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Speaker 1: You are listening to table story.

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Speaker 2: The Wizard's body twists, with his red robes splitting as

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spines of cartilage force their way through his back. His

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freckles glow like embers, his hair is blazing. The air

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warps around him, heat rising in waves. There's a pause

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in the arcane energy around him. Then the energy bursts

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apart in a violent bloom of fire. The ground heaves up.

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Trees around you snap, and the blast rips through the forest,

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clearing flames, catching instantly and racing up trunks, leaping from

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branch to branch. The rush of air pushes each of

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you back, whipping your clothes and hair around you. Miranda

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is caught in the updraft and blown backwards through the trees.

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The forest around you is partly collapsing. The trees burn,

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the foliage turns to ash, and the Enchanter floats before

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you again in his new devilish form, granted after years

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of service to the Devil's Guild. Another smirk under dark eyes. However, Fitch,

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you have the option at this moment to escape the

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immediate area with the Wizard. Would you like to be

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outside of this second stage of combat? No, the area

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with the wizard.

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Speaker 3: Oh okay, bye.

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Speaker 4: Yeah. I look back at everybody else.

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Speaker 3: And it looks relatively distracted.

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Speaker 2: I would assume, yeah, he's not focusing on you, that

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you were apart from the others. They were kind of

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around the wizard at this point. And then as he

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sort of falls I think was the javelin that hit him,

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he falls transforms the area around him. It raps, and

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it gives you the option to break free.

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Speaker 5: I will do that, I think in the distance Europe.

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Speaker 6: It's just like a a moment of being scared and

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like like that fight or flight, adrenaline kicks and as

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it does, underwave goes off. Doesn't really I guess, just

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a bunch of leaves and brush sort of fly off

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in the area. In the area, and it's almost like

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I kick up some speed a little bit, but.

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Speaker 4: I just continue not like I'm not like.

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Speaker 6: Rules wise, I don't kick off speed, but narratively I

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just continued running, just a sort of wave as he

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continues to just focus and run like ron like the

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thunderous wind.

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Speaker 5: Hopefully the wind deliver this to the King or something.

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Speaker 3: Whenever a mission is I will be God or something.

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Speaker 2: I don't know.

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Speaker 4: I don't know what this this staff does.

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Speaker 2: Yeah, all right, the rest of you. Then I'm going

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to bring you over to this battle map, and I

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would like I wish I was bad these some initiative.

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Speaker 3: Can I come back?

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Speaker 7: This looks so cool?

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Speaker 2: You you can to the Yeah, let me add you

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to the turn order and then.

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Speaker 8: Uh oh you don't have to add you, not you,

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whatever's easier for you.

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Speaker 2: You're not currently here. So the rules of escape for

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those of you that are like watching and like, ah,

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what is going on? Brad comes up with strange rules

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because he's never really playing D and D. If you

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walk off of the map, you can escape the combat

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and we will catch up with you soon enough. Bear

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in mind that there is a difference in time between

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being outside of combat and in combat. In combat, every

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round that we witness is only about six seconds of time,

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so that you did ten full rounds and only a

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minute has passed, And for us playing it feels like

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the longest amount of in time play ever because we've

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been playing for like two hours three hours during one combat,

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but actually only a minute in world has passed. So essentially,

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Fitch is running in slow mow right now while everybody

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rolls there in you should tim my whole. I'm really

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happy to report that for the finale tonight, my Wholes

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foundry thing is fucking up. So that's really good. Everything

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looks like a you know, like on a website where

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all the links are broken. That's kind of what everything

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looks like for me, and I'm.

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Speaker 7: Really happy about it. Perfect.

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Speaker 9: Let me honestly tell you what we all rolled for

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initiative Toura got a twenty eight.

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Speaker 10: I got a twenty four.

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Speaker 2: I can see it, got.

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Speaker 10: A twenty one five.

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Speaker 9: God hasn't run, and the Enchance got us seven. So

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do who's so bad?

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Speaker 7: I got a twenty one?

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Speaker 2: Ooh when he don't rock? Okay, so Miranda will go

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immediately after. I'll just put Miranda on a twenty and

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we'll get into it. Okay. So before you, the sort

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of devil form of the Enchanter float as the forest

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kind of collapses and breaks part of the area around you,

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ignited in flame and pulses of energy kind of washing

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off of the Enchanter at the moment, what would you

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like to do on your turn? God, I'm gonna refresh

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this and hope it doesn't break everything.

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Speaker 7: Oh, the fight still continue and it does not look good.

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Before I was doubting myself. I told us to run

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earlier and it seemed like we were winning. But it

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seems like no instincts for right. However, my pack is here.

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We have to fight, and so I point towards this

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enchanter and I say Miranda, and Miranda swoops down towards

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the enchanter to try and pluck his eyes out.

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Speaker 2: All right, can I make a request of myth he left?

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Speaker 7: Yeah, I left?

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Speaker 2: Yeah, sorry, I want to go finish the sword.

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Speaker 7: I was working.

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Speaker 2: TB forward slash myth omatic to see the end of

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that forging. I just think it would be really cool

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if you were watching this but from the wagon. Okay,

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all right, well you don't have to you want to

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go some cereal or whatever you do?

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Speaker 7: All right?

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Speaker 2: Sorry? Yeah, got it? What are you doing? Did you

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say you're sending around?

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Speaker 7: Send Miranda towards the enchanter to attack him. I am

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money able to move her on the boarders for now.

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There we go. So she sweeps down towards him, and

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then we'll try and attack for a ten, which I

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assumed is not a hit, and then she'll fly away

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and then I shill then fire an arrow at the

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enchanter as I do. Are they still hunters marked or no?

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Speaker 2: No, this is a new combat because you sort of

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won the combat and then another one happened.

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Speaker 7: Okay, it's still a free thing, so I guess I'll wait,

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controlled actor, Miranda, What does that mean about? Now? There

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we go.

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Speaker 2: Everything broken with this I've decided not to fix because

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it was like, well it ends in two weeks, Well

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it ends tonight, you know. I just it did just

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break for me, so many things broken, and I don't

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ever need to worry about it again.

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Speaker 4: So it's right.

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Speaker 2: You know, it's like moving out of a house with

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a leaky tap. Okay, I get it.

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Speaker 7: Fourteen to hit fourteen is a niss. Then I will

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slowly take a few steps back. We're thinking about ten

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feet away.

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Speaker 2: Ah, that's my turn, okay, uh toura.

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Speaker 11: I look a little bit nervous now.

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Speaker 12: I don't think I've ever faced anything quite like this before,

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fully on my own, without the backing of like other people.

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Speaker 11: In the radio.

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Speaker 10: Pat Wow, I just taking this song by yourself.

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Speaker 12: Guys, we're now, Yeah.

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Speaker 2: This is everything you've dreamed of. Ta You've been training

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for this moment, your whole life or not really some

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of your life.

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Speaker 11: I've been training for a few years, but now I'm

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facing it. I'm pretty nervous.

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Speaker 12: And the fact that we've obviously lost another.

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Speaker 11: Person as he's carrod on running. Um, that makes her

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nervous as well. But she I saved.

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Speaker 12: She knows, she's glad. Even my own teammates assumed the

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worst every single time.

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Speaker 11: It's crazy. She I wipe the blood from my face.

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Speaker 12: I've been hit quite a few times now at this point,

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as I cast lay on hands on myself the bonus

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action and heel myself back up too full.

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Speaker 11: Um, which is.

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Speaker 2: That is cool?

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Speaker 11: Okay, okay, this is fine? Around two, no problem, no problem.

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This is what we're here for. We must distract him,

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must stop him getting to Fitch.

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Speaker 12: And I will sprint forward once again after my moment

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of weakness, now emboldened, and I'm going to get try

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and get around the back of him to stop him

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from moving and slash it him with my sword.

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Speaker 11: The attack role will be thirteen A hit.

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Speaker 9: I think you might have a Bartic inspiration, but I'm not.

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Speaker 10: Sure still, I don't know if I used it, you

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can have it. I think I'll see the effect on you.

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I'm pretty sure.

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Speaker 12: It might just be that we didn't remove it, but yeah, sure,

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we'll get a bartic inspiration. Sorry, I'm just double checking

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my Okay, that's just the damaged dice. Okay, cool?

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Speaker 11: So what was it? One d six.

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Speaker 12: Mm?

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Speaker 2: Yeah I think it is.

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Speaker 10: Yes, Yeah, it's one of six.

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Speaker 12: That's a four to make it a seventeen, which hits yippie.

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Speaker 2: I'm gonna do it properly.

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Speaker 11: What that was? Sorry, that was the wrong die a second, the.

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Speaker 2: Wrong dice and the wrong yepe.

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Speaker 11: The wrong yp eight twice.

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Speaker 12: That would be thirteen slashing damage, slash and damage.

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Speaker 11: I am does he does he have wings? To he's

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got wings? Biok leathery wings.

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Speaker 2: No, he doesn't have wings. He has like bone spikes

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coming out of his back.

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Speaker 11: Oh okay.

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Speaker 12: She would just go for her training, probably go for

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whichever weeks.

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Speaker 11: But she's been told devils have at this point, but

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I don't.

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Speaker 12: Again, I don't think she's ever full faced a fully

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fledged devil before, So she is like a little bit

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of an amateur in this regard right now, just trying

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to think of a training.

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Speaker 11: Remember, he isn't a devil, no, but he's like the

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most devilish creature.

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Speaker 2: Well, Brannick was a real devil. You didn't, that's.

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Speaker 11: Yeah, you've all had more experience than she has. And

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she's supposed to be a devil's la.

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Speaker 2: In which case, yeah, this is the most devilish person.

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He is infused with a good amount of devilish power.

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So he's basically and you could be too if you

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keep doing quests.

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Speaker 7: If you follow these five easy steps.

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Speaker 2: You too can be a devil, a devil.

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Speaker 11: Give you. That is the end of my arm.

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Speaker 2: That is the end of your turn, all right. The

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enchanter devilish, dark glasses, a smirk, teeth kind of pointed,

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a crown of spikes protruding from his forehead and up

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through his flaming hair. Pulls his hands together and then

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begins twisting them away from one another, and inside you see,

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beginning to spark and form is a small sun of fire.

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He pulls this thing into existence, pulls it up above

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his head and throws it at got and record. Let's

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see if God this I think I can.

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Speaker 3: You should try dodging, U.

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Speaker 7: Let's see, I'll try dodging.

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Speaker 11: But is it?

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Speaker 7: Is it a fireball?

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Speaker 2: It is a fire ball, it's hitting this area here.

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Speaker 13: Oh god, oh good, you know that was gonna happen

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delayed that west launch.

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Speaker 2: So you can just click the dexterity saving throw on

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the right, I think, or you can just make Lounge detected.

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Speaker 7: Yeah, I pressed it again. I don't think I.

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Speaker 11: Like that.

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Speaker 2: Unless you have some sort of bullshit. I have an Okay.

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Speaker 9: I believe I have an advantage because of the but

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let me double check on that because I could be wrong.

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The advantage on saving throws against spells against all. Okay,

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so I got it twenty but I also have a

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ring of resistance fire. So does that mean I take

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no damage?

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Speaker 2: It means you take half damage.

237
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Speaker 10: So I still succeeded the deck's saving.

238
00:16:06,159 --> 00:16:10,799
Speaker 2: Yes, yeah, take half, and then you take half of that,

239
00:16:10,919 --> 00:16:14,840
so it would be a quarter not for immunity. All right,

240
00:16:14,960 --> 00:16:17,919
I'm gonna roll the damage, but I'm not gonna apply

241
00:16:18,039 --> 00:16:22,600
it to you both just yet. Twenty one damage. So

242
00:16:23,519 --> 00:16:33,360
God takes the fall twenty one, and then Ricard takes

243
00:16:33,440 --> 00:16:34,279
did you say five?

244
00:16:35,000 --> 00:16:35,240
Speaker 7: Five?

245
00:16:36,000 --> 00:16:39,000
Speaker 2: So yeah, I think as the enchanter pulls this spell

246
00:16:39,080 --> 00:16:42,720
into existence, holding it above his head and then throwing it,

247
00:16:42,960 --> 00:16:46,000
you notice that like Ricard sort of sees this thing

248
00:16:46,080 --> 00:16:48,960
whiz past his head and has just a fraction of

249
00:16:49,000 --> 00:16:51,480
a second more to react to the heat of this

250
00:16:51,559 --> 00:16:55,080
thing as it flies past him, and he immediately dives

251
00:16:55,080 --> 00:16:57,399
out of the way. As this thing hits the ground

252
00:16:57,440 --> 00:17:02,480
in front of God, dirt and foe, lie and debris

253
00:17:02,519 --> 00:17:08,359
are launched upwards, and then in this chaos magma, fire

254
00:17:08,440 --> 00:17:12,039
and flame, God is just immolated for a few moments

255
00:17:12,039 --> 00:17:16,079
from fire rushing across his skin.

256
00:17:17,960 --> 00:17:22,440
Speaker 12: The enchanter does a spell count as an attack or

257
00:17:22,480 --> 00:17:23,759
is that only when it's like melee?

258
00:17:24,079 --> 00:17:28,720
Speaker 2: Right, Yeah, there's there are spell attacks, which is different.

259
00:17:28,759 --> 00:17:33,920
But this is a sort of an AoE thing, So yeah,

260
00:17:34,200 --> 00:17:35,880
I can warn you if there is a spell attack

261
00:17:35,960 --> 00:17:42,440
later if you like, I think he is going to

262
00:17:42,559 --> 00:17:47,599
stay right there. He sort of begins to sort of

263
00:17:47,640 --> 00:17:51,720
turn towards you, tour. He brings his hands up and

264
00:17:51,920 --> 00:17:56,480
again he's kind of floating. There's there's this heat rushing

265
00:17:56,519 --> 00:17:59,119
off of him that is causing his clothing to sort

266
00:17:59,160 --> 00:18:01,759
of billow. But he does still have the wounds that

267
00:18:01,799 --> 00:18:05,440
he had previously. He has the opening from a couple

268
00:18:05,480 --> 00:18:08,079
of javelin shots. He has the different effects from the

269
00:18:08,079 --> 00:18:11,359
wounds that he gathered last week and not necessarily like

270
00:18:11,440 --> 00:18:14,480
knitting closed or anything, but the heat is kind of

271
00:18:14,559 --> 00:18:21,079
causing them to slow and fuse the He brings his

272
00:18:21,160 --> 00:18:23,240
hands out and you can see the edges of his

273
00:18:23,240 --> 00:18:26,960
fingers begin to crackle and sparkle, as if he's sort

274
00:18:27,000 --> 00:18:30,240
of gearing up to do some other bullshit on his

275
00:18:30,319 --> 00:18:37,559
next turn. But that is okay, off Rickard put off

276
00:18:37,559 --> 00:18:38,200
his arms.

277
00:18:40,599 --> 00:18:46,240
Speaker 9: I yeah, when the fireball hits, I think I am kind.

278
00:18:46,039 --> 00:18:48,920
Speaker 10: Of like pirouette out of the way because.

279
00:18:48,599 --> 00:18:51,559
Speaker 9: I don't want to dive into the dirt and get dirty,

280
00:18:51,799 --> 00:18:53,680
which is why I do take some damage.

281
00:18:55,119 --> 00:19:01,400
Speaker 10: But I move over here, yes, and I and.

282
00:19:01,720 --> 00:19:07,960
Speaker 9: I say, I, you know, kind of like protected my loote.

283
00:19:07,960 --> 00:19:10,400
And then I pull it back out and strum it

284
00:19:10,440 --> 00:19:13,400
in one go. And I look at the enchanter and

285
00:19:13,440 --> 00:19:16,119
I say, you think you're hot, but you're not not

286
00:19:16,240 --> 00:19:18,640
as hot as me. Right got And I turn around

287
00:19:18,640 --> 00:19:21,599
to God and he's supposed to say something at this point,

288
00:19:21,799 --> 00:19:24,000
but he's screaming in pain because he's.

289
00:19:23,839 --> 00:19:26,160
Speaker 10: On fire, and I go, oh my God.

290
00:19:26,519 --> 00:19:30,079
Speaker 9: And then I turned back around and I finished casting

291
00:19:32,160 --> 00:19:35,359
vicious mockery on this guy.

292
00:19:38,160 --> 00:19:45,839
Speaker 2: Okay, uh, hold on wisdom, saving thrier coming up a

293
00:19:45,960 --> 00:19:47,000
file eleven.

294
00:19:47,960 --> 00:19:52,440
Speaker 9: Nice, okay, so he has disadvantage on his next attack role,

295
00:19:53,799 --> 00:19:56,759
and he also takes.

296
00:19:58,839 --> 00:20:07,279
Speaker 10: To damn it, damn it, and then I'm gonna move again.

297
00:20:08,000 --> 00:20:08,720
Move over here.

298
00:20:09,000 --> 00:20:13,160
Speaker 2: Yeah, you sort of recognize, like you see his head

299
00:20:13,160 --> 00:20:16,640
twitch a little at this attack, and it sort of

300
00:20:16,680 --> 00:20:21,839
causes his eyes behind these darker cracked glasses to glance

301
00:20:21,920 --> 00:20:25,079
over towards Ricard. A's Ricard kind of moves away the

302
00:20:25,119 --> 00:20:29,880
ground underfoot fully of flame from the previous fireball, and

303
00:20:30,200 --> 00:20:31,960
that brings us back around to God.

304
00:20:32,279 --> 00:20:34,400
Speaker 10: Sorry, I have a bunus action.

305
00:20:35,880 --> 00:20:36,519
Speaker 7: I'm so sorry.

306
00:20:36,599 --> 00:20:37,839
Speaker 10: I did make it sound like it was the end

307
00:20:37,839 --> 00:20:39,000
of my turn, So that's fully yeah.

308
00:20:40,799 --> 00:20:41,559
Speaker 2: Uh.

309
00:20:41,640 --> 00:20:45,599
Speaker 9: And then I say, God, pull yourself together, and I

310
00:20:45,640 --> 00:20:49,640
strum my lute again and I say, got ether hunter

311
00:20:49,759 --> 00:20:52,480
with eyes, so keen, please shoot.

312
00:20:52,200 --> 00:20:57,440
Speaker 10: The ugly mage in the spleen and I cast bardic inspiration.

313
00:20:58,759 --> 00:20:59,839
Speaker 11: Did you free prepare these?

314
00:21:00,599 --> 00:21:09,240
Speaker 10: Yes sudden two minutes ago?

315
00:21:09,319 --> 00:21:13,559
Speaker 2: But yeah, all right, is your turn?

316
00:21:13,640 --> 00:21:17,079
Speaker 7: Got a right shake off some of the ash that

317
00:21:17,200 --> 00:21:20,920
keeps some more on though it kind of adds to

318
00:21:21,000 --> 00:21:25,599
my Uh that's either I look towards this guy, You're

319
00:21:25,599 --> 00:21:29,880
gonna run about ten feet to the right, and then

320
00:21:30,119 --> 00:21:33,319
I am going to fire another arrow at the enchanter

321
00:21:34,640 --> 00:21:43,279
inspired by brickerage rhymes yeah for twenty sixty.

