Speaker 1: Hello, this is Brad Woto from Table Story. If you
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Speaker 2: Welcome to Key, the Elvincapital in the Kingdom of Balia.
Here we live in harmony with our angel Silf.
Speaker 3: This Yeah, he's a giant tree. Our adventure today centers
around four particular work years of note that have risen
to significance in Key.
Speaker 2: Trained by various masters throughout Balia and the neighboring kingdoms,
these four warriors came together and began to totally outshine everyone,
a questing, an adventuring. Slowly they reached an almost mythical
level of power and ability, efficient, capable and talented in
every manner. There was nothing that seemed able to stop them.
Plus they're kind of like superheroes thanks to the heroes.
Prosperity blooms in our city, with the heroes protecting its
borders from dangerous monsters.
Speaker 3: And taking care of the people within.
Speaker 2: It looks like Key is going to become an unstoppable
force during this next age of Gaya.
Speaker 3: These are the.
Speaker 2: Adventures of the Heroes of Key.
Speaker 1: As you look up, the dense canopy above you begins
to shift the sort of twilight blue bleeding into these
shades of sickly green. There is an otherworldly aura that
unfurls like a green bruise across the sky, shimmering waves
of eerie, glowing green pressing down through the tree tops.
The colors kind of ripple unnaturally. Their light is tainted,
as if corrupted by some malevolent force. Each of you would,
probably with your eleven nature, sense that the air around
you feels kind of heavy, suffused with this kind of
unnatural dread. The forest kind of holds its breath, waiting
for something dark and terrible to emerge from the shadows.
I think you all decided to sort of head back
to town as quickly as possible, if my memor is correct,
But you tell me if there's anything else you.
Speaker 4: Want to do right here, no, we would be checking
on our our towns folk as quick as possible.
Speaker 1: Okay, as promised, Then let's start with athletics. Checks from
all of you.
Speaker 2: Oh thirty three A seven.
Speaker 5: Athletics. I'm good at this eleven.
Speaker 1: Not great from Hope and Truth as Justice takes off
at ridiculous speed, just arms and legs pumping. It's nothing
to move at such graceful speed, flipping over a fallen tree,
rounding a couple of different large tree trunks. Before Justice,
you recognize that you've sort of left the others behind you.
As you glance back, you can see that Charity is
kind of keeping up, but you've sort of lost Hope
and Truth. Do you want to continue at your current
pace or do you want to wait for the team?
Speaker 6: We are only strong together. I wait for the team.
Speaker 1: Yeah. Justice sort of slows down here, Charity, you are
easily able to catch up. Truth and Hope eventually managed
to make it towards wherever you made it to in
your ridiculous display of athleticism. Justice and you guys make
it back to the path, and there is a sort
of a scene here where the four of you are
just powering back towards the town sometime passes. I think
it took you a little while to get out this far.
You're quite far north of the gay. If you a
couple of miles north, I think two or three Justice
could probably get back in like six minutes if you
want to. I don't know how quickly you can run
a mile through a forest, but on a with a
thirty three on athletics, it's probably pretty high. But with
the others sort of slowing you down a little bit
and you want to stick together, it takes you a
little bit longer to make it back to the city
as you do so as you approach, and on your
approach back to the city of Key, there is this
sort of the distant sounds of battle start to grow louder.
There are shouts, there's the clang of steel, and there
is sort of a guttural roar of these strange twisted creatures.
The city walls come into view. The ancient elven stonework
is illuminated by flickering torchlight and the green light of
the Aurora borealis above. But you can see that the
gates are sort of partially splintered. They're bulging and twisting
and chaos fills the air. You can see that there
are a town watch and militia. That's two different arms
of the groups of fighters. They are all locked in
this desperate combat that faces a grim as they're holding
the line against a horde of monstrous, lizard like, undead
looking creatures. Their eyes are glowing with this strange green light,
that decayed scales glistening under the dim glow of these
walls and the green light. You get a sense of
a stench as well, rot and death assaulting your senses.
There's a stampede of these undead and it feels like
the north side of this gate that this isn't the
heaviest part of where the fighting is, but this is
where you arrive. You can hear the defenders crying in pain.
You can hear the resolve of people fighting beyond the walls,
kind of blending into this haunting symphony of creatures and fighting.
What do the four of you do?
Speaker 7: What's happening?
Speaker 5: I don't know.
Speaker 6: We must assist the defenders, we have to help them.
We should go. The fighting is thickest, yes, and we
can do this.
Speaker 7: We can protect everyone.
Speaker 8: It's what we do.
Speaker 6: That's right. I would like to leave a path to
where the fighting is thickest in the city.
Speaker 1: Yeah, make me, make me an attack role Justice.
Speaker 6: On twenty five.
Speaker 1: Justice sort of launches forward, bringing up It's a great sword, right,
a huge sword, Jezebel, Jezebel, this enormous great sword, and
just starts cleaving, swinging it and arcing it down through
these creatures. This thing is just moving through these creatures
with an unbelievable ease. As this is striking through each
of these lizards. But they turn, they start to recognize
that the four of you are out here, and they
start to swarm Justice pretty quickly. Did the other three
do anything?
Speaker 8: Of course?
Speaker 5: I move into his defense.
Speaker 1: Okay, sword and shield? What are you?
Speaker 5: That's right?
Speaker 1: And shields? A shield slides in next to Justice as
one of these creatures just leaps at him. It kind
of like a velociraptor does that thing where it scrapes
and scratches at the edges of your shield and then
you push it off truth it flies back into this group.
You then bring your sword down stab this thing through
the chest, but you recognize that it isn't dead. It
continues to move as if you haven't just stabbed it.
Straight through the heart, swiping and snapping and biting at you.
Speaker 9: What are these beasts?
Speaker 1: I continue to swarm around you now, a sort of
a large swarm of these creatures breaking off and surrounding
the four of you, Charity and Hope. Are you doing
anything here?
Speaker 10: Yes, I'm wielding my warhammer and I am trying to
take out as many of these things as I can see.
Speaker 7: Bludgeoning them.
Speaker 1: Yeah, make me an attack role.
Speaker 7: Fifteen.
Speaker 1: Yeah. This warhammer comes in next, crushes the head of
the lizard folk that is on the ground, this zombie,
it explodes. The thing finally stops moving. The warhammer comes
back up, breaks another one's jaw clean off of its head.
It kind of leans in as if to bite at you,
but without a lower jaw, kind of fails. As you
bring the warhammer back down on top of it. Another
one appears behind you, Justice bifurcating this thing splitting into
a shield, comes up again to stop another one. As
a sword thrusts through a fourth one of these creatures, Charity,
what are you doing?
Speaker 4: Have one hand outstretched a ward around the front of me,
my long sword in my other hand as I slash.
Speaker 1: With me and tact role yeah, and sort of, Taylor.
As these creatures start to move around you now is
they're swarming about you. Charity moves into the space where
the four of you may have left a little open,
comfortably working again as a team. The four of you
see this ward come up with this kind of arcane
burst from Charity's hand, and then she starts sliding at
these things. The four of you start moving as a
kind of single unit. You see these creatures falling and
breaking underneath the might of the four heroes, but they
keep coming. They're pushing around. You get the sense that
they're kind of swarming around the entire city. At the
top of the gates, you can see that there is
a young elf watchman knocks another arrow, fires it, and
then glances down and recognizes that there was something else
happening over here. Suddenly he turns to one of the
other elves and says, captain, look, it's the heroes. They're back.
Open the gates. We can't open the gates. You'll have
to make your way up, he shouts down towards the
four of you. You guys are able to make it
to where the gates are, but you can see that
these creatures have done a lot of damage to it.
They're swarming up the walls kind of World warse style.
In places. The gates are about forty feet high at
the top. The parts of the wall are even higher.
The gates are actually kind of one of the lower
points because you can sit and stand on the top
of it. The walls themselves are probably about fifty feet
high at their peaks. Do you have any way of
climbing and getting up and into the city itself? The
elves on the top start concentrating their fire down into
the area where you are protect the heroes, firing arrows.
You can see them, kind of these volleys of arrows,
knocking lots of these lizards down, but not making much
of a den in the overall swarm.
Speaker 10: I kick my heels together and my wing at boots
take flight, and I would like to see if I
can carry Charity up over the wall.
Speaker 1: Yeah, I mean, I I don't know what the rules
are on flying boots, but I would imagine you probably
can give me an athletics check anyway.
Speaker 10: Okay, oh gosh, eleven.
Speaker 1: You I would say that's enough, but it's ugly.
Speaker 4: The two suddenly you have, I can leap into the
air up to ten foot with my pestuous magic to
give an assist here as she tries to take flight
with me.
Speaker 1: If that helps, yeah, I'd say it probably gives her advantage,
which really just makes this an eleven again. But I
think we see Justice and Truth sort of back up
against the gate and continue to slice at these creatures,
while we see Hope just sort of kick the heels
together fly upwards. Charity, with another burst of arcane energy,
launches up into the air, the two of you gripping arms,
and then kind of awkwardly, it's like an awkward spin
as you make it up and onto the top of
the gate. The two of you are now at the
top of the gate.
Speaker 10: Yeah, I would like to go down for the other
two if possible. I know it's tough because these guys
are bigger, but I would like to try me to
are bigger and heavier.
Speaker 11: HEAVI.
Speaker 4: I am a guide of the store, and I can
choose which way the wind will blow in one hundred
foot radius centered on me.
Speaker 8: Maybe if I can choose the wind to blow upwards,
I can help.
Speaker 6: Dad.
Speaker 8: Will the wind begins like a naturally upwards.
Speaker 9: Into the sky.
Speaker 1: Yeah, and it kind of buffets at some of these
creatures as well, kind of giving you a break, Justice,
giving you a break. Truth to reach up and grab
at the hand of Hope as she flies back down,
reaching down for one of you. Who's going up next?
Speaker 5: You go first?
Speaker 6: No, Truth, you go first. I will hold them off.
Speaker 5: I have this shield.
Speaker 6: I'm a better climber.
Speaker 5: As you are.
Speaker 7: I'll take Truth.
Speaker 1: Grabbing, Yeah, grabbing, Truth, give me another as, give me
another athletics check. You would have had disadvantage on this,
but because of charity, you have advantage. That just cancels out.
It's whatever you roll at nineteen. Yeah, this is a
much smoother transition this time. As you reach down, you
grab onto Truth's arm, doing that thing where you kind
of grab at the forearm of his own yeah yeah,
and then lifting him up towards these boots, kind of
struggling a little under the weight of the much larger
individual with his armor on. But yeah, you managed to
lift him up without even you don't place him gently down,
you can just kind of launch him upwards. He can
do his own kind of call triple backflip through the air,
landing with the superhero pos shield up, sword out and
then you're going back down?
Speaker 6: Or is justice climbing while this is happening, I expertly
sheathed my sword and begin to climb.
Speaker 7: I will be trying to shoot things that are going
after him as.
Speaker 4: I am firing fireboats.
Speaker 6: Dream on on Big Athletics, check Natural thirty five.
Speaker 1: How this is the most beautiful thing? Ever? How on?
Speaker 6: Why?
Speaker 1: And what does it look like? There's a fireworks, fireworks
of arcane shit going off as well volleys of arrows.
Speaker 6: I'd like to take this opportunity to explain how I
sheathed my sword, just like a certain someone from a
certain final Fantasy game. And then I climb, expertly, leaping
from grip to grip. It's almost as if I'm flying,
and I do a triple backflip over the top in
full plate mail, landing fist down. I do crack the
the walkway just slightly.
Speaker 1: The the captain fires down one more arrow and turns
to you all and says, what.
Speaker 6: Is going on?
Speaker 7: I don't know.
Speaker 8: We are hoping you'd be able to tell us what's happening.
What are these things?
Speaker 1: They came out of nowhere? We don't know. Go find
the King, find the Queen.
Speaker 8: Do not worry. We will help you. Everything is going
to be okay for Valia, for Vallire.
Speaker 6: Now that you are here.
Speaker 1: That that one kid that was there last time with you,
who sort of sent you off, he had a sullen
look on his face, just absolute pure fear. But now
he is filled with hope as he sees all of you. Well,
not filled with hope, filled with the actual hope. Hope
does not.
Speaker 7: I put my hand on his little in his mouth. Remember,
hope can never truly be lost.
Speaker 1: He nods, his sort of elven eyes sparkle, and he
turns and begins to fire another arrow. As these creatures
start to move up and over the come up to
the walls. Yeah, the four of you can leap down
off of the top of the gate here and be
inside of the town. The inside of the city is
like classic city under siege, chaos, with a few of
the town's watch just kind of shouting for people to
stay in their homes, get to your homes, get to safety,
and people rushing back and forth. You can see elves
cradling young children, the elderly kind of moving. There are
groups of people that are being ushered into the larger
buildings and things like that. But yeah, no sign of
the king or queen. They're probably in the I think
it was called the Verdant Spire. I know my own law.
Speaker 6: Of course, the inspire.
Speaker 4: I thought it was a sane we spoke to you.
Speaker 1: Spoke to the queen. Yeah, he told you to find
the King and queen.
Speaker 5: It's a nuclear marky.
Speaker 1: They wouldn't necessary A captain of the guard wouldn't necessarily
tell you to just go and find the queen specifically,
he'd probably just be like, I have your way above
my station. You know what to do. The fact that
I even told you what to do, you should have.
Speaker 8: On me if he does it again.
Speaker 1: Yes, the Verdant Spire is right in the center of town,
near where the main trunk of Sylpus. The Angel is
this kind of huge structure that is built up along
and then runs along one of the lower branches of
Sylthus as well, and that's probably where the King and
Queen are. So, presuming that you guys immediately start making
your way through town, you come to the Verdant Spire again,
chaos at the center of town, slightly less madness because
you're not right at the edges of the walls themselves.
But you sort of come to the area where you
see just a group of palace guard. Now, these are
like the elite elves. They wear full kind of mythrill
and silpless leaf armor, gleaming and it it looks like
a bluish silver color, with these helms that come down
covering their eyes and kind of come up to almost
a cone and a point. They have these large winged
silver embellishments on the sides of the helmets, each one
armed with a magic sword and a magic lance, and
they're marching out of the verdant spire. You can see
there's probably about eighteen of them, and at the center
you see the king the queen. You recognize the queen
still in her same sort of green outfit, kind of
a she's kind of druidic in a way and scholarly looking.
But you also see the king. This is not a
this is not a combatative king. This isn't a guy
who's necessarily going to ride out with the people. He's
more of a wires and serene figure, kind of old even,
you know for elves, they age in a certain way.
You recognize that he he is wearing his own robes
but there is somebody behind them, one of their squires
kind of carrying the king's armor as well as if
as if perhaps he's preparing potentially to have to go
out as well. Upon your arrival, these the palatial god
show you no notice whatsoever. They're the only people in
the entire kingdom that don't immediately turn to you, and
they are like, oh my god. As they continue to march,
taking the king and queen out from the verdant spire,
what do you do?
Speaker 5: Are they safe?
Speaker 1: They look safe. I mean, there is no creatures in
the city yet, but from what you can tell.
Speaker 8: We should from the vanguard.
Speaker 6: Are they hanging towards the battle or away from it?
