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<v Speaker 1>It's good. Hello, Hi, are we on? Hey, everybody, welcome

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<v Speaker 1>to Game this morning. Some me Jeff Grub, your host

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<v Speaker 1>from Giant Bomb dot Com. I'm not feeling so hot,

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<v Speaker 1>but I am feeling hot enough to do this show

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<v Speaker 1>with you all, which is brought to you by MSI.

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<v Speaker 1>It's gonna be a good one. Thank you for tuning in.

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<v Speaker 1>In this episode, we're gonna be talking about Capcom remaking

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<v Speaker 1>its other survival horror series, or maybe not, in a

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<v Speaker 1>new showcase from one of Sega's most prolific studios. Like

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<v Speaker 1>I said, gonna be a good one because we have

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<v Speaker 1>Sean Turbo Sean McDowell on the show. Sean, how are

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<v Speaker 1>you doing?

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<v Speaker 2>Jeff? I was hearing and I go up Until just then,

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<v Speaker 2>I was really struggling to figure it out. But I

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<v Speaker 2>no longer feel like I'm going crazy, So hiky okay?

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<v Speaker 1>Is that that's like the worst feeling in the world

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<v Speaker 1>where you can't figure out what tab is doing that,

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<v Speaker 1>what program where it's coming from.

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<v Speaker 2>I was so worried that the audience is gonna hear that,

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<v Speaker 2>and no one will say anything in chats. I'm like, okay, cool.

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<v Speaker 2>Nobody would have known if I just didn't say anything,

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<v Speaker 2>but I was losing my mind. So I need everybody

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<v Speaker 2>know that.

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<v Speaker 1>We're a piece of stuff together over here right now.

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<v Speaker 1>Jan's out. Sean offered to do this because my I

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<v Speaker 1>was gonna do it. We would have been fine, but

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<v Speaker 1>my upload was being crazy. I have no idea. I'm like, honestly,

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<v Speaker 1>that's gonna bug me. The whole show is like, why

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<v Speaker 1>is that happening? Because I did test everything this morning

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<v Speaker 1>and it should have been fine.

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<v Speaker 2>So yeah, but you know, fun one spectrum.

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<v Speaker 1>Yeah, I think I think it's probably something spectrum for sure.

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<v Speaker 1>All Right, Sean, how are you doing?

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<v Speaker 2>I'm doing pretty good, Jeff. If people have been following

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<v Speaker 2>the saga, I am now finished with Ninja Guy and

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<v Speaker 2>Rage Bound. Let me tell you it's a good video game.

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<v Speaker 1>Good game, yep.

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<v Speaker 2>I think I think still My only real gripe is

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<v Speaker 2>the boss fights go on a bit long, but I'll

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<v Speaker 2>say that, you know, I think it goes enjoyable time.

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<v Speaker 2>I like the uh, the challenging action platforming. That was

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<v Speaker 2>very fun.

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<v Speaker 1>Yeah, it was. It's like gonna be a good compliment

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<v Speaker 1>actually to Shanoby, because I think Shnoby went a little

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<v Speaker 1>bit more towards combat action and Ninja Gaiden had a

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<v Speaker 1>little bit more platforming action. Yeah, people complain about the

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<v Speaker 1>platform in Shnoby. I don't think I'm deep enough in

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<v Speaker 1>there to know if I dislike it or not. I

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<v Speaker 1>kind it is definitely a little stiff in its platforming,

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<v Speaker 1>but I kind of feel like I can excuse that

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<v Speaker 1>and kind of in my head call it, Oh, it's

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<v Speaker 1>just deliberate. It just has a deliberate feel to it.

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<v Speaker 1>I don't know, we'll see. I probably will get frustrated

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<v Speaker 1>at some point and come back and complain about it,

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<v Speaker 1>but that is it's definitely like the other thing that

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<v Speaker 1>you do, apart from the amazing combat. So yeah, I

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<v Speaker 1>went from Ninja God into Shanoby and enjoying that, although

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<v Speaker 1>they have to, you know, deload Shanoby from my steam

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<v Speaker 1>deck to get back on Expedition thirty three.

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<v Speaker 2>Oh how's that going? I know you talked about on

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<v Speaker 2>the podcast. But still it's going.

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<v Speaker 1>Although, like I said, I kind of just got uploaded

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<v Speaker 1>back up and then I went to the Paintress and

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<v Speaker 1>then that I'm like, oh, I was not expecting it

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<v Speaker 1>to Okay, this is happening.

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<v Speaker 2>Yeah.

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<v Speaker 1>Yeah, So I and then I had other things happening,

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<v Speaker 1>So I'm like, okay, I should get back to that.

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<v Speaker 1>I'm very excited to see what happens there. So yeah,

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<v Speaker 1>just very good game that I continue to be super into.

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<v Speaker 1>You know what, we're starting late, So let's explain what

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<v Speaker 1>we do here. We're Giant Bomb. You can go to

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<v Speaker 1>giant bomb dot com slash join. Help us out, help

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<v Speaker 1>us make stuff, help us keep doing cool stuff, help

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<v Speaker 1>Game Awards, do our own game awards, all that cool stuff.

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<v Speaker 1>we can do more of it by supporting us. And

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<v Speaker 1>the best way to do that is giant bomb dot com.

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<v Speaker 1>Slash Join gets you AD free shows, gets you some

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<v Speaker 1>other extra goodies. I keep like prepping some stuff that

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<v Speaker 1>we're going to try to get out there for you

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<v Speaker 1>guys on a some some premium only stuff. We'll get

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<v Speaker 1>that all sort of at once. Jans back in the meantime,

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<v Speaker 1>as far as this show goes, I Jeff Grubb, will

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<v Speaker 1>help piece your gaming life back together. That includes breaking

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<v Speaker 1>news and maybe even some of our own original reporting.

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<v Speaker 1>For all these topics, I'll get the input of a

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<v Speaker 1>bona fide expert who will make me look smart? You

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<v Speaker 1>are watching live on Twitch Welcome. You can always listen

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<v Speaker 1>to the show later on podcast feeds by searching for

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<v Speaker 1>Game Mess Mornings, or find the RSS feed on giant

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<v Speaker 1>bomb dot com. You can also catch the show later

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<v Speaker 1>with chapters and timestamps on YouTube. Hello YouTube. All right,

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<v Speaker 1>we have a lot to get into, so let's start

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<v Speaker 1>the Morning Mess with Capcom apparently tried to remake Dino Crisis,

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<v Speaker 1>but eventually candidate. This is from mine and Shadow News. Yeah,

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<v Speaker 1>let's do this thing. Capcom fans have been asking for

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<v Speaker 1>a new Dino Crisis game or alternatively alternatively remix for

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<v Speaker 1>years now, and according to Capcom insider Dusk Gullum, they've

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<v Speaker 1>attempted to do it, but the results led to it

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<v Speaker 1>being canned. They say, lead it to it being canned. Here,

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<v Speaker 1>that's one of my real pet peeves Sean, is people

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<v Speaker 1>mixing up lead and lead. This case has got to

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<v Speaker 1>be led, everybody, please, for the love of God. He

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<v Speaker 1>went on to say that there have been a couple

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<v Speaker 1>attempts in the last decade to remake Io Crisis. The

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<v Speaker 1>first to do this was Capcom Vancouver, and obviously that

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<v Speaker 1>ain't a thing no more before they were ultimately shut down.

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<v Speaker 1>Capcom tried again just a couple of years ago, but

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<v Speaker 1>the results weren't up to management satisfaction, so that was

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<v Speaker 1>ultimately canned. Sean, I definitely heard about a Dino crisis

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<v Speaker 1>where you make a couple of years ago and and

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<v Speaker 1>then and then what happened That exo Primal game came

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<v Speaker 1>out like.

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<v Speaker 2>Yeah, we all we all assume that, Yeah, the Dino

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<v Speaker 2>crisis rumblings turned into Exoprimal, but no, I guess it

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<v Speaker 2>was separate projects. Huh.

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<v Speaker 1>Yeah, it was like at the time, it was like, no,

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<v Speaker 1>there's still separate projects. Okay, weird because Exoprimos got that

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<v Speaker 1>the lady with the glove, she looks like she's from

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<v Speaker 1>Dino crisis.

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<v Speaker 2>That's what Regena is known for.

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<v Speaker 1>Yes, absolutely, what do you think happened here? Because I mean,

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<v Speaker 1>to me, it's like, I still think this feels like

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<v Speaker 1>an eventual no brainer. They're saying it wasn't up to snuff,

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<v Speaker 1>wasn't good enough. I don't know, what do you think.

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<v Speaker 1>They're just like, let's not disrupt the flow we have

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<v Speaker 1>going with Resident Evil. Unless Dino Crisis was going to

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<v Speaker 1>be perfect. What do you think happened?

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<v Speaker 2>Yeah, I think what it has to be is that

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<v Speaker 2>it was sort of a self fulfilling prophecy going on

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<v Speaker 2>there where they apparently weren't giving it to one of

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<v Speaker 2>their A teams necessarily because Capcom Vancouver that's who was

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<v Speaker 2>doing Dead Rising, though right most recently, I should say,

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<v Speaker 2>I can't remember what they did otherwise, but it sounds like, yeah,

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<v Speaker 2>if they're not giving it to any of the main

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<v Speaker 2>Resident Evil teams, then they were kind of hoping for

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<v Speaker 2>someone else to spin up something successful, and it just

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<v Speaker 2>wasn't happening. Because Dino Crisis, first of all, had a

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<v Speaker 2>bit of an identity crisis. It started out a little

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<v Speaker 2>more Resident Evil got a little more action, and so

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<v Speaker 2>I think it never really selled into one specific thing.

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<v Speaker 2>Resident Evil kind of had the same problem. It was

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<v Speaker 2>just more successful in going to action. So maybe just

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<v Speaker 2>whatever was coming out of there they just weren't happy

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<v Speaker 2>with and didn't think, oh, this doesn't feel right for

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<v Speaker 2>what we want. Even though they weren't internally the ones

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<v Speaker 2>or you know, Capcom Vancouver still internal, but they weren't

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<v Speaker 2>like you know, the main ARI team or anyone related

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<v Speaker 2>being the ones to do it, which is weird.

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<v Speaker 1>So to me that sounds like we get past a

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<v Speaker 1>lot of these Resident Evil remakes and then Capcom looks

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<v Speaker 1>around and tries to keep that train going, and then

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<v Speaker 1>maybe Dinasis Crisis makes more sense at that point once

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<v Speaker 1>it's not like, Okay, well we're not taking someone off

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<v Speaker 1>of Resident Resident Evil. We've already remade all those So

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<v Speaker 1>now the main Resident Evil remake teams can work on

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<v Speaker 1>Dino Crisis and we trust them to do a good

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<v Speaker 1>job with it. I mean, does that sound plausible still?

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<v Speaker 1>Or am is that opium copium opium and.

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<v Speaker 2>Or copium after and or Jeff yeah, I O donh't

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<v Speaker 2>know this. It's a long line of we just talked

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<v Speaker 2>about this well one or two weeks ago about wanting

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<v Speaker 2>them to try more things and to really put effort

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<v Speaker 2>into it on their part, and this reads to me

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<v Speaker 2>as them not really wanting to do that, which is

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<v Speaker 2>I just find a bit odd because you can't if

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<v Speaker 2>you're not getting your best teams to work on something,

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<v Speaker 2>at least for that initial entry to get out the door,

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<v Speaker 2>how can you expect it to live up to the

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<v Speaker 2>standards of any of your other big franchises, like for example,

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<v Speaker 2>if they put out another fighting game but they contracted

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<v Speaker 2>someone else to do it, well, you know, it's not

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<v Speaker 2>necessarily going to live up to the standards of Street

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<v Speaker 2>Fire six. And if that's what you're holding everything up to,

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<v Speaker 2>well you're kind of setting yourself up for failure. Again.

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<v Speaker 2>I know, like, apparently this was internal, but it was

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<v Speaker 2>like the secondary teams per se.

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<v Speaker 1>Yeah, very likely was. I mean, you know because a

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<v Speaker 1>lot of these other Residents Evil projects, they're spoken for,

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<v Speaker 1>and those almost certainly were not going to be put

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<v Speaker 1>to the side for Dinal Crisis. And I think the

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<v Speaker 1>troubling thing for Dinal Crisis is it's definitely a franchise

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<v Speaker 1>that has cachet with people. People remember it to a

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<v Speaker 1>certain degree. If you were around at that time, it's like, yeah,

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<v Speaker 1>there was Reds and Evil but also Dino Crisis, and

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<v Speaker 1>that's fun. But no one then goes and it was

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<v Speaker 1>an amazing game without any flaws. It was. It's okay,

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<v Speaker 1>and in some cases it's not great. It might be

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<v Speaker 1>like in a Resident Evil three situation where maybe it

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<v Speaker 1>needs a little bit more love and to get updated.

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<v Speaker 1>So I bet like part of that is okay, we

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<v Speaker 1>will need to rework this game in a lot of ways,

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<v Speaker 1>and we kind of only trust the top tier studio

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<v Speaker 1>to do that. In the top tier studio is too

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<v Speaker 1>busy to get around to that right now. Yeah, we'll see,

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<v Speaker 1>like a couple of years from now, I do imagine

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<v Speaker 1>they will think about circling back to this, And I

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<v Speaker 1>guess I'm glad they didn't put out some lackluster, you know,

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<v Speaker 1>a cheap version of Dino Crisis just because they felt

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<v Speaker 1>like they had had to. They definitely don't have to

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<v Speaker 1>in this moment. I think we did talk about in

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<v Speaker 1>a couple of years, they're going to have to keep

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<v Speaker 1>kind of divers fining here a little bit, introduce something

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<v Speaker 1>that could be another Pillar or a replacement for the

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<v Speaker 1>resident Evil remix. Once they run out of those, you know,

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<v Speaker 1>they probably shouldn't rush to like freak out about those

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<v Speaker 1>you know oncoming needs to and then in that case

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<v Speaker 1>put out a game that is not quality. So if

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<v Speaker 1>it wasn't going to be good, probably the right choice

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<v Speaker 1>not to follow through with it. But I don't think

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<v Speaker 1>this is the last we've heard of Dyno Crisis, hopefully.

