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Thank you enjoy bo iris Rue, you have fled the
scene as you saw an iceberg encompass.
Speaker 2: Moon and enders.
Speaker 1: Enders told you to run, and so you are. You're
rushing away from the lab still in these underground tunnels.
I need to know who is leading the.
Speaker 3: Way I am.
Speaker 4: I guess I'm right behind.
Speaker 1: Okay, Rue, is there only a de six?
Speaker 5: My instincts are sharp.
Speaker 3: I'm using my nose as much as I can, trying
to find us a way out of here.
Speaker 5: Four.
Speaker 1: Okay. As you are rushing through these tunnels, you're passing
by several rooms. Up ahead, you can see uh that
there is a door that has been Uh it looks
like it's been destroyed. It has Whatever has destroyed this
door has taken it off of its hinges. You can
see that there are several scratch marks along the walls
and the doorframe as you've been begin to approach.
Speaker 6: Is this one of the doors that I recognize from
my path before?
Speaker 1: Roll me a D two iris.
Speaker 7: Two?
Speaker 1: No, this is this is the Uh? I guess this
would be the path that came from the the room
that you were in, not the way that you came
into that room.
Speaker 8: Right?
Speaker 6: Have wed have we lost our mm?
Speaker 5: Hmm hm.
Speaker 6: Is the aura still active from my ritual for moon?
Or has it dissipated?
Speaker 1: How long does it last? Typically?
Speaker 2: Does it?
Speaker 1: Say?
Speaker 6: It does not? I would assume perhaps maybe a scene
or two, or however long you would want to do.
Speaker 1: This would be considered a new scene. So I'm going
to say that now the ritual is over.
Speaker 6: Now what about that that owl owl player?
Speaker 8: Uh?
Speaker 4: I'll think it was down here somewhere. We're still looking
for them.
Speaker 2: Ever.
Speaker 6: See zero one zero? Right? Did we want to see
before we leave?
Speaker 5: Or do we want to go?
Speaker 4: I mean, if there's someone else here who's who's trapped,
we made as well. But what if the.
Speaker 3: Now let we've run, are we headed in the direction
of owl or are they in a separate direction.
Speaker 1: You don't know.
Speaker 5: Keep your eyes peeled.
Speaker 6: Yes, I'll see if I recognize any of the corridors.
Speaker 5: We should keep moving.
Speaker 1: You enter the room past the door. Yes, okay, this
room appears to be a what appears to be like
a waiting area of sorts. You can see that there
is something that you would recognize as a stairwell and
an elevator. There's a probab, some like sofazz and some
like I imagine probably like a directory in here.
Speaker 6: Oh, I am going to rest to the directory to
see if I can take a look and find where
the cell block is.
Speaker 1: Okay, the directory is not really what you'd expect. It
doesn't tell you much, but please make an insight an
insight role.
Speaker 6: Is this an open check or chance an open check? Excellent?
I will utilize my focus skill from law Master and
I roll in nineteen on the open check.
Speaker 1: Okay, So the stuff that's listed on the directory here
IRIS is numbers and letters. It doesn't explain much unless
you're kind of in the know. You've seen some of
this lab thus far, and you can infer some things
based on these numbers and letters. First and foremost, you
see the direction where you just came from. Is labeled
CE and there's numbers and it's CE zero zero one
two and like a dash CE uh CE zero zero
five and then opposite the door that you came through,
So pointing in the other direction, you see CE zero
zero six to CE zero zero CE zero ten.
Speaker 6: Look, look, we just came from that way. Just this
is this is the way. It's short to the end
towards the cell block where all it is supposed to be.
Speaker 4: Okay, all right, well we'll keep going, I suppose, are
we sure? Well, we don't even know how to get
out of here, so I guess anyways as good as
any But as long as I don't know.
Speaker 3: That elevator is not going to be a good idea.
Speaker 6: And is there a staircase that you mentioned?
Speaker 1: I'm sorry?
Speaker 5: Is that?
Speaker 6: Is that like on the mash itself?
Speaker 5: The director?
Speaker 1: So yeah, you can just see that there's like a stairwell,
like you know graphic that's above. And is there a door?
Speaker 6: Is so it's it's in the center between these two.
Is there another one towards zero ten towards the end
of that hallway as well?
Speaker 1: Fine? Yeat roll me a D two please.
Speaker 2: Do no?
Speaker 6: We are going to have to be careful. This seems
to be her only exit. Do we wish to go
in check?
Speaker 1: I would like to point out a few things that
are also in this room. First and foremost, there is
debris everywhere that you've gone thus far. There has been
some debris on this floor. There are also these couches
that are here. They've kind of been damaged and thrown about.
They're not just kind of sitting there peacefully anymore, like
they've been sort of tossed and displaced. And you can
see that one of them appears to be covered in blood.
There is no body or anything here.
Speaker 3: Though someone here, they're not here anymore.
Speaker 9: I stand resolute. I widen my.
Speaker 3: My footwork, and I look in the direction that we
came from. How about this, two of you make your
way down the corridor and I'll check up the stairs.
I'll see if there's a way I'll be able to
smoke bomb towards you.
Speaker 5: If I find anything.
Speaker 3: If it's a dead end, then maybe at least I
can try to draw Moon away.
Speaker 5: Be a distraction.
Speaker 6: Okay, I'm rue take take this. I have an extra one,
and I'm going to hand rough a communications scroll. Since
I have an extra one that I was planning to
give to someone else.
Speaker 5: I take it and I opened my inventory. Slide it in.
Speaker 6: I'll squeeze your hand. M Let's see you soon.
Speaker 1: Okay, why half of my inventory? Yeah, make sure to
note in your inventory. The communication scroll goes back and forth. Okay,
I'm sorry I cut you off for recently.
Speaker 3: While I have the menu open, I'll try to slide
over to the quest log.
Speaker 5: Are there any updates?
Speaker 2: Oh?
Speaker 1: Yeah, there's there's a few updates. First and foremost, you
can see that the Emberstone Shipment quest. Let me just
see where it was real quick, the Emberstone Theft, the Return.
The Emberstone Shipment ques is now four of eight and
it still has several question marks. You have also received
a new quest.
Speaker 5: What does it say?
Speaker 1: This quest says I need to phrase this careful. The
new quest says make a choice, and it says after
you open it, help Moon or stop Moon.
Speaker 3: My hand hovers in the air, lingering right over my menu.
Speaker 5: Guys, huh, check your quest logs.
Speaker 4: We will see.
Speaker 1: You all see this quest.
Speaker 6: Thinking back on when we saw Moon in that room
with enders, she was stabbed with something? Was that something
still present?
Speaker 1: This will require an insight check. Insight insight. We can
do a group check for this one. Hey, yes, please,
and the difficulty will be fourteen.
Speaker 6: Hey, it has been started.
Speaker 5: Eighteen to support wish.
Speaker 6: You were rolling? Yeah, seventeen success.
Speaker 1: There was something that was still stuck into the Moon's side.
You saw a small flochette Dart.
Speaker 6: I look into in this moment Rue's eyes, and I
think we both kind of come to the same realization
we might be able to stop it.
Speaker 3: M Look, I think she's going to find at least
some of us no matter what. I think we should
head over towards Owl first, just in case it might
help our odds.
Speaker 6: Maybe they still are themselves.
Speaker 4: I mean, how do we even help Moon anyway? I mean,
what does she want? She squeezed me, I.
Speaker 6: Think center mass. Do you recall, m she she had
something sticking out of her from the video?
Speaker 4: Oh yeah, yeah, maybe maybe.
Speaker 6: What Maybe that's the key.
Speaker 8: I don't know.
Speaker 4: To bring us back. I suppose it's worth a shot.
But even if you were to try and help her,
what's to say she doesn't squish me again?
Speaker 6: And I try everyone magical energies as well.
Speaker 3: I try everything that I can to keep that from happening.
Speaker 6: Mm hm oh ma, any chance do you haven't? Do
you have an extra uh elixir?
Speaker 4: Um? Oh? Do you need something?
Speaker 6: If if we run into danger? Guess now, it might
be good to do preemptively, all right.
Speaker 4: And in that case, what happens is that a pseudopod
launches out vertically from the top of bow and then
looks like a four set and the spigot start to twist,
and then you see like this weird like wool drip
of I guess, man of potion.
Speaker 5: Do you look like a hand sanitizer right now?
Speaker 4: Well, I mean I look like many things.
Speaker 6: I will place my hands underneath the spigot.
Speaker 4: That the single drop dlops on. See like a miniature bow.
I guess drink up or eat up?
Speaker 6: Okay?
Speaker 4: Cool? All right, well I think that should help you.
You can press that button. I'll press the EP stuff.
You press the MP stuff.
Speaker 8: Thank you.
Speaker 6: You'll see the cracks that were visible in my hands.
They'll start to close up slightly. They're still in the Okay,
I feel much better, l own.
Speaker 3: I'll start running in the direction of the other corridor.
Speaker 1: Okay, you begin to rush down that corridor. It's very
similar to the one that you came from, uh, sort
of the long hallway. Much of it has been damaged
in varying degrees. You can see that there are wires
and pipes that have sort of, you know, various various
states of disarray. Some of them are sort of hanging
from the ceiling, some of them are cut or sparking.
And you can see that again there are it appears
that there are doors further down the hallway. You can
see that there is another door blocking at the end
of the hallway. It appears closed. And there are two
doors on the on your left, near the end of
the hallway, near the other door.
Speaker 6: Okay, and is this the corridor that we expect to
see the sell.
Speaker 1: In if it is a mirror of the area you
came from. No, okay, we.
Speaker 6: Still have some ways to go. Let's be careful and
keep our eyes peeled all right.
Speaker 4: Okay, Oh, yes.
Speaker 9: You want to ride there.
Speaker 3: I'll try to scoop up bow into my arms and
I'll run holding bow.
Speaker 4: Okay, if it's more comfortable, I can maybe and then
like bow, Oh, I kind of go around you know what,
there's an airport kind of like cushions. M I kind
of do that. Yeah, airport and net cushions. Is that better?
Speaker 8: Sure?
Speaker 4: Okay?
Speaker 1: Bo is just sort of holding this form. You can
hear like the occasional straining down coming from him as
you rush towards the door. At the end of the
hallway again, there are two doors on the left, both
of which you can see have windows inside that you
can see in. First door is dark, you can't see
anything inside. The second door there is a flickering light
of which you can you can make out what appears
to be varying monitors, and it appears to be workstations there.
There is a card scanner next to the both doors,
and then of course there's the one at the end
of the hall.
Speaker 6: It success though it might be a monitoring station. If
we look through the window, does it appear like there
are any sort of feeds going on, as in perhaps
into any of the cells or anything like that, or
would we need to get closer.
Speaker 1: It's hard to make out through the glass. I'm going
to say, you can tell that there's definitely something going
on there, but you would need to go inside to see.
Speaker 6: Do we wish to keep going or do we wish
to see if we can take a look.
Speaker 4: I think we may as well at this point, or
do we have to lose You have the key card
I gave you.
Speaker 6: Yeah, I'll pat down myself and supply it. I'll look
to Rue.
Speaker 5: Let's do it.
Speaker 3: I'll grab the key card and swipe it.
Speaker 6: Okay, Joky, to be clear, this is the monitoring room,
not the dark, spooky one.
Speaker 1: You open up the door to the monitoring room. Feel
the lock release on the door. Yeah, that's a push.
You open up the door. Inside you can see various
displays on the monitors, information and such of what appears
to be as IRIS guest monitoring stations.
Speaker 6: Let's take a look and I will rush, and I
suppose if the others wish to come as well.
Speaker 5: Mhm, we stick together.
Speaker 1: Okay. There are four monitors up on the wall, and
there are three workstations that are in this room. I
assume you go to each of You go to a
workstation with somebody on monitors. What are you doing?
Speaker 6: I will surveil the monitors, as I am not the
best with computers. Okay, I'm okay with them, but I
assume these two are way better.
Speaker 3: I'll drop bo off at one of the workstations and
then go to a different one myself.
Speaker 4: Okay, what do we have here?
Speaker 1: Okay? Bo Uh, this work station uh appears to be
a It says Emberstone crystallization station, liquefaction process. Uh and.
Speaker 2: Hmm.
Speaker 1: I think there's something probably for emberstone ventilation.
Speaker 6: I'm sorry, could you repeat that it was Emberstone crystallization.
