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Speaker 1: Hey, everybody, Welcome to Games Mornings with Me Jeff Greb,

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your host from giant bomb dot com.

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Speaker 2: Thank you for tuning in.

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Speaker 1: In this episode, we're going to be talking about a

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surprise look into one of the most secretive studios in

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the world and the.

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Speaker 2: Return of Queen's Blood.

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Speaker 1: It's gonna be a good one because we have Jason

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Finelli on the show. Jason, Happy birthday.

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Speaker 3: Yeah, thank you very much. Happy to be here on

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the thirty ninth birthday. The big one looms, Jeff, I

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am not yet questioning more immortality, but my psiatic reminds

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me every once in a while that I am very

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much human.

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Speaker 2: I'll start doing that any moment here.

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Speaker 3: Yeah, yeah, it feels good. Good morning, so far, got

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to the gym, took off from the day jobs. Not

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to worry about that. The wife and kids had me

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up there. My wife made cinnamon buns for breakfast. Fantastic. Uh,

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they went to school. My wife normally would be here,

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but about nine point thirty this morning, the power went

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out and I thought, shit, I'm going to be doing

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this show on my phone from the kitchen table the tripod,

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and then ten fifteen it came back. So she went

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to go work at her mom so I can yell

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and scream as much as I want. Not that we're

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doing anything that really has me angry today, I don't think.

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Speaker 1: But I specifically for your birthday, left off the Bruno

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Mars concert in Roadblocks.

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Speaker 3: So yeah, welcome. Yeah, I appreciate that your donation to

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my lack of stress level on my birthday.

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Speaker 2: It's very to keep those cartisol levels down.

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Speaker 3: Yeah, but I genuinely wanted to be on this show

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today when I realized it was a Friday, because it

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genuinely makes me happy to be here hanging out with you.

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Love on that show. You should do what you love

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on your birthday. So here I am.

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Speaker 1: Hell Yeah, yeah, I love to hear that we that

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means the world us And now yeah, you mean the

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world us.

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Speaker 2: Thanks so much, Jason. We appreciate that. Oh yeah for

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real cool.

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Speaker 1: Yeah, let's you know what, Let's get into their show

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because there is a lot to talk about. Want to

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get your opinions on some of the Xbox Developer direct stuff.

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That'll be our top story. We'll get to all that

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after we explain ourselves. We're Giant Bomb, we're independent Games Media,

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We're out here on our own, and we need your

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support to continue to make it happen. You are you

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all are the backbone of this whole thing. That's the

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only way that independent games media survives makes any sense.

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We don't want to rely on corporations. We want to

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rely on you and you guys all making that possible

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has also meant the world to us, So thank you

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all so much. You went to giant bomb dot com

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slash Joy became premium members. If you haven't done that yet,

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go ahead and make make make the shift.

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Speaker 2: Convert.

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Speaker 1: Let's convert you into paying users so that we can

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keep making all the cool stuff over here. And if

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you can't, of course, just tell a friend, share shows

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with people that you like.

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Speaker 2: That that moment in Sonic.

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Speaker 1: Blast, go share that with your friends, say, look at

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what these idiots do to themselves. It's it's worth sharing.

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As of course New Year's Baby, Oh yeah, it's just NonStop.

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I've been in that game what feels like months now.

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Speaker 2: As far as this.

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Speaker 1: Show goes, most weekdays, I Jeff Grub will help piece

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your gaming life back together. That includes breaking news and

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maybe even some of our own original reporting for all

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these topics I'll get the input of a bona fide

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expert who will make me look smart. If you are

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watching live on Twitch, welcome. You can always listen to

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the show later on podcast feeds by searching for Games Mornings,

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or find the RSS feed on giant bomb dot com.

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You can also catch the show later with chapters and

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timestamps on YouTube.

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Speaker 2: Hello YouTube.

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Speaker 1: All right, we have a lot to get into, so

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we're gonna start the morning mess here in a second,

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real quick. Just want to shout out Gene Park. He

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has stage four cancer has returned, and he has a GoFundMe.

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If you want to go find that on Blue Sky

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just search Gene Park. Help the guy out. He's a

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friend I did. I did a panel with him about

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long before Dan reichert ruined this conversation. I did a

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conversation with the Gene at Pax about mainline Mario games

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and we settle the debate, and then some a hole

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head to come in there and ruin everything. So let's

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do one for Gene to spite Dan Reikert. I think

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that's actually a good call to action.

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Speaker 3: Yeah, and when you believe your donation, make sure that

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you put in the little box This is to spite

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Dan Reikert about Yes, Yosh's Island right, Yo, She's.

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Speaker 1: Is on I think is one of his big ones. Yeah,

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but he like he'll stay in the same things like

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Super Mario three D World is not a mainline Mario games,

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so go ahead and put that in the thing as well,

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that it is all right, let's do it and yeah,

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shouts out to Gene.

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Speaker 2: Yeah, I know. Shake your head is all you can do.

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That's all you have. Xbox Developer Direct twenty twenty six.

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Speaker 1: All the big announcements from Darren Bonthus at game Spot,

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we'll go through these games one at a time real quick.

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Here Forts. The Horizon six release date is May nineteenth.

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A PS five version is coming later this year, so

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it'll be out in the same calendar year.

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Speaker 2: It's yet we knew it was set in Japan.

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Speaker 1: You're gonna go through mountain passes and Neonlitz cities and

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all kinds of other areas that look very very pretty, because.

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Speaker 2: Forts Horizon games look very very pretty.

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Speaker 1: It's gonna have car as like social hubs, which is

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a part of car culture in Japan, and then you get,

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you know, a player home that you can decorate and

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stuff like that, and that seems to be like one

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of the ways that they're having players express themselves. I

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think a couple Forts of Horizons ago it was emotes

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and doing dances on waterfalls and stuff like that. This

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time around six that they're like, we'll give you a

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home and you can fill that up with trophies and

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probably have a garage where you can view all your cars,

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of which there will be around five hundred.

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Speaker 2: And fifty at launch.

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Speaker 1: Games looks great. I'm a Forts Horizon fan. I will

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be playing this one the second it's available.

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Speaker 3: I tend to shake off of racing games pretty quickly,

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not that I don't like them, I just have, you know,

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other I get por these other games to play, but

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this one, this one might hook me. Having been to

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Japan at least once and missing it every day, since

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this will be a great way to get back to

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what I imagine will be a very accurate depiction of

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the different parts of Japan. I also like the fours

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of crossing where you can make your own house to

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customize your dodge and everything. That's pretty neat. Yeah, that

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it looks gorgeous. Man that I don't know what they

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are doing over there at playground, but my goodness they

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have figured it out. There are some gorgeous looking views

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as they were driving through Japan that looks neat.

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Speaker 1: Beast of Reincarnation from game Freak also showed up it's

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coming to PC, PlayStation five, Xbox Series X and S

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Game Pass Ultimate Day one. It is coming out in

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Q three. They said Autumn is actually how they phrased that.

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I wonder if that maybe later they clarified as Q three.

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It is a hybrid of fast katana action and command

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based support skills. So you play, you have two characters, Emma,

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a human lady, and Coup, a dog that like or

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maybe a wolf that kind of goes along with you,

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and Emma is yes katana action. It's a character action

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game with maybe some soulis Born stuff. Definitely looks like

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it's got a lot of like classic character action elements

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as well, so not definitely not strictly like a Dark

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Souls or a Secro or anything like that. But then

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the dog has like Final Fantasy seven remake action commands

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where it's like a menu pops up and the battle

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slows down. It's like, oh, this is there's a lot

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going on here. They will have multiple difficulty modes, including

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a story difficult mode, which kind of tells you right there,

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this is not going to be a strict Souls Born

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or anything like that. They they said they want to

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make an emphasis on tempo moments to add to act

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quickly and moments to plan tactically, So they want to

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like have a sort of a give and take in

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EBB and flow to their combat.

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Speaker 2: Which, yeah, I think that's a good design idea.

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Speaker 1: We have more on like what's happening with game freaking

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this game here in a second, But what do you

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think of this presentation?

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Speaker 3: I think it's a big year for having to deal

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with two characters at once, first with Pragmata and now

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with a Beast of Reincarnation here, and I kind of

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like that developers are sort of working with multitasking in

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this very unique way.

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Speaker 1: It is the Henry hats worthification of the video game industry.

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We were Everyone finally is paying respect to that old

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bastard and.

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Speaker 2: Saying you had it right, Henry, Henry Hatsworth.

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Speaker 3: If you haven't planned your annual physical after dropping that,

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and you probably should do that. H No. I thought

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this was really really neat. It definitely seems like also

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a cry for help from game freak, like, look, look

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what we can do when we're not making that other franchise.

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We have a good track record between Hormononight and Pocket

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Card Jockey and everything else that they do. Let us

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do other things. Please, look what we'll look at this look.

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So if it comes out and it does well, maybe

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Nintendo will let them iterate on Pokemon a little more.

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I guess Pokemon Company would have to let them do

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that now.

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Speaker 1: I mean voice acting, I mean they wow had voice

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characters in there.

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Speaker 3: We'll start and it mazes me too. Yeah, not to

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get too much off the subject, but you have an

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anime full of voice actors, just borrow some of them

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and put them in the game. I don't to get

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into that, but yeah, looked very very interesting. I like, again,

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the multitasking thing is very cool. And I guess even

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when they're making a brand new game, they can't resist

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giving you a starter prokemon. So yeah. Cool.

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Speaker 1: Next up was Kiln, a surprise Double Fine game that

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you know they had a keeper or watcher. It always

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escapes my brain the name of that keeper, Thank you.

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Keeper was the game that they just released late last year,

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a game that I.

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Speaker 2: Do intend to go back to.

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Speaker 1: People said there's like a twist in the gameplay that

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really changes things up, and I didn't see that, so

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I need to go see.

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Speaker 2: That before I fully do.

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Speaker 3: I got to play that, but.

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Speaker 1: They already have something else, and this is Kiln. It

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is a here's the genre as it's written, team based

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multiplayer party brawler featuring sentient pottery. So there's like two

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elements of this game. You can design pottery, which then

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becomes your character, and that means like you're using the

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little spin wheel thing and then you shape it and

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you can put handles on it and spouts, and then

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it grows eyes and a butt and becomes this character

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you play as. And then you go into these party

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brawler mini games where like you are doing things like

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let's go pick up water on the floor and throw

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it into a raging fire to put it out or

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something like that, and we can work together or we

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can try to take each other out and I could

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smash your pottery character and it looks cute and fun,

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but it's one of those ones where it's like I

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will obviously have to play this to fully understand, like

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what they're going for with this gameplay.

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Speaker 3: I think the one thing that you should take from this,

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and I mentioned this before we started the show, is

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that among all the corporate fuckery and all the controversy

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well deserved that Microsoft is under, it is very partning,

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very much a make a Broken Clock situation, that Double

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Find is continued to be allowed to be so goddamn

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weird and just do whatever they want and make the

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games that they feel like making. Last year it was

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a sentient lighthouse. This year we're messing around with pottery, which,

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by the way, can you name your characters? Did they

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say that you can name your own characters? Nice things? So, yeah,

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because I call Patrick Swayze that is my character's name.

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Speaker 2: That's frank take it.

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Speaker 3: But this even existing is a good thing. It's a

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nice thing. I will try it simply based on that.

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I do want to play Keeper first, I have that

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one in the backlog, but just based on the fact

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that Double Find is allowed to be so weird, I

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want to support that and make sure I play it. Yeah.

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Speaker 1: I think that's like the question would be, like, what

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would be the point of making all those acquisitions of

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a studio like Double Fine and not letting them be

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Double Fine.

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Speaker 2: But you know, we we've.

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Speaker 1: Seen Microsoft bulk at some of their decisions and sort

255
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of step back, and I'm glad that that has not

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cursed Double Fine yet.

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Speaker 2: The whole dream of the situation.

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Speaker 1: Of you know, but doesn't really know how to keep

259
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or Zinny Max doesn't know how to keep but those

260
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are really going, and they kind of are talking in

261
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a way where it's like, oh, some of these studios

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aren't getting a return on investment.

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Speaker 2: We might have to pull the plug a little bit,

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So well, go to Microsoft.

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Speaker 1: They have infinite money, keep making these games and fill

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out game Pass, and everything will be sunshine and rainbows.

267
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And obviously that's not the reality we got. It was

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way worse than that, about as bad as any other

269
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corporate owner would have been in many ways, much much worse.

