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<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grubb,

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<v Speaker 1>your host from giant bomb dot com.

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<v Speaker 2>Thank you for tuning in.

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<v Speaker 1>In this episode, we're going to be talking about Nintendo

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<v Speaker 1>giving an insight into some of its future plans and

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<v Speaker 1>why a recent big game won't come to switch to

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<v Speaker 1>It's gonna be a big one because we have John

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<v Speaker 1>Martin on the show.

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<v Speaker 2>John, how are you doing.

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<v Speaker 3>I'm doing well, Jeff. Happy, Happy New Year.

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<v Speaker 1>How's it going too, Yeah, it's going all right so far.

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<v Speaker 2>Busy.

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<v Speaker 1>I've been trying to like get all the Christmas stuff

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<v Speaker 1>put away. That was my entire weekend. You can see

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<v Speaker 1>if people probably can't see on the thing, but I

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<v Speaker 1>got you could see John, there's like, oh like ten

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<v Speaker 1>bends over there Christmas stuff, well in various other things.

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<v Speaker 1>I got to get those put away in a closet.

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<v Speaker 1>It's a whole thing. I didn't finish the projects. So yeah,

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<v Speaker 1>been busy, like every minute of the weekend. But when

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<v Speaker 1>I wasn't, I would still sneak in some more secretory time.

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<v Speaker 1>Like we've cracked the code on that one a little

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<v Speaker 1>bit in terms of learning how the scoring system works,

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<v Speaker 1>and now it's made the game even more difficult and

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<v Speaker 1>less capable of like enabling me to think about anything else.

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<v Speaker 1>So yeah, that's going to continue to probably be my

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<v Speaker 1>twenty twenty six so far.

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<v Speaker 2>How about you, You've been doing anything, playing anything?

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<v Speaker 3>Yeah, I mean I've been bouncing through a couple of things.

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<v Speaker 3>I've kind of decided that for a number of other reasons,

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<v Speaker 3>a number of reasons just in general, this is going

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<v Speaker 3>to be a big backlog year for me. Currently on

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<v Speaker 3>the horizon, there's some stuff I'm looking forward to, but

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<v Speaker 3>I really just got to dig into my backlog this year.

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<v Speaker 3>So this year has been all about finishing in the

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<v Speaker 3>games that I should have beaten years ago, going into

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<v Speaker 3>this new year and like you know, just getting ready

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<v Speaker 3>for the future. Have a couple of games already under

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<v Speaker 3>my belts. I beat Final Fantasy Tactics. That was like

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<v Speaker 3>the big game of the holiday break for me. That

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<v Speaker 3>game is fantastic, phenomenal. It was a game where I

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<v Speaker 3>wanted to focus and just beat the story and then

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<v Speaker 3>just grinding for job points, job stuff, making the teen

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<v Speaker 3>pump work. Well, it's it was such a it was

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<v Speaker 3>such a treat. But yeah, that's behind me now, looking

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<v Speaker 3>for a couple of things. Control and BioShock one are

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<v Speaker 3>very big ten polls. I got a hit earlier this year. Yeah,

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<v Speaker 3>and then I'm also trying the Trails in the Sky remake.

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<v Speaker 3>My friend has been telling me to get into these

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<v Speaker 3>games for decades, that we're finally doing that.

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<v Speaker 1>Yeah, here's your chance, now's the time, your backlog era.

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<v Speaker 2>I love it.

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<v Speaker 1>Yes, all right, Well, twenty twenty six is not going

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<v Speaker 1>to stop, so we should get on with things and

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<v Speaker 1>explain ourselves. We're Giant Bomb, small team of video game dofasis.

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<v Speaker 1>We're independent games media out here on our own, but

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<v Speaker 1>we have you at our backs. With the Giant Bomb

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<v Speaker 1>dot Com slash Join became premium members. You are the

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<v Speaker 1>people that make this whole thing work. You enable us

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<v Speaker 1>to do cool stuff. You enable us to do this

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<v Speaker 1>show every day, and do the BombCast each week, and

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<v Speaker 1>then do bigger stuff like go to New Jersey and

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<v Speaker 1>record podcast in person, or go to big shows, or

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<v Speaker 1>do travelogs and all this stuff. Because you became premium

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<v Speaker 1>members and you support us. We don't have big corporate

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<v Speaker 1>corporations behind us. That's all done, No more of that.

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<v Speaker 1>It's just you and I and us together figuring this

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<v Speaker 1>stuff out and we really appreciate everyone who's come through

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<v Speaker 1>and made it happen so far, and if you want

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<v Speaker 1>to join that, we would love it. In twenty twenty six,

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<v Speaker 1>let's try to keep growing and keep making more stuff.

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<v Speaker 1>All right, as far as this show goes, most weekdays, I,

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<v Speaker 1>Jeff Grebb, will help you your gaming life back together.

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<v Speaker 1>That includes breaking news and maybe even some of our

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<v Speaker 1>own original reporting. For all these topics, I'll get the

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<v Speaker 1>input of a bona fide expert who will make me

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<v Speaker 1>look smart.

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<v Speaker 2>If you were watching live on Twitch welcome.

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<v Speaker 1>You can always listen to the show later on podcast

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<v Speaker 1>feeds by searching for Game Mess Mornings, or find the

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<v Speaker 1>RSSV on giant bomb dot com. You can also catch

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<v Speaker 1>the show later with chapters and timestamps on YouTube.

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<v Speaker 2>Hello YouTube.

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<v Speaker 1>All right, we have a lot to get into, so

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<v Speaker 1>let's start the Morning Mess with Nintendo's president shares an

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<v Speaker 1>update on the company's plans. This is from my Nintendo News,

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<v Speaker 1>which writes an intro here before They kind of like

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<v Speaker 1>have a small bulleted list of the ideas that they

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<v Speaker 1>touched on. Nintendo's president Shuntaro for Akawa, has shared more

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<v Speaker 1>information about the state of the company and its plans

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<v Speaker 1>for a twenty twenty six and its plans for twenty

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<v Speaker 1>twenty six in an interview with Japanese news site Kyoto Shimbun.

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<v Speaker 1>There were a lot of points discussed, but one important

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<v Speaker 1>thing is that the stock of the Nintendo switch To

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<v Speaker 1>has now stabilized on a global scale, meaning that it

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<v Speaker 1>should now be easy to go to a store and

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<v Speaker 1>get a unit. Those hoping for more news about the

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<v Speaker 1>upcoming Legends all the movie should being made aware that

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<v Speaker 1>they're going to drip feed it. Let's get into these

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<v Speaker 1>points bit by bit. Yes, the switch to supply has stabilized. Basically,

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<v Speaker 1>it's good to go everywhere except for Japan, really, but

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<v Speaker 1>if you want to walk into a store just about

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<v Speaker 1>anywhere else and get one, you can do so.

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<v Speaker 2>Which John, that's like, that's pretty quick.

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<v Speaker 1>I think they kind of that was like a big

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<v Speaker 1>priority for them, it seems like, and I think that's

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<v Speaker 1>it's probably pretty smart that that is that was their focus.

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<v Speaker 2>They succeeded there and it kind of made.

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<v Speaker 1>This whole, this whole situation of launching the switch to

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<v Speaker 1>a little bit less stressful than some of these other

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<v Speaker 1>recent consoles, right, And I kind of appreciate that that's

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<v Speaker 1>what they did, not that it's like some great favor

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<v Speaker 1>They're giving me this opportunity to spend hundreds of dollars

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<v Speaker 1>on their stuff. But all these companies have been doing that,

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<v Speaker 1>and then a lot of times it was also and

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<v Speaker 1>it's impossible to get so good, good fucking luck. So yeah,

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<v Speaker 1>that was probably benefited them quite a bit, though, now

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<v Speaker 1>that this thing just feels like, oh right, it's going

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<v Speaker 1>to be there when people want to make impulse purchases, right.

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<v Speaker 3>Yeah, absolutely. I mean that was the biggest thing about

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<v Speaker 3>the PS five and the Xbox Series X back in

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<v Speaker 3>like twenty twenty, Like it was kind of a lottery

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<v Speaker 3>to get it if you were not like paying attention

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<v Speaker 3>to like stock alerts or like why are you sixty

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<v Speaker 3>four on Twitter? Now Blue Sky, It was kind of

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<v Speaker 3>just impossible. Switch to is considerably easier, in fact, like

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<v Speaker 3>I feel like I'm more shocked that I don't see

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<v Speaker 3>a switch to in stock at a. I guess best

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<v Speaker 3>Buy is the place I've been going to for a

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<v Speaker 3>couple of weeks now for a couple of projects. But yeah,

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<v Speaker 3>like it is big. I don't know what it says

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<v Speaker 3>to about the consistency of buying it, Like, are people

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<v Speaker 3>forcing it to get into a position where they needed

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<v Speaker 3>to be super well stocked in the future. It's it

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<v Speaker 3>seems like we're in a really good place for Switch to.

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<v Speaker 3>It seems like they're happy about it. But it's going

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<v Speaker 3>to be interesting to see next moves, like what games

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<v Speaker 3>are going to like entice people to get in the

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<v Speaker 3>near future.

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<v Speaker 1>Yeah, so they kind of do talk a little bit

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<v Speaker 1>about that a couple of times.

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<v Speaker 2>Here.

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<v Speaker 1>Let's talk about this first one here, Nintendo aims to

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<v Speaker 1>make switch to an accommodating, generous, and forgiving piece of hardware.

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<v Speaker 1>A gentle lover is what I think they're describing here.

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<v Speaker 1>Nintendo says taking this approach will help to realize first

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<v Speaker 1>and third party dev ideas.

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<v Speaker 2>I think, you know, I've never.

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<v Speaker 1>Made a game, but you always hear, you always, you

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<v Speaker 1>would always hear stories from developers over time about oh,

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<v Speaker 1>this console was a nightmare to work with, or this

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<v Speaker 1>one had its intricacies and things that required us to

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<v Speaker 1>kind of get in there and figure things out. And

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<v Speaker 1>then this other one over here was just so easy

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<v Speaker 1>to work with. And so you notice a lot of games,

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<v Speaker 1>a lot more games get made for that hardware. Sounds

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<v Speaker 1>like Nintendo was mindful of that this time, and is

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<v Speaker 1>you know, they made the hard they made the hardware,

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<v Speaker 1>they made the development kit already, it sounds like they're

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<v Speaker 1>not done. Sounds like they're like, we want to keep

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<v Speaker 1>improving that, which I find also pretty encouraging.

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<v Speaker 3>Right, Yeah, absolutely, Like even for granted, we haven't had

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<v Speaker 3>the most amount of switch to ports yet, a lot

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<v Speaker 3>of games are doing just custom switch one patches, but

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<v Speaker 3>for the most part, like with a couple exceptions in

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<v Speaker 3>like some heavier moments, most of the switch to games

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<v Speaker 3>run really well. And I think it is that It's

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<v Speaker 3>interesting because I feel like it is in the benefit

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<v Speaker 3>of the switch to to be a more powerful switch

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<v Speaker 3>because it just kind of did kind of put it

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<v Speaker 3>on the right path. You kind of know how the

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<v Speaker 3>ecosystem and how that way that the layouts and the

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<v Speaker 3>UI works with that, it's kind of just a known

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<v Speaker 3>quantity which is very different than typical Nintendo. But yeah,

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<v Speaker 3>I mean, and as we're seeing more and more people

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<v Speaker 3>get their hands on dev kits, like I know that

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<v Speaker 3>was a big story that people didn't have dev kits.

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<v Speaker 3>Now they might have devkates. It's going to be interesting

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<v Speaker 3>to see, and I just am assuming that we're just

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<v Speaker 3>going to get a wave of the switch to editions.

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<v Speaker 3>I honestly think that's going to be a large chunk

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<v Speaker 3>of the games that are pushed for this year.

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<v Speaker 1>Yeah, they'll talk about that here in a in a second.

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<v Speaker 1>There's you know, kind of multiple things where they're talking

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<v Speaker 1>about their plans for what sort of stuff they're going

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<v Speaker 1>to have here.

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<v Speaker 2>But first Nintendo says.

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<v Speaker 1>There are people who pick up their first console when

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<v Speaker 1>reaching a certain age, and Nintendo wants to make sure

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<v Speaker 1>the switch to is accessible for them. You know, this

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<v Speaker 1>is this, this has been the strategy, right to be

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<v Speaker 1>the console. When a kid gets to a certain age

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<v Speaker 1>and wants that sort of thing, what do they ask for?

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<v Speaker 1>They ask for the Nintendo device. You know, it kind

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<v Speaker 1>of seems like that's still the case. I imagine that

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<v Speaker 1>their competition there is not Microsoft or even Sony. It

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<v Speaker 1>is tablets and phones, right, and maybe some other devices,

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<v Speaker 1>but maybe maybe the PC even a little bit, because

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<v Speaker 1>kids will watch YouTubers and they be like, oh, they're

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<v Speaker 1>planning on a PC.

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<v Speaker 2>I want to do that as well.

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<v Speaker 1>But you know, it's probably just mostly phones and tablets

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<v Speaker 1>and that space hasn't changed too much and Nintendo still

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<v Speaker 1>feels like a really safe place for adults who want

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<v Speaker 1>it gets to for their children, parents who want to

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<v Speaker 1>get stuff for their kids, where it's like, oh, I

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<v Speaker 1>can feel comfortable that this is a safe place to

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<v Speaker 1>send my children to go, you know, spend their time.

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<v Speaker 1>Uh that you know, what can they even do there

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<v Speaker 1>to grow that? I guess it goes back to having

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<v Speaker 1>the right games, right.