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<v Speaker 2>Na. Yeah, because in the long run, they need to

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<v Speaker 2>diversify a little bit. I know they are putting out

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<v Speaker 2>you know, Pragmata, which I would always like to remind you,

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<v Speaker 2>Jeff suck it that game is real. But also they're

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<v Speaker 2>doing any Musha and Okami. They are bringing stuff back,

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<v Speaker 2>They are pulling out new ones. But Capcom has kind

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<v Speaker 2>of always done this. Even in their lower points, they

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<v Speaker 2>were still pulling out you know, like in the Residu

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<v Speaker 2>Evil six Days, they were still trying stuff with stuff

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<v Speaker 2>like remember me, Yeah, and so they put out games.

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<v Speaker 2>This is not new for them. It's just that it's

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<v Speaker 2>game development is taking a lot longer, it's a lot harder.

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<v Speaker 2>We're never going to get back to the nineties glory

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<v Speaker 2>days of a new Capcom game every quarter or whoever

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<v Speaker 2>a hell it was, but it would be nice to

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<v Speaker 2>at least get back to more franchises having their chance

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<v Speaker 2>to shine, especially some of the more beloved ones that

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<v Speaker 2>haven't been around for a really long time.

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<v Speaker 1>Yep, all right, let's keep moving here. We'll stick with

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<v Speaker 1>Capcom Resident Evil Requiem, maybe the most extreme in the series,

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<v Speaker 1>says director. This is from Blair Marnell at Game Spot.

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<v Speaker 1>Next year, Resident Evil Requiem will introduce players to Grace Ashcroft,

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<v Speaker 1>the newest protagonist in the franchise, and the trailers shared

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<v Speaker 1>so far, Grace has been way over her head in danger.

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<v Speaker 1>That's how she enters the story, but she won't remain

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<v Speaker 1>that way forever. According to director Koshi Naka Nishi, Grace's

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<v Speaker 1>transformation from helpless to powerful may represent the most extreme

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<v Speaker 1>gap in the franchise. We're at the testing phase now

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<v Speaker 1>and to the element as we gear up to the

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<v Speaker 1>February release, and even as we play it internally putting

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<v Speaker 1>ourselves in the mindset of the players, I really feel

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<v Speaker 1>that it's going to be an incredible roller coaster, Nakanishi

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<v Speaker 1>told Eurogamer. They're going to feel like that curve of

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<v Speaker 1>tension to release is going to be It's perhaps the

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<v Speaker 1>most extreme gap between those two, those two axes, the

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<v Speaker 1>points on that curve are going to be so far

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<v Speaker 1>apart from each other that it's going to be incredible.

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<v Speaker 1>So by extreme, what he's meaning in minionarios like we've

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<v Speaker 1>seen the setup right a bunch of times. Now of

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<v Speaker 1>Grace Ashcroft is helpless. It is running away from a

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<v Speaker 1>monster that she can do nothing about. There is no

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<v Speaker 1>way to fight back. Jan went hands on with it.

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<v Speaker 1>He confirmed that that was the case, that yeah, he's like,

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<v Speaker 1>you just try to survive, You just try to get away.

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<v Speaker 1>There's no turning around, aiming, firing anything. Now, I think

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<v Speaker 1>I thought it was safe to assume that there would

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<v Speaker 1>be an other side to that, where like, this is

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<v Speaker 1>Resident Evil today, They're not going to want to completely

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<v Speaker 1>forsake the action side of things for their next new,

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<v Speaker 1>big Resident Evil game, so they will find some way

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<v Speaker 1>to incorporate that. I was under the assumption that they

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<v Speaker 1>would bring back a familiar character and do it that

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<v Speaker 1>way and be like, Okay, here's an alternative path, and

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<v Speaker 1>will flash between these two characters. But maybe it does

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<v Speaker 1>make more sense to be like, no, Grace Ashcroft becomes

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<v Speaker 1>capable and learns how to use a gun and shoots

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<v Speaker 1>these fuckers in the face. Does that sound good to you?

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<v Speaker 2>Sounds good to me? I like that idea. Yeah, I

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<v Speaker 2>don't like my man bringing up trigonometry when explain the game.

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<v Speaker 2>Here at her arc put outside of that. Now, I

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<v Speaker 2>think with Resident Evil, it is so often you know

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<v Speaker 2>an agent cop, someone who is experienced with some kind

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<v Speaker 2>of crisis situation, and it is more recently that we

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<v Speaker 2>did see with Ethan in seven that he does start

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<v Speaker 2>off as more of just the normal dude. It's actually

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<v Speaker 2>his wife who's sort of involved in the typical Resident

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<v Speaker 2>Evil stuff, So he's sort of thrust into this situation

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<v Speaker 2>and he does become the Ethan Winters who, like you know,

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<v Speaker 2>ends Resident Evil eight and he is just you know,

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<v Speaker 2>using giant guns and like big old armaments and stuff

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<v Speaker 2>like that. And so I think that's probably the type

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<v Speaker 2>of story that they're gonna tell with Grace as well,

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<v Speaker 2>maybe because they want to invoke even more fear. She

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<v Speaker 2>does start off even more meek. We saw that from

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<v Speaker 2>the trailer. She has a little skittish even as an adult,

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<v Speaker 2>and she's gonna have to learn to fight in whatever

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<v Speaker 2>situation she's in. I think that is appealing though. I

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<v Speaker 2>think that it's a good arc for a character to have,

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<v Speaker 2>especially in the residueval world. And maybe Grace will even

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<v Speaker 2>be a different character of still not being a great fighter.

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<v Speaker 2>May she'll have some external help or something, you know,

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<v Speaker 2>Leon or Jill or someone will show up and help

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<v Speaker 2>her out. But I do think it's gonna make for

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<v Speaker 2>an interesting game.

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<v Speaker 1>Yeah, I want it to be like Alien Sigourney Weaver

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<v Speaker 1>all the way through Alien two Scorney Weaver where she's

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<v Speaker 1>like in a mixed suit for sure. Yeah, destroying things

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<v Speaker 1>that would be a lot of fun. Yeah. I think

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<v Speaker 1>that I trust this studio with Resident Evil these days

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<v Speaker 1>to really find the balance of stuff that is scary

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<v Speaker 1>and then still be able to bring in all that

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<v Speaker 1>action that the franchise is really crushed recently, well for

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<v Speaker 1>a long time now. So and you know Resident Evil

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<v Speaker 1>four being that the one that gets to get remade

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<v Speaker 1>most recently, and it's selling very well. It's the best

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<v Speaker 1>selling Resident Evil game now. I believe they recognize that,

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<v Speaker 1>and they're like, we want to do both, and I

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<v Speaker 1>think they can make a game that is big enough

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<v Speaker 1>and can hold itself up to being both things without

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<v Speaker 1>one feeling like the game pushed to the side and

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<v Speaker 1>forgotten about.

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<v Speaker 2>Yeah, definitely.

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<v Speaker 1>All right, you know what, let's take a break when

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<v Speaker 1>we come back. Plenty more headlines to get into we

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<v Speaker 1>got to hear from MSI. First, you can go to

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<v Speaker 1>GiantBomb dot com slash join to get the ad free

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00:15:52.759 --> 00:15:56.240
<v Speaker 1>version of the show. Let's go to the break right now.

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<v Speaker 1>Jam my computer sick. I've decided it's time to start.

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<v Speaker 1>Are building a new one. I just don't know where

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<v Speaker 1>to start grub.

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<v Speaker 3>If your computer is SICKI pooh, you gotta start with MSI,

325
00:16:06.679 --> 00:16:09.679
<v Speaker 3>which just drops something big in its brand new Z

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00:16:10.000 --> 00:16:13.399
<v Speaker 3>eight ninety and B eight sixty Intel motherboards.

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<v Speaker 1>Are those the motherboards that unlock the power of the

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00:16:15.960 --> 00:16:18.440
<v Speaker 1>Intel Core Ultra series two CPUs.

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<v Speaker 3>Yes, sir, These MOBOs, as we're calling them on the

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00:16:22.159 --> 00:16:27.399
<v Speaker 3>streets are powerhouses for gaming, streaming and whatever intense tasks

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<v Speaker 3>you need to throw at them.

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<v Speaker 1>Oh okay, but Jane, you know me, I'm scared of

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00:16:31.759 --> 00:16:35.039
<v Speaker 1>tools that's screwdrivers so sharp it's okay, bud.

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00:16:35.399 --> 00:16:40.639
<v Speaker 3>MSI made them jeffproof meb Dan proof as well, which

335
00:16:40.679 --> 00:16:43.240
<v Speaker 3>means they're easy to work with. No more wrestling with

336
00:16:43.360 --> 00:16:47.399
<v Speaker 3>tiny little screws or confusing manuals. We're talking easy dbug

337
00:16:47.559 --> 00:16:51.720
<v Speaker 3>LEDs that tell you exactly what's going on toolless installs

338
00:16:51.759 --> 00:16:55.639
<v Speaker 3>for your M two drives and jipoos or GPUs. We're

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00:16:55.679 --> 00:16:57.240
<v Speaker 3>calling them jipoos two now.

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<v Speaker 1>Okay, hell yeah, oh okay, yeah, MSI that modern bios

341
00:17:01.080 --> 00:17:02.919
<v Speaker 1>as well, that looks like it was actually made for

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00:17:03.000 --> 00:17:05.839
<v Speaker 1>humans to use, not some relic from two thousand and three.

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<v Speaker 1>Give me more of.

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<v Speaker 3>That, Yes, that's right. It's going to be so easy

345
00:17:08.920 --> 00:17:11.440
<v Speaker 3>to get secure boots on the ground. It's like PC

346
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347
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<v Speaker 3>Just head over to ushstore dot m SI dot com

350
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<v Speaker 3>and use promo code BombCast at checkout boom instant savings.

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<v Speaker 1>Oh, I'm going to stack that discount. They allow you

352
00:17:36.720 --> 00:17:39.799
<v Speaker 1>to do that with MSIs got ongoing promotions. That's potentially

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00:17:39.839 --> 00:17:41.440
<v Speaker 1>going to score me up to one hundred and twenty

354
00:17:41.480 --> 00:17:44.839
<v Speaker 1>dollars in Steam codes. It's basically free games just for upgrading.

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00:17:45.359 --> 00:17:47.920
<v Speaker 1>Everyone listening should do the same. So if you're ready

356
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<v Speaker 1>to upgrade your setup, do not wait.

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<v Speaker 3>Visit us dashstore dot MSI dot com and use the

358
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<v Speaker 3>code BombCast bom ca st all in lowercase and give your.

359
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<v Speaker 1>PC the upgrade it deserves. MSI making PC building less

360
00:18:04.680 --> 00:18:10.200
<v Speaker 1>of a headache and a lot more fun. Mobo good

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<v Speaker 1>at this. Everybody, welcome back to the show. Are we muted?

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<v Speaker 1>Oh no, not anymore?

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<v Speaker 2>Just roll with it.

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<v Speaker 1>I'll roll with it all. Thanks for getting into game

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<v Speaker 1>mess boardings. I'm Jeff Grubb. That's Sean Turbo, Shan McDowell.

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<v Speaker 1>Let's get back into the headlines here. With Unreal Engine five,

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<v Speaker 1>performance issues are mainly due to devs not optimizing properly.

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<v Speaker 1>That's according to Epic CEO Tim Sweeney. I'm sure it

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<v Speaker 1>does not have any biases there. This is from Chris

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<v Speaker 1>Scullion at VGC, the CEO of Epic Games, is suggested

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<v Speaker 1>that some platforms, yeah, some platforms struggled to run Unreal

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<v Speaker 1>Engined five games because developers aren't optimizing them properly. It's

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<v Speaker 1>been suggested in recent areas that Unreal Engined fives demanding

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<v Speaker 1>technical requirements can sometimes mean that running UE five games

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<v Speaker 1>on less powerful hardware can result in poor performance and

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<v Speaker 1>sluggish gameplay. Epic Games founder and CEO Tim Sweeney, who

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<v Speaker 1>created Unreal Engine in the first place, says the reason

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<v Speaker 1>for this isn't necessarily the fault of the engine itself,

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<v Speaker 1>but the way developers are using it. In a media

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<v Speaker 1>roundtable interview during the latest Unreal Fest event in Soul,

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<v Speaker 1>South Korea, Sweeney was asked if Epic Games was doing

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<v Speaker 1>anything to address claims of optimization issues with Unreal Engine five. Games,

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<v Speaker 1>As reported by Korean website This is Game. Sweeney suggested

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<v Speaker 1>that too many developers focus on making their games for

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<v Speaker 1>the most powerful hardware, then try to optimize for less

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<v Speaker 1>powerful systems at the end of the development process, causing issues.

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<v Speaker 1>There's a quote here, excuse me. The primary reason why

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<v Speaker 1>Unreal Engine five based games don't run smoothly on certain

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<v Speaker 1>PCs or GPUs is the development process, Sweeney explained via

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<v Speaker 1>machine translation. Many developers develop games for high end hardware,

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<v Speaker 1>then perform optimization and testing on low respect devices in

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<v Speaker 1>the final stages of development. Of course, optimization is by

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<v Speaker 1>no means an easy task. It's a very challenging one. Ideally,

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<v Speaker 1>optimization should be implemented early in development, before full scale

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<v Speaker 1>content build begins. We are preparing two major solutions to

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<v Speaker 1>address this issue. One is to strengthen Unreal Engine support.

