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Speaker 1: Or recording. Damn it, you gotta tell me these things.

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Speaker 2: That's okay, we just edited out. It's fine.

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Speaker 1: Yeah, Hello, and welcome back. This is Shadow Run pay

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Data season two. Tramps like us. Thank you for coming back.

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If you are here for the first time, get the

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hell out of here, go back listen to the first season.

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This is a direct follow up to the previous season.

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So if you jump in now, you're gonna have no

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clue what's going on. It'll still be read, but you're

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gonna be like, who the hell are these guys and

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why should I care? And we're gonna tell you why

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you should care throughout the first season. Go check it out.

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I'll wait. Okay, you're back. Great. Thanks. So my name's Adam. Hello.

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I'm gonna be your game master. I am going to

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ramble a lot and tell you some things and ask

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you some stuff. And I know you can't answer me,

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but answer me with your heart and feel free to

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send us emails and shit. But we're gonna go through.

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We're gonna introduce all of our players here and talk

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about them, talk about what their plans are for their

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characters a little bit, and just talk about some stuff.

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So we're gonna go through in order of.

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Speaker 3: Who.

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Speaker 1: I was gonna say how handsome I think you guys are,

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but I don't think that's a good way to kick

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this off because you guys will land a pat in

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each other when I obviously picked Sean as the most handsome.

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So we're gonna go through, yep, So let's go through

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in order of hm ah man, let's say what not

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not how much I like you? Because just let's go.

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Let's go alphabetically by first name in alphabetical order. So Aaron,

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You're gonna go first. So why don't you tell us

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who you are, what you've been up to since last season,

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and a tiny bit about your character and your experience

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with Shadow Run and then gaming in general.

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Speaker 4: Okay, Hi, my name is Aerin, also known as poultry Geist.

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Since last season, I've been continuing to work with Dragon's

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Greek Gaming. We released two series where one where I

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was the GM and another one where Adam was the GM.

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If you haven't seen them, check them out since and

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Consequences The Blades in the Dark actual play podcast and

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then Heart The Rhythm A Heart the City Beneath actual

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play podcast, both of which Heart is almost ready to release.

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It's I think three or four episodes left at this

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point of recording. Yeah, and what the heck else? Yeah,

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So that's what I've been up to. I mean, in

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my professional real life, I've been a professional real person

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and continuing to do that. I have five pets. That's

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something I said the first time we recorded this, breaking that.

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Speaker 1: First on the secret we watched it the first time.

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This is a redal, yes.

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Speaker 4: But yeah, I'm this season, I will be reprising my

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role as Jacquem Millard, who is a single father, a troll,

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and a mechanic as well as like a pretty solid

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getaway driver. That's kind of his his his jam thattual jam.

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My experience with Shadow Run is fairly limited to basically

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what has been recorded for Dragon's Creed Gaming. I had

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a buddy who was super into it, and he was

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so into it that I was less into it every

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time he talked to me about it, so I avoided

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it for a long time. Okay, but I've been playing

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t j RPG's in general for about ten years now.

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Started with Dungeons and Dragons, got into Blades in the Dark,

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and then I started kind of branching out and doing

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stuff like Mark Borg and just kind of hopping into

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one shots, and then I ended up in a game

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of alien RPG for a Halloween special for Dragons Creed,

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and then all of a sudden, I was invited to

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be on Shadow Run pay Day to season one. So

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I've been kind of playing a funck ton of games

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since then. But yeah, my favorite RPG right now is

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Roote Quest or Blades in the Dark. Depends on how

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spicy am feeling.

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Speaker 1: Okay, all right, who's your favorite root in Quest? God?

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Speaker 4: Oh oh, I forget her name. It's like the Earthen

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there's like an Earth goddess that's like a fertility goddess

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and she's like obsesson cows. Ernalda, yeah, someone with that. Yeah, Yeah,

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I think she is my favorite because she's like weirdly,

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like very benevolent in the most evil way possible, which

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is she's just like I love cows. I'm just gonna

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like encourage I'm gonna like possess people to steal all

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your cows, and if you love your cows enough, you'll

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fight them to the death.