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<v Speaker 3>Yeah, I mean that's a big thing right now, is

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<v Speaker 3>that I feel like on the whole when people are

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<v Speaker 3>asking me because I'm at the age where people are

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<v Speaker 3>starting to have kids. I'm at the age where my

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<v Speaker 3>kid cousins are starting to get like old enough to

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<v Speaker 3>be playing games that are a little bit more mature

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<v Speaker 3>than something you would just find on an iPad. So

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<v Speaker 3>a lot of cousins do ask me what's the best

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<v Speaker 3>place for him? He likes this, this and this, and

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<v Speaker 3>then just like what is where's the Mario? Where's this?

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<v Speaker 3>All the Wars of the Pokemon It's always been that

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<v Speaker 3>kind of recommendation, like switch to year one is kind

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<v Speaker 3>of interesting because we didn't really have a traditional one

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<v Speaker 3>of any of those Big three, like Legendsza with standing,

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<v Speaker 3>but that's not like the uh, We're introducing a whole

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<v Speaker 3>lot of new creatures and stuff. So it's funny because

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<v Speaker 3>like I feel like in a weird away and Nintendo

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<v Speaker 3>is now kind of like competing with themselves, like, how

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<v Speaker 3>are you going to entice people to switch? Oh that

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<v Speaker 3>that was non intended. How are you going to move

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<v Speaker 3>people from Switch one to switch too? I think that's

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<v Speaker 3>going to be the biggest message or what they need

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<v Speaker 3>their twenty twenty six messaging to be. We have some

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<v Speaker 3>good games that are only on switch to. We got

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<v Speaker 3>to see more of those in some of those big

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<v Speaker 3>heavy hitters.

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<v Speaker 1>Yeah, I think that it's the kind of thing where

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<v Speaker 1>it's like, yeah, they'll they do seem to be thinking

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<v Speaker 1>about a pipeline of bringing young people into their stuff.

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<v Speaker 1>That's what like My Mario stuff is definitely about how

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<v Speaker 1>effective that's actually going to be.

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<v Speaker 2>And again My.

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<v Speaker 1>Mario is a series of products for very young kids,

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<v Speaker 1>toddlers and stuff. There's like blocks that are ambo supported

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<v Speaker 1>all this weird stuff. Again, I don't I don't know

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<v Speaker 1>how effective that that is actually going to be, but

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<v Speaker 1>it does show Nintendo's thinking about that so that they

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<v Speaker 1>can introduce Mario to them while they're young, and then

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<v Speaker 1>they'll be ready to go for Mario. And then there's

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<v Speaker 1>you know, there's that Mario movie coming later this year, right,

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<v Speaker 1>that's later this year.

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<v Speaker 2>That's yeah, I keep forgetting that.

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<v Speaker 1>So it's like okay, and then yeah, and it's it's

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<v Speaker 1>likely they'll probably have some Mario stuff to go alongside that,

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<v Speaker 1>or make a big deal about all the Mario games.

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<v Speaker 2>That are already here.

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<v Speaker 1>But it really will come down to that next big

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<v Speaker 1>Mario game and that will get the kids excited again.

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<v Speaker 1>So how close is that, we don't know. But they

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<v Speaker 1>do talk about some of these other things.

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<v Speaker 2>Let's see here.

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<v Speaker 1>The h they well, first they talk about the memory stuff,

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<v Speaker 1>but we're gonna have a full story about that here

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<v Speaker 1>in a moment.

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<v Speaker 2>So let's see here.

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<v Speaker 1>Nintendo will further enhance their software offerings from twenty twenty

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<v Speaker 1>six onwards. I got to take that to mean that's

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<v Speaker 1>the Nintendo switch to editions. That's that's got to be

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<v Speaker 1>what that is talking about. There's a lot of like

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<v Speaker 1>obvious candidates for that. Still, the Zeno Blade games come

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<v Speaker 1>up every single time.

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<v Speaker 3>Yeah, that's the wildest one to me that's been That

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<v Speaker 3>was like, one of the best things to have happened

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<v Speaker 3>with the switch To is that Xeno Blade as a series,

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<v Speaker 3>like got to a level where it is now not

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<v Speaker 3>just like the guy from Smash like it is its

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<v Speaker 3>own franchise, has its own consistent fan base. It's just

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<v Speaker 3>those games run so poorly, especially in handheld mode, and

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<v Speaker 3>there was even like I remember people talking about x

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<v Speaker 3>having a sixty fps toggle. It's just they never unlocked

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<v Speaker 3>that for switch To. So that's I assume that's going

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<v Speaker 3>to tie in with maybe they announced a new big game.

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<v Speaker 3>But yeah, that and Pickment are probably the two that

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<v Speaker 3>I want the most personally. But yeah, we have no

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<v Speaker 3>shortage of games that they can re release for ten

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<v Speaker 3>to twenty dollars and people will pay for it.

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<v Speaker 2>Chat.

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<v Speaker 1>Did they officially announced that Pickment three Deluxe Nintendo switch

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<v Speaker 1>To Edition?

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<v Speaker 3>I think that's just like a rating spoort right now?

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<v Speaker 2>Yeah? Yeah, yeah.

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<v Speaker 3>I've been mating to do the co op campaign with

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<v Speaker 3>one of my friends who's never played a Pickman game,

295
00:13:51.039 --> 00:13:53.039
<v Speaker 3>and that's always the one I go to just because

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<v Speaker 3>it's gorgeous and fully co op. But I don't think

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00:13:56.320 --> 00:13:57.759
<v Speaker 3>it's officially yet.

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<v Speaker 1>Oh yeah, So, like as you say, that's oh, yeah,

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<v Speaker 1>like they they've not done like a switch to edition

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00:14:02.600 --> 00:14:06.960
<v Speaker 1>of Luigi's Mansion three, right, that feels like that could happen. Yeah,

301
00:14:06.960 --> 00:14:10.360
<v Speaker 1>there's even like arms feels like that it might be

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00:14:10.399 --> 00:14:13.799
<v Speaker 1>a candidate for this sort of thing. So there's plenty

303
00:14:13.799 --> 00:14:17.000
<v Speaker 1>of stuff they can go back to, and then they

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00:14:17.039 --> 00:14:19.360
<v Speaker 1>you know, could even work with some third party partners

305
00:14:19.440 --> 00:14:22.360
<v Speaker 1>or whatever. The Hades won Nintendo switch to edition that

306
00:14:22.480 --> 00:14:26.240
<v Speaker 1>sort of stuff, all right, and then yes, they do

307
00:14:26.480 --> 00:14:30.159
<v Speaker 1>get to like the big stuff here. Frokawas said, Nintendo

308
00:14:30.360 --> 00:14:34.360
<v Speaker 1>is developing popular series titles that many fans are waiting for,

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00:14:34.759 --> 00:14:36.600
<v Speaker 1>but also completely new software.

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<v Speaker 2>The company that has made.

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00:14:39.039 --> 00:14:42.399
<v Speaker 1>Zelda and Mario for years will make Zelda and Mario again,

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00:14:43.159 --> 00:14:46.600
<v Speaker 1>but you know, also promising completely new software. Who knows

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00:14:46.639 --> 00:14:48.240
<v Speaker 1>what that means. That could they could be talking about

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00:14:48.240 --> 00:14:52.759
<v Speaker 1>some weird small thing or whatever. But yeah, they this

315
00:14:52.840 --> 00:14:54.480
<v Speaker 1>is this is the big thing for them. They have

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00:14:54.519 --> 00:14:57.559
<v Speaker 1>to deliver on Mario and Zelda, and the big I mean,

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00:14:57.759 --> 00:15:00.360
<v Speaker 1>Smash Brothers is one that I'm sure they're thinking about.

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00:15:01.480 --> 00:15:03.759
<v Speaker 1>So this is them saying, hey, we know this and

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00:15:03.799 --> 00:15:04.919
<v Speaker 1>we're gonna get to it.

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<v Speaker 2>But it has been a lot.

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00:15:07.000 --> 00:15:10.399
<v Speaker 1>Of switch to editions so far supporting their lineup that

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00:15:10.960 --> 00:15:13.519
<v Speaker 1>switch where it's like it feels like the balance is

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00:15:13.759 --> 00:15:19.879
<v Speaker 1>on updating older games versus switch to games. Twenty twenty

324
00:15:19.879 --> 00:15:22.720
<v Speaker 1>six should be the year where we feel that balance shift, right.

325
00:15:22.720 --> 00:15:25.279
<v Speaker 1>We can't go through all twenty twenty six where it's like, no,

326
00:15:25.399 --> 00:15:26.639
<v Speaker 1>that's gonna happen next year.

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00:15:26.799 --> 00:15:28.320
<v Speaker 2>At least that's how I feel. What do you think?

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00:15:29.000 --> 00:15:32.240
<v Speaker 3>Yeah, I think. I mean a big chunk of my

329
00:15:32.519 --> 00:15:35.840
<v Speaker 3>thought process is just how many ports there were in

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00:15:35.919 --> 00:15:38.840
<v Speaker 3>like the first real big year or like year twenty

331
00:15:38.879 --> 00:15:41.240
<v Speaker 3>eighteen basically was like the year of we U ports

332
00:15:41.240 --> 00:15:44.000
<v Speaker 3>and stuff. I'm expecting to see something similar to that.

333
00:15:44.200 --> 00:15:46.519
<v Speaker 3>But it also is like compound with like there's so

334
00:15:46.559 --> 00:15:49.279
<v Speaker 3>many game anniversaries that they might want to like make

335
00:15:49.320 --> 00:15:51.519
<v Speaker 3>a big deal about it and finally re release ports

336
00:15:51.559 --> 00:15:54.240
<v Speaker 3>we've been waiting for forever. But yeah, I think this

337
00:15:54.320 --> 00:15:56.840
<v Speaker 3>is the year where they really need to show new

338
00:15:56.919 --> 00:16:00.039
<v Speaker 3>things coming up. Like I was trying to prepare for

339
00:16:00.039 --> 00:16:02.159
<v Speaker 3>for like a Fantasy critic, and I was really thinking

340
00:16:02.159 --> 00:16:05.639
<v Speaker 3>that Splatoon Raiders is really the only big game that

341
00:16:05.679 --> 00:16:07.879
<v Speaker 3>I can think of besides like a fire Rumbum, which

342
00:16:07.879 --> 00:16:10.000
<v Speaker 3>already has like a date. Those are like the two

343
00:16:10.039 --> 00:16:12.840
<v Speaker 3>big ones, and I feel like that can't be the

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00:16:12.879 --> 00:16:16.600
<v Speaker 3>only like big games for this year. We're gonna need

345
00:16:16.679 --> 00:16:19.159
<v Speaker 3>to like actually separate the Switch one for the switch too,

346
00:16:19.480 --> 00:16:22.200
<v Speaker 3>especially as there's going to be reasons why people might

347
00:16:22.240 --> 00:16:24.320
<v Speaker 3>just straight up go for a Switch one due to

348
00:16:24.360 --> 00:16:29.879
<v Speaker 3>price and availability versus the switch too. Yeah, I'm not

349
00:16:29.960 --> 00:16:33.399
<v Speaker 3>really sure what to expect from Nintendo. Like I'm assuming

350
00:16:33.440 --> 00:16:36.480
<v Speaker 3>we're going to get like that one huge game at

351
00:16:36.519 --> 00:16:38.080
<v Speaker 3>the end of the year, and I don't think it's

352
00:16:38.080 --> 00:16:40.159
<v Speaker 3>gonna be a fire embum And I don't think Splatoon

353
00:16:40.279 --> 00:16:44.840
<v Speaker 3>Raiders effectively fits that billing, whether we hear it now

354
00:16:44.919 --> 00:16:47.799
<v Speaker 3>or and halfway through the year. That's my biggest question.

355
00:16:47.879 --> 00:16:49.799
<v Speaker 3>Is it going to be a very slow first half

356
00:16:49.799 --> 00:16:52.000
<v Speaker 3>of the year and then it's just gonna go balls

357
00:16:52.000 --> 00:16:52.519
<v Speaker 3>of the walls?

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00:16:52.559 --> 00:16:52.720
<v Speaker 2>Then?

359
00:16:52.799 --> 00:16:53.399
<v Speaker 3>What do you think?

360
00:16:53.919 --> 00:16:57.039
<v Speaker 1>Yeah, I mean, Mike always plaints that, like second year

361
00:16:57.080 --> 00:16:59.120
<v Speaker 1>is often when we get the Smash game. I don't

362
00:16:59.159 --> 00:17:03.360
<v Speaker 1>know if that happens the time around, but they're certainly

363
00:17:03.519 --> 00:17:06.200
<v Speaker 1>noticing that. They're certainly talking about that Nintendo of like

364
00:17:06.240 --> 00:17:08.160
<v Speaker 1>this is when we would normally have a Smash and

365
00:17:08.160 --> 00:17:11.240
<v Speaker 1>that like reaches that specific audience, and we would like

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00:17:11.279 --> 00:17:12.720
<v Speaker 1>to do that again.

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00:17:13.759 --> 00:17:14.680
<v Speaker 2>So they probably are.

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00:17:14.799 --> 00:17:18.200
<v Speaker 1>They're formulating that plan whether or not that that I mean,

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00:17:18.240 --> 00:17:20.440
<v Speaker 1>it probably doesn't because it's going to require a lot

370
00:17:20.440 --> 00:17:24.240
<v Speaker 1>of effort, and even if it's a deluxe version of

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00:17:24.240 --> 00:17:26.599
<v Speaker 1>the last game, they probably going to want to give

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00:17:26.640 --> 00:17:27.960
<v Speaker 1>it some time and really develop that stuff.

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<v Speaker 2>So it's probably always off.