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<v Speaker 1>Optimization requires significant manual efforts, so we plan to provide

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<v Speaker 1>automated optimization features for various devices, making the process faster

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<v Speaker 1>and easier for developers. The others to strengthen development training.

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<v Speaker 1>In addition to providing education on the overall testing and

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<v Speaker 1>optimization process, it's crucial to raise awareness of the importance

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<v Speaker 1>of early optimization. If necessary, our engineers can provide direct

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<v Speaker 1>intervention to raise awareness of optimization techniques and provide technical assistance.

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00:20:36.519 --> 00:20:38.200
<v Speaker 1>He goes on, But of.

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<v Speaker 2>Course he does.

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<v Speaker 1>Yes, of course he does. Yeah. God, that's just not

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<v Speaker 1>been the been the experience I've noticed. I feel like

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<v Speaker 1>it's like, no, just every Unreal Engine five game has

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<v Speaker 1>some technical issue on my fifty eighty. What are we

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<v Speaker 1>talking about here?

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<v Speaker 2>Yeah, I saw someone in Twitch said just summed up perfectly.

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<v Speaker 2>But it's like the goose chasing the dude meme of like,

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<v Speaker 2>and why is UI five so hard to optimize? Sim

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<v Speaker 2>Whose job is that? Tim?

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00:21:06.599 --> 00:21:10.839
<v Speaker 1>Yeah? And it's you know, Unreal Engine four. I remember

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<v Speaker 1>that kind of launching around the time to Switch one

417
00:21:12.920 --> 00:21:15.200
<v Speaker 1>was coming out, and the kind of the great news

418
00:21:15.240 --> 00:21:18.079
<v Speaker 1>there was like, oh, it's super scalable Unreal Engine four,

419
00:21:18.119 --> 00:21:20.880
<v Speaker 1>And we got some Unreal Engine four games right away

420
00:21:20.920 --> 00:21:24.279
<v Speaker 1>on the Switch. Snake Pass was one, and they had

421
00:21:24.359 --> 00:21:26.559
<v Speaker 1>you know, used dithering and all this stuff to really

422
00:21:26.559 --> 00:21:29.680
<v Speaker 1>scale down the visuals, but the game ran fine. And

423
00:21:29.759 --> 00:21:32.440
<v Speaker 1>then you know, it's just since then that was around

424
00:21:32.480 --> 00:21:35.759
<v Speaker 1>the time Fortnite was happening, you could just see epic

425
00:21:35.799 --> 00:21:38.000
<v Speaker 1>games being like, all right, we're going to pile in

426
00:21:38.160 --> 00:21:40.519
<v Speaker 1>all of these features on top that we need for Fortnite,

427
00:21:40.559 --> 00:21:43.720
<v Speaker 1>and we're gonna build Unreal Engine five for big open games.

428
00:21:44.039 --> 00:21:45.920
<v Speaker 1>And it's like but big open games with a ton

429
00:21:45.960 --> 00:21:48.440
<v Speaker 1>of shit in them. And I just it feels like

430
00:21:48.480 --> 00:21:52.319
<v Speaker 1>it has never been as scalable as it was eight

431
00:21:52.480 --> 00:21:55.400
<v Speaker 1>years ago now, and they just don't It doesn't feel

432
00:21:55.400 --> 00:21:57.240
<v Speaker 1>like it's going in that direction at all. It feels

433
00:21:57.279 --> 00:21:59.960
<v Speaker 1>like it continues to trend away from being scalable.

434
00:22:00.720 --> 00:22:03.599
<v Speaker 2>Yeah, And I think part of the problem is that

435
00:22:04.160 --> 00:22:06.480
<v Speaker 2>they I mean, you know, I kind of just joked

436
00:22:06.519 --> 00:22:10.400
<v Speaker 2>about there, but they aren't focusing on that scalability, on optimization.

437
00:22:10.640 --> 00:22:14.440
<v Speaker 2>They're focused on pushing graphics and pushing the boundaries of stuff.

438
00:22:14.640 --> 00:22:17.279
<v Speaker 2>But it does lead to things like, well, that means

439
00:22:17.319 --> 00:22:20.160
<v Speaker 2>we're not getting six the fps console games as much

440
00:22:20.160 --> 00:22:23.039
<v Speaker 2>anymore unless you have some higher tier console like the

441
00:22:23.079 --> 00:22:26.839
<v Speaker 2>PS five Pro that can handle the extra like GPU

442
00:22:26.920 --> 00:22:31.039
<v Speaker 2>headroom and everything like that that needs. And that sucks

443
00:22:31.359 --> 00:22:33.880
<v Speaker 2>because they should be focused on this stuff, you know,

444
00:22:33.960 --> 00:22:37.279
<v Speaker 2>like I know, the digital boundry guys Alex in particular,

445
00:22:37.799 --> 00:22:41.319
<v Speaker 2>stutter struggle is real where up until just recently, Unreal

446
00:22:41.400 --> 00:22:45.119
<v Speaker 2>Engine five was horrible about a shader compilation stutter, just

447
00:22:45.160 --> 00:22:48.039
<v Speaker 2>like UI four before it, So you did have it

448
00:22:48.079 --> 00:22:52.839
<v Speaker 2>on PC where there could be those massive gaps. And like,

449
00:22:53.079 --> 00:22:57.920
<v Speaker 2>he's technically not wrong that devs aren't optimizing as much

450
00:22:57.960 --> 00:23:01.319
<v Speaker 2>as they need to to have that finished product, but

451
00:23:02.200 --> 00:23:05.960
<v Speaker 2>the points does still stand that UI five is difficult

452
00:23:05.960 --> 00:23:08.519
<v Speaker 2>to optimize in that way. I'm not developer, I can't

453
00:23:08.559 --> 00:23:12.359
<v Speaker 2>tell you exactly why that is, but you wouldn't have

454
00:23:12.720 --> 00:23:16.480
<v Speaker 2>all these games having all the exact same issue to

455
00:23:16.759 --> 00:23:20.160
<v Speaker 2>you know, varying levels if the engine wasn't just difficult

456
00:23:20.200 --> 00:23:23.880
<v Speaker 2>to work with to get it to that optimization step.

457
00:23:24.240 --> 00:23:28.319
<v Speaker 2>And if Epic is going to it's really just Tim

458
00:23:28.359 --> 00:23:30.559
<v Speaker 2>rung his mouth. But if Epic is going to push

459
00:23:30.640 --> 00:23:33.559
<v Speaker 2>that on the developers, well then it's on Epic to

460
00:23:33.680 --> 00:23:37.440
<v Speaker 2>help out the developers and more of like the first

461
00:23:37.440 --> 00:23:41.960
<v Speaker 2>party console situation where Sony and Microsoft Nintendo they'll have

462
00:23:42.559 --> 00:23:46.599
<v Speaker 2>their internal devs work with external deves to get things

463
00:23:46.680 --> 00:23:48.720
<v Speaker 2>running well on the platform, especially if it's a big

464
00:23:48.759 --> 00:23:51.759
<v Speaker 2>new release. Epic needs to do something like that. If

465
00:23:51.799 --> 00:23:55.440
<v Speaker 2>they're going to push that, I'm not trying the right

466
00:23:55.480 --> 00:23:59.440
<v Speaker 2>word there, but the responsibility off onto the developers either that,

467
00:23:59.759 --> 00:24:02.200
<v Speaker 2>or just make the engine easier to work with and

468
00:24:02.279 --> 00:24:07.279
<v Speaker 2>more optimize out of the box. Maybe reprioritize what you're

469
00:24:07.279 --> 00:24:10.000
<v Speaker 2>doing with the engine, because I do see the sentiment

470
00:24:10.039 --> 00:24:13.599
<v Speaker 2>more and more and more that we've hit the point

471
00:24:13.640 --> 00:24:16.279
<v Speaker 2>of mission in returns with graphics. I'm not sure how

472
00:24:16.440 --> 00:24:19.839
<v Speaker 2>much we need to focus on pushing really advanced new tech,

473
00:24:19.960 --> 00:24:22.960
<v Speaker 2>especially now we do have rate tracing that works well

474
00:24:22.960 --> 00:24:25.599
<v Speaker 2>on PC that's trickling down to the consoles and everything,

475
00:24:25.640 --> 00:24:29.359
<v Speaker 2>that maybe they should work on getting unreal engine to

476
00:24:29.440 --> 00:24:32.359
<v Speaker 2>a better place first, right, Yeah.

477
00:24:32.400 --> 00:24:33.680
<v Speaker 1>And I think that's going to be some of the

478
00:24:33.720 --> 00:24:37.759
<v Speaker 1>frustrating aspects of this for developers reading this and like, Okay,

479
00:24:37.759 --> 00:24:41.640
<v Speaker 1>now you're promising you're going to improve the testing and

480
00:24:41.720 --> 00:24:44.640
<v Speaker 1>optimization process and you're going to improve education. So we're

481
00:24:44.720 --> 00:24:48.039
<v Speaker 1>relying on you to do something. So we're going to

482
00:24:48.119 --> 00:24:50.680
<v Speaker 1>keep working with your tools with the understanding that in

483
00:24:50.720 --> 00:24:53.039
<v Speaker 1>a couple of years things should be a lot better, right,

484
00:24:53.079 --> 00:24:55.079
<v Speaker 1>because you're acknowledging this and you're saying that you're going

485
00:24:55.160 --> 00:24:57.960
<v Speaker 1>to try to improve things, and I just I don't

486
00:24:58.319 --> 00:25:00.480
<v Speaker 1>believe it. I don't really think but that's the way

487
00:25:00.519 --> 00:25:02.160
<v Speaker 1>it's going to work out. I think they will tend

488
00:25:02.200 --> 00:25:05.759
<v Speaker 1>to lean back into new features, new graphical things. Scott,

489
00:25:05.799 --> 00:25:08.200
<v Speaker 1>what was the this is an Nvidia thing, that RTX

490
00:25:08.240 --> 00:25:11.480
<v Speaker 1>hair thing. It's like, yeah, yeah, that's where we continue

491
00:25:11.519 --> 00:25:13.960
<v Speaker 1>to be. Where we're just adding a bunch of mostly

492
00:25:14.079 --> 00:25:17.720
<v Speaker 1>useless features from these companies to make sure that people

493
00:25:17.880 --> 00:25:20.559
<v Speaker 1>when they're choosing something, because I get what happens here.

494
00:25:20.759 --> 00:25:24.640
<v Speaker 1>The reason a team or a company chooses a tool

495
00:25:24.720 --> 00:25:28.279
<v Speaker 1>set is very different than the reason people like using

496
00:25:28.319 --> 00:25:30.720
<v Speaker 1>it or not or don't like using it. So when

497
00:25:30.720 --> 00:25:33.359
<v Speaker 1>they're picking it off the shelf, unreal Engine five looks

498
00:25:33.359 --> 00:25:37.200
<v Speaker 1>are very compelling because it has all of the features

499
00:25:37.200 --> 00:25:39.480
<v Speaker 1>you want to make, all of the cool things you want,

500
00:25:39.680 --> 00:25:42.359
<v Speaker 1>and your optimization is something far down the road at

501
00:25:42.359 --> 00:25:44.559
<v Speaker 1>that point, and then later when you're actually using it,

502
00:25:44.559 --> 00:25:46.759
<v Speaker 1>it's like, Okay, we have all this stuff, but getting

503
00:25:46.799 --> 00:25:48.400
<v Speaker 1>this thing to do what I want in a way

504
00:25:48.400 --> 00:25:51.759
<v Speaker 1>that is optimized is super challenging, and we just didn't

505
00:25:51.799 --> 00:25:54.119
<v Speaker 1>think about that. But now we're sunk costs. We can't switch.

506
00:25:54.160 --> 00:25:56.559
<v Speaker 1>Now we've got to get this working. So and it's

507
00:25:56.559 --> 00:25:59.559
<v Speaker 1>not like there are a lot of other options, although

508
00:25:59.599 --> 00:26:01.359
<v Speaker 1>you know we have I've heard recently.

509
00:26:01.240 --> 00:26:03.519
<v Speaker 2>There are, but yeah, not a ton.

510
00:26:03.759 --> 00:26:06.720
<v Speaker 1>Not a ton. And we've heard recently who was it was,

511
00:26:06.720 --> 00:26:08.640
<v Speaker 1>It was a ban Dynamico that said they were going

512
00:26:08.680 --> 00:26:11.440
<v Speaker 1>to start making their own internal engine. Yeah, you know,

513
00:26:11.440 --> 00:26:12.759
<v Speaker 1>they're going to use that probably for a lot of

514
00:26:12.759 --> 00:26:14.720
<v Speaker 1>their anime games or whatever, so they kind of know

515
00:26:14.759 --> 00:26:17.640
<v Speaker 1>what they need. The need over there, they've used Unreal

516
00:26:17.720 --> 00:26:19.680
<v Speaker 1>and now they're making their own engines, so maybe we

517
00:26:19.759 --> 00:26:21.599
<v Speaker 1>kind of swing back in that direction a little bit.

518
00:26:21.839 --> 00:26:24.799
<v Speaker 1>And that's competition for Unreal pops up and they're like,

519
00:26:24.799 --> 00:26:27.119
<v Speaker 1>oh no, now we really do have to address these things.

520
00:26:27.440 --> 00:26:30.039
<v Speaker 2>Yeah, because like you know, late later in the statement,

521
00:26:30.359 --> 00:26:32.839
<v Speaker 2>Tim does say, you know, like yeah, we can provide

522
00:26:33.079 --> 00:26:35.839
<v Speaker 2>training to people, and like we are trying our best

523
00:26:35.839 --> 00:26:40.079
<v Speaker 2>to optimize the engine everything. Maybe the point I'm getting

524
00:26:40.119 --> 00:26:43.759
<v Speaker 2>at is that's too little, too late, because like we've

525
00:26:43.759 --> 00:26:46.960
<v Speaker 2>had so many games of release in poor states because

526
00:26:46.960 --> 00:26:50.480
<v Speaker 2>of issues with the engine itself, that hey, why wasn't

527
00:26:50.480 --> 00:26:53.440
<v Speaker 2>this stuff here from the get go? And rather than

528
00:26:53.559 --> 00:26:58.640
<v Speaker 2>focusing on you know, getting like, yes, you have situations

529
00:26:58.680 --> 00:27:01.680
<v Speaker 2>like Fortnite being super well optimize. That's great that your

530
00:27:01.720 --> 00:27:04.160
<v Speaker 2>money maker is super well optimized and everything of that.

