Speaker 1: Or recording. Damn it, you gotta tell me these things.
Speaker 2: That's okay, we just edited out. It's fine.
Speaker 1: Yeah, Hello, and welcome back. This is Shadow Run pay
Data season two. Tramps like us. Thank you for coming back.
If you are here for the first time, get the
hell out of here, go back listen to the first season.
This is a direct follow up to the previous season.
So if you jump in now, you're gonna have no
clue what's going on. It'll still be read, but you're
gonna be like, who the hell are these guys and
why should I care? And we're gonna tell you why
you should care throughout the first season. Go check it out.
I'll wait. Okay, you're back. Great. Thanks. So my name's Adam. Hello.
I'm gonna be your game master. I am going to
ramble a lot and tell you some things and ask
you some stuff. And I know you can't answer me,
but answer me with your heart and feel free to
send us emails and shit. But we're gonna go through.
We're gonna introduce all of our players here and talk
about them, talk about what their plans are for their
characters a little bit, and just talk about some stuff.
So we're gonna go through in order of.
Speaker 3: Who.
Speaker 1: I was gonna say how handsome I think you guys are,
but I don't think that's a good way to kick
this off because you guys will land a pat in
each other when I obviously picked Sean as the most handsome.
So we're gonna go through, yep, So let's go through
in order of hm ah man, let's say what not
not how much I like you? Because just let's go.
Let's go alphabetically by first name in alphabetical order. So Aaron,
You're gonna go first. So why don't you tell us
who you are, what you've been up to since last season,
and a tiny bit about your character and your experience
with Shadow Run and then gaming in general.
Speaker 4: Okay, Hi, my name is Aerin, also known as poultry Geist.
Since last season, I've been continuing to work with Dragon's
Greek Gaming. We released two series where one where I
was the GM and another one where Adam was the GM.
If you haven't seen them, check them out since and
Consequences The Blades in the Dark actual play podcast and
then Heart The Rhythm A Heart the City Beneath actual
play podcast, both of which Heart is almost ready to release.
It's I think three or four episodes left at this
point of recording. Yeah, and what the heck else? Yeah,
So that's what I've been up to. I mean, in
my professional real life, I've been a professional real person
and continuing to do that. I have five pets. That's
something I said the first time we recorded this, breaking that.
Speaker 1: First on the secret we watched it the first time.
This is a redal, yes.
Speaker 4: But yeah, I'm this season, I will be reprising my
role as Jacquem Millard, who is a single father, a troll,
and a mechanic as well as like a pretty solid
getaway driver. That's kind of his his his jam thattual jam.
My experience with Shadow Run is fairly limited to basically
what has been recorded for Dragon's Creed Gaming. I had
a buddy who was super into it, and he was
so into it that I was less into it every
time he talked to me about it, so I avoided
it for a long time. Okay, but I've been playing
t j RPG's in general for about ten years now.
Started with Dungeons and Dragons, got into Blades in the Dark,
and then I started kind of branching out and doing
stuff like Mark Borg and just kind of hopping into
one shots, and then I ended up in a game
of alien RPG for a Halloween special for Dragons Creed,
and then all of a sudden, I was invited to
be on Shadow Run pay Day to season one. So
I've been kind of playing a funck ton of games
since then. But yeah, my favorite RPG right now is
Roote Quest or Blades in the Dark. Depends on how
spicy am feeling.
Speaker 1: Okay, all right, who's your favorite root in Quest? God?
Speaker 4: Oh oh, I forget her name. It's like the Earthen
there's like an Earth goddess that's like a fertility goddess
and she's like obsesson cows. Ernalda, yeah, someone with that. Yeah, Yeah,
I think she is my favorite because she's like weirdly,
like very benevolent in the most evil way possible, which
is she's just like I love cows. I'm just gonna
like encourage I'm gonna like possess people to steal all
your cows, and if you love your cows enough, you'll
fight them to the death.
Speaker 1: Okay, that's that's that's out there. I think I nailed it.
I think Ernolda is the right name. Nice, nice look
at me. Very good. So next, alphabetically speak, we got
let's see who are you? Other guys are Rick, Rick,
You're up next. Man, I can't believe that we are
is the second most early letter in the alphabet of
people playing.
Speaker 3: Yeah, yeah, that's pretty rare occurrence. So I'm Rich. I
am I go by Rick Tinta. You can call me
Rick or Tinta. And I'm new to this group, but
me and Adam have worked together before on Fixer Files.
I'm part of another group called as the Six World Turns,
and I've been playing tabletop RPGs for probably twenty years,
almost to the date. And I started with D and
D three point five, played that for like six or
seven years, and then I was curious about what else
there was. So then we started car Wars and Gamma
Run and Fuck You Gama World and all the other
classic things. And then one time my friend wanted to
play Shadow Run, played about five sessions of it and
locked the books up. And I begged my friends for
years and years and years to play Shadow Run. I
never did, so I started my own little shadow Run
group with gentlemen I met from the Thin Fouxhawk discord
and we've been now playing Shadow Run second Edition for
about two years now, and that's what that's our normal thing.
My favorite tabletop RPG is it's got to be Gamma
World because it's just okay, it's ridiculous. It's ridiculous, but
right there, tucked straight underneath this Shadow Run because it's
one of the most fun fun worlds to just romp
around in, I think, just to exist in. Well, and yeah,
I'll be debuting a new character, doctor Vassilo. Yes, and uh,
hopefully you guys enjoy him and we all have fun.
Speaker 1: Hell yeah, Uh do you do you get to play
Gamma World or do you run it?
Speaker 3: Uh? We take we tag out d ms every thirty minutes.
Speaker 1: That is exactly how you should play Gamma World. Fantastic answer.
That's something I actually, Scar I was talking to you about.
We should do that. Uh, that is fantastic. What uh,
what's your your favorite character that you've played in Gamma World.
Speaker 3: Well, one time I had a beaver that had density control,
that smoked a pipe that shot fire and we were yeah,
and we were looking for the Gamma Bong that was
hidden deep within a that's an amusement park and another planet.
Speaker 1: Dude, Oh my god. Uh. I played Uh. I played
Gamma World a couple of times. One of mine was
it was a pyrokinetic plant creature named the Carolina Reaper,
and uh. The other time it was a tele kinetically
powered swarm of rats named the Doctor's Obadiah. Guy. It
was just like a whole bunch of rats that were
inside of Miller light cans as armor and they would
shoot rats at you as a weapon. It was fantastic.
It's a weird fucking game, and I love it.
Speaker 2: I love it.
Speaker 1: Uh weird, Yeah, dude, it's uh, it's great. It's super good.
And you like roll dice to generate your character or
you can you'll pick whatever. But you end up with
some weird like a I don't know, man, like.
Speaker 3: A one you know. I ended up with a gorilla
with mestigial wings who had uh what's that condition where
if you bleed, you bleed a lot. So I died
within the first twelve seconds of the game first wound.
I got my gorilla just and bled out.
Speaker 1: Yeah, fled for half an hour. Oh man, that's fantastic, cool, awesome. Well,
welcome to team Man. I'm happy you're here.
Speaker 2: Uh.
Speaker 1: So next up, we got Sean Sean c. We're both
I know that's the joke. I think Scar is technically
alphabetically first by a vowel.
Speaker 2: Okay, Uh yeah, I'm excited to be back playing Mantis
again with his four swords for his forearms, and uh yeah,
I'm really excited to be back in Shadow and I
can't I don't get to play this ever, only literally
thanks to you, Adam do I even get the touch
Shatter Run. I love cyberpunk games and I'm really stuckd
to be playing Mantis again fleshing them out a little
bit more.
Speaker 1: Hell yeah, what have you been up to in the
past year since we played Shad Run last?
Speaker 2: Oh shit, I mean, just be more.
Speaker 1: God.
Speaker 2: Uh, it's kind of hard to say. It's been a
bit of a blur. Been playing some games, had a
really fun run of Alien Colonial Marines, went on a
little bit of hiatus with my dead Lands game. That's
about it started again later this month. Hopefully those videos
and everything will be up like probably some time October,
I would imagine, but we'll be live on Twitch on
Fridays pretty regularly every week. When that starts. I think
we're starting like the last Friday of this month, so
looking forward to that. And but yeah, no, just playing games, uh,
being a dad, doing the job, grind, nothing too too crazy.
I'm excited for camp season. It's camping season. Still hot
as balls for us down here. But you know, I
I love camping and I'm gonna to do some cool
hiking and try out some new gizmos for camping. I'm
gonna go, I gotta I got a life straw and
I'm gonna go drink some I'm gonna go drink some
disgusting like stack net water.
Speaker 1: Oh dude, good luck. I hope that straw works. I've
seen I've seen those online. I'm like, that's fucking cool
if it really works, But I'm not gonna find out.
I saw a video Dudess got that and he's like
he's like bent over in like a pothole, drinking water
of a fucking pothole in the street.
Speaker 2: I'm like, nope, Yeah, let's see if that works in
a swamp, because that's what I'm testing it on.
Speaker 1: Yeah, you're gonna end up getting was it, Jordan Eira?
Is what that's called?
Speaker 5: Right?
Speaker 3: No?
Speaker 1: I wait that something else?
Speaker 5: You're thinking?
Speaker 1: Very very yeah, yeah, Yeah, yeah, it's jardinaire. You put
some Jardonaire on your on your beef sandwich. So h,
thank you. Excellent. And what's uh favorite RPG? Man? Favorite
tabletop RPG?
Speaker 2: I've played so many? That is such a difficult question.
Speaker 1: Ahead, gun ahead, you have to pick one?
Speaker 2: Gun to head?
Speaker 1: Yeah?
Speaker 2: That oh man, that is just really uh so many
are popping through my head. I damn sorry, I can't
do it. Can't do it. I can't freaking do I'm
getting really I'm getting a lot more keen on Savage
Worlds just because I've been playing it so much. It's
taken a lot and long a long time for me
to really open up to that role system. But it's
it's just it's just too difficult. I mean, off the
top of my head, I would honestly say it.
Speaker 1: Workboard Okay, okay, cool. I like how you changed your
answer in the middle of your hands. I think you've
gotten shot three times for this now, but cool, Brad.
What's the weirdest character You've played in Savage Worlds?
Speaker 2: The weirdest character? I'm always running it forever GM on that.
Speaker 1: What's the weirdest what's the weirdest NPC you've run in.
Speaker 2: Uh, the weirdest NPC was probably a alcoholic, an alcoholic
undead and that it doesn't get too weird in that sense.
I mean, after listening to the y'all's Gamma World characters,
it's just like, I'm not going to top that. What's
even the point.
Speaker 4: Exactly?
Speaker 1: We should be playing Gamma World at some point? All right,
So thank you very much, thanks for coming back. And
the last but not least Sean C Part two.
