Speaker 1: Hey, everybody, Welcome to Games Mornings with Me Jeff Greb,
your host from giant bomb dot com.
Speaker 2: Thank you for tuning in.
Speaker 1: In this episode, we're going to be talking about a
surprise look into one of the most secretive studios in
the world and the.
Speaker 2: Return of Queen's Blood.
Speaker 1: It's gonna be a good one because we have Jason
Finelli on the show. Jason, Happy birthday.
Speaker 3: Yeah, thank you very much. Happy to be here on
the thirty ninth birthday. The big one looms, Jeff, I
am not yet questioning more immortality, but my psiatic reminds
me every once in a while that I am very
much human.
Speaker 2: I'll start doing that any moment here.
Speaker 3: Yeah, yeah, it feels good. Good morning, so far, got
to the gym, took off from the day jobs. Not
to worry about that. The wife and kids had me
up there. My wife made cinnamon buns for breakfast. Fantastic. Uh,
they went to school. My wife normally would be here,
but about nine point thirty this morning, the power went
out and I thought, shit, I'm going to be doing
this show on my phone from the kitchen table the tripod,
and then ten fifteen it came back. So she went
to go work at her mom so I can yell
and scream as much as I want. Not that we're
doing anything that really has me angry today, I don't think.
Speaker 1: But I specifically for your birthday, left off the Bruno
Mars concert in Roadblocks.
Speaker 3: So yeah, welcome. Yeah, I appreciate that your donation to
my lack of stress level on my birthday.
Speaker 2: It's very to keep those cartisol levels down.
Speaker 3: Yeah, but I genuinely wanted to be on this show
today when I realized it was a Friday, because it
genuinely makes me happy to be here hanging out with you.
Love on that show. You should do what you love
on your birthday. So here I am.
Speaker 1: Hell Yeah, yeah, I love to hear that we that
means the world us And now yeah, you mean the
world us.
Speaker 2: Thanks so much, Jason. We appreciate that. Oh yeah for
real cool.
Speaker 1: Yeah, let's you know what, Let's get into their show
because there is a lot to talk about. Want to
get your opinions on some of the Xbox Developer direct stuff.
That'll be our top story. We'll get to all that
after we explain ourselves. We're Giant Bomb, we're independent Games Media,
We're out here on our own, and we need your
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Speaker 2: That that moment in Sonic.
Speaker 1: Blast, go share that with your friends, say, look at
what these idiots do to themselves. It's it's worth sharing.
As of course New Year's Baby, Oh yeah, it's just NonStop.
I've been in that game what feels like months now.
Speaker 2: As far as this.
Speaker 1: Show goes, most weekdays, I Jeff Grub will help piece
your gaming life back together. That includes breaking news and
maybe even some of our own original reporting for all
these topics I'll get the input of a bona fide
expert who will make me look smart. If you are
watching live on Twitch, welcome. You can always listen to
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or find the RSS feed on giant bomb dot com.
You can also catch the show later with chapters and
timestamps on YouTube.
Speaker 2: Hello YouTube.
Speaker 1: All right, we have a lot to get into, so
we're gonna start the morning mess here in a second,
real quick. Just want to shout out Gene Park. He
has stage four cancer has returned, and he has a GoFundMe.
If you want to go find that on Blue Sky
just search Gene Park. Help the guy out. He's a
friend I did. I did a panel with him about
long before Dan reichert ruined this conversation. I did a
conversation with the Gene at Pax about mainline Mario games
and we settle the debate, and then some a hole
head to come in there and ruin everything. So let's
do one for Gene to spite Dan Reikert. I think
that's actually a good call to action.
Speaker 3: Yeah, and when you believe your donation, make sure that
you put in the little box This is to spite
Dan Reikert about Yes, Yosh's Island right, Yo, She's.
Speaker 1: Is on I think is one of his big ones. Yeah,
but he like he'll stay in the same things like
Super Mario three D World is not a mainline Mario games,
so go ahead and put that in the thing as well,
that it is all right, let's do it and yeah,
shouts out to Gene.
Speaker 2: Yeah, I know. Shake your head is all you can do.
That's all you have. Xbox Developer Direct twenty twenty six.
Speaker 1: All the big announcements from Darren Bonthus at game Spot,
we'll go through these games one at a time real quick.
Here Forts. The Horizon six release date is May nineteenth.
A PS five version is coming later this year, so
it'll be out in the same calendar year.
Speaker 2: It's yet we knew it was set in Japan.
Speaker 1: You're gonna go through mountain passes and Neonlitz cities and
all kinds of other areas that look very very pretty, because.
Speaker 2: Forts Horizon games look very very pretty.
Speaker 1: It's gonna have car as like social hubs, which is
a part of car culture in Japan, and then you get,
you know, a player home that you can decorate and
stuff like that, and that seems to be like one
of the ways that they're having players express themselves. I
think a couple Forts of Horizons ago it was emotes
and doing dances on waterfalls and stuff like that. This
time around six that they're like, we'll give you a
home and you can fill that up with trophies and
probably have a garage where you can view all your cars,
of which there will be around five hundred.
Speaker 2: And fifty at launch.
Speaker 1: Games looks great. I'm a Forts Horizon fan. I will
be playing this one the second it's available.
Speaker 3: I tend to shake off of racing games pretty quickly,
not that I don't like them, I just have, you know,
other I get por these other games to play, but
this one, this one might hook me. Having been to
Japan at least once and missing it every day, since
this will be a great way to get back to
what I imagine will be a very accurate depiction of
the different parts of Japan. I also like the fours
of crossing where you can make your own house to
customize your dodge and everything. That's pretty neat. Yeah, that
it looks gorgeous. Man that I don't know what they
are doing over there at playground, but my goodness they
have figured it out. There are some gorgeous looking views
as they were driving through Japan that looks neat.
Speaker 1: Beast of Reincarnation from game Freak also showed up it's
coming to PC, PlayStation five, Xbox Series X and S
Game Pass Ultimate Day one. It is coming out in
Q three. They said Autumn is actually how they phrased that.
I wonder if that maybe later they clarified as Q three.
It is a hybrid of fast katana action and command
based support skills. So you play, you have two characters, Emma,
a human lady, and Coup, a dog that like or
maybe a wolf that kind of goes along with you,
and Emma is yes katana action. It's a character action
game with maybe some soulis Born stuff. Definitely looks like
it's got a lot of like classic character action elements
as well, so not definitely not strictly like a Dark
Souls or a Secro or anything like that. But then
the dog has like Final Fantasy seven remake action commands
where it's like a menu pops up and the battle
slows down. It's like, oh, this is there's a lot
going on here. They will have multiple difficulty modes, including
a story difficult mode, which kind of tells you right there,
this is not going to be a strict Souls Born
or anything like that. They they said they want to
make an emphasis on tempo moments to add to act
quickly and moments to plan tactically, So they want to
like have a sort of a give and take in
EBB and flow to their combat.