322
00:21:42,960 --> 00:21:47,759
Speaker 2: Head twenty six definitely hits.

323
00:21:48,160 --> 00:21:54,759
Speaker 7: All right, then in that case, that's gonna do eleven

324
00:21:54,880 --> 00:21:57,279
points of arrow damage, followed by.

325
00:21:59,079 --> 00:22:02,920
Speaker 14: Not arrow damag and directly to the speed by two

326
00:22:03,000 --> 00:22:08,759
more points from I don't even know what splain is.

327
00:22:08,799 --> 00:22:11,359
Speaker 2: What is that in English? I've heard it for those.

328
00:22:11,279 --> 00:22:13,960
Speaker 7: Splee an organ and that sequesters blood.

329
00:22:14,000 --> 00:22:16,559
Speaker 2: We I've never heard it said by an english person, though.

330
00:22:16,680 --> 00:22:17,920
Speaker 10: English people have spleey.

331
00:22:17,960 --> 00:22:23,200
Speaker 2: The English people are what do we call it?

332
00:22:23,440 --> 00:22:28,119
Speaker 7: Splee. We're getting off track, and as the arrow hits

333
00:22:28,200 --> 00:22:33,720
this sky, it's going to how is this going to

334
00:22:33,759 --> 00:22:38,480
work in a way that makes sense? Mm hmm, it's

335
00:22:38,480 --> 00:22:41,880
going to There's a paluch in the back of the arrow,

336
00:22:42,200 --> 00:22:45,279
and just before the arrow hits the guy, the pouch

337
00:22:45,400 --> 00:22:48,039
falls on the ground, and then more seeds from the

338
00:22:48,079 --> 00:22:52,680
fringe take root. This time around, they flowers grow at

339
00:22:52,720 --> 00:22:57,599
like really fast stop motion speed, and then they spit

340
00:22:58,759 --> 00:23:01,720
like tips into the sky and you just keep seeing

341
00:23:01,720 --> 00:23:06,480
these these flowers still do just just constantly, and then

342
00:23:08,599 --> 00:23:12,960
arrow sized pips start falling down towards the guy as

343
00:23:13,079 --> 00:23:19,759
I cast Hail of Thorns on the enchanter he has

344
00:23:19,799 --> 00:23:22,480
to succeed a Dexterity Saving.

345
00:23:23,920 --> 00:23:27,359
Speaker 2: Challenge eighteen.

346
00:23:28,359 --> 00:23:36,599
Speaker 7: He has half damage instead, then Bigley double, so he

347
00:23:36,680 --> 00:23:40,880
takes three points of thorn damage from my Hail of thorns.

348
00:23:43,319 --> 00:23:43,440
Speaker 11: Uh.

349
00:23:43,640 --> 00:23:46,160
Speaker 2: Yeah, these kind of hit him. You see him sort

350
00:23:46,200 --> 00:23:49,160
of reacting to them as they strike him. But it's not,

351
00:23:49,559 --> 00:23:54,000
you know, as devastating as fireball is. He's reacting to it.

352
00:23:54,039 --> 00:23:57,359
But he continues to move his hands, the spell running

353
00:23:57,400 --> 00:24:02,720
down his fingers, crackling and turning into sort of it's

354
00:24:02,759 --> 00:24:07,079
sort of like watching that fire paper crackle and it

355
00:24:07,160 --> 00:24:10,799
runs across his hands as the spell that he's prepping

356
00:24:11,160 --> 00:24:16,400
continues to activate. But yeah, you hit him with this,

357
00:24:16,720 --> 00:24:18,400
you do a little damage to him.

358
00:24:18,599 --> 00:24:25,240
Speaker 7: Anything else, Miranda's gonna fly goa I mean, and attack

359
00:24:25,319 --> 00:24:25,759
him again.

360
00:24:25,920 --> 00:24:29,920
Speaker 2: We didn't pay all that money for those sound effects

361
00:24:29,960 --> 00:24:30,960
not to be used.

362
00:24:32,480 --> 00:24:36,440
Speaker 7: All right this time around for a seventeen D. I

363
00:24:36,440 --> 00:24:39,640
don't know why the calculation still broken on Miranda. It's

364
00:24:39,640 --> 00:24:40,559
doing weird things.

365
00:24:40,880 --> 00:24:43,839
Speaker 10: A seventeen to be like plus five mount minus two.

366
00:24:44,279 --> 00:24:46,559
Speaker 7: Yeah, so it's actually.

367
00:24:47,839 --> 00:24:51,680
Speaker 2: Any problems you have with the attacks is black Steven's fault.

368
00:24:51,759 --> 00:24:53,839
He made the sheet from Miranda.

369
00:24:56,039 --> 00:24:59,079
Speaker 7: Was working. So eight points of slashing damage.

370
00:24:59,599 --> 00:25:04,240
Speaker 2: Okay, eight points of slashing damage.

371
00:25:04,440 --> 00:25:05,400
Speaker 7: And then she flies away.

372
00:25:06,079 --> 00:25:09,920
Speaker 2: Okay. Tourre's turn.

373
00:25:11,799 --> 00:25:16,559
Speaker 12: Hm hm oh, look at my burning teammates and say,

374
00:25:17,519 --> 00:25:20,279
I think his magic is less effective when you're closer

375
00:25:20,279 --> 00:25:24,200
to him. Perhaps try getting closer and then kind of

376
00:25:24,319 --> 00:25:26,319
look at god O for a second and.

377
00:25:28,400 --> 00:25:38,599
Speaker 15: Shrug lan's the spirits, Yes, and then I I try

378
00:25:38,599 --> 00:25:41,559
and slash his fucking hands off.

379
00:25:41,599 --> 00:25:51,160
Speaker 11: I guess, yeah, for seventeen and a.

380
00:25:51,240 --> 00:25:54,480
Speaker 12: Hit that it hits, and I'm also going to I

381
00:25:54,559 --> 00:25:55,960
gave him health back.

382
00:25:56,160 --> 00:25:56,839
Speaker 2: How much was that?

383
00:25:57,319 --> 00:25:57,559
Speaker 7: Come on?

384
00:25:58,359 --> 00:26:00,359
Speaker 2: Anybody else did?

385
00:26:00,440 --> 00:26:01,240
Speaker 10: We didn't see anything.

386
00:26:01,759 --> 00:26:03,880
Speaker 3: Oh on my.

387
00:26:03,880 --> 00:26:05,880
Speaker 4: Screen it was a seventeen, and then it was a ten,

388
00:26:07,279 --> 00:26:08,240
then it went to seventeen.

389
00:26:09,079 --> 00:26:13,079
Speaker 2: All right, seven, okay, so you hit him for seventeen,

390
00:26:13,160 --> 00:26:14,680
which hits I hit?

391
00:26:14,880 --> 00:26:16,839
Speaker 12: Yeah, So I'm not going to damage.

392
00:26:17,240 --> 00:26:20,559
Speaker 2: I hit a ply on a thing and gave him

393
00:26:20,559 --> 00:26:21,599
health back by accident.

394
00:26:21,960 --> 00:26:23,680
Speaker 11: Oh that's my damage? Do I need to roll again?

395
00:26:24,799 --> 00:26:24,880
Speaker 6: So?

396
00:26:25,000 --> 00:26:27,400
Speaker 12: And then I'm also divine smit in him my bonus

397
00:26:27,440 --> 00:26:29,000
actions health.

398
00:26:31,519 --> 00:26:35,359
Speaker 2: No, this is not his health. Oh my god, take

399
00:26:35,440 --> 00:26:41,640
that back off. Oh my god. Okay, sorry, he is healing,

400
00:26:41,799 --> 00:26:44,839
rapidly healing, and then injuring himself, and then rapidly healing

401
00:26:44,839 --> 00:26:48,119
and then injuring himself for no reason because I keep

402
00:26:48,240 --> 00:26:53,559
keeping him selected and clicking this other fucking apply button. Okay,

403
00:26:54,240 --> 00:26:57,200
you hit him for and now you do this damage,

404
00:26:57,200 --> 00:27:01,519
which I'm actually going to apply thirteen slashing damage.

405
00:27:02,319 --> 00:27:04,720
Speaker 12: Yeah, and now I'm going to do the divine smart damage,

406
00:27:06,799 --> 00:27:13,519
which is an additional eleven radiant damage eleven. I don't

407
00:27:13,559 --> 00:27:21,359
if radiantes anymore to him, since he's devilish, it does not. Okay, interesting,

408
00:27:22,599 --> 00:27:25,400
And then I'd like to skip backwards, watching his lightning

409
00:27:25,480 --> 00:27:27,480
sort of like gathering in his hands. I decided I

410
00:27:27,519 --> 00:27:29,759
don't want to be anywhere near that, So I'm going

411
00:27:29,839 --> 00:27:34,319
to eat a potential opportunity attack here and skip fifteen

412
00:27:34,359 --> 00:27:36,119
foot backwards.

413
00:27:37,160 --> 00:27:40,440
Speaker 11: Actually, let's make it twenty.

414
00:27:41,079 --> 00:27:47,799
Speaker 12: So I assume I'm like, he's obviously preoccupied, he's head

415
00:27:47,920 --> 00:27:48,279
at full.

416
00:27:48,400 --> 00:27:50,039
Speaker 11: He's not going to attack me, right.

417
00:27:51,720 --> 00:27:52,000
Speaker 7: He is.

418
00:27:52,039 --> 00:27:54,319
Speaker 2: He's going to attack all three of you at once. Actually,

419
00:27:56,480 --> 00:28:01,359
let's attack you first. To you hit him, and he

420
00:28:01,559 --> 00:28:04,000
just he kind of grunts and the wound opens up,

421
00:28:04,039 --> 00:28:08,319
and he continues concentrating on the set of arcane bursts

422
00:28:08,319 --> 00:28:11,440
that are about to leave his hands. He sort of

423
00:28:11,480 --> 00:28:13,359
just does like a flourish in the air and as

424
00:28:13,359 --> 00:28:19,240
he spins three arcane bursts these it's almost like seeing

425
00:28:19,279 --> 00:28:24,960
three fireworks go off and sort of target each one

426
00:28:25,000 --> 00:28:30,440
of you individually. Exs the first one is coming off

427
00:28:30,880 --> 00:28:40,519
you tour Let's see if it hits with seventeen missus.

428
00:28:40,559 --> 00:28:46,000
This launches down, hits the ground just next to you,

429
00:28:46,039 --> 00:28:48,839
and you see it kind of tear up some of

430
00:28:48,880 --> 00:28:50,519
the ground next to you, as if.

431
00:28:50,400 --> 00:28:52,599
Speaker 12: I'm in the middle of hopping back as this happens

432
00:28:52,599 --> 00:28:56,519
in facebler for pass me.

433
00:28:57,039 --> 00:29:03,440
Speaker 2: The next one is a natural twenty on God, that's

434
00:29:03,440 --> 00:29:05,599
what he says. That's what he says as he turns

435
00:29:05,680 --> 00:29:09,319
around and this burst of arcane energy, it kind of

436
00:29:09,319 --> 00:29:11,880
looks like flame, but it explodes into kind of like

437
00:29:12,119 --> 00:29:16,880
it's it's it's very theatrical. It's almost like something you

438
00:29:16,920 --> 00:29:20,759
might have expected Seth to cast with the golden showers

439
00:29:20,759 --> 00:29:24,240
that she did. As this just strikes got square in

440
00:29:24,279 --> 00:29:28,880
the chest. This is a critical hit God, and that

441
00:29:28,960 --> 00:29:31,400
is going to be a thirty eight damage to you,

442
00:29:33,279 --> 00:29:34,960
unless there's something you can do to stop that.

443
00:29:35,599 --> 00:29:40,559
Speaker 7: I think I can die.

444
00:29:43,480 --> 00:29:44,319
Speaker 2: Is that outright dead?

445
00:29:44,440 --> 00:29:44,599
Speaker 7: No?

446
00:29:44,680 --> 00:29:45,119
Speaker 2: He's got more.

447
00:29:46,799 --> 00:29:52,000
Speaker 7: Let me see you got level I've got oh? Yes, true,

448
00:29:52,039 --> 00:29:56,839
I am an orc, so I do have Does that

449
00:29:56,880 --> 00:29:57,440
work again?

450
00:29:58,359 --> 00:30:00,480
Speaker 10: So I just wants back up with the one you're

451
00:30:00,519 --> 00:30:01,240
on one HP.

452
00:30:01,880 --> 00:30:05,160
Speaker 7: Even if it would have otherwise killed.

453
00:30:04,920 --> 00:30:07,279
Speaker 10: Me, Not if it would have outrighted.

454
00:30:07,359 --> 00:30:09,200
Speaker 12: No, it says, when you were reduced to zero hit

455
00:30:09,240 --> 00:30:11,279
points but not killed outright, you can drop.

456
00:30:11,359 --> 00:30:14,160
Speaker 2: Did you have how much HP did you have left?

457
00:30:14,200 --> 00:30:18,279
Speaker 7: I had seven eight points? So this so I died

458
00:30:18,319 --> 00:30:18,880
by one.

459
00:30:18,799 --> 00:30:20,759
Speaker 2: HP exactly kills you by one?

460
00:30:21,240 --> 00:30:23,000
Speaker 7: Yeah.

461
00:30:23,200 --> 00:30:30,240
Speaker 2: The arcane burst strikes God. God is flung backwards, lifted

462
00:30:30,279 --> 00:30:33,079
off of his feet. There's a nearby burning tree that

463
00:30:33,119 --> 00:30:35,640
you see his back kind of collide with, and he

464
00:30:35,920 --> 00:30:41,240
falls into the flames of the forest behind. We lose

465
00:30:41,319 --> 00:30:45,799
him in the ash and blackness and the dust as

466
00:30:45,839 --> 00:30:56,559
his body is sort of sent into the forest deeper. God. No, God,

467
00:30:57,880 --> 00:31:05,119
an additional arcane burst still launched towards ricard here sixteen

468
00:31:05,240 --> 00:31:07,319
being a hit unless you do something.

469
00:31:08,440 --> 00:31:11,160
Speaker 9: I have nothing I can do unless this is magic?

470
00:31:11,599 --> 00:31:14,079
Is this a spell? Looks like it's an attack.

471
00:31:14,279 --> 00:31:17,480
Speaker 2: This is not a spell. No, this is what spell

472
00:31:17,519 --> 00:31:21,119
casters get now, I think at higher levels. I don't

473
00:31:21,119 --> 00:31:23,920
actually know what an arcade burst is in twenty twenty four,

474
00:31:23,960 --> 00:31:29,319
but it is a normal melee or arranged attack, I think.

475
00:31:29,200 --> 00:31:33,240
Speaker 9: So I would argue that then you have to use disadvantage.

476
00:31:34,920 --> 00:31:36,319
Speaker 2: I don't know. I don't think it is a spell

477
00:31:36,359 --> 00:31:37,839
attack unless that's what you're saying.

478
00:31:39,359 --> 00:31:43,519
Speaker 9: Well, no, because I cast vicious mockery on you and

479
00:31:43,559 --> 00:31:44,160
you haven't.

480
00:31:44,480 --> 00:31:46,599
Speaker 10: You've done these at full pout right.

481
00:31:47,240 --> 00:31:52,880
Speaker 2: Yeah, it was disadvantage on the attack to Toura.

482
00:31:53,559 --> 00:31:55,359
Speaker 10: Should have been the attack to Turer.

483
00:31:56,920 --> 00:32:00,240
Speaker 2: You didn't, but I didn't, and that's because you didn't

484
00:32:00,240 --> 00:32:01,519
remind me, and it's on you.

485
00:32:04,240 --> 00:32:09,559
Speaker 10: Okay, I will, No, it won't matter, dude. There's no

486
00:32:09,599 --> 00:32:11,359
way I will.

487
00:32:11,920 --> 00:32:15,960
Speaker 2: Of that being a crit which should not have hit

488
00:32:16,039 --> 00:32:19,000
God but has now. Because if it happens, it happens,

489
00:32:19,079 --> 00:32:22,720
it's cannon. I'm not undoing it. It's too annoying. So

490
00:32:23,279 --> 00:32:26,160
this one I'll make disadvantage. So we'll say that of

491
00:32:26,200 --> 00:32:28,759
the three that are flung out, this is actually the

492
00:32:28,799 --> 00:32:31,680
first of the arcade bursts that launches towards Ricard. We

493
00:32:31,799 --> 00:32:34,720
just watched them in reverse order. So this one at

494
00:32:34,720 --> 00:32:41,839
disadvantage towards Ricard is still a fifteen hits. I'm sorry,

495
00:32:42,640 --> 00:32:44,640
fifteen damage to Record down.

496
00:32:45,119 --> 00:32:47,119
Speaker 10: I'm down, I'm down.

497
00:32:47,400 --> 00:32:48,839
Speaker 11: Okay, So is this an attack?

498
00:32:49,519 --> 00:32:50,720
Speaker 2: This is an attack?

499
00:32:50,960 --> 00:32:53,839
Speaker 12: Yeah, okay, and I I'm going to use my channel

500
00:32:53,839 --> 00:32:57,039
divinity to immediately after an attack within thirty feet of

501
00:32:57,079 --> 00:32:59,160
you deals damage. With an attack against creature other than you,

502
00:32:59,160 --> 00:33:00,839
you can use your reaction to fourth the attackers to

503
00:33:00,839 --> 00:33:02,920
make a wisdom saving thray wisdom saving throw bose.

504
00:33:03,519 --> 00:33:05,559
Speaker 2: Hey, that's mine.

505
00:33:05,759 --> 00:33:06,440
Speaker 11: Do you see for this?

506
00:33:06,519 --> 00:33:06,880
Speaker 12: Like was?

507
00:33:09,039 --> 00:33:11,319
Speaker 2: It'll be on your spells page. It should be at

508
00:33:11,319 --> 00:33:16,400
the top. Spell d ye please fail at thirteen.

509
00:33:17,799 --> 00:33:18,920
Speaker 11: Damn it, he he's twelve.

510
00:33:21,079 --> 00:33:23,039
Speaker 2: Whatever you're doing doesn't take It.

511
00:33:23,000 --> 00:33:26,759
Speaker 12: Takes half as much damage, though, So he takes half

512
00:33:27,000 --> 00:33:28,680
the raid the damage that he did to God.

513
00:33:28,839 --> 00:33:30,200
Speaker 11: He will take his radiant damage.

514
00:33:31,599 --> 00:33:33,680
Speaker 2: Who the enchanter spell.