Speaker 5: Yeah, second, I'm Sean. I'll be playing Volt Franklin Nichols, Homeless,
Maje Extraordinary and you know things that have happened to
me last year, I found a new job.
Speaker 1: Nice congrats.
Speaker 5: Wasn't planned, but it ended up being really good. So
I'm happy where I'm at now. And I was also
part of that Aliens campaign. Was a blast, and I
didn't think you could run like a full length Aliens
campaign just because of how deadly the game is, but
we found out you can.
Speaker 1: And yeah I have. I haven't listened to it, and
I can't imagine surviving that game for playing it, like
sitting at the table and playing it for more than
like six hours. I feel like if you can make
it through that something's wrong. The game is super lethal.
Speaker 5: Super legal. Yeah. So but we yeah, we did it
did a full campaign. It was like a full year.
We just finished the Patreon like last month for two years.
Speaker 1: Oh congrats, congrats.
Speaker 5: Yeah, crazy and yeah, I didn't think it was going
for two years, but apparently it's like yeah, episode twenty
four wild so wow. Yeah, and uh, favorite RPG. It's
a toss up between Shadow Run or Warhammer Fantasy.
Speaker 1: Okay, any specific version of Warhammer Fantasy condition or something
like that, right.
Speaker 5: Like the one we were playing, probably fourth, right, the
current yeah, probably, yeah.
Speaker 1: Not the weird one. The weird one was three.
Speaker 5: I think that's a weird one with the weird dice
or anything. It's just weird dice. Yeah, yeah.
Speaker 1: I I have not played much of Warhammer Fantasy, but
from my understanding, the regular version of it, like the
current one or like second edition ember, is like a
really great mechanical system that percentile works real well, you know,
but I am enamored by the bizarre weird dice and
cards and shit like that. So I've got a bunch
of stuff for third Edition that I've never played. I've
never even really fucking read it, but I've got them
on the shelf and uh love weird stuff. Yeah, what
uh what's the weirdest character you've played in recent memory?
Speaker 5: I mean I played a skeleton bard in D and.
Speaker 1: T Okay, okay, what uh? What? What kind of like
musical instrument did they play?
Speaker 3: Oh?
Speaker 5: He played a guitar in the shape of the skull.
Speaker 1: Okay, okay, it wasn't like the xylophone on his own.
Speaker 5: Ribs now, yeah, like one of those like Mexican. He
dressed like one of the Day of the Dead mariachi. Yeah,
well know, one of the Day of the Dead characters.
Speaker 2: That's pretty red sugar school.
Speaker 4: Okay.
Speaker 1: How long did you get to play that guy?
Speaker 5: A few months? A few months okay, four months? Yeah,
so pretty consistent, so.
Speaker 1: You got to actually like experience it. It wasn't just like
a one shot that's.
Speaker 5: Cool, Yeah it was. It wasn't a one shot.
Speaker 1: Hell yeah, that sounds pretty red sounds like a fun sothing,
a fun character. Uh fantasty. Well, welcome back, thank you
for being here. And my name is Adam. I am
going to be your game master. I will be playing
all the other stuff. In the past year I have
I have done a couple of games. You know, I
did the same stuff that Aaron did. You know he
ran since in Consequences. I got to play a couple
of characters in that and that was a lot of fun.
You got to run Heart, which was cool. And I've
been doing some of the Fixer Files stuff. If you
are unfamiliar with that, look it up. Check out the
Fixer Files. If you're here for this, you'll like that.
The Fixer Files is like a collaborative thing with a
bunch of different Shadow Run podcasts. It's a whole bunch
of like one shots or everyone in while it's a
two like a two part episode. But I think just
about everybody here has been in at least one of those.
I don't have scars done any of them, but those
are a blast, and definitely check them out, especially the
ones that I've run. Definitely listen to those for more
than just I want you to listen to stuff that
I did for more reasons than that. Check them out. Also.
In the time in between, I have become a Shadow
Run writer, which is weird. My first book that I
worked on was released at gen Con and we'll be
available to general audiences in I think November. Check that out.
It's called Das x Arcona. It's great. If you don't
like the stuff I wrote in there, I don't like you,
so there, but yeah, looking forward to running this game.
I've been playing tabletop RPG since I was a wee lad,
before I could read, and the first one that I
played was Advanced Dungeons and Dragons. And I've played anything
that I can get my hands on, and I've gotten
my hands on the lost stuff I haven't gotten to
play yet, so they're sitting on the shelves. But well,
if I had to pick one to say it is
my favorite, I would be torn between cy Run and
Burning Wheel. Probably Burning Wheel, but Si Run needs to
be honorably mentioned. It's like a fifteen dollars game on
Itch and it's fucking amazing. A Burning Reel is probably
the one. I just I love the way that it
almost forces you to roleplay the shit out of your character,
and I really appreciate that about it. But yeah, I
will be your game master. And if you have questions,
don't put them in the twitch stream because I'm not
going to answer them, But you can send emails and
stuff like that if you want to email Thegoblin Supreme
at gmail dot com, or you want to jump into
the discord, I'm on there too, be happy to talk
to you about Shatter Run stuff or whatever.
Speaker 5: You know.
Speaker 1: I like talking to people. So yeah, without further ado doo,
we're gonna jump into character creation and talking about some
Shadow Run stuff. Thanks for joining us and enjoy the
ride version so far. It does have a couple of
issues too, but we'll be able to work around it.
So all of you guys should have that installed already, right, yes, yes, yes, awesome?
Uh oh, okay, question I think you cheated Nardi major character.
What's the question? Do you have calmly installed? Yeah?
Speaker 2: Yeah, yeah, so I brought it to downloaded that again.
Speaker 1: Okay, glad, we're overboard. So we're using that. We're using
roll twenty. Uh. We're going to be using music provided
by people whose names will be included in the show
notes because I'm not sure who it is off the
top of my head, and probably Carl yeah yeah, maybe
some other people too, but probably Carl Casey. Let's just
assume the music you're listening to is probably Carl Casey.
Speaker 4: Right now.
Speaker 1: We're using roll twenty because it's got the best virtual
tabletop support for this system currently, and we're recording via
Discord and I think we're on Twitch. You'll be able
to find us also on YouTube and the rest wherever
you get your your audio podcast will be available on there.
We've got all of you, guys, are not all of
you are in. We got to get Brick. We gotta
get you into Roll twenty. So let me get you.
Speaker 2: Small small sign note, not a huge deal, but you know,
small sign note. Up until basically, when you were explaining
platforms that were available on we had no.
Speaker 1: Idea pretty serious.
Speaker 4: Yeah, will that have been recorded?
Speaker 2: The no audio part?
Speaker 4: Yes?
Speaker 1: But why didn't we have audio?
Speaker 2: Because it's session zero baby, Oh my gosh. All right, okay,
but on the Brice side, we now have animated nameplates
where we talk that weren't there also in the beginning.
That's all fixed now, cool.
Speaker 5: Boy, all right, let's sip boys.
Speaker 1: Yes, okay, So.
Speaker 2: Thank you Sean for pointing that out, because we probably
would have kept going with no audio. And if you
didn't say something, thank you for being on the stream
and you know, monitoring those things.
Speaker 1: Yeah, all right, Well I'm putting in the link here
for Rick for you to jump into roll twenty. It's
in this discord chat. You should be able to see that.
Click it getting in there? Are you? You are who
I'm missing?
Speaker 4: Oh?
Speaker 5: I think i'm mission the old paid data.
Speaker 1: Oh well, I got no scars in here.
Speaker 5: It's just you then, Oh, never mind?
Speaker 2: What can you relink the so I don't I mean,
I'm sure it's in the top of our whole the
no the comslink coms link or where do I get
that from them?
Speaker 1: Link link? Yeah, certainly pull it up. Oh you know
calmlink dot rocks.
Speaker 2: Gotcha mean?
Speaker 1: By the way listeners tomlink dot rocks r o c
ks and you can download the laser version by clicking
the button that says download the latest version up at
the top of the page.
Speaker 2: Yeah, what a flip flop? Who comm link six?
Speaker 4: Right?
Speaker 2: Yep, all right, then download that. I'm going to test
out our alerts too, probably would be prudent now that
we're live. Yeah, okay, that needs to be on top.
All right, there's the one from Collateral.
Speaker 1: How do I look at this stuff? Can you put
like a link to it so I can click the
thing to see what we're talking about?
Speaker 2: Twitch dot com for slash the neon swamp.
Speaker 4: Or are you're going to announcements? It's it's there.
Speaker 1: Yeah, I don't know how to do things, all right,
it's yeah.
Speaker 4: Sean was very kind to put the announcement in our
discord server.
Speaker 2: All right, cool, looking good. There's the airhead Alert. The
only yeah, the only movie where what Steve Bushimi is
pretty hot?
Speaker 1: Agree?
Speaker 2: What other movie? Weather movie does not accentuate like creepiness anything?
Speaker 1: He's been in.
Speaker 5: Good con Air Stunner con.
Speaker 1: Air dude, Yeah he was, you know. I won't say
one where he's uh spy kids too, how about that one? Okay,
let's let's let's bring this back. So oh now I
can see it and it looks like there's a weird
delay and I'm gonna be staring off to the side
looking at it. This is really awkward because I can't
handle it. The delay is intentional. No, yes, okay, great, okay, So,
uh hi, I guess everybody that's in here, Hello, this
is weird for me. I hope it's weird for you too.
So I'm going to close there right now because I
can't look at that. It's gonna make me talk like this. No,
it's just like I looked at it and like seeing it,
I'm like, where am I I? So okay, let's get
to it, guys. So we've got our characters are already
set up in roll twenty, so you guys are able
to open them up. If you go to your journal tab,
you'll see them there. You've got your pictures everybody except
for Rick, your character. We don't have art yet, but
we'll get that once we get it. I've got somebody
is working on chiv's chiv art for this stuff currently,
should hopefully be ready by the next week or two,
and we'll put that stuff in and once we get
like some actual real art for your dude, we'll do
that too. But if you open up your characters, you
are able to modify them and stuff. But don't do
that yet because if you go through the calm link,
you can export all the stuff that you do and
then just zap it right into roll twenty. So it's
gonna be a lot smoother than it was the last time.
Speaker 5: Oh quick question, I don't see my character.
Speaker 1: You will be able to shortly because you I don't
think we're here when I set up permissions. No, how
about now, No, I'm not seeing him no, okay, let me, Oh,
there we go in players journals, There we go. How
about now I see them?
Speaker 4: Now there?
Speaker 1: Yes, okay, Scar, you'res should be good.
Speaker 4: I missed that magical Hobo and Rick you should be good. World.
Speaker 1: You guys should all be set. You guys are able
to get in there and acts as your characters.
Speaker 4: Yep.
Speaker 1: Now okay, Now, if you'll turn your attention to calm link,
you can open it up and there's a little plusy
plus at the top to make your character.
