Speaker 1: In the year twenty seven fourteen, a new squad of
Opera Davis was chosen by the College of Illusion. These
fools promptly went on to frustrate their DM at every opportunity. Today,
still working together because really, who else would work with them?
They survive as adventurers of fortune. If you have a problem,
if no one else can help, and if you can
find them, maybe you can hire the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Falzoni, Jess Owen as a deer a Glow, Michael Cole
as Urag and.
Speaker 4: Jesse Wicks as Bill Crilliance.
Speaker 3: Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing tales of a Fool's Quest.
Speaker 3: Last we left our heroes, they made their way to
the House of Members, where they found Thorp Killing and
talked to a few of the different staff that were
around to find out about the name tags that they
received as their guest name tag. They figured out how
to gain access to the Master's suite and they were
able to get master Servant badges which they put on.
This was done by filling out a open ended contract
with the servants book in the main foyer, and then
they went upstairs, delivered the food, broke the vial for
thor Killing to break the magic cursed or the magic
blood magic around his room, and pissed off the master,
who hulked out on them with an electrical rod. And
they went to town beating each other up until they
defeated him in a weird whirlwind of tragic.
Speaker 2: Rear slapstick, slap fight.
Speaker 5: And series of unfortunate dice rolls.
Speaker 2: And we didn't even have the slaptop.
Speaker 3: The team is in a big room. It's a laboratory really,
with a giant domed roof, a large metal node in
the middle, and tables, uh kind of in different spots.
There's one table specifically on one side of the room
that has some vials on it. These they learned were
the non fulfilled magic it works in progress works in progress.
And then there is a wall of blood, of vials
with blood in them that are the completed projects for
the prisoners that are down below. There are names on them,
but they do not know which ones are which were
the exception of Thorkilling, who they broke.
Speaker 5: So down to their heath.
Speaker 2: Now thor Killing, I can't dispel it yet. I'm gonna
have to take an hour or two day prepare spells.
Speaker 4: As long as we're sitting here. While he's preparing that,
I'm gonna run down to the musician real quick.
Speaker 2: Again.
Speaker 4: Yeah, just just hype who who all in this house
has authority to open prisoner's doors?
Speaker 3: The prison keepers?
Speaker 4: Okay? Can you get promoted from like one servant roll
to the other if you just sort of thing depending
on the contract? Thank you. I'm gonna run out and
grab the contract book and run out to Addie. What
if we just changed to where we're prison caretakers and
open the door.
Speaker 2: I'm going to try to write today's day to gain
over the TVD. Just write it real heavy over.
Speaker 3: That does not do anything. Your ink dissolves and TV
you still there.
Speaker 2: I hereby resign from my position as master's servant.
Speaker 3: Nothing happens.
Speaker 2: Maybe it takes two weeks.
Speaker 4: Can me run back down to the musicians? Hey, who? Hypothetically,
if you didn't put an end date in your contract,
how would you then add one later? I think the
house would have to decide the house itself. Yes, is
there somewhere where I can talk to the house.
Speaker 3: It can hear you?
Speaker 2: No, the house is I'm not down there.
Speaker 4: The house can hear me, yes, so it's your turn
to talk to the building. Can it respond? I don't know,
the deer house, what could I do to get you
to end our contracts?
Speaker 3: In our current roles, there's no response from the house.
Speaker 4: I'll be back, run back upstairs by now, I see
you later, run back upstairs steady. Okay. So it said
the house would have to decide, and that house can
hear us now. But if the house can hear us,
then the house knows it has no master.
Speaker 2: So then there's no purpose to having master's servants. It
should release us from our contract because there's no one
for us to serve.
Speaker 4: I don't think it's you think it's flammable.
Speaker 2: There's the House of Embers that it was probably not, But.
Speaker 5: This whole book hm hm.
Speaker 4: Hmmm. So everybody else had an end date in years.
Speaker 2: This is. I may have cursed us, but it'll be fine.
There's no master to serve.
Speaker 4: Hm hmm.
Speaker 2: I'm just gonna prepare some spells.
Speaker 4: Just give me a minute, okay, I'm gonna well, he's
preparing his spells. I'm gonna go dig around in the
in the laboratory and see if I can find anything
at all about how these books work or any any
informational text about anything to do with the house.
Speaker 3: Okay, I am going to say, you don't. You don't
even have to roll for it because there's just not
anything about it. You do find a bunch of like
works from Frankenstein that talked about the different magic that
he was working on designing and the different weapons and
technology that he was coming and he was going to
be revolutionizing the way magic works today in the world
by combining it with science.
Speaker 4: Okay, but none of it had to do with the
actual house or the books themselves, so that'll seem to
be correct. Taal okay, hmmm.
Speaker 2: So after like a couple hours, I think it's supposed
to take an hour.
Speaker 4: Shot and need to turn back to a person so
we can talk to the house.
Speaker 5: It's your turn.
Speaker 4: I tried. Is that talking back.
Speaker 2: An hour or so? Quiet contemplation of my spell?
Speaker 3: All right, So you wait an hour, So that's about
two hours out of the oo rag timer. So you
got about one hour left of being a gum demon.
Gum demon yep, big.
Speaker 2: Rid, big grad. But you're still gonna spell like a
sentiment for days. Uh yeah, I'm going to cast a
spell magic at that door.
Speaker 3: All right, So you go down and kassa, let's see
what happens.
Speaker 2: That's twelve.
Speaker 3: That's twelve, all right, So the magic dispels.
Speaker 2: I'm gonna open it.
