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Thank you joy. As our investigators step through the portal,
you are immediately buffeted by freezing winds that, regardless of
your furs, seem to almost penetrate them and permeate your
very bones. You can feel this brutal chill begin to
take hold immediately. If your faces are uncovered, you can
feel it like you are getting hit in the face.
Each of you steps through this portal, and as you do,
you can see as the cold weighs down this atmosphere
like a heavy blanket. It cuts like a knife against
any of your exposed flesh and turns every breath into
a painful gasp. Blinding sunlight bears down upon the whiteness
of your surroundings, reflecting off of snow in a dazzling
array that burns the eyes. It almost makes it hard
to see the motion on all sides. As several figures
emerge from that whiteness, weapons drawn, A voice calls out
in strangely accented common who goes there?
Speaker 2: I begin to step forward and hold up my open hands, Hello,
your travelers?
Speaker 1: What is your purpose here?
Speaker 3: Can I see this person?
Speaker 1: They're covered? You see sort of vague shapes in the whiteness.
You're kind of like slammed by this cold air and
the sun like almost blinding you. It's kind of right
in your face as you come through the gate.
Speaker 4: Does the language sound like a familiar to anyone the accent?
Speaker 1: I I don't think so.
Speaker 3: Will you seek passage towards the spire?
Speaker 1: The spire? What spire?
Speaker 2: It's a bit difficult to see. I don't know what
direction to point?
Speaker 1: Do I seek the nameless spires?
Speaker 3: Do I know they are called that?
Speaker 5: Oh?
Speaker 6: Yes, yes they are.
Speaker 3: Yes, that is our destination.
Speaker 1: Do you know what happened here?
Speaker 7: Oh?
Speaker 1: Please make a diplomacy check.
Speaker 2: Okay, And all the while I'm holding my open, empty
hands towards them.
Speaker 3: Prety, for.
Speaker 1: You are fools? Then if you seek the nameless spires,
why do you say that none who visit the nameless
spires return the same, even if even they are returning
at all. Put your weapons down, Karun and anyone else
that speaks Elvish will understand this. As she says, she
says this last bit and Elvish. And finally you can
sort of get your bearings a little bit. Now that
you've come through the gate, you see several El's. The
person that you are addressings a little bit like this.
Speaker 4: Finally, culture, what are you doing here in Elvish?
Speaker 1: She says this in accented common.
Speaker 4: Oh you said.
Speaker 6: Something with that in Elvish.
Speaker 1: Yes, when she said put the weapons down.
Speaker 4: Ah, so they're all Elves. Ooh in Elvish. I would
like to say, we are looking for the nameless spires.
Can you tell us where they are? I'm happy to
see an elf. Finally, she says, across the high ice.
Speaker 1: It is a foolish travel that you would make.
Speaker 4: We have made many foolish travels.
Speaker 1: It is far, and it is deadly and dangerous.
Speaker 4: We have made many of those travels as well.
Speaker 1: Why do you seek these spires?
Speaker 4: It is a quest and.
Speaker 6: We have been.
Speaker 4: Let's can we go inside somewhere? It is freezing.
Speaker 1: Do you know what happened to Lackney?
Speaker 6: Oh? Do I know what happened to that?
Speaker 4: No, not at all. I've never heard of that name
in my life.
Speaker 1: She gets a little closer and like stares into your eyes.
Speaker 4: Very well, come on, everyone, we're going inside.
Speaker 1: There is no inside. It's woods, rocks, I mean thee
The trees that are here look kind of codd and
frost and snow. There is no house. You are emerging
from this gate into the snow covered land before you.
Speaker 4: Well, uh, there's this beast. It is a It is
a whale. You've heard of it, a whale gold. We're
trying to ensure that it cannot destroy the world. I
know that sounds insane, but it's true. You've heard of
ag Mansurius maybe, or the whale God. I feel I
feel insane saying this out loud to them.
Speaker 1: I apologize for the tense reception.
Speaker 4: No, it's all right.
Speaker 1: I do not know of what you speak. What I
will give you this warning and advice. Depending on your
travels across the high ice, you may see a temple.
This is the temple of I am gonna Batcher. This
name finda Ladlara, of course.
Speaker 8: And I think speaking in common at the moment, I
know you had an exchange in Elvish.
Speaker 1: Probably not.
Speaker 4: If she does, I will tell you that what she's saying.
Speaker 1: Yeah, since Karun sort of took over the conversation, I imagined
she would have trans she would have started to speak
in Elvish.
Speaker 4: I'll just translate for everyone.
Speaker 6: I can also translate.
Speaker 4: Oh good, the lizard will translate.
Speaker 6: Oh yes, I would be translating this. Oh that wasn't back.
Speaker 4: So at the temple? Is this a warning? Is the
temple doomed in some way?
Speaker 1: The temple is abandoned? But be careful. It is dangerous, dangerous?
Speaker 6: How there are.
Speaker 1: Strange she you can see she looks like she's trying
to process something as she's speaking to you.
Speaker 6: And she said, is just trauma.
Speaker 1: I have been unable to locate my brother Lackney for
some time since Erastus of last year. Immediately, for all
of you, this coincides with something that you are all
familiar with the missing moment.
Speaker 4: Oh, it is possible that your brother is like us,
that you have also a mark on him?
Speaker 1: What mark? Show me?
Speaker 8: I expose my chest. Since it's easy to see.
Speaker 1: I am such a thing, and you know what it be.
Speaker 4: It is possible that your brother is like us and
experienced something we have all called the missing moment. I
will say in common.
Speaker 6: The gates karoon?
Speaker 4: Yes, uh, where was your brother less seen at the temple?
Speaker 9: Well, we haven't searched the temple, but there are preachers there,
I'm dead and.
Speaker 1: Other things. We were unable to search it completely.
Speaker 4: Well, perhaps we can help you find your brother. The
temple is on the way to the Nameless Spires. I
see no reason why we could not.
Speaker 2: Do.
Speaker 1: Which a plan route that you are taking.
Speaker 4: Well, we will do everything we can to help elves. Right,
tim that.
Speaker 8: We had for the expedition, does it include Alan Furlis
since we had it in the bags, can you show
them No, I'm just looking at it myself to see
if there is anything that if the expedition shows anything
up in this area so to speak, from where the
gate was.
Speaker 1: Yeah, so there's not there. There is a mark on
it which is kind of like you know, it's mostly
like a straight line. I have it open for our
viewers as well right now, but across the high ice,
which is just this this vast. Uh you know, I
mean we're we're talking. You know, A thousand plus miles
of travel through the high ice.
Speaker 6: Go on.
Speaker 1: But there is there is what appears to be something
marked on the map.
Speaker 8: I believe our plan is eastward? And what is your name?
I don't believe. My name is Yarra. And if you
all would like to introduce yourselves, I point to everyone else.
Speaker 6: Rash Tack.
Speaker 3: I am ar Cilia of the Burning Sun clan.
Speaker 8: If you have any idea what this area contains.
Speaker 1: I am ill in Kill and we are of the
Ilvni Karoun. You can make a society check.
Speaker 4: Oh, I like the sound of that society I've rolled.
Speaker 1: You've heard of the Ivannie. They are known as like
the snow elves. Basically they I mean they are ah
essentially like cousins too many other elves, very pale, they
have white hair, and they usually wear like blue and
silver clothing. You know that they're they're told to be
generally good hearted, but they're cold and unyielding, and they
do not like intruders. Let's see what else?
Speaker 10: Uh?
Speaker 1: You actually know that it is rude to ask for
their names without revealing your own.
Speaker 4: I'm by the way does a little bowing karoon. I
have so many questions for you. First of all, I've
never met an Ivari before. I am amazed at your culture.
I would love to know a lot more about you.
How do you get across the high ice? Do you
get across it?
Speaker 1: We avoid it whenever possible.
Speaker 4: There's no way to travel across.
Speaker 1: We travel as we normally would amongst these regions, preferably
with sled and dogs. However, we have not traveled across
the high ice for some time.
Speaker 4: Mm hmm, all right.
Speaker 8: I am standing there with the map and for old
may I approach to show you if perhaps you know
anything about the area.
Speaker 1: She looks towards Kuran.
Speaker 4: If you can point on this map where the temple is,
we could market. Would have to market.
Speaker 1: She cautiously looks at the map. You already have it marked.
Where did you get this?
Speaker 8: Oh?
Speaker 4: We brought it from home.
Speaker 1: Where is home?
Speaker 11: Ah?
Speaker 4: Well, we brought it from Uh. Where did we get
the map?
Speaker 8: We got it from the doctor's.
Speaker 4: From when we got it from Leapachtad there was an
evil doctor. Is complicated, but we got it from Leapachtad,
where we have just come from.
Speaker 1: You traveled through the gate.
Speaker 4: Yes, yes, we did.
Speaker 1: You can do that.
Speaker 2: Speaking of the gate's right behind us, yes, yes, as
there's hawking, I would like to try to take a
look at it to see if it has any distinguishing features,
and if possible, try to determine if it requires a
key of some kind.
Speaker 1: Interesting. Okay, So the gate is a pale arch reaching
about nine feet in height. It is carved into the
side of a stony outcropping at the edge of a
small cops of pine trees. You can see that that
there are markings on it similar to the ones that
you saw on the lich gate and leap it stop.
Speaker 2: H I believe my hat too will allow me to
still see this, assuming.
Speaker 3: Didn't take us hours to get through the gate.
Speaker 1: I'm sorry say it one time.
Speaker 2: I assume that my tattoo will allow me to read it,
because I assumed that we didn't spend hours to get
through the gate.
Speaker 1: This one has several inscriptions upon it. You read only
those who flow with the currents may pass unscathed. The
frozen path melts for the worthy. In the embrace of water,
all boundaries dissolve.
Speaker 2: I will begin to take a sketch of this, and
I'll read it out loud as I'm picking notes here.
Speaker 3: It's a good trying.
Speaker 1: Yeah, it's pretty good. It's a lot better than the
the other one that you did.
Speaker 6: I think it was eleven for coming in.
Speaker 1: So yeah, we ah iver any centuries for this gate.
For centuries we have guard did it?
Speaker 6: The iver?
Speaker 1: Annie take turns to God this place. What is it
that you see when you look at this gate? She
motions towards our celia.
Speaker 3: When I look at it, do I perceive anything?
Speaker 1: Make a perception check?
Speaker 2: Okay, now that we are level nine, I'm a master
perceptionist thirty four.
Speaker 1: So I think what you gather from this is that
along Quill is trying to ask you how you feel
when you look at this gate, not necessarily what you
see directly.
Speaker 2: I put my journal away and I will put my
hand onto the gate, and I will close my eyes and.
Speaker 3: Attempt to read its psychometric resonance.
