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Speaker 1: Hey, everybody, welcome to Games Mornings with Me Jeff Greb,

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your host from giant Bomb dot com.

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Speaker 2: Thank you for tuning in.

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Speaker 1: In this episode, we're gonna be talking about making your

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own physical games and finally getting a better look at

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a major switch to exclusive. It's gonna be a good

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one because we have Jana Chow on the show. Jan,

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how are you doing.

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Speaker 3: I'm tired.

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Speaker 2: Yeah, yeah, we're.

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Speaker 1: We're hanging in there. We're doing all right. But yeah,

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you gotta you gotta get ready for another trip coming

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up real soon.

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Speaker 2: Jan.

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Speaker 4: It's great, it's great. I mean, thankfully. It's gonna be

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a fun time at mysterium. I can fall asleep in

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the car for at least one shift of it. It's

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gonna be great for folks that may have missed it

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on the BombCast yesterday. We are also incorporating the Giant

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Bomb road trip from San Francisco all the way too Portland,

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Oregon grub Mike, myself and Dan Reikert in a car

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for X amount of hours.

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Speaker 2: Yeah, it's gonna be a couple of days.

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Speaker 1: It'll be like two days of about seven hours of

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drive and maybe more as we like decide to go

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off off the map and going to different places we'll see.

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I'm excited. It's gonna be a good time. Uh but yeah,

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that'll be uh kind of a great way to get

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out there, get together and maybe see some folks. We're

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gonna be this stuff. Maybe in Portland. That's where gonna

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be the longest. So I think that's our best chance

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to meet up with people.

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Speaker 4: If your premium out there, keep your peepers peeped to

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the premium channels of the Discord where we will have

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announcements over there.

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Speaker 3: But yeah, grub, this is a lot of stuff going on.

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Speaker 4: The the pile up stuff to edit just keeps getting

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bigger and bigger and bigger.

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Speaker 2: It's it's large.

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Speaker 1: Yeah, we keep having ideas and yeah there's a backlog,

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but we'll.

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Speaker 2: Get to that by getting through this show.

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Speaker 1: Uh, let's explain ourselves. We're Giant Bomb. Go to giant

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bomb dot com. Slash join because I'm a premium member.

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If you do your supporting independent games media, we really

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appreciate everyone who has supported us so far. It enables

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us to keep doing what we want to do over here,

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how we want to do it. And if that's of

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interest to you, go to gibomb dot com, slash Join,

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become a premium member. It's gonna also get you ad

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access to a bunch of premium exclusives we have. This

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is the run right now for sewer Shark.

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Speaker 2: We have some more.

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Speaker 1: Cool stuff popping off all the time, some new stuff

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we're going to be recording here real soon. So get in,

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get in, get on board, become a member, and when

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you do, you're going to be making sure we can

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keep doing things our way as far as this show goes.

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Most weekdays, I Jeff Greb will help piece your gaming

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life back together. That includes breaking news and maybe even

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some of our own original reporting. For all these topics,

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I'll get the input of a bona fide expert who

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will make me look smart. And if you are watching

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live on twitch, welcome. You can always listen to the

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show later on podcasts by searching for game Mes Mornings,

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or find the rssfeed on giant bomb dot com. You

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can also catch the show later with chapters and timestamps

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on YouTube.

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Speaker 2: Hello YouTube.

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Speaker 1: All right, we have a lot to get into, so

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let's start the morning mess with from Softwares the Dusk

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Bloods confirms network test dates. This is from Dave Aubrey

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at VGC from software to Nintendo Switch to exclusive the

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dust Bloods. We'll kick off its network test on August

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twenty first, it has confirmed.

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Speaker 2: Nintendo announced the news via a post on Twitter.

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Speaker 1: The Dusk Bloods network test will take place between August

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twenty first and August twenty fourth, twenty twenty six. Players

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eager to go hands on with the game during the

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network test can apply from July twenty second. It's a

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week from now. Jan that's like exactly a week from today.

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A Nintendo Switch Online subscription is required. We've listed the times,

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that is Dave Aubrey over VGC. Who let's see here.

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The network test times include a test on the two,

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twenty first, twenty second, a couple on the twenty second,

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one on the twenty third, and one on the twenty fourth.

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They are at various times eleven am BST.

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Speaker 2: Three am BST seven pm.

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Speaker 1: You're gonna have to track all this stuff down for

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what it means for your local time zone. But yeah,

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that week they're gonna have a handful, but it's not

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gonna be a constant thing. It's going to be for

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a couple hours each time, or a handful of hours.

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But hey, we're gonna finally have a good idea of

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what this game looks like, cause I'm trying to see

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here I was looking at this. Is there any like

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NDA for this sort of thing? No, I don't think

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that's the case. Does seem like people will be able

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to talk about their experience with the dust Bloods once

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they do go hands on with it. The game is

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still scheduled to release this year, although they have not

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confirmed an exact date. I think as this happens, that

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seems more likely as well. Although you know, as this

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is ending, Jen, we'll be right there on the cusp

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of September, which is when Nintendo really does like finalize it.

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It's talking points for the rest of the year. Maybe

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they'll wait until then to like tell us exactly the date,

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but honestly, at any moment we could get that for

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the Dusk Blootz, I'm gonna try to partake in this

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because this is one of my most anticipated games in

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the air just because it's Miyazaki's next game. This is

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this is Miyazaki at from Software. This is not just

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another from Software game, and even if it was, I

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would still be excited. But this is Miyazaki being like,

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this is what I care about, this is what I'm

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working on.

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Speaker 2: I need to see that.

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Speaker 1: So I'm gonna try to get into this so i

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could see for myself if I should be as excited

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as I am right now.

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Speaker 2: What do you think?

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Speaker 4: Jan one hundred percent? I'm right there with you, Greb.

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Also glad to know that this game is still real,

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that there's still something tangible, and that we will actually

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be able to get to see something soon. I know

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that there's been a lot of scuttle but with the

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lack of updates as to whether or not this game

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is getting delayed or not. So I'm happy for people

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out there to finally get there from fix this year.

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Speaker 2: Yeah, this is you know, switch to exclusive.

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Speaker 1: It's it's not on. It's not coming to PC right

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away anytime soon. I think it will kind of eventually

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maybe come to PC, but that will have to be

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after probably a handful of years because, uh, Nintendo is

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involved in the publishing of this, so.

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Speaker 2: You know that.

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Speaker 1: You know that again, when Nintendo does this sort of

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deal with a third party and they publish one of

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their games that does not mean they're lockdown forever, but

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it often does mean it's lockdown for for a long time.

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So people are interested in this, they are going to

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have to pick up a switch to ye and you know,

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there's definitely been some people in the front community or like, man,

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I don't want to have to buy another system that's expensive.

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I like playing my from games where I've been playing them,

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whether that's a PlayStation or a PC.

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Speaker 2: And uh, that's it's yeah, I just would not like wait.

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Speaker 1: But also maybe this is a game that people like

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find reasons to be like a you know, it's one

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of these weirder online experimental games.

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Speaker 2: Again, we don't really know what the moment to moment

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gameplay is like. But I don't know.

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Speaker 1: I think this game is probably going to hit pretty

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hard and be a big win for everyone involved.

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Speaker 3: I think so too, Greb. I think this is going

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to be.

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Speaker 4: People are underestimating how this can push consoles and push

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the switch to in a hard way. I know a

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lot of folks were a little bit skeptical about like

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elden Ring Night Rain and how popular that would be,

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and then we saw that takeoff. There's still a vibrant

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community continuing to play that game because those people are

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sick Oh's parentheses positive of course, and if night Rain

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successes anything to track, I think with Dusk Bloods, hopefully

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and maybe we will see a similar trajectory unless it

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performs absolutely terrible on the switch To. But you know

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Capcom has had success with the switch to and their

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games running, so I would have to believe with how

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little we've seen that maybe Nintendo's taking a little bit

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more of care and attention to with from to make

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sure that Dusk Blood gets off to a proper start.

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Speaker 2: And Nintendo does like have some copy here.

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Speaker 1: In this new multiplayer action game, you'll take on the

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role of the Blood Sworn and fight against and alongside

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up to seven other players with unique weapons and abilities.

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Transcend humanity with blood based powers that transform your character

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and combat style as you battle to secure the coveted

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first Blood. The Dusk Bloods launch us exclusively on Nintendo

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switch To in twenty twenty six, and as we're fialed

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in the presentation, players can learn more about the closed

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network tests for the game coming in some summer twenty

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twenty six. Yeah, I mean it's it does sound very

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multiplayer focused, but I am like curious, It's like, what

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is the arc of one of these missions that you're

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going to be going on. I to me, it does

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continue to sound like you go out there starting on

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your own very likely or maybe it is with like

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your friends, and then you are working toward being.

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Speaker 2: The person who gets the first blood.

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Speaker 1: And that means like even if you were working together

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with your friends or others, at the end of the round,

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you're gonna be like facing off each other, facing off

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against each other with PVB components, And that's like where

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the bulk of the multiplayer.

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Speaker 2: Comes from, would be my expectation. Is it going to

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have like a circle, like just like Night Rain?

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Speaker 1: Does that get smaller and smaller and kind of forcing

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players to like into closer proximity.

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Speaker 2: I don't know.

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Speaker 1: It's like they just did that with Night Rain, so

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I'm hoping they have some other ideas here it.

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Speaker 4: I do see a world grub where this game does

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force you to be to play multiplayer, but quickly folks

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will find a way to roll and run, go on

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solo dolo runs by themselves, yeah, and just get become

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a real real that go with it. I'm interested to

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see what the flow of the game is going to be,

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and even if it winds up being very similar to

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Night Rain, I don't think that's going to be a

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big problem for some people.

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Speaker 2: Now. Yep.

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Speaker 1: I think good Night Rains definitely establish itself as not

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just oh it did well because it had the elder

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Ring name on it.

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Speaker 2: Eventually it's like, no, people really love that game.

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Speaker 3: Yeah.

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Speaker 4: I think having the from Soft tag on this as

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well is going to do big. I think there are

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the people on the switch to that are clamoring for

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something to play. We'll get really into this. Perhaps this

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is one of those games that you can convince your

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friends to also get into that. This could be that

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multiplayer hangout game, especially any with destiny to shutting down

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and those communities looking for a group game, a hangout

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game to flock too. I'm interested to see if dust

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Bloods will be able to grab some of that audience.

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Speaker 2: Yeah, there's always a chance to sort of become that

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next game.

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Speaker 4: Yeah, you know, I'm glad someone mentioned this in chat.

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But I do hope that Dusk Blood's does become a lort.

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Speaker 2: Like, yeah, I mean, can it stand up to Lord?

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I highly doubt it.

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Speaker 1: That's who can No one absolutely no one all right

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refunds for Dying Light two PS four users as the

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Beast is canceled for last gen systems.

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Speaker 2: This is from Liam Croft at push Square.

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Speaker 1: Tech Land has shared it will be providing some form

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of refund to owners of the PS four version of

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Dying Light as the team has canceled the last gen

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port of Dying Light the Beast.

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Speaker 2: I think they're also refunding on Xbox as well.

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Speaker 1: This is because when Dying Light two originally launched, it

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sold a season pass promising two pieces of DLC. The

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first one launch for both PS five and PS four,

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and the second became The Beast, which was released as

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a standalone product. Ultimate Edition owners on PS five excuse

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we still got access to the Beast. While tech Lan

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said it would continue to work on the PS four version,

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now the PS four version is no longer happening, the

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team said in a social media statement that bringing the

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Beast to last gen boxes would compromise the experience too much.

