Speaker 1: Hey, everybody, welcome to Games Mornings with Me Jeff Greb,
your host from giant Bomb dot com.
Speaker 2: Thank you for tuning in.
Speaker 1: In this episode, we're gonna be talking about making your
own physical games and finally getting a better look at
a major switch to exclusive. It's gonna be a good
one because we have Jana Chow on the show. Jan,
how are you doing.
Speaker 3: I'm tired.
Speaker 2: Yeah, yeah, we're.
Speaker 1: We're hanging in there. We're doing all right. But yeah,
you gotta you gotta get ready for another trip coming
up real soon.
Speaker 2: Jan.
Speaker 4: It's great, it's great. I mean, thankfully. It's gonna be
a fun time at mysterium. I can fall asleep in
the car for at least one shift of it. It's
gonna be great for folks that may have missed it
on the BombCast yesterday. We are also incorporating the Giant
Bomb road trip from San Francisco all the way too Portland,
Oregon grub Mike, myself and Dan Reikert in a car
for X amount of hours.
Speaker 2: Yeah, it's gonna be a couple of days.
Speaker 1: It'll be like two days of about seven hours of
drive and maybe more as we like decide to go
off off the map and going to different places we'll see.
I'm excited. It's gonna be a good time. Uh but yeah,
that'll be uh kind of a great way to get
out there, get together and maybe see some folks. We're
gonna be this stuff. Maybe in Portland. That's where gonna
be the longest. So I think that's our best chance
to meet up with people.
Speaker 4: If your premium out there, keep your peepers peeped to
the premium channels of the Discord where we will have
announcements over there.
Speaker 3: But yeah, grub, this is a lot of stuff going on.
Speaker 4: The the pile up stuff to edit just keeps getting
bigger and bigger and bigger.
Speaker 2: It's it's large.
Speaker 1: Yeah, we keep having ideas and yeah there's a backlog,
but we'll.
Speaker 2: Get to that by getting through this show.
Speaker 1: Uh, let's explain ourselves. We're Giant Bomb. Go to giant
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Speaker 2: We have some more.
Speaker 1: Cool stuff popping off all the time, some new stuff
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Most weekdays, I Jeff Greb will help piece your gaming
life back together. That includes breaking news and maybe even
some of our own original reporting. For all these topics,
I'll get the input of a bona fide expert who
will make me look smart. And if you are watching
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or find the rssfeed on giant bomb dot com. You
can also catch the show later with chapters and timestamps
on YouTube.
Speaker 2: Hello YouTube.
Speaker 1: All right, we have a lot to get into, so
let's start the morning mess with from Softwares the Dusk
Bloods confirms network test dates. This is from Dave Aubrey
at VGC from software to Nintendo Switch to exclusive the
dust Bloods. We'll kick off its network test on August
twenty first, it has confirmed.
Speaker 2: Nintendo announced the news via a post on Twitter.
Speaker 1: The Dusk Bloods network test will take place between August
twenty first and August twenty fourth, twenty twenty six. Players
eager to go hands on with the game during the
network test can apply from July twenty second. It's a
week from now. Jan that's like exactly a week from today.
A Nintendo Switch Online subscription is required. We've listed the times,
that is Dave Aubrey over VGC. Who let's see here.
The network test times include a test on the two,
twenty first, twenty second, a couple on the twenty second,
one on the twenty third, and one on the twenty fourth.
They are at various times eleven am BST.
Speaker 2: Three am BST seven pm.
Speaker 1: You're gonna have to track all this stuff down for
what it means for your local time zone. But yeah,
that week they're gonna have a handful, but it's not
gonna be a constant thing. It's going to be for
a couple hours each time, or a handful of hours.
But hey, we're gonna finally have a good idea of
what this game looks like, cause I'm trying to see
here I was looking at this. Is there any like
NDA for this sort of thing? No, I don't think
that's the case. Does seem like people will be able
to talk about their experience with the dust Bloods once
they do go hands on with it. The game is
still scheduled to release this year, although they have not
confirmed an exact date. I think as this happens, that
seems more likely as well. Although you know, as this
is ending, Jen, we'll be right there on the cusp
of September, which is when Nintendo really does like finalize it.
It's talking points for the rest of the year. Maybe
they'll wait until then to like tell us exactly the date,
but honestly, at any moment we could get that for
the Dusk Blootz, I'm gonna try to partake in this
because this is one of my most anticipated games in
the air just because it's Miyazaki's next game. This is
this is Miyazaki at from Software. This is not just
another from Software game, and even if it was, I
would still be excited. But this is Miyazaki being like,
this is what I care about, this is what I'm
working on.
Speaker 2: I need to see that.
Speaker 1: So I'm gonna try to get into this so i
could see for myself if I should be as excited
as I am right now.
Speaker 2: What do you think?
Speaker 4: Jan one hundred percent? I'm right there with you, Greb.
Also glad to know that this game is still real,
that there's still something tangible, and that we will actually
be able to get to see something soon. I know
that there's been a lot of scuttle but with the
lack of updates as to whether or not this game
is getting delayed or not. So I'm happy for people
out there to finally get there from fix this year.
Speaker 2: Yeah, this is you know, switch to exclusive.
Speaker 1: It's it's not on. It's not coming to PC right
away anytime soon. I think it will kind of eventually
maybe come to PC, but that will have to be
after probably a handful of years because, uh, Nintendo is
involved in the publishing of this, so.
Speaker 2: You know that.
Speaker 1: You know that again, when Nintendo does this sort of
deal with a third party and they publish one of
their games that does not mean they're lockdown forever, but
it often does mean it's lockdown for for a long time.
So people are interested in this, they are going to
have to pick up a switch to ye and you know,
there's definitely been some people in the front community or like, man,
I don't want to have to buy another system that's expensive.
I like playing my from games where I've been playing them,
whether that's a PlayStation or a PC.
Speaker 2: And uh, that's it's yeah, I just would not like wait.
Speaker 1: But also maybe this is a game that people like
find reasons to be like a you know, it's one
of these weirder online experimental games.
Speaker 2: Again, we don't really know what the moment to moment
gameplay is like. But I don't know.
Speaker 1: I think this game is probably going to hit pretty
hard and be a big win for everyone involved.
Speaker 3: I think so too, Greb. I think this is going
to be.
