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<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with your host me,

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<v Speaker 1>Jeff Grob. I messed up this intro because I got

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<v Speaker 1>rid of all the ad stuff in here. I'm your

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<v Speaker 1>host from Giantbob dot com, though that's still true. Thank

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<v Speaker 1>you for tuning in. In this episode, we're going to

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<v Speaker 1>be talking about reviewing RPGs and how that should come

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<v Speaker 1>with Hazard pay, and I think Squreenix might be doing

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<v Speaker 1>something with that chrono trigger. It's gonna be a good

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<v Speaker 1>one because we have Jesse Vittelli on the show. Jesse,

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<v Speaker 1>how are you doing.

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<v Speaker 2>I'm doing great. Thanks for having me. Yeah, good Wednesday.

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<v Speaker 1>Good Wednesday. You did have that review go up. We'll

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<v Speaker 1>talk about that here in a little bit. But we

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<v Speaker 1>also talked a little bit before we get started about

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<v Speaker 1>a Game of the Year catch up, Like where are

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<v Speaker 1>you at with that? Really? Because I'm at a point

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<v Speaker 1>where it's like, oh God, I'm I'm giving up on

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<v Speaker 1>some ideas of finishing some of these games.

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<v Speaker 2>I feel okay because I feel like I played a

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<v Speaker 2>good cadence of games this year of previous years where

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<v Speaker 2>it feels like I'm my entire year is catch up.

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<v Speaker 2>But there are definitely games that are going to slip

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<v Speaker 2>out of my ability to play the games in the

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<v Speaker 2>next like two weeks, promise. Mascot Agency is still like

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<v Speaker 2>top of my list, Like that is probably the next

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<v Speaker 2>thing I'm gunning for, but I'm like halfway through Dispatch.

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<v Speaker 2>I haven't finished that yet. There's just like so many

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<v Speaker 2>smaller projects that I would have loved to have time for,

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<v Speaker 2>but just not how that works sometimes.

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<v Speaker 1>Yep, yeah, same, the one that is like kind of

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<v Speaker 1>like sticking in my craw a little bit that I

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<v Speaker 1>don't know will do me, Like it won't pay any

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<v Speaker 1>dividends if I actually do go back to it with

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<v Speaker 1>Like this crowd that I'm gonna be doing doing Game

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<v Speaker 1>of the Year with is the new Mafia game. I

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<v Speaker 1>kind of want to finish that. I was having a

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<v Speaker 1>good time with it, and it doesn't seem like it's

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<v Speaker 1>too long. Yeah, I bet I would end up quite

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<v Speaker 1>liking that game. I don't know, maybe not enough to

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<v Speaker 1>get my top ten, but there's a chance. I don't know.

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<v Speaker 1>But there's so many other games I need to finish.

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<v Speaker 1>Expedition thirty three, that's number one. I got to finish

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<v Speaker 1>that and then I could start maybe doing some of

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<v Speaker 1>this other stuff.

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<v Speaker 2>We'll see Mafia short enough, you could get through it.

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<v Speaker 2>I think I'd beat that game in like eight hours.

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<v Speaker 1>Yeah, And I'm like, I'm a good two hours into

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<v Speaker 1>that game already, so I could probably make a dent

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<v Speaker 1>in there. All right, you know there's a lot to

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<v Speaker 1>talk about. Let's go ahead and get started and explain ourselves.

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<v Speaker 1>We're Giant Bomb Video Game Defaces. We're here on the

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<v Speaker 1>Internet without the backing of any sort of corporation. We're

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<v Speaker 1>independent games media, and that means we need your help

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<v Speaker 1>to ensure that we can continue doing this whole shindig.

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<v Speaker 1>That means go to giant bomb dot com slash join,

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<v Speaker 1>become a member, and when you do that, that ensures

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<v Speaker 1>the future of everything we're doing here, that we can

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<v Speaker 1>keep doing cool stuff, do our Game of the Year,

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<v Speaker 1>get together. We could do Summer game Fest, we did

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<v Speaker 1>the Bombathon, We could do all kinds of fun stuff,

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<v Speaker 1>including our regular shows like black Club and all that.

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<v Speaker 1>And if you like that stuff, support us. Giant Bomb

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<v Speaker 1>dot com. Slash Join gets you ad free shows, gets

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<v Speaker 1>you some other goodies. A lot more goodies next year,

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<v Speaker 1>as we deliver on all the promises we made at

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<v Speaker 1>the last Bombathon, looking forward to making all that happen.

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<v Speaker 1>The new website should be launching kind of like in

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<v Speaker 1>Earnest here pretty soon. Chuck is building it as we're

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<v Speaker 1>landing the plane, and it's coming together real nice, everybody,

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<v Speaker 1>So get right, we're ready for that. That does mean

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<v Speaker 1>the old site is still frozen as of now, and

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<v Speaker 1>it's gonna be frozen forever because it's just gonna go

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<v Speaker 1>away and what's gonna be replaced by this new one,

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<v Speaker 1>So look out for that. Aaron, A couple of a

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<v Speaker 1>couple of days. As far as this show goes most weekdays,

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<v Speaker 1>I Jeff Greb will help piece your gaming life back together.

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<v Speaker 1>That includes breaking news and maybe even some of our

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<v Speaker 1>own original reporting. For all these topics, I'll get the

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<v Speaker 1>input of a bona fide expert who will make me

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<v Speaker 1>look smart. If you were watching live on twitch, welcome.

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<v Speaker 1>You can always listen to the show later on podcast

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<v Speaker 1>feeds by searching for Games Mornings, or find the RSS

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<v Speaker 1>feed on giant bomb dot com. You can also catch

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<v Speaker 1>the show later with chapters and timestamps on YouTube. Hello YouTube.

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<v Speaker 1>All right, we have a lot to get into, so

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<v Speaker 1>let's start the morning mess with Octopath Travelers zero reviews.

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<v Speaker 1>It has an eighty three on Open Critic, and we

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<v Speaker 1>have some reviews here. I'll read a couple of these

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<v Speaker 1>real quick. Afore our star review from Alan Win at

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<v Speaker 1>games Radar Plus, who says it's commendable that something like

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<v Speaker 1>Octopath Traveler zero exists. Steve Watts at GameSpot gave it

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<v Speaker 1>an eight out of ten. Has said a stellar combat

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<v Speaker 1>system and multitude of strategic wrinkles are the glue that

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<v Speaker 1>holds this well told, if disjointed, episodic story together, and

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<v Speaker 1>then the six axises. Dominic Layton gave it an eight

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<v Speaker 1>out of ten, said Octopath Zero maintains the series's gorgeous

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<v Speaker 1>pixel art esthetic, while it's adapted and evolved take on

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<v Speaker 1>Champions of the Continent's gameplay ensures that it feels like

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<v Speaker 1>a worthy console release. Just so you played this, right,

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<v Speaker 1>I did? So? What was what was that like reviewing

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<v Speaker 1>a big ol' RPG? It's what, what like twenty thirty hours? Yeah?

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<v Speaker 2>Yeah? It just like multiply that by five and you're good.

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<v Speaker 2>I think. So I have seen like the true ending,

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<v Speaker 2>I have done all the side quests, I have recruited everybody,

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<v Speaker 2>and I think my hour account's like roughly one hundred

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<v Speaker 2>and thirteen hours, give or take. Some of that's idle time.

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<v Speaker 2>I definitely like fell asleep while playing once or twice,

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<v Speaker 2>so you know, sure, of course within like a ten

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<v Speaker 2>hour thing. But that game is really good. It's definitely

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<v Speaker 2>uneven pacing wise. It's if you've played previous Octopath games,

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<v Speaker 2>you kind of know like you're jumping around different stories

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<v Speaker 2>a lot between the eight characters. This game's a little

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<v Speaker 2>more focused because you have a like a created main

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<v Speaker 2>character that you then recruit people sort of Sweeken in style.

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<v Speaker 2>You've got a lot of party members you can deal with,

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<v Speaker 2>and the story is not necessarily focused on the characters

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<v Speaker 2>as much as it is like just the story that

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<v Speaker 2>they have like like put in front of you, and

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<v Speaker 2>it has branching pads, like you know, you'll go and

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<v Speaker 2>there's three chapters that you'll do, and then they'll converge

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<v Speaker 2>into one linear section and then they'll dive divulge again

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<v Speaker 2>into multiple chapters. And I think the sections of the

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<v Speaker 2>three chapters are a little weaker just because they're shorter.

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<v Speaker 2>They don't really give enough run time to really do

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<v Speaker 2>justice to the villains that they're trying to set up.

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<v Speaker 2>But when that game gives you a long stretch like

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<v Speaker 2>an eight nine chapter section, I think it's some of

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<v Speaker 2>the best stuff that game does, but it's long, like

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<v Speaker 2>you're in it for the long haul. And I do

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<v Speaker 2>think the best parts of the game are at the end.

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<v Speaker 2>The last twenty hours or so is I think when

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<v Speaker 2>that story really thrives. But how do you go to

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<v Speaker 2>somebody in the beginning of December and go you got

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<v Speaker 2>to play like fifty hours before you really get into

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<v Speaker 2>the meat of what this thing is trying to do.

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<v Speaker 2>I don't think that's like a fair thing to say

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<v Speaker 2>to somebody.

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<v Speaker 1>I mean, there's gonna be the sickos out there that

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<v Speaker 1>want to hear exactly that, but they know who they

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<v Speaker 1>are and they already know they're getting this game right.

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<v Speaker 1>Like when you're going to recommend this to someone who's unsure, Yeah,

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<v Speaker 1>that's a difficult thing to even explain, let alone get

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<v Speaker 1>them excited about the prospect. Let's like hit some of

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<v Speaker 1>the other aspects of it, like maybe there are some

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<v Speaker 1>winning factors here. Does the combat like hold up over

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<v Speaker 1>this entire run time or where you still as engaged

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<v Speaker 1>with the mechanics ninety one hundred hours in.

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<v Speaker 2>It has some of my favorite things that RPG combat

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<v Speaker 2>can do, which is like it's gonna be easy at first,

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<v Speaker 2>there's gonna be some sort of difficulty spike later, and

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<v Speaker 2>then you're gonna kind of break the system wide open

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<v Speaker 2>once you've spent enough time with it, you've accrued enough

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<v Speaker 2>job points and you're able to sort of the way

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<v Speaker 2>the system works is you sort of level up each character,

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<v Speaker 2>you gain abilities, and then you can spend points on

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<v Speaker 2>those abilities to give them to other characters, so you

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<v Speaker 2>can sort of mix and match a bunch of different

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<v Speaker 2>abilities and passives and all these things, so you can

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<v Speaker 2>really sort of create your own build, if you will,

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<v Speaker 2>for all your different characters, and you can give them

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<v Speaker 2>more options in combat, like, oh, this character is not

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<v Speaker 2>a spell caster, but I'll give them some spells so

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<v Speaker 2>they have more variety. And then there's some passives that

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<v Speaker 2>are like twenty five percent chance to take an extra turn.

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<v Speaker 2>And when you get into that stuff, then you start

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<v Speaker 2>really starting to build into these like game breaking situations.

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<v Speaker 2>Because the big thing about Octopath zero is it's not

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<v Speaker 2>just four people on the field, it's eight, So you

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<v Speaker 2>have like a front row and back row that you're

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<v Speaker 2>switching between to be able to take. Oh, this character

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<v Speaker 2>is not good at this fight, so let me like

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<v Speaker 2>swap them to the back. He'll regenerate HP and MANNA

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<v Speaker 2>or sp whatever, and then this other character can do something,

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<v Speaker 2>And so there's a lot of flexibility. I did find

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<v Speaker 2>it kind of easy early on, sure, and then it

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<v Speaker 2>has like a difficulty spike in the middle, and then

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<v Speaker 2>once I figured the system out, it kind of got

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<v Speaker 2>easy again. I think it's easier than the previous games,

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<v Speaker 2>but I also think that's just because you have more

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<v Speaker 2>tools to work with, and so it was I was

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<v Speaker 2>engaged the whole time, Like there are definitely fights that

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<v Speaker 2>ask you to lock in, but I never felt it

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<v Speaker 2>was unfair, except for maybe the last fight of the

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<v Speaker 2>game that's like a different scenario altogether. But I definitely

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<v Speaker 2>felt that the combat was probably like the shining point

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<v Speaker 2>of this game. It was the thing that I was

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<v Speaker 2>you can tell a games combat as good as when

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<v Speaker 2>you hit as many random encounters as you do and

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<v Speaker 2>you still do them. You don't just run away from them.

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<v Speaker 2>You don't get like bored, You're like, I don't I

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<v Speaker 2>don't want to do this anymore like I was. I

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<v Speaker 2>was fighting every encounter I hit because I was just

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<v Speaker 2>having a good time messing around with different ideas and

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<v Speaker 2>you know, tinkering. It's a game for the spreadsheets that goos.

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<v Speaker 2>If you're somebody who loves to put everything into a

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<v Speaker 2>spreadsheet and tinker, a great game for you.

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<v Speaker 1>How do you feel about like Square Enix's sort of

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<v Speaker 1>the state of their RPGs, the state of HD two D.

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<v Speaker 1>Do you think this game is an indication that they

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<v Speaker 1>are kind of in a good place with the HD

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<v Speaker 1>two D games and you expect more and better going

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<v Speaker 1>forward from them, or or what.

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<v Speaker 2>I I'm somebody who likes HD two D a lot.

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<v Speaker 2>I know it's starting to like wear on some people.

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<v Speaker 2>They're like, oh another a lot too.

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<v Speaker 1>Yeah.

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<v Speaker 2>Yeah, I think between this and Dragon Quest, I think

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<v Speaker 2>they've like really hit their stride. I do think with

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<v Speaker 2>this game, because I don't want to like make assumptions here,

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<v Speaker 2>but it does feel like some of the assets were

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<v Speaker 2>never meant to be blown up to you know, four

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<v Speaker 2>K resolution to fourteen forty P because some of them

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<v Speaker 2>do look a little blurry, because this is like a

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<v Speaker 2>reimagining of the mobile game. So I think this game

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<v Speaker 2>like looks visually looks a little worse than like an

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<v Speaker 2>Octopath two or a Dragon Quest one and two HD

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<v Speaker 2>two D like it fit somewhere in the middle there.

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<v Speaker 2>But I think more importantly, it's a really interesting sign

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<v Speaker 2>that Square decided to take one of their mobile properties

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<v Speaker 2>and make it into a full fledged console release, which

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<v Speaker 2>means like, are we gonna look at are they gonna

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<v Speaker 2>start looking at their other catalog of other mobile games

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<v Speaker 2>like a near reincarnation, a Final Fantasy, Brave X Vaist,

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<v Speaker 2>I don't know, and turn those into full console releases

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<v Speaker 2>with like added dialogue and the town building stuff of

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<v Speaker 2>Octopad zero, which is really interesting. That's what I'm interested

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<v Speaker 2>in knowing is is what does this mean for their

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<v Speaker 2>mobile catalog going forward, games that were never really made

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<v Speaker 2>available to people that refuse to play a mobile game.

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<v Speaker 1>You know, Yeah, I think at the very least, you're right,

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<v Speaker 1>it's a sign that Square Enix sees that they leave

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<v Speaker 1>money on the table when they take a franchise and

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<v Speaker 1>just put it out as a new mobile game. Maybe

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<v Speaker 1>the strategy going forward will be like, Okay, let's build

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<v Speaker 1>these games in such a way that's like, hey, if

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<v Speaker 1>it pops off on mobile. It makes all the money

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<v Speaker 1>in the world great if it does. Okay, though, let's

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<v Speaker 1>make sure we're ready to take those assets in that

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<v Speaker 1>world can quickly apply it to the where that where

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<v Speaker 1>that audience is on the consoles and on PC. Let's

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<v Speaker 1>go bring it to where that those people are. So

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<v Speaker 1>I'd say, Okay, they're being mindful of that. I think

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<v Speaker 1>that's pretty smart. I don't know. I'm interested to see.