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And the idea that Double Find can kind of keep

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doing its thing off to the side is at least

272
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one little puff of rainbows next to all this nightmare

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that Microsoft.

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Speaker 3: Yeah, I once heard an analogy that when it comes

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to game development, you can't just rely on home runs.

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You have to have a couple of singles of doubles

277
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to load the bases. So that that home run means more.

278
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Double find is your utility guy comes or your second

279
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lead all or second hitter puts out a couple of

280
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double singles or doubles and sets you up for success elsewhere.

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And I think you have to have that in a

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big conglomerate like this.

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Speaker 2: Is that a phantom Blade zero hooding? Yeah it is, Yeah,

284
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it is. Oh, yes, you were showing your arm right

285
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when I was asking.

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Speaker 3: I'm from TGA's when I played it, they gave us

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these things and it's just really goddamn comfortable.

288
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Speaker 1: Yeah, looks it looks comfy, cozy. Yeah, I have fantastic

289
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all right. Last they finished up the developer direct, which, yeah,

290
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just four games, but that's the way these developer directs go.

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Speaker 2: Fable.

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Speaker 1: Also from Playground Games, the developers of Forts or Horizon six.

293
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This game is coming out in Q three. It is

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that this is they say, oh, this is the one.

295
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They said autumn for excuse me, that's right. Beast of

296
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Reincarnation was summer. Oh yeah, autumn, Yes, this is autumn. Okay,

297
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it's set in al Beyond. It's now a fully open world.

298
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They are going for classic feeble humor and sensibility it's

299
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not a direct sequel, more spiritually aligned as how they

300
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were describing it with the original trilogy. The combat is

301
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style weaving system combining melee, ranged and magic seamlessly. And

302
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then there's no binary good and evil meter. Your reputation

303
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evolves based on actions, becoming known as like the chicken

304
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for example, And whenever you do something in the game,

305
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it looks like a bunch of superlatives are popping off

306
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your character, like plus tycoon and stuff like that, and

307
00:14:10,000 --> 00:14:12,080
it's like all of these different buckets that you might

308
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be filling up or emptying depending on what you're doing.

309
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And then the MPCs will look at these buckets and

310
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be like, Okay, how do I feel about this character?

311
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And like how notorious are they? How aware am I

312
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of them? And then to like make that system really sing,

313
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they have one thousand human designed NPCs with full routines, roles,

314
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and personalities, like they said, over one thousand, and it's like, oh,

315
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that to me is exciting, and also like we could

316
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be at the end of an era of something like

317
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that where we get one thousand plus human designed MPCs,

318
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because I feel like if you started this game today,

319
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they would all just go let's just do that in

320
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AI because it'll be a lot easier, and I bet

321
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these characters will be more memorable and have a lot

322
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more personality.

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Speaker 2: And feel like and they'll feel like there was a.

324
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Speaker 1: Huge win behind them. And so I'm like excited to

325
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see how that all works. I thought the game looked fantastic.

326
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I'm into it now. There was frame rate stuff, but

327
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I just is.

328
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Speaker 2: Not going to face me. I think the game's gonna

329
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be thirty frames per second on console.

330
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Speaker 3: So yeah, yeah, yeah, I loved every bit of this.

331
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That that classic British humor that Fable had before is

332
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right up my alley. The one I'm gonna chant. I'm

333
00:15:22,000 --> 00:15:23,639
want to ask all of you that play this to

334
00:15:23,679 --> 00:15:27,039
do one thing, and do it loudly. If, as Jeff said,

335
00:15:27,080 --> 00:15:31,279
those one thousand plus NPCs are memorable to you, do

336
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feel human to you, shout it from the fucking rooftops

337
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so that they get the idea that this is the

338
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way we won our games made. Yes, it was first

339
00:15:39,480 --> 00:15:41,840
announced in twenty twenty. Yes it's going to come out

340
00:15:41,879 --> 00:15:46,360
six years later, but if the quality is there, we

341
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should champion these things, you know what I'm saying. I

342
00:15:49,360 --> 00:15:51,559
am very I'm excited for how the world will change

343
00:15:51,559 --> 00:15:55,960
with my choices. Seeing the big giant guy dead laying

344
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there for the rest of the game, that's neat. I

345
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love little stuff like that, but also too in an

346
00:16:02,240 --> 00:16:04,279
open world, is there like a timer, like if I

347
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just want to like they were saying, some of the

348
00:16:06,000 --> 00:16:08,559
people I might run into are working for me. Could

349
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I just be like that guy and just go to

350
00:16:11,360 --> 00:16:13,720
work every day or and and and mess around and

351
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then get to the mission when I feel like it.

352
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Speaker 2: I allow that. It sounds like they're allowing something like that.

353
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Speaker 3: Like you like you.

354
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Speaker 1: Know, there's a maybe a main mission, and then there's

355
00:16:22,759 --> 00:16:24,879
things where it's like I'm going to become a tycoon.

356
00:16:24,879 --> 00:16:27,360
I'm gonna go like run a business empire or something

357
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like that, so they'll have options like that.

358
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Speaker 3: I did like that it said you are rich tycoon Koon,

359
00:16:33,039 --> 00:16:34,720
they think you are rich twat.

360
00:16:35,080 --> 00:16:38,720
Speaker 1: I love that, Yes, right, and I think that's I

361
00:16:38,720 --> 00:16:40,799
think that's like I saw some of like oh, and

362
00:16:40,879 --> 00:16:43,840
homage to classic fable humor is not encouraging. I think

363
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they're going to just be like that just means British

364
00:16:46,519 --> 00:16:49,759
humor and they will do modern kind of sensibility British

365
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humor if you.

366
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Speaker 3: Want, and if you want a taste of that, go play.

367
00:16:52,879 --> 00:16:55,919
Thank goodness you're here, right, because that's what that is.

368
00:16:55,960 --> 00:16:59,000
It's British humor with a modern sensibility, and that game

369
00:16:59,159 --> 00:17:03,039
is laugh out loud funny. Yes, yeah, I very much

370
00:17:03,080 --> 00:17:06,680
excited for it. Fable as well, And honestly, the quality

371
00:17:06,720 --> 00:17:10,519
over quantity approach of the entire Developer direct is something

372
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that I appreciated. Nothing is wrong, say with the forty

373
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minute and teno directs that slaps you with thirty five

374
00:17:16,400 --> 00:17:17,160
games at once, or the.

375
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Speaker 2: Same as well with the partner reviews. They all do that.

376
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Speaker 3: But but taking the first this is like their equivalent

377
00:17:23,279 --> 00:17:26,000
of the PS five Showcase. But even that had like

378
00:17:26,079 --> 00:17:28,079
twenty or twenty five games in thirty minutes. This was

379
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just four hyper focused. These are the games most likely

380
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that we're focusing on this year as as our twenty

381
00:17:35,160 --> 00:17:37,119
twenty six lineup. There might be a couple of surprises

382
00:17:37,119 --> 00:17:39,480
here or there. We sprinkle in we have to talk

383
00:17:39,480 --> 00:17:41,640
about the annual Call of Duty at some point as well.

384
00:17:42,000 --> 00:17:45,480
But I thought the entire show got the job done.

385
00:17:45,559 --> 00:17:47,839
In and out, talked about their four games, gave us

386
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a lot to chew on and be excited about. And yeah,

387
00:17:50,480 --> 00:17:51,400
I think.

388
00:17:51,200 --> 00:17:52,920
Speaker 1: It's you know, I think the one thing that kind

389
00:17:52,920 --> 00:17:55,920
of drags these things down is, let's go to a

390
00:17:56,000 --> 00:17:59,279
fully separate interview or we're just going to be talking

391
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to one person or maybe two or three people in

392
00:18:01,599 --> 00:18:05,039
a group setting for five to six minutes straight. They

393
00:18:06,200 --> 00:18:09,240
had interviews and they spliced them in to explain things

394
00:18:09,279 --> 00:18:12,279
as needed. Sometimes that was a little bit longer, but

395
00:18:12,319 --> 00:18:14,119
it always felt like it was ser like they had

396
00:18:14,160 --> 00:18:17,079
a point with everything they were doing, and everything served

397
00:18:17,079 --> 00:18:20,400
that point, and it's okay, someone over there knows how

398
00:18:20,400 --> 00:18:24,640
to kind of speak to people in this format. Yeah,

399
00:18:24,640 --> 00:18:29,839
and it worked for me totally. I still love the

400
00:18:29,839 --> 00:18:33,279
direct style of just NonStop game trailers that can always

401
00:18:33,279 --> 00:18:35,359
be very exciting, but I'm at a point where this

402
00:18:35,440 --> 00:18:36,799
is also a great alternative.

403
00:18:37,359 --> 00:18:39,759
Speaker 3: Look, we can't all be Massi Hero Sakarai and need

404
00:18:39,759 --> 00:18:41,960
two hours to talk about Curby Air Riders, all right,

405
00:18:42,160 --> 00:18:42,920
and that's our process.

406
00:18:43,039 --> 00:18:46,160
Speaker 1: What's wrong with us our that's our failing as people,

407
00:18:46,880 --> 00:18:49,680
all right. Game Freak says it's Beast of Reincarnation team

408
00:18:49,799 --> 00:18:53,200
is relatively small, quote unquote, but it's outsourcing to a

409
00:18:53,319 --> 00:18:56,240
wide number of partner studios. This comes from Chris Sculling

410
00:18:56,279 --> 00:18:58,640
at VGC. Game Freak has shed more light on the

411
00:18:58,640 --> 00:19:02,400
development structure of its upcoming action RPG, Beast of Reincarnation,

412
00:19:02,839 --> 00:19:05,799
shown in more detail during the Xbox Developer Direct presentation

413
00:19:05,880 --> 00:19:08,759
on Thursday. Beast of Reincarnation tells the story of Emma,

414
00:19:08,839 --> 00:19:12,839
an exiled protagonist accompanied by her wolf companion Coup, exploring

415
00:19:12,880 --> 00:19:16,319
a world where parasitic plants called the Blight have overgrown

416
00:19:16,359 --> 00:19:18,920
around the world. Most of the human population has been

417
00:19:18,960 --> 00:19:21,200
lost due to the Blight, but Emma has the ability

418
00:19:21,200 --> 00:19:24,960
to hunt Malifax and seal their blight within her own body.

419
00:19:25,200 --> 00:19:27,759
So Emma and Coup have to prepare to defeat the

420
00:19:27,759 --> 00:19:31,680
titular Beast of Reincarnation by defeating powerful enemies known as

421
00:19:32,039 --> 00:19:35,160
Nushi and absorbing their blight to yeah their blite to

422
00:19:35,160 --> 00:19:39,680
build power. In an interview with IGN, game director Kota Froshima,

423
00:19:39,960 --> 00:19:43,119
who previously worked as a battle planner and sound manager

424
00:19:43,200 --> 00:19:46,160
in certain Pokemon games, was asked whether game Freak had

425
00:19:46,200 --> 00:19:49,319
to significantly increase its staff to staff numbers to handle

426
00:19:49,319 --> 00:19:52,119
a game of the scale of Beast of Reincarnation, Given

427
00:19:52,119 --> 00:19:56,039
then it mainly continues to work on Pokemon Forroshima replied

428
00:19:56,079 --> 00:19:58,240
that while the game does indeed have a large number

429
00:19:58,279 --> 00:20:00,519
of people working on it, they're not all from Game Freak,

430
00:20:00,559 --> 00:20:04,200
and development has been outsourced to numerous other studios. Basically

431
00:20:04,240 --> 00:20:06,359
just said, the team's quite large, but it's not all

432
00:20:06,400 --> 00:20:08,119
folks internally at the Game Freak.

433
00:20:08,720 --> 00:20:08,920
Speaker 3: Yeah.

434
00:20:08,960 --> 00:20:11,200
Speaker 1: That's that's the way something like this gets done these days.

435
00:20:11,319 --> 00:20:13,680
Game Freak is you know, they're designing it, they're making

436
00:20:13,680 --> 00:20:15,400
the game. This is a Game Freak game. They're making

437
00:20:15,400 --> 00:20:17,240
the game, and then they hire people to come in

438
00:20:17,480 --> 00:20:20,640
externally to work on it. When I bet that's like, hey,

439
00:20:20,799 --> 00:20:23,640
how do we do voice acting? Maybe we should just

440
00:20:23,720 --> 00:20:26,200
hire someone that knows how to do that instead of

441
00:20:26,240 --> 00:20:27,240
us figuring that out.

