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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at Geek First, and I'm your

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host elmus but I'm not alone. I've got the We're back,

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Kirkland Pats are back on side Quest after a not

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even a hiatus. It's just that way, you know, switch

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to coverage a little like Xbox Show cause that you

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missed here and there. But it's good to have you back.

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How are you doing tonight?

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Speaker 2: Uh, doing very good.

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Speaker 3: Yeah, the the temperature of the air is nice. And yeah, no,

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I'm I'm happy. I'm happy.

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Speaker 2: It'should be a good time.

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Speaker 3: Yeah.

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Speaker 1: I think me and you are both pretty excited for

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this episode, just because it's one of those classic Like

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me and you've both been playing a lot of games

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last few weeks. We haven't had a side Quest together

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last you know, a couple of weeks. Been a lot

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of switch to things, like I said, those showcases and whatnot,

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and so it's just been like a samis like charge

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shot here, like building up the beam a little bit.

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And I feel like this is like the episode where

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we unload just an absurd amount of games we've been

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playing over the last few weeks here, So some things

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I'm very excited to share with you, but really that's

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all all this episode is about. The news is like

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this week there was a Donkey Kunk Bananza direct, which

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is great and got me really hyped for the game.

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But I didn't feel like putting you through watching a

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twenty minute direct for a game that you are probably

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not going to be playing. So maybe it would have

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shown that interesting, but it suffice to say I thought

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it was really great. I am very excited for that game,

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but I was orader going to buy it, so it

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didn't really change anything in my life. But yeah, looking

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forward to that game. I just quick shout outs here

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is death Raining two on the Beach is coming out

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this week, and so yeah, the next week's episode of

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Sidequest will be kind of probably more impressions because I

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first game as long as hell, so there's no way

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we're playing through that whole thing in a weekend. But

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I did also release the dest Raining one review back

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in the feeds there for people who want to listen

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to that, because that was freaking six years ago. Now

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that that that game and review therefore came out, so

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it's been a bit, so you can go back in

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and check that out. It's a long one, and you

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know it's two and a half hours long. Is a

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long review as well. It does not encompass because I

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know quickly you've talked about destraining a lot in side

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Quest the last year or two. I just kind of

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put the original one out there, didn't like do a

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mega edit super out of all the discussions that we've

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had on it, because those ones are still in the feed.

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Those ones are still in side Quest. If you want

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more desk randon after that, you can just search desk

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stranding on podcast player, or if you are struggling to

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do that, you can do it usually on Spotify that works,

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but Spreaker as well. You can search like desk stranding

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as a tag in there and it'll pop up popu

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all the episodes that we've talked about it in there,

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so you can do that, and then all this stuff's

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usually timestamped as well, so you can do that if

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you want. Anyway, let's get into today's talking about some

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of the games we been playing. I'm gonna bring back

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a segment that I was doing for a little bit there,

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but it's been a couple of months. I'm bringing back

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my UFO fifty Game of the Week. As I've been

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back in UFO fifty, probably put another like ten fifteen

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hours into the game in the last couple of weeks

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here kind of because there's a podcast that was to

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The Eggplant Show and they they are dedicating a whole

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year to UFO fifty. Since games come out every week,

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they do one the next game in the collection, and

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they've just been going through and you know, up until

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like a recently this last few weeks, there were still

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like three or four games and I had never even

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opened up yet, and they're now in the podcast like

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part of the year where they're getting to the episode

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of the games I hadn't played yet, so I'm like, oh,

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I want to catch up. Make sure I'm playing these

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games before these episodes come out. That's been really fun,

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So you fifty's kind of been an ever present think

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of my mind, just listening to that podcast every week,

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revisiting games and now playing some new ones that I

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never even got around to by the time I already

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gave it my Game of the Year award last year.

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So the one I'm really excited to share with you,

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Kirkland is there's a game in there called Rock on Island,

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which is a tower defense game. So I know you're

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a big balloons head, oh yea, and yeah, I And

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I feel like I've not played a ton of tower

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defense games in my life, like maybe four or five

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different ones in terms of like series and then played

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like a bunch of balloons games, and I, you know,

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it's I feel like there's never been a tower defense

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game that's missed, like every time. It's just a banger.

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I love it. You know, I usually only go to

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one if it has like some unique new mechanic to it.

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It's that probably as well, not just like playing like

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cheap o games that are kind of not bringing anything

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new to the genre. But it is still all these

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years later, still like pretty niche. And there are definitely

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like more roguelike ones and other interesting ones that have

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come out from the indie world these last few years,

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but this one is has an interesting mechanic to it

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that I haven't seen another game, which is that you know,

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it's kind of like a top down view of course,

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but instead of you just being like an omniscient view

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where you can just click on a tile and like

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put a put a tower there, you are like a

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little character you're a little guy and you have to

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walk around the map and click on you know, go

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to a tile, click on it, place a tower there,

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and you also have like an attack of your own,

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so you're kind of like a mobile tower at the

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same time. And then the game is really built around that,

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Like the first two or three waves, for sure, before

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you get any infrastructure up, like you really got to

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plan out where you are on the map, like I'm

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gonna be like a diagonal angle here, I'm gonna be

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a tower smacking these down, get my other two towers.

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But then it gets really intense because like mid round,

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it's like, okay, well now I have to frantically run

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up to this corner where I want my next tower

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or slap it down, maybe get an upgrade for it,

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do this other micromanaging stuff. And especially like in the

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later levels, like the final level took me probably like

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fifteen tries to like figure out a strap it, and

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a big part of that is just like constantly figure okay,

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we're trying to be we're going to put these towers,

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what is my upgrade route for it? And your character

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intentionally moves very slow, and there's no way you can

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like upgrade your you can upgrade your weapon power of

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your character, you can't upgrade. You can upgrade your range,

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which I guess helps, but you can never get your

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speed up up updated, so you kind of always are

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a bit of a tower yourself. You're kind of sluggishly

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moving along along, and so it really incentivizes that strategy

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of where you're gonna place yourself mid level, even though

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that's something you can constantly update and change. So yeah,

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it's it's really cool. And then the other kind of

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I really like the the building of it is like

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very simple, as most things are in you fifty. It's

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like very just reduced to like the core concepts and this.

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There are three towers that you can place. One is

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like the attacking tower. One is just a campfire, which

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I'll explain it minute, and the one is like a chicken,

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which isn't even a tower. It's just for currency. I'll

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explain again in a minute. As far as the towers go,

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it's like a pretty much a six. There's there's a

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pretty basic skilteriy to it. You put the basic unit

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down and then it branches out. You can get three

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upgrades for it, and then for each of those three upgrades,

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there's two more upgrades, so it's like six different variations overall,

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or I guess what would that be like nine if

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you count like the lower tiers. And sometimes you might

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just leave one on a lower tier because you don't have

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the money or because you know you don't need to

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upgrade it past that tier, and then they get specialized,

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you know, like the ones that higher tiers can like

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have the slow ability or can hit multiple units at

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the same time. But I think it's like pretty simple

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in terms of towers going, like even comparing to like

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some of the crazy towers to get like later on

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in Balloons or I talked about Siege Breaker last year

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and some of the interesting mechanics you can get there. Like,

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it never really gets that wild because you know, it

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doesn't like change much. And even on the first level

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of the game, you have access to the exact same

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towers and upgrades that you do on the final level

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of the game. You never unlock anything new. It's just

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like that same core concept, but you're just kind of

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refining it. And once again, the game doesn't really explain

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what the towers do. You kind of have to figure

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it out from trial and error like, oh yeah, this

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one hits through targets. This one only hits one target,

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but it does big damage. This one's really good against

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flying units for example. So there's there's little things you

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kind of have to learn just from playing, which is

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pretty much all of you for fifty because only like

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one or two of the games have tutorials in there.

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It's mostly just you dicking around until you figure things out.

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And then yeah, the other two towers. One is the

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campfire the whole game, I should say. The reason this

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campfire is this game is like a caveman themed. There's

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like dinosaurs crashing into this island and you're like cave

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cave people and you're fighting off these dinosaurs. So anyway,

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that's why it's like you're hiring cavemen around your towers.

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The campfire, if you put it near next to one

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of your one of your cavemen, they get increased attack speed.

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So that's one thing you can do with it. But

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then the thing with the third upgrade I mentioned the chicken.

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If you put a chicken next to a campfire, it

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will slowly cook the chicken and after like a like

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a round or two, a wave or two, it'll fully

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cook through and then you can sell it for like

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triple the value that you bought it for, or you

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think you maybe hire for the exact numbers that it's

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couple weeks since I played it, And so you're kind

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of finding that constant balance too of like how many

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towers do I need just to get by so that

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I can put more chickens down so that I can

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make a ton of money and like just you know,

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crush it in these next three ways when things are

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gonna get harder and like boss students are gonna come through.

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And so it's a really fun balance of that where

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you might just have a part of the map that's

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just sectioned off and it's just like your huge like

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line cook factory, you just have campfires and chickens. But

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then also you might just be like, Okay, I'm gonna

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put a campfire here so it's strategically next to one

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of my towers, but then I can cook chicken on

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the others, you know, spot next to it, and so

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it's just like that strategy to it is really engaging.

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So yeah, once again, when someday, when you eventually pick

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up this game, I think, yeah, let me know, because

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there's like three or four games that I would immediately

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say you need to play this now. But knowing that

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you're a big tower defense guy, I think you would

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really like this game. It was just I think it

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probably too three or four hours. Maybe get through the

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whole thing and ei there's even like the cherry condition

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is to be at the levels without taking any damage

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on your home base, which is gonna be insanely difficult

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on some of these levels. I don't know if I'm

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gonna do that necessarily. But it was just a really

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great time with this simple but really in depth tower game.

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Speaker 2: No, that's awesome.

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Speaker 3: I honestly like halfway through you talking about the game,

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I like forgot you were talking about u UF fifty games.

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It's just there's so much depth in each of the

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little games within it. That's that's so crazy. It's funny

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that the game really was bringing back memories to a

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different game that I don't know if you ever played,

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but I loved it as a kid. On PS three,

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I think it was is a game called Fat Princess.

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I were playing online with a couple of my friends

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and we played this game so much. I like completely

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forgot about until you were describing this game. It wasn't

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necessarily a tower defense in the sense of like you're

242
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building towers, but like similar where like you're controlling one

243
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one soldier sort of situation you're trying to capture the

244
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other princess, And it was just it was just such

245
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a fun game and very very unique. And uh, I

246
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think the idea of like just controlling one player on

247
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a tower defenses is interesting or minds. It also reminds

248
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me of a or Warcraft three custom custom game bo

249
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that I played back in the day. So no, that

250
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that definitely sounds like it's up my alley because it

251
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reminded me of two very very fond memories I had

252
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in gaming.

253
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Speaker 2: Nice.

254
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Speaker 1: Yeah, I mean I remember Fat Princess like just seeing

255
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it on maybe not any three thing, but like just

256
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G four, seeing like reviews of it, me like, well,

257
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what a weird game, and like what a strange sense

258
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of humor this had. And I remember that like they

259
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added that character and PlayStation all starts. That's very much

260
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like a time capsule of like where that when that

261
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game came out, that they had Fat Princess in.

262
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Speaker 2: There as a character for sure.

263
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Speaker 3: So two thousand and nine, I think was the one

264
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that I played, and then apparently they came up like

265
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a twenty fifteen one that.

266
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Speaker 1: Well, so would that be on PS four?

267
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Speaker 3: I I don't even remember this coming out, and then

268
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when I was just reading about it on on redd,

269
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it sounds like it's it wasn't very popular compared to

270
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what the first one was.

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Speaker 1: Okay, it was like a sequel or a remaster or

272
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something not like that.

273
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Speaker 2: Yeah, let me uh huh, let me check.

274
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Speaker 1: Because that is it. That is a game that just

275
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totally forgot about until you mentioned it, but now it's

276
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bringing back a bunch of memories. And this one that

277
00:11:00,440 --> 00:11:03,559
I would like to check out was like Princess Adventures.

278
00:11:03,600 --> 00:11:06,120
There you go PlayStations. Okay, so that was kind of

279
00:11:06,159 --> 00:11:07,960
maybe like a spin off or something.

280
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Speaker 3: Yeah, a little bit different, but yeah, that same sort

281
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of cute sea appeal.

282
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Speaker 1: Interesting. I'm gonna have to write that down because I

283
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feel like I wonder if that's on I don't think

284
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it's on PS plus, but like that would be a

285
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weird game to go back and yeah.

286
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Speaker 3: Play It was fun because you could play online or offline,

287
00:11:26,320 --> 00:11:28,840
I believe, I don't know if they did that, like

288
00:11:28,840 --> 00:11:32,039
like the new version but on the old one, Yeah.

289
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Speaker 1: Would that be like a gauntlet game? Like could we

290
00:11:33,879 --> 00:11:36,879
play could we like do his split screen against each other?

291
00:11:36,919 --> 00:11:39,759
Speaker 3: Because that could be a wild I feel like in

292
00:11:39,799 --> 00:11:41,840
my mind it would be fantastic, but like I don't

293
00:11:41,879 --> 00:11:43,799
know if it if it had that type of support

294
00:11:43,840 --> 00:11:45,679
for it, but who knows, because I don't think I

295
00:11:45,720 --> 00:11:48,320
ever played like against someone on the same console.

296
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Speaker 2: It would have been online.

297
00:11:49,759 --> 00:11:52,559
Speaker 1: Online Peedian, right, yeah, And I mean a lot of

298
00:11:52,600 --> 00:11:54,759
those games and a PS three era kind of stuck

299
00:11:54,759 --> 00:11:57,200
in limbo because they've struggled with the emulation, Like they

300
00:11:57,200 --> 00:11:58,799
have a ton of PS one and two things on

301
00:11:58,919 --> 00:12:01,840
PS five, P four things, but PS three is like

302
00:12:01,879 --> 00:12:04,679
the just because of the whatever, the hardware of the system,

303
00:12:04,720 --> 00:12:07,039
it just makes it harder to port that stuff unfortunately.

304
00:12:07,039 --> 00:12:08,960
So some of those things have Like PlayStation All Stars

305
00:12:08,960 --> 00:12:10,120
another one that I really want to go back to,

306
00:12:10,159 --> 00:12:12,240
even though it's not great, but I just want to

307
00:12:12,240 --> 00:12:14,440
play it. But it's not easy to just I mean,

308
00:12:14,480 --> 00:12:16,159
it's probably some emulator. I guess I could just do

309
00:12:16,200 --> 00:12:18,879
it on PCU, but to play it on PlayStation is

310
00:12:18,879 --> 00:12:22,320
not not super easy. Unfortunately, it's PlayStation All Stars. I

311
00:12:22,360 --> 00:12:25,440
want to play it on the PlayStation. Yeah, uh, and

312
00:12:25,480 --> 00:12:27,919
then you know, so it's funny that I kind of

313
00:12:27,919 --> 00:12:30,159
paired these two games off because you know, Rock on

314
00:12:30,200 --> 00:12:32,399
Island reminds me of balloons and this this Tower Defense

315
00:12:32,440 --> 00:12:35,799
flash game. Another game that was is I've been playing

316
00:12:35,840 --> 00:12:37,360
that is kind of similar to a flash game I

317
00:12:37,440 --> 00:12:38,600
used to play back in the day. And I think

318
00:12:38,600 --> 00:12:40,039
we've talked about this game, and I don't think you

319
00:12:40,080 --> 00:12:42,759
did play it. Do you remember the game Crimson Warfare?

320
00:12:42,840 --> 00:12:44,200
Did you play that one back in the day? Was

321
00:12:44,240 --> 00:12:48,639
that an I swear we've talked about it in our

322
00:12:48,679 --> 00:12:53,000
in our different flash games conversations that we've had.

323
00:12:53,879 --> 00:12:56,960
Speaker 2: Let me get a google that one. Yeah, Crimson.

324
00:12:59,000 --> 00:13:01,120
Speaker 1: It's like a it's it's almost like an RTS but

325
00:13:01,200 --> 00:13:02,960
like put into like a two D realm where you

326
00:13:03,080 --> 00:13:05,879
just buy you know, building, building upgrades and then like

327
00:13:05,919 --> 00:13:07,840
send out units and then the unit's not an auto battle

328
00:13:07,840 --> 00:13:08,039
the game.

329
00:13:08,080 --> 00:13:10,120
Speaker 3: I never played this one, but it looks like many

330
00:13:10,120 --> 00:13:12,159
different games that I played in mini clip like.

331
00:13:12,200 --> 00:13:14,600
Speaker 1: Just absolutely yeah, Like Age of War that.

332
00:13:14,639 --> 00:13:16,399
Speaker 2: Was one, I think is what it was called.

333
00:13:16,440 --> 00:13:18,879
Speaker 3: It was similar where there was two enemy like sorry,

334
00:13:18,879 --> 00:13:21,519
two sides, and then you're just like ye upgrading and

335
00:13:21,840 --> 00:13:23,320
trying to different the base.

336
00:13:23,360 --> 00:13:24,320
Speaker 2: That's kind of what it looks like.

337
00:13:24,720 --> 00:13:27,639
Speaker 1: Yeah. Well, anyway, the newer game that I've been playing

338
00:13:27,679 --> 00:13:29,799
that is kind of reminiscent of that is a game

339
00:13:29,840 --> 00:13:33,159
called Metal Slug Attack Reloaded, which came out on the

340
00:13:33,200 --> 00:13:36,440
Switch last year. And you know, with the Switch to

341
00:13:36,799 --> 00:13:39,720
there's not like other than Morrocraft, there'sn't really any launch titles, right,

342
00:13:39,919 --> 00:13:41,240
so I've been like, Okay, I want to just pick

343
00:13:41,279 --> 00:13:43,000
up some things to like play on this console, to

344
00:13:43,039 --> 00:13:44,840
like be able to buy this new hardware that I

345
00:13:44,879 --> 00:13:47,320
spent hundreds of dollars on. And so, yeah, this game

346
00:13:47,320 --> 00:13:48,799
came out last year. It was like on sales like

347
00:13:48,799 --> 00:13:51,039
ten ten bucks, I think, because I'm pretty sure it's

348
00:13:51,120 --> 00:13:53,360
a mobile game. And then this is like the Port

349
00:13:53,480 --> 00:13:55,360
two consoles where they took out a lot of like

350
00:13:55,399 --> 00:13:58,519
the you know, micro transaction stuff and just made it

351
00:13:58,559 --> 00:14:01,440
like one full release game. And so it's been on

352
00:14:01,480 --> 00:14:03,600
my radar ever since it came out because I love

353
00:14:03,639 --> 00:14:06,159
the concept that reminded me Crimson Warfare Metal Slug I

354
00:14:06,200 --> 00:14:08,159
was talking about Tactics last year and how I just

355
00:14:08,200 --> 00:14:10,480
love that pixel art and I'm kind of reminiscent and

356
00:14:10,600 --> 00:14:14,480
nostalgic for that game and that series a little bit,

357
00:14:15,000 --> 00:14:17,159
and especially after playing Tactics and really loving that game,

358
00:14:17,200 --> 00:14:18,840
even though I had a bunch of bugs and issues

359
00:14:18,879 --> 00:14:20,879
like that, I was excited to finally pick this game up.