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Speaker 1: Okay, that's that's that's out there. I think I nailed it.

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I think Ernolda is the right name. Nice, nice look

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at me. Very good. So next, alphabetically speak, we got

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let's see who are you? Other guys are Rick, Rick,

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You're up next. Man, I can't believe that we are

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is the second most early letter in the alphabet of

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people playing.

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Speaker 3: Yeah, yeah, that's pretty rare occurrence. So I'm Rich. I

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am I go by Rick Tinta. You can call me

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Rick or Tinta. And I'm new to this group, but

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me and Adam have worked together before on Fixer Files.

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I'm part of another group called as the Six World Turns,

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and I've been playing tabletop RPGs for probably twenty years,

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almost to the date. And I started with D and

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D three point five, played that for like six or

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seven years, and then I was curious about what else

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there was. So then we started car Wars and Gamma

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Run and Fuck You Gama World and all the other

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classic things. And then one time my friend wanted to

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play Shadow Run, played about five sessions of it and

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locked the books up. And I begged my friends for

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years and years and years to play Shadow Run. I

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never did, so I started my own little shadow Run

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group with gentlemen I met from the Thin Fouxhawk discord

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and we've been now playing Shadow Run second Edition for

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about two years now, and that's what that's our normal thing.

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My favorite tabletop RPG is it's got to be Gamma

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World because it's just okay, it's ridiculous. It's ridiculous, but

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right there, tucked straight underneath this Shadow Run because it's

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one of the most fun fun worlds to just romp

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around in, I think, just to exist in. Well, and yeah,

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I'll be debuting a new character, doctor Vassilo. Yes, and uh,

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hopefully you guys enjoy him and we all have fun.

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Speaker 1: Hell yeah, Uh do you do you get to play

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Gamma World or do you run it?

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Speaker 3: Uh? We take we tag out d ms every thirty minutes.

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Speaker 1: That is exactly how you should play Gamma World. Fantastic answer.

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That's something I actually, Scar I was talking to you about.

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We should do that. Uh, that is fantastic. What uh,

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what's your your favorite character that you've played in Gamma World.

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Speaker 3: Well, one time I had a beaver that had density control,

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that smoked a pipe that shot fire and we were yeah,

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and we were looking for the Gamma Bong that was

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hidden deep within a that's an amusement park and another planet.

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Speaker 1: Dude, Oh my god. Uh. I played Uh. I played

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Gamma World a couple of times. One of mine was

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it was a pyrokinetic plant creature named the Carolina Reaper,

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and uh. The other time it was a tele kinetically

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powered swarm of rats named the Doctor's Obadiah. Guy. It

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was just like a whole bunch of rats that were

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inside of Miller light cans as armor and they would

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shoot rats at you as a weapon. It was fantastic.

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It's a weird fucking game, and I love it.

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Speaker 2: I love it.

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Speaker 1: Uh weird, Yeah, dude, it's uh, it's great. It's super good.

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And you like roll dice to generate your character or

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you can you'll pick whatever. But you end up with

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some weird like a I don't know, man, like.

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Speaker 3: A one you know. I ended up with a gorilla

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with mestigial wings who had uh what's that condition where

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if you bleed, you bleed a lot. So I died

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within the first twelve seconds of the game first wound.

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I got my gorilla just and bled out.

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Speaker 1: Yeah, fled for half an hour. Oh man, that's fantastic, cool, awesome. Well,

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welcome to team Man. I'm happy you're here.

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Speaker 2: Uh.

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Speaker 1: So next up, we got Sean Sean c. We're both

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I know that's the joke. I think Scar is technically

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alphabetically first by a vowel.

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Speaker 2: Okay, Uh yeah, I'm excited to be back playing Mantis

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again with his four swords for his forearms, and uh yeah,

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I'm really excited to be back in Shadow and I

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can't I don't get to play this ever, only literally

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thanks to you, Adam do I even get the touch

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Shatter Run. I love cyberpunk games and I'm really stuckd

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to be playing Mantis again fleshing them out a little

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bit more.

