Speaker 1: Good evening, ladies and gentlemen. Patrons, thank you so much
for joining us very special episode of our Patreon exclusive
Warhammer Fantasy Actual Play series Tales from the Old World.
This is episode sixteen, our finale, and we're doing something
a little special tonight. We're splitting this into two episodes.
This is part one, and if you're listening to this,
you're either a patron or you're one of the lucky
bull that have decided to check it out, as we're
gonna have this episode for free for everybody to check
out as well to really hopefully get you interested to
maybe check us out and listen to the rest of
the series. If you've enjoyed our gallows Geist campaign, or
if you've liked any of the other we've done tons
of games at this point, then yeah, check out our
Patreon Dragon's Greed Gaming and you can get some cool
rewards there. But if you are patron, as always, thank
you for your support. We won't worry too much about
all the other promotional stuff. That's what the main show
is for. But alas I am your host, the Great
Unclean One, I'll be GMing again as usual as we
finish off this adventure that we've been running for just
over a year now, so we're doing something special tonight.
If you've listened to the last episode, you'll know what's
going on. If not, a very very quicksis so. Last
we left, the party had decided to try to break
the von Brunner twins, Bonniel and Gutiel out of the
custody of the Temple of Sigma after the horrible events
at von Brunner Palace. They did so successfully, although they
ended up spilling a bit of blood and the alarm
was raised. They have escaped out of the city and
are making their way to their destination to try to
get the twins back to their family. Tonight, what we
are going to do, at least for the first part
of tonight, we are going to zoom in on what's
going on in Uber's Reich after the jail break has happened.
I'm joined tonight by two very good friends in a
face that we have not seen for a very long time.
First off, I want to welcome back to the show
our good friend Matt, the very very first player of
our original cam or one of our first players in
our very first game Gallows Geis. You know him as
mart the high Elf Wizard and later on as Father
Bruford Gothenberg, the warrior priest of Sigmaar who took a
runefang to the chest and lived to tell the tale.
Incredible stuff. So welcome back, man, it's really good to
have you, have you back on the show.
Speaker 2: Thank you, Chris. It's an honor to be back on
the show. It's been some time. I'm kind of itching
good a little role playback and get a little action
going here. So I'm happy to take up the Reins
and Jordan for another session.
Speaker 1: Hell yeah, man, Now you get to kill the heretics.
It's gonna be great. Hell yeah, you're You're familiar with
that whole witch Hunter thing, so I think will be good. So,
and who are you playing tonight.
Speaker 2: Matt, I am playing the witch Hunter? Sorry, Agnes, he says,
how said the last name one more time? Gustaf Agnes Schustaf,
the witch Hunter, who has been put in charge of
dealing with the Shenanigans. The party has created the prior session.
Speaker 1: That is correct. We'll get into more details about that
in a second. Also joining us is her trusty companion
joining us tonight. Welcome back to the show. He's been
on a couple of our various streams here and there,
and I was hanging over out on his channel, the
four Glory Podcast not too long ago. Adam, welcome back.
Speaker 3: It's great to be here.
Speaker 1: Yes, indeed, and who are you playing tonight?
Speaker 3: My character is going to be Ludger von Hagen. He
is a well, I guess he's still a noble, but
that's not his main deal now. He's more of a
let's call him a private private tear. I'm not sure
you say it. It's like a pirate, except you know,
a gentleman, a gentlemanly pirate.
Speaker 1: That's true. So listeners, what we're going to do tonight
is we are going to see as Agnes and Ludger
they have been assigned to deal with the twins, and
we are going to follow their investigation as they follow
up shortly after the things have gone down with the
jail break, and see if they are able to piece
together what's happened and perhaps catch up to the party.
And then part two we will finish off the campaign
right where we left off last week at the toll booth. So,
without further ado, why don't we just dive right in
here so are two players tonight, Agnes and Ludger. You
are both old friends who uh well you both are
you you fled, I should say. Agnes, you originally from
the Reichland and your family was forced to flee to
Midland after your home was destroyed by a rampaging goblins. Eventually,
in Midland you came across this chap Lugger von Hagen,
who at the time was a teenager part of a
minor noble family in Midland. But much to his parents' protest,
he tended to hang out with the wrong type of crowd,
but due to his noble blood, he was usually able
to avoid any serious consequences. But as he got older,
his delinquent activities only got bolder, until you and the
rest of your gang your friends took up the lives
of wreckers, preying on vessels, running through the rivers, running
them aground, stealing their cargo, things of that nature, until
one day you guys managed to capture a vessel, Noah
the Barnacle. Mostly intact, it was a very good day
for your wrecking activities, as the boat was pretty much undamaged,
and ever since that day you guys took over throwing
the original crew overboard and your life of piracy began. Ludger,
with his noble lineage and natural charisma, basically became the
captain of the ship, and everybody else kind of fell
in around you. Agnes, you acted as the lookout on
the boat up in the Crow's Nest, and after a
few years on the open waves, the barnacle was attacked
by a group of Norse raiders and your ship was
wrecked and the rest of the crew slain or captured,
leaving only the two of you alive, washing up alongshore
somewhere near Marionberg. The two of you swore an oath
at that point to work together and avenge your fallen shipmates,
and your adventures saw you travel across the wasteland and
the western parts of the Empire. Ludger, you're able to
use your noble lineage to get you guys into places
where you probably shouldn't and get connections and things that
otherwise would have been out of reach and out. Basically,
after a while, you guys learned a great deal about
how deep the corruption of chaos can run in the
Old world. You eventually succeeded in avenging your friends, hunting
down the Norskin raiders that had slain them, and after
taking your revenge, you realize you were both pretty good
at this whole hunting the followers of Chaos thing and
Agnes became a witch hunter at that point, officially sanctioned
with the Cult of Sigma, and since then the two
of you have been traveling throughout the Empire to root
out heresy wherever you can find it. Now recently you
have arrived at the chapter House Gallows End, which is
located near the major town of Uber's Reich in the
province of the Reichlint. The two of you have been
here several times before, and you've worked many times with
the now captain of the chapter House, Matthias von Kessler.
He used to be a senior witch hunter here at
the chapter House. It's been around for a while, but
he is now the captain as of several months ago.
Now you are both aware of what has transpired at
von Bruner Palace. Quick recap. The Lord of von Bruner Palace,
Heinrich von Brunner, basically the second head of the von
Brunner family, right after his eldest brother, the Graf von Brunner.
His daughter Amara was to be wed and they were
having a betrothal party at von Bruner Palace several weeks ago.
All this went to hell though. Unfortunately, turns out the
man that Amara was set to marry turned out to
be a vampire, calling himself Ormann von Karstein. Now Kessler's
group of that he had been his war band that
he had been adventuring around with the last year or so,
had been sent into the palace on the request of
another brother of the von Brunner family, Heisman von Brunner,
who's a magistrate back in Aldorf. He's a retired witch hunter,
lives in Aldorf, and he had become aware after some
clues the Gallows guys had found way back to start
of their adventures, that something fishy might be going on
at von Bruner Palace. Well, he looked into it and
believed there was evidence that something indeed was not right,
so he asked Kessler and his men to invent stigate,
getting them invites to the betrothal party to infiltrate and
find out what was going on. Kessler himself was not
there at the betrothal party, his new duties as being
elevated as the new Captain of gallows and saw him
have plenty of other stuff to do, so he sent
the rest of the group and another witch hunter in
his place, Augustus von Benedict. I'm sorry, Gustus Benedict not
a noble. Unfortunately, that was also the last adventure of
our high alf wizard mort as his leg was bitten
off by a fell bat and he bled out as
his friends tried to kill the creature. Ultimately, they were
successful in finding the vampire, slaying him and his necromancer assistant,
but not before they had murdered and raised almost the
entire group of people, several hundred nobles, minor nobles, their
retainers and servants that had been invited to the party.
The vampire sub seemingly was banished. The necromancer are slain,
but several members of the town council, including General von Dabernik,
the head of the imperial forces here in the city,
were slain in the evenings. Terrifying, terrifying events. Ultimately, the
Geist then put the palace under guard and Kessler came
in along with a warrior priest of Sigma named Father
Bruford Gothenberg to kind of investigate and find out exactly
what happened, and it appears that this vampire basically snaked
his way into the family, getting himself an invite to
the party into the court of the family. After some
sneaking around and doing those sorts of things that vampires do,
eventually he managed to convince Lord von Brunner to give
him his daughter's hand in marriage, and decided that during
the betrothal party he would try to create a small
undead army with which to take over the city, and
had it not been for the geists interference, he may
have succeeded. Fortunately, this has put the city in upheaval,
as the biggest and most powerful noble family is now
in ruins. Only two survivors, well, there were three survivors.
