Speaker 1: In the year twenty seven fourteen, a new squad of
Opera Davis was chosen by the College of Illusion. These
fools promptly went on to frustrate their DM at every opportunity. Today,
still working together because really, who else would work with them?
They survive as adventurers of fortune. If you have a problem,
if no one else can help, and if you can
find them, maybe you can hire the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Falzoni, Jess Owen as a deer a Glow, Michael Cole
as Urag, and.
Speaker 4: Jesse Wicks as Bill Crilliance.
Speaker 3: Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing tales of a Fool's Quest.
Speaker 3: We left our heroes ad rejoined the party. I found
themselves at the Crypt of the Spice Lords, which has
it's been several hundred years since Star Killing has been here,
and so it changed a little bit after a group
of Spice Lords came here and buried a bunch of
their dead here and delved a little too deep, it
sounds like. So the party made their way through, had
some shenanigans crossing bridges, and Eddie almost died and the
first people split apart from the group to go find
another way to test it out after the party used siri.
Eddie does have a minus one because he dispelled a
portal to keep Loki from coming through and finding health
for his people, and that could come back to honess.
Then I think it'll be all right.
Speaker 5: You may have ruined my sex life, thanks, and you
wasn't here.
Speaker 6: Whatever. There's still about other dude.
Speaker 7: Well, yeah, but he's not a god.
Speaker 5: You take down a god and tell me if anything
else compares.
Speaker 7: I will not tell me about your sake, do it.
Speaker 6: Bill, I will not.
Speaker 3: Bill got a new outfit that he stole from a
dead guy, and that so much trouble found themselves a
ball rog bullfrog.
Speaker 2: Equivalence.
Speaker 3: So this bellra we've already decided fifteen times the size
of a dira, because that's how we measure things here,
by the size of a dira, So fifteen times it
is dangerous. Completely engulfed in flame, and Magma, holding a
giant whip, jumps up into the middle of this wide
open balcony where the party is currently fleeting, blocking off
their retreat, and he looks dead at thor killing and
goes bull frog the ball frock.
Speaker 6: It's a shape shifting bull frog, really.
Speaker 2: Really and.
Speaker 3: It is going to lash out with its web one
more time to hit the other end of the rope
at the back, and it's going to just no, that's
the other ad at the back, so that the rope
completely cuts off just as the first of you escape
the bridge and uh and get to land, get to
the other side door. Killing was bringing up the rear.
And I'm going to need dexterity checks from Addie and
Bill to see if you you can dive and make
get up for twelve.
Speaker 6: Hell yeah, okay, eight tonight, all.
Speaker 3: Right, so in eight we'll do it. Twelve. Eddie, you
jump on. You're fine, you do it in your roll.
You come up in black and white and.
Speaker 2: Light in my cigarettes.
Speaker 3: Yeah absolutely. And Bill you also jump and dive, but
you hit a stone that you didn't see, and it
knocks the wind out of you and you just rewar
like sixteen times to a stop winded and you are
going to go last in the initiative. That's going to
happen now there. Killing rolled at four. So he leapt,
but he missed the edge of the thing and he
grabbed the bridge still, but he fell a little ways down,
so he's gonna have to climb up, and I missed
seams and I thought about doing that. You need to
take him to the grove. He's going to come back
and start killing the white and so he has to
climb up while you guys are doing this because he
was very limited on what spells he was able to
prepare after you guys rescued him, and he's limited on
gear because he only had his sword.
Speaker 8: Well, since we've already made it across, would it be
faster if I went down and retrieved him.
Speaker 3: You are facing off against a very angry ballog right now,
so you can leave the party. I will allow you
to do whatever you think is best, but it is
you are in combat effectively.
Speaker 7: And thor killo is how old.
Speaker 9: Yeah, you're currently at Deira's mount, so please don't.
Speaker 7: Once we got to the other side, I would have
jumped off the first top I see with us.
Speaker 3: Yeah, he made it. Yeah, him and I are.
Speaker 5: Both very poofy, and I can't try to be as
big as I possibly can. Oh.
Speaker 3: Yeah, Hobbs' hair is all raised in every direction.
Speaker 9: Tail bombs crossed the bridge on the rope handles.
Speaker 7: Oh, fancy.
Speaker 3: And the ball Rogs went first by snapping the other
end of the rope with his whip and knocking everyone down.
So that was its turn.
Speaker 2: I'm want to cast fantastical killer on it.
Speaker 3: Do it?
Speaker 2: Oh yeah, that's a MAT twelve.
Speaker 3: Whoa roll it again?
Speaker 2: That's a nine on the dice.
Speaker 3: Okay, so max damage for.