Speaker 1: You get the sense that they're heading. There is no
away from the battle, because it just seems to be
all around. Your general sense here is that the entire
city is surrounded by these creatures. It sounds like there's
fighting almost every single point of the walls. There are
gates at the northeast, south, and west of the town,
but the wall runs around the town in almost a
perfect circle, and it runs out mostly along Sylphus's branches.
So where those branches end is pretty much where the
circle of the wall lies, and it sounds like this
fighting is happening everywhere. I guess you would potentially be
privy to the fact that the King and Queen do
have sort of safe houses that they might be taking
these guys too. But it seems like they're heading south,
which I guess give me perception checks everyone.
Speaker 8: Oh no, so much smoke and twenty.
Speaker 1: Five from home, eighteen from truth, Hope and truth. It
sounds like the fighting is thickest in the South, but
possibly you get the sense that it could also be
building to a huge amount to the west. I guess,
hope with a twenty five give me, I guess, give
me maybe an insight check. This is a hard one
to know what it would be. It's like a battle tactics,
battle knowledge check intelligence maybe history, yeah, history or or
or I'll allow insight.
Speaker 7: I will take insight. Oh great, okay, natural one.
Speaker 1: Yeah, it sounds like the fighting is thickest in the South,
but you also get a sense that it's it's relatively
thick in the West as well.
Speaker 6: Okay, the queen, if they have any orders for us, are.
Speaker 4: They known to participate in any wars historically with alongside
the people Are they good at that kind of thing?
Speaker 1: These two.
Speaker 12: No.
Speaker 1: There have been previous kings and queens that have, but
these two it's been a pretty You've lived for a
relatively strong time of peace. The city has grown and
has become significantly stronger and more pop and the King
and Queen are somewhat responsible for that, But so are
you four. Over the course of however long you know,
you guys are probably relatively old. The last couple of
hundreds of years under this king and Queen have been
quite prosperous, but there really hasn't been much war. There is.
There have been patches of this here and there, but
they generally don't take part.
Speaker 6: Now.
Speaker 1: There have been kings and queens that were more warrior
kings and queens, but these two know.
Speaker 9: You're right, justice.
Speaker 4: We should see if they have any orders for us,
and we will rush towards them.
Speaker 1: Yep, yeah, you rush towards them. The King sort of
doesn't seem to heed you at first, not that he
dismisses you, but that he doesn't see you. The God
couldn't care less. They're just marching forward. The Queen does
see you, and as she sees you, she sort of
glances back, and then she says, stop.
Speaker 6: Stop.
Speaker 1: Every The King holds up a hand and the god
pulled to a stop. The Queen pushes through two of
the god and they move kind of out of the way,
and she steps out alive. The Queen, do you know
what is happening? Our scouts say that this is extremely sudden.
Something came from the west.
Speaker 10: Yes, it is extremely sudden, and we must tell you
we don't know what these creatures are.
Speaker 7: I've never seen anything like it.
Speaker 1: No, our scouts claim them to be reptilian, lizard like, but.
Speaker 7: They do not die. They need much to die.
Speaker 5: I'm dead, it appears.
Speaker 1: So the king kind of of watching, takes a moment
and begins to sort of think. The Queen says, we are,
we're heading underground. But perhaps if I can ask once
more that you defend the city.
Speaker 8: Of course, of course, for our duty, for valure.
Speaker 5: For Valia.
Speaker 1: She looks towards the king again, and the King nods,
and she says, the fighting is is worse at the
west gate, but as I understand it, the east gate
is beginning to falter. The north is that where you entered, right?
Speaker 6: Yes?
Speaker 1: Does the gate still hold?
Speaker 6: Yes?
Speaker 5: Right?
Speaker 1: South and north seem to be holding for now. Perhaps
I can ask that two of you go to the
east gate, two to the west.
Speaker 8: That seems reasonable.
Speaker 6: Yes, is strongest together, my queen, Are you sure well?
Speaker 1: You are our strongest warriors? Even one of you at
each location would have been a great boon to us,
I would imagine. But I think she looks to the
king again, and the King says, two to the east,
two to the west. We must have the gateshold. We
cannot let these creatures.
Speaker 7: In, of course, my king, Yes.
Speaker 1: My king, when you are done, head west. This all
started there. Perhaps you can end.
Speaker 6: It, yes, my king, for volleyer for valia.
Speaker 1: Okay, uh, time to split the team.
Speaker 5: Never split that before.
Speaker 1: Yeah.
Speaker 5: Give me meet together, sleep together, faith together.
Speaker 9: I don't even know how we choose.
Speaker 1: Give me, give me history checks.
Speaker 8: I love you all equally. Twenty two five.
Speaker 6: Eight ten.
Speaker 1: Okay, hope you understand the city's defense is better than
the others. For some reason, you're scholarly. Perhaps the the
east Gate is a sort of heavily fortified choke point.
Generally speaking, in terms of how they set up the
east Gate is that it was designed to be the
type of thing that is defended by people who are strong,
physically strong, and physically able, as opposed to the West gates,
which is primarily protected by an arcane barrier, which is
in part linked to sort of magic that they sort
of pull from the angel and from the clerics and
paladins here. So it's it's the two gates are sort
of defended by two different groups of people. The West
Gate predominantly defended by mages and some of the battle
majors of the city, and the East Gate predominantly by
sort of more physical oriented melee fighting and bows arrows
crossed by wielding militiamen. So you understand that much at
least when thinking about how you might want to split
this party.
Speaker 10: Yes, I report this back to my compatriots. There's the
argument to be made that we could be consistent in
these choices, and truth and justice could go to the
East gate, and Charity and I could go to the
West gate. However, perhaps it would be good to have
a balance to either gate.
Speaker 9: Yes, the mayors can.
Speaker 10: Be supported by physical prowess, and then the physical prowess
could be supported by magic users and.
Speaker 5: Balanx is good.
Speaker 6: Truth and Charity should go west and you and I
Hope could go east.
Speaker 10: Okay, the only problem is Charity. I pass like a
bit of a nervous look to you.
Speaker 7: Charity does often need help with healing during them.
Speaker 6: Would go with her.
Speaker 7: Oh I'm sorry. I thought you said truth and Charity would.
Speaker 6: Go to Sorry, not Hope. I meant Truth. All of
your names are my life.
Speaker 1: For the last two.
Speaker 6: Yes, Truth, Truth can offer his healing hands to her
should she get injured.
Speaker 4: Yes, all right, that's right, Yes GM for the last, Yes,
we are we're very rest.
Speaker 1: If you'd actually showed up in the pre coel and
hadn't left immediately in a f K during this part
of the pre col you would know that. So you
can too well.
Speaker 6: In his defense, he had to glue his hand to
his face.
Speaker 1: Yeah, no, we we did say that you've got because
you leveled up. You got the kind of final fantasy
level up treatment and was fully healed from the level up. Right,
because this is a medical special episode.
Speaker 8: Yes, all right, I know Truth will take care of me.
Speaker 7: Yes, you're in the greatest hands, that's the truth.
Speaker 4: And I take both of Justices and hopes.
Speaker 2: Hands and I hold them.
Speaker 8: Be careful out there, okay.
Speaker 4: I I don't want anything to happen to either of you.
Speaker 7: You need to kiss you on the mouth.
Speaker 6: I also kiss you on the mouth. Were kissing. They're
all kissing everyone of the completely.
Speaker 9: Blurred out scene right now.
Speaker 4: Tell us about fifteen minutes longer than any kids.
Speaker 6: Yes, it's very tastefully done. You can sort of see
our shadows, but not really.
Speaker 7: You can tell it's romantic primarily.
Speaker 1: A few minutes later, I feel ready for battle now,
as do I.
Speaker 6: I have more reason to live than ever.
Speaker 7: Don't forget Hope lives within you always.
Speaker 6: Yes, it does.
Speaker 1: The King and Queen have like marched away. Okay, yeah,
so who's going to the East gate than Melee oriented game?
Speaker 6: Hope and Justice Open Justice.
Speaker 1: Okay, yeah, we see Hope and Justice suddenly dart and
rush east. We see Charity in Truth. Head off to
the west. Bring you over to this very special battle
map that I've created, which has both gates on it
so that we can do this at once. This is
what you're looking at when you when you arrive.
Speaker 6: This is cool.
Speaker 1: Here with certain creatures rushing towards it. And you've got
the West gate down here, and I'm going to be
bouncing around on this a lot, so it's probably going
to be really annoying for you players. But what I
do want is a turn an initiative from each of you.
Speaker 8: Okay, where is my token?
Speaker 1: You come rushing in towards the East Gate, in particular,
justice and hope and justice. So we're going to start there.
West Gators, you're at the West Gate, and East Gators
you're at the East Gate. Just place yourselves somewhere nearby
for now. I very well, and I thought that i'd
set up another thing here, but I guess I didn't,
So that's cool. I'll just do it again, all right.
Speaker 6: Mm hmm.
Speaker 1: So I need to add two zombie swarms the ghules.
Speaker 5: Actually, we're gonna.
Speaker 1: Be smart about this since I get to redo it.
All right, all of you roll initiatives, including the other two.
Speaker 6: Did you do it?
Speaker 9: I don't have a token on them map yet, so
I didn't want to do it.
Speaker 1: Oh, you can drag your own token on, but I can't.
Speaker 9: I guess I'll just do that because I just do
all the work.
Speaker 6: And what did you do with charity?
Speaker 7: I mean?
Speaker 8: I love everybody, right, it's.
Speaker 11: Very guys, okay.
Speaker 1: Sixteen, fifteen, fifteen and fourteen all right, East gate. You
head towards the east gate, headed up by an elf
known as Soulhard s O L. And this is kind
of a large elf, not quite like Justice large, but
you know, typically larger than.
Speaker 6: Your average elf.
Speaker 1: Is a big, strong looking, large elf with a strong jawline.
As well. As you arrive the the east like I said,
it's kind of heavily fortified. There's this choke point that
requires this kind of brute strength and tactical positioning. You
can see that the lizard folk are battering down this
gate from the other side the two of you. As
you arrive, you sort of hear soul Heart shout down
to you and say, thank God, the heroes are here,
Come on, get in the fight. He pulls out. At
the top of the gate. There is a huge amount
of elves. So there's four that are represented by tokens
on here, but there's actually probably something more like thirty
or forty of them running right across the wall. They're
also the entire militia and the town's watch have all
been drafted in along these walls, and they just kind
of a perfect ring around the town. The endless thwip
of arrows being fired in into the group here. Let's
have you to make me a perception check, or I'll
let you do an investigation check.
Speaker 6: Our perception check from me at nineteen.
Speaker 7: Me as well at twenty from Hope.
Speaker 1: Okay, you can see that the gate itself is cracking
and breaking under the strain of the horde that's on
the other side. These creatures are like piling up over
the walls in places and being sort of like struck
off of the walls and pushed back down. The gate
itself doesn't look like it's got very long to hold.
Soulheart shouts down and says, how do you think about
getting out there thinning their numbers?
Speaker 7: We can do that.
Speaker 6: We can do that. Cousin, he's my cousin, and I
wave it right, Yeah, this.
Speaker 10: Is not For a second you called me cousin, and
I was like, wait.
Speaker 1: This is soul heard Christ that's correct. Yeah, he looks
exactly like you, but smaller and older. He says, Okay,
we're going to open the gate. The heroes go out,
they sin the numbers, and then they get back in,
and we're going to use that time to repair the gate.
Speaker 7: Wait, don't open the gate.
Speaker 10: We can get over I kick my heels together and
lipped into the air.
Speaker 7: Can you climb?
Speaker 6: I say, I'll just run up the stairs and leap
off the top. I'm sure that'll be fine. Right, what's
the drop.
Speaker 7: Forty feet?
Speaker 6: Yeah?
Speaker 1: Make me an athletics check.
Speaker 6: Oh, this should be fine.
Speaker 1: I think it was. I think it was thirty feet
the gate. So you actually take that read, You actually
take three D six bludgeting damage on that natural barn.
You can make me a dexterity saving throw to try it.
Speaker 10: I want to try and catch him.
Speaker 1: Sixteen and then make me an athletics check.
Speaker 7: Oh boy, a sixteen consistent?
Speaker 6: Uh, it's pretty good.
Speaker 1: Yeah you can. You can slow his descent enough, okay that. Yeah,
he goes running up these stairs, leaps off the top
of it, and then there's that sickening moment as he
starts to do that thing where he goes top heavy
in the air. He starts turning over and then flying
down suddenly like Supergirl style, blonde hair whipping back behind her.
Speaker 6: I'm swinging my sword like.
Speaker 1: She just grabs the back of your armor and writes
you as you leap into battle and just bi o
kate one of these lizards again. Hell yeah, and the
two of you. Yeah, you will be over here and
it don't take Nope, she saved Jim.
Speaker 6: Excellent.
Speaker 1: Well, yeah, the power you hope you go first in
the combat. So we're treating the combat just as as
is right here.
Speaker 7: Okay, okay, sorry, I'm just quickly reading.
Speaker 1: You've got two zombie swarms in front of you and
four zombie ghouls.
Speaker 10: Two zombie swarms. Okay, I would like to channel Divinity
turn on dead.
Speaker 1: Yeah, okay, Now you are sixteenth level, so that thank
this in any way?
Speaker 10: It does. It means that I destroy undead. But let
me just quickly check. Yeah, starting up fifth level, when
an undead of CR one half or lower fields its
saving throw against your turn undead, the creature is destroyed,
that gets improved.
Speaker 7: Let me just quickly check.
Speaker 10: Level sixteen Cleric destroy undead.
Speaker 7: Sorry, this is taking so long.
Speaker 1: Welcome to level sixteen with brand new character before. It's
so good.
Speaker 7: I feel every second.
Speaker 1: Of this, even though actually your main character has this ability,
so really you have no excuse whatsoever.
Speaker 10: You're removed from the Actually, yeah, I agree, Well at sixteen, yeah,
can I can I get can I get assistance from
uh D and D experts really quickly.
Speaker 6: I'm trying to look it up.
Speaker 10: Yeah, thank you, improved destroy undead.
Speaker 6: So at fourteenth level it's level or CR three or lower.
Speaker 10: Yes, okay, so it would be CR three or lower.
I don't think that improves at sixteen.
Speaker 1: Okay, we're good, and they make a save, they.
Speaker 10: Do a wisdom saving throw.
Speaker 1: Yes, okay, here we go. Then there's do a bunch
of wisdom saving throws. Just do the ghules first from
top to bottom. Uh, wizom, what have I got a bait?
Speaker 7: You have to beat eighteen? It's my spell save.
Speaker 1: Okay, file fail fail Mike, imagine done all of them?
Speaker 7: Yeah?
Speaker 1: So so happy.
Speaker 10: Are they see our level three or lower? They just
automatically destroyed?
Speaker 1: You destroyed everything on this field except for this one
lizard of goal down here.
Speaker 7: Okay, So what I do is.
Speaker 1: Yeah, what is this? And let's hope you don't want
it later on? How many charges of this do you have?
At sixteen?
Speaker 10: I have equal to my equal to my hold on
proficiency bonus.
Speaker 7: So I have five? Well right now I have four.
I have four left?
Speaker 1: Four charges of this?
Speaker 7: Yes I do.
Speaker 1: Okay, okay, just.
Speaker 6: For the YouTube comments you took like fifteen step, fifteen
feet forward. You moved fifteen feet forward, right, Yes, yeah,
it's a thirty yard range. Yes.
