Speaker 1: Hello, and welcome to Game Spot Off the Dark, episode
Speaker 1: one hundred and five. Baby, I'm your host, I say,
Speaker 1: and I am joined as always by the fantastic threesome
Speaker 1: that is Jean Lucsi. Hi, Hi, Yes, I said, threesome.
Speaker 1: Get over it, sandwich. The meat of that threesome is
Speaker 1: Jordan Remee.
Speaker 2: I don't know how I feel about being in this position.
Speaker 2: Ball right, I'll take it.
Speaker 1: And the final the bottom, the bottom bun has been toasted.
Speaker 1: Michael him the pe stands for peanut in his name.
Speaker 3: Oh, bombs up?
Speaker 1: Baby? How you doing? Everyone? Everyone good? Everyone chill, I'll
Speaker 1: get him getting nutting heads. I'm getting some smiles. Oh, Michael,
Speaker 1: Michael through and I don't know in there. Just to
Speaker 1: mix things up a bit, let's kick off as usual
Speaker 1: with the what We've been playing section of the podcast,
Speaker 1: which has got some real cool things in there. We're
Speaker 1: gonna start with Michael because he's got ship. He's got
Speaker 1: two things which are the same, but one thing which
Speaker 1: is the same but different, which is intriguing.
Speaker 3: Well, both of them but different this time. So last
Speaker 3: week I talked about what am I trying to say?
Speaker 3: I started playing Pokemon Unite and I was. I was
Speaker 3: a couple of matches in at that time. I had
Speaker 3: played the night before, but I am deep in Pokemon Unite. Dog,
Speaker 3: Oh my god, you know what I'm saying, Oh man,
Speaker 3: you were on a CAVEGD. I was gonna say, kvegd's nuts.
Speaker 2: Well there.
Speaker 3: So Pokemon, you know, Pokemon Unite. I'm getting Yo, I've
Speaker 3: I remember what it's like to be toxic. No, well
Speaker 3: I'm doing I'm doing well.
Speaker 1: Damn.
Speaker 3: I feel the toxicity in my veins. Bro, Like, damn, Now,
Speaker 3: I remember what it's like to play a competitive counter show.
Speaker 1: Are you feeling system of a down? Bad for that toxicity?
Speaker 3: Yeah, the toxicity of the city.
Speaker 1: Yo.
Speaker 3: It's it's it's fun though, like I'm having a ton
Speaker 3: of like what I'm doing well or the match is close,
Speaker 3: like I'm having a lot of fun. But there's like
Speaker 3: I don't like the I don't like feeling. I don't
Speaker 3: like getting angry, like at at people playing a game
Speaker 3: because it's like, ah, you know what if there's like
Speaker 3: some ten year old kid who just downloaded the game
Speaker 3: because it's free and like, oh cool Pokemon. I don't
Speaker 3: know what the fuck is a moba or like when
Speaker 3: people are AFK, like, oh damn, they're in and it's
Speaker 3: probably down bad like, but I'm just like pissed. I'm like, yo,
Speaker 3: there's three at the bottom lane and I'm by myself
Speaker 3: and y'all, motherfuck is chilling back at base? What are
Speaker 3: y'all doing? Of course there's a voice chat, which is
Speaker 3: a good thing. It's a good thing. You don't really
Speaker 3: there's nothing really to say. It's like, oh, okay, top lane.
Speaker 3: Oh I see on the map that you're getting attacked
Speaker 3: the bottom lane. Maybe you need support. I'll go there.
Speaker 3: But there's I don't know. There's something about polemon Unite
Speaker 3: that's very enticing. I think it's just like the the
Speaker 3: just the theming of Pokemon, just like this grand kind
Speaker 3: of production value of like, yo, you're a trainer in
Speaker 3: this big ass stadium and everyone's got their bogmon and stuff.
Speaker 3: But mechanically it's last last week, I said, I wasn't
Speaker 3: sure if it was gonna get that deep, and like
Speaker 3: it's it's not, but I don't think it has to be. Uh,
Speaker 3: it's it's like I said, easy ten minute matches, you
Speaker 3: jump in. That's really important. I think for the approachability
Speaker 3: of the game, so I don't have to like fucking
Speaker 3: do a forty minute Dota match to get something out
Speaker 3: of it. And there's quick matt five minute quake matches,
Speaker 3: which I enjoy a lot, low stakes and ranked. I'm
Speaker 3: like great Class three, which is like the second above beginners,
Speaker 3: so having some success, having some fun, enjoying it, playing
Speaker 3: with my girlfriend a lot. I don't know if they
Speaker 3: they got me, man. I've stepped away from competitive games,
Speaker 3: like like I said, because I don't like the feeling
Speaker 3: of being pissed off at a game and other people
Speaker 3: like I don't know, I don't want that much. Like
Speaker 3: the only thing I played is Final Fantasy fourteen because like,
Speaker 3: you don't have to do PvP, and even the PvP
Speaker 3: stuff is just like I'm here to get my rewards.
Speaker 3: It doesn't matter if I win or lose because the
Speaker 3: stakes are like super super low for that. But yeah,
Speaker 3: probably my night's cool. I spend money on that ship.
Speaker 3: God damn it about the battle Pass.
Speaker 1: It's like, oh my god, he's spending money of a grind.
Speaker 2: I spent a grind.
Speaker 1: Man.
Speaker 3: Last time I spent money on like on a free
Speaker 3: to play game was Apex for Battle Pass which Jordan's
Speaker 3: talk about later.
Speaker 1: Well, I can't wait to hear it.
Speaker 3: Hear Jordans how about Apex, Jordan and Apex Like that's
Speaker 3: that's a that's peanut butter and jelly right there. But yeah,
Speaker 3: I've been playing on Unite. You know, you know what
Speaker 3: it is, File Fast fourteen. The thing is, every time
Speaker 3: I talk about File Fanacy fourteen, there's something new. I'm
Speaker 3: playing the same game, but there's always something new to
Speaker 3: talk about. Like I've been, I've been expanding my horizons
Speaker 3: in terms of trying out different content and File Fast
Speaker 3: fourteen because there's so much shit. So I've been spending
Speaker 3: a lot of time in the Gold Saucer, you know.
Speaker 3: I've been playing, uh, playing some hoops, playing the Strength test,
Speaker 3: your strength hammer hammer thing, getting some getting some Gold
Speaker 3: Saucer tickets, buying some cool items. There's a Make It
Speaker 3: Rain campaign which is happening right now, which is a
Speaker 3: cool side quest where you have to investigate someone fucking
Speaker 3: jacked a valuable item. Someone snatched up a valuable item
Speaker 3: from the Golden Saucer and I have to find out
Speaker 3: who the fuck it was. And it's kind of cool
Speaker 3: because you have to talk to NPCs without any quest markers.
Speaker 3: So and then you have to like, oh okay, like
Speaker 3: what actually happened? Go talk to this NPC now and
Speaker 3: piece together the evidence.
Speaker 1: It's easy. Oh yeah, oh yeah.
