Speaker 1: You are listening to table story.
Speaker 2: The Wizard's body twists, with his red robes splitting as
spines of cartilage force their way through his back. His
freckles glow like embers, his hair is blazing. The air
warps around him, heat rising in waves. There's a pause
in the arcane energy around him. Then the energy bursts
apart in a violent bloom of fire. The ground heaves up.
Trees around you snap, and the blast rips through the forest,
clearing flames, catching instantly and racing up trunks, leaping from
branch to branch. The rush of air pushes each of
you back, whipping your clothes and hair around you. Miranda
is caught in the updraft and blown backwards through the trees.
The forest around you is partly collapsing. The trees burn,
the foliage turns to ash, and the Enchanter floats before
you again in his new devilish form, granted after years
of service to the Devil's Guild. Another smirk under dark eyes. However, Fitch,
you have the option at this moment to escape the
immediate area with the Wizard. Would you like to be
outside of this second stage of combat? No, the area
with the wizard.
Speaker 3: Oh okay, bye.
Speaker 4: Yeah. I look back at everybody else.
Speaker 3: And it looks relatively distracted.
Speaker 2: I would assume, yeah, he's not focusing on you, that
you were apart from the others. They were kind of
around the wizard at this point. And then as he
sort of falls I think was the javelin that hit him,
he falls transforms the area around him. It raps, and
it gives you the option to break free.
Speaker 5: I will do that, I think in the distance Europe.
Speaker 6: It's just like a a moment of being scared and
like like that fight or flight, adrenaline kicks and as
it does, underwave goes off. Doesn't really I guess, just
a bunch of leaves and brush sort of fly off
in the area. In the area, and it's almost like
I kick up some speed a little bit, but.
Speaker 4: I just continue not like I'm not like.
Speaker 6: Rules wise, I don't kick off speed, but narratively I
just continued running, just a sort of wave as he
continues to just focus and run like ron like the
thunderous wind.
Speaker 5: Hopefully the wind deliver this to the King or something.
Speaker 3: Whenever a mission is I will be God or something.
Speaker 2: I don't know.
Speaker 4: I don't know what this this staff does.
Speaker 2: Yeah, all right, the rest of you. Then I'm going
to bring you over to this battle map, and I
would like I wish I was bad these some initiative.
Speaker 3: Can I come back?
Speaker 7: This looks so cool?
Speaker 2: You you can to the Yeah, let me add you
to the turn order and then.
Speaker 8: Uh oh you don't have to add you, not you,
whatever's easier for you.
Speaker 2: You're not currently here. So the rules of escape for
those of you that are like watching and like, ah,
what is going on? Brad comes up with strange rules
because he's never really playing D and D. If you
walk off of the map, you can escape the combat
and we will catch up with you soon enough. Bear
in mind that there is a difference in time between
being outside of combat and in combat. In combat, every
round that we witness is only about six seconds of time,
so that you did ten full rounds and only a
minute has passed, And for us playing it feels like
the longest amount of in time play ever because we've
been playing for like two hours three hours during one combat,
but actually only a minute in world has passed. So essentially,
Fitch is running in slow mow right now while everybody
rolls there in you should tim my whole. I'm really
happy to report that for the finale tonight, my Wholes
foundry thing is fucking up. So that's really good. Everything
looks like a you know, like on a website where
all the links are broken. That's kind of what everything
looks like for me, and I'm.
Speaker 7: Really happy about it. Perfect.
Speaker 9: Let me honestly tell you what we all rolled for
initiative Toura got a twenty eight.
Speaker 10: I got a twenty four.
Speaker 2: I can see it, got.
Speaker 10: A twenty one five.
Speaker 9: God hasn't run, and the Enchance got us seven. So
do who's so bad?
Speaker 7: I got a twenty one?
Speaker 2: Ooh when he don't rock? Okay, so Miranda will go
immediately after. I'll just put Miranda on a twenty and
we'll get into it. Okay. So before you, the sort
of devil form of the Enchanter float as the forest
kind of collapses and breaks part of the area around you,
ignited in flame and pulses of energy kind of washing
off of the Enchanter at the moment, what would you
like to do on your turn? God, I'm gonna refresh
this and hope it doesn't break everything.
Speaker 7: Oh, the fight still continue and it does not look good.
Before I was doubting myself. I told us to run
earlier and it seemed like we were winning. But it
seems like no instincts for right. However, my pack is here.
We have to fight, and so I point towards this
enchanter and I say Miranda, and Miranda swoops down towards
the enchanter to try and pluck his eyes out.
Speaker 2: All right, can I make a request of myth he left?
Speaker 7: Yeah, I left?
Speaker 2: Yeah, sorry, I want to go finish the sword.
Speaker 7: I was working.
Speaker 2: TB forward slash myth omatic to see the end of
that forging. I just think it would be really cool
if you were watching this but from the wagon. Okay,
all right, well you don't have to you want to
go some cereal or whatever you do?
Speaker 7: All right?
Speaker 2: Sorry? Yeah, got it? What are you doing? Did you
say you're sending around?
Speaker 7: Send Miranda towards the enchanter to attack him. I am
money able to move her on the boarders for now.
There we go. So she sweeps down towards him, and
then we'll try and attack for a ten, which I
assumed is not a hit, and then she'll fly away
and then I shill then fire an arrow at the
enchanter as I do. Are they still hunters marked or no?
Speaker 2: No, this is a new combat because you sort of
won the combat and then another one happened.
Speaker 7: Okay, it's still a free thing, so I guess I'll wait,
controlled actor, Miranda, What does that mean about? Now? There
we go.
Speaker 2: Everything broken with this I've decided not to fix because
it was like, well it ends in two weeks, Well
it ends tonight, you know. I just it did just
break for me, so many things broken, and I don't
ever need to worry about it again.
Speaker 4: So it's right.
Speaker 2: You know, it's like moving out of a house with
a leaky tap. Okay, I get it.
Speaker 7: Fourteen to hit fourteen is a niss. Then I will
slowly take a few steps back. We're thinking about ten
feet away.
Speaker 2: Ah, that's my turn, okay, uh toura.
Speaker 11: I look a little bit nervous now.
Speaker 12: I don't think I've ever faced anything quite like this before,
fully on my own, without the backing of like other people.
Speaker 11: In the radio.
Speaker 10: Pat Wow, I just taking this song by yourself.
Speaker 12: Guys, we're now, Yeah.
Speaker 2: This is everything you've dreamed of. Ta You've been training
for this moment, your whole life or not really some
of your life.
Speaker 11: I've been training for a few years, but now I'm
facing it. I'm pretty nervous.
Speaker 12: And the fact that we've obviously lost another.
Speaker 11: Person as he's carrod on running. Um, that makes her
nervous as well. But she I saved.
Speaker 12: She knows, she's glad. Even my own teammates assumed the
worst every single time.
Speaker 11: It's crazy. She I wipe the blood from my face.
Speaker 12: I've been hit quite a few times now at this point,
as I cast lay on hands on myself the bonus
action and heel myself back up too full.
Speaker 11: Um, which is.
Speaker 2: That is cool?
Speaker 11: Okay, okay, this is fine? Around two, no problem, no problem.
This is what we're here for. We must distract him,
must stop him getting to Fitch.
Speaker 12: And I will sprint forward once again after my moment
of weakness, now emboldened, and I'm going to get try
and get around the back of him to stop him
from moving and slash it him with my sword.
Speaker 11: The attack role will be thirteen A hit.
Speaker 9: I think you might have a Bartic inspiration, but I'm not.
Speaker 10: Sure still, I don't know if I used it, you
can have it. I think I'll see the effect on you.
I'm pretty sure.
Speaker 12: It might just be that we didn't remove it, but yeah, sure,
we'll get a bartic inspiration. Sorry, I'm just double checking
my Okay, that's just the damaged dice. Okay, cool?
Speaker 11: So what was it? One d six.
Speaker 12: Mm?
Speaker 2: Yeah I think it is.
Speaker 10: Yes, Yeah, it's one of six.
Speaker 12: That's a four to make it a seventeen, which hits yippie.
Speaker 2: I'm gonna do it properly.
Speaker 11: What that was? Sorry, that was the wrong die a second, the.
Speaker 2: Wrong dice and the wrong yepe.
Speaker 11: The wrong yp eight twice.
Speaker 12: That would be thirteen slashing damage, slash and damage.
Speaker 11: I am does he does he have wings? To he's
got wings? Biok leathery wings.
Speaker 2: No, he doesn't have wings. He has like bone spikes
coming out of his back.
Speaker 11: Oh okay.
Speaker 12: She would just go for her training, probably go for
whichever weeks.
Speaker 11: But she's been told devils have at this point, but
I don't.
Speaker 12: Again, I don't think she's ever full faced a fully
fledged devil before, So she is like a little bit
of an amateur in this regard right now, just trying
to think of a training.
Speaker 11: Remember, he isn't a devil, no, but he's like the
most devilish creature.
Speaker 2: Well, Brannick was a real devil. You didn't, that's.
Speaker 11: Yeah, you've all had more experience than she has. And
she's supposed to be a devil's la.
Speaker 2: In which case, yeah, this is the most devilish person.
He is infused with a good amount of devilish power.
So he's basically and you could be too if you
keep doing quests.
Speaker 7: If you follow these five easy steps.
Speaker 2: You too can be a devil, a devil.
Speaker 11: Give you. That is the end of my arm.