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Speaker 1: Hell yeah, what have you been up to in the

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past year since we played Shad Run last?

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Speaker 2: Oh shit, I mean, just be more.

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Speaker 1: God.

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Speaker 2: Uh, it's kind of hard to say. It's been a

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bit of a blur. Been playing some games, had a

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really fun run of Alien Colonial Marines, went on a

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little bit of hiatus with my dead Lands game. That's

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about it started again later this month. Hopefully those videos

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and everything will be up like probably some time October,

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I would imagine, but we'll be live on Twitch on

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Fridays pretty regularly every week. When that starts. I think

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we're starting like the last Friday of this month, so

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looking forward to that. And but yeah, no, just playing games, uh,

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being a dad, doing the job, grind, nothing too too crazy.

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I'm excited for camp season. It's camping season. Still hot

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as balls for us down here. But you know, I

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I love camping and I'm gonna to do some cool

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hiking and try out some new gizmos for camping. I'm

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gonna go, I gotta I got a life straw and

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I'm gonna go drink some I'm gonna go drink some

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disgusting like stack net water.

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Speaker 1: Oh dude, good luck. I hope that straw works. I've

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seen I've seen those online. I'm like, that's fucking cool

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if it really works, But I'm not gonna find out.

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I saw a video Dudess got that and he's like

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he's like bent over in like a pothole, drinking water

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of a fucking pothole in the street.

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Speaker 2: I'm like, nope, Yeah, let's see if that works in

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a swamp, because that's what I'm testing it on.

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Speaker 1: Yeah, you're gonna end up getting was it, Jordan Eira?

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Is what that's called?

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Speaker 5: Right?

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Speaker 3: No?

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Speaker 1: I wait that something else?

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Speaker 5: You're thinking?

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Speaker 1: Very very yeah, yeah, Yeah, yeah, it's jardinaire. You put

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some Jardonaire on your on your beef sandwich. So h,

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thank you. Excellent. And what's uh favorite RPG? Man? Favorite

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tabletop RPG?

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Speaker 2: I've played so many? That is such a difficult question.

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Speaker 1: Ahead, gun ahead, you have to pick one?

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Speaker 2: Gun to head?

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Speaker 1: Yeah?

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Speaker 2: That oh man, that is just really uh so many

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are popping through my head. I damn sorry, I can't

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do it. Can't do it. I can't freaking do I'm

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getting really I'm getting a lot more keen on Savage

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Worlds just because I've been playing it so much. It's

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taken a lot and long a long time for me

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to really open up to that role system. But it's

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it's just it's just too difficult. I mean, off the

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top of my head, I would honestly say it.

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Speaker 1: Workboard Okay, okay, cool. I like how you changed your

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answer in the middle of your hands. I think you've

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gotten shot three times for this now, but cool, Brad.

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What's the weirdest character You've played in Savage Worlds?

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Speaker 2: The weirdest character? I'm always running it forever GM on that.

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Speaker 1: What's the weirdest what's the weirdest NPC you've run in.

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Speaker 2: Uh, the weirdest NPC was probably a alcoholic, an alcoholic

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undead and that it doesn't get too weird in that sense.

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I mean, after listening to the y'all's Gamma World characters,

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it's just like, I'm not going to top that. What's

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even the point.

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Speaker 4: Exactly?

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Speaker 1: We should be playing Gamma World at some point? All right,

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So thank you very much, thanks for coming back. And

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the last but not least Sean C Part two.

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Speaker 5: Yeah, second, I'm Sean. I'll be playing Volt Franklin Nichols, Homeless,

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Maje Extraordinary and you know things that have happened to

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me last year, I found a new job.

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Speaker 1: Nice congrats.

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Speaker 5: Wasn't planned, but it ended up being really good. So

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I'm happy where I'm at now. And I was also

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part of that Aliens campaign. Was a blast, and I

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didn't think you could run like a full length Aliens

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campaign just because of how deadly the game is, but

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we found out you can.

