Speaker 1: Why hello there, it's us. It's NAT nineteen. We're back
and I just commanded my friends to shut up. Heard
a gasp, and now we're back in the game. Heck in,
you don't have to shut up, Brandon.
Speaker 2: I never will except for that moment.
Speaker 1: You don't have to that your discretion. Hello, people at home.
We took the last game of last month off and
we are now back and we're not going to be
taking any games off this month unless something unforeseen happens.
So count on a string of I think five games
all in a row.
Speaker 3: Bet.
Speaker 1: My question for you guys today is what kind of
phone do you have? And what's your favorite thing to
do on your phone? Is there a mobile game you like?
What do you do on your phone? What that phone do? Huh?
Cookie Run Kingdom? That's the bar.
Speaker 4: An option. It's got, It's got this motherfucker in it.
Speaker 1: Do you play Fate Grand Order not a sponsor? Do
you play Brave Souls not a sponsor? Do you play
Legends of Western Oas Legends not a sponsor? Do you
play Raided Shadow Legends not a sponsor? Let us know
in the comments below. Also, let us know if you
want a sponsor. What a particular.
Speaker 5: Order, TikTok fanfic porn.
Speaker 6: There you go.
Speaker 1: Those you said two things.
Speaker 5: No, I said in no particular order. TikTok Oh, that's fair.
Take porn and fan fa Yeah, visual porn written.
Speaker 4: You just milling out. Depends on the more sponsored by them.
Speaker 7: We didn't. We didn't mention.
Speaker 1: A hon ky star Rail not a sponsor, but very open,
very open to being sponsored. Also, I guess anything under
the Hoyo verse not a sponsor. But you want to
have to send some of that hoo verse money over here,
go ahead and do that. We had a we had
an Alejandro on here at one point that that's surely
that surely makes us an fucking Starrail adjacent sponsor.
Speaker 8: Although I think because of the strikes, we're not supposed
to mention them, but we I think.
Speaker 7: I think it's just gens and that's affected. Star Rail
is not affected.
Speaker 1: Okay, I didn't know that.
Speaker 7: I didn't know.
Speaker 1: You couldn't con't know you couldn't talk about him.
Speaker 5: Mm hmm, Well, I mean we're going to advertised for him.
Speaker 1: We're not advertising for him. We're not sponsored. I've been
very clear that we're not sponsored.
Speaker 5: God, I love to be sponsored by.
Speaker 2: It happens to be neat and I'm literally wearing his
sweatcancer right now.
Speaker 4: That wasn't planned.
Speaker 5: You mean his merch right you don't like?
Speaker 1: Okay, drawn to you by Wrench, not a sponsor.
Speaker 2: They're from the the you can't get them anymore, but
the US tier apparel, SAYU Collby.
Speaker 1: Sorry before we devolve into just talking about l A
for a while and inadvertently advertising for all which not
a sponsor, but we do love him is a struck
company that's struck by my fist better responding the.
Speaker 5: Text, he's really bad I love.
Speaker 8: I mean, I'm not hypocritic samos about it, responding, but
god damn it.
Speaker 1: All anyways, D and D. So I'm gonna I'm gonna
roll a din. Someone's gonna tell us what happened last time,
and then I'm going to reclarify on top of what
they say what happened last time. It's gonna be they
didn't know what happened last time?
Speaker 5: Oh my god, you got there, sir?
Speaker 4: All right?
Speaker 2: Me, okay, it was me, you said Briden, so I
can explain it as myself. So what happened?
Speaker 4: So what happened was.
Speaker 2: We had just finished having a fantastic dinner with the
La Lapore family.
Speaker 1: Laport, you don't have to roll that.
Speaker 5: Hard, but yeah, you got.
Speaker 2: We just had a wonderful dinner with Lily's family, and
we went to reconvene with our friends at a nearby tavern. However,
our friends were over to be found because they were
they were sneaking in. They did the bard knock spell
to attempt to get inside the building, and they succeeded.
The old mcdraws, M it's always going to be a problem, logan,
I'm sorry, I'm.
Speaker 1: Not gonna tellies.
Speaker 2: Sure mctrust it. Uh And they got in and they
had a whole fight, and Ox had to come and
get us and be like flying fools, they're not fucking here,
you go, messes, stop drinking. And so we ran over
and we were reunited as a party, and we had
a few conflicts and tussles of sorts, and we had
to come to a very serious yet important decision, which
was to split the party once more, and leaving Pepper
and Dusmond to uh run through the house and figure
out how and where to track down our our heckon stinkies.
More and more what was.
Speaker 4: His stinky name?
Speaker 2: Oh, everyone hates him. The governor, Yeah, Richard. We gotta
get Richard. Find Richard Morlane while the others went to
get back up. And somehow it worked out for everyone
because we were able to reunite without any casualties, although
man Desmond was flirting with death consistently. So we we
finally all reunited and had a huge battle uh with
including the captive Richard and uh the chief of the
undertow coving in and helping us as well Captain Leela,
Yeah Lauda and a flush Gollumn that we defeated. And
now we are left with the aftermath of Richard conceding.
Speaker 4: Put it about your rest, give.
Speaker 2: Its where we can see them, so the mirror scrolls.
Speaker 1: Switch us over to the right, can switch us over
to the right? All right, screen here real quick as
I do so. A couple notes more, Lane had several
scrolls on him at the end of last game. He
had several unused scrolls. I have taken those scrolls and
I have put them into the party sheet. I will
note we'll have to go over who can use them.
There is one scroll of Curse, one scroll of dark Vision,
one two scrolls of fairy Fire and one scroll of
gust of Wind.
Speaker 8: We all rip each other apart for that scroll of
dark Vision.
Speaker 1: I don't think Lilia, will you, so you just poke people.
There's also been some changes to the swords Saite since
last time we ran a game. Got bos they did
they can regain points in a short rest. They we
already went over there. They have more do we already
go over them? But they have more points thing last time.
I don't I think that that was all between them. Anyways,
they have the more points thing. They regained half rounded
up on a short rest, and also some costs were
modified and stuff. It's all. It's all playtest material, little oil.
You'll see it in motion. It's it's stuff.
Speaker 7: It'll be fun and we have that.
Speaker 1: I want to know can you show me? I want
to know about these half links like me. Is there
anything you guys want to do immediately coming into this
So Desmond has just been taken up. Desmond gave grim
pursuit of mor Lane as more Lane continued to flee
further and further into the bowels of this estate, into
this large war room esque room that is in the
very basement the third floor down as you guys entered
into it. Morlane briefly tried to avoid but conceded that
he would have to kill Desmond to keep him away,
but due to the intervention of those that were there
to support him, Desmond survived, and Morlane realized that there
was no way out for him, so he dropped his
weapon and conceded, as we come in, I would let
you know that Layuna would almost immediately. We would open
with a shot of mor Lane being slammed into the
ground and their hands tied behind their back as Leyuna
apprehends them. I would like to know, though, adjacent to that,
what is everybody planning to do? We are out of initiative.
You guys are all good to go. Scarn has recovered
some focus points, so but wishes he could use several
seconds ago.
Speaker 9: But alive?
Speaker 1: Alive?
Speaker 4: Is that the prisoner? No, it's me, m all right.
Speaker 1: Also, you'll note the journal tab is back. Yayyay.
Speaker 7: Lily is just leaning against a wall.
Speaker 1: I've got five HP that critical.
Speaker 7: Yeah.
Speaker 10: I was like looking at the red dot and I
was just like, yeah, we should, we should heal you.
Speaker 8: Somehowcard, We've gotta go over Desmond.
Speaker 5: God all miss up, We've gotta go over there.
Speaker 6: He'lls go, Okay, I mean I'm looking better than now.
Speaker 1: For the purposes of delineation, you all head down into
the uh the basement war room, which is dimly lit.
As you guys enter into this room, give me just
one second and I will re explain what you see within.
What we do we do do? You guys enter into
this room now given a moment to look at it.
This room has a couple of tables, a desk that
appears to be set up for the purpose of drawing
maps or sketching. It's like the kind of thing that
an architect would draw plans on. There's some supplies around
the room, a very large open table, A large cabinet
rests what looks almost like a wardrobe, but with a
metal framing around it. Sits on the far side of
the room. But the most notable thing that you see
when you look around this room are that there are
hand drawn maps and sketches that are drawn pasted to
the walls, with connecting lines run across them as though
they'd been individually drawn, stuck to the walls, and then
drawn on again over that seem to map out complex
paths down into the caves that those of you that
are a part of the BDTA, you can at a
glance kind of understand what these are. You would have
to spend some time with them and actually like study
them properly to understand where they go or how to
follow them, but you relative actively quickly understand these to
be the same sort of sequences and uh systems that
BBTA members used to chart out paths down into the caves.
So whoever this was, whoever was using this room, they
were mapping an incredibly deep excursion down into the caves.
Speaker 2: M Is there a chance I can pervade purvey the room,
looking specifically for anything.
Speaker 4: Survey? I think, yeah, purve is when a.
Speaker 5: Proper does it.
Speaker 11: Yes, that's accurate and true.
Speaker 2: Play any arcane and symbols or things like that sticking out?
Speaker 1: Uh, why don't you go ahead and do me two
rolls real quick? First of all, roll me investigation. Can
you get better than a six? Will you roll the
way that you are meant to roll? Or will your
dice continue to hinder you? That's a that's a six
into a seven, So no, you cannot roll better than
a six. Evidently, give me another change roll me now,
roll me now ar kana with disadvantage.
Speaker 5: Oh out another six get.
Speaker 12: Oh dropped a twenty?
Speaker 1: Fuck you have been carried, but what was your total?
Speaker 4: Nineteen starting nineteen?
Speaker 1: Okay? Arcane symbol wise, you don't find anything that is
explicitly magical in nature, but you do as you follow
along on these maps, most of which you don't fully
understand because the way these are written is not immediately
evident to you. Well go as you look on them.
You do, however, note that there is some writing that
is kind of similar to notation that you remember from
when you were being taught how to decipher certain arcane.
Arcane occurrences is specifically, you were taught that the uh
those that come from where you came from. They when
they have certain maps that are used to denote how
what are effectively lay lines insomnus domino work. They are
used to talk about the natural flow of magical energy,
both natural and arcane, through the world and describe how
dangerous it can be or how useful it can be.
And you notice that that notation, which I will note
to you you would be aware is relatively exclusive to
where you were taught. That notation is being used to
describe particularly dangerous areas, very deep underground. Specifically, you see
symbols that you recognize as talking about corruption and how
there's like notts in the lay lines that all converge
in a certain area. And with a brief glimpse at
the map, with your rudimentary understanding of how these things work,
though you would not know how to follow these maps
on your own, you can tell that there's basically an
area where the lay lines get all tied up and
nodded and become unpredictable. That also seems to coincide with
the destination area where all these maps lead to an
area where it stops being a map and it becomes
more of a and then we figure it out from here,
like it leads to an area underground, and yeah, they
figured out where something they're looking for is, but not specifically,
so they have maps leading to where they need to
go to start searching for it. And that's a place
where it looks like the lay lines in natural magical
currents under Somnis domina what others might call the idomantic web,
they get tied up and confused and irregular, as if
something were twisted or mutating them.
Speaker 2: Okay, can I pull out my cartography tools and start
just taking notes by that section of the wall.
Speaker 3: Uh?
Speaker 1: Yeah, sure you can start like copying these down and whatnot. Yeah,
I'd say, given enough time, you could just make a
copy of these so everyone else you see, Oh sorry,
go ahead right.
Speaker 12: Oh.
Speaker 2: I think because of my guild merchant tree, I'm able
to copy that stuff down a little bit more specifically.
Speaker 4: But besides the point, I don't.
Speaker 1: Remember you have the what was it, the guild membership
guild merchant. I don't think that one applies directly to
this one. But regardless, you have proficiency with cartographer's tools,
so you can copy on like these maps and symbols
pretty easily the rest of you. You notice Pepper sort
of breaks off from the group and is just wandering
the sides of the room following these maps for what
would probably take a good ten to fifteen minutes ultimately,
because there's a lot to study here. And then you
note that they come to a particularly colorful section of
the maps and they seem to pull out paper and
begin copying them down. During this time, before everyone chooses
what to do, mor Lane will be kicking up a
fuss as our hands are tied behind their back with rope.
As they continue to try to appeal to Layuna, they
keep letting out just like you don't understand what you're doing.
Catching me does nothing. The town is in danger. You're
in danger, and there's nothing that can be done to
stop it, to which lay Unas seems to be completely
quiet and is simply apprehending them. At one point, they
take a piece of cloth that wrap it around them
and put it in his mouth as he's like, there's
nothing to do.
Speaker 6: Interesting, you don't think we should have paid attention to that?
Speaker 1: Or he'll be interrogated afterwards?
Speaker 10: Okay afterwards, Well, this seems like we're kind of on
a time limit here.
Speaker 1: I'm going to take him back to one of the
undertow HQ's. I'm going to inform Dendron of what happened,
and then the undertow can do what they need to.
I've only been back for a very short amount of time,
and apparently there's someone that looks like me running around.
I My trustworthiness in this is somewhat compromised. I want
my commanding officer to be the one that does the interrogation.
Speaker 8: Interesting, we I mean, I don't want to speak for everybody,
but like, can we come with you orherever you're taking him?
You said you're taking him back to the Undertow headquarters, right,
Can we come with you?
Speaker 1: Absolutely?
Speaker 11: You can?
Speaker 13: Okay, I want to.
Speaker 1: In fact, I would prefer that Desmond come with me.
At least I'll be taking them there. I'll be taking
them back to the downtown HQ. If the Undertow has
been compromised, if there are those within it that are
working with mor Lane, then we want to make as
many people within the Undertow aware of what's happening is possible,
so they can all keep tabs on this. If this
goes as far up as Dendron, then there's nothing that
the authorities here could do anyways, So I'm going to
default to trusting in Dendron's judgment. Agreed as for all
of this, they turn and they regard the maps. Can
I leave it to you bbt A members to try
to make sense of this once we can. I'm going
to send some other people over here to collect notes
and information, and the man upstairs, the one that is
in those cells, would you all mind keeping tabs on
things here until we get people over here to do that.
I have a feeling that both mctraw and the man
upstairs both need medical attention.
Speaker 5: Okay, you guys are gay.
Speaker 1: If any of you need helm as well, then you
can care of that. Ichi little shaky single like animated,
just shaky thumb from Lilia from Oscar.
Speaker 6: I'm just staring down. I'm just like.
Speaker 1: Jesus Christ, all right, Desmond. They they reached down, they
pick up Richard and they just hoist the halfling over
their shoulder. You're with me, then, are any as anybody
else coming with me?
Speaker 5: I'm coming with you?
Speaker 1: Okay. They look over towards Pepper and they have their
eyes seem to linger on them for a second in
what seems to be confusion, not not like not not
massive confusion, just they note that Pepper's sort of lost
in their own world at this stage, and then they
turn away from them and they head upstairs, assuming.
Speaker 12: That m P what are you doing?
Speaker 5: Are you staying here?
Speaker 1: You're coming with us?
Speaker 5: What are you doing.
Speaker 2: Trying to figure out what type of ink this is?
Speaker 5: So you're staying here?
Speaker 2: Yeah?
Speaker 8: Okay, so I gotta do you ask all twenty.
Speaker 11: Already?
Speaker 1: You know, we'll head up Desmond. I presume you go
with them, Laurie, I presume you go with them. I
am going to remove you guys from the map, so
you guys will be gone for a while. They're taking
them to the downtown h Q, which means from here
you've probably got about a half an hour travel up
to there. All the while more Lane is just kind
of kicking on Ley and his shoulders. M.
Speaker 7: You just put them in your pocket, just.
Speaker 6: Animal crossing pocket and.
Speaker 1: Instantly silent. They take up a two by six square
slot in the inventory.
Speaker 5: Incredible.
Speaker 1: Uh So those of you that remained, that being Lilia,
Scarn and Pepper M, what do.
Speaker 7: Do you do you think if I stumble my way
to the church temple and like pass.
Speaker 10: Out on the go there, I'll just take you where
you need to go to get not dead.
Speaker 7: No, no if I no, but Scarn, just imagine it
just you're you're, you're, you're, you're you're that God.
Speaker 1: What's what's his name? The hot old man? What's his name?
Speaker 7: Okay, just imagine you're Stoon and you're just like, I
don't know, like what do people do in a temple?