Speaker 2: Your critical hit sixteen damage?
Speaker 3: Yeah there, it goes half its health because it ignores armor.
Speaker 2: Right, yeah, I just I make an image that only
it can see of a giant stork. I'm trying to
eat it.
Speaker 4: The ball frog.
Speaker 3: It's not quite half its health, but almost half its health.
Speaker 5: Chunk.
Speaker 7: I wonder he was picking fights without me.
Speaker 3: He did not roll that well. All the time he
rolled that well was to become the keeper of the
Master of the House. I think there was like three
rounds of combat where they did zero down.
Speaker 6: That's not true. I shot.
Speaker 5: Yeah, yeah, it was typical you like to hit people
in your party.
Speaker 8: I was just playing tug of war with a stick.
Yeah you were, until I got squished under your tables magic.
Speaker 7: It was.
Speaker 6: Easily the dumbest fight.
Speaker 3: All right, who goes after?
Speaker 7: I guess I can do?
Speaker 5: Is he like?
Speaker 7: Right there? Can I hit him right there?
Speaker 3: Yeah, it's gonna go you then O rag, then hobbs,
then the ball rock that.
Speaker 7: So he hits me back five points of damage with
the movie team. I don't know.
Speaker 5: He's big, so I guess I'm like hacking at his knees.
Speaker 7: Whatever I can reach, all.
Speaker 3: Right, and he, in response is going to take his
whip and swing it down and hit you full health
by the way you are. Yeah, Loki was definitely healing
you after spanking. Okay for seven points.
Speaker 7: Of dam I just gave myself seven points.
Speaker 3: You have armor plus one armor, so.
Speaker 5: Yet I'm not in a rage. Oh yeah, wait, no
that doesn't matter.
Speaker 3: Yeah, you always have armored because you're unarmored. Yeah right,
but now you're in a rage.
Speaker 7: Now I am. Yep.
Speaker 3: He hit you with a fire too, with a fire
fucking wh whip.
Speaker 7: Cool.
Speaker 3: I'm gonna go for a spider bite all right.
Speaker 4: That's a nine, that's a ten.
Speaker 3: Okay, four points of damage. Now if you like, I
will let you use your last point as a spider
to poison him to do an additional one D four
damage every turn. Yes, okay, so you are transform back
out of a spider.
Speaker 2: Your still.
Speaker 6: I don't know why, but it's worse.
Speaker 3: Hobbs shouts out suck goose and he fires and that's
an eleven. So he's gonna hit the crossbok. He did,
but the napalm's not going to do any additional damage
to him because he's on fire. Already made a fire
and he literally did minimum damage.
Speaker 8: Shadow, And that would be a good time for you
to still be icy.
Speaker 3: Too bad? We fix that, yeah, and we're over to Bill.
Speaker 2: Wouldn't we keep any chemicals?
Speaker 3: Didn't give him superpowers?
Speaker 2: He splashed it back on a deer and maybe she'd
turned icy. Oh no, that wasn't the chemical X legs. Yeah,
sure that made her.
Speaker 10: Yeah, that was the cure Cherry's concoction, just because, son
of a bitch, stand up, just grounding fucking a deer.
Speaker 7: You're awesome or whatever the fuck.
Speaker 4: The songs get better and better.
Speaker 3: Ding dang, dang, you're fucking behind.
Speaker 6: I'll have to roll.
Speaker 11: God.
Speaker 3: The next bard we have is gonna play like those
water glasses carry a table with like hey glasses.
Speaker 6: Yeah, so uh go ahead and hear you and you
can have your two D six of damage.
Speaker 7: You're healing me for how much.
Speaker 6: Fifteen.
Speaker 7: Hell yeah, I'm totally a significant.
Speaker 3: Time and two D six yea. Then we see mister
door killing crawling up the ladder. Just make a dexterrea
as long as he doesn't fail. Oh yeah, that's not
a fan. He's fine. Yep. So he's crawling all up
and you can see him just slap his hand up
on the edge of the balcony.
Speaker 12: He's like almost there, guys.
Speaker 3: He's going and that's his turn. And so that takes
us to the bower rog who's going to and probably
I'm gonna say he's going to try and punt the
rag off the balcony. That's fair. And he kicks you
hard nice, it's good, all right. So that is twelve
points of damage and you need to make opposing strength
checks to see if he kicks you hard enough to
knock you off the ledge.
Speaker 7: Send you fly it quick, turn into a bird.
Speaker 3: That's an eight. That is a ten. So he kicks
you hard enough that you go.
Speaker 2: Sailing counter cast Tensor's disc and try to catch him
on it.