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<v Speaker 1>I hope HD two D just continues and they keep

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<v Speaker 1>refining it and coming up with new ways of expressing

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<v Speaker 1>that idea, because I think they've it's improved in terms

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<v Speaker 1>of visuals over time, and I think that all the

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<v Speaker 1>different kinds of RPG systems they've applied to that have

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<v Speaker 1>also been mostly very interesting or at least fun to

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<v Speaker 1>play around with. Well, I guess the next question would

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<v Speaker 1>before we move on then, is do you think we

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<v Speaker 1>get like a final Fantasy, like a new Final Fantasy

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<v Speaker 1>in HD two D style of any sort. Obviously wouldn't

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<v Speaker 1>be Final Fantasy seventeen or whatever it would be. Could

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<v Speaker 1>you see them being like, you know what, this is

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<v Speaker 1>a good way for us to keep Vinyl Fantasy in

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<v Speaker 1>people's minds and keep them happy and kind of play

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<v Speaker 1>to the Sikos in some ways, or does that always

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<v Speaker 1>have to be like the biggest, most expensive looking franchise.

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<v Speaker 2>I don't know. I feel like especially with something like

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<v Speaker 2>Final Fantasy seven right where they've kind of spun it

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<v Speaker 2>off into like here's like a Battle Royale game, Here's

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<v Speaker 2>like the Ever Crisis, like the mobile game. I could

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<v Speaker 2>definitely see a spin off somewhere down the line than

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<v Speaker 2>wanting to use the HG two D style like they

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<v Speaker 2>obviously did the the Pixel Remasters whatever a couple of

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<v Speaker 2>years ago. But I don't see why they wouldn't at

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<v Speaker 2>least want to experiment with HG two D for Final Fantasy,

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<v Speaker 2>especially because there's such a large older audience that is

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<v Speaker 2>like we we missed the pixel, we mix missed the

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<v Speaker 2>pixel art, we miss all of this, Like, let's we'd

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<v Speaker 2>love to have a game like that. I miss I

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<v Speaker 2>missed the pixel. I miss uh that movie Pixels with I.

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<v Speaker 1>Don't in that movie was Adam Sandler's work.

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<v Speaker 2>Yeah, I wanted to say Adam Sandler, but I was like,

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<v Speaker 2>it feels like an Adam Sandler movie. But yeah, I

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<v Speaker 2>don't know. Final Fantasy is an interesting one. I don't think,

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<v Speaker 2>like you said, seventeen wouldn't be pixel remastered in a

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<v Speaker 2>way or HDTWD, but I could see a smaller side

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<v Speaker 2>project or like a spin off them just trying something out. Absolutely,

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<v Speaker 2>why not. You got it, You got all the assets

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<v Speaker 2>for it.

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<v Speaker 1>Like you know, the games seem to be like when

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<v Speaker 1>they do make HD two D games, they get attention

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<v Speaker 1>and they seem to sell. So yeah, it's got to

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<v Speaker 1>be a little bit more affordable to produce a game

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<v Speaker 1>like that, I would hope. So we'll see. Okay, the

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<v Speaker 1>other reviews are in for Metroy Prime four Beyond. This

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<v Speaker 1>popped off yesterday, but you know, we talked a little

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<v Speaker 1>bit about it on the BombCast, settling in on open

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<v Speaker 1>critic at least at an eighty two so far. Logan

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<v Speaker 1>Plant at IGN said Battery Prime four Beyond is an excellent,

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<v Speaker 1>if relatively uneven revival that reaches heights worthy of a

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<v Speaker 1>Metro name in its best moments. Three out of five

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<v Speaker 1>from Alex Donaldson at Eurogamer, Metroy Prime four Beyond is

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<v Speaker 1>enjoyable enough and has glimpses of vintage Metroid shining through.

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<v Speaker 1>This game could and should have been so much more.

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<v Speaker 1>Eight out of ten from Steve Watts at GameSpot High

299
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<v Speaker 1>highs and middling low make Metro Prime Force Return uneven.

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<v Speaker 1>It's like a lot of a lot of people hitting

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<v Speaker 1>this idea of like, hey, when it's when it's the

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<v Speaker 1>metro game I was hoping for, it's awesome and kind

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<v Speaker 1>of better than any Metro game before it. When it's

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<v Speaker 1>doing anything else, it is maybe often mid I'm like,

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<v Speaker 1>I need to see this game for myself, Jesse. That's

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00:14:20.000 --> 00:14:21.879
<v Speaker 1>where I continue to be. We've been talking about it

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00:14:21.919 --> 00:14:23.759
<v Speaker 1>for forever, and in the last couple of days, especially

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00:14:23.799 --> 00:14:25.960
<v Speaker 1>now as the reviews have come out, been kind of

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<v Speaker 1>talking to them blue in the face with people who

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<v Speaker 1>either have been playing it or with people who've been

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<v Speaker 1>reading these reviews, and it's like, well, what don't what

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<v Speaker 1>people what don't people like about this game? And it's

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<v Speaker 1>I don't even think people there's not much they don't

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00:14:35.879 --> 00:14:37.879
<v Speaker 1>like about it. There's just some things about it that

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00:14:37.919 --> 00:14:40.879
<v Speaker 1>are missing, Like there's no negative reviews on Metacritic or

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00:14:40.919 --> 00:14:44.519
<v Speaker 1>Open Critic. It's all like, at worst mixed. But you know,

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<v Speaker 1>this is a series that traditionally has had over nineties

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<v Speaker 1>on these aggregation websites, so I don't know. How are

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<v Speaker 1>you feeling about it all? Have you been talking to

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<v Speaker 1>anyone who's been playing it, or you still planning to

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<v Speaker 1>play it the first moment it drops, I don't know,

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<v Speaker 1>how do you feel about it? Yeah?

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<v Speaker 2>So I got to play a lit little bit of

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<v Speaker 2>it back at that preview a couple of weeks ago

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<v Speaker 2>where we played the forest level Fairy Green, and I

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00:15:05.200 --> 00:15:07.480
<v Speaker 2>walked away like pretty stoked on it, Like sure, there's

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<v Speaker 2>a lot of talk about the companion Miles McKenzie, like,

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<v Speaker 2>it always felt to me like they were gonna just

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<v Speaker 2>kind of chip him off and put him somewhere and

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<v Speaker 2>be like, Okay, that was for this section. You'll get

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<v Speaker 2>a new guy for the next section. And that's what

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<v Speaker 2>it sounds like. I don't know. I think the biggest

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<v Speaker 2>thing for me of the things that I've heard about

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<v Speaker 2>this game is that it's very like linear. I guess

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<v Speaker 2>I'm afraid to use that word here, but it is like,

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<v Speaker 2>you're gonna go to Buyom, You're gonna do the narrative stuff,

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<v Speaker 2>You're gonna go back to the desert, you're gonna go

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<v Speaker 2>to the next People are describing it as like a

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<v Speaker 2>three D Zelda, right, Yes, to me, that's not something

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<v Speaker 2>that interests me. I don't I'm gonna say something controversial here.

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<v Speaker 2>I don't love older three D Zelda games. Not really

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<v Speaker 2>my jam. So to me, it's like, oh, the things

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<v Speaker 2>I like about Metroid are not here, and that's fine.

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<v Speaker 2>This is a different game. It's trying to do something different,

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<v Speaker 2>not for me, moving on, but I'm a little bummed.

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<v Speaker 2>I think it has the unfortunate pressure of being in development,

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<v Speaker 2>even though it's been rebooted multiple times, you know, changed hands.

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<v Speaker 2>But we've known about this game for like eight years

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<v Speaker 2>at this point, and everyone is kind of in their

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<v Speaker 2>head made up their minds about what this game was

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<v Speaker 2>going to be or what this game should be. And

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<v Speaker 2>now we have a finished product and people can actually

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<v Speaker 2>like wrestle with their thoughts on what this thing is.

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<v Speaker 2>And some people are walking away like it's not really

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<v Speaker 2>what I wanted it to be. It's not what I

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<v Speaker 2>maybe built it up to be. It's not a lot

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<v Speaker 2>of these things. But what's here is fine. There are

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<v Speaker 2>parts of it I like, but there are parts that

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<v Speaker 2>I don't. And it's like, I don't think this game

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<v Speaker 2>was ever going to go any other way. If we're

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<v Speaker 2>being honest, I feel like it had the unfortunate problem

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<v Speaker 2>of having to deal with years and years and years

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<v Speaker 2>of expectations.

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<v Speaker 1>Yeah, and the years of like a baggage of like

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<v Speaker 1>previous developers work and stuff, and they probably were taken

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<v Speaker 1>as much of that as they possibly could. It seemed

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<v Speaker 1>like that was a little bit of an albatross here. Yeah,

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<v Speaker 1>that does seem to be the main One of the

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<v Speaker 1>main contentions is it is not this necessarily super interconnected

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00:16:52.799 --> 00:16:55.279
<v Speaker 1>world where it's like, here is the the you know,

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<v Speaker 1>the lava biome overlapping with the ice biome in some way.

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<v Speaker 1>It is like you go to this lava biome and

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<v Speaker 1>it's almost like a Zelda dungeon, and then once you're

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<v Speaker 1>in there, that's very There's a metroid world to explore,

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<v Speaker 1>and it has the elements of a Metroid vein of

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<v Speaker 1>the metro venue that you would expect, but it is

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<v Speaker 1>it still feels maybe closer to an operative time than

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00:17:15.799 --> 00:17:17.839
<v Speaker 1>to a Metroid prime and it's like, oh yeah, if

379
00:17:17.880 --> 00:17:20.200
<v Speaker 1>you were expecting one, I could see that that disappointment

380
00:17:20.200 --> 00:17:23.039
<v Speaker 1>coming through. It's like, is it good at what it's doing.

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<v Speaker 1>I will be curious to see that because I think

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<v Speaker 1>We're still in a point where a lot of these

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00:17:28.640 --> 00:17:31.200
<v Speaker 1>criticisms that are coming through are coming from that place

384
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<v Speaker 1>that you're talking about eight years of thinking about what

385
00:17:34.359 --> 00:17:36.440
<v Speaker 1>this game could be and trying to match that up

386
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<v Speaker 1>with what it actually is, and if it doesn't fit exactly,

387
00:17:39.839 --> 00:17:42.079
<v Speaker 1>that it doesn't just like disappoint it kind of hurts like,

388
00:17:42.160 --> 00:17:45.480
<v Speaker 1>oh my, you know, the game in my imagination isn't real,

389
00:17:45.599 --> 00:17:47.279
<v Speaker 1>and now I have to like sort of mourn that

390
00:17:47.319 --> 00:17:50.039
<v Speaker 1>a little bit. And it's like, Okay, well, I think

391
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<v Speaker 1>we might be able to get on the other side

392
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<v Speaker 1>of this and be like, well, what did they make

393
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<v Speaker 1>and is that good? And it sounds like, for the

394
00:17:55.599 --> 00:17:57.720
<v Speaker 1>most part, the answer to that is actually yes, because

395
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<v Speaker 1>again these reviews mostly positive. Yeah.

396
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<v Speaker 2>And that's the thing, right is you always have that

397
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<v Speaker 2>first wave. You always have the reviewers, and then the

398
00:18:05.119 --> 00:18:06.759
<v Speaker 2>people who have like kind of played a little bit

399
00:18:06.799 --> 00:18:08.319
<v Speaker 2>of it and have be able to talk about it,

400
00:18:08.519 --> 00:18:09.880
<v Speaker 2>and then you know, give it a couple of weeks

401
00:18:09.880 --> 00:18:12.160
<v Speaker 2>you see sort of what the wider audience thinks, and yeah,

402
00:18:12.519 --> 00:18:14.200
<v Speaker 2>usually land somewhere in the middle.

403
00:18:14.720 --> 00:18:19.440
<v Speaker 1>Yep, exactly. All right, let's get to this next story.

404
00:18:19.519 --> 00:18:22.640
<v Speaker 1>Yacht Club Games describes Mina the Hollower as a make

405
00:18:22.799 --> 00:18:25.400
<v Speaker 1>or break game. This is from Ben Lyons, a game reactor.

406
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<v Speaker 1>Considering the heights that Yacht Club Games reached when Shovel

407
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<v Speaker 1>Night arrived, you might think that the indie developer would

408
00:18:31.279 --> 00:18:34.000
<v Speaker 1>be in a rather good place still, but evidently not.

409
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<v Speaker 1>In a new Bloomberg article, it's claimed that the upcoming

410
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<v Speaker 1>title from the studio, Mina the Hollower, which recently got

411
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<v Speaker 1>delayed indefinitely, is a make or break game, one where

412
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<v Speaker 1>poor sales could be the last straw for the studio.

413
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<v Speaker 1>As per co founder and studio director Sean Alasco, It's

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<v Speaker 1>said that it said that Mina the Hollower is make

415
00:18:51.240 --> 00:18:53.519
<v Speaker 1>or break for sure. If we sold five hundred thousand copies,

416
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<v Speaker 1>then we would be golden. If we sold even two

417
00:18:55.759 --> 00:18:58.119
<v Speaker 1>hundred thousand copies, that would be really really great. If

418
00:18:58.119 --> 00:19:01.119
<v Speaker 1>we sold like one hundred thousand, that's not so good.

419
00:19:01.400 --> 00:19:05.359
<v Speaker 1>This is something that marketing director Celia Shilling shouts out to. Celia,

420
00:19:05.799 --> 00:19:08.160
<v Speaker 1>seems to be confirmed by noting that your company is

421
00:19:08.200 --> 00:19:11.319
<v Speaker 1>only as strong as your last game. Bloomberg then went

422
00:19:11.359 --> 00:19:13.440
<v Speaker 1>a step further to explain that the studio had already

423
00:19:13.519 --> 00:19:16.519
<v Speaker 1>undergone downsizing and even put out a second project, or

424
00:19:16.519 --> 00:19:18.720
<v Speaker 1>put a second project on the back burner, which is

425
00:19:19.119 --> 00:19:22.559
<v Speaker 1>supposedly the three D Shovel Nights sequel, all because it

426
00:19:22.599 --> 00:19:25.680
<v Speaker 1>has churned through most of its capital, quite a dire

427
00:19:25.720 --> 00:19:29.400
<v Speaker 1>set of circumstances, says the story here. Yeah, I mean

428
00:19:30.319 --> 00:19:35.039
<v Speaker 1>in my head, Jesse, when I think about like indie studios,

429
00:19:35.920 --> 00:19:37.799
<v Speaker 1>I don't know the inner workings. I've never run an

430
00:19:37.839 --> 00:19:39.480
<v Speaker 1>indie studio, but it's like at a servia bot. It's like,

431
00:19:39.519 --> 00:19:41.000
<v Speaker 1>you know, if you have one of those games like

432
00:19:41.480 --> 00:19:44.599
<v Speaker 1>let's say, Hollow Night, I think just sells forever, and

433
00:19:44.640 --> 00:19:46.440
<v Speaker 1>it's sort of like you can use that to fund

434
00:19:46.480 --> 00:19:49.599
<v Speaker 1>your development and that's fine, and it's like, oh, but's

435
00:19:49.680 --> 00:19:53.559
<v Speaker 1>it's probably like the number of games from indie studios

436
00:19:53.599 --> 00:19:57.240
<v Speaker 1>that are like that. It's probably single digits, right, there's

437
00:19:57.279 --> 00:20:01.640
<v Speaker 1>probably only a like stardew Valley probably pays for that

438
00:20:01.440 --> 00:20:04.440
<v Speaker 1>that really that one person and a couple of contractors

439
00:20:04.759 --> 00:20:08.759
<v Speaker 1>to do that work over there, probably forever Show Night

440
00:20:08.799 --> 00:20:10.799
<v Speaker 1>a little bit of a bigger to a slightly bigger

441
00:20:10.839 --> 00:20:14.400
<v Speaker 1>team and maybe a slightly smaller game in terms of

442
00:20:14.799 --> 00:20:18.400
<v Speaker 1>scale of success, although it was still very popular popular. Yeah,

443
00:20:18.440 --> 00:20:20.440
<v Speaker 1>and so they are in a situation where it's like

444
00:20:21.119 --> 00:20:23.519
<v Speaker 1>they were able to take on some bets and continue

445
00:20:23.559 --> 00:20:25.960
<v Speaker 1>to make stuff, but now they are on the hook

446
00:20:26.079 --> 00:20:29.079
<v Speaker 1>for the next game has to deliver, and it's god

447
00:20:29.119 --> 00:20:31.799
<v Speaker 1>that is I mean, I suppose that's where we're all at, right.