There was Amara, herself and her two cousins, the twins
Bonio and Gutiel, who were the children of the fourth
brother of the von Brunner family. After some investigation interrogation,
Amara was found guilty of consorting with the end to
me and was executed by burning at the stake by
the hand of Kessler himself in the town square for
all of Uber's Reich to see. The twins were taken
into the custody of the Temple of Sigma, and they
were then questioned and Kessler and Father Bruford both determined
that they were pure, but needed to remain in the
care of the Temple of Sigma for an undisclosed amount
of time until they were judged to be pure and
free of any vampurity. So ultimately the plan was to
move the twins to Altdorf, where they could stay near
the Grand Temple of Sigma, perhaps even meeting the Grand
Theogenist himself at some point, and that was scheduled to
happen in just a few days. And Agnes, you and
Ludger have been around during all these proceedings and trials.
You've met both Kessler and Father Bruford. You've seen the execution,
You've seen some of the fallout of the palace. You've
been there, you've heard all the crazy shit that's gone down.
And you were on your way this very day to
go back to Uber's Reke. You've been at galos En
the last few days and basically to get ready to
depart to the capitol. When the two of you arrive
at the Temple of sigmaar which is right here, this
big blue building on the map. So you get to
Uber's reike. Typically nobody bugs you. When you guys get
to the gates, you flash your your badge so to speak,
agnes and they let you through. They probably recognize you
at this point lyse some of the guards would. This
particular day, it is raining very very heavily obscuring vision,
making you know, black powder weapons next to useless arranged
weapons difficult to use, and reducing visibility pretty greatly. When
you guys get to the temple, it is clear that
something has gone down. You can hear the sounds of
alarm bells being rung even before you get to the temple,
and it sounds like they are ringing throughout the city.
When you get to the actual temple, you can see
that there is clearly a bunch of commotion. There are
all Dwarf soldiers everywhere. There are city guard and city
Watch here as well. There's people gathered in the streets
and as you make your way towards the gates. So
basically there's a massive fence wall that surrounds the temple.
The front of the temple, probably about fifty yards worth,
is a massive cemetery with a couple mausoleums and dozens
and dozens of graves. There's a huge path that goes
through the main gate that leads up to the temple itself,
and maybe about ten twenty yards before you get to
the main doors of the chap or the temple itself,
there's a big statue of Sigma outside, and then there's
a path that goes all the way around the temple itself,
and then the temple is a big two story building,
you know. The upper floors are where all the staff
and the priests you know, live. The ground floor is
kitchen offices, a couple other things like that. The actual
temple itself that people can come to. It looks like
the temple is on lockdown. People are not being allowed
in and out right now. And this is where the
twins were being held. They had two separate cells right
next to each other where they were being kept. Obviously,
being nobles, they weren't being mistraded or anything like that,
but they were being held prisoner, you know, for lack
of better term. And when you get here, it's clear
that something has gone down. You can see a few
prone forms on the ground as people are in all
sorts of flurry, and that is where we're going to begin.
So what would the two of you like to do.
Speaker 2: I would approach the one of the closest town guards
to me, and as some soldier status report what's happened here,
And as I approach, I'll come of make it clear
that I am a witch hunter of stature, and so
they should be able to recognized who I am relatively
easily at.
Speaker 1: Hope, Okay, high or low?
Speaker 2: Hello, good choice?
Speaker 3: All right.
Speaker 1: The particular guard, it's an out door soldier that you ask,
recognizes you. You've seen him. He's been one of the
ones that it's been on guard on the temple for
some time.
Speaker 3: And he sees you.
Speaker 1: He says, uh, uh templar uh the uh the twins,
they've they've been they've escaped some a group came through
and broke them out. There's been casualties. There's they've escaped
somewhere into the city. It's it's a.
Speaker 2: Mess yourself putting charge here. Uh.
Speaker 1: He looks around and he's like, well, I saw let
me get the name of the head priest. One moment,
he says, Uh. The high priest, he says, Father Emming
is uh is inside with a few others. You should
speak with him.
Speaker 2: I'll take a look over at at Lugger. I'll give
you like a bit of a nod and give a
motion of let's go.
Speaker 3: Lugger gives you an eyes closed nod.
Speaker 2: And follows perfect.
Speaker 1: All right, So you guys walk up the path. The
first thing you notice is right outside the gate there
is a wagon, which it's an uncovered, simple two wheeled
wagon that normally would be pulled by a single donkey
or a small horse. That is, basically it's been It
looks like it's been left in front of the gate.
It's blocking. So the gate here is two basically doors,
two big gates, right, so they open inwards and it
basically it's big enough where it's kind of blocking one
of them. There's no horse, there's no animal pulling out
of any sort. You don't see the corpse of an animal.
It doesn't even there's no harness or anything like that
attached to it. You know, someone could potentially pull it along,
but it'd be kind of big and awkward. Right inside
the gate there is a body of an Altdorf soldier.
He is clearly dead. There's blood running from his body
down the path from the rain. Further up. Keep in
mind there are people all over the place. You see
temple guards, Altdorf soldiers securrying the scene. You know, a
couple acolytes out here trying to make sense, but it appears,
you know, they're trying to preserve the scene as best
they can. Further up, you see another body of an
Altdorf soldier, and you see the body of one of
the temple guards as well. And then, to your horror
and your shock, you see the armored form, prone and
unmoving of one of the Emperor's reichs Guard knights. And
you know that the Reich's Guard have been having one
of their members act as the personal guard to the
twins while they've been here. The guard usually sits outside
their cell and basically escorts them when they use the
bathroom or go get food, or bring them out to
get some air stuff like that. And you can see
there is a dead reiks Guard amongst the other fallen.
He is rather, he's not too far from the front
of the statue where some of the other bodies are
on the path here.
Speaker 3: This does not look good. I do not like this scene.
Speaker 2: Clearly this is the work of the great Enemy. They're
moving here throughout the city. We must take action swiftly.
Let's continue into the temple and speak with the head
priests and see what they have to say.
Speaker 1: See, you, guys, enter the temple, go through the big doors,
and there is on your right there is basically a
big office where Kessler and Father Gothenberg were using during
a lot of the investigation. And you can tell the
door is open. Father Emming is in there. There's a
couple of scribes and acolytes coming back and forth. There's
two of the temple guards are standing outside the door
and they kind of stand more to attention when the
two of you approach, and you're you're free to go in.
And there's you know, servants and staff coming and going.
Speaker 2: Father Emming, ah, templush, just stuff.
Speaker 1: Come in and he nods to you, lugger. He doesn't
say anything, but he is not to you. You've you
both have met him previously. He's an older man, probably
in his sixties. He's got a fairly long, graying almost
white beard, almost bald, as his hairline has receded so
far back, big bushy eyebrows, and he's just wearing right now,
he's wearing fairly simple robes of office. Nothing fancy if
he was out in public, you're guessing he was probably
alerted to whatever was going on, and you know, had
to get ready in a hurry. There's all sorts of
stuff sprawled on the table in front of him. Usually
this office has had you know, books and ledgers and
maps and just all sorts of stuff that's had to
do with the investigation at von Berner Palace. So you
can see a lot of that is still here. And
he looks like he's getting some testimony from some of
the you know, the guards or eyewitnesses that we're.
Speaker 2: Here, weather Emming, Who did this and where are they?
Speaker 1: I'm glad to see you are here. Perhaps you can
help me get to the bottom of this, he says,
Please sit, and he begins to explain. It appears that
a group of individuals have conspired with the twins and
set them free. Reports are that it was a dwarf,
a slayer nonetheless, a priest of manan two other male humans,
and an ogre.
Speaker 2: H like the odd group. Why would they so recklessly
assault Bonnil and Guccio must have, like you said, hired.
Then how did they get so far?
Speaker 1: Well? I have come to learn that the dwarf had
and one of the men had visited the twins, visited
Bonnie in particular, not too long ago. The rest of
the guards explained to me that while the Rex guard
had taken the twins out between morning and afternoon service,
that is when they struck the priest and the man
that had been here with the dwarf and the other man.
