Speaker 1: You are listening to Table story.
Speaker 2: Hello, everybody, Welcome to the show. It's it's on, it's happening,
It's welcome. It's okay, welcome to my channel, which tonight
is produced by Jay Rotato, which is why that's what
gets to be. I was muted. Never mind, there go,
there we go.
Speaker 3: Welcome back to dust Veil. Huzza.
Speaker 2: We've been away, who were away last week because I'm sick.
I'm still sick, but I'm here now for you. Like
Logan Paul, I have returned from the grave as a
goddamn hero. A man is a hero, and I won't
have a bad word said against him.
Speaker 3: She looks good. He Oh my god, guys, look at
Rugged ten. She look at rugged. We've been pawning over ten.
SHEI in the call. I would see all I want
to get to.
Speaker 2: I just was sto. We can all show off how
good ten she looks. When he's sick.
Speaker 4: Yeah, he's been getting hit on the entire time.
Speaker 2: It's ridiculous.
Speaker 3: Brad offered his hand in marriage more than once, which
except yet, but I'm sure he will.
Speaker 5: But also Brad said that Arden will get advantage on
his beauty checks.
Speaker 2: Today gets advantage on his beauty check today. Yeah, so
when when the real world affects.
Speaker 6: You need to be on the break of death more often. Yeah,
it's only been a week so far.
Speaker 2: You get, you get like, you get a triple advantage
on persuasion checks against NPCs this episode.
Speaker 7: I'm surprised you should just give me like an advantage
on dexterity my minus one dexterity.
Speaker 3: Definitely. No, you're sick, you can't move, you're dying. I
would just I would.
Speaker 8: I would give me like advantage on something that's completely useless, like.
Speaker 3: That advantage on animal handling checks.
Speaker 2: No, that'd be useful. This episode called Across the Sands,
would take that to be sure. Jesus Christ, something just
bust into my road?
Speaker 3: Something get the shout?
Speaker 2: Is that the dog talking about your girl friend?
Speaker 3: It was the ghost Leviath?
Speaker 2: Then what the hell?
Speaker 3: Man, where did it come from?
Speaker 2: Okay, he's here now.
Speaker 3: It's always how he talks to Emma, so I thought
it was Emma.
Speaker 2: That's basically the same thing. They just drain me of energy.
Speaker 3: Well, guys, looks like Tenshi and Brad are getting married
because Brand's no longer in a relationship. After the episode correct. Uh.
Speaker 2: Yeah, I am a little sick as well, though, so
bear with me if I just do dumb ship. I've
been kind of doing that dumb brain thing. And when
you're sick and you're just like, what is it? What
is that thing called that thing? That opening the opening square?
The opening square, and Emma's like the door, the door, Yeah,
open the door, or you get a banana out of
the door.
Speaker 5: Well, you know, I didn't know where he was going,
but like I have forgotten if I'm sick, like how
do you spell why? Or like how do you spell banan?
Or like what is that thing?
Speaker 6: And I can't how do you spell why? As in
why the question? Or how do you spell the letter why?
Speaker 3: The word why?
Speaker 2: How do you spell the letter why?
Speaker 4: I remember being like, oh, how do you spell why?
Like wow, I'm really sick.
Speaker 3: I've done that. I'm just like I'm gonna go jump
in the shower. But you accidentally say I'm gonna go
jump in the microwave And.
Speaker 6: I personally have never said that.
Speaker 8: I do.
Speaker 2: Man, you've never been sick of in your life.
Speaker 3: That's the thing that.
Speaker 2: Like the next stage of a.
Speaker 4: Little bit like Chuck Norris.
Speaker 3: Like, yeah, that his ego is inflating. Don't let it,
don't let it go.
Speaker 4: I thought it was fluffing his aura.
Speaker 2: Racha's father is going to show up AND's gonna be
played by Chuck Norris.
Speaker 3: Yeah, I called the.
Speaker 2: Ironing border kitchen wobbler.
Speaker 3: Wow, I remember what it was called. I was like, yeah,
the kitchen wobbler. I don't know.
Speaker 4: Yeah, I've done there.
Speaker 2: I want now I need to describe an actual world
to you.
Speaker 3: It's going to be really you know, the the grain
things that are on beach at sand. Yeah, that it's
covered in that, there's snow everywhere. Yes, ye.
Speaker 2: Oh no, So that's my Please don't judge my strange
DM style today. Also, don't judge it because I'm doing
a travel episode, which I've never done in my life
because I hate them. I think they're boring. But I've
found a way. I found a way to make it interesting.
I'll say that now. I may take it back in a.
Speaker 3: Few This time we did travel, it was interesting with
the bridge and already getting rained on and oh yeah,
in the desert for the first time.
Speaker 2: Little travel. I mean, like, you guys are out in
the desert for a while. Now you guys are going
across the fucking world pretty much like on this map,
I have designated your rough travel thing.
Speaker 3: Hang on, it's one, two, three, four, five, six, seven,
eight days of traveling because you do one day as
a hex.
Speaker 2: Yes, eight days. This is the predicted route based on
Rajah basically because Raj has done this a couple of times.
So this is the best, safest and flattest route. But
we'll get into that in a minute. Okay, we'll get
into that in a minute. First of all, I have
to know how Connor Cronus is doing. Are you doing, Connor?
I'm doing well, all right, on with the show, so you.
Speaker 3: Guys, Ah, that's all that that is that I don't
even kidding.
Speaker 2: Connor is secretly happy, like good. I didn't feel like talking.
Speaker 3: Pep don't only care about Connor the.
Speaker 2: Rest of his affiliate.
Speaker 3: He loved the affiliates all along. Yeah.
Speaker 5: Now, all we really care about is how beautiful Arden
is today?
Speaker 3: Can we right?
Speaker 2: First of all, can I have a beauty check with advantage?
We're in real life?
Speaker 3: Before you do it, I have to for the for
the chat, I have to do this, okay, go.
Speaker 7: I mean Arden's eating some tide pods, right, now, so
I mean he could probably roll it in a little bit.
Speaker 3: No, oh no, Harden, not Arden two? Whoa twenty three?
Speaker 6: It's a good thing you gave him advantage or that
would have been his first like average roll.
Speaker 3: Yeah, he was a normal guy nine once?
Speaker 2: Did he once?
Speaker 6: I was gonna say, I can only remember him rolling
like seventeens and higher.
Speaker 3: I remember there was it was like a nine or
an eleven, and we were like, oh, oh my god.
But then I think he got advantage immediately after, so
maybe it didn't. That's why we don't it.
Speaker 2: Arden looks like tenchi in real life. That's what you look, right.
He's like, wait, is that the fourteen or this is
twenty three? Get twenty three because you had advantage. I
wasn't joking. I will always manipulate players with in game
stuff in real life. AKA, you get inspiration if.
Speaker 3: You subscribe to my channel.
Speaker 2: There you go see here who subscribed? You guys. It's
been a long time really because last week we were
off and the week before was a one shot because
Tenshi wasn't here. Should have taken should have taken that
advantage back? Traitor abandoned us.
Speaker 3: To fill you guys, in very briefly.
Speaker 2: The episode beforehand, you guys met with the Princess and
her Ninja, who were the last of a very small
amount of sort of a rebel faction that are working
against the Emperor, who is trying to use the orb
and the armor that she wears to sort of ascend
to some higher level of power. He believes it will
make him some form of god, or give him the
power equal to a god, something like Titan, which you've witnessed,
this huge celestial type demi god that roams around us veil,
and essentially for the last two years they've been trying
to stop him, but they haven't really been very successful
in it because there's only a handful of them and
they've been for two years.
Speaker 3: To go back to the.
Speaker 2: One shot that we did, you saw that they were
just there was a couple of gods relatively well trained
but still quite new to it, a couple of nobles,
and a serving girl, and they all escaped the sea.
So for the last two years they've been living off
the land, just surviving and somewhat training and preparing for
something to happen. That's something has somewhat ended up being
you guys, well, while speaking to the Princess, you decided
that the best course of action was to destroy the ORB.
Maybe the armor ORB can only be destroyed at the
site it was created, which is dread Tusk.
Speaker 3: To bring you back to.
Speaker 2: The map, dread Tusk is like way the fuck over
on the northeast side of the map. So it's a
bit when you guys are just down by shallow scar Uh,
you decided to split up, you taking the ORB, she's
sticking with the armor. Meet at thin June and then
head over to dread Tusk, destroy the ORB and then
maybe figure out a way back to Crimson Sea and
pull off some sort of mad assassination attempt on the Emperor.
Is the general plan that's been put into place with
you guys working together as allies. So that brings us
to just post meeting with the Princess. You guys had
a full rest, so you should all have all of
your full rest stuff a k a hps and spell
slots and stuff like that. We'll say you've got full
hit dice. But because we're sort of you're you're setting
off on like a pretty arduous task here. Keep an
eye on your hit dime and stuff like that. Because
they might come into play a little more. It's going
to feel a little more more D and D esque.
The last true episode we did was just pure RP
pretty much. This one is a lot more D and
D style. So as you guys set out, this is
a pretty early morning, you are located where this thing
is this like circle, weird looking, sort of Lord of
the Rings style circle.
Speaker 3: Using.
Speaker 2: Like I said, Raja's kind of sand Walker and Outlander background.
This is the best route to take. Either that or
it's the route that Raja took before. Either works in
the sense that Rajah, this is what I would imagine
would be your planned route to give you some information.
Speaker 6: Either that or follow the train tracks.
Speaker 3: Or follow the train tracks.
Speaker 2: The problem is that here is very rocky and bandit country.
And also I think you said you wanted to go
to Yellowstone. I can't remember why though.
Speaker 3: They have a quest there and we were just going
to go. We're gonna go from Yellow Rocks straight up
to Thin Dune, or take a train from Last Dune
to think we could go from. Yeah, yellow Rock is
where I've got the wizard.
Speaker 6: Raja has been to yellow Rock, not Zafari, although he
wanted to visit Saveria anyway. So yeah, this route actually
works pretty well. From Yellow Rock to Lost Stone is
not area that he's ever covered, but that's a pretty
short travel it shouldn't be too hard to fight.
Speaker 2: Also, this is like mountainous whereas this is more like
flat sands, So this is harder. This is like double
travel time. Mm hmm. And this isn't I was gonna
try and color code it, but I didn't have time.
But I generally know, okay, not color code you that, Jay,
I'm trying something is wrong.
Speaker 3: Just ignore it's fun because you can get lost out here.
Speaker 2: And if you wander off, say you wander off too
far this way, you'll struggle. You'll you'll it'll be a
little harder to get back on course than if you say,
wander off this way, where it's a little easier to
get off back on the course. But we can deal
with that. It's you guys have got a lot of
advantages of having a sand.
Speaker 3: Walker in the party.
Speaker 2: I think you'll probably okay in terms of navigation. However,
beginning of the day day one of a potential eight
day or more plus journey, it's extremely hot and.
Speaker 3: The heat becomes.
Speaker 2: Practically unbearable by midday, the same as most deserts that
you'd find here on our planet, even ignoring all the
sort of voracious wildlife and the lizard folk and the
potential bandits. They're a little closer to where the cities are,
but still they're out there. It's pretty much just an
open wasteland. It's very far from that sort of lush,
bountiful greenery of the other continents or that you might
find in a more typical fantasy setting. Dust Fell is
very harsh. It's a very dry and empty desert with
extreme heats during the day and then extreme colds at night.
Speaker 3: So I would say almost none of you are.
Speaker 2: Prepared, apart from Raja in terms of just equipment and
what you're wearing and stuff. Maybe Carlias a little because
he has a hat which he doesn't have, although he
does have the duster. Yeah, with the hold on.
Speaker 3: Yeah, I have feathers. You have feathers that they help
with heat? Yeah?
Speaker 6: Actually probably heat probably make it, probably make it harder.
Speaker 2: Yeah, I have a thick layer of fur.
Speaker 3: Yeah, they'll probably be although.
Speaker 2: They can manage.
Speaker 3: Ducks besides always flying together, Uh don't ducks? Who cares?
Who gives a ship. They have like a layer of protector.
Speaker 2: Whatever.
Speaker 4: I am a wild both I.
Speaker 3: Means, okay, I'll trust you, then.
Speaker 2: Don't worry. I'm not going to be too harsh on
specifically how feathers work in a desert. I'm sure that
we could go into it all day, but we'll be
here for six weeks.
Speaker 8: So.
Speaker 2: You will move out, you would, I'd say, you're probably
a little ways away from where the princess camp is.
She's begun to tell a story of some sort to
someone about something that.
Speaker 3: All of us know except for Tenchi. Don't worry about it, Tenchi.
Speaker 6: I would like to turn around and sit down, cross
leg and then listen to all of last week.
Speaker 3: Okay, yeah, you do that at the end of the story.
That's how it played out, surely who knows.
Speaker 2: So again, the path here, this mountain stretches out towards
the sort of like a gorge, basically like an enormous
I mean, under any other circumstances, it would be like
a breath. You across this enormous gorge at the base
of a mountain, and then that pushes out to like
a sands. So this is this area is not it's
not just like flat desert. Like it's not like the
Mohave desert where it's just like sand just like a beach.
It does have that kind of like rocky American Grand
canyony Utah looking red stone rock.
Speaker 8: Look.
Speaker 2: For the most part, this bit out here is very
flat desert. But this route that you're taking is a
little bit of a mix. I don't know what that
biome is called. In fact, I think I have an image.
He go like, this looks like one of these this
sort of terrain. So where there is a lot of
thick sand, there's also this kind of.
Speaker 6: Red rock saar on Marus.
Speaker 2: You're on Mars for the time being, probably a little warmer.
The way that we're going to do this, there is
five of you and for each day you're going to
make a check. The checks to make you can you
each get to make one. You can double up or
triple up or quad up on checks and things like that,
or you can do one each. With the five of you,
There's there's three checks you divvy up, and then one
that everybody has to do regardless. There's a navigational check,
an evasion check, which is also sort of like a
a scouting check and a foraging check. Navigation is essentially
to ensure that you stay on course with Raja's predicted route.
So for for the first day, it's to ensure that
you're heading west.
Speaker 3: No east.
Speaker 2: I'm sorry, j if this is driving, you may not
what that you can't get Houston west right? No, no, no,
I'm flipping through the maps you're getting And yeah, this
is to essentially check for this for this first day,
that you go from this hex to this hex. As
long as one of you makes the check correctly, you'll
you'll make it. No if not, If you fail the
navigation check, then there's a separate role for a result.
There's the evasion check, which is too.
Speaker 3: To avoid things.
Speaker 2: I will say this though, a party that fails to
hide or makes no attempt to faces a larger chance
of a monster encounter during the day and a slightly
less larger chance of encountering a monster at night. Again,
this is the information that Raja would know, which is
what I'm telling you. It's a little safer to move
at night, but it's very cold.
Speaker 6: I want to say our time of day movement. Raja's
suggestion to the party then is we start moving around
three or four each day after the because the sun
is starting to set by then, and then we have
like a solid seven or eight hours of movement from
between like three and midnight, and then we just sleep
late at that point, or we could even keep moving
till like however, we can stay up till it starts
to get bitterly cold and we have to stop and
set up camp.
Speaker 4: This is basically streamer hours.
Speaker 6: Basically towards streamer hours is what you're suggesting.
Speaker 2: You can move faster a slower as well. You can
move it like a full like march like an army,
but you'll take a lot of penalties to your checks
and a much higher chance of suffering something like an
exhaustion failure. You can move a lot slower and sort
of state with moving very carefully, and it will make
all the checks easier, but you'll you'll end up taking
longer to move through each day. So if you move
a lot slower, one of these hexes will take two
days instead of one. Move a lot faster, you can
do two.
Speaker 3: In one, but you'll suffer the chance of encountering more
and you know.
Speaker 2: There's swings and roundabouts here. Okay, The final check is
to forage. Now, foraging is really difficult. This is probably
the hardest check in general, because water is so difficult
to come by. It is possible there is technically water
really deep down the cactus or the cactire. The roots
are a lot longer than they probably would be, say
in our desert, and following those finding a cactus and
splitting it open and identifying the correct cactus and that
kind of thing all falls under the foraging check. In
terms of food, there's quite a lot of like lizards
and insects and things that.
Speaker 3: You can catch, trap and eat.
Speaker 2: But water is what makes the forage in DC so difficult.
The last one is just a basic heach droke, hypothermia
check depending on whether it's night or day, just to
ensure that you don't succumb to that because there's really
not much choice of avoiding it. Raja has I think
advantage from some of this shit.
Speaker 6: Yes, let me pull up my traveling skills stuff.
Speaker 2: Let's see.
Speaker 6: Outlander background is you have excellent memory from maps in geography,
I always recall the general out of terrain, settlements, other features.
In addition, you can find food and fresh water for
yourself and up to five other people each day, provided
that the land offers very small game, water and so forth.
So from the sound of it, I probably don't just
get the food for free. Yeah, it's too rough here.
Speaker 3: The land counters that. I think that would be if
you were just in a forest or something.
Speaker 2: Gotcha, food and water is not bountiful here, you'd have
to you have to actively look for it and ensure
that you get enough.
Speaker 6: So instead of getting it for free from my background,
do I get advantage on that check?