515
00:33:33,440 --> 00:33:36,799
Speaker 12: Cut, Yeah, the enchanter says, arm. On a failed save,

516
00:33:36,839 --> 00:33:38,720
the attacker takes radiant damage equal to the damage it

517
00:33:38,799 --> 00:33:40,359
just dealt On a successful save, it takes half as

518
00:33:40,400 --> 00:33:41,079
much damage.

519
00:33:41,279 --> 00:33:42,799
Speaker 2: He just attacked Record, not God.

520
00:33:43,440 --> 00:33:45,720
Speaker 12: No, this would have been when he attacked Record, because

521
00:33:45,759 --> 00:33:47,000
this was the first attack that he'd done.

522
00:33:48,599 --> 00:33:49,720
Speaker 2: Oh, I see what you're saying.

523
00:33:49,880 --> 00:33:53,079
Speaker 9: Yeah, because that was the first attack role that we

524
00:33:53,240 --> 00:33:54,759
you didn't realize it was an attack.

525
00:33:55,279 --> 00:33:57,799
Speaker 12: Yeah, that was till then I was I didn't want

526
00:33:57,839 --> 00:33:59,319
to I don't want to.

527
00:33:59,279 --> 00:34:02,880
Speaker 2: Slow down, all right. So you're you're yeah, you're picking

528
00:34:02,920 --> 00:34:10,280
the one that hit got to do this, Yeah, even

529
00:34:10,320 --> 00:34:13,519
though it would have been the one that hit record

530
00:34:13,639 --> 00:34:18,320
that you would have Well, it's the first attack you see.

531
00:34:18,360 --> 00:34:19,360
Speaker 7: Sorry, well you.

532
00:34:19,400 --> 00:34:22,440
Speaker 11: Just pick just after okay, okakay, got itt it. You

533
00:34:22,440 --> 00:34:23,000
can choose it.

534
00:34:23,280 --> 00:34:27,199
Speaker 2: Yeah, all right. In that case, he so he takes

535
00:34:27,360 --> 00:34:29,199
half the damage that God would have taken.

536
00:34:30,119 --> 00:34:36,159
Speaker 12: Yeah, so that's half a thirty eight fifteen nineteen nineteen damage.

537
00:34:37,239 --> 00:34:40,679
Speaker 2: Yeah, okay. So here's what we see. He spins around

538
00:34:41,079 --> 00:34:45,400
the three arcane bursts launched from his hands, these kind

539
00:34:45,440 --> 00:34:51,400
of like arcane missiles of sort of flame and crackling

540
00:34:52,840 --> 00:34:57,920
fireworks style energy. These sparkling rays are launched. One hits

541
00:34:57,960 --> 00:35:01,679
the ground next to Tourer. Another one strikes Ricard, spinning

542
00:35:01,719 --> 00:35:04,280
him over. We see Rickard kind of hit the ground,

543
00:35:04,280 --> 00:35:08,199
his loot spinning away from him, is clearly unconscious. The

544
00:35:08,239 --> 00:35:11,800
third one just strike got sort of turns and is here.

545
00:35:11,960 --> 00:35:14,719
I mean, he's already kind of injured and messed up.

546
00:35:14,760 --> 00:35:17,519
You can see like burns over God's body as this

547
00:35:17,719 --> 00:35:20,840
arcane burst just strikes him perfectly. It lifts him up

548
00:35:21,039 --> 00:35:24,880
before dissipating. But you see Got flung against this tree

549
00:35:25,039 --> 00:35:27,239
and lost in the debris of the forest and the

550
00:35:27,280 --> 00:35:30,880
flames that are rising, the tumbling and churning earth as

551
00:35:31,639 --> 00:35:35,880
the iron bark forest kind of burns here as the

552
00:35:36,199 --> 00:35:39,159
enchanter kind of comes to a stop with his hand

553
00:35:40,000 --> 00:35:44,480
held out, Tura does something here, and we see this

554
00:35:44,679 --> 00:35:49,079
kind of refracted energy. The Enchanter's kind of hand, fingers

555
00:35:49,719 --> 00:35:53,400
and wrist bend backwards awkwardly, and then he spins in

556
00:35:53,480 --> 00:35:58,159
the air himself kind of grimacing. You see this, It's

557
00:35:58,159 --> 00:36:02,039
almost like a mirrored effect of Got being hit in

558
00:36:02,119 --> 00:36:06,320
the chest and spun left. The enchanter almost immediately afterwards

559
00:36:06,320 --> 00:36:09,159
spun to the right. However, the China comes to a

560
00:36:09,239 --> 00:36:11,840
kind of a stop, dizzying stop for a second and

561
00:36:12,079 --> 00:36:16,320
glances around himself. Very wounded at this point, but sort

562
00:36:16,360 --> 00:36:21,920
of you know, he's got like a lip bleeding, a

563
00:36:22,119 --> 00:36:24,760
terrible wounds to one of his arms. The javeling wounds

564
00:36:24,760 --> 00:36:32,280
from before, but he remains kind of floating, heaving RECRD.

565
00:36:34,239 --> 00:36:37,440
Speaker 12: What actually happened is I when he sent that arcade energy,

566
00:36:37,880 --> 00:36:40,199
I spun my sword on its side and used it

567
00:36:40,199 --> 00:36:43,199
as a baseball button. When I hit the ball of

568
00:36:43,280 --> 00:36:44,400
arcane energy back.

569
00:36:44,280 --> 00:36:48,519
Speaker 11: To him, it transformed into radiant and yeah, smag okay.

570
00:36:48,320 --> 00:36:56,599
Speaker 2: Right, yeah, recarded as your turn. So unless you have

571
00:36:56,679 --> 00:36:59,440
any other special bullshit you can do, it's a death

572
00:36:59,480 --> 00:37:00,519
saving please.

573
00:37:02,559 --> 00:37:07,400
Speaker 11: Oh shit, that's the.

574
00:37:07,400 --> 00:37:08,119
Speaker 10: One fail.

575
00:37:09,440 --> 00:37:17,159
Speaker 2: One six fail um a six okay, one fail ricard

576
00:37:17,360 --> 00:37:22,079
ko on the ground, one fail, the fire burning around him,

577
00:37:22,119 --> 00:37:28,400
moving closer to his body. God is dead. Miranda presumably

578
00:37:28,760 --> 00:37:34,760
can't do can't do anything without you, So I think, Miranda,

579
00:37:34,800 --> 00:37:38,119
we probably just see Miranda as God is flung away Miranda.

580
00:37:38,159 --> 00:37:40,360
We just we watched Miranda turn in the air and

581
00:37:40,440 --> 00:37:43,320
dive into the darkness of the forest where God's body went,

582
00:37:44,480 --> 00:37:45,840
bringing us then to Trura.

583
00:37:47,239 --> 00:37:59,039
Speaker 16: Oh shit, shit shit, oh fuck, oh ah. I sprint

584
00:37:59,159 --> 00:38:02,000
once towards the enchanter.

585
00:38:02,960 --> 00:38:03,119
Speaker 6: Oh.

586
00:38:03,159 --> 00:38:04,679
Speaker 12: I always want this to be like a drive by,

587
00:38:04,880 --> 00:38:06,599
like I'm trying to atack him, but I'm actually trying

588
00:38:06,599 --> 00:38:12,360
to get to record. Yeah, so like my eyes kind

589
00:38:12,360 --> 00:38:14,400
of dart over the battlefield and like assess the situation

590
00:38:14,639 --> 00:38:19,800
and clearly shaken by what I've just seen happen to

591
00:38:19,960 --> 00:38:23,519
got Oh, and I swing at him with my long

592
00:38:23,519 --> 00:38:29,480
sword once again. As I passed him, I.

593
00:38:29,480 --> 00:38:30,840
Speaker 2: Was so close to a natural.

594
00:38:30,519 --> 00:38:33,760
Speaker 11: Twenty, and instead it's a two.

595
00:38:34,559 --> 00:38:34,960
Speaker 7: A miss.

596
00:38:35,360 --> 00:38:39,039
Speaker 2: Nine in total is a miss yep, So.

597
00:38:39,079 --> 00:38:43,159
Speaker 12: I continue running a suppose towards Record how long far

598
00:38:43,199 --> 00:38:43,719
have I gone?

599
00:38:45,840 --> 00:38:48,519
Speaker 10: If you got in twenty?

600
00:38:49,199 --> 00:38:49,239
Speaker 6: That?

601
00:38:50,280 --> 00:38:53,320
Speaker 12: So I get between him and Record, and I as

602
00:38:53,360 --> 00:38:56,360
I I sort of do a half turn like towards

603
00:38:56,440 --> 00:38:58,119
the enchanter again to like.

604
00:38:59,719 --> 00:39:01,320
Speaker 11: Try and put myself between him and Record.

605
00:39:01,960 --> 00:39:04,320
Speaker 2: The ch is bringing up his hands again as if

606
00:39:04,360 --> 00:39:06,119
to cast another spell. As you do all of this,

607
00:39:06,239 --> 00:39:09,039
you swing it here, he kind of just he barely moves.

608
00:39:09,119 --> 00:39:12,039
He's moving like he's sort of underwater at this point.

609
00:39:12,079 --> 00:39:14,719
It's quite slow. But because you're kind of I think,

610
00:39:14,800 --> 00:39:17,480
moving forward more so than aiming for him, he's able

611
00:39:17,519 --> 00:39:20,760
to just miss the blade as you swing and pass.

612
00:39:22,440 --> 00:39:24,280
Speaker 12: Yeah, and that's all I can do.

613
00:39:24,559 --> 00:39:28,679
Speaker 2: I he is going to attack you as you enter

614
00:39:28,719 --> 00:39:30,000
and then leave his Oh.

615
00:39:29,920 --> 00:39:31,960
Speaker 12: Sorry, brain, I bonus action, that's fine.

616
00:39:32,000 --> 00:39:32,719
Speaker 11: I bonus action.

617
00:39:33,039 --> 00:39:35,400
Speaker 12: Can I shield to face someone who's down and give

618
00:39:35,880 --> 00:39:38,039
it doesn't matter that like people they see when you're down,

619
00:39:38,039 --> 00:39:43,280
does it doesn't make any difference he might do, does

620
00:39:43,639 --> 00:39:46,119
It isn't an automatic hit when you.

621
00:39:46,039 --> 00:39:49,400
Speaker 10: Get hit, No, no, when you're down.

622
00:39:49,519 --> 00:39:52,679
Speaker 9: Yeah, it's prone though, So like range attacks I think

623
00:39:52,719 --> 00:39:54,320
are supposed to have disadvantage, aren't they.

624
00:39:55,320 --> 00:39:57,559
Speaker 2: He would have a disadvantage on a range attack.

625
00:39:57,639 --> 00:40:02,519
Speaker 12: Yeah, okay, so that would be value. Okay, then I

626
00:40:02,559 --> 00:40:07,199
will I literally bring my shield up and I go

627
00:40:07,239 --> 00:40:10,519
to like disc javel whatever it is, what's the thing

628
00:40:10,559 --> 00:40:12,480
or discus. I go to like throw it at him,

629
00:40:12,480 --> 00:40:14,159
but I don't actually throw it, and instead, like the

630
00:40:14,159 --> 00:40:19,599
shimmering you know, for similarly of the shield sits over ricard.

631
00:40:19,320 --> 00:40:23,079
Speaker 2: Who is now run Okay, it comes an attack roll

632
00:40:23,119 --> 00:40:28,960
towards you, a natural one A yeah, I think twenty

633
00:40:31,119 --> 00:40:33,639
he i'n't been doing that for you in this campaign.

634
00:40:33,679 --> 00:40:41,880
I've just been saying that the yeah, no he he

635
00:40:42,159 --> 00:40:45,880
sort of sees you go past, and then he launches

636
00:40:45,880 --> 00:40:47,719
an arcane burst at you, and another one of these

637
00:40:49,239 --> 00:40:54,239
fireworks kind of whizz past you and miss.

638
00:40:54,440 --> 00:40:57,679
Speaker 12: Then and even deflect off the shield as though fling

639
00:40:57,760 --> 00:40:58,079
it out.

640
00:40:58,000 --> 00:40:58,559
Speaker 11: To the side.

641
00:40:59,599 --> 00:41:02,599
Speaker 10: Then he casts.

642
00:41:03,840 --> 00:41:05,480
Speaker 2: More bullshit on his turn.

643
00:41:06,159 --> 00:41:09,440
Speaker 11: Oh that's a.

644
00:41:11,119 --> 00:41:16,320
Speaker 2: Roller D six. Oh you are lucky. Okay. The first

645
00:41:16,360 --> 00:41:24,880
thing is to to arcane bursts towards you toura yeah, okay,

646
00:41:26,519 --> 00:41:29,519
one on a twenty three battle hurt one on a

647
00:41:29,599 --> 00:41:37,039
twenty These rolls, the first one deals fourteen damage to you,

648
00:41:38,119 --> 00:41:47,440
all right, and the second another fourteen. Wow, please make

649
00:41:47,480 --> 00:41:49,960
your consaves for your concentration.

650
00:41:51,480 --> 00:41:54,480
Speaker 11: Now, isn't that one of my second one?

651
00:41:55,199 --> 00:42:01,239
Speaker 2: Three of these arcane bursts launch from his hands again

652
00:42:01,320 --> 00:42:03,719
after you as you well. Four launch from his hands

653
00:42:03,760 --> 00:42:06,760
as you run past. The first wizzes past you to

654
00:42:06,800 --> 00:42:08,760
strike you sort of one in the back of the shoulder,

655
00:42:08,760 --> 00:42:10,719
and as you turn one hits you in the kidney

656
00:42:10,960 --> 00:42:14,239
in the spleen. You continue to sort of stumble forward

657
00:42:14,400 --> 00:42:17,519
as one whizzes past your head and aims for ricard

658
00:42:18,079 --> 00:42:23,320
on the ground. Here this is a disadvantage, but the

659
00:42:23,480 --> 00:42:25,320
shield of faith should be off of.

660
00:42:25,280 --> 00:42:28,880
Speaker 9: You right so, yeah, it is still on me right now.

661
00:42:28,920 --> 00:42:31,239
But you can go to your effects and just turn

662
00:42:31,280 --> 00:42:31,639
it off.

663
00:42:36,920 --> 00:42:37,400
Speaker 2: You see it?

664
00:42:38,199 --> 00:42:38,880
Speaker 10: Yeah, I got it.

665
00:42:40,639 --> 00:42:43,320
Speaker 7: Yes, it is all right.

666
00:42:43,639 --> 00:42:49,079
Speaker 2: Disadvantage to strike at fifteen Yeah it hits okay, well,

667
00:42:49,119 --> 00:42:52,079
this does damage, but it's irrelevant. It would be eleven

668
00:42:52,199 --> 00:42:59,639
damage to you, but you simply take who fails? I

669
00:42:59,760 --> 00:43:02,880
take you take two fails I think for being down

670
00:43:02,920 --> 00:43:03,920
and taking damage.

671
00:43:05,000 --> 00:43:07,280
Speaker 10: Really well, I'm dead pretty sure.

672
00:43:07,320 --> 00:43:12,199
Speaker 2: That's the rules. I mean, we have, we have. I

673
00:43:12,239 --> 00:43:19,840
will give you thirty seconds for maya two rules check

674
00:43:21,199 --> 00:43:23,320
twenty twenty I'll do it twenty twenty four.

675
00:43:25,719 --> 00:43:28,639
Speaker 9: Do you automatically fail a deaf saving bro? If the

676
00:43:28,719 --> 00:43:30,639
damage is from a critical here, it counts as too.

677
00:43:32,199 --> 00:43:33,159
This is what I'm getting from.

678
00:43:33,159 --> 00:43:38,320
Speaker 2: Okay, it is just one yeah, yeah, okay.

679
00:43:38,079 --> 00:43:39,400
Speaker 10: All right, yeah, it's not the creer, right.

680
00:43:39,800 --> 00:43:43,199
Speaker 2: I remember playing a game recently. I want to say

681
00:43:43,239 --> 00:43:46,880
it was Don't Die where this happened, and PB was like,

682
00:43:47,000 --> 00:43:50,960
it's two, you're dead. I don't know what it was.

683
00:43:51,000 --> 00:43:52,400
Speaker 10: True, she just wanted to kill you, bro.

684
00:43:52,920 --> 00:43:56,760
Speaker 2: Oh, if it's a melee attack, it's too apparently that's why.

685
00:43:56,920 --> 00:43:57,800
Speaker 11: Yeah, that makes sense.

686
00:43:57,880 --> 00:44:00,960
Speaker 9: Also, she probably just wanted to kill me because it

687
00:44:01,000 --> 00:44:02,840
would be a crip because you're prone.

688
00:44:03,159 --> 00:44:06,639
Speaker 2: Yeah, we'll most wish that I had flown over there

689
00:44:06,639 --> 00:44:08,400
and made this a melee attack. If you're in melee,

690
00:44:08,599 --> 00:44:11,119
the arcaane burst is weird. Apparently it's Melee if you're

691
00:44:11,159 --> 00:44:14,880
in melee and arranged if you're not both, Yeah, I

692
00:44:15,360 --> 00:44:18,360
like it. I can see Pebe giving me ship in

693
00:44:18,400 --> 00:44:22,400
the chat, but she's getting pissed off that. I was like, yeah,

694
00:44:22,400 --> 00:44:24,280
Peeb said it was a thing, but it was it

695
00:44:24,360 --> 00:44:26,880
was Melee. It was too it was because we were down.

696
00:44:27,039 --> 00:44:28,440
But I also don't know if it was don't Die

697
00:44:28,480 --> 00:44:30,519
or if it was in Defend the Gates. But she's

698
00:44:30,639 --> 00:44:33,880
so unbelievably pissed off with me right now. Took it

699
00:44:34,000 --> 00:44:42,679
so personally it's unreal confusing. So you take one fail,

700
00:44:42,960 --> 00:44:45,400
give me a death saving throat on your turn.

701
00:44:46,159 --> 00:44:47,719
Speaker 10: Yeah, this, she's gonna go fine.

702
00:44:47,760 --> 00:44:51,199
Speaker 9: I have two fails, so if I fail, if I roll,

703
00:44:52,000 --> 00:44:55,599
is it it's under a ten one to ten ten?

704
00:44:55,760 --> 00:44:56,639
Speaker 2: This is safe.

705
00:44:56,840 --> 00:45:01,079
Speaker 9: Well, I'm just going to roll a ten four or

706
00:45:01,079 --> 00:45:04,719
five and die.

707
00:45:05,519 --> 00:45:05,800
Speaker 5: Four.

708
00:45:06,000 --> 00:45:11,159
Speaker 2: Arcane bursts launch past Tourer, two hitting Tura, one missing,

709
00:45:11,239 --> 00:45:15,239
hitting the ground, another one striking Rickard's body. As he

710
00:45:15,320 --> 00:45:18,400
sort of turns over, we see some of his stuff

711
00:45:18,519 --> 00:45:21,480
kind of roll out of his pack, his hair splaying

712
00:45:21,519 --> 00:45:26,719
out behind him, and then he sort of lets out

713
00:45:26,719 --> 00:45:31,280
a final breath on the ground before smoke and flame

714
00:45:31,320 --> 00:45:35,679
and fire start to push in Toura still running towards him.

