Speaker 1: Hello, and welcome back to SideQuest. This is our mostly
Speaker 1: usually weekly video game show here at Geekverse. We've been
Speaker 1: a little inconsistent here in August, but we're back, and
Speaker 1: we're going to have a second episode later this week
Speaker 1: as well. I'm your host, Dylan Moss, and I have
Speaker 1: with me the isometric Kirkland Patzer. How are you doing tonight,
Speaker 1: my friend?
Speaker 2: I'm doing good. Yeah, we're getting close to the end
Speaker 2: of summer. I'm very much looking forward to the fall,
Speaker 2: and we are fast approaching that, but no, I'm good.
Speaker 1: I'm good. Yeah, it's been a couple weeks since we've
Speaker 1: had a SideQuest episode, as we announced a few weeks ago.
Speaker 1: Just kind of reducing the amount of SideQuests we're doing
Speaker 1: for the month of August, since we're all kind of busy.
Speaker 1: We're not really playing a lot of video games right now.
Speaker 1: So instead, we're kind of filling that with other episodes.
Speaker 1: But here we are to do coverage of Opening Night Live,
Speaker 1: which just had its opening night here on the suite
Speaker 1: August 25th. And then we'll be back later this week
Speaker 1: for the GTA coverage episode. GTA of course there's been
Speaker 1: all sorts of leaks about what's been happening but there's
Speaker 1: an official reveal set for later this week showing off
Speaker 1: a bunch of gameplay and other systems and based on
Speaker 1: some of these leaks which I haven't watched any of
Speaker 1: them but I've just seen bullet point lists of all
Speaker 1: the crazy shit that exists in this game I think
Speaker 1: that'll be a fun one to break down so me
Speaker 1: and Travis will cover that one on Thursday kind of
Speaker 1: as soon as we can after that show happens so
Speaker 1: yeah it's fun to be back and then I think
Speaker 1: we'll actually be back next week as well to do
Speaker 1: the updated draft because of course we draft a bunch
Speaker 1: of games earlier in the year But then, naturally, a
Speaker 1: bunch of things get delayed, such as Ontos, which is
Speaker 1: on your list that we'll talk about later. And so
Speaker 1: we're here to repick and finish off some new games
Speaker 1: that have been announced here to add to our drafts
Speaker 1: for the rest of the year. So it should be
Speaker 1: a fun kind of trifecta of side quest episodes back
Speaker 1: to back here. And we're going to kick it off, though,
Speaker 1: before we get into opening night live, with a Patreon
Speaker 1: question that I already posed to Travis and Taylor on
Speaker 1: previous episodes of SideQuest. But, Kirk, you haven't been on
Speaker 1: SideQuest in a while, so it's time for you to
Speaker 1: answer the very same question. That is from Sam Green.
Speaker 1: In more words, asking, what are some games that you
Speaker 1: wish you could replay again for the first time? So
Speaker 1: you wipe your brain, wipe your memory of them, and
Speaker 1: have that experience of being able to play a game
Speaker 1: for the first time again. I feel like this is
Speaker 1: one of those classic thought experiments in games, movies, anyone
Speaker 1: who's into this kind of stuff. So I'm curious, what
Speaker 1: are the first ones? And I just posed this question
Speaker 1: to you like five minutes ago, so it really is
Speaker 1: just top of your mind kind of stuff. But yeah,
Speaker 1: what comes to mind for you? What are some games
Speaker 1: you wish you could experience again for the first time?
Speaker 2: Yeah, great question. This is definitely a fun thought experiment.
Speaker 2: Just looking back, especially because we have so much nostalgia
Speaker 2: when we look back on video games of like, It
Speaker 2: might not even be a good video game, but just
Speaker 2: like because of what was out at the time, you know,
Speaker 2: like early, let's say like Xbox original, like first time
Speaker 2: I played like Halo or something like that, just like
Speaker 2: that just felt like the future, even though like, of course,
Speaker 2: there's now like Halo campaign evolved, I think is what
Speaker 2: it's called, like the new one. But like original Xbox graphics,
Speaker 2: like I'm sure that's just so chunky and nasty looking
Speaker 2: compared to what we're able to accomplish these days. but
Speaker 2: no like that would definitely be one that comes to
Speaker 2: mind is that original Halo just co-op split screen like
Speaker 2: just what an experience that was the first time that
Speaker 2: I played it and that would be so cool just
Speaker 2: jumping into the universe of Halo and not knowing absolutely
Speaker 2: anything we've never got the Pablo shows we've never got
Speaker 2: any like sequential.
Speaker 1: So in your mind you're banishing all knowledge of any
Speaker 1: Halo which I guess you would have to do if
Speaker 1: you're playing the first game again it doesn't really make
Speaker 1: sense to have like Halo 2 exist but not Halo 1.
Speaker 2: Yeah, absolutely. So like that would just be so interesting,
Speaker 2: like digesting the universe while you're going through it for
Speaker 2: the first time. I don't know if digesting was the
Speaker 2: right way to say that, but I'm just going to
Speaker 2: roll with it because it sounded nice in my mind.
Speaker 2: But yeah, just consuming the world that is Halo on
Speaker 2: your first playthrough. Like that would just be so cool
Speaker 2: to experience. Of course, yeah, not having any prior knowledge
Speaker 2: to like what's going to be coming down the line.
Speaker 2: So yeah. I think that could be a really, really
Speaker 2: cool one. Knights of the Old Republic, for sure. If
Speaker 2: you pose this question to Travis, I'm sure he said
Speaker 2: that one.
Speaker 1: I think he did say that, and I think Taylor
Speaker 1: said Halo Reach specifically, but he might have also mentioned
Speaker 1: Halo 1 as well.
Speaker 2: Yeah, just because the story of that is just so intriguing.
Speaker 2: It is a pretty long game, but it has a
Speaker 2: really interesting character, whatever you want to call it. And
Speaker 2: of course, on another platform, replay if you know what
Speaker 2: happens with certain characters like you can't ever forget that
Speaker 2: information that would be pretty cool to uh to get
Speaker 2: that gut punch uh again just for the first time
Speaker 2: i think that that'd be a really special one um
Speaker 2: i was thinking like something in the elder scrolls vein
Speaker 2: just because like it is so near and dear to
Speaker 2: my heart um yeah what would you pick for that
Speaker 2: one i know right like that that is the question
Speaker 2: i've only like played through completely skyrim um.
Speaker 1: Oblivion makes a lot of sense because it has that
Speaker 1: remaster remaster that just came out and like so that
Speaker 1: could i would.
Speaker 2: Probably because i would be what i go with actually i'd.
Speaker 1: Be fearful of morrowind and how if i wouldn't if
Speaker 1: it wouldn't hit the same for me as i'm older
Speaker 1: now you know and it's.
Speaker 2: A very that's a really good point that's a really
Speaker 2: good point like oblivion although i haven't like like fit
Speaker 2: like myself played through it and rolled credits on it
Speaker 2: i at least like know the story like i i've
Speaker 2: like i've gone so uh just deep dove into the
Speaker 2: lore of just elder scrolls across the board so i
Speaker 2: feel like really up to like even morrowind just just
Speaker 2: all of that stuff like i feel like pretty knowledgeable
Speaker 2: of that stuff so that would be pretty cool actually
Speaker 2: jumping into the world of oblivion and again not knowing
Speaker 2: anything not knowing about tyver septum or or any of
Speaker 2: the nine divine whatever like like all of that would
Speaker 2: be really really cool just um because those games have
Speaker 2: such great just lore and world building to them and
Speaker 2: to just again be just consuming that on a first
Speaker 2: go around would be really special again and my last
Speaker 2: one i'll show here and again there's probably if i
Speaker 2: really stew on this like i probably think of like
Speaker 2: endless amounts but just for the the sake of keeping
Speaker 2: this episode a manageable length uh my last one to
Speaker 2: shout out is going to be definitely one of a
Speaker 2: more recent games i'm going elden ring here um man
Speaker 2: i yeah so i i've I'm the Elden Lord. I've
Speaker 2: completed that game. That was a big gem or trophy,
Speaker 2: I guess I could call it, on my gaming career.
Speaker 2: The first Souls game, I've... Actually, no, I beat Dark
Speaker 2: Souls once. So I guess second Souls game that I've accomplished.
Speaker 2: I do want to play more of those, especially the
Speaker 2: FromSoftware titles, like Sekiro, I think, is the next one
Speaker 2: that I really want to try. But I just got
Speaker 2: so obsessed with Elden Ring, as I got deep into
Speaker 2: that game, where I just was... online, like, researching all
Speaker 2: these things and just, like, really getting better at the
Speaker 2: min-maxing aspect of... Like, now, if I... I feel like
Speaker 2: I kind of know where a lot of things are
Speaker 2: in that game, but to just be jumping into it
Speaker 2: for the first time, I mean, like, that didn't happen
Speaker 2: that long ago. Like, within the last couple of years
Speaker 2: was the first time I jumped into Elden Ring. But still, like,
Speaker 2: it's just such a special world. And just thinking back on, like...
Speaker 2: I don't know, like, let's say the first time you
Speaker 2: get to the Altus Plateau, I believe it's called. Like,
Speaker 2: when you first get past, like, Rey Lucario area, getting to, like,
Speaker 2: the actual capital, like, Leyndell City, and as you're going
Speaker 2: up these stairs, this just, like, giant dragon thing just, like,
Speaker 2: comes down, and it just, like, scared the absolute shit
Speaker 2: out of me, because I'm just, like, walking slowly, you know, like,
Speaker 2: just taking in the beauty of what the world is,
Speaker 2: and then something like that happens, and that game has
Speaker 2: so many moments like that, where again, on another run-through. Like,
Speaker 2: I know that's coming, but, like, to just be completely
Speaker 2: oblivious to that is... It's definitely a special experience. So
Speaker 2: that one would have to go on that list because
Speaker 2: it is such a special game. And, yeah, but I
Speaker 2: think those would be the ones I shout out.
Speaker 1: Yeah. Those are some great picks. I mean, I feel
Speaker 1: like it's very telling that two of those have got
Speaker 1: remasters recently. I feel like, you know, even the teams
Speaker 1: have been like, hey... these are games that people want
Speaker 1: to experience again for the first time. What's the best
Speaker 1: way we can do that? And like also modernize it
Speaker 1: so that new players can have that experience or like
Speaker 1: a similar experience to people who played it when like
Speaker 1: the games first came out in terms of visual fidelity
Speaker 1: and just, you know, quality of life, all those kinds
Speaker 1: of features and whatnot. So yeah, yeah, definitely. Uh, sweet. Okay.
Speaker 1: Sam green. Thank you for that. Patreon question that just
Speaker 1: kept on giving three episodes worth of good discussion based
Speaker 1: on that one. Of course, anytime people can jump on
Speaker 1: Patreon and, and send us a question, and we will
Speaker 1: discuss it at length. In fact, I'll bring it up
Speaker 1: on three separate episodes if that's what it takes for
Speaker 1: me to get it to everybody here at this show.
