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<v Speaker 1>Hey, everybody, Welcome to Games Mornings with Me Jeff Grub,

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<v Speaker 1>your host from GiantBomb dot com. Thank you for tuning in.

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<v Speaker 1>In this episode, we're going to be talking about what

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<v Speaker 1>feels like the fiftieth game this year to launch the

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<v Speaker 1>glowing reviews.

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<v Speaker 2>It's gonna be a.

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<v Speaker 1>Good one because we have John Sick Mechanico Clark on

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<v Speaker 1>the show.

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<v Speaker 2>John, how are you doing.

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<v Speaker 3>I'm doing very well, mister Grub, And thank you for

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<v Speaker 3>pronouncing the ridiculous game attack correctly. I get a rare talent.

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<v Speaker 1>Yeah, that one I've heard set out loud so I

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<v Speaker 1>can remember that one. Uh, John, Yeah, how are you doing?

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<v Speaker 3>I'm doing good, mate, I'm doing good, you know, embracing

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<v Speaker 3>my midlife crisis, dyeing my hair ridiculous colors.

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<v Speaker 2>I mean, you have to at some point.

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<v Speaker 3>Desperately to my ever fading youth. But as you rightly say,

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<v Speaker 3>playing just twenty twenty six, well, I thought twenty twenty

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<v Speaker 3>five was like rivaling two thousand and seven is one

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<v Speaker 3>of the best years of video game life for video games.

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<v Speaker 3>And don't get me wrong, like, let's put opinion all

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<v Speaker 3>the terrible things that are happening in this industry, but

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<v Speaker 3>in terms of like the games.

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<v Speaker 1>Yeah, the people that are sticking around making the games

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<v Speaker 1>are really talented.

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<v Speaker 2>Yeah.

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<v Speaker 3>Yeah, good lord, we are drowning in excellent video games.

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<v Speaker 2>It's great.

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<v Speaker 1>Yeah, it is going from one great game to the next.

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<v Speaker 1>It's kind of how it's been for me, and not

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<v Speaker 1>complaining on that side of things.

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<v Speaker 2>I just wish that more developers got to do that.

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<v Speaker 2>So yeah, I mean, and.

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<v Speaker 1>It's working like it seems like all these games, a

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<v Speaker 1>lot of these games are finding their audience and uh yeah,

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<v Speaker 1>it's been pretty good.

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<v Speaker 2>Well, we'll talk.

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<v Speaker 1>About some good games here in a second. In fact,

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<v Speaker 1>let's get into the show and let's explain what we

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<v Speaker 1>do here. I'm Jeff Grubb. This is Giant Bomb. You

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<v Speaker 1>can go to giant bomb dot com, slash join and

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<v Speaker 1>become a premium member.

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<v Speaker 2>If you do so, you.

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<v Speaker 1>Get access to a bunch of cool stuff. You get

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<v Speaker 1>premium exclusive shows. You get early access to shows that

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<v Speaker 1>go on premium first and then go public later. You

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<v Speaker 1>get ad free versions of all of our programs. But

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<v Speaker 1>most you get the satisfaction of supporting independent games media.

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<v Speaker 1>We're out here doing this thing. We want to keep

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<v Speaker 1>doing it our way. You can help make that possible,

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<v Speaker 1>and we really are appreciative to everyone who has helped

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<v Speaker 1>us do that. And if you're on the side because

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<v Speaker 1>you can't afford it or whatever reason, we get it,

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<v Speaker 1>tell a friend, hang out here, make the make the

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<v Speaker 1>community cooler just by having your presence be a part

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<v Speaker 1>of it. We really appreciate that as well. As far

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<v Speaker 1>as this show goes, most weekdays, I Jeff Greb will

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<v Speaker 1>help piece your gaming life back together. That includes breaking

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<v Speaker 1>news and maybe even some of our own original reporting.

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<v Speaker 1>For all these topics, I'll get the input of a

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<v Speaker 1>bona fide expert who will make me look smart. If

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<v Speaker 1>you are watching live on Twitch welcome. You can always

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<v Speaker 1>listen to the show later on podcast feeds by searching

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<v Speaker 1>for Game Mess Mornings, or find the RSS feed on giant.

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<v Speaker 2>Bomb dot com.

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<v Speaker 1>You can also catch the show later with chapters and

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<v Speaker 1>timestamps on YouTube.

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<v Speaker 2>Hello YouTube.

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<v Speaker 1>All right, we have a lot to get into, so

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<v Speaker 1>let's start the Morning Mess with Mina the hollower reviews.

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<v Speaker 1>They're in after a long wait for this game, and

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<v Speaker 1>it's yeah, just critical ravings mostly across the board, with

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<v Speaker 1>some notable exceptions, but at a ninety two one open critic.

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<v Speaker 1>Last time I checked, I expected to hover around there.

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<v Speaker 1>I don't think it's going to like have some massive dip.

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<v Speaker 1>But we've seen a lot of games recently John like

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<v Speaker 1>launched to like ninety two and then kind of drop

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<v Speaker 1>around ninety eighty nine, So yeah, it could.

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<v Speaker 2>Happen here as well. But lots of like perfect scores

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<v Speaker 2>or whatever.

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<v Speaker 1>However you want to phrase that ten out of ten

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<v Speaker 1>from Samuel Claiborne at IgM, who said many, yes, right, like, yeah,

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<v Speaker 1>they are pretty stingy with those. And here's another one

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<v Speaker 1>from Samuel Claiborne who says, Mina the Hollower will burrow

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<v Speaker 1>into your brain and set up a cozy little house there.

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<v Speaker 1>I couldn't let it go. Clues to unsolved puzzles popped

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<v Speaker 1>into my brain before bed. A corner high out of

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<v Speaker 1>reach that I never set foot on beckons me every

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<v Speaker 1>time I pass it on my way to the shops

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<v Speaker 1>in Ossex. The math tells me maxing out my attack

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<v Speaker 1>power would just take one really good grinding spot and

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<v Speaker 1>then I could beat that secret boss that destroyed me.

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<v Speaker 1>Mina achieves the same heights both both action and style as.

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<v Speaker 2>The game, the studio's predecessor.

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<v Speaker 1>In terms of Shovel Night got five stars from Joshua

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<v Speaker 1>Robertson at The Gamer. The Hollower is an almost faultless

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<v Speaker 1>game that combines the elements of nostalgic classics we know

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<v Speaker 1>in love with a healthy dose of Yacht Club's flare

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<v Speaker 1>and expertise to make it something that truly stands out

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<v Speaker 1>as a retro inspired masterpiece. I could honestly play it forever,

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<v Speaker 1>with Yacht Club proving that it's not just a one

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<v Speaker 1>game studio with yet another bona fide classic. I Meanwhile,

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<v Speaker 1>Mike Manadi here at Giant Bomb gave it three and

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<v Speaker 1>a half stars. He said, somehow the Dark Soul's influences

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<v Speaker 1>keep Mina from being the best Zelda style game it

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<v Speaker 1>could be, while the Zelda mechanics prevented from reaching.

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<v Speaker 2>The heights of the best Souls likes. I've been playing it, John,

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<v Speaker 2>and I'm definitely somewhere.

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<v Speaker 1>In between all this. Actually, I'm like, yeah, this is

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<v Speaker 1>a pretty good game. It's something about it. Early on,

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<v Speaker 1>at least I've not played a ton has not been

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<v Speaker 1>sticking with me. I've definitely been happy to like go

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<v Speaker 1>over to Bond, which we'll talk about here in a second.

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<v Speaker 1>But I could see why so many people are very

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<v Speaker 1>into it, and I was a little surprised to be like,

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<v Speaker 1>oh man, there sounds like there's so much more in

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<v Speaker 1>terms of the depth of what's going on in the gameplay,

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<v Speaker 1>in the world, just a ton of screens to explore.

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<v Speaker 2>It seems substantial. What do you make of all this?

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<v Speaker 3>Yeah, Like it's an interesting one because I'm surprised to

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<v Speaker 3>see it score so highly because Jesse, our reviews lead,

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<v Speaker 3>has been playing it and is like, this game is

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<v Speaker 3>punishingly difficult, and that can often create a kind of

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<v Speaker 3>you know, a skill gap, if we want to use

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<v Speaker 3>that phrase, where some people will just bounce off it.

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<v Speaker 3>Like I'm probably going to be one of those people, right,

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<v Speaker 3>this probably is not a me game to dive into.

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<v Speaker 3>But he absolutely loved it, you know, he didn't give it.

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<v Speaker 2>The full top marks or something.

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<v Speaker 3>Yeah, yeah, he said it was, you know, channels the

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<v Speaker 3>vibes of all the best old school games, but brings

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<v Speaker 3>some modern sensibilities along for the ride, with smartly paced

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<v Speaker 3>exploration and tight gameplay. A difficult but rewarding experience. At

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<v Speaker 3>just twenty dollars, it's well worth well.

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<v Speaker 1>Worth, right, Yeah, yeah, do you remember that I'm a

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<v Speaker 1>I'm a huge Links Awakening fan, and so when I

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<v Speaker 1>saw this and it was like, Oh, that looks a

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<v Speaker 1>lot like that's what they're going for. And yeah, and

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<v Speaker 1>it's you know, in terms of some of the elements

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<v Speaker 1>of the game, it is definitely a Zelda, but they

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<v Speaker 1>are there's so many other elements in here you can't

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<v Speaker 1>just put it in any one jar. And I do

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<v Speaker 1>think that like that. I was like, oh, yeah, what

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<v Speaker 1>Mike got there is kind of the sense I got

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<v Speaker 1>early on, which is, you know, the jack of all trades,

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<v Speaker 1>master of none or whatever. But uh does sound like

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<v Speaker 1>it for some people they got over that hump and

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<v Speaker 1>it was like, oh, it becomes this cohesive experience kind

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<v Speaker 1>of doing its own thing.

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<v Speaker 2>Uh. But I do.

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<v Speaker 1>I do think there like there will be a hump

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<v Speaker 1>there and that will be both difficulty as you pointed out,

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<v Speaker 1>and then just kind of grasping all like the way

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<v Speaker 1>all the very specific mechanics work. For example, the Estes

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<v Speaker 1>flasks in this game, the recovery mechanic is not just

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<v Speaker 1>you know, you drink your Estus flask and you get

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<v Speaker 1>your life back like in Dark Souls or Bloodborne or

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<v Speaker 1>something like that. You have to an attack an enemy

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<v Speaker 1>to like get potential health back, and then when you

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<v Speaker 1>take a drink that fills up. And it's like, so

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<v Speaker 1>if you get attacked by something else in between taking

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<v Speaker 1>that drink, which you know you're vulnerable during, you're gonna

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<v Speaker 1>lose more health as well as that potential health. It's like, Okay,

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<v Speaker 1>that's that's pretty complicated. That's a little bit more more

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<v Speaker 1>sort of again in depth than I would have what

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<v Speaker 1>was expecting, and I think a lot of players will

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<v Speaker 1>be expecting, so I think it'll take time for newcomers

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<v Speaker 1>to sort of grasp that sort of thing. But it

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<v Speaker 1>does sound like people will find something they'll find some

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<v Speaker 1>like purchase here.

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<v Speaker 3>I think as well, like just seeing like and this

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<v Speaker 3>is the great thing about video games nowadays, right is

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<v Speaker 3>you get you know, you get big triple A extravagances

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<v Speaker 3>like Bond, which we'll talk about in a bit, but

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<v Speaker 3>you still get these love letters to the past that

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<v Speaker 3>bring along the modern kind of more modern game design

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<v Speaker 3>do things that frankly like systems back in the old

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<v Speaker 3>days could never do and yet are still just as

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<v Speaker 3>fantastic in just completely different ways. And I love that

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<v Speaker 3>there are so many different like avenues for people to

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<v Speaker 3>just enjoy this hobby across a myriad of different genres

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<v Speaker 3>without stressing too much, and like to see studios continue

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<v Speaker 3>to find success in so much variety is just like

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<v Speaker 3>you know, and yeah, like we said at the beginning,

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<v Speaker 3>this whole industry is going through like a rough time

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<v Speaker 3>for like the last feels like half a decade now,

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<v Speaker 3>but I still see stuff like this and I'm just like,

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<v Speaker 3>I'm so glad it exists, even if it's not for me.

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<v Speaker 3>I'm just so glad that it's out and it's getting

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<v Speaker 3>the kind of reaction that it's getting from players. It's

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<v Speaker 3>good to see.

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<v Speaker 1>I was playing on steam Deck. If anyone's wondering while

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<v Speaker 1>it's on there, of course it would be this. You know,

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<v Speaker 1>they're not trying to go for realistic graphics or anything.

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<v Speaker 1>It's a throwback style. But yeah, it was very comfortable

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<v Speaker 1>to play on the steam Deck, which you know, to

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<v Speaker 1>me at this point means any of the other handhelds

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<v Speaker 1>anyone's using are all more powerful than that at this point.

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<v Speaker 1>So that's kind of your green light there that, yeah,

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<v Speaker 1>you're going to be able to play that handheld no issue.

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<v Speaker 1>Mike did play on switch to he waited for a

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<v Speaker 1>switch code. I don't think there were a ton of

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<v Speaker 1>switch reviews. Maybe there were more after I looked this morning,

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<v Speaker 1>and I think he had no issues as well.

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<v Speaker 2>So there you go.

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<v Speaker 1>All right, let's talk about the game. You and I

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<v Speaker 1>have been playing. Double O seven First Light reviews also

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<v Speaker 1>came in. I know we talked about on the BombCast

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<v Speaker 1>yesterday yesterday everybody, but we've not talked about it on

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<v Speaker 1>this show yet. Got an eighty eight on Open Critic.

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<v Speaker 1>This is another one that did actually open in the

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<v Speaker 1>low nineties. It's kind of dipped down a little bit.

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<v Speaker 1>I think it's probably going to settle in right around here,

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<v Speaker 1>which is shocking to me. John just couldn't believe how

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<v Speaker 1>good this game was. Five stars from Jordan Midler over

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<v Speaker 1>at VGC. Double O seven First Light might just be

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<v Speaker 1>the best James Bond game ever. The way IOI has

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<v Speaker 1>translated the Bond fantasy into a fourteen hour, globe trotting

219
00:09:50.960 --> 00:09:55.279
<v Speaker 1>epic is masterful. It's a game full of spectacle, humor, action,

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<v Speaker 1>and romance. Everything James Bond should be. New Bond owners,

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<v Speaker 1>Amazon must in sure this franchise continues. Eight out of

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<v Speaker 1>ten from Mark Delaney at GameSpot, who says Double O

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<v Speaker 1>seven first light wisely repurposes what works in both universes.

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<v Speaker 1>I believe that is James Bond and hit Man, but

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<v Speaker 1>isn't afraid to reimagine or ditch those parts that don't.

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<v Speaker 1>I definitely agree with that. I think it's kind of

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<v Speaker 1>one of the amazing things that did happen here. Then

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<v Speaker 1>a nine out of ten from Jean Clark at Day one.

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<v Speaker 1>With a great cast of characters, tons of imagination, and

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<v Speaker 1>just the right amount of player agency and replayability, there

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<v Speaker 1>is a delightful playground full of gadget gadgetry and spycraft

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<v Speaker 1>the players will want to return to again and again.

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<v Speaker 1>A confident return for the Double O program. And sorry,

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<v Speaker 1>Golden Eye, this is, without a doubt, the best James

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<v Speaker 1>James Bond game ever made.

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<v Speaker 2>I agree with that. This is a yeah, I mean.

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<v Speaker 1>It's this is this is it they figured. It really

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<v Speaker 1>feels like they cracked the nut here. They got this

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<v Speaker 1>one sort of onlock in a way that my expectation

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<v Speaker 1>for this game, John was we'd go into it and

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<v Speaker 1>be like, oh, I can see I could see what

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<v Speaker 1>they're going for. They're getting really close with this. You know,

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<v Speaker 1>it's hard to make games. They had to like figure

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<v Speaker 1>out the first stuff, and they came out with a

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<v Speaker 1>really awesome seven out of ten that I'm.