Speaker 2: Big time.
Speaker 3: Oh my god, cross over the phantom. These like stole
Speaker 3: a bunch of shit from the Golden Saucer. It turns
Speaker 3: out that people own the gold Saucer a bunch of
Speaker 3: fucking capitalists, which is yeah, which is probably true. I mean,
Speaker 3: like the only the only person who would think of
Speaker 3: building Golden Saucer is probably a wild like dickhead.
Speaker 4: So but I enjoy it.
Speaker 3: I like Cold Saucer. The tunes are playing and the
Speaker 3: caccars are everywhere serving me drinks.
Speaker 2: Uh.
Speaker 3: And also what else have I've been doing in that?
Speaker 2: And uh?
Speaker 3: I'm playing different classes, Like I said, I think last
Speaker 3: week I was talking about like playing Tank and Healer
Speaker 3: a lot more. I've been playing Healer. But playing Tank
Speaker 3: is a big responsibility. I get nervous every time I
Speaker 3: go into a uh, every time I matchmake for a dungeon.
Speaker 3: I'm always like my first thing I always say is howdy, partners,
Speaker 3: to set the vibes. You know, I set the vibes
Speaker 3: always howdy partners, Howdy partners. But then when I'm tanking,
Speaker 3: like new tank here, my bad give me some listen,
Speaker 3: Like Ben still needs to show me the ways, but
Speaker 3: like I just tell me, you know, new tank here
Speaker 3: might be I like, you know, he set the bar
Speaker 3: reil low. So then when everything goes well, like oh
Speaker 3: hey you know player accommodation, Yo, you did it.
Speaker 1: You did pretty all right.
Speaker 2: You know what I'm saying.
Speaker 3: If I busted in and there were like, yeah, I
Speaker 3: got this ship, I does this, and then I'm like,
Speaker 3: why you why you pulled? You pulled too many too
Speaker 3: many money? Yeah, it's uh yeah, there's there's so much
Speaker 3: more in Fan Fantasy fourteen I wanted to get into.
Speaker 3: But god damn man, what a what a what a beautiful,
Speaker 3: wonderful game. What else I've been doing? There's something else
Speaker 3: I've been doing in that game. I don't know. I
Speaker 3: get like fucking I get like shmacked, and I'd walk
Speaker 3: around like the city towns for ten minutes and I
Speaker 3: think like two hours passed by and I'm doing shit. Oh, fishing,
Speaker 3: That's what I've been doing. I've been fishing. Yeah, I
Speaker 3: got welshmacked and I just like go, fishing fishing is
Speaker 3: so fucking cool because like Ben was the one who
Speaker 3: told me about fishing raids in this game. So fishing fishing, well,
Speaker 3: it's yeah. It was like no, it's like no, it's
Speaker 3: it's it's dope. It's pretty chill though it's not like
Speaker 3: it's not like, oh I gotta like calculate all these
Speaker 3: moves or whatever. But it's like you go on like
Speaker 3: a twenty four player of Fishing Trip and I think
Speaker 3: it's like a thirty like it's a thirty minute instance
Speaker 3: and you have to I think you're split into teams
Speaker 3: of eight, like just like you would do like a
Speaker 3: like a typical raid.
Speaker 1: Before he's gonna say fishing trip, well, that's you take.
Speaker 3: Like a big ass boat out to see and it's
Speaker 3: like it's like a closed off instance, and like there's
Speaker 3: like you have to every time you catch fish. It's
Speaker 3: like you add points. So and the way fishing works,
Speaker 3: you have to use a certain to catch certain fish.
Speaker 3: You need a certain bait, and you need to use
Speaker 3: certain skills like okay, this is how this is the
Speaker 3: hook ability I'm gonna use and this is like the
Speaker 3: the other ability to catch the fish I'm gonna use
Speaker 3: So that kind of determines whether or not you can
Speaker 3: catch like the biggest fish. So there's there's some level
Speaker 3: of skill and strategy to it. But for me, I'm
Speaker 3: like pretty low level. So I'm just like b I'll
Speaker 3: get whatever I get. I don't give a fuck, and
Speaker 3: you just like level up hella fast. And there's a
Speaker 3: whole quest line for a fishing It's kind of cute.
Speaker 3: It's like, oh, you have to go to this area,
Speaker 3: use this bait to catch this fish delivered to this person.
Speaker 3: You get new items also shiit so fishing and gold
Speaker 3: Saucer Boy fourteen.
Speaker 2: You know what it is.
Speaker 1: I thought you were going to say, like, you go
Speaker 1: out with all those people and you catch have you
Speaker 1: even seen one piece where they fish anything in one piece?
Speaker 1: They're like, oh yeah, it's just normal fishing rod and
Speaker 1: then they fish out fish the size of like a planet,
Speaker 1: and it's always like that. I bet you they've got
Speaker 1: like massive fishes, but it's it just normal sized fishes.
Speaker 3: Yeah, normal sized fishes. There's the instances like if you
Speaker 3: go on the fishing raid, there's this is where like
Speaker 3: the whole scene turns into like or Borealist or some shit,
Speaker 3: and it's like, yo, you got three minutes to catch
Speaker 3: like five starfish. Go and it's like oh, everyone's just
Speaker 3: like tripping, like oh yeah, yeah, I got out of
Speaker 3: the biggest bait. I got it, Like oh my god,
Speaker 3: the five starfish got away, like oh, make sure you
Speaker 3: get it. It's it's a good time.
Speaker 1: I loved this. Can't believe, he said repeatedly, fishing raid.
Speaker 1: What the world do we live in? I logged into
Speaker 1: Final Fancy yesterday. Actually it was it was an emotional moment.
Speaker 1: I locked in and it was like there's a cue
Speaker 1: of people. I was like, all right, I'm looking.
Speaker 4: Out figured out all your account?
Speaker 1: Shiit with that. I So the reason I logged in
Speaker 1: was because I wanted to try and figure out which
Speaker 1: Tucky's fuegos I have access to here and I can't
Speaker 1: tell if I got my my UK one or my
Speaker 1: US one. It's weird. So I think I've got my
Speaker 1: US one because he's level nine and I'm pretty sure
Speaker 1: my my UK Tuckies fuegos was like level thirty something.
Speaker 1: So okay, I'm just I'm just stuck in around Reborn forever.
Speaker 1: That's my that's my punishment.
Speaker 3: That's not that's that's no way to live.
Speaker 1: Yeah, you know what is a way to live is
Speaker 1: playing your favorite game. In this newest season, Jordan tell
Speaker 1: us about Apex Legend season ten.
Speaker 5: Oh, my, Apex Legend Season ten is Apexx back, baby.
Speaker 5: This is like the best season that they've had in
Speaker 5: a really really long time.
Speaker 2: Like season nine was all right.