Speaker 1: So thank you again for sending that one in. Let's
Speaker 1: get to opening night live. Of course, as always for
Speaker 1: these shows, I don't really want to do the full
Speaker 1: breakdown of here's every single thing that was announced, and
Speaker 1: we'll mention every game, even if we don't have anything
Speaker 1: to say about it. Go to the IGN article for
Speaker 1: that if that's what you want, if you want to
Speaker 1: know every single thing that was announced here. Instead, we've
Speaker 1: picked out the highlights... And I'd say for me and
Speaker 1: Kirkland here, I think what we really did for highlights
Speaker 1: is picked out things that are kind of new announcements.
Speaker 1: You know, there's a lot of games here that we've
Speaker 1: known about for years and they got cool new trailers,
Speaker 1: but I don't feel like there's a ton to really
Speaker 1: break down with some of these. A couple of them
Speaker 1: we will bring up again that, you know, are speaking
Speaker 1: to us in a bigger way. But for the most part,
Speaker 1: this is either games that are getting like a big
Speaker 1: new showcase here, a brand new reveal, that kind of stuff.
Speaker 1: It was a long show and I wasn't watching it live,
Speaker 1: so I definitely skimmed through. So I might be missing
Speaker 1: a couple things but again these are the things that
Speaker 1: stood out to me and kirkland the most and i'm
Speaker 1: gonna kick it off with a kind of a one-two
Speaker 1: punch here here are two series that have been around
Speaker 1: forever and are finally uh getting a tactics version which
Speaker 1: i feel like is inevitable it feels like for so
Speaker 1: many series these days you know happen like with gears
Speaker 1: of war uh why can't I think of other examples
Speaker 1: right now? But I feel like, you know, Metal Slug
Speaker 1: got it recently, right? It just happens every once in
Speaker 1: a while. Eventually you get, you know, Final Fantasy. Eventually
Speaker 1: you get your tactics game. And yeah, so then the
Speaker 1: two newest ones are Worms Galactic Tactics and Rainbow Six
Speaker 1: Tactics as well. So starting with Worms, you mentioned this earlier,
Speaker 1: like what is your experience with Worms? Because I feel
Speaker 1: like that is a series I often forget about, even though,
Speaker 1: and it's probably because I only have like one touch point.
Speaker 1: I played, I think it was Armageddon on the DS.
Speaker 1: And I played it endlessly. One of my favorite games
Speaker 1: as a kid. And then I never really touched the
Speaker 1: series again and kind of forget about it. It doesn't
Speaker 1: get brought up very often. So in a trailer like
Speaker 1: this happens, and I'm reminded how nostalgic I am for
Speaker 1: the derpy, phallic-looking worms that.
Speaker 2: They have in these games.
Speaker 1: I'm all into it. But yeah, what is your experience
Speaker 1: with the series? And what do you think, as a
Speaker 1: Tactics fan, what do you think about this kind of
Speaker 1: new crossover, so to speak?
Speaker 2: Yeah, I think this is a really great idea to
Speaker 2: just keep the worms evolution going i feel like you
Speaker 2: can i guess you could keep doing the same thing
Speaker 2: over and over and just like different uh i don't
Speaker 2: know add different weapons or different yeah just graphical fidelities
Speaker 2: to more modern titles but i i don't know if
Speaker 2: that's really something that like I don't think that's something
Speaker 2: that like fans would be really grabbing. I feel like
Speaker 2: there have been.
Speaker 1: These games still coming out all the time. They're just
Speaker 1: not really talked about in a big way, but I
Speaker 1: think they like worms has never really stopped. I think
Speaker 1: it's just like a lower budget thing that doesn't have
Speaker 1: as big of a marketing budget. They're just like pump
Speaker 1: them out and people play them. But yeah, they're never like,
Speaker 1: you know, the big splash kind of thing. They're never
Speaker 1: starting to showcase like it did even though it was
Speaker 1: technically the pre-show, I guess.
Speaker 2: For sure. I feel like though like jumping in the
Speaker 2: tactics realm like that that's a really good evolution of
Speaker 2: the uh of the franchise in my mind because it
Speaker 2: sticks true to what the core gameplay kind of is
Speaker 2: but uh you know just more more of a single
Speaker 2: player player experience of course you could always play worms
Speaker 2: single player in my mind it's always been like uh
Speaker 2: like a like a pvp game or like with friends
Speaker 2: because I think that's the only time I've really played
Speaker 2: it was with friends and And I just have some
Speaker 2: great memories of going over to a friend's house and
Speaker 2: playing it. Me, him, and his brother, all just on
Speaker 2: there with our worms. And of course, it's got the
Speaker 2: comedy element where they're really derpy. They make really funny
Speaker 2: noises and just killing different worms very brutally different ways.
Speaker 2: My one good friend, childhood friend, shout out to Quinn.
Speaker 2: name drop them right here he owned worms 3d on
Speaker 2: the game cube and i just thought that was like
Speaker 2: the craziest thing ever because it turned a 2d game
Speaker 2: to worms 3d uh and was it just 3d visuals
Speaker 2: or was it actually like in a you could walk
Speaker 2: around in a 3d space you could walk around in
Speaker 2: a 3d space i believe are you it looks like
Speaker 2: it based on yeah pictures here you know that was
Speaker 2: like that that was like a.
Speaker 1: Great this fucking yeah it's crazy.
Speaker 2: Worms though man i learned what what the term prod
Speaker 2: meant because there's a move in worms where you just
Speaker 2: you just poke them with the finger and uh so
Speaker 2: yeah those teeth man but like look at that like
Speaker 2: 3d in that era okay it's on ps2 also yeah
Speaker 2: uh yeah that's that's amazing um but yeah great great
Speaker 2: franchise and like core to my my childhood memories i'm
Speaker 2: I'm not playing Worms these days because that's not what
Speaker 2: I'd be playing on my own time. Worms Tactics, probably
Speaker 2: not going to really, you know, win me over in
Speaker 2: that sense. But I still think it's a really cool idea.
Speaker 2: And it makes a lot of sense to just, again,
Speaker 2: evolve the franchise past what it used to be. Yeah.
Speaker 1: You know, I like what you said before we go
Speaker 1: live here is that, like, this kind of has always
Speaker 1: been a tactics series. Obviously not like a grid turn-based
Speaker 1: tactics like this new game is. But it has always
Speaker 1: been like that, where it's, like, usually, I guess, rather than, like, doing,
Speaker 1: maybe some of the other games do this, but the
Speaker 1: one I remember, I feel like you just have, like,
Speaker 1: a certain amount of time on your turn, and you, like,
Speaker 1: can only do so much. You probably do, like, a
Speaker 1: little bit of moving, and then choose, like, one attack
Speaker 1: option or something like that, whether it is a prod,
Speaker 1: whether it's throwing a holy hand grenade, a grenade launch
Speaker 1: or a shotgun whatever it is and then you yeah
Speaker 1: you can you have like a certain amount of time
Speaker 1: to move usually so I don't know if this will
Speaker 1: be that or it's probably just gonna be like oh
Speaker 1: yeah classic tactics version but I feel like the strategy
Speaker 1: part of it and like the items will just transfer
Speaker 1: over and as you might I didn't even know there
Speaker 1: was like a 3d game that happened at some point
Speaker 1: but obviously this game the series has already explored a
Speaker 1: 3d space and what that can look like for how
Speaker 1: these items work and I think it is pretty straightforward
Speaker 1: honestly but yeah I think this is really cool I
Speaker 1: really like the art style like even just the cutscene
Speaker 1: I the CG cutscene that they had, introing it for
Speaker 1: the trailer. I love it. I like the character. I
Speaker 1: like the silliness. It kind of has like a South
Speaker 1: Park energy to it, I feel like, as well as worms,
Speaker 1: in a sense. And so, yeah, I'm interested in this, especially,
Speaker 1: I mean, we're just so spoiled for tactics games at
Speaker 1: this point. Like, we've got Fire Emblem coming out in
Speaker 1: just a few short weeks. We have the Star Wars
Speaker 1: tactics game coming out in like two days. I'm already like,
Speaker 1: do I buy one of these, both of these? Like,
Speaker 1: I love this kind of game so much. And now,
Speaker 1: with Worms. I'm not as much of a Rainbow Six guy,
Speaker 1: but with Worms on the horizon too, it's like, oh
Speaker 1: my God, playing so many of these. And honestly, in
Speaker 1: the last few weeks, I've played so much Into the
Speaker 1: Breach again as well. When I was like in Kelowna
Speaker 1: and stuff, that was like my one game that I
Speaker 1: was kind of playing there. So yeah, I just love
Speaker 1: this series so much and it's cool to get a
Speaker 1: series that I'm kind of oddly nostalgic for that I
Speaker 1: haven't really revisited. This feels like the perfect time for
Speaker 1: me to jump back in. So that's coming out next year,
Speaker 1: so I'll keep an eye on it for sure. And
Speaker 1: then the other one is Rainbow Six Tactics, which, again,
Speaker 1: this makes so much sense, right? It's kind of like
Speaker 1: when Gears Tactics happened. It's like, yeah, these games are
Speaker 1: already so tactical, so positioning-based, taking cover, that kind of stuff.
Speaker 1: And especially after XCOM, I feel like, took the tactic
Speaker 1: genre in, like, a slightly different space, and it made
Speaker 1: just so much sense for a series like this. So obviously, like,
Speaker 1: Gears worked in that translation, and I think Rainbow Six will, like,
Speaker 1: just be that and even more, because so much of
Speaker 1: that is, like, planning to timings and, like, breaching doors
Speaker 1: and moving... in coordination with teammates and stuff. I'm sure
Speaker 1: this will be a single player game, but I think
Speaker 1: taking Rainbow Six and that multiplayer experience and converting it
Speaker 1: down into like a tactics game experience and giving people
Speaker 1: that kind of fun planning, but like as a single
Speaker 1: player experience is going to work really well. So yeah,
Speaker 1: this was a pretty cool thing to see as well.
Speaker 1: And I feel like Rainbow Six has been a little
Speaker 1: bit quiet recently. Like they had the, I think it
Speaker 1: was called Extraction Rainbow, Rainbow Six Extraction a couple of
Speaker 1: years ago. Sounds right. And it was okay. It didn't
Speaker 1: really like blow me away or anything. And I feel
Speaker 1: like this is kind of a fun new way. Not
Speaker 1: that this is like an innovative thing because obviously Worms
Speaker 1: is doing it too and all these other series. Everything's
Speaker 1: getting a tactics game these days. But yeah, I think
Speaker 1: this could work pretty well for the series. And I'm
Speaker 1: curious to see if it ends up being any good
Speaker 1: because I'm sure if it has that same level of
Speaker 1: depth and I don't know if it's the same developers
Speaker 1: as like the regular Rainbow Six games, I feel like
Speaker 1: this could be a really, really, really solid tactics game.
Speaker 1: So I don't know. Are you a Rainbow Six guy
Speaker 1: at all? Does this one speak to you in any way?