You're like tending the candles and and ah, She's like
peeling yourself off, just you know, you're tending to the
candles and you're trying to remember what mantri you're supposed
to be doing, or whatever priest doing. Uh huh. And
then suddenly the temples burst open, and inside you see
a girl just inches away from death. And she looks
you in the eye, even though the pews and the
distance between are just so long and everlasting, and she
says it's you. And then and then you falls the floor.
Speaker 10: If you want this, if you want this to work out,
I'll take you to the door. You can open it yourself.
Speaker 7: I'll just.
Speaker 4: Help in the hustle.
Speaker 6: It's all good. We're here. I lift lily onto my shoulder.
Speaker 1: Yeah, y'all take care.
Speaker 4: Oh and you good?
Speaker 6: I mean, like, I don't this one's bleeding out.
Speaker 10: I don't know if it's a good idea.
Speaker 6: Go in terror game, mister, Okay, I mean like you
take care of you.
Speaker 1: That's fine.
Speaker 12: Oh bye, we take.
Speaker 1: Uh it seems they do.
Speaker 4: I go through everything, all right.
Speaker 1: So we're gonn do two things. So you're just searching
everything in the room that's humanly possible. Okay.
Speaker 4: Oh yeah, I'm taking top.
Speaker 1: To bottoms as you guys are leaving before we handle
Pepper's search. As you head back up into the prison area,
the smell of old meat once again wafting in from
the meat smelly As you guys walk into there, you
do note sitting in the dark. Well, oh yeah, bad
guy in the illumination of the torch with the man
with the iron helmet, who is sitting inside of the cell,
still leaning back, tapping his helmet against the stone back wall.
You see a small, a familiar, small white cat sitting
in front of the in front of the prison wall,
the prison gate.
Speaker 2: I bet.
Speaker 12: You'll wear a cat you standing now, we got weird
cat is back.
Speaker 7: Fucking cat outside, Stand them down.
Speaker 3: I'm to do something to Lilias running up on.
Speaker 7: Get your fucking cat.
Speaker 4: Poke my head up if you keep I mean Kepper
comes up.
Speaker 1: You poke your head up the stairwell. And yeah, you
see what looks to be Salia is just sitting looking
at the cell and looks over towards everyone and everyone
yelling about the weird fucking cat. And it's like you
just see this cat let out the largest.
Speaker 10: Hey, old cat just fucking talk because Scarn hadn't seen
this cat talk yet.
Speaker 7: Yeah, scarn.
Speaker 4: He hasn't even started.
Speaker 6: Ah, okay, we're cool, all right, yes, leave.
Speaker 1: You guys had out walk past the weird fucking cat.
Speaker 6: You're fuck.
Speaker 1: What I sell? He is now the weird cat.
Speaker 5: You're for a bage.
Speaker 2: You did this, you did this, You've had your chance
to be normal.
Speaker 1: So they take off sli It doesn't look like they're
doing anything in particular. They seem like they're just trying
to make sense of the prisoner that's in front of them,
who has this sensory deprivation helmet on their head.
Speaker 6: Assumingly that's normal cat behavior.
Speaker 1: Yep, it lets out a normal cat meal that echoes
and reverberates off the walls. Cause you guys head out,
you head towards the surface. It's going to take you,
guys about like ten to twentysh minutes to get to
the temple. Pepper, what do you said? You were searching?
And then you saws Alia, what are you doing? Let
me know you're doing.
Speaker 4: Us.
Speaker 2: You're gonna want to see this.
Speaker 1: Oh god, we've found something of dire importance.
Speaker 2: You can go down stairs and make sure I'm going
to search that room. I almost kind of forgot about
this failer. I should probably at least get that dang
helmet off his head if I can help it.
Speaker 1: I wouldn't try to do that without some kind of
exterior assistance. Oh, I've seen these helmets before, yea, concerningly, so.
Speaker 2: What type of helmets are they?
Speaker 1: They were assertive equipment that was built a long time
ago by the academy. But they deemed them, how to
say this, not cruel per se. They were deemed to
be a less than elegant solution to the trepidacious nature
of mages. They're not used anymore. How they got one
of them here, I'm not entirely certain.
Speaker 2: So this is the type of helmet that lack limits
magical abilities and stuff.
Speaker 1: Not exactly. No, makes you prevents you from being able
to hear clearly, as well as impairs your ability obviously
to see. They're difficult to get off, and if it's
being used correct lay, which it looks like it is,
it will also be diminishing the intelligence and mental faculties
of whomever happens to be wearing it to wish you
to see the person that's in there. They shift, they
start tapping their head against the other wall.
Speaker 2: Arrah, oh boy, that guy's more cook than a hard.
Speaker 1: Boiled egg, but fuddles the mind, suppresses the thoughts, and
they're very difficult to get off. If we're not removed
either by those capable of disenchantment or using the keys
that would have been provided for it, the person wearing
it would remain this way indefinitely.
Speaker 2: So what you lack a cleric or son.
Speaker 1: It would probably take somebody from the academy or someone
from back home to come here and remove it.
Speaker 7: Well, it's.
Speaker 2: Interesting you bring that hook, because I think they got someone.
Speaker 1: From from the college, and you are holding out on me.
Speaker 12: Show great information about the freaking helmet.
Speaker 6: Ah, show me.
Speaker 1: The face of this man means nothing compared to the
possible compromisation of our institution. They stand on their kitty
tippy toes.
Speaker 2: Oh my god, I will never get used to you
doing that. Oxy.
Speaker 7: You were just cuted.
Speaker 2: I know we're supposed to keep professional apparents.
Speaker 1: It's got you were cute, and they wonder. They run
past you and downstairs.
Speaker 4: Oh right, all right, I follow.
Speaker 1: They jump up on the table in the center of
the room.
Speaker 2: Sir, and I like point at the section where the
tangle all connects.
Speaker 4: And the symbols have been written.
Speaker 1: That strange there's notations. It's not as if other constitutions
do not have the means to write things in this manner,
but this strangely specific way they're writing it does imply that, Yes,
it looks like whomever wrote these may have also trained
in the same place that you did.
Speaker 13: How did you in here?
Speaker 4: I supposed to be my mission?
Speaker 1: It is undeniable at this point that this has something
to do with the irregular flow that we were sent
here to investigate.
Speaker 2: Right especially with how they're mapping things out and right
here at the conjection of all of this aromantic energy,
that's where the circle is ox. That cannot be the happenstance.
Speaker 7: You know what I'm saying.
Speaker 1: It's paramount that you investigate this.
Speaker 2: That's the planet. Seems like that's where this group's following.
M It seems like I'm gathering more and more suspicions.
Captain was looking at me Offhony.
Speaker 1: If you have somebody that comes from our institution here,
it may be time for me to contact those back
home and to find out if this place has any
kind of history with us.
Speaker 13: I mean, if he could, that'd be very helpful.
Speaker 6: I shall do just that.
Speaker 1: I'll return upward tonight and begin preparations for contacting somebody
in the meantime. Keep up the good work, Yes, sir,
they are going to jump off the table. They seem
to eye all the symbols and whatnot for a moment.
Then they jump off and they head upstairs.
Speaker 11: I know something with this man.
Speaker 1: For whatever reason they've decided that his mind should remain black,
it may be of great importance that we find out.
Speaker 12: What he knows.
Speaker 4: Goodbye, oh God, all right bye.
Speaker 7: Remember the lock?
Speaker 2: All right, he's gonna remember to lock the door.
Speaker 5: It'll be fine.
Speaker 4: He's a cat, all right, Yep, that's fair. He's got
to get his kiddie things.
Speaker 1: Do you say you were searching the rest of the
room too.
Speaker 2: Yeah, I'm gonna turn around and be like Richard, you
got some splaining to do, all right, trying to all
right figure it out, and I'm gonna turn this room
basically up on it.
Speaker 1: When you get to the wardrobe, the large, larger than
average wardrobe, you find that it appears to be locked. Mmmmm.
However it is only made of wood.
Speaker 2: Yeah, Eldridge blad ship. Yeah, I'm fucking blowing this door up.
I will, and I'm I'm standing far enough away to
get it.
Speaker 4: They like you, Why can't I get the higher numbrun
still like me?
Speaker 1: So the good good news is it's made of wood
and has no dexterity modifier. Uh So, as you I'm
gonna keep well damage.
Speaker 4: I will, and I'll probably keep shooting till the door's open.
Speaker 1: As you blast it with a wave of force energy,
the hinge where the lock would be breaks pretty immediately.
You just blow the handle off. As you do, the
wardrobe creaks open, and what you see inside is there
appears to be a single effectively like the just the
torso section of a mannequin that has a set of
leather armor that is placed upon it that looks like
it was just being kept safe and clean. It looks
like it's been given more attention than everything else here.
It is a set of leather armor that appears to
have these large sickly greened like stripes across it. These
they almost look moist, but as you see it, there's
no actual residue or anything on them. It appears to
be some kind of special ornate studded leather armor.
Speaker 2: Okay, do I see any idomantic, not idemantic. I don't
lick symbols or anything like that, but anything just symbolize. Okay, cool,
studied armor.
Speaker 4: I have studied armored, don't I?
Speaker 2: Well, I think that's what I've wear right now?
Speaker 4: Is okay?
Speaker 6: I mean you are currently wearing.
Speaker 1: You are currently wearing.
Speaker 4: A studied armor, a studied level.
Speaker 1: You're wearing study. This is effectively what you're wearing, yes, six,
But it seems to have some other kind of property
going on.
Speaker 4: Okay, okay?
Speaker 1: You also know that the studs and clasps that are
on it appear to have been carved from bleached bone
that has been carved into the shape of buttons.
Speaker 2: Does it seem like human bones are like little critter
bone bones.
Speaker 1: They've been carved down and whittled away from their original form,
so it's pretty difficult to tell what they came from.
Speaker 7: All right.
Speaker 2: I take it off the mannequin and I just kind
of fold it up, roll it in like my bed,
Matt and tied up.
Speaker 5: All right, phone buttons? Sorry?
Speaker 2: Taking notes today?
Speaker 11: How dare you?
Speaker 1: I know?
Speaker 2: Did we account for the who's getting what?
Speaker 4: On the scrolls?
Speaker 2: Were those left here?
Speaker 1: Nobody said anything about them?
Speaker 2: Okay, Can I can I just kind of thumb through
them and see if Pepper recognizes any of these scrolls,
or can I also go through like the books in
the room, because I think you said there's a book.
Speaker 1: Like I'm going through all the papers stuff, like almost
all just the maps and such.
Speaker 2: Oh that's fine, h I roll up the carpet that's
on the floor.
Speaker 1: I put that in a corner one me if you
want roll me an arcona check.
Speaker 5: Sure that's us.
Speaker 12: That's a five.
Speaker 2: Let's donay wow, okay, so okay, sorry, six six, I'm sorry.
Speaker 4: Whatever he said to you, baby.
Speaker 1: Girl, come back six, come back, run me to baby.
Speaker 5: Murder that you gotta do some smelting.
Speaker 4: I think I got some smelting.
Speaker 6: The kiln's on. I just want you to know I
did turn it on.
Speaker 1: Already, nice and.
Speaker 6: Lanes, Oh the oh my god.
Speaker 4: Okay, okay, so.
Speaker 10: Three seven ones, keep your new days.
Speaker 1: Oh god.
Speaker 2: So I just imagine the rolling of the carpet painting
so long. On account of how small Pepper is to
the carpet size.
Speaker 6: We have to like go from one corner to the other.
I throw it into the middle.
Speaker 1: I have dropped the armor into your inventory by the
bye cool?
Speaker 3: Uh?
Speaker 2: Would I be able to take like if I give
up on the carpet? Like, could I take the time
to identify the armor? Oh?
Speaker 1: If you want to spend like an hour investigating it,
then uh? I mean you could attune to it and
that would certainly you get the sense it's magical. You
could it just immediately attuned to it, and that would
tell you what it does.
Speaker 2: Sure, I'll it's sure not like it's going to make
you make a wisdom save and throw and throw me
into the fire.
Speaker 4: So what's the worst I could haen?
Speaker 1: You throw it on? You take off your onn so
of leather armor. You throw this on? Uh. And as
you do, and as you focus on attuning to the
magic within it and trying to understand it, this armor,
that is initially too large for you begins to shift
and change to fit the size of your body. As
you know, magical items often will.
Speaker 14: Uh.
Speaker 1: It takes on a shape that is similar to what
you're used to armor wise, is comfortable for you, but
is not exactly the same as your armor was. This
is studded leather armor of nekronic resistance.
Speaker 4: Oh wha, so lucky.
Speaker 1: While you are attuned to it. You are resistant to
n krotic damage.
Speaker 2: And I'm that doesn't mean I'm going to keep it,
all right, I like, look in a mirror, I do
the little ooh ah turn around.
Speaker 1: As far as this taking the carpet thing goes, is
that a thing that you were trying to do?
Speaker 4: I would have attempted it.
Speaker 1: That car that it was the ark, No, the arconom
was to see if you could tell what the armor
was for. The carpet is many many many times larger
than and you rolled up. It is a cute so
it is a massive carpet. It is a it is
a like a thirty foot long carpet. If you were
to roll it out, it's it's too much. It's just
too much.
Speaker 15: Man.
Speaker 2: I can take the carpet a little a little bit
of dust, all right?
Speaker 4: Oh, is there anything else I can look through and rifle.
Speaker 13: Through in this room?
Speaker 1: Pretty much as the wardrobe and the maps, it looks
like the room is being laid bare and used mostly
for amassing their notes and such.
Speaker 2: All right, And I'll probably head upstairs. And I mean,
I'm kind of continuing this sweep of anything that has
a lid, anything that could be turned over.
Speaker 7: I'm like, what's saying?
Speaker 1: So as you continue to move things, you find there's
not a lot else. Oh actually, so how how far
is this search of yours extending?
Speaker 2: Like I'm going up the stairs through the like it's
everything as I'm traveling.
Speaker 1: Gotcha want to get back to the library? Roll me
an investigation?
Speaker 4: Okay, I do intend to come back and and interrogate him.
Speaker 2: So if I if I feel like I'm wasting my time,
or if I feel like either if the word is
or someone else is going to show up, just like hmm,
I'm taking a long time, this might get me in trouble,
I might bail. But if not investigation, you say, okay, listen, Dice,
you're so handsome, You're so sexy.
Speaker 1: Oh you die? Okay mm hm.
Speaker 11: As you.
Speaker 1: As you head back up, it would have been let
me get to a part of my notes. As you
head back up into the library area, there's one bookcase
that you guys had not really looked into. You wander
over to it, you begin searching it, and this is where.
Speaker 2: Dudman and I were looking through the books before.
Speaker 1: Yes, it's where I've moved you too on the map.
Speaker 2: Oh fabulous, which just right, I was doing a line
so that I can see my notes.
Speaker 4: Worse, It's.
Speaker 1: Okay. You as you continue to search, the only thing
of note that you find in there, among all of
the old books and such is you find a very
strange looking old lock box. And the description of this
is going to take me a second, and I have
a visual repue. So you find a lock box. It
is not small, but not huge. It's it's like the
size of a jewelry box. And on the top of it, uh,
while on the top and two sides of it, there
are three dials. Each of these dials is a circular
set of four rings, each all nested into each other,
and each of these I have just let me give
through the full explanations, and I'll have a visual reference
for you. Each of these three dials, one on the top,
one on each side, are one on two of the sides,
is a nested set of four rings that look like
they can be rotated. And each of these rings has
twelve little notches on them, each of which has the
symbol of one of the idolins. They all have small
little arrows pointing inward, and then on the very inside
of each of these three sets of rings. One of
them has what looks like a moon, one has a sun,
and one has a setting sun. And each has four
counters pointed outward. And this is a crude. Look at
what they look like. Oh, it's crude. It's it's the best.
Speaker 5: It's not bad. It's just a lot of information.
Speaker 1: I mean, just ignore the symbols. Each of the ring
has the exact same symbols on them.
Speaker 2: Someone left this a little plug through the pluggle puzzle
to play with?
Speaker 11: Okay, did Pepper looking around to see if anyone caught
them biting their tongue?
Speaker 1: Yeah, I'm going to drop the puzzle box into your inventory.
Speaker 2: Oh my god.
Speaker 13: Okay, okay, so.
Speaker 4: It's definitely a puzzle box.
Speaker 5: Like Pepper.
Speaker 2: And started rotating some of these around.