360
00:14:20,879 --> 00:14:22,720
And there's another game I also picked up on Switch too.

361
00:14:22,720 --> 00:14:25,240
I'll talk about not like these are run on Switch one,

362
00:14:25,360 --> 00:14:27,320
like there are new games or anything like that, but yeah,

363
00:14:27,360 --> 00:14:29,320
Metal Slug Tack reloaded, so kind of what I was

364
00:14:29,360 --> 00:14:31,320
describing there of you have your base on the left

365
00:14:31,320 --> 00:14:33,000
side of the screen, enemy based on the right side

366
00:14:33,039 --> 00:14:36,799
of the screen. You are just accruing currency over time,

367
00:14:36,879 --> 00:14:39,519
and then you can like put upgrades into accruing that quicker,

368
00:14:39,879 --> 00:14:41,759
and then you're just buying units, you know, a basic

369
00:14:41,799 --> 00:14:43,519
gunman up to like a bike, up to like a

370
00:14:43,600 --> 00:14:46,320
huge mech. And then Metal Slug is crazy. There's like

371
00:14:46,399 --> 00:14:50,080
crazy anime waifu characters, and there's like giant demon beast,

372
00:14:50,240 --> 00:14:53,639
huge slugs, and like it's insane the kind of stuff,

373
00:14:53,720 --> 00:14:58,120
not even metal slugs, just like real organic slippery slugs.

374
00:14:58,720 --> 00:15:02,519
All sorts of crazy sense in there. And so you

375
00:15:02,559 --> 00:15:04,799
buy these things when you get enough money. They go

376
00:15:04,879 --> 00:15:07,440
out in a vertical or a horizontal line against each other.

377
00:15:07,559 --> 00:15:09,279
They auto battle against each other, and then there are

378
00:15:09,320 --> 00:15:11,240
a couple buttons that you can choose to have them

379
00:15:11,240 --> 00:15:13,360
attack manually. And then you're building up like a super

380
00:15:13,399 --> 00:15:15,799
attack that you can send out at different points and times,

381
00:15:16,000 --> 00:15:17,879
and you can like change what the superattack is, you

382
00:15:17,879 --> 00:15:19,679
can like customize it and all that sort of thing.

383
00:15:20,080 --> 00:15:21,600
I guess this game is also a bit of a

384
00:15:21,639 --> 00:15:25,000
deck builder in the way that you are picking which

385
00:15:25,200 --> 00:15:27,519
units are going to have the composite. You can have

386
00:15:27,559 --> 00:15:29,799
like maybe ten units at a time in your roster,

387
00:15:30,120 --> 00:15:33,080
and so you can switch that out mission to mission,

388
00:15:33,480 --> 00:15:34,960
and I think that's kind of what the idea is.

389
00:15:34,960 --> 00:15:36,759
Like each mission you're kind of supposed to look at, Okay,

390
00:15:36,799 --> 00:15:40,039
what enemies or what units does is my enemy capable

391
00:15:40,039 --> 00:15:41,519
of here? Maybe they have a lot of flyer units,

392
00:15:41,559 --> 00:15:43,679
maybe they have like some strong ground unit. What is

393
00:15:43,679 --> 00:15:45,399
the counter attack unit for that? I'm going to put

394
00:15:45,399 --> 00:15:47,120
that in my roster, switch it out, And so I

395
00:15:47,120 --> 00:15:48,759
think the idea is rather than just building one deck

396
00:15:48,759 --> 00:15:50,519
and rolling with it, you're kind of having to constantly

397
00:15:50,759 --> 00:15:54,120
adapt and modify and then that sort of thing. It's

398
00:15:54,159 --> 00:15:56,240
a really cool game. I really like the art style,

399
00:15:56,720 --> 00:15:58,480
but there are a couple things I've brushed into almost

400
00:15:58,519 --> 00:16:00,799
immediately that really grind my gear, and I think those

401
00:16:00,799 --> 00:16:02,960
things probably do come back a little bit to the

402
00:16:03,679 --> 00:16:06,840
it being a mobile game being like poorted over to console,

403
00:16:07,320 --> 00:16:11,399
Like this game is super loop boxy, even though even

404
00:16:11,399 --> 00:16:13,360
though like I don't have to pay with extra money

405
00:16:13,399 --> 00:16:15,399
to do that stuff. But you get currency in the game,

406
00:16:15,399 --> 00:16:17,399
and then you go when you're unlocking units, you just

407
00:16:17,399 --> 00:16:18,799
go to this thing and it just like you know,

408
00:16:19,080 --> 00:16:21,279
slot machine rolls, like here's you just got three to

409
00:16:21,320 --> 00:16:22,879
four new units, and some of them are crazy, some

410
00:16:22,919 --> 00:16:25,440
of them are pretty basic. Sometimes you gotta duplicate even

411
00:16:25,480 --> 00:16:27,320
and then it like gives you more currency back, you know,

412
00:16:27,559 --> 00:16:29,799
like a refund kind of thing, rebate, and so you're

413
00:16:29,799 --> 00:16:31,519
just rolling units. And so I think, because that almost

414
00:16:31,519 --> 00:16:33,600
immediately was like, what the hell is the progression of

415
00:16:33,600 --> 00:16:35,639
this game, because like I'm just getting random units. So

416
00:16:35,679 --> 00:16:37,399
it's not like, oh, I'm in world two, now, what

417
00:16:37,440 --> 00:16:38,840
are the new units that it's gonna give me. It's

418
00:16:38,840 --> 00:16:41,960
like it's completely random. So I might get something that's useless,

419
00:16:41,960 --> 00:16:44,159
I might get something that's way overpowered. And that happened

420
00:16:44,159 --> 00:16:45,919
to a couple of missions where I just got this

421
00:16:46,000 --> 00:16:49,240
one demon guy who has like this huge double handed

422
00:16:49,279 --> 00:16:52,440
like fire staff, and he costs a lot. You know,

423
00:16:52,440 --> 00:16:53,639
it takes a while to a crew, but if I

424
00:16:53,679 --> 00:16:55,440
get him in there, he would There was multiple missions

425
00:16:55,440 --> 00:16:57,879
he instantly won for me, and no one could stop him.

426
00:16:58,039 --> 00:17:00,600
He would kill everything on his own and nothing you

427
00:17:00,639 --> 00:17:02,639
can do anything about it. I'm like, it was kind

428
00:17:02,639 --> 00:17:04,599
of fun once, but then like doing that over and

429
00:17:04,599 --> 00:17:07,279
over again doesn't really feel that satisfying. And then I

430
00:17:07,319 --> 00:17:10,160
got to another mission where there's just a certain helicopter

431
00:17:10,279 --> 00:17:12,599
unit that was destroying me, another dog unit that had

432
00:17:12,640 --> 00:17:16,000
like this powerful magic yelp that would like kill my units.

433
00:17:16,359 --> 00:17:19,279
And I tried so many different combinations of what unit

434
00:17:19,359 --> 00:17:21,839
is good against this? I have no idea. And there's

435
00:17:21,839 --> 00:17:25,480
so this game has way too much like progression. There's

436
00:17:25,519 --> 00:17:27,359
like Moult, there's two or three ways you can upgrade

437
00:17:27,400 --> 00:17:30,079
just individual units. There's like upgrades you can get overall.

438
00:17:30,119 --> 00:17:32,839
You can upgrade your base in different ways. But I know,

439
00:17:33,000 --> 00:17:36,400
and like there's stats fucking everywhere. It's just stat vomit

440
00:17:36,480 --> 00:17:38,319
all over the screen. But the one thing I want

441
00:17:38,359 --> 00:17:40,519
to know is like what unit is this powerful gainst

442
00:17:40,519 --> 00:17:41,960
and what is it weakly against and I feel like

443
00:17:41,960 --> 00:17:44,759
it is not telling me that information in a meaningful way,

444
00:17:45,079 --> 00:17:46,799
and so I'm stuck in these missions and I'm like,

445
00:17:46,799 --> 00:17:48,400
I have no idea how I'm supposed to win this,

446
00:17:48,440 --> 00:17:50,960
and I can try for hours, but like I don't

447
00:17:50,960 --> 00:17:52,240
really want to do that. So I kind of wish

448
00:17:52,319 --> 00:17:54,880
the game was just like more well designed, as like

449
00:17:54,880 --> 00:17:57,440
a linear game where you're getting units at like a

450
00:17:57,559 --> 00:18:00,799
logical progression. Maybe you get the odd loop, boxy random

451
00:18:00,799 --> 00:18:02,000
one that you can have in the mix, and that's

452
00:18:02,000 --> 00:18:03,799
one and exciting, but it just feels a little bit

453
00:18:03,839 --> 00:18:06,319
too chaotic when it seems like a game all about

454
00:18:06,319 --> 00:18:08,400
counters but there's like hundreds of units that it doesn't

455
00:18:08,400 --> 00:18:09,920
explain to you what any of the counters are or

456
00:18:09,920 --> 00:18:12,920
what you should do. So it's it's it's a cool game.

457
00:18:12,960 --> 00:18:15,200
It's interesting concept. It's like ten bucks. So I'm not

458
00:18:15,319 --> 00:18:18,480
like too mad that it's like a little JANKI, but

459
00:18:18,559 --> 00:18:20,000
I was maybe hoping for a little bit more, a

460
00:18:20,000 --> 00:18:23,480
little bit more of like a streamlined, like actually designed experience. Instaid.

461
00:18:23,480 --> 00:18:26,200
It feels a little mobile gaming, even though it's a

462
00:18:26,200 --> 00:18:26,759
switch game.

463
00:18:26,799 --> 00:18:30,480
Speaker 3: You know, yeah, yeah, it's it sounds like maybe it

464
00:18:30,480 --> 00:18:32,920
would have been better if they had like like the

465
00:18:33,000 --> 00:18:36,640
base game foundation being like maybe like a new game

466
00:18:36,680 --> 00:18:39,319
plus sort of situation where like like as you describe,

467
00:18:39,319 --> 00:18:41,799
like for a more casual fan that just wants to

468
00:18:41,880 --> 00:18:43,839
like I just want to get through the story and

469
00:18:43,839 --> 00:18:45,960
not have to like think too much about it, like

470
00:18:46,039 --> 00:18:48,880
just go because I feel like many games do have

471
00:18:48,920 --> 00:18:51,359
that natural progression system where it just gives you the

472
00:18:51,400 --> 00:18:54,359
tools to complete the job and then like you don't

473
00:18:54,359 --> 00:18:56,200
have to do much more thinking beyond that. But then

474
00:18:56,519 --> 00:18:59,200
of course after you roll credits just for replayability, they

475
00:18:59,240 --> 00:19:03,279
could make it a lot more or just difficult. But yeah, yeah,

476
00:19:03,279 --> 00:19:05,200
I mean it's like it also sounds like the foundation

477
00:19:05,279 --> 00:19:07,240
of being a mobile game like that that kind of

478
00:19:07,599 --> 00:19:10,880
makes sense for it feeling louboxy. Yeah, and I'm sure

479
00:19:10,960 --> 00:19:13,480
this game on phone is like crazy with like oh,

480
00:19:13,480 --> 00:19:15,799
by these units now, or do you want the solution

481
00:19:15,880 --> 00:19:18,599
with this level by this super dog that has a

482
00:19:18,720 --> 00:19:20,319
gun on its head like that kind of thing. But

483
00:19:20,359 --> 00:19:22,000
it's like you know, by World Too, which is only

484
00:19:22,039 --> 00:19:25,319
like seven six or seven missions in and each mission

485
00:19:25,319 --> 00:19:27,400
only takes like a minute to be like they're pretty quick.

486
00:19:27,799 --> 00:19:31,200
It's like, Okay, I have already unlocked like fifty different units.

487
00:19:31,480 --> 00:19:33,039
I can only put like ten in a deck.

488
00:19:33,440 --> 00:19:35,480
Speaker 1: So now it's like, okay, like a fifth the fourth

489
00:19:35,519 --> 00:19:37,799
of the units that I have accessible to me, I'm

490
00:19:37,799 --> 00:19:39,559
putting in a deck, and it's kind of just a

491
00:19:39,599 --> 00:19:41,720
wheel of fortune whether or not they're gonna like work

492
00:19:41,720 --> 00:19:44,319
against this particular level. So I don't know. Maybe I

493
00:19:44,359 --> 00:19:46,200
should watch a YouTube video of breakdown of like how

494
00:19:46,240 --> 00:19:48,240
this game actually works. I feel like I'm missing something

495
00:19:48,319 --> 00:19:51,400
once again. It's just so confluted with stats and menus

496
00:19:51,440 --> 00:19:53,960
and menus on menus on menus. There's like three separate

497
00:19:54,000 --> 00:19:55,839
tiers of menus just to get to like the next

498
00:19:56,519 --> 00:19:58,839
campaign mission if you want to do that, and there's

499
00:19:58,880 --> 00:20:01,240
other things on the menu too that are like coming soon.

500
00:20:01,240 --> 00:20:02,720
I don't know if that means like a DLC update

501
00:20:02,759 --> 00:20:04,920
or if I have to unlock something. It's just it's

502
00:20:05,279 --> 00:20:07,160
a very messy game. Uh So, I don't know if

503
00:20:07,160 --> 00:20:09,519
I could really recommend it, I'd recommend Tactics, assuming that

504
00:20:09,559 --> 00:20:12,359
game is a Metal Slug Attacks being if it's not

505
00:20:12,440 --> 00:20:14,519
like still bugged out. I haven't looked back if they've

506
00:20:14,640 --> 00:20:16,880
patched that game a bunch. As I mentioned before, I

507
00:20:16,920 --> 00:20:19,400
was having a bunch of crashing issues and stuff with it.

508
00:20:19,440 --> 00:20:21,799
But yeah, once I mean Metal Slug The art pixlart

509
00:20:21,839 --> 00:20:24,720
is insane, the game is gorgeous, the attacks are super cool,

510
00:20:25,079 --> 00:20:27,759
and it is a very fun, like cinematic crazy experience,

511
00:20:27,759 --> 00:20:30,680
like watching these two huge armies like going at it

512
00:20:30,720 --> 00:20:33,920
and just like this hectic mayhem. Uh so it is

513
00:20:33,960 --> 00:20:35,960
fun to watch. But yeah, I just feel like it's

514
00:20:35,960 --> 00:20:39,200
maybe a little little too convoluted unfortunately, which I don't know.

515
00:20:39,200 --> 00:20:42,359
Maybe mobile games like are usually even more dumbed down

516
00:20:42,359 --> 00:20:44,319
and simplified, so maybe it's a good thing. This is

517
00:20:44,319 --> 00:20:46,759
a complicated game, but I think it's just uh yeah,

518
00:20:46,799 --> 00:20:50,559
a little little too complex at different points sometimes. But anyway,

519
00:20:50,559 --> 00:20:53,559
that is Metal Slug Attack reloaded. I think it's just

520
00:20:53,559 --> 00:20:56,359
called Metal Slug Attack on mobile reloaded is like the

521
00:20:56,920 --> 00:21:01,160
console port version of it, I believe. There you go,

522
00:21:01,240 --> 00:21:03,319
there's that one. I do another game I'm planning on

523
00:21:03,359 --> 00:21:06,079
switch to, but I will save that for later, and

524
00:21:06,200 --> 00:21:08,359
you know, I'll kick it over you, Kirkland. I don't

525
00:21:08,400 --> 00:21:10,519
know how many games you got to talk about, and

526
00:21:10,880 --> 00:21:14,359
uh so, yeah, just guide me through this journey here.

527
00:21:14,759 --> 00:21:17,119
Speaker 3: I got a couple of games shout out some that

528
00:21:17,160 --> 00:21:21,480
I've talked about on here before. I think all of them,

529
00:21:21,480 --> 00:21:24,599
maybe maybe maybe one not. But I actually wanted to

530
00:21:24,640 --> 00:21:27,000
start off in a different direction, which is very rare.

531
00:21:27,680 --> 00:21:30,319
You know, last time we did a news weekly geek,

532
00:21:30,799 --> 00:21:33,960
you and I brought up the YouTube channels and I

533
00:21:34,119 --> 00:21:35,960
of course I could bring it up on on the weekly,

534
00:21:36,279 --> 00:21:37,839
but this one's very centered around the gaming.

535
00:21:37,880 --> 00:21:40,839
Speaker 2: I just wanted to shout it out. The channel called

536
00:21:41,000 --> 00:21:44,960
Rye Games r y E I.

537
00:21:44,960 --> 00:21:47,839
Speaker 3: I've randomly found him on just my YouTube algorithms, and

538
00:21:48,119 --> 00:21:50,079
a big thing. What he does is he finds like

539
00:21:50,759 --> 00:21:54,440
either like the worst rated games on Steam or like

540
00:21:54,519 --> 00:21:58,599
completely abandoned games, like those early access games that like

541
00:21:58,880 --> 00:22:01,440
it just seemed like they never they're never out of

542
00:22:01,480 --> 00:22:05,680
early access, and then the whole community just just abandons them.

543
00:22:05,680 --> 00:22:08,119
And he jumps in there and he just like documents

544
00:22:08,160 --> 00:22:12,200
what he does. Sometimes it's a collection of games, and

545
00:22:12,839 --> 00:22:15,119
like a lot of them are really funny because like

546
00:22:15,720 --> 00:22:19,359
there are people playing a lot of these completely dead games,

547
00:22:19,599 --> 00:22:22,720
some of the populations like less than definitely less than

548
00:22:22,759 --> 00:22:25,079
one hundred players, but like you'll find their discords and

549
00:22:25,119 --> 00:22:27,640
like chat with the people and just like document what

550
00:22:27,759 --> 00:22:30,720
like basically the history of these games, and there's been

551
00:22:30,759 --> 00:22:33,400
some videos that are like almost like getting me choked

552
00:22:33,440 --> 00:22:35,079
up with how wholesome they are. Like like like he

553
00:22:35,200 --> 00:22:37,119
just like meets these guys that have been playing this

554
00:22:37,200 --> 00:22:38,839
game for like ten years and they just like talk

555
00:22:38,880 --> 00:22:40,960
about how it's like been a part of their lives

556
00:22:41,000 --> 00:22:43,960
and it's just it's so like fascinating just getting an

557
00:22:43,960 --> 00:22:47,079
insight into into uh yeah, just some of these really

558
00:22:47,079 --> 00:22:50,240
obscure games because whether it's Steam or PlayStation, I feel

559
00:22:50,240 --> 00:22:53,160
like I see, i mean just endless amounts of games

560
00:22:53,160 --> 00:22:55,880
and I'm just like, man, some of these like PVPMMO

561
00:22:55,960 --> 00:22:58,799
ones like who is actually playing these? And then shouts

562
00:22:58,799 --> 00:23:00,880
out to Rye because he's you just jump it in there,

563
00:23:00,880 --> 00:23:02,039
And I highly recommend the channel.

