Speaker 1: In a secluded world where magic and industry compete, The
veil between life and death grows thin. A cold wind
whisper secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold. Paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Hello everyone, and welcome to the Parted Veil.
I'm Ryan Lang, also known as the Mind Player, and
I'm joined by my good friends.
Speaker 2: Hi. I'm Camera and I play a Marl Glendel, she
is a half elf Bart.
Speaker 3: And I'm Tim. I played Dravin, who is our dwarf rogue,
and I'm Cassie.
Speaker 2: I'll be playing.
Speaker 1: Who will you be playing?
Speaker 4: We almost made it go Penelope Moters, the human Aquium Architect.
Speaker 1: We got there eventually, we went backwards week. Anyways, As always,
we have a few announcements before we get going. We
post videos every Tuesday, and if you like what you're seeing,
please give us a like and subscribe ring the bell
so you get notified, and uh yeah, give us a
comment or anything.
Speaker 2: And the music that you're hearing throughout this episode is
by Carl Casey at White Bat Audio, which you can
find on band camp or YouTube.
Speaker 3: Yep, and we do have a Patreon if you look
in the description below, there's details on that gives you
access to our discord channel where you can talk with
all of us individually, and there'll probably be some more
kind of cool benefits coming there in the coming days,
but yeah, check it out.
Speaker 2: All right.
Speaker 4: And our character minis were printed using Banana for Scale
three D printing services, and you can use our code
mind Plate twenty for twenty percent off your first order
until the end of twenty twenty five.
Speaker 1: All right, last week you had defeated the Crooked.
Speaker 5: Man, yes, for the second time, for the second last
I won't say that.
Speaker 6: He is beheaded, yeah, and Ryan specifically said that you
severed the connection between his head and his internal organs, so.
Speaker 2: That sounds dead to me. He looks anymore. He's like his.
Speaker 1: Super quote stan Lee. He was talking about comic books.
But I will relate this to D and D if
you're creative enough. Nobody's ever really gone.
Speaker 2: Diverse.
Speaker 1: Okay, you are on the airship now, which is low
on fuel and it is currently in the air.
Speaker 4: Yes, Penelope is going to find the helm and figure
out how to drive this thing and attempt to land
it back at the fueling station.
Speaker 3: There. You cleared out the guys.
Speaker 1: That were at the fueling station, yes, she did. Yes,
but the crooked man had a couple run for help.
Speaker 3: Okay did he?
Speaker 1: Yeah?
Speaker 2: Who? I described the boarders and they did.
Speaker 4: Yeah, so we're gonna probably have to deal with that
when we land anyway.
Speaker 2: Investigation yep, not so hot on my first attempt to thirteen.
Speaker 1: That will pass. Oh good, okay, good, Yeah, you figured
it out. Uh and uh so you now know how
to steer it. The questions can you land it?
Speaker 2: That is a good question. Can I land it?
Speaker 1: Give me another investigation?
Speaker 2: M eight?
Speaker 1: Is that what you're going with? You have you have?
Speaker 2: Oh? I do have heroic inspiration.
Speaker 4: I'm going to spend that. Yeah wait, I don't know.
I raised I don't.
Speaker 1: We haven't had a long that's right, you haven't.
Speaker 2: I spent it. I spent it. So eight is my
attempt to.
Speaker 1: Land Okay, all right, wish us lap?
Speaker 2: Wait can I can? I? Oh no, I don't have
any spells.
Speaker 1: Thoughts least I hope you all are ready.
Speaker 3: Then the crash the immediately destroyed.
Speaker 1: What what happens is you you begin to have the
ship to set, do you figure out how to get
it to go down? But you aren't quite you are
you aren't quite able to learn how to control its
speed appropriately. And it does come down with a sickening crunch, right,
and it shakes the whole ship.
Speaker 2: Wait where are we right now?
Speaker 1: We're like about you're still You're at the refueling station.
Speaker 2: We've landed, not so grace rather quickly. Yes, but he
didn't say we died, So let's move on before he
changes his mind.
Speaker 1: Okay, all right, so you've landed, Yes, what are you
going to do?
Speaker 2: Immediately? Try to start refueling and tell trying to figure
out how to do the refueling system.
Speaker 3: I'm just letting pen run the show.
Speaker 2: Help.
Speaker 1: Okay, So with the help giving her the help action
that gives her advantage.
Speaker 2: So I don't roll, I don't like hop out and
start looking with.
Speaker 1: Her, like, how do we if you would like to
do that? You could?
Speaker 2: What is your investigation. Bonus. I think we all have
a roll it for yourself or you could whichever plus five.
Speaker 4: Mine's plus seven plus six, so.
Speaker 1: You'd want to give her advantage.
Speaker 2: Okay, you can do the help action which gives me advantage.
I didn't know that was a thing. Let's do that.
Speaker 3: It is a thing.
Speaker 2: Yeah, that is much better. Thank you for that. That
is a twenty.
Speaker 1: Five okay, okay, so you figure it out. You see
there's a connection nozzle and and you. You've dealt with
very similar things, but on a smaller scale with your
own tanks in pumping aquium out of canisters and into
various objects. Now when you get out, you realize, though,
that your crunch has damaged the fuel tank.
Speaker 4: Oh am, I able to repair that?
Speaker 1: Give me an investigator the little duct tape?
Speaker 2: Can I have to help with? Sure?
Speaker 1: Okay?
Speaker 2: Yes? Twenty four?
Speaker 1: Twenty four. So to repair the fuel tank, you would
need something to cover up a large crack running through
it that's about two feet long.
Speaker 2: Oh wait, mending is a cantrip? A can trip?
Speaker 1: How big of a thing? Can you?
Speaker 2: Man?
Speaker 3: It's like time, it might be different.
Speaker 2: I don't know, no larger than a foot.
Speaker 1: And I said two feet long.
Speaker 3: Can you just do it twice? It fakes half of
the time.
Speaker 1: I'm not I don't think that's quite how the spell works.
So you're gonna have to get creative.
Speaker 2: Like, so it's a metal crack here, shoot, no, what
we need supplies?
Speaker 1: You're gonna have to figure out a way to mend it.
Speaker 2: It's made out of metal. Yes, can we melt it
back together?
Speaker 1: You may, certainly.
Speaker 3: Actually, it.
Speaker 1: Is not a flammable substance, yea.
Speaker 2: So can I like shoot a little produce flame like
to try to like make it hot? I don't think
it'll work, but go ahead. But will that damage it? Actually,
I don't think damage because it doesn't make it.
Speaker 3: I don't think it'll make the metal hot enough though.
Speaker 2: Okay, that's my gass.
Speaker 3: I don't know.
Speaker 4: If I look around, is there any scraps that I.
Speaker 2: Could I don't know. Even if I found a scrap,
I have to It's just the crack is just like
Aggam's escaping. Yes, okay, m.
Speaker 3: M m.
Speaker 2: I feel it with something else?
Speaker 3: What about like.
Speaker 2: Tree next time?
Speaker 3: Wax?
Speaker 1: Cloth and wax.
Speaker 3: I've got candles galore, glorious. If you can find some
cloth and like put a like patch on it and
wax around that would probably keep it air tight.
Speaker 4: Okay, yeah, I'm sure there's some kind of banner or
cloth or tent or tarp or.
Speaker 1: Something around that would seal it. But you still have
to realize that it's going to be pressurized.
Speaker 4: Right, Yeah, that's not going to hold under that kind
of pressure.
Speaker 2: Sorry for crashing.
Speaker 3: Are there like other tanks nearby?
Speaker 1: Like so there are multiple tanks of aquium that they
used to refill with.
Speaker 3: Is there like smaller ones that are like mobile like
other tanks they have for like transporting acuum, Like you
don't think like a propane.
Speaker 1: Tank or like like a tank like she has kind of.
Speaker 3: Like bigger than that, but there would be there would
be bigger ones carrying tanks. Like I wonder if we
could just fill a bunch of those and like try
to make do to get to stelen OBUs.
Speaker 2: Question, can the bag of holding just holds loose? Can
we just empty everything into the bag of holding, fill the.
Speaker 3: Bag holding with aquium and then just like shove the
end of it on like fuel intake.
Speaker 1: The problem is just pressurizing it to get into the
tank and not have like the ship and not have
the ship empty into the bag of holding. Okay, yeah,
using the laws of physics, which I know this is
a game of fantasy.
Speaker 2: Looking around me, is there any welding tools?
Speaker 1: Welding tools?
Speaker 2: Yes, that crap metal, not.
Speaker 1: A bad idea. Give you have perception?
Speaker 2: Check can I do if I help her? Look, I've
always just rolled myself.
Speaker 4: If I'm helping, I have glass blowing tools, there's gotta.
Speaker 2: Be some high heat in that situation.
Speaker 1: There would be.
Speaker 4: Yes, Yes, I'm going to use my glass blowing torch. Okay,
try and melt this metal back together.
Speaker 1: Okay, that's a good idea.
Speaker 2: Mara is here and ready to help. However, you need give.
Speaker 1: Me a Oh gosh, what kind of check would that be?
It's a it would just be a tinker tools.
Speaker 3: Well, so if she had you have proficiency with those
tools because you have them.
Speaker 1: Yes, you could use glass blowing tools or tinkerers tools,
whichever is more. You're just kind of putting them together
at this point.
Speaker 2: We're going to have proficiency with either, and give.
Speaker 1: Me a check.
Speaker 3: So you choose which stat she's using for it, and
then proficiency intelligence beautiful.
Speaker 4: Oh twenty twenty six.
Speaker 1: Al Right, So you do manage to fuse this hole
back together. As you are linking up the tube, though,
that is when you you hear dwarves coming running.
Speaker 2: Guess what all my spouse also are used. But I
do still have a use of pass with that trace. Okay,
have one of those, like you can use.
Speaker 1: It right, You're going to cast that.
Speaker 3: We're just going to disappear. Oh, this ghost ship is
refueling itself.
Speaker 2: I think so, because they could come and we could like, actually,
how does it work? Can we attack them while trying
to hide?
Speaker 3: No, we can't use you attack your your We could
We could probably get like a surprise on them with that.
Speaker 2: But it doesn't say that.
Speaker 1: But if you're attacking, they know where you are.
Speaker 3: Yeah, but if we were hidden before we attacked them,
we might get surprised.
Speaker 2: Okay, I'm going to cast it anyway. We hear them coming,
and I'm.
Speaker 1: You may all give me a stealth check at disadvantage.
Speaker 4: Okay, sorry guys.
Speaker 2: Twenty four fourteen, Sorry I can never remember my numbers.
Speaker 1: Twenty six Oh gosh, so the two of you managed it.
You see them coming and you hop on the ship
or something, or where do you go?
Speaker 3: Maybe we just hide behind the fueling Okay, yeah.
Speaker 2: I'm just chilling out there refueling.
Speaker 1: Yeah, ten is still filling up when the dwarves show
up and didn't quite get the memo when they come
around the corner and they shout you, what do you
think you're doing.
Speaker 2: Filling up the fuel tank?
Speaker 1: Give me a deception check?
Speaker 2: I love it. That's no deception. That's what I'm doing.
Speaker 1: I know. But you're trying.
Speaker 2: Why did I roll to?
Speaker 1: Did you really get one die?
Speaker 3: Oh god?
Speaker 2: What is my deception?
Speaker 3: One?
Speaker 2: Six?
Speaker 1: Okay?
Speaker 3: How many of them are there?
Speaker 1: Well, at the moment, four have arrived, but there are
more on the way. Okay, okay. And they look at
you and they're like, like, where's the crooked man on
the ship? What's going on? He called for help?
Speaker 4: Oh yeah, some people tried to hijack the ship, but
clearly it's still here, so we're good.
Speaker 1: Okay, where are their bodies on the ship? Stay with you?
And two of them go to get on top of
the ship.
Speaker 3: At this point, okay, you're feeling the smaller tanks or
the big one? Oh yeah, you fix sorry, probably.
Speaker 2: I am going to.
Speaker 4: Try to stealthily yeat a canister bomb.
Speaker 1: Stealthily.
Speaker 2: Wait, no, no.
Speaker 4: No, okay, I don't have, but I do have, So
I need to take six seconds first to do my
rapid infusion. I can refill one of my canisters once
for long rest.
Speaker 2: The mechanics of character work. But I mean kind of,
I'm just gonna just one of those.
Speaker 4: And then yeah, I would like to try to stealthily
throw my canister bomb like away from the ship. I'm
trying to just generate like a disraction, like I just
want like something to explode elsewhere, okay, and then hopefully
draw their attention away from okay us.
Speaker 1: So what what happens is they start climbing up the
ship and you ready this thing. Well, the other two
are watching like what are you doing? And you can
see their hands are going for their weapons. That just happens.
Speaker 2: They're watching me close. I probably can't stealth that one.
Can I roll a disadvent?