Speaker 5: I think we can all agree that the best part
Speaker 5: about season nine was the fact that they got Rika
Speaker 5: Eeschy to voice Valkyrie, and they are like one of
Speaker 5: the most talented voice actors ever, so that was a
Speaker 5: great gift, and they basically sold this season. I'm pretty
Speaker 5: sure I only played season nine because I'm like, I'm
Speaker 5: just gonna pick Valkyrie again so I can listen to
Speaker 5: all these dope ass lines. Season ten, though, World's Edge
Speaker 5: is my favorite map in that game, and they've made huge,
Speaker 5: massive changes to it, like train Yard is gone. I
Speaker 5: realized that this will meet like nothing to people who
Speaker 5: haven't played Apex. The giant sorting factory in the middle
Speaker 5: of the map is gone. It just like sunk into
Speaker 5: a sinkhole. Like they're going hard on the whole. Like, yo,
Speaker 5: this big corporation that runs the games is like on
Speaker 5: the side like mining this planet, and they're like trying
Speaker 5: to hide it by being like.
Speaker 2: No, people are still playing a battle royale here.
Speaker 5: Like everything's safe, and like Bloodhound is like, yo, your
Speaker 5: mining natural resources faster than they can replenish.
Speaker 2: This shit is blood.
Speaker 5: All these banners that are like yo, fuck Hammon into
Speaker 5: like free our planet from the corporations, and I'm like, yo.
Speaker 2: This is so do yo Apex okay, I see y'all.
Speaker 5: Uh And there we have a we have a love
Speaker 5: triangle going on between Valkyrie, Bangalore and uh Loba because
Speaker 5: Loba heard that Bangalore just called her a friend in
Speaker 5: the last season.
Speaker 2: So with Valkyrie to kind of.
Speaker 5: Like get anime love triangle bullshit.
Speaker 1: I love that that they basically turned Apex Legends narrative
Speaker 1: into like or in high school club and like, h what.
Speaker 2: Else is going on? Oh see her obviously is there.
Speaker 5: And like despite having this like cool ass voice like Javic,
Speaker 5: he is just this incredible dork that like loves talking
Speaker 5: about like the beauty of the world and like your
Speaker 5: inner beauty.
Speaker 2: And stuff like that.
Speaker 5: So when he's jump Master, he'll be he'll be like
Speaker 5: uh oh I'm jump master. Wherever I land, it will
Speaker 5: sure to be beautiful. And then he'll point out a
Speaker 5: spot and it's like this spot right here, it's elegant,
Speaker 5: and they'll like jump from the ship and it's like
Speaker 5: break a leg, my friends, and they'll pause me, be
Speaker 5: like metaphorically, and they'll be like, be sure to bend
Speaker 5: your knees.
Speaker 2: And I'm like, this, dude's such a door.
Speaker 4: Like I love it so.
Speaker 2: But yeah, awesome map. New character is great.
Speaker 5: Probably a little bit too strong right now. I don't
Speaker 5: agree with everyone saying that, like, oh, he's way too overpowered.
Speaker 5: I think he's just a little bit too strong. We'd
Speaker 5: be increase the cool down of his ultimate ability of
Speaker 5: a little bit more and he'll be in a much
Speaker 5: better place, make it easier to dodge his tactical ability.
Speaker 2: But uh yeah, dope character. Awesome new map.
Speaker 5: The stories going in wild directions between the love triangle
Speaker 5: and the fight capitalism.
Speaker 2: Stuff that's going on.
Speaker 5: Haven't tried ranked arenas, but eager to get into that
Speaker 5: at some point, just to really how the see what
Speaker 5: that's like. When I'm actually going up against peoplehere, it's like, oh,
Speaker 5: everyone on my team is doing this to be sweaty,
Speaker 5: and everyone on the other team is doing this to
Speaker 5: be sweaty.
Speaker 2: So it's like to be.
Speaker 5: Yah.
Speaker 3: Is that terminology for trying hard? Yeah, yeah, I've never
Speaker 3: I haven't really heard that before, but I was like,
Speaker 3: I think context that, I think I know what that means.
Speaker 1: It's like, really, I think it's fairly new in terms
Speaker 1: of coming into popularity as as as far as like
Speaker 1: words go. But yeah, there are some I like, I'll
Speaker 1: be I mean, like, I play a lot of Valorant
Speaker 1: and I tell you that it's water that community is
Speaker 1: water wolf sweaty.
Speaker 3: So Pokemon Yo, Pokemon, I think I might be the
Speaker 3: only one who in Pokemon Unite who's sweaty.
Speaker 1: Yeah, it sounds like you're the sweaty player in Pokemon.
Speaker 1: N this is what you want to There's an amazing
Speaker 1: TikTok of a Pokemon you know, for Pokemon Unit. Where
Speaker 1: is this man and he's like playing Pokemon Unite. He's
Speaker 1: like screaming, Yo, what the fuck is that guy doing
Speaker 1: in the top lane? What is he doing the top plane?
Speaker 1: Why isn't he And then it cuts to the other
Speaker 1: player and it's just a kid game. I like Pokemon.
Speaker 3: Saying like that's probably how it's going that so I'm like,
Speaker 3: I don't want to be mad about that. Apex sounds
Speaker 3: so dope though, Like I mean obviously like that was
Speaker 3: that was That's been my shooter for a while, but
Speaker 3: I dipped out around like season five ish, I think,
Speaker 3: but damn, that's that's really good to hear Man's.
Speaker 2: Wanting to play.
Speaker 5: I think they just bragged that like they made like
Speaker 5: a billion dollars in the last quarter and like most
Speaker 5: of by.
Speaker 3: Like they're like we got ten, we got ten acquisitions.
Speaker 3: None of them tanked, but we got one one, we
Speaker 3: got one, Like we're not bad acquisitions.
Speaker 5: Look at Reese, I'm like, cool, you're like one for ten,
Speaker 5: great job, hey, but that that one is it?
Speaker 1: And dog like damn, like uh look, even playing the
Speaker 1: back for blood Paine, is that hitting.
Speaker 4: It is hitten? Uh dude. I did not realize how
Speaker 4: much I missed like Left for Dead, Like holy shit,
Speaker 4: Like I played so much of that in like high
Speaker 4: school with my friends, and I was like, it's been
Speaker 4: like ten over ten years at this point, I want
Speaker 4: to say, like ten years since Left for Dead two, right,
Speaker 4: that was like twenty It was like two thousand and
Speaker 4: nine or something like that. I mean, they like supported
Speaker 4: that game for a while, but like I am, I am,
Speaker 4: so I'm so into this game. I'm I'm feeling it.
Speaker 4: We only got to check out the pv E because
Speaker 4: the there's also a PvP mode, which is like the
Speaker 4: big new thing they're adding in this, but it was
Speaker 4: like we were having like server issues trying to connect,
Speaker 4: so we were like, ask girl'll just play the PV
Speaker 4: But I think the thing that I'm like really really
Speaker 4: digging about it is like all the little stuff that
Speaker 4: they're adding to this that like Left for Dead didn't have,
Speaker 4: So like the card system is like actually pretty cool.