Speaker 4: Yeah, and we're playing with strength increases, mainly combat damage,
which is one of the.
Speaker 1: I have a gratuitous list of house rules that we
are going to be using. It's most of it's from
the Sixth World UH Companion, which is uh if you're
playing Sixth World Edition, that's probably the first book. Well,
the second book you buy it beyond the core rulebook
is the Runners or the Sixth World Companion. It's got
all the good stuff in there. So let's bring this up,
all right, So I will go through now the rules
that we are including, in no particular order, faster edge resets,
BioWare heals, naturally transhumanism, cover shields, blasts, rolling strength instead
of agility in close combat is an option yes or
no up to you. High strength adds to damage, high
strength reduces recoil. Overwatch actions, dual wielding, up to six
minor actions, wild dye extra actions, reckless tactics, Hot drama.
Hot drama is a thing that I made up. Check
the set. To keep the show exciting and dramatic, players
can spend a minor action to give a quick dramatic
or comedic or both at once, flashback or internal monologue
relative to the current situation to gain a point of
edge immediately, regardless of any other edge gained this turn.
This edge is If this edge isn't used before the
end of the current turn, it is lost. So if
you guys have something to input, they give you a
point edge to make it cool. No training times, ain't
nobody got time for that. See Technical difficulties is another
one that I made up. Her is any mechanical or
technical failure due to the software used to play the
game will be judged in favor of the players. Another
adam House rules says expanded team work if a player
can provide a reasonable explanation of how they are assisting
another character's test using a different skill than the one
being tested. You can see, right, And then we're starting
with seventy five karma instead of fifty and normal character
generation for the priorities. So don't do like the sum
to ten or anything like that. So when you make
your new character, strictness should be standard power levels, standard
priority system. And I believe there's a couple of check
boxes that you can adjust. No, they all should be good.
How they are.
Speaker 3: Some to ten point by karma.
Speaker 1: System, priority system.
Speaker 3: I don't see that up there yet.
Speaker 1: Yeah, it's like the automatically selected. Once you've done that,
you hit next. Oh thank you, I've got pizza.
Speaker 2: I'm still updating this set.
Speaker 1: Okay, Then you've got the sources. I would say everything
available in your language, as long as your language is
set to English. Don't use any of the German stuff
because I don't speak of German to translate it. And besides,
most of the German stuff is available, not all of it,
but most of it. They got those data pulse things
that they do in Germany that we don't get super rad.
Maybe one day we'll get them. Who does Then you'll
go in your priority table. So are you raising your
hand eron or are you just holding your cigarette in
a way that looks like you're raising your hand.
Speaker 4: I'm just being fancy with my cigarette.
Speaker 1: Gotcha, you you've raised your hand or you just throw
it up the shacker.
Speaker 3: I just wanted to be.
Speaker 1: Okay, yeah, don't we all? So, priorities work pretty similarly
to how they've worked in previous versions of the game. Rick,
you've played sixth edition, right, yes, okay, I think you're
probably the furthest ahead of everybody. Then, so you've got
your priorities A, B, C, D, and E and they
are your MetaType, your attribute, your skills, your magic or resonance,
and then resources. One thing to notice with this version
compared to the previous one is your MetaType. That number
in parentheses there will be applied to your MetaType specific
attributes as well as edge magic or resonance instead of
just edge magic a resonance. So if you've got, say
you're playing a troll and you want your due to
be extra burly, picking the MetaType as a higher priority
will allow you to do that. So I believe some
of you have cheated and already made characters. Some of
you have not, So who wants to go through their
priorities first while I mute myself and eat some pizza.
Speaker 3: I cheated, all right, So my priorities to craft my
arc band has been A for attributes, B for skills,
SEE for resources, E for meta, and E for magic.
Speaker 4: Fair Enough, I am almost the same. I have A
for meta, B for attributes, C for skills, D for resources,
and E for for magic. It turns out not very
magic at all.
Speaker 5: Yeah, I'm still kind of thinking about it, but I
think I'll go maybe A for attributes, B for magic,
C for meta, D for skills, and then because I'm
homeless and I can't have zero money, I'll do E
for resources.
Speaker 4: Somebody to buy that hammer, right, Well, it's.
Speaker 5: A family Heirlok, it's the it's the old bonk and hammer.
Someone breaks into your hovel. I wants to lose Adam, No, No,
he's here.
Speaker 1: It's just I'm here. I just turned the video back on.
I figured maybe people want to see how I e pizza.
Speaker 2: I don't know, it's like this, I've always wondered.
Speaker 5: Okay, that's a pretty normal way to do it. M hm.
Speaker 1: Cool. Now, I do want to point out that if
you have as a human, your MetaType set at C
and your magic set it A. You're going to have
a hell of a lot of edge, which I think
is what you want to do.
Speaker 5: Yeah, that's what I but yeah, yeah magic, so I
can put some of it into edge and some of
it into magic.
Speaker 1: Cool thereal perfect. Oh yeah you said attribute today, Okay,
I can good? All right? What about you other, Sean.
Speaker 2: Well, I just got this open, so I'm kind of
catching up here, but can you explain more time the meta?
Speaker 1: Yeah, so good?
Speaker 4: Just the meta points can be used to buff your
your skills. So like in the in fifth edition, I
think elves, orcs and trolls in particular started with some
skills already higher. They're all start at one now, so
you would use extra points from your meta to buff
those up.
Speaker 1: Okay, So as an elf, it would be for charisma
agility or chrisma agility. Edge and magic are where you
can spend those extra meta points.
Speaker 2: Okay.
Speaker 1: And I hate to be this guy, but it's not skills.
Attributes important in case somebody needs to understand that, we
know what you mean. But I want to make sure
that listeners don't get confused.
Speaker 2: So if I'm doing this right, I'm looking at maybe
kind of run of them. I might change this later,
but kind of just standard across the board. See for meta,
see for attribute.
Speaker 1: You can't know that it's get A A B A
C A deal.
Speaker 2: That's what I thought. I don't know why it keeps
changing on me. Well, I'll have to figure this out
because it's it's been a little funky, maybe with something wrong.
Speaker 5: If you go back to the strictness level, are you
at standard?
Speaker 2: Yes?
Speaker 5: Okay, in your priority system.
Speaker 2: Priority system power level standard right that.
Speaker 1: It should be good. I think if you click one
of them into C and something else is already seen,
it might like stick for a moment as part of
the hiccups with the software. Yeah, you should be able
to adjust them all the landed different values.
Speaker 2: So I'm thinking AH for magic, B for attributes, C
and meta D for skills and also with my impoverished
brother E for resources.
Speaker 1: It's gonna make it real hard to do afford those
robo arms.
Speaker 2: Oh fuck, I forgot to be doing this from scratch. Uh, yeah,
I gotta look at that. I'm gonna have to look
at that and adjust it. When when I see the costs,
your cost is gonna dictate.
Speaker 1: This Okay, okay, now that I'm done chopping on that BEATZA,
what I would suggest is, since you're playing an addict,
I would probably put your magic at B and uh, man,
get your resources at least a D. That way you
can get some robo arms.
Speaker 4: Man.
Speaker 2: M I'm not terribly skillful. I mean I do a
lot of uh just ranged action and up in your face.
I mean I just fight really right.
Speaker 5: Yeah, I mean you can.
Speaker 1: You can be solid at a couple of things with
lower skills and not have as much of a wide
range of options.
Speaker 2: Do you think I could get away with a check
concept with an E in skills?
Speaker 1: You'll be very limited in your skills, but that's okay,
and you also have a bunch of karma to spin,
so you should be okay.
Speaker 2: That's roll with that.
Speaker 1: So with that out of the way, the next step
is going to be to pick your MetaType. Calmlink six
as this cool character art that was made by a
person whose name I don't know, unfortunately, but they designed
all the art in this themselves, which is pretty cool.
You'll see a little drop down at the bottom to
pick your MetaType. There's a whole huge variety of options
in there that take into account the weird metavarians you
can pick, So instead of being like an elf, you
could be a dryad, Or instead of being a regular orc,
you could be an oye or a hoby gobblin. But
I don't the game of you guys are doing any
of those, So pick the one that makes sense for you.
So or control or L for human or whatever. The
next box over is gonna show gender, which I don't
hear what you put in there because it doesn't impact
your character in anyway. You don't have to worry about
your size or weight. But then there's also it says
this character will be normal MetaType, shape shifter, drake aware,
or drake latent. Everybody picks normal MetaType. We're not doing
shape shifters. We're not doing drakes. And then it'll show
you in the thing where it's his choices. It will
show you your attribute maximums, which if those are higher
than normal, that's places where you can spend your MetaType points.
And then it will show you racial qualities like low
light vision or built tough or thermographic vision or whatever.
Then the next page goes into surge options, which I
think we can skip that for everybody a thing. In
this version you can get additional cyber arms instead of
having to have mutant freaks extra arms that get chopped
off and turned into cyber arms. So you guys can
just say next on the following pages, got a picture
of like a fox person, just say next?
Speaker 5: A question because for the magic or resonance, what's the
difference between a magician and aspect of a magician?
Speaker 1: Okay, so a magician has access to casting spells, performing rituals,
doing alchemy, doing enchanting and everything. An aspect of magician
has access to one of those things. So you probably
want to go with the full magician.
Speaker 2: Yeah, and I was gonna coordinate with you because my
little maybe adjustment that was going to do for manthis
was to make him at optimistic.
Speaker 1: Okay, go for it.
Speaker 2: I think if I remember volt was very like, did
you do a lot of support?
Speaker 1: Yeah?
Speaker 5: I did a lot of stun balls, stunballs, heels invisibility.
Speaker 4: Suggest influence and tri fentasm used that a lot.
Speaker 2: Yeah, Okay, I think am I sick with that?
Speaker 3: Then?
Speaker 5: Just right straight up cool? And for tradition, I think
a street witchcraft sounds the most on par since he's
a homeless.
Speaker 1: So you you had I was high charisma, high charisma,
So I think I think just about everything that's in
there is linked to charisma instead of logic. Only the
hermitic is linked to logic. I believe in there. So
if you pick that, that should be okay. You're your
your own tradition. And the traditions in this are not
as impactful as the very early editions of the game.
Speaker 5: Gotcha okay, cool, okay.
Speaker 1: And then once we've gotten through that, we go into qualities.
This is probably my favorite part of character creation. You've
got two dropdowns you can go through. One of them
should say all, and you can check for a positive
or negative. And then there's quality types. I guess they'll
probably just say regular. But we go through there, and
the qualities are a little bit different in this version
compared to the fifth edition. You can have up to
six qualities, no more than that. That's combined between negatives
and positives. You can only gain up to twenty additional karma.