564
00:23:02,039 --> 00:23:03,160
Speaker 2: It is it is very entertaining.

565
00:23:03,599 --> 00:23:05,240
Speaker 3: Most of the videos are like over half an hour,

566
00:23:05,359 --> 00:23:08,359
so it's like a good uh you know, episode length

567
00:23:08,440 --> 00:23:11,039
and uh but yeah, there's been some really good.

568
00:23:11,000 --> 00:23:11,519
Speaker 2: Ones see that.

569
00:23:11,680 --> 00:23:14,839
Speaker 3: Like it was multiple I tried the worst rated Steam

570
00:23:14,880 --> 00:23:16,839
games and then like again, so he just like kind

571
00:23:16,839 --> 00:23:19,119
of as the series going and yeah, they're they're they're

572
00:23:19,160 --> 00:23:20,000
so fantastic.

573
00:23:20,680 --> 00:23:22,559
Speaker 1: I Yeah, I feel like I've seen a few different

574
00:23:22,599 --> 00:23:25,519
channels do tackle that kind of thing of like just

575
00:23:25,519 --> 00:23:27,960
go on Steam. Sometimes it's like, holy shit, the amount

576
00:23:27,960 --> 00:23:29,720
of games that are here, just even like the new

577
00:23:29,720 --> 00:23:32,880
releases is overwhelming. It's fun for people to actually dive

578
00:23:32,920 --> 00:23:35,200
in what are these things? And sometimes there are actually

579
00:23:35,240 --> 00:23:37,240
is gold to be found, and other times it's just

580
00:23:37,440 --> 00:23:40,440
fun to laugh at the nonsense of it. But that's

581
00:23:40,480 --> 00:23:42,680
great if there's if there's a video, a particular video

582
00:23:42,799 --> 00:23:45,039
you recommend her when you watch those those good sent

583
00:23:45,119 --> 00:23:47,039
in my way, I'll definitely check the channel out either way.

584
00:23:47,240 --> 00:23:49,400
That actually reminds me of I'm glad you brought this

585
00:23:49,480 --> 00:23:51,920
up on other YouTube gaming channel that I'm a big

586
00:23:51,920 --> 00:23:54,519
fan of his. Her name is euro Thug four thousand.

587
00:23:54,799 --> 00:23:56,279
I don't know why that's her name. It's kind of

588
00:23:56,279 --> 00:23:58,720
a goofy name, doesn't really fit or uh or vibe

589
00:23:58,759 --> 00:24:00,720
to be honest, but I'm gonna do it. I'm actually

590
00:24:00,720 --> 00:24:02,559
subscribed to her Patreon. I'm a big fan of her

591
00:24:02,720 --> 00:24:05,640
her content, and yeah, she does like she dives into

592
00:24:05,680 --> 00:24:09,640
like usually like weird, obscure Japanese horror games like PS one,

593
00:24:10,000 --> 00:24:12,720
forgotten games, maybe games that were never translated into English,

594
00:24:12,720 --> 00:24:14,720
but sometimes dives into like just the weeds of the

595
00:24:14,839 --> 00:24:17,920
strangeness of Steam games. And she has a video that's

596
00:24:18,000 --> 00:24:20,680
kind of you reminded me of there where she went

597
00:24:20,720 --> 00:24:23,240
into like this MMO that where she was literally the

598
00:24:23,279 --> 00:24:25,839
only person online, like it is just a completely dead mmo,

599
00:24:25,960 --> 00:24:28,599
but it was fascinating because it's like the world seems cool.

600
00:24:28,599 --> 00:24:30,799
I'm like, I want to play this game, but just

601
00:24:30,880 --> 00:24:33,440
talking about the experience of being in this place that

602
00:24:33,559 --> 00:24:35,640
is like completely abandoned in a ghost town but like

603
00:24:35,720 --> 00:24:39,079
still has hints of life to it is really cool.

604
00:24:39,200 --> 00:24:40,839
Just like the full history of like the developers who

605
00:24:40,839 --> 00:24:43,799
made that game. So yeah, that's another another good channel

606
00:24:43,839 --> 00:24:45,839
to check out. So yeah, glad you brought that up.

607
00:24:46,160 --> 00:24:48,640
Speaker 3: Yeah, absolutely, And I I'll find an episode set of

608
00:24:48,680 --> 00:24:52,000
your Way because there's one where it's like a Russian

609
00:24:52,240 --> 00:24:55,920
server and he literally had like a translator like communicating

610
00:24:55,960 --> 00:24:57,440
with this guy that was teaching in the game, and

611
00:24:57,480 --> 00:24:59,599
that at some point the guy like found out that

612
00:24:59,680 --> 00:25:02,000
he like a YouTube channel or like was it American

613
00:25:02,119 --> 00:25:04,480
or something, and he's like, oh, you like music, and

614
00:25:04,519 --> 00:25:07,160
he like grabbed a guitar and like through his mic

615
00:25:07,240 --> 00:25:09,680
like literally played him like a Nirvana song and like

616
00:25:09,680 --> 00:25:11,680
the guy didn't speak any English, and that's where it

617
00:25:11,720 --> 00:25:14,079
was just like, man, this is just such a wholesome experience,

618
00:25:14,119 --> 00:25:17,839
like just this this this random seventeen year old Russian

619
00:25:17,880 --> 00:25:20,160
man that's just like bonding with this guy like through

620
00:25:20,200 --> 00:25:22,559
this game that he just loves. It's it's yeah, I'll

621
00:25:22,559 --> 00:25:25,880
definitely find an episode to recommend. It's great, But onto

622
00:25:26,279 --> 00:25:29,359
games i've actually played, this was a big one for me.

623
00:25:29,519 --> 00:25:32,200
On this past weekend, I wrote credits on Stellar Blade.

624
00:25:33,440 --> 00:25:36,759
I've completed one of the indings, which I think there's

625
00:25:37,000 --> 00:25:41,079
three total, which isn't isn't crazy. It's not like Nero

626
00:25:41,119 --> 00:25:43,440
Automica levels of like where they just have right.

627
00:25:43,440 --> 00:25:45,240
Speaker 1: They're like actual endings, not like takeout.

628
00:25:46,599 --> 00:25:51,519
Speaker 3: Yeah yeah exactly, So I think I got the good ending.

629
00:25:51,640 --> 00:25:53,279
It's kind of hard to say, like there's a lot

630
00:25:53,319 --> 00:25:56,599
of like just moral dilemma I think throughout the entire

631
00:25:57,279 --> 00:26:00,400
like story, and then like the inding is just very

632
00:26:00,440 --> 00:26:02,240
like gray on like if you did the right thing

633
00:26:02,319 --> 00:26:04,559
or not. But it seemed kind of wholesome and like

634
00:26:04,680 --> 00:26:08,880
happy to me, even though some bad things did happen. Man,

635
00:26:09,039 --> 00:26:12,200
I absolutely love this game so much. I took a

636
00:26:12,240 --> 00:26:15,039
big hiatus from it and then jumping back into it.

637
00:26:15,039 --> 00:26:15,480
Speaker 2: It's funny.

638
00:26:15,480 --> 00:26:16,960
Speaker 3: I was playing a lot of Elder Ring too, like

639
00:26:17,039 --> 00:26:18,880
at the time when I jump back in, and I'm like,

640
00:26:19,400 --> 00:26:21,799
I can beat any game now, Like I like like

641
00:26:21,839 --> 00:26:23,799
the combat of any game now, like like I can

642
00:26:24,440 --> 00:26:26,920
get in there, figure out the attack patterns.

643
00:26:26,920 --> 00:26:28,920
Speaker 2: I can totally dissect any enemy.

644
00:26:29,400 --> 00:26:31,920
Speaker 3: And just the way that you like Perry and Dodge

645
00:26:32,000 --> 00:26:37,920
is very different in Instellar Blade versus Elden Ring. It's

646
00:26:37,960 --> 00:26:41,519
like it's like it's like they're both bikes, but like

647
00:26:41,599 --> 00:26:44,200
one has like three handlebars or something like. It's just

648
00:26:44,319 --> 00:26:46,880
it's just a little bit different, even though it works

649
00:26:47,119 --> 00:26:51,160
essentially the same Insteller Blade a lot of like the

650
00:26:51,240 --> 00:26:54,279
enemy attack animations, you can like hit them and it

651
00:26:54,319 --> 00:26:56,880
recoils them, but their attack will still like go off

652
00:26:56,960 --> 00:26:58,200
like after they recoil.

653
00:26:58,759 --> 00:27:00,680
Speaker 2: I know. I like that word also that where it

654
00:27:00,759 --> 00:27:01,680
just changes.

655
00:27:02,960 --> 00:27:06,359
Speaker 3: So like like I feel like sometimes you could think

656
00:27:06,400 --> 00:27:09,079
that maybe you canceled their attack, but then like they

657
00:27:09,079 --> 00:27:10,960
still hit and when they hit, they hit really hard.

658
00:27:11,000 --> 00:27:12,240
Speaker 2: And uh, the way that.

659
00:27:12,240 --> 00:27:14,440
Speaker 3: Checkpoints work in that game is like you get really

660
00:27:14,480 --> 00:27:16,440
far in and then if you die, you're just like

661
00:27:16,559 --> 00:27:18,880
right back at the start. And uh, there was a

662
00:27:18,920 --> 00:27:20,400
few times when I was getting back into the game,

663
00:27:20,400 --> 00:27:22,599
where I like I felt like I'd readd the same

664
00:27:22,599 --> 00:27:24,720
mission like three times because I just kept dying right

665
00:27:24,759 --> 00:27:26,519
at the end and then put down the control, but

666
00:27:27,039 --> 00:27:30,200
for sure enough I got it down again, and uh yeah,

667
00:27:30,240 --> 00:27:32,680
I was powdering through the story. I think I told

668
00:27:32,720 --> 00:27:34,359
you last time I was playing it, where I kind

669
00:27:34,359 --> 00:27:36,279
of like, Okay, I'm not going to get all these collectibles.

670
00:27:36,319 --> 00:27:38,440
Speaker 2: I'm just gonna like jump into it.

671
00:27:38,480 --> 00:27:42,880
Speaker 3: Yeah, exactly, and actually progressed this story. And there's like

672
00:27:42,920 --> 00:27:45,079
a big thing that happens I think about halfway through

673
00:27:45,079 --> 00:27:47,319
the game where it's like very obvious that it's going

674
00:27:47,359 --> 00:27:51,599
to be happening. I like, not necessarily with the way

675
00:27:51,599 --> 00:27:53,039
that it's set up, but just like the way that

676
00:27:53,119 --> 00:27:56,039
characters talk like in classic video game stands, like make

677
00:27:56,079 --> 00:27:57,599
sure you do everything because you won't be able to

678
00:27:57,640 --> 00:27:59,680
come back here, like like it's like, okay, I think

679
00:27:59,720 --> 00:28:03,480
something happening, So like a lot of that felt very obvious.

680
00:28:03,519 --> 00:28:06,920
But man, in like the last act, like the I

681
00:28:06,960 --> 00:28:09,039
don't even know, like probably like the final third of

682
00:28:09,079 --> 00:28:11,400
the game, some stuff happens in there, and it like

683
00:28:11,400 --> 00:28:13,319
blew my mind. I feel like I had like three

684
00:28:13,400 --> 00:28:15,559
mind blow moments that I was not expecting at all,

685
00:28:16,640 --> 00:28:19,440
really like emotionally driven like story just some of the

686
00:28:19,480 --> 00:28:23,559
characters that you're either just saying goodbye to or whatnot

687
00:28:23,680 --> 00:28:28,200
or yeah, just otherwise And yeah, I really really enjoyed

688
00:28:28,200 --> 00:28:33,599
this game. I found the combent like really really challenging though,

689
00:28:33,640 --> 00:28:37,160
but also very satisfying, just just the way that you

690
00:28:37,160 --> 00:28:40,440
would pull off maybe like Perfect Paris. It's like if

691
00:28:40,480 --> 00:28:42,599
you get a perfect dodge, your character will like slow

692
00:28:42,640 --> 00:28:44,559
mo and there's just so much action going on, like

693
00:28:44,839 --> 00:28:47,039
it's and then paired up with like the music is

694
00:28:47,119 --> 00:28:48,000
just so stellar.

695
00:28:48,759 --> 00:28:52,720
Speaker 2: Wow pun non intended, but yeah, it's so fads. It's

696
00:28:52,759 --> 00:28:53,160
funny too.

697
00:28:53,240 --> 00:28:55,240
Speaker 3: I always thought there was like maybe like thirty or

698
00:28:55,279 --> 00:28:57,720
so like outfits collectibles that you can get for your character.

699
00:28:57,759 --> 00:28:59,400
Apparently it was like over like one hundred and thirty,

700
00:28:59,440 --> 00:29:01,960
so I was comp wrong. God h most of them

701
00:29:02,039 --> 00:29:04,160
are definitely like thirst traps, but it's so funny. I

702
00:29:04,160 --> 00:29:07,160
collected this one. It's like it's like anti thirst trap.

703
00:29:07,240 --> 00:29:09,519
You basically just go into this like Teddy Bear costume

704
00:29:09,559 --> 00:29:12,079
where it's not like sexy teddy Bear either, It's it's

705
00:29:12,119 --> 00:29:15,160
literally just a d bear. Yeah, yeah, so I was

706
00:29:15,240 --> 00:29:16,920
rocking that for a good chuckol the game and it's

707
00:29:16,960 --> 00:29:20,200
just like the animations are for like a slender you know,

708
00:29:20,480 --> 00:29:23,079
like female, but like you're just wearing this teddy bear

709
00:29:23,079 --> 00:29:25,279
costume and it just looks so funny, especially when you're

710
00:29:25,319 --> 00:29:26,880
doing like perfect dodges and whatnot.

711
00:29:26,920 --> 00:29:28,960
Speaker 1: But that's like Residon Evil for you make they have

712
00:29:29,000 --> 00:29:31,079
like a Tofu costume where you're just like a giant

713
00:29:31,119 --> 00:29:32,400
piece of jiggly Tofu.

714
00:29:33,599 --> 00:29:35,519
Speaker 2: Just insane good jiggle physics on that.

715
00:29:35,680 --> 00:29:39,319
Speaker 3: Yeah, it's like big Head Mode right and and other

716
00:29:39,440 --> 00:29:42,440
games also, but uh yeah, I highly recommend the game,

717
00:29:42,480 --> 00:29:45,880
especially now it's on PC so it's more accessible to uh.

718
00:29:46,000 --> 00:29:48,440
I remember Good God Loves Me sixty nine, he was excited.

719
00:29:48,440 --> 00:29:50,960
I think he was getting for the PC. And yeah,

720
00:29:51,000 --> 00:29:56,240
I highly recommend it. I think for like like in order, yeah,

721
00:29:56,279 --> 00:29:58,079
in order of things that I love the most about

722
00:29:58,119 --> 00:30:01,799
the game, it would probably be the gameplay, then the music,

723
00:30:02,400 --> 00:30:03,319
and then the visuals.

724
00:30:03,359 --> 00:30:04,640
Speaker 2: Not necessarily for the.

725
00:30:04,839 --> 00:30:08,039
Speaker 3: For the first traps of it, but just it's just

726
00:30:08,079 --> 00:30:11,079
a beautiful looking game. And yeah, it just it just

727
00:30:11,160 --> 00:30:14,079
looks really uh yeah, just the different biomes that you

728
00:30:14,119 --> 00:30:18,039
go to are are really phenomenal, and yeah, characters are

729
00:30:18,079 --> 00:30:20,480
like I don't know, they're they're they're not that like.

730
00:30:21,200 --> 00:30:22,960
I feel like it's a classic like anime where you

731
00:30:22,960 --> 00:30:27,680
just have like stereotypes of like characters and I mean

732
00:30:27,680 --> 00:30:31,599
they fit their role. But yeah, gameplay like definitely, I'm

733
00:30:31,640 --> 00:30:34,559
down for a sequel. Nothing with like the ending makes

734
00:30:34,599 --> 00:30:37,680
me be like, oh man, like see you next time.

735
00:30:37,720 --> 00:30:40,400
And Stiller Blade two, I think they could pick up

736
00:30:40,400 --> 00:30:43,839
some things, but it very much felt like like a

737
00:30:43,839 --> 00:30:46,920
closing of the book with the making here. But yeah, no,

738
00:30:46,960 --> 00:30:49,680
I still recommend the game definitely to I think everyone.

739
00:30:49,720 --> 00:30:51,839
I think the game does a good job at giving you.

740
00:30:51,799 --> 00:30:52,359
Speaker 2: All the tools.

741
00:30:52,359 --> 00:30:54,920
Speaker 3: That was another thing that like I was struggling coming

742
00:30:54,960 --> 00:30:58,279
back to it. There was so many like gadgets and

743
00:30:58,319 --> 00:31:00,559
stuff that I just completely forgot I even had access

744
00:31:00,599 --> 00:31:02,319
to until like the end of the game. I'm like,

745
00:31:02,559 --> 00:31:04,920
if I hold this butt, oh wait, I have like stunt.

746
00:31:04,640 --> 00:31:05,480
Speaker 2: Grenades and stuff.

747
00:31:05,480 --> 00:31:08,359
Speaker 3: I totally not even had that, so uh probably would

748
00:31:08,400 --> 00:31:10,359
have made it all hard. Yeah, I probably would have

749
00:31:10,359 --> 00:31:12,279
made the combat a lot easier if I was using

750
00:31:12,319 --> 00:31:15,079
those things. But no, it's it's such a great game

751
00:31:15,200 --> 00:31:17,480
and well designed nice.