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This was not a matter of choosing to leave those

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platforms behind, they said, Rather it reflected the tech technical

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realities of development and our commitment to delivering the best

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possible experience. Techlan then apologized for the cancelation and said

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anyone who was expecting to play on either platform will

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be eligible for a refund.

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Speaker 2: So yeah, both Xbox and PlayStation.

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Speaker 1: Just kind of a maybe notable in that we are

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in this weird moment jan where like console like the

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advancement of consoles feels questionable and maybe more questionable than

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ever because it's going to like the cost benefit analysis

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has been thrown so out of whack, where we were

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already getting such diminishing returns from one console to the next,

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and like even from a PS four that was kind

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of thrown together sloppily versus PS five, which was this

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very elegant hardware.

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Speaker 2: They did that, they did do a great job making.

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Speaker 1: Even the jump between those two consoles wasn't huge, and

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so we weren't expecting much of a jump from PS

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five to PS six, and now it's going to be

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that much more expensive. So it's like looking around be like, oh, yeah,

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there are like that long tail that the PS four had,

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that long generation that just kept going and going made

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more sense over time as it's like, yeah, just let

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the people who are already playing on there continue to

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play on there so they don't feel like they have

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to keep up with the Joneses and give a developers

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a place to sell video games where there are a

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lot of people maybe still buying video games, and it's like, like,

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you know, the reality of making these games just kind

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of ran into a wall here where it's like, yeah,

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if you kept trying to keep up with the Joneses,

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your games just simply won't work on those old on

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that old hardware anymore. And maybe now enough people have

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moved on where you do want to leave those consoles behind,

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But it's like, man, it kind of would have been

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nice to still have those systems going, but PS four

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and Xbox, it's just it's real rough to make games

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for those and it has been for a really long time.

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Speaker 2: So this is not too surprising, but I bet.

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Speaker 1: A lot of developers are like, god, I wish we

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had like that massive install base.

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Speaker 2: We could still sell games too.

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Speaker 4: Yeah, I'm curious as to how developers are going to

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approach the end of this current console generation that we're in.

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Speaker 1: I think it's like with the hope that it doesn't

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end jan I think that's what it is. I think

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they're like, let's just hope this one goes on forever.

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Speaker 4: Yeah, and then you also have to balance the performance

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on a base PS five versus a PS five Pro

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and how many people can adopt that. And I'm sure

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that that even that skew issue was probably difficult when

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developing for the PS four and the PS four Pro

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and then the PS five and the PS five Pro

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on top of all the different the other console ecosystem

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on the Xbox side, and making sure you're checking off

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all those boxes. I do think, Greb, this is an

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interesting challenge for dev's because not only do we see

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so much many publishers wanting big numbers right outside the gate,

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I think there's also the lack of understanding and the

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lack of allowing a runway to understand that, like all right,

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install bases are all over the place, especially when we

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are starting to exclude the previous console generation that also

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was kind of perhaps stalling development, like you were mentioning of, like, Okay,

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if we are trying to appease those many people that

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are still over there, it is ultimately going to hamper

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our tools, our performances. Where we are at in the

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console generation right now. Good to hear at least that

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refunds are being issued. I know sometimes on the console

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front that doesn't always happen, and sometimes that's where console

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gamers kind of get boned, is the lack of refunds

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and the lack of on on on e shops and

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everything where you know, you don't get sales and also

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sometimes you don't get a refund unfortunately.

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Speaker 2: Yep.

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Speaker 1: Yeah, I think it's like these uh, these migrations to

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newer devices has happened enough obviously with PS five being God,

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it's called it's approaching one hundred million, right, something like that.

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So it's okay, that is where the audience is, and

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we do want to make sure that our game looks

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good on those platforms.

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Speaker 2: But but I think, like now.

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Speaker 1: That PS four is fully being left behind, I think

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it's a lot of these studios looking around saying, okay,

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let's hunker down here and kind of go and try

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not to push things too much further. The games already

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look good enough. We've got to find maybe other ways

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to get them to stand apart. And uh, let's let's

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support PS five for as long as possible. Let's support

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switch to for as long as pos as possible. We

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will begin leaving behind switch ones many studios already have

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or this techlan.

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Speaker 2: I don't think I ever put anything.

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Speaker 1: Out on uh switch one, and if it has, it

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hasn't done so recently. So yeah, I think that this

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is a situation now where it's like, Okay, we've seen

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how we can support one of these consoles long term,

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let's do.

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Speaker 2: That with the PS five.

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Speaker 4: And you know, we were just talking about install base

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for a game grub. I can't imagine a developer feeling

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quite safe trying to develop something for the next generation

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of PlayStation and Xbox when the barrier of entry when

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it comes to cost, is going to be so high

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that how many people are you going to get right

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from the jump?

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Speaker 3: Where?

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Speaker 2: Yah?

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Speaker 4: And that I hate to say it, but it feels

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like the console audience is going to start shrinking with

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if and when that next generation of consoles comes out

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and it is prohibitively expensive to get into. So I think,

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you know, you will see a lot more people getting

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into a switch to perhaps getting into a cheap gaming laptop,

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maybe a Steam Deck or one of the other PC

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handhelds out there, or completely abandoning any interest in a

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new console generation, sticking with a current gen, or going backwards.

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Speaker 2: I will be.

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Speaker 1: Surprised if there are many PlayStation exclusives versus PS five,

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like anytime in the first couple of years of the

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PS six and really beyond that, even because I just

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feel like there's a chance of FOMO backfiring. That's been

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one of the tools that a company like Sony and

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Nintendo and Xbox have all used to like get you.

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Speaker 2: To move from the current console to the next gen console.

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Speaker 1: FOMO of exclusive games you can't get anywhere else, can't

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get on the system you just had, and you were

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getting their games, so now you have a built in

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fear of missing out.

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Speaker 2: And I just think.

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Speaker 1: People with the physical game news and the rising prices,

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people go like, man, I could see what you're trying

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to do here.

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Speaker 2: I'm just I'm just.

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Speaker 1: Gonna check out instead, and because that's the only other

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fair option I have here, and I will go do

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something else with my time and money. And it's not

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like people have a lack of options there.

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Speaker 4: I do see a fair amount of people grub that

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have been waiting for GTA six. As soon as that

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comes out, they'll be completely fine and satiated until any

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type of rumblings twenty years from now the next grand

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Theft auto pops up. So I also don't see that

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casual audience flocking to a new console generation when they've

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been waiting during this existing console generation for however many years.

398
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We've been in it now for GTA six.

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Speaker 1: Yep, all right, let's keep going here. Paramount confirms Mike

400
00:19:21,599 --> 00:19:24,759
Zaimont is employed by Avatar Legends dev and if you

401
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saw Turbashan's skeet, you know that that's a problem. This

402
00:19:28,200 --> 00:19:31,839
is from Brian Francis at game developer Paramount Games. This

403
00:19:31,960 --> 00:19:34,519
news video game Division is coming online with what could

404
00:19:34,519 --> 00:19:36,440
be a win for the company the release of gameplay

405
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Group internationals Avatar Legends the Fighting Game, a two player

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fighting game inspired by the popular two thousand and five

407
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animated series Avatar the Last Airbender. But industry professionals have

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expressed frustration over one developer working on the project, former

409
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Lab Zero game CEO Mike Zemont, who was previously accused

410
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by colleagues of sexual harassment in the workplace. Game developer

411
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is now confirmed that Zaemon is employed is an employee

412
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of the Avatar Legends developer. This information came straight from

413
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a Paramount Games representative who informed game developer that Zeymont

414
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holds a position as an individual contributor, basically saying that

415
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he's not in charge of anyone, So is this really

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a problem?

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Speaker 3: That's rough?

418
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Speaker 1: The question of Zaemon's employment came up after veteran Avatar

419
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comic artist and illustrator Irene Coe publicly shared details of

420
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her back and forth with Paramount Games, who had reached

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out to her to potentially commission promotional art for Avatar Legends.

422
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She asked the publisher to confirm if Zaymont was working

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on the game, but said the company did not respond

424
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to her queries. It's unusual for anyone developer to invite

425
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such scrutiny for his involvement in a project, but Zaemon's

426
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history of allegedly abusive behavior has invited scrutiny into multiple

427
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games he's worked on. After shutting down Lab zero Games

428
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following max a mass exodus of workers in twenty twenty.

429
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That same year, ARC system Works suspended Zeymont from work

430
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on a rollback net code update for Guilt to gear

431
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xx Accent Core Plus Yeah Yeah. The accusations include sexual harassment, abuse,

432
00:21:06,960 --> 00:21:11,720
and other offenses. During one stream, he made a joke

433
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about George Floyd in the immediate aftermath to his black

434
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co host during like a stream or something, that these

435
00:21:18,200 --> 00:21:23,279
are this is an unsavory fellow and has kind of

436
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sank Studios before just being involved.

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Speaker 2: So Paramount bringing them on.

438
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Speaker 1: So what are you thinking, Well, it's Paramount and that's

439
00:21:30,960 --> 00:21:34,519
this is uh, you know, this is the company that's

440
00:21:34,640 --> 00:21:37,640
trying to buy CNN, move them more to the right,

441
00:21:37,680 --> 00:21:38,880
to be more in line with Trump.

442
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Speaker 2: They don't care.

443
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Speaker 1: So kind of very frustrating for I think a lot

444
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of Avatar fans who are beginning to get very hyped

445
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up for this game and now it's like, man, you

446
00:21:49,680 --> 00:21:52,400
just tainted it, and I don't want to play it anymore.

447
00:21:53,079 --> 00:21:57,039
Speaker 4: I am in that exact same boat. Avatar, the Last Airbender,

448
00:21:57,200 --> 00:22:01,119
Legend of Korra probably one of my favorite franchises at

449
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this point. I hold it in very high regard, as

450
00:22:03,880 --> 00:22:06,720
well as the extended universe from the novels, the comic books,

451
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and you know, the joke has always been that Xbox

452
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three sixty game that was an easy achievement achievements, that

453
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was an Avatar game. You could get that and everything,

454
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but and the excitement building for this Avatar fighting game

455
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I was getting really pumped up as someone that isn't

456
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really into fighting games, but really into Avatar. I was

457
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hoping that this would be a good foray into that,

458
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and then for this news to come out a couple

459
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weeks before the game is supposed to launch really deflated

460
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and took the wind out of my sales. And now,

461
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unfortunately I don't have a lot of interest in checking

462
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it out because of my semn's attachment to the game,

463
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because I, even if he does not have a big

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role in this game, I don't want to support a

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company that callously will employ a piece of garbage.

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Speaker 2: Yeah, exactly.

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Speaker 1: There's so many other games to play at any one time,

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00:23:07,799 --> 00:23:10,640
and that's not just new games. That's countless old games

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that I could be playing at any moment, and m

470
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I don't need much of a reason to skip out

471
00:23:16,480 --> 00:23:17,920
on a game these days, and.

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Speaker 2: This guy's definitely more than just a little reason. He's

473
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a good reason. This just not I don't want to

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I don't care.

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Speaker 1: I don't want to be thinking about Mike Zaymont in

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twenty twenty six?

477
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Speaker 2: Are you kidding me? Are you joking? Yeah? This just

478
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stupid moves.