Speaker 1: No, I'm not giving you any stealth on that canst.
Speaker 3: I I think she needs to distract? Yeah, and at
this point, can I, like these guys that are getting
on the ship, can I try to like stealth onto
the ship as well, like maybe go around the other side.
Speaker 1: And get up on there you can roll the standard
stealth check. So you roll that first.
Speaker 2: I produce flame and shoot it away from the ship,
away from us, he says, distraction. I kind of see
what mar what okay?
Speaker 1: Little bolt of red light goes firing out to which
they see the bolt of red light and trace it
back to where you're standing.
Speaker 2: And they were watching when it started. They would just
see the fire land. Yeah, that was dumb, you guys,
And I am behind this tank, right, yes? Do they
come around? Does one of them? Does one of them
come around?
Speaker 1: The movie parts are here? Hold on, hold on? That
is doing her thing. They're talking to her. The other
guys get on top of the ship. At that moment,
Barra shoots a thing. The other two guys go, what
the heck is going on? They start to run back
towards the canister. You step onto the ship with a
what a thirty?
Speaker 3: Yeah, I rolled the natural twenty.
Speaker 1: Don't you also get a plus ten? No more?
Speaker 3: Because I'm leaving Mara.
Speaker 2: Well it's it's thirty feet. Are we that far away
from each other?
Speaker 1: I mean, if you're oh, but you're going around, gonna
go around? Get so you like a ghost, get on
the ship. Just to see the men standing staring at
the broken bodies of the crooked man and the two zombies,
and they begin to yell their impostors still there, and uh, yeah,
I guess so we've really.
Speaker 3: Split the party here.
Speaker 2: It was worth an account.
Speaker 1: Sixteen shoot okay once for all of the dwarfs. I
need my monster books.
Speaker 3: Oh my gosh?
Speaker 1: Oh okay, what did everyone get? Sixteen thirteen four?
Speaker 2: All right? Not a good liar, I'm sorry. It's funny
how the dice very well tell the story because every
time we have to get in a place where we
hide driving and I succeed. You fail every single time
the dice are in on this plot line.
Speaker 1: Twenty no, not twenty y sixteen sixteen okay, thirteen drapping,
then the guards and then Mara. Okay, okay. So currently
there are four guards you have, you have five rounds
to take them out. So what is that thirty seconds
before more guards arrive? Oh shoot, and there are two
at Mara and two with drabbing. You have none around
of you at the moment.
Speaker 4: Yeah, okay, begad Are they all the way tomorrow or
have they just like started walking there?
Speaker 1: They're at Mara at.
Speaker 2: This point do they see me?
Speaker 7: Oh?
Speaker 1: Yes, they've gone around the tank and they have found you.
And I am going to switch this music because I.
Speaker 2: Couldn't have snuck around the other side of the tank.
Speaker 1: Give me a self check at disadvantage.
Speaker 3: But you're things stile active right.
Speaker 2: Twenty?
Speaker 1: What twenty? It was gonna be fifteen? Yeah, twenty cheating
all right, so they're confused, Pen, what do you do?
Speaker 2: All right?
Speaker 4: I will throw a canister bomb at those two.
Speaker 1: Okay, rightside the tanks.
Speaker 2: Yeah, where decided, but.
Speaker 3: The pressure from that opening would be cool.
Speaker 4: Well, I'm gonna throw it anyway. Dick Starity save thirteen.
Speaker 1: Dick Sterrity save thirteen. Yeah, okay, here we go. The
first one got a eleven and the second one got
an eight full.
Speaker 4: Sail and take the full brunt of nine damage.
Speaker 2: That was sad, okay.
Speaker 3: Canisterer bones feel like they need to be stronger.
Speaker 1: So uh they take nine damage each. Okay, So there's
an explosion driven the two up top here it uh? Pen?
Speaker 4: Oh, Also as a bonus action, I'm going to take
a vitality serum.
Speaker 3: Okay, good idea.
Speaker 1: Also, Pen, because you did that bomb next to the
canister you said it did nine damage. Yes, okay, there
is suddenly a large dent in that canister and the
other side starts to build up pressure. You may it's
near you by the way.
Speaker 2: Oh, I'm still walking.
Speaker 1: Yeah, okay, it is Dravin's turn.
Speaker 3: Okay, I'm still hidden there. You don't know I'm there right, correct,
And they're currently looking towards the explosion.
Speaker 1: Correct, can I No, there's never mind.
Speaker 3: I won't try to do that. I'll just h I'm
going to toss my ice dagger. Oh one of them
as I kind of rush.
Speaker 8: Forward is a plus two yeah, and I get advantage.
Speaker 3: Yeah, that's twenty.
Speaker 1: Yeah, and you would have advantage on the attack because
you're hidden. So sneak attack.
Speaker 3: The base damage for that will be nine. There's no extra.
Speaker 1: Damage for this is the iceagger is just a pluster.
Speaker 3: Yes, sorry, I was just make sure there's nothing different. Okay.
Speaker 1: It cuts through resistances and immunities, and then fourteen for
the sneak. Okay, so you catch him in the back
of the head and he drops, okay.
Speaker 3: Uh, And I do have enough moving to get to
the other one. Oh yeah, oh yeah, yeah, I'll just
get up to him and use nick to try and
do with a cinematarc.
Speaker 1: Oh that's eleven eleven, damn eleven to hit.
Speaker 3: It's just because I have a mastery as long as
I have that weapon equipped. Did you say two light weapons?
Eleven eleven?
Speaker 1: Yeah, eleven misses? Sorry, what did you get the first time?
Speaker 3: Oh?
Speaker 1: Yeah, yeah, okay it is now the guards turn. So
those two, seeing what happened, they turn and they come
back towards you. Now, okay, they run towards you. They
are going to attack you. They level these spears that
they have, and the first one only gets a seven.
It's a little, he's a little after the explosion, it's buzzing.
Speaker 2: Should the other.
Speaker 1: Gets a natural one? Okay, this is uh there. I'm
going to get rid of this dive for tonight. Okay.
Speaker 2: Okay, so in this like E summoning them, you know,
doing this, and then my goal is just to get
onto that ship. Yeah, so I is there anyone? I
won't even make youay, okay, cool, I'm just sneaky sneaking
onto the ship and I'm gonna go. Well, I don't
know how far I can move. Could I get close
enough to help Drivin with the other guy?
Speaker 1: You could get up and fight him.
Speaker 2: Okay, I go up and touch him with chill touch No,
not not. I touched the guy that Drivin missed with
the ice knife.
Speaker 1: The ice knife that wasn't ice knife.
Speaker 3: Yes, I hit one with ice knife and he died.
The other guy I'm fighting.
Speaker 2: Okay, So yeah, I rolled a hit and I added
plus five? Correct. Shoot, do you have to reroll since
it hit eighteen?
Speaker 3: That is, if it was lower, I would have.
Speaker 2: Said yes, actually, yeah, you do have to. Is this one.
Speaker 8: Okay?
Speaker 1: It's ne chronic damage right?
Speaker 2: Yeah?
Speaker 1: Okay?
Speaker 2: Uh nineteen.
Speaker 1: He drops boom? Okay, can I wait?
Speaker 2: Can I? You said we can communicate as well, and
it doesn't actually take an action or anything. I just
am gonna yell the pen get on the ship.
Speaker 1: Yeah, you're done feeling.
Speaker 2: I'm feeling.
Speaker 1: It's an action to unhook it.
Speaker 2: Oh beautiful. I will unhook it and then.
Speaker 4: Risk the disengagements as I use my jetpack to fly
up onto the ship.
Speaker 1: Okay, the first one misses and the second one ooh
does hit you and you take two piercing damage as
he just nicks your bottom on the way out. Wow, wow,
lame o okay, okay.
Speaker 2: Good, can you get this thing started right now?
Speaker 1: Sure can except Extravin's turn.
Speaker 3: Ah, how close were these two guards like when I
killed the first one beside each other?
Speaker 2: Yeah?
Speaker 1: Yeah, they're right at each other.
Speaker 3: So can I pick up the ice tagger as an
interaction then?
Speaker 1: Yeah?
Speaker 3: Cool, So I will start with that one.
Speaker 2: Okay, Either to you guys are.
Speaker 1: So you're attacking the on the ground, but.
Speaker 3: There's the guy on the ship with me. I'm sorry.
I knew that happened. I just not. I don't know
what I'm doing, guys, I'm sorry.
Speaker 2: Okay, so there's two guys on.
Speaker 3: The ground, just crossbow shot. So let me make another rule.
Speaker 1: I'll still pick up the No, that's not it's a ten.
Okay you miss? Yeah, all right, the guards are going
to start climbing. They're going to climb up. They're going
to uh go after you driving because you're the one
closest at this point taking the shots. So, uh that
is a miss, and that is a twenty one. So
that hits and this one does for damage to you. Okay,
and Mara your turn. All right?
Speaker 2: Any of them close enough for me to touch you
could walk over? Yeah, I do to the one they're
they're not on the ship yet right there. Oh they're
on the ship.
Speaker 1: On the ship.
Speaker 2: Okay, well I go do a little touch on the
one that just tried to attach Rabin.
Speaker 1: Okay, rolled a hit.
Speaker 2: Eighteen again that hits sweet.
Speaker 1: Ten. He's dead. It's totally dead. I saw you roll
two dice, so I was like, yeah, he's gone.
Speaker 2: And then oh I could I could uh puce flame
produce flame and the other one.
Speaker 1: Go ahead, roll ahead sweet Oh it's a.
Speaker 2: Natural, So.
Speaker 1: Double your dice for produced flame.
Speaker 3: The D eight yes, oh yeah, it's two D eight.
Speaker 1: Forty eighth twenty so very get him in the face
with fire and he falls off the back of the ship.
The snow.
Speaker 2: This is just my desperation. Get us out of limit.
Speaker 1: Off you There are literally guards that are just just
like a few seconds away out of here. All right,
ship lifts off camp and you take off. You made it? Okay,
what do you? Where are you headed? Stellanobis to Stellanobus.
Speaker 2: Stell ob How long do they take to fly there?
Speaker 1: To fly there? Oh? Boy, that fast question. It is
going to be much faster. So if twenty five is
a day.
Speaker 2: You don't have sending and I do, but I don't
have spell slots capital cities from rack them. Yeah.
Speaker 1: Oh boy, so that's two four six eight day journey.
You could probably make it in two.
Speaker 2: Beautiful okay, an athlete.
Speaker 1: And then we're literally flying.
Speaker 2: That were coming exactly.
Speaker 1: Yeah, I went, well, I went across the water. So
it's actually probably closer to like a ten to twelve
day journey because you have to go around like Stellin. Yeah,
but but you're also in a straight line. You're not
hindered by any sort of walking or anything or elevation
like you were just yeah, right, two to three days
depending on weather. Right, cool?
Speaker 4: So I can long rest, yes, you can long rest
and then do and then send him to let the
mill coming so that they don't shoot you.
Speaker 1: Down exactly, so we can rest, yes.
Speaker 2: To be like the long rest, and then like you
teach us how to fly the ship so that you.
Speaker 3: Can rest or like help you. Yeah.
Speaker 2: Yeah, it's a two day journey. Do I actually have
to like use a spell slot or will be assumed
that night long rest?
Speaker 1: Again?
Speaker 3: Oh?
Speaker 2: Yeah, just okay, so I do I do sending Hey,
we got the ship, we're on our way back.
Speaker 1: Yeah, okay, okay, King and you guys, find yourself on
an airship, like literally, you are flying, wind is in
your hair, You're hundreds of feet above ground, Traven.
Speaker 2: I don't love this, Penelope does?
Speaker 3: I actually don't mind this?
Speaker 2: Really, I don't really.
Speaker 3: I mean if we were flying through the heart of
a thunderstorm, I might have a different opinion.
Speaker 2: But I.
Speaker 3: Like this.
Speaker 2: You don't even like being at sea because it's not
grounded on land.
Speaker 3: This is I don't know, it's better something.
Speaker 2: This is cool, but I feel a little sick.
Speaker 4: A little pope is the time of her life. She
has never felt better. She's on cloud nine and it
looks like a ship, all right?
Speaker 3: Game to crash this into the green crack?
Speaker 2: Yeah, Yet.
Speaker 1: That took me was like, what are you?
Speaker 2: And you instantly die?
Speaker 1: It came over a nice try. Do we see any
loading that last safe?
Speaker 3: Do you see any castles floating in the sky.
Speaker 2: While we're do you not? I definitely would have an
eye out for that.
Speaker 1: I'm sure you would.
Speaker 2: Yeah, I think the halting goes above us.
Speaker 1: You can see the massive storm in crim Yeah.
Speaker 2: Can we see above it? Can we see above that
ice can wall?
Speaker 1: Are you going to try and go above cloud cover?