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Speaker 1: And yeah I have. I haven't listened to it, and

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I can't imagine surviving that game for playing it, like

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sitting at the table and playing it for more than

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like six hours. I feel like if you can make

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it through that something's wrong. The game is super lethal.

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Speaker 5: Super legal. Yeah. So but we yeah, we did it

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did a full campaign. It was like a full year.

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We just finished the Patreon like last month for two years.

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Speaker 1: Oh congrats, congrats.

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Speaker 5: Yeah, crazy and yeah, I didn't think it was going

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for two years, but apparently it's like yeah, episode twenty

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four wild so wow. Yeah, and uh, favorite RPG. It's

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a toss up between Shadow Run or Warhammer Fantasy.

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Speaker 1: Okay, any specific version of Warhammer Fantasy condition or something

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like that, right.

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Speaker 5: Like the one we were playing, probably fourth, right, the

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current yeah, probably, yeah.

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Speaker 1: Not the weird one. The weird one was three.

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Speaker 5: I think that's a weird one with the weird dice

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or anything. It's just weird dice. Yeah, yeah.

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Speaker 1: I I have not played much of Warhammer Fantasy, but

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from my understanding, the regular version of it, like the

261
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current one or like second edition ember, is like a

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really great mechanical system that percentile works real well, you know,

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but I am enamored by the bizarre weird dice and

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cards and shit like that. So I've got a bunch

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of stuff for third Edition that I've never played. I've

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never even really fucking read it, but I've got them

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on the shelf and uh love weird stuff. Yeah, what

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uh what's the weirdest character you've played in recent memory?

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Speaker 5: I mean I played a skeleton bard in D and.

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Speaker 1: T Okay, okay, what uh? What? What kind of like

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musical instrument did they play?

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Speaker 3: Oh?

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Speaker 5: He played a guitar in the shape of the skull.

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Speaker 1: Okay, okay, it wasn't like the xylophone on his own.

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Speaker 5: Ribs now, yeah, like one of those like Mexican. He

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dressed like one of the Day of the Dead mariachi. Yeah,

277
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well know, one of the Day of the Dead characters.

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Speaker 2: That's pretty red sugar school.

279
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Speaker 4: Okay.

280
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Speaker 1: How long did you get to play that guy?

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Speaker 5: A few months? A few months okay, four months? Yeah,

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so pretty consistent, so.

283
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Speaker 1: You got to actually like experience it. It wasn't just like

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a one shot that's.

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Speaker 5: Cool, Yeah it was. It wasn't a one shot.

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Speaker 1: Hell yeah, that sounds pretty red sounds like a fun sothing,

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a fun character. Uh fantasty. Well, welcome back, thank you

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for being here. And my name is Adam. I am

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going to be your game master. I will be playing

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all the other stuff. In the past year I have

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I have done a couple of games. You know, I

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did the same stuff that Aaron did. You know he

293
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ran since in Consequences. I got to play a couple

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of characters in that and that was a lot of fun.

295
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You got to run Heart, which was cool. And I've

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been doing some of the Fixer Files stuff. If you

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are unfamiliar with that, look it up. Check out the

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Fixer Files. If you're here for this, you'll like that.

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The Fixer Files is like a collaborative thing with a

300
00:17:33,440 --> 00:17:35,960
bunch of different Shadow Run podcasts. It's a whole bunch

301
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of like one shots or everyone in while it's a

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two like a two part episode. But I think just

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about everybody here has been in at least one of those.

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I don't have scars done any of them, but those

305
00:17:49,440 --> 00:17:53,759
are a blast, and definitely check them out, especially the

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ones that I've run. Definitely listen to those for more

307
00:17:58,039 --> 00:17:59,599
than just I want you to listen to stuff that

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I did for more reasons than that. Check them out. Also.

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In the time in between, I have become a Shadow

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00:18:05,079 --> 00:18:08,880
Run writer, which is weird. My first book that I

311
00:18:08,920 --> 00:18:11,920
worked on was released at gen Con and we'll be

312
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available to general audiences in I think November. Check that out.

