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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at geek Verse. I'm your host,

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Delmilsnight with me the Biker Kirkland Patzer. How are you

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doing today, my friend?

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Speaker 2: I am fantastic at the end of a long weekend.

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Got some nice R and R and uh yeah, ten

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days to Japan countdowns on It's It's crazy hell yeah. Yeah.

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Speaker 1: We have a fun episode here. We're gonna talk about

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the games we've been playing, of course, as we always do.

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We're gonna be talking about a nice Halloween tiny topic here,

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talking about scary moments and non scary games, which I'm

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really glad you kind of sent this along my desk

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because this is a really fun kind of thought experiment

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through think through. And then we'll also talk a little

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bit of a sports sports video games soundtracks that are

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memorable to us, So kind of a nice millage of

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strange topics here should be a good one. Kirkle, The

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very first thing I want to do here is, I

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don't know if you remember, it was probably around a

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year ago I was telling you about Metal Slug tact Tactics.

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Speaker 2: Yeah, and is that the one that was like one

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plus two HD remake or is that something else? I

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think I'm thinking of Advanced Wars.

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Speaker 1: You're thinking of Advanced warsoot camp from the Camp, Yes, yes,

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remember that. But yeah, Metal Slug. We were talking about

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Metal Slug and I was telling you that, like, I

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have a distant nostalgia for Metal Slug, but I don't

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know why. And then you brought up like a flash

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game or two, and I forget what the name of

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that flash game was, but I realized it came up

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recently on a podcast with Taylor. When I went through

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me and Taylor, I went through his like entire history,

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his full game in history, and we were talking about

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flash games for a bit and he brought up Helly

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Attack two and I realized that is the game that

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I was thinking of when it comes to Metal Slug tactics.

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So you go Helly Attack too, and see if you

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also played that one, because that one I was like

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when I saw him, like, oh, yes, this is absolutely

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played as a kid.

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Speaker 2: Yeah, you and.

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Speaker 1: Taylor all have that shared memory. But yeah, that is

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the game that I was nostalgic for for Metal Slug

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because it just kind of rips off the metal Slug aesthetic.

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Even though I guess. I never played a metal slug

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as a kid, So I had to share that with

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you because I thought it was so funny that through

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this random conversation with Taylor he dug that one out.

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He also dug out Bowman too. I don't know if

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you remember, uh I remember that game. Yeah, so that

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was a really fun episode of Anyone. I mean that

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was a few weeks go now, definitely worth a listen.

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But the flash game sequence was was a very fun

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part of that discussion. So, yeah, shows a Helly attack too,

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A true a classic of our time.

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Speaker 2: Oh I just seen that that like aesthetic just takes

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me back. I think the one I was thinking of

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is Commando or.

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Speaker 1: Is yeah Commando two. There was a couple of different

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ones that you had mentioned, and I was just trying

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to find the episode. I don't know what the title

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that episode Wasn't we talked about that, so I couldn't

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find it in a quick search.

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Speaker 2: Oh it was Commando, Yeah, Commando too, mini clip and

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it was on like my my my history for searches,

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so I must have searched that up on purple Link.

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Speaker 1: Yeah. Yeah, so I had to share that with you.

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But for sharing that, yes, of course anytime games have

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been playing anything new on your playlist here from this

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last week here, Kirk, you know, but six days ago,

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so not tons of time.

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Speaker 2: Not tons of time, but uh you know, within that time,

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I had a sick day, so I was home all day,

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which you know enables a lot of free time. And

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one game I picked up which I had heard of before,

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but it wasn't until we were talking about a different

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title from these these crews which I can't evenmember with

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it with the new games called but this one's called

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Downhill Bike Ride Lonely Mountains Downhill. There you go.

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Speaker 1: That's the snowboard one.

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Speaker 2: This one is the bike Yeah, the biking one. I'm

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playing the biking one on the place.

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Speaker 1: Yeah there's no riders. Yeah, Lonely Mountain Downhill.

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Speaker 2: Yeah, whatever it is. I finally I finally jumped into it,

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and uh, man it is. It is a really cool,

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unique game. I really really appreciate the aesthetic and uh

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reminds me like not really because of the like the

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art style or anything, but like in a way, like

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the Trials, like those types of games. It just it

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scratches that three D Trials, Yeah, three D Trials and man,

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like really difficult. Actually, like I feel like it's it's

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bigger to entry. It's pretty simple to just get through

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the like the level or or whatever, get through the

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certain obstacles. But it's not until like you start to

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try and get the unlocks and like beat the the

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times that you're just like redoing these runs and like

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you're just flying down these mountains and because of it,

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like it's three D, like like you have to go

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around these obstacles and I'm just like flying down these

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corners smacking a rock and then it just ruins my

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my certain run. But it feels so flimsy in that game,

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you do feel very flimsy. But like man if if

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you actually like chain together like a couple quick little

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like clean corners or maybe like a nice jump that

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just that you land perfectly and you just like carry

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that momentum, it's so satisfying. So I was having lots

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of fun. I only played like a couple hours, but

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just going through I think I went through like three levels,

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but I would just kept like redoing them as I

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was going through and just like seeing some of the

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challenges where like let's say I finished the first run

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in like three minutes or something, and then you know,

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the next one's like two and a half, and I'm like, Okay,

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I could probably do that, you know if I if

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I clean up some of my transitions here and there,

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maybe if I like find a little shortcut, like I'll

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be able to get it down. And then but like

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as it's going down, I'm just realizing that, like you

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can actually cut those times in like half if you

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like know the right areas to go to and just yeah,

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like certain gaps that you can perform that it seems

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like you're just gonna like crash every time, but if

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you land on like a certain rock on like the side,

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like you just it's it's pretty crazy, the like the

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skill ceiling that that that game can have. And yeah,

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lots of lots of fun. Not one that I think

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I want to like just grind and like master, because

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it just seems like it would takes so long and

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it'd be one of those where you get like everything

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done right and then you make like one mistake and

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I feel like I would just get uh in rage.

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But really really cool game. I really appreciate the physics

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aspect to it, and yeah, just really cool aesthetic and definitely.

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I'm not going to race to it, but I do

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want to try that that snowboarding one when when when

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it eventually comes out, just because I'm I'm a fan

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of this one enough and yeah.

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Speaker 1: Yeah, it's Snowriders, didn't I think it's just skiing. Actually

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I think I said snow World, but I think it's

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just screen. That one didn't didn't hit for me, And

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maybe maybe it's a seasonal thing. Maybe I should download

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it again in the winter when it's actually well, not

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that I get much snow in Vancouver now, but maybe

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that maybe the vibes will be right at that point

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in time. But yeah, especially because I love that game

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so much, and that's one that like, you know, the

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Switch and even the switch too. Not a lot of

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storage space on that bad boy, but that one always

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stays installed because like, every once in a while, I

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want to come back to it. And it's triggy to

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come back to it because then you're like kind of like, oh,

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I don't remember like the shortcuts and stuff. But I

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think that's such a fun part of trying to get

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those times down is there are so many shortcuts. Some

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are obvious, some are not so obvious. And some of

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them are like not even really intended. It's like, oh, yeah,

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if I just do some crazy bank off this rock,

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I can like jump.

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Speaker 2: Over this hill.

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Speaker 1: But like mixing and matching of like okay, all I

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need I just need to shave off five seconds somewhere.

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Do I add this shortcut or do I do these

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other two that are maybe a bit easier kind of

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lower risk, but like they don't save as much time overall,

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And like, yeah, going through that element of the game

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is really really fun. I like that it kind of

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reuses the same mountains and the same maps, but like

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changes the direction you're going, so you're kind of encountering

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places you're familiar with, but now it's like recontextualized. And

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then like obviously when you get into the upgrades and stuff,

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it gets like a super in depth. But yeah, that

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game is is great because I love trials back in

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the day. I haven't played one recently, so I feel

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like that's kind of taken over for me, and like

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that same niche of like the the physics biking game

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is like a very specific niche that I I love

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and also is when I played back in Mini Clip

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back in the day, there was a Trials all the

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way back then. So yeah, I love that game. I'm

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glad that you picked it up because that's kind of

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perfect for you.

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Speaker 2: Yeah, one hundred percent. And I feel like the like

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it was because we were talking about it on a

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side quest like that that that snow Riders one is

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what put this one on my radar because I think

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I had seen it and I'm like, Okay, that's a

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video game, but not until we really talked about it

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and I double backed on it, and then I was

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just perusing through the catalog, so I was on there

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and yeah, gave it a shot, and I'm like, I

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don't know, I'm gonna keep playing it for a little while.

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I like I said, I don't think I'm gonna like

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fully challenge complete the whole thing by any mean, because

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like there's some of like the challenge requirements in there.

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I'm just like, I'm never gonna be able to do this,

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Like this is absolutely it's just insane.

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Speaker 1: But I it I played like just the right amount

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of it, because yeah, it's not when I wanted to

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just beat my head against the wall. Just it's good

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to have a challenge. But some of them are just

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like insane some of those later mountains and stuff.

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Speaker 2: Yeah, no, I would imagine it was funny too. Like

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there was one where I was like, what, like, I'm

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just gonna see what crazy things like can do, Like, yeah,

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I'm gonna I'm gonna crash and whatnot, but let's just

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see what I'm able to do. And I just like

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fully was accelerating, like going down a hill, and I

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literally just got like the cleanest chain of like turns

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and just like narrowly avoiding these rocks. For I just

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like was zooming down this like super super steep incline

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and just like avoiding these trees and rocks. For I

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was almost just shocked that I hadn't hit anything. Uh

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And then of course if I if I were to

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try to redo that, I'm sure I would have failed miserably.

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But yeah, a lot of funny moments too that just

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occur in that game. And yeah, wait, wait when you

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ragged all into a tree or a rock or something,

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it's pretty it's pretty gruesome. There's there's some blood that

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just spews out of your character. But uh yeah, lots.

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Speaker 1: Lots of fun nice that's great.

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Speaker 2: Part of me. Another one I'll shout out which I

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just jumped into today, which is a very well known

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UH franchise, which has not one that I've really like

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thought I was gonna get to eventually, Like I I've

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only heard amazing things, but I acquired on a super

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good discount the legendary edition of the Mass Effect series,

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So I jumped into Mass Effect one for the first

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time in my life. All I know about these games

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is the character's named Shephard. I think there's like a

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blue alien lady, and then like just an alien looking

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dude named Rex. Like that's all I know about this franchise.

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I don't know. I didn't know like the gameplay or

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I guess I knew it was an RPG with with

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character dialogues and whatnot, but like, I had no idea

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you could like customize your character. I didn't know there

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was like different classes that you choose your character. The

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male and female like protagonists are both like fully voiced.

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And Yeah, just a really well regarded game that I

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finally jumped into and jumped into it today for the

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first time, got a couple hours into it, and man,

241
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it is just it's totally roping me in. I'm so

242
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getting just invested with the characters already, like the certain

243
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side characters, Like right at the very first cut scene,

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like Seth Green is a voice of one of the

245
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characters in this and it just totally tripped me out.

246
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And uh, there's been a couple other voices that have

247
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stood out. I haven't like googled the cast listing, but

248
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the voice actress for the character of like the female shepherd,

249
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the female protagonist is Bastila from Knights of the Old Republic,

250
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and like right away, it just like stood out to me.

251
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I think that's also.

252
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Speaker 1: A bio BioWare game, so it kind of makes I

253
00:11:25,960 --> 00:11:28,039
was gonna ask, I know Kotre is one for you,

254
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but yeah, I guess is this your second BioWare game

255
00:11:31,279 --> 00:11:32,559
or has there is there another one that you've played

256
00:11:32,559 --> 00:11:34,960
over the years, Yeah, dragon Age.

257
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Speaker 2: Dragon Age? No, I never played dragon Age. Maybe.

258
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Speaker 1: Yeah, that's cool that you like recognized that voice from

259
00:11:44,200 --> 00:11:45,720
because you probably haven't play Kotor in a.

260
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Speaker 2: While, but like not in a very long time. Yeah.

261
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I sometimes I get that though, We're like all here,

262
00:11:51,200 --> 00:11:52,559
just like a voice and I'm like, I know this

263
00:11:52,600 --> 00:11:54,600
from somewhere, and then to when I pull up the

264
00:11:54,600 --> 00:11:58,679
Google to see where it ties to. There but yeah, no,

265
00:11:58,799 --> 00:12:01,720
I think this is really the first one. I think

266
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I might have like seen a friend play Dragon Age

267
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or something along those lines, but then then Kotor of course.

268
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But yeah no, I'm I'm totally vibing with it, and uh,

269
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hopefully I just keep going with it and get invested

270
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in this story. It's cool too that I like, since

271
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I have the Legendary Edition, it's like Witcher where you

272
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can like carry your saves over like to the next games.

273
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And I've heard that it's it's just a great thing

274
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to be able to start from the like the first game,

275
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and then you you get like the relationships with the

276
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characters and those like evolve like throughout the games. And yeah, no,

277
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I've just heard the characters are fantastic and so far

278
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I'm really digging into the gameplay was like at first,

279
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it seemed like a little dated and goofy to me,

280
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but like, as I got going with it, it's actually

281
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really really fun. I just chose like the most basic

282
00:12:46,600 --> 00:12:49,879
soldier class because there's like some like tech ones, and

283
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then there's like I think it's called Bionic. It's like

284
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the superpowers of this universe. And I was just reading

285
00:12:57,279 --> 00:12:59,080
like the descriptions a little bit too. I'm like, I

286
00:12:59,120 --> 00:13:01,200
just need like something basic just to get in there.

287
00:13:01,399 --> 00:13:03,919
I don't want to get too overwhelmed, and I'm happy

288
00:13:03,919 --> 00:13:07,519
with my choice. There's been a couple additions, I guess,

289
00:13:07,600 --> 00:13:11,159
like the Legendary edition of the game, Like apparently before

290
00:13:11,679 --> 00:13:14,720
in the old style, like the classic version, you wouldn't

291
00:13:14,720 --> 00:13:17,120
even get max level unless you like redid the game

292
00:13:17,159 --> 00:13:20,960
on New Game Plus. But apparently now in Legendary you

293
00:13:21,039 --> 00:13:24,480
can get to at least like all the unlocks for

294
00:13:24,559 --> 00:13:27,720
your character. And then I believe also in the original

295
00:13:27,879 --> 00:13:30,399
classic version of the game, you couldn't have access to

296
00:13:30,559 --> 00:13:33,879
all the different gun types, like if you were a technician,

297
00:13:33,919 --> 00:13:35,799
for example, you can only use like a pistol and

298
00:13:35,840 --> 00:13:37,879
maybe a sniper, whereas now like you have access to

299
00:13:37,919 --> 00:13:40,360
all of them, which is kind of cool. And yeah,

300
00:13:40,399 --> 00:13:42,559
like it's I think I think I got it on

301
00:13:42,600 --> 00:13:44,759
like PS four that was just like the version of

302
00:13:44,799 --> 00:13:47,320
the game that that it is available on, and like,

303
00:13:47,360 --> 00:13:49,039
I think it looks really really great. I think they

304
00:13:49,080 --> 00:13:51,679
did a great job with the remake. But yeah, I've

305
00:13:51,720 --> 00:13:54,120
no nostalgia for the series by any means that I'm

306
00:13:54,159 --> 00:13:56,600
still really really interested in this game. That's a little

307
00:13:56,600 --> 00:13:59,000
bit older. And yeah, I'm curious how much has been

308
00:13:59,120 --> 00:14:02,039
changed to for or like quality of life changes as

309
00:14:02,039 --> 00:14:04,799
well as like new upgrades and whatnot for the second

310
00:14:04,799 --> 00:14:07,080
and third game. If I eventually get there, I imagine

311
00:14:07,080 --> 00:14:09,879
these are quite lengthy games, just because they are big RPGs.

312
00:14:10,759 --> 00:14:13,200
But yeah, no, it's it's good.

313
00:14:13,519 --> 00:14:15,600
Speaker 1: Yeah, it's funny you mentioned that like a New Game

314
00:14:15,600 --> 00:14:18,519
Plus feature, Like that doesn't make any sense to me

315
00:14:18,559 --> 00:14:21,000
because it's like a game that's based on your choices.

316
00:14:21,039 --> 00:14:23,200
So like if you play through you like New Game Plus,

317
00:14:23,240 --> 00:14:24,960
you're making different choices, then you carry over to the

318
00:14:25,039 --> 00:14:28,639
second game. Like that seems wacky as heck. So yeah,

319
00:14:28,879 --> 00:14:31,519
if they fixed that or made that better, that sounds good.

320
00:14:31,559 --> 00:14:33,519
But that seems like it could be problematic.

321
00:14:34,399 --> 00:14:37,200
Speaker 2: Yeah, no, I don't know how that works either, like

322
00:14:37,240 --> 00:14:40,919
because there's also like a reputation system. It's kind of

323
00:14:40,919 --> 00:14:44,039
like how in like Red Dead Redemption, you're like an

324
00:14:44,039 --> 00:14:46,399
outlaw or like a more honorable character, like you have

325
00:14:46,440 --> 00:14:49,080
an alignment in this it's called it's called like paragon

326
00:14:49,120 --> 00:14:51,519
and renegade. I think. So you kind of go down

327
00:14:51,559 --> 00:14:55,000
to avenues. There's the classic like aggressive response, like where

328
00:14:55,000 --> 00:14:56,919
you're an asshole, and then you kind of go down

329
00:14:57,679 --> 00:15:01,919
the more renegade path, and I feel like I'm mostly

330
00:15:02,519 --> 00:15:05,320
neutral right now with with the like the responses that

331
00:15:05,320 --> 00:15:08,519
I'm just naturally getting. And that's some one thing too,

332
00:15:08,600 --> 00:15:11,600
I'll say, is like compared to something like Fallout four,

333
00:15:12,240 --> 00:15:15,519
where like your characters just feel so like robotic in

334
00:15:15,600 --> 00:15:18,440
conversations sometimes where it's like somebody will say something and

335
00:15:18,440 --> 00:15:22,799
then it's literally just like aggressive response, happier response, or

336
00:15:22,840 --> 00:15:26,519
like neutral response, and like it's the same outcome essentially,

337
00:15:26,600 --> 00:15:28,639
no matter like like what you say that you're basically

338
00:15:28,639 --> 00:15:30,480
saying the exact same thing, Like I'm sure the NPC

339
00:15:30,679 --> 00:15:34,200
has the exact same reaction no matter how you actually respond.

340
00:15:34,240 --> 00:15:37,799
But in this the dialogue options like come up kind

341
00:15:37,799 --> 00:15:40,879
of as like the other characters talking, so like you

342
00:15:41,000 --> 00:15:43,200
kind of have time to like think about your answer

343
00:15:43,240 --> 00:15:45,679
and then if you like select quick enough, like it

344
00:15:45,960 --> 00:15:48,159
just feels like a very fluid cut scene. So it

345
00:15:48,240 --> 00:15:50,960
just seems like when you're making those dialogue decisions, like

346
00:15:51,000 --> 00:15:54,279
it doesn't feel like I'm I'm stopping like the flow

347
00:15:54,399 --> 00:15:56,679
of the natural conversation, if that makes any sense. It

348
00:15:56,720 --> 00:15:59,080
just seems like the responses too, Like I think there's

349
00:15:59,120 --> 00:16:01,799
like five or six that you can like quickly choose from,

350
00:16:01,840 --> 00:16:05,279
and I don't know, it just feels a lot flowier

351
00:16:05,320 --> 00:16:07,200
than I'm kind of used to in those types of

352
00:16:07,240 --> 00:16:11,200
games where especially when a character has like a voice

353
00:16:11,200 --> 00:16:12,679
actor to it, I feel like that's when it can

354
00:16:12,720 --> 00:16:16,240
feel the most jarring because maybe if the person I'm

355
00:16:16,279 --> 00:16:18,759
talking to is saying something and then in my head

356
00:16:18,919 --> 00:16:20,600
like this is how I would respond, and then I

357
00:16:20,639 --> 00:16:22,679
like select the answer and they're just they just sound

358
00:16:22,720 --> 00:16:25,279
really weird or they or they respond differently. Like That's

359
00:16:25,360 --> 00:16:27,960
usually why I tend to prefer when you have a

360
00:16:28,000 --> 00:16:31,000
silent protagonist character when I'm playing an RPG, whether it's

361
00:16:31,000 --> 00:16:34,360
something like Elder Scrolls, like, it just feels more natural

362
00:16:35,000 --> 00:16:38,200
or maybe not natural, but it just feels like it's

363
00:16:39,799 --> 00:16:42,360
I'm more immersed the to the responses. But I've been

364
00:16:42,559 --> 00:16:47,320
pleasantly surprised by the actual voice actors for for the

365
00:16:47,399 --> 00:16:50,799
character of Shepherd, and really really impressed by the first

366
00:16:50,879 --> 00:16:53,159
couple hours of the game. So that's always great because

367
00:16:53,200 --> 00:16:55,120
as someone that's you know, I can be deterred from

368
00:16:55,159 --> 00:16:57,840
a game pretty early on. I feel like I'm I'm

369
00:16:57,840 --> 00:17:00,600
totally totally vibing with what's what's happened, and you're just

370
00:17:00,600 --> 00:17:02,480
like the world building too, Like the kind of the

371
00:17:02,519 --> 00:17:05,279
players that play I annoyed this universe was like based

372
00:17:05,319 --> 00:17:07,400
in like Earth, and like they're just going over like

373
00:17:07,480 --> 00:17:10,880
the uh, the mass effect technology, which is actually this

374
00:17:11,319 --> 00:17:14,000
it's basically their version of like Spice from Doune where

375
00:17:14,000 --> 00:17:16,039
that like it allows them to do space travel and stuff,

376
00:17:16,039 --> 00:17:17,839
and like they found it on Mars and you're twenty

377
00:17:17,839 --> 00:17:20,240
one forty three. It's so yeah, it's just like I'm

378
00:17:20,240 --> 00:17:22,720
totally vibing with the world bilding. I imagine it just

379
00:17:22,720 --> 00:17:27,880
gets pretty crazy since there's three games, because Andromeda is

380
00:17:27,920 --> 00:17:29,880
not in the series, right, I think that's a separate game.

381
00:17:30,200 --> 00:17:31,319
I don't really know too much about.

382
00:17:31,440 --> 00:17:34,319
Speaker 1: Yeah, I don't think your choices carry over to Andromeda.

383
00:17:34,039 --> 00:17:34,599
Speaker 2: I don't.

384
00:17:34,599 --> 00:17:36,880
Speaker 1: I don't think it's a prequel, but yeah, it's kind

385
00:17:36,880 --> 00:17:39,039
of a separate John. I'm sure there's a couple of

386
00:17:39,079 --> 00:17:41,599
characters that pop in there, but yeah, I think it

387
00:17:41,640 --> 00:17:43,160
has that carryover save future.

388
00:17:43,759 --> 00:17:46,160
Speaker 2: Yeah, so yeah, I reckoon a mass effect.

389
00:17:47,200 --> 00:17:49,359
Speaker 1: Yeah, that's that's a big blind spot for me for sure.

390
00:17:49,559 --> 00:17:51,200
Me me and Travis were talking about because I think

391
00:17:51,200 --> 00:17:53,640
there's a show that's announced or something and like maybe

392
00:17:53,720 --> 00:17:56,160
try and line up when that show is happening to

393
00:17:56,279 --> 00:18:00,279
like do a retrospective work through that. So definitely keeping

394
00:18:00,279 --> 00:18:01,200
the loop for that when we can all do.

395
00:18:01,240 --> 00:18:02,240
Speaker 2: Oh yeah, that'll be fun.

396
00:18:02,680 --> 00:18:05,160
Speaker 1: I'm curious what is like the structure of the game, Like,

397
00:18:05,240 --> 00:18:06,880
is it like, Okay, you go to this level, you

398
00:18:06,920 --> 00:18:08,440
fight some guys, and you come back to the base.

399
00:18:08,480 --> 00:18:11,039
There's some cut scenes go to next level, or is

400
00:18:11,079 --> 00:18:12,960
it more like open Like I don't know what is

401
00:18:12,960 --> 00:18:14,119
the actual structure of the game.

402
00:18:14,200 --> 00:18:17,799
Speaker 2: Like in many ways, it reminds me of Nights of

403
00:18:17,839 --> 00:18:20,960
the Old Republic, where like like at the start, it's

404
00:18:21,079 --> 00:18:23,279
very linear, like like you you have a cut scene

405
00:18:23,279 --> 00:18:24,880
and you get landed on this planet and then you're

406
00:18:24,920 --> 00:18:27,680
just going through, like you know, to your objective in

407
00:18:27,960 --> 00:18:30,440
that order. But then you get to I think it's

408
00:18:30,480 --> 00:18:32,599
called the Citadel, which is kind of like their hub.

409
00:18:33,480 --> 00:18:38,559
So so you go there like in between missions sometimes

410
00:18:38,559 --> 00:18:40,880
and that's where you kind of like explore and like

411
00:18:40,920 --> 00:18:43,400
go talk to npcson and whatnot. And there is a

412
00:18:43,440 --> 00:18:45,759
couple of different areas that are like that, but that's

413
00:18:45,839 --> 00:18:48,200
kind of like the main hub where you're that's like

414
00:18:48,200 --> 00:18:50,440
when you're in between missions, you're kind of just talking

415
00:18:50,559 --> 00:18:53,559
to your h like your squad mates, and then like

416
00:18:53,920 --> 00:18:55,799
or maybe just other NPCs and that's when you get

417
00:18:55,799 --> 00:18:58,279
like miscellaneous quests or side quests and stuff like that.