Speaker 1: Yeah, Emberstone crystallization, Emberstone liquefaction, and Emberstone h ventilation.
Speaker 4: All right, mm hmm. It seems like maybe perhaps Emberstone
exists in a bunch of different states. Maybe, I don't know.
Does it look like I can make emberstone crystal liquid
ventilated from here?
Speaker 1: I would like you to please make an insight check. Bo, Okay,
this will be insight insight difficulty.
Speaker 4: Fourteen Okay insert insight difficulty fourteen.
Speaker 1: Five. You're not really sure, bou. These are like the
easy to read things on the screen. There's a bunch
of numbers, and there's probably like some encrypted information that's
on the screen as well.
Speaker 4: I think it's a MAC. I can't deal with it.
Speaker 6: That is all I played on.
Speaker 10: Hm.
Speaker 4: Okay, well that's all I have on my screen. I
don't know what to do with it. Really, are there
buttons like assigned to the different like lines or okay, hmmm,
well I could press these buttons Willy Nillie, but I'm
not sure if I should just yet.
Speaker 6: No, no, no, no, let's try to figure it out. Yes, okay, Rue,
what is it that you see?
Speaker 3: I have a look at the workstation that I've positioned
myself in front of.
Speaker 5: Should I see anything different?
Speaker 1: Yes? You do. You can see that there is information
about uh, anesthetization. To think about the pronunciation of that
word for a second.
Speaker 5: Uh, there's a word here.
Speaker 3: I don't know what it means, a nut station.
Speaker 4: Hmm, you hungry? You spell I'm hungry.
Speaker 5: I spell it out. Stella doesn't know how to spell it.
Speaker 6: Oh, and that's just that's justisation.
Speaker 4: You see what I needed a second?
Speaker 5: What does it mean?
Speaker 6: It's anesthesia to put people to sleep?
Speaker 9: Great?
Speaker 5: I push the button?
Speaker 1: Fu Oh no sure? Uh you push the button. Please
roll me a D two. Okay, you push the button
and you get an error anesthetization malfunctioning.
Speaker 5: It didn't work anyway.
Speaker 4: Huh. I mean you could have made us all go
to sleep for a second. There. I think maybe I'm
not gonna pump it in here. I don't know what's
gonna pump it to well, if.
Speaker 6: We do notice any sort of gosious mixtures. We do
have masks recall this.
Speaker 4: Yes, i'd have a mosque also, Yeah, it's a good
a pump it too.
Speaker 3: I reach over and I slam a button on the
workstation in front of bow.
Speaker 1: Okay, which one do you pre one? Emberstone, emberstone liquefaction ventilation. Okay, dokey,
uh you push that one, Denica machines, emberstone ventilation malfunction.
Speaker 6: Let us figure these things out first. Yes, I'm looking
at the monitors. Do I see anything?
Speaker 1: Yes?
Speaker 2: You do.
Speaker 11: Uh.
Speaker 1: There's a bunch of stuff on the monitors. It's very
similar to the monitors you saw in the other area
of the lab. You can see various vital statistics for
various creatures. Roll me a two D six eleven Okay,
not an eleven for me, though, I need to see
what you got on each of those. Interesting.
Speaker 6: Oh it is five and six?
Speaker 1: Yes, interesting? Okay, Yes, so there are details on four creatures.
From what you can tell. One of the monitors is damaged, though,
the ones that would hold details for creatures five and six.
The first four there's two creatures per monitor that you
can see here. And the last monitor is damaged. The
other monitor probably has I think details about like where
each creature is sort of a summerization screen, and then
there are details on each of the monitors. But that
last one is damaged. Right, you have details on creatures
and it would be uh CE zero zero six, uh
through CE zero zero Uh it would be eight. Yeah.
CE zero zero six is listed as.
Speaker 2: Two three four five.
Speaker 1: Mm. Roll me a D ten please?
Speaker 5: One?
Speaker 1: Okay? Uh? This one is the first one is listed
as a forest crawler, and then you can see status updated,
abomination created.
Speaker 12: Mm hmmah oh.
Speaker 1: And roll me three more d tens please? You can
do them separate or together? Doesn't that.
Speaker 8: One?
Speaker 6: Three and one?
Speaker 1: Okay?
Speaker 6: Well? Good thing about rolling anything else?
Speaker 1: Oh?
Speaker 4: Yeah?
Speaker 1: You can see that there are that CES zero zero
seven is listed as a as another forest crawler, and
you can see abomination status failed. You can see that
CE zero zero eight is listed as a that'd you
get eleven? O?
Speaker 2: Okay?
Speaker 1: What you get A three?
Speaker 6: Last three roles for one?
Speaker 8: Three one?
Speaker 2: Okay?
Speaker 1: This one is listed as a kidnap emberstone. Uh. You
can see that this would be abomination. Uh, it would
be sorry, this should be listed as abomination testing. Ready,
do I recall.
Speaker 4: The person that Luan was talking to on the video.
Did he call her an abomination or no?
Speaker 1: H this person that you all recognized as Tim Cross
mm hmm called her an.
Speaker 4: Anomaly and normally not abomination. Okay, just making sure because
there were too eight words. I wasn't sure if we're
about to Okay, all right, just for my for my
book collection.
Speaker 6: And that is a good question because we didn't see
that on owls uh listing when we looked at them
as well, right, I think they it was just human
on Dead experimentations.
Speaker 1: You did see anomaly on there and you saw tenant abomination.
Speaker 6: Yeah, they aren't anomaly.
Speaker 1: I think you did see abomination on that one.
Speaker 4: Okay, but abomination in whose eyes? I mean these people's eyes,
or like I mean, are we abominations? I'm not too sure.
Speaker 1: Ce zero zero nine is listed as forest Crawler abomination
and you can see status abomination successful.
Speaker 6: Hm.
Speaker 4: Can can bo put two and two together and guess
the thing that he killed earlier and the previous episode
was an abomination?
Speaker 1: Uh? Make I guess this will be an open check
insight insight.
Speaker 4: Okay, open check insight. But it doesn't think much about
anything these days. He doesn't have a brain. Six.
Speaker 1: I don't know if you're sure, Bo. There's been a
lot of terminology that's been thrown around in here mm hm,
and it's been a bit chaotic, So I don't know.
If you'd put two and two together.
Speaker 4: I'll just throw that. Throw it out there. That earlier
I had to kill something. It was like a dragon,
but like, don't don't tell the authorities. Yeah, but it
was like a dragon, but it had like red shots
in it, like this goofy stuff but solid.
Speaker 6: Oh, like some sort of abomination.
Speaker 4: I don't know. I mean, it depends who you're talking to.
Speaker 5: Maybe, Oh, you were going to see something time here.
If it's just making monsters.
Speaker 4: Have we made any monsters yet?
Speaker 6: Well, I haven't seen any status changes. Everything is failing
right on your end. Let us look at the third station. Okay,
I'll head over to it.
Speaker 1: Okay, make your way over to the third station. This
one has to apparently do with the monitors that are
on display and what is shown on the monitors.
Speaker 6: Okay, are the options in front of me specifically only
the cells that are nearby, or is it kind of
an overarching facility security station, so to speak.
Speaker 1: Yeah, I'm going to need to check for this. Let's
find out.
Speaker 3: Can we do Windows shift directional key to move over
the screen?
Speaker 4: We can't see it's not Windows I checked.
Speaker 5: Damn it.
Speaker 1: This is going to be.
Speaker 4: But it's aways a pain.
Speaker 1: This is going to be inside and insight as well.
Speaker 6: Difficulty fourteen, Oh boy, all the high difficulties today. Huh
GMF doom sixteen success.
Speaker 1: Okay, you begin to try and sort of back out
of the the menu that you're currently in it, and
you seem to do that. At backing out, you can
see that there are several different departments that may be
accessible to you on this workstation. This area that you
are in right now is labeled CE, and there are
no details effectively about each of these. You can see CE.
You can see, of course, I just closed that. Why
did I do that? Oh my god? What the hell
did I do with that? Okay? Cool?
Speaker 13: Cool, cool, cool cool cool?
Speaker 1: Now I can't find it. Great, that's fun.
Speaker 4: Did you close the window within foundry?
Speaker 14: No?
Speaker 1: Okay, no idea where that went? Sorry, give me a second.
Speaker 5: It's okay.
Speaker 6: You've calmed me down with this music. It is very good.
Speaker 4: M h.
Speaker 6: I feel like we are investimating.
Speaker 1: You are.
Speaker 4: Sizing uh.
Speaker 2: One.
Speaker 1: This one that you're on right now says CEE. The
next one UH says uh EP, the next one says
uh and these would be above ce by the way EP.
The next one says uh ed, the next one says
E T and then above that it says uh lobby.
Speaker 6: Okay, these are all of the floors. I believe it
appears to be an ascending order.
Speaker 15: You see this, M Did we really fall four floors down?
Speaker 6: It would make sense as to why we were knocked
out for so long.
Speaker 1: MHM.
Speaker 6: I first want to pull up if I can, any
video footage of CE zero ten.
Speaker 8: If it is.
Speaker 16: Possible to do so, okay, push this button and make
your way.
Speaker 1: Towards data about CE zero ten owl. There are several
question marks on this screen. A lot of data seems
to be missing. M. Sorry, I need this one. After
you pull up the information about owl, you can see
ancestry is a linga. You can see that it is
labeled as UH. Subject captured found trying to hide from
several creatures in forest near coast. And the last piece
of information that catches your eye is that was not
encased in Emberstone upon arrival.
Speaker 6: There were others. Look, look this this basically saysn't so
when they arrived they were not encased in Emberstone. Yes,
but that means, if this is a metric that they
have recorded down, that there were others in fact who
were when they captured them.
Speaker 4: Okay, are the only ones? Huh?
Speaker 3: So there means there's people out there that are like
us and people out there that are like Moon.
Speaker 4: Right. Hmmm, you know, I've been thinking about this for
a while a little bit ever since well what happened
and I got smashed into a thousand mee's and you
know that I was an experience and a half, well
a thousand experiences, I think. But you know when we
you know, I almost killed that man on the boat. Yes,
you know how that felt, m right? You know how
when we met Moon and like she went to her ship, right,
and there was lots of dead people on it.
Speaker 6: People you mean they had not disappeared like the other
creatures we have killed?
Speaker 1: Right?
Speaker 4: Do do humanoids not disappear? Or is it do players
not disappear? Or that's been kind of bouncing around in
my well me I was gonna say, nogain, but I
don't only have one. I'm kind of all noggin, but
I don't need think much anymore.
Speaker 6: Mmmm. This is this is something that we should discuss later.
Speaker 4: Yes, right, yes, what are we doing now?
Speaker 6: Is there any other room that you'd like to try
and monitor? I also would like to see if there's
any sort of information on if owls vitalis are a
parent or anything, or if that is one of the
things that are not on the.
Speaker 8: Screen for us.
Speaker 1: Please roll me a D two.
Speaker 6: Do again.
Speaker 1: Subject status deceased?
Speaker 4: What is it?
Speaker 5: My point?
Speaker 4: So, how does that work on the undead?
Speaker 6: That is true?
Speaker 1: There would be no life functions visible.
Speaker 6: Hmmm if they were undead.
Speaker 1: I don't know.
Speaker 4: I'm I'm not on doctor.
Speaker 17: You know.
Speaker 1: My point is you saw you saw vitals before, Oh
and now they are different. It says deceased.
Speaker 4: It's not because we pressed anything, is it?
Speaker 8: No?
Speaker 11: Right?
Speaker 6: I think it's just because it was too late.
Speaker 4: Oh well, if you want to monitor, right what.
Speaker 6: The facility crashed in multiple areas?
Speaker 4: True? I mean, if you want to monitor any room,
surely it should be the one that Moon and enders
her in because otherwise, and as froze himself to bias time.
Speaker 6: I raise my hand hesitantly towards the controls to try
and swap to any sort of window is related to
that room.
Speaker 2: Mhmm.
Speaker 1: You get a view of a cell. You can see
debris and red mist all about. You see a humanoid
shape near the door. Debris has seemingly crushed to this person.
There's a pool of blood or acer or something underneath.
Speaker 6: And this is the room that unders and Moon we're in.
Speaker 1: You do not see that now.
Speaker 6: I don't know that we can access it all right?
Speaker 4: Well, I think if that's everything, then maybe perhaps we
should just kind of leave, or at least try and
find a way to leave. Does a staycase school the
way up?
