Speaker 1: Hey, everybody, welcome to Game Breaking News with me Jeff Grub,
Speaker 1: your host for Giantbob dot com.
Speaker 2: Thank you for tuning in on this episode.
Speaker 1: We're going to be talking about a huge remake and
Speaker 1: a new Xbox Handheld in twenty twenty five. We have
Speaker 1: Lucy James, so it's going to be a good one.
Speaker 1: Let's get right into it. All that was supposed to
Speaker 1: happen over the music and I never told jan that,
Speaker 1: so that's fun. Yeah, no problem, Lucy James, you're here.
Speaker 1: How's it going.
Speaker 3: Hi, I'm here, I'm in the office. It's going well.
Speaker 3: Thank you. Excited to be here, Pope closing me in.
Speaker 3: I'm in the like the voiceover kind of book section,
Speaker 3: which is.
Speaker 2: You've been locked into game Breaking News? Is what's happened?
Speaker 3: You know? How locked in on news? I am?
Speaker 2: How locked in?
Speaker 3: It's literally dislocked in? Yes, cutting of so I really
Speaker 3: there's no like, no one can hear me.
Speaker 1: Screaming here that that door is now barred from the
Speaker 1: other side.
Speaker 2: Absolutely. Yeah. Hey, welcome to Game Breaking News, everybody.
Speaker 1: It is the news show we're gonna be doing here
Speaker 1: as part of the Power Block, which is a collaboration
Speaker 1: between game Spot and Giant bombas we try to do
Speaker 1: stuff for you each and every day, starting around new
Speaker 1: in Eastern time, nine am Pacific.
Speaker 2: And we'll just be going all day.
Speaker 1: Usually it'll start with this show, not always, other things
Speaker 1: can happen earlier. We are gonna have a good time
Speaker 1: here though. Talking about news pretty soon. But yeah, first, Lucy,
Speaker 1: how are you doing? It's it's Is it fun to
Speaker 1: be doing this from the studio?
Speaker 4: It is?
Speaker 3: I kind of forgot how because obviously we've been doing
Speaker 3: so much stuff from home.
Speaker 4: It's wonderful.
Speaker 3: I love doing it. I love the comfort moone home,
Speaker 3: I love my cats hanging around, but there is something
Speaker 3: more energizing about doing it from the office, and you know,
Speaker 3: just being like johnakan Jan already in here and just yeah,
Speaker 3: it's exciting. And also like we're a small but scrappy
Speaker 3: team and it's exciting for us to do a bunch
Speaker 3: of new stuff. And honestly, I just think live is fun.
Speaker 1: Yeah, any anything can happen, right, so well, hopefully good stuff. Yeah, Well,
Speaker 1: I mean listen, if thatsd stuff happens, We've yeah, we've
Speaker 1: dealt with plenty of that.
Speaker 2: We can keep rolling with that as well.
Speaker 1: So yeah, uh, you know what, Let's get into the
Speaker 1: show and explain what we do here most week Yeah,
Speaker 1: absolutely most weekdays. I, Jeff Greb, will help piece your
Speaker 1: gaming life back together. That includes breaking news and maybe
Speaker 1: even some of our own original reporting. For all these topics,
Speaker 1: I'll get the input of a bona fide expert who
Speaker 1: will make me look smart.
Speaker 2: If you are watching live on twitch welcome.
Speaker 1: You can always listen to the show later on podcast
Speaker 1: feeds by searching for Games Mornings, or find the RSS.
Speaker 2: We got that over on giant bomb dot com for you.
Speaker 1: You can also catch the show later with chapters and
Speaker 1: timestamps on YouTube.
Speaker 2: Hello YouTube.
Speaker 1: All right, we have a lot to get into, so
Speaker 1: let's break some gaming news, starting with the rumored Oblivion
Speaker 1: remake could launch sooner than expected. This comes from Eddie
Speaker 1: McCoo at game Spot. The long rumored remakeup but that's
Speaker 1: this two thousand and six RPG The Elder Scrolls for
Speaker 1: Oblivion could be announced soon and potentially released before June.
Speaker 1: That's according to Nathan the Hate, who has a solid
Speaker 1: track record of reporting on unannounced games and platforms, and
Speaker 1: when he broke this, I also got a couple of
Speaker 1: messages saying, yeah, this is happening, so I think we
Speaker 1: can be uh.
Speaker 3: Yeah, no, you're tapped in come onels every day.
Speaker 2: Oh you don't want to feel that way. Let's not
Speaker 2: get crazy here. Yeah. Hey, this is kind.
Speaker 1: Of something I think has been mostly an open secret
Speaker 1: for some time now, right because we had.
Speaker 4: A year.
Speaker 1: Yeah, but I think when we first started hearing about it,
Speaker 1: and I remember VGC actually reporting on it pretty early.
Speaker 3: Uh.
Speaker 2: I think the report from.
Speaker 1: Them was would be remade visually in Unreel Engine five
Speaker 1: and then underneath it would still be the Oblivion engine.
Speaker 1: That was like so you would have all the interactivity
Speaker 1: and stuff like that. Now, I think the most recent rumber.
Speaker 3: Like yes, because that's the thing. I mean, UNI five
Speaker 3: is amazing. But I'm at the stage now where if
Speaker 3: I pick up a game, I can tell what it's
Speaker 3: made and unreal because there's just something about the character
Speaker 3: wait and feel to it.
Speaker 4: So okay if it feels like a yeah.
Speaker 1: I think though that the most recent rumors Lucy James
Speaker 1: are that they're remaking the entirety of the game in
Speaker 1: an Unreal Engine five.
Speaker 2: So now you know, why would they do this?
Speaker 1: Like why would this Why would this be a bit
Speaker 1: like obviously they do this to make money from selling
Speaker 1: an old game to us again, but why go through
Speaker 1: all the effort of sort of getting getting an Elder
Speaker 1: Scrolls game up and running in an Unreal Engine five?
Speaker 1: To me, that says like they want the future of
Speaker 1: their games maybe to be in an engine like Unreal five.
Speaker 1: So do a lot of the work to figure out
Speaker 1: how to get this game running in Unreal five, and
Speaker 1: then you could take all of those efforts and pay
Speaker 1: it forward to the next game and kind of build
Speaker 1: on that as a new way of making these games
Speaker 1: going forward.
Speaker 2: So that makes a lot of sense.
Speaker 3: It does, Yeah, cheap it to kind of not have
Speaker 3: to maintain your own engine and just let, you know,
Speaker 3: just pack a bunch of stuff on top of Unreal.
Speaker 1: Yeah, I mean we get why everyone wants to do
Speaker 1: that as well. It is we are maybe past the
Speaker 1: point where every every well, we're definitely past the point
Speaker 1: where every studio has their own engine for every game
Speaker 1: they make. There was a time where that may be
Speaker 1: made more sense before something like Unreal had standardized a
Speaker 1: lot of that stuff, and now you're at a point
Speaker 1: where so many people who work in this industry want
Speaker 1: to build skills that are applicable to the next job.
Speaker 1: You want to build a skill that it's like, Okay,
Speaker 1: I worked on this game, and because I worked on
Speaker 1: this game that was in Unreal, I can go to
Speaker 1: any other studio working in Unreal and do that as well.
Speaker 1: And so it's easier to hire people if you have
Speaker 1: that because one people want to work there, and also
Speaker 1: they have probably built up some of those features that
Speaker 1: they will need to uh to scale into something like
Speaker 1: an Unreal game anywhere else. Now, you know, is this
Speaker 1: going to be the best thing for you know, the
Speaker 1: these Elder Scrolls games, I don't know. I do like
Speaker 1: the heye any everything's interactable, every or interactive. I should
Speaker 1: say I like that everything you could pick up anything.
Speaker 1: I like that aspect of those games. But maybe that
Speaker 1: is something that that they're going to you know, reduce
Speaker 1: focus on, or maybe they maybe they find a way
Speaker 1: to get that working in Unreal five.
Speaker 3: What do you think, oh, in terms of everything you
Speaker 3: can see you can pick up, because that's the thing.
Speaker 3: I think they swung too hard in that direction for Starfield.
Speaker 3: That was one of my big criticisms where it was
Speaker 3: like I looked at my inventory, which was pretty capped
Speaker 3: at the beginning of the game, and it was filled
Speaker 3: with clipboards and mugs and stuff, Whereas I like the
Speaker 3: you know, the in my mind and like, this is
Speaker 3: a very oversimplification, it's just how my brain works, Like
Speaker 3: the twentousand and eight to twenty fourteen where it's like
Speaker 3: everything was incredibly stylized. I'm thinking of like games like
Speaker 3: Dishonored and even Skyrim, where I look at something and
Speaker 3: there was a select number of items that I know
Speaker 3: that I can interact with because I just understand the
Speaker 3: visual language of a game. So that's the thing where
Speaker 3: it's like, I like the restraint, but then at the
Speaker 3: same time, you want the most massive experience, so technically,
Speaker 3: you know that should be the starfield where everything should
Speaker 3: be interactable.
Speaker 2: Yeah.
Speaker 3: I mean, well, why you got me saying that now?
Speaker 2: Because I'm a bad, bad person.
Speaker 1: It's a bad boy. Yeah, I'm a bad.
Speaker 3: Boy, bad boy of games media.
Speaker 1: Bad boy games media, and it's contagious. Yeah, it's yeah.
