Speaker 1: It's good. Hello, Hi, are we on? Hey, everybody, welcome
Speaker 1: to Game this morning. Some me Jeff Grub, your host
Speaker 1: from Giant Bomb dot Com. I'm not feeling so hot,
Speaker 1: but I am feeling hot enough to do this show
Speaker 1: with you all, which is brought to you by MSI.
Speaker 1: It's gonna be a good one. Thank you for tuning in.
Speaker 1: In this episode, we're gonna be talking about Capcom remaking
Speaker 1: its other survival horror series, or maybe not, in a
Speaker 1: new showcase from one of Sega's most prolific studios. Like
Speaker 1: I said, gonna be a good one because we have
Speaker 1: Sean Turbo Sean McDowell on the show. Sean, how are
Speaker 1: you doing?
Speaker 2: Jeff? I was hearing and I go up Until just then,
Speaker 2: I was really struggling to figure it out. But I
Speaker 2: no longer feel like I'm going crazy, So hiky okay?
Speaker 1: Is that that's like the worst feeling in the world
Speaker 1: where you can't figure out what tab is doing that,
Speaker 1: what program where it's coming from.
Speaker 2: I was so worried that the audience is gonna hear that,
Speaker 2: and no one will say anything in chats. I'm like, okay, cool.
Speaker 2: Nobody would have known if I just didn't say anything,
Speaker 2: but I was losing my mind. So I need everybody
Speaker 2: know that.
Speaker 1: We're a piece of stuff together over here right now.
Speaker 1: Jan's out. Sean offered to do this because my I
Speaker 1: was gonna do it. We would have been fine, but
Speaker 1: my upload was being crazy. I have no idea. I'm like, honestly,
Speaker 1: that's gonna bug me. The whole show is like, why
Speaker 1: is that happening? Because I did test everything this morning
Speaker 1: and it should have been fine.
Speaker 2: So yeah, but you know, fun one spectrum.
Speaker 1: Yeah, I think I think it's probably something spectrum for sure.
Speaker 1: All Right, Sean, how are you doing?
Speaker 2: I'm doing pretty good, Jeff. If people have been following
Speaker 2: the saga, I am now finished with Ninja Guy and
Speaker 2: Rage Bound. Let me tell you it's a good video game.
Speaker 1: Good game, yep.
Speaker 2: I think I think still My only real gripe is
Speaker 2: the boss fights go on a bit long, but I'll
Speaker 2: say that, you know, I think it goes enjoyable time.
Speaker 2: I like the uh, the challenging action platforming. That was
Speaker 2: very fun.
Speaker 1: Yeah, it was. It's like gonna be a good compliment
Speaker 1: actually to Shanoby, because I think Shnoby went a little
Speaker 1: bit more towards combat action and Ninja Gaiden had a
Speaker 1: little bit more platforming action. Yeah, people complain about the
Speaker 1: platform in Shnoby. I don't think I'm deep enough in
Speaker 1: there to know if I dislike it or not. I
Speaker 1: kind it is definitely a little stiff in its platforming,
Speaker 1: but I kind of feel like I can excuse that
Speaker 1: and kind of in my head call it, Oh, it's
Speaker 1: just deliberate. It just has a deliberate feel to it.
Speaker 1: I don't know, we'll see. I probably will get frustrated
Speaker 1: at some point and come back and complain about it,
Speaker 1: but that is it's definitely like the other thing that
Speaker 1: you do, apart from the amazing combat. So yeah, I
Speaker 1: went from Ninja God into Shanoby and enjoying that, although
Speaker 1: they have to, you know, deload Shanoby from my steam
Speaker 1: deck to get back on Expedition thirty three.
Speaker 2: Oh how's that going? I know you talked about on
Speaker 2: the podcast. But still it's going.
Speaker 1: Although, like I said, I kind of just got uploaded
Speaker 1: back up and then I went to the Paintress and
Speaker 1: then that I'm like, oh, I was not expecting it
Speaker 1: to Okay, this is happening.
Speaker 2: Yeah.
Speaker 1: Yeah, So I and then I had other things happening,
Speaker 1: So I'm like, okay, I should get back to that.
Speaker 1: I'm very excited to see what happens there. So yeah,
Speaker 1: just very good game that I continue to be super into.
Speaker 1: You know what, we're starting late, So let's explain what
Speaker 1: we do here. We're Giant Bomb. You can go to
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Speaker 1: guys on a some some premium only stuff. We'll get
Speaker 1: that all sort of at once. Jans back in the meantime,
Speaker 1: as far as this show goes, I Jeff Grubb, will
Speaker 1: help piece your gaming life back together. That includes breaking
Speaker 1: news and maybe even some of our own original reporting.
Speaker 1: For all these topics, I'll get the input of a
Speaker 1: bona fide expert who will make me look smart? You
Speaker 1: are watching live on Twitch Welcome. You can always listen
Speaker 1: to the show later on podcast feeds by searching for
Speaker 1: Game Mess Mornings, or find the RSS feed on giant
Speaker 1: bomb dot com. You can also catch the show later
Speaker 1: with chapters and timestamps on YouTube. Hello YouTube. All right,
Speaker 1: we have a lot to get into, so let's start
Speaker 1: the Morning Mess with Capcom apparently tried to remake Dino Crisis,
Speaker 1: but eventually candidate. This is from mine and Shadow News. Yeah,
Speaker 1: let's do this thing. Capcom fans have been asking for
Speaker 1: a new Dino Crisis game or alternatively alternatively remix for
Speaker 1: years now, and according to Capcom insider Dusk Gullum, they've
Speaker 1: attempted to do it, but the results led to it
Speaker 1: being canned. They say, lead it to it being canned. Here,
Speaker 1: that's one of my real pet peeves Sean, is people
Speaker 1: mixing up lead and lead. This case has got to
Speaker 1: be led, everybody, please, for the love of God. He
Speaker 1: went on to say that there have been a couple
Speaker 1: attempts in the last decade to remake Io Crisis. The
Speaker 1: first to do this was Capcom Vancouver, and obviously that
Speaker 1: ain't a thing no more before they were ultimately shut down.
Speaker 1: Capcom tried again just a couple of years ago, but
Speaker 1: the results weren't up to management satisfaction, so that was
Speaker 1: ultimately canned. Sean, I definitely heard about a Dino crisis
Speaker 1: where you make a couple of years ago and and
Speaker 1: then and then what happened That exo Primal game came
Speaker 1: out like.
Speaker 2: Yeah, we all we all assume that, Yeah, the Dino
Speaker 2: crisis rumblings turned into Exoprimal, but no, I guess it
Speaker 2: was separate projects. Huh.
Speaker 1: Yeah, it was like at the time, it was like, no,
Speaker 1: there's still separate projects. Okay, weird because Exoprimos got that
Speaker 1: the lady with the glove, she looks like she's from
Speaker 1: Dino crisis.
Speaker 2: That's what Regena is known for.
Speaker 1: Yes, absolutely, what do you think happened here? Because I mean,
Speaker 1: to me, it's like, I still think this feels like
Speaker 1: an eventual no brainer. They're saying it wasn't up to snuff,
Speaker 1: wasn't good enough. I don't know, what do you think.
Speaker 1: They're just like, let's not disrupt the flow we have
Speaker 1: going with Resident Evil. Unless Dino Crisis was going to
Speaker 1: be perfect. What do you think happened?
Speaker 2: Yeah, I think what it has to be is that
Speaker 2: it was sort of a self fulfilling prophecy going on
Speaker 2: there where they apparently weren't giving it to one of
Speaker 2: their A teams necessarily because Capcom Vancouver that's who was
Speaker 2: doing Dead Rising, though right most recently, I should say,
Speaker 2: I can't remember what they did otherwise, but it sounds like, yeah,
Speaker 2: if they're not giving it to any of the main
Speaker 2: Resident Evil teams, then they were kind of hoping for
Speaker 2: someone else to spin up something successful, and it just
Speaker 2: wasn't happening. Because Dino Crisis, first of all, had a
Speaker 2: bit of an identity crisis. It started out a little
Speaker 2: more Resident Evil got a little more action, and so
Speaker 2: I think it never really selled into one specific thing.
