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Speaker 1: It's the Internet. You're busy, let's do this. Welcome to

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the Game Mesticides Podcast. This is the podcast where we

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decide everything about the world of games. You never have

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to think for yourself. I'm your host, Jeff Grubbin. With

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me is Mike Manati. In today's episode, the Borderlands movie

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is an entire ass. New details on Bungee Restructure, Mount

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rushmore bad video game movie adaptations, and the results of

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the Game Mess Hall of Fame inductee ceremony. But first, Mike,

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how are you doing? Oh? Wow?

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Speaker 2: I never vote on that. I guess I shouldn't vote

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on that. Uh, I'm good. See this is podcast three

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or four, and you try to get me to do

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a fifth one. I didn't fall for it.

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Speaker 1: Uh wait, So what should what'd you do this morning? Oh?

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You okay?

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Speaker 2: That's right, you have okay, power BombCast. I just did

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the Game Mess Game Club. We're doing this now and

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then we have Columbros after this. That's right, that's absolutely okay.

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Speaker 1: Yeah. So there's a lot happening today everybody. So we're

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gonna we're gonna be punchy and fun or annoying and

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mad and like easy to anger. But that's a good

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episode too.

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Speaker 2: I have a drink a beer on a podcast and

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all years is that time I almost dehydrated and died

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in your car and clean?

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Speaker 1: Sure, but you earned it. If you want one tonight,

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of course, you have my permission and you do need

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that before you drink on podcasts, So that'd be fun.

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Uh yeah, I am. I'm feeling pretty good over here.

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Busy because I also recording four podcasts today, three or

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something like that. I did games mornings, this and one

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have the other one. Yeah, four podcasts, so, uh, Thursdays

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usually are pretty busy. It's also trash night, so that

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always takes up more time. Yeah, you get it, all right?

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Speaker 2: That takes does it? Does it take up time?

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Speaker 1: I guess it's more, But to do it's more that

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I just like put off Like no, I'm like, I'll

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take care of the trash for the most part. It's

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you know, Stefph made dinner. I'll get the trash. It's

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just I'm like those trash cancer all the way upstairs.

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I'll get those.

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Speaker 2: Yeah, I see them. Yeah, okay, okay, I get that

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sort of fan. Yeah, but I have a one floor

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situation in my life these days. You know, yes, yeah,

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I used to live a multi floor lifestyle and no,

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it's just one floor. Like sometimes it's like, oh, I

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gotta do laundry and that's in the basement. I'm like, well,

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this is a pretty big to do. I gotta go downstairs.

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And Petty does not like it when I go downstairs.

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I don't want to take her down there. As much

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a weird shit you can get into, sure.

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Speaker 1: Absolutely, yeah. Other than that, it's like I am also

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now a little bit in between on games trying to

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like get some momentum started on a few things.

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Speaker 2: In the beat.

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Speaker 1: Thousand year door, is what you promise me? Trying to

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get momentum back into a thousand year door. Yes, I

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did a officially hurt this hand playing Nintendo World Championship.

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Now incredible. It's like it's definitely a repetitive stress injury,

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and I like, I definitely like weakened it and then

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I like lifted something up and that's like, actually what

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caused the pain. But it's like I could tell that

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this is like a tendon from holding down the deepad

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in one direction for hours at a time. I don't know,

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uh so credible. I am on a injured reserve for

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a Nintendo World Championship for now, So I have to

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put that game aside.

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Speaker 2: I've got to get my wee break. This is my

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week exactly. We'll see see. So get in there, make

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it happen. But that means I gotta find some other games.

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Speaker 1: But that's a perfect excuse to stop playing that and

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go play a thousand year Door instead, which probably will

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happen now tonight. I don't know, mikey uh, let's maybe

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just get into it. Yeah. Thank you everybody for joining us.

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You can give us a good rating wherever you are listening,

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hit that like button on YouTube. It helps people find

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the show. If you want to ask a question, you

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could drop a super chat during the show on YouTube.

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We'll get to all those before the end of the program.

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Thank you to Carlos Syen who is Insane in the

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Rain music on YouTube for the use of our theme songs.

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Thanks to one up versus Cpu for our artwork. You

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can find more at one up versus cpu dot com.

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We are on Spotify, Apple Podcast and wherever pods are caught.

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Thank you to the mods. Thank you to Christian for

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producing and you can get more from Mike and Me

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and support us by going to patreon dot com slash

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game mest. That's patreon dot com slash game Mess. That

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gets you access to our discord server, participation in Q

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and A sessions, and our game club discussions, early access

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to new episodes of Game Mess, Jeopardy and Columbros, and

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of course all of our shows AD free and of

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course that Columbros. That's our Columbo podcast. We're recording that tonight,

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so look out for a new episode here very soon.

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We're deep into season two now of that show, and

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it keeps getting very good. Also friendly reminder, you could

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also become a supporter by becoming a YouTube member or

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a Twitch subscriber, So that gets you all the basically

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all the same stuff. And you can go to Mike's

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Twitch channel when he stream use your Amazon Prime thing there.

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That'll get you into the podcast producers. All right, big

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topics of the week? You ready, Mike, Mike, you ready?

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Borderland's real bad. Uh, it's real bad. According to the reviews,

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I haven't seen it yet. I do kind of have

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more interest in seeing it now that I see it's

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at six percent after forty seven reviews on Rotten Tomatoes.

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Speaker 2: Hey, it keeps going up. It started at zero.

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Speaker 1: That's right, it's up an infinite percentage. Actually right, Yeah,

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when you do the math, zero times an infinite number

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would not reach what it's done today. Yeah. Basically, people

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are just like, it's super derivative. It is. It is

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like a really off brand Guardians of the Galaxy, only

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without any of the charm and a lot more not

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like emotional sadness, but pathetic sadness, which is just a

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real cocktail for a good time. They like, it's not

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even so bad, it's good. And I'm like, oh, you

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don't understand. I don't. I don't want to. Yeah, I

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don't believe you. Right, if you don't understand, I enjoy.

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I love that shit.

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Speaker 2: That's usually what people say about the movies that are

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actually so bad. That people said that about Cats, Oh boy,

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were they wrong, very wrong. There there's the one quote

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that's like, this movie somehow may just to look incredibly

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cheap and incredibly expensive at the same time.

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Speaker 1: I gotta see that for myself and on the big screen.

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Uh So Jan wants us to talk about it in

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something next week. Maybe that could be like a BCR review.

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Speaker 2: Come on down to Youngstown. I want to see it

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with you. But I don't want to drive to Cleveland again,

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so come on over here.

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Speaker 1: That would be fair, That seems fair. I oh, I could.

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I could steak the game sitting in your house while

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I'm there, So okay, yeah, do.

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Speaker 2: That and then do it. You know what it's like.

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You need to do that so that I can destroy

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it because I can tell that you don't have any

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of you.

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Speaker 1: Right, that is what's happening. I need you to do

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it for me.

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Speaker 2: It's like that scene in the Dark Night with the

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guys on the boats and the prisoner like tows the card,

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give me the button, nepples it up.

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Speaker 1: I'll do exactly you're too afraid. That literally exactly what

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I was thinking too. Yeah, so okay that sounds good

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to me. We'll make that happen.

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Speaker 2: Do it for you.

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Speaker 1: Uh yeah. I wanted like kind of a relaxing weekid,

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but now I'm like filling it up with stuff for

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taking family photos on Saturday, which is fine. That'll be

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good too.

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Speaker 2: I have a god, there's all I feel like. Every

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other weekend there's a nefuority's birthday party, which is fine.

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It's they're fun. It's easy for me. But I got

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one of those.

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Speaker 1: They're not drinking it.

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Speaker 2: They will have beer. Yes, the kids can't drink at

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as far as I know. Dan would be like, why

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could good drink beer? They should be able to drink

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beer and watch Jaws. I don't understand.

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Speaker 1: I think you would be like, wow, no, I get that.

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But then he would be like, but when they're teenagers

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and then uh yeah. Benjamin Lee from the Guardian says Blanchet,

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outfitted in sparkly gear and a swoop of bright red hair,

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deserves credit for not shrinking from a task so far

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beneath her Again, I gotta see that.

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Speaker 2: I mean, look that casting was wild back in the day,

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and like, Kate Blanchett, is that like twenty year old

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looking like Firecracker gun Care. I'm like, well, yeah, a

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little other or something.

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Speaker 3: I was like, oh.

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Speaker 1: Okay, yeah. Jamie Lee Curtis is also in there. Yeah.

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Kevin Marr from The Times in the UK says this

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film instead is a lazy bricklage. I don't know what

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that means. Bricklage cobbled together by so called creatives who

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appear not to care and by some who should clearly

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know better. Yeah, bricklage, so it's like a shitty collage.

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I don't know.

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Speaker 2: Pittsford, like.

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Speaker 1: Nick Schager of The Daily Be says so drearily routine

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and slapdash that even in AI would deem it to plagiaristic.

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People having a lot of fun on this one.

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Speaker 3: This definitely the next one, though at least one one

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is my favorite one. That's why I put it on

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in the dock.

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Speaker 1: David Fear from Rolling Stone says it's not a movie

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for critics, as the saying, nor is it suitable for

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consumption by most gamers, film lovers, or ninety nine percent

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of carbon based life forms. It's a movie for ready.

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Pittsford second did yeah, he's based on sulfur actually, so.

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Speaker 2: Uh yeah.

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Speaker 1: Listen, video game movies usually have been really bad. This

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one also bad. Now, I'm just I'm not surprised, but

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it did feel like a little bit like, oh, we

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figured this out, they cracked the nut. They know what

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it takes to make a good video game movie. They'll

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they'll just do that from now on. And I think

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we did not account for the randy picture factor.

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Speaker 2: Chris Pratt and Chatter says, ha ha ha ha ha

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these idiots thinks think it's so easy. Chris Pratt taking

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a lap, right now, that's fair, that's fair, Chris Phratt. Yeah,

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I mean, but I don't know, Jeff, there's always something

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weird about this one, because again, border I mean border lands.

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When I think about borderlands, I think of border lands too,

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which is so like two thousand and eight, right, And

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how are we making that stuff work today? And the

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best they can do is look at something just slightly

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older than that, Guardians of the Galaxy, and try to

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ape that stuff. I mean, that's the thing with trendy things, right,

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we see how much that style is already out. Concord

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got blasted. We're kind of having a whiff of that.

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The fact that guards the Galaxy was ever able to

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do that was a bit of magic in the bottle

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and they got a few movies out of it. And

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even then that is done.

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Speaker 1: Right, Yeah, they they will have to do something different

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if they try to do anything with those characters. Again,

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I mean, for one part, the directors wouldn't be there anymore.

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But yeah, like the people aren't in the mood for

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that anymore. Well, it is officially played out, so and

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this is like played out, and also not even a

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good implementation of this idea, so like a really bad

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suicide squad which was already very bad. I don't know

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whatever I like. Honestly, this movie was just like that

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the Uncharted movie, which was people like, I don't know,

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I guess it's okay.

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Speaker 2: That's like the big barometer for like it's fine, right,

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That's where that's where it's fine is on the the

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movie bad to good skill video game adaptation thing.

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Speaker 1: Right, And if it was that, I wouldn't have any

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interest in it whatsoever. I've never seen the Uncharted movie.

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I honestly think there's a very strong chance I'm gonna

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go through my entire life without without ever seeing the

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Uncharted movie. This one I will show up for. But

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this one hundred and forty five million dollar budgeted movie

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that also seems to have a pretty decent marketing budget

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based on commercials, I'm seeing it's gonna lose a lot

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of money, right.

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Speaker 2: It's probably going to I thought I was gonna lose

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a ton of money before, and now it's like, because like,

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you know, I don't know how much you pay attention

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to critics, but I think general audiences do pay attention

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to Rotten to make.

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Speaker 1: It because it's so expensive, right, you got like, yeah,

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am I gonna go spend eighty dollars to take three

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or four people to the movie theater and that's before

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a lot like concessions movie. We're not gonna join it.

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Speaker 2: Yeah, you just see that number and maybe sometimes oh

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fifty percent whatever, I want to see it, But like

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a six percent, they showed that shit everywhere. Man, they'll

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show it on your ticket apps when you're buying the tickets. Yeah,

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it's a hard thing to talk your friends into seeing

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a six percent of Rotten Tomatoes movie with you.

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Speaker 1: Yep, it's tough. And people don't even try. They just

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give it. They're like, whatever, we'll just go see something else.

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Speaker 2: Now, say we'll see Twisters again.

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Speaker 1: I guess we'll go see Twisters again. Uh, maybe the

257
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Garfield movies in the Dollar theater. Now we'll go do that.

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Chris Pratt. Yeah, shout us to Chris Pratt. Of course.

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Speaker 2: So you think this is a big setback for video

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game movies or you think this is just kind of

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like a misstep.

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Speaker 1: I think that the people that are executives in Hollywood

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will forget about this in a week, and they will

264
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just remember the big successes recently from the video game

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movies and they will just be like, the problem wasn't

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the IP, the problem was the execution. And maybe they'll

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look a little bit closer and they'll be like, boy,

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that guy that owns that video game studio was pretty involved.

269
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Look at him on the set in this video for

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me three of him just bothering Kevin Hart. Maybe we

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won't let them do that. Maybe we won't let the

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video game riff raff into our movie studios anymore.

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Speaker 2: You know, let's say some Mia Moto or like Kojima,

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they might get to have a say. Otherwise it's like

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Ken Levine should not be involved in the BioShock movie.

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Speaker 1: You just write it exactly. Definitely, not in the way

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that it seemed like Gearbox had on the ground people

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all the time. That just does not seem to be

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the thing that was helping there. So I think it'll

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be a slight sort of reset for video game movies,

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but it's not going to cost some long term, long

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term damage. Hollywood very hungry for IP. Video games still

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have a lot of really recognizable IP. I don't know

284
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if we need like to go very deep onto these

285
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properties the way that leads you to a border Lands

286
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you probably do just stick to the big ones going forward.

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Maybe it hurts those kinds of adaptations, but Hollywood's still

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going to be interested in this thing, so we'll keep

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getting them.

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Speaker 2: Do you think it hurts the Borderlands brand at all?

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Which you know the Take two has taken in pretty recently,

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obviously working on a Borderlands four, even though Stought announced

293
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they just released a patch for Borderlands three today, I saw.

294
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Speaker 1: Yeah, I don't know. I mean, I know those Resident

295
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Evil movies have a lot of fans, and uh, while

296
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they look really cheesy to me, I don't think I've

297
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seen many of them. Really, They're just easy enough to

298
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ignore if you aren't interested, and they like they had

299
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they had like campy people can't people who like the

300
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campiness of it, who actually do get excited about recival

301
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because those movies. Obviously this is not gonna be one

302
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like one of those cases, but I think it'll be

303
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easy enough for anyone to ignore. People are just not

304
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gonna go see this movie. Honestly, That's what's gonna happen.

305
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Any If anyone's thinking about Borderlands this week and they're

306
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like have positive feelings, They're probably just gonna go back

307
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and be like, you know what, did I ever play

308
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Tiny Tinos Wonderland? Maybe I should just go play that.

309
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Oh r, They'll do something like that instead.

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Speaker 2: Gosh, Now it's sotually for a loop because like I

311
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sometimes forget that there's like eight Resident Evil movies. I

312
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haven't seen most of them. But ites, you're right, you

313
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just kind of cold partialize that in a completely different space,

314
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right exactly, And it's.

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Speaker 1: Very easy to do that, I think for most people.

316
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Speaker 3: Like their new movies they.

317
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Speaker 1: Started up again. Yep, like even like something that has

318
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good stuff, like the Castlevania TV show, like when the

319
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new Castlevania game comes out, unless it's explicitly like here

320
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this is tied in with the anime, I'm not going

321
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to think about the anime ever.

322
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Speaker 2: All Right.

323
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Speaker 1: A quick update from last week. Obviously, the big story

324
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last week was the layoffs at Bungee and everything that

325
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was going to be happening with the future of that studio.

326
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Sony has basically come out and confirmed how the restruction

327
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is going to work, and it's in line with everything

328
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we said on the show last week. So a lot

329
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of that stuff now officially confirmed by Sony President Hiroki Totok,

330
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who says who clarified plants for Bunchie restructuring. The restructure

331
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aims to optimize costs in the portfolio, with Bunchie's back

332
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office functions integrating with SIE Studios. So yes, the studios

333
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moving underneath Sony Interactive Entertainment Bunchies. Headcount and resources will

334
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focus on Destiny To and Marathon. Also, like we said,

335
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while other title developments will be moved to PlayStation studios.

336
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That is that mobile game that was in the works

337
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got moved into like it's a new studio that was

338
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under Bunchie. Now that studios under PlayStation Studios, Bungee's organizational

339
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structure will be optimized. You know what. That just just

340
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means they're going to like look harder at how these

341
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things are made in the first place. And let's see.

342
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The briefing follows Bunge's recent layoffs and restructuring, affecting over

343
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two hundred employees, including seventeen percent of its workforce. And

344
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of course that is in addition to the layoffs that

345
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happened in October of last year. Yeah, I don't know

346
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any different, any new feelings on Bungee since we had

347
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that long conversation last week, obviously, like the dust has

348
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mostly settled, it's still a lot of people without jobs.

349
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It's still really rough out there. But I don't know,

350
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it marches on, right the studios can have to march

351
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on and keep making destiny too.

352
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Speaker 2: Yeah, I guess that's I'm kind of curious, like what

353
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is the vibe to like today in there? You know,

354
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you've had a very bad week. It seems like everybody's

355
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still pretty mad at you know, the leadership at the top,

356
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Like how are they all feeling? Is they're kind of

357
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a feeling of like all right, well we got to persevere,

358
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let's get back into it. Or its kind of like

359
00:17:06,039 --> 00:17:09,079
the Walking Dead in there right now, where nobody has

360
00:17:09,079 --> 00:17:10,519
their heart into it at the moment.

361
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Speaker 1: Yep, exactly. I think that we will get a few

362
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months down the road here, and I think if they

363
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have a promising update about Marathon, it'll give people the

364
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permission to maybe get excited about a Bungee game again.

365
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That's gonna you know, that's a big if, just like

366
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all the other ifs with the studio. But internally I imagine

367
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that it's going to be like man we were already

368
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working on so much stuff. We had so many ideas.

369
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Now we have to obviously pair those down. But even

370
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the ideas we have remaining for figuring out what Destiny

371
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To is going to be and feel like and look like,

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and then what Marathon is, we really do have fewer

373
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people to be able to execute that, so that those

374
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games are probably gonna have to be slimmer than what

375
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they originally intended them to be, and that's that's got

376
00:17:56,440 --> 00:17:58,480
to be rough. Of course, the morale is already in

377
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the gutter. There's no reason to expec that to turn around.

378
00:18:02,759 --> 00:18:05,559
WB may sell studios and it may license IP to

379
00:18:05,680 --> 00:18:08,799
external studios. These are two separate stories that happened this week.

380
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The one is the return of the rumored sell off

381
00:18:12,720 --> 00:18:17,079
of Warner Brothers eleven studios. They have a lot of

382
00:18:17,079 --> 00:18:20,960
teams over there, obviously, like Avalanche and rock Steady, a

383
00:18:21,000 --> 00:18:24,160
bunch more that make a lot of games, and Warner

384
00:18:24,200 --> 00:18:27,039
Brothers once again like, we don't like this business necessarily,

385
00:18:27,160 --> 00:18:29,160
or we really like having money now to pay our

386
00:18:29,200 --> 00:18:31,680
debt more than we like being in this business, so

387
00:18:32,359 --> 00:18:34,079
maybe we might try to sell these things off again.

388
00:18:34,119 --> 00:18:37,640
Of course, this is a rumor but it always seemed

389
00:18:37,680 --> 00:18:40,839
like that original rumor, which was years ago now that

390
00:18:40,960 --> 00:18:43,880
said the same exact thing was true. That definitely was

391
00:18:43,920 --> 00:18:47,279
the case, and there was no reason to believe that

392
00:18:47,279 --> 00:18:49,039
they were like, well, now we want to keep these things.

393
00:18:49,079 --> 00:18:52,000
It was always that they couldn't find someone to really

394
00:18:52,000 --> 00:18:54,240
come in and buy these studios and feel good about it.

395
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The issue then as it is now, like everyone I

396
00:18:57,519 --> 00:19:00,279
think pretty much who's listening to this probably understands they

397
00:19:00,279 --> 00:19:03,319
wouldn't be getting the IPS for most of those games

398
00:19:03,880 --> 00:19:06,319
when you buy one of these studios, if you're an Xbox,

399
00:19:06,359 --> 00:19:08,480
you would buy rock Steady, but you're not getting Batman.

400
00:19:08,839 --> 00:19:11,920
You would buy you would buy Avalanche, but you wouldn't

401
00:19:11,920 --> 00:19:15,640
get Hogwarts, Legacy Slash, Harry Potter. Like WB is obviously

402
00:19:15,680 --> 00:19:17,960
keeping those things so they can keep making movies. The

403
00:19:17,960 --> 00:19:20,480
IP is what has value, so it'd be a big

404
00:19:20,559 --> 00:19:24,400
expensive purchase and then a lot of payroll costs, and

405
00:19:24,640 --> 00:19:26,759
but you know that's WB does not want to pay

406
00:19:26,759 --> 00:19:29,079
that payroll anymore, so that they might be looking for

407
00:19:29,119 --> 00:19:31,480
ways to really make it a sweetheart deal this time.

408
00:19:31,480 --> 00:19:34,039
But unless like anything short of that feels like it's

409
00:19:34,119 --> 00:19:36,519
unlikely that this would happen, right, Yeah, I.

410
00:19:36,440 --> 00:19:37,839
Speaker 2: Mean it seems like the time for this to happen

411
00:19:38,039 --> 00:19:41,319
was when all these equitions were happening, right, And that's

412
00:19:41,440 --> 00:19:43,119
kind of seems like the opposite where we are now

413
00:19:43,200 --> 00:19:46,039
everyone's doing everyone wants to get rid of their studios,

414
00:19:46,119 --> 00:19:49,640
right yep. So right, it's you're not going to get

415
00:19:49,680 --> 00:19:52,319
a lot of money for it at the moment, and

416
00:19:52,400 --> 00:19:54,559
you know it'd be rough to do it too at

417
00:19:54,559 --> 00:19:57,920
a down period anyways, right, because interest in a lot

418
00:19:57,920 --> 00:20:00,400
of these people, you know, instead of the people who

419
00:20:00,440 --> 00:20:03,480
made Batman Arkham Asylum in an Arkham City, that's now

420
00:20:03,839 --> 00:20:06,880
the studio that made Suicide Squad at the moment, right,

421
00:20:07,480 --> 00:20:09,839
So it's hard to get the price that you probably

422
00:20:10,160 --> 00:20:12,720
went for that. So I don't know, I just I'm

423
00:20:12,759 --> 00:20:15,559
not sure what the stretchy could possibly be over there,

424
00:20:15,599 --> 00:20:17,480
because you have these studios that have been kind of

425
00:20:17,720 --> 00:20:22,079
damaged by poor decisions lately. So yeah, reaching out to

426
00:20:22,079 --> 00:20:24,200
get other people to maybe working in your game, sure,

427
00:20:24,279 --> 00:20:26,160
but I don't think that's some golden bullet that's going

428
00:20:26,160 --> 00:20:27,519
to solve all of your problems.

429
00:20:27,839 --> 00:20:30,160
Speaker 1: Yep. And then the other side of the story is

430
00:20:30,400 --> 00:20:33,799
David Zasloff in an earnings report, told investors that they

431
00:20:33,960 --> 00:20:36,759
would began looking at licensing some of their IP that

432
00:20:36,799 --> 00:20:41,160
they don't already have assigned to one of their eleven studios,

433
00:20:41,279 --> 00:20:42,559
or maybe that is a sign, but they want to

434
00:20:42,559 --> 00:20:46,000
like to do even more with those IP to external developers,

435
00:20:46,240 --> 00:20:48,160
which I guess is something they haven't done a lot of,

436
00:20:48,240 --> 00:20:53,680
which I didn't really even think about actively previously. That oh,

437
00:20:53,720 --> 00:20:55,599
I just figured they did both and now that I'm

438
00:20:55,599 --> 00:20:57,079
looking at so, oh, they didn't do a lot of that.

439
00:20:58,519 --> 00:20:59,920
Maybe they did a little, but for the most part,

440
00:21:00,160 --> 00:21:01,640
like talking about, hey, no, we want to do a

441
00:21:01,640 --> 00:21:04,960
lot more of taking these ips, working with external studios,

442
00:21:05,039 --> 00:21:07,319
letting them get a chance to make stuff with our

443
00:21:07,720 --> 00:21:10,480
stuff that is a little bit more dormant, And that

444
00:21:10,519 --> 00:21:12,880
feels like such a no du that should have happened

445
00:21:12,920 --> 00:21:14,519
years ago sort of thing like, even if you do

446
00:21:14,559 --> 00:21:17,680
have a lot of internal studios, no one across the

447
00:21:17,680 --> 00:21:20,759
industry relies entirely on their internal studios to work on

448
00:21:20,799 --> 00:21:25,400
their IP. Nintendo doesn't. Nintendo doesn't exactly, so it's weird

449
00:21:25,440 --> 00:21:27,519
that Warner Brothers does. It feels like, well, that's just

450
00:21:27,559 --> 00:21:29,759
the kind of another weird air that you've been making

451
00:21:29,880 --> 00:21:32,039
now apparently this is just the way they've been doing

452
00:21:32,039 --> 00:21:34,200
things for years, so they just kind of kept doing

453
00:21:34,200 --> 00:21:36,160
it when David's azof took over and now they're looking

454
00:21:36,200 --> 00:21:40,200
to change it. That is, you know, it's nice to

455
00:21:40,240 --> 00:21:42,200
want things with that sort of thing, right, but it's

456
00:21:42,000 --> 00:21:45,200
a sure any deal you make now, it doesn't pay

457
00:21:45,200 --> 00:21:48,759
off for six years, seven years, because we're talking about

458
00:21:48,799 --> 00:21:51,279
the very beginning of that process, not even like oh,

459
00:21:51,279 --> 00:21:52,160
development has started.

460
00:21:52,240 --> 00:21:54,240
Speaker 2: It's like, well, no, you got to do the pitching

461
00:21:54,319 --> 00:21:56,319
process and the vetting process.

462
00:21:56,359 --> 00:21:59,519
Speaker 1: That feels like okay, but by then we could be

463
00:21:59,599 --> 00:22:02,319
two more or David Zaslov's away from the CEO we

464
00:22:02,359 --> 00:22:04,599
have today, Like honestly, he could get replaced, and then

465
00:22:04,599 --> 00:22:05,880
his replacement could get replaced.

466
00:22:05,920 --> 00:22:07,640
Speaker 2: It takes so long for us to get that Aquaman

467
00:22:07,759 --> 00:22:10,519
game or whatever. But you know, it's a problem because

468
00:22:10,519 --> 00:22:12,400
like when do you want a Superman game? Will that

469
00:22:12,440 --> 00:22:14,400
movie comes out next year? Right? That's when you won

470
00:22:14,480 --> 00:22:16,759
a Superman game, and they're sure is not going to

471
00:22:16,799 --> 00:22:18,640
be one for a very long time.

472
00:22:18,519 --> 00:22:21,039
Speaker 1: Which always reminds me of a you know, and bless

473
00:22:21,079 --> 00:22:23,359
his heart, he doesn't know, but James gunn Sam when

474
00:22:23,359 --> 00:22:25,839
he took over like the DC movie, like we are

475
00:22:25,839 --> 00:22:28,480
gonna have games to go along with all these things

476
00:22:28,759 --> 00:22:31,519
and it's all gonna be one universe. And I was like, oh, honey, no,

477
00:22:31,680 --> 00:22:35,319
you no, you don't even know. You don't even know,

478
00:22:35,400 --> 00:22:37,279
Like we get you're making movies. You're busy and you're

479
00:22:37,279 --> 00:22:40,559
good at that, and it probably be like it can't

480
00:22:40,559 --> 00:22:42,519
be as complicated as making a movie, and it's just,

481
00:22:42,799 --> 00:22:45,359
oh no, this was never going to be something that

482
00:22:45,400 --> 00:22:48,960
could possibly happen, And now it feels like even less

483
00:22:49,039 --> 00:22:54,519
likely when they're just now talking about working with external studios. Yeah,

484
00:22:54,640 --> 00:22:57,680
I don't know, we'll see. I think I think WP's

485
00:22:57,720 --> 00:23:00,079
got plenty of IP that I would be interested and

486
00:23:00,119 --> 00:23:03,279
seeing them do some fun stuff with. But it also

487
00:23:04,200 --> 00:23:06,759
I feel like Disney's only just gotten their footing with

488
00:23:06,839 --> 00:23:10,160
working with external studios in the last last couple of years.

489
00:23:10,559 --> 00:23:13,279
To spin up takes a while to like work through

490
00:23:13,279 --> 00:23:15,359
that process of like what do you want to work with?

491
00:23:15,400 --> 00:23:17,000
What kind of games do you want to be making,

492
00:23:17,039 --> 00:23:20,000
how do you who pays for them? Like that? All

493
00:23:20,039 --> 00:23:22,039
that stuff seems like a learning process that WB is

494
00:23:22,079 --> 00:23:22,440
gonna have to do.

495
00:23:22,599 --> 00:23:24,440
Speaker 2: What BRO doesn't have the depth of Disney, like they

496
00:23:24,480 --> 00:23:26,599
have some very high profile things, right, you have DC,

497
00:23:26,759 --> 00:23:28,079
you have Harry Potter.

498
00:23:28,599 --> 00:23:30,480
Speaker 1: It's not a ton beyond that.

499
00:23:30,599 --> 00:23:33,039
Speaker 2: I mean you could do a lot there, I suppose, right, Uh,

500
00:23:33,559 --> 00:23:40,680
obviously there's a big appetite for Harry Potter still, but Drake, Yeah, yeah, yeah,

501
00:23:40,680 --> 00:23:43,880
they definitely need not drink and I'm sorry, I'm busy.

502
00:23:44,480 --> 00:23:47,960
Speaker 1: H w B has must have had a bunch of

503
00:23:48,000 --> 00:23:50,240
like mobile games based on their ship, right, like, and

504
00:23:50,319 --> 00:23:50,880
that's sure.

505
00:23:51,200 --> 00:23:52,440
Speaker 2: I would imagine it.

506
00:23:52,559 --> 00:23:54,319
Speaker 1: Maybe they have mobile studios doing that as well. When

507
00:23:54,319 --> 00:23:55,680
I was eleven studios, I don't.

508
00:23:55,519 --> 00:23:57,559
Speaker 2: Speak speaking of mobile games. You see that like one

509
00:23:57,640 --> 00:24:01,440
random Star Trek mobile game just like got Galaxy Quest content.

510
00:24:01,920 --> 00:24:03,279
Speaker 1: I did see that, saw it in a story on

511
00:24:03,359 --> 00:24:04,200
gamespeed dot com.

512
00:24:04,400 --> 00:24:06,839
Speaker 2: Yeah, I kind of need to download that game now.

513
00:24:06,960 --> 00:24:09,880
I'm like, whoa, I do Quest that much that I

514
00:24:09,920 --> 00:24:12,319
would actually probably check that out. So and it's so like,

515
00:24:12,400 --> 00:24:14,160
I think this is the first time Galaxy Quest of

516
00:24:14,279 --> 00:24:16,880
that had just been in an actual Star Trek thing.