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<v Speaker 2>Gonna be telling people go play it. You should be

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<v Speaker 2>playing it.

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<v Speaker 1>It's like, oh, no, no, no, they skipped that part,

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<v Speaker 1>and they're like they made what felt what feels like

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00:11:15.840 --> 00:11:17.919
<v Speaker 1>would have been the sequel. It's like, oh, everything really

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00:11:17.919 --> 00:11:20.639
<v Speaker 1>came together, because everything really comes together here, and I

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00:11:20.679 --> 00:11:24.600
<v Speaker 1>do think it all traces back to they used everything

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<v Speaker 1>they learned from Hitman, but not as like an anchor,

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<v Speaker 1>a thing that was weighing them down, like this is

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<v Speaker 1>the way we did in hit Man, So we just

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00:11:29.919 --> 00:11:31.679
<v Speaker 1>got to find a way to make that make sense

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<v Speaker 1>for James Bond. It's like, no, if it didn't make

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00:11:34.039 --> 00:11:36.360
<v Speaker 1>sense or it needed to change or it needed to

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00:11:36.360 --> 00:11:39.320
<v Speaker 1>be improved, like the combat, they did the hard work

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<v Speaker 1>to make the combat fun in a James Bond way

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<v Speaker 1>like that. When they deviated from Hitman, their answer was

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<v Speaker 1>always what makes it more James Bond. And the result

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<v Speaker 1>here just is so obvious, like from the first minute

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<v Speaker 1>you pick up the controller, but then it just continues

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<v Speaker 1>and gets better and better.

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<v Speaker 2>How'd you find it.

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<v Speaker 3>Yeah, it's it's a funny one. And it's like, there's

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<v Speaker 3>so much to unpack about this because, like from a

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<v Speaker 3>pure game perspective, when I first started playing, you know,

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<v Speaker 3>initially I was a bit worried. I was like, oh,

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<v Speaker 3>you know, I'm squeezing through small gaps, I'm learning how

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<v Speaker 3>to hide in long grass, hanging from lunches.

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<v Speaker 1>If you glance at this game, like for a second,

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<v Speaker 1>I think, yeah, oh, this combat looks like the block

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<v Speaker 1>block punch, block block punch, And it's like, yeah, it

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<v Speaker 1>doesn't feel that way when you're playing, but from a glance,

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<v Speaker 1>it looks like triple A slap.

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<v Speaker 3>Yeah, it looks like I've played this before, you know.

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00:12:27.879 --> 00:12:30.440
<v Speaker 3>And so that first like forty five minutes. But then

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<v Speaker 3>because it's an origin story, you're you're not you're not

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<v Speaker 3>a trained agent, you're a Navy m and you're twenty

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<v Speaker 3>six years young, and uh, it just escalates and iowa,

283
00:12:42.639 --> 00:12:45.399
<v Speaker 3>I did this fantastic job. Where yes, it will interrupt

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00:12:45.399 --> 00:12:46.840
<v Speaker 3>you all the time with cut scenes and it'll throw

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00:12:46.879 --> 00:12:48.879
<v Speaker 3>the odd QT in Triple A style at you to

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00:12:48.960 --> 00:12:50.840
<v Speaker 3>keep the pace up. But like you said, they do

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00:12:50.879 --> 00:12:53.639
<v Speaker 3>the smart things. They pull all these learnings from Hitman

288
00:12:54.120 --> 00:12:57.600
<v Speaker 3>and World of Assassination is such an incredible experience, Like,

289
00:12:57.639 --> 00:12:59.360
<v Speaker 3>and they just kept adding to it and adding to it,

290
00:12:59.440 --> 00:13:02.600
<v Speaker 3>adding to it. And here, you know, I've seen people criticize, oh,

291
00:13:02.639 --> 00:13:05.039
<v Speaker 3>you can't hide the bodies, but the point his Bond

292
00:13:05.440 --> 00:13:08.720
<v Speaker 3>probably wouldn't. This is about ace, This is about getting

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00:13:08.759 --> 00:13:12.080
<v Speaker 3>the job done. And as you play through, like I

294
00:13:12.120 --> 00:13:15.159
<v Speaker 3>fell in love with Patrick Gibson's performances Bond. He doesn't

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00:13:15.200 --> 00:13:19.360
<v Speaker 3>emulate anybody else. He doesn't do like a pass off

296
00:13:19.360 --> 00:13:21.919
<v Speaker 3>of like your favorite Bond or whatever. He is his

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00:13:21.960 --> 00:13:25.799
<v Speaker 3>own man, and just all of the characters are great.

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00:13:26.080 --> 00:13:30.159
<v Speaker 3>The plot is suitably a bit silly in all the

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00:13:30.200 --> 00:13:33.440
<v Speaker 3>way Bond should be, but also very modern and grounded

300
00:13:33.480 --> 00:13:35.600
<v Speaker 3>and kind of throws away all the Cold War trappings

301
00:13:35.600 --> 00:13:39.600
<v Speaker 3>of the original character. It just is such a surprise

302
00:13:39.639 --> 00:13:41.720
<v Speaker 3>And the only reason it didn't get like the top

303
00:13:41.759 --> 00:13:44.639
<v Speaker 3>top marks from me was the overall I feel it

304
00:13:44.679 --> 00:13:49.559
<v Speaker 3>was almost too streamlined, Like I feel like they you know,

305
00:13:49.679 --> 00:13:53.360
<v Speaker 3>they removed they did mostly the right things, but there

306
00:13:53.399 --> 00:13:56.120
<v Speaker 3>are moments where I was like, the stealth is too easy.

307
00:13:56.320 --> 00:14:00.559
<v Speaker 1>The garden, like, the garden need to be there, absolutely

308
00:14:00.600 --> 00:14:02.759
<v Speaker 1>need to be there because like, yeah, they cannot have

309
00:14:02.840 --> 00:14:05.039
<v Speaker 1>you kind of getting off the beaten path and getting

310
00:14:05.080 --> 00:14:07.279
<v Speaker 1>wacky in a way that doesn't feel like James Bond.

311
00:14:07.279 --> 00:14:07.840
<v Speaker 2>So they put the.

312
00:14:07.799 --> 00:14:11.799
<v Speaker 4>Yard the what's the root Skoldberg machine where you're just

313
00:14:11.840 --> 00:14:15.080
<v Speaker 4>like in a cause it's not like that, and the

314
00:14:15.120 --> 00:14:18.320
<v Speaker 4>combat like you're absolutely right, like what an elevation comparative

315
00:14:18.399 --> 00:14:19.279
<v Speaker 4>to hit Man.

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00:14:19.519 --> 00:14:21.960
<v Speaker 3>Yeah, but there were moments where I was like, I'm

317
00:14:22.000 --> 00:14:24.080
<v Speaker 3>forty two. I'm not I haven't got the pace and

318
00:14:24.120 --> 00:14:26.600
<v Speaker 3>the skills of my young twenty year old version, right

319
00:14:26.799 --> 00:14:29.320
<v Speaker 3>and I'm doing things in double O seven and I

320
00:14:29.360 --> 00:14:30.879
<v Speaker 3>was like, I am a badass.

321
00:14:31.120 --> 00:14:34.159
<v Speaker 2>Yeah, this is this.

322
00:14:34.279 --> 00:14:37.039
<v Speaker 3>Like expertly tuned to make me feel like a bad ass.

323
00:14:37.039 --> 00:14:39.120
<v Speaker 1>And it's just the animation, I really do. I think

324
00:14:39.159 --> 00:14:42.320
<v Speaker 1>it's like it's so context aware of like where the

325
00:14:42.399 --> 00:14:45.600
<v Speaker 1>character is that you're pressing the button to, like you know,

326
00:14:45.879 --> 00:14:48.480
<v Speaker 1>I'm just trying to like survive this encounter and do

327
00:14:48.519 --> 00:14:51.399
<v Speaker 1>this attack, and the attack kind of immediately naturally and

328
00:14:51.399 --> 00:14:55.200
<v Speaker 1>fluidly goes into slamming a guy's head into a wall,

329
00:14:55.240 --> 00:14:58.159
<v Speaker 1>and then everything doesn't like break or get jinky and

330
00:14:58.200 --> 00:15:00.200
<v Speaker 1>be like oh, he's kind of like inter I think

331
00:15:00.240 --> 00:15:02.039
<v Speaker 1>with the wall weird and then falling down and the

332
00:15:02.080 --> 00:15:04.399
<v Speaker 1>characters backing up and not really animated, no, with all

333
00:15:04.440 --> 00:15:07.360
<v Speaker 1>animates perfectly. So it just looks so slick and smooth.

334
00:15:07.919 --> 00:15:09.639
<v Speaker 1>I'm just I'm into what it's doing.

335
00:15:10.320 --> 00:15:12.399
<v Speaker 3>It's funny as well, because like I know that there

336
00:15:12.480 --> 00:15:14.120
<v Speaker 3>was a lot of discussion, you know, and I'm sure

337
00:15:14.240 --> 00:15:15.919
<v Speaker 3>I don't know if you guys experienced this, but like

338
00:15:16.519 --> 00:15:21.440
<v Speaker 3>I didn't get code for this until the friday evening

339
00:15:21.799 --> 00:15:24.840
<v Speaker 3>before in the UK, a bank holiday weekend for the US,

340
00:15:24.879 --> 00:15:28.399
<v Speaker 3>a Memorial Day weekend, right, so I.

341
00:15:28.320 --> 00:15:28.759
<v Speaker 2>Think we got it.

342
00:15:28.840 --> 00:15:30.960
<v Speaker 1>I think we got it a Friday morning or Thursday

343
00:15:31.039 --> 00:15:31.840
<v Speaker 1>night or something like that.

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00:15:31.960 --> 00:15:34.519
<v Speaker 3>Yeah, Like it was it was like, oh okay, right,

345
00:15:34.559 --> 00:15:36.759
<v Speaker 3>and they were you know, they were like, hey, you know,

346
00:15:36.799 --> 00:15:38.519
<v Speaker 3>it could be eighteen to twenty hours. And I'm like,

347
00:15:38.559 --> 00:15:40.559
<v Speaker 3>anytime a PR company tells me that, I'm like, yeah,

348
00:15:40.559 --> 00:15:42.720
<v Speaker 3>all right, half that, you know, like I can play

349
00:15:42.759 --> 00:15:45.320
<v Speaker 3>video games, but this is not a short game. They

350
00:15:45.360 --> 00:15:49.159
<v Speaker 3>really have thrown everything at this to throw plot twists

351
00:15:49.200 --> 00:15:55.159
<v Speaker 3>at you, surprising, downtime, plot development, you know, exposition. It

352
00:15:55.279 --> 00:15:58.960
<v Speaker 3>is just ioh, I did it. They pulled it off.

353
00:15:59.279 --> 00:16:02.320
<v Speaker 3>Forget forget all the silly. Oh, it's woke. There's a

354
00:16:02.360 --> 00:16:03.759
<v Speaker 3>woman in charge, like clean.

355
00:16:05.080 --> 00:16:10.440
<v Speaker 1>There's some impressive brains happening over on twitterli who was joking,

356
00:16:10.480 --> 00:16:12.120
<v Speaker 1>But there's a lot of people who are not. I

357
00:16:12.120 --> 00:16:16.000
<v Speaker 1>can't believe a disaster because he's listening to Moneypenny at

358
00:16:16.039 --> 00:16:16.600
<v Speaker 1>the beginning of the.

359
00:16:16.559 --> 00:16:19.440
<v Speaker 2>Game or whatever. Oh honey, it seems fine. Have you

360
00:16:19.480 --> 00:16:19.879
<v Speaker 2>seen it?

361
00:16:20.360 --> 00:16:24.600
<v Speaker 3>Yeah, it's funny. But the crazy thing was and like

362
00:16:24.639 --> 00:16:27.279
<v Speaker 3>this is just pure anecdotal, like because of the pace

363
00:16:27.320 --> 00:16:28.879
<v Speaker 3>of the review and having to get it all done,

364
00:16:29.159 --> 00:16:32.000
<v Speaker 3>was like okay, and I recorded something glorious, like eleven

365
00:16:32.039 --> 00:16:34.559
<v Speaker 3>hours of footage and I did so much badass stuff.

366
00:16:34.600 --> 00:16:37.080
<v Speaker 3>I was like amazing. I felt like a god. I

367
00:16:37.120 --> 00:16:39.480
<v Speaker 3>kind of stopped putting the video review together and my

368
00:16:39.559 --> 00:16:42.399
<v Speaker 3>obs had messed up and captured like instead of the

369
00:16:42.399 --> 00:16:44.240
<v Speaker 3>full screen and captured like a quarter and I was

370
00:16:44.320 --> 00:16:47.480
<v Speaker 3>like no. Then I went to go play replacing bits

371
00:16:47.480 --> 00:16:49.480
<v Speaker 3>and capture some new footage, and a new update had

372
00:16:49.519 --> 00:16:52.840
<v Speaker 3>come out on Steam and the game was busted, like

373
00:16:52.960 --> 00:16:55.840
<v Speaker 3>it was broken. It was hitching every five seconds. It

374
00:16:55.879 --> 00:16:58.320
<v Speaker 3>was unplayable. Anytime I headshot everything, all the frames dropped.

375
00:16:58.360 --> 00:17:00.559
<v Speaker 3>I was like, what is going on? I was disabling

376
00:17:00.919 --> 00:17:03.879
<v Speaker 3>overlays and things, so I ended up finding a direct

377
00:17:03.879 --> 00:17:06.039
<v Speaker 3>email because the PR company was obviously offline. It was

378
00:17:06.079 --> 00:17:09.200
<v Speaker 3>a long weekend for IOI, and they were paying attention.

379
00:17:09.279 --> 00:17:11.920
<v Speaker 3>I was like, no, your game's broken, and they were like,

380
00:17:12.400 --> 00:17:13.720
<v Speaker 3>thank you because you said just some clips. So I

381
00:17:13.799 --> 00:17:16.160
<v Speaker 3>quickly sent them some clips. Six hours later they pushed

382
00:17:16.160 --> 00:17:19.720
<v Speaker 3>a patch fixed everything, so they were they were, you know,

383
00:17:19.759 --> 00:17:21.960
<v Speaker 3>with this came in hot, and that's often a sign

384
00:17:22.000 --> 00:17:23.799
<v Speaker 3>of like, oh, it's going to be a rough.

385
00:17:23.680 --> 00:17:25.400
<v Speaker 2>Ride it all the days, but I think you are.

386
00:17:25.440 --> 00:17:26.559
<v Speaker 2>You're more often than that you're rating.

387
00:17:27.599 --> 00:17:29.519
<v Speaker 3>But yeah, it was. It was a close cool but

388
00:17:30.279 --> 00:17:33.000
<v Speaker 3>so stunned with how good it is. And I really

389
00:17:33.319 --> 00:17:35.279
<v Speaker 3>I think they've done an amazing job. But I they

390
00:17:35.640 --> 00:17:37.400
<v Speaker 3>you know, spoiler alert, it's not really a spoiler. This

391
00:17:37.440 --> 00:17:39.680
<v Speaker 3>isn't a plot related spoiler, but they are openly saying

392
00:17:39.759 --> 00:17:42.559
<v Speaker 3>James Bond will return at the end of the game.

393
00:17:42.839 --> 00:17:45.119
<v Speaker 3>So yeah, I would want to see please.

394
00:17:45.400 --> 00:17:47.599
<v Speaker 1>Yeah, I mean, I like, I feel this very similar

395
00:17:47.640 --> 00:17:49.599
<v Speaker 1>to how I felt out for Indiana Jones. I hope

396
00:17:49.599 --> 00:17:52.160
<v Speaker 1>we at least get one more of these, just yes, please,

397
00:17:52.160 --> 00:17:52.880
<v Speaker 1>I mean one more?

398
00:17:53.599 --> 00:17:54.119
<v Speaker 2>Do it? Take it?

399
00:17:54.160 --> 00:17:56.240
<v Speaker 1>You know, go in a different direction in terms of setting,

400
00:17:56.279 --> 00:17:57.720
<v Speaker 1>but you don't have to do much more than that.