Speaker 3: You open it, and you see a man chilling there,
sitting on a bed. He's playing chess by himself, and
he's like, oh.
Speaker 2: I'm Mattie Felzoni. I'm here to rescue you.
Speaker 5: Fantastic cha.
Speaker 2: Yeah, we did it. I appreciate your patience. Okay, I
know you. You know that we broke your vial already.
Speaker 3: Right, yes, show me to the vials. I can break
the rest.
Speaker 2: Yeah, they're up here. I might have to dispel that
door too, because you're not a servant. We we might
have gotten ourselves in trouble because we're climbing the stairs.
I'm gonna I'm gonna fill them in on the register
and our new jobs.
Speaker 3: As he's walking, he asks you if Fokey is here.
Speaker 2: No, he's distracted with the four member of our little
clique here.
Speaker 3: Interesting.
Speaker 2: Yeah, she's gonna keep him busy for a while and
then he'll probably want to nap.
Speaker 3: Fair enough, all right, So the vials.
Speaker 2: Yeah, yeah, this way up the stairs here. Then we'll
take them in and I'll cast the spell on the
master's door too.
Speaker 5: Well, we can open the door, right.
Speaker 2: We can, yeah, and go through it. But I don't
know if he can go through it.
Speaker 3: Kenny, he cannot, but he can talk to you through it.
Speaker 2: M Oh, yeah, we could just grab the vials and
bring him out even Yeah, okay, so I won't cast
a spell on it. So, yeah, there's the they're they're
right back there on the back wall. You see him there.
There's a few on the table that he said are
still works in progress. So those ones are sedated until
they're bound. Okay, those aren't bound yet. I imagine the
station probably works through the blood magic too, though. I'm
gonna just go gather up the vials and bring them
on out, okay, to uh work for killing's at all?
Speaker 3: Right, So as you bring him out, he starts selecting
ones with specific names and putting him on the ground
and stomping on them and and uh breaking them. And
these are all the first people. He leaves three vials left.
Speaker 2: All right? Do you recognize the names on these three
or know anything about them?
Speaker 3: I don't. I I assume the one that says B
is for the floor down stairs, the second floor.
Speaker 2: Though, yeah, m.
Speaker 4: What did the other two say?
Speaker 3: There's names Richardson and Dominique.
Speaker 2: Well, let's get the opening those doors. Huh.
Speaker 3: Okay, give me a moment and I'll give me an
hour and I'll practice, or I'll set up my magic
and then I can help the spell too. Just surchase
you run out of yours.
Speaker 4: See, you don't know anything about the House of Embers
or these books.
Speaker 3: Though, Oh what do you want to know?
Speaker 4: Well, we had to make ourself servants to get in
and out of that room, but we don't know how
to We'll end our contracts. I won't let us put
in an end date.
Speaker 3: Now, you didn't have an end date to begin with.
Speaker 2: We said to be determined.
Speaker 3: I see, Well, the House of Embers is something that
lives outside of reality. Are you familiar with gin or genies?
Speaker 4: Yeah?
Speaker 3: You know how there are rumors that there are lamps
that they are held in their homes. Right, Well, these
lamps and these homes dictate rules for their existence. Imagine
the House of Embers to be one large Genie lamp. Okay,
you just signed an open ended contract with a cheenie lamp.
Speaker 5: I like that.
Speaker 2: How can we get out of it?
Speaker 3: I I am not sure that you could. I think
you would need to rub the house, come up with
an agreement, a contract with the house that would supersede
the one that you've left for it. So do something
that the house would want that is more advantageous for
the house than whatever you signed up for. The master's servant.
Speaker 2: What does Yeah, yeah, but there's no master anymore, so
you know, position seems superfluous.
Speaker 3: Oh, you could probably leave for right now then until
the house hires another master mm hmm.
Speaker 2: Oh, then we'd be brought back against Starwee Alliance then presumably.
Speaker 3: I mean, if they have a master servant already, then
it might not need you, But if the House deems
your presence necessary, it will summon you back.
Speaker 4: How would I How would I know what the house wants?
Speaker 2: Though?
Speaker 3: Well, I don't know.
Speaker 2: What's a house? Let's think like a house. What's the
house to do? It shelters people, gives them a home, right,
so the more people that could home, and the more
people could shelter, the more it's fulfilling its purpose. Yeah,
that tracks.
Speaker 4: So we just start teleporting people here?
Speaker 2: Well, no, No, we make it so it can shelter
more people. There is currently one prisoner taking up an
entire floor of this house.
Speaker 4: That's true, So we build more floors.
Speaker 3: That's your takeaway?
Speaker 4: Her, Are we freeing the prisoner on floor too?
Speaker 2: Maybe we're gonna We're gonna make it so that there
are more rooms that can be used by the house. Okay, Wing,
So I'm gonna grab the register and the pen or
the contract book, brother and right, for the service of
removing an for the service of freeing up rooms so
that the house might shelter more guests and or prisoners
by removing one prisoner. Ouag Eddie and Bill shall be
released from service or from their contracts. Yeah, and I'm
going to put today's date in the start now an
that's a definite end term, right.
Speaker 3: You wouldn't have to put in So essentially all you're
doing is superseding. So if you put in the new
contract and you put the start an end eight for today, yeah,
and that contract is better. It'll negate the first one,
so you don't have to put the part about fulfilling
or releasing from contract.
Speaker 5: You're stilling escape clause.
Speaker 2: Okay, So then yeah, m corag Bill and Eddie shall
performed the service of removing a prisoner to free up
rooms of the house so that it might shelter more
prisoners or guests. Okay, today's date for the start and end. Okay,
does it seem accepted?