517
00:24:16,920 --> 00:24:19,599
I'm like, that's kind of neat, okays.

518
00:24:19,839 --> 00:24:22,880
Speaker 1: It also does make it like that theory of like

519
00:24:22,960 --> 00:24:26,960
when every odd Star Trek movie was bad and every

520
00:24:27,119 --> 00:24:29,680
even Star Trek movie was con until that didn't happen.

521
00:24:29,720 --> 00:24:32,720
But in between, Galaxy Quest came out, and it's like, oh, well,

522
00:24:32,799 --> 00:24:34,839
that was the good one, and that's why there was

523
00:24:34,880 --> 00:24:37,039
two bad Star Trek movies in a row, because the

524
00:24:37,079 --> 00:24:38,920
good one was Galaxy Quest and that threw off the

525
00:24:38,920 --> 00:24:43,720
whole numbering scheme. So right, so they're if they're working together, maybe.

526
00:24:44,160 --> 00:24:46,440
Speaker 2: It's supposed to be, although it's kind of yeah, yeah, no,

527
00:24:46,599 --> 00:24:48,839
you're right. I think generally of dro Opening, there's some

528
00:24:48,880 --> 00:24:51,519
of those odd movies. I defend I'm kind of a

529
00:24:51,559 --> 00:24:53,559
Final Frontier defender even right.

530
00:24:53,680 --> 00:24:57,000
Speaker 1: Yeah, I've not watched Funnel Frontier enough to like, I

531
00:24:57,079 --> 00:25:00,880
just know the farting sequence and that's that seemed really embarrassing.

532
00:25:00,920 --> 00:25:03,359
Speaker 2: It's dumb, but it's sure. There's a lot of things

533
00:25:03,400 --> 00:25:06,240
that are embarrassing. But it's very cheap looking, like that

534
00:25:06,319 --> 00:25:08,359
section where they use the jet pack boots to go

535
00:25:08,480 --> 00:25:12,480
up like some turbo lift shock. It's clearly just on

536
00:25:12,519 --> 00:25:15,440
like a little elevator platform. They don't even have like

537
00:25:15,519 --> 00:25:18,079
wind blasting on them to try and sell it. It's

538
00:25:18,119 --> 00:25:22,319
a it's kind of a beautiful thing. I hope, I

539
00:25:22,319 --> 00:25:24,799
hope Jen hasn't forgotten that he promised me he's going

540
00:25:24,880 --> 00:25:25,599
to become a trecky.

541
00:25:26,160 --> 00:25:28,519
Speaker 1: Well, I mean you're gonna be able to corner him

542
00:25:28,519 --> 00:25:29,400
in foreign hunt.

543
00:25:29,640 --> 00:25:32,000
Speaker 2: Yeah, I'll just make him watch The Measure of a

544
00:25:32,039 --> 00:25:32,559
Man with me.

545
00:25:32,920 --> 00:25:37,400
Speaker 1: There you go, Okay, yeah, I I really what's the

546
00:25:37,480 --> 00:25:41,279
even obviously the return of.

547
00:25:43,920 --> 00:25:48,640
Speaker 2: Three three? Yeah? Oh yeah yeah, search respote good search.

548
00:25:49,720 --> 00:25:52,480
You know. It's a little messy at points for for sure.

549
00:25:53,519 --> 00:25:55,400
Yea even like the next gen ones. I just like

550
00:25:55,440 --> 00:25:59,960
next Gen a lot, so I like seeing these assholes data.

551
00:26:00,079 --> 00:26:03,839
Then I get said, of course, all right, and then

552
00:26:04,440 --> 00:26:05,640
half Life three might be real.

553
00:26:06,720 --> 00:26:10,200
Speaker 1: Maybe there was a code name people found, and then

554
00:26:11,079 --> 00:26:13,119
some more data was found that suggests it's not a

555
00:26:13,240 --> 00:26:16,319
VR game, but it is a full fledged video game

556
00:26:16,400 --> 00:26:18,039
that could be the follow up to a lot of

557
00:26:18,039 --> 00:26:21,000
stuff that's happened in the Half Life universe. And if

558
00:26:21,000 --> 00:26:22,880
it's not half Life three, it definitely seems like the

559
00:26:22,920 --> 00:26:25,640
next big Half Life thing at the very least. I

560
00:26:25,680 --> 00:26:30,200
know you are someone who believes Molder. Why do you believe?

561
00:26:30,519 --> 00:26:32,039
Speaker 2: Well, I mean, look, I believe there's going to be

562
00:26:32,039 --> 00:26:36,440
a Halfway three eventually, just you know, in the grant

563
00:26:36,559 --> 00:26:38,039
span of the universe, and.

564
00:26:38,000 --> 00:26:39,799
Speaker 1: That they're working on something right now? Now? Are those

565
00:26:39,799 --> 00:26:40,960
two the same things? I believe.

566
00:26:41,000 --> 00:26:42,799
Speaker 2: I believe they're working on something right now. Now here's

567
00:26:42,799 --> 00:26:45,359
the thing, and I honestly believe it's half something called

568
00:26:45,359 --> 00:26:47,319
half Lay three. Sure, but there have been Half Life

569
00:26:47,359 --> 00:26:49,960
three is in development before that have not come out right,

570
00:26:50,759 --> 00:26:52,359
And I kind of hope you get past I hoped.

571
00:26:52,400 --> 00:26:54,200
I hope that they are at least past the whole

572
00:26:54,240 --> 00:26:57,759
we have to have like the next transformative thing in

573
00:26:57,839 --> 00:26:59,799
this game. I think Valve gets a little cut up

574
00:26:59,839 --> 00:27:02,680
in the like, hey, we're not the industry isn't really

575
00:27:03,319 --> 00:27:05,759
in that era anymore in a lot of ways. Like

576
00:27:05,839 --> 00:27:09,480
you can do some inventive things, for sure, Uh, it's

577
00:27:09,599 --> 00:27:12,920
very hard to kind of like invent a new genre

578
00:27:13,519 --> 00:27:16,640
or a new mechanic like they did with the physics stuff,

579
00:27:16,680 --> 00:27:19,319
because so much has been done or has happened, or

580
00:27:19,359 --> 00:27:22,920
you know, technology has stagnated. I'm like, man, can't we

581
00:27:23,000 --> 00:27:25,519
just make a really good Half Life game and you're

582
00:27:25,519 --> 00:27:28,759
gonna have some interesting ideas, You'll think of something, but

583
00:27:28,799 --> 00:27:30,119
you know, I don't know if you're gonna come up

584
00:27:30,119 --> 00:27:33,799
with another portal gun, right. Stuff like that is hard

585
00:27:34,160 --> 00:27:37,279
to come by, you know. I think they're probably I

586
00:27:37,359 --> 00:27:39,519
wonder how what Valve was thinking about VR now because

587
00:27:39,519 --> 00:27:41,799
they went in very big with that. We had Half

588
00:27:41,839 --> 00:27:44,960
Life Alex and it was it's definitely probably the best

589
00:27:45,039 --> 00:27:45,640
VR game, right.

590
00:27:46,640 --> 00:27:49,319
Speaker 1: They were the real like fuel in the fire of

591
00:27:49,400 --> 00:27:51,599
VR when you when I mean, yeah, suur Oculus and

592
00:27:51,680 --> 00:27:54,759
Facebook and all that stuff, but like Steam VR figuring

593
00:27:54,759 --> 00:27:56,960
out a lot of that technology and then making it

594
00:27:57,200 --> 00:27:59,079
so it's like just works when you plug in anything

595
00:27:59,119 --> 00:28:01,640
on your computer like that was all Valve. So yeah,

596
00:28:01,839 --> 00:28:03,240
they were big invested.

597
00:28:02,920 --> 00:28:05,519
Speaker 2: Into it, right, But I have to imagine I'm sure

598
00:28:05,559 --> 00:28:07,440
they still care, but I don't. I can't imagine.

599
00:28:07,440 --> 00:28:10,079
Speaker 1: They're sell according to like if you look at the

600
00:28:10,119 --> 00:28:12,960
top sellers on Steam, and of course that's by dollar sales,

601
00:28:13,000 --> 00:28:14,640
so they don't have to sell as many headsets, but

602
00:28:14,640 --> 00:28:16,400
they're selling headsets to be at the top of the

603
00:28:16,480 --> 00:28:17,839
charts with that thing all the time.

604
00:28:18,079 --> 00:28:20,640
Speaker 2: Well, are they invested enough to make another Half Life

605
00:28:20,839 --> 00:28:22,480
out right? To make something of that?

606
00:28:22,559 --> 00:28:24,039
Speaker 1: Sad Again, they're.

607
00:28:23,920 --> 00:28:25,519
Speaker 2: Not gonna do it. No, they did it. The fact

608
00:28:25,519 --> 00:28:27,400
that they did it once is incredible. We still don't

609
00:28:27,440 --> 00:28:31,200
really have very many VR games that are of that scale, right,

610
00:28:31,200 --> 00:28:35,960
that's kind of what makes it incredible still. So yeah, look,

611
00:28:36,000 --> 00:28:38,039
you know they have their new first person mob, but

612
00:28:38,160 --> 00:28:40,839
saying that can be the money maker or whatever, So

613
00:28:41,000 --> 00:28:43,200
Halfway three doesn't have to be that. It can be

614
00:28:43,279 --> 00:28:46,599
the prestige thing. It can kind of be the wish fulfillment.

615
00:28:47,160 --> 00:28:48,599
I'll tell you what will drive me crazy if we

616
00:28:48,599 --> 00:28:50,440
get if it's a Shenmu three thing where we finally

617
00:28:50,440 --> 00:28:52,720
get this game and then it ends on a cliffhanger again,

618
00:28:53,039 --> 00:28:58,119
like no, you assholes, look, this is a you're not

619
00:28:58,160 --> 00:29:00,480
getting another chance just and not.

620
00:29:01,000 --> 00:29:04,039
Speaker 1: Just three and portal three and then they forget how

621
00:29:04,039 --> 00:29:06,680
to count to four after that for twenty five years.

622
00:29:07,839 --> 00:29:12,079
That sounds about right. Yeah, I think I'm feeling pretty

623
00:29:12,079 --> 00:29:14,039
good about this one. There's no guarantee it'll come out,

624
00:29:14,039 --> 00:29:15,920
there's no guarantee that it'll happen, but I think this

625
00:29:15,960 --> 00:29:18,119
one seems to be the one that might have the

626
00:29:18,160 --> 00:29:21,160
momentum to actually manifest into something at this point.

627
00:29:21,160 --> 00:29:23,400
Speaker 2: But I you know, even though like you think a

628
00:29:23,480 --> 00:29:24,839
halfa three does it need to be at like some

629
00:29:24,920 --> 00:29:27,160
show like Game Awards, I hope it is just for

630
00:29:27,240 --> 00:29:29,960
the reactions, man, because like, yeah, it's the one thing anymore.

631
00:29:30,000 --> 00:29:32,640
It's like the one thing these days that see it,

632
00:29:32,680 --> 00:29:34,880
people will just absolutely lose their minds. Even people don't

633
00:29:34,920 --> 00:29:37,359
even really care. We'll just be like, oh my god,

634
00:29:37,440 --> 00:29:39,920
and that is finally happening.

635
00:29:40,119 --> 00:29:43,599
Speaker 1: It's that it's Mother Mother three.

636
00:29:43,640 --> 00:29:46,359
Speaker 2: Title's got Mother three. They can always they can always

637
00:29:46,359 --> 00:29:48,799
do that, which way easier for them to do that?

638
00:29:49,799 --> 00:29:52,359
Speaker 1: Huh? I don't know. I guess if they announced a

639
00:29:52,480 --> 00:29:54,880
Mother four, people would be like, wait, why why is

640
00:29:54,880 --> 00:29:56,480
that guy out there screaming so much? Well, okay, I

641
00:29:56,480 --> 00:29:57,680
guess that got to me. It gets me excited.

642
00:29:57,720 --> 00:30:00,319
Speaker 2: Okay, But I guess I just want to see Mother

643
00:30:00,359 --> 00:30:02,559
three is because like they're gonna call it Earthbound two,

644
00:30:02,599 --> 00:30:04,519
Because you think they would, we'd have to stop calling

645
00:30:04,519 --> 00:30:05,119
it Mother three.

646
00:30:05,160 --> 00:30:07,720
Speaker 1: That'd be wild. Yeah, I think at this point, wouldn't

647
00:30:07,720 --> 00:30:11,240
they just call it Mother three? I want them to

648
00:30:11,240 --> 00:30:12,720
call it earthbound something. I don't know if I want

649
00:30:12,720 --> 00:30:14,759
them to call it earthbound two something about that. Maybe

650
00:30:14,880 --> 00:30:15,559
they already went.

651
00:30:15,440 --> 00:30:19,519
Speaker 2: Through the trouble of renaming Mother earth Bound zero.

652
00:30:19,720 --> 00:30:21,599
Speaker 1: Yeah right, I forgot about that. Okay, yep, all right,

653
00:30:21,599 --> 00:30:22,960
they would call it Earthbound two. Yep.

654
00:30:23,799 --> 00:30:25,759
Speaker 2: I think it sounds so I'll be fine, It'll be great.

655
00:30:25,960 --> 00:30:27,599
Speaker 1: Yeah, I would get used to it like anything else.

656
00:30:28,880 --> 00:30:31,039
All right, that's the big topics I have here. We

657
00:30:31,079 --> 00:30:32,839
have plenty of super chats to get to. So so

658
00:30:32,880 --> 00:30:34,079
what we're gonna do now is we're gonna take a

659
00:30:34,119 --> 00:30:36,200
quick break. We'll come right back and get to those.

660
00:30:39,400 --> 00:30:41,599
All right, we are back. We're getting right back into

661
00:30:41,640 --> 00:30:43,799
it with the super chats. Like I said, plenty of those.

662
00:30:43,880 --> 00:30:45,480
Mike Minatti, go ahead and read them for me.

663
00:30:46,079 --> 00:30:48,039
Speaker 2: Andy g says love the show, Thank you.

664
00:30:48,079 --> 00:30:48,440
Speaker 1: Andy.

665
00:30:48,559 --> 00:30:51,319
Speaker 2: I don't want the PS five Pro upgrade, but sixty

666
00:30:51,359 --> 00:30:54,440
FPS on console is my preference. Well, we see many

667
00:30:54,519 --> 00:30:56,960
sixty fps updates for new and old games after the

668
00:30:56,960 --> 00:31:00,880
PLACES five Pro releases GTA six for sixty fps on

669
00:31:00,960 --> 00:31:02,079
the pro question.

670
00:31:02,119 --> 00:31:04,480
Speaker 1: I mean, I just don't get your hopes up too much.

671
00:31:04,559 --> 00:31:09,160
Let's wait and see, cause I think on paper, when

672
00:31:09,200 --> 00:31:11,440
we look at what the rumors are about the PS

673
00:31:11,519 --> 00:31:16,039
five Pro, I would assume that something like a GTA

674
00:31:16,079 --> 00:31:18,039
six would come out and still not be able to

675
00:31:18,079 --> 00:31:20,839
really do sixty frames per second because we're talking about

676
00:31:20,839 --> 00:31:23,559
a GPU and not a CPU upgrade for the most part,

677
00:31:23,880 --> 00:31:26,359
and GTA six seems like one that could easily be

678
00:31:26,440 --> 00:31:29,480
CPU bound now we don't know. There's there's plenty of

679
00:31:29,519 --> 00:31:33,119
ways for them to introduce new technology. Their AI upscaling

680
00:31:33,160 --> 00:31:36,559
could account for that somehow. Probably not for the physics.

681
00:31:36,680 --> 00:31:38,359
There's a lot of but there's a lot of reasons

682
00:31:38,400 --> 00:31:41,200
to assume it's more complicated than more power means sixty

683
00:31:41,240 --> 00:31:43,880
frames per second. Again, that's said, why are we doing

684
00:31:43,920 --> 00:31:45,359
all this if we're not going to get at least

685
00:31:45,440 --> 00:31:47,559
quite a few more sixty frames per second games. So

686
00:31:47,599 --> 00:31:50,799
I would assume that you if you are hoping that

687
00:31:50,880 --> 00:31:52,079
you'll be able to get a lot of those games

688
00:31:52,160 --> 00:31:54,880
you played at thirty frames per second recently up to sixty,

689
00:31:55,119 --> 00:31:56,839
they will figure out some way to make that happen,

690
00:31:56,920 --> 00:31:59,319
or at least get close. I would be happy of everything,

691
00:31:59,400 --> 00:32:02,000
like had a gear forty five frames per second mode

692
00:32:02,079 --> 00:32:06,079
with a variable refresher the FVRR. Yeah, that would be

693
00:32:06,119 --> 00:32:06,559
great for me.

694
00:32:06,799 --> 00:32:11,240
Speaker 3: Maybe we get the frame generation that that d I.

695
00:32:11,160 --> 00:32:13,480
Speaker 1: Think that that does seem to be the Is it

696
00:32:13,519 --> 00:32:16,200
frame generation or no? They were talking about their version

697
00:32:16,200 --> 00:32:18,599
of d LSS which could have frame generation, and it

698
00:32:18,599 --> 00:32:21,960
absolutely could. I think Microsoft will probably have a stealth

699
00:32:22,039 --> 00:32:23,960
update like for something like that in the next couple

700
00:32:24,000 --> 00:32:25,400
of years for Xbox.

701
00:32:25,000 --> 00:32:27,680
Speaker 2: Even so as somebody who was once naively hoping this

702
00:32:27,720 --> 00:32:31,440
would be the just everything sixty fps generation, clearly that happened,

703
00:32:31,440 --> 00:32:33,440
the idea that would buy places by pro and that

704
00:32:33,519 --> 00:32:35,359
still won't be the case of a little maddening Now I've

705
00:32:35,440 --> 00:32:37,640
said that G six is maybe one of the few

706
00:32:37,640 --> 00:32:40,759
things where even though I'm not really expecting sixty fps,

707
00:32:40,799 --> 00:32:43,880
I imagine that's going to be such a big, beefy

708
00:32:44,000 --> 00:32:46,160
game and one and a.

709
00:32:46,119 --> 00:32:49,599
Speaker 1: Game that they are almost certainly building with ten to

710
00:32:49,599 --> 00:32:52,759
fifteen years in mind. So they're not going to hold

711
00:32:52,799 --> 00:32:55,319
it back that much for these consoles because they're like, what,

712
00:32:55,559 --> 00:32:56,920
at the end of the day, that's going to be

713
00:32:57,079 --> 00:33:00,440
ten to twenty percent of the of its life and

714
00:33:00,480 --> 00:33:02,319
the rest of that stuff will be on PC and

715
00:33:02,359 --> 00:33:05,440
the next gen consoles after that. So yeah, they're not

716
00:33:05,480 --> 00:33:07,279
gonna hold things back too much for this generation.

717
00:33:08,240 --> 00:33:11,079
Speaker 2: Simon st says the only thing that gave my life

718
00:33:11,160 --> 00:33:15,960
any hope was the highly anticipated Borderlands movie. Rady Pittsford

719
00:33:15,960 --> 00:33:19,519
can't make a video a good video game movie? Who can?

720
00:33:19,680 --> 00:33:23,519
Speaker 1: And not one? O? Yep, it's Glover, Yep, it's Stover.

721
00:33:24,480 --> 00:33:26,400
Speaker 2: Ryan Allen says, Doom plus Doom two Game of the

722
00:33:26,480 --> 00:33:28,960
Year for t y o l twenty twenty four. This

723
00:33:29,079 --> 00:33:30,559
rips what's t y o o.

724
00:33:30,720 --> 00:33:34,759
Speaker 1: L u the thousand year or.

725
00:33:36,559 --> 00:33:38,640
Speaker 2: I don't know, Hey, wait chat you know what's t

726
00:33:38,880 --> 00:33:40,839
y o oh means thinking? But yeah, you see this.

727
00:33:40,880 --> 00:33:44,359
They announced like a like a new kind of versus

728
00:33:44,400 --> 00:33:46,279
vay saying it. But there's some there's like a new

729
00:33:46,279 --> 00:33:49,200
package of the original uh and second Doom with some

730
00:33:49,400 --> 00:33:51,839
the year Day of Life stuff, the Year of Our Lord,

731
00:33:51,880 --> 00:33:52,240
thank you.

732
00:33:52,200 --> 00:33:55,000
Speaker 1: For twenty twenty four. Okay, no, so okay. So this

733
00:33:55,119 --> 00:34:00,200
is repat like in the style of like a a

734
00:34:00,279 --> 00:34:01,200
night diving.

735
00:34:00,880 --> 00:34:02,680
Speaker 2: And night Diving. It is at least involved, and there's

736
00:34:02,680 --> 00:34:04,920
like a new campaign with people from night Dive and

737
00:34:04,960 --> 00:34:08,159
other places we're doing. It's just like cool, just a

738
00:34:08,199 --> 00:34:11,880
new package of Doom and do one looking spiffier than ever.

739
00:34:12,519 --> 00:34:15,320
Speaker 1: That sounds very cool, big.

740
00:34:15,119 --> 00:34:17,880
Speaker 2: Fresh story services. It's odd that Yakuza Wars is not

741
00:34:17,960 --> 00:34:20,039
called like a Dragon. I think people need to brace

742
00:34:20,079 --> 00:34:23,280
for a disappointing possibility. This is some kind of PvP thing.

743
00:34:23,519 --> 00:34:26,199
Now that was just a filing or something. It's not

744
00:34:26,280 --> 00:34:28,320
like that's the official name of whatever this is going

745
00:34:28,360 --> 00:34:28,519
to be.

746
00:34:28,639 --> 00:34:31,320
Speaker 1: Right right, Yeah, it'd be a subtitle, right, and that

747
00:34:31,360 --> 00:34:33,679
could just be them Like there could be like a

748
00:34:33,760 --> 00:34:36,920
Dragon Wars also getting registered or something like that. Yeah,

749
00:34:36,920 --> 00:34:39,400
and this could be a subtitle. We don't know exactly

750
00:34:39,440 --> 00:34:44,159
what's happening with that people, people should brace themselves. Yeah, yeah,

751
00:34:44,519 --> 00:34:47,239
or it could be like a mobile thing too, who knows,

752
00:34:47,599 --> 00:34:50,480
could be anything, so we'll see, Like if.

753
00:34:50,360 --> 00:34:52,199
Speaker 2: There was just starting to think if we going limited

754
00:34:52,280 --> 00:34:54,800
was a mistake using it to see Borderlands, even though

755
00:34:54,840 --> 00:34:56,480
I know it'll be bet anyway.

756
00:34:56,679 --> 00:35:00,639
Speaker 1: Play Nine Souls, yeah, I got it on the but

757
00:35:00,880 --> 00:35:02,679
Mike makes me want to play beyond Good and Evil,

758
00:35:02,800 --> 00:35:06,800
so that's a good way it was playing it. Yeah,

759
00:35:06,800 --> 00:35:09,039
I'm I would love to be in a world where

760
00:35:09,039 --> 00:35:11,480
I could have one of those movie subscription services, be

761
00:35:11,519 --> 00:35:14,559
an AMC A lister, But I'm no a lister, so

762
00:35:14,920 --> 00:35:16,760
I got got to stay home with the kids instead.

763
00:35:17,000 --> 00:35:19,920
Uh cannot justify that. But if I was in that situation,

764
00:35:20,360 --> 00:35:22,119
and I did find myself being like, well, if I

765
00:35:22,119 --> 00:35:23,760
don't use it to go see a movie this weekend,

766
00:35:23,760 --> 00:35:25,880
it's kind of wasting money. So I guess I'll go

767
00:35:25,920 --> 00:35:27,960
see border Lands. Actually, I'm like, I would love that

768
00:35:28,000 --> 00:35:31,119
I would love that. Yeah, that'd be great. Be a

769
00:35:31,119 --> 00:35:31,800
big fan of that.

770
00:35:33,000 --> 00:35:36,679
Speaker 2: Next one is from el Grugg, who says, no, Jeff,

771
00:35:36,800 --> 00:35:39,400
you're supposed to fake your hand injury before your Blake

772
00:35:39,480 --> 00:35:41,679
Club band and now Mike and Dan are about to

773
00:35:41,719 --> 00:35:45,280
get Asa Kaide to Europe before my stern. Good job

774
00:35:45,320 --> 00:35:46,280
beating Dai Katana.

775
00:35:46,519 --> 00:35:49,679
Speaker 1: Thank you. It was. It was not fun, but it

776
00:35:49,719 --> 00:35:52,639
was a good time. I'm glad it's over, though. That

777
00:35:52,719 --> 00:35:55,440
was That's too much for any one Blake Club game,

778
00:35:55,519 --> 00:35:58,079
although I will say that the game did its part.

779
00:35:58,159 --> 00:36:00,400
It's a first person shooter, and I didn't doing his

780
00:36:00,480 --> 00:36:04,920
favors by doing my intensity thing. But it is. Uh,

781
00:36:04,920 --> 00:36:07,000
those games could be kind of wobbly for some people.

782
00:36:07,039 --> 00:36:10,159
But it had so much endless bullshit, and it was

783
00:36:10,199 --> 00:36:13,400
always so fresh and different in its bullshit every time

784
00:36:13,519 --> 00:36:16,280
every episode in a way that right to hell never

785
00:36:16,400 --> 00:36:19,679
could that. I kind of appreciate Daikatana in some ways.

786
00:36:19,920 --> 00:36:22,360
Speaker 2: I mean, look, we're doing a series where we're playing

787
00:36:22,400 --> 00:36:24,920
bad video games. Dikatana had to be played at some point.

788
00:36:25,000 --> 00:36:26,559
Speaker 1: Yeah, yeah, yeah, and that's what we're real like, that's

789
00:36:26,559 --> 00:36:27,960
what we're me and Dan we're talking about. It's like

790
00:36:28,119 --> 00:36:29,719
we're talking about some of these games. It's like, we

791
00:36:30,039 --> 00:36:32,000
got to just accept that we're going to be playing

792
00:36:32,000 --> 00:36:34,000
these games at some point, so maybe we should be

793
00:36:34,039 --> 00:36:36,199
playing them now or very soon and things like that.

794
00:36:36,519 --> 00:36:38,199
Speaker 3: Do you know what the patch of the f the

795
00:36:38,280 --> 00:36:40,639
fan patch does and are you willing to try it out?

796
00:36:41,639 --> 00:36:43,519
Speaker 1: I have been thinking about trying it out, but I

797
00:36:44,119 --> 00:36:46,199
don't know. That's probably not gonna happen when I really

798
00:36:46,239 --> 00:36:48,960
think about it. Yeah, I mean it just improves a

799
00:36:49,039 --> 00:36:50,960
bunch of stuff. I guess I don't know the specifics

800
00:36:50,960 --> 00:36:51,320
too well.

801
00:36:52,480 --> 00:36:55,400
Speaker 2: Caitlin owens murl with a first super ch I hear.

802
00:36:55,480 --> 00:36:57,960
Thank you so much, Kaitlin says, Mike and I are

803
00:36:58,079 --> 00:37:00,880
very different people, but we have so many of the

804
00:37:00,920 --> 00:37:03,239
same shirts. Thank you guys for making my Thursdays fun.

805
00:37:03,440 --> 00:37:05,840
Thank you, Kaylin. I'm curious now we're so different? There

806
00:37:05,880 --> 00:37:06,960
must be Uh.

807
00:37:09,800 --> 00:37:11,920
Speaker 1: I guess we're not so different, you and I.

808
00:37:11,920 --> 00:37:16,480
Speaker 2: I guess we're not so different you and I after all. Yeah,

809
00:37:16,519 --> 00:37:20,559
Stinky Uh says have discord Nitro and joined the Patreo

810
00:37:20,599 --> 00:37:23,199
and thank you, Stinky means I spam my friend group

811
00:37:23,239 --> 00:37:26,400
with the best mic and Jeff soundboard clips. Yeah, Tuesday

812
00:37:26,480 --> 00:37:34,880
and Thursday Night's something before to thanks incredible Burrito with

813
00:37:34,960 --> 00:37:39,960
a very generous supertitt here, Hello dogs, Jeff big congrats

814
00:37:39,960 --> 00:37:43,559
and completing Diakatana. Here's my hot take. If you adjust

815
00:37:43,599 --> 00:37:47,199
a gamma and had more available says, that would uh,

816
00:37:47,480 --> 00:37:50,400
that would probably make the game actually enjoyable. That and

817
00:37:50,480 --> 00:37:54,159
it's metal slash electronic music kind of rules. I I

818
00:37:55,039 --> 00:37:59,320
appreciate the supertit. I think you're still smoking something no way, Yeah, listen.

819
00:37:59,360 --> 00:38:04,119
Speaker 1: I that the the intensity slider made the game look

820
00:38:04,119 --> 00:38:07,679
way uglier than it is. Whatever. That is not what

821
00:38:07,719 --> 00:38:11,480
made that game a complete horseshit show for me, right,

822
00:38:11,599 --> 00:38:12,440
not even close.

823
00:38:13,079 --> 00:38:15,800
Speaker 2: I mean, AI is definitely probably number one, but there's

824
00:38:15,840 --> 00:38:16,800
a lot of other problems.

825
00:38:17,000 --> 00:38:20,239
Speaker 1: Right, Yeah, it's it, Yeah, but unloved it saves would

826
00:38:20,280 --> 00:38:21,519
have made it more tolerable for sure.

827
00:38:22,559 --> 00:38:24,559
Speaker 2: Ep Idiot bocks with their twentieth super Cha I think

828
00:38:24,599 --> 00:38:27,639
you so much, idiot. That's funny thing, say director Yui

829
00:38:27,719 --> 00:38:31,039
Bull that serves a whole mountain dedicated to his work alone.

830
00:38:31,480 --> 00:38:34,280
Talking about bad VideA gay movies, shout out to Meatloaf

831
00:38:34,360 --> 00:38:37,400
and Blood right, I have seen most of these, all

832
00:38:37,440 --> 00:38:40,920
of them to a point, so I'll be able to

833
00:38:40,920 --> 00:38:43,440
speak to these pretty well. Again, We'll probably only put

834
00:38:43,480 --> 00:38:45,159
one of them on there. And I have an idea

835
00:38:45,239 --> 00:38:48,599
of what is the AEE Bowl video game movie, but

836
00:38:48,639 --> 00:38:50,400
we will definitely talk about it when we get there.

837
00:38:51,880 --> 00:38:57,239
Michael Jameson's Borderlands looks better than a Morbius.

838
00:38:58,280 --> 00:39:01,119
Speaker 1: Yeah, I don't know, maybe another feature this weekend.

839
00:39:01,400 --> 00:39:03,400
Speaker 2: Yeah, there's a lot of bad movies I haven't missed,

840
00:39:03,400 --> 00:39:05,599
like Morebius almost I'm not as interested in as say,

841
00:39:05,760 --> 00:39:08,559
Madam Webb. I think I rather watch Madam Webb than

842
00:39:08,639 --> 00:39:09,360
More Biases.

843
00:39:09,440 --> 00:39:10,719
Speaker 1: I probably would watch that first two.

844
00:39:11,400 --> 00:39:15,599
Speaker 2: Yeah, Stinky is back. I'm so glad that. I just

845
00:39:15,599 --> 00:39:19,440
love the Sticky says, pull the string on your co

846
00:39:19,599 --> 00:39:20,800
host back.