Speaker 1: I think that the issue of Starfield, right is there
Speaker 1: just was nothing on the other side of that sort
Speaker 1: of thing, Like when I think you could stack that
Speaker 1: stuff up from your ship a little bit, but I
Speaker 1: don't know how permanent it was, because your ship what
Speaker 1: didn't feel like as much of a permanent place as
Speaker 1: say a house in Skyrim.
Speaker 3: In Prey, you could pick up all that crap and
Speaker 3: then you put it in the recycling machine and you.
Speaker 1: Could get yeah, I mean fall out before you pick
Speaker 1: up all that stuff, and then you use it to
Speaker 1: build up your your your home base, and all that
Speaker 1: stuff could be turned into other materials and things like that.
Speaker 2: There was a crafting system.
Speaker 1: I don't necessarily need a crafting system in their games
Speaker 1: going forward, but I do think people want an end goal,
Speaker 1: even if some people do just want to pick up
Speaker 1: every wheel a cheese to put that in their house,
Speaker 1: and that's their way of expressing themselves.
Speaker 2: I've mentioned online.
Speaker 1: I've been watching my kids play Goat Simulator three recently,
Speaker 1: and they that's how they play that game. They just
Speaker 1: pick up everything and throw it in a house that
Speaker 1: they stole from some humans, and it's a it's a
Speaker 1: fun time to watch the getting back to this remake
Speaker 1: it could be out by June, is what this story
Speaker 1: is saying.
Speaker 2: So yeah, we're I mean, we're halfway through March right now.
Speaker 1: I don't mean to alarm anybody, Lucy, but we're halfway
Speaker 1: through March right now, So that means, you know, this
Speaker 1: game gets announced to win like April and then comes
Speaker 1: out in June.
Speaker 2: Like, is that is that what we're looking at?
Speaker 3: I mean maybe, like that would be amazing, but because also,
Speaker 3: like you know, first off, the show is a first off.
Speaker 3: The year is pretty pretty stacked already. But yeah, I
Speaker 3: mean April, if they have a direct or something, I
Speaker 3: don't know. I'm sorry, I'm really distracted by this link
Speaker 3: that Lexi dropped in the chat. Oh yeah, which is
Speaker 3: the year Agamer posted disco Elysium is being reimagined for
Speaker 3: mobile audiences to captivate the TikTok user. And my brain
Speaker 3: is just so broken by that. And there is also
Speaker 3: a trailer.
Speaker 1: Okay, next story, disco Elysium is being reimagined for mobile
Speaker 1: devices to captivate the TikTok user oblivion.
Speaker 2: That stuff's happening, So get.
Speaker 3: Excited everything, Get excited for that game.
Speaker 2: This is the craziest sentence I've seen in a while. Yeah.
Speaker 1: This comes from Ed Nightingale over at Eurogamer Psychological RPG
Speaker 1: Disco Elysium is set to come to mobile device's courtesy
Speaker 1: of original studio Zaoom. That's how I'm always going to
Speaker 1: say it in a reimagined form. Reimagined is maybe the
Speaker 1: craziest euphemism they could have used for what this thing
Speaker 1: that they're doing is the aim of this adaptation is
Speaker 1: to make the game accessible for mobile devices and playable
Speaker 1: in short bursts. We intend to captivate the TikTok user
Speaker 1: with quick hits of compelling story art in audio, ultimately
Speaker 1: creating an all new, deeply engaging form of entertainment. Said
Speaker 1: studio head Dennis Havel, an original member of the Disco
Speaker 1: Elysium development team. That Okay, that's crazy because to me,
Speaker 1: the way I look at TikTok that like, and I
Speaker 1: think what they're saying here is that scrolling going like
Speaker 1: from one piece of content that is quick hitting gives
Speaker 1: you dopamine and then you scroll or really what it
Speaker 1: does automatically goes to the next one, so you just
Speaker 1: kind of can't get off that train. That is like
Speaker 1: the capitalism, like the crack cocaine version of social media
Speaker 1: that it's just boiled down to its most base components
Speaker 1: and just latches on your brain.
Speaker 2: It becomes impossible to like extract from.
Speaker 1: Like you have to make a conscious decision to put
Speaker 1: down these things once you get on the Oh, I
Speaker 1: have started watching YouTube shorts because my YouTube app just
Speaker 1: automatically went there, and I'm like, I did not come
Speaker 1: to YouTube to do this, but I find myself twenty
Speaker 1: five minutes later, I'm still here. God, dang it. I
Speaker 1: hate this disco Elysium. It's like a game about social
Speaker 1: constructs and about socialism and communism and capitalism and.
Speaker 2: Plight of man.
Speaker 1: And boy, this feels like chocolate and moon rocks.
Speaker 2: Yeah.
Speaker 3: I I'm still just so taken aback by that headline.
Speaker 4: It is such a good headline.
Speaker 2: It is.
Speaker 3: It's like something from Succession.
Speaker 2: Yeah, it really is. Yes.
Speaker 3: Ah, there's also a trailer. I dropped it an hour
Speaker 3: chat on discord here.
Speaker 1: All right, I'm gonna take a look at this thing.
Speaker 1: Yeah this is seeah Yeah, I mean.
Speaker 3: It's somehow someone android only for now.
Speaker 1: That's interesting, Okay, yeah, so yes, vot. I mean they
Speaker 1: could just take all the voice lines they already did
Speaker 1: for the voice acted version of that game, right, So
Speaker 1: this is just disco Elysium like art from disco Elysium.
Speaker 2: Writing from Discolysium, it looks like maybe.
Speaker 1: Some dialogue choices from that game, but in a vertical version.
Speaker 2: Yeah, it looks like well Kuno, yeah, yeah, Kuno punches you. Yeah,
Speaker 2: I'm a little sack of potatoes. Yeah. This is truly unhinged.
Speaker 1: I don't I mean, And we've been getting these, you know, vibes.
Speaker 1: We've been getting the explicit statements from Zachlum since disco
Speaker 1: Elysium's team has fallen apart and has spun off into
Speaker 1: several other studios, all making games, specifically because they hated
Speaker 1: working with people that might make decisions like this.
Speaker 4: Hey, I'm proud to announce it.
Speaker 3: I am a project from one of the creators of
Speaker 3: disco Elysium at this point, because what isn't there are
Speaker 3: so many of them it's difficult to keep track who isn't.
Speaker 1: Absolutely all right, Well, that that is a very bizarre.
Speaker 1: I'm kind of looking forward to seeing if we get
Speaker 1: any like statements from the other people that worked on
Speaker 1: disco Elysium. I bet they will just be like, I
Speaker 1: don't ever want to think about that thing ever again.
Speaker 3: To the TikTok for the TikTok user for.
Speaker 1: The TikTok user. I mean, I don't think that this
Speaker 1: is how you. I mean that's just a bad strategy, right,
Speaker 1: because the TikTok user is not like someone making conscious
Speaker 1: decisions about choosing the thing they want to interact with.
Speaker 2: You fall into the algorithm.
Speaker 1: And unless your game can be inserted into the algorithm
Speaker 1: to be served up to people, no one like, no
Speaker 1: one who's doing that is going to be like, well,
Speaker 1: I was gonna go waste time on TikTok, but instead
Speaker 1: let me download this when it spoke app for this
Speaker 1: one video game that I can play in weird chunks
Speaker 1: it you got your right, It is a succession like
Speaker 1: it is one percent the kind of thing where these
Speaker 1: people do not get it and then applying a half
Speaker 1: formed thought to a piece of content they already have
Speaker 1: so they can cheaply reuse it is.
Speaker 5: Yeah, so as more of a uh, as more of
Speaker 5: a kind of I'm taking this as a good a
Speaker 5: good faith interpretation of this, right, is that I'm trying.
Speaker 3: I'm trying trying to be the silver lining where it's
Speaker 3: like discolysium thought provoking. We are in a stage where
Speaker 3: we're kind of losing the hashtag gen z gamer. They
Speaker 3: like the younger generations are playing more games on their phone.
Speaker 3: Disco Elysium such a powerful piece of work. And if
Speaker 3: they are taking that and reimagining it and putting it
Speaker 3: out in a way that they think will appeal to
Speaker 3: that audience, I do understand that, and I understand, I
Speaker 3: get the thing, but it just feels bills bizarre, so
Speaker 3: so bizarre. I mean, hey, maybe maybe this will be
Speaker 3: the thing that gets you know, kids thinking about being
Speaker 3: a depressed.
Speaker 1: And we need more of that for sure. Kids have
Speaker 1: not had enough depressing things to think about.
Speaker 4: Yeah, I just through any interesting times. What are they
Speaker 4: talking about?
Speaker 1: If the if the disease is you know, the people
Speaker 1: can't get off of these social media apps because the
Speaker 1: algorithm is that sticky, The solution is probably not let's
Speaker 1: make our thing exactly like that it is. It's probably
Speaker 1: not like let's form our content into the shape of
Speaker 1: the disease. Let's it's you probably need to offer a wholesome, compelling,
Speaker 1: nutritious alternative. And that was the video game disco Elysium.
Speaker 2: And the game did very well.
Speaker 1: It did find an audience, and and sure, yeah, you're
Speaker 1: not going to be able to peel everyone away from TikTok,
Speaker 1: but your one hope there is eventually people just get
Speaker 1: so sick of feeling the way they feel after using
Speaker 1: apps like that over a long period of time, that
Speaker 1: they decide to come back to something that is wholesome,
Speaker 1: and you need to be waiting there with something ready
Speaker 1: for them instead of being like, let's like shed all
Speaker 1: the things that make us special to be more like
Speaker 1: YouTube shorts and Instagram and like the Facebook feed that
Speaker 1: has now turned into TikTok as well. All these social
Speaker 1: media apps are doing the same thing. You doing the
Speaker 1: same thing from the creators at disco Elysium is embarrassing.