448
00:20:31.839 --> 00:20:33.039
<v Speaker 1>You have to go to work the next day, You

449
00:20:33.039 --> 00:20:34.640
<v Speaker 1>have to make money the next day because the money

450
00:20:34.680 --> 00:20:36.640
<v Speaker 1>you made the day before you spent on just trying

451
00:20:36.640 --> 00:20:39.359
<v Speaker 1>to live and survive. But I don't know. Something about

452
00:20:39.359 --> 00:20:41.680
<v Speaker 1>this still feels like, Man, I thought this studio would

453
00:20:41.720 --> 00:20:45.319
<v Speaker 1>be in a slightly stronger position. What's your take, Well.

454
00:20:45.200 --> 00:20:47.480
<v Speaker 2>I think that's like a good indication of like where

455
00:20:47.480 --> 00:20:50.599
<v Speaker 2>we're at. We talk a lot about the problems that

456
00:20:51.559 --> 00:20:55.480
<v Speaker 2>indie developers are facing. Right The publishers simply aren't aren't

457
00:20:55.480 --> 00:20:58.519
<v Speaker 2>there to you know, jump buckets of cash anymore unless

458
00:20:58.519 --> 00:21:00.920
<v Speaker 2>you're making very specific types of game that they're searching for,

459
00:21:01.200 --> 00:21:04.200
<v Speaker 2>and even that is very small. But you have these studios,

460
00:21:04.240 --> 00:21:06.240
<v Speaker 2>these legacy studios that have built an ip as big

461
00:21:06.279 --> 00:21:10.880
<v Speaker 2>as Shovel Night Struggling and these games. Meana, The Hollower

462
00:21:10.920 --> 00:21:12.799
<v Speaker 2>has been in development for a while. We've seen it,

463
00:21:12.799 --> 00:21:16.559
<v Speaker 2>it's had release dates, it's gotten moved. That's expensive. That's

464
00:21:16.640 --> 00:21:18.920
<v Speaker 2>more money that they have to put in and less

465
00:21:18.920 --> 00:21:20.920
<v Speaker 2>of a return that they're going to get. Shovell Knight

466
00:21:21.039 --> 00:21:23.880
<v Speaker 2>was game Mina the hollower too. I believe they were kickstarted.

467
00:21:24.240 --> 00:21:26.160
<v Speaker 2>They got some funding through Kickstarter, I know for Shovel

468
00:21:26.240 --> 00:21:28.880
<v Speaker 2>Night definitely, I think for Mina's. And it's one of

469
00:21:28.920 --> 00:21:31.079
<v Speaker 2>those things where it's like that money will eventually run out,

470
00:21:31.079 --> 00:21:32.759
<v Speaker 2>and no matter how much money you're bringing in from

471
00:21:32.759 --> 00:21:36.200
<v Speaker 2>something like Shovell Knight, like, eventually, eventually the books are

472
00:21:36.240 --> 00:21:39.119
<v Speaker 2>going to balance, right, And if you're not putting out something,

473
00:21:39.440 --> 00:21:42.279
<v Speaker 2>it's dangerous. It's scary. Like Cecilia said, you're only as

474
00:21:42.279 --> 00:21:44.960
<v Speaker 2>good as your last game, And that's the unfortunate situation

475
00:21:45.000 --> 00:21:47.920
<v Speaker 2>we're in because if your game doesn't sell, how are

476
00:21:47.920 --> 00:21:49.319
<v Speaker 2>you funding the rest of the operations.

477
00:21:49.400 --> 00:21:49.880
<v Speaker 1>It sucks.

478
00:21:50.359 --> 00:21:52.480
<v Speaker 2>But more than ever, you just have to support the

479
00:21:52.480 --> 00:21:54.039
<v Speaker 2>things that you love. And if you're someone who loves

480
00:21:54.240 --> 00:21:56.319
<v Speaker 2>Shovel Night and you want more Shovel Night, even if

481
00:21:56.319 --> 00:21:58.400
<v Speaker 2>you're not necessarily interested in Mina, like, that's your way

482
00:21:58.440 --> 00:22:00.920
<v Speaker 2>you can support that studio, right Yeah, And so it's

483
00:22:00.920 --> 00:22:02.799
<v Speaker 2>just about supporting the things that you love and trying

484
00:22:02.839 --> 00:22:05.519
<v Speaker 2>the best. Because companies are not going to take care

485
00:22:05.519 --> 00:22:06.960
<v Speaker 2>of us in this world. We got to help each other.

486
00:22:06.960 --> 00:22:08.720
<v Speaker 2>We got to know, hold onto each other, lift each

487
00:22:08.759 --> 00:22:11.519
<v Speaker 2>other up. And this is a case of like they're saying, like,

488
00:22:11.599 --> 00:22:13.640
<v Speaker 2>we can sell two hundred thousand copies and we'd be good.

489
00:22:13.680 --> 00:22:16.240
<v Speaker 2>We sell five hundred thousand, that would be great, that's

490
00:22:16.279 --> 00:22:19.359
<v Speaker 2>your answer. It's just you know, unfortunately falls on us,

491
00:22:19.440 --> 00:22:22.960
<v Speaker 2>the consumer to help because nowhere else is the games

492
00:22:22.960 --> 00:22:23.319
<v Speaker 2>we want.

493
00:22:23.480 --> 00:22:27.200
<v Speaker 1>Yeah, I think that's that is where it breaks down. Like, yeah,

494
00:22:27.440 --> 00:22:29.720
<v Speaker 1>people in Chedia, they went for a long time, that

495
00:22:29.799 --> 00:22:31.839
<v Speaker 1>was a WEU game I played. I played Shovel Night

496
00:22:31.839 --> 00:22:35.319
<v Speaker 1>on three DS and stuff like that. Yeah, yeah, for sure.

497
00:22:36.160 --> 00:22:39.559
<v Speaker 1>But the terrifying prospect of working on a game like

498
00:22:39.599 --> 00:22:42.440
<v Speaker 1>Mina for so long and being like it is make

499
00:22:42.519 --> 00:22:44.839
<v Speaker 1>or break still, regardless of all the other things, how

500
00:22:44.839 --> 00:22:46.599
<v Speaker 1>long we were able to go, this game has to

501
00:22:46.640 --> 00:22:50.200
<v Speaker 1>sell or else it is done. And it's not like

502
00:22:50.279 --> 00:22:53.799
<v Speaker 1>it's implausible that a game like Mita comes out and

503
00:22:53.839 --> 00:22:57.920
<v Speaker 1>completely misses and people don't like it's a seven out

504
00:22:57.960 --> 00:23:01.759
<v Speaker 1>of ten indie game. In a world where many of

505
00:23:01.799 --> 00:23:04.319
<v Speaker 1>the games nominated the Game Awards across all the categories,

506
00:23:04.359 --> 00:23:06.880
<v Speaker 1>including the Game Awards and some of the top rated

507
00:23:06.880 --> 00:23:09.839
<v Speaker 1>games of the year are from indie studios of one

508
00:23:09.880 --> 00:23:12.960
<v Speaker 1>stripe or another and say, okay, so you're not going

509
00:23:13.039 --> 00:23:14.599
<v Speaker 1>to stand out. You kind of have to rely on

510
00:23:14.640 --> 00:23:17.319
<v Speaker 1>people being like, I like this studio, so I guess

511
00:23:17.359 --> 00:23:19.319
<v Speaker 1>I'll try this out, even though I'm not as excited

512
00:23:19.319 --> 00:23:23.000
<v Speaker 1>as I once was, Like, people are not that magnanimous

513
00:23:23.079 --> 00:23:25.640
<v Speaker 1>usually they are. We're being tight with our money right now,

514
00:23:25.799 --> 00:23:29.240
<v Speaker 1>maybe tighter most than we have been recently, and so

515
00:23:29.279 --> 00:23:31.279
<v Speaker 1>it's like it's got to hit. That's almost certainly why

516
00:23:31.319 --> 00:23:33.599
<v Speaker 1>they delayed it is to make sure that it's going

517
00:23:33.640 --> 00:23:36.079
<v Speaker 1>to be as good as possible so that they can

518
00:23:36.519 --> 00:23:40.240
<v Speaker 1>eke out that extra ten thousand and sales here or there.

519
00:23:41.960 --> 00:23:44.960
<v Speaker 1>I think that is just an illustration of the play

520
00:23:45.039 --> 00:23:47.759
<v Speaker 1>of making games in general. Of course, Like this is

521
00:23:47.920 --> 00:23:51.559
<v Speaker 1>just what it looks like. And there was a time

522
00:23:51.599 --> 00:23:53.599
<v Speaker 1>where if you put out a game that had any

523
00:23:53.640 --> 00:23:58.279
<v Speaker 1>sort of cachet, any of high profile, it would reach

524
00:23:58.319 --> 00:24:01.279
<v Speaker 1>a certain sales threshold on the strength of being a

525
00:24:01.319 --> 00:24:03.640
<v Speaker 1>new video game. We are far away from that world

526
00:24:03.720 --> 00:24:06.519
<v Speaker 1>now with with Best, with hundreds of games launching on

527
00:24:06.559 --> 00:24:08.519
<v Speaker 1>Steam every week, right, it's completely different.

528
00:24:09.319 --> 00:24:11.559
<v Speaker 2>Yeah, it's it's a tough market to be in, and

529
00:24:11.599 --> 00:24:15.200
<v Speaker 2>like I said, everyone's been talking about how tough it's

530
00:24:15.240 --> 00:24:18.359
<v Speaker 2>been for developers. It's it's it's been a toughier for everyone,

531
00:24:18.359 --> 00:24:22.440
<v Speaker 2>but for developers it's been especially tough with everyone's vying

532
00:24:22.480 --> 00:24:25.759
<v Speaker 2>for limited time and so so much of the younger

533
00:24:25.759 --> 00:24:28.960
<v Speaker 2>generation is wrapped up in live service games, games that

534
00:24:29.000 --> 00:24:30.519
<v Speaker 2>are that that is the game that they play. They

535
00:24:30.519 --> 00:24:32.799
<v Speaker 2>play their Roadblocks, they play their Fortnite, they play whatever,

536
00:24:33.160 --> 00:24:35.160
<v Speaker 2>and it's it's it's hard to get these games in

537
00:24:35.160 --> 00:24:36.759
<v Speaker 2>front of people and pull them away from the thing

538
00:24:36.799 --> 00:24:39.480
<v Speaker 2>that they're already spending their time on. Is it is

539
00:24:39.480 --> 00:24:42.160
<v Speaker 2>a money issue, especially you know in some parts where

540
00:24:42.160 --> 00:24:43.559
<v Speaker 2>it's like money is really tight for a lot of

541
00:24:43.559 --> 00:24:45.559
<v Speaker 2>people right now. But it's also a time thing. We

542
00:24:45.680 --> 00:24:47.000
<v Speaker 2>only have so much time in the day. And if

543
00:24:47.039 --> 00:24:48.640
<v Speaker 2>you're somebody who's got to log on and do their

544
00:24:48.720 --> 00:24:51.480
<v Speaker 2>dailies and you know, do grow a garden or whatever, like,

545
00:24:52.680 --> 00:24:54.359
<v Speaker 2>that's your that's your gaming time. You're not going to

546
00:24:54.400 --> 00:24:56.680
<v Speaker 2>really branch out for something unless it's like you said,

547
00:24:56.720 --> 00:24:58.119
<v Speaker 2>like a ten out of ten and nine out of ten.

548
00:24:58.160 --> 00:24:59.519
<v Speaker 2>If you're if you see a seven out of ten

549
00:24:59.559 --> 00:25:02.559
<v Speaker 2>indie game and you're not somebody who normally veers away

550
00:25:02.559 --> 00:25:04.599
<v Speaker 2>from the thing you're comfortable with. That that's not going

551
00:25:04.640 --> 00:25:06.960
<v Speaker 2>to be the thing you you veer away for. And

552
00:25:07.000 --> 00:25:09.160
<v Speaker 2>so they have. It's an uphill battle and every day

553
00:25:09.240 --> 00:25:11.519
<v Speaker 2>is you know, tough, and even for legacy developers like

554
00:25:12.599 --> 00:25:15.160
<v Speaker 2>it's it's a scary world out there when you're trying

555
00:25:15.160 --> 00:25:17.160
<v Speaker 2>to put out a game. It's a it's magic that

556
00:25:17.200 --> 00:25:19.599
<v Speaker 2>games get made at all. Yes, when you look at

557
00:25:19.640 --> 00:25:22.240
<v Speaker 2>the the battles that they fight every day to get

558
00:25:22.279 --> 00:25:25.559
<v Speaker 2>just something done and then for it to ship and

559
00:25:25.599 --> 00:25:28.160
<v Speaker 2>you know, not hit what they needed to hit, it's

560
00:25:28.359 --> 00:25:28.839
<v Speaker 2>it's tough.

561
00:25:29.400 --> 00:25:31.359
<v Speaker 1>Yeah. And that's a good point from a chat that

562
00:25:31.519 --> 00:25:34.359
<v Speaker 1>you know, because it's because it is the kickstarter game

563
00:25:34.599 --> 00:25:37.400
<v Speaker 1>that you mentioned. Uh, there's a significant portion of the

564
00:25:37.440 --> 00:25:40.000
<v Speaker 1>audience that is obsessed with the studio that already paid

565
00:25:40.039 --> 00:25:42.559
<v Speaker 1>for this game is already paid right that that gap

566
00:25:42.839 --> 00:25:46.279
<v Speaker 1>as said, that capital has been spent. So we'll see.

567
00:25:47.079 --> 00:25:50.359
<v Speaker 1>I think there is other stories here that are are

568
00:25:50.400 --> 00:25:53.720
<v Speaker 1>sort of similar to this for other older developers. We'll

569
00:25:53.720 --> 00:25:55.759
<v Speaker 1>get to here in a second. First, though, we're going

570
00:25:55.839 --> 00:25:57.920
<v Speaker 1>to take a break if you want to skip out

571
00:25:57.960 --> 00:25:59.599
<v Speaker 1>on these. What we do is we make an ad

572
00:25:59.599 --> 00:26:01.880
<v Speaker 1>reversion of this show. If there's an audio feed and

573
00:26:01.880 --> 00:26:03.559
<v Speaker 1>a video feed, you get that by going to giant

574
00:26:03.559 --> 00:26:05.799
<v Speaker 1>bomb dot com slash Join. If you get that, you

575
00:26:05.839 --> 00:26:08.559
<v Speaker 1>could skip out on this right here these messages from

576
00:26:08.559 --> 00:26:15.200
<v Speaker 1>our sponsors. All right, we are back. It's Game mess Mornings.