Speaker 2: That is the end of your turn, all right. The
enchanter devilish, dark glasses, a smirk, teeth kind of pointed,
a crown of spikes protruding from his forehead and up
through his flaming hair. Pulls his hands together and then
begins twisting them away from one another, and inside you see,
beginning to spark and form is a small sun of fire.
He pulls this thing into existence, pulls it up above
his head and throws it at got and record. Let's
see if God this I think I can.
Speaker 3: You should try dodging, U.
Speaker 7: Let's see, I'll try dodging.
Speaker 11: But is it?
Speaker 7: Is it a fireball?
Speaker 2: It is a fire ball, it's hitting this area here.
Speaker 13: Oh god, oh good, you know that was gonna happen
delayed that west launch.
Speaker 2: So you can just click the dexterity saving throw on
the right, I think, or you can just make Lounge detected.
Speaker 7: Yeah, I pressed it again. I don't think I.
Speaker 11: Like that.
Speaker 2: Unless you have some sort of bullshit. I have an Okay.
Speaker 9: I believe I have an advantage because of the but
let me double check on that because I could be wrong.
The advantage on saving throws against spells against all. Okay,
so I got it twenty but I also have a
ring of resistance fire. So does that mean I take
no damage?
Speaker 2: It means you take half damage.
Speaker 10: So I still succeeded the deck's saving.
Speaker 2: Yes, yeah, take half, and then you take half of that,
so it would be a quarter not for immunity. All right,
I'm gonna roll the damage, but I'm not gonna apply
it to you both just yet. Twenty one damage. So
God takes the fall twenty one, and then Ricard takes
did you say five?
Speaker 7: Five?
Speaker 2: So yeah, I think as the enchanter pulls this spell
into existence, holding it above his head and then throwing it,
you notice that like Ricard sort of sees this thing
whiz past his head and has just a fraction of
a second more to react to the heat of this
thing as it flies past him, and he immediately dives
out of the way. As this thing hits the ground
in front of God, dirt and foe, lie and debris
are launched upwards, and then in this chaos magma, fire
and flame, God is just immolated for a few moments
from fire rushing across his skin.
Speaker 12: The enchanter does a spell count as an attack or
is that only when it's like melee?
Speaker 2: Right, Yeah, there's there are spell attacks, which is different.
But this is a sort of an AoE thing, So yeah,
I can warn you if there is a spell attack
later if you like, I think he is going to
stay right there. He sort of begins to sort of
turn towards you, tour. He brings his hands up and
again he's kind of floating. There's there's this heat rushing
off of him that is causing his clothing to sort
of billow. But he does still have the wounds that
he had previously. He has the opening from a couple
of javelin shots. He has the different effects from the
wounds that he gathered last week and not necessarily like
knitting closed or anything, but the heat is kind of
causing them to slow and fuse the He brings his
hands out and you can see the edges of his
fingers begin to crackle and sparkle, as if he's sort
of gearing up to do some other bullshit on his
next turn. But that is okay, off Rickard put off
his arms.
Speaker 9: I yeah, when the fireball hits, I think I am kind.
Speaker 10: Of like pirouette out of the way because.
Speaker 9: I don't want to dive into the dirt and get dirty,
which is why I do take some damage.
Speaker 10: But I move over here, yes, and I and.
Speaker 9: I say, I, you know, kind of like protected my loote.
And then I pull it back out and strum it
in one go. And I look at the enchanter and
I say, you think you're hot, but you're not not
as hot as me. Right got And I turn around
to God and he's supposed to say something at this point,
but he's screaming in pain because he's.
Speaker 10: On fire, and I go, oh my God.
Speaker 9: And then I turned back around and I finished casting
vicious mockery on this guy.
Speaker 2: Okay, uh, hold on wisdom, saving thrier coming up a
file eleven.
Speaker 9: Nice, okay, so he has disadvantage on his next attack role,
and he also takes.
Speaker 10: To damn it, damn it, and then I'm gonna move again.
Move over here.
Speaker 2: Yeah, you sort of recognize, like you see his head
twitch a little at this attack, and it sort of
causes his eyes behind these darker cracked glasses to glance
over towards Ricard. A's Ricard kind of moves away the
ground underfoot fully of flame from the previous fireball, and
that brings us back around to God.
Speaker 10: Sorry, I have a bunus action.
Speaker 7: I'm so sorry.
Speaker 10: I did make it sound like it was the end
of my turn, So that's fully yeah.
Speaker 2: Uh.
Speaker 9: And then I say, God, pull yourself together, and I
strum my lute again and I say, got ether hunter
with eyes, so keen, please shoot.
Speaker 10: The ugly mage in the spleen and I cast bardic inspiration.
Speaker 11: Did you free prepare these?
Speaker 10: Yes sudden two minutes ago?
Speaker 2: But yeah, all right, is your turn?
Speaker 7: Got a right shake off some of the ash that
keeps some more on though it kind of adds to
my Uh that's either I look towards this guy, You're
gonna run about ten feet to the right, and then
I am going to fire another arrow at the enchanter
inspired by brickerage rhymes yeah for twenty sixty.
Speaker 2: Head twenty six definitely hits.
Speaker 7: All right, then in that case, that's gonna do eleven
points of arrow damage, followed by.
Speaker 14: Not arrow damag and directly to the speed by two
more points from I don't even know what splain is.
Speaker 2: What is that in English? I've heard it for those.
Speaker 7: Splee an organ and that sequesters blood.
Speaker 2: We I've never heard it said by an english person, though.
Speaker 10: English people have spleey.
Speaker 2: The English people are what do we call it?
Speaker 7: Splee. We're getting off track, and as the arrow hits
this sky, it's going to how is this going to
work in a way that makes sense? Mm hmm, it's
going to There's a paluch in the back of the arrow,
and just before the arrow hits the guy, the pouch
falls on the ground, and then more seeds from the
fringe take root. This time around, they flowers grow at
like really fast stop motion speed, and then they spit
like tips into the sky and you just keep seeing
these these flowers still do just just constantly, and then
arrow sized pips start falling down towards the guy as
I cast Hail of Thorns on the enchanter he has
to succeed a Dexterity Saving.
Speaker 2: Challenge eighteen.
Speaker 7: He has half damage instead, then Bigley double, so he
takes three points of thorn damage from my Hail of thorns.
Speaker 11: Uh.
Speaker 2: Yeah, these kind of hit him. You see him sort
of reacting to them as they strike him. But it's not,
you know, as devastating as fireball is. He's reacting to it.
But he continues to move his hands, the spell running
down his fingers, crackling and turning into sort of it's
sort of like watching that fire paper crackle and it
runs across his hands as the spell that he's prepping
continues to activate. But yeah, you hit him with this,
you do a little damage to him.
Speaker 7: Anything else, Miranda's gonna fly goa I mean, and attack
him again.
Speaker 2: We didn't pay all that money for those sound effects
not to be used.
Speaker 7: All right this time around for a seventeen D. I
don't know why the calculation still broken on Miranda. It's
doing weird things.
Speaker 10: A seventeen to be like plus five mount minus two.
Speaker 7: Yeah, so it's actually.
Speaker 2: Any problems you have with the attacks is black Steven's fault.
He made the sheet from Miranda.
Speaker 7: Was working. So eight points of slashing damage.
Speaker 2: Okay, eight points of slashing damage.
Speaker 7: And then she flies away.
Speaker 2: Okay. Tourre's turn.
Speaker 12: Hm hm oh, look at my burning teammates and say,
I think his magic is less effective when you're closer
to him. Perhaps try getting closer and then kind of
look at god O for a second and.
Speaker 15: Shrug lan's the spirits, Yes, and then I I try
and slash his fucking hands off.
Speaker 11: I guess, yeah, for seventeen and a.
Speaker 12: Hit that it hits, and I'm also going to I
gave him health back.
Speaker 2: How much was that?
Speaker 7: Come on?
Speaker 2: Anybody else did?
Speaker 10: We didn't see anything.
Speaker 3: Oh on my.
Speaker 4: Screen it was a seventeen, and then it was a ten,
then it went to seventeen.
Speaker 2: All right, seven, okay, so you hit him for seventeen,
which hits I hit?
Speaker 12: Yeah, So I'm not going to damage.
Speaker 2: I hit a ply on a thing and gave him
health back by accident.
Speaker 11: Oh that's my damage? Do I need to roll again?
Speaker 6: So?
Speaker 12: And then I'm also divine smit in him my bonus
actions health.
Speaker 2: No, this is not his health. Oh my god, take
that back off. Oh my god. Okay, sorry, he is healing,
rapidly healing, and then injuring himself, and then rapidly healing
and then injuring himself for no reason because I keep
keeping him selected and clicking this other fucking apply button. Okay,
you hit him for and now you do this damage,
which I'm actually going to apply thirteen slashing damage.
Speaker 12: Yeah, and now I'm going to do the divine smart damage,
which is an additional eleven radiant damage eleven. I don't
if radiantes anymore to him, since he's devilish, it does not. Okay, interesting,
And then I'd like to skip backwards, watching his lightning
sort of like gathering in his hands. I decided I
don't want to be anywhere near that, So I'm going
to eat a potential opportunity attack here and skip fifteen
foot backwards.
Speaker 11: Actually, let's make it twenty.
Speaker 12: So I assume I'm like, he's obviously preoccupied, he's head
at full.
Speaker 11: He's not going to attack me, right.