Speaker 2: For foraging, I think, let's see these, all of these
are evasion. You can either if you're all trying to hide,
then everybody makes a stealth check. If you're not trying
to hide, then everybody makes a perception check, depending on
who chooses to do the check. Basically, forage navigation are
survival checks, which I think you get advantage on.
Speaker 3: Yeah, and then conchecks.
Speaker 2: Everyone's gonna make a concheck every day, so you're going
need to make essentially eight times during.
Speaker 6: That So the Outlander background has that one. It's it's
a better foraging and memorizing background. And then as a
from Ranger Classic, get ignore difficult terrain. Difficult terrain doesn't
slow the group's travels, so we could actually go over
that mountainous area without it slowing us down. Group can't
become lost except by magic. Let's see, when engaged in
another activity while traveling, such as foraging, navigating, or tracking,
you remain alert so you won't get surprised. If you're
traveling alone, that doesn't matter. When you forage, you find
twice as much food as normally would, and while tracking
other creature that also doesn't matter. Okay, so basically ignore
difficult terrain, find twice as much food, and remain alert
doing so.
Speaker 2: Yeah, I mean most of that works fine, but you
only get to do one of the checks, right, So
you have to mate, assuming that you are going to
be leading the party through this well, or you can
discuss who's going to do what checks. To give you
a reminder, I will put them in here. There is
a navigation, which is survival. If I could spell here,
it comes here comes the sickness already. There's evasion, which
is survival, no, which is stealth or perception, depending on
who's in charge of evading things forage survival, yeah, and
then a concheck, which.
Speaker 3: Is the we all have to make the contract. Everyone's
going to have to.
Speaker 2: Do it unless you've unless you I mean like assuming
that you find like a small little paved system and
you just sit in it for a day. Yeah, you
wouldn't necessarily need to, but you do.
Speaker 3: Well, you don't make any progress. Good thing. I am
the samwise gamgee.
Speaker 2: Of the group with.
Speaker 3: Flasks, an extra flask of water for all of us,
and I think I still have ninety five rations from
our under dark right, So we're going on food.
Speaker 2: We're going on food. Does that include water though?
Speaker 3: I have an extra water skin for everyone?
Speaker 6: So one water skin for eight days means nothing though,
so but two up? Oh, I see gotcha? Yeah, we
could take extra with us each day, so each time
we find a water source, we could we just fill
it up. Yeah, right, with.
Speaker 2: Most SAMD walkers take a water maker with them a
lot of the time. I just employ one, which you
would have if you had taken any other cleric but oden.
Speaker 6: Right, okay, at least all right, So looking at these tasks,
then uh, we'll probably have lash scouting ahead for the
evasion roles, and then I'll probably be the one looking
for water because I'm the only one that would have
advantage and find twice as much and then navigation whoever.
Speaker 3: Else has if you have decent survival or I'm proficient
in it too, So okay I have a plus three.
Speaker 2: That's that's it. But it's still something carlinis is a
plus three survival.
Speaker 3: You a higher wiz score.
Speaker 8: Is whizz is.
Speaker 2: Sixteen?
Speaker 3: Okay, I have ten, so you can do it.
Speaker 6: I mean wisdom more proficiency. It equals out to be
the same thing.
Speaker 3: Oh yeah, Actually, I guess if you're yeah, if you're proficient,
but he's wise, and it's a plus three to both,
the role will be identical.
Speaker 2: Wisdom as well. Oh well, we'll have Arden do it.
Speaker 6: Then, I guess, why don't you say something that you
have if you have a plus five and survival, have
him do the have him do the navigation.
Speaker 3: Role, and I'll help him. I'll be helping Arden with navigation.
Speaker 2: And and I don't know.
Speaker 6: Based on the wording of the Ranger class, it says
your group can't become lost except by magical means. So
if you start taking us off track, I think Bajia
will notice, like look up from the water that he's
trying to dig up and go, hey, you're going the
wrong way or something along those lines. I don't know
how it would work. All right, should we start.
Speaker 2: Rolling, I'll uh, you'll help aversion as well. Your group
can become lost. You just you have the ability to
get back on track very easily, so you can go
off course. Say say say you went off course now
and you ended up here, you could very easily navigate
back to that, right, like a waste of a day
as opposed to like, oh my god, we're so completely
lost and then you die.
Speaker 3: No way, you just don't know where you're back.
Speaker 2: It's a bit like there's a there's a mechanic in
the sort of standards travel where you can have somebody
draw a map that's not even included because you already
have that.
Speaker 3: The drawing a.
Speaker 2: Map thing is that if you get lost, you can
always get back on course essentially, so you sort of
already have that. And that's what I've been incorporated in
by just not even having anybody have to micromanage that.
Speaker 6: And so also before we start rolling, I would presume
if we can like rewind to before we're our long rest,
so we don't have to wait a whole day, but
have ardent spamming guidance spell on everyone because it's a
camp trip that gives us all plus four of these
things or plus one.
Speaker 2: Before m Yeah. Well, we can assume that you guys,
you set out found an area to to plan your
approach to the desert that was out of the sun,
like a little bluff or like this this thing which
is on this image cotched up in there for a bit.
Let Raja come up with the plan of how to
approach this journey. And then because you guys wanted to
set out a little later, right is it three pm?
Speaker 8: Yeah?
Speaker 2: Yeah, set out later.
Speaker 6: Hopefully that'll I don't know if that'll actually lower the
DC on the heat stroke checks, but avoiding the front
of the heat between noon and two will hopefully help
us out a little bit.
Speaker 2: Uh yeah, if you travel through midday and midnight, the
DC is higher. Basically, that's all it is. So the
dcs here go up and down depending on things that
you do, like move faster or we got and we're
just gonna run. So we're gonna move.
Speaker 6: We're gonna move at a standard pace, and we're gonna
move between like three and eleven or three in midnight.
Get a full eight hour day of travel in but
not go late into the night to try and darge
to the cold and not start like between noon and
like two when the sun is like freaking beating straight
down on you.
Speaker 3: Yeah.
Speaker 2: So you guys, uh wait, wait it out, plan it out,
prepare yourselves mentally for this journey, and probably begin to
head out on that first day.
Speaker 3: We'll count the first day at three. Yeah, first days
travel checks. Let's see.
Speaker 2: Fuck, so who's doing what? Just because my brain is
very dumb.
Speaker 4: Yeah, I'm scouting.
Speaker 3: So what do you let's do Let's do navigation first.
Speaker 2: Let's just go down the list. So that's ten.
Speaker 3: Each roll. Okay, you got those, buddy, Cool.
Speaker 2: You guys start head an ease, and then you have
the scout just one. I think both of you are scouting.
Basically evading scouting is probably a better way to I'm
gonna change this to scout. So this I assume are
you trying to hide or are you just trying to
keep an eye out and avoid anything, like if you
see some fucking bandits driving in a massive car across
the desert mad max style, then you avoid that.
Speaker 4: I'm always trying.
Speaker 2: A scorpion or something horrific.
Speaker 5: I'm always trying to be as stealthy as possible, but
I wouldn't. I probably wouldn't compromise too much an efficiency
board if it was slowing us down.
Speaker 2: Then before we forget trying to hide your mood slower,
I wouldn't sacrifice the standard piece.
Speaker 4: I guess as well.
Speaker 6: Before we get too far ahead of ourselves, put your
one D force on those survival rolls and see if
it prevents us from getting lost.
Speaker 2: Oh yeah, you always have a plus D four okay check?
Speaker 3: So nine all right, so twenty twenty isn't terrible, it's
not doubled.
Speaker 2: You just roll age to make sure that.
Speaker 3: Okay, it's a nine and eleven.
Speaker 2: One of you has to beat the thing. That's that's
what it is, so that it works for like, gotcha.
Speaker 6: Well, let's hope it was a ten and.
Speaker 3: All five of you.
Speaker 2: If you want to make sure, all you need to
do is get to the next fucking hes take the
next day. All five of you could roll navigation checks,
fuck eating and shit like that. Okay, so scouts give
me perception checks.
Speaker 9: Perception nice and uh forager.
Speaker 3: We need our defource the what you can find.
Speaker 6: Let's hope I can find some water for us and
you get advantage.
Speaker 3: On nice or you don't get it.
Speaker 6: I do, okay, So that's a twenty one.
Speaker 2: I'm assumed that I'm gonna.
Speaker 6: Assume that beats the DC without the one four.
Speaker 3: You can give me a defour if you want to, alright,
just just in case here it could be a twenty five.
Speaker 2: So it's a twenty four DC.
Speaker 6: If it's DC twenty five for all dead, I'm not
gonna beat that every day.
Speaker 2: So you're traveling from three until like eleven pm, correct,
and then settling down for the evening. So you guys
set out on this first day. You you move around
this gorge, this huge, great opening in the ground. It's
not like this the the sort of like dried up
riverbed that you guys made over. It was where Arden
climbed down.
Speaker 4: And we learned that as a duke.
Speaker 2: Yeah, this is like a grand canyon, est crevasse in
the ground of the earth, and your first day is
probably spent navigating mostly around that whilst trying to stay
on track to.
Speaker 3: The to the east.
Speaker 2: I think for a long time Walter and Arden are bickering,
getting a little confused with the sun, trying to work
out as his suns is grand as the west. That
means we're going to the east, so we've got to
go to the south, and that's gonna but they generally,
working together just about make their way around this gorge
and successfully take you towards the east scouts. Lash almost
stumbles right into something quite dangerous. Luckily, Carlias is there
with a beady eye. He close lines me, probably close
linds you out of the way of particularly nasty bit
of quicksand that you were about to just wander blunder
the entire party into the background. You here, Jim ross
my gard.
Speaker 3: He yeah, the.
Speaker 2: The RKO out of nowhere to save Lash's life.
Speaker 3: And uh rajah.
Speaker 2: So yeah, you need to find the right cactie, and
you do. For the record, guys, you ingest the wrong cactie.
A lot of them have mild natural poisons. Just so
the danger of the foraging it can really uh, it
can really fuck you up. That being said, nightfalls, the
glistering heat of the day calls and then begins to
get very cold. Since you've rolled so high on your
scout check, Carlias, I'd say you probably find somewhere very nice,
settled down for the evening. Somewhere with a little bit
of cover, somewhere where you can keep your backs to
a wall, and then set a fire light going so
that most of it is obscured from most directions, and
find a relatively comfortable place to settle down. You successfully
made it here on the edges of the Zafari Yellow
Rock area. Good successful first day. But let's see if
anyone is feeling rough. Everybody give me con checks, check
her safe, just to check. You don't need to do
don't do a save, especially if you have advantages and
stuff against.
Speaker 4: You don't have advantage shack, I know how to.
Speaker 3: Do any Sorry, I I talked over him. You click
on the big number.
Speaker 4: Do you click on the big number.
Speaker 3: Or the big Yeah?
Speaker 6: So I rolled a a CON save. I don't know
if I have to keep that role. I switched it
to con. My con save was one.
Speaker 2: If you're if you have advantage on I think it's
only Connor that has advantage on CON saves that as
a fire right.
Speaker 3: You mean proficiency or advantage proficiency?
Speaker 2: Yeah? Sorry, here we go. Oh you do as well?
Yeah for con saves.
Speaker 3: Yeah, sorcerers get proficients conn that's cool.
Speaker 6: Wait, sorceress get con save proficients.
Speaker 2: That seems wrong, Jake, question mark half Elves, Oh yeah,
half Elves. I'm pretty sure there's something.
Speaker 3: Hold on, there's some bullshit that I have.
Speaker 2: It's got to be a sorcerer thing.
Speaker 3: It can't be a half elf thing in that way.
Speaker 2: It doesn't matter. I'll figure it out here for a seconds,
all right, So as long as as long as Connor
and Jay don't click on the safe. But it doesn't matter,
so you can do whatever Tuesday, all right, let's see.
Speaker 3: So conn save Oh no con check. So yours is good,
fair like that first one.
Speaker 2: So it's a four.
Speaker 6: RIPPERRONI. Then I get to add the blessed to it?
So a six, Oh yeah, did you do it?
Speaker 2: Yeah?
Speaker 6: Yeah, I rolled it two.
Speaker 2: So six arden is an eight. Do you want to
add a guidance to that as well?
Speaker 8: I mean yeah, probably, yeah, we.
Speaker 3: Can roll of course, there's a twelve.
Speaker 2: Thirteen and are nineteen and then Carlias yourneralody for as well. Yeah,
all right, we've got a few fails in here. Rajap
and oh wait no, Raja and Carlias.
Speaker 3: So Carlos in trying to ensure that in picking up lashes,
slack and ensuring that everybody is.
Speaker 2: Safe, and scouting people around quicksand and huge great gaps
in the ground, and training your eyes on the distance.
You maybe didn't spend enough time looking after yourself, Raja,
spend too much time in the city in trains. Maybe
for the last couple of weeks been out of the
desert a little, a little rusty from being Oh, I
don't know dead.
Speaker 6: I've never had to fish up water for five people before. Okay,
there was a lot of cactus to squeeze, a lot.
Speaker 2: Of cactus to squeeze. You guys suffer, I would say,
probably a little heat stroke because you spent more time
in the day and you now have one point of exhaustion.
That's bad, So.
Speaker 3: That begins.
Speaker 2: Sorry, thanks, I have a dog and a girl in
the room, now.
Speaker 3: Bye. Thanks for hanging out.
Speaker 2: That will count for tomorrow's checks and then you your
long rest at the end of tomorrow will negate that.
But if you get two, then it only negates.
Speaker 3: It back down to one. Right, unless you can think
of another way to reduce.
Speaker 6: So our long rest tonight won't solve it. No rep well, yikes, yeah,
for me, it won't be the end of the world,
because the only thing you get at level one disadvantage
is just I'm sorry, level one exhaustion. The only setback
is disadvantage on your ability checks. But I already have advantage,
So this just means I'll be rolling normally, so I
can keep going. I don't know how badly it's gonna
screw Carlas over. Or we could just have Lash do
the stealth checks so we could we Basically I'm saying
we could push ahead and get to Safari. If we
get to Safari and spend the night there, then we
can recover.
Speaker 2: Yeah, you could spend two nights.
Speaker 4: That makes sense.
Speaker 3: But that let's say he doesn't keep moving, there's.
Speaker 2: No visible pushing you along here.
Speaker 3: And stay there.
Speaker 2: Well, we have to win the race, but you can
and you have to win the race, but you have
to consume.
Speaker 3: The aggressions and.
Speaker 2: You still need you'll still need to do a forage
check and a scout check.
Speaker 3: For the day.
Speaker 2: Mm hmmm, and you can rest another eight hours. That
this comes down to what you guys want to do.
You can easily rest for the evening.
Speaker 3: Here right now.
Speaker 2: Yeah, you're you're now in your long rest. You don't
need to do an overnight check if you've already done
that within your scouting check. Okay, so you guys will
probably still have a watch, but we're not going to
actively roll for your watching and stuff. You'll still have
a person.
Speaker 10: Could Carlia issues his second his action searchers.
Speaker 2: To prevent like exhaustion or anything. I wouldn't say so, No,
it's not you really using an action to scout for
eight hours of travel.
Speaker 6: Really, it's an eight hour long action search. It gives him.
It gives him like four hundred monster energy.
Speaker 2: It's a it's more like it's like a general ability check.
It's not like a full it's yeah, an action surge
so that you can smack something twice.
Speaker 3: Not okay, so we we'll just rest for the night.
Speaker 6: Then yeah, yeah, we'll just we'll go one more day
because because we're getting to so very even though the
town is gone, like swallowed into the earth, we're gonna
look for clues, check the area and see if we
can find those two missing Sandwalkers. So if we're gonna
be in the Zafari area for extra time anyway, and
make sense to just settle there, Okay, Yeah, I guess
we just start our trip to a verry then yeah,
we'll push on.
Speaker 2: Okay, instead of sleeping or just what we're gonna.
Speaker 6: Sleep, I mean we're going to sleep tonight, Yeah, and
then take our next day normal travel.
Speaker 2: To very You can do that, by the way, you
can just keep walking.
Speaker 6: We walk till we die and probably will just die though.
Speaker 3: Cool.
Speaker 2: So you guys rest up for the evening. It's an again,
it's a relatively safe area. Although there is like monsters
and bandits and things out here, they're they're sort of secondary,
a secondary danger to the The true danger, honestly is
the exhaustion and the lack of resources, as opposed to
the monsters which exist but are not as not as prominent,
not not as likely to come rushing out of you in.
Speaker 3: The middle of the evening.
Speaker 2: It's not bands of orcs trapes in up and down
the forest. The next morning comes and goes, and the
next afternoon approaches, and you guys begin to pack up
and head out once again, this time heading northeast towards Zafari.
Are you sticking with the same.
Speaker 3: Yeah, people doing the name checkspation scout forage, Yeah.
Speaker 6: I think so.
Speaker 3: Yeah, all right, Navigators navigate.
Speaker 2: Ah, that's us.
Speaker 3: Yeah, can give me some defaults. Fourteen I hope for
fourteen works. It's like the blind leading the blind, right now,
do you want a defour as well?
Speaker 2: Is going to make a difference that one's and that
one than that one?
Speaker 6: Right?
Speaker 1: Uh?
Speaker 3: Well, you never know, you never know.