Speaker 4: People are underestimating how this can push consoles and push
the switch to in a hard way. I know a
lot of folks were a little bit skeptical about like
elden Ring Night Rain and how popular that would be,
and then we saw that takeoff. There's still a vibrant
community continuing to play that game because those people are
sick Oh's parentheses positive of course, and if night Rain
successes anything to track, I think with Dusk Bloods, hopefully
and maybe we will see a similar trajectory unless it
performs absolutely terrible on the switch To. But you know
Capcom has had success with the switch to and their
games running, so I would have to believe with how
little we've seen that maybe Nintendo's taking a little bit
more of care and attention to with from to make
sure that Dusk Blood gets off to a proper start.
Speaker 2: And Nintendo does like have some copy here.
Speaker 1: In this new multiplayer action game, you'll take on the
role of the Blood Sworn and fight against and alongside
up to seven other players with unique weapons and abilities.
Transcend humanity with blood based powers that transform your character
and combat style as you battle to secure the coveted
first Blood. The Dusk Bloods launch us exclusively on Nintendo
switch To in twenty twenty six, and as we're fialed
in the presentation, players can learn more about the closed
network tests for the game coming in some summer twenty
twenty six. Yeah, I mean it's it does sound very
multiplayer focused, but I am like curious, It's like, what
is the arc of one of these missions that you're
going to be going on. I to me, it does
continue to sound like you go out there starting on
your own very likely or maybe it is with like
your friends, and then you are working toward being.
Speaker 2: The person who gets the first blood.
Speaker 1: And that means like even if you were working together
with your friends or others, at the end of the round,
you're gonna be like facing off each other, facing off
against each other with PVB components, And that's like where
the bulk of the multiplayer.
Speaker 2: Comes from, would be my expectation. Is it going to
have like a circle, like just like Night Rain?
Speaker 1: Does that get smaller and smaller and kind of forcing
players to like into closer proximity.
Speaker 2: I don't know.
Speaker 1: It's like they just did that with Night Rain, so
I'm hoping they have some other ideas here it.
Speaker 4: I do see a world grub where this game does
force you to be to play multiplayer, but quickly folks
will find a way to roll and run, go on
solo dolo runs by themselves, yeah, and just get become
a real real that go with it. I'm interested to
see what the flow of the game is going to be,
and even if it winds up being very similar to
Night Rain, I don't think that's going to be a
big problem for some people.
Speaker 2: Now. Yep.
Speaker 1: I think good Night Rains definitely establish itself as not
just oh it did well because it had the elder
Ring name on it.
Speaker 2: Eventually it's like, no, people really love that game.
Speaker 3: Yeah.
Speaker 4: I think having the from Soft tag on this as
well is going to do big. I think there are
the people on the switch to that are clamoring for
something to play. We'll get really into this. Perhaps this
is one of those games that you can convince your
friends to also get into that. This could be that
multiplayer hangout game, especially any with destiny to shutting down
and those communities looking for a group game, a hangout
game to flock too. I'm interested to see if dust
Bloods will be able to grab some of that audience.
Speaker 2: Yeah, there's always a chance to sort of become that
next game.
Speaker 4: Yeah, you know, I'm glad someone mentioned this in chat.
But I do hope that Dusk Blood's does become a lort.
Speaker 2: Like, yeah, I mean, can it stand up to Lord?
I highly doubt it.
Speaker 1: That's who can No one absolutely no one all right
refunds for Dying Light two PS four users as the
Beast is canceled for last gen systems.
Speaker 2: This is from Liam Croft at push Square.
Speaker 1: Tech Land has shared it will be providing some form
of refund to owners of the PS four version of
Dying Light as the team has canceled the last gen
port of Dying Light the Beast.
Speaker 2: I think they're also refunding on Xbox as well.
Speaker 1: This is because when Dying Light two originally launched, it
sold a season pass promising two pieces of DLC. The
first one launch for both PS five and PS four,
and the second became The Beast, which was released as
a standalone product. Ultimate Edition owners on PS five excuse
we still got access to the Beast. While tech Lan
said it would continue to work on the PS four version,
now the PS four version is no longer happening, the
team said in a social media statement that bringing the
Beast to last gen boxes would compromise the experience too much.
This was not a matter of choosing to leave those
platforms behind, they said, Rather it reflected the tech technical
realities of development and our commitment to delivering the best
possible experience. Techlan then apologized for the cancelation and said
anyone who was expecting to play on either platform will
be eligible for a refund.
Speaker 2: So yeah, both Xbox and PlayStation.
Speaker 1: Just kind of a maybe notable in that we are
in this weird moment jan where like console like the
advancement of consoles feels questionable and maybe more questionable than
ever because it's going to like the cost benefit analysis
has been thrown so out of whack, where we were
already getting such diminishing returns from one console to the next,
and like even from a PS four that was kind
of thrown together sloppily versus PS five, which was this
very elegant hardware.
Speaker 2: They did that, they did do a great job making.
Speaker 1: Even the jump between those two consoles wasn't huge, and
so we weren't expecting much of a jump from PS
five to PS six, and now it's going to be
that much more expensive. So it's like looking around be like, oh, yeah,
there are like that long tail that the PS four had,
that long generation that just kept going and going made
more sense over time as it's like, yeah, just let
the people who are already playing on there continue to
play on there so they don't feel like they have
to keep up with the Joneses and give a developers
a place to sell video games where there are a
lot of people maybe still buying video games, and it's like, like,
you know, the reality of making these games just kind
of ran into a wall here where it's like, yeah,
if you kept trying to keep up with the Joneses,
your games just simply won't work on those old on
that old hardware anymore. And maybe now enough people have
moved on where you do want to leave those consoles behind,
But it's like, man, it kind of would have been
nice to still have those systems going, but PS four
and Xbox, it's just it's real rough to make games
for those and it has been for a really long time.
Speaker 2: So this is not too surprising, but I bet.
Speaker 1: A lot of developers are like, god, I wish we
had like that massive install base.
Speaker 2: We could still sell games too.
Speaker 4: Yeah, I'm curious as to how developers are going to
approach the end of this current console generation that we're in.
Speaker 1: I think it's like with the hope that it doesn't
end jan I think that's what it is. I think
they're like, let's just hope this one goes on forever.
Speaker 4: Yeah, and then you also have to balance the performance
on a base PS five versus a PS five Pro
and how many people can adopt that. And I'm sure
that that even that skew issue was probably difficult when
developing for the PS four and the PS four Pro
and then the PS five and the PS five Pro
on top of all the different the other console ecosystem
on the Xbox side, and making sure you're checking off
all those boxes. I do think, Greb, this is an
interesting challenge for dev's because not only do we see
so much many publishers wanting big numbers right outside the gate,
I think there's also the lack of understanding and the
lack of allowing a runway to understand that, like all right,
install bases are all over the place, especially when we
are starting to exclude the previous console generation that also
was kind of perhaps stalling development, like you were mentioning of, like, Okay,
if we are trying to appease those many people that
are still over there, it is ultimately going to hamper
our tools, our performances. Where we are at in the
console generation right now. Good to hear at least that
refunds are being issued. I know sometimes on the console
front that doesn't always happen, and sometimes that's where console
gamers kind of get boned, is the lack of refunds
and the lack of on on on e shops and
everything where you know, you don't get sales and also
sometimes you don't get a refund unfortunately.