847
00:39:21,800 --> 00:39:25,760
Speaker 1: What is said? It's like the easiest thing in the world.

848
00:39:26,119 --> 00:39:31,440
Mike Manati, Mike Mike Manatti or just or just Hi,

849
00:39:31,480 --> 00:39:34,960
it's me, Mike Bnatti, Mike Benatti. I think jeffs would

850
00:39:34,960 --> 00:39:41,360
say they are going to come for Zelda or I

851
00:39:41,400 --> 00:39:42,840
love to off the Crystal.

852
00:39:45,400 --> 00:39:47,800
Speaker 2: That's a yah. There's all sorts of ones here, and

853
00:39:47,920 --> 00:39:50,960
I don't know personally, I think I would be the

854
00:39:53,559 --> 00:39:57,199
thank you so much. Stinky Baba is me says I

855
00:39:57,280 --> 00:40:00,760
was watching Mike's Dark Soul's playthrough. I would swear when

856
00:40:00,800 --> 00:40:03,840
Mike says bullshit, he drops the L so it sounds

857
00:40:03,880 --> 00:40:07,000
like boo shit. Maybe it's an ohio thing, or maybe

858
00:40:07,000 --> 00:40:08,639
I'm just crazy, Okay, I would saying booshit.

859
00:40:09,199 --> 00:40:13,000
Speaker 1: Yeah, you kind of seel like that sometimes bullshit. He

860
00:40:13,119 --> 00:40:15,280
just like he swallows the L a little bit.

861
00:40:15,400 --> 00:40:16,320
Speaker 2: I swallowed the L.

862
00:40:16,760 --> 00:40:17,119
Speaker 1: Actually.

863
00:40:17,119 --> 00:40:20,280
Speaker 2: You know what, oh god, that I did a back

864
00:40:20,320 --> 00:40:22,440
when I was like in second grade. They took some

865
00:40:22,559 --> 00:40:24,760
kids to like speech class. They had a weird like

866
00:40:24,920 --> 00:40:27,679
trailer where he went to to work on. It is

867
00:40:27,719 --> 00:40:31,880
for kids who had trouble cific syllables, and I was

868
00:40:32,000 --> 00:40:34,480
there for my l's at one point. I think I had.

869
00:40:34,760 --> 00:40:38,559
I think I, as a child had a problem enunciating

870
00:40:38,599 --> 00:40:41,440
my l's. So you are not crazy. That is just

871
00:40:41,480 --> 00:40:43,920
a me thing. I don't enunciate my l's enough and

872
00:40:43,960 --> 00:40:45,639
it comes out like booshit, booshit.

873
00:40:46,440 --> 00:40:48,360
Speaker 1: Do you ever think about it's like you put your

874
00:40:48,360 --> 00:40:50,880
mouth in the same exact position to say L and R.

875
00:40:51,159 --> 00:40:54,039
Speaker 2: Oh, yeah, I do, because they told me that. They

876
00:40:54,079 --> 00:40:57,400
explained in great detail how I need to pronounce L.

877
00:40:57,960 --> 00:41:03,960
I remember that. Actually, uh wild times next one here, Oh,

878
00:41:03,960 --> 00:41:05,679
bye way, thank you for watching The Dark Souls play through.

879
00:41:05,679 --> 00:41:06,079
Speaker 1: Appreciate it?

880
00:41:06,159 --> 00:41:09,840
Speaker 2: Yeah? Was it a blasts Congress to Jeff beating that

881
00:41:09,920 --> 00:41:13,920
Katon a great season, can't wait for the next?

882
00:41:14,639 --> 00:41:18,639
Speaker 1: Yeah you did it? Yeah almost quit.

883
00:41:18,880 --> 00:41:20,599
Speaker 2: There was that one episode where you were still at

884
00:41:20,559 --> 00:41:21,239
one level?

885
00:41:21,840 --> 00:41:24,000
Speaker 1: Yeah? Was that the crematorium or something after.

886
00:41:23,840 --> 00:41:26,800
Speaker 2: Invatory was rough? But it was was that for the

887
00:41:26,960 --> 00:41:30,320
act three? Remember you were like that spiral staircase that

888
00:41:30,320 --> 00:41:31,480
came out of the ground. You were stuck in that

889
00:41:31,480 --> 00:41:32,760
for almost a whole episode one time?

890
00:41:32,840 --> 00:41:38,119
Speaker 1: Yeah that's right. God damn, Yeah, you know I I

891
00:41:38,159 --> 00:41:40,000
was gonna see it through. But this is definitely the

892
00:41:40,000 --> 00:41:42,159
one that that challenged me the most and made me

893
00:41:42,280 --> 00:41:45,760
like question some thing so the most. It's a really

894
00:41:46,280 --> 00:41:50,320
really bad video game, but God, thinking about how far

895
00:41:50,360 --> 00:41:52,360
I am away from it being my turn again is

896
00:41:52,400 --> 00:41:55,800
real good. And thinking about what I just Everyone'm gonna

897
00:41:55,840 --> 00:41:59,679
be so excited watching Mike play his game. It sounds

898
00:41:59,719 --> 00:42:01,519
like I have told a couple of people and some

899
00:42:01,519 --> 00:42:03,400
people like you're letting them off easy, and I'm like,

900
00:42:03,440 --> 00:42:05,880
people say that every time and it's never been true.

901
00:42:05,960 --> 00:42:07,480
So and honestly, at this point, I feel like I

902
00:42:07,480 --> 00:42:09,559
trust us more than anybody on this topic now.

903
00:42:09,679 --> 00:42:12,719
Speaker 2: So people are saying that about Dai Katata, which it's

904
00:42:12,800 --> 00:42:15,320
like the roughest go anyone has had yet.

905
00:42:15,480 --> 00:42:18,960
Speaker 1: So I don't know four you know.

906
00:42:19,599 --> 00:42:22,880
Speaker 2: Yeah, Eden says, if someone buys another Real Studios, do

907
00:42:22,920 --> 00:42:23,960
they get Mortal Kombat?

908
00:42:24,039 --> 00:42:25,679
Speaker 1: I would assume in that case they would get Mortal

909
00:42:25,719 --> 00:42:29,280
Kombat because what it I mean, Yeah, they made Mortal

910
00:42:29,320 --> 00:42:31,480
Kombat movies. But come on, what the fuck are we

911
00:42:31,519 --> 00:42:32,480
talking about here? Right?

912
00:42:32,559 --> 00:42:35,159
Speaker 2: It's one thing like yeah, with rock Steady, I can

913
00:42:35,159 --> 00:42:36,840
also see like, well, we don't have to have them

914
00:42:36,840 --> 00:42:41,039
make a Batman game something else another REALM Studios, Like

915
00:42:41,079 --> 00:42:43,119
what are you doing? Like the other series they do

916
00:42:43,239 --> 00:42:45,800
is DC. What you're not getting so you're not making Injustice? No,

917
00:42:45,880 --> 00:42:47,679
you're you're getting those so you get Mortal Kombat.

918
00:42:47,840 --> 00:42:50,039
Speaker 1: Yeah, I mean listen, I I think there's a world

919
00:42:50,039 --> 00:42:54,079
in which they like sell rock Steady and then they

920
00:42:54,159 --> 00:42:57,760
sell you know, twelve years worth of rights of making

921
00:42:57,800 --> 00:43:01,079
Batman games to that studio in that deal, and that

922
00:43:01,079 --> 00:43:07,039
would take it into the public domain. So yeah, that

923
00:43:07,119 --> 00:43:09,360
could happen. Like there's ways to make this deal make sense,

924
00:43:09,440 --> 00:43:12,079
but there's not as much money out there capital's a

925
00:43:12,079 --> 00:43:15,559
little bit harder to come by. The economic conditions are

926
00:43:15,559 --> 00:43:18,119
way more uncertain. They're not like as dire as everyone

927
00:43:18,159 --> 00:43:21,280
was feeling on Monday, but they're definitely uncertain. So the

928
00:43:21,320 --> 00:43:23,079
idea that they're gonna be able to find a buyer

929
00:43:23,199 --> 00:43:24,840
that was better than what they could have got a

930
00:43:24,880 --> 00:43:27,760
few years ago when Microsoft actually was interested in twenty

931
00:43:27,800 --> 00:43:30,519
twenty one through twenty twenty three seems very unlikely.

932
00:43:31,840 --> 00:43:34,280
Speaker 2: The Roxie says, there are actually a lot of positive

933
00:43:34,280 --> 00:43:37,760
reviews for the Borderlands movie. They're on my USB thumb drive. Wait,

934
00:43:37,840 --> 00:43:39,760
I think I left it at medieval times.

935
00:43:40,119 --> 00:43:42,599
Speaker 1: Yeah, that's where where you USB thumb drives go. That

936
00:43:42,639 --> 00:43:43,119
makes sense.

937
00:43:43,559 --> 00:43:46,760
Speaker 2: Input video here says halfway two Episode three. Remember when

938
00:43:46,760 --> 00:43:50,119
episode A game was supposed to fix everything? Yeah, and

939
00:43:50,199 --> 00:43:53,239
that's god. I remember that one writer who like left

940
00:43:53,599 --> 00:43:55,519
Valve at one point like just kind of like released

941
00:43:55,559 --> 00:43:57,760
what was the plot synopsis for episode three is supposed

942
00:43:57,760 --> 00:43:59,679
to be because it's supposed to take place on that ship.

943
00:44:00,039 --> 00:44:02,000
You could even like see the docking port for that

944
00:44:02,039 --> 00:44:04,920
ship in Portal two, Like it was like let's work, well,

945
00:44:05,000 --> 00:44:07,639
let's go full Steve ahead, and uh, I don't know,

946
00:44:07,719 --> 00:44:09,639
I don't know why that that game just couldn't have

947
00:44:09,679 --> 00:44:11,519
come out then. And then at that point it's like, hey,

948
00:44:11,559 --> 00:44:13,360
if we want to do a halfway three on our

949
00:44:13,400 --> 00:44:15,280
own terms, that's fine. There isn't this kind of weird

950
00:44:15,800 --> 00:44:18,760
cloud hanging over the whole thing. It did feel like

951
00:44:19,360 --> 00:44:23,559
they just completely got distracted with like steam machines and

952
00:44:23,599 --> 00:44:27,480
then VR and then like all these other things. It's like, hey, look,

953
00:44:27,480 --> 00:44:30,360
that's all great, Please finish what you started at least.

954
00:44:31,000 --> 00:44:35,440
Speaker 1: Yeah, I I mean, how much of a clean break

955
00:44:35,440 --> 00:44:37,519
do you think this halflay three will be? I mean,

956
00:44:37,559 --> 00:44:39,280
do you think that they'll reference the stuff that happened

957
00:44:39,320 --> 00:44:43,199
in episode two? Well, I mean they'll probably reference stuff

958
00:44:43,199 --> 00:44:44,679
that happened to be into Alex, right, that's what they're

959
00:44:44,679 --> 00:44:45,000
doing now.

960
00:44:45,480 --> 00:44:46,960
Speaker 2: So like you know, it's spoilers so for a lot

961
00:44:46,960 --> 00:44:50,599
of people, but like basically Alex kind of it's like

962
00:44:50,639 --> 00:44:52,960
a different setup for what's going to happen in the

963
00:44:53,000 --> 00:44:55,840
next half life, whatever it is, than what the end

964
00:44:55,840 --> 00:44:57,360
of you know, the end of episode two was one

965
00:44:57,400 --> 00:45:01,280
specific thing and Alex kind of reac textualizes that, but

966
00:45:01,280 --> 00:45:03,920
it's still very much like a whole like and basically

967
00:45:03,920 --> 00:45:06,719
the end it's like now let's go moment right like

968
00:45:06,800 --> 00:45:09,639
it is. So the next thing is Half Life three,

969
00:45:10,519 --> 00:45:11,960
which you know, and again a lot people we haven't

970
00:45:11,960 --> 00:45:14,159
played out, so maybe that's why some people were still

971
00:45:14,320 --> 00:45:16,679
real like no, that's never gonna happen. And I'm like,

972
00:45:16,719 --> 00:45:19,480
I mean, look, I to get it because episode two

973
00:45:19,599 --> 00:45:21,920
also had that moment and we still didn't really get it.

974
00:45:22,159 --> 00:45:26,880
But they clearly there's at least an intention there, right yep.

975
00:45:28,039 --> 00:45:30,960
Next one here is from Dawn Can ninety four, who says,

976
00:45:30,960 --> 00:45:34,000
apparently Sony Santa Monica is working on a new IP

977
00:45:34,440 --> 00:45:37,480
based on a job listing. Very exciting, finally something other

978
00:45:37,519 --> 00:45:41,039
than God of War from that talented studio.

979
00:45:41,920 --> 00:45:44,800
Speaker 1: Yeah, I mean, do they do the thing like that?

980
00:45:44,920 --> 00:45:46,760
People always joke about it, say, well they were working

981
00:45:46,800 --> 00:45:49,239
on a well, I mean, I guess it wasn't it

982
00:45:49,320 --> 00:45:51,119
rumored that what's his name the director of God of

983
00:45:51,119 --> 00:45:53,239
War twenty eighteen was going to be doing Corey Barlerrock

984
00:45:53,360 --> 00:45:54,800
is going to be doing a sci fi game next?

985
00:45:54,840 --> 00:45:57,119
Or was that someone else that I'm thinking of? I mean,

986
00:45:57,159 --> 00:45:59,039
he didn't do God of War two, so he's doing

987
00:45:59,039 --> 00:46:02,880
something else, right, sure? But I mean basically I'm getting

988
00:46:02,880 --> 00:46:04,400
at It's like do they Well, they just did a

989
00:46:04,559 --> 00:46:06,960
you know, mythological fantasy game, or they could do a

990
00:46:06,960 --> 00:46:09,519
sci fi game now the one of the two video

991
00:46:09,559 --> 00:46:10,360
game genres.

992
00:46:11,159 --> 00:46:13,840
Speaker 2: Yeah, I do always. I mean that's that's kind of

993
00:46:13,840 --> 00:46:15,679
my thing with Starfill back in the day. Members like

994
00:46:15,679 --> 00:46:17,800
everyone's like it's good they're doing something new, Like their

995
00:46:17,840 --> 00:46:19,159
new thing is sci fi.

996
00:46:19,760 --> 00:46:25,840
Speaker 1: Wow, whatever this is studio has kind of had. It's

997
00:46:25,880 --> 00:46:28,679
a made studio. They could do what they want. I'll

998
00:46:28,760 --> 00:46:30,840
kind of pay attention to it when when it gets announced,

999
00:46:30,840 --> 00:46:33,159
but until we see something, I'm like, all right, fair enough.

1000
00:46:34,280 --> 00:46:37,119
Speaker 2: Edgar Marino says, you guys, hear about the way Esports

1001
00:46:37,119 --> 00:46:40,039
World Cup champion gets to choose three people to add

1002
00:46:40,239 --> 00:46:43,960
their destroyed emblem to the trophy.

1003
00:46:44,119 --> 00:46:49,440
Speaker 1: No, no, this is a Esports World Cup, is this? Yeah?

1004
00:46:49,679 --> 00:46:52,760
Speaker 3: No? This is? Yeah for this a different game. I

1005
00:46:52,760 --> 00:46:55,320
think it's Balerian. I think Street Fighters also there. And

1006
00:46:55,400 --> 00:46:59,400
whenever you right, yeah, whenever you lose, they take away

1007
00:46:59,400 --> 00:47:01,880
you're like emblem or whatever they give you and they

1008
00:47:02,559 --> 00:47:07,079
destroyed and they added to the to the big turfy. Interesting.

1009
00:47:07,280 --> 00:47:11,280
Speaker 1: Okay, so it's like the sword Throne from Game of Thrones.

1010
00:47:11,360 --> 00:47:17,039
Speaker 2: Okay, sure, yes, exciting, Yeah, oh, Kaitlin's back. I asked

1011
00:47:17,159 --> 00:47:19,719
Kaylor for more info and why we're so different. Thank

1012
00:47:19,760 --> 00:47:20,920
you so much for the supersculates.

1013
00:47:20,960 --> 00:47:21,280
Speaker 1: It's long.

1014
00:47:21,400 --> 00:47:24,199
Speaker 2: I'm a thirty five year old woman with cats. Outside that,

1015
00:47:24,199 --> 00:47:26,079
I'm a fan of both your streams and Giant Bomb

1016
00:47:26,159 --> 00:47:28,559
and video games and life in general. So maybe we're

1017
00:47:28,599 --> 00:47:33,280
not so different after all. I do eat fruit regularly, though, Yeah, yeah,

1018
00:47:33,320 --> 00:47:37,559
we can. We can never find common ground, then, I guess. Actually, yeah,

1019
00:47:37,599 --> 00:47:38,039
well I was.

1020
00:47:38,119 --> 00:47:39,840
Speaker 1: I did orders Papa John's on the way home, and

1021
00:47:39,840 --> 00:47:41,280
I got a pepperoni pizza and then I just kind

1022
00:47:41,320 --> 00:47:44,039
of hit like a like a barbecue chicken one and

1023
00:47:44,079 --> 00:47:46,280
it had onion on it, and of course neither Mike

1024
00:47:46,360 --> 00:47:48,800
or Dan touched it. So I don't want you think

1025
00:47:48,880 --> 00:47:51,719
less of me. I'm like, Mike, listen, everyone does think

1026
00:47:51,800 --> 00:47:53,440
less of you for this, and I think you just

1027
00:47:53,559 --> 00:47:55,440
who cares at this point, Like that's just the way

1028
00:47:55,480 --> 00:47:57,599
it is. People. People just think of the people, let

1029
00:47:57,679 --> 00:48:00,280
less people who have baby mouth. It's fine, we all

1030
00:48:00,320 --> 00:48:01,079
have that thing.

1031
00:48:01,440 --> 00:48:03,320
Speaker 2: Look, And I don't want to criticize it because you

1032
00:48:03,320 --> 00:48:06,039
did buy me pizza, but you really just like didn't

1033
00:48:06,079 --> 00:48:08,519
even ask their onions. Okay, come on.

1034
00:48:09,079 --> 00:48:10,960
Speaker 1: And I was ordering while driving. I was just trying

1035
00:48:10,960 --> 00:48:14,800
to do it quick. Yeah I should say you had

1036
00:48:14,800 --> 00:48:16,880
you do it, but ily, I'll just click on this

1037
00:48:16,920 --> 00:48:19,480
thing barbecue chicken. That sounds like two words that both

1038
00:48:19,519 --> 00:48:20,199
Mike and Dan like.

1039
00:48:20,280 --> 00:48:22,639
Speaker 2: It sounds like bagfoot. Trust me, I've been ordering that

1040
00:48:22,679 --> 00:48:25,519
barbecue chicken pizza from Papa John's my entire life. So

1041
00:48:26,159 --> 00:48:29,559
to me, i'm common knowledge. It has that you have

1042
00:48:29,719 --> 00:48:32,400
to say you don't what. Of course other people don't know.

1043
00:48:32,679 --> 00:48:35,000
Speaker 1: You never even because I'm like, I don't. Honestly, I

1044
00:48:35,039 --> 00:48:36,920
hate it. Don't even taste the onions, like that's what

1045
00:48:37,159 --> 00:48:41,639
mask It was a texture thing. No, And Maddie was like, no,

1046
00:48:41,679 --> 00:48:44,000
I could taste the onions like you can really, Okay,

1047
00:48:44,079 --> 00:48:45,039
I'll take these off here.

1048
00:48:45,360 --> 00:48:47,800
Speaker 2: You like onions. I like the flavor onions, but like

1049
00:48:47,840 --> 00:48:50,519
onions as an ingredient like that, like you just bite

1050
00:48:50,559 --> 00:48:52,679
into something you're so excited and you get this weird,

1051
00:48:53,719 --> 00:48:58,079
soft butt, crunchy texture that makes me want to grow up.

1052
00:48:58,480 --> 00:48:59,559
I hate it.

1053
00:49:01,800 --> 00:49:04,840
Speaker 3: And everything on your ring You're like, oh my god,

1054
00:49:04,960 --> 00:49:05,559
they're so good.

1055
00:49:05,639 --> 00:49:06,280
Speaker 1: No, I do not.

1056
00:49:06,679 --> 00:49:10,840
Speaker 2: That's just a bad French fry. Chris Pratt and chat

1057
00:49:10,840 --> 00:49:13,559
said I want the gold medal and stomping jukes.

1058
00:49:15,960 --> 00:49:19,239
Speaker 1: Alright, I thought I'm making you pay for it anymore.

1059
00:49:23,480 --> 00:49:27,360
Speaker 2: It's okay, come on, I know you're getting Garfield royalties.

1060
00:49:30,599 --> 00:49:31,000
All right.

1061
00:49:31,079 --> 00:49:32,360
Speaker 1: That does it for the super chats.

1062
00:49:32,880 --> 00:49:34,400
Speaker 2: That's it for now. If everybody, if you want to

1063
00:49:34,400 --> 00:49:36,679
send more super chats, we will read them before the

1064
00:49:36,800 --> 00:49:37,400
end of the show.

1065
00:49:37,440 --> 00:49:39,639
Speaker 1: Thank you, thank you, thank you. All right, thanks for

1066
00:49:39,679 --> 00:49:41,480
doing that, Mike. Thank you everybody for sending in those

1067
00:49:41,519 --> 00:49:43,960
super chats. It was a lot of fun ones. I

1068
00:49:43,960 --> 00:49:47,119
always appreciate that Mike does two. All right, we'll take

1069
00:49:47,159 --> 00:49:49,840
another quick break. We'll come back, and then we're gonna

1070
00:49:49,880 --> 00:49:52,599
do our our Hall of Fame pick and we'll do

1071
00:49:52,679 --> 00:49:54,920
our big Well, first we'll do our big decision of

1072
00:49:54,920 --> 00:49:57,599
the week, which is the mount Rushmore of Bad Video

1073
00:49:57,719 --> 00:50:04,800
game Movies. Right after this, all right, we are back.

1074
00:50:04,920 --> 00:50:07,440
It's time for Game Mess to decide something. And that's

1075
00:50:07,440 --> 00:50:11,199
something is the mount Rushmore of Bad video game Movies.

1076
00:50:12,920 --> 00:50:14,960
I'm interested in, like what you have like a strategy

1077
00:50:15,000 --> 00:50:16,440
on this one, Mike, because it's like, how do you

1078
00:50:16,480 --> 00:50:19,400
feel about so bad it's good and that sort of stuff,

1079
00:50:19,639 --> 00:50:22,480
or or maybe can't be movies that you've come to enjoy, Like,

1080
00:50:22,519 --> 00:50:23,360
what are we thinking here?

1081
00:50:23,679 --> 00:50:25,719
Speaker 2: So bad good means that I enjoy watching it, but

1082
00:50:25,719 --> 00:50:27,599
doesn't mean it's a good movie.

1083
00:50:27,559 --> 00:50:29,679
Speaker 1: Right, I should probably still be up in the Rushmore.

1084
00:50:29,960 --> 00:50:32,719
Speaker 2: Yeah, those are still actually just bad movies. Yeah, right,

1085
00:50:32,960 --> 00:50:35,840
changes there, so yeah, yeah, that's that's kind of how

1086
00:50:35,840 --> 00:50:36,400
I think of it.

1087
00:50:36,840 --> 00:50:40,559
Speaker 1: Okay, very good. Let me get this yere. Okay, well

1088
00:50:40,599 --> 00:50:43,360
I get the document up on the video call here

1089
00:50:43,360 --> 00:50:47,199
in a second. Why don't you throw out a first

1090
00:50:47,239 --> 00:50:47,880
option here?

1091
00:50:48,960 --> 00:50:53,840
Speaker 2: We mentioned earlier mister Yulie Bowl right, yes, and made

1092
00:50:53,920 --> 00:50:59,079
sir made a lot of these movies kind of like

1093
00:50:59,320 --> 00:51:04,159
on some weird German government funding thing. You got a

1094
00:51:04,199 --> 00:51:06,800
lot of these kind of like mid some bigger ones, right, uh,

1095
00:51:07,000 --> 00:51:12,440
you know, like Alone in the Dark, Blood Rain, Dungeon, Siege, Postal.

1096
00:51:12,920 --> 00:51:15,119
Just it was just his thing for a while, and

1097
00:51:15,119 --> 00:51:18,119
they're all very bad. Most of them are kind of

1098
00:51:18,119 --> 00:51:20,440
in that so bad it's it's kind of like a

1099
00:51:20,440 --> 00:51:22,079
fun stupid watch far Cry.

1100
00:51:22,119 --> 00:51:23,599
Speaker 1: His far Cry is wild.

1101
00:51:23,840 --> 00:51:28,519
Speaker 2: Uh, but his first one, his House of the Dead movie,

1102
00:51:29,199 --> 00:51:31,559
is just on a completely different level. I would put

1103
00:51:31,599 --> 00:51:36,320
that on the Mount Rushmore of like bad movie. House

1104
00:51:36,360 --> 00:51:38,039
of the Dead is wild.

1105
00:51:38,280 --> 00:51:38,679
Speaker 1: It is.

1106
00:51:39,400 --> 00:51:41,599
Speaker 2: It is like such a it's a version of It's

1107
00:51:41,599 --> 00:51:46,199
can't be Yeah, but in a kind of weird way.

1108
00:51:46,440 --> 00:51:48,800
There's something wrong with this movie. It doesn't feel right.

1109
00:51:48,840 --> 00:51:52,320
It's like it's like something masquerading as a movie.

1110
00:51:53,079 --> 00:51:53,239
Speaker 1: Right.

1111
00:51:53,639 --> 00:51:55,559
Speaker 2: It's like a couple of people you recognize, you like,

1112
00:51:55,599 --> 00:51:57,280
I guess this is a real movie, and like they

1113
00:51:57,320 --> 00:52:00,440
filmed it on camera and then release the TV so

1114
00:52:00,480 --> 00:52:04,079
it's a it's a movie, right. There's an extended like

1115
00:52:04,159 --> 00:52:07,440
shootout action sequence where they have a song about the

1116
00:52:07,480 --> 00:52:09,119
House of the Dead and has the lyrics House of

1117
00:52:09,159 --> 00:52:11,199
the Dead in it, and they have like this weird,

1118
00:52:11,239 --> 00:52:14,079
apparently very unsafe, like three sixty camera thing that they

1119
00:52:14,079 --> 00:52:17,519
shot the people with and it does freeze right. Oh yeah, it.

1120
00:52:17,480 --> 00:52:18,480
Speaker 1: Looks absolutely well.

1121
00:52:19,039 --> 00:52:23,079
Speaker 2: Sometimes there's just randomly cutaways to shots from like the

1122
00:52:23,119 --> 00:52:25,280
Sega satur report of House of the Dead, like actual

1123
00:52:25,400 --> 00:52:29,239
arcade game for no reason. Man, it has my it

1124
00:52:29,280 --> 00:52:32,880
has one of my favorite like like checkof's guns ever

1125
00:52:32,960 --> 00:52:34,440
were in the very beginning of the voice over the

1126
00:52:34,480 --> 00:52:36,840
guy but just like, oh, you know, life's like sometimes

1127
00:52:36,880 --> 00:52:39,440
you're bored doing fencing lessons, blah blah blah. It's like,

1128
00:52:39,639 --> 00:52:42,559
oh my god, they're like shirt off. At the end

1129
00:52:42,559 --> 00:52:44,920
of the movie there's a sword fight. I'm like, yes,

1130
00:52:45,119 --> 00:52:49,760
hell yeah, let's fucking cow. It's wild. I haven't seen

1131
00:52:49,760 --> 00:52:52,679
it in a bit. I remember when they closed my

1132
00:52:52,719 --> 00:52:55,320
Hollywood Video which was like our big movie rental story.

1133
00:52:55,400 --> 00:52:57,280
So they were just selling all the things, right, Like

1134
00:52:57,480 --> 00:53:00,599
I went there specifically to buy their copy House of Decks.

1135
00:53:00,599 --> 00:53:02,960
I just kept renting it all the time. I was like, no,

1136
00:53:03,039 --> 00:53:04,840
I rended that, and the other movie I rend it

1137
00:53:05,119 --> 00:53:07,760
actually was Double Dragon. I saw a lot of the

1138
00:53:07,800 --> 00:53:10,960
bad video game movies, uh that way, but yeah, House

1139
00:53:10,960 --> 00:53:14,079
House of the Dead, everybody, it is on a different level.

1140
00:53:14,360 --> 00:53:16,679
Speaker 1: What what are the other you've able movies that like immediately?

1141
00:53:16,679 --> 00:53:19,199
Because for me, I think of Dungeon Siege.

1142
00:53:19,119 --> 00:53:21,079
Speaker 2: Under Seas Wild because it kind of had a budget.

1143
00:53:21,400 --> 00:53:27,119
She has like the stars. Yeah, Jehnfrey stays and it's

1144
00:53:27,119 --> 00:53:30,320
pretty much almost just as bad in a lot of ways.

1145
00:53:30,519 --> 00:53:32,360
And it was clearly like Green Legs. He's like, we're

1146
00:53:32,360 --> 00:53:33,760
gonna make our own Lord of the Rings, and I'm

1147
00:53:33,760 --> 00:53:37,360
gonna do it for a tenth of the bunch hits, right, Yeah,

1148
00:53:37,400 --> 00:53:39,719
And it's just what a weird franchise to make a

1149
00:53:39,719 --> 00:53:43,199
movie off of. And you remember Dungeon Siege. You remember

1150
00:53:43,239 --> 00:53:43,760
that one can.

1151
00:53:43,880 --> 00:53:45,960
Speaker 1: Even remembered at the time, like it was more of

1152
00:53:45,960 --> 00:53:47,360
a thing at the time, but barely.

1153
00:53:48,039 --> 00:53:50,280
Speaker 2: Yeah, the potentially is up there because like, yeah, that

1154
00:53:50,360 --> 00:53:51,920
was like that was what the one Ui bul movie

1155
00:53:51,960 --> 00:53:55,719
I saw in theaters, Like it came to Youngstown movie theaters,

1156
00:53:55,760 --> 00:54:00,280
so that one had like an actual push but far Cry.

1157
00:54:00,440 --> 00:54:04,480
Postal is like Postal is kind of like again pathetic

1158
00:54:04,480 --> 00:54:07,199
because it opens up like nine eleven jokes and like

1159
00:54:07,320 --> 00:54:09,559
there's a there's like a scene where they're like shooting

1160
00:54:09,599 --> 00:54:12,440
children and stuff and it's like, aha, we're being so racy,

1161
00:54:12,519 --> 00:54:16,719
and it's like okay, yeah, Alone in the Dark was

1162
00:54:16,719 --> 00:54:19,880
it two Dark? I remember mostly being kind of boring.

1163
00:54:19,960 --> 00:54:21,239
On the more boring.

1164
00:54:20,960 --> 00:54:23,800
Speaker 1: Side, it was like god, who who's who stars in

1165
00:54:23,840 --> 00:54:28,880
that movie? It's Christian uh something. Yeah. It was like

1166
00:54:28,920 --> 00:54:30,199
I'm like, oh, yeah, another one of these ones. It

1167
00:54:30,239 --> 00:54:34,280
kind of has an older star and thank you Christian Slater.

1168
00:54:34,639 --> 00:54:36,800
And I never actually ended up seeing that one. I

1169
00:54:37,199 --> 00:54:39,320
hear was just kind of boring. I was just kind

1170
00:54:39,320 --> 00:54:41,119
of really probably a lot of his movies at the

1171
00:54:41,199 --> 00:54:41,880
end of the day.