Speaker 2: Resident Evil kind of had the same problem. It was
Speaker 2: just more successful in going to action. So maybe just
Speaker 2: whatever was coming out of there they just weren't happy
Speaker 2: with and didn't think, oh, this doesn't feel right for
Speaker 2: what we want. Even though they weren't internally the ones
Speaker 2: or you know, Capcom Vancouver still internal, but they weren't
Speaker 2: like you know, the main ARI team or anyone related
Speaker 2: being the ones to do it, which is weird.
Speaker 1: So to me that sounds like we get past a
Speaker 1: lot of these Resident Evil remakes and then Capcom looks
Speaker 1: around and tries to keep that train going, and then
Speaker 1: maybe Dinasis Crisis makes more sense at that point once
Speaker 1: it's not like, Okay, well we're not taking someone off
Speaker 1: of Resident Resident Evil. We've already remade all those So
Speaker 1: now the main Resident Evil remake teams can work on
Speaker 1: Dino Crisis and we trust them to do a good
Speaker 1: job with it. I mean, does that sound plausible still?
Speaker 1: Or am is that opium copium opium and.
Speaker 2: Or copium after and or Jeff yeah, I O donh't
Speaker 2: know this. It's a long line of we just talked
Speaker 2: about this well one or two weeks ago about wanting
Speaker 2: them to try more things and to really put effort
Speaker 2: into it on their part, and this reads to me
Speaker 2: as them not really wanting to do that, which is
Speaker 2: I just find a bit odd because you can't if
Speaker 2: you're not getting your best teams to work on something,
Speaker 2: at least for that initial entry to get out the door,
Speaker 2: how can you expect it to live up to the
Speaker 2: standards of any of your other big franchises, like for example,
Speaker 2: if they put out another fighting game but they contracted
Speaker 2: someone else to do it, well, you know, it's not
Speaker 2: necessarily going to live up to the standards of Street
Speaker 2: Fire six. And if that's what you're holding everything up to,
Speaker 2: well you're kind of setting yourself up for failure. Again.
Speaker 2: I know, like, apparently this was internal, but it was
Speaker 2: like the secondary teams per se.
Speaker 1: Yeah, very likely was. I mean, you know because a
Speaker 1: lot of these other Residents Evil projects, they're spoken for,
Speaker 1: and those almost certainly were not going to be put
Speaker 1: to the side for Dinal Crisis. And I think the
Speaker 1: troubling thing for Dinal Crisis is it's definitely a franchise
Speaker 1: that has cachet with people. People remember it to a
Speaker 1: certain degree. If you were around at that time, it's like, yeah,
Speaker 1: there was Reds and Evil but also Dino Crisis, and
Speaker 1: that's fun. But no one then goes and it was
Speaker 1: an amazing game without any flaws. It was. It's okay,
Speaker 1: and in some cases it's not great. It might be
Speaker 1: like in a Resident Evil three situation where maybe it
Speaker 1: needs a little bit more love and to get updated.
Speaker 1: So I bet like part of that is okay, we
Speaker 1: will need to rework this game in a lot of ways,
Speaker 1: and we kind of only trust the top tier studio
Speaker 1: to do that. In the top tier studio is too
Speaker 1: busy to get around to that right now. Yeah, we'll see,
Speaker 1: like a couple of years from now, I do imagine
Speaker 1: they will think about circling back to this, And I
Speaker 1: guess I'm glad they didn't put out some lackluster, you know,
Speaker 1: a cheap version of Dino Crisis just because they felt
Speaker 1: like they had had to. They definitely don't have to
Speaker 1: in this moment. I think we did talk about in
Speaker 1: a couple of years, they're going to have to keep
Speaker 1: kind of divers fining here a little bit, introduce something
Speaker 1: that could be another Pillar or a replacement for the
Speaker 1: resident Evil remix. Once they run out of those, you know,
Speaker 1: they probably shouldn't rush to like freak out about those
Speaker 1: you know oncoming needs to and then in that case
Speaker 1: put out a game that is not quality. So if
Speaker 1: it wasn't going to be good, probably the right choice
Speaker 1: not to follow through with it. But I don't think
Speaker 1: this is the last we've heard of Dyno Crisis, hopefully.
Speaker 2: Na. Yeah, because in the long run, they need to
Speaker 2: diversify a little bit. I know they are putting out
Speaker 2: you know, Pragmata, which I would always like to remind you,
Speaker 2: Jeff suck it that game is real. But also they're
Speaker 2: doing any Musha and Okami. They are bringing stuff back,
Speaker 2: They are pulling out new ones. But Capcom has kind
Speaker 2: of always done this. Even in their lower points, they
Speaker 2: were still pulling out you know, like in the Residu
Speaker 2: Evil six Days, they were still trying stuff with stuff
Speaker 2: like remember me, Yeah, and so they put out games.
Speaker 2: This is not new for them. It's just that it's
Speaker 2: game development is taking a lot longer, it's a lot harder.
Speaker 2: We're never going to get back to the nineties glory
Speaker 2: days of a new Capcom game every quarter or whoever
Speaker 2: a hell it was, but it would be nice to
Speaker 2: at least get back to more franchises having their chance
Speaker 2: to shine, especially some of the more beloved ones that
Speaker 2: haven't been around for a really long time.
Speaker 1: Yep, all right, let's keep moving here. We'll stick with
Speaker 1: Capcom Resident Evil Requiem, maybe the most extreme in the series,
Speaker 1: says director. This is from Blair Marnell at Game Spot.
Speaker 1: Next year, Resident Evil Requiem will introduce players to Grace Ashcroft,
Speaker 1: the newest protagonist in the franchise, and the trailers shared
Speaker 1: so far, Grace has been way over her head in danger.
Speaker 1: That's how she enters the story, but she won't remain
Speaker 1: that way forever. According to director Koshi Naka Nishi, Grace's
Speaker 1: transformation from helpless to powerful may represent the most extreme
Speaker 1: gap in the franchise. We're at the testing phase now
Speaker 1: and to the element as we gear up to the
Speaker 1: February release, and even as we play it internally putting
Speaker 1: ourselves in the mindset of the players, I really feel
Speaker 1: that it's going to be an incredible roller coaster, Nakanishi
Speaker 1: told Eurogamer. They're going to feel like that curve of
Speaker 1: tension to release is going to be It's perhaps the
Speaker 1: most extreme gap between those two, those two axes, the
Speaker 1: points on that curve are going to be so far
Speaker 1: apart from each other that it's going to be incredible.
Speaker 1: So by extreme, what he's meaning in minionarios like we've
Speaker 1: seen the setup right a bunch of times. Now of
Speaker 1: Grace Ashcroft is helpless. It is running away from a
Speaker 1: monster that she can do nothing about. There is no
Speaker 1: way to fight back. Jan went hands on with it.
Speaker 1: He confirmed that that was the case, that yeah, he's like,
Speaker 1: you just try to survive, You just try to get away.
Speaker 1: There's no turning around, aiming, firing anything. Now, I think
Speaker 1: I thought it was safe to assume that there would
Speaker 1: be an other side to that, where like, this is
Speaker 1: Resident Evil today, They're not going to want to completely
Speaker 1: forsake the action side of things for their next new,
Speaker 1: big Resident Evil game, so they will find some way
Speaker 1: to incorporate that. I was under the assumption that they
Speaker 1: would bring back a familiar character and do it that
Speaker 1: way and be like, Okay, here's an alternative path, and
Speaker 1: will flash between these two characters. But maybe it does
Speaker 1: make more sense to be like, no, Grace Ashcroft becomes
Speaker 1: capable and learns how to use a gun and shoots
Speaker 1: these fuckers in the face. Does that sound good to you?
Speaker 2: Sounds good to me? I like that idea. Yeah, I
Speaker 2: don't like my man bringing up trigonometry when explain the game.