Speaker 2: Scouts give me perception checks, yeah, nice, and then Raja
give me a standard survival check.
Speaker 3: Yeah sorry, go yeah, give me defauls if you want
to add defaus.
Speaker 2: Navigators. As the day begins, roughly three four pm, you
guys start heading out from your little safety cave home area.
The base waypoint. Walter points northeast, and it's convinced it's northeast.
Speaker 3: Pretty sure it's northeast. Arden is pointed south. This is
the way we need to go.
Speaker 2: Probably knowing, Arden starts walking off in that direction until
everybody grabs him and starts dragging him away. If he
was by himself, Arden would have wandered off into the
sand died absolutely completely out of it, unable to work
out north and south.
Speaker 3: Today.
Speaker 2: That being said, Walter, you generally keep everybody on track,
mostly probably due to the fact that you do find
train tracks. A little later in the evening, you guys
come across a set of train tracks, which are the
train tracks heading from Crimson City and then head down
and join into the sid River Winnipeg's tracks. Using these
probably help you a little bit in navigating your way
to Zaferry, because za Ferry is literally at the area
where these two train tracks meet the city or the
town the settlement was built. Betwe queen that v of
the train tracks, and using those, it's very easy to
navigate your way to the area where's the fairy was.
Scouts did awesome scouting the terrain, keeping an ear to
the ground and an eye on the horizon for any
approaching enemies, any horrific areas of quicksand or gaping holes
in the ground, just to peer out of nowhere. Yeah,
very very easy day for you guys, to keep everything
away from you or at least avoid things. Probably there
wasn't anything, so it was a very simple day. Just
a matter of ensuring that nothing was coming at you
from all sides and then forager the days coming to
a close. It looks like there's no water, looks like
you're going into the stores for the evening, when there
it is just one perfect looking, very large, thick cactus.
Speaker 6: How many seas on the thick.
Speaker 2: Like twenty six because it's a cactus like season cactus
as well, forty six c cactus you just about stumble onto,
almost as if there was some level of divine guidance
helping your eye. It's extremely difficult to find, but you
did find one. So you guys find food.
Speaker 3: I think as well.
Speaker 2: For the record, you're very easily like snatching up lizards
or like like stat like doing that thing that where
they just put out a knife and just suddenly you
see Raja dive to the ground and he comes back
up with a thick looking I've not right.
Speaker 6: Serving iguana tonight, boys.
Speaker 2: Like like tying them to a little bit of string
and singing older and he's just by the end of
the day, there's probably lots of lizards and like boxes
or jars of insects that you've caught and throwing. Everybody
in Raja is probably just knocking it worse nobody's business.
Speaker 3: But worst case scenario, I have ration.
Speaker 4: Bugs are better than ration.
Speaker 2: Yeah, yeah, I mean food is not really an issue here.
I think it's just finding water to ensure that you
have that, and because you need to also consume the water,
so as you're always having a water skin of water
a day, all of you, so keeping that you will
have it if I and then whatever Raja finds.
Speaker 6: If I make the forest checks successfully multiple days in
a row, is it possible to take like a spare
water skin for the next day in case that check fails.
Speaker 3: Yeah, like he has.
Speaker 2: Jay has spare water skins, right water right skins, So
you have that many filled. So the moment you fail
one of these, essentially we'll just knock one off.
Speaker 3: You just mark one down for each of you or whatever.
Speaker 2: Though everybody's drinking their whole thing by the end of
the trip essentially, and then you're filling it back up
in some way or whenever you find a cactus you're
able to fill it up and that kind of thing.
They're very vague checks over an eight hour span, so
you can fill in the blanks. But essentially that's how
we're doing it mechanically. I'm not going to get too
far into it. Like I said, we'll be of six weeks.
Everybody give me con checks.
Speaker 6: Oh boy, plus know.
Speaker 2: Who else had the disadvantage? Carlias Carlias six thirteen.
Speaker 3: This is going to be rough, so thirteen.
Speaker 4: Up arrow is is broken from me right now.
Speaker 3: I don't know how to help.
Speaker 8: You with that.
Speaker 6: I'm sorry, would if we because if we have lash
Scout alone and have Carlias just take it easy, is
that a way for him to like lessen his chances
of exhaustion or like a chance of either recovering or
lowering his DC so it doesn't get worse.
Speaker 2: I said, that's fair enough. Yeah, it's not. It's not
like the same as a long rest, I guess. But
he's not doing anything particularly argious. He's just walking along,
just taking care of himself. So I would say, so, yeah,
if one of you doesn't take part in the thing,
we can treat it as an almost long rest.
Speaker 6: Realistically, that's assuming this gets any worse, because well, for
Carlias it does.
Speaker 2: By the end of the day, Carlias, you look rough.
You'll take another point of exhaustion, and you're probably almost
definitely feeling it now, I'd say, contrary to Garthus, you're
not as constitutionally powerful, and yeah, you take another point.
By the end of this day, the heat strokes really
get into you. You're probably doing that thing. I don't
know if you've had heat stroke in real life. But
it's like the worst feeling. You're you're feeling sick. You're sluggish,
You're very slow mechanically, you have disadvantage on ability checks,
and your speed is now hard, so you start to
slow people down. By the time you guys enter the
area where the fairy was, I would say.
Speaker 11: Everybody, do I round it up or because twenty five?
Speaker 2: Yeah, but you round it down to annoyingly the ten,
so it's ten. Oh yeah, live speed twenty five twenty
five yeah, sorry, so yeah, you're down to like ten.
If a fight breaks out.
Speaker 6: Good thing, he doesn't have to move, Just sit there.
He'll be our gun turret that doesn't move.
Speaker 2: Just pick him up. Last, you also feel pretty rough
by the end of the day. It seems the scouts
are getting the brunt end of this.
Speaker 3: At the moment.
Speaker 2: You you feel pretty pretty burnt out, and you will
also suffer a point of exhaustion and also arden unless
he wants to roll up the four the title guidance
everyone yourself.
Speaker 10: Yeah oh yeah, you still into drag by the end
of the day as well.
Speaker 2: Lash maybe falls behind, Carlias starts to look visibly weakened,
and then you start to feel it a little bit
as well. Maybe sending up a small prayer to your
God gives you the effect. Well, it wouldn't even necessarily
be a placebo dis really right, But although you are
feeling rough a lot of you and you're probably starting
to feel pretty rough, regardless of whether you actually have
an exhaustion point or not. You guys find this area
where these two train tracks meet, and according to all accounts,
there should be a settlement here, and there has been
for some time, a very basic settlement of maybe small
stone houses, a few would dwellings, and a lot of tents.
And there was also said to be like a very
large kind of like tower, like a wooden tower, not
really anything that they would use to like even scout
the area, but more of a thing that kids would
run up and down and play on and watch the
trains come and go, because there wouldn't be much to
do here for a kid. You arrived at this area
and there's nothing. There's not even a single plank of
wood sticking out of the ground. There's not an empty building,
there's not a person, there's not a sachel, there's zero
signs of life, definitely no signs of a town. It's nighttime,
so it's a little dark. But I would say it's
almost immediately obvious that once you arrive at Safari, there
is nothing. It's just devoid of any clues that there
was ever even a settlement here. The only clues of
any life would be your own footsteps. Wouldn't do anything
in particular.
Speaker 3: Uh yeah, can I invest to get around for anything?
Anything at all?
Speaker 2: Yeah? I mean, you guys can probably set up a
small camp here to sell in the evening and then
start to do a more intricate investigation. Yeah, anyone who's
looking around give me investigation checks.
Speaker 6: Yeah, but probably Roger would probably tell Lashing Carlias, since
they were getting sick, to just take it easy, set
up the camp, and then grab Arden and I mean,
you do whatever you want. It's your character, his suggestion,
his suggestion. You take it easy, and then grab Arden
and what's your name again, Jay Arden?
Speaker 2: And Walter?
Speaker 6: Sorry it's been too many weeks since we've actually had
a session. Uh, grab Arden and Walter and just pull
them aside. This match is the exact circumstances of all
the other vanished cities, so it probably means that big
race thing was here. I don't think we're gonna find anything,
because I've investigated these disappeared cities before and it doesn't
leave any clues. But the two sandwalkers that came here
ahead of time, maybe one of maybe they left footprints here.
See if we can pick up their trail that might help,
and then I'll try and track where these other guys
have gone.
Speaker 2: Yeah, so Walter Lash and Raja, I do want to
be investigation check as well. Looking like footprints from weeks ago.
Speaker 5: Mine I've kind of just rolled instantly before I considered resting.
Speaker 4: So it's up there. It's a nine south.
Speaker 2: Yeah, I would say, like you guys in general, don't
find anything again, Like you really start to scour the
area with like magnifying glasses out looking at every grain
of sand, and you would, I would say, you'd even
be convinced that there never was a settlement here at all.
There's nothing. There is absolutely nothing whatsoever. That being said
Raja and Walter, you do find, maybe a little further,
probably on one side of the tracks to the east,
you find two masks, pale wooden carved and painted white
and then chipped in the sun, old looking and they
look they have nothing that would tie them to like
a back or anything like that. That just masks that
would sit on the front of your face and then
fall immediately off. There's like nothing that would hold it
onto a face. Roughly human size looking. It's not like
it would fit a little GNOME's face or a halfling.
It looks relatively large, like it would fit a human
or an elf or something like that. And then the
area where the mouth is is like a carved, nasty
looking shape, as if this is a mask that would
be used to scare somebody. You find two of them.
One of them is quite scorched and burnt. The other
one looks to be relatively clean. Other than that, there
is nothing here that would suggest anyone has been here
in a very long time, by a very long time
me like weeks.
Speaker 3: This is weird.
Speaker 2: What is it the masks?
Speaker 6: Have you ever seen anything like them?
Speaker 2: DM? Have I ever seen anything like this?
Speaker 3: Both of you give me to reach it.
Speaker 2: History would be fine. Yeah, history makes sense. That's an intellection.
You've never seen anything like it at all, Walter. It's
just a mask. It could be from anything. It could
be just some kids play mask or something from some
weird traveling band of bards that put on a show,
or it could be some horrific monster that has masks.
Speaker 3: Raja.
Speaker 2: You don't know exactly, but there is said to be
a cult of followers of Titan that are more like
glorified bandits and zealots that believe they're doing his bidding
by like scouring the lands and purging the sands of
non believers. They don't really have a name. People just
call them the sand cultists, and apparently they maybe wear
masks sometimes sometimes they don't. Mostly they're just again glorified bandits.
I would say that with the check that you've done,
you've never encountered them. You've just heard of them from
other Sandwalkers. They're pretty rare as well. They're not a
big deal. But this is probably the closest thing to
that that would match what the mask is.
Speaker 6: Yeah, I'll relay all that to Walter and then pick
them up. I guess we'll take them with us. They're
a clue. It's nothing about our pair of missing Sandwalkers though,
unless they for some reason were wearing these.
Speaker 2: They just look like something that would belong to kids.
Speaker 3: I don't know.
Speaker 2: Maybe maybe Ardin wants to wear it or something.
Speaker 6: I'll toss one the Walter'll let you try it on.
Speaker 3: Oh, I mean one sec.
Speaker 2: Oh god, he's got the fucking boom moscos her fucking
Neon Scream. Remember everybody, you can watch Neon Scream on
Fridays at We're Oh, I got that other D and
D shows coming handy.
Speaker 3: I'll just be like, well, how do I look? What
do I What do I look like? It's scary?
Speaker 2: Well, you look absurd.
Speaker 6: Yeah, but it's not attaching to your face or taking
over your soul or anything.
Speaker 2: I don't I don't think so.
Speaker 3: No, No, it feels kind of normal.
Speaker 2: It shouldn't feel normal. I'll just walking Oh well, I
mean what is that supposed to mean?
Speaker 6: Yeah, yeah, I'll walk back and rejoin the party, and
I guess I'll probably do Like the last part of
my investigation would be back back to in the general
direction of where we came from, like the shallow scar
just kind of scanning for footprints, because those those two
people were looking for they would have come from shallow scars,
so their footprints would be somewhere on the southwest end
of the city.
Speaker 8: Right.
Speaker 3: Yeah.
Speaker 6: So I'm assuming with that, with that role in check,
that we've already done.
Speaker 2: I didn't find that. No, again, you don't really find anything,
although it's more likely to be due to the fact
that it's been a couple of weeks since they set
out so right Sand. Yeah, I would say, you guys
find nothing here. Either it's been too long or if
there's any foul play, it could be relatively easily covered up,
not to cover an entire town or anything like that,
but you know they might they might have covered it up.
But if they did, and it was done by someone
like these Sand cultists, that they wouldn't have left two
masks behind. So gotcha. Yeah, you guys find nothing, freakishly empty,
devoid of cluse.
Speaker 6: I guess we'll just set up camp here then.
Speaker 3: Yeah, probably just make the rounds, cook the food of
the day, hand it out to everyone, and then sleep.
Speaker 10: Yet again, Brad, what would happen if Carlas had taken
some of the chazzi?
Speaker 2: Well, then you do the drugs roll that. I need
to remind myself what it is, uh Chazzi? How much
chazzy do you have?
Speaker 3: You guys have chazzi? Yeah, we chay from the very
first Raja, the same chazzy.
Speaker 2: Raja has never used.
Speaker 6: He's used one of the eight doses that you gave
him in like the first episode or something like.
Speaker 3: That for the the train driver.
Speaker 2: Yeah, the train driver. He gave it to that to
snap him awake.
Speaker 6: And other than that, he's been carrying it around not
using it because he knows that it's dangerous stuff. It's
like handing cocaine to someone. Go in here, knock yourself out.
Speaker 3: Yeah. Yeah.
Speaker 2: Other than the fact that you can become addicted to it,
which can fuck you up later on, Chassi, Chassi has
a small chance of giving you the ability to have
an extra extra attack basically for about an hour, so
it's like a haste. Then it's kind of like it's
kind of like haste, but it also has the potential
to have an It can it can give you disadvantage
on ability checks for twenty four hours after that, but
you already have but you also don't need extra attack yet.
And also you don't really know any of this mechanically,
you know.
Speaker 6: The only thing we got to see was said, I
gave it to a train driver and suddenly he was
running around hyperactive for the next.
Speaker 2: Yeah, I mean, other than that, it has the same
effect on you as cocaine would in terms of RP wise,
not that could work out.
Speaker 3: All that is light.
Speaker 2: But I've read you feel a little hyperactive and then
and then afterwards there is a calm down effect which
mechanically gives you just avantage on ability checks for twenty
four hours. And it's also only a very it's not
a guaranteed extra attack for an hour. By the way,
you have to roll a D one hundred, and you
have to roll good not great. Drugs are not good
in this.
Speaker 6: But be real, we both know that Connor wants to
take Jay's speed potion and the chassis and just kind
of like.
Speaker 2: Snort chug and then just start shooting. I mean, if
he does just take one of every drug, I'll just
set up his own fight that he does in his
own mind.
Speaker 12: Really we're fighting, like fight.
Speaker 3: In his eyes, Like.
Speaker 2: There I saw a unicorn going to.
Speaker 5: Tear out his own heart.
Speaker 3: You would get the mount that he thinks it's tighten
or some ship life.
Speaker 2: It's like fighting Titan in the Megas or from Power Rangers.
He's just laying on the ground.
Speaker 3: And so yeah, but I like you the drugs.
Speaker 2: When I set them up a long time ago, always
have a small chance of doing something really really useful
and really cool. But they almost always have like a
negative side as well. They usually give you like an
immediate something interesting if you roll well, and then some
sort of a negative side of it.
Speaker 6: Oh, I just realized I still have disadvantage on my
ability check.
Speaker 2: So that history role for the Masks was a net one. Yeah,
so I don't know what those masks do? All right?
Well you think no, all right, do you know? No,
that's cool. You're convinced that they belong to the sand
Warrior cult.
Speaker 3: Okay, yeah, there you go.
Speaker 2: It's still knowledge you can have. It's not really a thing.
Speaker 6: I think I just double checked. That was the only
role that mattered that I messed up.
Speaker 3: It's cool. What's done is done.
Speaker 2: So you guys settle down for the evening. Yeah yeah, yeah,
I think.
Speaker 3: We just well, i'd probably go to Carlias and.
Speaker 2: Do you need to should we guys? Should we wait
a day for for Carlias?
Speaker 10: Or he's I'm sure fine walking just you.
Speaker 2: Look like you're about to die like again, but yeah,
I don't know.
Speaker 10: Maybe if I just walk behind and yeah, trying.
Speaker 3: Last year, how do you feel, Carlias?
Speaker 10: Well, I feel like someone kicked me in the head
twice for every minute the past day.
Speaker 4: Not good.
Speaker 13: I fear lack. My movement speed is only ten than
I remember them being. Maybe I got a snake in
my boot or something.
Speaker 3: Oh yeah, I heard that was really bad.
Speaker 4: Did you see that link that I said, maybe it's
a snake?
Speaker 2: Imagine every snakes?
Speaker 3: Do we do?
Speaker 4: We need to take it easy for you?
Speaker 3: Well, I mean, can you handle scouting for a day
while last year don't look so well either?
Speaker 4: I'm fine?
Speaker 2: Is she fine? No exhaustion?
Speaker 8: Right?
Speaker 6: Yes she does.