313
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It's called Das x Arcona. It's great. If you don't

314
00:18:20,079 --> 00:18:21,880
like the stuff I wrote in there, I don't like you,

315
00:18:24,400 --> 00:18:27,640
so there, but yeah, looking forward to running this game.

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I've been playing tabletop RPG since I was a wee lad,

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before I could read, and the first one that I

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played was Advanced Dungeons and Dragons. And I've played anything

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that I can get my hands on, and I've gotten

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00:18:43,960 --> 00:18:45,119
my hands on the lost stuff I haven't gotten to

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00:18:45,119 --> 00:18:47,960
play yet, so they're sitting on the shelves. But well,

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if I had to pick one to say it is

323
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my favorite, I would be torn between cy Run and

324
00:18:57,359 --> 00:19:01,480
Burning Wheel. Probably Burning Wheel, but Si Run needs to

325
00:19:01,519 --> 00:19:04,279
be honorably mentioned. It's like a fifteen dollars game on

326
00:19:04,400 --> 00:19:08,759
Itch and it's fucking amazing. A Burning Reel is probably

327
00:19:08,759 --> 00:19:13,319
the one. I just I love the way that it

328
00:19:13,400 --> 00:19:16,640
almost forces you to roleplay the shit out of your character,

329
00:19:16,720 --> 00:19:21,000
and I really appreciate that about it. But yeah, I

330
00:19:21,119 --> 00:19:24,200
will be your game master. And if you have questions,

331
00:19:25,200 --> 00:19:26,720
don't put them in the twitch stream because I'm not

332
00:19:26,720 --> 00:19:29,119
going to answer them, But you can send emails and

333
00:19:29,119 --> 00:19:32,000
stuff like that if you want to email Thegoblin Supreme

334
00:19:32,079 --> 00:19:34,000
at gmail dot com, or you want to jump into

335
00:19:34,000 --> 00:19:37,359
the discord, I'm on there too, be happy to talk

336
00:19:37,359 --> 00:19:38,880
to you about Shatter Run stuff or whatever.

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Speaker 5: You know.

338
00:19:39,319 --> 00:19:44,000
Speaker 1: I like talking to people. So yeah, without further ado doo,

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we're gonna jump into character creation and talking about some

340
00:19:47,680 --> 00:19:52,160
Shadow Run stuff. Thanks for joining us and enjoy the

341
00:19:52,240 --> 00:19:59,559
ride version so far. It does have a couple of

342
00:19:59,559 --> 00:20:01,799
issues too, but we'll be able to work around it.

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00:20:01,960 --> 00:20:08,359
So all of you guys should have that installed already, right, yes, yes, yes, awesome?

344
00:20:09,759 --> 00:20:13,440
Uh oh, okay, question I think you cheated Nardi major character.

345
00:20:13,519 --> 00:20:19,839
What's the question? Do you have calmly installed? Yeah?

346
00:20:20,319 --> 00:20:27,400
Speaker 2: Yeah, yeah, so I brought it to downloaded that again.

347
00:20:29,279 --> 00:20:33,440
Speaker 1: Okay, glad, we're overboard. So we're using that. We're using

348
00:20:33,519 --> 00:20:36,880
roll twenty. Uh. We're going to be using music provided

349
00:20:36,920 --> 00:20:39,160
by people whose names will be included in the show

350
00:20:39,160 --> 00:20:40,480
notes because I'm not sure who it is off the

351
00:20:40,519 --> 00:20:45,720
top of my head, and probably Carl yeah yeah, maybe

352
00:20:45,720 --> 00:20:48,559
some other people too, but probably Carl Casey. Let's just

353
00:20:48,599 --> 00:20:50,599
assume the music you're listening to is probably Carl Casey.

354
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Speaker 4: Right now.