Speaker 1: Like you would hear the sound of some mechanism turning
as you turn it.
Speaker 4: Yeah, gots hm.
Speaker 2: Interest in interesting, interesting and out of curiosity. Do I
see this symbol of the like the symbol that I
saw on the uh charms that the baddies were running
around with?
Speaker 1: Those on the box?
Speaker 4: Yeah?
Speaker 1: No, cool. The only symbols that you see on it
are those of the idolins, which for Justice's edification are
the twelve major deities of the setting.
Speaker 2: Gotcha, bitch, that helps me too, all right, Yeah, I'll
put that in my bag. I'm like, oh, Lee, I'm
just finding all these goodies, all right, all right, no
more self rewarding. And I'll at this point loop back
and come back to where the prisoner.
Speaker 1: Is walk back to them. As they seem to hear
the sound of footsteps coming towards them, they rouse from
having at one point stopped tapping their head against the wall.
They shift as if they are looking for the source
of the footsteps coming towards them, despite the fact that
they definitely can't see, and they look around. They raise
one of their arms, and you hear the rattling of
chains as they have these chains with manacles, which again
you see there's manacles on both of their wrists, and
you also see there is an iron ring with a
chain around their neck and underneath them. As they shift
in the flickering torchlight dimly illuminate in this area, you
see that under each of these metal three metal bands
that they have on them, there are burn marks, as
if those metal rings were heated up at some point
and scard their skin.
Speaker 2: HALLI you've been through the ring?
Speaker 7: Huh?
Speaker 1: Are they dead? Have you done?
Speaker 11: Whatever?
Speaker 6: What is you need to do?
Speaker 1: If you come back for more writing? I'm afraid I'm
still all written out.
Speaker 14: Sorry, that's all right, best work, nothing lays ahead for me,
No best sellers to be had from this man.
Speaker 1: I'm I'm afraid.
Speaker 2: I'll run dry. Yeah, alright, I'm sure you've got a
couple of stories.
Speaker 1: That's a new voice.
Speaker 6: That's a tiny voice.
Speaker 7: Are you running?
Speaker 13: How you doing.
Speaker 2: Besides the kay?
Speaker 13: Right?
Speaker 2: I understand that that not be a complicated question for you.
Speaker 11: Rat.
Speaker 9: Now, I suppose if I was to think hard about
her and maybe kill me, kill me, I feel better
if I died.
Speaker 7: No, probably not.
Speaker 4: I hate to break it to you.
Speaker 2: No, no killing today. We even took that motherfucker who
was hurting you into custody.
Speaker 1: Oh that makes sense.
Speaker 2: I mean, if you can give us information that he
can might give is more of an excuse to kill him.
I'm trying to make sense of all of this now.
I know that that bucket on your head makes things
a bit difficult. But if there's anything you can tell me,
I think that would make things much more helpful and
much easier. To get this all wrapped up and you
back on the street.
Speaker 1: A few it would be so kind as to give
me back.
Speaker 4: My book and my eyes, your book, my book.
Speaker 6: That you took.
Speaker 1: You took my book, Give me back my book.
Speaker 2: When you say you do, you mean like the Royal
you is like y'all outside of the bucket, or like
I took.
Speaker 1: Your book, iem book took it away?
Speaker 2: All right, you was in the Royal you Where must
this book look like?
Speaker 1: Thinking pages?
Speaker 2: Oh?
Speaker 13: Man, your your brain's.
Speaker 4: Just sup all up in there, super book.
Speaker 13: So okay, hm hmmm.
Speaker 4: Do I need an eye contact for the spell?
Speaker 1: I don't know.
Speaker 2: I don't think, so.
Speaker 4: Tever's going to try to out here.
Speaker 2: Let me let me try to help and clear your mind,
or just focus on the sound of my voice, and
you tell me if anything floats on by, and you
tell me any important information. And when she says you
tell me any important information, the word's thicken on her lips,
says uh heckn charm person.
Speaker 4: Oh do I have any spells left? I don't have
any spells? Damn, I can't.
Speaker 2: I can't do anything right now.
Speaker 8: So Braden, like a I guess a quick way to
know if you need an eye contact. Is if the
thing says like a creature that can see you would
be like the word yeah, I guess, and I don't think.
Speaker 2: That's very true. Yeah, that you can see within your
range if I can you can see. Well, okay, I
can't really do what I was planning to do because
I'm all tapped out or magic. I mean, would a
short rest have occurred in the time that I'm investigating.
Speaker 4: I know I'm not resting.
Speaker 13: Oh I'm out of to anyways. Damn, damn fun.
Speaker 7: Taking of just that just yeah, oh.
Speaker 4: Damn.
Speaker 2: I have so many questions I gotta ask you. But
I guess this gives me a bit more time to
figure him out.
Speaker 1: I have a question that i'd like to ask you.
Speaker 7: Sure, shoot, Tin, can.
Speaker 2: We sign your mind besides the bucket? Hmhmm you said
you had a question for me.
Speaker 13: Uh did he?
Speaker 2: Oh, Colley, that's that's really not good instantly forgetting things,
he says, hold on, Pepper writes that down on her
fucking just and then her notebook. Tin can man ten
can man very forgetful, just has like has magic bucket
on head forgets questions.
Speaker 1: I know that you think that you're the one in
a position of power here. But the fact of the
matter is that, in fact, if you think about it,
you're the one in the prison.
Speaker 2: I'm all right, sugar, Oh yeah, you're about.
Speaker 1: To be surprised. And he reaches over as if to
grab something and makes a throwing motion at the at
the cell gate, but there's nothing there and he grabs nothing.
Speaker 5: It's such a saying display.
Speaker 2: I'm sure with that damn bucket on you're off your head,
you could probably actually surprise me.
Speaker 7: What did you do?
Speaker 2: I I just did Leona Leuna say anything about like
what they're gonna do with this guy?
Speaker 4: Are they going to?
Speaker 2: Right?
Speaker 1: That's about it?
Speaker 4: Okay?
Speaker 2: Uh if in medical attention, there's no way they're going
to be able to get that damn thing off the
set either.
Speaker 4: Is there any you know what?
Speaker 2: Okay, I know this will take time, but I'm gonna
go upstairs to where the bedroom was that we got
the key and the paper. I'm going to strip the
bed and just come back and feed like a comforter
and pillows through me like it ain't it ain't much,
but we still have something to put that tin can
head on.
Speaker 5: Pushing a pillow through.
Speaker 7: The gate.
Speaker 1: It seems to just wobbled back and forth, completely unresponsive,
and I I mean.
Speaker 2: I don't under I don't think there's anything I can
do to alleviate his state. And it sounds like the
underto is going to be back here to apprehend him
or take care of him. I don't want to just
leave him, but Keffer has Kepher wants to keep investigating.
So I mean, after a while of not being able
to get any information out of him, slash making him
as comfortable as she thinks as possible, she's gonna turn
to the rest of the house and kind of sigh
and be like, well, there's always more work. Start rubbage
through the rest of the house.
Speaker 1: It would be very mistic given the scope of the
activity of rummaging through the rest of the house. You
don't find anything immediately eye catching. You do find another
room upstairs that was on the way to the room
where that that ritual, the worship site was set up.
You do find another room that looks like a trophy room,
where when you enter into it there appeared to be
various creature heads mounted on the wall, monstrosities that old
old MCTRAU might have encountered back in his adventuring days.
And there's also some more very plain basic maps and
what looks like fragments of his journals that have been
pulled out and strewn across various tables. It just looks
like a secondary study site dedicated specifically to his old research.
But looking through it, it doesn't seem to tell you
much that you don't already know, right, and there's.
Speaker 2: There's nothing to.
Speaker 4: I couldn't look over that.
Speaker 2: I mean, Ox kind of gave me a good detail
in the sense that there's nothing I can do to
handle that bucket on the head situation.
Speaker 1: If there's a thing that you wanted to try, you'd
have to tell me what it is, you know what
you've been told.
Speaker 2: Yeah, yeah, that's a very fair point. If Pepper's going
to listen to that, I think for right now she
hasn't had any terrible ideas just yet on how to
pry that off asad. I mean, with all of that
taken care of, she'd probably try to reunite with the
group that detained Richard.
Speaker 1: Then you'd be heading back to downtown. As you head
up and you leave, you would note around this time
undertow members up here to be filing into the area.
You see some approaching from afar, and you see with
them an individual that you had not encounter before who
seems to be wearing a uniform that sets him apart
from the rest of the group, not not in any
kind of like regal way, but you see a dragon kin,
a what looks to be a silver dragon kin, walking
head over shoulders above the other members as they appear
to be walking with them towards the facility, towards the
mctraw estate.
Speaker 2: Before I would have left, I would have changed out
of the armor, the necrotic armor, and I would I
would make a point of trying to not get caught
up in the undertowitch if.
Speaker 4: I can even take a way to avoid them.
Speaker 1: I just don't want to be Yeah, I mean, widen,
it's night. You can absolutely get around them difficult, specifically Brandon.
Speaker 2: You see.
Speaker 4: Yeah, let me see this.
Speaker 2: This fella.
Speaker 4: It's loading for me.
Speaker 2: Oh, I do not want to be cough with that motherfucker.
Speaker 4: I'm scrambling, I'm skirting, I'm I'm the shadow knock.
Speaker 7: No thank you, I'm I'm good.
Speaker 4: You look far too serious for me.
Speaker 2: No thanks, I choose laugh. I have into the darkness.
Speaker 1: Into the darkness.
Speaker 5: I choose life into the darkness.
Speaker 1: So uh, going just based off what would happen next
those heading to the temple, yay, You guys, make your
way over and toward the the pit where the Tarra
Goosha's sanctuary is. It's pretty much entirely dedicated to it.
As you head in that direction, you enter into a
large pit that mostly has some minor residences and such
around the entrance, ringing around the outside of the pit,
and then there is a large central elevated plateau in
this pit that has various roads leading up to it.
At the top of this you see the large, ornate,
very old building that is Karagasha's Sanctuary, one of the
largest buildings that is in Gilligan's pit. This ancient area
has this pale ethereal glow coming from above it as
it seems like the moon root and such that glows
and carries the light of the sun and the moon.
It glows more strongly here with specifically moonlight, giving this
place this almost the impression as if light was shining
down through the surface of water and as if this
place was below like a large pond. As you guys
approach it this large facility with a large circular heck
in thing on top. I'm going to find just for
the sake of getting it. You guys, see, where are you?
Stop double clicking things keyboard? Where are you? You see
an emblem in various places, simplified in some in others,
a circular emblem that resembles a full moon set inside
a what looks to be a crescent moon shape with
a set of eyes on top of it. What you
guys know of Chan Karagosh and this temple is that
it is a place to shelter those who are lost
in the night. Chan Karagosh is a deity, is one
who is known to be a protector of the night
sky and the night hours, specifically one who is thought
to stave off things that might threaten those in the
dark of night. That is the emblem that you see
around laid bare on the temple.
Speaker 6: That's the anime eyes.
Speaker 1: As you as you approach it. The outside of the
temple is a large open concept area. There's like pillars
holding up a ceiling that runs around the outside of it.
So as you approach you would see temple knights people
individuals who are not necessarily affiliated with the religion, but
were hired to protect the temple grounds. You see temple
knights bearing some of the regalia and the clothes of
the clergy of chan Kara. Gosh, do you want to
just try to contact like the first person you see?
Or are you heading right in to try to find
someone who one of the people who manages the temple?
What are you doing.
Speaker 7: There?
Speaker 5: Well, considering that I'm kind of being held.
Speaker 6: By something, Yeah, I'm just where do you want to go?
Speaker 7: Moving?
Speaker 2: All?
Speaker 13: Right?
Speaker 6: Opens the doors? Let me grab a thing.
Speaker 15: Mm hm.
Speaker 1: So you move forward and you open up the doors.
Given the time of day. As you open up a
large set of stone and silver double doors that leads
to the inner sanctum of this temple, you open up
to a large area, a large open commune, communal area
where there are various people, various residents of the town
who are here. You guys would know that every night
at ten pm, which we have just passed, there is
communion that is put on here for people to come
and to eat and to find shelter if they need it,
and it lasts until the next morning. As you arrive,
you see there is a priest of the temple who
is speaking from scripture. They're speaking about chan Karagosh and
the stillness of the night, the protective embrace of the
darkness of the night. As you enter, you're not paid
much attention to it first, and then people slowly stop
and they turn towards you, noting that there's the scarn,
very large person, very not usually here, person carrying a
very hurt lilia. The people who've come here to join
a communion turn and then seem to excuse themselves. However,
the priest who was speaking to you, they stop, They
close a book. You would probably know them. This temple's
pretty well known here. You would know them to be
grab the information. This is Melio. Melio is a male
halfling who is taking care of it. They close a book,
and this silver haired halfling rushes over to you, their
cloak pulling across the ground as they do, their blue
and pink robes pulling across the ground as they do
as they rush towards you. My goodness, are you all right?
What's happened?
Speaker 6: I'll be fine, but she she needs help.
Speaker 7: Thank you.
Speaker 6: Slowly, lower sly, just do not break any more.
Speaker 1: Bones, break more delicate little bunny bones. I will absolutely.
One moment they point off towards one of the temple
knights who is guarding the area, which is just I
have just because i have art for the temple knights,
so I'm gonna share it just because I have it.
They are effectively religious mercenaries.
Speaker 6: Were religious schoons. Don't worry about it.
Speaker 7: Don't worry about We work with the.
Speaker 6: Gods, with the God.
Speaker 1: They're paid. They're an organization that offers our services in
protecting protecting the whatever temples will take them. And they
adhere to the tenants and one ane of them. You
see these individuals all carrying a blade at their side.
They have a firearm. They're all dressed fairly eloquently. Their
clothes would be similar to this except except except there
is more light blue and pink among the armor of
those that are held here. This is just like standard
temple night attire. The amelia looks over towards one of
them on the side, looks towards a male temple knight,
just like, quickly, I need you to go fetch linel.
We may need to give medical assistance. And then they're like,
I'm going to would you mind I'm if I did
a quick inspection of your friend to see how dire
their situation is.
Speaker 6: Yeah, no, you're doing fine.
Speaker 1: Okay, they look they lilia, they look you over unless
you object.
Speaker 7: Yeah, likes them.
Speaker 1: You don't seem to be You're not well, but you
don't your life doesn't seem to be in any immediate danger.
What happened to you?
Speaker 7: Uh? Looks scarn.
Speaker 5: We didn't think we'd.
Speaker 7: Get this parted.
Speaker 6: No, no, no, we didn't.
Speaker 1: We went to the temple. We didn't consider that we'd
go to the temple.
Speaker 6: Didn't think I'd have to explain myself.
Speaker 7: Uh brutal vagabndes.
Speaker 10: Yeah, we were attacked, for lack of a better term.
Is there anything we can do to help her immediately?
Speaker 2: Uh?
Speaker 6: We already have the the undertow involved.
Speaker 1: Well, if you're seeking medical assistance or for Bishop Linel
to use divine magic to try to aid you, there
will be a cost associated God all right.
Speaker 5: But I'm poor? What the fuck?
Speaker 6: I think I think that the dammage.
Speaker 7: Otherwise, I think I think the divine intervention can can
wait until until we are on our last legs.
Speaker 5: Got insurance?
Speaker 2: Wait?
Speaker 6: Oh wait, oh wait, I got I gotta stick to.
Speaker 7: Stick right now? Seat sanctuary not only for the aid
of my wounds, but also to bask in the light
of her blessing.
Speaker 1: Absolutely you can, of course, you can stay here and
don't speak this way. They like, take your hands rich.
Whatever has done this to you has seems to have
injured not only your body but your spirit. But your
heart remains strong, and for that reason we will absolutely
protect you. We will make sure that you recover back
to full healths Therd like, quick, bring her here, Come
with me, and they head off into past around a
wall and deeper into the temples. As they rush, they
pass through the central open area where there as they
head outside, there's effectively an indoor garden that has moonroot
that is wrapping down. It seems to be built into
the temple itself, giving light to this this very pink
and bluish expanse of flowers and greenery that exists inside
the temple. They take you through this central area and
into another section where they eventually take you to a
private room where they take out what effectively is a
large comforter and they they spread it across a large
bed that appears to be built into the room itself.
Set her here, Set her here, and be gentle.
Speaker 11: Yeah, I do that.
Speaker 1: Yeah, Linnel will be here and they will do what
is best for you. You're lucky you came when you did.