Speaker 2: I feel like i'm i feel like yeah i'm a
Speaker 2: rainbow six guy i've kind of always been around the
Speaker 2: series i think i had the original rainbow six game
Speaker 2: on the pc uh way way back then and i've
Speaker 2: kind of just throughout my entire gaming history i feel
Speaker 2: like i haven't gone like more than five years without
Speaker 2: touching a rainbow six title um the last one would
Speaker 2: have been probably, uh, not wild lands break point, I
Speaker 2: think was the second one that came out and really
Speaker 2: solid games. Like honestly, I, they are what they are.
Speaker 2: You know, a lot of the time it's like you
Speaker 2: just go around the world, like collecting things and just
Speaker 2: doing your, you know, tactics taken down, um, whatever you,
Speaker 2: whatever you'd call them, uh, encampments and such stuff, stuff
Speaker 2: like that. But there's oftentimes I'm just kind of seeking that.
Speaker 2: I do really like the tactical shooter genre, uh, And yeah,
Speaker 2: I had the same thoughts as you. As soon as
Speaker 2: I saw this, I'm like, man, why have they not
Speaker 2: done this already? This makes total sense. You can basically
Speaker 2: just have the exact same, what you would already be doing,
Speaker 2: just on a tactics gameplay. And yeah, it totally makes sense. Yeah.
Speaker 1: Yeah. Definitely. And then the other thing, so the Rainbow Six,
Speaker 1: that was not in the pre-show, but along with Worms,
Speaker 1: the other thing in the pre-show that was speaking to
Speaker 1: me on the nostalgia sense is Rollercoaster Tycoon WonderWorks. which
Speaker 1: I believe is like a new game, but also maybe
Speaker 1: kind of like a remake remaster of those original games.
Speaker 1: It definitely has the same art style as one and two, uh, one,
Speaker 1: you know, it was one of those cereal box games
Speaker 1: for me in a game I played over and over
Speaker 1: and over again, endlessly, uh, as a kid. And this
Speaker 1: is very much that same art style, but just like
Speaker 1: looking a little bit more fresh and modern, but it's
Speaker 1: still keeping that same, like, you know, the roller coasters
Speaker 1: look the same. The paths look the same, the little
Speaker 1: like entrance and exit doors for each ride look the same.
Speaker 1: It's got the same camera perspective and all that stuff.
Speaker 1: It's very true to what those original games felt like.
Speaker 1: The only thing, I feel like the big change they
Speaker 1: made design-wise is what the people look like. And I
Speaker 1: gotta say, Kirkland, I don't like the way the people look.
Speaker 1: They kind of have a chibi thing going on with them.
Speaker 1: They got big head mode. And it's probably just because
Speaker 1: I'm so deep with the nostalgia. I love how janky
Speaker 1: the characters looked in the original game. These look janky
Speaker 1: as well.
Speaker 2: But..
Speaker 1: It stands out to me. It's throwing me off a
Speaker 1: little bit. It's like you were so close. Everything looks
Speaker 1: the same, except for this one thing, and now it
Speaker 1: kind of bothers me. So maybe i don't know if
Speaker 1: i'm being uh too much of a stickler i don't
Speaker 1: know if this is a game i would pick up
Speaker 1: any which way because when i do want that roller
Speaker 1: coaster tycoon hit i'll just i just you know can
Speaker 1: still play those games on steam and i have done
Speaker 1: that in the last couple years just booting it up
Speaker 1: and play for a little bit um but yeah i
Speaker 1: could see myself maybe picking this up in in a
Speaker 1: way just because of the nostalgia that could be good
Speaker 1: like switch pickup or something like that so Yeah. Pretty
Speaker 1: cool to see kind of this art style, like what
Speaker 1: they've done here. But, yeah, do you have any thoughts
Speaker 1: on this one? Do you care about this one at all?
Speaker 1: It's interesting.
Speaker 2: Like, I was kind of surprised to see it, honestly.
Speaker 2: Roller Coaster Tycoon. That's, like, one of those games where just, like,
Speaker 2: anybody that, like, born in the 90s, I feel like
Speaker 2: has interacted with that game. Unless you just totally didn't
Speaker 2: have a PC and never touched a video game in
Speaker 2: your life. I feel like everybody knew about Roller Coaster Tycoon. Yeah.
Speaker 2: And there's so many other tycoon equivalents that came around
Speaker 2: that time. But roller coaster tycoon specifically is just the
Speaker 2: one that people think of. So it was kind of
Speaker 2: surprising and, yeah, interesting to see it here. I kind
Speaker 2: of see where you're coming from. You know, like the little,
Speaker 2: I don't know, effect of the people. It seemed a
Speaker 2: little odd. But again, like I guess I'm just pulling
Speaker 2: back from like the super whatever look you would call
Speaker 2: like the OG OG where you couldn't really see the people.
Speaker 2: They're just like little sticks, I guess, at that point. But..
Speaker 1: And they were always the same guy. It was, like,
Speaker 1: always the same white guy with, like, short brown hair.
Speaker 1: There was no women, no children. Like, everyone was the
Speaker 1: exact same.
Speaker 2: It's true.
Speaker 1: And so there's definitely more variety now, at least in
Speaker 1: terms of, like, you know, being a bit more immersive.
Speaker 1: The only thing that changed was their shirt color and, like,
Speaker 1: pants color, I think. Yeah.
Speaker 2: No, you're 100% right.
Speaker 1: I don't know.
Speaker 2: I feel like I'm kind of okay with the Roller
Speaker 2: Coaster Tycoon scratch. If I want to go to these
Speaker 2: types of games, like a managing type game, I'd honestly
Speaker 2: probably go to the Jurassic Park one where you're like
Speaker 2: making your own little park there. But yeah.
Speaker 1: Yeah, and I mean, there has been other, like there
Speaker 1: has even been recent Roller Coaster Tycoon games or re-releases.
Speaker 1: And then there's Planet Coaster as well, which is kind
Speaker 1: of like the full 3D version of this. But I
Speaker 1: like that this is kind of going back to the
Speaker 1: nostalgia in a way. And it feels more lively too.
Speaker 1: It feels like there's a lot more animations for things.
Speaker 1: So there's a certain shot of like a roller coaster
Speaker 1: breaking down like piece by piece. And rather than it
Speaker 1: just like, having like a stock animation for what it
Speaker 1: looks like when it's fixed and when it's broken like
Speaker 1: i feel like the original games had like every piece
Speaker 1: like crumbled in like a 3d space and fell with
Speaker 1: physics and stuff and so i feel like in that
Speaker 1: way it's probably gonna be pretty satisfying also that'll probably
Speaker 1: make it fun to do like crazy death traps which
Speaker 1: i know a lot of people including me maybe did
Speaker 1: as a kid making just you know roller coasters that
Speaker 1: were designed to just destroy people who uh visit the
Speaker 1: park and so you know that's always kind of a
Speaker 1: fun part of these games too is messing around pushing
Speaker 1: the edges of it so Yeah, pretty cool to see.
Speaker 1: I think that was the last thing from the pre-show,
Speaker 1: specifically before we jumped in the main show. So maybe
Speaker 1: with that, we'll take a quick break to thank our
Speaker 1: wonderful Patreon producers. They are Aaron Braden, April of Darkness,
Speaker 1: Jack Grant, Superbad Mike, TGGLM69, aka NRFHidalgo, Lenny Kravitz, Cocktail Clay,
Speaker 1: John with No Age, Sam Green, John M, Matthew Fletcher,
Speaker 1: and now introducing... Summer Hansi as well who recently joined
Speaker 1: Patreon as many of you can and you can make
Speaker 1: us play any game ever and we'll talk about it
Speaker 1: on the podcast or a movie is more frequently done.
Speaker 1: You can do all sorts of things. You get episodes
Speaker 1: early and add free exclusive episodes on a monthly if
Speaker 1: not more basis. You get voting power. We just had
Speaker 1: votes go through for the 2006 Golden Geeks which was
Speaker 1: really fun to see how all those votes struck out
Speaker 1: in a very interesting way. So go back to the
Speaker 1: newscast from yesterday to hear us break down some of that.
Speaker 1: But yeah, it's just a great place to go. If
Speaker 1: you want to support the show and what we do here,
Speaker 1: we work hard. We do a lot of stuff. We
Speaker 1: cover as much as we possibly can. And yeah, if
Speaker 1: you want to throw a dollar at us, the best
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Speaker 2: Be on Patreon.
Speaker 1: You get the most out of it. We get the
Speaker 1: most out of it. It's a win-win symbiotic relationship. So yes,
Speaker 1: thank you to everyone for helping keep the lights on.
Speaker 1: And as I said, yeah, SideQuest is coming back again
Speaker 1: shortly later this week and then next week as well.
Speaker 1: So if anyone's been missing the show, I'm glad that
Speaker 1: it's going to be back here for you to have
Speaker 1: some more gaming discussions going on. But yeah, let's jump
Speaker 1: to a quick ad break and we'll be right back. Okay,
Speaker 1: we are back to continue. Kirkland, a game that you
Speaker 1: were interested in, Dust Origins. Talk to me about this one.
Speaker 2: Yeah, no, I think this game, I really like the
Speaker 2: art style and just the look to it. I'm kind
Speaker 2: of a sucker for isometric games. I feel like I
Speaker 2: don't play, like, a whole lot of them, but I
Speaker 2: just really respect the art style. I probably have some, like,
Speaker 2: deep-seated memory of, like, a mini-clip game or something that
Speaker 2: had that, or, like, Newgrounds, maybe, you know, like, just
Speaker 2: with that style, and that just stuck to me. Really,
Speaker 2: really cool. I like that. we haven't like evolved past
Speaker 2: that style. Uh, especially something like this that has really,
Speaker 2: really cool shadow effects and everything. And it kind of
Speaker 2: has like a horror element to it. Like, like especially
Speaker 2: like these games are like shooter survivals, whatever genre you'd
Speaker 2: want to call it. Um, but like just, just when
Speaker 2: you're going to a more dark area, just seeing like your,
Speaker 2: your character with your, your flashlight kind of like panning around, uh,
Speaker 2: it just adds, adds a lot of suspense to it.
Speaker 2: Whereas I feel like the scariest version of those games are,
Speaker 2: first persons because you're just seeing what the person is
Speaker 2: playing but there's still just so much tension I think
Speaker 2: to still just be in that isometric style and also
Speaker 2: just like the gameplay loop element to it I think
Speaker 2: it's kind of up my alley it's not necessarily like
Speaker 2: it doesn't seem like it's like a wave thing whereas
Speaker 2: maybe I would compare it to like a risk of
Speaker 2: rain where it's just like endless rounds of enemies or
Speaker 2: what not Um, I, I should look into it a
Speaker 2: little bit more cause it, it does seem like it
Speaker 2: has that element though, where you are going to be
Speaker 2: dying many times. You kind of upgrade as you go along.
Speaker 2: And if it is kind of what I imagine it being,
Speaker 2: I think that's definitely up my alley and I could
Speaker 2: see myself putting, putting some hours into this cause yeah,
Speaker 2: I just really like the look to it. Um, and yeah, no, I,
Speaker 2: I think it looks cool. I like seeing like the
Speaker 2: different classes in there. Um, overall, yeah, it just, it
Speaker 2: just looked really cool. And, I didn't really hear about this,
Speaker 2: I don't think, beforehand, so it was a nice little surprise.