479
00:23:29,720 --> 00:23:33,079
Speaker 4: And all right, like the sorry a friend of the show,

480
00:23:33,599 --> 00:23:37,359
John Martin hit One of his reply to Sean's post

481
00:23:37,440 --> 00:23:41,039
on Blue Sky is the worst part is that they

482
00:23:41,079 --> 00:23:43,319
know this right, is that they know that he is

483
00:23:43,400 --> 00:23:46,880
a bad person, a bad figure. If he's already sunk

484
00:23:46,920 --> 00:23:49,880
a company before, why are you going to invite that

485
00:23:50,279 --> 00:23:53,519
into a game that has a lot of potential and

486
00:23:53,640 --> 00:23:58,079
has a lot of fans clamoring for a good game

487
00:23:58,240 --> 00:24:04,680
in this ip, especially with one with one like Avatar

488
00:24:04,960 --> 00:24:09,720
that talks and touches upon multiple social issues underneath the surface.

489
00:24:10,079 --> 00:24:14,759
It's such a boneheaded move from Paramount, And I don't

490
00:24:14,759 --> 00:24:17,920
want to say like, oh, it's Paramount. Of course they're idiots,

491
00:24:18,200 --> 00:24:22,480
but they're fucking idiots, and I want folks to know

492
00:24:23,039 --> 00:24:27,160
no space for any type of behavior like Mike Zaymont

493
00:24:27,480 --> 00:24:30,519
does over here at GB Yep.

494
00:24:32,119 --> 00:24:34,640
Speaker 2: All right, let's take a break. There's a couple of stories.

495
00:24:34,359 --> 00:24:36,400
Speaker 1: That have popped off that are not on the rendt

496
00:24:36,440 --> 00:24:39,039
we'll get to right after this break. Everybody, including something

497
00:24:39,079 --> 00:24:41,880
happens with Wretchett and Clank, and we've got dinsha attack

498
00:24:41,920 --> 00:24:44,680
reviews in so we'll talk about that right after these messages.

499
00:24:44,839 --> 00:24:46,480
If you want to skip out on them, you can

500
00:24:46,519 --> 00:24:48,880
do so, go to Giant bomb dot com, slash join,

501
00:24:49,279 --> 00:24:52,039
become a premium member, get at reversions of the Show's there.

502
00:24:58,119 --> 00:25:01,720
It's Game Ass Mornings. I'm Jeff, that's Janet Shoah. Let's

503
00:25:01,799 --> 00:25:04,799
get into it with a cook update. Ratchet and Clank

504
00:25:04,920 --> 00:25:10,240
Ranger Rumble. This is a new mobile hero shooter. Preregistration

505
00:25:10,319 --> 00:25:14,799
opens with an exclusive Clank skin to unlock. They're writing

506
00:25:14,799 --> 00:25:17,920
about this over on the PlayStation blog. What is Ratchet

507
00:25:17,960 --> 00:25:21,039
and Clank Ranger Rumble. It is a free to play,

508
00:25:21,039 --> 00:25:24,079
a multiplayer hero shooter that brings the iconic franchise to mobile,

509
00:25:24,119 --> 00:25:27,640
developed by oh Bibbi in collaboration with PlayStation Studios and

510
00:25:27,680 --> 00:25:32,720
Insomniac Games. Captain Cork has created a revolutionary combat simulation

511
00:25:32,799 --> 00:25:35,119
to find the next generation of glact Grangers. But well

512
00:25:35,160 --> 00:25:37,960
it's Quark, so once you step into the arena, anything

513
00:25:38,000 --> 00:25:42,599
can happen. Yeah, it's a yeah, hero team based shooter.

514
00:25:42,680 --> 00:25:48,279
It looks like so okay, like Overwatch, but Ratchet and Clank. Look,

515
00:25:49,000 --> 00:25:54,200
I'm glad ratcheting Clank is still getting like, still releasing games.

516
00:25:54,279 --> 00:25:55,880
Speaker 2: But this is not what I'm interested in.

517
00:25:57,519 --> 00:26:00,400
Speaker 1: I don't know, I I'm not expecting to Ratch Clank

518
00:26:00,440 --> 00:26:04,799
game like super soon anytime, like, just because I think

519
00:26:04,839 --> 00:26:08,160
that that has moved to a once per generation game

520
00:26:08,279 --> 00:26:10,640
for them, So they'll wait to the PS six before

521
00:26:10,640 --> 00:26:11,440
they have another one.

522
00:26:11,720 --> 00:26:14,559
Speaker 2: And that studio is very very busy, right, They're they're they.

523
00:26:14,480 --> 00:26:17,359
Speaker 1: Got they have Wolverine, they have a Venom game like

524
00:26:17,400 --> 00:26:19,440
that they were working on and are they still and

525
00:26:19,480 --> 00:26:21,839
maybe they'll go back to that. And that's before they

526
00:26:21,880 --> 00:26:25,000
get into a list of of you know, going back

527
00:26:25,039 --> 00:26:26,880
to other Spider Man games, let alone all the X

528
00:26:26,920 --> 00:26:28,920
Men games they are rumored to be working on, you know,

529
00:26:29,000 --> 00:26:31,279
not not just rumored but leaked. So it's like, yeah,

530
00:26:31,359 --> 00:26:33,079
well they get back around to Ratchet Clink, Well that

531
00:26:33,279 --> 00:26:35,440
was on their on their list as well, and so

532
00:26:35,480 --> 00:26:39,319
I do think it will happen, but hopefully it wasn't this. Yeah, Jane,

533
00:26:39,359 --> 00:26:42,400
any chance you check out Ratchet and Clank Ranger Rumble.

534
00:26:42,720 --> 00:26:45,519
Speaker 4: Ratchet and Clink is one of those ips that I

535
00:26:45,640 --> 00:26:49,160
hold in high regard as well, Grub. Yeah, I might

536
00:26:49,519 --> 00:26:52,920
check it out just for curiosity's sake. The silver lining, right,

537
00:26:53,160 --> 00:26:55,839
The silver lining for this though, Grub, is that I

538
00:26:55,920 --> 00:26:59,599
hope the youth or whoever winds up picking up this game, right,

539
00:26:59,599 --> 00:27:03,559
it becomes popular, gets introduced to Ratcheting Clank, and then

540
00:27:03,720 --> 00:27:07,279
PlayStation realizes we should do more stuff with like the

541
00:27:07,720 --> 00:27:09,240
fox cat and the robot.

542
00:27:10,519 --> 00:27:14,960
Speaker 1: It is like, I guess, at the very least you

543
00:27:15,000 --> 00:27:16,880
know something like this. It's like ratcheting Clank is a

544
00:27:16,960 --> 00:27:18,839
skin in Fortnite, and that's how we're getting to the youth.

545
00:27:18,880 --> 00:27:20,359
And I'm like, yeah, but I kind of wish they

546
00:27:20,359 --> 00:27:22,079
would just have their own game. They're they're doing their

547
00:27:22,119 --> 00:27:22,519
own game.

548
00:27:22,680 --> 00:27:23,359
Speaker 2: This is that.

549
00:27:23,640 --> 00:27:27,279
Speaker 1: So I will complain a little bit less and kind

550
00:27:27,279 --> 00:27:30,640
of hope that we just have a real mainline ratcheting

551
00:27:30,680 --> 00:27:32,240
Clank game happening sometime soon.

552
00:27:33,000 --> 00:27:33,839
Speaker 2: That would be excellent.

553
00:27:34,000 --> 00:27:38,160
Speaker 4: The unfortunate part is that there's a certain quality with

554
00:27:38,279 --> 00:27:41,720
some of these games though grub, so it may not

555
00:27:42,839 --> 00:27:46,160
be captivating from the jump. You checked out that Star

556
00:27:46,200 --> 00:27:48,759
Wars character shooter a couple of.

557
00:27:48,759 --> 00:27:51,200
Speaker 2: Nights I did, and it was all right, yeah, And

558
00:27:51,240 --> 00:27:52,519
then what was the other one?

559
00:27:53,039 --> 00:27:58,039
Speaker 1: Not a shooter, but the crash bandicoot one not Crash Bash.

560
00:27:58,079 --> 00:28:00,000
I can't remember what it was called, but there was.

561
00:28:00,000 --> 00:28:02,359
It's like that was like an online sort of mobile

562
00:28:02,440 --> 00:28:05,039
light game, and that was okay. That was fun to

563
00:28:05,039 --> 00:28:07,240
play as well. But it's just like, these things are

564
00:28:07,279 --> 00:28:09,079
not going to become my hobby. They're not going to

565
00:28:09,160 --> 00:28:12,400
become my forever game. So I don't know will they

566
00:28:12,480 --> 00:28:14,920
do that for anybody? Yeah, Crash Team Rumble, thank.

567
00:28:14,759 --> 00:28:15,799
Speaker 3: You to Rumble.

568
00:28:16,079 --> 00:28:18,240
Speaker 4: I'm looking at the trailer for this now. It doesn't

569
00:28:18,240 --> 00:28:19,319
look bad.

570
00:28:19,559 --> 00:28:21,319
Speaker 2: No, I bet it's going to be I bet it's

571
00:28:21,319 --> 00:28:21,960
gonna play great.

572
00:28:22,079 --> 00:28:22,880
Speaker 1: What is uh?

573
00:28:23,079 --> 00:28:25,759
Speaker 3: What is Ratchet again? A locksul a watzul?

574
00:28:26,960 --> 00:28:27,359
Speaker 2: Uh?

575
00:28:27,480 --> 00:28:33,160
Speaker 1: Yeah, quits acuaddle Yeah, I can't remember quaka lomback.

576
00:28:33,319 --> 00:28:36,799
Speaker 2: Wow, I'm very wrong. Combacks Okay, Yeah, I've got a.

577
00:28:36,680 --> 00:28:40,119
Speaker 4: Cute lombacks here. It's like not quite cell shaded, but

578
00:28:40,160 --> 00:28:43,240
almost cell shaded. He's wearing a clank outfit. That's kind

579
00:28:43,240 --> 00:28:43,599
of fun.

580
00:28:44,680 --> 00:28:48,359
Speaker 1: Uh, den shit Attack reviews are out chan the game

581
00:28:48,519 --> 00:28:51,559
is let's see here with how many reviews are there.

582
00:28:52,359 --> 00:28:53,759
Speaker 2: Uh, there's quite a few.

583
00:28:53,720 --> 00:28:57,599
Speaker 1: Already out and it has yeah, thirty seven reviews and

584
00:28:57,680 --> 00:29:01,000
has an eighty seven on Open Critic, So that's that's

585
00:29:01,119 --> 00:29:02,799
really good. I've been playing this game just in the

586
00:29:02,880 --> 00:29:05,880
last day or so. I'm gonna be on a podcast

587
00:29:05,880 --> 00:29:07,480
talking about it soon, so I'm like oh, I should

588
00:29:07,480 --> 00:29:10,119
really see this from myself, and I was like, man,

589
00:29:10,200 --> 00:29:14,079
the Dreamcast vibes are off the charts, and that's kind

590
00:29:14,079 --> 00:29:15,039
of doing enough for me.

591
00:29:15,559 --> 00:29:18,119
Speaker 2: And then it's like the sort of I'm like, oh,

592
00:29:18,200 --> 00:29:18,400
it's this.