Speaker 2: Here at her arc put outside of that. Now, I
Speaker 2: think with Resident Evil, it is so often you know
Speaker 2: an agent cop, someone who is experienced with some kind
Speaker 2: of crisis situation, and it is more recently that we
Speaker 2: did see with Ethan in seven that he does start
Speaker 2: off as more of just the normal dude. It's actually
Speaker 2: his wife who's sort of involved in the typical Resident
Speaker 2: Evil stuff, So he's sort of thrust into this situation
Speaker 2: and he does become the Ethan Winters who, like you know,
Speaker 2: ends Resident Evil eight and he is just you know,
Speaker 2: using giant guns and like big old armaments and stuff
Speaker 2: like that. And so I think that's probably the type
Speaker 2: of story that they're gonna tell with Grace as well,
Speaker 2: maybe because they want to invoke even more fear. She
Speaker 2: does start off even more meek. We saw that from
Speaker 2: the trailer. She has a little skittish even as an adult,
Speaker 2: and she's gonna have to learn to fight in whatever
Speaker 2: situation she's in. I think that is appealing though. I
Speaker 2: think that it's a good arc for a character to have,
Speaker 2: especially in the residueval world. And maybe Grace will even
Speaker 2: be a different character of still not being a great fighter.
Speaker 2: May she'll have some external help or something, you know,
Speaker 2: Leon or Jill or someone will show up and help
Speaker 2: her out. But I do think it's gonna make for
Speaker 2: an interesting game.
Speaker 1: Yeah, I want it to be like Alien Sigourney Weaver
Speaker 1: all the way through Alien two Scorney Weaver where she's
Speaker 1: like in a mixed suit for sure. Yeah, destroying things
Speaker 1: that would be a lot of fun. Yeah. I think
Speaker 1: that I trust this studio with Resident Evil these days
Speaker 1: to really find the balance of stuff that is scary
Speaker 1: and then still be able to bring in all that
Speaker 1: action that the franchise is really crushed recently, well for
Speaker 1: a long time now. So and you know Resident Evil
Speaker 1: four being that the one that gets to get remade
Speaker 1: most recently, and it's selling very well. It's the best
Speaker 1: selling Resident Evil game now. I believe they recognize that,
Speaker 1: and they're like, we want to do both, and I
Speaker 1: think they can make a game that is big enough
Speaker 1: and can hold itself up to being both things without
Speaker 1: one feeling like the game pushed to the side and
Speaker 1: forgotten about.
Speaker 2: Yeah, definitely.
Speaker 1: All right, you know what, let's take a break when
Speaker 1: we come back. Plenty more headlines to get into we
Speaker 1: got to hear from MSI. First, you can go to
Speaker 1: GiantBomb dot com slash join to get the ad free
Speaker 1: version of the show. Let's go to the break right now.
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Speaker 1: at this. Everybody, welcome back to the show. Are we muted?
Speaker 1: Oh no, not anymore?
Speaker 2: Just roll with it.
Speaker 1: I'll roll with it all. Thanks for getting into game
Speaker 1: mess boardings. I'm Jeff Grubb. That's Sean Turbo, Shan McDowell.
Speaker 1: Let's get back into the headlines here. With Unreal Engine five,
Speaker 1: performance issues are mainly due to devs not optimizing properly.
Speaker 1: That's according to Epic CEO Tim Sweeney. I'm sure it
Speaker 1: does not have any biases there. This is from Chris
Speaker 1: Scullion at VGC, the CEO of Epic Games, is suggested
Speaker 1: that some platforms, yeah, some platforms struggled to run Unreal
Speaker 1: Engined five games because developers aren't optimizing them properly. It's
Speaker 1: been suggested in recent areas that Unreal Engined fives demanding
Speaker 1: technical requirements can sometimes mean that running UE five games
Speaker 1: on less powerful hardware can result in poor performance and
Speaker 1: sluggish gameplay. Epic Games founder and CEO Tim Sweeney, who
Speaker 1: created Unreal Engine in the first place, says the reason
Speaker 1: for this isn't necessarily the fault of the engine itself,
Speaker 1: but the way developers are using it. In a media
Speaker 1: roundtable interview during the latest Unreal Fest event in Soul,
Speaker 1: South Korea, Sweeney was asked if Epic Games was doing
Speaker 1: anything to address claims of optimization issues with Unreal Engine five. Games,
Speaker 1: As reported by Korean website This is Game. Sweeney suggested
Speaker 1: that too many developers focus on making their games for
Speaker 1: the most powerful hardware, then try to optimize for less
Speaker 1: powerful systems at the end of the development process, causing issues.
Speaker 1: There's a quote here, excuse me. The primary reason why
Speaker 1: Unreal Engine five based games don't run smoothly on certain
Speaker 1: PCs or GPUs is the development process, Sweeney explained via
Speaker 1: machine translation. Many developers develop games for high end hardware,
Speaker 1: then perform optimization and testing on low respect devices in
Speaker 1: the final stages of development. Of course, optimization is by
Speaker 1: no means an easy task. It's a very challenging one. Ideally,
Speaker 1: optimization should be implemented early in development, before full scale
Speaker 1: content build begins. We are preparing two major solutions to
Speaker 1: address this issue. One is to strengthen Unreal Engine support.
Speaker 1: Optimization requires significant manual efforts, so we plan to provide
Speaker 1: automated optimization features for various devices, making the process faster
Speaker 1: and easier for developers. The others to strengthen development training.
Speaker 1: In addition to providing education on the overall testing and
Speaker 1: optimization process, it's crucial to raise awareness of the importance
Speaker 1: of early optimization. If necessary, our engineers can provide direct
Speaker 1: intervention to raise awareness of optimization techniques and provide technical assistance.
Speaker 1: He goes on, But of.
Speaker 2: Course he does.
Speaker 1: Yes, of course he does. Yeah. God, that's just not
Speaker 1: been the been the experience I've noticed. I feel like
Speaker 1: it's like, no, just every Unreal Engine five game has
Speaker 1: some technical issue on my fifty eighty. What are we
Speaker 1: talking about here?
Speaker 2: Yeah, I saw someone in Twitch said just summed up perfectly.
Speaker 2: But it's like the goose chasing the dude meme of like,
Speaker 2: and why is UI five so hard to optimize? Sim
Speaker 2: Whose job is that? Tim?
Speaker 1: Yeah? And it's you know, Unreal Engine four. I remember
Speaker 1: that kind of launching around the time to Switch one
Speaker 1: was coming out, and the kind of the great news
Speaker 1: there was like, oh, it's super scalable Unreal Engine four,
Speaker 1: And we got some Unreal Engine four games right away
Speaker 1: on the Switch. Snake Pass was one, and they had
Speaker 1: you know, used dithering and all this stuff to really
Speaker 1: scale down the visuals, but the game ran fine. And
Speaker 1: then you know, it's just since then that was around
Speaker 1: the time Fortnite was happening, you could just see epic
Speaker 1: games being like, all right, we're going to pile in
Speaker 1: all of these features on top that we need for Fortnite,
Speaker 1: and we're gonna build Unreal Engine five for big open games.
Speaker 1: And it's like but big open games with a ton
Speaker 1: of shit in them. And I just it feels like
Speaker 1: it has never been as scalable as it was eight
Speaker 1: years ago now, and they just don't It doesn't feel
Speaker 1: like it's going in that direction at all. It feels
Speaker 1: like it continues to trend away from being scalable.
Speaker 2: Yeah, And I think part of the problem is that
Speaker 2: they I mean, you know, I kind of just joked
Speaker 2: about there, but they aren't focusing on that scalability, on optimization.
Speaker 2: They're focused on pushing graphics and pushing the boundaries of stuff.
Speaker 2: But it does lead to things like, well, that means
Speaker 2: we're not getting six the fps console games as much
Speaker 2: anymore unless you have some higher tier console like the
Speaker 2: PS five Pro that can handle the extra like GPU
Speaker 2: headroom and everything like that that needs. And that sucks
Speaker 2: because they should be focused on this stuff, you know,
Speaker 2: like I know, the digital boundry guys Alex in particular,
Speaker 2: stutter struggle is real where up until just recently, Unreal
Speaker 2: Engine five was horrible about a shader compilation stutter, just
Speaker 2: like UI four before it, So you did have it
Speaker 2: on PC where there could be those massive gaps. And like,
Speaker 2: he's technically not wrong that devs aren't optimizing as much
Speaker 2: as they need to to have that finished product, but
Speaker 2: the points does still stand that UI five is difficult
Speaker 2: to optimize in that way. I'm not developer, I can't
Speaker 2: tell you exactly why that is, but you wouldn't have
Speaker 2: all these games having all the exact same issue to
Speaker 2: you know, varying levels if the engine wasn't just difficult
Speaker 2: to work with to get it to that optimization step.