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00:17:29.839 --> 00:17:32.519
<v Speaker 1>And then beyond that, it's like, you know, what I

375
00:17:32.519 --> 00:17:35.920
<v Speaker 1>imagine is, yeah, there's maybe something really big, and then

376
00:17:35.960 --> 00:17:39.000
<v Speaker 1>the other games, the new software might be, oh, the

377
00:17:39.079 --> 00:17:41.279
<v Speaker 1>follow up to a Ring Fit Adventure, Right, maybe it's

378
00:17:41.279 --> 00:17:43.240
<v Speaker 1>a Ring Fit Adventure too, or maybe it's a new

379
00:17:43.640 --> 00:17:47.400
<v Speaker 1>exercise fitness game. But they'll probably want to have something

380
00:17:47.440 --> 00:17:49.440
<v Speaker 1>like that just because they have had such success with

381
00:17:49.519 --> 00:17:52.599
<v Speaker 1>that multiple times now with We Fit and Ring Fit Adventure.

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00:17:52.920 --> 00:17:54.160
<v Speaker 2>And it's like, you know.

383
00:17:54.200 --> 00:17:56.839
<v Speaker 1>Especially if you are in a situation where you're trying

384
00:17:56.880 --> 00:17:59.319
<v Speaker 1>to continue to make these higher prices feel like they

385
00:17:59.319 --> 00:18:03.119
<v Speaker 1>make sense, underling a big peripheral like the ring thing

386
00:18:03.240 --> 00:18:05.920
<v Speaker 1>or something like that always helps with that helps them

387
00:18:06.000 --> 00:18:06.720
<v Speaker 1>charge more.

388
00:18:06.839 --> 00:18:08.400
<v Speaker 2>So they would love that.

389
00:18:09.759 --> 00:18:13.160
<v Speaker 1>All right, Let's see here they talked about the RAM,

390
00:18:13.160 --> 00:18:15.799
<v Speaker 1>but we'll talk about that in a bit. They also

391
00:18:15.960 --> 00:18:19.440
<v Speaker 1>talked about like their movie strategy, their film strategy for

392
00:18:19.519 --> 00:18:22.160
<v Speaker 1>a Kya wants to build excitement leading up to the

393
00:18:22.160 --> 00:18:23.559
<v Speaker 1>Super Mario Galaxy movie.

394
00:18:23.599 --> 00:18:25.000
<v Speaker 2>Okay, yeah, who wouldn't.

395
00:18:25.359 --> 00:18:28.440
<v Speaker 1>Nintendo will share info regarding the legend of Zelda film,

396
00:18:28.759 --> 00:18:33.039
<v Speaker 1>but we'll do so gradually. Nintendo's focus for movies, he

397
00:18:33.119 --> 00:18:35.720
<v Speaker 1>keeps reiterating this. I'm starting to believe it to a

398
00:18:35.720 --> 00:18:38.720
<v Speaker 1>certain extent, is not short term profits.

399
00:18:38.319 --> 00:18:39.839
<v Speaker 2>But character exposure.

400
00:18:40.759 --> 00:18:44.119
<v Speaker 1>I bet that's not like it's probably not that simple,

401
00:18:44.279 --> 00:18:46.079
<v Speaker 1>but I do think they are treating as like the

402
00:18:46.119 --> 00:18:49.039
<v Speaker 1>guiding light here is we just want to make sure

403
00:18:49.039 --> 00:18:51.839
<v Speaker 1>that this continues to grow the profile of our characters

404
00:18:52.160 --> 00:18:56.319
<v Speaker 1>and so that when we have our traditional products, people

405
00:18:56.440 --> 00:18:57.079
<v Speaker 1>care more.

406
00:18:57.519 --> 00:18:58.920
<v Speaker 2>That clearly worked.

407
00:18:58.640 --> 00:19:01.799
<v Speaker 1>For the Mario movie, and I think that they feel like, Okay,

408
00:19:01.880 --> 00:19:03.960
<v Speaker 1>this is something we can replicate over and over again,

409
00:19:03.960 --> 00:19:05.759
<v Speaker 1>and as long as we continue to like build our

410
00:19:05.799 --> 00:19:08.720
<v Speaker 1>strategy around that, we will probably be in some safe

411
00:19:08.799 --> 00:19:12.559
<v Speaker 1>place where we are not like driving these characters into

412
00:19:12.559 --> 00:19:15.559
<v Speaker 1>the ground with movies and TV shows so that they

413
00:19:15.599 --> 00:19:17.480
<v Speaker 1>feel cheap and disposable.

414
00:19:18.279 --> 00:19:20.680
<v Speaker 2>Is that something that you think they are achieving so far?

415
00:19:21.839 --> 00:19:24.160
<v Speaker 3>I mean, yeah, Mario is the biggest example of that

416
00:19:25.000 --> 00:19:28.279
<v Speaker 3>before the Mario movie, Like obviously everyone knew Mario Mario

417
00:19:28.359 --> 00:19:32.000
<v Speaker 3>was always very big, but is not consistently making like

418
00:19:32.039 --> 00:19:35.279
<v Speaker 3>the Macy six stick Thanksgiving Day Parade or something along

419
00:19:35.279 --> 00:19:38.319
<v Speaker 3>those lines, Like when I go to like like I

420
00:19:38.319 --> 00:19:40.319
<v Speaker 3>don't shop at Target that much anymore, but like when

421
00:19:40.359 --> 00:19:42.319
<v Speaker 3>I go to Target and there's just a wall of

422
00:19:42.400 --> 00:19:47.799
<v Speaker 3>like like Mario merch, Minecraft merch, like it being more

423
00:19:47.799 --> 00:19:51.160
<v Speaker 3>of a presence than like some like Disney characters and stuff.

424
00:19:51.359 --> 00:19:55.480
<v Speaker 3>They're definitely like reaching that market saturation. Like I feel

425
00:19:55.519 --> 00:19:58.240
<v Speaker 3>like Mario has been on top of mind more than

426
00:19:58.279 --> 00:20:01.440
<v Speaker 3>ever before. I think Zelda can very easily get to

427
00:20:01.480 --> 00:20:03.960
<v Speaker 3>that point. It's in its biggest like growth period I

428
00:20:04.000 --> 00:20:06.960
<v Speaker 3>think they've had since like the N sixty four. There

429
00:20:07.000 --> 00:20:09.640
<v Speaker 3>hasn't been something that I feel like has gotten that bigger.

430
00:20:10.880 --> 00:20:12.880
<v Speaker 3>And yeah, like when we get to the point where

431
00:20:12.880 --> 00:20:17.279
<v Speaker 3>people know about Isabelle from Animal Crossing more than just

432
00:20:17.319 --> 00:20:20.039
<v Speaker 3>like being a character from Animal Crossing, but being this

433
00:20:20.200 --> 00:20:24.759
<v Speaker 3>mascot character, like being this analogous to some other big

434
00:20:25.279 --> 00:20:27.839
<v Speaker 3>franchise character, Like like when people know about Isabelle in

435
00:20:27.880 --> 00:20:29.960
<v Speaker 3>the way that people know Chewbacca, I think that's that's

436
00:20:30.000 --> 00:20:33.400
<v Speaker 3>when they're gonna be happy, like Isabelle is there, Chewbacca,

437
00:20:33.400 --> 00:20:34.920
<v Speaker 3>I think is what we're trying to get to the point.

438
00:20:35.480 --> 00:20:37.480
<v Speaker 1>I mean, yes, you've always said that, and I thought

439
00:20:37.519 --> 00:20:41.720
<v Speaker 1>you were crazy, but I'm starting to believe finally. Uh yeah,

440
00:20:42.079 --> 00:20:44.680
<v Speaker 1>Nintendo would like to establish a system to release more

441
00:20:44.720 --> 00:20:48.440
<v Speaker 1>films beyond these Mario and Zeldagame movies, Like yeah, that

442
00:20:48.440 --> 00:20:51.039
<v Speaker 1>that feels pretty obvious as well. Of course, I mean

443
00:20:51.079 --> 00:20:55.119
<v Speaker 1>we've already the rumors long time for a Donkey Kong film. Yeah,

444
00:20:55.200 --> 00:20:56.960
<v Speaker 1>it feels like that will probably happen. But I think

445
00:20:57.000 --> 00:21:00.960
<v Speaker 1>they expand even beyond that. And it's like, yeah, i

446
00:21:00.960 --> 00:21:04.759
<v Speaker 1>mean something probably happens with animal crossing, but maybe animal

447
00:21:04.759 --> 00:21:07.000
<v Speaker 1>Crossing is this next thing. On the topic of creating

448
00:21:07.160 --> 00:21:10.559
<v Speaker 1>anime for a Cowa said, if we can create works

449
00:21:10.640 --> 00:21:13.680
<v Speaker 1>uniquely Nintendo, it'd be good in the future.

450
00:21:13.759 --> 00:21:15.200
<v Speaker 2>So they're open to that as well.

451
00:21:15.240 --> 00:21:18.119
<v Speaker 1>So it's like, yeah, I think they are continuing to

452
00:21:18.640 --> 00:21:22.119
<v Speaker 1>move at Nintendo's pace into these things, but that that

453
00:21:22.279 --> 00:21:25.720
<v Speaker 1>probably I don't know. There's the way of doing things

454
00:21:25.720 --> 00:21:29.599
<v Speaker 1>of like Activision or a Marvel where it's like something worked.

455
00:21:29.799 --> 00:21:31.799
<v Speaker 1>Let's I mean, there should be one of these every year,

456
00:21:31.880 --> 00:21:33.680
<v Speaker 1>maybe sometimes there should be two or three of these

457
00:21:33.720 --> 00:21:37.759
<v Speaker 1>things a year. And yeah, sometimes when I'm in the

458
00:21:37.759 --> 00:21:41.559
<v Speaker 1>mood for that, that's great, But long term, like I

459
00:21:41.880 --> 00:21:43.160
<v Speaker 1>burn out on these things. I think a lot of

460
00:21:43.160 --> 00:21:45.759
<v Speaker 1>people burn out on these on these things kind of

461
00:21:45.759 --> 00:21:50.279
<v Speaker 1>making them feel precious still does like feedback into that

462
00:21:50.359 --> 00:21:53.359
<v Speaker 1>idea of making these characters make me care more about

463
00:21:53.359 --> 00:21:57.160
<v Speaker 1>the characters and then make me care more about the games. Yeah,

464
00:21:57.200 --> 00:22:00.279
<v Speaker 1>so I think the idea of an anime would be cool,

465
00:22:00.279 --> 00:22:02.400
<v Speaker 1>but them not rushing into it doesn't surprise me, how

466
00:22:02.440 --> 00:22:02.799
<v Speaker 1>about you?

467
00:22:03.640 --> 00:22:06.160
<v Speaker 3>Yeah, I think that takes time. I mean, when you're

468
00:22:06.160 --> 00:22:09.279
<v Speaker 3>creating like a whole series, you're gonna want to like

469
00:22:09.400 --> 00:22:12.920
<v Speaker 3>kind of intricately place characters who keep people invested for

470
00:22:13.000 --> 00:22:16.559
<v Speaker 3>long periods of time. Like if they can achieve anything

471
00:22:16.599 --> 00:22:19.079
<v Speaker 3>close to like what that Fallout show is doing for

472
00:22:19.119 --> 00:22:21.759
<v Speaker 3>the fall Out series right now, like being able to

473
00:22:21.839 --> 00:22:25.680
<v Speaker 3>create news stories in their world and just expand it

474
00:22:25.759 --> 00:22:27.759
<v Speaker 3>a lot more, I think that'll be great.

475
00:22:29.079 --> 00:22:29.319
<v Speaker 2>Yeah.

476
00:22:29.359 --> 00:22:32.440
<v Speaker 3>I mean anime is interesting because I mean Zelda is

477
00:22:32.480 --> 00:22:35.240
<v Speaker 3>being made by Sony. Sony pretty much owns the anime

478
00:22:35.359 --> 00:22:37.680
<v Speaker 3>community or like the industry at this point, which is

479
00:22:38.000 --> 00:22:41.240
<v Speaker 3>kind of nuts. But yeah, I mean, Animal Crossing is

480
00:22:41.279 --> 00:22:44.039
<v Speaker 3>such a perfect lay up for like a Slice of

481
00:22:44.079 --> 00:22:47.200
<v Speaker 3>Life and you can make like a splatoon like Kids

482
00:22:47.279 --> 00:22:50.680
<v Speaker 3>Boy cartoon. Uh, definitely seems like things that could go

483
00:22:50.680 --> 00:22:53.119
<v Speaker 3>in the right direction. But yeah, who are you gonna

484
00:22:53.119 --> 00:22:55.920
<v Speaker 3>partner with? I feel like for the most part, Nintendo

485
00:22:56.000 --> 00:22:59.519
<v Speaker 3>has always been very very picky and choosy on who

486
00:22:59.559 --> 00:23:02.319
<v Speaker 3>they're gonna align themselves with. Who are who's not going

487
00:23:02.400 --> 00:23:06.960
<v Speaker 3>to create a Bob Hoskins Mario movie? Like how are you?

488
00:23:07.039 --> 00:23:11.319
<v Speaker 3>How are we going to avoid this like catasgraphic scenario?

489
00:23:11.440 --> 00:23:14.000
<v Speaker 3>And I mean they've made an animal Crossing anime in

490
00:23:14.000 --> 00:23:17.559
<v Speaker 3>the past, like and that's pretty good. So yeah, I

491
00:23:17.920 --> 00:23:21.240
<v Speaker 3>think that's coming. It's just like what franchise are we

492
00:23:21.359 --> 00:23:24.319
<v Speaker 3>ready to do the push of? And obviously they have

493
00:23:24.359 --> 00:23:27.160
<v Speaker 3>to line up their dominoes, what games are coming, what

494
00:23:27.799 --> 00:23:30.799
<v Speaker 3>outside content are they are they making? But yeah, I

495
00:23:31.400 --> 00:23:32.400
<v Speaker 3>think we will see this.

496
00:23:32.799 --> 00:23:33.319
<v Speaker 2>I think you're right.