They were disguised as acolytes of the church, and they
grabbed the twins and tried to run, and then the
ogre and the dwarf put the the wagon at the front,
tried to block one of the gates, and eventually it
came to blows, and despite the efforts of the guards
and the troops, they escaped, and as you can see,
several lives were lost in the process. The eyewitnesses say
that they then headed east through the through the town.
Speaker 2: And how long ago this happened? I see bodies have
not been moved. This has been earlier today.
Speaker 1: Couldn't be more than two hours ago, maybe three, not
too long ago.
Speaker 3: Well, the trail must still be fresh.
Speaker 1: Well, uh, this is what you're good at, isn't it, Agnes.
Perhaps the two of you can can find out what's
going on. I don't think I need to stress to
you the importance of this whole situation between all of
the drama with the von Brunners. This is a precarious
situation we find ourselves in.
Speaker 2: Do we know if Gucciule and Boniol were harmed in
the skirmish?
Speaker 1: Conflicting reports, but they both made it out certainly not
harmed by those that came to help them.
Speaker 2: And where any eyewitnesses who are able to see if
there's any harm that was dealt to these assailants, they
have any injuries or anything about them that might make
it a little easier to identify them if they're still
trying to go under.
Speaker 1: Cover, still getting some of that information. I don't think
they got out of here without a scratch, though.
Speaker 2: I'd see, I'd see.
Speaker 1: It sounds like it was only when the Dwarf and
the Ogre got involved that things turned against us.
Speaker 2: But they went to eat. Were there any guard station
at the eastern gate? He may have seen them leave
this city.
Speaker 1: He says that I am not sure of yet. So well,
is there anything else you want to ask him? If
you have any questions, love her, that's.
Speaker 3: Questions, have you seen anything they could point us better
in the direction that they've gone. Other than just east.
Speaker 1: It sounds like they made their way towards the town square,
which is right here on the map, the Thulman plots.
It's where they have some of the city stocks. You know,
we got people that are putting the stocks for the
night for breaking some law, and people throw like rotten
vegetables at them. As a matter of fact, there's a
couple entrepreneurial halflings who have set up food stalls and
they sell rotten vegetables and things for people to buy
to throw at the people that are in the stocks.
The buck Magne. Yeah, other than that's also where the
execution for Amara took place, but normally it's just where
the stocks are. The execution pire was something they had
especially set up.
Speaker 3: Do you believe or do you know where we should
head next?
Speaker 2: Okay, sorry, sorry, I'll ask do you believe? Do you
know if they're still in the city or if they
left the city limits?
Speaker 1: That's what I need you to find out, Agnes Okay,
He says it might be worth bringing this to the
attention of Lady Knocked and the Reich's Guard as well.
The implications here will be just as great for her
and with one of their own being slain, I know
the rechs Guard will want to know.
Speaker 2: Where can we find her?
Speaker 1: You know that lady knocked is in Uh there's a
keep here in Blackrock Castle. She's held like the keep
has been set up. That's her personal quarters. And the
reichs Guard have a garrison at Magnus Tower, which is
over here in the north part of the city. Yeah,
there actually happens to be a regiment of reichs Guard here,
which is a pretty big deal. Still, that's the only
reason they had a Reix Guard here kind of looking
over them, because these you know, the von Brunner family
before this all happened, was the most powerful family in
the city.
Speaker 2: The rex Guard knight who was protecting them. What was
his name, I'm sure doctor like to know.
Speaker 1: Let me see if I have I don't think we
ever actually.
Speaker 2: Gave him a name, John Ortal.
Speaker 1: Yeah, okay, we'll go with it, Johannes. He was a
younger one. You would find that out. He's one of
the he's probably the youngest reix Guard currently in the city.
You know, because this obviously wasn't the most glorious posting,
so they obviously gave it to like junior members, but
basically there was I think they had two guards that
would rotate every day. Unfortunately he was the one on
I'm sorry six hour ships.
Speaker 2: So yeah, do you after all that went down at
the Manor, do you know if Bonniel Guccio have any
other family still in the city that they might try
to flee to.
Speaker 1: No, No, that the only other family were Amara and
Uh and her father, Heinrich Graf von Bruner is away
at Sterlic Manor. That's where he usually is, and the
twins father, to our understanding, is there as well. He's
been Uh. I think he's not a hunting trip or
something like that. And well you all know Heisman is
stationed at Altorf these days. And the grandmother, Kasaiah, she
was in the palace when that all went down, so
she's gone to same. I.
Speaker 2: Well, we have a lead, we have a course. Time
is precious. Do you have anything else to give to
us before we head o out and track these villains down.
Speaker 1: You have the authority here, Agnes. I know Kessler picked
you for a reason and so far I can see why.
So you have my full support. Do what you can
to bring them back. It's but most importance.
Speaker 2: Are any of the guards who are out front or
they available to potentially join and hunting these men down.
Speaker 1: He says, I'm sure some of them would be willing,
especially after what's happened. Give me a charm test at
plus sixty, Hey.
Speaker 2: Passed by four.
Speaker 1: Okay, six of the Temple guards will join your retinue. Perfect,
And I'll show you guys. So the Temple Guards, they
wear basic leather armor underneath like a dark reddish robe,
obviously bedecked with all sorts of Sigma iconography. They are
each armed with a small shield and a mace and
that Otherwise they basically have light armor on all locations
on their body. They're slightly better than a typical guard.
I mean, they're not amazing, but they are somewhat trained.
So yes, six of them, you know, he either let's
you know, let's you take them, or they offer to join.
Speaker 3: Okay, I mean the same test, I got a fourteen.
Speaker 1: I only even wanted you to make the test, so
all right, uh yeah, the the most you get at
this Pickler test was to get six guards. So you
got the max here so far, so so far, you're
one hundred percent for completion for tonight.
Speaker 2: Nice.
Speaker 3: Mm hmm, that's what I like to hear.
Speaker 1: That's good though, fourteen look at that.
Speaker 3: Yeah, best roll of the night. Uh so the night
is young?
Speaker 2: You are, Lugger. Are you particularly like tracking or is
it am I by the tracker or like who's like
the better? Like like between us? You would like tracking
people down, like like a survival skill.
Speaker 1: So in order to get slippery track you need the
track skill, which is an advanced skill. I don't think
either of your characters have that. Oh okay, you're not
gonna you're Darryl Dixon your way through the.
Speaker 2: Okay, Well, I was gonna suggest, Ludger, why don't you
go to the town square with the town guards see
if you can pick up their trail. And while you
do that, I will go meet up with Knocked and
the rights guard to let the not what's going on potentially,
see if they're willing to offer any aid to join us,
and then we'll regroup, say at the eastern gate.
Speaker 3: That sounds like a plan. I intend to move quick,
so be on your horse.
Speaker 2: As do we both be to them. You must move quickly.
Speaker 1: I should point out too, that if the two of
you need them, you would be able to get horses
from Yellows End. So if you do need horses for
at least riding, you guys have access to horses.
Speaker 2: We get horses potentially for our extra squad that joins
us as well.
Speaker 1: Ah, that will be more difficult because well, obviously horses
don't come cheap, and now you're trying to get horses
from multi people. It's possible. I'll let you think about
how you want to do that, Matt, because we'll go
with Adam here first because the town square is closer.
So think about how you want to try to secure horses.
But it's absolutely doable. Just gotta tell me how you
want to do it.
Speaker 3: If I've got a horse already, I'll ride and ask them.
Speaker 2: To keep up.
Speaker 1: Okay, I mean it's not too far. It's maybe like
two three hundred yards away from the temple, mostly through
an open plaza.
Speaker 3: So they should still try to keep up. Here we go, okay.
Speaker 1: Also, it's not very easy to just go charging through
the busy streets on your horse, so yeah, it's not
all that much faster. Mostly if you need to leave
the city, the horses might become important. But anyway, you
make your way over to the Thilman plots, and you know,
the guards eventually catch up with you. As you dismount,
you can see it's an open area. There's a bunch
of stocks. There's currently nobody in the stocks. Most of
the stalls are empty and closed down. Especially with the rain,
A lot of people are obviously not trying to go
outside unless they absolutely have to. Streets are fairly muddy
and dirty. But it's still a big city, so even
without the usual press of bodies, it's still somewhat busy.
What would you like to do? Also, I should point
out that there's probably at least one or two of
these guards that were present during the fight that have
joined your group.