Speaker 4: Like it's one of those things that you look at
Speaker 4: and you're like, I don't want to build a fucking
Speaker 4: deck of cards or whatever, but like but you don't
Speaker 4: have to because they just give you like default stuff
Speaker 4: and you can put it in and all the cards
Speaker 4: really do is it just means like at the beginning
Speaker 4: of every round, they randomly pull like a card from
Speaker 4: your deck and give it to you and they're like here,
Speaker 4: here's like a selection of like bonuses that you get
Speaker 4: that can like you know, boost you and.
Speaker 5: Very curious to see what that process is like like
Speaker 5: hours into the game, like we played it for like
Speaker 5: two hours, but like because all the cards keep stacking
Speaker 5: on each other, so you keep getting more and more
Speaker 5: positive and negative effects and something like so what's it
Speaker 5: like when you're like ten hours into that game and
Speaker 5: you have way more cards than before?
Speaker 4: Yeah, me too, or like can you do specific bills
Speaker 4: because in the in the default cards, they're like, this
Speaker 4: is like a medic deck, And I'm like, can you
Speaker 4: actually like properly like build I don't like a class,
Speaker 4: but I guess like, oh, my character has more like yeah,
Speaker 4: medical based perks on and like I'm yeah, I'm curious.
Speaker 4: I'm with you. I'm curious how that like plays.
Speaker 5: A guy that Mattinelli's gonna make someone right in weeks.
Speaker 4: But yeah, Like and the cool thing is because like
Speaker 4: the I think I think the setup where you can
Speaker 4: just kind of keep playing, like you said, like you
Speaker 4: beat a campaign and then you can in the beta
Speaker 4: you just go to the next campaign immediately and then
Speaker 4: it just keeps the stack going. And that also goes
Speaker 4: to like the weapons, so like, uh, like looking back,
Speaker 4: like a problem left for Dead is it's like once
Speaker 4: you found like the weapon you liked, You're like, cool,
Speaker 4: I'm gonna stick with this for the rest of the
Speaker 4: campaign and you're not gonna like really change that much. Uh.
Speaker 4: This is like, first off, there's like way more guns
Speaker 4: in this game. There's like all sorts and there's a
Speaker 4: ton of different like attachments and stuff that can like
Speaker 4: kind of significantly change like the stats on the guns.
Speaker 4: But as you're going you'll also get like different rarities
Speaker 4: of those guns that you find, and you want to
Speaker 4: keep increasing that because the difficulty is constantly increasing as well.
Speaker 4: So like you're it kind of is like forcing you
Speaker 4: to like eventually like trade trade out your gun and
Speaker 4: be like, Okay, well I should probably I've had this
Speaker 4: sniper for like four acts and it's hell a week
Speaker 4: now and I should As much as I love it,
Speaker 4: I should probably trade it out. But I mean it's
Speaker 4: just fucking left for dead, like I've said, you know,
Speaker 4: like that's that's all it needs to be, all it
Speaker 4: needs to be, and and it is like exactly left
Speaker 4: for dead, Like you know, they have all the there's
Speaker 4: way more voice lines now with the characters, so like
Speaker 4: they have like all that like ambient dialogu where like
Speaker 4: the different characters aren't acting each other. Who who was
Speaker 4: the character that Ben was playing? Hoffman meant Hoffman. Hoffman
Speaker 4: was so so first off, Ben kept accidentally shooting everybody.
Speaker 4: Uh it was like the only one. But it's just
Speaker 4: immediately all the other characters will just yell at the characters.
Speaker 4: So like every five minutes, someone would just yell Hoffman,
Speaker 4: what the fuck, like, don't do that, and he'd be like, ah, shit,
Speaker 4: my bad. This is just this narrative of everyone just
Speaker 4: hates Hoffman. Also, Hoffman's like a weird conspiracy theorist.
Speaker 1: Oh hell yeah, boy, kind of love those characters.
Speaker 4: They were like.
Speaker 1: Alex Jones in batt Yeah, and.
Speaker 4: He's voiced by uh, the guy who played doc oc
Speaker 4: in a Marvel spider Man. So he just sounds just
Speaker 4: like that, and he's like like they're like he's like
Speaker 4: talking about how like area fifty one is like a
Speaker 4: government conspiracy to keep people from paying attention to areas
Speaker 4: one through fifty like dumb shit like that, and you're
Speaker 4: like like, ah yeah, Like I miss like this fun
Speaker 4: like ambient dialogue between all the characters. Like that was
Speaker 4: something I really loved about Lefford Dead too, Like you know,
Speaker 4: characters like Coach and Nick like and you know, like
Speaker 4: the dumb kind of like bullshit that came out of that.
Speaker 4: Like so it's it has all of that charm there.
Speaker 1: That is what I was gonna ask, Like, how how charming?
Speaker 1: How memorable is it? Because to this day, anytime I'm
Speaker 1: in a pharmacy, I will shout pills here, like to
Speaker 1: any if anyone's around, I'm like, pills here, pills there.
Speaker 4: I don't know, I don't know that it's gonna go
Speaker 4: that level because it is like the same thing, but
Speaker 4: like you can tell they had to, Like I mean,
Speaker 4: there are pills in that game, but no one shouts
Speaker 4: pills here because they're like, ah, we probably can't exactly
Speaker 4: shout that, or like you know, they have like a
Speaker 4: boomer equivalent, but they're called something else. I don't even remember.
Speaker 4: I just called them all by their Left for Dead
Speaker 4: names and that's as.
Speaker 5: Which it'll be interesting to see like how quotable this
Speaker 5: game is because I think Left for Dead benefit from
Speaker 5: the fact that, like it's the same for people, that's true,
Speaker 5: Like they build like a camaraderie like this is eight people.
Speaker 5: Then you form a squad of four from that eight mm.
Speaker 5: So it's like, will some characters be more popular than others?
Speaker 5: Will there be like this one character that no one
Speaker 5: really plays as and they just happen to have like
Speaker 5: some really funny one liners.
Speaker 2: Interesting to see how that comes out.
Speaker 4: Yeah, I would also love to see because we only
Speaker 4: saw the two campaigns and they're they're good, But I
Speaker 4: would say the environments remind me more of Left for
Speaker 4: Dead one, where they they're trying to be like very
Speaker 4: like realistic and like, okay, you know, like all right,
Speaker 4: we're going through this forest area and now there's a
Speaker 4: church and all now there's like a farmland and it's good.
Speaker 4: But like I really love when like Left for Dead
Speaker 4: two got weird with it and they were like all right,
Speaker 4: we're like in the mall or like we're in this
Speaker 4: like uh carnival. Like Left for Dead two, I thought,
Speaker 4: really started to get weird with the environments in a
Speaker 4: way that I haven't quite seen for this one. And
Speaker 4: I'm kind of hoping they like eventually do maybe in
Speaker 4: like further updates or something like that. But I mean
Speaker 4: it's yeah, like I said, it's just it's Left for Dead.