Speaker 1: Yeah, I don't know if this was announced previously, but
Speaker 1: it was news to me for sure. It reminds me
Speaker 1: a lot of a game called The Ascent, I believe
Speaker 1: is what it was called. It came out in, I think, 2020.
Speaker 1: It was a Game Pass. Yeah, let me double-check that.
Speaker 1: The Ascent game. Yeah, that's what it's called.
Speaker 2: Oh, yeah, totally.
Speaker 1: Yeah, it was on Game Pass, and I played a
Speaker 1: few hours of it, and it didn't really... blow me away,
Speaker 1: but this definitely looks a lot more engaging just in
Speaker 1: terms of the gameplay of it, but I feel like
Speaker 1: it shares that same isometric gameplay style to it. This
Speaker 1: has definitely a lot of that Doom aesthetic in terms
Speaker 1: of the enemies, even the color palette and stuff. It
Speaker 1: could be a Doom game, honestly, which is really cool.
Speaker 1: Does this game have any co-op angle to it, or
Speaker 1: is it purely a single-player game? I remember The Ascent
Speaker 1: had up to four-player... called this looks like okay this
Speaker 1: is supposed to be a single player one so um
Speaker 1: a little bit different vibe there but even yeah you
Speaker 1: can like drive around and stuff too so it seems
Speaker 1: like that that's pretty fun maybe there's like mech suits
Speaker 1: and things you can get into so i think the
Speaker 1: variety will be good there and i even like the
Speaker 1: character art that they have uh you know for it's
Speaker 1: like 2d art that they have but i think the
Speaker 1: art style is like really cool so definitely into this
Speaker 1: one that's dust origins is the name of that one
Speaker 1: mm-hmm You know what? It's going on the wish list.
Speaker 2: Am I logged in?
Speaker 1: I'm not. It's not going on the wish list. I'll
Speaker 1: come back. I'll circle back. Next up is a horror game, which,
Speaker 1: you know, kind of got a quick little splash here. So,
Speaker 1: you know, remains to be seen what the full thing
Speaker 1: is looking like. It's called Perceptum. And yeah, so it
Speaker 1: starts it honestly looking very much like PT kind of game.
Speaker 1: You're walking through a creepy house. You're opening doors slowly.
Speaker 1: You don't know what's going to be behind them. and
Speaker 1: obviously the the title perceptum is hinting at something to
Speaker 1: do uh with some of the gameplay mechanics in the
Speaker 1: trailer you're playing like an old older woman and you
Speaker 1: take out like a pocket a mirror pocket mirror i
Speaker 1: guess and you're kind of looking in that and then
Speaker 1: something behind you is kind of shifting and then like
Speaker 1: out of the peripheral you can see how there's like
Speaker 1: some creepy creature going on in front of you there
Speaker 1: and so i feel like whatever is going on with
Speaker 1: this mirror, I feel like that's going to be a
Speaker 1: really fun item in this game of like things changing
Speaker 1: behind you. And that's always a freaky thing in horror
Speaker 1: games is like trying to look at things behind you
Speaker 1: or run away from things behind you. But because they're
Speaker 1: usually in first person, you can't like easily do that
Speaker 1: in a way. So I feel like the mirror is
Speaker 1: actually going to be pretty clutch. And I also like
Speaker 1: that you can see your character's face in it too,
Speaker 1: because not only does it put you more in that space,
Speaker 1: but I'm sure some creepy things will happen with that
Speaker 1: or even see your character's reactions will be fun. So yeah,
Speaker 1: There's really not much to go off other than that,
Speaker 1: to be honest. But even just that simple hook and
Speaker 1: the trailer here had me intrigued for sure.
Speaker 2: Yeah, this looks really scary. Just the aspect to the
Speaker 2: mirror mechanic. I mean, even without the mirror mechanic, it
Speaker 2: looks like a really freaky game. But I imagine you're
Speaker 2: going to pull that up and there's just going to
Speaker 2: be something right there behind you. And then that's when
Speaker 2: I pause the game, close the desktop, whatever you do,
Speaker 2: Alt F4. so yeah I don't think I'm ready for
Speaker 2: this on my horror gaming experience but this is definitely
Speaker 2: a cool idea. And I imagine it has potential to
Speaker 2: be very memorable.
Speaker 1: Yeah, for sure. And then another game, this one was
Speaker 1: kind of introduced by the actress who plays Lady D.
Speaker 1: I think she's playing a villain or maybe she's the
Speaker 1: main character. I missed who she's voicing in this game,
Speaker 1: but she's related to the project in some way. and
Speaker 1: it's a Dungeons & Dragons game simply called Warlock is
Speaker 1: the title of this one. And honestly, in a lot
Speaker 1: of ways, it looks like a pretty classic open-world fantasy
Speaker 1: sort of game, but I really like the art style.
Speaker 1: I really like the look of the character you're playing as,
Speaker 1: and to me, it's got a lot of really fun-looking magic.
Speaker 1: At one point, your character pulls out almost like an
Speaker 1: alchemist table that they're, I think, imagining in their mind,
Speaker 1: and you're slotting items into it, which then affects the
Speaker 1: weather and creates rain in the battlefield that you're playing in.
Speaker 1: And then because it's raining, your electric power, it seems
Speaker 1: like it's even stronger and will connect to a bunch
Speaker 1: of enemies and stun them probably more than it would otherwise.
Speaker 1: And then you do other cool powers, all the cool
Speaker 1: magic of interacting with characters. You can stab a sword
Speaker 1: into an enemy and it blows up into a puff
Speaker 1: of smoke and it seems like a bunch of XP.
Speaker 1: It definitely was giving me some Fable vibes. energy with
Speaker 1: some of the powers and whimsy of it though i
Speaker 1: feel like the tone is a lot darker um there
Speaker 1: wasn't really too much here other than like a combat
Speaker 1: showcase and and the magic powers but i'm all into
Speaker 1: that so yeah i think this game looks really cool
Speaker 1: uh and i don't usually play a lot of games
Speaker 1: like this i suppose but this one is kind of
Speaker 1: standing out to me and uh definitely on the radar
Speaker 1: i want to see more of this one when it's
Speaker 1: like closer closer to release and I feel like maybe
Speaker 1: they're just going after a popular name and getting that
Speaker 1: voice actress. But I think there's a meaningful story and
Speaker 1: maybe some good performances in here and writing for an
Speaker 1: actual good performer to deliver these lines in a fun way.
Speaker 1: So I'm curious to see what's going on with this one.
Speaker 1: Let me see if I can find, while you share
Speaker 1: your thoughts on this one, what the developer is for
Speaker 1: this game.
Speaker 2: Yeah, I thought it was a great trailer. I really
Speaker 2: like the cinematic and I really like the gameplay that
Speaker 2: was shown. it's obviously really cool that it's set in
Speaker 2: the dungeon dragons universe so just like if you have
Speaker 2: knowledge of that i feel like that'll help in the
Speaker 2: game overall i really like that that when she pulls
Speaker 2: out her little alchemist table thing changes the weather and
Speaker 2: then she specifically uses like lightning magic which of course
Speaker 2: in those dungeon dragons universe like it just makes that
Speaker 2: multiplier go up so that was really cool to see
Speaker 2: and it seems like It doesn't seem as, like, sandboxy
Speaker 2: in the sense of, like, Baldur's Gate, where, like, you
Speaker 2: can really do anything to, like, get through the situation.
Speaker 2: It seems a lot more, I'm hesitant to say linear,
Speaker 2: but just, I don't know, more fast-paced.
Speaker 1: Yeah, it was hard to get a gauge of, like,
Speaker 1: the overall scale of what this game will be like
Speaker 1: from this one trailer, because it was kind of, like,
Speaker 1: focused on one sequence.
Speaker 2: For sure. But, like, when you come outside, like, before
Speaker 2: she does her alchemy table thing, I was, like, holy fuck,
Speaker 2: like this is a really big, it's almost like I'm
Speaker 2: looking at Skyrim right here. Like I'm experiencing like white
Speaker 2: run up on the hill like that. Like that was
Speaker 2: really impressive. So yeah, I'm curious. I feel like normally
Speaker 2: when I see things like this, especially with video games,
Speaker 2: I'm just like, can't be that good, right? You know,
Speaker 2: I think everybody did that around Expedition 33, but then
Speaker 2: guess what? That game ended up being what it was.
Speaker 2: So yeah, I'm intrigued by this. I imagine, yeah, especially
Speaker 2: having like a, a good voice actor being, like, the
Speaker 2: person telling the people about the story, I imagine it
Speaker 2: really leans into that performance side of it. Yeah. Yeah,
Speaker 2: shouts at D & D also.
Speaker 1: Yeah, I mean, the protagonist just looks cool as hell,
Speaker 1: you know, and that does a lot for a game.
Speaker 1: Developer unknown. They have other games on Steam, so I
Speaker 1: think it's a newer team propping up here, working with
Speaker 1: the D & D team. I wonder if this game
Speaker 1: got greenlit because of Baldur's Gate's success. I wonder if
Speaker 1: Wizards of the Coast are just greenlighting all sorts of
Speaker 1: other projects and things like that now. We'll have to
Speaker 1: wait and see if that becomes more of a trend.
Speaker 1: Pretty generic name. It's just called Warlock, but I've got
Speaker 1: my eyes on that one for sure.
Speaker 2: I really like when she's first adventuring, she just has
Speaker 2: that little imp with her that's just chatting with her.
Speaker 1: I don't know.
Speaker 2: I really like that little dynamic. It seems like a
Speaker 2: fun little companion to yeah just just chime.
Speaker 1: Off uh another game jumping back into horror is ontos
Speaker 1: which is on your draft and has since been delayed
Speaker 1: into 2027 so next week you're gonna get to drop
Speaker 1: that from your list and repick something new but based
Speaker 1: on the trailer here kirkland do you think this is
Speaker 1: gonna be a game you might want to drift draft
Speaker 1: again next year is it looking looking spicy looking good.
Speaker 2: It looks fucking weird. And I kind of expected it
Speaker 2: to be weird because of just what I've experienced through Soma. Um,
Speaker 2: and it seems like it's really going to be making
Speaker 2: you like question just, just your, your own existence in
Speaker 2: many ways, which Soma does. Uh, I'd even like throw
Speaker 2: prey in that category with just how heady, like the
Speaker 2: concepts of a prey get, especially when you get like
Speaker 2: deeper into that story. Um, But yeah, just like all
Speaker 2: the things like the rats, when you're like pulling these
Speaker 2: fucking like probes at this person's head, like it's just,
Speaker 2: it's like disturbing, but like interesting at the same time. Um,
Speaker 2: it looks like a fucking weird game and it's what
Speaker 2: I expect, uh, the, the, the followup to, to Soma
Speaker 2: being so really, really interesting. Um, yeah, I, I like, I,
Speaker 2: I don't, I can't say like, man, this is gonna
Speaker 2: be the best game I've ever played in my life.