Speaker 3: Oh fantastic, So they saw the whole thing go down.
First thing I'd like to do is I'd like to
talk to them and see if any of them have
any kind of advice on what direction they think they
may have gone beyond just east.
Speaker 1: Okay, give me a gossip test, please.
Speaker 3: Gladly any kind of modifiers?
Speaker 4: Yeah, negative too, Okay, he says, Uh, we had.
Speaker 1: Chased them to this area, and there were when when
they when they tried to leave the temple, they put
uh cloaks on the twins, and a bunch of other
kids showed up wearing similar cloaks, and we chased them
this way and they split up at that point.
Speaker 3: What color cloaks did they have?
Speaker 1: Like a dirty gray cloak, pretty.
Speaker 3: Generic generic dirty gray. Keep that in mind, we want
to look out for that in case we see any
dirty gray generic cloaks. I'd like to look for any
kind of I mean, if it with with the heavy rain,
it's unlikely, but I'd like to look to see if
I could find any kind of blood or anything. I
have feel like if there were any injuries to them,
maybe there's some kind of trail we could find.
Speaker 1: Give me a perception test.
Speaker 3: Please spoof seventy negative three terrible.
Speaker 1: Now I will point out at any point that you
would like. You do have four fortune points, and now
those will be for both that those are for this session.
Speaker 2: Here.
Speaker 1: Now your fortune points you can use to reroll a
failed test if you so choose, or if you pass
a test, you can spend a fortune point to get
an extra success level.
Speaker 3: Oh we're gonna reroll that, okay.
Speaker 1: So what you do is you write, click on your
thing and chat here and a little window will pop
up and you can do use a fortune point.
Speaker 3: To reroll, use fortune point to reroll.
Speaker 1: So it'll automatically deduct.
Speaker 3: It and you oh even more seventy two.
Speaker 1: You don't find anything of that nature. There's a couple
people that are clearly watching you guys, because you're a
bit of a site, and with all that's going on,
there's a lot of lollygaggers and onlookers. But you don't
find any evidence of any sort.
Speaker 2: Huh.
Speaker 3: I want to take take in my surroundings see if
I can find anything where it looks like they may
have gone. I mean, what kind of paths do we
have headed most likely out? So I think south is probably.
Speaker 1: There's the aside from the way you came, which you
know they didn't go that way. There's basically the road
goes in three paths, one south into the merchant district,
one east into the merchant district, and one north through
the merchant district. And also there is a sewer great here,
which normally would probably not be a big deal, but
there aren't a lot of sewer greats in Reich and
usually in the most comparial cities, because sewers are a
pretty big deal. They don't have a ton of entrances
usually at big, big crossroads like this or a town square.
So you do see there's a sewer grade here as well.
Speaker 3: Lugger's gonna take note of that. He wants to take
a look and see if it looks like it's been
disturbed recently.
Speaker 1: Okay, um, give me perception test.
Speaker 3: Okay, come on, better than seventy. There we go twenty
plus two.
Speaker 1: It is indeed not completely flush shut, it's not sitting flush.
Speaker 3: It looks like maybe they've gone into the sewers. This
might be worth investigating.
Speaker 1: This sewer, is they No?
Speaker 3: That was my question. Yeah, okay, how many I've got?
I've got all six of these gentlemen with me. Yeah,
I'd like to send two of them through the super
grades it. How big is the super gray? Is it
easy enough for a man to fit into?
Speaker 1: Yeah, it's made basically a regular normal sized person can
fit through.
Speaker 5: Yeah, you there, Lefty and uh Baldy you do. Why
don't you head into that sewer and see what you
can find, see if there's any kind of traces in there.
I'll hang out up here where it's still wet.
Speaker 1: They look at each other, and they go, uh, we
don't have a light, my lord.
Speaker 3: Hm hmm, that sounds like a you problem. Let me
see if I have anything I can I'll be out
with tweezers m m comb.
Speaker 1: The one guard, the one that has mostly been speaking,
and you know he was part of the action, he says,
begging your pardon, my lord, but uh, the I know
you're not from Uber's Reich. But the sewers here they
twist and turn and there it's like a whole nother
maze down there. If they went down there, there's no
telling where they might be or where they came out of.
Speaker 2: Hmm.
Speaker 1: Even if you've sent some of us down there, it
might not. I don't know how effective it's gonna be,
That's all I'm saying.
Speaker 3: Well, that's fair. Maybe maybe somebody's been stashed nearby. Take
a cursory glance. Return to me with any kind of
information you have. Meanwhile, I think, well, my God tells
me south.
Speaker 1: Without a light, they're not gonna be able to see anything.
It's pitch black down there.
Speaker 3: All right, Fine, I got nothing.
Speaker 1: I mean, you know, they're like willing to like go
down the ladder and then like look around. But they
can't really see it beyond the opening.
Speaker 3: So that's basically what I'm looking for. See if there's
anybody just like that had dumped in there and is
like hiding right there.
Speaker 1: No. What they do report is it's a single tunnel
and it stretches north and south from where you are.
Speaker 3: I doubt they went north. My gut tells me south.
Can I make a navigation rule? I don't know if that'll.
Speaker 1: Help me to do what? Uh?
Speaker 3: I mean, like I know from me looking at this
map that south is the shortest way to get out
of town.
Speaker 1: Mhm, okay, that is correct. North.
Speaker 3: Nah, I don't think navigation's gonna do anything for me.
Never mind, forget I say anything. Strike it from the records.
Speaker 1: All right, well, I'll let you think about what you
want to do. Here. We'll switch over to Matt so Agnes.
You make haste towards uh Rock Castle and when you
get there. This is where all the Altdorf soldiers are
stationed when they're not out on patrol or you know,
if they're stationed like at the temple for examples. This
sor of the majority of the uh the army is
I believe there's a couple thousand soldiers here. I was
like one or two thousand soldiers. So it's it's a
good sized army that has been sent in, uh, you
know months ago after the uh the young freuds were deposed.
But anyway, Uh, you get there and you know, some
guards go to uh to kind of block your path,
and you know, stage business.
Speaker 2: I'm on official business with a lady knock. There's been
an incident in town, sure that you must have heard
by now I'm investigating. Please let me pass.
Speaker 1: They don't seem to have heard of this, but they
look at you for a moment, and the one guard
kind of nods with his head for you to follow him.
And you go past this main inner wall here through
this gate you make your way towards the squat keep
that makes up I think there's is there a picture.
If there is a picture here, I can share this
with you. Here we go. That is what the key
looks like, very dark and nominous. Yeah, it's uh, and
it's separate from the castle itself. It's like this separate
building over here. But you know, you get there and
they let you in. Eventually. You you're waiting, like in
a waiting area for some time and eventually a servant
comes by and he like kind of offers to escort
you in.
Speaker 2: Thank you, please direct me to the lady, not I
have official business with her.
Speaker 1: Yeah, he does so, so he brings you in and
you go through this heavy wooden door and inside is
clearly what has been set up to be her personal office,
large desk in the middle, there's a couple of bookshelves,
there's a nice fire going in the fireplace, some big
windows for her to kind of see out in the courtyard.
When you come through the courtyard, there's lots of soldiers
in here, either you know, drilling or marching around practicing,
sparring things like that. And you see a lady knocked herself,
very tall, beautiful woman, she's probably at least six feet tall,
and she has long, dark black hair, very beautiful kind
of green jade colored clothing, and she's got a brooch
that keeps her like a little shoulder cloak pinned to her,
and it's the symbol that indicates she is the herald
of the emperor. So she's basically like his one of
his mouthpieces, you know, where she goes like she's kind
of his word in law, and you know, that her
and General Dabernik were kind of the two heads of
the Altdorf invasion force, and now that Dabernick is dead,
one of the big power vacuums that's happened is the
fact that she has pretty much been put in charge
and kind of taken over the imperial forces, and she
has installed a new captain or I'm sorry, I new
she promoted a captain to be the new general of
the army. And the rumor there's no substantiating in it,
but the rumor is that it's a captain that's loyal
to her that she somehow has in her pocket. So
now she basically controls the military forces here without question.
I'm trying to see if I have Oh there is
an image here. You might remember this from back in
the day. That's got lady knocked on it right there.
Speaker 2: Oh yeah, okay, thanks you back.
Speaker 1: So she looks up, looks like she's doing some writing.