418
00:18:58,359 --> 00:19:01,279
And there is a lot of side quests where like

419
00:19:01,319 --> 00:19:03,160
maybe my main mission is to talk to this person

420
00:19:03,200 --> 00:19:05,759
to go this location, but before I do that, I

421
00:19:05,759 --> 00:19:10,319
want to kind of do the like like my squads

422
00:19:10,559 --> 00:19:13,319
side missions to kind of progress down there their storyline

423
00:19:13,359 --> 00:19:18,880
like that. So yeah, it's it. It is open, but

424
00:19:19,000 --> 00:19:21,240
like it's not like a big, massive open world. You

425
00:19:21,359 --> 00:19:23,599
kind of go to like this open area and then

426
00:19:23,640 --> 00:19:25,359
that's when you when you interact with that stuff. But

427
00:19:25,680 --> 00:19:27,720
uh so yeah, yeah.

428
00:19:27,599 --> 00:19:30,480
Speaker 1: Sounds kind of like a Midnight Sun's structure in a

429
00:19:30,519 --> 00:19:31,880
way to me, based.

430
00:19:31,640 --> 00:19:33,599
Speaker 2: On yeah, like you choose your mission and then you

431
00:19:33,640 --> 00:19:34,359
go to that location.

432
00:19:34,440 --> 00:19:37,359
Speaker 1: Yeah there's side ones you can do in training and

433
00:19:37,440 --> 00:19:37,920
random shit.

434
00:19:38,039 --> 00:19:39,720
Speaker 2: Yeah yeah cool.

435
00:19:40,000 --> 00:19:42,680
Speaker 1: Yeah, I that's someday I'll knocked it off the list.

436
00:19:42,720 --> 00:19:43,920
I think back in the day, I was just not

437
00:19:44,039 --> 00:19:47,000
a big sci fi guy, and that's why I like

438
00:19:47,200 --> 00:19:49,160
was never really that interesting. I also like not like

439
00:19:49,279 --> 00:19:51,200
RPG's is a big blind spot for me in general,

440
00:19:51,480 --> 00:19:52,720
So I was like, Oh, I got to play this

441
00:19:52,759 --> 00:19:55,359
new like critically claimed RPG back when I'd see yeah

442
00:19:55,680 --> 00:19:58,119
Eddy three or whatever, but now I love sci fi.

443
00:19:58,119 --> 00:20:00,119
It's one of my favorite genres in space setting and

444
00:20:00,519 --> 00:20:02,960
teams and cruise and all that kind of stuff. So

445
00:20:02,960 --> 00:20:06,880
I feel like I I'm probably primed to really enjoy

446
00:20:06,960 --> 00:20:09,240
my time with that one. So yeah, I'll knock it

447
00:20:09,240 --> 00:20:09,960
off of this sometime.

448
00:20:10,160 --> 00:20:12,640
Speaker 2: I'm excited for you to eventually get to Split Fiction

449
00:20:12,839 --> 00:20:15,119
also because the sci fi elements in that game are.

450
00:20:15,319 --> 00:20:17,160
Speaker 1: I've played like half of Split Fiction now. I think

451
00:20:17,160 --> 00:20:19,240
I've been waiting to like finish it to bring it up,

452
00:20:20,039 --> 00:20:22,000
because I started when Amber was here at my house

453
00:20:22,039 --> 00:20:23,400
and we played through a bit, but she was only

454
00:20:23,400 --> 00:20:25,079
here for like a day or two, so we played

455
00:20:25,079 --> 00:20:26,839
through like a bunch of it, and then Jessco was

456
00:20:26,880 --> 00:20:29,319
here and we played through like the next couple chapters.

457
00:20:29,839 --> 00:20:32,160
So next time someone's at my house could be you

458
00:20:32,240 --> 00:20:35,079
Kirkland play the rest of it. So yeah, I've played

459
00:20:35,079 --> 00:20:36,920
like probably half of it now, and yeah, I kind

460
00:20:36,920 --> 00:20:38,440
of just waiting to like finish the whole thing to

461
00:20:38,440 --> 00:20:42,000
bring it up. But yeah, I like that main sci

462
00:20:42,039 --> 00:20:44,039
fi city one that you get like early on there

463
00:20:44,119 --> 00:20:48,759
is a location yeah, yeah, yeah, and it's like a long, long,

464
00:20:49,039 --> 00:20:50,799
longer than I was expecting based on like the other

465
00:20:52,960 --> 00:20:55,480
what was the studio it's his light games, Like yeah,

466
00:20:55,799 --> 00:21:00,359
that area was like super long hours just for that one. Yeah, level,

467
00:21:00,440 --> 00:21:01,160
it was pretty cool.

468
00:21:01,599 --> 00:21:05,160
Speaker 2: Oh for sure. What was I gonna say? Oh yeah,

469
00:21:05,240 --> 00:21:07,839
last thing I was gonna say is because you just

470
00:21:07,839 --> 00:21:10,480
talked about like how you saw the game back in

471
00:21:10,480 --> 00:21:12,160
the day, Back in the day, like I thought this

472
00:21:12,319 --> 00:21:14,440
was just like a Halo essentially, like a third person

473
00:21:14,480 --> 00:21:16,640
Halo game where it's just kind of like Gears of

474
00:21:16,680 --> 00:21:18,799
War where you just have like your protagonists, which is

475
00:21:18,839 --> 00:21:20,880
like in all the games, you just have this like

476
00:21:21,000 --> 00:21:23,319
same look in His name's like John Shepherd, which is

477
00:21:23,359 --> 00:21:26,759
like the most like just just vanilla name ever, and

478
00:21:26,799 --> 00:21:28,319
like that's literally what he is, Like he's just like

479
00:21:28,319 --> 00:21:31,079
a blank slate. And then you can customize your version

480
00:21:31,119 --> 00:21:32,880
of the character. You can change their first name, but

481
00:21:32,920 --> 00:21:34,799
their last name is always Shepherd. Same thing if you

482
00:21:34,799 --> 00:21:38,079
have the female version of the character. So yeah, it's

483
00:21:38,359 --> 00:21:42,319
it's big surprise going into it, but a welcome one

484
00:21:42,400 --> 00:21:43,000
to be sure.

485
00:21:44,480 --> 00:21:50,160
Speaker 1: Nice good sci fi connection there. Awesome, Yeah, I'd love

486
00:21:50,200 --> 00:21:53,880
to hear that. I have a couple Let's see, I

487
00:21:53,920 --> 00:21:55,519
have three things. How do I want to tackle these?

488
00:21:55,559 --> 00:21:56,759
Let me let me start with a couple of quick

489
00:21:56,839 --> 00:21:58,880
hits and then we'll come back after the break and

490
00:21:58,960 --> 00:22:00,799
talk to the rest of these. So first I wanted

491
00:22:00,799 --> 00:22:02,279
to quickly shout this out. I've been playing a lot

492
00:22:02,279 --> 00:22:04,920
of just Smash Ultimate again lately. I think I've just

493
00:22:04,960 --> 00:22:07,400
been I feel like the amount of time that has

494
00:22:07,400 --> 00:22:10,640
passed now since Ultimate came out is probably like more

495
00:22:10,720 --> 00:22:12,319
than any of the length of time between any other

496
00:22:12,319 --> 00:22:14,160
Smash Pros games. I think I'm like in my head

497
00:22:14,200 --> 00:22:16,400
now like there should be a new Smash Games soon,

498
00:22:16,440 --> 00:22:17,960
and it's probably not gonna be for there like two

499
00:22:18,079 --> 00:22:20,119
or three years or something like that, but I feel

500
00:22:20,160 --> 00:22:21,720
like I've had that on the mind, just thinking a

501
00:22:21,720 --> 00:22:23,640
lot about Smash and what the next Smash is gonna

502
00:22:23,640 --> 00:22:25,640
look like. So jumping back an Ultimate and you know,

503
00:22:25,680 --> 00:22:29,559
there's always stuff to do. But I finally unlocked all

504
00:22:29,599 --> 00:22:31,920
of the challenges in that game, which is essentially like

505
00:22:31,960 --> 00:22:34,160
the achievement list. I guess you could say if there

506
00:22:34,200 --> 00:22:35,839
was like a trophy or like a platinum that you

507
00:22:35,839 --> 00:22:38,880
could get in Smash Ultimate, I think I finally did that.

508
00:22:38,960 --> 00:22:41,279
There was four that I had not done for years,

509
00:22:41,640 --> 00:22:43,279
and so I finally went through and was like, okay,

510
00:22:43,279 --> 00:22:45,119
two of them are just like kind of hard challenges

511
00:22:45,160 --> 00:22:46,559
you just need to get like a lot of specific

512
00:22:46,640 --> 00:22:49,279
kills against like level nine CPUs. I never just grinded that.

513
00:22:49,759 --> 00:22:51,359
And then a couple with like the story mode of

514
00:22:51,359 --> 00:22:54,000
like having to find some it just there's so much

515
00:22:54,079 --> 00:22:55,960
shit to do in that main story mode takes forever

516
00:22:56,000 --> 00:22:57,400
to find that stuff, and so I think I just

517
00:22:57,440 --> 00:22:59,960
had to spend a half an hour or an hour

518
00:23:00,160 --> 00:23:03,400
just like running endlessly moving my cursor on the map

519
00:23:03,440 --> 00:23:05,640
try and find these battles I haven't done yet. And

520
00:23:05,680 --> 00:23:08,440
so I finally did that, and yeah, complete all the challenges,

521
00:23:08,440 --> 00:23:10,799
so it feels like I've beat the game now finally.

522
00:23:10,839 --> 00:23:12,200
I think I still have a couple of classic modes

523
00:23:12,200 --> 00:23:13,559
I haven't done. You don't need to do that for

524
00:23:13,640 --> 00:23:17,640
the for all of the challenges in there. But yeah, man,

525
00:23:17,640 --> 00:23:19,200
I just love Smash. I'm because I had to whip

526
00:23:19,240 --> 00:23:20,559
that out on the stream again and play some more

527
00:23:20,599 --> 00:23:24,160
with you guys. Just such an evergreen title, that one,

528
00:23:24,240 --> 00:23:25,759
and I think it always will because I don't think

529
00:23:25,799 --> 00:23:27,880
the next Smash game is gonna have all these characters again,

530
00:23:27,960 --> 00:23:30,400
so I think it'll be one I always come back to.

531
00:23:30,480 --> 00:23:33,720
Speaker 2: I think, Yeah, no, it's definitely my favorite Smash just

532
00:23:33,720 --> 00:23:36,000
in terms of the roster. And it's just such a

533
00:23:36,000 --> 00:23:39,359
beautiful looking game too, like like those battles are just

534
00:23:39,400 --> 00:23:41,559
so cinematic, and I love just like the zoom in

535
00:23:41,599 --> 00:23:45,279
close shots of like DK's reaction or something, just all

536
00:23:45,279 --> 00:23:49,880
the Yeah, the attention to detail is fantastic and yeah, stellar,

537
00:23:50,279 --> 00:23:52,119
I don't e think I've played like with all of

538
00:23:52,119 --> 00:23:56,200
the DLC characters that have been added, Like since there's

539
00:23:56,240 --> 00:23:59,359
one name Hero, right, Hero from Dragon Quest? Yeah, Hero

540
00:23:59,440 --> 00:24:03,519
from Dragon Quest. I think, like what was one after that?

541
00:24:03,759 --> 00:24:04,799
Or was that the later one?

542
00:24:05,359 --> 00:24:07,839
Speaker 1: Soro was the last one. I think after Hero is

543
00:24:07,880 --> 00:24:12,200
like Steve from Minecraft or Kasia from tech In Maybe

544
00:24:12,240 --> 00:24:14,720
I'm trying to think of the order those were kind

545
00:24:14,759 --> 00:24:16,359
of the Bilith was like one of the in the

546
00:24:16,400 --> 00:24:19,079
second phase. I think I remember Biolith for sure, and

547
00:24:19,279 --> 00:24:23,079
Joe was in the mix somewhere in there, right Yeah, yeah, Okay,

548
00:24:23,839 --> 00:24:26,319
I think, well, because I think I have played against Sora,

549
00:24:26,440 --> 00:24:27,839
So if that's the last one, then maybe I had

550
00:24:28,160 --> 00:24:30,160
the very last one added, but you could buy them

551
00:24:30,359 --> 00:24:32,720
piecemeal because you own that game, right or did if

552
00:24:32,759 --> 00:24:33,279
you just played it?

553
00:24:33,359 --> 00:24:33,920
Speaker 2: Okay, I have it.

554
00:24:34,240 --> 00:24:35,480
Speaker 1: Did you get all the deals here or did you

555
00:24:35,519 --> 00:24:36,720
just buy like certain characters that you.

556
00:24:36,759 --> 00:24:39,079
Speaker 2: Want to think I just have like Piranha plant, like

557
00:24:39,160 --> 00:24:42,680
PD Purana, that guy, and then like maybe one other one.

558
00:24:42,720 --> 00:24:45,400
But I don't think I have all of them because

559
00:24:45,400 --> 00:24:47,200
I didn't get the game whatever.

560
00:24:47,279 --> 00:24:49,720
Speaker 1: It's called the battle pass whatever.

561
00:24:49,799 --> 00:24:50,480
Speaker 2: Yeah, the battle pass is.

562
00:24:50,559 --> 00:24:52,559
Speaker 1: It Isn't it weird that it isn't actually p D Puranha.

563
00:24:52,559 --> 00:24:56,480
It's just a Parana plant. It's just a nondescript plant,

564
00:24:56,599 --> 00:24:58,920
Like it's not a character who has a name and

565
00:24:58,960 --> 00:25:01,720
a personality. And it was like a big villain in Brawl,

566
00:25:01,759 --> 00:25:03,880
like there was a big boss fight against Pete Purana,

567
00:25:03,880 --> 00:25:06,039
and like that's not the one they went with. They

568
00:25:06,119 --> 00:25:07,119
just did Piranha Bland.

569
00:25:07,400 --> 00:25:09,119
Speaker 2: I kind of like that though, Like let's just get

570
00:25:09,559 --> 00:25:11,799
just a Koopa in there, you know, or something.

571
00:25:11,880 --> 00:25:14,720
Speaker 1: That's what man next one, Like give me just a hammer, bro,

572
00:25:14,920 --> 00:25:17,240
Like I'd be down for that, like throw some hammers

573
00:25:17,599 --> 00:25:19,839
right around on his shell like Striker's style.

574
00:25:19,720 --> 00:25:19,880
Speaker 2: Like.

575
00:25:21,319 --> 00:25:23,640
Speaker 1: That would be so down for that. That's be fun.

576
00:25:24,000 --> 00:25:25,799
But not before Wallwigi. He needs to be the next

577
00:25:25,839 --> 00:25:26,480
Mario character.

578
00:25:26,559 --> 00:25:29,559
Speaker 2: They and Baby Wallawigi while we're at it, Just get

579
00:25:29,559 --> 00:25:30,240
two of them in there.

580
00:25:30,640 --> 00:25:32,440
Speaker 1: Oh yeah, the new baby wall Owigi. That would be

581
00:25:32,480 --> 00:25:34,440
crazy if he's like the only baby in there. I'd

582
00:25:34,440 --> 00:25:37,880
love that. From Mario Tennis. What the fuck is that

583
00:25:37,920 --> 00:25:39,880
new one called Power Smash? I don't mean, I have

584
00:25:39,920 --> 00:25:43,839
no idea what that races or something like that. Yeah, yeah, geez,

585
00:25:43,839 --> 00:25:47,680
that's already fleeted from the brain. Oh, it's some fury.

586
00:25:47,799 --> 00:25:49,279
It's like fury something.

587
00:25:49,000 --> 00:25:52,440
Speaker 2: Right, It's like furiosa Mad Max tail.

588
00:25:53,079 --> 00:25:57,279
Speaker 1: Yeah, Mad Max Tail. Jesus, I can't. I can't remember

589
00:25:57,319 --> 00:25:57,799
what it's called.

590
00:25:57,839 --> 00:26:00,599
Speaker 2: It's it's a bad title. If we can't, I can't remember.

591
00:26:00,640 --> 00:26:03,599
It should just be called Tennis Mario Tennis.

592
00:26:03,640 --> 00:26:06,079
Speaker 1: Just not even Mario Tennis, just Tennis.

593
00:26:05,839 --> 00:26:08,359
Speaker 2: Tennis Nintendo Presents Tennis.

594
00:26:09,119 --> 00:26:12,000
Speaker 1: Yeah, the other game. This is a very very quick hit.

595
00:26:12,000 --> 00:26:14,319
But Kirkland, did you know that a new Fire Emblom

596
00:26:14,400 --> 00:26:15,559
came out like three weeks ago?

597
00:26:17,599 --> 00:26:19,960
Speaker 2: Is it like the phone game or something?

598
00:26:20,279 --> 00:26:23,079
Speaker 1: Yes, there's a new mobile game, a new Fire and

599
00:26:23,240 --> 00:26:26,480
the mobile game which they shadow drop the day it

600
00:26:26,519 --> 00:26:30,279
came out, so like zero marketing put into it, super

601
00:26:30,400 --> 00:26:33,680
super weird. I don't know. I my tinfoil I put

602
00:26:33,680 --> 00:26:35,400
my tinfoil hat on for this one. I feel like

603
00:26:36,160 --> 00:26:38,079
the investors were like, oh, you need a new app

604
00:26:38,200 --> 00:26:41,400
game every year, and so Nintendo's like, Okay, we'll just

605
00:26:41,440 --> 00:26:42,880
put this one out and we don't really care. We're

606
00:26:42,880 --> 00:26:44,599
not gonna put marketing budget into it. We're just gonna

607
00:26:44,599 --> 00:26:46,720
put it out. Fire and Bloom Heroes makes a shit

608
00:26:46,799 --> 00:26:48,559
ton of money. The investors will like if we put

609
00:26:48,559 --> 00:26:51,200
a new Fire and blomobile game that probably is riddled

610
00:26:51,200 --> 00:26:54,079
with micro transactions out on the market, which I feel

611
00:26:54,079 --> 00:26:56,720
like that's kind of I don't actually know. I don't know.

612
00:26:56,759 --> 00:26:59,079
I assume there's micro transactions. I've only played like a

613
00:26:59,119 --> 00:27:01,279
couple levels and it hasn't gone to the point where

614
00:27:01,279 --> 00:27:03,839
it's pushing like you want to you want buy some

615
00:27:03,880 --> 00:27:05,920
gems over here, you want to buy some fire emblems

616
00:27:06,039 --> 00:27:07,880
so you can continue to play this game.

617
00:27:08,839 --> 00:27:14,440
Speaker 2: Because like I was watching randomly, I just got hit

618
00:27:14,519 --> 00:27:16,519
with I think it was because of the announcement for

619
00:27:16,559 --> 00:27:18,079
like the next Fire on them. I just got like

620
00:27:18,119 --> 00:27:21,119
an itching for whatever. So I was just watching this

621
00:27:21,200 --> 00:27:23,799
random YouTube video is breaking down just some lower elements

622
00:27:23,799 --> 00:27:26,279
for three Houses, and I think that's when it led

623
00:27:26,319 --> 00:27:28,640
to that game, and I assumed it had already been

624
00:27:28,640 --> 00:27:31,160
out for like a long time, because like the big

625
00:27:31,200 --> 00:27:34,440
selling point is that it has like every character right

626
00:27:34,480 --> 00:27:36,200
from like every single Firemal game that.

627
00:27:36,240 --> 00:27:37,200
Speaker 1: You have heroes.

628
00:27:37,480 --> 00:27:40,160
Speaker 2: I think you're thinking of heroes maybe, I think maybe

629
00:27:40,200 --> 00:27:41,799
that one then is that cel phone.

630
00:27:41,599 --> 00:27:44,279
Speaker 1: Getting out Finn? Yeah, yeah, that and how I feel

631
00:27:44,279 --> 00:27:47,519
like it's been around since like before Three Houses even

632
00:27:47,559 --> 00:27:48,119
came out.

633
00:27:48,039 --> 00:27:49,920
Speaker 2: Like, Okay, that must be the one. I think of that,

634
00:27:50,079 --> 00:27:52,240
So I don't know about this one, so inform me.

635
00:27:52,759 --> 00:27:55,480
Speaker 1: Yeah, well well heroes. Heroes is fine, Like you know,

636
00:27:55,480 --> 00:27:57,720
it's a gotcha game. It's you know, you got to

637
00:27:57,799 --> 00:27:59,440
log in every once in a while get your stuff.

638
00:27:59,440 --> 00:28:00,960
But it does have like every character, and there's like

639
00:28:01,000 --> 00:28:03,519
fan service everywhere, like there's just you know, get your

640
00:28:03,559 --> 00:28:08,720
bikini version of what to get your But it actually

641
00:28:08,799 --> 00:28:11,000
is like fire Emblom gameplay. You know, it's like the

642
00:28:11,000 --> 00:28:13,160
weapon and it's like a grid and all that. So

643
00:28:13,200 --> 00:28:15,000
this one is still a grid. It's I don't think

644
00:28:15,000 --> 00:28:16,279
I've said this, ye, but the game is called fire

645
00:28:16,319 --> 00:28:18,920
emblem shadows. It is on a grid. It's like a

646
00:28:18,960 --> 00:28:23,759
six by six grid, but you don't it's an auto battler,

647
00:28:23,759 --> 00:28:26,200
so you don't actually like move your your player around

648
00:28:26,319 --> 00:28:30,440
like strategic position. It's on a grid. The character moves around,

649
00:28:31,079 --> 00:28:33,079
moves up two opponents. At the end of their turn,

650
00:28:33,160 --> 00:28:35,079
they attack if they're next to someone, and maybe there's

651
00:28:35,119 --> 00:28:37,079
like archers you can get later on, and then it

652
00:28:37,079 --> 00:28:39,079
goes to the enemy turn and it's like, you know,

653
00:28:39,319 --> 00:28:41,960
ten seconds for each turn or something. They walk around,

654
00:28:42,000 --> 00:28:43,839
they decide where they want to move, and then they

655
00:28:43,839 --> 00:28:46,960
strike and then the interactive part from you is that

656
00:28:47,039 --> 00:28:49,640
you have like different spells you can cast, so you

657
00:28:49,680 --> 00:28:51,680
can like drag the heel spell onto your unit. You

658
00:28:51,680 --> 00:28:54,200
can drag like a fireball spell onto this, and then

659
00:28:54,240 --> 00:28:58,240
kind of like that sword axe, lance, weapon wheel. They

660
00:28:58,319 --> 00:28:59,839
kind of have that with magic as well. There's like,

661
00:28:59,839 --> 00:29:02,240
oh yeah, like red magic beats green magic, green magic

662
00:29:02,240 --> 00:29:04,480
beats blue and that sort of thing. So there's also

663
00:29:04,519 --> 00:29:06,319
that kind of element to it. So that's like the

664
00:29:06,319 --> 00:29:08,960
basic gameplay, and I'm guessing it's kind of small. It's

665
00:29:08,960 --> 00:29:11,200
like maybe there's like at most like seven or eight

666
00:29:11,279 --> 00:29:13,279
units on the board at any time. Usually it seems

667
00:29:13,319 --> 00:29:16,240
like you always have three on your team, and I'm

668
00:29:16,279 --> 00:29:18,039
guessing you like pick those later on. So for in

669
00:29:18,039 --> 00:29:19,680
the first early levels, it just kind of like is

670
00:29:19,680 --> 00:29:22,519
forcing me in to hear use these characters not characters

671
00:29:22,559 --> 00:29:24,119
I recognize, by the way, So I think maybe there

672
00:29:24,119 --> 00:29:26,440
are new ones in here, but I'm sure it will

673
00:29:26,759 --> 00:29:29,440
or if it doesn't already incorporate all the characters you

674
00:29:29,440 --> 00:29:31,279
know in love and that way you spend a lot

675
00:29:31,319 --> 00:29:32,759
of money to see them in bikinis.

676
00:29:32,839 --> 00:29:32,960
Speaker 2: Right.

677
00:29:34,119 --> 00:29:36,799
Speaker 1: But then the weird, the extremely weird part about this game,

678
00:29:36,799 --> 00:29:38,799
because all that sounds okay, fine, you know it's a

679
00:29:38,799 --> 00:29:40,359
grid based game, but we do out of battle the

680
00:29:40,440 --> 00:29:43,319
sure that sounds interesting. The weird part about this is

681
00:29:43,319 --> 00:29:46,279
that it's also kind of like among Us, Like there's

682
00:29:46,519 --> 00:29:49,559
you're battling, you're fighting enemy units, but then one of

683
00:29:49,559 --> 00:29:53,640
your units on your team is an impostor and they're

684
00:29:53,640 --> 00:29:56,319
like a they're a trader, so they're casting spells on you.

685
00:29:56,480 --> 00:29:59,680
But you have to deduce which one of them is

686
00:30:00,079 --> 00:30:01,640
doing that to you. And then so at the end

687
00:30:01,640 --> 00:30:04,279
of a battle, assuming you win, you pick who is

688
00:30:04,319 --> 00:30:06,839
the impostor, and then the all you know also CPUs

689
00:30:06,920 --> 00:30:08,440
or maybe it'd be other human players when you get

690
00:30:08,440 --> 00:30:10,400
far enough, are like, oh, I think this person was

691
00:30:10,440 --> 00:30:12,519
the imposter. I think this person was. And then eventually

692
00:30:12,559 --> 00:30:14,759
you can obviously become the impostor as well, and then

693
00:30:14,799 --> 00:30:16,559
you'd be put into an online game, I guess, and

694
00:30:16,599 --> 00:30:18,799
you can like try and screw people over, so you

695
00:30:18,799 --> 00:30:20,519
have to kind of be subtle about it, of like,

696
00:30:21,480 --> 00:30:22,960
I don't know what the strategy is and I'm not

697
00:30:23,000 --> 00:30:25,279
gonna take this time figured it out. It's a weird game.