752
00:31:17,759 --> 00:31:18,960
Speaker 1: I don't know, if I know this about you, are

753
00:31:19,000 --> 00:31:22,279
you the kind of guy who wants to see all

754
00:31:22,359 --> 00:31:24,319
or at least like more more than one of the

755
00:31:24,440 --> 00:31:28,000
endings if possible, whether that's reloading a previous save or

756
00:31:28,079 --> 00:31:30,359
just hitting up YouTube, or like obviously preplaying a whole

757
00:31:30,359 --> 00:31:31,720
game just to see different ending, and I think is

758
00:31:32,480 --> 00:31:34,599
not usually the play these days, unless there's like all

759
00:31:34,640 --> 00:31:36,680
sorts of decisions you could be making, it's easier usually

760
00:31:36,720 --> 00:31:38,440
just like, Okay, I had to save like two hours ago,

761
00:31:38,480 --> 00:31:40,880
I'm going to quickly blasted this section again.

762
00:31:41,240 --> 00:31:44,359
Speaker 3: That definitely was me, like I think funny, like the

763
00:31:44,400 --> 00:31:46,680
first Dishonored game. I think that was like a big

764
00:31:46,880 --> 00:31:48,759
example where I'm like, oh my god, I can't wait

765
00:31:48,799 --> 00:31:51,240
to play through the whole game. And it's nice when

766
00:31:51,240 --> 00:31:53,640
it's not just the cut scene is different, but like

767
00:31:53,680 --> 00:31:56,160
the way that the game progresses and like the world

768
00:31:56,160 --> 00:31:59,319
around it changes based on your decisions, where of course Dishonored,

769
00:31:59,319 --> 00:32:01,200
as you will know, it has.

770
00:32:01,039 --> 00:32:03,039
Speaker 2: That, which is how dark the city can get.

771
00:32:03,759 --> 00:32:08,319
Speaker 3: I mean, nowadays, just with time being such a precious

772
00:32:08,319 --> 00:32:13,119
commodity and we're I'm just lacking it with working full

773
00:32:13,160 --> 00:32:15,680
time now and podcast schedule and all these other things.

774
00:32:15,680 --> 00:32:18,680
That I'm trying to do, whether it's watching stuff, watching shows,

775
00:32:18,720 --> 00:32:20,880
catching up on movies, a lot of nineteen ninety four movies.

776
00:32:20,960 --> 00:32:22,720
Speaker 1: I'm but even interested YouTube though, Like you ever just

777
00:32:22,759 --> 00:32:25,119
YouTube different Steleblade endings that.

778
00:32:25,079 --> 00:32:27,519
Speaker 2: Would be that would be the play. I haven't done

779
00:32:27,519 --> 00:32:27,920
that yet.

780
00:32:29,119 --> 00:32:33,440
Speaker 3: I like, I do think I'm gonna keep playing the game,

781
00:32:33,640 --> 00:32:35,440
not necessarily like right away, but I do want to

782
00:32:35,519 --> 00:32:37,559
jump back in there. There's like a Boss's challenge mode

783
00:32:37,559 --> 00:32:39,480
that I haven't even really dabbled in, so you can

784
00:32:39,519 --> 00:32:42,519
just kind of practice different I don't know if it's

785
00:32:42,519 --> 00:32:44,920
just replaying different bosses or like just a boss arc

786
00:32:45,000 --> 00:32:47,920
type that you can try beating. But I do want

787
00:32:47,920 --> 00:32:49,680
to get in there. But yeah, in terms of the endings,

788
00:32:49,680 --> 00:32:53,240
I think I'll just YouTube it. Yeah, I think that's

789
00:32:53,279 --> 00:32:55,680
what I would do, because it is, like it's a

790
00:32:55,680 --> 00:32:56,880
pretty long game.

791
00:32:57,440 --> 00:32:58,559
Speaker 2: I was kind of surprised by it.

792
00:32:58,559 --> 00:33:01,000
Speaker 3: I think there was many times where I thought I

793
00:33:01,039 --> 00:33:03,839
was coming to the ending and then I don't know,

794
00:33:03,880 --> 00:33:07,480
it's just just there's a lot more content there. But yeah, no,

795
00:33:07,559 --> 00:33:11,839
I I yeah, I'm just gonna YouTube. I imagine because

796
00:33:11,880 --> 00:33:13,880
I think there is three there might be like a

797
00:33:13,920 --> 00:33:17,440
hidden ending okay in there, but I don't know. I

798
00:33:17,640 --> 00:33:21,799
haven't done dug too deeply on the reddits on that,

799
00:33:22,160 --> 00:33:24,319
but because some of it, like the way that you

800
00:33:24,359 --> 00:33:25,839
do the ending, like I don't even really know why

801
00:33:25,880 --> 00:33:28,480
I got the ending I did. I didn't like select

802
00:33:28,519 --> 00:33:30,839
a window or something or like kill someone off. It

803
00:33:31,039 --> 00:33:33,759
just I think they're based on the side quest that

804
00:33:33,799 --> 00:33:36,759
you do. And I was doing all of them for

805
00:33:36,839 --> 00:33:38,319
a good amount of the game, and then that's when

806
00:33:38,359 --> 00:33:40,119
I was like, I just want to beat the game

807
00:33:40,200 --> 00:33:42,599
and get through. I'm gonna be trying to collect these

808
00:33:42,640 --> 00:33:44,359
trophies all all Yeah years.

809
00:33:44,160 --> 00:33:46,240
Speaker 1: That's weird. Usually it's pretty obvious, like where you could

810
00:33:46,240 --> 00:33:46,839
have dv'.

811
00:33:46,839 --> 00:33:51,000
Speaker 2: Yeah yeah, yeah, I know. So I don't know.

812
00:33:51,480 --> 00:33:54,240
Speaker 3: So I think i'll just YouTube them and then I'm

813
00:33:54,240 --> 00:33:56,359
sure they'll be like descriptions and like why you did

814
00:33:56,359 --> 00:33:57,240
this or why.

815
00:33:57,079 --> 00:33:57,559
Speaker 2: I got this?

816
00:33:58,599 --> 00:34:01,359
Speaker 1: Yeah sounds good. How about we take our first break.

817
00:34:01,400 --> 00:34:04,839
I'm gonna thank our wonderful Patreon producers Aaron Brady, Naple

818
00:34:04,880 --> 00:34:08,119
of Darkness, Jack Grant, Sam super Bad, Mic TGGLM six

819
00:34:08,199 --> 00:34:11,920
or nine, Jeremy Renner, Charlie Rendell, and Cocktail Clay. Thank

820
00:34:11,960 --> 00:34:14,920
you guys for keeping the lights on of this here

821
00:34:15,239 --> 00:34:17,920
Geek first podcast. I mean, like I said, already kind

822
00:34:17,920 --> 00:34:20,280
of showed out the death stranding situation. You go check

823
00:34:20,280 --> 00:34:23,719
out that re release of that original review. Next week's

824
00:34:23,719 --> 00:34:26,400
episode will all about that. What we got On the

825
00:34:26,400 --> 00:34:28,519
main feeds, we're doing a big juicy newscast and a

826
00:34:28,559 --> 00:34:32,840
weekly Geek this week, we're doing some other stuff. I

827
00:34:32,880 --> 00:34:34,320
don't know if that's going to main feeds or Patreon

828
00:34:34,360 --> 00:34:36,880
for bits, I'll save off some of that, but yeah,

829
00:34:36,920 --> 00:34:38,480
it's an exciting time. We just did a review for

830
00:34:38,519 --> 00:34:43,119
twenty eight years later and uh yeah, all sorts of

831
00:34:43,119 --> 00:34:46,119
good stuff. So let's take a quick quick ad break.

832
00:34:46,119 --> 00:34:48,559
If you are on Patreon, you could perfect dodge pass

833
00:34:48,599 --> 00:34:51,480
these ads, just like Kirkland playing Stellar brom But if not,

834
00:34:52,199 --> 00:34:57,239
here is some ads. We will be right back. Okay,

835
00:34:57,400 --> 00:35:00,000
we are back. What else you got for me, Kirkland?

836
00:35:00,840 --> 00:35:03,639
Speaker 2: Yes? What else do I got for you? I was

837
00:35:03,639 --> 00:35:05,639
getting I was getting some inches.

838
00:35:05,599 --> 00:35:09,079
Speaker 3: Not too long ago about uh, first person shooter Itch

839
00:35:09,840 --> 00:35:13,519
and like very very specific first person shooter Itch, a

840
00:35:13,639 --> 00:35:16,679
very specific ubisaw first person shooter Itch. And I say

841
00:35:16,679 --> 00:35:19,400
it's very specific because I think they just have like

842
00:35:19,440 --> 00:35:22,119
their own genre, which is also like their own just

843
00:35:22,480 --> 00:35:25,760
franchise of games, being the far Crive series. Uh, the

844
00:35:25,840 --> 00:35:28,559
games are like so interchangeable, Like you know, as they

845
00:35:28,599 --> 00:35:31,480
go on, they get they get nicer, maybe some like

846
00:35:31,519 --> 00:35:34,199
new mechanics, but like it's always the same bones. It's

847
00:35:34,239 --> 00:35:35,840
like I'm playing think from onward.

848
00:35:36,000 --> 00:35:38,840
Speaker 1: Yeah it's been It's they've been using a template for sure.

849
00:35:38,960 --> 00:35:39,199
Speaker 2: Yeah.

850
00:35:39,239 --> 00:35:42,079
Speaker 3: Absolutely, And like if you're buying them every year, I

851
00:35:42,119 --> 00:35:44,599
think maybe that's where it's an issue. But like if

852
00:35:44,599 --> 00:35:46,639
you just come back to it and you're like, I

853
00:35:46,760 --> 00:35:48,559
just want to know what I'm like, I want to

854
00:35:48,559 --> 00:35:50,360
know what I'm gonna be getting into. And if you

855
00:35:50,360 --> 00:35:52,360
play the farkery games before. I played a lot of

856
00:35:52,360 --> 00:35:53,480
farc Cry in my day.

857
00:35:54,599 --> 00:35:56,320
Speaker 2: I I don't even.

858
00:35:56,159 --> 00:35:57,719
Speaker 3: Know which one I played the most, Like I feel

859
00:35:57,719 --> 00:36:00,559
like it's a pretty even spread. I played the first

860
00:36:00,599 --> 00:36:03,039
far Cry Xbox through sixty, I played far Cry two,

861
00:36:03,679 --> 00:36:05,599
I played far Cry three, Far Cry four, like I

862
00:36:05,639 --> 00:36:07,480
think I have played all of them. I even played

863
00:36:07,519 --> 00:36:10,719
far Cry Primal, but the latest one that I jumped into,

864
00:36:10,760 --> 00:36:16,440
which was on Ubisoft PlayStation catalog, Far Cry five, the

865
00:36:16,480 --> 00:36:19,800
one with the colts in the place of Montana. I

866
00:36:19,880 --> 00:36:22,480
don't know why I picked it up. I, oh, actually

867
00:36:22,519 --> 00:36:25,320
it's because this is the one where they have like

868
00:36:25,360 --> 00:36:29,320
the miles miles morales, like two point five up game

869
00:36:29,400 --> 00:36:30,519
with New Dawn.

870
00:36:30,559 --> 00:36:31,519
Speaker 2: I think it's called where.

871
00:36:31,719 --> 00:36:32,960
Speaker 1: Yes, I imagine a nuke.

872
00:36:32,920 --> 00:36:35,840
Speaker 2: Goes off or something. I'm judging by the by the

873
00:36:35,840 --> 00:36:38,280
box start that's what happens. But I don't know. I

874
00:36:38,360 --> 00:36:39,599
just want to jump in there. I just want to

875
00:36:39,639 --> 00:36:40,360
take down.

876
00:36:40,159 --> 00:36:46,639
Speaker 3: Some some settlements, you know, like some fortresses. And yeah,

877
00:36:46,760 --> 00:36:49,679
like I jumped into it. I was pleasantly surprised. Like

878
00:36:49,719 --> 00:36:52,079
within twenty minutes, I'm like into the actual gameplay. It's

879
00:36:52,079 --> 00:36:54,440
pretty open world, and I'm like, yeah, this is exactly

880
00:36:54,440 --> 00:36:56,800
what I wanted to play. I probably won't beat this game,

881
00:36:56,920 --> 00:36:59,440
but I had a lot of fun just jumping in there.

882
00:36:59,760 --> 00:37:02,599
And you have like little animal companion. I think his

883
00:37:02,679 --> 00:37:06,360
name was Boomer or Boozer or something like that, and uh, yeah,

884
00:37:06,360 --> 00:37:08,639
we were just taking out enemies. And I find in

885
00:37:08,639 --> 00:37:10,519
those games I usually always kind of have like this

886
00:37:10,639 --> 00:37:15,159
similar uh like load out, whether it's like a bow

887
00:37:15,239 --> 00:37:17,639
and arrow, a couple throwing knives, and then like maybe

888
00:37:17,639 --> 00:37:19,320
like a silence pistol or something like. I'm just like

889
00:37:19,400 --> 00:37:23,639
stealthily taken down these little checkpoints and whatnot, and yeah,

890
00:37:23,800 --> 00:37:25,599
just so much fun. Like I got in there and

891
00:37:25,639 --> 00:37:27,320
I'm like, yeah, this is exactly what I want to play,

892
00:37:27,320 --> 00:37:30,719
and it's exactly what I got out of it, And yeah,

893
00:37:30,639 --> 00:37:32,840
shouted out to be soft for still making these farcry

894
00:37:32,920 --> 00:37:36,000
games I saw for her six is on there again.

895
00:37:36,119 --> 00:37:38,800
I don't think I'm like actually gonna be playing because

896
00:37:38,840 --> 00:37:41,039
they do make them pretty lengthy.

897
00:37:41,119 --> 00:37:43,039
Speaker 2: A lot of the time. It's just you know, go

898
00:37:43,119 --> 00:37:45,079
to this area and take.

899
00:37:44,920 --> 00:37:49,239
Speaker 3: Out this, this, whatever that, like, whether you're search and

900
00:37:49,280 --> 00:37:52,800
rescuing people or looking for collectibles like like, it just

901
00:37:53,079 --> 00:37:54,960
there is a lot of content in there for for

902
00:37:55,079 --> 00:37:57,719
sinking in hours, but for what I'm gonna get out

903
00:37:57,719 --> 00:37:59,599
of it, I think I will play it a little

904
00:37:59,599 --> 00:38:00,000
bit longer.

905
00:38:00,159 --> 00:38:01,840
Speaker 2: But no, it's it's it's fun.

906
00:38:01,960 --> 00:38:04,920
Speaker 3: I'm totally digging it, and I would recommend it if

907
00:38:04,920 --> 00:38:07,360
people are looking for that type of first person shooter.

908
00:38:08,320 --> 00:38:10,360
Speaker 1: I you know, I was gonna save this game actually

909
00:38:10,400 --> 00:38:12,039
for next week, but I think this is a perfect

910
00:38:12,039 --> 00:38:14,440
segue into because I also had that rich that itch

911
00:38:14,599 --> 00:38:17,440
recently and needed to get scratched. The first person shooter.

912
00:38:17,760 --> 00:38:19,599
I think for me, it is more specifically like a

913
00:38:19,639 --> 00:38:22,440
first person shooter like campaign. But I've definitely had that

914
00:38:22,480 --> 00:38:24,239
where I've i think, you know, on different points of

915
00:38:24,239 --> 00:38:26,719
game pass or when I've been sub to Ubisoft. I've

916
00:38:27,119 --> 00:38:29,480
pretty much played all the fire Card games, like all

917
00:38:29,480 --> 00:38:31,119
the newer ones that at some point I think I

918
00:38:31,159 --> 00:38:33,119
put like a good like five to ten hours into

919
00:38:34,599 --> 00:38:36,599
yeah into five and you know, I had a good

920
00:38:36,679 --> 00:38:38,239
enough time with it. I really I just love the

921
00:38:38,320 --> 00:38:40,440
driving mechanics so much in Firecry. I think that it's

922
00:38:40,440 --> 00:38:43,199
always fun using vehicles. That's always the highlight for me,

923
00:38:43,320 --> 00:38:46,719
just flying off mountains and smashing people and different stuff

924
00:38:46,760 --> 00:38:49,360
like that, just like the physics engines and the goofiness

925
00:38:49,360 --> 00:38:51,800
of it. Uh So, yeah, I've I've definitely done that

926
00:38:51,800 --> 00:38:54,599
a few times as well. But yeah, my my first

927
00:38:54,599 --> 00:38:57,039
person shooter itch that need to be scratched. I went

928
00:38:57,199 --> 00:39:01,760
for a game called weltin the New Order. So I

929
00:39:01,760 --> 00:39:04,559
remember last year I was talking about, Yeah, I was

930
00:39:04,559 --> 00:39:06,800
playing through Old Blood last year because I want to

931
00:39:06,800 --> 00:39:09,039
get like a little bit into machine games. I wanted

932
00:39:09,039 --> 00:39:11,800
to play something from them before Indiana Jones, just to

933
00:39:11,800 --> 00:39:13,239
get a bit of a flavor and see what the

934
00:39:13,239 --> 00:39:15,320
games are like. And I had a good time with

935
00:39:15,360 --> 00:39:17,199
Old With Old Blood, it was a fun time. It

936
00:39:17,280 --> 00:39:19,960
was you know good. It was pretty solid, like just

937
00:39:20,360 --> 00:39:25,000
single player level based linear linear progression kind of you know,

938
00:39:25,000 --> 00:39:27,039
pretty straightforward by the books, and that is what kind

939
00:39:27,039 --> 00:39:28,920
of one of those point five games as you were

940
00:39:28,920 --> 00:39:31,920
just talking about the Miles Morales comparison there. But yeah,

941
00:39:31,920 --> 00:39:33,639
obviously Wolf and signed the New Order. This is the

942
00:39:33,639 --> 00:39:36,079
first one of the machine games one. It was the

943
00:39:36,079 --> 00:39:38,280
first like Reboot, I guess, although those games have kind

944
00:39:38,280 --> 00:39:40,920
of constantly been coming out in different shapes and forms.

945
00:39:41,360 --> 00:39:43,079
But yeah, I'm almost near the end of it now.

946
00:39:43,119 --> 00:39:44,679
I think I think I maybe have one or two

947
00:39:44,719 --> 00:39:48,039
more missions. But it's definitely surprised me, and some of

948
00:39:48,039 --> 00:39:50,559
the like twists and turns is taken. But I think, like,

949
00:39:51,159 --> 00:39:52,679
you know, Old Blood, I had a good time with

950
00:39:52,760 --> 00:39:54,639
it was cool. I'm like, I can see why they

951
00:39:54,639 --> 00:39:57,039
were picked to do Indiana Jones. But I think after

952
00:39:57,119 --> 00:39:59,119
playing this, I'm like, holy hell, like this is like

953
00:39:59,400 --> 00:40:01,199
that must have been the the easiest green light ever

954
00:40:01,360 --> 00:40:04,840
to give these guys Indiana Jones. This game is fucking awesome,

955
00:40:05,000 --> 00:40:07,760
and it's not that surprising to me, like because Amber

956
00:40:07,760 --> 00:40:09,239
has been telling me about this game for years and

957
00:40:09,320 --> 00:40:11,840
always praised it and always told me to go play it.