Speaker 2: Which, yeah, I think that's a good design idea.
Speaker 1: We have more on like what's happening with game freaking
this game here in a second, But what do you
think of this presentation?
Speaker 3: I think it's a big year for having to deal
with two characters at once, first with Pragmata and now
with a Beast of Reincarnation here, and I kind of
like that developers are sort of working with multitasking in
this very unique way.
Speaker 1: It is the Henry hats worthification of the video game industry.
We were Everyone finally is paying respect to that old
bastard and.
Speaker 2: Saying you had it right, Henry, Henry Hatsworth.
Speaker 3: If you haven't planned your annual physical after dropping that,
and you probably should do that. H No. I thought
this was really really neat. It definitely seems like also
a cry for help from game freak, like, look, look
what we can do when we're not making that other franchise.
We have a good track record between Hormononight and Pocket
Card Jockey and everything else that they do. Let us
do other things. Please, look what we'll look at this look.
So if it comes out and it does well, maybe
Nintendo will let them iterate on Pokemon a little more.
I guess Pokemon Company would have to let them do
that now.
Speaker 1: I mean voice acting, I mean they wow had voice
characters in there.
Speaker 3: We'll start and it mazes me too. Yeah, not to
get too much off the subject, but you have an
anime full of voice actors, just borrow some of them
and put them in the game. I don't to get
into that, but yeah, looked very very interesting. I like, again,
the multitasking thing is very cool. And I guess even
when they're making a brand new game, they can't resist
giving you a starter prokemon. So yeah. Cool.
Speaker 1: Next up was Kiln, a surprise Double Fine game that
you know they had a keeper or watcher. It always
escapes my brain the name of that keeper, Thank you.
Keeper was the game that they just released late last year,
a game that I.
Speaker 2: Do intend to go back to.
Speaker 1: People said there's like a twist in the gameplay that
really changes things up, and I didn't see that, so
I need to go see.
Speaker 2: That before I fully do.
Speaker 3: I got to play that, but.
Speaker 1: They already have something else, and this is Kiln. It
is a here's the genre as it's written, team based
multiplayer party brawler featuring sentient pottery. So there's like two
elements of this game. You can design pottery, which then
becomes your character, and that means like you're using the
little spin wheel thing and then you shape it and
you can put handles on it and spouts, and then
it grows eyes and a butt and becomes this character
you play as. And then you go into these party
brawler mini games where like you are doing things like
let's go pick up water on the floor and throw
it into a raging fire to put it out or
something like that, and we can work together or we
can try to take each other out and I could
smash your pottery character and it looks cute and fun,
but it's one of those ones where it's like I
will obviously have to play this to fully understand, like
what they're going for with this gameplay.
Speaker 3: I think the one thing that you should take from this,
and I mentioned this before we started the show, is
that among all the corporate fuckery and all the controversy
well deserved that Microsoft is under, it is very partning,
very much a make a Broken Clock situation, that Double
Find is continued to be allowed to be so goddamn
weird and just do whatever they want and make the
games that they feel like making. Last year it was
a sentient lighthouse. This year we're messing around with pottery, which,
by the way, can you name your characters? Did they
say that you can name your own characters? Nice things? So, yeah,
because I call Patrick Swayze that is my character's name.
Speaker 2: That's frank take it.
Speaker 3: But this even existing is a good thing. It's a
nice thing. I will try it simply based on that.
I do want to play Keeper first, I have that
one in the backlog, but just based on the fact
that Double Find is allowed to be so weird, I
want to support that and make sure I play it. Yeah.
Speaker 1: I think that's like the question would be, like, what
would be the point of making all those acquisitions of
a studio like Double Fine and not letting them be
Double Fine.
Speaker 2: But you know, we we've.
Speaker 1: Seen Microsoft bulk at some of their decisions and sort
of step back, and I'm glad that that has not
cursed Double Fine yet.
Speaker 2: The whole dream of the situation.
Speaker 1: Of you know, but doesn't really know how to keep
or Zinny Max doesn't know how to keep but those
are really going, and they kind of are talking in
a way where it's like, oh, some of these studios
aren't getting a return on investment.
Speaker 2: We might have to pull the plug a little bit,
So well, go to Microsoft.
Speaker 1: They have infinite money, keep making these games and fill
out game Pass, and everything will be sunshine and rainbows.
And obviously that's not the reality we got. It was
way worse than that, about as bad as any other
corporate owner would have been in many ways, much much worse.
And the idea that Double Find can kind of keep
doing its thing off to the side is at least
one little puff of rainbows next to all this nightmare
that Microsoft.
Speaker 3: Yeah, I once heard an analogy that when it comes
to game development, you can't just rely on home runs.
You have to have a couple of singles of doubles
to load the bases. So that that home run means more.
Double find is your utility guy comes or your second
lead all or second hitter puts out a couple of
double singles or doubles and sets you up for success elsewhere.
And I think you have to have that in a
big conglomerate like this.
Speaker 2: Is that a phantom Blade zero hooding? Yeah it is, Yeah,
it is. Oh, yes, you were showing your arm right
when I was asking.
Speaker 3: I'm from TGA's when I played it, they gave us
these things and it's just really goddamn comfortable.
Speaker 1: Yeah, looks it looks comfy, cozy. Yeah, I have fantastic
all right. Last they finished up the developer direct, which, yeah,
just four games, but that's the way these developer directs go.
Speaker 2: Fable.
Speaker 1: Also from Playground Games, the developers of Forts or Horizon six.
This game is coming out in Q three. It is
that this is they say, oh, this is the one.
They said autumn for excuse me, that's right. Beast of
Reincarnation was summer. Oh yeah, autumn, Yes, this is autumn. Okay,
it's set in al Beyond. It's now a fully open world.
They are going for classic feeble humor and sensibility it's
not a direct sequel, more spiritually aligned as how they
were describing it with the original trilogy. The combat is
style weaving system combining melee, ranged and magic seamlessly. And
then there's no binary good and evil meter. Your reputation
evolves based on actions, becoming known as like the chicken
for example, And whenever you do something in the game,
it looks like a bunch of superlatives are popping off
your character, like plus tycoon and stuff like that, and
it's like all of these different buckets that you might
be filling up or emptying depending on what you're doing.
And then the MPCs will look at these buckets and
be like, Okay, how do I feel about this character?