Speaker 3: Fizzle, make a charisma?
Speaker 2: Roll?
Speaker 3: Okay, as long as it's seven or above, it'll accept it.
Speaker 2: That's two six is on the dice.
Speaker 3: Hell yeah, oh that's so. Roll again.
Speaker 2: This one's cocked. But that's one six. That's two six
inside the dice.
Speaker 5: Are the new master of the house?
Speaker 2: Roll again, that's a six.
Speaker 3: So that's still a success. What's your chrismas?
Speaker 2: Okay?
Speaker 3: So, so it does dissolve that, it dissolves it, and
it does not accept that contract, and instead a new
contract appears and it says at e fell Zone shall
become the master of the House of Embers contract beginning
an end date as determined, and you may go and
come as you wish.
Speaker 2: What are the are the what is the end date?
It's for you to decide, Oh, for me to decide. Okay,
you can come here to the house, gentlemen, as master
of the house. Here by dissolve your contracts Oh wait,
I'm not the master of the house yet we have
to remove a prisoner.
Speaker 5: We we haven't removed.
Speaker 2: How did you go outside? No?
Speaker 4: No, he got rid of that contract. Yeah, that wasn't
a true your contract.
Speaker 5: You're just the mass.
Speaker 3: It just made you the master ship. You roll two
critical successes in a row and then a third success. Yeah,
the chances of that are stupid low.
Speaker 2: Gentlemen, as master of the house, I hear by dissolve
your contracts. Thank you for your service.
Speaker 4: You could probably open these doors in the right absolutely.
Speaker 3: I think you'd have to put in endates for their
uh and the.
Speaker 2: And the output today's date, then for the end date.
Speaker 3: You can actually edit it now as a man.
Speaker 5: You can grant wishes.
Speaker 4: You're a warlock.
Speaker 2: Gin, I'm just gonna shout for prisoner caretakers.
Speaker 3: God, yep, they begin coming upstairs from wherever they were.
They will stop at the head of the step so
or at the servants quarters.
Speaker 2: Yes, will you give these caretakers the names of the
prisoners whose blood vials we just destroyed, and you caretakers
after thor killing, gives you those names. I need you
to go release those prisoners.
Speaker 3: Okay, we'll do and so he begins giving them the names,
and he says, once it's these given commands for all
of them, I should probably go down there and inform
them what's going on.
Speaker 2: Yeah, yeah, we should probably let them know. Yeah, it's
hid down.
Speaker 3: You as you walk feel not a voice in your head,
but a feeling a vibe from the house, and you
get the sense that the master's bedroom could be changed
into whatever type of room you wanted it to be.
It would still require a mastered servants quarters, but that
giant laboratory could be changed into.
Speaker 2: Whatever you wish. Slovenly detective's office that's black and white, yeah, yeah,
has smoke and music. There you go.
Speaker 5: It's always raining on the outside windows, uh huh.
Speaker 2: Yeah, the inside ones like Frosted Class breakfast club.
Speaker 3: And your name. Even though it did initially go and
the contract was accepted, it disappeared off the registry so
that nobody can see who the master of the house is.
That's why you didn't see Frankenstein's in there.
Speaker 2: Nice all right? So down we go to the fourth
floor and third floor and round up some first people.
Speaker 3: Yeah, so you go down and thor Killen is rounding
him up. He's as the each door is open. He's
greeting many of them with hugs and handshakes, and some
of them with hesitant nods. But everyone is happy to
be freed, and he tells everyone not to leave yet.
He would like to introduce you.
Speaker 4: To I'm like them, I'm like geeking out because these
are all people I tell stories about.
Speaker 2: Okay, we're the Second Breakfast Club and we're here to
rescue you hues.
Speaker 5: As the master of the house, House, do you innately
know who's on the second floor?
Speaker 2: Who do? I?
Speaker 3: Uh, you could ask the house if that thought came
to you naturally, But who talk to you?
Speaker 5: Yeah?
Speaker 2: Who grew you?
Speaker 3: It's like you have a telekinetic bond with the house,
but it doesn't speak language, gives impressions, gives impressions.
Speaker 2: Yeah, fell uh sorry, it's kind of metap Listen, Uh, first, people,
the hell's going on? Abigail the Wanderer is on our
way here with Loki, well, or the other way around.
Loki with Abigail the Wanderer. I guess she was the
last of you folks that he was trying to round
up and lock away here. And you know when when
he told us why he had had you locked the way.
We were a little afraid to come rescue you because
maybe you're going to destroy the world, but I choose
to believe you won't and that you did not deserve
to be locked in here for ever.
Speaker 3: Thork Killen says, none of us choose to destroy the world.
There is an issue with our bloodlines. For those of
us who have children, we somehow get locked to the
magic breaking in you, Fray. I think this all stems
from Greyhawk and him being trapped in the in between
when he's trying to get back to this world. Now,
the bloodline, it's always three of our children direct descendants
that are called up to go face off against Greyhawk
to keep him locked in the in between. But we
don't know which of the children it is, and we
don't know why it continues to occur. But it's not
us specifically.
Speaker 2: So keeping you locked up wouldn't help anyway.
Speaker 3: Well, we couldn't make more babies. Oh and our kids
are a little bit more fragile than we are as
first people.
Speaker 4: But if you don't have kids, then there's nobody to
go make sure he stays locked in the in between, right.