Speaker 2: Yep.
Speaker 1: Yeah, I think it's like these uh, these migrations to
newer devices has happened enough obviously with PS five being God,
it's called it's approaching one hundred million, right, something like that.
So it's okay, that is where the audience is, and
we do want to make sure that our game looks
good on those platforms.
Speaker 2: But but I think, like now.
Speaker 1: That PS four is fully being left behind, I think
it's a lot of these studios looking around saying, okay,
let's hunker down here and kind of go and try
not to push things too much further. The games already
look good enough. We've got to find maybe other ways
to get them to stand apart. And uh, let's let's
support PS five for as long as possible. Let's support
switch to for as long as pos as possible. We
will begin leaving behind switch ones many studios already have
or this techlan.
Speaker 2: I don't think I ever put anything.
Speaker 1: Out on uh switch one, and if it has, it
hasn't done so recently. So yeah, I think that this
is a situation now where it's like, Okay, we've seen
how we can support one of these consoles long term,
let's do.
Speaker 2: That with the PS five.
Speaker 4: And you know, we were just talking about install base
for a game grub. I can't imagine a developer feeling
quite safe trying to develop something for the next generation
of PlayStation and Xbox when the barrier of entry when
it comes to cost, is going to be so high
that how many people are you going to get right
from the jump?
Speaker 3: Where?
Speaker 2: Yah?
Speaker 4: And that I hate to say it, but it feels
like the console audience is going to start shrinking with
if and when that next generation of consoles comes out
and it is prohibitively expensive to get into. So I think,
you know, you will see a lot more people getting
into a switch to perhaps getting into a cheap gaming laptop,
maybe a Steam Deck or one of the other PC
handhelds out there, or completely abandoning any interest in a
new console generation, sticking with a current gen, or going backwards.
Speaker 2: I will be.
Speaker 1: Surprised if there are many PlayStation exclusives versus PS five,
like anytime in the first couple of years of the
PS six and really beyond that, even because I just
feel like there's a chance of FOMO backfiring. That's been
one of the tools that a company like Sony and
Nintendo and Xbox have all used to like get you.
Speaker 2: To move from the current console to the next gen console.
Speaker 1: FOMO of exclusive games you can't get anywhere else, can't
get on the system you just had, and you were
getting their games, so now you have a built in
fear of missing out.
Speaker 2: And I just think.
Speaker 1: People with the physical game news and the rising prices,
people go like, man, I could see what you're trying
to do here.
Speaker 2: I'm just I'm just.
Speaker 1: Gonna check out instead, and because that's the only other
fair option I have here, and I will go do
something else with my time and money. And it's not
like people have a lack of options there.
Speaker 4: I do see a fair amount of people grub that
have been waiting for GTA six. As soon as that
comes out, they'll be completely fine and satiated until any
type of rumblings twenty years from now the next grand
Theft auto pops up. So I also don't see that
casual audience flocking to a new console generation when they've
been waiting during this existing console generation for however many years.
We've been in it now for GTA six.
Speaker 1: Yep, all right, let's keep going here. Paramount confirms Mike
Zaimont is employed by Avatar Legends dev and if you
saw Turbashan's skeet, you know that that's a problem. This
is from Brian Francis at game developer Paramount Games. This
news video game Division is coming online with what could
be a win for the company the release of gameplay
Group internationals Avatar Legends the Fighting Game, a two player
fighting game inspired by the popular two thousand and five
animated series Avatar the Last Airbender. But industry professionals have
expressed frustration over one developer working on the project, former
Lab Zero game CEO Mike Zemont, who was previously accused
by colleagues of sexual harassment in the workplace. Game developer
is now confirmed that Zaemon is employed is an employee
of the Avatar Legends developer. This information came straight from
a Paramount Games representative who informed game developer that Zeymont
holds a position as an individual contributor, basically saying that
he's not in charge of anyone, So is this really
a problem?
Speaker 3: That's rough?
Speaker 1: The question of Zaemon's employment came up after veteran Avatar
comic artist and illustrator Irene Coe publicly shared details of
her back and forth with Paramount Games, who had reached
out to her to potentially commission promotional art for Avatar Legends.
She asked the publisher to confirm if Zaymont was working
on the game, but said the company did not respond
to her queries. It's unusual for anyone developer to invite
such scrutiny for his involvement in a project, but Zaemon's
history of allegedly abusive behavior has invited scrutiny into multiple
games he's worked on. After shutting down Lab zero Games
following max a mass exodus of workers in twenty twenty.
That same year, ARC system Works suspended Zeymont from work
on a rollback net code update for Guilt to gear
xx Accent Core Plus Yeah Yeah. The accusations include sexual harassment, abuse,
and other offenses. During one stream, he made a joke
about George Floyd in the immediate aftermath to his black
co host during like a stream or something, that these
are this is an unsavory fellow and has kind of
sank Studios before just being involved.
Speaker 2: So Paramount bringing them on.
Speaker 1: So what are you thinking, Well, it's Paramount and that's
this is uh, you know, this is the company that's
trying to buy CNN, move them more to the right,
to be more in line with Trump.
Speaker 2: They don't care.
Speaker 1: So kind of very frustrating for I think a lot
of Avatar fans who are beginning to get very hyped
up for this game and now it's like, man, you
just tainted it, and I don't want to play it anymore.
Speaker 4: I am in that exact same boat. Avatar, the Last Airbender,
Legend of Korra probably one of my favorite franchises at
this point. I hold it in very high regard, as
well as the extended universe from the novels, the comic books,
and you know, the joke has always been that Xbox
three sixty game that was an easy achievement achievements, that
was an Avatar game. You could get that and everything,
but and the excitement building for this Avatar fighting game
I was getting really pumped up as someone that isn't
really into fighting games, but really into Avatar. I was
hoping that this would be a good foray into that,
and then for this news to come out a couple
weeks before the game is supposed to launch really deflated
and took the wind out of my sales. And now,
unfortunately I don't have a lot of interest in checking
it out because of my semn's attachment to the game,
because I, even if he does not have a big
role in this game, I don't want to support a
company that callously will employ a piece of garbage.