Speaker 8: I'm good, Oh I got that ring a feather falling.
Speaker 3: Oh shit, all right, activate it like middle of the air.
So you just keep going like yes, horizontal, float horizontally
angal you all the way back across the bridge.
Speaker 2: You don't even have the giant skin tag anymore?
Speaker 3: Is that all you got? Where are you going to
feather fall to?
Speaker 6: Right? It gets up here.
Speaker 8: I just want figure to just keep you from hitting
the bottom of where we're going, give me time to
shape change and if something can fly or all right.
Speaker 3: Yeah yeah, okay, all right, so so that oh no,
so so that's that's their and then it's going to
try and restrain Bill with it or not Eddie with
its whip. That is a well.
Speaker 2: Get yep.
Speaker 3: So that's only five points of damage that it does
to you. But the whip wraps around your arms and
locks you in place and will continue to burn on
its turns mm hmm. And that's it's done. So Eddie,
it's your turn.
Speaker 2: The whip's magical. Yep, I'm casting the spell magic on
the whip.
Speaker 7: Okay, I was gonna fuck.
Speaker 2: That whip up, hey hey, and I will forget the
spell this time.
Speaker 3: Okay. So eight is enough to dispel the magic on
the whip. You feel the tension in the whip begin
to slacken, but it was still a whip that wrapped
around you, so it's still there, but the fire also
goes out.
Speaker 2: That was that was all I was really going forward.
Speaker 3: All right, So you're still bound, but it's not as
Wonder Woman style bound, and it's not on fire.
Speaker 2: Well it's not on fire.
Speaker 3: Yeah, you're accomplished. Shirt's a little singed your trench coat
and we are back to a deira.
Speaker 7: Yeah, I got a nine to hit, all right. I
was gonna hit the whip, but he uh killed the fire,
so I don't have to do that.
Speaker 9: Correct, She hits the whip and it just catches on
fire again.
Speaker 3: It's just need an igniter, an ignition.
Speaker 5: For seven points of drmage all right, chunking away at
wacky away.
Speaker 3: It is officially below half health now and it is
who rags.
Speaker 2: I have finger of death because I rolled the c
on that spell cast.
Speaker 3: Yes you do?
Speaker 6: Yeah?
Speaker 3: Were you was in the rod too?
Speaker 6: Yeah?
Speaker 3: All right? Hell yeah, okay, I'm gonna go bird all right?
Speaker 2: Eight eight?
Speaker 3: You turn into a bird with one move as you're falling.
What kind of bird?
Speaker 7: Just a pigeon?
Speaker 6: It's a too can.
Speaker 3: He's turned into a bird kind of bird? An ostrich.
Speaker 6: Bringing the Dodo back.
Speaker 3: Hell yeah, and it is somebody Hobbs says duck goose,
I should have turned into a duck hate nine. That's
a nine to hit or for his dexterity. So his
what was this guy? Another fucking one? So he does
two points of damage with this it's an arrow again,
his hits are they're hitting at least they're not hitting
you guys.
Speaker 4: But but he's doing better than the valley.
Speaker 3: He's shooting you combustible arrows into a fire demon and
so yeah, literally fighting taking a cup out of the ocean,
and that means it is Bill kill the barrogs turn
Barrog goes before Bill and then Thor killin.
Speaker 6: Yep.
Speaker 3: So he is going to try to punt a deer
that is tens. That is oh so you need to
roll two D six for your shrints. That is that's
a ten for me.
Speaker 7: Nice try yeah, thirteen.
Speaker 3: Thirteen all right, So he kicks you. He still does
the damage, which is she's just ten points of damage you.
So Kisien does ten points of damage and knocks you
back a few feet, but you block that giant demon
fiery foot with Goosto and you do not go flying off.
Speaker 4: He also takes another three points of poison damage.
Speaker 3: Mm hm three points of poison damage that was on
top Wait yeah, yeah, that bypasses armor. All right, and
now it is Bill Curn.
Speaker 6: Have you used up the buff?
Speaker 7: I gave you order? You said the what the buff? Yeah?
Speaker 6: You hit it already.
Speaker 7: It was not a good role. I got like two's
everywhere too, T one plus two. It's terrible.
Speaker 3: You're doing off of Dier.
Speaker 6: You're gonna you're gonna hug that leg right off.
Speaker 7: I'm gonna chop his kill off next round. That's what
I'm gonna do.
Speaker 9: That's a twelve, right, just jewing a word for me.
Can I critically inspire?
Speaker 3: Yeah I don't. I mean roll again and I completely
roll again to see if it's another dice.
Speaker 9: Not okay, there's an eight on the dice that time,
So then it's going to be worthy.