Pen oh, above the ice wall. Yeah, I guess as
you lift off, Yeah, you would get high enough. What
you would see at a distance is there's the mountain,
there's the big ring of the ice wall around it
and mountain, but it's heavily obscured by snow, like heavily obscured.
You'd get like the outline of the mountain.
Speaker 2: Yeah, mostly just storm.
Speaker 1: Up there, yeh, thick storm lightning once in a.
Speaker 2: While while we are flying.
Speaker 4: Penn would also like to take a really intense look
at horizons to.
Speaker 2: See if she can see.
Speaker 4: Anything that looks off looking into the distance, Like she's
like looking if she can see the whole thing. I
know you can't really see that, but like she wants
to see it.
Speaker 1: So for what you would see is anywhere where there's water,
you see ocean. Yeah, and you wouldn't be close enough
and that's it. All you would see is Krim, like
the border of Krim, potentially some of its ocean. But
other than that, you're gonna be too deep in land.
Speaker 2: Yeah, Okay, do we pass over any enemy groups? Oh?
Speaker 1: Yeah, question m.
Speaker 2: Fireball one hundred and fifty foot radius. But if I'm
shooting down it only fizzle happens.
Speaker 1: It's like the extent of where you could manifest it
because it manifests up to one hundred and fifty feet away,
so you you wouldn't be able to cast it further
than that. Yeah, okay, we'd have.
Speaker 2: To drop down slashes from.
Speaker 1: Ye, the first the first bomber.
Speaker 2: That's kind of what I wanted to do, is just
kind of but.
Speaker 1: Yeah, no, you wouldn't be able to unless you guys
really drop down within the actually distance.
Speaker 3: Yeah, it would be with a nerror distance.
Speaker 4: Well, we wouldn't have had a long rest while we're
still in grim probably, but if.
Speaker 2: I okay.
Speaker 1: You could have had one, then if you immediately started, I.
Speaker 4: Would I think that a message would not travel faster
than we are that the ship has been hijacked.
Speaker 1: When we get to no, she has send me.
Speaker 3: Amongst the dwarves.
Speaker 2: Oh, I see, so I would like to get lower. Oh,
because they're not going to them.
Speaker 1: That we are seem to be okay, all right, so
uh it would be I'm not I'm not going to
make them roll a deck save, but tomorrow about you
roll me some damage. Let's see how good you do?
Speaker 2: All right? It is what six or D six or
something eight D six you're right in a twenty foot
radius or whatever you like. I can't count cat. That's
ten twenty thirty thirty damage to everyone in a twenty
foot radius.
Speaker 1: Okay, so you put a good insinderative explosion in one
of the camps. They are extremely surprised because they expect
it to be their own ship showing up. As you
go to leave, there are some arrows fired at you,
three of which do hit the ship, and there are
some holes in your canvas.
Speaker 2: Now can I climb.
Speaker 1: Up, climb up the campus, try and seal it? Yeah,
you may do that. Do you have any sort of tools?
Oh yeah, it's an arrow like the most futilities, like
I have big hammer, ice smash. You guys are like, well,
I have tinkers tools and glass floors tools.
Speaker 3: Imagine if we had a druid while we were flying around.
Speaker 2: Okay, but I just want to know. I just want
to know how exactly this looks, because Mara is very
right now. So if I have to like be hanging
over the.
Speaker 1: Edge, you would you have to see it.
Speaker 2: I have to touch touch good luck.
Speaker 1: Oh yeah, yeah, you're literally climbing up rope canvas like
like like made ropes on a canvas blimp.
Speaker 2: Can you can you tie a rope around me and
holds I'm very tight in case I call.
Speaker 3: But if I'm holding it down here and you fall,
won't you just fall? Anyway?
Speaker 2: Would you like to borrow my jet pack? But if
I if I fall, I fall into the ship, would
you like to borrow myf Yes? I can I teach
her how to run the jet pack?
Speaker 1: Give me oh oh oh, I got to get creative
with my checks. Here you I could give.
Speaker 2: Her a really big hug.
Speaker 1: You give me a performance check okay, and you give
me an intelligence check.
Speaker 3: Okay, just straight intelligence? Is that at the top It
ends up being the same.
Speaker 2: But yeah, I hope you're really good at learning.
Speaker 4: I'm not the best teacher, apparently seven.
Speaker 2: I do not learn how this works.
Speaker 1: So do you attempt to use?
Speaker 2: Oh, I'm not going to try going off until I
try it just in the ship?
Speaker 1: What happened? Off Head's literally teaching you to it. She's like,
this is the button that you press to launch. Uh,
And then she goes to do something else and doesn't
tell you not to press it, and you go and
in the air hit the top of the canvas land
back down in the ship, and at that point, after
you realize you could have just gone off the ship,
you decide that's maybe, and it's not.
Speaker 2: It's not. Just that's about it. It's okay, that's not happening.
Speaker 4: Penn's lesson would probably literally just be like, it's so easy,
you just put it on and fly.
Speaker 1: Do it, dravag draviag. Sitting like in a spot eating something.
It's like, oh, that seems to be going well.
Speaker 3: And then I'll come over with the rope and start
dying around. I'll climb up with you.
Speaker 2: Why don't need you to come up with me. I
just need to know that if I fall off of
this canvas, I'm not falling to the ground. I just
need to know that I'm falling.
Speaker 3: Well, I only how high up is the canvas twenty feet.
Speaker 1: Yeah, twenty feet above the ship.
Speaker 3: It's okay, Yeah, I've got a fifty foot long rope.
Speaker 1: We can make that work, okay, yeah, okay, all right, yeah,
considering the arrows would hit the underside of it too,
it's not like they're going up top, right, So yeah, okay, okay.
Other than that, unless I guess you attempt another camp.
I think your trip goes fairly well, and you fly
over Lake Stellin and find yourself approaching capital city, to
which they send a message to you once you're in
sight that they have an area just to the west
of the city that they would like you to land
outside of the city walls. I penn at advantage you
may make an intelligence check to try and land this
thing properly.
Speaker 3: Embrace yourself.
Speaker 1: Are still investigations at this point.
Speaker 2: Good thing ahead, advantage eighteen.
Speaker 1: Okay, you managed to land it with just minor scraping. Okay.
So the king comes out to greet all of you
at this point, to which as as you as you land,
he's just like slow, just like see right. His guards
are there. There's all these people that everyone's in wondering
off in the city like they've never seen anything like.
Speaker 2: This, kisses the ground and throws up probably both the
kissing before the.
Speaker 1: Tin dar dark Hammer is also there, to which he
looks at the thing and he watches you get out,
and he's like, are you okay fine? Are you sure?
Speaker 2: Hi?
Speaker 1: It's not natural for a dwarf to be so far
from the ground.
Speaker 3: I've been on worse. I'll put it that way. I
actually didn't mind it.
Speaker 1: Maybe we'll talk later.
Speaker 3: You have to try, He's like, to be determined.
Speaker 1: I'm just over there like it's cool.
Speaker 2: Pen probably doesn't even notice how distressed you are. She's
just like, so happened, so he says.
Speaker 1: He says, yes, well, we've you've given us great advantage
in the time that you've taken to get here. We've
already had chances to to make surprise attacks against the
Dwarfs that they weren't expecting. We also hear that there
may have been a little magical explosion at a certain
dwarf encampment handiwork. Yes, well, very good job, very good job.
We actually took that quarter back.
Speaker 2: Earlier to oh good, I'm glad that was not for
nothing happening to.
Speaker 1: We We have much to discuss, much to discuss. I
would like to introduce all of you to to Jackson here,
and he points to an individual who approaches who's wearing
a mechanical magic suit, right, not suit but like coveralls,
in to which Jackson puts his hand out. He's like,
nice to meet you all, Nice to.
Speaker 4: Meet You'll take sense I will shake it.
Speaker 1: He's like, He's like, I understand you may have some
some thoughts about me.
Speaker 3: Don't worry. Don't worry.
Speaker 1: Mechanical Magic is under completely new management. In fact, we're
being paid by the king here to reverse engineer this thing.
We hope to make more for the war.
Speaker 3: Can check this guy?
Speaker 1: Go ahead, I just checked you, but I don't.
Speaker 2: I'm very excited by that. Can I help?
Speaker 3: Oh?
Speaker 1: Never mind, absolutely never mind.
Speaker 2: I want to read his thoughts.
Speaker 1: Okay, give me. Uh well, I guess so you read it,
and that is what's looming on his mind. The forefront
is like he is excited to delve into this thing,
essentially pull it apart and figure out how it works.
Speaker 2: In a in a.
Speaker 1: He's excited. You want to dig deeper? Yeah, okay, So
he makes a what what saving?
Speaker 2: Throw wisdom thirteen?
Speaker 1: H all right to wisdom save? Oh he got a fifteen? Shoot,
So he's like, excuse me, it's quite rude.
Speaker 2: I hope you understand that, with our experience with mechanical magic,
we need a little bit more assurance before we let
you take this apart.
Speaker 1: The King of Stellanovus will come over and put his
hand on his shoulder and be like, we vetted him.
The same way earlier. You're good, fine, you can't be
too cautious. In fact, I would love to speak with
all of you, unless you want to stick around.
Speaker 2: With Jackson, I would love to Yeah, all.
Speaker 1: Right, You're more than welcome. However, Dravin Mara, if you
would please accompany me and Tindar to the castle, to
the war room. We have some things we'd like to discuss.
Speaker 4: I will explain to Jackson all of the things that
I have figured out from my little trying to figure
it out back at the Bracken Nice. Yeah, I'll like, yeah,
show him what I do know of it so far
and the ways that I think it would work, because
I have done this kind of stuff with like Georgie
on a much smaller scale, yep. And I know the
kind of things the crooked Man took from me, so
I will have like a lot of that information available.
I am totally on board for like tinkering around with
it and trying to figure it out. I am not
on board with like disassembling so that it is out
of commission. I want to keep it functional. It's kind
of my goal. But also, like you know, do a
little bits as needed.
Speaker 1: Role persuasion at advantage.
Speaker 4: Yeah, okay, a persuasion.
Speaker 1: Twenty Okay, all right, you convinced him. He's on board
with it. Yeah, all right. Back at the castle in
the war room, you can see that there are many
of the King's general and higher ups there to to
essentially be at this conference, and Tindar is there along
with a few of the escapee dwarfs as well. Okay,
in fact, on your way there, Tindar mentions, I got
a message recently from Bracken out in Bracken. You helped
Bracken while you were there, or at least you met him.
Speaker 3: We did meet him.
Speaker 1: Yes, he was able to Okay, yes, he says I.
He was very impressed that you were able to clear
out the cells. He thought you were gonners after your
little stunt in the Hall of Lights. It appears he
was able to save a few of the individuals who
didn't make it out of Rackham. Granted there are some
that didn't make it at all, but those who didn't
make it out he was able to sequester some of
them way. And the resistance has grown in in Brackham.
So this is very good.
Speaker 3: How are things going in the city now that it's
emptied of troops and potentially leaders.
Speaker 1: Well, from what he has told me, they're under more
of a martial law at this point. Excuse me not
and er other guy Vortar. Vortar has he's cracked down.
He has used that as an excuse to take how
intense things are on the outside of Krim into Brackham,
and he is using his undead to enforce it. The
problem is is not all of them are ice undead.
He has plenty of other undead that that they're all
dwarven skeletons and things that he's using, And I can
only guess where he's getting that from. He says, almost sarcastically.
Speaker 3: We know where Vortar is right now, as far as
we know, still.
Speaker 1: In Brackham, ruling there. He seems to call it his
kingdom now, at least that's how he's been referring to it.
Speaker 3: Mm hmmm.
Speaker 2: I don't like that man at all.
Speaker 4: Probably too much for a coward to fight on the
camp lines sending armies out.
Speaker 3: What about and how are things in Nascot?
Speaker 8: Do we know.
Speaker 1: Anything well to that? I will defer to Colin, to
which the King of Stellanobus says, yes, there are there's
a lot of things to share with Stello, King of Stellanobus.
Colin van manniers, Okay, who are we talking to you before?
King Escape has a bit of a deeper voice, but
but sorry, I follow now. Colin begins saying, all right,
in the time that you have gone, the war has
gone on for about a week now week and a half,
and well, there's a lot of news. Nause Kot is struggling.
They are used to fighting on their turf, with their
own weather, their own sands, but unfortunately these dwarfs seem
to bring winter with them and it's become very very dangerous.
They're losing ground. And our spies state that once the
dwarfs take over a city, they don't really take many prisoners,
but that city seems to be left to itself, but
it now follows them and is feeding their army and
the individuals there. I don't know, things change. What can
you tell me about what you saw in Krim with
this cult, Like, what is the purpose of these dwarves?
Are they just trying to convert everyone to their fro gast.
Speaker 2: Character essentially, and they use they use illusion to make
it seem real. So I could see that, you know,
I could see someone thinking that they just saw fro
gassed to God whatever, and believing it and following it.