She's got a cup of tea of some sort. She
looks up. She says, templar, not the person I would
expect to see today. To what do I owe the pleasure?
And she offers for you to have a seat.
Speaker 2: I'll take a seat and I'll see I am Agnes
shoot off with the temple. Have you aware? Are you
aware of the disturbance ass happened at the Temple of
Sigma this evening?
Speaker 1: I am not her eyes narrow a bit.
Speaker 2: Unfortunately, there was an attack at the Temple of Stigmare
where a band of heretics managed to infiltrate the temple
and seeze the two noble children Bonio and gutil and
has taken them out of the temple in secret. Fortunately
they were identified in the way out and some of
the guards did manage to engage in combat with them. Unfortunately,
they were not successful, and there are many who lay dead.
Among those who are fallen was even the reichs Guard
who was under personal protection of the twins, Johannes. I
have been put in charge of tracking down these individuals
and returning Bonio and Guccio back to the hands of
the Temple of Sigmar. I come to you today and
this evening in hopes of your aid to assist with
resources to hunt them down.
Speaker 1: She takes a moment as she's listening intently when you
When you begin talking, she puts her pen down and
she she listens She doesn't give much indication as far
as with her body language or her facial expressions. Seems
to keep a pretty good poker face. If you want
to give me an intuition test here you may do so.
Speaker 2: Okay, intuition any modifiers? No, failed by three? Do I
also have four fortune points?
Speaker 1: Whatever's on your character sheet?
Speaker 2: We didn't actually fill out their blink at the time,
Oh we did.
Speaker 1: Yeah, then you'll have three and three. Okay, we'll say
we have an even split.
Speaker 2: For her fortune and result.
Speaker 1: Yeah, so all four of those are because you get
you get like two and one, and then you get
three bonus points as a human. So we'll just say
make it an even three and three.
Speaker 2: I'll begrow that any better.
Speaker 1: Wow.
Speaker 2: Okay. So Red which they pay fell by three.
Speaker 1: Okay. You can't read her at all. She's she's incredibly
difficult to gauge. But she says, you mean to tell
me that the two most important prisoners in the city
have been stolen from right out under the nose of
the temple.
Speaker 2: Oh, it would seem.
Speaker 1: And on top of that, you were telling me they
murdered a Reich's gard in the process.
Speaker 2: In the courtyard of the temple itself, among many other
town guards who also part of the conflict. They covered
the children in cloaks and fled into the city. I
have my best men currently on their trail right now.
I'm told that this group, among others includes a dwarf
slayer and an ogre as well. They apparently carry with
them to the heavy hitting firepower.
Speaker 1: Give me an intuition test again.
Speaker 2: Ooo ooh, fail by four?
Speaker 1: Okay again, very difficult woman to read. She's obviously keeping
her cards close to her chest. She says, she raises
a single eyebrown. She says, a slayer go on.
Speaker 2: And what eyewitnesses report. In addition to the slayer and
the ogre, there was a priest of Manan and two
other identified male human assailants along with them. The thing
is i gruesome as you would imagine. The bodies are
still fresh on the dirt at the temple, and there
have been many who have gathered around and are viewing
the scene. This happened mere hours ago, and time is
currently of the essence in my attempts to hunt them down.
Speaker 1: Give me one more intuition test.
Speaker 2: Here, my goodness, let's just will again. I get something
in below of fifty eight.
Speaker 1: When you mention the other individuals that are part of
the group, you can see a very very brief look
of recognition in her eyes when you say that.
Speaker 2: I take it this is not the first time you've
heard of this group.
Speaker 1: At this point. More, she stands up, closes the book
she was writing in, and she walks over to one
of the windows looking out over the courtyard. She's got
her hands class very ladylike in front of her as
she does so. And you know, we've got the camera
looking through the glass. We see her face that we
can see you standing behind her over her shoulder on
the other side of the desk. She says, I do
know this group you speak of, Templar, for I had
attempted to hire them myself after some of their exploits
here in the city.
Speaker 2: A slow head turned.
Speaker 1: They seemed to be capable individuals, or were beginning to
make quite a name for themselves. I thought it would
be best to have them on my side. For whatever reason,
they were not interested in what I had to offer.
Now they've gone and done this under my watch, trying.
Speaker 2: To make all of us look like fools. It would
seem heresy right under our noses.
Speaker 1: She doesn't turn as she continues to stare out the window,
perhaps waiting for you to continue, or lost in her
own thought. You're not sure.
Speaker 2: What more can you tell me about this group?
Speaker 1: They've been up to a lot here recently. In Uber's Reich,
they dealt with a highwayman that had been plaguing the
northern roads imposture at the beginning, or pretending to be
the legendary fish Rook of old They well, to my understanding,
they also I've been dabbling with some of the noble families,
the Stiegler family, uh, to a lesser degree of the
card Stots, and well clearly with the von Brunners as well.
And they also.
Speaker 2: Mm hmm.
Speaker 1: I'm trying to think what other what other adventures they've had,
It's been a while. Uh. They also assisted one of
the more well known merchants here in the city, Sigmar Broninger.
He runs ah import export business that specializes in arms
and armor. He had a shipment do for the city
Watch and it was late. He hired them, and to
my understanding, they recovered not.
Speaker 2: I'm sorry to interrupt, but time is of the essence.
It seems to me that you are aware of just
how capable of this group is. I ask you, is
there any assistance you can provide in helping me and
my team hunt them down before they get away with
the twins.
Speaker 1: She turns towards you rather briskly. The look of anger
at being interrupted is not hidden. There's no intuition test needed.
Her eyes kind of narrow, her brow furrows, and she says,
what is it you want, then, templar?
Speaker 2: I'd hope you provide some horses, and perhaps some of
the Right Guard may be interested in knowing that one
of their own was lost and maybe seeking to gain
vengeance against this group. Are there any of your command
who might be willing or able to join me in
hunting this group down?
Speaker 1: The Rices Guard or not under mind I command? They're
under command of their preceptor. They reside and are currently
garrisoned in Mangnus Tower. As for soldiers and horses, that
is something I may be able to assist you with.
Give me a charm test at negative ten, Eric Ooh,
I too okay. She stares at you for a long,
hard moment. You can't help but notice that one of
the books on her desk reads My Adventures with go
Trek volume three by Felix Jeger, And eventually she says,
you understand the importance of getting these two prisoners.
Speaker 2: Back correct and the need for haste.
Speaker 1: I will give you what you need, Templar, but if
you are able to capture them, I want them back alive.
No harm is to come to the twins, only make
matters worse. Things are already on a knife's edge as
it is before all this happened, and now we have
this disaster at the Palace to deal with. And as
for her or the Twins' assistance, make sure they never
return to Uber's Reich. Do I make myself clear?
Speaker 2: Crystal clear?
Speaker 1: Then may Sigmaar guide your journey? Where would you like
me to send the troops when you're ready, we'd.
Speaker 2: Have them group up at the Eastern Gate as soon
as possible, and if able, you provide them with perhaps
some non lethal tools to try to bring them in
alive and as unspoiled as possible.
Speaker 1: She extends her hand, lady like with you know, there's
like a ring on her hand, which is like one
of her symbols of the office.
Speaker 2: I will I spend my hand as well in shake.
Speaker 1: You would know she's looking for you to kiss the ring.
Speaker 2: Oh yeah, I'll kiss the sorry.
Speaker 1: Okay. She gives you a very kurt slight nod and
she says, good luck, templar, do not let us down.
Speaker 2: We'll give her a very respectful nod and turn and
exit the room.
Speaker 1: All right, well done, good use of your awesome role there,
because that was an important one. So she is going
to give you six Altdorf soldiers and she will provide
horses for anyone who needs them. Okay ooh, once again,
you've one hundred percent of that max max effect right there.
Speaker 2: Oh yeah, thank you.
Speaker 1: Okay, Back at the filming plots, Uh, what's uh? What's
our resident privateer up to?
Speaker 3: Man, my gut is telling me to head south, but uh,
well I don't. I can't tell what's going on over
there where he's gonna head north. But I feel south
is the way to go. I would like to head
south towards the south Gate, and if there's anyone I
see on the way, I like to talk to them.
Speaker 1: Well, there's plenty of people just watching you and the
guards right now milling about. I mean, you're a sight
to behold, and with all that's happened, there's still kind
of it's still kind of the talk of the town,
you know. So yeah, I mean there's it's not as
busy as it would be if the weather wasn't so bad.