Speaker 7: He is.
Speaker 2: He's going to attack all three of you at once. Actually,
let's attack you first. To you hit him, and he
just he kind of grunts and the wound opens up,
and he continues concentrating on the set of arcane bursts
that are about to leave his hands. He sort of
just does like a flourish in the air and as
he spins three arcane bursts these it's almost like seeing
three fireworks go off and sort of target each one
of you individually. Exs the first one is coming off
you tour Let's see if it hits with seventeen missus.
This launches down, hits the ground just next to you,
and you see it kind of tear up some of
the ground next to you, as if.
Speaker 12: I'm in the middle of hopping back as this happens
in facebler for pass me.
Speaker 2: The next one is a natural twenty on God, that's
what he says. That's what he says as he turns
around and this burst of arcane energy, it kind of
looks like flame, but it explodes into kind of like
it's it's it's very theatrical. It's almost like something you
might have expected Seth to cast with the golden showers
that she did. As this just strikes got square in
the chest. This is a critical hit God, and that
is going to be a thirty eight damage to you,
unless there's something you can do to stop that.
Speaker 7: I think I can die.
Speaker 2: Is that outright dead?
Speaker 7: No?
Speaker 2: He's got more.
Speaker 7: Let me see you got level I've got oh? Yes, true,
I am an orc, so I do have Does that
work again?
Speaker 10: So I just wants back up with the one you're
on one HP.
Speaker 7: Even if it would have otherwise killed.
Speaker 10: Me, Not if it would have outrighted.
Speaker 12: No, it says, when you were reduced to zero hit
points but not killed outright, you can drop.
Speaker 2: Did you have how much HP did you have left?
Speaker 7: I had seven eight points? So this so I died
by one.
Speaker 2: HP exactly kills you by one?
Speaker 7: Yeah.
Speaker 2: The arcane burst strikes God. God is flung backwards, lifted
off of his feet. There's a nearby burning tree that
you see his back kind of collide with, and he
falls into the flames of the forest behind. We lose
him in the ash and blackness and the dust as
his body is sort of sent into the forest deeper. God. No, God,
an additional arcane burst still launched towards ricard here sixteen
being a hit unless you do something.
Speaker 9: I have nothing I can do unless this is magic?
Is this a spell? Looks like it's an attack.
Speaker 2: This is not a spell. No, this is what spell
casters get now, I think at higher levels. I don't
actually know what an arcade burst is in twenty twenty four,
but it is a normal melee or arranged attack, I think.
Speaker 9: So I would argue that then you have to use disadvantage.
Speaker 2: I don't know. I don't think it is a spell
attack unless that's what you're saying.
Speaker 9: Well, no, because I cast vicious mockery on you and
you haven't.
Speaker 10: You've done these at full pout right.
Speaker 2: Yeah, it was disadvantage on the attack to Toura.
Speaker 10: Should have been the attack to Turer.
Speaker 2: You didn't, but I didn't, and that's because you didn't
remind me, and it's on you.
Speaker 10: Okay, I will, No, it won't matter, dude. There's no
way I will.
Speaker 2: Of that being a crit which should not have hit
God but has now. Because if it happens, it happens,
it's cannon. I'm not undoing it. It's too annoying. So
this one I'll make disadvantage. So we'll say that of
the three that are flung out, this is actually the
first of the arcade bursts that launches towards Ricard. We
just watched them in reverse order. So this one at
disadvantage towards Ricard is still a fifteen hits. I'm sorry,
fifteen damage to Record down.
Speaker 10: I'm down, I'm down.
Speaker 11: Okay, So is this an attack?
Speaker 2: This is an attack?
Speaker 12: Yeah, okay, and I I'm going to use my channel
divinity to immediately after an attack within thirty feet of
you deals damage. With an attack against creature other than you,
you can use your reaction to fourth the attackers to
make a wisdom saving thray wisdom saving throw bose.
Speaker 2: Hey, that's mine.
Speaker 11: Do you see for this?
Speaker 12: Like was?
Speaker 2: It'll be on your spells page. It should be at
the top. Spell d ye please fail at thirteen.
Speaker 11: Damn it, he he's twelve.
Speaker 2: Whatever you're doing doesn't take It.
Speaker 12: Takes half as much damage, though, So he takes half
the raid the damage that he did to God.
Speaker 11: He will take his radiant damage.
Speaker 2: Who the enchanter spell.
Speaker 12: Cut, Yeah, the enchanter says, arm. On a failed save,
the attacker takes radiant damage equal to the damage it
just dealt On a successful save, it takes half as
much damage.
Speaker 2: He just attacked Record, not God.
Speaker 12: No, this would have been when he attacked Record, because
this was the first attack that he'd done.
Speaker 2: Oh, I see what you're saying.
Speaker 9: Yeah, because that was the first attack role that we
you didn't realize it was an attack.
Speaker 12: Yeah, that was till then I was I didn't want
to I don't want to.
Speaker 2: Slow down, all right. So you're you're yeah, you're picking
the one that hit got to do this, Yeah, even
though it would have been the one that hit record
that you would have Well, it's the first attack you see.
Speaker 7: Sorry, well you.
Speaker 11: Just pick just after okay, okakay, got itt it. You
can choose it.
Speaker 2: Yeah, all right. In that case, he so he takes
half the damage that God would have taken.
Speaker 12: Yeah, so that's half a thirty eight fifteen nineteen nineteen damage.
Speaker 2: Yeah, okay. So here's what we see. He spins around
the three arcane bursts launched from his hands, these kind
of like arcane missiles of sort of flame and crackling
fireworks style energy. These sparkling rays are launched. One hits
the ground next to Tourer. Another one strikes Ricard, spinning
him over. We see Rickard kind of hit the ground,
his loot spinning away from him, is clearly unconscious. The
third one just strike got sort of turns and is here.
I mean, he's already kind of injured and messed up.
You can see like burns over God's body as this
arcane burst just strikes him perfectly. It lifts him up
before dissipating. But you see Got flung against this tree
and lost in the debris of the forest and the
flames that are rising, the tumbling and churning earth as
the iron bark forest kind of burns here as the
enchanter kind of comes to a stop with his hand
held out, Tura does something here, and we see this
kind of refracted energy. The Enchanter's kind of hand, fingers
and wrist bend backwards awkwardly, and then he spins in
the air himself kind of grimacing. You see this, It's
almost like a mirrored effect of Got being hit in
the chest and spun left. The enchanter almost immediately afterwards
spun to the right. However, the China comes to a
kind of a stop, dizzying stop for a second and
glances around himself. Very wounded at this point, but sort
of you know, he's got like a lip bleeding, a
terrible wounds to one of his arms. The javeling wounds
from before, but he remains kind of floating, heaving RECRD.
Speaker 12: What actually happened is I when he sent that arcade energy,
I spun my sword on its side and used it
as a baseball button. When I hit the ball of
arcane energy back.
Speaker 11: To him, it transformed into radiant and yeah, smag okay.
Speaker 2: Right, yeah, recarded as your turn. So unless you have
any other special bullshit you can do, it's a death
saving please.
Speaker 11: Oh shit, that's the.
Speaker 10: One fail.
Speaker 2: One six fail um a six okay, one fail ricard
ko on the ground, one fail, the fire burning around him,
moving closer to his body. God is dead. Miranda presumably
can't do can't do anything without you, So I think, Miranda,
we probably just see Miranda as God is flung away Miranda.
We just we watched Miranda turn in the air and
dive into the darkness of the forest where God's body went,
bringing us then to Trura.
Speaker 16: Oh shit, shit shit, oh fuck, oh ah. I sprint
once towards the enchanter.
Speaker 6: Oh.
Speaker 12: I always want this to be like a drive by,
like I'm trying to atack him, but I'm actually trying
to get to record. Yeah, so like my eyes kind
of dart over the battlefield and like assess the situation
and clearly shaken by what I've just seen happen to
got Oh, and I swing at him with my long
sword once again. As I passed him, I.
Speaker 2: Was so close to a natural.
Speaker 11: Twenty, and instead it's a two.
Speaker 7: A miss.
Speaker 2: Nine in total is a miss yep, So.
Speaker 12: I continue running a suppose towards Record how long far
have I gone?
Speaker 10: If you got in twenty?
Speaker 6: That?
Speaker 12: So I get between him and Record, and I as
I I sort of do a half turn like towards
the enchanter again to like.
Speaker 11: Try and put myself between him and Record.
Speaker 2: The ch is bringing up his hands again as if
to cast another spell. As you do all of this,
you swing it here, he kind of just he barely moves.
He's moving like he's sort of underwater at this point.
It's quite slow. But because you're kind of I think,
moving forward more so than aiming for him, he's able
to just miss the blade as you swing and pass.
Speaker 12: Yeah, and that's all I can do.
Speaker 2: I he is going to attack you as you enter
and then leave his Oh.
Speaker 12: Sorry, brain, I bonus action, that's fine.
Speaker 11: I bonus action.
Speaker 12: Can I shield to face someone who's down and give
it doesn't matter that like people they see when you're down,
does it doesn't make any difference he might do, does
It isn't an automatic hit when you.
Speaker 10: Get hit, No, no, when you're down.
Speaker 9: Yeah, it's prone though, So like range attacks I think
are supposed to have disadvantage, aren't they.
Speaker 2: He would have a disadvantage on a range attack.
