Speaker 1: Hey, everybody, welcome to GameSpot After Dark, Episode number ninety eight,
Speaker 1: e three. It's finally over. We did it. We all
Speaker 1: made it. We're alive, we're here. We saw the games.
Speaker 1: There was excitement, there was disappointment. We're going to get
Speaker 1: into all of that this week. But you may notice
Speaker 1: I am not to more your usual host. That is
Speaker 1: because pretty much none of the usual hosts are here.
Speaker 1: They are all sleeping and recovering from E three. So
Speaker 1: I have joined with me a wonderful panel of a
Speaker 1: couple familiar faces and some new faces. Thought we'd take
Speaker 1: the opportunity to get some people on. First up, I
Speaker 1: am joined by video publisher extraordinary Ben Jenka. Ben, tell
Speaker 1: me how many videos do you think you published this week?
Speaker 2: Oh my god, I come prepared for this. Uh, give
Speaker 2: me a number. It's it's it's definitely more than one hundred.
Speaker 1: All right, it is like, let's say that, do you
Speaker 1: know what like the average amount of videos like we
Speaker 1: publish during the ideas. I'm sorry, I'm throwing way too much.
Speaker 2: The last time we did like account like after like
Speaker 2: the whole, like like the the E three like initial
Speaker 2: hit and then like the residual kind of like after
Speaker 2: that and we're all completely clear of it. It was
Speaker 2: somewhere around like five hundred on like two channels or
Speaker 2: something a three hundred, I don't know. It was a lot.
Speaker 2: Videos happen everywhere.
Speaker 1: That's a lot. There's a lot of videos. And helping
Speaker 1: make some of the videos is Max Blumenthal, known as
Speaker 1: the Breath of the Wild, expert of the Game Spot Office. Max.
Speaker 1: How's it going good?
Speaker 3: How are you guys?
Speaker 2: Yeah, I'm alive.
Speaker 1: We're alive.
Speaker 3: We're all pretty tired.
Speaker 4: It seems like, yeah, yeah, yeah, I think I think
Speaker 4: the the end blowout. I think Nintendo was at least
Speaker 4: for me personally, and actually Evan too.
Speaker 3: Obviously we did a lot of work at the end
Speaker 3: there come too.
Speaker 1: I don't really show.
Speaker 3: Maybe a little something new, I'm not sure, but.
Speaker 1: Okay, we'll get into that. I think I have somewhere
Speaker 1: that on the doc. But you you mentioned Evan Langer,
Speaker 1: other video boy extraordinaire uh and resident persona fan.
Speaker 5: Howdy gamers, how you doing again?
Speaker 1: We're doing a live We're alive continue.
Speaker 5: I thought when I when I said that, I for
Speaker 5: some reason was like saying it to the.
Speaker 6: Audience was like the audience can't rest Okay, I don't know.
Speaker 6: I hope they're good.
Speaker 1: I'm just imagining all of them listening being like, howdy Evan,
Speaker 1: just yes.
Speaker 5: If you're listening to this, no matter what you're doing
Speaker 5: where you are, say that out loud please for me.
Speaker 1: And finally we are joined by the lovely Steve Watts,
Speaker 1: associate editor at GameSpot. Steve, how's it going?
Speaker 2: Hello?
Speaker 7: Hi, I'm good.
Speaker 2: How are you?
Speaker 7: It's occurred to me in real time how outnumbered I
Speaker 7: am by you video people. I feel a little bit elimidated.
Speaker 7: I'm not a video person. My week has looked very
Speaker 7: different from all of yours.
Speaker 1: Well, I reached out to a couple different editorial people
Speaker 1: and they were all like, I'm going on break early
Speaker 1: I've done, which is like, you know what, that's yeah,
Speaker 1: that's fair. But I appreciate all of you guys sticking
Speaker 1: around for this special Episodehere we're going to talk about
Speaker 1: E three, but first before we get into that, we
Speaker 1: do have to quickly do our Chris from Dayton, Ohio segment. Chris, So,
Speaker 1: this is the segment where we every time we have
Speaker 1: some new on we have to ask who you are.
Speaker 6: In?
Speaker 1: What kind of games do you like, just give us
Speaker 1: a quick summary of you know, who you are as
Speaker 1: a person, what you do at game Spot, what you love.
Speaker 1: Let's start with you, Steve.
Speaker 7: Oh shoot, okay, I'm Steve Watts. I am an associate editor.
Speaker 7: As you mentioned, that means I do mostly writing and
Speaker 7: queeing other people's writing, and occasionally like helping you guys
Speaker 7: with videos if you need something written about them. And
Speaker 7: as for games that I like, I kind of dabble
Speaker 7: in a lot of things. I mostly like adventure games,
Speaker 7: actually adventure games. I'm not a hugely competitive person, except
Speaker 7: for in Heartstone, but I don't. I don't get down
Speaker 7: for a lot of like multiplayer just because I'm bad
Speaker 7: at games.
Speaker 2: I don't.
Speaker 6: I don't.
Speaker 7: I don't like throw it out. I don't have like trash
Speaker 7: talk in me. I'm just like somebody to be like
Speaker 7: I'm gonna beat you. I'm like, yeah, okay, probably that's fine.
Speaker 7: So yeah, I mostly stick with like single player things
Speaker 7: or like games with strong story focused stuff like that.
Speaker 1: Yeah. Yeah, Steve is an excellent writer. I'm sure you've
Speaker 1: seen some of his stuff around on GameSpot dot com.
Speaker 1: Go check that out. Last time I like interacted with you,
Speaker 1: was right before the pandemic.
Speaker 7: We were just yeahing about.
Speaker 1: We were at packs.
Speaker 7: Literally days before the pandemic. We were at packs together
Speaker 7: and that was a fun time of everyone gathering into
Speaker 7: one building, thousands and thousands of people.
Speaker 1: Yeah. I remember at the time just feeling anxious the
Speaker 1: whole weekend. I have.
Speaker 7: I have a vivid memory of sitting in the press
Speaker 7: room with you and a couple of the other guys,
Speaker 7: like as we got the news that they were canceling
Speaker 7: other things that were happening like a week later, and
Speaker 7: we were like, guys, is this okay?
Speaker 1: We all leave right now? Oh god, wow, it has
Speaker 1: been a year. Well, moving on to Max. Max, I
Speaker 1: mentioned before you are our Breath of the Wild expert,
Speaker 1: but you also do a bunch of other stuff. I
Speaker 1: feel like that's that's disingenuous to say you're only You're
Speaker 1: only one trick is Breath of the Wild. You're actually
Speaker 1: a very very good video game player. If you have
Speaker 1: ever seen one of our excellent like fighting game like
Speaker 1: Combo montages or that really good Final Fantasy seven Combo
Speaker 1: Montage when that game came out last year, that is Max.
Speaker 1: He is our just our gameplay expert in the office.
Speaker 4: Yeah, thanks for fluffing me up. I'm not always that
Speaker 4: good that, trust me. But yeah, my name is Max Blumenthal.
Speaker 4: I work It's a video producer at Game Spot. I'm
Speaker 4: also I also go by Renharasaki, which is my Breath
Speaker 4: of the World alias, and I do a lot of
Speaker 4: Breath of the World work. And yeah, I like fps's
Speaker 4: actually adventure games. And I also just do a lot
Speaker 4: of editing and stuff.
Speaker 3: Do you know, videos, previews, you know, whatever, whatnot. But yeah,
Speaker 3: I'm just just happy to be here and talk to
Speaker 3: you all about E three.
Speaker 1: Fantastic. Well that is a perfect segue, because that is
Speaker 1: what this whole show is gonna be about. We're not
Speaker 1: gonna do our typical what we've been playing because what
Speaker 1: we've been playing is working E three. I haven't had
Speaker 1: time for video games. I come home and I sleep
Speaker 1: after each three.
Speaker 6: My favorite video game is Work. I love playing it.
Speaker 1: Oh no, I love Google's spreadsheets. If you've heard of
Speaker 1: that one, it's the best. Uh So, Yeah, So this
Speaker 1: E three has been I would say, an odd one.
Speaker 1: You know, they took a break last year and now
Speaker 1: they've come back and they're like E three is back
Speaker 1: and we're we're going strong. But it was all digital
Speaker 1: this year, which I think is maybe the first time
Speaker 1: it's ever been all digital. So it was kind of
Speaker 1: an interesting one. It was about the the E three
Speaker 1: was technically four days. It was like Saturday until Tuesday,
Speaker 1: but there was also like Summer Games fast on on Thursday,
Speaker 1: and there was the codch media. I think that's how
Speaker 1: you pronounce that. I've said it a billion times. Coke
Speaker 1: maybe coke coke, Well, I'll say at a different wage time.
Speaker 1: But you know that that stuff is E three adjacent,
Speaker 1: but it kind of counts in the It's not part
Speaker 1: of E three, but it's it's for all intensive purposes
Speaker 1: part of E three. So there's there's been a lot
Speaker 1: going on for the last week. So first off, I
Speaker 1: just kind of want to get your guys general vibes.
Speaker 1: How did you all just feel about this show overall
Speaker 1: as a whole? Uh? Starting with Evan, what do you think?
Speaker 1: What do you think of this?
Speaker 6: Yeah?
Speaker 5: I think this has been said before, but I felt
Speaker 5: like it was it was it felt kind of forced,
Speaker 5: like it felt kind of forced to happen, Like they
Speaker 5: they didn't do it last year and they want to
Speaker 5: keep making E three a things, so they did it
Speaker 5: all digital because you know, the world isn't ready to
Speaker 5: go back to it in person convention. So many presentations
Speaker 5: just did not feel like they needed to be there.
Speaker 5: There was stuff that was already announced. I think that
Speaker 5: E three press conferences have set a precedent over the years,
Speaker 5: right Like there's usually big game announcements, there's always like
Speaker 5: the one more thing at the end. If you don't
Speaker 5: deliver that, I mean, there's nothing wrong with that, but
Speaker 5: I think the majority of people watching are gonna like
Speaker 5: be disappointed because that precedent has been set.
Speaker 6: I think I think it.
Speaker 5: Was a Capcom was the one where it was like
Speaker 5: Resident Evil Village DLC, and like that is a cool announcement,
Speaker 5: But did you need to make a whole press conference
Speaker 5: just to have a little title card that says the
Speaker 5: Resident Evil Village DLC. But you know, I think also
Speaker 5: this has been said, but like you know, we should
Speaker 5: they should be everyone should be working together, right like
Speaker 5: there should be more under the Xbox and the Nintendo roof.
Speaker 5: It shouldn't be Capcom doing its own thing and Bandynamico
Speaker 5: doing its own thing. I think Sega had the right
Speaker 5: approach where they were just like I think there were
Speaker 5: stuff in the PC Gaming Show, there were stuff in
Speaker 5: the Nintendo Show, like the games will ultimately be on
Speaker 5: those platforms, so why not just work together in that sense.
Speaker 6: So yeah, it was a little uh, it just felt
Speaker 6: a little forced in that sense.
Speaker 5: Unfortunately, I didn't get a chance to watch a lot
Speaker 5: of like the the E three, I apologized Michael him
Speaker 5: if you're listening to this. I didn't get a chance
Speaker 5: to watch a lot of that live show stuff, so
Speaker 5: I can't comment on that. But the press conferences I
Speaker 5: did see, it just definitely felt like there were too
Speaker 5: many of them.
Speaker 6: A lot of them didn't need to happen.
Speaker 3: But I thought Xbox was cool and Nintendo.
Speaker 6: I mean, I love mister Nintendo. I love Nintendo.
Speaker 5: I was excited to see that they had a full
Speaker 5: slate of games for the rest of the year, Warrior
Speaker 5: where Metroid Mario Party like their big stuff got pushed
Speaker 5: to twenty twenty two. I think Splittoon three and Breath
Speaker 5: the While two or like the two like next big games.
Speaker 5: But yeah, I mean, overall the ones who are normally there, Xbox,
Speaker 5: Nintendo cool, But for the most part, it just felt
Speaker 5: like this long extended thing that didn't really need to
Speaker 5: be this long extended thing.
Speaker 1: Yeah, to borrow a phrase from Timore who said it
Speaker 1: during our live streams, this C three felt like it
Speaker 1: was a lot of it could be summed up as
Speaker 1: this could have been an email, which is you know,
Speaker 1: like I there's a lot of heat I would say
Speaker 1: from the gamers on the internet about the C three
Speaker 1: that was really bad. And and I do think there
Speaker 1: is a sentiment that a lot of them maybe forget
Speaker 1: there was a pandemic. There's maybe uh developers just don't
Speaker 1: have a lot to show, uh, and you know, to
Speaker 1: be very respectful of that, but I do agree with
Speaker 1: the overall sentiment that, you know, the ESA definitely uh
Speaker 1: set up four days of programming and then they sure
Speaker 1: tried to fill that four days, and maybe they didn't
Speaker 1: need to fill all four of those days. I mean, yeah,
Speaker 1: Like Steve, do you think that just like you know,
Speaker 1: they could just if they were to take this format
Speaker 1: a mey just like trim it down to like.
Speaker 2: Yeah, compress maybe.
Speaker 1: Yeah.
Speaker 7: I think I think what you mentioned is important because
Speaker 7: you said, like there was a pandemic. People need to
Speaker 7: remember that, and you know, show some grace to these
Speaker 7: developers who have probably had a rough year like everybody.
Speaker 7: But I think it's hard to like, I mean, my
Speaker 7: versions over all of you three are like it's hard
Speaker 7: to untangle exactly where one factor ends and another begins
Speaker 7: because E three was already kind of declining, like Sony
Speaker 7: had pulled out before there was ever a pandemic. Uh,
Speaker 7: And then you know, even before all of this happened,
Speaker 7: when we were like covering E three twenty nineteen, we
Speaker 7: were like, what's the future V three look like? We
Speaker 7: don't even know. It seems like it's sort of winding
Speaker 7: down as people realize they can do these like digital presentations.
Speaker 7: So you have like that factor mixed with the pandemic
Speaker 7: mixed with the you know, this year, we don't know
Speaker 7: if like did Capcom give a presentation because the ESA
Speaker 7: was like, hey you really should give a presentation, you know,
Speaker 7: or or or it was cap come like passionate about
Speaker 7: like wanting to do it. You know. Yeah, I don't know,
Speaker 7: So like it's hard, it's hard to tell like where
Speaker 7: these where these things sort of like meet up and
Speaker 7: join each other, and how much of one or the.
Speaker 1: Other is totally I was I was reminded of how
Speaker 1: the ESA. Apparently they have a thing where it's like
Speaker 1: you when the show was live, you would have a
Speaker 1: booth space, and if you didn't, you know, have that
Speaker 1: booth space for that year, if you said, hey, we're
Speaker 1: gonna skip this year, then your booth space would kind
Speaker 1: of get taken away from you. So a lot of
Speaker 1: developers would set up a booth even if they didn't
Speaker 1: really have anything, just to just to keep that presence.
Speaker 1: And in some sense, those these some of these showcases
Speaker 1: kind of felt like that, like the digital version of
Speaker 1: just like keeping the booth going even though there's nothing
Speaker 1: were there.
Speaker 7: I can't recall who it was, but there were definitely
Speaker 7: years at you know, Physical E three where a booth
Speaker 7: would just be like a big black box and they'd
Speaker 7: be like, yeah, well we'll we'll let media in once
Speaker 7: in a while for like special you know, business partner
Speaker 7: meetings or whatever, but other than that, we're basically closed.
Speaker 7: We just have this footprint because we need to keep it.
Speaker 1: Yeah, well, it's like.
Speaker 7: That's what like the Capcom presentation was this year, the
Speaker 7: video version of like we it's a it's a this
Speaker 7: space reserved sign.
Speaker 1: Yeah, yeah, exactly, like you know, like two K would
Speaker 1: be like, ah, we don't have anything, but we'll set
Speaker 1: up some couches and like a water cooler for you
Speaker 1: all to sit at if you want. Like, uh, maybe
Speaker 1: they should have just I don't know, like had a
Speaker 1: you know, Hey, we don't have anything to show, but
Speaker 1: we're just gonna hire a DJ and we'll play some
Speaker 1: music for thirty minutes.
Speaker 2: The village like house remixes. I'm into it.
Speaker 5: Yeah, I think that's kind of how I felt when
Speaker 5: I said like it felt for us. I think Steve,
Speaker 5: you put it right where where it's like, what was
Speaker 5: Capcom wanting to do a presentation or was the ESA?
Speaker 5: Like please, like can you do something? We could put
Speaker 5: it on the schedule, It'll say Capcom. It'll look really nice.
Speaker 5: But like you could have put Residevial Village DLC in
Speaker 5: the Xbox Show really quickly.
Speaker 1: Yeah, yeah, I agree, U Ben? What did? What did?
Speaker 1: What do you think of this? This E three? Overall?
Speaker 1: You know too much? Not enough?
Speaker 2: I think, get to like watch too much of it
Speaker 2: outside of I think, uh, like maybe the the wasn't
Speaker 2: the PC Game Show the later one? Yeah?
Speaker 1: PC Gaming Show and Future.
Speaker 2: Future to watch the Future Game Show because we didn't
Speaker 2: do anything with it. And then h I got to
Speaker 2: watch the Verizon five G presentation, at which I don't
Speaker 2: that why. I mean, I get I know why, but
Speaker 2: like why uh so I got to watch those two things,
Speaker 2: but I guess, uh just from what I was like
Speaker 2: able to hear while I was doing things and just
Speaker 2: kind of I guess seeing things that kind of came
Speaker 2: through it. It did. It just felt kind of lighter.
Speaker 2: It felt like there wasn't I don't know, there wasn't
Speaker 2: as much of like the the cool E three magic feeling,
Speaker 2: And I don't know if that's more because it was
Speaker 2: digital or because there was just not the same kind
Speaker 2: of like big grand show of anything really. And I
Speaker 2: think the closest thing we got to that was maybe
Speaker 2: the Summer Games Fest at the very beginning with Jeff
Speaker 2: me a little bit with the Xbox stuff, but it
Speaker 2: just don't felt like it felt like it was like
Speaker 2: a little bit of punch and it made me kind
Speaker 2: of sad.