401
00:17:57.880 --> 00:17:59.359
<v Speaker 1>I'm sure they have a million things they want to

402
00:17:59.359 --> 00:18:01.759
<v Speaker 1>refine that. This is one thing I would love to

403
00:18:01.799 --> 00:18:03.720
<v Speaker 1>see what's on the cutting room floor for this game,

404
00:18:03.799 --> 00:18:06.960
<v Speaker 1>because it is so streamlined, not just in terms of

405
00:18:06.960 --> 00:18:09.440
<v Speaker 1>those guardrails of like keeping you from doing silly stuff

406
00:18:09.640 --> 00:18:11.839
<v Speaker 1>in the open world parts, the open zone parts, but

407
00:18:11.920 --> 00:18:13.519
<v Speaker 1>just in terms of the pacing where it's like you'll

408
00:18:13.519 --> 00:18:16.359
<v Speaker 1>go into a scene and they'll be like, there's one

409
00:18:16.440 --> 00:18:19.359
<v Speaker 1>line of dialogue maybe, and then they cut straight to

410
00:18:19.400 --> 00:18:21.559
<v Speaker 1>the beginning of the next next action sequence, and I

411
00:18:21.960 --> 00:18:24.960
<v Speaker 1>bet there was so much more back and forth between

412
00:18:25.000 --> 00:18:26.640
<v Speaker 1>the characters and that last scene, and they're like, why

413
00:18:26.680 --> 00:18:29.000
<v Speaker 1>do we need this, Like it's James Bond.

414
00:18:29.039 --> 00:18:31.359
<v Speaker 2>Cut to the chase, literally, that's what it's about.

415
00:18:31.359 --> 00:18:33.960
<v Speaker 1>Cutting to the j sequence and they do that over

416
00:18:33.960 --> 00:18:35.279
<v Speaker 1>and over and I'm like, I bet there was a

417
00:18:35.319 --> 00:18:38.000
<v Speaker 1>time when this game was a lot more bloated, and

418
00:18:38.039 --> 00:18:40.400
<v Speaker 1>for them to have the discipline to edit all that

419
00:18:40.440 --> 00:18:42.519
<v Speaker 1>stuff out to make the best version of this game,

420
00:18:42.559 --> 00:18:43.480
<v Speaker 1>it's admirable.

421
00:18:43.559 --> 00:18:43.960
<v Speaker 2>For sure.

422
00:18:44.039 --> 00:18:47.519
<v Speaker 1>Did you miss around with the tactical simulation stuff at all?

423
00:18:47.559 --> 00:18:51.440
<v Speaker 1>The sort of missions. Look at our missions, yeah.

424
00:18:50.839 --> 00:18:53.640
<v Speaker 3>And they're bringing more to that, you know. And I

425
00:18:53.680 --> 00:18:56.200
<v Speaker 3>look at the support that we've had for Hitman World

426
00:18:56.200 --> 00:19:00.279
<v Speaker 3>of Assassination, like okay, but yeah, the taxing stuff. You've

427
00:19:00.319 --> 00:19:02.880
<v Speaker 3>got challenges in there that have you replace different levels

428
00:19:02.960 --> 00:19:05.359
<v Speaker 3>and do different things like I did the laundry room

429
00:19:05.440 --> 00:19:08.640
<v Speaker 3>from the Grand kop Heathian Hotel level but no guns,

430
00:19:09.000 --> 00:19:11.599
<v Speaker 3>so it was just fisticuffs and that was a challenge

431
00:19:11.599 --> 00:19:15.079
<v Speaker 3>because they had guns. But like, the combat system is

432
00:19:15.440 --> 00:19:17.720
<v Speaker 3>surprisingly deep, and I think people that, like you said,

433
00:19:17.759 --> 00:19:20.400
<v Speaker 3>they might glance it and think it's very arkham and simple,

434
00:19:20.720 --> 00:19:23.119
<v Speaker 3>but you have a lot of player freedom and expression

435
00:19:23.200 --> 00:19:26.039
<v Speaker 3>to dotly crazy things with the environment. And one of

436
00:19:26.079 --> 00:19:29.480
<v Speaker 3>my favorite touches is just seeing stuff and being able

437
00:19:29.559 --> 00:19:32.079
<v Speaker 3>to sweep it off of the worktop into someone's face.

438
00:19:32.759 --> 00:19:36.480
<v Speaker 3>There's an iron, you know, and then after days and

439
00:19:36.519 --> 00:19:39.640
<v Speaker 3>you can like do something. It's just it feels really

440
00:19:39.640 --> 00:19:42.200
<v Speaker 3>really good to play. And I would wholeheighly recommend this

441
00:19:42.240 --> 00:19:45.680
<v Speaker 3>to anybody that has a passing interest in especially you

442
00:19:45.720 --> 00:19:48.839
<v Speaker 3>mentioned Indiana Jones. If you enjoyed that kind of in

443
00:19:48.839 --> 00:19:52.359
<v Speaker 3>this open world and I can fool around, it is

444
00:19:52.519 --> 00:19:53.559
<v Speaker 3>very much refined.

445
00:19:53.559 --> 00:19:53.880
<v Speaker 2>I beincues this.

446
00:19:53.880 --> 00:19:56.039
<v Speaker 1>It's ant even a refined version of that idea. And

447
00:19:56.480 --> 00:19:59.200
<v Speaker 1>I really liked Indiana Jones. Yeah, the text and stuff

448
00:19:59.200 --> 00:20:02.960
<v Speaker 1>gets me ex because it's a yeah. If anything, this

449
00:20:03.039 --> 00:20:05.599
<v Speaker 1>game made me realize, Oh, they really understand their own

450
00:20:05.640 --> 00:20:09.000
<v Speaker 1>tools and their own ability to like craft content. And

451
00:20:09.480 --> 00:20:11.359
<v Speaker 1>they were already like being like, oh, here's some like

452
00:20:11.440 --> 00:20:14.079
<v Speaker 1>teases of like what's coming up in the tactical simulation

453
00:20:14.119 --> 00:20:16.960
<v Speaker 1>the VR missions. Oh yeah, they could just like take

454
00:20:17.039 --> 00:20:19.880
<v Speaker 1>this James Bond character and get silly over here, and

455
00:20:20.000 --> 00:20:22.839
<v Speaker 1>like they could do a moon Raker sort of thing

456
00:20:22.920 --> 00:20:24.759
<v Speaker 1>and be like, hey, why not put James Bond on

457
00:20:24.920 --> 00:20:26.880
<v Speaker 1>this James Bond on the moon for one of these

458
00:20:26.920 --> 00:20:29.640
<v Speaker 1>missions that is all like we're telling you in fiction

459
00:20:29.880 --> 00:20:32.359
<v Speaker 1>is just a simulation, so it doesn't matter. So oh yeah,

460
00:20:32.359 --> 00:20:35.079
<v Speaker 1>they could do all that stuff. And I hope, I

461
00:20:35.079 --> 00:20:37.279
<v Speaker 1>hope that like can can thrive a little bit.

462
00:20:37.559 --> 00:20:37.680
<v Speaker 3>You know.

463
00:20:37.720 --> 00:20:39.319
<v Speaker 1>I wouldn't want it to be like thrive so much

464
00:20:39.359 --> 00:20:41.119
<v Speaker 1>of the like it's a distraction from them doing that

465
00:20:41.160 --> 00:20:43.640
<v Speaker 1>stuff with the next Hitman years down the line, but

466
00:20:44.480 --> 00:20:46.359
<v Speaker 1>some of that stuff to have fun with this James

467
00:20:46.359 --> 00:20:48.119
<v Speaker 1>Bond character, I would welcome it. Because I did have

468
00:20:48.160 --> 00:20:49.039
<v Speaker 1>such a good time playing.

469
00:20:49.640 --> 00:20:52.039
<v Speaker 3>Yeah, yeah, absolutely.

470
00:20:51.920 --> 00:20:55.400
<v Speaker 1>It's double seven, First Light and Men of the Hollower reviews.

471
00:20:55.720 --> 00:20:59.079
<v Speaker 1>Let's get to some of the headlines here now. The

472
00:20:59.119 --> 00:21:03.240
<v Speaker 1>Witcher three Wild Hunt Songs of the Past announced. This

473
00:21:03.279 --> 00:21:06.440
<v Speaker 1>is from CD Project's blog. CD Project Red announced today

474
00:21:06.480 --> 00:21:09.680
<v Speaker 1>that a third expansion to the Witcher three Wild Hunt,

475
00:21:09.880 --> 00:21:11.880
<v Speaker 1>one of the most critically acclaimed and best selling role

476
00:21:11.880 --> 00:21:15.640
<v Speaker 1>playing games of all time, is coming next year. Songs

477
00:21:15.680 --> 00:21:17.839
<v Speaker 1>of the Past is the third expansion coming to the

478
00:21:17.839 --> 00:21:20.440
<v Speaker 1>Witcher three. It will launch in twenty twenty seven on

479
00:21:20.480 --> 00:21:23.960
<v Speaker 1>PlayStation five, Xbox Series, x N S, and PC. There

480
00:21:24.000 --> 00:21:25.759
<v Speaker 1>is a switch version of this game not announced for

481
00:21:25.799 --> 00:21:28.720
<v Speaker 1>that as of yet. CD Project Red is co developing

482
00:21:28.759 --> 00:21:31.400
<v Speaker 1>Songs of the Past with Fool's Theory, which I think

483
00:21:31.480 --> 00:21:33.799
<v Speaker 1>is a studio that had some X people from that

484
00:21:33.839 --> 00:21:35.880
<v Speaker 1>studio and they're going to be helping out with one

485
00:21:35.920 --> 00:21:36.920
<v Speaker 1>of the other Witcher games.

486
00:21:37.279 --> 00:21:38.960
<v Speaker 2>It all feels like getting up the speed on the

487
00:21:39.000 --> 00:21:39.440
<v Speaker 2>lore of the.

488
00:21:39.400 --> 00:21:43.039
<v Speaker 1>Characters, the tools, the processes at the studio while also

489
00:21:43.079 --> 00:21:46.920
<v Speaker 1>making new, something new for the Witcher three. John It's

490
00:21:46.960 --> 00:21:49.880
<v Speaker 1>coming out next year though to me that says, oh,

491
00:21:50.119 --> 00:21:53.119
<v Speaker 1>Witcher four is even further off than I was thinking,

492
00:21:53.359 --> 00:21:54.319
<v Speaker 1>how are you reading this?

493
00:21:55.160 --> 00:21:58.279
<v Speaker 3>I think that's probably right. I feel like Witcher four

494
00:21:58.400 --> 00:22:04.319
<v Speaker 3>is like twenty twenty eight the earliest if we're lucky,

495
00:22:04.720 --> 00:22:07.920
<v Speaker 3>But you know, it's cool that and I think we're

496
00:22:07.920 --> 00:22:10.359
<v Speaker 3>seeing this more and more across the industry. And if

497
00:22:10.400 --> 00:22:12.079
<v Speaker 3>you look at some of the biggest games, like the

498
00:22:12.119 --> 00:22:15.640
<v Speaker 3>biggest games that are played every week every month on

499
00:22:15.680 --> 00:22:19.240
<v Speaker 3>the old Sekana reports are all ten years old, free

500
00:22:19.279 --> 00:22:22.160
<v Speaker 3>to play, and the Witch are three in particular, has

501
00:22:22.200 --> 00:22:24.119
<v Speaker 3>such a special place in so many people, Like I've

502
00:22:24.119 --> 00:22:27.440
<v Speaker 3>seen the outpouring of like, you know, joy at this

503
00:22:27.480 --> 00:22:31.279
<v Speaker 3>announcement from people that are actually obsessed with the Witcher

504
00:22:32.920 --> 00:22:35.640
<v Speaker 3>that they're they're making more of it, and I think

505
00:22:35.920 --> 00:22:39.759
<v Speaker 3>that that's a great thing. I feel like maybe this

506
00:22:39.920 --> 00:22:42.160
<v Speaker 3>was going to leak, maybe that you know, they didn't

507
00:22:42.200 --> 00:22:46.279
<v Speaker 3>because they were there was scuttle but floating around weeks

508
00:22:47.000 --> 00:22:49.640
<v Speaker 3>and they rather than like it because a year long

509
00:22:49.920 --> 00:22:52.119
<v Speaker 3>wait like an announcement and then hey wait a year,

510
00:22:52.319 --> 00:22:54.759
<v Speaker 3>you know, that's it for today. It feels like it

511
00:22:54.839 --> 00:22:57.240
<v Speaker 3>maybe not have been on the cards, but rather than have,

512
00:22:57.599 --> 00:23:00.359
<v Speaker 3>you know, have people leak all the information and they've

513
00:23:00.400 --> 00:23:02.559
<v Speaker 3>just come out and side it themselves. That makes more sense.

514
00:23:02.599 --> 00:23:04.680
<v Speaker 1>But yeah, part of it also feels like, you know,

515
00:23:04.720 --> 00:23:07.279
<v Speaker 1>this is a company that I think is publicly traded

516
00:23:07.319 --> 00:23:10.279
<v Speaker 1>in Poland. I know they always share all their information,

517
00:23:10.400 --> 00:23:13.039
<v Speaker 1>so I think there's something with that. And I think

518
00:23:13.039 --> 00:23:15.079
<v Speaker 1>they're telling this to investors and kind of setting the

519
00:23:15.119 --> 00:23:18.640
<v Speaker 1>expectations because after this happened, the stock price did go

520
00:23:18.680 --> 00:23:21.200
<v Speaker 1>down four percent because investors are like, wait, where's Witcher

521
00:23:21.279 --> 00:23:23.319
<v Speaker 1>for That's the one that's going to make all the money, right,

522
00:23:23.440 --> 00:23:26.319
<v Speaker 1>So yeah, I think this is them being like, let's

523
00:23:26.319 --> 00:23:27.599
<v Speaker 1>just kind of give you a little bit insight on

524
00:23:27.640 --> 00:23:30.400
<v Speaker 1>what's happening here so you can properly set your expectations.

525
00:23:31.240 --> 00:23:33.240
<v Speaker 1>But yeah, I mean I think this is just also

526
00:23:33.319 --> 00:23:37.079
<v Speaker 1>them being like, hey, we are Witcher's very active, get

527
00:23:37.079 --> 00:23:39.440
<v Speaker 1>ready for it, and here are some details you'll see

528
00:23:39.440 --> 00:23:43.240
<v Speaker 1>more soon that switch version. I would not expect this

529
00:23:43.319 --> 00:23:47.119
<v Speaker 1>to come to switch one, No, but why wouldn't they

530
00:23:47.119 --> 00:23:50.920
<v Speaker 1>announce a switch to definitive edition that has this included?

531
00:23:51.000 --> 00:23:52.880
<v Speaker 1>Right to me, that seems like something that does get

532
00:23:52.880 --> 00:23:54.519
<v Speaker 1>announced here, maybe even very.

533
00:23:54.359 --> 00:23:58.279
<v Speaker 3>S the Yeah, yeah, it could be could be down

534
00:23:58.319 --> 00:23:59.960
<v Speaker 3>the line, like it could be closer to the really

535
00:24:00.319 --> 00:24:03.039
<v Speaker 3>of the whole thing, or it could be something that

536
00:24:03.079 --> 00:24:06.319
<v Speaker 3>we're you know, showcase seasons coming up. Maybe they'll surprise

537
00:24:06.400 --> 00:24:09.279
<v Speaker 3>everyone and maybe we'll see more of it than just

538
00:24:09.319 --> 00:24:11.599
<v Speaker 3>this right now, you know, like just the announce Maybe

539
00:24:11.599 --> 00:24:15.079
<v Speaker 3>we'll actually see some of what this is. But yeah,

540
00:24:15.119 --> 00:24:16.640
<v Speaker 3>like it makes sense to bring this to switch to

541
00:24:16.720 --> 00:24:19.880
<v Speaker 3>and we're seeing all of the big platform holders and

542
00:24:20.079 --> 00:24:23.359
<v Speaker 3>companies kind of realized that, you know, this is the

543
00:24:23.839 --> 00:24:27.759
<v Speaker 3>age of remasters and re releases, and you know, because

544
00:24:27.799 --> 00:24:32.359
<v Speaker 3>games love older titles but always appreciate a new coat

545
00:24:32.400 --> 00:24:34.480
<v Speaker 3>of paint. And you know, I'm sure there'll be things

546
00:24:34.519 --> 00:24:37.240
<v Speaker 3>done to the Witch Are three in and of itself

547
00:24:37.319 --> 00:24:39.200
<v Speaker 3>that will come along with this.