But there's enough people here where you can find someone
to talk to or speak with.
Speaker 3: I just want to ask if anybody's seen anything.
Speaker 1: All right, I'm going to need another gossip test. More
success levels you have here, the better?
Speaker 2: Ah?
Speaker 3: Negative three?
Speaker 1: Would you like to use a fortune point?
Speaker 3: Yeah, I'm working on it. How about a negative?
Speaker 1: Oh that is a critical failure. Doubles are criticals in
this game. Critical failure. If only your gossip was better, actually,
hold on, hold on, let me read my notes here.
I'm sorry. It would have been gossip at plus twenty.
Speaker 3: My bad. Oh, so that should be okay.
Speaker 1: Then, okay, critical success with successful Yeah.
Speaker 3: Uh, if it was plus twenty, that would put me
at one success one critical success.
Speaker 1: Okay, we'll count it as too. So what you find
out is the party did indeed come to this very
sewer great and they split up. A bunch of the
kids and the cloaks went in random directions to try
to distract the guards. Two of the kids and cloaks
stayed with the group. Everybody except the ogre and the
Priest of Manan went into the sewers because obviously the
ogre wouldn't fit. The ogre and the priest headed north
towards the well. You don't know how far north they went.
Let me see here, Oh, no, you do. They went
through the merchant quarter, and you eventually are able to
find out that they went into the toy Brook district,
the blue area.
Speaker 3: In the.
Speaker 1: Toy Brook, the priest and the ogre. So this is
maybe over the course of like a half hour to
an hour of walking and talking and just kind of
following a trail of rumors and destruction. You also find
out that the ogre and the priest eventually split up
because the ogre could easily outrun the human. They split up.
You're not sure where the priest went off to, but
you do eventually find a destroyed halfling's pie cart, and
you discover, perhaps even speaking with this halfling, that this
ogre was being chased by guards and just when he
saw the pie cart, like went into a frenzy, devouring
every piece of pie can get his fat hands on,
while the halflings shouted and screamed and the Halfling's ruckus
caught the attention of the guards who had lost the ogre.
They caught up, they tried to stop him. The Hanfling
says at this point, the ogre sounded like it was
crying and apologizing. Walt was shoveling over his eyes into
his mouth, and then oh, the guards started chasing him again,
and the ogre took off. The guards couldn't keep up,
and they opened fire to one of two of them
had handguns, and one of them supposedly wounded the ogre
before the ogre got away.
Speaker 3: Amazing, amazing. I love it. I absolutely love it.
Speaker 1: So yeah, you find like this pie card that's been overturned,
and there's like plates and pie crusts and whipped cream
just smeared everywhere and being washed away.
Speaker 3: In the in the rain, lug your crouches down, dambs
his two fingers into one of the pies. Tastes banana.
Speaker 1: I mean.
Speaker 3: He must be headed north, continue following this trail of
wreckage and pies pies.
Speaker 1: Yep, okay, I love it all right.
Speaker 3: So Jogre's got to be the easiest to follow. I mean,
like there's no way, there's no way he can be
graceful or discreet. It's impossible.
Speaker 1: That's that's what you're clearly finding out right now. Yeah,
is that that's the trailer following. So yeah, okay, so
Agnes back to you. I assume you're gonna head to
Magnus Tower at this point to speak about the rest card. Yes, okay,
it's a long story short. You go through. The precinct
is a nicer part of town, so it has its
own separate wall that separates it, but you're able to
get in no problem. The main barracks for the Watches here,
as is the barracks for the town guard, and then
the Chapel of Ulrich is also here, and then there's
another Temple of Sigma. The city is so big there's
two never have enough Sigma. And there's Magnus Tower, which
is this massive tower that looks over almost the entire city,
and uh, you know, there's there's some troops here, but
the main thing is that there's also a detachment of
Reich's Guard here, and you discover that the Reich's Guard
Knights are led by a Captain Prius.
Speaker 2: So he's a hybrid.
Speaker 1: Yep, she's a hybrid, all right.
Speaker 2: Well, that's why the nights go so far, obviously, and
the horses cover so much ground.
Speaker 1: Hybrid orses.
Speaker 2: I will approach the guards, and I want to know
that I am templar at, I can talk templar agnes,
and I'm hoping to speak to your Captain Prius. There
are some urgent news that I believe should be privy too,
I would want to know about.
Speaker 1: So there's a little bit of talk. They're surprised to
see a templar here. When you mention Captain Prius, the
one guard almost kind of cockily and arrogantly, is like,
she's not my captain, Templar captain of the reichs Guard,
and he just turns without waiting for you to answer
to obviously go inside. And you're stuck waiting there in
the rain for several minutes with this other guard who
looks annoyed to be out here and annoyed to have
to do anything. But eventually, the uh you can hear
the clanking of armor, and eventually you see the armored
form of a reichs Guard night. A female you're guessing
probably in her thirties or so, late thirties. She's got short, cropped,
kind of sandy brown hair, and otherwise pretty nice looking armor,
and she looks surprised to see a witch hunter. She says,
Templar Captain Prius, what can I do for.
Speaker 2: You, Chris, I come to you this evening with some
grim news.
Speaker 1: Not that really matters. But it's like midday right now.
It's not evening. They did the attack between the morning
and afternoon service, so like they attacked the temple probably
between like ten and eleven in the morning, so it's
like afternoon right now.
Speaker 2: Okay, I come to you today with some rather grim news.
Can I have a moment of your time.
Speaker 1: She says, if it's important enough for a templar to
come to my door, of course, and she offers for
you to come in out of the rain, you know.
She starts leading you like up some stairs, and she says,
I apologize for the guards. They aren't exactly uh fans
of the Reich's Guard being here right now with all
the uh well, all the turmoil in the city, as
I'm sure you can imagine.
Speaker 2: I'm really just cautious because they know there's superior soldiers
about them. They don't want to feel underappreciated.
Speaker 1: Perhaps she brings you into like her, you know, office,
which you know nicely furnished, but it's he tells us place.
It's not as fancy as Lady Knox.
Speaker 2: Have you received a word of the events of the
Southern Temple of Stigma today?
Speaker 1: I have not.
Speaker 2: It was attacked by a group of heretics. Apparently their
target was the noble twins Guccio and Bonio, and one
of your own, it was Johanns was in charge of
guarding them. I imagine you are familiar with this, yes,
m I am well. Seems as though the assailants were
successful in their attack, and they managed to kill a
number of people the temple. Those included was unfortunately Johannas
as well among many others of the temple guards. This
assault happened merely a few hours ago earlier today, and
I have been placed in charge of tracking and hunting
down these hairt before they can escape with the twins.
I am asking you for your assistance and any resources
you may have available to you and avenging your fallen
French card, as well as seazing and capturing the heretics.
Speaker 1: You can tell it's a bit overwhelming for her, but
she quickly regains her composure as a soldier and she
kind of sits back in the chair for a moment.
Heavy news. Indeed, Templar.
Speaker 2: Seems today just like the weather has taking a turn
for the worse.
Speaker 1: She asks you a few more details, just some very
cursory things to kind of find out what's go going on,
and she eventually, you know, asks for a moment. She
wants to go speak with some of her basically her sergeants,
you know, perceptors are what they're called, like the knights
that lead the units, basically, and she comes back a
few moments later, give me a charm test at plus twenty.
Speaker 2: Kay, that's a let's tail. Let's use a rearl on
that one. Burden through these pretty quick, but you know.
Speaker 1: That significantly better critical success with the one. Okay, I'm
gonna give you a special bonus here because that's pretty baller.
So not only do you pass, she was going to offer,
she offers, comes back, she's got to Reichs Guard with her,
and she she says, Templar, these are two of my
mm hmm regular nights. I've spoken with the others. We
agree it is our duty in the service of the
Emperor and to remember our fallen comrade. I will lend
them to your service for the time being to help
you hunt these traders. And then as she's about to finish,
you can hear what sounds like the clanging of someone
in armor quickly making their way through the hall. And
they get to the door and you see a younger
knight and he comes in and he immediately drops to
one knee with his head down. He says, Captain, I'm
sorry to interrupt it. He says, but I just heard
about Johansen, and I offer my blade. I want to help.
I'll go wherever the Templar needs me to go. Please
let me let me go and avenge him. And you
see one of the knights. The other knight's about to
say something and she holds her hand up and she
looks to you, Agnes. Let's say you, Templar.