497
00:23:33.319 --> 00:23:35.079
<v Speaker 1>They're like they're like feeling it out coming up, like

498
00:23:35.119 --> 00:23:38.599
<v Speaker 1>what is the strategy, Like how do we maximize every

499
00:23:38.720 --> 00:23:40.680
<v Speaker 1>decision that we make? And it's like it's it's a

500
00:23:40.759 --> 00:23:43.359
<v Speaker 1>learning process probably where they and they want where they

501
00:23:43.359 --> 00:23:45.160
<v Speaker 1>don't want to make any mistake, So it's like, let's

502
00:23:45.319 --> 00:23:47.720
<v Speaker 1>just really think about this, do it one step at

503
00:23:47.720 --> 00:23:51.039
<v Speaker 1>a time. Uh, let's uh, let's get this next story.

504
00:23:51.039 --> 00:23:54.240
<v Speaker 1>Call of Duty on Nintendo switch to question mark. It

505
00:23:54.240 --> 00:23:56.720
<v Speaker 1>could happen sooner than we thought, according to the latest

506
00:23:56.759 --> 00:23:59.200
<v Speaker 1>Call of Duty HQ data mind. This is from frand

507
00:23:59.480 --> 00:24:02.759
<v Speaker 1>Ruiz at Eurogamer. Call of Duty is coming to switch

508
00:24:02.799 --> 00:24:05.759
<v Speaker 1>to that we know for sure, Key Xbox and Activision

509
00:24:05.759 --> 00:24:09.200
<v Speaker 1>figures excuse me have underlined how important Nintendo's hardware is

510
00:24:09.240 --> 00:24:11.799
<v Speaker 1>for the brand moving forward with their latest with their

511
00:24:11.880 --> 00:24:14.839
<v Speaker 1>last comments on the matter happening last year following Black

512
00:24:14.839 --> 00:24:18.599
<v Speaker 1>Ops seven's reveal. The more important question now is when

513
00:24:18.680 --> 00:24:21.640
<v Speaker 1>that's actually happening. We've heard all sorts of rumblings over

514
00:24:21.640 --> 00:24:24.799
<v Speaker 1>the past few months, with insiders and other industry figures

515
00:24:24.799 --> 00:24:26.759
<v Speaker 1>pointing to a big release coming at some point in

516
00:24:26.799 --> 00:24:31.160
<v Speaker 1>twenty twenty six. Now a data mine that was happening

517
00:24:31.160 --> 00:24:34.359
<v Speaker 1>over on Twitter could point to it happening sooner rather

518
00:24:34.400 --> 00:24:37.039
<v Speaker 1>than later. The account has a history of looking through

519
00:24:37.160 --> 00:24:40.200
<v Speaker 1>Call of Duty files in the latest updates and share

520
00:24:40.480 --> 00:24:43.039
<v Speaker 1>and shared this new finding on the eleventh of January.

521
00:24:43.440 --> 00:24:46.039
<v Speaker 1>Several lines added with a recent Call of Duty HQ

522
00:24:47.240 --> 00:24:52.000
<v Speaker 1>reference the Nintendo platform family and account type, along consoles

523
00:24:52.000 --> 00:24:55.240
<v Speaker 1>and PC platforms, along with the platforms.

524
00:24:54.759 --> 00:24:55.920
<v Speaker 2>That have already been in the game.

525
00:24:56.240 --> 00:24:58.359
<v Speaker 1>So it's like, okay, does sound like they are laying

526
00:24:58.359 --> 00:25:00.559
<v Speaker 1>the groundwork to make sure that all these systems can

527
00:25:00.599 --> 00:25:01.119
<v Speaker 1>play together.

528
00:25:02.079 --> 00:25:03.240
<v Speaker 2>They're just adding it in there.

529
00:25:03.920 --> 00:25:05.680
<v Speaker 1>I mean to this, to you, does this sort of

530
00:25:05.720 --> 00:25:08.240
<v Speaker 1>thing say, oh, we should be expecting this really soon?

531
00:25:08.759 --> 00:25:09.240
<v Speaker 2>I don't know.

532
00:25:10.200 --> 00:25:12.279
<v Speaker 3>Yeah, I mean it's kind of what are we talking

533
00:25:12.319 --> 00:25:14.759
<v Speaker 3>about when we're talking about Call of Duty? Like I

534
00:25:14.799 --> 00:25:17.440
<v Speaker 3>can't imagine that they'll put the full launcher on there,

535
00:25:17.440 --> 00:25:19.559
<v Speaker 3>because then you would have to backboard all of the

536
00:25:19.640 --> 00:25:20.559
<v Speaker 3>games that are on there.

537
00:25:20.599 --> 00:25:23.240
<v Speaker 2>But right, we're probably just talking about war Zone at first.

538
00:25:23.319 --> 00:25:26.000
<v Speaker 3>Right, Yeah, that's exactly what I was thinking, because it's

539
00:25:26.039 --> 00:25:28.119
<v Speaker 3>like that they already have a mobile version of that.

540
00:25:28.160 --> 00:25:30.640
<v Speaker 3>You can easily upscale that, and I think it still

541
00:25:30.640 --> 00:25:32.920
<v Speaker 3>has cross play with like all the other versions or

542
00:25:33.039 --> 00:25:36.519
<v Speaker 3>is mobile its own thing? Might be its own thing,

543
00:25:36.519 --> 00:25:38.599
<v Speaker 3>but yeah, gotcha, Okay, Like.

544
00:25:38.519 --> 00:25:41.119
<v Speaker 1>But I mean it's on PS the game's on PS four, Yeah,

545
00:25:41.400 --> 00:25:43.359
<v Speaker 1>and the end, like the switch to is already better

546
00:25:43.400 --> 00:25:45.119
<v Speaker 1>than the PS four by by a pretty long shot,

547
00:25:45.200 --> 00:25:47.200
<v Speaker 1>especially when you consider the fact that it's not coming

548
00:25:47.200 --> 00:25:48.039
<v Speaker 1>off of a hard drive.

549
00:25:48.119 --> 00:25:50.400
<v Speaker 2>You're not playing any games off hard drive, So yeah.

550
00:25:50.960 --> 00:25:54.920
<v Speaker 3>Yeah, But I mean it's kind of interesting this happening

551
00:25:55.079 --> 00:25:58.359
<v Speaker 3>right after Black Oup seven kind of like dropping the

552
00:25:58.359 --> 00:26:01.599
<v Speaker 3>ball a little bit, not getting the amount of sales

553
00:26:01.640 --> 00:26:03.640
<v Speaker 3>that they wanted. And it's kind of similar because this

554
00:26:03.640 --> 00:26:06.279
<v Speaker 3>happened with Capcom, Like Capcom was all up on the

555
00:26:06.319 --> 00:26:10.200
<v Speaker 3>switch to like hype Train when Monster Renter Wilds didn't

556
00:26:10.200 --> 00:26:15.519
<v Speaker 3>really perform at past it's like initial launch. Yeah, to

557
00:26:15.599 --> 00:26:17.440
<v Speaker 3>go back to Call of Duty. I think war Zone

558
00:26:17.480 --> 00:26:19.880
<v Speaker 3>probably is the thing that's the most imminent, but like

559
00:26:20.599 --> 00:26:22.880
<v Speaker 3>when are we doing that? Like have they figured out

560
00:26:22.880 --> 00:26:26.440
<v Speaker 3>how to scale games to a switch to yet? Like

561
00:26:26.480 --> 00:26:28.119
<v Speaker 3>it feels like it is still kind of early when

562
00:26:28.160 --> 00:26:32.039
<v Speaker 3>we're still waiting on a million ports to this console.

563
00:26:32.359 --> 00:26:32.720
<v Speaker 3>I don't know.

564
00:26:33.400 --> 00:26:34.519
<v Speaker 2>Yep. You know.

565
00:26:34.759 --> 00:26:39.079
<v Speaker 1>Check continues to talk about the install sized problem and

566
00:26:39.119 --> 00:26:41.279
<v Speaker 1>how that will be a real pass on the switch too,

567
00:26:41.400 --> 00:26:45.279
<v Speaker 1>and like if we're talking about you know, just war Zone,

568
00:26:45.279 --> 00:26:47.240
<v Speaker 1>maybe it's not as much of a problem. I bet

569
00:26:47.240 --> 00:26:49.480
<v Speaker 1>it's still a pretty big problem. But if we're talking

570
00:26:49.519 --> 00:26:52.559
<v Speaker 1>about war Zone and like a Black Ops seven port

571
00:26:52.680 --> 00:26:56.039
<v Speaker 1>or something like that, then it's going to be enormous

572
00:26:56.039 --> 00:27:00.000
<v Speaker 1>even with just those those two things, and it's like, oh, okay, yeah,

573
00:27:00.039 --> 00:27:04.119
<v Speaker 1>two hundred gigabytes, one hundred gigabytes, even that takes up

574
00:27:04.119 --> 00:27:07.680
<v Speaker 1>a huge section of well, the internal storage would be

575
00:27:07.720 --> 00:27:08.720
<v Speaker 1>saturated for sure.

576
00:27:09.400 --> 00:27:12.039
<v Speaker 2>But even if we're talking about like an.

577
00:27:12.079 --> 00:27:15.920
<v Speaker 1>SD card, not everyone has one of those micro SD

578
00:27:16.039 --> 00:27:18.920
<v Speaker 1>express cards because they have been expensive so far. It's

579
00:27:18.960 --> 00:27:21.279
<v Speaker 1>the new generation of those, or the newer relative to

580
00:27:21.319 --> 00:27:23.880
<v Speaker 1>what we had on the switch, and it's like, oh yeah,

581
00:27:23.920 --> 00:27:28.039
<v Speaker 1>even then, I've only gotten recently, I purchased i should say,

582
00:27:28.039 --> 00:27:32.039
<v Speaker 1>a five hundred gigabyte card that would be mostly just

583
00:27:32.720 --> 00:27:34.519
<v Speaker 1>a call of duty machine. If I were to install

584
00:27:34.519 --> 00:27:37.559
<v Speaker 1>that on the switch too, that's going to be a

585
00:27:37.640 --> 00:27:40.720
<v Speaker 1>roadblock a little bit. I wonder if there's any effort

586
00:27:40.720 --> 00:27:43.640
<v Speaker 1>to like really shrink the install size for the switch version,

587
00:27:43.920 --> 00:27:44.480
<v Speaker 1>you would hope.

588
00:27:44.519 --> 00:27:47.599
<v Speaker 3>So yeah, I mean that's just kind of a constant

589
00:27:47.640 --> 00:27:50.119
<v Speaker 3>concern just in general right now. I feel like both

590
00:27:50.160 --> 00:27:52.599
<v Speaker 3>on PC and on the console side of things, that

591
00:27:52.640 --> 00:27:55.559
<v Speaker 3>has been a big talking point since I mean probably

592
00:27:55.640 --> 00:27:57.240
<v Speaker 3>since the PS four, but like the PS five, I

593
00:27:57.240 --> 00:28:02.799
<v Speaker 3>remember being very vocal just because like when you're inside

594
00:28:02.799 --> 00:28:05.200
<v Speaker 3>all the all the time and you're playing games with friends.

595
00:28:05.640 --> 00:28:07.240
<v Speaker 3>That was a big deal that it was taking up

596
00:28:07.279 --> 00:28:10.960
<v Speaker 3>like the entire hard drive. And I think they have

597
00:28:11.160 --> 00:28:14.240
<v Speaker 3>talked about that activision. I should say in the background

598
00:28:14.279 --> 00:28:16.960
<v Speaker 3>that that is that is a priority, maybe finding a

599
00:28:16.960 --> 00:28:20.519
<v Speaker 3>way to actually separate the installs. But with them wanting

600
00:28:20.559 --> 00:28:23.640
<v Speaker 3>to push that launcher, it's like, I don't know how

601
00:28:23.680 --> 00:28:26.400
<v Speaker 3>what the data is to create that, Like, I don't

602
00:28:26.440 --> 00:28:29.880
<v Speaker 3>know that infrastructure there. It's hard to know. Good thing.

603
00:28:29.960 --> 00:28:33.200
<v Speaker 3>Memory is easily too easy to come by these days,

604
00:28:33.240 --> 00:28:36.839
<v Speaker 3>and you know, affordable when everyone has enough money to

605
00:28:36.880 --> 00:28:37.519
<v Speaker 3>expand things at.

606
00:28:37.440 --> 00:28:39.440
<v Speaker 1>The Yeah, ennemy mess there will be cleaned up instantly.

607
00:28:39.480 --> 00:28:41.799
<v Speaker 1>I'm sure we will talk about all that here in

608
00:28:41.839 --> 00:28:43.559
<v Speaker 1>a second. We're going to take a break real quick.

609
00:28:43.559 --> 00:28:46.039
<v Speaker 1>When we come back, yeah, we're going to be talking

610
00:28:46.079 --> 00:28:48.599
<v Speaker 1>about how long is that memory shortage really going to be?

611
00:28:49.000 --> 00:28:51.519
<v Speaker 1>Where is there any end in sight? Any relief on

612
00:28:51.599 --> 00:28:54.960
<v Speaker 1>the way? Well, probably not. We'll talk about that after this.

613
00:28:55.039 --> 00:28:57.720
<v Speaker 1>If you want to skip out on these ad messages,

614
00:28:57.799 --> 00:28:59.480
<v Speaker 1>you could do so by going to giant bomb dot

615
00:28:59.559 --> 00:29:02.200
<v Speaker 1>com joint become a premium member. There's an ad free

616
00:29:02.279 --> 00:29:05.200
<v Speaker 1>version of the video and audio shows. Get them there.