958
00:40:11,880 --> 00:40:13,480
And I think I did buy it on seeing like

959
00:40:13,480 --> 00:40:15,679
a bunch of years ago, but just never pooted it

960
00:40:15,760 --> 00:40:17,360
up really and then I just download on game Pass

961
00:40:17,400 --> 00:40:19,760
this time to play on the TV. A bit simpler there,

962
00:40:19,760 --> 00:40:22,679
But this game is amazing. I think what surprised me

963
00:40:22,719 --> 00:40:26,000
about it is how it kind of it's not really

964
00:40:26,039 --> 00:40:29,519
just that that basic level structure, like it does break

965
00:40:29,519 --> 00:40:31,159
the game into chunks, of course, and you have different

966
00:40:31,159 --> 00:40:34,280
load screens between them, but I feel like the you know,

967
00:40:34,360 --> 00:40:36,079
it doesn't like pop you back up to a menu. Okay,

968
00:40:36,079 --> 00:40:37,760
now I'm gonna load level two going there, Like it

969
00:40:37,800 --> 00:40:40,800
seems very seamless, and different points in the story. It's

970
00:40:40,800 --> 00:40:43,519
really surprising how you're gonna like be stuck in a

971
00:40:43,559 --> 00:40:45,119
certain place. There's one point where you're like kind of

972
00:40:45,119 --> 00:40:47,119
in a home base that's kind of wedged in between

973
00:40:47,119 --> 00:40:49,639
these different buildings, is like underground sort of, and then

974
00:40:49,679 --> 00:40:51,559
it almost becomes like a bit of a dark Souls

975
00:40:51,559 --> 00:40:54,199
like Firelng Shrine, Like you venture off to like two

976
00:40:54,320 --> 00:40:57,280
or three different missions from this place, finding hidden compartments,

977
00:40:57,320 --> 00:41:00,280
coming back to it. You know, your your school, your

978
00:41:00,280 --> 00:41:02,599
team is there and you're doing plans in between missions,

979
00:41:02,639 --> 00:41:05,039
you're finding stuff, you're talking to people in between. But

980
00:41:05,079 --> 00:41:07,119
then you know that's just for like, you know, a

981
00:41:07,199 --> 00:41:08,679
third of the game and another third of the game

982
00:41:08,760 --> 00:41:10,199
is like that. The start is a little bit more

983
00:41:10,559 --> 00:41:13,719
straight and straightforward, and then this this last half has

984
00:41:13,760 --> 00:41:16,199
been or this last third has been insane. I feel

985
00:41:16,239 --> 00:41:18,280
like that's what Wolfenstein done in the third act is

986
00:41:18,320 --> 00:41:20,760
it just gets crazy talked about with old blood hovers,

987
00:41:20,800 --> 00:41:23,119
like crazy zombies and stuff coming out which I didn't

988
00:41:23,119 --> 00:41:26,199
even realize there was like supernatural stuff, and this game's

989
00:41:26,199 --> 00:41:28,159
old enough. Icking spoiler. I'm now in space, I'm on

990
00:41:28,199 --> 00:41:30,440
the moon, and I'm just going through like this moon base,

991
00:41:30,840 --> 00:41:32,599
and like all the weapons are kind of brand new.

992
00:41:32,639 --> 00:41:34,239
They or at least they have like fully new skins,

993
00:41:34,239 --> 00:41:35,880
and they act a bit differently, and the physics are

994
00:41:35,920 --> 00:41:38,400
a bit different. All the enemies are like have different

995
00:41:38,440 --> 00:41:40,920
costumes and things like that than they did on back

996
00:41:40,960 --> 00:41:42,840
on Earth. And I think that's another thing that surprised

997
00:41:42,880 --> 00:41:45,480
me too, is like I feel like most first person

998
00:41:45,480 --> 00:41:48,199
Sugar campaigns and like far Cry be an example of this.

999
00:41:48,280 --> 00:41:50,199
Like as you go through, you start out maybe you

1000
00:41:50,239 --> 00:41:52,320
have a melee weapon. Early on, you get a pistol.

1001
00:41:52,519 --> 00:41:54,840
Then should get your first assault rifle, and you get

1002
00:41:54,840 --> 00:41:56,719
a shot gun, maybe get an SMG and you get

1003
00:41:56,719 --> 00:41:58,800
a sniper, and you get variations on these things, get

1004
00:41:58,800 --> 00:42:01,000
a rocket launchr you know, kind of goes along. You

1005
00:42:01,039 --> 00:42:03,599
get upgrades for these things, you get more and more weapons.

1006
00:42:03,840 --> 00:42:06,320
But once it feels like every level or every couple levels,

1007
00:42:06,360 --> 00:42:08,920
it completely refreshes the palette and it's like, Okay, your

1008
00:42:08,960 --> 00:42:10,760
back down to a knife for just this mission, and

1009
00:42:10,800 --> 00:42:12,559
you're gonna play with just you know, for like a

1010
00:42:12,559 --> 00:42:14,840
half an hour. Then maybe you'll get like just a

1011
00:42:14,880 --> 00:42:16,639
shotgun in this level, and then maybe you'll get a

1012
00:42:16,639 --> 00:42:18,800
sniper later on. At one point you get a sniper

1013
00:42:18,800 --> 00:42:20,400
and then it was gone for like four missions. I

1014
00:42:20,440 --> 00:42:22,280
just didn't have the sniper anymore. And then you're, oh,

1015
00:42:22,280 --> 00:42:24,000
maybe I have my sor rifle again. No, no, I have

1016
00:42:24,000 --> 00:42:26,920
two assault rifles. And it just like constantly kind of

1017
00:42:26,960 --> 00:42:28,719
shifts things up, I guess based on the balance of

1018
00:42:28,719 --> 00:42:31,239
the level, but it also keeps things fresh, and then

1019
00:42:31,239 --> 00:42:32,920
you'll even if you get the shotgun again for a

1020
00:42:32,960 --> 00:42:35,239
few missions, it's like, oh, here's this this new upgrade

1021
00:42:35,280 --> 00:42:37,679
that makes all the shotgun pellets like bounce off walls,

1022
00:42:37,920 --> 00:42:39,280
and now you can use it in like a fully

1023
00:42:39,320 --> 00:42:42,159
new way. So I'm just like fucking shocked at how

1024
00:42:42,159 --> 00:42:44,920
great this game is. It's it's super fun. I think

1025
00:42:44,960 --> 00:42:46,320
you should definitely check this out. I don't know if

1026
00:42:46,320 --> 00:42:49,079
this one is on the psplus catalog. I'm sure it's

1027
00:42:49,119 --> 00:42:50,800
like super duper cheap on sale, but I think you

1028
00:42:50,800 --> 00:42:53,000
would have a grandle time with this game, and the

1029
00:42:53,039 --> 00:42:55,400
story's crazy and fun, and I can see why they

1030
00:42:55,679 --> 00:42:57,360
once again, I can definitely see why they were picked

1031
00:42:57,360 --> 00:42:59,320
to do Indie like they were a great Maybe the

1032
00:42:59,360 --> 00:43:02,639
dialogue is different style, but I can see why they

1033
00:43:02,639 --> 00:43:04,320
were perfect for that game and why they kind of

1034
00:43:04,400 --> 00:43:05,800
nailed it with Indiana Jones.

1035
00:43:06,760 --> 00:43:07,039
Speaker 2: Nice.

1036
00:43:07,199 --> 00:43:09,800
Speaker 3: Yeah, No, I I did see a couple on the

1037
00:43:09,800 --> 00:43:13,199
Police Station catalog, but I can't remember if it was

1038
00:43:13,280 --> 00:43:16,599
in because it's not like, like what studio is it again?

1039
00:43:16,639 --> 00:43:19,400
Speaker 1: You said Machines Machine Games. Who's owned by Xbox now,

1040
00:43:19,480 --> 00:43:22,000
but at the time they were because they're under Bethesda

1041
00:43:22,079 --> 00:43:24,400
so but for a while they weren't under Xbox right,

1042
00:43:24,440 --> 00:43:26,400
so they you know, they might be out there and

1043
00:43:26,440 --> 00:43:27,960
the way they like Doom I think is maybe on

1044
00:43:28,039 --> 00:43:29,119
like PS plus.

1045
00:43:28,920 --> 00:43:32,559
Speaker 3: Or yeah, right, yeah, yeah that I think Eternal and

1046
00:43:33,159 --> 00:43:35,199
uh like twenty sixteen are Yeah.

1047
00:43:35,039 --> 00:43:36,599
Speaker 1: It seems like but does this will make like deals

1048
00:43:36,599 --> 00:43:38,800
outside of Xbox, Yeah, just like, oh yeah, we'll go

1049
00:43:38,880 --> 00:43:40,280
on PS plus for a little bit here.

1050
00:43:40,239 --> 00:43:40,960
Speaker 2: Which I'll take it.

1051
00:43:41,000 --> 00:43:43,119
Speaker 3: But I mean you and me sold the last time

1052
00:43:43,159 --> 00:43:46,119
you were talking about Wolf and Steinin with uh the

1053
00:43:46,119 --> 00:43:48,840
old blood there. So yeah, it definitely sounds like it's

1054
00:43:48,880 --> 00:43:49,440
up my alley.

1055
00:43:50,159 --> 00:43:51,840
Speaker 1: And then I think the two because you know, this

1056
00:43:51,920 --> 00:43:54,360
game is like a lot of first shooters, a mix

1057
00:43:54,400 --> 00:43:58,159
of stealthy gameplay and like full combat and you you know,

1058
00:43:58,239 --> 00:43:59,719
usually it's like you're sneaking around for a bit and

1059
00:43:59,719 --> 00:44:01,320
then event she'll get caught and then I'll go into

1060
00:44:01,320 --> 00:44:03,239
a full gunfight. Two things that I think you would

1061
00:44:03,719 --> 00:44:06,239
really like about this game that kind of feel like

1062
00:44:06,320 --> 00:44:08,719
immersive SIMI in a way. One is like it has

1063
00:44:08,760 --> 00:44:10,960
the sick first person shooter lean that I feel like

1064
00:44:11,000 --> 00:44:13,320
every first person shooter has now, but in this game

1065
00:44:13,360 --> 00:44:15,760
that the lean is like it's not just one button

1066
00:44:15,800 --> 00:44:18,199
you hit and now you've leaned over forty degrees and

1067
00:44:18,199 --> 00:44:20,800
now you're just leaning forty degrees, like you just click

1068
00:44:20,840 --> 00:44:22,639
the button, and then you can like almost like get

1069
00:44:22,679 --> 00:44:25,280
in a complete circle shape. You can like move your

1070
00:44:25,320 --> 00:44:27,400
camera around in like such a precise way, and a

1071
00:44:27,400 --> 00:44:29,400
lot of the time it does that is like you know,

1072
00:44:29,400 --> 00:44:31,639
if you're like in a hospital game, there's like the

1073
00:44:31,760 --> 00:44:34,320
trays everywhere, and there's like you know, little wheels on

1074
00:44:34,320 --> 00:44:36,400
the tray. You can like you know, croach down pretty

1075
00:44:36,480 --> 00:44:38,719
much go prone under like something like that and like

1076
00:44:38,760 --> 00:44:41,400
shoot enemies from like this little high hole or sneak

1077
00:44:41,440 --> 00:44:43,599
around a corner, or you can kind of just quickly

1078
00:44:43,599 --> 00:44:45,599
like jitter it up and down and it feels very

1079
00:44:46,119 --> 00:44:47,800
It's like it's so it's one of those things like

1080
00:44:47,840 --> 00:44:50,440
any game that is has like the best, most precise

1081
00:44:50,440 --> 00:44:52,800
controls there are always take the longest to get used

1082
00:44:52,840 --> 00:44:55,159
to because you just have such fine motor control that

1083
00:44:55,199 --> 00:44:56,840
you have to really get used to it and learn

1084
00:44:56,920 --> 00:44:59,000
and get that bustle memory down. But once you do,

1085
00:44:59,519 --> 00:45:03,559
just leaning around like crazy is super fun. And yeah,

1086
00:45:03,559 --> 00:45:05,960
this game has like the same RPG system that Old

1087
00:45:05,960 --> 00:45:08,079
Blood does, which I really enjoy of just like kind

1088
00:45:08,079 --> 00:45:10,000
of basic but just giving you little incentives to use

1089
00:45:10,039 --> 00:45:12,159
things in different ways. And then I think the other

1090
00:45:12,199 --> 00:45:15,000
immersive semi part to it is. I talked about in

1091
00:45:15,079 --> 00:45:17,039
Old Blood that one of the main weapons you have

1092
00:45:17,119 --> 00:45:19,880
is like these two pipes and you can like use

1093
00:45:19,920 --> 00:45:21,239
them to climb, you can use them as like a

1094
00:45:21,280 --> 00:45:23,239
melee weapon, and then you can use like break open

1095
00:45:23,280 --> 00:45:26,119
crates or whatever like thing like events and things like that.

1096
00:45:26,440 --> 00:45:28,639
And this game's equivalent of that is this I don't

1097
00:45:28,639 --> 00:45:30,320
even know what the gun is called, but it's essentially

1098
00:45:31,199 --> 00:45:34,079
like a little like a welding torch sort of thing.

1099
00:45:34,159 --> 00:45:36,360
But you can also use as like a gun. You

1100
00:45:36,440 --> 00:45:38,079
eventually get like a sniper upgrade for it, like and

1101
00:45:38,440 --> 00:45:41,079
do the huge like solar blasts. But you can also

1102
00:45:41,199 --> 00:45:43,119
just like you know, in the class like the Mission

1103
00:45:43,119 --> 00:45:44,760
Impossible way when he like drills a hole and like

1104
00:45:44,800 --> 00:45:46,639
the glass to like pop through and make a hole

1105
00:45:46,639 --> 00:45:48,280
in it. It's like you kind of have that where

1106
00:45:48,320 --> 00:45:49,800
you just have like this this little thing. You can

1107
00:45:49,880 --> 00:45:52,559
like use this cutter and make shapes and things, which

1108
00:45:52,599 --> 00:45:55,039
is maybe in crates to get items or even like yeah,

1109
00:45:55,079 --> 00:45:57,119
cut holes and like fences and stuff and like sneak

1110
00:45:57,159 --> 00:45:59,039
through the fences and find like hidden path throughs through

1111
00:45:59,079 --> 00:46:02,000
the levels. And that gun you get it early on

1112
00:46:02,039 --> 00:46:03,280
in the game, and it's like pretty much the only

1113
00:46:03,280 --> 00:46:05,480
thing you have. In almost every level. As I mentioned,

1114
00:46:05,639 --> 00:46:07,880
so many weapons are being taken or given away, that

1115
00:46:07,920 --> 00:46:10,639
one you almost always have, and you're constantly getting upgrades

1116
00:46:10,679 --> 00:46:12,599
for it, like even until like this final act, I've

1117
00:46:12,639 --> 00:46:14,280
gotten like a fifth upgrade for this thing where it

1118
00:46:14,280 --> 00:46:16,679
has like a new function that it didn't before, and

1119
00:46:16,719 --> 00:46:19,159
it's just it's just great. So yeah, I absolutely love

1120
00:46:19,199 --> 00:46:21,639
this game. It's such a great time. And yeah, I

1121
00:46:22,239 --> 00:46:23,920
New Clauses I think is the last one of the

1122
00:46:23,960 --> 00:46:26,800
new games they made right before they went over to Jones.

1123
00:46:26,840 --> 00:46:28,920
I might be missing one in the mix there, but yeah,

1124
00:46:28,960 --> 00:46:30,880
I'm definitely gonna check that out at some point because

1125
00:46:31,239 --> 00:46:32,960
I don't really know much about New Clauses. I feel

1126
00:46:32,960 --> 00:46:34,599
like that's one that I don't hear as much chatter about.

1127
00:46:34,639 --> 00:46:36,840
I don't think Amber ever got around to it, but

1128
00:46:36,880 --> 00:46:39,280
I definitely want to see how that one holds up.

1129
00:46:39,320 --> 00:46:41,920
But this is like I don't know, Machine Games is

1130
00:46:42,000 --> 00:46:43,639
just they just fucking crush it. And even if if

1131
00:46:43,639 --> 00:46:45,760
they don't do Indiana Jones next, I'm just I'm super

1132
00:46:45,800 --> 00:46:48,159
stoked for whatever they do, and if it is more Jones,

1133
00:46:48,199 --> 00:46:49,880
I'll check that out. Even if I was a little

1134
00:46:49,920 --> 00:46:52,320
bit more lukewarm on that game overall, just because the

1135
00:46:52,360 --> 00:46:54,519
second half kind of dragged. But yeah, I think Machine

1136
00:46:54,519 --> 00:46:57,199
Games is doing some really cool shit. Yeah, there's points

1137
00:46:57,239 --> 00:46:58,719
in this that are like very much like an Indiana

1138
00:46:58,840 --> 00:47:02,199
Jones like Toomb puzzle area as well. So I'm like, oh, yeah,

1139
00:47:02,199 --> 00:47:04,280
the DNA was here, like they they were perfect for

1140
00:47:04,320 --> 00:47:06,800
this job, and it's it's really cool to go back.

1141
00:47:06,679 --> 00:47:08,039
Speaker 2: And see that nice.

1142
00:47:08,719 --> 00:47:10,519
Speaker 1: Yeah. Like I said, I wasn't even planning to bring

1143
00:47:10,519 --> 00:47:11,800
the game up today. I was gonna bring up next

1144
00:47:11,800 --> 00:47:16,119
week with Travis, but you summoned it to me. Uh,

1145
00:47:16,159 --> 00:47:17,800
did you have any other games you wanted to shout out?

1146
00:47:18,039 --> 00:47:23,559
Speaker 3: Yeah, there was a big Warhammer three patch. Uh of

1147
00:47:23,559 --> 00:47:28,440
course that's yeah, they got me itching. And side note,

1148
00:47:28,480 --> 00:47:32,960
also there's there's a race in Warhammer. Uh. They're called

1149
00:47:33,000 --> 00:47:35,760
the Skavin, which are probably my favorite race just because

1150
00:47:35,800 --> 00:47:39,760
there's they're just so unique and they they're they're evil

1151
00:47:39,880 --> 00:47:40,239
for sure.