Speaker 2: Do you want to give me an inside check and
last give me a deception check?
Speaker 6: It's lying to me about being exhausted.
Speaker 2: Well, uh yeah, all right, she's fine.
Speaker 6: Hmm yeah, well we could just have Can you just
take it easy tomorrow? Let last to the scouting by herself.
She'll be fine. I was like a planet.
Speaker 2: All right, we start the next day. Arden. Have you
ever been out in the sands before or have you
always been like city folk?
Speaker 8: A little bit? Not deep?
Speaker 2: Is this killing you?
Speaker 8: M It's not literally? But man, is he whining bitchy
about it?
Speaker 2: I could imagine I imagined him just whining his way across.
Speaker 5: Actually, talking to his cat, the Duke the whole time,
but like, you know, kind of bitching to him about
how awful a.
Speaker 3: Few more roles that he's going to start bargaining with
the cat.
Speaker 8: I don't know for what, but it's gonna be pretty bad.
Speaker 4: We shouldn't have to suffer this duke.
Speaker 2: Uh is that his name?
Speaker 3: Now we name him? We named him duke.
Speaker 6: If you named him, I think we need to name
him Ferdinand.
Speaker 3: There you go, Duke, But I like Duke.
Speaker 2: The double is I have to kill him now you
call him that?
Speaker 3: You realize there's a lich Hitler on the northwestern side
of Dustville.
Speaker 2: He's coming, wouldn't it.
Speaker 3: Anyway?
Speaker 2: Sorry, you guys settled down in the area where Safari is.
Unsure of where it went, what happened to it, unsure
exactly of what happened to these two sam walkers that
were sent out before you to practic do this job.
You've essentially like if this was an MMO, like the
job that you were set to investigate Zafari by the
Chancellor would have been ticked off here. But you kind
of burned that bridge. There's no going back yet.
Speaker 6: Yeah, well, I mean, we can't go back to the
Chancellor anyway, But I did I did lie to Stellion
and tell him that we would continue doing as the
Chancellor asked. So he's wanting to at least make due
diligence to be able to like corroborate that story. So
in the event that we encountered them later on and
they're like, what have you been doing, he can hold
up the masks and be like, I went looking for
your sandwalkers and like toss those out to him, you know.
Speaker 3: Yeah, exactly.
Speaker 2: Also, he knows exactly where you are, so I'm sure
he thank you for that as he watches you from
the sidelines and kidding or am I? You guys settled
down for the evening, and while each of you takes
turn on on watch, maybe bar Carlas, who takes the
evening to rest some of you, you gain a point back,
your exhaustion is gone. Rajah Calas loses one of them
yesterday is one? No wait, no you don't, do you?
Speaker 3: Or do you?
Speaker 8: Yeah?
Speaker 3: You? Yeah, I'm just so if you have, if you
have won lash, then Brad said it would go away
tomorrow night.
Speaker 6: Yeah yeah, yeah, so you so if you gain but
if you gain an exhaustion point, you still lose the
one from yesterday, so we could never have more than
like two points, right.
Speaker 2: Yeah, unless you get lost or fuck up some of
your ubber checks. You guys, well, so far you pretty
much everything that happens on this hex, right is what
happens on this hex and then to the next one.
Speaker 3: Is the way that I'm just going to micro manage
it for my own sanity. I think the next.
Speaker 2: Afternoon, after the blistering heat of the sun passes and
you do whatever you can to avoid laying out in
that and just immediately gaining a point.
Speaker 3: Of exhaustion, roughly three PM rolls around.
Speaker 2: You're not staying here again, right, You're just going.
Speaker 6: Yeah, no, I mean there's pretty clearly no clues here.
Let's just move on.
Speaker 3: I'd like to do one last investigation check just before
we leave, like while everyone's packing up. I'll pack up
early on and just take one last lookout, yeah anything.
Speaker 2: I would say that you look around now that you
have the advantage of daylight. Yeah, the landscape is a
little different. In the distance. Something is coming towards you
pretty quickly, and it's kicking up a load of sand,
and as you guys are packing up and you sort
of train your half elden eyes on the horizon. This
thing starts to move towards you.
Speaker 3: Is it familiar? Like I've seen this before, right, give
me a nature check. I mean no, I've literally seen
this before by night when the wraith attacked me. Is
it the same thing or now? That's what the nature
check is for? Okay, okay, well the god of nature.
Speaker 2: It's a train.
Speaker 3: There's a train.
Speaker 2: Bursting through the area and like coming down this track
on your on the side of Crimson City, there's a
train as you guys begin to set off, that is
just moving. It's moving at like full speed, which isn't
like insane, It's not like one of our modern day trains.
It's still pretty slow enough that you could make out
some stuff as it goes past. Everybody give me perception checks.
Speaker 3: Somehow.
Speaker 2: Even though you saw it come in Walter, You're like,
this is a train. Everybody else recognizes this train as
the first train that you ever got on.
Speaker 3: Oh, and.
Speaker 2: It goes past pretty fast. And although it does, you
see the train driver, who I think's name was Drenna,
pulls like a steam thing and so as it bursts
past you and kicks up a load of sand. There's
just a and it goes past.
Speaker 10: You.
Speaker 2: See hanging out of the back is Cleyland, who's the
water maker as he launches past you. And hanging out
of the back of the train is the little the
little nomish conductor Vizla, who as he goes past, I.
Speaker 3: Mean my two works fine. Then I wasn't on that train.
I wasn't there.
Speaker 2: You're just like, why did everybody on that train seem
to recognize you?
Speaker 3: Guys? The staff on the train like hells regards look
at that.
Speaker 2: Uh.
Speaker 6: But that's it in terms of we don't see what's
his name, France, We don't see the France on the train.
France is out in the woods. So it's down stabbing
a giant snake.
Speaker 3: No, he's out in the desert fighting light this little thing.
I imagine Dead Rise, like the just that little town
next to Dead Rise at the bottom. I imagine he's
set up something one of those like between Windy Peaks
and Dead That. He's starting his own.
Speaker 2: Jay too soon. Okay, don't point it. My destroyed him
down on the map. Uh yeah, No, he he is
presumably out there somewhere he's either dead or or absolutely not.
Speaker 3: As far as you guys are concerned. We know that
he's out there.
Speaker 2: Just fucking.
Speaker 3: Reckon.
Speaker 2: Yeah he's just the best. But no, you don't. He's
not on the train or anything. There's there's a handful
of other people on their couple of nobles seemed their
head from Crimson City, but.
Speaker 3: Nobody that get funk about.
Speaker 2: You just see some people standing in the desert with
a sand walker. You see, sometimes it happens people got
on these weird little trips into the desert. A bunch
of you probably just look like bandits. Honestly, to most people,
it's a group of dirty looking ruffians out there in
the desert. One of you is a straight up semi
famous criminal, so.
Speaker 4: Never looked like a bandit a day in his life.
And I'm you can't.
Speaker 2: Tell if our best arden looked like a hostage.
Speaker 6: Wait, who's the famous criminal Carlias.
Speaker 2: Carlias isn't a criminal, but he is a criminal in
the in terms of Sin River. He's a He's just
not a a famous.
Speaker 3: Criminal or anything.
Speaker 6: I didn't realize lash was famous. We've just been walking
through towns with her.
Speaker 2: With us. She's she's I know.
Speaker 6: I mean she's always been hiding and whatnot, but it's
like she's a freaking bird just kind of stand out.
Speaker 2: She's like she's like like Tom, She's like a all famous.
She's like one of those like, hey you hair about
Dad King Khu pulled off that heist, you know that
one of those famous not like a not like a
Jack the Ripper type.
Speaker 6: So those people, people that are famous that don't deserve it.
I'm looking at these conchecks and realizing I have the
lowest I'm like the tank and I'm the lowest constitution
in the party.
Speaker 2: And then we finally have a weakness.
Speaker 8: And I was gonna make a Logan Paul reference.
Speaker 6: Well, you know what's funny is I had already decided
that if the campaign goes long enough to where we
all hit level eight, uh, he's gonna take the resilient
feet because he's kind of traumatized by being paralyzed by
the spectator, like failing the multiple conchecks in a row.
He's gonna take con save proficiency as his level eight feet.
Speaker 2: I guess the other thing is that quite a lot
of the stuff that gets to the con check they
have to have to inflictate constitution saving throw on you.
So usually you're probably jumping out the way, or your
ace is high enough to avoid it, or you're pulling
some random bullshit that no one's ever heard of out
of your character's class. Zephod defense, I cast triples Zephyr defense.
Speaker 6: There is a skill that I really want called steel
wind strike, where you just chop and it hits literally
everything around you. I want it pretty bad, but that's
not to like level fourteen or something.
Speaker 2: I get.
Speaker 3: That sounds cool with shit.
Speaker 2: Yeah, that's the most final fantasy sounding thing I've heard
so far. So I'll allow it. You get it now,
you have it now? Yes, So you guys are heading
out then yeah?
Speaker 3: Day three? Yeah, day three ye.
Speaker 2: And so navigators are the same, Give me some navigation checks.
Speaker 3: Oh no, hey.
Speaker 2: Hey yeah, singular scout, give me a reception check with disadvantage.
Speaker 6: So wait a second. Lash and Carlias are actually the same.
Now they both have one point. She's still twenty five
though it's still a twenty five. That's not bad.
Speaker 3: Lash, don't give a fuck.
Speaker 2: Lash feels like shit, but yeah, some people feel like shit.
Some people are lash lives Like I believe you got
this today.
Speaker 6: I just think it's funny that they have the same
exhaustion level now because like Carlias like recovered partially, but
he's still sitting back while she does all the work right.
Speaker 4: And it also doesn't have sparkly like glitterly wings.
Speaker 6: So you know, no, I DOEA that's true.
Speaker 2: Well last just I don't have wings, but I do
sparkly flying around above you like true eagle vision.
Speaker 3: Somehow everything around you?
Speaker 2: H you you do see behind where you guys came from?
That there is a group of humanoids.
Speaker 4: Can I get account of them?
Speaker 12: Uh?
Speaker 2: Yeah, I'd say you can.
Speaker 8: Up, but up.
Speaker 3: Whenever I find it.
Speaker 4: Six Can I discern distance or clothing?
Speaker 2: No, they're about as far away as is possible to
be and you barely make them out through like the heat.
What is that called?
Speaker 4: Oh yeah, like that mirage? So they are south and.
Speaker 3: West of us.
Speaker 2: They are basically they look like they're tracking you. They
look like they're actively following you guys, And sometimes they're
there and then sometimes they're not, which is what convinces
you that they are following as opposed to you just
act like you've crossed pars with someone determining what they
are necessarily you don't know. Humanoids can range from anything
from other actual humans to like.
Speaker 3: Orcs or whatever.
Speaker 2: Sure, but it does look like you're being tracked. For
how long you've been being tracked?
Speaker 3: You don't know.
Speaker 2: There's not as many of them as there were in
the princesses party, but you definitely, over the course of
the day spot them a couple of times.
Speaker 5: Yes, Yeah, I feel like I definitely would have at
least told Rajah at the first sighting mentioned it sort
of since he's leading this expedition or journey.
Speaker 4: I would have asked, you know, Roger, can you.
Speaker 3: Do you see?
Speaker 2: Lifting my head up from from under a cactus?
Speaker 6: What is it?
Speaker 4: I see people?
Speaker 5: Six of them they're trailing us.
Speaker 4: I think.
Speaker 6: It could be it could be Leon in his group.
Speaker 4: But there are only six.
Speaker 6: Right, Well, I was I was under the impression that
the princess was not going to bring all thirty of
her put in assistance. It sounded like she was just
sending a few of her people that might be them.
Can I can I see them behind us?
Speaker 3: Give me a perception check? Yeah, mm hmm. No, maybe
this comes to you off the.
Speaker 2: Like I think Lash barely catches a sight of them,
maybe twice over the course of the entire like eight
hour journey, you know, so she like she'll like see them,
she's convinced that they're there and they're not just.
Speaker 3: Like a rock that she's mistaken.
Speaker 2: But then it's like, I can't know what happened to
them kind of thing. Okay, like she barely caught them
on a crip basically.
Speaker 3: Is what I'm saying. There, as far away as.
Speaker 2: Is possible to be, they're probably tracking you via footprints
or something or some other means, as opposed to that
that they're just like behind you boo kind of thing.
Speaker 8: Right.
Speaker 4: I don't think Leon would be behind us. I mean
he can or if he wants to. And he said
he wanted to beat us.
Speaker 6: There all right, from now on, instead of scouting ahead,
I want you to watch behind us and dust off
our footprints behind us, like eliminate the tracks so they
can't follow us, and we'll just have Carlias watch ahead
from no One.
Speaker 5: I'm just kind of nodding vigorously. I have a lot
of experience doing things like that.
Speaker 3: Just detail.
Speaker 6: Okay, so be stealthy, right, you can do that, right,
I can do that. Yeah, just wipe off our tracks
as best you can, so it'll be harder for them
to follow us through the sands. Well, love Carlias scout,
and you just make sure we're not followed.
Speaker 4: Okay, So I'm going to fall to the back of
the group, and.
Speaker 2: Yeah, Roger, give me a foraging survival check. So if
you find any water easy, there's another one.
Speaker 3: Bam, cactus.
Speaker 2: You get a cactus. You get a cactus. You get
a cactus. It's filling up everyone's water skins with cacti.
Fluid water your key. Fluid water, isn't it? And you're
alive though. It's keeping you alive. And uh, by the
end of the day, you guys have followed the train tracks,
I guess.
Speaker 3: Probably the easiest way to maneuver.
Speaker 2: And everybody give me contexts.
Speaker 8: Here we go.
Speaker 2: It's pretty the won befores.
Speaker 6: Oh huh please, oh my goodness.
Speaker 2: The ones.
Speaker 3: This is bad. This has been a rough day. I
got a ten.
Speaker 2: It was four ones in a row. In fact, that's
so much easier. Everyone shout me your numbers instead of
me trying to work twenty three ten, ten, fifteen, fifteen
and seven ten ten seven. You have a point of
exhaustion each Did I get rid of the one from yesterday? Though? Yeah, yeah,
that's what you were doing. That's why you didn't do
the scouting check.
Speaker 4: I older have one either then, right?
Speaker 2: No, no, no, you haven't rested yet. Oh on the journey.
By not actively scouting, he took the day off, so
to speak, he basically took the day off yet.
Speaker 6: So does that mean Carlias was back to zero? But
now he has won again?
Speaker 2: Pretty much? Yeah, Carlias is just really not having a
great time of it, even though he called in sick.
Speaker 3: Put on.
Speaker 6: Basically everyone in the party has one point, except.
Speaker 2: It's starting to.
Speaker 3: Snack up a little because Arden is not actually doing anything.
Speaker 8: Sitting there whiting.
Speaker 2: Yeah, so keep an eye on your exhaustions.
Speaker 6: Uh, you're probably Lash, but Lash loses her tonight, so
she'll be fine tomorrow.
Speaker 3: Lash.
Speaker 2: Yeah, Lash caught up with herself, and Lash also probably
finds like the greatest spot to settle down for the evening. Ever,
there is some like caverns that the area which is
near Yellow Rock pretty much the other side of where
this dried riverbed is is very rocky terrain. There's like
legit cave systems that lead down into like the under dark,
and shit, this is one of the areas where you
could have ended up coming out if you'd really fucked
up in the under dark. Those cave systems also provide
really nice cover, although you're not really there yet. You
probably find something similar, like a really cool sheltered area
that's also relatively well hidden for the evening, which would
probably serve is a really good place to settle down
for the night. It's not like a full cave system.
Some of these cave systems lead down into like an
area where there are like pools of water and.
Speaker 3: Stuff that you can drink from.
Speaker 2: The creatures, all these big horrible creatures maybe going drink
from and then head back up to the surface. But
you definitely find a really nice area to settle down
for the evening. Although doing so, everyone's starting to look
a little bit rough around the edges now.
Speaker 6: I think, with more than half the party taking exhaustion.
Speaker 3: Yeah, yeah, I'm.
Speaker 6: Just going to suggest everyone, I think it's about time
we take a day sheltered from the sun in this
cave instead of pushing on any further.
Speaker 3: But we're two days away from Yellow Rock. I mean,
we can just if we push forward for two days
and we can rest while we're there.
Speaker 2: Kind of three days away from Yellow Ruck.
Speaker 3: I think it's too fuck.
Speaker 6: You, it's it's more like three days worth of hiking
from here.
Speaker 2: I've been to Yellow Ruck, and the last.
Speaker 6: Thing we need is to make our situation even more crave.
Speaker 2: But it's not the end of the world. I guess
to keep going, but I.
Speaker 3: Think we can do it. It's up to you, guys,
but I think we can do it.
Speaker 10: Probably best if we go for one more day. If
flashes cover in our tracks, then then I'll meet whoever's falling.
We'll be able to fallow.
Speaker 6: If we're going to take a day to rest at all,
this should be it. We have this perfect natural cave
to hide in as opposed to camping out in the sand.
Speaker 3: Yeah, but we've we've got people following us, so that
we need to we have to shake them.
Speaker 4: Well, maybe we should let them catch up. We just
keep a watch.
Speaker 6: If they're friendly, we can talk to them. If the hostile,
we could ambush them here.