548
00:24:39.880 --> 00:24:40.680
<v Speaker 2>Yeah, it is.

549
00:24:41.720 --> 00:24:44.119
<v Speaker 1>It is like a little funny because like, Witch Are

550
00:24:44.279 --> 00:24:47.000
<v Speaker 1>three is definitely that one of those games that is

551
00:24:47.039 --> 00:24:50.720
<v Speaker 1>in that very specific era of like oh something clicked

552
00:24:50.720 --> 00:24:55.960
<v Speaker 1>over from twenty twelve to like twenty seventeen, where oh,

553
00:24:56.039 --> 00:24:58.319
<v Speaker 1>now a game that when it comes out it no longer.

554
00:24:58.079 --> 00:24:59.559
<v Speaker 2>Feels old after a couple of years.

555
00:24:59.559 --> 00:25:01.200
<v Speaker 1>It's like, oh, that game could just come out today

556
00:25:01.480 --> 00:25:03.799
<v Speaker 1>and still do just as well, and everyone be like, yeah,

557
00:25:03.839 --> 00:25:06.519
<v Speaker 1>this looks like a modern game. Obviously that's not one

558
00:25:06.640 --> 00:25:09.519
<v Speaker 1>hundred percent true, things can always look better. Modern games

559
00:25:09.519 --> 00:25:11.079
<v Speaker 1>do look a little bit better than games that came

560
00:25:11.119 --> 00:25:13.359
<v Speaker 1>out in twenty sixteen, but just not that much better.

561
00:25:13.720 --> 00:25:16.519
<v Speaker 3>So it's like good enough, man, Like, right, chase for

562
00:25:16.559 --> 00:25:19.559
<v Speaker 3>graphics is kind of over. It's now it's all about innovation.

563
00:25:19.240 --> 00:25:19.799
<v Speaker 2>And system Now.

564
00:25:19.839 --> 00:25:21.240
<v Speaker 1>You saw that in that behavior of like what you're

565
00:25:21.240 --> 00:25:23.279
<v Speaker 1>talking about of like the most played games of people

566
00:25:23.319 --> 00:25:24.960
<v Speaker 1>like and you know that's true for a lot of

567
00:25:24.960 --> 00:25:27.160
<v Speaker 1>like free to play multiplayer games, but there are a

568
00:25:27.200 --> 00:25:30.079
<v Speaker 1>handful of single player games like Skyrim and this that

569
00:25:30.160 --> 00:25:34.200
<v Speaker 1>are just always on those lists because yeah, people just like, hey,

570
00:25:34.200 --> 00:25:35.920
<v Speaker 1>this is good enough and it doesn't need to look

571
00:25:35.920 --> 00:25:36.400
<v Speaker 1>any better.

572
00:25:36.519 --> 00:25:39.519
<v Speaker 2>So it's a little odd that like Witcher three.

573
00:25:39.319 --> 00:25:42.200
<v Speaker 1>Continues to be like kind of get this update over

574
00:25:42.240 --> 00:25:44.160
<v Speaker 1>and over. But I think this is a very interesting

575
00:25:44.200 --> 00:25:47.079
<v Speaker 1>way of doing it, right, of this can last forever,

576
00:25:47.519 --> 00:25:49.599
<v Speaker 1>So why wouldn't we just do more content when it

577
00:25:49.640 --> 00:25:52.240
<v Speaker 1>comes time to like solve a couple of our problems.

578
00:25:52.359 --> 00:25:54.880
<v Speaker 1>One we got to remind people Whitcher is a thing

579
00:25:54.920 --> 00:25:58.240
<v Speaker 1>that is happening. This is a new deal, like separate

580
00:25:58.240 --> 00:25:59.599
<v Speaker 1>from the deal we made to like get all the

581
00:25:59.640 --> 00:26:01.400
<v Speaker 1>previous Witcher game's made. And so we have to set

582
00:26:01.440 --> 00:26:03.839
<v Speaker 1>up the whole future, and one good way of doing

583
00:26:03.839 --> 00:26:06.079
<v Speaker 1>that is to like sort of just fertilize the ground

584
00:26:06.079 --> 00:26:08.720
<v Speaker 1>around Witcher three a little bit. And at the same time,

585
00:26:09.039 --> 00:26:11.319
<v Speaker 1>we're working with new people who we've hired and with

586
00:26:11.319 --> 00:26:14.519
<v Speaker 1>these external contracted studios, and we all want to get

587
00:26:14.519 --> 00:26:16.880
<v Speaker 1>everyone on the same page. So let's make that new

588
00:26:16.960 --> 00:26:19.079
<v Speaker 1>content for Witcher three that's a little bit lower stakes,

589
00:26:19.119 --> 00:26:21.680
<v Speaker 1>a little bit more. It's probably a lot cheaper, and

590
00:26:21.759 --> 00:26:23.720
<v Speaker 1>we get something cool out of it. It can be

591
00:26:23.759 --> 00:26:25.880
<v Speaker 1>like a marketing expense, and if if we sell a

592
00:26:25.880 --> 00:26:28.720
<v Speaker 1>bunch of more copies of which are three because of it,

593
00:26:28.759 --> 00:26:31.640
<v Speaker 1>that's like a bonus on top almost. So it's like, yeah,

594
00:26:31.640 --> 00:26:33.200
<v Speaker 1>it's just kind of seems very smart.

595
00:26:33.759 --> 00:26:35.519
<v Speaker 3>Yeah, I think we're I think we're going to say

596
00:26:35.519 --> 00:26:38.440
<v Speaker 3>more and more of this sort of thing from many

597
00:26:38.440 --> 00:26:40.599
<v Speaker 3>of the kind of big classic games that hit in

598
00:26:40.640 --> 00:26:45.880
<v Speaker 3>that kind of period that you mentioned. Why not, like,

599
00:26:45.880 --> 00:26:48.279
<v Speaker 3>like I said, the outpouring of joy and we're seeing

600
00:26:48.319 --> 00:26:49.759
<v Speaker 3>it even in the chat now, like, oh my god,

601
00:26:49.759 --> 00:26:51.599
<v Speaker 3>which three was one of my favorite games all the time.

602
00:26:52.319 --> 00:26:55.519
<v Speaker 3>Hell's yeah, Like I'm down for a replay. Funnily enough,

603
00:26:56.079 --> 00:26:57.920
<v Speaker 3>bounced try off of it. You know, bounced triy off,

604
00:26:58.000 --> 00:27:00.960
<v Speaker 3>which are one, two, and three. It's big go for

605
00:27:01.000 --> 00:27:02.960
<v Speaker 3>well guides people. They're just not for me most of

606
00:27:03.000 --> 00:27:03.359
<v Speaker 3>the time.

607
00:27:04.119 --> 00:27:05.640
<v Speaker 2>Some of them are very much for me.

608
00:27:05.759 --> 00:27:08.400
<v Speaker 1>I've also bounced off with Witcher three a couple times,

609
00:27:08.480 --> 00:27:10.079
<v Speaker 1>mostly just because of the way it feels to play.

610
00:27:10.079 --> 00:27:14.400
<v Speaker 2>It's just not my style so much. Yeah, exactly. I mean.

611
00:27:14.440 --> 00:27:16.359
<v Speaker 1>I like the idea of like getting set up for

612
00:27:16.400 --> 00:27:19.200
<v Speaker 1>a hunt and like doing all the magic spells on

613
00:27:19.240 --> 00:27:21.680
<v Speaker 1>your gear and getting the potions all set up because

614
00:27:21.680 --> 00:27:23.920
<v Speaker 1>it's very specific for this one kind of monster, and

615
00:27:23.920 --> 00:27:25.759
<v Speaker 1>then going out there and actually doing that. That sounds

616
00:27:25.799 --> 00:27:28.000
<v Speaker 1>like a very interesting loop. I just couldn't get over

617
00:27:28.000 --> 00:27:30.240
<v Speaker 1>the hump with it. I will one day, I want.

618
00:27:30.279 --> 00:27:31.480
<v Speaker 1>I still want to see that game through.

619
00:27:31.920 --> 00:27:33.319
<v Speaker 2>I know you say that about all of them, right,

620
00:27:33.680 --> 00:27:36.279
<v Speaker 2>all right, continue, you.

621
00:27:36.200 --> 00:27:37.640
<v Speaker 1>Just throw it in that pile. I'll get to it

622
00:27:37.680 --> 00:27:40.440
<v Speaker 1>one day, all right. We're gonna take a break when

623
00:27:40.440 --> 00:27:43.240
<v Speaker 1>we come back. Sonya is shutting down a game. We'll

624
00:27:43.240 --> 00:27:45.119
<v Speaker 1>talk about that after these messages. If you want to

625
00:27:45.160 --> 00:27:47.880
<v Speaker 1>skip these, gimebump dot com sus join after versions of

626
00:27:47.920 --> 00:27:49.359
<v Speaker 1>the shows are available over there.

627
00:27:49.400 --> 00:27:56.279
<v Speaker 2>We will be right back, all right. Joe. It is

628
00:27:56.359 --> 00:27:59.319
<v Speaker 2>time to turn up the fun because Jeff Grubb Plants

629
00:27:59.359 --> 00:28:04.400
<v Speaker 2>Versus Zombies is celebrating seventeen years of lawn defending zombies

630
00:28:04.440 --> 00:28:05.400
<v Speaker 2>apping action.

631
00:28:05.720 --> 00:28:08.799
<v Speaker 1>We're teaming up with Plants Versus Zombies Replanted to dish

632
00:28:08.799 --> 00:28:14.440
<v Speaker 1>out codes across every platform, PC, PlayStation, Xbox and Switch.

633
00:28:14.720 --> 00:28:17.519
<v Speaker 2>No matter how you play, you're in. I'm ready to

634
00:28:17.559 --> 00:28:23.799
<v Speaker 2>kick some grass. Grub stay tuned at home to win. Ah.

635
00:28:24.079 --> 00:28:27.359
<v Speaker 1>It's Game Mess Mornings. I'm Jeff Grub. That's John Clark.

636
00:28:27.480 --> 00:28:31.000
<v Speaker 1>Let's get back into the news here. Sony is shutting

637
00:28:31.000 --> 00:28:34.640
<v Speaker 1>down Destruction All Stars. This is from Andy Robinson at VGC.

638
00:28:35.480 --> 00:28:38.880
<v Speaker 1>Sony Interactive Entertainment has confirmed it will soon shut down

639
00:28:38.920 --> 00:28:42.799
<v Speaker 1>its early PS five exclusive Destruction All Stars. The car

640
00:28:42.880 --> 00:28:46.440
<v Speaker 1>combat title was developed by British studio Lucid Games and

641
00:28:46.519 --> 00:28:49.359
<v Speaker 1>released in twenty twenty one and received mixed reviews from

642
00:28:49.400 --> 00:28:52.200
<v Speaker 1>the media. On Tuesday, PlayStation announced that the game has

643
00:28:52.240 --> 00:28:56.119
<v Speaker 1>been removed from sale, alongside its virtual currency, and multiplayer

644
00:28:56.200 --> 00:28:59.759
<v Speaker 1>servers have been closed. Single player modes will remain accessible

645
00:28:59.799 --> 00:29:02.759
<v Speaker 1>to existing users until November twenty fifth, It's set in

646
00:29:02.799 --> 00:29:05.440
<v Speaker 1>a message to players, after which only Arcade mode single

647
00:29:05.440 --> 00:29:11.279
<v Speaker 1>player challenges shall remain playable. This is the first like

648
00:29:11.359 --> 00:29:14.839
<v Speaker 1>sort of news item and game like moment that has

649
00:29:15.000 --> 00:29:17.759
<v Speaker 1>actually made this generation feel a little bit old to me, John,

650
00:29:17.920 --> 00:29:20.839
<v Speaker 1>I know it is, I know it is six ish

651
00:29:20.960 --> 00:29:24.599
<v Speaker 1>years old, but it just always felt like this is

652
00:29:24.640 --> 00:29:26.559
<v Speaker 1>going to get started in any day now. And then

653
00:29:26.599 --> 00:29:29.279
<v Speaker 1>I remember Destruction All Stars came out. It was going

654
00:29:29.359 --> 00:29:32.079
<v Speaker 1>to be seventy dollars and all that happened, and they

655
00:29:32.079 --> 00:29:35.640
<v Speaker 1>put it out and it's got kind of buried right away,

656
00:29:35.640 --> 00:29:37.319
<v Speaker 1>and everyone's like, we don't want this even at I

657
00:29:37.319 --> 00:29:38.680
<v Speaker 1>think it was forty or free to play.

658
00:29:38.680 --> 00:29:40.720
<v Speaker 2>I can't remember what happened either way. It's like it

659
00:29:40.799 --> 00:29:41.160
<v Speaker 2>just it.

660
00:29:41.119 --> 00:29:44.079
<v Speaker 1>Came and went very fast, and that feels like a

661
00:29:44.119 --> 00:29:48.519
<v Speaker 1>lifetime ago. I was like almost like yeah, I was

662
00:29:48.559 --> 00:29:50.440
<v Speaker 1>almost surprised to say, oh, this was still going. And

663
00:29:50.440 --> 00:29:51.759
<v Speaker 1>then you look a little bit closer and a lot

664
00:29:51.799 --> 00:29:54.000
<v Speaker 1>of the communities like, oh no, no, this game hasn't

665
00:29:54.039 --> 00:29:56.000
<v Speaker 1>really worked for two years. You could try to go

666
00:29:56.039 --> 00:29:59.279
<v Speaker 1>play it, it wasn't working. It's like, oh, okay, so

667
00:29:59.799 --> 00:30:04.200
<v Speaker 1>this feels like long overdue at this point. So yeah, yeah,

668
00:30:04.319 --> 00:30:06.640
<v Speaker 1>I'm probably not much to like read into this other

669
00:30:06.680 --> 00:30:08.720
<v Speaker 1>than like, yeah, this is a game that didn't work right.

670
00:30:09.559 --> 00:30:12.759
<v Speaker 3>Yeah, it didn't really land particularly well with a lot

671
00:30:12.799 --> 00:30:16.200
<v Speaker 3>of players, and they've even said that it had ongoing

672
00:30:16.240 --> 00:30:19.279
<v Speaker 3>technical issues and that's why they are turning off. So

673
00:30:19.319 --> 00:30:22.079
<v Speaker 3>I think the reality is here, is that the team

674
00:30:22.079 --> 00:30:24.920
<v Speaker 3>that made it, the support that needs to be there

675
00:30:24.960 --> 00:30:27.799
<v Speaker 3>for it, does it justify us going in and fixing it.

676
00:30:27.839 --> 00:30:31.720
<v Speaker 3>The answer reality is no. So rather than do any

677
00:30:31.759 --> 00:30:34.359
<v Speaker 3>of that is, let's just turn it off and shut

678
00:30:34.400 --> 00:30:36.559
<v Speaker 3>it down and stop people from buying it because it's

679
00:30:36.640 --> 00:30:38.279
<v Speaker 3>broken and we don't want to pay to fix it.

680
00:30:39.039 --> 00:30:40.359
<v Speaker 3>I mean, it happens, but.

681
00:30:41.799 --> 00:30:43.960
<v Speaker 1>Haroki Totoki got like a bill and say, what what

682
00:30:44.079 --> 00:30:46.640
<v Speaker 1>the fuck is the.

683
00:30:46.319 --> 00:30:47.759
<v Speaker 2>All Stars servers?

684
00:30:47.960 --> 00:30:48.079
<v Speaker 3>Am?