And like how notorious are they? How aware am I
of them? And then to like make that system really sing,
they have one thousand human designed NPCs with full routines, roles,
and personalities, like they said, over one thousand, and it's like, oh,
that to me is exciting, and also like we could
be at the end of an era of something like
that where we get one thousand plus human designed MPCs,
because I feel like if you started this game today,
they would all just go let's just do that in
AI because it'll be a lot easier, and I bet
these characters will be more memorable and have a lot
more personality.
Speaker 2: And feel like and they'll feel like there was a.
Speaker 1: Huge win behind them. And so I'm like excited to
see how that all works. I thought the game looked fantastic.
I'm into it now. There was frame rate stuff, but
I just is.
Speaker 2: Not going to face me. I think the game's gonna
be thirty frames per second on console.
Speaker 3: So yeah, yeah, yeah, I loved every bit of this.
That that classic British humor that Fable had before is
right up my alley. The one I'm gonna chant. I'm
want to ask all of you that play this to
do one thing, and do it loudly. If, as Jeff said,
those one thousand plus NPCs are memorable to you, do
feel human to you, shout it from the fucking rooftops
so that they get the idea that this is the
way we won our games made. Yes, it was first
announced in twenty twenty. Yes it's going to come out
six years later, but if the quality is there, we
should champion these things, you know what I'm saying. I
am very I'm excited for how the world will change
with my choices. Seeing the big giant guy dead laying
there for the rest of the game, that's neat. I
love little stuff like that, but also too in an
open world, is there like a timer, like if I
just want to like they were saying, some of the
people I might run into are working for me. Could
I just be like that guy and just go to
work every day or and and and mess around and
then get to the mission when I feel like it.
Speaker 2: I allow that. It sounds like they're allowing something like that.
Speaker 3: Like you like you.
Speaker 1: Know, there's a maybe a main mission, and then there's
things where it's like I'm going to become a tycoon.
I'm gonna go like run a business empire or something
like that, so they'll have options like that.
Speaker 3: I did like that it said you are rich tycoon Koon,
they think you are rich twat.
Speaker 1: I love that, Yes, right, and I think that's I
think that's like I saw some of like oh, and
homage to classic fable humor is not encouraging. I think
they're going to just be like that just means British
humor and they will do modern kind of sensibility British
humor if you.
Speaker 3: Want, and if you want a taste of that, go play.
Thank goodness you're here, right, because that's what that is.
It's British humor with a modern sensibility, and that game
is laugh out loud funny. Yes, yeah, I very much
excited for it. Fable as well, And honestly, the quality
over quantity approach of the entire Developer direct is something
that I appreciated. Nothing is wrong, say with the forty
minute and teno directs that slaps you with thirty five
games at once, or the.
Speaker 2: Same as well with the partner reviews. They all do that.
Speaker 3: But but taking the first this is like their equivalent
of the PS five Showcase. But even that had like
twenty or twenty five games in thirty minutes. This was
just four hyper focused. These are the games most likely
that we're focusing on this year as as our twenty
twenty six lineup. There might be a couple of surprises
here or there. We sprinkle in we have to talk
about the annual Call of Duty at some point as well.
But I thought the entire show got the job done.
In and out, talked about their four games, gave us
a lot to chew on and be excited about. And yeah,
I think.
Speaker 1: It's you know, I think the one thing that kind
of drags these things down is, let's go to a
fully separate interview or we're just going to be talking
to one person or maybe two or three people in
a group setting for five to six minutes straight. They
had interviews and they spliced them in to explain things
as needed. Sometimes that was a little bit longer, but
it always felt like it was ser like they had
a point with everything they were doing, and everything served
that point, and it's okay, someone over there knows how
to kind of speak to people in this format. Yeah,
and it worked for me totally. I still love the
direct style of just NonStop game trailers that can always
be very exciting, but I'm at a point where this
is also a great alternative.
Speaker 3: Look, we can't all be Massi Hero Sakarai and need
two hours to talk about Curby Air Riders, all right,
and that's our process.
Speaker 1: What's wrong with us our that's our failing as people,
all right. Game Freak says it's Beast of Reincarnation team
is relatively small, quote unquote, but it's outsourcing to a
wide number of partner studios. This comes from Chris Sculling
at VGC. Game Freak has shed more light on the
development structure of its upcoming action RPG, Beast of Reincarnation,
shown in more detail during the Xbox Developer Direct presentation
on Thursday. Beast of Reincarnation tells the story of Emma,
an exiled protagonist accompanied by her wolf companion Coup, exploring
a world where parasitic plants called the Blight have overgrown
around the world. Most of the human population has been
lost due to the Blight, but Emma has the ability
to hunt Malifax and seal their blight within her own body.
So Emma and Coup have to prepare to defeat the
titular Beast of Reincarnation by defeating powerful enemies known as
Nushi and absorbing their blight to yeah their blite to
build power. In an interview with IGN, game director Kota Froshima,
who previously worked as a battle planner and sound manager
in certain Pokemon games, was asked whether game Freak had
to significantly increase its staff to staff numbers to handle
a game of the scale of Beast of Reincarnation, Given
then it mainly continues to work on Pokemon Forroshima replied
that while the game does indeed have a large number
of people working on it, they're not all from Game Freak,
and development has been outsourced to numerous other studios. Basically
just said, the team's quite large, but it's not all
folks internally at the Game Freak.
Speaker 3: Yeah.
Speaker 1: That's that's the way something like this gets done these days.
Game Freak is you know, they're designing it, they're making
the game. This is a Game Freak game. They're making
the game, and then they hire people to come in
externally to work on it. When I bet that's like, hey,
how do we do voice acting? Maybe we should just
hire someone that knows how to do that instead of
us figuring that out.
Speaker 3: But yeah, this is completely normal.
Speaker 1: But also it's like, oh, yeah, Game Freak really must
care about this game, because I bet they're taking on
a lot of these costs themselves, so that this is
they're building this into their budget, and the idea is,
let's spend real money to get real help to make
this game look like it could stand next to anything
else that's coming out in twenty twenty six, And based
on that, you know that preview. I think they're succeeding.
I am definitely like this is one of the games
I'm most interested in.
Speaker 2: I took it in Fantasy Credit.
Speaker 3: Yeah. Wow, that's brave. Yeah the list.
Speaker 2: When they make non Pokemon games, they usually hit real hard.