Speaker 2: Were you quothed? Was Johannes.
Speaker 1: He keeps his head down and he says, yes, ma'am.
We've gone through all of our training and academy together,
known him for quite some time. We've served in the
same unit for years.
Speaker 2: He's right, I would surely not deny you the opportunity
to avend your fallen friend. Of course, you may come
as well.
Speaker 1: And you see a smile come over his face, which
he quickly like catches himself and trust her place with
a bit more of a serious manner, and he gives
you a salute, and Captain Prius says, well, there you
have a templar ride in the Emperor and Sigmar's name.
Bring these traders to justice.
Speaker 2: Sigma's name, I will.
Speaker 1: And she actually offers you like a proper warriors handshake,
where you guys grab each other's forearm, you know when
you when you shake hands, we'll return it. And if
you guys want to name the knights, we can. I
don't have any names for them at this point, but
we can name them. She did even better than I
thought you could, Matt because of the one percent there,
so hell yeah, you could have got a max of
two nights. He came out with three. Well done.
Speaker 2: Nice, all right, we got ourselves a die little squad.
I'm asubi the rich guard come with their own horses.
I would have to yes, they have.
Speaker 1: They have barred war horses. They are kully decked for war.
Speaker 2: So perfect.
Speaker 1: At this point, we'll assume that eventually you and Ludger
meet up. You can explain to him the success you've
had so far, and Ludger will explain what he's tracked
so far. How do you guys want to proceed?
Speaker 2: Before we do that, can I just do bake like
a quick check to see if I just gather some
like travel supplies. It's like, you know, like food rations,
maybe like a bedroll something like that. Just I don't
know how long it's take just to supplies.
Speaker 1: I mean, all of these soldiers will have their own gear,
but you can make sure that you have everything else
that would be needed as far as like tents. Because
it is winter right now, it's okay, yeah, I should
point that out. It is winter. It's been snowing a
lot and raining a lot. It's cold. So but obviously
they all have their own gear. The Temple Guard might
not have the best, but obviously the soldiers doing the
rights are due. And you can compliment that with whatever else.
Between all the successes you've had and any money you
have it you can spend. Yes, you have all the
proper traveling gear and food and things like that.
Speaker 2: Have the ability to start a fire, yes, absolutely, okay,
to make it sure all right? Cool?
Speaker 1: Yeah, torches the Temple Guard have lanterns that they use
when they patrol the temple grounds.
Speaker 2: So perfect all right? Well, uh, ludger, how goes the tracking?
Speaker 3: Not fantastic? They seem to be. They've ran a little
bit of a diversion. Multiple people dressed in generic dirty
gray cloaks scattered about. However, they're the Yogre. The Yogre
likes pies. Headed north. We know this.
Speaker 1: So what you guys know is they went into the sewers.
They split up the priest of ma Nan and the
ogre because the org couldn't fit in the sewer. Went
north through the Merchant Quarter and was last spotted in
the toy Brook district, where they split up again. You
don't know where the priest went at that point.
Speaker 3: Uh.
Speaker 1: The Ogre then came across the pie cart and was
last set scene headed west through the toy Brook district.
The rest of the party went into the sewers and
were well either headed north or south.
Speaker 2: We should check in the toy Book districts and an
ogre is very easy to spot. I mean, ask around.
I'm sure someone saw where the Ogre went.
Speaker 1: You can follow that, okay, if you both would like
to give me gossip tests here about the ogre. You
can get another plus twenty on this roll.
Speaker 2: I'll focus on the ogre because that'll be the easiest
thing to keep our eyes on.
Speaker 1: Again, more success levels the better.
Speaker 3: Here, Oh I finally finally succeee that I got plus two,
said plus ten, Yeah, plus twenty, plus twenty and max
is out at plus six success.
Speaker 2: Levels passed by two.
Speaker 1: Okay, you guys happy with that? Do you want to
spend any fortune points to get the extra successes?
Speaker 3: I got one left. I I'm gonna keep it. I'm
gonna keep it.
Speaker 1: We are almost done and your your fortune points will
reset within the next session.
Speaker 3: Oh well, then let's ride here we go.
Speaker 1: Okay, so you can just spend it to get another
success level to make it plus two.
Speaker 3: That sounds like a plan to meet there we go
plus three.
Speaker 1: Matt, Do you want to do that?
Speaker 2: I trust Lugger.
Speaker 1: Okay, all right, So you guys do get a lot
of other information between the two of you. Tracking the
ogre is easy. You eventually discover that he continued west
into the other section of the toy Brook district on
the other side of the bridge. That's this huge structure
right here, and then he was seen boarding a boat
around here at the docks. You also discover that the
rest of the group was seen emerging from a sewer
grate around this area in the toy brook, and all
of them except the priest you're able to deduct we're
seen boarding that same boat.
Speaker 3: Huh. Almost they almost had a good idea, but then
they regrouped in the same place.
Speaker 2: Ah, it's hard to be sneaky with a giant ogre. Yep,
all it takes in one week link Yep.
Speaker 3: It's all ogre now, ah, egg all ogre their face.
Let's see if we can talk to a dock master,
find out where that boat came from, where it's headed.
Speaker 1: Okay, give me another gossip test, please, h.
Speaker 3: Plus two crushing it.
Speaker 1: Okay, So, luger, you're at home here right, it's the docks,
looking for a dock master, you know, the right palms
to grease things like that. And you do find gentleman
who you can clearly tell is a dock master. It's
an older looking guy, a little frail, but at the
same time still looks like he's like, you know, kind
of built, you know, just from working hard on the docks.
And uh, he's uh, he's looking over like like a clipboard,
you know, whatever the equivalent of a clipboard would be,
you know, manifest of some sort. And he's given some
orders to some of the other Stepidor's here and he
sees the two of you walking by, and uh, he
kind of you know, he acknowledges you as you walk by,
and then he realized you're kind of coming to talk
to him. So it's like you have his ear.
Speaker 3: Oh there, friend, I hear that there was an Ogre
in town not but two hours past, and he boarded
a ship on your docks. Do you happen to know
the name of the ship?
Speaker 1: He says, Uh, Ogre's pretty pretty hard to miss around here.
But uh, you know, my memory not exactly what it
used to be. And he kind of taps the side
of his head. You know, I'm getting up there in age.
Speaker 3: Funny. I thought you were the kind of man. This
is just going off of reputation and what the people
say about you. I thought you were the kind of
man that liked to help the people, a champion of
the people, a hero.
Speaker 1: He uh, he gives you a sly smile and he says,
you must be talking about the other dock master.
Speaker 3: Hmmm, well, maybe my friend here, Benjamin Good refresher memory,
and I pulled out a coin.
Speaker 1: Okay, So how much do you try to give him?
Speaker 2: Oh?
Speaker 3: Man, all right, let me look at me.
Speaker 1: I will tell you you would imagine, because this guy
is a dock master, he's probably no higher than middle class,
which would be silver. But obviously the more you pay
him the better.
Speaker 3: So I'm gonna, I'm gonna. I'm gonna flip into the
air and then with the thumb flipped snatch out of
the air with the other hand and pop it down
on the back of my hand. And it's a gold coin.
And I will thrust my fist towards him with a
gold coin on there? Say what does that say?
Speaker 1: On there?
Speaker 3: Is that heads or tails? I can't tell. Why don't
you take a close look?
Speaker 1: He takes a look at He says, Uh, it looks
like an ogre on a on a boat and it
was called the What was the name of that boat? Oh?
It was the wait I gotta find the name.
Speaker 3: Tell me it's like banana pudding, the festering pie.
Speaker 2: Uh.
Speaker 1: Do I not have a name of the boat? We
can name the boat then, but he'll give you the
name whatever it may be.
Speaker 3: Oh, it's the Demeter.
Speaker 1: Huh. All right, yep, that's the one.
Speaker 3: Now, my friend benjam has got a follow up question
about where that boat may be headed.
Speaker 1: They headed out the east gate. Uh, and he looks
over his manifest and he says, looks, let me get
the name of the town. This I do have just
a moment of course, my Matt, Matt, Matt, Matt, He says,
that's not it. Uh, headed up upstream, up river towards
the town of Lec.
Speaker 3: Like my balls.
Speaker 1: All right, so it's spelled I don't know how if
that's how it's pronounced.
Speaker 3: Uh, that's I mean that that sounds about right. L
e c a g l leachy, le cha le che.