442
00:20:28,279 --> 00:20:30,480
Speaker 3: But yeah, this is completely normal.

443
00:20:31,000 --> 00:20:33,680
Speaker 1: But also it's like, oh, yeah, Game Freak really must

444
00:20:33,799 --> 00:20:36,480
care about this game, because I bet they're taking on

445
00:20:36,559 --> 00:20:38,640
a lot of these costs themselves, so that this is

446
00:20:38,720 --> 00:20:41,039
they're building this into their budget, and the idea is,

447
00:20:41,119 --> 00:20:43,400
let's spend real money to get real help to make

448
00:20:43,440 --> 00:20:45,359
this game look like it could stand next to anything

449
00:20:45,359 --> 00:20:48,359
else that's coming out in twenty twenty six, And based

450
00:20:48,440 --> 00:20:51,880
on that, you know that preview. I think they're succeeding.

451
00:20:51,960 --> 00:20:53,599
I am definitely like this is one of the games

452
00:20:53,640 --> 00:20:54,480
I'm most interested in.

453
00:20:54,559 --> 00:20:55,720
Speaker 2: I took it in Fantasy Credit.

454
00:20:56,480 --> 00:21:00,200
Speaker 3: Yeah. Wow, that's brave. Yeah the list.

455
00:21:00,240 --> 00:21:03,039
Speaker 2: When they make non Pokemon games, they usually hit real hard.

456
00:21:03,480 --> 00:21:06,240
Speaker 3: That is true. That is true. H So my thing

457
00:21:06,359 --> 00:21:08,680
is I was seeing a lot of comparisons and I

458
00:21:08,720 --> 00:21:10,960
have not this is on my backlog. I'm very sorry,

459
00:21:11,039 --> 00:21:14,640
Chat you're gonna yell at me. Uh to Near Automata

460
00:21:14,680 --> 00:21:17,480
and the way that people love ear Near Automata, that

461
00:21:17,599 --> 00:21:21,319
is a good comparison to have. Again, I don't have

462
00:21:21,400 --> 00:21:24,200
that comparison personally, but the fact that people who like

463
00:21:24,319 --> 00:21:26,519
Near are saying, hey, this reminds me of Near, I'm

464
00:21:26,519 --> 00:21:28,680
going to give this a shot. That sort of perks

465
00:21:28,720 --> 00:21:32,559
my interest a little bit. Again. I also, uh talked

466
00:21:32,599 --> 00:21:36,200
earlier about the multi faceted aspect where you have to

467
00:21:36,240 --> 00:21:38,559
do multiple things of once, and I'm genuinely curious how

468
00:21:38,559 --> 00:21:41,440
that's really going to blend in. I like the idea

469
00:21:41,640 --> 00:21:44,240
of that. I'm going back to Final Fantasy remake because

470
00:21:44,240 --> 00:21:47,440
that's what it was compared to Emma going in and

471
00:21:47,559 --> 00:21:51,160
you know, stunning the enemy, which then gives you the

472
00:21:51,279 --> 00:21:54,240
opportunity to go to Coup and unleash the big attack

473
00:21:54,400 --> 00:21:56,680
or let if ku is the way you heal get

474
00:21:56,839 --> 00:21:59,240
have Coup heal you somehow, or that sort of thing

475
00:21:59,559 --> 00:22:03,559
that's sort of weaving of systems. I think is going

476
00:22:03,640 --> 00:22:08,640
to be pretty cool. It definitely looked more interesting than

477
00:22:08,640 --> 00:22:12,440
I expected it to, I think just because we hadn't

478
00:22:12,440 --> 00:22:14,720
heard really much about it until this we saw like

479
00:22:14,759 --> 00:22:17,200
a screenshot or two. Was there a trailer? Maybe I'm

480
00:22:17,440 --> 00:22:19,759
forgetting about And the fact that I'm forgetting about it

481
00:22:19,839 --> 00:22:23,279
kind of makes my point for me. But I think

482
00:22:23,319 --> 00:22:25,720
this did a lot of good and putting it in

483
00:22:25,880 --> 00:22:31,519
this showcase with Forza end Fable to give people a

484
00:22:31,519 --> 00:22:33,440
good look at it was a smart idea.

485
00:22:33,640 --> 00:22:35,960
Speaker 1: Yeah yeah, I mean they this is the slot that

486
00:22:36,519 --> 00:22:39,519
Clear Obscure Expedition thirty three had last year, right, so

487
00:22:40,519 --> 00:22:42,599
you know, and there this is a game past day

488
00:22:42,640 --> 00:22:46,039
one game, and you know that does not mean that

489
00:22:46,079 --> 00:22:47,759
this has the same fate as that, but it does

490
00:22:47,920 --> 00:22:50,400
mean that I think Microsoft sees potential in this game

491
00:22:50,440 --> 00:22:52,279
that the way the way they saw potential and Expedition

492
00:22:52,359 --> 00:22:54,839
thirty three, And you know, credit credit to them for

493
00:22:54,880 --> 00:22:57,359
spotting that early I think it was pretty I felt

494
00:22:57,400 --> 00:22:59,680
it was pretty clear Expedition thirty three early on that

495
00:22:59,720 --> 00:23:01,559
was going to be great. Like that when we played

496
00:23:01,559 --> 00:23:03,880
that preview a long long time ago, it's like, oh, yes,

497
00:23:03,960 --> 00:23:07,039
this is going to be awesome. I wonder if people

498
00:23:07,119 --> 00:23:09,880
playing this game are having a similar reaction of oh this, yeah,

499
00:23:09,880 --> 00:23:12,440
this battle weaving system, this combat is fun, and then

500
00:23:12,480 --> 00:23:15,000
going over to coup and doing Final Fantasy seven remix

501
00:23:15,039 --> 00:23:18,759
style stuff is actually excellent. And then the art design

502
00:23:18,799 --> 00:23:21,279
does look really impressive. People are saying it might have

503
00:23:21,839 --> 00:23:25,759
the same excuse me art designer as Near Automata, which

504
00:23:25,759 --> 00:23:29,000
would make sense. Yeah, for your birthday, I'll take some

505
00:23:29,039 --> 00:23:30,279
heat off you people a yelling it you for not

506
00:23:30,279 --> 00:23:31,039
playing Near Autonomo.

507
00:23:31,119 --> 00:23:32,240
Speaker 2: I did play Near Automata.

508
00:23:32,400 --> 00:23:36,440
Speaker 3: I was bored there. Instead there thank you, thank you

509
00:23:36,480 --> 00:23:38,559
for thank you for being my shield. But also I

510
00:23:38,599 --> 00:23:41,559
will jump in front of that bullet. Can you imagine

511
00:23:42,319 --> 00:23:45,319
if this game gets the sort of critical acclaim and

512
00:23:45,480 --> 00:23:49,440
award attention that Claire Obscure did and it's not a

513
00:23:49,480 --> 00:23:53,440
Pokemon game from game Freak, Reddit would tear itself apart.

514
00:23:53,519 --> 00:23:57,480
I think I would be here for that. With popcorn

515
00:23:57,880 --> 00:23:59,319
and whiskey, bring it on.

516
00:24:00,359 --> 00:24:05,240
Speaker 1: I think for the rest of the Pokemon franchises lifetime

517
00:24:05,799 --> 00:24:08,000
after this game, no matter what, there will be people

518
00:24:08,039 --> 00:24:09,720
going like, well, we know it's not game freak. Look

519
00:24:09,759 --> 00:24:12,480
what they did Beast of Reincarnation, unless it's a disaster.

520
00:24:12,599 --> 00:24:15,160
But even then people like what had voice acting. So

521
00:24:15,920 --> 00:24:17,640
the Pokemon company is going to be hearing about Beast

522
00:24:17,640 --> 00:24:21,599
of Reincarnation for forever. Now, all right, let's take a break,

523
00:24:22,519 --> 00:24:25,559
come back. There's a surprise Nintendo direct coming here pretty soon.

524
00:24:25,599 --> 00:24:28,039
We'll talk about that after these messages. If you want

525
00:24:28,039 --> 00:24:30,759
to skip out on these ads, you can always go

526
00:24:30,799 --> 00:24:33,160
to giant bomb dot com saus join become a premium member.

527
00:24:33,359 --> 00:24:35,559
There you could find ad free versions of the video

528
00:24:35,599 --> 00:24:38,279
and audio programs. We'll be right back after this.

529
00:24:40,960 --> 00:24:43,960
Speaker 2: Game. Mess Mornings is back. Jeff Grub, Jason Finelli. I

530
00:24:44,160 --> 00:24:47,119
look it, it's fine.

531
00:24:47,160 --> 00:24:49,200
Speaker 1: Like Nero Automata is, I just didn't I was not

532
00:24:49,240 --> 00:24:51,599
inspired by the combat, and so when I was kind

533
00:24:51,640 --> 00:24:53,599
of doing a lot of that, I just was I

534
00:24:54,039 --> 00:24:56,599
like all the story stuff, and those robots are so cool,

535
00:24:56,640 --> 00:24:57,599
and the chanting and the.

536
00:24:57,640 --> 00:25:00,160
Speaker 2: Music, the music, woo, that's good stuff.

537
00:25:00,599 --> 00:25:03,039
Speaker 1: I got to the end of the first playthrough and

538
00:25:03,079 --> 00:25:05,359
everyone's like, gotta keep playing it. I'm like, I didn't

539
00:25:05,480 --> 00:25:08,000
enjoy my time playing through the first time. Do I

540
00:25:08,200 --> 00:25:10,640
Will that change if I keep playing? And most people

541
00:25:10,680 --> 00:25:12,839
are like, well, no, probably not, you should. You should

542
00:25:12,839 --> 00:25:14,400
probably just put it down then, So that's what I did.

543
00:25:14,720 --> 00:25:17,279
So I didn't really play through the game. Everyone says you, every.

544
00:25:17,039 --> 00:25:19,200
Speaker 3: One box that you have is about to be filled

545
00:25:19,240 --> 00:25:22,240
of images of Yoko Tara's mask just smiling at you.

546
00:25:22,640 --> 00:25:25,079
Speaker 2: That's I love you. I love looking at that freak.

547
00:25:25,079 --> 00:25:25,599
Speaker 3: Give me more.

548
00:25:25,839 --> 00:25:28,640
Speaker 1: Absolutely, if I had a birthday party right now, Jason,

549
00:25:28,640 --> 00:25:29,839
I'd invite him first.

550
00:25:29,960 --> 00:25:34,960
Speaker 2: He'd be number one on the guest list. Tara first, second,

551
00:25:35,240 --> 00:25:35,759
pushing it.

552
00:25:36,279 --> 00:25:40,359
Speaker 1: Nintendo Direct Super Mario Galaxy the Movie announced for this Sunday.

553
00:25:40,359 --> 00:25:43,640
This is from David Cavallero at Game Reactor. When most

554
00:25:43,680 --> 00:25:46,079
fans were expecting the announcement of a new Nintendo Direct

555
00:25:46,079 --> 00:25:49,759
presentation in early February, coinciding with the publication of its

556
00:25:49,799 --> 00:25:53,319
quarterly results, the Kyoto based company surprised them once again

557
00:25:53,359 --> 00:25:56,160
with a curveball. There will be a Nintendo Direct, yes,

558
00:25:56,359 --> 00:25:59,720
but dedicated to Super Mario Galaxy the Movie, and as

559
00:25:59,759 --> 00:26:02,960
early as the day after tomorrow, this Sunday, the twenty

560
00:26:02,960 --> 00:26:06,759
fifth of January, at three pm Central European time two

561
00:26:06,759 --> 00:26:10,319
pm GMT will they will offer new details about the

562
00:26:10,359 --> 00:26:15,480
film from Nintendo, Illumination and Universal, and warn no details

563
00:26:15,519 --> 00:26:19,000
about games will be shared. This does not necessarily affect

564
00:26:19,000 --> 00:26:21,720
the rumored Nintendo direct dedicated to Switches Switch To, which

565
00:26:21,759 --> 00:26:23,759
could simply, imperfectly.

566
00:26:23,400 --> 00:26:27,559
Speaker 2: Well arrive a few days later. Yeah, hey cool.

567
00:26:28,440 --> 00:26:32,559
Speaker 1: They did a Mario direct where there was Mario movie

568
00:26:32,599 --> 00:26:34,440
stuff like late last year, right.