577
00:26:15.279 --> 00:26:19.200
<v Speaker 1>Jesse Ptelli, Jeff Grubb. Let's get to this next story here.

578
00:26:19.599 --> 00:26:23.119
<v Speaker 1>Ugi Horri appears flustered and says he can't talk about

579
00:26:23.160 --> 00:26:26.359
<v Speaker 1>a Chrono Trigger remake. What does he mean? This is

580
00:26:26.400 --> 00:26:29.480
<v Speaker 1>from my Nintendo News. The legendary Ugi Horri may have

581
00:26:29.559 --> 00:26:31.440
<v Speaker 1>let the cat out of the bag by revealing that

582
00:26:31.480 --> 00:26:34.359
<v Speaker 1>he is seemingly involved in the rumored Chrono Trigger remake

583
00:26:34.400 --> 00:26:38.799
<v Speaker 1>for current generation consoles. Asked about the celebrations happening around

584
00:26:38.839 --> 00:26:41.680
<v Speaker 1>the anniversary of the series, he was asked if there

585
00:26:41.680 --> 00:26:45.960
<v Speaker 1>were any game developments happening. In his reply, he appeared

586
00:26:46.039 --> 00:26:49.039
<v Speaker 1>visibly flustered and said that is not something he can

587
00:26:49.039 --> 00:26:52.240
<v Speaker 1>actually talk about yet, leading many online to speculate that

588
00:26:52.279 --> 00:26:54.920
<v Speaker 1>a new Chrono Trigger project is in the works. Whether

589
00:26:54.960 --> 00:26:58.680
<v Speaker 1>it's HD two D or a Final Fantasy seven remix

590
00:26:58.680 --> 00:27:02.039
<v Speaker 1>style project, that would be nuts. There's no way remains

591
00:27:02.079 --> 00:27:04.599
<v Speaker 1>to be seen and Basically the quote here is I

592
00:27:04.640 --> 00:27:08.319
<v Speaker 1>can't talk about that suggesting that there is a that,

593
00:27:08.519 --> 00:27:11.759
<v Speaker 1>But of course there's people talking all kinds of ways.

594
00:27:12.079 --> 00:27:15.200
<v Speaker 1>I'm choosing to be on the side of I think

595
00:27:15.240 --> 00:27:18.400
<v Speaker 1>something's happening with Chrono Trigger. Where do you fall on

596
00:27:18.640 --> 00:27:18.880
<v Speaker 1>all this?

597
00:27:20.200 --> 00:27:22.759
<v Speaker 2>It's it's tough because I feel like, at least once

598
00:27:22.880 --> 00:27:25.240
<v Speaker 2>or twice a year we get a story that's supposedly

599
00:27:25.279 --> 00:27:29.720
<v Speaker 2>about a Chrono Trigger remake or remaster or new whatever,

600
00:27:30.519 --> 00:27:33.960
<v Speaker 2>And at this point it's like, I just I don't know.

601
00:27:34.039 --> 00:27:36.759
<v Speaker 2>I I'm gonna say something. People are going to be

602
00:27:36.839 --> 00:27:39.279
<v Speaker 2>very upset with me. I have never finished Chrono Trigger.

603
00:27:39.319 --> 00:27:41.000
<v Speaker 2>It is not a game that I've seen all the

604
00:27:41.000 --> 00:27:44.039
<v Speaker 2>way through, So I apologize. I know I was just

605
00:27:44.039 --> 00:27:46.000
<v Speaker 2>talking about being an RPG sicco and I haven't played

606
00:27:46.000 --> 00:27:48.160
<v Speaker 2>a seminal work. I understand that it's only so much

607
00:27:48.160 --> 00:27:50.839
<v Speaker 2>time in the day. However, I would be thrilled if

608
00:27:50.839 --> 00:27:53.319
<v Speaker 2>this existed, but I have yet to see anything that

609
00:27:53.640 --> 00:27:57.160
<v Speaker 2>really makes me believe that it is happening. Because we're

610
00:27:57.200 --> 00:28:00.200
<v Speaker 2>still talking about the Final Fantasy nine. Suppose was it

611
00:28:00.240 --> 00:28:03.359
<v Speaker 2>a remake that's floating around them?

612
00:28:03.440 --> 00:28:06.480
<v Speaker 1>Yeah, that was seemed like it was shelved. That was

613
00:28:06.519 --> 00:28:08.279
<v Speaker 1>the latest roomber on that one is that they were

614
00:28:08.359 --> 00:28:09.599
<v Speaker 1>doing it and then they shelved it.

615
00:28:10.400 --> 00:28:12.200
<v Speaker 2>I don't know, but yes, and so that could be

616
00:28:12.240 --> 00:28:14.119
<v Speaker 2>the thing with this, right, it could get shelved it,

617
00:28:14.359 --> 00:28:17.960
<v Speaker 2>something could happen like until we have something to work with.

618
00:28:18.119 --> 00:28:22.799
<v Speaker 1>It's maybe maybe that's why you can't talk about it. Yeah, maybe, yeah, exactly,

619
00:28:22.839 --> 00:28:24.799
<v Speaker 1>it could be any number of things happening here where

620
00:28:24.839 --> 00:28:28.559
<v Speaker 1>it's like there was something in the works and maybe

621
00:28:28.559 --> 00:28:31.720
<v Speaker 1>it's still like in limbo and he's just like, I

622
00:28:31.759 --> 00:28:33.920
<v Speaker 1>can't talk about that, like I'm trying to figure it

623
00:28:33.920 --> 00:28:38.680
<v Speaker 1>out myself. So sure it would make sense though it

624
00:28:38.720 --> 00:28:41.680
<v Speaker 1>does feel like Crono Trigger is one of those franchises.

625
00:28:41.720 --> 00:28:44.839
<v Speaker 1>Like so the recent history of Squaring Innis has been

626
00:28:44.880 --> 00:28:46.519
<v Speaker 1>then putting out a lot of different kinds of games.

627
00:28:46.559 --> 00:28:48.160
<v Speaker 1>There was a couple of years there where they had

628
00:28:48.200 --> 00:28:51.759
<v Speaker 1>where they had like five or six, six seven titles

629
00:28:51.799 --> 00:28:55.440
<v Speaker 1>out there that were like I'm trying to I'm struggle

630
00:28:55.480 --> 00:28:58.000
<v Speaker 1>to remember any of their names, but like weird Little

631
00:28:58.000 --> 00:29:00.920
<v Speaker 1>Strategy ORPG games and all this other stuff, and.

632
00:29:00.920 --> 00:29:04.119
<v Speaker 2>They are to sell various day life, various day life, Yes,

633
00:29:04.279 --> 00:29:07.519
<v Speaker 2>Triangle Strategy, Yes, you Field Chronicle.

634
00:29:07.640 --> 00:29:10.599
<v Speaker 1>Do you feel Chronicles is the one I was thinking of. Yes, yeah,

635
00:29:10.799 --> 00:29:12.839
<v Speaker 1>So they had a lot of that stuff and I

636
00:29:12.839 --> 00:29:15.759
<v Speaker 1>I overall was a relatively big fan of that that

637
00:29:15.759 --> 00:29:18.240
<v Speaker 1>that that those works, but they didn't sell and they

638
00:29:18.279 --> 00:29:21.839
<v Speaker 1>were having some issues overall with cash flow. So they

639
00:29:21.839 --> 00:29:24.880
<v Speaker 1>were like, hey, after that initiative, we are going to

640
00:29:24.920 --> 00:29:26.839
<v Speaker 1>shift to this other way of doing things, and that

641
00:29:27.039 --> 00:29:30.920
<v Speaker 1>is focusing on our biggest ip and and kind of

642
00:29:30.960 --> 00:29:34.240
<v Speaker 1>doing fewer games but bigger or ones they might have

643
00:29:34.240 --> 00:29:37.519
<v Speaker 1>a bigger splash. To me, Chrono Trigger does definitely still

644
00:29:37.559 --> 00:29:41.119
<v Speaker 1>fall into that category. And so if Final Fantasy nine

645
00:29:41.160 --> 00:29:43.200
<v Speaker 1>got put off to the side because they're like, let's

646
00:29:43.319 --> 00:29:46.200
<v Speaker 1>just hold on here, I still think Krono Trigger might

647
00:29:46.240 --> 00:29:48.240
<v Speaker 1>have been able to survive that. And then if they

648
00:29:48.279 --> 00:29:50.279
<v Speaker 1>do that also, they could set up a future where

649
00:29:50.279 --> 00:29:54.000
<v Speaker 1>it's like, okay, we have re established Chrono Cross already

650
00:29:54.039 --> 00:29:56.880
<v Speaker 1>and now here's Chrono Trigger. Let's make a new Krono

651
00:29:57.000 --> 00:29:58.799
<v Speaker 1>game and that would that feels like that could be

652
00:29:58.799 --> 00:30:02.160
<v Speaker 1>a massive splash if they were to do that. Does

653
00:30:02.200 --> 00:30:02.960
<v Speaker 1>that sound right to you?

654
00:30:03.519 --> 00:30:05.640
<v Speaker 2>I mean it makes sense to me, like right, like

655
00:30:05.720 --> 00:30:08.359
<v Speaker 2>it is this game that people are constantly asking about

656
00:30:08.359 --> 00:30:10.680
<v Speaker 2>constantly asking for they want more. Like I said, it's

657
00:30:10.720 --> 00:30:13.920
<v Speaker 2>a seminal work for orpgs. It's something that so many

658
00:30:14.000 --> 00:30:18.559
<v Speaker 2>people just desire. So yeah, of course if I was

659
00:30:18.680 --> 00:30:20.640
<v Speaker 2>working there, I would be like, yeah, why are we

660
00:30:20.720 --> 00:30:22.200
<v Speaker 2>not doing this? This should be a thing that is

661
00:30:22.480 --> 00:30:25.559
<v Speaker 2>in the pipeline. And maybe it is. I just have

662
00:30:25.599 --> 00:30:29.400
<v Speaker 2>a hard time believing it because we've been talking about

663
00:30:29.400 --> 00:30:31.839
<v Speaker 2>it for so long and it hasn't happened. It's reaching

664
00:30:31.839 --> 00:30:35.039
<v Speaker 2>that like Half Life three for me, where it's like, Okay,

665
00:30:35.119 --> 00:30:37.319
<v Speaker 2>you know what, and now we're in a world where

666
00:30:37.319 --> 00:30:38.599
<v Speaker 2>like maybe that's happening.

667
00:30:38.640 --> 00:30:39.279
<v Speaker 1>So huh.

668
00:30:39.279 --> 00:30:41.440
<v Speaker 2>I don't want to like completely discount like a Corona

669
00:30:41.519 --> 00:30:45.119
<v Speaker 2>Trigger remake of some sorts, but I need something a

670
00:30:45.119 --> 00:30:48.079
<v Speaker 2>little more concrete personally before I can get behind this,

671
00:30:48.079 --> 00:30:49.880
<v Speaker 2>because I'm not going to let myself get excited about

672
00:30:49.920 --> 00:30:52.039
<v Speaker 2>something that might never see the light of day.

673
00:30:52.599 --> 00:30:56.440
<v Speaker 1>Yep, and game development just does seem so harrowing and

674
00:30:56.480 --> 00:30:58.839
<v Speaker 1>so many pitfalls that even if something was happening, it

675
00:30:58.839 --> 00:31:03.559
<v Speaker 1>could have fallen apart. You're right, still no concrete announcement

676
00:31:03.640 --> 00:31:07.240
<v Speaker 1>or confirmation or anything here. One guy being flustered and saying,

677
00:31:07.279 --> 00:31:09.319
<v Speaker 1>I can't talk about that is all we have, so

678
00:31:09.359 --> 00:31:11.240
<v Speaker 1>we'll see, all right.

679
00:31:11.480 --> 00:31:13.680
<v Speaker 2>But not really, don't do that? Leave them at one.

680
00:31:14.000 --> 00:31:15.960
<v Speaker 1>Oh yeah, just leave to leave the guy alone for

681
00:31:16.000 --> 00:31:19.160
<v Speaker 1>crying out loud. Hell Divers too cuts its install size

682
00:31:19.200 --> 00:31:22.880
<v Speaker 1>from around one hundred and fifty four gigabytes to twenty

683
00:31:22.920 --> 00:31:25.759
<v Speaker 1>three gigabytes in a beta you can opt into now.

684
00:31:26.759 --> 00:31:30.319
<v Speaker 1>This is from Joshua Woolens at PC gamer. Our hard

685
00:31:30.359 --> 00:31:32.359
<v Speaker 1>drives get bigger, but so do the games. In twenty

686
00:31:32.440 --> 00:31:35.559
<v Speaker 1>twenty five, we are beset by file sizes. Run a

687
00:31:35.640 --> 00:31:38.599
<v Speaker 1>muck time was I'd consider a thirty gigabyte game to

688
00:31:38.599 --> 00:31:43.559
<v Speaker 1>be unfathomable and unfathomable in position, in an unfathomable imposition

689
00:31:43.599 --> 00:31:45.799
<v Speaker 1>on my sea drive. All right, man, guys cooking over here,

690
00:31:46.200 --> 00:31:48.759
<v Speaker 1>How young a naive I was? As we speak. Multiple

691
00:31:48.759 --> 00:31:51.799
<v Speaker 1>games north of one hundred or even two hundred gigabytes

692
00:31:51.839 --> 00:31:55.920
<v Speaker 1>are spreading across discs, but that number just in a

693
00:31:56.039 --> 00:31:59.079
<v Speaker 1>decrease by one. In an update on Steam, Arrowhead announced

694
00:31:59.079 --> 00:32:02.799
<v Speaker 1>that it has performed some manner of warlockery and reduce

695
00:32:02.839 --> 00:32:06.200
<v Speaker 1>the footprint of Hell Divers two by eighty five percent.

696
00:32:06.759 --> 00:32:11.279
<v Speaker 1>That is nuts, basically, they said here by completely deduplicating

697
00:32:11.400 --> 00:32:14.440
<v Speaker 1>our data we were able to reduce the PC installation

698
00:32:14.559 --> 00:32:17.279
<v Speaker 1>size from one hundred and fifty four gigabytes to twenty

699
00:32:17.279 --> 00:32:22.599
<v Speaker 1>three gigabytes, saving one hundred and thirty one gigabytes. It's crazy.

700
00:32:23.240 --> 00:32:28.000
<v Speaker 1>This is I think mostly about that technique of duplicating

701
00:32:28.039 --> 00:32:32.480
<v Speaker 1>assets across the install so that hard drives can retrieve

702
00:32:32.759 --> 00:32:36.039
<v Speaker 1>a certain thing faster instead of having to go search

703
00:32:36.079 --> 00:32:39.480
<v Speaker 1>through the entire database. It's in multiple points on the database,

704
00:32:39.680 --> 00:32:42.519
<v Speaker 1>so the disc only has to spin, you know, a

705
00:32:42.599 --> 00:32:44.440
<v Speaker 1>fraction of an inch instead of a full inch or

706
00:32:44.480 --> 00:32:46.480
<v Speaker 1>something like that. I don't know how hard drives work

707
00:32:46.519 --> 00:32:50.119
<v Speaker 1>that they'll still seem like magic to me. I guess

708
00:32:50.200 --> 00:32:54.079
<v Speaker 1>the thing here might be fuck hard drive owners, but yeah,

709
00:32:54.160 --> 00:32:56.200
<v Speaker 1>the fuck hard drive owners. Like if you're still playing

710
00:32:56.200 --> 00:32:58.599
<v Speaker 1>games like a Hell Divers two is a game you

711
00:32:58.640 --> 00:33:01.160
<v Speaker 1>probably play on a pretty decent PC. If that's what

712
00:33:01.160 --> 00:33:03.640
<v Speaker 1>we're talking about here, with a like, and you're gonna

713
00:33:03.680 --> 00:33:08.599
<v Speaker 1>get your RTX A fifty series card and you're gonna

714
00:33:08.640 --> 00:33:11.200
<v Speaker 1>install the game on a hard drive in twenty twenty five,

715
00:33:11.319 --> 00:33:14.079
<v Speaker 1>No way, right, that's gotta be less than I want

716
00:33:14.079 --> 00:33:16.920
<v Speaker 1>to say, less than two percent of people. Let's be

717
00:33:17.000 --> 00:33:19.400
<v Speaker 1>generous and say five percent of people just do that

718
00:33:19.680 --> 00:33:22.240
<v Speaker 1>it's time to upgrade to the SSD. I don't know,

719
00:33:22.720 --> 00:33:23.119
<v Speaker 1>I don't know.