617
00:29:05.519 --> 00:29:10.119
<v Speaker 1>We will be right back. It's Game Mess Mornings. We're

618
00:29:10.160 --> 00:29:13.400
<v Speaker 1>back at it. Jeff Grub, John Martin. Let's continue here

619
00:29:13.440 --> 00:29:18.640
<v Speaker 1>with the next headline, why memory shortages will continue for years.

620
00:29:18.720 --> 00:29:21.279
<v Speaker 1>This is from WCCF Tech who's got like a whole

621
00:29:21.640 --> 00:29:26.960
<v Speaker 1>conversation with Micron's VP of Marketing, Mobile and Client Business

622
00:29:27.039 --> 00:29:30.119
<v Speaker 1>Unit blah blah blah, Christopher Moore. They asked him a

623
00:29:30.200 --> 00:29:32.960
<v Speaker 1>ton of stuff and he kind of lays out like, look,

624
00:29:33.000 --> 00:29:35.240
<v Speaker 1>we think we're still doing right by consumers, but we

625
00:29:35.440 --> 00:29:36.559
<v Speaker 1>just can't ignore.

626
00:29:36.279 --> 00:29:37.240
<v Speaker 2>The AI demand.

627
00:29:37.240 --> 00:29:40.440
<v Speaker 1>And it's like, okay, well you did recently close crucial,

628
00:29:41.000 --> 00:29:43.359
<v Speaker 1>but they're like their their argument continues to be like, well,

629
00:29:43.359 --> 00:29:45.880
<v Speaker 1>we're talking to every PC vendor to make sure we

630
00:29:45.880 --> 00:29:49.160
<v Speaker 1>can provide them with stuff directly and whatever, like they

631
00:29:49.240 --> 00:29:54.519
<v Speaker 1>always have. Yeah, okay, that's that's we know what's happening there.

632
00:29:54.559 --> 00:29:57.119
<v Speaker 1>We talked about a million times. The question is like, Okay,

633
00:29:57.160 --> 00:30:01.440
<v Speaker 1>when can we expect relief in terms of of more

634
00:30:01.759 --> 00:30:11.079
<v Speaker 1>supply of DDR d RAM storage here anytime soon and

635
00:30:11.359 --> 00:30:14.880
<v Speaker 1>the like. Basically he goes here to say, you're right

636
00:30:15.200 --> 00:30:18.680
<v Speaker 1>that we are. We're trying to come out with more supply,

637
00:30:19.359 --> 00:30:21.759
<v Speaker 1>uh and that. But you're also right to point out

638
00:30:21.839 --> 00:30:23.519
<v Speaker 1>that it's going to take a long time for that

639
00:30:23.920 --> 00:30:26.640
<v Speaker 1>stuff to come on come online. He says, that takes

640
00:30:26.680 --> 00:30:30.000
<v Speaker 1>a lot of time. We broke ground in Idaho in

641
00:30:30.079 --> 00:30:33.279
<v Speaker 1>our ID one facility three years ago, and that's going

642
00:30:33.359 --> 00:30:36.119
<v Speaker 1>to finally come online in mid twenty twenty seven.

643
00:30:36.640 --> 00:30:39.640
<v Speaker 2>We pulled that it was the it was they said,

644
00:30:39.640 --> 00:30:40.039
<v Speaker 2>they pushed that.

645
00:30:40.119 --> 00:30:42.759
<v Speaker 1>Actually, so now it's to the end of twenty twenty

646
00:30:42.759 --> 00:30:45.559
<v Speaker 1>seven or no, I'm sorry, that's flipped. They were gonna

647
00:30:45.559 --> 00:30:46.839
<v Speaker 1>have it at the end of twenty twenty seven. They

648
00:30:46.880 --> 00:30:48.960
<v Speaker 1>moved it up to mid twenty twenty seven to try

649
00:30:48.960 --> 00:30:51.359
<v Speaker 1>to get things going faster. But you're not going to

650
00:30:51.440 --> 00:30:54.319
<v Speaker 1>really see real output, meaningful output by the time we

651
00:30:54.359 --> 00:30:57.240
<v Speaker 1>get all the qualification done and customers are accepting it

652
00:30:57.519 --> 00:30:59.720
<v Speaker 1>and you get the tools and everything up and running

653
00:31:00.160 --> 00:31:04.119
<v Speaker 1>until twenty twenty eight. So this is just like one

654
00:31:04.160 --> 00:31:06.880
<v Speaker 1>of the hopeful things here of like maybe this can

655
00:31:06.960 --> 00:31:12.119
<v Speaker 1>address things, you know. The other is AI demand falls

656
00:31:12.119 --> 00:31:14.160
<v Speaker 1>through and then the supply is there. But it's like

657
00:31:14.359 --> 00:31:16.880
<v Speaker 1>we've got to keep in mind the memory they're using

658
00:31:17.279 --> 00:31:20.400
<v Speaker 1>for AI is different than the memory that has been

659
00:31:20.480 --> 00:31:23.440
<v Speaker 1>used in GPUs, and of course then we ask like, well,

660
00:31:23.480 --> 00:31:25.680
<v Speaker 1>why can't we get that other memory then for our stuff? Well,

661
00:31:25.680 --> 00:31:28.720
<v Speaker 1>they just aren't investing in making enough of that stuff.

662
00:31:28.839 --> 00:31:33.240
<v Speaker 1>And they're still pretty high demand on DRAM and stuff

663
00:31:33.279 --> 00:31:35.920
<v Speaker 1>like that that we've been using up to this point,

664
00:31:36.039 --> 00:31:38.519
<v Speaker 1>and so they're gonna have to fix the supply.

665
00:31:38.839 --> 00:31:39.960
<v Speaker 2>But even that is.

666
00:31:39.920 --> 00:31:42.160
<v Speaker 1>Not going to come until twenty twenty eight and so,

667
00:31:42.400 --> 00:31:44.759
<v Speaker 1>and if things fall through with AI, things could get

668
00:31:44.799 --> 00:31:46.559
<v Speaker 1>really worse for these companies. And they're not going to

669
00:31:46.599 --> 00:31:49.119
<v Speaker 1>suddenly just be like, let's go fix all these things,

670
00:31:49.160 --> 00:31:52.839
<v Speaker 1>because they're saying it takes years to addressed to address

671
00:31:52.880 --> 00:31:58.319
<v Speaker 1>fixing or to building one of these fabrication facilities, we

672
00:31:58.359 --> 00:32:01.920
<v Speaker 1>should probably expect we're going through another one of these periods.

673
00:32:01.920 --> 00:32:03.839
<v Speaker 1>We've had a bunch of them over the last several

674
00:32:04.200 --> 00:32:08.400
<v Speaker 1>like ten to fifteen years, of one reason or another

675
00:32:08.400 --> 00:32:10.839
<v Speaker 1>that prices are high for computer components.

676
00:32:11.240 --> 00:32:14.000
<v Speaker 2>And whether that is crypto Bros.

677
00:32:14.240 --> 00:32:18.640
<v Speaker 1>Mining for bitcoin using GPUs, or whether it is the

678
00:32:18.720 --> 00:32:23.000
<v Speaker 1>COVID pandemic causing a huge surge in demand for all

679
00:32:23.039 --> 00:32:25.960
<v Speaker 1>these devices here it is. This is going to be

680
00:32:26.000 --> 00:32:29.480
<v Speaker 1>another year's long point where we are looking around going, man,

681
00:32:29.880 --> 00:32:32.240
<v Speaker 1>I wish I could buy this device, But it's just

682
00:32:32.279 --> 00:32:34.839
<v Speaker 1>so expensive and we're just gonna have to live through it.

683
00:32:35.000 --> 00:32:36.680
<v Speaker 1>I don't know what the alternative is here.

684
00:32:37.640 --> 00:32:42.319
<v Speaker 3>Yeah, for a long time, semiconductor was just a term

685
00:32:42.359 --> 00:32:45.960
<v Speaker 3>that would just give me stress for hours on end,

686
00:32:46.079 --> 00:32:48.079
<v Speaker 3>And now it seems like we're replacing that with memory.

687
00:32:49.480 --> 00:32:53.079
<v Speaker 3>Yeah it is. It's not looking great, and I wish

688
00:32:53.079 --> 00:32:56.799
<v Speaker 3>I could spin that with some hopeful optimism. But when

689
00:32:57.039 --> 00:33:02.319
<v Speaker 3>even like internal companies, different departments can't get access to

690
00:33:02.880 --> 00:33:07.039
<v Speaker 3>your own internally made memory storage, like that's not great.

691
00:33:07.119 --> 00:33:09.920
<v Speaker 3>And even if like something happens to the AA bubble,

692
00:33:09.920 --> 00:33:13.480
<v Speaker 3>I mean, like Web three took so so many years

693
00:33:13.519 --> 00:33:17.880
<v Speaker 3>to just become like effectively a overall joke as opposed

694
00:33:17.920 --> 00:33:21.000
<v Speaker 3>to us clowning on it for years, like the AI bubble,

695
00:33:21.039 --> 00:33:22.960
<v Speaker 3>we have no idea where that's gonna go. I mean

696
00:33:23.000 --> 00:33:25.119
<v Speaker 3>people are still fighting over that. I saw like there

697
00:33:25.160 --> 00:33:28.680
<v Speaker 3>was a new Donald Mustard thing that was happening earlier.

698
00:33:28.680 --> 00:33:35.200
<v Speaker 3>Today it's it's not great. And I mean, even if

699
00:33:35.559 --> 00:33:40.559
<v Speaker 3>different types of memory are not used for different the

700
00:33:40.599 --> 00:33:43.319
<v Speaker 3>same products, it's still going to affect everything because then

701
00:33:43.400 --> 00:33:46.880
<v Speaker 3>like where is that output gonna be focusing on? You know,

702
00:33:47.039 --> 00:33:49.920
<v Speaker 3>like where are we gonna have to focus the where

703
00:33:49.920 --> 00:33:52.400
<v Speaker 3>are we gonna have to like first work on and

704
00:33:52.440 --> 00:33:56.440
<v Speaker 3>develop memory for a particular audience. Are we gonna focus

705
00:33:56.440 --> 00:33:58.519
<v Speaker 3>on phones? Are we gonna focus on TVs?

706
00:33:58.559 --> 00:33:58.640
<v Speaker 2>Like?

707
00:33:58.680 --> 00:34:01.720
<v Speaker 3>Where are we going with this thing? Like to the

708
00:34:01.720 --> 00:34:05.119
<v Speaker 3>point of, like in the video bringing back the thirty

709
00:34:05.160 --> 00:34:10.599
<v Speaker 3>seventy X T it's just or the thirty sixty GPU.

710
00:34:11.000 --> 00:34:14.840
<v Speaker 3>We're kind of in the phase of like people are

711
00:34:15.199 --> 00:34:19.920
<v Speaker 3>running on fumes right now as is, and when it's

712
00:34:20.199 --> 00:34:23.039
<v Speaker 3>totally just like not an option to get that stuff anymore,

713
00:34:23.400 --> 00:34:26.400
<v Speaker 3>it's going to be very scary. And I'm only now

714
00:34:26.440 --> 00:34:28.960
<v Speaker 3>starting to see more and more people start to get

715
00:34:28.960 --> 00:34:32.480
<v Speaker 3>that in the real world. I've been personally telling people, Hey,

716
00:34:32.480 --> 00:34:34.320
<v Speaker 3>if you need to get an electronic advice jet it

717
00:34:34.360 --> 00:34:38.760
<v Speaker 3>soon because yeah, I don't know yep, colass forever.

718
00:34:39.280 --> 00:34:41.679
<v Speaker 1>Yeah, the panic buying is already set in, but that

719
00:34:41.840 --> 00:34:44.280
<v Speaker 1>doesn't mean it's going to settle down, because that is

720
00:34:44.320 --> 00:34:47.480
<v Speaker 1>going to eat up all the supply and there won't

721
00:34:47.480 --> 00:34:50.119
<v Speaker 1>be any to replace it. Really, so when people continue

722
00:34:50.119 --> 00:34:52.079
<v Speaker 1>to need stuff, it's just going to get worse and worse.

723
00:34:52.159 --> 00:34:53.599
<v Speaker 2>So it's like, yeah, well people.

724
00:34:53.440 --> 00:34:55.920
<v Speaker 1>Panic buying now, it probably still is time to move

725
00:34:55.960 --> 00:34:58.079
<v Speaker 1>on anything that you absolutely are going to need for

726
00:34:58.119 --> 00:34:59.039
<v Speaker 1>the next year or two.

727
00:35:00.400 --> 00:35:00.840
<v Speaker 2>Uh.

728
00:35:01.159 --> 00:35:03.440
<v Speaker 1>You know, we just we don't know what's what's gonna

729
00:35:03.440 --> 00:35:08.039
<v Speaker 1>happen to AI. It's it probably will have a correction

730
00:35:08.119 --> 00:35:10.400
<v Speaker 1>at some point. It could have a crash, it could

731
00:35:10.400 --> 00:35:13.800
<v Speaker 1>have a bubble burst. It also could just chug along.

732
00:35:14.000 --> 00:35:14.559
<v Speaker 2>It really could.

733
00:35:14.679 --> 00:35:18.639
<v Speaker 1>Yeah, because it's this it's this black hole where they

734
00:35:18.679 --> 00:35:21.719
<v Speaker 1>can keep making it deeper and deeper and deeper in

735
00:35:21.800 --> 00:35:22.960
<v Speaker 1>terms of the amount of.

736
00:35:23.079 --> 00:35:26.960
<v Speaker 2>Compute that it can use. I don't know.

737
00:35:27.159 --> 00:35:32.039
<v Speaker 1>It's it's really it's a huge, terrible bummer and uh

738
00:35:31.599 --> 00:35:33.920
<v Speaker 1>uh we're gonna and like, like I said, if it

739
00:35:33.960 --> 00:35:37.719
<v Speaker 1>does burst this bubble. Uh, these companies are a couple

740
00:35:37.719 --> 00:35:40.000
<v Speaker 1>of them could like just collapse and they don't make

741
00:35:40.039 --> 00:35:41.000
<v Speaker 1>memory at all anymore.