Speaker 12: Yeah, okay, so that would be value. Okay, then I
will I literally bring my shield up and I go
to like disc javel whatever it is, what's the thing
or discus. I go to like throw it at him,
but I don't actually throw it, and instead, like the
shimmering you know, for similarly of the shield sits over ricard.
Speaker 2: Who is now run Okay, it comes an attack roll
towards you, a natural one A yeah, I think twenty
he i'n't been doing that for you in this campaign.
I've just been saying that the yeah, no he he
sort of sees you go past, and then he launches
an arcane burst at you, and another one of these
fireworks kind of whizz past you and miss.
Speaker 12: Then and even deflect off the shield as though fling
it out.
Speaker 11: To the side.
Speaker 10: Then he casts.
Speaker 2: More bullshit on his turn.
Speaker 11: Oh that's a.
Speaker 2: Roller D six. Oh you are lucky. Okay. The first
thing is to to arcane bursts towards you toura yeah, okay,
one on a twenty three battle hurt one on a
twenty These rolls, the first one deals fourteen damage to you,
all right, and the second another fourteen. Wow, please make
your consaves for your concentration.
Speaker 11: Now, isn't that one of my second one?
Speaker 2: Three of these arcane bursts launch from his hands again
after you as you well. Four launch from his hands
as you run past. The first wizzes past you to
strike you sort of one in the back of the shoulder,
and as you turn one hits you in the kidney
in the spleen. You continue to sort of stumble forward
as one whizzes past your head and aims for ricard
on the ground. Here this is a disadvantage, but the
shield of faith should be off of.
Speaker 9: You right so, yeah, it is still on me right now.
But you can go to your effects and just turn
it off.
Speaker 2: You see it?
Speaker 10: Yeah, I got it.
Speaker 7: Yes, it is all right.
Speaker 2: Disadvantage to strike at fifteen Yeah it hits okay, well,
this does damage, but it's irrelevant. It would be eleven
damage to you, but you simply take who fails? I
take you take two fails I think for being down
and taking damage.
Speaker 10: Really well, I'm dead pretty sure.
Speaker 2: That's the rules. I mean, we have, we have. I
will give you thirty seconds for maya two rules check
twenty twenty I'll do it twenty twenty four.
Speaker 9: Do you automatically fail a deaf saving bro? If the
damage is from a critical here, it counts as too.
This is what I'm getting from.
Speaker 2: Okay, it is just one yeah, yeah, okay.
Speaker 10: All right, yeah, it's not the creer, right.
Speaker 2: I remember playing a game recently. I want to say
it was Don't Die where this happened, and PB was like,
it's two, you're dead. I don't know what it was.
Speaker 10: True, she just wanted to kill you, bro.
Speaker 2: Oh, if it's a melee attack, it's too apparently that's why.
Speaker 11: Yeah, that makes sense.
Speaker 9: Also, she probably just wanted to kill me because it
would be a crip because you're prone.
Speaker 2: Yeah, we'll most wish that I had flown over there
and made this a melee attack. If you're in melee,
the arcaane burst is weird. Apparently it's Melee if you're
in melee and arranged if you're not both, Yeah, I
like it. I can see Pebe giving me ship in
the chat, but she's getting pissed off that. I was like, yeah,
Peeb said it was a thing, but it was it
was Melee. It was too it was because we were down.
But I also don't know if it was don't Die
or if it was in Defend the Gates. But she's
so unbelievably pissed off with me right now. Took it
so personally it's unreal confusing. So you take one fail,
give me a death saving throat on your turn.
Speaker 10: Yeah, this, she's gonna go fine.
Speaker 9: I have two fails, so if I fail, if I roll,
is it it's under a ten one to ten ten?
Speaker 2: This is safe.
Speaker 9: Well, I'm just going to roll a ten four or
five and die.
Speaker 5: Four.
Speaker 2: Arcane bursts launch past Tourer, two hitting Tura, one missing,
hitting the ground, another one striking Rickard's body. As he
sort of turns over, we see some of his stuff
kind of roll out of his pack, his hair splaying
out behind him, and then he sort of lets out
a final breath on the ground before smoke and flame
and fire start to push in Toura still running towards him.
I think now is probably a good time for us
to catch up with what Fitch is up to. Fitch,
we're rewinding time by like thirty seconds or something like that.
You are fleeing the area, and then watching from the car.
Watching from the car, the three characters are stot. We
see the scene from the from a different perspective here,
as we witness Fitch moving away from the javelin, striking
the back of the wizard and being and sort of
bringing him down. We witness this this moment as behind
Fitch suddenly there's a burst of energy flame torrents of
arcane energy running through the ground, lifting up the dirt
and the roots, the trees catching fire instantly, the back
of your hair sort of pushing forward, your small frame
moving through the forest with the staff tucked under one arm.
As you flee this moment, What do you do? Where
are you going?
Speaker 5: He's just running up the road. I mean he's trying
to get to.
Speaker 4: Uh Leessa so he can talk to the king.
Speaker 2: Because all the way to Eldessa.
Speaker 6: Yeah, it's like a forest gun moment where I'm like
and I was running and I'm just gonna run over there, but.
Speaker 4: I get again.
Speaker 6: There's every once in a while I'm trying to back
and looking at my friends, there is this moment of
like I think there is like the plan in his
mind was to just fucking run and to get to Aldessa.
But I think as soon as a couple of moments
go by, that source or that sorceress person, that thunderclap happens,
as like that, like that spike of adrenaline for him.
As he begins to keep running, maybe some flames.
Speaker 4: Get snuffed out.
Speaker 6: There's still smoke around him, but he continues to run
through the embers. But as moments go by and the
confidence starts to die, and then he starts to turn back.
And look, it's almost like that being chased by a
monster sort of perspective, where like you're stumbling on yourself
and you're looking back, and your legs are moving faster
than the rest of your body, but your brain is
very curious about what's happening behind you, So you're sort
of tripping and that's sort of happening is and that's
slowing him down, and this is happening all while those
rounds happen right it was two.
Speaker 2: Round behind you. You hear an explosion of flame. Then
you hear these kind of all caane moments and bursts
happen in the distance, getting further and further away from you. Ah,
you continue, yeah, to move away from.
Speaker 5: You see the fate of things that happen.
Speaker 2: Give me a perception check, I guess with let's say disadvantage,
because you actually, no, you're probably you can probably still
be close enough.
Speaker 5: Yeah, I'm gonna say.
Speaker 4: If I failed, he's real boring.
Speaker 2: Okay, then don't roll? All right, great, you have court advantage.
Speaker 5: No, I'm kidding it, Go ahead and roll.
Speaker 4: Okay, Yeah, all right, here we go. This is perception.
Speaker 2: Well, here's what we do. Disadvantage. What did you say?
Just a straight roll?
Speaker 11: Wrong?
Speaker 5: Right?
Speaker 2: Yeah, you see and hear very clearly what is going on.
You're able to discern what's happening. Is you see a
fireball go off, You see God, and you see God
and Ricard kind of engulfed. Then you see God getting
hit by this arcane burst. You see Tour running and
being hit by stuff. You see Rickard struck down and
rolling over the flames and the smoke and the ash
begin to sort of push in on the area, and
it becomes more and more difficult for you to desern
what happens.
Speaker 5: Okay, oh boy. I think there's a moment.
Speaker 6: Where I I'm looking back, I see this like vaporization
of God.
Speaker 2: Kind of thing. Well, yeah, he's pushing back. He's not
he's not incinerating.
Speaker 5: Atoms, right, And I think there's a moment where I
look down at this staff I sort of stumbled to.
Speaker 6: A stop in in just just belief as I'm seeing
this happen. Moments later, it's sort of bullet time for me.
There's flames slowly licking up through the area, probably a
camera focused on my perspective of God getting taken out
and flying through the woods, being pushed through the brush,
maybe a cough of sparks of the trail that he
left through the smoldering leaves of whatever brush that was.
Speaker 4: That caught him.
Speaker 6: And then there's like another like action cam spin shot
of Ricord being.
Speaker 4: Hit and tumbling to the ground.
Speaker 6: And then just struggling and then maybe a cough of
incineration or like gagging on the flames, the fiery smoke,
the hot air that is in trapped in his lungs
and then I look over towards uh the the Valiant
and fighting still panicked.
Speaker 4: Induced torah as there is still am I am? I
right in that tourist still fighting? Yeah, I missed something. Okay,
all right, I went to the restroom and I was oping.
But if I'm making this up.
Speaker 6: And as okay, quiet and tour is still fighting. I
have the staff. I know it's an artifact of an
ancient mystical something some historical.
Speaker 5: Hero, and I know items.
Speaker 4: Because of my upbringing.
Speaker 3: Is there any way I could.
Speaker 4: I know only through.
Speaker 6: This guy telling me that it that it is an artifact,
but my like my upbringing of knowing artifacts and also
my my character sheet of having like arcane awareness or
magic awareness. Is there any way that I would know
how to like unlock the magical staff that is in
my hands.
Speaker 2: You can make me whatever check is appropriate for your
determining of this charisma.
Speaker 4: No, I'll do all Christmas.
Speaker 5: I just know I have.
Speaker 4: Arcane something or whatever it is arcane.
Speaker 2: Ever, when you want magical.
Speaker 6: Detect magic ship, hell's my sheep there it is uh arcana.
Speaker 4: And I would roll out with you know.
Speaker 7: This thing?
Speaker 5: Okay?