Speaker 1: Oh, is that what it is? That's the downside to it.
It's only thirty feet, right.
Speaker 6: I think the castor is safe.
Speaker 1: The cost is safe. Yeah, the rest of them get it?
Speaker 7: Okay? Nice? Nice, nice, nice nice.
Speaker 10: Oh this guy here, oh no, I would have walked closer.
Speaker 7: If I could get closer, I would have done that. Yeah, okay, okay.
Speaker 10: So basically what happens is I save Justice. You know,
he lands on the ground, and then because I have
my flying feeties, I fly in and then suddenly I
turn it. I start to glow this like hot bright
golden yellow orange, and then it's almost like my figure
kind of disappears in the brightness of the light. And
then like quick moment of complete silence, and then boom,
and then this radiant like wash hits across all of
them and they just disappear. They just disintegrate upon looking
upon me. Upon looking upon me, they.
Speaker 1: Are there's still like absolutely fucking tons of these things around.
By the way, you're just creating a hole in this
immediate area for the theater of the mind. They are
everywhere like a street fighter background. They're just two D
figures in the background, rushing towards the gates and rushing
up the walls and things. These are the only ones
you have to deal with to give the guards a break. Yeah,
you just absolutely annihilate, disintegrating, Like what would this beers
would be like one, two three, And then this group
I think we worked out with the zombie Swarm represents
like like twenty or something, So you probably take out
like forty odd zombies in one pop as they just
they see the light and they are annihilated, removed. Okay,
you want to do anything else on your turn.
Speaker 10: I scream for Valley Out, but it's like kind of
frightening when I do it this time.
Speaker 7: It's like not cool or.
Speaker 10: Like hopeful or fine. It's like terrifying when I do
it this time. Yeah, that's it for me.
Speaker 1: There's like loads of fireworks going off like right outside
my window, by the way, and it's cool as shit
while I'm playing, Like it's loud and I'm hoping that
it's not coming through on the mic, but like it's
just constantly like loads of lights going off right by
my window, and it is fucking dope as shit for
this for me alone. Justice, it is your turn. I'll
delete these guys just to make it easier for you
to see around.
Speaker 6: I'll run up to this lizard folk gohoul and give
him a swing from my jazz abow on twenty.
Speaker 1: Four twenty four hits.
Speaker 6: Or fourteen slashing damage.
Speaker 1: Remove an arm ah.
Speaker 6: Our creature swing again.
Speaker 1: Continues to snap and bite at you. You recognize that
these creatures are armed. Some of them are wearing like
what looks like really rudimentary but basic sort of hide
armors and things. They have weapons on them. They look
really old and kind of rusted and gross, but they
do have weapons as they rush towards you. But again,
just like you had with your other characters, this is
a creature you have never seen before. These lizardfolk, we
now know, are from another world that literally from a
parallel universe. In this universe, there's no such thing as
a lizard folk. So this is a crazy looking being,
and on top of that, it is clearly undead as well.
Twenty four or nineteen. How do you kill this one?
Speaker 6: Yeah? So I took an arm off, and then I
swung around and cut its head off. I think I
found the trick to killing them.
Speaker 1: Well done, justice cut off its head.
Speaker 6: Yes, I killed this one. Yeah, that's the end of
my turn.
Speaker 1: All right. The caster here. Now we haven't seen these
before because I didn't want to reveal too much at
the beginning of the campaign that they were sentient beings
of some kind too much. But a zombie lizard folk
steps forward, kind of wearing rudimentary looking robes. Again, this
guy looks kind of druidic. You would get the sense
swamp druid type. But again the clothing is old and raggedy.
It's you know, it looks this is sure a zombie,
an undead creature of some sort. And it is walking forward,
and it has a little stave, a little star that
it's holding, swirling around above its head. You can hear
it kind of speaking in this strange guttural tone, and
as it does so, these green arrows begin to form
above its head and they streak outwards away from it,
launching towards the two of you. I think, let's see,
let me double check. I think this is a spell attack. Yeah,
m this is twenty two against your ac.
Speaker 13: Hope, did you speak your mute that hits that hits.
Speaker 1: Okay, make me Nope, you don't, don't make it. Say
oh okay, I honestly believe in all of my years
of gmming, I've never seen or used this spell. It
is Melf's acid arrow, and I just wanted to use it.
So you take twelve acid damage immediately, and then you
take two D four acid damage at the end of
your next turn.
Speaker 7: Okay, ah, I.
Speaker 1: Say, all these arrows strike into Hope here. So now
we go by the way. We're going straight through the
other team for now, and we're going background to Hope.
It's your turn.
Speaker 7: Okay.
Speaker 10: All right, So he shoots this arrow at me, and
I'm kind of enraged. I kind of again, I still
look terrifying, like I no longer look incredibly heroic.
Speaker 7: So I'm gonna rush this a little bit.
Speaker 5: We'll go to.
Speaker 10: Thirty and then I'm going to cast guiding bolt.
Speaker 7: I'm gonna throw a guiding bolt at him.
Speaker 1: Okay, twenty six twenty six hits.
Speaker 10: Okay, I'm gonna cast it at level three that amount.
Speaker 6: Of damage twenty one twenty one.
Speaker 1: Radiant damage. Yes, okay, it takes twenty one ratian Damage's still.
Speaker 7: Alive, okay. And then I am going to ooh, I'm
about to take a lot more damage.
Speaker 1: Right, You're about to take two D four D acid
damage and not a lot more damage, but some more damage.
Speaker 10: Okay, I'm gonna healing word myself level one just to yay,
I'll take six Okay, just.
Speaker 7: Eat some of that.
Speaker 6: Yes it, Justice sees Hope takes some damage, and he
says not this day's zombie lizard thing, and he sprints
forward thirty feet and then links out of existence for
a moment and appears next to the zombie caster using
starlight stamp and brings down Jezebel four fifteen.
Speaker 1: Ah, that hits.
Speaker 6: Seventeen slashing damage.
Speaker 1: How do you kill it?
Speaker 6: I do the same thing. I figured out the secret, Hope,
and I cut off its head.
Speaker 1: Cut off head the soul heart from the ramparts. With
these elves firing arrows into the rest of these things,
says okay, quickly get back.
Speaker 6: As oh god, these.
Speaker 1: Swarms of zombies begin to move into the space that
you've made. We see Justice and Hope rush back to
the ramparts. Presumably yes, absolutely, okay, down down down at
the west gate. That worked, we see we sort of
go back in time a little as we see Truth
and Charity arrive at the west gate. The west gate
is a larger affair. In terms of the map, it
looks very similar, right, but the the actual kind of
area that makes up the west Gate is a larger
It's a larger gate. It's the type of gate that
you might suspect a lot more traffic moves through throughout
the day. Whereas the East gate is a smaller, more
defensive looking thing. This one is a huge looking thing,
and as such, it is protected by this arcane barrier
that I mean you might you've you will have seen
it before. You can see that the arcane barrier. And
as you're running towards this thing, the arcane barrier completely
fails and falls. And as you rush up, the two
of you see Hinfel, one of the head battle Mag's
large flowing robes behind her as she casts a She
casts her staff into the sky and a huge set
of thunder and lightning as a bunch of these zombies
at the front of the gate here are completely annihilated
by her spell. The two of you arrive, she turns
to you and says.
Speaker 5: You've arrived.
Speaker 6: We arrived.
Speaker 1: We were really in need of some help. Perhaps you
could get out there and clear out some of those
while we try and mend this harcane barrier.
Speaker 8: My pleasure.
Speaker 1: Gate is wide open. There is a physical gate as
well that you see a group of battle majors start
to push closed. And as it's closing, she says, right quickly,
I assume our heroes will be quite fine out there.
You're rushing out, Oh yes, absolutely all right, place yourselves
just outside of this gate, right.
Speaker 5: I turn a Chary and say, do your thing, but
stay by me, and I hold his hand.
Speaker 8: And we skip out of the gate together.
Speaker 5: I love dark and brooding, but I'm skipping anyway for.
Speaker 11: Valia.
Speaker 12: You.
Speaker 6: Yeah.
Speaker 1: The two of them come rushing out of the gate.
As the physical gate itself closes behind you. It is
charity to your turn. There's a zombie swarm in front
of you in three zombie casters.
Speaker 6: Mm hmm.
Speaker 8: I take a look around me at all of the
lightning crackling in the air.
Speaker 4: It's making my hair stand on end, and I'm excited.
I take a few steps forward, looking back towards truth
and nodding, and my hands extend to the sky as
I gather the electricity around me, and in one giant
burst from my fingertips, I cast lightning.
Speaker 14: Bolts and a big line that goes straight through this
huge pack in front of me and all the way
over to the tiny guy in the back.
Speaker 4: Too nice, And that is deck saved dexterity save.
Speaker 1: One deck saved for the swarm.
Speaker 8: Twelve, Oh they're not dodging that.
Speaker 1: And at seventeen from the caster.
Speaker 8: That fails as well.
Speaker 4: Now let me just double check some the thing before
I roll this damage.
Speaker 8: That I think.
Speaker 4: I have too many feets and it's too much to
look at, so I'm just gonna roll the damage.
Speaker 9: Eighty six. I think, oh that's that's eighty five. Ignore, but.
Speaker 4: Thirty four lightning damage to both of them.
Speaker 1: This enormous pink vault of lightning launches out like a
gallic gun, just annihilating. This is a swarm, so it
represents like a huge amount of these lizard folk, maybe
you know twenty or so, and you just see a
few of them just get just evaporated. The lizard folk
cast behind them, which is kind of spinning its staff
around above its head very mechanically, very kind of zombie
puppeteered style. Just half of it just gets wiped out.
It just takes the It only takes half of the damage,
but it doesn't try and dodge out of the way.
You just it loses an arm.
Speaker 4: The ones in front of me will take an additional
seven thunder damage as well, thanks to my heart of
the store and the feet or whatever.
Speaker 5: It is.
Speaker 1: Sure, yeah, it's whatever you want. Yeah, it's real. You
just see the other caster. He continues to spin it
staff around above his head, preparing to cast a spell again.
Like the other gate, there is just zombies everywhere. They're
rushing up the gates above you and behind you. There
are these battle majores and some marches firing spells and
arrows into the generic background zombies. But the ones that
you're focusing on here remain. Okay, that's your action, that's right.
Speaker 4: And I I cast flame blade. My long sword explodes
into pink.
Speaker 8: Flame before me, and that, I think, is that for now.
Speaker 9: That's just for the next time.
Speaker 1: Okay, truth your turn.
Speaker 5: I take my long sword and I shove it into
the ground for a second, and I see a small
pridge and like angel, and as I do, roots run
up the blade down the blood vein and then Locke
turn to steal and ignite as my sword shines a
bright white light and I run in front of Charity shouting.
Speaker 6: For volua.
Speaker 5: Because I have first of all get channel Divinity for
Sacred Weapon, which will just increase the odds of me
hitting with my sword hopefully. Then I'm gonna swing at
this zombie swarm in front of my compatriot. Okay, what
natural twenty?
Speaker 1: Natural twenty yep, give me the damage all right.
Speaker 5: It's gonna be a sixteen.
Speaker 1: However, because damage hit.
Speaker 5: Because I've hit, I am now also going to burn
a spell point for divine Smite, so one second as
I for all divine smite, So nine points of radiant
damage on top of that. Oh it's blue.
Speaker 1: Wow, the divine smite or the roll twenty.
Speaker 4: But the divine Smite might be blue too.
Speaker 1: A blue smipe radiant blue.
Speaker 5: Wait, because it was a crit it didn't draw the
CRP damage too. I think that's another one eight, right.
Speaker 9: Did it not?
Speaker 12: No?
Speaker 5: Because I messed up. So it's eleven points extra of
radiant damage on that creature.
Speaker 1: Eleven points extra. I mean this wipes it out. You
You see truth rush forward after saying a quick prayer,
launching into this thing. As he brings his sword up.
This now canonically blue light launches down from the green
Aurora borealis above, runs across the blade. He spins it around,
bringing it down into the center of this swarm, and
all of the energy unleashes as it strikes one of
these creatures. They are launched, broken up and split and
launched off of the sides of the bridge and into
the moat below. As you sort of finish off what
was left of this swarm, Truth, it's still your turn.
Speaker 5: That will be my turn as I stay by my
compatriot Okay.
Speaker 1: Casters here are going to launch two spells from one
side of you Truth Another melf's acid arrow launches at
Truth ten versus races for sure going to miss. These
acid arrows appear above this thing, and then they launched forward.
The thing with this spell is on a miss. The
arrow splashes the target with acid for half as much
of the initial damage regardless, so you still take six
acid damage from this one. From the other side the
same thing, as a bunch of acid arrows are fired
at you, Charity nine will miss, but again you will
still take three acid damage.
Speaker 8: It's burning.
Speaker 1: And then I guess Truth would maybe have registered as
more of a threat to this creature because radiant bullshit.
Make me a wisdom saving throw, please.
Speaker 5: Truth, the wisdom saving throw, all right.
Speaker 1: Seventeen Okay, there is a searing pane lancing through your brain,
the creature in front of you, at the center of
these three casters. You feel this horrible sensation as this
creature casts mind spike and you will take half of
this unrolling so dog shit today.
Speaker 9: That's the RADI eight scoonet ones.
Speaker 1: And that so you take too psychic damage and that's it. Okay,
do this after.
Speaker 6: All to have hope to charity, you do always do
actually for.
Speaker 1: Now charity top of the round, your turn.
Speaker 8: Mhmm, they're all so far away.
Speaker 12: I ah, I sweep my flame blads through the air and.
Speaker 4: In my other hand. It was simply a faint maneuver
as I throw a firebolt at the yellow one down here. Okay,
that is a range spell attack at seventeen.
Speaker 1: Seventeen hits moving, I can always cover you.
Speaker 8: It is three D ten for swell fire damage.
Speaker 1: Yeah, fireballt launches out. It strikes this creature as it
continues to it doesn't it seem affected at all from
being struck by anything, but none of them have so far.
They're or mindless zombies.
Speaker 4: And I lead the charge down the bridge, screaming all
the while.
Speaker 1: Okay, truth, all right.
Speaker 5: I follow her a.
Speaker 1: Got it fly far three minutes later, like.
Speaker 4: The motion lines streaming behind us.
Speaker 5: I don't believe I have anything I can use right now.
Now I am a mealy character. These guys are do
far away. I will, however, by my compatriot.
Speaker 1: Alrighty, then well, in that case, it's the same situation
as before. It can be two acid arrows that launch
towards you, one towards truth on a five that's a miss,
one towards charity are sixteen's probably a miss.
Speaker 5: It is a miss because she's next to me.
Speaker 1: It's a miss because.
Speaker 5: That's right. And as a paladin, I have a whole
range of bullshit. This one is my bullshit called aura
of protection. Starting at six level, whenever somebody takes damage
next to me, I need to read whenever you are
friendly creature within ten feet of you must make a
saving throw. That's the wrong bullshit. I make this bullshit
fighting style protection. When a creature you can see attacks
a target other than you're within five feet. You can
use your reaction to impose disadvantage on the attack roll.
Speaker 1: Okay, so disadvantage so sixteen still its.
Speaker 6: Baby?
Speaker 1: Okay, so but I use my reaction.
Speaker 14: And a shield of energy appears in front of me,
intercepting the arrow, exploding in a burst of green.