Speaker 6: Maybe we can manipulate the system if there is some
sort of override or something to put to put Moon
to sleep, the ventilation and everything.
Speaker 4: Maybe Moon hit the ventilation button and that did nothing.
Speaker 6: I'll head over to the same station that Bo was
fiddling with with the crystallization, liquification and the You.
Speaker 4: Might have more luck with this than I do. I
don't really understand what you know. Just because I worked
in it all my life doesn't mean that I can
do it as a slime. Okay, I have other merits here.
Speaker 6: Well, that's okay. We're vastly different in this world.
Speaker 4: Speak for yourself, sister, I say, before bouncing off the
terminal and landing on the floor.
Speaker 6: Does it appear as though there's any sort of key
card access or as if it was some sort of obstruction.
Speaker 1: Or need to just mention one thing first? Mm, just
playing through events in my head, I messed up some
of these numbers. IRIS roll me insight and Insight and
this is just an open check already.
Speaker 6: I will go ahead and use my feature from lure
Master Focused fifteen.
Speaker 1: Okay, you got a list of all the CE when
you were poking about. I got a few of my
numbers twisted here, and I apologize. That's okay, CE zero ten.
Speaker 18: It was a owl.
Speaker 1: I saw the full list though. There were several of
these that were labeled as forest crawler. You saw one
labeled as a kidna, and there were the other five
that you hadn't seen. You had a dread moth that
you saw you saw from last week. You saw that,
and I got my numbers a bit jumbled, So I'm sorry.
I kind of lost track. That's my fault. You see
one that is labeled as.
Speaker 6: There was one that was IMP I believe, yeah, imp.
Speaker 1: You saw one that is labeled as because I think
I reversed them. I think it was this was supposed
to be zero zero one through zero zero five, and
you still would have been able to see the information
about owl and h you saw that there was a
you had one that was also labeled as I believe
a bone howler. I'm not mistaken. There is one that
is labeled as a static ooze, and there is one
that is strange. You don't really understand the name dislabeled
as ARAVAC and that is CEES zero zero five.
Speaker 6: Am I able to access information on this one?
Speaker 1: You can? This one is labeled as abomination status abomination
successful anomaly percentage twenty five, I'm sorry fifteen fifteen. Well,
vitals are missing. There are several errors here.
Speaker 5: And does this one have tags like the other one did?
Speaker 6: It's an information where they were caught.
Speaker 1: Yes, it says dwarf captured during Emberstone War. Yeah, Cyntharis Lab.
And it says original location unknown, undead vitals are missing
and you can see containment reach.
Speaker 6: Oh, we must be very careful.
Speaker 1: Mm hmm.
Speaker 6: This this looks as though it might be another player
as well. I think, look, look at the tags.
Speaker 4: Okay, can we say them reach?
Speaker 5: That makes me think that it's my have escaped?
Speaker 4: Oh maybe maybe not a very secure facility then, huh,
unless does it say how long ago it was breathed?
Speaker 3: We fell down a hole big enough to drop us
four floors.
Speaker 5: I think that.
Speaker 3: Security and stability is not really the thing here, right.
Speaker 4: I suppose? Yeah? When do you put it that way?
Speaker 6: Looking at these other workstations, does it appear that there's
any sort of like the errors that we received. Are
we able to figure out or ascertain whether or not
these errors were caused by physical malfunctions that we would
have to, you know, go in and repair or do
we think that it's an override sort of thing that
we need.
Speaker 1: Well, there is a camera, a camera were for that cell.
Speaker 6: Click.
Speaker 1: This cell is a bit different. This cell has some
of those tubes of which you assume to be liquefied emberstone.
The emberstone is mostly missing from those tubes, the cylinders.
The glass has been shattered. You can see the cell
door is not there. There is damage to the door
frame itself. It looks like the door was ripped off.
The hinges.
Speaker 5: That looks like a breach to me.
Speaker 1: Hm hmm. There are few dead bodies on the ground.
They look like they were researchers.
Speaker 4: Seems like a fight or something, but whether it was
inside was left. Maybe I saw a guy just like that,
dressed just like that where I got the card from,
but he was missing ahead and like a leg right.
Speaker 1: These people look like they were They don't appear to
have cuts on them. These look like bruises, very bad bruises.
Speaker 3: I like to make my way over towards the door
that we came from and to carefully half stick my
head out into the hallway to look down see if
I can hear or smell anything.
Speaker 1: Okay, inside insight difficulty, let's do Let's do an open check.
Speaker 2: Okay, open check.
Speaker 1: For this one.
Speaker 8: Ten.
Speaker 1: Okay. There are so many smells in this place that
it's overwhelming. First and foremost, the debris and the dust
are especially making things difficult for you. There is a
like burn. There are burning smells and acrid smells, those
smells of chemistry lab gone wrong. Effectively, there's the smell
of blood, and you can definitely smell creatures, but it's
just overwhelming. It's like trying to differentiate every single ingredient
in like, you know, chili or something. You know, like
eight hundred different ingredients have been thrown into a chili
and you're trying to pick out one specific one.
Speaker 3: Taking your head into a trash can Yeah, do I
see anything?
Speaker 1: Uh? You open the door at the end of the hallway.
Speaker 5: The door we came from.
Speaker 1: There's nothing in the hallway you came from.
Speaker 3: Okay, that doesn't seem to be anything behind us, no
sign of moon.
Speaker 6: Yeah, perhaps keep a lookout and if I can't figure
this out, well we'll leave whatever you wish to do.
So for the panels that have an esthetization and the liquefication,
the ventilation, YadA YadA. Does it appear that it is
per each room, so to speak, So you have to
lock in on one room and then check on like
the signal of whether or not these these processes can
happen or is it overall?
Speaker 1: You can't even get into that part of things. It's
just it oh basically just errors out.
Speaker 6: Okay, all right, And there's no sort of override in
terms of key clods or.
Speaker 18: Anything like that.
Speaker 6: Okay, So assuming then that it is a physical malfunction, No,
this isn't gonna do it. So what's the plan? We
we try and get that piece out of her, or
do we just leave and regroup.
Speaker 4: I really want to save the moon. I don't really
know what is there even a life that I feel
without her?
Speaker 5: I mean, it's not a question.
Speaker 3: There's no world in which we leave here without trying
to save her, right like there's we're not questioning.
Speaker 6: This, Listen, anders is still in dangerous well. I don't
feel right. He made me promise that we have to
try to get that out of her.
Speaker 4: I'll do whatever I can to help.
Speaker 3: I'm just afraid that we don't have the things we
need to do.
Speaker 4: You mean an army, or at least something to slow
her down, an army with glue.
Speaker 6: I could try some sort of a ritual. It would
take some time, and.
Speaker 8: You might have to.
Speaker 6: Keep an eye out or something, but we might be
able to at least try to immobilize her for a
short time.
Speaker 4: Okay, I don't know what kind of ritual are you
talking about here?
Speaker 6: Well, it is a spiritist thing. Before we would do
certain boss fights, the spiritists would grow up up and
do rituals to try to put some of the ads down.
Speaker 1: Mm hmm.
Speaker 6: To put them to sleep prior to the combat.
Speaker 4: I remember, I mean, we.
Speaker 3: Don't really have much else to choose from, so I'll
scout around.
Speaker 5: How much time do you need?
Speaker 6: GM? If I were to try some sort of a
ritual on a creature that is far stronger than me,
to simply immobilize them for a short period of time.
Speaker 5: What do you think.
Speaker 1: Well, the way that rituals work, and I know that
you know this, but I'm explaining for our audience, they're
broken up into different categories depends on what one you
would like to try to use. Your discipline is spiritism?
Speaker 6: Do you?
Speaker 1: Is that the one that you are trying to use
in this case? Indeed, you could use it to sense
the presence and feelings of creatures, put someone to sleep,
or embolden their heart. Now those are just examples, but
I'm going to say that spiritism, in the way that
you are describing it, probably you would be able to
maybe do the sleep thing. But I don't know if
you could hold somebody with that like a binding, I
think that would probably be like entropism.
Speaker 6: Okay, that is fair, Yes, I think that would be
what I would try to put her to sleep, if
only for a little while, so that we could retrieve
unders and possibly try to remove the flesh at.
Speaker 4: And trying. God you, as long as I can remember
that old move, you know, and I just do it
real quick. I became I've become basically like a slim
mecha around iris for a second like this. Then I
just revert back to form, and then I could try that.
I could do that for a while. Maybe, you know,
maybe perhaps I can keep keep moon off you for
a bit if you have to be in the room there,
you know, no.
Speaker 6: Thinking on it.
Speaker 1: Mm hmm.
Speaker 6: In terms of the scale of the ritual, I am
unsure how much mona and everything this would require.
Speaker 1: Yeah, are you?
Speaker 6: Are you individual?
Speaker 1: I don't know if you're talking to them or me?
Speaker 6: Why I am asking you?
Speaker 5: No, I am.
Speaker 1: Okay. I would say make an insight an insight check
and we'll make that open.
Speaker 8: Okay.
Speaker 6: And Lord Master is applicable for focused Yeah, excellent.
Speaker 1: Sixteen Okay, this would be uh, this would most likely
be major and an individuals.
Speaker 6: Forty one.
Speaker 5: Okay.
Speaker 6: And do I have the sense that I would have
to get closer?
Speaker 1: Oh for sure? Yeah?
Speaker 6: Yeah, like same room closer, yeah, same room. Yeah, we
would be putting ourselves in danger.
Speaker 4: How long would the ritual take? You did mention.
Speaker 1: With a sixteen. Yeah, this is something This isn't something
you can do on the fly. This is something you
would need to set up beforehand. This would take a
few minutes at the very least.
Speaker 4: I would need a few minutes, right well, I mean
she can fricka see us in like maybe perhaps ten seconds, so.
Speaker 5: I can. I can get you those seconds. I can
do it.
Speaker 6: It's very very dangerous. We would have to be in
the same room.
Speaker 4: I should be back testing it.
Speaker 5: I can do it.
Speaker 4: You can do it, huh. I mean, okay, that's ten seconds.
I'll be there too, and I'll help and if anything,
maybe perhaps I can even be you know, the thing
that she focuses on, because she's going to focus on moon,
on iris for sure, So I'll make sure the iris
is If you go in and you try and like
I don't know, pluck that thing from her from her side,
you're good at that, right fucking or stay taking things.
We have a plan now, that's way more than before.
Speaker 6: I'm trying to run through any of the options. I
don't know what else we could do. I could try
to at least in bold and Anders is an option
as well, but that's not going to put her in
a position to have that taken out.
Speaker 4: No, maybe you could convince it that thing and her
side is a bad thing, you know, or a good
thing for us, Although I don't think she's I don't know.
It's odd to tell.
Speaker 1: So I've been debating on how to handle this because
I feel like I didn't give you enough information. But
I will say that this flaschette dart that you saw
on the inside, it was the kind that had like
a sort of a syringe. Yeah, it looked like a syringe,
and it was empty. It looked like it had already
been plunged.
Speaker 4: Well, in that case, that completely changes our entire plot
of action, because she's been injected with something we can't
uninject her.
Speaker 6: I could potentially try to cleanse her, but I don't.
Speaker 5: I don't know.
Speaker 4: The quest says we should be safer, so we should
be able to save her.
Speaker 2: No.
Speaker 6: Maybe, thinking on how cleansing magics and spiritism work and
what have you, I get the impression that this would
be a major undertaking to try to purify her in
some sense. Is that correct?
Speaker 1: Say that one more time.
Speaker 6: If I were to try to utilize spiritism to try
to clear the umberstone out of her, I'm just running
through all the options. I'm so sorry, guys.
Speaker 1: Okay, uh.
Speaker 6: As if it's sort of a poison.
Speaker 1: You wanted to use this as a spiritism thing, I
suppose because.
Speaker 6: That ritually speaking, that would be similar to it because
of cleans and stuff.
Speaker 1: I don't think you'd be able to do it with spiritism.
Speaker 9: I walk up to the workstation.
Speaker 3: Is there any way that I can potentially try to
look up or search for or something. What I'm thinking is,
if I recall correctly in the video we watched with
Tim Cross and Moon, she mentioned about.
Speaker 9: Versions of her.
Speaker 4: Oh what do you mean versions of her?
Speaker 3: I don't know if I'm remembering correctly, But what I
would like to do is try to search for any
information on Moon specifically on any of the workstations.