Speaker 7: Usually at the bottom of my feet.
Speaker 3: If you get to twelves doing that, I'm just saying
this now, if you get two twelves while inspiring back
to back twelves, I'm gonna let the inspiration hit the
entire party.
Speaker 9: Except for the thirteen thirteen heels for a deer, and
then you've got the damages I'm so good.
Speaker 3: And thor Killing stands up and brushes off his shirt.
He's like, son, fuckitch, so.
Speaker 2: You still got some dust. Make sure you get all
that off before you al, let's fight this giant bull frog.
Speaker 3: Thanks, brushes off his pants next, and he draws his
sword and casts one more spell as he's charging in,
and a fireball goes whizzing past. We're killing.
Speaker 2: It's on fire.
Speaker 3: Well, he tried lightning less and ill that hits.
Speaker 7: I'm whacking away at him. What are you doing?
Speaker 9: Then, you're no, I'm just saying he's throwing a fireball
where you're stad.
Speaker 3: That hits for fourteen points of damage. Oh that bag.
Speaker 4: Bellfrock.
Speaker 3: And now it's back to Eddie.
Speaker 2: How is it looking? Can I tell how injured it
is or.
Speaker 3: Is it just it's looking pretty injured. It's looking like
it might even retreat if it gets the chance. It
actually has loosened its thing on you, even like in
anticipation of retreating.
Speaker 2: All right, I'm gonna shrug the whip off, and then
I'm gonna cast gun.
Speaker 3: Wait what.
Speaker 2: Is that a volley action?
Speaker 3: Yeah, i'd say so that's.
Speaker 2: A nine to hit, So I guess I'll draw attention
to myself. But it does one D eight plus one
and I'm down to sixteen ammo. Now, so seven damage.
Speaker 3: How does your kill shot go? We've cast some gun.
Speaker 2: I shrug the whip off it and and it sets
its eyes on me like it's gonna, it's gonna, you know,
it's gonna try to pun me into it go this
next probably, But I just look at its whip and
I just shrugged my shoulders and draw the gun and
just pop it right in the right right between the eyes.
Speaker 3: Oh yeah, smag dab right between the eyes which then cross.
Speaker 2: And look up at the hole before it falls over.
Speaker 3: Yes, magma's dripping out of its face hole. I mean
the one you just made and the new one. It
collapses on the floor, reaching forward towards door, killing and uh,
it's whip flashes out one more time, get it, get
sort killing by the foot, jinks him down with him
off the edge, start killing stops, squeaks, fire you fools,
and then the whip comes undone and he's fine.
Speaker 2: Pull him up.
Speaker 3: You just all the just falls fire, you fools, a laps.
Speaker 6: It's not a face.
Speaker 3: All right, you guys, did it well? Frog Our heroes
will return after these messages. Hey there it's Nako again.
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Check out the link at www dot a fools quest
dot com. And now that the commercials are out of
the way, it's time to dive back into the foolishness,
all right and the other six people. First, people all
show up and they see you and they're like, oh, hey,
totally get across. Do you have those ropes again?
Speaker 2: They're killing you. Think you could cast magic rope on
the ones that are the bridge is made of.
Speaker 4: I can just fly the rope across.
Speaker 2: Oh that works?
Speaker 11: That works?
Speaker 3: Yeah?
Speaker 9: Man, that was crazy. What an unfortunate thing that happened
to us, that was completely unpreventable.
Speaker 7: Completely.
Speaker 3: At least you guys don't have to fight all the
undead Yeah, yeah, at least things.
Speaker 6: Charge.
Speaker 3: That was the ball rug. Yeah, that was a bar.
I was just good giving you guys a heads up,
but you all failed.
Speaker 6: At it, all right.
Speaker 3: Continuing continuing. All right, so you are all on the landing.
Now the other first people start making their way across
with the rope. They all get across. They hand the
rope back to Adira so that she can put it
back in her inventory a again, and then Thor killing goes, Oh,
the exit's right up this way, guys are super easy now,
And so you walk out the crypt of the Spice Lords.
Two large double doors again to leave. The Fertellies have
got their dwarf in graffiti carvings all over the door
where thor Killin is just very annoyed, and he's like,
I put months into making these doors and they just
carve their name right into it.
Speaker 7: Bastards.
Speaker 3: If they weren't dead, I'd kill them with disrespect.
Speaker 6: I mean, if we go back and get the ruby
you could tempty.
Speaker 3: I may do that after we get to this grove
thing that you needed to check out.
Speaker 4: At least she'll just paragrudge any.
Speaker 3: Seriously let them all come back to La so we
could just kill them a spite.