593
00:29:18,759 --> 00:29:20,920
Speaker 1: It seems kind of basic, and it's like very quickly

594
00:29:21,039 --> 00:29:23,480
it's doing so much that it overwhelms, and I'm like, oh,

595
00:29:23,559 --> 00:29:26,240
there is so much more going on here. That it

596
00:29:27,359 --> 00:29:31,279
went from being like Okay, I get it to oh, wow,

597
00:29:31,559 --> 00:29:33,440
this is very engaging.

598
00:29:33,920 --> 00:29:38,200
Speaker 4: Yes, yes, it is over stimulation. Nation of the best

599
00:29:38,200 --> 00:29:42,759
ways possible. If when we had epos vox a couple

600
00:29:43,240 --> 00:29:47,160
weeks ago and he was showing off his scene that

601
00:29:47,200 --> 00:29:49,279
he had made and how influenced it is by like

602
00:29:50,519 --> 00:29:54,599
just your eyes being flooded with different things. That is

603
00:29:54,640 --> 00:29:57,200
this game. You are constantly being flooded with different things.

604
00:29:57,440 --> 00:30:01,279
But it also accompanies it with several different mechanics that

605
00:30:02,240 --> 00:30:06,000
on its face don't make sense. You were playing as

606
00:30:06,079 --> 00:30:09,079
a train, and for a train to do a manual

607
00:30:09,519 --> 00:30:12,240
and then to do a backflip and then like a

608
00:30:12,440 --> 00:30:19,480
very exaggerated a downward thrust like almost like a ground

609
00:30:19,519 --> 00:30:24,000
pound shouldn't work for a train to drift around a

610
00:30:24,039 --> 00:30:27,319
corner shouldn't work, but it manages to pull off all

611
00:30:27,359 --> 00:30:31,200
of those different things. I know that we're playing mecha

612
00:30:31,240 --> 00:30:34,039
chameleon on UPF, but maybe we should try and get

613
00:30:34,039 --> 00:30:37,279
a quick look off the ground. I have played like

614
00:30:37,319 --> 00:30:41,440
a good chunk of this game front to back. It

615
00:30:41,519 --> 00:30:46,359
is definitely a love letter to that Dreamcast era jet Radio,

616
00:30:46,960 --> 00:30:50,880
but also it definitely has the Tony Hawk DNA and

617
00:30:50,920 --> 00:30:51,200
you know what.

618
00:30:51,279 --> 00:30:53,240
Speaker 3: Turns out grub. I don't know if you know this.

619
00:30:53,519 --> 00:30:54,880
Trains are sick.

620
00:30:55,200 --> 00:30:57,200
Speaker 2: They're cool, They're cool.

621
00:30:59,039 --> 00:31:01,920
Speaker 1: Do you have a lexl Buddy's ninety one out of

622
00:31:01,920 --> 00:31:04,799
one hundred review over here? The real wonder of Dentsha

623
00:31:04,799 --> 00:31:07,759
Attack is that there is virtually no component that doesn't

624
00:31:07,759 --> 00:31:10,039
work in harmony with the rest to make the game better.

625
00:31:10,119 --> 00:31:13,559
Like the National Rail Service it's inspired by. Dnch Attack

626
00:31:13,799 --> 00:31:17,319
is a well oiled machine, mechanically complex and rewarding, but

627
00:31:17,359 --> 00:31:21,759
breezy and relaxed enough to be enjoyed by almost anyone.

628
00:31:22,519 --> 00:31:26,400
I let's hear some other reviews. Real Quick Stephen Telby

629
00:31:26,440 --> 00:31:29,319
Push Square eight out of ten. Danch Attack is a blast.

630
00:31:29,359 --> 00:31:31,599
While it may present a steep learning curve at the beginning,

631
00:31:31,680 --> 00:31:35,839
it's unique Arcadie gameplay reward its rewards skill and quick

632
00:31:35,920 --> 00:31:38,720
thinking in a way that feels old school and fresh

633
00:31:39,119 --> 00:31:42,519
at the same time. From its silly train tricking premise

634
00:31:42,960 --> 00:31:46,440
through its challenging, fast paced action and colorful presentation, it's

635
00:31:46,480 --> 00:31:49,319
a cohesive game that delivers big fun at every turn

636
00:31:49,720 --> 00:31:53,799
in the track. And then Joe Richards at PlayStation Universe

637
00:31:53,839 --> 00:31:55,480
gave it a nine out of ten said dnsch Attack

638
00:31:55,599 --> 00:31:58,039
is a triumph of a game and manages to take

639
00:31:58,160 --> 00:32:01,759
inspiration and turn it into something far greater. A ridiculous

640
00:32:01,759 --> 00:32:04,839
premise is given the weight it deserves, ending with a

641
00:32:04,880 --> 00:32:07,079
game I can't help but love, well, it might not

642
00:32:07,200 --> 00:32:10,200
scratch the itch of a true arcade skater game, what

643
00:32:10,400 --> 00:32:13,039
is here is fantastic by its own merits. I only

644
00:32:13,039 --> 00:32:15,240
felt the game start to creak towards the very end,

645
00:32:15,559 --> 00:32:17,599
and it can't fault that when the concept was so

646
00:32:17,680 --> 00:32:20,519
obviously at the core of the vision. Nothing feels like fluff.

647
00:32:20,680 --> 00:32:21,799
Everything is fantastic.

648
00:32:22,440 --> 00:32:25,119
Speaker 4: It just also I am such a fan of a

649
00:32:25,319 --> 00:32:28,799
off the wall concept grub and it materializing into a

650
00:32:28,839 --> 00:32:33,759
fantastic game. This is why I like this space of games.

651
00:32:34,279 --> 00:32:37,599
Lower than a triple A, A double A level because

652
00:32:37,640 --> 00:32:41,359
of like the ability to take this odd idea and

653
00:32:41,880 --> 00:32:45,119
just pedal to the metal, just go all.

654
00:32:44,920 --> 00:32:46,480
Speaker 2: The way yep.

655
00:32:46,519 --> 00:32:49,519
Speaker 1: And it's I think that that is the last little

656
00:32:49,680 --> 00:32:51,839
blurb there kind of gets at what I would like

657
00:32:52,039 --> 00:32:54,599
warn people who are coming from my perspective, like you're

658
00:32:54,599 --> 00:32:56,799
gonna go in expecting like, am I going to feel

659
00:32:56,799 --> 00:32:58,839
the way I feel when I'm playing Tony Hawk? And

660
00:32:58,920 --> 00:33:01,119
eventually you will, but not not right away, because it's

661
00:33:01,119 --> 00:33:03,160
like you need to sort of understand that it's doing

662
00:33:03,160 --> 00:33:07,559
something slightly different, and being on a rail does mean like, oh,

663
00:33:07,720 --> 00:33:09,799
I'm not really in control. No, you have a ton

664
00:33:09,839 --> 00:33:11,640
of control. You just have to like wait for it

665
00:33:11,680 --> 00:33:14,799
to show you all the tools it gives you. Yeah,

666
00:33:14,839 --> 00:33:20,200
so that's the curve there, all right, let's keep going here. Yeah.

667
00:33:20,359 --> 00:33:25,000
Compulsion Games post calls for business partners after Xbox spent off.

668
00:33:25,119 --> 00:33:29,519
This is from Diego Arguello at game developer Compulsion Games.

669
00:33:29,559 --> 00:33:32,000
The studio behind South of Midnight, is making a public

670
00:33:32,039 --> 00:33:35,200
appeal in search of opportunities to collaborate with studios following

671
00:33:35,279 --> 00:33:39,240
its spin off from Xbox last week. In an open

672
00:33:39,319 --> 00:33:43,000
letter shared via social media, studio expressed its desire to

673
00:33:43,039 --> 00:33:47,680
collaborate with studios across the games and entertainment industry, inviting

674
00:33:47,720 --> 00:33:50,400
partners to leverage the talent and creativity of the team.

675
00:33:50,839 --> 00:33:54,720
Compulsion leads to leads the open letter mentioned by mentioning

676
00:33:54,799 --> 00:33:57,680
South of Midnight's Accolades, which received a Bafter Award, a

677
00:33:57,759 --> 00:34:01,960
Peabody Award, seven Canadian Game Awards, and recognized.

678
00:34:01,440 --> 00:34:04,119
Speaker 2: On multiple Best Games of twenty twenty five lists.

679
00:34:04,279 --> 00:34:08,360
Speaker 1: So basically, we've made games that are widely recognized. They

680
00:34:08,400 --> 00:34:11,000
also got to keep their ip jan So that's that's

681
00:34:11,039 --> 00:34:13,960
like one of the silver linings of everything that did

682
00:34:14,000 --> 00:34:18,920
happen with those Xbox layoffs. This immediate sort of appeal

683
00:34:19,639 --> 00:34:23,360
for partners should be a reminder of people need to

684
00:34:23,360 --> 00:34:25,719
stop saying they only laid off sixteen hundred people. They

685
00:34:25,760 --> 00:34:28,039
did lay off thirty two hundred people. They're in the

686
00:34:28,079 --> 00:34:31,239
process of doing. So cutting those jobs and then being like,

687
00:34:31,440 --> 00:34:34,760
you go figure it out is not exactly like, oh,

688
00:34:34,880 --> 00:34:38,440
some winning thing that they did here, some magnanimous move

689
00:34:38,519 --> 00:34:41,480
from Microsoft. Now it's better than the alternative, I guess

690
00:34:41,519 --> 00:34:44,199
of just closing down the studios, But that is such

691
00:34:44,199 --> 00:34:47,880
a low bar that you know, Microsoft still cut thirty

692
00:34:47,880 --> 00:34:51,960
two hundred jobs. And now this team's in a market

693
00:34:52,000 --> 00:34:54,480
where it's going to be very hard to find this

694
00:34:54,599 --> 00:34:58,480
funding and they clearly, based on this letter, don't seem

695
00:34:58,519 --> 00:34:59,920
to have that lined up and ready to go.

696
00:35:00,000 --> 00:35:00,079
Speaker 3: Oh.

697
00:35:01,159 --> 00:35:02,920
Speaker 2: I hope they're able to find it. This is a

698
00:35:02,960 --> 00:35:03,480
team that I.

699
00:35:03,440 --> 00:35:06,199
Speaker 1: Do think was on the upswing of like man that

700
00:35:06,360 --> 00:35:08,760
South of Midnight felt like they were figuring some stuff out.

701
00:35:09,079 --> 00:35:12,159
If they could keep doing stuff along those lines, they

702
00:35:12,199 --> 00:35:14,320
probably have several great games.

703
00:35:14,000 --> 00:35:16,199
Speaker 2: In them, and I hope that that can happen.

704
00:35:16,320 --> 00:35:20,480
Speaker 4: Jan one hundred percent, Greb. You know, suddenly gaining independence

705
00:35:20,519 --> 00:35:25,599
from a corporate entity is not It is great, It

706
00:35:25,679 --> 00:35:28,480
is fantastic, but it does come with a lot of

707
00:35:28,599 --> 00:35:32,719
scary issues. And especially when you are a studio at

708
00:35:32,760 --> 00:35:35,960
the size of Compulsion Games, you have a lot of

709
00:35:36,039 --> 00:35:38,320
people to support. You are not a group of five

710
00:35:38,400 --> 00:35:41,880
dudes plus three others that can kind of like take

711
00:35:42,039 --> 00:35:45,840
wild swings. You have to take measured moves to make

712
00:35:45,880 --> 00:35:49,920
sure that your studio can stay together. And also, in

713
00:35:50,000 --> 00:35:53,679
the volatile business world where we're in, it is incredibly

714
00:35:53,719 --> 00:35:57,280
hard to get a buy in from a publisher's standpoint

715
00:35:57,480 --> 00:36:01,119
or from a bigger standpoint for some and to invest

716
00:36:01,719 --> 00:36:06,119
in in your company, and that also runs the risk

717
00:36:06,159 --> 00:36:09,239
of like, okay, say we get acquired by another publisher

718
00:36:09,360 --> 00:36:13,400
or another group, what happens then and will we wind

719
00:36:13,440 --> 00:36:16,159
up getting cut down the line? Will the guillotine come

720
00:36:16,280 --> 00:36:16,800
down for us?