Speaker 4: So the or not? Do I have any of it.
Speaker 7: I don't know how I would know if I have it.
Speaker 4: Nope, that's what that.
Speaker 2: Is, unless you have an inspiration point or a botic
inspiration or something.
Speaker 6: I don't have an inspiration. It's not on my sheet,
and I've been pretty good at keeping track.
Speaker 2: No, I don't think so with a six Okay, cool,
I don't think you know of any way to unlock
the potential in this sort of ancient staff. It is
currently just a twig. It is, and it completely in
a you've simply been told that it is a magical
staff for all intents and purposes, with checks done by yourself.
It is just a stick at the moment, and you
don't know unless you can think.
Speaker 6: Of As I'm looking down and I look at all
of them, and I hold up the stick the branch,
my sleeves sort of unroll my left one, where, of
course this devil's mark is sort of falls by itself.
Speaker 4: Could be the gust of wind.
Speaker 6: It could be the heat from the heat gusts that
are interacting with my sleeves.
Speaker 5: In the moment.
Speaker 6: It could be really anything, or it could be fake,
as my sleeve reveals to me, the or the devilish
mark of the Devil's Guild, and I am gonna like
as I hold it up, and I have no idea how
to wake it. I look at everyone, I see the
devil the act of the Devil's Guild happening in front
of me, and.
Speaker 4: I don't know, Brad, I want to interact.
Speaker 6: Cord, I want to interact with the Devil's Mark, but
I don't want Fitch to do it.
Speaker 5: Narratively.
Speaker 7: I would like.
Speaker 2: It to activate based on your sorceress.
Speaker 8: Yeah, yeah, but I don't know if I want an active.
Speaker 2: Because I'm gonna fight with Tour about this later. I
don't want to fight Tour about it.
Speaker 8: But yeah, the uh so, yeah, I think like if
is that is that cool? Is there a way that like, yeah.
Speaker 2: It's up to you, or we can just say that
it activates based on the same things that have been
happening with your.
Speaker 8: You're because we have sort of seen this before that
moment of panic.
Speaker 2: Everything happened, right, he doesn't to launch a spell and
then he does a thunderous clap or whatever, and everyone
suddenly launched.
Speaker 8: Backwards and doesn't want everybody to die, but everything bursts
into flames and the unda it's over, so Yeah, there's
this mark where it's like, there's this moment where it's
continue to run up the path and just forget your friends.
They'll take care of it. They are heroes after all.
Look back and realize it's not happening. This is what happened.
This is I guess in Fitch's mind, this is what
would have happened if he didn't call the devils before, right,
if he didn't call the devils before at the toll
Gate Castle, toll House, Cookie Castle, this would have been
the result. And now he's sort of been holding out,
and I guess there's maybe a guilt that is happening
where he's been holding out to go, I'm not going
to call the devils.
Speaker 5: It's been told to me that I shouldn't.
Speaker 4: And this is sort of the result.
Speaker 8: Maybe before he does call the devils his eyes closed,
or maybe as he's just looking and studying, it starts
to fizzle to life or the tattoo that is. And
that's all I kind of want to offer. I'll let
you sort of enjoy whatever it is. I would like
the tattoo to be interacted with. I'm not making a
deal yet, I just would like is.
Speaker 2: That I don't know you can activate. Yeah, I'm waiting.
Speaker 7: I'm waiting for you to send me the script.
Speaker 2: Well, this sounds like your script because this is perfect
pop of your character activating these things from For me,
I would say it just activates because you have been
playing it that way. But I'm happy to roll for
it if you would, if you'd rather, uh no, I
would like just not it just happen. Then I absolve
you of guilt as as suddenly that the mark on
your uh a forearm wrist? Where is this your mark forearm?
Speaker 8: It's it's almost it's it's almost like the fucking.
Speaker 4: Death Eaters from Harry Potters.
Speaker 2: It it moves. As you glance at it, you see
it turn as if it is not part of your
skin as a tattoo. And then behind it, a secondary
sort of gray ink spreads out from it begins to
move around your arm, sort of forming a perfect circle
around your wrist like a chain or a or a manacle.
And as you do so, suddenly there is a burst
of flame in front of you from the ground. You
kind of blink backwards, the smell of sulfur and brimstone,
and you hear a small voice say after ten, the
small impish figure of Cringe appears in front of you.
In one of his small, sort of gnarled hands with
that sort of taper off into these long fingernails. He
has an endless sheet of rolled vellum in a scroll.
His other hand has an eternal flame that is sitting
on his finger. Behind him, his tail flicks, glowing with
fire light, and he sort of glows a little in
the firelight of the forest around you, looking at you
with small, dark beady eyes. His little wings flap, and
he get the sense that he can kind of float
in place. But he flaps his wings and moves closer
to you and says.
Speaker 4: What a mess you have from Ald.
Speaker 6: Me?
Speaker 10: I don't make this messes.
Speaker 7: When I'm talking with Cringe.
Speaker 2: Is it real?
Speaker 5: Time?
Speaker 4: Things slow down?
Speaker 7: Is there? Does time stop?
Speaker 8: I don't know, because this has happened before we had conversations.
Speaker 4: I just didn't know if time stopped a time.
Speaker 2: Time doesn't stop here, No, but time when you're on
a different plane does go a little slower. Yeah, you're
hearing the sounds of there is like still. Yeah, it
seems to be combating with the wizard. We sort of
maybe in the background, Seed tour, desperately sliding in next
to Rickard's body and attempting a spell before having to
roll out of the way of another arcade bust.
Speaker 3: Okay, Cridge, Cridge, how do I get it?
Speaker 5: You know?
Speaker 3: How do I wake it up?
Speaker 8: This is this is an.
Speaker 3: Ancient bla black staff of Merlin something Merlin's black staff.
Speaker 2: What Cringe took a sniff?
Speaker 6: Okay, Cringe, hold it?
Speaker 2: You hold it towards him. His little impish nose sort
of turns up at this thing, and.
Speaker 17: He, Oh, ancient power is a very strong, strong stuff.
Speaker 3: That I need to I need to sty I need
to I need to activate it. I need to use it.
Speaker 18: You wish for Cringe to do this further?
Speaker 3: I need it.
Speaker 5: I will cringe.
Speaker 3: Yeah, if you could wake it up, I know that
it's got It's like a sleep or something.
Speaker 18: Cringe does not serve you.
Speaker 2: Cringe serves.
Speaker 19: Right.
Speaker 3: But you make deals, right, Devil's make deals the devil.
But you can be and you zero could see that
one zero one someone who has made good deals before.
I don't know how this works, and I don't know
what you are.
Speaker 2: Yes, Cringe can make you at the for this.
Speaker 18: The restaurant says this latent power.
Speaker 3: Yes, yes, yes, yes, yes, what do you for Cringe?
Ooh whatever?
Speaker 11: Whatever?
Speaker 5: You need a.
Speaker 7: Where this is?
Speaker 1: Or Cringe.
Speaker 3: If you can get me to save my friends, they're friends,
you could have.
Speaker 7: Me the race.
Speaker 3: They're tattoos, their marks.
Speaker 18: No, Cringe, that's not going to do this. Rich to
use the staff evidence to this one.
Speaker 2: He points towards the wizard.
Speaker 3: Yeah, yeah, I guess if that's it, that's what kind
of magic it is.
Speaker 18: This is a letter a conflict of interest for crime Veneria.
Speaker 7: How about this.
Speaker 18: Cringe work grounds you're what's your desire and an exchange.
When you have finished this business, you will serve Cringe again.
Speaker 2: Quest for the devil is guilled? Right, they're right, and
the other marked ones.
Speaker 3: Me and the other one did if they survive.
Speaker 18: Yeah, you alone are not enough for the task Cringe
has in mind.
Speaker 7: You will need others.
Speaker 5: The other marked.
Speaker 18: Ones will do and with the power of the stuff
you wish to save them.
Speaker 2: Now, he just nuds so they will join you.
Speaker 4: You speak on their behalf.
Speaker 5: No, he's mine.
Speaker 7: M hmm, no deal.
Speaker 18: The agreement is for you and the other marked ones.
Speaker 20: Is there anything else that Cringe counter for you?
Speaker 7: Today.
Speaker 3: Oh boy, all of them, you and those marked ones.
Speaker 2: He points two fingers towards the area. You didn't see
what they're pointing at that There are four people down there.
Speaker 3: They're all marked, including in.
Speaker 2: M this one there's already spoken for.
Speaker 7: Well, this one that's not marked.
Speaker 2: Points towards the wizard and then.
Speaker 3: To remarked ones. Oh, yes, I speak for them.
Speaker 2: There happen to.
Speaker 3: The deal is unlock, wake up the staff and I.
Speaker 5: Can use it.
Speaker 18: Yes, after you are lose of this stuff, you were
then to work for Cringe.
Speaker 3: One simple quest, just one s the boquest they were.
Speaker 2: In the other marked another explosion. I don't know U.
Speaker 7: For players?
Speaker 4: Is that it? Yes? My the other players are dead.
Speaker 2: Well, the other players are not in this scene, I
know that, but they're the player.
Speaker 3: Okay, fine, okay, all right, yeah, I sort of my
eyes well up as I nod. There's also.
Speaker 5: There's a moment where.
Speaker 3: Maybe to like the there's like a crack or a
split amongst the wood from age, and then in my
hands it starts to then just knit back together as
I'm just subtly casting mending just out of fear.