1152
00:47:40,320 --> 00:47:41,559
Speaker 2: They're basically just rats.

1153
00:47:41,599 --> 00:47:45,760
Speaker 3: Their rat men in in the strategic element of their

1154
00:47:45,840 --> 00:47:49,440
like armies and whatnot. It's just quantity over quality, Like

1155
00:47:49,440 --> 00:47:53,760
they're all garbage units but you just throw zero style exactly.

1156
00:47:53,800 --> 00:47:55,719
Speaker 2: It's played ratmen.

1157
00:47:55,599 --> 00:47:58,039
Speaker 1: Playable races and games. I feel like that's usually reserved

1158
00:47:58,039 --> 00:48:01,199
as like the enemies, we need a label rat rat people.

1159
00:48:01,480 --> 00:48:02,440
Speaker 2: I completely agree.

1160
00:48:02,480 --> 00:48:04,960
Speaker 3: I completely agree with you, especially just with how unique

1161
00:48:05,000 --> 00:48:07,719
their mechanics are. Uh and in the total war sense

1162
00:48:07,760 --> 00:48:09,599
that like the way that you play them is so

1163
00:48:09,719 --> 00:48:13,079
different than other every other faction because every other faction

1164
00:48:13,199 --> 00:48:15,599
you're like, especially for the good races. You know, you're

1165
00:48:15,599 --> 00:48:19,920
trying to set up like trade you know, and like

1166
00:48:19,920 --> 00:48:23,880
like military alliances shared borders, like I'm gonna look after you,

1167
00:48:23,880 --> 00:48:26,480
you look after me. Scaven's a complete opposite, like like

1168
00:48:26,599 --> 00:48:29,039
you make allies, but you plan to betray them, so

1169
00:48:29,119 --> 00:48:31,199
you like want to get them in situations that will

1170
00:48:31,199 --> 00:48:36,079
fuck them over. You don't really do like like move

1171
00:48:36,079 --> 00:48:38,320
your armies in the same way, Like it's all about

1172
00:48:38,320 --> 00:48:43,360
ambushes and just like baiting people in if you're defending

1173
00:48:43,599 --> 00:48:47,400
like a settlement, you like, your goal isn't to defend it.

1174
00:48:47,440 --> 00:48:50,159
Your goal is to inflict as much damage as possible

1175
00:48:50,320 --> 00:48:53,239
so that the the army that that wins it, or

1176
00:48:53,320 --> 00:48:56,639
like barely wins it, they just get absolutely destroyed by

1177
00:48:56,679 --> 00:48:58,599
your six other armies that are on route that are

1178
00:48:58,599 --> 00:49:01,480
all like just just so cheap, but you just throw

1179
00:49:01,880 --> 00:49:05,840
infinite amounts of them. So I I love Scavin and

1180
00:49:05,840 --> 00:49:07,480
and a big thing with the Scavin.

1181
00:49:07,320 --> 00:49:08,559
Speaker 2: Is they're.

1182
00:49:10,360 --> 00:49:12,840
Speaker 3: They're all for the Great Horned Rat, which is essentially

1183
00:49:12,880 --> 00:49:17,800
their god. It's all about the Verminie, you know, rat.

1184
00:49:18,280 --> 00:49:20,639
It's a great name. And they have a symbol for

1185
00:49:20,719 --> 00:49:22,480
the vermin Tide or the Great Horned Rat, which is

1186
00:49:22,519 --> 00:49:27,280
basically just a triangle, like an upside down triangle with

1187
00:49:27,400 --> 00:49:30,159
like it basically just looks like a rat heead essentially.

1188
00:49:31,280 --> 00:49:32,840
Speaker 2: So it's basically just think.

1189
00:49:32,719 --> 00:49:35,559
Speaker 3: Of like a triangle with like with a lot of

1190
00:49:35,599 --> 00:49:39,320
extra length on each of the corners.

1191
00:49:39,400 --> 00:49:40,239
Speaker 2: Yeah, exactly.

1192
00:49:40,679 --> 00:49:42,400
Speaker 3: And I I love this so much and to just

1193
00:49:42,440 --> 00:49:44,920
gamify life when I'm when I'm at work or something

1194
00:49:44,920 --> 00:49:46,679
and I'm like, I'm like up in an attic or

1195
00:49:47,079 --> 00:49:48,800
I don't know, opening up a box like no one's

1196
00:49:48,840 --> 00:49:51,920
gonna see, Like like recently, i was like forty feet up,

1197
00:49:51,920 --> 00:49:55,039
I'm putting lights on these these hangarbays like in a warehouse,

1198
00:49:55,079 --> 00:49:56,599
like so high up no one's ever gonna be there,

1199
00:49:56,719 --> 00:49:59,320
and I'm just drying the little Verminide symbol everywhere. I'm

1200
00:49:59,320 --> 00:50:00,719
just like, oh yeah, just for.

1201
00:50:00,719 --> 00:50:01,400
Speaker 2: The vermin tide.

1202
00:50:01,440 --> 00:50:04,480
Speaker 3: Here we go, so shouts out anyone out there that's

1203
00:50:04,519 --> 00:50:05,719
like repairing the light or something.

1204
00:50:05,760 --> 00:50:07,639
Speaker 2: They come up. They're like, oh man, this this house

1205
00:50:07,719 --> 00:50:09,360
is marked for the green Hood rat. We gotta get

1206
00:50:09,360 --> 00:50:09,760
out of here.

1207
00:50:10,519 --> 00:50:13,280
Speaker 1: You're gonna say, I thought you were gonna say when

1208
00:50:13,280 --> 00:50:14,599
you go up to an attic or you open a

1209
00:50:14,639 --> 00:50:16,000
box and there's like a rat in there, and then

1210
00:50:16,039 --> 00:50:20,760
you like, oh, you like praise this rat. That's better though,

1211
00:50:20,840 --> 00:50:23,280
just a little fun little drawing. When you're gonna get

1212
00:50:23,280 --> 00:50:25,920
that tattooed on your Bodykirk, and when you get yeah.

1213
00:50:25,480 --> 00:50:26,400
Speaker 2: Hopefully not ever.

1214
00:50:27,079 --> 00:50:30,000
Speaker 3: I I yeah, I mean that would be like a

1215
00:50:30,000 --> 00:50:30,519
true fan.

1216
00:50:30,639 --> 00:50:32,679
Speaker 2: But that's also like I feel like you're big.

1217
00:50:32,639 --> 00:50:34,239
Speaker 1: Enough fan of a warhammer to get a maybe you'd

1218
00:50:34,239 --> 00:50:36,079
get a dark what is the dark health symbol? What

1219
00:50:36,079 --> 00:50:38,440
does that look like? But that's I feel like your

1220
00:50:38,480 --> 00:50:39,920
go to race usually.

1221
00:50:39,639 --> 00:50:43,119
Speaker 3: Right, Yeah, just yeah for for like their units and whatnot,

1222
00:50:43,119 --> 00:50:45,519
because they actually have quality in their units, so it's

1223
00:50:45,760 --> 00:50:47,920
like you feel nice and they don't bog down your

1224
00:50:47,960 --> 00:50:52,440
computer because when you're actually in battles, all those rats.

1225
00:50:52,159 --> 00:50:53,480
Speaker 1: As if there's a bunch of rats in your com.

1226
00:50:55,599 --> 00:50:57,719
Speaker 3: But that brings up a great point because in the

1227
00:50:57,719 --> 00:51:00,159
recent patch a lot of things got added. They they

1228
00:51:00,119 --> 00:51:03,679
added a couple of new units to different races and whatnot.

1229
00:51:03,679 --> 00:51:04,960
Speaker 2: It was it was a major patch.

1230
00:51:05,119 --> 00:51:07,440
Speaker 3: And the thing that was probably the biggest for me

1231
00:51:07,840 --> 00:51:11,960
is they did a lot of work on like compressing

1232
00:51:12,199 --> 00:51:15,880
the files and the games. So not only is it

1233
00:51:15,920 --> 00:51:19,599
like way smaller size, but they actually reduced load times

1234
00:51:19,639 --> 00:51:23,400
now and on their patch notes it's said anywhere between

1235
00:51:23,519 --> 00:51:27,440
five and like forty four percent increased, like from going

1236
00:51:27,519 --> 00:51:31,280
into battles and then battles into the campaign, which like, man,

1237
00:51:31,320 --> 00:51:32,840
if I'm playing that game, if I have to go

1238
00:51:32,840 --> 00:51:35,760
into a battle like campaign, it's it's fine. It's like

1239
00:51:35,800 --> 00:51:39,440
I'm playing Sieve or something like. It's not really it

1240
00:51:39,440 --> 00:51:41,480
doesn't really take a lot on the hardware itself, but

1241
00:51:41,480 --> 00:51:42,960
when you go into the battles, that's when they actually

1242
00:51:42,960 --> 00:51:45,199
have to render the units and just the load times.

1243
00:51:45,559 --> 00:51:48,280
I enter the battle, I go do laundry, I make lunch,

1244
00:51:48,400 --> 00:51:50,920
you know, I I just chill.

1245
00:51:50,960 --> 00:51:51,480
Speaker 2: I come back.

1246
00:51:51,519 --> 00:51:55,320
Speaker 3: Maybe I'm watching like a Rye Games YouTube on the

1247
00:51:55,360 --> 00:51:59,079
second monitor. So I just kind of worked around that

1248
00:51:59,280 --> 00:52:01,440
and last time I was playing, I like I did

1249
00:52:01,440 --> 00:52:03,239
that came back I'm like, oh my god, my units

1250
00:52:03,239 --> 00:52:05,199
have just been waiting for me for who knows how long,

1251
00:52:05,239 --> 00:52:08,800
So I have noticed a significant increase in my times.

1252
00:52:09,719 --> 00:52:12,800
I was recently playing a co op campaign with my

1253
00:52:12,840 --> 00:52:17,920
buddy Tyler and Denzil, and I it seemed like almost

1254
00:52:17,960 --> 00:52:22,519
longer the load times in that sense. But I'm not

1255
00:52:22,519 --> 00:52:25,159
sure if it's because it's like an old save file,

1256
00:52:25,239 --> 00:52:27,360
so of course when you update the patch.

1257
00:52:28,239 --> 00:52:29,639
Speaker 1: Had to shake off the dust a little bit.

1258
00:52:29,760 --> 00:52:32,159
Speaker 3: Yeah, I don't know what it is, because sometimes if

1259
00:52:32,199 --> 00:52:34,440
you have an old file and then updates, especially the

1260
00:52:34,480 --> 00:52:37,000
major updates, you go back like sometimes your files all

1261
00:52:37,039 --> 00:52:39,599
buggy and you like at worst of times, have to

1262
00:52:39,639 --> 00:52:40,519
just make a new one.

1263
00:52:41,000 --> 00:52:42,199
Speaker 2: Fortunately that's never happened to me.

1264
00:52:43,280 --> 00:52:45,519
Speaker 3: But yeah, no, we were playing on our co op

1265
00:52:45,519 --> 00:52:48,559
campaign and it is going, it's going so well, it's

1266
00:52:48,719 --> 00:52:53,079
it's it's so fun. Tyler's playing as the Dark Elves

1267
00:52:53,159 --> 00:52:55,360
and then I'm playing as the Wood Elves, and my

1268
00:52:55,400 --> 00:52:57,880
friend Denzil is playing is the Vampire Coast, which is

1269
00:52:57,920 --> 00:53:02,480
like all factions that probably wouldn't like get along, like

1270
00:53:02,480 --> 00:53:05,119
like like in just lore wise or like like base game,

1271
00:53:05,199 --> 00:53:08,840
like they wouldn't naturally align. But we all kind of

1272
00:53:08,840 --> 00:53:11,320
started in the same area of the world, and it

1273
00:53:11,440 --> 00:53:14,480
is just it is so satisfying. We also like have

1274
00:53:14,679 --> 00:53:19,639
very different gameplay mechanics of course Vampire Yeah, it's a

1275
00:53:19,639 --> 00:53:22,079
co op campaign, so so we all started.

1276
00:53:22,480 --> 00:53:23,559
Speaker 1: Could you turn your back on them?

1277
00:53:23,599 --> 00:53:26,199
Speaker 3: Though for me, if I was scaving, I probably would

1278
00:53:26,199 --> 00:53:28,519
have had to because it's just that's just who they are.

1279
00:53:29,440 --> 00:53:31,760
I don't know, actually, because I think we like started

1280
00:53:31,760 --> 00:53:36,039
it on the same team as opposed to actually yeah,

1281
00:53:36,119 --> 00:53:39,159
I can't quite remember, but uh yeah, I know. It's

1282
00:53:39,159 --> 00:53:42,760
fun because all all of our like goals are very

1283
00:53:42,760 --> 00:53:46,039
different from one another, and the gameplay mechanics are very different.

1284
00:53:46,079 --> 00:53:48,679
Like the wood Elves, you basically just you're just trying

1285
00:53:48,679 --> 00:53:50,599
to save the trees and like you just stay in

1286
00:53:50,639 --> 00:53:53,719
your little nook like like you're just staying and basically

1287
00:53:53,840 --> 00:53:58,440
Loflorian like you're not you're not exiting the woods, whereas

1288
00:53:58,519 --> 00:54:01,239
the dark Elves are like going out out rating and pillaging,

1289
00:54:01,320 --> 00:54:04,199
like all of their economy is if you're at war.

1290
00:54:04,440 --> 00:54:08,199
Essentially in the Vampire Coast, are basically just vampire vampire pirates,

1291
00:54:08,440 --> 00:54:12,119
so they're just sailing the seven seas, collecting booty and whatnot.

1292
00:54:12,239 --> 00:54:15,519
But like as a team, it's actually like very interesting

1293
00:54:15,639 --> 00:54:18,320
just how well we all work together. And no, it's

1294
00:54:18,320 --> 00:54:23,159
been lots of fun and uh yeah, no, it's been

1295
00:54:23,159 --> 00:54:25,800
awesome getting just getting back into Warhammer. It's funny. My

1296
00:54:25,920 --> 00:54:28,800
itch was getting itchy, just like when I was at

1297
00:54:28,840 --> 00:54:30,960
work and I was just doing my little Vermin Tide

1298
00:54:31,039 --> 00:54:35,119
symbols and I'm like, man, I just want to play

1299
00:54:35,119 --> 00:54:36,760
this game and so bad. And then sure enough I

1300
00:54:36,800 --> 00:54:38,199
look that day and that's when they got the big

1301
00:54:38,280 --> 00:54:41,320
update and oh that was the other big update on

1302
00:54:41,360 --> 00:54:44,400
the patch was they they reworked a lot of the AI,

1303
00:54:45,480 --> 00:54:49,519
a lot of just like what they do strategically, because

1304
00:54:49,519 --> 00:54:50,679
I don't know, if you play the game as much

1305
00:54:50,719 --> 00:54:52,519
as I have, like you can kind of like predict

1306
00:54:52,599 --> 00:54:54,639
what the AI is going to do, Like okay, well,

1307
00:54:54,679 --> 00:54:58,000
if I accept this non aggression with this faction, this

1308
00:54:58,079 --> 00:55:00,559
guy's probably gonna declare warming because he and at an

1309
00:55:00,639 --> 00:55:03,119
enemy with this and it's just like the same like

1310
00:55:03,239 --> 00:55:05,599
moves can kind of play out the same way, especially

1311
00:55:05,639 --> 00:55:07,320
when you get at the end game, like the same

1312
00:55:07,400 --> 00:55:10,800
factions are usually always the same factions at that point,

1313
00:55:10,880 --> 00:55:15,119
they just naturally dominate the other races, but not only

1314
00:55:15,119 --> 00:55:17,840
did they rework the AI and like how they yeah,

1315
00:55:18,280 --> 00:55:20,440
just strategically how they work, but they also made it

1316
00:55:20,480 --> 00:55:24,559
so there's a little checkbox now that you can set

1317
00:55:24,559 --> 00:55:27,360
when you start your game. It's called the.

1318
00:55:26,639 --> 00:55:29,440
Speaker 2: Minor Faction Potential. And I haven't really tested it out yet.

1319
00:55:29,480 --> 00:55:31,480
Speaker 3: I haven't gone that far in the game, but supposedly

1320
00:55:31,519 --> 00:55:33,760
it makes it so like the minor factions that aren't

1321
00:55:33,760 --> 00:55:36,159
the races that you can play as, whether it's DLC

1322
00:55:36,400 --> 00:55:39,320
or just I think there's like seventy two plus like

1323
00:55:39,400 --> 00:55:42,280
factions you can actually play, but like beyond that, there's

1324
00:55:42,320 --> 00:55:45,320
like two hundred and eighty just in the game. And

1325
00:55:45,360 --> 00:55:47,119
now they made it so like the minor factions can

1326
00:55:47,159 --> 00:55:51,440
actually like make smart plays and like somehow defeat like

1327
00:55:51,519 --> 00:55:52,920
the better factions.

1328
00:55:53,199 --> 00:55:53,960
Speaker 2: I don't know if that's just.

1329
00:55:53,960 --> 00:55:56,480
Speaker 3: A matter of them like taking advantage of like if

1330
00:55:56,519 --> 00:55:58,880
they're really beaten down, then they'll just like quickly wipe

1331
00:55:58,880 --> 00:56:00,760
out the other factions. Like I said, I haven't really

1332
00:56:00,760 --> 00:56:04,400
gotten far enough in my campaign to notice that, but uh,

1333
00:56:04,519 --> 00:56:06,800
if that works out, well, like that is so intriguing

1334
00:56:06,800 --> 00:56:09,400
because now it could really mean that like every campaign

1335
00:56:09,840 --> 00:56:12,119
will be very different, like it like it won't just

1336
00:56:12,159 --> 00:56:15,840
be malakif the Dark Elf is gonna be like like

1337
00:56:16,039 --> 00:56:17,920
number one in the North every single time that you

1338
00:56:17,960 --> 00:56:20,320
get to like past turn one hundred and fifty, you know,

1339
00:56:20,760 --> 00:56:24,239
like now it could be just a minor Dark Elf

1340
00:56:24,280 --> 00:56:27,079
that like somehow takes out Malca, which was really interesting.