Speaker 3: M hmm, what's the what's the front of the cave
look like again?
Speaker 2: Is it?
Speaker 3: Yeah?
Speaker 4: Do you have any high ground?
Speaker 5: Is there a tiny little rocky thing that I can
scamper up and kind of do a watch from.
Speaker 2: I would say that this is more like a like
an area you've you've entered an area which is kind
of like that red rock Grand Canyon esque Utah looking
rocky are as opposed to like fixed sand dunes and things,
and then you can find little ways through into in between,
like large maces, and then slipping down into one of
those is an entrance to the cave.
Speaker 3: I wouldn't say it's.
Speaker 2: Like a typical like, oh, look, there's a cave in
the side of a hill. It's more just an area
inside of a lot of maze maze like rocks that
you've found that sheltered. So it's probably it's more like
it's just on the same level. There isn't really an
area that you can I mean, you could climb up it,
but it would be it's like a big climb to
the top of like this bluff, as opposed to it
being just like a little mound and you can pop
up and stand on it like a mere cat and
look out it. Probably it probably provides equal cover but
also deprives you of a decent view as well, you know, right.
Speaker 3: Okay, Well, I mean if if you if you think
we should stay here rather, then.
Speaker 2: I can set up here.
Speaker 3: We can do it.
Speaker 6: Let's do it because I want to see who's following us,
and this is as good a place as I need
to do it. With all these rock formations, we could
get the drop on them.
Speaker 4: Yeah, I feel great. I'll just keep an eye out
and I'm going to be looking around for.
Speaker 2: Las.
Speaker 6: You've still got that magic ring, right, m Let's wait
out the night here and then tomorrow we'll just take
another data forage, find extra supplies. Wait here, and you
watch if those people follow us here, go scout it
out and use the ring if you need to.
Speaker 2: Okay, okay, all right, so you guys settle down. Yeah,
the evening h has already fallen. Lash you ah, Actually,
now you guys settle you guys, you make it through
the evening. Yeah, the evening comes. The evening guys, You
guys are on watch people. Check keep an eye out
hyper vigilantly for the figures which were tracking you, though
none will appear.
Speaker 3: The next day rolls around. Those of you who.
Speaker 2: Had yesterday's exhaustion points will lose them. Those that gained
them most recently still have them.
Speaker 6: But you're choosing to stay here again. Yeah right, yeah,
so me, Carlias, and Walter are the ones with exhaustion.
Speaker 2: No, yeah, you essentially only need to rest through the
point in which you would normally be walking, and then
it will be gone. But then obviously it will be
eleven o'clock at night that you'd be setting out, and
then you'd offset your balance of what you were doing before,
because you essentially only need to do like a twelve
hour stint twelve or twelve hour alar long rest to
get rid of it.
Speaker 6: I think we'll just stay here and stay out of
the sun and just have pretty much everyone foraging for
food or water instead of just me, while I'll just
keep being an ey out for the people that were
following us.
Speaker 2: So, yeah, you want to forage for food?
Speaker 3: Yeah?
Speaker 2: Yeah, everyone give me survival checks.
Speaker 6: Okay, yeah, I have disavenge, so do I put you
and I still get the nineteen in the twenty the.
Speaker 2: Sick rolls all good? Yeah, twenty three. Yeah, you probably
find a decent little thatch of cacti nearby and just
go and harvest all of them for their water, bring
it back, leave it in the cave, and provide yourselves
with plenty of water for the day and night while
remaining generally alert.
Speaker 3: I assume, yeah, since no one is like actively looking,
since everyone's foraging. During the next cycle.
Speaker 6: I get the I get the remain alert to danger
while engaged in other activity things. So I'm foraging but
also like watching for the group behind us, while lash
is specifically watching for them as well.
Speaker 2: Yeah, well, it brings us round to sort of like
the next evening, which is I think when all of
you would be aware of a presence and approaching because
they rolled a crip one on their stealth check and
so above you. So if you're down in this sort
of set of uh maze like cavernous area, you you
would hear a noise from much further above you. I'd
say probably about sixty feet, because it wouldn't be it
wouldn't be so high that it would be like incredibly mountainous.
But I'd say these things raise up and out of
the ground quite a lot, even though you're still on
like ground level. This is like a very rocky area
pretty much from now on all the way up to
the north of Lost Zone, and you you hear a
sort of strange dialect Uh discussing something very obviously from
above where the entrance of your cave is. You can
hear people in the in the dead of night, because
we're probably approaching something like midnight, in this second night
that you've spent here, and you just you.
Speaker 3: Hear this very strange language.
Speaker 2: Lash.
Speaker 3: You understand it.
Speaker 2: They're speaking a very strange sort of mix of words
and code and jargon. Ah is thieves can, while everybody
else hears just gobbledegook. This is like maybe you'll pick
up a word in Elvin and then something in common
and then just just a noise to Lash. You hear
two people, even though probably now that you're all hyper
aware and probably slowly reaching for each of your weapons
and preparing yourselves and getting edging a little closer to
the cave opening. From above, you can hear a commotion,
maybe a few rocks falling down in front of the
cave entrance. Lash. You hear two voices. One of them says.
Speaker 14: They should be right here. I'm telling you this is
where they are. They're invisible. They're invisible. I'm telling you
right now, they're invisible.
Speaker 2: The other one again in thieves can. I think you've
cast a spell wrong, haven't you Bellgrash?
Speaker 14: Come on, cast it again. We don't want to lose them. No, no, no, no, no,
I'm telling you I've cast it perfectly fine. Two days
in a row. We've been following them. I've sent them twice. Well,
cast it again, Come on quickly.
Speaker 2: And then you hear a mumbling as somebody begins to
cast a spell above you. Though they're casting it ritualistically.
Speaker 6: I think, so I can't understand. I think that they're saying.
But at this point, I'm gonna.
Speaker 2: Hear definite people above you. These are people speaking.
Speaker 4: And did I recognize the name Belgarash?
Speaker 3: Uh?
Speaker 6: No, okay, there's no way you know, but right or
I was just gonna just take a handful of sand
and like point back to the rest of the group
and and cast pass without trace on everyone. So we
get plus ten on our stealth checks. Uh, and then
just kind of say lash with me.
Speaker 3: Let's take a look okay in mine.
Speaker 6: And then just tell the rest and tell everyone else
stay out of sight and get ready to jump them
if we have to.
Speaker 2: You to give me stealth checks.
Speaker 3: I'm gonna cast haste on Carlias and uh drag him
out see if we can go up another another way.
Speaker 6: Well, you're not gonna twain it on me, you do?
Speaker 2: You do?
Speaker 6: You selfish little I'm kidding, uh boink cool? So so
wait did last just Lass just got thirty two on
her still.
Speaker 2: And you just got a twenty four? But yeah, the uh,
the figures of Rajah and Lash almost imperceptible to you guys,
even though you know where they are and that they
have this spell. They move like fluid silently out of
this cave into the very.
Speaker 3: Dark of the evening.
Speaker 2: Probably somebody's kicking some dirt over the fire, lowering any
small amount of flicker that would be leaving the cave entrance,
and then Walter begins to cast a spell over You
do it on yourself as well. You twined it?
Speaker 3: No, no, I'm not twinning it, just Carlias. Yeah, but
I'm also like, is Arden are you asleep?
Speaker 2: Or what is Arden doing? Yeah? That was my next question.
Speaker 8: He's slowly getting up.
Speaker 3: Okay, I'd probably like slow like and just kind of like.
Speaker 8: You want me to go back to sleep?
Speaker 2: No, no, no, come come with us. There's people up.
Speaker 6: There, okay, And we've spent the whole day resting arden,
it's enough.
Speaker 8: It's not enough.
Speaker 2: Just five more minutes.
Speaker 3: He needs a beauty sleep.
Speaker 2: You guys are tip top and as Raja and Lash
exit the cave, I think that's where we'll go to
a break. Okay, okay, cool.
Speaker 3: See y'all three to five.
Speaker 2: Thanks for watching.
Speaker 3: Uh it's the break thing, there's that's o.
Speaker 2: Jay, Welcome back, everybody. We've been discussing how many attacks
iet we forgot. That's how it took that long.
Speaker 3: Literally, it was a ten minute break to discuss if
Carlias gets a multi attack on a haste.
Speaker 2: Actually, we were.
Speaker 6: Just figuring out that Carlias can attack fourteen times per
turn and it's gonna be great.
Speaker 2: We almost worked out that you could do that before
we realize that that's not really true.
Speaker 3: He does get to do six six six is what
we came to. That was the official.
Speaker 2: And we're also discussing the reload property.
Speaker 3: So the reload property, for.
Speaker 2: The record is kind of just this invisible, pointless thing
normally on a crossbow, whereas the gunslinger archetype has reload,
which is the weapon can be fired a number of
times equal to its reload score before you must spend
one attack or one action to reload.
Speaker 3: So that for me is the overriding general.
Speaker 2: So although we have done it before Connor, that was
probably just me not knowing the class and just being like,
yeah whatever, just wouldn't want But realistically you will always
or an action to reload the thing.
Speaker 6: Yeah, of his of his six attacks, any one of them,
any one of them could be used to reloaded them.
Speaker 2: So he could he could I guess, unload Cerberus, reload
two more bullets into it, and do it double Cerberus.
Speaker 3: I guess the first two options that are on it.
Speaker 2: Yeah, he could.
Speaker 6: He could attack with Cerberus and then Hasted reload and
then Action Surge fire Cerberus again and then bonus action
attacks so he can attack seven times in one thurn.
Speaker 2: Oh my god, he does have two guns, so.
Speaker 3: He could just.
Speaker 6: If once at that moment that Brad realized he should
not have given him a triple shot gun in the campaign.
Speaker 11: No, I think with the crossbow feet I can actually
use the same Cerberus. I think it has to be
an offhand gun.
Speaker 2: Sight. You can't read that across by feet.
Speaker 11: No, I mean for the bonus action attack, it can't
be the same gun that I've used on my main attack.
Speaker 2: It has to be an offhand gun. Oh, yes, that's true. Yeah,
he has to switch guns.
Speaker 6: He could he could fire the Cerberus and then pull
out his other gun and then one, two, three, four. Yeah,
then he would just have to Then he would just
have to like spend two roles on this nextra and
reloading both guns. And it'll be like playing Killing Floor
when you're playing the gun Slinger in that game, it's like,
hold on fourteen seconds, guys, will like reload all of
these guns.
Speaker 2: Your combats go anyway, you're killing floor anyway above you.
I think what I'll do. I'll put you on the
battle map, the vague sort of battle map, and it
is very vague.
Speaker 3: These are all like really generalized things.
Speaker 2: Let's give you an idea of where you guys are,
but you're not actually on here yet, but you are
about like you're you're like here, right. You see where
this like bridge thing is. We'll say your cave entrance
is there. I'll give you like a little crappy thing
I'll put like just on the thing so we can
just like this is a hole in the ground, but
imagine it's an actual cave entrance on that square there.
Speaker 3: So that's where you guys are.
Speaker 2: I'll drag you in now, but oh man, I've got
your other ones up. That's all the fucking random. It's
like William and.
Speaker 3: We're going in as level ones boys, level ones. Man,
you get fucking wrecked.
Speaker 2: So here we go. What do we have here?
Speaker 10: We have.
Speaker 3: Chris Ash, there you go. There we go.
Speaker 2: So we'll say Lash is there and Raja is probably
like here because you guys crept out maybe one side
of each and then although you guys are down, there's
a sixty foot.
Speaker 3: Drop, so you're on like a lower level.
Speaker 2: This is the one thing that Roll twenty doesn't have
is like a elevation X axis X no y axis
x axis, which is a shame, but this is how
it is. So you guys are in here, you're inside
the cave. You're not next to these things. You're sixty
feet below them.
Speaker 3: That everyone five.
Speaker 2: Yeah, okay, So these guys are unaware of your presence.
They're not like like, haha, tricked you firing arrows down
and you or anything like that. Raja and.
Speaker 3: Lash, you creep out, and I would I.
Speaker 6: Want to motion to them as we're creeping out, Like
when Lash and I get out and I guess take
a right or left or whichever direction.
Speaker 2: I'm like motioning to the others, like to go the
other side.
Speaker 3: Mm hmm.
Speaker 2: Yeah, they're probably like this, these guys, because you you
can hear lash. These two were the ones that were speaking.
This one, the cult fanatic, as he's labeled, is the
one which is now casting a spell that you recognize
was called Balgaresh.
Speaker 5: The spell was called balg His name, his name was o'special.
Speaker 2: The one, the one standing next to him, was the
one who referenced this guy as Balgaesh. And now he's
kind of like one of them is like casting a spell.
It looks like it's one of these spells that takes
a while to cast. You probably can't see these other guys,
but I would say that you guys can hear them
because everybody's moving around. They're not trying to be particularly
stealthy because they do not believe that you're here, although
they expected you to be. You can definitely see these two.
This one is very clear. He's probably just he's like
pacing around, kind of tapping his feet, like when you
leave Sonic for too long and he starts tapping his
feet impatiently moving around. Now, this guy looks like.
Speaker 3: This is that shit show it there you go.
Speaker 2: Mask. The mask that he's wearing is a dead ringer
for the two that you picked up, although his isn't
burnt up and scorched. They're not exactly the same that
they came off of a conveyor belt, but they they
resemble the same thing, a wooden carved mask. It's held
in place by a huge set of like robes that
wrap around their head, not too dissimilar to what Raja's wearing,
although a lot more tightly bound, and it seals the
mask up against his face very tightly. And then he's
got this like very dramatic although probably not quite as
pretty looking as depicted in the image armor on and
then a very large sword. These guys they look kind
of nasty and they look they are as far as they're.
Speaker 3: Like very religious bandits.
Speaker 2: They're really not far off of just bandits that live
in the desert and prey on, you know, various settlements
or people that would be wandering around in the desert.
They look very rough, they look very large as well.
They're almost definitely human or elven, all of them, but
they're a little.
Speaker 3: Bigger than you, guys.
Speaker 2: They look very rough, barbaric, savage, living off the land,
and they probably always they've never seen the inside of it.
Speaker 6: Well, if we can see and hear them kind of
lurking around above.
Speaker 5: Us, Yeah, and if we've got a glimpse of that,
of what he just described, I would definitely elbow you.
Speaker 2: I would rush out, No, we should ambush them here.
Speaker 6: And I'm like no, because I'm like, i'm motion, I'm
like standing right by the cave entrance, like calling the
others and and just telling them, guys, you guys go
on the south side, aim for the leader. If anything
goes wrong, Walter, blow them all the hell and Carlias
shoot his head off.
Speaker 2: Lash and I will go around the north side distrack them.
Speaker 6: I'll try talking to them and see what they want.
Speaker 3: Arden, you should you should come with us?
Speaker 8: Ah, and fine.
Speaker 3: Stop complaining for like five minutes so they're gonna hear you.
But it's sandy and it's dry, and it's wet.
Speaker 2: It's the fucking desert. Arden, it's not wet. Arden, shut
up and get out here.
Speaker 6: We don't have time for this.
Speaker 2: Right. It's dry and it's wet.
Speaker 3: Is my favorite character. Yeah, we're gonna go the south Way.
I guess I have to roll stealth checks.
Speaker 2: Yeah, RAJ and lash. You can basically position myself you want. Okay,
you've already passed your stealth checks, and everyone else roll
me checks.
Speaker 6: I got a twenty one, don't forget, you get a
plus ten on all of it.
Speaker 2: Everyone's got a plus ten. Arden you want to you
want to hide, you don't have to hide.
Speaker 3: If you don't want to hide out more, you can
do what.
Speaker 2: You won't cool, So twenty one, twenty one, and seventeen. Yeah,
just just to be met, you guys can practically place
yourselves wherever you want and surprise the fuck out of
these guys because they rolled no higher than eight between
all six of them. Kill not their arden. If you
want to climb up the thing, yeah, give you athletics.
Check athletics.
Speaker 3: Okay, souse.
Speaker 2: I feel like if you, even if you're being quiet,
if you truly fuck up climbing, you're still gonna.
Speaker 3: Get Can we do acrobatics instead of right now? No?
Because it's a it's a sheer okay, okay, it's still
it's an eighteen disadvantage.
Speaker 2: It's an eighteen I have a disadvantage. Yeah, okay, uh Carlias.
Carlias quick question before do we have the.
Speaker 6: Uh no, because Arden would have to Yeah, Arden would
have to be like actively spamming it and like during travel,
that makes sense. But here he'd be probably making noise.
Speaker 2: Right, Yeah, so I'd say, no, you probably you don't
need to fucking fuck it up. You can just choose
not to climb straight up and position yourself on the
lower level. Carlinis everyone else makes it.
Speaker 6: Yeah, I'll do the same thing, and like try to
climb up around here with Slash or well, it looks
like it looks like she decided to go somewhere else.
Roger wants to go over here. Okay, she's right, that's right.
Speaker 3: When turns into this freakish lizard when she climbs up,
I have that's what I imagine in my head now.
Speaker 2: Yeah twenty one twenty one, Yeah, okay, you guys can
you can creep around these lots, So once you get
up to the top, you see that like most of
them are just kind of like knocking about. This looks
like routine for them. It's like they're just waiting outside
their work on their break, not really doing anything. They're
not actively looking around. They don't seem bothered. They're not
expecting you, guys to surprise them. I don't think even
if you were to surprise them, they would expect you
to be able to do.