685
00:30:48.400 --> 00:30:49.559
<v Speaker 2>What am I paying for? Yeah?

686
00:30:49.599 --> 00:30:53.880
<v Speaker 1>I never heard of this in my life. Yeah, Destruction

687
00:30:53.920 --> 00:30:57.000
<v Speaker 1>All Stars was always one that's like, okay, I this

688
00:30:57.079 --> 00:31:00.680
<v Speaker 1>is a Destruction Derby inspired game. And then it's just

689
00:31:00.720 --> 00:31:02.599
<v Speaker 1>like it was never never had a ton of sense.

690
00:31:02.599 --> 00:31:03.960
<v Speaker 1>But then you hear Lucid, It's like, okay, well they

691
00:31:04.000 --> 00:31:05.480
<v Speaker 1>learned from that and then they were going to apply

692
00:31:05.559 --> 00:31:08.319
<v Speaker 1>that to a new Twisted Metal game. It's like that

693
00:31:08.400 --> 00:31:10.759
<v Speaker 1>sounded pretty exciting. That seems like a good fit. Bring

694
00:31:10.839 --> 00:31:13.359
<v Speaker 1>bring back Twisted Metal and kind of I don't do

695
00:31:13.480 --> 00:31:15.759
<v Speaker 1>something there, and then that game got canceled and I

696
00:31:16.079 --> 00:31:19.160
<v Speaker 1>really have no idea what Lucid is doing now. I'm like,

697
00:31:19.319 --> 00:31:20.720
<v Speaker 1>in fact, I kind of want to google it if

698
00:31:20.720 --> 00:31:21.240
<v Speaker 1>there's still.

699
00:31:21.119 --> 00:31:25.680
<v Speaker 3>Yeah, yeah, I'm curious even still around, right.

700
00:31:25.559 --> 00:31:26.920
<v Speaker 2>I think I think they are. I don't.

701
00:31:27.039 --> 00:31:30.039
<v Speaker 1>I don't think that they have been closed, but I

702
00:31:30.319 --> 00:31:32.799
<v Speaker 1>also don't think that they have announced anything or released

703
00:31:32.839 --> 00:31:34.000
<v Speaker 1>anything since this.

704
00:31:35.119 --> 00:31:39.319
<v Speaker 3>So they work on they work with EI and Respowl.

705
00:31:40.079 --> 00:31:43.039
<v Speaker 1>Oh yeah, I get this, Okay, code development on Jedi

706
00:31:43.119 --> 00:31:45.319
<v Speaker 1>Survivor and Fallen Order and stuff like that. Oh, they

707
00:31:45.319 --> 00:31:49.119
<v Speaker 1>work on See Thieves and Apex Legends and another game.

708
00:31:48.960 --> 00:31:50.240
<v Speaker 2>That I don't think has been released.

709
00:31:51.039 --> 00:31:54.440
<v Speaker 1>Okay, So yeah, they're kind of a work for hire studio,

710
00:31:56.640 --> 00:31:59.119
<v Speaker 1>you know, indicative a little bit. I think of that

711
00:31:59.200 --> 00:32:03.319
<v Speaker 1>early a sort of effort by PlayStation to like figure out,

712
00:32:03.319 --> 00:32:07.160
<v Speaker 1>like what can we support our big single player, narrative,

713
00:32:07.839 --> 00:32:10.359
<v Speaker 1>campaign based games with, Like what else can we put

714
00:32:10.359 --> 00:32:12.279
<v Speaker 1>beside there? Like we're not gonna I remember that was

715
00:32:12.279 --> 00:32:13.880
<v Speaker 1>that time when they were like, hey, we are investing

716
00:32:13.920 --> 00:32:16.400
<v Speaker 1>big into live service games, and they showed everyone the

717
00:32:16.440 --> 00:32:18.400
<v Speaker 1>pie chart. It's like, look the number that we were

718
00:32:18.400 --> 00:32:21.200
<v Speaker 1>putting into those big single player games.

719
00:32:21.240 --> 00:32:22.000
<v Speaker 2>That's not changing.

720
00:32:22.039 --> 00:32:23.519
<v Speaker 1>We're putting in the same amount of money, but we

721
00:32:23.519 --> 00:32:25.039
<v Speaker 1>have all this other money and we want to figure

722
00:32:25.039 --> 00:32:28.440
<v Speaker 1>out something else to go alongside those games, because it's

723
00:32:28.440 --> 00:32:29.880
<v Speaker 1>not like we go like, we'll just spend more money

724
00:32:29.880 --> 00:32:31.839
<v Speaker 1>on those games. It's really hard to start a Naughty Dog.

725
00:32:31.880 --> 00:32:34.240
<v Speaker 1>And I was like, I'm convinced all of that makes sense.

726
00:32:34.680 --> 00:32:36.160
<v Speaker 1>The one part that I might be stuck on is

727
00:32:36.160 --> 00:32:38.559
<v Speaker 1>the live service games. And it's like, you saw how

728
00:32:38.599 --> 00:32:40.880
<v Speaker 1>they got there, because everyone was going into that party

729
00:32:40.880 --> 00:32:43.279
<v Speaker 1>in that moment, and it's like before the live service games,

730
00:32:43.359 --> 00:32:44.920
<v Speaker 1>it was stuff kind of like this. It's like, ah,

731
00:32:45.000 --> 00:32:48.839
<v Speaker 1>something in between multiplayer, maybe some PSVR stuff. It's like, yeah,

732
00:32:48.920 --> 00:32:52.599
<v Speaker 1>none of that really felt like it was going to match, don't.

733
00:32:52.759 --> 00:32:55.400
<v Speaker 1>I don't know what else Sony does first party other

734
00:32:55.480 --> 00:32:57.880
<v Speaker 1>than maybe the thing that has been working for Capcom

735
00:32:57.880 --> 00:32:59.279
<v Speaker 1>and I've been harping on this show for like the

736
00:32:59.319 --> 00:33:01.920
<v Speaker 1>last couple of weeks. It's time for Sony. But like, hey,

737
00:33:01.960 --> 00:33:05.160
<v Speaker 1>we have a lot of very recognizable properties in brands,

738
00:33:05.720 --> 00:33:08.119
<v Speaker 1>and we should be bringing those back in whatever way

739
00:33:08.119 --> 00:33:13.279
<v Speaker 1>we can. Remakes, remasters, uh, just ports and then sequels

740
00:33:13.359 --> 00:33:15.000
<v Speaker 1>new games based on jumping.

741
00:33:14.680 --> 00:33:15.920
<v Speaker 2>Flash or whatever the fuck.

742
00:33:16.599 --> 00:33:19.759
<v Speaker 1>That would be much more welcome to me than whatever

743
00:33:19.839 --> 00:33:21.359
<v Speaker 1>Destruction All Starts was supposed to be.

744
00:33:21.759 --> 00:33:23.160
<v Speaker 3>Yeah, Like, and I think we're going to see a

745
00:33:23.200 --> 00:33:25.039
<v Speaker 3>bunch of that. We've got, We've got the state of

746
00:33:25.039 --> 00:33:29.720
<v Speaker 3>play next week. You know, there's there's rumors out there

747
00:33:29.880 --> 00:33:33.160
<v Speaker 3>of new things, and there's remasters of old things that

748
00:33:33.200 --> 00:33:35.039
<v Speaker 3>we've kind of already been announced. I think like the

749
00:33:35.039 --> 00:33:37.000
<v Speaker 3>God of War trilogy has already been announced. We're going

750
00:33:37.039 --> 00:33:40.440
<v Speaker 3>to see that. I even heard, like, and I don't

751
00:33:40.480 --> 00:33:42.519
<v Speaker 3>know if this is like this is just scuttle, but

752
00:33:42.680 --> 00:33:45.359
<v Speaker 3>this is not me reporting anything before anyone, rightes, Yeah,

753
00:33:45.440 --> 00:33:50.240
<v Speaker 3>what's like a God of War twenty eighteen remaster? And

754
00:33:50.279 --> 00:33:52.799
<v Speaker 3>I know people will roll their eyes or another remaster

755
00:33:52.839 --> 00:33:56.000
<v Speaker 3>from Sony to a degree, but like you look at

756
00:33:56.000 --> 00:33:59.359
<v Speaker 3>it from Sony's perspective, the reality is, yeah, some some

757
00:33:59.440 --> 00:34:03.000
<v Speaker 3>Internet people might write, ah, another remaster grown, but then

758
00:34:03.039 --> 00:34:05.839
<v Speaker 3>they sell because people to play the games they love

759
00:34:06.119 --> 00:34:08.880
<v Speaker 3>looking even better than they did before. So and that's

760
00:34:08.920 --> 00:34:13.960
<v Speaker 3>an easy win for any platform holder right now in

761
00:34:14.440 --> 00:34:18.840
<v Speaker 3>an economy that is kind of screwed for everybody. So yeah,

762
00:34:18.840 --> 00:34:21.800
<v Speaker 3>I agree with you, like, everyone's sort of like, what

763
00:34:21.840 --> 00:34:23.800
<v Speaker 3>are we going to see from Sony that state of play?

764
00:34:24.400 --> 00:34:28.000
<v Speaker 3>And they have such a they've got such an incredible

765
00:34:28.039 --> 00:34:30.320
<v Speaker 3>fan base of people that love so many of their

766
00:34:30.360 --> 00:34:35.400
<v Speaker 3>ips and properties, and it's like, like, what are you doing?

767
00:34:35.840 --> 00:34:39.119
<v Speaker 3>So you know, maybe they're they're inviting press to come

768
00:34:39.119 --> 00:34:41.320
<v Speaker 3>in and sit down in a room and watch this thing.

769
00:34:41.320 --> 00:34:42.880
<v Speaker 3>And that sounds like they feel like they've got a

770
00:34:42.920 --> 00:34:43.679
<v Speaker 3>pretty good show.

771
00:34:44.000 --> 00:34:47.079
<v Speaker 1>I means Partnership says the same thing to me. Yeah,

772
00:34:47.079 --> 00:34:49.000
<v Speaker 1>I mean I don't think they've done that for stat

773
00:34:49.039 --> 00:34:51.000
<v Speaker 1>of plays before. Maybe they've had movie theater stuff for

774
00:34:51.039 --> 00:34:54.159
<v Speaker 1>state of place. They've definitely had that for showcases. So yeah,

775
00:34:54.280 --> 00:34:55.480
<v Speaker 1>and like I.

776
00:34:55.400 --> 00:34:56.920
<v Speaker 2>Always just say that, like everyone gets it.

777
00:34:57.599 --> 00:34:59.960
<v Speaker 1>The distinction was state of play was and more regular

778
00:35:00.000 --> 00:35:03.480
<v Speaker 1>there sort of Nintendo director are a diet Nintendo director

779
00:35:03.480 --> 00:35:05.320
<v Speaker 1>in a lot of cases, and then the showcases would

780
00:35:05.360 --> 00:35:07.679
<v Speaker 1>be like the Big E three shows. They're calling this

781
00:35:07.719 --> 00:35:10.079
<v Speaker 1>a state of play. It is being presented as like

782
00:35:10.119 --> 00:35:12.599
<v Speaker 1>a Big E three show. In my opinion, it's like, okay,

783
00:35:12.599 --> 00:35:14.760
<v Speaker 1>so I'm really getting.

784
00:35:14.480 --> 00:35:15.119
<v Speaker 2>My hopes up for that.

785
00:35:15.159 --> 00:35:17.840
<v Speaker 1>But yeah, it feels like Sony's got a couple of

786
00:35:17.920 --> 00:35:20.400
<v Speaker 1>levers that they know work, and yes, one of them

787
00:35:20.679 --> 00:35:23.159
<v Speaker 1>is the obviously the big expensive games that you can

788
00:35:23.239 --> 00:35:25.880
<v Speaker 1>make one every seven years or something like that. That's

789
00:35:26.639 --> 00:35:28.960
<v Speaker 1>it works, but it has a lot of baggage attached

790
00:35:29.000 --> 00:35:30.400
<v Speaker 1>to it. And then there's the other one, be like

791
00:35:30.639 --> 00:35:34.000
<v Speaker 1>remastering those games, especially when a TV show is about

792
00:35:34.039 --> 00:35:35.639
<v Speaker 1>to come out or a movie's about to come out,

793
00:35:35.840 --> 00:35:37.920
<v Speaker 1>that has worked for them, especially with like The Last

794
00:35:37.920 --> 00:35:39.960
<v Speaker 1>of Us. I think they're hoping to replicate that with

795
00:35:40.280 --> 00:35:42.320
<v Speaker 1>this rumored God of War, which I just will not

796
00:35:42.360 --> 00:35:45.079
<v Speaker 1>be surprised if that exactly goes down the exact same way,

797
00:35:45.880 --> 00:35:47.599
<v Speaker 1>and then that could be like, Okay, now you have

798
00:35:47.679 --> 00:35:50.599
<v Speaker 1>that in the TV show and here's the new Faye

799
00:35:50.679 --> 00:35:52.719
<v Speaker 1>game or whatever, and that's you know, that's another one

800
00:35:52.760 --> 00:35:56.519
<v Speaker 1>of these big games. It's like, yeah, the question of

801
00:35:56.679 --> 00:36:00.679
<v Speaker 1>what else really just sort of lingers over Sony because

802
00:36:00.679 --> 00:36:02.360
<v Speaker 1>they haven't been able to put out those games at

803
00:36:02.360 --> 00:36:05.639
<v Speaker 1>the pace they once did, and it's noticeable everyone's feeling it,

804
00:36:05.760 --> 00:36:08.079
<v Speaker 1>especially as the price of these consoles goes up, and

805
00:36:08.119 --> 00:36:10.599
<v Speaker 1>everyone feels like they need to get more to justify that.

806
00:36:11.039 --> 00:36:13.159
<v Speaker 1>And that's a psychological thing, but it's a real thing.

807
00:36:13.199 --> 00:36:15.320
<v Speaker 1>I think a lot of people feel and I know

808
00:36:15.440 --> 00:36:18.920
<v Speaker 1>that these companies are like worried about that value, like

809
00:36:19.480 --> 00:36:21.079
<v Speaker 1>the optics of the value of.

810
00:36:21.039 --> 00:36:22.199
<v Speaker 2>The products they're putting out.

811
00:36:22.400 --> 00:36:23.880
<v Speaker 1>And they were like, hey, if we can get more

812
00:36:23.920 --> 00:36:26.159
<v Speaker 1>out there and just feel like a more vibrant place

813
00:36:26.199 --> 00:36:29.079
<v Speaker 1>to play games, that'll go a long way. And Sony,

814
00:36:29.079 --> 00:36:30.840
<v Speaker 1>I think it's like, Okay, we got to really shift

815
00:36:30.840 --> 00:36:32.920
<v Speaker 1>in that direction. And I do think that leads them

816
00:36:32.960 --> 00:36:35.840
<v Speaker 1>to going back to PlayStation one and PlayStation two and

817
00:36:35.880 --> 00:36:36.840
<v Speaker 1>bringing back a lot of that.

818
00:36:36.800 --> 00:36:39.079
<v Speaker 2>Stuff, bring back mark of Cree, That's what I want.

819
00:36:39.159 --> 00:36:42.400
<v Speaker 3>Yeah, Like there's tons of little and I think the

820
00:36:42.920 --> 00:36:45.159
<v Speaker 3>reality is is that, like I know, Sony is known

821
00:36:45.280 --> 00:36:48.840
<v Speaker 3>for giant you know, oh the animation and all of

822
00:36:48.840 --> 00:36:51.320
<v Speaker 3>the bells and whistles that make into the narrative single

823
00:36:51.360 --> 00:36:55.559
<v Speaker 3>player games, but like there's a group of people that

824
00:36:55.719 --> 00:36:57.719
<v Speaker 3>really want to play, you know, like a Jack and

825
00:36:57.800 --> 00:37:00.960
<v Speaker 3>Daxter or whatever, but like a small budget, like you've

826
00:37:00.960 --> 00:37:03.880
<v Speaker 3>got teams, like have a small team within your big team,

827
00:37:04.440 --> 00:37:07.599
<v Speaker 3>split off and spend two years making something smaller that

828
00:37:07.760 --> 00:37:11.199
<v Speaker 3>isn't and support your ecosystem in that way. And you

829
00:37:11.239 --> 00:37:14.960
<v Speaker 3>know we're seeing Sega tease like crazy Taxi and like do.