Speaker 4: That's some gangster ship, all right, So I'll bring you
back to let me kill you again.
Speaker 7: Then I'll do it again.
Speaker 3: You guys, exit the door you come out and the
sun is setting. It's still in the sky right now,
hasn't like, hasn't eclipped the horizon at all, But but
you can tell that it's evening time and you step
out into the wide open air where Siri showed you,
guys the right direction, sith.
Speaker 4: Soak it in.
Speaker 3: I forgot you had the gun. It's the city of.
Speaker 11: And yeah, you guys head to New City.
Speaker 2: Yeah, yeah, I think we'll make our way there.
Speaker 3: All right, let's uh, we're doing doing a road trip.
It's a short one, but we're gonna need to roll
for magic or wild Magic counter Magic.
Speaker 13: Two nineteen Jesus very slow thirteen thirteen okay, was like
Jesse's just staring at me thirteen hs, overshadowed.
Speaker 5: By the.
Speaker 3: All right, I will say so. Normally I delete out
a the random role after it's been completed, right, we
try not to do the same random role. But with
the last random roles and some stuff that happened, the
ability to resummon ouag via mer has been left in
the wild the random roll table, and after one of
the other ones have been eliminated, the ability to summon
a deer of the Mirror has also been added to
the random role. So we're gonna need another D twenty
roll to figure out what exactly happened.
Speaker 2: On us.
Speaker 3: Yeah, one, one, okay, I got a three, A three. Oh, ship,
that's an old one three, says meet a friendly author
who's been writing stories about one of the measures. That
is the wrong table. I'm looking at everyone here it
is okay, one and a three. Oh okay, So the
one happens immediately every single one of you, the four
of you, thor killing them thor killing hobbs people. Not
the first people, oh they all the first people all
turn into someone else. The six of you all take
the appearance of a ball rog. You are just shifted
into it. Now, what I need is a D twelve
roll and then multiply that times four, and that's how
many hours you are stuck looking like a barrog.
Speaker 7: Oh, twenty eight hours? I got twelve okay, okay, in
forty four hours or twelve hours?
Speaker 4: Nine that math?
Speaker 3: So did you get twelve hours or no? No?
Speaker 6: I got twelve hours, like twelve hours period, Okay, what.
Speaker 2: I rolled the seven So twenty.
Speaker 3: Eight hours twenty eight hours, yeah, same one hundred and
eight hours.
Speaker 8: But actually I'm okay with that because I'm going to
get used to that form and see if I can eventually.
Speaker 9: It was wait, it was rolled D twelve multiplied by four, right, yeah, yeah, oh,
I've multiplied by I was.
Speaker 6: Like, how did you get one hundred day? What was
what kind of.
Speaker 3: Eight hours? Well? Forty eight hours is the thirty's whatever?
Nine or six?
Speaker 2: Yeah?
Speaker 3: Yeah, so a day and a half.
Speaker 6: One hundred day? What the hell?
Speaker 3: Hobbs got a twelve? So for forty eight hours it
looks like it's just a.
Speaker 6: Ball rag pushing swiching birds nests.
Speaker 3: Out of trees and thorne killing got one. So that's
four hours. Okay, So I rolled at twelve in a one,
both ends of that spectrum.
Speaker 11: Spectrum.
Speaker 3: Yeah, the others, all the other six all take the
appearance of Loki because that was the last person they thought, hmmm.
Speaker 11: Interesting because he captured them all.
Speaker 7: And yeah, well immediately Adira is fired up.
Speaker 3: Blame on.
Speaker 4: So yeah, I'm thoroughly enjoying this and I'm soaking it
all up. I won't learn everything there is to be
about being a ball rog or a ball frogged whatever.
Speaker 5: Can I practiced my war move so you can study
how it fits.
Speaker 4: Well, yeah, I'll spark with you.
Speaker 3: To get a little bit of to complicate things. Just
a little bit here, balladeira h you poof away?
Speaker 5: Oh nice, so this will be fun.
Speaker 8: Oh I did tell him that she was a scary
fire to emon hunh.
Speaker 3: You painted that picture perfectly. So you find yourself in
the ethereal realm justice. What do we call that? The
in between the bloody mary?
Speaker 1: Oh?
Speaker 3: Yeah, yeah yeah. They're saying, Adira Adra, Adira. And you
can see through a magical mirror window glass thing three children,
two boys, and one girl, all sitting around one candle
lit between the three of them, and they're like, we
summoned her, We did it, We finally did it. And
the two boys are like terrified by what they see,
but they urged their little sister to come forward. Uh,
we're gonna say, twelve ten and eight eight year old
is the girl? Eight year old is the girl? To her,
they push her forward to go talk to you. Let's go, go,
go go say it. So she says, mss uh derah.