Speaker 6: Uh and uh and of course out out of fear
and confusion, worry. There's a there's a cocktail of emotion
happening right now, but it's best portrayed through the spell
of mending. As just this, the warped age wood begins
to just sort of steal back together.
Speaker 3: As I just cry, tears start to go down my face.
Speaker 5: I nod very well.
Speaker 21: The the scroll. You see the the the information, the
writing in infernal kind of moving up the scroll, and
it comes to the bottom where there is some empty space.
Cringe brings his finger down and begins to very casually,
and we're all too painfully slowly ink well burn some
scripture into this scroll. He places his finger at the
end of the scroll and then lets it run off
of the edge, and as he does so, the burning
comes off of the page and continues into the air.
As he does so, he makes another internal symbol, and
it rushes towards you, Fitch.
Speaker 2: It strikes you in the in the chest. You see
the mark on your forearm. Twist and turn the sort
of the tattoo shape shifting and growing in size. As
you take on another devil's gill la quest, the mark
expands and throws larger on your cringe says m A
very support deal, very rare the staff.
Speaker 18: Then you must place it to your forehead.
Speaker 2: To rescern to it.
Speaker 4: Clariss yours, I up.
Speaker 3: To my head and I close my eyes.
Speaker 18: The reflettle burning sense shut.
Speaker 2: Gringe places a hand on the on the staff and
you see a warmth running across it. He says, replete
after our great staff, great stuff of lightent power.
Speaker 3: Laden power, black and magic, black and black man black magic,
dark magic, yark.
Speaker 4: Magic, flair magic.
Speaker 5: Yeah, you've wait a minute, evil magic Bema.
Speaker 18: Need one be one with me, hold the staff above.
Speaker 17: Their head.
Speaker 4: As I try to make a heroic post.
Speaker 5: I'm not sure what's about to happen.
Speaker 7: You look flush.
Speaker 18: Oh the staff is now yours to command, aren't You're
for watching for the diver Skelda done.
Speaker 3: Good bar, I'm going to strike out him.
Speaker 2: He's gone. Staff you were already attuned to and you
didn't have to do any of the stuff Cringe said.
He was just playing.
Speaker 3: Motherfucker.
Speaker 2: You have the staff. This is now. I don't have
this as a thing to give to you, but I
will write this. Uh, I guess I'll just unscripted bitches
copy paste this for you.
Speaker 11: You have.
Speaker 2: Bum bum. This is Merlin's Black Staff of Evil. You
know what of evil? It's now Merlin's Black stuff of Evil.
So this you. This can be used as an arcane focus.
It has a plus two to spell attacks and save
DC's While attuned, you get a plus two bonus to
spell attack roles and your spell saved DC. The staff
has ten charges. It regains one D six plus two
at dawn of the spells powerword kill, power word stun,
and power word pain.
Speaker 6: Wow.
Speaker 4: Okay, and is this a thing that you were sending
a miration?
Speaker 2: No, I'm writing it to you. I just have to
copy paste it. Cool because it's coming off of a
weird shape. So there, you guys should be in the
side coost discord. Cool.
Speaker 3: Wow, I'm going to get to make that right now.
Speaker 2: Yeah, making it just okay, I need just the mind
because it's just going to take you longer to make
it than to continue the game. What do you do now?
Speaker 22: In the episode, I I I mean, there's a moment
of just stun as I am now, I guess slowly
walking back, my.
Speaker 6: Confidence growing as the heat get from the area begins
to get hotter.
Speaker 4: As I'm getting closer to.
Speaker 3: The area, and as the as my confidence grows, my
eyebrows become more focused, and there is a more focus
on Fitch's face as he gets closer and closer. Staff
now out and now my robes have turned white.
Speaker 4: I'm kidding.
Speaker 5: And then I begin to.
Speaker 3: Just sort of walk. It's a walking stick at the moment,
it's and I'm sort of watching the struggle that Dora
is having with this be enchanter y as I'm approaching
the comb.
Speaker 2: All right, I'm gonna let us remain in the theater
of our minds. Toura, you rush to Ricard's body. Record
is down, does not appear to be breathing. What are
you doing at that moment?
Speaker 5: Regards wake up?
Speaker 12: I reached my hand down as if to stabilize him,
knowing that it would be a waste of time, perhaps,
but I don't believe that the light has left his eyes.
So I take him by the shoulders and I shake him.
I try and wake him up with glancing backwards at
this enchance.
Speaker 2: Behind me, he's gearing up another attack towards you.
Speaker 12: Oh oh, come on record, please, oh, do not leave
me alone here with this man. And then I get
up back of my feet and put some distance between
myself and record just in case.
Speaker 2: Bitch enters the scene carrying a staff again. You return,
You are fit, you are You are sort of north
of the wizard, behind the wizard who is bringing up
his hands as if to cast another spell towards Tura.
And I'm going to let you do whatever you want,
since you have uh missed the entire combat.
Speaker 13: You want to try power work killsh.
Speaker 5: I mean maybe I'll try borrow work stun to start.
Speaker 2: Okay, are you sure?
Speaker 11: No, I'm not.
Speaker 5: I'm not sure about anything.
Speaker 13: I'm a power words like use the power off the
devil's guilt to kill him immediately.
Speaker 2: Senson to this moment, kill him.
Speaker 7: That's a relief.
Speaker 3: Okay, I will, I think I will just rift.
Speaker 5: I will rift up my hands.
Speaker 3: I will lift up my hands with the staff, I
will point it. Uh And I like for a moment,
I you know what I do. Actually, I'm going to
hold it under my arm as if the stick was
my the other side crossbow, and I aim it down
the sites as if it was a crossbow that I
once hadn't sold.
Speaker 12: Uh.
Speaker 3: And because that's probably the only way I could show
that I'm aiming at correctly as.
Speaker 4: I pointed to the enchanter.
Speaker 3: I line up my arcane sights and I fire whatever
that may look like a power word kill, but it
does look like.
Speaker 4: When I just sort of hold it. I align and
I say something.
Speaker 5: Like flot as it is a dark abysal word for kill.
Speaker 2: How do you kill him?
Speaker 3: I line up the shot, I say blot, a word
I did not know. I knew, But as I go
to say it, a.
Speaker 5: Vine of almost.
Speaker 3: Like like a crack in reality begins.
Speaker 4: But it's like a black crack in reality.
Speaker 6: A sort of lightning bolt sort of arcs from the
tip of the staff.
Speaker 4: As it sort of cracks across reality towards the.
Speaker 6: Enchanter itself, it finally does make purchase onto his back,
or if he has noticed me, maybe he turns and
looks and sees as he hears the word. Maybe he
turns and looks, and at that point it's already over.
As it's this fissure in reality is beginning to spiderweb
towards him.
Speaker 4: In his perception, he.
Speaker 6: Sees the enchanter as he looks back, he sees aiming
down the sights from probably about thirty yards away, thirty
feet away, is Fitch, the tear running down his face
as he says fly cass as this darkness maybe like
like an undulating stain or crackling static stain of blackness,
as it gets bigger and biggers, as this crack sort
of reaches towards him, and.
Speaker 23: Then it's black black flames envelop him and he is
gone existence for his soul and life has been erased.
Speaker 6: His body stays where it is, veins now stained by
the black dark magic that was once inside the staff.
Speaker 4: As as.
Speaker 6: I think there's a moment where if we were to
look over at maybe the body.
Speaker 4: Falls and the camera stays still.
Speaker 6: We see the camera now focus on Fitch as there
is like black black stained veins behind his eyes maybe
inside not really like a bloodshot but.
Speaker 5: Like ink shot eyes.
Speaker 6: As he sort of starts to try to blink it away,
the whites of his eyes are now black.
Speaker 5: As he.
Speaker 4: Blinks that away.
Speaker 6: As I slowly fade, there is maybe a black tear
seeps from his eye as he sort of breathes, uncertain
of if it's over or not. What other magic is
inside the staff, and if it was his magic or
the staff's magic, it doesn't matter because the body of
the Enchanter is in front of him, and I think
he now looks over at Tura, like with.
Speaker 4: The face of guilt.
Speaker 5: There's still like the eyes.
Speaker 4: The whites of his eyes are black.
Speaker 6: The heterochromia of one of them being brown or one
of them being green is still there.
Speaker 4: The whites of his eyes are black.
Speaker 6: As he sort of looks, his eyebrows went from this angered,
focused face as he was like sort of sighting down
this what looked to be like a well trained shot.
But then he sort of looks over at you, and
his eyebrows soften and he begins to.
Speaker 4: Just look really guilty, as if he needs to apologize.
But it's already over.
Speaker 12: My eyes flicked between the Enchanter and Fitch, confused for
a moment and then suspicious, and my brows begin to
lower from developing once again.
Speaker 11: And I am bloody. Yeah, it looked terrible.
Speaker 12: I've this arcane energy has run up, I mean like
almost like lightning scars or jellyfish scars all over my
body right now, welts have appeared. I have little bloodied
marks from dust and chips of dirt being flown into me. Oh,
looking terrible, And I look at Fitch and I've raised
my sword now looking at him.
Speaker 7: Who are you, Fitch?
Speaker 10: It's me.
Speaker 2: It's me.
Speaker 5: Please, I do not believe you.
Speaker 10: Prove it.
Speaker 16: Prove it.
Speaker 2: It's me.
Speaker 3: Please stop. I walk in the staff, I use the staff.