Speaker 2: Yeah, exactly.
Speaker 1: There's so many other games to play at any one time,
and that's not just new games. That's countless old games
that I could be playing at any moment, and m
I don't need much of a reason to skip out
on a game these days, and.
Speaker 2: This guy's definitely more than just a little reason. He's
a good reason. This just not I don't want to
I don't care.
Speaker 1: I don't want to be thinking about Mike Zaymont in
twenty twenty six?
Speaker 2: Are you kidding me? Are you joking? Yeah? This just
stupid moves.
Speaker 4: And all right, like the sorry a friend of the show,
John Martin hit One of his reply to Sean's post
on Blue Sky is the worst part is that they
know this right, is that they know that he is
a bad person, a bad figure. If he's already sunk
a company before, why are you going to invite that
into a game that has a lot of potential and
has a lot of fans clamoring for a good game
in this ip, especially with one with one like Avatar
that talks and touches upon multiple social issues underneath the surface.
It's such a boneheaded move from Paramount, And I don't
want to say like, oh, it's Paramount. Of course they're idiots,
but they're fucking idiots, and I want folks to know
no space for any type of behavior like Mike Zaymont
does over here at GB Yep.
Speaker 2: All right, let's take a break. There's a couple of stories.
Speaker 1: That have popped off that are not on the rendt
we'll get to right after this break. Everybody, including something
happens with Wretchett and Clank, and we've got dinsha attack
reviews in so we'll talk about that right after these messages.
If you want to skip out on them, you can
do so, go to Giant bomb dot com, slash join,
become a premium member, get at reversions of the Show's there.
It's Game Ass Mornings. I'm Jeff, that's Janet Shoah. Let's
get into it with a cook update. Ratchet and Clank
Ranger Rumble. This is a new mobile hero shooter. Preregistration
opens with an exclusive Clank skin to unlock. They're writing
about this over on the PlayStation blog. What is Ratchet
and Clank Ranger Rumble. It is a free to play,
a multiplayer hero shooter that brings the iconic franchise to mobile,
developed by oh Bibbi in collaboration with PlayStation Studios and
Insomniac Games. Captain Cork has created a revolutionary combat simulation
to find the next generation of glact Grangers. But well
it's Quark, so once you step into the arena, anything
can happen. Yeah, it's a yeah, hero team based shooter.
It looks like so okay, like Overwatch, but Ratchet and Clank. Look,
I'm glad ratcheting Clank is still getting like, still releasing games.
Speaker 2: But this is not what I'm interested in.
Speaker 1: I don't know, I I'm not expecting to Ratch Clank
game like super soon anytime, like, just because I think
that that has moved to a once per generation game
for them, So they'll wait to the PS six before
they have another one.
Speaker 2: And that studio is very very busy, right, They're they're they.
Speaker 1: Got they have Wolverine, they have a Venom game like
that they were working on and are they still and
maybe they'll go back to that. And that's before they
get into a list of of you know, going back
to other Spider Man games, let alone all the X
Men games they are rumored to be working on, you know,
not not just rumored but leaked. So it's like, yeah,
well they get back around to Ratchet Clink, Well that
was on their on their list as well, and so
I do think it will happen, but hopefully it wasn't this. Yeah, Jane,
any chance you check out Ratchet and Clank Ranger Rumble.
Speaker 4: Ratchet and Clink is one of those ips that I
hold in high regard as well, Grub. Yeah, I might
check it out just for curiosity's sake. The silver lining, right,
The silver lining for this though, Grub, is that I
hope the youth or whoever winds up picking up this game, right,
it becomes popular, gets introduced to Ratcheting Clank, and then
PlayStation realizes we should do more stuff with like the
fox cat and the robot.
Speaker 1: It is like, I guess, at the very least you
know something like this. It's like ratcheting Clank is a
skin in Fortnite, and that's how we're getting to the youth.
And I'm like, yeah, but I kind of wish they
would just have their own game. They're they're doing their
own game.
Speaker 2: This is that.
Speaker 1: So I will complain a little bit less and kind
of hope that we just have a real mainline ratcheting
Clank game happening sometime soon.
Speaker 2: That would be excellent.
Speaker 4: The unfortunate part is that there's a certain quality with
some of these games though grub, so it may not
be captivating from the jump. You checked out that Star
Wars character shooter a couple of.
Speaker 2: Nights I did, and it was all right, yeah, And
then what was the other one?
Speaker 1: Not a shooter, but the crash bandicoot one not Crash Bash.
I can't remember what it was called, but there was.
It's like that was like an online sort of mobile
light game, and that was okay. That was fun to
play as well. But it's just like, these things are
not going to become my hobby. They're not going to
become my forever game. So I don't know will they
do that for anybody? Yeah, Crash Team Rumble, thank.
Speaker 3: You to Rumble.
Speaker 4: I'm looking at the trailer for this now. It doesn't
look bad.
Speaker 2: No, I bet it's going to be I bet it's
gonna play great.
Speaker 1: What is uh?
Speaker 3: What is Ratchet again? A locksul a watzul?
Speaker 2: Uh?
Speaker 1: Yeah, quits acuaddle Yeah, I can't remember quaka lomback.
Speaker 2: Wow, I'm very wrong. Combacks Okay, Yeah, I've got a.
Speaker 4: Cute lombacks here. It's like not quite cell shaded, but
almost cell shaded. He's wearing a clank outfit. That's kind
of fun.
Speaker 1: Uh, den shit Attack reviews are out chan the game
is let's see here with how many reviews are there.
Speaker 2: Uh, there's quite a few.
Speaker 1: Already out and it has yeah, thirty seven reviews and
has an eighty seven on Open Critic, So that's that's
really good. I've been playing this game just in the
last day or so. I'm gonna be on a podcast
talking about it soon, so I'm like oh, I should
really see this from myself, and I was like, man,
the Dreamcast vibes are off the charts, and that's kind
of doing enough for me.
Speaker 2: And then it's like the sort of I'm like, oh,
it's this.
Speaker 1: It seems kind of basic, and it's like very quickly
it's doing so much that it overwhelms, and I'm like, oh,
there is so much more going on here. That it
went from being like Okay, I get it to oh, wow,
this is very engaging.
Speaker 4: Yes, yes, it is over stimulation. Nation of the best
ways possible. If when we had epos vox a couple
weeks ago and he was showing off his scene that
he had made and how influenced it is by like
just your eyes being flooded with different things. That is
this game. You are constantly being flooded with different things.