720
00:33:23.160 --> 00:33:25.519
<v Speaker 2>I don't know how you've made it this far. And

721
00:33:25.599 --> 00:33:28.200
<v Speaker 2>like you said, you have all these other high end components,

722
00:33:28.440 --> 00:33:31.000
<v Speaker 2>but like you're still running a hard drive, Like I,

723
00:33:31.200 --> 00:33:35.400
<v Speaker 2>how did we? Like? They're not money is money?

724
00:33:35.640 --> 00:33:35.839
<v Speaker 1>Yes?

725
00:33:36.000 --> 00:33:38.839
<v Speaker 2>Like you know, cause people have very different financial circumstances. Right,

726
00:33:38.920 --> 00:33:40.880
<v Speaker 2>But of all the parts of your computer that you

727
00:33:40.920 --> 00:33:43.680
<v Speaker 2>could upgrade, your hard drive is not the most expensive part.

728
00:33:43.920 --> 00:33:48.359
<v Speaker 1>No, just expensive. SSD compared to hard drive is the

729
00:33:48.400 --> 00:33:51.559
<v Speaker 1>biggest bang for your buck upgrade you can make, even

730
00:33:51.599 --> 00:33:54.880
<v Speaker 1>more so than your GPU or CPU. Seriously, Like I

731
00:33:56.039 --> 00:33:58.559
<v Speaker 1>go install your games on an SSD, everybody.

732
00:33:58.480 --> 00:34:00.799
<v Speaker 2>It'll change your life really much better.

733
00:34:01.599 --> 00:34:04.200
<v Speaker 1>Yeah. Man, can you remember the first time you used

734
00:34:04.200 --> 00:34:06.319
<v Speaker 1>an operating system that was on an SSD instead of

735
00:34:06.319 --> 00:34:08.119
<v Speaker 1>a hard drive. Do you remember how you felt like

736
00:34:08.159 --> 00:34:10.719
<v Speaker 1>all the computers are kind of good? Now? Yeah?

737
00:34:11.239 --> 00:34:11.960
<v Speaker 2>Do THATGIC?

738
00:34:13.719 --> 00:34:16.239
<v Speaker 1>Yes and yes, And if you have it streussed as

739
00:34:16.239 --> 00:34:20.400
<v Speaker 1>an v ME SSD, but even SATA, Like I'm fine

740
00:34:20.400 --> 00:34:22.599
<v Speaker 1>with SATA SSD if that's what you got, if that's

741
00:34:22.760 --> 00:34:25.440
<v Speaker 1>all you have in your in your system. But so

742
00:34:27.280 --> 00:34:29.519
<v Speaker 1>this is maybe a moment here where it's like, I

743
00:34:29.519 --> 00:34:31.800
<v Speaker 1>think developers are gonna be like Hell Diverge two dead

744
00:34:31.800 --> 00:34:34.400
<v Speaker 1>it maybe we can do it, and I don't. I'm

745
00:34:34.440 --> 00:34:37.280
<v Speaker 1>not gonna expect here in the next six months that

746
00:34:37.320 --> 00:34:40.039
<v Speaker 1>we wake up Jesse and Call of Duty is suddenly

747
00:34:40.079 --> 00:34:42.559
<v Speaker 1>a reasonable size. But I think there's a chance that

748
00:34:42.599 --> 00:34:46.360
<v Speaker 1>we'll see fewer games that are approaching that two hundred

749
00:34:46.400 --> 00:34:50.280
<v Speaker 1>gigabyte size going forward if this becomes the standard, and

750
00:34:50.599 --> 00:34:54.039
<v Speaker 1>I hope it does. I wonder if it's like if

751
00:34:54.199 --> 00:34:58.239
<v Speaker 1>does the Steam Hardware survey, like say, how many people

752
00:34:58.599 --> 00:35:01.440
<v Speaker 1>just have hard drives in their or how many people

753
00:35:01.800 --> 00:35:03.599
<v Speaker 1>use hard drives to play games. I bet it's just

754
00:35:03.639 --> 00:35:05.719
<v Speaker 1>have hard drives in their systems, which is fine.

755
00:35:05.719 --> 00:35:08.639
<v Speaker 2>I feel like they're getting the data from somewhere, right, Yeah,

756
00:35:08.280 --> 00:35:10.239
<v Speaker 2>they have to have the number to prove that like

757
00:35:10.280 --> 00:35:13.119
<v Speaker 2>this was this was part of the reason we did

758
00:35:13.119 --> 00:35:16.039
<v Speaker 2>this entire endeavor. So I don't know what the exact

759
00:35:16.199 --> 00:35:18.519
<v Speaker 2>question is, but they got the data somewhere that there's

760
00:35:18.519 --> 00:35:20.079
<v Speaker 2>a lot of people with hard drives playing, or enough

761
00:35:20.119 --> 00:35:21.800
<v Speaker 2>people with hard drives playing Hell Divers.

762
00:35:21.559 --> 00:35:25.039
<v Speaker 1>Do Yeah, So Avid Demon says, I'm gonna tell Medea

763
00:35:25.039 --> 00:35:26.719
<v Speaker 1>who doesn't know anything that it's being discussed. I'll put

764
00:35:26.760 --> 00:35:29.599
<v Speaker 1>it the most simple terms. Hard drive has a spinning disk.

765
00:35:30.400 --> 00:35:34.039
<v Speaker 1>Solid state drive is there's no moving components just inherently

766
00:35:34.079 --> 00:35:36.639
<v Speaker 1>that makes it faster. It's able to like instead of

767
00:35:36.679 --> 00:35:39.519
<v Speaker 1>having to like spin the disc to find the asset

768
00:35:39.639 --> 00:35:42.119
<v Speaker 1>in the game, there is just an SSD there that

769
00:35:42.159 --> 00:35:44.480
<v Speaker 1>has its stored in a static way that the computer

770
00:35:44.559 --> 00:35:46.880
<v Speaker 1>always knows exactly where it is and can retrieve it

771
00:35:46.960 --> 00:35:51.400
<v Speaker 1>almost instantly. Yeah, SSDs probably are going to get more expensive.

772
00:35:51.719 --> 00:35:57.000
<v Speaker 1>Everything's getting more expensive. But yeah, you should still just

773
00:35:57.039 --> 00:36:00.679
<v Speaker 1>get like a gaming drive. One terrible bite and you'll

774
00:36:00.719 --> 00:36:03.159
<v Speaker 1>be good and just keep like clear out the fridge

775
00:36:03.159 --> 00:36:05.960
<v Speaker 1>when it's time. The one hundred and thirty one gigabytes

776
00:36:06.000 --> 00:36:09.599
<v Speaker 1>save that is a huge number. I would not expect.

777
00:36:09.320 --> 00:36:11.599
<v Speaker 2>Other games you can put on your hard drives that

778
00:36:11.639 --> 00:36:12.679
<v Speaker 2>are not call of duty.

779
00:36:13.199 --> 00:36:15.719
<v Speaker 1>Right. I remember like hearing about this early on, this

780
00:36:15.840 --> 00:36:18.400
<v Speaker 1>idea that like, oh, hard drive games have to duplicate

781
00:36:18.440 --> 00:36:20.960
<v Speaker 1>the data. It's something they started doing when games were

782
00:36:20.960 --> 00:36:24.199
<v Speaker 1>played directly off of a DVD or a Blu ray disc.

783
00:36:24.559 --> 00:36:28.440
<v Speaker 1>And it's okay, yeah, that makes sense that that is necessary.

784
00:36:28.719 --> 00:36:30.480
<v Speaker 1>But when they get rid of that how much is

785
00:36:30.519 --> 00:36:35.000
<v Speaker 1>that really gonna save. It's gonna save twenty percent, maybe optimistically,

786
00:36:35.360 --> 00:36:38.239
<v Speaker 1>and here it is way way more than that. It's

787
00:36:38.320 --> 00:36:42.639
<v Speaker 1>kind of incredible. Ron Gilbert cancels RPG project due to

788
00:36:42.719 --> 00:36:45.599
<v Speaker 1>lack of support and funding. This is from Sophie McAvoy

789
00:36:45.639 --> 00:36:49.519
<v Speaker 1>at Games Industry dot biz. Games veteran Ron Gilbert has

790
00:36:49.679 --> 00:36:53.440
<v Speaker 1>has stopped developing his untitled RPG project, once described as

791
00:36:53.519 --> 00:36:57.559
<v Speaker 1>classic Zelda meets Diablo meets Thimbleweed Park. During a recent

792
00:36:57.599 --> 00:37:02.280
<v Speaker 1>interview with Ours Technica, Gilbert exp on various issues during production,

793
00:37:02.400 --> 00:37:05.079
<v Speaker 1>including a small three person team and a lack of

794
00:37:05.119 --> 00:37:07.960
<v Speaker 1>funding support. I just didn't have the money or the

795
00:37:08.039 --> 00:37:10.400
<v Speaker 1>time to build a big, open world game like that,

796
00:37:10.519 --> 00:37:13.079
<v Speaker 1>He noted. It's either a passion project you spend ten

797
00:37:13.159 --> 00:37:15.360
<v Speaker 1>years on, or you just need a bunch of money

798
00:37:15.360 --> 00:37:18.559
<v Speaker 1>to be able to hire people and resources. Gilbert explained

799
00:37:18.559 --> 00:37:20.679
<v Speaker 1>that he had pitched the concept, but the deals that

800
00:37:20.719 --> 00:37:25.280
<v Speaker 1>publishers were offering were just horrible. Doing a pixelated old

801
00:37:25.280 --> 00:37:28.719
<v Speaker 1>school Zelda thing isn't that isn't the big hot item.

802
00:37:28.800 --> 00:37:31.000
<v Speaker 1>So publishers look at us, and they didn't look at

803
00:37:31.000 --> 00:37:33.000
<v Speaker 1>it as if we're going to make one hundred million,

804
00:37:33.239 --> 00:37:35.840
<v Speaker 1>and it's worth investing in, he said. The amount of

805
00:37:35.840 --> 00:37:37.719
<v Speaker 1>money they're willing to put up and the deals they

806
00:37:37.719 --> 00:37:40.480
<v Speaker 1>were offering just made absolutely no sense to me to

807
00:37:40.519 --> 00:37:43.039
<v Speaker 1>go do this. He went on to note how publishers

808
00:37:43.079 --> 00:37:46.039
<v Speaker 1>are very analytics driven, which makes it difficult to pitch

809
00:37:46.079 --> 00:37:48.719
<v Speaker 1>concepts compared to when he started his career. They have

810
00:37:48.840 --> 00:37:50.960
<v Speaker 1>formulas that they apply to games to try to figure

811
00:37:50.960 --> 00:37:53.360
<v Speaker 1>out how much money they could make, and in the end,

812
00:37:53.400 --> 00:37:55.599
<v Speaker 1>you end up giving a whole lot of games that

813
00:37:55.719 --> 00:37:57.280
<v Speaker 1>or you end up getting a whole lot of games

814
00:37:57.320 --> 00:38:00.280
<v Speaker 1>that look exactly the same as last year's games, because

815
00:38:00.320 --> 00:38:02.880
<v Speaker 1>that's what made money. When we were starting out, we

816
00:38:02.920 --> 00:38:05.400
<v Speaker 1>couldn't do that because we didn't know what made what

817
00:38:05.440 --> 00:38:08.639
<v Speaker 1>made this money. So it was a lot more experimenting, experimental,

818
00:38:08.840 --> 00:38:11.840
<v Speaker 1>I think he's trying to say. He continued, that's why

819
00:38:11.960 --> 00:38:14.480
<v Speaker 1>I really enjoy the indie game market because it's kind

820
00:38:14.480 --> 00:38:16.239
<v Speaker 1>of free of a lot of the stuff that big

821
00:38:16.280 --> 00:38:18.960
<v Speaker 1>publishers bring to it, and there's a lot more creativity,

822
00:38:19.000 --> 00:38:22.800
<v Speaker 1>strangeness and bizarreness. Yeah, so like said stuff, like, you know,

823
00:38:22.840 --> 00:38:25.679
<v Speaker 1>if you want to get this attention from publishers, you

824
00:38:25.760 --> 00:38:29.000
<v Speaker 1>kind of have to make something that can pop off

825
00:38:29.280 --> 00:38:32.320
<v Speaker 1>on like for YouTube and things like that, and it's like, yeah,

826
00:38:32.039 --> 00:38:35.599
<v Speaker 1>I could see that being one of the hang ups here.

827
00:38:35.599 --> 00:38:37.800
<v Speaker 1>It's Ron Gilberts from a time before that. He's like,

828
00:38:37.840 --> 00:38:40.960
<v Speaker 1>I'm gonna make my game and people will maybe show

829
00:38:41.039 --> 00:38:43.880
<v Speaker 1>up for it. But this is I don't think I

830
00:38:43.880 --> 00:38:46.559
<v Speaker 1>don't know Ron Gilbert's alone here. This has been the

831
00:38:46.599 --> 00:38:48.480
<v Speaker 1>story we've heard over and over again. And one of

832
00:38:48.519 --> 00:38:51.519
<v Speaker 1>the reasons, like you hear stuff like capitals drying up

833
00:38:51.519 --> 00:38:53.800
<v Speaker 1>at yacht club games, it's like, well, in the past,

834
00:38:54.079 --> 00:38:56.679
<v Speaker 1>what you do is when that happens, either put the

835
00:38:56.719 --> 00:38:58.960
<v Speaker 1>game out too early and hope for the best and

836
00:38:59.000 --> 00:39:02.199
<v Speaker 1>update it later, or you go to a you're publishing

837
00:39:02.239 --> 00:39:05.039
<v Speaker 1>partners and say, hey, can we get some more money,

838
00:39:05.360 --> 00:39:08.239
<v Speaker 1>And that's something that happened in the past. Doesn't sound

839
00:39:08.280 --> 00:39:10.719
<v Speaker 1>like that's happening kind of at all right now right,

840
00:39:10.800 --> 00:39:13.880
<v Speaker 1>and it's even happening to people who have established track records.

841
00:39:14.199 --> 00:39:17.480
<v Speaker 1>Thimbleweed Park was a really well received game of like

842
00:39:17.519 --> 00:39:19.039
<v Speaker 1>I was still a kind of a standout hit on

843
00:39:19.079 --> 00:39:20.519
<v Speaker 1>the Switch one. I think it was one of the

844
00:39:20.519 --> 00:39:22.239
<v Speaker 1>better selling like point and click at venture games on

845
00:39:22.280 --> 00:39:25.360
<v Speaker 1>the Switch one. And he can't parlay that into current

846
00:39:25.480 --> 00:39:28.400
<v Speaker 1>funding for his next game. That sounds pretty cool to me.