Speaker 3: Anything to them anyway.
Speaker 2: They probably just.
Speaker 3: Think that you're a pack of.
Speaker 2: People just on a random pilgrimage with a sandwalker that
they can pray on. One guy, this balgaesh is clearly
casting a spell that's taking a little while, and the
rest of them are knocking about while you guys all
sneak around silently, shrouded in the darkness under the night
sky by this spell and place yourselves into position.
Speaker 3: Already in action. Yeah, just before you go and talk,
already in action to just law the fireball right in
the middle. You're going to speak to them. I thought
you were just gonna surprise. Raja said he was going
to speak to them, So he did. He did say that,
so I'm I'm actively knowing.
Speaker 2: He said. If anything goes.
Speaker 6: Wrong, Raja in characters said, for a fucking sneak attack.
Speaker 2: Raja in characters said blow them all the hell Walter.
Speaker 6: And then sold Carlias aim for the leader's head, but
I'm just gonna watch and as soon as I see
that Carlias and Walter and Arden is where is Arden?
You didn't move your token? Yeah, he's just he's going
to stay at ground level.
Speaker 2: Okay, No, he'll he'll be.
Speaker 8: Up on the rocks a little bit.
Speaker 3: Oh something like under the bridge kind of type deal.
Speaker 2: Yeah, this is like on the wall like this here
is like the sixty feet of climbing. We have to
like time.
Speaker 6: I was gonna say, do we really want our sorcerer
at melee range?
Speaker 3: The you have to give me an athletics check.
Speaker 2: Okay, do key, Hey.
Speaker 3: He did it.
Speaker 2: He's this time.
Speaker 6: As soon as as soon as I can see that Arden, Walter,
and I guess Carlias is lurking around.
Speaker 2: He can't get off the rocks.
Speaker 6: Once I can see that they're all in position, I'm
gonna just walk right up behind the sky mm hmm
and just say looking for us and and just cock
the make the sound of my revolver cocking.
Speaker 3: Uh. Yeah.
Speaker 2: What I will say is that there's no way he
would just turn around and be like, oh, hello, good afternoon, sir.
He's definitely gonna reach for a weapon, spin on you.
They're all going to suddenly move into motion, just suddenly
like spinning on you. The guy who's casting a spell
will stop the The largest of all of them is
the one which was speaking to balga Resh here. He
looks like he's got a little bit more of a
flare to some of his armor and stuff like that.
Immediately just spins around.
Speaker 3: They are.
Speaker 6: Soon with them all turning and spinning. I'm gonna like
take a step back and say, nuts so fast. You're
in a bad spot.
Speaker 8: Friend.
Speaker 3: Then there's no fucking way they're all fucking attacking you.
But Walter, I'm just gonna yell at the fire ball baby.
Speaker 2: There's there's like, there's no reasonable way to rationalize with these.
I mean you can, you cannot kill them and speak
to them afterwards. But they're all fucking pulling arrows and launch.
Speaker 6: Yeah, if they're all drying weapons, then Raja just yells
Walter across them here.
Speaker 2: Though, just for the record, this one and that's cut
his head off, is pulling a sword and spinning on
you instantly.
Speaker 3: They're all well honed fighters.
Speaker 2: Though.
Speaker 6: No, I meant like, if we were gonna have like
a conversation that I'm stepping back, But if we're just
going straight into initiative.
Speaker 3: I'm fine standing here, I'm gonna put a fireball.
Speaker 2: Everyone give me initiative first, and then you do get
a surprise around though, So everyone's gonna get two fucking
hits on these guys. So they're probably just gonna all die.
Speaker 3: Let's be honest, you love.
Speaker 2: How do we do radius again? I'm so stupid?
Speaker 6: So radius is half of whatever the full thing is
radius extents in each direction. So like you pick a
spot and then fifteen feet in every direction from there?
Speaker 2: Okay? Or wait, what's the radius of fireballs?
Speaker 6: Fifteen fifteen feet?
Speaker 2: Twenty feet? I think? Is it twenty feet?
Speaker 3: I'm a little worried right now? Twenty foot radius? Well yeah,
wait so.
Speaker 6: It is twenty feet? Yeah it is twenty feet radios.
So yeah, you just pick you pick one spot, and
then twenty feet in every direction from that spot is
where it hits.
Speaker 2: It's a lot.
Speaker 3: Yeah, it's big. Did I have valgarre?
Speaker 8: There we go?
Speaker 3: All right, let me just roll all these boys.
Speaker 15: Uh oh, and don't forget Rush is fine with getting
hit by fireballs, doesn't care.
Speaker 3: Oh my, everyone on there? All right, there we go.
I found the sweet spot. All right, so from this
point all right, you know, on they were all, yeah, sorry,
I I still need to roll my bed.
Speaker 2: I was doing math. Oh yeah, that is that is
the sweet spot that hits all of them.
Speaker 3: Sweet spot.
Speaker 2: Yeah, yeah, right there.
Speaker 3: Nine initiative.
Speaker 2: Nine initiative Uh, we get to murder Carlias.
Speaker 3: Hold on, fire ball the action ready.
Speaker 2: You had the action ready, but when they discussed and
it all went wrong, you didn't have it ready for.
It just went wrong. There was no discussion.
Speaker 6: We're getting a surprise round anyway, You're gonna go before
any of them. So I don't know if that yeah,
because the surprise round, if we're all getting a surprise round,
you're you're ready. Fireball goes off in the surprise round,
as does Carlias is shot and lashes shot and my
shot and all that.
Speaker 3: I took your fireball to mean that.
Speaker 2: Like once Raja and him were like can we have
a discussion and the guy's like I don't know about that,
and just like, yeah, I want to talk about and
guy's like, no, I don't like the way you speak.
You've filed your persuasion check, and any attacks him and
then your fire ball goes off as opposed.
Speaker 3: To I mean that that's literally what happened, except for
the persuasion check in the attack, it was hey, I
want to have a discussion. I don't want to have
a direction and then way, yeah.
Speaker 2: It's still a surprise round, which is the.
Speaker 6: Same thing if we're going to be super technical about it. Anyway,
you can't ready actions outside combat or you just walk
around like I have a need action to shoot the
next thing that pops.
Speaker 2: Up everywhere I go to always get free at texts.
Speaker 3: There you go.
Speaker 2: You've just been promoted to second DM. Yes, I finally
did it.
Speaker 3: But going into combat, you can prepare it. We've done
that before. We ready to actions right before a combat.
You have been.
Speaker 6: Chris Perkins already like specifically said you can't do that.
But I'm not going to argue with how you guys
want to do it.
Speaker 3: I'm gonna I'm gonna argue with Chris Perkins. I'm gonna go, yeah,
let him do it to the Coast Office, all right, sorry,
condor go.
Speaker 2: Uh so, how many texts do we have currently for
the Well you'll get around and then Lash and then
Raja and then Walter and then and then you'll get around,
then Lash, then Raja, then Walter, then Arden and then
you and then then that'll be round one of you.
You're going to get three turns before anyone else gets even.
Speaker 3: A chance to move here, wait, what we should only.
Speaker 2: Get Carlaias specifically will get three minutes because you move
through initiative order once. Yeah and then oh no, yeah,
you're out dumb. I'm being dumb as ship because I'm sick.
Speaker 6: I'm just confused how he gets three whole turns stuff
or dumb ship.
Speaker 3: I was like, what the heck? You have some odd
surprise rules.
Speaker 2: I love it. I didn't know what an ironing board
was called a couple of hours ago. Okay, I'm amazed
that name. Carls.
Speaker 3: What do you want to do?
Speaker 2: Just I'll tell you what to do and you do it,
and then you do the thing and then I'll tell
you where you can go.
Speaker 3: And do the thing.
Speaker 2: And then yeah, so I'll shoot these guys, all right, Yeah,
you shouldn't theory slaughter the funk out of even single
h point off of you. If you kill these without
without them taking one h point off of any of you,
you all get inspiration the first attack. Who is going
to be on Bargarash. Yeah, I would say you probably
can only see Bulgareesha moment as well. Balgaresh that is
a hit amazingly.
Speaker 3: Seven damage.
Speaker 2: Balgarech stops casting a spell and then suddenly the like
the chaos erupts. Everyone starts reaching for weapons, drawing swords
and grabbing arrows out of quivers, and there's a crack
of a gunshot and suddenly Valgareesh is pitched forward with a.
Speaker 3: Blood red stain pushing through.
Speaker 2: He doesn't have all this weird garbond by the way.
Speaker 3: He just has a very.
Speaker 2: Drab looking robe over a basic set of like leather armor.
He looks more like your your typical just ruffian on
the street as opposed to one of these horrific, monstrous
looking beast barbaric people. And then a bullet hits him
and he lets out a cry and what do you do.
Speaker 3: Next?
Speaker 2: So second shot as well? Yep, does that hurt?
Speaker 3: Oh? I didn't even see you rolled two? Sorry? Yeah,
they both.
Speaker 6: Hit adding your damage mod that Oh it is no moment,
it's just not showing for some reason.
Speaker 2: Two bullets, yeah, just strike him. He's pitched forward. There's
just two horrible holes in balgaesh. He looks down at himself,
looks around that they can't work out who's got the gun.
He's got a shooter, but I don't know where you are.
Speaker 11: I'm going to do another scar Shark plus my extra
attack from from my feet for servers.
Speaker 3: Yeah, so you get your bonus.
Speaker 2: Your bonus is the cret, your haste is the crit,
and then your bonus is the eight and yeah, yeah cool,
two more hits, one being a crip.
Speaker 3: You could potentially kill him.
Speaker 2: Yeah, how do you want to kill this guy? Oh
my god?
Speaker 11: So scar shot the crit is gonna shoot him in
the heart and then Cerberus just shot to the head.
Speaker 2: Yeah, so he just shoot up. He's already dead before
the back of his head explodes JFK style and he
just collapses in front of what do you want?
Speaker 3: Like too soon? It was in the sixties. J fucking yeah,
I'm not even American.
Speaker 2: And he just fucking falls with dust and dust and sand.
His robes fall down, and then blood starts to run
down this rock.
Speaker 3: And is that the end of your turn?
Speaker 2: Can I move?
Speaker 3: Yeah?
Speaker 2: If you want to climb, you have to give me
an athletics check and it's difficult to rain.
Speaker 3: You're in a really shit position for climbing now that
we're in combat. Nice.
Speaker 2: Yeah, yeah, you can move halfy movement up this sixty
feet so no, wait, I have haste, so I have fifty,
so you can get twenty five. Okay, so you're twenty
five feet up a right, Oh, you just get full
movement all right. Yeah, so you can climb a little
in the halfway up. So you just start climbing up
this thing. Balgaresh is dead lash.
Speaker 4: The one that you described as nearest Balgoresh.
Speaker 2: Was the large one, right, he's very large. Yeah, here's
a huge, huge looking dude. He's not quite like like
like a goliath or anything. He just looks like a
very very big human muscle. Hmm, do you have daggers?
Speaker 6: Can totally put one in your off hand and stab
him twice?
Speaker 4: Just say, can I stab him twice?
Speaker 2: Well, anyone can use their bonus action to do like
an offhand attack, So basically you just do an attack
without adding your proficiency.
Speaker 6: No, you're you don't get your damaged bonus to the role.
You still get proficiency.
Speaker 2: Yeah, so you don't get the dex bonus, right, No
one ever does this. But yeah, so you could use
your bonus action to do that instead of all your
funky stuff where you disengage and run away and things
like that. Although last you are very small and this
guy is very big.
Speaker 6: And what I mean is if you somehow miss, like
if you try to stab him and you miss somehow,
so your sneak attack is wasted. You can then just
bonus action stab him again and try to hit that
one to prop your sneak attack, is what I'm saying.
But of course that you wouldn't be able to disengage
away afterwards. You can be able to stab him instead.
Speaker 2: I will say. Although Bogaest got dropped pretty quickly, he
looks like a lot weaker than this big dude. These
big dudes look like big fires. This guy in the
middle was just like a little wizard they had on
their side or something like that. He and the rest
of them looked like veteran fires. He looks a little
tougher than Balgaresh. Bargsh got fucking wrecked and was probably
always just gonna get wrecked.
Speaker 6: For some reason, we decided he was the leader and
had to die.
Speaker 4: He do magic. He's gotta go.
Speaker 2: You do feel like you maybe have killed the leader.
But I would say that although I know you're just
trying to be helpful, but I think Rajah would probably
not suggest lash engage this person.
Speaker 16: I was thinking, I mean, it's up to you. I
mean you should probably well, I don't know you. You
said you said we get inspiration if we kill them
all in one turn. So I'm just thinking, maximize DPS
for this turn. That would be how you do it,
But maybe we should play it saferation.
Speaker 2: For not losing any HP or as a group.
Speaker 6: Yeah, include me catching one of Walter's fireballs, because I
feel like that should be worth inspiration on its own.
Speaker 2: You will take damage though, right, you only reduce half
of it. Yeah, so then yeah, you would. You would
foul the mini challenge.
Speaker 5: Archer for archer here and go for the archer nearest Walter.
Speaker 2: Okay, black black that is a hit.
Speaker 4: That's seventeen.
Speaker 2: Oh yeah yeah. You suddenly pull out your own short boat.
And while this archer is like looking around, suddenly as
you guys, just a peer out of the fucking night darkness,
fumbles for his own long bow and a and an arrow.
Speaker 3: He suddenly arrow in one side.
Speaker 2: Ah minute and you deal seventeen damage because rogues are stupid, and.
Speaker 6: After Karl is just like thirty something damaged in one turn.
Speaker 2: Rogues are stupid, stupid.
Speaker 4: He does want.
Speaker 2: I mean, he didn't even use Cerberus from one shot,
the final shot, which was a seven. Yeah, he but
he did multiple shots. This was one hit. This is
my seventies thinking. But the rest of them look like
a lot more battle hardened than Balgaresh. And this guy
just carries on pulling his arrow. He's got an arrow
in his side and he they're all scarred up as well.
And now that you're a little closer, you can see
they've all been hit by arrows and cut up before
the one big dude.
Speaker 3: No, actually can't see his face.
Speaker 2: Never mind, Brad just froze for me. Oh there we go.
Speaker 3: Okay, good, okay, high fries.
Speaker 2: May Yeah, you're good. You're good. Way in a night's
fucking stupid at the moment. Yeah you uh, you want to.
Speaker 3: Move, you want to do anything else?
Speaker 4: Let's see.
Speaker 5: Scare you guys here.
Speaker 4: I'm just gonna, you know, disengage over there. Make it
maybe a little more challenging for him to decide to text.
Speaker 2: Uh cool, then blah blah blah blah blah blah blah
blah rajah.
Speaker 6: If if if Walter and I rolled the exact same initiative,
you go can I Can I pass my turn to him?
Speaker 2: Or do I have to go first? I didn't even
see I just do whoever has the highest decks score?
Speaker 6: Yeah, you have to go first because you have the
higher decks. Crap, I wanted your fireball to go off
first so I got that extra damage.
Speaker 8: You could always hold turn right.
Speaker 3: Uh, you can hold the action, but you don't get
the rest of your turn to use.
Speaker 6: My held action would proc my reaction, which would mean
I couldn't catch the fireball, which would mean I would
eat a lot of damage.
Speaker 2: I'm going to go.
Speaker 6: One sul tress, like right here, into the middle of them,
and forget trying to do this without taking any damage,
because that could actually just get us all killed.
Speaker 2: And I will instead.
Speaker 6: I will if I could do it without getting I
wanted to, but I would get hit by the initial
fireball and ruin it all anyway, and I can't get
clear with.
Speaker 2: Other stupid little things. The best way to kill them,
by the way, d MS, if you want to kill players,
a little spring kit on the side and be like, ah,
this is the only time you'll be able to pick
that up if you want to.
Speaker 6: That way, you just have to roll under the dragon
to get to it, all right, Yeah, I'm just gonna
roll here and attack this guy on my left twice,
and I'm going to make both of them will be
great weapons strikes so minus five accuracy plus ten damage
and pink poink so oh baby, oh a hit and
a crit. Perhaps you can.
Speaker 3: Do it without losing any he pay after.
Speaker 6: Yeah, actually, if I get rid of this guy, you
could maybe hit the others with the fireball.
Speaker 2: Without hitting me.
Speaker 6: So that one is twenty one damage, and then this
one is thirty damage, so fifty one fifty one damage.
Speaker 2: The uh, that's ridiculous.
Speaker 3: That is the big fucker.
Speaker 2: It maybe like he jams his sword because suddenly you
guys are all here. He shouts at everyone, and he's
like dragon it is very rather large sword, trying to
pull it out of a scabbard, when suddenly he is
struck by a toll one and.
Speaker 3: Run through the.
Speaker 2: His His weird ornate kind of armor is relatively.
Speaker 3: Strong.
Speaker 2: It's it's big and thick and covers a lot of him,
But you easily find like a couple of exposed areas
and just run this toll war into him and he
just blard and instantly fucked up. He is still alive
after that attack, and he just looks up and I
told you I was invisible. Invisible, you stupid. And he's
still dragging his sword out.
Speaker 3: But I assume you're probably not done.