Speaker 3: That's logic that we tried to have with Loki, but
he thinks that the world would not need to send
anyone to fight out a Greyhawk if there wasn't anyone
to send, if there wasn't a bloodline with the magic
tie to him, there would be no need to send anyone.
Speaker 2: Anything's by putting you here because this place is not
entirely in our world, it's gonna it's gonna make us
that there's not a need to send anyone.
Speaker 3: Correct, and keep us from making more kids.
Speaker 2: I don't buy it. I'm glad we got you out
of theirs.
Speaker 3: Do you know where our weapons are?
Speaker 5: No, you don't.
Speaker 2: I'm gonna squeeze my eyes real shut. Nope, squeeze them
shut real squeeze them shut, real tight, and put my
fingers on my temples and think to the house, do
you know where their weapons are? Also, if there was
just a thump, that was my nose hitting the microphone
because I really squeezed my eyes shut real tight. Why
is that so hard to say?
Speaker 4: Tony's a method actor, I guess.
Speaker 3: So you do see a vision of a cellar in
the house with an armory and their items are all there,
and it unlocks the door at your thought.
Speaker 2: You know, what I do know where your items are.
They're in the cellar. There's an arm. The doors should
be unlocked.
Speaker 3: Could we go get them?
Speaker 2: Yes? Please do? They're yours, wonderful, don't just please don't
hurt us.
Speaker 3: Oh yeah, you saved us. We are indebted to you.
Speaker 2: And so I'm gonna walk down with them, you know,
accompany them and chat with thor killing So you can
cast the spell magic? So you're an abjurer?
Speaker 3: I am? Yes, I can do all eight schools.
Speaker 2: Are you a warlock? No? Me neither.
Speaker 3: Okay, can you past all eight schools?
Speaker 2: I don't know. So far I can cast.
Speaker 3: Checks out three at least. Yeah, evocation abduration four for
illusion five we have five so far five so far. Wow,
that's abnormal in this era.
Speaker 2: Yeah, this guy keeps calling me a warlock. I don't
have a patron.
Speaker 4: Well, I think you are a patron now I am.
You could become a patron. Now you got some weird
tee fling a dagger somewhere.
Speaker 5: That'll be you in the mirror next time.
Speaker 2: So there's legends that majores could always cast from all
a schools and then magic broke and and that's that's
true of course, Yeah, there was one other thing I
wanted to ask you. Then see we Oh, I got
us over here to the House of Members. Have you
you know we're on an island in a lake of fire.
Speaker 3: Yeah, I'm familiar.
Speaker 2: I had to I had to reprepare my spell, so
I don't have that one prepared. Is there? Can you
help us get off of here?
Speaker 4: Yeah?
Speaker 3: I could help you get off.
Speaker 2: Cool. Appreciate that.
Speaker 3: Is there a specific place you'd like to go.
Speaker 2: I think we'd like to go back to. Where would
we like to go back to? For second city?
Speaker 5: Where did we do carriages and stuff in Pepperville?
Speaker 2: Pepperville? That's right. I think we'd like to go to
Pepperville eventually. Here we want to, you know, hang around
and see all you guys off and get to know
you a little because this is amazing.
Speaker 3: Absolutely. I I'm checking my respirat. I've been here for
a little over four hundred years, and it seems that
my place of power is not quite Pepperville. I can
get you near enough.
Speaker 2: Well perfect.
Speaker 4: Do you do you think this house could hold Loki?
Speaker 5: No?
Speaker 4: He answers, Okay, I say we could switch the books, Yeah,
and have Lokey check himself visit.
Speaker 3: First of all, you'd have to bleed Loki to be
able to bind him.
Speaker 4: Oh no, I just meant if we switched the book
so that when he checked into be a visitor, he
instead checked in to be a prisoner, and then he
did it himself.
Speaker 3: Oh I see. No, I don't think.
Speaker 5: We do have a source for that.
Speaker 2: Collecting some.
Speaker 3: I don't think. I don't think he can be bound
to a place like this.
Speaker 4: Yeah, I wasn't sure. I figured i'd ask.
Speaker 2: Yeah, it's worth a shot.
Speaker 4: But even if he does check in the other first person,
now you can just come back and let her out.
Speaker 2: Yeah, I think is there any way we could do?
You think all all of you who are here would
be able to free her from Loki and not get recaptured.
Or do you think we should beat it before they
get here and then come back and release her.
Speaker 5: It was taken Loki everything he had, but just her.
Speaker 3: Yeah, it takes him a lot of power to hold us.
But once she's held, we can't kill Loki, and I
don't think we could force him to free Abigail. I think, honestly,
in the grand scheme of things, he probably won't check
our prisons so if we're not here by the time
he gets here, he'll probably still think that we're locked up.
Speaker 2: Well, is he going to go talk to the Master?
Speaker 3: I don't know. But if the master's not here, that's
no big deal.
Speaker 2: Oh yeah, the Master's allowed to come and go as
he pleases. High Yeah, yeah, that's fair. All right, then
I'm the master. Now why did I release you guys
from those contracts? There's there's just one last thing, and
don't feel obligated. But well, there's there's a war going on.
All the nations are fighting. Evokers are occupying an ab
Duration nation, and Enchantment Necromancer is even ready to camp there. Uh,
we could really use some help.
Speaker 3: I cannot speak for the rest of the First people,
but many of us do not engage in the wars
of men anymore. It's uh turned out to end poorly
for us as well as a large number of the population.
When we get involved.
Speaker 2: The wars will do.
Speaker 3: That if it does not include killing, I might be
available to help.
Speaker 2: Well, we have a famogranite growth that we're trying to protect.