Speaker 3: That is true. That is true. H So my thing
is I was seeing a lot of comparisons and I
have not this is on my backlog. I'm very sorry,
Chat you're gonna yell at me. Uh to Near Automata
and the way that people love ear Near Automata, that
is a good comparison to have. Again, I don't have
that comparison personally, but the fact that people who like
Near are saying, hey, this reminds me of Near, I'm
going to give this a shot. That sort of perks
my interest a little bit. Again. I also, uh talked
earlier about the multi faceted aspect where you have to
do multiple things of once, and I'm genuinely curious how
that's really going to blend in. I like the idea
of that. I'm going back to Final Fantasy remake because
that's what it was compared to Emma going in and
you know, stunning the enemy, which then gives you the
opportunity to go to Coup and unleash the big attack
or let if ku is the way you heal get
have Coup heal you somehow, or that sort of thing
that's sort of weaving of systems. I think is going
to be pretty cool. It definitely looked more interesting than
I expected it to, I think just because we hadn't
heard really much about it until this we saw like
a screenshot or two. Was there a trailer? Maybe I'm
forgetting about And the fact that I'm forgetting about it
kind of makes my point for me. But I think
this did a lot of good and putting it in
this showcase with Forza end Fable to give people a
good look at it was a smart idea.
Speaker 1: Yeah yeah, I mean they this is the slot that
Clear Obscure Expedition thirty three had last year, right, so
you know, and there this is a game past day
one game, and you know that does not mean that
this has the same fate as that, but it does
mean that I think Microsoft sees potential in this game
that the way the way they saw potential and Expedition
thirty three, And you know, credit credit to them for
spotting that early I think it was pretty I felt
it was pretty clear Expedition thirty three early on that
was going to be great. Like that when we played
that preview a long long time ago, it's like, oh, yes,
this is going to be awesome. I wonder if people
playing this game are having a similar reaction of oh this, yeah,
this battle weaving system, this combat is fun, and then
going over to coup and doing Final Fantasy seven remix
style stuff is actually excellent. And then the art design
does look really impressive. People are saying it might have
the same excuse me art designer as Near Automata, which
would make sense. Yeah, for your birthday, I'll take some
heat off you people a yelling it you for not
playing Near Autonomo.
Speaker 2: I did play Near Automata.
Speaker 3: I was bored there. Instead there thank you, thank you
for thank you for being my shield. But also I
will jump in front of that bullet. Can you imagine
if this game gets the sort of critical acclaim and
award attention that Claire Obscure did and it's not a
Pokemon game from game Freak, Reddit would tear itself apart.
I think I would be here for that. With popcorn
and whiskey, bring it on.
Speaker 1: I think for the rest of the Pokemon franchises lifetime
after this game, no matter what, there will be people
going like, well, we know it's not game freak. Look
what they did Beast of Reincarnation, unless it's a disaster.
But even then people like what had voice acting. So
the Pokemon company is going to be hearing about Beast
of Reincarnation for forever. Now, all right, let's take a break,
come back. There's a surprise Nintendo direct coming here pretty soon.
We'll talk about that after these messages. If you want
to skip out on these ads, you can always go
to giant bomb dot com saus join become a premium member.
There you could find ad free versions of the video
and audio programs. We'll be right back after this.
Speaker 2: Game. Mess Mornings is back. Jeff Grub, Jason Finelli. I
look it, it's fine.
Speaker 1: Like Nero Automata is, I just didn't I was not
inspired by the combat, and so when I was kind
of doing a lot of that, I just was I
like all the story stuff, and those robots are so cool,
and the chanting and the.
Speaker 2: Music, the music, woo, that's good stuff.
Speaker 1: I got to the end of the first playthrough and
everyone's like, gotta keep playing it. I'm like, I didn't
enjoy my time playing through the first time. Do I
Will that change if I keep playing? And most people
are like, well, no, probably not, you should. You should
probably just put it down then, So that's what I did.
So I didn't really play through the game. Everyone says you, every.
Speaker 3: One box that you have is about to be filled
of images of Yoko Tara's mask just smiling at you.
Speaker 2: That's I love you. I love looking at that freak.
Speaker 3: Give me more.
Speaker 1: Absolutely, if I had a birthday party right now, Jason,
I'd invite him first.
Speaker 2: He'd be number one on the guest list. Tara first, second,
pushing it.
Speaker 1: Nintendo Direct Super Mario Galaxy the Movie announced for this Sunday.
This is from David Cavallero at Game Reactor. When most
fans were expecting the announcement of a new Nintendo Direct
presentation in early February, coinciding with the publication of its
quarterly results, the Kyoto based company surprised them once again
with a curveball. There will be a Nintendo Direct, yes,
but dedicated to Super Mario Galaxy the Movie, and as
early as the day after tomorrow, this Sunday, the twenty
fifth of January, at three pm Central European time two
pm GMT will they will offer new details about the
film from Nintendo, Illumination and Universal, and warn no details
about games will be shared. This does not necessarily affect
the rumored Nintendo direct dedicated to Switches Switch To, which
could simply, imperfectly.
Speaker 2: Well arrive a few days later. Yeah, hey cool.
Speaker 1: They did a Mario direct where there was Mario movie
stuff like late last year, right.
Speaker 2: That's something that happened.
Speaker 1: Or was Mario just part of the director There was
like a fortieth anniversary thing and part of a direct.
Speaker 3: I think they debuted the first trailer separately. Maybe they
definitely had a separate little thing for the for the
trailer that showed in front of like Wicked and in
front of the holiday movies. I believe they had like
a little presentation to show that off. But other than that, No,
So this is this is very my in that vein.
It'll be nice to have some snow viewing since we'll
be in the middle of this of this snowy bullshit
that's coming our way this Sunday. That's nice. Yeah, I mean,
I expected there to be an update about this, and
I am glad and I think I won't be alone
in this that it's its own separate thing and not
part of the Nintendo direct I agree. I think people
will appreciate that because the Teto director is for games
and now you can't complain to shut the fuck up.
But no, I'm excited for this movie, and surprisingly it
seems I'm the only one in my house excited for
this movie. My kids have fallen off. They didn't really
like the first one, so I might be that idiot.
See in this by myself Alli Theater, So I am.
I'm very much looking forward to it. I think Bree
Lawson is the right choice for Rosalina, and if Chris
pat if Chris Pratt that teas and Bastard about other characters. Listen,
I don't mean to go tinfoil hat, but it's the
Galaxy movie. It's all about space, and in twenty twenty
three they brought back Super Mario ORPG, which is all
about stars. If they did that for a v and
then believing miracle in this movie, there will be a nuke.
You'll hear about a nuclear explosion at a movie theater
in southeastern Pennsylvania, and it will have just been my brain.
So I think then.
Speaker 1: The hardest I've ever like audibly popped in a movie
theater is when they said the words terras Kazi in
the Solo movie, and I was like, I will be
I would be very similar, if not bigger, if they showed.
Speaker 3: Gino in a god damn Mario movie to be that
guy and that like the this guy, it's it. I
will We didn't get him in Smash Brothers, but we'll
get him in the movie. Come on, now, holy shit,
that and he'll deserve it. And he'll deserve it. Give
me the marshmallow too instead of the nimbus land do
the fucking thing.