531
00:27:04.559 --> 00:27:07.079
<v Speaker 2>But yeah, like you just said, with Bandai Namco and

532
00:27:07.119 --> 00:27:10.079
<v Speaker 2>our company saying we're kind of fed up with how

533
00:27:10.319 --> 00:27:14.079
<v Speaker 2>difficult it can be to get this running. Well, we're

534
00:27:14.119 --> 00:27:16.559
<v Speaker 2>just gonna figure something else out because at this point

535
00:27:16.599 --> 00:27:19.799
<v Speaker 2>it's just not worth it. Maybe the way that revenue

536
00:27:19.839 --> 00:27:22.720
<v Speaker 2>split works that's not worth it either, especially for the

537
00:27:22.720 --> 00:27:25.880
<v Speaker 2>headaches that they're having. The engine is just not a

538
00:27:25.920 --> 00:27:28.039
<v Speaker 2>great place in general, and they can try to make

539
00:27:28.079 --> 00:27:30.200
<v Speaker 2>it better, but they either need to move a hell

540
00:27:30.200 --> 00:27:33.880
<v Speaker 2>of a lot faster or figures on alse out because

541
00:27:34.319 --> 00:27:35.799
<v Speaker 2>the situation just ain't working.

542
00:27:36.240 --> 00:27:38.400
<v Speaker 1>Yep. Yeah, I'm going to remain in a state of

543
00:27:38.559 --> 00:27:41.079
<v Speaker 1>when I see a new especially open world game and

544
00:27:41.119 --> 00:27:44.319
<v Speaker 1>I hear it's running on unroamch five, will I will

545
00:27:44.359 --> 00:27:46.640
<v Speaker 1>be yes, I will WinCE and be skeptical and be like, yeah,

546
00:27:47.079 --> 00:27:51.200
<v Speaker 1>we'll see all right. Moving ahead, Starfield getting a second

547
00:27:51.319 --> 00:27:54.079
<v Speaker 1>story DLC and more. This is from Eddie McCoo at

548
00:27:54.119 --> 00:27:57.519
<v Speaker 1>Game Spot, but is not finished supporting twenty twenty three

549
00:27:57.640 --> 00:28:01.839
<v Speaker 1>space faring RPG. Starfield. Creative producer Tim Labs said in

550
00:28:01.880 --> 00:28:03.920
<v Speaker 1>a new video that fans can look forward to many

551
00:28:03.960 --> 00:28:07.160
<v Speaker 1>new updates to the game over time, including a steck,

552
00:28:07.279 --> 00:28:10.640
<v Speaker 1>a second story DLC. I'm really excited for players to

553
00:28:10.680 --> 00:28:12.640
<v Speaker 1>see what the team has been working on. We have

554
00:28:12.839 --> 00:28:16.480
<v Speaker 1>some cool stuff coming, including free updates and features that

555
00:28:17.000 --> 00:28:19.720
<v Speaker 1>go into that players have been asking for excuse me,

556
00:28:19.880 --> 00:28:22.440
<v Speaker 1>as well as a new DLC story. I can't go

557
00:28:22.559 --> 00:28:24.759
<v Speaker 1>into all the details just yet, but I will say

558
00:28:24.839 --> 00:28:27.559
<v Speaker 1>part of the team has been focused on space gameplay

559
00:28:27.599 --> 00:28:31.480
<v Speaker 1>to make the travels they're more rewarding. We're also adding

560
00:28:31.799 --> 00:28:35.119
<v Speaker 1>some new or rewarding at all. We're also adding some

561
00:28:35.160 --> 00:28:38.759
<v Speaker 1>new game systems and a few other smaller delights. Starfield's

562
00:28:38.759 --> 00:28:42.519
<v Speaker 1>first story DLC, Shattered Space, released in September. It added

563
00:28:42.599 --> 00:28:45.519
<v Speaker 1>well last September, it added a new planet along with

564
00:28:45.599 --> 00:28:47.759
<v Speaker 1>more weapons and gear. There is no word on what

565
00:28:47.799 --> 00:28:52.720
<v Speaker 1>the next story DLC might entail. Yeah, yeah, I don't

566
00:28:52.720 --> 00:28:54.400
<v Speaker 1>know what to make a Starfield these days. A game

567
00:28:54.400 --> 00:28:57.279
<v Speaker 1>that I thought was a really kind of meek three

568
00:28:57.279 --> 00:29:02.319
<v Speaker 1>out of five at best, and and then not one

569
00:29:02.359 --> 00:29:05.440
<v Speaker 1>I was going to be rushing back to unless I

570
00:29:05.599 --> 00:29:09.599
<v Speaker 1>heard fantastic things about the story of DLC and Shatter Space.

571
00:29:09.759 --> 00:29:12.440
<v Speaker 1>It was kind of all, ooh, that is also making

572
00:29:12.480 --> 00:29:13.160
<v Speaker 1>me WinCE.

573
00:29:13.480 --> 00:29:16.400
<v Speaker 2>On tens and stuff on that one I remember.

574
00:29:17.079 --> 00:29:20.119
<v Speaker 1>So I've fully put Starfield to the side. Of I might.

575
00:29:20.160 --> 00:29:22.279
<v Speaker 1>I'll probably never play that game again. If I want

576
00:29:22.279 --> 00:29:24.079
<v Speaker 1>to go play some Bethza shit, I'll go back. And

577
00:29:24.079 --> 00:29:26.160
<v Speaker 1>I want to play more Oblivion. That's great. That remakes

578
00:29:26.200 --> 00:29:30.519
<v Speaker 1>been fantastic. I'll play that. So what do you think

579
00:29:30.599 --> 00:29:32.640
<v Speaker 1>they can do here to get sort of some of

580
00:29:32.680 --> 00:29:34.240
<v Speaker 1>the shine back on this product?

581
00:29:35.119 --> 00:29:38.079
<v Speaker 2>Well, speaking of potentially too little, too late, I think

582
00:29:38.119 --> 00:29:40.839
<v Speaker 2>we might have another one on our hands where people

583
00:29:41.200 --> 00:29:44.960
<v Speaker 2>people don't like Starfield. I know it has this decade audience,

584
00:29:45.000 --> 00:29:49.200
<v Speaker 2>but I mean broadly speaking, people clown on Starfield constantly,

585
00:29:49.559 --> 00:29:53.039
<v Speaker 2>and I do think that maybe it's a bit overblown.

586
00:29:53.279 --> 00:29:55.359
<v Speaker 2>I do think you're that meek three out of five

587
00:29:55.400 --> 00:29:57.920
<v Speaker 2>that's a good way appointment, because yeah, I like my

588
00:29:58.119 --> 00:29:59.960
<v Speaker 2>vibe check score of that game was like a six.

589
00:30:00.599 --> 00:30:04.119
<v Speaker 2>I think it's a fine, okay video game. That's just

590
00:30:04.279 --> 00:30:07.119
<v Speaker 2>not what people were expecting from Bethesda. Even if the

591
00:30:07.119 --> 00:30:09.440
<v Speaker 2>game was going to be buggy, which we expected, this

592
00:30:09.880 --> 00:30:12.680
<v Speaker 2>kind of wasn't fun because it was lacking so many

593
00:30:12.680 --> 00:30:16.799
<v Speaker 2>things and they're sort of building the well, building the

594
00:30:16.839 --> 00:30:21.079
<v Speaker 2>spaceship mid flight it was seen here and quite literally, Yeah,

595
00:30:21.160 --> 00:30:24.480
<v Speaker 2>why was flying not a bigger part of this? That's

596
00:30:24.799 --> 00:30:27.400
<v Speaker 2>kind of what people want to do in space, and

597
00:30:27.599 --> 00:30:31.000
<v Speaker 2>there was some of that, but it was like in orbit.

598
00:30:31.480 --> 00:30:32.960
<v Speaker 2>I don't know if they add in more of them,

599
00:30:33.039 --> 00:30:36.079
<v Speaker 2>the DLC or anything, but these are the kind of

600
00:30:36.279 --> 00:30:38.680
<v Speaker 2>things that really should have been there day one, and

601
00:30:38.839 --> 00:30:42.160
<v Speaker 2>you look at the game and say to yourself, why

602
00:30:42.200 --> 00:30:46.720
<v Speaker 2>did you not incorporate this initially? Did no QA people

603
00:30:46.920 --> 00:30:50.319
<v Speaker 2>tell you that this is what people expect or did

604
00:30:50.359 --> 00:30:52.960
<v Speaker 2>you just ignore them, which I think from stuff we

605
00:30:53.119 --> 00:30:56.920
<v Speaker 2>maybe heard interrely at Bethesda is probably more likely the case, right,

606
00:30:57.440 --> 00:30:58.039
<v Speaker 2>oh yeah, yeah.

607
00:30:58.400 --> 00:31:00.640
<v Speaker 1>I think they fully were aware of the game that

608
00:31:00.680 --> 00:31:03.079
<v Speaker 1>they made and the game that they didn't make, and

609
00:31:03.119 --> 00:31:06.640
<v Speaker 1>they were like, we just every day we work on

610
00:31:06.680 --> 00:31:09.720
<v Speaker 1>this game as our primary project is another day that

611
00:31:09.799 --> 00:31:11.920
<v Speaker 1>Elder Scroll six takes forever to come out. We got

612
00:31:11.960 --> 00:31:16.039
<v Speaker 1>to get this thing out at some point. I still

613
00:31:16.039 --> 00:31:18.559
<v Speaker 1>don't expect Starfield to have a No Man's Sky arc

614
00:31:18.640 --> 00:31:20.759
<v Speaker 1>here where Fullthy comes back and people are like, oh

615
00:31:20.799 --> 00:31:21.960
<v Speaker 1>my god, look at all these updates.

616
00:31:22.119 --> 00:31:24.240
<v Speaker 2>That would be sick if it did.

617
00:31:23.279 --> 00:31:26.480
<v Speaker 1>But No Man Sky's still doing that. They just got

618
00:31:26.519 --> 00:31:29.200
<v Speaker 1>an update apparently where you can have multiple people on

619
00:31:29.240 --> 00:31:31.680
<v Speaker 1>a spaceship and kind of like crew it together. I'm

620
00:31:31.680 --> 00:31:32.720
<v Speaker 1>like that sounds awesome.

621
00:31:33.240 --> 00:31:33.480
<v Speaker 2>Cool.

622
00:31:33.799 --> 00:31:37.839
<v Speaker 1>Yeah, I'll check that out Starfield. Uh yeah, I mean

623
00:31:39.079 --> 00:31:44.519
<v Speaker 1>make it makes the underlying foundational improvements, and I will

624
00:31:44.519 --> 00:31:47.559
<v Speaker 1>probably glance in its direction. But that is too little,

625
00:31:47.559 --> 00:31:49.119
<v Speaker 1>too late. I think there was a time where I

626
00:31:49.119 --> 00:31:51.759
<v Speaker 1>would have been much more likely to be okay, when

627
00:31:51.799 --> 00:31:54.039
<v Speaker 1>I land on a planet, can you make something interesting?

628
00:31:55.200 --> 00:31:57.599
<v Speaker 1>Or if there is something industry on the planet, I

629
00:31:57.599 --> 00:31:59.720
<v Speaker 1>would land right next to it. Why am I always

630
00:31:59.759 --> 00:32:03.839
<v Speaker 1>land five minutes five minute walk? Oh wait? Why the

631
00:32:03.920 --> 00:32:06.559
<v Speaker 1>walk is in fun? The walk is nothing. There's just

632
00:32:06.599 --> 00:32:11.799
<v Speaker 1>nothing to it. It's crazy. So and like I get

633
00:32:11.799 --> 00:32:13.759
<v Speaker 1>it if like okay, I landed at the interesting point

634
00:32:13.839 --> 00:32:16.640
<v Speaker 1>and then I saw on my siteline another interesting thing,

635
00:32:16.640 --> 00:32:18.200
<v Speaker 1>and then I walked to that, and that was a

636
00:32:18.240 --> 00:32:19.920
<v Speaker 1>five minute walk where I have to fight some stuff.

637
00:32:20.319 --> 00:32:22.400
<v Speaker 1>Maybe I could take that, But it just every time

638
00:32:22.480 --> 00:32:25.039
<v Speaker 1>landing on a planet, five minute boring walk to a

639
00:32:25.079 --> 00:32:28.640
<v Speaker 1>thing that probably also isn't very interesting. That those are

640
00:32:28.680 --> 00:32:31.119
<v Speaker 1>like basic complaints about the game. We're talking about the

641
00:32:31.119 --> 00:32:34.039
<v Speaker 1>second story dealc. We should be talking about like have

642
00:32:34.079 --> 00:32:37.880
<v Speaker 1>you improved the over or have you exciting new features

643
00:32:38.039 --> 00:32:40.720
<v Speaker 1>to introduce to this game? And I'm just not even

644
00:32:41.039 --> 00:32:42.880
<v Speaker 1>interesting what they might be saying about that.