Speaker 1: But it's not, and their whole purpose is just to
convert people to it.
Speaker 3: Well as far as we know, I mean, clearly they
have some amount of power that we saw some things
that I still don't know how to explain. These marks
on the hand, the wind, ice following them, ice, magic,
whatever it is happening.
Speaker 1: And it seems to be getting stronger the longer this
war goes on, the stronger it gets, which leads me
to the other thing I wanted this to explain. Are
our friend over In and Darcus ever claim the king
there is is really really struggling what Jonathan Melton has
never been my favorite rulers. I must admit we have
a a warm I would say that we have a
warm I can't think of the right word here. Not
a friend acquaintance. We're warm acquaintances. We have treaties and
things between us. But but anyways, I shouldn't bad mouth him.
The problem is is and Darcis has been hit with
a wave of sicknesses and troubles, and the king who
consolidated much of his army into his own city, in
my opinion, probably to protect himself. Now has an army
that is falling to an illness and unfit to defend
the country. And then Darcus has lost a lot of ground.
Speaker 2: And there Velton can't heal.
Speaker 1: This well, from what I hear, Velton is doing his best,
but there he can't keep up. Hello Ryan the mind
player here. Thank you for listening to Adventures in the
Part of Veil podcast. You can see videos of our
recorded sessions and more on YouTube, and don't forget to
check out our Patreon at patreon dot com, slash Twilight
ENDINGGMA for exclusive content and discord access. Thanks again, and
we hope you enjoy the rest of the session. Now.
I don't know what it is that you would like
to do, but we could use somebody to go in
and figure out more about Notchcot and how we can
help them and perhaps help on the line front lines
down there. Or Jonathan has asked King King Melton has
asked that you go to his city because he has
a special mission he thinks could help in the war effort.
He says that somebody has discovered something very special from
Emralia and and it could turn the tide of the war.
So I'll leave it in your hands what you would.
Speaker 3: Like to do.
Speaker 2: I use message to sneakily speak to Javin. I want
to go there, to King Melton. I'm not here.
Speaker 3: Yeah, I mean, I'll say that was my first inclination
as well. That's how I respond to you mentally, shoot,
ask something too.
Speaker 1: Dark?
Speaker 3: No to Colin, Colin, but now, oh yeah, we have
no idea what's spreading this illness or causing it to you?
Speaker 1: Well, that's that's the weird thing is it seems to
all be coming out of and arsus and no idea.
Everyone's stumped and people are just getting sick at random,
and there are other things going on. But perhaps it
would be best if you you go visit yourself and see.
Speaker 2: I think it might be best if we have all
the information we can.
Speaker 1: Well, it's it's strange. I don't know what to make
of it. What I have been told this is coming
from King Melton is the rain has turned sour, is
what he called it. The water is putrid, crops are dying.
He said that it feels like his land is cursed.
Speaker 3: That's quite concerning.
Speaker 2: How long has it been this way.
Speaker 1: Well, the sickness has started around when you first arrived here.
In fact, I believe you ran into some of it
in one of our towns. Yes, we've started checking people
at the border to keep them out if they're sick.
We don't want it crossing in here.
Speaker 2: How long fat man that came to help us? How
long has he been with.
Speaker 1: Velton? Yes, he showed up. Well, I mean I heard
about him probably a week before you guys met him,
But I don't know how long he's been there. According
to King Melton, he trusts him as a very big
advisor right now. He has been helping him in a
lot of things. So my guess is he's been there
long enough to gain the King's trust. What does he
have to do with any of this other than he's
healing sickness.
Speaker 3: His talents may prove extremely helpful in determining a cure
or a cause for this illness that I would agree.
Speaker 1: In fact, he was able to figure out what's going
on with your friend.
Speaker 3: Who was.
Speaker 2: Okay.
Speaker 3: One very odd question. In all your intelligence and gaining
of information over the past weeks and months, have you
ever heard anybody talk about a figure cloaked in black.
Speaker 1: A figure cloaked in.
Speaker 3: Black, green and skeletal.
Speaker 1: Hm at nothing here, No, all right, it's this one
of one of Vortaar's minions.
Speaker 3: I don't think so, it's just me playing off a hunch.
We came across some dealings with this being figure whatever
it is before we got involved with the war. Just
wondering if there might be some correlation.
Speaker 1: But that's all right, all right, Well, I'll keep my
ears open, and so will I sisten. All right, well,
as have you set out in the morning.
Speaker 3: Then another question, what are your plans for that airship?
Speaker 1: Well, the plans are we want to manufacture more of
them once we understand how it works. Once we've got
those manufactured, I think we'll be doing really well. I
only hope that the crooked man didn't return that same
favor to the dwarves.
Speaker 3: Aye. That would be troublesome.
Speaker 1: As you would know, dwarves are very handy at creating things.
Speaker 3: There have some talented builders in the city, so.
Speaker 1: It wouldn't be beyond the realm of idea that they
not only make their own but make them better. So
we need to stay ahead of the game, agreed.
Speaker 3: Is there any chance that you know, when you've had
a chance to figure out how to manufacture these, we
might be able to to use it, to use one
of them, or one of the new ones, or the
current ship, or we might.
Speaker 1: Be able to figure something out. Especially if you're going
to be going on distant mission like this.
Speaker 3: It would be extremely helpful, especially when time is of
the essence.
Speaker 1: Agreed, I will keep that in mind.
Speaker 3: Well, thank you.
Speaker 1: Ah, I need to get back to some of the
more boring planning, so I won't I won't have you
stay for that. But if you plan to set out,
and you want to set out, I can provide you
with horses again, you can make it back to you
can head back to m. Darcis right away.
Speaker 3: Hey, that does feel like maybe we should go next,
But we'll need to speak with our other companion first.
Speaker 1: Okay, absolutely, and he dismisses you. And I suppose you
go back to Pen, who.
Speaker 3: Is if we can pry her away from she's.
Speaker 1: Like elbows deep in a machine grease.
Speaker 2: Absolutely on the way back to Pen. It's pretty easy
to gain trust if you create a situation that you
can fix. Do you think no, no, no, you haven't.
Speaker 1: I'm saying I'm sorry draving you made your own family sick.
Have to do with inventor under the mountain in.
Speaker 2: Regards to King and the King of Vendors is asking
for our help and felt him being there. The King
trusts him a lot. I don't.
Speaker 3: You don't trust Melton?
Speaker 2: No?
Speaker 3: Really?
Speaker 2: Well, I had a funny feeling, and then I thought,
maybe actually he's okay. After we're talking to him, you
kind of kissed me as normal. But this brings up
that funny feeling again. I think it's easy to get
in the King's trust if you create a scenario that
you can fix.
Speaker 3: Do you really think Velton could be behind the illness?
Speaker 2: I just think that we interact with him very cautiously
when we get there.
Speaker 3: It's a fair point, I'll go, I'll say right out,
I'm leaning on the side that he's someone we can trust.
But okay, I'll I'll be careful.
Speaker 2: Follow your and we pull out to Pen and we
talked to Pen. Here's how the conversation with.
Speaker 3: Yeah and arcis are kind of what we're thinking.
Speaker 4: Okay, Cassie has theories. I don't know if Penn does,
but Cassie does.
Speaker 1: Yeah.
Speaker 2: Is that metagaming.
Speaker 1: Think these things?
Speaker 2: I don't know. But but but.
Speaker 4: I think the Velton and the green gluing skeleton things
are brothers.
Speaker 9: I think we have like health incarnate and disease incarnate,
and I think they are ancient beings.
Speaker 3: Okay, that's cool.
Speaker 2: Thought that I have. I don't know. Pen is like
that sounds really cool. Do you want to see what
I've done with this ship? Sure? Do? Pen? I think
Pen would. I think Pen would be.
Speaker 4: Working on plans for instead of like a full scale warship,
to have like a smaller travelship ship for us to travel.
Speaker 1: I was gonna ask if you could let it's a
sports car.
Speaker 4: It's extravagant, like something a little more inconspicuous, like.
Speaker 1: Faster, because there's nothing inconspicuous about it's just it's just
like an air.
Speaker 3: It's just like Georgie, but like big enough that we
can ride.
Speaker 1: It's literally a giant mouse car you get in.
Speaker 4: With the propeller, a smaller version for us to travel.
That's kind of the plans has been working on, and
she feels like she's made a lot of progress. She's
really excited about these construction plans she was built.
Speaker 1: How many of your architect points are you ready?
Speaker 3: To do that. Yeah, we didn't have that one.
Speaker 4: I'm just making the ideas outsourcing manufacturing elsewhere.
Speaker 3: Okay, how young was this mechanical magic guy?
Speaker 1: He was probably like twenty seven, because.
Speaker 3: Yeah, I was gonna say, all this time working, yeah,
all this time working with a guy of a similar address.
Speaker 1: He is an eighth wait, out of ten out of ten.
Speaker 4: Okay, good first I thought that might have been on
a D twenty. But eight out of ten, that's.
Speaker 3: Good, old madly.
Speaker 1: The oldest man.
Speaker 2: She is like nineteen or twenty.
Speaker 3: Okay, so he's a little older, little older.
Speaker 2: You can't judge that age times.
Speaker 1: Who care you said twenty six said twenty seven?
Speaker 2: Twenty seven is a it's a bit yeah, seven.
Speaker 3: Or eight years or.
Speaker 5: It's not a decade, alright, but half his age?
Speaker 3: Oh yeah, right, you got to do the test.
Speaker 2: You're young.
Speaker 1: Okay, Now just admire him a lot, sweet sweet, much
like you admire Araic Gorn.
Speaker 3: Yes, okay, posters of this guy.
Speaker 1: And okay, moving on, before this goes any further, you
what do you do with the rest of your evening
in stella nobus?
Speaker 2: I go see my family.
Speaker 1: Oh yeah, I guess you would, wouldn't.
Speaker 2: You go for dinner.
Speaker 1: Your father, he's he's still. They are ecstatic to see you.
It's a wonderful time.
Speaker 2: Good and I I like to Cora especially. I'm like,
I got to practice the magic you taught me. It's
so cool able to send a message all the way
over here to the king. And I shot a fireballs
like you did a what shot a fireball at people
at the at the enemy at the camp?
Speaker 1: Don't tell dad, but it was awesome.
Speaker 3: Can I can I go talk to King? Dark camera?
Speaker 1: Yeah?
Speaker 10: Yeah, go ahead, Okay, you find him in like they've
built this this place for him, like there's there's they've
found a home near the edge of the wall.
Speaker 1: But you can tell that they've brought extra stone in
at the entrance is not as big as it once was,
Like some of the windows are blocked.
Speaker 3: Up, okay to make it a little more comfortable.
Speaker 11: Yeah, yeah, once I get a chance to speak with him,
Your majesty, you once said that you and I should talk.
Speaker 1: I did, Yes, I think I don't know.
Speaker 3: It's as good as time as any.
Speaker 1: Indeed, you mentioned you were a shadow down. That's right,
I dare say, one of the only shadow downs.
Speaker 3: Yeah, I suppose you'd have to tell me, because I
left shortly after.
Speaker 1: What happened to your clan. By the time I knew
what was going on, they were almost all gone.
Speaker 3: Illness, similar to things we've seen recently. I'm not sure
if you're aware, but when we came back, our companion
was very ill.
Speaker 1: I did hear about that.
Speaker 3: Yes, it was a curse, not an illness.
Speaker 1: A curse a dark dark magic, yes.
Speaker 3: And that Velton dark Wood, Yes, he he had some
insight about it. And I think it came from Vortar.
And I don't know if he was the cause of
my entire clan, but he was the cause of my
companion's curse. And I know that he served as a
nurse to my family when this was happening.
Speaker 1: I wonder if there's any way we could get some
sort of records about who he saw. Yeah, I don't
know how well the medical records were at that point.
Speaker 3: Do you think this is something we could get bracken on?
I mean, in my line of thought, history about Vortar
could be essential in helping us defeat him.
Speaker 1: I know a little bit about him, a little bit.
What do you know, Well, if it gives you any
close sure I'll tell you what I know. Vortar iron
Hand is the son of really I don't even remember
her name, but one of the nobles in Rackham had
he married one of the iron hands. And as you know,
the iron hands until recently, until I had a general
who was one, they never really had any prestige. But
this noble fell in love married this iron hand woman,
and that's why Vortar was given access to magic. But
at a very early age he showed concerning tendencies. It
was his mother was quoted as saying he was born
in darkness and that darkness never left him. Because of that,
she refused to allow Ander to go through the ritual
to receive magic. And or as his younger brother, I
would suppose that Vorta cleaned up his act if he
ended up working as a nurse in a hospital at some.
Speaker 3: Point, or was very good at making it appear that way.