Speaker 2: Cause it's just like a big question mark, but Nonetheless,
Speaker 2: it'll be some very weird things that I haven't seen
Speaker 2: in a video game before. I can almost guarantee that.
Speaker 2: And this just makes me want to jump through SOMA
Speaker 2: again because I haven't touched that game in a long time.
Speaker 2: That'd be fun to lead up to maybe.
Speaker 1: Yeah, we do have that penciled in to do a
Speaker 1: retro of SOMA before Ontos, and the game just keeps
Speaker 1: getting delayed to the point where we haven't done it yet.
Speaker 1: But I have bought SOMA. It is downloaded on my PlayStation.
Speaker 1: I am excited to finally do that. So, yeah, I
Speaker 1: guess we'll do that next year now because we're not
Speaker 1: really in any sort of rush. Who knows? Maybe we'll
Speaker 1: have a slow season. Maybe we'll record it in, like,
Speaker 1: October or something like that, and then we can put
Speaker 1: it up on Patreon a few months early or something. But, yeah,
Speaker 1: looking forward to that one-two punch. That's going to be
Speaker 1: fun because I haven't really... Yeah, I haven't played SOMA before,
Speaker 1: but I like Amnesia and their other games, so it
Speaker 1: should be pretty cool. Next up is a funny announcement.
Speaker 1: You know, it's funny, for years, it was so much fun,
Speaker 1: the hype leading up to and even post-release of Smash Ultimate, right?
Speaker 1: Because every Nintendo Direct, it was like, ooh, are they
Speaker 1: going to show off a character? Which character are they
Speaker 1: going to show off? And those trailers were always so hype,
Speaker 1: and it was like, oh, we got Minecraft Steve, we
Speaker 1: got Sora. Now we have a new equivalent of that,
Speaker 1: it seems like, where every fucking showcase... There's some new
Speaker 1: weird-ass celebrity collab happening in my favorite game of Hitman.
Speaker 1: Last one was Wiz Khalifa. Now we've got Snoop Dogg
Speaker 1: making his debut into Hitman, the World of Assassination, which,
Speaker 1: you know, I'm going to play this when it comes
Speaker 1: out in two days, and I'm going to have a
Speaker 1: great time, and it will probably be just okay, but
Speaker 1: maybe it'll come with some fun new weird items, and
Speaker 1: that's all you can really hope for. The Wiz Khalifa
Speaker 1: one had some cool new items with it as well. Yeah,
Speaker 1: this one seems a bit more like weird and mystical, actually,
Speaker 1: in a way. And I can't tell if that's just
Speaker 1: because they're leaning into like the drug induced psychosis of
Speaker 1: going on here and you're like imagining things. But like
Speaker 1: the M & M elusive target they did a few
Speaker 1: months ago was really trippy. There was like teleportation and
Speaker 1: like imagined worlds and like different realms and stuff like that.
Speaker 1: So they definitely leap past the realism and logic of
Speaker 1: what Hitman is. They have done in the past, but
Speaker 1: not very often. So it looks like they're maybe doing
Speaker 1: that again here. But again, it could just be drugs.
Speaker 1: So who really knows? But yeah, this map is set
Speaker 1: on Haven Island, which is, you know, I just did
Speaker 1: my ranking a few weeks ago. And I think I
Speaker 1: had Haven Island in my top five. One of my
Speaker 1: favorite maps. Love that map a lot. And it's never had,
Speaker 1: as far as I know, any sort of like special
Speaker 1: variant to it, actually. So this is pretty cool. It's
Speaker 1: going to shake up the map in some way, add
Speaker 1: some new targets in there. And I can't wait to
Speaker 1: see kind of what variations happen to this map because
Speaker 1: I think it's definitely ripe for an opportunity like this. So, yeah,
Speaker 1: I'm looking forward to what's called the Herbalist DLC featuring
Speaker 1: Snoop Dogg, which comes out August 27th, which will be
Speaker 1: free for an amount of time. And then you got
Speaker 1: to buy it afterwards. So get in there quick. But yeah, Kirkland,
Speaker 1: you think you'll be re-downloading Hitman to check out Snoop
Speaker 1: Dogg's appearance?
Speaker 2: I don't know. Maybe I should. I didn't realize like
Speaker 2: how weird these... it's not freelancer, is it? This is not,
Speaker 2: you know, these are, these are called like elusive target,
Speaker 2: elusive target. There you go. That's the term.
Speaker 1: Celebrity targets or whatever the heck. Yeah.
Speaker 2: I didn't realize how fucking weird it really gets. Uh,
Speaker 2: I did really not for the most part.
Speaker 1: Like they do cool jobs of rejigging the maps, but
Speaker 1: the M and M one was very fucking weird. And
Speaker 1: this one seems like it's kind of a little psychedelic.
Speaker 1: I feel definitely psychedelic.
Speaker 2: Yeah. Yeah. Um, but no, I, I did like the
Speaker 2: trailer for it. Nonetheless, I thought it was funny. Um,
Speaker 2: and yeah just like the the crowd's reaction too because
Speaker 2: like as soon as i heard like the handler's voice
Speaker 2: uh i'm like oh my god like this is the
Speaker 2: hitman one plus you know i saw your list before
Speaker 2: as i was going along with it so i do
Speaker 2: there's gonna be a hitman thing in there uh but
Speaker 2: like as soon as you just have uh 47 like
Speaker 2: on the camera just the crowd is like oh he's
Speaker 2: back like it's it's a funny uh Where is he
Speaker 2: going to be next? It could be, I don't know,
Speaker 2: insert any celebrity and hitman. be going after them. Mr. 47. So, uh, yeah, I,
Speaker 2: I did appreciate the trailer, uh, quite a bit. And yeah,
Speaker 2: I got to jump back into that game for sure.
Speaker 1: Yeah.
Speaker 2: Yeah.
Speaker 1: Haven. It's a really fun maps. I think you'll enjoy it.
Speaker 1: You know, it's funny too, cause there's been a couple
Speaker 1: instances now where they've had one of these celebrity targets
Speaker 1: who has then been a celebrity, uh, that got into
Speaker 1: some dark shit and then, you know, has been like canceled.
Speaker 1: They've like removed content from the game in the past.
Speaker 1: And I swear Snoop Dogg had like some controversy around
Speaker 1: him at some point. So it seems risky that after
Speaker 1: the issues they've gone through in the past of having
Speaker 1: to deal with this stuff, they would go for Snoop
Speaker 1: Dogg who I got, again, I could be wrong. I
Speaker 1: don't pay attention too much to the personal lives of celebrities,
Speaker 1: but I swear there was some controversy. So maybe they're
Speaker 1: taking a risk here. So again, play it while it
Speaker 1: exists because you never know what will happen to this DLC.
Speaker 2: Yeah.
Speaker 1: In the future Kirkland to one of your well this
Speaker 1: isn't one of your favorite series but this genre I
Speaker 1: suppose stage tour we're finally getting a new rock band
Speaker 1: game it's not from the same team because that team
Speaker 1: doesn't exist anymore as far as I know they got
Speaker 1: absorbed into epic and like have since been like dismantled
Speaker 1: pretty much but yeah rock band's been gone for a
Speaker 1: while guitar has been gone for a while and stage
Speaker 1: tour is here to fill both those shoes at the
Speaker 1: same time you got the full You got the microphone,
Speaker 1: you got the guitar, you got the drums, you got
Speaker 1: a bunch of songs. It looks pretty much the exact
Speaker 1: same as those games, but it's just a new version.
Speaker 1: Do you see yourself picking this up? I know you're
Speaker 1: obviously Rock Band 1 or Rock Band 2, I think specifically,
Speaker 1: one of your favorite games of all time. We're both
Speaker 1: big rhythm game guys. But yeah, do you think that
Speaker 1: there's a place for this for the greater audience and
Speaker 1: also for you? Is there any interest of some new
Speaker 1: plastic peripherals to have in your house?
Speaker 2: This was a surprise for sure. I kind of just
Speaker 2: accepted that I put down my guitar, my virtual guitar,
Speaker 2: for good. I'm retired now. I am very curious how
Speaker 2: this does, though, of just getting new era of gamers
Speaker 2: and getting people on board to just purchase the hardware also.
Speaker 2: And it seems like you have to get everything. You
Speaker 2: have to get the whole set, which kind of increases that.
Speaker 2: price point. I haven't double-checked that, but that's just kind
Speaker 2: of what I've seen on the webs or some discussion
Speaker 2: about on the Discord I saw. I definitely want to
Speaker 2: play this. Absolutely. I love rhythm games. I love rock band,
Speaker 2: guitar hero, all that stuff. I'm not going to just
Speaker 2: commit to the $ 300 price point for getting the whole
Speaker 2: set ready to go, but I wouldn't say never. I
Speaker 2: hope that this does do well and it just kind
Speaker 2: of has legs to keep going and then maybe You
Speaker 2: just get, I don't know, just more titles and it
Speaker 2: keeps going. And then maybe discounts, whatnot. I'm able to
Speaker 2: maybe get all that gear purchased and Raider Rock. It
Speaker 2: is just such a fun party experience with friends or whatnot.
Speaker 2: So yeah, I'm definitely not buying this right away. Mostly
Speaker 2: just because of accessibility. Like if I could plug in
Speaker 2: my old Xbox 360... guitars hell yeah i'd be i'd
Speaker 2: be jumping in this right away um and i like
Speaker 2: that it's just like we're sticking with what the og
Speaker 2: was it's not like when they came back with like
Speaker 2: the the modern versions where it wasn't just like the
Speaker 2: the six buttons like i think they changed the guitars
Speaker 2: a little bit i think rocksmith was like one of
Speaker 2: those titles where like you even had like a real
Speaker 2: guitar yeah i had that i don't want that shit
Speaker 2: oh yeah was it good I didn't.
Speaker 1: Play a lot of it. I think it's actually a
Speaker 1: good educational tool, but it just didn't speak to me.
Speaker 1: I feel like I didn't learn guitar the best from
Speaker 1: that game, and I'd rather just play Guitar Hero and
Speaker 1: then play guitar.
Speaker 2: Exactly, right? I don't want to learn guitar. I want
Speaker 2: to pretend that I'm a fucking rock star and jump
Speaker 2: on there and play Slow Ride on Medium or whatever difficulty,
Speaker 2: you know?
Speaker 1: Medium.
Speaker 2: That's what I want. That was a hyperbole, of course.
Speaker 2: Hard minimum. Hard minimum. You've got to incorporate that orange button.
Speaker 2: You can't be not using that orange button. So, yeah.
Speaker 2: I hope this does well. Maybe it's bad signs if
Speaker 2: I'm a big fan and I'm already committing that I'm
Speaker 2: not getting this. But that's just purely like a price
Speaker 2: point thing. If I had a family, five kids that
Speaker 2: I just want to rock out with, hell yeah. Everyone,
Speaker 2: we're getting rock band.
Speaker 1: We know a guy who has five kids.
Speaker 2: We'll see. We'll see if he's having concerts at his house.
Speaker 2: And if not, I'll be doing tryouts over at his place.