830
00:37:15.079 --> 00:37:17.559
<v Speaker 3>I think Crazy Taxi whatever it ends up being, is

831
00:37:17.599 --> 00:37:21.119
<v Speaker 3>going to be some giant triple A extravaganza. No, it's

832
00:37:21.119 --> 00:37:24.119
<v Speaker 3>going to be a sensibly scoped product that will tug

833
00:37:24.159 --> 00:37:26.840
<v Speaker 3>on the heartstrings of everyone wanting to hear Yeah, yeah, yeah,

834
00:37:26.920 --> 00:37:30.000
<v Speaker 3>yeah yeah again right, So like Sony can do that.

835
00:37:30.559 --> 00:37:32.519
<v Speaker 3>All of the platform holders need to do that because

836
00:37:33.199 --> 00:37:36.039
<v Speaker 3>you know, gamers, if anything, are the biggest suckers for

837
00:37:36.079 --> 00:37:38.320
<v Speaker 3>nostalgia that I have ever met in my life. I

838
00:37:38.320 --> 00:37:41.159
<v Speaker 3>am one of them. Give me things that I from

839
00:37:41.239 --> 00:37:42.159
<v Speaker 3>when I was young.

840
00:37:42.079 --> 00:37:45.800
<v Speaker 2>Please, yep, exactly real quick.

841
00:37:46.000 --> 00:37:51.079
<v Speaker 1>There's some I guess breaking news. This is yeah, Hideo

842
00:37:51.159 --> 00:37:55.039
<v Speaker 1>Kojuma collaborates with Nicholas Windin Refin. I don't know how

843
00:37:55.039 --> 00:37:57.199
<v Speaker 1>to say that guy's name, or either either of those

844
00:37:57.199 --> 00:38:01.079
<v Speaker 1>guys's names, but they're working together on making generative AI

845
00:38:01.320 --> 00:38:03.320
<v Speaker 1>short film for Prada.

846
00:38:03.440 --> 00:38:06.840
<v Speaker 2>For a promotional event. It's you don't need to do that?

847
00:38:07.159 --> 00:38:08.000
<v Speaker 2>Why why?

848
00:38:08.199 --> 00:38:08.360
<v Speaker 4>Right?

849
00:38:09.559 --> 00:38:13.400
<v Speaker 2>Right? Yeah? Just at the height of the popularity of AI.

850
00:38:13.519 --> 00:38:15.280
<v Speaker 1>I know, like we talked about AI lot on the

851
00:38:15.320 --> 00:38:18.239
<v Speaker 1>show John, and it's at appointment. Now everyone's like it's happening,

852
00:38:18.519 --> 00:38:20.519
<v Speaker 1>accept it or everyone's still mad about it.

853
00:38:20.559 --> 00:38:22.679
<v Speaker 2>And I'm like, I kind of want to be.

854
00:38:22.639 --> 00:38:24.800
<v Speaker 1>On the side of all the kids who are booing

855
00:38:24.880 --> 00:38:27.119
<v Speaker 1>it at their at their graduation things. When all these

856
00:38:27.280 --> 00:38:29.400
<v Speaker 1>old fucks bring it up, I'm like, I'm defitely on

857
00:38:29.440 --> 00:38:31.559
<v Speaker 1>the side of the kids. I'm not gonna be standing

858
00:38:31.639 --> 00:38:34.280
<v Speaker 1>up there with the former CEO of Google being like,

859
00:38:34.320 --> 00:38:36.159
<v Speaker 1>oh hey, it's inevitable accepted.

860
00:38:36.159 --> 00:38:38.000
<v Speaker 2>It's like, I don't know, let's get loud and say

861
00:38:38.039 --> 00:38:38.599
<v Speaker 2>this sucks.

862
00:38:38.920 --> 00:38:41.639
<v Speaker 1>But it surprises me how many people who do seem

863
00:38:41.679 --> 00:38:43.440
<v Speaker 1>like they are in positions of power are just like

864
00:38:44.159 --> 00:38:46.639
<v Speaker 1>I'm I'm embracing it. So this sounds this sounds great

865
00:38:46.679 --> 00:38:49.360
<v Speaker 1>to me. I'm today Okachman. Of course Kojuma would be

866
00:38:49.440 --> 00:38:51.400
<v Speaker 1>for AI. Of course he would be. Of course he

867
00:38:51.440 --> 00:38:51.719
<v Speaker 1>would be.

868
00:38:51.800 --> 00:38:54.639
<v Speaker 2>It's Kacha. So but a little disappointing.

869
00:38:54.760 --> 00:38:57.239
<v Speaker 3>So it's it's just a bit sucky, isn't it?

870
00:38:57.280 --> 00:39:00.199
<v Speaker 2>Like it's sucky. Yeah, don't your time doing that? Make

871
00:39:00.320 --> 00:39:03.519
<v Speaker 2>something cool instead? Everyone likes you when you make cool stuff.

872
00:39:04.079 --> 00:39:08.679
<v Speaker 3>Yeah, it's not hard. Like the AI debate. We could

873
00:39:08.679 --> 00:39:11.199
<v Speaker 3>spend an hour talking about the ups and downs to

874
00:39:11.320 --> 00:39:14.639
<v Speaker 3>that thing. Like, but I I I generally agree, like

875
00:39:14.880 --> 00:39:18.599
<v Speaker 3>I lean on the I totally get it for making

876
00:39:18.719 --> 00:39:20.639
<v Speaker 3>life easier in the back end, but not from a

877
00:39:20.679 --> 00:39:25.360
<v Speaker 3>creative way, not from designing the stuff way. Like this

878
00:39:25.440 --> 00:39:26.239
<v Speaker 3>doesn't have taste.

879
00:39:26.320 --> 00:39:28.119
<v Speaker 2>It doesn't have a good or bad taste. It does not

880
00:39:28.360 --> 00:39:29.840
<v Speaker 2>have taste exactly.

881
00:39:29.960 --> 00:39:32.440
<v Speaker 1>I mean, at forty three, john in my life at

882
00:39:32.440 --> 00:39:34.199
<v Speaker 1>this point, it's like, you know, I don't have a

883
00:39:34.199 --> 00:39:36.559
<v Speaker 1>ton of like core values. The one couple of them

884
00:39:36.559 --> 00:39:38.760
<v Speaker 1>I do have is like I want to fuck with

885
00:39:38.760 --> 00:39:42.360
<v Speaker 1>people who have good taste or you know, even bad

886
00:39:42.400 --> 00:39:45.960
<v Speaker 1>taste in an interesting way, but no taste whatsoever, which

887
00:39:46.000 --> 00:39:47.320
<v Speaker 1>is what the machine can produce.

888
00:39:47.960 --> 00:39:48.760
<v Speaker 2>Uh, why am I?

889
00:39:48.880 --> 00:39:52.360
<v Speaker 1>Why would I ever waste my time with the ten football? Yeah,

890
00:39:52.440 --> 00:39:57.440
<v Speaker 1>not for anything creative ever. Like, yeah, it's it's kind

891
00:39:57.440 --> 00:39:58.039
<v Speaker 1>of goofy.

892
00:39:58.280 --> 00:39:59.679
<v Speaker 3>It's clouds.

893
00:40:00.199 --> 00:40:04.239
<v Speaker 2>Yeah, it's embarrassing. You should be a little embarrassed. All right,

894
00:40:04.559 --> 00:40:05.360
<v Speaker 2>let's keep going here.

895
00:40:05.400 --> 00:40:08.800
<v Speaker 1>Square Enix shows off Dragon Quest twelve, now known as

896
00:40:08.920 --> 00:40:13.800
<v Speaker 1>Beyond Dreams, following what was a developmental restart. This is

897
00:40:13.800 --> 00:40:17.159
<v Speaker 1>from Ben Lyons at Game Reactor. It's the fortieth anniversary

898
00:40:17.199 --> 00:40:19.480
<v Speaker 1>of Dragon Quest and we have been celebrating this the

899
00:40:19.519 --> 00:40:21.840
<v Speaker 1>feat by delving into our history with the long running

900
00:40:21.920 --> 00:40:24.519
<v Speaker 1>JRPG saga. But to add to this Square Enix has

901
00:40:24.559 --> 00:40:27.559
<v Speaker 1>plenty to share about the future of the franchise, namely

902
00:40:27.639 --> 00:40:30.719
<v Speaker 1>the long awaited dragon Quest twelve. As series creator Ugi

903
00:40:30.800 --> 00:40:33.679
<v Speaker 1>Horri teased recently, we finally have an answer as to

904
00:40:33.679 --> 00:40:35.599
<v Speaker 1>why the game has been so silent for such a

905
00:40:35.639 --> 00:40:39.000
<v Speaker 1>long period of time. The answers is basically that it

906
00:40:39.079 --> 00:40:42.280
<v Speaker 1>was reset and rebooted. In the update video shared by

907
00:40:42.320 --> 00:40:46.199
<v Speaker 1>dragon Quest by the dragon Quest team, executive producer Yoske

908
00:40:46.800 --> 00:40:50.320
<v Speaker 1>Sito explained that the project hit a lot of hurdles

909
00:40:50.360 --> 00:40:53.119
<v Speaker 1>along the way, and that due to a reshuffle of

910
00:40:53.119 --> 00:40:55.280
<v Speaker 1>the team and a restart of development, it's going to

911
00:40:55.320 --> 00:40:58.079
<v Speaker 1>be a bit longer before it's in your hands. But

912
00:40:58.119 --> 00:41:01.639
<v Speaker 1>they did reintroduce the game, showed a new logo, which

913
00:41:01.639 --> 00:41:02.880
<v Speaker 1>we thought we were just going to get a logo

914
00:41:02.920 --> 00:41:06.880
<v Speaker 1>when we talked over it this morning. Got a new subtitle,

915
00:41:06.920 --> 00:41:08.840
<v Speaker 1>Beyond Dreams. I can't remember what it was called before,

916
00:41:08.880 --> 00:41:11.280
<v Speaker 1>but they dropped the previous one. Now it's Beyond Dreams Fights.

917
00:41:11.559 --> 00:41:12.719
<v Speaker 3>Flames of Fight was I.

918
00:41:12.639 --> 00:41:14.519
<v Speaker 2>Think Flames of Fate? Thank you now.

919
00:41:14.599 --> 00:41:17.079
<v Speaker 1>They have also though shown off a little bit of

920
00:41:17.119 --> 00:41:20.320
<v Speaker 1>the world some of the characters. Does it look like

921
00:41:20.360 --> 00:41:23.280
<v Speaker 1>a game that is coming out anytime soon does look like, hey,

922
00:41:23.320 --> 00:41:26.280
<v Speaker 1>here's some environments, here's some character art. That's what we

923
00:41:26.320 --> 00:41:29.719
<v Speaker 1>can confidently show you in this moment. But yeah, it

924
00:41:29.800 --> 00:41:33.000
<v Speaker 1>kind of explains like the recent way that the Dragon

925
00:41:33.079 --> 00:41:34.719
<v Speaker 1>Quest series has been going, which is here's a lot

926
00:41:34.719 --> 00:41:36.960
<v Speaker 1>of remakes and ports and stuff like that to fill

927
00:41:37.000 --> 00:41:38.000
<v Speaker 1>in the gaps because.

928
00:41:37.760 --> 00:41:39.000
<v Speaker 2>They knew this was happening.

929
00:41:40.320 --> 00:41:43.119
<v Speaker 1>Hey, get it right for sure, but uh yeah, I

930
00:41:43.159 --> 00:41:44.559
<v Speaker 1>guess when should we expect?

931
00:41:44.559 --> 00:41:45.960
<v Speaker 2>This feels like a couple of years off.

932
00:41:45.960 --> 00:41:48.840
<v Speaker 3>Still, it does feel like a while away, and like

933
00:41:48.880 --> 00:41:50.800
<v Speaker 3>I geld Cult just to the team, like it's it's

934
00:41:50.800 --> 00:41:55.480
<v Speaker 3>always hard to be like this isn't working, stop, reset, rethink,

935
00:41:56.039 --> 00:41:57.679
<v Speaker 3>and then to be able to you know, to have

936
00:41:57.760 --> 00:42:00.559
<v Speaker 3>to come out and be like sorry everyone. It's always

937
00:42:00.559 --> 00:42:03.400
<v Speaker 3>a sucky thing to have to do. But they did

938
00:42:03.440 --> 00:42:06.239
<v Speaker 3>do it. They've owned it. They've given the little tease,

939
00:42:06.280 --> 00:42:08.840
<v Speaker 3>a little glimpse to kind of satiate, you know, people

940
00:42:08.880 --> 00:42:11.280
<v Speaker 3>that were hungry for such things. I think they announced

941
00:42:11.320 --> 00:42:14.920
<v Speaker 3>that the Withered World Dragon Quest Monsters is coming to

942
00:42:14.920 --> 00:42:18.840
<v Speaker 3>switch one and two, so that that's nice, that's good.

943
00:42:19.920 --> 00:42:22.000
<v Speaker 3>But yeah, like this feels, this feels like a little

944
00:42:22.000 --> 00:42:24.800
<v Speaker 3>while away. It's a bummer if you're really really looking

945
00:42:24.800 --> 00:42:26.880
<v Speaker 3>forward to it, but it's better than it, you know.

946
00:42:26.960 --> 00:42:32.440
<v Speaker 3>The message today being it's canceled, here's nothing, you know, like, so.

947
00:42:33.800 --> 00:42:36.039
<v Speaker 2>It sounds like they want to like just get it right. This.

948
00:42:36.400 --> 00:42:38.639
<v Speaker 1>They did say that this game still has original art

949
00:42:38.679 --> 00:42:39.719
<v Speaker 1>from a curatorama.

950
00:42:40.079 --> 00:42:43.079
<v Speaker 2>You know, it's dragon Us. I think, yes, yep, yep,

951
00:42:43.159 --> 00:42:46.639
<v Speaker 2>and it's okay, awesome. That's uh. They don't want to

952
00:42:46.719 --> 00:42:48.239
<v Speaker 2>like smirch any of that, and they want to get

953
00:42:48.239 --> 00:42:48.480
<v Speaker 2>it right.

954
00:42:48.559 --> 00:42:51.760
<v Speaker 1>And I don't know how I felt about the original

955
00:42:51.880 --> 00:42:54.199
<v Speaker 1>pitch for Flames of Fate as as you told me

956
00:42:54.239 --> 00:42:56.599
<v Speaker 1>that's what it's called, because it was the idea was

957
00:42:57.199 --> 00:42:59.079
<v Speaker 1>maybe the combat is going to be different, maybe will

958
00:42:59.159 --> 00:43:04.079
<v Speaker 1>go oh maybe real time and right, and then it's like, hey,

959
00:43:04.079 --> 00:43:04.679
<v Speaker 1>the games.

960
00:43:04.440 --> 00:43:07.639
<v Speaker 2>Are always bubbly and cheerful and colorful. What if it wasn't.

961
00:43:10.559 --> 00:43:15.599
<v Speaker 3>Little Dragon Quest fans like, right, okay, yeah, but what

962
00:43:15.639 --> 00:43:18.199
<v Speaker 3>if it fucking was actually what if.

963
00:43:18.119 --> 00:43:19.760
<v Speaker 2>We just got another dragon Quest game?

964
00:43:20.280 --> 00:43:22.199
<v Speaker 1>And it does feel like that is the one of

965
00:43:22.239 --> 00:43:24.480
<v Speaker 1>the corrections that happened here. I don't know if it's

966
00:43:24.519 --> 00:43:27.639
<v Speaker 1>the core correction, like this is the the reason that

967
00:43:27.639 --> 00:43:29.639
<v Speaker 1>they did it, because they're like started going down that path,

968
00:43:29.840 --> 00:43:32.400
<v Speaker 1>and they looked around at each other like, actually, this sucks,

969
00:43:32.440 --> 00:43:34.480
<v Speaker 1>we hate it. There could have been so many other

970
00:43:34.519 --> 00:43:37.760
<v Speaker 1>problems making games as difficult, but obviously they took it.