645
00:32:43.599 --> 00:32:47.519
<v Speaker 2>We we've done the whole live service games getting a

646
00:32:47.559 --> 00:32:50.920
<v Speaker 2>two thing, and everyone saw that failed. And I've been

647
00:32:51.000 --> 00:32:54.680
<v Speaker 2>saying for so long that they are dumb. Don't put

648
00:32:54.720 --> 00:32:58.000
<v Speaker 2>out a two, like an Overwatch two or whatever. Two

649
00:32:58.079 --> 00:33:01.519
<v Speaker 2>point zero though, enough people know what that means now

650
00:33:02.000 --> 00:33:04.880
<v Speaker 2>that you can put out two point oh, and it's clear, Okay,

651
00:33:04.920 --> 00:33:07.799
<v Speaker 2>this is the same game. But that's like, even if

652
00:33:07.839 --> 00:33:09.880
<v Speaker 2>you don't really know, you're like, oh, that's a code thing.

653
00:33:09.960 --> 00:33:12.119
<v Speaker 2>That's like, oh, that's a big update or whatever. I

654
00:33:12.160 --> 00:33:14.359
<v Speaker 2>see that on my iPhone or whatever. I know what

655
00:33:14.400 --> 00:33:17.799
<v Speaker 2>that means. And that's what Starfield needs. Starfield needs the

656
00:33:17.839 --> 00:33:21.400
<v Speaker 2>big two point oh, like it's or whatever version number

657
00:33:21.400 --> 00:33:23.799
<v Speaker 2>it would be just called two point oh, but just

658
00:33:23.920 --> 00:33:27.119
<v Speaker 2>that big update that fixes everything. Lean into it in

659
00:33:27.160 --> 00:33:31.000
<v Speaker 2>the marketing, say hey, we fixed everything. We know that

660
00:33:31.319 --> 00:33:33.680
<v Speaker 2>things were messy, but guess what all that stuff you

661
00:33:33.759 --> 00:33:37.039
<v Speaker 2>want it's here now. You're right, we don't need to

662
00:33:37.079 --> 00:33:40.440
<v Speaker 2>worry about more story delcy, especially if it didn't go

663
00:33:40.519 --> 00:33:42.640
<v Speaker 2>so well the first time round. I know it was

664
00:33:42.680 --> 00:33:48.400
<v Speaker 2>probably already in development, but pivot sometimes you know, yeah, and.

665
00:33:48.319 --> 00:33:50.359
<v Speaker 1>You know, and that's I think I speaking for ourselves.

666
00:33:50.400 --> 00:33:54.519
<v Speaker 1>We did mention that that audience of dedicated Starfield players

667
00:33:54.559 --> 00:33:57.200
<v Speaker 1>probably this probably is for and if that, if that's

668
00:33:57.200 --> 00:33:59.119
<v Speaker 1>what this game is going to be, that's also fine,

669
00:33:59.200 --> 00:34:00.880
<v Speaker 1>right that you don't have everything has to be like

670
00:34:01.000 --> 00:34:05.119
<v Speaker 1>fixed to my exact circumstances. But I feel like they

671
00:34:05.200 --> 00:34:06.839
<v Speaker 1>probably wanted this game to be bigger. And I think

672
00:34:06.839 --> 00:34:07.880
<v Speaker 1>that's what we're speaking to.

673
00:34:08.079 --> 00:34:10.000
<v Speaker 2>Yeah, just speaking off the kuff to how big can

674
00:34:10.000 --> 00:34:10.920
<v Speaker 2>that audience really be? Up?

675
00:34:10.960 --> 00:34:12.320
<v Speaker 1>I don't think it. I don't think it's very big.

676
00:34:12.360 --> 00:34:15.079
<v Speaker 1>I don't think it's very Yeah, it's certainly not as

677
00:34:15.079 --> 00:34:16.280
<v Speaker 1>big as they thought it was going to be for

678
00:34:16.320 --> 00:34:18.599
<v Speaker 1>this game. So that's where this conversation that you and

679
00:34:18.679 --> 00:34:20.840
<v Speaker 1>I are happy is coming from. Is we understand that

680
00:34:20.880 --> 00:34:23.960
<v Speaker 1>they had bigger, you know, dollar signs in their rise

681
00:34:24.000 --> 00:34:25.760
<v Speaker 1>of this gay this game at one point that has

682
00:34:25.800 --> 00:34:28.559
<v Speaker 1>gone away. Are they still trying to recapture that or

683
00:34:28.599 --> 00:34:31.239
<v Speaker 1>are they just giving this thing a graceful exit over

684
00:34:31.320 --> 00:34:35.000
<v Speaker 1>time the hands date to kind of serve that audience

685
00:34:35.000 --> 00:34:37.119
<v Speaker 1>that really likes it, the Greg Miller's of the world.

686
00:34:37.440 --> 00:34:40.039
<v Speaker 2>I also immediately thought my friend who bought it and

687
00:34:40.039 --> 00:34:42.199
<v Speaker 2>then put down our touchship, But then I had the

688
00:34:42.239 --> 00:34:44.559
<v Speaker 2>light bull on my always a second. He bought it.

689
00:34:45.159 --> 00:34:46.840
<v Speaker 2>That's why they're doing story DLC.

690
00:34:47.159 --> 00:34:50.760
<v Speaker 1>Yep, yep, exactly. They saw that happen. They did sell

691
00:34:50.760 --> 00:34:52.119
<v Speaker 1>a lot of copies, it did.

692
00:34:52.320 --> 00:34:55.760
<v Speaker 2>They did. But you know, fixing the game doesn't make money,

693
00:34:55.760 --> 00:34:57.880
<v Speaker 2>It only loses My story delC will get you at

694
00:34:57.960 --> 00:34:58.960
<v Speaker 2>least some money in the door.

695
00:35:00.599 --> 00:35:04.239
<v Speaker 1>Crystal Dynamics announces another round of layoffs, says tomb Raider

696
00:35:04.360 --> 00:35:07.199
<v Speaker 1>is unaffected. This is from Chris Scullying at VGC. Crystal

697
00:35:07.239 --> 00:35:09.480
<v Speaker 1>Dynamics has announced that it has laid off more of

698
00:35:09.519 --> 00:35:12.639
<v Speaker 1>its employees, the third such announcement in two years. The

699
00:35:12.719 --> 00:35:15.480
<v Speaker 1>layoffs were confirmed in a statement posted on the studio's

700
00:35:15.480 --> 00:35:19.599
<v Speaker 1>official LinkedIn page, but exact numbers were not provided. Today,

701
00:35:19.639 --> 00:35:22.199
<v Speaker 1>we made the very difficult decision to part ways with

702
00:35:22.360 --> 00:35:24.800
<v Speaker 1>a number of our talented colleagues as the result of

703
00:35:24.800 --> 00:35:28.760
<v Speaker 1>evolving business conditions. This decision was not made lightly. It

704
00:35:28.800 --> 00:35:31.119
<v Speaker 1>was necessary, however, to ensure the long term health of

705
00:35:31.159 --> 00:35:34.239
<v Speaker 1>our studio and core creative priorities in the content continually

706
00:35:34.280 --> 00:35:39.840
<v Speaker 1>shifting market. Blah blah blah. Same as always these messages

707
00:35:39.840 --> 00:35:42.440
<v Speaker 1>here from these companies during layoffs. It always sounds exactly

708
00:35:42.480 --> 00:35:45.960
<v Speaker 1>the same. Let's see, I'm gonna see we get any

709
00:35:46.000 --> 00:35:48.480
<v Speaker 1>more details. I'm pretty sure they mentioned some numbers later

710
00:35:48.519 --> 00:35:51.079
<v Speaker 1>on in the story. Crystal Dyamics previously confirmed in September

711
00:35:51.079 --> 00:35:53.159
<v Speaker 1>twenty twenty three that had laid off a number of

712
00:35:53.159 --> 00:35:56.039
<v Speaker 1>employees as part of internal restructuring efforts around. Another round

713
00:35:56.039 --> 00:35:58.119
<v Speaker 1>of layoffs was announced in March this year, affecting a

714
00:35:58.159 --> 00:36:02.239
<v Speaker 1>further seventeen employees. I bet this one's also around that size.

715
00:36:02.480 --> 00:36:06.639
<v Speaker 1>This also feels like it is further a knock on

716
00:36:06.719 --> 00:36:10.159
<v Speaker 1>effects from losing the deal to make Perfect Dark with

717
00:36:10.679 --> 00:36:14.159
<v Speaker 1>the initiative Microsoft. Crystal Dynamics was involved in that that

718
00:36:14.239 --> 00:36:18.079
<v Speaker 1>was canceled officially last month, and I wonder if they

719
00:36:18.079 --> 00:36:19.880
<v Speaker 1>were like trying to figure out, like, can we get

720
00:36:19.920 --> 00:36:22.159
<v Speaker 1>another project, can we do something else? Let's talk to Microsoft,

721
00:36:22.159 --> 00:36:25.239
<v Speaker 1>maybe they need us for something else. And that's certain

722
00:36:25.280 --> 00:36:27.480
<v Speaker 1>that does not seem to have happened. And so anyone

723
00:36:27.480 --> 00:36:29.840
<v Speaker 1>who's not working on tomb Raider sounds like they were

724
00:36:29.880 --> 00:36:31.119
<v Speaker 1>probably going to be affected by this.

725
00:36:31.400 --> 00:36:34.920
<v Speaker 2>Yeah, I was gonna say, what happened recently that really

726
00:36:34.960 --> 00:36:39.280
<v Speaker 2>shook up Crystal Dynamics. G I wonder maybe, uh, yeah,

727
00:36:39.480 --> 00:36:41.239
<v Speaker 2>fucked Microsoft yep.

728
00:36:41.880 --> 00:36:46.639
<v Speaker 1>And this is a So Crystal Dynamics was at Embracer

729
00:36:46.760 --> 00:36:48.760
<v Speaker 1>and then they got Are they at Amazon? Now?

730
00:36:50.360 --> 00:36:53.239
<v Speaker 2>Well that's what that's the IP is over there.

731
00:36:53.360 --> 00:36:55.159
<v Speaker 1>I don't definitely at Amazon. Yeah, but yeah, I.

732
00:36:55.159 --> 00:36:56.679
<v Speaker 2>Don't think the studio is owned by.

733
00:36:56.599 --> 00:36:59.639
<v Speaker 1>Them, but they're not. They're not Embracer anymore, right or wait?

734
00:36:59.679 --> 00:37:02.400
<v Speaker 1>Wait did they get Embraced from They got Embrystal from

735
00:37:02.400 --> 00:37:03.599
<v Speaker 1>Square Enix. That's what happened.

736
00:37:04.039 --> 00:37:06.679
<v Speaker 2>I thought that is the situation as it stands right now.

737
00:37:06.760 --> 00:37:07.800
<v Speaker 2>I don't think that's changed.

738
00:37:08.199 --> 00:37:10.480
<v Speaker 1>Yeah, okay, I thought there was like some studios that

739
00:37:10.519 --> 00:37:13.559
<v Speaker 1>got out of Embracer. There were, but maybe it wasn't Crystals.

740
00:37:13.599 --> 00:37:15.480
<v Speaker 2>I unfortunately don't think they were on them.

741
00:37:16.440 --> 00:37:18.079
<v Speaker 1>No. I think you're right. They're still stuck in there.

742
00:37:18.239 --> 00:37:21.440
<v Speaker 1>They have the deal with Amazon for Tone Raider, and

743
00:37:21.480 --> 00:37:23.840
<v Speaker 1>that is something that Amazon does still seem pretty hot

744
00:37:23.840 --> 00:37:27.039
<v Speaker 1>to get done. And probably because there's a multimedia strategy.

745
00:37:27.039 --> 00:37:29.679
<v Speaker 1>They're going to have probably movies, TV shows, animated stuff,

746
00:37:29.719 --> 00:37:32.679
<v Speaker 1>and a game, and the games have done well so

747
00:37:32.719 --> 00:37:35.719
<v Speaker 1>they can kind of that could be pretty predictable. Although

748
00:37:36.400 --> 00:37:38.320
<v Speaker 1>you know, I bet morale is very low at Crystal

749
00:37:38.400 --> 00:37:41.519
<v Speaker 1>Dynamics and that's not where I get that game done.

750
00:37:42.480 --> 00:37:44.519
<v Speaker 1>You know this. I think we've talked about like what

751
00:37:44.639 --> 00:37:46.639
<v Speaker 1>happened here, what led to this with Microsoft and all

752
00:37:46.679 --> 00:37:48.519
<v Speaker 1>that stuff to death a little bit. But I mean,

753
00:37:48.559 --> 00:37:50.719
<v Speaker 1>do you think does this say anything about the wider

754
00:37:50.840 --> 00:37:52.239
<v Speaker 1>video game industry right now? To you?

755
00:37:53.639 --> 00:37:53.880
<v Speaker 3>Uh?

756
00:37:54.039 --> 00:37:57.639
<v Speaker 2>Shit's bad, yo. I'm not sure what else to say

757
00:37:57.639 --> 00:38:01.159
<v Speaker 2>about that one. Things are bad every where. I think

758
00:38:01.239 --> 00:38:05.480
<v Speaker 2>the Triple A space is cooked. I can't think of

759
00:38:05.519 --> 00:38:07.800
<v Speaker 2>it or a word to describe it right now. Things

760
00:38:08.719 --> 00:38:11.719
<v Speaker 2>there's problems at every studio. We constantly see it with

761
00:38:12.079 --> 00:38:16.440
<v Speaker 2>layoffs and everything. It is a lot of it Western

762
00:38:16.519 --> 00:38:20.920
<v Speaker 2>studios and US studios in particular, because we don't have

763
00:38:20.960 --> 00:38:23.719
<v Speaker 2>protections in place for employees. That also means that you

764
00:38:23.760 --> 00:38:27.920
<v Speaker 2>see mass hirings followed by mass firings like a year

765
00:38:28.039 --> 00:38:30.119
<v Speaker 2>or two later or as soon as the next project

766
00:38:30.159 --> 00:38:32.599
<v Speaker 2>gets out the door. That's something that really needs to

767
00:38:32.679 --> 00:38:38.079
<v Speaker 2>change in our culture over here with development, and it

768
00:38:38.199 --> 00:38:40.199
<v Speaker 2>just gets more and more depressing every time we hear

769
00:38:40.199 --> 00:38:41.079
<v Speaker 2>stuff like this happen.