Speaker 2: It's embarrassing from the disco Elysium.
Speaker 3: I think we shaw a moratorium on the phrase from
Speaker 3: the careers of disco Elysium for the next year.
Speaker 2: Uh huh, yeah, you're right, you would.
Speaker 1: Just it's like when the pandemic happened and people were saying, uh, oh,
Speaker 1: you know, I was a middle manager at at Applebee's whatever,
Speaker 1: and so they just put that on a resume because
Speaker 1: no one could call apple Bee's and be like, hey
Speaker 1: did this guy work there? No one was working it
Speaker 1: that was a huge thing, all right. Xbox branded handheld
Speaker 1: planned for later this year, according to a report. This
Speaker 1: also comes from Eddie Coup who got some help from
Speaker 1: Evan Campbell over at GameSpot. There could be an official
Speaker 1: Xbox branded handheld out by the end of this year.
Speaker 1: A new report states that Microsoft is partnering with a
Speaker 1: PC gaming company like Asius or Lenovo, although the name,
Speaker 1: the exact name of the company they're partnering with, seems
Speaker 1: to still be a mystery. And they're partnering with this
Speaker 1: on the device, which is targeted to launch this year
Speaker 1: in twenty twenty five. According to Windows Central, the handheld
Speaker 1: is co named Keenan and will be similar in nature
Speaker 1: to the upcoming Lenovo Legion go S, which will be
Speaker 1: the first device outside of the Steam Deck family to
Speaker 1: run on valves Steam os. Now, are you thinking there's
Speaker 1: already a bunch of these things that run Windows.
Speaker 2: How is this any different?
Speaker 1: The way that this seems to be different, Lucy James,
Speaker 1: is that Microsoft is specifically making an Xbox sort of
Speaker 1: environment for this handheld.
Speaker 2: They are handling the software.
Speaker 3: So that to me says that is the user experience,
Speaker 3: that is the ovalay Y you n l booting up
Speaker 3: into Windows eleven, which.
Speaker 1: Or if it's a shelled version of Windows eleven at
Speaker 1: the very.
Speaker 4: Least, yeah, which honestly great.
Speaker 3: I have a rock ally and the fact that I
Speaker 3: have to go through Windows eleven is the worst bit
Speaker 3: about it.
Speaker 1: Yeah, I mean just managing updates right where like, Okay,
Speaker 1: you're got to update Windows, then you have to update
Speaker 1: the ASUS, like my experience thing, and then Armory create
Speaker 1: a separate thing from ASUS is like, hey, we have
Speaker 1: an ACEUS motherboard in here, so we're going to hand
Speaker 1: all the updates through there. Yes, a separate thing for
Speaker 1: just the gaming stuff. So there's three sort of paths
Speaker 1: you need to walk down fully separate from one another
Speaker 1: one another every time you.
Speaker 2: Need to update. That's frustrating, you know.
Speaker 1: And then that gets in to my issues with like
Speaker 1: just trying to navigate Windows on a touch screen without
Speaker 1: a keyboard, a physical keyboard and a mouse could be
Speaker 1: frustrating sometimes when you're just trying to get into a
Speaker 1: password field and it doesn't work. But Microsoft has known
Speaker 1: about these issues for a long time, you know. I
Speaker 1: remember like complaining about it, like my first week using
Speaker 1: the acis Roger and like a month later, Phil Spencer
Speaker 1: was doing a bunch of interviews where it's like we
Speaker 1: get it, we get it, we get it, and so
Speaker 1: I think immediately they decided this is the this is
Speaker 1: what we need to do. We need to fix this
Speaker 1: and make a version of Windows and or Xbox that
Speaker 1: can work on one of these handheld devices. And I
Speaker 1: think a lot of us assumed and based on, you know,
Speaker 1: the rumors that this that would turn into an entirely
Speaker 1: Microsoft created and wholly integrated, like vertically integrated piece of
Speaker 1: hardware and software that was Xbox through and through. Now
Speaker 1: that clearly you know, something that could still happen, it
Speaker 1: feels like this is the faster path toward Well yeah,
Speaker 1: sure we might still do that, but what really needs
Speaker 1: to happen here is Windows and Xbox need to make
Speaker 1: sense on a handheld computer, and we can do that
Speaker 1: with a partner company who can actually make the hardware,
Speaker 1: and then at a certain point we want them just
Speaker 1: to take our software and use that similar to what's
Speaker 1: happened with SteamOS, and steam Os has really gained momentum.
Speaker 1: It is the thing where for a long time we were like, hey,
Speaker 1: can Linux as a gaming platform really work?
Speaker 2: These Steam machines.
Speaker 1: Is this in These were PCs that people that the
Speaker 1: Valve worked with third party companies to put steam os
Speaker 1: in early version of steam os, which is a version
Speaker 1: of Linux running on those and that that didn't take
Speaker 1: off well. Now thanks to steam Deck, and because steam
Speaker 1: os is going to be installable on any device here
Speaker 1: pretty soon with you know, the full features, that that.
Speaker 2: Is gaining some momentum.
Speaker 1: I think Windows is like recognizing Microsoft is recognizing that
Speaker 1: for Windows they need to come in here and sort
Speaker 1: of answer a lot of the questions that people are
Speaker 1: asking because steam Os is so handy on these kinds
Speaker 1: of devices. I'm I'm excited about this because this is
Speaker 1: the way I prefer to play games right now, and
Speaker 1: really throughout my entire life, I prefer handhelds, and my
Speaker 1: handheld gaming PCs continue to be the primary way I
Speaker 1: play games. So if we can get a lot of
Speaker 1: competition in the space to make it as good as
Speaker 1: it possibly can be, I'm I'm thrilled, and I plan
Speaker 1: to pick up this device as long as it just
Speaker 1: meets some basic requirements of handling games in a smart
Speaker 1: and clever way.
Speaker 3: Yeah, I agree as someone who recently kind of moved
Speaker 3: to the PC ecosystem in the last couple of years.
Speaker 3: I definitely have noticed that my console time is severely lacking,
Speaker 3: But I still want to be able to, you know,
Speaker 3: have those I mean like I haven't got a PS
Speaker 3: portal just yet, but you know, like I would love
Speaker 3: to be able to kind of marry the two. And
Speaker 3: my big problems with the roger ally right now are
Speaker 3: the bloody It's it's the user experience. It's I don't
Speaker 3: enjoy using Windows eleven. I don't even enjoy using Windows
Speaker 3: eleven on my desktop PC. Sure you know it was
Speaker 3: pre installed. I like Bluetooth doesn't work. I don't know
Speaker 3: how to like my PC doesn't have an option to
Speaker 3: go to sleep anymore.
Speaker 2: Yeah, it's I've had that issue before.
Speaker 1: We have you sorted hitting like Windows X and then
Speaker 1: you and s it brings up like a background.
Speaker 2: Then you just hit Windows X.
Speaker 4: Yeah message you have to, but it's not.
Speaker 3: But I just I love a steam neck, but for me,
Speaker 3: it is kind of too big to travel with comfortably.
Speaker 3: Like if I'm just taking carry on, it kind of
Speaker 3: takes up a lot of the space. But if my
Speaker 3: my rug ally, it has a nicer form factor. It's
Speaker 3: better for me ergonomically, it just fits in my bag.
Speaker 3: And yeah, and if if we just had like if
Speaker 3: we just fix those little little bits, it would be
Speaker 3: like the perfect device for me, And so I'm excited
Speaker 3: about it. I'm also just you know, there is all
Speaker 3: this talk right now about how much money Xbox is losing.
Speaker 3: It's losing the console rays. I don't want to ever
Speaker 3: see Xbox go away. And if they are, you know,
Speaker 3: experimenting with different avenues to get games in the hands
Speaker 3: of people, then I think that is great. And obviously
Speaker 3: people play handheld, people love a handheld, so.
Speaker 1: I mean and this, you know, this does set them
Speaker 1: up for potential futures. We continue to hear regular regulators
Speaker 1: around the world talk about opening up walled gardens, and
Speaker 1: for all that being focused on iOS and Android for
Speaker 1: quite some time now, it does seem like that eye
Speaker 1: of souron is kind of glancing over at PlayStation. I
Speaker 1: can't remember which region in Europe it was. I think
Speaker 1: it might be the UK was like saying, hey, PlayStation,
Speaker 1: your digital store pricing is is kind of a it's
Speaker 1: brushing up against the idea of a monopoly no one
Speaker 1: else can set prices in your store or you control
Speaker 1: the store, everyone has to go through you, and so
Speaker 1: we're looking at maybe you know, not busting you up,
Speaker 1: but coming in there and really seeing what we can
Speaker 1: do to open this up a little bit. And that
Speaker 1: path has continuously led to we are going to let
Speaker 1: more people put like stores on iOS and on Android
Speaker 1: so they could just sell apps to you directly.
Speaker 2: Microsoft I think has foreseen this.
Speaker 1: I think Microsoft I wouldn't be surprised, you know, I
Speaker 1: guess I don't have firsthand knowledge, but my hunch here
Speaker 1: is that Microsoft is lobbying for that sort of thing
Speaker 1: across all of these devices.