But if you take positive qualities and negatives to balance
them out, it's okay. You can't just get more than
twenty additional karma on your starting character. Some of them
will make sense just from reading the title. If not,
if you go into the roll twenty thing in the compendium,
there is a bunch of information in there, so you
can type in the qualities and they'll give you a
description of what they do. And again, Rick, I think
you cheated and you already got your qualities picked out
ahead of time. Should give us a little bit of
a rundown about your dude.
Speaker 3: All right, So, yeah, cheated. So my qualities that are
positive are analytical mind, exceptional attribute logic, and increased attribute
skill to biotech. So my character is an ARC, but
he's also a physician and a chemist, so he has
his gills is uh. His attribute spreads are mega high
on strength, mega high on logic, and the things that
I I put in there have kind of facilitated that.
So there you go. And then for the negatives, because
negatives are fun and you gotta have them. Uh, I
forgot I also have long reach. Oh yeah, I only
have oh no, one, two, three, four? Oh shit, I
gotta change up my stuff. I have too many qualities
written down.
Speaker 1: I mean, you got it.
Speaker 3: Okay, that's six positive and too negative because I guess
I'm yep, I have to hext two of them. Sorry,
all hex long reach and all hex uh all hex
aptitude skill biotech. I can always get another plus one later,
So that's what I do. And then I'll still have
rote chemist muscles. And then for my negatives, I will
have dependent level two and I will have uncouth because
I am an orc. I act that way and my
bedside manner sucks. There you go.
Speaker 4: Nice, Okay, I got mine picked out, I'm pretty sure,
so just kind of going top to bottom. I have ambidexters.
I have polyglot because they don't have bilingual, but they
have one where I can know as many fucking languages
as I want, So now I can speak everything at them.
Speaker 1: Ooh nice.
Speaker 4: Not actually I think I have to actually look up
what the rules are, but it's true. Dependent. I have
a dependent at max value because I think I have
another little one on the way, so oh spoilers, but
I just have Sasha written down for that. And then
I also took jewelry rigging, which gives me an edge
test if I am trying to fix something by just
kind of like doing the good old concussive repair.
Speaker 5: There you go.
Speaker 1: Concussive calibration yeah.
Speaker 4: And then as a troll, I start with thermographic vision.
I am built tough at a level two and which
gives me two extra hip boxes. When I get into combat,
and I have drmal deposits, which means that I have
an armor rating. And then also when I hit people,
I do ideal physical damage, not stunned.
Speaker 1: Nice, nice with an arm attacks. All right, let me
pull up what polyglot does for you.
Speaker 4: Yeah, because it's not in the compendium, which is weird.
Speaker 1: Yeah, it's in the six World Companion, which is neither.
So come uh, where'd it go? Poll glot, You've picked
up a knack for languages costs for karma. Normally it
says game effect, you may learn new language skills at
the cost of two karma per rank. You may improve
language skills for only one karma per rank. You may
improve language skills up to rank four, which is native speaker.
Speaker 4: Nice.
Speaker 1: There you go, so you get a little discount.
Speaker 4: Hell yeah, I think that's all the traits I'm going
to take. I don't think I want any more than that.
Speaker 1: Okay, So who wants to go next?
Speaker 2: You guys are this is a lot to choose from.
You guys are fastest ship.
Speaker 5: Yeah, choose the ones there similar to to what I
had before. So instead of code of honor, it's now
honor bound. So for like poor and homeless people, he's
just gonna, you know, not harm them, fremlins because he's
tech illiterate, blandness because he's homeless and people don't like
looking at him. And then guts.
Speaker 1: Oh yeah, no, negatives.
Speaker 5: Abound. There's an abound and fremlins are the negatives.
Speaker 1: No, that's right.
Speaker 2: Well that's I'm not saying pacifists in here anymore.
Speaker 4: It isn't there pacifism.
Speaker 6: Yeah, yeah there, Oh yeah, I found Yeah, I can't
see that.
Speaker 2: I can't see like the full descriptions of these. I
guess you need to tie a PDF to this or.
Speaker 1: It doesn't work for legal reasons in America. But in
the World twenty you can.
Speaker 3: So.
Speaker 1: Pacifist says, you are one of the few people remaining
in the sixth world who not only believes that violence
isn't the answer, but who actively try to avoid violence
whenever possible, even against there's a space but before the Comma,
even against people who got so fat up with your
peaceful ways that they want to smack you This quality
may not be taken together with a white hat version
of the honor bound quality, but may be taken with
other versions of honor bound quality. Blah blah blah blah blah.
So it says game effect sick onus five karma per level.
As the name implies, this quality limits the way in
which a character may use violence against other characters. If
the character knowingly acts against their I was gonna say
pacific pacifist beliefs, they may not spend or earn edge
for twenty four hours after committing the violent act. Any
violent act committed during that twenty four hours extends the
duration of not being able to spend or regain edge
by another twenty four hours. Holy crap. It says level one,
you may only initiate violence to stop a clear imminent
threat to another character, such as a hostile NPC aiming
a weapon at them. You may take actions that would
result in inflicting physical damage on a target, but only
if they could reasonably survive the damage inflicted. It says
level two. You may not initiate violence under any circumstance,
but you may attack targets who have already proven themselves
to be a threat to you or others.
Speaker 5: Level three it.
Speaker 1: Says you may not initiate violence under any circumstances, but
you may attack targets who have already proven themselves to
be a threat to you or others. You may not
knowingly take actions that would result in inflicting physical damage
to the target, but you can take stunt actions.
Speaker 2: Okay. So yeah, sounds like level two is appropriate. That's
how I play them anyway. Yeah, so pacifist bad Memories
seems appropriate. Also, that's fair antidextrous, and I need to
I'm still trying to balance out the karma. But I
did want to look into Warriors Way and Martial Arts Prodigy.
Speaker 1: Okay, So bad Memories says gave effect when you take
or are assigned this quality. Choose a subject for your
bad memories whenever you're required to be in the presence
of that subject. You may only gain a maximum of
one point of edge per combat round instead of the
usual two. So that's not too crippling.
Speaker 2: And what was the other thing you said, I'm trying
to find the info on Warriors Way and Martial Arts Prodigy.
Speaker 1: Okay, let's see that is not in here. Let's see
Warriors Way is does it say what the reference is
there in com.
Speaker 2: In Modo Street Weird seventy six.
Speaker 1: Okay, I will have to find that in here. Okay,
I know I got that.
Speaker 2: Martial Arts Prodigy.
Speaker 1: Okay, doesn't say where that one is and.
Speaker 2: Says that's in six World Companion.
Speaker 1: Want I just closed? Great? Okay, Yeah, I'll pull that
back up and spect for you. Uh, Warriors Way, page
seventy seven. Okay, Warriors Way. It says followers may resist
adept drain with any physical attribute instead of body, and
they may swap the wild dye in on any role
made for close combat or firearms. Uh, that's pretty rad,
let's see. Yeah, Okay, so the wild dye is basically
like if this one hits its triple. So that's great.
Speaker 2: That sounds pretty red.
Speaker 3: Yeah.
Speaker 2: I was gonna play that to strength and close combat.
Speaker 1: Cool. And then what was the other thing you said?
Speaker 2: It was martial arts prodijects in the Companion.
Speaker 1: Okay, I believe that one gets you. Like a discount,
I'm buying Martial Arts Techniques says you learn new martial
arts or techniques at a discount of two karma. You
may combine learning any number of martial arts techniques during
the same training period, so that's halfway irrelevant. I would
you know what, I'm gonna just throw this out there.
Instead of costing fourteen karma for that, we're gonna have
it cost you ten.
Speaker 2: If you want.
Speaker 1: So, you can discount your martial arts techniques from the
book Firing Squad, which that one is in the compendium
for roll twenty.
Speaker 4: I what I do?
Speaker 2: I just lost it. And the goal here is not
to exceed the twenty karma gained. It says.
Speaker 1: If you've got enough negative qualities that you're going to
be gaining a net of more than twenty, you don't
gain the extra beyond twenty.
Speaker 2: Yeah.
Speaker 1: So yeah, Normally the new styles and techniques would cost
you seven karma for a style or five karma for
the technique, but instead it costs you five and three
if you take that.
Speaker 2: Cool. Okay, That's what I'm looking at right now.
Speaker 1: Okay.
Speaker 3: Cool.
Speaker 1: So with that we get to move on to the
next step beyond your qualities as attributes. In calmlink, there's
a little slider between expert and just regular. If you
feel like you're an expert, feel free to click on that.
If not, just leave it. How it is, it should
do it in the way that's the most efficient for you.
If you do the expert mode, you can choose where
you're spending your points from rather than just doing that
decision for you. But they all started one. You'll see
you'll have a list of adjustment points and then points.
Adjustment points are the ones that come from your MetaType,
and then points come from your attribute priority. So the
attributes are the same as they were before. So body,
which is how well you can absorb stuff that's like
your heartiness. Agility is your nimbleness, reactions how quickly you
react to shit.
Speaker 5: Obviously.
Speaker 1: Strength is how many tomatoes you can squash. Willpower is
your ability to resist mental strain. Logic is how smart
you are, Intuition is how good your gut feelings are,
Charisma is how talky you can be, and edge is
how lucky you are. Then we don't have any resonance,
so we don't have to even worry about that. And
then magic is how magic you are. Most stats max
out at six, unless you're a different MetaType. Then you've
got a couple that go higher and max out lower.
Speaker 4: Yeah, I mean, I'll go through mine real quick. If
you want. I got a body of seven, an agility
of four, because that's where it MAXs me out. Yeah,
and then I have a reaction to six, which is
the only one that I can have that's at six.
Speaker 5: Yep.
Speaker 4: I have a strength to seven, a willpower of five,
a logic of five, an intuition of two, a charisma
of two, and an edge of two. Okay, because he
has one whole more point of edge than he did last.
Speaker 1: You did it? Awesome that your guy sounds terrifying. That
is a burly fella.
Speaker 4: Oh, I forgot to take bad luck. I'm gonna take
bad luck again.
Speaker 5: Yeah.
Speaker 1: You can just back up and it'll keep track of
where your attributes are at. You can just go back
a step.
Speaker 4: I just forgot to do that.
Speaker 1: That's nice because you can you can move forward and
backward through the steps and it'll keep track of you.
Speaker 2: Nice.
Speaker 5: Yeah, I got my attributes set up.
Speaker 1: Yeah, what's your spread?
Speaker 5: So body of five, agility of four, reaction of four,
strength to two, willpower of five, logic of two, intuition
for Christmas six, edge sevens and magic six.
Speaker 1: Okay, cool, cool, cool, cool cool edge is gonna be
a lot of fun for you. There's a lot of
things you can do within this game.
Speaker 5: Okay, yeah cool?
Speaker 2: Oh yeah you.
Speaker 3: Got mine done?
Speaker 1: Yeah?