Speaker 1: Okay, you take three mental damage as you do this.
It is overwhelming our celia. You feel a sense of
community and then abandonment, loneliness, emptiness.
Speaker 3: Since there was great love in this place once.
Speaker 2: People, perhaps this was at the heart of it. There
has been some time since that particular warmth.
Speaker 3: Has graced this gate.
Speaker 2: Since great emptiness.
Speaker 3: But something happened here.
Speaker 1: Link will walks closer to you and the gate. She
puts a hand on it. This was once the hub
of a thriving community of Iver any else, but it
has largely been abandoned. This gate is rarely used these days.
We watch out of a sense of tradition more than protection.
Speaker 2: How do you feel seeing strangers come out of it?
Speaker 1: Still going off of your perception checked from before? See
anger on her face? You see worry. I must find
my brother. I do not know what happened to him,
and several are Ilvni went missing the same day, the
same day as what They.
Speaker 6: All went missing the same day or.
Speaker 1: Time frame, around the same time.
Speaker 6: Yes, in the same direction.
Speaker 1: They were guards stationed here.
Speaker 6: Your brother included, Yes, so he was not at the temple.
Speaker 1: The temple was the only place I could think that
he would go.
Speaker 6: Through this gate, Yayudara. That is when many miss went missing,
including selves. That day we were called to an eye
you Dara.
Speaker 1: Please make a diplomacy check Russia.
Speaker 6: Eh?
Speaker 2: Can I help by throwing in I will state the day,
the actual date of the missing moment as well, any
sex to help us one.
Speaker 6: So twenty three.
Speaker 1: You speak again of this missing moment. What is this.
Speaker 6: Look to the others. It was the time where we
went missing. We had a desire. We went through a
eight and Ayu Dara nearby, Uh called to it, drug
do it, and then we were gone for days weeks.
Everyone was different, but the day of entry was the same.
We did not always end up in the same place
when we came back. Memories are hazy at best of
the time, if not completely gone.
Speaker 8: Yes, everyone saw some sort of vision that drew them
into these gates. Were scattered all around.
Speaker 4: The world, but importantly we all survived it. So it
is possibly your brother survived as well.
Speaker 1: Yes, you believe my brother was one of these people,
one of you.
Speaker 4: Yes, it's certainly possibly, yes, possibly.
Speaker 6: If if all of the gods that were stationed here
disappeared at that day, including your brother.
Speaker 1: Yes. She begins to sort of whisper to the other
Ilvanie around. Uh. You can tell she's uh. It seems
like she's getting opinions from them from what you can
pick up a rashtok and karan, maybe trying to understand
what it is you're actually getting at or trying to
figure out some kind of reason that this would happen.
While there, go ahead, Yeah.
Speaker 6: Have anyone come back? Has anyone returned? Any of the
gods here are? They're all still gone. We have not
seen them. Okay, if they were here, then you could
check for the mark set norah. But if there's all gone,
they may have been sent, possibly to the other side
of the world.
Speaker 8: If you have not found their bodies, it is quite
possible that they are all alive.
Speaker 6: It should be indeed, but not here. They may still
be traveling here trying to return.
Speaker 2: Perhaps I can offer a bit more explanation, and I'll
pull out my journal and I'll flip to the very
beginning of when the missing moment happened, and I'll begin
to flip through it, showing the various pictures that I've
sketched and my notes as well, pointing and highlighting the
most relevant pieces, talking about how we met with doctor Riddleson,
how we went to the first world, how we cycled
through various aidara and saw very many different worlds, how
we have been led to hear.
Speaker 8: Do you include anything about what doctor Riddleson was doing
to the test subjects that he had, so to speak,
the other gate walkers.
Speaker 2: I would unless someone were to try to interject or
stop me, I wight be completely transparent with them.
Speaker 6: Did we did this is full whack? Did we see
any held bodies at riddles? And were any elves potentially
that looked like this? I asked, because I was missing
for a few.
Speaker 8: Weeks the pile of corpses in the basement inside that
with the mushroom guys.
Speaker 1: Were yeah, so yeah, there was there was a pile
of bodies in there.
Speaker 11: Yeah.
Speaker 6: Can I recall or someone rolled to recall to see
if we remember any distinguishing features.
Speaker 1: You can make the hardest remembered you can. You can
make the most difficult medicine check possible that we have
had in this game thus far. Too.
Speaker 8: I did look, I did look down. That was the reason.
Speaker 1: Yeah, it was a pile.
Speaker 6: Of course, of course that would be your role than Yara.
Speaker 8: All right, you got to plus nineteen. Let's see. I
don't think casting guidance upon myself makes sense in this
situation either. Thirty seven.
Speaker 1: There were l's in there. Uh, you have no way
to distinguish.
Speaker 8: Really, they were desiccated probably.
Speaker 1: If anything, I mean the pile of meat.
Speaker 3: That pretty extensive notes.
Speaker 2: I will ask her for the names of the people
that went missing. Perhaps my jogs are memories having seen
probably names.
Speaker 1: Uh uh, so you saw a bunch of names. Doctor
Wilson did keep extensive information.
Speaker 3: We have them with us.
Speaker 1: I think Karon did. Yeah, I do, yeah, yeah, you
show her the names? Is that what you're doing?
Speaker 2: I would quote it out loud and say, if it's
possible that doctor Wilson came across them, perhaps their names
were in his notes, and I will look to.
Speaker 4: Karun could I'm already flipping through the notes trying to
find it.
Speaker 1: Do you so there's definitely el of names on there?
Do you show them to absolutely?
Speaker 4: Absolutely?
Speaker 1: I do not see their names?
Speaker 8: Then there is hope.
Speaker 4: That is good.
Speaker 8: We have been looking into this missing moment since the
beginning of this Soul, as ou Celia has highlighted. Then
it has led us to this point, and we think
that the answers have to all line up with the
frost will that we have mentioned.
Speaker 1: You. As you see Elon Quill read these names, you
can see she's breathing faster and faster like as she's reading,
and you can see some tears begin to all down
the side of her cheeks that she's reading. They may
still be alive.
Speaker 8: Quite a high chance that they are.
Speaker 4: Yes, let us help you.
Speaker 1: I apologize, Please share a meal with us. Of course,
this way campus nearby. She begins to lead you, not
very far away from the gate. Maybe just pass past
the cops of trees. On the other side there's a
small camp set up with some tents and furs and
things and a You can see they begin to uh,
I guess put put like a stew back on the
fire something and begin to warm it.
Speaker 6: Before we came in through here, I did gather a
bunch of cooking a side off of some to them,
as they likely don't have access to a lot of these, so.
Speaker 1: All sure, yeah, I think they take them and say
thank you. If you attempt to cross the high ice,
you must take great care. It is extremely dangerous and
it is very long journey.
Speaker 8: Perhaps over the fire you might help us then fill
out on map a little bit so that we can
make it a little less arduous.
Speaker 1: There is not much I can tell you about the
journey past the temple. It is changing constantly because of
the weather. But you will overcome or reach many obstacles.
There are difficulties with the cold, the wind, the snow,
but there are also riches. There are steep cliffs of
ice that you might run into. It is extremely dangerous.
But if you approach the temple, no, that shadows and
ash have overtaken the building.
Speaker 8: How do you mean.
Speaker 1: We only saw from a distance. It is against the
ways of our people to go there. I thought maybe
my brother would be there at first, so we took
a party and we went. But when we were near,
all of us felt.
Speaker 5: Strange visions, strange.
Speaker 1: Oily ice, black.
Speaker 3: Kroon.
Speaker 8: Do you have the sample from the vessel.
Speaker 4: Of course, yeah, the retrieved the sample that show like.
Speaker 10: This, Yes, m.
Speaker 1: What this is not like it is different, that's the same.
Speaker 4: Yeah, it didn't talk to you, didn't.
Speaker 6: No, we hadn't.
Speaker 1: Strange dreams, ah like what we believe we saw the
nameless spires.
Speaker 8: Did any of you attack each other.
Speaker 1: One of the other? Ilvannie sort of speaks up, sort
of nods their head towards another. We fought.
Speaker 6: We've had similar issues when we've run into this substance
and nightmares and visions as well.
Speaker 8: And at this point now a long time ago, I
saw the nameless spire.
Speaker 1: In that first image, we would not get any closer
to the temple. We were scared that our duty to God,
this Ayudhara, would be compromised. As the meal warms, one
of the OVERRANI begins to hand out bowls of stew.
Thank you, nod.
Speaker 8: So then when I look to the others, particularly Korn
and Erastoc, since they are the most well versed in
all of this oil and everything, what are we to
do considering there is a multitude more of it?
Speaker 6: H a coron, Yes, and you make a vacine for
this now?
Speaker 12: Oh?
Speaker 6: Yes, that would be wise if we could shrug off
its effects, or at least have an advantage over it.
Speaker 8: Was it was it because it was airborne, airborne and ingested. Yes,
would perhaps of masks be better.
Speaker 6: Yes, but if it is fine enough, particularly might still
be both would be good inoculation as well as masks
or scarves or some sort of covering.
Speaker 4: I could certainly make a vaccine, but it would not
be a permanent solution. Would have to keep taking it
for as long as we are exposed.
Speaker 1: With it.
Speaker 6: Only at that temple, I look through the elves. That
is all we have seen, and we could save, make
a bunch, save it for the temple then, and any
after it would not be suppresed. We'll run into it
more it did M. Have you ever seen storm clouds
that looked similar in color to this?
Speaker 1: They look at each other all shake their heads.
Speaker 6: You've seen that as a delivery method before?
Speaker 4: Hm.
Speaker 8: We do not have any way to cleanse the area.
No water, no anything from a distance.
Speaker 6: No, I do not, not in large amounts.
Speaker 10: I do not know.
Speaker 4: I'm terrible with filters, so.
Speaker 2: M.
Speaker 6: Vaccine would be good.
Speaker 4: All right, Well, I will create some vaccines. Then how
many should I create? They only last for about an
hour or.
Speaker 6: So, as many as you possibly can.
Speaker 4: An all a ride.
Speaker 6: I'd rather take extra time than your visions while we
are attempting to survive.
Speaker 4: All right, well, it will take it will take all
day to do it, So we should probably plan on
sleeping here if we are to travel tomorrow.
Speaker 2: I don't think that's a terrible idea. If we or
to acclimate ourselves and prepare ourselves the best we can,
then we can make all the difference.
Speaker 4: Would any of you like to join us as we
go to the temple.
Speaker 1: We must not guard the gate, but you discover anything
about Luckney, I hope you will let me know.
Speaker 4: Oh, certainly we will. Yeah, definitely.
Speaker 6: It may be some time before we return this direction.
Is there any way we could communicate with you from
a distance or leave some sort of message you're marking,
I was.