Speaker 2: They are definite.
Speaker 1: They were definitely like helping Epic out in their fight
Speaker 1: against iOS and Android for this because Microsoft wants to
Speaker 1: one day have its store ready to go as an
Speaker 1: option on PlayStation and doing all the work. I know
Speaker 1: that's I know that continues to sound crazy, I know
Speaker 1: it does, but I think that's what Microsoft wants.
Speaker 2: I'm not saying it will happen.
Speaker 1: I think that's what Microsoft wants so long term and
Speaker 1: ten fifteen years down the road, which Microsoft that's the
Speaker 1: timeline they're working on.
Speaker 2: Definitely thinks that.
Speaker 1: Maybe as possible but you know, if they do this
Speaker 1: work now to make sure that their UX is good
Speaker 1: in a variety of different environments, it can help them.
Speaker 1: So maybe one day they have to put they can
Speaker 1: put a store on any advice, including a PlayStation. Maybe
Speaker 1: that gets them into the situation where it's like, suddenly
Speaker 1: your PlayStation really is an Xbox.
Speaker 2: And they would like that quite a lot.
Speaker 4: Yeah, at the end of the day, line must go up.
Speaker 1: Oh yeah, absolutely, all right, let's get to this next
Speaker 1: one here speaking of Yeah, this is a boy. Someone
Speaker 1: in the department's like, we got to figure out some
Speaker 1: way to tell people the line might go up one day.
Speaker 1: New copilot for Gaming aims to save you time, help
Speaker 1: you get good. That is the headline from f Rubinstein
Speaker 1: at Xbox Wire, which is the official news PR blog
Speaker 1: blaster Bang for Xbox. Here's how they describe this incredible thing.
Speaker 1: This morning on the Official Xbox podcast, the Xbox Corporate
Speaker 1: Vice President of Gaming Ai a real job, Fatima Cardar
Speaker 1: joined Vice President of Next Generation Jason Ronald to reveal exciting.
Speaker 3: I see President of Next Generation.
Speaker 2: Yes, making this up.
Speaker 1: It's a hell of a title for just like I'm
Speaker 1: gonna make the next Xbox Jason Ronald to reveal exciting
Speaker 1: AI powered updates that are coming directly to Xbox players
Speaker 1: to help you save time. Find AI powered updates that
Speaker 1: are coming directly to Xbox players to help you I'm sorry,
Speaker 1: to help you save time, find new games you're likely
Speaker 1: to love, and even help you ease your back use
Speaker 1: you back into a game you may have stepped away from.
Speaker 1: On this podcast, Cardar introduced co Pilot for Gaming, which
Speaker 1: Xbox Insiders can get an early preview of on mobile soon.
Speaker 1: This AI driven sidekick is designed to be your personalized
Speaker 1: gaming companion, helping you get to your favorite games faster,
Speaker 1: coaching you to improve your skills, and connecting you to
Speaker 1: better with your friends and communities. Copilot for Gaming will
Speaker 1: be there when you need it, but out of your
Speaker 1: way when you don't.
Speaker 2: Okay, I think what they're you know.
Speaker 1: My first sort of reaction here, Lucy, is that remember
Speaker 1: those built in like videos to help you with completing
Speaker 1: games that like in the PlayStation five UI when that
Speaker 1: thing wants.
Speaker 3: So that's the thing. So it's like, it's not just
Speaker 3: Xbox doing this. Raiza have one and video has one.
Speaker 3: This is the new Hey, guys, we've got to figure
Speaker 3: out a way to make AI work for us, Like
Speaker 3: this is the and like everyone is doing it at
Speaker 3: the same time. Co Pilot admittedly good name for it. Yeah,
Speaker 3: let's let's give them something.
Speaker 1: Let's give them like, you know what I think about
Speaker 1: that is like I was playing Forts the Horizon five
Speaker 1: the other day and it has that feature where it's like, hey,
Speaker 1: you hit this down button on the dpad and you
Speaker 1: tell that game. So version of AI, which is just
Speaker 1: you know, the programmed AI by the game developers to say, hey,
Speaker 1: find me a race, Just find me a race. I
Speaker 1: want a race. I'm driving around like any idiot right now,
Speaker 1: and I've been having fun doing that, but I'm done
Speaker 1: with that. I would like to just be in a race.
Speaker 1: And then the thing I was like, okay, and it
Speaker 1: charts you a path to the race. If we're talking
Speaker 1: about that sort of thing of Okay, I'm in a game.
Speaker 1: I'm in an online multiplayer game and my friend is
Speaker 1: on the other side of the map, like, hey, can
Speaker 1: you just telepart me to the other side of the map,
Speaker 1: Like I you know, yeah, I can figure that stuff out.
Speaker 1: I've do do it all the time. Sure, no problem.
Speaker 1: I do have kids that ask me to do that
Speaker 1: all the time, And I could see that like that,
Speaker 1: like that's like the skill, Like they're not used to
Speaker 1: the way these kinds of games work, and there are
Speaker 1: people that aren't used to that. I could see these
Speaker 1: things being helpful in that sort of sort of circumstance.
Speaker 1: I am just skeptical that it really does stop there,
Speaker 1: or that it is going to be that helpful in
Speaker 1: a generic way where this thing could just live on
Speaker 1: the XPO and then be applied to every game. My
Speaker 1: assumption would be it's gonna be like, well, okay, we
Speaker 1: don't really know how to help you with the question
Speaker 1: you're asking the majority of the time. So in theory,
Speaker 1: I could see some of that's being helpful, but I
Speaker 1: also just I don't need them to be like, here's
Speaker 1: here's how you get good. I actually don't think that
Speaker 1: that's going to be very helpful. And then it's just
Speaker 1: gonna is it just gonna play for me? I don't know,
Speaker 1: this seems pretty silly overall.
Speaker 3: I mean this thing so looking at the uh, look
Speaker 3: at the description that they've put in the xbox Y post.
Speaker 3: It's less time on tasks like searching down on updating.
Speaker 3: All of it is with one goal to help you
Speaker 3: get to play first, connecting players with games they're likely
Speaker 3: to enjoy. So recommendation algorithm reminding you where you left
Speaker 3: off on an old favorite.
Speaker 4: What does that mean?
Speaker 3: Like giving you a summary of the story. Copilot for
Speaker 3: Gaming set to make gaming with Xbox more seamless and personalized.
Speaker 3: One particularly exciting area, which Carda demonstrated on the podcast,
Speaker 3: is a future feature of co Pilot for Gaming in
Speaker 3: game assistance. So players were presented using natural language. Copilot
Speaker 3: was able to provide situation with specific advice to assist
Speaker 3: players and overcoming challenges. What does that mean? Does I
Speaker 3: mean like they said, Hey, how do I beat this level?
Speaker 1: And it gave you It's like, hey, I'm I think
Speaker 1: what it's saying is is with this co Pilot for Gaming,
Speaker 1: the end game assistance, you could say, hey, I'm struggling here,
Speaker 1: co Pilot, I'm struggling with this what should I be doing?
Speaker 1: And then in natural language, it's like, Okay, I could
Speaker 1: see you're struggling. You like everyone knows how AI phrases
Speaker 1: their things. Oh, I could see you're struggling. Let me
Speaker 1: help you with that.
Speaker 3: Hey, Jim, you dumb.
Speaker 2: Exactly, and then it's okay trying to do my SERI voice.
Speaker 3: Hey Jeff, have you tried not being a dumb piece
Speaker 3: of ship?
Speaker 1: Yeah, because it's gonna take the content from online where
Speaker 1: all the message boards say exactly that. Yeah, okay, uh,
Speaker 1: that is what some people want. It is that is
Speaker 1: what some people want. They just want, which is why.
Speaker 3: I saw it. The thing I saw ce s was
Speaker 3: Raiser was it the RAS one and I think it's
Speaker 3: called Ava, but they had a thing where it was
Speaker 3: we're watching this guy play League RP of that man,
Speaker 3: and then they had this AI like just assess his
Speaker 3: performance and then coach him via AI, right.
Speaker 1: And I think that it like people just want the thing.
Speaker 1: They just want like the like that's why like when
Speaker 1: people there's a lot of people who are very good
Speaker 1: at writing gaming guides and game facts.
Speaker 2: Doctor game Facts is one of them.
Speaker 1: On the internet, and the people that are the best
Speaker 1: at it are like, don't waste people's time ever. They
Speaker 1: they just want to play their game. They spent sixty
Speaker 1: now seventy dollars to play their game.
Speaker 2: And then they're coming to you maybe a hundred.
Speaker 1: Maybe one hundred they're coming to you not because they
Speaker 1: enjoy your witty, you know, writing or anything like that.
Speaker 1: They just want the answer that's going to help them
Speaker 1: get back in their game and keep playing. And so
Speaker 1: if this is that, sure, But there is of course
Speaker 1: a cost to this, and that is that a lot
Speaker 1: of this stuff existed, like the content that this stuff
Speaker 1: comes from, exists because people came together on the Internet
Speaker 1: because they want to help each other and they want
Speaker 1: to build a community, and this is here to mine
Speaker 1: that content, and then at the same time could be
Speaker 1: taken away from the reason to want to build these
Speaker 1: communities in the first place. So it's maybe a self
Speaker 1: fulfilling prophecy here of destroying the very content it needs
Speaker 1: to justify its existence in the first place, or to
Speaker 1: be able to like run run itself in.