Speaker 1: Okay, yeah, this will be insight and insight. This is
going to be difficulty. Fourteen sixteen. Okay, I'm going to
say that you are able to find something about Moon
on this workstation if you spend a fabula point. I
will make it easy.
Speaker 5: It's gone, it's spent. Let's do it.
Speaker 1: Okay. What I was going to say is if you
spend a fabula point now the machine's broken, I will
give you more info.
Speaker 3: Okay, Okay, I'm down to two fabula points. I bumped
up to three because I surrendered last session.
Speaker 1: Okay. The information that you pull up about Moon is
observational information. You have to back out through some of
these menus, and as you're doing this, you're realizing that
this information should not be easily accessible. Whatever was happening
in this lab, they must have been actively working on
this workstation and fled or were killed or something. Okay.
That's the only reason you were able to access this
at this point.
Speaker 9: The CAT card is still in the CAT reader.
Speaker 1: Yeah.
Speaker 5: I used to work for the government.
Speaker 1: Yeah. And effectively, this is observational information about Moon, you see.
I feel like this is probably located in maybe one
of the researchers' notes that works at this lab, and
there's nothing about Tim Praw.
Speaker 4: Here at all.
Speaker 1: But when you go to this observational data about Moon,
it says stuff like there are timelines here, okay, And
you can see that there is information about Moon's first
arrival in Regalia, and it says information uncertain Moon is
believed to have arrived on Regalia, not in case. In
Emberstone number one, number two, the timeline so far seems
to match what Moon has said to you, arriving ten
years ago, and arrival would have been in Poga. Then
there are a few other entries. It seems like this
information is kind of like piecemeal. Okay, it's not. You
don't have like perfect, perfected information here. These are notes
so you can see next interaction with Moon, and you
can see, uh, it would have been Cyntharis Lab, and
it would have been uh nine years and eight months previous,
and it would say uh, it would say escaped Cyntharis Lab.
Moon going by the Valkyrie. You would see anomaly status
unknown at this point, and then there's a series of
information here for this note confrontation in Cintharis Lab obtained,
subject derivac obtains subject Asuka slash carniffex y, Moon escapes, Okay,
we should be back apologies, Uh, okay, Moon escapes. Then
there's a period of time in between. Here it would
be uh eight years previous and it would be ah,
Moon resurfaces and this time it would be mm hmm.
Moon resurfaces in Brahm uh.
Speaker 2: M h.
Speaker 1: During the attack of Braeth b r e y I
t h. Rayeth appears to have grown in power at
unprecedented rate. Believe to be related to emberstone absorption c
Cyntharis lab disaster.
Speaker 4: Wait, Moon can absorb end a stone.
Speaker 9: Or at least she was exposed to it.
Speaker 5: It all started at this incident.
Speaker 6: Think back to your altercation you might not have been
conscious she when I was casting magic the emberstone, it
appeared to gravitate towards her. That is what I recall, correct,
Do you like she was absorbing it and it was
in the form of what like.
Speaker 1: Likes looked like like the liquid, like disgusting puddles of emberstone.
They were sort of swirling up like helixes into.
Speaker 4: I tried drinking that do not.
Speaker 6: Yes, that is not follow suit, but I think that
this is accurate. But the video it said that that
she was not the same Moon. Now, thinking back to
the video with Tim crossing.
Speaker 1: It, please are only a D two root.
Speaker 7: One?
Speaker 6: Okay, great, But thinking back to that video with Tim
cross he did mention that this was not the original Moon, right,
is that what we heard?
Speaker 4: I don't remember. I was paying attention that was I
was talking thing like that, I think, I think when
the video was playing, but I was just kind of
talking and to himself. I rolled for attention. So I'm
glad you guys were. I was very surprised when I
saw the moon.
Speaker 6: Mh, Well, we don't know if if this is her,
but it's the one that we know.
Speaker 4: Right, I mean surely that that's But there's a few
things about that, because sure we know this moon, and
this moon is amazing, was amazing. Maybe perhaps a bit
too steppy, but like, what about your like we've known
each other for a long time right before before coming here,
a long ishue online here, right, and I mean you're
my friends, then, I guess, but I don't know. I
feel like what am I saying? Sure, but what about
original moon? She's not goneishy you know from before?
Speaker 3: Maybe instead of like versions or clones, what he's talking
about is the incident. Maybe she wasn't the same after that.
Speaker 4: Oh maybe maybe maybe Sure, yeah, I can get behind that. Oh.
Speaker 6: The only the only way we're going to find out
is if if we try, do we do we?
Speaker 4: Right now? I think we've we've all come to the
realization that maybe perhaps we can't just save her by
pulling the flesh it out. It's it's stuck in her
because because she doesn't care.
Speaker 3: But what if something happened at the incident. When we
met her, she seemed fine. Maybe it's something that wears off.
Maybe if we go find her, she'll be okay.
Speaker 4: You reckon, So maybe what we need.
Speaker 3: To do is keep the emberstone from getting to her
and just wait it out.
Speaker 4: But this entire facility is caked with it, right.
Speaker 6: But it only sorbed from what I recall, when magic
was cast, it appeared at least that it agitated the puddles, So.
Speaker 5: She's maybe not back to herself.
Speaker 3: We try to get her into a containment room and
wait it out. That's what these things are built for,
right abominations anomalies?
Speaker 4: Sure, but one broke out. What about.
Speaker 5: For a different time. I mean, do you think he's
still alive?
Speaker 4: I mean, huh, she squished me. But I'm trying to
be you know, positive here that he's not squished or
shattered or eaten or I don't know what she can do.
Speaker 2: M M.
Speaker 4: But I mean, at this point, I don't think we
can save her. The quests the quest says, help Moon.
Speaker 3: How about this, I'll go scout back the way we came.
Just pick my head, and if anything goes wrong, I'll
smoke bomb back here.
Speaker 5: We just don't have enough information.
Speaker 6: Yes, we should at least move back towards where the
exit is in that middle area.
Speaker 3: We don't even know if that's an exit though.
Speaker 4: Hey, it's probably when we saw.
Speaker 8: M Well.
Speaker 3: I think we have to pick a place either in
one of these containment rooms or we find an exit.
Either way, we still need the information.
Speaker 6: Right, I think at any rate we should go back
to the directory. At least I'll take the time while
you were searching two way to memorize as best as
I can.
Speaker 9: Right, and I have this now, I'll wave the scroll
in the air.
Speaker 5: If anything goes wrong, I'll let you know.
Speaker 6: Cru before you go, and I will have my staff
operate into my hand as I cast awaken on rue
through What stat would you like boosted? Would you like
it to be your dexterity?
Speaker 1: Hell? Yeah, babies, So I'm sorry to interject, this is
only a scene.
Speaker 2: You wouldn't be able to do this.
Speaker 6: How about then we wait until then when you're going
to sneak off, And that's when I'll do it.
Speaker 1: Wouldn't you'd have to do that in the same combat.
Speaker 9: It's okay, save your magic, okay.
Speaker 6: Because we use it for Steff before. That's the only
reason I'm a look confused.
Speaker 1: Oh oh you you're just hoping to, okay, help her
not get seen. If she can, uh, it's okay. If not,
she'll have to be quick.
Speaker 6: So red conning that. Then we're going to be moving
towards the directory anyhow, in that area where it kind
of splits off into the two paths, I'll cast it
on her then, okay, so let's head there then.
Speaker 1: Right yeah, okay, okay, you return to the what is
effectively the elevator slash stare awell area. The door at
the end of the hall is still closed. The door
that has the dark room beyond also closed, and you
return to that area. Please roll me a D two rou.
Speaker 5: Okay one.
Speaker 3: You're trying so hard to have a poker face, but
your eyes are smiling.
Speaker 9: Wag, your eyes are smiling.
Speaker 5: I see it all right, Be careful.
Speaker 6: Okay, you as well, and.
Speaker 9: I will slink away in the direction of Moon.
Speaker 4: If I could said, I'd be doing so right now.
Speaker 1: Rue leaves iris and bow back at the elevator. Meanwhile,
we returned to the room with Moon and Enders in
case in ice. As the ice cracks and breaks around Moon,
it shatters around her. Large chunks of ice fall to
the ground, and Moon breaks free. She looks around a
bit confused and bewildered. Her glowing eyes illuminate the area
around her. She screams and the room shakes. We see
Enders in cases in the ice as Moon finally remembers
just what had happened in the immediate past. She looks
at Ender's form in the ice. Why why have you
done this? I wanted us all to be together.
Speaker 4: We could help each other.
Speaker 1: You can't stop me. Anyone looking close would see tears
streaming down Moon's face. She puts her hand on the
remaining ice. Her head darts to one side. Where are they? Enders?
Are they against me too? I thought you were my friends.
She looks into the ice, getting her nose and face
close to it. There is a pale reflection of Moon
that she seems to notice.
Speaker 5: Enders h NDErs.
Speaker 1: She looks down on her hands. She pulls the dart
out of her abdomen. What did he do?
Speaker 2: What did I do?
Speaker 1: She drops the flesh chet, her eyes glow brighter.
Speaker 19: I'm alone. I'm alone again. I'm alone again. I'm the
only one that can do this. A foul snarl makes
its way onto her face. She punches the ice. She
punches it again, and we see moons reflection in the
ice begin to crack.
Speaker 1: And distort. M The ice crumbles around Enders and there's
falls to the ground. Moon leans over enders. I'm alone again,
aren't I? Enders real?
Speaker 2: Ourselves? Really? Trucks start to form with these What is this?
Speaker 1: What are you doing you?
Speaker 12: I'm not.
Speaker 2: Hellone and I'll reach out. My movement is rigid. No,
trying to put my hand on the side of her face.
Speaker 1: Her hand moves faster than you can imagine, grabbing you
by the wrist. It's like a vice grip on your arm.
Speaker 2: No, move the other one.
Speaker 1: No, you won't betray me, not like them.
Speaker 2: Never come. Yeah. Another crack forms. Hm.
Speaker 1: I need an insight and willpower. This will be difficulty twelve.
Speaker 2: Open jack.
Speaker 1: No, this is just a check.
Speaker 2: I'm sorry, Oh power twelve.
Speaker 1: Four. She grabs your other hand.
Speaker 6: Mm hmm.
Speaker 1: You can't strick me.
Speaker 2: My eyes are widen. This is no true. I will
talk s instant to your legs closer. We'll try to
get close to her face as possible, and another crackle
for him in the middle of my head. Listen to me.
Get better than this, stronger than this.
Speaker 1: Her eyes are glowing. You can't see the irises and
the pupils beyond. There is just this half snarl, half
mad smile on Moon's face.
Speaker 2: I'll get closer, and as I do, I'll try to
kiss her on the lips. But I'm losing form fast
and as I get close, my body will freeze.
Speaker 1: What are you trying to do?
Speaker 6: What?
Speaker 1: What's happening?
Speaker 5: It's a trick.
Speaker 1: It's a trick, Another trick. She begins to squeeze.
Speaker 2: Sounds of cracks. Is it bone ice? You begin to happen?
Speaker 12: Mm hmm.
Speaker 1: Enders arms shatter like ice.
Speaker 4: Did I do that?
Speaker 1: Did I do that?
Speaker 11: Mm hm.
Speaker 12: Mm hmmmm.
Speaker 2: Is this what you want to? Encapsulated around the room,
Reflections of enders pacing different directions. H do you want
to want to kill us? All?
Speaker 1: Shut up?
Speaker 2: Shut to be stronger than that than that?
Speaker 4: You laughed me.
Speaker 2: I would like to spend a fabula point. I spent
this at the end of the last episode.
Speaker 1: What would you like to do?
Speaker 2: I has I would like to change or do a
plot to us change the story. I said, glacial release.
The shards of ice will then grow into smaller human
size eyes pieces, lots of them. They will form images
of me all around the room, everywhere, sitting on top
of the computer that's hanging from the ceiling, sitting on
the ground. Some have formed, some fully formed, walking up
towards the moon. In each form, we'll reach out the moon.
Let me help you.
Speaker 4: Please stop it, stop it.
Speaker 1: She rushes to the nearest ice, and she smashes it.
She looks like a blur. You've only seen her move
that fast, maybe once or twice since you've been here.
The ice instantly shatters. She hits it with such force
you can feel the reverberations through the room. Ice shatters
and smacks into the wall like bullets. Cracks form in
the other nearby ice as she looks around wildly, shut up, shut.
Speaker 2: Up more of me. Well, then jump and grab her,
but it's not aggressive. They're trying to hug her, hold her,
bind her, try to get close to her. Ears this happening,
or like to spend a ap point.