Speaker 1: Yeah. I mean, it's interesting because they are to go
Speaker 1: back to a live like in person show next year,
Speaker 1: but I do wonder because I do think there's some
Speaker 1: advantages they had to being all digital, you know, like
Speaker 1: you're able to include more people into certain panels because
Speaker 1: they're all able to just remote in. I really appreciated
Speaker 1: that they actually, you know, did fill some of that
Speaker 1: with panels about like inclusivity and you know, kind of
Speaker 1: talking about more industry stuff like they they there was
Speaker 1: some things that I thought they used their platform for
Speaker 1: in a way that felt like, Okay, cool, Like that's
Speaker 1: that's nice. Even even if they're just trying to fill
Speaker 1: the time in like that. It wasn't. I wouldn't say
Speaker 1: all of it felt like just a time waster. There
Speaker 1: were some things that they got out of it. Max,
Speaker 1: How did how did you feel about this E three
Speaker 1: overall compared to two previous E threes?
Speaker 4: Yeah, pretty much the same sentiment, except on top of that,
Speaker 4: there wasn't anything huge that was brand new that I
Speaker 4: could tell, you know, like Halo Infinite We already knew
Speaker 4: about that ring I mean, super hype obviously, but we
Speaker 4: already knew about that. Reath of All two, we already
Speaker 4: knew about that. So like all these major games that
Speaker 4: were announced, and a whole bunch of that I didn't
Speaker 4: list obviously, like they were already known and we just
Speaker 4: got new information and new trailers and whatnot, but nothing
Speaker 4: like brand new that like really spoke out to to
Speaker 4: me at least that was that was big, so kind
Speaker 4: of a bummer. Again, COVID sucks and this whole situation
Speaker 4: really does put a damper on that. But that was
Speaker 4: my takeaway is nothing, nothing huge that was new.
Speaker 1: Yeah, yeah, I think we all seem to be in
Speaker 1: general agreement about E three. It was it was you know,
Speaker 1: it's fun. It's still it's at the end of the day,
Speaker 1: you're still getting to see cool video games and that's
Speaker 1: always cool. It's hard to complain about that, but yeah,
Speaker 1: I do. It did feel like a little bit like,
Speaker 1: all right, I don't need to spend my time here
Speaker 1: watching hearing about five G the five G gaming experience.
Speaker 2: Look, I know one thing about five G, and it's
Speaker 2: going to change the face of gaming forever.
Speaker 5: Dude in the Vaccines Destiny three exclusive to Verizon cell.
Speaker 3: Phones, there is oh snap on.
Speaker 7: One thing that was weird about this year is that
Speaker 7: there was like a very distinct like cut off, like
Speaker 7: once E three was over, like oh it's over, Like yeah,
Speaker 7: you know, well, in previous years, as my background comes from,
Speaker 7: like writing news. And I've been covering E three from
Speaker 7: like a news writing angle for years, and so there
Speaker 7: will always be like the press conferences and then there
Speaker 7: would be like three days afterwards where it's like, oh,
Speaker 7: did you hear you know this Nintendo execs said said
Speaker 7: this to this person, but something that seems contradictory to
Speaker 7: this other person, and we need to chase down that
Speaker 7: and and get a new quote and see which is,
Speaker 7: you know, like there'd be follow up news, and there's
Speaker 7: not really much of that this year. Yeah, It's it's
Speaker 7: odd how it just kind of ended and it's done.
Speaker 7: No no after parties, no after party, no after parties.
Speaker 1: No murder ally uh yeah, not even like demos, you know,
Speaker 1: like you're normally you get to go and you get
Speaker 1: to go play some of the games. And I remember
Speaker 1: even last year there was no E three, but there
Speaker 1: were still like moments where developers had us like kind
Speaker 1: of remote in through like uh programs like Parseker, like
Speaker 1: en Vidia has their own kind of like thing where
Speaker 1: you can like remote play a game, and we would
Speaker 1: actually like play a couple demos, but that didn't even
Speaker 1: I don't even know of any that happened this year
Speaker 1: like I feel like everyone just kind of knew, like
Speaker 1: it's all remote. We're not gonna bother setting up any
Speaker 1: demos for for press to play even remotely. So yeah,
Speaker 1: it was this weird like yeah, like the press conference
Speaker 1: over and you're like, oh, it's oh, it's over. It's done.
Speaker 1: We can stop. Now. We don't have to hang out
Speaker 1: here for the rest of the week. Although I mean
Speaker 1: we you know, there's still there is still some stuff trick. Yeah,
Speaker 1: Xbox had its. It hasn't happened yet the time of
Speaker 1: this recording, but they're they're extended showcase that they're doing
Speaker 1: on Thursday that all have already happened by the time
Speaker 1: this recording goes up where they're showing a couple of
Speaker 1: extended stuff off, which is cool, but I'm also like, uh,
Speaker 1: I was ready to be done. Could you maybe waited
Speaker 1: till next week? It's fine, though, it's fine. It's you know,
Speaker 1: more games for the gamers. So let's get into what
Speaker 1: we thought of the show and some of our favorite things.
Speaker 1: We're not gonna like break down the entire show bit
Speaker 1: by bit, but I think we're just gonna kind of
Speaker 1: go through each thing and and sort of highlight the
Speaker 1: stuff maybe we all want to talk about. So first
Speaker 1: off is the not E three Summer Game Fest, Jeff
Speaker 1: Keeley's media empire. He's slowly building the man the man.
Speaker 1: He's got the days first with games Calm, so he
Speaker 1: basically it runs that show. Now he's got the Game Awards,
Speaker 1: and now he's going for the essa's throat Summer Game Fest,
Speaker 1: not being subtle about it at all. And that's maybe
Speaker 1: my favorite thing about it is just how the beef
Speaker 1: between Killey and the ESSA is just you could feel
Speaker 1: the tension, the lightning in the air, and oh, I
Speaker 1: love it. There was I think it was Monday, which
Speaker 1: is like the thing, Well, it was Monday was like
Speaker 1: the low point of of of the essay streams for sure.
Speaker 1: That was the like Verizon Capcom day where they just
Speaker 1: had nothing and there was like in the middle of
Speaker 1: the day, Kiley just tweeted, uh, Like I told you guys,
Speaker 1: I was like, damn Keey, like going for their throats.
Speaker 1: But yeah, Killey started off three seasons swinging with a
Speaker 1: bunch of stuff. So we have a couple of things
Speaker 1: in here that you guys put in Metal Slug Tactics
Speaker 1: who put that one in.
Speaker 7: I put that in. I think Metal Slug is a
Speaker 7: really cool We talked a little bit about Advanced Wars
Speaker 7: coming back and when we were before we started recording,
Speaker 7: but I'm sure we're gonna get to that. But Metal
Speaker 7: Slug has like a similar sort of like cartoony war
Speaker 7: aesthetic that I've always really dug and I thought that
Speaker 7: world has been, you know, kind of a fruitful ground
Speaker 7: for for cool things, and unfortunately it's always just been
Speaker 7: this retro series. But this is cool that they're like
Speaker 7: bringing it back in a way that I don't think
Speaker 7: anybody saw coming making a tactics game out of it.
Speaker 1: Yeah.
Speaker 7: Absolutely, I'm really looking forward to that.
Speaker 1: Like, holy shit, what an inspired choice. Uh like it?
Speaker 1: It looks so good, Ben, I know you were really
Speaker 1: stoked on that one.
Speaker 2: I am really stoked on it. I love Metal Slug
Speaker 2: and I like tactics games. I just I just have
Speaker 2: a problem with S and K being like the one
Speaker 2: dude who owns a lot of the company is like
Speaker 2: a war criminal. Did you not know about that?
Speaker 1: No, that was the first time hearing about that.
Speaker 2: So like a dude who like like cut up a
Speaker 2: journalist or something, owns like a huge amount of stock,
Speaker 2: I think, which makes me feel bad giving S and
Speaker 2: K money.
Speaker 7: Yeah, I mean I did not know that until this
Speaker 7: week either. That was that was news to me.
Speaker 1: That's not great. No, I do feel like at some
Speaker 1: point they're sort of like you could just if you
Speaker 1: trace the lineage, like anything eventually is owned by someone
Speaker 1: who's just an awful person. But that does seem in
Speaker 1: particular quite quite.
Speaker 7: Yeah, that's pretty ugly.
Speaker 2: Yeah, but hey to bring it back though, just get
Speaker 2: that off my chest. Yeah, Metal Slug's really rad.
Speaker 1: And I'm really really exciting for it.
Speaker 7: Putting the murder aside focus, I don't I don't.
Speaker 2: Want to be too much of a doubt, but I don't
Speaker 2: want to make sure that like people know, I guess,
Speaker 2: but you know, it's interesting that they decided to make
Speaker 2: a Metal Slug game into a tactics type game, and
Speaker 2: I hope that they get the old explosions rights back
Speaker 2: because those are my favorite part.
Speaker 1: Yeah. Yeah, I'm I'm not too familiar with Metal Slug.
Speaker 1: I've played like a couple of them at like an
Speaker 1: arcade randomly, but I always like, I think like those
Speaker 1: to me were like in my brain were like peak
Speaker 1: pixel art. Of just like the animation and just like
Speaker 1: how fluid everything looked, and it's like everything's constantly just moving.
Speaker 2: Shakes and moves, and yeah, got my girl feo when
Speaker 2: they're running around and stabbing people and poking.
Speaker 1: Them, it's such a perfect fit for metal slugs. I'm like,
Speaker 1: I'm really really excited for that. Another one they showed
Speaker 1: that someone put in Tales of a Rise. That was me,
Speaker 1: That was you, You put in a wead thing.
Speaker 2: I did it because I haven't played any Tales games,
Speaker 2: but every time I process a trailer for this game,
Speaker 2: I get more and more interested in it. And I've
Speaker 2: always kind of wanted to play a Tales game, so
Speaker 2: I feel like this is gonna be the one that
Speaker 2: I jump in on, and after all my GRPG stuff
Speaker 2: I've been doing for the past year, I just feel
Speaker 2: like it's a perfect opportunity. And that trailer in particular
Speaker 2: was really cool.
Speaker 4: So I'm surprised you haven't played it, because yeah, this
Speaker 4: the series has been going on for a pretty long time,
Speaker 4: and like I've played a bunch of the Tales games.
Speaker 4: Bizouria was kind of a letdown, but like Vesperi is
Speaker 4: my favorite still and this is the first game that's
Speaker 4: obviously taken this like art style, Like they've never gone
Speaker 4: this route before, so I'm kind of curious to see
Speaker 4: how it turns out. But it just really it's just
Speaker 4: kind of odd almost like seeing this like really highly detailed.
Speaker 4: It's usually that kind of cell shady, cartoony look, but yeah,
Speaker 4: it's definitely deviating from that.
Speaker 1: So yeah, I'm kind of curious. It's also the first
Speaker 1: like open world or like sort of open world. I'm
Speaker 1: very Yeah, I'm very curious like how that game is
Speaker 1: because I've also never played Tales, but I know, like
Speaker 1: my brother like loves those games, and I've always been
Speaker 1: like meaning to get into but they're they're just so
Speaker 1: oh they're so long, and they're they are pretty long games.
Speaker 4: They're very grindy games. But like the combo system in
Speaker 4: that game is freaking amazing. So if you want to
Speaker 4: play like a good action g RPG, that's like the
Speaker 4: game for sure.
Speaker 1: Cool heck, yeah, I'm definitely gonna check that out. Another
Speaker 1: one I put in that because there was a lot
Speaker 1: from Summer Games Fest, a lot of good stuff. One
Speaker 1: I one that stuck out to me just because I'm
Speaker 1: personally excited for it is the Evil Dead game.
Speaker 7: Yeah.
Speaker 1: I I love that genre of you know, your asymmetric
Speaker 1: multiplayer where you know, you got a bunch of survivors
Speaker 1: and then you got like the the zombie and or
Speaker 1: the the enemy type. You know, you're you're what's that
Speaker 1: one game, the one that's well dead by Daily That
Speaker 1: was the one I was saying, like the one that
Speaker 1: that's becoming the smash Bros of horror games, Like there's
Speaker 1: that game, which which is okay? I I personally I
Speaker 1: don't think could get too much into it, although I
Speaker 1: kind of want to try it again now that like Jill's.
Speaker 2: In well, I was gonna say, I booted it up
Speaker 2: yesterday and I didn't realize that the Resident Evil chapter
Speaker 2: come out, and I'm like, I'm not big up into
Speaker 2: that game. But as soon as I'm like, hey, I
Speaker 2: can be Jill or it could be Leon, I'd be
Speaker 2: Leon dressed up as already for Leon with his leather jacket.
Speaker 1: Put me in there.
Speaker 2: I want to do it.
Speaker 1: When on Twitter when Susie aka spear Hunter mentioned that
Speaker 1: this game has both Heather from Silent Hill three and
Speaker 1: Jill Valentine in the same game, I was like, oh, shit,
Speaker 1: I should play this. This seems pretty good. But yeah,
Speaker 1: I really like that. I really like the idea of
Speaker 1: that game. I really like the Friday the thirteenth game
Speaker 1: Rest in Peace. That that poor game, Uh it's gone
Speaker 1: before it's it's time. But the Evil Dead one looks
Speaker 1: like really cool and I love Evil Dead and like
Speaker 1: they're really embracing like the silliness of that that you know, franchise,
Speaker 1: and it just seems like such a perfect fit. And
Speaker 1: I was like, I remember when they announced it. I
Speaker 1: was like, oh, I hope this is good, and like
Speaker 1: seeing an action, I'm like, yes, this is what I
Speaker 1: wanted from this. So I'm really excited. And I think
Speaker 1: that's everything from Summer Games Fest. I don't think they
Speaker 1: really announced it anything else at all, but yeah, maybe
Speaker 1: some small and I don't know, I'm not.
Speaker 7: Sure Timora is not here to be.
Speaker 1: I can hear him screaming somewhere.
Speaker 7: Yes, his head perks that he's like something's wrong somewhere,
Speaker 7: just pops.
Speaker 5: In the call all of a sudden, like he is.
Speaker 1: Yes, they showed off Eldin Ring finally you could you
Speaker 1: can see the excitement in a Chilly's face that he
Speaker 1: got elden Ring.
Speaker 7: He knew, he scored like the big Oh he knew
Speaker 7: he knew.
Speaker 1: And I mean, to be fair, I think it's the
Speaker 1: best trailer, the best showing of the entire week personally,
Speaker 1: Like I mean, not trailer is just I think it's
Speaker 1: like two to two and a half minutes. It is
Speaker 1: packed with stuff. There is so much to go over.
Speaker 1: That game looks incredible. I mean, I imagine everyone's talked
Speaker 1: about it to death now because it's been like pretty
Speaker 1: much a full week's sense of it. But I am
Speaker 1: so excited for that game. That's probably one of my
Speaker 1: most anticipated games of next year. I mean, it looks
Speaker 1: like it's I'm so curious, like how the actual open
Speaker 1: world elements are going to be. Like in my head,
Speaker 1: I'm like, is this like Dark Souls but like Breath
Speaker 1: of the Wild in terms of like open expliration, and like,
Speaker 1: I just I kind of want to know what that
Speaker 1: game actually is like to play and what the structure
Speaker 1: of that game is.
Speaker 4: But I mean, as far as I can tell, I
Speaker 4: think there was some information about that about like being
Speaker 4: like hub areas or like dungeon ish like six years
Speaker 4: that kind of spread out, so it's not entirely like
Speaker 4: a cohesive open world, but yeah, it is definitely like
Speaker 4: sort of segmented but still like open areas.
Speaker 1: Right, Yeah, they said it was like, yeah, there were
Speaker 1: like six dungeon areas, but what does that mean by
Speaker 1: like dungeon, like it's like a dungeon because I think
Speaker 1: it was like, well it is, like so it's like,
Speaker 1: I mean that could be pretty huge, like you know,
Speaker 1: and I'm curious, like was that trailer all one kingdom
Speaker 1: was multiple kingdoms? Like what?
Speaker 5: What?
Speaker 1: What's the cause? Usually, you know, they like to keep
Speaker 1: that stuff tied to their chest. And there will definitely
Speaker 1: be like a ton of areas and locations that we
Speaker 1: have not seen and they're not gonna show until that
Speaker 1: game's out. So I'm I'm still curious what like the
Speaker 1: full scale of that game is gonna be. Uh yeah,
Speaker 1: I was.
Speaker 2: I'm actually like like I love I love a good
Speaker 2: Soul's game, but I'm kind of like like a like
Speaker 2: a mild spice kind of when it comes to getting
Speaker 2: like stoked on them. Admittedly okay, but uh there's something
Speaker 2: about this one and then hearing or reading somewhere that
Speaker 2: there's like a like a focus on not just like
Speaker 2: like combat but also stealth gameplay, and that I kind
Speaker 2: of piqued my interest more than almost anything else because
Speaker 2: I like the idea of being able to kind of
Speaker 2: sneak around and do that kind.
Speaker 1: Of thing totally. They showed a little bit of that
Speaker 1: in the trailer, and it's very like seci Row. Yeah,
Speaker 1: you know, it feels like they're pulling from the greatest hits,
Speaker 1: the front software greatest hits. Like it's like, oh, that
Speaker 1: church over there looks like Bloodborne and oh you know,
Speaker 1: like yeah, that combat looked like seci Row and then uh,
Speaker 1: that boss looks like straight out of Dark Souls. Like so,
Speaker 1: I it feels like they're just firing on all cylinders
Speaker 1: with that stuff. I am super excited for that one.
Speaker 3: I mean that trailer was amazing.
Speaker 5: It is.
Speaker 3: Yeah, I pretty much delve.