Speaker 4: It's just it's just left for Dead and I'm I
Speaker 4: could not be more happy that there is like a
Speaker 4: new Left for Dead style game in twenty twenty one
Speaker 4: because I missed that shit.
Speaker 1: I'd love to see it. I'm excited to play it.
Speaker 1: The open beta is happening soon, right.
Speaker 4: Yeah, so this weekend, as the time of this episode released,
Speaker 4: it is open. There's a early access closed beta, So
Speaker 4: either you have access to it if you pre ordered,
Speaker 4: or I think if you signed up for their uh
Speaker 4: signed up for early access on their website and you
Speaker 4: got in, then you have access to it. I don't
Speaker 4: one hundred percent quote me, but I think if you
Speaker 4: had access to the previous Coast alpha you have access
Speaker 4: to this. But I'm not one hundred percent sure. But
Speaker 4: next weekend on the twelfth to the sixteenth, it's open
Speaker 4: for everyone.
Speaker 1: Heh. Yeah, and I checked out for sure. I have
Speaker 1: been playing a little game called The Outer Wilds and
Speaker 1: oh yeah.
Speaker 4: Yeah it is. Streams are fantastic.
Speaker 1: Oh, thank you. I appreciate that. Yeah, I've been streaming
Speaker 1: on a Twitch show tape for a sessional h and watch.
Speaker 1: But yeah, it's been it's been really really fun to
Speaker 1: play that game. I don't know if I mentioned this
Speaker 1: before or who I was talking to. But I've it's
Speaker 1: been a kind of reprogramming experience for me in that
Speaker 1: the last few years we've had this very specific kind
Speaker 1: of game design and this is probably all takes that
Speaker 1: someone has had had the year it came out and
Speaker 1: probably sounded intelligent back then, and right now it's just
Speaker 1: me because I'm playing the game years later. So everyone's
Speaker 1: just going to be like, yes, we've been through this,
Speaker 1: but like, we've had this kind of like game design
Speaker 1: where you know, games want you to see everything and
Speaker 1: they want you they're constantly funneling you from one thing
Speaker 1: to the other and over burdening you with too much information,
Speaker 1: and it kind of has this impact on your sensibilities
Speaker 1: as someone that plays games right, you start to expect it,
Speaker 1: and you also start to you behave in certain way,
Speaker 1: Like I find myself more able to disengage with games
Speaker 1: like that because I'm playing something like an Assassin's Creed
Speaker 1: where it's like here's the trail, here's all the information,
Speaker 1: here's all the numbers, here's the location on this map.
Speaker 1: You can go to this level of the map. I'm like,
Speaker 1: I don't have to look, I don't have to pay
Speaker 1: attention to any of this shit. I'm gonna pull out
Speaker 1: my phone. I'm gonna look at Twitter. I'm gonna see
Speaker 1: what's going on and like, you know, WhatsApp for a bit,
Speaker 1: because when I come back, I don't have to listen
Speaker 1: to these characters. They're gonna surface every bit of information
Speaker 1: I need to know in various menus and UI. So
Speaker 1: I find these days with those games, I'm able to
Speaker 1: disengage more or I'm like it happens way more whether
Speaker 1: I want it to happen or not, whereas this game,
Speaker 1: it's like the polar opposite way tells you nothing, like
Speaker 1: literally nothing, and it is like go into space and
Speaker 1: just figure that shit out. And because of it, I'm
Speaker 1: like laser focus on every minute detail and it's kind
Speaker 1: of it's like retraining your attention span. It feels like
Speaker 1: where I need to and I'm like playing it to
Speaker 1: the point where it can be difficult to monitor chat
Speaker 1: on my streams at the same time because I'm so
Speaker 1: focused on what's going on. Whether it's like flying the ship,
Speaker 1: which is one treacherous too very very difficult and it
Speaker 1: requires like constant finessing, or it's something as simple as
Speaker 1: like just plot, puzzle platforming, or reading a bit of text.
Speaker 1: The text is it's a very sharply written game and
Speaker 1: full of like really called law and background and exposition.
Speaker 1: But it also is like it feels like I are
Speaker 1: equated to and people who know the reference or like
Speaker 1: the touch point will not. It feels like listening to
Speaker 1: a Lupe Fiasco album where like his he whereas everyone
Speaker 1: else's rap lyrics are just like the most cookie cut
Speaker 1: of bullshit, you don't even have to pay attention to it.
Speaker 1: We listened to a Lupe Fiasco or Kendrick Lamar, you
Speaker 1: have to like hear the line, think about it, unpack it,
Speaker 1: and then like listen to it again to realize, oh,
Speaker 1: this is what it means. And that's what every bit
Speaker 1: of text in that game is. Like. It's like, oh
Speaker 1: and the norm I did this, this and this and this,
Speaker 1: and you're like, okay, but I think I've seen that
Speaker 1: word somewhere before. It could relate to this planet, and
Speaker 1: it's like mental note taking and digesting everything. And because
Speaker 1: of that, it's like creates this like absorption effect in
Speaker 1: the game where like I play it and I'm like
Speaker 1: four hours just vanishes and it's just unbelievable and obviously
Speaker 1: some of the most creative shit I've ever seen happen
Speaker 1: in a video game. And like falling through spoilers, falling
Speaker 1: through the black hole for the first time, like it
Speaker 1: was genuinely like jaw dropping, like in my seat, like
Speaker 1: I was like, what the fuck just happened? And then
Speaker 1: falling through a second time and finding the white Lotus
Speaker 1: station or whatever and realizing, oh shit, I can make
Speaker 1: it to that and then use that to teleport me
Speaker 1: back to Brittle Hollow. That was unbelievable. Like every revelation
Speaker 1: is like it's that they've gained the fight epiphanies, and
Speaker 1: it is unbelievable. Like that feeling of having an epiphany
Speaker 1: is every like few minutes in this game, and it's
Speaker 1: like it is truly one of the easily one of
Speaker 1: the best games I've ever experienced from a design perspective,
Speaker 1: Still not as good as SAC. I think we were
Speaker 1: right in that week gave.
Speaker 2: Like where were you in twenty nineties?
Speaker 4: I mean like I was now. Jane is like, yes, yes,
Speaker 4: still I needed your support.