698
00:30:25,559 --> 00:30:27,400
I played it for the curiosity because hey, a new

699
00:30:27,480 --> 00:30:29,240
free Fire game came out. I got to see what

700
00:30:29,240 --> 00:30:32,119
this is about. It's really weird, though, But I think

701
00:30:32,160 --> 00:30:35,039
just because of that like Fire, the mobile game, like Heroes,

702
00:30:35,240 --> 00:30:38,160
throw in that really popular like social deduction element that's

703
00:30:38,160 --> 00:30:41,759
like all over games these days, that seems like investors

704
00:30:41,799 --> 00:30:43,640
will be happy we'll make this game. So maybe I'm

705
00:30:43,680 --> 00:30:46,799
very cynical about this, but it just seems like a strange,

706
00:30:47,279 --> 00:30:49,599
strange little release for me, especially the fact that they

707
00:30:49,599 --> 00:30:52,599
didn't announce it at a direct, which they've had, you know,

708
00:30:52,680 --> 00:30:55,160
three directs in the last like three months. They could

709
00:30:55,160 --> 00:30:57,160
have had an ample opportunity to show off this game

710
00:30:57,200 --> 00:30:59,960
in a bigger way. But I don't think they are

711
00:31:00,119 --> 00:31:01,759
really that proud of it. So I think they just

712
00:31:01,839 --> 00:31:04,880
kind of like kicked it out, said, you know, you're eighteen,

713
00:31:04,880 --> 00:31:06,680
now you gotta you gotta move you gotta move out.

714
00:31:07,440 --> 00:31:09,599
You know, just good luck out there, kid kind of thing. So,

715
00:31:10,079 --> 00:31:12,039
I don't know, weird, very very weird.

716
00:31:12,759 --> 00:31:16,519
Speaker 2: Yeah, definitely not one I'm gonna be seeking out. That's

717
00:31:16,559 --> 00:31:20,480
crazy because I I do recognize, like seeing this thing foreshadows.

718
00:31:20,519 --> 00:31:22,000
I think part of me thought that was like the

719
00:31:22,079 --> 00:31:24,319
new one, like the new big one that they that

720
00:31:24,359 --> 00:31:25,680
they announced.

721
00:31:26,000 --> 00:31:28,440
Speaker 1: Fortune's Weave, which is another name thank you forgetting too,

722
00:31:28,680 --> 00:31:29,319
just like Mario.

723
00:31:29,519 --> 00:31:33,000
Speaker 2: Yeah, yeah, but uh that's cool.

724
00:31:35,519 --> 00:31:37,200
Speaker 1: Hey maybe someone's a joining it and you know what,

725
00:31:37,240 --> 00:31:41,039
good for them. Uh Okay, how about we jump to

726
00:31:41,119 --> 00:31:45,039
a very quick ad break, So yeah, let me let

727
00:31:45,039 --> 00:31:47,559
me first thank our Patren Produces, Aaron Braden, April of Darkness,

728
00:31:47,640 --> 00:31:50,359
Jack Grant, Sam Super Bad, Mic TGGLM six or nine,

729
00:31:50,400 --> 00:31:53,839
Jeremy and Er, Charlie Rendell, Cocktail, Clay Jonathan h and

730
00:31:53,880 --> 00:31:56,519
Sam Green. Thank you all so much for supporting the show.

731
00:31:56,720 --> 00:31:58,279
If you want to support the show, the best way

732
00:31:58,319 --> 00:31:59,880
to do that is to go over to Patreon. So

733
00:32:00,240 --> 00:32:01,920
at any tier, even the lowest here, that helps us

734
00:32:01,920 --> 00:32:04,799
out tremendously a lot more than just listening on the

735
00:32:04,839 --> 00:32:06,960
on the free feeds or listening on YouTube whatever you

736
00:32:07,039 --> 00:32:08,880
like to do there, So check that out if you

737
00:32:08,920 --> 00:32:11,359
want to, you get episodes early, you get ad free.

738
00:32:11,400 --> 00:32:13,359
We've been doing a lot more exclusive things up there.

739
00:32:13,480 --> 00:32:15,839
Certain retrospectives, you know, tront Areas just came out. If

740
00:32:15,880 --> 00:32:17,599
you want to listen to that Tron retro, you got

741
00:32:17,599 --> 00:32:20,839
to jump over to Patreon to do it. And yeah,

742
00:32:20,880 --> 00:32:22,720
it's just you know, you don't listen to ads. We

743
00:32:22,720 --> 00:32:24,920
don't like ads. No one likes ads, So just go

744
00:32:24,960 --> 00:32:26,519
over there check that stuff out. You can also join

745
00:32:26,519 --> 00:32:28,720
the discord. The other thing too, I've been doing a

746
00:32:28,720 --> 00:32:30,599
lot of bonus side quest episodes. I think I've just

747
00:32:30,599 --> 00:32:33,960
been inspired. I just wanted to talk lately. So I

748
00:32:33,960 --> 00:32:35,920
did that Tony Hawk ranking that I was telling you

749
00:32:35,960 --> 00:32:37,559
about Kirkling that is out on the feeds now. I

750
00:32:37,559 --> 00:32:40,039
did my top twenty five Tony Hawk level ranking. So

751
00:32:40,079 --> 00:32:41,720
that was a fun episode. You can go check that out.

752
00:32:41,720 --> 00:32:43,079
It's all the free feeds as well, but you know

753
00:32:43,119 --> 00:32:45,880
ad free version up on Patreon, and yeah, I think

754
00:32:45,880 --> 00:32:48,640
that's it for the uh for the plugs here right

755
00:32:48,680 --> 00:32:50,640
off the bat. So let's jump over to a quick

756
00:32:50,680 --> 00:32:56,720
ad break and we'll be right back. Okay, we are back.

757
00:32:57,480 --> 00:32:59,880
So one more game that I had to shout out here,

758
00:33:00,160 --> 00:33:01,680
well kind of kind of two in one here. So

759
00:33:01,720 --> 00:33:05,599
now that it is officially October, Halloween, spooky season, all

760
00:33:05,599 --> 00:33:08,319
that kind of thing, I've queued up a few downloaded

761
00:33:08,319 --> 00:33:10,839
a bunch of horror games, jumping in different ones. The

762
00:33:10,880 --> 00:33:14,000
first one I jumped into was Resident Evil zero, So

763
00:33:14,039 --> 00:33:16,640
there's there's two. I have Resident Evil zero and the

764
00:33:16,680 --> 00:33:19,599
original Resident Evil like the remastered versions of them, and

765
00:33:19,640 --> 00:33:22,160
Resident Evil six all downloaded, and I didn't know which

766
00:33:22,160 --> 00:33:24,480
one I was going to jump into, but for whatever reason,

767
00:33:24,519 --> 00:33:27,160
I jumped into zero. And I've played through a couple

768
00:33:27,839 --> 00:33:31,039
the first couple levels of it. But man, I think

769
00:33:31,160 --> 00:33:33,839
this kind of happened recently. I know you you jumped

770
00:33:33,839 --> 00:33:36,519
in and played some Dino Crisis, but then it was like, man,

771
00:33:36,559 --> 00:33:38,279
this is hard to like play this game, like the

772
00:33:38,359 --> 00:33:42,519
you know, the set camera angles, the tank controls, the

773
00:33:42,559 --> 00:33:44,559
oldness of the game, and even though this is like

774
00:33:44,559 --> 00:33:47,640
a remastered version of Residevil zero, it still has those

775
00:33:47,680 --> 00:33:51,279
same things, and I wish I could get into those games,

776
00:33:51,319 --> 00:33:53,319
but I just can't. I just don't like the set

777
00:33:53,359 --> 00:33:56,079
camera angles, I don't like the tank controls a whole lot.

778
00:33:56,119 --> 00:33:58,839
The inventory system in this game is horrendous, Like you

779
00:33:58,839 --> 00:34:02,119
can carry so few things. It just drives me absolutely nuts.

780
00:34:02,839 --> 00:34:04,440
So I've played a couple levels, but I don't know

781
00:34:04,480 --> 00:34:06,680
if I'm gonna keep going, Like I have really enjoyed

782
00:34:06,680 --> 00:34:08,800
my Resident Evil Journey, but for me, it is hard

783
00:34:08,800 --> 00:34:10,000
to go back to some of these old ones that

784
00:34:10,000 --> 00:34:13,119
don't have the remastered version. I think the coolest thing

785
00:34:13,119 --> 00:34:16,840
about this game is that it's Kirkland. Did you ever

786
00:34:16,840 --> 00:34:19,559
play the Hazel game? Actually maybe it's before Hayes like

787
00:34:19,760 --> 00:34:22,800
was created. But Brothers a Tale of Two Sons? Oh?

788
00:34:22,960 --> 00:34:25,159
Speaker 2: Is that where you have like two you're controlling both

789
00:34:25,199 --> 00:34:28,000
of them right with like the two analog sticks. Yeah? No,

790
00:34:28,079 --> 00:34:29,840
I never played it, but I knew. I knew of it,

791
00:34:30,519 --> 00:34:32,559
so I thought that that was like a novel mechanic.

792
00:34:32,599 --> 00:34:34,079
Speaker 1: I thought that was new, But that's actually what this

793
00:34:34,159 --> 00:34:37,679
game did and did like years before Brothers came out.

794
00:34:37,679 --> 00:34:40,679
I think maybe maybe not, maybe I'm lying with that,

795
00:34:40,719 --> 00:34:43,159
but I think that's might be true. Or yeah, you

796
00:34:43,199 --> 00:34:45,239
have two characters, each one on the control stick. You

797
00:34:45,239 --> 00:34:46,960
can also just swap and play as one solo and

798
00:34:46,960 --> 00:34:48,800
then like put them on the other one on auto

799
00:34:49,119 --> 00:34:50,400
if you want what you you know, you'd have to

800
00:34:50,400 --> 00:34:53,360
do in a lot more maybe puzzle sequences or like

801
00:34:53,360 --> 00:34:55,159
certain combat sequences, but if you want, you can just

802
00:34:55,199 --> 00:34:57,159
kind of truck through the mac check map with both

803
00:34:57,199 --> 00:34:59,079
of them at the same time and then whatever one

804
00:34:59,119 --> 00:35:00,679
is like your primary one and that's one you would

805
00:35:00,679 --> 00:35:02,159
like aim and shoot with. You can't do that with

806
00:35:02,199 --> 00:35:04,679
both at the same time. But yeah, like a pretty

807
00:35:04,679 --> 00:35:07,079
novel interesting mechanic. Like no other Resident Evil game does

808
00:35:07,079 --> 00:35:09,280
that as far as I'm aware, but residin Evil games

809
00:35:09,280 --> 00:35:11,559
always have an element of like, oh, you have maybe

810
00:35:11,599 --> 00:35:14,000
multiple characters you can pick and you can do different playthroughs,

811
00:35:14,119 --> 00:35:15,840
or you can play through the game a second time.

812
00:35:15,840 --> 00:35:17,639
And now it's different if you're playing as Clear, then

813
00:35:17,679 --> 00:35:20,079
if you're playing as Leon, or there's this DLC he

814
00:35:20,159 --> 00:35:21,760
plays ad and so I think it's cool to take

815
00:35:21,800 --> 00:35:24,440
them and rather than split them apart. Now you can

816
00:35:24,480 --> 00:35:26,599
actually have the characters bonding because they're next to each

817
00:35:26,639 --> 00:35:28,760
other and they're interacting with each other, whereas normally they're

818
00:35:28,760 --> 00:35:32,360
always like on an ultimate timeline kind of path, so

819
00:35:32,480 --> 00:35:35,960
interesting for sure, It's it's just just not my cup

820
00:35:35,960 --> 00:35:37,880
of tea unfortunately, So I still have a download it.

821
00:35:37,920 --> 00:35:40,280
I might continue to stick with it, but I did

822
00:35:40,320 --> 00:35:44,599
a couple levels and somewhat bounced off of it. But

823
00:35:44,639 --> 00:35:47,880
what I bounced off of it too is one that

824
00:35:47,920 --> 00:35:49,440
I've really had on the list for the last couple

825
00:35:49,480 --> 00:35:52,119
of years and finally given a shot here, The Evil Within.

826
00:35:52,599 --> 00:35:55,320
I've been playing through The Evil Within, which is the

827
00:35:55,440 --> 00:35:59,480
Tango horror game from God. I don't know. I think

828
00:35:59,480 --> 00:36:02,000
this is a three sixty era game. It might might

829
00:36:02,000 --> 00:36:05,480
even be early Xbox one era. I'm not sure exactly

830
00:36:05,519 --> 00:36:08,880
when it came out, but yeah, this is one I've

831
00:36:08,880 --> 00:36:10,679
always had on the list. Like, I don't really know

832
00:36:10,800 --> 00:36:13,280
much about this series. I just remember that Evil Within

833
00:36:13,360 --> 00:36:15,320
two is one that we all talked about a lot

834
00:36:15,320 --> 00:36:17,599
on the podcast, you know, just E three's all the

835
00:36:17,599 --> 00:36:20,000
Bethesda show cases. Weld always see those traditions like damn,

836
00:36:20,000 --> 00:36:22,760
this game looks cool, but even more so just for

837
00:36:22,800 --> 00:36:24,639
the vibes and the visuals of it, not necessarily like

838
00:36:24,840 --> 00:36:26,639
having much of an idea of what the gameplay is,

839
00:36:27,280 --> 00:36:29,079
but yeah, I guess that the quick history that I

840
00:36:29,199 --> 00:36:31,519
didn't know but I kind of suspected while I was

841
00:36:31,559 --> 00:36:34,239
playing then confirmed I looked it up. Is that Shinji

842
00:36:34,280 --> 00:36:37,400
mccamieh who went over. He's the director of this He

843
00:36:37,440 --> 00:36:40,840
went over to tango or found a tango. I forget

844
00:36:41,159 --> 00:36:43,840
what the order of it is there to make this

845
00:36:43,880 --> 00:36:46,760
game direct it. He is the original director of the

846
00:36:46,760 --> 00:36:49,440
first Resident Evil and then he came back for Resident

847
00:36:49,440 --> 00:36:52,599
Evil four. Specifically, he also created Dino Crisis, so funny

848
00:36:52,679 --> 00:36:55,559
going back to the doubts thing. So obviously like kind

849
00:36:55,639 --> 00:36:59,440
of a super important name in the world of survival horror,

850
00:36:59,480 --> 00:37:02,760
and like specifickly kind of those kinds of games, the

851
00:37:02,760 --> 00:37:05,719
third person ones, the set camera angle sort of ones.

852
00:37:06,800 --> 00:37:09,119
And yeah, so I think, what when I was playing

853
00:37:09,119 --> 00:37:11,920
through this game, there's a one sequence that feels like

854
00:37:12,639 --> 00:37:14,960
almost like a new take on like a certain level,

855
00:37:15,000 --> 00:37:16,960
like the first main level from Resident Evil four, where

856
00:37:17,000 --> 00:37:20,480
it's like a dilapidated village, you know, wooden structures. You're

857
00:37:20,480 --> 00:37:21,880
going through you have to fight a bunch of guy.

858
00:37:21,960 --> 00:37:23,199
The boss at the end of it is a guy

859
00:37:23,199 --> 00:37:25,239
with a chain saw I was chasing you, And so

860
00:37:25,320 --> 00:37:27,719
I was like oh, this game has to be Like

861
00:37:27,920 --> 00:37:29,880
I knew this guy the director had something to do

862
00:37:29,880 --> 00:37:31,800
with residn Eevil. I couldn't remember exactly what is buzz

863
00:37:31,880 --> 00:37:33,320
what it was, but when I looked up that he

864
00:37:33,320 --> 00:37:34,719
did one in four and I was like, oh, yeah,

865
00:37:34,719 --> 00:37:37,320
this is like he's just doing the best hits almost

866
00:37:37,360 --> 00:37:40,039
of like Resident Evil four again, which is cool. But yeah,

867
00:37:40,079 --> 00:37:42,400
I think I'm a maybe halfway through this game now,

868
00:37:42,960 --> 00:37:45,000
and i gotta say, I freaking love it. It is

869
00:37:45,079 --> 00:37:50,559
so cool, such an interesting game, super trippy, like crazy visuals.

870
00:37:50,599 --> 00:37:53,159
I feel like constantly you're just walking through a level

871
00:37:53,400 --> 00:37:55,159
and then you know you're you're walking through like a

872
00:37:55,199 --> 00:37:57,480
swampy area that's actually like a pool of blood, and

873
00:37:57,519 --> 00:37:59,719
then you just get sucked underwater, and then you're just

874
00:37:59,760 --> 00:38:01,960
teleoured to a new area and now you're just continuing

875
00:38:01,960 --> 00:38:03,639
on this new path and who cares where you just

876
00:38:03,679 --> 00:38:05,519
were and what the logic of it is. I think

877
00:38:05,559 --> 00:38:08,079
it's part of it is like this insanity or like

878
00:38:08,119 --> 00:38:10,400
your character kind of losing it. And I'm sure a

879
00:38:10,400 --> 00:38:12,079
lot there'll be a lot of reveals later on in

880
00:38:12,079 --> 00:38:13,440
the story. Right now, I don't know what the heck

881
00:38:13,519 --> 00:38:15,119
is going on. I just know that there was a

882
00:38:15,119 --> 00:38:17,440
weird tech at a hospital. I was a cop. I

883
00:38:17,480 --> 00:38:19,039
was sent there to check it out, and then I've

884
00:38:19,039 --> 00:38:21,039
been just been going on this wild ride ever since.

885
00:38:21,079 --> 00:38:24,440
I was in this dilapidated village castle area, I was

886
00:38:24,480 --> 00:38:28,800
in some insane asylums Outlast style, going through like bloody sewers.

887
00:38:29,039 --> 00:38:31,800
It just goes like all over the place, And I

888
00:38:31,840 --> 00:38:33,800
think that totally works for a game where the narrative

889
00:38:33,880 --> 00:38:35,719
is something about, you know, the evil within. Even that

890
00:38:35,800 --> 00:38:38,639
name itself is kind of implying something about I don't know,

891
00:38:38,800 --> 00:38:41,840
some dark side of yourself or like some insanity something

892
00:38:41,880 --> 00:38:44,000
like that. And there's a lot of brain imagery in

893
00:38:44,039 --> 00:38:45,559
here too, so I think they're definitely hitting it over

894
00:38:45,559 --> 00:38:47,719
the head of like, yeah, your character, you know, he's

895
00:38:47,719 --> 00:38:50,280
seeing things, these human things that not that might not

896
00:38:50,360 --> 00:38:53,440
necessarily be there. So really enjoying that part of it.

897
00:38:54,039 --> 00:38:56,599
I think the other thing too, is like Resident Evil

898
00:38:56,639 --> 00:39:01,039
as a series, a lot of it especially feels very

899
00:39:01,079 --> 00:39:05,280
action movie, you know, feels very film like, very cinematography focused,

900
00:39:05,280 --> 00:39:07,039
all that kind of stuff. You know, obviously there's like

901
00:39:07,119 --> 00:39:09,440
the gameplay, but then like specifically the cut scenes and

902
00:39:09,480 --> 00:39:12,000
like the set pieces and this game is very much that.

903
00:39:12,079 --> 00:39:16,079
Like it even defaults to have letterboxing for the screen,

904
00:39:16,079 --> 00:39:17,679
which I turned off all was immediately because I'm like,

905
00:39:17,880 --> 00:39:19,119
I got a big TV and I want to see

906
00:39:19,159 --> 00:39:21,000
the whole thing, you know, I don't want to lose

907
00:39:21,280 --> 00:39:23,239
you know, forty percent of my screen or whatever. And

908
00:39:23,280 --> 00:39:25,239
then there's even like I can't tell if it is

909
00:39:25,280 --> 00:39:28,000
like a film grain kind of overlay or if it's

910
00:39:28,039 --> 00:39:29,599
just like a three sixty er game and it looks

911
00:39:29,639 --> 00:39:31,800
kind of old and Jagi, especially on like a bigger TV.

912
00:39:32,280 --> 00:39:34,320
But either way, like the combination of that, and like,

913
00:39:34,360 --> 00:39:36,079
this game has a ton of big cut scenes the

914
00:39:36,360 --> 00:39:38,599
opening of the game, there's not much gameplay for the

915
00:39:38,639 --> 00:39:40,119
first like half an hour. There's a lot of like

916
00:39:40,159 --> 00:39:44,440
big cut scenes, big set pieces, things exploding, driving chase scenes,

917
00:39:44,480 --> 00:39:46,440
like all sorts of crazy stuff happening before you really

918
00:39:46,599 --> 00:39:49,199
get into the gameplay rhythm of it all. So yeah,

919
00:39:49,239 --> 00:39:51,760
really enjoying that part of it. And then I think,

920
00:39:52,079 --> 00:39:54,559
you know, gameplay wise, it feels very similar to Resident Evil.

921
00:39:54,599 --> 00:39:57,800
You know, it's it's there's three third person action combat

922
00:39:58,519 --> 00:40:00,559
very much like you have very limited most you gotta

923
00:40:00,559 --> 00:40:02,760
be really precise with your bullets or deciding is it

924
00:40:02,800 --> 00:40:04,280
even worth it to shoot this enemy? Should I just

925
00:40:04,360 --> 00:40:06,679
run past this one? That kind of stuff. But I

926
00:40:06,880 --> 00:40:09,519
think there's like a better or more interesting focus on

927
00:40:09,519 --> 00:40:12,679
like stealth gameplay, and as a big fan of stealth things,

928
00:40:12,719 --> 00:40:15,800
I'm really enjoying it. Like the first big village sequence

929
00:40:15,840 --> 00:40:17,960
you go through, there's like two or three different separate zones.

930
00:40:18,000 --> 00:40:19,719
You can kind of sneak around behind him and he's

931
00:40:19,920 --> 00:40:23,119
get the free stab kill on them, you know, try

932
00:40:23,119 --> 00:40:25,280
and not get caught. But the enemies see you through

933
00:40:25,320 --> 00:40:26,719
like a window, and then they'll just run up and

934
00:40:26,760 --> 00:40:29,960
smash through the window and they're ta down, which is

935
00:40:30,039 --> 00:40:32,320
great because I'm like, oh, I'm in a building. There's

936
00:40:32,320 --> 00:40:33,840
they're not gonna be able to see me. But then

937
00:40:33,880 --> 00:40:35,760
I stand up and they see me through the window

938
00:40:35,800 --> 00:40:38,719
and then just like chase me down weapons style, just

939
00:40:38,760 --> 00:40:43,400
like smashing through it. Yeah, it's not too too terrifying yet,

940
00:40:43,440 --> 00:40:44,960
I would say, but there are certainly, like you know,

941
00:40:44,960 --> 00:40:48,000
there's some invisible enemies. There are really jump scares. I

942
00:40:48,000 --> 00:40:50,039
think that's why it's not you know, shocked me too

943
00:40:50,079 --> 00:40:53,239
much so far. But definitely, like man, the AMMO is

944
00:40:53,280 --> 00:40:57,239
always just above zero, like it always like these cuts,

945
00:40:57,440 --> 00:41:01,440
these set pieces, I should say, really feel like perfectly tailored,

946
00:41:01,519 --> 00:41:03,599
Like the balance is right there where I'm always just

947
00:41:03,960 --> 00:41:07,400
using my last grenade, my last shotgun shell, I've ran

948
00:41:07,440 --> 00:41:09,280
out of stuff, and then i can load up before

949
00:41:09,320 --> 00:41:12,039
the next one. So uh yeah, this game's really really great.

950
00:41:12,039 --> 00:41:12,840
I'm really enjoying it.

951
00:41:13,239 --> 00:41:16,280
Speaker 2: Do you find like like you're you're always at you know,

952
00:41:16,440 --> 00:41:20,760
one shotgun shell to empty, like just cause well you

953
00:41:20,760 --> 00:41:22,880
already said that you're not really like just melting clips

954
00:41:22,920 --> 00:41:25,360
into people, like you are being strategic, but like, is

955
00:41:25,400 --> 00:41:29,480
that something where like you find this is the mechanics,

956
00:41:29,480 --> 00:41:32,119
So therefore I'm like gonna hold onto everything, Like are

957
00:41:32,159 --> 00:41:33,880
you being very strategy in that sense? Or is it

958
00:41:33,960 --> 00:41:35,960
just the way the game is naturally playing out? It

959
00:41:36,159 --> 00:41:37,880
just it's kind of working out, Like do you have

960
00:41:37,960 --> 00:41:40,159
to think about that a lot, like that element of

961
00:41:40,159 --> 00:41:42,559
a balancing it, because I'm sure that just also adds

962
00:41:42,599 --> 00:41:45,039
to the scary element of the game because we are

963
00:41:45,079 --> 00:41:46,599
so limited big time.