Linnell just finished their meditation for the night. They will
be able to and they stop as they hear footsteps
coming from the way that you guys just went. I
believe that is them.
Speaker 11: Now, I will.
Speaker 1: Is there anything that you need, anything at all? Well,
you're being tended to. I can fetch it. I can
get you whatever you desire within reason, reason.
Speaker 7: As Ah, there is an acquaintance of mine. I had
heard that sometimes he seeks refuge here by the name
of Sutton, always playing that game.
Speaker 6: Scar rolls his eyes.
Speaker 1: Nobody effort comes here looking for some.
Speaker 7: He is he is an acquaintance of my father. Really,
I hope it's not too much of a too much
trouble to ask.
Speaker 1: No, No, I will fetch soon. I believe that he
only recently returned from the caves. Absolutely, I will. They
turn and you see the doorway that you just came through.
There is another figure that steps through. They look to
be a human figure. They have very very curly, wisping
pink hair that falls down their shoulders. Pretty piercing green eyes.
They're dressed in the clothing that of a moon raiser,
one of the higher ups, effectively like a paladin, cleric
of chan Kara Gosh, you know them to be the
one that runs a temple here. They step in. Before
them a large staff that they carry, this crescent scythe
that is fashioned in a very ornamental way, clangs on
the ground in front of them as they enter into
the room. As you guys see this into visual who
you know to be Linnelle, hey yo.
Speaker 6: What to do?
Speaker 1: Steps out, looks into the room. If they wish to
be brought so m then go fetch them. I'm sure
that he'll be happy to have company, to which Melio nods,
scrambles out takes off. Stay strong, chan Karakosha's blessing is
with you here as they just stepped here down the hall.
No harm shall come to you here so long as
you remain strong of heart.
Speaker 5: Incredible PLoP.
Speaker 7: He did, great skin.
Speaker 1: Yeah. From a quick observation, I can see that your
life is not in any immediate danger. Ah, forgive me
my presumptuousness, but I also recognize you to be a
member of the BBTA. So I presume that your injuries
may have something to do with your employment.
Speaker 13: It is likely.
Speaker 1: Yes, Why does the BBTA come here for medical assistance
and not to one of their own.
Speaker 6: You're in the neighborhood. It was kind kind of necessary,
they're not, she's not dead, but like.
Speaker 7: Needs hope, convenience of location, and maybe slightly fearful of
my mother's wrath.
Speaker 6: Yeah, no, that one's actually very fearful.
Speaker 1: I can understand that wishing not to worry others with
one's injuries is respectable.
Speaker 7: It's not the worry you'll kill me if I come
home looking like this After I said no, Mom, no
more work for me today.
Speaker 1: They wander over. They pull out a wicker chair that
is present within the room, and they move it over
and they sit beside you to get on the same
effective eye line with you. It is the policy here
that if someone's life is not an immediate danger, that
we can only perform acts of chan Karagosh's will her
magic if there is some kind of tribute paid. Is
it your desire to have us perform such acts to
restore you to health? If so, I should have you
know they are not cheap.
Speaker 7: M I wouldn't want to impede on the generosity that
the church charges us for.
Speaker 2: Wow.
Speaker 1: Unfortunately, I'm the only one here that is capable of
the magic given to us by chan Kara Goosh, and
I'm only capable of doing so much of it. We
place a value on such miracles.
Speaker 6: Oh yeah, huh, how much we gotta pay?
Speaker 1: They would generally outline that they can at a glance,
they can cast up to third level spells. They can
cast pure wounds and lesser restoration. Those are the most
relevant ones. And I would have you know that for
casting either of those at any they can, so they
can cast those in the level they cast them at,
it would cost twenty five gold for a first level,
one fifty gold for second level, and one hundred and
fifty for third.
Speaker 11: Uh huh.
Speaker 2: Yeah, I'm looking at this man's art and I'm internally screaming.
Speaker 3: Logan knows why I am internally screaming.
Speaker 7: Oh okay, okay, okay.
Speaker 1: That's a good day to Benna.
Speaker 5: All the internals becoming externals.
Speaker 10: Gons over vibrate, and I'm just like another reason.
Speaker 6: Scarn's just like, what are you all right?
Speaker 5: What's happening? No, Lily is fine, Lily is fine.
Speaker 1: I'm not, of course, any anything else. We could provide
you food, physical treatment that would come courtesy of the church.
I don't get the sense that you're necessarily hurting for
the kind of treatment that require money, though, are you.
Speaker 7: Now?
Speaker 1: There is a there is a faint smile, not condescending,
but amused smile when they say that is they seem
to be very much onto that you're after something, and
they're just sort of trying to head it off.
Speaker 7: To be like, m right, I'm again, Look, these injuries
are real. They're totally real.
Speaker 6: No, we went through we went through hell.
Speaker 1: Yes, I believe that it's just right now.
Speaker 7: It is convenient that I need medical attention, and this
is the place where I can also get what I need.
Speaker 6: I'm just along for the ride at this point.
Speaker 7: Is really nice enough to go with my bullshit?
Speaker 1: You are a friend of Sooon, it seems m.
Speaker 6: Acquaintance.
Speaker 7: Well, yeah, I guess acquaintance is a better word. But
he told me something and being well, I don't know
how well you know Satoon, but I'm guessing that in
his own Satoon way, he didn't really give much information
as as I hoped he would, And as I went
and delved further into whatever lead he did give me.
I'm left at a roadblock.
Speaker 1: And he need to ask him for more, only a
persuasion check. I die. Yeah, that's why it's not a
deception check.
Speaker 4: He's pretty much it's not about that.
Speaker 7: Ah yeah.
Speaker 3: Look, if I knew the church was full of these,
all these pretty men, I would be a devout none.
Here too, Amen, here, Oh, bunny goddess, bunny girl, come on.
Speaker 7: It's instant in They.
Speaker 1: They take the staff, the sype effectively that they have.
They raise it up and they clang it on the ground.
As they do, it lets out a resonant sound and
seems to straighten itself in the air. They take their
hand off of it, and it remains with this vibrating uh,
this vibrating note echoing from it. Very briefly, as they
put their hands together, they put their palms, they invert
one of their hands, they turn it upside down. They
press their palms together, and then they reach over and
they put their hand on you, onto your hand very gently,
and as they do, they are going to cast a
little bit of magic. As Lilia, you regain seventeen points.
Speaker 11: Oh whoo.
Speaker 1: If you are indeed a friend of sooon, and he
has so few that come to see him. In fact,
you may be the first. Then consider this particular instance
to be by the grace of our Goddess of our
Protector of the Night. I wouldn't want you to be
feeling ill when you come to visit your friend. After all. However,
if you ever require this service again, then the church
would happily accept any donation in service to our Mother
of the Night.
Speaker 7: Yeah, of course, right, scary huh sure.
Speaker 6: I can.
Speaker 1: Wait, Well, you could wait for soon to come to
you here, but would you rather be taken to where
he likes to be?
Speaker 11: Yeah?
Speaker 7: Yeah, the word can?
Speaker 13: I can?
Speaker 7: I just ask out of just out of curiosity, just
because something. Now that I've actually like you're like this
close to me, I have to ask a question. Do
you have a sibling?
Speaker 1: Do I have a sibling?
Speaker 3: Uh?
Speaker 7: Huh do you have do you have a sibling?
Speaker 2: No?
Speaker 7: Okay, never mind being forget I asked anything. It's just
delirium from the Wow, it's been a day, That's all.
I just need to ask that question.
Speaker 1: Have I reminded you of somebody a little bit?
Speaker 7: Something just just it's like some thing just like like
a prod in my head, like a like a weird
jostle of memory.
Speaker 6: Hmm.
Speaker 7: So I had to ask, because I don't think you're
the person I'm thinking of.
Speaker 1: But as as a as the bishop of this chapter
of the Order of the Moon, I have the great Uh,
I'm given a great deal of leniency and the great
honor of attending many major celebratory events here within Gilgan's pit.
It's possible you may have simply seen me before.
Speaker 7: Uh yeah, maybe it saw you once, just didn't know
who you were, and just kind of maybe weird coincidences,
nothing to worry about.
Speaker 1: It's fine, they stand, given that I have given you
enough health to restore three regular individuals. If your stature,
I assume that you are good to walk.
Speaker 3: It just looks at her feet just like curls and
uncurls her toes, and I'm like, yeah, probably.
Speaker 2: That come with me.
Speaker 7: I will take you to soon, alrighty them out of bed.
Speaker 1: They walk around the circular circumference of the interior of
this temple, passing once again around the edge of that
internal garden at the center of it. As they do,
due to the strength of the moon root that is
here there is a soft moonlight esque effect, as if
just beads of moonlight were piercing in through windows that
you pass by, giving this place a quaint, quiet, relaxing
feeling as you move. They eventually come to a large
set of well not large, but a set of stone
double doors, which Melio is outside of. As they are
raising their hand, they appear to be closing them as
you guys come close, and they turn and there's like
they said that they would be by shortly. Did something change?
Did the did these people wish to come to see
so oon? Directly, to which Linel nods yes. They are
evidently feeling more on their feet than they thought they were.
Speaker 7: I hear blessing, I'm sure.
Speaker 1: Melio turns. They head back out towards the front where
communion is being held. Soon, not soon, Linel raises their
hand towards the doors. Given that there was no objection,
I presume that you are free to enter as you will.
I will return to my duties. If you need anything
else from me or from our moon rabbit, then feel
free to seek me out.
Speaker 7: Thank you again, Thank you. We will try not to
impete too much on that on the temple generosity that
is a promise.
Speaker 1: We moon gazers are here at your service. No thanks
is necessary. And he takes a step away and then
he turns back is kind without looking to sort of
though again, if magical services are required, tribute is welcome,
and then continue. Magic's expensive, y'all.
Speaker 12: I got you the bathroom, get as you're.
Speaker 1: About to head in. Uh man, fucking times fly today.
I'd say let's take a quick break. Wow, man, but
I didn't realize that almost an hour and a half
had already gone by.
Speaker 5: Wow, you're having too much fun. Zoom, don't go meet
her tever, I see you. I'm having a great job
poling down baby.
Speaker 1: Desmond and Lawrence will be quieter in game during the
summer months for no.
Speaker 4: Particular reason, no reason whatsoever.
Speaker 1: I will also seize this chance. He'll be right back.
I'm gonna go get myself some water.
Speaker 5: Thank you.
Speaker 7: I'm all go to the mathew'll bear back.
Speaker 13: Come on, Hi, Chat, you got your cuties?
Speaker 4: How are y'all doing?
Speaker 2: Forget now I can actually look at chat.
Speaker 7: Mhm, Hi, Hi Chat.
Speaker 2: Oh my goodness, Pepper is not a cutie. Pepper's Pepper obviously.
Speaker 11: Prefer my previous emojis.
Speaker 4: Mm hmm, Pepper getting the zoomies?
Speaker 15: What many of.
Speaker 1: Him?
Speaker 11: Man?
Speaker 15: School?
Speaker 1: Awful? Quiet over here? How long we not been talking.
Speaker 2: While? Oh?
Speaker 1: Did you know we're streaming?
Speaker 13: Yeah?
Speaker 1: Taken SIPs, take up break? Hey, everybody out there, it's
me Hy. I like to restate my previous question.
Speaker 7: What was it?
Speaker 1: What kind of fun? And what's your favorite thing to
do on it?
Speaker 15: Yeah?
Speaker 13: What's your favorite thing?
Speaker 3: Did you do?
Speaker 7: You use Milan?
Speaker 11: Note?
Speaker 4: Because I've started doing that.
Speaker 2: We're not sponsored by them, y'all should not sponsored.
Speaker 7: Get on that.
Speaker 2: We're right here. I j s.
Speaker 1: iPhone gaming gaming cool. If anyone says something as specific
as gaming or as a general's gaming, I thought out,
what do you do that? What specifically? Like, do you
have a game? This is mostly for people at home
in the commedy say whatever you want the chat, but
those at home we're commenting. You got to this point?
What what game do you play? What financial app do
you use? Company? Do you invest in? Do you use
moo move? Who knows?
Speaker 13: H Yeah?
Speaker 5: Chat. We're an iPhone house.
Speaker 1: We do have a lot of iPhones.
Speaker 2: I think our entire house is Yes, I'm awesome.
Speaker 1: I don't know if jeff Is.
Speaker 5: I think Jeff Is.
Speaker 4: I think one of us one was.
Speaker 5: I'm pretty sure you.
Speaker 1: Everybody who has Spotify, go on Spotify right now and
post in the comments your number one most listened to song.
I'll start, dude, go on, I'm gonna where do I
even find that?
Speaker 5: My changes?
Speaker 8: I found one that I'm listening to right now because
it's for sure a Lori song, and it's called a
Boys Will Be Bugs.
Speaker 1: I love that song.
Speaker 5: It's so glorious. Yeah, I'm a bit a very scary.
Speaker 1: It's such a.
Speaker 7: We'll go at it midnight and glady, how.
Speaker 1: Do you find your most listened to stuff?
Speaker 5: They won't tell you. It's a Spotify wrapped.
Speaker 2: Let me see.
Speaker 5: I've got probably a way to do it.
Speaker 2: Before that, I have to know how I think the
song in your personal Spotify statistics.
Speaker 1: You have to log in to a site called stats
for Spotify.
Speaker 5: Okay, I don't know. I want to do this now.
I'm worried. The amount that the Bridger didn't know st
is going to be all over mine. I'm so worried.
Absolutely drag me.
Speaker 2: Yeah, so we see you got into Bridgerton this year.
This year.
Speaker 8: Please, it's a whole lot of pitfall happening on your
Spotify Carr, Oh my god, you and I both care.
Speaker 1: Ok let's give this a try.
Speaker 4: I want to see him in concert.
Speaker 5: It's called spot five stats.
Speaker 1: You said, Logan, uh yeah, but give me one cent.
Speaker 7: Okay, Nice, I needed to go to the bathroom so badly.
I ate so much popcorn yesterday.
Speaker 3: Popcorn is good because it's so loaded in fiber.
Speaker 5: But then it's like when my body's like, okay, now
you gotta really go.
Speaker 7: It's gotta like it got out because we went to
watch the dead the new Deadpool movie.
Speaker 5: There is so good.
Speaker 7: It's so fun.
Speaker 1: Okay, I found it. So if go on to Spotify
in your desktop, click your icon on the top right
hand corner of it'll be in the rightish side of
the screen. Click profile, and then you'll see top tracks
this month.
Speaker 2: Yeah.
Speaker 1: Oh, mine is Party Like It's nineteen twenty by the
Swing Hoppers.
Speaker 5: Nice. Mine, Mine is Wet Dream by Wet Legs.
Speaker 11: Great.
Speaker 2: Mine Mine is joy Ride Kasha, Hell, yeah of it,
because of course it is.
Speaker 1: Of course it is my he tells me my top
four So and you know what, this is a pretty
good spread of my personality, so party like It's nineteen
twenty by the Swing Hoppers, the Mario Cliche by bear Ghost,
which is a good song, growing older but not Up
by Jimmy Buffett, and then the Greatest Show from Yit fuck.
Speaker 8: Yeah, I'm looking at the last six months and again
the last six months it's It's wet Dream and then
it's fucking dynamite.
Speaker 5: But the Bridgerton version is.
Speaker 1: Is that a search on Spotify to be the girl
like last?
Speaker 8: I mean, I'm just on like the website and you
can just go between last four weeks, last six weeks.
Speaker 1: This is I'm not talking about Rewy. We we went
on the thing. We just found our top tracks this
month interesting.
Speaker 4: Weird did just start? So that's really yeah.
Speaker 5: Yes, my top track yesterday one is an Alley, which
is wild. That's crazy.
Speaker 10: I feel like a crazy person. Yeah, because it goes
uh wow, okay, so excited. It goes love like this
by Faith Evans, Okay, nice, Supernatural by New Genes Yeah,
oh my god, not like Us by Kendrick Nasty Bite,
Tanashi and honestly they all bang gamage, They're all great
and then swallow bomb me.
Speaker 1: Yeah, further fun contact I found my my twenty twenty
three top songs just because it's it's a definitive love
from the other side by followed boy was my number
one one cool follow from Survive, said the prophet. Uh
chose Zu Dynamic from Kazi Ye Yoshi that's a dragon
ball song. And then and one of the songs the
song from the end of Stein's Gate zero with that. Anyways,
the point is, everybody go tell us what yours are
in the comments.