Speaker 2: Just about to say, and I'll pull at some scrap
paper and.
Speaker 3: Ink if you could write something that we could give
them to.
Speaker 2: Try to help persuade them back here, or let them
know that we spoke to you. Perhaps a message that
we can give them.
Speaker 6: If we find them. There's something that only you would
know and seal it in a way that would know
that there would have tampered with it.
Speaker 8: Now is also the possibility that meets you pray on it,
and given some time, I might be able to reach
out over a long distance. Should we have a good recollection.
Speaker 1: She begins to write something down on the paper and
folds it. Sort of looks a bit like a bird,
almost like origami.
Speaker 2: It'll take it if it's offered, and put it into
one of my structured pouches so it can retain its shape.
Speaker 1: Thank you. She motions towards one of the other elves,
and she will receive like a small bag, and she says,
this may help you on your journey. And I guess
I'll put that on this map because they give you
some stuff because you rolled really well on your diplomacy.
Where did that go?
Speaker 10: Is it here?
Speaker 1: I've got so many links. Oh, I will copy pasta
then uh can I do this? I can? Okay, let's
go like this. Okay, so they will hand over some
stuff to you. There you go, there's some loot, she says.
This cloak which has the shape of the some kind
of what looks to be a finger pointing at a
gold star on it, and it is deep green with
a voluminous hood embroidered with gold trim and symbols which
are significant Melvin culture. Karen, you might recognize that it
allows you to cast the ghosts sound cantrip as an
arcane innate spell. This is a fur cloak of elven kind.
Speaker 11: When you just they look at her.
Speaker 1: When you adjust the cloaks clasp, the cloak transforms to
match the environment around you and muffles your sounds, granting
you a plus one item bonus to self jacks. And
when you draw the hood up you gain the effects
of invisibility with the spells normal duration or until you
pull the hood back down, which she ever comes first.
If you are also wearing boots of Elvin kind, you
can activate this ability twice per day. Incredible and also
six moderate healing potions.
Speaker 4: Outstanding.
Speaker 1: So this ever takes that stuff, put it in the stash,
or do whatever you want with it. It's there this
to go to you.
Speaker 4: Is it all right with everyone? If I take the
the elven fur cloak with all the eleven shit all
over it, can I take that?
Speaker 6: Okay?
Speaker 1: Yes, make sure to equip that as well on your
in your inventory. Definitely be cautious of your encumbrance.
Speaker 11: Okay.
Speaker 4: So now I have the ghost gun and the ghost cantrip.
Speaker 1: Ghost sound cantrip.
Speaker 4: I can communicate with the ghost before blushing it in
the face. Delightful. Thank you. This gift is incredible. We
will use it wisely.
Speaker 1: You are welcome, be safe on your journeys.
Speaker 6: Thank you.
Speaker 4: Is it all right if we sleep here tonight and
set out in the morning while we prepare.
Speaker 1: You already prepared, I mean it's basically still morning.
Speaker 4: I still have to make vaccines. I guess we could
do that when we get Yeah.
Speaker 1: So according to your map, it's one hundred and thirty
five miles to this temple. You're not getting there today
or tomorrow. It's gonna take. It's gonna take several days.
It's like five days.
Speaker 8: Yes, work on its in intervals, if you're if possible, right.
Speaker 4: Yeah, Well, thank you. Are we ready to go?
Speaker 3: I suppose so.
Speaker 2: I'll turn to her and say I regret not having
more of a chance to get to know you and
your people. This is a very far away place from
the places we've been h Perhaps we will return with
good news and you're long awaited to come by.
Speaker 3: I imagine then we can speak more.
Speaker 1: Perhaps I have long given up hope.
Speaker 5: It has been.
Speaker 1: A long time, and the crown of the world is harsh, brutal.
Speaker 6: M hmm.
Speaker 1: It is not often that we she looks down, find
what we are looking for.
Speaker 2: I can understand that. Thank you for your hospitality.
Speaker 1: She nods.
Speaker 7: Can I go, yes, yes, ah.
Speaker 6: I am not used to hunting on the ice. I
do not think out of it. You are either.
Speaker 10: I have been to places but ice.
Speaker 6: A yeah. Any tips or recommendations to look out if
we need to hunt.
Speaker 10: Frozen water, well, like they're going to be fish, things
that burrow on the ground bugs, anything larvae, deep into
dead trees, break trunks. Will you find a spot? I
will search.
Speaker 6: I looked at them as well, and he tips from
you before we head.
Speaker 1: Out, keep on the lookout for extreme weather, and as
your friends said, whatever food you may find along the way.
From what I can tell, your companion's there. She nods
her head towards snowy owl and her and their companions.
Speaker 11: They have.
Speaker 1: The look of someone from the crown of the world.
They sort of nod seek their advice.
Speaker 8: Shall we go, then? Let's we have enough food, We've
prepared clothing and climbing gear and everything we might need.
Speaker 12: So so.
Speaker 1: You begin to set out in your journey across the tundra.
Are you following the route? Are you headed towards this temple?
Speaker 10: Oh?
Speaker 1: Yes, indeed, so be it. You begin to travel across
the tundra to the temple on findlid Lara. It is
on your expedition map. Now mart appropriately, you have five
days to reach this temple. According to the map, we
are in exploration mode. Now please choose your exploration activities.
Speaker 4: What is the landscape here? Like it is the foliage
or is it just these big trees?
Speaker 1: Every so often, so yeah, I mean like pine trees,
and you know it is for all intents and purposes
like a tiger or a tundra sort of biome. Here
this is. You know, it's snow covered. There's bits of
green here and there, but it's mostly like blinding sun
and snow. Part of your like holer gear is probably
those slit like glasses to where you know they just
have the small opening almost like a pinhole camera when
you look up at an eclipse. Sure, it's sort of
that version, you know, so you don't go snow blind,
and if you're traveling for a long periods of time
you can definitely you definitely would start to get like,
you know, serious like eyestrain and eyepain from looking at
that looking at that much sunlight all the time. It's
just bouncing off of everything because everything is kind of
white and just splashes of green. Really, and beyond that,
it's about what you'd expect. I mean, it's kind of
you know, this place isn't really civilized per se. There's
not like roads or trails. You're traveling through a very
difficult terrain. You know, this is if you've ever had
been in like a really heavy snowstorm with like many
feet of snow. If you ever tried to like walk
through that, you get tired going up a hill, you know,
like going up one hill is like you're done, you
know for the day. If you're not wearing like proper
gear and stuff. You have snow shoes, you have that
kind of stuff. This is this is like a a
pretty difficult journey, but you're well prepared. You bought a
whole bunch of supplies and things. You're about as well
prepared as you can be minus the training really of
traveling in this kind of environment. So you have to
watch your balance a lot. It's one of those things
where it's really easy to step in the wrong spot,
and like you know, even though you're wearing snow shoes,
you can step at an odd angle or twist your
ankle or do all kinds of stuff like that, but
you're effectively in like the North Pole. If you've ever
been to like extreme cold environments, that's what you're looking at.
So have you all picked your exploration activities?
Speaker 2: I think I will be tracking, you will investigate.
Speaker 4: I'm searching for goodies on the path.
Speaker 6: Ah, I see otterfect was tracking?
Speaker 8: Am I able to try and gather information in case
Snowael and the others might know anything of the area
or of the temple. Or would I assume they know
absolutely nothing.
Speaker 1: So after you've mentioned the temple, they would have piped
up that they don't know anything about it.
Speaker 8: All right, so we have a mistigate search track. Should
we have someone be doing since direction? My survival is terrible?
Speaker 6: Yes, I can do that. That one right makes sense?
Speaker 8: I will do you avoid notice?
Speaker 3: How about that?
Speaker 1: Okay? Alrighty uh mm hmm. Okay, let's start off with
the sense direction. Let's get a survival check. I'll put
this in the chat for you here. Actually, hey, thank you.
Let's see how long the trip takes.
Speaker 4: Um devil check you Every listard has a loadstone.
Speaker 6: Right.
Speaker 4: Like your pigeon.
Speaker 1: Oh, we're we eat many stones to help us digest.
Speaker 6: Yes, it's like a cow. We have five stomachs for
unwritten no reasons. Okay, you said the terrain we are
not on like an icy ocean. Correct?
Speaker 1: No, no, no, great ice. You got many days of
travel before that?
Speaker 6: Yes, yes, yes, okay. I wanted to make sure because
I would consider that a body of water would argue
certain things. But it is not. Therefore I will not
even attempt. All right, perfect a thirty one.
Speaker 1: Okay, So, uh, this trip is going to take you
five days. You did not put it, which would have
shrunk the day by you would have you would have
saved a day, and if you failed, it would have
taken you seven.
Speaker 6: Oh yeah, I'll take I'll take five. That's not bad
compared to what it could have been.
Speaker 1: Okay. Uh, let's see next up, Malvic. Uh you follow
tracks moving up to hamfter speed? Uh do you do?
M okay, make a survival check for me. I'll put
that in the chat there for you. Okay. So I'm
gonna say that you are able to find some game.
You don't find any dangerous creatures along the way. You
can attempt another survival check if you would like to hunt, sure,
okay mm hmmm. So with A twenty three, I'm gonna
say that you probably find a couple of rabbits, maybe
like a couple of snow rabbits.
Speaker 5: M hm.
Speaker 1: So that's enough enough for like a meal for everybody,
maybe for your group snowy owl and their companions probably
I imagine that would be they would probably have to
hunt for their own stuff or use some of their rations. Okay,
avoid notice, let's get a stealth check, please hear yara?
Speaker 8: All right, sire, still there you go in the chat.
I will unless that's meant to be secret roll, I'll
go ahead and I'll just use my feet that I
have where if I were to fail something, I get
to reroll it. Let's try that again, shall we.
Speaker 1: Okay, you can just click the Yeah, there you.
Speaker 8: Go twenty three.
Speaker 1: Okay. Yeah, it's really hard to be like stealthy here.
You imagine, like there's nine of you that are traveling
right now, including snowy Owl's companions. Trying to like keep
your presence unknown is difficult. You're leaving like large halves
in the snow as you're moving, you know, h being
as stealthy as you can, but you definitely left signs
that you've been here. It's super tough to do this. However,
it is snowing periodically, and any tracks that you've left
will most likely get covered up in a day or two.
So at least for now, something might be able to
track you, but in a day or so, probably not.
Speaker 8: Long term, they won't be able to follow U.
Speaker 1: Yeah, that's not bad, okay, uh karoon. Let's do the
search next. UM, give me.
Speaker 4: Perception.
Speaker 1: Yeah, this will be a perception check.
Speaker 4: I would like to pound the eagle eye lecture.
Speaker 1: Why you're an alchemist. Just drink whatever you got.
Speaker 4: Use all right, now, I will roll it for perception.