Speaker 4: Into like how trailers are edited and what they're like,
Speaker 4: and like the painting and the music and just like
Speaker 4: the delivery of all the things that once was amazing
Speaker 4: in that trailer. And admittedly I'm I have actually never
Speaker 4: played a Dark Souls games. I think I played some
Speaker 4: Demon Souls for a little bit, but I like have
Speaker 4: no touched pretty much the Soul's genre at all, And
Speaker 4: I know people are gonna hate me for that, but
Speaker 4: that's just something I haven't touched. And this game is
Speaker 4: probably my big Like the first initial trailer a couple
Speaker 4: of years ago was I didn't really get much information
Speaker 4: from that, so I didn't really get much as hype
Speaker 4: as much hype from other people. But this trailer for
Speaker 4: sure like drew me in a lot more than even
Speaker 4: besides the breath of the wildish aspects of it, Like,
Speaker 4: besides that, like, this game looks really amazing and has
Speaker 4: really caught my attention for sure.
Speaker 1: Dang, it's cool. You think you're gonna go back and
Speaker 1: like play some of the older ones now, or just
Speaker 1: are you like looking forward to this one in particular?
Speaker 4: I'm I may surey to play some of the older games,
Speaker 4: but I'm mostly looking forward to this game. I think, uh,
Speaker 4: probably what will happen is I'll play this game when
Speaker 4: it comes out, and then I'll be like, oh, I'll
Speaker 4: see what I missed in other games and then go
Speaker 4: from there, because usually I want to get my hands
Speaker 4: on something that I like first.
Speaker 3: And then go back to something else, okay.
Speaker 4: Because I want to see its lineage, like similar to
Speaker 4: like Apex and like Titan Fall, where I didn't ever
Speaker 4: played Titanfule at all. Oh played Apex first, I'm like,
Speaker 4: oh wait, now I want to seats lineage, then go back.
Speaker 4: I'm doing it completely backwards. But you know, everybody's got
Speaker 4: their own experience.
Speaker 2: As long as you get there, that's what matters.
Speaker 5: Now, I've got both my hands, max it if it
Speaker 5: makes you feel better. I have not played any Souls
Speaker 5: games either, so if people hate.
Speaker 1: You too, guys, this is a safe space to more.
Speaker 1: It's not.
Speaker 2: You just gotta play the best Souls game, Dead Souls.
Speaker 2: Oh yeah, the only Souls game I've ever finished. Anywhere.
Speaker 1: We stop and then I see you added one more
Speaker 1: very important thing that I feel. I can't believe I
Speaker 1: forgot about it. Oh yeah, that that Death Stranding trailer,
Speaker 1: the director's cut. There's so much to break down. I mean,
Speaker 1: first off, uh, this is not a new take, because
Speaker 1: a lot of people have made this a comparison. But
Speaker 1: just the idea that Kajima is like my creative. Like
Speaker 1: the whole point of Death Stranding was that it was
Speaker 1: like the man was like unsiltered, he could do whatever
Speaker 1: he wanted, Like the original game was the director's cut,
Speaker 1: and he's like, but but I'm coming back for more, and.
Speaker 7: I love films so much that I'm going to call
Speaker 7: it the directors.
Speaker 1: And then of course the Metal Gear music and the
Speaker 1: like the stealth area and the.
Speaker 2: Barges so.
Speaker 1: And then the oranges happened. So I mean around the room,
Speaker 1: I want everyone to take Do you think this is
Speaker 1: actually this actually means something in terms of it's gonna
Speaker 1: be in the game or do you like, Okay, I
Speaker 1: don't think this is like, this isn't some like you know, uh,
Speaker 1: Kajima's secret, like I'm bringing Metal Gear back. Guys like,
Speaker 1: I don't know, what do you what are your take
Speaker 1: on this? What do you think this? Does this mean anything?
Speaker 1: Is this just Kajima being Kajima? Yeah, he's He's always
Speaker 1: wild ride it never stops. What's that? What's that one
Speaker 1: subreddit that we keep checking it on never be Game Over?
Speaker 1: Was that? Did that blow out?
Speaker 2: Like, guys, they're probably all about it right now.
Speaker 1: The secret third act of Phantom Pain was going to
Speaker 1: put it inding.
Speaker 2: That's probably like five different threads right now. You've literally.
Speaker 1: But I'm legitimately excited for that. I've okay, so like
Speaker 1: this is me. I'm gonna show my whole ass here.
Speaker 1: I have not beaten Death Stranding. I didn't beat it
Speaker 1: on play PlayStation four, and then I was like I
Speaker 1: got on PC and I was like, ah, PC, this
Speaker 1: is my my chance to beat it. And then I
Speaker 1: didn't beat it there either. So now I'm like, PS
Speaker 1: five finally three times the charm, I will beat this game.
Speaker 3: Wait, are you starting from cratch every single time?
Speaker 1: Or oh yeah, yeah, yeah, I meant you know, yeah,
Speaker 1: I didn't actually get that far.
Speaker 5: Like, yeah, I don't blame you, because I remember when
Speaker 5: we got it and we were playing it, like I
Speaker 5: put it down for a long time because those first
Speaker 5: few chapters are just paced so poorly. But you hit
Speaker 5: a point I think where it really hits its stride.
Speaker 5: So I tell people that when they go into Death Stranding,
Speaker 5: like expect things to start off really slow, and if
Speaker 5: you're willing to put in that time, then you'll get
Speaker 5: something really cool. But I understand that's a lot to
Speaker 5: ask of people. So like when people tell me they
Speaker 5: don't finish.
Speaker 7: It two, once you hit hour twenty, man, it's off
Speaker 7: to the races.
Speaker 1: I didn't take my own advice and skipped the second
Speaker 1: chapter like I should have.
Speaker 3: Yeah, didn't you do a PSA on that?
Speaker 1: Yeah advice that was like skip the second chapter. And
Speaker 1: then when I played it, I was like, well, what
Speaker 1: if I do the entire second chapter?
Speaker 7: What if I do the opposite of what I've told
Speaker 7: people to do.
Speaker 2: I spent about hundred and fifty hours playing that game.
Speaker 2: I don't feel like a second was wasted. I loved
Speaker 2: it so much.
Speaker 6: Did you get the Platinum trophy or I.
Speaker 2: Didn't get the Plant trophy? I literally have like one
Speaker 2: delivery to do and I'll probably wrap it all up,
Speaker 2: and I just never could bring myself to go back
Speaker 2: and do it.
Speaker 1: Well, now you have your chance, it's true.
Speaker 2: True.
Speaker 1: So well.
Speaker 7: Actually, one other thing about Summer game Fest, just because
Speaker 7: it's it's branded Summer Game Fest, I don't think it's
Speaker 7: really like necessarily tied to Summer Game Fest in any
Speaker 7: particular way. But one thing that I think is really
Speaker 7: cool that E three should steal is this this whole
Speaker 7: demo program that that they partnered with Xbox for for
Speaker 7: the Xbox SGF demos. They were like, it's like forty
Speaker 7: demos and granted the curation like sucks, like unless they've
Speaker 7: changed it in the last couple hours since I've checked.
Speaker 7: They don't have like a section where you can just
Speaker 7: find all of them. But like putting up a bunch
Speaker 7: of demos for like people to try at home feels
Speaker 7: like a modern thing for the games industry to be doing,
Speaker 7: and they should just keep doing that, like in the future.
Speaker 7: They did it last year in this year because you know,
Speaker 7: all digital things are weird because of the pandemic, But
Speaker 7: they should just keep doing that. It's a smart idea
Speaker 7: let people at home like participate in a way, you know.
Speaker 1: Yeah, I one hundred percent agree. I think, uh Steam
Speaker 1: did something similar last year as well, and like I
Speaker 1: kind of missed that stuff at first, but I remember
Speaker 1: like seeing a bunch of people talk about it and
Speaker 1: they're like, oh, I like found like my new favorite
Speaker 1: cool game by just like getting to check out this
Speaker 1: free demo. Like I, Yeah, I think that's rad.
Speaker 7: I mean it's like replicating the experience of like wandering
Speaker 7: the show floor and just stumbling across some cool thing
Speaker 7: and like letting people kind of kind of have that
Speaker 7: experience from their houses.
Speaker 2: Yeah, I think just literally do the Devolver thing where
Speaker 2: they remade E three inside of an FPS and no,
Speaker 2: I remember how those wild.
Speaker 1: That was a wild one that was weird but cool.
Speaker 7: I like that one when that Devolver weird.
Speaker 1: What we're talking about? So moving on we have I actually,
Speaker 1: uh it was the Tribeca Game Showcase. I actually didn't
Speaker 1: check this out because I was busy with other stuff.
Speaker 1: Did you guys check this.
Speaker 6: One out at all?
Speaker 2: I watched, I watched a bit of it.
Speaker 3: I watched a bit of it. I think again, like
Speaker 3: the main leading game was Kenna. There wasn't there was.
Speaker 3: There were a lot of indie games there for sure.
Speaker 4: Just the only thing that stuck out to me obviously
Speaker 4: is Kenna because I've just been like religiously following that game.
Speaker 3: But yeah, it's just.
Speaker 4: New new footage, New preview is just super hyped for it,
Speaker 4: and I just love the developers Slash. I don't know
Speaker 4: how animators. I guess too, because they had like the
Speaker 4: vision of Majora's mask short, which was amazing. Definitely see
Speaker 4: those people, yeah, those people. Yeah, So that's why the
Speaker 4: animation in this game is just so amazing. And like,
Speaker 4: you know, their picks. They people keep complaining that not complaining,
Speaker 4: they're they're just kind of adding to the point that
Speaker 4: it's just basically Pixar in a game, and it's amazing looking.
Speaker 4: I don't I don't think I've seen any other game
Speaker 4: that looks quite like this style, at least that I
Speaker 4: know of, but I'm super interested for sure.
Speaker 1: Cool. Yeah, Well, moving on, I have Cotch Media with
Speaker 1: a big question mark because that was maybe the first,
Speaker 1: the first of the sign of things to come for
Speaker 1: this E three. That was a weird one. I feel
Speaker 1: like the Coach Media one was like the polar opposite
Speaker 1: of like say like the Capcom one or the Gearbox one,
Speaker 1: where it's like they actually had like some cool games,
Speaker 1: but they had no idea how to present it and
Speaker 1: just had these like it was like two hours long,
Speaker 1: and it was a bunch of interviews that were very,
Speaker 1: very dry and oh yeah, it came across like a
Speaker 1: weird like like a pitch because like every every interview
Speaker 1: they always ended with like why is Coach Media such
Speaker 1: a great partner for for gaming? And it was like
Speaker 1: this weird, like am I watching like an investor?
Speaker 3: Pitch?
Speaker 1: Like this is very felt.
Speaker 2: It felt a bit because I feel like every single
Speaker 2: person got asked the same set of questions. Yeah, all
Speaker 2: the way through.
Speaker 1: It was really it was really weird, but like they
Speaker 1: actually had like like a couple cool games, like they teased. Well,
Speaker 1: the big one was that they teased was it paid
Speaker 1: a three like a pay Day three proper?
Speaker 6: Oh?
Speaker 1: Is it just well?
Speaker 2: Yeah, they showed that Paity three is happening, and then
Speaker 2: they showed like a screen of the characters standing up
Speaker 2: on my like a building, and then I think later
Speaker 2: on they showed a little bit more. Nothing really substantial though,
Speaker 2: but hey, Paydia three. I'm excited pay Day paid a three. Yeah,
Speaker 2: they they had a couple of things. I feel bad.
Speaker 2: I admittedly don't have those names offhand, but I remember
Speaker 2: seeing a couple of cool games that I was like, oh,
Speaker 2: that seems cool. And then they just had people.
Speaker 1: Like really boring interviews for like thirty minutes, and I
Speaker 1: was like, oh, okay, so why don't we just move
Speaker 1: on from that and instead uh talk about the first
Speaker 1: big one, which was you Be Soft Forward. I thought
Speaker 1: You'd be Soft was pretty okay.
Speaker 7: Overall, ib soft felt like about the same that UBI
Speaker 7: soft usually feels like.
Speaker 1: I would agree, Yeah, it was.
Speaker 7: A good, solid, you know, solid effort Yeah.
Speaker 1: Yeah. They started off pretty strong with with Rainbow. With
Speaker 1: Rainbow six Extraction, they showed like a bunch of that,
Speaker 1: which is cool because I think that's like their their
Speaker 1: big game of the year that they're showing off and
Speaker 1: that seemed neat weird. A lot of again, a lot
Speaker 1: of people pointing this out. Uh, this E three was
Speaker 1: like the E three of like hoard based co op shooters. Yeah,
Speaker 1: they're they're bringing them back. That was like such a
Speaker 1: popular thing back in like the two thousand and nine
Speaker 1: tens era, and then that kind of like died and
Speaker 1: like suddenly that is like back with a vengeance because
Speaker 1: we have like, uh, you know, Extraction, we have a
Speaker 1: back for Blood. Obviously, there's Aliens, Fire Team, Full Red Fall. Uh,
Speaker 1: there was a uh, there was a one of the
Speaker 1: games that Coach Media was like that as well, Like
Speaker 1: there was I was like, oh my god, like this
Speaker 1: is cool, but also, oh boy, this genre quickly becoming
Speaker 1: oversaturated before any of these are even out. But what
Speaker 1: was some what were some big highlights for you guys
Speaker 1: from Ubisoft forward. Somebody put in, uh, Mario Rabbit's Sparks
Speaker 1: of Hope. Who is that?
Speaker 7: Yes, I put that. I really liked that Mario Rabbits game,
Speaker 7: the first one that came out. It's I didn't expect
Speaker 7: to like it because I find the Rabbits kind of obnoxious, but.
Speaker 1: They are the minions of the video game. Yeah.
Speaker 7: But here's the thing. I think Ubisoft knows that. I
Speaker 7: think like, oh, they were they were very playful with
Speaker 7: the with the humor in that first Mario plus Rabbits game.
Speaker 7: Or they're like, yeah, they're like obnoxious jackasses who like
Speaker 7: kind of annoy Mario with the rest of them, and
Speaker 7: that's sort of the joke, you know, So like this,
Speaker 7: you know, it doesn't look like, uh, it's doing anything
Speaker 7: too different or unexpected. I guess the big hook of
Speaker 7: the of the sequel is that you have these power
Speaker 7: up items sort of reminiscent of a classic Mario game.
Speaker 7: It's the sparks that give you these sort of special powers.
Speaker 7: But otherwise it's like, you know, an isometric Mario xcom
Speaker 7: game with rabbits. So it's more of it's more of that,
Speaker 7: and I'm down for more of that.
Speaker 5: See, I'm part of how this whole thing works. I
Speaker 5: never played Mario Rabbits. That announcement happened. I bought Mario Rabbits.
Speaker 5: So now I'm gonna play Mario Rabbits.
Speaker 1: Oh okay, so you think yeah, because I also I
Speaker 1: really liked that game. I didn't finish it, but I
Speaker 1: got like, I think, like over halfway through.
Speaker 7: And that game got surprisingly hard.
Speaker 1: Yeah that's what happened. Like I kind of got stuck
Speaker 1: and I was like whatever, and then I like just
Speaker 1: never picked it back up. Yeah, it's surprisingly tough for
Speaker 1: like a very kids centric like tactics game. But yeah,
Speaker 1: I really like that game, and I'm super interested in
Speaker 1: like a sequel like they were. It seems like they're like,
Speaker 1: uh playing a little bit, like they're going a little
Speaker 1: bigger with the environments and like walking around like they
Speaker 1: seem to have more ambition with it than the first ones.
Speaker 1: I'm very curious to see how that plays out.
Speaker 7: And the setting is very Mario Galaxy. I like how
Speaker 7: the I like how the Rabbit versions of everyone is
Speaker 7: like sort of like a like a twisted version of
Speaker 7: the Mario character, like you know, Mark Mark, Like like
Speaker 7: Peach is like, you know, cute, It's Peach, and then
Speaker 7: but then like Rabbit, Peach is like obsessed, obsessively vain.
Speaker 1: Yeah, like Rabbit and Rabbit.
Speaker 7: Rosalina is just like over it. She's just like, oh,
Speaker 7: that's bullshit again, you know.
Speaker 1: Like yeah, otherwise you'd be soft, you know. I think
Speaker 1: they just kind of showed the what we expected, a
Speaker 1: little bit of Far Cry, just dance. They had that
Speaker 1: Avatar game at the end, which it looked nice, but
Speaker 1: av I mean like they made that first Avatar game
Speaker 1: years ago, and kind there was there was an Avatar game.
Speaker 2: I think game I didn't know was it you be Soft?
Speaker 2: It would be nice if we got at it.
Speaker 7: I feel like, just like a week before the UBI
Speaker 7: saw conference, there was like reports of like, you know,
Speaker 7: Avatars in development. Hell, they don't know what to do
Speaker 7: with the story because it, you know, the movie is
Speaker 7: taking so long. And then they come out with this
Speaker 7: press conference where they're like, it's an original story, we
Speaker 7: can just make it. It's fine. It doesn't it doesn't in
Speaker 7: to the movie at all.
Speaker 1: Yes, James Cameron's Avatar. The game was released on December first,
Speaker 1: two thousand and nine, by you be Soft. Yeah, by
Speaker 1: game Loft helped develop that. Yeah, I remember that that
Speaker 1: being like like slightly above part for like a license game,
Speaker 1: but otherwise pretty.
Speaker 2: Good, there's another shot. You love to see that.
Speaker 1: Yeah, but yeah, they're getting they're getting the run back
Speaker 1: on it. You know, maybe maybe this one will be
Speaker 1: will be better. Yeah, you know, I don't really care
Speaker 1: much about Avatar, but I will say like that that
Speaker 1: world at least has a lot of potential to it
Speaker 1: that could could make for maybe a fun video game.
Speaker 1: So I'll reserve judgment, I guess, until we actually see
Speaker 1: more of it. But moving on to uh Gearbox, which
Speaker 1: was maybe in the run for most disappointing in like.
Speaker 7: It was it though, Like I mean, what did you expect?