1172
00:54:42,039 --> 00:54:44,079
Speaker 2: Yeah, blood right. I think it was a bit more

1173
00:54:44,320 --> 00:54:47,920
remember memorable. I suppose, uh. House of the Dead though

1174
00:54:47,960 --> 00:54:51,719
the fallout I still remember. For some reason or another.

1175
00:54:51,679 --> 00:54:53,920
Speaker 1: I think House of the Dead can be our you've

1176
00:54:53,960 --> 00:54:59,159
able representative on this list. It's it's the yeah, absolutely,

1177
00:54:59,159 --> 00:55:01,039
I mean increase this. I here a little bit of

1178
00:55:01,079 --> 00:55:05,239
all of these things, all right. I For me, I

1179
00:55:05,239 --> 00:55:07,519
would go with the one that I had the most

1180
00:55:07,679 --> 00:55:11,440
experience with and seeing in the theater and being like,

1181
00:55:11,480 --> 00:55:13,320
I can't believe it's this bad, and then having a

1182
00:55:13,320 --> 00:55:16,679
good time with how bad it was, but it is atrocious,

1183
00:55:16,719 --> 00:55:22,079
and that's Mortal Kombat Annihilation. I think that the big

1184
00:55:22,119 --> 00:55:26,639
thing with Annihilation is that it is such a falloff

1185
00:55:26,679 --> 00:55:29,840
from Mortal Kombat, which I thought is it's still one

1186
00:55:29,880 --> 00:55:33,320
of my favorite video game adaptations because it's fun. It's

1187
00:55:33,360 --> 00:55:35,400
just a kung fu movie with a little bit more

1188
00:55:35,760 --> 00:55:39,159
going on, a little bit more references to the games, whatever,

1189
00:55:39,400 --> 00:55:42,159
good music, and then you're expecting the same thing from

1190
00:55:42,159 --> 00:55:46,320
Mortal Kombat Annihilation and it's just a shlockfest with really

1191
00:55:46,360 --> 00:55:50,239
bad cgi really bad green screen blue.

1192
00:55:50,320 --> 00:55:52,599
Speaker 2: I remember. I think it's like the last movie that

1193
00:55:52,719 --> 00:55:55,039
tried to get away with doing like stop motion like

1194
00:55:55,400 --> 00:55:58,519
ferry housing figures because like, oh that's be cheaper. It's

1195
00:55:58,559 --> 00:56:01,280
like yeah, oh it's too late for this. And also

1196
00:56:01,440 --> 00:56:03,360
you like don't have a Harry House. And so it

1197
00:56:03,400 --> 00:56:07,039
looks real weird, it looks bad. Yes, just kill off

1198
00:56:07,079 --> 00:56:09,079
like the characters that they want to pay anymore for

1199
00:56:09,159 --> 00:56:09,719
the sequel.

1200
00:56:10,000 --> 00:56:13,000
Speaker 1: Uh huh, Raydon cuts his hair for some reason. He

1201
00:56:13,079 --> 00:56:17,119
just looks really weird. It's uh, it's a really really

1202
00:56:17,159 --> 00:56:20,239
bad movie. Uh, and just bad in some surprising ways,

1203
00:56:20,239 --> 00:56:21,679
which I think is gonna be what a lot of

1204
00:56:21,679 --> 00:56:23,360
these things are gonna need to make the cut on

1205
00:56:23,400 --> 00:56:23,679
this man.

1206
00:56:23,719 --> 00:56:25,320
Speaker 2: And it's just the point because like the first Moll

1207
00:56:25,360 --> 00:56:27,199
Combo was actually great, it was fun.

1208
00:56:27,079 --> 00:56:29,719
Speaker 1: Right exactly. The fall off is so harsh that that

1209
00:56:29,920 --> 00:56:31,719
was really is stark. It was a hit, and it

1210
00:56:31,800 --> 00:56:34,400
was like the contrast there between those two is why

1211
00:56:34,519 --> 00:56:37,000
I remember Mortal Combat Nihilation being such a bad movie

1212
00:56:37,000 --> 00:56:37,960
more than anything else.

1213
00:56:39,880 --> 00:56:42,719
Speaker 2: You did you see twenty twenties Monster Hunter?

1214
00:56:44,199 --> 00:56:46,519
Speaker 1: I like, I've like seen bits and pieces of it.

1215
00:56:46,559 --> 00:56:48,519
I did not ever sit down to watch the whole thing,

1216
00:56:48,559 --> 00:56:48,960
of course.

1217
00:56:49,039 --> 00:56:51,599
Speaker 2: It's it is so it's the guy who did all

1218
00:56:51,639 --> 00:56:54,400
those resident evil movies. Paul ws Anderson, that's right, and

1219
00:56:54,480 --> 00:56:56,760
he just has he just has his wife what's her

1220
00:56:56,760 --> 00:57:00,880
face doing being the main character. Yeah, And it is

1221
00:57:01,199 --> 00:57:02,760
so fucking weird because it's like a bunch of like

1222
00:57:02,800 --> 00:57:07,079
modern day military people getting fucking isa Kide into the

1223
00:57:07,119 --> 00:57:10,519
world of Monster Hunter and it's like a real small

1224
00:57:10,679 --> 00:57:14,280
skill movie about a monsters and not very much happens,

1225
00:57:14,320 --> 00:57:19,159
and there's a lot of bad cgi. It is terrible,

1226
00:57:19,480 --> 00:57:22,559
and it's like, I don't understand how this guy got

1227
00:57:22,559 --> 00:57:27,000
his hands on another Capcom franchise. I don't Monster Hunter

1228
00:57:27,239 --> 00:57:29,440
like he did, like he did Resident what I was

1229
00:57:29,440 --> 00:57:34,840
doing Monster Hunter. Uh, this movie's existence is so abuthul

1230
00:57:34,880 --> 00:57:35,639
likely wild.

1231
00:57:35,840 --> 00:57:38,079
Speaker 1: He like had like a shell company go to Capcom

1232
00:57:38,119 --> 00:57:40,119
and license it or something so they didn't know it

1233
00:57:40,159 --> 00:57:43,599
was his. He was gonna end up directing it, Honestly,

1234
00:57:43,719 --> 00:57:45,679
was probably like some other company got it and they're like, well,

1235
00:57:45,719 --> 00:57:47,039
we'll just get the guy that did Rest and Evil.

1236
00:57:47,039 --> 00:57:49,000
Then it's those getting movies made some money.

1237
00:57:49,000 --> 00:57:50,639
Speaker 2: So I had to buy those rights. Way back when

1238
00:57:50,639 --> 00:57:52,360
this show was like the death throws of that era,

1239
00:57:52,400 --> 00:57:54,199
when it was just like assumed the video game movie

1240
00:57:54,320 --> 00:57:56,719
is gonna be bad, right, that's like a bit, like

1241
00:57:56,760 --> 00:57:58,639
maybe a little bit even after Sonic One if Forgoing

1242
00:57:58,719 --> 00:58:01,599
that came out, but yeah, and you know, no one

1243
00:58:01,639 --> 00:58:03,280
even had any hope of it being good because I

1244
00:58:03,280 --> 00:58:05,199
remember like the first even image leaked and it was

1245
00:58:05,199 --> 00:58:07,239
like people with assault rifles. It's like, what are you

1246
00:58:07,320 --> 00:58:11,079
talking about? That's Monster Hunter. But again it was like

1247
00:58:11,159 --> 00:58:13,239
so bad at Like you know, I'm somebody who likes

1248
00:58:13,280 --> 00:58:15,760
watching bad movies. I have like one friend from my

1249
00:58:15,800 --> 00:58:18,039
high school days I especially like doing that with back

1250
00:58:18,039 --> 00:58:19,960
in the day. We still do that when we get together,

1251
00:58:20,760 --> 00:58:23,440
like watch it with him. It was like I was entertained,

1252
00:58:23,480 --> 00:58:26,639
I guess, but because it's what I wanted, a very

1253
00:58:26,760 --> 00:58:31,079
bad movie.

1254
00:58:30,079 --> 00:58:33,119
Speaker 1: I'm gonna go. I'm gonna go with a Wing Commander

1255
00:58:33,199 --> 00:58:39,159
nineteen ninety nine. This one was like I had some

1256
00:58:39,280 --> 00:58:41,639
excitement for it, even though I'm really my awareness of

1257
00:58:41,679 --> 00:58:43,920
Wing Commander was like, those are the games that Mark

1258
00:58:43,960 --> 00:58:46,440
Hamill did the F ANDV sequences for and I never

1259
00:58:46,440 --> 00:58:49,480
really played them. But they're making a video game movie,

1260
00:58:49,519 --> 00:58:51,000
so I'm gonna go see it. And I went to

1261
00:58:51,039 --> 00:58:55,599
see it and it was just nonsense and it was

1262
00:58:56,199 --> 00:58:59,400
like young actors kind of being quippy and trying to

1263
00:58:59,440 --> 00:59:02,480
be cute, and it was just all real terrible with

1264
00:59:02,559 --> 00:59:06,840
again really bad early CGI bad camera work in terms

1265
00:59:06,880 --> 00:59:11,199
of like early or late modeling. I suppose. Yeah, it's

1266
00:59:11,519 --> 00:59:13,679
a real rough one. It is very similar to the

1267
00:59:13,760 --> 00:59:16,719
ones like Double Dragon, I guess in really like Street

1268
00:59:16,760 --> 00:59:20,360
Fighter and Mortar Coombat Annihilation. It's in that vein. It's

1269
00:59:20,400 --> 00:59:22,360
one I kind of kind of curious to watch again.

1270
00:59:22,360 --> 00:59:23,760
I don't think i've seen it since I saw it

1271
00:59:23,760 --> 00:59:29,159
in the theaters, but yeah, Freddie Prince Junior and Matthew

1272
00:59:29,199 --> 00:59:30,960
what's his name it was, Yeah, it's just it was

1273
00:59:31,000 --> 00:59:35,679
directed by Chris Roberts, like Matthew Lillard. Thank you Chris Roberts,

1274
00:59:35,719 --> 00:59:38,480
who did Wing Commander. I guess he directed the movie.

1275
00:59:38,519 --> 00:59:42,079
Speaker 2: That's crazy and you could kind of tell that is wild.

1276
00:59:42,239 --> 00:59:43,440
Speaker 1: Yeah, really weird.

1277
00:59:43,639 --> 00:59:45,719
Speaker 2: That's like, that's like the Final Fantasy. I directed that

1278
00:59:45,760 --> 00:59:49,760
Final Fantasy. Yeah, that worked out. I've never seen this,

1279
00:59:49,840 --> 00:59:51,599
but it's so weird to me it exists because I mean,

1280
00:59:51,920 --> 00:59:54,039
I mean, you know, the Wikibator games had a lot

1281
00:59:54,079 --> 00:59:57,400
of you know, live action cut scenes. It had like

1282
00:59:57,480 --> 00:59:59,960
Mark Hamill, and it kind of already is a MOVI

1283
01:00:00,199 --> 01:00:01,639
in a lot of ways. Since I was like it's

1284
01:00:01,679 --> 01:00:03,320
kind of the thing with the Enchirey movies, like why

1285
01:00:03,360 --> 01:00:07,239
are we bothering? We're kind of already there had Freddy

1286
01:00:07,280 --> 01:00:09,519
Prince Jr. Man, I kind of want to watch this now.

1287
01:00:09,920 --> 01:00:13,000
Speaker 1: Yeah, I think I'm curious to watch it again. Absolutely.

1288
01:00:13,239 --> 01:00:15,880
Speaker 2: It made eleven point six million dollars.

1289
01:00:16,000 --> 01:00:18,760
Speaker 1: Wow, and I was like five of those dollars, So

1290
01:00:18,960 --> 01:00:19,320
there you go.

1291
01:00:20,239 --> 01:00:23,239
Speaker 2: Uh. One of my favorite genre is a video game movie,

1292
01:00:23,239 --> 01:00:25,480
and they're usually bad is the fighting game genre, and

1293
01:00:25,519 --> 01:00:28,719
it fascinates me just to no end that it seems

1294
01:00:28,760 --> 01:00:33,639
like the most represented genre in movies when it comes

1295
01:00:33,639 --> 01:00:34,760
to vide game again.

1296
01:00:34,880 --> 01:00:37,239
Speaker 1: There is a King of Fighters movie from twenty.

1297
01:00:37,000 --> 01:00:40,360
Speaker 2: Ten, right, I've never seen that, Like somehow, every almost

1298
01:00:40,440 --> 01:00:43,239
every noble fighting in franchise has gotten a movie, even

1299
01:00:43,280 --> 01:00:45,920
though it seems like the worst suited to it because

1300
01:00:45,960 --> 01:00:48,119
they do not have very strong stories. They have way

1301
01:00:48,119 --> 01:00:51,960
too many characters, and a lot of them are pretty bad,

1302
01:00:52,119 --> 01:00:54,119
like a lot of fun Ways, the Tech and movie

1303
01:00:54,239 --> 01:00:56,920
not great. The Street Fighter like the Street Fighter movie,

1304
01:00:57,360 --> 01:00:59,440
but you know it's it's so camp be that I

1305
01:00:59,480 --> 01:01:01,119
think we do in now. But like the chun Lee

1306
01:01:01,199 --> 01:01:04,440
one awful, but right, the worst one I've seen and

1307
01:01:04,559 --> 01:01:06,480
it is like so bad that I would almost I'd

1308
01:01:06,559 --> 01:01:08,360
rather would watch it than a lot of them. Is

1309
01:01:08,400 --> 01:01:11,440
The Dead or a Lie movie from two thousand and six.

1310
01:01:11,559 --> 01:01:14,119
It didn't even really get a theatrical release. It was

1311
01:01:14,159 --> 01:01:16,079
so awful. I think it just sat in a vault

1312
01:01:16,119 --> 01:01:17,840
for a while and then they just sent it out

1313
01:01:18,039 --> 01:01:21,039
on to dv D. The big thing I remember for

1314
01:01:21,079 --> 01:01:23,159
this movie, it's the only one I ever remember, were

1315
01:01:23,159 --> 01:01:25,719
they at one point find a plot reason to actually

1316
01:01:25,800 --> 01:01:26,599
have health bars.

1317
01:01:26,960 --> 01:01:29,840
Speaker 1: Yeah.

1318
01:01:29,920 --> 01:01:33,199
Speaker 2: I really really really respected that of it. But I

1319
01:01:33,480 --> 01:01:37,079
remember watching this one and it was just off.

1320
01:01:37,440 --> 01:01:39,519
Speaker 1: Yeah. I think this is one I've like eventually saw

1321
01:01:39,679 --> 01:01:43,119
on like sci Fi Network or something like in the

1322
01:01:43,199 --> 01:01:46,199
late two thousands or maybe early twenty ten's, and I saw.

1323
01:01:46,199 --> 01:01:48,239
I just watched bits and pieces of it then, but

1324
01:01:48,320 --> 01:01:52,920
it was really bad, really really bad. It does have

1325
01:01:54,079 --> 01:01:55,719
U is it? The layter for a lady from My

1326
01:01:55,800 --> 01:01:58,679
name is Earl. She plays Tina on Yeah.

1327
01:01:58,519 --> 01:02:02,519
Speaker 2: Yeah, yes, Jamie Press is uh yeah, Tina Armstrong. All right,

1328
01:02:02,559 --> 01:02:04,480
so there's like some remondames there.

1329
01:02:04,760 --> 01:02:06,480
Speaker 1: Oh I recognize her. Yeah. That was that that sort

1330
01:02:06,480 --> 01:02:08,480
of thing which they always they always get for these movies,

1331
01:02:09,519 --> 01:02:11,639
and it's it's like it is like even a couple

1332
01:02:11,800 --> 01:02:14,920
like notches above, like when they get oh, the guy

1333
01:02:14,960 --> 01:02:16,960
from nine oh two one oh, that hasn't acting forever

1334
01:02:17,000 --> 01:02:19,519
to be in Shark Nado, it's not even quite that.

1335
01:02:19,599 --> 01:02:21,519
It always feels a little bit more than that, to

1336
01:02:21,559 --> 01:02:23,320
the point where I sometimes even get my hopes up

1337
01:02:23,360 --> 01:02:25,760
a little. And of course it's always a mistake with

1338
01:02:25,800 --> 01:02:30,039
these movies. Anything else from you, Yeah, I'm like, I'm

1339
01:02:30,400 --> 01:02:32,800
thinking here, there's something like I feel like, yeah, we

1340
01:02:33,000 --> 01:02:36,280
could do that, but uh, like I'm not probably gonna

1341
01:02:36,280 --> 01:02:38,639
put Super Mario Brothers up there personally, I don't know.

1342
01:02:38,840 --> 01:02:40,280
Speaker 2: That's kind of a thing. There's something I think other

1343
01:02:40,320 --> 01:02:42,880
people would And I'm like, I like that movie actually

1344
01:02:44,039 --> 01:02:48,039
always kind of had fun with Super Mario Brothers. I think, yeah,

1345
01:02:48,039 --> 01:02:50,400
I think it's oddly ambitious. Yeah, yeah, it's weird. Maybe

1346
01:02:50,400 --> 01:02:52,480
I would have felt differently about it if.

1347
01:02:52,360 --> 01:02:53,079
Speaker 1: I was an adult.

1348
01:02:53,719 --> 01:02:58,480
Speaker 2: Yeah, And like, but Double Dragon is the same exact thing,

1349
01:02:58,800 --> 01:03:00,639
And this booth came out at a time We're doing

1350
01:03:00,679 --> 01:03:04,239
like these weird grungey sci fi things. Was really the

1351
01:03:04,400 --> 01:03:07,679
style at the time, right, everybody was making escape from

1352
01:03:07,719 --> 01:03:08,639
New York or whatever.

1353
01:03:09,599 --> 01:03:12,119
Speaker 1: I feel like it's good. It almost might be weird

1354
01:03:12,159 --> 01:03:14,480
for this list to not have either or one of

1355
01:03:14,480 --> 01:03:17,079
these three Super Mario Brothers, Street Fighter or Double Dragon,

1356
01:03:17,320 --> 01:03:19,239
But I don't know, maybe we'll feel good about it.

1357
01:03:19,559 --> 01:03:22,079
Speaker 2: The Street Fighter is where because everybody just like everybody

1358
01:03:22,159 --> 01:03:23,760
just talks about that like it's a good movie. Now,

1359
01:03:23,880 --> 01:03:28,559
actually it's kind of weird. Yeah, which I mean I

1360
01:03:28,639 --> 01:03:31,119
enjoy watching it too. I don't know if I totally agree, like, yeah,

1361
01:03:31,119 --> 01:03:34,920
it's good. I don't think I like it because it's good,

1362
01:03:35,079 --> 01:03:38,519
it's fun. We can debate whether how attentional or not

1363
01:03:38,599 --> 01:03:41,440
that is. Yeah, I mean, maybe Mario Brothers does like

1364
01:03:41,559 --> 01:03:45,960
do something in terms of, like, you know, representing bad movies.

1365
01:03:46,000 --> 01:03:48,719
But again, I just have a lot of affinity for

1366
01:03:48,760 --> 01:03:51,679
the movie. Like I do not watch that movie for

1367
01:03:51,719 --> 01:03:53,800
the same reasons that I watch House of the Dead.

1368
01:03:54,000 --> 01:03:58,079
Speaker 1: Just absolutely not. All right, then I'm ready to go

1369
01:03:58,159 --> 01:03:59,760
to the podcast.

1370
01:03:58,960 --> 01:04:01,519
Speaker 2: Probably there's a couple of them thinking, but I bet

1371
01:04:01,519 --> 01:04:02,239
they'll bring them up.

1372
01:04:02,639 --> 01:04:05,800
Speaker 1: Yeah, let's see here. I think, all right there, I'll

1373
01:04:05,840 --> 01:04:08,519
let me frame it up proper. But yeah, we will

1374
01:04:08,519 --> 01:04:12,039
start here with Doomidal Crossing, who does say Super Mario Brothers,

1375
01:04:12,079 --> 01:04:13,360
And I think we're gonna get a lot of this,

1376
01:04:13,480 --> 01:04:15,679
so it's gonna be a lot of people in the

1377
01:04:15,719 --> 01:04:18,079
podcast producers who are going to suggest these kinds of movies,

1378
01:04:18,079 --> 01:04:20,960
So we'll have to have a good sort of arguing against.

1379
01:04:21,000 --> 01:04:22,840
I think when it's all said and done, Mike, say

1380
01:04:22,920 --> 01:04:23,320
what you will.

1381
01:04:23,360 --> 01:04:25,920
Speaker 2: I think that Bob Hoskins as Mario was perfect.

1382
01:04:26,000 --> 01:04:29,159
Speaker 1: Guess mind. I enjoyed John Guizamo's Luigi.

1383
01:04:29,199 --> 01:04:33,960
Speaker 2: Yeah as young sexy Luigi. Yeah yeah. And then Dennis Hopper,

1384
01:04:33,960 --> 01:04:36,360
who's like the greatest villain actor ever. Like, it's just

1385
01:04:36,719 --> 01:04:39,159
there's a lot of good lot of a lot of

1386
01:04:39,239 --> 01:04:40,920
good actors of this movie, and they're all kind of

1387
01:04:40,960 --> 01:04:43,719
having fun. I know Bob Hoskins later talk about it

1388
01:04:43,760 --> 01:04:45,960
as a miserable experience, but you don't really get that

1389
01:04:46,039 --> 01:04:48,599
sets he's not phoning it in or something he's trying.

1390
01:04:48,639 --> 01:04:50,280
He's being a likable ever.

1391
01:04:51,159 --> 01:04:54,159
Speaker 1: It seems like, yeah, so that's what I enjoy.

1392
01:04:54,599 --> 01:04:57,239
Speaker 2: What's funny is you know, like everybody, of course, everybody

1393
01:04:57,280 --> 01:05:00,000
likes the new animated movie better. The plot very similar.

1394
01:05:00,440 --> 01:05:03,159
It is, they do the whole they're from Brooklyn and

1395
01:05:03,239 --> 01:05:06,159
get East Kyede into the Mushroom Kingdom. Things thill, which

1396
01:05:06,199 --> 01:05:07,000
is kind of funny.

1397
01:05:08,440 --> 01:05:11,079
Speaker 1: All right, let's see here a low rule says Final

1398
01:05:11,119 --> 01:05:13,320
Fantasy the spirits with then how do you feel about

1399
01:05:13,320 --> 01:05:17,880
this one? This one's kind of like sad in some way.

1400
01:05:18,000 --> 01:05:22,000
Speaker 2: Yeah, that's what it is, exactly, it's sad. It uh,

1401
01:05:22,239 --> 01:05:25,320
sort of. They didn't tank the studio obviously, but Square

1402
01:05:25,400 --> 01:05:29,199
Knicks was Square Sawt was riding an incredible high and

1403
01:05:29,239 --> 01:05:32,800
they got humbled by this movie. They put a lot

1404
01:05:32,840 --> 01:05:35,880
of money into it. Saka Gucci, the father of Final Fantasy,

1405
01:05:36,239 --> 01:05:37,480
was basically the end of his time.

1406
01:05:37,519 --> 01:05:39,880
Speaker 1: There he tail between his legs and sort of like

1407
01:05:39,920 --> 01:05:41,440
go lock his wounds somewhere. Yeah.

1408
01:05:41,559 --> 01:05:44,480
Speaker 2: Yeah, so it isn't but you know, it also was

1409
01:05:44,960 --> 01:05:47,599
a bad idea, like it was a really risky bet.

1410
01:05:47,840 --> 01:05:50,320
Then they call Final Fantasy. Even though like all Final

1411
01:05:50,360 --> 01:05:52,760
Fantasies are kind of different, this one the one that

1412
01:05:52,880 --> 01:05:53,559
is the movie.

1413
01:05:53,440 --> 01:05:55,840
Speaker 1: Very different and I don't even think.

1414
01:05:55,960 --> 01:05:57,840
Speaker 2: I can't remember if Chocobos were in it. There was

1415
01:05:57,880 --> 01:06:00,800
a guy named Sid even with a see it was

1416
01:06:00,840 --> 01:06:03,840
with an s. It was like so sci fi and

1417
01:06:03,880 --> 01:06:05,920
it was kind of you know, it was like real heady.

1418
01:06:06,480 --> 01:06:08,440
I remember I saw the theaters and it was just

1419
01:06:08,519 --> 01:06:10,760
kind of boring. Yeah, and it was like they want

1420
01:06:10,840 --> 01:06:13,559
you to be impressed because like, look, how technological advanced

1421
01:06:13,639 --> 01:06:15,800
is I'm like, yeah, in the world of CG movies,

1422
01:06:15,920 --> 01:06:19,719
that's gonna be outdated next month. Like that doesn't really matter.

1423
01:06:20,639 --> 01:06:22,400
I want to watch it again. I've not seen it

1424
01:06:22,440 --> 01:06:23,920
since it was in the years, but it could deserve

1425
01:06:23,960 --> 01:06:26,760
a spot because you know, a lot of these other films,

1426
01:06:26,840 --> 01:06:28,639
right like oh, the Mario Brothers movie was bat or

1427
01:06:28,679 --> 01:06:32,199
the Monster, hundred movies, bad whatever. This was square setting

1428
01:06:32,280 --> 01:06:36,440
up a movie studio. This had actual consequences for them.

1429
01:06:36,800 --> 01:06:41,800
Speaker 1: Yep, all right, let's hear Joyz says double Dragon man,

1430
01:06:41,960 --> 01:06:43,920
how dare you fucking guy?

1431
01:06:43,960 --> 01:06:49,639
Speaker 2: That's a that's a yep, and the guy from Iron

1432
01:06:49,800 --> 01:06:51,519
Chef America the chairman.

1433
01:06:52,079 --> 01:06:55,920
Speaker 1: Honestly, just the fact that they went so they're like, yeah,

1434
01:06:55,920 --> 01:06:57,920
we'll make a boat bobo for this movie.

1435
01:06:58,000 --> 01:07:01,239
Speaker 2: Like I don't know, I kind of respect it. That

1436
01:07:01,320 --> 01:07:04,400
weird like teenager hangout. That it's just like that weird

1437
01:07:04,400 --> 01:07:06,400
teenager hangout and teach me and it just shows one

1438
01:07:06,559 --> 01:07:10,360
another common theme at the time, weird the teenager hangouts

1439
01:07:10,400 --> 01:07:13,840
with like skating rams and arcade machines.

1440
01:07:14,159 --> 01:07:17,760
Speaker 1: Honestly, I wonder if like me seeing that as a

1441
01:07:17,840 --> 01:07:20,159
kid is like why, I'm like, I would never let

1442
01:07:20,239 --> 01:07:22,760
my kids go out and just like be alone somewhere

1443
01:07:22,800 --> 01:07:24,840
like that. They're going to get adopted it as some

1444
01:07:25,000 --> 01:07:26,159
criminal organization.

1445
01:07:26,239 --> 01:07:27,760
Speaker 2: They're gonna joined the foot clans.

1446
01:07:27,800 --> 01:07:29,280
Speaker 1: They're gonna join the clan.

1447
01:07:30,599 --> 01:07:31,880
Speaker 2: Look, I don't want to hear it though.

1448
01:07:31,920 --> 01:07:32,000
Speaker 1: That.

1449
01:07:32,400 --> 01:07:34,360
Speaker 2: Well, the water chase sequence is pretty good.

1450
01:07:34,840 --> 01:07:38,880
Speaker 1: It's pretty It's pretty okay, Alex the Gogo says Hitman

1451
01:07:39,039 --> 01:07:40,400
aged forty seven.

1452
01:07:41,000 --> 01:07:47,039
Speaker 3: Yes, this is the twenty fifteen one. It's not the.

1453
01:07:46,239 --> 01:07:47,920
Speaker 2: Two hit Man movies. Oh my god.

1454
01:07:48,039 --> 01:07:50,719
Speaker 1: Yes, this is the one with the guy from the

1455
01:07:51,559 --> 01:07:55,800
terrorist movie on Showtime. Friend, None, not the guy from Justified.

1456
01:07:55,920 --> 01:07:57,800
Yeah no, Timothy Olophone.

1457
01:07:58,119 --> 01:08:01,679
Speaker 3: Exactly correct. So yeah, this one's bad. The other one

1458
01:08:01,920 --> 01:08:03,760
and it's also pretty bad. So but I don't know

1459
01:08:03,760 --> 01:08:05,440
which one is the worst. So I don't know.

1460
01:08:05,880 --> 01:08:08,880
Speaker 2: Yeah, I didn't see these because I never even cared

1461
01:08:08,880 --> 01:08:12,400
about the Hitman franchise until the World Assassination trilogy, which

1462
01:08:12,440 --> 01:08:17,399
happened after these movies. Ex So you know, it's wild

1463
01:08:17,439 --> 01:08:20,119
that there's two of these. We should watch them sometimes, Jeff.

1464
01:08:19,960 --> 01:08:22,520
Speaker 1: Yeah, we should. There wasn't there some news that there's

1465
01:08:22,520 --> 01:08:24,920
something happened with Hitman. They're doing a Hitman show or something.

1466
01:08:24,960 --> 01:08:26,239
Speaker 2: I'm sure they're going to do something.

1467
01:08:26,319 --> 01:08:31,199
Speaker 1: I'm sure. Right again. Uh, Willow Davis says Super Mario Brothers.

1468
01:08:31,279 --> 01:08:34,079
Chris Pratt's WoT Willow Davis?

1469
01:08:34,119 --> 01:08:36,399
Speaker 2: Come on, Chris does he doesn't represent our views?

1470
01:08:36,439 --> 01:08:39,039
Speaker 1: Chris Pratt, Yeah, we can't. The podcast producers can give

1471
01:08:39,119 --> 01:08:44,119
us ideas and we will soundly reject them. Terioki Blues

1472
01:08:44,159 --> 01:08:46,319
also says Super Mario Brothers the original one.

1473
01:08:47,640 --> 01:08:52,239
Speaker 2: Come on, they use super scopes as the weapons. They

1474
01:08:52,359 --> 01:08:54,840
painted them darker to make him look more threatening.

1475
01:08:55,319 --> 01:08:57,640
Speaker 1: Look at these in the goombas in the back.

1476
01:08:58,319 --> 01:09:00,720
Speaker 2: Oh, that movie is so fucking It was like terrifying.

1477
01:09:00,800 --> 01:09:04,359
They like Toad got like turned into a goomba.

1478
01:09:04,000 --> 01:09:06,439
Speaker 1: And it was like, do you have alution gun? Yeah?

1479
01:09:06,479 --> 01:09:08,720
Speaker 2: It was he got in the de evolutions like electric

1480
01:09:08,800 --> 01:09:13,960
chamber and that's very freaky. Oh it's a fucking weird movie.

1481
01:09:14,079 --> 01:09:16,520
Remember the in universe reason for why they could jump high.

1482
01:09:16,560 --> 01:09:20,039
They have super boots, yeah, the souper yeah, the power boots.

1483
01:09:20,119 --> 01:09:20,359
Speaker 1: Yeah.

1484
01:09:20,399 --> 01:09:21,560
Speaker 2: And I don't I don't want to hear it. At

1485
01:09:21,600 --> 01:09:25,000
the ending, the confrontation with Mario Bowser where Mario uses

1486
01:09:25,079 --> 01:09:27,159
the bomb and it kind of like goes all around.