Speaker 12: Yeah or no?
Speaker 4: Is he I will go through and look.
Speaker 1: But I think we can jump back into.
Speaker 5: Yeah, I'm taking screenshots of like my top ten.
Speaker 7: I don't know why.
Speaker 3: I'm still looking at the thumbnaise and I'm thinking of
that TikTok of the woman where she's driving and she's
yelling why is he so hot?
Speaker 5: Maybe you're gonna ue with my my like fucking top ten.
The last six months putting in culture, so we're.
Speaker 1: Gon we're gonna get back into game, switching back into.
Speaker 5: Game using Spotify and YouTube playlist. So does mac it's
so upse I use them all.
Speaker 1: That doesn't use any in a way that makes sense.
Speaker 6: They all have different things that they have for.
Speaker 1: So you enter into the chamber where you've been told
to find something. Yep, all right. As you push these
large stone doors open, they make a large creaking sound
as they don't scrape along the floor, but the hinges
that keep these ancient doors secured buckle under the weight
of them. It opens up into a large room, circular
in nature that looks to be like some sort of
meditation room. There are these circular segmented benches that appear
to be visible. The edges of the room are lined
with rows of flowers that are getting light from what
appears to be a large pool of water, a large
still pool of water in the center of the room.
There's effectively an artificial little pond in this room that
has moon root seemingly underneath glass under at the bottom
of it that is producing light upward. And you see
in this room standing off on the side of it,
uh not carrying the weapons that you previously saw them carrying.
You see the individual that you know to be so
un standing radiantly illuminated by the light being produced by
this pool.
Speaker 6: As a.
Speaker 1: Look over towards you, they are on the other side
of this pool. And in the heavy reverb of this
stone chamber, you hear. I had a feeling that you'd
come to me.
Speaker 7: Warning, and I was thinking, and you were going to
be grown ups.
Speaker 3: There's just the look around at the atmosphere and in
her head, her fucking, her fucking fantasy dream girl heard
She's just like, oh my god, I could never have
done imagine this.
Speaker 10: Uh, well, speak with your words, you've got this. I
don't think she thought she would get this far. Man,
I I it's you to be seeking me out, isn't it.
Speaker 1: Mm hmmm, Well, at least you know it's not.
Speaker 7: Well, at least you know it's not for any nefarious purposes.
I have brodskying.
Speaker 1: What the what does that mean?
Speaker 7: It's just, you know, why would I do anything? Possibly
I'm becoming of my standing and and and and myself.
If I didn't, if I brought a witness.
Speaker 1: I would not have imagined that you meant me any
kind of harm or disservice. Even if you I would
never So what brings you here and in the state
that you two appear to be in.
Speaker 7: I mean I've been I was literally worth five minutes ago.
But to get to the point, I inquired more about
what you told me about in the pits you spoke
to your parents, Yes, and they don't know what goddamn
thing about what you're talking about?
Speaker 1: A defeated smile. Their relatively blank expression is hard to track,
but you see a knowing but defeated smile, one that
seems to look like they feel let down, but predictably
so by that information, yesould have imagined that they couldn't
tell you anything?
Speaker 7: Then why tell me to ask them?
Speaker 1: Because it was important that you know that they couldn't what.
Speaker 7: He purposefully sent me on a goose chase guard?
Speaker 6: Ah, I see, I see.
Speaker 7: He knew that they weren't gonna know, so so it
all connects. You see how he expected me to be here.
It's because he knew that if I asked, I wasn't
gonna get the answer, and that means I was gonna
It means he wanted me to be here from the start.
Speaker 1: This is like the sort of average their eyes shifting.
Speaker 6: No, no, no, I feel.
Speaker 1: I expected that you'd come seek me out again. Yes,
if I were in your position, I can't imagine that
I wouldn't.
Speaker 7: Okay, So now that I'm here, just as you predicted,
are you gonna.
Speaker 2: What am?
Speaker 3: Why?
Speaker 7: Why do you want me here. What was all of
that for.
Speaker 1: I can't say that I wanted you here? Hmmm. Let
me put it this way. And I know that it
might seem like I'm talking around what you're asking, but
allow me to put it this way. They open their
mouth and then there is this dull sensation of time passing,
and then there is silence, as if they had simply
said nothing.
Speaker 7: Uhh that's now was supposed to have the words ah
covi come again.
Speaker 1: I can't say that it would matter if I did.
Speaker 6: I don't think you can even say it.
Speaker 1: Is that how it seems.
Speaker 6: Me from my perspective.
Speaker 7: Yeah, you opened your mouth and then done nothing.
Speaker 1: Do you find yourself to be living a happy, fulfilled
life here?
Speaker 7: That's what I tell people.
Speaker 6: You might as well.
Speaker 1: Do you have any goals or dreams?
Speaker 2: Oh?
Speaker 7: Tons? I could yammer on for hours, but I didn't
come here so that you could hear me talk. It's
supposed to be the other way around, but now apparently
I can't.
Speaker 1: They start walking around the circumference of the artificial pond.
The sandals, the wooden sandals they're wearing, clacking on the
stone floor as they do.
Speaker 6: Tell me, both of you yep.
Speaker 1: Have you ever imagined leaving this place.
Speaker 7: All times?
Speaker 6: All the time?
Speaker 1: There's a great, big, bold world out there, and there's
so much to be found inside of it. So I
can only imagine that people with such youthful energy, people
that explore, those who join the BBTA in particular, I've
noticed they always seem to be people who are filled
with a sense of wonder lust. You want to be
somewhere else, And yet that energy is turned downward those
who seem like they would love to escape, and they
would love to explore and see the world, end up
instead wandering the caves here. Have you ever stopped to
wonder why that might be? Ohb And have you ever
wondered if you want to leave? Why haven't you? The people?
Speaker 6: I mean, don't we both have families like.
Speaker 1: That's the case for most people. Life here in Gilligan's
Pitt is pleasant. People have such soft, fond memories.
Speaker 6: It's a nice town.
Speaker 1: It's true, this place is so devoid of tragedy.
Speaker 6: I don't like the way you said that, that warm.
Speaker 1: Feeling that one gets from being home, of spending time
with their family, of familiarity, it's addictive. Why wouldn't somebody
want to be here. Those who come to stay here
find themselves ingratiated with the locals. Families that are raised
here are tight knit, they're happy. Nothing ever, seems to
take from anybody in Gilligan's Pit, So of course, why leave?
Speaker 6: Never really thought of it that way, But what's your point?
Speaker 1: I came here a long time looking for something. I
realized that I didn't have the skills to find it myself,
and when the locals also eagerly tried to help me
get to it, Lily, you ended up being hurt. The
expedition that we went on, that you were a part of,
it almost claimed your life, and it took me something
from you that.
Speaker 7: Well took something. I didn't lose anything, I.
Speaker 1: Give the same resign smile again.
Speaker 7: I I'm sure I didn't lose if anything, I gained something,
if anything. Anyway, everybody thought I lost my mind, but
I didn't lose anything. What are you talking about?
Speaker 1: They take a breath and they open their mouth to speak,
and then the passage of time again, as there seems
to be a deep silence.
Speaker 6: He did that thing again, thing again, with the thing
where he can't say words, and I don't know know hmmm.
Speaker 1: After that expedition, there were those among your group who
were willing to go again, and your father. He assured
me that despite everything that happened, it wouldn't be worth
the tragedy that befell him if we didn't get to
where I needed to go. But I didn't want to
take anything else from your family. So after you were
lost and then we found you, I opted to end
the mission. I don't have the ability to explore the caves,
not like all of you, so I gave up on
finding what I came here to find. Only some of
my words seem to reach you people.
Speaker 7: Mm hmmm, why is that?
Speaker 6: I'm pretty much I'm guessing you can't explain that.
Speaker 7: But could it be a curse or like a hex
or just something something?
Speaker 1: Do you intend? How about this that young girl that
you had with you, the one who was clearly from
outside of the town. Do you intend to keep exploring
with her?
Speaker 7: I mean that's what she wants to do.
Speaker 6: Yeah, I would assume himself.
Speaker 7: If Pepper wants to be here and wants to explore
the undertow and everything, then.
Speaker 1: I believe that they're here. I believe that they are
here to find something similar to what I had come
here to find. I think they're searching for the latch temples.
They just don't know it yet. I know that the
way that I speak infuriates you.
Speaker 6: Otch temples new proper noun, all right, got it?
Speaker 1: I have learned to speak about certain things in a
way that allows others to retain the information. If you'll
indulge me. I think there's something that you should know
if you intend to keep exploring with your friend. Okay,
the latch temples. You may learn more about them from
other people, but they are temples that use the underground
flow of water to spread a protective influence through the land.
Here they filter and carry away something insidious, and they
bury it underground. I came here seeking something related to that.
I have somebody that I work for who took an
interest in such things. Specifically, though, when I found that
the flow of energy and those protective seals that the
latch temples represent was being contorted, I was sent to
find something that You see them stop, You feel the
dull passage of time again, and they kind of recognize that.
Speaker 6: I'll rephrase.
Speaker 1: What I was seeking was like a parasite that had
infested those temples, something that uses the water in a
spiritual sense to spread its influence. I didn't come here
to find the parasite initially, but in my search for
the currents that are below this land, I became aware
of it. All I know of it is that the
power that it holds flows up from the temples using
the waters, and I lack the skill to go deep
enough into the earth to find them. In my attempts
to do so, others and they look to Lilia have suffered.
So I've resigned myself to waiting until some new definition
or new events take things in a direction I can
take advantage of. So if you explore them, keep in
mind there is an insidious shadow that hangs over those
ancient sites.
Speaker 7: One that would keep oh sorry you keep tying, go ahead? No,
just why do you keep saying it like that?
Speaker 6: I think that's part of the whatever.
Speaker 7: No, not that, not the weird thing where like we
can't hear him speak, just whenever he refers to me,
he just seems.
Speaker 6: So yeah, no, no, I've been yeah, yeah, he's really
been doing that.
Speaker 12: Now.
Speaker 6: I don't get that.
Speaker 7: When you do you want to come home for dinner?
Speaker 1: Like do you want to.
Speaker 12: You can.
Speaker 7: If you're lonely, you can come over. Like if you
seem so remorse for you're gonna do something to make
it up.
Speaker 13: To me or something.
Speaker 7: Holy ship, you know, it seems like it's all your fault.
Speaker 4: I'm fine.
Speaker 1: After things had happened for a time, I kept tabs
on your family, and I developed a relationship with them.
But as time went on, as they forgot, they remembered,
and my presence seemed to just it seemed to evoke
feelings of remorse in them that they couldn't describe. I
would not do that to your family. Besides, I'm used
to it long before I ever came here. I had
to cope with being someone that tragedy followed. At least
here I'm investigating it and not dragging it with me.
Speaker 6: Oh.
Speaker 1: I would decline an invite to come see your family,
but I appreciate that you would offer. I wish them well.
Speaker 6: And on shoulder. Any all.
Speaker 1: Your life in the pit is pleasant. I wouldn't sabotage that.
Not partially.
Speaker 7: I just don't get it. I don't feel like I
lost something.
Speaker 6: He knows something we don't know. Hmm.
Speaker 1: I know that it's presumptuous of me to ask anything
of you. But if you do end up following the
path that I believe that you're on, and if you
do end up finding any of these latch temples, I
would appreciate knowing what you find. I don't believe that
what I came to find. I don't think that it's
in all of them. I didn't manage to find any
of them. I believe that the parasite that has affected
this place, I believe it's only tied to one. But
I wouldn't put others in danger to keep trying to
find it. So if you happen to stumble upon it
or find information, I would be very pleased to know more.
M Okay, but you don't owe me anything, so please
don't feel obligated.
Speaker 6: No, I understand that, gotcha. Ah, there's so many proper
nouns coming from you. Wow. Okay. I had to write
all that down in my brain.
Speaker 1: Pretty sure. I only said latch temple.
Speaker 6: He only said that's too many. It's not really just
the proper now, it's everything that surrounds it. Mmm mm hmmm.
Speaker 7: I don't think anybody else would know anything about those
last temples.
Speaker 6: Yeah, I'm not really sure.
Speaker 10: I mean, other than going back to Pepper and figuring
that out, because apparently Pepper knows something being an out
of town or apparently.
Speaker 7: Weird Cat knows something.
Speaker 6: Yeah, I'm really about this weird cat. This weird cat
keeps no no, so check this ship out.
Speaker 16: This weird ass cat, This weird ass cat just keeps
showing up out of nowhere and out of nowhere as
a deep ass man sounds like me going yo, like
what is that?
Speaker 10: I'm sorry, I'm sorry, it's it's freaking me out. It's
freaking I've been through a lot the night.
Speaker 7: All right, we have.
Speaker 6: I believe you.
Speaker 7: He believes us. Kine does No, I think he does.
I think you know. If anything, despite the fact that
he literally can't tell us the key component of what
we came here for m and he is still being a.
Speaker 2: Little bit dodgy.
Speaker 7: I'm going to put my full trust in Salloon because
I think I don't really actually have another option.
Speaker 1: That's unwise.
Speaker 7: No, but you're already so remorseful for the pain and
loss that you have caused me. You wouldn't want me
to go through anymore, would you.
Speaker 1: I wouldn't Big guys.
Speaker 7: One lower's ears to look.
Speaker 1: So pitiful to cause his little suffering as humanly possible.
Speaker 7: Yeah, so you wouldn't do anything anything to break my trust.
Speaker 1: That's true, Then it should be fine.
Speaker 7: Then my trust is not misplaced because you would never
give me a reason to misplace my trust in you.
Speaker 1: That's effectively true.
Speaker 6: Oh it's been a long ah, you know what, and
you can have that mentality my friend.
Speaker 7: Come on, I place all my trust in Skyn and
he hasn't let me downe yet.
Speaker 6: Yeah, I will trust me.
Speaker 7: No, you won You've been doing doing so good, pleasing responsibility.
Speaker 2: H m hm.
Speaker 1: I uh, I could get food if you want food?
Speaker 10: Oh yeah, we should probably figure out what's going on. Shoot,
you feel like going back to Pepper? I don't know
if Pepper is still over there.
Speaker 7: She's got a weird cat. Should be fine.
Speaker 6: 's weird?
Speaker 1: Besides, I should find this weird cat.
Speaker 7: Besides, we also came here for sanctuary, which means that
I'm not going home tonight.
Speaker 1: Okay, hey, are you also staying?
Speaker 6: Might as well, uh be down for some any kind
of refreshments. I probably need to feed myself.
Speaker 7: Besides the night's templire and the head priest said that
you're just aching for company.
Speaker 1: Oh, Linel said that did he mm hmm, yeah, he.
Speaker 7: Said, oh wow, no one ever visits saoon. You should
really get some more company more often. I'm sure he
would really appreciate it.
Speaker 1: How nice of Linel.
Speaker 7: You don't think he was lying to me, do you?
Speaker 1: I don't think that he was lying to you.
Speaker 3: No.
Speaker 1: I think that he meant that.
Speaker 6: Shake's head.
Speaker 1: I will we have wine here? Why do you want
me to get you some of that?
Speaker 6: All right?
Speaker 1: Then consider yourselves to be my guests.
Speaker 7: Wonderful. I know you didn't have the heart on yourself.
I know you didn't have the heart to kick me
out soon.
Speaker 1: I can't. It's not my house. You see, walks back
towards the area where communion Ists being held.
Speaker 7: I'll be back, okay, look at that wine and dine,
just to both.
Speaker 6: You have the most weird shooting the shot moments.
Speaker 15: I have no.
Speaker 6: And somehow I don't know. I don't know if this
accounts as working.
Speaker 7: I'm gonna take it as a compliment coming from the
guy with a bow.
Speaker 6: You're right eight.
Speaker 7: Besides, I feel like the longer I linger around and
becoming as unbearingly annoying as possible. Something's about to break,
whether it's meet him or that weird curse on him.
Speaker 6: Yeah. The more the more we hang around, the more
information we're getting out.
Speaker 7: Something's gonna slip. That curse is gonna slip.
Speaker 6: I don't think it will. Do you think we should?
Speaker 3: Uh?
Speaker 10: Or I don't think reconvene is a thing that's possible,
at least tonight.
Speaker 7: But Pepper knows that we're at So if they need
to reconvene and they're looking for us, they know exactly
where to go.
Speaker 6: Well, there you go, all right, all.
Speaker 7: Right, I dragged you into this though, Nah.