Speaker 1: We made the right choice. That's all I'm saying. What
Speaker 1: was the other thing I was going to say, yeah, So,
Speaker 1: like the way I've been playing it is like it's
Speaker 1: also it's I mean, like I know the kind of
Speaker 1: gamer I am, but it's exposed the kind of gamer
Speaker 1: I am to people that are watching me on stream,
Speaker 1: because like, I'm the kind of person where once a
Speaker 1: kind of a path of investigation happens, I I cannot
Speaker 1: This is a game where everyone's like, hey, you don't
Speaker 1: have to complete every planet. You can just you have
Speaker 1: to bounce from planet to planet and you know, come
Speaker 1: back and draw connections and go back and forth to
Speaker 1: complete it. I cannot do that. I'm so I cannot
Speaker 1: do it if I'm like in a place, I need
Speaker 1: to exhaust everything in there, because then the idea that
Speaker 1: something exists over there that I haven't seen is like
Speaker 1: it's like a version of fomo where it's like there
Speaker 1: could be something more. So I've played that game for
Speaker 1: maybe fifteen hours or something like that, and I just
Speaker 1: finished I think everything on Britain Hollow, which is the
Speaker 1: first planet i'd let I went to immediately after leaving
Speaker 1: the main planet. So I've just been on that one
Speaker 1: planet constantly finding all this shit. I finally found the
Speaker 1: goddamn the Southern Laboratory, which there is a path to it,
Speaker 1: but I was like, I got don't know where that
Speaker 1: path is. So I jammed my spaceship through the core
Speaker 1: of the planet and then jammed it into a tree
Speaker 1: and then like chopped out as it was falling into
Speaker 1: the black hole and land on our platform and got
Speaker 1: into to the thing I still need to I still
Speaker 1: need to figure out fuck the black Forge station is for.
Speaker 1: But I think that's the thing that I'll have to
Speaker 1: figure out later on because I need knowledge from So
Speaker 1: now I'm going to Giants Deep on my next stream.
Speaker 1: But incredible game, incredible music. I'm not sure if I'm
Speaker 1: hurting or helping the experience by constantly playing big Shack
Speaker 1: soundboards over it, but that's how I do on my stream.
Speaker 1: But yeah, I'm in love with that game. It is
Speaker 1: very very good. And then another game quickly that I've
Speaker 1: just started that I think is very very cool is
Speaker 1: The Forgotten City.
Speaker 2: So many people talking about.
Speaker 1: It is really I'm very early, but immediately I was
Speaker 1: super drawn in, and I think it's I was drawn
Speaker 1: in for a lot of the same reasons that I'm
Speaker 1: drawn into our walls, where it is so the story
Speaker 1: behind this is it is a game that was created
Speaker 1: by a very small team based on Skyrim, so they
Speaker 1: use Skyrim modifications to create this very curt time loop story.
Speaker 1: But because it was on Skyrim and they were like relatively,
Speaker 1: they're using other people's tools, and I think they're like
Speaker 1: a small team, it was buggy. And also it looked
Speaker 1: like Skyrim many after Skyrim, years after Skyrim was released,
Speaker 1: which is like no shipping on Skyrim. When it came out,
Speaker 1: it looked amazing, but these days, like, yo, what is this?
Speaker 1: This looks like a rotted cracker, and like now they've
Speaker 1: got a brand new engine, but like it still looks
Speaker 1: like Skyrim, and it's presented like Skyrim in the same
Speaker 1: way that you walk up to a character and you
Speaker 1: interact with them and it does, yeah, it does the
Speaker 1: zoom as they're turning towards you and you're like this
Speaker 1: ship is Skyrim.
Speaker 2: Moving their mouth and like the rest of their face
Speaker 2: is just like so.
Speaker 1: That's the thing. And the other thing is like you
Speaker 1: pick up an object and you're like, this motherfucker is Skyrim.
Speaker 1: But and you know how I feel about Skyrim. No
Speaker 1: more Skyrim, but but no, they have they have done
Speaker 1: extra work to like like animate a bit better. So
Speaker 1: they've done a lot of work in improving it visually.
Speaker 1: Beyond that, it's like extremely well written, like very very
Speaker 1: well written, to the point where again you have to
Speaker 1: pay attention to everyone, like everyone so far that I've
Speaker 1: encountered is it feels like a unique character. You know
Speaker 1: how in Skyrim you go to like speak to eight
Speaker 1: different people and six of them will tell you how
Speaker 1: they've taken an hour to a knee and you're like,
Speaker 1: I see, yeah, this fucking shit works. It's not like that.
Speaker 1: This feels like where everyone you're talking to has their
Speaker 1: own backstory, their own unique kind of like perspectives so far,
Speaker 1: and very early in the game, maybe like one or
Speaker 1: two hours, so that means that you have to really
Speaker 1: and because you're solving a mystery. The mystery of it
Speaker 1: is like it takes place in Rome. I think it's
Speaker 1: many it's many many years ago post Christ. So there's
Speaker 1: a cults, there's a there's a group of cults that
Speaker 1: believe that that follow a person named Jesus who are
Speaker 1: doing some wild shit and these Romans are well upset
Speaker 1: about it. So that's when it takes place but it's
Speaker 1: just weird like city where there's a Golden Rule, which
Speaker 1: is basically, if anyone commits a sin, everyone is killed.
Speaker 1: They're all done. That's the story, and you're you kind
Speaker 1: of end up there as a person from the future,
Speaker 1: and the person that's brought you there knows that someone
Speaker 1: is going to commit break the Golden Rule soon, and
Speaker 1: it's like you need to figure out who's going to
Speaker 1: do it before it happens so I can save my people.
Speaker 1: And that's the entire setup. I don't know yet. I
Speaker 1: don't know it could be anyone.
Speaker 2: So is it then like outer Wilds where it's like looping, Like.
Speaker 1: So far I haven't found any I haven't found any
Speaker 1: loop kind of thing because I haven't died. There is
Speaker 1: There isn't as far as I can tell. There is
Speaker 1: some sort of combat because one of the starting items
Speaker 1: that you can have, I picked a flashlight, but it's
Speaker 1: a gun with ten bullets, but you can never acquire
Speaker 1: any more bullets. You can only you only get those
Speaker 1: ten bullets. So you could be like, so I anticipate
Speaker 1: there's ane in the future, Yeah, exactly. You might be like, shit,
Speaker 1: I need to speed this thing up, or I need
Speaker 1: this answer, but to do it, I need to kill
Speaker 1: this person or something like that. But maybe when I
Speaker 1: die it will like loop again. But as far as
Speaker 1: in terms of outworld comparisons, it's not as vast I
Speaker 1: think so far. It's an incredibly detailed city, but like
Speaker 1: it's designed to be like very very immersive and have
Speaker 1: a lot of detail and intricacy to it, so you're
Speaker 1: not exploring a massive open world. Instead, you've got this
Speaker 1: like tightly constructed area that you very intimately learn so
Speaker 1: you can get around it on repeated like plays or
Speaker 1: like loops if they if those are other things, and
Speaker 1: I've tried to stay away from like reading about it.
Speaker 1: That's why I can't tell you for sure if it
Speaker 1: loops in the same way Out Worlds does because I
Speaker 1: haven't reached the loop state. But I expect that is
Speaker 1: the case. And there's like wild shit happening where like
Speaker 1: you can talk, like I'll talk to someone and mention
Speaker 1: like how do I get out of here? I'm like, yo,
Speaker 1: don't say that shit, Like you know you could tempt
Speaker 1: the gods because you know this person tried to do
Speaker 1: this one time, and like, because no one knows what
Speaker 1: is a sin or not, Like there's no definition of
Speaker 1: a sin, so like to one person like.
Speaker 3: Like a booth something and be like, oh, she's yeah.