Speaker 3: Hit me you want all right? I got six body,
three agility or reaction, seven strength, three will power, seven,
logic for intuition, two charisma, and three edge.
Speaker 1: Okay, we got a smart guy, which is great because
I think you probably have more, uh more logic than
everybody else combined. All right, and what yeah, well harsh
but true. M How are you feeling, Scar? What are
we What are we looking at here?
Speaker 2: I'm looking at kind of a kind of a mid
across the board if I'm doing this right. Five body,
six agility, five reaction, five strength, six willpower, five, logic
for intuition, two chrisma, four edge and four magic. I
don't know why all my l's are always like totally
inept as far as chrisma and social interactions, but it
seems to keep happening.
Speaker 1: Oh what's up, little dude. Your mom's not here, She's
never coming back. I'm just kidding. I'm just kidding. I
hope God, I hope it all right. So good deal.
He's gone now. He was gonna give him some my opinions,
but that's fine, let's move forward then to your skills.
The skill list is dramatically reduced from fifth edition. Gone
are the skill groups and instead you just have a
smaller group of skills. It shows you in there InCom
link which attribute is associated with your skills, pretty straightforward,
so you also will have a certain amount of knowledge.
Skills based off of your attributes. So going through the
skills are athletics, biotech, close combat, con cracking, electronics, engineering,
exotic weapons, firearms, influence, outdoors, perception, piloting, and stealth. Now
most of those should be kind of straightforward. Biotech, if
you're unfamiliar, is basically like doctory stuff, healing things and
understanding biology. And let's see, con is not like constitution.
It is like lying to people and tricking people. Cracking
is breaking into computer systems. Electronics is electronics stuff can
also be used for non illegal computer based activities. Engineering
is building and maintaining and modifying basically anything, So whether
it's gonna be vehicles or weapons, it's all going to
fall under engineering. And then outdoors covers things like navigating,
foraging for food, building a lean to that kind of shit,
and piloting is any kind of vehicle or drone. So
it's not necessarily like airplanes or whatever, but like riding
a motorcycle, driving a car, driving about whatever, all that
stuff falls under piloting. Stealth not only includes sneaking around,
but it will include sneaky like slight of hand stuff
will fall under stealth as well.
Speaker 4: And then also knowledge skills are simplifies that. I think
you just get one knowledge skill or language per point
in logic you.
Speaker 1: Have, Yeah, so that will it'll show you your free
points there. You can also spend your karma on it.
And instead of being like the previous edition, fifth edition,
where you would have a dice pool that you roll
for your particular knowledge, instead you make a memory test
and it's the same regardless, and if you've got the
proper knowledge for it, you can make the test. I
think it might give you a bonus. We'll figure that out,
but there's not like ranks in it.
Speaker 4: And then Adam, I have a question here, what is
considered a good dice pool? Like if you were like
really really good at something, what's the goal to have?
Like is it like twelve dice is like the old
one or is it like twelve.
Speaker 1: Yes, it's still good, yes, because there's still like the
option to trade in dice for hits, which is a
four to one. It's just based off of probability and
saving time. So most things, you know your test, if
you are able to get four successes on it, you're
like looking really good, especially if you can do that
without having to roll dice. So sixteen is like fantastic,
twelve is really good. Eight is pretty good. Anything below
eight you're going to be struggling with things that are
not simple. And just like the previous edition, when you're
making your dice pool, it is going to be the
associated attribute plus the skill rating, and you roll that
many six sided dice, you're looking for fives or six
is on those dice.
Speaker 2: Some mine's going to be easy. I don't have a
lot a big pull to choose from me.
Speaker 1: I'm a skill points you have. I think it was
like ten.
Speaker 2: It wasn't a lot, but I put three on athletics.
I'm assuming I gotta go exotic for Bo.
Speaker 1: No BO would fall under uh oh, I think oh
falls on, I think you might.
Speaker 4: Fall Yeah, that's actually oh that's Jack.
Speaker 1: I mean I'm gonna double check and make sure that's true.
But I believe BO falls under athletics. Yeah, where the
hell did they put that in here? You know what
would be great is if instead of it just saying
the name of the book on the side of the page,
if it's said what chapter it was, note to self,
pencil it in, don't pencil it in. So I don't
have a fancy leather bound version of this rule book.
I've got a I don't know if it's real. I
haven't shot at it, but I've got a kevlar bound
one which was only available I think at gen Con
the year that it came out. I got that one
and it had a lot of problems. And then they
released the newer versions, which are the City Edition. There's
a Seattle and a Berlin. Those are basically the same
between the two of them, but they've got a different
chapter at the end that's got content based on that
specific city, so it's like an extra lore thing at
the end. So it'll either be Seattle or Berlin. And
they have the updated what do you call that errata
in there, so the one's the newest, But either of
those editions, if you get your hands on them, are
the way to go and have the better stuff than
the very expensive one that I got that I shouldn't
have and let's see where am I. I was just been
flipping through pages and.
Speaker 3: Stuff. But I bought the Berlin one at the Owl's
four Story bookstore.
Speaker 1: Here, oh, four story books. But this I was fucking rad.
Speaker 3: What's badass? They have a place where you have to
have a security guard go with you because the books
are so rare. So it's like the necronomicons in there
and shit, yeah you literally escort.
Speaker 1: That's cool, you know. I went to uhh yeah, where was?
I was on a minor vacation where it was like camping,
and uh we were real close to a college town
that had oh my god, where was it? There's like
a book in the college that like everybody that's read
the book has committed suicide, and so it's like hidden
is like in like a glass case and stuff like that,
and they're like, yeah, you should not go read it,
and I was like, we should check out this point
and then like wa nah nah, but uh, I'll look
it up later and tell you guys, no, like I
want to. I want to read it and be like
yeah right and then end up having like a curse
and find out but uh is that how it always
happens in the movies. Right, where are the skills? That is,
where the hell are the skills? Trying to figure out,
just trying to not have this be like this is him.
Speaker 4: Oh it is two, got it? Sorry? I had to
you though.
Speaker 1: Yeah, archery falls under athletics.
Speaker 2: That is correct.
Speaker 1: Good heh yeah, nice, you nailed.
Speaker 3: It, really good. You're good at.
Speaker 1: Also, if you have no ranks in something and you're
trying to make a test of it, you're rolling your
attribute minus a die. So let's go on do whoever
feels ready.
Speaker 4: Sorry, I'm on the next thing already because I'm ambitious
like that. So I have two points in athletics, one
point in biotech, four in close combat, and then I
skip down to electronics, where I have one point two
in engineering, one in exotic weapons, one in firearms. I
just want to hit someone with the food motion ram.
Speaker 1: Yes, yes, I do too. I want you to do
that so bad.
Speaker 4: I have one in perception, six in piloting, and one
in stealth. Cool.
Speaker 1: Also, you'll notice where it says name, there's a little
pencil there. You can click on that and give it
a specialization by clicking the box. Costs one skill point,
so Scar, it might be worthwhile for you to go
into your athletics, drop it down by one and give
it the archery specialization. That way you are even better
at archery but slightly less good at other athletics stuff.
As an option, you could also similarly do that with
your close combat and drop it down by a point
and select swords or blades. I think it is give
you a little bit more of a oomph for the points.
Speaker 2: Yeah, I like that.
Speaker 1: Put that on their knowledge, you said, Uh no, So
like where it says athletics. There's a little pencil.
Speaker 2: If you hover over athletics a look at you.
Speaker 1: Then you know what it gives you. The list in there.
I could have just clicked on that, bad boy, and
it says our right in there. Uh all right, look
at me.
Speaker 4: Yeah. I did that for my close combat and added
unarmed combat as a specialization.
Speaker 3: Cool.
Speaker 1: All right, So let's see we got uh two of
us guys left, Sean, what are you doing?
Speaker 5: Yeah, so I've got one point in astral just because
it seems like I should probably have that go four
points in con so I can try to convince and
connive my way into food and shelter, okay, one, enchanting,
two interception, six in magic, and three in stealth.
Speaker 1: Cool, all right, any specializations, Uh.
Speaker 5: Not currently, but I'm kind of now that I know
about that, I'm kind of thinking about it, So.
Speaker 1: Think about it. Yeah, and how about you, Rick, what
are we doing?
Speaker 3: We've got three in athletics, six and biotech, five in
close quarters combat with the specialty of blades. And then
we get going down the list of five perception, two
and stealth, and I still have two points that I
have yet distribute.
Speaker 1: Oh, you can spend them for uh specializations?
Speaker 3: All right? Well perception maybe, sure, perception.
Speaker 1: You've got things like visual, oral tactiles, scent, taste, and
then in different environments. I will tell you, guys, if
you're going to pick an environment, I don't think desert.
I don't think desert is gonna come up much.
Speaker 3: Right, Yeah, uh well, maybe I'll just stump my two
points into something.
Speaker 1: I wish you could specialize with, cracking heads and use
it as a combat thing. Reckon heads, I'll put them.
Speaker 3: I'm not just Jim, all right, all right, son?
Speaker 1: Cool? All right, so we're looking good on there. Also,
you've got knowledge skills in languages. Everybody starts off with
a native language, which you can click on the thing
to edit and change the name of it uh to
whatever you like it to be. Again with shadow run
if you are unfamiliar. Just in case, we've got listeners
that are tuning in for the first time. Languages exist
as they do it in real life, plus a couple
of extras including uh spirit reel. I think it's how
you say it. I can't. I'm not even gonna try anymore,
which is the language of the elves, and or Clette,
which is the language of orcs. The apostrophe is sound
sounds like a noise, So yeah, there, yep.
Speaker 4: I took ors that and Japanese and French.
Speaker 1: There you go.
Speaker 5: Both can only speak his native language of Boston.
Speaker 1: So ah, I love it, okay, fast, all right? Cool?
And then knowledge is if you click on the little
knowledge plus you have to enter in manually your own
choice of knowledge. There is a list available in the
Core rule book, page ninety eight, I believe, and I
think if you look in the roll twenty thing it
should have some examples in there too.
Speaker 4: I just put troll culture in streak gangs. I feel
like that perfect.
Speaker 5: Yeah, black markets and law enforcement.
Speaker 1: Perfect.
Speaker 4: Actually I might I might forget Japanese and just learn
it in game later.
Speaker 3: Okay, okay, what are the knowledge is? I'm confused? I
have so, Benny.
Speaker 1: Well, yeah, I mean like you can basically whatever you
think your guy knows about. As long as the category
isn't too like, absurdly broad or too incredibly focused, you'll
be okay. But let me crack open the old bookie
book here, and I think I said it was ninety two.
I got the cool fold out art page here. I'm
gonna not jam that up. Oh no, it's just all
the skills are in there, lane.
Speaker 4: I am trying to find in here where I would
even start to find the rams. I feel that they
may not have them in this one.
Speaker 1: They should be they should be in there, So yours. Uh.