Speaker 1: Yeah. Okay, so you take truth. You take six acid
damage because on a fowl you still take damage, and
charity you only take two damage. Here, Charity, this time
you need to make me a wisdom saving throw twenty
enty nice, so you will only take half of this
nine yeap, Lucky you made the save again. This creature
as a searing pain rushes through your brain as it
costs mind charity on you, Charity, it's your turn.
Speaker 4: I shake my head to remove this pain and I
rush forward, my flame blade still lit as I make
a two handed attack on this guy for twenty seven
to hit, and it hits. So this is an additional
I believe this is how this works. Please correct me
if I'm wrong. I believe I do an additional amount
of damage. Trip, thanks for the flame blade. Yes three
dy six fur damage on top of yes seventeen damage.
Speaker 1: Okay you do.
Speaker 4: I swing in a huge circle trying to hack at
its neck.
Speaker 1: Yeah, I think you do hack at its neck. There's
a flame that runs down the side of this thing,
kind of catching a creature on fire. Its head falls
to its shoulder, but isn't fully hacked off. It continues
to It looks pretty messed up, but it hasn't died.
You won't to do anything else.
Speaker 9: That is the end of my tone.
Speaker 1: Truth, it's your tone.
Speaker 5: I run towards the other creature and I'm going to
attack you with my sword for twenty three to hit
twenty three hits for Oh sorry, that's only ten into
slashing damage.
Speaker 1: Okay, anything else.
Speaker 5: I actually I'm gonna burn a divine smite that's going
to be twenty one points of damage altogether. And then
on my extra attack, I'm going to attack it again
with my sword or seventeen to.
Speaker 1: Hit seventeen hips. It's going to be eight.
Speaker 5: More points of slashing damage on this creature.
Speaker 1: Did you both do the same amount of damage, Parvalia?
I think you did. No, think you didn't question My
other one was already h They just have they have
the same amount of HP remaining. When I was about
to lose my mind. Okay, yeah, both of them are
still going. Both of them heads kind of partially hanging
off but not dead. At the NBA towns.
Speaker 5: That's gonna be my turne Okay.
Speaker 1: The two of you can make me ooh you know what?
Suddenly they just and they fucking explode. Make me consaves.
Speaker 8: That's a natural twenty seven.
Speaker 5: Wow, natural twenty seven for Cura.
Speaker 6: For Cura what that fuck?
Speaker 1: Um? Well, you would have taken half of that, but
I'm gonna say you don't take any damage because that's ridiculous.
These creatures both explode and all it does is just
create a bunch of gore that runs across your faces
in clothing, and two of you are just completely unaffected
by it. This is like in Dragon Ball Z when
like Krillin tries to punch like Broli or something, you know,
and it just does nothing to them. As you kill
both of these guys, there is, however, one still remaining
and it will cast. Let's see which one of these
is gonna make the most sense. I think probably you
see this thing launch an ice knife towards are truth
here truth? Make me nope? This is a spell attack?
Hold on, oh five misses hit or miss. However, this
does do damage. So then you need to make me
a dex saving throw.
Speaker 5: A deck saving throw. That those are just truth, just true,
just myself nineteen.
Speaker 1: So you take the target, encouraging in the maxine it'll take.
So you take nothing, You take none of this damage.
Actually you avoid this. An ice knife launches towards you
as it flies past your head. As you dodge it, it
explodes like a cluster bomb going off. You then turn
your shield to it. All this ice, arcane, ice running
into the side of your shield and then evaporating, and
it is your turn, Charity. I don't know why the
creature was from me.
Speaker 8: Oh let's see how far away is it?
Speaker 15: Eighty five feet?
Speaker 8: I throw a firebolt at it.
Speaker 9: Can I see it?
Speaker 1: Yep, you can see it.
Speaker 9: Amazing.
Speaker 8: I spin dramatically.
Speaker 4: Fifteen to hit, fifteen hits, takes twenty two fire down.
Speaker 1: It, am Yeah, you just immolate this thing. This firebolt
launches towards the creature and it strikes it dead center
of the chest and runs across it. Surprise, it burns
it away. This kind of takes us out of combat,
but it's not over with the gates here. As we
go back to the East Gate, the two of you.
Hear Shinfell say, get back to the gate at the
east gate. We see we see Justice and Hope. I'll
get the names eventually. Like episode six, guys, Justice and
Hope run just inside the gates as they closed behind you.
Even then you could have flown over them. And all
of these zombies continue to swarm once again up to
the gate itself. Soulheart Christ, cousin of the hero Justice Christ,
the captain of this gate, says, Okay, I don't know
how long this is going to hold for, but well, yeah,
this is going to be a test of strength. He
looks too. He looks to you and says, cousin, I
hate to admit it, but this isn't the time for humility.
You're stronger than I am. Can you hold the iron
beams and the wood? A bunch of these guys run
in and they start sort of holding like it's just
lots of elves much much smaller than you, guys running
in with huge wooden beams of wood and iron poles
to reinforce this gate. They rush up and they they
kind of start to quickly place these things into place
behind the gate. It's wabbling around. He says, can you
hold this here? Well, the creature is batter of the gate.
You feel and sense the rushing in on the other side.
Speaker 6: Take hard cousin and I slap him on the pauldron.
There's almost no chance I get another natural one.
Speaker 1: Let us hope not Cousin. Make me an athletics check
to sort of lift and position these heavy.
Speaker 6: Beams natural into place.
Speaker 1: That's all I want, are thirty. You lift up these
absolutely enormous beams that no single elf anywhere would normally
be able to lift. You put it into place. There
is a second one. Make me another athletics check.
Speaker 6: Of course, twenty six.
Speaker 1: Part of me was really worried that you were going
to send the other two to this gate by the
way for this, and it would have been a different story. Together,
you lift the second beam up into place. You see
that a bunch of these rush into the bottom of
the of where these beams are being placed, and they
start a hammer and repair and place these iron sort
of beams and bolts around the edge of this thing
the the gate warden soul heard I just changed my
destroyed me that he's called soul heart Christ. Now soul
Heart looks to hope looks down to Hope's feet and
then looks back up and says, perhaps if you don't mind,
you could fly off and fasten the gate at the top.
He hands you a hammer and some nails. Basically, of course,
all right, make me a sleight of hand check for
the left beam.
Speaker 7: Sleight of hands nineteen.
Speaker 1: Nice, Yeah, you are there quickly, Dungdong, dong dung. There
is a who as the swarm finally rushed the other
side of the gate. The left beam holds in place
after you finish nailing this in, but the right beam kind.
Speaker 6: Of wrong.
Speaker 1: Starts to fall off and break. I need another athletics
check place from Justice at the bottom to hold this
thing in place.
Speaker 6: Yes, on nineteen, you hold.
Speaker 1: It in place, and I need another slight of hand
check from Hope as you try and nail this beam.
Speaker 7: In, come on, baby, sixteen.
Speaker 1: Sixteen's good enough. Ding ding ding ding ding ding ding
ding ding ding ding, Just the most animated shit. As
you fly around the top of this thing, reinforced and
ready to go, soulheart says, I think we're okay here
now quickly the other gates come. What were your orders?
Speaker 10: Our orders were to protect the city.
Speaker 1: Were they.
Speaker 6: From here perfectly. Yeah.
Speaker 10: Orders were to come here and protect this particular wall.
Speaker 15: Okay, give me a history check, okay, thank you.
Speaker 1: Funny. It was protect this wall, and then when you're done,
go out the west gate.
Speaker 7: Go out the west gate, okay, and try.
Speaker 1: And find a source of this thing and deal with it.
Speaker 7: All right, we must now go out the west gate.
Speaker 6: That's correct.
Speaker 1: Those were your orders.
Speaker 7: You don't know that I slap him, No.
Speaker 1: That was that was my impression of Justice Christ saying
that to you.
Speaker 7: His cousin was speaking to me like that.
Speaker 6: You sound very similar. It's confusing.
Speaker 1: Soul Hard sort of turns to you. He grips your
he grips your forearm, Justice and says Predator credit both
of their arms, like absolutely bulging go with Sylphus, may Silvanist.
Speaker 6: Guide you for Balia, my brother, my cousin.
Speaker 1: My brother cousin. He nods to you, hope, and then
he turns to the to the other elves and says,
up on the walls, we have to hold them back
as long as we can. My cousin will save us,
and the other heroes just starts firing arrows at the
elven style. The two of you start running towards the
east gate, where we catch up with the other two
at the west gate. I mean, as you run over
to the west gate. The the two of you run
in through the west gate as it closes behind you.
The and this is not the two of you, sorry,
this is the other two characters who definitely have charry
in truth and Cherry. You run in through the gate
here and Shinfell, the battle mage with the the sort
of captain of the west Gate, says, okay, we have
to restore the arcane barrier. You're both heroes, but do
you have any idea and how you might repair this barrier?
There is there are four crystals that sit one on
the lower level, two on the lower levels, one on
either side of the physical gate, and two on the
higher levels. At the top of the the watch towers,
there are two crystals. All four of those crystals seem
as though normally they're kind of filled with a green, bright,
sort of very pale green energy, and at the moment,
the green energy is kind of flickering and flicking out,
and what is there and what seems to be kind
of affecting it is almost an infection of purple energy
that crackles and runs across each of the crystals. That's
what you see. But you can make me our karna
checks if you would like to see if your characters
recognize what is happening with them.
Speaker 5: I know what's going on with the three minus two?
Speaker 1: A three and a ten both fails.
Speaker 9: You are getting any attention?
Speaker 5: You see magtra magic people.
Speaker 1: You see that these crystals are obviously malfunctioning in some way.
And Shinfel puts her hands on a hips and looks
up at them and says, I can't imagine what's happening
to them. Crystals have never failed us any ideas.
Speaker 4: There's something strange in the air, that's for sure. Oh
we should go look.
Speaker 5: Right truth or fix the crystals ourselves with our faith.
Speaker 8: That's right, we will, Yeah.
Speaker 1: Anything you might try.
Speaker 5: I place my hand and are the crystals high enough
to touch?
Speaker 1: The ones on the lower floor are like right next
to you kind of yeah, like hip height.
Speaker 5: I place my hand among crystal and close my eyes
and try and channel my faith into the crystal.
Speaker 1: All right, let's see here, Yeah, let's see if you
can pull some cyrus bullshit. Give me a wisdom check.
It's a flat wisdom.
Speaker 5: Check flat wisdom. My wisdom is the flattest natural work, Cyrus.
Speaker 1: You ain't. They are unfixable. They cannot be fixed. They
are permanently broken and destroyed as far as you can
tell the scene, broken beyond repair.
Speaker 4: No, no, no, no, no, that's there's no way. I
I have studied the art of shielding for so long.
Speaker 8: I do have multiple shield based spells.
Speaker 9: That I have in my repertoire.
Speaker 4: I've studied for for years. I'd like to hold my
hand over the crystal and channel some of that shield
and energy.
Speaker 1: Okay, what are you casting?
Speaker 4: I'm going to cast a modified version of blade Ward. Okay,
it's some small like daggers start appearing around it as
a shift that warding energy inside the crystal.
Speaker 1: What spell level is this?
Speaker 9: This one's a countrip.
Speaker 1: I mean a fire. There's like a fire, buildings on fire,
and I'm feeling a thimble of water and it's like,
let me see this will work. No, it doesn't seem to. Yeah,
I would say this though, you actually do get the
sensation that something like this might work.
Speaker 4: To re.
Speaker 1: Process the magic in that way would potentially work. But
blade Ward is certainly not strong enough spell to be
able to do something like this. You failed your Arkarna check,
so I think that's probably what you get from this.
Speaker 9: Okay, okay, please old.
Speaker 8: I'm concentrating. I'm holding my hands over this crystal.
Speaker 9: I'm thinking hmmm ah.
Speaker 5: I turned to the yelp and I say, do you
have any spare crystals? Like? I don't know want to
supply shed.
Speaker 1: Spare crystals even if even if we did it, it
would take hours days to completely replace them. This magic
is old. I was only taught how to harness it,
use it, not fix whatever is happening to it. Not
to replace it. You would have to speak with the king.
Speaker 9: M Maybe there's something I can do.
Speaker 8: I will try and cast to me a massive voice.
Speaker 9: That's the only thing I've got though that might work.
Speaker 8: I'm going to try and cast Tasha's of the worldly guys.
Speaker 4: Now. One of the variations of this, this is a
level six fell. One of the variations is you gain
a plus two bonus to your AC So I'm gonna
specifically channel that component of it into the crystal. And
this is calling upon the upper and lower planes and all.
Speaker 1: Okay, yeah, you begin to channel that's going to work
this energy into the crystal, and as you do so,
you see that it kind of begins to flicker back
into power. You see that the sort of bottom left
hand corner of this arcane barrier flickers back into place.
As you channel the rest of this well into the crystal,
all four of them, the fixed the arcane barrier suddenly
reappears in fall around the gate. Looking at you, Shinfell says,
my god, you did it.
Speaker 8: I'm never in doubt.
Speaker 5: I should have had hope. Ah, all right, well, okay,
Charity instead p Valiavalia.
Speaker 1: She looks up to one of the one of the
battle and majors on the battlements and says, report, they're
flooding back in. We don't have long.
Speaker 5: That's okay.
Speaker 1: The barrier is restored at least, but now it shall hold.
You can continue with your duties, or you needed elsewhere.
Speaker 4: Well, or we should meet up with the others, and
then we need to figure out what's happening, what's causing
all of this.
Speaker 5: They should be here any moment.
Speaker 1: Now they are running into the scene at exactly that moment,
there they.
Speaker 5: Are, there, we are, and now we have more. Weap
my mouth.
Speaker 1: Yeah. The two of them come running up to the gate.
You two running up suddenly see the arcane barrier sort
of reappear and manifest around the the west gate. Here.
Speaker 7: Wow, thank goodness, are you all right?
Speaker 8: We're fine? We held them off here, are you okay?
Speaker 7: Yes, we did as well, and we need to continue on.
We have to get out there.
Speaker 4: We have to figure.
Speaker 7: Out where they're coming from, right exactly? Are ready?
Speaker 6: Time to show whoever did this? Some justs.
Speaker 8: That's right, Justice, Christ, that's the truth.
Speaker 1: Chin fell the battel. Ma Mage turns to you and says,
the scouts, my scouts here says that it began in
the west. I don't know how far, but that's where
they came from first.
Speaker 10: All right, well, then that's where we will go, right
where we are most needed.
Speaker 1: Right.
Speaker 5: If it's anything like these other creatures, it'll be nothing.
Speaker 8: But if we don't come back, remember us.
Speaker 7: Well I'll come back, Charity, look at every we must find.
Speaker 8: You know you're right, of course, yes, we're Cura.
Speaker 7: We're Curra.
Speaker 1: I would imagine that. If you don't come back, well,
then Ma Sylphis save us all.
Speaker 7: Before it gets to Sylphis. You have us.
Speaker 6: But if we don't come back, remember us and then
I kissed her on the mouth.
Speaker 1: He kissed the battle made. She completely accepts it. Fully,
I think everyone does.
Speaker 5: We have strange customs here.
Speaker 1: Hanging from his arms like her hair falls out. It
was tied up, it falls loose, and she says, she says,
I shall report to the King and the queen, but
you have headed west. Try and stop this.
Speaker 7: Wonderful thank you for your duty.