721
00:36:16,840 --> 00:36:17,000
Speaker 2: Then?

722
00:36:17,079 --> 00:36:21,440
Speaker 4: Are we just prolonging the inevitable? Ultimately, I hope Compulsion

723
00:36:21,480 --> 00:36:23,719
Games is able to pull it off and find a

724
00:36:23,880 --> 00:36:26,199
business partner that works out for them so they can't

725
00:36:26,239 --> 00:36:29,480
stick together. I'd be very interested to eventually play South

726
00:36:29,519 --> 00:36:32,280
of Midnight once it is divorced from Xbox because of

727
00:36:32,880 --> 00:36:36,559
BDS boycott and everything, and I it's it is a

728
00:36:36,599 --> 00:36:40,320
scary place. But like you said, I guess the silver

729
00:36:40,440 --> 00:36:43,639
lining is that Compulsion Games gets to keep their ip.

730
00:36:44,519 --> 00:36:45,920
Speaker 2: Very very small silver lining.

731
00:36:45,960 --> 00:36:48,039
Speaker 1: Well, we don't de pretend like that this isn't an

732
00:36:48,119 --> 00:36:49,599
ongoing tragedy that's happening.

733
00:36:49,599 --> 00:36:50,239
Speaker 2: We all know it is.

734
00:36:50,360 --> 00:36:54,119
Speaker 4: Yeah, And you know these are also just the layoffs

735
00:36:54,119 --> 00:36:57,960
that have been announced, right. Who knows what other minor

736
00:36:58,000 --> 00:37:03,400
small cuts or going to continue happening as the week's progress.

737
00:37:03,800 --> 00:37:05,960
Speaker 1: Yeah, and you know, as we find out more from

738
00:37:06,000 --> 00:37:08,239
the wayoffs, it's like, oh wow, they're gutting things in

739
00:37:08,280 --> 00:37:13,280
a way that just sounds like slipshot random and uh

740
00:37:13,840 --> 00:37:15,360
like that, do they have a plan, And I just

741
00:37:15,360 --> 00:37:17,559
think the answer continues to be no, Like they just

742
00:37:17,599 --> 00:37:20,000
want to cut and cut and cut and uh. And

743
00:37:20,000 --> 00:37:22,519
then the plan that they state publicly of we are

744
00:37:22,599 --> 00:37:26,840
refocusing on our core franchises, So we are going to

745
00:37:26,920 --> 00:37:30,360
have a team working on Fallout, now, aren't you excited?

746
00:37:30,760 --> 00:37:33,039
And then the people who like made those games, many

747
00:37:33,119 --> 00:37:35,760
of whom who have been laid off, are like saying, uh,

748
00:37:36,480 --> 00:37:39,679
what are you What are they talking about? The mechanism,

749
00:37:39,679 --> 00:37:43,239
the machinery underneath that was made those games possible, has

750
00:37:43,400 --> 00:37:46,599
if it hasn't been completely cut, has been mortally wounded,

751
00:37:47,079 --> 00:37:49,880
and so like, they don't really mean the thing that

752
00:37:49,920 --> 00:37:52,760
they're saying to you, which we have now the a

753
00:37:52,840 --> 00:37:55,679
track record of believing that they are not meaning what

754
00:37:55,679 --> 00:37:57,920
they're saying. They've done that over and over again, going

755
00:37:57,960 --> 00:38:00,719
back to the recent showcase where they told us these

756
00:38:00,719 --> 00:38:02,760
games that are Xbox games and you should get excited

757
00:38:02,760 --> 00:38:05,519
about them because their Xbox games were from studios they

758
00:38:05,519 --> 00:38:07,280
were planning to close in the next week.

759
00:38:07,559 --> 00:38:11,320
Speaker 4: So yeah, you know, for for any of those Xbox

760
00:38:11,360 --> 00:38:14,559
console warriors that are still flying that flag, I just

761
00:38:15,239 --> 00:38:17,920
implore you that this company does not care about you.

762
00:38:18,760 --> 00:38:21,599
Speaker 2: Yep, absolutely no. Uh.

763
00:38:21,719 --> 00:38:24,719
Speaker 1: Speaking of Xbox has removed Tony Hawk one plus two

764
00:38:24,719 --> 00:38:27,320
from its upcoming game Pass releases. This is from Chris

765
00:38:27,320 --> 00:38:30,880
Gooing at VGC. Microsoft has removed tonyawks pro Skater one

766
00:38:30,880 --> 00:38:34,039
plus two from its list of upcoming Xbox Game Pass titles.

767
00:38:34,440 --> 00:38:37,159
Last week, the latest batch of game Pass titles was confirmed,

768
00:38:37,199 --> 00:38:40,119
including the full version one point zero release of Pow

769
00:38:40,119 --> 00:38:42,719
World Day one title Ascend to Zero, and the addition

770
00:38:42,760 --> 00:38:45,519
of Gears of War reloaded to Game Pass Premium. The

771
00:38:45,559 --> 00:38:48,679
list also included Tonyak's pro Skater one plus two, which

772
00:38:48,760 --> 00:38:51,119
was set to be added to Game Pass, Ultimate, Game

773
00:38:51,159 --> 00:38:54,400
Pass Premium and PC Game Pass on July twenty first,

774
00:38:54,440 --> 00:38:57,639
according to Xbox's list Now, however, the post on the

775
00:38:57,639 --> 00:39:01,199
official Xbox y Are blog listing the wave of game

776
00:39:01,239 --> 00:39:05,000
Pass titles has been updated, along with an editor's note

777
00:39:05,000 --> 00:39:07,559
reading we've removed Tonyawk's pro Skater one plus two from

778
00:39:07,559 --> 00:39:10,119
the list of titles coming soon to Game Pass. No

779
00:39:10,280 --> 00:39:12,920
explanation has been given for the removal of the game

780
00:39:12,960 --> 00:39:16,920
from Xbox's game Pass release schedule. Xbox acquired the game's publisher,

781
00:39:16,960 --> 00:39:19,800
Activision twenty twenty three, meaning it owns Tony Oaks pro

782
00:39:19,840 --> 00:39:23,559
Skater IP and theoretically could release the game on Game

783
00:39:23,559 --> 00:39:27,559
Pass whenever it wishes. Instead, the game sequel Tonyaks pro

784
00:39:27,599 --> 00:39:29,480
Skater three plus four was added to game Pass on

785
00:39:29,559 --> 00:39:31,760
its day of release in July twenty twenty five, and

786
00:39:31,800 --> 00:39:34,880
it's still available there. Given the game is now nearly

787
00:39:34,920 --> 00:39:37,000
six years old, this is going back to one plus two.

788
00:39:38,039 --> 00:39:41,360
There may be licensing reasons, is what Chris Scullion is

789
00:39:41,400 --> 00:39:45,440
speculating here for Xbox's decision to remove and remove it

790
00:39:45,440 --> 00:39:48,000
from its game Pass plans. Should the game have to

791
00:39:48,039 --> 00:39:50,079
be pulled from the Xbox Store in the near future

792
00:39:50,159 --> 00:39:54,039
due to expiring music or sponsor licensing, it would have

793
00:39:54,119 --> 00:39:56,480
to be taken off game Pass two. So maybe they're

794
00:39:56,519 --> 00:40:00,800
like they forgot, and they're like, hey, we will announce

795
00:40:00,840 --> 00:40:02,880
it and then like, wait, someone should check and see

796
00:40:02,880 --> 00:40:04,360
if this game is going to get delisted in the

797
00:40:04,360 --> 00:40:07,440
next three months or a year or something, and then

798
00:40:07,480 --> 00:40:09,119
that would be kind of annoying, So let's not even

799
00:40:09,159 --> 00:40:12,199
put it on game Pass. But man, it just feels

800
00:40:12,199 --> 00:40:15,480
like something you should know before you announce it.

801
00:40:15,880 --> 00:40:17,960
Speaker 2: This is bizarre jam. What's going on here?

802
00:40:18,320 --> 00:40:19,440
Speaker 3: It is very bizarre.

803
00:40:19,480 --> 00:40:24,559
Speaker 4: But I don't exactly trust Xbox Microsoft to be to

804
00:40:24,880 --> 00:40:27,440
think that far in advance at this point, just because of.

805
00:40:27,440 --> 00:40:29,400
Speaker 1: Right, maybe the people that were like, we're responsible for

806
00:40:29,440 --> 00:40:31,400
that are no longer there, right, the people that would

807
00:40:31,400 --> 00:40:31,920
have known.

808
00:40:31,960 --> 00:40:36,679
Speaker 4: One hundred percent completely possible. Perhaps Rodney Mullen is holding

809
00:40:37,360 --> 00:40:41,239
uh is bashing a skateboard saying no, take this game down,

810
00:40:41,519 --> 00:40:42,320
pay me better.

811
00:40:43,039 --> 00:40:45,199
Speaker 2: I hope so commonly should be paid better.

812
00:40:45,360 --> 00:40:50,159
Speaker 4: Yes, Rodney Mullen one of the fucking goats. This could

813
00:40:50,159 --> 00:40:53,239
be a licensing issue. I don't see this as like

814
00:40:54,000 --> 00:40:58,840
a particular business move to incentivize people to go out and.

815
00:40:58,800 --> 00:41:01,000
Speaker 3: Buy copies of the game, no point.

816
00:41:01,079 --> 00:41:05,400
Speaker 4: No, So perhaps it is something as simple as, like

817
00:41:05,440 --> 00:41:09,440
you said, a sponsor deal being up there. I mean,

818
00:41:09,480 --> 00:41:11,760
there are like a lot of different actual real life

819
00:41:11,800 --> 00:41:13,800
brands in the game, different skate brands.

820
00:41:14,079 --> 00:41:14,400
Speaker 3: Shoot.

821
00:41:14,519 --> 00:41:18,280
Speaker 4: Music obviously, music is like always the big thing. Maybe

822
00:41:18,280 --> 00:41:20,280
Bob Burnquist is done.

823
00:41:20,480 --> 00:41:23,320
Speaker 1: Yeah, Bob burn Quists became a terrorist and now they're like, well,

824
00:41:23,360 --> 00:41:24,239
we can't have that on here.

825
00:41:24,360 --> 00:41:28,920
Speaker 2: That's bad. No, listen, I get it, Bob. Yeah, it's

826
00:41:29,519 --> 00:41:29,920
it's just.