1341
00:56:27,360 --> 00:56:29,840
Uh and so I'm curious how that's going to play

1342
00:56:29,840 --> 00:56:33,639
out and if it just breaks the game or you know,

1343
00:56:33,679 --> 00:56:35,199
like like maybe there's just gonna be a minor faction

1344
00:56:35,239 --> 00:56:39,719
that's just ununbeatable. But uh no, my uh yeah, my

1345
00:56:39,719 --> 00:56:42,719
my craze on Warhammer's back for sure, especially whenever I

1346
00:56:42,719 --> 00:56:44,679
take a hiatus from the game, I get back in there,

1347
00:56:44,719 --> 00:56:46,519
I'm like, man, like, this game is just so fantast

1348
00:56:46,559 --> 00:56:49,199
especially now they they improve the low time for someone

1349
00:56:49,199 --> 00:56:52,519
with like me with my my lowly uh my gray

1350
00:56:52,519 --> 00:56:55,360
beard computer. That's yeah, that's a whole on for dear life.

1351
00:56:55,360 --> 00:56:58,360
But yeah, just a warmammer Warhammer.

1352
00:56:58,679 --> 00:57:02,679
Speaker 1: Hell yeah, Kurkling the the just once again, we didn't

1353
00:57:02,679 --> 00:57:04,519
know what games each of us were gonna bring into this,

1354
00:57:04,559 --> 00:57:08,679
but the the commonalities are insane. So speaking of the

1355
00:57:08,719 --> 00:57:11,199
scave in, I've been playing this game and bear with

1356
00:57:11,239 --> 00:57:13,679
me here on the title, This game is called Squeak

1357
00:57:13,679 --> 00:57:15,800
Cross Home. Squeak Home.

1358
00:57:18,199 --> 00:57:20,880
Speaker 2: Okay, I can't even guess what that would be about.

1359
00:57:21,239 --> 00:57:24,960
Speaker 1: You can't, okay, And this is this game is a

1360
00:57:24,960 --> 00:57:27,719
puzzle game slash like a house building game where you're

1361
00:57:27,719 --> 00:57:31,039
building a house for a rat. It's perfect. You're building

1362
00:57:31,079 --> 00:57:34,239
a house for one lonely scave in in this at

1363
00:57:34,280 --> 00:57:37,840
this point in time. Yeah, So there's two sides of

1364
00:57:37,840 --> 00:57:39,920
this game. There's the puzzle sides and then there's the

1365
00:57:39,960 --> 00:57:43,039
like house building side. Are you familiar with pitcross at all?

1366
00:57:43,360 --> 00:57:45,440
Have you have I talked to you about Pitcross or

1367
00:57:45,519 --> 00:57:47,880
do you know of Pitcross? The kind of like puzzle

1368
00:57:48,079 --> 00:57:51,320
genre also known as nanograms, I think, is what they're called,

1369
00:57:51,320 --> 00:57:55,360
like outside of video games. No, okay, it's essentially like

1370
00:57:55,360 --> 00:57:58,079
a logic puzzle, Like it's sort of like a sudoku

1371
00:57:58,159 --> 00:58:01,440
pretty much like there's a grid on the top of

1372
00:58:01,440 --> 00:58:02,880
the grid, and on the side of the grid there

1373
00:58:02,920 --> 00:58:05,000
are numbers and it's telling you, oh, there's a block

1374
00:58:05,039 --> 00:58:08,039
of like five boxes filled in here and a one

1375
00:58:08,039 --> 00:58:10,159
you gotta figure out. Okay, so maybe it could be

1376
00:58:10,199 --> 00:58:11,679
any of these squares. You fill in some of those

1377
00:58:11,679 --> 00:58:14,960
squares and you're kind of cross referencing these sides of it. Yeah,

1378
00:58:15,239 --> 00:58:17,239
you've probably played something like mine pretty.

1379
00:58:17,320 --> 00:58:19,920
Speaker 2: Was the one that I played. I think very similarly. M.

1380
00:58:20,000 --> 00:58:22,000
Speaker 1: Yeah, I guess it's sort of like that a little bit.

1381
00:58:22,280 --> 00:58:23,880
It's got a little mine sweeper.

1382
00:58:23,880 --> 00:58:25,639
Speaker 3: You like click a box and then it'll show you

1383
00:58:25,679 --> 00:58:28,320
like the bomb is one or four, it'll give you no.

1384
00:58:28,519 --> 00:58:30,280
Speaker 1: Yeah, I never thought about it, but it is a

1385
00:58:30,280 --> 00:58:33,039
lot like a mine sweeper, although it's yeah, it's it's

1386
00:58:33,039 --> 00:58:35,519
it's more sudokui than it is mine sweeper though, where

1387
00:58:35,519 --> 00:58:37,280
it's not like there isn't like that randomness to it.

1388
00:58:37,280 --> 00:58:39,679
It's like you are eventually figuring things out by like

1389
00:58:39,760 --> 00:58:42,320
the DEU scene where certain tiles are and you know,

1390
00:58:42,320 --> 00:58:44,440
it starts out pretty basic and it's almost like a

1391
00:58:44,519 --> 00:58:48,039
nice mindlessuztle thing where it's just you filling the boxes

1392
00:58:48,039 --> 00:58:50,800
and that's satisfying. But then in like the deeper levels

1393
00:58:50,880 --> 00:58:53,719
or like harder design levels, then you're having to be like, okay,

1394
00:58:53,760 --> 00:58:56,360
I got a math out, Like okay, if all this

1395
00:58:56,400 --> 00:58:59,119
stuff works out, and like this line could be potentially here,

1396
00:58:59,199 --> 00:59:01,199
maybe there's a slot that could be potentially this one,

1397
00:59:01,280 --> 00:59:03,199
but like because of this vernile QUATERM can only be

1398
00:59:03,239 --> 00:59:05,360
this one, so you know, it gets very complicated as

1399
00:59:05,400 --> 00:59:08,800
it gets deeper into it. But then the other side

1400
00:59:08,800 --> 00:59:11,880
of this game is just like building out a house

1401
00:59:11,920 --> 00:59:14,639
for a rat, which seemingly has like really no gameplay

1402
00:59:14,679 --> 00:59:17,800
mechanics to it. It's just for like fun and for esthetics.

1403
00:59:18,039 --> 00:59:19,719
So generally, what you're doing in a piccross game, and

1404
00:59:19,760 --> 00:59:21,400
there's been like one hundred pick cross games, a bunch

1405
00:59:21,400 --> 00:59:23,719
of them on Switch, there's like a Pokemon pick cross.

1406
00:59:23,760 --> 00:59:26,440
It's like it's like a known thing. You're essentially filling

1407
00:59:26,440 --> 00:59:29,079
out this grid and it usually ends up making like

1408
00:59:29,719 --> 00:59:31,880
the broad stroke of like a pixel art of a

1409
00:59:31,880 --> 00:59:34,880
certain thing, like anything it could be absolutely so the

1410
00:59:34,880 --> 00:59:36,880
Pokemon one is like you're doing the broad stroke of

1411
00:59:36,920 --> 00:59:39,000
like a Pokemon, and then when you fill it out,

1412
00:59:39,079 --> 00:59:40,840
it fills in the color and then it's like, oh,

1413
00:59:40,920 --> 00:59:43,760
you made the Pikachu pick cross. You solve the Pikachu puzzle.

1414
00:59:43,800 --> 00:59:45,840
That kind of thing. In this game, what you're doing

1415
00:59:46,159 --> 00:59:48,800
is you're going through and you're filling out these puzzles

1416
00:59:48,800 --> 00:59:51,639
that are all like different house furniture or like costumes.

1417
00:59:51,840 --> 00:59:53,360
So you might have one that's like a cupboard or

1418
00:59:53,400 --> 00:59:55,599
a fridge or a couch, and so you're filling out

1419
00:59:55,599 --> 00:59:59,519
this pit cross puzzle or a squeak rock puzzle. Once

1420
00:59:59,559 --> 01:00:01,679
you fill it, you unlock the item, and now you

1421
01:00:01,719 --> 01:00:04,519
can place that in your house or in the rat's house,

1422
01:00:04,599 --> 01:00:07,119
and you can give him like a different furniture vibe,

1423
01:00:07,400 --> 01:00:09,360
and then eventually you can like add colors and different

1424
01:00:09,360 --> 01:00:12,159
like variations on top of this. And like I said,

1425
01:00:12,039 --> 01:00:14,559
the building part doesn't really have any gameplay mechanics as

1426
01:00:14,599 --> 01:00:15,920
far as I can tell. Right now, you can eventually

1427
01:00:15,920 --> 01:00:17,880
get a bigger house with like four to five rooms.

1428
01:00:17,960 --> 01:00:20,239
Right now, I still only have one room, but yeah,

1429
01:00:20,239 --> 01:00:22,039
it's very much like Animal Cross, and the way it's

1430
01:00:22,039 --> 01:00:24,440
like the top down view you're dropping in furniture. You

1431
01:00:24,440 --> 01:00:26,599
can rotate it around and then you can like click

1432
01:00:26,639 --> 01:00:28,519
on different things and he'll go like interact with it.

1433
01:00:28,559 --> 01:00:30,199
But you're I don't even like there's not even like

1434
01:00:30,199 --> 01:00:32,639
a satisfaction bar to like make this rat happy by

1435
01:00:32,639 --> 01:00:35,440
giving him like a balance of things. I think it's

1436
01:00:35,480 --> 01:00:38,639
purely just for esthetics and vibes, But honestly, it adds

1437
01:00:38,679 --> 01:00:41,400
like a really nice progression too, because like I've bought

1438
01:00:41,400 --> 01:00:43,639
a couple of Pitcross games on the Switch before, and

1439
01:00:43,679 --> 01:00:46,639
I played one called Murder by Numbers, which was like

1440
01:00:46,679 --> 01:00:49,079
a detective game mixed with Pitcross and still obviously that

1441
01:00:49,119 --> 01:00:51,559
one had like some for momentum to it, but other

1442
01:00:51,599 --> 01:00:54,719
than that, normally Pitcross doesn't really have like unincentive to

1443
01:00:54,760 --> 01:00:56,079
keep doing them. It's like, if you just want to

1444
01:00:56,159 --> 01:00:58,840
keep doing puzzles, to do puzzles, cool, but there isn't

1445
01:00:58,880 --> 01:01:01,039
really like a story or any reason why you're doing

1446
01:01:01,039 --> 01:01:02,880
this stuff. But this game kind of gives you a

1447
01:01:02,920 --> 01:01:04,719
reason because you want to make this cute house for

1448
01:01:04,760 --> 01:01:07,960
this cute little rat. And it's a very sweet, wholesome game.

1449
01:01:08,000 --> 01:01:10,760
The music is amazing. It's like kind of jazzy and

1450
01:01:10,840 --> 01:01:14,519
fun and vibrant and cool. So yeah, it's another like

1451
01:01:14,559 --> 01:01:16,840
switch to game that I've just been like playing handheld

1452
01:01:16,880 --> 01:01:19,880
that I watch something on TV and it's and it's

1453
01:01:19,880 --> 01:01:21,599
great for that, which is usually what pick crosses because

1454
01:01:21,599 --> 01:01:23,400
they're kind of like puzzles that don't require all of

1455
01:01:23,400 --> 01:01:25,599
your attention. It's kind of like, you know, maybe you

1456
01:01:25,639 --> 01:01:27,760
need thirty percent of your brain to do it a

1457
01:01:27,920 --> 01:01:30,199
usual pit Cross puzzle, and then, like I said, the

1458
01:01:30,280 --> 01:01:33,360
higher level difficulty ones can get pretty crazy. But yeah,

1459
01:01:33,400 --> 01:01:36,280
it's it's been a really fun, pleasant game one that

1460
01:01:36,320 --> 01:01:38,000
I'm probably just gonna put a bunch of hours into

1461
01:01:38,039 --> 01:01:40,039
over the next few weeks, just because it's a fun,

1462
01:01:40,079 --> 01:01:42,280
like easy thing to play on the Switch. I was

1463
01:01:42,320 --> 01:01:45,199
gonna ask is Shaye into like logic puzzles, like does

1464
01:01:45,239 --> 01:01:46,840
she like Sudoku or anyth because I feel like if

1465
01:01:46,880 --> 01:01:48,639
she does, this would be like a match made in heaven.

1466
01:01:48,679 --> 01:01:49,719
I think she did love this game.

1467
01:01:50,039 --> 01:01:51,599
Speaker 2: I'm definitely gonna pitch it to her.

1468
01:01:51,599 --> 01:01:54,320
Speaker 3: I feel like it's it's hard for me to tell,

1469
01:01:54,440 --> 01:01:57,199
like what is up her her Alex. Sometimes she'll she'll

1470
01:01:57,239 --> 01:01:58,880
pick a game. They're like, wow, I'm kind of surprised

1471
01:01:58,880 --> 01:02:01,519
that you are interested in that. I'm like, man, I'm

1472
01:02:01,559 --> 01:02:03,760
so excited to show you this game. It looks so

1473
01:02:03,920 --> 01:02:04,920
up your ally show two.

1474
01:02:05,000 --> 01:02:05,559
Speaker 2: She's like yeah.

1475
01:02:05,679 --> 01:02:07,519
Speaker 3: I'm like, okay, I don't want to get excited any

1476
01:02:07,679 --> 01:02:09,639
before I teach you a game, but I'm definitely going

1477
01:02:09,679 --> 01:02:11,519
to show it to her because did.

1478
01:02:11,440 --> 01:02:14,199
Speaker 1: You find it on really able to decipher the words?

1479
01:02:14,239 --> 01:02:16,360
Speaker 2: I was saying? Sorry?

1480
01:02:16,760 --> 01:02:18,000
Speaker 1: Were you able to search it?

1481
01:02:18,039 --> 01:02:18,079
Speaker 2: Like?

1482
01:02:18,119 --> 01:02:20,519
Speaker 1: Could you decipher the words? I was saying? Because even

1483
01:02:20,760 --> 01:02:24,039
when I I heard about the game, I had trouble

1484
01:02:24,079 --> 01:02:25,760
trying to find it on Google. It's like, what the

1485
01:02:25,760 --> 01:02:27,159
hell waits? What is this game called?

1486
01:02:27,280 --> 01:02:29,719
Speaker 2: Sorry, definitely type it to me because I'll send you.

1487
01:02:30,639 --> 01:02:34,519
Speaker 1: It's squeak Cross one word squeak, a cross like squeak

1488
01:02:34,559 --> 01:02:38,840
like a sound of red makes home, squeak home. There

1489
01:02:38,880 --> 01:02:42,239
you go. But I'll type it out and please then

1490
01:02:42,239 --> 01:02:44,039
the episode description as well for listeners.

1491
01:02:44,320 --> 01:02:44,599
Speaker 2: Nice.

1492
01:02:44,679 --> 01:02:47,119
Speaker 3: Yeah, no, she she's been going very hard on Hello Kitty,

1493
01:02:47,159 --> 01:02:51,599
I an Adventure two for the Switch one. We're still

1494
01:02:51,599 --> 01:02:54,360
holding on to that. That that old tech. We will

1495
01:02:54,360 --> 01:02:57,239
get the switch to eventually. But that game has like

1496
01:02:57,960 --> 01:03:01,239
so much content in it. It isn't saying she's she's

1497
01:03:01,239 --> 01:03:03,880
grinding that game like every single day. I think it's

1498
01:03:03,880 --> 01:03:06,639
like a daily thing. Animal Crossing kind of had that

1499
01:03:06,719 --> 01:03:09,360
too instead of ized to go there every day. But yeah,

1500
01:03:09,360 --> 01:03:11,760
she's been going. She's going ham and it's like, oh,

1501
01:03:11,880 --> 01:03:13,559
what time is it? Okay, I gotta go on my

1502
01:03:13,559 --> 01:03:17,199
my Hello Kitty. So pretty pretty committed and it's great.

1503
01:03:17,199 --> 01:03:18,800
Speaker 2: I didn't even know that was a real game.

1504
01:03:18,920 --> 01:03:20,320
Speaker 3: Like way back in the day, on the South Park

1505
01:03:20,360 --> 01:03:23,119
episode of the Make Love Not Warcraft, there was a

1506
01:03:23,159 --> 01:03:24,760
big joke of like, oh, I'm gonna go play Hello,

1507
01:03:24,800 --> 01:03:25,639
Kitty Out Adventures.

1508
01:03:25,679 --> 01:03:27,239
Speaker 2: So like, I've always known of that game.

1509
01:03:27,599 --> 01:03:29,119
Speaker 1: That was the same game that they were meaning about

1510
01:03:29,119 --> 01:03:29,719
all the way back there.

1511
01:03:29,840 --> 01:03:33,400
Speaker 3: Yeah yeah, and then that crazy when she told me

1512
01:03:33,440 --> 01:03:34,320
that she caught that game.

1513
01:03:34,360 --> 01:03:35,079
Speaker 2: I just laughed.

1514
01:03:35,119 --> 01:03:37,280
Speaker 3: I'm like, there's no way that's actually a game, and

1515
01:03:37,320 --> 01:03:41,079
then sure enough and very animal crossing, like it's it's very,

1516
01:03:41,199 --> 01:03:43,599
very very similar, but she loves it.

1517
01:03:44,159 --> 01:03:46,280
Speaker 1: Right on, h Did you have any other games to mention?

1518
01:03:49,039 --> 01:03:49,280
Speaker 2: No?

1519
01:03:49,760 --> 01:03:52,920
Speaker 1: I didn't, Okay, I have one last game to talk about.

1520
01:03:53,000 --> 01:03:56,199
This came out last week by Slow Cap Clap, the

1521
01:03:56,280 --> 01:04:00,599
developers of seafu is their new soccer game called Rematch,

1522
01:04:00,760 --> 01:04:03,360
which is on game Pass. I don't think it's on

1523
01:04:03,440 --> 01:04:08,000
PS plus, but yeah, that's too bad. Yeah, I think

1524
01:04:08,639 --> 01:04:10,400
people a lot of people just have been comparing this

1525
01:04:10,480 --> 01:04:13,440
game too Rocket League, which is obviously once a soccer

1526
01:04:13,480 --> 01:04:15,239
game that makes sense, But I do think that makes

1527
01:04:15,280 --> 01:04:17,320
the most sense in terms of relative to like I

1528
01:04:17,320 --> 01:04:19,559
don't know, a FIFA game or like a Mario Strikers.

1529
01:04:19,559 --> 01:04:21,559
I don't know what other soccer games exist, but I

1530
01:04:21,559 --> 01:04:23,800
feel like Rocket League is the closest comparison where it's

1531
01:04:23,840 --> 01:04:26,639
like kind of a smaller arena it's not quite the

1532
01:04:26,719 --> 01:04:29,400
chaos of Mario strikers of just like tackling and destroying

1533
01:04:29,400 --> 01:04:32,079
people with items, but it's more focused on the mechanics.