569
00:26:34,359 --> 00:26:35,680
Speaker 2: That's something that happened.

570
00:26:35,720 --> 00:26:38,680
Speaker 1: Or was Mario just part of the director There was

571
00:26:38,680 --> 00:26:40,720
like a fortieth anniversary thing and part of a direct.

572
00:26:41,200 --> 00:26:44,240
Speaker 3: I think they debuted the first trailer separately. Maybe they

573
00:26:44,240 --> 00:26:47,319
definitely had a separate little thing for the for the

574
00:26:47,359 --> 00:26:51,680
trailer that showed in front of like Wicked and in

575
00:26:51,720 --> 00:26:54,480
front of the holiday movies. I believe they had like

576
00:26:54,519 --> 00:26:58,359
a little presentation to show that off. But other than that, No,

577
00:26:58,599 --> 00:27:00,920
So this is this is very my in that vein.

578
00:27:01,880 --> 00:27:04,160
It'll be nice to have some snow viewing since we'll

579
00:27:04,200 --> 00:27:07,319
be in the middle of this of this snowy bullshit

580
00:27:07,359 --> 00:27:11,640
that's coming our way this Sunday. That's nice. Yeah, I mean,

581
00:27:11,720 --> 00:27:13,880
I expected there to be an update about this, and

582
00:27:13,920 --> 00:27:16,960
I am glad and I think I won't be alone

583
00:27:16,960 --> 00:27:19,079
in this that it's its own separate thing and not

584
00:27:19,240 --> 00:27:22,559
part of the Nintendo direct I agree. I think people

585
00:27:22,559 --> 00:27:25,519
will appreciate that because the Teto director is for games

586
00:27:25,519 --> 00:27:27,400
and now you can't complain to shut the fuck up.

587
00:27:28,920 --> 00:27:32,000
But no, I'm excited for this movie, and surprisingly it

588
00:27:32,000 --> 00:27:34,759
seems I'm the only one in my house excited for

589
00:27:34,799 --> 00:27:36,960
this movie. My kids have fallen off. They didn't really

590
00:27:37,000 --> 00:27:38,759
like the first one, so I might be that idiot.

591
00:27:38,839 --> 00:27:42,880
See in this by myself Alli Theater, So I am.

592
00:27:43,319 --> 00:27:45,559
I'm very much looking forward to it. I think Bree

593
00:27:45,640 --> 00:27:48,480
Lawson is the right choice for Rosalina, and if Chris

594
00:27:48,519 --> 00:27:54,680
pat if Chris Pratt that teas and Bastard about other characters. Listen,

595
00:27:54,960 --> 00:27:57,519
I don't mean to go tinfoil hat, but it's the

596
00:27:57,559 --> 00:28:01,240
Galaxy movie. It's all about space, and in twenty twenty

597
00:28:01,279 --> 00:28:04,160
three they brought back Super Mario ORPG, which is all

598
00:28:04,200 --> 00:28:09,079
about stars. If they did that for a v and

599
00:28:09,119 --> 00:28:13,759
then believing miracle in this movie, there will be a nuke.

600
00:28:14,119 --> 00:28:17,079
You'll hear about a nuclear explosion at a movie theater

601
00:28:17,559 --> 00:28:20,720
in southeastern Pennsylvania, and it will have just been my brain.

602
00:28:21,279 --> 00:28:23,480
So I think then.

603
00:28:24,039 --> 00:28:27,000
Speaker 1: The hardest I've ever like audibly popped in a movie

604
00:28:27,000 --> 00:28:30,440
theater is when they said the words terras Kazi in

605
00:28:30,480 --> 00:28:34,559
the Solo movie, and I was like, I will be

606
00:28:34,680 --> 00:28:37,359
I would be very similar, if not bigger, if they showed.

607
00:28:37,119 --> 00:28:40,599
Speaker 3: Gino in a god damn Mario movie to be that

608
00:28:40,720 --> 00:28:44,319
guy and that like the this guy, it's it. I

609
00:28:44,440 --> 00:28:47,599
will We didn't get him in Smash Brothers, but we'll

610
00:28:47,599 --> 00:28:50,240
get him in the movie. Come on, now, holy shit,

611
00:28:50,640 --> 00:28:53,240
that and he'll deserve it. And he'll deserve it. Give

612
00:28:53,240 --> 00:28:56,000
me the marshmallow too instead of the nimbus land do

613
00:28:56,160 --> 00:28:57,200
the fucking thing.

614
00:28:57,519 --> 00:29:00,599
Speaker 4: I want to see Valentina and crawl. I want to

615
00:29:00,599 --> 00:29:04,039
see a little bit frog Fuchius in the game. Make

616
00:29:04,119 --> 00:29:08,200
it a Frog Fucius movie. Forget Todovsky.

617
00:29:08,759 --> 00:29:12,640
Speaker 2: Come on, man, I play Super Mario RPG again. I

618
00:29:12,680 --> 00:29:13,400
love that game.

619
00:29:13,480 --> 00:29:16,599
Speaker 3: Once a year many it's my favorite, my favorite games

620
00:29:16,640 --> 00:29:17,160
of all time.

621
00:29:17,359 --> 00:29:18,000
Speaker 2: Yeah, it's great.

622
00:29:18,000 --> 00:29:20,799
Speaker 1: Do you at this point would you go back to

623
00:29:20,839 --> 00:29:22,880
the remake or go back to Super Nintendo or maybe

624
00:29:22,880 --> 00:29:24,279
Oscillate or you prefer one.

625
00:29:24,200 --> 00:29:28,359
Speaker 3: Another Oscillate the remake is too good to ignore. Yeah,

626
00:29:29,079 --> 00:29:32,000
I thought they killed it, but sometimes you want that

627
00:29:32,000 --> 00:29:34,160
super Nintendo flair, so you go back to the original.

628
00:29:34,559 --> 00:29:39,079
Speaker 2: I think I'm the exact same way for sure. Uh yeah,

629
00:29:39,119 --> 00:29:41,519
Well do you think we get the characters teased here?

630
00:29:41,559 --> 00:29:43,799
Do they save that for the movie? The price?

631
00:29:44,000 --> 00:29:45,839
Speaker 3: They're not just I mean that they're showing you a

632
00:29:45,880 --> 00:29:47,680
new trailer. They have to show you something new, right,

633
00:29:47,680 --> 00:29:49,799
I mean not just sure. I mean it might just

634
00:29:49,839 --> 00:29:52,319
be like a little tease, like a little like but

635
00:29:52,319 --> 00:29:54,480
but but like what what else are there? What other

636
00:29:54,559 --> 00:29:55,400
characters are there?

637
00:29:55,440 --> 00:29:58,119
Speaker 2: Like what I mean? I feel like like Warrio could

638
00:29:58,200 --> 00:29:59,400
show up at some.

639
00:29:59,720 --> 00:30:01,880
Speaker 3: Sh They haven't. They haven't done the wab Ros have

640
00:30:02,079 --> 00:30:06,200
Oh my god, wa Luigi two? Could you imagine shit?

641
00:30:06,759 --> 00:30:08,720
I mean Sonic shows up and it starts the Smash

642
00:30:08,759 --> 00:30:11,240
Brothers extended universe or cinematic universe.

643
00:30:11,519 --> 00:30:14,799
Speaker 2: Do we know like the villain of this movie and

644
00:30:14,880 --> 00:30:18,920
that first teaser, because like Bowser is in, it's Bowser Junior, right.

645
00:30:18,839 --> 00:30:24,759
Speaker 3: Go up in that trailer voiced by Safty says he's

646
00:30:24,759 --> 00:30:27,880
taking his dad back. But so far that is the

647
00:30:27,920 --> 00:30:29,200
only villain.

648
00:30:29,160 --> 00:30:32,079
Speaker 1: To me that feels like there's then another villain. Uh,

649
00:30:32,160 --> 00:30:35,279
and that's like and then you forced Bowser Junior or

650
00:30:35,319 --> 00:30:38,119
Bowser to work with Mario because Bowser Junior got in

651
00:30:38,200 --> 00:30:40,680
some trouble he like unleashed some evil and that could

652
00:30:40,720 --> 00:30:42,279
be like Warrior or something like that.

653
00:30:42,480 --> 00:30:44,400
Speaker 3: Yeah, I have to go to work together, right And

654
00:30:44,799 --> 00:30:49,160
even Bowser Junior looked a little warped in that trailer too,

655
00:30:49,279 --> 00:30:52,880
like something is is affecting him. So I wonder, I

656
00:30:52,920 --> 00:30:54,759
wonder what's what's going on there? If they if they

657
00:30:54,799 --> 00:30:58,359
go super obscure and give us someone like warped or

658
00:30:58,440 --> 00:31:02,160
if or would be fantastic. Bows are all along, I mean,

659
00:31:02,319 --> 00:31:05,119
the possibilities are there. Jeff yep, I'm ready.

660
00:31:05,160 --> 00:31:05,680
Speaker 2: I'm ready this.

661
00:31:06,160 --> 00:31:07,920
Speaker 1: I know it can't be as good as Sonic three,

662
00:31:08,160 --> 00:31:10,799
the movie Sonic three, but nothing can be That movie

663
00:31:10,839 --> 00:31:16,680
is perfect. US lawmakers ask FTC to thoroughly review fifty

664
00:31:16,680 --> 00:31:20,160
five billion dollar EA deal, warning of potential negative impact

665
00:31:20,200 --> 00:31:23,160
on workers. This is from Alex Forbes Calvin at Games

666
00:31:23,160 --> 00:31:26,960
Industry Dopiz. US Congressional Labor Caucus has written to the

667
00:31:26,960 --> 00:31:30,039
Federal Trade Commission to raise concerns about the potential impact

668
00:31:30,319 --> 00:31:33,480
of the proposed fifty five billion dollar acquisition of Electronic

669
00:31:33,559 --> 00:31:36,960
Arts led by excuse me, the Saudi Arabian Public Investment

670
00:31:37,000 --> 00:31:40,559
Fund PIFF. In the letter, as spotted by Aftermath, the

671
00:31:40,559 --> 00:31:43,720
group of US lawmakers ask the FDC chair Andrew Ferguson

672
00:31:44,240 --> 00:31:46,599
to review the deal thoroughly. The letter is signed by

673
00:31:46,640 --> 00:31:49,200
forty six House Democrats and has the backing of the

674
00:31:49,200 --> 00:31:52,279
Communication Workers of America Union, which is the parent of

675
00:31:52,319 --> 00:31:56,039
the most of most of the bargaining units currently operating

676
00:31:56,119 --> 00:31:59,720
in the US video game industry. The caucus's objections stem

677
00:31:59,759 --> 00:32:02,319
from some concerns regarding how this deal will affect workers,

678
00:32:02,400 --> 00:32:04,920
especially as the deal is financed with at least twenty

679
00:32:04,920 --> 00:32:08,119
billion dollars of debt, which creates strong incentives for the

680
00:32:08,160 --> 00:32:13,440
acquiring firms to pursue further cost cutting measures, including layoffs, offshoring, restructuring,

681
00:32:13,440 --> 00:32:16,599
and studio closures. That is completely accurate. That is a

682
00:32:16,640 --> 00:32:19,240
fair assessment of what's going to happen here. It's just

683
00:32:19,440 --> 00:32:22,079
to explain that real quick. As part of making this

684
00:32:22,119 --> 00:32:26,559
deal happen, and as a reminder, Jared Kushner was instrumental

685
00:32:26,559 --> 00:32:29,519
to making it happen. They have structured the deal so

686
00:32:29,559 --> 00:32:33,079
that when EA gets acquired twenty billion dollars of that

687
00:32:33,160 --> 00:32:37,200
payment price is saddled on ea AS debt and its

688
00:32:37,359 --> 00:32:41,039
low rated debt. It has a low credit rating, so

689
00:32:41,119 --> 00:32:42,880
that means it's going to have a higher interest rate.

690
00:32:42,920 --> 00:32:45,240
They will have to service that debt, and to do so,

691
00:32:45,319 --> 00:32:47,319
they're going to have to make more money than they're

692
00:32:47,359 --> 00:32:51,200
already making. There was already a sort of gesture toward, well,

693
00:32:51,240 --> 00:32:54,160
AI will make us more money. And so what's the

694
00:32:54,200 --> 00:32:56,240
next thing that happens after you do that thing? That

695
00:32:56,319 --> 00:32:57,880
isn't going to work? But what do you think you

696
00:32:57,920 --> 00:32:59,359
do next? And it's laid people off?