But it also accompanies it with several different mechanics that
on its face don't make sense. You were playing as
a train, and for a train to do a manual
and then to do a backflip and then like a
very exaggerated a downward thrust like almost like a ground
pound shouldn't work for a train to drift around a
corner shouldn't work, but it manages to pull off all
of those different things. I know that we're playing mecha
chameleon on UPF, but maybe we should try and get
a quick look off the ground. I have played like
a good chunk of this game front to back. It
is definitely a love letter to that Dreamcast era jet Radio,
but also it definitely has the Tony Hawk DNA and
you know what.
Speaker 3: Turns out grub. I don't know if you know this.
Trains are sick.
Speaker 2: They're cool, They're cool.
Speaker 1: Do you have a lexl Buddy's ninety one out of
one hundred review over here? The real wonder of Dentsha
Attack is that there is virtually no component that doesn't
work in harmony with the rest to make the game better.
Like the National Rail Service it's inspired by. Dnch Attack
is a well oiled machine, mechanically complex and rewarding, but
breezy and relaxed enough to be enjoyed by almost anyone.
I let's hear some other reviews. Real Quick Stephen Telby
Push Square eight out of ten. Danch Attack is a blast.
While it may present a steep learning curve at the beginning,
it's unique Arcadie gameplay reward its rewards skill and quick
thinking in a way that feels old school and fresh
at the same time. From its silly train tricking premise
through its challenging, fast paced action and colorful presentation, it's
a cohesive game that delivers big fun at every turn
in the track. And then Joe Richards at PlayStation Universe
gave it a nine out of ten said dnsch Attack
is a triumph of a game and manages to take
inspiration and turn it into something far greater. A ridiculous
premise is given the weight it deserves, ending with a
game I can't help but love, well, it might not
scratch the itch of a true arcade skater game, what
is here is fantastic by its own merits. I only
felt the game start to creak towards the very end,
and it can't fault that when the concept was so
obviously at the core of the vision. Nothing feels like fluff.
Everything is fantastic.
Speaker 4: It just also I am such a fan of a
off the wall concept grub and it materializing into a
fantastic game. This is why I like this space of games.
Lower than a triple A, A double A level because
of like the ability to take this odd idea and
just pedal to the metal, just go all.
Speaker 2: The way yep.
Speaker 1: And it's I think that that is the last little
blurb there kind of gets at what I would like
warn people who are coming from my perspective, like you're
gonna go in expecting like, am I going to feel
the way I feel when I'm playing Tony Hawk? And
eventually you will, but not not right away, because it's
like you need to sort of understand that it's doing
something slightly different, and being on a rail does mean like, oh,
I'm not really in control. No, you have a ton
of control. You just have to like wait for it
to show you all the tools it gives you. Yeah,
so that's the curve there, all right, let's keep going here. Yeah.
Compulsion Games post calls for business partners after Xbox spent off.
This is from Diego Arguello at game developer Compulsion Games.
The studio behind South of Midnight, is making a public
appeal in search of opportunities to collaborate with studios following
its spin off from Xbox last week. In an open
letter shared via social media, studio expressed its desire to
collaborate with studios across the games and entertainment industry, inviting
partners to leverage the talent and creativity of the team.
Compulsion leads to leads the open letter mentioned by mentioning
South of Midnight's Accolades, which received a Bafter Award, a
Peabody Award, seven Canadian Game Awards, and recognized.
Speaker 2: On multiple Best Games of twenty twenty five lists.
Speaker 1: So basically, we've made games that are widely recognized. They
also got to keep their ip jan So that's that's
like one of the silver linings of everything that did
happen with those Xbox layoffs. This immediate sort of appeal
for partners should be a reminder of people need to
stop saying they only laid off sixteen hundred people. They
did lay off thirty two hundred people. They're in the
process of doing. So cutting those jobs and then being like,
you go figure it out is not exactly like, oh,
some winning thing that they did here, some magnanimous move
from Microsoft. Now it's better than the alternative, I guess
of just closing down the studios, But that is such
a low bar that you know, Microsoft still cut thirty
two hundred jobs. And now this team's in a market
where it's going to be very hard to find this
funding and they clearly, based on this letter, don't seem
to have that lined up and ready to go.
Speaker 3: Oh.
Speaker 2: I hope they're able to find it. This is a
team that I.
Speaker 1: Do think was on the upswing of like man that
South of Midnight felt like they were figuring some stuff out.
If they could keep doing stuff along those lines, they
probably have several great games.
Speaker 2: In them, and I hope that that can happen.
Speaker 4: Jan one hundred percent, Greb. You know, suddenly gaining independence
from a corporate entity is not It is great, It
is fantastic, but it does come with a lot of
scary issues. And especially when you are a studio at
the size of Compulsion Games, you have a lot of
people to support. You are not a group of five
dudes plus three others that can kind of like take
wild swings. You have to take measured moves to make
sure that your studio can stay together. And also, in
the volatile business world where we're in, it is incredibly
hard to get a buy in from a publisher's standpoint
or from a bigger standpoint for some and to invest
in in your company, and that also runs the risk
of like, okay, say we get acquired by another publisher
or another group, what happens then and will we wind
up getting cut down the line? Will the guillotine come
down for us?
Speaker 2: Then?
Speaker 4: Are we just prolonging the inevitable? Ultimately, I hope Compulsion
Games is able to pull it off and find a
business partner that works out for them so they can't
stick together. I'd be very interested to eventually play South
of Midnight once it is divorced from Xbox because of
BDS boycott and everything, and I it's it is a
scary place. But like you said, I guess the silver
lining is that Compulsion Games gets to keep their ip.
Speaker 2: Very very small silver lining.
Speaker 1: Well, we don't de pretend like that this isn't an
ongoing tragedy that's happening.
Speaker 2: We all know it is.
Speaker 4: Yeah, And you know these are also just the layoffs
that have been announced, right. Who knows what other minor
small cuts or going to continue happening as the week's progress.
Speaker 1: Yeah, and you know, as we find out more from
the wayoffs, it's like, oh wow, they're gutting things in
a way that just sounds like slipshot random and uh
like that, do they have a plan, And I just
think the answer continues to be no, Like they just
want to cut and cut and cut and uh. And
then the plan that they state publicly of we are
refocusing on our core franchises, So we are going to
have a team working on Fallout, now, aren't you excited?
And then the people who like made those games, many
of whom who have been laid off, are like saying, uh,
what are you What are they talking about? The mechanism,
the machinery underneath that was made those games possible, has
if it hasn't been completely cut, has been mortally wounded,
and so like, they don't really mean the thing that
they're saying to you, which we have now the a
track record of believing that they are not meaning what
they're saying. They've done that over and over again, going
back to the recent showcase where they told us these
games that are Xbox games and you should get excited
about them because their Xbox games were from studios they
were planning to close in the next week.