Speaker 2: And if Epic is going to it's really just Tim
Speaker 2: rung his mouth. But if Epic is going to push
Speaker 2: that on the developers, well then it's on Epic to
Speaker 2: help out the developers and more of like the first
Speaker 2: party console situation where Sony and Microsoft Nintendo they'll have
Speaker 2: their internal devs work with external deves to get things
Speaker 2: running well on the platform, especially if it's a big
Speaker 2: new release. Epic needs to do something like that. If
Speaker 2: they're going to push that, I'm not trying the right
Speaker 2: word there, but the responsibility off onto the developers either that,
Speaker 2: or just make the engine easier to work with and
Speaker 2: more optimize out of the box. Maybe reprioritize what you're
Speaker 2: doing with the engine, because I do see the sentiment
Speaker 2: more and more and more that we've hit the point
Speaker 2: of mission in returns with graphics. I'm not sure how
Speaker 2: much we need to focus on pushing really advanced new tech,
Speaker 2: especially now we do have rate tracing that works well
Speaker 2: on PC that's trickling down to the consoles and everything,
Speaker 2: that maybe they should work on getting unreal engine to
Speaker 2: a better place first, right, Yeah.
Speaker 1: And I think that's going to be some of the
Speaker 1: frustrating aspects of this for developers reading this and like, Okay,
Speaker 1: now you're promising you're going to improve the testing and
Speaker 1: optimization process and you're going to improve education. So we're
Speaker 1: relying on you to do something. So we're going to
Speaker 1: keep working with your tools with the understanding that in
Speaker 1: a couple of years things should be a lot better, right,
Speaker 1: because you're acknowledging this and you're saying that you're going
Speaker 1: to try to improve things, and I just I don't
Speaker 1: believe it. I don't really think but that's the way
Speaker 1: it's going to work out. I think they will tend
Speaker 1: to lean back into new features, new graphical things. Scott,
Speaker 1: what was the this is an Nvidia thing, that RTX
Speaker 1: hair thing. It's like, yeah, yeah, that's where we continue
Speaker 1: to be. Where we're just adding a bunch of mostly
Speaker 1: useless features from these companies to make sure that people
Speaker 1: when they're choosing something, because I get what happens here.
Speaker 1: The reason a team or a company chooses a tool
Speaker 1: set is very different than the reason people like using
Speaker 1: it or not or don't like using it. So when
Speaker 1: they're picking it off the shelf, unreal Engine five looks
Speaker 1: are very compelling because it has all of the features
Speaker 1: you want to make, all of the cool things you want,
Speaker 1: and your optimization is something far down the road at
Speaker 1: that point, and then later when you're actually using it,
Speaker 1: it's like, Okay, we have all this stuff, but getting
Speaker 1: this thing to do what I want in a way
Speaker 1: that is optimized is super challenging, and we just didn't
Speaker 1: think about that. But now we're sunk costs. We can't switch.
Speaker 1: Now we've got to get this working. So and it's
Speaker 1: not like there are a lot of other options, although
Speaker 1: you know we have I've heard recently.
Speaker 2: There are, but yeah, not a ton.
Speaker 1: Not a ton. And we've heard recently who was it was,
Speaker 1: It was a ban Dynamico that said they were going
Speaker 1: to start making their own internal engine. Yeah, you know,
Speaker 1: they're going to use that probably for a lot of
Speaker 1: their anime games or whatever, so they kind of know
Speaker 1: what they need. The need over there, they've used Unreal
Speaker 1: and now they're making their own engines, so maybe we
Speaker 1: kind of swing back in that direction a little bit.
Speaker 1: And that's competition for Unreal pops up and they're like,
Speaker 1: oh no, now we really do have to address these things.
Speaker 2: Yeah, because like you know, late later in the statement,
Speaker 2: Tim does say, you know, like yeah, we can provide
Speaker 2: training to people, and like we are trying our best
Speaker 2: to optimize the engine everything. Maybe the point I'm getting
Speaker 2: at is that's too little, too late, because like we've
Speaker 2: had so many games of release in poor states because
Speaker 2: of issues with the engine itself, that hey, why wasn't
Speaker 2: this stuff here from the get go? And rather than
Speaker 2: focusing on you know, getting like, yes, you have situations
Speaker 2: like Fortnite being super well optimize. That's great that your
Speaker 2: money maker is super well optimized and everything of that.
Speaker 2: But yeah, like you just said, with Bandai Namco and
Speaker 2: our company saying we're kind of fed up with how
Speaker 2: difficult it can be to get this running. Well, we're
Speaker 2: just gonna figure something else out because at this point
Speaker 2: it's just not worth it. Maybe the way that revenue
Speaker 2: split works that's not worth it either, especially for the
Speaker 2: headaches that they're having. The engine is just not a
Speaker 2: great place in general, and they can try to make
Speaker 2: it better, but they either need to move a hell
Speaker 2: of a lot faster or figures on alse out because
Speaker 2: the situation just ain't working.
Speaker 1: Yep. Yeah, I'm going to remain in a state of
Speaker 1: when I see a new especially open world game and
Speaker 1: I hear it's running on unroamch five, will I will
Speaker 1: be yes, I will WinCE and be skeptical and be like, yeah,
Speaker 1: we'll see all right. Moving ahead, Starfield getting a second
Speaker 1: story DLC and more. This is from Eddie McCoo at
Speaker 1: Game Spot, but is not finished supporting twenty twenty three
Speaker 1: space faring RPG. Starfield. Creative producer Tim Labs said in
Speaker 1: a new video that fans can look forward to many
Speaker 1: new updates to the game over time, including a steck,
Speaker 1: a second story DLC. I'm really excited for players to
Speaker 1: see what the team has been working on. We have
Speaker 1: some cool stuff coming, including free updates and features that
Speaker 1: go into that players have been asking for excuse me,
Speaker 1: as well as a new DLC story. I can't go
Speaker 1: into all the details just yet, but I will say
Speaker 1: part of the team has been focused on space gameplay
Speaker 1: to make the travels they're more rewarding. We're also adding
Speaker 1: some new or rewarding at all. We're also adding some
Speaker 1: new game systems and a few other smaller delights. Starfield's
Speaker 1: first story DLC, Shattered Space, released in September. It added
Speaker 1: well last September, it added a new planet along with
Speaker 1: more weapons and gear. There is no word on what
Speaker 1: the next story DLC might entail. Yeah, yeah, I don't
Speaker 1: know what to make a Starfield these days. A game
Speaker 1: that I thought was a really kind of meek three
Speaker 1: out of five at best, and and then not one
Speaker 1: I was going to be rushing back to unless I
Speaker 1: heard fantastic things about the story of DLC and Shatter Space.
Speaker 1: It was kind of all, ooh, that is also making
Speaker 1: me WinCE.
Speaker 2: On tens and stuff on that one I remember.
Speaker 1: So I've fully put Starfield to the side. Of I might.
Speaker 1: I'll probably never play that game again. If I want
Speaker 1: to go play some Bethza shit, I'll go back. And
Speaker 1: I want to play more Oblivion. That's great. That remakes
Speaker 1: been fantastic. I'll play that. So what do you think
Speaker 1: they can do here to get sort of some of
Speaker 1: the shine back on this product?
Speaker 2: Well, speaking of potentially too little, too late, I think
Speaker 2: we might have another one on our hands where people
Speaker 2: people don't like Starfield. I know it has this decade audience,
Speaker 2: but I mean broadly speaking, people clown on Starfield constantly,
Speaker 2: and I do think that maybe it's a bit overblown.