770
00:38:41.679 --> 00:38:45.079
<v Speaker 1>Ye to move to the next story. Xbox Cloud Gaming

771
00:38:45.119 --> 00:38:48.000
<v Speaker 1>now works with lower game pass tiers. This is from

772
00:38:48.039 --> 00:38:50.480
<v Speaker 1>Ben Lyons at Game Reactor Before we get into this

773
00:38:50.559 --> 00:38:54.280
<v Speaker 1>as always, Microsoft and Xbox specifically is under the BDS

774
00:38:54.280 --> 00:38:58.000
<v Speaker 1>boycott call because of they're making a lot of money

775
00:38:58.039 --> 00:39:01.039
<v Speaker 1>off of supporting a genocide and a et the clean scene.

776
00:39:01.199 --> 00:39:02.440
<v Speaker 2>Yeah, once again, fuck them.

777
00:39:02.960 --> 00:39:06.679
<v Speaker 1>Fuck Microsoft. Xbox has is further blurring the lines between

778
00:39:06.679 --> 00:39:09.280
<v Speaker 1>its console and PC offering. A new update has been

779
00:39:09.280 --> 00:39:12.280
<v Speaker 1>announced for game Pass one, which will make cloud streaming

780
00:39:12.280 --> 00:39:15.400
<v Speaker 1>technology available for the lower tiers of game Pass, both

781
00:39:15.480 --> 00:39:19.199
<v Speaker 1>Core and Standard, all while opening the doors to enable

782
00:39:19.239 --> 00:39:21.880
<v Speaker 1>access to PC versions of games featured on game Pass

783
00:39:21.880 --> 00:39:27.519
<v Speaker 1>regardless of platform of choice through cloud systems. Okay, Sean,

784
00:39:28.440 --> 00:39:31.480
<v Speaker 1>just Xbox cloud gaming to me seems like it had Okay,

785
00:39:31.519 --> 00:39:33.079
<v Speaker 1>I'm gonna say it seems like it has been a

786
00:39:33.880 --> 00:39:36.519
<v Speaker 1>failure or it hasn't worked, you know. I talked to

787
00:39:36.559 --> 00:39:39.519
<v Speaker 1>Matt Piscatel yesterday. He points out it is working in

788
00:39:39.639 --> 00:39:43.280
<v Speaker 1>certain territories that are not the territory that I'm in. Brazil,

789
00:39:43.639 --> 00:39:46.599
<v Speaker 1>and I think you mentioned maybe India. There was another one.

790
00:39:47.039 --> 00:39:51.039
<v Speaker 1>It was South Korea, South Korea and Brazil. Yes, place

791
00:39:51.119 --> 00:39:54.440
<v Speaker 1>is a good internet and also a strong gaming scene,

792
00:39:54.639 --> 00:39:57.800
<v Speaker 1>and also probably a number of reasons, especially in Brazil,

793
00:39:57.960 --> 00:39:59.599
<v Speaker 1>where it'd be difficult to get some of these games

794
00:39:59.639 --> 00:40:02.159
<v Speaker 1>running on whatever hardware you have, because they have their

795
00:40:02.159 --> 00:40:03.840
<v Speaker 1>own tariffs in Brazil, which is one of the reasons

796
00:40:03.840 --> 00:40:06.360
<v Speaker 1>why they had like the Genesis for twenty five years

797
00:40:06.440 --> 00:40:10.599
<v Speaker 1>or whatever it was. Yeah, so, yeah, okay, it does

798
00:40:10.679 --> 00:40:12.960
<v Speaker 1>work in some places. I just every time I think

799
00:40:13.000 --> 00:40:16.039
<v Speaker 1>about using Xbox cloud gaming, my skin crawls because it's such.

800
00:40:15.920 --> 00:40:17.800
<v Speaker 2>A terrible experience. It's so bad.

801
00:40:18.039 --> 00:40:21.239
<v Speaker 1>It's so bad starting up a game takes three minutes

802
00:40:21.360 --> 00:40:22.599
<v Speaker 1>to five minutes. It's crazy.

803
00:40:23.000 --> 00:40:24.280
<v Speaker 2>Oh that's true too. Yeah.

804
00:40:24.360 --> 00:40:26.480
<v Speaker 1>Yeah, it's a frustrat and then it's like the image

805
00:40:26.559 --> 00:40:30.800
<v Speaker 1>quality is not great. It's pretty bad actually, in latency whatever.

806
00:40:31.519 --> 00:40:34.760
<v Speaker 1>That's the known problem that everyone you know always worries about.

807
00:40:34.800 --> 00:40:36.639
<v Speaker 1>That one's not as much of a problem as much

808
00:40:36.639 --> 00:40:41.920
<v Speaker 1>as just everything else around. It is frustrating and not fun. Yeah.

809
00:40:41.960 --> 00:40:44.039
<v Speaker 1>Do you think this moves the needle? I guess. Do

810
00:40:44.039 --> 00:40:46.119
<v Speaker 1>you think anyone on lower game past years is interested

811
00:40:46.119 --> 00:40:47.599
<v Speaker 1>in Xbox cloud gaming.

812
00:40:48.079 --> 00:40:50.800
<v Speaker 2>I think people who are already subscribed will try it.

813
00:40:51.760 --> 00:40:56.199
<v Speaker 2>But I think I think the perception, even the casual

814
00:40:56.239 --> 00:40:58.800
<v Speaker 2>audience of cloud gaming is not good right now, because

815
00:40:58.840 --> 00:41:01.639
<v Speaker 2>they do hear from other people from news outlets and

816
00:41:01.639 --> 00:41:05.800
<v Speaker 2>stuff that. Yeah, Xbox's cloud stuff, it's not great, Like

817
00:41:06.000 --> 00:41:10.440
<v Speaker 2>there's other better options that are maybe even more technical,

818
00:41:10.559 --> 00:41:14.159
<v Speaker 2>but you do see Nvidia pushing g Force now, which

819
00:41:14.440 --> 00:41:17.679
<v Speaker 2>is a really good service. Like I don't think I've

820
00:41:17.679 --> 00:41:21.360
<v Speaker 2>ever told this story before, Odd Air, but Jeff, when

821
00:41:21.360 --> 00:41:23.920
<v Speaker 2>I was practicing for a tournament one time, I was

822
00:41:23.960 --> 00:41:27.360
<v Speaker 2>just in some something weird happened where Guilty Gear was

823
00:41:27.400 --> 00:41:30.280
<v Speaker 2>not installed on my PC and I had some downtime.

824
00:41:30.320 --> 00:41:32.639
<v Speaker 2>I'm like, man, I want to like get some training

825
00:41:32.679 --> 00:41:36.719
<v Speaker 2>mode in, but it's not installed. My air net was bad.

826
00:41:36.800 --> 00:41:39.239
<v Speaker 2>Oh wait a second, it's on g Force. Now, let

827
00:41:39.239 --> 00:41:41.920
<v Speaker 2>me fire this up, and no joke. In something even

828
00:41:41.960 --> 00:41:44.239
<v Speaker 2>as like you know, strives a little bit slower, but

829
00:41:44.320 --> 00:41:47.840
<v Speaker 2>even as fast pace as Guilty Gear, it felt like offline.

830
00:41:47.840 --> 00:41:50.079
<v Speaker 2>For a second, I forgot that I was playing a

831
00:41:50.119 --> 00:41:52.360
<v Speaker 2>streaming game. That's how like low Lane cy it was.

832
00:41:52.400 --> 00:41:54.840
<v Speaker 2>And the image quality was good and everything like that.

833
00:41:54.840 --> 00:41:58.519
<v Speaker 2>That's what streaming needs to be. And from everything I've

834
00:41:58.519 --> 00:42:02.440
<v Speaker 2>heard from people, if you're close to whatever data centers

835
00:42:02.480 --> 00:42:05.519
<v Speaker 2>Microsoft is using for stuff, it can be good. I

836
00:42:05.599 --> 00:42:08.320
<v Speaker 2>have just never had that experience at home when I'm

837
00:42:08.360 --> 00:42:13.559
<v Speaker 2>traveling wired Wi Fi console browser it does not matter.

838
00:42:13.840 --> 00:42:15.679
<v Speaker 2>I just always have a back experience with that. I

839
00:42:15.679 --> 00:42:18.800
<v Speaker 2>think that is trickling down a little bit where people

840
00:42:18.920 --> 00:42:22.360
<v Speaker 2>are not as interested at least as they maybe could

841
00:42:22.400 --> 00:42:25.199
<v Speaker 2>be about attack like this, and so I think that's

842
00:42:25.239 --> 00:42:27.679
<v Speaker 2>maybe why we're seeing them push it to the lower

843
00:42:27.719 --> 00:42:30.159
<v Speaker 2>tiers is because they want more people trying it. They

844
00:42:30.159 --> 00:42:32.440
<v Speaker 2>want to try to get more people on board, and

845
00:42:32.519 --> 00:42:35.679
<v Speaker 2>hopefully enough people who don't notice the same things we

846
00:42:35.760 --> 00:42:38.280
<v Speaker 2>will will stay subscribed because they do like the convenience

847
00:42:38.320 --> 00:42:41.360
<v Speaker 2>of it. I think one day this may be the

848
00:42:41.360 --> 00:42:44.000
<v Speaker 2>future of gaming. I just think at least with the

849
00:42:44.039 --> 00:42:47.360
<v Speaker 2>console solutions with both Xbox and PlayStation, we are still

850
00:42:47.440 --> 00:42:48.440
<v Speaker 2>so far away from it.

851
00:42:49.039 --> 00:42:51.880
<v Speaker 1>Yeah, it is at least something that they can activate

852
00:42:52.039 --> 00:42:55.119
<v Speaker 1>as this is something that does bring in some money

853
00:42:55.400 --> 00:42:58.199
<v Speaker 1>as part of Xbox Game Pass. People are paying for that,

854
00:42:58.280 --> 00:43:00.480
<v Speaker 1>but they get this as part of that. We can

855
00:43:00.639 --> 00:43:02.519
<v Speaker 1>justify it. We could put it in the budget sheet

856
00:43:02.559 --> 00:43:05.480
<v Speaker 1>for when we build new data centers. Oh sure, it's

857
00:43:05.519 --> 00:43:07.599
<v Speaker 1>like some money's coming in because of these data centers,

858
00:43:07.599 --> 00:43:10.639
<v Speaker 1>because of Xbox get cloud gaming, and people probably aren't

859
00:43:10.719 --> 00:43:12.760
<v Speaker 1>using it to that degree to actually justify that, but

860
00:43:13.239 --> 00:43:16.039
<v Speaker 1>it probably helps them make it make sense a little

861
00:43:16.039 --> 00:43:20.679
<v Speaker 1>bit internally beyond that, though, I don't know. I'm not

862
00:43:20.679 --> 00:43:23.360
<v Speaker 1>gonna be using Xbox Cloud Gaming anytime soon. None of

863
00:43:23.400 --> 00:43:26.599
<v Speaker 1>this does anything for me. I don't hear people clamoring

864
00:43:26.679 --> 00:43:28.880
<v Speaker 1>for this either. People are happy to just use their

865
00:43:28.920 --> 00:43:31.440
<v Speaker 1>the boxes that they have, and if they don't have

866
00:43:31.480 --> 00:43:34.400
<v Speaker 1>one of these boxes, they are not gonna say themselves,

867
00:43:34.440 --> 00:43:35.880
<v Speaker 1>I'm gonna get game Pass so I can use the

868
00:43:35.920 --> 00:43:38.000
<v Speaker 1>cloud version and play on a different device. They'll just

869
00:43:38.000 --> 00:43:40.159
<v Speaker 1>find some other method of playing whatever game, or they

870
00:43:40.199 --> 00:43:43.199
<v Speaker 1>just won't play the games that are available on game Pass.

871
00:43:43.320 --> 00:43:46.280
<v Speaker 2>So right, they're try to capture like the mobile audience

872
00:43:46.480 --> 00:43:49.639
<v Speaker 2>and the extensions of it, and I think that audience

873
00:43:49.679 --> 00:43:53.280
<v Speaker 2>is still just gonna play games natively on their phones,

874
00:43:53.400 --> 00:43:56.360
<v Speaker 2>like cause even you get stuff like the mijoio games,

875
00:43:56.400 --> 00:44:00.000
<v Speaker 2>and now Fortnite is back everywhere and people are getting

876
00:44:00.039 --> 00:44:02.119
<v Speaker 2>play stuff like that on their phones. I don't think

877
00:44:02.119 --> 00:44:04.679
<v Speaker 2>you're going to capture that audience. So it still mays

878
00:44:04.760 --> 00:44:08.079
<v Speaker 2>be seen exactly who Xbox Cloud Gaming is for.

879
00:44:08.159 --> 00:44:11.760
<v Speaker 1>I suppose, all right, last handful of stories here rgg

880
00:44:11.840 --> 00:44:15.039
<v Speaker 1>sum At twenty twenty five, set for September twenty twenty four.