Speaker 6: No, I'm going to a great weapon master on a crip.
I get to swing again, so I'm going to hit
him again. This would just be irregular swing, not a
great weapon straight because I don't want to risk missing
twenty one hip and that is a further six damage. Wow,
I rolled minimum possible damage. Feels bad, man.
Speaker 3: How do you want to kill him?
Speaker 2: Oh?
Speaker 6: It works anyway of a minimal possible damage.
Speaker 2: Raw.
Speaker 6: He just kicks him in the shin and breaks his legs.
Speaker 3: Yeah, he probably falls off the edge.
Speaker 2: He breaks his legs, so he falls off the edge
and yeah, just a crumpled mess at the bottom, just
lands all this heavy armor and this great sword on
his hip. Just he lands in.
Speaker 3: A horrible pile of crunched bone and blood.
Speaker 2: And you have killed their leader. That one was the leader.
Speaker 3: Everyone ooops, all right, anything.
Speaker 6: Else, I will end my turn in that position right there.
Speaker 3: Nice, Well, ta raw, it's me. Well, okay, I did
roll a fireball earlier when I thought it was my
saved action. It was thirty four damage. I can keep
that or role another one if you want. No, we'll
take that one.
Speaker 2: So thirty four.
Speaker 3: They have to beat a deck save of fifteen. Who
are you rolling it at every single one of them?
I'm gonna cast it right here or right there? No,
right there, so twenty foot radius. It hits all of
them and nobody else. Nice, fifteen, You have to beat
a fifteen or take cap damage.
Speaker 2: Cool the the the Archers make it okay, and then
the other two just do not like they are. They
are watching that leader get fucking beat the fuck up
in instant killed. They've just seen Balgaresh explode and then
and then just a wave of fire explodes behind them.
Speaker 3: Their world just ignites.
Speaker 2: A lot of their clothing has like furs on it
and stuff like that, which just and they just screech
and take thirty four damage.
Speaker 3: Four damage. Yeah, the archers take seventeen seventeen.
Speaker 2: And then the archers take seventeen. So that is that
and and this is.
Speaker 3: That amount of numbers. I'm so glad I do and
then and then and then I'm going to twim and
quicken a ah.
Speaker 2: Hold on, wait does it matter? I don't think it matters.
Speaker 3: Okay, I'm gonna twin and quicken a scorching ray. So
at one at third level, which is four beams, and
then another one or sorry, no, they would both be
at at third level, so eight beams total? Yeap? Whatever? Yeah, whatever, okay,
Uh so I don't even care one, two, three, four, five, six, seven,
eight and the did you say this? I'll do.
Speaker 2: Yeah.
Speaker 6: Do any of them actually hit since they're all thirteens
or lower?
Speaker 3: Well, that's it. Yeah, that's the thing I do have.
I do have disadvantage. Oh wait is it? It's disadvantaged
on the tacks here.
Speaker 6: Our exhaustion is gone, he said. As soon as we
reach the same time the next day.
Speaker 2: We're okay.
Speaker 3: Okay, never mind. So, so all tides of chaos to
get advantage where I can.
Speaker 2: Then how many tides of chaoses can you do?
Speaker 3: In the in the interest, it's one and then you
make me roll, and then one and then you make it.
Speaker 6: See, I'll do I rolls lawyer in our favor too much.
I feel bad not pointing out that you can't twin
that spell, which.
Speaker 3: Well, that's why I was wondering about the no you
can you can twinning?
Speaker 2: Yes, why wouldn't you be able to twin that spell?
Speaker 6: Because scorching Ray is capable of targeting multiple targets, and
twin says it only works on spells that can only
target one.
Speaker 2: Oh, what's the combo?
Speaker 8: Then?
Speaker 3: Oh, maybe you know what? Then it's then it's two firebolts.
Speaker 6: Yeah, it's it's usually quicken your firebolt or your fireball
is quickened, and then your fire bolt is twin.
Speaker 3: Okay, well, I'll keep Scorching Ray. I'll keep four of
the scorching rays. Then we'll just do the first four
scorching rays and I'll do Tides of Chaos on the
third role. There the Jamaica the twenty six to hit. Yeah,
so that one hits and the rest don't. Which which
one are you aiming? I'll aim it for the other
bottom archer here.
Speaker 2: Okay, he is hit by a scorching ray a damage
roll me a D one hundred. As their world just
ignites as well, though they're a little more liathe on
their feet. What is a good one?
Speaker 3: I can oh yeah, hold on, hold on, we have
that right in our Do we not have that in
our handouts? No?
Speaker 2: You cast mirror image?
Speaker 3: Yeah? Nice?
Speaker 2: Okay, So like as you like, fire off these things.
A bunch of them fire off wildly, and it's because
your body just r just splits into multiples. As far
as everyone is concerned, you just randomly cast mirror image
and not sure.
Speaker 3: Why or how it happened.
Speaker 2: And but you did you You see in front of
you one of these these archers who was immediately like
they were looking towards lash before the world exploded behind them.
Speaker 3: And then suddenly they.
Speaker 2: Turn around kind of a little shell sharks before they
get hit by another.
Speaker 3: Bolt of fire.
Speaker 2: He's still alive, though they're both, They're all still alive.
Speaker 3: That's from my.
Speaker 8: Ardin.
Speaker 2: Do you want to do?
Speaker 8: I'm gonna cast Spirit Guardians.
Speaker 2: Yep, Spirit.
Speaker 8: Thirty.
Speaker 7: I don't care if I take text up here. I'm
just gonna run in the middle and just sit down
and roll around on the ground.
Speaker 2: All right, one gets to swing at you, I think.
Speaker 3: Yeah, so.
Speaker 2: What is your ac No?
Speaker 3: No? Eighteen?
Speaker 2: Uh yeah, So much for the no damaged dream so.
Speaker 3: Close could have done it. I reckon, Yeah, bloody Arden.
Speaker 2: You run past this this archer who turns to Walter
and sees you running and then just fumbles, drops the
arrow that he was about to knock, fumbles at a
short sword and just draws it across one of your
legs as you go past. He deals nine piercing damage,
opening up of your thighs. But then spirit gardens, I
forget how this fucking spell works.
Speaker 3: Now they start their turning it right, that's ye.
Speaker 8: Yes, starter enter the turn DC sixteen.
Speaker 3: All right, so that just so good if we get
a surprise round because then they start they start their
turn guaranteed inside of it.
Speaker 6: Oh yeah, they they can't take reactions during Yeah, there
is no opportunity attack.
Speaker 2: Yeah, that didn't happen. He just he does fumble that sword,
but just well suddenly a story Arden probably tripped out
a walk and skin his knee or something.
Speaker 3: It still takes nine damnage.
Speaker 2: You didn't take any damage, right, And that brings us
back around to you are hanging off the side of
a mountain. You need to just climb. Yeah, I don't
do anything else. Give me in athletic actually you can just.
Speaker 11: Do your movement. Yeah, yeah, well you're how far up?
I mean twenty five up? But I also did a
I got up a little bit earlier as well. So
you didn't from the acrobatics, you said I could go
to a lower level of it.
Speaker 3: No, I didn't fucking making this. Wait, No, you you
let him go halfway up at twenty five feet and
so you just have to go the rest of the
twenty five.
Speaker 11: Feet when I when I start else the earlier you
said I could with the acrobatics I got, I got a.
Speaker 2: Take a less than ten. Yeah, you can give you
the option to just not climb, if I.
Speaker 3: Recall, Yeah, it was don't climb.
Speaker 2: Yeah, it was either you can climb and like make
a load of noise and probably alert them, or just
you're you're you would have been aware that you're probably
not going to make it up this mountain, so you
don't need to. One would have just been a fuck up.
Speaker 3: Oh doesn't Yeah the lower thing he meant to stay at,
like stay sixty feet down?
Speaker 2: Yeah, oh I see, yeah, yeah you can stay on
the low. There's there's two levels. There's lower level and
then there's this sheer climb and then the top level
you just you.
Speaker 3: Can climb up.
Speaker 2: You can get to fifty feet. Then you still got
ten more feet to go, so you can use your
h action to dash climb up.
Speaker 6: You sure hate use yourted action. Don't waste a full.
Speaker 8: Action on it.
Speaker 2: You can you can haste, all right, So I use
the haste to get up. Yeah, so then you'd get
to here, and now you have another fifteen feet of
movement plus action.
Speaker 11: Right, So I'll take the fifteen feet quctually, I'll move
up here, and then the.
Speaker 2: I have a full attack, right, yeah, so I can
do the multi attack. Every attack you do.
Speaker 11: Is multi attacks, all right, Scotia, No, actually serbs two
shots of sers.
Speaker 2: Every time you take the attack action. You can do
it twice.
Speaker 3: That's what extra attack does without with the exception of
our case, okay.
Speaker 2: And then the bonus.
Speaker 3: Who are you aiming for?
Speaker 2: I'm actually going to go for the one near arden, okay, yeah, okay.
Speaker 11: So for those two shots that I'll go for that
one guy and then skirch it on the the feet
and he'll attack this one here.
Speaker 2: All right, all of them hit give me all the damage. Incredibly,
this guy is still alive. The two bullets just whiz
past Arden, who runs into the middle of all of
these people with this and this is fucking weird spell
with his spirit guardians.
Speaker 3: Lighting up the night sky a little bit.
Speaker 2: This guy in front of Arden is like still a
little shell shot from the fucking nuke that just went
off and burnt him to within an inch of his life.
And then suddenly he's just shot by two bullets. They
do hit him, but he's bleeding a lot, and he's
just standing there. Really, I would say he's not even
really doing anything to aggress at this point. He's just
standing there. You can't really make out his face. Maybe
Arden can see the shot. Look, there's a lot of
blood and burn and there's probably burnt flesh coming off
of him. Arden, he's on fire. He's being shot. He's
barely standing, but he is standing. The archer next to
on the other side, probably the best looking out of
the rest of them, also has a mask on. Even
know the token doesn't show it.
Speaker 3: He takes fourteen and yeah, you just fire another bullet
over there. It hits this guy.
Speaker 2: In the in the armor but just easily breaks it
and opens up a nice, nice little wounds, nice little wounds.
He's not looking great, but out of all of them,
he appears to be.
Speaker 3: The most well off.
Speaker 2: Now that's the end of the surprise round, and that
was round one, wasn't it. Here Here we go, good grief.
So that brings us round to this the shell shop. Dude,
you know, I'm straight up making him roll like a
con check to try and snap out of his.
Speaker 3: Nope, that's a three.
Speaker 2: What's your con It's not gonna be good enough, is it.
I feel like you fucked him up good enough that
he is just standing there. He's just kind of like this.
You just you just ruined his mind. The archer over
there though, he doesn't like the look of Carlias, so
he's gonna, oh wait, hang on a minute, you can
do something special, can't yet?
Speaker 3: Yeah you can.
Speaker 2: I think he can hear a bunch of people. Yeah
he can hear.
Speaker 3: This is stupid. No, he's not going to do that.
He's just going to.
Speaker 2: Fire a bunch of arrows. I'm completely looking at the
wrong thing here. He very suddenly he's he moves into
action and just doom Dum fires three arrows to act
Carlias one at Walter, which runs us one on the right.
Oh he needs to do a thing, doesn't it.
Speaker 17: Yeah, goddamn Jake d s sixteen.
Speaker 8: Wisdom. I believe right, I need.
Speaker 3: I didn't realize he were this second.
Speaker 8: This is the best I've been in a week.
Speaker 3: Yep, this is sixteen or what he's done. And he's
rolled on eighteen.
Speaker 8: So he takes five damage.
Speaker 3: Damn five damage? All right, well, uh black bl.
Speaker 2: Not enough. He's still good fighting against this uh this bullshit.
He yeah, he still lets off three arrows. One uh
one hits the archer that is next, that is in front.
Speaker 6: Of him, and then we each moved twice.
Speaker 8: Yeah right, yeah.
Speaker 3: Yeah, yeah, you don't need to just get one full round.
Speaker 2: Parlas moved twice. Although I.
Speaker 3: Was that the earl that was supposed to hit me,
it hit Uh yeah, that's fucking great.
Speaker 2: Just so good is nineteen two hits.
Speaker 3: I'm sorry, everybody. I'm really sad as well. Was dead.
The dream is dead. It was I use some sorcerer
bullshit to make that not happen.
Speaker 2: These guys have a little more HP than I remember
when I set this fight up, because I set it
up like three weeks ago, so you will the first
bit of blood on your side will be drawn as
you take fourteen piercing damage two arrows, so you fire
a bullet into him. He gets burnt a little bit
from some bullshit from Arden, and then suddenly there are
two arrows that are launched over at you, carlas they
stick in you somewhere nasty and deal fourteen piercing damage. Also,
his friend behind a muffled mask kind of lets it
out like a oh, and.
Speaker 3: He's I'm sorry, mate, what.
Speaker 2: The fuck's going out?
Speaker 8: Just that?
Speaker 2: Panik panikin and he shut his friend. Next one will
probably be in your bullshit as well.
Speaker 3: Yeah, ar, then yeah, they're roll in his bullshit.
Speaker 2: Okay, then that's a fail.
Speaker 3: What does he do?
Speaker 9: Uh?
Speaker 8: Just takes that much damage? Oh?
Speaker 3: Mate? Is that like he can't move or he's he's
half movement too.
Speaker 2: Oh it's half movemle is it?
Speaker 8: Yeah? I don't know if you want me to just
roll for the round or rule preach hit.
Speaker 2: They're pretty fucking dumb. I don't think they even really
would work out what's going on. They're they're basically like barbarians.
So he's just in the thing now, just everything burns,
just takes a load of damage and then just wildly
swings at.
Speaker 3: What is your ac Sir d Rajah?
Speaker 2: Is that what's the question?
Speaker 3: Yeah? I see, I don't think anyway. Actually nineteen.
Speaker 2: Yeah, the highest roll was at twelve, So he likes
swing at you, but he's on fire and burning.
Speaker 3: You probably carry one easily with the toll war.
Speaker 2: And then he swings again just you barely even have
to dodge to avoid it because he's just all fucked up.
He's being burnt by radiant damage, his cloak is on fire,
he can't see too well through his scorched mask, and
Raja just very easily avoids any bullshit. And then we're
background to lash.
Speaker 4: Can I tell how injured?
Speaker 5: I think the archer nearest Walter was not doing too great.
Speaker 3: One that I first.
Speaker 2: Struck out of both of the archers, the lower one, Yeah,
it is a little more fucked up. He got hit
by a fire bolt which ignited him. Not mechanically on fire,
but he is on fire clothes and cloak and stuff.
Speaker 3: He's a little more up.
Speaker 2: Both both of the archers look way better off than
the other two.
Speaker 4: Okay, I'm going to go for the southern archer here.
Speaker 3: Uh that's a hit. Uh.
Speaker 2: I don't think you get sneak attack unless you have
advantage for some reason.
Speaker 4: Oh nope, nope, nope, nope.
Speaker 3: Eight damage.
Speaker 2: Yeah, an arrow launches in hits this guy. He shoots
a nasty look over at you, probably looks down at
both of the arrows that are now in him.
Speaker 3: Starts like an ace venturer getting fucked up anything else
in town.
Speaker 4: M No, I'm just gonna keep quiet over here. I
didn't shoot those, thanks.
Speaker 3: All right, so he will.
Speaker 2: Oh damn uh yeah, he's gonna fire an arrow lash
Walter and Carlias.
Speaker 6: Probably this guy legless three different druggers.
Speaker 2: Guess think it's some ranger bulls to two melee attacks
or three ranged attacks.
Speaker 3: Pretty good? What are your acs respectively? He has to
I have to roll to see if he hits a
duplicate or not.
Speaker 2: Oh, he needs to roll this well, so he fails
his con check against Arden. First of all, he definitely
hits a duplicate. What does he have to roll to
not hit it's I have to.
Speaker 3: Roll eleven rounder. Yeah, yeah, yeah, it's mighty.
Speaker 2: So yeah, one of your duplicates just disappears. Last she
misses you anyway, rolled a three and then carlis what
was your see.
Speaker 3: Sorry nineteen nineteen. Yeah, it.
Speaker 2: Gets pretty close, but it's launches past your head and
off into the night. And then are then give me
the damage on your.
Speaker 3: Stupid spell.
Speaker 2: Rolling around.
Speaker 3: Eight. Ah, that's that.
Speaker 2: Yeah, he continues to be in this utter bullshit. He's
a little more intelligent, I guess. Yeah, he knows what's happening.
He's gonna make a little dash over.
Speaker 3: Ear at half speed, at half speed so you can
get fuck this, I'm out, And he.
Speaker 2: Starts running off and brings us to RASA.
Speaker 6: I will teake one step to the right and swing
at the guy on arden boink is a sixteen.
Speaker 3: H you know what, you can have advantage because he's
just fucking shell shocked. Yeah, how do you want to
kill him? You don't.
Speaker 2: You need to roll two points of damage so you
can do it instantly.
Speaker 6: So I got I can't fail. If he's just not
paying attention.
Speaker 2: You can miss. And he's just stood there like his
sword is.
Speaker 3: Just down at one side and he's kind of like
shell shocked.