Speaker 2: I do think you're that meek three out of five
Speaker 2: that's a good way appointment, because yeah, I like my
Speaker 2: vibe check score of that game was like a six.
Speaker 2: I think it's a fine, okay video game. That's just
Speaker 2: not what people were expecting from Bethesda. Even if the
Speaker 2: game was going to be buggy, which we expected, this
Speaker 2: kind of wasn't fun because it was lacking so many
Speaker 2: things and they're sort of building the well, building the
Speaker 2: spaceship mid flight it was seen here and quite literally, Yeah,
Speaker 2: why was flying not a bigger part of this? That's
Speaker 2: kind of what people want to do in space, and
Speaker 2: there was some of that, but it was like in orbit.
Speaker 2: I don't know if they add in more of them,
Speaker 2: the DLC or anything, but these are the kind of
Speaker 2: things that really should have been there day one, and
Speaker 2: you look at the game and say to yourself, why
Speaker 2: did you not incorporate this initially? Did no QA people
Speaker 2: tell you that this is what people expect or did
Speaker 2: you just ignore them, which I think from stuff we
Speaker 2: maybe heard interrely at Bethesda is probably more likely the case, right,
Speaker 2: oh yeah, yeah.
Speaker 1: I think they fully were aware of the game that
Speaker 1: they made and the game that they didn't make, and
Speaker 1: they were like, we just every day we work on
Speaker 1: this game as our primary project is another day that
Speaker 1: Elder Scroll six takes forever to come out. We got
Speaker 1: to get this thing out at some point. I still
Speaker 1: don't expect Starfield to have a No Man's Sky arc
Speaker 1: here where Fullthy comes back and people are like, oh
Speaker 1: my god, look at all these updates.
Speaker 2: That would be sick if it did.
Speaker 1: But No Man Sky's still doing that. They just got
Speaker 1: an update apparently where you can have multiple people on
Speaker 1: a spaceship and kind of like crew it together. I'm
Speaker 1: like that sounds awesome.
Speaker 2: Cool.
Speaker 1: Yeah, I'll check that out Starfield. Uh yeah, I mean
Speaker 1: make it makes the underlying foundational improvements, and I will
Speaker 1: probably glance in its direction. But that is too little,
Speaker 1: too late. I think there was a time where I
Speaker 1: would have been much more likely to be okay, when
Speaker 1: I land on a planet, can you make something interesting?
Speaker 1: Or if there is something industry on the planet, I
Speaker 1: would land right next to it. Why am I always
Speaker 1: land five minutes five minute walk? Oh wait? Why the
Speaker 1: walk is in fun? The walk is nothing. There's just
Speaker 1: nothing to it. It's crazy. So and like I get
Speaker 1: it if like okay, I landed at the interesting point
Speaker 1: and then I saw on my siteline another interesting thing,
Speaker 1: and then I walked to that, and that was a
Speaker 1: five minute walk where I have to fight some stuff.
Speaker 1: Maybe I could take that, But it just every time
Speaker 1: landing on a planet, five minute boring walk to a
Speaker 1: thing that probably also isn't very interesting. That those are
Speaker 1: like basic complaints about the game. We're talking about the
Speaker 1: second story dealc. We should be talking about like have
Speaker 1: you improved the over or have you exciting new features
Speaker 1: to introduce to this game? And I'm just not even
Speaker 1: interesting what they might be saying about that.
Speaker 2: We we've done the whole live service games getting a
Speaker 2: two thing, and everyone saw that failed. And I've been
Speaker 2: saying for so long that they are dumb. Don't put
Speaker 2: out a two, like an Overwatch two or whatever. Two
Speaker 2: point zero though, enough people know what that means now
Speaker 2: that you can put out two point oh, and it's clear, Okay,
Speaker 2: this is the same game. But that's like, even if
Speaker 2: you don't really know, you're like, oh, that's a code thing.
Speaker 2: That's like, oh, that's a big update or whatever. I
Speaker 2: see that on my iPhone or whatever. I know what
Speaker 2: that means. And that's what Starfield needs. Starfield needs the
Speaker 2: big two point oh, like it's or whatever version number
Speaker 2: it would be just called two point oh, but just
Speaker 2: that big update that fixes everything. Lean into it in
Speaker 2: the marketing, say hey, we fixed everything. We know that
Speaker 2: things were messy, but guess what all that stuff you
Speaker 2: want it's here now. You're right, we don't need to
Speaker 2: worry about more story delcy, especially if it didn't go
Speaker 2: so well the first time round. I know it was
Speaker 2: probably already in development, but pivot sometimes you know, yeah, and.
Speaker 1: You know, and that's I think I speaking for ourselves.
Speaker 1: We did mention that that audience of dedicated Starfield players
Speaker 1: probably this probably is for and if that, if that's
Speaker 1: what this game is going to be, that's also fine,
Speaker 1: right that you don't have everything has to be like
Speaker 1: fixed to my exact circumstances. But I feel like they
Speaker 1: probably wanted this game to be bigger. And I think
Speaker 1: that's what we're speaking to.
Speaker 2: Yeah, just speaking off the kuff to how big can
Speaker 2: that audience really be? Up?
Speaker 1: I don't think it. I don't think it's very big.
Speaker 1: I don't think it's very Yeah, it's certainly not as
Speaker 1: big as they thought it was going to be for
Speaker 1: this game. So that's where this conversation that you and
Speaker 1: I are happy is coming from. Is we understand that
Speaker 1: they had bigger, you know, dollar signs in their rise
Speaker 1: of this gay this game at one point that has
Speaker 1: gone away. Are they still trying to recapture that or
Speaker 1: are they just giving this thing a graceful exit over
Speaker 1: time the hands date to kind of serve that audience
Speaker 1: that really likes it, the Greg Miller's of the world.
Speaker 2: I also immediately thought my friend who bought it and
Speaker 2: then put down our touchship, But then I had the
Speaker 2: light bull on my always a second. He bought it.
Speaker 2: That's why they're doing story DLC.
Speaker 1: Yep, yep, exactly. They saw that happen. They did sell
Speaker 1: a lot of copies, it did.
Speaker 2: They did. But you know, fixing the game doesn't make money,
Speaker 2: It only loses My story delC will get you at
Speaker 2: least some money in the door.
Speaker 1: Crystal Dynamics announces another round of layoffs, says tomb Raider
Speaker 1: is unaffected. This is from Chris Scullying at VGC. Crystal
Speaker 1: Dynamics has announced that it has laid off more of
Speaker 1: its employees, the third such announcement in two years. The
Speaker 1: layoffs were confirmed in a statement posted on the studio's
Speaker 1: official LinkedIn page, but exact numbers were not provided. Today,
Speaker 1: we made the very difficult decision to part ways with
Speaker 1: a number of our talented colleagues as the result of
Speaker 1: evolving business conditions. This decision was not made lightly. It
Speaker 1: was necessary, however, to ensure the long term health of
Speaker 1: our studio and core creative priorities in the content continually
Speaker 1: shifting market. Blah blah blah. Same as always these messages
Speaker 1: here from these companies during layoffs. It always sounds exactly
Speaker 1: the same. Let's see, I'm gonna see we get any
Speaker 1: more details. I'm pretty sure they mentioned some numbers later
Speaker 1: on in the story. Crystal Dyamics previously confirmed in September
Speaker 1: twenty twenty three that had laid off a number of
Speaker 1: employees as part of internal restructuring efforts around. Another round
Speaker 1: of layoffs was announced in March this year, affecting a
Speaker 1: further seventeen employees. I bet this one's also around that size.
Speaker 1: This also feels like it is further a knock on
Speaker 1: effects from losing the deal to make Perfect Dark with
Speaker 1: the initiative Microsoft. Crystal Dynamics was involved in that that
Speaker 1: was canceled officially last month, and I wonder if they
Speaker 1: were like trying to figure out, like, can we get
Speaker 1: another project, can we do something else? Let's talk to Microsoft,
Speaker 1: maybe they need us for something else. And that's certain
Speaker 1: that does not seem to have happened. And so anyone
Speaker 1: who's not working on tomb Raider sounds like they were
Speaker 1: probably going to be affected by this.