Speaker 1: She kisses you fully on the mouth.
Speaker 7: I kiss her.
Speaker 1: Open the gates.
Speaker 6: The gates.
Speaker 1: Open just slightly. There's a bunch of the little creatures
kind of starts scratching through. Justice by effacates one of them,
and the four of you push out and again make
make your way through through the swarm here and rush
out and into the forest in the west. Here, make
me survival checks please.
Speaker 9: An eight.
Speaker 6: Fourteen are seventeen now.
Speaker 1: Fifty Okay, Yeah. You start running through the forest, making
sort of good time every now and then you're having
to contend with some of these creatures. They seem to
be kind of endless for a while, and then you
sort of break through and find a pocket of the
forest which is not completely inundated with these strange creatures.
As you start moving forward through this part of the forest.
You eventually your feet sort of crunch on some leaves below.
Looking up and ahead of you, the forest is completely
blackened and dead. There is almost a line that is
drawn across this part of the forest where it seems
as if the very life was sapped from this part
of the forest. It is bizarre because you're in a
part of the forest that is still alive. All of
the creatures and stuff seem to have fled, But you
suddenly come to an area where it has been blighted entirely,
And it seems, with your elven vision and senses and
kin to the understanding of the forest itself, as if
this stretches out as far as your eyes are able
to see. Give me perception checks.
Speaker 6: Twenty five, twenty four, eight eleven.
Speaker 1: Twenty five, twenty five receiving death and eleven.
Speaker 5: Come now, charity, steal yourself.
Speaker 1: Okay, charity justice. Your breath might catch as you spot
a massive shape emerging from the swirling green skies above
the forest. Here, a monstrous, undead black dragon soars over
the treetops, its skeletal wings kind of blotting out some
of that sickly light as it passes the once vibrant canopy,
which is now withered to nothing below. The air of
this area begins to reek massively with decay. Any parts
of the forest that still have life to them die
suddenly in this dragon's shadow in its wake, leaving behind
nothing but a sort of scar of lifeless crumbling earth.
The ground shudders with each of its wings, this overwhelming
sense of dread and doom. As this thing approaches you,
two red eyes sight you, and it begins to sort
of fly down straight towards you. What do you do?
Speaker 5: I hold my shield up in front of my compatriots.
Speaker 6: For volas companions, and I ready myself for battle.
Speaker 4: The air is whipping past us as we stand strong
in the face of an enemy.
Speaker 6: Sh yeah.
Speaker 1: The four of you stand there, and suddenly this creature
sort of dives down. It doesn't fly like directly towards you,
but it does fly down to the ground, and about
one hundred feet away from you, it collides with the
ground and begins to walk forward. Its enormous mouth opens,
wisps of like a green, sickly flame rushing from it.
Two red eyes sight you. Crunching trees pushed out of
the way under its way because it steps forward, it
brings itself up to its full standing height in front
of you, wings curling back into itself. It looks down
to you. I need all of you to make me.
I think it's con checks, but let me double check.
Um yes, constitution saving throwers, please.
Speaker 6: It's twenty eighteen twenty eight okay.
Speaker 1: As this thing is approaching you, as it gets closer
and closer and closer, it is as if you are
being buffeted with a necrotic arcane energy, the likes of
which you've never encountered before. You've fought, You've possibly fought dragons,
You've fought lyches, you fought undead beings and things that
can draw life from you. This is like something completely different.
There is absolutely no real resistance that you can have
against this, as it begins to immediately sap the life
force from you. So it gets closer and closer and closer.
So you all beat an eighteen, So you make the
save here, So you take half of this, So you
take twelve form necrotic damage just by being near this thing,
and you're no, You're good for now. You're good for now.
As this thing approaches you, it stops brings itself up
to its full height and says, I'm saying.
Speaker 6: I don't think that's elvish.
Speaker 7: We don't understand you, villain.
Speaker 5: Elvish motherfucker? Do you speak?
Speaker 4: I don't think he's trying to sell us cookies.
Speaker 6: Guys.
Speaker 1: It gestures around itself, kind of gesturing to the decay
of the forest behind it. Its eyes turned to you,
These red eyes darting from each of you. Make me
another constitution saving throw.
Speaker 6: On twenty four actual one?
Speaker 8: Is he trying to tell us that he.
Speaker 5: Cast off this nineteen?
Speaker 1: Okay, truth and justice, you take thirteen necrotic damage, Hope
and charity, you take twenty six necrotic damage, and your
hit point maximum is reduced by the same amount.
Speaker 6: Ah. Leave, You are destroying everything. You're not welcoming here.
Speaker 1: It barks at you. This thing is draining your life
from you.
Speaker 9: We don't have any choice.
Speaker 8: We need to we have to do something.
Speaker 5: We have to fight back. You're going to be like
these plants.
Speaker 8: I already feel it.
Speaker 4: I throw up a violently, a rainbow spray of disgusting vile.
Speaker 6: I am at the sight of this. I immediately charge into battle.
Speaker 1: Ah And I tried to running forward towards this creature.
Make me an a sackrel are Sixteen You run forward
and bring this thing into this creature's leg. It doesn't
move you, just like the sort of scales, the dra
chonic scales on this thing, and it looks down at you,
doesn't move its leg simply says.
Speaker 6: It still. It's not doing anything.
Speaker 1: It didn't react. You didn't do any damage to it.
You were you were an ant. You were just rushing
at this thing, and it can will affect it in.
Speaker 6: Any way by attack again then okay twenty one, twenty one, Yeah,
what do you do?
Speaker 1: Bring it back at the same thing like you're trying
to chop down a tree. Yeah, you crack one of
the decayed scales on this It breaks, flinging offwards like
the scale itself is the side of a dinner the
size of a dinner plate, and it launches past your face,
landing and rolling over the creature above. You actually reacts more.
Speaker 16: Bored.
Speaker 1: Give me an inside check with disadvantage anyone who is
interested in any way as to how this creature is
so interested.
Speaker 6: Sixteen twenty.
Speaker 1: Being up twenty failed there okay, Yeah, the two of
you in the sixteen and twenty hope Injustice and Truth.
The creature seems shocked that you're able to hurt it.
It brings its its claw up and in a reflexive
way looks as if it's about to bring it back
down on to onto justice. And I think probably this
is where we will roll some initiative. Let's bring you
over to your fight with anime modrille, not any modrial.
Speaker 6: We only brought the dragon balls with us. We could
make a wish.
Speaker 9: It's only we knew.
Speaker 1: So drag yourselves onto the sheet. You would be somewhere
near where he is.
Speaker 9: Oh god, he's big.
Speaker 1: It's big.
Speaker 6: He's massive.
Speaker 5: Technically he's got against you in but the.
Speaker 1: The token actually huns.
Speaker 5: Some massive he's drug to entry.
Speaker 1: Yeah, the token doesn't actually represent that.
Speaker 6: So he'd be bigger, that's what you're saying, he would.
Speaker 1: He should really be bigger, Yeah, I think. But it
just annoys me having a token that's literally the entire
size of the screen that people can see, and uh,
and then just these little things around the side of it.
So purely for stream purposes, he is technically Oh no,
he's huge. He's huge. Not gargantuan. Those are I know
that doesn't make sense to some people, but the sizes
of creatures is an actual mechanic in the game that
sometimes comes into play. I don't think it matters much
beyond large, but still, Okay, let's get some initiatives. Please
five modreal roll than natural one. I'm rolling like.
Speaker 6: Dogs excellent truth will beat you.
Speaker 5: That's right.
Speaker 6: What is more, You're going to have a campaign one
day where you get like seven natural twenties in a row.
My ice.
Speaker 1: Modrealsses are fifteen. He is so he wins? Yeah he is.
He's undead, he's slight. You know.
Speaker 5: What does that meet me with a ten?
Speaker 1: Not an ancient bean that is part angel, part dragon,
part fucking monstrous.
Speaker 6: I definitely didn't lock that knowledge into my brain. But
he has the fifteen decks.
Speaker 1: Oh, I know what's happening. Don't you worry? Don't you worry?
You don't think this is you don't think this fight
is happening again next week? Okay? So are we all
on there? Hope you go first?
Speaker 10: Okay, I'm I feel the fact that this creature is
killing us pretty much immediately, so I'm going to cast
my only eighth level spell on him and it's sunburst. Okay,
what is so you have to make a constitution saving.
Speaker 1: At this point, I have no idea how to veie.
Speaker 10: Okay sorry, brilliant sunlight flashes and a sixty foot radius
centered on a point you choose within range. Each creasure
in that light must make a constitution saving throw failed
save creature takes twelve y six Oh okay, yeah cool? Okay,
So I bring my hand up, my hammer in the air,
and my hand up, and I bring my hand down.
Speaker 7: Uh, and this sort of right.
Speaker 6: He has disadvantaged because he's on dead. He has disadvantage
because he's un dead.
Speaker 1: Okay, yes, he doesn't have it any more because he
got legendary resistance, which means that throw he can choose
to succeed instead. Oh actually no, he just has has
a legendary resistance and magic resistance. Isn't that the same
thing advantage on saving throwers against spells and other magical effects.
Speaker 6: But then also legendary resistance was just like the spell
doesn't work.
Speaker 1: Legendary resistance is that if he fails a saving thrower,
he can choose to succeed instead. So I guess that's
if you can figure out a way around his magic
or resistance. Then he can also.
Speaker 9: Choose if he loses he wins.
Speaker 1: He's only got three of those, so right, that one's limited.
Speaker 6: Well, magic is a good information.
Speaker 7: To know if he takes.
Speaker 10: Though, if he does a successful save, he takes half
as much damage, but he's not blinded by the spell,
so he still takes half of forty seven. Okay, So yeah,
I bring I bring my hand down, and then this
huge beam, almost as if it comes from the sun itself,
burrows into him and the ground.
Speaker 1: Yeah, he reacts to it. This spell goes off. You
see this spell kind of strike him. It doesn't seem
to affect him as deeply as maybe you were hoping.
The arcane energy on this creature. As you try and
weave this spell down, it almost you get the sense
that it's kind of hitting an arcane barrier of his own,
as he seems to have some sort of resistance that
is thing on top of that. It doesn't even the
magic and the arcane energy that is piercing through his
magical resistance. He seems as if he's resistant to the
radiant damage itself on top of that. So he takes
half and then half again. Okay, in terms of the damage.
Speaker 10: Okay, and then I'm going to cast mass healing word
on all of us at wait, actually, do I need
to touch Oh no, no, it's an action Okay, never mind.
Speaker 7: Sorry, cure cure wounds.
Speaker 10: Just tricking me all the time with the bonus action stuff. Yeah,
mass healing word at will do level for okay, cool,
everyone gets nine points.
Speaker 7: Of healing damage.
Speaker 1: Cool.
Speaker 6: It's like so little you did roll a wand on
the before, but you know it's just it's an away spell.
Speaker 1: Yeah, I know, Ryan's at the end of ten. You
want to move.
Speaker 7: That's the end of my turn.
Speaker 15: I will oh actually completely yeah, never mind, Oh yeah, yeah.
Speaker 1: Everyone needs to make me a wisdom saving throw.
Speaker 6: Oh good, Sorry, this.
Speaker 1: Was at the beginning of combat. I just didn't read it.
Speaker 6: Fourteen A fourteen.
Speaker 5: One gets plus five because I'm a palladin.
Speaker 1: Oh then a nineteen you've got to beat in eighteen?
Who's beaten an eighteen?
Speaker 6: Everyone?
Speaker 7: Everyone but everybody but me?
Speaker 6: Hope.
Speaker 1: Okay, you are one with the brightened of him.
Speaker 6: No, okay, it's not good.
Speaker 7: That's really bad.
Speaker 1: Which has been giving up a lot in this campaign.
Frightened Creature has disadvantage on ability checks and attack rolls.
While the source of its sphere is within line of sight,
a creature can't willingly move closer to the source of
its sphere.
Speaker 7: Okay in that case, after I you can make me again.
Speaker 1: At the end of your next term. By the way,
just in case that offense whatever you're doing, But yeah,
what are you gonna do? What are you saying?
Speaker 7: Cool?
Speaker 10: Well, I see this like sunbursts come down, and like
in my experience, this is the highest spell in my order.
You know, this kind obliterate, This is unbelieva.
Speaker 1: This is literally a nuclear bomb.
Speaker 7: This is a nuclear bomb.
Speaker 1: And this guy just currently use people on the planet.
Speaker 10: So uh so I see this, and I just I'm
terrified now of what is in front of us, and
I am going to run in the opposite direction.
Speaker 8: Hope, Hope, where are you going?
Speaker 9: We need you.
Speaker 1: The creature continues to speak. It's strange language. It's a
grotesque face turning between each of you. Okay, I think
it's just Charity's turn. Now.
Speaker 4: I just don't understand why that wouldn't have worked in
most of just been because Hope was so terrified. I
call upon the power of selfness, and I also cast sunburst, okay,
and I use a heightened spell, which probably won't make
any difference, but it gives the target disadvantage of saves
against my spell.
Speaker 5: Uh.
Speaker 1: So he has disadvantage on his double disadvantage. He has
a young bird, he has disadvantage, so it's normal. Okay,
so it just makes it normal. Wrong, double disparage doesn't
exist at fifteen, will fail okay, So he can choose
to make that instead, but I don't think he will.
You know what, No, I made this mistake last time
I played against you, guys, he will. I'm going to
use one of the legendary resistances here.
Speaker 4: Ah, it's fine, guys. That would have been forty eight
radiant damage, but will be instead harved.
Speaker 1: Forty eight, so twenty four and then halved again because
he's resistant to radiant damage. Because he's a fucking angel.
Speaker 4: I don't understand the same thing we're doing.
Speaker 1: Spell goes off. It seems like he's getting pissed off.
Speaker 5: Now.
Speaker 4: Oh god, I'm going to try and hide behind this
tree stump here.
Speaker 1: Okay, picking up behind a tree stump from.
Speaker 8: A huge he's towering over it, and I'm like.
Speaker 1: He's like entire back half and tail is like curling
around the back of it, and you're just like, Okay, Justice,
it's your turn.
Speaker 6: Let's see if he can resist Jezebel and I'll move
a little bit and he can attack. Well, he got hurt.
I'll level true nineteen nineteen hits. That'll be twelve slashing
and again this is a magic twelve right, Yes, of
course it's Jezebel. Also, I think at level five all
martial classes attacks are magical.
Speaker 1: Yeah, and all of you have magic weapons. By now,
you've been through like every dungeon on the planet. Okay, yeah,
twelve or then thirteen.
Speaker 6: Yeah, and then I think I get I get another
extra attack or sixteen. She's a miss, right.
Speaker 1: Sixteen is a miss?
Speaker 6: All right, and that is all I do.
Speaker 1: Okay, yeah, you just in a way, the dragon is
sort of distracted by Justice here, I think will as
you sort of set off these two nukes on this creature,
the dragon at the end of your turn will whip
its tail around that tree and aim it at you.
Just as the tale comes down on a twenty three verses,
r ac B hoots and deal seventeen bludgeoning damage to
you as it just finally getting pissed off, This tail
launches around towards where Justice is and batters him, striking
Justice for seventeen bludgeoning damage. The creature in front of
you will at the at the start of its turn.
Everyone needs to make me a con save again.
Speaker 9: I like this. Oh natural tyson.