847
00:39:29.880 --> 00:39:31.840
<v Speaker 1>What do you think this says about where we're at.

848
00:39:33.159 --> 00:39:36.840
<v Speaker 2>I think a lot of publishers are always looking like backward, right.

849
00:39:36.880 --> 00:39:38.679
<v Speaker 2>They're always like, okay, well, like what just so, what's

850
00:39:38.719 --> 00:39:40.880
<v Speaker 2>the next ballatro, what's the next Peak? What's the next.

851
00:39:40.719 --> 00:39:43.159
<v Speaker 1>Everyone's on their heels. Everyone's terrified of making a mistake,

852
00:39:43.280 --> 00:39:44.559
<v Speaker 1>so everyone has to be like.

853
00:39:44.599 --> 00:39:48.480
<v Speaker 2>The most risk averse we've ever been. Yeah, but they

854
00:39:48.480 --> 00:39:51.679
<v Speaker 2>should be looking forward, right, because you can't really predict

855
00:39:51.679 --> 00:39:53.960
<v Speaker 2>what the next game that's going to pop off is,

856
00:39:54.880 --> 00:39:56.800
<v Speaker 2>but you can look at cool games and be like,

857
00:39:56.880 --> 00:40:00.000
<v Speaker 2>this has a really good chance at finding an audience

858
00:40:00.280 --> 00:40:03.320
<v Speaker 2>and making a decent buck. Everything you just described to

859
00:40:03.320 --> 00:40:05.880
<v Speaker 2>me sounds exactly like that. That That entire game sounds

860
00:40:05.920 --> 00:40:08.159
<v Speaker 2>like something that would find its audience if it's given

861
00:40:08.199 --> 00:40:10.599
<v Speaker 2>the right level of budget, it's given the right marketing push,

862
00:40:10.800 --> 00:40:12.840
<v Speaker 2>it's put in front of the right people, that game

863
00:40:12.840 --> 00:40:16.079
<v Speaker 2>would do great. But they're not looking for that. They're

864
00:40:16.119 --> 00:40:19.760
<v Speaker 2>looking for the low maintenance, high risk, high reward play,

865
00:40:19.800 --> 00:40:21.360
<v Speaker 2>even though it's not really high risk if you're just

866
00:40:21.440 --> 00:40:23.239
<v Speaker 2>putting out like another Peak or something. Right, But that's

867
00:40:23.239 --> 00:40:25.079
<v Speaker 2>what they're looking for. They're looking for that game that's

868
00:40:25.079 --> 00:40:27.719
<v Speaker 2>gonna sell ten million copies, that indie game that's gonna

869
00:40:27.920 --> 00:40:32.239
<v Speaker 2>be made by quote unquote one person. And you know,

870
00:40:32.280 --> 00:40:36.000
<v Speaker 2>pop off. That's a that's fest finding a needle in

871
00:40:36.039 --> 00:40:39.519
<v Speaker 2>a haystack Like that's it's an impossible task. You gotta

872
00:40:39.519 --> 00:40:41.000
<v Speaker 2>support the things. You gotta give money to the things

873
00:40:41.039 --> 00:40:43.639
<v Speaker 2>that are going to make you a good return. It's

874
00:40:43.719 --> 00:40:46.039
<v Speaker 2>it's a good relationship, right, it's somebody. You're gonna be

875
00:40:46.039 --> 00:40:48.320
<v Speaker 2>able to fund this cool project, this cool piece of art,

876
00:40:48.440 --> 00:40:51.079
<v Speaker 2>and everyone's gonna walk away happy. That's what you gotta do.

877
00:40:51.239 --> 00:40:53.280
<v Speaker 2>But they don't give me the money. They don't let

878
00:40:53.280 --> 00:40:53.559
<v Speaker 2>me make the.

879
00:40:53.599 --> 00:40:56.679
<v Speaker 1>Decisions to their detriment. I think, in my in my

880
00:40:56.719 --> 00:40:57.760
<v Speaker 1>personal opinion.

881
00:40:58.519 --> 00:40:59.559
<v Speaker 2>This game, this game sounds sick.

882
00:41:00.039 --> 00:41:03.719
<v Speaker 1>Yeah, it sounds really good. Yeah. I guess his team

883
00:41:03.760 --> 00:41:06.719
<v Speaker 1>did that was returning to Monkey Island that also seemed

884
00:41:06.760 --> 00:41:09.920
<v Speaker 1>to do pretty well. Yeah, I don't know. I just

885
00:41:10.719 --> 00:41:14.760
<v Speaker 1>take chances on these, these these kinds of games. I

886
00:41:14.760 --> 00:41:17.800
<v Speaker 1>feel like they will eventually start paying off again. But again,

887
00:41:17.840 --> 00:41:19.760
<v Speaker 1>I'm not in that business. Don't really want to be

888
00:41:19.960 --> 00:41:21.679
<v Speaker 1>in a business like that where you have to pick

889
00:41:21.719 --> 00:41:24.199
<v Speaker 1>winners and losers. That seems very tough. But there are

890
00:41:24.599 --> 00:41:28.079
<v Speaker 1>multiple publishers of like indie publishers that seem pretty good

891
00:41:28.079 --> 00:41:29.719
<v Speaker 1>at it, like, oh, we have a good track record

892
00:41:29.760 --> 00:41:32.360
<v Speaker 1>of finding stuff that's interesting, and it doesn't seem like

893
00:41:32.400 --> 00:41:35.199
<v Speaker 1>a Devolver Digital. I'm sure they have their algorithms. I'm

894
00:41:35.199 --> 00:41:37.880
<v Speaker 1>sure they have their their spreadsheets that they put things into.

895
00:41:38.400 --> 00:41:40.760
<v Speaker 1>I don't know if that's how they are like initially

896
00:41:40.880 --> 00:41:43.840
<v Speaker 1>finding their partners. Though to me, it seems like this

897
00:41:43.920 --> 00:41:46.039
<v Speaker 1>shit looks cool, It speaks to us. It has a

898
00:41:46.159 --> 00:41:48.880
<v Speaker 1>voice and a voice that we recognize that kind of

899
00:41:48.880 --> 00:41:51.440
<v Speaker 1>fits without the voice of our other games. Let's see

900
00:41:51.440 --> 00:41:53.760
<v Speaker 1>if we can work together. And then at that point

901
00:41:53.760 --> 00:41:56.239
<v Speaker 1>it's like, let's do the numbers. Then I think what

902
00:41:56.280 --> 00:41:57.880
<v Speaker 1>he's saying is a lot of the partners he was

903
00:41:57.960 --> 00:42:01.559
<v Speaker 1>talking to just want to make the math make sense

904
00:42:01.719 --> 00:42:04.960
<v Speaker 1>right away before there's even a game. And so that's

905
00:42:05.159 --> 00:42:06.000
<v Speaker 1>that's gonna be tough.

906
00:42:06.280 --> 00:42:09.039
<v Speaker 2>That's an uphill battle always.

907
00:42:09.159 --> 00:42:13.320
<v Speaker 1>All right. Io Interactive confirms hit Man four will eventually arrive.

908
00:42:13.400 --> 00:42:15.360
<v Speaker 1>This is from Ben Lyons, a game reactor. The next

909
00:42:15.360 --> 00:42:18.599
<v Speaker 1>game to come from Danish development powerhouse Io Interactive will

910
00:42:18.599 --> 00:42:21.400
<v Speaker 1>be Double seven First Light, but we are all expecting

911
00:42:21.400 --> 00:42:23.559
<v Speaker 1>the studio known best for making hit Man games to

912
00:42:23.639 --> 00:42:26.960
<v Speaker 1>eventually return to the franchise. Nothing official was confirmed that

913
00:42:27.000 --> 00:42:29.800
<v Speaker 1>this would be the case, but it was assumed. Now

914
00:42:29.840 --> 00:42:33.280
<v Speaker 1>we know officially that it will happen. Speaking with Variety recently,

915
00:42:33.599 --> 00:42:36.840
<v Speaker 1>CEO Hakan A. Brock took some time to talk about

916
00:42:36.920 --> 00:42:39.280
<v Speaker 1>hit Man, where he basically confirmed that hit Man four

917
00:42:39.320 --> 00:42:42.920
<v Speaker 1>will eventually become a reality in full of brac expresses.

918
00:42:43.280 --> 00:42:45.079
<v Speaker 1>So of course there will be more hit Man, but

919
00:42:45.199 --> 00:42:46.639
<v Speaker 1>right now, I think we need to get to the

920
00:42:46.679 --> 00:42:49.760
<v Speaker 1>other side of this year and next year you'll get

921
00:42:49.840 --> 00:42:52.039
<v Speaker 1>more news about hit Man co Op because I think

922
00:42:52.079 --> 00:42:53.840
<v Speaker 1>co op is a really really good extension to the

923
00:42:53.920 --> 00:42:57.639
<v Speaker 1>universe and will introduce very interesting mechanics and combinations in

924
00:42:57.719 --> 00:43:01.400
<v Speaker 1>World of Assassination. I forgot that that's happened. I'm so excited. Yes,

925
00:43:01.880 --> 00:43:04.119
<v Speaker 1>but we will after that be talking about the next

926
00:43:04.199 --> 00:43:06.559
<v Speaker 1>hit Man, because of course there's going to be a

927
00:43:06.719 --> 00:43:11.159
<v Speaker 1>next hit Man. They are still on like this side

928
00:43:11.159 --> 00:43:13.199
<v Speaker 1>of Double O seven First Light. That game does have

929
00:43:13.239 --> 00:43:15.920
<v Speaker 1>to happen. I'll say every time I see that game

930
00:43:16.400 --> 00:43:18.760
<v Speaker 1>more and more excited. I think it looks like they

931
00:43:18.800 --> 00:43:21.000
<v Speaker 1>really have found something that will work for that. I

932
00:43:21.000 --> 00:43:23.280
<v Speaker 1>don't think it's not talking about a Game of the

933
00:43:23.320 --> 00:43:25.760
<v Speaker 1>Year contender, but a solid license game that looks like

934
00:43:25.800 --> 00:43:30.679
<v Speaker 1>a pretty fun romp with some io sauce part on top.

935
00:43:30.760 --> 00:43:32.400
<v Speaker 1>So it's like there will be moments where it feels

936
00:43:32.400 --> 00:43:34.119
<v Speaker 1>a little bit more like Hitman and sometimes where it

937
00:43:34.119 --> 00:43:36.440
<v Speaker 1>feels a little bit more like an action game. And

938
00:43:36.440 --> 00:43:39.440
<v Speaker 1>when I was in a like a hands off preview

939
00:43:39.440 --> 00:43:41.440
<v Speaker 1>with them, my question is like, how do you deal

940
00:43:41.480 --> 00:43:43.639
<v Speaker 1>with the pacing between these two ideas of like the

941
00:43:43.679 --> 00:43:48.840
<v Speaker 1>Hitman style levels versus the just running gun scripted levels.

942
00:43:48.880 --> 00:43:50.519
<v Speaker 1>And you could tell like they almost all looked at

943
00:43:50.519 --> 00:43:52.639
<v Speaker 1>each other like this is the thing we talk about

944
00:43:52.639 --> 00:43:54.440
<v Speaker 1>the most. We want to make sure that that pacing

945
00:43:54.519 --> 00:43:56.639
<v Speaker 1>is really good. And so I have some faith that

946
00:43:56.639 --> 00:43:59.960
<v Speaker 1>they're going to make this game really sing after that, though,

947
00:44:00.199 --> 00:44:02.159
<v Speaker 1>I'm sure if James Bond does really well, they'll keep

948
00:44:02.159 --> 00:44:04.960
<v Speaker 1>making those games. Hit Man has been their bread and

949
00:44:05.000 --> 00:44:07.199
<v Speaker 1>butter and really has found its footing in terms of

950
00:44:07.199 --> 00:44:10.280
<v Speaker 1>being like this ongoing sort of live service, single player

951
00:44:10.320 --> 00:44:13.559
<v Speaker 1>style game, and they're gonna want to return to that,

952
00:44:14.039 --> 00:44:16.679
<v Speaker 1>but that I don't think they need to rush to it.

953
00:44:16.840 --> 00:44:19.760
<v Speaker 1>Hitman three or Hitman World of Assassination, especially once against

954
00:44:19.800 --> 00:44:21.880
<v Speaker 1>this co op update and they can keep adding DLC.

955
00:44:21.920 --> 00:44:24.400
<v Speaker 1>They got this M and M stuff happening, they can

956
00:44:24.480 --> 00:44:26.840
<v Speaker 1>run on that for a while and take their time

957
00:44:26.960 --> 00:44:29.880
<v Speaker 1>and really reload. So I'm not expecting a hit Man

958
00:44:29.960 --> 00:44:33.119
<v Speaker 1>for anytime soon, how about you.

959
00:44:33.159 --> 00:44:35.239
<v Speaker 2>No, It's this is one of those stories where like

960
00:44:35.280 --> 00:44:37.079
<v Speaker 2>I read it and I go, yeah, of course, the

961
00:44:37.119 --> 00:44:39.400
<v Speaker 2>people that made hit Man got offered the Bond license.

962
00:44:39.800 --> 00:44:41.960
<v Speaker 2>They're obviously going to take that, and they're super stoked

963
00:44:41.960 --> 00:44:44.440
<v Speaker 2>about it. Every Like you said, everything we've seen is

964
00:44:44.639 --> 00:44:47.880
<v Speaker 2>looked really good. I'm actually like more impressed than I

965
00:44:47.880 --> 00:44:49.239
<v Speaker 2>thought i'd be with that game, because I really did

966
00:44:49.320 --> 00:44:50.800
<v Speaker 2>think it would kind of be just a reskin of

967
00:44:50.880 --> 00:44:53.400
<v Speaker 2>hit Man, and I'm happy that it has found its

968
00:44:53.440 --> 00:44:56.760
<v Speaker 2>own specific, you know, parts that it's looking for. Like

969
00:44:56.840 --> 00:44:59.239
<v Speaker 2>the high octane sort of James Bond stuff is very

970
00:44:59.280 --> 00:45:01.400
<v Speaker 2>much there. It's not just feels like age and forty

971
00:45:01.400 --> 00:45:04.039
<v Speaker 2>seven wearing a James Bond suit. But of course they

972
00:45:04.039 --> 00:45:05.400
<v Speaker 2>were going to go back to him, and Hitman has

973
00:45:05.400 --> 00:45:08.280
<v Speaker 2>been doing so well for them. They have put so

974
00:45:08.360 --> 00:45:11.119
<v Speaker 2>much love and care and attention into those three games.

975
00:45:11.559 --> 00:45:14.719
<v Speaker 2>The most recent trilogy. Like you said the eminem stuff,

976
00:45:15.320 --> 00:45:16.679
<v Speaker 2>they were always going to go back to hit Man's

977
00:45:16.679 --> 00:45:19.599
<v Speaker 2>their baby, right, Yeah, And it's not like it ended

978
00:45:19.679 --> 00:45:21.800
<v Speaker 2>like three ended on this whimper and they were like, Ah,

979
00:45:21.880 --> 00:45:23.320
<v Speaker 2>we don't know about the future of hit Man. We're

980
00:45:23.360 --> 00:45:26.159
<v Speaker 2>not really sure. People really didn't like the stuff we

981
00:45:26.239 --> 00:45:28.360
<v Speaker 2>put out for it, so we're gonna come back to it.