It's near the border with the Abduration nation, which is
currently occupied by those hostel evokers. So maybe if you
go there and just help with you know, protecting. That
sure would be amazing. I'd be okay with that, that
would be that would be amazing.
Speaker 3: I'll see if a couple of volunteers would like to help.
Speaker 2: And then the other thing. Have you ever heard of
a Magnus Devlin?
Speaker 3: Yes, you have, I have.
Speaker 2: We got to get him some socks, or get his socks.
We got to get his socks. Is he is he
a first person?
Speaker 3: He is not a first person?
Speaker 2: Okay, So socks aren't a special item.
Speaker 3: Then, yeah, they're not. They're not bound to him the
way our items are bound to us.
Speaker 4: Okay. Have any of you guys ever met Magnus Yes,
I have.
Speaker 3: He's a good friend of mine, old friend of mine.
Speaker 4: Isn't mags dev One's supposed to be like in charge
of the evokere nation or something.
Speaker 2: It's like the boogeyman of the evokere nation.
Speaker 5: Yeah, they think he's a myth.
Speaker 4: Well, I'm wondering, is there anybody here? So you said
you don't get involved in like the wars of men,
but are there any of your people who might be
I don't know away of the going ons of like
the heads of the evokere nation.
Speaker 3: I've been imprisoned for four hundred years.
Speaker 4: Yeah, that's fair. There's a bunch of you. You know,
Magnus Devlin do you know? I mean, you've been away
for quite a while. But is there like a normal
stomping ground where we might find him?
Speaker 3: Oh? Yes, what for his socks?
Speaker 4: We do need to get his socks. I prefer to
just ask him for him. But I guess there was
some kind of like a feud or something between him
and another guy.
Speaker 2: Dear it keeps the ounce.
Speaker 5: It was Shallas Tower.
Speaker 4: We were because he took he took he took socks
away from Uh what is his name? Wasn't wasn't very
Baron young ka Chausen. Yeah, wasn't it?
Speaker 2: It was?
Speaker 4: He was the one he took his socks, and Baron
young kai Chausen wanted socks from. Yeah, yeah, we get
a step one.
Speaker 2: We gotta get Baron young kai Chausen some socks from
Magne step one. Do you know Baron Young kai Chausen.
I do not. He's probably not four hundred years old.
He was, he was pretty old.
Speaker 3: I can't tell you exactly where Magnus is that again,
it's been a long time since I've been out in
the world. But if he's still alive, and if he's
still where I last recall him hiding out again, I
can't tell you the exact location because of debt stew,
but I will let you know he's north of Patience,
North of Patience.
Speaker 5: Yeah, I remember that.
Speaker 2: Thank you for the information. You guys are probably hunger,
have you do they feed you in there?
Speaker 3: Yes?
Speaker 2: We all right, So we got hot pockets if you're hungry.
Speaker 3: Oh, I would take a hot pocket.
Speaker 2: Yeah, I'm gonna give him a hot pocket.
Speaker 3: He used a little bit of magic and heats it up.
Speaker 2: Take that.
Speaker 3: Oh, burning hands?
Speaker 2: Oh can you can? I can you help me write that?
And yeah, that's what I don't have yet.
Speaker 3: Sure, make an intelligence roll and see if he.
Speaker 2: Ten all right?
Speaker 3: Yeah, so you learn burning hands.
Speaker 2: You just do it like this.
Speaker 4: You just you just liked your hand up fire.
Speaker 2: Walk out there to the lava. Just push him in
risk deep.
Speaker 3: Our heroes will return after these messages. Hey there, it's
Neko again. If you'd like to skip the ads next time,
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Speaker 2: So your place of power is in the illusionation? Was
it the illusination when you were brought here? How old
is the illusination?
Speaker 3: The illusionation?
Speaker 2: Twenty seven and fourteen?
Speaker 3: Yeah, a little after about about twenty five hundred years,
magic bro grows chaos. For a couple hundred years or
one hundred thirty years, it was just Cajun's and bogs, yeah, exactly.
Speaker 4: So, so yeah, you're hide out in the illusionation, then
my hideout?
Speaker 2: Your place of power?
Speaker 4: Nice power?
Speaker 3: Oh no, I have several places of power. I can
take you near the one or one near Pepperville though.
Speaker 2: Yeah, that'd be that'd be beautiful. So where where are
you going to go after this? I mean, you're you're
free now and there's a whole world here, even locked
up for four hundred years.
Speaker 4: Yeah, I think I might need to go.
Speaker 3: And well, I'm gonna go check with that favor granted
growth and I'll commit to that see if we can
get a rotation of the first people, because I know
several of us are going to want to go out
and kind of get our bearings and see what's going
on in the world. Plus we need to find see
if there are three of our offspring that have been
summoned yet.
Speaker 2: Yeah, I suppose.
Speaker 4: So how would you identify them?
Speaker 3: That is in innate process that we have.
Speaker 4: Now you're just like, no, I don't.
Speaker 3: I mean, it's not even very reliable with us. It
takes us a while to figure it out. We've got
to look for the signs and then we try to
view their magic.
Speaker 1: Mm hmm.
Speaker 3: Are you familiar with the crypt of the spice words?
Speaker 2: I've seen it on maps.
Speaker 3: Well, that's where we're gonna be going.
Speaker 2: Oh that sounds scary, a little crypt, you know.
Speaker 3: Oh yeah, I mean we keep dead body there.
Speaker 2: Real spice. I guess this cinnamon guy will fit in.
Speaker 3: Oh yeah, gurgle, gurgle, gurgle.