964
00:41:46,880 --> 00:41:49,719
Speaker 1: I mean, I think so far there's really good flavors

965
00:41:49,760 --> 00:41:51,719
of like that village sequence, there was a ton of

966
00:41:51,760 --> 00:41:53,960
opportunity for stealth, and so I could go around, I

967
00:41:53,960 --> 00:41:55,440
can get the free stealth kills and that way, I'm

968
00:41:55,480 --> 00:41:57,559
not using any AMMO. And so when I when I

969
00:41:57,559 --> 00:41:58,920
did get to the point where I either got caught

970
00:41:59,000 --> 00:42:00,440
or like the Boss, you have to do a big

971
00:42:00,440 --> 00:42:01,920
fight with him. You can't just stealth kill a big

972
00:42:01,960 --> 00:42:04,400
out of the chainsaw, Like Okay, I had enough AMMO,

973
00:42:04,599 --> 00:42:06,559
like barely, just enough to get through that. And I

974
00:42:06,599 --> 00:42:08,079
don't know if I was gunning down everyone, I don't

975
00:42:08,079 --> 00:42:09,559
think I would have had enough for the Boss, So

976
00:42:09,559 --> 00:42:10,599
I don't even know what I would have done. I

977
00:42:10,599 --> 00:42:12,639
guess i'd just have to die, restart the checkpoint and

978
00:42:12,679 --> 00:42:16,079
like try again, and then other sequences, like you know,

979
00:42:16,079 --> 00:42:18,079
a big part of it is like every shot counts,

980
00:42:18,280 --> 00:42:21,719
but also like the tight corridors, I'm missing shots, and man,

981
00:42:21,719 --> 00:42:23,840
when I miss a shot, it feels horrendous because like

982
00:42:23,840 --> 00:42:26,480
I know how much that really means. So yeah, it

983
00:42:26,559 --> 00:42:28,920
really is like frantic, and some of these areas are

984
00:42:29,000 --> 00:42:32,039
really claustrophobic, and so it feels like perfect. And I

985
00:42:32,039 --> 00:42:34,159
think if you really run around the arenas, you'll find

986
00:42:34,199 --> 00:42:37,079
like a couple pieces of AMMO, And usually I find

987
00:42:37,079 --> 00:42:38,760
those like after the battle's done. I just don't have

988
00:42:38,760 --> 00:42:41,599
time to like search every cover, like while I'm mid battle, right,

989
00:42:41,639 --> 00:42:43,800
so it's like, Okay, maybe I can reload after but

990
00:42:43,840 --> 00:42:45,280
where it came to worse, maybe I could have found

991
00:42:45,320 --> 00:42:48,000
some extra AMMO somewhere. But yeah, I'm definitely like, okay,

992
00:42:48,000 --> 00:42:50,000
I'm I out of pistol amma right now completely. So

993
00:42:50,000 --> 00:42:51,760
I'm maybeven gonna take that off my hot key and

994
00:42:51,760 --> 00:42:53,599
like put on like a grenade instead in that position

995
00:42:54,000 --> 00:42:56,039
until I find some more of this. And then you

996
00:42:56,119 --> 00:43:00,480
have the one like regenerating source potentially regenderate you have

997
00:43:00,719 --> 00:43:03,239
is one of your weponces a crossbow, and then you

998
00:43:03,280 --> 00:43:05,719
have different crossbow types, so you can get like explosive tips.

999
00:43:05,719 --> 00:43:08,039
You can get like a harpoon shot, electric shot, that

1000
00:43:08,159 --> 00:43:09,800
kind of thing, and you can make AMMO for that,

1001
00:43:10,199 --> 00:43:13,360
and that AMMO is generated from dismantling traps that you

1002
00:43:13,400 --> 00:43:15,280
find in the maps. You're also you're also incentivized to

1003
00:43:15,280 --> 00:43:17,480
really explore. Oh I found a bear trap, I'm gonna

1004
00:43:17,480 --> 00:43:19,960
take that apart hopefully instead of getting caught by it.

1005
00:43:20,079 --> 00:43:22,440
There's explosive traps, there's like spike traps, all sorts of

1006
00:43:22,440 --> 00:43:24,719
these things, and when you find those and you disarm them,

1007
00:43:24,880 --> 00:43:26,960
then you can turn that stuff into the AMMO I

1008
00:43:26,960 --> 00:43:28,719
think only for the crossbow. I don't know if other

1009
00:43:28,760 --> 00:43:30,960
guns you can make AMMO for. And there's like a

1010
00:43:31,000 --> 00:43:33,239
shop where you can buy like upgrades for your character,

1011
00:43:33,519 --> 00:43:35,320
but I don't think you can buy like AMMO. There

1012
00:43:35,360 --> 00:43:38,440
you can buy like AMMO capacity, So yeah, it feels

1013
00:43:38,519 --> 00:43:40,920
very limited in that way. And there isn't like a

1014
00:43:40,960 --> 00:43:44,199
resident evil shopkeeper yet, Like there's those upgrades as I mentioned,

1015
00:43:44,239 --> 00:43:46,280
but no one where you can buy actual AMMO from.

1016
00:43:46,320 --> 00:43:48,440
So I think there are some systems later on that

1017
00:43:48,480 --> 00:43:50,039
you can on walk to like get some of those

1018
00:43:50,039 --> 00:43:52,960
things more consistently, perhaps, But yeah, I'm like feeling like

1019
00:43:53,000 --> 00:43:55,000
I'm kind of always on the ropes and some of

1020
00:43:55,039 --> 00:43:57,920
these sequences you can't sell them, like there's just no way.

1021
00:43:57,960 --> 00:44:00,000
It's too narrow, too much of a corridor, and then

1022
00:44:00,079 --> 00:44:02,119
other ones where you can. I'm trying to be like, Okay,

1023
00:44:02,159 --> 00:44:04,559
this is a chance where I can conserve some AMMO here.

1024
00:44:05,000 --> 00:44:06,679
But some of these bosses too, man, they're just tanking

1025
00:44:06,719 --> 00:44:08,280
shots all day long. So it's like, I guess I'm

1026
00:44:08,280 --> 00:44:10,760
just gonna keep blasting them and try and hit, like

1027
00:44:10,800 --> 00:44:12,599
hit them on their next new explosive bear all things

1028
00:44:12,639 --> 00:44:15,360
like that to save AMMO. But yeah, it's like, uh,

1029
00:44:15,559 --> 00:44:18,760
these these boss frights are really intense so far, and yeah,

1030
00:44:18,880 --> 00:44:21,599
that makes it freakier for sure when you're on the ropes,

1031
00:44:21,679 --> 00:44:23,079
especially when you have to defend a guy. I've had

1032
00:44:23,119 --> 00:44:25,480
a couple escort missions, which, oh, this is funny when

1033
00:44:25,519 --> 00:44:28,280
you when you mentioned, uh, you know, just like that

1034
00:44:28,360 --> 00:44:30,960
voice actor that popped up and you kind of recognize them,

1035
00:44:31,079 --> 00:44:33,199
And this happens for any time this freaking actor is

1036
00:44:33,239 --> 00:44:35,360
in a game, but you're Lowenthal, the voice of like

1037
00:44:35,400 --> 00:44:37,840
Spider Man and the Spider Man games. He's in here

1038
00:44:37,840 --> 00:44:40,480
as like some detective guy, and like it. It almost

1039
00:44:40,559 --> 00:44:41,880
it takes me out of it. His voice is so

1040
00:44:42,079 --> 00:44:44,000
iconic to me, especially when I'm making a scary game

1041
00:44:44,039 --> 00:44:46,039
and I'm like just hearing Spider Man over there with

1042
00:44:46,159 --> 00:44:48,960
like his dopey glasses on and all that. Uh So

1043
00:44:49,000 --> 00:44:51,280
that that was a funny character pop up in here

1044
00:44:51,280 --> 00:44:54,360
as well, So uh yeah, I yeah, this game's really good.

1045
00:44:54,519 --> 00:44:57,559
Like it's really challenging, even on just like the standard difficulty.

1046
00:44:58,159 --> 00:45:00,000
Usually I play these horror games on like easy, Like

1047
00:45:00,280 --> 00:45:02,320
I'm gonna try survival this time around. We'll see how

1048
00:45:02,360 --> 00:45:04,360
far I get. And I think you can unlock higher

1049
00:45:04,360 --> 00:45:07,320
difficulties once you beat the game. But yeah, like there's

1050
00:45:07,400 --> 00:45:10,360
a pretty extensive like RPG mechanics of the level of

1051
00:45:10,360 --> 00:45:13,119
your character, basically things like health and AMMO. But then

1052
00:45:13,559 --> 00:45:15,559
like different up you can all sorts of upgrade for

1053
00:45:15,599 --> 00:45:18,039
your weapons, each one it's broken down into. So there's

1054
00:45:18,280 --> 00:45:19,960
there's a lot going on here, and I'm sure there's

1055
00:45:19,960 --> 00:45:22,880
a replayability because Resident Evil games kind of always have that,

1056
00:45:23,000 --> 00:45:26,360
especially four, which is another game that he directed, of course.

1057
00:45:26,400 --> 00:45:29,400
So yeah, it's cool. This is a studio that, like

1058
00:45:29,400 --> 00:45:31,159
I played High Fi Rush when that came out, which

1059
00:45:31,159 --> 00:45:32,880
is not a horror game from them, and that was

1060
00:45:32,880 --> 00:45:34,639
a really cool game. But you know, knowing that their

1061
00:45:35,079 --> 00:45:37,719
roots are more in like this scary ass horror stuff,

1062
00:45:38,079 --> 00:45:40,039
it's really cool. So yeah, I'm really glad I'm knocking

1063
00:45:40,119 --> 00:45:43,039
this on off off the list because it feels very distant,

1064
00:45:43,079 --> 00:45:47,360
like a cousin of Resident Evil for many reasons. So yeah,

1065
00:45:47,360 --> 00:45:50,920
I really recommend The Evil Within. I probably won't play

1066
00:45:50,960 --> 00:45:52,679
two right now. I'm probably just gonna play through one

1067
00:45:52,679 --> 00:45:54,320
at the moment, save two for next year or something

1068
00:45:54,360 --> 00:45:57,519
like that. But yeah, this has been a good, good

1069
00:45:57,559 --> 00:45:58,199
game so far.

1070
00:45:58,639 --> 00:46:02,559
Speaker 2: Nice, that's awesome. Yeah, That's that's one. It's been a

1071
00:46:02,559 --> 00:46:05,440
blind spot for me on on purpose. I always just

1072
00:46:05,440 --> 00:46:07,719
thought it looked terrifying. And I remember that on the

1073
00:46:07,719 --> 00:46:10,400
shelves actually at Target, Like that was that era when

1074
00:46:10,440 --> 00:46:14,079
that iconic box for sure, Yeah, box art was chained,

1075
00:46:14,239 --> 00:46:19,280
not not inviting by by any means. And Yeah, I

1076
00:46:19,320 --> 00:46:21,840
was talking to you about like wanting to try to

1077
00:46:21,880 --> 00:46:25,559
get into the scary game sphere, and one one series

1078
00:46:25,559 --> 00:46:28,280
that I think would actually be a really good point

1079
00:46:28,280 --> 00:46:29,800
for me. You know, resen Eva might be a little

1080
00:46:29,800 --> 00:46:32,280
too much for me, especially when you're you're managing your

1081
00:46:32,320 --> 00:46:34,880
your your shell shots and and all that stuff that

1082
00:46:34,960 --> 00:46:38,719
the survivor elements that adds the scariness is the Alan

1083
00:46:38,760 --> 00:46:42,079
Wake series. Especially both games are on the PlayStation catalog,

1084
00:46:42,159 --> 00:46:44,199
so I do have access to both of those, which

1085
00:46:44,239 --> 00:46:46,440
is really cool. And uh, like the first one they

1086
00:46:46,440 --> 00:46:48,679
have like the remake of the remastered one on there,

1087
00:46:48,719 --> 00:46:51,400
and I feel like that's a good middle ground where

1088
00:46:51,400 --> 00:46:54,320
it's probably not not so intense, but there's there's moments

1089
00:46:54,360 --> 00:46:55,480
of scariness to it.

1090
00:46:56,079 --> 00:46:57,920
Speaker 1: Yeah, I mean Travis just played through that. You should

1091
00:46:57,920 --> 00:46:59,960
ask him if you'd recommend it for you in terms

1092
00:47:00,280 --> 00:47:01,960
the scary factor. And then I mean, I only make

1093
00:47:02,000 --> 00:47:04,559
Two as a game that I think every gamer should

1094
00:47:04,559 --> 00:47:07,360
play like. It's just such a crazy game, so impressive,

1095
00:47:08,199 --> 00:47:09,800
not even not even just like as a horror thing,

1096
00:47:09,880 --> 00:47:12,639
just like it does so many crazy things, and it's

1097
00:47:12,719 --> 00:47:15,719
one of the most gorgeous games ever, so nice. Definitely

1098
00:47:15,719 --> 00:47:18,000
recommend that one, but you should probably play the first

1099
00:47:18,000 --> 00:47:19,599
one first. It's been so long since I've played that

1100
00:47:19,599 --> 00:47:20,960
one that it's hard for me to comment on how

1101
00:47:20,960 --> 00:47:22,800
scary it was. It terrified me back in the day,

1102
00:47:22,920 --> 00:47:24,639
but I was also scared of everything then and now

1103
00:47:24,639 --> 00:47:26,719
I've been a lot more of these things. I don't

1104
00:47:26,760 --> 00:47:28,679
know how much it would affect me. I mean Two

1105
00:47:28,840 --> 00:47:30,960
was scary as well, but it was just Two is

1106
00:47:31,159 --> 00:47:35,000
chocked full of jump scares specifically, so it's a different

1107
00:47:35,079 --> 00:47:38,199
kind of scare. But it will just crazy, big face,

1108
00:47:38,880 --> 00:47:40,760
scary face in front of you with loud music. So

1109
00:47:41,239 --> 00:47:44,480
it does that prepare you. Some people's cheap, but it works.

1110
00:47:44,519 --> 00:47:45,920
It wakes you up, that's for sure.

1111
00:47:46,559 --> 00:47:49,039
Speaker 2: You said that the you know everything would scary back then,

1112
00:47:49,079 --> 00:47:51,400
but at least you were, if I remember correctly, you

1113
00:47:51,400 --> 00:47:53,400
were at least doing the game properly where you had

1114
00:47:53,400 --> 00:47:55,199
like the headphones on, didn't you.

1115
00:47:55,320 --> 00:47:57,840
Speaker 1: Yeah, that probably didn't help because I was already scared

1116
00:47:57,840 --> 00:48:03,239
in them with all the lights out. Yeah, that didn't help.

1117
00:48:03,239 --> 00:48:05,440
But Evil Within I've been doing when it's later and

1118
00:48:05,480 --> 00:48:06,800
I don't want to wake up by eight other people

1119
00:48:06,800 --> 00:48:08,800
who live in this house. I put the headphones on

1120
00:48:08,840 --> 00:48:10,679
and I've been having that, and like the sound design

1121
00:48:10,800 --> 00:48:14,039
is great. And that's such a wet game, just drip dropping,

1122
00:48:14,360 --> 00:48:17,440
dripping blood and walking through soggy water. It's it's a

1123
00:48:17,599 --> 00:48:21,639
very moist game so far, but successfully so it makes

1124
00:48:21,639 --> 00:48:22,760
it gross.

1125
00:48:23,320 --> 00:48:26,119
Speaker 2: I feel like there's just so much symbolism and like

1126
00:48:26,320 --> 00:48:30,320
just just moisture and and it being related to death

1127
00:48:30,360 --> 00:48:34,280
and just decay and things like that, just rotty and

1128
00:48:34,320 --> 00:48:38,119
like stagnant water just being attributed to like just disease

1129
00:48:38,360 --> 00:48:42,039
and awfulness. There's something to it. Then you have like

1130
00:48:42,079 --> 00:48:44,639
flowing water, like a nice river, and that's like that's like,

1131
00:48:44,960 --> 00:48:48,239
you know, life's nectar. So it's crazy how differently to

1132
00:48:48,239 --> 00:48:51,519
two different versions of the same the same element can

1133
00:48:51,639 --> 00:48:53,159
can can lead to.

1134
00:48:53,960 --> 00:48:56,079
Speaker 1: Yeah, I mean it's seventy percent of our planet, right,

1135
00:48:56,079 --> 00:48:57,960
I guess it has to have some variety to it,

1136
00:48:58,039 --> 00:48:58,239
you know.

1137
00:48:58,280 --> 00:49:03,119
Speaker 2: It's true and us isn't it like seventy percent that Yeah.

1138
00:49:02,960 --> 00:49:06,559
Speaker 1: We're just like the planet we live on. Well, even

1139
00:49:06,599 --> 00:49:10,199
with it is a scary game by all measures, but

1140
00:49:10,440 --> 00:49:13,039
sometimes there are scary moments that happen in games that

1141
00:49:13,119 --> 00:49:15,599
aren't scary at all. This is something you wanted to

1142
00:49:15,599 --> 00:49:17,760
talk about. So what what jump started this thought for you?

1143
00:49:17,840 --> 00:49:18,760
What shocked you.

1144
00:49:18,840 --> 00:49:23,960
Speaker 2: With this one? I don't know what jumped out at

1145
00:49:23,960 --> 00:49:26,559
mean to like think of this. Maybe it's just because

1146
00:49:26,599 --> 00:49:30,159
where it's I mean, it's October thirteenth right now, at

1147
00:49:30,159 --> 00:49:32,760
the time of there's recording, there's spookiness in the air.

1148
00:49:32,800 --> 00:49:36,400
We're leading them to Halloween, and I think that's I'm

1149
00:49:36,400 --> 00:49:39,360
just thinking about spooky stuff. And something that's always been

1150
00:49:39,400 --> 00:49:43,280
a fun idea is that concept of like a non

1151
00:49:43,400 --> 00:49:46,519
horror game that has just like a really freaky part

1152
00:49:46,559 --> 00:49:49,519
in it that I don't know, whatever it is, it

1153
00:49:49,599 --> 00:49:53,199
just scares the bejeebers out of you. And I quickly

1154
00:49:53,239 --> 00:49:55,000
thought of just like a handful of ones that I

1155
00:49:55,199 --> 00:49:58,239
feel like I've never had, like completely out of my mind,

1156
00:49:58,920 --> 00:50:01,639
like a couple of ones all off is like those

1157
00:50:01,639 --> 00:50:03,639
are like core memories to me that like to the

1158
00:50:03,679 --> 00:50:06,480
point where maybe I'm just I'm it like scared me

1159
00:50:06,519 --> 00:50:08,400
so much that it just scarred my brain and I'll

1160
00:50:08,400 --> 00:50:10,880
just never be able to get past those certain elements

1161
00:50:10,880 --> 00:50:12,960
where like man, at that point in time, that was

1162
00:50:13,000 --> 00:50:18,079
probably like the scariest experience I had was playing this

1163
00:50:18,199 --> 00:50:21,239
mission with this game. It's like a rated E for

1164
00:50:21,280 --> 00:50:24,039
everyone game, but just because of the environment whatever it is,

1165
00:50:24,079 --> 00:50:27,320
it just it was so terrifying and just stuck with me.

1166
00:50:27,400 --> 00:50:30,360
And I feel like some of those, like I noticed

1167
00:50:30,360 --> 00:50:32,480
a trend too, Like on my list, a lot of

1168
00:50:32,519 --> 00:50:35,159
them have to do with a character like chasing you

1169
00:50:35,280 --> 00:50:37,519
the player, and I feel like that is like the

1170
00:50:37,519 --> 00:50:39,880
biggest scary thing in a game. Is like, yeah, if

1171
00:50:39,880 --> 00:50:42,239
you're watching a horror movie and someone's being chased, like

1172
00:50:42,280 --> 00:50:44,559
it's scary, but like that's not you. You know, you

1173
00:50:44,559 --> 00:50:46,360
can always close your eyes, look away, and like the

1174
00:50:46,360 --> 00:50:48,440
movie is still progressing. But when you're playing a video game,

1175
00:50:48,480 --> 00:50:50,800
like you are that person being chased, so like if

1176
00:50:50,840 --> 00:50:52,880
you run the wrong way, you're gonna get eaten or

1177
00:50:52,920 --> 00:50:56,480
whatever it is, So there just adds so much intensity

1178
00:50:56,559 --> 00:51:00,440
to it. And I mean, I'll just link right into

1179
00:51:00,440 --> 00:51:02,000
my list to some of the ones on my list.

1180
00:51:02,079 --> 00:51:03,800
If you don't if you don't mind if feel me too.

1181
00:51:04,320 --> 00:51:05,719
The first one on my list, this is the first

1182
00:51:05,840 --> 00:51:09,480
core memory is from the very first Harry Potter video game,

1183
00:51:09,519 --> 00:51:11,840
The Harry Potter and the Philosopher's Stone. There is a

1184
00:51:11,960 --> 00:51:14,559
mission where it's, uh, you know, if you've seen the movie,

1185
00:51:14,559 --> 00:51:17,519
it's the troll in the dungeon sequence. Harry and Ron,

1186
00:51:17,679 --> 00:51:20,239
you know, they go to the girl's lavoratory to to

1187
00:51:20,280 --> 00:51:22,880
find Hermione and there's a troll in the dungeon and

1188
00:51:24,519 --> 00:51:26,320
the video game plays a little bit differently. You are,

1189
00:51:26,400 --> 00:51:29,000
it's like a chase sequence, so a picture like Indiana

1190
00:51:29,039 --> 00:51:32,159
Jones with the big like rock chasing you, big boulder

1191
00:51:32,199 --> 00:51:34,239
chasing you, but it's it's the troll and like you're

1192
00:51:34,360 --> 00:51:38,800
leaping up objects stuff like that. And not only is

1193
00:51:38,840 --> 00:51:41,199
this just like a chase scene, but it also is

1194
00:51:41,239 --> 00:51:44,360
attached to another sequence of a mission where you actually

1195
00:51:44,360 --> 00:51:46,400
have to like get a key and like go over

1196
00:51:46,480 --> 00:51:48,800
like these different obstacles and like you can't be caught

1197
00:51:48,880 --> 00:51:52,599
by the troll. And it's just so terrifying of like

1198
00:51:53,000 --> 00:51:55,480
the music elements to it, where it just has like

1199
00:51:55,519 --> 00:51:58,920
that intense music when it like sees you. Audio design

1200
00:51:59,239 --> 00:52:02,119
is such a big part of making things scary, even

1201
00:52:02,159 --> 00:52:04,400
in Harry Potter way back in the day. And mind you,

1202
00:52:04,480 --> 00:52:08,119
this is a PS one game, so like pixel pixelated

1203
00:52:08,159 --> 00:52:10,519
looking creatures probably added just the scary level of it

1204
00:52:10,519 --> 00:52:13,679
where it just looks even more monstrous. But yeah, that

1205
00:52:14,079 --> 00:52:17,519
I remember playing distinctly with Hidalgo, good old Tyler g.

1206
00:52:18,239 --> 00:52:19,840
He was over at my house and we were like

1207
00:52:19,960 --> 00:52:22,800
screaming like little school children. I mean we probably you

1208
00:52:22,960 --> 00:52:26,679
know at that age we were sense but just so

1209
00:52:26,840 --> 00:52:29,599
terrified like playing that game and just like one of

1210
00:52:29,679 --> 00:52:31,239
us had the remote and the other one was just

1211
00:52:31,239 --> 00:52:34,519
just freaking out with the big troll chasing you. And yeah,

1212
00:52:34,559 --> 00:52:36,800
just a core memory of mine that I'll never forget about.

1213
00:52:36,800 --> 00:52:39,480
And I think it just like that's such a real

1214
00:52:39,519 --> 00:52:42,119
thing of just things chasing you, Like it's just such

1215
00:52:42,159 --> 00:52:44,480
a freaky feeling, like whether you're a kid and your

1216
00:52:44,519 --> 00:52:46,719
parents chasing you just to like play around, you know,

1217
00:52:46,800 --> 00:52:49,480
like it's just just a fun, freaky element. And yeah,

1218
00:52:49,480 --> 00:52:52,960
Harry Potter and The Philosopher's Stone definitely captured that essence.

1219
00:52:53,559 --> 00:52:56,000
Speaker 1: Hell yeah, no, I love what you mentioned there, just

1220
00:52:56,039 --> 00:52:59,280
like the creepy pixelated troll because I feel like that's

1221
00:52:59,320 --> 00:53:01,000
a big part of it for me, and maybe it's

1222
00:53:01,039 --> 00:53:03,920
just a scared little kid. But when you first mentioned this,

1223
00:53:04,039 --> 00:53:06,480
like a lot of N sixty four games came to

1224
00:53:06,519 --> 00:53:07,920
mind for me, And I think part of it is

1225
00:53:07,960 --> 00:53:10,880
like the textures were so low reds, the polygons, you know,

1226
00:53:10,920 --> 00:53:13,199
were limited. You could count the polygons to the point

1227
00:53:13,239 --> 00:53:15,960
where like you would almost like see things that weren't

1228
00:53:16,000 --> 00:53:18,400
actually there, or you'd like imagine things, or like it

1229
00:53:18,440 --> 00:53:20,360
made it freakier because your mind had like fill in

1230
00:53:20,400 --> 00:53:23,079
the details whereas versus now where it's like it obviously,

1231
00:53:23,199 --> 00:53:25,159
you know with some of these four K looking games

1232
00:53:25,280 --> 00:53:28,280
have the scariest looking face, but like at least that's

1233
00:53:28,280 --> 00:53:29,880
a knowable thing, like you can look at it and

1234
00:53:29,880 --> 00:53:31,599
know exactly what it is. But even still, you look

1235
00:53:31,639 --> 00:53:33,199
at some of these old N sixty four games and

1236
00:53:33,199 --> 00:53:35,559
it's like what am I even looking at? Like I

1237
00:53:35,559 --> 00:53:38,320
feel like there's gotta be some N sixty like Mario

1238
00:53:38,400 --> 00:53:41,239
sixty four air Like obviously there's like the Booze Castle,

1239
00:53:41,280 --> 00:53:43,239
which can be a little bit freaky, but I also,

1240
00:53:43,320 --> 00:53:45,079
like I was thinking of like Donkey Kong sixty four.

1241
00:53:45,119 --> 00:53:46,519
I know there's a couple of areas in there, like

1242
00:53:46,719 --> 00:53:48,920
the music's a bit creepier, like the gloomy Galley, like

1243
00:53:48,920 --> 00:53:51,920
a little bit of a freaky area. Things are looking weird,

1244
00:53:52,280 --> 00:53:54,119
You're feeling like out of your depth a little bit.

1245
00:53:54,840 --> 00:53:57,239
But the two that are come to mind, and because

1246
00:53:57,280 --> 00:54:00,920
these are not scary games, but these are intention scary moments.