742
00:35:41.280 --> 00:35:43.639
<v Speaker 2>I don't know. It's it's going to be a rough situation.

743
00:35:44.599 --> 00:35:48.519
<v Speaker 1>Uh all right, Nintendo is monitoring, monitoring high ram prices

744
00:35:48.519 --> 00:35:50.039
<v Speaker 1>and tariff impacts very closely.

745
00:35:50.159 --> 00:35:51.480
<v Speaker 2>President Hinturo for A.

746
00:35:51.559 --> 00:35:53.960
<v Speaker 1>Kawa says this is a from that story earlier, but

747
00:35:54.320 --> 00:35:55.960
<v Speaker 1>kind of bring in his comments here.

748
00:35:56.360 --> 00:35:56.559
<v Speaker 3>Uh.

749
00:35:56.599 --> 00:35:59.679
<v Speaker 1>He says hardware profitability depends on factors like a component

750
00:35:59.719 --> 00:36:03.400
<v Speaker 1>procure condition, cost reductions through mass production and the impact

751
00:36:03.400 --> 00:36:07.440
<v Speaker 1>of exchange rates in tariffs, it's difficult to generalize. Fundamentally,

752
00:36:07.440 --> 00:36:10.599
<v Speaker 1>we aim to address this by advancing component procurement over

753
00:36:10.639 --> 00:36:13.800
<v Speaker 1>the medium to long term. He does say that like

754
00:36:14.000 --> 00:36:18.239
<v Speaker 1>current cost increase like right now are not causing or

755
00:36:18.280 --> 00:36:20.920
<v Speaker 1>not like having a big impact on their profitability.

756
00:36:21.360 --> 00:36:21.480
<v Speaker 2>Uh.

757
00:36:21.599 --> 00:36:24.800
<v Speaker 1>And then he also says like any talk of a

758
00:36:24.920 --> 00:36:29.400
<v Speaker 1>price increase is some hypothetical that they they don't have

759
00:36:29.440 --> 00:36:33.280
<v Speaker 1>any plans in this moment that could change fast, right.

760
00:36:34.000 --> 00:36:36.400
<v Speaker 3>Yeah. I think just the fact that the Mario Ka

761
00:36:36.599 --> 00:36:40.920
<v Speaker 3>Bundle is kind of like done for right now. I

762
00:36:40.920 --> 00:36:43.280
<v Speaker 3>think it is something that they need to weather the

763
00:36:43.320 --> 00:36:45.679
<v Speaker 3>storm of this too, because they're trying to push this

764
00:36:45.760 --> 00:36:49.239
<v Speaker 3>console to be their new flagship title, but it is

765
00:36:49.599 --> 00:36:53.800
<v Speaker 3>more powerful and that requires more memory. So yeah, I

766
00:36:53.840 --> 00:36:56.039
<v Speaker 3>can see the price increase coming for a long time.

767
00:36:56.119 --> 00:36:59.400
<v Speaker 3>Like even I forget who said it after the tariff

768
00:36:59.519 --> 00:37:02.159
<v Speaker 3>situation was going on, like the day of the switch presentation,

769
00:37:02.320 --> 00:37:06.400
<v Speaker 3>but they said that the pre increase to or four

770
00:37:06.480 --> 00:37:08.320
<v Speaker 3>hundred and fifty and five hundred is not taking the

771
00:37:08.360 --> 00:37:11.719
<v Speaker 3>tariffs into account. Nintendo is not known to be a

772
00:37:11.760 --> 00:37:16.599
<v Speaker 3>company that is going to take the brunt of that cost.

773
00:37:16.679 --> 00:37:20.320
<v Speaker 3>It usually is on us consumers, whether it is either

774
00:37:20.559 --> 00:37:23.280
<v Speaker 3>in terms of the hardware itself or if we do

775
00:37:23.440 --> 00:37:26.480
<v Speaker 3>see accessories and other things raised, they're going to try

776
00:37:26.480 --> 00:37:29.599
<v Speaker 3>to find a you know, raise the price, raise their

777
00:37:29.639 --> 00:37:34.920
<v Speaker 3>profit margin in some way. Online account seems like another

778
00:37:35.000 --> 00:37:37.920
<v Speaker 3>way you could easily do that. Like I've had the

779
00:37:37.920 --> 00:37:41.199
<v Speaker 3>family plan with expansion past because I have eight people

780
00:37:41.199 --> 00:37:43.320
<v Speaker 3>who all love to play on Nintendo. We love playing

781
00:37:43.360 --> 00:37:46.800
<v Speaker 3>with each other. But it's currently eight dollars for a

782
00:37:46.880 --> 00:37:49.280
<v Speaker 3>year or ten dollars for a year. I don't know

783
00:37:49.360 --> 00:37:51.440
<v Speaker 3>how long that that is going to last, if like

784
00:37:51.719 --> 00:37:58.159
<v Speaker 3>Microsoft and Sony are any metric, but yeah, it's it

785
00:37:58.239 --> 00:38:01.400
<v Speaker 3>has been the worst possible time to release a new console,

786
00:38:01.760 --> 00:38:05.880
<v Speaker 3>especially one that is going to follow up their biggest

787
00:38:05.920 --> 00:38:09.599
<v Speaker 3>success story. A lot of it. I feel like a

788
00:38:09.639 --> 00:38:12.000
<v Speaker 3>lot of their business plan has been just like taking

789
00:38:12.039 --> 00:38:14.239
<v Speaker 3>into account, Hey, the switch is really doing wonders for us,

790
00:38:14.239 --> 00:38:17.480
<v Speaker 3>We can actually afford to do these things and like

791
00:38:17.920 --> 00:38:23.000
<v Speaker 3>move our move our characters into just the wide popular

792
00:38:23.039 --> 00:38:26.599
<v Speaker 3>culture beyond gaming. And maybe that is why they are

793
00:38:26.639 --> 00:38:30.440
<v Speaker 3>focusing on external media to kind of make ends meet.

794
00:38:30.559 --> 00:38:33.639
<v Speaker 3>But yeah, this is this is one of the things

795
00:38:33.679 --> 00:38:36.920
<v Speaker 3>I think we will probably see this year, I've been

796
00:38:36.920 --> 00:38:38.480
<v Speaker 3>telling all my friends, Hey, if you want to switch

797
00:38:38.519 --> 00:38:40.119
<v Speaker 3>to get it now, it's not going to stay at

798
00:38:40.159 --> 00:38:42.199
<v Speaker 3>four to fifty five hundred for long.

799
00:38:43.440 --> 00:38:46.480
<v Speaker 1>Yeah it's and it's like, yeah, you made a couple

800
00:38:46.559 --> 00:38:48.320
<v Speaker 1>good point, like everything is going to get more expensive

801
00:38:48.320 --> 00:38:50.599
<v Speaker 1>in this space and people the devices that you need,

802
00:38:50.639 --> 00:38:53.000
<v Speaker 1>like a phone or laptop, those are gonna get more expensive.

803
00:38:53.079 --> 00:38:55.400
<v Speaker 1>Like it going back to that last story, micround, the

804
00:38:55.400 --> 00:38:57.800
<v Speaker 1>guy was saying, one of the things that's like frustrating

805
00:38:57.840 --> 00:38:59.559
<v Speaker 1>for us is we have to build all these different

806
00:38:59.719 --> 00:39:00.519
<v Speaker 1>units sizes.

807
00:39:00.519 --> 00:39:02.079
<v Speaker 2>We have to have eight gigabytes.

808
00:39:01.599 --> 00:39:06.079
<v Speaker 1>And twelve gigabytes and sixteen gigabyte modules and for.

809
00:39:06.079 --> 00:39:07.119
<v Speaker 2>AI we don't have to do that.

810
00:39:07.119 --> 00:39:10.000
<v Speaker 1>We could just have the big chunks and they link

811
00:39:10.000 --> 00:39:12.320
<v Speaker 1>them all together and so then that's great for us.

812
00:39:12.360 --> 00:39:14.239
<v Speaker 1>And so having to serve all this stuff that Apple

813
00:39:14.280 --> 00:39:17.800
<v Speaker 1>once is kind of annoying. So okay, and it's like

814
00:39:17.800 --> 00:39:19.880
<v Speaker 1>Apple's like one of your biggest customers, Like what about

815
00:39:19.920 --> 00:39:22.559
<v Speaker 1>any of these other places. It's like if an Apple's

816
00:39:22.559 --> 00:39:24.800
<v Speaker 1>annoying you with that, it's got to be across the board.

817
00:39:25.239 --> 00:39:28.760
<v Speaker 1>So it's like, yeah, like these companies are probably that

818
00:39:28.800 --> 00:39:30.639
<v Speaker 1>are making devices are probably going to have to like

819
00:39:30.719 --> 00:39:33.239
<v Speaker 1>just put in larger RAM modules because those would be

820
00:39:33.239 --> 00:39:36.639
<v Speaker 1>what are available, and that's going to necessarily push up

821
00:39:36.639 --> 00:39:37.079
<v Speaker 1>the price.

822
00:39:37.280 --> 00:39:38.760
<v Speaker 2>It's like the.

823
00:39:38.320 --> 00:39:42.280
<v Speaker 1>More expensive phones and stuff like that will be the

824
00:39:42.280 --> 00:39:44.800
<v Speaker 1>ones that they can afford to make, and that's.

825
00:39:44.599 --> 00:39:48.199
<v Speaker 2>Going to be very frustrating, you know.

826
00:39:48.239 --> 00:39:50.880
<v Speaker 1>And then you saw that story maybe over the weekend

827
00:39:50.920 --> 00:39:56.840
<v Speaker 1>about the leaked Steam machine prices are that they probably

828
00:39:56.840 --> 00:40:00.360
<v Speaker 1>weren't real, but I won't be surprised.

829
00:40:00.079 --> 00:40:02.360
<v Speaker 2>If that is pretty close to what happens.

830
00:40:02.800 --> 00:40:05.119
<v Speaker 1>The prices are like nine hundred and one thousand dollars

831
00:40:05.159 --> 00:40:07.119
<v Speaker 1>something like that for the various models.

832
00:40:07.440 --> 00:40:11.000
<v Speaker 3>Yeah, I'm hoping not that. That's something I was actually

833
00:40:11.000 --> 00:40:13.079
<v Speaker 3>looking forward to this year. I only I built my

834
00:40:13.079 --> 00:40:17.480
<v Speaker 3>PC last year, but having a like TV Central PC

835
00:40:17.639 --> 00:40:19.679
<v Speaker 3>would be super cool for me. I would love that.

836
00:40:19.880 --> 00:40:22.000
<v Speaker 3>I think the docking experience on the Steam deck is

837
00:40:22.039 --> 00:40:24.000
<v Speaker 3>kind of rough, even though I did play a lot

838
00:40:24.000 --> 00:40:26.239
<v Speaker 3>of like most of the residente Evil series like that

839
00:40:26.360 --> 00:40:28.400
<v Speaker 3>on my TV. But this was going to be a

840
00:40:28.400 --> 00:40:30.920
<v Speaker 3>really cool thing. And I have all this money on Steam,

841
00:40:31.119 --> 00:40:35.360
<v Speaker 3>and yeah, nine hundred dollars is a big pill to swallow.

842
00:40:35.360 --> 00:40:38.280
<v Speaker 3>I was really hoping around like seven point fifty would

843
00:40:38.320 --> 00:40:41.800
<v Speaker 3>be the place for the bottom model. And yeah, I

844
00:40:41.840 --> 00:40:43.920
<v Speaker 3>mean like there's also like the memory in there is

845
00:40:43.960 --> 00:40:46.039
<v Speaker 3>like double the price for only like one hundred bucks more.

846
00:40:46.480 --> 00:40:49.280
<v Speaker 3>I'm excited to see when that what happens with that.

847
00:40:49.440 --> 00:40:53.519
<v Speaker 3>I'm very exciting to see any outdate from Valve. But yeah,

848
00:40:53.639 --> 00:40:57.480
<v Speaker 3>it is. It's not looking great right now for any

849
00:40:57.480 --> 00:41:00.639
<v Speaker 3>of the big hardware developers in this base or just

850
00:41:00.719 --> 00:41:01.480
<v Speaker 3>tech in general.

851
00:41:01.880 --> 00:41:04.239
<v Speaker 1>Why yep, yeah, yeah, And like I said, that price

852
00:41:04.280 --> 00:41:06.880
<v Speaker 1>is probably not real. We don't know, but we but

853
00:41:07.599 --> 00:41:09.840
<v Speaker 1>we'll see, we'll see. I bet it could be close,

854
00:41:09.880 --> 00:41:14.039
<v Speaker 1>even though we don't think it was real. Nintendo is monitoring.

855
00:41:14.360 --> 00:41:16.559
<v Speaker 1>That's the wrong story, let's see here. Next one is

856
00:41:16.800 --> 00:41:20.079
<v Speaker 1>Final Fantasy seven remake director says younger employees state that

857
00:41:20.119 --> 00:41:22.599
<v Speaker 1>Final Fantasy thirteen is their favorite.

858
00:41:22.719 --> 00:41:24.159
<v Speaker 2>This is from my Nintendo News.

859
00:41:24.199 --> 00:41:27.960
<v Speaker 1>Final Fantasy seven remake director in Aoki Hamaguchi has stated

860
00:41:28.000 --> 00:41:30.440
<v Speaker 1>in a new interview that newcomers to Square Innix tell

861
00:41:30.480 --> 00:41:34.320
<v Speaker 1>him that Final Fantasy thirteen is their favorite Final Fantasy game,

862
00:41:34.599 --> 00:41:37.199
<v Speaker 1>and this is causing them to feel slightly old. Final

863
00:41:37.239 --> 00:41:39.559
<v Speaker 1>Fantasy thirteen launched back in two thousand and nine for

864
00:41:39.719 --> 00:41:40.280
<v Speaker 1>Xbox three.