Speaker 1: I could play bass.
Speaker 2: I could be rhythm. I could be rhythm.
Speaker 1: Yeah. That bass groove, the time six multiplier.
Speaker 2: Oh, man. That color effect that would happen. You're grooving
Speaker 2: when you're on. I love rock band back in the day.
Speaker 1: Fond memories.
Speaker 2: I was more of a guitar hero guy individually, but I.
Speaker 1: Loved rock band. I guess I did own it eventually.
Speaker 1: But yeah, this is one of those things that I would...
Speaker 1: love if one of my friends bought it and I
Speaker 1: could play at their place. I can't think of a
Speaker 1: single friend of mine that I currently have who would
Speaker 1: buy this, though, unfortunately. So I don't think that's going
Speaker 1: to happen. But I'm also not too heartbroken about it.
Speaker 1: I wonder, like, you know, the timing of this is
Speaker 1: really interesting because I think it was inevitable that at
Speaker 1: some point the peripherals would come back. Someone would try
Speaker 1: this again. And for me, this almost feels... It's almost
Speaker 1: too late and too soon because I feel like there
Speaker 1: was actually... I feel like I remember seeing a lot
Speaker 1: online I feel like there's a craving for this in COVID.
Speaker 1: People wanted this kind of thing then. And I remember
Speaker 1: even like hearing someone who like runs a video game stores.
Speaker 1: I felt like there was a lot of like those items,
Speaker 1: which they've just have a stash in the back closet
Speaker 1: were actually like really popular again during COVID because people
Speaker 1: were stuck at home. They want to do something physical
Speaker 1: and fun with their people that they live with, I guess.
Speaker 1: And so it feels like that maybe that was when
Speaker 1: the iron was hot, but obviously that kind of passed
Speaker 1: in a way kind of quickly and and so missing
Speaker 1: that bubble of it, this feels like maybe still a
Speaker 1: bit too soon for me, like, I don't know what
Speaker 1: the appetite for this will be, and I wonder what
Speaker 1: it would be like if they had, like, a guitar
Speaker 1: version only, so you could, like, just get that version
Speaker 1: of it, but yeah, I mean, I definitely don't see
Speaker 1: myself getting this, but I also live alone at my house,
Speaker 1: so there's definitely not much of a need for a
Speaker 1: rock band kind of thing, but uh yeah again i'm
Speaker 1: really curious to see how this does and if this
Speaker 1: ends up being like a big staple and they make
Speaker 1: a sequel and like a million dlcs like rock band
Speaker 1: and stuff but i just don't think it's going to
Speaker 1: turn out that way hopefully it can at least break
Speaker 1: even and be some fun for people but yeah i
Speaker 1: don't think it's gonna make a huge splash i don't
Speaker 1: think it needs to do anything new and innovative i
Speaker 1: think it really just does need to strike that nostalgia
Speaker 1: but this also does not seem like it's bringing anything
Speaker 1: new to the table uh so we'll see if that
Speaker 1: really affects it in any any sort of way but
Speaker 1: stage tour is the name of that new series next
Speaker 1: up is a lego skylines which i think is a
Speaker 1: really cool idea so lego obviously i feel like for
Speaker 1: the long time longest time the lego games were extremely
Speaker 1: formulaic they're kind of the same it was just like
Speaker 1: different series different ip paired with the very same gameplay
Speaker 1: loops and i feel like in the last few years
Speaker 1: is finally when we've been seeing a bit of a
Speaker 1: deviation there We had like the driving open world, like
Speaker 1: Forza E kind of one. There was that co-op platformer
Speaker 1: kind of game. There was that Lego Adventures, I think
Speaker 1: is maybe what it was called, which was like a
Speaker 1: bit more of an experimental, like toy version of it.
Speaker 1: But I think this is a really great idea. So
Speaker 1: Lego Skylines is exactly what it sounds like. It's a
Speaker 1: city building game within the Lego IP. And man, like
Speaker 1: just like it had that very classic shot, which I
Speaker 1: feel like you get a lot of city builders and
Speaker 1: tycoon type games where it starts really zoomed in and
Speaker 1: you see like a corner. And then it zooms out
Speaker 1: and you see like the entire city that you've built.
Speaker 1: And I just think this looks great. I mean, the
Speaker 1: art style and visuals look fantastic, which I think a
Speaker 1: lot of these recent Lego games have definitely done for
Speaker 1: games that were kind of more lower budget, it felt
Speaker 1: like back in the day. I feel like sometimes the
Speaker 1: visuals recently, they've really been popping off. Like just really
Speaker 1: good lighting with a Lego game can do wonders, you know,
Speaker 1: especially when you have like the full scope of it.
Speaker 1: Whereas I feel like sometimes they have like kind of
Speaker 1: lower texture, like ground, but then like high quality, like
Speaker 1: Lego textures and it looks like kind of off. but
Speaker 1: this seems like really consistent. So I'm very intrigued by this.
Speaker 1: I think this looks like really, this looks like a
Speaker 1: lot of fun. I could see myself picking this up
Speaker 1: and I'm kind of a hard sell for city builders.
Speaker 1: Like I'll pick up like minimalistic ones or ones that
Speaker 1: are doing things kind of different or just really cheap ones.
Speaker 1: And it's rare that I want to pick up one
Speaker 1: like at launch, but this one I'm quite intrigued by.
Speaker 1: So curious to see how in depth the systems are.
Speaker 1: Cause I feel like with Lego, right. It can always
Speaker 1: go two ways. Like a pretty kiddie simple game or
Speaker 1: is it, Like, very rarely are they super deep mechanical games, right?
Speaker 1: And that's definitely what I think of Cities Skylines in particular,
Speaker 1: even within that genre as a more hardcore kind of game.
Speaker 1: So we'll see if this kind of bridges the gap
Speaker 1: or if it just, like, is somewhere mixed in between
Speaker 1: and doesn't really find its audience. We'll see.
Speaker 2: Yeah. Oh, my God. Sorry. Okay.
Speaker 1: I thought you really had nothing to say, but it
Speaker 1: sounds like you kind of coughed on the ticket.
Speaker 2: Yeah, no, that... That's worse timing for that. But no,
Speaker 2: I never played Skylines at all. But like you said,
Speaker 2: I think this just fits so well with the Lego genre.
Speaker 2: It was really cool just seeing like the pan out version.
Speaker 2: And again, it's just like the Skylines, Skyline, I guess,
Speaker 2: but just Lego verse. Kind of surprised we hadn't had
Speaker 2: this sooner, especially like, like I think we're past the
Speaker 2: golden era of those Lego games. I, we're just like,
Speaker 2: we are still getting them, but not to the, extent
Speaker 2: and like level and quantity that we were getting them
Speaker 2: when especially like when they first were making like this
Speaker 2: Lego Star Wars games then of course all like the
Speaker 2: movie tie-off ones i guess like maybe just hardware and
Speaker 2: whatnot wasn't quite ready for a lego version of a
Speaker 2: full city builder but i think it's really cool and
Speaker 2: i i i think this will do pretty well also
Speaker 2: i i think a lot of fans i imagine will
Speaker 2: just especially like once the modders get get their hands
Speaker 2: on like possibilities of just adding on to whatever the
Speaker 2: base game is. This seems like a very expansive property
Speaker 2: that could really go... Yeah, go many different places. So
Speaker 2: I like the idea.
Speaker 1: Maybe next we'll get LEGO Skylines... LEGO Batman Skylines, where
Speaker 1: you get to build a Gotham LEGO world.
Speaker 2: That'd be cool. I thought you were going to be
Speaker 2: speaking more to my level of a Total War LEGO game.
Speaker 2: I thought that's where you're going, which... I'm open. I'm
Speaker 2: open to it. I'm open to it.
Speaker 1: I didn't have it in my notes.
Speaker 2: I couldn't go a full side quest episode without mentioning
Speaker 2: Total War, so there you go.
Speaker 1: Hey, me, Hitman, you, Total War. Those are our fixes.
Speaker 1: We're contractually obliged to mention those.
Speaker 2: We need a crossover where Hitman, it's like the celebrity assassination,
Speaker 2: but it's like a Total War character.
Speaker 1: Some skaven, yeah.
Speaker 2: Oh, man, that'd be insane. And of course, it'd be like,
Speaker 2: underground like in like the the rat men's uh like
Speaker 2: world or whatever and then you just got 47 wearing
Speaker 2: like a like a rat suit or something and just.
Speaker 1: Totally yeah he's blending in as a rat guy even
Speaker 1: though it's like just some bald white guy because he's
Speaker 1: just the master the barcode is what you see yeah
Speaker 1: god that's that that i could talk about that concept
Speaker 1: for an hour straight that sounds fun circle back to
Speaker 1: that in the future for sure yeah well i'll write
Speaker 1: that on my notes hitman total war crossover um Next
Speaker 1: up is a game called No Law, which we have
Speaker 1: seen this game before. But I wanted to bring it
Speaker 1: up again because I kind of forgot about it, to
Speaker 1: be honest. But also this new trailer I thought was fantastic.
Speaker 1: And I really want to get your take on this
Speaker 1: because it does seem very dishonored in a lot of ways.
Speaker 1: But yeah, this is a cyberpunk setting game. And it
Speaker 1: actually looks a lot like 2077 in terms of like
Speaker 1: the visual fidelity and the look of the characters and
Speaker 1: the kind of world you're in. And it seems like
Speaker 1: you're just kind of a legend who's kind of working
Speaker 1: in the streets, taking down criminal scum and whatnot, just
Speaker 1: kind of doing your thing in hiding. You're kind of
Speaker 1: the master jack-of-all-trades sort of type, and you're going around
Speaker 1: committing crimes. But I think you're taking out bad guys.
Speaker 1: I don't even know what's going on with the story here.
Speaker 1: But to me, what stands out is it just seems
Speaker 1: like there's a ton of really fun, immersive sims type
Speaker 1: mechanics in here with the different equipment you have and
Speaker 1: the weapons and you know as i mentioned all i've
Speaker 1: mentioned this multiple times now i feel like on side
Speaker 1: quests but any game that has a dedicated kick button
Speaker 1: is a game that i'm going to be a fan
Speaker 1: of and the kick in this game looks fucking incredible
Speaker 1: you bust open a door the shrapnel like stuns like
Speaker 1: three guys i'm like hell yeah i can't wait to
Speaker 1: do that so i think this game just looks really
Speaker 1: really fun it's one of those games that And I
Speaker 1: think I mentioned this last time I saw it. It's
Speaker 1: one of those games that looks too good to be
Speaker 1: true in a way. So I'm curious to see more
Speaker 1: of it. And let me see if I can find
Speaker 1: what that release date is because I feel like it
Speaker 1: should be announced by now considering we've had a few trailers.
Speaker 1: It's not. It's still to be announced. So I don't
Speaker 1: know when this game is coming out, but it's certainly
Speaker 1: on my radar. And I thought it had a really,
Speaker 1: really great showing here. But yeah, as a fellow fan
Speaker 1: of Immersive Sims, what did you think about this trailer here?