Speaker 2: The first place.
Speaker 1: We'll see I always I mean, I'm skeptical of ai
Speaker 1: is as much as anyone else.
Speaker 2: But it's always like.
Speaker 1: Hey, we could say, hey, look at this thing, how
Speaker 1: bad it is at this one thing, and then a
Speaker 1: week later it gets pretty good to that thing. It's
Speaker 1: always the worst it's going to be today, and it's
Speaker 1: going to be better at the stuff tomorrow, And so
Speaker 1: it's like trying to like criticize AI by saying it's
Speaker 1: not going to be the answer, or it's not gonna
Speaker 1: be able to do like one specific thing only last
Speaker 1: until it can do that thing. I think we need
Speaker 1: to be looking at like the fundamental reasons and like
Speaker 1: what this is actually replacing and the value we got
Speaker 1: out of those things more than the problems with AI,
Speaker 1: because yeah, those are obvious until they go away. Because
Speaker 1: it does keep improving. It is very early days, not
Speaker 1: gonna lie.
Speaker 3: It's very interesting watching the AI space right now. Do
Speaker 3: you see Apple like pulled back on the l M.
Speaker 2: Yeah, I mean the for Siri like.
Speaker 3: And Microsoft aren't investing in those data centers anymore. It
Speaker 3: is incredibly interesting.
Speaker 1: To see, right, I mean because that you know, that's
Speaker 1: the other side of it. They've made some big promises
Speaker 1: and the costs to accomplish that. Yep, it's it's going
Speaker 1: to be way more than they were expecting. And then meanwhile,
Speaker 1: like Deep Sea comes out and really makes them look embarrassing.
Speaker 2: Again, a lot of a lot of embarrassment to go
Speaker 2: around today.
Speaker 1: All right, up next, we got some updates on some
Speaker 1: new games that are selling very well. Let's start here
Speaker 1: with Hello Kitty Island Adventure, which has sold five hundred
Speaker 1: thousand copies in a month. Very good for that, and
Speaker 1: that's after being out on Apple RK plus for a
Speaker 1: very long time, like yeah, yeah, yeah for a while.
Speaker 1: It's now on like Steam and Switch and everything, and
Speaker 1: it has found a big audience. People are scooping this
Speaker 1: game up and playing it, and five hundred thousand in
Speaker 1: a month is pretty good for that game, I think,
Speaker 1: especially when that's like you could be an also ran
Speaker 1: Animal Crossing, I think if people are finding it. No,
Speaker 1: it's fully featured and a well well fleshed out game.
Speaker 1: The same time, Split Fiction, the follow up to it
Speaker 1: takes two from Joseph Feris and his team's over there
Speaker 1: at Hazlit.
Speaker 2: It's has light right, two million copies in one week.
Speaker 4: Oh, they've updated it already.
Speaker 2: Yeah, this game had an obscene.
Speaker 1: Yeah, they just updated right before we went live, like
Speaker 1: an obscene number of people playing concurrently on Steam right,
Speaker 1: it was like something.
Speaker 2: Like four hundred eight four hundred thousand.
Speaker 1: Yeah, you're you're playing it like last week and you're
Speaker 1: playing more today. Okay, yeah, boy, they've found something that
Speaker 1: the mark It really wants. People want these kinds of games,
Speaker 1: and they're the only ones providing it.
Speaker 3: And I know, I'm amazed that even after like I mean,
Speaker 3: a Way Out in my mind, did not hit as
Speaker 3: strong as It Takes Two. It Takes Two was a phenomenon,
Speaker 3: and I guess they obviously benefited from the fact that
Speaker 3: it was COVID. A lot of people were inside, even you.
Speaker 3: Obviously you could play it online, but like as a
Speaker 3: in room, couch cup experience, it was incredible. And then, yeah,
Speaker 3: I had no doubt that split fiction would do the same,
Speaker 3: but I'm amazed that no one else is really doing it.
Speaker 3: The only one I can really think of is and
Speaker 3: unfortunately they were in the same Game Awards presentation was
Speaker 3: the one that Hello Games is publishing by the creators
Speaker 3: of Overcooked, which name escapes me and I feel very terrible,
Speaker 3: but it's like, yeah, in terms of split screen co op,
Speaker 3: I'm amazed that haven't been so many more people doing it.
Speaker 1: Yeah, I mean I think that I assumed It Takes
Speaker 1: Two was an anomal where Okay, yeah, that one sold
Speaker 1: twenty million copies, but you know, part of the story there.
Speaker 1: According to Joseph Ferris himself and a lot of the
Speaker 1: reporting is it caught on in China. It was like
Speaker 1: very popular in that country specifically, I did very well
Speaker 1: across the globe. It won Game of the Year, and
Speaker 1: that helped it like find a new audience. But twenty
Speaker 1: million copies is crazy, Like most first party PlayStation and
Speaker 1: Xbox games do not sell that much. You know, that's
Speaker 1: in the range of like what Super Mario Brothers Wonder
Speaker 1: has done, for example.
Speaker 2: So that's that's nuts.
Speaker 1: And I'm like, okay, so that one just broke through,
Speaker 1: and the next one's I'm probably gonna be a disappointment.
Speaker 1: He is going to be like, man, what were we
Speaker 1: thinking going back to that well with this same studio
Speaker 1: kind of doing the same same.
Speaker 2: Idea again, And I couldn't have been more wrong.
Speaker 1: This game is seems like it's on the path to
Speaker 1: do even better than it takes to and probably is
Speaker 1: going to be a situation where it's like, no, this
Speaker 1: actually leads to more sales for it takes too as
Speaker 1: these games like build this and this, this audience that
Speaker 1: exists for this exact type of game game, and again,
Speaker 1: no one else is really making it not like this,
Speaker 1: at least no.
Speaker 4: Not to this standard at all.
Speaker 3: Yeah, it is a great gamely time.
Speaker 1: Let me let me ask you, do you think like
Speaker 1: other like Microsoft, you know, all the publishers that has
Speaker 1: activision things like that, you be soft, God knows what
Speaker 1: they're thinking, but like other publishers gotta be looking at
Speaker 1: this to be like, man, maybe we should get on
Speaker 1: this action.
Speaker 2: Do you think they could.
Speaker 3: In terms of creating their own new one?
Speaker 1: Do you think that they could make a game in
Speaker 1: the style of a hayes Light game, a narrative, you know,
Speaker 1: backed platforming to like two player co oper cooperative game
Speaker 1: that you play side by side. Do you think that
Speaker 1: they could make one that like really could compete with
Speaker 1: what hayes Light is doing in a way, like like
Speaker 1: that way that's like a like cost efficient for them
Speaker 1: without like getting that like crazy and things like that.
Speaker 3: Yeah, Tim is soby Okay, I think I think the
Speaker 3: next Astrobot should be co or at least have co op. Yeah,
Speaker 3: in terms of a studio that is exceptional at capturing
Speaker 3: the magic of like the distilling the pure joy of
Speaker 3: gaming in a way that I think hayes Like does
Speaker 3: in a very similar way.
Speaker 2: I my only.
Speaker 3: Yeah, immediately I go to Tamozobie.
Speaker 2: Yep, Scrubb and grubb in chats is bring back Army
Speaker 2: of two. Ea. There we go. That's what.
Speaker 1: Yeah, it's Army of two time once again. All right,
Speaker 1: here's what we're gonna do.
Speaker 3: Now.
Speaker 2: We're gonna take a quick break, which is gonna come
Speaker 2: down for the live viewers.
Speaker 1: We'll be right back after this, and we'll be back
Speaker 1: after these messages if you're listening later.
Speaker 2: All right.
Speaker 1: I don't know if we're gonna fade down for the
Speaker 1: live audience, so let's get right back into it. PlayStation
Speaker 1: Portal reportedly adds PlayStation Classics for Cloud streaming beta. This
Speaker 1: is from Evan Campbell at game Spot. There are apparently
Speaker 1: over thirty new games available to stream via the cloud
Speaker 1: on PlayStation Portal without using a PS five and they're
Speaker 1: all part of the Classic Classics catalog.
Speaker 2: Excuse me.
Speaker 1: A new report states that almost every original PlayStation PSP
Speaker 1: title that's included with the PlayStation plus premium membership now,
Speaker 1: according to True Trophies, Sony has silently added to the
Speaker 1: PlayStation Classics for the PlayStation Portal Cloud game of Cloud
Speaker 1: Streaming beta, the highly requested feature which removes the requirement
Speaker 1: of utilizing a PS five arrived in November and remains
Speaker 1: in beta. The PlayStation Portal owners must opt in, and
Speaker 1: originally only PS five games part of the PS plus.
Speaker 2: Catalog could be played.
Speaker 1: Now, the library reportedly includes titles like Siphon Filter and.
Speaker 2: Blood. Yeah, I love it. We told you all, we're
Speaker 2: figuring this out.
Speaker 3: Yeah we figured it out. Oh, Jen, you're doing great.
Speaker 3: Everyone give give some love to Jen.
Speaker 1: Because yeah, then there's like, yeah, there's like different like
Speaker 1: uh like delays for like different things on the show.
Speaker 2: It's yeah, it's all crazy. Uh okay.
Speaker 1: Yeah, Hey, PlayStation Portal is the device that's done way
Speaker 1: better than I think even Sony was expecting. They've said
Speaker 1: that themselves, so I think they're finding other ways to
Speaker 1: support that thing to make it feel even more valuable.