Speaker 1: Indeed, but at a very young age he showed a
tendency towards necromancy. That's why I'm aware of him. He
was caught resurrecting animals in some of the lower tunnels,
and something of that matter is always brought before the King.
I spoke with him. I talked with him, I talked
with some counselors, and we decided, due to his age
and everything, he was not to be punished, but to
be watched. Unfortunately, I think we missed the uh missed
the boat on that one.
Speaker 3: HM, and now he's in possession of some greater power.
Speaker 1: Yes, I will apologize. Perhaps if I had been more vigilant,
you may not have suffered everything that you did, and
we would still have a very a very important clan
with us. I want you to know that you're always
welcome to Rackham. I would suppose there were rumors that
were spread about you being one of the few survivors,
and if we ever give Rackham back, I will put
an end to those rumors.
Speaker 3: Thank you, your majesty. That means a lot.
Speaker 1: Well, perhaps it's something I can do to help help
for my negligence.
Speaker 3: Well, clearly Vortar is extremely powerful.
Speaker 1: Yes, we're still trying to figure out what to do
about those those those ice zombie things. They they're not
so bad during the daytime if any of them wander
out past the cloud. But in the weather that seems
to follow the dwarfs and at night they count as
two on the battlefield.
Speaker 3: Yes, how much do you know about the lower tunnels
in Rakum, the sealed ones.
Speaker 1: The sealed ones, They were sealed hundreds of years ago,
long before I was king. From my understanding, the tunnels
were once very very well used, and there was a
great flood that happened, and back when the lich King
was a friend to the land, he was helping us
to clear out those tunnels, to reroute the water and
get it back. Then he turned on us.
Speaker 3: Yes, I recall the stories. M.
Speaker 1: There were a lot of precious things lost in those tunnels.
I don't have a record of all of them, but
I know there were treasures, There were homes of clans,
there were many different things. M.
Speaker 3: I'm trying to decide if I should tell the king
what happened. He is my king, Yes he is, I asked,
because we have reason to believe that Vortar might be
using those lower tunnels. Using in our escape from Vrakum
and traveling in the tunnels around the mountain, we discovered
a secret passage into.
Speaker 1: Those deep tunnels and go on.
Speaker 3: Well, we didn't really find much else, but it seemed
like it had been used recently, and they.
Speaker 1: Are undead in there. Yes, of course ice undead. No, actually,
dwarven undead.
Speaker 3: I don't think we saw any dwarven undead.
Speaker 1: Interesting. Well, it's definitely something to think about and keep
our eye on.
Speaker 3: If you ever think of anything that could be desirable
for a necromancer in those tunnels, old relic location left
behind that might augment his power further, anything like that,
please let there.
Speaker 1: Could be dwarf and weapons things lost to time. There
are deep secrets in the deep places of the earth.
At times, unfortunately, we as dwarfs sometimes dig too far
and discovered the unfortunate ones.
Speaker 3: Yes, there are many stories in my family of such things.
I'm sorry it will be so long to come back
to Krim.
Speaker 1: I think you came with the right time, so thanks.
I don't know if it was the right time, but
it worked out.
Speaker 3: It's what we've got and with that all you okay,
all right, all right?
Speaker 2: So probably spends her entire evening.
Speaker 3: On the ship.
Speaker 1: I'm sure, yeah, it probably, like almost doesn't even rest.
Speaker 2: I think this is the first time that we all
just kind.
Speaker 3: Of do our own thing.
Speaker 1: Yeah, yeah, yeah, you've ever done that? Yeah, yeah, you probably.
I bet you drive and then you might rent a
room next to each other. You probably stay with your family.
Speaker 2: I imagine that I would request that we host everyone.
Speaker 1: Whether or not they take it, I don't know. I
just have this this feeling of like you being at
your families chatting, having a great time, and then late
late at night, Drabbing walks in alone after having talked
to his king, and then like stupid o'clock in the morning,
Penn comes in all covered in grease. Is like trying
to clean off so but not wake everyone else up.
Speaker 3: That sounds very accurate.
Speaker 1: The nice, warm summer air blows in. You know, it's
a nice night, A moment of respite, a moment of
calm amongst all of the chaos. Don't say I didn't
do anything for you, guys.
Speaker 3: Last rest you ever get.
Speaker 1: You wake up to what on fire?
Speaker 3: Sad?
Speaker 1: All right? You wake up the next morning and head out.
Speaker 3: Yeah yeah, get some horses, head to We.
Speaker 2: Have an E t A on a ship construction.
Speaker 3: Uh no, no, yeah, it's probably a while.
Speaker 1: It's gonna take some time.
Speaker 3: Okay. I did put in a good word for us
with the king, though hopefully he sees the reasoning and
giving us a ship.
Speaker 1: Mm hmm, all right, Uh you head on your way.
So if we pull up our map here and take
a look here, I would take it you're gonna go
cut straight up through kiln Croft, your old home.
Speaker 3: Check on the old digs while we were there.
Speaker 1: I mean you probably could.
Speaker 2: So they stop in at the shop and find somebody.
Speaker 4: I've got a problem with the ghost.
Speaker 3: Unless it's a cloak green glowing figure, I want nothing
to do with it.
Speaker 1: It's like a slime or something in ooze. Okay. So
you travel into and Darsus. And when you reach the
border that day between Steleanobus and Darsus, you can see
there's a lot, there's an increased guard presence, and they're
allowing anyone through. But they warn you. They say, if
you go in this country, you'll have to be vetted
healthy before you come back. Understood, okay, all right? And
and it is with horses. Let's see how long of
a travel is this. You are looking at about a
five days, two four, six, excuse me, seven day journey
with horses. You could do it in four okay.
Speaker 3: Okay, all right.
Speaker 1: And as you begin to head towards Everclain, you notice
that the surrounding land does begin to start to look
a little more sickly. Trees their leaves are wilty. Plants
look more droopy, and as you get closer some have
started to wither. Even it's just not looking too hot.
Patches of brown are everywhere. Passing through one small.
Speaker 2: Town, sorry, do we recognize any of this from up
in Emoralia? Like when we were near the crowd, did
it look the same?
Speaker 1: Well, when you were near the crack, you did notice
Like at the crack there was like everything had died.
Speaker 2: Does it look the same?
Speaker 1: I mean, yes, yeah it does?
Speaker 3: Okay, No, did there.
Speaker 1: Are There are even even a town not far from Everclaim,
probably only about a mile from Everclain. Passing through the individuals,
one of them mentions to you as you stop to
just get water or something, they say, we don't have
a lot of it. We had a rain the other day,
but the rain was acidic.
Speaker 2: M that's concerning. Is everyone okay?
Speaker 1: We may do. There are a few people caught in
the rain. They're pretty sick right now, but they're they're okay.
And when you get into Everclain, it's a different city
than what you left. There are still the extravagant people
wandering around, but there are significantly less of them, and
people are distanced from each other, and people seem there's
this this tension in the air that never used to
be there, right. It used to be lighthearted and jovial
and kind of ridiculous, but now that's all gone. Right,
And when you speak to the guards, they know exactly
who you are. They immediately usher you in to see
the King.
Speaker 2: Okay, okay, so.
Speaker 1: Jonathan King Jonathan Melton. Upon seeing you all, he's like, oh, goodness,
thank you. I'm so glad you're here. Oh boy, I
was thinking beginning to think you'd never come. It's been
a while. Yeah, I had some great adventures since we
last met.
Speaker 2: You could say that.
Speaker 3: We've seen a lot of things.
Speaker 1: Yes, yes, well here you must be hungry, he says,
I have some good food you can still have, sure,
thank you.
Speaker 2: I don't eat it. Why do I find this to
be suspicious? I don't. I do accept it graciously, Oh,
thank you so much, like pick at it or whatever,
but I'm not.
Speaker 1: He's eating it and everything, and he's like, so, well,
you can see things are a little worse for wear
around here. Yeah, got a lot of illness. Luckily we
have that fellow you met Velton.
Speaker 2: Yes, he was an excellent help.
Speaker 1: Indeed, he has been an excellent help there is You
wouldn't believe the amount of people he's cured. Pretty much
anyone you see walking out on those streets seems to
be doing better because of him. In fact, I myself,
as he kind of coughs a little bit, He's like,
I was very sick, and I'm doing much better now
thanks to his care. But well, we're losing the war
here in Antarsis, and I started to really search for
ways that perhaps we could we could maybe get an
edge against these dwarves that my area is falling like flies.
There are towns that are converting to the dwarves before
they even arrive.
Speaker 4: Somehow, that doesn't surprise me, Yes, especially with the state
of things here.
Speaker 1: Oh well, yes, I know it's hard to rule in
my country when even my own city is doing terribly.
But I had various explorers go out and search things,
and one of them came back saying he had found
a great stone mural depicting a castle in the sky.
And Velton has talked to me about this before. It's
something he's been looking for. Apparently he's been searching for it,
but my explorer, he gave me a little bit of
a rundown where it looked like this castle in the
sky had technology or much like what comes out of Metaclaud,
but of something we've never seen before. And I'm curious
about this whether or not it could help us. He
said it looked to empower the individuals in the castle itself,
but he hadn't time to translate it enough. He needed
to get back here, and he wants to take another expedition.
I would like all of you to go with it him,
all of you. Velton could go along too. I think
we we don't.
Speaker 2: Need him here.
Speaker 1: Well, I mean he's been searching for it. Perhaps there's
some help he could give you.
Speaker 2: Is Velton in the room with us right now? Okay,
I'm not a post to that.
Speaker 3: I'm post either. Drivings just having the internal struggle of like,
is this a wild relic hunt in the middle of
a war where people are in desperate need of care
and things that can help them right now? But I
think we've heard about this thing enough times at this point.
Speaker 2: Yeah, I'm interested in hearing a little bit more about Velton.
He didn't share much about his story when he was
with us.
Speaker 1: And oh well, he turned up in the city curing
people who were sick. I guess he's he's been traveling
for quite some time looking for information on this this castle,
and it brought him here, and he turned up right
at the right time. In fact, he he happened to
cure a few people out on the streets, and I
heard about it, and I brought him in. And he's
kind of been doing it ever since. He's been become
quite a close friend. Actually, it's got quite a pertient
for fashion. If you've noticed how he bonded a little
bit over that.
Speaker 3: How long has he been in your service?
Speaker 1: How long has it been. It wasn't long after you
all arrived here that he turned up.
Speaker 2: Okay, And how long has the he said he arrived
right at the right time. Was the sickness going on
for much before he arrived?
Speaker 1: I'm unaware of it, really, I mean, perhaps there could
have been people getting sick in the city for weeks
before he showed up. I wouldn't know. I mean, disease
is a thing that you know. I don't directly involve
myself with that often, he says.
Speaker 2: Mm hmmm, Mars, trying very hard not to hide a
judging face or no too hide, not too show, no,
trying very hard to not show. How like what the heck?
Speaker 4: But okay, well we're gone. Can we leave the rule
of the country to someone else?
Speaker 2: I do not say that aloud. That's that is amazing
timing that he showed up right right around the time
you needed him.
Speaker 1: Yeah, you're very fortuitous, you might.
Speaker 2: Say, Yeah, what else can you tell me about him?
Speaker 1: He's magical. Yeah, he knows his diseases. What does he
have to say about it's quite intelligent.
Speaker 4: This disease going around, Well, it's multiple, right, I just
with my disease. He was very quickly able to identify
that it was a curse, not a disease. Are these
all natural illnesses?
Speaker 1: Very well, as far as I know, very natural. I
do have some clerics who've been going around and helping
to heal as well. But it seems to move fast.
We will have all of you blessed before you leave
the city, I promise.
Speaker 2: Did Welton arrive alone?
Speaker 1: I would suppose from what I know he's always traveled alone.
Speaker 3: Well, I think we can probably get to know Velton
the little better on this expedition.
Speaker 2: I suppose you're right.
Speaker 3: I think go ahead, absolutely, I think we better do it.
Speaker 1: Yeah, we'll do it, so you accept? Oh good, thank you. Well,
perhaps we should embark in the morning. Then I don't
want you sticking around here too long.
Speaker 2: Yeah, neither do we.
Speaker 1: Okay, all right, well, all right, perfect, great, let's uh
I'll get you. Oh you have horses, don't you? We do?
Speaker 2: Yeah?
Speaker 1: Yes, well callin van Manus has always been very good
at that kind of stuff. All right, well you can
have loddreams. Would you like to stay in the castle
for the.
Speaker 3: Night, whatever's convenient, your majesty.
Speaker 1: I have plenty of rooms, Thank you, thank you, yeah,
thank you. All right, okay, you you have. You have
the rest of the evening to yourselves. He gets you
some rooms in a corridor that are all nearby each other. Right,
you get This castle is extravagant. Every room is decked
out like some high end falute noble is visiting at
any time, right, Like everything's golden. That the thoughts it's
a golden The sink is made of silver, you know
it's it's Yeah, it's extravagant.