355
00:20:51,839 --> 00:20:54,359
Speaker 1: We're using roll twenty because it's got the best virtual

356
00:20:54,359 --> 00:20:59,079
tabletop support for this system currently, and we're recording via

357
00:20:59,160 --> 00:21:01,759
Discord and I think we're on Twitch. You'll be able

358
00:21:01,799 --> 00:21:06,720
to find us also on YouTube and the rest wherever

359
00:21:06,759 --> 00:21:09,480
you get your your audio podcast will be available on there.

360
00:21:10,880 --> 00:21:14,480
We've got all of you, guys, are not all of

361
00:21:14,480 --> 00:21:16,119
you are in. We got to get Brick. We gotta

362
00:21:16,119 --> 00:21:18,319
get you into Roll twenty. So let me get you.

363
00:21:18,680 --> 00:21:22,039
Speaker 2: Small small sign note, not a huge deal, but you know,

364
00:21:22,200 --> 00:21:25,559
small sign note. Up until basically, when you were explaining

365
00:21:25,839 --> 00:21:28,079
platforms that were available on we had no.

366
00:21:28,079 --> 00:21:30,599
Speaker 1: Idea pretty serious.

367
00:21:30,920 --> 00:21:34,400
Speaker 4: Yeah, will that have been recorded?

368
00:21:35,319 --> 00:21:36,160
Speaker 2: The no audio part?

369
00:21:36,240 --> 00:21:36,519
Speaker 4: Yes?

370
00:21:39,480 --> 00:21:41,640
Speaker 1: But why didn't we have audio?

371
00:21:42,519 --> 00:21:48,279
Speaker 2: Because it's session zero baby, Oh my gosh. All right, okay,

372
00:21:48,799 --> 00:21:51,599
but on the Brice side, we now have animated nameplates

373
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where we talk that weren't there also in the beginning.

374
00:21:54,240 --> 00:21:55,640
That's all fixed now, cool.

375
00:21:57,839 --> 00:21:59,839
Speaker 5: Boy, all right, let's sip boys.

376
00:22:00,200 --> 00:22:02,440
Speaker 1: Yes, okay, So.

377
00:22:02,480 --> 00:22:04,960
Speaker 2: Thank you Sean for pointing that out, because we probably

378
00:22:04,960 --> 00:22:06,480
would have kept going with no audio. And if you

379
00:22:06,519 --> 00:22:09,279
didn't say something, thank you for being on the stream

380
00:22:09,359 --> 00:22:11,279
and you know, monitoring those things.

381
00:22:11,720 --> 00:22:14,599
Speaker 1: Yeah, all right, Well I'm putting in the link here

382
00:22:14,920 --> 00:22:18,759
for Rick for you to jump into roll twenty. It's

383
00:22:18,880 --> 00:22:22,839
in this discord chat. You should be able to see that.

384
00:22:22,920 --> 00:22:26,079
Click it getting in there? Are you? You are who

385
00:22:26,160 --> 00:22:26,759
I'm missing?

386
00:22:27,119 --> 00:22:27,319
Speaker 4: Oh?

387
00:22:27,519 --> 00:22:30,440
Speaker 5: I think i'm mission the old paid data.

388
00:22:31,160 --> 00:22:32,839
Speaker 1: Oh well, I got no scars in here.

389
00:22:32,839 --> 00:22:34,400
Speaker 5: It's just you then, Oh, never mind?

390
00:22:34,880 --> 00:22:37,680
Speaker 2: What can you relink the so I don't I mean,

391
00:22:37,680 --> 00:22:39,880
I'm sure it's in the top of our whole the

392
00:22:40,039 --> 00:22:43,319
no the comslink coms link or where do I get

393
00:22:43,319 --> 00:22:44,759
that from them?

394
00:22:44,759 --> 00:22:56,000
Speaker 1: Link link? Yeah, certainly pull it up. Oh you know

395
00:22:56,319 --> 00:22:58,039
calmlink dot rocks.

396
00:22:59,599 --> 00:23:02,000
Speaker 2: Gotcha mean?