Speaker 1: Okay, and you pull something out of your indoor three, I.
Speaker 2: Should say, I think it's three. Yeah, and I'm going
to drink a.
Speaker 1: Like servant.
Speaker 2: Yeah. Please listen more after images of me, we'll jump
and hold her and hug her and constantly go and
every time she bashes and smashes another one, more and
more we'll run, hug, hold, hug hold.
Speaker 1: Please him alone, you very alone.
Speaker 2: I'm here, I'm all around you. Yes, she knocks him down.
It's three left. I throw down their licks a bottle,
fifty of them, fifty of them. You've bowled through. Just
three of me left. The next one could be be me.
I want to help you, just like before. No more,
I'll take off, all three of me, will take off,
mishawl dropping, no more magic. The next blow will be fatal.
You're not alone. I'm here. The others are still here.
Probably I didn't listen to me searching for watis save you? Oh?
I hit it like that. All three images of me
will hold our hands out. One of them are the
real mean.
Speaker 1: Right? I want you to DM me the number one
to three. I want you to choose a number, and then
I will roll secretly.
Speaker 2: Either destroy me or embrace me, and we will go
from there. Believe the others out of it. It was
you and me from the start. Mhm is you and
me now? No, I'll close my eyes and lean my
head back. You head back.
Speaker 1: Now and strikes out the center. Ice remaining shatters more lies.
Speaker 2: Two more chances. Let me embrace you this time my
arms go forward.
Speaker 5: Chance?
Speaker 18: Yes, Chan, is this another trick?
Speaker 4: Is this another trick?
Speaker 2: I would like to spend another fabulous point, my last
one in reserve. It's something I've done while I created
ice clol before, and I'll only reveal it depending on
what happens, if possible.
Speaker 1: Okay, you can d M me or whatever whatever. Yes,
you know and Rue, what do you do?
Speaker 3: As I come into the room witnessing this moment, I
would like to run up and make my presence known.
I stepped boldly through the threshold.
Speaker 5: Of the room. Moon, It doesn't have to be like this.
Speaker 1: She's looking around a bit wildly. Are you trying to
be stealthy? Are you trying to make yourself seen?
Speaker 5: I am being a distraction, so.
Speaker 1: You are trying to be seen?
Speaker 5: Or no, I am trying to be seen.
Speaker 1: Okay, Moon turns towards you. Oh, I thought I killed you.
Speaker 2: Moon. You have a decision to make and to make
don't worry about her.
Speaker 5: Shut up?
Speaker 1: Why are you trying to confuse me?
Speaker 18: We love you, Lawyer.
Speaker 2: A step closer, please, and I kneel down on one
knee and hold an hand out both images, images, enders.
Speaker 1: And rushes towards the real you and strikes. These are
all the D one hundred.
Speaker 2: I'll look up slowly. It's a roll down my eyes
and a feeling of disappointment that ruse in the room.
Speaker 1: Enders. You are struck for forty eight damage.
Speaker 2: Something that should knock me back. It takes out a
lot of my teeth, my faces almost concaved on one side,
but I'm still standing.
Speaker 1: Looks like enders jaws broken. It's horribly bloodied.
Speaker 2: Yeah, there you go. It's just me and you.
Speaker 1: No more tricks and turns towards rue again.
Speaker 3: I stare at this, witnessing the violence that has not
yet left someone that looks like my friend.
Speaker 15: I look over at enders. Are there still two left?
Speaker 1: One left?
Speaker 5: Just the one left?
Speaker 1: We couldn't leave you. So just to be clear, there's
one that's made of ice that has a sort of
reflection of Enders on it, and then there's Enders. It's
clearly not ice.
Speaker 5: MM hmm. We couldn't leave you, either of you.
Speaker 2: You might witness my destruction. I crawl towards the moon
and I hold her head section and hold her above
me and the other at me. Please stay with us.
Speaker 1: Make an insight and will power difficulty fourteen. Roll check eight,
Roll me a D one hundred piece.
Speaker 2: Twenty five.
Speaker 1: You are knocked unconscious. Moon strikes you again, sending enders
spinning towards the wall.
Speaker 2: Shot should.
Speaker 4: And you.
Speaker 5: What is it that you hope to do here?
Speaker 1: Jan, Jan?
Speaker 5: That's who you are.
Speaker 14: I don't know who I am, what I am and
whose fault is That?
Speaker 1: Glow links from Moon's eyes as you see tears streaming
down her face. The tears are red.
Speaker 15: These are your choices, those are your hands.
Speaker 12: M hmm.
Speaker 5: Whatever you feel, that's you, babe, Rue.
Speaker 1: Please make me an insight and willpower Difficulty fourteen.
Speaker 8: I'm gonna die.
Speaker 3: M I'm gonna use a I'm gonna Mimi.
Speaker 5: I would like to reroll this. I'd like to invoke.
Speaker 3: My theme of vengeance. I don't relent in this moment.
I don't back down. My words are dripping with anger,
with frustration.
Speaker 9: I'm holding Jan accountable for her actions.
Speaker 1: Okay. Nine Moon rushes over to you and grabs you.
She begins to put her hands around your throat.
Speaker 13: It doesn't have to be this way.
Speaker 12: Hi am Moon.
Speaker 7: I am Moon, and no one will stop me.
Speaker 1: From root burning home. She begins to squeeze through, begin
to feel life being choked out of.
Speaker 8: You, and let's find who waits to get back together.
Speaker 1: It's at that point then an explosion rocks the lab
once again, and her hands begin to loosen their grip
around you. What's that like? What did you do?
Speaker 8: What is that?
Speaker 3: I would like to use a fabulau point to smoke
bomb out of here?
Speaker 13: No?
Speaker 1: Moon looks up as debris begins to fall all about
and do we switch scenes? As Bow and Iris you
begin to feel what feels like another rumbling all about you.
The building is shaking.
Speaker 4: Oh no, oh, what do you say that?
Speaker 1: That is?
Speaker 6: We need to get out of here?
Speaker 5: What about all of them?
Speaker 6: What about enders? We looking at the map that we've
been studying this whole time, because I've been trying to
memorize it. Did I find any other exits that might
be close by? Should this one not work?
Speaker 1: You did not?
Speaker 4: Shit?
Speaker 6: Oh, we don't know what happened.
Speaker 9: We have to go.
Speaker 4: Oh okay, but the way and I'll try and take
us somewhere.
Speaker 6: Words be at the door, okay, uh.
Speaker 4: Oh blind me? It still coming apart?
Speaker 1: You made for the stairs or for the elevator?
Speaker 6: Uh? Does it appear as though from a glance the
elevator has any sort of like lights on at the moment,
as if it is working.
Speaker 1: There is a key card there?
Speaker 12: Well?
Speaker 1: There? Sorry, go ahead?
Speaker 4: Is the elevator shaft exposed or is it like a
proper like you know, real Lise? You know no, Bob's saying,
can you see the shaft of the elevator? Is it clear?
Can you go in it?
Speaker 14: Like?
Speaker 1: Is it like a can the elevator? I?
Speaker 4: I I know, but I guess maybe perhaps you're you're
describing the wall. It's just a flat It's okay, yea, yeah,
all right.
Speaker 6: I think Blu had the key card anyhow.
Speaker 4: I think she did. But also in emergencies, one must
never use an elevator, right, okay.
Speaker 6: And I'll spling open the door to the staircase.
Speaker 4: I want to at this point sprout wings again. I'll
have the ability. I'm going to spend a third of
my ap to do so as I use a mutant
skill or a slime skill, because I'm a slime uh
to essentially what's it called again, theeomorphosis And are you
going to see like that these like little wings sprout out.
I can now fly, and I'd like to latch onto
the back of of of of iris and go fly
up the center of the stairwell.
Speaker 6: If I notice that he is struggling, I will cast
Awaken on him to increase his strength as well, if
that is something that needs to be done.
Speaker 4: Because I'm leveled two e Thereum or forces, I can
also you see on the surface of Bow, which is
normally like a smooth, you know, like slimy exterior, it's
almost as if you know, when you're blowing bubbles, you
have like you know, like a bottle of bubble like soap,
you have soap kind of forms clusters. Bow looks like
instead of being one slime, he's kind of like in clusters,
and it almost kind of like seems that you're gonna
feel like you've touched Bow before. He's he's like very different.
It's like it's like rock essentially, as at least the
main body is as I basically I'm invoking with ethereum
or force level. So I can have two THEEO forms
and it's just for extrat might so so my my
diet's got up one as well.
Speaker 5: Okay.
Speaker 6: And what is it at at the moment? Is it ten?
Or is it twelve?
Speaker 4: It would be twelve now.
Speaker 6: Okay, So then scratch the awaken okay, unless it would
be with with awaken. Is that what you're calculating? I'm
stressing out.
Speaker 4: Um no no no, no, no, no, no no no, this
is all me, baby, all right, all right, m okay,
And I'm gonna try and fly up that the the
the stairwell through the center with iris.
Speaker 1: Okay. Let's see. I think we need proper music for this. Mmm,
let's see what shall we use? I think I god
this one. As Bo latches onto Iris, we see them
both begin to ascend as debris is falling all about.
So how do you imagine you've got Iris grabbed here? Bob?
Speaker 4: You know how I was around rue shoulder before, like
one of those plane like travel things. It's kind of
like that, but I've extended even more. So I'm gonna
lacked on her armpits, so I'm not back. Yeah. So
I'm basically a backpack with fluttery wings instead of a
jet pack, because I'm a slime not made of jet
and I'm flapping away as we're going up.
Speaker 6: I have my staff readdy. If there seems to be
anything that is going to come towards us, any rubble,
I am either trying to knock it out of the way,
or if it is large enough, I will cast magic
to attack it.
Speaker 1: Okay, Yes, debris begins to fall all about you. I'm
gonna start a clock here. This is a sixth section clock.
As the first bit of debris begins to fall towards
the group, I think we're gonna do some group checks.
I think we're gonna do group checks. Who would like
to lead here? As you can either dodge or attack
the debris.
Speaker 4: I guess dog the debris if I'm a jet pack,
unless you have other plans, No, okay, this is yeah.
Speaker 1: We basically have like a different view now of the
of the audio. Like the audience is watching this as
if we're seeing like this side scroller sort of action
as they're seeing bo and Iris trying to send up
the staircase past the debris. All right, we're gonna need
a might and DEX check.
Speaker 4: I think for this that's all you bo Okay, might
and dex group. Let's see might and dex.
Speaker 6: Let's go Fulty question mark.
Speaker 1: The difficulty is going to be tenemate console oa.
Speaker 4: Oh it was, but Michael Dix, let's try again. I
don't do group checks normally.
Speaker 6: My bond of admiration Bow.
Speaker 4: Nineteen.
Speaker 1: Okay, you see the debris like heading right towards you. Bow,
how do you dodge out of the way of this one?
Speaker 4: Okay? I mean, like I'm not really playing around here.
I'm trying my hardest not to get a squished, crushed, destroyed,
just splattered, and so as I'm gonna imagine, like I
guess bits of celia coming our way, I see a
gap in between, and we're just gonna like flutter through it.
Speaker 1: Okay, we see bo uh sort of uh flying up
and maneuvering. It's like that really awkward flying motion in
every video game. And for some reason, it's so difficult
for you to slightly move to the left or slightly
move to the right. You have to like you have
to move your physical body with the controller to do it,
you know. Yeah, and you just narrowly avoid the first
bit of debris spinning out of the way. This uh
probably like uh, maybe something like the size of a
torso sized piece of concrete like falling. And this time
you can see like ring bung like. Uh, some debris
smacks into the railing and like sharp pieces of metal
are now falling towards you.
Speaker 4: Huh.
Speaker 6: At the side of this, I am going to go
ahead and raise my staff. It will begin to glow
and the branches will begin to wrap around as forming
a shield. I cast barrier on both myself and on Bogue.
Speaker 1: Okay, uh, we see this barrier begin to coalesce around
the both of you. These sharp metal like railing like
pung bum bum pong pong like smacks hard into the barrier.
There's like a bit of resistance for a second bow
as you like just try to compensate as you are
hit by this, but you do not feel the pierce
of this of the railing through you or hitting iris.
You see it just kind of scatter, almost as if
it hits a barrier. And you can now see the
magic sort of that has coalesced around you. As playing
two of six, as you begin to continue to ascend
to the next flight, of stairs. You can see this
time there are wires that have sort of like broken
off from one of the displays. There's various wires that
are sparking and shooting electricity all about.