982
00:45:28.480 --> 00:45:30.880
<v Speaker 2>It's like, no, they got an incredibly cool license to

983
00:45:30.920 --> 00:45:34.159
<v Speaker 2>work with that they earned through doing hit Man, and

984
00:45:34.199 --> 00:45:35.559
<v Speaker 2>then we'll come back to him Man and everyone will

985
00:45:35.559 --> 00:45:38.400
<v Speaker 2>be super super jazzed when Hitman comes back, because I

986
00:45:38.440 --> 00:45:40.519
<v Speaker 2>would love a hit Man for I'm excited for James

987
00:45:40.559 --> 00:45:42.000
<v Speaker 2>Bond more excited for a new hit Man.

988
00:45:42.760 --> 00:45:46.239
<v Speaker 1>Yep. I'm really looking forward to everything I was doing.

989
00:45:46.320 --> 00:45:49.280
<v Speaker 1>They still have that other project. I don't know if

990
00:45:49.280 --> 00:45:52.880
<v Speaker 1>they've ever like like publicly revealed anyway. I think they've

991
00:45:52.880 --> 00:45:55.400
<v Speaker 1>publicly confirmed it. It's like Project Dragon, which is like

992
00:45:55.440 --> 00:45:57.719
<v Speaker 1>their fantasy game. I wonder what the status of that is,

993
00:45:58.760 --> 00:46:01.239
<v Speaker 1>so maybe it's something on the shelf. And because they

994
00:46:01.760 --> 00:46:03.559
<v Speaker 1>did get so busy with Double O seven, then they

995
00:46:03.639 --> 00:46:05.400
<v Speaker 1>don't want Hitman to go in there, like I don't.

996
00:46:05.440 --> 00:46:07.760
<v Speaker 1>They definitely don't want Hitman to become like their Fallout

997
00:46:07.760 --> 00:46:09.360
<v Speaker 1>where it's like, oh man, how do we get back

998
00:46:09.400 --> 00:46:12.079
<v Speaker 1>the Fallout where Bethesda and we'd be grateful made a

999
00:46:12.119 --> 00:46:13.760
<v Speaker 1>new one of those, but that's so far away because

1000
00:46:13.760 --> 00:46:15.679
<v Speaker 1>we have to do Elder Scrolls first. I think they

1001
00:46:15.719 --> 00:46:18.960
<v Speaker 1>want to keep it in an active rotation just I

1002
00:46:19.039 --> 00:46:21.079
<v Speaker 1>just don't think that means they start working on one

1003
00:46:21.119 --> 00:46:21.639
<v Speaker 1>in the next.

1004
00:46:21.639 --> 00:46:24.159
<v Speaker 2>Year or so now. James Bond, to me feels very

1005
00:46:24.239 --> 00:46:27.079
<v Speaker 2>much like the exact kind of license that you want

1006
00:46:27.159 --> 00:46:29.599
<v Speaker 2>to do incredibly well because it means you can staff

1007
00:46:29.639 --> 00:46:32.079
<v Speaker 2>up your studio. You have this ongoing sort of like

1008
00:46:32.199 --> 00:46:35.480
<v Speaker 2>Insomniac and Spider Marvel, right like they've got their Spider Man,

1009
00:46:35.519 --> 00:46:37.400
<v Speaker 2>they've got their Wolverine, and then the rest other parts

1010
00:46:37.400 --> 00:46:39.000
<v Speaker 2>of the studio can work on like other projects, and

1011
00:46:39.039 --> 00:46:41.400
<v Speaker 2>you become a studio that can now balance with a

1012
00:46:41.559 --> 00:46:44.360
<v Speaker 2>reliable source of income multiple projects at the same time.

1013
00:46:44.719 --> 00:46:46.480
<v Speaker 2>That's right, It seems like the ideal situation.

1014
00:46:47.000 --> 00:46:49.599
<v Speaker 1>Yep. I think there's a strong chance that it really

1015
00:46:49.639 --> 00:46:51.599
<v Speaker 1>works out for them, especially if that if that comes

1016
00:46:51.639 --> 00:46:54.880
<v Speaker 1>in is like you know, mostly positive reviews. I think

1017
00:46:54.920 --> 00:46:59.000
<v Speaker 1>people will be all aboard on it. Mario Kart World

1018
00:46:59.119 --> 00:47:03.199
<v Speaker 1>version one point four point zero is now available, includes music, sliders,

1019
00:47:03.280 --> 00:47:07.000
<v Speaker 1>and more. Basically, you can like customize the items available

1020
00:47:07.079 --> 00:47:09.639
<v Speaker 1>in a race. A new feature added to item rules,

1021
00:47:10.400 --> 00:47:12.920
<v Speaker 1>allowing players to set which items appear in versus race,

1022
00:47:12.960 --> 00:47:16.400
<v Speaker 1>balloon battle, coin runners, and room in online play or

1023
00:47:16.480 --> 00:47:20.840
<v Speaker 1>wireless play. The audio enhancements including the music track name

1024
00:47:20.880 --> 00:47:23.079
<v Speaker 1>and source title are now displayed on the pause menu,

1025
00:47:23.400 --> 00:47:27.079
<v Speaker 1>and a music volume setting has been added. They also

1026
00:47:27.280 --> 00:47:31.000
<v Speaker 1>like change some of the course layouts. Several specific routes

1027
00:47:31.039 --> 00:47:35.920
<v Speaker 1>involving Koopa, Troopa Beach, Whistle Stop, Summit, Desert Hills, DK, Spaceport,

1028
00:47:36.000 --> 00:47:39.119
<v Speaker 1>Crown City, and Peach Stadium had their course layouts changed

1029
00:47:39.159 --> 00:47:42.239
<v Speaker 1>for versus race or race in online play or wireless play.

1030
00:47:43.559 --> 00:47:48.119
<v Speaker 1>It's yeah. Also yes for the volume options for the audio,

1031
00:47:48.400 --> 00:47:51.719
<v Speaker 1>there's two settings. It's not like a slider, really, it

1032
00:47:51.880 --> 00:47:56.079
<v Speaker 1>is normal or loud out the most love.

1033
00:47:55.920 --> 00:48:01.239
<v Speaker 2>It Nintendo, just absolute nonsense.

1034
00:48:01.599 --> 00:48:03.639
<v Speaker 1>If we just made it a slider with numbers, who

1035
00:48:03.760 --> 00:48:05.880
<v Speaker 1>understands any of these numbers. We don't want to confuse

1036
00:48:05.960 --> 00:48:11.639
<v Speaker 1>these people out, these little simpletons in this economy. Related

1037
00:48:11.679 --> 00:48:13.519
<v Speaker 1>to sound and how loud it could be. No one's

1038
00:48:13.519 --> 00:48:16.840
<v Speaker 1>ever seen such a thing. People only to understand normal

1039
00:48:16.960 --> 00:48:20.440
<v Speaker 1>and loud two options. That's it. Kick him in the ass.

1040
00:48:20.880 --> 00:48:22.880
<v Speaker 1>Here's a sign signature from Shagia Mimoto.

1041
00:48:23.440 --> 00:48:25.719
<v Speaker 2>I saw videos, and I don't want to spread misinformation,

1042
00:48:25.840 --> 00:48:28.440
<v Speaker 2>so take this with the grains. I saw some videos

1043
00:48:28.800 --> 00:48:32.360
<v Speaker 2>that they changed, like the intermission parts of a of

1044
00:48:32.440 --> 00:48:34.559
<v Speaker 2>a course. Yeah, like I saw someone like riding on

1045
00:48:34.599 --> 00:48:36.400
<v Speaker 2>the water and then like vines were there and they

1046
00:48:36.440 --> 00:48:38.599
<v Speaker 2>were grinding on the vines to go to the next course,

1047
00:48:39.000 --> 00:48:41.039
<v Speaker 2>like they somebody got I saw somebody get into like

1048
00:48:41.039 --> 00:48:44.679
<v Speaker 2>a helicopter in between like the water level. It looks

1049
00:48:44.719 --> 00:48:46.679
<v Speaker 2>like that they've changed some some of the maybe like

1050
00:48:47.119 --> 00:48:50.400
<v Speaker 2>interstitial parts of the track. I cannot con from miss

1051
00:48:50.400 --> 00:48:51.880
<v Speaker 2>a video I saw online. It could be fake, but

1052
00:48:51.960 --> 00:48:53.239
<v Speaker 2>that's what I saw, and I was very.

1053
00:48:53.159 --> 00:48:56.960
<v Speaker 1>Confused because of change the way that some tracks connect

1054
00:48:57.000 --> 00:48:58.800
<v Speaker 1>the Koopa Trooper Beach. That's one of the things I

1055
00:48:58.840 --> 00:49:01.639
<v Speaker 1>don't just spechnically troop of Beach. I think, I think,

1056
00:49:01.760 --> 00:49:03.599
<v Speaker 1>so I don't know exactly what it means. There's a

1057
00:49:03.639 --> 00:49:05.199
<v Speaker 1>lot of like changes here. I kind of tried to

1058
00:49:05.239 --> 00:49:07.039
<v Speaker 1>pare it down to make it easier to parse for

1059
00:49:07.119 --> 00:49:11.320
<v Speaker 1>the show. But like Kuper Tripbuch was also used to

1060
00:49:11.360 --> 00:49:14.639
<v Speaker 1>be like one lap and now it's two. They things

1061
00:49:14.719 --> 00:49:17.119
<v Speaker 1>like that. It's they're making changes to this game. They

1062
00:49:17.320 --> 00:49:20.320
<v Speaker 1>it seems like they are responding to some of like

1063
00:49:20.440 --> 00:49:24.239
<v Speaker 1>the criticisms. I don't know, we'll see. Maybe we'll keep

1064
00:49:24.280 --> 00:49:24.960
<v Speaker 1>up no fanfare.

1065
00:49:25.280 --> 00:49:28.519
<v Speaker 2>It just came out. Yeah, it feels pretty substantial for

1066
00:49:28.599 --> 00:49:29.639
<v Speaker 2>something that just showed up.

1067
00:49:30.239 --> 00:49:33.440
<v Speaker 1>Yeah, there's quite a few other improvements and adjustments here,

1068
00:49:33.480 --> 00:49:35.280
<v Speaker 1>and they fix some bugs and stuff like that. So yeah,

1069
00:49:35.280 --> 00:49:36.920
<v Speaker 1>but they didn't like put it in a blog post

1070
00:49:37.039 --> 00:49:39.320
<v Speaker 1>or anything like that, and definitely did not have like

1071
00:49:39.400 --> 00:49:42.920
<v Speaker 1>a direct announcement for it. So I do wonder how

1072
00:49:43.000 --> 00:49:45.079
<v Speaker 1>they feel about Mario Kart World, because the game is

1073
00:49:45.119 --> 00:49:47.559
<v Speaker 1>selling like crazy, but it's because mostly it's attached to

1074
00:49:47.639 --> 00:49:49.840
<v Speaker 1>the switch too, although I don't think that's the main

1075
00:49:49.880 --> 00:49:52.000
<v Speaker 1>reason it's selling. It's Mario Kart that's the main reason

1076
00:49:52.079 --> 00:49:54.000
<v Speaker 1>it's selling. But I wonder what they think that the

1077
00:49:54.159 --> 00:49:56.800
<v Speaker 1>long term sort of prospect is for that game, if

1078
00:49:56.840 --> 00:49:59.480
<v Speaker 1>it's similar to Mario Kart eight, and if they feel

1079
00:49:59.519 --> 00:50:02.119
<v Speaker 1>they need to do anything to kind of ensure that

1080
00:50:02.199 --> 00:50:06.840
<v Speaker 1>it can perform. Similarly, we'll love to see last story here.

1081
00:50:07.000 --> 00:50:10.719
<v Speaker 1>Naughty Dogs Intergalactic the heretic profit is reportedly still years

1082
00:50:10.760 --> 00:50:12.840
<v Speaker 1>from release and don't except to see it all at

1083
00:50:12.840 --> 00:50:16.519
<v Speaker 1>the Game Awards. Over the break, I was posting about

1084
00:50:16.559 --> 00:50:22.599
<v Speaker 1>this Colin Moriarty who he had a pot. He was

1085
00:50:22.639 --> 00:50:26.159
<v Speaker 1>on some podcast and I guess was speculating about the

1086
00:50:26.239 --> 00:50:28.559
<v Speaker 1>game maybe coming out next year and being at the

1087
00:50:28.599 --> 00:50:31.760
<v Speaker 1>Game Awards and I didn't listen to that, but some

1088
00:50:32.199 --> 00:50:34.280
<v Speaker 1>it caused some people to like post about, oh oh,

1089
00:50:34.320 --> 00:50:36.400
<v Speaker 1>he thinks it's coming out next year, and then that

1090
00:50:36.599 --> 00:50:38.920
<v Speaker 1>caused people to reach out to me who do know,

1091
00:50:39.519 --> 00:50:41.119
<v Speaker 1>and they said it won't be at the Game Awards

1092
00:50:41.119 --> 00:50:42.920
<v Speaker 1>and it's not coming out next year, And so I

1093
00:50:43.000 --> 00:50:44.840
<v Speaker 1>just went online real quick and say, hey, it's it's

1094
00:50:44.880 --> 00:50:46.679
<v Speaker 1>won't be at the Game Awards and yes, it won't

1095
00:50:46.679 --> 00:50:48.480
<v Speaker 1>be out next year, something that at that point Jason

1096
00:50:48.519 --> 00:50:52.639
<v Speaker 1>Tryer had confirmed. So it's I just feel like, let's

1097
00:50:52.800 --> 00:50:57.159
<v Speaker 1>just yeah, say that. Yeah, intergallectic the heretic Profit, Is that, right? Guy? Man,

1098
00:50:57.559 --> 00:50:59.880
<v Speaker 1>I'm gonna have to like such myself. Yeah, I think so.

1099
00:51:00.360 --> 00:51:02.000
<v Speaker 1>And every time I say Intergalactica, I just want to

1100
00:51:02.000 --> 00:51:04.239
<v Speaker 1>sing the BC Boys song instead. So that's gonna that's

1101
00:51:04.280 --> 00:51:08.400
<v Speaker 1>gonna be a huge issue for me. Yeah, I think

1102
00:51:08.440 --> 00:51:10.159
<v Speaker 1>it's clearly it's not out next year. We know that.

1103
00:51:10.679 --> 00:51:14.760
<v Speaker 1>Do you think it's out in twenty twenty seven then no, Yeah,

1104
00:51:14.760 --> 00:51:15.480
<v Speaker 1>I think there's a chance.

1105
00:51:15.519 --> 00:51:16.960
<v Speaker 2>I think it just like a twenty I think this

1106
00:51:17.079 --> 00:51:19.119
<v Speaker 2>is like I think this takes the slot of like

1107
00:51:19.159 --> 00:51:21.599
<v Speaker 2>the Last of Us Part two did for PS four

1108
00:51:22.039 --> 00:51:24.280
<v Speaker 2>and Ghost of Sushima, where it's like it's out at

1109
00:51:24.360 --> 00:51:27.320
<v Speaker 2>the very tail end of whatever this console's life cycle is,

1110
00:51:27.800 --> 00:51:30.119
<v Speaker 2>and then like a couple months later we get whatever

1111
00:51:30.199 --> 00:51:31.960
<v Speaker 2>the next generation of consoles are, Like.

1112
00:51:32.039 --> 00:51:33.840
<v Speaker 1>That's what that is, and they have like an updated

1113
00:51:33.920 --> 00:51:35.760
<v Speaker 1>version for that, like ready to go, because it's like

1114
00:51:35.840 --> 00:51:38.840
<v Speaker 1>it took that long. If that is the way it goes.