Does it? Oh right? You will be adding this mentally.
Speaker 1: Right, Well, you can just drag the effect into your
effects page of your character sheet and I'll do it. It'll
do it for you.
Speaker 4: Yeah, I we'll do that.
Speaker 1: It's the second tab from the right on your character sheet.
Speaker 4: Second tab from the right. There we go, There we go. Perfect,
there are the one I know exactly where I am.
Speaker 11: Uh.
Speaker 1: Well, it's more along the lines of like looking for
stuff along the way. Roll me a def uh, roll
me a D four. Oy Uh you get four uh
uh basically four moderate reagents along the way, which is
really nice. Uh. That wasn't even a crit You just
got a four on the D four.
Speaker 4: Very nice, excellent.
Speaker 1: Okay, And ar Celia, you are investigating, You're seeking informations
about your surroundings while traveling at half speed. So I
just want to point this out. Uh, several of you
are kind of moving at half speed. So this is
going to take a little bit longer on your trip.
As a heads up here, give me you are investigating.
What are you investigating?
Speaker 2: I'd like to try to learn what I can with
the land as we're going through. I am a very
well traveled person, and though I am maybe unfamiliar with
the tundra, I am very acquainted with maneuvering through new lands. Okay,
we're paying attention to weather and any potential environmental hazards,
scarcity of creatures such as that, just to help make
our path a bit more safe and help temper expectations.
Speaker 1: Okay, I feel like this is probably a nature role then.
Speaker 2: Right, I'll rerull that fifteen okay, thirteen Okay, cold and snowy.
Speaker 1: Yeah. I think you just kind of take notes, probably
like at different points on the map, and maybe you
like try and indicate roughly where you are on the map,
and you you might make notes like kind of like really,
I feel like it's just really obvious observations, you know, yes,
just kind of repeatedly stuff that doesn't really help you
that much along the way.
Speaker 2: I imagine the kind of information I'm seeking, the more
I do it, the more I will learn, and I
won't learn most of it in.
Speaker 6: Just a day.
Speaker 1: Okay, So because you're traveling slowly, this is going to
take you several days extra. Now, yeah, I am keeping
track of this. Is anybody doing anything else along this journey?
I assume you were kind of doing this for the
full time, but let me know if you're doing anything else.
Speaker 6: Ah, during downtime and we're camping. I don't know if
anyone else wanted some tattoos, but I could apply.
Speaker 8: Some sure, poke me if you want. Come on, we're
doing while I mark a map, I'm going to full
away like ah, any sort of things that well, no,
I'm met with your needs.
Speaker 1: Wow.
Speaker 8: Well, but whilst we are in downtime as well, I'll
be making notes of anything that we have seen and
just kind of marking the map for any landmarks in.
Speaker 1: Case we have to come back, okay.
Speaker 8: And also getting stabbed repeatedly.
Speaker 1: Okay, yes, very well.
Speaker 8: I think Karun was also working on vaccines night.
Speaker 4: In the downtime. I would like to use the for
reagents that they required to create the vaccines. So you guys,
I have double brew. I can make eight of them.
Speaker 1: So that's for quick alchemy only. Quick alchemy is when
it's basically like when you're in combat, when you're doing
like that, like, Hey, I'm out of stuff. I want
I want to use my infused reagents to make stuff understood.
What the double bruis form? Okay? Anything else?
Speaker 10: Oh, periodically leave the gap track lay lines.
Speaker 1: Okay, there are no lay lines for most of the trip,
actually the entire trip. This is going to take you
over a week.
Speaker 8: Every morning I do activate vital beacon and false vitality
just in case.
Speaker 1: This is going to take you nine days. All right,
we are now in the first of Gosren. Over this
last nine days, you've all had some time to sort
of get acclimated to this ridiculous cold, and it's just
a brutal it's like unseen and cold. There's a certain
monotony to the day while you're traveling through this environment
because the sun is almost constantly in the sky. There's
very little time where the sun will will set during
the day. I think it's only an hour or two
a day where the sun is actually set. It throws
off your time during the day. It is very difficult
to deal with. There's a reason that people like that
live in you know, in northern or or extreme southern
climates have to sort of deal with like seasonal depression
and stuff like that because they have the sun too
long during the day or too late during the day.
It's really difficult to to deal with it. It throws
off your sense of time, like how many days have passed,
et cetera. It's really really brutal. So it's like it's
kind of nice that the sun is out a lot,
but like it's also really throwing you off. You know,
you're expecting to like maybe go to sleep in the dark,
and a lot of you are sleeping during the during
the light, and it can be it can really throw
off your your rhythms. So what I'd like is for
everybody make me a fortitude safe.
Speaker 8: Twenty five twenty six re roll that's using a hero point.
Speaker 1: Not surely twenty.
Speaker 10: That should be a crid for me since a master,
but I don't know if that Yeah, it should be
a mass.
Speaker 1: Okay, uh yeah, yes if it's a success effectively, and uh,
this will be a success. This is a success, So
everybody succeeded. Malvic and Yara are both going to critically succeed.
You're able to sleep fine, you sleep normally. You're able
to sleep through the night without any you know, nightmares.
We're dealing with the with the circumstances are Celia karun
A Rostock. It's probably like a little bit more difficult
for you, but you're still able to stay to a
you know, sort of a normal rhythm to your day.
Who boy is cold as ship and you have to
get used to that. There's a lot of uh, there's
a there's a lot of like random little things that
you have to do that you didn't really like think about,
maybe like keeping your eyes covered like as much as
possible because like they will start to freeze. H You
have to, like, you know, make sure that you're building proper,
proper campfires and everything. You you really have to make
sure that the camp is really well set up. Whenever
you set camp, it's for a long time, you know,
it's like when you when you drop the camp down,
do it right. You might have learned that on the
first day or two with the assistance of Snowy Owl
and their companions, who really have given you some some
good advice through all of this. Also, how are you
all eating?
Speaker 6: I'm not eating because I don't have to.
Speaker 8: Okay, we bought a lot of Russians. So right, we'll
be taking some of those.
Speaker 1: Okay, we're gonna keep track of rations.
Speaker 6: I have extra rations on me when we need to
dip into them. Hobby the reserve.
Speaker 3: We have them bag that makes rash.
Speaker 1: You get five a day basically from that, all right,
and it's like protein sledge, you know, it's the stuff
from the matrix K.
Speaker 4: Lifts the hood up over the cloak of elven kind
and disappears, and all you hear from somewhere somehow is.
Speaker 3: Nice.
Speaker 1: Okay, very well, otherwise this is gonna take you like
nine days to get to this temple. Uh as far
as rations go, has everybody been eating from them the
the bag or have you been eating I can okay.
Speaker 8: Yes, the other ones are disgusting.
Speaker 1: Okay, So if you have minusing nine rations, all.
Speaker 3: Right, I'll burn through seven in my inventory.
Speaker 1: That's at minimum too. That's like eating one meal a day.
Speaker 10: Effectively, I was gonna say every time we do camp,
I was gonna go out at least hunt, try to
hunt each time.
Speaker 1: So you rolled. So I don't want to have to
do rolls for each day because that's going to get ridiculous.
So effectively, with your with your hunting that you did malvic.
We can say that you brought in like three rations
a day worth. I think that's fair from two rabbits,
and we'll say, so, that's twenty seven total rations that
you've brought in over nine days.
Speaker 10: Yeah, I would do that because I would know that
at least my body type would need something more than that.
If I'm burning so many calories per day.
Speaker 1: Oh yeah, Oh. If you want to talk about a
good weight loss program, it's this cross country the snow.
You're burning probably double the amount of calories you normally would.
Speaker 4: If we do not end up with enough food, I
would like to point out that I do still have
the schlumber wine, and importantly, you do not need to
eat while you are under the effects of schlumber wine.
So I will volunteer astribute, as dangerous as it may
be to get to drink all of the delicious schlumber
wine and not have to eat for a couple of days.
If necessary, I will take them. I'll take that one
for the team right if necessary.
Speaker 6: With my extra time, since I only sleep two hours
a day now, I would be doing a couple of
things and not needing roles for every day it's up
to you the read the stars. At the tiny bit
of time I can see the stars, I would be
trying to commune with both mosquito, which and just reading
the stars in general. That is all secret checks for you,
so hm hm, as well as I be tattooing yara,
which I'll make a crafting check for.
Speaker 1: Okay, let's see what is your particular goal?
Speaker 6: So it reads once for a nightclarsly the star as you
spend an hour reading the heavens, how they relate to
a particular goal of NDI activity. Essentially, the goal is
our trip to the temple, the path we're taking, any
dangers along the road. I'm trying to see if we're
going to encounter things that could be very bad for
us on the way.
Speaker 1: Ok let's see, would you like to roll astrology, lore
or occultism?
Speaker 6: I think occultism. Okay, I will. It says, see, Oh,
I wonder if it gives the secret by doing.
Speaker 1: This, So hold on, let me see. Can you actually
see the prompt? Yeah, so you can click on occultism.
Speaker 6: I can, but it says I'm not targeted, so it
doesn't actually do it for me.
Speaker 1: Fine, I'll do it. Okay, okay, um.
Speaker 6: Yeah, it's it's cryptic clue or piece of advice that
could help. So all a failure. It's the same, but
it's misleading, all.
Speaker 1: Right you let's see. So to do the tattoos, you're
gonna have to spend some of the nights of downtime
doing that. How many times do you do the read
the stars?
Speaker 10: Ah?
Speaker 6: It's an hour a day and I sleep too, so
every day.
Speaker 1: Okay. The most annoying shit humanly possible is what you're saying.
Speaker 6: I mean, that's why you can you can average it.
Speaker 1: I'm just gonna delete that, Just delete that from your
character sheet.
Speaker 10: No.
Speaker 1: Uh, just the most annoying gm crapph eumanly possible might
well level might as well have summoned twelve creatures at
the same time.
Speaker 6: I would have prepared that spell if you like, I
didn't what I thought about.
Speaker 1: It, okay, trying to think how you would receive this.
It's I don't know what your status is with the
mosquitoes up here. Uh, if they go out, they're gonna die.
So how do you think that's handled.
Speaker 6: There are haughtier bugs that can burrow in cold climates,
and those would be the ones I would be mostly
reaching out to. The mosquitoes would be staying in and
around my robes to stay alive.
Speaker 1: Huh.
Speaker 6: So I think there are some burrowing beetles that do
well in the cold, if I'm not mistaken. Okay, so
beetles would be my main resource here, I.
Speaker 1: Think, all right, slowly but surely, slowly but surely. I
think frozen poo is moved to the surface, and you
interpret it in some way rash talk that not only
is there danger, there is extreme danger near you near
this temple.
Speaker 8: Mmm, so where are we at this point? Have we
made it to the outskirts of the temple?