Speaker 1: Like it was? It was such a we.
Speaker 2: We wanted right at the beginning, which is good? Did
Speaker 2: we Yeah?
Speaker 1: Because did I want that? Did I want Randy Pitcher?
Speaker 2: Like no, not that beginning the beginning beginning, I don't
Speaker 2: count that as the beginning.
Speaker 7: The Wonderland trailer.
Speaker 2: We got the new Borderlands game trailer, and that's no.
Speaker 1: That was at Summer Game Fest, thought that we were
Speaker 1: there for, but they didn't say anything else about it.
Speaker 1: It was such a like, hey, we still are making that.
Speaker 7: The rest of it was was Randy like it was
Speaker 7: kind of cringey, just like walking around the set and
Speaker 7: kind of like like like surprise, obviously surprising people who
Speaker 7: did not know he was coming. And not just Kevin Hart,
Speaker 7: but Kevin Hart was one who like showed it the
Speaker 7: most of his face. Like everybody he went out to
Speaker 7: was like, Hey, I'm Randy. I'm here to talk to you,
Speaker 7: and I have got a camera crew and I'll just like, uh.
Speaker 2: Trying to work here.
Speaker 5: And it was it was funny when like I think
Speaker 5: there was like he's like, Randy, get over here, like
Speaker 5: there's a cool behind the scenes thing we could do.
Speaker 5: He's like, oh, I'm filming a thing for E three
Speaker 5: And he's like, oh.
Speaker 2: Get out of here. Stop.
Speaker 6: Yeah, I don't know what you're doing.
Speaker 1: Yeah, I mean I admire that they like tried to
Speaker 1: make it fun.
Speaker 3: You know.
Speaker 1: They had those weird interstitial things they were trying to
Speaker 1: interject that that gearbox humor. You know, for whatever that's worth,
Speaker 1: take it or leave it your own opinion about if
Speaker 1: you actually like that stuff. But compared to maybe like
Speaker 1: something like Capcom, they were at least trying to make
Speaker 1: it entertaining, even though they clearly really didn't have much
Speaker 1: to show. They kept saying that there was a new homeworld.
Speaker 2: Yeah, that was really weird. The most annoying thing. It's
Speaker 2: like driving through South Dakota where they're just like this
Speaker 2: world famous flippant tourist trap is coming up, get ready
Speaker 2: for it, and they do that for eight hours and
Speaker 2: then you get there. It's not It's just it's like
Speaker 2: eighty nine cent coffee and you're like, all right, cool.
Speaker 1: Uh.
Speaker 2: But you know. The biggest travesty though the whole thing,
Speaker 2: was there wasn't a single magic trick.
Speaker 1: Do you know what I would have preferred that if that, Yeah,
Speaker 1: thirty minutes of Randy Pitchford doing his magic.
Speaker 2: Ap Like, just one trick, Randy, that's all I want.
Speaker 2: You've had a whole year second side of your home
Speaker 2: I know you've been whipping up something magical, and I
Speaker 2: want you to show.
Speaker 1: It to me.
Speaker 7: I'll make your enthusiasm disappear.
Speaker 1: Oh no, well after Gearbox.
Speaker 5: Before we move on. Did you guys know that Home
Speaker 5: World three is in development?
Speaker 2: Oh?
Speaker 1: No, you know, I didn't. Did you guys know that
Speaker 1: Home World three was the first f RTS to be
Speaker 1: in a three D axis?
Speaker 2: Really?
Speaker 1: Yeah? Do you know that Home World three one Game
Speaker 1: of the Year on from PC Gamer?
Speaker 6: Whoa Oh? My goodness, you can find all these.
Speaker 1: Facts and more if you watch the Gearbox Show.
Speaker 6: Can I pre order? Where can I preorder?
Speaker 1: I'm sure you could pre order all fine retailers that
Speaker 1: sell video games.
Speaker 5: Run a best buy real quick, bye guys.
Speaker 1: But moving on to uh, the the big one, one
Speaker 1: of the big ones, I would say, came out real
Speaker 1: swing in Xbox and bethesta. I was personally, I think
Speaker 1: this is this is my That was my conference of
Speaker 1: the show in terms of just like the breadth of stuff,
Speaker 1: like they came out swing in. I see someone wrote,
Speaker 1: holy crap game Pass. I mean yeah, like for.
Speaker 2: Real, how many how many of the things? It's like
Speaker 2: eighty for some of stuff they announced.
Speaker 7: Its all on game it was it was twenty seven
Speaker 7: of the thirty teams that.
Speaker 1: They show, yeah, like on Game Pass day one, crazy
Speaker 1: like you know that Like it's just that was the
Speaker 1: conference where it's you know, you could argue like there
Speaker 1: have been better Xbox showings where they show you know,
Speaker 1: like bigger, crazier announcements. Maybe you know, they had some
Speaker 1: good ones, but I would say it wasn't anything like
Speaker 1: mind blowing in the in like a you know, like
Speaker 1: some of the most famous like Sony Ones or something
Speaker 1: like that. But just as far as like selling me
Speaker 1: on like making me feel good about like owning an Xbox.
Speaker 1: Like I came out of that being like, damn, I
Speaker 1: feel I'm I'm glad I own an Xbox because there's
Speaker 1: a lot of really cool stuff coming out for it.
Speaker 6: Yeah.
Speaker 1: How did you guys feel about this one overall?
Speaker 5: What?
Speaker 1: What was the big stuff that like excited you?
Speaker 7: I think I think the way they bookend it was
Speaker 7: really interesting because this is this year they're doing. They
Speaker 7: did it Xbox plus Bethesda, which I don't think is
Speaker 7: really gonna last necessarily next year. I think this was
Speaker 7: in my in my read of the situation, it's like
Speaker 7: this was a welcome aboard Bethesda, We're gonna do it
Speaker 7: up big for you kind of thing. Yeah, but they
Speaker 7: bookend it with Bethesda, not not even with Microsoft, you know, uh,
Speaker 7: first party stuff outside of Bethesda. It was it was
Speaker 7: booking it with Starfield, and then at the end was Redfall,
Speaker 7: and then like Halo was sort of like the the
Speaker 7: intermission in the middle where they were which is not
Speaker 7: what I would have expected. I would have expected Halo
Speaker 7: to be like the big like we're gonna vote devoting
Speaker 7: the last thirty minutes to Halo, but they didn't really
Speaker 7: do that.
Speaker 1: Yeah, I was speaking of Halo. How'd you guys feel about,
Speaker 1: like Ben that multiplayer trailer?
Speaker 2: I finally got to watch it, but to they it's
Speaker 2: it's real good. I'm actually really excited to play it.
Speaker 2: I like how between because they also had the Battlefield
Speaker 2: stuff getting shown now and Halo, Like both of those
Speaker 2: games seem to kind of be embracing the more like
Speaker 2: over the top silly side of like their multiplayer and
Speaker 2: I'm really into that. Like it was all through the
Speaker 2: Battlefield trailer, but just like the Halo one where they're
Speaker 2: doing like the crazy like physics like grabbing things with
Speaker 2: the grappling hook or like blowing up rocket launchers across
Speaker 2: the room with the energy sword and grabbing it out
Speaker 2: of the air, like just doing all sorts of crazy stuff.
Speaker 2: Cars they put the flipping announcer in there. He was
Speaker 2: like yell doing his thing. He was yelling like kill tacular,
Speaker 2: like like threw a grenade at someone. It felt it
Speaker 2: felt like a montage of watching a bunch of people
Speaker 2: playing like on a Saturday night, having a really good
Speaker 2: time and I loved.
Speaker 1: It on that.
Speaker 4: On the same topic of like the grapple like that,
Speaker 4: that is definitely a reoccurring.
Speaker 3: Theme now with these new games coming out.
Speaker 4: I mean you saw that the new Battlefield trailer as well,
Speaker 4: there's that new grapple and actually, I think if I
Speaker 4: remember correctly, both the scenes did a grapple into a slide,
Speaker 4: So like that's like the new mechanic. Now they're just
Speaker 4: take they're just stealing from titan Fall.
Speaker 3: I don't know, but.
Speaker 7: They're just the best shooter.
Speaker 4: I mean, people argue that, and I'm on their side honestly.
Speaker 4: Like titan Fall, I didn't play that much, but I
Speaker 4: just the mechanics of that game are just insane and
Speaker 4: they're amazing. So yeah, like I was super hyped with
Speaker 4: the infinite gameplay, like I'm just when I when I
Speaker 4: played four and five, I was just so tired of
Speaker 4: it at that point because I was, you know, two
Speaker 4: and three were like my high high days. I was
Speaker 4: just in that game like you know, twenty four to seven,
Speaker 4: but I really fell off after those couple of last
Speaker 4: iterations and this one this actually looking really good, like
Speaker 4: for real as time.
Speaker 1: So yeah, it feels good to be like excited about
Speaker 1: like a Halo game. I feel like it's been forever.
Speaker 1: And also the fact that it's free to play, I
Speaker 1: think it is like legitimately like cool, like that had that,
Speaker 1: and it's cross play. It's gonna be on PC in
Speaker 1: Xbox Day one, Like there's a lot of potential for that.
Speaker 1: That multiplayer I'm like really into.
Speaker 7: And they didn't show a lot of the campaign, but
Speaker 7: what they did show, actually I mentioned earlier, I'm more
Speaker 7: of like a campaign story focused kind of guy like,
Speaker 7: and I know that Halo is like just beautiful nonsense
Speaker 7: as far as the lore goes, and I'm fine with that,
Speaker 7: but like getting the mood right is really like important
Speaker 7: for me. And when they have like master Chief with
Speaker 7: his gravelly voice saying like the mission changed, it always does,
Speaker 7: you know, they always do. It's like, yeah, all of
Speaker 7: his quotes should feel like it could be carved on
Speaker 7: granted at like a memorial, you know, And like they
Speaker 7: nailed that feeling with the script and I was like, ah, yeah,
Speaker 7: master Chief is back.
Speaker 1: So agreed one hundred percent. Another big one they showed
Speaker 1: coming out this year, Fort's a Horizon five. I have
Speaker 1: not room room. Indeed, I've actually never played a forts
Speaker 1: A game. People always keep telling me to play one,
Speaker 1: because I I'm not a big car racing guy. But
Speaker 1: I my favorite of that genre is Burnout Paradise because
Speaker 1: I just loved rkatie ridiculousness of it, and people are
Speaker 1: always like, oh, dude, if you liked that game, you
Speaker 1: would love the Horizon games. Like they're so good. They're
Speaker 1: so good. I've just like never gotten around of playing it.
Speaker 1: And now it's like, Okay, I got game pass, it's
Speaker 1: day one, let's go. I'm ready. I'm ready to finally
Speaker 1: give this negative branch. But oh yeah, there's some weird.
Speaker 2: Because if you have to actually buy it to get
Speaker 2: it early, a game pass has to wait like everyone else.
Speaker 1: I mean that's fine.
Speaker 2: I don't really yeah, I don't care enough.
Speaker 1: Well, I'm not going to spend eighty dollars or whatever
Speaker 1: it is to get it three days early.
Speaker 2: But yeah, uh, the Horizon series very very very good.
Speaker 2: Uh there's something about just they do a good lot
Speaker 2: or good job of kind of straddling the line of
Speaker 2: like being just Arcadie enough but still kind of feeling
Speaker 2: grounded enough in reality to like give you enough of
Speaker 2: a challenge. But the real thing is like the presentation
Speaker 2: and the music and the feel of everything that you're
Speaker 2: doing just it's it just feels good to drive in
Speaker 2: that game and like not go anywhere.
Speaker 7: Like yeah, I mean, the settings are so beautiful, like
Speaker 7: they're like, oh, this one's based in England, this one's
Speaker 7: based in Mexico, and you're just like, oh, it's it's
Speaker 7: it's like a gorgeous view of England or Mexico or whatever.
Speaker 7: It is. Australia. I think it was one of them,
Speaker 7: but yeah.
Speaker 1: Yeah, three was Australia. Yeah, yeah, yeah. No, They like
Speaker 1: really like sell the setting in a way that you're
Speaker 1: just like, oh, man, like I wanna I want to
Speaker 1: hang out in that world and drive around. Very excited
Speaker 1: for that one. Another one. We actually don't have it
Speaker 1: listed here, but they did start off the show with
Speaker 1: the big one that everyone was hoping for, which was Starfield.
Speaker 1: Technically the Washington Post started kicked off, started the show off.
Speaker 1: I feel as somebody who works with embargoes and you
Speaker 1: see a mess publishing, I my heart goes out to
Speaker 1: those poor poor people at the Washington Post. That is
Speaker 1: never fun. I hope, I hope they were they were
Speaker 1: okay and it didn't go too badly for them. But yeah,
Speaker 1: Starfield we got a little in engine teaser and a
Speaker 1: release date of eleven eleven of next year. Other than that,
Speaker 1: I feel like we still don't know too much about it. Uh,
Speaker 1: what do you guys think? Evan? Evan, you you're a
Speaker 1: not Bathesta guy. You've never played a Bethesta game? Are
Speaker 1: you interested in Starfield?
Speaker 5: Like?
Speaker 1: Are you gonna check it out?
Speaker 7: Like?
Speaker 5: Well, let me preface this by saying I'm not a
Speaker 5: Bethesta or an Xbox guy. That's why I've been wuiet here.
Speaker 5: I've never owned an Xbox.
Speaker 1: Uh.
Speaker 5: I was a Nintendo kid, and then when I got older,
Speaker 5: all my friends had PlayStation, so I went to PlayStation.
Speaker 5: So when I look at all these games, like, I
Speaker 5: have played Halo a little bit with friends, but like,
Speaker 5: I have not integrated myself, and I've never played a
Speaker 5: Bethesta game either. So I'm kind of watching the Xbox
Speaker 5: conference and being like, is this enough for me to
Speaker 5: spend five hundred dollars on another console? Because every game
Speaker 5: I would want to play first or third parties usually
Speaker 5: on PlayStation. But I dur just Starfield. I think you
Speaker 5: kind of hit the nail on the head, like we
Speaker 5: don't know anything about it. It was a CG trailer,
Speaker 5: And I also, as a not Bethesda fan, I'm not
Speaker 5: thinking like, oh, yeah, I trust that this because they
Speaker 5: always do this and et cetera, et cetera, et cetera.
Speaker 6: Like I need to see it in action as.
Speaker 5: Someone who's in no way of the Festa fan, in
Speaker 5: no way someone who's like has full faith in Todd Howard.
Speaker 5: I don't know that many people to do, but I
Speaker 5: I that's where I stand with it, And in same
Speaker 5: with with Red Fall, where it's just like we just
Speaker 5: got to see the trailer.
Speaker 6: So it was like, I guess they'll just right weight
Speaker 6: and yeah.
Speaker 1: Yeah, I think maybe Red Fall, which we'll get into
Speaker 1: a sect. I was like more like yeah, because I'm
Speaker 1: just like into like arcane. It's like I'm into anything.
Speaker 1: I think Bethesda Studios specifically over the years, have they
Speaker 1: need to sell me a little bit more because I'm
Speaker 1: you know, I'm watching this trailer and I'm like, I mean,
Speaker 1: none of these people are clipping through the floor, So
Speaker 1: this isn't obviously representative of the final product. I don't
Speaker 1: know what this game is so I need it. I
Speaker 1: need to see more of the actual game. Yeah, Like
Speaker 1: I mean, you know, like Max, Ben Steve, are you
Speaker 1: guys like interested in Star Starfield at all?
Speaker 2: I'll try it.
Speaker 7: I mean, like it with with the trailer telling us
Speaker 7: so little and just being kind of a moodsetter, it's
Speaker 7: just like, so, are we just supposed to assume that
Speaker 7: it's you know, sky Ribbon space, which has sort of
Speaker 7: been like the shorthand that people have been assuming. I
Speaker 7: don't think they really said that that's what it is,
Speaker 7: but like, is that what we're sort of like assuming
Speaker 7: and we're just supposed to be excited about that? Because
Speaker 7: you know, I'm fine with trying that, but I want
Speaker 7: to I want to be sold a little bit more
Speaker 7: on what the actual thing that.
Speaker 4: You do in it is, right, Yeah, I feel the
Speaker 4: same because that teaser was a couple of years ago.
Speaker 4: Now it's just like basically just a ship in space, right,
Speaker 4: and now we get to kind of see a little
Speaker 4: bit more, and a little bit more is like, Okay,
Speaker 4: that's kind of what I expected off of a teaser
Speaker 4: that saw a couple of years ago. And I just
Speaker 4: need to see the actual gameplay and I think how
Speaker 4: many games has Bethesda made since it's seventy six, because
Speaker 4: that's like that.
Speaker 1: Was the last one they made.
Speaker 3: Things well that was not I was published.
Speaker 1: But that's that was just published by them. That was
Speaker 1: machine machine gun game.
Speaker 3: Yeah, so actually their first proper game after seventy six.
Speaker 1: Yes, although that was also made by like Bethesda Austin.
Speaker 1: I want to say it was it was like the
Speaker 1: the main Bethesta office, I think like kind of oversought,
Speaker 1: but a lot of the production was made by like
Speaker 1: their Austin team. So I think the actual like last
Speaker 1: time the proper Bethesda Maryland studio has made a game
Speaker 1: was Fallout four, so it's been a minute.
Speaker 4: I just hope that engine is properly working. I mean,
Speaker 4: there's obviously gonna be bugs no matter what. Every open game. Sure,
Speaker 4: obviously Breath of the Wild, it's it's gonna have bugs too,
Speaker 4: Like every open world game is gonna have problems, but
Speaker 4: like this, they they've got to iron that out.
Speaker 1: Yeah, I mean, you know, Todd Howard claims as much.
Speaker 1: You know that they've they've really uh you know, doubled
Speaker 1: down on engine stuff and you know, improving it. And
Speaker 1: you would hope that that Microsoft money means they can
Speaker 1: throw more quality assurance at it and really get it polished.