Speaker 3: I guess the king doesn't have many many visitors these days.
Speaker 4: Yeah, Penn does not like seeing all of everybody out
there is just kind of like abandoned.
Speaker 2: And then it's.
Speaker 4: This guy feels ichy, but she wants to find out
about this castle in the sky and.
Speaker 2: Built in So that's why you'd be doing it. Yeah,
what kind of king doesn't know what's going on in
his own kingdom?
Speaker 3: Cure eat. He's not the most fit to rule, but
unfortunately he's there, and supplanting a ruler is not really
in our purview at the moment, especially considering we don't
know who would replace him.
Speaker 4: Yeah, if we find a good candidate, would like to
consider that in the future, I.
Speaker 3: Might do more harm than good. Switching a ruler in
the middle of a war is not the most stabilizing
thing for a country, I don't think valid.
Speaker 4: I think, honestly probably our best bet as most as
people do convert, then they're safe at least, and then.
Speaker 2: We'll deal with that later.
Speaker 3: I don't think anyone's safe these days.
Speaker 4: That's true anyway, Well, likely what we find actually does help.
Speaker 3: Yes, I'll admit I have my doubt and I'm struggling
to understand how this can help us end this war faster.
But we've heard about this castle in the sky several times.
Speaker 2: I think it can I think they're onto something.
Speaker 3: I'm thinking it could be real, all right.
Speaker 2: The only way to find out is to find out.
Speaker 1: Okay, the next morning arrives, you're brought breakfast to your rooms,
fully catered.
Speaker 2: Right, I think I will eat it this time? Yeah,
I suppose.
Speaker 1: And at the appointed time you as you go out
into the courtyard, you can see there is Belton standing
next to another individual who's got a big old pack
on his back, and like this guy is prepped to go,
and Velson's just standing there in its clothes. So and
uh and this. The explorer looks at you, He's like, hello,
it's good to meet all.
Speaker 2: Of you as well.
Speaker 1: Well, shall we get moving, let's go? Yeah, yes, all right.
By the way, the name is Brian Barclay.
Speaker 2: Hi, Brian, nice to meet you.
Speaker 3: Yeah, I'll introduce myself the same.
Speaker 2: I'm Mara. Nice to meet you.
Speaker 1: I understand you've met Velton.
Speaker 2: Yes, good to see you again, to.
Speaker 1: Which he nods, this is very good to see all
of you as well.
Speaker 2: Feeling much better now good.
Speaker 1: I'm glad that that was no small curse that was
on you.
Speaker 3: Yeah, imagine you're quite excited to be going on this expedition.
Speaker 1: You have no idea.
Speaker 2: Sorry for my weird questions when I was not feeling good.
Speaker 1: But also a little strength, they were entertaining a little strange.
But I've had stranger he says. He points to his eye.
Speaker 2: So I can't remember if I asked him about his
eye before.
Speaker 1: I don't think he did. No, speaking of.
Speaker 2: Your eye, what has it always been that way?
Speaker 1: Yeah?
Speaker 2: Hmhmm, you're just born with it?
Speaker 1: Yeah, you were born.
Speaker 3: I'm sorry, work like you can see.
Speaker 1: I could see how. It's just fine. It's it's quite strange,
off putting to some people, but it's unique.
Speaker 2: It's quite beautiful.
Speaker 1: Actually, yeah, it sets me apart from everyone else.
Speaker 2: Uh, pardon my roughness. But are are you an incarnate?
Speaker 1: Oh?
Speaker 2: What an incarnate?
Speaker 1: I don't know what that is? He said?
Speaker 2: Are you what species? Does he does?
Speaker 1: He look like he looks like a human?
Speaker 2: Are you a human?
Speaker 3: Yes? It's great.
Speaker 1: You have had some interesting adventures.
Speaker 4: I gather we had believe Yeah, yes, okay, okay, the question,
I'm going to.
Speaker 2: Do an insight tech on his reaction.
Speaker 1: Though, Okay, give me an insight check.
Speaker 2: Like, is he actually like weirded out? Or is he like,
oh are they on to mem.
Speaker 1: Only a nine to you? He looks very weird aout.
Speaker 3: I will say to him. I know the questions may
seem weird, but she's asking them for a good reason. Actually,
we some time ago met a being composed entirely of crystal,
really living, interacting with the environment, and she had within
her a sort of crystal that looks very much like
your eye. And we were told she was an incarnate.
Speaker 1: A crystal that looks like an eye.
Speaker 3: It has similar features to your eye.
Speaker 1: Oh, I don't oh.
Speaker 4: Oh colors, yeah, same color, same arrangement of colors.
Speaker 1: Well, that's very interesting.
Speaker 3: It is a rather unique Where.
Speaker 1: Did you meet this person in novellar novel? Okay, huh
that I've never heard of an incarnate before. That's very interesting.
What do you know about them?
Speaker 2: Very not a lot.
Speaker 4: Huh. Yeah, that's when the conditions are right, they're like
manifested or something.
Speaker 2: I don't really remember.
Speaker 3: I don't remember much about what the gentleman told us,
but this one we met, he figured might be the
in car in it of crystal or glass or something
like that.
Speaker 1: That was very interesting. I've never heard that before.
Speaker 3: Well, I mean, you don't know where you're from, you
don't know, you don't remember a lot from your earlier life,
do you. You told us that much before I did. Yes,
I don't know if that's part of an explanation, but
there's something to look into information that we had, so.
Speaker 1: Well, I appreciate you sharing it. Shall we be off?
I thought we already worse.
Speaker 3: I would not delay.
Speaker 1: This to talk. All right, you travel, you begin to
travel up towards him round and along the way you
actually have happened to run into.
Speaker 2: The horses, a group of individuals.
Speaker 9: We did leave the horses in in in crim.
Speaker 1: Yes, you're all a bunch of horse haters.
Speaker 3: One day, will make it right horses.
Speaker 2: When we dropped them off, we're like, we're for sure
going to come back for them.
Speaker 3: And then we we'll find out a way. And then
we got too busy fighting crooked.
Speaker 1: We could have.
Speaker 3: Gone and freaking got them while we were fling up.
Speaker 1: Okay, so you you run into a group of people
who who they're they're traveling and uh, they excuse us?
Did you just come from everclean?
Speaker 3: Yes?
Speaker 1: That depends is asking is the city open.
Speaker 3: To those who are healthy.
Speaker 1: Okay, all right, okay, good, come on, man, let's go.
And they begin to They begin to ride.
Speaker 2: Away panics sorry why.
Speaker 1: To one of them, one of them, as he's passing by,
he shouts, lockwood, it's under attack, dwarves. You hear an eye.
Speaker 3: As they keep going.
Speaker 1: Okay, okay, and that makes sense. It takes time.
Speaker 2: Mm hmm.
Speaker 1: It takes time. And you arrive at the border of
em Rallia okay, to which the explorer is like, all right,
hopefully I can find this place fairly easy. It's quite
amazing this this country. But here we go. Eddie begins to.
Speaker 3: Well, it so happens we have an expert with.
Speaker 2: Do you well, I haven't been there, you have.
Speaker 1: Yes, but you've traversed the terrain here.
Speaker 2: Yes, I can get us through.
Speaker 1: Great, great, all right, uh, I'm gonna be referring to
you as we do this, and he begins to you
begin to travel into the deep woods of Emralia. Okay,
anything you do in your long.
Speaker 3: Travels, stay vigilant, yeah, in case something comes out of
the woods.
Speaker 2: Flat every night, yeah, okay, like to spend just a
lot of time talking to Velton same okay, yeah, I
do switch tactics all from like what's up with you?
To like trying to befriend him, like I keep your
friends close, but your enemy's closer kind of thing.
Speaker 1: Okay, okay, still not trusting him, Still not trusting him.
He chats with all of you, he seems to be
quite enjoying himself. But one thing you notice is he
doesn't eat. M He just doesn't.
Speaker 2: That's interesting. Does he sleep?
Speaker 1: He at least pretends to.
Speaker 2: Okay, but it doesn't bother pretending to eat?
Speaker 1: Nope?
Speaker 3: Can I ask him about why he doesn't eat?
Speaker 1: Says I don't need it.
Speaker 2: What fuels you?
Speaker 1: I don't know.
Speaker 3: I breathe. You realize it's normal that people have to
eat to survive, right, Yes, but you've never eaten?
Speaker 1: Well, I mean I can eat.
Speaker 2: But you don't bother eating to blend in.
Speaker 1: I didn't think I needed to with all of you.
Speaker 2: So you're just comfortable with us knowing that you're not human.
Speaker 1: Well human, but I'm not human.
Speaker 3: I guess you seem very relaxed about not having any
clue what you are. I think that would drive me crazy.
Speaker 1: Maybe I already a mean.
Speaker 2: Okay, how long have you been looking for this city?
Speaker 1: A long time, actually, quite a long time.
Speaker 3: Like ever since you can remember? No?
Speaker 1: No, okay, no, I heard of it. I heard of it.
I heard that it's very unique and has ancient secrets
in it, and it intrigued me.
Speaker 2: Have you ever seen it a picture? Where did you
have your picture?
Speaker 1: Ah? Well, it was it was a drawing.
Speaker 2: Really where did you find it?
Speaker 1: It was in a book?
Speaker 2: Where did you find the book in.
Speaker 1: A like an arch?
Speaker 2: Okay? We really like libraries. Okay, do you remember which one?
Speaker 1: No, there's a lot of libraries.
Speaker 4: Sorry, I don't pry. I just I'm genuinely curious.
Speaker 1: I read it in a book.
Speaker 2: And where'd you hear?
Speaker 3: Like?
Speaker 2: You heard about it by reading about it in a book?
Or did someone mention it and then you looked it up?
Speaker 1: I think someone mentioned it. Actually, I went looking for it,
learned about it, and I haven't had much luck finding it.
Speaker 2: Right? Should we tell him how we first learned of it?
Do you say that out loud? I do in front
of him.
Speaker 3: Yep, we're going to be learning more about it anyway.
I don't see why not?
Speaker 2: How much do you know about the whole thing?
Speaker 1: The what?
Speaker 2: The halting?
Speaker 1: Oh, the barrier? Yeah, nothing gets past it.
Speaker 2: Have you not heard it called the halting before.
Speaker 1: Yeah, I've heard it called the halting before.
Speaker 2: What have you been through it before?
Speaker 3: No?
Speaker 2: Okay, that remember.
Speaker 4: Remember the green flash. It's quite a while ago now.
Speaker 1: But yeah, yeah, it was quite intense.
Speaker 4: Yeah, were you close when that happened?
Speaker 2: You said you're from Imoralia. I'm not sure how.
Speaker 1: Deep it's like, I don't know. It's the the terrain
makes it hard to see. I mean I was closer
than a lot of people, right.
Speaker 2: We did some investigation after that flash around.
Speaker 4: The halting far north in Emoralia. We found a glowing
green crack in the halting. Really, yes, touching it hurt?
Speaker 2: You touched it?
Speaker 1: Yeah, well, your brave soul, very stupid. But we found Brian,
by the way, is just sitting here.
Speaker 3: Like.
Speaker 2: We found a bit of a ways.
Speaker 4: Away from the crack, a space where we could move
behind a invisible barrier.
Speaker 2: Okay, seemed to have one way passage. If we walked
behind it, we could come back through.
Speaker 4: But we couldn't walk into it, unlike the rest of
the halting, where you just keep walking and don't go anywhere.
It was you could feel a barrier near this crack,
and when.
Speaker 2: These two.
Speaker 4: Walked along that line of the barrier, they saw visions
of a floating.
Speaker 2: Castle in the sky and a crystal that looks a
lot like your eye.
Speaker 1: Really, yeah, well isn't that unique? What did the castle
look like? Can you describe it to me?
Speaker 2: Floating in the sky.
Speaker 3: It was a very brief glimpse. It was hard to
get much detail.
Speaker 1: Well, I'm very excited, very excited to see what this this,
whatever it is he called it, says.
Speaker 2: What, what's your goal? Again? You want to find it?
Speaker 1: But why I want? But why I want to discover it?
I want to discover its secrets. Isn't that exciting your explorers,
aren't you?
Speaker 2: Yes?
Speaker 1: Yes, Brian Pipes in, Oh, absolutely, that'd be fantastic. I
could go down as as as Brian the Explorer, and
my name would go throughout history as the man who
discovered the castle in the sky. Would that be awesome?
Speaker 8: That?
Speaker 1: I don't think he gets out much around people.
Speaker 3: When you say people, you mean us, right, not you.
I'm just kidding.
Speaker 2: So the more we walk and talk and talked about them,
he genuinely is clueless, Like I'm like consistent insight on
this dude, this about what about who he is?
Speaker 3: Like?
Speaker 2: What like.
Speaker 3: Is very content and not really interested in any he
seemed he continues to seem that way.