1487
01:09:27,239 --> 01:09:31,560
That's part. That's a good I love that. Great climax

1488
01:09:31,720 --> 01:09:36,720
also looked great. Yeah, it was actually great that boom.

1489
01:09:37,000 --> 01:09:37,880
I like that movie.

1490
01:09:37,920 --> 01:09:42,960
Speaker 1: I'm sorry, uh, two time champ beef Hammers says also

1491
01:09:42,960 --> 01:09:45,199
I like nineties Mario movie. Okay, beef Hammers with us,

1492
01:09:45,359 --> 01:09:49,800
and also says dead or alive for third choice. Yep, Yeah,

1493
01:09:50,359 --> 01:09:50,920
I kind of I.

1494
01:09:50,880 --> 01:09:52,960
Speaker 2: Want to watch it again. I just remember it being like,

1495
01:09:53,039 --> 01:09:57,279
this is really rough. Oh my god. Again, Like me

1496
01:09:57,319 --> 01:09:58,800
and my friend were watching a lot of those. We

1497
01:09:58,840 --> 01:10:02,920
watched tech in like probably that same month, and Dead

1498
01:10:03,000 --> 01:10:04,279
arrives on a different level.

1499
01:10:04,600 --> 01:10:06,720
Speaker 1: Yeah, I'm like, uh, I want to see this King

1500
01:10:06,720 --> 01:10:09,119
of Fighters one, which I guess has I haven't seen

1501
01:10:09,119 --> 01:10:11,119
that zero percent on Rotten Tomatoes.

1502
01:10:11,399 --> 01:10:14,000
Speaker 2: So so it's oh so it's even worse than Borderlands.

1503
01:10:14,199 --> 01:10:16,840
Speaker 1: Uh huh. It's a low budget adaptation of the fighting

1504
01:10:16,840 --> 01:10:19,840
game series that was widely panned for its poor action sequences,

1505
01:10:20,039 --> 01:10:22,319
bad acting, and weak storyline. So it's got all. It's

1506
01:10:22,359 --> 01:10:23,159
got the trifecta.

1507
01:10:23,399 --> 01:10:24,760
Speaker 2: Oh yeah, a triple threat.

1508
01:10:25,000 --> 01:10:28,079
Speaker 1: Uh huh uh screaming Madden says street Fighter, and then

1509
01:10:28,399 --> 01:10:33,520
someone here says yeah, fud Sack says, no, I disagree.

1510
01:10:33,000 --> 01:10:36,119
Speaker 2: Like I I like, I disagree probably in terms of

1511
01:10:36,159 --> 01:10:38,640
about Rushmore. I think that this movie is getting a

1512
01:10:38,640 --> 01:10:40,880
little bit too much of a glow up lately. But

1513
01:10:40,920 --> 01:10:43,079
if you want a real bad street fighter movie, watch

1514
01:10:43,119 --> 01:10:44,640
the Legend of chun Lee or whatever.

1515
01:10:44,439 --> 01:10:48,920
Speaker 1: That was called. That is boring, that one's rough always

1516
01:10:48,960 --> 01:10:52,319
be clothing. Slash Corgy says, this is is this more

1517
01:10:52,319 --> 01:10:56,880
to combat annihilation? Oh my god, yeah, I even forgot

1518
01:10:56,880 --> 01:10:58,439
about this sequence? Holy shit?

1519
01:10:58,680 --> 01:11:01,800
Speaker 2: Yeah, oh my god. Is that what I thought? Is

1520
01:11:01,840 --> 01:11:04,079
what I thought was Harry Howse effects just really bad CEG.

1521
01:11:04,199 --> 01:11:06,359
I think later on it is straight up claymation models,

1522
01:11:06,359 --> 01:11:08,279
but it may have just made that up in my head.

1523
01:11:08,720 --> 01:11:10,560
Speaker 1: Some of some of this looks now that looks h

1524
01:11:10,920 --> 01:11:14,000
clay mation there, or you know, a stop motion when

1525
01:11:14,000 --> 01:11:15,720
his head transforms into that thing.

1526
01:11:16,760 --> 01:11:19,800
Speaker 2: That's right, Luke King just turns into a dragon. Right,

1527
01:11:20,399 --> 01:11:24,680
God fucking movie, watch, I.

1528
01:11:24,720 --> 01:11:28,319
Speaker 1: Want to watch it real bad. Actually, let's see here,

1529
01:11:28,399 --> 01:11:30,840
Jamie H. Christmas, He says, oh god, I forgot about

1530
01:11:30,840 --> 01:11:34,840
this one. Doom starring Dwayne Johnson. I think this is

1531
01:11:34,840 --> 01:11:36,800
before he was doing The Rock Johnson, or in between

1532
01:11:36,800 --> 01:11:39,199
when he was.

1533
01:11:37,880 --> 01:11:42,000
Speaker 3: He was kind of between he was still rugg here

1534
01:11:41,159 --> 01:11:42,680
than you the.

1535
01:11:42,720 --> 01:11:43,159
Speaker 1: Rock all right.

1536
01:11:43,560 --> 01:11:45,399
Speaker 2: Yeah, it's weird because this is kind of like when

1537
01:11:45,399 --> 01:11:48,079
he was small for the last time, right, like not small,

1538
01:11:48,119 --> 01:11:48,640
you know what I mean?

1539
01:11:48,680 --> 01:11:50,720
Speaker 1: He wasn't like The Rock is now. Uh.

1540
01:11:51,000 --> 01:11:53,880
Speaker 2: The thing with this this movie was really disappointing actually

1541
01:11:53,880 --> 01:11:55,840
because I thought this was actually going to be good.

1542
01:11:55,960 --> 01:11:57,479
I kind of like it was like, oh, the Rock

1543
01:11:57,520 --> 01:12:00,560
pot right now he made some fun action movies like Doom.

1544
01:12:00,640 --> 01:12:02,600
Just seems like, yeah, that's that's set up. I remember

1545
01:12:02,640 --> 01:12:04,520
The Rock had like a lot of good media appearances,

1546
01:12:04,520 --> 01:12:06,880
like he was going on like Conor Bryan or something

1547
01:12:06,880 --> 01:12:10,199
and bringing the BFG onto the set. Stuff like The

1548
01:12:10,279 --> 01:12:12,119
Rock charm won me over. And then the movie like

1549
01:12:12,199 --> 01:12:15,800
Carl Urbans and it and the movie is very forgettable.

1550
01:12:16,119 --> 01:12:18,920
It has that one like actual first person sequence towards

1551
01:12:18,960 --> 01:12:20,319
the end that every that was like the one thing

1552
01:12:20,319 --> 01:12:24,720
anybody remembers from it, right. Otherwise very mid and for

1553
01:12:24,800 --> 01:12:26,840
being mid, it's it's almost kind of like extra back

1554
01:12:26,840 --> 01:12:28,720
because again, like I thought this one had potential and

1555
01:12:28,760 --> 01:12:29,760
they just fumbled the ball.

1556
01:12:29,880 --> 01:12:32,159
Speaker 3: I remember, yeah, and also you asked kind of exciting

1557
01:12:32,159 --> 01:12:34,560
because he was the guys that did Romeo Must Die

1558
01:12:34,600 --> 01:12:36,239
and that that movie fucking rules.

1559
01:12:37,439 --> 01:12:39,479
Speaker 1: I think the other thing I remember about it is

1560
01:12:40,439 --> 01:12:43,000
the Ain't It Cool News review of it for some

1561
01:12:43,079 --> 01:12:44,840
reason back when I was reading a lot of in

1562
01:12:44,960 --> 01:12:45,439
It Cool News.

1563
01:12:45,520 --> 01:12:47,319
Speaker 2: Yeah, they used to be a daily website for me.

1564
01:12:47,640 --> 01:12:49,319
Speaker 1: And I think I think he I think he really

1565
01:12:49,399 --> 01:12:50,960
liked it, and he was like, because I played Doom

1566
01:12:51,000 --> 01:12:53,039
multiplayer and so I liked this movie.

1567
01:12:53,119 --> 01:12:56,079
Speaker 2: And I remember his EPSOD one review where he's like,

1568
01:12:56,159 --> 01:12:58,159
and I know jar Jar was his glowing He's like,

1569
01:12:58,159 --> 01:13:02,000
I no, jar Jar has been controversial, but nest.

1570
01:13:01,720 --> 01:13:05,159
Speaker 1: To love him. And then he got the leak the

1571
01:13:05,159 --> 01:13:07,760
episode two stuff early and was like really talking it up.

1572
01:13:07,800 --> 01:13:09,399
I'm like, oh my god, I'm so excited. I can't

1573
01:13:09,439 --> 01:13:12,760
believe I got fucking worked by that. Carney Michael Riley

1574
01:13:12,800 --> 01:13:15,319
says the Angry Birds movie, Yeah, that one's real.

1575
01:13:16,880 --> 01:13:20,439
Speaker 3: I allowed that movie.

1576
01:13:22,119 --> 01:13:24,359
Speaker 1: The red bird is angry that pigs are moving on

1577
01:13:24,399 --> 01:13:27,199
to his island, and that's the whole driving factor of

1578
01:13:27,199 --> 01:13:30,439
the of the movie. But the end they live in harmony.

1579
01:13:30,520 --> 01:13:34,520
Right by the end of this, I don't know, I

1580
01:13:34,760 --> 01:13:41,079
can't remember. I haven't seen this movie. Yep. Oh yeah,

1581
01:13:41,079 --> 01:13:44,600
Wesan says Assassin's Creed. There is like this period of

1582
01:13:44,640 --> 01:13:46,720
movies too, this Imprince of Persia and things like that.

1583
01:13:47,079 --> 01:13:49,279
Speaker 2: They live in a very similar space to be uh

1584
01:13:49,439 --> 01:13:52,800
too forgettable. I think, man, they had they had Fastbender

1585
01:13:52,840 --> 01:13:54,720
in this very forget this and this was what was

1586
01:13:54,760 --> 01:13:57,159
weird because it's like, I think everybody just wants you

1587
01:13:57,479 --> 01:14:00,199
to adapt Assassin's Creed too, and they're like, no, this

1588
01:14:00,399 --> 01:14:02,720
is a brand new Saturs s Green story. He set

1589
01:14:02,760 --> 01:14:08,359
in Spain or whatever, and it's not very good, right,

1590
01:14:08,520 --> 01:14:11,199
just very forgettable. It's like a weird trivia piece that

1591
01:14:11,279 --> 01:14:15,560
this even happened. Yeah, Prince of Persia that one I

1592
01:14:15,560 --> 01:14:17,479
watched and I was excited and it was Disney and

1593
01:14:17,520 --> 01:14:20,239
it was also just very mid It's also weird because

1594
01:14:20,239 --> 01:14:20,920
you have Jake Joe.

1595
01:14:20,840 --> 01:14:24,520
Speaker 1: In Hall playing you know, like you know, the Persian and.

1596
01:14:24,520 --> 01:14:27,920
Speaker 2: It's not it wasn't like some god awful thing, but

1597
01:14:28,479 --> 01:14:29,920
it was like, you know, there was a lot of

1598
01:14:29,920 --> 01:14:31,359
time when Disney was trying a lot of things. They're

1599
01:14:31,359 --> 01:14:34,000
trying to recapture some of that parts of the Caribbean

1600
01:14:34,239 --> 01:14:36,079
family action Adventure Magic.

1601
01:14:36,760 --> 01:14:38,359
Speaker 1: They trying to do Prince of Persia and it did not.

1602
01:14:38,319 --> 01:14:44,079
Speaker 2: Stick YEP, And I think chat chatters are chatters are

1603
01:14:44,199 --> 01:14:48,399
on board Prince of Persia. Yes, I don't. I'm not

1604
01:14:48,399 --> 01:14:51,079
saying I don't hate it, but I don't forgettable. It's

1605
01:14:51,439 --> 01:14:52,920
it's not going to them out rush for everybody. I'm

1606
01:14:52,960 --> 01:14:54,840
surprised there's this much love for it and.

1607
01:14:55,079 --> 01:14:57,520
Speaker 1: This, I mean Assassine crewd way more forgettable because I

1608
01:14:57,520 --> 01:15:00,279
think kind of at the time was even a bigger

1609
01:15:00,279 --> 01:15:03,279
star than Jake Jonenhall was when he did Prince of Persia.

1610
01:15:03,680 --> 01:15:06,239
And I never think about this movie ever. Even if

1611
01:15:06,239 --> 01:15:08,680
you were like even Michael Fassbender was in my face

1612
01:15:08,720 --> 01:15:11,640
and he was like, for some reason she said the

1613
01:15:11,680 --> 01:15:15,079
words like assassins and creed like unrelated, it would not

1614
01:15:15,319 --> 01:15:16,960
I would not remember that, he was, like.

1615
01:15:17,119 --> 01:15:19,520
Speaker 2: I'd be like, oh, I don't remember that part of

1616
01:15:20,439 --> 01:15:24,039
Days of Future Past exactly, Like, well, when did that

1617
01:15:24,079 --> 01:15:25,359
happen in Prometheus? I don't know.

1618
01:15:26,640 --> 01:15:30,319
Speaker 1: Bench j C says border Lands only in theaters August ninth.

1619
01:15:30,439 --> 01:15:32,039
I don't think we can put it on there, considering

1620
01:15:32,039 --> 01:15:32,800
we haven't seen it yet.

1621
01:15:32,880 --> 01:15:34,760
Speaker 2: You're right, I kind of went to I'm gonna I'm

1622
01:15:34,760 --> 01:15:36,600
gonna like message my high school friend right now, be

1623
01:15:36,680 --> 01:15:38,600
like we're coming to town so we can see border.

1624
01:15:38,479 --> 01:15:45,359
Speaker 1: Landsgeu Mex says, is this a detective pikat correct.

1625
01:15:45,439 --> 01:15:48,000
Speaker 2: That's another one that I was disappointed in. It's not

1626
01:15:48,039 --> 01:15:49,920
a bad movie, but I thought I was like, Oh,

1627
01:15:49,960 --> 01:15:52,960
they're gonna nail this, this is gonna be fantastic, and

1628
01:15:53,000 --> 01:15:56,640
then it was like, ah, that was okay. I guess

1629
01:15:57,359 --> 01:16:01,760
like very like you know, kind of like plucky teenage

1630
01:16:02,119 --> 01:16:05,319
human characters. Why they had like very little chemistry with

1631
01:16:05,319 --> 01:16:07,239
each other, and then they didn't do a lot for me,

1632
01:16:07,439 --> 01:16:09,760
Like I loved the way the Pokemon looked, I liked

1633
01:16:09,800 --> 01:16:13,039
the weird, almost kind of Blade Runner aesthetic of the city,

1634
01:16:13,560 --> 01:16:16,159
and then just just wasn't the most exciting plot, just

1635
01:16:16,199 --> 01:16:17,560
not all that much fun. Really.

1636
01:16:18,359 --> 01:16:22,079
Speaker 1: Yeah, I think for me it was always low expectations

1637
01:16:22,079 --> 01:16:24,560
and then it kind of didn't even meet those, and

1638
01:16:25,359 --> 01:16:29,800
I only remember enjoying the in between shots of seeing

1639
01:16:29,800 --> 01:16:31,439
Pokemon in the real world and me like that was

1640
01:16:31,520 --> 01:16:31,960
kind of cool.

1641
01:16:32,079 --> 01:16:33,720
Speaker 2: Yeah, I love that. I guess I just want a

1642
01:16:33,720 --> 01:16:34,479
montage of that.

1643
01:16:34,520 --> 01:16:34,960
Speaker 1: I suppose.

1644
01:16:35,119 --> 01:16:36,079
Speaker 2: I mean, it's where because.

1645
01:16:35,840 --> 01:16:38,159
Speaker 1: Like Reynolds plays detective Peak is shoes right?

1646
01:16:38,159 --> 01:16:39,600
Speaker 2: It was right Reynolds, and it was like, that's fun.

1647
01:16:39,600 --> 01:16:41,439
I mean just what I know, this movie did well,

1648
01:16:41,479 --> 01:16:44,039
but like this movie should have been a mega hit.

1649
01:16:44,199 --> 01:16:45,520
Speaker 1: Yeah it was, and it wasn't.

1650
01:16:45,560 --> 01:16:46,239
Speaker 2: It wasn't right.

1651
01:16:47,279 --> 01:16:51,159
Speaker 1: Input name here says Warcraft, which you know I never

1652
01:16:51,279 --> 01:16:54,680
seen it, but my understanding was always mean disappointing, but

1653
01:16:54,720 --> 01:16:55,039
it's not.

1654
01:16:55,239 --> 01:16:58,119
Speaker 2: Yeah, this kind of has a street fighter globe or

1655
01:16:58,119 --> 01:17:00,800
people like that was good fun. Actually I have a

1656
01:17:00,800 --> 01:17:02,520
weird saw spot for it, just because like I got

1657
01:17:02,520 --> 01:17:05,800
to go to the premiere. I got They compromised me.

1658
01:17:05,840 --> 01:17:08,680
They compromised me, you know, Leroy Jenkins was there. But

1659
01:17:08,800 --> 01:17:10,039
you know it was like fun, Like I was on

1660
01:17:10,119 --> 01:17:13,119
like the carpet and stuff. Look like the movie is.

1661
01:17:13,279 --> 01:17:16,199
It's fine. It's nothing I would ever want to watch again. Uh,

1662
01:17:16,439 --> 01:17:18,239
but you know, they took a real swing with it.

1663
01:17:18,359 --> 01:17:21,119
I will say that it wasn't some cheap thing, and

1664
01:17:21,279 --> 01:17:23,239
there was definitely some good stuff there, especially stuff with

1665
01:17:23,239 --> 01:17:27,439
the Orcs that all pretty much works. But it's it's

1666
01:17:27,479 --> 01:17:28,640
not amazing.

1667
01:17:28,680 --> 01:17:32,159
Speaker 1: This movie came out today and they centered it on

1668
01:17:32,319 --> 01:17:35,960
the Orc. Mommy, Dommy, do you think that things would

1669
01:17:35,960 --> 01:17:36,560
be different for it.

1670
01:17:37,680 --> 01:17:43,039
Speaker 3: They fumbled the back. Moy, that's what the mommy dommy, Yeah,

1671
01:17:43,039 --> 01:17:43,600
there is.

1672
01:17:44,319 --> 01:17:47,199
Speaker 1: Who the sexy orc lady.

1673
01:17:47,359 --> 01:17:51,239
Speaker 2: Yeah, there's a sexy orc lady in Warcraft. Yes, you

1674
01:17:51,279 --> 01:17:53,039
mean so vanas the undead person.

1675
01:17:53,560 --> 01:17:58,840
Speaker 1: No, no, the lady that plays the lady that plays

1676
01:17:58,920 --> 01:18:02,640
like one of the agents Mission Impossible played a second.

1677
01:18:02,560 --> 01:18:04,359
Speaker 2: From this movie. Oh from this movie?

1678
01:18:04,680 --> 01:18:04,920
Speaker 1: Yes?

1679
01:18:04,960 --> 01:18:08,920
Speaker 2: Oh oh the Corona. Oh oh okay, I don't work.

1680
01:18:08,920 --> 01:18:10,920
Speaker 1: Our friends don't care that much about Corona. I don't know.

1681
01:18:11,000 --> 01:18:13,960
Maybe yeah, okay, and then they need to teach him wrong.

1682
01:18:14,079 --> 01:18:15,880
I appreciate Mommy, Dommi's.

1683
01:18:15,479 --> 01:18:18,479
Speaker 2: Then yeah, chat, I know Savans isn't an orc. I

1684
01:18:18,479 --> 01:18:20,680
was just viking. Sure Jeff didn't know that, all right, Yeah,

1685
01:18:20,680 --> 01:18:20,880
I don't.

1686
01:18:20,920 --> 01:18:23,720
Speaker 1: I don't know that savannas is or is not an orc. Everybody,

1687
01:18:23,760 --> 01:18:24,760
so he was just double checking.

1688
01:18:25,199 --> 01:18:29,359
Speaker 2: She was a high ouf than dieing and became an underman,

1689
01:18:29,520 --> 01:18:31,760
says Prince of Persia.

1690
01:18:32,359 --> 01:18:34,600
Speaker 1: We already talked about that. People got wrong.

1691
01:18:34,640 --> 01:18:36,279
Speaker 2: If you got mad that we suggested it.

1692
01:18:36,439 --> 01:18:43,800
Speaker 1: Yeah, uh, jass Bucker, says Tar. Sorry. Kate Blanchette, which

1693
01:18:43,960 --> 01:18:48,279
does have does have a heavy Monster Hunter influence, so

1694
01:18:48,520 --> 01:18:50,840
maybe we can consider this, I'll.

1695
01:18:50,319 --> 01:18:52,880
Speaker 2: Blanche it's probably gonna feel great about video games at

1696
01:18:52,920 --> 01:18:53,960
the end of her career.

1697
01:18:54,359 --> 01:18:57,159
Speaker 1: Now, to be fair, tar a fucking master. He's that

1698
01:18:57,319 --> 01:19:01,279
movie is incredibly good. It's so good. Yeah, I really

1699
01:19:01,319 --> 01:19:05,880
like him. Doctor Ryan says, Hey, the King of Fighters

1700
01:19:05,920 --> 01:19:09,079
there it is got him even poster. It looks really bad.

1701
01:19:09,279 --> 01:19:11,119
Speaker 2: Who are these people supposed to be?

1702
01:19:11,600 --> 01:19:12,760
Speaker 1: I don't I don't know.

1703
01:19:12,840 --> 01:19:15,760
Speaker 2: It's King of Fighters characters, and also like King of

1704
01:19:15,760 --> 01:19:18,680
Fighters is just a mashup of like fatal fury and

1705
01:19:18,800 --> 01:19:20,960
artifighting and a bunch of other things, like what do

1706
01:19:21,000 --> 01:19:22,880
you mean a King of Fighters movie? What are you

1707
01:19:22,960 --> 01:19:24,359
talking about?

1708
01:19:24,000 --> 01:19:24,039
Speaker 1: You?

1709
01:19:24,600 --> 01:19:25,880
Speaker 3: Is she my? Is she my?

1710
01:19:27,680 --> 01:19:28,279
Speaker 1: Supposed to be? My?

1711
01:19:28,479 --> 01:19:29,600
Speaker 2: But yeah, get it wrong.

1712
01:19:29,880 --> 01:19:32,840
Speaker 3: The guy in the back is KO. I can tell that,

1713
01:19:32,960 --> 01:19:34,960
and the other guy has to be YOI because he

1714
01:19:35,000 --> 01:19:36,439
has like a dark moon.

1715
01:19:36,800 --> 01:19:41,079
Speaker 2: That's my Come on, look, if you're gonna be you have.

1716
01:19:41,079 --> 01:19:44,439
Speaker 1: An iconic look, just do it, like just do that look.

1717
01:19:44,560 --> 01:19:45,000
Speaker 2: Like like my?

1718
01:19:45,359 --> 01:19:47,359
Speaker 1: Is that outfit? Like you put yeah?

1719
01:19:47,439 --> 01:19:49,359
Speaker 2: Like sorry, if you put if you put my in

1720
01:19:49,439 --> 01:19:51,359
like a red dress, I'm not gonna.

1721
01:19:51,039 --> 01:20:01,279
Speaker 1: Know physics, right I it's the two D character, all right?

1722
01:20:01,399 --> 01:20:04,439
Speaker 2: So that's just how wild. It was you ever see

1723
01:20:04,479 --> 01:20:06,600
like the progression of my sprites at the games that

1724
01:20:06,640 --> 01:20:08,640
I just got like the lean was more and more,

1725
01:20:08,720 --> 01:20:11,159
and like the sway got more and more. Is like,

1726
01:20:11,199 --> 01:20:13,159
oh my goodness, gracious.

1727
01:20:12,720 --> 01:20:17,319
Speaker 1: Me yep, uh, oh my god. Sledge ryin Hold says

1728
01:20:17,479 --> 01:20:19,880
Need for Speed starring Aaron Paul.

1729
01:20:21,680 --> 01:20:24,800
Speaker 2: They made They tried to make their own fast and

1730
01:20:24,840 --> 01:20:25,520
furious way.

1731
01:20:26,760 --> 01:20:32,479
Speaker 1: With Scrammy failed really hard. Uh. Yeah, I remember this thing.

1732
01:20:32,560 --> 01:20:35,239
Speaker 2: I remember the fucking poster. I never saw it either not,

1733
01:20:35,319 --> 01:20:39,439
I really want to. Yeah, these are prized of it

1734
01:20:39,560 --> 01:20:43,840
that bad. I bet it's very forgettable. It's wild that

1735
01:20:43,920 --> 01:20:44,800
it exists, though.

1736
01:20:44,920 --> 01:20:46,640
Speaker 1: I gotta look this up real quickly. You know, a

1737
01:20:46,680 --> 01:20:49,840
guy who plays Terry Boguard in the King of Fighters

1738
01:20:49,880 --> 01:20:54,640
movie direct is the director of John Wick, John wo director.

1739
01:20:54,680 --> 01:20:57,079
I just want to see m see if I recognize him.

1740
01:20:57,279 --> 01:21:01,840
Speaker 2: That's incredible. Actually, I'm like morely than I'm like, I

1741
01:21:01,920 --> 01:21:04,840
need to see all these movies. If it was if

1742
01:21:04,840 --> 01:21:06,680
it was a thing of good movies, I wouldn't care.

1743
01:21:06,760 --> 01:21:11,159
And now I'm like no, So Chad, Chad say, yeah,

1744
01:21:11,359 --> 01:21:13,680
I can see he looks like a dude. I guess

1745
01:21:14,600 --> 01:21:17,159
you could play a dude with a hat. Y. I

1746
01:21:17,199 --> 01:21:19,239
bet that they're terry book. I didn't even wear the

1747
01:21:19,239 --> 01:21:23,000
fucking baseball probably even probably didn't even have that.

1748
01:21:23,119 --> 01:21:24,840
Speaker 1: Oh my god. Yeah, I mean I knew Max Pain,

1749
01:21:25,000 --> 01:21:27,159
but I forgot that was a Marquee Mark joint from

1750
01:21:27,239 --> 01:21:28,279
Vision four Mark.

1751
01:21:28,239 --> 01:21:30,079
Speaker 2: He Mark joint. He's in a couple of them. I

1752
01:21:30,159 --> 01:21:31,920
just yeah, I didn't even want to see this one.

1753
01:21:32,199 --> 01:21:35,079
Speaker 1: This one is like atrocious as well as what I've heard, it.

1754
01:21:35,039 --> 01:21:36,279
Speaker 2: Is supposed to be a trust I don't know.

1755
01:21:36,319 --> 01:21:39,000
Speaker 1: I don't know if it was. Everyone hates this movie.

1756
01:21:39,000 --> 01:21:41,000
They like it's way worse than you would even expect.

1757
01:21:41,279 --> 01:21:43,119
Speaker 2: But now I'm sad I didn't see it, you know,

1758
01:21:43,479 --> 01:21:46,079
speaking me for speed, I always meant to see grint Arismo,

1759
01:21:46,159 --> 01:21:48,000
which people seem to like. I don't know if anybody

1760
01:21:48,119 --> 01:21:50,199
was like super level with it, but I wish I

1761
01:21:50,239 --> 01:21:50,960
had saw that one.

1762
01:21:51,000 --> 01:21:53,479
Speaker 1: People seem more positive about it than even uncharted. So yeah,

1763
01:21:53,479 --> 01:21:54,199
I think it's better.

1764
01:21:54,000 --> 01:21:57,000
Speaker 2: Than definitely, I think absolutely yeah, more better than fine

1765
01:21:57,039 --> 01:22:01,880
for sure. Max. That's so funny because next me like,

1766
01:22:02,359 --> 01:22:05,479
I don't know, it's somber. Yeah, I just don't think

1767
01:22:05,479 --> 01:22:10,039
of marky Bourk as somber no. Uh man, I'm gonna

1768
01:22:10,039 --> 01:22:11,640
take this list and I am gonna watch some of

1769
01:22:11,640 --> 01:22:12,600
these movies real, so I'm.

1770
01:22:12,479 --> 01:22:15,800
Speaker 1: Gonna go at them all to my plex evo. Janna says,

1771
01:22:15,880 --> 01:22:19,800
Dungeons and Dragons. This is the original one, right, God.

1772
01:22:19,840 --> 01:22:21,600
Speaker 2: I remember this is the first time I remember being

1773
01:22:21,640 --> 01:22:23,479
in a movie theater, and because the release date was

1774
01:22:23,479 --> 01:22:26,760
December eighth something something, I remember thinking that's my birthday.

1775
01:22:27,920 --> 01:22:29,359
But then I did not see it. Yeah, I know

1776
01:22:29,399 --> 01:22:31,079
people don't like this movie, and people like the new

1777
01:22:31,159 --> 01:22:31,840
one quite a bit.

1778
01:22:31,960 --> 01:22:34,600
Speaker 1: Oh that's right. It's got like Marlon Wayans. I forgot

1779
01:22:34,640 --> 01:22:37,359
about that. Holy shit. Okay, man, I kind of want

1780
01:22:37,359 --> 01:22:39,680
to watch this. And the new Dungeons and Dragons movie

1781
01:22:39,720 --> 01:22:40,640
is like a double feature.

1782
01:22:41,279 --> 01:22:43,119
Speaker 2: That's not a video game. No, that's a tabletop game

1783
01:22:43,159 --> 01:22:45,920
coming Yeah, yeah, that's right, doesn't count. Worst table top

1784
01:22:45,960 --> 01:22:51,279
game movies ever done. Dungeons and Dragons and Battleship More

1785
01:22:52,760 --> 01:22:56,960
probably good, though.

1786
01:22:57,319 --> 01:23:00,479
Speaker 1: Yeah, that's a problem. H Eden says, fired to the

1787
01:23:00,560 --> 01:23:02,880
legend of chun Lee and look at that that Nick

1788
01:23:02,920 --> 01:23:05,359
Cage looking guy in the back, Like that's so good.

1789
01:23:05,560 --> 01:23:07,439
Oh wait, I scroll up there for everybody.

1790
01:23:07,840 --> 01:23:09,079
Speaker 2: Yeah, I saw I think I saw a movie in

1791
01:23:09,119 --> 01:23:10,600
thee years with that friend I was talking about it.

1792
01:23:10,920 --> 01:23:17,640
It's so boring, it's terrible. And again like, look, I

1793
01:23:18,840 --> 01:23:20,680
get you're probably not gonna put Chun Lee and her

1794
01:23:20,680 --> 01:23:23,279
street Fighter too out it, but for the love of God,

1795
01:23:23,520 --> 01:23:27,239
don't put her in like jeans and like like you know,

1796
01:23:27,319 --> 01:23:29,000
some black dress, like calm.

1797
01:23:28,760 --> 01:23:30,239
Speaker 1: Yeah, what do we do? What are we doing here

1798
01:23:30,279 --> 01:23:33,000
with that kind of stuff? It's just build a character

1799
01:23:33,079 --> 01:23:37,600
that actually has some identifiable features, not just a lady

1800
01:23:37,600 --> 01:23:37,920
at the.

1801
01:23:37,880 --> 01:23:40,600
Speaker 2: Mall right, Like that's like the whole thing with these characters,

1802
01:23:40,640 --> 01:23:42,680
Like so, what's matter? God?

1803
01:23:43,159 --> 01:23:47,439
Speaker 1: Yep? And yeah, and sometimes those are those siglettes are iconographic?