Speaker 12: We we know the legends of Uak granting wishes, and
so we summoned you because he said you could be summoned.
Speaker 3: And we do you grant wishes to what do you do?
Speaker 5: Usually I get really really really angry and I'm all
agloe with fire.
Speaker 7: Oh wait, ilready am.
Speaker 3: The oldest goes ask her if she kills people.
Speaker 14: The girl goes, huh, miss Adeira, yes, child? Do you
kill people like, assassinate them, haunt them?
Speaker 5: Assassinate? No, haunt probably some kill? Yes, absolutely, okay, all right.
Speaker 3: She turns back to her brothers. They whisper a little
bit and uh. The middle brother goes, can you haunt
her uncle?
Speaker 7: No?
Speaker 5: I just said I don't haunt. Oh, I thought you
should do haunt, not like you think haunt.
Speaker 3: You said assassinate, No, haunt.
Speaker 5: Sometimes I can fight him. Okay, leave him alive and
that'll haunt him. Okay, do you want your uncle near death?
Speaker 3: They all look at each other in the shrug.
Speaker 7: What's your uncle's name? Sorry, his name's Frederick, Frederick. I
want to know, how do you know of this game
that's not a game.
Speaker 14: Well, my cousin played it with her friends and they
assume summoned names.
Speaker 11: I don't know their names that.
Speaker 7: Well, I don't have the right notes.
Speaker 3: Sally, Yeah, she gives you their names. We're gonna have
to listen to that episode she gives you their names
and uh like that.
Speaker 14: That's my cousins, My cousins.
Speaker 7: I'll be haunting them later. I'm gonna have to stop
the source of this.
Speaker 15: Stop telling people to summon us.
Speaker 7: This is not a game. We have things to do.
Speaker 6: You're real.
Speaker 3: Don't tell him to Okay, that older or that middle
boy goes Okay, So, huh, will you get rid of
our uncle? He's pretty evil?
Speaker 7: Get rid of Uncle Frederick?
Speaker 3: Uncle Frederick?
Speaker 7: Yeah, Frederick? Of where? Where Where am I?
Speaker 11: Would you should know where we are?
Speaker 7: You summoned me? I don't know where you guys are?
Speaker 11: Okay?
Speaker 7: Where are?
Speaker 3: Where are we? Where the Divination Nation?
Speaker 5: Uncle Frederick? I just walk around the Divination Nation calling
Uncle fred and hope I'm running. How am I supposed
to find him?
Speaker 2: So?
Speaker 3: Are you accepting the quest?
Speaker 5: I'm gonna find out who this Uncle Frederick? Except on
there I will accept on.
Speaker 3: Well, I'm here, okay, So you're you're agreeing to the kids.
And in front of you, in the in between, an
arrowhead pops up and it just appears in front of you.
Speaker 7: Does it start to spin?
Speaker 5: Not?
Speaker 3: Here's your question, right?
Speaker 7: So I can pick it up.
Speaker 3: Yeah, I pick it up, all right, you pick it up,
and then you bash.
Speaker 7: Come back to the group.
Speaker 3: I guess how you can feel the arrowhead in your
hand twisting to point direction?
Speaker 7: Is it cutting my hand?
Speaker 3: Not cutting? But it's definitely pressure.
Speaker 6: Were you're like a big stone monster right now? Yeah,
I'm all right.
Speaker 7: It's true. Didn't scare those kids at all.
Speaker 3: I know they knew what to expect. They were told
they were sending a fire demon.
Speaker 7: Again, and I'll be completely different. I'm like, you're not
a deer.
Speaker 9: You're right.
Speaker 5: Let me go.
Speaker 6: Sorry, wrong number, I'm undercover.
Speaker 4: We're sorry. Your call cannot be completed as styled.
Speaker 7: And how do I like appear back? Do I just
poop back into existing?
Speaker 3: You just poop back right where you're standing, and everybody's
staring at you, just staring.
Speaker 7: Adventure time.
Speaker 6: But wait, oh okay, it was a deal that dispear.
Speaker 3: I can't tell who's who was that a raw teleportations fell.
Speaker 2: It seemed like a wild magic event to.
Speaker 3: Me, okay, because you know places of power, shadow walking,
those things are a little bit different. But raw teleportation
is very dangerous and and you pray you can get
stuck any in between.
Speaker 15: Been there?
Speaker 2: Yeah, what what just happened?
Speaker 7: Uh?
Speaker 5: Well, from what I can gather from what oohrog told me,
same thing that happened to him, different group of kids.