881
00:44:15.119 --> 00:44:18.400
<v Speaker 1>This is from sal Ramano at Gamatsu publisher Sega and

882
00:44:18.440 --> 00:44:22.280
<v Speaker 1>developer Riyoga Go Toku Studio will host RGG sum At

883
00:44:22.280 --> 00:44:25.960
<v Speaker 1>twenty twenty five on September twenty fourth at twelve pm

884
00:44:26.159 --> 00:44:29.599
<v Speaker 1>Japanese summertime. I believe that is the companies announced. The

885
00:44:29.599 --> 00:44:33.119
<v Speaker 1>broadcast will feature the latest information from Yakiza Like a Dragon,

886
00:44:33.719 --> 00:44:37.159
<v Speaker 1>the Yakiza slash Like a Dragon series that developer RGG

887
00:44:37.320 --> 00:44:40.880
<v Speaker 1>is known for, and RGG Direct will follow directly after

888
00:44:41.039 --> 00:44:43.639
<v Speaker 1>RGG summ At twenty twenty five with a deeper dive

889
00:44:43.679 --> 00:44:45.599
<v Speaker 1>into the announcements, So that might be like where they

890
00:44:45.880 --> 00:44:49.599
<v Speaker 1>sit down with the developers and conversate about it. RGG

891
00:44:49.719 --> 00:44:52.599
<v Speaker 1>sum At twenty twenty four featured the announcements Like Like

892
00:44:52.639 --> 00:44:55.880
<v Speaker 1>a Dragon, Pirate Yakuza in Hawaii. This year's edition will

893
00:44:55.920 --> 00:44:58.599
<v Speaker 1>likely feature updates on Stranger Than Heaven and possibly the

894
00:44:58.639 --> 00:45:02.440
<v Speaker 1>new Virtua Fighter project. Yeah. I wouldn't be surprised if

895
00:45:02.440 --> 00:45:05.039
<v Speaker 1>there also is something with Like a Dragon, just maybe

896
00:45:05.079 --> 00:45:07.239
<v Speaker 1>another spinoff announced. It might be too soon for one

897
00:45:07.320 --> 00:45:10.199
<v Speaker 1>to come out, but uh yeah, this is a studio

898
00:45:10.239 --> 00:45:13.320
<v Speaker 1>that makes a lot of games very quickly, and I

899
00:45:13.480 --> 00:45:15.840
<v Speaker 1>want updates on the stuff like Virtual Fighter for sure.

900
00:45:15.840 --> 00:45:17.519
<v Speaker 1>And it feels like this might be where we get it.

901
00:45:17.559 --> 00:45:18.039
<v Speaker 1>What do you think?

902
00:45:19.079 --> 00:45:23.280
<v Speaker 2>I don't think we do well because they very I

903
00:45:23.320 --> 00:45:26.039
<v Speaker 2>was checking dates here, they very explicitly said more news

904
00:45:26.039 --> 00:45:28.719
<v Speaker 2>at Tokyo Game Show, which starts the following day.

905
00:45:29.039 --> 00:45:30.000
<v Speaker 1>Okay, all right.

906
00:45:30.360 --> 00:45:34.079
<v Speaker 2>So I think this is probably going to be Yeah,

907
00:45:34.239 --> 00:45:36.800
<v Speaker 2>I saw some people have heart palpitation as in chat. No.

908
00:45:36.920 --> 00:45:38.599
<v Speaker 2>I think this is going to be focused on like

909
00:45:38.719 --> 00:45:43.280
<v Speaker 2>their third person action games like yeah, because and Heaven.

910
00:45:43.199 --> 00:45:46.039
<v Speaker 1>Straight, and I'll take more on that. That game looks fantastic.

911
00:45:46.119 --> 00:45:47.119
<v Speaker 2>That was very fun.

912
00:45:47.239 --> 00:45:50.000
<v Speaker 1>Yeah, that's the Project Century game. That was its co name, right.

913
00:45:49.920 --> 00:45:52.840
<v Speaker 2>It just got renamed. Yeah, and yeah, just whatever they're

914
00:45:52.880 --> 00:45:56.400
<v Speaker 2>doing there with maybe it's a dude who's immortal or

915
00:45:56.440 --> 00:45:59.440
<v Speaker 2>something like that, they're clearly they're clearly cluing us in.

916
00:45:59.519 --> 00:46:02.119
<v Speaker 2>That's so one thing is different about this. And I

917
00:46:02.119 --> 00:46:05.039
<v Speaker 2>think that looks very cool. And I think, yeah, the

918
00:46:05.119 --> 00:46:07.119
<v Speaker 2>sum is going to be to talk about those games.

919
00:46:07.559 --> 00:46:09.360
<v Speaker 2>And we hear about Virtue a Fighter and its own

920
00:46:09.360 --> 00:46:13.559
<v Speaker 2>thing during TGS at some point, which I'll take that fine.

921
00:46:13.320 --> 00:46:17.239
<v Speaker 1>Yeah, there's nothing wrong with that. Yeah, I'm stranger than

922
00:46:17.280 --> 00:46:19.280
<v Speaker 1>have it. I do hope it is like that. Hey,

923
00:46:19.320 --> 00:46:21.960
<v Speaker 1>we are telling a story about a city over one

924
00:46:22.039 --> 00:46:24.079
<v Speaker 1>hundred years, and we have this character that can jump

925
00:46:24.079 --> 00:46:25.480
<v Speaker 1>through all these different things, so you can see how

926
00:46:25.480 --> 00:46:28.760
<v Speaker 1>things are affected. I always like that concept of the

927
00:46:28.760 --> 00:46:32.280
<v Speaker 1>real character is the setting and how it changes, and

928
00:46:32.320 --> 00:46:34.480
<v Speaker 1>the only way is if we have a long timeline.

929
00:46:34.519 --> 00:46:36.840
<v Speaker 1>That sounds like a cool concept to me. It seems

930
00:46:36.840 --> 00:46:38.800
<v Speaker 1>like that's what they're going for, but who knows. We'll

931
00:46:38.800 --> 00:46:41.599
<v Speaker 1>see what they're able to pull off. Here Saber Chief

932
00:46:41.679 --> 00:46:45.400
<v Speaker 1>teases Warhammer forty K space Marine three. This is from

933
00:46:45.440 --> 00:46:48.960
<v Speaker 1>Alex Hopley at Game Reactor earlier this year, just months

934
00:46:49.000 --> 00:46:52.239
<v Speaker 1>after the rip royin success of Warhammer forty K Space

935
00:46:52.280 --> 00:46:56.039
<v Speaker 1>Marine two, Saber Interactive and Focus Entertainment announced they were

936
00:46:56.079 --> 00:46:59.000
<v Speaker 1>excuse me, working on a sequel, Warhammer forty K Space

937
00:46:59.000 --> 00:47:02.719
<v Speaker 1>Marine three, likely years away still, but Saber Chief creative

938
00:47:02.760 --> 00:47:06.360
<v Speaker 1>officer Tim Willitts has teased some amazing ideas for the

939
00:47:06.400 --> 00:47:10.000
<v Speaker 1>game coming from the Games Workshop. Speaking with IGN, Willets

940
00:47:10.039 --> 00:47:12.320
<v Speaker 1>wanted to remain tight lipped about the project, but did

941
00:47:12.360 --> 00:47:16.079
<v Speaker 1>eventually give some teas regarding Space Marine three. We're working

942
00:47:16.119 --> 00:47:19.079
<v Speaker 1>with Games Workshop. They're the best ever and there's such

943
00:47:19.119 --> 00:47:22.400
<v Speaker 1>a rich universe that we're pulling stuff from and they're

944
00:47:22.400 --> 00:47:24.800
<v Speaker 1>giving us some ideas that are amazing. They have given

945
00:47:24.880 --> 00:47:27.280
<v Speaker 1>us some really cool ideas. Their brands are just like wow,

946
00:47:27.760 --> 00:47:31.480
<v Speaker 1>So lots of super great ideas for games workshop. Admittedly,

947
00:47:31.559 --> 00:47:32.920
<v Speaker 1>not a lot to go on there, but it's good

948
00:47:32.960 --> 00:47:35.400
<v Speaker 1>to know there's a strong collaboration between the developers and

949
00:47:35.440 --> 00:47:37.880
<v Speaker 1>IP owners. Yeah. I had this story higher before I

950
00:47:37.960 --> 00:47:39.719
<v Speaker 1>read it, and I was like, Okay, it's just kind

951
00:47:39.719 --> 00:47:44.239
<v Speaker 1>of reminding everyone that they're making this. But yeah, I

952
00:47:44.920 --> 00:47:46.920
<v Speaker 1>always go back to a saber. They're making a lot

953
00:47:46.960 --> 00:47:49.760
<v Speaker 1>of stuff. They are also making this game on top

954
00:47:49.800 --> 00:47:55.440
<v Speaker 1>of Toxic Commander and the Jurassic Park and Turok and

955
00:47:56.159 --> 00:47:59.440
<v Speaker 1>Roade Kings and what is the docking there's a whole

956
00:47:59.599 --> 00:48:02.480
<v Speaker 1>there's just a whole bunch of cology. Yeah, that's that

957
00:48:02.719 --> 00:48:05.880
<v Speaker 1>can't escape it can't escape it. No, And I'm actually

958
00:48:06.000 --> 00:48:09.639
<v Speaker 1>the idea of running like a long short shortsman's docking

959
00:48:09.840 --> 00:48:12.199
<v Speaker 1>area where it's like we got to have these giants

960
00:48:12.519 --> 00:48:17.119
<v Speaker 1>getting these giant things off of ships like that. Who knows,

961
00:48:17.119 --> 00:48:18.800
<v Speaker 1>it could be every kind of doc I'm not wanting

962
00:48:18.800 --> 00:48:22.000
<v Speaker 1>to judge. I Hey, I want to I want to

963
00:48:22.000 --> 00:48:23.519
<v Speaker 1>see what they're going to do with Space Marine three

964
00:48:23.559 --> 00:48:26.960
<v Speaker 1>because Space Marine two was shockingly good. It was a

965
00:48:27.039 --> 00:48:29.480
<v Speaker 1>really good time to play that game, especially in co op,

966
00:48:29.599 --> 00:48:31.639
<v Speaker 1>but it held up in single player as well. And

967
00:48:31.840 --> 00:48:33.800
<v Speaker 1>I just think that this is a studio that should

968
00:48:33.840 --> 00:48:36.920
<v Speaker 1>be set free to continue down this this sort of

969
00:48:37.599 --> 00:48:41.039
<v Speaker 1>momentum that they have of delivering cool games and that

970
00:48:41.159 --> 00:48:43.199
<v Speaker 1>are not the biggest games in the world, but have

971
00:48:43.320 --> 00:48:45.840
<v Speaker 1>all have a certain level of quality to them, and

972
00:48:46.000 --> 00:48:47.239
<v Speaker 1>I want to see it.

973
00:48:48.440 --> 00:48:50.119
<v Speaker 2>I was always very scared there. I was like, oh no,

974
00:48:50.159 --> 00:48:53.320
<v Speaker 2>a Space Marine two this year as well done later

975
00:48:53.440 --> 00:48:53.840
<v Speaker 2>last year.

976
00:48:53.920 --> 00:48:55.960
<v Speaker 1>Okay, yeah, So as part of this, I think they

977
00:48:55.960 --> 00:48:57.480
<v Speaker 1>are going to have a little bit of an update

978
00:48:57.480 --> 00:49:00.559
<v Speaker 1>to Space Marine two early next month because that will

979
00:49:00.599 --> 00:49:04.079
<v Speaker 1>be the one year anniversary of the game, So talk

980
00:49:04.159 --> 00:49:07.559
<v Speaker 1>of that as well. Finally, Nintendo to add Kirby in

981
00:49:07.599 --> 00:49:12.000
<v Speaker 1>the Forgotten Land plus Star Star Crossed World's sounds to Alarmo.

982
00:49:13.599 --> 00:49:16.639
<v Speaker 1>Everyone's craving that alarmo news. Here it is, everybody, from

983
00:49:16.639 --> 00:49:21.000
<v Speaker 1>my Nintendo News. Nintendo's adorable alarm clock. Alarmo will soon

984
00:49:21.039 --> 00:49:23.639
<v Speaker 1>get themes from Kirby and the Forgotten Lamb plus Star

985
00:49:23.800 --> 00:49:27.639
<v Speaker 1>Crossed World. A recent update from Nintendo states that seven

986
00:49:27.679 --> 00:49:30.320
<v Speaker 1>different alarms will be added to Alarmo in the near future,

987
00:49:30.360 --> 00:49:33.440
<v Speaker 1>along with themes from Star Cross World. The Kyoto based

988
00:49:33.480 --> 00:49:36.000
<v Speaker 1>company says it will share more more info on this

989
00:49:36.039 --> 00:49:39.400
<v Speaker 1>in the future. There's a quote there basically just says

990
00:49:39.400 --> 00:49:43.760
<v Speaker 1>all that same stuff. Yeah, I'll take this, Although where's

991
00:49:43.800 --> 00:49:47.039
<v Speaker 1>my bonanza alarms? I want to wake up to Zebra

992
00:49:47.480 --> 00:49:49.760
<v Speaker 1>so bad. Give me that. What's going on here?

993
00:49:50.039 --> 00:49:52.400
<v Speaker 2>Okay? Okay? What's the best Kong bonanza song? Do you

994
00:49:52.400 --> 00:49:53.199
<v Speaker 2>still think Zebra?

995
00:49:53.679 --> 00:49:56.039
<v Speaker 1>I mean, Zebra's the one that's in my head most frequently.

996
00:49:56.159 --> 00:49:57.519
<v Speaker 1>I like them all. Well, do you have a different one?

997
00:49:57.559 --> 00:49:58.480
<v Speaker 1>Do you have a favorite one? Now?

998
00:49:58.599 --> 00:50:01.079
<v Speaker 2>I just like the Kong one the best. When she

999
00:50:01.119 --> 00:50:03.400
<v Speaker 2>hits the chorus like it gets me every time man,

1000
00:50:03.480 --> 00:50:06.960
<v Speaker 2>especially towards the end there when you're doing the rehearsals

1001
00:50:06.960 --> 00:50:07.440
<v Speaker 2>and everything.

1002
00:50:08.679 --> 00:50:11.440
<v Speaker 1>I love that one as well, for sure. But the

1003
00:50:11.599 --> 00:50:14.039
<v Speaker 1>Zebra it's just like, oh I can't help but dance.

1004
00:50:14.199 --> 00:50:16.239
<v Speaker 1>Oh my god, this is It's in my soul, it's

1005
00:50:16.280 --> 00:50:16.920
<v Speaker 1>in the bones.