715
00:45:36,000 --> 00:45:38,920
I think now is probably a good time for us

716
00:45:39,400 --> 00:45:42,400
to catch up with what Fitch is up to. Fitch,

717
00:45:43,880 --> 00:45:49,039
we're rewinding time by like thirty seconds or something like that.

718
00:45:51,559 --> 00:46:02,280
You are fleeing the area, and then watching from the car.

719
00:46:02,960 --> 00:46:12,079
Watching from the car, the three characters are stot. We

720
00:46:12,199 --> 00:46:16,239
see the scene from the from a different perspective here,

721
00:46:16,719 --> 00:46:24,320
as we witness Fitch moving away from the javelin, striking

722
00:46:24,480 --> 00:46:29,159
the back of the wizard and being and sort of

723
00:46:29,159 --> 00:46:40,679
bringing him down. We witness this this moment as behind

724
00:46:40,760 --> 00:46:45,760
Fitch suddenly there's a burst of energy flame torrents of

725
00:46:46,719 --> 00:46:51,000
arcane energy running through the ground, lifting up the dirt

726
00:46:51,039 --> 00:46:55,400
and the roots, the trees catching fire instantly, the back

727
00:46:55,440 --> 00:47:00,159
of your hair sort of pushing forward, your small frame

728
00:47:00,280 --> 00:47:04,599
moving through the forest with the staff tucked under one arm.

729
00:47:05,400 --> 00:47:10,239
As you flee this moment, What do you do? Where

730
00:47:10,239 --> 00:47:10,840
are you going?

731
00:47:16,199 --> 00:47:18,800
Speaker 5: He's just running up the road. I mean he's trying

732
00:47:18,840 --> 00:47:19,320
to get to.

733
00:47:20,840 --> 00:47:25,320
Speaker 4: Uh Leessa so he can talk to the king.

734
00:47:27,920 --> 00:47:30,239
Speaker 2: Because all the way to Eldessa.

735
00:47:31,440 --> 00:47:33,480
Speaker 6: Yeah, it's like a forest gun moment where I'm like

736
00:47:33,679 --> 00:47:37,599
and I was running and I'm just gonna run over there, but.

737
00:47:40,079 --> 00:47:40,639
Speaker 4: I get again.

738
00:47:40,719 --> 00:47:42,119
Speaker 6: There's every once in a while I'm trying to back

739
00:47:42,159 --> 00:47:44,320
and looking at my friends, there is this moment of

740
00:47:44,400 --> 00:47:49,559
like I think there is like the plan in his

741
00:47:49,639 --> 00:47:54,840
mind was to just fucking run and to get to Aldessa.

742
00:47:56,280 --> 00:47:58,880
But I think as soon as a couple of moments

743
00:47:58,920 --> 00:48:03,079
go by, that source or that sorceress person, that thunderclap happens,

744
00:48:03,679 --> 00:48:06,840
as like that, like that spike of adrenaline for him.

745
00:48:06,880 --> 00:48:11,519
As he begins to keep running, maybe some flames.

746
00:48:10,599 --> 00:48:11,320
Speaker 4: Get snuffed out.

747
00:48:11,320 --> 00:48:14,199
Speaker 6: There's still smoke around him, but he continues to run

748
00:48:14,239 --> 00:48:18,599
through the embers. But as moments go by and the

749
00:48:18,639 --> 00:48:21,239
confidence starts to die, and then he starts to turn back.

750
00:48:21,280 --> 00:48:24,079
And look, it's almost like that being chased by a

751
00:48:24,119 --> 00:48:27,360
monster sort of perspective, where like you're stumbling on yourself

752
00:48:27,360 --> 00:48:29,920
and you're looking back, and your legs are moving faster

753
00:48:29,960 --> 00:48:31,519
than the rest of your body, but your brain is

754
00:48:31,679 --> 00:48:34,440
very curious about what's happening behind you, So you're sort

755
00:48:34,440 --> 00:48:37,920
of tripping and that's sort of happening is and that's

756
00:48:37,960 --> 00:48:45,119
slowing him down, and this is happening all while those

757
00:48:45,239 --> 00:48:46,840
rounds happen right it was two.

758
00:48:46,760 --> 00:48:51,599
Speaker 2: Round behind you. You hear an explosion of flame. Then

759
00:48:51,679 --> 00:48:57,719
you hear these kind of all caane moments and bursts

760
00:48:57,800 --> 00:49:01,440
happen in the distance, getting further and further away from you. Ah,

761
00:49:03,400 --> 00:49:05,480
you continue, yeah, to move away from.

762
00:49:05,280 --> 00:49:08,119
Speaker 5: You see the fate of things that happen.

763
00:49:09,639 --> 00:49:14,480
Speaker 2: Give me a perception check, I guess with let's say disadvantage,

764
00:49:14,519 --> 00:49:19,760
because you actually, no, you're probably you can probably still

765
00:49:19,800 --> 00:49:20,480
be close enough.

766
00:49:21,239 --> 00:49:22,199
Speaker 5: Yeah, I'm gonna say.

767
00:49:22,199 --> 00:49:23,920
Speaker 4: If I failed, he's real boring.

768
00:49:24,280 --> 00:49:30,239
Speaker 2: Okay, then don't roll? All right, great, you have court advantage.

769
00:49:30,400 --> 00:49:33,119
Speaker 5: No, I'm kidding it, Go ahead and roll.

770
00:49:32,360 --> 00:49:39,559
Speaker 4: Okay, Yeah, all right, here we go. This is perception.

771
00:49:40,639 --> 00:49:42,880
Speaker 2: Well, here's what we do. Disadvantage. What did you say?

772
00:49:43,119 --> 00:49:48,320
Just a straight roll?

773
00:49:48,480 --> 00:49:48,679
Speaker 11: Wrong?

774
00:49:50,960 --> 00:49:51,159
Speaker 5: Right?

775
00:49:51,440 --> 00:49:54,559
Speaker 2: Yeah, you see and hear very clearly what is going on.

776
00:49:54,639 --> 00:49:56,719
You're able to discern what's happening. Is you see a

777
00:49:56,760 --> 00:50:00,480
fireball go off, You see God, and you see God

778
00:50:00,519 --> 00:50:03,519
and Ricard kind of engulfed. Then you see God getting

779
00:50:03,559 --> 00:50:06,320
hit by this arcane burst. You see Tour running and

780
00:50:06,360 --> 00:50:08,920
being hit by stuff. You see Rickard struck down and

781
00:50:09,000 --> 00:50:11,840
rolling over the flames and the smoke and the ash

782
00:50:11,920 --> 00:50:13,639
begin to sort of push in on the area, and

783
00:50:13,679 --> 00:50:15,440
it becomes more and more difficult for you to desern

784
00:50:15,480 --> 00:50:16,000
what happens.

785
00:50:17,199 --> 00:50:23,519
Speaker 5: Okay, oh boy. I think there's a moment.

786
00:50:25,039 --> 00:50:32,320
Speaker 6: Where I I'm looking back, I see this like vaporization

787
00:50:32,480 --> 00:50:33,159
of God.

788
00:50:32,960 --> 00:50:37,400
Speaker 2: Kind of thing. Well, yeah, he's pushing back. He's not

789
00:50:37,760 --> 00:50:39,599
he's not incinerating.

790
00:50:41,519 --> 00:50:54,639
Speaker 5: Atoms, right, And I think there's a moment where I

791
00:50:54,679 --> 00:50:56,519
look down at this staff I sort of stumbled to.

792
00:50:56,480 --> 00:51:01,840
Speaker 6: A stop in in just just belief as I'm seeing

793
00:51:01,920 --> 00:51:05,119
this happen. Moments later, it's sort of bullet time for me.

794
00:51:05,679 --> 00:51:08,559
There's flames slowly licking up through the area, probably a

795
00:51:10,679 --> 00:51:15,360
camera focused on my perspective of God getting taken out

796
00:51:15,880 --> 00:51:19,599
and flying through the woods, being pushed through the brush,

797
00:51:19,960 --> 00:51:22,719
maybe a cough of sparks of the trail that he

798
00:51:23,440 --> 00:51:28,679
left through the smoldering leaves of whatever brush that was.

799
00:51:30,639 --> 00:51:31,719
Speaker 4: That caught him.

800
00:51:32,719 --> 00:51:38,360
Speaker 6: And then there's like another like action cam spin shot

801
00:51:38,519 --> 00:51:40,519
of Ricord being.

802
00:51:42,159 --> 00:51:44,239
Speaker 4: Hit and tumbling to the ground.

803
00:51:45,679 --> 00:51:51,719
Speaker 6: And then just struggling and then maybe a cough of

804
00:51:52,679 --> 00:52:00,000
incineration or like gagging on the flames, the fiery smoke,

805
00:52:00,840 --> 00:52:04,079
the hot air that is in trapped in his lungs

806
00:52:04,480 --> 00:52:11,199
and then I look over towards uh the the Valiant

807
00:52:11,440 --> 00:52:14,800
and fighting still panicked.

808
00:52:14,480 --> 00:52:19,199
Speaker 4: Induced torah as there is still am I am? I

809
00:52:19,280 --> 00:52:21,920
right in that tourist still fighting? Yeah, I missed something. Okay,

810
00:52:22,159 --> 00:52:23,920
all right, I went to the restroom and I was oping.

811
00:52:24,280 --> 00:52:25,320
But if I'm making this up.

812
00:52:25,760 --> 00:52:31,639
Speaker 6: And as okay, quiet and tour is still fighting. I

813
00:52:31,679 --> 00:52:37,320
have the staff. I know it's an artifact of an

814
00:52:37,360 --> 00:52:43,400
ancient mystical something some historical.

815
00:52:43,880 --> 00:52:47,440
Speaker 5: Hero, and I know items.

816
00:52:49,159 --> 00:52:50,239
Speaker 4: Because of my upbringing.

817
00:52:50,800 --> 00:52:53,119
Speaker 3: Is there any way I could.

818
00:52:55,480 --> 00:52:57,119
Speaker 4: I know only through.

819
00:52:57,280 --> 00:53:00,239
Speaker 6: This guy telling me that it that it is an artifact,

820
00:53:00,800 --> 00:53:08,480
but my like my upbringing of knowing artifacts and also

821
00:53:08,719 --> 00:53:12,079
my my character sheet of having like arcane awareness or

822
00:53:12,119 --> 00:53:15,800
magic awareness. Is there any way that I would know

823
00:53:15,960 --> 00:53:20,679
how to like unlock the magical staff that is in

824
00:53:20,760 --> 00:53:21,239
my hands.

825
00:53:23,559 --> 00:53:27,079
Speaker 2: You can make me whatever check is appropriate for your

826
00:53:27,360 --> 00:53:30,239
determining of this charisma.

827
00:53:30,320 --> 00:53:33,559
Speaker 4: No, I'll do all Christmas.

828
00:53:33,760 --> 00:53:35,920
Speaker 5: I just know I have.

829
00:53:35,960 --> 00:53:37,800
Speaker 4: Arcane something or whatever it is arcane.

830
00:53:38,199 --> 00:53:39,800
Speaker 2: Ever, when you want magical.

831
00:53:39,599 --> 00:53:52,480
Speaker 6: Detect magic ship, hell's my sheep there it is uh arcana.

832
00:53:53,719 --> 00:53:57,440
Speaker 4: And I would roll out with you know.

833
00:53:59,519 --> 00:53:59,920
Speaker 7: This thing?

834
00:54:00,199 --> 00:54:00,480
Speaker 5: Okay?

835
00:54:00,559 --> 00:54:04,360
Speaker 4: So the or not? Do I have any of it.

836
00:54:05,480 --> 00:54:07,239
Speaker 7: I don't know how I would know if I have it.

837
00:54:07,559 --> 00:54:08,440
Speaker 4: Nope, that's what that.

838
00:54:08,639 --> 00:54:11,079
Speaker 2: Is, unless you have an inspiration point or a botic

839
00:54:11,119 --> 00:54:12,079
inspiration or something.

840
00:54:12,679 --> 00:54:15,119
Speaker 6: I don't have an inspiration. It's not on my sheet,

841
00:54:15,280 --> 00:54:16,960
and I've been pretty good at keeping track.

842
00:54:17,920 --> 00:54:20,000
Speaker 2: No, I don't think so with a six Okay, cool,

843
00:54:21,280 --> 00:54:25,400
I don't think you know of any way to unlock

844
00:54:25,440 --> 00:54:28,119
the potential in this sort of ancient staff. It is

845
00:54:28,400 --> 00:54:31,320
currently just a twig. It is, and it completely in

846
00:54:31,400 --> 00:54:34,880
a you've simply been told that it is a magical

847
00:54:34,920 --> 00:54:39,320
staff for all intents and purposes, with checks done by yourself.

848
00:54:39,840 --> 00:54:45,039
It is just a stick at the moment, and you

849
00:54:45,079 --> 00:54:47,039
don't know unless you can think.

850
00:54:46,920 --> 00:54:49,320
Speaker 6: Of As I'm looking down and I look at all

851
00:54:49,360 --> 00:54:51,920
of them, and I hold up the stick the branch,

852
00:54:52,119 --> 00:54:55,039
my sleeves sort of unroll my left one, where, of

853
00:54:55,079 --> 00:54:59,519
course this devil's mark is sort of falls by itself.

854
00:54:59,519 --> 00:55:00,760
Speaker 4: Could be the gust of wind.

855
00:55:01,039 --> 00:55:05,239
Speaker 6: It could be the heat from the heat gusts that

856
00:55:05,320 --> 00:55:07,039
are interacting with my sleeves.

857
00:55:06,679 --> 00:55:07,199
Speaker 5: In the moment.

858
00:55:07,840 --> 00:55:09,679
Speaker 6: It could be really anything, or it could be fake,

859
00:55:10,000 --> 00:55:14,440
as my sleeve reveals to me, the or the devilish

860
00:55:14,519 --> 00:55:17,920
mark of the Devil's Guild, and I am gonna like

861
00:55:18,000 --> 00:55:19,719
as I hold it up, and I have no idea how

862
00:55:19,760 --> 00:55:26,000
to wake it. I look at everyone, I see the

863
00:55:26,039 --> 00:55:29,320
devil the act of the Devil's Guild happening in front

864
00:55:29,320 --> 00:55:31,480
of me, and.

865
00:55:33,480 --> 00:55:40,480
Speaker 4: I don't know, Brad, I want to interact.

866
00:55:40,239 --> 00:55:43,719
Speaker 6: Cord, I want to interact with the Devil's Mark, but

867
00:55:43,760 --> 00:55:45,599
I don't want Fitch to do it.

868
00:55:47,119 --> 00:55:47,679
Speaker 5: Narratively.

869
00:55:48,199 --> 00:55:48,880
Speaker 7: I would like.

870
00:55:50,360 --> 00:55:53,920
Speaker 2: It to activate based on your sorceress.

871
00:55:54,320 --> 00:56:01,159
Speaker 8: Yeah, yeah, but I don't know if I want an active.

872
00:56:01,440 --> 00:56:04,000
Speaker 2: Because I'm gonna fight with Tour about this later. I

873
00:56:04,039 --> 00:56:06,400
don't want to fight Tour about it.

874
00:56:07,920 --> 00:56:11,519
Speaker 8: But yeah, the uh so, yeah, I think like if

875
00:56:11,800 --> 00:56:14,880
is that is that cool? Is there a way that like, yeah.

876
00:56:14,960 --> 00:56:17,519
Speaker 2: It's up to you, or we can just say that

877
00:56:17,559 --> 00:56:19,840
it activates based on the same things that have been

878
00:56:19,880 --> 00:56:21,039
happening with your.

879
00:56:22,679 --> 00:56:24,800
Speaker 8: You're because we have sort of seen this before that

880
00:56:24,880 --> 00:56:25,760
moment of panic.

881
00:56:26,280 --> 00:56:31,239
Speaker 2: Everything happened, right, he doesn't to launch a spell and

882
00:56:31,280 --> 00:56:33,599
then he does a thunderous clap or whatever, and everyone

883
00:56:33,719 --> 00:56:34,760
suddenly launched.

884
00:56:34,480 --> 00:56:38,800
Speaker 8: Backwards and doesn't want everybody to die, but everything bursts

885
00:56:38,800 --> 00:56:43,519
into flames and the unda it's over, so Yeah, there's

886
00:56:43,559 --> 00:56:45,480
this mark where it's like, there's this moment where it's

887
00:56:45,639 --> 00:56:48,760
continue to run up the path and just forget your friends.

888
00:56:50,360 --> 00:56:52,800
They'll take care of it. They are heroes after all.

889
00:56:53,079 --> 00:56:57,280
Look back and realize it's not happening. This is what happened.

890
00:56:57,599 --> 00:57:01,760
This is I guess in Fitch's mind, this is what

891
00:57:01,800 --> 00:57:04,840
would have happened if he didn't call the devils before, right,

892
00:57:04,840 --> 00:57:07,320
if he didn't call the devils before at the toll

893
00:57:07,519 --> 00:57:11,679
Gate Castle, toll House, Cookie Castle, this would have been

894
00:57:13,079 --> 00:57:16,480
the result. And now he's sort of been holding out,

895
00:57:17,440 --> 00:57:19,880
and I guess there's maybe a guilt that is happening

896
00:57:19,880 --> 00:57:21,440
where he's been holding out to go, I'm not going

897
00:57:21,480 --> 00:57:22,119
to call the devils.

898
00:57:22,599 --> 00:57:24,039
Speaker 5: It's been told to me that I shouldn't.

899
00:57:24,480 --> 00:57:26,280
Speaker 4: And this is sort of the result.

900
00:57:28,599 --> 00:57:31,320
Speaker 8: Maybe before he does call the devils his eyes closed,

901
00:57:32,079 --> 00:57:34,880
or maybe as he's just looking and studying, it starts

902
00:57:34,920 --> 00:57:38,639
to fizzle to life or the tattoo that is. And

903
00:57:38,679 --> 00:57:40,199
that's all I kind of want to offer. I'll let

904
00:57:40,280 --> 00:57:43,599
you sort of enjoy whatever it is. I would like

905
00:57:43,960 --> 00:57:46,519
the tattoo to be interacted with. I'm not making a

906
00:57:46,519 --> 00:57:49,159
deal yet, I just would like is.

907
00:57:49,159 --> 00:57:52,360
Speaker 2: That I don't know you can activate. Yeah, I'm waiting.

908
00:57:52,599 --> 00:57:54,039
Speaker 7: I'm waiting for you to send me the script.