Speaker 1: Like I would imagine Microsoft knows of the reputation of
Speaker 1: that stuff and would want to put resources to make
Speaker 1: sure that this game is polished because it's a big
Speaker 1: deal for them. You know, They're they're obviously putting a
Speaker 1: lot of money into Bethesta, So I can't imagine they
Speaker 1: wouldn't want to make sure it is not good at launch.
Speaker 2: Look, yeah, this is the best case scenario for them.
Speaker 2: In space, you can't fall through the ground.
Speaker 7: You just float.
Speaker 2: There's there's your podcast. If you can't in space, you
Speaker 2: can't fall through the ground. I don't know.
Speaker 7: One thing that Struggle has really funny about Starfield is
Speaker 7: the juxtaposition because Microsoft already bought a studio to make
Speaker 7: the Skyrim in Space game and it was called The
Speaker 7: Outer Worlds. And in this presentation they had the Outer
Speaker 7: World's two teaser, which was very like, you know, it's
Speaker 7: a big crazy space time and corporations have taken over
Speaker 7: everything and it's a it's it's total least like a
Speaker 7: satire of of of you know, corporate culture, you know,
Speaker 7: juxtaposed versus Starfield, which was which is like space mankind
Speaker 7: reach exceeds his grasp, you know, very self serious.
Speaker 1: I mean that trailer specifically was parodying E three trailers
Speaker 1: actually really enjoyed. But it's like funny that you could
Speaker 1: take that exact thing that they're making fun of and
Speaker 1: compare it to the Starfield one, which is playing it
Speaker 1: straight like they've truxta position of that. But I mean,
Speaker 1: you're totally right. It's like, yeah, like it is weird
Speaker 1: that they now own like where it's like we bought
Speaker 1: Obsidian because they're the They're the studio that people who
Speaker 1: always say is like the better Bethesda, so we own
Speaker 1: them now, but now we also own Bethesda. So they
Speaker 1: just they said, let's just take the whole pie. We'll
Speaker 1: have it all.
Speaker 4: Yeah yeah, two man, please, I know right, eventually it's
Speaker 4: gotta happen.
Speaker 1: I feel like someone there is gonna be like, guy,
Speaker 1: let's just let's just do this too. Let's do it.
Speaker 1: But I'm actually very excited for Outer Worlds too. I
Speaker 1: really liked that first game, but I do feel like
Speaker 1: that game could have gone further, and so the idea
Speaker 1: of a sequel of like them going maybe bigger with
Speaker 1: it and you know, being able to put more money
Speaker 1: behind it with Microsoft. Like, I'm excited to see what
Speaker 1: that is. But then, yeah, the last big thing they
Speaker 1: showed was Red Fall, which is Arcane Austin's new co
Speaker 1: op based zombie. Not zombie vampire. Vampires are the thing now.
Speaker 1: Vampires are hot. A lot of vampires is yes. I
Speaker 1: mean we kind of mentioned it. It's a CG trailer,
Speaker 1: so it's it's you know, we haven't seen the game.
Speaker 1: It's kind of hard to get too excited, but I'm
Speaker 1: I'm I don't care. I'm excited just because I love
Speaker 1: arcane and I will play anything that studio makes. It
Speaker 1: does not matter do you guys, Are you guys excited
Speaker 1: for this based off the trailer or do you also
Speaker 1: love a arcane.
Speaker 2: I'm hella into it, Like you said, based off it's
Speaker 2: just the fact that we know it's arcane and seeing
Speaker 2: some of the stuff that you see in the trailer,
Speaker 2: like the elevator lift power to go up. I really
Speaker 2: like that. It's clever, it's it's silly. I like the
Speaker 2: banter between all the characters. I love the character designs.
Speaker 1: All the character designs are very good.
Speaker 2: There's something I also love a just kind of like
Speaker 2: like being in a situation where you're like, oh no,
Speaker 2: the world's messed up. We still gotta make jokes though,
Speaker 2: and try to make it the best we can, like
Speaker 2: the oh man, would you ever go back to life
Speaker 2: the way it was? If we had the chance to be,
Speaker 2: Like would I have to pay student loans again?
Speaker 7: And I'm like, ha, that's a good quipes.
Speaker 2: But just like just such such cool characters and I
Speaker 2: don't even know like what their names are, and I
Speaker 2: want to know more and I want to play it.
Speaker 2: And just even through like like the one point where
Speaker 2: they're they're stepping into the room and the front the
Speaker 2: front leading lady like reloads her gun by just floating
Speaker 2: the bullets into it, like just small little things that
Speaker 2: are just there that they they didn't need to do,
Speaker 2: but they did, And I love it. I want to
Speaker 2: play it.
Speaker 1: Yeah, absolutely. I think Arcane just has like a style
Speaker 1: to them where, uh, it's like even even though they
Speaker 1: do different genres, you can just like look at the
Speaker 1: character design, like you said, like the animation, You're just
Speaker 1: like that's an Arcane game and I am curee for it.
Speaker 1: But we got to move on to the rest of
Speaker 1: the three. Next up with Square Enix, who kicked off
Speaker 1: pretty solidly with Guardians of the Galaxy. They showed a
Speaker 1: lot of that.
Speaker 7: I'm miss already personal I've seen it somewhere. Was it
Speaker 7: at Summer game Fest that we already saw the Guardians reveal?
Speaker 1: No? No, no, no, that was actually I believe their
Speaker 1: their full reveal of it.
Speaker 7: I could swear we saw it twice somehow, I don't remember.
Speaker 6: Yeah, direct it the Square show.
Speaker 1: Right, yes, which, Uh, I don't know how that's gonna
Speaker 1: look on the Switch. I mean, I assume it's gonna
Speaker 1: be like streaming, but still, I've actually never tried the
Speaker 1: streaming stuff on switch, so I can't really comment on
Speaker 1: any of that.
Speaker 6: I have not either good or not.
Speaker 1: But Guardians looks looks pretty solid. I like those movies.
Speaker 1: I like that at single player. I think that's cool.
Speaker 1: Like I was kind of a little worried of like,
Speaker 1: was it here it is another four player coat and
Speaker 1: they're like it's single player, and I'm like I'm back in.
Speaker 1: Uh yeah, any of you guys excited for Guardians? No?
Speaker 5: Well, I dang, it is real, just right to it. No,
Speaker 5: I feel conflicted because I love the Spider Man games,
Speaker 5: but I think that's a lot of because Insomniac. That
Speaker 5: has nothing to do with the fact that it's Spider
Speaker 5: Man right where I was so disappointed by the squery
Speaker 5: Nix Avengers game, Like I played the song and like
Speaker 5: that game was, I did not touch the multiplayer much
Speaker 5: at all, So like, I feel like this game's in
Speaker 5: the middle there, Like I don't think it's gonna be
Speaker 5: as bad as the Square Enix title, but I don't
Speaker 5: think it's gonna be as good as Spider Man. And
Speaker 5: I'm like, is there enough there to really get me in?
Speaker 5: So my initial reaction is no, But because Spider Man
Speaker 5: was so good, I'm also like, well maybe, but that's.
Speaker 6: Also mostly Insomniac who was incredible.
Speaker 5: So I don't think I'm gonna get it, but you
Speaker 5: could still prove I guess they could still prove me wrong.
Speaker 6: They can still do something to get me into it.
Speaker 2: Yeah, during half of the reveal, I actually thought just
Speaker 2: was Avengers DLC.
Speaker 1: Like it.
Speaker 2: It has the same exact controls like Star Wars did,
Speaker 2: like a shoulder like a blasting, and the camera went
Speaker 2: right behind his shoulder so we could aim it like
Speaker 2: it looked like it was. I don't know if it's
Speaker 2: in the same engine or what, but it it looks
Speaker 2: kind of closely tied to it maybe or maybe.
Speaker 7: I'm not gonna make the same like stunt double's joke
Speaker 7: that's been made like a million times, but it does
Speaker 7: feel like a little bit off brand just because the
Speaker 7: movie series put those characters on the map for a
Speaker 7: lot of people, like myself included. I'm not being like
Speaker 7: a you know, a hipster about the Guardians, but like
Speaker 7: the James Gunn movies like were so iconic in making
Speaker 7: those characters what they are, and this feels like, oh,
Speaker 7: we're kind of trying to be like that, you know.
Speaker 1: Yeah, that was sort of the big problem that Avengers
Speaker 1: ran into as well, where you're like, oh, look, guys
Speaker 1: like like mom, we want Captain America. It's like we
Speaker 1: have Captain America at home. Like that's what that game
Speaker 1: kind of felt like.
Speaker 4: Yeah, getting the right to the actual actors is probably
Speaker 4: pretty tough.
Speaker 1: Yeah, and I and I'm actually like into the idea
Speaker 1: of like, no, we're going to have our own take
Speaker 1: on these characters. But you do kind of come up
Speaker 1: on that problem of like, you know, everyone's just immediately.
Speaker 1: The thing they like is the movie versions, and so
Speaker 1: you you kind of have to appeal to that to
Speaker 1: some degree, but you still want to make your own thing,
Speaker 1: so you kind of follow this weird in between. Uh yeah,
Speaker 1: I'm I'm curious. I'm kind of with Evan the middle
Speaker 1: of the road. I'm just sort of sad that we're
Speaker 1: not getting We're probably never going to get another day
Speaker 1: a sex at this point.
Speaker 7: I like the idea though, that your star lord and
Speaker 7: that the Guardians are like your special moves. Like it's
Speaker 7: not it's not like you're swapping between characters or anything
Speaker 7: like that. It's like, no, you're the leader of this
Speaker 7: group and you get to call you know, like when
Speaker 7: you need Dracs to to wreck some shit like you
Speaker 7: you hate, say hey Drax. You know.
Speaker 1: Yeah. So yeah, started off kind of you know, solid,
Speaker 1: but I think sort of mixed depending on how you
Speaker 1: feel about Guardians. But after that, I don't know about you, guys,
Speaker 1: I thought it kind of just went went a little
Speaker 1: downhill from there. They showed a lot of Final Fantasy stuff.
Speaker 1: They had that Pixel Perfect collection or they said where
Speaker 1: they said, hey, guys, you know all those mobile versions
Speaker 1: that you all hate. Don't worry, we're doing it right
Speaker 1: this time. Except then people did screenshot comparisons and said, hey,
Speaker 1: they're still not doing it right. The sprites are still
Speaker 1: not the same. Why just give us, I feel that police.
Speaker 2: As long as I get rid of those menus, I
Speaker 2: could probably tolerate the sprites. I'm not gonna lie.
Speaker 1: Yeah, it's just weird. It's just weird that, like literally
Speaker 1: all people ask for is like, just give us those
Speaker 1: games exactly how they were on PC, and Square just
Speaker 1: keeps saying no and doing it differently. And I would
Speaker 1: love to know, like what the thinking behind that is,
Speaker 1: because it's like people just want the thing. Just give
Speaker 1: them the thing. It's it's so strange.
Speaker 7: I mean like there's there's another layer to it. I'm
Speaker 7: a pe gamer. I just I'm just like I just
Speaker 7: want all those Final Fantasy games on my switch. Oh yeah,
Speaker 7: and they're like coming out for not switch, we're going
Speaker 7: to release We're not going to release on any gossles
Speaker 7: at all for some reason.
Speaker 1: Uh. And then they followed up that with, uh, we
Speaker 1: have an all caps here chaos chaos control, chaos control
Speaker 1: that I actually did think of that when uh, when
Speaker 1: seeing that trailer, it was what is it Strangers, Uh,
Speaker 1: Paradise Strangers, Paradise in Paradise, Stranger in Paradise, Final Fantasy Origin,
Speaker 1: which is the rumored Team Ninja Dark Souls esque Final
Speaker 1: Fantasy game that takes place in the world a Final
Speaker 1: Fantasy one, and on paper, that sounds awesome.
Speaker 5: Uh.
Speaker 1: What they showed I thought looked pretty bland and uninteresting
Speaker 1: as far as just like the visuals, so it's felt
Speaker 1: ripped out of like two thousand and nine era of
Speaker 1: video games.
Speaker 2: Really quickly, just because I am kind of have to
Speaker 2: look up this up much. Is this like like a
Speaker 2: Final Fantasy one? Like the main character is someone who
Speaker 2: got sucked into it?
Speaker 7: I mean like the boss is Garland. If you're familiar
Speaker 7: with Final Fantasy one, Yeah, the boss is Garland, so like,
Speaker 7: yeah it. The thing that everyone sort of cracked jokes
Speaker 7: about is that the dialogue was pretty horrendous. It was
Speaker 7: very like, I'm here to kill chaos. I hate chaos
Speaker 7: so much to kill chaos. Yeah, like he just kept saying.
Speaker 7: It was very weird. But also even besides that, like
Speaker 7: like you said, John Luke, it the actual gameplay. I
Speaker 7: haven't actually played the dem yet. I haven't downloaded, but
Speaker 7: the gameplay just looks kind of you know, it's everything's
Speaker 7: very gray. Yeah, it doesn't look super visually interesting.
Speaker 1: It did play a little bit the demo last night.
Speaker 1: I didn't finish it, but it's it's okay, you know,
Speaker 1: it's still early access. I don't want to be like
Speaker 1: too harsh it, but it felt it felt solid, but
Speaker 1: it felt like, you know, it felt like a little
Speaker 1: bit like Neo, you know, because a Team Ninja they
Speaker 1: made Neo, and Neo's very good. But just nothing about
Speaker 1: the design and like the visuals I found particularly interesting.
Speaker 1: I mean, the main character is like the most generic
Speaker 1: looking Final Fantasy character I think I've ever seen. He's
Speaker 1: just bulk, bulky, white dude with short hair. Jack, the
Speaker 1: most generic name. Yeah, Like you look at that and
Speaker 1: you're like, that looks like a Jack.
Speaker 7: To be fair, in the days, you had to limit
Speaker 7: your names to four.
Speaker 1: Letter Okay, so it's a non to Bath then probably
Speaker 1: if that was the intent, I would be a little
Speaker 1: more into that. But I mean it was Yeah, I
Speaker 1: don't know about that one. It's it's it's not.
Speaker 2: The coolest Warrior of the Light I've ever seen. Say
Speaker 2: that much.
Speaker 1: I mean, the coolest Warrior of Light is probably your yeah,
Speaker 1: I know him speak speaking of we didn't get any
Speaker 1: of that. I think the real big, final fancy stuff
Speaker 1: people were hoping for, Yeah, sixteen, they didn't show the
Speaker 1: ZIV trailer again, Ben, I'm.
Speaker 2: Sorry, you know, I know the truth, and that's that
Speaker 2: FanFest was the best thing that happened to all E three,
Speaker 2: even though it happened once before.
Speaker 1: All right, guys. So then next up after Square Enix
Speaker 1: was uh, the PC Game Show and Future Game Show.
Speaker 1: I will be fully honest, I I sort of didn't
Speaker 1: didn't pay too much attention to these because I kind
Speaker 1: of was tapping out. I don't know if you guys did,
Speaker 1: If there's any highlights from them, it's a lot of
Speaker 1: indie stuff, which I'll say is sort of just like
Speaker 1: the one big takeaway from this E three was the
Speaker 1: indies just even have a lot of a lot of
Speaker 1: good stuff. I really want to go back and pay
Speaker 1: attention and take some notes on cool indie stuff. Did
Speaker 1: you guys pay attention to these shows and happen to
Speaker 1: see anything cool?
Speaker 2: Not cool? But I think the end of the The
Speaker 2: PC Game Show and and then like the world being
Speaker 2: blown up or Day nine got got.
Speaker 1: Oh yeah, don't they have like their own weird I.
Speaker 2: Think Dan nine might have might have might have died.
Speaker 2: I don't know, Okay, I don't know if that's his
Speaker 2: way of being like I'm done hosting.
Speaker 1: Now or something, but I remember that is that is
Speaker 1: it is that sort of like the how in the
Speaker 1: Devolver one it was like all the other press conferences
Speaker 1: were a pitch video and weren't actually real, you know,
Speaker 1: the storyline that little gig. Well, if we don't have
Speaker 1: anything h to mention, I'll just say that, like, I'm
Speaker 1: definitely gonna go back and look at those shows and
Speaker 1: see if I can find any cool INDI games, because
Speaker 1: I'm sure there was some really great published I know
Speaker 1: that much cool.
Speaker 2: Uh?
Speaker 1: Moving on? Uh? I see I accidentally put you Besoft
Speaker 1: in here twice. Writers Republic, Steve, do you want to
Speaker 1: say anything about Writing's Republic real quick? That we totally didn't.
Speaker 7: I don't think I had I put it in there.
Speaker 2: I was still Ben tell me about Brady. I'm from
Speaker 2: the Midwest, so I saw snowboarding and got really excited.
Speaker 1: Oh hell yeah, so I feel that I'm I'm from
Speaker 1: I'm from Vermont, the home of Burton snowboard. You know, yeah,
Speaker 1: I know what's up with that.
Speaker 2: I just got to get excited whenever I see some
Speaker 2: sort of winter sports things. You don't get a lot
Speaker 2: of winter sports games anymore.
Speaker 7: They had those first person shots of like a bike
Speaker 7: going down like a canyon, and I was like, this
Speaker 7: is giving this is giving me anxiety.
Speaker 2: Going like down this hill, like vertically straight down. Also
Speaker 2: jet packs and wingsuits. It looks like a fun time,
Speaker 2: like I'm down to I'm down to play it.
Speaker 1: Cool, all right, Well, moving on, I put down Capcom
Speaker 1: and Razor. I think we could probably just DLC. Baby,
Speaker 1: that's cool. It Also, did they say they were not
Speaker 1: doing Resident Evil three DLC or something? I saw people
Speaker 1: making fun of that, or.
Speaker 2: I'll be honest, I didn't even catch that there was DLC,
Speaker 2: So to me when I saw everything, I was just like,
Speaker 2: they're literally just telling us that they're glad Resident Evil
Speaker 2: eight came out and then they moved on to Monster Hunter. Yeah, yeah,
Speaker 2: like that's that's what I thought. I was like, what
Speaker 2: are they doing this?