Speaker 11: It's it's over.
Speaker 7: You used.
Speaker 11: Who use the stuff?
Speaker 3: Yeah?
Speaker 12: What is the Enchance's body looking like right now?
Speaker 11: Is it still whole?
Speaker 2: A good question for FIDG.
Speaker 24: Yeah, I think the I think a lot of like
the life has been sucked from it, so it would
probably look like it's almost mummified.
Speaker 12: Then I spend the long few moments in silence, staring
at Fitch, looking him up and down, taking in his appearance,
the black tear, the eyes, the new scars that are
traveling up his arms.
Speaker 6: His eyes are starting to come back to normal, But
just for that moment, it was like it's as he
blinks away, it's slowly fading back into a white but
I for that it was the strongest of course, during
that moment.
Speaker 12: I continue looking at him as I stepped towards the Enchanter,
and then I break my gaze for a moment while
I take my sword and I behead the corpse.
Speaker 11: Of the Enchanter.
Speaker 2: In one swoop, easily done.
Speaker 12: And then I step backwards again, clearly untrusting Fitch. But
I glanced to Record's body and say.
Speaker 11: Check him over. You now check him over.
Speaker 12: Now start backwards into the forest and go and try
and find God.
Speaker 2: As you say, check him over, and you turn to
the area where God is through the drifting smoke through
the fire, you see Got moving towards you. His body
is sort of moving jerkily and awkwardly, as if he's
sort of not quite comfortable.
Speaker 12: No no, no, no, no no no no no no no.
Speaker 2: His body is injured and broken in places, and he
sort of slowly makes his way towards you. From behind him,
a sort of a green wisping orb floats past him,
over your shoulder and down into Ricard. Ricord. You see
this kind of green haze sort of fall over Rickard
as his body begins to jerk and seize on the ground.
There are people behind God as well, newcomers that kind
of threw the haze flicker into eyesight. At first, it
probably just looks like part of the fire, and then
you see them stepping through the blaze got in front
of you. Now, eyes kind of rolled up in his head.
Ricard moving behind you, and God comes to a stop
as these three figures step through the blaze and stand
either side of God. One of them rests red robed
arm across God's large shoulders, significant smaller than Got, but
doing making a show of it. Another individual quite small,
another one a little larger than the others, steps forward
and the you sort of make out two masculine figures,
one feminine figure, calm, deliberate menace, Flames coiling at their
feet from the forest but not touching them. Their eyes
sort of catch the firelight. Three from what you can tell, humans,
one of them relatively short and thin looking human with
sunken eyes, resting his hand over Got, green firelights on
the edges of his fingers, kind of twisting and turning
in the air, almost puppeteering Got and beginning to puppeteer
Ricard as he sort of awkwardly sits up. The three
remaining wizards of Transmutation, Necromancy, and conjuration stand before you
and behind Fitch.
Speaker 7: There's a.
Speaker 23: You.
Speaker 2: Hear a small voice say.
Speaker 17: Ah after look at it.
Speaker 5: Comes up times up.
Speaker 11: Yeah.
Speaker 2: He places a hand on the back of Fitch's body. Fitch,
you feel a kind of a warmth pushed through you.
Got Rickard, you feel the warmth of light as you
are sort of brought back into your bodies slowly, already
kind of standing, a sense of cold being replaced by
a sense of warmth as your consciousness slowly returns through
the sort of haze of undeath. Actual sort of life
returns to your bodies on your arms the marks In fact,
do you have marks on your arms? The marks on
your bodies shift and change to match fitches.
Speaker 16: And.
Speaker 2: The three of you sents heat flaring under your skin
as this mark sees to life, lines kind of like
a tattoo, glowing like molten metal, and light spreading through
your veins. It returns Ricard and Got to their bodies
to life. The necromancer the sort of thin, gaunt looking
human under a red robe. You notice the fire light
the green lights on the tips of his fingers kind
of blink out as he kind of blinks himself and
watches a smirk on his face as he turns to
the other two wizards and then steps back as God.
You are returned to life. In front you Got and
Rickard feel unbelievably unwell. There is a horrendous sickness. You
feel like you have triple flu and your muscles ache.
Your body hurts. You have still retained You've retained the
wounds from the combat. You were dead for only a
matter of moments before being brought into undeath and then
forcibly returned back into your bodies as part of a
devil's contract. The three of you, however, slip into a
sort of haze. As you return to your bodies, the
three marked, you notice your vision wavering, the edges of
the world kind of smearing into one another. As the
weight of your body drifts away, your thoughts slip into
a strange haze. You feel yourself sinking, as though the
world itself is sort of closing its eyes and taking
you with it. And it's nice, it's comfortable. It's like
falling asleep in a comfortable bed, in the embrace of
somebody you love. As the three of you essentially fall
into a sleep state, truer they are standing like zombies
around you right now, jaws slack, barely, seemingly barely alive,
barely conscious. Wizards stand in front of you. One the
nec romancer kind of steps back from God and kind
of watches in awe at whatever is happening to God.
To one side of God, there is another smaller figure, feminine.
She is watching what's going on around her, as if
she's sort of not quite connected with what is happening here,
sort of like glancing up at the forest watching the flames.
Every now and then, a sort of lucidness returns to
her eyes as she looks at some of the figures
around her, and then kind of looks away again. The third,
the taller and larger built of the or red wizards here,
has been watching you the entire time, and he says,
this is the only one of them that hasn't really
been smirking at you under his sort of a hood.
He's been watching you, and he he says, so you
have killed him, my brother.
Speaker 7: But work?
Speaker 2: Was it your work?
Speaker 11: It was a joint effort.
Speaker 7: Mhm.
Speaker 2: That looks like a spell to.
Speaker 11: Me, I wander, said fitch.
Speaker 2: Ah, so you're not the castor.
Speaker 11: No, I'm not shame.
Speaker 2: We have an opening.
Speaker 11: Even if I was, I would never join you.
Speaker 7: Hm.
Speaker 2: What has happened to your comrades?
Speaker 12: Something unnatural, rarely, something I do not understand, beyond my
limits of reasoning.
Speaker 2: Well tever business was taking place, I would say, it's concluded.
You can go on your way.
Speaker 11: What is the alternative?
Speaker 2: Don't get in our way? Stay quiet.
Speaker 12: I look between all of these red cloaks and between
my allies that are clearly not my allies right now,
and I looked briefly down at myself in my batted
armor and my bloodied hands.
Speaker 11: You would just it would just let me leave.
Speaker 2: I don't know who you are, what problem you had
with my brother, that's nothing to do with me. We
have business with Cringe. Cringe a word.
Speaker 20: Yes, our business is concluded in part that it can
combine efforts. These three are during my bidding. They are
undertaking a quest for me.
Speaker 7: Perhaps you can guide.
Speaker 3: Them on our will for you?
Speaker 11: What do you mean for you?
Speaker 17: Yes?
Speaker 4: Agreed.
Speaker 2: He presents the scroll and points to the lowest script
in inferno. I don't know if you can read infernal,
To be honest, you might be able to, can you.
Speaker 11: No?
Speaker 2: He just points at it and says, an a grant,
an exchange for power, a crust, a simple quest.
Speaker 12: I look once again to Fitch, a realization dawning across
my face as I understand the guilt that he had
on his face earlier was not simply for the stuff.
And I realize that it is him that has done
this to both regarding God. And I sheathed my sword
in the face of overwhelming odds, and I take a
step backwards, nodding.
Speaker 11: I am not stupid. I understand when.
Speaker 12: I am beaten, I will walk away without incident if
you allow it.
Speaker 2: From where I'm standing, you're not beaten. It looks like
you're victorious.
Speaker 25: He was always weak, relying on charms, no real power
to speak of, congratulations on your win.
Speaker 11: There's no winning here, not for me.
Speaker 25: I once a member of the Devil's Guild, you are
always in service.
Speaker 2: Wouldn't say that's a win either. But here we are.
Speaker 12: The day and I take one last regretful look at
my allies.
Speaker 11: I'm sorry, but I could not do more for you.
I feel you, and I.
Speaker 12: I walk, and I continue walking through the forest until
I break into a sprint, and I sprint as fast
as I can towards Oldsa.
Speaker 2: As you sort of run, you hear the voices begin
to have this kind of conversation.
Speaker 20: Now then down to business.
Speaker 18: But this one's were to work for me, But perhaps
they can guide them on their world.
Speaker 2: All right, where would you like them to go?
Speaker 7: A staff was very useful.
Speaker 2: Got name a place, Glass Quarter. You are standing in
the marketplace of Dusk Water. I think a handful of
people in similar garb to how we've seen God dressed
throughout the campaign are moving past God. There's a dreamlike
quality to their movement as God, you can you sort
of continue moving forward. Behind you, Miranda flies low and
then glides past you and up into the sky. There
is there's a there's a figure that sort of steps
out in front of you. Who he's a He's a
relatively large orc, not absolutely enormous, but he sort of
steps in front of you and places a hand on
your shoulder and says.
Speaker 7: A day, h good day.
Speaker 17: Hmm.
Speaker 7: Have you seen the bone cloak, bone cloak? I wish
if I. No, he's not here. Someone else hasn't found him,
have they? I am sorry, Oh, there was no other way.
What do you mean explain yourself?