Speaker 4: Hold on tight, I'm gonna go straight for you know,
you're gonna try and weave again. We've got this, okay,
dok This one is falling towards us and just blocking
the way.
Speaker 1: They're blocking the way effectively.
Speaker 4: Okay, well, well there's only won't be up, so we're
gonna go oki dokim.
Speaker 1: You can try and squeeze through. You can try your
best to to just try and like crash through. What
are you trying to do here?
Speaker 4: Maybe perhaps if it's wires, I'll try and like shoot,
uh because I mean basically like slinky backpack form right now.
But maybe perhaps I can like extend a pseudopod and
shoot a slicing a bit of slime at it.
Speaker 6: And while this is happening as well, seeing the wires,
I'm going to try to extend my staff upward to
try to spin it in a circle so that I
can at least try to knock them out of the way.
Speaker 1: Hmm, Oki doky, I'll let you guys decide whoever wants
to make the check here. If you're it's either gonna
be Mitain decks or it will essentially be an insight
and will power role.
Speaker 4: Mikein dex will work for me.
Speaker 6: Yes, you go for that. Okay, mine's low on that.
Speaker 4: Okay, Mitain DECKX and difficulty ten again? Yes, okay.
Speaker 6: Ten success, you're going to get a plus two.
Speaker 1: That's a critical What would you like to do? What
is your opportunity opportunities?
Speaker 4: Let's have a look all right, so we have advantage, affliction, bonding,
FOPA A favor information lost item, progress, plot, twist, scan
or unmask. How about just a progress let's go faster.
Speaker 1: You get two sections of the clock instead of one. Yes,
so four of six. You easily make it past as
you uh, sort of compress yourself as much as possible,
just barely being as wide as iris as you swirl
and weave in between the wires. They're kind of like,
you know, moving around and bouncing around a little bit,
and you manage to time it just right, narrowly avoiding them.
As you can see up ahead, you you can almost
see what appears to be uh the uh, what appears
to be like the the top of this stairwell and
uh yeah, as you're as you see that, you can
now see what looks to be a I imagine more
uh this this time it will be fire. As you
can see, yeah, there there looks to be like some
kind of gas that has is escaping up pipe and
there's just like, uh it's there's it's like something flammable
has caught fire and is there's just like it's like
a flamethrower.
Speaker 4: Do you have this do I?
Speaker 6: I don't have magic other than my my ar condum
to it.
Speaker 1: God, I just.
Speaker 4: Keep fluttering up towards the fire. I guess.
Speaker 1: Okay, this will be another Mitain Decks difficulty ten.
Speaker 4: Okay moight in decks group jag indecks. Oh yeah, sorry
the preemptive.
Speaker 6: There we go by failure on my end.
Speaker 4: Let's go fourteen success okay.
Speaker 11: Bo.
Speaker 1: You see this basically the equivalent of a fireball. As
this fireball is emanating this fire, there's a brief respite
in the gas. You go to like maximum lift effectively
and just barrel through as quickly as you can. Iris
the bottom of your feet and like the lower part
of your dress totally gets like crispy.
Speaker 6: You Okay, I'm kicking my feet, okay.
Speaker 1: And at the top you can see what appears to
be this horrible mess of debris and metal, and it's
this giant slab of concrete and metal looks like it
is just sliding and tumbles down towards you. This is
gonna be a difficulty twelve.
Speaker 6: Well, so do I get the idea that this would
be physical damage or that this would be physical all right,
I am casting barrier again if that will help, Okay,
ding the extra ten.
Speaker 1: As the approach barrier encompasses the both of you, what
were you gonna do?
Speaker 4: But sorry, So underneath the barrier, I'm gonna basically, like
the bubbles of BO are gonna try and I guess
try to protect just thematically, just like try and I guess.
So whatever the barrier isn't able to protect.
Speaker 1: So BO just sort of umbrellas. Yeah. Yeah, there's this
uh straining sound coming from bows. It like maximum squish
to try and uh to try and lift you up.
As this giant slab of concrete collides with the barrier,
I will need a This is gonna be might and
might and this is for BO alone.
Speaker 4: Okay, Might and might me alone. No group check.
Speaker 1: That's correct, and this is gonna be yeah, this is
gonna be a roll check. The difficulty is twelve twelve.
Speaker 4: Okay, let's do that twelve exactly.
Speaker 1: Holy shit. Okay, so uh bo, you're able. You just
take the entirety of this slab of concrete, which has
to weigh hundreds of pounds as it slides and falls,
and it just makes full contact with the barrier, and
you're just using every ounce of strength that you have
as we're just seeing this like super heavy block of
concrete sort of pushing bow down as he just you
just push forward, and the slab just the bits of
metal playing durn dung ding ding ding ding like it
sounds like a Plinko machine as it falls down along
this staircase. As you reach the top, you can see
the door here. The door here appears to have been
smashed off of its hinges.
Speaker 6: And this is the top level from what we recall
from the directory.
Speaker 1: You can see there's it's probably says lobby above the doorframe.
Speaker 4: Okay, then I think if it were on flat ground,
I'm still on Larriss's neck. But you hear as I
deflate and I'm just deflated on a shelders right now,
just completely out of.
Speaker 6: It, and I am trying to rush towards the exit.
Speaker 1: Okay, First and foremost, there are several things to take
note of in the lobby. The lab is all kinds
of fucked up. This lobby is full of debris. There
are fires about. You can see that. There's glass everywhere,
there is broken furniture and wood, and there is a
poof of smoke.
Speaker 4: Okay, are you okay? Are you all right?
Speaker 6: Right?
Speaker 3: Go?
Speaker 4: Come lead the way.
Speaker 6: I'm holding on to both by his pseudo pod and
rushing towards the exit the best I can.
Speaker 4: Okay, just dragging me along.
Speaker 6: And the puff of smoke, I forget. Have we seen
rue before? Do this.
Speaker 1: I have.
Speaker 4: In the appearing.
Speaker 1: Riley.
Speaker 6: Come on, we need to go. I'm gonna need you
to help me here, and I will try to do
my best to wrap her arm around my shoulder and
rush out.
Speaker 3: You will see that I am not alone. I fall
over to the side, and you can see beside me
on the ground his enders.
Speaker 5: He's really hurt.
Speaker 8: She tried to kill him.
Speaker 6: Looking at him as he.
Speaker 1: Is, he dead, he is unconscious. You can see that
it looks like his jaws pretty badly broken, light all
over his face.
Speaker 6: Then he is still breathing.
Speaker 5: Yes, we have to get out of here.
Speaker 6: Oh do you do you have any energy left in you?
I can spend the monitor bring him back.
Speaker 4: But.
Speaker 1: In the lobby moves and casts off some debris. As
rumbling begins to slow and stop as you see a
dwarven person that has red crystals growing from parts of
their body blocking the way. They look towards you as
this drip.
Speaker 2: Of drool.
Speaker 1: Is making its way down its mouth, across the chin,
and onto the neck. This dwarf as red beard, an eyepatch,
and some rough clothing. They turned towards you. What do
you do?
Speaker 4: What do you name?
Speaker 1: Your name?
Speaker 6: Or we saw it on the monitors.
Speaker 4: H is someone like this before? Iris? It wasn't pretty?
Speaker 2: Oh they would.
Speaker 4: We're hungry. But what do you want for enders? Before
you wanted something from me?
Speaker 6: If you could carry him?
Speaker 4: Sure, I go into flutter backpack mode because it's still on.
I guess I'll earn the manners keep it.
Speaker 1: This creature seems to twitch slightly at the name that
you say, Iris.
Speaker 6: Ye, you you were there happy the incident with with
with moon.
Speaker 1: Were you not?
Speaker 18: Oh?
Speaker 1: Whoa oh?
Speaker 2: Where is it? Ahsuka?
Speaker 6: I don't know. I looked through all of the information.
We looked through all of the information, but we did
not see We we can help you find him, but please,
my friend is very hard. We're all very hard.
Speaker 2: Well, this Masuka.
Speaker 6: We did not have any information on Asuka other than
their participation that day.
Speaker 1: Correct, that is correct.
Speaker 5: I do not know.
Speaker 6: Perhaps perhaps they got away.
Speaker 1: This up this hammer and you begin to see air
swirl around him as I well ask you to please
roll initiative.
Speaker 5: Route.
Speaker 6: You want to leave this one?
Speaker 11: Okay, I don't remember how to do this.
Speaker 1: Shift click on the group check there we.
Speaker 3: Go ten.
Speaker 5: Three, that's a six.
Speaker 1: Okay. Uh uh so iris, you got a crit with
a ten here? Uh you have to beat a ten,
but you got a crit. I'm gonna say you win
and you all get to go first.
Speaker 6: Oh, you are so kind. Huh are we running?
Speaker 4: He's blocking the door? Oh?
Speaker 6: At the beginning of combat. I would like to spend
the mona on Quick Assessment. It is five MP. It
allows me to basically learn either a trait or name
a damaged type or choose a basically allow me to
learn whether or not they have a certain affinity towards
a an element or what have you.
Speaker 1: Oh uh, let's do that, by the way, just for
hits and giggles.
Speaker 6: Ah down, just use are sure you can. I'm trying
to think of what affinity I'd like to I'm losing
all the affinities in my mind. Fucking one of their trades.
Speaker 1: If you could, okay, one of their traits. Uh, you
get one of their traits? Okay, yes, I'm going to
say undead.
Speaker 6: Okay, I'm dead. I will then go ahead and move
in front of my friends, and I will go ahead
and cast luxt towards this creature that would have been
a nine against their magic defense.
Speaker 1: Uh, okay, that I didn't target then, Yeah, no worries. Uh.
You see this gust of air circle around Drivak the abomination,
and the light is sort of distorted and spread like
a prism.
Speaker 6: Uh, prepare yourselves.
Speaker 8: I don't know how.
Speaker 6: Strong they are.
Speaker 4: Okay, I am going. Can I go?
Speaker 1: No, Iris is gone. It is Derivac's turn. Derivak will
hmmm mm hmmmmmm.
Speaker 6: Smile and let us walk away.
Speaker 1: That would be fun. Let's do that. You see Derrivac
begin to channel a an ability actually a spell. Sorry.
You see you see Derivak begin to channel a spell.
Speaker 4: A spell okay, the.
Speaker 1: Undead creature Derivak.
Speaker 4: Okay, oh Jesus spell.
Speaker 1: As air begins to circle and you see this tornado
begin to form. Who's next?
Speaker 4: I am going to use God on Iris.
Speaker 1: Okay, dokie, Derivac's turn. This is a minor villain. By
the way, you all have received one fabulous point.
Speaker 5: Okay, oh nice?
Speaker 2: Uh.
Speaker 1: Derrivac will finish channeling and let's see if this works.
Should be all targets. Let's see if this works. Nope,
I shall do that. Then which PE value must be
an integer?
Speaker 2: Oh?
Speaker 1: That didn't work? All right, Well, I guess I'm just
gonna roll for I was hoping that would work. No, duye, okay, you.
Speaker 6: Could roll to attack one of us and then we
take the value from that.
Speaker 1: I'm just going to go in order. The first one
is going to be towards bow.
Speaker 4: What are you doing?
Speaker 1: This is going to be instant damage. It does not
have to target. It doesn't actually have to make a
roll to hit you. Oh okay, it's going to be
variable damage. So I need to see how bad it
hits you, right, the worst one. You are hit for
thirty five air damage.
Speaker 4: Bow, I have resistance. What does that mean? You take half? Okay,
so I take fifteen.
Speaker 1: No, it was thirty five, so you would take five. Yeah,
you would just take seventeen.
Speaker 4: Okay. Do you see as I get hit by this
wind that like his wind? Yes, like Bow's Yeah, Bow's
uh skin Oh, his uh membrane is gonna start forming
riches as of the air damage kind of reacts with him,
and now he has I guess resistance to air.
Speaker 1: Oki Doki. Uh. Next will be Rue medium. You're gonna
take twenty five air damage Rue and Iris is being guarded,
so this third one would also hit you.
Speaker 2: Bo.
Speaker 1: Is that correct? You're protecting Iris.
Speaker 4: I'm guarding her. Yeah, but if she's not having to roll,
how does that work.
Speaker 1: I'm gonna assume you just take this damage as well.