Speaker 2: Yes, does he ever slip up at any point in
our in our journey? Slip up like like say something
that doesn't match things? And he said.
Speaker 1: Before you're assuming that he's lying to you?
Speaker 3: I well, are you anything that makes you suspicious of him?
Speaker 2: Yeah? Does he do anything that's incongruent with everything else
that he presents?
Speaker 1: I wouldn't say incongruent anything. What does happen is at
one point, you do get in a tussle with some
some panthers and things that are throughout em Rallia, and
with his bare hands he fights one off.
Speaker 2: That's normal strength or magic?
Speaker 1: H You're not sure it looks like strength, but I
mean magic can imitate strength. Right, while all of you
are using your weapons, he he literally grabs the thing
and puts it into the ground, like not into the
ground like plant, just grab you know, throat grabs it
and slams it down.
Speaker 2: But this is the man I confessed my love to you, right, yes,
I think I do it that moment also strength it
just runs again, It just it just slips out, I
just married me, No, like an effort. You should kind
of love you. I love you, okay, like simultaneously in
awe and like the very cautious of this man.
Speaker 1: She had fearful awe and hatred. You have cautious awe
and admiration.
Speaker 3: Maybe you can help him find his parents.
Speaker 8: All right, you're the most experienced money.
Speaker 1: Have you seen my mommy?
Speaker 2: Uh? Thanks for listening to the Adventures and the Parted
Veil podcast. We're taking a short break while we recover
from whatever that was. If you're still here, congrats on
your excellent taste. It would mean the world to ask
you join our Patreon for exclusive content and discord access
at patreon dot com. Slash Twilight and ni Comma don't
forget to also check out our YouTube channel for our
video recorded sessions and more. Thanks again, and we hope
you enjoy the rest of the session.
Speaker 1: You go through, Brian seems to constantly be checking his
compass and going around, and at one point he takes
you the wrong direction and then you're like, I'm pretty sure,
like those landmarks are more this way, and eventually you
arrive at the the mural. It is a wall. So
what it is is you approach like there's there's a
rock plateau that goes up and on the side of
the plateau is a large relief carving relief, right, that's
the right word. Yes, and in it is a lot. Okay,
give me an investigation check. Let's see who sees what?
Speaker 2: Oh goodness, U thirteen? I think where's my investigation?
Speaker 1: Yeah?
Speaker 2: Thirteen was thirteen for me and.
Speaker 1: Mara thirteen.
Speaker 3: Ten?
Speaker 1: Okay, thirteen, thirteen and ten? All right, so you see
a lot of great images, but you don't understand all
of them, kind of like Egyptian hieroglyphics, right, like there
are things to look at. Brian is there, though, and
he seems to be able to study it and understand it.
Speaker 2: Yes, I just want to touch it, okay, and cast
comprehend languages.
Speaker 3: I didn't know you.
Speaker 2: Yeah, I've never used it before, and I'm very excited
that I get too.
Speaker 3: Finally, Brian is going to be in awe of.
Speaker 1: He's going to be I love you.
Speaker 2: You can understand any written languages you see, but you
must be touching the surface. It takes about a minute
to read one page of text, so it does take
me outway it's.
Speaker 1: Going to take some time, yeah, but you get it. Okay.
So you see this thing, what you describe what you
two see and then as I describe it, this as
your understanding of it. Okay, it shows a massive, massive
castle on a floating island in the sky. Okay, this uh,
this castle has many individuals and that you see there's
a great civilization, and you understand it is describing this
civilization was the power of its time. Okay. It's thousands
and thousands of years old. It the king of this
castle was blessed with a great gift, the gift that
he could give to his army, and his army was
known as unstoppable. Nobody beat him, and with that he
was able to conquer many many lands and overcome many
many challenges. Right, and he had advanced technology, he had
advanced magic, and then of course this advanced army was
the last thing he needed. But as you're reading, you
find there is a newer carving that is towards the
end of this mural. It looks like something has been added,
and it's added and it looks like it was almost
done in a rush, where it shows the king's kingdom
has crumbled. You see that the king is crumbling, things
are falling apart. And then you see a giant crystal
relief of giant crystal, and and with your comprehend languages,
you understand that a spell is being cast, okay. And
this crystal has many, many lines that are drawn down
towards these carvings of just everyday people, and every single
line is touching their head, and their head has a
little glow about it, okay, except for one. There is
one figure that has a skull face and it is
holding in its hands out like this, a key in
its skeletal hands.
Speaker 2: So is a skeleton or the face is a skull,
but it's a person.
Speaker 1: It's a skeleton, okay, like a full blown skelleton, and
it's holding a key in its hands. And it's the
only one without a line from the crystal going to it.
Except for one other individual who looks to be the
one holding the crystal. You're able to determine that this
is the castor of the spell, and he from your
comprehend languages, you're able to tell that he is casting
the spell from the castle.
Speaker 2: Does this castor look very similar to a man standing
next to me?
Speaker 1: No, but he is he's casting the spell from the castle.
And you understand that this little area is it is
a clue. From your comprehend language languages, you're able to
learn that this is a clue for left behind to explain.
Those who are seeking the knowledge of what happened have
to find the key to get back to the castle.
Speaker 2: So the glowing skeleton is the key.
Speaker 1: It's not a glowing skeleton, well, just a skeleton skeleton.
Speaker 3: But okay, we only know of one notable skeleton.
Speaker 4: Yeah, currently, and Ela to tell you that we would
need the help of something dark.
Speaker 3: Yes, you did.
Speaker 2: I remember something a mention of a key. Was that
something I ever said to you that I didn't actually
hear or lies in emoralia? I don't remember you said.
Speaker 4: That, but my dad somebody said that the key lies
in emori.
Speaker 2: Yeah, my dad was told that the key lies and
memoralia lies like as buried.
Speaker 3: Hm.
Speaker 2: Oh my gods.
Speaker 1: Okay, there is one Uh nope, nope, that's it. That's
all you get. Yep, that is all you get.
Speaker 2: Even with the con grand languages that you can't find
any more like definite information.
Speaker 1: Uh, you're able to determine the story of there was
this great nation. It rose, it fell, A spell was cast.
It affected what looks like just a large group of people, okay,
except for one.
Speaker 2: That one holds a key.
Speaker 3: Yep.
Speaker 2: I look at Velton and I just try to read
his face as he's looking at this and hearing my interpretation,
and he.
Speaker 1: Is riveted to everything to what she says. So how
do we? How do we get there? Where is it?
Does it say?
Speaker 2: Doesn't say not that I can tell. No, this skeleton
man holds the key. I don't know.
Speaker 1: Huh. Now give me an investigation check. There's one more
bit of knowledge you might.
Speaker 3: Gain sure with the languages or just heart with the languages.
Speaker 4: I would like to ask Velsa, you've been doing a
lot of healing inandarsis.
Speaker 1: What did you get ten ten DC was tend? I
mean you have comprehend languages. It would be like an
eighteen without it. But the languages that helps. With the
comprehend languages, you're able to determine one other thing that
the way that the way this island is built right,
it's built where or drawn it's depicted. It's very pointy,
like all the edges on it are pointy, right, and
you you determine that that is not necessarily factually accurate.
But the things are drawn in that way on this
mural when they are something of destructive power.
Speaker 4: Oh, so the castle is a tool of destruction, not
something that I would like to.
Speaker 2: Hand to the king of and Arsis. How is the
crystal drawn? Prey? Point? Is the crystal also?
Speaker 1: Yeah? Yeah, it's it's drawn to look like an octahedron.
Speaker 4: But does it have the same kind of point to
indications of a destructive nature? But yeah, yeah, Okay, I
would like to ask Kelton. In the people that you've
been healing, uh, did any of them mention a glowing
green skeleton?
Speaker 2: No, you haven't heard of that at all.
Speaker 1: No, okay, okay, m is that are you referring to this?
He says as he points to the skeleton in the mural.
Speaker 2: Well, I just we've come across.
Speaker 4: A figure, cloaked, skeletal figure that glows green, and he
seems to leave disease in his wake. So I was
just wondering if perhaps he was the cause of and
Arcis's condition.
Speaker 3: Mm hmm.
Speaker 8: It seems likely that you'd be running around touching so
many people, though, and we know that whatever his name was,
that we tried to help died. Yeah, not too long
after getting touched by him.
Speaker 1: Brian, by the way, is just like making rubbings and
well this is like, this is amazing. You should really
go into this work with me. By the way, well,
this is fascinating. So now we know that the castle
is real, but how.
Speaker 2: Are we get to it? I don't know who is
this that it was depicted it had fallen.
Speaker 1: Not like fallen and fallen.
Speaker 2: Yeah, okay, so we're not like looking for it on
the ground.
Speaker 1: I don't know. Okay, this is this looks newer mm hmmm.
And and and who's this guy he says, pointing to
the skeleton the key apparently.
Speaker 2: Mm hmmm.
Speaker 3: I don't know. I wish we knew where this skeleton
figure was.
Speaker 1: Oh I did miss one very pertinent piece of information.
Embedded at the top of this mirror is a very
small eternity crystal.
Speaker 2: Oh can we take it one of like?
Speaker 1: Certainly try purple? Yeah, purple red and blue with a
gold crystal like light in it.
Speaker 2: Yes, we've been given that name before.
Speaker 1: I don't think that's what it's called. I don't think
I have ever called them that. Okay, I knew that
but okay, now you have a name. How about that.
What we'll say is Velton. Velton tells you it. He's like,
that's an eternity, Crystal.
Speaker 2: You know of these.
Speaker 1: I've seen them before every time.
Speaker 3: You're its just like your eye.
Speaker 2: How did you get one in your eye?
Speaker 1: I don't.
Speaker 2: It looks exactly like it. You can't mind.
Speaker 1: That's the same color. The sky is blue, the ocean
is blue. They're not the same thing.
Speaker 2: This is different.
Speaker 3: This is a very unique combination of colors.
Speaker 2: It's not just one, and it's not a normal eye color.
And you are not human.
Speaker 1: Well we've already established that.
Speaker 4: Yes, you have to forgive us for being a little suspicious.
Speaker 1: Should I climb up there and grab it?
Speaker 4: No, thank you, I will, And I Am going to
go up and try and try and pry it out.
Speaker 1: Okay, give me, ah, give me a dex check, just
to try and straight deck to like hold on to
Can I lift her? Athletics?
Speaker 2: Can I can I lift her? I want? I want this?
Speaker 1: Crystal's quite tall.
Speaker 2: Like yeah, but if she's climbing, can I like jet.
Speaker 3: You have a jet pack?
Speaker 2: Yeah? I'm just gonna you.
Speaker 1: Can remove it.
Speaker 2: It's not like hard to pry out.
Speaker 1: It takes like your tinkers tools. You're gonna have to
like chisel it out.
Speaker 2: Yeah, but I can get it out, all right, I
will do.
Speaker 1: That, okay the second the second you do that, the
entire mural it's blank.
Speaker 2: What happens if I put it back?
Speaker 1: Nothing?
Speaker 2: How much? Did what's his name? Get?
Speaker 1: Brian? He's about to have an aneurysm, which which Felton
is like, well that's interesting.
Speaker 2: Yeah, good thing, we read it all Yeah, sorry, Brian, He's.
Speaker 1: Like, at least I have these rubbings.
Speaker 2: Yeah, that's true, thank you for making those. I want
to I want to sit down, pen. Can we use
your notebook and.
Speaker 1: We just make as many as much of a right?
Speaker 4: So that and then also I would like to do
I feel anything holding this crystal?
Speaker 2: Can I? I would like to pass it tomorrow?
Speaker 1: Thank you?
Speaker 3: Yes?
Speaker 1: So in holding it you feel it pulsing with power?
Oh gosh, your connection to magic allows you to feel? Yes? Oh?
Speaker 2: And does it feel? Do I feel what emotion? Do
I feel?
Speaker 1: What you? What you feel? It's almost like an energy,
like an electric energy? Okay, and it is potent, it's
very potent.
Speaker 3: And m hm, how big is it compared to the
one that has.
Speaker 1: So Vortar had one that was about this bigay. One
you've got is probably only about.
Speaker 2: This a little bit. Magic items stats.
Speaker 1: Would you like to know?
Speaker 2: Well, I kind of want to do something while holding up,
but I don't know exactly what I want to do.
But I just like to feel that.
Speaker 1: It requires a tunement so you can take the time
to tune to it. Should you wish?
Speaker 2: Yes, do that study on I wish, I wish.
Speaker 1: I want to for the next hour you attuned to
it while they make notes about this thing. Okay, it
is a magic item. It can be used as an
as an arcane focus. Okay, I mean it gives you
plus three to your spell attacks and should be.
Speaker 2: Adding this to mydmentory.
Speaker 3: Yeah, you probably want to write it down somewhere.
Speaker 2: Okay, plus three two.