1804
01:23:47,720 --> 01:23:50,920
Why give that up? Whatever? Freedom mc liberty Ball says

1805
01:23:51,239 --> 01:23:56,520
Sonic the Hedgehog, Sonic the Hedgehog two, and Knuckles the

1806
01:23:56,520 --> 01:23:58,399
Paramount plus original streaming show.

1807
01:23:58,800 --> 01:24:01,439
Speaker 2: Look, I haven't seen that Knuckles. I never will, but

1808
01:24:01,479 --> 01:24:03,760
this poster has him wearing that hat, his OVA hat,

1809
01:24:03,800 --> 01:24:06,800
and I'm like, no, that gets a free pass. I'm sorry.

1810
01:24:07,520 --> 01:24:07,720
Speaker 1: Oh.

1811
01:24:07,800 --> 01:24:09,800
Speaker 2: I like these these movies are fine. I think maybe

1812
01:24:10,000 --> 01:24:12,239
it's surprising how well that they do.

1813
01:24:12,319 --> 01:24:13,239
Speaker 1: I have to admit it.

1814
01:24:13,319 --> 01:24:16,760
Speaker 2: I guess it's not either're that good, but the crowd

1815
01:24:16,800 --> 01:24:19,880
pleasers think they got that right. It's funny because it

1816
01:24:19,920 --> 01:24:22,239
was not going to be They had that terrible sonic

1817
01:24:22,319 --> 01:24:26,039
design god, and they basically had to get bullied into

1818
01:24:26,079 --> 01:24:27,600
making the movie not terrible.

1819
01:24:28,399 --> 01:24:30,640
Speaker 1: And it's the one example when people want to be like, well,

1820
01:24:30,680 --> 01:24:34,119
here's why we need bullying. Sometimes it is like the

1821
01:24:34,159 --> 01:24:38,039
one sort of pro column for that. Yeah, yeah, I

1822
01:24:38,239 --> 01:24:40,159
I God, I'm like, I don't I don't know if

1823
01:24:40,199 --> 01:24:42,079
I even really like these movies, but I do not

1824
01:24:42,279 --> 01:24:44,760
hate them either, So that's kind of where I put him.

1825
01:24:45,880 --> 01:24:48,880
The elder ring Wolf five says Postal. Uh, Yeah, this

1826
01:24:48,920 --> 01:24:49,520
one's just.

1827
01:24:50,000 --> 01:24:53,319
Speaker 2: It's aesthetic, pathetic and it's weird because again it's like JK.

1828
01:24:53,439 --> 01:24:57,159
Simmons is in it somehow, Like how did that happen?

1829
01:24:57,439 --> 01:24:58,640
I don't know it it yet.

1830
01:24:58,760 --> 01:25:00,840
Speaker 1: I do know how Vern Troy ended up in it though.

1831
01:25:00,880 --> 01:25:08,000
That's yes, and Laden of course he was on hard times, Mike.

1832
01:25:08,159 --> 01:25:21,920
That's not funny for Stroyer Laden for like the New

1833
01:25:21,960 --> 01:25:24,039
Brat Pack. By that point they were working together all

1834
01:25:24,079 --> 01:25:34,239
the time. Stinky says, five nights at Fredday's God, I

1835
01:25:34,279 --> 01:25:40,800
forgot this happened? Did well? Did well? Children are stupid? Yeah?

1836
01:25:40,880 --> 01:25:44,159
Speaker 3: I don't know, it's not everybody speaking of a horror

1837
01:25:44,159 --> 01:25:46,800
movie ended up being like a like, I don't know.

1838
01:25:48,840 --> 01:25:51,399
Speaker 2: I had to make it for kids. That's the audience

1839
01:25:51,439 --> 01:25:53,319
that you can't make an actual horror movie.

1840
01:25:53,359 --> 01:25:55,600
Speaker 1: Like, is it as creepy as like an uh, you're

1841
01:25:55,640 --> 01:25:57,600
not going to know this reference? Christian, are you afraid

1842
01:25:57,600 --> 01:25:59,800
of the dark episode or something like that.

1843
01:26:01,119 --> 01:26:04,039
Speaker 3: I do understand the reference. Yeah, yeah, a little bit

1844
01:26:04,159 --> 01:26:07,279
lessened down. It's like it's not done, it's not scary.

1845
01:26:07,640 --> 01:26:11,239
Speaker 1: Everybody, all right, let's let's get through some of these

1846
01:26:11,840 --> 01:26:15,880
in the rare zembless zone says blood Rain. Yeah, you've

1847
01:26:15,880 --> 01:26:18,119
a Bowl represented, but Blood Rayed definitely a bad one.

1848
01:26:18,279 --> 01:26:20,520
Is this the one that's been Kingsley? Is there multiple

1849
01:26:20,600 --> 01:26:22,640
UV Bowl movies with Ben Kingsley or is he just in.

1850
01:26:22,600 --> 01:26:28,119
Speaker 2: This one frequent collaborative. I forget if he's in Dungeon Siege. Uh,

1851
01:26:28,159 --> 01:26:29,600
but he's definitely a Blood Rain.

1852
01:26:29,600 --> 01:26:33,159
Speaker 1: Yeah, I think uh uh. I did a soopper right.

1853
01:26:33,279 --> 01:26:34,920
His kid asked him, was like, why'd you do that

1854
01:26:34,960 --> 01:26:36,760
bad Mario movie? And he's like had to be, like,

1855
01:26:36,840 --> 01:26:39,840
you see those shoes you're wearing that I paid for

1856
01:26:39,880 --> 01:26:42,199
those by being in that movie is here? That are

1857
01:26:42,199 --> 01:26:44,359
Bob Boskins. Yeah, you're right, yeah, well yeah one of

1858
01:26:44,359 --> 01:26:45,720
them was telling a story like that. Yeah.

1859
01:26:46,199 --> 01:26:46,279
Speaker 4: Uh.

1860
01:26:46,479 --> 01:26:50,199
Speaker 1: Pablokas says Alone in the Dark Unrated Directors cut, there's

1861
01:26:50,199 --> 01:26:52,000
an a loan in the Dark two, which have you

1862
01:26:52,039 --> 01:26:52,600
ever seen that?

1863
01:26:52,680 --> 01:26:54,479
Speaker 2: Some of these have sequels that I don't think I have.

1864
01:26:54,640 --> 01:26:56,680
There's a I think I saw Blood Rain too, and

1865
01:26:56,760 --> 01:27:00,079
like the sequels are never like it's never quite as interesting.

1866
01:27:00,079 --> 01:27:01,560
Actually there's a dungeon siege too.

1867
01:27:02,439 --> 01:27:03,800
Speaker 1: I'm might be thinking of House of the Dead too,

1868
01:27:03,880 --> 01:27:05,520
is actually what I think I might be thinking of here.

1869
01:27:05,560 --> 01:27:07,640
Speaker 2: Yeah, there's a lot of these have sequels. Yeah, but

1870
01:27:08,600 --> 01:27:10,800
I never as good as the original, of course not. No,

1871
01:27:10,920 --> 01:27:13,319
you can't capture lightning in a bottle like that again.

1872
01:27:13,960 --> 01:27:18,920
Hammond of Texas says far Cry with Till Schweiger.

1873
01:27:18,399 --> 01:27:22,039
Speaker 1: Who I know from SLC Punks. So I would see

1874
01:27:22,079 --> 01:27:24,159
this guy like what he's in a far crime movie?

1875
01:27:24,159 --> 01:27:25,239
What is that? And then I would look at the

1876
01:27:25,239 --> 01:27:27,840
back and see you've a bol god.

1877
01:27:27,840 --> 01:27:31,960
Speaker 2: Who's the guy from Happy Days? Who's the director? Oh

1878
01:27:32,039 --> 01:27:36,600
Ron Howard? Ron Howard's brother is like Clint Howard. Yeah, yeah,

1879
01:27:36,640 --> 01:27:38,760
he's like the fucking stan Lee of Wui bul movies.

1880
01:27:38,760 --> 01:27:42,520
He's in all of them. Is just another incredible fact.

1881
01:27:42,560 --> 01:27:45,880
That's like when is Cliff Howard gonna show up? But

1882
01:27:45,960 --> 01:27:47,560
this one he always does.

1883
01:27:48,119 --> 01:27:50,359
Speaker 1: That's a good stuff. I like Clint Howard a lot.

1884
01:27:50,640 --> 01:27:55,239
Uh sky risword Sword says Mortal Kombat Annihilation. Yeah, look

1885
01:27:55,760 --> 01:28:02,039
look at this is politician here. I literally I might

1886
01:28:02,119 --> 01:28:04,239
watch this tonight. God, we're gonna be up late. We're

1887
01:28:04,239 --> 01:28:11,520
gonna colluse motaro is here. Yep, man hearty man. Mason

1888
01:28:11,680 --> 01:28:14,760
w says Alone in the Dark. Uh Freshly Steam Game

1889
01:28:14,800 --> 01:28:18,359
says Mortal Kombat that uh the HBO won, which hey,

1890
01:28:18,359 --> 01:28:21,079
I didn't finish that one because I fucking I hated

1891
01:28:21,079 --> 01:28:22,880
this movie. I was so boring.

1892
01:28:24,039 --> 01:28:25,880
Speaker 2: I was real burn on this because it was like

1893
01:28:25,880 --> 01:28:27,479
one of the first ones at the pandemic and I

1894
01:28:27,479 --> 01:28:30,840
remember like this one time my Twitter was like, oh man,

1895
01:28:31,199 --> 01:28:33,800
this is great. I was like, okay, cool. I guess

1896
01:28:33,800 --> 01:28:35,479
they I guess they got to figure it out. And

1897
01:28:35,600 --> 01:28:37,239
I saw it. I was like, that sucked.

1898
01:28:38,520 --> 01:28:41,079
Speaker 3: This movie wouldn't be great if he was like thirty

1899
01:28:41,159 --> 01:28:42,760
minutes shorter, Like.

1900
01:28:45,119 --> 01:28:49,039
Speaker 1: You got to get rid of the the the oct

1901
01:28:49,399 --> 01:28:55,600
so dumb. Goro. Yeah, stupid just doesn't add anything, like,

1902
01:28:55,760 --> 01:28:59,279
we don't need an audience surrogate. This is the easiest

1903
01:28:59,319 --> 01:29:02,159
ship in the world to understand. It's a guy with

1904
01:29:02,279 --> 01:29:04,359
four arms or whatever. We get how the more common

1905
01:29:04,520 --> 01:29:04,920
said at.

1906
01:29:04,880 --> 01:29:06,840
Speaker 2: The beginning where it's like, oh, scorpion could be the

1907
01:29:06,840 --> 01:29:09,920
main character. Will that be cool? Yes, like a scorpion

1908
01:29:10,640 --> 01:29:12,239
pieces of ship? Do that.

1909
01:29:14,279 --> 01:29:18,079
Speaker 1: All right? Let's keep going here. Laser Wolf says Uncharted.

1910
01:29:18,399 --> 01:29:24,119
Speaker 2: Yeah, oh it's fine, fine, it's fine fine, major arms,

1911
01:29:24,680 --> 01:29:25,359
major arms.

1912
01:29:25,359 --> 01:29:28,840
Speaker 1: Two Blazer says Anger Birds, although I guess this could

1913
01:29:28,840 --> 01:29:33,239
be Angry Birds too. Yeah, it's impossible to know. B

1914
01:29:33,479 --> 01:29:36,680
says Pixels. When you think about this is a movie.

1915
01:29:36,439 --> 01:29:39,720
Speaker 2: About video games, it's a it's I never saw it,

1916
01:29:39,720 --> 01:29:41,680
although I love that. I love like the big reveal

1917
01:29:42,199 --> 01:29:43,960
or what's his face's character, It's like he's just being

1918
01:29:44,000 --> 01:29:45,680
like real good. It turns out that his glasses have

1919
01:29:45,960 --> 01:29:47,960
the cheek codes written on them.

1920
01:29:48,279 --> 01:29:49,399
Speaker 1: I've never seen that.

1921
01:29:50,199 --> 01:29:53,119
Speaker 2: World records like old arcade game. So it's like the Billy.

1922
01:29:52,840 --> 01:29:56,000
Speaker 1: Metell character basically, uh.

1923
01:29:55,439 --> 01:29:56,960
Speaker 2: Yeah, I think so. And it's like, what are you

1924
01:29:57,119 --> 01:29:58,800
talking about? The cheap.

1925
01:30:02,000 --> 01:30:05,319
Speaker 1: Uh tea money og says street Fighter yep, that was

1926
01:30:05,840 --> 01:30:06,840
of course before.

1927
01:30:06,600 --> 01:30:10,640
Speaker 3: We continue, please, yes, Nikki raison on the chests. Remember

1928
01:30:10,720 --> 01:30:14,000
when he fox Cubert, which is real, turns into a

1929
01:30:14,079 --> 01:30:17,520
lady and how lady is he hot?

1930
01:30:17,640 --> 01:30:18,359
Speaker 1: Was female? Well?

1931
01:30:18,399 --> 01:30:19,439
Speaker 2: How hot was Cubert?

1932
01:30:19,479 --> 01:30:19,680
Speaker 1: Though?

1933
01:30:20,079 --> 01:30:22,199
Speaker 2: Yeah? Right, I want I'll look up either side of

1934
01:30:22,239 --> 01:30:22,760
it's a problem.

1935
01:30:23,279 --> 01:30:24,920
Speaker 1: Yeah, Cubert doesn't need to turned to a hot lady

1936
01:30:24,920 --> 01:30:25,439
for me to.

1937
01:30:25,600 --> 01:30:29,600
Speaker 3: The post credit scene is him like tending to to

1938
01:30:29,920 --> 01:30:32,720
like a baby room and there's the old baby Cubert,

1939
01:30:32,880 --> 01:30:34,039
So explain that.

1940
01:30:34,640 --> 01:30:37,039
Speaker 1: So there's a litter of Cuberts. It's not like a

1941
01:30:37,079 --> 01:30:41,159
one baby situation. Okay, that's upsetting to think about. Cubert

1942
01:30:41,159 --> 01:30:42,159
became regnated once.

1943
01:30:42,960 --> 01:30:46,000
Speaker 2: Pretty hot, It's okay.

1944
01:30:46,760 --> 01:30:49,640
Speaker 1: Uh Tea money Og says, street Fighter Days in Man

1945
01:30:49,680 --> 01:30:54,960
two says tecn Let's see, yeah, Nick says, Rampage. That's

1946
01:30:55,000 --> 01:30:57,920
another one that's like forgettable.

1947
01:30:58,640 --> 01:31:00,880
Speaker 2: Yeah. Yeah, they got the Rocky against some that was

1948
01:31:00,960 --> 01:31:04,520
like the tail end of like the Rocket Dudo wrong era, right, because.

1949
01:31:04,359 --> 01:31:06,399
Speaker 1: Yeah, but that this one was the like the highest

1950
01:31:06,439 --> 01:31:09,439
grossing video game movie it to that point.

1951
01:31:09,520 --> 01:31:12,680
Speaker 2: Yeah, because yeah, that one, Like you know, how nobody

1952
01:31:12,760 --> 01:31:15,399
is ever actually an attraction in Hollywood? Nobody like like

1953
01:31:15,479 --> 01:31:18,760
no one's going to go see Borlands because Jack Black

1954
01:31:18,840 --> 01:31:20,359
is in it. Right, there was a little bit there

1955
01:31:20,479 --> 01:31:23,079
with Dwayne Johnson. Was that but he was like, oh

1956
01:31:23,119 --> 01:31:25,720
my gosh, he made that weird Jumanti giant hit.

1957
01:31:25,880 --> 01:31:28,079
Speaker 1: What the that movie? That movie's really good. It was

1958
01:31:28,520 --> 01:31:31,399
sky Skyscraper. I think began to break the spell there

1959
01:31:31,439 --> 01:31:34,880
a little bit. Yeah, you're right, let's see Zipsus does

1960
01:31:34,920 --> 01:31:38,520
say House of the Dead. H let's see sec.

1961
01:31:38,560 --> 01:31:41,279
Speaker 2: I'm sorry, Austin Taylor, and Chat says, Bordertlands is starting now.

1962
01:31:41,439 --> 01:31:43,760
I'm the only one the theater. I love it so

1963
01:31:43,960 --> 01:31:48,560
much that was watching us by the If.

1964
01:31:48,479 --> 01:31:50,039
Speaker 1: You're the only one there, just keep us on next

1965
01:31:50,039 --> 01:31:54,239
to the movie. Uh, I mean, says double Dragon. I

1966
01:31:54,319 --> 01:31:56,399
like the idea of our voices just ringing out in

1967
01:31:56,479 --> 01:31:59,119
competition with uh of that fucking movie.

1968
01:31:59,359 --> 01:32:01,680
Speaker 2: Uh definitely has to have a bad like voice over

1969
01:32:01,760 --> 01:32:03,520
intro that tries to like dump a lot of plot

1970
01:32:03,520 --> 01:32:07,760
at once. Right, Oh yeah, that's Pandora.

1971
01:32:08,720 --> 01:32:14,399
Speaker 1: There are sixteen million different guns. Wait what Octo says, Well,

1972
01:32:14,439 --> 01:32:16,920
it's a reference to this is a tasty plasm. But

1973
01:32:17,000 --> 01:32:19,880
maybe I could sneak in and watch Final Fantasy Spirits

1974
01:32:19,880 --> 01:32:24,680
with them this is that that Square Enix franchise, remember

1975
01:32:24,920 --> 01:32:28,359
not what is the Left Alive? Not Left Alive?

1976
01:32:28,880 --> 01:32:31,279
Speaker 4: Oh my god, life is strange.

1977
01:32:32,279 --> 01:32:35,279
Speaker 2: So yeah, we are so old old brain.

1978
01:32:37,479 --> 01:32:42,680
Speaker 1: Games seem boring. Adam Juice says House of the Dead,

1979
01:32:43,119 --> 01:32:45,680
god Man, Look that just looks so shitty.

1980
01:32:46,199 --> 01:32:48,279
Speaker 2: Got Oh, there's a rave they go to like it

1981
01:32:48,319 --> 01:32:49,680
all happens on a rave island.

1982
01:32:49,720 --> 01:32:52,119
Speaker 1: By the way, Hell yeah.

1983
01:32:51,479 --> 01:32:52,840
Speaker 4: I watch that.

1984
01:32:54,439 --> 01:32:56,439
Speaker 2: Movie. There's a rave Isoland.

1985
01:32:57,600 --> 01:33:02,560
Speaker 1: Christian says Monster Hunter, and absolutely Postman Dan says, a

1986
01:33:02,600 --> 01:33:03,279
street Fighter.

1987
01:33:04,800 --> 01:33:07,840
Speaker 2: That's a great line right there, change the champ.

1988
01:33:09,000 --> 01:33:13,159
Speaker 1: There's so many great lines in there. God Turbo Shawn

1989
01:33:13,239 --> 01:33:15,319
says street Fighter to the street Fighter, the legend of

1990
01:33:15,359 --> 01:33:18,640
chun Lee. And then I hit the period button at

1991
01:33:18,680 --> 01:33:23,000
some point and sent that so great good work, thank you. Absolutely,

1992
01:33:23,000 --> 01:33:23,720
I'm on top of it.

1993
01:33:25,079 --> 01:33:28,319
Speaker 2: What's impressive is nobody mentioned any of those Paul W.

1994
01:33:28,439 --> 01:33:30,800
S Anderson Resident Evil movies. There's like them, and a

1995
01:33:30,840 --> 01:33:32,239
lot of them are not very good.

1996
01:33:32,119 --> 01:33:34,920
Speaker 1: But they cancel each other out at a certain thing.

1997
01:33:34,960 --> 01:33:37,159
Speaker 2: Everybody respects the fact that he got away with it

1998
01:33:37,319 --> 01:33:38,119
for so long.

1999
01:33:38,319 --> 01:33:41,800
Speaker 1: Yes, right, you got got work for his wife like

2000
01:33:42,000 --> 01:33:44,960
every single time, Like that's like a real wife guy

2001
01:33:45,000 --> 01:33:47,039
in Hollywood. I want to respect that.

2002
01:33:47,159 --> 01:33:49,800
Speaker 3: Yeah. Also he's daughter. He's literally a lot of those

2003
01:33:49,880 --> 01:33:50,600
movies as well.

2004
01:33:50,680 --> 01:33:55,159
Speaker 2: So I always appreciate, like I saw like five of

2005
01:33:55,159 --> 01:33:57,199
them whatever, I was appreciated that they were all bad

2006
01:33:57,239 --> 01:33:59,880
but different genres. The first one tries to be a horror,

2007
01:34:00,279 --> 01:34:02,239
the second one is just a straight up action movie.

2008
01:34:02,319 --> 01:34:09,159
The third one is mad Max Woe It's It's wild.

2009
01:34:09,840 --> 01:34:12,960
Those are fucking weird movies, like but it would be funny.

2010
01:34:12,960 --> 01:34:15,600
But we're gonna watch all of the Paul ws Anderson

2011
01:34:15,800 --> 01:34:16,680
residual movies.

2012
01:34:16,720 --> 01:34:21,880
Speaker 1: I guess all right, we have so far House of

2013
01:34:21,920 --> 01:34:25,840
the Dead, Moral Combat, Annihilation, Monster Hunter, Wing, Commander Dead

2014
01:34:25,880 --> 01:34:28,199
or Alive? What else do we want to add to

2015
01:34:28,239 --> 01:34:28,680
this list?

2016
01:34:28,760 --> 01:34:31,279
Speaker 2: Mikey, I want to fund fancy spurs within I think

2017
01:34:31,319 --> 01:34:35,640
should be considered Okay, actual damage it caused, ye, which

2018
01:34:35,760 --> 01:34:36,319
was big.

2019
01:34:36,720 --> 01:34:40,119
Speaker 3: It's extra point for killing the squaresoft yep.

2020
01:34:40,199 --> 01:34:42,359
Speaker 2: I do think street fired. Legend of chun Ley shouldn't

2021
01:34:42,359 --> 01:34:49,039
maybe be considered excuse me, like that, uh, legend.

2022
01:34:48,840 --> 01:34:53,159
Speaker 1: Of chun Lee sirt hyphen and chun Lee.

2023
01:34:54,720 --> 01:34:56,760
Speaker 2: No it's a dush.

2024
01:34:56,600 --> 01:34:57,760
Speaker 1: Yeah oh there?

2025
01:34:59,720 --> 01:35:02,880
Speaker 2: Oh really anything else? I mean what do we want

2026
01:35:02,920 --> 01:35:04,359
to do about Mario Brothers.

2027
01:35:05,039 --> 01:35:08,279
Speaker 1: I mean, Mike, I think if it's between Mario Brothers,

2028
01:35:08,279 --> 01:35:11,800
Street Fighter and Double Dragon for that slot, like, I

2029
01:35:11,920 --> 01:35:13,159
can't mind what.

2030
01:35:13,720 --> 01:35:15,359
Speaker 2: I don't want the slot to exist, I think.

2031
01:35:15,960 --> 01:35:18,720
Speaker 1: Yeah, I mean a lot of people are gonna be

2032
01:35:18,800 --> 01:35:20,720
like gonna say that, I think from a more general

2033
01:35:20,720 --> 01:35:22,960
audience on Twitter when we put this out there, But

2034
01:35:23,279 --> 01:35:27,199
they're wrong, I think, and I and I yeah, and

2035
01:35:27,239 --> 01:35:29,399
I damn say, Mortal Comby Nihilation is a fun watch,

2036
01:35:29,439 --> 01:35:29,760
that is.

2037
01:35:29,880 --> 01:35:33,359
Speaker 2: Yeah, it is sure, A lot of these are, sure, exactly,

2038
01:35:33,439 --> 01:35:35,079
but it.

2039
01:35:34,920 --> 01:35:40,239
Speaker 1: Is just a complete mess. It is so weirdly bad. Uh,

2040
01:35:40,279 --> 01:35:43,279
once again compared to the Mortal Kombat especially. Yeah, we

2041
01:35:43,279 --> 01:35:44,319
did Spirits Within.

2042
01:35:46,720 --> 01:35:49,000
Speaker 2: Because like it's probably a but it's a better movie

2043
01:35:49,000 --> 01:35:51,039
than a lot of them, I guess, but honestly in

2044
01:35:51,039 --> 01:35:53,439
a way that I find much less interesting to watch.

2045
01:35:53,880 --> 01:35:58,199
Speaker 1: Yeah, I don't know. I think we might have people.

2046
01:35:58,359 --> 01:36:01,800
Speaker 2: I didn't see that that Max Pain movie, but you

2047
01:36:02,000 --> 01:36:03,479
people seem really down on that one.

2048
01:36:03,920 --> 01:36:09,039
Speaker 1: Yes, Max Pain was very, very bad, but I've only

2049
01:36:09,039 --> 01:36:10,960
seen bits and pieces of it as well. Here here

2050
01:36:10,960 --> 01:36:13,520
we are, okay, okay, So once again we have House

2051
01:36:13,560 --> 01:36:16,399
of the Dead Mortal Kombat Annihilation, Monster Hunter, Wing, Commander

2052
01:36:16,439 --> 01:36:18,479
Dead or Alive, Final Fantasy of the Spirits with Them,

2053
01:36:18,880 --> 01:36:20,960
Street Fighter, The Legend of Chun Lee. I think we

2054
01:36:21,199 --> 01:36:24,439
probably have our four here and the last chance maybe

2055
01:36:24,479 --> 01:36:25,800
to add one other one. What are you thinking?

2056
01:36:27,199 --> 01:36:28,600
Speaker 2: What I'm thinking is that House of the Dead is

2057
01:36:28,600 --> 01:36:31,239
a lock. That's what I'm thinking. That is, like, yes,

2058
01:36:31,359 --> 01:36:33,399
that that is that is the movie I think, Like

2059
01:36:33,439 --> 01:36:35,560
I said, that'd be on my mount rushmore of like

2060
01:36:35,720 --> 01:36:38,880
bad movies, right, like it was a fucking the room

2061
01:36:39,000 --> 01:36:41,319
and things like that. That's how much I think about

2062
01:36:41,319 --> 01:36:43,119
that movie all the time.

2063
01:36:44,399 --> 01:36:47,840
Speaker 1: All right, Uh yeah, I I would put up more.

2064
01:36:47,840 --> 01:36:49,760
I want to put Mortal Kombat Annhilation up there because

2065
01:36:49,800 --> 01:36:51,279
I do think that that, Yeah, that one's so bad.

2066
01:36:51,319 --> 01:36:54,319
It's good, but but it is also just very bad.

2067
01:36:54,399 --> 01:36:56,840
And I think I was so bad it's good. Movies

2068
01:36:56,840 --> 01:36:58,600
should be up there as well, or you know, I

2069
01:36:58,600 --> 01:37:00,520
guess another one, and I know you'll enjoy watching House

2070
01:37:00,520 --> 01:37:01,199
of the Dead, so.

2071
01:37:01,720 --> 01:37:05,399
Speaker 2: Yeah, yeah, oh they can all kind of They're all

2072
01:37:05,439 --> 01:37:06,560
a little bit like that for me.

2073
01:37:06,760 --> 01:37:10,079
Speaker 1: Don't worry, right, that's fair. Yeah, all right, So now

2074
01:37:10,079 --> 01:37:12,720
we are picking between Monster Hunter, Wing Commander Jederal Live,

2075
01:37:12,760 --> 01:37:14,800
Final Fantasy of the Spirits Within, and Street Fighter The

2076
01:37:14,840 --> 01:37:18,279
Legend of Chun Lee. I'm I'm okay with putting Street

2077
01:37:18,319 --> 01:37:20,520
Fighter The Legend of Chung Lee up there or Live.

2078
01:37:20,840 --> 01:37:23,600
Speaker 2: Yeah, that's my question. Which fighting game movie I think?

2079
01:37:24,000 --> 01:37:27,840
I think The Air Alive is objectively a worse movie. Yeah,

2080
01:37:27,880 --> 01:37:29,600
I think it's more pathetic movie a lot of ways.

2081
01:37:29,800 --> 01:37:32,359
I would much rather watch it than Street Fighter attentional

2082
01:37:32,399 --> 01:37:34,439
lye because their life does, like, you know, it's like

2083
01:37:34,479 --> 01:37:36,119
a tournament and all that crappy.

2084
01:37:35,840 --> 01:37:36,920
Speaker 1: Stuff you have the late fight scenes.

2085
01:37:37,000 --> 01:37:40,680
Speaker 2: Legend Lee tries to be like an international spy thriller.

2086
01:37:41,840 --> 01:37:45,439
It's really bad. It's really boring. It's maybe even worse

2087
01:37:45,720 --> 01:37:49,159
that they're alive in some ways. It's like they're bad

2088
01:37:49,199 --> 01:37:51,119
at different ways. I could do either of them.

2089
01:37:51,279 --> 01:37:53,199
Speaker 1: Yeah, let's put Street Fighter the Legend of Chun Lee

2090
01:37:53,319 --> 01:37:55,920
up there, and just the name recognition alone will help.

2091
01:37:56,119 --> 01:37:59,119
Speaker 2: Yeah, let me find the the year of that. That's

2092
01:37:59,119 --> 01:38:01,119
two thousand and nine. The Legend of Chun Lee for you?

2093
01:38:01,680 --> 01:38:04,880
Speaker 1: Uh okay, two nine? Thank you? And then do you okay?

2094
01:38:05,079 --> 01:38:08,479
So then last slot, I think I'm leaning towards Monster Hunter.

2095
01:38:08,520 --> 01:38:09,439
You kind of won me away.

2096
01:38:09,479 --> 01:38:11,279
Speaker 2: I think I'm leaking towards Monster Hunter too. I think

2097
01:38:11,359 --> 01:38:13,720
like people forget, like that movie came out not that

2098
01:38:13,800 --> 01:38:16,119
long ago. I think most people forget that happened, and

2099
01:38:16,159 --> 01:38:19,399
it's wildly you'd had something of a budget. It is

2100
01:38:19,479 --> 01:38:23,880
just a complete wrong approach. It's no, it's no fun whatsoever.

2101
01:38:24,039 --> 01:38:26,560
It's like, it's barely even like, oh, this is kind

2102
01:38:26,560 --> 01:38:28,760
of like a fun hate watch. It's not even really that.

2103
01:38:28,960 --> 01:38:30,560
It is terrible.

2104
01:38:31,119 --> 01:38:33,079
Speaker 1: It's got and it's got like that really good younger

2105
01:38:33,119 --> 01:38:35,960
martial artist actor in it that I was excited about.

2106
01:38:36,000 --> 01:38:37,560
I'm like, oh, well, he's great at action. They'll just

2107
01:38:37,600 --> 01:38:39,039
do some fun stuff for that. And it doesn't sound

2108
01:38:39,079 --> 01:38:42,640
like they did anything with him. So yeap, just a

2109
01:38:42,680 --> 01:38:46,720
waste of everybody's time. And okay, so our mount rushmore

2110
01:38:46,840 --> 01:38:50,880
bad video game movies is House of the Dead, Mortal Kombat, Annihilation,

2111
01:38:51,239 --> 01:38:54,760
Street Fighter, the Legend of Chun Lee, and Monster Hunter.

2112
01:38:55,039 --> 01:38:56,680
That sounds good to me, and I'm gonna post that.