909
00:57:56,320 --> 00:57:59,480
Speaker 2: Well, this sounds like your script because this is perfect

910
00:57:59,639 --> 00:58:04,280
pop of your character activating these things from For me,

911
00:58:04,440 --> 00:58:09,280
I would say it just activates because you have been

912
00:58:09,280 --> 00:58:11,199
playing it that way. But I'm happy to roll for

913
00:58:11,239 --> 00:58:15,719
it if you would, if you'd rather, uh no, I

914
00:58:15,719 --> 00:58:19,360
would like just not it just happen. Then I absolve

915
00:58:19,440 --> 00:58:24,119
you of guilt as as suddenly that the mark on

916
00:58:24,320 --> 00:58:30,559
your uh a forearm wrist? Where is this your mark forearm?

917
00:58:31,519 --> 00:58:34,559
Speaker 8: It's it's almost it's it's almost like the fucking.

918
00:58:34,280 --> 00:58:36,519
Speaker 4: Death Eaters from Harry Potters.

919
00:58:37,000 --> 00:58:40,519
Speaker 2: It it moves. As you glance at it, you see

920
00:58:40,519 --> 00:58:44,000
it turn as if it is not part of your

921
00:58:44,239 --> 00:58:48,960
skin as a tattoo. And then behind it, a secondary

922
00:58:49,840 --> 00:58:53,639
sort of gray ink spreads out from it begins to

923
00:58:53,719 --> 00:58:57,360
move around your arm, sort of forming a perfect circle

924
00:58:57,480 --> 00:59:03,280
around your wrist like a chain or a or a manacle.

925
00:59:04,599 --> 00:59:07,239
And as you do so, suddenly there is a burst

926
00:59:07,280 --> 00:59:09,920
of flame in front of you from the ground. You

927
00:59:10,000 --> 00:59:13,800
kind of blink backwards, the smell of sulfur and brimstone,

928
00:59:14,119 --> 00:59:27,679
and you hear a small voice say after ten, the

929
00:59:27,719 --> 00:59:32,039
small impish figure of Cringe appears in front of you.

930
00:59:32,760 --> 00:59:36,840
In one of his small, sort of gnarled hands with

931
00:59:37,280 --> 00:59:40,239
that sort of taper off into these long fingernails. He

932
00:59:40,360 --> 00:59:46,239
has an endless sheet of rolled vellum in a scroll.

933
00:59:47,039 --> 00:59:53,400
His other hand has an eternal flame that is sitting

934
00:59:53,400 --> 00:59:56,960
on his finger. Behind him, his tail flicks, glowing with

935
00:59:57,159 --> 01:00:01,119
fire light, and he sort of glows a little in

936
01:00:01,159 --> 01:00:04,239
the firelight of the forest around you, looking at you

937
01:00:04,360 --> 01:00:10,239
with small, dark beady eyes. His little wings flap, and

938
01:00:10,280 --> 01:00:12,400
he get the sense that he can kind of float

939
01:00:12,480 --> 01:00:15,320
in place. But he flaps his wings and moves closer

940
01:00:15,400 --> 01:00:16,880
to you and says.

941
01:00:18,719 --> 01:00:20,599
Speaker 4: What a mess you have from Ald.

942
01:00:22,440 --> 01:00:22,519
Speaker 6: Me?

943
01:00:23,280 --> 01:00:25,039
Speaker 10: I don't make this messes.

944
01:00:25,079 --> 01:00:26,320
Speaker 7: When I'm talking with Cringe.

945
01:00:26,440 --> 01:00:26,960
Speaker 2: Is it real?

946
01:00:27,039 --> 01:00:27,280
Speaker 5: Time?

947
01:00:28,440 --> 01:00:29,239
Speaker 4: Things slow down?

948
01:00:29,440 --> 01:00:30,599
Speaker 7: Is there? Does time stop?

949
01:00:30,840 --> 01:00:33,880
Speaker 8: I don't know, because this has happened before we had conversations.

950
01:00:33,920 --> 01:00:35,639
Speaker 4: I just didn't know if time stopped a time.

951
01:00:37,039 --> 01:00:40,880
Speaker 2: Time doesn't stop here, No, but time when you're on

952
01:00:40,920 --> 01:00:43,920
a different plane does go a little slower. Yeah, you're

953
01:00:43,960 --> 01:00:49,079
hearing the sounds of there is like still. Yeah, it

954
01:00:49,119 --> 01:00:54,440
seems to be combating with the wizard. We sort of

955
01:00:54,440 --> 01:00:58,000
maybe in the background, Seed tour, desperately sliding in next

956
01:00:58,000 --> 01:01:00,760
to Rickard's body and attempting a spell before having to

957
01:01:01,320 --> 01:01:03,440
roll out of the way of another arcade bust.

958
01:01:06,679 --> 01:01:11,880
Speaker 3: Okay, Cridge, Cridge, how do I get it?

959
01:01:12,719 --> 01:01:13,440
Speaker 5: You know?

960
01:01:13,519 --> 01:01:14,400
Speaker 3: How do I wake it up?

961
01:01:14,519 --> 01:01:15,320
Speaker 8: This is this is an.

962
01:01:15,239 --> 01:01:21,719
Speaker 3: Ancient bla black staff of Merlin something Merlin's black staff.

963
01:01:22,719 --> 01:01:24,840
Speaker 2: What Cringe took a sniff?

964
01:01:27,159 --> 01:01:32,280
Speaker 6: Okay, Cringe, hold it?

965
01:01:32,679 --> 01:01:37,360
Speaker 2: You hold it towards him. His little impish nose sort

966
01:01:37,360 --> 01:01:39,000
of turns up at this thing, and.

967
01:01:38,920 --> 01:01:50,599
Speaker 17: He, Oh, ancient power is a very strong, strong stuff.

968
01:01:51,159 --> 01:01:54,400
Speaker 3: That I need to I need to sty I need

969
01:01:54,400 --> 01:01:56,840
to I need to activate it. I need to use it.

970
01:01:57,639 --> 01:01:59,679
Speaker 18: You wish for Cringe to do this further?

971
01:02:02,039 --> 01:02:02,639
Speaker 3: I need it.

972
01:02:03,000 --> 01:02:04,079
Speaker 5: I will cringe.

973
01:02:04,119 --> 01:02:05,880
Speaker 3: Yeah, if you could wake it up, I know that

974
01:02:05,960 --> 01:02:07,719
it's got It's like a sleep or something.

975
01:02:08,639 --> 01:02:10,480
Speaker 18: Cringe does not serve you.

976
01:02:10,960 --> 01:02:14,280
Speaker 2: Cringe serves.

977
01:02:15,199 --> 01:02:15,400
Speaker 19: Right.

978
01:02:17,519 --> 01:02:23,159
Speaker 3: But you make deals, right, Devil's make deals the devil.

979
01:02:24,559 --> 01:02:30,639
But you can be and you zero could see that

980
01:02:31,199 --> 01:02:37,599
one zero one someone who has made good deals before.

981
01:02:37,599 --> 01:02:39,119
I don't know how this works, and I don't know

982
01:02:39,320 --> 01:02:40,440
what you are.

983
01:02:41,000 --> 01:02:43,920
Speaker 2: Yes, Cringe can make you at the for this.

984
01:02:46,000 --> 01:02:48,360
Speaker 18: The restaurant says this latent power.

985
01:02:49,480 --> 01:02:54,119
Speaker 3: Yes, yes, yes, yes, yes, what do you for Cringe?

986
01:02:58,840 --> 01:03:01,920
Ooh whatever?

987
01:03:06,079 --> 01:03:06,480
Speaker 11: Whatever?

988
01:03:06,559 --> 01:03:08,360
Speaker 5: You need a.

989
01:03:10,920 --> 01:03:12,000
Speaker 7: Where this is?

990
01:03:13,639 --> 01:03:17,039
Speaker 1: Or Cringe.

991
01:03:17,400 --> 01:03:20,079
Speaker 3: If you can get me to save my friends, they're friends,

992
01:03:20,159 --> 01:03:20,880
you could have.

993
01:03:22,599 --> 01:03:23,679
Speaker 7: Me the race.

994
01:03:24,000 --> 01:03:26,639
Speaker 3: They're tattoos, their marks.

995
01:03:28,880 --> 01:03:32,519
Speaker 18: No, Cringe, that's not going to do this. Rich to

996
01:03:32,679 --> 01:03:34,559
use the staff evidence to this one.

997
01:03:35,360 --> 01:03:36,880
Speaker 2: He points towards the wizard.

998
01:03:39,000 --> 01:03:42,480
Speaker 3: Yeah, yeah, I guess if that's it, that's what kind

999
01:03:42,519 --> 01:03:43,239
of magic it is.

1000
01:03:44,079 --> 01:03:49,800
Speaker 18: This is a letter a conflict of interest for crime Veneria.

1001
01:03:52,320 --> 01:03:53,360
Speaker 7: How about this.

1002
01:03:54,840 --> 01:03:58,639
Speaker 18: Cringe work grounds you're what's your desire and an exchange.

1003
01:03:59,440 --> 01:04:07,039
When you have finished this business, you will serve Cringe again.

1004
01:04:09,840 --> 01:04:19,599
Speaker 2: Quest for the devil is guilled? Right, they're right, and

1005
01:04:19,880 --> 01:04:21,679
the other marked ones.

1006
01:04:25,480 --> 01:04:29,960
Speaker 3: Me and the other one did if they survive.

1007
01:04:30,159 --> 01:04:34,239
Speaker 18: Yeah, you alone are not enough for the task Cringe

1008
01:04:34,280 --> 01:04:35,000
has in mind.

1009
01:04:36,079 --> 01:04:37,039
Speaker 7: You will need others.

1010
01:04:38,079 --> 01:04:39,239
Speaker 5: The other marked.

1011
01:04:38,880 --> 01:04:41,159
Speaker 18: Ones will do and with the power of the stuff

1012
01:04:41,159 --> 01:04:42,440
you wish to save them.

1013
01:04:42,480 --> 01:04:49,920
Speaker 2: Now, he just nuds so they will join you.

1014
01:04:50,719 --> 01:04:51,840
Speaker 4: You speak on their behalf.

1015
01:04:56,000 --> 01:04:58,159
Speaker 5: No, he's mine.

1016
01:04:59,039 --> 01:05:00,480
Speaker 7: M hmm, no deal.

1017
01:05:04,039 --> 01:05:06,320
Speaker 18: The agreement is for you and the other marked ones.

1018
01:05:06,840 --> 01:05:09,119
Speaker 20: Is there anything else that Cringe counter for you?

1019
01:05:09,199 --> 01:05:09,519
Speaker 7: Today.

1020
01:05:15,679 --> 01:05:23,760
Speaker 3: Oh boy, all of them, you and those marked ones.

1021
01:05:24,960 --> 01:05:28,960
Speaker 2: He points two fingers towards the area. You didn't see

1022
01:05:29,000 --> 01:05:31,800
what they're pointing at that There are four people down there.

1023
01:05:36,039 --> 01:05:40,840
Speaker 3: They're all marked, including in.

1024
01:05:42,719 --> 01:05:46,480
Speaker 2: M this one there's already spoken for.

1025
01:05:46,960 --> 01:05:48,880
Speaker 7: Well, this one that's not marked.

1026
01:05:50,639 --> 01:05:52,239
Speaker 2: Points towards the wizard and then.

1027
01:05:52,119 --> 01:05:59,719
Speaker 3: To remarked ones. Oh, yes, I speak for them.

1028
01:05:59,840 --> 01:06:00,679
Speaker 2: There happen to.

1029
01:06:04,920 --> 01:06:10,480
Speaker 3: The deal is unlock, wake up the staff and I.

1030
01:06:10,360 --> 01:06:11,079
Speaker 5: Can use it.

1031
01:06:11,719 --> 01:06:16,320
Speaker 18: Yes, after you are lose of this stuff, you were

1032
01:06:16,360 --> 01:06:17,960
then to work for Cringe.

1033
01:06:20,599 --> 01:06:29,199
Speaker 3: One simple quest, just one s the boquest they were.

1034
01:06:29,119 --> 01:06:42,199
Speaker 2: In the other marked another explosion. I don't know U.

1035
01:06:47,800 --> 01:06:48,880
Speaker 7: For players?

1036
01:06:49,360 --> 01:06:54,800
Speaker 4: Is that it? Yes? My the other players are dead.

1037
01:06:55,519 --> 01:06:58,280
Speaker 2: Well, the other players are not in this scene, I

1038
01:06:58,360 --> 01:06:59,360
know that, but they're the player.

1039
01:06:59,400 --> 01:07:04,920
Speaker 3: Okay, fine, okay, all right, yeah, I sort of my

1040
01:07:05,000 --> 01:07:09,920
eyes well up as I nod. There's also.

1041
01:07:11,239 --> 01:07:13,159
Speaker 5: There's a moment where.

1042
01:07:14,639 --> 01:07:16,760
Speaker 3: Maybe to like the there's like a crack or a

1043
01:07:16,800 --> 01:07:20,079
split amongst the wood from age, and then in my

1044
01:07:20,239 --> 01:07:23,039
hands it starts to then just knit back together as

1045
01:07:23,039 --> 01:07:26,760
I'm just subtly casting mending just out of fear.

1046
01:07:27,280 --> 01:07:32,000
Speaker 6: Uh and uh and of course out out of fear

1047
01:07:32,079 --> 01:07:35,760
and confusion, worry. There's a there's a cocktail of emotion

1048
01:07:35,880 --> 01:07:39,519
happening right now, but it's best portrayed through the spell

1049
01:07:39,559 --> 01:07:42,719
of mending. As just this, the warped age wood begins

1050
01:07:42,719 --> 01:07:44,719
to just sort of steal back together.

1051
01:07:45,199 --> 01:07:50,199
Speaker 3: As I just cry, tears start to go down my face.

1052
01:07:50,239 --> 01:07:52,199
Speaker 5: I nod very well.

1053
01:07:53,159 --> 01:08:01,239
Speaker 21: The the scroll. You see the the the information, the

1054
01:08:02,239 --> 01:08:05,960
writing in infernal kind of moving up the scroll, and

1055
01:08:06,039 --> 01:08:08,679
it comes to the bottom where there is some empty space.

1056
01:08:08,960 --> 01:08:12,000
Cringe brings his finger down and begins to very casually,

1057
01:08:12,119 --> 01:08:16,680
and we're all too painfully slowly ink well burn some

1058
01:08:17,279 --> 01:08:22,439
scripture into this scroll. He places his finger at the

1059
01:08:22,520 --> 01:08:24,439
end of the scroll and then lets it run off

1060
01:08:24,479 --> 01:08:28,239
of the edge, and as he does so, the burning

1061
01:08:28,800 --> 01:08:31,520
comes off of the page and continues into the air.

1062
01:08:32,079 --> 01:08:35,039
As he does so, he makes another internal symbol, and

1063
01:08:35,079 --> 01:08:36,680
it rushes towards you, Fitch.

1064
01:08:36,920 --> 01:08:39,760
Speaker 2: It strikes you in the in the chest. You see

1065
01:08:39,800 --> 01:08:43,880
the mark on your forearm. Twist and turn the sort

1066
01:08:43,880 --> 01:08:47,680
of the tattoo shape shifting and growing in size. As

1067
01:08:47,720 --> 01:08:52,760
you take on another devil's gill la quest, the mark

1068
01:08:52,840 --> 01:09:01,159
expands and throws larger on your cringe says m A

1069
01:09:01,279 --> 01:09:04,840
very support deal, very rare the staff.

1070
01:09:04,920 --> 01:09:10,039
Speaker 18: Then you must place it to your forehead.

1071
01:09:14,039 --> 01:09:15,079
Speaker 2: To rescern to it.

1072
01:09:15,720 --> 01:09:20,039
Speaker 4: Clariss yours, I up.

1073
01:09:20,000 --> 01:09:21,720
Speaker 3: To my head and I close my eyes.

1074
01:09:22,680 --> 01:09:24,680
Speaker 18: The reflettle burning sense shut.

1075
01:09:25,520 --> 01:09:28,600
Speaker 2: Gringe places a hand on the on the staff and

1076
01:09:28,640 --> 01:09:33,000
you see a warmth running across it. He says, replete

1077
01:09:33,159 --> 01:09:40,800
after our great staff, great stuff of lightent power.

1078
01:09:41,079 --> 01:09:46,399
Speaker 3: Laden power, black and magic, black and black man black magic,

1079
01:09:46,560 --> 01:09:49,640
dark magic, yark.

1080
01:09:49,520 --> 01:09:51,560
Speaker 4: Magic, flair magic.

1081
01:09:52,800 --> 01:09:59,880
Speaker 5: Yeah, you've wait a minute, evil magic Bema.

1082
01:10:00,159 --> 01:10:09,640
Speaker 18: Need one be one with me, hold the staff above.

1083
01:10:09,399 --> 01:10:10,119
Speaker 17: Their head.

1084
01:10:14,079 --> 01:10:16,119
Speaker 4: As I try to make a heroic post.

1085
01:10:16,119 --> 01:10:17,279
Speaker 5: I'm not sure what's about to happen.

1086
01:10:17,960 --> 01:10:18,880
Speaker 7: You look flush.

1087
01:10:19,840 --> 01:10:26,159
Speaker 18: Oh the staff is now yours to command, aren't You're

1088
01:10:26,279 --> 01:10:29,079
for watching for the diver Skelda done.

1089
01:10:29,479 --> 01:10:33,520
Speaker 3: Good bar, I'm going to strike out him.

1090
01:10:33,520 --> 01:10:40,680
Speaker 2: He's gone. Staff you were already attuned to and you

1091
01:10:40,720 --> 01:10:42,399
didn't have to do any of the stuff Cringe said.

1092
01:10:42,399 --> 01:10:43,359
He was just playing.

1093
01:10:44,720 --> 01:10:45,439
Speaker 3: Motherfucker.

1094
01:10:45,920 --> 01:10:50,239
Speaker 2: You have the staff. This is now. I don't have

1095
01:10:50,279 --> 01:10:52,399
this as a thing to give to you, but I

1096
01:10:52,439 --> 01:10:58,039
will write this. Uh, I guess I'll just unscripted bitches

1097
01:10:58,119 --> 01:11:04,319
copy paste this for you.

1098
01:11:04,319 --> 01:11:04,920
Speaker 11: You have.

1099
01:11:07,600 --> 01:11:17,159
Speaker 2: Bum bum. This is Merlin's Black Staff of Evil. You

1100
01:11:17,199 --> 01:11:22,960
know what of evil? It's now Merlin's Black stuff of Evil.

1101
01:11:24,560 --> 01:11:28,800
So this you. This can be used as an arcane focus.

1102
01:11:28,840 --> 01:11:30,960
It has a plus two to spell attacks and save

1103
01:11:31,239 --> 01:11:33,840
DC's While attuned, you get a plus two bonus to

1104
01:11:33,840 --> 01:11:36,920
spell attack roles and your spell saved DC. The staff

1105
01:11:36,960 --> 01:11:40,319
has ten charges. It regains one D six plus two

1106
01:11:40,439 --> 01:11:45,359
at dawn of the spells powerword kill, power word stun,

1107
01:11:45,600 --> 01:11:47,039
and power word pain.