397
00:23:02,240 --> 00:23:05,880
Speaker 1: By the way listeners tomlink dot rocks r o c

398
00:23:06,039 --> 00:23:08,920
ks and you can download the laser version by clicking

399
00:23:08,960 --> 00:23:10,599
the button that says download the latest version up at

400
00:23:10,599 --> 00:23:11,200
the top of the page.

401
00:23:11,960 --> 00:23:24,640
Speaker 2: Yeah, what a flip flop? Who comm link six?

402
00:23:24,759 --> 00:23:24,920
Speaker 4: Right?

403
00:23:26,279 --> 00:23:30,119
Speaker 2: Yep, all right, then download that. I'm going to test

404
00:23:30,160 --> 00:23:35,680
out our alerts too, probably would be prudent now that

405
00:23:35,720 --> 00:23:41,240
we're live. Yeah, okay, that needs to be on top.

406
00:23:45,200 --> 00:23:47,119
All right, there's the one from Collateral.

407
00:23:52,079 --> 00:23:53,920
Speaker 1: How do I look at this stuff? Can you put

408
00:23:53,920 --> 00:23:55,160
like a link to it so I can click the

409
00:23:55,160 --> 00:23:56,559
thing to see what we're talking about?

410
00:23:56,599 --> 00:24:00,039
Speaker 2: Twitch dot com for slash the neon swamp.

411
00:24:00,720 --> 00:24:02,920
Speaker 4: Or are you're going to announcements? It's it's there.

412
00:24:03,279 --> 00:24:05,599
Speaker 1: Yeah, I don't know how to do things, all right,

413
00:24:06,279 --> 00:24:09,759
it's yeah.

414
00:24:09,799 --> 00:24:14,480
Speaker 4: Sean was very kind to put the announcement in our

415
00:24:14,519 --> 00:24:15,240
discord server.

416
00:24:16,240 --> 00:24:24,759
Speaker 2: All right, cool, looking good. There's the airhead Alert. The

417
00:24:24,799 --> 00:24:30,079
only yeah, the only movie where what Steve Bushimi is

418
00:24:30,119 --> 00:24:30,640
pretty hot?

419
00:24:33,319 --> 00:24:33,599
Speaker 1: Agree?

420
00:24:34,039 --> 00:24:38,359
Speaker 2: What other movie? Weather movie does not accentuate like creepiness anything?

421
00:24:38,400 --> 00:24:39,200
Speaker 1: He's been in.

422
00:24:41,240 --> 00:24:44,440
Speaker 5: Good con Air Stunner con.

423
00:24:44,160 --> 00:24:49,119
Speaker 1: Air dude, Yeah he was, you know. I won't say

424
00:24:49,119 --> 00:24:53,319
one where he's uh spy kids too, how about that one? Okay,

425
00:24:53,599 --> 00:24:57,960
let's let's let's bring this back. So oh now I

426
00:24:57,960 --> 00:24:59,400
can see it and it looks like there's a weird

427
00:24:59,400 --> 00:25:01,119
delay and I'm gonna be staring off to the side

428
00:25:01,160 --> 00:25:06,079
looking at it. This is really awkward because I can't

429
00:25:06,119 --> 00:25:11,759
handle it. The delay is intentional. No, yes, okay, great, okay, So,

430
00:25:12,440 --> 00:25:17,160
uh hi, I guess everybody that's in here, Hello, this

431
00:25:17,279 --> 00:25:18,960
is weird for me. I hope it's weird for you too.