2113
01:38:56,760 --> 01:38:58,760
Speaker 2: Yeah, I'm glad we didn't put I'm glad we didn't

2114
01:38:59,000 --> 01:39:00,000
follow her pressure and put more.

2115
01:39:00,119 --> 01:39:02,199
Speaker 1: Your brothers are Double Dragon in there? Yeah great, I

2116
01:39:02,199 --> 01:39:04,199
agree that. Yeah, it just doesn't it doesn't fit really

2117
01:39:04,359 --> 01:39:05,119
for me at all.

2118
01:39:05,239 --> 01:39:08,239
Speaker 2: No, No, those movies are can't being dumb and fun

2119
01:39:08,239 --> 01:39:11,800
and they took real swings. They felt like actual movies

2120
01:39:11,800 --> 01:39:14,560
from that time, you know, but a way that Monster

2121
01:39:14,640 --> 01:39:17,560
Hunter does, right, Monster Hunters clearly just being made cheap.

2122
01:39:18,439 --> 01:39:22,079
Speaker 1: All right, Mikey, we are going to move on now

2123
01:39:22,119 --> 01:39:25,399
to our Hall of Fame. Christian, do we need another break?

2124
01:39:26,279 --> 01:39:26,720
Speaker 2: Ummm?

2125
01:39:27,159 --> 01:39:28,039
Speaker 3: Now, we're good.

2126
01:39:28,079 --> 01:39:28,359
Speaker 1: We're good.

2127
01:39:28,399 --> 01:39:30,960
Speaker 3: You went on break after we did this, before the

2128
01:39:31,000 --> 01:39:31,800
superto Hall of.

2129
01:39:31,800 --> 01:39:33,399
Speaker 2: Fame and then before the rest of super Chets and

2130
01:39:33,439 --> 01:39:35,079
what playing well do you sounds good?

2131
01:39:35,439 --> 01:39:39,159
Speaker 1: All right? Well, Sean, we need your help to bring

2132
01:39:39,239 --> 01:39:43,479
in the results of last week's nominees for the game

2133
01:39:43,520 --> 01:39:51,239
mess Hall of Fame. Let's see here, uh yeah, with

2134
01:39:51,439 --> 01:39:54,000
real quick. The nominees were Jack and Daxter. The precursor

2135
01:39:54,119 --> 01:39:59,039
legacy was three D platformers, that's right, Astro's Playroom, Ratchet

2136
01:39:59,039 --> 01:40:04,399
and Clank, Banjo, Kazuoey, Psychonauts, and Rayman to the Great Escape.

2137
01:40:04,760 --> 01:40:08,720
So people have an opportunity, if they are a podcast producer,

2138
01:40:09,000 --> 01:40:11,800
to go in the discord and vote for one of these.

2139
01:40:12,159 --> 01:40:15,199
But then we take the top two vote getters and

2140
01:40:15,439 --> 01:40:19,720
induct them into the game mess Hall of Fame, Sean,

2141
01:40:19,840 --> 01:40:21,439
do you have the results?

2142
01:40:21,800 --> 01:40:24,640
Speaker 4: I do, And this is gonna be an interesting one

2143
01:40:24,720 --> 01:40:29,000
because we allow everyone to vote for their favorite and

2144
01:40:29,039 --> 01:40:33,800
then overall we take the top two highest earning nominees.

2145
01:40:35,119 --> 01:40:38,600
This time we actually have a tie for first place,

2146
01:40:38,640 --> 01:40:40,359
so those would be the two who make it in.

2147
01:40:40,479 --> 01:40:42,319
Speaker 1: Yeah, all right, well, do you want to maybe start

2148
01:40:42,359 --> 01:40:44,199
in the bottom of like the ones, like, maybe they've

2149
01:40:44,199 --> 01:40:45,800
got the least votes and can work our way up.

2150
01:40:46,079 --> 01:40:50,279
Speaker 4: Sure, so the least amount of votes. With unfortunately one vote,

2151
01:40:50,439 --> 01:40:54,000
one person thought that this game ruled was ray Man

2152
01:40:54,039 --> 01:40:55,399
to the Great Escape.

2153
01:40:55,199 --> 01:40:56,920
Speaker 2: And I knew that. I knew it was the boomer

2154
01:40:56,960 --> 01:40:59,359
pick you're all missing out. That's a very good game.

2155
01:40:59,359 --> 01:41:01,279
Speaker 1: But I get it Uphill Battle for sure.

2156
01:41:01,359 --> 01:41:03,680
Speaker 2: It had Uphill. I hope that game gets remastered or something.

2157
01:41:03,760 --> 01:41:07,239
It was the kids need to know back in two thousand,

2158
01:41:07,359 --> 01:41:08,640
it was the talk of the town.

2159
01:41:10,439 --> 01:41:14,439
Speaker 4: In fifth place, with five votes, is Jack and Daxter

2160
01:41:14,560 --> 01:41:15,640
the Precursor Legacy?

2161
01:41:15,720 --> 01:41:15,960
Speaker 3: Oh?

2162
01:41:16,119 --> 01:41:18,359
Speaker 2: Interesting, I thought maybe that would do a little bit better.

2163
01:41:18,560 --> 01:41:21,760
Speaker 4: Yeah, okay, Well Wolf and his four all to counts

2164
01:41:21,760 --> 01:41:22,279
weren't enough.

2165
01:41:22,279 --> 01:41:24,119
Speaker 1: I'm sorry, okay.

2166
01:41:24,960 --> 01:41:25,079
Speaker 3: Uh.

2167
01:41:25,439 --> 01:41:29,920
Speaker 4: In a fourth place, we have let's see to do. Okay,

2168
01:41:30,000 --> 01:41:32,680
that corresponds to Psycho Knots with eighteen votes.

2169
01:41:33,520 --> 01:41:34,960
Speaker 1: Eighteen votes is really respectable.

2170
01:41:35,000 --> 01:41:35,319
Speaker 4: Day.

2171
01:41:35,760 --> 01:41:38,760
Speaker 2: Big jump from the last place was okay, okay, I said,

2172
01:41:38,760 --> 01:41:41,920
better than Jacket Daxter. That's surprising to me, and I

2173
01:41:41,920 --> 01:41:44,199
think it's maybe the power of having a slightly more

2174
01:41:44,239 --> 01:41:44,760
recent game.

2175
01:41:44,880 --> 01:41:50,560
Speaker 1: Huh yep, a little bit and place on the breaking

2176
01:41:50,640 --> 01:41:53,960
up a little bit. Hang on, start over now, who's

2177
01:41:54,000 --> 01:41:54,399
doing this?

2178
01:41:54,479 --> 01:41:59,079
Speaker 4: Okay? So I was trying to rig this. Third place,

2179
01:41:59,159 --> 01:42:01,319
the one that just barely doesn't make it in is

2180
01:42:02,000 --> 01:42:07,239
Ratching Clink. Wow twenty three votes. Oh my gosh, I

2181
01:42:07,279 --> 01:42:10,760
just read with the winners. Okay, yeah, so tied for first.

2182
01:42:10,920 --> 01:42:13,359
Both of these make it in twenty nine votes. Apiece,

2183
01:42:13,720 --> 01:42:17,119
you have Astro's Playroom and Banjo KAZOOI.

2184
01:42:17,239 --> 01:42:18,439
Speaker 1: That is wow.

2185
01:42:19,239 --> 01:42:21,600
Speaker 2: I thought Banjo Kazoo would get in. People still have

2186
01:42:21,800 --> 01:42:24,199
a lot of fondness for that game, and it's a

2187
01:42:24,239 --> 01:42:24,680
good game.

2188
01:42:25,279 --> 01:42:25,600
Speaker 1: I thought.

2189
01:42:25,640 --> 01:42:27,880
Speaker 2: I was like, man, are people gonna is Astro too

2190
01:42:27,920 --> 01:42:30,159
new for other people? That's a game that is very

2191
01:42:30,199 --> 01:42:33,239
on brand for us. We talked about I Bettle of

2192
01:42:33,279 --> 01:42:36,359
our community feels the same way, though.

2193
01:42:36,199 --> 01:42:38,800
Speaker 4: It's just too damn good to not miss just too good.

2194
01:42:39,239 --> 01:42:42,439
Speaker 1: Yep. So that means our current hall of fame is

2195
01:42:43,239 --> 01:42:47,039
Super Mario Brothers, Super Metroid Street Fighter two, Super Mario

2196
01:42:47,079 --> 01:42:49,520
sixty four, and that's not the last of the S games,

2197
01:42:49,560 --> 01:42:52,720
but Mario Card eight, Deluxe F zero g X, Undertail,

2198
01:42:53,119 --> 01:42:55,840
Shovel Night or In the Will of the Wisps, Castlevania

2199
01:42:55,920 --> 01:42:58,399
Symphony of the Night, Streets of Rage two, Sonk the

2200
01:42:58,439 --> 01:43:02,279
Hedgehog two, deem It Souls, Uncharted too Night, So the

2201
01:43:02,319 --> 01:43:05,600
Older Republic does Uncharted to have a subtitle Mike, Yes,

2202
01:43:05,640 --> 01:43:10,119
Among Thieves Uncharted two, Among Thieves, Halo Combat Evolved, Shadow

2203
01:43:10,319 --> 01:43:15,039
of the Colossus, Metal Gear, Solid three, Snake Eater Subsistence, Subsistence,

2204
01:43:15,079 --> 01:43:18,720
and then Astros Playroom and Banjo Kazooi joined in in there.

2205
01:43:18,800 --> 01:43:20,960
Well done to those games. They earned it. We'll make

2206
01:43:21,000 --> 01:43:22,680
sure they get the trophies on their wall at some

2207
01:43:22,760 --> 01:43:23,960
point here in a little.

2208
01:43:23,680 --> 01:43:26,800
Speaker 2: Bit subtitle guy.

2209
01:43:27,560 --> 01:43:28,920
Speaker 1: Everybody's got a subtitle?

2210
01:43:28,960 --> 01:43:29,119
Speaker 2: Guy?

2211
01:43:29,159 --> 01:43:29,680
Speaker 4: Your mind?

2212
01:43:29,720 --> 01:43:32,800
Speaker 2: All right, i's gotta have a subtitled guy.

2213
01:43:32,920 --> 01:43:34,600
Speaker 1: I got a guy for the subtitles. Don't you all

2214
01:43:34,600 --> 01:43:39,680
worry about that? Congratulations once, Congratulations once again to those games.

2215
01:43:40,119 --> 01:43:42,840
We will do another Hall of Fame, probably in a

2216
01:43:42,880 --> 01:43:44,680
few weeks to a couple of months. It's something that

2217
01:43:44,760 --> 01:43:46,840
we do maybe a couple times a year going forward.

2218
01:43:47,039 --> 01:43:49,319
I enjoy doing this, but the list is already getting

2219
01:43:49,319 --> 01:43:52,800
pretty long, honestly, so it's good. It's good. Yeah, yep,

2220
01:43:52,840 --> 01:43:54,560
waity to do it. All Right, we're gonna take a

2221
01:43:54,600 --> 01:43:56,439
quick break when we get back. Michael read more super

2222
01:43:56,520 --> 01:43:58,119
chats and we'll talk about what we've been playing right

2223
01:43:58,159 --> 01:44:03,840
after this. All Right, we are back, and I do

2224
01:44:03,960 --> 01:44:06,079
believe we have more super chats, so Mike go ahead

2225
01:44:06,079 --> 01:44:06,560
and read those.

2226
01:44:07,039 --> 01:44:09,279
Speaker 2: Gerber said, Wing Commander needs to mention at least what

2227
01:44:09,359 --> 01:44:10,000
gotta mentioned.

2228
01:44:10,359 --> 01:44:13,079
Speaker 1: Yes, it was close to making it like it really is.

2229
01:44:13,560 --> 01:44:16,199
That's one Mike, I think you should actually like prioritize

2230
01:44:16,199 --> 01:44:16,720
to watch.

2231
01:44:16,600 --> 01:44:19,760
Speaker 2: A bad a late nineties sci fi movie.

2232
01:44:19,880 --> 01:44:22,560
Speaker 1: Nineteen ninety nine, right, so it's like Phantom, Menace and

2233
01:44:23,079 --> 01:44:25,279
Matrix are coming out, and that's another one of those

2234
01:44:25,319 --> 01:44:26,279
movies I saw that year.

2235
01:44:26,319 --> 01:44:28,920
Speaker 2: So I had to be honest, like, that's way later

2236
01:44:28,960 --> 01:44:34,079
than I thought this movie came out that I associated,

2237
01:44:34,119 --> 01:44:35,640
we committed for like the three d Oh, you know,

2238
01:44:35,680 --> 01:44:37,199
I was like, this has to be like ninety four

2239
01:44:37,319 --> 01:44:37,880
or something.

2240
01:44:38,000 --> 01:44:41,079
Speaker 1: Wow. Okay, yeah, man, these are movies we should have

2241
01:44:41,079 --> 01:44:42,960
brought up to like the trailers silently when we were

2242
01:44:43,000 --> 01:44:44,760
talking about something good. Yeap.

2243
01:44:45,279 --> 01:44:47,840
Speaker 2: Wayne marsays, do you think do you think GTA six

2244
01:44:47,920 --> 01:44:50,720
might do a subscription model for online instead of a

2245
01:44:50,800 --> 01:44:53,159
higher price based game like a lot of people are speculating.

2246
01:44:53,199 --> 01:44:57,000
This is Wayne's first super chat? Thank you, Wayne? Who

2247
01:44:57,680 --> 01:44:59,800
subscription models can make a lot of money, Jeff, it's

2248
01:45:00,199 --> 01:45:01,800
when the last one didn't have one.

2249
01:45:01,840 --> 01:45:04,960
Speaker 1: Though, they'll do they'll do both right because both you'll.

2250
01:45:04,880 --> 01:45:08,439
Speaker 2: Get some premium currency. I mean just that tline have something. Yeah, yes,

2251
01:45:08,840 --> 01:45:10,000
so it won't be we.

2252
01:45:10,039 --> 01:45:11,560
Speaker 1: Do both because they'll they'll be happy to take your

2253
01:45:11,560 --> 01:45:16,039
money at the store and online every month. And uh yeah,

2254
01:45:16,119 --> 01:45:17,560
I would fully expect that to happen.

2255
01:45:18,439 --> 01:45:20,800
Speaker 2: The char Wolf says, do you guys think video games

2256
01:45:20,880 --> 01:45:24,640
better adapted to the TV format like Fallout and Arcane

2257
01:45:24,800 --> 01:45:28,680
versus the theatrical releases also just play video games instead?

2258
01:45:29,079 --> 01:45:30,199
Speaker 1: I largely agree.

2259
01:45:30,439 --> 01:45:33,720
Speaker 2: I mean it seems like, I mean, look, they're just

2260
01:45:33,760 --> 01:45:35,760
both different formats and they can hit or not. It

2261
01:45:35,760 --> 01:45:38,840
seems like the TV ones have been doing pretty well lately.

2262
01:45:39,119 --> 01:45:40,680
Like I don't think a fall up movie could ever

2263
01:45:40,680 --> 01:45:42,640
really have worked, I'll say that. I think that had

2264
01:45:42,640 --> 01:45:43,520
to be a TV show.

2265
01:45:44,000 --> 01:45:46,560
Speaker 1: Yeah, probably in Arcane.

2266
01:45:46,279 --> 01:45:49,039
Speaker 2: And kind of that cyberpunt thing Edge Runners. That's great

2267
01:45:49,039 --> 01:45:51,840
because you can kind of do something different. You don't

2268
01:45:51,880 --> 01:45:53,840
just have to do some kind of retelling of something.

2269
01:45:54,760 --> 01:45:56,600
So that works out well, But you know, you still

2270
01:45:56,600 --> 01:45:59,640
have things that don't work, like that last President Evils

2271
01:45:59,640 --> 01:46:02,680
show again in Halo, Right, Halo didn't really work either,

2272
01:46:03,279 --> 01:46:06,880
So it's it's not it's not a golden bullet. Bullets again,

2273
01:46:06,880 --> 01:46:07,479
I'm sorry.

2274
01:46:07,640 --> 01:46:09,319
Speaker 1: A lot of times, whether it's a TV or movie,

2275
01:46:09,319 --> 01:46:11,479
it just comes down to the filmmaking and how good

2276
01:46:11,479 --> 01:46:15,319
the filmmaking is. And uh yeah, I think the TV

2277
01:46:15,399 --> 01:46:18,800
format has some advantages in that people do really want

2278
01:46:18,840 --> 01:46:20,560
to care about the characters, and the TV gives you

2279
01:46:20,600 --> 01:46:22,399
more chance, more time to spend with those characters. And

2280
01:46:22,439 --> 01:46:24,039
I think that's why fall Out worked so well.

2281
01:46:25,399 --> 01:46:27,399
Speaker 2: Doctor Ryan says, I know we already have a monthly

2282
01:46:27,439 --> 01:46:30,399
game club, it's a bi monthly game club now, but

2283
01:46:30,600 --> 01:46:33,199
with all this talk tonight, how about a monthly video

2284
01:46:33,239 --> 01:46:36,039
game movie club. Well, remember the speaking of that game

2285
01:46:36,039 --> 01:46:39,000
club becoming bi monthly turns out free times something of

2286
01:46:39,039 --> 01:46:40,199
a premium these days.

2287
01:46:40,319 --> 01:46:42,439
Speaker 1: And if there was, if Amazon still had or you know,

2288
01:46:42,479 --> 01:46:45,319
Twitch still had the watch party stuff, sure and it

2289
01:46:45,399 --> 01:46:47,119
was you know, some of those movies were on there,

2290
01:46:47,399 --> 01:46:49,359
it'd be much more likely and much easier to pull

2291
01:46:49,359 --> 01:46:52,079
off and justify and stuff like that. But as is,

2292
01:46:52,119 --> 01:46:54,800
it's it's tough. But I would love to occasionally pick

2293
01:46:54,800 --> 01:46:56,439
one of these movies and talk about it like I'm

2294
01:46:56,560 --> 01:46:58,880
like BCR or something like that. That could be like

2295
01:46:58,880 --> 01:46:59,239
a time.

2296
01:47:00,319 --> 01:47:01,960
Speaker 2: Maybe we should do some film in forties with some of

2297
01:47:02,000 --> 01:47:03,680
these like that. That'd be funny.

2298
01:47:03,800 --> 01:47:04,960
Speaker 1: We'll make that happen eventually.

2299
01:47:05,000 --> 01:47:07,720
Speaker 2: Yep, yeah, absolutely, that's it for now. If you guys

2300
01:47:07,720 --> 01:47:09,840
want to squeeze in anymore, you have a few minutes

2301
01:47:09,880 --> 01:47:12,960
here while Jeff and I talk about Dan records into

2302
01:47:13,000 --> 01:47:15,079
that film Dan record, Ricker, what what movie do we

2303
01:47:15,079 --> 01:47:17,439
talk about today? Would you be most excited to do

2304
01:47:17,560 --> 01:47:20,680
a film in forties of uh one? Maybe when you've

2305
01:47:20,720 --> 01:47:22,399
seen before one you haven't seen Let me know, Dan,

2306
01:47:22,600 --> 01:47:25,159
let me know in the chat. Mister Dan Reker of

2307
01:47:25,319 --> 01:47:29,600
giant bomb dot com, formerly of Game in Former, just

2308
01:47:29,640 --> 01:47:32,359
an absolute beacon of this industry. Thank you so much

2309
01:47:32,359 --> 01:47:35,000
for joining us today. Dan Rekert, we're com an Annihilation.

2310
01:47:35,239 --> 01:47:37,359
The first thing he said, thank you, did.

2311
01:47:37,199 --> 01:47:40,079
Speaker 1: You guys not do a film in forties Mortal Combat Annihilation?

2312
01:47:40,119 --> 01:47:41,840
Because if you have not been that filmost feels like

2313
01:47:41,840 --> 01:47:44,119
a dereliction of duty and we should get on that immediately.

2314
01:47:44,199 --> 01:47:47,000
But if not, yeah, yeah, Sean. I was also worried

2315
01:47:47,039 --> 01:47:49,000
about what was happening. I feel like Mike's gonna like

2316
01:47:49,479 --> 01:47:52,680
stab him, like if yeah.

2317
01:47:52,359 --> 01:47:54,279
Speaker 2: I had that one beer, what's happening?

2318
01:47:56,680 --> 01:47:58,880
Speaker 1: All right? Never mind asked it answered, there we go.

2319
01:47:59,319 --> 01:48:01,520
All right? So that with super chats, that means, Mike,

2320
01:48:01,560 --> 01:48:03,199
what have you been playing? Oh?

2321
01:48:03,439 --> 01:48:07,119
Speaker 2: Man? I mean I don't know why. I'm like loving

2322
01:48:07,359 --> 01:48:08,680
Beyond Good and Evil.

2323
01:48:09,000 --> 01:48:13,159
Speaker 1: That is hitting like crazy for me.

2324
01:48:13,640 --> 01:48:17,079
Speaker 2: I like the Gateway. The game feels is fantastic. It's

2325
01:48:17,119 --> 01:48:19,479
kind of a it's fine like it, you know, it's

2326
01:48:19,560 --> 01:48:22,239
kind of like somewhat dark, like oh, we're being invaded

2327
01:48:22,279 --> 01:48:25,640
by aliens and whatnot, but it's mostly cute. It's kind

2328
01:48:25,640 --> 01:48:28,319
of real cute and wholesome and nice ways. I think

2329
01:48:28,359 --> 01:48:31,560
it feels very good as far as Zoda clones go.

2330
01:48:31,840 --> 01:48:34,840
There's a lot of charm. It's very pretty. The music

2331
01:48:35,079 --> 01:48:38,720
is incredible and like that remsser is just very spiffy.

2332
01:48:38,760 --> 01:48:41,760
The game is running very well. Things are upras in

2333
01:48:41,800 --> 01:48:44,119
a great way where you know, you would never think

2334
01:48:44,119 --> 01:48:46,039
this was an original Xbox game. You'd made me think

2335
01:48:46,039 --> 01:48:49,560
it was a three sixty game. But it's looking fantastic.

2336
01:48:49,680 --> 01:48:52,239
I've just been very impressed with this remaster.

2337
01:48:52,640 --> 01:48:54,279
Speaker 1: Yeah, watch you play some of it, and it did

2338
01:48:54,319 --> 01:48:58,560
look really really nice, and I think, you know, just

2339
01:48:58,600 --> 01:49:00,279
kind of get the sense like, yeah, they're it was

2340
01:49:00,319 --> 01:49:02,039
more going on here than I even remember. I mean,

2341
01:49:02,079 --> 01:49:04,159
I enjoyed the game, but like I said before, I've

2342
01:49:04,159 --> 01:49:06,039
never I don't think i've ever beaten it. There was

2343
01:49:06,079 --> 01:49:08,039
definitely a place where I got seep into it and

2344
01:49:08,079 --> 01:49:10,800
I really like discovered a lot more than I had previously.

2345
01:49:10,840 --> 01:49:13,880
And again, I enjoyed a lot of it, but watching

2346
01:49:13,880 --> 01:49:15,279
you play it did make me want to get in

2347
01:49:15,319 --> 01:49:17,239
there myself, and I downloaded on the Steam deck and

2348
01:49:17,279 --> 01:49:19,640
maybe I'll give that a shot. Here there's a lot

2349
01:49:19,680 --> 01:49:21,079
going on, a lot I want to be playing, but

2350
01:49:21,359 --> 01:49:23,640
I definitely definitely peaked my interest.

2351
01:49:24,000 --> 01:49:25,840
Speaker 2: It made me indignant at the idea that they were

2352
01:49:25,880 --> 01:49:29,880
ever even like seriously working on that weird spaceship Pirate

2353
01:49:30,079 --> 01:49:32,800
prequel thing and not just make another one of these,

2354
01:49:32,920 --> 01:49:37,479
just make another twenty hour like zet Ali. Like ev't

2355
01:49:37,479 --> 01:49:39,720
your game set on a planet, it'll be great.

2356
01:49:40,079 --> 01:49:45,479
Speaker 1: Yep, absolutely anything else you've been playing, Uh.

2357
01:49:47,560 --> 01:49:49,279
Speaker 2: It has to be. Yes, what have I been doing?

2358
01:49:49,319 --> 01:49:49,479
Speaker 3: Oh?

2359
01:49:49,600 --> 01:49:51,640
Speaker 2: Oh oh yeah, you know I finally picked up on

2360
01:49:51,720 --> 01:49:55,680
the Switch. This is my switch game, sure, in the Wanderer,

2361
01:49:56,039 --> 01:50:00,159
not the newest one, oh the one before that. A

2362
01:50:00,159 --> 01:50:03,159
part of a DS game is like on sale, uh

2363
01:50:03,199 --> 01:50:05,680
something something tower. So I'm playing a sheer in the

2364
01:50:05,720 --> 01:50:10,279
Wanderer game right now, doing some mystery dungeon shit, right.

2365
01:50:10,239 --> 01:50:14,159
Speaker 1: It so describe the gameplay again, I can never remember.

2366
01:50:14,399 --> 01:50:16,680
Speaker 2: The whole thing with these games is like, you know,

2367
01:50:16,760 --> 01:50:20,399
they're roguelikes, but it's like if you move and the

2368
01:50:20,520 --> 01:50:22,680
enemies all move, so it's it's like turn It's like

2369
01:50:22,760 --> 01:50:25,319
real time turn Base is a way I would play it,

2370
01:50:25,319 --> 01:50:27,600
So you have to be very deliberate. It's also very

2371
01:50:27,680 --> 01:50:29,399
much like if you don't get to the dungeon, you

2372
01:50:29,520 --> 01:50:31,319
die and you lose everything.

2373
01:50:31,720 --> 01:50:32,640
Speaker 1: Uh right, so you have to go.

2374
01:50:32,720 --> 01:50:35,079
Speaker 2: I don't even know if there's anything you really keep

2375
01:50:35,319 --> 01:50:38,199
between runs or anything like that. You know, I've only

2376
01:50:38,239 --> 01:50:40,359
I've only played it for a few hours now, so

2377
01:50:40,479 --> 01:50:42,880
nothing crazy, uh, but yeah, I haven't played a ton

2378
01:50:42,960 --> 01:50:44,600
of these. The last one of these I probably did

2379
01:50:44,600 --> 01:50:47,960
play was maybe an order Shear in the Wanderer, maybe

2380
01:50:48,279 --> 01:50:52,279
Chocobo's Mystery Dungeon something like that. But yeah, I was like,

2381
01:50:52,479 --> 01:50:54,880
I was just like basically browsing games on sal because

2382
01:50:54,880 --> 01:50:56,399
I still haven't really found something I really want to

2383
01:50:56,399 --> 01:50:58,239
play on my switch right now. It's like, Okay, I

2384
01:50:58,279 --> 01:51:00,960
can't fuck around with Sheer in the one, but I

2385
01:51:00,960 --> 01:51:02,159
know Bailey like she're in the one.

2386
01:51:02,239 --> 01:51:04,199
Speaker 1: Yeah, you really like that newer one a lot.

2387
01:51:04,319 --> 01:51:07,159
Speaker 2: Yeah, right, And I looked at that one like, I mean,

2388
01:51:07,199 --> 01:51:08,600
I'm not so sure we're gonna like this. I want

2389
01:51:08,600 --> 01:51:10,399
to pay that for this, but this one's on sale.

2390
01:51:10,439 --> 01:51:11,720
What the hell I will go with this?

2391
01:51:11,880 --> 01:51:14,000
Speaker 1: Well? Yeah, those you're in the Wanderer games people have

2392
01:51:14,039 --> 01:51:15,680
liked for a really long time. I remember on the

2393
01:51:15,920 --> 01:51:17,920
three DS people really liked those ones. Or maybe it

2394
01:51:17,960 --> 01:51:21,840
was the s I can't remember, but yeah, as you

2395
01:51:21,880 --> 01:51:24,199
think that's the game, I might. I've always been like

2396
01:51:24,199 --> 01:51:26,760
curious about it, but I really had no frame of reference.

2397
01:51:26,800 --> 01:51:31,079
Speaker 2: Really, it's hard to say. It's very specific. It's very specific.

2398
01:51:31,439 --> 01:51:32,800
Speaker 1: That's when I can just try and see how I

2399
01:51:32,840 --> 01:51:33,439
feel about it.

2400
01:51:33,920 --> 01:51:36,319
Speaker 2: Christian's getting terrified that you're getting him dmc ah strick

2401
01:51:36,359 --> 01:51:38,840
with this Mortal Combat evalhulation. But I'll tell you what,

2402
01:51:39,159 --> 01:51:39,840
I'm enjoying it.

2403
01:51:39,920 --> 01:51:43,760
Speaker 1: There's Cyrus, that piece of shit, and yeah worth it

2404
01:51:44,760 --> 01:51:46,359
if they are on time, if there's like a lawyer.

2405
01:51:46,359 --> 01:51:48,800
I'm obviously DMC could be automated. But man, if they're

2406
01:51:48,800 --> 01:51:50,560
still on top of that and they're updating to be like,

2407
01:51:50,560 --> 01:51:53,039
we need to worry about Mortal Combat eviohilation, they deserve

2408
01:51:53,119 --> 01:51:54,399
my money. They should just chieve us.

2409
01:51:54,439 --> 01:51:56,960
Speaker 2: In that movie they put the sheet, they're wild, They're

2410
01:51:57,000 --> 01:51:57,560
crazy for that.

2411
01:51:57,760 --> 01:51:59,720
Speaker 1: Wait, they were so many characters in that movie. They

2412
01:51:59,720 --> 01:52:05,159
didn't not care anymore. Yeah, I've been I played Wavery

2413
01:52:05,159 --> 01:52:07,800
sixty four because Dan got me that for the sixty four,

2414
01:52:08,319 --> 01:52:10,680
so I was playing some of that. The game still

2415
01:52:10,840 --> 01:52:15,600
rules really hard. I like that a lot. I did.

2416
01:52:16,039 --> 01:52:20,439
I played Okay, I played some Mega Man x seven

2417
01:52:20,840 --> 01:52:22,399
because I wanted to see if it's as bad as

2418
01:52:22,399 --> 01:52:23,199
people say it is.

2419
01:52:23,600 --> 01:52:25,880
Speaker 2: Okay, I'm like that you got in the move from

2420
01:52:25,880 --> 01:52:28,600
Mega Man and you went to like pretty much the

2421
01:52:28,600 --> 01:52:32,680
worst one of the numbered of all the numbered ones.

2422
01:52:33,119 --> 01:52:36,119
Speaker 4: Oh fucking long have you been trying to get him

2423
01:52:36,159 --> 01:52:40,640
to play Mega man Acts and this bit exce.

2424
01:52:40,720 --> 01:52:42,359
Speaker 2: Did you get Did you play one of the weird

2425
01:52:42,439 --> 01:52:44,199
on rail speed bike levels?

2426
01:52:44,640 --> 01:52:46,279
Speaker 1: No, but I did play some of like the four

2427
01:52:46,560 --> 01:52:49,760
like the contra in between levels, like running forward ship,

2428
01:52:49,880 --> 01:52:52,399
and it was like, that felt really bad. I'll be honest.

2429
01:52:52,560 --> 01:52:55,159
I wanted to see if that game was bad enough

2430
01:52:55,199 --> 01:52:56,800
to be a Blake Club game for you.

2431
01:52:57,199 --> 01:53:02,000
Speaker 2: Oh, okay, that's interesting thing. I bet it's not quite

2432
01:53:02,079 --> 01:53:02,920
that bad to be.