Uh okay, And that is max again, So another seventeen
for you, boll okay, And that is it for Darrivac's turn.
Who is next? I think it's just Rue left.
Speaker 5: I believe it's me.
Speaker 4: I'm about one hp by the way.
Speaker 9: Oh, I'm in crisis.
Speaker 3: Uh, I'm going to.
Speaker 5: I'm going to try to.
Speaker 3: Hinder it, to inflict a week no slow, to infix
slow on them.
Speaker 1: Okay, and what do you have to do for that?
Speaker 5: I have to roll a check.
Speaker 3: So you have to choose my stats primary and secondary.
Speaker 1: Uh yeah, I assume this will be decks and decks.
Speaker 5: Okay, here we go.
Speaker 1: Nine.
Speaker 3: Oh my god?
Speaker 1: Uh yeah, you do not notice a difference in drabac
as shurcan sort of. Uh how would you reroll it with.
Speaker 5: My fabulau point that we got just now?
Speaker 1: Uh? You know on what grounds?
Speaker 5: Uh?
Speaker 3: Ideally to invoke my identity of slick opportunists as bow
and Iris are distracting it. I want to get in
this quick shot. It is a perhaps I'll tell you
what my intention is here. I'm not trying to do
damage on my turn. I'm trying to inflict different status
effects on it to slow it down, to try to
set us up for making some more space here.
Speaker 1: Okay, So, but what are you using to reroll the
fabulous point? You have a trait or something slick up
or tannist.
Speaker 5: Is that your trait my identity? Yeah?
Speaker 6: Yeah, sure you can also rewole only one die if
you would prefer that as well.
Speaker 1: Okay, yeah, like you can just reroll the one you
got a one on if you want.
Speaker 5: Okay, yep, fifteen.
Speaker 1: Uh okay, ummm you connect. You still see no difference
from Daravac as the Hurriken seems to veer off target
and get stuck in.
Speaker 3: His Okay, does he get a status effect?
Speaker 1: Okay, shell bullshit?
Speaker 15: Okay, perhaps we should run.
Speaker 3: Well, I'll finish my turn with starting a dance, which
is a free action. I'm going to start my hydra dance.
Speaker 1: Uh.
Speaker 3: You see as I as a striking goes wide, I
will begin to move low to the ground in sweeping motions,
and if I take any damage, I'll.
Speaker 1: Heal a little bit oki doki you around its first.
Speaker 4: I am I can very good at all at once point.
Speaker 6: I have so many things I can do here. I'm
going to go ahead and just do the tried and true.
I will cast keel, raising my staff as it glows
and begins to rejuvenate my colleagues here. I am spending
the twenty month for both of them, and this is
going to give them an additional twelve due to a
couple of things here. So healing power, so you will
be healed for fifty two points each and on top.
Speaker 1: Of that for the easiest way to do that. By
the way, there's buttons for all that stuff in the chap.
Speaker 6: For my support magic. I am going to go ahead
and give a plus two on Bow's next role.
Speaker 1: Okidoki plus two in your next roll. Bo, that's it
for Iris's turn.
Speaker 6: Yes, yes, that's all I can do.
Speaker 1: Darrivac, Okay, sorry, buddy. Let's see Darrivac. Will you can
see like almost like a like a croquet mallet. He's
got this hammer and he sort of swings it upwards
like he's hitting a croquet ball, and he will use aircutter.
Let's see if I set this up right I think
I did, This will be aimed towards rue and it
is a miss. You see this almost like this, uh,
this gust of extreme concentrated like compressed air slice upwards
like a sword following his his hammer, and that is
going to be a miss.
Speaker 6: That was so close.
Speaker 4: I'm gonna bounce onto the ground and buying into the air,
flapping my wings and I'm gonna say we can do
this as my eyes kind of fall into that one
singular eye spinning around before casting doom gaze on the
creature on the creature.
Speaker 6: He's talking on your modifiers as well.
Speaker 4: Okay, that's okay. So he is now dazed and weak. Okay,
that dazed means he has one di size down from
his insight and one die size down from his might.
Speaker 1: What are you doing? You can see? He like covers
his good eye uh for a second and shaking his head.
Speaker 4: You can do this.
Speaker 9: Why are you attacking us?
Speaker 1: Yeah, chill out, bro Uh Darrivax turn h let's see
I think, uh.
Speaker 4: What is happening to me?
Speaker 1: He screams a piercing shriek, and this will be all
of you. Uh, let's see any number of creatures you
can see uh, and each of you will suffer days.
Ah God, Okay, that's it for Darrivacs. Turn. He's next.
Speaker 3: I think it's just rude left right, Yes, I throw
a bladed rose.
Speaker 1: That is a hit. Okay, dam For the first time
you actually make contact with Derra back and you see
like the sure can just tear into his flesh, probably
like on his face.
Speaker 2: It just.
Speaker 6: Uh ah.
Speaker 1: He recoils in pain. New round, who's first?
Speaker 4: I would like to attack first, if possible. It's gonna
go for it and extend a pseudopod and swing at
Darrabak once I find you know, I have a hot keyed,
but I'm still looking for it because I'm special like that,
all right.
Speaker 1: Seventeen Yeah, that is another hit. Uh what does this
look like? Bow as you connect?
Speaker 4: So it's so it's my normal pseudopod. But again, because
I have the thermo morphosis up, you kind of see
like it's like a foamy Uh what what a sense?
She looks like a like a like a foamy pseudopod
swings and slaps at Derrivak, and where it connects, they
kind of pop. And that added that added pressure is
what does the extra damage?
Speaker 1: Okay, uh, the pseudopods strength outwards towards Javak. And let's
see there we go.
Speaker 4: Ah, okay, don't make us do this.
Speaker 1: Deavacs turn. I think you are gonna see devak. Uh m,
you're gonna see Darravac begin to ask another spell?
Speaker 4: How much money does he have? Spell?
Speaker 1: Like sixty let's see and I do it's randomly. I
think I can think I can do that. I should work.
I don't know if this is gonna work. We're gonna
give it a shot. Let's try it. And see see
what happens. Hopefully this auto targets.
Speaker 2: A de target sees it's work.
Speaker 1: Nope, that didn't work. I'm gonna roll to see who
it actually aims towards. Uh, this is gonna be towards
Rue roue Uh you feel confused for a second, as
you are currently dazed, and now you are confused. Let's see,
can this spam to the chat?
Speaker 6: Yes?
Speaker 1: Hell, yes, it all works. That makes me happy. All right, Rue,
you are confused. When you declare an action that requires
a target, you must roll among all available targets in
the scene.
Speaker 4: Oh including herself Pokemon style.
Speaker 1: Yep.
Speaker 6: Okay, Well, if I may before Rue goes, I want
I want to be fair here. Would we notice that
something has happened to ruin this instance?
Speaker 1: Oh yeah, you can see basically this magic like extent
Drivak lifts up his his eye patch and there's like
a fucking shrin gun like underneath, like the equivalent of
some kind of weird eye. Maybe it's a chunk of emberstone.
That's cooler. Emberstone is like inside his eye socket, and
like this fucking radiated beam of light just like it
hits Rue dead in the face, like she's hit by
the fucking hypno toad.
Speaker 6: I will go ahead and I will raise my stuff,
and a warm light will radiate around it, and it
will fluctuate towards Rue in particular as like has cleanse
on her. I'm spending them on it for one target,
so we still have the status effects, but she has
been cleansed of all.
Speaker 1: Oh wow, okay, that's huge.
Speaker 10: Rue.
Speaker 1: You're everybody sort of like is a bit blurry for
a second as you're trying to differentiate for and from Frow.
You know, you're like looking around. I think we see
the camera from like your perspective, and we see like
you look at Bo and then BO is suddenly like
Iris and then like you swivel your head around and
where Derivak was you see yourself and then like you
swivel your head and look around again, and you see
BO and it's like they're all on the wrong place
and you're trying to like shake it off, and then
you feel this warmth begin to spread through your body,
like you just peet all over yourself in the pool
and it begins to you know, just dissipate.
Speaker 6: Riley focus. I've got your that's my turn.
Speaker 1: Okay, Derivacs turn uh, derriv Ak. Uh, We'll do another
aircutter this time, I think, okay, it should work this
one this time again, Like he's hitting a croquet mallet
onto one of those balls on the ground. You see
an air cutter get launched again towards Iris as Iris
dances out of the way. So make sure that you've
removed guard. I don't know if you took guard off.
Speaker 16: I have.
Speaker 5: I'm all right.
Speaker 6: We don't have to be doing this Terrivac.
Speaker 1: Please. He seems to have no response to what you say.
I think it's true.
Speaker 6: Yeah, it's hers. She's the last one here.
Speaker 9: Okay, related rose another hit thirteen damage.
Speaker 1: Absolutely, you see another shork in this one like sticks
into Darrevak. You'd probably like get him like in the
leg or something. Uh, okay, anything else, all right, you're
round's first.
Speaker 5: How is he looking?
Speaker 3: Uh?
Speaker 1: Yeah, I mean he's taken a few hits. He's a
little bloody.
Speaker 9: Okay, he's not in crisis.
Speaker 6: Fuck, we can make it up and if you'd like, I'm.
Speaker 4: Gonna just attack him again, I suppose, and hope for
the best.
Speaker 1: Yeah. Another hit.
Speaker 4: Twenty four points of slime attack.
Speaker 1: Yeah, this time, Daravak doubles over in pain. As you
see bo hit like full force, heavy heavy hit. With
the pseudopods strike, you.
Speaker 4: Would notice that it looks like bubbles, but it's I
think Darrivak will feel like it's not bubbles it all.
It's more like stone as they shaft on him on impact.
Speaker 1: Okay, uh, Derivaks turn, unless you're doing anything else with.
Speaker 4: Your as well, I don't think so. I think I'm
a good.
Speaker 1: Oki Doki aravacs turn. He begins to spin the air
around him. You begin to see another tornado begin to form.
He channels, oh good, who's next?
Speaker 9: I'll go m h yeah, I missed?
Speaker 4: Uh oh okay.
Speaker 1: Another bladed rose is launched out towards Darrivak, but the
air that is dancing around him just throws it off target.
Two lands in the ground nearby. Dammit, anything else on
your turn?
Speaker 5: I cry?
Speaker 1: Okay, Derrivak. Oh. Another tornado is formed as you can
see Darrivak hold his head this time as he strains
to cast this spell. First is gonna be the damage
for bo oh medium damage. Let's see. I don't know
if you I don't think you still have your resistance right?
Or do you something else. Okay, yeah, this is gonna
be four. So this is twenty five damage. So if
you still have resistance against A.
Speaker 4: This will be twelve twelve. Okay.
Speaker 1: The damage towards RUE, Oh, that's a bad one. Thirty
five air damage Rue.
Speaker 20: Oh what the fuck?
Speaker 5: I'm in crisis?
Speaker 1: Uh and IRIS takes twenty five air damage.
Speaker 6: Yea, I am also in crisis.
Speaker 4: We can do this one final push.
Speaker 1: Who's next?
Speaker 4: Is it a new Ton?
Speaker 1: You're round?
Speaker 8: I am?
Speaker 6: You know anyone else?
Speaker 1: Oh?
Speaker 6: I haven't gone excellent? Oh, I don't have much mono left.
This is the extent of my power every line, and
I am going to go ahead. And I'm trying to remember.
I think Bo's hps around eighty total. Right, you can
withstand one more attack.
Speaker 4: I think, Oh, I think it's the goats.
Speaker 6: I think it's important for me to take care of
myself and and RU at this point. So I'm going
to go ahead and raise my staff the remainder of
my magical energy pouring from me as I cast heel
on myself and on Rue for twenty NNA total. RU,
you were going to gain uh fifty two healing total
because you'll get the twelve HP from the six months,
and you get a plus one to your next attack
or to your next role in general, whatever you do,
all right, ah ah.
Speaker 5: Hit them hard.
Speaker 1: You're around, say less.
Speaker 4: I guess it's my time.
Speaker 1: It depends which one of you want to go first.
Speaker 4: I'll swing it a begain because I talking to that's
a miss. That's miss say yeah bo.
Speaker 1: As you go to strike, I think you just probably
the error is still sort of squirreling around. It just
kind of sends you off target a little bit.
Speaker 4: I'd like to use this fabula point at this point
in time, like Ru did, to see if maybe perhaps
I could do a thing like that.
Speaker 1: What do you what bullshit do you have? What trait
do you have that suggests that you can do this? Hmmm?