1115
00:51:39.000 --> 00:51:43.639
<v Speaker 1>Jesse that that does mean that basically essentially, because that

1116
00:51:43.679 --> 00:51:46.280
<v Speaker 1>would make it a cross gen game. This entire generation

1117
00:51:46.400 --> 00:51:49.320
<v Speaker 1>went by without a game from Naughty Doug right, a

1118
00:51:49.440 --> 00:51:52.480
<v Speaker 1>new game, A new game, yes, a new like a

1119
00:51:52.559 --> 00:51:55.079
<v Speaker 1>new release something that they are not a remake and

1120
00:51:55.119 --> 00:51:55.760
<v Speaker 1>not a remaster.

1121
00:51:56.800 --> 00:51:58.480
<v Speaker 2>Yeah, I don't know. They put out the Last of

1122
00:51:58.559 --> 00:52:00.760
<v Speaker 2>Us one and two like eight times, yep, so they

1123
00:52:00.760 --> 00:52:01.760
<v Speaker 2>were they were busy with that.

1124
00:52:01.920 --> 00:52:02.280
<v Speaker 1>I guess.

1125
00:52:02.360 --> 00:52:04.880
<v Speaker 2>I don't. It just feels to me like a like

1126
00:52:04.960 --> 00:52:07.400
<v Speaker 2>an end of like, I don't know, it got announced

1127
00:52:07.480 --> 00:52:09.480
<v Speaker 2>and we were I agree with you, yeah, and then

1128
00:52:09.519 --> 00:52:12.840
<v Speaker 2>everyone was like, yeah, this game, don't expect it suit like,

1129
00:52:13.480 --> 00:52:15.360
<v Speaker 2>this is going to be a while, and you know

1130
00:52:15.440 --> 00:52:18.400
<v Speaker 2>how long game development is at this point, like takes

1131
00:52:18.440 --> 00:52:18.880
<v Speaker 2>a long time.

1132
00:52:19.639 --> 00:52:22.039
<v Speaker 1>I think that every time I go back to look

1133
00:52:22.079 --> 00:52:23.960
<v Speaker 1>at that that game, I'm like, you know what, this

1134
00:52:24.079 --> 00:52:27.760
<v Speaker 1>one looks like it might have some real juice to it. Yeah,

1135
00:52:28.800 --> 00:52:31.199
<v Speaker 1>I'm hopeful, and I bet they want to take their

1136
00:52:31.239 --> 00:52:33.199
<v Speaker 1>time because they're going to make a massive game and

1137
00:52:33.320 --> 00:52:35.960
<v Speaker 1>set up a whole new franchise. So yeah, they won't

1138
00:52:36.000 --> 00:52:38.480
<v Speaker 1>be rushing this, and so certainly not next year. I

1139
00:52:38.519 --> 00:52:41.400
<v Speaker 1>guess late twenty twenty seven is possible, but even that,

1140
00:52:41.639 --> 00:52:43.599
<v Speaker 1>I'm with you, twenty twenty eight feels like the most

1141
00:52:43.719 --> 00:52:45.159
<v Speaker 1>likely year it comes out.

1142
00:52:45.719 --> 00:52:47.480
<v Speaker 2>We're going to release the Last of Us one more time.

1143
00:52:47.360 --> 00:52:52.039
<v Speaker 1>Before one four time, four time. Yeah, probably more than

1144
00:52:52.880 --> 00:52:55.679
<v Speaker 1>two or three more times. Let's go all right, that

1145
00:52:55.800 --> 00:52:58.760
<v Speaker 1>does it for the headlines. Let's go ahead and get

1146
00:52:58.840 --> 00:53:02.280
<v Speaker 1>to the poll question for Monday. I have that over here.

1147
00:53:02.320 --> 00:53:04.639
<v Speaker 1>I'm gonna bring it up there. We go over here

1148
00:53:04.719 --> 00:53:06.840
<v Speaker 1>on posts, I'm going to refresh to make sure I

1149
00:53:06.880 --> 00:53:11.280
<v Speaker 1>have the most recent poll results. What do you want

1150
00:53:11.480 --> 00:53:14.360
<v Speaker 1>from the Hollow Night devs after the Silk Song DLC?

1151
00:53:14.800 --> 00:53:18.559
<v Speaker 1>Do you want Hollow Night three or something new? I

1152
00:53:18.639 --> 00:53:21.079
<v Speaker 1>went with something new, as did eighty seven percent of

1153
00:53:21.159 --> 00:53:25.079
<v Speaker 1>respondents and Soda Jan right there, Hollow Night three is

1154
00:53:25.159 --> 00:53:27.320
<v Speaker 1>thirteen percent. I mean that just sounds right were because

1155
00:53:27.360 --> 00:53:30.039
<v Speaker 1>we're getting DLC still for Silk Song, So in this moment,

1156
00:53:30.079 --> 00:53:33.639
<v Speaker 1>it's like we already are getting more Hollownight and that

1157
00:53:33.840 --> 00:53:37.920
<v Speaker 1>game does feel like Silksong already feels like they did

1158
00:53:38.000 --> 00:53:39.920
<v Speaker 1>it all. They did all the things you can do

1159
00:53:40.079 --> 00:53:42.360
<v Speaker 1>with this, Like what more could you possibly ask for?

1160
00:53:43.159 --> 00:53:45.159
<v Speaker 1>That feels like a franchise that can cool off for

1161
00:53:45.280 --> 00:53:47.199
<v Speaker 1>quite some time, and if they want to come back

1162
00:53:47.239 --> 00:53:50.320
<v Speaker 1>to it fifteen years from now, that would be fine.

1163
00:53:50.400 --> 00:53:52.480
<v Speaker 1>They don't need to do it anytime soon, though, How

1164
00:53:52.519 --> 00:53:53.199
<v Speaker 1>do you feel about it?

1165
00:53:54.440 --> 00:53:59.440
<v Speaker 2>Yeah, let's get away from holiday, Let's yeah, move on,

1166
00:53:59.599 --> 00:54:01.519
<v Speaker 2>it's fine. We could do something new.

1167
00:54:01.760 --> 00:54:05.800
<v Speaker 1>Spread our wings, spread our wings and fly all right.

1168
00:54:06.079 --> 00:54:07.599
<v Speaker 1>We will have a new pool question here in a

1169
00:54:07.719 --> 00:54:10.400
<v Speaker 1>second before we do that, though, Jessefa Telly, why don't

1170
00:54:10.440 --> 00:54:11.679
<v Speaker 1>you tell people where they can find you on the

1171
00:54:11.800 --> 00:54:14.320
<v Speaker 1>internet what you have going on and all that good stuff.

1172
00:54:15.119 --> 00:54:17.159
<v Speaker 2>Sure, thank you very much. I'm Jesse, if I tell

1173
00:54:17.159 --> 00:54:18.880
<v Speaker 2>you can find me on the internet at Mama Vitelli

1174
00:54:18.920 --> 00:54:21.480
<v Speaker 2>pretty much anywhere, or just my name Jesse Vittelly. You

1175
00:54:21.559 --> 00:54:23.559
<v Speaker 2>find all my work at restart dot run. I help

1176
00:54:23.639 --> 00:54:26.039
<v Speaker 2>run all the social channels there. So if you are

1177
00:54:26.159 --> 00:54:30.559
<v Speaker 2>on Instagram, TikTok, blue Sky, Twitter, Facebook, whatever, Pinterest. We

1178
00:54:30.639 --> 00:54:32.039
<v Speaker 2>have a Pinterest. It's pretty sick.

1179
00:54:33.760 --> 00:54:34.280
<v Speaker 1>We put out.

1180
00:54:34.280 --> 00:54:36.039
<v Speaker 2>I think we put out some really really great stuff

1181
00:54:36.159 --> 00:54:38.199
<v Speaker 2>and I'm very happy with all the stuff that the

1182
00:54:38.239 --> 00:54:40.679
<v Speaker 2>team's been working on. So restart dot run is the

1183
00:54:40.719 --> 00:54:42.119
<v Speaker 2>website where you can find all of my work and

1184
00:54:42.119 --> 00:54:44.840
<v Speaker 2>all of my wonderful coworkers. We put a lot of

1185
00:54:44.880 --> 00:54:46.559
<v Speaker 2>we put a lot of heart into it, and you know,

1186
00:54:47.039 --> 00:54:49.719
<v Speaker 2>we just want to connect with y'all. As for me,

1187
00:54:50.559 --> 00:54:52.280
<v Speaker 2>like I said, youn find me Jesse Vitelly anywhere on

1188
00:54:52.320 --> 00:54:54.360
<v Speaker 2>the internet. I want to thank you for having me.

1189
00:54:54.400 --> 00:54:55.880
<v Speaker 2>I always love to chop it up with y'all. It's

1190
00:54:55.880 --> 00:54:58.159
<v Speaker 2>a good time and I I hope everyone enjoyed.

1191
00:54:58.800 --> 00:55:01.599
<v Speaker 1>Yeah, well, always of having you on. I loved seeing

1192
00:55:01.639 --> 00:55:04.440
<v Speaker 1>you in New York. I've been thinking about Margaritaville ever

1193
00:55:04.519 --> 00:55:06.719
<v Speaker 1>since you explained it to me, we.

1194
00:55:06.840 --> 00:55:07.199
<v Speaker 2>Have to go.

1195
00:55:08.079 --> 00:55:10.159
<v Speaker 1>I think we have to go, and it's like, uh,

1196
00:55:10.639 --> 00:55:12.840
<v Speaker 1>there was a reason. We'll probably be back that way

1197
00:55:12.960 --> 00:55:16.440
<v Speaker 1>sometime soon. And it's just like, I don't We're not

1198
00:55:16.440 --> 00:55:17.960
<v Speaker 1>gonna be able to make it happen, and it's gonna

1199
00:55:17.960 --> 00:55:20.119
<v Speaker 1>physically pain me if we're going to be that close

1200
00:55:20.239 --> 00:55:22.719
<v Speaker 1>and can't make it happen. So yeah, I don't know.

1201
00:55:23.000 --> 00:55:24.599
<v Speaker 1>Maybe I should try to show up a little bit

1202
00:55:24.599 --> 00:55:26.440
<v Speaker 1>early and I could just go there by myself and

1203
00:55:26.519 --> 00:55:31.320
<v Speaker 1>really show everyone how it's done. Yeah, one of these days, though,

1204
00:55:31.360 --> 00:55:34.480
<v Speaker 1>we will certainly do the Margaritaville New York City pub

1205
00:55:34.559 --> 00:55:37.280
<v Speaker 1>crawl from bar to bar on each floor. And thank

1206
00:55:37.320 --> 00:55:40.920
<v Speaker 1>you to Jesse Vitelli for teaching us the way. Okay,

1207
00:55:41.199 --> 00:55:44.119
<v Speaker 1>let's see here, new poll question I have that over here.

1208
00:55:44.760 --> 00:55:46.960
<v Speaker 1>Uh do you play PC games off of a hard

1209
00:55:47.039 --> 00:55:49.840
<v Speaker 1>drive instead of an SSD? Yes? No? Or I do

1210
00:55:49.960 --> 00:55:52.039
<v Speaker 1>not play PC games? Those are your options. We'll get

1211
00:55:52.079 --> 00:55:55.400
<v Speaker 1>the results talk about it on Game Mess Mornings here

1212
00:55:55.440 --> 00:56:01.559
<v Speaker 1>on Giant Bomb tomorrow. Speaking of Giant Bomb, today's a

1213
00:56:01.599 --> 00:56:05.280
<v Speaker 1>little funky. We were because the site is frozen and

1214
00:56:05.320 --> 00:56:07.079
<v Speaker 1>we have the new site happening we're like all getting

1215
00:56:07.159 --> 00:56:09.639
<v Speaker 1>up to speed on the way new stuff works. So

1216
00:56:09.760 --> 00:56:12.360
<v Speaker 1>we're gonna be spending some time today doing that. We

1217
00:56:12.519 --> 00:56:14.440
<v Speaker 1>were me and Dan We're maybe talking about doing a

1218
00:56:14.519 --> 00:56:16.280
<v Speaker 1>Delight club, but I'm not sure if we're actually gonna

1219
00:56:16.280 --> 00:56:18.280
<v Speaker 1>be able to pull that off now. So I'm gonna

1220
00:56:18.280 --> 00:56:20.480
<v Speaker 1>go and and we're gonna have a little power and

1221
00:56:20.559 --> 00:56:22.679
<v Speaker 1>figure out, Hey, can we make that happen, And then

1222
00:56:22.920 --> 00:56:24.480
<v Speaker 1>we'll let you all know what's happening for the rest

1223
00:56:24.519 --> 00:56:27.440
<v Speaker 1>of the day. But expect a voicemail dump truck tomorrow.

1224
00:56:28.079 --> 00:56:33.159
<v Speaker 1>Upf will happen on Friday, Jim. But we're doing city trials, right, Yeah,

1225
00:56:33.199 --> 00:56:36.960
<v Speaker 1>we're doing a Kerby Yes, Kirby air Riders city trials,

1226
00:56:37.039 --> 00:56:38.880
<v Speaker 1>So we'll open up a room and maybe try to

1227
00:56:38.920 --> 00:56:40.440
<v Speaker 1>get a bunch of people in there hanging out with us.

1228
00:56:41.360 --> 00:56:43.280
<v Speaker 1>Just so you play any Kirby air Riders.

1229
00:56:43.920 --> 00:56:45.840
<v Speaker 2>I have not had a chance to play the full release.

1230
00:56:45.840 --> 00:56:47.159
<v Speaker 2>I got to preview it a couple of times and

1231
00:56:47.320 --> 00:56:50.360
<v Speaker 2>I had a good time, but haven't haven't had the opportunity.

1232
00:56:50.480 --> 00:56:53.400
<v Speaker 2>Now that Octopad's out of the way, though, free I

1233
00:56:53.840 --> 00:56:54.840
<v Speaker 2>can play whatever I want.

1234
00:56:55.280 --> 00:56:58.039
<v Speaker 1>Someone else you dropping a new one hundred RPG on you,

1235
00:56:58.239 --> 00:57:02.800
<v Speaker 1>just like right there. Release. Yeah. So, Kurber Writers is

1236
00:57:03.039 --> 00:57:04.239
<v Speaker 1>one of those games. The more I play it, the

1237
00:57:04.320 --> 00:57:07.639
<v Speaker 1>more I'm like, I just can't help but appreciate this

1238
00:57:07.800 --> 00:57:11.000
<v Speaker 1>game and Sakarai and everything he's doing here. It's one

1239
00:57:11.039 --> 00:57:13.519
<v Speaker 1>of those ones that really grows on you. Okay, So

1240
00:57:13.679 --> 00:57:16.440
<v Speaker 1>that's the rest of the week. I think with all

1241
00:57:16.519 --> 00:57:17.920
<v Speaker 1>that out of the way, what I'm gonna do now

1242
00:57:18.000 --> 00:57:19.800
<v Speaker 1>is say, Jesse, thank you for hanging out with me

1243
00:57:19.880 --> 00:57:22.239
<v Speaker 1>today and talking about video games. Man. I really appreciate it.

1244
00:57:22.679 --> 00:57:24.159
<v Speaker 2>Thank you for having me. Like I said, I always

1245
00:57:24.159 --> 00:57:25.679
<v Speaker 2>love when I get to hang out with you and

1246
00:57:25.800 --> 00:57:29.559
<v Speaker 2>chat just about anything. Margaritaville, video games, whatever, anything.

1247
00:57:29.840 --> 00:57:34.199
<v Speaker 1>The Disney Store even turns out. Yeah, thank you once again.

1248
00:57:34.320 --> 00:57:37.079
<v Speaker 1>Thank you everybody for watching and listening. You are the

1249
00:57:37.199 --> 00:57:40.440
<v Speaker 1>best audience in gaming. Until next time, have a good one,

1250
00:57:40.719 --> 00:57:42.559
<v Speaker 1>take care of yourself, and goodbye.