827
00:41:29,960 --> 00:41:32,320
Speaker 1: Weird that they would announce it and then and then

828
00:41:32,400 --> 00:41:35,639
have to like retract it. That is the really bizarre

829
00:41:35,719 --> 00:41:39,320
thing here. And then having to dealist video games continues

830
00:41:39,360 --> 00:41:42,360
to be bizarre because it's like, just figure that out,

831
00:41:42,440 --> 00:41:45,599
whoever you are licensing from, if they don't give you

832
00:41:45,639 --> 00:41:48,760
the rights in perpetuity to just sell this game, be like, look,

833
00:41:48,880 --> 00:41:50,519
we're gonna give you a lot of money. Let's just

834
00:41:50,599 --> 00:41:53,280
let us keep selling this video game. And then if

835
00:41:53,280 --> 00:41:55,840
you need to like make a certain like like one

836
00:41:55,960 --> 00:42:00,480
cent per sale or whatever in perpetuity as we sell

837
00:42:00,519 --> 00:42:03,119
this video game or whatever. I guess maybe for game

838
00:42:03,119 --> 00:42:04,840
Pass that does become a little bit of a headache.

839
00:42:04,840 --> 00:42:06,239
Speaker 2: Maybe that is exactly what it is.

840
00:42:06,440 --> 00:42:10,360
Speaker 1: Maybe it is every copy that someone activates, you have

841
00:42:10,400 --> 00:42:13,159
to give us a dime for this music, and they're like,

842
00:42:13,199 --> 00:42:15,719
oh wait, that's actually super annoying for game Pass, that's

843
00:42:15,760 --> 00:42:17,760
just going to be a loss for us, and we

844
00:42:17,760 --> 00:42:18,440
don't want to do that.

845
00:42:18,599 --> 00:42:22,599
Speaker 2: So I don't know, Jan I hope we can find out.

846
00:42:22,679 --> 00:42:24,519
Speaker 1: But this is just another one of these bone headed

847
00:42:24,559 --> 00:42:26,599
things from Xbox that's hard to explain.

848
00:42:26,840 --> 00:42:28,000
Speaker 3: Incredibly boneheaded.

849
00:42:28,599 --> 00:42:31,400
Speaker 4: I mean, I mean there was a lot of issue

850
00:42:31,440 --> 00:42:35,360
with the with one and two coming out of certain

851
00:42:35,400 --> 00:42:39,239
tracks from the original game not being available, so I

852
00:42:39,280 --> 00:42:41,800
could see that being a big issue, and of course

853
00:42:42,920 --> 00:42:47,039
an issue that when Microsoft acquired it did not think about,

854
00:42:48,440 --> 00:42:49,800
just due to their short sightedness.

855
00:42:52,039 --> 00:42:54,440
Speaker 1: All Right, God wants you to make your own physical games.

856
00:42:54,440 --> 00:42:56,400
This is from Claire Lewis at game Spot. In the

857
00:42:56,400 --> 00:42:58,719
wake of the news that Sony will end PlayStation disc

858
00:42:58,760 --> 00:43:01,360
production by twenty twenty eight, a lot of folks are

859
00:43:01,400 --> 00:43:04,760
expressing their disgust at the idea of digital only game libraries,

860
00:43:04,760 --> 00:43:06,800
but players aren't the only ones sharing their frustration.

861
00:43:07,000 --> 00:43:08,840
Speaker 2: God dot com joined the conversation with.

862
00:43:08,800 --> 00:43:11,960
Speaker 1: A short tutorial showing players how to physically preserve their

863
00:43:11,960 --> 00:43:16,400
digital games. Download the offline installer of any game of

864
00:43:16,440 --> 00:43:18,840
your games on gog, save it to a disc, and

865
00:43:18,880 --> 00:43:21,920
it's yours forever. You don't need a storefront's permission to

866
00:43:21,920 --> 00:43:25,559
play what you bought this. I'm mostly including this jan

867
00:43:25,599 --> 00:43:27,920
as a reminder of like, it is hard to compare

868
00:43:28,559 --> 00:43:31,519
PC versus console apples to apples when it comes to.

869
00:43:31,840 --> 00:43:35,559
Speaker 2: Hey, but PC's been digital for forever. Isn't that the

870
00:43:35,559 --> 00:43:37,079
same thing? It's not.

871
00:43:37,320 --> 00:43:40,840
Speaker 1: There are a lot of different options on PC, including

872
00:43:41,519 --> 00:43:43,360
you know what we talked about piracy before, But like

873
00:43:43,480 --> 00:43:46,320
being the ultimate competitor for Steam and keeping Steam in check.

874
00:43:46,719 --> 00:43:50,000
But there are these other storefronts that offer DRM free

875
00:43:50,079 --> 00:43:53,159
versions of games that you once you buy the game,

876
00:43:53,280 --> 00:43:56,159
it's yours and you can put it into your nests.

877
00:43:56,599 --> 00:43:59,480
You can put these installers onto CDs and then you

878
00:43:59,880 --> 00:44:02,679
or DVDs whatever you want to store them on USB

879
00:44:02,880 --> 00:44:05,639
drives and then they're just yours and you can keep

880
00:44:05,719 --> 00:44:08,320
them and you don't have to worry about steams DRM.

881
00:44:08,400 --> 00:44:10,400
You don't have to worry about PlayStation's dr and which

882
00:44:10,400 --> 00:44:13,239
there isn't a very convenient way to get around. So

883
00:44:13,400 --> 00:44:16,840
it's it's a completely different situation. And the arguments for

884
00:44:17,000 --> 00:44:18,760
like I want to have these physically so I could

885
00:44:18,800 --> 00:44:21,519
save them and have them stored somewhere separate from any

886
00:44:21,639 --> 00:44:25,880
like cloud service or hard drive, Well, God does offer

887
00:44:25,920 --> 00:44:29,719
a way of doing that, and it's you know, it

888
00:44:29,800 --> 00:44:31,880
also is worth pointing out that gog is one of

889
00:44:31,920 --> 00:44:35,320
the like a litany of companies now getting and on

890
00:44:35,360 --> 00:44:38,719
the dunking on PlayStation of just being like, hey, we're

891
00:44:38,719 --> 00:44:40,760
going to own this company because they are just doing

892
00:44:40,760 --> 00:44:43,400
something so stupid and we can make ourselves look better

893
00:44:43,719 --> 00:44:46,800
and that has that's a list that includes like dominoes

894
00:44:46,920 --> 00:44:48,960
and stuff like that. But obviously, in the game and

895
00:44:49,000 --> 00:44:52,119
space people know right now, this is a cheap win

896
00:44:52,199 --> 00:44:54,920
you can get and it's for god really, it's well earned.

897
00:44:55,239 --> 00:44:57,320
They've been doing this for forever, and they should be

898
00:44:57,360 --> 00:45:00,159
trumpeting in the fact that they are this DRM free option.

899
00:45:00,559 --> 00:45:04,079
Speaker 4: You know, Greb, We've talked a bunch now ever since

900
00:45:04,760 --> 00:45:10,360
PlayStation decided to end disc production and how difficult it

901
00:45:10,400 --> 00:45:14,039
would be to roll that back. I'm starting to think,

902
00:45:14,559 --> 00:45:19,400
and maybe this is just naivete. I think we could

903
00:45:19,480 --> 00:45:22,880
bully them in a way to reverse that decision.

904
00:45:23,639 --> 00:45:24,800
Speaker 2: I know, I believe we can.

905
00:45:25,119 --> 00:45:27,639
Speaker 4: I think there's definitely a way with enough people causing

906
00:45:27,760 --> 00:45:31,920
enough stink to do that, because of how it is

907
00:45:31,960 --> 00:45:35,239
just going to cripple other parts of the industry and

908
00:45:35,320 --> 00:45:39,239
also just make it harder for people to play games.

909
00:45:40,239 --> 00:45:41,599
Sometimes bullying can work.

910
00:45:42,519 --> 00:45:45,840
Speaker 1: Yeah, we should be bullying companies, absolutely, And it's uh,

911
00:45:46,679 --> 00:45:49,639
you know, I don't think this means that we could save.

912
00:45:49,559 --> 00:45:51,280
Speaker 2: Discs eternally, you know.

913
00:45:51,440 --> 00:45:54,639
Speaker 1: Yeah, But like I, you know, I was under the

914
00:45:54,679 --> 00:45:58,440
assumption that they would just naturally phase out, that these

915
00:45:58,440 --> 00:46:01,760
companies were just like yeah, but they would gesture towards

916
00:46:01,760 --> 00:46:06,000
discs for forever until they just be like, oh, the

917
00:46:06,119 --> 00:46:09,760
last you know, manufacturing line that produced the optical drives

918
00:46:09,800 --> 00:46:12,679
that we need, Well that it's broken, we're not going

919
00:46:12,760 --> 00:46:14,880
to fix it, and so we'll just keep selling you

920
00:46:14,920 --> 00:46:18,760
the ones we have and oh well sorry, they're not

921
00:46:18,840 --> 00:46:22,000
even really doing that. So yeah, I just thought they

922
00:46:22,000 --> 00:46:24,559
would naturally let it decline. So the fact that they

923
00:46:24,559 --> 00:46:27,000
are going this route of pulling off the band aid

924
00:46:27,360 --> 00:46:30,960
and just saying deal with it, seems like you couldn't

925
00:46:30,960 --> 00:46:33,519
wait another five years to just let it peter out.

926
00:46:33,679 --> 00:46:34,599
Speaker 2: I don't know, it's crazy.

927
00:46:34,679 --> 00:46:36,679
Speaker 4: I do think it's also very telling, Greb that they

928
00:46:36,840 --> 00:46:43,039
have been relatively quiet on social media. Oh yeah, with anything,

929
00:46:43,199 --> 00:46:45,639
you know, like one of the last This ratchet and

930
00:46:45,679 --> 00:46:48,079
Clank mobile game is one of like the first things

931
00:46:48,079 --> 00:46:51,039
they've talked about in a while. I do imagine that

932
00:46:52,039 --> 00:46:55,440
they will have a boisterous crowd for the wrong reasons

933
00:46:55,480 --> 00:46:57,880
at San Diego Comic Con during that God of War

934
00:46:58,440 --> 00:47:04,880
LOFE panel, poor Debora and wool. But I don't think

935
00:47:04,960 --> 00:47:07,400
people are going to be quiet about I don't think

936
00:47:07,679 --> 00:47:09,360
they're going to be able to sweep this under the

937
00:47:09,440 --> 00:47:13,440
rug along with like the other various studio closures they've had,

938
00:47:13,760 --> 00:47:16,559
you know a lot of people rightfully, so still very

939
00:47:16,639 --> 00:47:20,679
upset about the closure of Blue Point. Yeah, and I

940
00:47:20,760 --> 00:47:25,159
see people still harping on them on YouTube comments, social

941
00:47:25,239 --> 00:47:27,719
media posts of like why did you do that? So

942
00:47:27,840 --> 00:47:31,039
I don't see this disc thing going away anytime soon.

943
00:47:31,880 --> 00:47:35,840
Speaker 1: Yep, speaking of Sony staring down four hundred and fifty

944
00:47:35,840 --> 00:47:39,239
seven million dollar lawsuit as disc deletion decision lingers. This

945
00:47:39,320 --> 00:47:42,400
is from Grant Taylor Hill at Insider Gaming. It was

946
00:47:42,440 --> 00:47:45,039
recently discovered that a Dutch consumer group has filed a

947
00:47:45,119 --> 00:47:48,079
massive lawsuit against Sony that aligns perfectly with the Tech

948
00:47:48,119 --> 00:47:51,519
Titan's recent decision to scrap the physical production of new

949
00:47:51,559 --> 00:47:54,880
PlayStation games. From January twenty twenty eight, no more discs

950
00:47:54,920 --> 00:47:58,960
will be printed. As we know, the group Stitching massa

951
00:47:59,000 --> 00:48:02,559
shod and Consumer claims to have filed the lawsuit on

952
00:48:02,599 --> 00:48:06,199
behalf of a whopping one point seven million Dutch PlayStation users,

953
00:48:06,599 --> 00:48:09,159
and it's seeking four hundred and fifty seven million in

954
00:48:09,239 --> 00:48:12,760
damages for exorbitant prices in the PlayStation store. This wouldn't

955
00:48:12,760 --> 00:48:15,159
be the first time such a suit has succeeded against Sony.