Speaker 1: Like one of the first characters I met was like
Speaker 1: a person who was like he was gay but like
Speaker 1: is very comfortably gay, and like he's being harassed, and
Speaker 1: like the question is why isn't the person that is
Speaker 1: harassing this person, this gay person triggering the golden rule?
Speaker 1: Because is that not like are you not committing a crime?
Speaker 1: It's harassment not a crime here, and you have to
Speaker 1: kind of like figure out what like the the intricacies
Speaker 1: and the definitions of what is moral what is illegal,
Speaker 1: And it gets very philosophical very quickly, and like you
Speaker 1: think about it and you're like, maybe it's because at
Speaker 1: that time, the idea of being gay was considered abhoring,
Speaker 1: which is like fucked up on a different level where
Speaker 1: you're like, oh, man, I don't know how I feel
Speaker 1: about this, Like you have to make so many considerations
Speaker 1: about it. But so far the experience has been like
Speaker 1: talking to a lot of people, which is like as
Speaker 1: mass effect and RPG fans is out completely our shit,
Speaker 1: but like, because there's not a lot of else to do,
Speaker 1: it around it like there's not a self i haven't
Speaker 1: encountered any combat scenarios. I'm not taking cover and firing
Speaker 1: popping off, you know, gunshots or bow and arrow shots
Speaker 1: or anything like that. It's very trimmed down to like,
Speaker 1: talk to a person, learn what you can learn, get
Speaker 1: a sense of who they are, go to speak to
Speaker 1: someone else, chase the lead, start to formulate an idea
Speaker 1: of what's going on, and maybe a key like at
Speaker 1: some point, accuse someone and see what happens. But it
Speaker 1: is that very much like it feels like an incredibly tight,
Speaker 1: very potent like character driven, narrative driven, dank RPG experience
Speaker 1: without any of the kind of like trimmings of an
Speaker 1: RPG experience. So imagine if if it was like Mass Effect,
Speaker 1: except the only thing you really did was walk around
Speaker 1: the Normandy constantly talking to everyone, which is.
Speaker 4: Sounds like a pretty.
Speaker 1: Yeah, which is amazing. Like now just applied that to
Speaker 1: Skyrom where it's like you've got one area and you're
Speaker 1: just constantly trying to talk Like it, it feels like
Speaker 1: I hope it sticks to landing. From everything I've heard,
Speaker 1: it's amazing. But yeah, that's what I've been playing and yeah,
Speaker 1: so we're gonna move. We don't have a new segment
Speaker 1: this week. We're actually going for a shorter podcast this
Speaker 1: week because I have, unfortunately an appointment to attend to
Speaker 1: King Tam must leave, I do, I must, I do,
Speaker 1: and do need to leave. But obviously there's a lot
Speaker 1: of things happening in the industry right now. There's some Honestly, like,
Speaker 1: I don't know what is the one thing that we
Speaker 1: do want to address, because I think it probably has
Speaker 1: to be the ongoing Activision thing along with the fall
Speaker 1: Bright thing that's currently happening. We spoke about the Activision
Speaker 1: thing last week and little has changed. I think the
Speaker 1: main thing that we want to add to it right
Speaker 1: now is like, don't let the new cycle cycle out
Speaker 1: the important the issue out of the timeline and out
Speaker 1: of your mind. Just keep it front and center because
Speaker 1: it's still happening, and if you need any indication that
Speaker 1: it is happening, you only have to look at the
Speaker 1: full Bright. Steve Gainer thing, which, to kind of cut
Speaker 1: a long story short and her kind of horrible story
Speaker 1: short is Steve Gainer, known for Gone Home Tacoma works
Speaker 1: out a fall Bright currently working on what's the name
Speaker 1: of the new game, Open Roads. Yeah, and in some
Speaker 1: months ago step back from his position in leadership position
Speaker 1: at fall Bright after it was found that there was
Speaker 1: a culture of microaggression and toxicity towards women that pushed many,
Speaker 1: many many of them out, too many of them out
Speaker 1: of the company, made them decide to leave. And yeah,
Speaker 1: he's now taken a step back from it. But you know,
Speaker 1: it's a horrible thing. There's an amazing report done by
Speaker 1: Polygon that you should read which details it extensively, and
Speaker 1: the Open Roads team for Bright has put out their
Speaker 1: own statement around it. But needless to say, it's not
Speaker 1: good and it continues to be an example evidence of
Speaker 1: the industry being systemically abusive towards and towards women and
Speaker 1: creating cultures that make it hostile working places for them.
Speaker 1: It fucking sucks. Anything you guys want to say about it.
Speaker 4: Uh, I mean, I kind of said on Twitter yesterday,
Speaker 4: but I think this just this shines a light on
Speaker 4: Like I think it's so easy to look at like
Speaker 4: because like the Activision Blizzard stuff is like some of
Speaker 4: the most like wild, heinous shit, right, It's like you
Speaker 4: can easily look at that and be like god damn, like,
Speaker 4: holy shit, this is like disgusting. Where this is like
Speaker 4: you know, they made it clear there was no sexual
Speaker 4: abuse or harassment, but it I think it can be
Speaker 4: too easy to look at to feel like, oh, it's
Speaker 4: not this incredibly obvious, disgusting thing, and therefore it's not
Speaker 4: as bad or it's not you know, like you could
Speaker 4: feel like, oh, well, I don't have it as bad
Speaker 4: as those people, therefore it's not worth addressing. And like
Speaker 4: I just want to say, that's that's nonsense. Like I
Speaker 4: think anyone who makes anyone feel like a lesser person
Speaker 4: for any reason is uh needs to just get kicked out,
Speaker 4: like shouldn't be there, you know. So yeah, like I sorry,
Speaker 4: I'm kind of rambling, but I guess I just want
Speaker 4: to say is like I think this is a a
Speaker 4: great example of like don't don't look at just the
Speaker 4: big things, like look at the small things as well,
Speaker 4: or the smaller things, and like those are those can
Speaker 4: be just as harmful, like you know, like you would
Speaker 4: think like oh, you know microaggressions like ah, doesn't sound
Speaker 4: so bad. It's like no, like that shit sucks. I
Speaker 4: have I've experienced that kind of stuff before and like
Speaker 4: that ship like creates a work environment where people don't
Speaker 4: want to work, people don't want to be there. It
Speaker 4: ruins creativity, like it's it's unsustainable for like a healthy
Speaker 4: you know, like work culture, healthy mental state. Like it's
Speaker 4: that ship ain't good. And like I'm I'm I'm glad
Speaker 4: they're they're you know, he steps down. I don't. I
Speaker 4: find it very questionable that he's still there at all incapacity.
Speaker 4: I don't agree with that personally, But you know, I
Speaker 4: I hope at least that the team that's currently there
Speaker 4: is I don't know, at least like that. I hope
Speaker 4: they feel better, Like it is all I say. It's like,
Speaker 4: you know, I don't want to speak for them, and
Speaker 4: but like I hope that they've started to heal there.