1534
01:04:32,079 --> 01:04:34,360
And I think if you can picture like the way

1535
01:04:34,760 --> 01:04:38,840
Cefu took fighting and like really broke it down into

1536
01:04:38,840 --> 01:04:41,199
the different chunks and then like, Okay, what could like

1537
01:04:41,239 --> 01:04:43,599
the right button do, Like what could the right trigger do?

1538
01:04:43,599 --> 01:04:45,639
What could this button do? And like really breaking it

1539
01:04:45,679 --> 01:04:48,079
down and make it feel like tactile and fun and crunchy.

1540
01:04:48,360 --> 01:04:50,119
I feel like they kind of took that same idea

1541
01:04:50,159 --> 01:04:54,599
here mentality with soccer and really broke it down into

1542
01:04:54,639 --> 01:04:56,239
those some of those mechanics. I think that maybe the

1543
01:04:56,280 --> 01:04:59,840
biggest difference for me immediately from other soccer games is

1544
01:04:59,840 --> 01:05:03,679
that that if you hit the pass button, it doesn't

1545
01:05:03,719 --> 01:05:06,320
just immediately pass to the guy that you're like roughly

1546
01:05:06,360 --> 01:05:09,000
aiming at, Like you have to actually aim in that

1547
01:05:09,039 --> 01:05:11,400
direction and then like hit the button with like the

1548
01:05:11,480 --> 01:05:13,719
right amount of power in order to get to him, right.

1549
01:05:13,920 --> 01:05:15,880
And the same thing is for shooting, Like if when

1550
01:05:15,880 --> 01:05:18,400
you're shooting, I feel like Mario Striker's right, there's like

1551
01:05:18,559 --> 01:05:20,639
a rough you can roughly aim into the net. I

1552
01:05:20,639 --> 01:05:22,840
don't really know what FIFA games do, but if with

1553
01:05:22,880 --> 01:05:27,480
this you have to, like you have a radical in

1554
01:05:27,480 --> 01:05:28,760
the middle of your screen, you want to aim where

1555
01:05:28,760 --> 01:05:29,880
you and then you got to charge the button and

1556
01:05:29,920 --> 01:05:32,280
like release and hit it in that particular angle. And

1557
01:05:32,320 --> 01:05:34,079
so I think that's maybe the biggest difference is there's

1558
01:05:34,079 --> 01:05:36,480
like a level of precision in here. And I've noticed

1559
01:05:36,480 --> 01:05:40,079
that the game too, like the default insensitivity is cracked.

1560
01:05:40,079 --> 01:05:42,079
It is way way too high, really insane. But I

1561
01:05:42,079 --> 01:05:44,000
think that's because they want you to be turning back

1562
01:05:44,000 --> 01:05:46,400
and forth to see, you know, where the other players are,

1563
01:05:46,400 --> 01:05:48,960
but then also to like precisely aim your shots and

1564
01:05:49,000 --> 01:05:51,760
move your shots around at different times. But I've noticed

1565
01:05:51,800 --> 01:05:54,039
that there's just so much of that. In my DNA

1566
01:05:54,079 --> 01:05:56,159
of playing soccer games and mostly just strikers over the years,

1567
01:05:56,239 --> 01:05:57,920
is like oh yeah, if I just hit the pass button,

1568
01:05:58,280 --> 01:06:00,679
it'll just go to toad, you know. But like in this,

1569
01:06:00,760 --> 01:06:02,119
it's like, Okay, I actually have to be like pretty

1570
01:06:02,159 --> 01:06:04,599
thoughtful about my passes. I can't just like hit that

1571
01:06:04,639 --> 01:06:07,079
button and spam it back and forth. I really like

1572
01:06:07,199 --> 01:06:09,199
that idea of spamming back and forth does not really

1573
01:06:09,199 --> 01:06:11,719
exist at all. And then also I don't think you

1574
01:06:11,719 --> 01:06:14,079
can play this game single player, in which you would

1575
01:06:14,079 --> 01:06:16,760
like be switching away from different characters. You can queue

1576
01:06:16,800 --> 01:06:19,320
so far in three v three, four four or five

1577
01:06:19,400 --> 01:06:22,079
y five. And I think it's only online other than

1578
01:06:22,079 --> 01:06:24,360
like maybe you could do bot matches in practice, I guess,

1579
01:06:24,400 --> 01:06:27,039
but it's like intended to be online, Like that's the

1580
01:06:27,079 --> 01:06:28,639
main tab for the game, right I don't think there's

1581
01:06:28,639 --> 01:06:30,880
like a campaign or anything. And yeah, so you're not

1582
01:06:30,920 --> 01:06:33,079
switching between characters, like you have some other guy online

1583
01:06:33,119 --> 01:06:35,320
and he's playing the other player, and so you kind

1584
01:06:35,320 --> 01:06:36,679
of have to work with your teammates there. And I

1585
01:06:36,679 --> 01:06:39,360
think that's been a point of contention, is like I

1586
01:06:39,440 --> 01:06:41,280
have like hundreds of hours in RockA League. I don't

1587
01:06:41,280 --> 01:06:43,119
think I've ever solow cute a single time in all

1588
01:06:43,159 --> 01:06:45,360
those hundred hours. And that's definitely what I was feeling

1589
01:06:45,440 --> 01:06:48,760
a little bit here, is like this guy maybe sucks,

1590
01:06:48,800 --> 01:06:50,760
but also like I do suck too because I'm just

1591
01:06:50,760 --> 01:06:53,320
starting this game. But just not having communication makes this

1592
01:06:53,400 --> 01:06:56,400
really rough and not as enjoyable as it could be.

1593
01:06:56,440 --> 01:06:57,719
So you know, I definitely got to play it with

1594
01:06:57,719 --> 01:06:59,400
some friends. I don't think it has cross player right now,

1595
01:06:59,440 --> 01:07:01,440
which is makes it harder to you know, team up

1596
01:07:01,440 --> 01:07:04,039
with certain people. But yeah, I think it's a really

1597
01:07:04,039 --> 01:07:08,639
cool game. It's it's it doesn't really feel like slow Clap,

1598
01:07:08,679 --> 01:07:09,599
which I think is a good thing.

1599
01:07:09,639 --> 01:07:09,800
Speaker 2: Like it.

1600
01:07:10,079 --> 01:07:12,360
Speaker 1: I can see where the seafood DNA is here in

1601
01:07:12,440 --> 01:07:14,719
terms of how they want to break down fighting, how

1602
01:07:14,760 --> 01:07:16,760
they want to break down soccer, but it does feel

1603
01:07:16,800 --> 01:07:18,920
like a totally unique thing. And yeah, I mean I'm

1604
01:07:18,920 --> 01:07:21,159
not really a master of sports games. I guess I've

1605
01:07:21,199 --> 01:07:22,519
played a lot of FEF for Street. Maybe that's a

1606
01:07:22,559 --> 01:07:26,320
better comparison point, but I guess FIFA Street and Mariras

1607
01:07:26,320 --> 01:07:28,000
Strikers are kind of in the same ballpark for me,

1608
01:07:28,280 --> 01:07:30,000
and this feels like a little bit more on the

1609
01:07:30,039 --> 01:07:32,639
Siemi side. Although I've seen some clips and people are

1610
01:07:32,639 --> 01:07:34,280
doing some insane stuff, so I think it you know,

1611
01:07:34,280 --> 01:07:35,960
it is one of those Rocket League type games where

1612
01:07:35,960 --> 01:07:39,599
there is like a crazy skill ceiling, probably endless, you know,

1613
01:07:39,679 --> 01:07:42,199
probably especially weekend. I'm sure people are still just getting

1614
01:07:42,280 --> 01:07:45,079
learning the ropes and whatnot. But yeah, I think whenever

1615
01:07:45,159 --> 01:07:47,159
this game is like a good price maybe hits PS plus,

1616
01:07:47,159 --> 01:07:48,440
I like, you should definitely check it out because I

1617
01:07:48,440 --> 01:07:51,159
think this is right up uh right up your ballpark there.

1618
01:07:51,639 --> 01:07:53,159
Speaker 2: Yeah, I was getting really excited for it.

1619
01:07:53,960 --> 01:07:55,760
Speaker 3: I feel like I just assumed it was a free

1620
01:07:55,760 --> 01:07:59,679
to play game, and then closer to let's too bad, Yeah,

1621
01:08:00,079 --> 01:08:02,320
realized it was. It was the game Pass release. But

1622
01:08:02,679 --> 01:08:05,519
I actually watched quite a bit, uh like quite a bit.

1623
01:08:05,599 --> 01:08:07,679
I mean, I don't know, I watched watch a few games,

1624
01:08:07,840 --> 01:08:09,719
a few sessions. I saw a bunch of people streaming it,

1625
01:08:10,119 --> 01:08:13,599
and uh, definitely like just some of the things that

1626
01:08:13,639 --> 01:08:16,439
people could pull off. It seems like, yeah, the skill ceiling,

1627
01:08:16,520 --> 01:08:18,239
it's like right up there with the Rock League that

1628
01:08:18,279 --> 01:08:20,319
are like air dribbling and stuff, where it's just like

1629
01:08:20,319 --> 01:08:22,840
a completely different game that people are are playing, like

1630
01:08:23,039 --> 01:08:25,279
people just going up with the goalie and just like

1631
01:08:25,279 --> 01:08:28,159
like just demolishing people because they're just confident with the mechanics.

1632
01:08:28,600 --> 01:08:30,079
I don't know if they had like beta access or

1633
01:08:30,119 --> 01:08:32,399
something to be that good this early on, but there

1634
01:08:32,479 --> 01:08:34,600
is uh. And it also seemed like there's a couple

1635
01:08:34,600 --> 01:08:37,640
of mechanics that seemed a little game breaky, like like

1636
01:08:37,720 --> 01:08:40,159
some persons just kept like jumping up like infant.

1637
01:08:40,239 --> 01:08:43,119
Speaker 1: I saw I saw that too. That must be unintended.

1638
01:08:43,640 --> 01:08:45,520
Speaker 2: Yeah, yeah, you saw it in game.

1639
01:08:46,479 --> 01:08:48,960
Speaker 1: No, Like I saw it. I read it clip clip

1640
01:08:49,199 --> 01:08:50,079
of someone doing that.

1641
01:08:50,439 --> 01:08:51,119
Speaker 2: Yeah, it seemed a.

1642
01:08:51,079 --> 01:08:53,479
Speaker 3: Little game breaky because I don't know how you would

1643
01:08:53,680 --> 01:08:54,840
you would stop that, man, But.

1644
01:08:54,800 --> 01:08:56,920
Speaker 1: I have not done that. I will say, it's not like, oh,

1645
01:08:56,960 --> 01:08:59,720
you just clicked the infinite fly button. Yeah, it's a

1646
01:08:59,760 --> 01:09:00,359
little more.

1647
01:09:00,800 --> 01:09:03,800
Speaker 3: But yeah, I think this with with a couple of lads,

1648
01:09:03,960 --> 01:09:05,479
you know, in a in a private game.

1649
01:09:06,039 --> 01:09:08,560
Speaker 2: I think that'd be so much fun. So yeah, I'll

1650
01:09:08,560 --> 01:09:09,439
definitely be following it.

1651
01:09:09,399 --> 01:09:13,359
Speaker 3: And hopefully it pounces on my catalog somewhere.

1652
01:09:14,000 --> 01:09:16,960
Speaker 1: Yeah, I mean, I think for me, it's like this

1653
01:09:17,319 --> 01:09:19,439
just happens often if there's like a game similar to

1654
01:09:19,479 --> 01:09:22,319
a game that you love. It's like, I'm just gonna

1655
01:09:22,319 --> 01:09:24,079
play RockA League. Like if I want to play this game,

1656
01:09:24,159 --> 01:09:26,039
I will team over with a friend who you know,

1657
01:09:26,079 --> 01:09:27,560
a lot of my friends love RockA League, so it's

1658
01:09:27,560 --> 01:09:31,319
a much easier sell. Maybe I can convince Travis and

1659
01:09:31,359 --> 01:09:33,600
Taylor to check this out because because it's on game Pass,

1660
01:09:33,640 --> 01:09:36,039
maybe they want to check it out. But I don't know,

1661
01:09:36,079 --> 01:09:37,439
I don't know, I don't I don't think this is

1662
01:09:37,439 --> 01:09:39,119
when I'm going to be revisiting a whole lot. I'll

1663
01:09:39,119 --> 01:09:41,680
probably play like a match here there. But I'm curious

1664
01:09:41,680 --> 01:09:43,880
to see how this does and how like successful it

1665
01:09:43,960 --> 01:09:45,479
is for them, and if they intend this to be

1666
01:09:45,520 --> 01:09:48,399
a game that kind of has that everlasting effect to it,

1667
01:09:48,479 --> 01:09:50,119
or if it's something like Seafood that kind of comes

1668
01:09:50,119 --> 01:09:52,159
and goes. And I mean Seafood still talked about and

1669
01:09:52,159 --> 01:09:55,800
it had that episode of Secret Level, right, so it's

1670
01:09:55,800 --> 01:09:57,520
like it's still relevant. But obviously they kind of want

1671
01:09:57,520 --> 01:09:59,239
a different direction here, and I think that's a really

1672
01:09:59,279 --> 01:10:01,039
cool pivot for this studio. But yeah, it makes me

1673
01:10:01,279 --> 01:10:02,760
wonder what they're gonna do next, because I think even

1674
01:10:02,800 --> 01:10:05,520
before Seafood they were doing other fighting games like Absolver

1675
01:10:05,720 --> 01:10:07,399
and another one that I forget the name of, right,

1676
01:10:07,520 --> 01:10:09,800
So I wonder if they'll go back to maybe their

1677
01:10:09,880 --> 01:10:11,960
roots a bit more. But this is a really cool

1678
01:10:12,000 --> 01:10:14,680
take on something and it's it's honestly, it's funny timing

1679
01:10:14,800 --> 01:10:18,319
I talked about on Originals, which you know, patron exclusive

1680
01:10:18,319 --> 01:10:20,359
thing go check out if you want where. I played

1681
01:10:20,439 --> 01:10:22,840
a game of soccer recently in real life, just randomly

1682
01:10:22,840 --> 01:10:24,039
because I was out of field and then a bunch

1683
01:10:24,039 --> 01:10:25,199
of people showed up and they were like, hey, you

1684
01:10:25,199 --> 01:10:26,880
want to play. I'm like yeah, sure, just played for

1685
01:10:26,880 --> 01:10:28,680
a few hours. I actually played again with those people

1686
01:10:28,680 --> 01:10:30,720
on Sunday, and so I've been playing a bit more

1687
01:10:30,840 --> 01:10:35,159
soccer again and and it's funny, just like how A

1688
01:10:35,159 --> 01:10:37,720
is mad at my teammates for not communicating, and it's like, yeah,

1689
01:10:37,720 --> 01:10:39,880
soccer is such a communication I mean sure, I'm sure

1690
01:10:39,920 --> 01:10:41,560
every single sport is, like you need a shit ton

1691
01:10:41,560 --> 01:10:43,119
of communication if you want to be good at it.

1692
01:10:43,439 --> 01:10:45,439
But that's definitely a big thing, especially with these games

1693
01:10:45,439 --> 01:10:47,840
that I've been playing with these people, And like, it's

1694
01:10:47,840 --> 01:10:50,600
funny going into into those games because I'm absolutely the

1695
01:10:50,640 --> 01:10:52,239
worst person there. You know, I haven't played since middle

1696
01:10:52,239 --> 01:10:53,920
school and I was never even good in the first place.

1697
01:10:54,319 --> 01:10:56,199
And they've been you know, playing three times a week

1698
01:10:56,239 --> 01:10:57,840
for the last like six years, you know, so they're

1699
01:10:57,880 --> 01:11:00,119
all really good and I'm terrible. And it's not like

1700
01:11:00,159 --> 01:11:01,520
a video game where I'm just like, oh, yeah, i

1701
01:11:01,560 --> 01:11:03,720
leveled up three times in this session. It's like, no,

1702
01:11:03,840 --> 01:11:05,600
I'm just like still kind of as bad as I

1703
01:11:05,680 --> 01:11:07,840
was when I started, and my body hurts a lot,

1704
01:11:07,840 --> 01:11:10,479
whereas it doesn't when I'm playing Rematch for hours at

1705
01:11:10,479 --> 01:11:13,119
a time. So yeah, it's it's it's just a weird

1706
01:11:13,159 --> 01:11:15,239
timing that this game came out when I kind of

1707
01:11:15,239 --> 01:11:18,159
have randomly been getting back into soccer in real life too,

1708
01:11:18,239 --> 01:11:20,279
so kind of a funny connection there as well. But

1709
01:11:21,439 --> 01:11:22,960
I think I'm just gonna go play some Rocket League

1710
01:11:23,000 --> 01:11:24,439
this week, and I don't know, it's a cool game,

1711
01:11:24,479 --> 01:11:26,560
but it's you know, when I already I already got

1712
01:11:26,560 --> 01:11:28,479
my heart somewhere else unfortunately for them.

1713
01:11:28,640 --> 01:11:30,640
Speaker 2: So yeah, yeah, yeah, it's tough to beat.

1714
01:11:31,039 --> 01:11:33,199
Speaker 3: Like if this would have came before Rocket League, you know,

1715
01:11:33,199 --> 01:11:35,640
maybe you wouldn't have been thinking that, Hey, I don't.

1716
01:11:35,439 --> 01:11:39,319
Speaker 1: Know, possibly possibly, uh curkently. I think that's all for

1717
01:11:39,399 --> 01:11:41,439
this episode. Wow, a ton of games that we talked

1718
01:11:41,439 --> 01:11:43,359
about here. This is a really fun back and forth,

1719
01:11:43,680 --> 01:11:45,560
all sorts of crazy things to discussed. Like I said,

1720
01:11:45,600 --> 01:11:49,039
next week is death Stranding on the Beach impressions. That

1721
01:11:49,079 --> 01:11:50,840
should be a lot of fun. I might have a

1722
01:11:50,880 --> 01:11:52,600
couple of other topics in there, maybe a newscast. I

1723
01:11:52,640 --> 01:11:56,039
think I saw that our system works, who's making Marvel Tokon,

1724
01:11:56,119 --> 01:11:59,479
have like a showcase this week, so we'll probably get

1725
01:11:59,520 --> 01:12:01,439
into the try for that game. Maybe some new characters

1726
01:12:01,479 --> 01:12:03,399
that should be fun to see who they're putting in

1727
01:12:03,399 --> 01:12:05,479
that cool game, but yeah, tune in next week for

1728
01:12:05,520 --> 01:12:08,119
all that stuff. Thank you everyone for listening, and we'll

1729
01:12:08,119 --> 01:12:11,560
see you again next time. Bye bye b