Speaker 1: In regards to what?
Speaker 8: Because I have another annoying spell that I have a
particular question I would like to ask about. But I
have to be within thirty minutes in the future.
Speaker 1: Essentially thirty minutes in the future. You mean, when do
you think you're within thirty minutes of this temple?
Speaker 8: Yes, so if we are close to the temple and
I can see it, that is when I would trigger augury.
So basically I gain a vague glimpse of the future.
I can predict up to thirty minutes into the future,
revealing your best guest to the situation, whether it will
be good or bad or nothing. You know. However, what
I would like to ask about is essentially, do I
foresee that the vaccine that Karun has prepared will protect us?
And you rall a secret DC six flat check and
on a failure, it's just nothing.
Speaker 1: Yet nothing rold to five.
Speaker 4: Very well.
Speaker 1: So, after the monotony of travel for nine days, an
astounding sight breaks through the ice. An ancient temple looms
against the cliff side. This seven spired structure appears to
have been sculpted entirely out of ice, seamlessly merged with
the ice of the cliff wall itself. The six spires,
arrayed its hexagonal points, each rise a further fifty feet
above the cliff top, while the central spire rises a
full six hundred feet higher. Smaller ridges run up the
length of the temple between these spires. The southernmost two
of these appear to have become overgrown with some sort
of thick, wiry, black lichen or fungus. Far above. As
the wind passes over the angles and corners of the temple,
creates a mournful whistling sound, almost as if the structure
itself were bemoaning the loss of its inhabitants, or perhaps
warning new travelers from approaching too closely. The edge of
the plateau to the north is relatively sheer, icy cliff
side that averages maybe four hundred feet for miles and
miles in either direction to the sides of thest of
this temple. This, according to Edvard's notes, is the closest
site to the ice gate where ascending to the high
ice can be done in relative of safety.
Speaker 6: What do you do?
Speaker 8: I suppose the first thing is to look around outside
from afar and see if we notice anything, any sort
of movement, any sort of dangers, and also if we
can see patches of the oil slick that frozen oil
slicks are in particular, Okay, And I suppose others might
be searching for entry ways things like that.
Speaker 6: I would be looking at that like in fungus, and
then analyzing that as best I can fair enough, I'll
track boop.
Speaker 8: Is that religion check for one of us?
Speaker 1: That is a religion check for anybody that is curious
about this. The religious symbols of this temple, oh for sure.
Speaker 8: However, it is not letting me roll it for some reason,
it says missing statistic religion on selected actors. So I
don't know what is going on with that.
Speaker 1: This is because you do not have a token here.
Why don't I do this?
Speaker 8: Thank you?
Speaker 1: Why don't we go over here and allow you to
explore this place. Let's bring you over here. Maybe click
on your token first?
Speaker 8: That works?
Speaker 13: Yes?
Speaker 1: Okay, rash talk and Yara. You recognize the symbology on
this temple being devoted to the Elven goddess fendlid Lara
viendolid Lara is often depicted as an Elvin woman through
the specifics, though these specifics vary amongst worshippers. As is
common for deities, the Ilvani typically envision her similar to
their own appearance, pale, white or blue skin, hair the
shades of the frozen North. She's often seen wielding a
long staff, and it is rumored that findlid Lara dwells
in the horizon Heart, place of perpetual twilight, where the
sky and land meet in Elysium. It is often taught
that fendolid Laura is misunderstood by those that do not
follow her, particularly in regards to her apparent apathy or
its expansion of the faith, the creation of significant new
works of art and architecture, trying to see what else
you might know.
Speaker 8: So she is apathetic towards the expansion of her face.
She doesn't care about it.
Speaker 1: That's what most people thank you, I see. Priests of
Fendalid Laura are often called curators, serves as teachers and guides.
Many are artists enhancing the beauty of their surroundings, and
art architects literally building their communities from the ground up.
There is no organized hierarchy, but this religion generally focuses
on art and design, and it is known as the
guiding findland Laara is known as the guiding hand. Mm hmm,
all right, I'm trying to paraphrase here in findlid Lara
is essentially the goddess of art and architecture, the value
preservation art, built things, and most importantly life.
Speaker 6: That is an interesting thing for being out in frozen waists.
Speaker 8: Indeed, it's not much room for art in the middle
of nowhere and life.
Speaker 6: Yes, there is sumb which I would be yeah now,
crouching around the lichen and examining that and seeing if
I recognize that, seeing if it has any if that's
substance that's what's causing it to be blackened.
Speaker 1: Or if it's natural, sure, give me a nature check.
Speaker 8: You were going to say something as Celia, perhaps she
is where she is most needed. That is a beautiful
way to look at it.
Speaker 6: Thirty eight.
Speaker 1: Oh yeah, this is definitely not normal. Uh. You can
see that the lichen is very strange from what you've seen.
It's not quite the substance that you've found, but it's
it's definitely strange. It is much harder than you would
expect it to be mm hmm.
Speaker 6: Reagent potentially or just strange hardy lichen that maybe related
to that synergetic substance.
Speaker 1: I think it's uh. I think it's probably not really
reactive to anything, but it's it just seems like you
could potentially eat this. It would not be good, but
in a pinch, good work.
Speaker 6: Got it. So it is not a toxic shouldn't It's
not a hallucinogenic from what I can tell. It's just
a hearty, frozen lichen that will be terrible.
Speaker 1: But edible, but terrible.
Speaker 6: Edible but terrible. But it is here and it's growing,
which does mean it has water sources, life sources. It
has everything it needs to grow.
Speaker 12: Mm.
Speaker 6: Interesting really yes, I said it before I repeat it though.
There is something very dangerous outside of this temple.
Speaker 8: Yes, and with that, as mentioned previously, I'll be looking
around to see any signs of any new do wells
or any goop.
Speaker 11: Sure uh h.
Speaker 1: Rash talk. Please give me a perception check, Yara. You
can also roll that perception check.
Speaker 6: Just yeah, it's it's it'sould be a twenty It's to
be a twenty five with my goggles if it's site based,
but sorry, yep.
Speaker 14: Mm hmm.
Speaker 1: Malvic. Looking at the cliff side and the temple itself, Uh,
you can also make a perception check for me.
Speaker 10: M hmm.
Speaker 1: Okay. So just at a quick glance, Malavic, Uh, you
would note that the cliff itself looks like it would
be pretty difficult to climb, not not impossible, but difficult.
The temple itself looks like it would be super super
difficult to climb if you were to climb it. The
walls of this are like sheer clearing ice, you know,
like practically no hand holds on this thing.
Speaker 10: So the temples above us.
Speaker 1: Yeah, it's it's on the cliff you you yeah. Effectively,
The temple is made out of this like sheer ice,
you know, So.
Speaker 10: We had our way up to put climbing gear in
ropes that make it easier.
Speaker 1: But to be to be clear, though, the temple rests
on the cliff, and down the cliff is where you
would see the high ice. So if you were to
climb down the cliff, it looks like it's possible, okay,
but it would be difficult. And if you were to,
for any reason climb the temple, it looks like it
would be very, very difficult, just because of the nature.
I just want you to understand what you have before
you hear the landscape, sheer ice temple. The cliff is
icy and looks kind of difficult to climb, but it's doable.
You have climbing gear, you know it's possible.
Speaker 6: You have a folding ladder.
Speaker 1: I don't think a folding ladder is going to help
you four hundred feet though.
Speaker 6: Oh I missed the four hundred feet. No, I don't
think it will.
Speaker 1: You're right, yeah, again, four hundred feet down the cliff,
off the cliff, this temple, if you imagine, I'm gonna
show this on game. So the temple is like this
right resting on the edge of the cliff. Down the
cliff is the high ice.
Speaker 10: That's where we are.
Speaker 1: Yeah, you're right at the front of the temple. So
if you wanted to go down to the up or
if you want to get to the high ice, you
gotta climb.
Speaker 6: Yeah, but but not to the temple.
Speaker 1: Correct. Okay?
Speaker 10: Are we need to be.
Speaker 8: I was about to say we're going to burn a
lot of fly spells right now, all those fourth levels.
Speaker 6: No, that makes more sense, thank you. Yeah, oh yeah,
tattoos have been finished either way.
Speaker 1: Okay, and ahead of you you can see a door
in the front of the temple.
Speaker 8: Well, I suppose if we're not seeing anything outside, it's
the only logical solutionists to go inside.
Speaker 2: Yes, I already try something first, and I'd like to
get to the front doors and put my hands on them,
try to read any sort of resonance they might possess.
Speaker 1: Okay, you walk up to the front doors.
Speaker 8: Is this something you have to roll for? If so,
I will cast guidance upon you.
Speaker 1: Uh, there is something that you have to roll for.
So in this case, I need you all to select
your tokens and please roll initiative.
Speaker 2: Ha ha ha.
Speaker 3: The first it was the cabinet.
Speaker 11: Now it's the.
Speaker 1: Door, because as you approach the doors, you begin to
see something stir in the ground. Around you are Celia.
Mm hmmm, uh let's see here is it hot? I
can't tell you. I'm not sure. Let's see. Yeah, as
you approach the door, you see the ground begin to stir.
And yes, everybody, please make sure to crow an issue
to you.
Speaker 8: I am trying to get back in.
Speaker 3: However, the forge.
Speaker 1: Has cursed me. Yeah, it'll just take you a second
to uh to log you out. It looks like you're
logged out now, so you should be able to log
back in.
Speaker 8: Yes, yes, it's not even showing me the capture whenever
they ask to show you're humans, So one moment.
Speaker 1: You might have to close your browser.
Speaker 8: And yes, yes, m fingers crossed, it shows the map
and stuff.
Speaker 1: Okay, Next to you are Celia. You see the grounds
sort of begin to flash rise up as strange creatures
emerge next to the door.
Speaker 3: All right, lack, we get that picture.
Speaker 1: See there you go. I can work with that. Wow,
it's a it's like a pile of ground and grossness.
It almost looks like a lichen as a sort of
grown along with this stuff. It's like it's like all
of the stuff of the ground starts to uh pile
up and sort of coalesce into some kind of hideous monstrosity.
You think you can see bones and flesh in there
as well. Uh did you get everything working? Yes? I did.
I've rolled my initiative quickle alrighty. As this creature begins
to emerge on either side of you or Celia, we
now enter initiative. Okay, this creature will go first to
your right. You can see this creature has this sort
of strange shape to its body. It's humanoid combined with
almost a small hill like. It's it's you know, it's
just a mound of dirt, bones and flesh. It's horrific.
As it forms, you can see it sort of bashes
on the ground and it will, Oh you gotta be
from here in this emanation bursting forth from the ground,
it will ripple and erupt in razor sharp criss crossing
spikes of rock. I need you to make a basic
reflex save please, car Celia. Oh no, that's a twenty one.