956
00:48:15,199 --> 00:48:16,480
Speaker 2: If it were to go all the way.

957
00:48:17,360 --> 00:48:19,159
Speaker 1: A couple of weeks ago, Sony stood up annouced it

958
00:48:19,159 --> 00:48:21,719
would no longer be printing discs for new PlayStation games

959
00:48:21,760 --> 00:48:25,559
launched after January twenty twenty eight, prompting many to lose

960
00:48:25,599 --> 00:48:29,639
their minds and social circles everywhere folks announced PlayStation canceled

961
00:48:29,639 --> 00:48:32,199
their subscriptions, and even fed their PlayStation five consoles into

962
00:48:32,239 --> 00:48:35,360
crushing machines. Now, a consumer group in the Netherlands has

963
00:48:35,360 --> 00:48:37,960
filed a staggering lawsuit against Sony, stating that the company's

964
00:48:37,960 --> 00:48:42,000
store commission could push prices even higher than before, leading

965
00:48:42,039 --> 00:48:45,679
to the topic of monopolization yet again. And now they're

966
00:48:45,760 --> 00:48:47,960
adding this getting rid of disks on top of it.

967
00:48:48,079 --> 00:48:50,800
Speaker 2: Jan The idea here is like, you know, at.

968
00:48:50,760 --> 00:48:53,599
Speaker 1: Least there was competition in the retail market space, so

969
00:48:53,639 --> 00:48:56,280
people didn't have to go the PlayStation store where prices

970
00:48:56,280 --> 00:49:00,320
do seem to be kept artificially high. And now that's

971
00:49:00,360 --> 00:49:02,800
going away, so you have to go through the PlayStation store,

972
00:49:03,239 --> 00:49:06,000
and that feels like more of of a monopoly. And

973
00:49:06,039 --> 00:49:08,159
now that consumer choice that Sony might have been able

974
00:49:08,199 --> 00:49:11,639
to have been able to argue beforehand, is gone, and

975
00:49:11,679 --> 00:49:13,760
this might put them in a tougher position, and they

976
00:49:13,840 --> 00:49:18,159
might actually face some some strong sort of decision here

977
00:49:18,760 --> 00:49:22,800
against them based on this. So the pressures could mount

978
00:49:22,840 --> 00:49:24,079
on a company like Sony Jan.

979
00:49:24,360 --> 00:49:29,480
Speaker 4: Yeah, hold their feet to the fire. It's disheartening that

980
00:49:29,719 --> 00:49:34,840
we have to that the US can't ever do anything

981
00:49:34,920 --> 00:49:38,320
about holding a company, a corporate company, accountable to anything,

982
00:49:38,400 --> 00:49:41,840
but shouts out to other people for doing that job

983
00:49:42,000 --> 00:49:43,880
and actually looking out for the consumer.

984
00:49:44,760 --> 00:49:45,840
Speaker 2: Yep. Absolutely.

985
00:49:46,719 --> 00:49:50,639
Speaker 1: A new survey claims one of Japanese online game developers

986
00:49:51,519 --> 00:49:55,400
that were surveyed, let's be clear, use generative AI tools.

987
00:49:55,400 --> 00:49:57,679
This is from Chris Scullion at VGC, and I'll just

988
00:49:57,719 --> 00:50:01,800
like again, like they they survey made basically studios that

989
00:50:01,880 --> 00:50:05,400
make online games and mostly online mobile games. But of

990
00:50:05,440 --> 00:50:09,840
those surveyed, one responded saying that they use generative AI.

991
00:50:11,360 --> 00:50:15,800
Let's see, ninety four percent use Gemini, eighty four percent

992
00:50:15,920 --> 00:50:18,920
used Claude, seventy six percent used get hub copilot.

993
00:50:19,519 --> 00:50:23,159
Speaker 2: Fucking get a life. It is, Uh, this is the

994
00:50:23,199 --> 00:50:25,559
kind of thing where, like, you know, I'll just kind

995
00:50:25,559 --> 00:50:26,000
of say it again.

996
00:50:26,039 --> 00:50:28,199
Speaker 1: When I was saying I was interested in Crazy Taxi,

997
00:50:28,239 --> 00:50:30,360
it was with this in mind of like it's everywhere

998
00:50:30,440 --> 00:50:33,199
I know it's everywhere, especially in Japan, that they're all

999
00:50:33,280 --> 00:50:35,559
using it, so there's no difference between that and all

1000
00:50:35,559 --> 00:50:38,960
the other Japanese games I was excited about. But it's like,

1001
00:50:39,519 --> 00:50:42,119
oh the Tooth based out of the Tube jan or

1002
00:50:42,360 --> 00:50:44,360
or or what like. There's a part of me that

1003
00:50:44,480 --> 00:50:46,960
was like, oh, man, I'm these Western games are sort

1004
00:50:46,960 --> 00:50:47,679
of losing the thread.

1005
00:50:47,719 --> 00:50:49,840
Speaker 2: At least we have Japan. And then it's like, oh, yeah,

1006
00:50:49,840 --> 00:50:51,880
that's right, Japan very in on ai.

1007
00:50:53,559 --> 00:50:54,599
Speaker 3: I grub.

1008
00:50:54,639 --> 00:50:57,840
Speaker 4: I just don't know where how to feel on this one.

1009
00:50:57,920 --> 00:51:02,199
It just yeah, even if it is a specific group

1010
00:51:02,239 --> 00:51:05,840
of developers that are being surveyed, I still think this

1011
00:51:05,920 --> 00:51:10,519
may be. This may represent a good chunk of developers.

1012
00:51:10,559 --> 00:51:13,880
It does in the read that's fair, right, even if

1013
00:51:13,920 --> 00:51:17,039
we quarantine it to mobile games and everything, I don't

1014
00:51:17,079 --> 00:51:20,320
think it just lives in that container. I think those

1015
00:51:20,400 --> 00:51:26,519
those practices may unfortunately be spread out much further than

1016
00:51:26,559 --> 00:51:28,920
the survey even implies. It could be more than one

1017
00:51:29,000 --> 00:51:32,639
hundred percent, which you know stinks.

1018
00:51:33,199 --> 00:51:36,239
Speaker 1: Yeah, yes, it does say like the most common thing

1019
00:51:36,239 --> 00:51:39,239
that they use AI for is to take a lot

1020
00:51:39,239 --> 00:51:43,800
of big data from consumer feedback and data analysis like

1021
00:51:43,840 --> 00:51:46,639
telemetry data of how people are playing the game, feeding

1022
00:51:46,639 --> 00:51:48,960
that into one of these AI models and being like,

1023
00:51:49,280 --> 00:51:52,880
what's happening. Just tell me what the general sentiment is.

1024
00:51:53,519 --> 00:51:55,440
But that's the most common response. It does seem like

1025
00:51:55,480 --> 00:51:59,800
they use it for just about everything, including generative AI.

1026
00:52:01,880 --> 00:52:04,880
Speaker 4: The crappy part, grub is we were talking about this.

1027
00:52:04,920 --> 00:52:07,679
I believe it was the BombCast or some other program.

1028
00:52:07,760 --> 00:52:11,199
How generative AI all looks the same?

1029
00:52:11,480 --> 00:52:15,960
Speaker 1: And yes to those posters, yeah, they're like the Flyer

1030
00:52:16,159 --> 00:52:18,559
thing where it's like they all look exactly alike.

1031
00:52:18,639 --> 00:52:20,800
Speaker 2: We're not going to like and that's something very basic

1032
00:52:20,840 --> 00:52:21,320
to do, right.

1033
00:52:21,480 --> 00:52:24,599
Speaker 4: Yeah, And I don't want this to lead to any

1034
00:52:24,679 --> 00:52:29,840
type of stylistic aesthetic loss, in creative loss just for

1035
00:52:29,880 --> 00:52:34,320
the sake of speeding things up, because specifically out of Japan,

1036
00:52:34,800 --> 00:52:37,760
a lot of my favorite games have such a distinctive

1037
00:52:37,880 --> 00:52:40,280
look and feel that I don't want that to be

1038
00:52:40,360 --> 00:52:43,119
lost for the sake of keeping numbers up.

1039
00:52:43,920 --> 00:52:47,840
Speaker 1: Yep, Dragon's Dogma two Dark Risen already running at thirty

1040
00:52:47,840 --> 00:52:50,440
frames per second and higher on Nintendo Switch to.

1041
00:52:51,760 --> 00:52:52,559
Speaker 2: I think that is.

1042
00:52:53,280 --> 00:52:56,440
Speaker 1: Way above what people had expected for this, based on

1043
00:52:56,440 --> 00:52:58,920
the way that that game ran on really powerful PCs

1044
00:52:58,960 --> 00:53:03,079
when it launched. It was a mess and it didn't

1045
00:53:03,119 --> 00:53:05,559
run at all really on the Steam deck. So the

1046
00:53:05,599 --> 00:53:07,159
hope was like, Okay, are they going to sort of

1047
00:53:07,199 --> 00:53:08,400
figure this out for the switch too.

1048
00:53:09,320 --> 00:53:12,679
Speaker 2: Sounds like they have and I'm excited, souse.

1049
00:53:12,679 --> 00:53:14,000
Speaker 1: It's like, man, that's a game I think I would

1050
00:53:14,000 --> 00:53:15,679
play on switch too, especially if it's going to be

1051
00:53:15,719 --> 00:53:19,079
a consistent, sort of stable frame rate, that would be really.

1052
00:53:18,960 --> 00:53:19,599
Speaker 2: Nice to see.

1053
00:53:19,639 --> 00:53:22,360
Speaker 1: But yeah, sounds like they've done a lot of work

1054
00:53:22,519 --> 00:53:25,119
specifically to get this game up and running on the

1055
00:53:25,119 --> 00:53:27,239
switch to and then that's going to filter back into

1056
00:53:27,440 --> 00:53:29,360
the other versions of the game when they launched dark

1057
00:53:29,360 --> 00:53:32,400
O Risen that update for all the other platforms.

1058
00:53:32,840 --> 00:53:34,559
Speaker 2: So yeah, cool to see.

1059
00:53:34,559 --> 00:53:37,360
Speaker 1: And it does continue to feel like, oh yeah, Capcom

1060
00:53:37,400 --> 00:53:39,599
at the very least, you know, squar Nix some others

1061
00:53:39,639 --> 00:53:41,079
are like looking at the switch to and be like,

1062
00:53:41,119 --> 00:53:42,840
we got to keep making sure our games are coming

1063
00:53:42,840 --> 00:53:46,039
out there, and it's not an afterthought. They are doing

1064
00:53:46,039 --> 00:53:48,920
the work to make sure that the platform is you know,

1065
00:53:48,960 --> 00:53:50,440
running the games in a good way. And it does

1066
00:53:50,480 --> 00:53:52,360
seem like the Switch two can handle a lot of

1067
00:53:52,400 --> 00:53:54,079
these games. Good news, huh.