697
00:32:59,640 --> 00:32:59,839
Speaker 3: And so.

698
00:33:01,799 --> 00:33:05,160
Speaker 1: The forty six Democrats here are trying to like draw

699
00:33:05,160 --> 00:33:08,680
a line in the sand. The problem is Jared Kushner

700
00:33:08,799 --> 00:33:11,799
is related to people who might be appointing the kinds

701
00:33:11,799 --> 00:33:15,279
of people who make a decision on this. Yeah, it's

702
00:33:15,319 --> 00:33:17,039
you know, you got to you got to try to

703
00:33:17,039 --> 00:33:19,599
stand up. But this is not really anything here. This

704
00:33:19,680 --> 00:33:21,160
is just not going to him out too much.

705
00:33:21,680 --> 00:33:24,200
Speaker 3: It's unfortunately I agree with you. It reminds me of

706
00:33:25,880 --> 00:33:27,559
not to not to be the guy that always makes

707
00:33:27,559 --> 00:33:31,039
Simpson's references. But that's scene where the guy the Detective's like,

708
00:33:31,079 --> 00:33:33,279
oh I can convince sideshow Bob to leave town. I

709
00:33:33,279 --> 00:33:35,599
can be very perspasive. And he pulls out the gun

710
00:33:35,839 --> 00:33:38,359
and it switches to the to the bar and he's like, oh,

711
00:33:38,359 --> 00:33:43,519
come on, leave town friend. Oh you're mean you know that.

712
00:33:43,519 --> 00:33:48,799
That's basically what this is. I I like that the

713
00:33:48,839 --> 00:33:50,799
fund is named after the sound. I wish the fund

714
00:33:50,799 --> 00:33:56,079
would make if go away. This sucks and it's gonna,

715
00:33:56,440 --> 00:33:58,960
as you said, it's going to go through. I hate

716
00:33:59,000 --> 00:34:01,559
to be Debbie down in here, but I don't see

717
00:34:01,559 --> 00:34:04,279
anything stopping this and having that debt saturd onto ea

718
00:34:04,720 --> 00:34:07,920
and all of those jobs being cut after already cutting

719
00:34:07,960 --> 00:34:13,960
over seventeen hundred since twenty twenty three. It's just like,

720
00:34:14,119 --> 00:34:17,880
I it's amazing to me that between twenty years ago

721
00:34:18,039 --> 00:34:19,840
and now I feel like I blinked and this entire

722
00:34:19,840 --> 00:34:22,320
this industry is just completely different in the worst way.

723
00:34:23,119 --> 00:34:25,559
And a race to the bottom. That is what it's been.

724
00:34:25,639 --> 00:34:27,800
It's been a race to the bottom. And AI is

725
00:34:27,800 --> 00:34:29,199
going to make us more money? Is it though?

726
00:34:29,920 --> 00:34:30,159
Speaker 2: Is it?

727
00:34:30,199 --> 00:34:32,559
Speaker 3: Because? If that? Because people, if you if you listen

728
00:34:32,559 --> 00:34:36,199
to like Jensen Wong and Satya Nadella and what I'm

729
00:34:36,239 --> 00:34:37,920
sorry if I'm saying those names wrong. I don't really

730
00:34:37,960 --> 00:34:42,519
care and all those other people already talking about, well,

731
00:34:42,559 --> 00:34:45,360
AI would would have a better reputation if more people

732
00:34:45,559 --> 00:34:48,039
had adopted it. Well, I think the point is people

733
00:34:48,079 --> 00:34:50,199
tried to adopt it and it was fucking dog shit,

734
00:34:50,480 --> 00:34:53,000
so they took that. So that's where the reputation came from.

735
00:34:53,360 --> 00:34:57,039
Speaker 1: I and I just don't like how my optic are

736
00:34:57,079 --> 00:35:00,000
these corporations that they think they're the ones that are

737
00:35:00,079 --> 00:35:04,079
gonna get to control what the AI does. Like, isn't

738
00:35:04,119 --> 00:35:07,840
the idea that, like any josh like the dream in

739
00:35:07,960 --> 00:35:11,159
the Pie in the sky scenario, is any Joshmo with

740
00:35:11,199 --> 00:35:14,400
an idea can go talk to his computer box and say,

741
00:35:14,440 --> 00:35:16,480
make me a game where I'm the hero and it

742
00:35:16,519 --> 00:35:18,519
makes a full game and makes it like just as

743
00:35:18,519 --> 00:35:21,840
good as Skyrim, and with Skyrim with all the mods,

744
00:35:21,920 --> 00:35:26,039
and you're now you don't need electronic arts anymore, and

745
00:35:26,079 --> 00:35:27,960
electronic arts is gonna go, well, we're still gonna make

746
00:35:28,000 --> 00:35:31,559
games with AI and we're gonna be relevant in that scenario.

747
00:35:31,800 --> 00:35:34,280
Speaker 2: How would you be relevant? Like, what are you talking about?

748
00:35:34,480 --> 00:35:36,880
How you're gonna use AI better than everyone else? Is

749
00:35:36,920 --> 00:35:37,519
that the plan?

750
00:35:37,760 --> 00:35:39,480
Speaker 1: It sounds like it sounds like what you're saying is

751
00:35:39,920 --> 00:35:42,360
you're still gonna have to spend more money to make

752
00:35:42,440 --> 00:35:44,760
your games stand apart from everything else, and now there

753
00:35:44,760 --> 00:35:47,920
will be even more Like there's already endless competition. From

754
00:35:48,000 --> 00:35:50,320
ten thousand games dropping a year on Steam, that number

755
00:35:50,360 --> 00:35:53,280
is probably actually low compared to what the reality is.

756
00:35:53,519 --> 00:35:56,440
So there's already all this endless competition. And now in

757
00:35:56,519 --> 00:35:59,639
your scenario here where AI is this thing that can

758
00:36:00,079 --> 00:36:04,840
do things from beginning to end from whole cloth, you

759
00:36:04,960 --> 00:36:07,159
think that you're gonna do that better than everyone else

760
00:36:07,239 --> 00:36:07,920
and still matter.

761
00:36:08,079 --> 00:36:10,719
Speaker 2: That's just crazy talk that won't happen.

762
00:36:11,280 --> 00:36:14,599
Speaker 3: No, And not to mention, AI generated images all look

763
00:36:14,679 --> 00:36:15,840
the fucking same anyway.

764
00:36:15,840 --> 00:36:17,679
Speaker 1: They've got that you're gonna spend more money to make

765
00:36:17,679 --> 00:36:18,840
your stuff stand apart.

766
00:36:19,400 --> 00:36:21,880
Speaker 3: Yeah, that they all got that weird them and they

767
00:36:21,920 --> 00:36:24,960
all look like everyone's submerged and piss with that weird

768
00:36:25,079 --> 00:36:28,760
filter that they have. So it's everything's gonna be. Everybody's

769
00:36:28,800 --> 00:36:31,199
gonna be making the same stuff with these AI behephers.

770
00:36:31,360 --> 00:36:33,280
You know what I think it is, Jeff, I think

771
00:36:33,280 --> 00:36:34,920
it really is. And it goes back to all the

772
00:36:34,960 --> 00:36:37,519
people and the and the meatia and the media, Uh,

773
00:36:37,800 --> 00:36:42,280
headlines don't help this either who refer to these AI

774
00:36:42,400 --> 00:36:51,280
platforms using human uh descriptors like Rock apologizes for its

775
00:36:51,360 --> 00:36:57,440
you know, child sexual AsSalt material or or Google Gemini. No, No,

776
00:36:58,239 --> 00:37:03,440
they are programs. They are not people. But these companies

777
00:37:03,480 --> 00:37:06,039
think if they think they're people, that means they can

778
00:37:06,079 --> 00:37:08,880
control them. Like they've been controlling the workforce for so long,

779
00:37:09,159 --> 00:37:11,239
and it's going to blow up in their fucking face.

780
00:37:11,960 --> 00:37:14,880
And EA is just the EA who has been around

781
00:37:14,960 --> 00:37:18,360
longer than me. It's just not going to exist anymore.

782
00:37:19,280 --> 00:37:20,719
I mean that really doesn't the way that it did

783
00:37:20,719 --> 00:37:22,719
twenty years ago, if let's be honest, But it's just

784
00:37:22,760 --> 00:37:25,519
not going to exist anymore. Period. They're going to go

785
00:37:26,039 --> 00:37:27,559
piff and that'll be that.

786
00:37:27,960 --> 00:37:32,199
Speaker 1: Yep, you know it was what IBM nineteen seventy nine.

787
00:37:32,199 --> 00:37:34,280
A machine can never be held accountable, so it can

788
00:37:34,320 --> 00:37:36,039
never make management decisions.

789
00:37:36,440 --> 00:37:38,840
Speaker 2: It's like, yeah, we've known for a long time.

790
00:37:38,679 --> 00:37:41,039
Speaker 1: But you guys just tell yourselves these little stories, these

791
00:37:41,039 --> 00:37:43,159
little eyes about what the stuff is going to be

792
00:37:43,159 --> 00:37:45,960
able to do, and to sort of complete that fantasy,

793
00:37:46,000 --> 00:37:50,119
you assign personification to these computers now and we often

794
00:37:50,199 --> 00:37:54,360
deal with the ramifications of your like pathetic little imagination,

795
00:37:54,880 --> 00:37:56,599
Get out of here, get the fuck.

796
00:37:56,519 --> 00:37:57,079
Speaker 2: The best here.

797
00:37:57,440 --> 00:37:59,880
Speaker 3: The best AI analogy I ever heard was it doesn't

798
00:37:59,880 --> 00:38:02,320
know what answers are. It just knows what answers look like,

799
00:38:02,559 --> 00:38:05,400
and it will deliver you in for any information you

800
00:38:05,440 --> 00:38:08,000
can think of in what looks like an answer, even

801
00:38:08,039 --> 00:38:10,719
if that information contained is completely fucking wrong.

802
00:38:11,119 --> 00:38:11,360
Speaker 2: Yep.

803
00:38:11,440 --> 00:38:11,599
Speaker 3: Yeah.

804
00:38:11,679 --> 00:38:13,920
Speaker 1: And it's like, we like, we know what a good

805
00:38:13,920 --> 00:38:16,440
game feels like when when humans, sweat and emotion are

806
00:38:16,480 --> 00:38:20,840
put into it. And uh, these these games that will

807
00:38:21,079 --> 00:38:24,559
certainly never actually work the way they claim will work, uh.

808
00:38:24,840 --> 00:38:27,079
Speaker 3: Will not feel that way all right.

809
00:38:27,360 --> 00:38:28,400
Speaker 2: Uh, let's see here.

810
00:38:28,480 --> 00:38:32,159
Speaker 1: Kingdom Hearts collection could eventually come to anintoo switch to,

811
00:38:32,199 --> 00:38:35,159
according to rumor. This is from my Nintendo News, which

812
00:38:35,199 --> 00:38:38,639
got it via Let's see here. Uh I think there

813
00:38:38,719 --> 00:38:40,960
was a name. Oh yes, attack of the backlog apparently

814
00:38:41,000 --> 00:38:43,960
as it is reporting this mostly it's just like, I

815
00:38:44,920 --> 00:38:46,880
think this sounds like it could happen. So the idea

816
00:38:47,000 --> 00:38:50,440
is Kingdom Hearts is on switch, right, I think all

817
00:38:50,599 --> 00:38:54,920
Kingdom harm Heart Hearts, most of them, but they're cloud versions.

818
00:38:54,920 --> 00:38:56,280
Speaker 3: You have to cloud.

819
00:38:56,000 --> 00:38:59,400
Speaker 1: Versions that you have to stream, right, and everyone hated that.

820
00:38:59,599 --> 00:39:01,960
I bet the game still did all right even in

821
00:39:02,000 --> 00:39:03,960
the face of that. But I bet screenex is like, well,

822
00:39:04,000 --> 00:39:06,440
if they were just natively on there, because there's no

823
00:39:06,480 --> 00:39:09,039
reason Kingdom Hearts one couldn't natively on the Switch one,

824
00:39:09,119 --> 00:39:12,920
that was crazy. But this is like, okay, an opportunity

825
00:39:12,960 --> 00:39:15,760
to sort of rectify that and then people people show up. Well,

826
00:39:16,559 --> 00:39:18,159
if you put it out as an all in one

827
00:39:18,159 --> 00:39:22,159
collection and put it all on the card or at

828
00:39:22,239 --> 00:39:25,000
least enable people to play it locally on their machine,

829
00:39:25,159 --> 00:39:27,280
I think that will probably cause people to show up

830
00:39:27,320 --> 00:39:29,840
for it. And they do have a Kingdom Hearts four

831
00:39:30,639 --> 00:39:33,760
is in the works. They're making that game. There's not

832
00:39:33,960 --> 00:39:35,760
a one to make sure that as many people as

833
00:39:35,800 --> 00:39:38,000
possible are caring about Kingdom Hearts, and this is a

834
00:39:38,000 --> 00:39:39,519
good way to start that that process.