Speaker 2: Yeah, I was gonna say, what happened recently that really
Speaker 2: shook up Crystal Dynamics. G I wonder maybe, uh, yeah,
Speaker 2: fucked Microsoft yep.
Speaker 1: And this is a So Crystal Dynamics was at Embracer
Speaker 1: and then they got Are they at Amazon? Now?
Speaker 2: Well that's what that's the IP is over there.
Speaker 1: I don't definitely at Amazon. Yeah, but yeah, I.
Speaker 2: Don't think the studio is owned by.
Speaker 1: Them, but they're not. They're not Embracer anymore, right or wait?
Speaker 1: Wait did they get Embraced from They got Embrystal from
Speaker 1: Square Enix. That's what happened.
Speaker 2: I thought that is the situation as it stands right now.
Speaker 2: I don't think that's changed.
Speaker 1: Yeah, okay, I thought there was like some studios that
Speaker 1: got out of Embracer. There were, but maybe it wasn't Crystals.
Speaker 2: I unfortunately don't think they were on them.
Speaker 1: No. I think you're right. They're still stuck in there.
Speaker 1: They have the deal with Amazon for Tone Raider, and
Speaker 1: that is something that Amazon does still seem pretty hot
Speaker 1: to get done. And probably because there's a multimedia strategy.
Speaker 1: They're going to have probably movies, TV shows, animated stuff,
Speaker 1: and a game, and the games have done well so
Speaker 1: they can kind of that could be pretty predictable. Although
Speaker 1: you know, I bet morale is very low at Crystal
Speaker 1: Dynamics and that's not where I get that game done.
Speaker 1: You know this. I think we've talked about like what
Speaker 1: happened here, what led to this with Microsoft and all
Speaker 1: that stuff to death a little bit. But I mean,
Speaker 1: do you think does this say anything about the wider
Speaker 1: video game industry right now? To you?
Speaker 3: Uh?
Speaker 2: Shit's bad, yo. I'm not sure what else to say
Speaker 2: about that one. Things are bad every where. I think
Speaker 2: the Triple A space is cooked. I can't think of
Speaker 2: it or a word to describe it right now. Things
Speaker 2: there's problems at every studio. We constantly see it with
Speaker 2: layoffs and everything. It is a lot of it Western
Speaker 2: studios and US studios in particular, because we don't have
Speaker 2: protections in place for employees. That also means that you
Speaker 2: see mass hirings followed by mass firings like a year
Speaker 2: or two later or as soon as the next project
Speaker 2: gets out the door. That's something that really needs to
Speaker 2: change in our culture over here with development, and it
Speaker 2: just gets more and more depressing every time we hear
Speaker 2: stuff like this happen.
Speaker 1: Ye to move to the next story. Xbox Cloud Gaming
Speaker 1: now works with lower game pass tiers. This is from
Speaker 1: Ben Lyons at Game Reactor Before we get into this
Speaker 1: as always, Microsoft and Xbox specifically is under the BDS
Speaker 1: boycott call because of they're making a lot of money
Speaker 1: off of supporting a genocide and a et the clean scene.
Speaker 2: Yeah, once again, fuck them.
Speaker 1: Fuck Microsoft. Xbox has is further blurring the lines between
Speaker 1: its console and PC offering. A new update has been
Speaker 1: announced for game Pass one, which will make cloud streaming
Speaker 1: technology available for the lower tiers of game Pass, both
Speaker 1: Core and Standard, all while opening the doors to enable
Speaker 1: access to PC versions of games featured on game Pass
Speaker 1: regardless of platform of choice through cloud systems. Okay, Sean,
Speaker 1: just Xbox cloud gaming to me seems like it had Okay,
Speaker 1: I'm gonna say it seems like it has been a
Speaker 1: failure or it hasn't worked, you know. I talked to
Speaker 1: Matt Piscatel yesterday. He points out it is working in
Speaker 1: certain territories that are not the territory that I'm in. Brazil,
Speaker 1: and I think you mentioned maybe India. There was another one.
Speaker 1: It was South Korea, South Korea and Brazil. Yes, place
Speaker 1: is a good internet and also a strong gaming scene,
Speaker 1: and also probably a number of reasons, especially in Brazil,
Speaker 1: where it'd be difficult to get some of these games
Speaker 1: running on whatever hardware you have, because they have their
Speaker 1: own tariffs in Brazil, which is one of the reasons
Speaker 1: why they had like the Genesis for twenty five years
Speaker 1: or whatever it was. Yeah, so, yeah, okay, it does
Speaker 1: work in some places. I just every time I think
Speaker 1: about using Xbox cloud gaming, my skin crawls because it's such.
Speaker 2: A terrible experience. It's so bad.
Speaker 1: It's so bad starting up a game takes three minutes
Speaker 1: to five minutes. It's crazy.
Speaker 2: Oh that's true too. Yeah.
Speaker 1: Yeah, it's a frustrat and then it's like the image
Speaker 1: quality is not great. It's pretty bad actually, in latency whatever.
Speaker 1: That's the known problem that everyone you know always worries about.
Speaker 1: That one's not as much of a problem as much
Speaker 1: as just everything else around. It is frustrating and not fun. Yeah.
Speaker 1: Do you think this moves the needle? I guess. Do
Speaker 1: you think anyone on lower game past years is interested
Speaker 1: in Xbox cloud gaming.
Speaker 2: I think people who are already subscribed will try it.
Speaker 2: But I think I think the perception, even the casual
Speaker 2: audience of cloud gaming is not good right now, because
Speaker 2: they do hear from other people from news outlets and
Speaker 2: stuff that. Yeah, Xbox's cloud stuff, it's not great, Like
Speaker 2: there's other better options that are maybe even more technical,
Speaker 2: but you do see Nvidia pushing g Force now, which
Speaker 2: is a really good service. Like I don't think I've
Speaker 2: ever told this story before, Odd Air, but Jeff, when
Speaker 2: I was practicing for a tournament one time, I was
Speaker 2: just in some something weird happened where Guilty Gear was
Speaker 2: not installed on my PC and I had some downtime.
Speaker 2: I'm like, man, I want to like get some training
Speaker 2: mode in, but it's not installed. My air net was bad.
Speaker 2: Oh wait a second, it's on g Force. Now, let
Speaker 2: me fire this up, and no joke. In something even
Speaker 2: as like you know, strives a little bit slower, but
Speaker 2: even as fast pace as Guilty Gear, it felt like offline.
Speaker 2: For a second, I forgot that I was playing a
Speaker 2: streaming game. That's how like low Lane cy it was.
Speaker 2: And the image quality was good and everything like that.
Speaker 2: That's what streaming needs to be. And from everything I've
Speaker 2: heard from people, if you're close to whatever data centers
Speaker 2: Microsoft is using for stuff, it can be good. I
Speaker 2: have just never had that experience at home when I'm
Speaker 2: traveling wired Wi Fi console browser it does not matter.
Speaker 2: I just always have a back experience with that. I
Speaker 2: think that is trickling down a little bit where people
Speaker 2: are not as interested at least as they maybe could
Speaker 2: be about attack like this, and so I think that's
Speaker 2: maybe why we're seeing them push it to the lower
Speaker 2: tiers is because they want more people trying it. They
Speaker 2: want to try to get more people on board, and
Speaker 2: hopefully enough people who don't notice the same things we
Speaker 2: will will stay subscribed because they do like the convenience
Speaker 2: of it. I think one day this may be the
Speaker 2: future of gaming. I just think at least with the
Speaker 2: console solutions with both Xbox and PlayStation, we are still
Speaker 2: so far away from it.