Speaker 4: I want to see Valentina and crawl. I want to
see a little bit frog Fuchius in the game. Make
it a Frog Fucius movie. Forget Todovsky.
Speaker 2: Come on, man, I play Super Mario RPG again. I
love that game.
Speaker 3: Once a year many it's my favorite, my favorite games
of all time.
Speaker 2: Yeah, it's great.
Speaker 1: Do you at this point would you go back to
the remake or go back to Super Nintendo or maybe
Oscillate or you prefer one.
Speaker 3: Another Oscillate the remake is too good to ignore. Yeah,
I thought they killed it, but sometimes you want that
super Nintendo flair, so you go back to the original.
Speaker 2: I think I'm the exact same way for sure. Uh yeah,
Well do you think we get the characters teased here?
Do they save that for the movie? The price?
Speaker 3: They're not just I mean that they're showing you a
new trailer. They have to show you something new, right,
I mean not just sure. I mean it might just
be like a little tease, like a little like but
but but like what what else are there? What other
characters are there?
Speaker 2: Like what I mean? I feel like like Warrio could
show up at some.
Speaker 3: Sh They haven't. They haven't done the wab Ros have
Oh my god, wa Luigi two? Could you imagine shit?
I mean Sonic shows up and it starts the Smash
Brothers extended universe or cinematic universe.
Speaker 2: Do we know like the villain of this movie and
that first teaser, because like Bowser is in, it's Bowser Junior, right.
Speaker 3: Go up in that trailer voiced by Safty says he's
taking his dad back. But so far that is the
only villain.
Speaker 1: To me that feels like there's then another villain. Uh,
and that's like and then you forced Bowser Junior or
Bowser to work with Mario because Bowser Junior got in
some trouble he like unleashed some evil and that could
be like Warrior or something like that.
Speaker 3: Yeah, I have to go to work together, right And
even Bowser Junior looked a little warped in that trailer too,
like something is is affecting him. So I wonder, I
wonder what's what's going on there? If they if they
go super obscure and give us someone like warped or
if or would be fantastic. Bows are all along, I mean,
the possibilities are there. Jeff yep, I'm ready.
Speaker 2: I'm ready this.
Speaker 1: I know it can't be as good as Sonic three,
the movie Sonic three, but nothing can be That movie
is perfect. US lawmakers ask FTC to thoroughly review fifty
five billion dollar EA deal, warning of potential negative impact
on workers. This is from Alex Forbes Calvin at Games
Industry Dopiz. US Congressional Labor Caucus has written to the
Federal Trade Commission to raise concerns about the potential impact
of the proposed fifty five billion dollar acquisition of Electronic
Arts led by excuse me, the Saudi Arabian Public Investment
Fund PIFF. In the letter, as spotted by Aftermath, the
group of US lawmakers ask the FDC chair Andrew Ferguson
to review the deal thoroughly. The letter is signed by
forty six House Democrats and has the backing of the
Communication Workers of America Union, which is the parent of
the most of most of the bargaining units currently operating
in the US video game industry. The caucus's objections stem
from some concerns regarding how this deal will affect workers,
especially as the deal is financed with at least twenty
billion dollars of debt, which creates strong incentives for the
acquiring firms to pursue further cost cutting measures, including layoffs, offshoring, restructuring,
and studio closures. That is completely accurate. That is a
fair assessment of what's going to happen here. It's just
to explain that real quick. As part of making this
deal happen, and as a reminder, Jared Kushner was instrumental
to making it happen. They have structured the deal so
that when EA gets acquired twenty billion dollars of that
payment price is saddled on ea AS debt and its
low rated debt. It has a low credit rating, so
that means it's going to have a higher interest rate.
They will have to service that debt, and to do so,
they're going to have to make more money than they're
already making. There was already a sort of gesture toward, well,
AI will make us more money. And so what's the
next thing that happens after you do that thing? That
isn't going to work? But what do you think you
do next? And it's laid people off?
Speaker 3: And so.
Speaker 1: The forty six Democrats here are trying to like draw
a line in the sand. The problem is Jared Kushner
is related to people who might be appointing the kinds
of people who make a decision on this. Yeah, it's
you know, you got to you got to try to
stand up. But this is not really anything here. This
is just not going to him out too much.
Speaker 3: It's unfortunately I agree with you. It reminds me of
not to not to be the guy that always makes
Simpson's references. But that's scene where the guy the Detective's like,
oh I can convince sideshow Bob to leave town. I
can be very perspasive. And he pulls out the gun
and it switches to the to the bar and he's like, oh,
come on, leave town friend. Oh you're mean you know that.
That's basically what this is. I I like that the
fund is named after the sound. I wish the fund
would make if go away. This sucks and it's gonna,
as you said, it's going to go through. I hate
to be Debbie down in here, but I don't see
anything stopping this and having that debt saturd onto ea
and all of those jobs being cut after already cutting
over seventeen hundred since twenty twenty three. It's just like,
I it's amazing to me that between twenty years ago
and now I feel like I blinked and this entire
this industry is just completely different in the worst way.
And a race to the bottom. That is what it's been.
It's been a race to the bottom. And AI is
going to make us more money? Is it though?
Speaker 2: Is it?
Speaker 3: Because? If that? Because people, if you if you listen
to like Jensen Wong and Satya Nadella and what I'm
sorry if I'm saying those names wrong. I don't really
care and all those other people already talking about, well,
AI would would have a better reputation if more people
had adopted it. Well, I think the point is people
tried to adopt it and it was fucking dog shit,
so they took that. So that's where the reputation came from.
Speaker 1: I and I just don't like how my optic are
these corporations that they think they're the ones that are
gonna get to control what the AI does. Like, isn't
the idea that, like any josh like the dream in
the Pie in the sky scenario, is any Joshmo with
an idea can go talk to his computer box and say,
make me a game where I'm the hero and it
makes a full game and makes it like just as
good as Skyrim, and with Skyrim with all the mods,
and you're now you don't need electronic arts anymore, and
electronic arts is gonna go, well, we're still gonna make
games with AI and we're gonna be relevant in that scenario.
Speaker 2: How would you be relevant? Like, what are you talking about?
How you're gonna use AI better than everyone else? Is
that the plan?
Speaker 1: It sounds like it sounds like what you're saying is
you're still gonna have to spend more money to make
your games stand apart from everything else, and now there
will be even more Like there's already endless competition. From
ten thousand games dropping a year on Steam, that number
is probably actually low compared to what the reality is.
So there's already all this endless competition. And now in
your scenario here where AI is this thing that can
do things from beginning to end from whole cloth, you
think that you're gonna do that better than everyone else
and still matter.
Speaker 2: That's just crazy talk that won't happen.
Speaker 3: No, And not to mention, AI generated images all look
the fucking same anyway.