1108
01:11:50,640 --> 01:11:50,920
Speaker 6: Wow.

1109
01:11:51,800 --> 01:11:54,079
Speaker 4: Okay, and is this a thing that you were sending

1110
01:11:54,119 --> 01:11:54,520
a miration?

1111
01:11:55,680 --> 01:11:57,319
Speaker 2: No, I'm writing it to you. I just have to

1112
01:11:57,439 --> 01:12:01,319
copy paste it. Cool because it's coming off of a

1113
01:12:01,359 --> 01:12:04,479
weird shape. So there, you guys should be in the

1114
01:12:04,600 --> 01:12:06,199
side coost discord. Cool.

1115
01:12:06,880 --> 01:12:08,880
Speaker 3: Wow, I'm going to get to make that right now.

1116
01:12:09,800 --> 01:12:15,159
Speaker 2: Yeah, making it just okay, I need just the mind

1117
01:12:15,960 --> 01:12:18,119
because it's just going to take you longer to make

1118
01:12:18,159 --> 01:12:21,239
it than to continue the game. What do you do now?

1119
01:12:21,319 --> 01:12:29,680
Speaker 22: In the episode, I I I mean, there's a moment

1120
01:12:29,720 --> 01:12:34,079
of just stun as I am now, I guess slowly

1121
01:12:34,159 --> 01:12:36,319
walking back, my.

1122
01:12:36,399 --> 01:12:39,840
Speaker 6: Confidence growing as the heat get from the area begins

1123
01:12:39,840 --> 01:12:40,359
to get hotter.

1124
01:12:40,399 --> 01:12:41,479
Speaker 4: As I'm getting closer to.

1125
01:12:41,439 --> 01:12:45,520
Speaker 3: The area, and as the as my confidence grows, my

1126
01:12:45,560 --> 01:12:48,880
eyebrows become more focused, and there is a more focus

1127
01:12:48,960 --> 01:12:53,239
on Fitch's face as he gets closer and closer. Staff

1128
01:12:53,359 --> 01:12:56,720
now out and now my robes have turned white.

1129
01:12:56,720 --> 01:12:57,199
Speaker 4: I'm kidding.

1130
01:12:57,439 --> 01:12:58,760
Speaker 5: And then I begin to.

1131
01:13:00,399 --> 01:13:03,159
Speaker 3: Just sort of walk. It's a walking stick at the moment,

1132
01:13:04,640 --> 01:13:10,000
it's and I'm sort of watching the struggle that Dora

1133
01:13:10,159 --> 01:13:15,119
is having with this be enchanter y as I'm approaching

1134
01:13:15,159 --> 01:13:15,720
the comb.

1135
01:13:16,479 --> 01:13:22,119
Speaker 2: All right, I'm gonna let us remain in the theater

1136
01:13:23,039 --> 01:13:33,720
of our minds. Toura, you rush to Ricard's body. Record

1137
01:13:33,960 --> 01:13:40,359
is down, does not appear to be breathing. What are

1138
01:13:40,359 --> 01:13:41,319
you doing at that moment?

1139
01:13:42,399 --> 01:13:43,159
Speaker 5: Regards wake up?

1140
01:13:43,680 --> 01:13:48,640
Speaker 12: I reached my hand down as if to stabilize him,

1141
01:13:49,159 --> 01:13:51,479
knowing that it would be a waste of time, perhaps,

1142
01:13:51,479 --> 01:13:53,720
but I don't believe that the light has left his eyes.

1143
01:13:53,760 --> 01:13:57,399
So I take him by the shoulders and I shake him.

1144
01:13:56,359 --> 01:13:59,840
I try and wake him up with glancing backwards at

1145
01:13:59,840 --> 01:14:01,079
this enchance.

1146
01:14:01,000 --> 01:14:03,800
Speaker 2: Behind me, he's gearing up another attack towards you.

1147
01:14:06,359 --> 01:14:12,279
Speaker 12: Oh oh, come on record, please, oh, do not leave

1148
01:14:12,279 --> 01:14:15,359
me alone here with this man. And then I get

1149
01:14:15,439 --> 01:14:17,119
up back of my feet and put some distance between

1150
01:14:17,119 --> 01:14:18,800
myself and record just in case.

1151
01:14:21,840 --> 01:14:31,439
Speaker 2: Bitch enters the scene carrying a staff again. You return,

1152
01:14:32,520 --> 01:14:36,279
You are fit, you are You are sort of north

1153
01:14:36,520 --> 01:14:39,119
of the wizard, behind the wizard who is bringing up

1154
01:14:39,119 --> 01:14:41,960
his hands as if to cast another spell towards Tura.

1155
01:14:42,039 --> 01:14:43,960
And I'm going to let you do whatever you want,

1156
01:14:44,000 --> 01:14:51,840
since you have uh missed the entire combat.

1157
01:14:53,640 --> 01:15:02,279
Speaker 13: You want to try power work killsh.

1158
01:14:58,840 --> 01:15:01,640
Speaker 5: I mean maybe I'll try borrow work stun to start.

1159
01:15:02,840 --> 01:15:03,920
Speaker 2: Okay, are you sure?

1160
01:15:06,640 --> 01:15:07,600
Speaker 11: No, I'm not.

1161
01:15:08,680 --> 01:15:09,840
Speaker 5: I'm not sure about anything.

1162
01:15:16,279 --> 01:15:18,840
Speaker 13: I'm a power words like use the power off the

1163
01:15:19,359 --> 01:15:21,840
devil's guilt to kill him immediately.

1164
01:15:25,960 --> 01:15:27,640
Speaker 2: Senson to this moment, kill him.

1165
01:15:28,920 --> 01:15:29,720
Speaker 7: That's a relief.

1166
01:15:30,520 --> 01:15:35,239
Speaker 3: Okay, I will, I think I will just rift.

1167
01:15:35,359 --> 01:15:36,600
Speaker 5: I will rift up my hands.

1168
01:15:36,640 --> 01:15:38,600
Speaker 3: I will lift up my hands with the staff, I

1169
01:15:38,640 --> 01:15:41,239
will point it. Uh And I like for a moment,

1170
01:15:41,359 --> 01:15:43,960
I you know what I do. Actually, I'm going to

1171
01:15:44,680 --> 01:15:47,520
hold it under my arm as if the stick was

1172
01:15:47,600 --> 01:15:51,960
my the other side crossbow, and I aim it down

1173
01:15:52,000 --> 01:15:55,000
the sites as if it was a crossbow that I

1174
01:15:55,079 --> 01:15:56,000
once hadn't sold.

1175
01:15:56,399 --> 01:15:56,600
Speaker 12: Uh.

1176
01:15:56,880 --> 01:16:00,000
Speaker 3: And because that's probably the only way I could show

1177
01:16:00,239 --> 01:16:02,840
that I'm aiming at correctly as.

1178
01:16:02,680 --> 01:16:04,960
Speaker 4: I pointed to the enchanter.

1179
01:16:05,560 --> 01:16:10,640
Speaker 3: I line up my arcane sights and I fire whatever

1180
01:16:10,680 --> 01:16:15,960
that may look like a power word kill, but it

1181
01:16:16,000 --> 01:16:16,840
does look like.

1182
01:16:18,279 --> 01:16:21,760
Speaker 4: When I just sort of hold it. I align and

1183
01:16:21,840 --> 01:16:23,079
I say something.

1184
01:16:22,800 --> 01:16:37,760
Speaker 5: Like flot as it is a dark abysal word for kill.

1185
01:16:39,039 --> 01:16:43,000
Speaker 2: How do you kill him?

1186
01:16:43,239 --> 01:16:49,319
Speaker 3: I line up the shot, I say blot, a word

1187
01:16:49,359 --> 01:16:52,560
I did not know. I knew, But as I go

1188
01:16:52,720 --> 01:16:54,239
to say it, a.

1189
01:16:56,760 --> 01:16:59,560
Speaker 5: Vine of almost.

1190
01:16:59,119 --> 01:17:04,039
Speaker 3: Like like a crack in reality begins.

1191
01:17:04,119 --> 01:17:05,960
Speaker 4: But it's like a black crack in reality.

1192
01:17:07,079 --> 01:17:13,079
Speaker 6: A sort of lightning bolt sort of arcs from the

1193
01:17:13,199 --> 01:17:14,159
tip of the staff.

1194
01:17:15,560 --> 01:17:19,119
Speaker 4: As it sort of cracks across reality towards the.

1195
01:17:21,159 --> 01:17:26,279
Speaker 6: Enchanter itself, it finally does make purchase onto his back,

1196
01:17:26,359 --> 01:17:28,199
or if he has noticed me, maybe he turns and

1197
01:17:28,239 --> 01:17:31,039
looks and sees as he hears the word. Maybe he

1198
01:17:31,079 --> 01:17:32,880
turns and looks, and at that point it's already over.

1199
01:17:32,960 --> 01:17:38,479
As it's this fissure in reality is beginning to spiderweb

1200
01:17:38,560 --> 01:17:39,239
towards him.

1201
01:17:39,800 --> 01:17:41,960
Speaker 4: In his perception, he.

1202
01:17:41,960 --> 01:17:46,720
Speaker 6: Sees the enchanter as he looks back, he sees aiming

1203
01:17:46,760 --> 01:17:49,359
down the sights from probably about thirty yards away, thirty

1204
01:17:49,359 --> 01:17:54,760
feet away, is Fitch, the tear running down his face

1205
01:17:55,000 --> 01:18:02,479
as he says fly cass as this darkness maybe like

1206
01:18:02,479 --> 01:18:07,119
like an undulating stain or crackling static stain of blackness,

1207
01:18:07,119 --> 01:18:09,319
as it gets bigger and biggers, as this crack sort

1208
01:18:09,319 --> 01:18:11,159
of reaches towards him, and.

1209
01:18:11,079 --> 01:18:15,560
Speaker 23: Then it's black black flames envelop him and he is

1210
01:18:15,720 --> 01:18:22,199
gone existence for his soul and life has been erased.

1211
01:18:22,439 --> 01:18:25,800
Speaker 6: His body stays where it is, veins now stained by

1212
01:18:25,800 --> 01:18:29,399
the black dark magic that was once inside the staff.

1213
01:18:30,760 --> 01:18:33,600
Speaker 4: As as.

1214
01:18:35,000 --> 01:18:37,520
Speaker 6: I think there's a moment where if we were to

1215
01:18:37,560 --> 01:18:40,199
look over at maybe the body.

1216
01:18:39,960 --> 01:18:42,600
Speaker 4: Falls and the camera stays still.

1217
01:18:43,039 --> 01:18:47,720
Speaker 6: We see the camera now focus on Fitch as there

1218
01:18:47,880 --> 01:18:55,960
is like black black stained veins behind his eyes maybe

1219
01:18:56,000 --> 01:18:58,560
inside not really like a bloodshot but.

1220
01:18:58,600 --> 01:19:00,800
Speaker 5: Like ink shot eyes.

1221
01:19:01,000 --> 01:19:05,199
Speaker 6: As he sort of starts to try to blink it away,

1222
01:19:06,119 --> 01:19:08,039
the whites of his eyes are now black.

1223
01:19:08,399 --> 01:19:10,640
Speaker 5: As he.

1224
01:19:12,359 --> 01:19:13,199
Speaker 4: Blinks that away.

1225
01:19:13,479 --> 01:19:17,920
Speaker 6: As I slowly fade, there is maybe a black tear

1226
01:19:19,279 --> 01:19:24,479
seeps from his eye as he sort of breathes, uncertain

1227
01:19:24,520 --> 01:19:28,520
of if it's over or not. What other magic is

1228
01:19:28,560 --> 01:19:32,600
inside the staff, and if it was his magic or

1229
01:19:32,640 --> 01:19:39,279
the staff's magic, it doesn't matter because the body of

1230
01:19:39,319 --> 01:19:43,159
the Enchanter is in front of him, and I think

1231
01:19:43,159 --> 01:19:48,079
he now looks over at Tura, like with.

1232
01:19:48,119 --> 01:19:49,680
Speaker 4: The face of guilt.

1233
01:19:50,359 --> 01:19:51,960
Speaker 5: There's still like the eyes.

1234
01:19:52,000 --> 01:19:53,159
Speaker 4: The whites of his eyes are black.

1235
01:19:53,479 --> 01:19:58,199
Speaker 6: The heterochromia of one of them being brown or one

1236
01:19:58,199 --> 01:19:59,640
of them being green is still there.

1237
01:20:00,039 --> 01:20:01,239
Speaker 4: The whites of his eyes are black.

1238
01:20:01,239 --> 01:20:04,159
Speaker 6: As he sort of looks, his eyebrows went from this angered,

1239
01:20:04,359 --> 01:20:08,039
focused face as he was like sort of sighting down

1240
01:20:08,439 --> 01:20:13,079
this what looked to be like a well trained shot.

1241
01:20:14,119 --> 01:20:16,079
But then he sort of looks over at you, and

1242
01:20:16,159 --> 01:20:18,840
his eyebrows soften and he begins to.

1243
01:20:18,920 --> 01:20:30,840
Speaker 4: Just look really guilty, as if he needs to apologize.

1244
01:20:30,880 --> 01:20:33,359
But it's already over.

1245
01:20:35,960 --> 01:20:42,119
Speaker 12: My eyes flicked between the Enchanter and Fitch, confused for

1246
01:20:42,199 --> 01:20:48,680
a moment and then suspicious, and my brows begin to

1247
01:20:48,760 --> 01:20:51,000
lower from developing once again.

1248
01:20:51,039 --> 01:20:53,279
Speaker 11: And I am bloody. Yeah, it looked terrible.

1249
01:20:53,319 --> 01:20:57,399
Speaker 12: I've this arcane energy has run up, I mean like

1250
01:20:57,479 --> 01:21:00,840
almost like lightning scars or jellyfish scars all over my

1251
01:21:00,880 --> 01:21:05,880
body right now, welts have appeared. I have little bloodied

1252
01:21:05,880 --> 01:21:10,279
marks from dust and chips of dirt being flown into me. Oh,

1253
01:21:10,279 --> 01:21:13,520
looking terrible, And I look at Fitch and I've raised

1254
01:21:13,520 --> 01:21:16,520
my sword now looking at him.

1255
01:21:18,079 --> 01:21:26,000
Speaker 7: Who are you, Fitch?

1256
01:21:26,159 --> 01:21:26,520
Speaker 10: It's me.

1257
01:21:29,560 --> 01:21:29,880
Speaker 2: It's me.

1258
01:21:30,159 --> 01:21:32,600
Speaker 5: Please, I do not believe you.

1259
01:21:32,720 --> 01:21:33,119
Speaker 10: Prove it.

1260
01:21:33,520 --> 01:21:34,079
Speaker 16: Prove it.

1261
01:21:34,079 --> 01:21:34,399
Speaker 2: It's me.

1262
01:21:34,880 --> 01:21:38,239
Speaker 3: Please stop. I walk in the staff, I use the staff.

1263
01:21:38,439 --> 01:21:39,199
Speaker 11: It's it's over.

1264
01:21:42,960 --> 01:21:43,760
Speaker 7: You used.

1265
01:21:45,000 --> 01:21:45,960
Speaker 11: Who use the stuff?

1266
01:21:48,760 --> 01:21:51,159
Speaker 3: Yeah?

1267
01:21:51,199 --> 01:21:53,159
Speaker 12: What is the Enchance's body looking like right now?

1268
01:21:53,279 --> 01:21:54,359
Speaker 11: Is it still whole?

1269
01:21:56,720 --> 01:21:58,000
Speaker 2: A good question for FIDG.

1270
01:21:59,239 --> 01:22:06,800
Speaker 24: Yeah, I think the I think a lot of like

1271
01:22:07,079 --> 01:22:09,119
the life has been sucked from it, so it would

1272
01:22:09,159 --> 01:22:11,720
probably look like it's almost mummified.

1273
01:22:13,399 --> 01:22:16,920
Speaker 12: Then I spend the long few moments in silence, staring

1274
01:22:16,960 --> 01:22:21,880
at Fitch, looking him up and down, taking in his appearance,

1275
01:22:21,960 --> 01:22:25,520
the black tear, the eyes, the new scars that are

1276
01:22:26,600 --> 01:22:27,960
traveling up his arms.

1277
01:22:28,560 --> 01:22:31,239
Speaker 6: His eyes are starting to come back to normal, But

1278
01:22:31,760 --> 01:22:34,279
just for that moment, it was like it's as he

1279
01:22:34,319 --> 01:22:38,520
blinks away, it's slowly fading back into a white but

1280
01:22:39,760 --> 01:22:41,720
I for that it was the strongest of course, during

1281
01:22:41,720 --> 01:22:42,199
that moment.

1282
01:22:43,840 --> 01:22:46,600
Speaker 12: I continue looking at him as I stepped towards the Enchanter,

1283
01:22:46,840 --> 01:22:52,760
and then I break my gaze for a moment while

1284
01:22:52,800 --> 01:22:55,720
I take my sword and I behead the corpse.

1285
01:22:55,439 --> 01:22:56,000
Speaker 11: Of the Enchanter.

1286
01:22:56,279 --> 01:22:58,359
Speaker 2: In one swoop, easily done.

1287
01:23:01,039 --> 01:23:05,319
Speaker 12: And then I step backwards again, clearly untrusting Fitch. But

1288
01:23:05,399 --> 01:23:07,560
I glanced to Record's body and say.

1289
01:23:09,840 --> 01:23:12,600
Speaker 11: Check him over. You now check him over.

1290
01:23:13,119 --> 01:23:15,960
Speaker 12: Now start backwards into the forest and go and try

1291
01:23:15,960 --> 01:23:16,720
and find God.

1292
01:23:19,119 --> 01:23:20,800
Speaker 2: As you say, check him over, and you turn to

1293
01:23:20,840 --> 01:23:25,600
the area where God is through the drifting smoke through

1294
01:23:25,640 --> 01:23:32,159
the fire, you see Got moving towards you. His body

1295
01:23:32,439 --> 01:23:35,439
is sort of moving jerkily and awkwardly, as if he's

1296
01:23:35,560 --> 01:23:37,880
sort of not quite comfortable.

1297
01:23:38,079 --> 01:23:40,119
Speaker 12: No no, no, no, no no no no no no no.

1298
01:23:40,159 --> 01:23:45,960
Speaker 2: His body is injured and broken in places, and he

1299
01:23:46,000 --> 01:23:50,199
sort of slowly makes his way towards you. From behind him,

1300
01:23:50,279 --> 01:23:55,319
a sort of a green wisping orb floats past him,

1301
01:23:55,800 --> 01:24:00,399
over your shoulder and down into Ricard. Ricord. You see

1302
01:24:00,439 --> 01:24:05,600
this kind of green haze sort of fall over Rickard

1303
01:24:06,000 --> 01:24:10,640
as his body begins to jerk and seize on the ground.