Speaker 1: But I think a lot of people are happy with No.
Speaker 1: I have my PS five, I'm streaming games to this
Speaker 1: thing over my network or maybe occasionally outside my house.
Speaker 1: It works fine enough in some circumstances for some games,
Speaker 1: and I think, you know, Sony ad and this stuff. Sure,
Speaker 1: it's a nice it's icing on top, I suppose, but
Speaker 1: I still don't think people are going to be like
Speaker 1: begging for that. People are happy with the way that
Speaker 1: device works as is, right.
Speaker 3: Yeah, I mean everyone I know who has a PlayStation
Speaker 3: port really loves it. I feel bad for being I hate,
Speaker 3: at least at the beginning, but also because you know,
Speaker 3: I can't play with the Jewel Sense for any long
Speaker 3: period of time. And I had kind of bad internet
Speaker 3: in my last place, right, and now I got good internet,
Speaker 3: So maybe I can live that dream where I'm gaming
Speaker 3: in different rooms in my house.
Speaker 2: Yeah, give it another shot.
Speaker 1: I continue to use Chiacki for Deck, which is like
Speaker 1: an open source version of the PlayStation streaming protocol, and
Speaker 1: that is that's been fantastic. It's sports HDR, which is
Speaker 1: like a feature I think even the portal doesn't have.
Speaker 2: So that's that's nice, and that's working for me.
Speaker 1: So I'm like, I don't feel a need to get
Speaker 1: this thing, especially because it doesn't do much else beyond
Speaker 1: streaming your games.
Speaker 2: But you add this.
Speaker 1: I think what this really signals to me, though, Lucy,
Speaker 1: is that Sony season opportunity to continue down the pathway
Speaker 1: of making more devices like this, and as we talked
Speaker 1: about with Xbox making it's handheld earlier, I think you know,
Speaker 1: the next PlayStation handheld device is probably a significantly more
Speaker 1: capable portal.
Speaker 4: Right, yeah, I would see that.
Speaker 3: I mean, like you said, it's taken off in a
Speaker 3: way that probably PlayStation didn't even expect, they kind of
Speaker 3: hoped for. And yeah, I mean handhelds man, while you
Speaker 3: weren't looking handhelds made to return. Yep, I kind of
Speaker 3: I kind of. I kind of love that. I mean
Speaker 3: also because I'm I'm in a stage right now where
Speaker 3: I now live right next to two of my best
Speaker 3: friends and that's amazing because I can just go and
Speaker 3: hang out all the time and they can come hang out.
Speaker 3: But I also feel that, like my gaming is kind
Speaker 3: of suffering, and so even though we're just watching absolute
Speaker 3: trash on TV, I was like, I could be gaming
Speaker 3: at the same time hanging out, and you know, I
Speaker 3: have to have five drinks on my desk and at
Speaker 3: least three forms of entertainment going at all times, because
Speaker 3: god forbid, I'm alone with my own thoughts. But you
Speaker 3: know what I mean, like I would, Yeah, maybe that
Speaker 3: is the that is the move, and maybe more people
Speaker 3: are feeling that, like we got so cooped up and
Speaker 3: we were so isolated during COVID and now like people
Speaker 3: are rediscovering the fact that it is just nice being
Speaker 3: around other people, being out and about and so hey,
Speaker 3: if you want to take gaming with you, I kind
Speaker 3: of love that more handhelds are on the market to
Speaker 3: be able to do that.
Speaker 1: Yeah, it feels like maybe somehow when Nintendo combined you know,
Speaker 1: it's handheld and it's home console into one thing that
Speaker 1: it like, you know, even though that like really does
Speaker 1: dominate handheld gaming mostly, it also weirdly created a space
Speaker 1: for more experimentation. Like no one's like, Okay, we're not
Speaker 1: going to make our own PSP, We're not going to
Speaker 1: make our own Atari links or game gear. The days
Speaker 1: of making those kinds of devices probably are mostly over.
Speaker 1: But can we make Can we take what's happening in
Speaker 1: PC with laptops getting very efficient, well, yeah, that worked
Speaker 1: with the Steam deck and streaming is getting pretty good.
Speaker 1: Can we make that makes sense? Yeah, that's working as well.
Speaker 1: It's like, oh wait, there still are a ton of
Speaker 1: people that want these kinds of games that only we
Speaker 1: make or only we provide, and they want it on
Speaker 1: a device where they can, like you said, maybe just
Speaker 1: hang out in the family room while someone else is
Speaker 1: watching a TV show or like I do. I like,
Speaker 1: you know, I'll sit in the family room with the
Speaker 1: kids playing something on the TV, or they're you know,
Speaker 1: watching Gabby's Dollhouse, and I'll just want to be around him,
Speaker 1: and so I don't want to go.
Speaker 2: I don't want to go to the basement by myself
Speaker 2: and play a game. I feel bad listening.
Speaker 3: Like when I lived with the Millers, you know, we
Speaker 3: would be watching stuff on the big TV. In order
Speaker 3: to for Greg to be able to play anything on
Speaker 3: PlayStation because if Jen and I were watching murder documentaries.
Speaker 4: Or whatever it was, he would be watching le.
Speaker 3: Greg would have to set up a small screen he had,
Speaker 3: like a travel screen that he had that worked for
Speaker 3: the PlayStation five, worked for the Xbox, and he would
Speaker 3: just set it up on the floor and have to
Speaker 3: sit there. And looking back, it was kind of ridiculous,
Speaker 3: Like that was the that was the solution that we
Speaker 3: had to do because we obviously didn't have Oh man,
Speaker 3: when I lived with my ex, we had two TVs
Speaker 3: in the living room.
Speaker 1: Oh I was just gonna ask, I was gonna ask,
Speaker 1: how do you feel about that? Because I definitely approached
Speaker 1: the subject with my wife before where I was like, hey,
Speaker 1: what if instead of this one big TV in the mirdle,
Speaker 1: two slightly smaller TV side by side.
Speaker 2: Oh no, man, we.
Speaker 3: Had two big boys.
Speaker 2: I mean it was still like the one we had.
Speaker 1: There's like a seventy five inches and like two sixty
Speaker 1: five inch TV side by side, ready to go.
Speaker 2: I'm like, I mean what you think.
Speaker 3: Could do is you could have like one big TV
Speaker 3: and then you could have one kind of smaller TV
Speaker 3: above it on a on a on a thing. So
Speaker 3: I don't know, Matt, we were both gamers, okay, like
Speaker 3: you know, so it kind of it made sense at
Speaker 3: the time. It esthetically, yeah.
Speaker 2: It's a lot.
Speaker 1: I feel like, if you're gonna you might as well
Speaker 1: have nine and just be like like a weird scene
Speaker 1: from a nineties hacking movie or something like that.
Speaker 3: Or like when you go into a one of the
Speaker 3: sports bars in Vegas. Yes, the whole wall of stuff.
Speaker 2: Huh.
Speaker 3: Yeah when when picture and pictures you think, I'm so mad.
Speaker 3: So my TV has picture and picture right, And I
Speaker 3: was like, dude, Xbox Snap is back. I can have
Speaker 3: my I can have stuff in the corner while I'm
Speaker 3: playing games.
Speaker 1: This is circle you just activated so many connects by
Speaker 1: saying that.
Speaker 3: But now, but it doesn't. It doesn't work like there
Speaker 3: is some HDMI thing. It just it just does not
Speaker 3: acknowledge the fact that my PlayStation on my Xbox and
Speaker 3: my PC is and it refuses to play. It refuses
Speaker 3: to play my Netflix app on my YouTube app. How
Speaker 3: else am I going to watch my Elden Wring speed runs.
Speaker 2: I don't know.
Speaker 1: There's no other way to do that. That's unfortunately, that's
Speaker 1: the only way.
Speaker 3: I mean, I could get a laptop and just put
Speaker 3: it yep next, Yeah, I mean, that's that is what I.
Speaker 2: Do a lot of times.
Speaker 3: Five hawks is added a PITP mode to its web browser.
Speaker 4: Ooh man, all right, yeah, I'm back to five bucks.
Speaker 1: The picture and picture thing just activates for me automatically
Speaker 1: in some of my browsers, the opera GYX, the gamer
Speaker 1: browser does.
Speaker 2: That for me. Sometimes does that for me. It like
Speaker 2: does that against my will, And I'm always like, go
Speaker 2: back to the tab I hate you. Please.
Speaker 1: All right, let's see here, let's continue on with uh
Speaker 1: where were we at? Yes, Defiance, the video game that
Speaker 1: tied into a TV show, is coming back to life.
Speaker 2: This is from Eddie McCoo at GameSpot.
Speaker 1: Yes, the mmo Defiance, which was shut down in twenty
Speaker 1: twenty one, is coming back to life for anyone unaware.
Speaker 1: Defiance was a third person shooter MMO from Tryon Worlds
Speaker 1: that was developed as a tie in for the sci
Speaker 1: fi show of this same name, with events and storylines
Speaker 1: running across the game and the TV show like they
Speaker 1: were supposed to interact with one another.
Speaker 4: Yeah.
Speaker 2: It launched twenty two.
Speaker 3: Yes, first, is it the first trans media property?
Speaker 4: Really?
Speaker 2: I mean the first one that worked in this specific way? Definitely? Yes,
Speaker 2: It launched in twenty thirteen.