Speaker 6: You're all good. I'm also partially dying. I sure got
that figured.
Speaker 7: Out from anyone going on my own. But I mean,
you saw how pathetic I was, and at the end, ye,
at the end of the day, a witness is very useful.
Last time I saw something and try to tell everybody
about it, I'm like, oh, Lilia, you're so crazy. There's
no flower field at the bottom of the pit.
Speaker 1: Mm hmm.
Speaker 7: It's gotta be there somewhere, though, acquiring yourself one already.
Speaker 1: I'm back with her calm down, returned with several silver
silver cups which they sat down on the Oh my goodness,
and set down on the edge of the drinks were
had as you set several silver cups on the edge
of the pond and takes a silver pitcher and pours
wine into them. They're very kind to.
Speaker 7: Me here, Yeah, I mean, may supply you with free
wine on the house.
Speaker 10: It was like, wait a minute, these guys came at
us asking immediately for money when seeing a dying bunny girl.
Speaker 1: They'll mostly allow people to have this as part of
communion here, but they allow me to take quite a
bit of it. Mind you. I try not to impose.
Speaker 6: I mean, you don't want to be being housed for free.
I guess that's par of course.
Speaker 1: I do my best to take after myself here and
to help without getting in the way as best I can.
Speaker 7: So what do you do to help?
Speaker 1: I help to clean, and whenever people are injured or
they need more hands, I lend them. There's also certain arts,
certain spiritual arts. I'm relatively proficient in times where people
have been infested with diseases or curses that are beyond
the scope of the physical. I've got something of an
eye for being able to see those things and help
to fix them.
Speaker 6: Oh do you?
Speaker 7: Is it due to your training from the other lands
you've been to? Where have you come? Where did you
come from?
Speaker 6: Anyway, you wouldn't have heard you, just as people where
they came from.
Speaker 1: You can probably tell from my attire I'm from Cahulas.
But given that this land doesn't take well to their
ancient enemy nation, I try not to spread that around.
Speaker 7: I mean, you could always just say you were a
run away from like weird regimes and stuff, and they'd
be like, oh, poor baby, I under stance.
Speaker 1: I am.
Speaker 6: Yeah, there you go, refugee moment.
Speaker 1: Maybe it could be said that I have nowhere that
I belonged to, but I've been here for ten years,
so I wouldn't insult this temple by claiming that I
didn't find this place to be a suitable home.
Speaker 6: That's pretty good.
Speaker 7: I mean it is really nicely, but I didn't know
I had all this mood lighting.
Speaker 6: Just pretty dope less.
Speaker 7: Holy moly, you can, like, can you get these wholesale?
Speaker 10: No?
Speaker 6: I don't think they can. I think these are bespoke,
made by themselves. I think they did with themselves.
Speaker 1: This temples. Yeah, this temple is older than your town.
Speaker 6: Oh oh, you guys keep this place up pretty well.
Speaker 7: It looks really nut, you know, at the end of
the day when you really think about any of the
civilization starts with two major buildings, the church.
Speaker 15: And the bar.
Speaker 1: Yeah, there's a lot of structures that are like this
one in the underground here in ancient times. It's related
to the latch temples. A lot of different organizations came
together to try to construct things here. To my understanding,
there was also an underground civilization here at one point
that was lost track of. Many of the ruins that
you would find underground are remnants of it. This temple
was one of the ones that was found near the surface,
and it's actually from this particular pit that your town
expanded out from.
Speaker 6: The oldest.
Speaker 1: This town was effective founded by the Mongazers that follow
Chan Kara Gosh, although now their role in it is
not quite so absolute. So if you could leave this town,
where would you go?
Speaker 6: Hm?
Speaker 10: Honestly, I just want to check out what the rest
of the world has been stuck down here for my
entire life, and I truly do mean stuck. Do you
see how low these ceilings are for a guy like me, geez,
It's true.
Speaker 1: There's not many goliaths around here.
Speaker 6: There aren't.
Speaker 1: And in fact, from what I've seen, I can't say
that i've seen your family.
Speaker 6: No, you definitely have. Oh you've seen the copyhattos.
Speaker 1: I presume you're adopted.
Speaker 6: Yeah, left here by my parents, of which I do
not know. So that was ominous.
Speaker 1: If you don't mind me asking what happened to your
original parents, no idea. Looking at you, I would guess
one was a goliath and the other was a dark elf.
Speaker 6: That's about as much as I know. But other than that,
I was told they were.
Speaker 10: Patrons of my family is in and I was left
there after a long time of them just living at
the end in a basket in a basket, in a
big basket.
Speaker 1: Start roll me inside.
Speaker 6: Okay, where's my buttons? Sorry house? I was yapping.
Speaker 1: Yap stream?
Speaker 11: Am I right?
Speaker 1: I know?
Speaker 7: Right, Yeah, you'll have a good yap stream. Oh yes, welcome, Yes, yes, boy?
Speaker 1: What you get? Scarn? Hmmm?
Speaker 6: I got a nineteen and go to a twenty one?
Speaker 11: It is.
Speaker 1: You notice as you're saying this, the foreigner's eyes, Sultan's
eyes appeared. He's paying attention to you, but you see
that as you talk, and specifically as you talk about
like how you were found, they seem to look past you,
is what you initially feel. But you see that their
eyes are drifting to like the space between your shoulders
and your head on both sides, as their eyes seem
to be just kind of moving around, looking across your
torso and seemingly past you as you speak. And then
every time you bring up like a new subject, their
eyes snap back to generally meet yours.
Speaker 6: Hm, hmm do who but older? How are you? What
are you looking at?
Speaker 7: Huh?
Speaker 6: What do you mean? You seem to be? I mean,
like I get it, like, but it just seemed a
little bit out of it.
Speaker 7: Everything good, something at your mind.
Speaker 6: I see things, Ah see things.
Speaker 10: Like what kind I mean, like I know you're attuned
to the spirits I assume is what you're or attuned to.
Speaker 6: Something.
Speaker 1: There's more. There's more to people than what you can
plainly see. There's more to a person than their body
or their soul. And uh, I've always had the gift
of being able to see a bit more about people.
I guess how could I explain this? You have a
certain aura to you, and it can tell me a
lot about people.
Speaker 7: Oh, like those people that claim they can see the
color of people's souls.
Speaker 1: That is a thing that I can do, but it's difficult.
It's not like an aura, and it's not like it's visible.
But people carry things with them in more senses than
they realize, and we don't always realize what's clung to us.
Speaker 7: Oh, can it be like regrets or I'm a levolent spirit,
or wish unconsciously with deeper than our hearts? Yeah, oh,
I have a knack for this.
Speaker 6: You know, something does come to mind.
Speaker 10: I haven't really been telling anybody about this, but I've
had this weird feeling.
Speaker 6: I literally don't know what it is. It's some sharp
pinging in my chest. I don't know.
Speaker 10: It randomly happened right after we started this investigation, and
this last investigation into the pits was on our first day.
Speaker 6: I was the first night. You remember when I woke
you up, or at least, well you don't. You are asleep, Eliah?
Speaker 7: You mean me when you woke me up? I woke
you up? Yeah, okay, we're out.
Speaker 10: But uh I tried that. I failed to wake everyone up.
After this happened. And yeah, but randomly it's I wouldn't
say randomly, it's I've been feeling it. And the last
time I felt it was in the old mctraw's Stay.
Speaker 1: I said it right, right.
Speaker 6: Do you have any insight with your fancy see things magic?
Speaker 1: Well, it's not magic, but oh.
Speaker 6: It's just a.
Speaker 1: It's just a thing that I have to deal with.
But well, the answer is, and I'm sorry that everything
that I say is a disappointment. There probably is an
answer to what you're at asking, but as things currently are,
you're too tangled up for me to give it to you. Yes,
you can't hear what you're unwilling to listen to.
Speaker 6: I'm listening to you right now.
Speaker 1: What do you mean I'm not the one that you
need to listen to?
Speaker 6: Huh?
Speaker 7: Oh is this like your way of saying he needs
to listen to his heart.
Speaker 1: That's yeah, that's basically it in a sense.
Speaker 7: In someon we're on the same side.
Speaker 6: Yeah, yeah, yeah, buddy, Okay, listen to did I I
have no idea how to do that? You can't damn it.
Speaker 7: You can't just do it. I demand sky and none
of you.
Speaker 6: I think.
Speaker 1: You're like, you can't do it either. What Sorry if
you no, go ahead, please don't let me plate. I
just more mean to say that, no matter how hard
you try, this is something about yourself that you are
currently incapable of knowing. M I'm not saying that I
know what it is. I just can tell that you
don't and can't. I wish I could be more direct,
but if I try to, If I try to tell
you that you taste wine, as they're talking, you become
aware that you are drinking wine and then realize that
the cup is like raised to you.
Speaker 6: What happened? So well, okay, that's you. Gotta stop doing
that screeping me out man.
Speaker 1: I'm not doing anything.
Speaker 6: I mean, you did that too, right, You just can't back.
Speaker 1: Do you want to say something truly interesting?
Speaker 6: Oh? Yeah, give me with the interesting.
Speaker 1: So they open their mouths to speak, and then we're
going to cut away from you, guys, because because when
you snap to awareness, it is going to be the
two of you making up the following morning.
Speaker 6: Oh I like this. I like this weird power. It's
more it's more fun to just play with it narratively.
Is this funny?
Speaker 7: Makes it funny?
Speaker 13: I won't be scaled?
Speaker 6: Oh no, I that's just normal.
Speaker 1: So I'm sorry that I've had you guys waiting just
in the fucking wings all game. But Desmond, Uh, Lawrence,
and Leona, we're going to cut back a little bit
in time because they're they're cutting forward in time. We're
going to cut back a little bit to you guys.
As you guys are heading for the downtown Undertow.
Speaker 11: Each Q, I thank goodness, my time to shine.
Speaker 5: He made the arrest, I got, I got filled.
Speaker 11: With most, a little bit of healing juice. Some fine.
Speaker 1: Most Yeah, once they are not fine. Once you guys
reach it, more Lane pretty much the entire way is struggling.
It takes them about like fifteen minutes to finally stop
and like to stop kicking and struggling. Once you guys
get there, Leyona takes him into the back. You see,
there's a couple other captains that you recognize from the
Undertow that meet Leona, who she seems very distinctly concerned
right now with deferring to other people. She immediately make
sure that they track her coming in. She immediately makes
sure that they take mor Lane, and you hear her
insisting that there never be anybody alone with them. They
take them into the back as they do, other Undertow
members come out, Medics come out and they're going to
treat you. I would like you, desmon, unless you refuse treatment,
I'd like you to regain eight hit points. Okay, acking
as they come out and they give you what the
medical treatment that they can and then you're effectively can't
be treated again by this because it's basically by the
beast yep. And you guys are now in It's currently
around ten ish at night. Uh, you guys make it
to the Undertow town, the downtown Undertow HQ. After some time,
you see an entourage of Undertow members also enter and
with them is someone that you would recognize. Uh, you
would recognize Desmond, because you would recognize the Undertow commander,
the head of the entirety of it, the silver dragon kin.
You finally get the picture. It's loadan.
Speaker 5: Oh look at that big geese. Oh my god, he's sucking. No,
what's he doing? Is a terrible example.
Speaker 1: You see the silver thick brown fur like hair extending back.
No tail. I just feel like pointing that out just
because it's I guess it's a thing to say no tail.
You see them wandering in with an entourage of other
Undertow members who you see with them. You see old
man mctraw being brought in being aided, and you also
see the man that had been the captive in the
metal helmets stumbling with each of his arms around a
different Undertow member being taken in, and you just hear
him muttering as he's like, the building got a lot
bigger than I remember it being, I can't you gotta
put me back in? That this is some sort of
silly trick. As their head bobs up and down as
they're moved. As they come in, this seven foot talled
dragonkin individual looks over towards the two of you, Desmond
and Uh and Lawrence, tiny young mister Laurie. You see
them take out a cigarette and you see them take
out a small stone. They clack it against another stone,
producing a very small flame that appears on their fingertip,
which they raise to light the cigarette as they walk
over towards the two of you.
Speaker 8: Best, Oh, my tiny child lungs, Oh jeez, the secondhand smoke.
Speaker 4: It's oh, it's killing me. Oh Commander.
Speaker 1: Their eyes lock onto Lawrence during this just unmovingly as
They stare at you as you make all o product nets.
Speaker 6: Are you done?
Speaker 3: Give me?
Speaker 5: Give me one second? One second? Oh my longes on
on I'm never gonna recover from Okay, yeah, I'm done.
What's what's going on, Captain?
Speaker 11: Commander?
Speaker 5: Commander, I'm still learning the ranks.
Speaker 1: I understand that you're the man to ask about what's
happened here.
Speaker 11: Yeah, I'm one of the best sources. I guess would
you like to know, Commander?
Speaker 1: They reach over, they grab a large wooden chair, They
turn it and they sit on it so they can
be across from you. Guys, First of all, do you
need anything?
Speaker 11: I'm fine? How about you?
Speaker 1: Young Lawrence needs medical treatment to read?
Speaker 5: We both need medical treatment.
Speaker 4: What books you got a.
Speaker 5: Like an apple? It's really nice of you, Commander.
Speaker 1: They breathe a cloud of smoke right in your direction. Actual,
from the limited amount of information that I have, I
understand that the recent issues with CONGLO may have come
down to a subterfuge on behalf of Morlane. Moreover, I
have come to understand that there was someone running around
impersonating Leyuna, that old man mctrawe was held for a
long time, his estate used as a place as a
base for a hostile organization that has been in our
midst for some time, and that they took a captive
who has been made enfeebled by the helmet that he's wearing,
and that the only person at the center of all
of this who has proven that they are not on
their side and may not be under their sway is
you and the team that was recently sent with you
down to the hollow yard? Is that correct?
Speaker 11: That's about us the summaries, I could get serious.
Speaker 1: Sounds in that case. He takes another very deep breath
from the cigarette.
Speaker 13: It's gonna get you.
Speaker 5: It's gonna's gonna shorten your life, Spencer. We just want
you to be around.
Speaker 1: They breathe a cloud of smoke on you again.
Speaker 5: You get to charge of my life, Spencer.
Speaker 1: In that case, I'm glad to need you to tell
me everything you know, give me all the information you have,
and we're going to move forward from there.
Speaker 11: That sounds good. It'll take a while. If we can
have someone get the kids situated, you can find a
place private.
Speaker 5: No, w can I be part of the meeting. Look,
I'm I'm learning and I was there.
Speaker 11: It's like, kid, you need sleep you need sleep, Yeah,
but you would like die.
Speaker 12: Dude, I've been through works.
Speaker 5: That's not better. It doesn't make you being all funked up?
Speaker 8: Okaynic, we could we have this meeting?
Speaker 5: Could all of us have this meeting and then we
can all get some rest.
Speaker 1: What do you have to add if you want to
be present for this? You're not a member of the
undertow from what I understand. Sure, is there anything that
you know that Desmond doesn't?
Speaker 5: I mean he was knocked out for a little bit
of it.
Speaker 1: So maybe my primary concern right now is the trustworthiness
of my own captains. To find out that a governor
was acting against the others and that one of the
captains has someone impersonating them to the point of and
please correct me if I got this wrong. The impersonator
not only knew you, but knew how to talk to you,
that they relieved you of duty for some time.
Speaker 11: Correct. I found a brief moment to catch some of
the communication between Morlane and whoever he's been working under.
They they told me to my face, really that they
thought they had dealt with me. So at least one
of the minimal three leaders of this group as their
hands within the undertow, and.
Speaker 1: They knew you well enough to know you by name,
knew your relationship with your captain, knew what you were
doing before Leuna ever actually returned to the pits from
their recent excursion.
Speaker 11: They likely were aware of us when we were sent
originally to go after Conglo. I had to make any
guesses since they had a yes, they had anticipated a return.
Speaker 1: They take out a very small container, they open it.
They take from this very tiny clamshell like container what
seems to be a small moat of moisturizer, and they
start spreading it on their hands.
Speaker 4: See that's a healthy habit to have, sir.
Speaker 5: That's great.
Speaker 1: Marking Lake gives me dry scales.
Speaker 5: And you're taking good care of yourself to counteract that.
That's great.
Speaker 1: My main concern right now, Desmond, is the fact that
we don't seem to be able to treat our own
members with any kind of trust. We don't know how
many more of them are within our ranks. All I
know is that you and yours appear to be trustworthy.