1304
01:24:11,880 --> 01:24:18,039
There are people behind God as well, newcomers that kind

1305
01:24:18,079 --> 01:24:24,560
of threw the haze flicker into eyesight. At first, it

1306
01:24:24,600 --> 01:24:31,920
probably just looks like part of the fire, and then

1307
01:24:32,159 --> 01:24:36,720
you see them stepping through the blaze got in front

1308
01:24:36,760 --> 01:24:39,840
of you. Now, eyes kind of rolled up in his head.

1309
01:24:41,399 --> 01:24:46,319
Ricard moving behind you, and God comes to a stop

1310
01:24:46,359 --> 01:24:50,520
as these three figures step through the blaze and stand

1311
01:24:50,600 --> 01:24:56,119
either side of God. One of them rests red robed

1312
01:24:56,279 --> 01:25:01,079
arm across God's large shoulders, significant smaller than Got, but

1313
01:25:01,239 --> 01:25:05,600
doing making a show of it. Another individual quite small,

1314
01:25:05,840 --> 01:25:08,960
another one a little larger than the others, steps forward

1315
01:25:09,359 --> 01:25:15,880
and the you sort of make out two masculine figures,

1316
01:25:16,119 --> 01:25:23,399
one feminine figure, calm, deliberate menace, Flames coiling at their

1317
01:25:23,399 --> 01:25:26,720
feet from the forest but not touching them. Their eyes

1318
01:25:26,960 --> 01:25:32,600
sort of catch the firelight. Three from what you can tell, humans,

1319
01:25:33,600 --> 01:25:42,239
one of them relatively short and thin looking human with

1320
01:25:42,359 --> 01:25:46,960
sunken eyes, resting his hand over Got, green firelights on

1321
01:25:47,000 --> 01:25:49,359
the edges of his fingers, kind of twisting and turning

1322
01:25:49,399 --> 01:25:53,359
in the air, almost puppeteering Got and beginning to puppeteer

1323
01:25:53,439 --> 01:26:04,800
Ricard as he sort of awkwardly sits up. The three

1324
01:26:05,720 --> 01:26:12,079
remaining wizards of Transmutation, Necromancy, and conjuration stand before you

1325
01:26:12,640 --> 01:26:17,279
and behind Fitch.

1326
01:26:17,600 --> 01:26:18,079
Speaker 7: There's a.

1327
01:26:22,159 --> 01:26:22,239
Speaker 23: You.

1328
01:26:22,359 --> 01:26:24,199
Speaker 2: Hear a small voice say.

1329
01:26:24,399 --> 01:26:30,239
Speaker 17: Ah after look at it.

1330
01:26:28,319 --> 01:26:31,399
Speaker 5: Comes up times up.

1331
01:26:32,319 --> 01:26:33,359
Speaker 11: Yeah.

1332
01:26:33,640 --> 01:26:37,520
Speaker 2: He places a hand on the back of Fitch's body. Fitch,

1333
01:26:37,840 --> 01:26:41,199
you feel a kind of a warmth pushed through you.

1334
01:26:42,319 --> 01:26:47,119
Got Rickard, you feel the warmth of light as you

1335
01:26:48,000 --> 01:26:54,199
are sort of brought back into your bodies slowly, already

1336
01:26:54,279 --> 01:26:59,039
kind of standing, a sense of cold being replaced by

1337
01:26:59,079 --> 01:27:05,000
a sense of warmth as your consciousness slowly returns through

1338
01:27:05,319 --> 01:27:11,279
the sort of haze of undeath. Actual sort of life

1339
01:27:11,600 --> 01:27:16,560
returns to your bodies on your arms the marks In fact,

1340
01:27:16,600 --> 01:27:19,239
do you have marks on your arms? The marks on

1341
01:27:19,279 --> 01:27:24,159
your bodies shift and change to match fitches.

1342
01:27:24,239 --> 01:27:24,640
Speaker 16: And.

1343
01:27:27,239 --> 01:27:30,760
Speaker 2: The three of you sents heat flaring under your skin

1344
01:27:31,159 --> 01:27:34,600
as this mark sees to life, lines kind of like

1345
01:27:34,640 --> 01:27:39,600
a tattoo, glowing like molten metal, and light spreading through

1346
01:27:39,600 --> 01:27:46,960
your veins. It returns Ricard and Got to their bodies

1347
01:27:47,159 --> 01:27:52,760
to life. The necromancer the sort of thin, gaunt looking

1348
01:27:52,880 --> 01:27:57,640
human under a red robe. You notice the fire light

1349
01:27:57,760 --> 01:28:00,880
the green lights on the tips of his fingers kind

1350
01:28:00,920 --> 01:28:05,920
of blink out as he kind of blinks himself and

1351
01:28:06,000 --> 01:28:08,640
watches a smirk on his face as he turns to

1352
01:28:08,680 --> 01:28:11,439
the other two wizards and then steps back as God.

1353
01:28:11,800 --> 01:28:18,039
You are returned to life. In front you Got and

1354
01:28:18,159 --> 01:28:26,920
Rickard feel unbelievably unwell. There is a horrendous sickness. You

1355
01:28:27,079 --> 01:28:31,880
feel like you have triple flu and your muscles ache.

1356
01:28:32,159 --> 01:28:36,960
Your body hurts. You have still retained You've retained the

1357
01:28:37,000 --> 01:28:40,439
wounds from the combat. You were dead for only a

1358
01:28:40,479 --> 01:28:44,960
matter of moments before being brought into undeath and then

1359
01:28:45,239 --> 01:28:48,279
forcibly returned back into your bodies as part of a

1360
01:28:48,359 --> 01:28:59,399
devil's contract. The three of you, however, slip into a

1361
01:28:59,520 --> 01:29:05,840
sort of haze. As you return to your bodies, the

1362
01:29:05,960 --> 01:29:13,319
three marked, you notice your vision wavering, the edges of

1363
01:29:13,399 --> 01:29:17,439
the world kind of smearing into one another. As the

1364
01:29:17,439 --> 01:29:21,720
weight of your body drifts away, your thoughts slip into

1365
01:29:21,760 --> 01:29:26,000
a strange haze. You feel yourself sinking, as though the

1366
01:29:26,039 --> 01:29:29,159
world itself is sort of closing its eyes and taking

1367
01:29:29,199 --> 01:29:32,560
you with it. And it's nice, it's comfortable. It's like

1368
01:29:32,640 --> 01:29:35,960
falling asleep in a comfortable bed, in the embrace of

1369
01:29:36,000 --> 01:29:41,279
somebody you love. As the three of you essentially fall

1370
01:29:41,319 --> 01:29:49,479
into a sleep state, truer they are standing like zombies

1371
01:29:49,800 --> 01:29:57,399
around you right now, jaws slack, barely, seemingly barely alive,

1372
01:29:57,479 --> 01:30:03,960
barely conscious. Wizards stand in front of you. One the

1373
01:30:04,000 --> 01:30:07,239
nec romancer kind of steps back from God and kind

1374
01:30:07,279 --> 01:30:10,720
of watches in awe at whatever is happening to God.

1375
01:30:11,279 --> 01:30:16,399
To one side of God, there is another smaller figure, feminine.

1376
01:30:16,479 --> 01:30:21,239
She is watching what's going on around her, as if

1377
01:30:22,000 --> 01:30:26,600
she's sort of not quite connected with what is happening here,

1378
01:30:27,399 --> 01:30:32,119
sort of like glancing up at the forest watching the flames.

1379
01:30:32,119 --> 01:30:35,520
Every now and then, a sort of lucidness returns to

1380
01:30:35,560 --> 01:30:39,119
her eyes as she looks at some of the figures

1381
01:30:39,159 --> 01:30:45,000
around her, and then kind of looks away again. The third,

1382
01:30:45,239 --> 01:30:50,840
the taller and larger built of the or red wizards here,

1383
01:30:51,239 --> 01:30:54,319
has been watching you the entire time, and he says,

1384
01:30:55,479 --> 01:30:57,359
this is the only one of them that hasn't really

1385
01:30:57,359 --> 01:31:01,079
been smirking at you under his sort of a hood.

1386
01:31:01,119 --> 01:31:07,640
He's been watching you, and he he says, so you

1387
01:31:07,720 --> 01:31:10,399
have killed him, my brother.

1388
01:31:12,520 --> 01:31:13,880
Speaker 7: But work?

1389
01:31:14,560 --> 01:31:15,319
Speaker 2: Was it your work?

1390
01:31:18,720 --> 01:31:19,720
Speaker 11: It was a joint effort.

1391
01:31:20,880 --> 01:31:21,199
Speaker 7: Mhm.

1392
01:31:22,359 --> 01:31:23,640
Speaker 2: That looks like a spell to.

1393
01:31:23,640 --> 01:31:28,479
Speaker 11: Me, I wander, said fitch.

1394
01:31:30,039 --> 01:31:33,600
Speaker 2: Ah, so you're not the castor.

1395
01:31:35,800 --> 01:31:38,000
Speaker 11: No, I'm not shame.

1396
01:31:39,199 --> 01:31:40,039
Speaker 2: We have an opening.

1397
01:31:43,880 --> 01:31:45,800
Speaker 11: Even if I was, I would never join you.

1398
01:31:47,039 --> 01:31:47,159
Speaker 7: Hm.

1399
01:31:49,319 --> 01:31:50,880
Speaker 2: What has happened to your comrades?

1400
01:31:56,439 --> 01:32:02,760
Speaker 12: Something unnatural, rarely, something I do not understand, beyond my

1401
01:32:02,840 --> 01:32:03,760
limits of reasoning.

1402
01:32:07,239 --> 01:32:13,319
Speaker 2: Well tever business was taking place, I would say, it's concluded.

1403
01:32:13,399 --> 01:32:16,239
You can go on your way.

1404
01:32:19,960 --> 01:32:21,000
Speaker 11: What is the alternative?

1405
01:32:25,000 --> 01:32:28,359
Speaker 2: Don't get in our way? Stay quiet.

1406
01:32:34,880 --> 01:32:39,960
Speaker 12: I look between all of these red cloaks and between

1407
01:32:39,960 --> 01:32:46,239
my allies that are clearly not my allies right now,

1408
01:32:47,880 --> 01:32:51,439
and I looked briefly down at myself in my batted

1409
01:32:51,520 --> 01:32:54,079
armor and my bloodied hands.

1410
01:32:56,560 --> 01:32:59,520
Speaker 11: You would just it would just let me leave.

1411
01:33:01,000 --> 01:33:04,520
Speaker 2: I don't know who you are, what problem you had

1412
01:33:04,560 --> 01:33:08,039
with my brother, that's nothing to do with me. We

1413
01:33:08,159 --> 01:33:12,439
have business with Cringe. Cringe a word.

1414
01:33:12,840 --> 01:33:20,600
Speaker 20: Yes, our business is concluded in part that it can

1415
01:33:20,680 --> 01:33:25,840
combine efforts. These three are during my bidding. They are

1416
01:33:25,920 --> 01:33:27,479
undertaking a quest for me.

1417
01:33:27,800 --> 01:33:29,119
Speaker 7: Perhaps you can guide.

1418
01:33:28,840 --> 01:33:31,199
Speaker 3: Them on our will for you?

1419
01:33:32,119 --> 01:33:33,119
Speaker 11: What do you mean for you?

1420
01:33:34,319 --> 01:33:34,560
Speaker 17: Yes?

1421
01:33:35,279 --> 01:33:35,840
Speaker 4: Agreed.

1422
01:33:36,520 --> 01:33:41,439
Speaker 2: He presents the scroll and points to the lowest script

1423
01:33:41,479 --> 01:33:44,079
in inferno. I don't know if you can read infernal,

1424
01:33:44,159 --> 01:33:46,279
To be honest, you might be able to, can you.

1425
01:33:46,319 --> 01:33:46,560
Speaker 11: No?

1426
01:33:48,000 --> 01:33:50,720
Speaker 2: He just points at it and says, an a grant,

1427
01:33:51,560 --> 01:33:56,640
an exchange for power, a crust, a simple quest.

1428
01:34:00,119 --> 01:34:04,000
Speaker 12: I look once again to Fitch, a realization dawning across

1429
01:34:04,039 --> 01:34:06,039
my face as I understand the guilt that he had

1430
01:34:06,079 --> 01:34:09,039
on his face earlier was not simply for the stuff.

1431
01:34:10,800 --> 01:34:12,520
And I realize that it is him that has done

1432
01:34:12,560 --> 01:34:25,319
this to both regarding God. And I sheathed my sword

1433
01:34:26,560 --> 01:34:32,279
in the face of overwhelming odds, and I take a

1434
01:34:32,279 --> 01:34:36,399
step backwards, nodding.

1435
01:34:41,000 --> 01:34:46,079
Speaker 11: I am not stupid. I understand when.

1436
01:34:45,920 --> 01:34:54,520
Speaker 12: I am beaten, I will walk away without incident if

1437
01:34:54,560 --> 01:34:55,199
you allow it.

1438
01:34:59,319 --> 01:35:05,760
Speaker 2: From where I'm standing, you're not beaten. It looks like

1439
01:35:05,880 --> 01:35:06,840
you're victorious.

1440
01:35:08,680 --> 01:35:15,720
Speaker 25: He was always weak, relying on charms, no real power

1441
01:35:16,000 --> 01:35:19,079
to speak of, congratulations on your win.

1442
01:35:25,520 --> 01:35:28,279
Speaker 11: There's no winning here, not for me.

1443
01:35:29,720 --> 01:35:34,039
Speaker 25: I once a member of the Devil's Guild, you are

1444
01:35:34,239 --> 01:35:35,359
always in service.

1445
01:35:39,039 --> 01:35:42,159
Speaker 2: Wouldn't say that's a win either. But here we are.

1446
01:35:43,880 --> 01:35:50,800
Speaker 12: The day and I take one last regretful look at

1447
01:35:50,840 --> 01:35:51,520
my allies.

1448
01:35:55,560 --> 01:35:58,079
Speaker 11: I'm sorry, but I could not do more for you.

1449
01:36:00,359 --> 01:36:07,199
I feel you, and I.

1450
01:36:05,640 --> 01:36:09,199
Speaker 12: I walk, and I continue walking through the forest until

1451
01:36:09,239 --> 01:36:13,279
I break into a sprint, and I sprint as fast

1452
01:36:13,279 --> 01:36:15,479
as I can towards Oldsa.

1453
01:36:16,439 --> 01:36:20,159
Speaker 2: As you sort of run, you hear the voices begin

1454
01:36:20,319 --> 01:36:21,800
to have this kind of conversation.

1455
01:36:22,640 --> 01:36:24,840
Speaker 20: Now then down to business.

1456
01:36:25,880 --> 01:36:28,600
Speaker 18: But this one's were to work for me, But perhaps

1457
01:36:28,600 --> 01:36:30,039
they can guide them on their world.

1458
01:36:30,600 --> 01:36:33,319
Speaker 2: All right, where would you like them to go?

1459
01:36:34,479 --> 01:36:36,680
Speaker 7: A staff was very useful.

1460
01:36:42,680 --> 01:37:07,239
Speaker 2: Got name a place, Glass Quarter. You are standing in

1461
01:37:07,399 --> 01:37:17,600
the marketplace of Dusk Water. I think a handful of

1462
01:37:22,000 --> 01:37:24,960
people in similar garb to how we've seen God dressed

1463
01:37:24,960 --> 01:37:32,399
throughout the campaign are moving past God. There's a dreamlike

1464
01:37:32,560 --> 01:37:36,279
quality to their movement as God, you can you sort

1465
01:37:36,279 --> 01:37:41,119
of continue moving forward. Behind you, Miranda flies low and

1466
01:37:41,159 --> 01:37:45,279
then glides past you and up into the sky. There

1467
01:37:45,399 --> 01:37:52,279
is there's a there's a figure that sort of steps

1468
01:37:52,279 --> 01:37:59,199
out in front of you. Who he's a He's a

1469
01:37:59,439 --> 01:38:05,479
relatively large orc, not absolutely enormous, but he sort of

1470
01:38:05,520 --> 01:38:10,720
steps in front of you and places a hand on

1471
01:38:10,800 --> 01:38:14,199
your shoulder and says.

1472
01:38:16,039 --> 01:38:21,479
Speaker 7: A day, h good day.

1473
01:38:23,000 --> 01:38:23,199
Speaker 17: Hmm.

1474
01:38:25,000 --> 01:38:32,520
Speaker 7: Have you seen the bone cloak, bone cloak? I wish

1475
01:38:32,560 --> 01:38:40,520
if I. No, he's not here. Someone else hasn't found him,

1476
01:38:40,680 --> 01:38:49,880
have they? I am sorry, Oh, there was no other way.

1477
01:38:51,560 --> 01:38:53,600
What do you mean explain yourself?

1478
01:38:54,439 --> 01:39:01,399
Speaker 2: You turn and three giant desert lynxes rush you, one

1479
01:39:01,600 --> 01:39:03,680
pouncing on you and pushing you to the ground. You

1480
01:39:04,239 --> 01:39:08,119
sort of turn awkwardly sideways, landing. The second one pins

1481
01:39:08,159 --> 01:39:10,560
your shoulder to the ground, and the third places its

1482
01:39:10,680 --> 01:39:12,640
jaws on the side of your head. You feel the

1483
01:39:12,720 --> 01:39:16,399
jaws sink into your cheek and rip at your flesh.

1484
01:39:16,439 --> 01:39:18,439
They don't kill you, but they hold you in place,

1485
01:39:18,840 --> 01:39:21,720
claws pushing you into the ground. There's a kind of

1486
01:39:21,720 --> 01:39:30,720
a cackling sound, the madness of the bone Cloak moving

1487
01:39:31,239 --> 01:39:36,000
around you as you look up at the head beast

1488
01:39:36,039 --> 01:39:39,199
Master turin three claw looking down at you, kind of

1489
01:39:39,239 --> 01:39:41,840
shaking his head. He turns away from you. The sky

1490
01:39:42,039 --> 01:39:45,479
twists and turns above you as bone Cloak looks down

1491
01:39:45,520 --> 01:39:46,279
and says.

1492
01:39:46,680 --> 01:39:56,800
Speaker 7: You were always wake What gives? Listen to the rattle

1493
01:39:57,680 --> 01:40:00,199
of my cloak as you die.

1494
01:40:02,640 --> 01:40:05,399
Speaker 2: He moves away from you, the bones of his cloak

1495
01:40:05,520 --> 01:40:09,000
rattling constant and turning in your head. It echoes and

1496
01:40:09,039 --> 01:40:12,319
echoes and echoes over It becomes maddening. As the Lynxes

1497
01:40:12,359 --> 01:40:15,640
then bury their heads into you and tear flesh off

1498
01:40:15,680 --> 01:40:19,720
of you. You see Miranda circling around you, smaller and

1499
01:40:19,840 --> 01:40:23,439
smaller as she gets higher and higher up, waiting to

1500
01:40:23,520 --> 01:40:29,800
descend on you and consume the last of your flesh. Fitch,

1501
01:40:33,720 --> 01:40:34,720
name a place.