We're gonna have to like cut the head off the
snake at some point because they keep whisking us away
at unfortunate times, and now they know they can summon me.
We also have a side past by the way, we
have to go find Uncle Frederick. He's this way.
Speaker 3: I'm really surprised he didn't drop Bill's name.
Speaker 7: Not Bill Bill. He's way more fun.
Speaker 3: It's like.
Speaker 9: Squirrel, if you selling me, I'm gonna show up and
make you feel insecure.
Speaker 6: That's all I'm.
Speaker 7: Doing, to criticize your outfit into you.
Speaker 6: Wow, that's really brave of you to wear.
Speaker 7: That yellow and gold.
Speaker 3: So they don't have style in this nation.
Speaker 6: Good to know that's a choice.
Speaker 7: Uncle friends this way.
Speaker 6: We're supposed to. So we're just going to city.
Speaker 3: So we want to go to New City looking like this.
Speaker 2: We might ought to wait a couple of days. How
far away are away from New City?
Speaker 3: About a day and a half journey.
Speaker 2: A day and a half, but we don't know how
long we're going to be like this too. Well, we
might as well make our way we do not, let's
start heading that way.
Speaker 7: Okay, keeping to the outskirts.
Speaker 3: If anything, you'll have six store or six lokis to
send in in front of us. And you're an illusionist, right,
you could just disguise us to look like us, right, yeah,
if I need to. I mean, of course we're going
into a bunch of illusionists, so they can probably see
illusion magic.
Speaker 9: Pretty easily, so they'll probably be able to tell oh
it's second brid Oh oh my god, they're ball rocks.
Speaker 3: Your miniature versions. But yeah, all right, and you ouag
still have your one weird uh yeah, you got your
antler and fucked up year.
Speaker 4: I'm ballfrog with antlers in the quiznal mouth.
Speaker 3: Yes, and you head back to town. There's no other
random disruptions that happen while you travel. And as you
get there, uh yeah, I mean you only walk for
a few hours and boof thor killing goes back to
normal and he's like, oh wowking.
Speaker 2: Yeah, probably wear off. It's it's probably fine.
Speaker 3: Yeah, all right, well let's let's keep going.
Speaker 11: Let's keep going.
Speaker 3: And you guys can't for the night. You don't have
to set guards because the first people, one of them
volunteers is they'll watch all night and they don't really
have to sleep as much as non first people and
as much as normies. And you then make get to
New City the next day and you're coming up on
the city. You can see it, you know, it's kind
of that valley that you'd seen before, but you can
see it a good distance. What's your plan before.
Speaker 2: You go in? Well, I think we should wait, wait
until we're none of us bower rogs anymore.
Speaker 7: Well, I don't look like a baller rog anymore.
Speaker 3: Yeah, you were the next one, right, Yeah, it was
only twelve hours a dear with how many twenty eight.
Speaker 2: Thirty six, so I was also top eight.
Speaker 6: I could probably just a lot of them know what's
going on.
Speaker 2: Yeah, it's probably more.
Speaker 8: So as we're traveling, I want to try to tap
into any racial abilities that a ballfrog might have.
Speaker 7: Are we moving away from the direction of the arrowhead?
Speaker 11: No, you're moving in the direction.
Speaker 3: Not fully pretty a nation nation. It's a ways away.
Speaker 4: That's a good way. The other at least you know
which way it is.
Speaker 9: Yeah, you could, couldn't you just say you wanted to
go to Frederick's house for your shadow walk. Couldn't you
just say you wanted to go to Frederick's house.
Speaker 2: I think I could probably shadow Uncle Frederick's house in
the Divination issue, but that's not that might not be.
Speaker 4: I have the room specific, that's the boys and the
girl we're in.
Speaker 6: I'm just sorry.
Speaker 9: It just you could just make a quick stop murder
a dude in the Divination Nation and come back and
for Alibi.
Speaker 7: Yeah, I have a question for murder.
Speaker 3: Okay, let's let's go to the rag the rack. Go
ahead and roll your Royer shifter. Yeah, your wild shakes
and see what you get.
Speaker 2: Come on, maybe come on.
Speaker 3: Eleven eleven? All right, yeah, so what types of things?
So bourogs have natural armor, but you already have a
natural armor, so that's not really helping you at all.
They can cause their items to engulf in flames like
the whip was. So I would say you have the
ability to ignite a weapon if you're holding the weapon.
And I would also say that I will allow you
to ignite if you're using like a byte attack or
a claw attack or something like that. In Wild Shape,
you could ignite that and turn that in a fire.
Speaker 4: Like she does with extra fire damage when she raiges.