865
00:41:40.480 --> 00:41:42.559
<v Speaker 2>Sixty and PlayStation three.

866
00:41:42.480 --> 00:41:44.440
<v Speaker 1>And was a big deal at the time, not just

867
00:41:44.480 --> 00:41:47.039
<v Speaker 1>because this was the first Final Fantasy game launching on

868
00:41:47.079 --> 00:41:50.599
<v Speaker 1>an Xbox console so recently because the company, this is

869
00:41:50.639 --> 00:41:53.639
<v Speaker 1>a quote, has been growing and changing as new employees

870
00:41:53.719 --> 00:41:56.199
<v Speaker 1>come in and the company just keeps going on. The

871
00:41:56.280 --> 00:41:59.440
<v Speaker 1>younger folk who come in don't say Final Fantasy six anymore.

872
00:41:59.559 --> 00:42:03.280
<v Speaker 1>They say, oh, yeah, Final Fantasy thirteen was my favorite.

873
00:42:03.480 --> 00:42:09.000
<v Speaker 1>So I really do feel the passing of the ages. Look,

874
00:42:09.000 --> 00:42:11.760
<v Speaker 1>I'm not a Final Fantasy guy, but my understanding, based

875
00:42:11.800 --> 00:42:13.760
<v Speaker 1>on the reaction to chat here, is.

876
00:42:14.280 --> 00:42:15.159
<v Speaker 2>This is one of those things.

877
00:42:15.159 --> 00:42:17.079
<v Speaker 1>It's like, oh my god, this does feel like a

878
00:42:17.280 --> 00:42:20.599
<v Speaker 1>weird thing that people could be saying, because it's like

879
00:42:20.639 --> 00:42:24.039
<v Speaker 1>that was at the time a completely insane thing to say.

880
00:42:24.119 --> 00:42:28.519
<v Speaker 1>But Final Fantasy thirteen constantly being reappraised does feel like

881
00:42:28.760 --> 00:42:31.639
<v Speaker 1>we are coming up to a moment where, oh, they

882
00:42:31.639 --> 00:42:35.039
<v Speaker 1>could bring back Final Fantasy thirteen in some way, and

883
00:42:35.079 --> 00:42:37.280
<v Speaker 1>that would be welcome. I think it'd actually be very

884
00:42:37.280 --> 00:42:38.440
<v Speaker 1>welcome from a lot of people.

885
00:42:38.440 --> 00:42:40.920
<v Speaker 3>What do you think, Yeah, that's a game I actually

886
00:42:40.960 --> 00:42:42.599
<v Speaker 3>do want to play. This year, when I got my

887
00:42:42.679 --> 00:42:46.119
<v Speaker 3>PS three, my dad got me PS three, I got

888
00:42:46.199 --> 00:42:48.639
<v Speaker 3>three D Dot Game Hero some other game, and then

889
00:42:48.760 --> 00:42:51.199
<v Speaker 3>Final Fantasy thirteen because he knew I liked Final Fantasy

890
00:42:51.239 --> 00:42:53.760
<v Speaker 3>and game maarts and stuff. So yeah, that was one

891
00:42:53.760 --> 00:42:56.559
<v Speaker 3>of the first ones that I really sunk time into

892
00:42:56.719 --> 00:43:00.119
<v Speaker 3>and then I never finished it. It's also funny now, well,

893
00:43:00.519 --> 00:43:03.559
<v Speaker 3>because I remember Rebirth had one of those. One of

894
00:43:03.559 --> 00:43:06.320
<v Speaker 3>the big things about Rebirth Final Fantasy seven Rebirth was that,

895
00:43:06.400 --> 00:43:08.400
<v Speaker 3>like there was the yellow paint all over the place.

896
00:43:08.559 --> 00:43:09.960
<v Speaker 3>And now it kind of makes sense because if the

897
00:43:09.960 --> 00:43:12.119
<v Speaker 3>dev base is their favorite game is the one that's

898
00:43:12.159 --> 00:43:14.639
<v Speaker 3>literally just a hallway for the first like fifteen hours

899
00:43:14.639 --> 00:43:16.519
<v Speaker 3>of the game, it makes sense why, like, oh, I

900
00:43:16.559 --> 00:43:19.519
<v Speaker 3>can't figure out like how to actually traverse this kind

901
00:43:19.519 --> 00:43:22.039
<v Speaker 3>of funny there. I think thirteen is getting to the

902
00:43:22.039 --> 00:43:27.159
<v Speaker 3>point where, yeah, people do have nostalgia, people are constantly reevaluating,

903
00:43:28.119 --> 00:43:29.599
<v Speaker 3>and I think a lot of people forget that there

904
00:43:29.599 --> 00:43:34.960
<v Speaker 3>were three games in the thirteen like series, so that

905
00:43:34.960 --> 00:43:38.159
<v Speaker 3>that was the final Fantasy for an entire generation. Like

906
00:43:38.199 --> 00:43:43.000
<v Speaker 3>we didn't get fifteen until like PS four, and like

907
00:43:43.280 --> 00:43:45.880
<v Speaker 3>we were supposed to have so many games coming out

908
00:43:46.000 --> 00:43:49.880
<v Speaker 3>of the Nebula Christalis bullshit. I don't I don't remember

909
00:43:49.880 --> 00:43:52.599
<v Speaker 3>what it's called anymore. But like, yeah, for a lot

910
00:43:52.599 --> 00:43:54.760
<v Speaker 3>of people growing up in the three sixty, in the

911
00:43:54.800 --> 00:43:57.480
<v Speaker 3>PS three, this was really the only place to or

912
00:43:57.719 --> 00:44:01.239
<v Speaker 3>Final Fantasy game that was accessible, like you had like

913
00:44:01.320 --> 00:44:04.320
<v Speaker 3>Type zero and stuff, but like unless you were on

914
00:44:04.360 --> 00:44:06.800
<v Speaker 3>PlayStation three as well, like you couldn't play the classic

915
00:44:06.840 --> 00:44:09.920
<v Speaker 3>ones either. So it kind of does make sense why

916
00:44:09.960 --> 00:44:13.559
<v Speaker 3>this is, but it's just really crazy coming back from

917
00:44:13.840 --> 00:44:17.639
<v Speaker 3>the age where this was like the big hated Final Fantasy,

918
00:44:17.679 --> 00:44:20.800
<v Speaker 3>where I feel like now things are constantly shifting. It's

919
00:44:20.840 --> 00:44:23.239
<v Speaker 3>kind of like how Zelda, like your favorite Zelda is

920
00:44:23.280 --> 00:44:24.800
<v Speaker 3>the first one you play, and then you just hate

921
00:44:25.159 --> 00:44:28.559
<v Speaker 3>two Zelda's after that and then just constantly refresh.

922
00:44:28.679 --> 00:44:29.880
<v Speaker 2>It does seem very good.

923
00:44:30.440 --> 00:44:32.079
<v Speaker 1>I think one thing I would like to see here

924
00:44:32.159 --> 00:44:36.119
<v Speaker 1>is it's it won't happen, but like Final Fantasy seven

925
00:44:36.440 --> 00:44:39.320
<v Speaker 1>ever Crisis, the mobile one that kind of like retells

926
00:44:39.360 --> 00:44:42.599
<v Speaker 1>the story with simpler visuals or whatever, so it could

927
00:44:42.599 --> 00:44:44.079
<v Speaker 1>be on phone.

928
00:44:44.320 --> 00:44:45.960
<v Speaker 2>I would like to see something like that.

929
00:44:45.960 --> 00:44:49.280
<v Speaker 1>It just takes the whole thirteen trilogy and whatever other

930
00:44:49.360 --> 00:44:52.679
<v Speaker 1>games and just puts it into one little package that

931
00:44:52.800 --> 00:44:53.719
<v Speaker 1>I could play through.

932
00:44:54.280 --> 00:44:56.119
<v Speaker 2>But they probably aren't going to do that. I don't know.

933
00:44:56.199 --> 00:44:57.960
<v Speaker 2>At the very least they got it. They're not going

934
00:44:58.039 --> 00:44:59.360
<v Speaker 2>to like give.

935
00:44:59.159 --> 00:45:02.400
<v Speaker 1>This game the Final Thing Fantasy seven remake treatment, obviously,

936
00:45:02.800 --> 00:45:05.519
<v Speaker 1>But even if they were to like remake those games,

937
00:45:05.559 --> 00:45:07.960
<v Speaker 1>it's like, that's three games. That's a lot of stuff.

938
00:45:08.000 --> 00:45:10.320
<v Speaker 1>They probably aren't even gonna do that. So it's like,

939
00:45:11.039 --> 00:45:15.039
<v Speaker 1>I don't know, find some cost effective way to spruce

940
00:45:15.119 --> 00:45:17.280
<v Speaker 1>up all three games. Put him out in one package.

941
00:45:17.559 --> 00:45:20.760
<v Speaker 1>Maybe that could be cool. Who knows, modernize something in there,

942
00:45:20.800 --> 00:45:23.960
<v Speaker 1>make it just feel slightly like edit the beginning of

943
00:45:24.000 --> 00:45:26.119
<v Speaker 1>Final Fantasy thirteen so I never have to hear the

944
00:45:26.159 --> 00:45:28.679
<v Speaker 1>phrase it gets good after thirty hours ever again, that

945
00:45:28.719 --> 00:45:29.679
<v Speaker 1>would be that.

946
00:45:29.639 --> 00:45:30.280
<v Speaker 2>Would be cool.

947
00:45:31.639 --> 00:45:34.079
<v Speaker 1>All right, let's hit these last handful of stories pretty

948
00:45:34.159 --> 00:45:36.840
<v Speaker 1>quick here. Boulders Game three won't be coming to switch

949
00:45:36.920 --> 00:45:42.000
<v Speaker 1>to blare Maarno. Game spot basically explains that spinnvink in

950
00:45:42.079 --> 00:45:44.920
<v Speaker 1>that Ama was asked about it, and he's just like,

951
00:45:45.679 --> 00:45:48.519
<v Speaker 1>our relationship with Wizards of the Coast Slash Hasbro is

952
00:45:48.679 --> 00:45:53.039
<v Speaker 1>such that this isn't gonna happen, and it's like, Okay,

953
00:45:53.079 --> 00:45:55.559
<v Speaker 1>I guess, I guess we should have realized that that's

954
00:45:55.599 --> 00:45:59.239
<v Speaker 1>where things are. But also, you know, they say they

955
00:45:59.280 --> 00:46:03.079
<v Speaker 1>would like to do it at a certain point. Money

956
00:46:03.119 --> 00:46:05.360
<v Speaker 1>talks right, because that game would do just fine on

957
00:46:05.400 --> 00:46:06.280
<v Speaker 1>a switch to right.

958
00:46:07.079 --> 00:46:10.320
<v Speaker 3>Absolutely. I feel like the big telling point, if there

959
00:46:10.440 --> 00:46:12.280
<v Speaker 3>is a chance, is whether that new Wizards of the

960
00:46:12.280 --> 00:46:15.239
<v Speaker 3>Coast game comes to switch to like it definitely seems

961
00:46:15.239 --> 00:46:17.400
<v Speaker 3>like it's not gonna be a Larian thing at this point.

962
00:46:17.440 --> 00:46:19.159
<v Speaker 3>It is going to be like a Wizards of the Coast,

963
00:46:19.320 --> 00:46:22.719
<v Speaker 3>like not in Houseport, but getting someone support that there,

964
00:46:23.440 --> 00:46:26.679
<v Speaker 3>and that comes with all of all these sets of problems,

965
00:46:26.719 --> 00:46:29.960
<v Speaker 3>and it'll be interesting to see if that does happen.

966
00:46:30.039 --> 00:46:32.920
<v Speaker 3>I mean, I know Divinity Original Sin two just got

967
00:46:33.079 --> 00:46:35.559
<v Speaker 3>updated to switch to along with I think like PS

968
00:46:35.599 --> 00:46:38.880
<v Speaker 3>five and Xbox, but that's been very big on the

969
00:46:38.880 --> 00:46:40.920
<v Speaker 3>E shop the last couple of weeks, so I think

970
00:46:41.000 --> 00:46:44.000
<v Speaker 3>a ton of people would even just rebuy Balder's Gate

971
00:46:44.079 --> 00:46:48.079
<v Speaker 3>three to play it handheld. But yeah, it seems like

972
00:46:48.119 --> 00:46:52.599
<v Speaker 3>it was a timing thing for Balder'sgate or for Larian rather.

973
00:46:52.840 --> 00:46:55.880
<v Speaker 3>I don't know the timeline of like when that relationship soured,

974
00:46:55.880 --> 00:46:58.440
<v Speaker 3>but seems pretty clear we're not going to see that

975
00:46:58.519 --> 00:47:00.199
<v Speaker 3>partnership anytime.

976
00:47:00.079 --> 00:47:02.960
<v Speaker 1>In h And the last couple of things here, Dragon

977
00:47:03.039 --> 00:47:05.960
<v Speaker 1>Quest nine has sold over nine million copies. So oh yeah,

978
00:47:06.000 --> 00:47:09.159
<v Speaker 1>that that series just finds a way, and that especially

979
00:47:09.159 --> 00:47:11.800
<v Speaker 1>that game, people really really have liked to go back,

980
00:47:11.920 --> 00:47:13.920
<v Speaker 1>have enjoyed going back to that game over the years,

981
00:47:13.960 --> 00:47:15.480
<v Speaker 1>and it's one of those ones that's been on sale

982
00:47:15.480 --> 00:47:18.159
<v Speaker 1>a million times and has had a bunch of improvements reports.