There's a list of knowledges suggestions on page ninety nine.
It says space technology, ar kana area street gains, automobile models,
combat bikers, corporate personalities. That'spionage, techniques, hacker groups, law enforcement, corporations,
a whole bunch of shit. You can also put in
like the kind of music that your person's into, or
the kind of entertainment. They like things like I'm I'm
an expert with eleven cheeses page?
Speaker 2: What page was that with the suggestions.
Speaker 1: One We're not ready to see yet, ninety nine ways
to die?
Speaker 5: I'm gonna go with or so I've seen that Adam
I did end up taking some specializations. They used some
karma apparently automatic. That's cool, what with counter spelling and palming?
Speaker 1: Cool? Cool? There you go.
Speaker 4: Great?
Speaker 5: Oh fuck spells are next?
Speaker 1: Oh yeah, fuck them. Spells come up, so, uh, there's
a bunch of them.
Speaker 5: I'm just gonna go with used, right.
Speaker 1: That's that's probably a good plan. They work mostly the
same way. Uh, they've changed the way. You no longer
pick a force for your spell, though, which is a
pretty big difference. So instead you'll pick the spell and
you have ways to amp your spell up so you
can boost the damage on it, or you can change
like this area of a factor. You can change the
duration of things with uh by modifying the spell's drain value.
So it's a little different but still pretty similar. Okay,
but instead of everything being a formula, now it's just
you know, if you do this thing, it costs.
Speaker 5: One extra Okay.
Speaker 3: Interesting, So from my knowledges. I went with medicine okay,
hell about the history of medicinal ingredients and how they
have been used. And I went with death metal. My
character is extremely into death metal. And for languages, I
went with Japanese or ze and English okay cool.
Speaker 1: English you can have for free, so if you spent
points on it, you don't have to so spell oh yeah,
just the spell is how you modify your spells is
located on page one thirty one and it'll give you
amp up, increase area, or shift area. There has been
additional options in later supplements like Street Weird and the
I Guess Upcoming. It was available at gen Con but
won't be available to regular people until I think November.
Book called Dios x Arkana, which is the first one
that I got to write stuff for work Luise.
Speaker 3: Hey, yay, work, Adam it work?
Speaker 1: Well, yeah, don't say you didn't read it yet. Don't
say that until you read it. Thank you, though, work.
It might be bad work, who knows.
Speaker 2: And I don't recall. Am I doing this until I
run out of PPH?
Speaker 1: Yeah? So that's yeah. Your PEPs are your power points,
and that's what you spend to buy your adaptabilities. Most
of the adaptabilities are always on kind of things. Some
of them you do have to turn on and off.
Some of them do have drain involved, but most of
them don't.
Speaker 2: I need descriptions for some things.
Speaker 1: There are a lot of them, will be a lot
of them will be on roll twenty.
Speaker 2: Okay, So if you.
Speaker 1: Go into roll twenty up at the top, there's the
it looks like a stack of books. There's three books.
When I was leaning over a little bit, you got
a search bar in there. You should be able to
search in.
Speaker 4: Let's see.
Speaker 1: I think you can put an add of powers.
Speaker 2: Yeah, I was asking because it's not I was not
in that book.
Speaker 1: Oh, I don't.
Speaker 2: Think Dealers of Death. I'm sorry.
Speaker 1: Yeah, I don't think I've got that one right now.
I think that's.
Speaker 5: Uh saone m hmm.
Speaker 1: I think that might be like a the super new
one Dealers of Death. H ow Oh, that's a he
has an ebook. I don't think I've even read that one.
Speaker 2: Well, I'm sure i'm gonna get it. It's obviously focused
on people using so I think I'm gonna go with
a level two combat Sense, a level two counter strike,
a level two attribute boost for strength, okay, level two,
Mystic Armor, Archer's focus and wall running.
Speaker 1: Okay, wall running is super fucking cool. All right, there
we go, and then the only other person that's got
magic is Volt. Do you have any spells picked out yet?
Speaker 5: Yeah? So increased reflexes, lightning, bolt, stun ball, improved invisibility,
cool control action I'm kind of thinking about. And then
I took cooling heel cool, So yeah, I get.
Speaker 1: That's nice and quick. The next thing we go into
is your gear, which is a massive section where all
of the stuff happens. I feel like this. Yeah, spend
your money, spend it up. So you also have at
the top of the gear section a little plus thing
where you can spend karma to get extra new yen.
You can do that, and you got your drop downs.
Packs are basically like recommended collections of items to get
started quick, so you guys can look through those if
you like, or you can go into all the different
specific subgroups and start decking out your shit.
Speaker 4: For Sean, there is an option called dirt Poor, which
we'll spend all eight thousand of your money give you
nothing in the stage.
Speaker 5: That's amazing, Thank you, I'm doing that.
Speaker 4: You lost the hammer a hammer.
Speaker 2: Like lying around next game.
Speaker 1: Anyway, you get, you get a lot of stuff for
dirt poor, you get shot gloves, get an armored vest,
you got a cell phone? You got yeah, you get
oh you get to special contact lenses. It's not that bad.
Speaker 4: But yeah, Actually, where are kom links in this km links?
Speaker 1: I believe are under electronics or not. Maybe they are
somewhere else. Accessories not accessories.
Speaker 4: Are point diverse.
Speaker 3: I'm gonna buy my bio ware before I run out
of money.
Speaker 1: Yeah, that's a good idea. Where do they hide those fuckers?
I know they're in here, They're in here somewhere.
Speaker 5: Yeah.
Speaker 1: Oh you know what's because I got that in there?
That's that's why.
Speaker 4: Okay, because right now I got my I got my
armor car, heart jacket.
Speaker 1: Okay.
Speaker 4: Oh no, I don't want the Ocelot. I got a
I got a Ruger super Warhawk.
Speaker 3: Oh big boy.
Speaker 4: Oh yeah, he upgraded. He no longer carries around a
light pistol. H I'm gonna buy a club and then
I'm gonna say it's a tire.
Speaker 1: Are perfect?
Speaker 2: I need for cyberware. I have to have something first
to make it possible, right, I can't remember what it is.
Speaker 1: You just have cyberware. So what's your So the way
that the essence works in this, what's your magic rating at?
Did you get to six?
Speaker 2: I don't know. My asset says six through Well.
Speaker 1: Your essence starts at six. As you add cyberware goes down.
If you're in previous versions, as soon as your essence
was five point something, your magic was limited to five.
In this, your magic is can be six until your
essence gets to five point zero zero, Okay, then it
drops down to five. So you can spend up to
zero point nine to nine in essence and still have
full access to all your magic. But if your magic
rating is lower than six, which I think it is.
I think yours was five or four or something. But
if your magic rating is lower, you can put in
more cyberware and not have any kind of negative effects.
Speaker 2: It's not let me put the cyber arm on.
Speaker 1: So you would go into cyberware and then you have
additional cyber arms. It's the second option in there. You
can drag it over. You can like click and drag
it into the center of the screen and it'll say variant.
You have a drop down this as either synthetic or obvious.
I think yours are obvious. And then the augment quality
is a drop down so you can do standard. If
you do like alpha beta deltaware, it becomes much more
expensive but will take less of your essence. Then you've
got exoware, which is like oh man, exowear has like
all of the mechanical shit on the outside of it,
so there'll be like pistons and shit moving around on
the outside. Gammaware is like cutting edge stuff that you
can't get a character creation. I don't know what the
fuck geb rocked is. I think that's some sort of
German word. Omega ware is I believe the dirtiest, cheapest,
like used like crap ancient gear.
Speaker 5: Yeah, but don't.
Speaker 1: It's really it's not showing you like variant. And then
additional cyber arm obvious or synthetic is that the.
Speaker 2: Drop down many won't work. Maybe I need to restart
the application.
Speaker 1: That's weird. Yeah, make sure you go all the way
to the end and save and then come back to it.
Speaker 4: The best way.
Speaker 1: You should be able to drag and drop it. Shit
I lost, Then Aaron, don't put your your van on here.
We'll do Yeah, after we finish up, so we can
just put it on there for free.
Speaker 4: Nice, yeah, because it's it's a GMC bulldog, I think,
but with no extra bonuses or anything.
Speaker 1: It's just the regular old thing out of the gate.
You can do some modification to it, but don't go
crazy because there's not a lot of downtime between when
the game the first season ended and when this one begins.
Speaker 3: So if I'm doing adrenaline pump, okay, And do I
do Alpha, beta, delta, which one?
Speaker 1: It depends on how much money you're willing to dump
into it. So the standard one is the standard cost
in the standard essence strain for it. Then the higher
grades are more expensive but take less essence.
Speaker 3: Okay, since so I'll just do standard.
Speaker 1: Yeah, it's fine.
Speaker 3: I got lots of essence to go around.
Speaker 1: Well, yeah, you're not trying to do magic stuff, so
you're okay with you know, burning through a lot of that.
And if your character is not supposed to be you know,
like a full on cyboard, you can you can go
with regular grade, standard grade stuff.
Speaker 3: All about being a cyber zombie a good time, just
as I can get.
Speaker 1: So the implant grades here we go. If you get
Alpha ware. The essence costs is multiple is eighty percent
and it costs twenty percent. Extra beta ware is seventy
percent cost fifty percent. Extra Deltaware is fifty percent essence
and costs two hundred and fifty percent of the regular cost.
Speaker 3: Oh.
Speaker 2: Oh, I don't know. Up with the cyber arm on.
Speaker 1: I'm not sure why I can't see your thing from here,
So I don't know. I'm sorry, but uh, look at
the other stuff then, and we'll get that figured out
at the end.
Speaker 3: Rebral booster. Oh was there anything that you would.
Speaker 2: Say thirty K for me for both?
Speaker 1: Okay, just mark it down some paper or something you
can meet track of it, and we'll get it figured out.
Speaker 3: I have a toxin extractor break he'l filter, adrenaline pump
and cerebral booster okay, and an axe, so I.
Speaker 1: Gotta find out there you go, there, you go on
one ax, thank you, just one big one.
Speaker 3: Oh, a data jack. I gotta get a data jack,
I mean one of them two. Actually it's under a
cyberware I do believe.
Speaker 5: Yeah, yep, yeah.
Speaker 3: If you get your calm link under the cyberware category,
does that is that subvolks.
Speaker 1: It's embedded.
Speaker 3: Okay, it'll be.
Speaker 1: I think it will automatically work for sub vocal. But
that's like built in. That's a calm, like inside your body.
Speaker 4: Yep, where would I find control DECKX?
Speaker 1: Uh? Your control rig is under uh cyberware, I believe
for uh yeah, control rig he's under cyberware. So the
control rig is the embedded part, and then the rigor
command console is the external thing.
Speaker 4: Wait sorry, pardon your control.
Speaker 1: Rig under cyberware, and then I think the rigor command
console is under electronics, I think.