Speaker 1: Is a paid game for PCPs three and Xbox Xbox
Speaker 1: three sixty I should say before adopting a free to
Speaker 1: play model, and continue to receive updates even after the
Speaker 1: TV show was canceled in twenty fifteen. A new version
Speaker 1: of the game, Defiance twenty fifty, came out in twenty eighteen,
Speaker 1: but both games shut down servers in twenty twenty one.
Speaker 1: Now Defiance is getting something of a comeback. Fox a
Speaker 1: not Fox Fox is a gaming company whose mission is
Speaker 1: to breathe life into old worlds and preserve their legacy.
Speaker 1: Has announced plans to bring Defiance back following a deal
Speaker 1: with the previous rights owner, Amigo. It's got to be Gomgo,
Speaker 1: even though the TV Tommy Tylrico's Gomigo. Even though the
Speaker 1: TV series was continued in twenty fifteen and gome Ego
Speaker 1: eventually closed the game in twenty twenty one, the memories
Speaker 1: of epic art falls and immersive post apocalyptica battles live
Speaker 1: on in your hearts. Fox said, all right, Yeah, that's
Speaker 1: a weird way to put it, because it's like if
Speaker 1: you were trying to convince people that you were like
Speaker 1: into this when you say lives on in our hearts,
Speaker 1: like it lives in on your hearts, and we're gonna
Speaker 1: get your money for it.
Speaker 2: Sure, yeah, hey, this is weird.
Speaker 1: But also I like this idea as like a business
Speaker 1: model of let's go take some old games and bring
Speaker 1: them back and let the you know, ten thousand people
Speaker 1: that might maybe want to like get in here and
Speaker 1: like really love this idea come and do that.
Speaker 2: I mean, I don't know.
Speaker 1: I think it makes some sense, but I'm personally probably
Speaker 1: not going to be checking out Defiance.
Speaker 2: I don't know, how about you, Lucy.
Speaker 3: No, I don't think so. Yeah, I mean I remember
Speaker 3: like previewing that game and stuff back in the day.
Speaker 2: Yep, getting PR emails about it for a couple of.
Speaker 3: Years, a lot of PR emails about it.
Speaker 2: Yep. I mean it was. It was.
Speaker 1: I think I've watched a couple I watched a couple
Speaker 1: of episodes of Defiance on the sci Fi Channel that's
Speaker 1: s y f Y for people who maybe don't have
Speaker 1: the sci Fi channel.
Speaker 2: It was in the TV show.
Speaker 3: Was it a Nathan Fillion joint? No, it was adjacent.
Speaker 1: It was a diet Nathan Fillion, Yes, absolutely, absolutely, Yeah.
Speaker 1: It was you know, like a sort of frontier town
Speaker 1: in space.
Speaker 2: That sort of idea TV.
Speaker 4: Who was it?
Speaker 2: Yeah? There was, there was. I feel like there were
Speaker 2: some actual actors in of course. Man, I'm such a
Speaker 2: bola head.
Speaker 3: Uh, Jamie Murray is the only actors who I recognize.
Speaker 2: I mean, it was a sci fi TV show.
Speaker 1: That's yeah, three seasons. Yeah, no, I mean I think it.
Speaker 1: You know, it did all right. It wasn't a far
Speaker 1: Escape or whatever for them.
Speaker 4: But it did nothing so far Escape.
Speaker 2: Yeah, you've got to have that tints in magic.
Speaker 1: Yeah, yeah, that's that's all right. And yeah, so this
Speaker 1: I guess is going to come back. We'll see I
Speaker 1: will be interested in. I'll be interested to see if
Speaker 1: we get more pr emails. Firstly, that's where that's where
Speaker 1: I'm most invested in, Lucy.
Speaker 3: I'm sending ma filter.
Speaker 1: A STARFOCKX spiritual successor was announced from the original programmer.
Speaker 1: This is from matt Leone at Polygon. I gotta say
Speaker 1: the most surprising thing to me about this was at
Speaker 1: Leone's still at Polygon. He's been there since the beginning.
Speaker 1: Shout out to matt Leone. Announced Wednesday during the Humble
Speaker 1: Games Showcase, a developer, Too High Labs, the studio founded
Speaker 1: by original Starfox programmer Giles Goddard, is working on a
Speaker 1: STARFUCKX spiritual successor called Wild Blue. Shown in a brief
Speaker 1: teaser trailer and detailed via a press release and a
Speaker 1: Steam page.
Speaker 2: The game will be.
Speaker 1: A rail shooter, complete with animal pilots, dogfights, boss battles,
Speaker 1: and blue skies. Soar over oceans, desert ridges and perilous caves,
Speaker 1: battling waves of enemies and pushing back the baron's forces.
Speaker 1: Sounds very starfucks, Lucy. I guess my question to you
Speaker 1: is there's this is not the first one of these
Speaker 1: star star Fox likes we've seen recently, We've gotten quite
Speaker 1: a few of these. I think it's very cool to
Speaker 1: get one from someone who worked on the original that's
Speaker 1: kind of going for exactly Starfox. But it makes me
Speaker 1: begin to feel like, oh, maybe Nintendo's right that just
Speaker 1: bringing back Star Fox and making another Star Fox is
Speaker 1: not enough anymore, because it does feel maybe a dime
Speaker 1: a dozen at this point.
Speaker 3: Is they maybe they got wind that Nintendo is making
Speaker 3: a new star Fox and they're trying to ride this train.
Speaker 2: Yeah, that's definitely possible as well.
Speaker 3: Again, I don't know if Nintendo is alwaysn't, but like
Speaker 3: kind of weird that there's so many from coming out
Speaker 3: and being announced.
Speaker 1: I I think that, uh, I would like Star Fox
Speaker 1: to come back, but I do think it's time it
Speaker 1: gets like the Breath of the Wild equivalent, where you
Speaker 1: take the idea and you amp it up and maybe
Speaker 1: you know, I you know not it doesn't have to
Speaker 1: be like open world or something like that, or you know,
Speaker 1: flying around an open planet. Although I think that idea
Speaker 1: worked really well in that it was that you be
Speaker 1: soft toys the life game where you could build your space.
Speaker 3: I know, exactly what you mean.
Speaker 2: Yeah, and you could.
Speaker 1: Actually get an R wing in there, and our wing
Speaker 1: is the ship from Star Fox. So I think something
Speaker 1: like that could be very cool. But you know, with
Speaker 1: that Nintendo salt on top, that really makes it that
Speaker 1: extra flavorful.
Speaker 2: You know.
Speaker 3: Want to hear me out and hear me out here?
Speaker 2: Please?
Speaker 3: What about reimagining Star Fox for the TikTok generation.
Speaker 2: Boy, that's gotta work, right, That's just has to work.
Speaker 1: That's the brilliant That's just the Lucy James brilliance we
Speaker 1: bring you on the show for for Starlink was the
Speaker 1: name of that game, Reno, Thank you.
Speaker 2: I appreciate it all right, Sticky with Nintendo.
Speaker 1: Nintendo San Francisco store will open in May with exclusive
Speaker 1: products only available in this location.
Speaker 2: This is fir Andy Robinson at VGC. But really, I'm.
Speaker 3: About to become so popular.
Speaker 2: Yeah, Lucy, what are you doing?
Speaker 1: May fifteenth? I just need you to pick up something
Speaker 1: for me. It's gonna have items exclusive to this store.
Speaker 3: Oh, Jordan Middler, Hey, big man, Hey, big man, where
Speaker 3: are you staying in Tokyo? Which Pokemon store are you
Speaker 3: next to? And then he was like, can you get
Speaker 3: me these things, and I try to get every every
Speaker 3: gift that I tried to get from the Pokemon Store,
Speaker 3: from the Nintendo Store. I even try to get the
Speaker 3: pop up Moduma all sold out alsold out. I went
Speaker 3: to the Pokemon Center over in Shibuya, like twenty minutes
Speaker 3: after it opened, that little Pikachu ship had already already
Speaker 3: sold out.
Speaker 1: Oh yeah, and I think you know what this is
Speaker 1: gonna be, like, right, this is gonna be a nightmare
Speaker 1: as well. It's gonna I mean, especially when you say
Speaker 1: items exclusive to this store. But a line at the
Speaker 1: door first thing every morning, when those things drop, that's
Speaker 1: just what.
Speaker 2: It's gonna be.
Speaker 4: Like Wait in Union Square.
Speaker 2: Is that what it says?
Speaker 3: Yeah, but like which store? Nintendo Store Square.
Speaker 2: Yeah, maybe it's replacing.
Speaker 4: Oh here we go.
Speaker 3: Nintendo put out a release three three one Powell.
Speaker 2: Okay, all right, we're gonna get We're gonna docks the store.
Speaker 2: Everybody what we do on?
Speaker 3: Oh hey, this is on this is on the Ninto
Speaker 3: dot com. They put that on that what did it
Speaker 3: used to be? Oh it's right next to Victoria's Secret.
Speaker 2: Okay, it's a cool shopping in one go.
Speaker 3: Uh No, So there's the Macy's with the famed cheesecake
Speaker 3: factory on the top, there's an Apple store, there's Victoria's
Speaker 3: Secret and now Nintendo store. That, I mean, honestly cool.
Speaker 4: I'm super excited.
Speaker 2: What do you say? Thank you?
Speaker 1: Popin jan All right, let's let's wrap up the show.
Speaker 1: Just a couple more stories here. Sony banned Jonah Hill
Speaker 1: from using a PlayStation in that uh in super Bad.