Speaker 2: Um, Oh my gosh. I had a brain fart. What
Speaker 2: was this one again? No law, no law, no law. Okay.
Speaker 1: Yeah. Sorry.
Speaker 2: Yeah. This one totally reminded me of 2077. I thought
Speaker 2: it was actually going to be like a DLC or something.
Speaker 1: I thought it was 2077.
Speaker 2: Yeah. Just the way that they're talking about the, the gentlemen. Um,
Speaker 2: and yeah, it totally felt encoded in that very arcane
Speaker 2: dishonor to you though. Just, just, just seen in like,
Speaker 2: I don't know, take out some of, uh, more stealth
Speaker 2: approach to the situations. I like the interactions with the
Speaker 2: gadgets and all that. Yeah, I'm definitely intrigued by it.
Speaker 2: I have had, you know, I've had a little taste
Speaker 2: of that recently, so I feel like I'm not necessarily
Speaker 2: longing for a game like this, but curious to see
Speaker 2: how it does nonetheless. It seems like it would be
Speaker 2: focusing a lot on this character and the story being
Speaker 2: directly revolved around him. uh so i i would be
Speaker 2: intrigued on hearing about how the like the quality of
Speaker 2: that if if you know it if it does have
Speaker 2: a really strong story which i i don't see a
Speaker 2: reason why i wouldn't.
Speaker 1: Yeah yeah we'll uh we'll see i i definitely intrigued
Speaker 1: by that one but you know it's definitely not day
Speaker 1: one just because it's i don't think this developed i
Speaker 1: think this is a new developer as well under a
Speaker 1: kind of dicey publisher i'll to put it lightly so
Speaker 1: we'll see what happens with that one okay um Just
Speaker 1: two more games here. One I'm very, very, very excited for.
Speaker 1: One of my most anticipated games. Pony Island 2 Panda
Speaker 1: Circus is the newest game from the creator of Inscription,
Speaker 1: which is one of my favorite games of all time.
Speaker 1: Love that game so very much. I still have not
Speaker 1: played Pony Island 1 because I've, again, been waiting for
Speaker 1: the release date on this bad boy so I can
Speaker 1: kind of play them in closer succession with one another.
Speaker 2: I thought that there wasn't a Pony Island 1. Now
Speaker 2: that you mentioned it, I do remember you talking about
Speaker 2: this game in the past, but I thought it was
Speaker 2: going to be like a very heady thing. Like, oh, no,
Speaker 2: this is Pony Island 2. There was no first one,
Speaker 2: but that's just part of the gimmick.
Speaker 1: Kind of like Goat Simulator, how they did Goat Simulator
Speaker 1: and then Goat Simulator 3, but they never had a
Speaker 1: second game.
Speaker 2: There you go. Yeah, same effect. I mean, these games
Speaker 2: are just so interesting and weird and original that I
Speaker 2: wouldn't put it past them. Absolutely. Yeah.
Speaker 1: Yeah, I, again, continue to be extremely intrigued by this game.
Speaker 1: The way that inscription was so many things in one,
Speaker 1: and I don't even want to say what all those
Speaker 1: things are as to not spoil it. It's definitely one
Speaker 1: of those games I'd love to experience again for the
Speaker 1: first time, just in terms of the way it blew
Speaker 1: my mind, right? To go back to Sam Green's question there.
Speaker 1: But yeah, this seems like even more of that, where
Speaker 1: there's all sorts of different game mechanics going on, different settings.
Speaker 1: I love the art style. It definitely shares that same
Speaker 1: art style with inscription, so I like that there's a
Speaker 1: bit of continuity there. And yeah, it seems like a
Speaker 1: big part of it is like engaging with interfaces and
Speaker 1: like playing mini games or like connecting to systems in
Speaker 1: a way. And it's like, there's almost like an RPG
Speaker 1: or something like that on the screen that you're playing through.
Speaker 1: But then there's also like a 3D world outside of that.
Speaker 1: If that made any sense at all for anyone listening,
Speaker 1: you know it if you see it. But one of
Speaker 1: the things, man, Kirkland, I'm sure you notice this too,
Speaker 1: is like at first there's like your character in the
Speaker 1: 2D space who's just like a silhouette shooting an arrow.
Speaker 1: And it looks exactly like that Flash game Bowman character.
Speaker 1: which I know we're.
Speaker 2: Both very nostalgic for.
Speaker 1: And I like knowing this guy who's like around our age,
Speaker 1: I think like, I'm sure he played that game and
Speaker 1: that's like an inspiration for this is like this old
Speaker 1: janky flash game. And it seems like a lot of
Speaker 1: the little interface games you're playing are kind of reminiscent
Speaker 1: of like old flash games and are very simple in
Speaker 1: that way, but then probably have a lot more depth
Speaker 1: to them. And so I am loving everything I'm seeing
Speaker 1: here and I can't wait for this game. And finally,
Speaker 1: I mean, it was supposed to come out in 2025,
Speaker 1: I think, and then it was supposed to come out
Speaker 1: in 2026, but now it at least has a month,
Speaker 1: which I believe is April. of next year, so hopefully
Speaker 1: it sticks to that, but if not, I don't care, man.
Speaker 1: Take as much time as you want. I think he's
Speaker 1: a solo developer for the most part, so take your time.
Speaker 1: If you need help, I'm in Vancouver. I'll come help you.
Speaker 1: I'll just skate down the street and do whatever you
Speaker 1: need me to do.
Speaker 2: Isn't he out of Vancouver?
Speaker 1: What's that?
Speaker 2: I heard Jeff. Isn't he out of Vancouver?
Speaker 1: He is, yeah. An inscription had a bunch of the
Speaker 1: live action stuff filmed in Stanley Park and stuff like that.
Speaker 2: Oh, that's cool.
Speaker 1: Yeah, I'm very, very excited for this game again. One
Speaker 1: of my Probably top five most anticipated games right now,
Speaker 1: even though I haven't played the first game. But that's
Speaker 1: just how confident I am. After seeing Inscription, how creative
Speaker 1: and weird that game is. So, yes. Cannot wait for
Speaker 1: Pony Island 2. Yeah.
Speaker 2: No, this looks wild. I'm not going to jump on
Speaker 2: this until I roll credits on Inscription. I've got to
Speaker 2: get back on that adventure.
Speaker 1: Yeah. And we can check out Pony Island 1 if
Speaker 1: you want to do a little retro. I plan to
Speaker 1: do that for the first one. I think it's a
Speaker 1: pretty short game, so. Is it like what was shown here?
Speaker 1: Is it very similar in that sense? Because this is
Speaker 1: unlike any video game I've ever seen in my life.
Speaker 1: I don't even know what this is, so it's hard
Speaker 1: for me to say. And I don't know what the
Speaker 1: first game is, but I'm sure, considering it's a sequel,
Speaker 1: there's probably some... similarity to it in some sense.
Speaker 2: Like when they're like and and appearing and then show
Speaker 2: like just a bunch of like real people acting this
Speaker 2: i'm like man what even is this game like what
Speaker 2: the fuck are we doing here but in all the
Speaker 2: best ways of course inscription was doing that too right
Speaker 2: the kind of mixed media element to it so i
Speaker 2: think it's a really fun thing that he's doing here
Speaker 2: with these weird games.
Speaker 1: And we'll close it out then unless i miss anything
Speaker 1: i want to close it out with witcher was there
Speaker 1: anything else kirkland that we haven't brought up yet.
Speaker 2: I wanted to shout out, very quick shout out, the fucking,
Speaker 2: it's like a Mega Man title, but then they did
Speaker 2: like a crossover with that Pragmata game where you have like,
Speaker 2: you remember that one where there's like a little girl
Speaker 2: and the robot?
Speaker 1: Yeah, I didn't know there was a crossover. I think
Speaker 1: I missed that announcement.
Speaker 2: The crossover is like, if you have Pragmata, you can
Speaker 2: get Mega Man being the giant robot, and it just
Speaker 2: looks so fucking goofy. I just laughed.
Speaker 1: I'm sure if I Google Pragmata Mega Man, it'll pop.
Speaker 2: Up. Yeah, 100% it will.
Speaker 1: Oh, fuck, yeah, that's terrifying. Is that terrifying? Yeah. That's
Speaker 1: like some Five Night at Freddy's BS kind of stuff there.
Speaker 2: Yeah, exactly. So that one caught my eye. But beyond that, no. Cool.
Speaker 2: I think we got them all, yeah.
Speaker 1: All right, Witcher 3 then. So we knew about, I
Speaker 1: don't know if we knew about this remaster. I've been
Speaker 1: a little out of the loop on things. I knew
Speaker 1: that they, of course, announced that there was a new
Speaker 1: DLC coming out that was supposed to connect Witcher 3's
Speaker 1: story to Witcher 4, which is coming out in 2028
Speaker 1: is what they've announced at the moment. But now we
Speaker 1: have some more information on this. So the new DLC
Speaker 1: is going to be coming out next year, 2027. Does
Speaker 1: that make sense? As a nice one, two, three punch
Speaker 1: of the remaster coming out here in September, 2026, new
Speaker 1: DLC next year, connecting the story to four and then
Speaker 1: four the year after. So if they can hit all
Speaker 1: these release dates, that was a really nice cohesion there.
Speaker 1: But yeah, Witcher three remastered. This is like a kind
Speaker 1: of a full remake remaster kind of thing to get
Speaker 1: this game all prettied up and buttoned up and ready
Speaker 1: to go for this kind of connection with the DLC remaster.
Speaker 1: Travis sent me a wonderful list here of all of
Speaker 1: the changes. So I'm just going to read off this list, Kirkland.
Speaker 1: So get ready. This is a Defoe looking up moment,
Speaker 1: which is a gif I drop all the time in
Speaker 1: our chat. I love that Willem Defoe gif. Free upgrade
Speaker 1: for all the Witcher 3 owners. So first of all,
Speaker 1: that's great. This is just a free upgrade if you
Speaker 1: own this game. So that's really, really, really wonderful. That's
Speaker 1: nice of them. Improved environment, NPC, and monster textures. Major
Speaker 1: enhancements to foliage. Reworked lighting, rendering, and ray tracing. enhanced combat,
Speaker 1: revamped animations, brutal new finishers, an adaptive camera, revamped mount handling,
Speaker 1: reimagined skill system, overhauled skill tree that modernizes character progression,
Speaker 1: cross-platform mod support, that's pretty cool, transmogrification, that's where you
Speaker 1: can change your outfits around and keep the good stats,
Speaker 1: I think, essentially is what that means, immersive meditation, whatever
Speaker 1: that means, looting rework, HDR improvements, improved menu navigation, PS5
Speaker 1: Pro support, Xbox Play Anywhere, Nintendo Switch 2 exclusive support,
Speaker 1: some other cool things, more ray tracing stuff, ray traced hair,
Speaker 1: expanded photo mode. Yeah, so really just everything you could
Speaker 1: ask for. I don't know if there's like a missing
Speaker 1: thing here that you would want from a remaster, from
Speaker 1: like combat and mechanics, just the visuals, uh and compatibility
Speaker 1: quality of life it seems like they've kind of crossed
Speaker 1: off the list it seems kind of like the dream
Speaker 1: remaster remake and uh the timing is really great on
Speaker 1: it and of course the fact that it's free if
Speaker 1: you own the game already is uh wonderful and this
Speaker 1: of course includes all the dlc packs like blood and
Speaker 1: wine and all that stuff so pretty pretty incredible stuff
Speaker 1: from cd project right.