Speaker 2: You turn and three giant desert lynxes rush you, one
pouncing on you and pushing you to the ground. You
sort of turn awkwardly sideways, landing. The second one pins
your shoulder to the ground, and the third places its
jaws on the side of your head. You feel the
jaws sink into your cheek and rip at your flesh.
They don't kill you, but they hold you in place,
claws pushing you into the ground. There's a kind of
a cackling sound, the madness of the bone Cloak moving
around you as you look up at the head beast
Master turin three claw looking down at you, kind of
shaking his head. He turns away from you. The sky
twists and turns above you as bone Cloak looks down
and says.
Speaker 7: You were always wake What gives? Listen to the rattle
of my cloak as you die.
Speaker 2: He moves away from you, the bones of his cloak
rattling constant and turning in your head. It echoes and
echoes and echoes over It becomes maddening. As the Lynxes
then bury their heads into you and tear flesh off
of you. You see Miranda circling around you, smaller and
smaller as she gets higher and higher up, waiting to
descend on you and consume the last of your flesh. Fitch,
name a place.
Speaker 4: A place I've been sure, or a place I would.
Speaker 2: Like to be whatever, Name a place.
Speaker 3: Silver Brook Academy.
Speaker 2: The halls of silver Brook Academy are enormous. I mean,
when you're in the rooms and realm of you know,
sort of midfolk and tall folk and giant folk. Everything
always feels towards a small folk. But Silverbrook was built
to as a place of sort of grandeur and wonder.
The hallways here are enormous, The archways that curl over.
As you move through this hall and look into them,
you see students practicing different types of magic. Two students firebolts,
Two students in another hall mixing potions, another student with
huge goggles on placing a piece of v inthracite into
a strange looking arcane orb that twists and turns on
its own. There's a room where you see somebody placing
together parts of a sort of a gollumn enormous, and
they place these different parts of this gollumners its head,
turns and follows you. You recognize the purple power of
v infracite bloom stones that are glittering across this gollum's body.
Watch you as you move past each of the hallways.
You come to the end hallway, and there is an
enormous door in front of you open and you sort
of recognize that this is where you were headed for.
What what do you do?
Speaker 5: Well?
Speaker 3: I make my way over to it.
Speaker 5: I may I put on my head.
Speaker 2: And do whatever you want.
Speaker 5: Okay, I didn't know if I didn't know if it
was that kind of like spot where I would have
one yet, But.
Speaker 26: I think I I maybe I pull out a head,
a rady old hattie, and then I begin to put
it on and adjust as I'm trying to figure out
how and what it is that it will give to me.
Speaker 2: The hat is extremely heavy. It weighs down on your
head as you put it on, and begins to sort
of compress at your neck. It feels like you've placed
something that weighs as heavy as a door itself on
your head. It reaches down to your shoulders and you
feel it pushing now, the edges of the cap pushing
down over your eyes. You lose sight as it pushes
down over your body. You hear the sort of muffled
sounds of people from the outside.
Speaker 12: That's him, that's him, that's the one that took my name,
my life.
Speaker 2: The sounds of footsteps muffled and moving towards you. You
hear several people say, don't worry, we've got him. Hey,
we've got him. Varying hands start grabbing at you from
the outside, the weight of the hat pushing down over
your head. You feel the edges of the white brim
curl in and then close around your neck and begin
to push and squeeze on your throat. Varying people grabbing
at your limbs and arms. You feel yourself pushed down
into the ground. Don't worry, we've got him. He's nothing
but an infiltrator, a liar. You could never be trained
by the wizards.
Speaker 7: He has a straw, no power.
Speaker 2: That's that cheap imitation of a real wizard. You feel
the the the the hat crushing your windpipe. You feel
the hat enclose around your mouth, your nose, your eyes,
your ears. It's crushing your head. You feel the sense
of this thing splintering your cranium as the voices around
you begin to sort of slowly ah fade. Don't worry,
You'll never hurt anyone again. Record name a.
Speaker 9: Place my favorite open amphitheater in ALDSSA.
Speaker 2: Performance, a famed performance, one that you've done many times before.
In the audience, the King and the Royal family sat
in the front row, Princess Visia Velle Celestia the second
looking up at you, eyes wide, a smile at the
edge of her face. Next to her, a little halfling,
a horrible twisted snarl on his face. Dadle trustrum. He
rests his arm behind the princess as she looks up
at you. She brings her hands together as you prepare
for your final speech, the final monologue that this character gives.
It's the pinnacle of the play, the part that everyone
is looking forward to nailing. This even Dadle won't be
able to charm the princess. Hit it.
Speaker 7: Just roll the pro pom.
Speaker 9: And what doth mine eyes see? It's a play, by
the way, But I.
Speaker 14: See my future cometh true, the dark wings of death descent.
Speaker 2: I'm gonna need the others to join me here. But
boo booo, this man and his own family boo, keep going.
Speaker 12: Yeah.
Speaker 2: Always.
Speaker 19: His performance stinks so bad I can smell him.
Speaker 10: But I see the light, the light for future. I
will never get.
Speaker 27: Execution afterwards, the light, execution, the life now faded from
from this place.
Speaker 2: A tomato strikes your cheek.
Speaker 10: I'm allergic, but I.
Speaker 14: Stand here in my last moments. I'm still strong, but
someone remember.
Speaker 7: Good.
Speaker 2: The six other actors on stage cock their crossbows fake bolts,
of course, nothing more than splints of wood that will
hit you and burst into ribbons of red velvet. They
unleashed them. Real bolts strike your back to booze kisses.
You see Ddel take the Princess's hand and step out.
They turn their backs on you, the audience booing, hissing,
thumbs down, tomatoes striking the stage as you feel the
life leave your body. As you hit the deck, roll over,
blinking to nothing more than booze and hisses. The three
marked ones. A sense of time passing. You witness as
though you passenger in your own body. As the haze
of your thoughts shift and change, you watch the burning
forest pass, You see a night, a day, a night,
a day, forest, some roads, a lake, the streets of Eldessa.
As you are moving, the haze lifts slowly, your thoughts
return to you, one by one, as slowly, very heavy,
your charm wears off. You recognize that you're standing in
a huge room of white marble and stone, gold trim
catching on the light blue banners hanging in all arcs
with the crest of Celestia, perfectly embroidered on each and
as the three of you return to consciousness, you find
yourselves alone before the throne of Aurora, I backed and
gilded before it, A body slumped across the ground, twisted
as if crawling towards you before death, the king's robes
cold across a pale corpse.
Speaker 7: I look around, what m hm, what.
Speaker 11: M well?
Speaker 7: Where are we?
Speaker 9: I form all over the beautiful and again bell spun
carpet rug.
Speaker 2: Okay, I'm on my knees, wretching, the sound of heavy footsteps,
grieves and cleaves moving up the holes behind you, towards
the door.
Speaker 10: Here we go again. Oh okay, I don't know.
Speaker 5: Boy, Okay, guys, it's fine. This happens a lot.
Speaker 7: Is this an illusion?
Speaker 3: This is this seems a bit, and I've had this
happen a couple of times. We're just way more pat
magical than we thought we were. So let's figure out
a way out of here, or we should begin talking. Really,
is this do we do?
Speaker 12: This?
Speaker 24: Is this?
Speaker 11: Is this?
Speaker 3: Us? Is this something we did?
Speaker 7: The God?
Speaker 10: They're going to be here any moment, and they're going
to blame me.
Speaker 2: The throne. Room doors crash open as steel clatters. A
dozen armored figures pour in. At the head of them
is a palace guard who's pale, face wide eyed. His
eyes watch across you, and then fall onto the king's corpse.
The weight of horror and confusion in the room pressing
down sees seize them. They rushed towards you.
Speaker 5: How would kill everyone?
Speaker 14: I'm kidding, this is a misunderstanding. Please, no, we can explain.
I can explain. Please, just give me a moment to explain.
Speaker 7: I reach from my bow.
Speaker 3: Does it get close on your stuff? And my nose
starts to bleed?
Speaker 5: I do thunderclap.
Speaker 2: Okay, there you have no bow, there's no staff, you
have no looped. You have nothing but the clothes on
your back. There's a horrendous clap of sound as it
echoes off of these walls. It is beyond painful for
everybody in here. The gods kind of move their heads back.
You each hold your hands to your ears and close
your eyes. The gods descend on the three of you,
and that is where we end our campaign. M dungeon jail,
deep underground cringe floats before the three of you, each
naked and chained to a damp wall Miranda inside of
a bird cage, hanging from the dripping ceiling, only the
glow of cringe's tail casting a little light, and the
smell of piss in a bucket by the cell door.
Speaker 18: Oh my business, Ah, your expl has agreed upon once
you are a member of the Devil's Killed. Were always
in surface. Now let's a freak. Can't do something about
those chins. Shouldn't be too difficult.
Speaker 1: For me to break.
Speaker 2: For a price, of course.
Speaker 7: A price or what more than you want from us?
Speaker 2: You have so much more to give, you know.
Speaker 14: We were told very specifically we only had to you
one thing for you, right, and we did that with
the boy in the boat.
Speaker 5: Right, and now this one.
Speaker 18: Oh, it's much to discuss our return soon enough, get back.
Speaker 7: You took my death from me?
Speaker 14: Hell is he talking about? I don't understand what even happened?
Speaker 11: How are we here?
Speaker 19: For more stories in this world or other words, Our
entire library can be found at table story dot tv.
To support us, you can support our merch or tip
directly at merch dot table story dot tv.
Speaker 2: Thanks for listening,