983
00:47:18.639 --> 00:47:21.400
<v Speaker 1>So yeah, not surprising to see that they talked about

984
00:47:21.559 --> 00:47:24.960
<v Speaker 1>that as they're talking about Dragon Quest seven demo being

985
00:47:25.000 --> 00:47:28.440
<v Speaker 1>out everywhere, the updated version of that, and that that

986
00:47:28.679 --> 00:47:30.519
<v Speaker 1>carries forward your progress.

987
00:47:30.119 --> 00:47:31.559
<v Speaker 2>That you make in the demo, so people should go

988
00:47:31.639 --> 00:47:32.920
<v Speaker 2>check that out. A lot of people seem to.

989
00:47:32.840 --> 00:47:36.079
<v Speaker 1>Be enjoying it, and then Anthem is shutting down today.

990
00:47:36.599 --> 00:47:39.880
<v Speaker 2>Oh yeah, this is it. That's all it for for Anthem.

991
00:47:40.679 --> 00:47:43.320
<v Speaker 1>My I can't get into my old Eaga account because

992
00:47:43.320 --> 00:47:45.000
<v Speaker 1>it was tied to my old work email address, and

993
00:47:45.039 --> 00:47:47.079
<v Speaker 1>I don't want to deal with support, so I'm just

994
00:47:47.119 --> 00:47:49.719
<v Speaker 1>like I can't get it, so I'm not gonna be able.

995
00:47:49.559 --> 00:47:49.920
<v Speaker 2>To play this.

996
00:47:49.960 --> 00:47:51.559
<v Speaker 1>We were going to play this on the site, but

997
00:47:51.760 --> 00:47:54.199
<v Speaker 1>no one, no one had a copy really anymore, and

998
00:47:54.239 --> 00:47:56.800
<v Speaker 1>it's like, uh, you can't buy it right now.

999
00:47:56.840 --> 00:47:58.000
<v Speaker 2>They won't won't let you buy it.

1000
00:47:58.360 --> 00:48:00.599
<v Speaker 1>I honestly, I think people are even saying, even if

1001
00:48:00.599 --> 00:48:03.280
<v Speaker 1>you did own it, people were struggling to download it through.

1002
00:48:03.159 --> 00:48:07.800
<v Speaker 2>The EA app on PC. So yeah, fun, but that'll

1003
00:48:07.880 --> 00:48:09.320
<v Speaker 2>be done for good today.

1004
00:48:09.719 --> 00:48:12.639
<v Speaker 1>I bet fan servers pop up, but you know that's

1005
00:48:12.639 --> 00:48:17.559
<v Speaker 1>for the real secos out there. All right, let's see here,

1006
00:48:17.840 --> 00:48:20.519
<v Speaker 1>we don't have a poll question because we had the

1007
00:48:20.519 --> 00:48:21.880
<v Speaker 1>Bomb twelve on Friday.

1008
00:48:21.960 --> 00:48:22.159
<v Speaker 2>Update.

1009
00:48:22.239 --> 00:48:25.400
<v Speaker 1>I updated the link on the Bomb twelve before the show.

1010
00:48:26.159 --> 00:48:28.039
<v Speaker 1>The games will be updated on the bomb excuse me,

1011
00:48:28.079 --> 00:48:29.559
<v Speaker 1>the Bomb twelve here pretty soon. But if you want

1012
00:48:29.599 --> 00:48:32.800
<v Speaker 1>to vote for this week's the Bomb twelve, you should

1013
00:48:32.800 --> 00:48:34.119
<v Speaker 1>be able to do that right now by going to

1014
00:48:34.159 --> 00:48:36.000
<v Speaker 1>giant bomb dot com. Just scroll down a little bit,

1015
00:48:36.079 --> 00:48:37.440
<v Speaker 1>a little bit, you'll see the Bomb twelve. You see

1016
00:48:37.480 --> 00:48:39.440
<v Speaker 1>a link there on the left. Find it there. Go

1017
00:48:39.519 --> 00:48:41.880
<v Speaker 1>ahead and let us know what your game is this week.

1018
00:48:42.239 --> 00:48:44.239
<v Speaker 1>Can't wait to find out? Can't wait to do the

1019
00:48:44.280 --> 00:48:46.400
<v Speaker 1>next Bomb twelve here in twenty twenty six.

1020
00:48:47.639 --> 00:48:49.599
<v Speaker 2>We do have a new poll question. We'll get to

1021
00:48:49.719 --> 00:48:50.679
<v Speaker 2>here in a second.

1022
00:48:50.760 --> 00:48:53.280
<v Speaker 1>Before we do that, though, John Martin, why don't you

1023
00:48:53.280 --> 00:48:55.079
<v Speaker 1>tell people where they can find you on the internet,

1024
00:48:55.119 --> 00:48:57.400
<v Speaker 1>what you have going on and all that good stuff.

1025
00:48:58.199 --> 00:49:01.599
<v Speaker 3>Yeah, Well, as mentioned earlier. Yeah, you can follow me

1026
00:49:01.760 --> 00:49:06.079
<v Speaker 3>on at John Martin dot Bluesky dot social on there

1027
00:49:06.199 --> 00:49:10.239
<v Speaker 3>all the time posting stuff. This week, I'm not going

1028
00:49:10.280 --> 00:49:12.559
<v Speaker 3>to be streaming. I will be coming back and like

1029
00:49:12.599 --> 00:49:14.840
<v Speaker 3>working on my backlog if there's a whole series there,

1030
00:49:14.840 --> 00:49:18.039
<v Speaker 3>But gonna be away till next Wednesday, starting this week,

1031
00:49:18.079 --> 00:49:19.880
<v Speaker 3>and I'm going to Florida just with some friends and

1032
00:49:19.920 --> 00:49:22.360
<v Speaker 3>that should be a good time. But yeah, when I

1033
00:49:22.400 --> 00:49:27.719
<v Speaker 3>come back, a big streaming initiative to get backlog busters,

1034
00:49:27.760 --> 00:49:30.079
<v Speaker 3>which is a thing me and some friends are going

1035
00:49:30.159 --> 00:49:32.400
<v Speaker 3>to be doing. We're going to be podcasting about all

1036
00:49:32.400 --> 00:49:34.679
<v Speaker 3>the games in our backlog this year, so that's going

1037
00:49:34.760 --> 00:49:37.039
<v Speaker 3>to be pretty big. So make sure you follow for that.

1038
00:49:38.400 --> 00:49:42.199
<v Speaker 3>And yeah, I will say one one other shout out

1039
00:49:42.400 --> 00:49:45.199
<v Speaker 3>is seems for me, my game of the week will

1040
00:49:45.239 --> 00:49:48.480
<v Speaker 3>be big hops. Chuck's great reviews already on the site.

1041
00:49:48.639 --> 00:49:50.440
<v Speaker 3>I loved that reading that a lot, but.

1042
00:49:50.440 --> 00:49:52.440
<v Speaker 2>A four out of five. Everybody go read it right now. Though.

1043
00:49:52.480 --> 00:49:54.199
<v Speaker 2>It's He's got a lot of cool stuff to say

1044
00:49:54.199 --> 00:49:54.760
<v Speaker 2>about the game.

1045
00:49:55.519 --> 00:49:59.440
<v Speaker 3>Yeah, it's a customization and platformers. That's that's one of

1046
00:49:59.519 --> 00:50:02.119
<v Speaker 3>my newte Like that is just so good for me.

1047
00:50:02.400 --> 00:50:06.039
<v Speaker 3>I love the characterization in platform and games. We need

1048
00:50:06.079 --> 00:50:06.519
<v Speaker 3>more of that.

1049
00:50:07.159 --> 00:50:08.079
<v Speaker 2>Yeah, let's see here.

1050
00:50:08.400 --> 00:50:11.239
<v Speaker 1>I'm going to see if the Open Critic has the

1051
00:50:11.360 --> 00:50:13.880
<v Speaker 1>details on that. Yeah, it's had a seventy two on there,

1052
00:50:14.280 --> 00:50:16.840
<v Speaker 1>let's see six. Access gave it a seven out of ten.

1053
00:50:17.159 --> 00:50:19.079
<v Speaker 1>Big Ops is a good new three D platformer that

1054
00:50:19.119 --> 00:50:21.760
<v Speaker 1>will draw plenty of fans with its fundabilities and locations

1055
00:50:21.800 --> 00:50:22.400
<v Speaker 1>to explore.

1056
00:50:22.719 --> 00:50:24.159
<v Speaker 2>My playthrough was affected by.

1057
00:50:24.039 --> 00:50:26.559
<v Speaker 1>Bugs, which is something I've been hearing with patches coming

1058
00:50:26.599 --> 00:50:28.119
<v Speaker 1>to address some of these issues and the run up

1059
00:50:28.159 --> 00:50:30.639
<v Speaker 1>to launch, but there seems to be some teething issues

1060
00:50:30.679 --> 00:50:33.599
<v Speaker 1>that remain people yet a lot of these reviews talk

1061
00:50:33.639 --> 00:50:37.199
<v Speaker 1>about stability issues and things like that. Big Ops is

1062
00:50:37.199 --> 00:50:40.480
<v Speaker 1>a charming and scrappy and charming and scrappy and equal

1063
00:50:40.480 --> 00:50:42.760
<v Speaker 1>measure for all the issues I faced during my playthrough,

1064
00:50:43.000 --> 00:50:46.239
<v Speaker 1>some squash by patchwork and others more fundamental, It's ultimately

1065
00:50:46.280 --> 00:50:49.239
<v Speaker 1>one of the most charming, playful, exhilarating, and deeply fun

1066
00:50:49.280 --> 00:50:51.639
<v Speaker 1>adventures I've embarked on at some time. Yeah, it just

1067
00:50:51.679 --> 00:50:54.679
<v Speaker 1>sounds like it has some rough edges, but that movement

1068
00:50:54.719 --> 00:50:57.800
<v Speaker 1>system is so good and it just makes you feel

1069
00:50:57.840 --> 00:50:59.559
<v Speaker 1>so capable that I just can't help.

1070
00:50:59.440 --> 00:51:00.400
<v Speaker 2>But continue to love it.

1071
00:51:01.199 --> 00:51:05.079
<v Speaker 1>All right, We'll talk about that more on the BombCast tomorrow. Everybody,

1072
00:51:05.079 --> 00:51:08.400
<v Speaker 1>can you poll question, what is your childhood final Fantasy game?

1073
00:51:08.519 --> 00:51:11.960
<v Speaker 1>Is it Final Fantasy six? Is it Final Fantasy seven?

1074
00:51:12.320 --> 00:51:16.360
<v Speaker 1>Is it Final Fantasy thirteen? Is it other? I guess

1075
00:51:16.400 --> 00:51:18.800
<v Speaker 1>that can also be none. Just don't vote in it

1076
00:51:18.840 --> 00:51:21.400
<v Speaker 1>if it's none. But if you have to vote other,

1077
00:51:22.280 --> 00:51:24.239
<v Speaker 1>we'll get the results of that. Talk about it on

1078
00:51:24.360 --> 00:51:28.880
<v Speaker 1>Giant Bomb here tomorrow, well, Wednesday, excuse me, tomorrow's the BombCast.

1079
00:51:28.920 --> 00:51:30.880
<v Speaker 1>That's what's happening here on Giant Bomb for the rest

1080
00:51:30.880 --> 00:51:34.559
<v Speaker 1>of the week. We got the BombCast, we'll have Blake Club.

1081
00:51:35.000 --> 00:51:36.480
<v Speaker 1>I don't know if we're gonna be able to do

1082
00:51:36.679 --> 00:51:39.000
<v Speaker 1>Monday Mornings Miss with Mitch today because I have an

1083
00:51:39.000 --> 00:51:41.480
<v Speaker 1>appointment I have to run too, so Mike's not gonna

1084
00:51:41.480 --> 00:51:42.880
<v Speaker 1>be without me. We'll see if he wants to do

1085
00:51:42.920 --> 00:51:46.119
<v Speaker 1>something else, we'll let you all know. But yeah, it's

1086
00:51:46.119 --> 00:51:48.880
<v Speaker 1>gonna be a good week here. In the meantime, though,

1087
00:51:49.760 --> 00:51:53.119
<v Speaker 1>I think we might be all done. John Martin, thank

1088
00:51:53.119 --> 00:51:54.440
<v Speaker 1>you so much for hanging out with me today and

1089
00:51:54.440 --> 00:51:55.400
<v Speaker 1>talk about video games.

1090
00:51:55.400 --> 00:51:57.119
<v Speaker 2>Man. I really appreciate it.

1091
00:51:57.119 --> 00:51:59.079
<v Speaker 3>It's always a pleasure, Jeff, I'm excited to ring in

1092
00:51:59.119 --> 00:51:59.599
<v Speaker 3>the new year.

1093
00:52:00.159 --> 00:52:02.039
<v Speaker 1>Yeah, this was great. Glad to get you back on

1094
00:52:02.079 --> 00:52:04.920
<v Speaker 1>the show. We'll do it again soon. Thank you all

1095
00:52:05.000 --> 00:52:07.719
<v Speaker 1>for watching and listening. Look, if you're upset about Monday

1096
00:52:07.760 --> 00:52:09.280
<v Speaker 1>Morning Smiths with mitche maybe I can move it to

1097
00:52:09.320 --> 00:52:11.400
<v Speaker 1>a later time today. It just depends on their schedule.

1098
00:52:11.519 --> 00:52:13.440
<v Speaker 1>I don't want to move these guys around. Look, we'll

1099
00:52:13.440 --> 00:52:16.079
<v Speaker 1>try to make it happen for you. Until next time,

1100
00:52:16.159 --> 00:52:18.840
<v Speaker 1>have a good one, take care of yourself and goodbye.