835
00:39:39,519 --> 00:39:42,199
Speaker 3: I think, yeah, I think Kingdom Hearts on the go

836
00:39:43,079 --> 00:39:45,440
would be pretty neat for people who own Switch to.

837
00:39:46,639 --> 00:39:48,840
I still love those games. I'm trying to get my

838
00:39:48,920 --> 00:39:52,840
daughter into them. She's watched a little bit, but then

839
00:39:52,880 --> 00:39:55,559
she she's not. She doesn't want to play it. She could.

840
00:39:55,559 --> 00:39:57,159
He gets scared of the Heartless, So I have to do

841
00:39:57,199 --> 00:39:57,480
it right.

842
00:39:58,119 --> 00:40:00,960
Speaker 2: But I guess cheal the brain rot roadblocks of course.

843
00:40:01,079 --> 00:40:05,920
Speaker 1: Yeah, okay, start steal the brain rotten Fortnite.

844
00:40:05,920 --> 00:40:06,639
Speaker 2: My bad, there we go.

845
00:40:06,840 --> 00:40:12,159
Speaker 3: That's that's better. But no, no, I'm all for this.

846
00:40:12,199 --> 00:40:13,920
I think this would be great. I think. And again,

847
00:40:14,320 --> 00:40:17,519
if any any games that they put on Switch one

848
00:40:17,559 --> 00:40:20,000
as cloud versions, if they can make them switch to native,

849
00:40:20,639 --> 00:40:22,039
I think would be a benefit. And I think they're

850
00:40:22,039 --> 00:40:24,400
already doing that with Resident Evil, are they not. I

851
00:40:24,400 --> 00:40:28,360
think Resident Evil had cloud versions seven or eight maybe,

852
00:40:28,440 --> 00:40:28,760
I mean the.

853
00:40:28,880 --> 00:40:31,239
Speaker 1: Very least, and someone in the champlaining this hit Man

854
00:40:31,840 --> 00:40:34,639
was a cloud version on Switch one and got to

855
00:40:34,719 --> 00:40:37,840
switch to release right away and runs natively on there.

856
00:40:37,840 --> 00:40:41,920
Speaker 3: Now it wasn't sure one of the Resident Evils was

857
00:40:41,960 --> 00:40:44,000
cloud version, and now with the gold edition that comes

858
00:40:44,000 --> 00:40:45,840
out the same day as Requiem, all three of them

859
00:40:45,840 --> 00:40:46,440
will be native.

860
00:40:46,519 --> 00:40:49,159
Speaker 2: Oh yeah, yeah, I guess seven was probably on there.

861
00:40:49,280 --> 00:40:51,679
Speaker 3: Huh. Maybe that's what it is. I'm pretty sure, but yeah.

862
00:40:51,719 --> 00:40:53,639
So yeah, if they can go through and see what

863
00:40:53,679 --> 00:40:56,480
we're cloud editions and make them switch to native, I

864
00:40:56,519 --> 00:40:59,079
think that makes a lot of sense because people who

865
00:41:00,400 --> 00:41:04,360
maybe bought those cloud versions and didn't like them might

866
00:41:04,480 --> 00:41:07,760
pay you know, like a fiver for the Nintendo Switch

867
00:41:07,800 --> 00:41:10,079
to edition for the upgrade, just like they do with

868
00:41:10,119 --> 00:41:13,360
animal crossing and things like that. I think that makes

869
00:41:13,360 --> 00:41:15,039
a lot of sense, and then you get those people

870
00:41:15,039 --> 00:41:17,920
plus all the new adopters. But yeah, this is a

871
00:41:17,960 --> 00:41:19,239
room where I can get behind. Sure.

872
00:41:19,559 --> 00:41:22,400
Speaker 1: Yeah, I hope that it turns out to be exactly

873
00:41:22,480 --> 00:41:26,800
the case. Queen's Blood will be enhanced and powered up

874
00:41:26,800 --> 00:41:30,199
in Final Fantasy seven Remake Part three. They know the

875
00:41:30,239 --> 00:41:33,400
Sikos that they're after. This is from Biovanni cal Antonio

876
00:41:33,599 --> 00:41:40,159
at Polygon. Giovanni who put that be in there? I

877
00:41:40,280 --> 00:41:45,239
just copied a paste it, I think, so, huh, Giovanni Colntonio,

878
00:41:45,440 --> 00:41:47,559
you know what, Biovanni, there we go.

879
00:41:47,679 --> 00:41:48,519
Speaker 3: Biovanni.

880
00:41:49,199 --> 00:41:51,360
Speaker 2: Uh, we don't know how much are we don't.

881
00:41:51,400 --> 00:41:53,519
Speaker 1: We don't know much about the still mysterious final chapter

882
00:41:53,559 --> 00:41:57,440
of Squaringx's Final Fantasy seven Remake trilogy, but director Niokihamagucci

883
00:41:57,559 --> 00:41:59,880
shed more light on what players can expect from the

884
00:42:00,159 --> 00:42:04,639
development RPG. In an interview with Polygon. Hamagucci confirmed that

885
00:42:04,719 --> 00:42:08,159
the sequels still have an emphasis on minigames, reaffirming that

886
00:42:08,199 --> 00:42:11,480
Final Fantasy seven rebirths popular Queen's Blood will return in

887
00:42:11,519 --> 00:42:14,159
the trilogy's third installment, and teasing how the team is

888
00:42:14,199 --> 00:42:17,760
approaching the original Final Fantasy Seven's, a famous snowboarding minigame.

889
00:42:18,239 --> 00:42:21,159
Polygon spoke with Hamagucci at Nintendo's the New York City

890
00:42:21,159 --> 00:42:23,679
store to discuss the release of Final Fantasy seven remake

891
00:42:23,719 --> 00:42:27,320
Integrate on Switch to and Xbox Series X, speaking about

892
00:42:27,320 --> 00:42:30,559
how development is progressing on the remix trilogy is currently

893
00:42:30,639 --> 00:42:34,119
unnamed next game. Hamaguchi expanded on a previous confirmation that

894
00:42:34,199 --> 00:42:36,960
Queen's Blood, a fan favorite minigame in which players collect

895
00:42:37,000 --> 00:42:40,960
cards bill dex and for use in tactical grid battles,

896
00:42:41,000 --> 00:42:43,480
will return for the third part. Queen's Blood is a

897
00:42:43,559 --> 00:42:45,719
very popular and beloved mini game, and I believe a

898
00:42:45,760 --> 00:42:49,320
lot of people are still wanting something like that, Hamagucci

899
00:42:49,360 --> 00:42:52,119
told Polygon, I want to expand on Queen's Blood so

900
00:42:52,159 --> 00:42:54,440
that we are enhancing it and giving you a powered

901
00:42:54,519 --> 00:42:57,400
up version of it when you see that third installment.

902
00:42:57,599 --> 00:42:59,480
Queen's Blood is still going to be available in the

903
00:42:59,480 --> 00:43:01,000
third install We just want to.

904
00:43:01,000 --> 00:43:01,840
Speaker 2: Expand on it.

905
00:43:02,480 --> 00:43:04,960
Speaker 1: Yeah, that sounds right like they don't need to make

906
00:43:04,960 --> 00:43:09,039
a new like card sort of alternative game inside their game.

907
00:43:09,159 --> 00:43:11,079
They need to just keep Queen's Blood go because people

908
00:43:11,400 --> 00:43:12,719
really loved Queen's Blood.

909
00:43:13,280 --> 00:43:17,280
Speaker 3: Yeah, card game sickos, you mikes, No, treat it like

910
00:43:17,320 --> 00:43:20,639
an expansion. Make more cards, more strategies, more meta, and

911
00:43:20,639 --> 00:43:22,199
do it that way. I mean, it makes that makes

912
00:43:22,239 --> 00:43:24,639
perfect sense. How many cards were in the first game,

913
00:43:24,679 --> 00:43:27,119
I want to say someone to fifty three hundred maybe my, my,

914
00:43:27,920 --> 00:43:30,119
my missing. I didn't spend as much time on it.

915
00:43:30,639 --> 00:43:32,440
I didn't spend a lot of time on it towards

916
00:43:32,480 --> 00:43:34,159
the end of the game, like the part on the

917
00:43:34,199 --> 00:43:35,760
ship where you have to play it. That's where I

918
00:43:35,840 --> 00:43:37,840
really sunk my teeth into it, which I guess was

919
00:43:37,880 --> 00:43:41,320
the whole point. But yeah, just just give it. Give

920
00:43:41,360 --> 00:43:44,760
me more cards with more monsters, and or even like

921
00:43:45,039 --> 00:43:48,559
add cards for characters, which I don't think Queen's Blood did.

922
00:43:48,760 --> 00:43:52,159
Take that from Triple Triad. Hell, just add Triple Tryad

923
00:43:52,199 --> 00:43:54,679
on top of Queen's Blood. Everybody loves Triple try Head

924
00:43:54,760 --> 00:43:56,559
and if you're saying you don't love it, you're lying.

925
00:43:56,960 --> 00:44:01,000
So just give me some of that. No, I think

926
00:44:01,039 --> 00:44:03,599
there was definitely ways to expand on what was there,

927
00:44:03,719 --> 00:44:06,000
even though it seems so goddamn huge to begin with.

928
00:44:07,440 --> 00:44:09,039
I think it makes a lot of sense. People love

929
00:44:09,119 --> 00:44:12,559
the side games like Queen's Blood and fort Condor to

930
00:44:12,559 --> 00:44:16,159
a lestric extent. And I think that's part of what

931
00:44:16,239 --> 00:44:18,920
gives these games their staying power and their charm, that

932
00:44:18,960 --> 00:44:20,800
once you finish the main quest, you can go back

933
00:44:20,840 --> 00:44:23,800
and explore, like there was an entire story around Queen's

934
00:44:23,840 --> 00:44:28,360
Blood with like a pretty interesting central character that many

935
00:44:28,400 --> 00:44:31,239
people might not even know about because they stopped playing

936
00:44:31,280 --> 00:44:33,199
Queen's Blood to go play the main quest. As you

937
00:44:33,199 --> 00:44:35,239
should go back and check that out. It's actually a

938
00:44:35,280 --> 00:44:39,239
really cool side mission. Yeah, check it out. But yeah,

939
00:44:39,239 --> 00:44:41,599
this is cool. More give me more cards, maybe some

940
00:44:41,639 --> 00:44:44,880
more like maybe the grid bigger so you can have

941
00:44:44,920 --> 00:44:47,440
a little more, maybe five lanes instead of three. There's

942
00:44:47,480 --> 00:44:48,239
ways to play with it.

943
00:44:48,280 --> 00:44:52,360
Speaker 1: Sure, as far as the snowboarding goes, he did yell

944
00:44:52,440 --> 00:44:55,159
the word snowboarding, and then it says this is something

945
00:44:55,159 --> 00:44:58,400
that fans have really deep memories about. I'm afraid I

946
00:44:58,440 --> 00:45:00,360
can't delve too much into the detail else, but we

947
00:45:01,159 --> 00:45:03,880
understand that it's not going to just be a simple

948
00:45:03,960 --> 00:45:06,440
snowboarding mini game. We want to make sure that it's

949
00:45:06,440 --> 00:45:08,840
incorporated into the story to have that sort of connection

950
00:45:08,880 --> 00:45:11,039
with the theming of it. And yeah, that's fine, but

951
00:45:11,119 --> 00:45:12,920
also could just be snowboarding.

952
00:45:12,480 --> 00:45:13,519
Speaker 2: Like it's that.

953
00:45:14,119 --> 00:45:17,440
Speaker 1: Being random and silly in RPG's is a classic tradition

954
00:45:17,599 --> 00:45:20,199
and I welcome it still. But I bet they'll do

955
00:45:20,239 --> 00:45:22,719
a good job of making this feel like it serves

956
00:45:23,079 --> 00:45:23,960
a larger purpose.