Speaker 1: Your spell attacks and and damage.
Speaker 2: Okay, And it was arcane.
Speaker 3: And arcane focus.
Speaker 2: What does that mean?
Speaker 3: It just means that you can use it to channel
your magic through so you don't have to use material components,
kind of like you.
Speaker 2: Do with with my instrument.
Speaker 1: It also any magic you cast that REQUI wires who
you're casting it at to uh do an intelligent saving throw.
They do it a disadvantage. Cool, and one last thing
with it. It gives you the ability to feel other
nearby crystals.
Speaker 3: Oh mama, And do I discover this because I can?
Speaker 2: Or that's just something to know for later.
Speaker 1: It's something that you you when you attune to an item,
you essentially you magically are able to understand these things.
Speaker 2: I know what it can do.
Speaker 1: Okay, I will say that you immediately feel the pulse
of a crystal coming from veltam.
Speaker 4: Duh Okay, yeah, okay, by nearby?
Speaker 2: What do you mean by or by like miles.
Speaker 1: Away or within within like a hundred foot radius? Sick,
So that's two hundred feet. Well, I guess it's a
one hundred foot bubble around you.
Speaker 2: Yeah. Yeah, yeah, that's wild. Okay, cool, that's really cool.
Speaker 3: Sweet mm hmm.
Speaker 1: What do you do with that information?
Speaker 2: I will share it with the team, but maybe not
necessarily Brian and Fulton.
Speaker 1: Casting message.
Speaker 2: Yeah sure, yeah, that's when we spend your spell slots messages.
Speaker 1: Sending. Okay, okay, yeah, Oh my goodness.
Speaker 4: So he legitimately is made of one of these bristals
you said in the picture the lines were going to
people's heads specifically, Yes.
Speaker 3: But maybe Velton doesn't remember there lived there.
Speaker 1: Was I at this No, that was hundreds of years ago,
I can't.
Speaker 3: No, Yeah, and then.
Speaker 2: How far back do you remember?
Speaker 1: Though? You guys have an awful lot of questions?
Speaker 2: Yeah, you are an an awful lot of questions to
be asked.
Speaker 4: If you didn't want us ask him questions, you could
have at least pretended to be human and.
Speaker 1: Eight perhaps in hindsight.
Speaker 2: But you chose not to h So we're asking questions.
Speaker 1: I've been around for a long time.
Speaker 2: That well, No, but longer than thirty years, yes, long
enough to remember a time without the barrier.
Speaker 3: I'm not sure you can you definitively say that you
weren't present on that floating city at some point in
your life.
Speaker 1: Yes, I can definitively say I have never been on
this floating city that I am currently searching for to discover.
Speaker 4: How just if there's bits of your past you don't remember,
you don't really know how long you've been here, How
do you know that you haven't been there?
Speaker 1: Yeah, it's complicated.
Speaker 2: I've got time.
Speaker 3: I knew that was going.
Speaker 2: Several day. Walk back?
Speaker 1: How about we take our walk back then? And we
can talk on the way.
Speaker 3: Sure, Brian did. There's more places like this around here.
Speaker 1: You see wipes away into here. Maybe it took me all, well,
I have to find this one. It's gone.
Speaker 2: We have the information from it. Thank you for bringing answer. Sorry,
we'll go give him a little a.
Speaker 1: Little lug you back, like uncomfortably.
Speaker 2: Pens is a little little stiff. But yep, you.
Speaker 1: Smell like strawberries.
Speaker 3: Not just kidding, Bryan, calm down.
Speaker 2: We can leave Brian here.
Speaker 1: No, it does not do that. But uh, he's like,
I mean maybe.
Speaker 3: Mm hmm.
Speaker 1: Maybe what happened to it.
Speaker 3: Something to do with magic. Clearly I don't know, do
you know, he.
Speaker 2: Says, I don't, unfortunately, Welton, Yeah.
Speaker 1: Wow, yes, we better go and show the king what
we found.
Speaker 2: Yeah, you've got witnesses, we've got the news, we've got
the message. I would like to request that we don't
show the king.
Speaker 1: This crystal, Why, says Belton.
Speaker 2: I don't have the fondest of opinions of this king.
Speaker 1: I get it, but does.
Speaker 3: Brian get it?
Speaker 2: The information that we have the information we have learned
from this I am willing to pass on mm hmm.
Speaker 3: Okay, yeah, all.
Speaker 2: Right anyway, walk and talk do it's head back.
Speaker 1: So you begin to head back, and it's a fuzzy
in the air. You begin to head back. It's a
long journey. And give me a roll to see if
you escape any of the fauna in here. Give me
a survival check.
Speaker 2: Oh like just her leader? Yeah, oh shoot, I am
not rolling great tonight. Twelve.
Speaker 1: You always hear exactly what I'm about. I should have
said it. Nobody's gonna believe you, but I was like, hey,
it's like a twelve that's higher than the ten. And
then you're like twelve. Okay, so you successfully navigate through Emralia.
Speaker 2: Yes, I've only been doing it for years.
Speaker 1: Yes, I mean it makes sense if you weren't here,
or I would have made it at fifteen. But okay,
you along the way. What do you ask Belton?
Speaker 3: So I mean he said that it was complicated. Yeah,
all right, tell us about this complicated business. Then.
Speaker 1: I have been alive for a long time, but I
have no memories prior to that, prior to when I
woke up and.
Speaker 2: You woke up how long ago?
Speaker 1: My best estimate is three hundred years.
Speaker 3: Okay, where did you wake up.
Speaker 1: In a forest?
Speaker 3: Here in emoralia, m here in emoralia.
Speaker 1: You could say that, yes, what does that mean?
Speaker 2: I was gonna say before it was emoralia? But elves
lived for a long time, so would.
Speaker 4: It be fair to say you assume you had an
active life prior to going to sleep.
Speaker 2: You just don't remember it. I don't know.
Speaker 1: I don't know what distance.
Speaker 2: Began when you woke up three hundred years ago.
Speaker 1: I don't know.
Speaker 2: Okay.
Speaker 1: The closest thing I have ever come to any of
that is perhaps what you all told me just a
few days ago.
Speaker 2: You're an incarnate?
Speaker 1: Maybe?
Speaker 3: Okay, what have you been doing for three hundred years?
Speaker 1: My own thing?
Speaker 2: Teaching you some magic? Or did you just know it? Oh?
Speaker 1: Yes, discovering the extent of my powers has definitely been
a part of it, and you've been witnessed to some.
Speaker 2: Of that ms it healing magic.
Speaker 1: Mostly control over disease.
Speaker 2: Yes, okay, including spreading it.
Speaker 1: I could, if I wanted to.
Speaker 3: Have you give me an insight job, Oh my gosh.
Speaker 4: For.
Speaker 1: Twenty Okay, you catch you catch a faint grin on
his lips, to which he says, he says, no, but
there is a faint grin on his lips as he
says it.
Speaker 3: Well, color me surprise. I did not expect that.
Speaker 2: I really didn't expect that.
Speaker 7: You you always are, Okay, I do I I message
to drive in I'm like, did.
Speaker 2: You say a spark?
Speaker 1: I told you.
Speaker 2: It's only pen out of the and then I'll do
another one to pen pen that because you weren't part
of my conversation with driving in the first place. But pen,
I have reason to believe that he uh spread the
disease and.
Speaker 4: Okay, cool, uh hmmm, going to do about it?
Speaker 3: We have no idea what this guy is capable of.
Clearly he can plant a panther in the ground, yes,
but does he seem Okay, here's what I'll do. Are
you sure you're never even experimented while testing your powers?
Speaker 1: What would I do that?
Speaker 3: Well?
Speaker 2: I did say he could if he wanted, Yeah.
Speaker 3: But he said that he hasn't, So I was saying,
you have, well testing the extent of your power. Surely
you'd want to know if you could.
Speaker 5: Never thought of it that way. Mmm, this is a
game of chess right now, We'll wait.
Speaker 2: I have spells.
Speaker 3: Oh gosh, you go.
Speaker 2: Penas is gonna casually as they're walking and talking.
Speaker 4: Use her rapid infusion just refilled one of the cancers
she spent on.
Speaker 2: No reason.
Speaker 3: Yeah, driving, will just be more cautious around.
Speaker 1: I'd say you're probably velting from this point on the
edge of m rally at this point, Okay, the trees
are starting to thin. The thick forest is just behind you.
Speaker 2: So three hundred years and you haven't found this castle?
Have you been looking the whole three hundred years?
Speaker 3: No?
Speaker 2: About how long ago? How long have you been looking?
Speaker 1: Probably about four four years?
Speaker 2: Okay, that's great. I've been looking for two months and
we got further.
Speaker 1: Indeed, he says, looking at you like a strange like,
what's that supposed to me?
Speaker 2: It means I think we need each other, and I
think that you should tell us everything.
Speaker 1: You're all a very strange one.
Speaker 2: She says, where's the strange ones us?
Speaker 4: Mister maybe incarnate but isn't really sure, woke up three
hundred years ago and doesn't eat food and has an
eye that is a crystal.
Speaker 1: What's it to all of you?
Speaker 2: If we're working together, we want to know who we're
working with.
Speaker 3: And you're a curious individual with quite a host of
useful talents, especially regarding illness to change the subject a bit,
how have you not found the origin of the illness?
In amoral in and arcis? You were able to determine
a lot about that curse on pen almost immediately.
Speaker 1: To which that's when he Okay, he looks, He looks
at all of it. His eyes narrow just a.
Speaker 12: Bit, and and that's when he says, you three are
all too clever for your own good, And that green
eye of his begins to.
Speaker 1: Glow normal, The normal green eye of his begins to glow,
and the skin around his eyes begins.
Speaker 2: Toton is the skeleton.
Speaker 1: Heel away, to which he says, he's like, you think
that I can't find that on my own. You're causing
a lot of trouble here, and I'm debating whether or
not to let you go. He reaches up, but he
begins to rip his face away, and the facade falls
and melts away. You can tell he's been casting an
illusion the entire time you've been around him. As his
robes become these dark, it is not black. It is dark, dark,
dark brown, holy cot. Sorry, something's pulling on me here.
It is dark brown, but covered in stains and oil
and residue of things so that it is almost black. Right,
his eyes glow inside their sockets, and he emanates almost
this green light from himself. His fingers are skeletal, but
they're too long and they end in sharp claws. His
teeth are pointed, and as he talks, his eyes wink
out at times as if he's blinking, And embedded in
the socket of his left eye is a small crystal
yes his mind to which.
Speaker 2: Uh.
Speaker 1: The the now skeleton in front of you. And and
one thing you notice is as you're there, you almost
feel a heat coming off of him. Right as he
does this, and he says, you have a choice. You
can help me locate this castle or you can all
end your life here.
Speaker 2: See, here's the thing. Mara has been expecting this, Okay,
Maria has been trying to antagonize him to see this
and like, yes, scared because whoa, but not shocked at all.
Speaker 1: No surprise, but like, crap, I'm.
Speaker 2: Right, not even no crap, just like I'm right. And
so he's saying it like a threat. But so he
says that. Martha says, oh, I fully intend to help
you find this.
Speaker 1: A wise decision. We don't need him though, he says
to Brian, and he reaches over rabs him. Oh no,
and Brian lights on fire.
Speaker 2: Oh goodness, and he.
Speaker 1: Says he's useless to us. Now, don't worry about don't
try doing anything.
Speaker 2: Okay, but we didn't have to do that.
Speaker 1: No, I didn't have to do anything, did I, because.
Speaker 3: Then he would have put out fire spelled do.
Speaker 2: But I'm not gonna try against this man.
Speaker 1: Now we have work to do. Brian will end there.
Speaker 3: Brian just had the worst day of his life last
poor Brian. All right, Well, that mystery didn't last long,
didn't it.
Speaker 1: Thank you everyone for joining us in the parted veil.
As always, we release videos every Tuesday. I feel terrible
about Brian. Yeah, I'm embodied a very terrible character. Anyways,
can you like what we're doing, please like, comment and subscribe,
And as always, we have a few announcements.
Speaker 4: Yes, our character minis were printed using Banana for Scale
three D printing services, and you can use our code
mind Played twenty for twenty percent off your first order
until the end of twenty twenty five.
Speaker 3: And if you do like what you're seeing on our
channel and like to give us a little extra support,
we do have a Patreon going. If you check the
description below you'll find the details of that gives you
access to our discord where you can chat with all
of us individually, and we'd love to see you there,
so check it out.
Speaker 2: And the music Kyle Casey wipe Bat Audio. He does
some great stuff. We absolutely love it for our campaigns
and you should use it for yours too.
Speaker 1: Awesome. Thank you everyone.
Speaker 3: Yeah, can we get a rest in peace Brian? Just
a pair of respects to that poor.
Speaker 2: Brian.
Speaker 3: Sorry, okay, bye everybody.