Speaker 2: So he's not really a gum demon. Uh, he's just
he's a druid.
Speaker 4: Oh gurgled, gurle.
Speaker 3: His shape change went a little wonky.
Speaker 2: Yeah, a little bit gurble. Hopefully he snaps back pretty quick.
Here gurble. Okay, I don't think I have any other
questions for him that.
Speaker 4: I'm sure we'll think of them after they're not around.
Speaker 3: Oh yeah, yeah, we're just Could you command the house
to release Abigail after Loki leaves.
Speaker 2: I'm gonna squeeze my eyes shut real tight and put
my fingers at my temples and think to the house,
please release Abigail the Wanderer. After Loki departs.
Speaker 3: It sends you back flashes of the caretakers.
Speaker 2: Are they still we're downstairs now?
Speaker 3: Yep, they're still going about. They're cleaning out the cells
and stuff now, and.
Speaker 2: Then go back up. Hell you caretakers, They'll rotate.
Speaker 3: Look at you again. No faces, no mouths, they're inanimate objects.
Speaker 2: Loki's gonna arrive with another prisoner that he's gonna lock
up pretty soon here, most likely after he leaves. Give it,
give it forty five minutes, and then release that prisoner.
Speaker 3: All of them bow they like a full and a half.
Speaker 2: Give her food if she wants it, Give her anything
she desires that we can not impede her in any way.
Oh no, not, you carry on. I'm gonna find a.
Speaker 3: Servant, okay, like a lower servant.
Speaker 2: Bring me a paper and a quill.
Speaker 4: They do bottle of jim bean.
Speaker 2: I'm going to write a note that says I'm the
master of the house. I've commanded the service to release you.
I'll tell tell you about it if we meet again.
I hope you can get away on your own. And
then I'm going to leave one of the scrolls of
message the dean. Also, I'm gonna wrap the letter around it,
and I give it back to the servant and say
the prison caretakers are going to release a prisoner eventually.
When they do give her these.
Speaker 3: The caretaker closest to you, and then you see one
of the first people arguing with one of the caretakers
in the background. The first person closes the door and
then the caretaker opens it back up, and they just
keep going back and forth. The first like stop that
we need the doors closed.
Speaker 2: Stop it. Oh yeah, caretakers they all stop and look
at you, act like the cells that we just released
all these prisoners from still have prisoners in.
Speaker 3: Them, and they all go back to the doors and
start closing them.
Speaker 2: Then thank you first person. I neglected to think about that.
Speaker 3: Yeah, She's like, I don't let these caretakers.
Speaker 2: Just keep cleaning the rooms out logan to show it up,
and they're like, what, fo's my prisoners?
Speaker 4: So with us releasing them, it's not gonna break. Why
was he concerned? I guess I'll turn back. Why was
Loki concerned with you guys breaking magic more or breaking
the world more? So, like your your blood lines are
already breaking magic. What's the what's the concern that's gonna
happen moving forward?
Speaker 3: It's a cycle, right, So the more children we have,
the more this happens and we go into new eras.
So if he could control the narrative, control the wild magic,
and leave it so that the eight schools stay eight
schools keep its status quo, then the world won't break again.
The problem is if the world breaks again. So before
this era, it wasn't eight schools of magic, everybody had
access to magic. But every time the world breaks, the
magic breaks, and you pray it comes out different.
Speaker 4: But so like he was stapping us from potentially putting
magic back together to where everybody would have eight schools.
Speaker 3: An I don't know if that's his end cool or
if he's just trying to stop the era from ending.
Speaker 2: Well, I don't think I have any more questions. I
think we can head back to your your place of
power in near Pepperville.
Speaker 3: Okay, and you'll show me where this grove is.
Speaker 2: Yes, absolutely, as soon as we get near a map,
I can show you right where it's at. Or I
could even just describe it to you if you want.
It's in the mountains.
Speaker 3: It's actually really close to the crypt of the Spice
Lords where you'll end. Oh oh yeah, yeah.
Speaker 4: I do you have one last question? Do you happen
to know of an egg that hatches into other eggs?
Speaker 2: Yes? I do. What can we have it?
Speaker 4: What's it going to turn into?
Speaker 5: M m?
Speaker 4: Is it just more eggs? The whole way down?
Speaker 2: Should we be? We have one.
Speaker 4: It appeared in a wild magic event and we've been
caring for it. But we're a little concerned.
Speaker 2: Yeah, because it hatched ones. But it's still an egg.
Speaker 5: It's just.
Speaker 4: Well spoilerys.
Speaker 5: The gum demon looks very intrigued.
Speaker 3: How many layers of egg have broken so far?
Speaker 4: Gurgle one since it's been with us?
Speaker 5: How big is it?
Speaker 3: Give measurements with your hands. Okay, so probably just probably
just one layer. Then there will be five layers that
need to break, so the layer will We'll show you
what is inside. It's not something to be concerned with that, No,
not anything to be concerned with, but something to take
great care of that.
Speaker 2: We will bet it's the unicorn.
Speaker 5: Unicorn hydra unicorn egg.
Speaker 2: Oh, unicorn hydra egg. You think it's a unicorn hydra egg.
That's why there's five eggs. Gonna have five heads, say.
Speaker 4: The only thing that makes sense.
Speaker 3: I will let you try to make a charisma roll
to have him tell you what it is, but I
will tell you if you fail, he will get annoyed
with you. And he said, okay, I don't want to
I'm excited now.
Speaker 2: Yeah.
Speaker 4: My big thing was just making sure that there wasn't
good to hatch into like a bomb. Okay, whatever.