That is a fail. As you are hit for sixteen
piercing damage the ground sort of pierces your legs. As
you see this, you see the earth just sort of
spike right into your shins, your calves, your thigh and
it's horrific. As this creature stands right next to you.
Then okay, sorry, I need to check this. Uh. It
will then try to attack you with its jaws, maur Celia.
That is a twenty nine to hit. Ooh boy, and
you did make a saving throw please fortitude save.
Speaker 3: Failure twenty shit?
Speaker 1: Oh my god, this is so bad. Okay, you take
thirteen cold damage. Uh where it strikes you are, Cilia.
You begin to see this black oily crystal grow, and
I also need a will save.
Speaker 3: I'm rerolling that. Holy shit.
Speaker 1: M a crit failed to a crit success. Holy shit.
Oh that's good. That's good.
Speaker 3: Okay, that is my last hero point though sare.
Speaker 1: Mhmm okay, umm, that is it for its turn. Hold on,
let me double check. Did I actually do that right?
Speaker 6: No?
Speaker 1: I didn't roll the damage for the actual regular attack.
It's also twenty piercing damage. Sorry, that was from the
jaws attack. That cold was in addition to the twenty damage.
So our Cilia, this horrible cold like black ice crystal
begins to form where it struck you, and that is
it for its turn. Okay, Yarra, it's your turn, Assyria.
Speaker 8: I am going to go ahead and I will rush
upward next to Raschok. I will take the stride action,
and I believe that should be thirty feet where I
am here from Arsilia. I'm going to go ahead and
I will activate my crown of the Companion. I'll take
a bow and I will essentially cast share life on
our Cilia. This means that you have to stay within
thirty feet if you would like. Actually, no, it's active
no matter what because of the item. So I've cast
youre life on you. So try and see if that
will apply in effect. I don't believe it will, but
I take half damage for you, and that is all
I can do. That's all three actions, uh do do?
Speaker 1: The link remains even if you move more than thirty
feet away. At the end of the spells duration, your
ally recovers forty eight hit points in your care half
what they recover.
Speaker 8: Okay, yes, So if I choose to cancel it out,
which doesn't cost anything, she gets healed.
Speaker 1: Okay, you take damage to this link, you don't apply
any resistance as weaknesses or other abilities you have to
that damage, you simply take that amount of damage. So
just be aware any other stuff you have won't activate.
Speaker 8: Indeed, as will I believe if she has resistances, but
mine will not.
Speaker 1: Right, Okay, so half damage to when our citya takes damage? Okay, yes, alrighty,
And that's just my turn. So it doesn't look like
there's a place to track that, so you're gonna have
to keep track of that, indeed, Okay, alrighty? Is that
if you're turning? Are indeed Karun? Uh? Karun And I
don't know how we skipped in the order, but I'm
just not going to hit the button for two more turns. Uh, Karun,
We'll probably say, is that.
Speaker 4: The ghost.
Speaker 1: It doesn't look like a ghost.
Speaker 6: It almost looks like a golab of some kind.
Speaker 1: Okay, I'm going to Kida with fire, and Karun will
throw an alchemist fire and probably I imagine the closest
one because they're both dangerous. Uh, so she's gonna get closer. Uh,
probably go here. Definitely not going to go inside that
fucking where the spikes have been generated. I feel like
that is a definite for Karun. Uh, okay, and she's
just gonna launch an alchemist fire at this one that
is a hit with a thirty four, not a crit.
Flame cascades all around you are Celia, as you see
Karn connect with this knee palm like substance on the creature,
and yeah, it's it's on fire. There's this like weird,
low sort of sound that comes from it, and you
recognize the sounds of some kind of language. You do
not recognize what language, though. See if anybody.
Speaker 3: Does have aclo and scold.
Speaker 1: Nope, Yara, you recognize this. This is the language of nikrillies.
Speaker 8: Oh god, did they say anything? I understand?
Speaker 1: Basically a bunch of expletives.
Speaker 6: Do not cause at her.
Speaker 1: Okay, Krun says, I didn't curse. What are you saying?
Speaker 8: I'll repeat it in nakrill You leave her alone.
Speaker 1: It sounds horrific, everybody just it's just like bubble. It
sounds like something bubbling out of the muck.
Speaker 7: Uh.
Speaker 1: It's gross. Um and Karun will then I think that's it. Ummm, well,
good fire, Joanna. Let's fire, Joanna. Yeah, let's fire, Joanna.
I'm gonna throw a hand crossbow bolt at this one
that is a miss with a twenty six. Okay, that's
it for Korn's turn. Rash talk.
Speaker 6: Yes, well, the very first thing I will do, I
mean double check that it's perfect. Life boost will be
cast up on our celia and that is at the
beginning of your turn or four rounds and drag these
beans effect onto yourself. Yes, thank you. And then I
think what I will do is actually might not double
everything up. I will cast rousing splash on you, which
will probably be extra cold due to the fact that
it is so cold here, and that'll be tenphph.
Speaker 1: I'm sorry, uh a, rash talk and Yara, you are
also going to take some damage from that ship.
Speaker 8: Oh I just moved into that slot after they did damage. Nless,
it's a persistent No.
Speaker 1: You're going to take it by walking. You're walking into
like what is effectively razors.
Speaker 6: I didn't realize that's I see, I see.
Speaker 8: Okay, yes, I still would have done it anyway.
Speaker 1: Sorry if I didn't explain that well enough, No, that's
all right, I didn't.
Speaker 6: Is that something that if we stay in it it's
bad or it's just moving through it is bad.
Speaker 1: Sorry, I'm trying to find it. All right, it's in here.
Uh yeah, three piercing damage. All right, all right, so
there it is in the chat there to easily apply
it to both of you. Thank you all, and it
is moving through the area effectively at all.
Speaker 6: Good to know, thank you. So yes, rousing splash was
cast upon you, Celia. If you drag the effect, I
don't know if it will automat. I did perfect fifteen
ten pace p for you. That should have I feel cold.
Speaker 1: That's definitely rousing.
Speaker 6: I hope you awake it out.
Speaker 1: Somebody just dropped a bunch of ice cubes down the
back of your butt. Crack. Okay, is that it for
your turner ros shock, Yes, that is the end of
my time. Okay. Uh, this one I think.
Speaker 11: Mm hm.
Speaker 1: Oh my god, uh what the fuck? Okay I'm doing that?
That's crazy shit? Oh hey, um oh boy. Uh okay,
this one, our Cilia is going to shove you into
the ice.
Speaker 2: Uh.
Speaker 6: Let's seem like meld with stones shove into uh huh oh.
Speaker 1: Okay, nice, let's see this is going to make This
is going to be against your fortitude DC, which is
thirty five effectively. Good luck. You don't have to roll shit,
it's it does it all? Actally it fails luckily. Uh God,
that's horrible and really good for you, okay, uh, or Celia,
you are able to fight against this creature. It's like
taking all of your strength to do it. It's really strong,
but you are able to just barely hold this creature
back from just shoving you. You you almost feel the
ice behind you, the door, and the temple itself ripple
for a second. As you're able to hold your ground,
you you dig your heels in which you're you know,
you're you're being pierced by this by the ground into
your legs and your calves and stuff. It's horrific, but
you're able to hold steady against this creature. Boy. Uh
so that's one action.
Speaker 4: Uh.
Speaker 1: And then it burrows into the ground. Would you like
to use a reaction, ur Celia?
Speaker 3: Hmm, it burrows into the ground. No, I'm gonna hold
on to my reaction.
Speaker 1: Let's see the creature into the ice and the ground
burrows down, and I think, let's see that's gonna be Yeah,
it's gonna go here, all right. You just hear like
a bunch of earth kind of like getting tilled deeper underground.
It's hard to tell where it's come from mm hmmm,
and I'm gonna do this, okay, And man, this sucks.
This thing sucks. Uh okay, that's it for its turn malvic.
Speaker 10: Yeah. Noticing that I say it is in danger, I
whispers an ancient dragon language in the back of my head,
the hug saying, pursuit this weakest links of enemies. I
lose a little control over my body. My arm will
god limb, the axe will become heavier. I'll bend over
and fall on all fours. Not knowing what's going on,
I just build trust in the hucks motivations. My back
will crinkle and crack, bones will move and separate. My
arms and shoulders were widen as wings will burst forth
on the back of my behind the form of dragon wings.
They will then leap in the air. And that is
a free action because it's divine wings. Number this's effect
on my body. They are red and firing, burning with passion.
It's not great. I see clips and the wings. I
can fly up to my maximum speed and we'll go
after the creature that's visible. With this, I shouldn't take
any damage from the ground.
Speaker 1: You will if you land, but I won't.
Speaker 10: I will told this. I can just swoop and attack
this creature.
Speaker 1: You don't have to land, you're just flying.
Speaker 10: No, I'm flying.
Speaker 1: It's free, oh for ten minutes, okay, yes, all right, okay,
let's give you flying hold on already, put it on, okay.
Speaker 8: And divine wing? Is this two actions?
Speaker 3: Yes?
Speaker 10: No, it's no action for me.
Speaker 8: It says to next to it.
Speaker 10: Oh okay, because for description it does.
Speaker 1: It's listed right there. That's what makes two arrows mean.
Speaker 10: I was looking in my thing it didn't have anything.
Because it'll get it out. That's fine, I'll take it.
I will make a swing.
Speaker 8: Well, you have to also move to get to over there.
Speaker 1: Yeah, it's two actions to summon the divine wings and
then one to move.
Speaker 10: Mm hm, that's right. I'll just have it over here.
Speaker 1: How high up would you say you are? M?
Speaker 10: How tall is this beast? All depends.
Speaker 1: Probably the same height as our cilia, so almost seven
feet great.
Speaker 10: I'm six ' five as well. So yeah, I'll be
hovering right above it. I can always posision myself to
swing downward.
Speaker 1: Should I just say ten? Sure? Okay, just to keep
a round number, because I'm going to mark you as
flying m So that's what that lost ten feet means
I look at us, see.
Speaker 10: You back from this area. I won't take it from here.
Actually I won't say I. I don't say we will
take it from here?
Speaker 1: All right, okay, or Celia, it's your turn.
Speaker 3: All right, I will hear the life boost.
Speaker 2: First action, I would like to use exploit vulnerability on
this creature.
Speaker 3: As I'm beginning to turn from it. I give it
as scrutinizing a glance as I can.
Speaker 1: It's a success.
Speaker 3: All right, Let's see what buttons we got here?
Speaker 4: All right?
Speaker 3: I will utilize my breach defenses.
Speaker 1: Okay if sw What that means is.
Speaker 2: My bludgeoning damage will go through any resistances it has,
all right. Uh.