Speaker 1: See they someone asked Seth Rogain, Hey, what's the weirdest
Speaker 1: note you ever got on a movie? And he said
Speaker 1: that the executives that Sony hated Jonah Hill's character so
Speaker 1: much in super Bad.
Speaker 2: They found him so so.
Speaker 1: Vile that the note that they got was he is
Speaker 1: not allowed to play the PlayStation in that scene where
Speaker 1: where what's his name is Michael Sarah was playing like
Speaker 1: Call of Duty or whatever.
Speaker 2: Yeah, They're like, Joe hellis.
Speaker 1: Just be walking around he does, don't even look at
Speaker 1: the PlayStation, don't even acknowledge it.
Speaker 2: Yes, yeah, and.
Speaker 3: Yet Kevin Spacey's character and a House of Cards, big
Speaker 3: PSVDA fan.
Speaker 2: Just a number one Vita ambassador.
Speaker 1: Yeah, and there's nothing get Yeah, Sony loves Kevin Spacey.
Speaker 2: It's crazy.
Speaker 1: All right, Assassin's Creed Shadows willupport steam Deck at release
Speaker 1: is more of a PSA. You know, I'm at a
Speaker 1: point now, three years on from the steam Deck where
Speaker 1: I assume new games won't work, and especially like you know,
Speaker 1: when I get like review games and things like that,
Speaker 1: I'm never like, oh, I should just play it on
Speaker 1: a steam Deck first.
Speaker 2: Usually they say don't do that. So it's like this
Speaker 2: game I'm like.
Speaker 1: Looking forward to it, I'm like, oh, yeah, I guess
Speaker 1: I'll just stream that to my steam Deck from the PC.
Speaker 1: But no, they're saying that it should work, although they
Speaker 1: are still awaiting the classification, the specific class classification from Valve.
Speaker 1: Where it's like, is that the green check mark which
Speaker 1: just says it works with the caveats? Is it the
Speaker 1: yellow Where it's like it could be something as simple
Speaker 1: as the text is a little small, or you have
Speaker 1: to really finagle the setting to get this thing to
Speaker 1: run in a way that is acceptable, although that is
Speaker 1: encompassed in that middle setting. And then let's see PlayStation
Speaker 1: Plus Extra and Premium are getting one of twenty twenty
Speaker 1: four's best platformers next week. This is from Jordan Miller
Speaker 1: at VGC Sony has announced PlayStation Plus Extra and Premium
Speaker 1: games for March. The games, which include releases on PS five,
Speaker 1: PS four, PSVR two, and the Classics Catalog, will be
Speaker 1: available from next week. Headlining the list for PlayStation Extra
Speaker 1: and Premium members is Ubisoft's Prince of Persia The Lost Ground.
Speaker 2: As well as EA's UFC five.
Speaker 1: Both games, along with the rest of the list, will
Speaker 1: be available on March eighteenth. They'll be joined by Captain Subasa,
Speaker 1: Rise of the New Champions. That's a good game, Mobile Suit, Gundam,
Speaker 1: Battle Operation, Code Ferry Arcade, Paradise, Bang On Balls, Chronicles
Speaker 1: all Right, you suck yep, you suck at Parking and
Speaker 1: Siberia The World Before. So yeah, pretty good list of
Speaker 1: games there. Definitely check out Prince of Persia if you've not, everybody.
Speaker 3: Check out Prince of Persia. Oh my god, what a game.
Speaker 2: Yep.
Speaker 1: Notable that that took like a year to come to
Speaker 1: PlayStation Plus and Dragon Age got there in four months.
Speaker 2: That's uh yeah.
Speaker 1: Also yep, oh yeah, Prince Spur and yeah, I think
Speaker 1: it was right. I think when we were talking about yeah,
Speaker 1: we were right about that. When we were talking about it,
Speaker 1: and it was like, wait, I think this is the
Speaker 1: one everyone just every time it comes up, everyone was like, yeah,
Speaker 1: that game rules.
Speaker 2: There was like no one being like, well, so.
Speaker 3: Good because every person had like their game yep.
Speaker 4: And then we all disagreed on Prince of Persia.
Speaker 2: Yeah, yeah, I love that game. All right.
Speaker 1: That does it for the headlines. Let's get over to
Speaker 1: the poll question.
Speaker 2: Let's see you.
Speaker 1: I have it right over here in my gamer browser,
Speaker 1: ready to grow go.
Speaker 2: Have you ever played Katamari Demasi?
Speaker 1: This game came out a long time ago, and I
Speaker 1: got to say, I think this is maybe the most
Speaker 1: telling pole we've ever had, Lucy. For this audience, sixty
Speaker 1: five percent of respondents of the nearly three thousand people
Speaker 1: that filled out this pole have played Katamari.
Speaker 2: Only thirty five percent have not.
Speaker 1: I mean, I know that's it is a popular franchise
Speaker 1: among gamers, but it's not one that's like that really
Speaker 1: I think is a household name. Uh So, I think
Speaker 1: our audience true hardcore gamers, Lucy, as I've always said, Yeah,
Speaker 1: the truth, the truest gamers, a very engaged audience is
Speaker 1: what is how I would phrase it in a pitch
Speaker 1: deck to advertisers.
Speaker 2: Uh that's uh.
Speaker 1: That's yesterday's poll. We have a new poll coming up
Speaker 1: here pretty soon. In the meantime, Lucy James, why don't
Speaker 1: you tell people what you have going on, what you've
Speaker 1: been working on, where people could find you on the internet,
Speaker 1: all that good stuff.
Speaker 3: So we recorded Bizek that is going up tomorrow, I believe.
Speaker 3: So we're only a couple episodes into Oppositik Guidan on
Speaker 3: Jeff Justice Our Adventure. Uh, if you want to come
Speaker 3: and experience it. Jeff has no idea, Baca has no
Speaker 3: idea where it goes.
Speaker 2: That's incredible and.
Speaker 3: It's it's taking all of my energy not to be
Speaker 3: like pulling faces and whatever. Whenever it's gonna be okay,
Speaker 3: I don't think so, I think we I feel I
Speaker 3: kind of feel bad, but it's one of the greatest
Speaker 3: stories I ever told, so whatever. We also, Tam and
Speaker 3: I are going to be playing more of split fiction
Speaker 3: after we've got the game Spot show up next, and
Speaker 3: then we'll be playing more split fiction, and then after
Speaker 3: that we got Voicemail done.
Speaker 2: Voicemail dump truck. Yeah yeah, I should.
Speaker 3: Be so yeah yeah, And tomorrow we're playing.
Speaker 1: Repo right yep, yeah, Repo on on Professional Fridays, everybody.
Speaker 1: We were going to do that on Grebscammix, but we
Speaker 1: saved that for UPF so we can get more people involved.
Speaker 1: Looking forward to that, that should be we should have
Speaker 1: a whole six person crew ready to go and play that.
Speaker 1: Looking forward.
Speaker 3: Yeah, I'm doing so. You're gonna see a new setup
Speaker 3: for me because I'm in the middle of painting my office,
Speaker 3: so I'm actually gonna set it up. I'm going to
Speaker 3: set up like a random camera just in my living.
Speaker 2: Room, Randy cam all right, let's go.
Speaker 1: Randy Pittwick camp in my living You don't want that,
Speaker 1: You really don't want that, all right?
Speaker 2: New poll question? Have you ever played the Elder Scrolls
Speaker 2: for Oblivion? Yes? Or no?
Speaker 1: I expect most people probably have, but looking forward to this, I'll.
Speaker 2: Be surprised if you seen that.
Speaker 3: Have you ever seen that with the tidy tim song
Speaker 3: in Oblivion? I don't know if I have the Tiptoe
Speaker 3: through the Tulips one, because that is.
Speaker 2: Okay, have you ever seen that as well? Put that
Speaker 2: in the comments let us know.
Speaker 1: We'll get to that poll question on tomorrow's show of
Speaker 1: Game Breaking News.
Speaker 2: I'm gonna remember to say that every time I will
Speaker 2: never sit there.
Speaker 4: I said a game mess mornings like sometimes.
Speaker 1: It don't have Uh yeah on game Breaking News tomorrow
Speaker 1: here on the Power Block, which you know, once again
Speaker 1: is a collaboration between Game Spot and Giant Bomb, and
Speaker 1: we're gonna just keep doing it, everybody. Uh on that
Speaker 1: episode we will have I think tomorrow Sin should be back.
Speaker 2: I believe I'm looking forward to it.
Speaker 1: In the meantime, though, Lucy James, thank you so much
Speaker 1: for hanging out with me today and talk about video games.
Speaker 2: I really appreciate it.
Speaker 4: Thank you. Highlight of the week.
Speaker 1: Thank you everyone in the background that's made this happen.
Speaker 1: Thank you Jan and Jean Luke for helping figure this out.
Speaker 1: We're gonna get all this stuff stitched together even better
Speaker 1: than today going forward. Everybody, but thank you for watching
Speaker 1: and listening at home. We are gonna just keep making
Speaker 1: this stuff for you. We really do like doing it.
Speaker 1: That's why we put so much work into it. So
Speaker 1: the fact you all keep showing up to watch and
Speaker 1: listen means the world. So tune in for the Power
Speaker 1: Block every day and then just keep it on watch.
Speaker 1: There's gonna be something fun happening on your screen and
Speaker 1: cool people doing it, so we really appreciate everyone coming
Speaker 1: along on the ride with us. All right, have a
Speaker 1: good one, take care of yourself and goodbye.