1247
00:54:01,480 --> 00:54:04,079
Is Zelda Opera of Time and Majora's Mask both have

1248
00:54:04,199 --> 00:54:06,880
like terrifying moments in them as a kid, And for me,

1249
00:54:07,119 --> 00:54:09,079
I never beat these games as a kid. I would

1250
00:54:09,119 --> 00:54:11,239
just like vibe in these worlds. I'd walk around in

1251
00:54:11,280 --> 00:54:13,679
like the early playable areas, and I just never knew

1252
00:54:13,679 --> 00:54:15,159
how to progress that I would just like I would

1253
00:54:15,159 --> 00:54:17,039
just hang out. There were chill games for me, But

1254
00:54:17,079 --> 00:54:19,679
an Ogurat of Time, like when you're going through and

1255
00:54:19,760 --> 00:54:22,559
with like adult link version going through like the City

1256
00:54:22,599 --> 00:54:24,880
of High Rule and there's like the zombies there and

1257
00:54:24,920 --> 00:54:28,239
it's just like a completely dead, isolated town. No one's

1258
00:54:28,280 --> 00:54:31,719
there anymore. Like that shit is terrifying, Like the music

1259
00:54:31,760 --> 00:54:33,880
that plays there is horrifying, and that almost has like

1260
00:54:33,920 --> 00:54:35,360
a I don't know if this was intentional, but I

1261
00:54:35,360 --> 00:54:37,360
feel like it has a resident evil. It has like

1262
00:54:37,360 --> 00:54:39,360
a set camera angle for that, like it's not third

1263
00:54:39,360 --> 00:54:41,400
person in those moments, it's like a weird zoomed out

1264
00:54:41,440 --> 00:54:44,360
version where you're seeing the talent from like a distance almost,

1265
00:54:44,400 --> 00:54:45,719
and so you're like kind of walking through it. So

1266
00:54:45,719 --> 00:54:48,480
it's hard to navigate because one it's like early three D,

1267
00:54:48,639 --> 00:54:50,599
but also the camera's in a really weird angle. It's

1268
00:54:50,599 --> 00:54:52,159
like really low to the ground. I feel like, so

1269
00:54:52,880 --> 00:54:55,119
that made it freak here. And then I mean Majora's

1270
00:54:55,239 --> 00:54:58,079
Mask not a horror game, but I think it is

1271
00:54:58,119 --> 00:55:01,199
supposed to be terrifying right certain moments, Like obviously the

1272
00:55:01,320 --> 00:55:03,159
music if you just listen to that theme, if you're

1273
00:55:03,159 --> 00:55:05,519
just on the main menu alone, just look to the theme.

1274
00:55:05,719 --> 00:55:08,199
At first, it's fine. Then I guess there's some really

1275
00:55:08,280 --> 00:55:11,400
weird places, the creepy as hell, and then man, that

1276
00:55:11,519 --> 00:55:15,000
freaking moon when that moon is coming down, And once again,

1277
00:55:15,000 --> 00:55:16,920
I could never get far in Majoritis Mathic. I don't

1278
00:55:16,920 --> 00:55:18,480
even know you. I didn't know you could rewind time.

1279
00:55:18,519 --> 00:55:20,119
I didn't know any of that. So I would just

1280
00:55:20,119 --> 00:55:22,360
walk around town and I would look up every once

1281
00:55:22,360 --> 00:55:24,239
in a while see that moon coming down and that

1282
00:55:24,440 --> 00:55:27,239
creepy freaking face, and then like it starts to like gyrate,

1283
00:55:27,280 --> 00:55:29,880
and like the game is like you know, vibrating. Everything's

1284
00:55:29,920 --> 00:55:31,679
like shaking when you do to that. I would just

1285
00:55:31,719 --> 00:55:34,639
like go into like the hotel in the town. I

1286
00:55:34,639 --> 00:55:36,239
would like go on in one of the bunk beds.

1287
00:55:36,239 --> 00:55:38,199
I'd like hold up my shield. I remember doing this.

1288
00:55:38,280 --> 00:55:40,199
I would like terrify that I was about to die

1289
00:55:40,280 --> 00:55:42,119
to this like moon. Not that like a shield would

1290
00:55:42,239 --> 00:55:44,360
protect me. It's the moon crashing down on the earth.

1291
00:55:44,360 --> 00:55:48,159
But man, majorits mask and alkerative time terrifying games for

1292
00:55:48,239 --> 00:55:51,039
me as a kid, just in certain moments, certain places.

1293
00:55:51,039 --> 00:55:53,920
And then obviously sometimes it's like nice jovial overworld music

1294
00:55:53,960 --> 00:55:56,079
where you're walking around in towns and there's dogs and

1295
00:55:56,159 --> 00:55:58,599
chickens and all this fun stuff. But definitely I think

1296
00:55:58,639 --> 00:56:01,639
that's like the earliest like scary game moment for me

1297
00:56:01,719 --> 00:56:02,440
that I can think of.

1298
00:56:02,960 --> 00:56:05,199
Speaker 2: Yeah, no, that's a great, great mentions. I feel like

1299
00:56:05,239 --> 00:56:07,880
Majorit of mass is the big like stand out one.

1300
00:56:07,920 --> 00:56:10,119
I I never played Majora's Mask, but I remember being

1301
00:56:10,119 --> 00:56:13,119
over probably Hidalgo's house watching like his brother play it,

1302
00:56:13,239 --> 00:56:17,159
and just yeah, it just terrified, like me as a kid,

1303
00:56:17,239 --> 00:56:20,000
just the imagery of the mask or the moon like

1304
00:56:20,199 --> 00:56:23,400
just had no right to be that scary for you know,

1305
00:56:23,440 --> 00:56:26,760
a kid's game. I actually have a Zelda game on

1306
00:56:26,800 --> 00:56:32,519
my list, Okay, mine definitely less scary, especially that it

1307
00:56:32,519 --> 00:56:34,599
features tune length. This is gonna be a win. Waker

1308
00:56:35,159 --> 00:56:38,480
showed out my favorite Zelda game of all time and

1309
00:56:38,519 --> 00:56:40,679
not really a scary game by any means. There's a

1310
00:56:40,719 --> 00:56:42,760
couple of freaking moments, like maybe the first time that

1311
00:56:42,800 --> 00:56:47,840
you experienced like the big tornado, like like cyclone that

1312
00:56:47,840 --> 00:56:49,519
that develops and then it pulls you into like the

1313
00:56:49,519 --> 00:56:51,840
big octopus like that can be freaky. But for me,

1314
00:56:52,800 --> 00:56:54,880
this has to do again with like kind of being chase,

1315
00:56:54,960 --> 00:56:56,800
but it's when the first time that you go to

1316
00:56:56,840 --> 00:56:59,519
the Forbidden Fortress and you get launched there in the

1317
00:56:59,519 --> 00:57:02,480
cannon and you get separated from your sword. So the

1318
00:57:02,599 --> 00:57:05,000
entire it's like a forced stealth sequence from this point on,

1319
00:57:05,480 --> 00:57:07,599
and like the aesthetic, it's kind of like it's kind

1320
00:57:07,599 --> 00:57:10,280
of a haunted castle type thing, like there is some

1321
00:57:10,360 --> 00:57:12,920
ghosts in there, but there's a sequence where you have

1322
00:57:12,920 --> 00:57:15,840
to escape from like your your prison cell, and you're

1323
00:57:15,920 --> 00:57:18,840
using barrels as like a stealth mechanic. You know you're wandering,

1324
00:57:18,840 --> 00:57:20,840
and then when when when the guard's coming, you just

1325
00:57:20,880 --> 00:57:22,320
stop moving and then you wait for him to go

1326
00:57:22,320 --> 00:57:25,880
buy and man, if you if you did that like

1327
00:57:26,119 --> 00:57:29,519
close to where they are without like like giving them

1328
00:57:29,599 --> 00:57:32,199
enough time to like fully get past the barrel, they'll

1329
00:57:32,239 --> 00:57:35,440
like suspect that you moved and they'll like quickly like

1330
00:57:35,559 --> 00:57:38,199
swing over. And of course it's tied to like just

1331
00:57:38,280 --> 00:57:41,840
great like game sound designs. So just so many times

1332
00:57:41,880 --> 00:57:43,239
when I thought I was fine and then like you

1333
00:57:43,239 --> 00:57:45,920
would quickly like switch over and again, like as a kid,

1334
00:57:45,960 --> 00:57:48,199
like that was just that was like my horror game.

1335
00:57:49,119 --> 00:57:51,960
So I just remember being totally freaked out certain sequences

1336
00:57:51,960 --> 00:57:54,840
that maybe I think I'm fine, I keep moving, and

1337
00:57:54,880 --> 00:57:56,800
then I noticed that he's actually noticed me, and he's

1338
00:57:56,840 --> 00:57:58,960
just like running over with his big lantern, and like

1339
00:57:59,000 --> 00:58:00,880
there's nothing you given do you of a sword or anything,

1340
00:58:00,920 --> 00:58:03,119
and you're just like freaking out screaming at the screen.

1341
00:58:03,159 --> 00:58:04,480
I think there's a couple of times where I just

1342
00:58:04,800 --> 00:58:07,079
quickly paused the game or just turned off the game cube.

1343
00:58:07,519 --> 00:58:10,599
I just couldn't handle it anymore, so that that'd be

1344
00:58:10,639 --> 00:58:13,800
my legend of Zelda shout out. But like in those games,

1345
00:58:13,960 --> 00:58:17,840
there is moments of just freaky stuff going on, whether

1346
00:58:17,880 --> 00:58:21,960
it's like Twilight Princess. I remember having a lot of freaky,

1347
00:58:22,119 --> 00:58:24,519
eerie moments, whether you're in like the Twilight Realms and

1348
00:58:24,599 --> 00:58:26,559
just some of like the monsters in that we're a

1349
00:58:26,559 --> 00:58:29,559
little bit freaky. But I think I was a little

1350
00:58:29,599 --> 00:58:32,000
bit older by the time I played the Twilight Princess.

1351
00:58:32,039 --> 00:58:35,320
But yeah, early Win Waker just just freaked me out

1352
00:58:35,360 --> 00:58:38,039
getting chased by those big, those big monsters.

1353
00:58:38,639 --> 00:58:41,119
Speaker 1: Yeah, I mean I feel like, you know, Twilight Princess,

1354
00:58:41,159 --> 00:58:44,320
like obviously that's like quite a darker tone of game.

1355
00:58:44,320 --> 00:58:45,960
But I don't know, there's somebody about these Elda games

1356
00:58:46,000 --> 00:58:49,440
that seem to always have some scary factor to them.

1357
00:58:49,480 --> 00:58:51,320
I guess that's like it seems like it's in the

1358
00:58:51,400 --> 00:58:54,000
DNA there. Like definitely Tears of the Kingdom has a

1359
00:58:54,000 --> 00:58:56,079
lot of that with like the dark world underneath, the

1360
00:58:56,639 --> 00:58:58,119
underneath the surface and all that.

1361
00:58:58,840 --> 00:59:01,119
Speaker 2: Even just having dark link as like a villain, right,

1362
00:59:01,239 --> 00:59:03,400
Like that's just like the dark side of that character.

1363
00:59:03,760 --> 00:59:04,360
It's freaky.

1364
00:59:05,320 --> 00:59:09,199
Speaker 1: Another early one for me is, uh, Marwin. I mean

1365
00:59:09,199 --> 00:59:12,320
Marwin has some like freaky sections to it of just

1366
00:59:12,360 --> 00:59:14,760
like you know, part of the aesthetic of that game

1367
00:59:15,039 --> 00:59:17,000
is everything looks like there's always like a dense fog

1368
00:59:17,079 --> 00:59:18,880
because you know, obviously, like they put that there because

1369
00:59:18,920 --> 00:59:21,440
the game can't it doesn't have like a big draw distance,

1370
00:59:21,440 --> 00:59:23,039
so like they do that because they can't jet like

1371
00:59:23,159 --> 00:59:25,360
you know, load all these sectors far away, and you

1372
00:59:25,400 --> 00:59:27,679
can like remove that now with like mods, because any

1373
00:59:27,719 --> 00:59:31,000
modern device can easily render all that stuff. But because

1374
00:59:31,000 --> 00:59:32,480
of that, like you could never really see too far,

1375
00:59:32,559 --> 00:59:35,440
so it'd be like this creepy fog over top. And

1376
00:59:35,480 --> 00:59:37,760
then sometimes there's like a big sandstorm that rolls through

1377
00:59:38,039 --> 00:59:40,840
and it's like it's loud, and now you can't you

1378
00:59:40,840 --> 00:59:43,079
can see like even less. You might be in an

1379
00:59:43,079 --> 00:59:45,920
area where there's like little pools of lava or like

1380
00:59:46,039 --> 00:59:48,119
the terrain is all like burnt because it's like, you know,

1381
00:59:48,159 --> 00:59:49,960
the center of the map is like a giant volcano.

1382
00:59:50,000 --> 00:59:53,239
So it's just like a weird, creepy area, the kind

1383
00:59:53,239 --> 00:59:55,239
of weird alien world, just feeling like you're in the

1384
00:59:55,239 --> 00:59:57,559
middle of nowhere. Maybe you haven't seen a road sign

1385
00:59:57,559 --> 00:59:59,280
in a while, you don't know if you're like on

1386
00:59:59,320 --> 01:00:01,440
the path anymore, or because the textures for the path

1387
01:00:01,480 --> 01:00:03,559
are kind of like minimal, so you might just be

1388
01:00:03,599 --> 01:00:06,199
totally lost, and then you may make maybe the battle

1389
01:00:06,280 --> 01:00:08,079
music starts up and you're like, what the hell, like,

1390
01:00:08,079 --> 01:00:11,119
what's coming to attack me? Most often it's like, you know,

1391
01:00:11,199 --> 01:00:13,679
the freaking cliff racers coming in, like the annoying like

1392
01:00:13,719 --> 01:00:15,920
tarodactyl looking things to come to attack you. But it

1393
01:00:16,000 --> 01:00:17,599
might be something else, might be some creepy thing on

1394
01:00:17,639 --> 01:00:20,440
the ground, a little bug, a rat, or like a highwayman.

1395
01:00:20,639 --> 01:00:22,159
You know, it's a freaky thing like that. A lot

1396
01:00:22,159 --> 01:00:24,159
of a lot of robbers out on the streets of

1397
01:00:24,159 --> 01:00:27,159
Marwin these days. So yeah, that game definitely has some

1398
01:00:27,199 --> 01:00:29,239
freaky moments in it for sure, or if like even

1399
01:00:29,280 --> 01:00:31,280
just going to like some tombs that have like ghosts

1400
01:00:31,280 --> 01:00:34,960
and other creepy you know, harder enemies in them, and

1401
01:00:35,000 --> 01:00:38,440
that stuff's always freaky as well, especially because the game

1402
01:00:38,480 --> 01:00:41,079
is so dark and the drawst distance suck sucks once again.

1403
01:00:41,199 --> 01:00:44,679
So Marwin definitely had some freaky moments for me because

1404
01:00:44,880 --> 01:00:46,760
also is playing that probably younger than I should have

1405
01:00:46,760 --> 01:00:49,519
been to play that game, but that one definitely had

1406
01:00:49,559 --> 01:00:50,360
some creepy moments.

1407
01:00:51,079 --> 01:00:53,800
Speaker 2: Nice, yeah, good shout out. I mean I feel like

1408
01:00:53,800 --> 01:00:56,000
I even had some of those moments in Skyrim also

1409
01:00:56,079 --> 01:00:59,000
going through like the just the Drogger that like you're

1410
01:00:59,039 --> 01:01:01,519
going through a tomb and like you know, they would

1411
01:01:01,599 --> 01:01:03,920
rise as you're going through, so you just stand there looting,

1412
01:01:03,920 --> 01:01:05,480
and you turn around. He's just right there. Like I

1413
01:01:05,519 --> 01:01:09,239
definitely had some job scare moments like that. So yeah,

1414
01:01:09,320 --> 01:01:15,079
good shout out. Next on my lists, have you ever

1415
01:01:15,079 --> 01:01:19,400
heard of the game iron Storm iron This is a

1416
01:01:19,800 --> 01:01:23,599
first person slash third person It's like a World War

1417
01:01:23,639 --> 01:01:26,360
two game, but I think the era is like nineteen

1418
01:01:26,440 --> 01:01:29,039
sixty four, like Germany. It's as if like the war

1419
01:01:29,199 --> 01:01:32,119
just never ended or something. Just a really obscure PC

1420
01:01:32,280 --> 01:01:33,639
game that my dad had back in the day that

1421
01:01:33,639 --> 01:01:36,880
I remember playing on the on the family computer, and

1422
01:01:37,559 --> 01:01:39,320
one I was definitely probably too young to be playing.

1423
01:01:39,360 --> 01:01:41,760
It's probably like a T for teen or you know,

1424
01:01:41,960 --> 01:01:45,719
M rated game, but really cool aesthetic. Like looking back

1425
01:01:45,760 --> 01:01:47,599
on it, like I think I only got like the

1426
01:01:47,639 --> 01:01:49,960
second mission just because it was so difficult, Like, as

1427
01:01:50,280 --> 01:01:51,679
you know, I had no idea how to play the game.

1428
01:01:51,719 --> 01:01:53,679
It's like the first time I played hit Man forty

1429
01:01:53,679 --> 01:01:55,320
seven back in there, like I had no idea what

1430
01:01:55,320 --> 01:01:57,840
to do really, like I would just water around the maps.

1431
01:01:57,840 --> 01:02:02,119
But in this game, I think it's the first mission. Actually,

1432
01:02:03,480 --> 01:02:05,960
it's like trench warfare. So you're going through these trenches

1433
01:02:06,280 --> 01:02:09,000
and at a certain point, like you know, you got

1434
01:02:09,039 --> 01:02:11,519
your classic troops that you're shooting or whatever, but at

1435
01:02:11,519 --> 01:02:15,880
a certain point they release these like hounds into the

1436
01:02:15,920 --> 01:02:18,480
trenches that are chasing you. And not only that, but

1437
01:02:18,519 --> 01:02:21,920
they're like strapped up with like suicide bomber dogs essentially,

1438
01:02:22,440 --> 01:02:24,360
so when they get close to you, they just explode.

1439
01:02:24,639 --> 01:02:26,800
But also just like the audio effect of them just

1440
01:02:26,880 --> 01:02:30,719
barking as they're coming down, and like like it's a

1441
01:02:30,719 --> 01:02:33,400
pretty old game, so I don't know how accurately I

1442
01:02:33,400 --> 01:02:35,559
remember this, but like back then, I also just remember

1443
01:02:35,639 --> 01:02:37,880
like as the barks are getting louder, like they're just

1444
01:02:37,960 --> 01:02:40,079
coming and like you know, you pull your scope and

1445
01:02:40,079 --> 01:02:41,840
you're trying to snipe them, but like if you miss

1446
01:02:41,880 --> 01:02:43,840
one shot and then they're just like barking and getting

1447
01:02:43,840 --> 01:02:46,000
closer and closer to you. That's another one where like

1448
01:02:46,159 --> 01:02:49,039
I just remember like missing, missing, pausing the game, just

1449
01:02:49,079 --> 01:02:50,679
turning off the like the whole game. I'm like, I

1450
01:02:50,679 --> 01:02:53,960
can't even handle this is too scary, But I have

1451
01:02:54,119 --> 01:02:57,159
distinct memories of like doing that turn off the game,

1452
01:02:57,599 --> 01:02:59,199
like a week later, being like, oh that game was

1453
01:02:59,199 --> 01:03:01,039
pretty cool it's back in there, and then having like

1454
01:03:01,079 --> 01:03:04,719
the exact same occurrence where I just fail it and

1455
01:03:04,880 --> 01:03:07,519
uh yeah, just it was also like really loud. I

1456
01:03:07,559 --> 01:03:09,760
probably didn't think of like turning down like the audio

1457
01:03:09,800 --> 01:03:13,079
SETNS or anything like that back in the day. But yeah,

1458
01:03:13,159 --> 01:03:15,920
just there's those barks man, there's I mean Resident Evil

1459
01:03:15,920 --> 01:03:19,360
one two, like famously those dogs in that mansion, like

1460
01:03:19,360 --> 01:03:21,159
the first time they burst through the window. It's just

1461
01:03:21,480 --> 01:03:25,000
so scary when you have hounds chasing you in video games,

1462
01:03:25,000 --> 01:03:28,039
but especially when they're strapped with with dynamites. So shuts

1463
01:03:28,079 --> 01:03:30,679
up to iron Storm. Anyone that that has played that game.

1464
01:03:31,119 --> 01:03:34,679
I remember talking my friend Carson, who like he was

1465
01:03:34,679 --> 01:03:35,840
out of my house and he's like, oh, you got

1466
01:03:35,880 --> 01:03:38,199
iron Storm too, like like you just knew the game

1467
01:03:38,639 --> 01:03:41,159
and it's like the most like niche title that like

1468
01:03:41,199 --> 01:03:44,440
nobody's really heard of. So it's just funny little memory there.

1469
01:03:44,480 --> 01:03:46,480
But yeah, shuts up to iron Storm and it being

1470
01:03:46,599 --> 01:03:48,079
a pretty freaky game.

1471
01:03:48,440 --> 01:03:51,800
Speaker 1: Mm hmm. Yeah, I learned about a new game today.

1472
01:03:51,800 --> 01:03:53,679
I've never heard of Ironstorm before, So thank you for that.

1473
01:03:54,880 --> 01:03:57,239
File that away somewhere and maybe it'll come up some day.

1474
01:03:57,400 --> 01:03:59,360
Speaker 2: Yeah, the remaster.

1475
01:04:00,920 --> 01:04:03,159
Speaker 1: Next one for me. This is probably gonna be a

1476
01:04:03,239 --> 01:04:04,400
I don't know if you had it on your list,

1477
01:04:04,400 --> 01:04:06,760
but definitely would be a shout out for you. Two

1478
01:04:06,840 --> 01:04:08,760
games here, I'm kind of lumping together, but there's other

1479
01:04:08,800 --> 01:04:11,159
ones in the genre that makes sense. But what remains

1480
01:04:11,159 --> 01:04:14,360
of you To Finch and Gone Home, which you know,

1481
01:04:14,440 --> 01:04:16,679
not games that most are supposed to make you feel good,

1482
01:04:16,960 --> 01:04:19,800
but they're certainly not horror games or like scary games,

1483
01:04:21,079 --> 01:04:22,920
or at least I wouldn't describe them like that, right,

1484
01:04:22,960 --> 01:04:25,000
but like they definitely have their moments of just like

1485
01:04:25,519 --> 01:04:30,280
creeping around an abandoned house. You are trying to find someone,

1486
01:04:30,320 --> 01:04:32,280
so you're trying to find something and maybe you do,

1487
01:04:32,360 --> 01:04:34,880
maybe you don't find stuff, but like yeah, just just

1488
01:04:34,920 --> 01:04:37,679
creeping around this house where like things are kind of abandoned,

1489
01:04:37,719 --> 01:04:40,159
things are kind of left untouched. Like what happened here

1490
01:04:40,719 --> 01:04:42,280
is you know, you need to finish. There's like a

1491
01:04:42,320 --> 01:04:44,159
whole story, but like a serial killer, right, and it's

1492
01:04:44,199 --> 01:04:47,280
like you're thinking about Jesus is that guy? Like exist

1493
01:04:47,440 --> 01:04:49,280
is he in this house? What's going on here? And

1494
01:04:49,519 --> 01:04:51,599
I mean you To Finch has its like terrifying moments

1495
01:04:51,679 --> 01:04:54,519
for sure, but I think even just like the little

1496
01:04:54,559 --> 01:04:56,880
moments of like the things that shouldn't be scary but

1497
01:04:56,960 --> 01:04:59,760
just creeping around the house, looking through a keyhole, opening

1498
01:04:59,840 --> 01:05:02,639
a or never really know what you're gonna find there. Yeah,

1499
01:05:02,760 --> 01:05:04,840
I feel like those games in that genre in general

1500
01:05:05,119 --> 01:05:09,000
are definitely like close to being like in that horror space,

1501
01:05:09,039 --> 01:05:10,719
even though they're not really like a thriller. They aren't

1502
01:05:10,760 --> 01:05:13,119
like supposed to be scary, but something about them like

1503
01:05:13,400 --> 01:05:16,960
super creepy, and probably because it's like hyper realistic graphics

1504
01:05:17,239 --> 01:05:19,079
feels like a very it feels like in a real place,

1505
01:05:19,119 --> 01:05:21,119
you could be in an actual house, So I think

1506
01:05:21,159 --> 01:05:23,360
that definitely adds to the creepiness.