Speaker 4: And and I'm curious if he's going to stick around
Speaker 4: after the game is done, because it sounds like Anna Perna,
Speaker 4: who's the publisher, is very has very much siloed him
Speaker 4: away from everyone else, and they're sort of like he's
Speaker 4: not directly communicating with the team. They're kind of acting
Speaker 4: as like a mediator. So I wonder if they're sort
Speaker 4: of like, hey, you're going to help finish right the
Speaker 4: game and then you're out. But I don't know, they haven't,
Speaker 4: they haven't said anything. That's just speculation on my part.
Speaker 3: But yeah, yeah, if I encourage everyone to read the
Speaker 3: report from Nicole Carpenter on Polygon, because when you read it,
Speaker 3: like it's one thing to pass by the tweets and
Speaker 3: see the headline, but to actually read it is to
Speaker 3: also understand exactly how hostile work environments affect people's morale
Speaker 3: and affect people's lives. And this isn't just like two
Speaker 3: or three women who worked with Gainer throughout the years.
Speaker 3: This is like a lot of people have come out
Speaker 3: and said that this is in fact how bad it
Speaker 3: actually is. And yeah, it's, uh, it's wild to think about.
Speaker 3: I think this hurts a lot of people in many
Speaker 3: different ways. I think like Gone Home and maybe to
Speaker 3: a lesser Steck extent to Coma were like important experiences
Speaker 3: to people. And it's really odd to think about, like
Speaker 3: how Gainer was led those games that are particularly I
Speaker 3: mean obviously games are made by several different people. Uh,
Speaker 3: it just it's it's really it's wild to think about.
Speaker 3: But yeah, it's another thing too. There's probably reasons why
Speaker 3: they put them in a writer role like that unbeknownst
Speaker 3: to us. But on the outside looking in, it's like,
Speaker 3: I don't know if you should be touching any of
Speaker 3: those any of those games going forward. But internally it's
Speaker 3: the wild part is like Open Roads put out the
Speaker 3: statement before the Polygon article published that.
Speaker 2: Was fucking weird.
Speaker 3: Yeah, that was fucking weird. And the statement was like
Speaker 3: very like he stepped back from his role, hope you
Speaker 3: still look forward to our game. And then everyone's like,
Speaker 3: what are you talking about?
Speaker 2: Concertingly vague, like an.
Speaker 3: Hour later, an hour later, It's like Nicole Carbonser was like, yo,
Speaker 3: here's a story, and you're like, yo, this ship is
Speaker 3: fucking bad. So I guess I encourage everyone to like
Speaker 3: read and like fully understand like how abusive work environments
Speaker 3: can affect people, and like that this happens more often
Speaker 3: than you think. And I hate to say that. I
Speaker 3: remember Lab zero not too long ago with Mike z
Speaker 3: and obviously Skullgirls and Indivisible was a very important game
Speaker 3: to me, and I followed because maryel Kunugo Cartwright, who
Speaker 3: also works with Meg sixty four, like I followed her
Speaker 3: work for a long times, like oh, she works on Skullgirls,
Speaker 3: she works on Indivisible, So that's how I follow Lab zero.
Speaker 3: And then I was like, oh, Lab zero is like
Speaker 3: one of these cool, like indie developers that make cool games.
Speaker 3: And it's like, yo, the guy at top at the
Speaker 3: top though, is a piece of shit. Uh And then
Speaker 3: the rest of the workers like, yeah, fuck this, We're out.
Speaker 3: We're starting our own studio. So like, I know, the
Speaker 3: Activision Blizzard is like a triple A corporate environment, but
Speaker 3: any work environment is susceptible to abusive power structures. So
Speaker 3: you know what I'm.
Speaker 5: Saying, Educate yourself, Like that's the thing, because not only
Speaker 5: a Lab zero. Last year we had a Scavenger studio
Speaker 5: that's working on Yeah, yeah, that.
Speaker 2: Game with the black girl riding in the bike ro
Speaker 2: I'm like, oh, this looks really cool. I'm all about it.
Speaker 5: And then Game Industry Biz came out with the report.
Speaker 5: I'm like, oh, just shitty white guy at the top, like,
Speaker 5: and it's educate yourself, try to stay informed. It's obviously
Speaker 5: one of those things that sometimes these things are just
Speaker 5: in a whispered groups, so you don't know the details
Speaker 5: until you're within the group. When the story eventually comes out,
Speaker 5: but just try to stay prized of all the situations.
Speaker 5: Try to notice the patterns that people are talking about
Speaker 5: so that when you notice them, god forbid, in your
Speaker 5: own workplace, you can try to stomp them out immediately.
Speaker 2: But yeah, be.
Speaker 5: Vigilant, especially if you're a CIS gender dude, because we
Speaker 5: carry a shit ton of agency in our workspace. So
Speaker 5: we got to step up and be the change that
Speaker 5: we hope to see.
Speaker 1: Yeah, agreed, well said, all right, Well, ordinarily we would
Speaker 1: have our listener questions segment, but because this is a
Speaker 1: speed run episode of the games after the Podcast, once again,
Speaker 1: I apologis. This is all because of me. I I
Speaker 1: I'm bad at managing my calendar today and now I
Speaker 1: must leave. We're gonna, we're gonna, we're gonna, We're gonna
Speaker 1: skip the h the listener questions portion of this again,
Speaker 1: I believe. But we will have a we'll have it.
Speaker 1: Maybe we should just do an all listener questions episode soon.
Speaker 1: That could be a good thing to do. So if
Speaker 1: you if you wanna, if you wanna give us some
Speaker 1: AMMO for that, you can email us at after Dark
Speaker 1: Podcast at GameSpot com or hear up. Ever myself for
Speaker 1: Lucy on Twitter and let us know you want to
Speaker 1: join a discord where there is a specific section devoted
Speaker 1: to submitting questions, and you can do that then and
Speaker 1: then maybe one day soon hopefully we'll do an all
Speaker 1: listener questions. If not, we'll just pepper them in throughout
Speaker 1: the next few episodes. In the meantime, you can find
Speaker 1: us all on Twitter. I'm at Tomo h Sean Luke.
Speaker 1: Where can people find?
Speaker 4: You? Find me?
Speaker 5: John Seppi, Jordan, where you're at bro You can find
Speaker 5: me at jm Remee.
Speaker 1: Michael tell him about you, annoy your bullshit?
Speaker 4: You can.
Speaker 3: You can find me in all my bullshit at Michael
Speaker 3: p High. I'm on Twitter. Yeah, I'm getting a camera
Speaker 3: stuck down my throat tomorrow or the time that whatever.
Speaker 3: I'm deep thirting a camera. My doctor said I have
Speaker 3: to do.
Speaker 1: Your doctor said, I thought this was another one. Oh no,
Speaker 1: it's fine. I thought I forgot you told us to
Speaker 1: mention that on cool. No worries, it was important detail
Speaker 1: to all of this. We'll see next week everyone, Bye byes,