1068
00:53:54,119 --> 00:53:57,000
Speaker 4: I do hope that a lot of different studios publishers

1069
00:53:57,159 --> 00:54:03,519
see the success of Resident Evil, Requiem Pragmata and then

1070
00:54:03,599 --> 00:54:06,480
hopefully the success of Dust Bloods. But you also have

1071
00:54:06,519 --> 00:54:10,079
to look at something like Pacopia and see the gigantic

1072
00:54:10,119 --> 00:54:13,480
audience that has been generated on the switch To, and

1073
00:54:13,559 --> 00:54:16,320
it has to start factoring into your calculus of where

1074
00:54:16,360 --> 00:54:20,360
to release a game, especially where the like we've mentioned

1075
00:54:20,400 --> 00:54:23,440
at the top, the bearer of entry and maybe interest

1076
00:54:23,599 --> 00:54:26,760
in the police, PlayStation or Xbox may be waning or

1077
00:54:26,840 --> 00:54:29,239
just hard to get into. You have that switch To

1078
00:54:29,400 --> 00:54:30,280
as an alternative.

1079
00:54:31,199 --> 00:54:36,639
Speaker 1: Yep, absolutely all right. Let's see here today and tomorrow.

1080
00:54:36,960 --> 00:54:40,280
Today some notable releases. Dentia Attack is out today. It's

1081
00:54:40,320 --> 00:54:45,000
also arriving on Game Pass. The mound Omen of Cthulhu

1082
00:54:45,079 --> 00:54:48,519
is out on PCPs five, Xbox Disney Speedstorm is getting

1083
00:54:48,519 --> 00:54:52,880
it switched to version shape. Hero Factories getting an Xbox

1084
00:54:52,920 --> 00:54:56,559
series release. Also happening today, but that's to save our devs.

1085
00:54:56,599 --> 00:54:59,960
Demonstrations at multiple studio locations so that those strikes can

1086
00:55:00,199 --> 00:55:03,719
to happen. Day two of Ubi Suf's Barcelona's three day

1087
00:55:03,760 --> 00:55:07,559
strike is happening now. It'll continue through tomorrow, so show

1088
00:55:07,599 --> 00:55:09,800
support for them, especially if your local maybe go there.

1089
00:55:09,800 --> 00:55:12,159
And just like hand them some waters and give them

1090
00:55:12,199 --> 00:55:16,639
some love Tomorrow Thursday, July sixteenth. Most notable releases include

1091
00:55:16,760 --> 00:55:20,360
Heave Ho two for Switch to Switch and PC, The

1092
00:55:20,400 --> 00:55:24,239
Mermaid Mask for PS five, Switch to PC, Switch and PC,

1093
00:55:24,760 --> 00:55:27,519
seventy Style Robot Anime, Jeppy X.

1094
00:55:27,519 --> 00:55:28,159
Speaker 2: Or Get b X.

1095
00:55:28,199 --> 00:55:30,119
Speaker 1: I'm not trying to say that last part, but this

1096
00:55:30,199 --> 00:55:33,159
one caught my eye during a recent Steam Next vest.

1097
00:55:33,280 --> 00:55:34,639
I think that's gonna be one. I'm going to try

1098
00:55:34,639 --> 00:55:36,559
to check out more of now that's coming to PC,

1099
00:55:36,800 --> 00:55:40,719
PS five, PS four, Xbox Series and Switch. This is

1100
00:55:40,760 --> 00:55:44,280
the first official release outside Japan Fitness Boxing three year

1101
00:55:44,320 --> 00:55:47,840
Personal Trainer, which is a surprisingly popular game for Switch

1102
00:55:47,880 --> 00:55:51,960
one getting it switched to edition called Set begins coming tomorrow,

1103
00:55:52,039 --> 00:55:55,239
far Lands version one point zero tomorrow, and Arcade Archives

1104
00:55:56,159 --> 00:55:59,400
Sevillian Yes a Allian is getting a new platform release,

1105
00:55:59,679 --> 00:56:02,880
and then showcases. There will be a showcase tomorrow, Secret

1106
00:56:03,000 --> 00:56:07,119
Sauce Showcase more than seventy indie games, trailers and announcements.

1107
00:56:07,119 --> 00:56:11,159
That's one pm Eastern and Convergence Game Showcase at three

1108
00:56:11,199 --> 00:56:14,559
pm Eastern. Two hours of indies and double A games,

1109
00:56:14,559 --> 00:56:17,840
including live action, live reactions and gameplay from its hosts.

1110
00:56:18,320 --> 00:56:21,679
All right, let's get to the poll question from monday.

1111
00:56:21,920 --> 00:56:24,840
Are you playing Black Ops one and two right now?

1112
00:56:25,880 --> 00:56:26,519
Speaker 2: Yes or no?

1113
00:56:27,199 --> 00:56:30,800
Speaker 1: Five percent said yes, which with you know, four thousand respondents,

1114
00:56:30,840 --> 00:56:32,760
more than four thousand respondents.

1115
00:56:32,800 --> 00:56:36,800
Speaker 2: One in twenty checking this out. Okay, this is kind

1116
00:56:36,800 --> 00:56:37,039
of what.

1117
00:56:37,000 --> 00:56:40,039
Speaker 1: I was expecting from our audience though, jan where it's like, yeah,

1118
00:56:40,360 --> 00:56:43,239
looks cool that those games got ported to PlayStation and

1119
00:56:43,239 --> 00:56:45,880
apparently they're doing very well. But we have a lot

1120
00:56:45,920 --> 00:56:47,400
of other games that we're playing, so we'll probably not

1121
00:56:47,440 --> 00:56:49,480
got to check this out. I'm not playing Black Ops

1122
00:56:49,480 --> 00:56:52,599
one and two right now. All right, We'll have a

1123
00:56:52,639 --> 00:56:55,960
new poll question, are you excited about the Dusk Bloods

1124
00:56:56,280 --> 00:56:59,559
that will go up today on YouTube dot com slash

1125
00:56:59,639 --> 00:57:00,400
at bomb.

1126
00:57:00,400 --> 00:57:02,280
Speaker 2: If you go to the posts tab, you can find

1127
00:57:02,280 --> 00:57:04,880
it there. You can vote yes or no.

1128
00:57:05,079 --> 00:57:07,079
Speaker 1: Are you excited about duk Dusk blood I'm probably gonna

1129
00:57:07,119 --> 00:57:09,760
do another one of these exactly like this after we

1130
00:57:09,800 --> 00:57:11,760
get to that play test, kind of want to see

1131
00:57:11,760 --> 00:57:13,960
what you know the temperature is before and after.

1132
00:57:14,119 --> 00:57:16,440
Speaker 2: So are you excited about the Dusk Bloods?

1133
00:57:17,119 --> 00:57:18,639
Speaker 1: We'll get the results of that, talk about it on

1134
00:57:18,719 --> 00:57:22,159
Game mess Mornings here on Giant bomb tomorrow speaking a

1135
00:57:22,199 --> 00:57:24,119
giant bomb, jan What do we have going on?

1136
00:57:24,400 --> 00:57:27,119
Speaker 4: Right after this? Jeff grab Sean and I are hidding?

1137
00:57:27,360 --> 00:57:32,239
The gm pokem Monday Night Combats returns and continues.

1138
00:57:32,239 --> 00:57:36,320
Speaker 3: The crab Jeff Grub No, Grub, no.

1139
00:57:37,559 --> 00:57:39,960
Speaker 2: No, I didn't. I don't did nothing wrong and they

1140
00:57:40,000 --> 00:57:40,599
blighted me.

1141
00:57:41,199 --> 00:57:44,840
Speaker 3: I don't what's going on? What's happening? I don't make

1142
00:57:44,840 --> 00:57:48,239
the rules here. You know? It is a blood the thing.

1143
00:57:48,360 --> 00:57:53,599
Speaker 4: And Jeff Grubb, your season of Blake Club starts today?

1144
00:57:54,199 --> 00:57:56,760
Speaker 2: Why are people excited? It's better when the other ones

1145
00:57:56,800 --> 00:57:59,039
are playing. That's how I feel, you knows.

1146
00:57:59,239 --> 00:58:01,519
Speaker 4: I do fire it to be entertaining when those two

1147
00:58:01,559 --> 00:58:02,599
are upset with each other.

1148
00:58:03,320 --> 00:58:04,199
Speaker 2: Oh that's very good.

1149
00:58:05,320 --> 00:58:07,199
Speaker 1: I guess we're gonna have a come down match and

1150
00:58:07,199 --> 00:58:09,360
that's what I'll be, and then we'll get back to

1151
00:58:09,400 --> 00:58:11,440
them hurting each other with the way it should be

1152
00:58:11,920 --> 00:58:12,760
on Blake Club.

1153
00:58:13,280 --> 00:58:16,880
Speaker 4: All right, Okay, yeah, Crub, I'm predicting this now. One

1154
00:58:16,920 --> 00:58:18,679
of them or both of them are gonna wind up

1155
00:58:18,719 --> 00:58:21,559
being upset with each other and blaming the other person

1156
00:58:21,800 --> 00:58:23,840
for something today.

1157
00:58:25,280 --> 00:58:28,000
Speaker 2: All right, I'm not taking that bet, Jane. You're right, Yea,

1158
00:58:29,679 --> 00:58:30,239
that'll happen.

1159
00:58:30,360 --> 00:58:32,920
Speaker 1: There'll be some like I'll do like surprisingly well, and

1160
00:58:33,000 --> 00:58:35,360
they'll start fighting, like I think there's a chance that

1161
00:58:35,360 --> 00:58:35,880
it could.

1162
00:58:35,719 --> 00:58:38,400
Speaker 4: Happen, yes, yes, And then like they'll yell at each

1163
00:58:38,440 --> 00:58:41,599
other for who chose the game, whose decision it was,

1164
00:58:42,199 --> 00:58:45,400
and then like you're gonna blast through it maybe, and

1165
00:58:45,440 --> 00:58:47,920
then like they'll just be upset with each other.

1166
00:58:48,719 --> 00:58:54,079
Speaker 1: Yep, all right, So Blake Club later today. Also, I'll

1167
00:58:54,079 --> 00:58:56,840
be on Besties this week, everybody, so go check out

1168
00:58:56,840 --> 00:58:59,159
their podcast. I'm gonna be recording that with them today,

1169
00:58:59,199 --> 00:59:01,639
so go check that out. I think they put it

1170
00:59:01,639 --> 00:59:04,719
out on Fridays, maybe earlier if you're a Patreon member.

1171
00:59:05,360 --> 00:59:07,480
I've always loved the Bestie, so shout out to them.

1172
00:59:07,519 --> 00:59:10,039
I'm glad I could be on the show. Uh okay,

1173
00:59:10,360 --> 00:59:12,599
let's see here. We've wrapped up that. I think what

1174
00:59:12,679 --> 00:59:14,559
I do now say, Jan thank you so much for

1175
00:59:14,559 --> 00:59:16,400
hanging out with me today and talking about video games.

1176
00:59:16,400 --> 00:59:17,440
Speaker 2: Man, I really appreciate it.

1177
00:59:17,440 --> 00:59:18,960
Speaker 3: It's the best way to start a Wednesday. Greb.

1178
00:59:19,880 --> 00:59:22,480
Speaker 1: Thank you all for watching and listening. You are the

1179
00:59:22,480 --> 00:59:25,480
best audience in gaming. Until next time, have a good one,

1180
00:59:25,559 --> 00:59:27,519
take care of yourself and watch Blake Club.