Speaker 3: I just I just wanted I wanted to toss it
out there. It is a role playing game. I will
let you roll for it. I just also wanted to
set the expectations bad things can happen.
Speaker 2: Yeah, so okay, yeah, well I think we're you know what.
I'm just gonna look through the armory real quick just
to make sure. But I think we're about ready.
Speaker 4: I did think of another question. Do you know what
a demon called him?
Speaker 3: No, I don't think I do. Do you know what realm?
Which one of the nine hells?
Speaker 4: I don't. He was underneath the prison in alca Celts
where they keep warlocks, and he had a bunch of
chemical X they sprayed on this and not my eyes
are lasers.
Speaker 3: I've never even heard of chemical X.
Speaker 2: Is this a new maybe new to us?
Speaker 3: Interesting?
Speaker 2: Seems to mutate, uh a rag there.
Speaker 3: Into a gum demon?
Speaker 2: Well, no, that was, but he grew, he grew a
he grew a giant skin tag and floated around for
a while until we got that.
Speaker 4: Take care of our friend's legs turned backwards into like cricket.
Speaker 2: She forgot how to be on fire. But I think
that was unrelated. Well that was related to the treatment.
It was like a side effect.
Speaker 3: He turns back to the first people. I was like,
would anyone like to hunt a demon named him? And
one of the women raises her raised, you know, will
raise her hands.
Speaker 2: I'll check it out. There's there's warlocks in there, and
also the prisons like staffed by abjurers, So just be
just be careful.
Speaker 3: Okay, read the room.
Speaker 4: It has to be staffed by non magical.
Speaker 2: Oh it's the staff by non magical abduration Nation citizens. Yeah.
Speaker 3: I don't mean it's but we're kind of dunny gods.
Speaker 2: So yeah, that's true. Probably couldn't have found better someone
to handle that situation at that prison.
Speaker 3: What nation did you say?
Speaker 2: It's adjuration, It's it's in the middle of the lake
with the.
Speaker 4: What's the name of that the prison alca Celts.
Speaker 3: It's in the prison him alca Celt's prison Abjuration Nation.
Speaker 2: Yeah.
Speaker 4: So if you go all the way down to the
bottom floor where they keep the warlocks, basement under the kitchen,
there's a basement under the kitchen, and him is down there.
Speaker 3: She pulls a she lifts her tried in that. She
gets pulled out of the armory and it's like, all right, well,
I will let Thorpe killing know when it's handled. She
opens up her palm to her hand. A portal opens
up in front of her and she steps through into
the abjuration issue, into her own place of power.
Speaker 4: Nice, goodbye, Triden lady.
Speaker 2: All right, so looking around the armory, the first people
all claim their their items. Huh, the first people have
all claimed their items from the armory. Yep is there
anything left.
Speaker 3: There's some stuff that is left on there.
Speaker 5: Yeah, gurgle, gurgle.
Speaker 3: There's a gauntlet that's there, paragauntlets that is there. There
is an axe that is there. Yeah, and then there's
a crossbow. Oh, there's one other thing I forgot b
there are two like ship type style chains with spiked
balls at the end of them that can link together.
But I'm talking like these links are are probably eight inches.
Speaker 2: Great big anchor chains.
Speaker 3: Giant, Yeah, exactly, great big anchor chains.
Speaker 2: I have dragons.
Speaker 4: Have I ever heard of getting legends of anybody who
uses weapons like those?
Speaker 3: Make a roll.
Speaker 4: Ten ten?
Speaker 3: Yeah, So nobody by the name of Bee that comes
to mind. But there are a couple of minor elder
gods that I have been known to use chains like that.
Speaker 4: Yeah, I'm gonna I'm gonna mention that, d do you
have an elder god kept prisoner?
Speaker 2: Squeeze my eyes, put my fingers on my temples. I
know this isn't necessary, but I'm gonna do it every
time because I want people to know that I'm doing something.
Speaker 3: Uh, the house gives you the sensation it doesn't quite
understand what the request for an elder god is but
it does tell you that floor two is restricted to
all from all you know to the staff are restricted
from going to floor two because of losing their minds madness.
Speaker 2: Well the floor too issue is madness. Staff go mad
if they go to it, and that's why the sign
is up and no one's allowed there.
Speaker 4: So so yes, yeah, it seems like okay, probably just
keep that in there then, huh.
Speaker 2: Yeah, I think so. And let's not touch those. Yeah,
but these gauntlets look neat and a deer might like
a souvenir.
Speaker 4: We who are the other prisoners? There's two other guys?
Speaker 2: Right?
Speaker 4: Are they just dudes?
Speaker 2: I gonna squeeze my eyes shut. Do I get an
impression of who the other the other prisoners that we
left in there are?
Speaker 3: Yes, you come back. One gives you kind of the
image of a dragon.
Speaker 2: Oh what color red? Okay?
Speaker 4: Yeah, put the listeners at home. Mike is audibly audibly
visibly perking up at the end. You heard red dragon.
Speaker 2: Well there's there's a red dragon in one of them.
Speaker 5: I could have swore you're blue.
Speaker 2: I was wondering if it's gonna be blue or black.
I'm going red. So we should probably stay away from that.
One too. I don't think we want to try to
deal with a dragon who has been locked up for
who knows how long?
Speaker 3: And the other one is a tobaxy.
Speaker 2: The other one is a tobacxi and I don't know.
I've met a couple of those. One of them was
pretty good at answering questions.
Speaker 4: Came out of a wall somewhere, right.