Speaker 4: So yeah, you know, for for any of those Xbox
console warriors that are still flying that flag, I just
implore you that this company does not care about you.
Speaker 2: Yep, absolutely no. Uh.
Speaker 1: Speaking of Xbox has removed Tony Hawk one plus two
from its upcoming game Pass releases. This is from Chris
Gooing at VGC. Microsoft has removed tonyawks pro Skater one
plus two from its list of upcoming Xbox Game Pass titles.
Last week, the latest batch of game Pass titles was confirmed,
including the full version one point zero release of Pow
World Day one title Ascend to Zero, and the addition
of Gears of War reloaded to Game Pass Premium. The
list also included Tonyak's pro Skater one plus two, which
was set to be added to Game Pass, Ultimate, Game
Pass Premium and PC Game Pass on July twenty first,
according to Xbox's list Now, however, the post on the
official Xbox y Are blog listing the wave of game
Pass titles has been updated, along with an editor's note
reading we've removed Tonyawk's pro Skater one plus two from
the list of titles coming soon to Game Pass. No
explanation has been given for the removal of the game
from Xbox's game Pass release schedule. Xbox acquired the game's publisher,
Activision twenty twenty three, meaning it owns Tony Oaks pro
Skater IP and theoretically could release the game on Game
Pass whenever it wishes. Instead, the game sequel Tonyaks pro
Skater three plus four was added to game Pass on
its day of release in July twenty twenty five, and
it's still available there. Given the game is now nearly
six years old, this is going back to one plus two.
There may be licensing reasons, is what Chris Scullion is
speculating here for Xbox's decision to remove and remove it
from its game Pass plans. Should the game have to
be pulled from the Xbox Store in the near future
due to expiring music or sponsor licensing, it would have
to be taken off game Pass two. So maybe they're
like they forgot, and they're like, hey, we will announce
it and then like, wait, someone should check and see
if this game is going to get delisted in the
next three months or a year or something, and then
that would be kind of annoying, So let's not even
put it on game Pass. But man, it just feels
like something you should know before you announce it.
Speaker 2: This is bizarre jam. What's going on here?
Speaker 3: It is very bizarre.
Speaker 4: But I don't exactly trust Xbox Microsoft to be to
think that far in advance at this point, just because of.
Speaker 1: Right, maybe the people that were like, we're responsible for
that are no longer there, right, the people that would
have known.
Speaker 4: One hundred percent completely possible. Perhaps Rodney Mullen is holding
uh is bashing a skateboard saying no, take this game down,
pay me better.
Speaker 2: I hope so commonly should be paid better.
Speaker 4: Yes, Rodney Mullen one of the fucking goats. This could
be a licensing issue. I don't see this as like
a particular business move to incentivize people to go out and.
Speaker 3: Buy copies of the game, no point.
Speaker 4: No, So perhaps it is something as simple as, like
you said, a sponsor deal being up there. I mean,
there are like a lot of different actual real life
brands in the game, different skate brands.
Speaker 3: Shoot.
Speaker 4: Music obviously, music is like always the big thing. Maybe
Bob Burnquist is done.
Speaker 1: Yeah, Bob burn Quists became a terrorist and now they're like, well,
we can't have that on here.
Speaker 2: That's bad. No, listen, I get it, Bob. Yeah, it's
it's just.
Speaker 1: Weird that they would announce it and then and then
have to like retract it. That is the really bizarre
thing here. And then having to dealist video games continues
to be bizarre because it's like, just figure that out,
whoever you are licensing from, if they don't give you
the rights in perpetuity to just sell this game, be like, look,
we're gonna give you a lot of money. Let's just
let us keep selling this video game. And then if
you need to like make a certain like like one
cent per sale or whatever in perpetuity as we sell
this video game or whatever. I guess maybe for game
Pass that does become a little bit of a headache.
Speaker 2: Maybe that is exactly what it is.
Speaker 1: Maybe it is every copy that someone activates, you have
to give us a dime for this music, and they're like,
oh wait, that's actually super annoying for game Pass, that's
just going to be a loss for us, and we
don't want to do that.
Speaker 2: So I don't know, Jan I hope we can find out.
Speaker 1: But this is just another one of these bone headed
things from Xbox that's hard to explain.
Speaker 3: Incredibly boneheaded.
Speaker 4: I mean, I mean there was a lot of issue
with the with one and two coming out of certain
tracks from the original game not being available, so I
could see that being a big issue, and of course
an issue that when Microsoft acquired it did not think about,
just due to their short sightedness.
Speaker 1: All Right, God wants you to make your own physical games.
This is from Claire Lewis at game Spot. In the
wake of the news that Sony will end PlayStation disc
production by twenty twenty eight, a lot of folks are
expressing their disgust at the idea of digital only game libraries,
but players aren't the only ones sharing their frustration.
Speaker 2: God dot com joined the conversation with.
Speaker 1: A short tutorial showing players how to physically preserve their
digital games. Download the offline installer of any game of
your games on gog, save it to a disc, and
it's yours forever. You don't need a storefront's permission to
play what you bought this. I'm mostly including this jan
as a reminder of like, it is hard to compare
PC versus console apples to apples when it comes to.
Speaker 2: Hey, but PC's been digital for forever. Isn't that the
same thing? It's not.
Speaker 1: There are a lot of different options on PC, including
you know what we talked about piracy before, But like
being the ultimate competitor for Steam and keeping Steam in check.
But there are these other storefronts that offer DRM free
versions of games that you once you buy the game,
it's yours and you can put it into your nests.
You can put these installers onto CDs and then you
or DVDs whatever you want to store them on USB
drives and then they're just yours and you can keep
them and you don't have to worry about steams DRM.
You don't have to worry about PlayStation's dr and which
there isn't a very convenient way to get around. So
it's it's a completely different situation. And the arguments for
like I want to have these physically so I could
save them and have them stored somewhere separate from any
like cloud service or hard drive, Well, God does offer
a way of doing that, and it's you know, it
also is worth pointing out that gog is one of
the like a litany of companies now getting and on
the dunking on PlayStation of just being like, hey, we're
going to own this company because they are just doing
something so stupid and we can make ourselves look better
and that has that's a list that includes like dominoes
and stuff like that. But obviously, in the game and
space people know right now, this is a cheap win
you can get and it's for god really, it's well earned.
They've been doing this for forever, and they should be
trumpeting in the fact that they are this DRM free option.