1507
01:05:22,840 --> 01:05:25,519
Speaker 2: Of it a hundred percent. Yeah. I like while playing

1508
01:05:25,519 --> 01:05:28,360
through any of those games, even Firewatch, I would shout

1509
01:05:28,360 --> 01:05:32,320
out like yeah, just because you're going through like an

1510
01:05:32,400 --> 01:05:34,360
area that there's nobody in it, but like at the

1511
01:05:34,400 --> 01:05:36,519
same time, I'm just waiting for someone to be there

1512
01:05:36,599 --> 01:05:39,840
or like like waiting for something to happen. So it's

1513
01:05:39,880 --> 01:05:42,239
like the possibility of what could come is what's freaking

1514
01:05:42,239 --> 01:05:44,119
me out the most, especially like you said with Edith,

1515
01:05:44,119 --> 01:05:45,960
like you're looking through key holes, I'm just waiting to

1516
01:05:46,000 --> 01:05:49,559
get like a face looking at me or something, so yeah, good,

1517
01:05:49,559 --> 01:05:51,679
good shout out. I didn't really have it on my list,

1518
01:05:51,679 --> 01:05:53,719
but yeah, I definitely would would throw those out because

1519
01:05:53,719 --> 01:05:56,960
there's just certain moments or like the one story you're

1520
01:05:57,000 --> 01:05:59,639
going through and you're like through the perspective of the monster,

1521
01:05:59,760 --> 01:06:06,559
Like it's a really freaky sequences shouts up to those games. Okay,

1522
01:06:06,840 --> 01:06:10,239
another there's like a light little honorable mention, not one

1523
01:06:10,280 --> 01:06:14,719
that I like thought of initially, but uh, just the

1524
01:06:14,760 --> 01:06:17,559
flood in Halo. I think yeah, I think I think

1525
01:06:17,599 --> 01:06:19,840
I would shout out like in Potato the first Halo,

1526
01:06:19,960 --> 01:06:22,039
just because it's the first time that you're like experiencing

1527
01:06:22,079 --> 01:06:25,400
them and it's just so different than like the sleek

1528
01:06:25,599 --> 01:06:27,920
Covenant that you're that you're shooting, like you know, you're

1529
01:06:27,960 --> 01:06:30,760
you're fighting they they have their blaster pistols and they're

1530
01:06:30,760 --> 01:06:34,679
monsters to a human level, but uh, or like if

1531
01:06:34,719 --> 01:06:36,239
if you're compared to a human but like it's still

1532
01:06:36,320 --> 01:06:38,840
kind of humanoid. But like just seeing like the face

1533
01:06:38,920 --> 01:06:41,400
hugger things and the flood and like when they're just

1534
01:06:41,400 --> 01:06:45,480
just super gross and especially like Halo always had such

1535
01:06:45,719 --> 01:06:48,719
I'm sure it doesn't stand up to you know, today's standard,

1536
01:06:48,760 --> 01:06:50,320
but like Halo won back in the day on like

1537
01:06:50,360 --> 01:06:53,079
the original Xbox, just like having a flashlight in dark

1538
01:06:53,119 --> 01:06:56,199
corridors was such a cool like element of like lighting.

1539
01:06:56,239 --> 01:06:57,840
It just looked really really cool. And when you come

1540
01:06:57,880 --> 01:07:00,519
around the corner and just see these these gross flood

1541
01:07:00,960 --> 01:07:05,280
coming at you, definitely definitely terrifying back in the day.

1542
01:07:05,320 --> 01:07:07,480
And I feel like it only got scarier as the

1543
01:07:07,519 --> 01:07:10,519
games got looking better and just just more and more crazy.

1544
01:07:11,360 --> 01:07:13,440
So yeah, shouts out to the flood from Halo.

1545
01:07:14,119 --> 01:07:17,840
Speaker 1: Nice, I'm running low. I got a couple more here,

1546
01:07:17,880 --> 01:07:20,159
two quick shows, I mean shows to mister resetting animal

1547
01:07:20,159 --> 01:07:22,119
crossing terrifying to me as a kid. I mean, this

1548
01:07:22,159 --> 01:07:24,639
guy would come in and heckle me for not saving

1549
01:07:24,639 --> 01:07:26,199
my game. Oh my god, did you delete my save?

1550
01:07:26,199 --> 01:07:30,400
All this kind of stuff, different kind of fear. Return

1551
01:07:30,440 --> 01:07:31,960
of the Openden as well. I don't want to spoil

1552
01:07:31,960 --> 01:07:33,840
anything about this game. It is a mystery game. It

1553
01:07:33,880 --> 01:07:36,559
is a creepy setting, I guess, but most of the

1554
01:07:36,559 --> 01:07:38,360
time not really. But there are some moments in that

1555
01:07:38,440 --> 01:07:40,920
game that, like whoa, that it really like cranks up

1556
01:07:40,960 --> 01:07:46,000
the intensity of it all, and then I guess this

1557
01:07:46,079 --> 01:07:49,320
is I'm kind of bundling these three together here that

1558
01:07:49,360 --> 01:07:51,599
I have to shut out because I think this is

1559
01:07:51,639 --> 01:07:53,960
pretty common. Again, a lot of games have a day

1560
01:07:54,079 --> 01:07:57,360
night cycle, and a lot of games therefore have like, oh,

1561
01:07:57,440 --> 01:08:00,119
the nighttime part of it comes with some creepiness, but

1562
01:08:00,159 --> 01:08:01,960
you can't see as well, you don't know what's around

1563
01:08:02,000 --> 01:08:04,440
the corner. Maybe different enemies come out. And so the

1564
01:08:04,519 --> 01:08:06,519
first one that came came to mind for me in

1565
01:08:06,559 --> 01:08:08,800
that way is one we talked about when we did

1566
01:08:08,800 --> 01:08:11,400
like our best Zombie ranking episode, which is Minecraft not

1567
01:08:11,480 --> 01:08:13,000
a game you think of as like a scary game,

1568
01:08:13,039 --> 01:08:14,920
a horror game, but man, when you're deep in a

1569
01:08:14,960 --> 01:08:18,039
cave and you hear that zombie, that zombie sound, a creeper,

1570
01:08:18,159 --> 01:08:21,880
the little the little you know whatever, that's singing sound,

1571
01:08:21,920 --> 01:08:24,119
whatever you want to call it. Or when you're outside

1572
01:08:24,439 --> 01:08:26,840
and like a spider starts jumping at you or climbing

1573
01:08:26,880 --> 01:08:29,000
a tree, you see the beady eyes of the spiders

1574
01:08:29,079 --> 01:08:32,600
right outside your window, and that your glass window. I mean,

1575
01:08:32,680 --> 01:08:36,760
Minecraft can be a terrifying game, and maybe yeah, like yeah,

1576
01:08:37,159 --> 01:08:39,359
often like half the time it's I think the day

1577
01:08:39,399 --> 01:08:41,840
is longer than the night, but it's like it is terrifying,

1578
01:08:41,920 --> 01:08:44,600
like half the time pretty much. And eventually you get

1579
01:08:44,640 --> 01:08:46,239
your base build up so much, you have so many lights,

1580
01:08:46,279 --> 01:08:48,199
it's like, Okay, I can kind of chill. I don't

1581
01:08:48,199 --> 01:08:50,560
have to worry so much. But anytime you're digging in

1582
01:08:50,560 --> 01:08:52,920
those caves, anytime you're out at night, there's always a

1583
01:08:52,920 --> 01:08:54,840
little bit of factor of like I don't know what's

1584
01:08:54,840 --> 01:08:56,640
gonna come get me, what's gonna surprise me. A lot

1585
01:08:56,640 --> 01:08:57,680
of jump scares in that game.

1586
01:08:57,680 --> 01:09:01,079
Speaker 2: Surprisingly, absolutely, no, that's really good. Shout out. I feel

1587
01:09:01,119 --> 01:09:03,840
like that game is it's more than others where like

1588
01:09:04,319 --> 01:09:06,680
it's just a stark contrast between the times that aren't

1589
01:09:06,720 --> 01:09:09,079
scary and that are scary, like like you know, if

1590
01:09:09,079 --> 01:09:10,920
you're just adventuring your chopping wood, like it's just such

1591
01:09:10,960 --> 01:09:13,960
a chill vibe game like like Super and like of

1592
01:09:14,000 --> 01:09:16,399
course has a casual mode, but who does that unless

1593
01:09:16,399 --> 01:09:19,840
you're really trying to be artistic, But like, uh, but yeah,

1594
01:09:19,840 --> 01:09:22,119
I remember the first time I play that game and

1595
01:09:22,199 --> 01:09:24,079
just being told of like, hey, we gotta we gotta

1596
01:09:24,079 --> 01:09:26,479
get torches, like as soon as the night time comes,

1597
01:09:26,479 --> 01:09:29,079
like you know, you gotta keep things lit. And it's like, well, why,

1598
01:09:29,279 --> 01:09:32,119
like like what's out there? And then realizing just like

1599
01:09:32,159 --> 01:09:34,319
how creepers kind of spawn and like like how they

1600
01:09:34,319 --> 01:09:36,199
work in that sense, or even if you're just like

1601
01:09:36,279 --> 01:09:40,000
not really noticing, creepers are the ones that explode, right, Yeah, yeah,

1602
01:09:40,079 --> 01:09:42,039
Like if you're just not paying attention you turn around,

1603
01:09:42,039 --> 01:09:44,119
it's just like as if like a bomb's going off

1604
01:09:44,119 --> 01:09:46,239
with two seconds ago, like it's just it's and then

1605
01:09:46,279 --> 01:09:49,359
it blows up your base. You're super devastated. But yeah,

1606
01:09:49,399 --> 01:09:51,319
good shout out for sure. Even like the dark caves

1607
01:09:51,319 --> 01:09:53,560
can get really scary too when when you're going down there.

1608
01:09:53,960 --> 01:09:56,840
Speaker 1: Yeah, and then you know kind of like the same

1609
01:09:56,840 --> 01:09:59,680
as Marwin but like Fallout sometimes the perfect storm of

1610
01:09:59,720 --> 01:10:04,560
a web, the effect it being you're getting jumped by something. Also,

1611
01:10:04,600 --> 01:10:07,720
you were you were mentioning that the dogs earlier. I

1612
01:10:07,720 --> 01:10:09,960
feel like that is an enemy type in games that

1613
01:10:10,079 --> 01:10:14,079
is the most terrifying. Smaller you know, not in your

1614
01:10:14,119 --> 01:10:17,800
like usual height range. They're they're really fast, they're really small,

1615
01:10:17,800 --> 01:10:20,920
they're really like low down, so they're hard to hit.

1616
01:10:21,479 --> 01:10:23,880
The sound they make you don't have much time to react,

1617
01:10:23,880 --> 01:10:25,479
So I feel like in general that's like a like

1618
01:10:25,600 --> 01:10:27,840
thinking of like inside obviously that is like a scary game,

1619
01:10:27,840 --> 01:10:29,600
but like that sequence that you're jumping over the fence

1620
01:10:29,640 --> 01:10:32,039
with the dogs chasing you're trying to bite your ankles

1621
01:10:32,039 --> 01:10:35,479
and stuff. Yeah, freaky enemy probably the most freaky, like

1622
01:10:36,079 --> 01:10:39,600
realistic enemy type because obviously there's like a strange monstrosities

1623
01:10:39,640 --> 01:10:42,199
that are terrifying, like resident evil or whatever. But yeah,

1624
01:10:42,239 --> 01:10:44,680
like dogs are just like one of the most terrifying,

1625
01:10:45,039 --> 01:10:47,119
basic ass things that you can encounter in a game.

1626
01:10:47,399 --> 01:10:49,479
Speaker 2: That's a really good shout out because I didn't really

1627
01:10:49,479 --> 01:10:50,960
have it on my list, but one of my favorite

1628
01:10:50,960 --> 01:10:54,000
games all time Inside has like some of the scariest

1629
01:10:54,279 --> 01:10:56,720
dogs chase scenes in it with like just great audio,

1630
01:10:56,760 --> 01:10:59,119
and then of course the water sequences in that game

1631
01:10:59,119 --> 01:10:59,720
are terrifying.

1632
01:10:59,760 --> 01:11:03,960
Speaker 1: Also, Oh yeah that that like Mermaid or not, whatever

1633
01:11:04,119 --> 01:11:05,239
the heck that fucking thing is.

1634
01:11:05,279 --> 01:11:08,520
Speaker 2: Oh, it's it's freaky, But yeah, dogs, that's that's probably

1635
01:11:08,560 --> 01:11:10,800
one of like my least favorite enemy types in all

1636
01:11:10,800 --> 01:11:13,159
of the Soul's game is just the dogs, because like

1637
01:11:13,600 --> 01:11:16,079
you encountered them early on and it's like, Okay, they're

1638
01:11:16,079 --> 01:11:18,359
not that hard to deal with, but like just their

1639
01:11:18,399 --> 01:11:21,560
their movement, it's just I never can like I'm like, yeah, okay,

1640
01:11:21,560 --> 01:11:23,960
two strikes, I get this, but like they just they

1641
01:11:24,039 --> 01:11:26,359
like they're like auto canceling or something like. It's just

1642
01:11:26,399 --> 01:11:27,479
it's ridiculous.

1643
01:11:28,359 --> 01:11:30,439
Speaker 1: They like glitch through terrain because they like have the

1644
01:11:30,560 --> 01:11:31,439
horizontal body.

1645
01:11:31,600 --> 01:11:33,680
Speaker 2: They're like always more than one, so they're just like

1646
01:11:33,720 --> 01:11:35,680
constantly jumping at you. It's ridiculous.

1647
01:11:35,720 --> 01:11:40,239
Speaker 1: In zombies, the fog comes in, fetch me there. Sick dog.

1648
01:11:40,439 --> 01:11:45,079
Speaker 2: Yeah, yeah, dogs are scary, but at the same time

1649
01:11:45,119 --> 01:11:47,439
we love them. Uh, go any morning list.

1650
01:11:48,119 --> 01:11:49,840
Speaker 1: I had one last shout out here. It'll be a

1651
01:11:49,880 --> 01:11:52,119
quick one because it's similar to the other ones. Its

1652
01:11:52,159 --> 01:11:54,920
plunky and Splunky two. Uh. You know, there could be

1653
01:11:54,920 --> 01:11:56,880
different level feelings every once in a while, like a

1654
01:11:56,960 --> 01:11:59,119
level will just have like a certain theme added on

1655
01:11:59,159 --> 01:12:00,600
top of it. And one of them you can get

1656
01:12:00,600 --> 01:12:03,359
in both games is a dark level and a dark

1657
01:12:03,439 --> 01:12:06,840
level you just can't see shit. The music gets all creepy.

1658
01:12:07,159 --> 01:12:08,880
You can't see two feet in front of you. Start

1659
01:12:08,920 --> 01:12:10,439
with the torch, but it's very easy to lose that

1660
01:12:10,520 --> 01:12:13,079
torch or if you fall in water, that torch gets snuffed.

1661
01:12:13,760 --> 01:12:17,159
So the dark levels in Spiloggi can be freaky sometimes,

1662
01:12:17,199 --> 01:12:20,000
especially if you're like, you know, one HP. Anything can

1663
01:12:20,000 --> 01:12:22,359
tap you and kill you. A bat starts coming out nowhere,

1664
01:12:22,359 --> 01:12:24,439
a little little jump scares so, but I think that's

1665
01:12:24,479 --> 01:12:26,359
kind of just general. You know a lot of games

1666
01:12:26,399 --> 01:12:29,119
that have a night night variation. Yea, it can be

1667
01:12:29,199 --> 01:12:31,359
kind of freaky, even if it's not a freaky game

1668
01:12:31,600 --> 01:12:32,199
by default.

1669
01:12:32,720 --> 01:12:37,760
Speaker 2: Oh absolutely, all right, this is a really quick one.

1670
01:12:39,199 --> 01:12:42,239
Tony Hawks Underground. The opening sequence. I don't know if

1671
01:12:42,239 --> 01:12:43,880
you remember this, but I think it's like the Never

1672
01:12:43,960 --> 01:12:46,119
Saw or whatever the I think it might have been

1673
01:12:46,119 --> 01:12:47,960
the Act Division or like Never Soft.

1674
01:12:47,840 --> 01:12:50,079
Speaker 1: It never start of the eye stabbing thing that.

1675
01:12:50,359 --> 01:12:53,720
Speaker 2: But also there's in the loading screen I don't even

1676
01:12:53,720 --> 01:12:56,600
remember what, like like company it's shouting out, but there's

1677
01:12:56,840 --> 01:12:58,760
a skatery comes up and he does like a kickflip

1678
01:12:58,800 --> 01:13:00,760
on a manhole and then the manhole opens up and

1679
01:13:00,760 --> 01:13:03,680
there and there's like the creature comes out and just

1680
01:13:03,720 --> 01:13:06,760
grabs the skater and pulls them down. Man. I have

1681
01:13:06,800 --> 01:13:09,039
like distinct memory in my cousin's house playing this at

1682
01:13:09,079 --> 01:13:11,720
like midnight and just being so scared, Like he's asleep

1683
01:13:11,760 --> 01:13:13,359
and I'm like, I'm gonna play some Tony Hawk and

1684
01:13:13,399 --> 01:13:16,239
that happens scared the ship out of me as a kid,

1685
01:13:16,439 --> 01:13:20,960
and deep should pull that up on YouTube. It is terrifying,

1686
01:13:21,039 --> 01:13:23,039
especially if it's like a skateboarding game, like you know,

1687
01:13:23,079 --> 01:13:25,239
like that's the last thing that you're expecting. And I

1688
01:13:25,840 --> 01:13:29,359
think that was like like a skater that you could

1689
01:13:29,439 --> 01:13:31,199
unlock with like cheets or something that you could play

1690
01:13:31,239 --> 01:13:34,279
as the monster. I'm pretty sure it's thug like the

1691
01:13:34,319 --> 01:13:36,760
original Tony Hawk Underground. It might have been a different

1692
01:13:36,800 --> 01:13:37,560
pro skater.

1693
01:13:37,359 --> 01:13:40,279
Speaker 1: But yeah, maybe I thought you were gonna mention in

1694
01:13:40,319 --> 01:13:43,600
Tony's Underground on the Hawaii level when you jump into

1695
01:13:43,600 --> 01:13:45,319
that tiki and you get taken a hell and.

1696
01:13:45,560 --> 01:13:48,600
Speaker 2: Oh that's a good shadow too.

1697
01:13:50,479 --> 01:13:52,560
Speaker 1: That was actually scary, but it was like definitely the

1698
01:13:52,560 --> 01:13:54,479
first time you do it, it's quite a shock because yeah,

1699
01:13:54,479 --> 01:13:56,479
wait what it's such.

1700
01:13:56,359 --> 01:14:02,039
Speaker 2: Like crazy little extra things they had in those skater games. Awesome, Okay,

1701
01:14:02,119 --> 01:14:06,039
I oh, I got four more. Next, I'll shout out

1702
01:14:06,439 --> 01:14:09,079
Half Life specifically Half Life two. I feel like all

1703
01:14:09,119 --> 01:14:11,119
the Half Life games they have like certain scary elements

1704
01:14:11,159 --> 01:14:13,840
to it, but in Half Life two specifically, there's a

1705
01:14:13,880 --> 01:14:17,479
mission it's called Raven Home, which you're going through this

1706
01:14:17,720 --> 01:14:20,439
uh it's like this town and it's basically just like

1707
01:14:20,439 --> 01:14:23,800
a haunted town that you're going through and they really

1708
01:14:23,880 --> 01:14:27,000
play on like you have the face huggers with like

1709
01:14:27,319 --> 01:14:29,000
like they're on the humans, and then like those are

1710
01:14:29,039 --> 01:14:31,560
the zombies, but they're just in like certain areas that

1711
01:14:31,600 --> 01:14:34,359
it's like, Okay, this is their like scary game that

1712
01:14:34,399 --> 01:14:37,720
they're making within their scary game. Just like every little nooking,

1713
01:14:37,960 --> 01:14:40,319
nook and cranny of that level is just setting you

1714
01:14:40,399 --> 01:14:43,039
up to be in those situations, where as if it's

1715
01:14:43,079 --> 01:14:45,399
like a resident eval game, it's like, Okay, there's two

1716
01:14:45,399 --> 01:14:48,000
creepy things laying down that on that corner, but I

1717
01:14:48,079 --> 01:14:50,760
have to go that way, Like I imagine they're gonna stand

1718
01:14:50,800 --> 01:14:52,720
up and try and grab me, and that's exactly what happens.

1719
01:14:52,760 --> 01:14:57,039
And yeah, just just really dark elements in that specific level.

1720
01:14:57,079 --> 01:15:00,000
And the game has scary stuff, like there's monsters and whatnot,

1721
01:15:00,119 --> 01:15:03,079
but that level in particular is just so scary. And

1722
01:15:03,079 --> 01:15:05,079
that was one I remember playing like in my basement

1723
01:15:05,199 --> 01:15:07,079
at like probably in the summertime, like two in the

1724
01:15:07,079 --> 01:15:10,039
morning or something, and just so scared. All the lights

1725
01:15:10,039 --> 01:15:12,279
are off and I'm just totally freaked out.

1726
01:15:13,279 --> 01:15:17,319
Speaker 1: I will never get over the fact that Arcane had

1727
01:15:17,319 --> 01:15:20,079
a canceled Draven Home game. I would have been a dream.

1728
01:15:20,279 --> 01:15:24,800
Speaker 2: Oh yeah, I'm sure it would have been terrifying. Yeah,

1729
01:15:24,840 --> 01:15:27,520
in another world, I'm sure we would have reviewed that

1730
01:15:27,560 --> 01:15:30,319
and had a great time in a better world. Yeah, atter,

1731
01:15:33,359 --> 01:15:36,319
this is so I mentioned that I started with Harry Potter.

1732
01:15:36,399 --> 01:15:39,520
That's like definitely a top tier one in my memory bank,

1733
01:15:39,560 --> 01:15:43,079
But like these next three are also like top top tier.

1734
01:15:43,520 --> 01:15:45,079
I think I'll finish with the big one at the end.

1735
01:15:45,159 --> 01:15:49,760
But Spider Man one for the PlayStation one, phenomenal game,

1736
01:15:50,000 --> 01:15:54,359
so fantastic. The final boss mission is against Carnage, and

1737
01:15:54,399 --> 01:15:57,239
after you defeat Carnage minors spoilers for this game came

1738
01:15:57,279 --> 01:16:00,960
out in nineteenninety six, but it after you defeat him,

1739
01:16:01,159 --> 01:16:04,319
the symbiote finds its way onto doc Oc and it

1740
01:16:04,359 --> 01:16:07,600
becomes doc Ock Carnage, So like doc Cock with the

1741
01:16:07,640 --> 01:16:10,239
big or sorry Carnage with the big doc Cock arms,

1742
01:16:10,479 --> 01:16:12,319
and it's such a badass you can't even fight him.

1743
01:16:12,359 --> 01:16:15,119
So the final like boss is you just running away

1744
01:16:15,159 --> 01:16:18,600
from this character and it is so scary. You have

1745
01:16:18,640 --> 01:16:21,640
clear as Cassidy's Carnage just screaming at you, yelling at you.

1746
01:16:21,680 --> 01:16:25,159
Of course, it's like PlayStation one graphics tied with like

1747
01:16:25,199 --> 01:16:28,239
the music they chose tied with the uh just like

1748
01:16:28,279 --> 01:16:32,159
the the the gravelly voice that they gave that character.

1749
01:16:32,159 --> 01:16:35,640
It is just so scary as a kid. And there's

1750
01:16:35,680 --> 01:16:37,359
a couple of different like chase sequences, like at one

1751
01:16:37,359 --> 01:16:39,399
point you're running away from venom or I think you're

1752
01:16:39,439 --> 01:16:42,720
chasing venom. But there's just scary stuff in that game.

1753
01:16:42,760 --> 01:16:46,399
But that that's like the peak moment of it. So yeah,

1754
01:16:46,479 --> 01:16:48,680
shows out to the PS one Spider Man game, but

1755
01:16:48,840 --> 01:16:51,520
I think it was also on like other various consoles.

1756
01:16:51,800 --> 01:16:55,239
I just had it on PS one. Yeah. Next, I

1757
01:16:55,359 --> 01:17:02,439
have Rainbow six, the original Rainbow six game. This one,

1758
01:17:02,600 --> 01:17:04,920
this is it's not really meant to be a horror

1759
01:17:04,960 --> 01:17:07,800
game by any means, but man, because of like the

1760
01:17:08,119 --> 01:17:11,039
terrible graphics that I had back in the day, very pixelated,

1761
01:17:11,479 --> 01:17:15,119
and it's kind of like it's basically ready ready or not.

1762
01:17:15,239 --> 01:17:18,039
Like some of the missions where you're going into a house,

1763
01:17:18,760 --> 01:17:20,720
you're cutting the power so you have your night vision,

1764
01:17:20,720 --> 01:17:22,359
which is like back in that it's just tearings the

1765
01:17:22,359 --> 01:17:25,720
whole screen green and like the characters are very blocky,

1766
01:17:26,239 --> 01:17:29,439
and the audio effects were probably absolutely horrendous. So like

1767
01:17:29,560 --> 01:17:31,840
you're entering the basement. It's like Pitch Black. You turn

1768
01:17:31,880 --> 01:17:33,960
a corner and there's just a guy standing there with

1769
01:17:34,000 --> 01:17:36,279
a gun that just like when he shoots blows your

1770
01:17:36,720 --> 01:17:39,840
your your ear drums because the audio is just crazy

1771
01:17:39,960 --> 01:17:42,600
loud back then, and like I just remember getting so

1772
01:17:42,680 --> 01:17:44,760
much like anxiety as a kid, just like entering the

1773
01:17:44,840 --> 01:17:46,760
room and then turning and there's just a guy there

1774
01:17:46,920 --> 01:17:49,880
just shoots probably like one shot kill and like I've

1775
01:17:49,920 --> 01:17:52,800
no idea what happened, but I'm just terrified. And I

1776
01:17:52,800 --> 01:17:54,840
don't think I really beat a mission in that game.

1777
01:17:54,880 --> 01:17:57,439
I think like every time I like got excited, but

1778
01:17:57,439 --> 01:17:59,439
then I never wanted to enter the house. So it

1779
01:17:59,439 --> 01:18:02,039
became like exploring type game where I would just explore

1780
01:18:02,079 --> 01:18:04,039
the outer perimeter because I wouldn't want to go into

1781
01:18:04,039 --> 01:18:06,840
the house because I was just so scared. And yeah,

1782
01:18:06,880 --> 01:18:08,319
it's kind of funny how you just do that as

1783
01:18:08,319 --> 01:18:10,760
a kid in video games, like you you're limited in

1784
01:18:10,800 --> 01:18:12,760
the games that you have, so you just find ways

1785
01:18:12,760 --> 01:18:14,560
to enjoy them. And that's literally what I would do.