Is it French?
Speaker 1: All right? So definitely not.
Speaker 2: Lea shay.
Speaker 3: How far away is the old Barnacle old Barney, as
I like to call it.
Speaker 1: You mean your ship? Yeah, your ship has been destroyed
and looted by Norse raiders like years ago.
Speaker 3: Oh yeah, I remember that.
Speaker 1: It doesn't exist.
Speaker 3: Yeah, we don't have anything.
Speaker 1: No, you guys have been traveling on foot most of
the time.
Speaker 3: When you go I'm a peasant, I'm a peasant.
Speaker 1: You don't have a boat anymore, your privateer turned witch
hunter's assistant.
Speaker 3: Well, let's capture a local boat. How about this one?
And I'm gonna point at whatever boat looks nice for capturing.
Speaker 2: We have a whole company of horses, remind you.
Speaker 1: Okay, So here's the thing, right Getting a boat is
one thing. Getting a boat that can fit the horses
is the biggest hurdle here. So it's up to you
how you guys want to go about this. But it's
going to be difficult to get something that short notice
that you can fit everybody on. And the main the
main reason, it's not so much that you don't have
the authority or the power of the money to do it.
It's that finding someone that's available right now, you'd be like, hey,
we're commandering this vessel the name of Sigma, move over
to find one that's big enough to fit. You know,
at this point you have six, twelve, thirteen, fourteen, fifteen,
so they're seventeen of you. I mean, that's like a regiment.
Speaker 2: Do we know what kind of boat the d Mature was.
Speaker 1: It's a it's a it's a river barge. So it's
meant to trade goods. You know it had a lot
of cargo.
Speaker 2: It's a fairly sizeable vessel.
Speaker 1: Yes, yeah, I mean it's not huge, but it's uh.
Speaker 2: And they're traveling up river in a vessel's it's probably
can't be super fast. And this is they're only a
few hours ahead of us at this point, and we
have horses. I'm sure horses traveling along the river will
travel much faster than a boat going upstream.
Speaker 3: How wide is this river?
Speaker 1: It's it's winter right now, Matt. And they don't plow
the streets in more Hammer.
Speaker 2: That's a fair point. It's a fair point, Okay, so.
Speaker 3: Let's drop this whole thing and start a snowplow business.
Speaker 1: Definitely faster to go on boat if you want to
try to catch up to them. The river is fairly
large at I mean it's like Mississippi, Like the rivers
in the Empire can fit like some of them like
this one could actually fit like a warship or two
down the river. Okay. So that's why the city is
usually built on the rivers, because it's the easiest way
to get around instead of going through all the forests
that dot the empire.
Speaker 3: Sure, so probably a little bit safer too.
Speaker 1: Yeah, So I just basically it's finding a boat that
can fit everything.
Speaker 2: Are there boats in the harbor that are currently dock
that would call high for that?
Speaker 1: Well, basically that's what's going to come down to. It's
going to come down to a test to see how
big of a ship you can find, because again it's
not that you don't have the authority or resources to
do it, it's just the practicality of is there a
boat big enough here that can fit all of that?
So to finish things up here, I'll let you guys
kind of argue, but you need to make some sort
of role here, and it'll be negative thirty. If you
want to get room for all the horses, it'll be
negative twenty. If you want to have room for just
the Reich's guards and you and your horses, your personal horses,
negative ten to basically fit either yours or the Rechs guards.
Speaker 2: What kind of skill of you making.
Speaker 1: Up to you. I'll let you, guys decide, and I'll
tell you if I think that's reasonable.
Speaker 3: I could set sorry, I could set a trap to
capture a boat. I've done it before.
Speaker 2: Well you know this, I don't think it's the time
of the place. Okay, I'll listen.
Speaker 3: I got that as an option. I can set a trap.
I feel pretty good about it. I can intimidate someone
into handing over the boat. I feel even better about
doing that. Hmm, what else? What else?
Speaker 2: What else?
Speaker 3: What else do I feel good about? I feel the
best about intimidating some way and coughing up a boat. Okay,
you're on board.
Speaker 2: With that, right, I am on board with that. Before
you do that, let me get the rection Guard Knights
to accompany us before we go and try strong arm
the extra.
Speaker 3: They're intimidating.
Speaker 2: Yeah, yeah, they're intimidating and my presence as well. You know,
being a templar, you will command a lot of authority
and stress the urgency.
Speaker 1: Okay, So, Adam, are you going to try to get
a boat that can fit everybody?
Speaker 3: Okay? Am, I what kind of what kind of bonuses
are we talking for having so armored with.
Speaker 1: You'll get us. You'll get an assisting bonus. You get
plus ten from the reks Guard and plus ten from
the witch Hunter.
Speaker 3: Okay, so I'm looking at a negative ten if I'm
trying to get a ship big enough to hold everybody
and all the horses. Or an even roll. If it's
going to be just the five horses, yes, let's go
with that even roll for the five I.
Speaker 1: Mean if you just want to go for the largest amount.
If you fail, then we'll assume you just you have
to go with something smaller.
Speaker 3: Oh okay, I love it. Let's go. Here we go.
Speaker 5: Oh money, How so, Ludger you five.
Speaker 1: You have to drive a hard bargain. You have to
threaten this guy. Even the Reich's card. Have to lead
in a little bit. And this you know, this guy
is like really thinking about being like fuck off, and
then he decides the better of it at the last
second and he he's like, fuck sakes, all right, when
do we leave witch Hunter?
Speaker 3: Oh immediate hours ago yesterday?
Speaker 1: He like extends his hand and he's like, come on board.
Speaker 2: Load it up.
Speaker 3: Okay, after everybody gets on board, I go by the way.
I hope you don't mind the horses.
Speaker 1: No, this is it's a it's a huge boat. So
you're able. You've you've hunted percented this little mini adventure. Guys,
you have gotten actually did better. You got the secret
achievement too, for getting the extra rekes guard night. So
you have six Altdorf soldiers. You have three reichs Guard
nights and six Temple Guards. Now the soldiers and the
guards just have regular riding horses just so they can
keep up to speed, but the Reich's Guard have actual
war horses with barding. They're not as fast as your horses,
but obviously they're meant for war. And then I will
let you choose. For the soldiers. You can have a
mix of Halbadeers and handgunners, So choose one or the other,
and you can have a mix out of the six
minimum two each. And then however you want to mix
the others.
Speaker 2: I would prefer albadeers over the rifles because I know
they get like one shot every three round. It's really
not that good.
Speaker 3: Oh they're that slow.
Speaker 2: They're really slow.
Speaker 3: They're there, they hit like a are.
Speaker 2: If they hit, they're great, but they take a long
time to load and their accuracy not the best.
Speaker 3: And my price now, my thought, my thought is if
we we have six total, if we've got I guess yeah,
four and two is probably best. So we can have
the gunners outside to shoot and have them protected by
the Halberdiers. While are fantastic knights ride in from the flake.
Speaker 1: Yeah, it.
Speaker 2: Did not come through with my request for non lethal tools. Specifically,
my fingers are crossed. What particular item that I thought
the tip of your tongue right now and I'm hoping
it's there.
Speaker 1: Of course, the first thing she thought of, you have
a net?
Speaker 3: Yeah, nets, net gun, let's go.
Speaker 1: Yes, uh yeah, there would be obviously manacles and things
like that, and yeah, they'll they'll give you two nets,
you know, to try to at least grab the kids
if you're unable to, like, you know, grab them with
your bare hands. And uh, you wouldn't know it. But basically,
when you guys are done with the dock master, uh,
he gives you a wink, Agnes and he says tell Kessler.
I said hello, and uh, you don't know who he is,
but that's good, old old man Johannes first work in
the docks, Old Crown richer r.
Speaker 2: I p shirt.
Speaker 1: Yeah, okay, you load up and you set off east
on the uh on the thing, so on the river.
And that is where we're going to end part one
of our little adventure here. So patrons check out Part two,
which will also be available right after this, to see
as our witch hunter here chases down the prisoners and
their assail or their assistants and new listeners. If you
want to hear the rest of Tales of the Old World,
how we got to this point and what happens afterwards,
consider checking us out and joining our Patreon. And after this,
we've got another campaign that's going to be starting up
shortly after, keeping it in the Warhammer world. So we've
got more Warhammer on the way. And that is it
for now. So we will see you, same time, same place,
in just a few minutes. Nighty nights.