In such a case, I'm just worthy sure in such
a case, as we get to the bottom of whatever's happening,
I'm likely going to be calling upon you again.
Speaker 11: Yes, sir, I'll do anything that hasked of me.
Speaker 1: We're going to check over these two that we brought in.
We're going to make sure that they don't know anything.
Once we get a good grasp of whether or not
mctraw and this visitor are lying, we're going to send
them over to Kiverium to make sure that they're okay.
In the meantime, more Lane will not be getting any
sleep tonight. We're going to find out what he knows.
Speaker 11: It's the least he can do, and whether or not
you're involved.
Speaker 1: In the ongoing case or not. I believe you're owed
whatever information we find. For now, we're going to be
relieving Leona of duty. I would have done this anyways,
but she's opted into it. She's concerned that her image
is being used.
Speaker 11: Makes sense, I agree. The timing just seems quite specifically
targeted at Lena.
Speaker 1: If you receive any orders from any of the captains
and they do not come specifically from me, even if
they have a seal from the Governor, even if they
claim that they are on my behalf, even if you
get contacted with something that seems to be using my voice,
I do not want you to accept that as an
order unless you speak to me directly in person understood, Yes, sir, sir,
I yes.
Speaker 8: I have I have a question, and I'm not I'm
not trying to look upset you or anything. How do
we know we can trust the you that is you
right now? Should we take this order? I I just
want to be clear.
Speaker 11: It would be quite auspicious of an impersonator to walk
into an undertow h Q disguised as the commander. It's
not impossible, but with the amount of people with eyes
on them, we would within i'd say less than an
hour or know that there was someone or something all right,
I suppose I could.
Speaker 1: Put it this way for you as well. If something
was able to wield my rank and steal my image,
I imagine they would have a lot more influence than
would be implied by needing to disguise themselves as LEYUNA
and remove Desmond from duty. If they were able to
trick the entirety of the undertow using my image, I
imagine removing me and doing that would be the thing
to do. That's my alarm. But you're right, you should
distress me as well. I'm giving you relative autonomy in
this consider this a personal ask as a sign of goodwill,
to show you that I can be trusted. That's why
I'm going to give you any information that we get
from any of these three that you brought in. If
any of them happen to die during the night, then
perhaps you should go on to be suspicious of me.
Of course, any reassurances that I give you, I would
likely only give you because if I was the impostor,
I would know that I could subvert them, So anything
that I say isn't worth much. Instead, if there's something
I could do to put your mind at ease, please
tell me. Otherwise you're just going to.
Speaker 6: Have to trust me.
Speaker 11: No, but I do have an idea. Once we have
some time alone, you'll just kind of look around at
the relatively open space I imagine we're currently in. We
could set up some sort of passphrase, something that other
people wouldn't know. At least if I'm even approached by
a doppel ganger, it's less than likely that they'll be
able to use it.
Speaker 5: Something nobody will ever think of.
Speaker 1: Cad Caddy wambusambas Yeah Columbus or Caddy wambus.
Speaker 5: Caddy wampus.
Speaker 11: It doesn't make it clear.
Speaker 5: Whatever. Then you come up with a good word. I
thought it was good.
Speaker 11: What's a caddy wampus?
Speaker 5: Exactly? And that's the phrase a mode.
Speaker 1: Of sense in what Lawrence is saying.
Speaker 11: Mm hmmm, Yeah, there's a path that is covered in weeds.
Speaker 1: This buffoonery may be the right way to go.
Speaker 5: You could have just left at it. I was making sense.
You didn't have to.
Speaker 1: They breathe smoke on you.
Speaker 5: You're right, I'm sorry, Commander Salute.
Speaker 1: In any case, you too should rest up. Come back
in the morning and I'll give you a full report.
I'd also like you too, once they're healthy, have the
go over with the other two that are being sent
to Kaibium, see what you can get from them. In
the meantime, I'm going to have a little chat with
our esteemed governor about the location of Conglow.
Speaker 11: Yes, sir, as he stands, you hear like, yes, sir.
Speaker 1: You see him clenching one of his fists, and you
hear just from that the cracking of bones. Okay, it's
not him you have to worry for. Okay, you can
pop your knuckles by just clenching yours.
Speaker 5: Oh yeah, we're for his hands.
Speaker 8: They get they get dry, and he's using moisturizer and
he's cracking knuckles out.
Speaker 1: He turns with a the heavy thuds of boots upon wood.
He walks back towards where they took They took Richard
and he's here, rested up.
Speaker 5: Thank you, sir again. I think I missed it when
you said it earlier. Logan, How tall is he?
Speaker 2: Like?
Speaker 1: Seven feet damn damn.
Speaker 5: Towering over me? I really should shut there.
Speaker 1: That's so I wanted double take.
Speaker 5: But I think you're starting to warm to me. I
think you're starting to like me.
Speaker 11: I don't know that he's warmed to anybody, but he's
good to this job.
Speaker 5: You think that's that's for sure.
Speaker 1: I am.
Speaker 5: I think we can trust him.
Speaker 11: I have no reason to believe it's not him right now?
Speaker 5: Okay, should we go rest or should we meet back
up with the others.
Speaker 11: It's kind of the same thing, depending on where everybody is.
We can pass by the estate and see if Pepper
and Scarn and Early are still there, and I can
get you home and then I'll get myself a bit.
Speaker 5: You're like, like, really messed up, well, looking a little.
Speaker 11: Bit better than you right now? I think there's enough
bandages most if it goes away, okay, But like you were,
like dead, it's part of the job.
Speaker 5: I don't like that that's part of the job. I'm
like purposely saying that's really quiet so no one else
can like yours.
Speaker 11: Yeah, I don't think anyone likes it, okay, But like.
Speaker 1: I need you to be okay.
Speaker 11: I'll do my best to stay up on my feet. Kid,
I'm not trying to die. If that's what you're worried.
Speaker 6: About, That's what I'm worried about.
Speaker 11: Oh, I guarantee I'm doing my best not to. But
if you want no risk, then I'm sorry you're looking
at the low at the real wrong line of work.
Speaker 5: I mean, I'm not expecting no risk. I just want
you to be a little bit more careful.
Speaker 11: I'll keep it in mind.
Speaker 5: Who's going to take care of me if something happens
to you.
Speaker 11: Probably Pepper, I don't know, man, No, they're kind of
a softy. I feel like you can just bully them
into doing whatever you want.
Speaker 5: I mean, yeah, I can totally bully them.
Speaker 2: But like I.
Speaker 8: I like Pepper, but I want you to be around.
He's like looking at the ground all like shy bud.
Speaker 17: I'm not going anywhere, kid, Okay, Pepper, Pep is the
mountain of a man gown.
Speaker 1: Catch up a marble you will, you will arrive here.
Speaker 11: This leans through the door of the age is the
big man gown.
Speaker 4: Yeah, Pepper is just gonnap peer in and you know, scan.
Speaker 2: Walk onto her people and scamper up to them. Hi, y'all, Desmond,
you're looking less dead.
Speaker 5: But it's so weird. We were just talking about you. Aye,
I think you're cool.
Speaker 11: You know what I said.
Speaker 5: You said that she was cool?
Speaker 11: Did s nice?
Speaker 5: You said that?
Speaker 11: Yeah?
Speaker 2: What?
Speaker 6: Yah?
Speaker 2: Oh?
Speaker 11: No, are the others still back at the estate.
Speaker 13: No, they went on to the temple.
Speaker 5: I think lucre.
Speaker 2: Well Lilia was Lilia and left.
Speaker 4: But I think that that timer on her patience just
ended for that.
Speaker 2: Uh saloon guy say say so saloon, so saloon.
Speaker 11: So it's a saloon. Yeah, so.
Speaker 1: That the is a saloona.
Speaker 11: A place where people drink. It was cat a tavern
like anyone else.
Speaker 1: They didn't go to the fucking temple of the god.
Speaker 2: No anyway, anyway, I think her patience ran out with
that cryptic motherfuckers. So I think I mean, I walked
them there and they're doing them.
Speaker 4: I didn't, but that's what I'm talking.
Speaker 5: Okay, okay, walked into the temple and just.
Speaker 11: And that's fine.
Speaker 5: Were you're like not allowed in or something? Would you do?
Speaker 2: No, I thought it was more valuable to meet up
with y'all.
Speaker 5: With y'all squints.
Speaker 7: Okay, did you do the thing?
Speaker 4: Did you make did you make the arrest?
Speaker 11: Technically, Leona did.
Speaker 4: Something?
Speaker 11: If I had to guess about to be or presently
being interrogated, mm hmm. You hear a thumb? Oh yeah,
he's being interrogated.
Speaker 2: Huh.
Speaker 11: The commander's trained in advanced interrogation techniques.
Speaker 5: It's probably blowing all kinds of smoke in his face
out get them.
Speaker 11: Yeah, that's what he's doing.
Speaker 4: Yeah, they take mister bucket in.
Speaker 11: Yep, he's being treated him and uh old man mctraw.
Oh good, they're being taken one of the best doctors
in the pits.
Speaker 2: I guess he never made it to wherever he was headed.
Speaker 13: Uh.
Speaker 11: From what I understood, they just kind of found him
idling around. Uh. I don't think he quite knew exactly
where he was going.
Speaker 13: Mm hmmm.
Speaker 2: So what's the plan.
Speaker 11: Are we I have orders to go to bed.
Speaker 5: Yeah we should, we should rest.
Speaker 2: Up, and you're following them yet that sounds about rat
Well I'll have fun with that.
Speaker 11: Not to sleep.
Speaker 5: He's gonna say, you're not gonna rest up. You don't
want to come with us, I.
Speaker 4: Mean, I can. I just think as well? Pass my
head and.
Speaker 6: Your sureli Mmmm, I think it's you're curious.
Speaker 2: I just wanted to check it out the doctor Gussie.
Speaker 4: About the.
Speaker 2: Standing it back, Lorie, what are you both doing?
Speaker 11: I don't understand what's happening right now.
Speaker 5: He's a sociopath. He's not young, because.
Speaker 6: I get him.
Speaker 5: He's the mall the mall devastating dude, don't fuck.
Speaker 2: I just I do. Really, I could keep going for
just a little bit longer. I gotta talk to thatout
doctor Feller.
Speaker 11: Which one.
Speaker 2: There's lots of doctors Southwester No, the one that you
just talked about, the one that's.
Speaker 11: Treating yeah, doctor Southwestern.
Speaker 5: Yeah, that that one.
Speaker 4: I just need to poke my head in.
Speaker 11: Oh yeah, sure, we might be getting him his way.
He's uh eccentric. Hello, I would describe him as m hm.
Speaker 4: Oh all right, sure I can handle that this time.
Speaker 11: The Southwestern states not far from mine if I remember right, Oh,
never mind, they're in lowtown. They're only a little bit
away downtown, downtown.
Speaker 1: Downtown, so the their estate is a low town the
rest Head clinic. Is you in downtown?
Speaker 6: Oh?
Speaker 11: Perfect, it's on the way. Then that's it's actually even better.
Speaker 4: Yeah, it's convenient. That means it's a good idea.
Speaker 2: I'm good at that's all right.
Speaker 11: Sure, we'll walk you there, and then if you want
to head back uptown afterwards, because that's where you're staying,
you're welcome to. Otherwise, I got to get the kid home.
Speaker 5: Yeah, I gotta go check in on my mom, make
sure she's doing better.
Speaker 1: All right, You guys heading to the Resting Head Clinic. Yes,
all right, you guys head out, So, yeah, a bit
ahead of you guys, the mctrawe and the captive, we're
both brought here and then pretty pretty readily during the
interim when you were waiting. They were sent out a
while ago to go to the Resting Head Clinic. As
you guys head out, you don't have to go far.
You just head down a couple cliffs and go to
the other side of the river and in downtown and
as you do. You head to one of the larger buildings,
the rather infamous in these parts, Resting Head Clinic, run
by the husband of one of the governor's Kaiberium southwester
As you head in, you find that the lights are
on within the clinic, as they often are during the night.
You walk in. There's actually no door to the front.
It's just a large wooden archway to a fairly single
story but flat and long building. As you go in
there is a curtain pulled across the main door, which
you would have to open. And as you enter, there's
nobody in the front in the reception area, but you
do hear voices coming from deeper inside. You do see
the flicker of candle light illuminating one of the rooms
that is down a hallway, and you do here just
a distant standing it. I mean I could probably physically
he's not.
Speaker 7: He's fine.
Speaker 1: I don't do what I can.
Speaker 11: Yeah, that's probably him. Start walking over that one.
Speaker 5: Follow yep.
Speaker 1: As you walk over and walk into the room, you
see a couple of undertow members leaving. They regard you
on their way out. Desmond. As you walk into a
room where both the captive who has been stripped of
the cloak that he was wearing and of his shirt
to expose the still present manacles and now broken chains.
It looks like they broke the chains off because they
couldn't get them, so they're just lines of chain hanging
from their wrists and from the metal collar around their neck.
They appear to have been stripped down and mctrawe is
currently sitting on a bed on the opposite side of
the room with between them this relatively intrepid looking young
gnome Ill not young, not young at all, elderly gnome
who has this full white beard that is cresting around
the side of their face. They have a wild look
to them. You see that they currently have some kind
of magnification apparatus that looks like glasses but with various
lenses on them. The image I'm about to show you
is gonna have a hat that he is not wearing
as you see, Okay, Rester as he appears to be
fighting sort of with old man mctrawe to cooperate. It
is like, frankly, if the two of you, you are
the one that's in the last condition, and I need
you to get on trying to help you your silly
old fool lay down as the old man mctrawe sees
you guys coming in. He's like, I don't I don't understand,
rumbles and falls back. Kavarium looks over towards the door. Huh, hello, Yes,
may I help you? Let's see have we I don't
think i've I've given a time. I definitely haven't seen you,
and you are you're an undertone member. There was something wrong.
I thought I excused you undertow officers.
Speaker 11: Sorry, I'm uh, I'm off dutium. Just stand my way out.
But I have a key witness and assistant to the
investigation who wanted to ask you some questions, Doctor Southwester.
Speaker 1: I mean, I've only had the patience for the better
part of half an hour at this point, but there's
a few things I've discovered. Sure hit me, Kiverarium, south Rester,
the most accomplished doctor this side of Sermon Way and
the other side too. If you ask the right people
at your service, How may I help you on this
fine near midnight that we find ourselves at.
Speaker 7: Oh my god, he is eccentric.
Speaker 4: Wow, uh sure, oh it's you.
Speaker 1: He looks even further even for anome looks down.
Speaker 4: Hello, Wow, that's crazy mother all right?
Speaker 2: Uh, pepper spill slinger rat.
Speaker 4: They does this?
Speaker 12: Uh?
Speaker 2: Does mctroane know who this failure is you?
Speaker 1: He does seem to be having a bit of trouble this.
This this young man, as he regards the captive, cannot
seem to produce any information that is worth producing. If
I ask him his name, buddy, what's your name? And
the guy the captive just kind of flings arms up
and he's like yeah, so yeah, he just trails off.
Speaker 3: Uh.
Speaker 1: So he's gonna call him that air. We're going to
call him John for now.
Speaker 13: Uh.
Speaker 1: And no, the mctraw here, despite having engaged in a
business deal with John, uh, does not seem to have
any recollection as to his name. What was your story?
If I could get it straight, mctrott, and don't talk,
I'll talk for you. You said to me, you this
man came to you wanted to find a way to
get down into the underground, Uh, to find a place.
You took payment. You both went and then you got captured.
And now you can remember his name. That's weird, mctrawe
that's a strange thing. He's like waggles his finger at him.
Is any of it wrong? Mctrolick shakes his head. Yeah,
that's where they are, all right.
Speaker 2: I mean that, Oh, I've a vested interest in this,
this gentleman, this uh Jay, this John Feller, John, Yes, John,
that's a that's a much.
Speaker 1: More reason you're interested in the job going with.
Speaker 4: Well, I mean, why would they why would they do.
Speaker 3: This to him?
Speaker 2: For one, and to listen, I respect your medical prowess.
Please do not remove that damn thing on his head
without without.
Speaker 1: It's causing feebling his brain. Yes, absolutely, I figured that out.
Speaker 2: Yeah, we're on the same page.
Speaker 1: There's two little holes on the back of it. Appears
to be keys, and I've seen something kind of like
it before. Well I've read about it. Anyways, Now, I
fear that even if we were to remove it, which
I don't think we'd be able to, it is magically reinforced.