Speaker 1: Yeah, it is at least something that they can activate
Speaker 1: as this is something that does bring in some money
Speaker 1: as part of Xbox Game Pass. People are paying for that,
Speaker 1: but they get this as part of that. We can
Speaker 1: justify it. We could put it in the budget sheet
Speaker 1: for when we build new data centers. Oh sure, it's
Speaker 1: like some money's coming in because of these data centers,
Speaker 1: because of Xbox get cloud gaming, and people probably aren't
Speaker 1: using it to that degree to actually justify that, but
Speaker 1: it probably helps them make it make sense a little
Speaker 1: bit internally beyond that, though, I don't know. I'm not
Speaker 1: gonna be using Xbox Cloud Gaming anytime soon. None of
Speaker 1: this does anything for me. I don't hear people clamoring
Speaker 1: for this either. People are happy to just use their
Speaker 1: the boxes that they have, and if they don't have
Speaker 1: one of these boxes, they are not gonna say themselves,
Speaker 1: I'm gonna get game Pass so I can use the
Speaker 1: cloud version and play on a different device. They'll just
Speaker 1: find some other method of playing whatever game, or they
Speaker 1: just won't play the games that are available on game Pass.
Speaker 2: So right, they're try to capture like the mobile audience
Speaker 2: and the extensions of it, and I think that audience
Speaker 2: is still just gonna play games natively on their phones,
Speaker 2: like cause even you get stuff like the mijoio games,
Speaker 2: and now Fortnite is back everywhere and people are getting
Speaker 2: play stuff like that on their phones. I don't think
Speaker 2: you're going to capture that audience. So it still mays
Speaker 2: be seen exactly who Xbox Cloud Gaming is for.
Speaker 1: I suppose, all right, last handful of stories here rgg
Speaker 1: sum At twenty twenty five, set for September twenty twenty four.
Speaker 1: This is from sal Ramano at Gamatsu publisher Sega and
Speaker 1: developer Riyoga Go Toku Studio will host RGG sum At
Speaker 1: twenty twenty five on September twenty fourth at twelve pm
Speaker 1: Japanese summertime. I believe that is the companies announced. The
Speaker 1: broadcast will feature the latest information from Yakiza Like a Dragon,
Speaker 1: the Yakiza slash Like a Dragon series that developer RGG
Speaker 1: is known for, and RGG Direct will follow directly after
Speaker 1: RGG summ At twenty twenty five with a deeper dive
Speaker 1: into the announcements, So that might be like where they
Speaker 1: sit down with the developers and conversate about it. RGG
Speaker 1: sum At twenty twenty four featured the announcements Like Like
Speaker 1: a Dragon, Pirate Yakuza in Hawaii. This year's edition will
Speaker 1: likely feature updates on Stranger Than Heaven and possibly the
Speaker 1: new Virtua Fighter project. Yeah. I wouldn't be surprised if
Speaker 1: there also is something with Like a Dragon, just maybe
Speaker 1: another spinoff announced. It might be too soon for one
Speaker 1: to come out, but uh yeah, this is a studio
Speaker 1: that makes a lot of games very quickly, and I
Speaker 1: want updates on the stuff like Virtual Fighter for sure.
Speaker 1: And it feels like this might be where we get it.
Speaker 1: What do you think?
Speaker 2: I don't think we do well because they very I
Speaker 2: was checking dates here, they very explicitly said more news
Speaker 2: at Tokyo Game Show, which starts the following day.
Speaker 1: Okay, all right.
Speaker 2: So I think this is probably going to be Yeah,
Speaker 2: I saw some people have heart palpitation as in chat. No.
Speaker 2: I think this is going to be focused on like
Speaker 2: their third person action games like yeah, because and Heaven.
Speaker 1: Straight, and I'll take more on that. That game looks fantastic.
Speaker 2: That was very fun.
Speaker 1: Yeah, that's the Project Century game. That was its co name, right.
Speaker 2: It just got renamed. Yeah, and yeah, just whatever they're
Speaker 2: doing there with maybe it's a dude who's immortal or
Speaker 2: something like that, they're clearly they're clearly cluing us in.
Speaker 2: That's so one thing is different about this. And I
Speaker 2: think that looks very cool. And I think, yeah, the
Speaker 2: sum is going to be to talk about those games.
Speaker 2: And we hear about Virtue a Fighter and its own
Speaker 2: thing during TGS at some point, which I'll take that fine.
Speaker 1: Yeah, there's nothing wrong with that. Yeah, I'm stranger than
Speaker 1: have it. I do hope it is like that. Hey,
Speaker 1: we are telling a story about a city over one
Speaker 1: hundred years, and we have this character that can jump
Speaker 1: through all these different things, so you can see how
Speaker 1: things are affected. I always like that concept of the
Speaker 1: real character is the setting and how it changes, and
Speaker 1: the only way is if we have a long timeline.
Speaker 1: That sounds like a cool concept to me. It seems
Speaker 1: like that's what they're going for, but who knows. We'll
Speaker 1: see what they're able to pull off. Here Saber Chief
Speaker 1: teases Warhammer forty K space Marine three. This is from
Speaker 1: Alex Hopley at Game Reactor earlier this year, just months
Speaker 1: after the rip royin success of Warhammer forty K Space
Speaker 1: Marine two, Saber Interactive and Focus Entertainment announced they were
Speaker 1: excuse me, working on a sequel, Warhammer forty K Space
Speaker 1: Marine three, likely years away still, but Saber Chief creative
Speaker 1: officer Tim Willitts has teased some amazing ideas for the
Speaker 1: game coming from the Games Workshop. Speaking with IGN, Willets
Speaker 1: wanted to remain tight lipped about the project, but did
Speaker 1: eventually give some teas regarding Space Marine three. We're working
Speaker 1: with Games Workshop. They're the best ever and there's such
Speaker 1: a rich universe that we're pulling stuff from and they're
Speaker 1: giving us some ideas that are amazing. They have given
Speaker 1: us some really cool ideas. Their brands are just like wow,
Speaker 1: So lots of super great ideas for games workshop. Admittedly,
Speaker 1: not a lot to go on there, but it's good
Speaker 1: to know there's a strong collaboration between the developers and
Speaker 1: IP owners. Yeah. I had this story higher before I
Speaker 1: read it, and I was like, Okay, it's just kind
Speaker 1: of reminding everyone that they're making this. But yeah, I
Speaker 1: always go back to a saber. They're making a lot
Speaker 1: of stuff. They are also making this game on top
Speaker 1: of Toxic Commander and the Jurassic Park and Turok and
Speaker 1: Roade Kings and what is the docking there's a whole
Speaker 1: there's just a whole bunch of cology. Yeah, that's that
Speaker 1: can't escape it can't escape it. No, And I'm actually
Speaker 1: the idea of running like a long short shortsman's docking
Speaker 1: area where it's like we got to have these giants
Speaker 1: getting these giant things off of ships like that. Who knows,
Speaker 1: it could be every kind of doc I'm not wanting
Speaker 1: to judge. I Hey, I want to I want to
Speaker 1: see what they're going to do with Space Marine three
Speaker 1: because Space Marine two was shockingly good. It was a
Speaker 1: really good time to play that game, especially in co op,
Speaker 1: but it held up in single player as well. And
Speaker 1: I just think that this is a studio that should
Speaker 1: be set free to continue down this this sort of
Speaker 1: momentum that they have of delivering cool games and that
Speaker 1: are not the biggest games in the world, but have
Speaker 1: all have a certain level of quality to them, and
Speaker 1: I want to see it.
Speaker 2: I was always very scared there. I was like, oh no,
Speaker 2: a Space Marine two this year as well done later
Speaker 2: last year.
Speaker 1: Okay, yeah, So as part of this, I think they
Speaker 1: are going to have a little bit of an update
Speaker 1: to Space Marine two early next month because that will
Speaker 1: be the one year anniversary of the game, So talk
Speaker 1: of that as well. Finally, Nintendo to add Kirby in
Speaker 1: the Forgotten Land plus Star Star Crossed World's sounds to Alarmo.
Speaker 1: Everyone's craving that alarmo news. Here it is, everybody, from
Speaker 1: my Nintendo News. Nintendo's adorable alarm clock. Alarmo will soon
Speaker 1: get themes from Kirby and the Forgotten Lamb plus Star
Speaker 1: Crossed World. A recent update from Nintendo states that seven
Speaker 1: different alarms will be added to Alarmo in the near future,
Speaker 1: along with themes from Star Cross World. The Kyoto based
Speaker 1: company says it will share more more info on this
Speaker 1: in the future. There's a quote there basically just says
Speaker 1: all that same stuff. Yeah, I'll take this, Although where's
Speaker 1: my bonanza alarms? I want to wake up to Zebra
Speaker 1: so bad. Give me that. What's going on here?