971
00:43:37.800 --> 00:43:40.400
<v Speaker 1>Does seem like they took this moment to rethink everything

972
00:43:41.000 --> 00:43:43.599
<v Speaker 1>and they were like, ah, let's reach and to me like, yeah,

973
00:43:43.639 --> 00:43:47.519
<v Speaker 1>I think the darker grammar maybe real time or more

974
00:43:47.559 --> 00:43:48.440
<v Speaker 1>real time combat.

975
00:43:48.480 --> 00:43:50.239
<v Speaker 2>Again, who knows what it would have been for a

976
00:43:50.280 --> 00:43:51.119
<v Speaker 2>dragon Quest game.

977
00:43:51.320 --> 00:43:54.920
<v Speaker 1>Is an idea that probably sounded somewhat reasonable five years ago,

978
00:43:55.559 --> 00:43:59.679
<v Speaker 1>and now it's like, no, people want their their RPG bullshit.

979
00:43:59.760 --> 00:44:02.519
<v Speaker 1>They want to like be steeped in that stuff. It works.

980
00:44:02.880 --> 00:44:06.480
<v Speaker 1>It obviously still works after claar obscure. Just make that stuff,

981
00:44:06.679 --> 00:44:09.199
<v Speaker 1>make the stuff that you do even better and even

982
00:44:09.199 --> 00:44:11.719
<v Speaker 1>more interesting. And that's sort of the path. Don't be

983
00:44:11.800 --> 00:44:14.360
<v Speaker 1>like we got to like like sand those edges off

984
00:44:14.400 --> 00:44:15.880
<v Speaker 1>to be more like all the other games.

985
00:44:16.320 --> 00:44:17.599
<v Speaker 2>So well, that sounds good.

986
00:44:17.760 --> 00:44:19.960
<v Speaker 3>Final Fantasy was it that went like, hey, do you

987
00:44:19.960 --> 00:44:21.880
<v Speaker 3>have a Game of Thrones? Which one was it? Six

988
00:44:21.719 --> 00:44:26.480
<v Speaker 3>six sixteen sixteen? Like yeah, you know, so, like don't you.

989
00:44:28.159 --> 00:44:30.519
<v Speaker 2>I think that that is? I would a guess here, John,

990
00:44:30.840 --> 00:44:32.119
<v Speaker 2>that's exactly what happened.

991
00:44:32.159 --> 00:44:34.119
<v Speaker 3>It feels like a good guess.

992
00:44:34.159 --> 00:44:37.800
<v Speaker 1>Yes, they learned a lesson from Final Fantasy sixteen and

993
00:44:37.880 --> 00:44:41.000
<v Speaker 1>not not a game that was like garbage by any means,

994
00:44:41.239 --> 00:44:43.000
<v Speaker 1>but one that just feels like it missed the mark

995
00:44:43.039 --> 00:44:44.639
<v Speaker 1>of what they were going for of like, hey, if

996
00:44:44.639 --> 00:44:46.239
<v Speaker 1>we do make it like Game of Thrones, we can

997
00:44:46.280 --> 00:44:48.320
<v Speaker 1>get some of that shine. It's like, it doesn't work

998
00:44:48.400 --> 00:44:50.000
<v Speaker 1>that way. You kind of have to make your own.

999
00:44:50.039 --> 00:44:52.880
<v Speaker 1>Your Final Fantasy, you should be making your own. And

1000
00:44:52.920 --> 00:44:54.639
<v Speaker 1>I think they're like, I think they know that now,

1001
00:44:54.800 --> 00:44:56.360
<v Speaker 1>and I think that that you're going to see that

1002
00:44:56.480 --> 00:44:58.800
<v Speaker 1>from them going forward and starting with games like this.

1003
00:44:58.960 --> 00:45:02.239
<v Speaker 2>So cool to all right.

1004
00:45:02.679 --> 00:45:06.599
<v Speaker 1>Sonic Frontiers Definitive Edition is coming next month, it's claimed.

1005
00:45:06.719 --> 00:45:09.880
<v Speaker 1>This is from Jordan Miller at VGCS. Sonic Frontiers Definitive

1006
00:45:09.960 --> 00:45:13.159
<v Speaker 1>Edition will be released next month. It's claimed that's according

1007
00:45:13.159 --> 00:45:15.199
<v Speaker 1>to Bill bil Kuhn, who has a history of posting

1008
00:45:15.559 --> 00:45:20.320
<v Speaker 1>retail listing information ahead of official announcements, writing on deal Labs,

1009
00:45:20.320 --> 00:45:22.400
<v Speaker 1>it's confirmed that the game will be released on June

1010
00:45:22.480 --> 00:45:26.360
<v Speaker 1>twenty third. Sonic Frontiers Definitive Edition will reportedly include all

1011
00:45:26.400 --> 00:45:29.480
<v Speaker 1>previous released updates in DLC. It's also claimed that the

1012
00:45:29.559 --> 00:45:31.760
<v Speaker 1>Nintendo Switch to version of the game will receive a

1013
00:45:31.840 --> 00:45:35.320
<v Speaker 1>technical overhaul when compared to the Nintendo Switch one version

1014
00:45:35.400 --> 00:45:37.599
<v Speaker 1>of the original game, which is I think that's all

1015
00:45:37.639 --> 00:45:40.960
<v Speaker 1>that's available right now. The game will retail for fifty dollars.

1016
00:45:41.719 --> 00:45:44.239
<v Speaker 1>To me, this sounds like this is the Sonic Frontiers

1017
00:45:44.280 --> 00:45:47.199
<v Speaker 1>sort of update that they put out now, because maybe

1018
00:45:47.239 --> 00:45:50.119
<v Speaker 1>they announced a new one over Summer Game Fest.

1019
00:45:50.920 --> 00:45:54.400
<v Speaker 3>Yeah. Again, like, look at the kind of theme of

1020
00:45:54.440 --> 00:45:56.400
<v Speaker 3>the show is, Hey, you remember this game that he

1021
00:45:56.519 --> 00:45:58.840
<v Speaker 3>was quite well receiveable. We're going to update it for

1022
00:45:59.000 --> 00:46:01.119
<v Speaker 3>the people with new machine, a new hardware, and we're

1023
00:46:01.119 --> 00:46:03.000
<v Speaker 3>gonna give it a kirra of paint. But I remember it,

1024
00:46:03.039 --> 00:46:04.360
<v Speaker 3>and oh look there's a new one.

1025
00:46:04.719 --> 00:46:04.880
<v Speaker 2>Yeah.

1026
00:46:05.039 --> 00:46:07.519
<v Speaker 3>Makes sense to me, Like, I hope.

1027
00:46:07.280 --> 00:46:09.239
<v Speaker 2>So yeah, I hope so too.

1028
00:46:09.280 --> 00:46:12.159
<v Speaker 1>I like Sonic Frontiers quite a bit, and I think

1029
00:46:12.199 --> 00:46:14.880
<v Speaker 1>they could figure out a lot of ways to make

1030
00:46:15.000 --> 00:46:17.440
<v Speaker 1>to improve it with a SEQL, But that would mean

1031
00:46:17.519 --> 00:46:19.719
<v Speaker 1>that would would require them sticking with what they did,

1032
00:46:19.800 --> 00:46:21.920
<v Speaker 1>which seems like they might. I think Sonic Frontiers did

1033
00:46:21.960 --> 00:46:24.519
<v Speaker 1>pretty well. And yeah, but I think you're like, you're

1034
00:46:24.559 --> 00:46:26.199
<v Speaker 1>right to point out the theme of the episode is

1035
00:46:27.039 --> 00:46:30.800
<v Speaker 1>marketing for video games has kind of shifted from commercials

1036
00:46:30.840 --> 00:46:33.480
<v Speaker 1>during NBA games. That still happens for Call of Duty

1037
00:46:33.559 --> 00:46:36.199
<v Speaker 1>or whatever, but if you're anything else, it's kind of

1038
00:46:36.199 --> 00:46:39.360
<v Speaker 1>shifted into put the marketing in the game that people

1039
00:46:39.400 --> 00:46:42.039
<v Speaker 1>are playing or or that they frequently go back to,

1040
00:46:42.159 --> 00:46:43.599
<v Speaker 1>or give them a reason to go back to it.

1041
00:46:43.880 --> 00:46:46.519
<v Speaker 1>Make the games themselves the marketing and say, oh, yeah,

1042
00:46:46.639 --> 00:46:48.880
<v Speaker 1>that does seem to be pretty smart and does seem

1043
00:46:48.880 --> 00:46:52.079
<v Speaker 1>to be working. My kids like like this a lot

1044
00:46:52.119 --> 00:46:54.559
<v Speaker 1>in a switch to version update would be welcome. I

1045
00:46:54.599 --> 00:46:56.679
<v Speaker 1>think they would probably go back to this game and

1046
00:46:56.960 --> 00:46:57.559
<v Speaker 1>quite enjoy it.

1047
00:46:57.800 --> 00:46:59.920
<v Speaker 2>Uh yeah, that's the twenty twenty two games.

1048
00:47:00.079 --> 00:47:03.920
<v Speaker 1>So yeah, that's you know, twenty twenty seven release five

1049
00:47:04.000 --> 00:47:05.760
<v Speaker 1>ish years between those two.

1050
00:47:05.880 --> 00:47:07.599
<v Speaker 2>That sounds pretty reasonable to me.

1051
00:47:07.679 --> 00:47:10.880
<v Speaker 1>Although I guess it's possible they announce a Sonic Frontiers

1052
00:47:10.920 --> 00:47:13.039
<v Speaker 1>too and it comes out this holiday, but I don't know,

1053
00:47:13.079 --> 00:47:15.800
<v Speaker 1>maybe I'm not expecting that quite.

1054
00:47:15.800 --> 00:47:17.719
<v Speaker 3>Can we stomach any more games? Like would they want

1055
00:47:17.760 --> 00:47:20.360
<v Speaker 3>to go up against you know, like no one's going

1056
00:47:20.440 --> 00:47:22.679
<v Speaker 3>to be releasing anything like I've been seeing it trying

1057
00:47:22.679 --> 00:47:25.679
<v Speaker 3>to figure out, like just just from an Xbox point

1058
00:47:25.679 --> 00:47:28.840
<v Speaker 3>of view, you know, they've got Minecraft Dungeons to Fable,

1059
00:47:29.199 --> 00:47:33.719
<v Speaker 3>Halo Campaign Evolved, Gears of War e Eday and whatever

1060
00:47:33.760 --> 00:47:36.199
<v Speaker 3>new call to you all to come out between now

1061
00:47:36.400 --> 00:47:37.880
<v Speaker 3>and December, and I'm like.

1062
00:47:37.840 --> 00:47:40.599
<v Speaker 2>Where does really where does where do these fit? Really?

1063
00:47:40.639 --> 00:47:41.039
<v Speaker 3>Now?

1064
00:47:40.920 --> 00:47:44.119
<v Speaker 1>Now in November nineteenth, right, because really now? And Grand

1065
00:47:44.159 --> 00:47:46.559
<v Speaker 1>Theft Auto six. It's like because after that, I mean

1066
00:47:46.880 --> 00:47:48.119
<v Speaker 1>there will be a game. There will be games to

1067
00:47:48.119 --> 00:47:50.239
<v Speaker 1>come out in December, but it's gonna be like it's

1068
00:47:50.239 --> 00:47:52.360
<v Speaker 1>not gonna be the biggest ones or maybe like late

1069
00:47:52.360 --> 00:47:54.519
<v Speaker 1>December for a couple of them. They try to get

1070
00:47:54.800 --> 00:47:56.519
<v Speaker 1>on the other side of it because they just absolutely

1071
00:47:56.599 --> 00:47:58.639
<v Speaker 1>need that extra time. But most games are gonna try

1072
00:47:58.639 --> 00:48:00.280
<v Speaker 1>to get out of the way. And that means yeah,

1073
00:48:00.320 --> 00:48:01.639
<v Speaker 1>before Grand Theft Auto six.

1074
00:48:02.199 --> 00:48:04.679
<v Speaker 3>So like, yeah, I think you're right. Then if there

1075
00:48:04.719 --> 00:48:08.719
<v Speaker 3>is a Sonic Frontiers too, maybe early twenty twenty seven.

1076
00:48:08.639 --> 00:48:12.800
<v Speaker 1>Yeah, I could see like February March, that'd be excellent. Yeah,

1077
00:48:13.159 --> 00:48:15.519
<v Speaker 1>I hope. So I'm looking forward to it. That's one

1078
00:48:15.519 --> 00:48:16.800
<v Speaker 1>of those Sonic games that look like, oh, they just

1079
00:48:16.840 --> 00:48:19.079
<v Speaker 1>kind of like made a fun thing to run around in, which.

1080
00:48:18.880 --> 00:48:22.519
<v Speaker 2>Is what I want from Sonic. Yeah, all right, last.

1081
00:48:22.320 --> 00:48:25.880
<v Speaker 1>Story here, Ea says there are more stories coming with

1082
00:48:25.960 --> 00:48:28.719
<v Speaker 1>the Star Wars Jedi protagonist Calcestis.

1083
00:48:29.239 --> 00:48:31.440
<v Speaker 2>This is from Jonas Mackie at Game Reactor.

1084
00:48:31.639 --> 00:48:33.440
<v Speaker 1>Gotta say the new James Bond reminds me a lot

1085
00:48:33.440 --> 00:48:35.599
<v Speaker 1>of how I felt about Calcestis, where I was like.

1086
00:48:36.079 --> 00:48:37.400
<v Speaker 2>Kind of a generic looking dude.

1087
00:48:37.719 --> 00:48:40.079
<v Speaker 1>Maybe maybe it's like me getting older at it looks

1088
00:48:40.119 --> 00:48:41.239
<v Speaker 1>too young for this character.

1089
00:48:41.280 --> 00:48:42.480
<v Speaker 2>I'm not going to care about.

1090
00:48:42.480 --> 00:48:44.199
<v Speaker 1>To make it something more interesting, and Star Wars like

1091
00:48:44.199 --> 00:48:46.360
<v Speaker 1>make them an alien heroes, like I don't know, give

1092
00:48:46.440 --> 00:48:49.679
<v Speaker 1>them some ruggedness or something. It's like, now both won

1093
00:48:49.719 --> 00:48:52.480
<v Speaker 1>me over kind of immediately. A Calcastis actually took a

1094
00:48:52.519 --> 00:48:55.039
<v Speaker 1>little bit longer here. I was like James Bond, I'm like, oh,

1095
00:48:55.159 --> 00:48:58.360
<v Speaker 1>this totally works. Yeah, and I do want more from

1096
00:48:58.400 --> 00:49:01.239
<v Speaker 1>both of those characters. I want more from We're getting more.

1097
00:49:02.000 --> 00:49:05.039
<v Speaker 1>Star Wars. Jedi three is in the works for sure.

1098
00:49:05.519 --> 00:49:08.440
<v Speaker 1>It went into production right away after the second one,

1099
00:49:08.559 --> 00:49:11.440
<v Speaker 1>kind of before that happened. Everyone involved and knew they

1100
00:49:11.440 --> 00:49:13.039
<v Speaker 1>were going to make a third game. They wanted to

1101
00:49:13.039 --> 00:49:16.480
<v Speaker 1>do a trilogy, and so it's like, okay, well, yeah,

1102
00:49:16.519 --> 00:49:19.519
<v Speaker 1>is that the more stories here? And it's it sounds

1103
00:49:19.519 --> 00:49:22.159
<v Speaker 1>like maybe more is happening. So game rant I think

1104
00:49:22.199 --> 00:49:26.800
<v Speaker 1>talked to a Lucasfilm representative who said never say never

1105
00:49:26.840 --> 00:49:29.360
<v Speaker 1>when asked about like getting more Calcastus. We've got his

1106
00:49:29.480 --> 00:49:33.519
<v Speaker 1>lightsaber in the park, We've got more cal stories coming

1107
00:49:33.960 --> 00:49:37.559
<v Speaker 1>and plural. Obviously this is maybe an off the cuff remark,

1108
00:49:37.719 --> 00:49:39.559
<v Speaker 1>so we don't have to read into it a ton,

1109
00:49:40.360 --> 00:49:44.280
<v Speaker 1>but I'll say I think the energy surrounding Calcastus and

1110
00:49:44.360 --> 00:49:47.159
<v Speaker 1>the Jedi games is that they do want to take

1111
00:49:47.239 --> 00:49:50.920
<v Speaker 1>that character, that actor, and kind of began inserting him

1112
00:49:50.920 --> 00:49:53.679
<v Speaker 1>into other places. And so does he think this means?