957
00:45:24,000 --> 00:45:26,559
Speaker 3: At the same time, I want them to build SSX

958
00:45:26,599 --> 00:45:30,039
tricky in Final Fantasy seven Remake Part three absolutely and

959
00:45:30,519 --> 00:45:33,079
ower tenny snowboarding. Wow, there it is.

960
00:45:33,199 --> 00:45:36,880
Speaker 1: Yeah, make it a hardcore physics snowboarding sem That's that's what.

961
00:45:36,960 --> 00:45:37,440
Speaker 2: It should be.

962
00:45:37,480 --> 00:45:41,119
Speaker 3: Actually, Yes, let's stick.

963
00:45:40,920 --> 00:45:43,400
Speaker 1: With Square Innix and Final Fantasy. Final Fantasy seven Rebirth

964
00:45:43,440 --> 00:45:46,280
and Remake Part three will not be compromised when they do,

965
00:45:46,360 --> 00:45:49,519
indeed come to the switch To. According to Hamaguchi, uh

966
00:45:49,599 --> 00:45:52,519
this is from Nintendo Everything. Final Fantasy seven Rebirth and

967
00:45:52,559 --> 00:45:54,559
Remake Part three are set to be released on switch

968
00:45:54,599 --> 00:45:56,639
To in the future, and when they do launch, fans

969
00:45:56,679 --> 00:45:59,280
can rest easy knowing that the games won't be compromised

970
00:45:59,280 --> 00:46:00,199
on the hardware.

971
00:46:01,280 --> 00:46:03,519
Speaker 2: Jason, I personally expect two to.

972
00:46:03,480 --> 00:46:05,599
Speaker 1: Actually be a little bit more difficult than three, because

973
00:46:05,599 --> 00:46:07,800
two was made not with the switch To in mind,

974
00:46:08,480 --> 00:46:11,400
and it was like kind of rough. Even on PS five.

975
00:46:12,039 --> 00:46:13,840
PS five pro solved a lot of the issues. It

976
00:46:13,880 --> 00:46:16,239
was like a little little blurry right, and it's like, okay,

977
00:46:16,280 --> 00:46:18,679
so I could see like translating that to switch To

978
00:46:18,840 --> 00:46:21,639
maybe being somewhat of an issue. But they will make

979
00:46:21,719 --> 00:46:25,119
three with switch To in mind like that, and so

980
00:46:25,159 --> 00:46:27,320
they'll be able to scale it down a lot easier,

981
00:46:27,360 --> 00:46:30,039
I bet. But they're promising, you know, everything's going to

982
00:46:30,079 --> 00:46:33,360
be there for Rebirth, and that's good to hear. I

983
00:46:33,400 --> 00:46:36,159
think that Squarenix is like, oh, we need to definitely

984
00:46:36,639 --> 00:46:39,639
like make this feel like a Nintendo release in a

985
00:46:39,679 --> 00:46:42,599
lot of ways, because there's a lot of RPG freaks

986
00:46:42,639 --> 00:46:45,400
on the Switch and we need to recapture that audience

987
00:46:45,480 --> 00:46:47,239
after sort of not serving them very well for the

988
00:46:47,320 --> 00:46:48,880
last ten to fifteen years.

989
00:46:49,280 --> 00:46:53,360
Speaker 3: Yeah. I think with this it's easy to say when

990
00:46:53,519 --> 00:46:57,239
the remake part one comes out and is passing with

991
00:46:57,280 --> 00:47:00,920
flying Colors on Switch to right an over game, but

992
00:47:01,039 --> 00:47:05,679
Remake and Rebirth are two massively different games in terms

993
00:47:05,719 --> 00:47:11,199
of scale. Yeah, And I think I think two, you

994
00:47:11,320 --> 00:47:15,280
have to design this port with handheld in mind, because

995
00:47:15,320 --> 00:47:16,880
I think that's how a lot of switch To players

996
00:47:16,920 --> 00:47:19,320
are playing it. They're playing it handheld and docked on

997
00:47:19,360 --> 00:47:23,000
your TV. Is just an extra perk, right, that's your upscaling.

998
00:47:23,079 --> 00:47:26,280
You need to focus on the gameplay on the handheld,

999
00:47:26,360 --> 00:47:29,760
and if you can nail that, then the blurriness that

1000
00:47:29,800 --> 00:47:33,719
the PS five original experienced is not going to matter

1001
00:47:33,840 --> 00:47:36,119
much because that's not going to be docked to begin with,

1002
00:47:36,320 --> 00:47:39,000
and nobody really cares about that little bit of blurriness

1003
00:47:39,000 --> 00:47:41,039
on the fringes on the smaller screen at least, I

1004
00:47:41,039 --> 00:47:44,280
don't think. Am I wrong? Am I off face about that? No?

1005
00:47:44,320 --> 00:47:45,320
Speaker 2: I think that's exactly right.

1006
00:47:46,000 --> 00:47:48,079
Speaker 3: And then I also think that you're right about three

1007
00:47:48,239 --> 00:47:51,840
being easier to port from two than two is from one,

1008
00:47:52,320 --> 00:47:56,679
because those it sounds to me we're sort of maybe

1009
00:47:56,679 --> 00:47:59,639
not co developed, but three used a lot more of

1010
00:47:59,760 --> 00:48:03,280
two use framework then two used of ones.

1011
00:48:03,519 --> 00:48:03,679
Speaker 2: Yeah.

1012
00:48:03,719 --> 00:48:06,920
Speaker 3: I think that's right, if that makes sense. So there's

1013
00:48:06,960 --> 00:48:09,239
a lot more connective tissue there to work with that

1014
00:48:09,320 --> 00:48:12,000
might make once they figure it out for two, make

1015
00:48:12,039 --> 00:48:14,159
figuring it out for three just that much easier.

1016
00:48:14,639 --> 00:48:14,800
Speaker 2: Yep.

1017
00:48:14,920 --> 00:48:18,880
Speaker 3: So will it be day and date on all systems

1018
00:48:18,920 --> 00:48:21,760
that I would not count on. Yeah, but we're also

1019
00:48:21,760 --> 00:48:24,000
going to be surprised if that happened either. Sure, but

1020
00:48:24,000 --> 00:48:25,719
I don't also, and again I don't think even if

1021
00:48:25,760 --> 00:48:27,440
it's not, I don't think it'll be as long to

1022
00:48:27,519 --> 00:48:31,840
wait for Switchers version of Part three than even what

1023
00:48:31,840 --> 00:48:34,880
we're waiting for Part two now, right, I wouldn't be

1024
00:48:34,880 --> 00:48:38,320
surprised if Part twos out by the end of the year. Right,

1025
00:48:38,360 --> 00:48:40,360
they haven't announced it yet, but that makes the most sense.

1026
00:48:40,679 --> 00:48:43,320
And then Part three maybe day and date. If they

1027
00:48:43,320 --> 00:48:45,480
are planning for twenty twenty seven Part three, I.

1028
00:48:45,880 --> 00:48:47,639
Speaker 1: Think they want to get ready for day and date

1029
00:48:47,719 --> 00:48:49,519
and do it if do it if it's possible.

1030
00:48:49,519 --> 00:48:51,239
Speaker 2: So yes, I think it makes sense to have that game.

1031
00:48:51,119 --> 00:48:53,960
Speaker 1: Out late this year, to have Rebirth out late this

1032
00:48:54,039 --> 00:48:55,199
year or early next year.

1033
00:48:55,440 --> 00:48:58,119
Speaker 3: Yeah, and then part three on all systems for the

1034
00:48:58,159 --> 00:49:01,360
thirtieth anniversary a fan Fantasy seven next year. That sounds

1035
00:49:01,360 --> 00:49:03,159
like a sound plan to me. Let's hope they can

1036
00:49:03,199 --> 00:49:03,440
do it.

1037
00:49:04,400 --> 00:49:06,920
Speaker 1: Rocketleague got an update on the switch for switch To.

1038
00:49:08,280 --> 00:49:10,760
It was still like like limited to like thirty frames

1039
00:49:10,800 --> 00:49:13,280
per second even though you were using the switch to

1040
00:49:13,360 --> 00:49:14,320
and it could do much better.

1041
00:49:14,880 --> 00:49:15,519
Speaker 2: They unlock that.

1042
00:49:15,559 --> 00:49:18,159
Speaker 1: It's ten ADP sixty in doc mode now and ten

1043
00:49:18,239 --> 00:49:21,800
ADP and sixty in handheld mode with a dynamic resolution though.

1044
00:49:21,800 --> 00:49:23,480
Speaker 2: But yeah, that's that's welcome.

1045
00:49:23,679 --> 00:49:27,239
Speaker 1: I like this always reminds me of the thing that

1046
00:49:27,320 --> 00:49:30,119
I least like about the Switch and Switch to is

1047
00:49:30,159 --> 00:49:35,400
the lack of analog triggers. Like Trials was out on

1048
00:49:35,440 --> 00:49:37,079
that system, and it's like you had to like do

1049
00:49:37,239 --> 00:49:39,440
trials because Trials you have to like kind of just

1050
00:49:39,480 --> 00:49:41,519
sometimes barely hit the gas to like go up these

1051
00:49:41,519 --> 00:49:45,239
steep endclnes. And to replicate that, what they did is

1052
00:49:45,280 --> 00:49:47,320
they put the gas on the on the trigger but

1053
00:49:47,440 --> 00:49:49,880
also on the right analog stick, and so you kind

1054
00:49:49,880 --> 00:49:51,639
of just have to barely hit the right analog stick.

1055
00:49:51,679 --> 00:49:53,000
Speaker 3: And it felt so weird.

1056
00:49:53,800 --> 00:49:55,719
Speaker 1: It's like, oh man, Rocket League is definitely a game

1057
00:49:55,719 --> 00:49:57,639
in which sometimes I want to just kind of creep

1058
00:49:57,679 --> 00:49:59,800
along and barely hit the sticks. I guess I have

1059
00:49:59,840 --> 00:50:02,199
to tap the button. I played it a little bit

1060
00:50:02,199 --> 00:50:04,880
on the Switch and I did. It wasn't like unplayable.

1061
00:50:04,920 --> 00:50:08,679
But I can't Nintendo just put analog triggers on that thing.

1062
00:50:08,679 --> 00:50:11,519
Speaker 3: It's so stupid. I agree, and I will have to

1063
00:50:11,599 --> 00:50:13,559
if they ask Dip what he thinks about this patch.

1064
00:50:13,599 --> 00:50:15,079
He's the expert, right exactly.

1065
00:50:15,119 --> 00:50:17,760
Speaker 1: Oh yeah, at least when it comes to the Giant bomb, Yeah,

1066
00:50:17,920 --> 00:50:21,960
I think so. Uh ah, right, that does it for

1067
00:50:22,039 --> 00:50:25,360
all of the headlines. Let's get into the poll question

1068
00:50:25,519 --> 00:50:27,800
from yesterday, and they no new pole question because it

1069
00:50:27,880 --> 00:50:29,280
is time to do the bomb twelve to end the

1070
00:50:29,280 --> 00:50:30,079
show this week.

1071
00:50:30,559 --> 00:50:31,199
Speaker 3: Let's see here.

1072
00:50:31,239 --> 00:50:33,960
Speaker 1: I have the results of the most recent pull over here,

1073
00:50:33,960 --> 00:50:35,079
but I'm going to refresh.

1074
00:50:35,239 --> 00:50:36,320
Speaker 3: Let's see what we have.

1075
00:50:36,960 --> 00:50:38,960
Speaker 1: Do you still want Beyond Good and Evil from you

1076
00:50:39,039 --> 00:50:41,960
Be Soft? I do, I don't, I never did, and

1077
00:50:42,039 --> 00:50:45,039
I don't want anything from you Be Soft. Thirty four

1078
00:50:45,079 --> 00:50:47,840
percent said I don't want anything from you Be Soft.

1079
00:50:48,000 --> 00:50:50,639
Then thirty percent said I never did want Beyond Good

1080
00:50:50,679 --> 00:50:53,679
and Evil too from you Be Soft. Twenty four percent, though,

1081
00:50:53,719 --> 00:50:55,800
say they still do they want to see this game,

1082
00:50:55,880 --> 00:50:57,920
and then twelve percent said I.

1083
00:50:57,639 --> 00:51:01,079
Speaker 2: Do not, So those will be people who have changed

1084
00:51:01,119 --> 00:51:03,239
their minds. Yeah.