Speaker 2: Okay? Okay? What's the best Kong bonanza song? Do you
Speaker 2: still think Zebra?
Speaker 1: I mean, Zebra's the one that's in my head most frequently.
Speaker 1: I like them all. Well, do you have a different one?
Speaker 1: Do you have a favorite one? Now?
Speaker 2: I just like the Kong one the best. When she
Speaker 2: hits the chorus like it gets me every time man,
Speaker 2: especially towards the end there when you're doing the rehearsals
Speaker 2: and everything.
Speaker 1: I love that one as well, for sure. But the
Speaker 1: Zebra it's just like, oh I can't help but dance.
Speaker 1: Oh my god, this is It's in my soul, it's
Speaker 1: in the bones.
Speaker 2: Yeah. You mentioned people looking for Alarmo news. No one's
Speaker 2: looking for Alarmo news, Jeff. Now, it's just you. It's
Speaker 2: you sick. I know the three Alarmo fans, and they
Speaker 2: all were for this website.
Speaker 1: That's all right, I was said here last night. I'm like, man,
Speaker 1: there's should be Donkey Kung Banan's on here. I'll take
Speaker 1: Star Cross Worlds though as well. I need to download
Speaker 1: that game. All right. That does it for the headlines.
Speaker 1: Let's get to the poll question, which I have over here.
Speaker 1: I did see that this got added, thankfully, Yes, posted that.
Speaker 2: I did remember to post it for once when I
Speaker 2: was in charge of it. Yes, I know.
Speaker 1: Last night I was like, you know, that's not Sean's job.
Speaker 1: I'll go double check. And then I saw that you
Speaker 1: wrote this and you did the best version of this question?
Speaker 1: Are you going to get Kirby Trademark and the Forgotten
Speaker 1: Land Dash Nintendo Switch Trademark two Edition plus Star Cross
Speaker 1: World and or the Kirby Trademark and the Forgotten Land
Speaker 1: Dash Nintendo Switch Trademark to Edition plus Starcross World Upgrade pack. Yes,
Speaker 1: and your options are yes or no. Thirty nine percent
Speaker 1: said yes, sixty one percent said no. I'm I'm picking
Speaker 1: this up right now. Since we're done here, I'm gonna
Speaker 1: go buy this thing and get it on my system. Yeah.
Speaker 1: I love Forgotten Land, and I am forward to playing
Speaker 1: more of it. So yeah, you're anticipating this, you're looking
Speaker 1: forward to it. It's out now, though, Yeah.
Speaker 2: I'm going to wait for a sale because I bought
Speaker 2: this game as a physical copy and is back when
Speaker 2: I a litt less money, so I don't have that
Speaker 2: physical copy anymore. Oh yeah, I'll wait for a sale
Speaker 2: on the on the bundle full thing. Yes, yeah, even
Speaker 2: if I get for sixty because what it's eighty for
Speaker 2: the full thing because a twenty dollars upgrade and they're
Speaker 2: still charging sixty bucks track game because Nintendo. But even
Speaker 2: if I get for like sixty, I would be more
Speaker 2: okay with it by deally, Yeah, you know, more than
Speaker 2: like the forty to fifty rain since I've played the
Speaker 2: full game already. But yeah, I would like to have
Speaker 2: this game again, have a physical copy of it. That'd
Speaker 2: be cool. And yeah, I loved for gownd Land. I
Speaker 2: thought it was so much fun. I would love to
Speaker 2: see a sequel to that game, but I'll take the
Speaker 2: DLC for now.
Speaker 1: Yep, I want to see a sequel. I wouldn't mind
Speaker 1: nintend to also being like, hey, let's take some of
Speaker 1: these other characters maybe do a three d oshi in
Speaker 1: the same vein, but I'm not getting hopes up for that.
Speaker 1: I'll just take the Kirby and the Forgotten Land sequel.
Speaker 2: Take the Kirby and run.
Speaker 1: Yep, take the Kirby and run. That's what we say
Speaker 1: over here at Giant Bomb. We have a new poll question.
Speaker 1: We're going to get to here in a second. Before
Speaker 1: we do that, Sean, you want to tell people where
Speaker 1: they could find you on the internet, what you have
Speaker 1: going on, any of that good stuff.
Speaker 2: Running the shift all Jan's out for the rest of
Speaker 2: the week, so you know, if there's any hiccups. I'm
Speaker 2: doing my best to keep up. We have a new
Speaker 2: setup here, so I'm learning a lot, but I think
Speaker 2: I know everything I went wrong today at that fixed
Speaker 2: for tomorrow. GMM should go a little bit smoother, but otherwise, yep,
Speaker 2: you knowwhere else to find me, Turbo Shawn Shawn on
Speaker 2: all the places.
Speaker 1: We will be back with more tomorrow and on that
Speaker 1: episode will answer the we'll get the results of this
Speaker 1: poll question. Do you actively use any cloud gaming platform?
Speaker 1: Yes or no? Those are your options. Just want to
Speaker 1: see and you know that would include Guy Kai or ONLVE.
Speaker 1: It would also.
Speaker 2: Jef, I get so mad when Mike gives you shit
Speaker 2: because I was an online guy on Live Guy. I
Speaker 2: was an ONLVE online guy.
Speaker 1: Yeah, ONLVE worked just fine.
Speaker 2: It worked surprisingly well. I don't know how, considering how
Speaker 2: bad the consoles are. Back in twenty ten or eleven,
Speaker 2: I remember playing Arkham City on ONLVE and it actually
Speaker 2: just worked perfectly well. Maybe it's because I had a
Speaker 2: seven to twenty p laptop at the time, who can say,
Speaker 2: but it worked pretty well in that college dorm of mine.
Speaker 1: Yep, I I typicitely use some of that that's not
Speaker 1: around anymore though. So we're talking about your hand streams,
Speaker 1: your Nvidia g Force, NOWS, Xbox Cloud, gaming PlayStation whatever
Speaker 1: the fuck they call.
Speaker 2: It, PlayStation guy, because that's what they rolled it into
Speaker 2: they did.
Speaker 1: They bought Guy Kai, they bought some ONLVE patents as well,
Speaker 1: I think. So they're the spiritual successor to on Live now.
Speaker 1: So we'll get the results of that. Talk about it
Speaker 1: here on Game mess Mornings here on Giant Bomb tomorrow.
Speaker 1: Speaking of Giant Bomb, we will probably still do something
Speaker 1: with Kirby later today. I was going to drive over
Speaker 1: to Mike's house and play co Op Kirby with him.
Speaker 1: But now that I'm feeling a little sicky poo and
Speaker 1: I don't want to get him sick, I'm not going
Speaker 1: to do that, So we'll probably just play Star the
Speaker 1: Starcross World stuff. I want to just see some of that,
Speaker 1: so we'll do a GV plays of that later today.
Speaker 1: And then if you're wondering, hey, wait, what about Voicemail
Speaker 1: Dump Truck that's been moved to tomorrow? We move Voicemail
Speaker 1: Dump Truck to tomorrow, so that'll be happening. I think
Speaker 1: that'll be the last thing we're doing. Let me check
Speaker 1: the calendar. Yeah, so we're gonna do UPF tomorrow at
Speaker 1: one Eastern, and then we'll do Voicemail Dump Truck at
Speaker 1: three pm Eastern tomorrow, so bad Back Friday. There will
Speaker 1: also be a cool thing with luminous tomorrow up on
Speaker 1: the site, so look out for that. All right, let's
Speaker 1: see here. I think with all that out of the way,
Speaker 1: what I do now is say thank you Sean for
Speaker 1: helping me talk about video games and for producing the show.
Speaker 1: I really appreciate it.
Speaker 2: I do, I can, Jeff, it's always fun time.
Speaker 1: Thank you all for watching and listening. You are the
Speaker 1: best audience in gaming. Until next time, have a good one,
Speaker 1: take care of yourself and goodbye.