Speaker 6: On nineteen.
Speaker 1: Twenty five right twenty two, So you only take half
of this damage thirty three. Wow, So you take sixteen
sixteen damage, but your hit point maximum is unaffected because
you made the save. The The dragon is then going
to I think it sees Hope running, so Hope, make
me a wisdom saving throw. I think you might have
advantage against You might have advantage on this, unless Frightened
does anything for that. I don't think so. No. So
you as an elf, what's the eleven resistance to spell?
Speaker 9: You have advantage on chances?
Speaker 1: Oh, it's charmed things. Okay, then no, you don't just
make me a wisdom saving throw.
Speaker 8: Okay eight?
Speaker 1: That's yeah, yeah, yeah, unless attempts to delve into your mind.
As you're running away from it, you can feel that
this creature, you might like, glance back and you see
its eyes kind of looking at you. The creature the
Aurora borealist, spreading out behind it, the tail of this
thing whipping up slowly. The world begins to slow down
as it begins to bore into your mind. You're aware
of this spell, and you're able to steel yourself. However,
it is that you resist these kinds of invasions, and
the you're able to stop it from trying to read
your mind. It says, as you deflect its spell, that's
it for his turn, truth your turn. It's still just
standing there by the way, even though like justice is
taking chunks out of its leg and you've just set
off these two nukes next to its head, it is
still kind of just standing there.
Speaker 5: I'm going to once again plant my sword into the
earth that's now gone foul with this creature's essence, and
a surge once again is going to find its way
through these thorns that buying to it and turn to
ash and flicker off as I save a branding smite
to my sword. Then I run towards the creature of
my sword still the high in the air, gleaming. One second,
I hid backspace on my roll twenty and so I
swing in slow motion with my arm high in the
air as I open my character sheet.
Speaker 8: I love it when he does this.
Speaker 5: He's so majestic to apologize and swing down for a
twenty five to hit.
Speaker 1: That hit.
Speaker 5: Six points of slashing damage.
Speaker 1: Yeah, another scale launched off of this creature like that.
Speaker 5: I try again. It's time for seventeen.
Speaker 1: To hit, missus. You strike a toughened part of this
thing's scaled leg.
Speaker 5: That's gonna be my turn.
Speaker 1: Okay, top of the round. Hope, still frying?
Speaker 5: No, did I say thirteen to hit or seventeen to hit?
I'm sorry, you said seventeen to hit both plus five. Well,
all my hits have plus five because I am using
that other bullshit I had before, So okay, Yeah, then
that hits okay for eight points of slashing damage. And
then I think I'm going to release my branding smite
on this creature so it gets two D six radiant
damage on it or seven point of smite damage. And
then I'm going to also burn a divine smite on
this creature as well, or five points of radiant damage. Okay.
Speaker 1: Again, you sort of sense that the radiant damage is
being as partially dispelled as this creature seems to be
resistant to it. In some way, but you do continue
to hack away and deal a little more damage. As
one of the sword strikes glows blue here as you
strike its leg.
Speaker 5: That's my turn, and Hope's time.
Speaker 10: Okay, I'm gonna I'm kind of frozen where I am.
I can still even though I'm frightened, I can still
make attempts to cast things at him.
Speaker 7: Right, I just have disadvantage you.
Speaker 6: Correct?
Speaker 10: Yes, okay, I'm going to attempt to cast hold monster. Okay,
I must succeed in a wisdom saving frow. Oh never mind, Sorry,
I should have read that before. The spell has no
effect on undead, so I rewind the moment. Apologies, goodness
me Hold on, how far are all of you from me?
Because I ran away? Okay, you're all still I can't
get to you. Just how are you guys?
Speaker 7: Feeling? Damage wise? Pretty bad?
Speaker 10: Huh? I can't see my bone's cut. Okay, I can't
move forward because it's closer to him, So Justice, I'm
so sorry I cannot heal you. But I'm going to
cast mascure wounds twenty healing for each of us, and
then I am going to cast How far is healing work? No,
I'm still too far to heal you. Okay, masculin winds
and then sorry, I'm still just trying to figure.
Speaker 7: Out what would be best here.
Speaker 10: Then I'm gonna cast a Shield of Faith on Charity.
You get plus two bonus to your ac while the
spell is up. Okay, that's it for me.
Speaker 8: I'm still throwing violently.
Speaker 1: Okay, Charity, it's your turn.
Speaker 4: Oh ah, gosh ah Hi, I just don't know what
to do against this thing. I bring my hand forward
again and cast Big Bee's hands sort of hurtling it
towards this beast.
Speaker 8: It's like he watches my hand.
Speaker 4: A spectral form sort of elongates from it, and we
watches it travels flying towards this giant dragon, emboldening and
growing as it does, until it becomes a giant fist instead.
I'm also gonna use a sorcery point to use quick
in spell, which means I can change the spell to
bonus action, which means I can use a cantrip on top.
So Bigbe's hand is gonna take the form of a
clenched fist and make a melee spell attack against the dragon.
Speaker 9: So I always forget what I asked this last week?
Speaker 4: What did my role for this is my leg speller dog,
it's plus my Yeah.
Speaker 1: So on your sheet on the you should see spell
attack bonus.
Speaker 11: Yeah.
Speaker 1: So just D twenty plus that twenty four to hit
twenty four.
Speaker 9: Hits, so this will be four damage five D eight.
Speaker 8: Fifteen four damage.
Speaker 9: Wow. Those two two horrendous.
Speaker 4: And at the same time, it's like the hand punches
and then releases, and as it does, you see a
fire bolt wizing right past its palm and straight into
the dragon as well as I asked firebolt seventeen to.
Speaker 5: Hit missus m it wish?
Speaker 9: Yeah, she flies past him. Oh no, I missed.
Speaker 6: Yeah.
Speaker 1: The force strikes the dragon kind of under the chin.
It reacts at first and sort of turns its head
slowly and lazily across each of you. It says, Justice, I.
Speaker 8: Don't know what you're saying.
Speaker 10: Is there any way that I can try and unders like,
can I incite what he's trying to say?
Speaker 9: Are languages speaking?
Speaker 1: You can attempt to do that on your turn? Yeah, okay,
it's not a language that I think any of you recognize,
And I'm going to go ahead and assume that you
all know a bunch of languages. Whatever your character She
had says, I'm gonna you can probably add you can
probably add like two more to it, to be honest,
because you've been venturing that long. But he isn't speaking
any language that you would recognize, because he's not speaking
a language from this world.
Speaker 9: Makes sense.
Speaker 1: Spoilers spoilers. I'm trying to make it so you can
see each other's HP. I don't know why this keeps happening. Well,
I kind of did that.
Speaker 5: It shouldn't be.
Speaker 6: How tall is he?
Speaker 12: Like?
Speaker 6: How how high up? He's thirty feet for him.
Speaker 1: He's pretty tall. Let me remind myself.
Speaker 6: Let me ask you a technical question that pulls you
away from what you're trying to do immediately.
Speaker 17: Awareness, Uh, I fucking no idea, that totally is okay.
Speaker 1: I mean he's probably about thirty feet tall.
Speaker 6: He's probably about thirty feet tall. Okay, why he is
in my head canon? I would like to, uh, then
you my my starlight step takes me thirty feet? Could
I teleport onto his back? Yeah? All right, So Justice
blinks out of existence and blinks back into existence on
the creature's back and begins slamming his sword down on him.
You shall not be hearing a longer ringing down jazz
AHB for seventeen to miss for night time.
Speaker 1: On his back. So, oh, I might have the you
might have advantage because you're sort of magically did the
climber creature thing. Let me see, I think I might
allow it if.
Speaker 6: You're I've never heard of this before.
Speaker 1: So you can climb a creature as an action usually,
but since you just sort of teleported onto it, you're
now on his back, in his space, and you're clinging
to his body, which gives you advantage on attack rolls
against it. You can move around on the creature, treating
it as difficult terrain. The creature can attempt to remove
you on its turn by making an athletics check. This
is your athletics check. So I'm going to say, yeah,
you have advantage on this.
Speaker 6: Excellent, okay, So I'll just take that second role as
my first attack at.
Speaker 1: Nineteen okay, nineteen hits.
Speaker 6: For fourteen damage, sorry, twenty eight, twenty eight for sixteen sixteen,
and another twenty eight or eighteen okay, die beast.
Speaker 8: Look at him, go is majestic.
Speaker 9: He's looking up an oar.
Speaker 6: I give a way value just as christ like swing
I do two swings and then I give a quick
wave and then the last swing is one handed flavor wise,
so do I The light of the sickly green forest
shines off of my teeth.
Speaker 9: You might just to make it look fashionable.
Speaker 1: Yeah, you're like on this thing. The the proximity of
being on this thing is going to give you disadvantage
on this next saving throw on your turn.
Speaker 6: Excellent. I'm very happy about that.
Speaker 1: Because you're on it. You're on the thing, not just
next to it. Is that the end of your turn?
Speaker 6: That is the end of my turn? Yes?
Speaker 1: All right, everyone needs to make me constitution saving throws.
Speaker 6: Okay, yeah, nope, nope, yep, go ahead, kill me.
Speaker 1: Everyone needs to make constitution saving throws advantage natural one.
Speaker 7: Anyway, that's twenty at twenty.
Speaker 1: Okay, So you take those of you that are beat
in eighteen, take half of twenty eight necrotic damage. Justice.
You take twenty eight necrotic damage and produce your hitpoint
maximum as well.
Speaker 7: Right, what is twenty eight divided by two guys? I'm
so sorty you.
Speaker 1: The enormous creature preacher says he and casts taste on itself.
Speaker 18: Oh, the spell weaves around this thing and Suddenly, this
kind of orange aura appears across the thing.
Speaker 1: It says it is Truth's turn.
Speaker 5: Okay, it's my turn. I am going to mm hmmm
hum a bit sorry, and then I'm going to once
again throw my sword in the air skyward and invoke
my angel as I cast channel Divinity sacred. That's sorry,
channel divinity, Turn undead, turn the unholy.
Speaker 1: Even turn the un highly. When you take this eye
as an action, you present your holy symbol and speak
of prayer censoring fiends and undead. Using your channel, each
fiend or undead that you can see or he within
thirty feet must make a wisdom saving throat. If the
creature fails it's saving throat, it has turned for one minute,
or until it takes damage. The turn creature must spend
It turns trying to move away as far from you
as it can, and it can't willingly move to a
space within thirty feet of you. It also can't take reactions. Okay,
I'm going to say I'll allow it, but he has
advantage on this, so let's roll that check. Twenty seven.
Speaker 5: Twenty seven just beats it.
Speaker 1: The uh yeah, you attempt to do this. The large
form of this dragon in front of you, kind of
reacts to it very briefly, kind of flinches away from it.
Without an insight check, you can tell this thing is
starting to get angry.
Speaker 5: I catch my sword, embrace.
Speaker 1: Okay. At the end of your turn, he's going to
do a wing attack. Each creature within ten feet must
make me a dexterity saving throw. So that's justice and.
Speaker 5: Truth twenty five.
Speaker 6: Ah fourteen?
Speaker 5: How close is justice to me?
Speaker 6: I'm thirty feet ye up in there.
Speaker 1: So you've got to beat a twenty.
Speaker 6: One oh wow, or take.
Speaker 1: Eleven bludgeoning damage and be knocked prone.
Speaker 6: Okay, what does that mean for me?
Speaker 1: You're still hanging on. You're just prone? Okay, I'm holding
on with one yeah, fucking on the scale. He's huge,
by the way. He is freezing to the touch.
Speaker 6: Ah, like I'm wearing leather gloves.
Speaker 1: It's it's it's like touching. You might he might seem
like he's kind of got this like green flame that's
licking out from the decayed parts of his body, but
it's more like dry eyes. As you get on this
that's you get this sense of like absolute freezing cold
from this creature while you're standing on it. And now
laying on it all right now it is Hope's turn.
Speaker 10: Yes, I forgot, which I understand if you don't allow
me to do to do this, but I forgot to
try and roll out of the frightened state at the
end of my.
Speaker 1: Pro Oh yeah you can. You can do it now?
Speaker 9: Yeah?
Speaker 7: Can I do it now? Okay? Is that a what
saving throw? Is that wisdom?
Speaker 1: Um? Yes, wisdom? I think yeah, yeah, wisdom?
Speaker 7: Being in eighteen seventeen.
Speaker 1: You're still frightened?
Speaker 10: Can can I ask the frightened is it I cannot
move closer to the creature at all? Or is it
within thirty.
Speaker 1: Feet of the creature you can't move towards it at all?
Speaker 10: Towards it at all? Okay, just double checking. Okay, So
first I'm going to uh cast mass healing word once again.
Speaker 7: At level four.
Speaker 10: Okay, cool, Everyone except for Justice gets nine points of
healing damage.
Speaker 7: And then.
Speaker 10: I'm going to drop to my knees and bring my
hands together and I am going to request divine intervention.
I am employing my deities. Aid sylvanis silk yep.
Speaker 7: Endpoint, I imploring, I don't know.
Speaker 5: This is the god the wind Runner.
Speaker 1: Yes, Sylphus is your angel, but it's still the angel's Sylvan,
same thing. Sylvanus is the the wild god god. Yeah,
wild forest.
Speaker 10: I uh yes, So I dropped to my knees and
I and I will say, please, I implore you if
you hear us, humble servants, we need your assistance. A
great evil has come to us, and I fear for
the future.
Speaker 7: Of your land. I want.
Speaker 10: I'm asking for basically, do whatever, please wipe this creature
off the planet if possible.
Speaker 7: Yeah, help us.
Speaker 1: If you roll the number equal to or lower than
your cleric level. They intervened, So you roll want though
D twenty percentile will die? Oh so roll roll for me?
Speaker 7: Do you want to do one hundred? Okay?
Speaker 6: Okay, Wow, dude, I can't.
Speaker 1: Rolled a one hundred for audio listeners. You have to
roll equal to or lower than your cleric level, which
is a sixteen. And you rolled a fucking one hundred.
That is oh much unbelievable, incredible. He would have passed
out if she was gmming this, by the way, would
the session okay?
Speaker 10: When this happens? I think I actually feel as though
my my angel and my God have turned their back
off me, Like I feel avoid and an.
Speaker 7: Emptiness from this.
Speaker 10: Yeah, and I feel like we are lost and yeah hopeless.
Speaker 1: Yeah, yeah, there is absolutely no connection right now. Whether
it is the presence of this being, whether it is
that your your connection has been severed, whether it is
that that fucking tree is falling apart in the center
of town back there. You don't know. But there is
no divine essence or response from this plea as you
sort of fall to your knees and plea to your
angel and God.
Speaker 10: At this point, it's that slow motion moment where like
yandelf has just fallen and everyone turns to look and
it's all slow mo and I just like, yeah, look
up in horror.
Speaker 7: That's it for me.
Speaker 1: Okay. At the end of your turn another.
Speaker 7: Yes, wisdom saving through wisdom saving.
Speaker 1: Sorry, that's not what I was gonna say again. Yeah,
you break free of the frightened condition. Nice, But a
tail swings down towards truth at twenty two versus your
ac truth makes it it's sixteen bludgeoning damages. The tail
whips around striking truth as this creature seems to sort
of begin to activate. Finally, Charity, it's your turn.
Speaker 4: Ah, Makebe's hand goes for another punch.