Speaker 1: Yeah? They they they had It was weird because they
Speaker 1: showed a trailer for Monster Hunter Stories, which was also
Speaker 1: at the Summer Games Fest. That one made an appearance
Speaker 1: also multiple places, three or four times. Yeah, and then
Speaker 1: they actually like played it on Nintendo during Treehouse, which
Speaker 1: was cool, but it was like it felt very much like, oh,
Speaker 1: we already gave Nintendo all that stuff, so we don't
Speaker 1: really have anything to.
Speaker 2: Share abo of the monsters.
Speaker 1: I mean, you know, I like Monster, I don't give
Speaker 1: so why don't we just move on to the to
Speaker 1: the the last big one, which is of course Nintendo. Evan,
Speaker 1: tell me about Super monkey Ball.
Speaker 6: All right, Okay, here's the deal, right.
Speaker 7: I love, I love, love love.
Speaker 5: The first two Super monkey Ball games on GameCube some
Speaker 5: of my favorite games as a kid.
Speaker 6: Poured countless hours into those games, and.
Speaker 5: All I've wanted for years is for those games to
Speaker 5: be available on modern platforms. Unfortunately, every monkey Ball after
Speaker 5: those games just really wasn't as good. And when they
Speaker 5: decided to do Banana Blitz as like the game on
Speaker 5: modern platforms first, I was extremely disappointed. So now that
Speaker 5: they're coming out and they're giving us the first two
Speaker 5: games remade, I don't know how it's going to play
Speaker 5: with the new art style and potentially physics engine but
Speaker 5: just the fact that they're doing it makes me extremely excited.
Speaker 5: And I think part of it too, is like Nintendo
Speaker 5: has never given a way to give like GameCube virtual console, right,
Speaker 5: that has never existed, So monkey Ball has just been
Speaker 5: trapped on the GameCube for so long.
Speaker 6: I'm so excited.
Speaker 5: I'm so excited just to have those games, like I
Speaker 5: can play it portably on the switch. That's another really
Speaker 5: exciting thing too, Right, you can take those games on
Speaker 5: the go.
Speaker 2: I was gonna say, we can play money he Target
Speaker 2: any time anywhere, and that's.
Speaker 5: My My dad and I played Monkey Billiards a lot,
Speaker 5: and I'm excited.
Speaker 6: To try that again.
Speaker 5: I uh, just to me like that also just came
Speaker 5: out of nowhere, because I was like, not that I
Speaker 5: had no faith in monkey Ball, but I was kind
Speaker 5: of like, you know, they go Banana blitz HD. I
Speaker 5: thought they'd make a new game after that, but they're
Speaker 5: remaking the first two. Like that came out of nowhere.
Speaker 6: I'm so excited for that. I've that's yeah, I'm so excited.
Speaker 2: My prediction coming into E three was I wanted Crazy
Speaker 2: Taxi four. This is like like a second slot underneath it.
Speaker 2: Getting these monkey Ball games again, because like I said,
Speaker 2: they're stuck on the GameCube. The only thing I need
Speaker 2: to hear now is that they put Cure you Work
Speaker 2: Moduma into one of the balls as a special character.
Speaker 6: Well. Actually, I don't know if you saw.
Speaker 5: Apparently, like if you go through like the files on
Speaker 5: the website or something, apparently they're putting Sonic and Tails
Speaker 5: in balls so you can play Sonic and Tails.
Speaker 2: I like that. They're cool.
Speaker 3: It's just gonna be like a mini smash bro.
Speaker 2: Let's just step in the direction. These are definitely characters
Speaker 2: from Sego. But what if we got those predy, dirty
Speaker 2: yakas of boys.
Speaker 3: I I only learned.
Speaker 5: I mean I knew this for a few months, but
Speaker 5: like the guy who made Yakas is the same dude
Speaker 5: who made monkey Balls. Yeah, that blew my mind a
Speaker 5: little bit because I was like, wait a minute, I
Speaker 5: love monkey Ball as a kid, and now I love crazy.
Speaker 7: I didn't know that, but that makes a lot.
Speaker 3: Of There have been in references in Yakaa games to
Speaker 3: Monkey Ball.
Speaker 2: You can get in the claw machines. You can get
Speaker 2: all of the monkeys as stuffed animals.
Speaker 1: Yes.
Speaker 5: Oh, and also I think I think RGG is the
Speaker 5: one doing Banana Mania. I don't know who did the
Speaker 5: other monkey Ball games, but I believe RGG is the
Speaker 5: one that's doing Bananamana, which is also exciting because I
Speaker 5: trust them.
Speaker 1: Heck, yeah, RGG is doing a bunch of games. They're
Speaker 1: doing that. When the Olympics one as well, which also
Speaker 1: has a man dressed as Sonic. Yeah, they did the
Speaker 1: Virtual Fighter one. That's just they're like Sega's like tapping
Speaker 1: them to do a bunch of like parts and remass,
Speaker 1: which is interesting. Yeah, super monkey Ball. I'm excited for
Speaker 1: that because I've actually actually never played monkey Ball, Right.
Speaker 6: Is the way to go?
Speaker 2: Yeah? We should. We should play monkey Target at some point.
Speaker 1: Dude, I am down. Max. Tell me about Breath of
Speaker 1: the Wild.
Speaker 7: Things are happening, Resident Breath of the Wild Expert.
Speaker 4: Well, yeah, we did a lot of breakdowns and whatnot
Speaker 4: in the information, but yeah, I mean, obviously just supporting
Speaker 4: the hype. It wasn't the only problem with this trailer
Speaker 4: was it didn't show exact date. They showed a year,
Speaker 4: It didn't show a title, and they did that specifically
Speaker 4: because the title would have spoiled the gameplay or spoiled
Speaker 4: some aspects of the game, so they specifically hid that
Speaker 4: so they would My guess is it has something to
Speaker 4: do with time, so reversal a time, you know, back
Speaker 4: in time, back to the future, whatever. I don't know,
Speaker 4: but something something like that, because they're like multiple subtle
Speaker 4: hints even from the first one that kind of carry
Speaker 4: out to a second trailer that you know, like all
Speaker 4: the music notes or basswords, he has a time reversing power,
Speaker 4: the water droplets reversing going upwards in time, like all
Speaker 4: these things are just kind of amounting to something that
Speaker 4: we're you know, has something to do with time. So
Speaker 4: obviously something to do with that. But besides that, like
Speaker 4: you know, the two versions of Link is really intriguing.
Speaker 4: They get like there's there's so many different parts that
Speaker 4: they have not stitched together in these trailers that it's
Speaker 4: really hard to put things together, and like that's why
Speaker 4: game theorists and and Zelda theorists are just like kind
Speaker 4: of making all these crazy theories up.
Speaker 3: There's really nothing concrete that you can make from this.
Speaker 4: So I guess it did a good job of, you know,
Speaker 4: making a teaser trailer, because this is definitely a teaser
Speaker 4: if anything.
Speaker 3: But uh yeah, just just huge hype for sure.
Speaker 1: Yeah, do we feel like the dream of getting to
Speaker 1: play as Zelda is dashed? I mean when they showed
Speaker 1: her like falling down the cliff, I was like, oh,
Speaker 1: there goes that dead. There was a part of me.
Speaker 4: Now it's a legend of Link. That's that's why they
Speaker 4: hit the trailer. Now Zelda's dead. So it's no, it's
Speaker 4: a legend of Link properly.
Speaker 1: There is a part of me that was like because
Speaker 1: when every time when they were showing after that, they
Speaker 1: were showing like link, it was always from behind, so
Speaker 1: you never quite saw his face and like that could
Speaker 1: be Zelda secretly disguised Link.
Speaker 5: It's a pretty but yeah, I guess, uh yeah, I'm
Speaker 5: this a lot of for sure. Maybe it's like a
Speaker 5: like an older link with like a beard, like a
Speaker 5: future link, you know, and like.
Speaker 4: You know, Tam was mentioning that, and that's already well
Speaker 4: partially dashed. He might have a mustache, but that that
Speaker 4: beard theory has gone out the wind because I looked
Speaker 4: at it and you can see a part of his
Speaker 4: chin and his clean damn it.
Speaker 1: But link with the.
Speaker 3: Muttash link with the mustache.
Speaker 4: I mean they also could they have done it and
Speaker 4: trailers in the past of other games and stuff where
Speaker 4: they kind of omitted stuff like you know, photoops, the
Speaker 4: mutton chops. Yeah, oh god, like Red Dead stuff.
Speaker 7: Jeez.
Speaker 4: Yeah, it's just lots of excitement. I think what else
Speaker 4: is in that trailer? Oh yeah, the time reverse. I mean,
Speaker 4: like I'm the combat guy, so like that that one
Speaker 4: shot in the trailer is probably what like half of
Speaker 4: my excitement was was a time reverse mechanic and I
Speaker 4: can actually see an action. Yeah, we don't know if
Speaker 4: you like actually can move around while the thing is
Speaker 4: going back in time, because that would just be you know,
Speaker 4: glitch tastic stuff right there. I'm sure as somebody figure
Speaker 4: out some mechanics after that. But yeah, there's lots of ideas,
Speaker 4: not much concrete still after these two these two teasers,
Speaker 4: So the next teaser, it's.
Speaker 7: Still pretty far out though. I mean, like they're some
Speaker 7: people were expecting, like, oh, that's going to be their
Speaker 7: big twenty twenty one game and it's it is not.
Speaker 4: Yeah, so you know, like probably making it for the
Speaker 4: next uh you know, like holiday season as well to
Speaker 4: get that big blowout. So I think I don't think
Speaker 4: it's gonna be early next year.
Speaker 5: Yeah, and I think you know the reason, like I'm
Speaker 5: wasn't particularly excited about that trailer, it's because I feel
Speaker 5: like I'm not super into the way they've just kind
Speaker 5: of given information about this game where it was like
Speaker 5: twenty nineteen happened with a teaser, which is like, oh,
Speaker 5: that's exciting.
Speaker 6: I remember the time because Max and I did breakdown
Speaker 6: of that trailer too.
Speaker 5: We were like, oh, this might be like of a
Speaker 5: Geors mass situation where they're taking like all that development
Speaker 5: kind of breath the wild and just turning it into
Speaker 5: a sequel. Two years of silence, only to come back
Speaker 5: with another cryptic teaser, and I'm in the camp where
Speaker 5: it's like I love Zelda, like whatever, this is like
Speaker 5: I have complete faith that it'll be excellent and I
Speaker 5: will buy at day one, But these cryptic teasers just
Speaker 5: don't do anything for me anymore. I'm just like, h
Speaker 5: you know, like I'm excited for this game, but this trailer,
Speaker 5: You're right, it did just nothing. Yeah, Like I'm excited
Speaker 5: for when we get the official reveal of like yeah,
Speaker 5: the title and like this is the gameplay mechanics and
Speaker 5: this is how it's different from Breath of the Wild.
Speaker 5: The one thing I will say about that trailer that
Speaker 5: is interesting a lot of at least visual connections to
Speaker 5: Skyward Sword. I'm curious if the sky if they're really
Speaker 5: re releasing Skywridsword on Switch for a very specific reason,
Speaker 5: if they were, like, maybe it's a good idea to
Speaker 5: do this so that it connects to this, because I
Speaker 5: think someone said and I kind of like the idea
Speaker 5: of like because Skywardsword is the first thing in the timeline.
Speaker 5: If this time travel thing exists, maybe the sky stuffs
Speaker 5: even before Skyward Sword, and it's like somehow it's the
Speaker 5: both the beginning and end of the timeline.
Speaker 1: Yeah, I was joking, but I mean yeah, like the
Speaker 1: isn't the whole thing that, like Breath of the Wild
Speaker 1: is like all the timelines diverge.
Speaker 5: It's ten years later and all three have converged because
Speaker 5: they're like we give up, like fuck the timeline.
Speaker 6: This is how it ends.
Speaker 1: There's some real like Darsels three ship right there. We're
Speaker 1: like all of time is just colliding in on itself.
Speaker 1: So I mean, yeah, I'm all for it.
Speaker 4: Yeah, I mean I'm I'm I'm hoping that they have
Speaker 4: a bunch of new stuff, because the the worrying thing
Speaker 4: for me personally is like, you know, the Madiros asked
Speaker 4: Major's mask asked to turn around where they have everything
Speaker 4: already ready, They're ready to go, they need to add
Speaker 4: on to it. And the small snippets we saw of
Speaker 4: High Rule are basically the same, pretty much a couple
Speaker 4: of things here, and they're like, okay, what have you
Speaker 4: been doing?
Speaker 3: Like like this looks pretty much.
Speaker 4: The same, Like where's the work going into because the
Speaker 4: islands are you know, fairly small compared to like the
Speaker 4: whole map of High Rules, So like how many of
Speaker 4: these islands are there? How much work is put into
Speaker 4: these islands? Like five years for a couple of islands
Speaker 4: in the sky is not that much. Again, this is
Speaker 4: just a teaser, so there's probably a whole bunch of
Speaker 4: stuff later on, but as of right now, this teaser
Speaker 4: kind of let me down, Like work to time wise
Speaker 4: of world so far, I'm with you there, And it's again,
Speaker 4: give the developers all the time that they need. I
Speaker 4: want them to make the best possible the game they can.
Speaker 4: Give them the benefit of doubt. I just I kind
Speaker 4: of wish it wasn't revealed in twenty nineteen. I think
Speaker 4: that was the biggest thing, where it's like two years later.
Speaker 4: They probably felt some sort of obligation to say something
Speaker 4: when maybe they just really didn't have a lot even
Speaker 4: to show two years later because COVID might have impacted development,
Speaker 4: or maybe they were working on it and they were like,
Speaker 4: what about all these other cool ideas we want to do,
Speaker 4: because I think that's what happened with the original Breath
Speaker 4: the Wil. They're supposed to come out like twenty fourteen,
Speaker 4: and then twenty fifteen, and then twenty sixteen and then
Speaker 4: twenty seventeen, because they kept coming up with even cooler
Speaker 4: things to do.
Speaker 6: So I think the biggest problem was just them.
Speaker 5: They revealed it too early, and maybe they were playing
Speaker 5: to release in twenty twenty all along, but it's just
Speaker 5: unfortunate things work out the way they did in that respect.
Speaker 1: Yeah, But moving on to the other big game that
Speaker 1: they showed was Metroid Dread, which will have to forgive
Speaker 1: me I need a gush about this one because this
Speaker 1: is probably my personal favorite game that they showed here
Speaker 1: at E three because I am a huge fan of
Speaker 1: those like classic two D Metroids. I also a Metroid Prime.
Speaker 1: But I feel like this was the perfect way to
Speaker 1: be like, hey, guys, we know we don't have Metrod
Speaker 1: Prime four. We're sorry, but don't worry. Metroid five it's happening.
Speaker 1: We're bringing it back, because I mean, like the last
Speaker 1: proper two D Metroid was Fusion, which was, oh, I
Speaker 1: was like two.
Speaker 6: Thousand peope, a long time ago.
Speaker 1: It was really long, really long time ago. And that
Speaker 1: was Metroid four, and it was like, that's the last
Speaker 1: in the Metroid timeline, and you know, it was the
Speaker 1: dream of a proper two D Metroid felt dead for
Speaker 1: a while. And then you know, a few years ago
Speaker 1: they did the remake of Samus Metroid two sam As
Speaker 1: Returns and that was a very excellent game, but it
Speaker 1: was also on the three DS, and I feel like
Speaker 1: it didn't get it's due. I still really hope that
Speaker 1: they eventually poort that to the Switch because more people
Speaker 1: should play that game because it's really good. But I'm
Speaker 1: really and and then they were like kind of it.
Speaker 1: So the end of that game actually like teases Fusion,
Speaker 1: which was cool, and there was sort of rumors that
Speaker 1: they were going to maybe remake Fusion next. I like
Speaker 1: that they instead were like, nah, man, let's just go
Speaker 1: right into a sequel, Difusion. We're gonna make five. They're
Speaker 1: carrying over a lot of the mechanics from Returns, the
Speaker 1: kind of the melee stuff and the full three sixty
Speaker 1: aim which I really liked that. I thought it made
Speaker 1: the games like combat feel like fresh and more phonetic
Speaker 1: in a way that Metroid never has. And I am,
Speaker 1: I'm all in. I'm all in on this, Like they're
Speaker 1: they're bringing back sort of the like Stalker Enemy mechanics
Speaker 1: of fusion, they're adding their own stuff to it. Like
Speaker 1: I'm oh, I'm just so, I'm so on board. I'm
Speaker 1: so on board for more met trod Like I'm thank
Speaker 1: you Nintendo for actually caring about Metroid for once.
Speaker 4: They definitely do care because they scrapped that old project,
Speaker 4: though supposedly was bad.
Speaker 7: Yeah.
Speaker 1: Well, I mean that's the other crazy part is that
Speaker 1: it's called Metroid Dread, which is the name of a
Speaker 1: canceled Metroid five that they were working on, like back
Speaker 1: in two thousand and four, two thousand and six. I
Speaker 1: think the fact that they are like they kept the
Speaker 1: name is like, I don't.
Speaker 7: Calling it, that's crazy to calling it Metroid Dread and
Speaker 7: calling it Metroid five. I mean it's both like.
Speaker 6: They know well, I don't know they know what that
Speaker 6: I don't know.
Speaker 5: If you watch the they did like a developer interview
Speaker 5: with like the main creator guy, and he said that
Speaker 5: this is like like the at the the Emmy, like
Speaker 5: the aspect of the thing chasing you with something they
Speaker 5: wanted to do in the original Metroid Dread, but the
Speaker 5: technology wasn't up to par, so they scrapped it. And
Speaker 5: then they tried again a few years later and they
Speaker 5: scrapped it. But then after Mercury Steam did Samwich Returns,
Speaker 5: they were like, let's trust them to do this. So
Speaker 5: in some ways like this is that original project.