1786
01:18:14,640 --> 01:18:17,199
I would just explore, like oh and then probably making

1787
01:18:17,199 --> 01:18:20,800
my own little narratives of like just little stories that

1788
01:18:20,840 --> 01:18:24,000
you make in the video game. But yeah, that one

1789
01:18:24,119 --> 01:18:26,520
terrified me so much as a kid shouts out a

1790
01:18:26,600 --> 01:18:31,039
rainbow six. And the final one, the big head Honcho

1791
01:18:31,279 --> 01:18:36,039
that this is probably like top to top one scariest

1792
01:18:36,039 --> 01:18:40,439
moment video game history for me. The drowning music from

1793
01:18:40,520 --> 01:18:44,680
Sonic from any Sonic game in second Genesis, Man, when

1794
01:18:44,720 --> 01:18:47,520
you are when you're underwater, you're running around, you know,

1795
01:18:47,760 --> 01:18:50,319
like you only have so much air. But like the

1796
01:18:50,439 --> 01:18:53,640
music in the Sonic levels is really upbeat and it's

1797
01:18:53,680 --> 01:18:57,319
like groovy, especially when you're going through like a casino level,

1798
01:18:57,319 --> 01:19:00,159
Like it's just very like like casino type music. When

1799
01:19:00,159 --> 01:19:02,439
you get into the underwater level or a sequence, you're

1800
01:19:02,479 --> 01:19:05,199
floating around, you know you'll lave so much air. Once

1801
01:19:05,199 --> 01:19:07,560
you start getting closer, the music goes like dund dund

1802
01:19:07,640 --> 01:19:09,680
dund dun dun dund dun, and then it just like

1803
01:19:09,760 --> 01:19:12,039
builds up to where it goes like just faster and

1804
01:19:12,079 --> 01:19:14,840
faster tabores like dent d and you're looking for the

1805
01:19:14,880 --> 01:19:17,560
little air bubbles or a way to like get up

1806
01:19:17,600 --> 01:19:20,399
to the to the air. And of course it's platformer,

1807
01:19:20,439 --> 01:19:22,760
so you're trying to like do your platformer to get

1808
01:19:22,840 --> 01:19:25,520
back up to the oxygen. And if you fuck up

1809
01:19:25,560 --> 01:19:27,319
your jump and then you're going down and you just

1810
01:19:27,399 --> 01:19:29,840
know you're gonna drown. And man, when that music hitting,

1811
01:19:30,239 --> 01:19:34,359
it is the scariest, like just most anxiety written thing

1812
01:19:34,479 --> 01:19:36,279
you can have, especially as a little kid playing the

1813
01:19:36,279 --> 01:19:38,279
second Gen. It's this way back in the day, first

1814
01:19:38,319 --> 01:19:40,479
console I ever had, and it just it scared me.

1815
01:19:40,600 --> 01:19:44,960
So yeah, shouts out to pretty much every Sonic game

1816
01:19:45,000 --> 01:19:48,520
that had that element of just like the drowning music.

1817
01:19:48,640 --> 01:19:51,359
It was so scary. And then of course you just

1818
01:19:51,439 --> 01:19:55,640
have Sonic just like Die Underwater just so traumatic, fastest

1819
01:19:55,640 --> 01:19:59,880
Hedgehog in the world but still susceptible, just drowning and yeah,

1820
01:20:00,039 --> 01:20:02,159
fuck water levels. We said it so many times on

1821
01:20:02,199 --> 01:20:05,279
the show, but in particular song the Hedgehog, because yeah,

1822
01:20:05,399 --> 01:20:06,920
it's uh, it's terrifying.

1823
01:20:07,399 --> 01:20:11,520
Speaker 1: You definitely awakened like this specific memory of Mario sixty

1824
01:20:11,520 --> 01:20:13,760
four and that drowning. It's not the music and that one,

1825
01:20:13,760 --> 01:20:16,479
it's more just the animation of like Mario and he's

1826
01:20:16,479 --> 01:20:20,760
like and then he's like doing the dead Man's flow.

1827
01:20:20,800 --> 01:20:22,560
It's like, I can't believe they did that back in

1828
01:20:22,600 --> 01:20:24,680
the I don't I don't know what it's like if

1829
01:20:24,680 --> 01:20:26,479
you drown in Odyssey now, but I feel like it

1830
01:20:26,600 --> 01:20:30,520
probably just like yes, get back to land, like compared

1831
01:20:30,560 --> 01:20:32,840
to what it was back then. But that always I

1832
01:20:32,840 --> 01:20:34,760
feel like the man, there's probably so many games with

1833
01:20:34,840 --> 01:20:37,960
the drowning animation is like a freaky, freaking thing. I

1834
01:20:38,000 --> 01:20:40,479
don't know, it's just a it's a scary thought for sure.

1835
01:20:40,680 --> 01:20:42,880
Speaker 2: Absolutely. I feel like that just that like started the

1836
01:20:42,920 --> 01:20:45,640
fear of water too that I had just I still

1837
01:20:45,680 --> 01:20:48,800
have so probably just sput sprouted from that, just water

1838
01:20:48,880 --> 01:20:51,399
levels and games and so I don't want to be no.

1839
01:20:51,680 --> 01:20:53,760
I hear that music when I'm swimming in the lake,

1840
01:20:53,840 --> 01:20:58,520
I just dune, dun d d d damn.

1841
01:20:58,600 --> 01:21:02,279
Speaker 1: That's terrifying. That was super fun. That was such a

1842
01:21:02,399 --> 01:21:05,520
I love yours were so specific, and I'm sure I'll

1843
01:21:05,560 --> 01:21:07,560
think of some over the next few weeks now that

1844
01:21:07,600 --> 01:21:09,479
we've talked about this, So if anymore come up, I'll

1845
01:21:09,479 --> 01:21:11,479
bring them up to you, because that's a yeah, it's

1846
01:21:11,520 --> 01:21:14,279
a very fun idea. Just thinking about like the scary

1847
01:21:14,319 --> 01:21:16,800
moments and non scary games, I feel like a very

1848
01:21:16,800 --> 01:21:19,439
good niche topic. So thanks for bringing that one to

1849
01:21:19,560 --> 01:21:22,159
the show. Let's take our last ad break and then

1850
01:21:22,199 --> 01:21:27,479
we'll get into our final segment. We'll be right back. Okay,

1851
01:21:27,520 --> 01:21:30,199
we are back. This is another this is a Kirkland

1852
01:21:30,399 --> 01:21:32,279
topic episode. Do you want to set up this one

1853
01:21:32,319 --> 01:21:34,520
as well? What brought this to your mind? What is it?

1854
01:21:35,039 --> 01:21:39,640
Speaker 2: Yeah? So, you know, famously I've talked about my my

1855
01:21:39,760 --> 01:21:42,239
love for football latelies and it all started when I

1856
01:21:42,319 --> 01:21:45,159
when I acquired College Football twenty five great game. Really

1857
01:21:45,199 --> 01:21:47,680
enjoyed the gameplay, but they have no licensed music in

1858
01:21:47,680 --> 01:21:50,800
that game, so it's just all drum lines. And I

1859
01:21:50,840 --> 01:21:54,359
really appreciate a good soundtrack in in sports games, video

1860
01:21:54,359 --> 01:21:56,399
games in general, but specifically sports games because there's a

1861
01:21:56,399 --> 01:21:58,720
lot of times where you're like managing and the menus

1862
01:21:59,159 --> 01:22:01,680
and there's just you know, like I like a good

1863
01:22:01,760 --> 01:22:04,920
Franz Ferdinand that comes on and I'm just vibing with

1864
01:22:04,920 --> 01:22:07,119
the songs. I feel like, especially as a kid, like

1865
01:22:07,159 --> 01:22:10,800
I always was playing sports games growing up, like that's

1866
01:22:10,840 --> 01:22:14,359
just always been like a main genre of just games

1867
01:22:14,359 --> 01:22:17,600
that I've had, like Sega Genesis, I had NHL ninety five,

1868
01:22:17,720 --> 01:22:19,520
Like you know, like I've just always had sports games

1869
01:22:19,560 --> 01:22:22,520
around me and they always have just bopin' music. And

1870
01:22:22,520 --> 01:22:25,000
I feel like a lot of songs I've just found

1871
01:22:25,079 --> 01:22:29,119
through like games like that like like Foster the people,

1872
01:22:29,159 --> 01:22:32,560
like I think like before they played pumped up kicks,

1873
01:22:32,560 --> 01:22:34,640
Like there's just songs that I had listened to from

1874
01:22:34,640 --> 01:22:37,359
playing FIFA and just like really really vibing with it,

1875
01:22:37,399 --> 01:22:41,039
so stuff like that. And then recently I acquired I

1876
01:22:41,119 --> 01:22:43,439
upgraded from college football to Madden twenty six, got the

1877
01:22:43,439 --> 01:22:46,560
new Madden game a little while ago, and it's got

1878
01:22:46,560 --> 01:22:49,279
copyrighted music and it fucking slaps like some of the

1879
01:22:49,319 --> 01:22:51,479
tracks in there. You know, it's not all modern stuff,

1880
01:22:51,520 --> 01:22:54,000
Like they have some good throwback songs. And because I

1881
01:22:54,039 --> 01:22:56,439
played so much college football, I was just used to

1882
01:22:56,439 --> 01:22:58,279
the fucking drum line. So now that I don't have

1883
01:22:58,279 --> 01:22:59,920
the drum line, I'm like, okay, this this is the

1884
01:23:00,399 --> 01:23:02,119
is a vibe. I totally like this, And then it

1885
01:23:02,159 --> 01:23:04,399
was making me think back to just some of the

1886
01:23:04,479 --> 01:23:08,560
banger songs and like I have certain like playlists on

1887
01:23:08,600 --> 01:23:12,319
Spotify that I've made like kind of like nostalgia infuse

1888
01:23:12,720 --> 01:23:15,960
like tracks maybe just like old songs from those old

1889
01:23:15,960 --> 01:23:19,359
FIFA games or whatnot that I just totally love hearing

1890
01:23:19,399 --> 01:23:22,199
and like I'll hear the song and it like makes

1891
01:23:22,239 --> 01:23:26,119
me think of like a specific like era of like

1892
01:23:26,279 --> 01:23:29,359
managing I don't know, Vancouver white Caps on like FIFA

1893
01:23:29,439 --> 01:23:31,119
thirteen or something like that, Like you know what I mean,

1894
01:23:31,199 --> 01:23:33,680
Like like just just certain songs that it just brings

1895
01:23:33,680 --> 01:23:37,000
it back such a powerful nostalgic memory. And yeah, it

1896
01:23:37,119 --> 01:23:39,039
just had my mind kind of going as I was

1897
01:23:39,039 --> 01:23:43,479
played Maden of just like the best video game just

1898
01:23:43,520 --> 01:23:46,279
the best sports video games that when it comes to

1899
01:23:46,319 --> 01:23:50,119
soundtracks and just I don't know, like obviously it's a

1900
01:23:50,119 --> 01:23:53,600
completely biased list because everyone will have different opinions on it,

1901
01:23:53,640 --> 01:23:56,840
and for me, it's really triggered to just that nostalgia aspect,

1902
01:23:56,880 --> 01:24:00,279
Like I didn't really go through and like compare game

1903
01:24:00,319 --> 01:24:02,319
to game of like, hey, what's what's got the best

1904
01:24:02,359 --> 01:24:04,720
completed quality when it comes to like all of the

1905
01:24:04,760 --> 01:24:07,199
songs on this list. No, that's not the case. It's

1906
01:24:07,199 --> 01:24:09,039
literally just the ones that came to my mind of

1907
01:24:09,119 --> 01:24:13,479
like man, like those songs on that game fucking slapped.

1908
01:24:14,479 --> 01:24:16,880
So yeah, I that's kind of how I thought of this.

1909
01:24:16,960 --> 01:24:20,479
And then on that theme, I kind of just stuck

1910
01:24:20,520 --> 01:24:23,159
to like I said, I don't have like five NHL

1911
01:24:23,239 --> 01:24:24,760
games or something on here, like I just kind of

1912
01:24:24,760 --> 01:24:27,199
wanted to keep it to one. And I think if

1913
01:24:27,279 --> 01:24:30,720
I really stewed on this, like I could maybe come

1914
01:24:30,800 --> 01:24:33,000
up with a like a definite list, but this is

1915
01:24:33,079 --> 01:24:35,600
just kind of off the top, similar to how I

1916
01:24:35,600 --> 01:24:37,479
did with the video game Once, because those are just

1917
01:24:37,520 --> 01:24:40,000
the powerful memories that maybe pick those ones.

1918
01:24:40,359 --> 01:24:43,319
Speaker 1: I will say. The one maybe good thing about that

1919
01:24:43,359 --> 01:24:45,800
college football one is like so many games that have

1920
01:24:45,880 --> 01:24:49,039
licensed music obviously get like delisted at some point, and

1921
01:24:49,079 --> 01:24:50,960
like the music license runs out and then that game

1922
01:24:51,039 --> 01:24:53,479
just never gets released ever again. But like in theory,

1923
01:24:53,880 --> 01:24:56,720
you know, if the next consoles are backwards compatible, and

1924
01:24:57,199 --> 01:24:59,720
after that, who knows, Like in theory, that game will

1925
01:24:59,760 --> 01:25:01,439
just be around forever and like it will never get

1926
01:25:01,439 --> 01:25:03,880
delisted from Steam because it's like, oh, this license ran,

1927
01:25:03,920 --> 01:25:06,760
now we can't sell this anymore, assuming that the drum

1928
01:25:06,800 --> 01:25:09,640
line is like you know, they paid and not like

1929
01:25:10,000 --> 01:25:13,279
you know, a license song of just some guy ripping

1930
01:25:13,279 --> 01:25:15,840
it up on the drums. But yeah, I wonder if

1931
01:25:15,840 --> 01:25:17,920
they like have seen I mean, one is probably just

1932
01:25:17,920 --> 01:25:20,479
super expensive. Maybe they were thinking about that license thing too,

1933
01:25:21,279 --> 01:25:23,399
but yeah, I wonder if that's you know, something too,

1934
01:25:23,479 --> 01:25:26,319
if they've just seen the stats of being like, oh yeah, people,

1935
01:25:26,359 --> 01:25:28,000
don't people listen to this for a little bit and

1936
01:25:28,000 --> 01:25:29,520
then they just put on their own music. Maybe they

1937
01:25:29,520 --> 01:25:31,439
have that those stats and they're like, okay, so what's

1938
01:25:31,479 --> 01:25:33,439
the point of us paying all this money for these songs.

1939
01:25:33,479 --> 01:25:35,279
Maybe we's put the drum track in here and then

1940
01:25:35,279 --> 01:25:37,520
people listen on Spotify while they play through the game.

1941
01:25:37,960 --> 01:25:40,119
I'm not sure that's that's really interesting though, that game

1942
01:25:40,119 --> 01:25:43,560
didn't have license music. That seems like such an odd

1943
01:25:43,760 --> 01:25:45,920
one on I can't think of other games that done that,

1944
01:25:46,199 --> 01:25:48,720
not that I'm a big traditional sports game guy, play

1945
01:25:48,760 --> 01:25:50,720
a lot of them, so I'm not too familiar.

1946
01:25:50,720 --> 01:25:53,720
Speaker 2: The I think the biggest egregious one to me was

1947
01:25:54,039 --> 01:25:57,880
going from PS three to PS four whatever NHL game

1948
01:25:57,920 --> 01:26:00,640
that was, whether it was NHL twelve, it might have

1949
01:26:00,640 --> 01:26:02,800
been NHL twelve. Like that was like the big jump

1950
01:26:02,800 --> 01:26:05,399
from like the old console to the new one. I

1951
01:26:05,520 --> 01:26:07,840
was so gutted and devas that was the first time

1952
01:26:07,880 --> 01:26:10,079
where I realized that like you could actually go backwards

1953
01:26:10,119 --> 01:26:12,640
in games, Like it didn't have like any of like

1954
01:26:12,680 --> 01:26:15,039
the career modes that the previous game had, and it

1955
01:26:15,039 --> 01:26:17,359
didn't have any license music at all. Like it was

1956
01:26:17,399 --> 01:26:20,159
literally just weird a like I could have just played

1957
01:26:20,159 --> 01:26:22,119
the demo for that game you know, like because that's

1958
01:26:22,119 --> 01:26:24,119
all you could do, was like the play now feature

1959
01:26:24,159 --> 01:26:26,880
where you just which like are you kidding me? Are

1960
01:26:26,920 --> 01:26:27,399
you kidding me?

1961
01:26:27,439 --> 01:26:27,680
Speaker 1: Ea?

1962
01:26:28,119 --> 01:26:30,560
Speaker 2: Like you sold me a whole fucking price game for that,

1963
01:26:31,079 --> 01:26:32,960
And like that was back when I wasn't paying attention

1964
01:26:32,960 --> 01:26:34,399
to this stuff, like just as a kid, Like I

1965
01:26:34,680 --> 01:26:37,239
just couldn't believe that I got fucking screwed over like

1966
01:26:37,279 --> 01:26:39,199
that by yea, and here they are, all these years later,

1967
01:26:39,239 --> 01:26:40,159
still screw people.

1968
01:26:40,000 --> 01:26:41,920
Speaker 1: Over and your standards were so low and they still

1969
01:26:41,960 --> 01:26:42,479
let you down.

1970
01:26:42,720 --> 01:26:44,880
Speaker 2: Yeah, yeah, I couldn't believe it. Like I'm like, I

1971
01:26:44,880 --> 01:26:46,760
can't even do my career mode, Like why did I

1972
01:26:46,800 --> 01:26:50,119
even buy this fucking game? So yeah, that was a

1973
01:26:50,199 --> 01:26:52,239
little rant that I was awakened to.

1974
01:26:52,399 --> 01:26:55,520
Speaker 1: Just now for sure, you know, I I it's it's

1975
01:26:55,680 --> 01:26:57,600
like I, like I said, I didn't play a ton

1976
01:26:57,640 --> 01:27:00,199
of these original sports games growing up. Like the ones

1977
01:27:00,199 --> 01:27:01,800
that come to mind of course to me are like

1978
01:27:01,840 --> 01:27:04,640
Tony Hawk and like Skate and stuff. But I've talked

1979
01:27:04,640 --> 01:27:06,039
about those so much recently, so I mean to talk

1980
01:27:06,079 --> 01:27:08,239
about them more. But like those soundtracks are very iconic,

1981
01:27:08,279 --> 01:27:10,640
and people were, you know, a lot really pissed when

1982
01:27:10,640 --> 01:27:12,279
they had changed a lot of those songs for like

1983
01:27:12,319 --> 01:27:13,960
the remakes that they've done recently and all that kind

1984
01:27:14,000 --> 01:27:17,000
of stuff. But yeah, like that's definitely a part of

1985
01:27:17,039 --> 01:27:19,279
the aesthetic of the games, and it's hard to like

1986
01:27:19,359 --> 01:27:21,800
rip that out of there and picture them feeling the same,

1987
01:27:21,840 --> 01:27:23,760
you know, it's such a big deal of it. So

1988
01:27:23,800 --> 01:27:25,840
my I have, like I have three shot outs here,

1989
01:27:25,840 --> 01:27:27,399
but they're probably gonna be very different than the kind

1990
01:27:27,399 --> 01:27:30,520
of shows you have. So but yeah, I definitely still

1991
01:27:30,600 --> 01:27:31,119
thought of some.

1992
01:27:31,680 --> 01:27:36,840
Speaker 2: Nice, awesome I I'll start there. Actually, I put the

1993
01:27:36,880 --> 01:27:40,399
first Tony Hawk pro skater On on this list. All

1994
01:27:40,439 --> 01:27:43,000
of the games have such slapper soundtracks. I feel like

1995
01:27:43,039 --> 01:27:46,159
Thug might be like tied with pro Skater One for

1996
01:27:46,279 --> 01:27:49,199
like the songs that would identify the most with but

1997
01:27:49,239 --> 01:27:51,720
pro Skater One, like I started being at my cousin's

1998
01:27:51,760 --> 01:27:54,079
house playing that for the first time, like my first

1999
01:27:54,159 --> 01:27:57,359
ever experience to Tony Hawk, and I think just the songs

2000
01:27:58,720 --> 01:28:03,800
like coupled with the school level, coupled with just like

2001
01:28:03,880 --> 01:28:06,600
the characters were like I don't know, as a kid,

2002
01:28:06,640 --> 01:28:08,960
like Tony Hawk, like that's the coolest guy in the world, Like,

2003
01:28:09,000 --> 01:28:11,199
you know, just like that era of like where I

2004
01:28:11,239 --> 01:28:13,479
was at when it comes like my relationship with skateboarding

2005
01:28:13,560 --> 01:28:16,640
and just just getting in the video, like throwing those

2006
01:28:16,680 --> 01:28:18,199
songs in there. It just I feel like it was

2007
01:28:18,239 --> 01:28:21,279
just icing on the cake of like just this is

2008
01:28:21,319 --> 01:28:24,159
the coolest game I could ever experience here, especially just

2009
01:28:24,640 --> 01:28:28,000
it seemed like all my like, like I had neighbors

2010
01:28:28,000 --> 01:28:29,840
that were like a little bit older that would like

2011
01:28:29,920 --> 01:28:31,760
skateboard and stuff like that was the music that they're

2012
01:28:31,760 --> 01:28:33,279
listening to. So it's just like, oh that that's like

2013
01:28:33,560 --> 01:28:35,560
the cool standard, you know what I mean. So like

2014
01:28:36,079 --> 01:28:39,039
just playing pro Skater back in the day, I love

2015
01:28:39,079 --> 01:28:41,279
the song and then hearing them now it's very nostalgic

2016
01:28:41,359 --> 01:28:43,000
for all those reasons. I just listened.

2017
01:28:43,640 --> 01:28:47,359
Speaker 1: Mm hmm. How many do you have on your list?

2018
01:28:47,439 --> 01:28:50,560
Speaker 2: Or are you wanting to say that I have four remaining?

2019
01:28:50,800 --> 01:28:51,760
So that was number five?

2020
01:28:52,039 --> 01:28:53,960
Speaker 1: Cool? Maybe I'll maybe I'll just we'll just go back

2021
01:28:53,960 --> 01:28:55,159
and forth and then you might have an next one.

2022
01:28:55,399 --> 01:28:59,279
So I mean, like, name a Nintendo game with bad music,

2023
01:28:59,640 --> 01:29:02,319
like you it isn't it like their music is always

2024
01:29:02,399 --> 01:29:04,640
solid at worst, it's like fine, but like you know,

2025
01:29:04,680 --> 01:29:07,239
they're always bangers. But I think you know, out of

2026
01:29:07,279 --> 01:29:09,000
all the Mario sports games for me, and this is

2027
01:29:09,039 --> 01:29:10,319
I think it a little bit different than the kind

2028
01:29:10,359 --> 01:29:13,239
of games you're tackling on with your list. But Mario

2029
01:29:13,279 --> 01:29:15,880
Strikers to me has always had like the best music,

2030
01:29:15,920 --> 01:29:19,159
the most iconic music, the most vibes, like the most unique,

2031
01:29:19,159 --> 01:29:22,359
standout interesting. Even Battle League I really liked some of

2032
01:29:22,399 --> 01:29:24,960
the music in there. But going back to both Strikers

2033
01:29:25,000 --> 01:29:29,039
and Strikers Charged, I feel like, compared to Mario golf,

2034
01:29:29,119 --> 01:29:31,600
maer or tennis whatever, I always feel like Strikers had,

2035
01:29:31,640 --> 01:29:33,800
Like I think I always have the most distinct vibe

2036
01:29:33,960 --> 01:29:37,239
just in general between like it's aesthetic and the music.

2037
01:29:37,279 --> 01:29:39,159
But yeah, the music always always stood out to me,

2038
01:29:39,279 --> 01:29:41,359
so shows to Mario Strikers.

2039
01:29:41,760 --> 01:29:48,279
Speaker 2: Yeah, Strikers awesome. I'm gonna go. I mean, it's an

2040
01:29:48,319 --> 01:29:51,039
EA game, not a traditional sports game, but one I'm

2041
01:29:51,039 --> 01:29:53,319
a shout out. Nonetheless, it's my lest I can make

2042
01:29:53,359 --> 01:29:55,560
my rules. I'm going a need for Speed game here,

2043
01:29:55,720 --> 01:30:00,920
a car racing Need for Speed Underground two. It might

2044
01:30:00,960 --> 01:30:02,880
have been the first Need for Speed game I ever played,

2045
01:30:04,319 --> 01:30:06,319
and like from the first time I watched my cousin

2046
01:30:06,359 --> 01:30:08,079
play this game, I think this was a PS two

2047
01:30:08,119 --> 01:30:12,520
era game. Riders of the Storm. I think there might

2048
01:30:12,560 --> 01:30:15,039
be like different variations of that song, but I just

2049
01:30:15,199 --> 01:30:17,319
think of this video game when I hear that song,

2050
01:30:17,359 --> 01:30:19,840
and vice versa when I when I see that video game,

2051
01:30:20,079 --> 01:30:20,840
I think of that.

2052
01:30:20,760 --> 01:30:23,720
Speaker 1: Song, that song every day.

2053
01:30:23,800 --> 01:30:26,520
Speaker 2: That's so funny and like they might have a cover

2054
01:30:26,640 --> 01:30:29,479
version where it's like not the original, but like, man,

2055
01:30:29,760 --> 01:30:34,279
just just the aesthetic of like racing car, like street racing,

2056
01:30:34,319 --> 01:30:36,680
with like the underglow and like having that song on.