1502
01:40:35,560 --> 01:40:39,800
Speaker 4: A place I've been sure, or a place I would.

1503
01:40:39,560 --> 01:40:41,960
Speaker 2: Like to be whatever, Name a place.

1504
01:40:42,039 --> 01:40:45,760
Speaker 3: Silver Brook Academy.

1505
01:40:46,880 --> 01:40:53,760
Speaker 2: The halls of silver Brook Academy are enormous. I mean,

1506
01:40:54,439 --> 01:40:59,319
when you're in the rooms and realm of you know,

1507
01:40:59,479 --> 01:41:03,920
sort of midfolk and tall folk and giant folk. Everything

1508
01:41:03,960 --> 01:41:08,640
always feels towards a small folk. But Silverbrook was built

1509
01:41:08,920 --> 01:41:14,079
to as a place of sort of grandeur and wonder.

1510
01:41:15,199 --> 01:41:20,199
The hallways here are enormous, The archways that curl over.

1511
01:41:20,520 --> 01:41:23,039
As you move through this hall and look into them,

1512
01:41:23,159 --> 01:41:27,800
you see students practicing different types of magic. Two students firebolts,

1513
01:41:28,079 --> 01:41:33,399
Two students in another hall mixing potions, another student with

1514
01:41:33,520 --> 01:41:37,239
huge goggles on placing a piece of v inthracite into

1515
01:41:38,000 --> 01:41:41,520
a strange looking arcane orb that twists and turns on

1516
01:41:41,560 --> 01:41:46,960
its own. There's a room where you see somebody placing

1517
01:41:47,039 --> 01:41:51,239
together parts of a sort of a gollumn enormous, and

1518
01:41:51,279 --> 01:41:54,199
they place these different parts of this gollumners its head,

1519
01:41:54,319 --> 01:41:58,399
turns and follows you. You recognize the purple power of

1520
01:41:58,920 --> 01:42:03,760
v infracite bloom stones that are glittering across this gollum's body.

1521
01:42:04,039 --> 01:42:08,720
Watch you as you move past each of the hallways.

1522
01:42:09,199 --> 01:42:13,800
You come to the end hallway, and there is an

1523
01:42:13,960 --> 01:42:18,159
enormous door in front of you open and you sort

1524
01:42:18,199 --> 01:42:21,560
of recognize that this is where you were headed for.

1525
01:42:22,000 --> 01:42:23,520
What what do you do?

1526
01:42:25,399 --> 01:42:25,720
Speaker 5: Well?

1527
01:42:25,840 --> 01:42:30,880
Speaker 3: I make my way over to it.

1528
01:42:32,760 --> 01:42:36,479
Speaker 5: I may I put on my head.

1529
01:42:36,520 --> 01:42:37,439
Speaker 2: And do whatever you want.

1530
01:42:38,199 --> 01:42:40,199
Speaker 5: Okay, I didn't know if I didn't know if it

1531
01:42:40,239 --> 01:42:42,840
was that kind of like spot where I would have

1532
01:42:42,920 --> 01:42:44,079
one yet, But.

1533
01:42:44,479 --> 01:42:50,159
Speaker 26: I think I I maybe I pull out a head,

1534
01:42:49,800 --> 01:42:54,800
a rady old hattie, and then I begin to put

1535
01:42:54,840 --> 01:42:59,159
it on and adjust as I'm trying to figure out

1536
01:42:59,399 --> 01:43:04,079
how and what it is that it will give to me.

1537
01:43:04,920 --> 01:43:09,239
Speaker 2: The hat is extremely heavy. It weighs down on your

1538
01:43:09,239 --> 01:43:11,000
head as you put it on, and begins to sort

1539
01:43:11,000 --> 01:43:14,560
of compress at your neck. It feels like you've placed

1540
01:43:14,720 --> 01:43:18,239
something that weighs as heavy as a door itself on

1541
01:43:18,279 --> 01:43:21,560
your head. It reaches down to your shoulders and you

1542
01:43:21,600 --> 01:43:25,039
feel it pushing now, the edges of the cap pushing

1543
01:43:25,079 --> 01:43:28,359
down over your eyes. You lose sight as it pushes

1544
01:43:28,399 --> 01:43:31,319
down over your body. You hear the sort of muffled

1545
01:43:31,359 --> 01:43:33,680
sounds of people from the outside.

1546
01:43:34,079 --> 01:43:38,239
Speaker 12: That's him, that's him, that's the one that took my name,

1547
01:43:38,920 --> 01:43:39,479
my life.

1548
01:43:40,960 --> 01:43:44,800
Speaker 2: The sounds of footsteps muffled and moving towards you. You

1549
01:43:44,880 --> 01:43:49,640
hear several people say, don't worry, we've got him. Hey,

1550
01:43:49,920 --> 01:43:55,000
we've got him. Varying hands start grabbing at you from

1551
01:43:55,039 --> 01:43:57,560
the outside, the weight of the hat pushing down over

1552
01:43:57,600 --> 01:44:00,640
your head. You feel the edges of the white brim

1553
01:44:00,880 --> 01:44:03,880
curl in and then close around your neck and begin

1554
01:44:03,960 --> 01:44:08,520
to push and squeeze on your throat. Varying people grabbing

1555
01:44:08,560 --> 01:44:11,439
at your limbs and arms. You feel yourself pushed down

1556
01:44:11,479 --> 01:44:16,359
into the ground. Don't worry, we've got him. He's nothing

1557
01:44:16,399 --> 01:44:22,199
but an infiltrator, a liar. You could never be trained

1558
01:44:22,279 --> 01:44:23,000
by the wizards.

1559
01:44:24,640 --> 01:44:26,840
Speaker 7: He has a straw, no power.

1560
01:44:28,600 --> 01:44:34,720
Speaker 2: That's that cheap imitation of a real wizard. You feel

1561
01:44:35,319 --> 01:44:42,760
the the the the hat crushing your windpipe. You feel

1562
01:44:43,800 --> 01:44:48,279
the hat enclose around your mouth, your nose, your eyes,

1563
01:44:48,319 --> 01:44:52,760
your ears. It's crushing your head. You feel the sense

1564
01:44:52,800 --> 01:44:57,159
of this thing splintering your cranium as the voices around

1565
01:44:57,199 --> 01:45:06,279
you begin to sort of slowly ah fade. Don't worry,

1566
01:45:07,000 --> 01:45:17,720
You'll never hurt anyone again. Record name a.

1567
01:45:17,760 --> 01:45:27,159
Speaker 9: Place my favorite open amphitheater in ALDSSA.

1568
01:45:29,479 --> 01:45:41,279
Speaker 2: Performance, a famed performance, one that you've done many times before.

1569
01:45:42,720 --> 01:45:48,640
In the audience, the King and the Royal family sat

1570
01:45:48,680 --> 01:45:53,359
in the front row, Princess Visia Velle Celestia the second

1571
01:45:53,880 --> 01:45:58,920
looking up at you, eyes wide, a smile at the

1572
01:45:58,960 --> 01:46:03,119
edge of her face. Next to her, a little halfling,

1573
01:46:04,000 --> 01:46:09,960
a horrible twisted snarl on his face. Dadle trustrum. He

1574
01:46:10,079 --> 01:46:15,920
rests his arm behind the princess as she looks up

1575
01:46:15,920 --> 01:46:18,600
at you. She brings her hands together as you prepare

1576
01:46:19,039 --> 01:46:23,399
for your final speech, the final monologue that this character gives.

1577
01:46:23,640 --> 01:46:26,760
It's the pinnacle of the play, the part that everyone

1578
01:46:26,800 --> 01:46:30,640
is looking forward to nailing. This even Dadle won't be

1579
01:46:30,720 --> 01:46:38,760
able to charm the princess. Hit it.

1580
01:46:50,840 --> 01:46:51,880
Speaker 7: Just roll the pro pom.

1581
01:47:00,640 --> 01:47:05,079
Speaker 9: And what doth mine eyes see? It's a play, by

1582
01:47:05,119 --> 01:47:07,720
the way, But I.

1583
01:47:07,840 --> 01:47:15,920
Speaker 14: See my future cometh true, the dark wings of death descent.

1584
01:47:16,479 --> 01:47:20,640
Speaker 2: I'm gonna need the others to join me here. But

1585
01:47:20,640 --> 01:47:27,600
boo booo, this man and his own family boo, keep going.

1586
01:47:28,199 --> 01:47:28,560
Speaker 12: Yeah.

1587
01:47:28,760 --> 01:47:30,119
Speaker 2: Always.

1588
01:47:30,520 --> 01:47:33,319
Speaker 19: His performance stinks so bad I can smell him.

1589
01:47:33,800 --> 01:47:40,960
Speaker 10: But I see the light, the light for future. I

1590
01:47:41,000 --> 01:47:41,920
will never get.

1591
01:47:43,920 --> 01:47:53,119
Speaker 27: Execution afterwards, the light, execution, the life now faded from

1592
01:47:53,159 --> 01:47:54,159
from this place.

1593
01:47:54,239 --> 01:47:55,840
Speaker 2: A tomato strikes your cheek.

1594
01:48:04,560 --> 01:48:05,720
Speaker 10: I'm allergic, but I.

1595
01:48:07,640 --> 01:48:21,239
Speaker 14: Stand here in my last moments. I'm still strong, but

1596
01:48:21,359 --> 01:48:24,079
someone remember.

1597
01:48:26,319 --> 01:48:26,880
Speaker 7: Good.

1598
01:48:30,000 --> 01:48:34,560
Speaker 2: The six other actors on stage cock their crossbows fake bolts,

1599
01:48:34,600 --> 01:48:38,640
of course, nothing more than splints of wood that will

1600
01:48:38,760 --> 01:48:44,520
hit you and burst into ribbons of red velvet. They

1601
01:48:44,600 --> 01:48:52,479
unleashed them. Real bolts strike your back to booze kisses.

1602
01:48:53,439 --> 01:48:57,199
You see Ddel take the Princess's hand and step out.

1603
01:48:57,479 --> 01:49:00,479
They turn their backs on you, the audience booing, hissing,

1604
01:49:00,560 --> 01:49:03,880
thumbs down, tomatoes striking the stage as you feel the

1605
01:49:03,960 --> 01:49:07,880
life leave your body. As you hit the deck, roll over,

1606
01:49:08,479 --> 01:49:22,680
blinking to nothing more than booze and hisses. The three

1607
01:49:22,760 --> 01:49:40,359
marked ones. A sense of time passing. You witness as

1608
01:49:40,439 --> 01:49:48,319
though you passenger in your own body. As the haze

1609
01:49:48,479 --> 01:49:54,079
of your thoughts shift and change, you watch the burning

1610
01:49:54,159 --> 01:49:58,520
forest pass, You see a night, a day, a night,

1611
01:49:58,600 --> 01:50:06,039
a day, forest, some roads, a lake, the streets of Eldessa.

1612
01:50:06,840 --> 01:50:16,880
As you are moving, the haze lifts slowly, your thoughts

1613
01:50:16,960 --> 01:50:27,880
return to you, one by one, as slowly, very heavy,

1614
01:50:28,880 --> 01:50:36,239
your charm wears off. You recognize that you're standing in

1615
01:50:36,279 --> 01:50:41,840
a huge room of white marble and stone, gold trim

1616
01:50:42,039 --> 01:50:47,840
catching on the light blue banners hanging in all arcs

1617
01:50:47,880 --> 01:50:53,479
with the crest of Celestia, perfectly embroidered on each and

1618
01:50:53,520 --> 01:50:57,560
as the three of you return to consciousness, you find

1619
01:50:57,560 --> 01:51:05,079
yourselves alone before the throne of Aurora, I backed and

1620
01:51:05,119 --> 01:51:14,119
gilded before it, A body slumped across the ground, twisted

1621
01:51:14,840 --> 01:51:19,479
as if crawling towards you before death, the king's robes

1622
01:51:21,079 --> 01:51:23,880
cold across a pale corpse.

1623
01:51:43,840 --> 01:51:51,319
Speaker 7: I look around, what m hm, what.

1624
01:51:54,840 --> 01:51:55,479
Speaker 11: M well?

1625
01:51:57,920 --> 01:51:58,479
Speaker 7: Where are we?

1626
01:52:00,399 --> 01:52:06,319
Speaker 9: I form all over the beautiful and again bell spun

1627
01:52:06,560 --> 01:52:07,600
carpet rug.

1628
01:52:10,960 --> 01:52:23,199
Speaker 2: Okay, I'm on my knees, wretching, the sound of heavy footsteps,

1629
01:52:24,439 --> 01:52:30,439
grieves and cleaves moving up the holes behind you, towards

1630
01:52:30,479 --> 01:52:30,720
the door.

1631
01:52:31,239 --> 01:52:35,840
Speaker 10: Here we go again. Oh okay, I don't know.

1632
01:52:36,000 --> 01:52:38,560
Speaker 5: Boy, Okay, guys, it's fine. This happens a lot.

1633
01:52:40,359 --> 01:52:41,399
Speaker 7: Is this an illusion?

1634
01:52:41,640 --> 01:52:44,800
Speaker 3: This is this seems a bit, and I've had this

1635
01:52:44,880 --> 01:52:47,560
happen a couple of times. We're just way more pat

1636
01:52:47,760 --> 01:52:50,199
magical than we thought we were. So let's figure out

1637
01:52:50,199 --> 01:52:53,159
a way out of here, or we should begin talking. Really,

1638
01:52:53,279 --> 01:52:54,000
is this do we do?

1639
01:52:54,079 --> 01:52:54,279
Speaker 12: This?

1640
01:52:54,720 --> 01:52:54,960
Speaker 24: Is this?

1641
01:52:55,359 --> 01:52:55,560
Speaker 11: Is this?

1642
01:52:55,760 --> 01:53:00,279
Speaker 3: Us? Is this something we did?

1643
01:53:01,520 --> 01:53:01,920
Speaker 7: The God?

1644
01:53:01,960 --> 01:53:03,920
Speaker 10: They're going to be here any moment, and they're going

1645
01:53:03,960 --> 01:53:04,760
to blame me.

1646
01:53:08,640 --> 01:53:14,640
Speaker 2: The throne. Room doors crash open as steel clatters. A

1647
01:53:14,680 --> 01:53:21,840
dozen armored figures pour in. At the head of them

1648
01:53:22,199 --> 01:53:28,039
is a palace guard who's pale, face wide eyed. His

1649
01:53:28,159 --> 01:53:32,039
eyes watch across you, and then fall onto the king's corpse.

1650
01:53:32,359 --> 01:53:35,479
The weight of horror and confusion in the room pressing

1651
01:53:35,560 --> 01:53:44,760
down sees seize them. They rushed towards you.

1652
01:53:45,479 --> 01:53:46,479
Speaker 5: How would kill everyone?

1653
01:53:46,760 --> 01:53:56,199
Speaker 14: I'm kidding, this is a misunderstanding. Please, no, we can explain.

1654
01:53:56,359 --> 01:53:59,479
I can explain. Please, just give me a moment to explain.

1655
01:54:00,159 --> 01:54:01,039
Speaker 7: I reach from my bow.

1656
01:54:01,600 --> 01:54:03,920
Speaker 3: Does it get close on your stuff? And my nose

1657
01:54:03,960 --> 01:54:04,600
starts to bleed?

1658
01:54:04,640 --> 01:54:05,479
Speaker 5: I do thunderclap.

1659
01:54:05,880 --> 01:54:10,079
Speaker 2: Okay, there you have no bow, there's no staff, you

1660
01:54:10,119 --> 01:54:12,520
have no looped. You have nothing but the clothes on

1661
01:54:12,560 --> 01:54:18,159
your back. There's a horrendous clap of sound as it

1662
01:54:18,399 --> 01:54:21,920
echoes off of these walls. It is beyond painful for

1663
01:54:22,039 --> 01:54:25,640
everybody in here. The gods kind of move their heads back.

1664
01:54:26,039 --> 01:54:29,960
You each hold your hands to your ears and close

1665
01:54:30,000 --> 01:54:34,359
your eyes. The gods descend on the three of you,

1666
01:54:36,159 --> 01:55:55,600
and that is where we end our campaign. M dungeon jail,

1667
01:55:56,920 --> 01:56:03,760
deep underground cringe floats before the three of you, each

1668
01:56:05,039 --> 01:56:10,640
naked and chained to a damp wall Miranda inside of

1669
01:56:10,640 --> 01:56:14,680
a bird cage, hanging from the dripping ceiling, only the

1670
01:56:14,720 --> 01:56:19,319
glow of cringe's tail casting a little light, and the

1671
01:56:19,359 --> 01:56:22,000
smell of piss in a bucket by the cell door.

1672
01:56:23,079 --> 01:56:29,520
Speaker 18: Oh my business, Ah, your expl has agreed upon once

1673
01:56:29,560 --> 01:56:32,680
you are a member of the Devil's Killed. Were always

1674
01:56:32,840 --> 01:56:38,760
in surface. Now let's a freak. Can't do something about

1675
01:56:38,760 --> 01:56:42,279
those chins. Shouldn't be too difficult.

1676
01:56:41,840 --> 01:56:42,840
Speaker 1: For me to break.

1677
01:56:44,119 --> 01:56:46,520
Speaker 2: For a price, of course.

1678
01:56:47,000 --> 01:56:51,199
Speaker 7: A price or what more than you want from us?

1679
01:56:52,640 --> 01:56:56,600
Speaker 2: You have so much more to give, you know.

1680
01:56:56,960 --> 01:57:00,239
Speaker 14: We were told very specifically we only had to you

1681
01:57:00,319 --> 01:57:04,640
one thing for you, right, and we did that with

1682
01:57:04,840 --> 01:57:08,239
the boy in the boat.

1683
01:57:08,840 --> 01:57:10,159
Speaker 5: Right, and now this one.

1684
01:57:10,800 --> 01:57:19,760
Speaker 18: Oh, it's much to discuss our return soon enough, get back.

1685
01:57:20,479 --> 01:57:21,720
Speaker 7: You took my death from me?

1686
01:57:23,039 --> 01:57:27,199
Speaker 14: Hell is he talking about? I don't understand what even happened?

1687
01:57:27,239 --> 01:57:28,079
Speaker 11: How are we here?

1688
01:57:43,000 --> 01:57:46,000
Speaker 19: For more stories in this world or other words, Our

1689
01:57:46,279 --> 01:57:48,960
entire library can be found at table story dot tv.

1690
01:57:50,199 --> 01:57:53,119
To support us, you can support our merch or tip

1691
01:57:53,119 --> 01:57:55,840
directly at merch dot table story dot tv.

1692
01:57:56,680 --> 01:57:57,439
Speaker 2: Thanks for listening,