1085
00:51:03,360 --> 00:51:06,599
Speaker 1: I mean, look, they're still making that game. I guess

1086
00:51:07,719 --> 00:51:08,119
for who.

1087
00:51:08,280 --> 00:51:10,000
Speaker 2: I guess it's the twenty four percent in this poll.

1088
00:51:10,079 --> 00:51:13,679
Speaker 3: J Jason, what do you think? I think, even if

1089
00:51:13,719 --> 00:51:18,599
that game comes out, I am not confident in you

1090
00:51:18,719 --> 00:51:21,559
be Soft at all. No way. I mean, for the

1091
00:51:21,599 --> 00:51:25,880
longest time, it's been markers on maps the game right

1092
00:51:25,920 --> 00:51:29,800
across the different franchises. If they were trying to go

1093
00:51:29,880 --> 00:51:34,679
over something different with this. I think any any good

1094
00:51:34,760 --> 00:51:36,519
will they would have made with that is out the

1095
00:51:36,559 --> 00:51:38,800
window because people are now worried about what the hell

1096
00:51:38,880 --> 00:51:40,480
is going on over there, and this week did not

1097
00:51:40,559 --> 00:51:45,559
help that at all. This Again, we talked about it

1098
00:51:45,559 --> 00:51:49,199
earlier with the this is you blinked and the industry

1099
00:51:49,199 --> 00:51:52,920
can change completely. And one of the harbingers of that change,

1100
00:51:53,039 --> 00:51:56,679
or the biggest examples of that change, I think, is

1101
00:51:56,719 --> 00:51:59,239
you be soft to a t. I don't know what

1102
00:51:59,320 --> 00:52:01,800
even ten years ago, right, I don't know what the

1103
00:52:01,800 --> 00:52:06,360
fuck happened, but I hope it comes out. I would

1104
00:52:06,440 --> 00:52:10,079
like to have a game to reference when I talk

1105
00:52:10,119 --> 00:52:12,039
about Beyond Good and Evil and not have a deep

1106
00:52:12,199 --> 00:52:15,400
down situation. Shout out to my friend house if he's watching,

1107
00:52:15,440 --> 00:52:16,920
It's all he talks about is deep down?

1108
00:52:17,199 --> 00:52:19,559
Speaker 2: Of course? Who am I?

1109
00:52:19,760 --> 00:52:21,440
Speaker 3: Every time I'm like, oh, this game. They might be

1110
00:52:21,440 --> 00:52:23,119
announcing this game soon, he's like, is it deep down?

1111
00:52:23,119 --> 00:52:28,519
I'm like, will you shut up? But yeah, I even

1112
00:52:28,519 --> 00:52:30,400
if it does come out, I am one of the twenty.

1113
00:52:30,719 --> 00:52:32,000
I do want to see it, but I just want

1114
00:52:32,039 --> 00:52:35,760
it to be good and from Ubisoft that I don't know.

1115
00:52:36,079 --> 00:52:39,199
Speaker 1: I don't know it feels unlikely, all right, Like I said,

1116
00:52:39,239 --> 00:52:40,559
we'll get to the bomb twelve here in a second.

1117
00:52:40,599 --> 00:52:42,400
Before we do that, though, and like, why don't tell

1118
00:52:42,400 --> 00:52:44,199
people where they can find you, what you have gone on?

1119
00:52:44,360 --> 00:52:47,679
Tell them your deepest, darkest birthday wishes? Go ahead before

1120
00:52:47,679 --> 00:52:50,199
it's yours. That my wife would kill me if I

1121
00:52:50,199 --> 00:52:51,960
said my wishes.

1122
00:52:52,039 --> 00:52:55,039
Speaker 3: But now Jasonfidelli dot com on Blue Sky, big Man

1123
00:52:55,079 --> 00:52:58,320
Finley on Instagram. I don't have an ex anymore because

1124
00:52:58,440 --> 00:53:03,679
fuck that platform. I am writing news a game spot,

1125
00:53:03,719 --> 00:53:07,039
still doing galleries and stuff. There a couple of interviews,

1126
00:53:07,239 --> 00:53:10,599
I'm sorry, reviews in the pipeline. Interviews too, still coming

1127
00:53:10,599 --> 00:53:13,280
out from the TGA's They're just they're just they're in print.

1128
00:53:13,400 --> 00:53:15,000
They're not on a website, so I gotta wait a

1129
00:53:15,039 --> 00:53:19,480
little while. But they're coming. They're coming, trust me, you'll

1130
00:53:19,519 --> 00:53:21,320
I'll be yelling from the rooftops when they actual when

1131
00:53:21,360 --> 00:53:25,280
they arrive. I did a recent a little feature thing

1132
00:53:25,440 --> 00:53:27,440
on this cool little device. I meant to get it

1133
00:53:27,440 --> 00:53:30,360
ready and then I forgot. There's Rubik's wou Cube. It's

1134
00:53:30,400 --> 00:53:33,360
like an electronic Rubi's cube. It's two by two. It's

1135
00:53:33,360 --> 00:53:35,599
got screens on each side, and it's got multiple different

1136
00:53:35,639 --> 00:53:38,760
games in it, Like there's a pac Man style game

1137
00:53:38,760 --> 00:53:40,920
where you turn the thing and a little bunny eats

1138
00:53:40,960 --> 00:53:42,840
the dots and you have to direct it around that.

1139
00:53:42,840 --> 00:53:45,440
That's cool. It's got the cue I wanted to. Yeah,

1140
00:53:45,440 --> 00:53:47,320
it was a neat little thing. That's on m M RPG.

1141
00:53:47,440 --> 00:53:50,639
You can check that out. Still still writing about magic.

1142
00:53:50,880 --> 00:53:54,280
I did the gallery of the whole Low Ring set

1143
00:53:54,360 --> 00:53:57,480
that comes out today on my birthday. Went to a

1144
00:53:57,519 --> 00:54:00,960
pre release, got some cards, built a deck, I built grub.

1145
00:54:01,800 --> 00:54:08,480
Speaker 1: Yeah, I built finally some representation in media grubs grubs.

1146
00:54:08,599 --> 00:54:11,599
Speaker 3: Whole thing is gathering a bunch of goblins and attacking

1147
00:54:11,599 --> 00:54:12,639
everybody on the table.

1148
00:54:12,679 --> 00:54:15,199
Speaker 2: Which game mornings, that's right.

1149
00:54:16,159 --> 00:54:20,599
Speaker 3: Yeah, so yeah, that's just doing my thing there and yeah,

1150
00:54:20,639 --> 00:54:22,679
getting a little older today, I'm after this. I'm gonna

1151
00:54:22,719 --> 00:54:25,079
go get a sandwich from my favorite deli tonight. I'm

1152
00:54:25,119 --> 00:54:27,360
going to my parents. We're doing the thing over there.

1153
00:54:28,159 --> 00:54:31,679
Good birthday before mother Nature comes and inserts herself into

1154
00:54:31,719 --> 00:54:33,400
my life for a couple of days. Yep.

1155
00:54:33,480 --> 00:54:36,480
Speaker 1: Yeah, well we already have the The kids are off

1156
00:54:36,519 --> 00:54:39,840
of school today because more today like super super cold weather.

1157
00:54:39,920 --> 00:54:42,480
Speaker 3: Yeah, they're like just everyone stay home. So yeah, yeah,

1158
00:54:42,519 --> 00:54:44,679
we had a we had a nice night. We had

1159
00:54:44,719 --> 00:54:46,719
a nice overnight planned in the city. We're gonna do

1160
00:54:46,760 --> 00:54:48,480
We're doing a beer tasting thing, and then got a

1161
00:54:48,480 --> 00:54:50,599
hotel room is gonna be great, and then fucking mother

1162
00:54:50,679 --> 00:54:52,639
nature we had to cancel a hotel. Still doing everything

1163
00:54:52,639 --> 00:54:54,599
else because I think Sunday morning is when it hits us.

1164
00:54:54,599 --> 00:54:55,719
But yeah, it'd be.

1165
00:54:55,639 --> 00:54:56,679
Speaker 2: Good, fantastic.

1166
00:54:56,679 --> 00:54:59,679
Speaker 1: Well again, Happy birthday, Jason, Thank you so much. But uh,

1167
00:55:00,199 --> 00:55:02,199
it's time, everybody, it's time to do the bomb.

1168
00:55:02,360 --> 00:55:02,840
Speaker 2: Twelve.

1169
00:55:03,639 --> 00:55:05,480
Speaker 1: These are twelve games that really matter to people who

1170
00:55:05,480 --> 00:55:07,239
are really playing video games.

1171
00:55:07,360 --> 00:55:09,119
Speaker 2: Let's hop in here.

1172
00:55:09,320 --> 00:55:15,719
Speaker 1: Holy shit, I updated the link late, so there wasn't

1173
00:55:15,760 --> 00:55:18,400
as many respondents as normal. Somece we got some weird

1174
00:55:18,400 --> 00:55:22,400
ones in here, which I appreciate. Sectory at number twelve.

1175
00:55:22,760 --> 00:55:25,800
I'm still the game I'm playing the most. Number eleven

1176
00:55:25,880 --> 00:55:28,599
is Avatar Frontiers of Pandora. I guess people checked out

1177
00:55:28,599 --> 00:55:31,400
that movie DLC that popped off at the end of

1178
00:55:31,440 --> 00:55:34,039
last month, and some people went back. Number ten is

1179
00:55:34,039 --> 00:55:37,320
Haities two, number nine Hollow Night, Silk Song, then Warframe

1180
00:55:37,360 --> 00:55:40,840
at number eighty, Warcraft at number seven, Yes, Baby Steps

1181
00:55:40,840 --> 00:55:44,000
at number six Mountain Blade mount and Blade two at

1182
00:55:44,079 --> 00:55:46,920
number five. Oh yeah, shouts out to the people playing

1183
00:55:46,960 --> 00:55:50,320
that number four is Clear Obscurity Expedition thirty three. The

1184
00:55:50,480 --> 00:55:53,239
number three is Deadlock, a game that exists. And then

1185
00:55:53,320 --> 00:55:56,239
number two properly announced.

1186
00:55:56,320 --> 00:55:59,079
Speaker 3: That's number three on the Bomb twelve. That's Wild Sows.

1187
00:55:59,519 --> 00:56:01,840
Speaker 2: And then number one is our Raiders.

1188
00:56:02,400 --> 00:56:04,840
Speaker 1: So yes, so we'll have maybe a less wild listen

1189
00:56:04,920 --> 00:56:08,239
next week, but I will update the link right away today.

1190
00:56:09,000 --> 00:56:10,880
I have a little bit of time that one you

1191
00:56:10,920 --> 00:56:12,960
guys can submit your game for next week's Bomb twelve.

1192
00:56:13,599 --> 00:56:15,320
Speaker 3: Just because I might have talked over at number two

1193
00:56:15,360 --> 00:56:16,360
is out of World too, let me.

1194
00:56:16,280 --> 00:56:19,239
Speaker 1: Make sure that said yes, Outer World's two at number two.

1195
00:56:19,880 --> 00:56:23,079
All right, that's the Bomb twelve here on Giant Bomb.

1196
00:56:23,440 --> 00:56:25,559
We have some other stuff popping off today. We'll be

1197
00:56:25,599 --> 00:56:30,239
doing our Fantasy Critic draft later on and upf slots,

1198
00:56:30,239 --> 00:56:33,719
so that should be three pm Eastern, I believe all right.

1199
00:56:34,159 --> 00:56:36,039
With all of that out of the way, I think

1200
00:56:36,079 --> 00:56:37,760
we're gonna get out of here. Jason Finelli, thank you

1201
00:56:37,800 --> 00:56:39,079
so much for hanging out with me today and talk

1202
00:56:39,079 --> 00:56:39,800
about video games.

1203
00:56:39,840 --> 00:56:40,000
Speaker 3: Man.

1204
00:56:40,000 --> 00:56:40,920
Speaker 2: I really appreciate it.

1205
00:56:41,440 --> 00:56:43,079
Speaker 3: Happy to do it. One of my favorite things.

1206
00:56:43,760 --> 00:56:46,079
Speaker 1: Thank you all for watching and listening. You are the

1207
00:56:46,119 --> 00:56:48,360
best audience in gaming. And until next time, have a

1208
00:56:48,360 --> 00:56:50,719
good one, take care of yourself and goodbye.