1113
00:49:53.920 --> 00:49:56.800
<v Speaker 1>This probably means like he shows up in movies and shows, right,

1114
00:49:56.920 --> 00:49:58.159
<v Speaker 1>not necessarily more games.

1115
00:49:59.239 --> 00:50:02.039
<v Speaker 3>It's the either is the face of Calcastus is also

1116
00:50:02.079 --> 00:50:02.599
<v Speaker 3>the voice act.

1117
00:50:02.679 --> 00:50:04.119
<v Speaker 2>He's an actor the.

1118
00:50:06.239 --> 00:50:09.599
<v Speaker 3>Entire performance, so he can he can quite easily be

1119
00:50:09.639 --> 00:50:14.159
<v Speaker 3>slotted into additional fiction, right, TV shows or movies. And like,

1120
00:50:15.320 --> 00:50:18.039
<v Speaker 3>I know that the sequel launched a little bit won

1121
00:50:18.119 --> 00:50:22.480
<v Speaker 3>ky in terms of its technical chops. Yeah, they sorted

1122
00:50:22.519 --> 00:50:25.119
<v Speaker 3>it out and as always, you know all developers would

1123
00:50:25.119 --> 00:50:26.880
<v Speaker 3>wish for an extra year, but then you've got to

1124
00:50:26.920 --> 00:50:30.360
<v Speaker 3>say ship at some point. But they've come out, Like

1125
00:50:30.559 --> 00:50:33.039
<v Speaker 3>I remember playing the first one and kind of bouncing

1126
00:50:33.039 --> 00:50:35.239
<v Speaker 3>off and then going back at that kind of like, ah,

1127
00:50:35.320 --> 00:50:37.599
<v Speaker 3>all the reviews have stopped. I can play some actual

1128
00:50:37.599 --> 00:50:40.079
<v Speaker 3>games I missed now like December at some point, like

1129
00:50:40.119 --> 00:50:41.960
<v Speaker 3>a six months after it released, and I was like,

1130
00:50:42.280 --> 00:50:45.000
<v Speaker 3>helly crap, this is really fun and I don't really

1131
00:50:45.039 --> 00:50:47.400
<v Speaker 3>like all the dark Souls type stuff. I turned all

1132
00:50:47.440 --> 00:50:49.199
<v Speaker 3>the Souls he bits off and just had fun with

1133
00:50:49.280 --> 00:50:52.159
<v Speaker 3>extra a Star Wars game, And you know, same for

1134
00:50:52.199 --> 00:50:55.599
<v Speaker 3>the sequel. So would I want a third Hell's Yeah,

1135
00:50:55.639 --> 00:50:58.880
<v Speaker 3>and he's a great character. I think the both story

1136
00:50:59.000 --> 00:51:00.559
<v Speaker 3>arcs i've heard are really good. At the first one

1137
00:51:00.599 --> 00:51:04.559
<v Speaker 3>I really enjoyed. Let's let's have more kyl casts. Give

1138
00:51:04.599 --> 00:51:07.639
<v Speaker 3>it to a CI and Disney go for it.

1139
00:51:08.000 --> 00:51:12.079
<v Speaker 1>Yeah, it feels like kind of the best, like for

1140
00:51:12.320 --> 00:51:14.840
<v Speaker 1>a franchise like Star Wars. The idea of if you

1141
00:51:14.880 --> 00:51:17.239
<v Speaker 1>are going to make something Star Wars, like Tony Gilroy

1142
00:51:17.239 --> 00:51:18.719
<v Speaker 1>who made and Orsay, Hey, one of the things I

1143
00:51:18.760 --> 00:51:20.760
<v Speaker 1>want to do is, I'm sure I'll take some toys

1144
00:51:20.800 --> 00:51:23.000
<v Speaker 1>out of the box, but when I put them back,

1145
00:51:23.079 --> 00:51:25.079
<v Speaker 1>I want I'm gonna put more toys back than I

1146
00:51:25.119 --> 00:51:27.280
<v Speaker 1>took out, meaning I'm going to create more stuff for

1147
00:51:27.320 --> 00:51:29.880
<v Speaker 1>other people to work with in the future. And calcasts

1148
00:51:29.920 --> 00:51:31.960
<v Speaker 1>feels like he's in that rank of Oh you put

1149
00:51:32.039 --> 00:51:34.039
<v Speaker 1>him back in the Star Wars toy box, and now

1150
00:51:34.159 --> 00:51:37.480
<v Speaker 1>that is another cool thing to be explored by future creators.

1151
00:51:37.920 --> 00:51:39.599
<v Speaker 2>Uh. And really the whole cast.

1152
00:51:39.440 --> 00:51:42.079
<v Speaker 1>Of people in those Star Wars Jedi games who were

1153
00:51:42.079 --> 00:51:45.639
<v Speaker 1>all excellent, especially that Witch of Datamir or whatever.

1154
00:51:45.960 --> 00:51:46.480
<v Speaker 2>I loved her.

1155
00:51:46.639 --> 00:51:48.519
<v Speaker 3>Yes, let's see that.

1156
00:51:49.599 --> 00:51:51.719
<v Speaker 1>All right, that does it for the headlines, John, we

1157
00:51:51.800 --> 00:51:54.960
<v Speaker 1>got through. You have a poll question from Monday, let's

1158
00:51:54.960 --> 00:51:56.920
<v Speaker 1>get to that. Or do we have a poll question

1159
00:51:56.920 --> 00:51:58.400
<v Speaker 1>for Monday? Jan I can't remember.

1160
00:51:58.480 --> 00:52:01.519
<v Speaker 2>Nope. We were on holiday, thank you. That's very memorial.

1161
00:52:02.079 --> 00:52:05.159
<v Speaker 1>There was a Memorial Day, thank you, and then Friday

1162
00:52:05.360 --> 00:52:07.400
<v Speaker 1>was the Bomb twelve. So let's just remind you all

1163
00:52:07.480 --> 00:52:10.239
<v Speaker 1>of that. The Bomb twelve is updated on giant bomb

1164
00:52:10.239 --> 00:52:11.519
<v Speaker 1>dot com. So if you want to see the most

1165
00:52:11.519 --> 00:52:14.880
<v Speaker 1>recent Bomb twelve, which are the twelve games that matter

1166
00:52:14.920 --> 00:52:17.199
<v Speaker 1>to people who are really playing video games, you could

1167
00:52:17.239 --> 00:52:17.760
<v Speaker 1>see that there.

1168
00:52:17.800 --> 00:52:19.119
<v Speaker 2>You just scroll down a little bit.

1169
00:52:19.360 --> 00:52:20.960
<v Speaker 1>Then off to the left you'll see a vote here

1170
00:52:20.960 --> 00:52:23.159
<v Speaker 1>button you click that takes you to the Google form

1171
00:52:23.599 --> 00:52:24.920
<v Speaker 1>you can vote for the game that you want to

1172
00:52:24.920 --> 00:52:27.079
<v Speaker 1>see on the Bomb twelve. This week we will do

1173
00:52:27.119 --> 00:52:30.440
<v Speaker 1>that to wrap things up on Friday. I'm looking forward

1174
00:52:30.480 --> 00:52:32.960
<v Speaker 1>to it. With that out of the way, though, let's

1175
00:52:33.000 --> 00:52:36.320
<v Speaker 1>see here, John, what do you have going on? Where

1176
00:52:36.320 --> 00:52:38.159
<v Speaker 1>can people find you all that good stuff?

1177
00:52:38.599 --> 00:52:41.639
<v Speaker 3>Well, you know, I'll take the opportunity. I actually have

1178
00:52:41.679 --> 00:52:44.400
<v Speaker 3>a very like it's SSGF coming up next next week.

1179
00:52:44.440 --> 00:52:47.199
<v Speaker 3>But this week is crazy busy because tomorrow I head off.

1180
00:52:47.199 --> 00:52:49.360
<v Speaker 3>If you're in the UK, I'm going to be at

1181
00:52:49.480 --> 00:52:52.599
<v Speaker 3>UK Games Expo, which is for all of you calm

1182
00:52:52.599 --> 00:52:57.320
<v Speaker 3>and board game nerds out there with our game that

1183
00:52:57.360 --> 00:53:00.519
<v Speaker 3>we may yeah, to show it off right Like, you

1184
00:53:01.079 --> 00:53:03.199
<v Speaker 3>can buy this on Amazon right now, but will be there.

1185
00:53:03.280 --> 00:53:05.199
<v Speaker 3>It's cheaper buying it from us in person.

1186
00:53:05.280 --> 00:53:08.039
<v Speaker 2>So if you're watching listeners, the name of the game

1187
00:53:08.079 --> 00:53:08.719
<v Speaker 2>again yeah.

1188
00:53:08.599 --> 00:53:11.599
<v Speaker 3>Yeah, console walls the card game. So everything you love

1189
00:53:11.760 --> 00:53:14.119
<v Speaker 3>about this industry, all of the arguments you've had online

1190
00:53:14.519 --> 00:53:19.320
<v Speaker 3>in forums about exclusivity and media bias and fanboys, it's

1191
00:53:19.360 --> 00:53:23.239
<v Speaker 3>all in this card game where you fight, you fight

1192
00:53:23.320 --> 00:53:26.800
<v Speaker 3>as a video game publisher for exclusives. It's very silly,

1193
00:53:26.960 --> 00:53:29.079
<v Speaker 3>it's very tongue in cheek. We had a lot of

1194
00:53:29.159 --> 00:53:31.840
<v Speaker 3>fun making it. We are currently and you know, we

1195
00:53:32.039 --> 00:53:34.000
<v Speaker 3>announced this on our show a little while ago, but

1196
00:53:34.079 --> 00:53:37.760
<v Speaker 3>we are currently out there. We're pitching it. We've partnered

1197
00:53:37.800 --> 00:53:41.079
<v Speaker 3>with an award winning UK development team to make this

1198
00:53:41.159 --> 00:53:44.840
<v Speaker 3>into an actual video game. Had some really interesting conversations.

1199
00:53:44.840 --> 00:53:47.880
<v Speaker 3>Has given me an entirely new appreciation about how hard

1200
00:53:48.400 --> 00:53:51.239
<v Speaker 3>indie developers have it in terms of actually getting funding

1201
00:53:51.280 --> 00:53:55.559
<v Speaker 3>to make this stuff. Now, it's crazy difficult and this

1202
00:53:55.639 --> 00:53:57.599
<v Speaker 3>is a cheap game in the grand scheme of things

1203
00:53:57.599 --> 00:53:59.800
<v Speaker 3>to make. But yeah, like so we're there. We're selling

1204
00:53:59.800 --> 00:54:02.320
<v Speaker 3>the you get cool stuff if you come down. We've

1205
00:54:02.320 --> 00:54:05.280
<v Speaker 3>got a little hollow, hollow cold to give away. But

1206
00:54:05.320 --> 00:54:08.119
<v Speaker 3>we'll be in a whole eye of UK Games Expo.

1207
00:54:08.760 --> 00:54:10.480
<v Speaker 3>If people want to come on and say hello and

1208
00:54:10.519 --> 00:54:12.800
<v Speaker 3>say you source on Giant Bomb, feel free to do so.

1209
00:54:12.840 --> 00:54:15.639
<v Speaker 3>I'm a communicative and social fellow most of the time.

1210
00:54:16.679 --> 00:54:18.360
<v Speaker 1>Hell yeah, I hope you have a good time. And yeah,

1211
00:54:18.400 --> 00:54:20.840
<v Speaker 1>definitely if you're there, track down John and say hi.

1212
00:54:20.920 --> 00:54:21.559
<v Speaker 2>Everybody.

1213
00:54:22.519 --> 00:54:25.239
<v Speaker 1>In the meantime, over here at Giant Bomb, we have

1214
00:54:25.280 --> 00:54:29.679
<v Speaker 1>a busy day poke Monday Night combat is happening right

1215
00:54:29.760 --> 00:54:31.679
<v Speaker 1>after this and Jane will need some time to get

1216
00:54:31.679 --> 00:54:33.800
<v Speaker 1>set up everybody, but just stick around. You're gonna catch

1217
00:54:33.840 --> 00:54:36.880
<v Speaker 1>that with him and Sean. I'm gonna be watching I'll

1218
00:54:36.880 --> 00:54:38.519
<v Speaker 1>be doing a grub Snacks premium that you'll be able

1219
00:54:38.519 --> 00:54:40.480
<v Speaker 1>to catch later this week if you're a premium member.

1220
00:54:41.199 --> 00:54:43.800
<v Speaker 1>Blake Club is going to be happening at two pm Eastern,

1221
00:54:43.960 --> 00:54:47.519
<v Speaker 1>that's eleven am Pacific time. Dan's got like forty minutes

1222
00:54:47.559 --> 00:54:50.159
<v Speaker 1>left of space Ace I think, and he gave Metro

1223
00:54:50.280 --> 00:54:53.000
<v Speaker 1>Prime five stars. I'm just going for all the jokes.

1224
00:54:53.000 --> 00:54:55.440
<v Speaker 1>He loves everyone and then let's see and then this

1225
00:54:55.559 --> 00:55:00.280
<v Speaker 1>evening it's a launch. Look, it's back James Bond, him elf,

1226
00:55:00.360 --> 00:55:03.119
<v Speaker 1>Mike Manati will be streaming Double O seven for the

1227
00:55:03.199 --> 00:55:05.760
<v Speaker 1>launch like he's gonna start that at seven pm Eastern,

1228
00:55:06.079 --> 00:55:08.440
<v Speaker 1>gonna go to at least eleven pm, but he could

1229
00:55:08.480 --> 00:55:10.920
<v Speaker 1>go later, and I expect that he probably will because

1230
00:55:11.079 --> 00:55:12.599
<v Speaker 1>I think he's gonna like that game. I think it's

1231
00:55:12.639 --> 00:55:14.679
<v Speaker 1>gonna have fun at that game, absolutely, and it's so

1232
00:55:14.880 --> 00:55:17.599
<v Speaker 1>like I don't present, so what's so cinematic? It looks

1233
00:55:17.599 --> 00:55:19.239
<v Speaker 1>great on streaming. People are gonna have a great time

1234
00:55:19.239 --> 00:55:21.199
<v Speaker 1>with that and then get regular stuff for the rest

1235
00:55:21.199 --> 00:55:23.159
<v Speaker 1>of this week, with a few other fun things here

1236
00:55:23.280 --> 00:55:26.039
<v Speaker 1>or there. Definitely tune into Giant Bomb for all of

1237
00:55:26.079 --> 00:55:29.239
<v Speaker 1>that and more. Thank you all though, for watching, John,

1238
00:55:29.280 --> 00:55:30.719
<v Speaker 1>Thank you for hanging out with me today and talking

1239
00:55:30.760 --> 00:55:32.519
<v Speaker 1>about video games. Man, I really appreciate it.

1240
00:55:32.440 --> 00:55:34.079
<v Speaker 3>It was a pleasure, always a pleasure.

1241
00:55:34.559 --> 00:55:36.719
<v Speaker 1>Thank you all for watching, Thank you for listening. You're

1242
00:55:36.800 --> 00:55:39.119
<v Speaker 1>the best audience in gaming. Until next time, have a

1243
00:55:39.159 --> 00:55:44.880
<v Speaker 1>good one, take care of yourself, and goodbye.