Speaker 1: It's not like, yes, which is cool that that that's awesome,
Speaker 1: Like I love that they they were willing to be like, yeah,
Speaker 1: we can, we can finally make this vision a reality.
Speaker 1: We can make that original gain that everyone wanted to make.
Speaker 7: And to go a little bit lornered. I was reading
Speaker 7: a preview right before we started recording from Kevin and
Speaker 7: it's it's embargoed for tomorrow, so by the time this
Speaker 7: comes out, I'll be fine. But uh, but there was
Speaker 7: a part in there that it was it was they
Speaker 7: were They're being very upfront with saying like this, this
Speaker 7: is sort of closing the book on this story that
Speaker 7: we've been following this entire time of Samus like encountering
Speaker 7: the metroids and then having the baby Metroid and then
Speaker 7: interesting that that that through line that's been going through
Speaker 7: and but they haven't really described why and why these
Speaker 7: robots are chasing you. But there was a part in
Speaker 7: there where they talked about these robots were additionally dispatched
Speaker 7: to collect DNA samples, but for some reason now they
Speaker 7: are like bloodthirsty monster robots. And it's like, well, let's see,
Speaker 7: it's called Metroid. It's closing. It's closing sort of the
Speaker 7: book on this whole chapter of this through line of
Speaker 7: metroids being this thing that sort of corrupts the galaxy
Speaker 7: in different ways, and these robots that were dispatched like
Speaker 7: DNA were suddenly corrupted and driven crazy. I'm just really
Speaker 7: interested to see how where that goes and how they
Speaker 7: sort of like close the book on Metroid necessarily being
Speaker 7: about literal metros.
Speaker 1: Yeah, yeah, no, totally, because in the Metroid universe at
Speaker 1: that point, there are no more Metroids. They're all gone
Speaker 1: except for Samus, who actually has metroid DNA in her
Speaker 1: and is like kind of this sort of human metroid hybrid.
Speaker 1: She's kind of turned into that, And like, I like
Speaker 1: that they're carrying that over. Like the suit design kind
Speaker 1: of carries that over, because it's like, oh, the suit
Speaker 1: design is so yeah, they're like they're like evolving the
Speaker 1: fusion suit because the whole thing with the Fusion suit
Speaker 1: was that it was like specifically had to work because
Speaker 1: of her DNA, Like she isn't compatible with her like
Speaker 1: original various suit anymore. And I like that they're carrying
Speaker 1: that over. So yeah, it's like maybe they're attacking her
Speaker 1: because she's got that metroid DNA in her and she's
Speaker 1: the last link to the metroids, and so they're like,
Speaker 1: we gotta eliminate Samus. Yeah, I'm I'm. I think it's
Speaker 1: just so cool that they're they're willing to not just
Speaker 1: like go back to making a two D metro but
Speaker 1: they're like, yeah, we're gonna go back to that original
Speaker 1: like storyline that we you know, stopped like two decades ago.
Speaker 1: I just think that's so cool.
Speaker 5: The only thing that sucks is that you can't play
Speaker 5: Metroid Fusion right now on any modern platforms.
Speaker 1: Yes, that does suck. I agree. They said they were
Speaker 1: going to have like a little bit of a like
Speaker 1: a title card thing that kind of like explains the backstory.
Speaker 1: But I agree from a like, hey, Metro Fusion's pretty dope,
Speaker 1: and you should play Metroid Fusion. It's a really good game.
Speaker 1: All those Metro games like like Fusion and Zero Suit
Speaker 1: and you know obviously Super Metro, those games I'll hold
Speaker 1: up extremely well. You can like totally play them, and
Speaker 1: they just they still feel good. They don't feel dated
Speaker 1: at all. So I if you know, if they want
Speaker 1: to put that on the switch somehow, they should do that.
Speaker 7: Game Boy Online right after the Prime the Prime Trilogy question,
Speaker 7: We'll get.
Speaker 6: Right on it.
Speaker 1: But there were some other stuff Nintendo announced. Ben, tell
Speaker 1: me about No More hero It wasn't.
Speaker 2: Even in the show. It was just like a thirty
Speaker 2: minute gameplay thing afterwards. Yeah, no no More Heroes, No
Speaker 2: no More Heroes. But it was there if you wanted
Speaker 2: to find it. But I'm just really excited to have
Speaker 2: more Travis Touchdown. I love that that lovable idiot. The
Speaker 2: combat looks good. It he's got all of his dumb jokes.
Speaker 2: He's he's still doing what he does and he's fighting aliens.
Speaker 2: You should, if you're curious, you should look up that
Speaker 2: the thirty minute walk through and check it out.
Speaker 1: But also, how about instead you tell me about Don
Speaker 1: and Rapa.
Speaker 2: Oh yeah, it's on the switch. Now, everyone go play
Speaker 2: Dog and Rappa. This is just me telling you to
Speaker 2: play games, and I like because they showed up during
Speaker 2: this thing. Play play No More Heroes. It's on the
Speaker 2: PC and the switch. Uh, play Don and rap But
Speaker 2: because now we're getting H one two V three and
Speaker 2: a redo on version of the board game from uh
Speaker 2: from two and take them one from V three. I
Speaker 2: think it's it's from two, but uh, it's It actually
Speaker 2: looks really cool and really fleshed out. But some of
Speaker 2: the best visual novels you can play with moments that
Speaker 2: can only be done in video games and are entirely
Speaker 2: worth all of your time. You'll laugh, you'll cry, you'll yell.
Speaker 1: Just play them.
Speaker 7: If you like murderous teddy.
Speaker 2: Bears, murder teddy beers, and murderous children.
Speaker 1: Let me tell you I promised Ben and CALLI years ago.
Speaker 1: I'll an shually get down and don rop. I just
Speaker 1: really I would really prefer to play it on switch,
Speaker 1: and you know what, the time has come. I have
Speaker 1: to pay up. I have no choice.
Speaker 2: I think it'll it'll work out really well on the switch.
Speaker 2: It should be a good time.
Speaker 7: But it's very dark. I've only played the first one,
Speaker 7: but I wish I.
Speaker 2: Could talk more about it, but it can't. I don't
Speaker 2: want to spoil anything. It's so good. It's so good.
Speaker 1: Uh, moving on to another big game they showed. They
Speaker 1: showed a lot of actually showed a trailer and then
Speaker 1: they had a lot of gameplay of it. Evan, tell
Speaker 1: me about Shin mccammony Tense five.
Speaker 5: So, yeah, you're another Tokyo Japanese heigho goals scoot.
Speaker 6: Okay, you're another high school.
Speaker 5: Student from Japan and you enter this mysterious world and
Speaker 5: you get this long flowing blue hair and you do
Speaker 5: some turn based on that, and you know, the world
Speaker 5: is really dark and satanic and they're like, hey, you know, sorry,
Speaker 5: we're gonna blow up the world again, and it's like,
Speaker 5: I can.
Speaker 2: You make friends with demons?
Speaker 5: Admittedly I have not looked too much into SMT five
Speaker 5: and I did not get a chance to watch the
Speaker 5: Treehouse segment of it. Oh okay, My only exposure to
Speaker 5: Shimmagami Tense is I played the three remaster when it
Speaker 5: came out recently. I didn't fish it, unfortunately, but I
Speaker 5: play a little bit of that. Honestly, I need to
Speaker 5: look into SMT five more. I think the first thing
Speaker 5: that stock out to me is that, like, I feel
Speaker 5: like it's very hard to go backwards in a post
Speaker 5: Persona five world. Persona five did so many things to
Speaker 5: just make things more engaging, both like in the game
Speaker 5: player visually, and I think that like just seeing it
Speaker 5: go back to just like a.
Speaker 6: Generic looking menu.
Speaker 5: I get that SMT is different from Persona, but I
Speaker 5: was like, I don't know, like something that made Persona
Speaker 5: five so special to me was how just visually exciting
Speaker 5: the gameplay was, like it was turn based combat, but
Speaker 5: it didn't feel like it A lot of the time
Speaker 5: felt like you were really part of the action. So
Speaker 5: to see SMT five just kind of go with a
Speaker 5: basic menustructure felt a little disappointing.
Speaker 1: I know what you mean. It's less like going backwards
Speaker 1: and more like those games just kind of like verged
Speaker 1: into two separate tracks, but on like the Persona track,
Speaker 1: they did make some like pretty significant advancements in terms
Speaker 1: of like just the flow of combat that like, yeah,
Speaker 1: maybe the SMT games haven't quite gotten. It was weird
Speaker 1: because my brother pointed this out to me. A lot
Speaker 1: of the menu design is actually taken straight up from
Speaker 1: shim mcgammay Tense is the sharp Fee game that they did.
Speaker 1: It's like, yeah, the Fireblam crossover game. Like a lot
Speaker 1: of the menu design is just like ripped from that game.
Speaker 1: And I was like, he was like, that's weird, and
Speaker 1: I was like, oh, yeah, that is interesting, Like I
Speaker 1: wonder why they they did that, But I mean I'm
Speaker 1: sold just on like the aesthetic alone, Like I really
Speaker 1: love because it's like you got the all the demons
Speaker 1: from like Persona, but in like Persona where it's like
Speaker 1: very anime looking, this they have that like very like
Speaker 1: detailed texture like shading. It kind of reminds you of
Speaker 1: like a less ugly version of like a what's that
Speaker 1: one game? But jump Force, you know, where like jump
Speaker 1: Force was trying to go for like a hyper real
Speaker 1: anime look, but like bad, Like this is like a
Speaker 1: good version of that right where it's like, oh, okay,
Speaker 1: it's like persona, but it's got this like kind of
Speaker 1: more like textured look to like the demons, and I
Speaker 1: love the just sort of like the desert aesthetic of it.
Speaker 1: I'm with you on the combat where I'm like, it
Speaker 1: doesn't look like it has quite the like, you know,
Speaker 1: flare of a persona, but I mean, I'm willing to
Speaker 1: give it a chance based on you know, they're doing
Speaker 1: all the things right, you still got all the staples
Speaker 1: of the combat, You're talking to demons, you're making deals
Speaker 1: with them to get them. I wanted to like know
Speaker 1: more of the story obviously, like that's probably the big
Speaker 1: selling point. Yeah, heck, I'm all in on.
Speaker 2: I was gonna say I actually put it on the list,
Speaker 2: But I'm just excited for the same reason I'm excited
Speaker 2: for Tales. I feel like I'm ready to like jump
Speaker 2: into all these really cool grpgs I haven't played. I'm
Speaker 2: really excited to play SMT three, and I'm really excited
Speaker 2: to play this.
Speaker 1: What about you, Max? Have you ever played an SMT
Speaker 1: game or have any interest in those?
Speaker 4: I have not, and you know, like my roommates have
Speaker 4: constantly nagged me to keep playing Persona five and I've
Speaker 4: continued to fall off, and I feel terrible because everybody
Speaker 4: loves that game and I just haven't caught on as
Speaker 4: much as I I wanted to into that universe.
Speaker 3: But I think maybe one day I will.
Speaker 1: Just yeah, maybe not maybe not yet, maybe not yet.
Speaker 1: Well maybe maybe five all will be the jumping off point.
Speaker 1: Who knows? Steve tell me about Advance Wars.
Speaker 7: Oh, Advance Wars is great, Moving on Advance Wors. Advanced
Speaker 7: Wars was a you know, a series of turn based
Speaker 7: strategy games on the game Boy Advance. It was it
Speaker 7: was like cute and accessible in a way that a
Speaker 7: lot of other strategy games usually aren't. And it's cool
Speaker 7: that they're they're bringing it back. This is, as far
Speaker 7: as I understand, like a compilation of the first two
Speaker 7: but sort of remade in this new engine. But it's
Speaker 7: really cool that I didn't notice during the presentation, but
Speaker 7: when they had the Treehouse afterwards, I noticed because there
Speaker 7: was more screen time on it. It they're presenting it
Speaker 7: like it's a tabletop board game, like there's there's like
Speaker 7: a wooden border around it, and then that way that
Speaker 7: that's why the little three D models are like sticking
Speaker 7: up out of the board and stuff. I mean, I
Speaker 7: just loved Advanced Wars, and I'll play them again. They'll
Speaker 7: feel new to me because I haven't played them in years,
Speaker 7: So I don't mind that.
Speaker 1: The remakes, Yeah, I've never played in Advanced Wars, but
Speaker 1: I'm I'm very excited too, because everyone just seems like
Speaker 1: everyone was losing their minds over it in a way
Speaker 1: that was just like getting me hecked, Like, oh okay,
Speaker 1: like Advanced Wars, Yeah, let's do it. And you know,
Speaker 1: there's been a lot of really good tactic games over
Speaker 1: the years, kind of had a renaissance for that genre,
Speaker 1: and it feels like those games very much are paying
Speaker 1: homage too, games like Advanced Wars. So and I like
Speaker 1: those games a lot. So I'm looking at this and
Speaker 1: I'm like, yeah, this looks like a lot of fun.
Speaker 1: It looks really cute. I like the art style a lot.
Speaker 1: I'm not too familiar with the original, so I don't
Speaker 1: know like how faithful they are, but I personally was like, yeah,
Speaker 1: this looks looks really.
Speaker 7: Good and it looks like a straight up remake. It's
Speaker 7: very you know, it's the same grid based thing. I'm
Speaker 7: sure it's probably just the same placement of units and everything.
Speaker 7: But the thing that I think Nintendo really excels at
Speaker 7: and this is you know, common knowledge. I'm not saying
Speaker 7: anything groundbreaking here, but but at the time time they
Speaker 7: made Advanced Wars, it was someone new that they would do.
Speaker 7: This is like take this genre that's sort of heady
Speaker 7: and advanced and like for you know, hardcore quote unquote gamers,
Speaker 7: and like just strip it down to the fun parts
Speaker 7: and be like, let's just make it fun and accessible
Speaker 7: and you know, easy to jump into. And that's that's
Speaker 7: what Advanced Wars always felt like to me. It's like
Speaker 7: they took you know, something that's that's really complicated, that's
Speaker 7: that's uh that's hard to get into sometimes, and they
Speaker 7: put this sort of cute, accessible spin on it. All
Speaker 7: of the different heroes have their own like special powers
Speaker 7: that they can access. It's it's just a lot of fun.
Speaker 4: Almost feel like they're like testing the waters with this
Speaker 4: and seeing if they are is more interested in the series.
Speaker 4: Hopefully there is hope can make an actual proper sequel.
Speaker 1: But yeah, uh so, moving on, the last big one
Speaker 1: they had was Warrior Ware, which uh shut I mean
Speaker 1: it's warrior Ware. Hell me a good warrior Ware.
Speaker 5: Yeah.
Speaker 1: I like that they're continuing off of the previous warrior
Speaker 1: Ware where it's Warriors has his own game company and
Speaker 1: he's making his own video.
Speaker 7: Game to make some moneys with his wacky friends. Like what.
Speaker 7: The one thing about this trailer is that they gave
Speaker 7: Warrior Warrio like a paragraph to speak. It was like
Speaker 7: he was giving a ted talk, which is like too
Speaker 7: much dialogue for Warrio.
Speaker 1: The last one it was literally like Warrio being like,
Speaker 1: I gotta get on this video game thing, like you know,
Speaker 1: I got this money to be had here. I kind
Speaker 1: of wish they'd, like, I want them to really lean
Speaker 1: into that, where like Warriors like trying to put micro
Speaker 1: transactions into the game or he's trying to make like
Speaker 1: a live service elements and he's.
Speaker 3: Like he got most box self aware Warrio.
Speaker 4: I wonder if Charles Martiney that was that was probably
Speaker 4: his longest monologue with the Warriors ever done.
Speaker 1: Maybe yeah, it was.
Speaker 3: It was a lot.
Speaker 1: Warrio probably is the most talkative of all the Charles
Speaker 1: Martiney uh Mario characters. I would say he like talks
Speaker 1: a weird amount out in his games. Which is interesting.
Speaker 1: And lastly, I see Evan put it in. Of course,
Speaker 1: the biggest thing from the showcase the game and Watch Zelda,
Speaker 1: which was there, Like they were very upfront about it
Speaker 1: of like, hey, sorry, we don't have any other games
Speaker 1: in development on the switch for the thirtieth anniversary, so
Speaker 1: here's this game and watch thing.
Speaker 5: I So I was this is my fault, but I
Speaker 5: was so convinced Win WAGERHT and Twilight Princess HD was
Speaker 5: gonna happen. I mean, it seemed like such an obvious choice,
Speaker 5: like it's a WU port, It's one of the only
Speaker 5: weuports I haven't.
Speaker 6: Done yet, Like why have they waited so long? Oh?
Speaker 5: Maybe because the thirty fifth anniversary would be the perfect
Speaker 5: place to put it.
Speaker 6: So I was convinced.
Speaker 5: You know, they didn't do it in the February direct.
Speaker 5: I was like, all right, e three, we're gonna get
Speaker 5: a big blowout for.
Speaker 6: Zelda thirty fifth.
Speaker 5: And also after Mario's thirty fifth, I thought a Zelda
Speaker 5: thirty fifth celebration would make a lot of sense. So
Speaker 5: I appreciate that on Numa did just outright say we
Speaker 5: have no plans for any sort of like campaigns or
Speaker 5: any sort of futures, which like thirty fifth anniversary games. Yeah,
Speaker 5: and yeah, I mean the game watched all this, I
Speaker 5: think cute. The interesting thing about it which I like
Speaker 5: is that I think that's the first time they've re
Speaker 5: released the original Links Awakening. Every re release on virtual
Speaker 5: console has been the DX version from the Game Boy Color.