Speaker 4: You know, Greb, We've talked a bunch now ever since
PlayStation decided to end disc production and how difficult it
would be to roll that back. I'm starting to think,
and maybe this is just naivete. I think we could
bully them in a way to reverse that decision.
Speaker 2: I know, I believe we can.
Speaker 4: I think there's definitely a way with enough people causing
enough stink to do that, because of how it is
just going to cripple other parts of the industry and
also just make it harder for people to play games.
Sometimes bullying can work.
Speaker 1: Yeah, we should be bullying companies, absolutely, And it's uh,
you know, I don't think this means that we could save.
Speaker 2: Discs eternally, you know.
Speaker 1: Yeah, But like I, you know, I was under the
assumption that they would just naturally phase out, that these
companies were just like yeah, but they would gesture towards
discs for forever until they just be like, oh, the
last you know, manufacturing line that produced the optical drives
that we need, Well that it's broken, we're not going
to fix it, and so we'll just keep selling you
the ones we have and oh well sorry, they're not
even really doing that. So yeah, I just thought they
would naturally let it decline. So the fact that they
are going this route of pulling off the band aid
and just saying deal with it, seems like you couldn't
wait another five years to just let it peter out.
Speaker 2: I don't know, it's crazy.
Speaker 4: I do think it's also very telling, Greb that they
have been relatively quiet on social media. Oh yeah, with anything,
you know, like one of the last This ratchet and
Clank mobile game is one of like the first things
they've talked about in a while. I do imagine that
they will have a boisterous crowd for the wrong reasons
at San Diego Comic Con during that God of War
LOFE panel, poor Debora and wool. But I don't think
people are going to be quiet about I don't think
they're going to be able to sweep this under the
rug along with like the other various studio closures they've had,
you know a lot of people rightfully, so still very
upset about the closure of Blue Point. Yeah, and I
see people still harping on them on YouTube comments, social
media posts of like why did you do that? So
I don't see this disc thing going away anytime soon.
Speaker 1: Yep, speaking of Sony staring down four hundred and fifty
seven million dollar lawsuit as disc deletion decision lingers. This
is from Grant Taylor Hill at Insider Gaming. It was
recently discovered that a Dutch consumer group has filed a
massive lawsuit against Sony that aligns perfectly with the Tech
Titan's recent decision to scrap the physical production of new
PlayStation games. From January twenty twenty eight, no more discs
will be printed. As we know, the group Stitching massa
shod and Consumer claims to have filed the lawsuit on
behalf of a whopping one point seven million Dutch PlayStation users,
and it's seeking four hundred and fifty seven million in
damages for exorbitant prices in the PlayStation store. This wouldn't
be the first time such a suit has succeeded against Sony.
Speaker 2: If it were to go all the way.
Speaker 1: A couple of weeks ago, Sony stood up annouced it
would no longer be printing discs for new PlayStation games
launched after January twenty twenty eight, prompting many to lose
their minds and social circles everywhere folks announced PlayStation canceled
their subscriptions, and even fed their PlayStation five consoles into
crushing machines. Now, a consumer group in the Netherlands has
filed a staggering lawsuit against Sony, stating that the company's
store commission could push prices even higher than before, leading
to the topic of monopolization yet again. And now they're
adding this getting rid of disks on top of it.
Speaker 2: Jan The idea here is like, you know, at.
Speaker 1: Least there was competition in the retail market space, so
people didn't have to go the PlayStation store where prices
do seem to be kept artificially high. And now that's
going away, so you have to go through the PlayStation store,
and that feels like more of of a monopoly. And
now that consumer choice that Sony might have been able
to have been able to argue beforehand, is gone, and
this might put them in a tougher position, and they
might actually face some some strong sort of decision here
against them based on this. So the pressures could mount
on a company like Sony Jan.
Speaker 4: Yeah, hold their feet to the fire. It's disheartening that
we have to that the US can't ever do anything
about holding a company, a corporate company, accountable to anything,
but shouts out to other people for doing that job
and actually looking out for the consumer.
Speaker 2: Yep. Absolutely.
Speaker 1: A new survey claims one of Japanese online game developers
that were surveyed, let's be clear, use generative AI tools.
This is from Chris Scullion at VGC, and I'll just
like again, like they they survey made basically studios that
make online games and mostly online mobile games. But of
those surveyed, one responded saying that they use generative AI.
Let's see, ninety four percent use Gemini, eighty four percent
used Claude, seventy six percent used get hub copilot.
Speaker 2: Fucking get a life. It is, Uh, this is the
kind of thing where, like, you know, I'll just kind
of say it again.
Speaker 1: When I was saying I was interested in Crazy Taxi,
it was with this in mind of like it's everywhere
I know it's everywhere, especially in Japan, that they're all
using it, so there's no difference between that and all
the other Japanese games I was excited about. But it's like,
oh the Tooth based out of the Tube jan or
or or what like. There's a part of me that
was like, oh, man, I'm these Western games are sort
of losing the thread.
Speaker 2: At least we have Japan. And then it's like, oh, yeah,
that's right, Japan very in on ai.
Speaker 3: I grub.
Speaker 4: I just don't know where how to feel on this one.
It just yeah, even if it is a specific group
of developers that are being surveyed, I still think this
may be. This may represent a good chunk of developers.
It does in the read that's fair, right, even if
we quarantine it to mobile games and everything, I don't
think it just lives in that container. I think those
those practices may unfortunately be spread out much further than
the survey even implies. It could be more than one
hundred percent, which you know stinks.
Speaker 1: Yeah, yes, it does say like the most common thing
that they use AI for is to take a lot
of big data from consumer feedback and data analysis like
telemetry data of how people are playing the game, feeding
that into one of these AI models and being like,
what's happening. Just tell me what the general sentiment is.
But that's the most common response. It does seem like
they use it for just about everything, including generative AI.
Speaker 4: The crappy part, grub is we were talking about this.
I believe it was the BombCast or some other program.
How generative AI all looks the same?
Speaker 1: And yes to those posters, yeah, they're like the Flyer
thing where it's like they all look exactly alike.
Speaker 2: We're not going to like and that's something very basic
to do, right.
Speaker 4: Yeah, And I don't want this to lead to any
type of stylistic aesthetic loss, in creative loss just for
the sake of speeding things up, because specifically out of Japan,
a lot of my favorite games have such a distinctive
look and feel that I don't want that to be
lost for the sake of keeping numbers up.
Speaker 1: Yep, Dragon's Dogma two Dark Risen already running at thirty
frames per second and higher on Nintendo Switch to.