Speaker 1: They've got that you're gonna spend more money to make
your stuff stand apart.
Speaker 3: Yeah, that they all got that weird them and they
all look like everyone's submerged and piss with that weird
filter that they have. So it's everything's gonna be. Everybody's
gonna be making the same stuff with these AI behephers.
You know what I think it is, Jeff, I think
it really is. And it goes back to all the
people and the and the meatia and the media, Uh,
headlines don't help this either who refer to these AI
platforms using human uh descriptors like Rock apologizes for its
you know, child sexual AsSalt material or or Google Gemini. No, No,
they are programs. They are not people. But these companies
think if they think they're people, that means they can
control them. Like they've been controlling the workforce for so long,
and it's going to blow up in their fucking face.
And EA is just the EA who has been around
longer than me. It's just not going to exist anymore.
I mean that really doesn't the way that it did
twenty years ago, if let's be honest, But it's just
not going to exist anymore. Period. They're going to go
piff and that'll be that.
Speaker 1: Yep, you know it was what IBM nineteen seventy nine.
A machine can never be held accountable, so it can
never make management decisions.
Speaker 2: It's like, yeah, we've known for a long time.
Speaker 1: But you guys just tell yourselves these little stories, these
little eyes about what the stuff is going to be
able to do, and to sort of complete that fantasy,
you assign personification to these computers now and we often
deal with the ramifications of your like pathetic little imagination,
Get out of here, get the fuck.
Speaker 2: The best here.
Speaker 3: The best AI analogy I ever heard was it doesn't
know what answers are. It just knows what answers look like,
and it will deliver you in for any information you
can think of in what looks like an answer, even
if that information contained is completely fucking wrong.
Speaker 2: Yep.
Speaker 3: Yeah.
Speaker 1: And it's like, we like, we know what a good
game feels like when when humans, sweat and emotion are
put into it. And uh, these these games that will
certainly never actually work the way they claim will work, uh.
Speaker 3: Will not feel that way all right.
Speaker 2: Uh, let's see here.
Speaker 1: Kingdom Hearts collection could eventually come to anintoo switch to,
according to rumor. This is from my Nintendo News, which
got it via Let's see here. Uh I think there
was a name. Oh yes, attack of the backlog apparently
as it is reporting this mostly it's just like, I
think this sounds like it could happen. So the idea
is Kingdom Hearts is on switch, right, I think all
Kingdom harm Heart Hearts, most of them, but they're cloud versions.
Speaker 3: You have to cloud.
Speaker 1: Versions that you have to stream, right, and everyone hated that.
I bet the game still did all right even in
the face of that. But I bet screenex is like, well,
if they were just natively on there, because there's no
reason Kingdom Hearts one couldn't natively on the Switch one,
that was crazy. But this is like, okay, an opportunity
to sort of rectify that and then people people show up. Well,
if you put it out as an all in one
collection and put it all on the card or at
least enable people to play it locally on their machine,
I think that will probably cause people to show up
for it. And they do have a Kingdom Hearts four
is in the works. They're making that game. There's not
a one to make sure that as many people as
possible are caring about Kingdom Hearts, and this is a
good way to start that that process.
Speaker 3: I think, yeah, I think Kingdom Hearts on the go
would be pretty neat for people who own Switch to.
I still love those games. I'm trying to get my
daughter into them. She's watched a little bit, but then
she she's not. She doesn't want to play it. She could.
He gets scared of the Heartless, So I have to do
it right.
Speaker 2: But I guess cheal the brain rot roadblocks of course.
Speaker 1: Yeah, okay, start steal the brain rotten Fortnite.
Speaker 2: My bad, there we go.
Speaker 3: That's that's better. But no, no, I'm all for this.
I think this would be great. I think. And again,
if any any games that they put on Switch one
as cloud versions, if they can make them switch to native,
I think would be a benefit. And I think they're
already doing that with Resident Evil, are they not. I
think Resident Evil had cloud versions seven or eight maybe,
I mean the.
Speaker 1: Very least, and someone in the champlaining this hit Man
was a cloud version on Switch one and got to
switch to release right away and runs natively on there.
Speaker 3: Now it wasn't sure one of the Resident Evils was
cloud version, and now with the gold edition that comes
out the same day as Requiem, all three of them
will be native.
Speaker 2: Oh yeah, yeah, I guess seven was probably on there.
Speaker 3: Huh. Maybe that's what it is. I'm pretty sure, but yeah.
So yeah, if they can go through and see what
we're cloud editions and make them switch to native, I
think that makes a lot of sense because people who
maybe bought those cloud versions and didn't like them might
pay you know, like a fiver for the Nintendo Switch
to edition for the upgrade, just like they do with
animal crossing and things like that. I think that makes
a lot of sense, and then you get those people
plus all the new adopters. But yeah, this is a
room where I can get behind. Sure.
Speaker 1: Yeah, I hope that it turns out to be exactly
the case. Queen's Blood will be enhanced and powered up
in Final Fantasy seven Remake Part three. They know the
Sikos that they're after. This is from Biovanni cal Antonio
at Polygon. Giovanni who put that be in there? I
just copied a paste it, I think, so, huh, Giovanni Colntonio,
you know what, Biovanni, there we go.
Speaker 3: Biovanni.
Speaker 2: Uh, we don't know how much are we don't.
Speaker 1: We don't know much about the still mysterious final chapter
of Squaringx's Final Fantasy seven Remake trilogy, but director Niokihamagucci
shed more light on what players can expect from the
development RPG. In an interview with Polygon. Hamagucci confirmed that
the sequels still have an emphasis on minigames, reaffirming that
Final Fantasy seven rebirths popular Queen's Blood will return in
the trilogy's third installment, and teasing how the team is
approaching the original Final Fantasy Seven's, a famous snowboarding minigame.
Polygon spoke with Hamagucci at Nintendo's the New York City
store to discuss the release of Final Fantasy seven remake
Integrate on Switch to and Xbox Series X, speaking about
how development is progressing on the remix trilogy is currently
unnamed next game. Hamaguchi expanded on a previous confirmation that
Queen's Blood, a fan favorite minigame in which players collect
cards bill dex and for use in tactical grid battles,
will return for the third part. Queen's Blood is a
very popular and beloved mini game, and I believe a
lot of people are still wanting something like that, Hamagucci
told Polygon, I want to expand on Queen's Blood so
that we are enhancing it and giving you a powered
up version of it when you see that third installment.
Queen's Blood is still going to be available in the
third install We just want to.
Speaker 2: Expand on it.
Speaker 1: Yeah, that sounds right like they don't need to make
a new like card sort of alternative game inside their game.
They need to just keep Queen's Blood go because people
really loved Queen's Blood.