Speaker 6: Right, I'm gonna administer the signature move known as the
can opener, and it's like put the toll water on
his shoulder for a second, and then like a football player,
you know the spin move where you come up the
other side of him, just spin around him to his head,
just pops off.
Speaker 2: Yeah, the can opener, precisely what happens. There's a gout
of blood, and then there's just you've, more than anything,
You've put this guy out of his misery. This very
large form who's been used to fighting his whole life,
has never been subjected to just such brutality, like normandy
level attack.
Speaker 3: And he's done.
Speaker 2: He collapses in a heap on the ground.
Speaker 6: My second swing was only a twelve, so I presume
that that misses the guy above me.
Speaker 2: Yeah, this guy probably brings up his great sword. He's
still the only one really vaguely with it. Or yeah,
so he brings it up just about paris your tollar.
Speaker 6: I will use my bonus action for another attack because
I killed a target this turn and go again thirteen.
Speaker 2: I can't hit this guy to save my life. Same thing.
He brings it up.
Speaker 3: In a last desperate effort, he parries the toll war again.
Speaker 2: Not yet, you, ugly Bursted.
Speaker 6: Just kind of looking at the pile of his dead
friends and be like, next turn, then much been there.
I'll actually I'm gonna take one step this way before
I returned.
Speaker 3: All right, well there we go. Uh okay again, I'm
gonna it's the last time I can do this. I'm
gonna twin to fire bolts at both of these archers.
I'll use ties of Chaos on the first one there
for advantage two hits. Okay, first one does ten, second
one does eleven. So top and then bottom. All right,
give me a D one hundred.
Speaker 2: Oh god, okay, another mirror image that second dude, that
the one that stands back up?
Speaker 3: That awesome? And then wait, did you roll an A
six again in another eight? Yeah? Yeah, yeah? And then
I will quicken a I'll quicken a third firebolt at
the bottom archer. Can I tie the chaos and again? Yeah?
I love this game.
Speaker 2: I like the idea that ties of Chaos just instantly
means wild magic. So that's okay, rule okay, seventy seven.
It's kind of dumb, probably broken, we'll work it out. Fuck.
Speaker 3: Oh no, what does it do?
Speaker 2: Okay?
Speaker 3: I don't know what it does.
Speaker 2: Haven't got it up. Was it a self casted fireball?
Speaker 3: You cast polymorph on yourself if you fail the saving throw,
you turn into a sheet for the spells duration.
Speaker 2: Wow. Shit, well what does the firebolt still go off?
Speaker 3: That's what I was curious. I'd assume it would go off,
and then I would because it's a spell casting polymorph
with save wiz save.
Speaker 2: What is the DC?
Speaker 6: It would be your DC because you cast it. Fuck
my DC is a fifteen yes, fifteen whiz saved. Here
we go, boys, give me the give me the firebolt damage.
Speaker 2: Fuck wow? Uh so this this dude turns to see
you and like as the firebolt hits him in his
face and melts his eyeballs and kills him and he
just falls backwards. I guess like from our camera perspective,
the body falls, But there is a sheep just.
Speaker 3: Stood where Walter was.
Speaker 2: Just just that's your sheep, now where you were your she.
Speaker 6: Can I he's gonna think or a dog. He's gonna
think he died to a fire breathing sheep.
Speaker 2: But yeah, yeah, he's he he You're a sheep for
an hour, I'm gonna be the sheep.
Speaker 3: In the world. Uh, I'm tempting to make you a sheep.
But just then, so then that brings us.
Speaker 2: To art in.
Speaker 8: Laughing.
Speaker 2: Oh yeah, my mirror images sheep. Now to the mir
doesn't it's not to be dropped, but I mean just
for the fun of it.
Speaker 3: Then there's the fucking flock of sheep there. Yeah, I'm
not I'm not maintaining mirror image at all. It's just
it was just calved through it and flock of sheep
just wandering around.
Speaker 2: Absolutely.
Speaker 3: I love dungeons and dragons. That's wow.
Speaker 2: I love this game so much.
Speaker 3: Second, are you all right?
Speaker 2: Just Carlins standing behind a ton of shame? Now?
Speaker 3: Like what we're crazy? Whatnation?
Speaker 2: Is this?
Speaker 7: The cult de archer I'm looking at I'm just gonna
do asking board.
Speaker 8: There you go, thank you. Fifteen to hit.
Speaker 3: Yes, you hit him?
Speaker 8: Uh, well I got none. It's better to cast guest
at level three.
Speaker 2: Alright, so twenty one yikes?
Speaker 3: Wait, which one do you hear? The one?
Speaker 8: The uh to the right? Yeah, Culture searcher.
Speaker 3: Quite enough you Yeah.
Speaker 2: You unleash your like horrific, like radiant bolt of energy,
and it comes down this This guy is like ready
to knock another couple of arrows when suddenly he struck
by it. Same look on his face as everyone else
so far, just like a shell shock, Like, what the
fuck have we done? Why did we do this? This
was the worst mistake ever. But he's still stumbling around
and vaguely alive.
Speaker 3: Anything else, No, that's it. Just continue to roll around,
Carlas all.
Speaker 11: Right, So Carlice is going to haste to reload scar sharp.
Speaker 3: I don't think you can. Yeah, we we established the
hasty action can be used for a reload.
Speaker 2: Yeah, because it's an attack slry. Yeah, just ignore everything
I say.
Speaker 11: So now I'm reloaded. I'm going to uh my first
action two shots. Who are you aiming for the archer?
Speaker 7: Uh?
Speaker 3: One hit.
Speaker 2: Ouch?
Speaker 3: Yeah? How do you want to kill him?
Speaker 2: Just straight through the brain? Yeah, that's exactly what happens.
This bullet launches out. I may or may not be
making a sheep token just because I have to see it.
Speaker 3: I don't know why.
Speaker 2: The bullet hits this dude like, he barely makes it
out of this radiant thing, turns to one side and
there's just a you just hit him straight in the temple,
comes out the other side and he falls in a
heap to the other side of him. Uh, you have
killed this one. Gonna move through the sheep.
Speaker 6: Careful, there's a Sean Beane movie, and.
Speaker 2: He realized how powerful sheep are in.
Speaker 3: Not like our sheep. There's something you realize they like
regular sheep, only dire. There's a reason we need a token.
Speaker 2: You're about to enter a boss bottle with Walter's sheep form.
It's a dire sheep.
Speaker 10: Sheep walters to action surge.
Speaker 2: It's on this final guy. Another two shots.
Speaker 6: We could totally grill them for info if you don't
blow his head.
Speaker 2: Off, not Amy for the head, Amy for the knee cap,
both knee caps with the two.
Speaker 12: With the lord sheep for a moment, baby, definitely, Yes,
he is young.
Speaker 2: Yeah, you shoot him in the knees, yep, And yeah.
Speaker 3: You destroy his knees and kill him. He's freaking nut
surviving that.
Speaker 2: Yeah, you explode his legs. His kneecaps just explode, and
like while he's he's like bringing up his great sword
to bring it in to try and swipe at Rajah,
his legs just explode underneath him and he just falls
and buckles. By the time his head hits the ground,
he's already dead. The the fight is over. You guys
have successfully and easily defeated the san Cltis, who were
coming after you to try and rob you of your things.
Speaker 6: So it turns out surprise rounds are really really strong.
Speaker 2: Yeah, I mean that's the general point of normal dn
D is like tactical combat, you know, whereas we quite often,
I think, because it's a show, we fuck around and
stuff just happens and it's all chaotic. But usually a
surprise round is very advantageous. You guys completely fell. These guys.
There's like a quick glance around. It doesn't seem like
they've got any reinforcements coming. It looks like this is
at least this band of them. It doesn't appear to
be anyone else or anything else around. There is, for
some reason, a lot of buying coming from one direction,
although the most of you are in one piece. For
some reason, Walter is a sheep, assuming all the mirror
images vanish are for a moment Walter for ten minutes,
Oh they are all right?
Speaker 6: Well are you just are you concentrating on it?
Speaker 3: No?
Speaker 2: I can't.
Speaker 3: It was it was from wild Magic. Oh yeah, the
world the world.
Speaker 2: Is concentrating on it for him. Are you still you
in there?
Speaker 3: Or are you just a sheep and just just do
your sheep does i'm me as a druid. You look
a druid. I'm no, I'm a polymorpho is like you
as that animal, if I'm not mistaken. But if you
stay for longer than an hour, you become that animal.
Speaker 2: It wears off.
Speaker 6: You can't become it permanently unless you get true polymer.
Speaker 3: Okay, true polymorph is an hour. Yeah, it wears off
after an hour.
Speaker 2: The creature is limited in actions it can perform, and
it can't speak cuspers all right, Well that means that's cool.
Because in your head, although everyone is now maybe approaching
you before they loot these bodies, they come and check
that what the hell's happened? For some reason, at some point,
Walter has become sheep, and you, probably in your weird
little sheep form, suddenly see them all approaching around you.
You hear another voice in your head, a familiar sensation
of there being another person with you to some degree
you you you hear a voice speak to you and say, well,
well look where I've ended up A nice to me. Yeah,
my name's Alga Risch and uh seems I'm traveling with
you for.
Speaker 8: A little while.
Speaker 2: Uh, And that is where we end.
Speaker 6: Today's wait wait, wait, wait wait wait, hold up, hold
up one thing before we end, before we end?
Speaker 2: Can I walk up?
Speaker 8: No?
Speaker 2: No, no, I gotta do something right before we end. Just
walk up to the sheet.
Speaker 6: No, yes, no, walk up and and and and like, holdo, Walter,
which one is you with all these mirror images? Walter Walter?
Oh okay, in Unison, I think I shoot him in
the face.
Speaker 3: Fuck god, asshole.
Speaker 2: I wanted to be a sheep a. Thanks for washing everyone,
Thanks for the gun goes off and that's what brings
us to like a black screen by the end of
Sopranos spoilers, gunshot, noise, black screen, Thank you for watching, everybody.
What an interesting I thought you were going to fucking
smash through the travel and you're You've made.
Speaker 3: It halfway, which is interesting. You shouldn't.
Speaker 2: It means I remain weeks ahead in my prep, but
also means I forget everything when I get to it eventually.
Don't prep too far ahead, d MS, because it will
fuck you up because they'll be like, who's balgarresh and
you'll go, I don't know, I'm on.
Speaker 3: The fourth villain.
Speaker 2: I made this up so long ago. Cool, Well, there
you go. The travel wasn't as broken as I thought,
which is good. I didn't want it to be so
bad that you'd legitimately just eyeing travel because I'd be lame. Yeah,
proved proved challenging enough. You rolled, Well, you've got more
to go.
Speaker 3: And uh the look hard check at the end is
there was dope.
Speaker 2: It was a good ship. Yeah, I figured it needed
some something else, just because it's a rough travel regardless,
and none of you are prepared either, really, even Sam
Walker wasn't prepared for it. You were kind of thrown
out into the desert and told to run never So yeah, no,
it was, it was, it was.
Speaker 3: It was.
Speaker 2: Thanks for playing. Still a quick round of shout outs.
I really is going to better. I mean, Tenchi, I
know how you feel, TENI I'm starting to feel it.
Speaker 7: I'm like I need to I'm supposed to start streaming
again today, and like.
Speaker 3: Five minutes in, I was like, nope, rest please, you
must rest.
Speaker 2: Or actually hang on. I want you to stream so
that you still you just remain in a perpetual state
of like really sick.
Speaker 3: Like this all the time, slowly just fading low. But
you keep the beard though, So yeah, you're good. It's
getting a little rough.
Speaker 7: Boy, it's getting to that point where I can feel
it and I hate.
Speaker 3: That listens to a bit as easy top. Look at him.
This is This is.
Speaker 2: The version of Tenchi that like got into like Dodgy
rock and roll, started drinking a little too.
Speaker 3: Like this is. He's like that guy at the bar
that plays pool a lot, Like he's always there every night.
He has one drink, but it's his stable. The call
dude anime.
Speaker 2: Archetype is sick. Well let's start with Tenchi. Where can
people find you when you're not sick? Apart from on
the cover of Vote Vogue.
Speaker 7: Well, if I ever do eventually stream again, it's been
two weeks, almost nine pm PST Monday through Saturday. I'll
probably be back next.
Speaker 2: Week probably.
Speaker 3: Hopefully GQ's Men's magazine doesn't sign them first.
Speaker 2: It will it worth they see this vot. I have
to delete this vot. I'm sorry everybody, do it.
Speaker 8: I don't know about the sheep.
Speaker 3: Tuesday.
Speaker 4: On Tuesday, there are six people here, so I will
not drag this on. You can find me at Bards
last Tuesday.
Speaker 2: Gray. Nice, There you go, Tuesday, Gray, who is also
the reason which I forgot to mention at the beginning
that this now starts at one PST, which is four EST,
which is nine GMT or whatever that translates to. If
you're in another bit of the world that isn't one
of those. If it's not one of those, then you're
probably in some sort of third world country and we
all feel sorry for you. But get on one of our.
Speaker 6: Or you could be in the center of America.
Speaker 2: I think we feel even more sorry for you. Well,
that's true.
Speaker 6: We have like the coasts, and then we have the
third world in the rest of America and the World States.
Speaker 2: That's why we left because Europe's only an hour ahead
or Australia. So yeah, this starts an hour ahead of
time and we'll do forever. Because Tuesday was like, oh
my god, guys, I tell her I want to sleep
in later.
Speaker 5: Yeah, like, I'm tired of getting up early.
Speaker 8: I don't want to.
Speaker 2: Get up so early and fairl Like it's always.
Speaker 3: Like I want I want up earlier.
Speaker 2: How would you draw for me? Yeah, that's definitely not
a lie.
Speaker 3: So remember that.
Speaker 2: Remember that if you're watching it live, if you're watching it.
Speaker 3: On the VOD, don't worry about it. Uh.
Speaker 2: Connor cronus.
Speaker 3: Where can people find you? My sweet summer child?
Speaker 2: What U.
Speaker 11: For its last? Connor chronus? You spelled the Connor with
an O R, not like Tuesday did with the E R.
Speaker 8: That's wrong?
Speaker 2: Who spells?
Speaker 6: Who spells Connor with an e? Have you ever what
Tuesday does? What third world country is she from?
Speaker 2: Again? That makes her want to wake up? Later?
Speaker 3: Middle America? Central America?
Speaker 11: So ce O double n O R the cronus you
spell it?
Speaker 2: Don't don't ever spell it wrong?
Speaker 3: But he was going to repeat it like four times
like a bad radio and like that c O N
N O R c c O R c O R.
Uh yeah, go and see connor? Uh?
Speaker 2: Con You have people spell it with like an a
R just one N.
Speaker 3: I don't don't, don't you lie?
Speaker 2: I've had that all my life?
Speaker 6: Uh fel like it's kind of wow. You could find
me a fair Light excalibur.
Speaker 2: It's kind of rich, isn't it?
Speaker 3: Right? Where can people find you?
Speaker 6: Twitch, dot tv, slash, fair Light underscore that always helps?
Speaker 3: Last week you forgot?
Speaker 6: You can also find me on Twitter and YouTube and
a whole bunch of other places. Fair light x that
I never actually post anything.
Speaker 2: To perfect and then last, but not least, the only
person from Central America.
Speaker 3: Are you gonna say a third world country?
Speaker 2: Yeah?
Speaker 3: I mean, if it's it's true. Hi guys Canadian here.
Speaker 2: Oh, I'm going to Canada tomorrow. I forgot.
Speaker 6: I have to prepare to travel to this like traumatic
third world experience.
Speaker 3: It's such a terrible time. It's so bad. Blue blue
things that the press of the way when they're scored.
You can find me at Connor Cronus dot com. But
it's e R instead of oh R. That would be hysterical,
wouldn't it. I would, I would, honestly, I would buy
that domain.
Speaker 2: I need to buy that domain now.
Speaker 3: Black screen that says fuck affiliates or fuck you com.
Speaker 2: And spells it co O n N e R.
Speaker 3: Join our disco, go subdo our YouTube. Go watch the
Other table Story. Almost a sign right now, the Other
table Story campaign campaigns. There are many dust fails. There
are so many.
Speaker 8: Yeah.
Speaker 2: You can check out the Discord, which is honestly the
best place ever for keeping up with stuff, specifically a
single place you don't have to follow everyone on Twitter
and everything if you don't want it. It's a nice
single place to go and just be like is this
on today? And other people will tell you if we're
not active, so that's useful. And YouTube as well, because
that is where we put up all the VODs and
stuff and whatever.
Speaker 10: Ah.
Speaker 2: I believe that is the end that we will see
you next week. Thank you for watching everybody people who also,
I'm sorry I haven't streamed just brad Woto people.
Speaker 3: I've been a.
Speaker 2: Bit sick as well, but I should be back tomorrow.
Me j Connor are going to play some of that
the game see if they see if Thieves hopefully tomorrow
evening my time.
Speaker 3: So we'll see you then. Peace out. Raw Awn.
Speaker 8: You scovy dougs.
Speaker 4: You've been listening to Table Stories Dust Fail.
Speaker 5: If you like the show, please consider reading and reviewing
for more stories in this world or other worlds for
us our entire library at tablestory dot tv. To support
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additional bonus content at tablestory dot tv slash Support.
Speaker 4: Thanks so much for listening, and we'll see you next week.