Speaker 2: I think that is.
Speaker 1: Way above what people had expected for this, based on
the way that that game ran on really powerful PCs
when it launched. It was a mess and it didn't
run at all really on the Steam deck. So the
hope was like, Okay, are they going to sort of
figure this out for the switch too.
Speaker 2: Sounds like they have and I'm excited, souse.
Speaker 1: It's like, man, that's a game I think I would
play on switch too, especially if it's going to be
a consistent, sort of stable frame rate, that would be really.
Speaker 2: Nice to see.
Speaker 1: But yeah, sounds like they've done a lot of work
specifically to get this game up and running on the
switch to and then that's going to filter back into
the other versions of the game when they launched dark
O Risen that update for all the other platforms.
Speaker 2: So yeah, cool to see.
Speaker 1: And it does continue to feel like, oh yeah, Capcom
at the very least, you know, squar Nix some others
are like looking at the switch to and be like,
we got to keep making sure our games are coming
out there, and it's not an afterthought. They are doing
the work to make sure that the platform is you know,
running the games in a good way. And it does
seem like the Switch two can handle a lot of
these games. Good news, huh.
Speaker 4: I do hope that a lot of different studios publishers
see the success of Resident Evil, Requiem Pragmata and then
hopefully the success of Dust Bloods. But you also have
to look at something like Pacopia and see the gigantic
audience that has been generated on the switch To, and
it has to start factoring into your calculus of where
to release a game, especially where the like we've mentioned
at the top, the bearer of entry and maybe interest
in the police, PlayStation or Xbox may be waning or
just hard to get into. You have that switch To
as an alternative.
Speaker 1: Yep, absolutely all right. Let's see here today and tomorrow.
Today some notable releases. Dentia Attack is out today. It's
also arriving on Game Pass. The mound Omen of Cthulhu
is out on PCPs five, Xbox Disney Speedstorm is getting
it switched to version shape. Hero Factories getting an Xbox
series release. Also happening today, but that's to save our devs.
Demonstrations at multiple studio locations so that those strikes can
to happen. Day two of Ubi Suf's Barcelona's three day
strike is happening now. It'll continue through tomorrow, so show
support for them, especially if your local maybe go there.
And just like hand them some waters and give them
some love Tomorrow Thursday, July sixteenth. Most notable releases include
Heave Ho two for Switch to Switch and PC, The
Mermaid Mask for PS five, Switch to PC, Switch and PC,
seventy Style Robot Anime, Jeppy X.
Speaker 2: Or Get b X.
Speaker 1: I'm not trying to say that last part, but this
one caught my eye during a recent Steam Next vest.
I think that's gonna be one. I'm going to try
to check out more of now that's coming to PC,
PS five, PS four, Xbox Series and Switch. This is
the first official release outside Japan Fitness Boxing three year
Personal Trainer, which is a surprisingly popular game for Switch
one getting it switched to edition called Set begins coming tomorrow,
far Lands version one point zero tomorrow, and Arcade Archives
Sevillian Yes a Allian is getting a new platform release,
and then showcases. There will be a showcase tomorrow, Secret
Sauce Showcase more than seventy indie games, trailers and announcements.
That's one pm Eastern and Convergence Game Showcase at three
pm Eastern. Two hours of indies and double A games,
including live action, live reactions and gameplay from its hosts.
All right, let's get to the poll question from monday.
Are you playing Black Ops one and two right now?
Speaker 2: Yes or no?
Speaker 1: Five percent said yes, which with you know, four thousand respondents,
more than four thousand respondents.
Speaker 2: One in twenty checking this out. Okay, this is kind
of what.
Speaker 1: I was expecting from our audience though, jan where it's like, yeah,
looks cool that those games got ported to PlayStation and
apparently they're doing very well. But we have a lot
of other games that we're playing, so we'll probably not
got to check this out. I'm not playing Black Ops
one and two right now. All right, We'll have a
new poll question, are you excited about the Dusk Bloods
that will go up today on YouTube dot com slash
at bomb.
Speaker 2: If you go to the posts tab, you can find
it there. You can vote yes or no.
Speaker 1: Are you excited about duk Dusk blood I'm probably gonna
do another one of these exactly like this after we
get to that play test, kind of want to see
what you know the temperature is before and after.
Speaker 2: So are you excited about the Dusk Bloods?
Speaker 1: We'll get the results of that, talk about it on
Game mess Mornings here on Giant bomb tomorrow speaking a
giant bomb, jan What do we have going on?
Speaker 4: Right after this? Jeff grab Sean and I are hidding?
The gm pokem Monday Night Combats returns and continues.
Speaker 3: The crab Jeff Grub No, Grub, no.
Speaker 2: No, I didn't. I don't did nothing wrong and they
blighted me.
Speaker 3: I don't what's going on? What's happening? I don't make
the rules here. You know? It is a blood the thing.
Speaker 4: And Jeff Grubb, your season of Blake Club starts today?
Speaker 2: Why are people excited? It's better when the other ones
are playing. That's how I feel, you knows.
Speaker 4: I do fire it to be entertaining when those two
are upset with each other.
Speaker 2: Oh that's very good.
Speaker 1: I guess we're gonna have a come down match and
that's what I'll be, and then we'll get back to
them hurting each other with the way it should be
on Blake Club.
Speaker 4: All right, Okay, yeah, Crub, I'm predicting this now. One
of them or both of them are gonna wind up
being upset with each other and blaming the other person
for something today.
Speaker 2: All right, I'm not taking that bet, Jane. You're right, Yea,
that'll happen.
Speaker 1: There'll be some like I'll do like surprisingly well, and
they'll start fighting, like I think there's a chance that
it could.
Speaker 4: Happen, yes, yes, And then like they'll yell at each
other for who chose the game, whose decision it was,
and then like you're gonna blast through it maybe, and
then like they'll just be upset with each other.
Speaker 1: Yep, all right, So Blake Club later today. Also, I'll
be on Besties this week, everybody, so go check out
their podcast. I'm gonna be recording that with them today,
so go check that out. I think they put it
out on Fridays, maybe earlier if you're a Patreon member.
I've always loved the Bestie, so shout out to them.
I'm glad I could be on the show. Uh okay,
let's see here. We've wrapped up that. I think what
I do now say, Jan thank you so much for
hanging out with me today and talking about video games.
Speaker 2: Man, I really appreciate it.
Speaker 3: It's the best way to start a Wednesday. Greb.
Speaker 1: Thank you all for watching and listening. You are the
best audience in gaming. Until next time, have a good one,
take care of yourself and watch Blake Club.