2433
01:53:03,560 --> 01:53:06,479
Speaker 1: Sean said it was, and and I was. I'm like

2434
01:53:06,520 --> 01:53:08,119
going back and forth as I'm playing it.

2435
01:53:08,399 --> 01:53:10,520
Speaker 4: Oh, I said the opposite.

2436
01:53:10,880 --> 01:53:12,840
Speaker 1: Oh you did. Okay, then I must have been okay,

2437
01:53:12,840 --> 01:53:15,359
I must have misread what you wrote. Okay, that that

2438
01:53:15,439 --> 01:53:18,760
makes more sense. Okay, But it's just a really bad

2439
01:53:18,800 --> 01:53:21,520
Mega man X game. It's not a really bad or

2440
01:53:21,560 --> 01:53:22,479
like a complete tra.

2441
01:53:23,399 --> 01:53:26,159
Speaker 4: With like a you know, one of those license games

2442
01:53:26,239 --> 01:53:28,680
of like it's a bad game, but it's not like.

2443
01:53:28,840 --> 01:53:31,399
Speaker 2: It just yeah, it has like they try to add

2444
01:53:31,439 --> 01:53:33,520
like some quote unquote three D segments that are like,

2445
01:53:33,560 --> 01:53:35,000
you know, I don't think you even get to play

2446
01:53:35,079 --> 01:53:38,279
as Mega man X for a while, right, like, he's

2447
01:53:38,279 --> 01:53:39,680
not a playable character right away.

2448
01:53:40,079 --> 01:53:41,840
Speaker 4: You're gonna play mostly as Axel.

2449
01:53:41,880 --> 01:53:46,399
Speaker 2: I believe, right, Axel, everybody's big favorite Axel. What a poochy, right,

2450
01:53:47,479 --> 01:53:50,279
is a big fat pooci.

2451
01:53:51,399 --> 01:53:53,680
Speaker 1: It's a bad game, though it doesn't feel good to play.

2452
01:53:54,039 --> 01:53:56,760
Speaker 2: No. X ay was a bit of a course correction

2453
01:53:56,760 --> 01:53:58,920
because it's you know, xceven. Also the thing where it's

2454
01:53:58,920 --> 01:54:01,600
like we have three D models in our mostly two

2455
01:54:01,680 --> 01:54:03,520
D game and I'm like, well, that just looks way

2456
01:54:03,520 --> 01:54:06,520
worse than the pixels. X eight still has that, but

2457
01:54:06,600 --> 01:54:10,199
it's a much better feeling game than Next seven, right. Uh.

2458
01:54:10,520 --> 01:54:12,279
Speaker 1: And then you know, I did a few things here

2459
01:54:12,319 --> 01:54:14,880
there where the kids started playing Unraveled two because they

2460
01:54:14,920 --> 01:54:17,399
want they they found my unravel yarny doll and we

2461
01:54:17,439 --> 01:54:19,199
were messing around with that and I'm like, hey, there's

2462
01:54:19,239 --> 01:54:20,720
a game of this. You guys want to check that out.

2463
01:54:20,720 --> 01:54:22,199
And they started playing that co op and they needed

2464
01:54:22,199 --> 01:54:23,600
a lot of help, and it's like, oh man, this

2465
01:54:23,800 --> 01:54:27,000
I like this game. It's like very realistic environments. I

2466
01:54:27,039 --> 01:54:30,239
forgot that unravel was like that, where it's like, oh man,

2467
01:54:30,279 --> 01:54:32,359
it's like stormy, So you really do feel for this

2468
01:54:32,439 --> 01:54:34,119
little guy that's there are these two little guys in

2469
01:54:34,159 --> 01:54:37,199
this case where they're just these fragile looking dolls out

2470
01:54:37,199 --> 01:54:39,640
in the world and it's storming and they're getting blown around,

2471
01:54:39,720 --> 01:54:43,039
and just that's really effective and I like that. But

2472
01:54:43,119 --> 01:54:46,159
I played Unravel one and I didn't ever feel much

2473
01:54:46,199 --> 01:54:48,439
of a need for an Unravel two. Uh So I

2474
01:54:48,439 --> 01:54:50,680
hadn't played this game before, but you know, it's fine.

2475
01:54:50,680 --> 01:54:53,720
It does what they're trying to go for, but not

2476
01:54:53,760 --> 01:54:55,560
one that I'm like, oh, people should oh, then people

2477
01:54:55,560 --> 01:54:57,199
overlook this and they should be rushing back to that

2478
01:54:57,319 --> 01:54:59,560
it's not really that. And then spent a little bit

2479
01:54:59,600 --> 01:55:05,159
more time with Tomba, which, yeah, I'm digging. It's so

2480
01:55:05,359 --> 01:55:08,000
different from what I was expecting and from what I

2481
01:55:08,079 --> 01:55:11,840
associate with platformers of that time that I really respected

2482
01:55:11,880 --> 01:55:13,880
that they were going for something. They're like, we have.

2483
01:55:14,479 --> 01:55:16,800
It wasn't just like, oh, a two point five D platformer.

2484
01:55:16,880 --> 01:55:19,600
It's like, we have a new dimension here, let's try

2485
01:55:19,640 --> 01:55:22,439
some new ideas as well. And not everything works, and

2486
01:55:22,479 --> 01:55:24,560
some of it again, it feels kind of cheap in

2487
01:55:24,600 --> 01:55:26,880
the movement a little bit. And I understand Tomba two

2488
01:55:26,920 --> 01:55:29,840
is better. I haven't really played that, but Tomba one

2489
01:55:30,119 --> 01:55:33,680
for what it is is of a novelty a definitely

2490
01:55:33,680 --> 01:55:36,880
worth checking out, especially for this special edition. They do

2491
01:55:36,880 --> 01:55:38,920
a pretty good job. It has a few bugs here

2492
01:55:38,960 --> 01:55:41,319
or there, but apparently they're working on those, so probably

2493
01:55:41,359 --> 01:55:43,159
gonna be worth picking up here pretty soon for everybody.

2494
01:55:43,720 --> 01:55:45,680
Speaker 2: Yeah, I kind of want to Chrye just because Tombo

2495
01:55:45,800 --> 01:55:48,279
was such a rental game for me, so there's some

2496
01:55:48,399 --> 01:55:49,319
nostalgia there.

2497
01:55:49,319 --> 01:55:52,399
Speaker 1: I guess Dan wants me to tell Addie that Yarny

2498
01:55:52,560 --> 01:55:54,399
is Funky Kong, because again, that's what he was doing

2499
01:55:54,399 --> 01:55:56,680
to torture her, was saying that all these characters are

2500
01:55:56,720 --> 01:55:59,159
different characters and she was so mad she could not

2501
01:55:59,239 --> 01:56:03,159
handle that. That'll be fun. And then did I talk

2502
01:56:03,159 --> 01:56:05,960
about Steven World Heist too on nintend Dogs I can't remember.

2503
01:56:06,199 --> 01:56:08,079
I think you did, actually think it might have, so

2504
01:56:08,239 --> 01:56:10,359
stick with that. That's still really good, So I'll be

2505
01:56:10,399 --> 01:56:13,239
playing more of that. But there's a few other games

2506
01:56:13,439 --> 01:56:15,039
that are coming out here pretty soon that I'm starting

2507
01:56:15,039 --> 01:56:16,560
to get my hands on, so that's been taking up

2508
01:56:16,640 --> 01:56:18,319
some of my time, So not much I could talk

2509
01:56:18,319 --> 01:56:21,600
about in this moment that doesn't for me. For me, Mike,

2510
01:56:21,640 --> 01:56:22,640
how about you? Anything else?

2511
01:56:22,840 --> 01:56:24,800
Speaker 2: Yeah, it's about it. I think I won. There's no

2512
01:56:24,840 --> 01:56:26,640
more super chats. I think we're about done here.

2513
01:56:26,880 --> 01:56:30,039
Speaker 1: All right, nextll I'm gonna hit the button then, oh,

2514
01:56:30,079 --> 01:56:32,880
I gotta do that. There we go and I'll remo

2515
01:56:33,000 --> 01:56:35,560
muted there there it is a piece of music. Yeah,

2516
01:56:35,600 --> 01:56:39,119
you know how it goes. Thanks everybody for listening. I'm

2517
01:56:39,159 --> 01:56:40,560
glad we were able to kind of get back on

2518
01:56:40,640 --> 01:56:43,520
track with getting these episodes out and no longer have

2519
01:56:43,680 --> 01:56:46,359
moths am I I thing, did you see any boss

2520
01:56:46,359 --> 01:56:48,119
when you're here? We do? I think we eliminated all

2521
01:56:48,119 --> 01:56:48,399
of them.

2522
01:56:48,479 --> 01:56:51,039
Speaker 2: I did not notice a single moth. Jeff Smory, we

2523
01:56:51,119 --> 01:56:54,319
went after him. Yeah, and you know, next week's gonna

2524
01:56:54,319 --> 01:56:57,600
be fine. Week after though, I will be in Germany,

2525
01:56:57,760 --> 01:56:58,600
so that's right.

2526
01:56:58,800 --> 01:57:02,880
Speaker 1: So and Dan think Dan is traveling next week, so

2527
01:57:02,920 --> 01:57:05,840
we won't be able to do your first episode. No

2528
01:57:06,079 --> 01:57:07,520
Blake Club is gonna have to take a couple of

2529
01:57:07,520 --> 01:57:09,159
weeks off, I think so, yeah, yep, a couple of

2530
01:57:09,199 --> 01:57:09,520
weeks off.

2531
01:57:09,560 --> 01:57:11,640
Speaker 2: I'll be a little bit before that debut episode.

2532
01:57:11,680 --> 01:57:14,600
Speaker 1: And honestly got the week after that, so like there's

2533
01:57:14,600 --> 01:57:16,600
two weeks for sure. The week after that, I might

2534
01:57:16,640 --> 01:57:19,760
be out of town. I might be getting back that Wednesday,

2535
01:57:19,760 --> 01:57:21,119
so it might be a close call what we'll have

2536
01:57:21,199 --> 01:57:22,640
to see. I know my flight that day is like

2537
01:57:22,680 --> 01:57:24,600
six am coming back home, but I have a couple

2538
01:57:24,600 --> 01:57:27,279
of connecting flights, so it's.

2539
01:57:26,800 --> 01:57:29,239
Speaker 2: Not really just basis. Like you know, sometimes these games

2540
01:57:29,239 --> 01:57:31,560
can certantly become a part of your personality, right So,

2541
01:57:31,640 --> 01:57:34,039
like in my house right now, with some costume and

2542
01:57:34,479 --> 01:57:37,960
some game that might become important to me in some weird,

2543
01:57:38,279 --> 01:57:39,439
messed up way, and I'm like.

2544
01:57:39,520 --> 01:57:42,520
Speaker 1: You haven't no idea right now. Yeah, that's no idea,

2545
01:57:42,600 --> 01:57:43,560
that weird feeling.

2546
01:57:44,039 --> 01:57:48,640
Speaker 2: Yeah, other people think that Ninja Ninja gingerbread game or whatever,

2547
01:57:48,680 --> 01:57:50,760
and I'm like, no, that's like number one on most

2548
01:57:50,760 --> 01:57:53,159
people's list for badly you games. If it was that obvious,

2549
01:57:53,199 --> 01:57:55,760
they wouldn't be actink so coy and cute. A. I

2550
01:57:55,760 --> 01:57:57,840
don't know, you're stone facing so hard right now that

2551
01:57:57,920 --> 01:58:00,319
I'm like, maybe it's just that Ninja bread game. I

2552
01:58:00,359 --> 01:58:03,520
don't know, let's see, it could be anything, could.

2553
01:58:03,319 --> 01:58:05,520
Speaker 1: Be anything anything. It could be any game.

2554
01:58:05,560 --> 01:58:07,520
Speaker 2: And I fucking hate that console, durs. I'll tell you what.

2555
01:58:07,560 --> 01:58:09,479
It's hard to say because there are a lot of

2556
01:58:09,479 --> 01:58:12,159
bad games for the Wii, probably like in terms of

2557
01:58:12,239 --> 01:58:15,960
systems of metacritics, games of metacritics of three unless the

2558
01:58:16,039 --> 01:58:17,239
we might be king.

2559
01:58:17,960 --> 01:58:21,239
Speaker 1: Yeah, that's there's so many games to just buy raw numbers. Yeah,

2560
01:58:21,239 --> 01:58:23,760
you might be right for that. And they weren't trying

2561
01:58:23,840 --> 01:58:26,600
very hard either, because they're like only idiots bought that console.

2562
01:58:26,640 --> 01:58:28,479
A bunch of old people. They will, they'll buy anything.

2563
01:58:28,600 --> 01:58:31,439
And they didn't actually buy any of those games, but no.

2564
01:58:31,079 --> 01:58:33,039
Speaker 2: No, they were the only games they ever bought were

2565
01:58:33,520 --> 01:58:36,640
uh we sports And because Carnival Games, remember Carnival Games

2566
01:58:36,720 --> 01:58:38,319
is a legitimate hit. What the fuck?

2567
01:58:38,479 --> 01:58:42,479
Speaker 1: I cannot wait for Mike's game by everybody until next time.

2568
01:58:42,520 --> 01:58:57,760
I have a good one. Take care of yourself. See that.

2569
01:59:11,199 --> 01:59:15,000
Speaker 2: Being surprised that that will dug shot up in a

2570
01:59:15,000 --> 01:59:20,079
lot of cords going into slots. Mmmm, it sounds like

2571
01:59:20,119 --> 01:59:22,920
two separate audio because being pushed together. But it's not.

2572
01:59:23,439 --> 01:59:26,159
Speaker 1: Nope, it's just how you feel about chords going in slots.

2573
01:59:28,239 --> 01:59:32,159
Speaker 3: All right, we are on the breaker R No problem.

2574
01:59:32,199 --> 01:59:35,880
Speaker 1: Happy International Cat Day everybody. I hope you're enjoying it.

2575
01:59:36,680 --> 01:59:42,439
Got there and pet a friend those kiddie cats. Dan

2576
01:59:42,640 --> 01:59:46,279
was taking pictures of Nico Mumo because in person, Nico

2577
01:59:46,439 --> 01:59:48,680
is a is a specimen is. I think they're really

2578
01:59:48,680 --> 01:59:53,079
the only way to describe him big the big boy. Yes,

2579
01:59:54,079 --> 01:59:55,880
I think it was showing bunk. He was on here

2580
01:59:55,880 --> 01:59:56,960
here back can look at this thing.

2581
01:59:58,239 --> 02:00:01,600
Speaker 3: I was thinking they'll getting the cat cats are great.

2582
02:00:01,880 --> 02:00:05,880
I like them's too much work. I think the cuts

2583
02:00:05,920 --> 02:00:07,720
are more like you're chill you.

2584
02:00:08,439 --> 02:00:10,119
Speaker 1: Yeah, but that is that is my thing about it,

2585
02:00:10,159 --> 02:00:14,199
where it's dogs are too needy for me, and I

2586
02:00:14,520 --> 02:00:17,600
need uh, I need something that like doesn't ask a

2587
02:00:17,640 --> 02:00:19,119
lot of me, and I don't need to ask a

2588
02:00:19,119 --> 02:00:20,920
lot of it, and we're kind of cool and then

2589
02:00:20,960 --> 02:00:22,760
occasionally we're like, hey, you want to like go hang

2590
02:00:22,800 --> 02:00:25,439
out and watch the TV and cuddle or something like that.

2591
02:00:25,479 --> 02:00:26,960
Speaker 2: Every once in a while that sounds about right to

2592
02:00:27,000 --> 02:00:29,039
me to ship.

2593
02:00:29,159 --> 02:00:31,079
Speaker 3: And it's just just they should do.

2594
02:00:31,039 --> 02:00:34,840
Speaker 1: It, yeah, exactly, Like just like I'm out of water.

2595
02:00:35,079 --> 02:00:36,800
Oh so I'm so sorry. I'll go get you right now.

2596
02:00:37,079 --> 02:00:37,800
It's that easy.

2597
02:00:38,319 --> 02:00:41,439
Speaker 3: Not even those machines to feed the auto fields.

2598
02:00:42,000 --> 02:00:44,239
Speaker 1: Yeah, I got one. That's why. That's the only reason

2599
02:00:44,239 --> 02:00:45,640
I would forget. It's like if I was if I

2600
02:00:45,680 --> 02:00:47,279
was giving water every day, I would just do that

2601
02:00:47,319 --> 02:00:49,119
as a as a habit. But I have to do

2602
02:00:49,119 --> 02:00:50,640
it like once a week, and I forget until he

2603
02:00:50,800 --> 02:00:58,359
cries at meh okay, yeah, let me make good stuff here.

2604
02:00:59,760 --> 02:01:03,680
Speaker 3: Those the super chat alright, how would we do that?

2605
02:01:04,239 --> 02:01:05,720
Speaker 1: How are we going to do the Hall of Fame thing?

2606
02:01:06,239 --> 02:01:10,239
Are we just going to talk about it? I guess yeah.

2607
02:01:10,279 --> 02:01:16,600
Speaker 2: I mean it's just reveal the things game we're picking too, right, Yeah.

2608
02:01:15,800 --> 02:01:19,439
Speaker 1: Yeah, we'll be picking too, number one and number two? Yeah,

2609
02:01:19,600 --> 02:01:22,560
top two? All right, out of the six. Let me

2610
02:01:22,680 --> 02:01:27,479
just get where that was in podcast producers. Okay, cool,

2611
02:01:27,560 --> 02:01:31,000
thank you? All right, then I think we'll get back

2612
02:01:31,000 --> 02:01:31,880
to it here in a second.

2613
02:01:33,399 --> 02:01:37,000
Speaker 3: All right, okay, bro Onion soup O.

2614
02:01:39,319 --> 02:01:39,800
Speaker 1: The list.

2615
02:01:40,720 --> 02:01:42,680
Speaker 2: I cook the onions all the time, but I do

2616
02:01:42,880 --> 02:01:45,600
dice them up like crazy, so they basically just melt

2617
02:01:45,640 --> 02:01:46,119
into whatever.

2618
02:01:46,239 --> 02:01:50,680
Speaker 3: Yeahs, I do agree. I don't like the the I

2619
02:01:50,680 --> 02:01:54,279
don't like the soft the soft onion. I don't like it.

2620
02:01:54,479 --> 02:01:59,039
Speaker 1: I think, on yeah, go with red Onion because it's

2621
02:01:59,039 --> 02:01:59,760
more crunchy.

2622
02:02:00,159 --> 02:02:02,279
Speaker 2: I'm gonna take any.

2623
02:02:03,079 --> 02:02:04,439
Speaker 4: Bad Onion takes up in here.

2624
02:02:05,239 --> 02:02:07,079
Speaker 3: D is a little bit too strong for me. I

2625
02:02:07,159 --> 02:02:12,279
like it on like a song, but I would.

2626
02:02:10,439 --> 02:02:12,199
Speaker 1: I had my red Onion period where it was like

2627
02:02:12,399 --> 02:02:15,000
give me that strong flavor that just overpowers my entire

2628
02:02:15,039 --> 02:02:16,920
sensus of my brain. Can't think anymore. And I'm a

2629
02:02:16,960 --> 02:02:19,039
little bit cooler on him now these days, but I

2630
02:02:19,079 --> 02:02:19,680
still really like it.

2631
02:02:19,880 --> 02:02:22,000
Speaker 4: All right, all right, all right, Jeff, Jeff, Jeff, Yeah,

2632
02:02:22,640 --> 02:02:24,680
you're with me Burger king boys.

2633
02:02:25,039 --> 02:02:25,399
Speaker 1: Mm hmm.

2634
02:02:25,560 --> 02:02:27,319
Speaker 4: You're telling me you're getting the French frieser or the

2635
02:02:27,359 --> 02:02:28,079
onion rings.

2636
02:02:29,159 --> 02:02:32,720
Speaker 1: Oh, not necessarily sometimes, but I go back and forth.

2637
02:02:32,760 --> 02:02:38,119
I like both quite a bit. Wait are you always

2638
02:02:38,119 --> 02:02:38,960
doing the onion rings?

2639
02:02:39,119 --> 02:02:41,840
Speaker 2: Yeah? Onion rings rule I.

2640
02:02:41,760 --> 02:02:44,239
Speaker 1: Like, I likes. I never said I don't like onion rings.

2641
02:02:44,279 --> 02:02:48,199
Speaker 4: I am so much better than French fries I.

2642
02:02:48,439 --> 02:02:51,079
Speaker 1: Have to be there. They're a bigger commitment, so I

2643
02:02:51,159 --> 02:02:52,760
have to like think about it. Like, am I in

2644
02:02:52,760 --> 02:02:54,439
the mood for onion rings. It's kind of where I'm

2645
02:02:54,439 --> 02:02:55,239
at with onion rings.

2646
02:02:55,279 --> 02:02:57,279
Speaker 4: I know he's mentioned he doesn't like it whenn't like

2647
02:02:57,319 --> 02:03:00,279
you bind the onion ring and the whole onion comes.

2648
02:03:00,439 --> 02:03:02,159
Speaker 1: I don't like that. That does that really gets to me?

2649
02:03:02,319 --> 02:03:05,600
Speaker 3: Yeah, that's a I understand me.

2650
02:03:05,760 --> 02:03:06,920
Speaker 1: Whatever, I'll eat it. I don't care.

2651
02:03:07,000 --> 02:03:09,199
Speaker 4: But I mean, I just saw I just said the

2652
02:03:09,199 --> 02:03:11,119
breading in my mouth too, and I'm like, got the

2653
02:03:11,119 --> 02:03:11,520
whole thing.

2654
02:03:12,000 --> 02:03:15,680
Speaker 1: Yeah, that's true. Man, I could go for a Whopper

2655
02:03:15,720 --> 02:03:19,640
junior right now. Wapper juniors are real good. Uh okay,

2656
02:03:19,720 --> 02:03:21,319
we don't have to do too much to get set up.

2657
02:03:21,319 --> 02:03:24,199
Speaker 3: We gotta you need to set up to show the

2658
02:03:24,319 --> 02:03:29,800
images from the tread. They're pretty funny. So I kind

2659
02:03:29,800 --> 02:03:30,680
of want in on the screen.

2660
02:03:31,600 --> 02:03:32,000
Speaker 1: Mm hmm.

2661
02:03:32,239 --> 02:03:36,560
Speaker 3: Let's looking to post everybody. Sorry, but if you got it,

2662
02:03:36,760 --> 02:03:41,000
you got it in get it in a right.

2663
02:03:41,680 --> 02:03:41,880
Speaker 2: Yeah.

2664
02:03:41,880 --> 02:03:45,880
Speaker 3: I lovely people. I miss eating I miss eating hots,

2665
02:03:46,079 --> 02:03:49,720
I miss eating unk food so much. Yeah, I'm kind

2666
02:03:49,720 --> 02:03:52,520
of disappointed. And then in some of you all because

2667
02:03:52,680 --> 02:03:58,319
some of those movies are good. I would consider him

2668
02:03:58,359 --> 02:03:58,880
good movies.

2669
02:03:58,920 --> 02:03:59,239
Speaker 1: There we go.

2670
02:04:00,079 --> 02:04:03,840
Speaker 4: Yeah, alright, found one. No no, no, no, no, no, that's

2671
02:04:03,840 --> 02:04:07,600
a that's so bad. It's good that one.

2672
02:04:07,680 --> 02:04:08,279
Speaker 2: Yeah, that one.

2673
02:04:08,359 --> 02:04:16,720
Speaker 3: I know where you're talking about. I think it's britt mum.

2674
02:04:16,720 --> 02:04:18,960
Oh no, onions.

2675
02:04:20,960 --> 02:04:22,359
Speaker 2: Onion soup. You know.

2676
02:04:23,199 --> 02:04:24,680
Speaker 3: You know what I love that I haven't in in

2677
02:04:24,680 --> 02:04:30,640
a while is your liver liver and the Yeah, she's

2678
02:04:30,760 --> 02:04:32,880
like onions.

2679
02:04:32,439 --> 02:04:33,560
Speaker 2: Like from that episode of Doug.

2680
02:04:35,159 --> 02:04:36,800
Speaker 3: It is delicious.

2681
02:04:37,960 --> 02:04:42,960
Speaker 1: All right, that is set up now, okay, all right, cool,

2682
02:04:43,720 --> 02:04:45,920
I am. I think I'm ready to bring us back.

2683
02:04:45,960 --> 02:04:49,199
Then we'll do the mount rushmore first.

2684
02:04:50,439 --> 02:04:56,640
Speaker 3: All right, products and services are being right now to

2685
02:04:56,800 --> 02:04:57,399
the ears.

2686
02:04:57,720 --> 02:05:00,319
Speaker 1: Yeah, Team one. You were gonna say, Astro's probably cut

2687
02:05:00,319 --> 02:05:02,479
off right now, So twenty twenty is the cutoff.

2688
02:05:02,920 --> 02:05:06,840
Speaker 3: Yeah, we did it, twenty twenty twenty.

2689
02:05:07,600 --> 02:05:08,680
Speaker 2: Yeah, I think that.

2690
02:05:08,840 --> 02:05:11,239
Speaker 4: I think that's old boomer. I think just good games

2691
02:05:11,239 --> 02:05:14,680
are good. Yeah, I mean, I know recency bias.

2692
02:05:14,800 --> 02:05:17,840
Speaker 1: Recency bias clearly affects things, but yeah, it's.

2693
02:05:17,680 --> 02:05:20,800
Speaker 4: Not even like even like a year is I don't know.

2694
02:05:20,840 --> 02:05:21,600
I feel like that's.

2695
02:05:21,439 --> 02:05:25,800
Speaker 1: Stuff fair enough. Yeah, there's plenty of old games for

2696
02:05:25,880 --> 02:05:27,600
us to pick for now though, so we'll probably do

2697
02:05:27,920 --> 02:05:30,680
the next time, maybe even lean a little bit older.

2698
02:05:31,399 --> 02:05:35,359
Uh okay, let's see what have I been playing?

2699
02:05:37,479 --> 02:05:41,600
Speaker 3: I mean playing games I can talk about made Uh

2700
02:05:41,800 --> 02:05:44,520
finally said, it happens to me too.

2701
02:05:45,359 --> 02:05:49,439
Speaker 1: My kids found my old YARNI that EA sent me

2702
02:05:49,439 --> 02:05:53,439
when Unraveled came out. Yeah, so they're like, well, what

2703
02:05:53,520 --> 02:05:55,359
is this And I'm like, you know, he's from a game,

2704
02:05:55,439 --> 02:05:57,520
and I'm like, you know, there's unravel too, where you

2705
02:05:57,520 --> 02:05:58,399
can play two players.

2706
02:05:58,640 --> 02:06:00,720
Speaker 2: And so they started kind of doing co op of that,

2707
02:06:00,800 --> 02:06:02,119
and that was pretty fun to watch them try to

2708
02:06:02,159 --> 02:06:02,760
figure that out.

2709
02:06:02,800 --> 02:06:05,840
Speaker 1: They did, Okay, it's a there's a bit more going

2710
02:06:05,880 --> 02:06:08,000
on than I think they can quite handle together. But

2711
02:06:08,600 --> 02:06:10,039
it was fun to watch and try to play that.

2712
02:06:11,880 --> 02:06:17,039
Speaker 3: Okay, Oh, Tony Jah, he's the guy you were talking about.

2713
02:06:16,800 --> 02:06:19,479
Speaker 1: Tony ja Yeah, yeah, what's his what's his movie that

2714
02:06:19,520 --> 02:06:24,439
I really like? Big Back? Yeah, that's the ship. That's

2715
02:06:24,479 --> 02:06:32,279
a good movie. Love me like, I'm an old man.

2716
02:06:33,239 --> 02:06:34,159
I'm not gonna remember.

2717
02:06:35,520 --> 02:06:41,399
Speaker 3: Come on, I know, man slapping meat. Well they're kind

2718
02:06:41,399 --> 02:06:41,800
of tiny.

2719
02:06:42,680 --> 02:06:46,760
Speaker 4: Oh yeah, super Barrio brothers. Oh god, I was just

2720
02:06:46,760 --> 02:06:48,079
shriveling into a raisin.

2721
02:06:48,720 --> 02:06:50,720
Speaker 1: What what what? Wait? What was it? What was the

2722
02:06:50,800 --> 02:06:51,319
joke there?

2723
02:06:51,720 --> 02:06:57,319
Speaker 2: Brio Barrio, It's Mario Yes, okay, ship.

2724
02:06:57,960 --> 02:07:00,319
Speaker 1: Yeah, that just comes out like reading. I'm like, yeah,

2725
02:07:00,359 --> 02:07:05,159
super Barrio, yeah, Barrio Boh yeah that's how, that's how,

2726
02:07:05,560 --> 02:07:07,399
that's how Backlar would say it.

2727
02:07:08,079 --> 02:07:09,359
Speaker 4: Oh we know that.

2728
02:07:09,720 --> 02:07:14,720
Speaker 1: Yeah, I'm just showing a little respect and deference. M man.

2729
02:07:14,960 --> 02:07:18,119
That was a good basketball game. I barely squeaked it out,

2730
02:07:18,119 --> 02:07:20,680
but that was a lot of fun. Mm hmm.

2731
02:07:21,960 --> 02:07:23,760
Speaker 3: I need to watch The Protector. Everybody said that The

2732
02:07:23,760 --> 02:07:25,119
Protector is crazy good.

2733
02:07:25,520 --> 02:07:28,479
Speaker 1: The Protector. Yeah, Mchanas is saying The Protector is amazing. Okay,

2734
02:07:28,520 --> 02:07:30,720
I'll watch it. I'll do that. I do not think

2735
02:07:30,720 --> 02:07:38,000
i've seen that one. I'll do that. Has Tony John

2736
02:07:38,039 --> 02:07:39,840
done much else that is like worth watching?

2737
02:07:40,199 --> 02:07:41,960
Speaker 3: It wasn't a true play X movie, I think.

2738
02:07:46,319 --> 02:07:49,880
Speaker 1: All right, I'll see what the last one? Okay, I'm good,

2739
02:07:50,520 --> 02:07:54,119
all right? Oh man on Back three, though, is got

2740
02:07:54,119 --> 02:07:57,800
a very low score on IMDb. That's sorry.

2741
02:07:57,840 --> 02:07:59,279
Speaker 3: I mean it's a pretty good bock.

2742
02:07:59,279 --> 02:08:01,319
Speaker 1: It's the Tony Jo movie that Tony Jow was. That's

2743
02:08:01,439 --> 02:08:03,840
Martial Artist. Uh, that was in Monster Hunter.

2744
02:08:04,800 --> 02:08:08,800
Speaker 2: One moment, this is this is why I can't hear you,

2745
02:08:09,039 --> 02:08:09,800
mistery solved?

2746
02:08:10,079 --> 02:08:14,800
Speaker 1: All right, all right, and I am dB back three,

2747
02:08:14,840 --> 02:08:19,199
which is the starts Tony Jah who was in Monster Hunter. Okay,

2748
02:08:19,479 --> 02:08:21,920
I want to watch you. Back one was when I

2749
02:08:22,000 --> 02:08:25,159
watched and really really enjoyed. Uh, but apparently on Back

2750
02:08:25,159 --> 02:08:30,159
three much worse. Uh. Okay, let's see here. All right,

2751
02:08:30,640 --> 02:08:33,840
I'm ready if you are, Mike, Yes, sir,