Speaker 13: The second action I will use intensify vulnerability.
Speaker 3: I think I have to do it this way. Remember
seeing it cost an action?
Speaker 1: Where did it go?
Speaker 3: Just drag this on me?
Speaker 13: No?
Speaker 3: Drag it here?
Speaker 2: No?
Speaker 3: Okay?
Speaker 2: Anyway, what that does is, essentially, if I use my
amulet or my weapon, either of my implements, I will
use an upgraded version until the beginning of my next turn,
which is important for my amulets. Essentially, if I use
my ambulant as a reaction, I can potentially get a
plus two AC when I use that.
Speaker 1: So you have I sorry, sorry to interrupt. You have
on your actions page one of your actions you have
intensify vulnerability and there's a used.
Speaker 3: Button perfect, where's it?
Speaker 2: There? It is?
Speaker 1: There we go.
Speaker 3: So I will use intensively vulnerability. And then from my
third action, I'm going to wherestling at it. No, I'm
going to five footstep over here.
Speaker 1: Okay, So all three of your actions yep, be aware
you are moving inside this. Uh the sharp rocks you
take three piercing damage. All right, I can do that.
You can do that for yourself. Otherwise I can look
it up again. Okay, thank you, Okay, and that will
be the end of my turn around. The one that
is in front of you now Malvic sees its fray,
uh moving away and this new threat come into range.
It will.
Speaker 8: Oh okay, that sound leaves in my nightmares.
Speaker 6: Whack just so for years the whack okay as live
rent free in my head.
Speaker 1: Well they're smarter than I saw it. I didn't expect that.
Uh okay, Oh boy, I'm seeing how clever I can be.
Mm hm hmmm, uh alrighty. I think for it's best
action that it can do. Right now, it is going
to try to bite you, malvic. It starts like grow
upwards almost like you see the ground sort of thin,
like this creature is made of the ground and what
looks to be like rotten parts of creatures. It's sort
of this large mouth like opens up and tries to
take a bite out of whatever part of you is
closest to it. That is a hit with a twenty seven.
Speaker 10: Is it piercing damage?
Speaker 1: We'll find out.
Speaker 6: It is.
Speaker 10: Scales will grow red rigid, scales will grow where it
takes a bite. And I have resistance to.
Speaker 1: Piercing nice, So you take how much how much resistance
do you have?
Speaker 10: Seven?
Speaker 1: Okay? So, uh, you take eleven damage from that, and.
Speaker 10: I wonder if it'll apply it automatically.
Speaker 1: It should, Yeah, you should just hit damage and it
should just work. Yep, Yes, there you go.
Speaker 2: Uh.
Speaker 1: Then I need a fortitude save from you. That's amazing,
could be critical.
Speaker 10: So that's a master Oh.
Speaker 1: Very nice, very nice. That's great, that's good news. That's
real good news.
Speaker 2: Uh.
Speaker 1: Okay, and then I need a will save nice thirty three.
Uh okay, let's go man Evic. That isn't a crit
but it is a success and that's fine for that. Okay,
I'll not let you into our minds as this creature
strikes at you. What part did it bite?
Speaker 10: Probably a leg?
Speaker 1: Okay, so your legs are hanging down right. I wasn't
sure how you were flying, like if you're supermanning or what.
Speaker 10: Oh no, I am not, as Malevic is not in
control of the fly.
Speaker 2: Dog is.
Speaker 10: To be quite natural, but dependages.
Speaker 1: Do hang all right. Then it will try to bite again,
I think, or actually I don't think it will. I
think it's gonna burrow. You do have a reaction that
you can take here, Malvic.
Speaker 10: Yes, I will definitely take it. We will attack as
it tries to burrow.
Speaker 11: I need to tuget this thing.
Speaker 10: Keep forgetting about that. There you go, all right?
Speaker 12: God, this page, it's actions page. It's so fat cat
as we go. Oh there, we're gonna hype on next.
Speaker 7: Week show.
Speaker 10: Twenty nine.
Speaker 1: Uh yes, that is a hit. Give me some damage.
Speaker 10: Only that's fire as well.
Speaker 1: Aw Okay, yeah, you see, like the creature seems to
it's really hard to strike through with the sword like
it it's this thing is like made of It's like
swinging through molasses. You know, it doesn't cut like you're expecting,
like like it should sever flesh. There's ground in here,
you know, so as you strike, you can like hear
like the pings of rocks, and you know, it's like
dragging your sword across rock, you know. So there's some
sparks and stuff that also ignite with the fire. But
the creature just kind.
Speaker 10: Of stubborn thing. As I heard it. With the axe,
the skull on the axe turns into this mossy creature's
face or part of his body.
Speaker 5: Yeah.
Speaker 1: Uh, and it will burrow. Okay, yarrah, it's your turn.
Speaker 8: Okay, So they have burrowed, yes, are there any visible
signs of where they're going? I'm I think that might
be some sort of passion. No visible signs. Oh that's horrific.
Speaker 1: Yep, all right right there, bullsh it, love.
Speaker 5: That for us.
Speaker 8: Okay. So what I will do then is hmm, do
I hear A?
Speaker 1: Do I add protection? No tunnel behind, and there's no
sign of where it's gone.
Speaker 3: Hate that?
Speaker 8: Well, I since they've disappeared, logically speaking, I am very
worried about myself. A rasa talk and karun back here.
So I'm going to go ahead, and I will take
a step to the side here with one action, and
I believe that should be within the emanation range four
both of them to get protection. Yes, So I will
go ahead and I will cast protection at a third level,
so that all three of us Karun, Rastoc and Yara
gain the effects of protection, which is a bonus to
your ac and saving throws.
Speaker 1: Very nice.
Speaker 8: Yes, and that is that is my turn for now.
Speaker 1: Okay joke Karoon says, where did it go? Oh?
Speaker 4: No?
Speaker 2: Oh?
Speaker 1: Okay? What am I lighting on fire?
Speaker 8: Uh?
Speaker 1: Okay? Are you all right? Do you need a do
you need a vaccine? Or any sort of motivational speech?
Speaker 4: I don't know what is it you can do for us?
Speaker 8: Starting gar Cyria in particular, if there's anything.
Speaker 1: Go get them, find them, kill them. Did it work? Okay?
Should we run? Do we jump off the cliff?
Speaker 8: No, don't jump off a cliff.
Speaker 1: Okay, I will rush back behind this rock and take
cover because I don't know what to shoot. All right,
That's all from me, As I grab another bomb and
that's it. Okay, goodbye a rash talk at your turn.
Speaker 6: Yes, having no target does make things more difficult. Hmm.
Speaker 10: What I will do this.
Speaker 6: Actually, I raise my staff and use one of the
charges upon it on myself. So I was targeting me.
But I am going to resist energy and I will
choose cold.
Speaker 1: Alrighty.
Speaker 6: That has two actions, and for my final I'm taking
a five foot step out of.
Speaker 1: This fair enough? Uh will be my turn?
Speaker 10: Oh?
Speaker 6: Is it leaving the area cause damage potential?
Speaker 1: I think it's any movement in the area, but let
me check, of course, and the area becomes difficult to
enhancemard with each square dealing three piercing damage to this
creature that moves through it, I think you're fine.
Speaker 12: Yeah.
Speaker 6: I would interpret it similarly.
Speaker 1: I would say if you move, like, if you're moving
continuing to move inside of it, I don't think. I
think then that's when you would take the damage.
Speaker 6: Yes, but leaving rough to rain usually means you leave it. Okay,
all right, thank you.
Speaker 1: Very well. Hmm do dude. Uh let's see. Um, I
think we're gonna have uhh we have this one move
here and burst forth from the ground. Holy shit, As
it bursts forth from the ground next to Karun, it
will then I think it's gonna go ahead and break
ground again. Let's do that?
Speaker 10: Does it remove the car and ground or does it
keep it.
Speaker 8: Depends on its duration. I would assumes none. Well, there
you go.
Speaker 10: Scentuation are sustained and.
Speaker 8: And does Karun have protect Oh she does, she does
have protection on her.
Speaker 1: But this is that right here? Okay, I need a
reflexive from hold on. Let me see because I think
this is ars Celia as well. Yes, wow, it.
Speaker 3: Looks like everyone except Malevik.
Speaker 1: Yep, everybody except Malvic.
Speaker 6: The reflex it's already standing in it. Does it override
that I have?
Speaker 1: I don't. I think it's just it's just because it
uses two actions to do this, So I think this
is a new it's a new attack. Okay, there's a
base of reflex saving the chat there for Karoun, you
are rostok and or Cilia thirty okay uh we have
so half damage for everybody except a rash talk who
takes full damage.
Speaker 11: As these.
Speaker 1: Razor like spikes of earth shatters through the up from
the ground into your legs. That is it for its turn.
Malvic mm hmm.
Speaker 10: My almost instinctuation turned my head towards the creature and
then I was sudden charged to it.
Speaker 1: Um no fly here, okay, it is splaked now.
Speaker 10: Do I get protection as well?
Speaker 8: Of course, now I have to apply it to you.
You were you two were too far for it, unfortunately.
Speaker 10: Just wondering now, okay, and then I will was at
the screature. That was a sudden charge, so it's you know,
it's part of theater. Okay, h okay, get retributes axe
damage since it took on his form twenty one plus
the fight, well, the fire damage at it.
Speaker 1: In very nice. Again, this creature is hard to strike through, Malvic.
It just feels like you're trying to cut through mud.
Speaker 10: So I think it's not working. For a second, gomm
they will not drop my axe, so I will talk
it again.
Speaker 1: Another head funny, another hit. I'm sorry that was me.
Speaker 10: That was me.
Speaker 1: We'll take the bigger one because I clicked the button
by accident. Okay, again you strike Malvic and it's just
this thing is so hard to cut through. You can
see it does react though in some pain to it.
Is that it for your turn? Yes, or Celia, all right,
heel and.
Speaker 14: Then I will go five, ten, fifteen, sorry no, five,
then fifteen twenty okay, So.
Speaker 1: Just to be clear, hold on two actions. It is considered.
Speaker 8: It's rough terrain.
Speaker 1: Yeah, sorry, yes, this is difficult and hazardous terrain. Square
you move deals three piercing damage.
Speaker 3: That's all right, I suspected as such.
Speaker 1: Okay, and you moved you were here.
Speaker 3: Three six, nine, twelve, twenty four probably.
Speaker 1: Well, I think you move five spaces.
Speaker 8: Oh, and I take half damage for you as well.
Speaker 1: So this is fifteen fifteen damage.
Speaker 3: Okay, So is it double up?
Speaker 1: What do you mean double up.
Speaker 3: Because you failed?
Speaker 1: Oh because of the two overlapping. No, it's just you
can't double difficult terrain and double hazard now.