Speaker 3: Yeah, card game sickos, you mikes, No, treat it like
an expansion. Make more cards, more strategies, more meta, and
do it that way. I mean, it makes that makes
perfect sense. How many cards were in the first game,
I want to say someone to fifty three hundred maybe my, my,
my missing. I didn't spend as much time on it.
I didn't spend a lot of time on it towards
the end of the game, like the part on the
ship where you have to play it. That's where I
really sunk my teeth into it, which I guess was
the whole point. But yeah, just just give it. Give
me more cards with more monsters, and or even like
add cards for characters, which I don't think Queen's Blood did.
Take that from Triple Triad. Hell, just add Triple Tryad
on top of Queen's Blood. Everybody loves Triple try Head
and if you're saying you don't love it, you're lying.
So just give me some of that. No, I think
there was definitely ways to expand on what was there,
even though it seems so goddamn huge to begin with.
I think it makes a lot of sense. People love
the side games like Queen's Blood and fort Condor to
a lestric extent. And I think that's part of what
gives these games their staying power and their charm, that
once you finish the main quest, you can go back
and explore, like there was an entire story around Queen's
Blood with like a pretty interesting central character that many
people might not even know about because they stopped playing
Queen's Blood to go play the main quest. As you
should go back and check that out. It's actually a
really cool side mission. Yeah, check it out. But yeah,
this is cool. More give me more cards, maybe some
more like maybe the grid bigger so you can have
a little more, maybe five lanes instead of three. There's
ways to play with it.
Speaker 1: Sure, as far as the snowboarding goes, he did yell
the word snowboarding, and then it says this is something
that fans have really deep memories about. I'm afraid I
can't delve too much into the detail else, but we
understand that it's not going to just be a simple
snowboarding mini game. We want to make sure that it's
incorporated into the story to have that sort of connection
with the theming of it. And yeah, that's fine, but
also could just be snowboarding.
Speaker 2: Like it's that.
Speaker 1: Being random and silly in RPG's is a classic tradition
and I welcome it still. But I bet they'll do
a good job of making this feel like it serves
a larger purpose.
Speaker 3: At the same time, I want them to build SSX
tricky in Final Fantasy seven Remake Part three absolutely and
ower tenny snowboarding. Wow, there it is.
Speaker 1: Yeah, make it a hardcore physics snowboarding sem That's that's what.
Speaker 2: It should be.
Speaker 3: Actually, Yes, let's stick.
Speaker 1: With Square Innix and Final Fantasy. Final Fantasy seven Rebirth
and Remake Part three will not be compromised when they do,
indeed come to the switch To. According to Hamaguchi, uh
this is from Nintendo Everything. Final Fantasy seven Rebirth and
Remake Part three are set to be released on switch
To in the future, and when they do launch, fans
can rest easy knowing that the games won't be compromised
on the hardware.
Speaker 2: Jason, I personally expect two to.
Speaker 1: Actually be a little bit more difficult than three, because
two was made not with the switch To in mind,
and it was like kind of rough. Even on PS five.
PS five pro solved a lot of the issues. It
was like a little little blurry right, and it's like, okay,
so I could see like translating that to switch To
maybe being somewhat of an issue. But they will make
three with switch To in mind like that, and so
they'll be able to scale it down a lot easier,
I bet. But they're promising, you know, everything's going to
be there for Rebirth, and that's good to hear. I
think that Squarenix is like, oh, we need to definitely
like make this feel like a Nintendo release in a
lot of ways, because there's a lot of RPG freaks
on the Switch and we need to recapture that audience
after sort of not serving them very well for the
last ten to fifteen years.
Speaker 3: Yeah. I think with this it's easy to say when
the remake part one comes out and is passing with
flying Colors on Switch to right an over game, but
Remake and Rebirth are two massively different games in terms
of scale. Yeah, And I think I think two, you
have to design this port with handheld in mind, because
I think that's how a lot of switch To players
are playing it. They're playing it handheld and docked on
your TV. Is just an extra perk, right, that's your upscaling.
You need to focus on the gameplay on the handheld,
and if you can nail that, then the blurriness that
the PS five original experienced is not going to matter
much because that's not going to be docked to begin with,
and nobody really cares about that little bit of blurriness
on the fringes on the smaller screen at least, I
don't think. Am I wrong? Am I off face about that? No?
Speaker 2: I think that's exactly right.
Speaker 3: And then I also think that you're right about three
being easier to port from two than two is from one,
because those it sounds to me we're sort of maybe
not co developed, but three used a lot more of
two use framework then two used of ones.
Speaker 2: Yeah.
Speaker 3: I think that's right, if that makes sense. So there's
a lot more connective tissue there to work with that
might make once they figure it out for two, make
figuring it out for three just that much easier.
Speaker 2: Yep.
Speaker 3: So will it be day and date on all systems
that I would not count on. Yeah, but we're also
going to be surprised if that happened either. Sure, but
I don't also, and again I don't think even if
it's not, I don't think it'll be as long to
wait for Switchers version of Part three than even what
we're waiting for Part two now, right, I wouldn't be
surprised if Part twos out by the end of the year. Right,
they haven't announced it yet, but that makes the most sense.
And then Part three maybe day and date. If they
are planning for twenty twenty seven Part three, I.
Speaker 1: Think they want to get ready for day and date
and do it if do it if it's possible.
Speaker 2: So yes, I think it makes sense to have that game.
Speaker 1: Out late this year, to have Rebirth out late this
year or early next year.
Speaker 3: Yeah, and then part three on all systems for the
thirtieth anniversary a fan Fantasy seven next year. That sounds
like a sound plan to me. Let's hope they can
do it.
Speaker 1: Rocketleague got an update on the switch for switch To.
It was still like like limited to like thirty frames
per second even though you were using the switch to
and it could do much better.
Speaker 2: They unlock that.
Speaker 1: It's ten ADP sixty in doc mode now and ten
ADP and sixty in handheld mode with a dynamic resolution though.
Speaker 2: But yeah, that's that's welcome.
Speaker 1: I like this always reminds me of the thing that
I least like about the Switch and Switch to is
the lack of analog triggers. Like Trials was out on
that system, and it's like you had to like do
trials because Trials you have to like kind of just
sometimes barely hit the gas to like go up these
steep endclnes. And to replicate that, what they did is
they put the gas on the on the trigger but
also on the right analog stick, and so you kind
of just have to barely hit the right analog stick.
Speaker 3: And it felt so weird.
Speaker 1: It's like, oh man, Rocket League is definitely a game
in which sometimes I want to just kind of creep
along and barely hit the sticks. I guess I have
to tap the button. I played it a little bit
on the Switch and I did. It wasn't like unplayable.
But I can't Nintendo just put analog triggers on that thing.