Speaker 6: So that's.
Speaker 9: Why isn't it saved. That's so annoying.
Speaker 8: What there is twenty three.
Speaker 9: To hit that hits.
Speaker 1: Oh actually maybe it doesn't. Let me check. Plus two
to is a se right now?
Speaker 6: Yeah?
Speaker 4: Yeah, it hits for another eighteen ft damage.
Speaker 1: Four damage.
Speaker 4: Ok and I am I'm gonna cast fire ball and
I'm aiming for the front of its face. I want to,
like imant to distract it.
Speaker 9: Momentarily.
Speaker 4: I'm upcasting this using Metamagic Twined, which increases the.
Speaker 9: Spells effective level by one when it can be upcast.
Speaker 4: So this is going to be a dexterity saving throw
from from the Dragon.
Speaker 7: The Dragon, the Dragon, the drag the Dragon nine, which is.
Speaker 4: A fail thirty two fire damage.
Speaker 1: All right, I will choose to succeed on that instead.
Oh actually no, it would be fourteen, not.
Speaker 9: A nine, which was still found.
Speaker 1: Still okay, and I'll choose to succeed with the legendary resistance.
And this fireball goes off. It says, these all these
strikes are going off, These two are striking at it
with swords, and it is kind of just taking all
of them as you deal thirty two damage.
Speaker 6: So it is.
Speaker 1: Sixteen.
Speaker 19: The bracken is a flame, and a pinkish flame now
swirling with the green mists.
Speaker 4: Creating a interesting combination.
Speaker 1: Okay, into your turn, Yes, all right, justice your turn.
Speaker 6: Yes, I use half my movement speed to stand up,
and I begin to rain down Jezebel upon this creature's spa.
Jezebel's my sword.
Speaker 1: Just a person advantage.
Speaker 6: That's right, I do have an advantage, thank you. Sixteen Wow, yes, okay,
and I attack again. Wow? Another fourteen. I think I
can hold on. I think I might have a thing
where I can re roll that one of those die
the to there, I think, is that right? Maybe that's
a different.
Speaker 1: Class, the great sword, Yes.
Speaker 6: Like the Great weapon fighting. Yes, I can reroll a
one or two. So let me reroll that a crit babe.
Speaker 1: Then you just read all the dye on the real
the whole thing.
Speaker 6: Well, yeah, I rerolled the die. The plus five plus
five plus two is still going to be the same
though I reroll the D twenty twenty.
Speaker 1: Okay, I thought you rerolled the additional thing.
Speaker 6: Oh no, this is you. When you roll a one
or two on a damaged die or an attack roll
or an attack, you make with a melee weapon that
you're wheeling with two hands. You can reroll the die
and must use the new roll, so it's a crit. Okay, great,
yep uh, So that's twenty one. And because I quit
and I also have great Weapon Master, I can attack
again as a bonus action, which is a twenty one,
another nine, and then I use my other extra attack
which is a twenty six or seventeen. So in total
that's forty seven damage getting splashing away trying to get
to its spine.
Speaker 1: Yeah, you're chipping away at this, just striking at the
back of Moudrill. There's bits flying off. It's decayed. The
flesh and the scales and anything that you can find
purchase with is just like peeling off of this creature.
As you're just whiling away at it. I guess at
the end of your turn, it will attempt to strike
you with a tail this time. Let's see. Yeah, fifteen
that does not hear it over the top of your head.
This tail goes unlesses haste to do anything.
Speaker 5: For that.
Speaker 6: You get an extra attack.
Speaker 1: Yeah, and I just never know who gets you advantage
or whatever. I can't remember. All right, it's turn. Let's
see then, so I guess, I guess the first thing
it will attempt to do is so I guess strike
you with another tail attack.
Speaker 6: Can I ask a question since I'm still relatively new
to D and D. Yeah, do bosses not have to
make con saves when they take damage for concentration spells?
Speaker 1: No? They do. I just haven't been just like every
player has ever done to me over the years. I'm sorry, No,
this is how easy it is to forget. I'll make
I'll make two. I mean, did you hit me for you?
Guys have all hit me for a lot. I'll make
two right now, and I'll try and remember a twenty
nine and a sixteen and say they're both makes. He
didn't do more than what was the most damage you
did to him? Is it how much damage he takes?
How much damage you roll?
Speaker 6: Oh that's a good question. I could open up the Bracks.
Speaker 1: Spellbook um or damaged half the damage taken. So, yeah,
he makes because that's different to how much Because he's resisting.
I did twenty one on one of my attacks. That
much of this shit? All right? Yeah, so I'm going
to say he's holding it for now, but from now on,
remind me when you hit him with attacks that he
needs to make conceaves. Okay, here comes a tail attack
again towards you.
Speaker 6: Twenty seven justice, another tail attack and twenty seven. Here's yeah,
thirteen bludgeoning damage.
Speaker 1: To use it. Everyone also needs to make me constitution
saving throwers.
Speaker 4: Of course, how could I forget twenty three eleven twelveeen?
Speaker 1: Okay, you've got to beat an eighteen. Failure to beat
an eighteen means that you take twenty seven necrotic damage
and your maximum hit points are reduced by that amount
as well as a what or half as much, and
your max hit points are not affected.
Speaker 7: Throwing up again, I think my nose has started.
Speaker 1: Bleeding, and then Maudriale opens his mouth.
Speaker 4: I don't like that.
Speaker 1: Truth, and Hope make me a dexterity saving throw You've
got to beat a twenty natural twenty nice seven not nice, Truth,
you take thirty three necrotic damage. Hope you take sixty six.
Speaker 7: I am down.
Speaker 1: A huge out of green flame is unleashed from this
creature's mouth in a huge line that pours down on
onto Truth, who brings his shield up over his head,
and then the creature lifts its head up, bringing that
line of flame across the ground. It strikes Hope, and
as the flame dissipates, the kind of parts of the
forest still sitting licking with green flame. Hope lays on
the ground at zero h P.
Speaker 5: She's at one hp because of her wound.
Speaker 6: It that's I think that's at the end of her turn.
Stabilizes her?
Speaker 1: Does it bring you back?
Speaker 7: Let me just double check which one is it? Again?
Speaker 10: Sorry? That is correct?
Speaker 1: Does it just work endlessly?
Speaker 5: Yeah?
Speaker 6: Yanks?
Speaker 10: Okay, yes, stabilized When I'm eyeing at the start of
my turn.
Speaker 1: At the starters around okay, um, okay, truth, it's your turn.
Speaker 5: Okay. At the sight of seeing Hope get down by
this flame, the celestial gauntlet that is perpetually gripping my
face is going to tighten. Blood is going to emanate
from between the fingers. As it does. As I stare
at this creature with bloodshot eyes and my eyes roll
behind my head at the back of my head, shall
I say? And I scream at it in a language
I don't even know, as I attempt to cast.
Speaker 1: Banishment similar creature you can see with the managements succeed
on a charisma saving throat or be banished. Okay twenty four.
Speaker 5: Yeah, I suppose that makes it.
Speaker 1: There's a moment where you see this creature kind of flicker,
Justice kind of drops for like half an inch and
then lands on the back of it again. Moudrille says, oh,
right back at you. I hope it is your turn.
You're stabilized and at zero Oko, so you just do nothing.
I guess you can make me a no. Yeah, you're
you're just doing nothing, Charity. It's your turn, okay, mh.
Speaker 5: Reason, I've already ended my turn. It's like I could
have done the.
Speaker 4: Specs I I I run towards the dragon.
Speaker 9: I've steeled myself, I've stopped throwing up.
Speaker 8: I run towards him. I utilize sword burst. He needs
to make a strength saving throw.
Speaker 6: No, that's a lie.
Speaker 4: Hang on, this didn't copy over correctly. That dexterity saving.
Speaker 1: Throw natural twine.
Speaker 4: Okay, that doesn't do any Wait is the Yeah, I
know that's crazy?
Speaker 9: What balanced?
Speaker 4: And then I use another metamagic point to allow me
quick in spell again, to allow me to utilize a
spell as a bonus action.
Speaker 9: I'm going to use thunder step.
Speaker 8: A thunderous boom.
Speaker 4: Will sound and as I'm at the front of this dragon.
Speaker 9: I'm right here.
Speaker 4: Any creature within ten foot which is just modul apple
leave is to make a.
Speaker 8: Con save.
Speaker 6: Fifteen will make.
Speaker 9: Hey, why's it? God advantage his.
Speaker 1: Advantage against all spell effects, resistant advantage on against spells
and other magical effects.
Speaker 9: He's just got a wind button. Really choosing to win.
Speaker 1: Monsters.
Speaker 9: It still takes half as much damage.
Speaker 4: And I teleport towards Hope.
Speaker 19: This huge thunderous crashed through the forest. All of the
flames and the green misters disrupted around this dragon creature.
The earth shakes as I disappeared from this spot and
reappear next to Hope a hand on her back.
Speaker 8: Are you okay?
Speaker 1: Okay?
Speaker 10: I don't answer you because I'm chaoed. I'm knocked out.
Speaker 1: A tail attack towards Truth here or a natural one
from Moudrill.
Speaker 5: Does his tail fall off?
Speaker 1: No, but I'll say that you can make a free
attack against him if you want. As his tail flies over,
you can bring the sword up and try and hit it.
Speaker 5: For nineteen to hear.
Speaker 1: Missus because he's hasted, so it's close. Did you see
this tail coming for you? You bring the sword up as
if to strike at the thing, and the two things
just miss one another. It says, uh, justice, your.
Speaker 6: Turn, Justice chooses Jezebel twenty six.
Speaker 1: Twenty six is.
Speaker 6: Definitely a hit, right yep, Ye. Why don't you roll
that conchect to see if this haste falls off?
Speaker 1: Okay? Twenty one?
Speaker 6: Oh yeah, that stays. He's gone like a bus thirty
one to crit that hits.
Speaker 1: Just give me all the damage.
Speaker 6: Twenty nine damage. Okay, so that's uh fourteen you need
to make on the conceive.
Speaker 1: Twenty five Jesus.
Speaker 6: Okay, we go again, twenty nine that hits, which is
seventeen damage seen on the con save, and that definitely
makes you get a natural one. A natural one, yeah,
or we need to hit him with like a huge nuke. Awesome. Okay,
Even if he.
Speaker 4: Gets ant one, he's still got plus eleven, so it's
still have twelve unless that one immediately.
Speaker 9: Does that just break your concentration?
Speaker 6: Well, if you do so, it's a ten or half
the damage you deal to it. So if you do
twenty five damage, then it's at twelve, yes.
Speaker 9: Right, okay?
Speaker 1: Okay? Is that the endia ten?
Speaker 6: Uh No, I'm going to use second wind as a
bonus action. I will heal myself for one D ten
plus my fighter level, So that's nineteen.
Speaker 1: Damageail attack towards justice twenty nine to hit. Yeah, eighteen
bloodoning damage excellent. So I went not one or wills
turn to see if you can do the breath again. No,
what do I want to do here? I think the
first thing that happens is a thunder wave from this creature,
just an enormous as a thunderous four sweeps out from it.
The two of you that are standing next, we need
to make me constitution saving throwers. And he's casting this
at level three twenty three to save twenty three makes it.
Speaker 6: Twenty two.
Speaker 1: Any two you both make it, but you do. You're
not pushed, but you do take the damage. So this
is fourty eight. You take half of this. I'll look
at that fifteen to take seven from this, and then
I need a dexterity saving throw from Oh wait, no,
you will need to make me constitution saving throws first. Sorry,
that's the first thing that happens.
Speaker 7: Here, including me.
Speaker 1: I yes, doesn't really matter. You're going to take damage
six yet one.
Speaker 6: Not thirteen.
Speaker 1: Fifteen, So everyone but truth fails here and takes two
necrotic damage and has their maximum hit points reduced by that. Hope,
this simply just puts you on death saves. Okay, I'm
assuming that the periopt of wounding doesn't just wound closure,
just reactivate. Let me just quickly, how does that work,
because it's just becoming every time she's knocked out.
Speaker 10: Well, yeah, while you wear this pennant, you stabilize whenever
you are dying at the start of your turn. In addition,
whenever you roll a hit dye regain hit points double
the number of hit points it restores.
Speaker 1: Are you just immortal with that thing on?
Speaker 6: Yeah?
Speaker 5: I guess so she can't die of death saves yet.
Speaker 7: You could break the perry up.
Speaker 6: I also have one of those, just to be clear. Uh,
And then he ends the street.
Speaker 4: He's just going to produce a hit point maxim at
the point where he will just double our damage and
permo killers.
Speaker 17: Anyway, It's fine, You're fine, Okay, So then I need a.
Speaker 1: Dex say from charity.
Speaker 8: Oh oh no, oh no, he's a four.
Speaker 1: As he launches a fireball at you.
Speaker 4: Oh oh no, ball, oh, he said, Paul, And I'm
afraid ball that.
Speaker 1: You will take twenty seven fire damage. Also, you make
you get one fail Hope.
Speaker 9: Okay, do you know what my HP is right now?
It's twenty six. I am down.
Speaker 1: No fireball launches from this creature. It strikes the area
where Charity is. Ah, that is the end of the
Undrells turn. It is Truth's turn.
Speaker 5: I know a h I'm going to oh share, I
think five fifty kind of fie that if I use
my hmm. Okay, I am going to Oh but I
could try and banish him right now too. Okay, I'm
going to spend thirty points of my lay of hands
to give myself thirty hit points. Then I'm going to
sprints to Hope, and then I am going to let
me see you as an action. Oh shit, I'll do that.
I shouldn't do. Oh no, this is a bad idea.
I'm sorry. I'm I'm not panicking, but I'm thinking about
a lot of things at once that I kind of
fucked up.
Speaker 1: I'm sorry.
Speaker 5: Because that would be my turn. Uh okay, I think. Sorry. Okay,
what I'm gonna do is I am going to try
and banish this creature one last time.
Speaker 1: Okay.
Speaker 5: As my eyes rolled back again and I screeched something
out of the worldly at this creature, shoving my shield
towards it as I cast Spanish.
Speaker 20: This is a wisdom Christma. It's like a charismas eating
through and twenty eight twenty eight will succeed, I think.
As the spell fizzles, I am then going to try
and run towards Hope.
Speaker 5: Okay, that's my turn.
Speaker 1: We're going to try and hit you with a bite attack.
Then it's sixteen else and Danie'll try and hit you
with a tail attack. Eighteen fails. Okay, it is Hope's turn,
which means you simply stabilize. Yeah, it is Charity's turn.
I need a death save thirteen. That's a make justice.
A tail whips itself towards you on a twenty five.
It hits twenty one bludgeoning damage for you, and it's all.
Speaker 6: Yes. I will continue giving you the Jezebel for nineteen
miss Oh sorry, it's advantage. So thirty two, which is
a crit suck it. I need another be twelve for
the damage. Oh good, fourteen okay, wait, no, I can
reroll that because I have great weapon fighting seventeen damage
from Jezebel. Okay, nineteen to hear that's a miss, right, yeah,
twenty eight to hear it. That hits another twelve.
Speaker 5: Wait, you're all say nine nineteen. That's a crip, isn't it.
Speaker 6: No, it's just a regular nineteen with all the pluses
and stuff. It was actually a seven. And then I
get to use my bonus action to attack again since
I have great Weapon Master twenty nine for another twelve damage.