Speaker 4: Okay, so what.
Speaker 2: Does a heavy ballista look like in this game?
Speaker 4: Heavy Ballista an option?
Speaker 1: What the fuck is the heavy Ballista? I don't even
know what that is.
Speaker 3: Equipment A real big cross bow, real big. You have
to take it out of the van and set that
ship up and line it up.
Speaker 1: You get your your engineer buddies out to get it calibrated,
and then yeah, uh I.
Speaker 5: Couldn't work on cars and are smart they could figure it.
Speaker 1: Out, hopefully. Okay, So okay, I just open up the
twitch thing again. So if I look weird and distracted,
that's why it looks like there's people in there. Hi,
people WHOA Hey, cool, I don't know how to interact
with you guys.
Speaker 5: But hi, you would just send a message over here.
Speaker 2: What are computers anyway?
Speaker 4: Really?
Speaker 1: I mean, oh, I gotta no, I gotta, I gotta
create a user name and ship Okay, yes, you do,
all right? Fine? Yeah, while you guys are doing your thing,
I'm gonna set off my user account for Twitch. I
already got one. I already have one.
Speaker 5: It did allow me to initiate, so.
Speaker 1: Good, Yes, that's uh, you should do that because it
was an important thing.
Speaker 5: I chose shielding, okay, because I think that's the one
I took last last time too.
Speaker 1: I think so that sounds right?
Speaker 5: An extra carra I could initiate again?
Speaker 4: So does it just cost one hundred thousand and the
end to be a rigger?
Speaker 3: Now?
Speaker 5: I feel like it's always cost that.
Speaker 1: It's expensive.
Speaker 4: Okay, someone cost me like fifty last time.
Speaker 5: I feel like last time you you you did like
four hundred and fifty thousand for your I had an
I had a ton, but I spent most of the
it on the car.
Speaker 3: Yeah, hey, Adam, where do you think I would find
a gas mask slash respirator.
Speaker 1: That is going to be listed under I believe it
says survival Survival has you can get a fur wear
spring postal uh gas mask.
Speaker 3: It's in there, all right, okay, thank you, sir.
Speaker 2: Mm hmm, I want my cyber.
Speaker 4: M all right.
Speaker 2: Right.
Speaker 1: So look, I'm not like computer or alliterate or anything,
but I know you guys are watching me like struggling
to figure out how to get in here. I feel
so self conscious.
Speaker 2: Now your name okay, and I have more money I
know what to do with. I thought it was poor.
Speaker 3: Yeah, med, I kind of.
Speaker 2: Want to do this over the period of this week
to pick things out.
Speaker 1: That's okay. We can uh get to the point where
you guys are comfortable right now. We can move forward
a little bit and then back to spending the the
stuff here. So if you guys want to jump ahead
with me, if you go to the next section, this
is where your fake sins and fake licenses appear. Normally
in the game, your licenses will get tested and stuff.
I'm not gonna do that. I'm just gonna test fake sins.
If it comes up, then it needs to get tested.
Don't bother buying licenses for individual things, and then it'll
go into lifestyles on the next one. After that. So
an important part, in my opinion, one of the most
important parts of playing Shadow Run is when you get
a fake sin for your character is deciding what hilarious
name you're gonna put on the fake sin. Do your
best channel your inner Bart Simpson and let me know
what the fake sins are gonna be on your dudes.
Speaker 4: Yeah, my Jacques Lard's fake name is Henrietta Abernacle.
Speaker 1: All right.
Speaker 3: Now, I set that up on their sins and licenses.
Speaker 4: Yeah.
Speaker 2: I was thinking of maybe like snowing Jack Meehoff.
Speaker 1: Yeah sure, yeah, yeah, that's a classic Hugh Jorgan. You know,
Hugh Grection.
Speaker 3: I sick.
Speaker 1: I had. Uh. The character that I played when I
was at gen Con this year was oh man, it
wasn't war in Peace. It was uh, what the hell
is it? God, I can't remember, but it was funny.
He'll come back to me.
Speaker 5: Another account.
Speaker 1: What the fuck?
Speaker 5: So you have a Twitch account?
Speaker 1: I just don't know what the hell it is for.
How to get to.
Speaker 2: Edge ed g Lord, Yeah, I'm gonna go with Abdul Alibaba.
Speaker 4: Okay.
Speaker 2: I just watched a ladder with my son the other day, wonderful,
and that's what popped in my head?
Speaker 1: Did it? Did it blow your mind? How how offensive
the fucking thing was?
Speaker 5: You're gonna go with Joe jerk?
Speaker 3: Joe Nelson deserves love.
Speaker 1: Oh yeah, alright. My secret code that I'm not supposed
to say anybody is eight three one. Okay, there we go. Ah,
I should be done with this before anybody can do
anything with it. Put in Oh no, I'm gonna put
in my passford that I use for everything.
Speaker 3: I dropped my zippo seven nine.
Speaker 1: How the hell is this a fair strength password? It's
like a whole damn sentence.
Speaker 3: Strong enough in the hacker world. Bro, Yeah, all right,
I got actually everything I needed. I bought a shit
ton of drugs. So, but anyone's looking for an upper
or downer, any kind of anything, I've got it.
Speaker 2: You know, some of us might partake in some things
like that. My naming names was probably, so.
Speaker 5: I'm game for whatever I have to start, you know,
having a good time.
Speaker 3: Actually, like you have nothing to lose. Hold on one
second me, I mean probably you better get to it.
Speaker 1: Oh yeah, yeah, yeah, it's got a little bit of
piece of stuck in there. It's like shoppers.
Speaker 3: It's important if you don't want to look like a
freaking weirdo. Later there's a kid. If they had just
told listen, when you grow up and your teeth at brushed,
they fall out and never get a lady, I would
have been in there like.
Speaker 1: Oh, do my my daughter. She's almost four years old.
It is like I can do it. And she's like,
let me brush my teeth. Okay, kid, she's very independent. Dude,
she got she got I think I mentioned she got
bit by like mosquito, like right here, and it looks
like somebody punched her, like her whole eyes like stollen
in like purple and like she's uh, she's a trooper
though she's like like that's okay, Like I said, itchy,
she goes how much TV? All right?
Speaker 3: Sounds like a beasting to me, dude, Well, no, it
was definitely a mosquito because I saw it right here.
Speaker 2: Oh she's when kids get a mosquito bite. It's like
it's it's like, yeah, it's like they got stabbed with
the hyperdermeric needle or something.
Speaker 4: It's weird.
Speaker 3: Yeah, Oh I forgot how kids were.
Speaker 2: What even our kids?
Speaker 1: Really? This is I gotta verify my email.
Speaker 3: What is this.
Speaker 5: All a bacteria?
Speaker 3: Little us is on a mission to kill us.
Speaker 5: Mhmm.
Speaker 3: Yeah, I barely had enough left for my lifestyle. Not
that I went to the next tab.
Speaker 4: Is for me. Yeah, what kind of lifestyle you live in?
Speaker 3: I'm living in the middle. I got all I found
my place, just made it nice.
Speaker 4: I don't know.
Speaker 2: Voult Are we still.
Speaker 3: Yep?
Speaker 5: Brother?
Speaker 4: Hell yeah, Well it's not been long. I think it's
one of those things where we all except for the dog,
will probably be kind of fucked in terms of our
living constitutions almost immediately.
Speaker 5: Yeah, I've been living this life for many years. I
will be wonderfully fine. Toilet wine and the hobo encampment.
Speaker 4: Well, last I remember my daughter was kidnapped and the
FBI was in my house, So I don't think I'm
allowed to go home.
Speaker 2: That's right. I cannot wait to see what happens with
your character, to be honest, very good, very good? Uh
hook Like at the end there the cliff Inger the
word I'm looking for.
Speaker 1: Oh yeah, cliff is being hung.
Speaker 4: Right now.
Speaker 1: All of you guys, I have your own things going on,
but we'll get there. We'll get to them. What do
you mean my email is full?
Speaker 4: Is this?
Speaker 1: Oh my god?
Speaker 3: You should like you don't check the damn thing for
twelve years and all of a sudden it's full.
Speaker 1: I mean, like I check it. It's just I don't
delete anything, which I should. I guess delete stuff.
Speaker 2: Probably clean that up. Let me take a break.
Speaker 1: No, it'll take very long.
Speaker 4: They probably still take a break.
Speaker 1: Well, I mean take a break. We're gonna take a break.
We're gonna take a break. I'm saying like, it's gonna
take too long for me to clear that out. It's
not gonna happen over the break. It's gonna take attorney years.
Speaker 3: I wanted to take a break. I'm down.
Speaker 1: Oh wait, well we gotta go to break real soon here,
because you got to put your kid to bed, right, Yes, okay, yeah,
you guys want to do the break now. I don't
know what I need to do on my end for that,
but let's let's do the break.
Speaker 4: Let's break it off, break it up, let's break out,
do anything.
Speaker 2: I'm gonna just put a message on the stream that
we're taking a break. Okay, until we get fancier with
cool other scenes and stuff.
Speaker 5: Will get filthy.
Speaker 1: I promise, let's break.
Speaker 2: I'll play a bunch of Karl casey.
Speaker 4: Also while we're on break.
Speaker 1: That's good, all right?
Speaker 5: Okay, cool?
Speaker 1: So where do we leave off. Did you guys go
through and do your lifestyles already Lifestyles of the Poor
and Infamous?
Speaker 4: Oh yeah, okay, I think we have two medium and
two like squall or squatter.
Speaker 1: YEP, sounds right. Context skip for now. We're gonna leave
those as available as needed because you guys are going
to be on the move, so I don't want you
to spend now because it's not really gonna work the
right way. Then the last step after that is as basic.
So you put in your street name, your character's real name,
you have a gender drop down, and then it'll probably
say to do in there. Don't worry about that. Of
course it going to make you. Oh, it'll make you.
So anything is to do you may have to do.
It says adjustment points for me, skill points. Yeah, I
didn't do any of that stuff.
Speaker 4: I was just scrolled through.
Speaker 1: Then you've got options for skin color, hair color, eye color, size, weight,
and age. You can fill out or you cannot. But
once youve go out of that stuff done and it'll
let you go to finish, you can go to the
finish and then it'll give you an option to save
it there and then you can go through and do
any of your additional spendings in there after the fact,
before you finalize your character.
Speaker 5: And then that's where we can add the extra twenty
five karma.
Speaker 2: Yes, yes, says I will lose the new if I
finished my character right now.
Speaker 1: Yeah, so you want to spend enough of it, can't you?
Can't you go next and then save, like, we'll let
you do that or because then it should take you
to the next up, which is you're in the character
sheet all right, that well, that's where you want to
get to. There should be like a save option for
the character sheet, not like a finalized but a save
like a little.