1006
00:50:17.159 --> 00:50:19.719
<v Speaker 2>Yeah. You mentioned people looking for Alarmo news. No one's

1007
00:50:19.719 --> 00:50:22.199
<v Speaker 2>looking for Alarmo news, Jeff. Now, it's just you. It's

1008
00:50:22.480 --> 00:50:25.280
<v Speaker 2>you sick. I know the three Alarmo fans, and they

1009
00:50:25.360 --> 00:50:26.960
<v Speaker 2>all were for this website.

1010
00:50:28.039 --> 00:50:30.400
<v Speaker 1>That's all right, I was said here last night. I'm like, man,

1011
00:50:30.440 --> 00:50:33.039
<v Speaker 1>there's should be Donkey Kung Banan's on here. I'll take

1012
00:50:33.079 --> 00:50:35.800
<v Speaker 1>Star Cross Worlds though as well. I need to download

1013
00:50:35.840 --> 00:50:39.800
<v Speaker 1>that game. All right. That does it for the headlines.

1014
00:50:39.960 --> 00:50:43.519
<v Speaker 1>Let's get to the poll question, which I have over here.

1015
00:50:43.840 --> 00:50:47.480
<v Speaker 1>I did see that this got added, thankfully, Yes, posted that.

1016
00:50:47.840 --> 00:50:49.960
<v Speaker 2>I did remember to post it for once when I

1017
00:50:50.000 --> 00:50:51.199
<v Speaker 2>was in charge of it. Yes, I know.

1018
00:50:51.519 --> 00:50:53.880
<v Speaker 1>Last night I was like, you know, that's not Sean's job.

1019
00:50:53.920 --> 00:50:55.320
<v Speaker 1>I'll go double check. And then I saw that you

1020
00:50:55.360 --> 00:50:57.760
<v Speaker 1>wrote this and you did the best version of this question?

1021
00:50:58.000 --> 00:51:00.840
<v Speaker 1>Are you going to get Kirby Trademark and the Forgotten

1022
00:51:00.880 --> 00:51:04.679
<v Speaker 1>Land Dash Nintendo Switch Trademark two Edition plus Star Cross

1023
00:51:04.760 --> 00:51:08.079
<v Speaker 1>World and or the Kirby Trademark and the Forgotten Land

1024
00:51:08.199 --> 00:51:13.239
<v Speaker 1>Dash Nintendo Switch Trademark to Edition plus Starcross World Upgrade pack. Yes,

1025
00:51:14.280 --> 00:51:17.880
<v Speaker 1>and your options are yes or no. Thirty nine percent

1026
00:51:17.960 --> 00:51:21.719
<v Speaker 1>said yes, sixty one percent said no. I'm I'm picking

1027
00:51:21.719 --> 00:51:23.280
<v Speaker 1>this up right now. Since we're done here, I'm gonna

1028
00:51:23.280 --> 00:51:26.400
<v Speaker 1>go buy this thing and get it on my system. Yeah.

1029
00:51:26.440 --> 00:51:29.280
<v Speaker 1>I love Forgotten Land, and I am forward to playing

1030
00:51:29.280 --> 00:51:32.079
<v Speaker 1>more of it. So yeah, you're anticipating this, you're looking

1031
00:51:32.079 --> 00:51:34.320
<v Speaker 1>forward to it. It's out now, though, Yeah.

1032
00:51:33.880 --> 00:51:36.400
<v Speaker 2>I'm going to wait for a sale because I bought

1033
00:51:36.400 --> 00:51:39.440
<v Speaker 2>this game as a physical copy and is back when

1034
00:51:39.480 --> 00:51:40.920
<v Speaker 2>I a litt less money, so I don't have that

1035
00:51:40.960 --> 00:51:44.000
<v Speaker 2>physical copy anymore. Oh yeah, I'll wait for a sale

1036
00:51:44.079 --> 00:51:47.280
<v Speaker 2>on the on the bundle full thing. Yes, yeah, even

1037
00:51:47.280 --> 00:51:49.719
<v Speaker 2>if I get for sixty because what it's eighty for

1038
00:51:49.760 --> 00:51:51.679
<v Speaker 2>the full thing because a twenty dollars upgrade and they're

1039
00:51:51.679 --> 00:51:54.800
<v Speaker 2>still charging sixty bucks track game because Nintendo. But even

1040
00:51:54.840 --> 00:51:56.519
<v Speaker 2>if I get for like sixty, I would be more

1041
00:51:56.559 --> 00:51:58.559
<v Speaker 2>okay with it by deally, Yeah, you know, more than

1042
00:51:58.599 --> 00:52:00.920
<v Speaker 2>like the forty to fifty rain since I've played the

1043
00:52:00.960 --> 00:52:03.159
<v Speaker 2>full game already. But yeah, I would like to have

1044
00:52:03.239 --> 00:52:05.360
<v Speaker 2>this game again, have a physical copy of it. That'd

1045
00:52:05.400 --> 00:52:09.239
<v Speaker 2>be cool. And yeah, I loved for gownd Land. I

1046
00:52:09.239 --> 00:52:11.440
<v Speaker 2>thought it was so much fun. I would love to

1047
00:52:11.440 --> 00:52:13.360
<v Speaker 2>see a sequel to that game, but I'll take the

1048
00:52:13.400 --> 00:52:14.239
<v Speaker 2>DLC for now.

1049
00:52:14.719 --> 00:52:17.199
<v Speaker 1>Yep, I want to see a sequel. I wouldn't mind

1050
00:52:17.280 --> 00:52:18.719
<v Speaker 1>nintend to also being like, hey, let's take some of

1051
00:52:18.719 --> 00:52:20.840
<v Speaker 1>these other characters maybe do a three d oshi in

1052
00:52:20.880 --> 00:52:23.400
<v Speaker 1>the same vein, but I'm not getting hopes up for that.

1053
00:52:23.639 --> 00:52:26.000
<v Speaker 1>I'll just take the Kirby and the Forgotten Land sequel.

1054
00:52:26.119 --> 00:52:27.039
<v Speaker 2>Take the Kirby and run.

1055
00:52:27.480 --> 00:52:29.079
<v Speaker 1>Yep, take the Kirby and run. That's what we say

1056
00:52:29.119 --> 00:52:31.079
<v Speaker 1>over here at Giant Bomb. We have a new poll question.

1057
00:52:31.119 --> 00:52:32.840
<v Speaker 1>We're going to get to here in a second. Before

1058
00:52:32.840 --> 00:52:34.400
<v Speaker 1>we do that, Sean, you want to tell people where

1059
00:52:34.400 --> 00:52:35.920
<v Speaker 1>they could find you on the internet, what you have

1060
00:52:36.000 --> 00:52:37.840
<v Speaker 1>going on, any of that good stuff.

1061
00:52:38.199 --> 00:52:40.159
<v Speaker 2>Running the shift all Jan's out for the rest of

1062
00:52:40.199 --> 00:52:43.400
<v Speaker 2>the week, so you know, if there's any hiccups. I'm

1063
00:52:43.400 --> 00:52:45.559
<v Speaker 2>doing my best to keep up. We have a new

1064
00:52:45.599 --> 00:52:48.199
<v Speaker 2>setup here, so I'm learning a lot, but I think

1065
00:52:48.239 --> 00:52:50.599
<v Speaker 2>I know everything I went wrong today at that fixed

1066
00:52:50.679 --> 00:52:54.800
<v Speaker 2>for tomorrow. GMM should go a little bit smoother, but otherwise, yep,

1067
00:52:54.840 --> 00:52:57.639
<v Speaker 2>you knowwhere else to find me, Turbo Shawn Shawn on

1068
00:52:57.800 --> 00:52:59.000
<v Speaker 2>all the places.

1069
00:53:00.119 --> 00:53:02.960
<v Speaker 1>We will be back with more tomorrow and on that

1070
00:53:03.000 --> 00:53:05.519
<v Speaker 1>episode will answer the we'll get the results of this

1071
00:53:05.559 --> 00:53:09.559
<v Speaker 1>poll question. Do you actively use any cloud gaming platform?

1072
00:53:09.719 --> 00:53:12.039
<v Speaker 1>Yes or no? Those are your options. Just want to

1073
00:53:12.039 --> 00:53:16.320
<v Speaker 1>see and you know that would include Guy Kai or ONLVE.

1074
00:53:16.679 --> 00:53:17.480
<v Speaker 1>It would also.

1075
00:53:18.800 --> 00:53:22.000
<v Speaker 2>Jef, I get so mad when Mike gives you shit

1076
00:53:22.079 --> 00:53:24.800
<v Speaker 2>because I was an online guy on Live Guy. I

1077
00:53:24.840 --> 00:53:26.400
<v Speaker 2>was an ONLVE online guy.

1078
00:53:26.840 --> 00:53:29.119
<v Speaker 1>Yeah, ONLVE worked just fine.

1079
00:53:29.199 --> 00:53:32.599
<v Speaker 2>It worked surprisingly well. I don't know how, considering how

1080
00:53:32.639 --> 00:53:36.679
<v Speaker 2>bad the consoles are. Back in twenty ten or eleven,

1081
00:53:36.719 --> 00:53:40.000
<v Speaker 2>I remember playing Arkham City on ONLVE and it actually

1082
00:53:40.079 --> 00:53:42.800
<v Speaker 2>just worked perfectly well. Maybe it's because I had a

1083
00:53:42.800 --> 00:53:45.079
<v Speaker 2>seven to twenty p laptop at the time, who can say,

1084
00:53:45.360 --> 00:53:47.800
<v Speaker 2>but it worked pretty well in that college dorm of mine.

1085
00:53:48.199 --> 00:53:50.519
<v Speaker 1>Yep, I I typicitely use some of that that's not

1086
00:53:50.599 --> 00:53:54.079
<v Speaker 1>around anymore though. So we're talking about your hand streams,

1087
00:53:54.119 --> 00:53:58.000
<v Speaker 1>your Nvidia g Force, NOWS, Xbox Cloud, gaming PlayStation whatever

1088
00:53:58.000 --> 00:53:58.719
<v Speaker 1>the fuck they call.

1089
00:53:58.639 --> 00:54:02.039
<v Speaker 2>It, PlayStation guy, because that's what they rolled it into

1090
00:54:02.280 --> 00:54:02.639
<v Speaker 2>they did.

1091
00:54:02.679 --> 00:54:05.920
<v Speaker 1>They bought Guy Kai, they bought some ONLVE patents as well,

1092
00:54:05.960 --> 00:54:09.159
<v Speaker 1>I think. So they're the spiritual successor to on Live now.

1093
00:54:09.639 --> 00:54:11.280
<v Speaker 1>So we'll get the results of that. Talk about it

1094
00:54:11.280 --> 00:54:14.400
<v Speaker 1>here on Game mess Mornings here on Giant Bomb tomorrow.

1095
00:54:14.480 --> 00:54:18.960
<v Speaker 1>Speaking of Giant Bomb, we will probably still do something

1096
00:54:18.960 --> 00:54:21.159
<v Speaker 1>with Kirby later today. I was going to drive over

1097
00:54:21.159 --> 00:54:24.119
<v Speaker 1>to Mike's house and play co Op Kirby with him.

1098
00:54:24.239 --> 00:54:26.119
<v Speaker 1>But now that I'm feeling a little sicky poo and

1099
00:54:26.119 --> 00:54:27.440
<v Speaker 1>I don't want to get him sick, I'm not going

1100
00:54:27.480 --> 00:54:30.840
<v Speaker 1>to do that, So we'll probably just play Star the

1101
00:54:30.840 --> 00:54:32.920
<v Speaker 1>Starcross World stuff. I want to just see some of that,

1102
00:54:33.079 --> 00:54:36.159
<v Speaker 1>so we'll do a GV plays of that later today.

1103
00:54:36.519 --> 00:54:39.440
<v Speaker 1>And then if you're wondering, hey, wait, what about Voicemail

1104
00:54:39.480 --> 00:54:42.119
<v Speaker 1>Dump Truck that's been moved to tomorrow? We move Voicemail

1105
00:54:42.159 --> 00:54:44.559
<v Speaker 1>Dump Truck to tomorrow, so that'll be happening. I think

1106
00:54:44.599 --> 00:54:46.239
<v Speaker 1>that'll be the last thing we're doing. Let me check

1107
00:54:46.239 --> 00:54:48.639
<v Speaker 1>the calendar. Yeah, so we're gonna do UPF tomorrow at

1108
00:54:48.679 --> 00:54:51.239
<v Speaker 1>one Eastern, and then we'll do Voicemail Dump Truck at

1109
00:54:51.280 --> 00:54:54.960
<v Speaker 1>three pm Eastern tomorrow, so bad Back Friday. There will

1110
00:54:55.039 --> 00:54:57.719
<v Speaker 1>also be a cool thing with luminous tomorrow up on

1111
00:54:57.760 --> 00:55:01.960
<v Speaker 1>the site, so look out for that. All right, let's

1112
00:55:02.039 --> 00:55:04.000
<v Speaker 1>see here. I think with all that out of the way,

1113
00:55:04.039 --> 00:55:05.679
<v Speaker 1>what I do now is say thank you Sean for

1114
00:55:05.719 --> 00:55:08.559
<v Speaker 1>helping me talk about video games and for producing the show.

1115
00:55:08.599 --> 00:55:09.440
<v Speaker 1>I really appreciate it.

1116
00:55:09.639 --> 00:55:11.400
<v Speaker 2>I do, I can, Jeff, it's always fun time.

1117
00:55:11.920 --> 00:55:14.199
<v Speaker 1>Thank you all for watching and listening. You are the

1118
00:55:14.239 --> 00:55:16.800
<v Speaker 1>best audience in gaming. Until next time, have a good one,

1119
00:55:17.119 --> 00:55:20.119
<v Speaker 1>take care of yourself and goodbye.