Speaker 3: It's so stupid. I agree, and I will have to
if they ask Dip what he thinks about this patch.
He's the expert, right exactly.
Speaker 1: Oh yeah, at least when it comes to the Giant bomb, Yeah,
I think so. Uh ah, right, that does it for
all of the headlines. Let's get into the poll question
from yesterday, and they no new pole question because it
is time to do the bomb twelve to end the
show this week.
Speaker 3: Let's see here.
Speaker 1: I have the results of the most recent pull over here,
but I'm going to refresh.
Speaker 3: Let's see what we have.
Speaker 1: Do you still want Beyond Good and Evil from you
Be Soft? I do, I don't, I never did, and
I don't want anything from you Be Soft. Thirty four
percent said I don't want anything from you Be Soft.
Then thirty percent said I never did want Beyond Good
and Evil too from you Be Soft. Twenty four percent, though,
say they still do they want to see this game,
and then twelve percent said I.
Speaker 2: Do not, So those will be people who have changed
their minds. Yeah.
Speaker 1: I mean, look, they're still making that game. I guess
for who.
Speaker 2: I guess it's the twenty four percent in this poll.
Speaker 3: J Jason, what do you think? I think, even if
that game comes out, I am not confident in you
be Soft at all. No way. I mean, for the
longest time, it's been markers on maps the game right
across the different franchises. If they were trying to go
over something different with this. I think any any good
will they would have made with that is out the
window because people are now worried about what the hell
is going on over there, and this week did not
help that at all. This Again, we talked about it
earlier with the this is you blinked and the industry
can change completely. And one of the harbingers of that change,
or the biggest examples of that change, I think, is
you be soft to a t. I don't know what
even ten years ago, right, I don't know what the
fuck happened, but I hope it comes out. I would
like to have a game to reference when I talk
about Beyond Good and Evil and not have a deep
down situation. Shout out to my friend house if he's watching,
It's all he talks about is deep down?
Speaker 2: Of course? Who am I?
Speaker 3: Every time I'm like, oh, this game. They might be
announcing this game soon, he's like, is it deep down?
I'm like, will you shut up? But yeah, I even
if it does come out, I am one of the twenty.
I do want to see it, but I just want
it to be good and from Ubisoft that I don't know.
Speaker 1: I don't know it feels unlikely, all right, Like I said,
we'll get to the bomb twelve here in a second.
Before we do that, though, and like, why don't tell
people where they can find you, what you have gone on?
Tell them your deepest, darkest birthday wishes? Go ahead before
it's yours. That my wife would kill me if I
said my wishes.
Speaker 3: But now Jasonfidelli dot com on Blue Sky, big Man
Finley on Instagram. I don't have an ex anymore because
fuck that platform. I am writing news a game spot,
still doing galleries and stuff. There a couple of interviews,
I'm sorry, reviews in the pipeline. Interviews too, still coming
out from the TGA's They're just they're just they're in print.
They're not on a website, so I gotta wait a
little while. But they're coming. They're coming, trust me, you'll
I'll be yelling from the rooftops when they actual when
they arrive. I did a recent a little feature thing
on this cool little device. I meant to get it
ready and then I forgot. There's Rubik's wou Cube. It's
like an electronic Rubi's cube. It's two by two. It's
got screens on each side, and it's got multiple different
games in it, Like there's a pac Man style game
where you turn the thing and a little bunny eats
the dots and you have to direct it around that.
That's cool. It's got the cue I wanted to. Yeah,
it was a neat little thing. That's on m M RPG.
You can check that out. Still still writing about magic.
I did the gallery of the whole Low Ring set
that comes out today on my birthday. Went to a
pre release, got some cards, built a deck, I built grub.
Speaker 1: Yeah, I built finally some representation in media grubs grubs.
Speaker 3: Whole thing is gathering a bunch of goblins and attacking
everybody on the table.
Speaker 2: Which game mornings, that's right.
Speaker 3: Yeah, so yeah, that's just doing my thing there and yeah,
getting a little older today, I'm after this. I'm gonna
go get a sandwich from my favorite deli tonight. I'm
going to my parents. We're doing the thing over there.
Good birthday before mother Nature comes and inserts herself into
my life for a couple of days. Yep.
Speaker 1: Yeah, well we already have the The kids are off
of school today because more today like super super cold weather.
Speaker 3: Yeah, they're like just everyone stay home. So yeah, yeah,
we had a we had a nice night. We had
a nice overnight planned in the city. We're gonna do
We're doing a beer tasting thing, and then got a
hotel room is gonna be great, and then fucking mother
nature we had to cancel a hotel. Still doing everything
else because I think Sunday morning is when it hits us.
But yeah, it'd be.
Speaker 2: Good, fantastic.
Speaker 1: Well again, Happy birthday, Jason, Thank you so much. But uh,
it's time, everybody, it's time to do the bomb.
Speaker 2: Twelve.
Speaker 1: These are twelve games that really matter to people who
are really playing video games.
Speaker 2: Let's hop in here.
Speaker 1: Holy shit, I updated the link late, so there wasn't
as many respondents as normal. Somece we got some weird
ones in here, which I appreciate. Sectory at number twelve.
I'm still the game I'm playing the most. Number eleven
is Avatar Frontiers of Pandora. I guess people checked out
that movie DLC that popped off at the end of
last month, and some people went back. Number ten is
Haities two, number nine Hollow Night, Silk Song, then Warframe
at number eighty, Warcraft at number seven, Yes, Baby Steps
at number six Mountain Blade mount and Blade two at
number five. Oh yeah, shouts out to the people playing
that number four is Clear Obscurity Expedition thirty three. The
number three is Deadlock, a game that exists. And then
number two properly announced.
Speaker 3: That's number three on the Bomb twelve. That's Wild Sows.
Speaker 2: And then number one is our Raiders.
Speaker 1: So yes, so we'll have maybe a less wild listen
next week, but I will update the link right away today.
I have a little bit of time that one you
guys can submit your game for next week's Bomb twelve.
Speaker 3: Just because I might have talked over at number two
is out of World too, let me.
Speaker 1: Make sure that said yes, Outer World's two at number two.
All right, that's the Bomb twelve here on Giant Bomb.
We have some other stuff popping off today. We'll be
doing our Fantasy Critic draft later on and upf slots,
so that should be three pm Eastern, I believe all right.
With all of that out of the way, I think
we're gonna get out of here. Jason Finelli, thank you
so much for hanging out with me today and talk
about video games.
Speaker 3: Man.
Speaker 2: I really appreciate it.
Speaker 3: Happy to do it. One of my favorite things.
Speaker 1: Thank you all for watching and listening. You are the
best audience in gaming. And until next time, have a
good one, take care of yourself and goodbye.