Speaker 3: Two, three, four, five?
Speaker 1: All right, you're right, so you take half? Right, So
so Arcilia, game back eight Arcilia Yara, you take seven.
Speaker 10: All right?
Speaker 8: Or I should take the eight. She regains eight, since
it would be the same we're swopping it.
Speaker 1: It's fifteen, so you have to you can't divide that equally.
Speaker 8: So is she taking the age?
Speaker 1: Well, the seven, she's taking the eight. I amagine she's
taking the age.
Speaker 2: Okay, Okay, so that's two actions. Third action, I'm going
to swing my morning Star at this creech show.
Speaker 1: I'm sorry, Arcilia, take away one more hit point?
Speaker 3: Okay, worries Lonk there you go okay, damn, that feels bad.
That's a miss print to too.
Speaker 1: Your legs are just getting shredded. It's like running through brambles,
you know, they're just getting torn up. As you're rushing
through the snow. Your clothing is getting kind of a
bit mangled. As you're rushing through. You can see there's
like bits of stone that are sort of like stuck
in our Celia's leg as she rushes forward, slowing down.
You try and strike with the morning Star, but miss.
Speaker 3: Leave my turn.
Speaker 1: Uh yeah, that's two actions for the move because of
the difficult terrain, and one to attack you. Sorry that sucks.
Then all right, this one will move forward and burst
from the ground in front of a rash talk.
Speaker 6: Oh I knew what was happening, Yes I was, And
it will.
Speaker 1: Then attack you with its jaws a rash talk.
Speaker 15: Yes, yes, yes, more, that's what I assumed what happened
as a crit with a natural twenty.
Speaker 1: Oh no, that wasn't even a natural twenty.
Speaker 6: That was so it doesn't need a natural twenty to
quit me. All right, buddy, I'm glad I put on
resist cold because my god.
Speaker 1: There's the there's the damage, there's the piercing damage to
start with. For us to.
Speaker 16: The jaws of this it's like an an unhinged jaw
of a snake like opens up and it's so much
bigger than you're expecting to open its mounts of rashock,
and it just like bites onto your ribs and your shoulder.
Speaker 1: And then fuck uh, First we need a fortitude save.
Speaker 6: Success. That's good.
Speaker 1: That's good. Hey, oh god, okay, that's fine. Then we
need a will save.
Speaker 3: Mm hmm.
Speaker 1: Hey, that's that's so much better than you think. Uh,
I have a bad I mean yes, okay, yeah, so
hey that's real good at rostock. Then I attacks you again, uh.
Speaker 6: Huh oh yeah, I figured I was waiting for that.
Speaker 1: Quit yeah, for nineteen piercing damage.
Speaker 6: If it had, I would have went down.
Speaker 10: So yep.
Speaker 1: It's jaws like bite in and they just kind of
shake you like an animal for a second. Rash talk
and you can see these large like wounds opening up
like in a raschtok's flash as he shook violently in
the jaws of this creature. And then I need another
fortitude save rash talk. Another success, thank god, okay uh
and then it will save and another success Okay, that
is it for its turn yarra.
Speaker 8: Oh God's well, I am going to go ahead and
utilize my uh doctor's visitation. I realize I shall take
five point three points of damage right from the thorns. Yes, yes,
I am moving to a Raschok. So my doctor's a visitation.
It allows me to go ahead and rush to an
ally and treat wounds in one action. I will do
it so at an expert level on a rash talk
for critical success with a thirty four for twenty nine
points of healing. I will then go ahead and extend
a hand and cast. Well, then I only have one
you know what? Fuck it? Yeah, I would have. I
was going to do blessed, but I think this is
more important.
Speaker 11: For now.
Speaker 8: I'm going to go ahead and reach a handout touching
a rash talk and cast layon hands upon him. You
shall receive a plus two bonus on top of protection.
No wait, it replaces protection for one round. You get
a two AC bonus and twenty four points of healing.
Oh thirty. Now that I've leveled.
Speaker 1: As you cast this, you can hear the creature speaking
neck neck roll, which you understand to mean vile light.
Speaker 8: I roll my eyes, and then I reach my hand
back with my other touching the chalk that oar Cilia
has given me, which allows me to kill her from
thirty feet away or cast any spell on her from
thirty feet away. The action, yes, it is just that
my Basically, it allows me to cast a spell on
her from thirty feet away, no matter what.
Speaker 1: Yeah, but you have to interact with it, right.
Speaker 8: I don't think so. Can you put up the thing
if you know where it is, Celia.
Speaker 1: Interact is basic action if you're interacting with an item
or anything. I think it does require something, right.
Speaker 8: It does not say.
Speaker 1: Yeah.
Speaker 8: It just says that they can cast a range from
a range of thirty. It doesn't say I have to
interact with it. I was doing that more so for
like artsy vibes.
Speaker 6: I think that would be an action though. It's just
saying you can cast the spell at the thirty foot
It basically gives you a free reach.
Speaker 8: Yes, exactly, so I already have a spell. Yes, indeed,
it's not that my spell is free, it's that I
don't have to use reach spell upon her Europe.
Speaker 3: I just become a valid target at thirty feet right, right?
Speaker 8: Okay, My touch spells become thirty feet.
Speaker 1: This was your third action to do lay on hands. No,
I moved and then moved.
Speaker 8: Yes, it is battle. Doctor's visitation is one action to
move and treat wounds.
Speaker 1: That is the point of okay, yes.
Speaker 6: Oh, and it's it's a daily preparation thing. That's why
she doesn't have to interact with it. It's already been prepared.
Speaker 8: Okay, yes, indeed, thank you, yes, sorry, And with that
on my hand, reaching back towards as Celia, I also
cast layon hands upon her, so you get to thirty
points of healing as well as a two to your ac.
Speaker 1: Very nice. And that is my turn, so you can
do drag that spell effect.
Speaker 8: Yeah great, all right, that's active for one round.
Speaker 1: Karoun will immediately say, holy shit, what the fuck is
that thing? And she will probably panic a little and
be very unhappy that it has given her pain and
doesn't like it, so she will take a step away,
but also step on shards of earth in her feet,
which sucks. Okay, but she's going to do it because
the creature's way worse and I know that this would
take off the off guard, but hey, dems the brakes, okay,
So let's get rid of the cover. She took a
five foot step, and then she will throw a bomb
at this thing because fuck this crazy shit. And that's
a hit with the twenty eight. The napalm lands on
the ground, melting the ice nearby and will deal eighteen
fire damage as it explodes on the creature. And then
she will fire with the crossbow Joanna at the creature.
Oh no, she actually, I'm sorry. She can't do that anyway.
She's got to reload it. Got to reload the crossbow
last round. Uh, so she's gonna just reload the crossbow.
Speaker 6: That's yes, all right. Oh gods, well I feel a
lot better now.
Speaker 11: Ah.
Speaker 6: But outside of that, I am consaid. I am going
to step back, which will give me three points of damage.
And I don't know if there's a button for that,
but I will manually remove it.
Speaker 1: Yeah, I can do it if you want.
Speaker 6: Oh no, it's all right, all right, All that there
we go, right, ah and oh my next two actions,
I am going to do something new. You would hear
me begin to mumble and start talking about various diseases
that affect the dirts and bones and how they can
degrade and disrupt and hurt healing, and I begin to
just go on this horrid tirade against anything I can
notice in this creature and how it can be broken
down and destroyed. As I begin to impart disturbing knowledge
on it for a critical success. Wow, it is confused
and frightened one.
Speaker 1: Amazing.
Speaker 6: It does not need to understand my language, by the way.
Speaker 1: Yeah, okay a rashtok just sort of begins to speak
to this creature and does your voice change at all
or anything?
Speaker 6: As talk it becomes more monotone as I just am
listing all of these horrible things that it knows can
be done to it.
Speaker 1: Okay, it's it is.
Speaker 6: Any Any emotion I might have that my companions would
recognize is gone. They've known me long enough. There's some
it's not there anymore. It's like they've first met me.
It's unnerving. Penstein is a very good way.
Speaker 11: To play it.
Speaker 8: Yet I just tilt my head.
Speaker 1: Karoun is also looking Damn that's fucked up.
Speaker 6: Oh yes it really is. And that is the end
of my turn.
Speaker 1: Very well. You can see the creature sort of like recoil,
like the mouth sort of like opens again, but more
like in a scream. As it, which you interpret to
mean you're a foul creatures stay away from me.
Speaker 8: I think he's scared of you, and I think I
thought of them too, God for the first part, not
not you, though.
Speaker 1: The one here will try to h I think it
is going to try to. I'm gonna try and take
a bite out of you, malvic.
Speaker 10: Mm hmmm, I thought you said they were intelligence.
Speaker 1: M Well, it just got a thirty five. That's not
a great. Yeah. It reaches up and lashes onto your leg.
Speaker 10: Begining scales of form, dampening the damage.
Speaker 1: That is twenty two piercing damage. Then I need a
fortitude save and it will save.
Speaker 10: And it's a critical sustense Okay, only.
Speaker 1: A failure nineteen on the will save, unfortunately is a
fair malav.
Speaker 10: Unfortunately, use them errow point.
Speaker 1: Okay, hey, that is also that's not a crit but
it is a success. Uh, that's good. You were not
gonna be happy with me if you fail that. Yeah,
it latches onto you and you can feel it like
tearing where does like you can see like these crystals
begin to form and the fire from that's emanating for
me just kind of like burns them off. It will
try and shake you with its jaws basically as it
does another yes, the same attack okay for fourteen piercing damage.
Speaker 8: Damn it hit a thirty four with map yes Jesus.
Speaker 1: And another fortitude save and will save please. It's like
a super critical success and a success. Hey, that's good.
That's good. You do what this shit um? Okay? And
then a third action it will burrow into the ground.
I will use my reaction okay, right, I mean this
is round three.
Speaker 10: Okay, I'm gonna use the reaction as well.
Speaker 3: I will strike, get.
Speaker 1: Sure to target. Yep is a miss and a crib
mm hmm.
Speaker 10: It's not and I get my temperant. Went's back.
Speaker 1: Very nice, okay, Malvic. You land a big strike on
this creature as you see it sort of like if
you if you imagine it sort of like moves its
body upwards first and then like wow, so so hard
into the ground and knock my glasses off, slams back
and down into the ground. But as it does, you
bring the sword down and you deal damage to it,
heavy damage and flesh and earth and likeing like shoot
upwards and you hear the creature yelling pain our Celia.
It sort of yells something like, uh, scaled one is death?
Speaker 8: Oh you mean you mean because then the crew Yara, Yeah, sorry,
oh yes.
Speaker 3: I don't knowstand it?
Speaker 8: Uh or us talk you might be the target.
Speaker 1: Hello, this is why Stephen from Table Story. If you'd
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