Speaker 2: Here absolutely like what a way to get into people's
Speaker 2: good books. Just the fact that they're putting those out
Speaker 2: for free. They didn't have to at all. I didn't
Speaker 2: expect it to be free. I don't think really anyone
Speaker 2: was expecting that at all. And I mean, yes, I
Speaker 2: am going to be getting this because I own Witcher
Speaker 2: 3 and I don't think I've actually rolled credits on
Speaker 2: that all this time that the game has been out 2015.
Speaker 2: Holy hell. So over a decade. So yeah, I... This
Speaker 2: is just amazing. Like I... I knew it was a remaster.
Speaker 2: I expected it to look good. I didn't expect them to, like,
Speaker 2: really change everything on that list that you really mentioned there.
Speaker 2: But I really love these characters. I really love the story. Yeah. No,
Speaker 2: this is fucking hype. I think Travis, I don't know
Speaker 2: if you said it there, but I think Travis was
Speaker 2: talking about they added or changed some things with Gwen, too.
Speaker 1: Yeah, that was not on the list, but I guess
Speaker 1: that just goes to show there's even more things beyond
Speaker 1: that kind of short list, so to speak, of changes
Speaker 1: that they have.
Speaker 2: I am ready to get some Gwent going, for sure.
Speaker 2: That is so hype to me. I really love the
Speaker 2: soundtrack to The Witcher 3. It just bangs. It comes
Speaker 2: on a couple times. I'm not going to say a week,
Speaker 2: but every month, I feel like a Witcher track pops
Speaker 2: on there. Man, the one track specifically when you're playing Gwent, though,
Speaker 2: I could be listening to that Storm of the Gates
Speaker 2: of wherever. That is just such a get-hype track, and
Speaker 2: it's literally for an in-game card game. It's amazing, but...
Speaker 2: This is really cool. And I didn't really, like, I
Speaker 2: thought Witcher 4, yeah, okay, that's amazing that's coming out. But, like,
Speaker 2: I don't have, like, my finger on the pulse right
Speaker 2: now with, like, Witcher stuff overall. You know, like, I
Speaker 2: gave up on the show a little while ago. So
Speaker 2: I don't feel like I'm in so much. But, man,
Speaker 2: I feel like they're pulling me back. And this is, like,
Speaker 2: a really powerful move. Just the fact that they are
Speaker 2: dropping this for free. Yeah, I want to get in there.
Speaker 2: hopefully power through it, hopefully get through those DLCs, maybe
Speaker 2: get this next DLC coming out in 2027. And of
Speaker 2: course that just leads into Witcher 4, like just such
Speaker 2: a brilliant way to, to, to go about this. And, uh,
Speaker 2: I think they're going to be, I mean, it's working
Speaker 2: for me, but I think they're gonna be winning over
Speaker 2: a lot of, uh, good graces and brownie points with
Speaker 2: the fans in general. Um, yeah, that's, that's really cool.
Speaker 2: Cause you, you used to just, seeing the greedy side
Speaker 2: of like the video game, whatever you're going to, whatever
Speaker 2: you would call them, not necessarily developers. I feel like
Speaker 2: it's mostly like the publishers, like the big money people. But,
Speaker 2: but nonetheless, it's, it's definitely a great move. And I
Speaker 2: think the CD project red stock has been up already
Speaker 2: because of what they've been able to, stick to with
Speaker 2: cyberpunk of course i had like a rocky initial landing
Speaker 2: but like people love that game now they yeah.
Speaker 1: They definitely brought that back into the good graces i
Speaker 1: think 100 yeah i'm similar to you like i i.
Speaker 2: I'm a little overwhelmed.
Speaker 1: Right so my witcher's uh experience is much less and
Speaker 1: weirdly as a big gamer i have not played any
Speaker 1: of the game well i played a little bit of
Speaker 1: the witcher 3 like a few hours and it just
Speaker 1: didn't stick with me at the time And it's hard
Speaker 1: for me to remember even why, because that's so long
Speaker 1: ago now. Since then, though, I've read five of the
Speaker 1: Witcher books, so I'm pretty deep in there. I haven't
Speaker 1: watched the show at all. But definitely, like, pretty invested
Speaker 1: in the world at this point. But I'm kind of
Speaker 1: in between, like, a few tough spots here, right? Because
Speaker 1: they've announced, like, they're doing that full remake of Witcher 1.
Speaker 1: And then I imagine, like, Witcher 2 would follow. But
Speaker 1: then coming out before all that is, I guess, Witcher
Speaker 1: 3 remaster, obviously, because that's coming out soon. And then
Speaker 1: Witcher 4... Like, all that's, like, before the Witcher 1 remake. So, like,
Speaker 1: do I just jump into Witcher 3 and, like, pick
Speaker 1: it up from there again and then play the DLC
Speaker 1: and then play 4 and then go back and play 1?
Speaker 1: Do I just, again, like, I've obviously not been in
Speaker 1: a hurry to play the series up until now. Do
Speaker 1: I just wait for the remake of 1? Or do
Speaker 1: I just play 1 as it exists now? I don't
Speaker 1: really know. I honestly, I think the best thing would
Speaker 1: just be pick up this remaster, which technically I guess
Speaker 1: I already own because I have bought the game even
Speaker 1: if I've barely played it. and play through that, and then,
Speaker 1: you know, pick up the DLC, and get into 4,
Speaker 1: and just say F it, and come back to 1
Speaker 1: and 2 later, if I really, really want to, if
Speaker 1: I'm super deeply invested, but honestly, even just mentioning all
Speaker 1: of what I just mentioned, that sounds really overwhelming, that's
Speaker 1: like hundreds of hours of gameplay right there, and I
Speaker 1: don't know, I don't know if I want to do that,
Speaker 1: so I don't know, I don't know where I'm at
Speaker 1: with this, this comes out very soon, I definitely won't
Speaker 1: be playing it when it comes out, maybe I would
Speaker 1: play this when that next DLC comes out, possibly next year,
Speaker 1: something like that, so I don't know. I got some
Speaker 1: decisions to make for myself and what I want my
Speaker 1: future to look like. But honestly, even more than that,
Speaker 1: I think I just want to get back into cyberpunk.
Speaker 1: I've never played the DLC for that and kind of
Speaker 1: get invested in that world. So who knows what I'll do. Instead,
Speaker 1: I'll probably just be the real answer. I'm just going
Speaker 1: to be playing Hitman. That's all I'm going to be doing.
Speaker 1: Playing more and more Hitman.
Speaker 2: That's the safe answer.
Speaker 1: I'm going to be playing the Snoop Dogg DLC.
Speaker 2: Maybe there'll be a Geralt crossover. You have to take
Speaker 2: out Geralt. It's like you transport 47 into the fucking
Speaker 2: whatever era. That's a concept.
Speaker 1: They should do both. Yeah, they should put 47 into
Speaker 1: that world and then also put Geralt in some map
Speaker 1: in Hitman as well.
Speaker 2: That sounds amazing.
Speaker 1: Well, because actually, yeah, because IO, one of the things
Speaker 1: they're working on is like a fantasy game, right? And
Speaker 1: so maybe that's.
Speaker 2: The opportunity to.
Speaker 1: Get a crossover there. And they've already done, obviously, a
Speaker 1: shit ton of crossovers putting Agent 47 in games and
Speaker 1: also people in Hitman and stuff. So, Yeah, we'll see
Speaker 1: what happens there with that, but very intrigued by all this.
Speaker 1: And again, I think it's just... They kind of nailed it,
Speaker 1: it seems like. Obviously, we'll see what happens when the
Speaker 1: game comes out, and I'm sure it'll be riddled with
Speaker 1: bugs and whatnot, and hopefully they can fix that kind
Speaker 1: of stuff. But at the same time, maybe they've taken
Speaker 1: their time with it because they know they don't really
Speaker 1: need to rush this one, especially if they're not expecting
Speaker 1: to get a huge amount of money back from it.
Speaker 1: It's kind of more of a just-for-the-fans kind of thing.
Speaker 1: One thing I guess I did not catch from this is...
Speaker 1: Is that new DLC included in this? Like, are you
Speaker 1: going to get the DLC for free as well, or
Speaker 1: do you have to buy that as an add-on?
Speaker 2: I don't think so. I don't think so.
Speaker 1: Okay.
Speaker 2: I think you'd have to buy that DLC. Oh, okay.
Speaker 1: I thought you said that it was going to be free,
Speaker 1: but I think you're right. I think it will be
Speaker 1: a paid thing. And I think that's, like, probably a
Speaker 1: way to justify the price of this, is that you
Speaker 1: get everybody in the door on the remaster, and then, boom,
Speaker 1: you drop them with, like, the $ 20, $ 30, maybe even $ 40,
Speaker 1: $ 50 DLC next year. That's going to be, like, probably
Speaker 1: pretty meaty, right?
Speaker 2: Yeah. Man, they could, right? Wasn't Shadow of the Air
Speaker 2: Tree around that range when it came out initially?
Speaker 1: And I want to say Floating Mine was pretty expensive
Speaker 1: when it came out.
Speaker 2: It was $ 15. It was $ 15 when it came out,
Speaker 2: like out the hop. I'm pretty sure. I should double
Speaker 2: fact check that, but I'm pretty thinking back on my
Speaker 2: memory bank, which usually is a little bit weak. But
Speaker 2: I remember that was a big deal. It was literally
Speaker 2: a $ 15 DLC, and it had so much content. It
Speaker 2: was such an impressive feat. Here they are all these years.
Speaker 1: Yeah, maybe I thought it was more expensive just because
Speaker 1: I've always associated it as having a lot of content
Speaker 1: and therefore I associated it to be kind of expensive.
Speaker 1: But yeah, I could be totally wrong about that.
Speaker 2: So $ 20. It was $ 20.
Speaker 1: 20 bones.
Speaker 2: May 31st, 2016.
Speaker 1: That's not bad at all for how much is in
Speaker 1: that for sure.
Speaker 2: And it's known as one of the best DLCs ever released.
Speaker 2: like just for cost to content you know comparing it's
Speaker 2: it's impressive for sure.
Speaker 1: Definitely yeah well there we go Witcher 3 remaster that's
Speaker 1: again coming out in September with the DLC to follow
Speaker 1: next year and with that that is our highlights from
Speaker 1: the first day of opening night live Kirkland thank you
Speaker 1: so much for joining me thank you everyone so much
Speaker 1: for listening as I mentioned we'll be back again on
Speaker 1: Thursday to talk about the GTA reveal and some game
Speaker 1: gameplay and all the fun stuff that's going to come
Speaker 1: along with that. So stay tuned to the feeds for
Speaker 1: all that. Thank you so much for listening. See you
Speaker 1: next time. Bye bye.