2057
01:30:36,960 --> 01:30:40,600
It's just man, powerful core memories of like being at

2058
01:30:40,640 --> 01:30:42,520
my my uncle's house, me and him and my cousin

2059
01:30:42,680 --> 01:30:46,359
just just all playing Need for Speed Underground. And yeah,

2060
01:30:46,760 --> 01:30:50,560
plethora of amazing songs also in there, but yeah, Riders

2061
01:30:50,560 --> 01:30:53,319
on the Storm. That's like the big iconic one where

2062
01:30:53,600 --> 01:30:55,680
when I think of racing games like that is the

2063
01:30:55,720 --> 01:30:59,159
standard now, And of course it's just it's riddled with nostalgia.

2064
01:30:59,199 --> 01:31:01,199
I'm sure there's better all these soundtracks out there, but

2065
01:31:01,279 --> 01:31:04,279
that one, I don't think they'll ever be beat. Yeah,

2066
01:31:04,439 --> 01:31:05,960
shouts out, never Speed Underground too.

2067
01:31:06,399 --> 01:31:09,279
Speaker 1: Hell yeah, well I'll showed it another EA game here,

2068
01:31:09,840 --> 01:31:12,119
because the one closest one I have to the games

2069
01:31:12,159 --> 01:31:14,840
on your list is FIFA Street two, which is a

2070
01:31:14,840 --> 01:31:17,840
game that I played like endlessly on the game cube,

2071
01:31:18,560 --> 01:31:20,560
and honestly, it's hard for me to pinpoint the whole soundtrack.

2072
01:31:20,600 --> 01:31:22,359
I should put the whole soundtrack on and see which

2073
01:31:22,399 --> 01:31:24,239
other ones stick out to me. But for me, it

2074
01:31:24,319 --> 01:31:27,199
is the song that they have on like the menu

2075
01:31:27,680 --> 01:31:29,720
or like the intro cut scene. Maybe not the menu,

2076
01:31:29,760 --> 01:31:31,600
but like, yeah, that intro cutscene they have where like

2077
01:31:32,039 --> 01:31:34,159
all these guys are doing cool soccer tricks and all

2078
01:31:34,199 --> 01:31:36,840
this stuff. It's a song called True School by Cold Cut,

2079
01:31:36,840 --> 01:31:40,039
which is a band i've you know, and any other context.

2080
01:31:40,079 --> 01:31:42,119
I have no idea what any other other music sounds like,

2081
01:31:42,560 --> 01:31:44,319
but that's the game I would turn on just to

2082
01:31:44,399 --> 01:31:47,560
listen or like watch that intro cinematic and listen to

2083
01:31:47,600 --> 01:31:49,439
that song, and I would do that all the time.

2084
01:31:49,479 --> 01:31:51,479
Then eventually I you know, downloaded the song online where

2085
01:31:51,520 --> 01:31:53,199
I put on my iPod and would listen to it

2086
01:31:53,399 --> 01:31:57,319
all the time. But yeah, True School schools spelled sko

2087
01:31:57,760 --> 01:32:00,520
l instead of you know, the ch and there, but

2088
01:32:00,760 --> 01:32:03,399
just yeah, such a freaking banger. I love that song

2089
01:32:03,439 --> 01:32:04,960
so much. Seah, Like I said, I should put on

2090
01:32:04,960 --> 01:32:07,279
the rest of the soundtrack and see if I'm nostalgic

2091
01:32:07,319 --> 01:32:09,680
for the rest of it. But that song will waken

2092
01:32:09,800 --> 01:32:11,640
something in me for sure. I love that and I'd

2093
01:32:11,680 --> 01:32:13,800
listen to that or just put that on YouTube all

2094
01:32:13,840 --> 01:32:16,279
the time watch that music video a bunch of times

2095
01:32:16,279 --> 01:32:19,479
now too. But yeah, obviously, like the vibes of FIFA

2096
01:32:19,520 --> 01:32:21,640
Street is very iconic, and that was like a very

2097
01:32:21,880 --> 01:32:23,439
very good song for setting the tone.

2098
01:32:24,039 --> 01:32:28,239
Speaker 2: Nice. Yeah, awesome. I'm glad you showed a FEVA Street

2099
01:32:28,239 --> 01:32:29,960
game because I was trying to think of like just

2100
01:32:30,039 --> 01:32:33,079
eight Street title because they always had like killer soundtracks,

2101
01:32:33,359 --> 01:32:37,680
whether it was like the NBA Street or the NFL Street. Yeah,

2102
01:32:38,119 --> 01:32:40,279
they just always had good, good bangers. But I didn't

2103
01:32:40,279 --> 01:32:43,359
really play enough of them to really add it to

2104
01:32:43,359 --> 01:32:46,640
my list. But I'll shout it a FIFA game here.

2105
01:32:46,760 --> 01:32:51,119
My FIFA shadow is gonna be the FIFA thirteen one

2106
01:32:51,119 --> 01:32:53,680
that I was kind of alluding to earlier. This is

2107
01:32:53,680 --> 01:32:56,600
probably the FIFA game I played the most. I have

2108
01:32:56,640 --> 01:32:59,720
a very distinct memory in like grade ten or nine

2109
01:32:59,800 --> 01:33:03,840
or something being like spring break again. Adalg always been

2110
01:33:03,880 --> 01:33:05,920
brought up a couple of times tonight one of the

2111
01:33:05,920 --> 01:33:07,960
spring breaks. I swear he came over to my house

2112
01:33:08,000 --> 01:33:10,239
on like the first day spring break and he just

2113
01:33:10,279 --> 01:33:12,800
stayed over for like a week. It was like back

2114
01:33:12,800 --> 01:33:15,199
then when like okay, yeah, sure, like let's just have

2115
01:33:15,199 --> 01:33:17,039
a sleepover for a week. And like we just played

2116
01:33:17,039 --> 01:33:21,199
FIFA for like probably just straight like that many days

2117
01:33:21,199 --> 01:33:23,359
where we like we made like a like a like

2118
01:33:23,399 --> 01:33:25,479
a manager that we were managing a league and we

2119
01:33:25,560 --> 01:33:28,199
just played through like multiple seasons. Like that's probably the

2120
01:33:28,199 --> 01:33:31,720
most length I've ever put into like an actual career

2121
01:33:31,760 --> 01:33:33,560
mode in like a sports game like that, like just

2122
01:33:33,560 --> 01:33:36,439
just and we were playing Vancouver white Caps, of course,

2123
01:33:36,439 --> 01:33:38,399
and we just we made them like the best team

2124
01:33:38,399 --> 01:33:41,479
in the world. It was great. We're again like messy

2125
01:33:41,479 --> 01:33:46,000
and Rinaldo signed to the team was insane. But uh

2126
01:33:46,000 --> 01:33:47,800
and like man, of course, because we're playing that and

2127
01:33:47,800 --> 01:33:50,960
we're managing like we're in we're probably in like the

2128
01:33:51,000 --> 01:33:54,279
menu screen more than the actual in game screen, and

2129
01:33:54,439 --> 01:33:57,319
just the fucking tracks that would be playing like on

2130
01:33:57,319 --> 01:34:02,520
on repeat. We're just absolute bangers, just just so iconic. Yeah,

2131
01:34:02,560 --> 01:34:04,840
Like and anytime I hear one of those songs, whether

2132
01:34:04,880 --> 01:34:07,760
it's on the radio or wherever, I like literally think

2133
01:34:07,800 --> 01:34:10,479
of FIFA thirteen and just how much fun I like

2134
01:34:10,520 --> 01:34:13,760
that was peak FIFA gaming for me when I'm an

2135
01:34:13,760 --> 01:34:15,520
old man looking back in my life, like I'm gonna

2136
01:34:15,520 --> 01:34:17,800
be looking back on that spring break when Tata came

2137
01:34:17,840 --> 01:34:20,319
over and we just fucking played people like just just yeah,

2138
01:34:20,359 --> 01:34:22,880
it's just so great. So uh yeah, shouts out to

2139
01:34:23,119 --> 01:34:26,239
and FIFA has had great soundtracks in the past. That

2140
01:34:26,279 --> 01:34:29,520
game is finally I think dying because just what they're doing,

2141
01:34:29,720 --> 01:34:33,159
just development wise, it's just just terrible. I'm glad I'm

2142
01:34:33,159 --> 01:34:36,159
not really a FIFA enjoyer anymore. It's not even called

2143
01:34:36,159 --> 01:34:39,760
FIFA anymore. It's just FC now. But yeah, FIFA thirteen

2144
01:34:39,880 --> 01:34:41,560
will always have a special place in my heart. And

2145
01:34:41,600 --> 01:34:43,279
the music is a big reason for that.

2146
01:34:43,720 --> 01:34:47,279
Speaker 1: Hell yeah, uh last one for me, this is not

2147
01:34:47,359 --> 01:34:49,640
license music, but this is one of the best gaming

2148
01:34:49,680 --> 01:34:53,239
soundtracks of all time. That's right. It's fucking we Sports, baby,

2149
01:34:53,520 --> 01:34:58,880
sports music that'll put you in a good mood h

2150
01:35:00,119 --> 01:35:02,039
endlessly and like each one of the sports has like

2151
01:35:02,079 --> 01:35:03,720
it's a distinct thing, but even just that main theme

2152
01:35:03,800 --> 01:35:07,399
freaking oh so hard. So yeah, big shows to we Sports.

2153
01:35:07,479 --> 01:35:09,680
I mean, that's that's and men. The amount of like

2154
01:35:09,800 --> 01:35:15,279
jazz like reinterpretations, remixes, like recompositions. I've I've I've heard

2155
01:35:15,319 --> 01:35:16,920
over the years now of people taking like some of

2156
01:35:16,960 --> 01:35:19,399
those basslines and then just like reworking them into like

2157
01:35:19,399 --> 01:35:22,680
a more filled out song. It's awesome, unreal. So yeah,

2158
01:35:22,880 --> 01:35:26,960
shouts to I mean the WE in general, right, like

2159
01:35:27,600 --> 01:35:30,239
anything about that the sound design was peak for the Wii,

2160
01:35:30,319 --> 01:35:32,319
but yeah, specifically WE Sports was amazing.

2161
01:35:32,680 --> 01:35:34,840
Speaker 2: It had no right being that good too. Like it's

2162
01:35:34,880 --> 01:35:37,680
it's like I'm shouting out great soundtracks, but like they

2163
01:35:37,800 --> 01:35:39,359
you're like, fuck it, We'll just make our own. And

2164
01:35:39,399 --> 01:35:43,239
it's just the best video game sports soundtrack that you

2165
01:35:43,239 --> 01:35:48,399
could have ever manufactured. Uh Okay, My next sport bringing

2166
01:35:48,479 --> 01:35:50,800
up here is the sport of basketball. I'm gonna be

2167
01:35:50,800 --> 01:35:53,760
shouting out NBA two K e eleven, which is the

2168
01:35:53,760 --> 01:35:57,239
first basketball sports game I think I like really got into,

2169
01:35:57,359 --> 01:36:00,279
really really enjoyed beyond like the Sega era where was

2170
01:36:00,319 --> 01:36:05,880
like NBA Big Jams or whatever it was. Yeah, NBA

2171
01:36:05,920 --> 01:36:08,680
two K eleven, this is like a big It's fun.

2172
01:36:08,840 --> 01:36:11,159
Pretty Much every thing on my list just has like

2173
01:36:11,439 --> 01:36:14,000
a very specific memory that I'm shouting out, and this one.

2174
01:36:14,359 --> 01:36:17,359
Have you ever heard of the YouTuber known as Chris Move.

2175
01:36:17,439 --> 01:36:20,319
He used to make like modern Warfare two videos. Yeah,

2176
01:36:20,319 --> 01:36:23,239
and he would just like do commentary or whatever. He

2177
01:36:23,239 --> 01:36:28,279
would also do NBA commentaries and me Hidalgo again the

2178
01:36:28,359 --> 01:36:31,520
name of the Night. We just loved his video. So

2179
01:36:31,680 --> 01:36:33,560
whether it was the Call of Duty ones or the NBA,

2180
01:36:33,640 --> 01:36:37,560
he was just so hilarious, such a great personality. I

2181
01:36:37,560 --> 01:36:39,680
think he's still making videos now, so shouts out to him.

2182
01:36:39,720 --> 01:36:42,439
But yeah, this was like the era where like we

2183
01:36:42,479 --> 01:36:44,760
loved his videos so much that we both like purchased

2184
01:36:44,760 --> 01:36:47,119
this in this basketball game, Like we didn't watch basketball

2185
01:36:47,199 --> 01:36:49,680
or anything, we just loved it. And there was another

2186
01:36:49,760 --> 01:36:52,439
one where played with our other friend Derek, who actually

2187
01:36:52,680 --> 01:36:54,600
played basketball. But like the three of us, we'd like

2188
01:36:54,640 --> 01:36:56,960
make our characters and just do like a season together.

2189
01:36:57,760 --> 01:36:59,640
And again probably like multiple day. I think this is

2190
01:36:59,640 --> 01:37:01,239
when we were Pick and Cherries, So that was like

2191
01:37:01,239 --> 01:37:03,439
our summertime gig. So we like all be at his

2192
01:37:03,520 --> 01:37:05,640
house pick and cherries. Then we just play like NBA

2193
01:37:06,199 --> 01:37:08,800
and man, just the tracks that would come up were

2194
01:37:08,840 --> 01:37:13,880
just bangers and yeah. In particular, the great Ron Artest

2195
01:37:13,960 --> 01:37:16,199
who changed his name to metal World Peace, who is

2196
01:37:16,399 --> 01:37:19,239
a basketball player, made a song after he won the

2197
01:37:19,279 --> 01:37:22,600
championships with the Lakers called Champions and it's literally a

2198
01:37:22,640 --> 01:37:26,720
song game and like the lyrics are so corny and cheesy.

2199
01:37:26,760 --> 01:37:28,600
It's just like we're the best in the world, and

2200
01:37:28,680 --> 01:37:30,560
like I don't think it's great, but at the time

2201
01:37:30,600 --> 01:37:31,119
we loved it.

2202
01:37:31,199 --> 01:37:33,279
Speaker 1: Yeah, Queen wrote a song just like that too, and

2203
01:37:33,319 --> 01:37:34,640
they're one of the greatest of all times.

2204
01:37:34,720 --> 01:37:38,399
Speaker 2: Yeah, there you go, there you go. So yeah, shouts

2205
01:37:38,399 --> 01:37:42,319
out to NBA two k eleven. My list is done,

2206
01:37:42,359 --> 01:37:43,840
so I think you had one more right and the

2207
01:37:43,920 --> 01:37:47,520
last one, which is a banger of a game, NHL

2208
01:37:47,640 --> 01:37:51,279
two thousand and four. This is a big iconic game

2209
01:37:51,319 --> 01:37:53,560
for me. This was the first NHL game that we

2210
01:37:53,640 --> 01:37:57,000
bought on like the family computer, so I think it

2211
01:37:57,039 --> 01:37:59,279
was like a Christmas like we got it from Santa,

2212
01:37:59,399 --> 01:38:03,600
and then my parents also or Santa acquired like game

2213
01:38:03,680 --> 01:38:07,960
pads for the PC which were ridiculous and like terribly ergonomic,

2214
01:38:08,039 --> 01:38:11,960
like not ergonomic at all. They were massive, they like

2215
01:38:12,000 --> 01:38:14,000
didn't fit in your hand properly, but they were wireless

2216
01:38:14,319 --> 01:38:17,199
for the PC. It was probably like a Logitech brand

2217
01:38:17,319 --> 01:38:20,000
or something like that. It was probably some Chinese knockoff brand,

2218
01:38:20,760 --> 01:38:23,319
but like we actually had like those to play NHL

2219
01:38:23,439 --> 01:38:25,520
and like Matt like I remember playing that game, like

2220
01:38:25,880 --> 01:38:27,920
we were limited by the controllers because we only had two,

2221
01:38:28,079 --> 01:38:29,640
but like still like it was a big deal to

2222
01:38:29,680 --> 01:38:32,840
be playing with wireless controllers on the family computer like

2223
01:38:33,159 --> 01:38:37,279
NHL and man, I played that game so much, so

2224
01:38:37,399 --> 01:38:42,359
many just phenomenal soundtracks or sorry songs in that soundtrack,

2225
01:38:43,279 --> 01:38:45,399
but yeah, just so many great core memories playing that

2226
01:38:45,399 --> 01:38:47,359
game with my family. It's like a it's kind of

2227
01:38:47,359 --> 01:38:49,600
a funny game because that was the era, the era

2228
01:38:49,720 --> 01:38:51,760
that the NHL was on strike, so there wasn't even

2229
01:38:52,079 --> 01:38:56,199
NHL that year, but they put this video game and

2230
01:38:56,520 --> 01:38:58,720
like typically it's like tying in with the season, but

2231
01:38:58,840 --> 01:39:01,319
like it wasn't at all because there wasn't an actual season.

2232
01:39:01,399 --> 01:39:04,720
But man, play that game so much. I remember like

2233
01:39:05,680 --> 01:39:08,800
making my own teams and like making my own like

2234
01:39:08,920 --> 01:39:11,600
every single player I would customize and like make like

2235
01:39:11,880 --> 01:39:13,760
that was the era that that I was in of

2236
01:39:13,840 --> 01:39:15,640
like just having so much fun with that game, not

2237
01:39:15,680 --> 01:39:18,800
even playing the actual hockey games. And one of my

2238
01:39:18,920 --> 01:39:21,279
one of my notorious teams I made was just Hogwarts

2239
01:39:21,359 --> 01:39:25,359
and I made like Ron Weasley, Hermione Granger, Harry Potter

2240
01:39:25,439 --> 01:39:27,720
of course was just and they're just like ninety nine overalls.

2241
01:39:27,720 --> 01:39:31,239
It was just ridiculous, but all all just surrounded by

2242
01:39:31,239 --> 01:39:34,760
phenomenal music. So yeah, big big shouts out to NHL

2243
01:39:34,840 --> 01:39:35,439
two thousan four.

2244
01:39:36,000 --> 01:39:39,239
Speaker 1: I love it. That's gorgeous. I gotta ask, is this

2245
01:39:39,319 --> 01:39:43,479
list like also just your list of favorite sports games.

2246
01:39:44,479 --> 01:39:47,479
Speaker 2: I don't think well, I don't think so. Okay, yeah, no,

2247
01:39:47,520 --> 01:39:49,119
I don't think so, because m A two K eleven

2248
01:39:49,239 --> 01:39:51,840
was really bad actually, like the the gameplay was just

2249
01:39:51,880 --> 01:39:56,319
atrocious compared to where it got to. But like, I

2250
01:39:56,359 --> 01:39:59,039
still really have fun memories looking back on that game,

2251
01:39:59,079 --> 01:40:01,239
not just because the music, but because of the nostalgia

2252
01:40:01,239 --> 01:40:05,319
that I had surrounding or surrounding it. So I mean,

2253
01:40:05,720 --> 01:40:07,079
but like, if I was going to make my top

2254
01:40:07,760 --> 01:40:10,560
two or three list of like an NHL game, that

2255
01:40:10,600 --> 01:40:12,880
would probably come up right because it's just so powerful.

2256
01:40:13,159 --> 01:40:15,479
Speaker 1: I guess if we did overall sports like that, would

2257
01:40:15,720 --> 01:40:18,479
you would have more maybe Nintendo things in there or something. Yeah,

2258
01:40:18,479 --> 01:40:20,000
So we'll do that at some point, because that would

2259
01:40:20,000 --> 01:40:21,520
be an interesting list to me because I think I

2260
01:40:21,520 --> 01:40:23,760
could actually absolutely attribute to that more if we include

2261
01:40:23,840 --> 01:40:26,079
racing games. I think I have a lot of a

2262
01:40:26,079 --> 01:40:27,840
lot of contenders for that, So that could be that

2263
01:40:27,840 --> 01:40:29,199
could be a fun one. We'll put that on the

2264
01:40:29,760 --> 01:40:31,399
put that on the calendar do at some point, but

2265
01:40:31,560 --> 01:40:34,119
tell yah, yeah that was I love that all those

2266
01:40:34,439 --> 01:40:36,199
I love that you have so many memories tied to

2267
01:40:36,239 --> 01:40:38,439
these things too, rather just the game itself. I think

2268
01:40:38,479 --> 01:40:41,000
that's where all all of our favorite games come from.

2269
01:40:41,079 --> 01:40:43,680
Like if you anyone listens to our top ten games

2270
01:40:43,720 --> 01:40:46,520
list that we did recently on the Patreon, yeah, like

2271
01:40:46,560 --> 01:40:47,960
so many of those things are like, oh, here's the

2272
01:40:48,039 --> 01:40:50,159
story of like why this game is so iconic for

2273
01:40:50,239 --> 01:40:52,199
me and why it's able it's in my top ten

2274
01:40:52,239 --> 01:40:54,439
and that obviously goes for this ranking as well. So

2275
01:40:55,079 --> 01:40:56,880
thank you Kirkland for sharing all that, for bringing some

2276
01:40:56,920 --> 01:40:59,560
good topics to the show, to this is perfect and

2277
01:41:00,039 --> 01:41:01,640
this is like a bit of your swanse on because

2278
01:41:01,640 --> 01:41:03,800
you're gonna be going to Japan soon and so you're

2279
01:41:03,800 --> 01:41:05,199
not gonna be on side Quest for like a month

2280
01:41:05,199 --> 01:41:08,520
at least probably, So Yeah, I'm glad they were here

2281
01:41:08,520 --> 01:41:10,960
this week and last week. And I don't know how

2282
01:41:11,039 --> 01:41:14,279
much you're are you bringing any gaming system on your trip,

2283
01:41:14,319 --> 01:41:16,279
Like when you're in your hotel, are you gaming at all?

2284
01:41:16,319 --> 01:41:17,079
What's your plan for that?

2285
01:41:17,119 --> 01:41:19,720
Speaker 2: Have you thought about that, I'm bringing the switch. I'm

2286
01:41:19,720 --> 01:41:22,479
probably gonna try and beat three houses on the plane

2287
01:41:22,600 --> 01:41:24,800
because I am I am in Act two, so like

2288
01:41:25,800 --> 01:41:29,039
I think, I'm, you know, multiple hours into Act two,

2289
01:41:29,039 --> 01:41:30,439
so I don't know how big the game is, but

2290
01:41:30,479 --> 01:41:32,840
like it, I feel like I could, like ten plus

2291
01:41:32,880 --> 01:41:35,560
hour flight, I could definitely conquer that. I don't think

2292
01:41:35,560 --> 01:41:37,000
that would be the only thing I'm doing, but still

2293
01:41:37,000 --> 01:41:41,479
that's a lot of time. I was debating bringing my

2294
01:41:41,560 --> 01:41:43,600
DS also because when I was going down my fire

2295
01:41:43,640 --> 01:41:48,039
emblem just just excitement. Like I never even beat Awakening,

2296
01:41:48,039 --> 01:41:50,359
which I was really far into that game. I never

2297
01:41:50,399 --> 01:41:52,239
beat Fates, which I don't even think I got really

2298
01:41:52,239 --> 01:41:55,399
far into Fates, so that might be, you know, if

2299
01:41:55,439 --> 01:41:57,159
I'm just really itching for fire emblems.

2300
01:41:57,159 --> 01:41:59,399
Speaker 1: How fire emblems happening though on this trip no matter what.

2301
01:41:59,600 --> 01:42:03,319
Speaker 2: Yeah, absolutely like I'm not Fire and Blum Shadows, No

2302
01:42:04,079 --> 01:42:07,199
or Heroes or the other ones that we shouted out.

2303
01:42:08,159 --> 01:42:10,560
But no, I'm I'm feeling the vibe for Fire album.

2304
01:42:10,600 --> 01:42:13,119
I mean, I was going down like the classic YouTube

2305
01:42:13,199 --> 01:42:15,439
video where's like the fire emblem Iceberg, Like, I'm just

2306
01:42:15,439 --> 01:42:17,600
going down those spheres. So whenever I'm doing that for

2307
01:42:17,680 --> 01:42:19,720
video games. That's usually what I'm getting addicted to them.

2308
01:42:19,760 --> 01:42:21,520
Speaker 1: So and if you want to on the game Boy

2309
01:42:21,520 --> 01:42:24,079
Advance app, there's two fire Bloom games on there, although

2310
01:42:24,079 --> 01:42:26,159
I don't know if those I don't know if you

2311
01:42:26,159 --> 01:42:28,640
can open those apps without an Internet connection, which if

2312
01:42:28,640 --> 01:42:31,560
you're on the flight airplane mode.

2313
01:42:31,600 --> 01:42:35,199
Speaker 2: You can get Wi Fi like package.

2314
01:42:35,399 --> 01:42:36,520
Speaker 1: The Internet to boot them up.

2315
01:42:36,560 --> 01:42:38,560
Speaker 2: I would think, Okay.

2316
01:42:38,199 --> 01:42:40,880
Speaker 1: So I don't know, but you have other ones that

2317
01:42:41,039 --> 01:42:42,720
are top of the list, but just putting on the

2318
01:42:42,800 --> 01:42:44,479
back of your mind, you know, if you're getting in

2319
01:42:44,560 --> 01:42:45,600
clean the checkout secrets.

2320
01:42:46,600 --> 01:42:49,840
Speaker 2: But yeah, I mean, I want to eventually, but I'm

2321
01:42:49,840 --> 01:42:51,479
gonna beat my first one first.

2322
01:42:54,079 --> 01:42:56,920
Speaker 1: I try not to distract you excited to hear what

2323
01:42:56,960 --> 01:42:58,720
all that is. But thank you for joining me. Thank

2324
01:42:58,760 --> 01:43:01,880
you everyone for listening. As usual, we will be back

2325
01:43:01,960 --> 01:43:03,479
next week. Have a good one.

2326
01:43:03,640 --> 01:43:06,199
Speaker 2: Bye bye bye