Speaker 2: Ah, I see what you're saying. Okay, cool, cool, Yes, so.
Speaker 1: Then you can come in there after when we're off
air and then do all of your additional spendings. Yeah.
So with that out of the way, for the most parts,
everybody at the point where they're on the actual character
sheet and they can save it.
Speaker 4: Yeah. Yeah, I can save it, but I will also
lose money if I finish.
Speaker 1: Yeah, save it, but don't finish it. Yeah. We'll come
back through and in the interim and spend the rest
of the money. You're a Karma and everything, okay, but
save it for a Now, you guys can do that
over the course the next week, and then once that's done,
you guys send me a message or something like that
and you can export it's a Jason file and then
upload it and I'll walk you guys through that and
it'll put all of that shit right into your character
sheet in roll twenty.
Speaker 4: Nice.
Speaker 1: So there's not a ton left to do tonight. So
what I want to do then is go through and yeah,
answer any question you guys have about where we left off,
where we're picking up, and then give you guys a
little bit of a rundown of what to expect. And
that's probably gonna be it for the night. So do
you guys have any specific questions or anything that comes
to mind about where we left off, things that happened
last time?
Speaker 4: Where's my daughter?
Speaker 1: Great question? We're gonna get to that.
Speaker 4: Rude. Rude. Yes.
Speaker 2: I don't know if Sean didn't realize this, but I
don't know if you did, but it came when we
were talking the other day. I've intentionally not listened to
the episodes that I missed since you did, like an
end game can that I didn't know what happened, so
I still don't know what the fuck happened.
Speaker 1: Good, that's awesome. I'm glad that you did that, and
I keep on doing that. It'll make sense eventually. I
think some candy listeners will catch on way before you do,
which is great. But we'll get to it. Yeah, I
think I might have even spelled it out. I think
I might have even spelled it out while you were there.
But we'll get to it. That'll definitely get covered.
Speaker 4: To do. What cities are we going to.
Speaker 1: Well, we're starting off in Seattle. There are plans to
As the story progresses, you guys will be headed east,
so I don't want to give you guys too much spoilers, but.
Speaker 4: Homeless in California?
Speaker 1: Are you going to jump over the homeless in California?
I don't think so. But but east, you guys will
go through Chicago, so there's at least that much. But
then that's that's all I really want to tell you guys.
At the top, it's a good chance to be headed
through Boise again.
Speaker 5: Hopefully awkward, isn't that?
Speaker 2: Isn't Chicago like a wasteland and this timeline or somethhere.
Speaker 1: Uh, it's it's doing better than it used to be.
It got really heavily nuked at this point, like twenty
years ago, nineteen years ago or something like that, and.
Speaker 4: No one didn't a bunch of like shaman show up,
show up and like something insects, sperios, spirits.
Speaker 1: Yeah, a lot, a lot. Yeah, it was a thing.
It was a thing. It was a big thing. But
it's better now. So you know, they opened it up.
They deemed it safe about a year ago, so it's fine,
don't be too worried, but you guys will be going
there at least, and it's surrounding environs as well as
a couple other places. I got one, two, three other
cities on the four right. Four cities one, two, three,
four four I think four of them on the books.
Speaker 3: Yeah, I know a lot about Chicago in that timeline
because of Bug City Blues.
Speaker 1: It's so they I want to say that show takes
place in like twenty eighty one or something like that,
so it's ours takes place in seventy six, so it's
before their events, but only a handful of years before
their events. So basically, anything that happens on that show
has not happened yet. But you can still get a
lot of really good information from from Connor and the
guys on Bug City Blues. And there's a possibility, I
don't want to say it's going to happen, there's a
possibility of crossover stuff. I don't know. I gotta I've
been talking to Connor about it a little bit, so
there might be some crossover hopefully.
Speaker 5: Are we wonderful.
Speaker 2: In the States at any point?
Speaker 1: Well, yeah, as soon as you get out of Seattle,
you're into a different country.
Speaker 2: And then yeah, okay, that's right.
Speaker 1: So Seattle is at this time this part of the timeline,
Seattle is part of the United Canadian and American States. Uh,
it's surrounded by this saleas Shed Council Lands. But Chicago
is back in the United Canadian American States, so you
kind of it's there's a map you can look up
to Quebec.
Speaker 4: I don't rather, can we go to Quebec. I'll practice
my French so that I can be all I can
be everyone and no one you can.
Speaker 1: Yeah, you know what we'll do. We'll do a special
episode where it's just you alone, recording all the characters all.
Speaker 4: In French, in French and broken French.
Speaker 1: Well, I hope, I hope you have time to make
that happen because I want it now. Yeah, I got
a lot of cool guests. I'm excited about that. People
to do little appearances and maybe a little bit bigger
appearances and stuff like that. At least one per chapter.
We're gonna stick to the same kind of format how
it was for the first season, where there's it's broken
into chapters, and there will be you know, possibly multiple
episodes that take place within a chapter, but the chapters
will each have their own kind of self contained story
of what's going on. There's an overworking story through the
whole season that ties in with the previous season and
future content too, So a lot of threads that reach
into other places.
Speaker 4: Are we going to learn more about Volt We got
like an insight into him being like a CEO, and
now I want to know.
Speaker 1: What he wasn't a CEO, but he definitely worked for
a company. But yes, absolutely, there'll be more information on that.
There's gonna be more stuff about Jacques past, There's gonna
be more stuff about Mantis's past. We're gonna learn about
the new character, which I don't think we've even gotten
his name yet. What's what's your character's name?
Speaker 3: Hey, real name is doctor Atmos Vassilos, okay, and my
street name is doctor Howitzer.
Speaker 1: Okay. Because he's got the giant guns killer bring guns nice,
oh man, fantastic. Uh yeah, yeah, yeah, So we're gonna
learn about him and uh two of you guys. Dependence
as negative qualities. We're gonna learn about those dependents. We
are going to catch up with some of the past NPCs,
meet some new ones, try to pick up some mysteries
that were left unanswering in the previous season. Some of
them might not get resolved just yet, might be in
the future, might not happen at all. We'll see what happens.
Life is weird sometimes. But if you guys don't have
any other questions, as do a little bit of recappy
action from the first season The Four People. So Chris
will not be joining us for this campaign. He's got
some other stuff going on and he'll be around for
the first episode, maybe the second episode. We'll see how
it goes. But just to do a proper sendoff for Knuckles,
he's going to come back for that, but the four
main characters of the first season, Knuckles, Volt, Mantis, and
Ford went on their adventures together where they started becoming
shadow runners. Did a bunch of jobs for a dude
named mister Johnson, involving stealing a prototype weapon and then
using it to shoot a guy on camera, and then
abducting someone's family, and then trying to abduct the guy
whose family they abducted straight from the corporation deliver him
to a rival corporation. It worked out for the most part,
except the guy died and then the family was actually
what they were looking for. I don't remember exactly how
much information got gone over with their actual goals with that,
but the corporation was as technology. They seemed happy to
have the people that they have and didn't really care
about the guy, and they laughed about the guy being dead,
which seemed weird, but then you found out that it
was a cultural thing. Let's see, Mantis was losing time
and not remembering things and coming to you in places
that he wasn't when you lost track of where he was.
It's the next cop A lot of stuff with tempo involved,
and yeah, you did come through in I think it
was like the last two episodes where Chuck was with us,
you were rolling for control over your character between the
two of you. So that's gonna get covered. We'll come
back to that. Ford's daughter is missing. The FBI has
been looking for Ford and her. We don't have a
lot of details on that, but that will be a
big part.
Speaker 4: There's also Doctor.
Speaker 1: Doom betrayed you guys. I don't know if that got
officially said, but that's what happened. Yeah. See, guys went
to Boise, you met Frankie the freight train. Yeah yeah,
and what else is significant? Yeah, well you guys fucked
over that corporation and then uh, now you guys are
kind of on the run. Oh yeah. Also, uh, basically
all of your contacts have been murdered for the most part,
so you know your your corrupt cop buddy, uh mantis
you found dead. The people that owned the auto shop
were dead.
Speaker 3: And.
Speaker 1: I don't think any Yeah, I don't think anything came
up with your context. There was like the guy that
works at the bar, which they're probably fine, so that's.
Speaker 4: Cool, But Troy's hand or are dead. I don't remember that.
Speaker 1: Oh, it came up at the at the very end
of the last episode.
Speaker 5: Yeah, I definitely don't remember that's happening, but it has
been listened to the last episode.
Speaker 1: Listen to the last episode and listen to like once
we got to the end of it, we went through
and did like, oh in the credits, there's a mid
credit scene and postcrisin that stuff. So this is going
to pick up immediately after the end of the last
episode of the first season, like immediately, so the last
things that you hear in that episode, this picks up
seconds later. So we will be back with that next time,
which is currently undetermined, but it'll be soon, maybe in
a couple of Sundays from now, and then we're going
to switch back to a regular Saturday schedules. Just this month.
There's I've got everything going on on Saturdays, and we'll
get it all straightened out. It'll become more regular.
Speaker 4: Use in there.
Speaker 1: Oh yeah, I let me tell you. But I guess
that's about it for tonight, unless you guys have anything
else you need to put in.
Speaker 3: And guys, yeah, oh.
Speaker 1: Fuck you dude. I'm glad you're here, and uh, I'm
I'm super happy that you pulled through all this stuff
and uh that you're able to make it and join us,
and I'm looking forward to it. I'm excited about your
character and the stories that we've worked out already ahead
of time. And uh, I think it would be a
hell of a hell of a ride.
Speaker 3: I'm excited.
Speaker 1: Oh yeah, cool. Well, thank you guys and uh listeners, viewers,
I suppose thanks for joining us for this session. Zero thing. Sorry,
it's a mess. We'll get it all straightened out. It'll
be nice. It's gonna be great.
Speaker 4: Well, I'm excited.
Speaker 5: I'm gonna crush it.
Speaker 1: Crush it, crush it like a thumb and a car door,
like one.
Speaker 5: Of those cans you crushers you can just put Yeah,
yeah you can, and you and then and you crush it.
Yeah it feels good.
Speaker 1: Yeah, it makes me feel strong. Me just pull the lever.
Speaker 5: You get ten cents of can if you crush a
bunch and then you sell them reduce reuse.
Speaker 1: Also, I think you can get more if you if
you bring them to Detroit. I don't know if that's
sure or not, but I feel like it is. I
think there's a Seinfeld episode about it.
Speaker 5: You can also rip copper wire out of old buildings.
Speaker 1: Who or buildings that are currently under construction.
Speaker 5: Yeah, a little more dangerous, but.
Speaker 4: Yeah, yep. Barbecue and some wire in the backyard.
Speaker 1: There you go. All right, I think we're good for
the night. Thank you for joining us, and have fun.
Speaker 4: Be safe
Speaker 3: Each other, gentlemen. M.