Speaker 5: This is the first time that they're actually relea the
Speaker 5: original game Boy like green version, which I've never played
Speaker 5: because it was only ever available in the original game
Speaker 5: Boy cartridge. So I think that part of it is
Speaker 5: really really cool and I'm definitely gonna get it for
Speaker 5: that reason alone. But yeah, the no thirty fifth stuff,
Speaker 5: I think was was disappointing. And I think, like there's
Speaker 5: so many Nintendo anniversaries this year, and to see Nintendo
Speaker 5: not really acknowledge a lot of them is also a
Speaker 5: little sad, just because I think Nintendo games have such significance,
Speaker 5: Like it's cool that we're getting a new Metroid game,
Speaker 5: but just like no mention of like, hey, you know,
Speaker 5: like this is Metroid's year, and there's also you know,
Speaker 5: Pickman's twentieth, KIDDI Ris the thirty fifth, Donkey Kong's fortieth,
Speaker 5: I mean, Donkey Kong is the one.
Speaker 6: That started at all. I love it he didn't get anything.
Speaker 1: Yeah, yeah, the Nintendo has historically been very selective of
Speaker 1: what they choose to like, you know, because I mean,
Speaker 1: it would have been really easy for them to just say, hey,
Speaker 1: it's Metroids, you know, anniversary Metrod five, Like they could
Speaker 1: have just said that and it would have been like fine, Like,
Speaker 1: but it's weird that they don't even like acknowledge that
Speaker 1: the anniversary is there. Like they they're very, very weirdly
Speaker 1: selective about that stuff. And I understand that, like, you know,
Speaker 1: they have so many properties at this point that all
Speaker 1: and a lot of them have anniversaries in the same
Speaker 1: year that it's like they can't feasibly celebrate them all.
Speaker 1: But it the fact that they're so selective about when
Speaker 1: they do choose to acknowledge an anniversary is like, yeah,
Speaker 1: it's a little off putting. I kind of agree with you.
Speaker 4: It's it's just the effort difference, because like, you know,
Speaker 4: at this point, I feel like Zaula was definitely like
Speaker 4: the redheaded stepchild at this point, Like there's so much
Speaker 4: effort put into the Mario anniversary, like so much merchandise
Speaker 4: and and games and ports and whatnot, and until the god,
Speaker 4: you know.
Speaker 1: High here's this, but Metroid, I mean, Metro is the
Speaker 1: real Metro never got there's that. There's that classic comic
Speaker 1: of of like I think it's like Mario and Link
Speaker 1: being like lifted up and like celebrate their birthdays. And
Speaker 1: then it cuts to like Samus like with like a
Speaker 1: little party popper, and there's like a little baby Metro
Speaker 1: and they have like one little cake, but they're just
Speaker 1: sitting there by themselves, and you're like, oh.
Speaker 2: Everyone's doing better than the Metro zero fans though they
Speaker 2: got to watch Captain Falcon get thrown off.
Speaker 1: Oh I forgot about that. That trailer for for tecond
Speaker 1: Well yeah, and Smash uh so good, so good.
Speaker 7: I mean Smash trailers are just cameo characters murdering and yes.
Speaker 1: Oh it's so good. And then like the and then Kirby,
Speaker 1: the Kirby one, like you knew exactly what was gonna happen,
Speaker 1: Like I was like, Oh, they're gonna kir Gonna everyone
Speaker 1: wants exactly what I wanted.
Speaker 2: Yeah, it's so good.
Speaker 7: The game and watch thing to go back to that
Speaker 7: for just a second, like it's it's it's very silly
Speaker 7: that this thing exists. Like it feels more, it feels
Speaker 7: bigger than the Mario one because it's like, oh, it's
Speaker 7: Mario and the Lost Levels, which is like, okay, those
Speaker 7: are both like fairly short. But like I think I've
Speaker 7: probably bought links Awakening like conservatively like five times in
Speaker 7: my life, like it's one of my favorite Zelda games.
Speaker 7: And I'm like, do I am I gonna buy like
Speaker 7: a dedicated device so that I can like uncomfortably play
Speaker 7: links Awakening again? And the answer is yes, because you bet,
Speaker 7: because that's the Nintendo knows they can count on people
Speaker 7: like me to be like, okay, fine, here's my fifty dollars.
Speaker 1: I also have to imagine that's not a terribly hard
Speaker 1: thing to make either, because it's like.
Speaker 7: You know, they got all like a little emulation.
Speaker 1: Yeah, it's like a little raspberry pie and emulation. They
Speaker 1: already got, like the shells made. They just got to
Speaker 1: change the color. They don't even have to really like
Speaker 1: the screen up that much because of those aims, Like
Speaker 1: that's that's gotta be not to say there's like no
Speaker 1: effort into it. I'm not trying to like diss on that,
Speaker 1: but I imagine that that is a like relatively like
Speaker 1: easy thing for them to put together well in a pinch.
Speaker 5: The interesting thing is, I can't speak for Friday morning
Speaker 5: when this goes up, but like, at least right now
Speaker 5: on Wednesday, you can still pre order that Zelda game
Speaker 5: Watch from every retailer that did not sell out at all,
Speaker 5: but something like the Metroid Special Edition in a heartbeat,
Speaker 5: because they probably didn't make nearly as many, but yeah,
Speaker 5: like in a heartbeat, that was gone.
Speaker 1: Yeah, shout out to Evan for helping me get one.
Speaker 1: By the way, Evan was in the chat like adding
Speaker 1: people who were like, oh, I would really like one.
Speaker 1: He was like at me and at and Jordan like
Speaker 1: all right, go go, go go, it's someone games GameStop and.
Speaker 2: I was like yes.
Speaker 5: Every time as a Nintendo event, I always got to
Speaker 5: turn on notifications for Warrior sixty four and in ten
Speaker 5: deals like all of these Twitter accounts. And then like
Speaker 5: the minute Max and I were literally recording the trailer
Speaker 5: breakdown about the whild too, and I stopped the one
Speaker 5: points like Max, I need a real quick I need
Speaker 5: a pre order recording. Yeah, preorder Metroid Special Edition in
Speaker 5: the Amivo and the game.
Speaker 1: You should have left that in. I would have loved
Speaker 1: like I needed like like you on an URL clicking,
Speaker 1: but you can hear the fumbling of you pulling out your.
Speaker 6: Wallet, like you see. The night before I was smart.
Speaker 6: I put all my address and credit card info in
Speaker 6: all the accounts.
Speaker 5: I deleted them later, but the night before I was like,
Speaker 5: all right, all this information.
Speaker 1: It's the way to do it. Yeah, that's smart, that's smart.
Speaker 1: Evan knows what's up. Well, all right, that was Nintendo
Speaker 1: and that was kind of the last big thing. But
Speaker 1: I do want to quickly highlight our GameSpot play for
Speaker 1: all showcase. That was a special thing that we did
Speaker 1: as a partnership with The Mix. The Mix is a
Speaker 1: organization that we've actually teamed up with for a while,
Speaker 1: I want to say, up to like five years now.
Speaker 1: With E three, we always highlight a bunch of indie
Speaker 1: games that they have partnered with to show off on
Speaker 1: our stage show. So this year we put together like
Speaker 1: an hour long presentation to more. Hussein was heavily involved
Speaker 1: with that in picking them, and it was a combination
Speaker 1: of a bunch of trailers plus two more interviewed the
Speaker 1: dev's talking about it, and it was cool. It was
Speaker 1: it was a fun Uh. It was cool to have
Speaker 1: our own showcase where we got to kind of like,
Speaker 1: you know, have our own presence. We got to show
Speaker 1: off some cool indie games. You know. I really liked
Speaker 1: a few of them. El Paso Elsewhere, which was apparently
Speaker 1: inspired the dev said they were inspired by the Diehard
Speaker 1: video game, which is excellent. I love that. That's so good.
Speaker 1: What a poll. Uh. There was also a suit Pot,
Speaker 1: which is sort of a cooking game that you that's
Speaker 1: all about Filipino food actually, and uh, that's super cool.
Speaker 1: I know Michael was stoked on that one. And then
Speaker 1: of course she Dreams Elsewhere, which is a really really cool,
Speaker 1: uh kind of a trippy RPG inspired by games like
Speaker 1: Earthbound that's coming out that looks fantastic. Michael actually first
Speaker 1: informed about it last year at PAX. He went and
Speaker 1: saw that and was just like talking it up and
Speaker 1: I was like, oh, I got to check this out,
Speaker 1: and everything I've seen about it looks super cool. So
Speaker 1: that was a really cool one to get to show off.
Speaker 1: But yeah, if you haven't had a chance to check
Speaker 1: out that showcase, you should go check that out because
Speaker 1: it was really cool and like Tam got to do
Speaker 1: all these great interviews and we've got to show off
Speaker 1: some games.
Speaker 4: So yeah, yeah, Bright Memory is pretty look cool too,
Speaker 4: because I know that game was pretty much a one
Speaker 4: man team actually was it was one person making that game,
Speaker 4: like many years ago.
Speaker 3: We got taken over.
Speaker 4: And yeah, that game looks pretty cool. It looks pretty crazy.
Speaker 4: I don't know what is going on in that game,
Speaker 4: but it looks really amazing.
Speaker 1: Yeah, Bright Memory, that was one a trailer we revealed
Speaker 1: on Wednesday, which is today we're recording. But as part
Speaker 1: of our Games for All Play for All Day one
Speaker 1: live streing that we did, we've showed a bunch of
Speaker 1: cool like trailers and yeah, Bright Memory, that game looks
Speaker 1: crazy and cool and I definitely want to play that
Speaker 1: one that comes out. But yeah, you know, by the
Speaker 1: time that this podcast is up, all of that stuff
Speaker 1: that's been over, we're with live streams. I'm done with
Speaker 1: live streams. We'll get to that, we'll get we'll get
Speaker 1: to the next week. It's actually very exciting. I'm just
Speaker 1: I'm a little tired.
Speaker 2: Just time.
Speaker 1: I just need some time to breathe and then I'm
Speaker 1: back in it. I'm bagging it, but yeah, I it
Speaker 1: has been a crazy week and I do want to
Speaker 1: take an opportunity to shout out everyone who is involved,
Speaker 1: specifically in those live streams. First off, Timor and Lucy
Speaker 1: were pretty much hunkered down all week. They were on
Speaker 1: every live stream we've done for the past eight days
Speaker 1: and they are working in the UK on crazy hours.
Speaker 1: Their their sleep schedule is all out of whack because
Speaker 1: of that, So I mean they are the real MVPs
Speaker 1: as far as I'm concerned with that stuff. Like, huge
Speaker 1: shout out to them, and then everyone else who showed
Speaker 1: up as well. Jordan showed up on the live stream,
Speaker 1: Phil Hornshaw, Persia showed up, Kurt showed up. Kurt was
Speaker 1: the clo out Crewe. He brought his manic energy to
Speaker 1: the show, which was great, So huge shout out to
Speaker 1: all of our hosts. And our hosts also were involved
Speaker 1: in a lot of the interviews that we put up,
Speaker 1: and I want to give a huge shout out to
Speaker 1: Max and Evan and David Amatti who helped me out
Speaker 1: producing those. There was a lot of coordination with that,
Speaker 1: and you guys were there to help make sure those
Speaker 1: interviews happened. And then, of course, you know our fantastic
Speaker 1: editing team, Richard Lee, Dave Klein, Chris Morris, I'll helped
Speaker 1: edit those. I'm just gonna pretty much name everyone on
Speaker 1: the video team at games Spot at this point. They're
Speaker 1: all great, but they're all great, and it's that's what
Speaker 1: I love about you three. It's real team effort. So
Speaker 1: and of course I can't forget to mention Eric Tay.
Speaker 1: He's just been like holding down the fort on these
Speaker 1: live streams, running around making sure nothing's on fire and
Speaker 1: setting everything up. Everyone's doing a fantastic job. And of
Speaker 1: course I'll just say now because I've already said all
Speaker 1: the video team, everyone editorial, of course, you guys have
Speaker 1: all been killing it. Steve, you guys have all been
Speaker 1: doing fantastic with that stuff and deserve some some well
Speaker 1: earned rest. Which yeah, so you know what, if you
Speaker 1: get a chance and you're listening to this, uh go
Speaker 1: go give a shout out to uh all the wonderful
Speaker 1: people at game Spot for all their hard work they've done,
Speaker 1: because you know what, they've worked their asses off to
Speaker 1: cover some dang video games. They deserve some praise and
Speaker 1: they deserve some rest. Hell yeah, Hell yeah, Well I
Speaker 1: think that is a show before we wrap up. Oh
Speaker 1: my gosh, we'red two hours.
Speaker 4: Uh.
Speaker 1: I wanted to keep this one brief, but I guess
Speaker 1: it makes sense.
Speaker 5: Problem, all right, don't worry about We had a good time.
Speaker 6: We had a fun time and that's all that matters.
Speaker 1: Evan smiling. I can he's he's definitely about it. He's
Speaker 1: not giving me dagger eyes underneath. He doesn't feel need
Speaker 1: remorse whatsoever.
Speaker 7: If we just trim out square in gearbox, I think
Speaker 7: we can.
Speaker 1: We'll do what the ESA didn't and we'll get rid
Speaker 1: of that square.
Speaker 2: Not every conference, not every conference needed and plays in
Speaker 2: the show.
Speaker 1: It could have been an email. Well thank you so
Speaker 1: much for sticking all the way through, wonderful audience. It's
Speaker 1: been a hell of any three And yeah again, I
Speaker 1: think we're all just gonna go take a well earned rest.
Speaker 1: But that doesn't mean we're done. As Evan, I believe
Speaker 1: Evan knows you who brought it up. Next week we
Speaker 1: have our play for all charity stuff that we're doing.
Speaker 1: That is going to be tomorrow and Lucy, who've been
Speaker 1: working together with a bunch of fantastic folks, and they're
Speaker 1: gonna be setting. I can't. I don't know if I'm
Speaker 1: allowed to say who's on yet, so I'm not gonna.
Speaker 1: But it's some cool people and they're gonna be streaming
Speaker 1: all next week for able gamers, and so that is
Speaker 1: going to be really exciting. Uh, definitely, definitely come check
Speaker 1: that out, raise money for a good cause, have a
Speaker 1: good time on the streams, and I mean, yeah, just
Speaker 1: you know, come hang out with us. It should be
Speaker 1: a good time. You guys excited for that?
Speaker 5: Yeah?
Speaker 6: Hell yeah?
Speaker 1: Absolutely? All right, Well that's it. That's for real. This
Speaker 1: is the end of the show. Thank you so much
Speaker 1: for watching, and we will see you next time as
Speaker 1: always here on GameSpot after Dark for episode ninety nine.
Speaker 1: Oh my god, we're almost at one. No, no, no,
Speaker 1: today's ninety eight, but I'm saying they'll come back next
Speaker 1: time for ninety nine. Oh no, I didn't plug you.
Speaker 1: Oh real? Back roll it back, hold on, Ben Janko,
Speaker 1: where could the people?
Speaker 2: Unfortunately, if people can find me on Twitter dot com
Speaker 2: at ben Jenka, I don't do much of anything besides
Speaker 2: post about Zim in really bad jokes, but I appreciate
Speaker 2: it if you came.
Speaker 1: Along on the Journey excellent. Uh, Evan, what's going on?
Speaker 1: I'm I'm I've inherited Kirk's Mannik close out.
Speaker 6: I love Energy, No Kurt, I love Kurt Kurts the best.
Speaker 1: Hi.
Speaker 6: I'm Evan Langer.
Speaker 5: You could find me on Twitter dot com at Evan
Speaker 5: Langer ninety eight because I was born in nineteen ninety eight.
Speaker 5: Terms of stuff to plug, I pulled up a list
Speaker 5: on my phone real quick of videos.
Speaker 6: Lately that have come out.
Speaker 5: It's a little late, but you can check out Steve's
Speaker 5: excellent review of Ratchet and clink Rift Apart that I
Speaker 5: did the video version for. You can check out all
Speaker 5: of the excellent guides on GameSpot dot com that I
Speaker 5: helped out with for ratchetclink Rift Apart. If you want
Speaker 5: the Kraigerbers or the Spybots or the gold Bolts, whatever
Speaker 5: you're after, you can check out Max and I did
Speaker 5: a trailer breakdown of the Breath of the Wild sequel trailer.
Speaker 5: You can check that out on GameSpot dot com and
Speaker 5: it's John Luke mentioned there's tons of developer interviews going
Speaker 5: up that are happening with the play for a live
Speaker 5: show that I helped do production on I did one
Speaker 5: with Pete Hines with more.
Speaker 6: I did one with Nintendo with Bill Trennan and Nate Bildorf.
Speaker 6: They're all great. You should watch all of them, all right,
Speaker 6: I'm good.
Speaker 1: All right? Love it Max? Where can people find you?
Speaker 1: Find me?
Speaker 3: On Twitter? At rin Haasaki The s is a five.
Speaker 3: I don't know why I did that, but it is
Speaker 3: breath of the world.
Speaker 4: If you need to know stuff about that, I'm there
Speaker 4: my half dead Twitter, but yeah, you can find me
Speaker 4: there if you need to hit me up.
Speaker 1: Fantastic And Steve, where can the lovely people find you?
Speaker 7: I am everywhere at Sporky Reeve. It's a name so
Speaker 7: stupid that no one has taken it anywhere else. So
Speaker 7: wherever I go, I am assured that I can sign
Speaker 7: up and grab that brand.
Speaker 1: That's good.
Speaker 7: It's yeah, spork y r E E V E. So
Speaker 7: I'm there on Twitter and if you for some reason
Speaker 7: want to add me on like Xbox or whatever, I'm
Speaker 7: the same user name everywhere. And I recently we talked
Speaker 7: a little bit about indie games here and I wrote
Speaker 7: a sort of think think piece type article about why
Speaker 7: indie games are getting sort of more of a chance
Speaker 7: to shine this year with this sort of smaller all
Speaker 7: digital E three. It's it's letting indie rooms have room
Speaker 7: to indie games have room to breathe. So that's sort
Speaker 7: of the latest big thing I've done.
Speaker 1: Excellent, Yeah, yeah, I agree, totally right, The indie games
Speaker 1: have gotten a chance to shine all right for real.
Speaker 1: This is the actual ending of this podcast. Now, thank
Speaker 1: you all for joining us, and we will see you
Speaker 1: next time.
Speaker 6: Bye videos, bye bye.