Speaker 11: Yep.
Speaker 3: So yeah, you would just need to do a move
and then I will say that that will give you
an extra one de feign damage. Well that is.
Speaker 6: Lit cool, cuck cool.
Speaker 3: Yeah. And if you have three moves, so you know
how sometimes when you get three moves, you will use
one to shape shift and at the same time attack
if you like. When you have three moves, you can
use one to shape shift in the second one to
ignite your claws or teeth or whatever in the same
time instead of attacking. But that would use your I
would use a move to do all right.
Speaker 4: It's got it's got wings, isn't Does it have a
fly speed?
Speaker 3: Have any or is it didn't in the in the book? Yeah,
I mean just we can look that up and if
ballrogs do, I'm good with. I'm good with tweaking it
a little bit. But it didn't have a fly speed
in the book.
Speaker 4: I mean, I'm cool to just be an aesthetic.
Speaker 3: But yeah, yeah, I mean you can already fly like
a short blide or something. Yeah, I'd be okay with
that actually, because you can already just fly, so as
a as a bird when you make that role. So yeah,
all right, and what were you guys doing.
Speaker 9: We're just pondering us as.
Speaker 7: Helping me on my quest. Is that what we were doing, apparently.
Speaker 9: Nobody would ever know it was us because ball rods.
Speaker 2: I mean, I don't have that spell.
Speaker 5: Prepared that the kids would because that's how they saw me.
But then I'm again so.
Speaker 2: Not positive that the information yeah, Uncle Frederick's house and
the divination Nation is specific enough for the spell.
Speaker 9: I also don't know that we should be murdering people
want to say some ed and year olds, but.
Speaker 6: I'm also I'm not.
Speaker 9: I'm also not going to act like that we're above
it or any more ridiculous than some of the reasons.
Speaker 6: I just want I just want to keep it today.
Speaker 7: Today.
Speaker 6: We're complex people. We do good and bad things in
the meantime.
Speaker 2: Bill while we while we ponder this, how about you
head into the new city and let them let him
know that we look like this.
Speaker 6: Yeah, I'm gonna go do that. Give me give me
a couple of hours to.
Speaker 3: Everybody while that is going. Eddie, Well, dear, did you
tell them about the arrowhead as you traveled?
Speaker 5: Well, I said he's this way, holding out the arrowhead. Yeah,
I guess that didn't translate in radio speak.
Speaker 7: Sorry.
Speaker 5: I held out my palm with the arrowhead and said
he's this way, and nobody asked me about the arrowhead, too, explained,
So I know where he is.
Speaker 3: By this thing that's pointing at him.
Speaker 5: Yeah, it hurt my hand a little bit. I'm turning
to get where he was going.
Speaker 2: I bet I could probably use a ritual and that
hone in on.
Speaker 5: Yeah, I I well, I also don't want to charge
in not knowing who this uncle Frederick is.
Speaker 7: Their children, maybe talk.
Speaker 2: With him instead murdering.
Speaker 5: Yeah, Chagall's Chagall's works still right, all right? They are
cousins of Sally, Margaret and Gretchen, whatever her name.
Speaker 7: I'm pretty sure Margaret was one of them.
Speaker 3: That might have been all three of them, to.
Speaker 5: Be honest, I don't think Gretchen was one, but that's
the only thing that's coming to my mind.
Speaker 3: For a little grudge, and here's a good spot to
take a break.
Speaker 15: This concludes this episode of a fools Quest, and join
us next time for more fun and daring adventure. Thank
you for listening, and don't forget to like subscribe, review,
and comment on your favorite platform to listen to All
Fools quest.
Speaker 9: One title options is going to be contemplating murder for sure?
Speaker 7: I'm oh, he's down for a little murder.
Speaker 6: They said he was a bad guy, just like children.
He's a bad Why is he a bad guy? Oh
well he didn't buy things.
Speaker 7: I didn't want to hang out with children.
Speaker 5: I got the fun out of there.
Speaker 7: There they mentioned murder.
Speaker 11: I was good.
Speaker 6: There's like, if you promise to stop talking, I'll murder
whoever you want. That's fine.
Speaker 3: That is how she becomes some as quit fucking calling
me here, and I'll kill who you ever needed killed.
And they just keep bringing her back.
Speaker 6: Just write me a letter from God.
Speaker 3: God for death.
Speaker 7: Got their own grim reaper. Yeah, you need to get
a bulleting.
Speaker 2: Ship.
Speaker 7: You called me a wardrobe advice.
Speaker 4: Yeah, fashion sense, piece of ship
Speaker 7: Bill will get you a nice new hat.