Speaker 4: None at all.
Speaker 6: You can always alster the story or something maybe question mark.
Speaker 4: I don't fuck you know?
Speaker 5: Did you change your theme?
Speaker 3: No, because you would have because you surrendered, right mm hmmm.
Speaker 4: I chose loss because I gave Moon a thousands and
it the previous episode and Matt's that's quite lossy. So
it's gone. So that was my forefeit. My bank is
gone fraud.
Speaker 5: Do you feel like this.
Speaker 3: Is a lost opportunity.
Speaker 6: You know you might lose your life, right.
Speaker 9: You can't handle any more loss?
Speaker 17: Mm hmmm mmmm Steven, No, all right, okay, that's my turn.
Speaker 4: Man.
Speaker 1: I guess no other bullshit you want to do?
Speaker 4: Do you I to have any bullshit? I have plenty
of bullshit. Let me see. No, that's Veneta, No, That'sta. Nope,
that's Venetah. How about.
Speaker 2: M hmm?
Speaker 4: Sorry the menus jumped. How about I use.
Speaker 5: Breach?
Speaker 4: Yeah, I'll use breach on him. Are you a bach
is down?
Speaker 6: Mm hm?
Speaker 4: Cause I spent five mind points to perform a free attack.
It says free attack. Ok mm hmm, so as long
as I attack with a MELI weapons. So let's just
go ahead and use this attack here to see so
thirteen hit. Okay, so he doesn't get any damage. But
now I think, so deal with no damage. I can
destroy a shield. He has a quip, but he doesn't
have a shield equip.
Speaker 1: Does he does have armor on?
Speaker 4: He does have armor on? H Okay, all right, then
I'm gonna take his armor off dead or alive, beach
volleyball style.
Speaker 1: Okay, can you post a breach for me in the chat? There?
Can we just click breathe, Okay, okay, okay, don't forget
to take the five mana off. Uh okay. Uh so
you are going to destroy the armor?
Speaker 4: Yes, mm hmmm, yes, okay.
Speaker 1: Unfortunate, that was some good armor. Okay, yeah you uh
bo you smash the armor? Ruse gonna be upset with
you once I tell you what it was? And uh
the armor? How do you? How do you destroy it?
How does it happen?
Speaker 4: Well, like the black slimes of your from other video games,
as I miss some of those bulls and orbs land
onto darrow back shoulders and it just has to corrode
just the armor. It's like you're watching rust be in
like a stop motion as it kind of just flakes
off like like you know, flaky things.
Speaker 1: So it's almost like it it has enter feed like
it's just kind of like falls to it's right.
Speaker 4: Yeah, okay, it's logical conclusion become wind it has.
Speaker 1: It sort of becomes dust like Okay, as the armor,
just the fox garb.
Speaker 4: Is destroyed, I'm sorry Fox, what yep? I'll spend a
fabula point to make sure that it just falls off
his body but doesn't get destroyed completely.
Speaker 5: Please please, please, please.
Speaker 1: Please, please please, it's been destroyed.
Speaker 4: Okay, these fabulous points are useless.
Speaker 1: I'm sorry. Were you spending a fabula point.
Speaker 4: I'll spend a famula point to make sure that even
though it's off him, it can be recovered.
Speaker 6: Or repaired, possibly at the hinges.
Speaker 1: Well I will, I will say it's repairable. Let's say that, okay, okay,
uh yeah, you just you aim for what is effectively
like keeping the armor on. There's like straps and stuff,
and you just destroy the straps, so the armor volley style.
I don't want to like you guys have fabula points.
I want to let you be able to use them,
you know what I mean. Like I'm trying to try
to compromise whenever possible. Oh yeah, okay, uh baby, alrighty
uh so the armor falls off instead of gets destroyed.
Totally acceptable, Okay, and I mind uh okay, ummm let's
see here, uh dark back, will I think do another
air cutter?
Speaker 4: You know for someone with a big fuck off hammer.
He's never actually used it to smash as yet.
Speaker 6: Taste a big fuck off halfer.
Speaker 1: Now, if you watch, if you watch the episodes that
I told you not.
Speaker 4: To watch, he missed every time.
Speaker 1: I see. So, let's see an air cutter aim towards rue.
This time you see the you see the air slice
right past you, row as you kind of get's spun around.
But you are missed, all right.
Speaker 3: As sure as he misses, I'm going to reach into
his pockets and use soul steel.
Speaker 1: Oh okay.
Speaker 9: Uh.
Speaker 1: If you succeed in the target as a soldier, you
recover inventory points. If they are an elite or champion,
they are a champion. Uh, the GM gives you the
target's sole treasure and item worth an amount of xena
equal to or lower than the target's level multiplied by
thirty or by fifty. Or if they are a villain,
they are a villain. H so half they're a level.
Speaker 4: Uh times fifty?
Speaker 6: Yeah, what's their level? Whack?
Speaker 2: Uh?
Speaker 1: Oh god, what do you have that that's worth that much?
I'm gonna I gotta look here. I don't know if
he's got anything that is worth that.
Speaker 3: Um.
Speaker 4: I got a chick is in items. She's taking away
his soul treasure sole treasure makes.
Speaker 9: Me think it's like it could be just like.
Speaker 3: A RP item that you can cash.
Speaker 6: In later mstead of influential to the scene or something.
Speaker 4: Like his will to get to the bed in the
morning with something you know.
Speaker 1: Uh, you have how many fabula points left?
Speaker 8: Her?
Speaker 4: Me?
Speaker 1: Zero?
Speaker 4: Okay?
Speaker 1: Just checking?
Speaker 10: Can I loan her one?
Speaker 1: Okay? There is a canister of air. It looks like
a steam punk It almost looks like a diving like
an oxygen tank, smaller one at his hip. You grab that?
Speaker 4: Would you call that an air loom?
Speaker 1: You know how badly? I just want to play the
credits right now.
Speaker 5: You fucking was so good.
Speaker 6: That was so good.
Speaker 5: What do you mean chef's kiss?
Speaker 1: All right? Uh? Yeah, Rue. You grab the canister at
his hip and you you see this like there's a
you know, you're disconnecting a hose from like air pressure,
and then the scheme just kind of dwindles down as
you grab it.
Speaker 5: I duck, that's my turn.
Speaker 1: You see the air around Darrivak begin to shrink. It
is Drivak's turn. Here's your MONI whoa and he says
h he says, here is a reminder. He says, uh,
I guess.
Speaker 18: We'll just love to do this the hard way.
Speaker 1: He rushes forward with his hammer raised high his mallet.
Speaker 8: You're the one attacking us.
Speaker 1: And that did not target anybody. Okay, let's roll the din.
Speaker 4: See who's it to hit?
Speaker 1: It was to hit ruh ten versus your defense roo
oh ten.
Speaker 5: I'm good. My defense is twelve.
Speaker 1: Yeah. He swings the hammer and missus I duck okay?
Uh whose turn?
Speaker 4: Okay? Iris?
Speaker 6: Yeah, so when you hindered him before, what what what
effects are currently on.
Speaker 8: Him?
Speaker 1: Uh?
Speaker 6: Oh he's already weakened then, so his strength eye is down. Okay,
So then instead of that, I am just going to
go ahead, and I'd love to do something, but I'm
just going to guard.
Speaker 1: Okay, and turn the guard on for yourself. Uh, you're around,
he's first.
Speaker 4: I'm going to bounce that there back and swap him
with a pseudopod, but tend to hit.
Speaker 1: That is a miss.
Speaker 4: God, I'm missing all the time.
Speaker 8: Now.
Speaker 1: He just kind of jumps out of the way of
this strike. Nothing graceful. He's just kind of awkward, a
little clumsy as he dodges, but you still miss him.
Speaker 4: Okay, Well, in that case, I'm going to breach him again.
This time around. The breach isn't going to destroy anything,
but it's going to like be corrosive on him. Keep
him one second, my play a thing closed and it
and have but there we go. So here it is.
I'm just gonna go ahead and put breach back on
the menu. There you go. So now breach so sw
level two times times, so three times four. I'm reading.
And whenever the target suffers damage from a source before
my next turn, he will he will take four extra damage. Okay,
So anybody attacks him now, he'll take formal damage.
Speaker 1: Alrighty uh, you still have to attack, You still have
to There you go. That works.
Speaker 4: That teamed to hit.
Speaker 1: Okay, arvacs turn. He's gonna swing wildly with his hammer again.
See I make this random if I do this, I
think so that was not correct? Sorry ignore that one?
Oh why did it? She just fine? Let's try that
one more time. Forward's bow. He tries to strike at
you with the mallet bow and missus.
Speaker 4: Okay, that was an even number, So I counterattack him.
Speaker 1: Is this the weapon master? Bullshit?
Speaker 4: That's right?
Speaker 1: Top so cool, very nice. That is a miss though,
God damn it.
Speaker 3: Okay, as he's preoccupied, I'll slide in.
Speaker 1: That's a hit. As the bladed rose connects.
Speaker 4: Had four extra damage.
Speaker 1: Four extra damage. Okay, yeah, you can see he's pretty hurt. Oh.
Speaker 4: Yeah, he's been in crisis for about two tons because
we had it when he got hit.
Speaker 1: Oh nice, all right, nothing else on your turn, Okay,
Davak uh will say, where is.
Speaker 2: My what is happening?
Speaker 4: Yeah?
Speaker 1: He holds his head, and as he does so, you
begin to see the emberstone embedded in his shoulder sh
crack and cinegrade. It goes from solid to gas and
it begins to swirl around in a mist around Drivak,
and he will point his hand towards you.
Speaker 21: Uh oh, as you see red veins crawling up his face,
he looks like he's in tremendous pain.
Speaker 1: Capillari's in his eye burst and you see like the
the sclera of his eye that's visible start to like
fill up with blood. And you can see like a
piece of his flesh actually like fall off from his
hand as he's sticking it out towards you. And he
will cast a great personal costffusion on either bow or Iris.
Speaker 11: Let's see.
Speaker 4: On iris.
Speaker 1: Iris, you're currently dazed, right, Uh?
Speaker 6: Yes, I did not clear my status effect.
Speaker 1: Okay, you are now confused iris, which means when you
declare an action that requires a target. You must roll
among all available targets in the scene, and you will
recover upon any of the following events. You take damage
and the result of the accuracy check is an even number.
Or at the end of your turn, you make a
successful willpower willpower check, or an ally can appeal to
your senses an objective action. That is it for Darivac's turn.
But you can see like he took physical damage from this.
Speaker 6: So is this the start of a new round?
Speaker 1: It's your turn, end of the last round? Okay.
Speaker 6: I think everything is spinning and I am going to
in an effort to try and take him down. I
think with this confusion it would force me to kind
of attack. I don't want to just guard again.
Speaker 1: Right, Okay, we are back, I think to be back.
Speaker 6: Okay, Okay, So looking around, I am incredibly confused, and
I have an idea because he casts this on Rube
prior prior, so I am simply going to take this
time and guard again with my action. Now it says
at the end of your turn you make a success,
you make a.
Speaker 1: Will to be able to just click that button.
Speaker 6: Nine failure.
Speaker 1: Okay, you're still confused, make sure you are guarding yourself
or uh what have you? Alrighty uh new round? Who's first?
Speaker 4: I think I'll just go yep, yep. I'm gonna just
try again and hit him this time with it. Let strike,
all right?
Speaker 1: How do you kill?
Speaker 2: Oh?
Speaker 4: Geez gruesome. The suit pod becomes hot as it swings
down and it just explodes. It's kind of like C
four and the way that these like the the bubbles
on the this the Suda pod kind of like fall
off and fly in his general direction, almost like a
close range buckshot blast.
Speaker 1: Okay, sorry, I just realized we're on the wrong steam there.
But we see Derivac fall. The emberstone embedded in Darrivak
turns to liquid. As you see Darrivak fall to the ground,
he's early moving.
Speaker 2: He looks up.
Speaker 1: And you just hear a whisper escape his mouth.
Speaker 20: I'm sorry, we will find them.
Speaker 4: We will.
Speaker 1: His eyes lose their cohesiveness, and the lies of his
eyes open those The flames continue to burn around you. Outside,
you all see something familiar. Dragons with riders.
Speaker 6: Namer no iluma, give me.
Speaker 2: I never see scream.
Speaker 10: I get to eat.
Speaker 1: I know you're an move. Hello. This is Wax Stephen
from Table Story. If you like this podcast, please make
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