Speaker 2: Uh.
Speaker 1: I believe he would remain in this state unless something
cured him, to which we'll need the assistance of those
who are better suited to removing it. If we cannot
find the keys, which not my job, we will be
needing the assistance of the academy.
Speaker 4: Awesome.
Speaker 1: Wow, And luckily I was planning on taking a trip
out of town not terribly long from now. I have
a client a far away who wanted to share some
notes with a regarding a case something I've been looking into,
something that may benefit you. Mctraue. He kind of slaps
his leg Metrol. I can't remember your part's name. It's
wrong with your head. I'm gonna get to the bottom
of it. Weirdo. Anyways, I had a business partner that
I was going to speak with, and while I'm in
one of the largest cities on my way, I'm going
to request the Academy send a troop over here so
that they could assist with the removal of this helmet.
Why have we gone quiet?
Speaker 2: No, I think that is I was just taken in
the excitement of having.
Speaker 4: Annie.
Speaker 2: I have further questions for you.
Speaker 1: Sorry, say again.
Speaker 4: Are these burns on the victim's arms?
Speaker 1: Are they so? They are another sort of implement. They
are connected to the same kind of arcane system as
the helmet, though they appear to have been sort of
crafted in. They're a torture device rather than a restraining device.
If he attempts to escape or put too much pressure
too close to these metallic bands. They superheat and they
burn the flesh. They can also be heated with a
command word, which I will not be attempting to find.
They were used as a method. It seems to torture
this poor young john.
Speaker 11: Under stupid of them to make his brain dumb and
then ask questions.
Speaker 1: Well, it may be that they got what they needed
from him and then put it on him afterwards. Or
maybe if they were questioning him, maybe they would take
it on and off. Who knows. I don't know. I'm
not a torture of the kind of gather a torture
some one. There's a grunt from beside him, then a
slap on mactrath's like, be quiet and rest, mctraw, no
foolish old man.
Speaker 4: Well that just accounts everything I was looking into you?
Speaker 1: All right, Eddy? Is there anything else I can help with?
Are you all doing all right? Actually you've been exposed
to this man? Yes, you're the ones? Are you were you?
You're you're awful inquisitive. Are you the ones that would
retrieved these two?
Speaker 11: Yes, sir, that would be us.
Speaker 1: I see, I would be careful if I were you.
I believe that mctraw may have contracted an airborne illness,
one that those who have been going down to the
caves have been showing a bit. It may it's something
that is making their memory at a tad bit fuzzy.
I've been trying to get to the bottom of it.
It's been more prominent over the last few months than
it ever has been before. I'm actually the business partner
I'm going to meet up with. They're going to be
presenting me with some reading material on a similar case
from a long time ago. Just be careful if you're
around mactrial make sure that you you know social distance,
keep your distance from him, and if you go down
into the caves. My recommendation is, I believe there is
a dark miasthma that is carrying this. If you see it,
steer clear. I do not wish to add you to
my list of clients.
Speaker 11: Yeah, sir, We'll try and keep out of your way.
See what you're saying, Mactraal might be particularly contagious.
Speaker 1: Might be I'm not entirely sure how this transfers. We've
had some other people in the building who have caught this,
and they all seem relatively okay. At the same time,
though it doesn't seem to go away on its own.
I'm trying to find a cure for it, and if
I do manage to, I'll be sure to pass that
information along to the undertow and to the BBTA as
soon as I can. I'm sure it can't be that difficult.
Speaker 11: Yeah, I'm sure you'll have it in no time. You're
the best, we are, right.
Speaker 3: I am.
Speaker 5: The like the other people who got it? Are they okay?
Speaker 1: Sorry late night? Well, in a sense they're okay. This
particular this particular illness that they come down with. It
appears to cause a certain stunting of their ability to
process information, such as the short term memory is affected,
as you can see with mctrau being unable to understand
the specifics of his partner here. Beyond that, the symptoms
seem to mostly include delirium, and if it goes on
for long enough, people seem to it is. It's relatively
close to a form of dementia. But we've been administering
with the help of the Temple of Karagasha's sanctuary, we
have been administering some magic at great cost to the
clinic itself. As we're trying to research a cure. We
have been administering certain magical means of restoration that do
seem to be pulling back the advancement of the illness,
and in a couple of cases we managed to bring
them over there and through magical means cure them. It
seems that you get it early enough, it's relatively simple
to cure, but once it sets in, it's like it.
It's like it, it's acting oddly. I'm this close to
issuing in order to the BBTA a recommendation that no
one go down below a certain level in the pits,
because whatever this is, it's coming from down there. Sorry,
not the pits, the tunnels.
Speaker 6: The tunnels.
Speaker 5: So it's mostly just like the delirium. There isn't any
like fatigue and symptoms.
Speaker 2: Some have.
Speaker 1: Some have contracted other things. On the side of it.
The disease does seem to also impact the existing immune
system of the individual, and there have been cases that
I've Unfortunately, there are a couple people who have caught
this who did pass away from complications. One injured themselves.
They flew into a confused rage. They were asking where
their where their father was, a father who had passed
away a couple decades before. They were asking where they
were and when they couldn't see them. Unfortunately, they caused
them self injury that led to their passing. I did
also notice those that are in the particularly advanced stages,
they do seem to also have certain signs of their
body working very hard to fight against whatever it is
they've been infected with, and it can present with flu
life symptoms and exhaustion. Also, those that have been brought in,
many of them had been forgetting to eat or care
for themselves, which led to similar symptoms exhaustion and such.
Why do you know of somebody else that needs assistance.
Speaker 8: I'm just worried that if it's going to like spread
through the station like we can't have we can't have
the undertow patigue.
Speaker 1: Well, I understand the kuiverium walks over to you and
puts a hand on your shoulder. I understand your concern,
and you're right, this is a particularly worrisome disease. However,
that is why, at great expense to my clinic, I
am doing my everything within my power to try to
solve it, and why I'm bringing in outside experts who
have on cases similar to this one from a long
time past, and I'm confident that with the information we gather,
we will be able to put a pin in this
and we'll be able to return every one of the
lives they had before. In the meantime, it is paramount
the citizens of the pits be prudent and if they
feel under the weather, they turn themselves into the clinic
so that we can make sure that they are in
pristine health.
Speaker 5: Yeah, you're a good man.
Speaker 1: I'm more than a good man. I'm a talented one,
just true. And it is for that reason that I
know I'm going to solve.
Speaker 11: This and d appreciate your time. We won't take any
more of it.
Speaker 1: As I'm to leave fairly soon. Within the next few days,
I'll be heading out on my trip and I I
can't imagine I'll be back for several weeks.
Speaker 15: Uh.
Speaker 1: If you need anything, my wife will be standing in
for me, as well as my children will be standing
in to run the clinic. If you have any further questions,
I will instruct them to keep detailed journals of everything
that has happened. And of course, if you need access
to old Man mctraw or John, then please come back here.
Though I feel that the undertow will probably be relocating
John at some point, so that's on you.
Speaker 11: Yes, it's likely all right. Thank you for your time, thank.
Speaker 1: You, and thank you for your service. He returns to
inspecting old man mctraw. It's fine, we know, it's fine.
It's fine.
Speaker 8: Laurie is so close to Craig and is like stopping
himself because Pepper.
Speaker 1: Is there a justice just in the background, Like why,
what's going on? What's going on?
Speaker 7: Why are you never feel like we're just missing an
important component of everything that's going on? Usually okay, and
not the only one that's good. You know, at least
we have each other.
Speaker 1: Damn, what would you guys? Do you guys intend to
head out and go to sleep for the night?
Speaker 10: I think?
Speaker 1: So, okay, is there anything special about what you're doing
on your way back to your individual homes?
Speaker 2: No?
Speaker 5: If if I'm able to have a moment alone, when doesman?
Speaker 8: That would be sick?
Speaker 11: Uh, peer, But we'd have to walk opposite directions.
Speaker 1: So did you guys say you were going to walk
Pepper back to their place and then go back to
your places? Or are you splitting up with Pepper here?
Speaker 12: You do?
Speaker 11: That depends on what Pepper wants to do. What it
sounds like. We're all looking for sleep.
Speaker 2: And take eachs to tap to worry about alone. I
can handle myself.
Speaker 11: Oh yeah, I've seen that already. All right, well, i'll
see you tomorrow. I'll go check on the others once, uh,
once I get up, and uh maybe we'll pop up
to your place.
Speaker 1: Gets some sunshine as you guys are leaving. As you
guys are leaving the room and heading back down the hallway, Lawrence, yeo, man,
you hear from behind you, just a distant I told
you to stay it. And then you feel a sudden
grip on your arm as you are turned back to
towards the rooms you just left. As you do, you
see one hand on the wall, the metallic face of
John as he is bracing him up somehow, having stumbled
past Kaivian towards you, grabs your arm and pulls you
around and just very quietly with clarity, if you're going
to goton find my book? I understand what finding what
what behind? Because I I've just been so bored. And
he lets go of your hand and flops into the air.
Have nothing to pass the time, and he's he stumbles
back and gets pulled by Kiveria, sorry about that haze,
not all there.
Speaker 5: Yeah, it's okay. Maybe give him a book or something.
He seems bored.
Speaker 2: I don't know.
Speaker 5: I guess I'm trying to like a packed all brave,
but he's clearly shaken.
Speaker 6: So Pee, do you have.
Speaker 1: Home on your own? Yeah?
Speaker 2: I'd probably like say my goodbyes, give Lawrence a firm
pat on the back like I have to reach and
be like pett huh hm, All night, y'all.
Speaker 4: I'm gonna take off bye.
Speaker 5: Pepper will be safe.
Speaker 1: And also with you as you guys head out, Pepper,
you head back up to the Bobcat Desmond. You eventually
find your way back to your house and you settle
in painfully and Lawrence, oh, sorry, you guys wanted a
moment on your own.
Speaker 11: I'd be walking in any ways, success and I don't
want to rush you past that go ahead.
Speaker 5: Yeah, I probably wouldn't say anyth until we can get
from my house. I'd just be sad quiet.
Speaker 11: You haven't been feeling sick, right, No.
Speaker 5: I've mostly just been feeling weird, sad, weird.
Speaker 11: Oh I'm sad, that makes sense. Check their temperature.
Speaker 5: Okay, I'm not sick.
Speaker 11: Yeah, you know, I can only make make sure right.
Speaker 5: There's been nothing that happened. And that guy happened to
my mom.
Speaker 11: And looks like it doesn't it. M do you want
to stay here tonight? You can come to my place?
Speaker 13: You sure.
Speaker 11: I can take the couch in a nice bet to me?
It's a job done.
Speaker 5: No, No, I can take the couch, is okay. I
don't want to take your bed from you.
Speaker 11: You go hurt, that's fine. I slept in a cot
for I don't know.
Speaker 5: How many years you keep saying that it's not fine.
Speaker 11: Lifestyle. You get used to a kid.
Speaker 8: You're good at taking care of other people, but you
got to get better at taking care of yourself.
Speaker 11: I think I'm doing all right.
Speaker 5: I don't know. You gotta hurt really bad, and it's
this is a lot. You gotta hurt really bad.
Speaker 2: And my.
Speaker 8: Mom isn't here anymore, and someone did something to her body,
and I don't.
Speaker 12: Limn.
Speaker 5: I don't know what I'm doing.
Speaker 1: Men give me both kids.
Speaker 11: We're gonna find out what happened, all right. We'll figure
it out. And we got the son of a bitch.
Now we got at least three more. We have a
trail we have things to look for and when she
gets some more tomorrow, once we get back to the HQ, is.
Speaker 5: I feel Look, I feel so useless.
Speaker 8: Look, I couldn't help my mom get better, and I
couldn't even stop someone from taking her.
Speaker 11: If Kaiberium couldn't help those people, there's no way you
could have helped those people. If she had what they had,
then there was nothing anyone could have done. We don't
even know what it is.
Speaker 5: Maybe fight like.
Speaker 8: Maybe if I hadn't listened to her and I hadn't
kept it a secret and told somebody, maybe she would
have got better.
Speaker 11: You can't think about it like that. Though. There's a
lot of maybes, there's a lot of what ifs, and
those will mustn't get you, that's all.
Speaker 5: Veram said that some people that they got early enough,
got better.
Speaker 11: Yeah. No one can expect a ten year old. No
one can expect a ten year old to figure out
exactly what to do all the time.
Speaker 5: I was the man at the house, and you should.
Speaker 7: Have looked out for.
Speaker 11: The sounds of it. She was a tough one.
Speaker 5: Yeah, but everybody needs taken care of sometimes.
Speaker 11: I suppose you're right about that. Does it mean something
that they have to make you do you still have
time to be a kid? Right? The fact that you're
even doing this kind of bullshit. As far as I'm concerned,
they can't just.
Speaker 1: Sit back and do nothing.
Speaker 11: I agree.
Speaker 8: Without her and without you, I don't really have anybody
or anything else to do.
Speaker 11: So you know, I'll figure something out. Okay, take them
to my place and I'll make them some food before bed.
Speaker 1: Alright, Lo, Lo, you head to Desmond's place and you
guys settle in for the night. With that, As we
passed three hours, I think we're gonna end this very
talking game on the procession to the next morning. What
are you laughing about?
Speaker 5: It's Braden being like I.
Speaker 1: As we're gonna stop for today before we get into
whatever the next leg of stuff the next day is
uh as we end on an image unseen by any
of our players or characters, well are by our characters,
of Lawrence's house. Of the door to Lawrence's house as
we pan in from a wide shot to it to
a close shot, and we see at the door a
small bag has been left in front of it, one
that seems to contain a new set of clothes in
Lawrence's size, some food, some basic food, and a small box.
There's to have been left inconspicuously at the Valorine household.
And we're gonna stop there. That's where we're gonna stop.
The game gonna end right there, and people are gonna
tell us what their favorite thing to do on the
phone is in the comments. But we're gonna stop right there.
That's where the game is gonna stop. I man, hit
this button that makes credits.
Speaker 5: Go bur, credits go burn? What was better?
Speaker 4: Give me you carrying performance?
Speaker 1: Thinks?
Speaker 7: Mean?
Speaker 1: What do you mean?
Speaker 5: The little ship kids all sad and it's all for show?
What that's crazy? That's crazy? Fucking chat?
Speaker 1: Yeah, stare at the chat you Yeah yeah, ultimate elbow drop.
Speaker 5: Lordie's dad left clothes man go in trouble for us, Crazy.
Speaker 1: Kitty, where the funk are we? I have no idea
what the Sometimes these benders get a little bit out
of hand. I think.
Speaker 11: Last thing I remember, we were in a swamp.
Speaker 5: Oh what a good time.
Speaker 1: Ken, We've been taking a whole world without the sun.
Where's the Quinn?
Speaker 4: Would he hate it?
Speaker 1: It's true, he would not like me on my own.
Speaker 5: What you're fine?
Speaker 7: I mean, you got your word?
Speaker 1: Cat yeah, I got your word cut for the sake
of mechanics, Pepper, should I just leave that armor on you?
And like when you're adventuring doing stuff, did you have
it on? Keep in mind that, keep in mind that
you can, you know, make it look like not it right?
Speaker 3: I just I.
Speaker 2: Am I the only person in the party who can
wear studied army.
Speaker 1: No, I'm pretty sure everybody can, but you're the one
that has it.
Speaker 2: Me.
Speaker 4: That is a fair point. I think gosh should wear it.
Speaker 1: But the time for now, I'm gonna leave it on you,
or leave it on you by the way, to tell
me what if you ever try to solve the puzzle
box or anything.
Speaker 4: Cool, it's yeah, you gave me a Rubik's Cube.
Speaker 12: I did?
Speaker 1: I gave you a Rubik's Cube.
Speaker 4: Oh, there's so much? Is this how Hayden feels writing
their notes. I have one page just called the tin
can Man page.
Speaker 1: This the tin Can Man. John Job, He's a John Doe.
They don't know who he is. True.
Speaker 2: I had to stop myself from saying John Jonas jaundice domina.
Speaker 1: Jaundice domina is a different experience than what we're doing.
Speaker 12: I think a yellow world.
Speaker 1: Uh so that's gonna be today. People at home, we're
gonna take off. Join us again next week for more
of the same, more of the next day, as we
find out what our little guys here are gonna do.
Speaker 7: Little guys or little guys and a wonder guy.
Speaker 1: Everybody's like a