Speaker 1: All right, there's four con checks twenty twenty seven, twenty six,
twenty one. I don't think you did in any of
that amount of damage when any of those hit. Nope, okay,
is that the end of your turn?
Speaker 6: Yes, that is the end of my turn? Okay, Actually,
I'll all starlight step down. Okay, No, I won't. I'm
staying here. All right, We're gonna we're gonna get to
this spine.
Speaker 1: Every another attack twenty one to hit.
Speaker 6: Makes it breaks it.
Speaker 1: Thirteen bludgeoning damage.
Speaker 6: Oh shit, all right, then all right, I got six
it points life.
Speaker 1: Okay, I guess make me con saves everyone. Well, the
two of you that are up. The other two you
will just automatically fail twenty work okay, oh, fourteen fourteen.
Speaker 6: I'll use my endomitable indomitable to reroll that, okay, not
twenty two.
Speaker 1: So you both take fourteen necrotic damage. I'm down, I'm down, okay,
any bullshit?
Speaker 6: No, I just my stabilize on my next turn. But
I've got nothing else.
Speaker 1: Ship okay, I'm at one. He's up.
Speaker 5: I'm math, I'm math wrong.
Speaker 1: I'm at okay. Let's see if I can recharge my flame.
Nopeum Justice falls from the back of Mordrial, landing on
the ground in a clump of stabilized. Oh no, you don't.
You would take damage. You're no longer a zero stabilized
because you take bludgeoning damage from falling.
Speaker 6: Mm hmmm.
Speaker 1: Moudrial looks towards you Truth as you kind of buckle
and says, oh, Charity, Justice.
Speaker 5: I try shambling towards top.
Speaker 9: We just.
Speaker 5: Dea. Oh.
Speaker 1: It starts moving behind you slowly as you shamble towards
the other two.
Speaker 5: Yeah, closer, gool, just a little closer.
Speaker 1: Bring me a dexterity saving throne.
Speaker 5: Twenty one.
Speaker 1: It will take half of twenty seven damage.
Speaker 5: I'm down.
Speaker 1: A line of lightning rushes across the ground as it
strikes the back of Truth. Three of them find themselves
sitting at a campfire. We see them. We see Truth, Hope,
and Justice sitting around a campfire, laughing, having a good
old time. Catching up. Shambling towards them with a spear
in his hand is a cloaked figure. We see charities
soul become trapped. Nay, little gem, I would assume is
what it is inside of a ring on her own hand.
And many months after the end of this battle, we
see hard moving through this area. He seems to be
sort of intently looking for something. He looks down there
are sort of desiccated corpses, and he takes the ring
off of one of them, puts it in his pocket,
and heads back to the tower. And that is where
we end today's session, but stay tuned for after the credits.
Speaker 11: Here, Welcome back everyone.
Speaker 1: We're doing the Green Room live tonight here for you.
Two reasons, three reasons for it. First reason is I
have an absolutely killer stomachache and I've had it for
like twelve hours now and it is killing me. So
I apologize for being particularly bad mood and killing all
of your characters. That certainly was not the intention. Two
is that I wanted to show you all what you
can get from the Green Room because normally we do
this thing called the green Room where we record a
little post session chat and we pop it up on
our membership feed at tablestory dot TV forward slash Merch.
You can see there is a little sort of private
Patreon feed of content and most of our shows have
a green room thing afterwards, and that's what this is,
where we just sit and chat and discuss what happened
in the session immediately after it happened. And the third
reason is I've got a lot of shout outs to
get through tonight, including before you all leave. We have
two new shows this week that are starting up tomorrow
and Thursday, Title Blades two, Return Judgment Day, Title Blades too,
Judgment Day I don't know, Return to Kai Tie is
happening tomorrow, so tune in for that first episode of
Title Blades tomorrow at four thirty yes pm. And then
Main Character, our new show on Thursdays, is starting up
at three pm on Thursday this week, so we're going
to have like almost a full week of shows coming up.
We'll have something on Monday, Tuesday, Wednesday, Thursday, Friday, and
Sunday for the next few weeks, so it's going to
be pretty cool, so please check those out. Here we
are again with our elves. This was always the plan.
The plan was always for them to die. We came
up with this idea because Maya was going to be
going away for a couple of weeks, so we thought
that he was going to be away for two weeks
these last two sessions, and I was like, oh man,
I've got to come up with something for you guys
to do at the back end of one of our
episodes before and these guys were like, what if we
played like another group of Cura, but like, you know,
what what what will.
Speaker 6: That look like?
Speaker 1: And I was like, what if you played another group
of Cura and you're like the best Cura in the
world because the main crew are like the last resort
everyone's dead and you know they're the Z team and
this is the A team, And like what did that
look like? So who you know, the very best Cura
were the first to take on Modreal And then I
was like, but you would still have to get annihilated.
So that became the concept was we did an episode
was very like oh, we're the best with like so anime,
but then regardless, they still get annihilated by modreal, which
is why I want to ask why anyone took the
fucking periapt of wound closure when this was your fucking idea.
Speaker 6: I still wanted it. I fell in love with I
still wanted him to serve. You said, no, no, no, no, no,
this is on you. You said everyone should be doing
their best to survive. We'll see who lasts the longest.
Speaker 1: That it was true, who didn't have a periapt of
wound closure technical technically, if we had followed it through
and like counted down every point hit point, you, Hope
and Justice probably would have been the last two to
sort of physically die there because of the peri apt
But again, the necrotic damage would have just burned you
out eventually, and you.
Speaker 9: Should have let us out.
Speaker 4: You should have let them come back and watched their
their friends decaying, burning corpses.
Speaker 6: He would haven away.
Speaker 1: The moment, the moment that you were knocked out, like
you wouldn't have consciously been aware of anything else happening anyway,
so you would have just.
Speaker 15: Been actually the worst, constantly just being whittled down by
his aura of decay.
Speaker 1: You know, it's just absolutely awful. Just for the record,
the team would have saved us. The V team. Yeah,
we made a joke that we were going to play
an entire show of just going through each.
Speaker 9: Team, different characters around to.
Speaker 6: The T team.
Speaker 1: Yeah, so the and so are we the thing with
the So the aura of the k that's hitting you
every round for the damage when you're not curer, that
just annihilates you instantly. So that is your resistance that
you survived. That that's how long a group of Cura
can last against Modrill. Whereas if you were just you know,
he that now flies towards Kay and everyone just gets
thanost into dust instantly. The moment he's the moment he's
within three hundred feet, that's the range on that brutal
they just start dying.
Speaker 5: So I had you know, banishment right, and obviously more
drill comes and his whole thing is like this is
how he shows up and everything's over. But I was like,
what if you have burned your resistances, so I may
as well try. But the reason why I had it
anyway with one resistance left, No, you didn't use three
of them.
Speaker 1: Want to use You're confusing legendary resistance with magic resistance.
Speaker 5: I'm not because you used your legendary resistance like baby
both have the same exact spell, and you use them
both on that. Then she used fireball. That was your
third one.
Speaker 1: I didn't use it on the second one of those things.
Did you did?
Speaker 4: You did because you went, I made this mistake once before,
I'm going to use it.
Speaker 7: That's true exact Wasn't.
Speaker 6: That my memory?
Speaker 1: I mean maybe maybe, yeah, maybe you were counting it okay.
Speaker 5: But but what I was going to do but I
didn't have the chance to is because like you know,
we're like, you know, Hope never dies, So I was
going to banish Hope somewhere.
Speaker 1: She would have just come straight back.
Speaker 5: But I wouldn't sink in a minute or longer, depends you.
Speaker 6: Died and died Yeah, well no, it's not one minute idea.
Speaker 9: That none of us were that smart.
Speaker 4: Like there were some things that I personally was deliberately
like using the same attack again when we've just seen
it not work, very deliberate choice, because I just like
to think we're all so we're resting in our laurels.
Speaker 7: We're like, yeah, where the well, we're the heroes.
Speaker 8: Everything works out for us, and then like.
Speaker 4: You're just doing the same thing over and over, like
because it's always works you so why not?
Speaker 9: So I like the idea of that happening.
Speaker 4: But I also want to point out that the reason
this group exists the way it does was because we
were like, what if there was a group of cure
that actually cooperated.
Speaker 8: Because all of us in the main game are so
like against each.
Speaker 4: Other, always bickering, we're so untie each other. So it
was just kind of a fun thought experiment of like
what if you're actually got along?
Speaker 9: And then it just evolved into this.
Speaker 16: Like we're all this friends, we're friends your friends, and
everything is always done perfectly for us.
Speaker 4: Well we're probably really to some point down the line,
I think.
Speaker 7: You go ahead, you go.
Speaker 6: No one's gonna speak now, I was.
Speaker 10: Gonna say, I was gonna say, I love how supportive
the roles were. Also, like, I know that we went
into it with this sort of plan. I guess we
knew that we were all gonna die, but it just
so happened that the roles actually nailed that as well,
Like it really made it happen. The one hundred on
the divine request was crazy, like in my head, the
angels already dead, you know, like in my head, they're gone,
and so just like it was crazy and it was
perfect because what else are you going to do? After that?
I felt like what else are you going to do?
And then I was just taken out right away?
Speaker 4: Can we confirm is this in the same terror that
we the other cure from?
Speaker 8: Or is this the other parallel world?
Speaker 9: I don't remember?
Speaker 1: The other world is all lizard folk. Yeah, there's there
is some science and law to it, but we'll cover
that maybe one day. But yeah, so this is this
takes place, This one shot takes place immediately after Module
first arrives here, so you literally just you were the
first people that he ran into. And at the beginning
he spends one round just being like, what's going on?
Why are you guys hurting me? This is amazing. He's
like so happy, he's found life. He's like everyone's alive here, Like,
what's going on? What the hell is going on?
Speaker 4: You?
Speaker 1: He didn't understand it, and he hasn't had the time
to like figure out your language yet, which is why
he was trying to do the detect thoughts on you.
You was trying to figure out why they attacking me, Like,
what's going on? I don't think they quite understand what's happening,
you know. Immediately after this, he probably like fucking accesses
the weave and like figures out how to speak this
language and communicate, but it doesn't. Everything dies when he's
near it anyway, and he's like fucking trying to kill everything.
Speaker 5: Does that mean that his lizard Man not really like,
you know, receiving orders from him, because if he's showing
up being hey, guys, what's going on, but his guys
are already fighting and killing people.
Speaker 1: Still, he still wants everything dead. He just wants to
know what the fuck is going He doesn't quite realize
at this point that he is responsible for it. He
has sort of like this just insane misunderstanding of his
own power still because he's never been really like in
another world. But he's he's fully aware that he has
this job that he wants to do. He just wasn't
expecting to immediately show up and everyone starts attacking him,
and he's like, what's going on? Who are you guys?
And then he was, fuck, I'm just going to kill
you all. You know, that's kind of where.
Speaker 7: He goes going to kill you anyway, but yeah, I
didn't kill.
Speaker 1: You well, anyway, but like I did want to have
a nice little conversation here. He likes having a conversation.
He's had nice conversations with you guys. You've had some
lovely conversations with him over a cup of tea.
Speaker 6: Well, I think that we could have done like if
we had really played it like as if we've done
try hard as much as we possibly could, I think
we would have lasted maybe longer. But I'm curious about, like,
will you reveal what is HP?
Speaker 1: I won't tell you what it entirely was, but he
was pretty hurt.
Speaker 6: He was pretty hurt. Interesting. I think I try hard.
Speaker 10: I don't know about you, but I try hard. It's
just that all of my roles were so bad.
Speaker 1: The cleric got hit early. Yeah, which is you know,
I mean, I kind of get to play Modrial is
kind of smart, but you know, it's he still doesn't
really know who you are or what's.
Speaker 5: Going on as a palide, Like I have so much
bullshit on me against undad creatures, Like undead creatures always
hit me at disadvantage. Thing is every single time you
hit me, your lowest number was over twenty.
Speaker 6: Yeah, he has a plus like thirteen to attack. He's
pretty beefy. He's hard. It's hard to protect against his
physical attacks for sure.
Speaker 1: Massive Well round two, Yeah, I have.
Speaker 10: Another get everything I learned in this session about how
to fight more dreal so that I do not meta
fighting him later. I can't wait to hit him with
so much radient damage.
Speaker 1: You can take the matter if you want.
Speaker 6: I'm medding everything that we learned. I've written it all down.
Speaker 1: I was aware that you were going to get a lot.
Speaker 6: That's why he did this, is like because we have
such little chats.
Speaker 1: Well, the other thing is you sort of you have
like super super thrack, super serious who can just like
pop into the weave or do whatever divine diosects that
sarrus to with the hand hand magic that you could
justify knowing some of this information, maybe if you had
a conversation about it, or maybe did some roles back
in character as your other characters. It is yeah, I mean,
it's it doesn't It doesn't matter too much because some
of the offset is the fact that you're lower leveled
than this party. You have more experience with each other one,
and you have like you have some cool equipment on
the other party that will really do a lot to
make up some of that room. And you have some
abilities like the weave and shit like that. You have
some diosex shit that might help you, that will do
some to build up. But I also kind of just
like that. You guys never made it to level sixteen.
The number one party's strongest in the world were level
sixteen and they got wiped out pretty easily by more
Drial eleven, and you guys.
Speaker 5: Have been trying really eleven.
Speaker 7: Yeah, I thought we were higher and then I went
and looked.
Speaker 10: I was like, wait, what level And I saw eleven
and I was like sweat dripping.
Speaker 1: But it's it makes sense because at this point when
the you know, when more Drill first comes through, it
creates the Aurora boreales, which sets Thaws, Hard and Oswald
into like madness mode where they start like trying to
prep you guys, but U four at this point start
undertaking those missions for them because they start believing in
thors prophetic bullshit somewhat or enough. And also Hard is
like shut up Thaws and then he just pops out
using the tower. The whole world is destroyed and he's like, Okay, no,
you were right, we need to we need to make
these like these guys really strong because I just saw
a bunch of dead cura.
Speaker 6: They like that.
Speaker 1: They were like the best ones I got. This ring
is at this point that they start prepping you, and
then the three of them pretty much come to the
conclusion there's no way they can prep you in time,
which aligns with the fact that you only make it
to level eleven, you know, rather than making it to sixteen.
So for me makes me feel good about how that
worked out. For you, it feels bad. And we'll see
how well you do against Modrill in round two next week,
maybe next week, I don't know, whenever you end up
fighting him. As we return to the main you're a
crew and makeup, green makeup. Everyone say goodbye to the elves.
They did very well.
Speaker 7: Four.
Speaker 1: Remember everyone, we've got two new shows. I'm going to
play you two ads for those shows, and then we're
going to get out of here. Thank you again for watching.
Everyone again. If you'd like to join our membership page,
you'll see these things not just for this show, but
for our other shows as well. It's called the green Room.
There are feeds for each of the different shows. These
normally go out immediately after, so like we would record
this now and then I would upload it and it
would post pretty much immediately after the episode airs every week,
and that goes for our other shows as well. Some
of the shows don't have a green room if they're
kind of like a weird special show like non Canon
doesn't have one, things like Ungodly don't have one because
it's just impossible. But most shows have a green room
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tv slash merch for that. Otherwise, we'll see you next week.
Thank you again for watching for Valia. Hello. This is
Brad Woto from Table Story. If you enjoy this podcast,
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