Speaker 2: I'm gonna go to that door, okay, and I'm gonna
knock on it. Hello, Hi, Yeah, is there a name
tag on the door? Uh? Huh? What's it say?
Speaker 3: Hobbs?
Speaker 5: Oh my god?
Speaker 2: Would you like to be freed? Hmmm?
Speaker 3: Sure? I would like to go outside?
Speaker 2: All right? Um? Is there still a caretaker hanging around here? You?
Speaker 4: Uh?
Speaker 2: Let this one out.
Speaker 3: I want to carews the door, Hobbs is like it
appears there's some kind of magic keeping me in here still.
Speaker 2: Oh yeah, I gotta find your vial. I'm gonna do that.
Do you remember me?
Speaker 3: Do I remember you?
Speaker 2: I had a dream about you, but it wasn't a dream.
You told me so. And that was one of the questions.
Speaker 3: Oh, those happen a lot during the cat naps.
Speaker 2: Ah, do you ever get summoned by mirrors? Occasionally gum
demon here too, Big Red chanted three times and was
I gonna go break that vial that's keeping you in there?
I'll be right back.
Speaker 3: You're a gum demon. Girdle, ghurdle, And he just starts
baraging you with questions about being a gum demon.
Speaker 5: Just immediately. Everyone's a curdle.
Speaker 4: Curl hurkle curle.
Speaker 3: Interesting.
Speaker 2: Fascinated as hell as you're going downstairs.
Speaker 3: He looks over to Bill. Was there a crossbow in
the armory?
Speaker 5: There was?
Speaker 3: Oh, wonderful they didn't keep it. Is it still there?
Speaker 4: Who's that? Yeah?
Speaker 3: Great? And so he it touches the gum demon, touches
you rag on the gummy shoulder.
Speaker 2: Walk with me.
Speaker 3: I need to get my weapon.
Speaker 2: Oh, I haven't broke the thing yet. I was going
to bring it down and set it on the edge
of the table in his room so he could knock
it off.
Speaker 3: Ah, I see, okay, okay, all right, so yeah, all right,
so I'll wait for.
Speaker 2: You to come back. Yeah, that's why I bring it
in the room, set it on the edge of the
table and you could do the.
Speaker 3: Honors, all right, And so he touches it like two
three times, just sliding it a little bit at first,
and then right over the edge perfectly shatters.
Speaker 2: Perfect.
Speaker 3: That feels so much better.
Speaker 2: Yeah, I've met to Bacsi before. He has like a
few things, all right, Yeah, yeah, it's it's right down
here the way to the cellar again.
Speaker 3: So he has on down to the cellar, tail twitching
as he goes down each step, grabs his uh, grabs
his crossbow, turns around, says, how are you guys getting
out of here?
Speaker 1: Oh?
Speaker 2: We met this guy Thorpe killing and he's going to
teleport us to his place of power in the illusion nation. Okay,
do you thor killing it? Do you think you could
bring Hobs here too?
Speaker 3: I don't see why?
Speaker 2: Not? Absolutely excellent, then let's do it.
Speaker 3: All right. Well, I've got some more questions about you,
says walking next to him, girl, So what do you eat?
Speaker 2: How do you po? He's not really a gum demon,
He's a druid.
Speaker 3: You're a gum demon druid. He's stuck, and that is
that why you have sticks and leaves in your lower half.
Speaker 4: Girdle, girdle.
Speaker 2: It be one with nature.
Speaker 4: Eventually, eventually he'll shape shift back into it and had
his true gum demon form.
Speaker 3: Yeah, you got about twenty minutes left. Actually, by the
time the portal gets done, all the first people leave,
the doors are all closed, everything is set. Bill makes
three more visits to the musician. For whatever fucking reason,
You guys fire up the portal. Thork Killing walks you
through into the crypt of the Spice Lords. You guys
all appear there, and just as you walk through, Urag
pops back into his normal self.
Speaker 2: But first he blows up into a giant gum bubble
first and then pop through.
Speaker 3: Ye, and here's probably a good place to call it, right.
Speaker 2: Wow.
Speaker 6: This concludes this episode of a fools Quest. Join us
next time for more fun and daring adventure. Thank you
for listening, and don't forget to like, subscribe, review, and
comment on your favorite platform to listen to well fools Quest.
Speaker 3: Yeah all right, so Alex my pencil referring to a pencil.
Speaker 4: First, refire the missus, take a nap.
Speaker 2: Bye.
Speaker 5: Definitely little FLM stream.
Speaker 3: Are those the ones T had the really famous gum commercials, the.
Speaker 4: Turney mind, the five orbit orbit.
Speaker 3: I was singing that bump bump on.
Speaker 2: What what then is that? Yeah?
Speaker 3: Fresh Maker, thank you, I appreciate that.
Speaker 1: Maybe I'll spould be the double MD twins.
Speaker 2: Frush goes better?
Speaker 3: Oh yeah, okay, all right, Paul, that was sentences.
Speaker 2: Full friend.
Speaker 3: Jeez, bro, don't let him eat those. It wasn't Tony
this time. It was fudge.
Speaker 2: To dice was to dude. I forgot I was on
the wrong microphone, man, a wrong side of the microphone.
Speaker 4: That's fair.
Speaker 3: Don't say that line again. He's like the Boogeyman of
the Evoke Nation, and I'll cut it in.
Speaker 2: He's like the Boogeyman of the Nope, it's like the
Boogieyman of the evoke Nation. Forgot what the next word was,
the Boogeyman of that.
Speaker 5: He's the bucking Boogieman.