432
00:25:19,480 --> 00:25:20,839
So I'm going to close there right now because I

433
00:25:20,839 --> 00:25:27,359
can't look at that. It's gonna make me talk like this. No,

434
00:25:31,079 --> 00:25:32,880
it's just like I looked at it and like seeing it,

435
00:25:32,920 --> 00:25:37,880
I'm like, where am I I? So okay, let's get

436
00:25:37,880 --> 00:25:40,799
to it, guys. So we've got our characters are already

437
00:25:40,839 --> 00:25:42,519
set up in roll twenty, so you guys are able

438
00:25:42,559 --> 00:25:44,440
to open them up. If you go to your journal tab,

439
00:25:44,920 --> 00:25:47,680
you'll see them there. You've got your pictures everybody except

440
00:25:47,920 --> 00:25:50,880
for Rick, your character. We don't have art yet, but

441
00:25:51,279 --> 00:25:56,200
we'll get that once we get it. I've got somebody

442
00:25:56,240 --> 00:26:01,400
is working on chiv's chiv art for this stuff currently,

443
00:26:01,599 --> 00:26:03,960
should hopefully be ready by the next week or two,

444
00:26:04,480 --> 00:26:07,640
and we'll put that stuff in and once we get

445
00:26:07,640 --> 00:26:09,640
like some actual real art for your dude, we'll do

446
00:26:09,680 --> 00:26:13,319
that too. But if you open up your characters, you

447
00:26:13,519 --> 00:26:15,839
are able to modify them and stuff. But don't do

448
00:26:15,920 --> 00:26:18,480
that yet because if you go through the calm link,

449
00:26:18,920 --> 00:26:21,759
you can export all the stuff that you do and

450
00:26:21,799 --> 00:26:24,680
then just zap it right into roll twenty. So it's

451
00:26:24,680 --> 00:26:26,559
gonna be a lot smoother than it was the last time.

452
00:26:27,359 --> 00:26:29,799
Speaker 5: Oh quick question, I don't see my character.

453
00:26:31,559 --> 00:26:35,839
Speaker 1: You will be able to shortly because you I don't

454
00:26:35,880 --> 00:26:44,799
think we're here when I set up permissions. No, how

455
00:26:45,000 --> 00:26:53,720
about now, No, I'm not seeing him no, okay, let me, Oh,

456
00:26:53,759 --> 00:26:56,519
there we go in players journals, There we go. How

457
00:26:56,519 --> 00:26:58,079
about now I see them?

458
00:26:58,079 --> 00:26:59,039
Speaker 4: Now there?

459
00:26:59,200 --> 00:27:02,880
Speaker 1: Yes, okay, Scar, you'res should be good.

460
00:27:04,720 --> 00:27:13,000
Speaker 4: I missed that magical Hobo and Rick you should be good. World.

461
00:27:14,319 --> 00:27:17,359
Speaker 1: You guys should all be set. You guys are able

462
00:27:17,359 --> 00:27:18,759
to get in there and acts as your characters.

463
00:27:19,559 --> 00:27:19,759
Speaker 4: Yep.

464
00:27:20,599 --> 00:27:26,359
Speaker 1: Now okay, Now, if you'll turn your attention to calm link,

465
00:27:28,720 --> 00:27:31,000
you can open it up and there's a little plusy

466
00:27:31,000 --> 00:27:33,400
plus at the top to make your character.

467
00:27:37,359 --> 00:27:41,720
Speaker 4: Yeah, and we're playing with strength increases, mainly combat damage,

468
00:27:42,079 --> 00:27:43,039
which is one of the.

469
00:27:43,960 --> 00:27:46,880
Speaker 1: I have a gratuitous list of house rules that we

470
00:27:46,920 --> 00:27:51,200
are going to be using. It's most of it's from

471
00:27:51,519 --> 00:27:56,759
the Sixth World UH Companion, which is uh if you're

472
00:27:56,799 --> 00:28:01,359
playing Sixth World Edition, that's probably the first book. Well,

473
00:28:01,359 --> 00:28:03,160
the second book you buy it beyond the core rulebook

474
00:28:03,240 --> 00:28:06,519
is the Runners or the Sixth World Companion. It's got

475
00:28:06,599 --> 00:28:11,279
all the good stuff in there. So let's bring this up,

476
00:28:12,759 --> 00:28:17,839
all right, So I will go through now the rules

477
00:28:17,880 --> 00:28:24,759
that we are including, in no particular order, faster edge resets,

478
00:28:25,839 --> 00:28:32,640
BioWare heals, naturally transhumanism, cover shields, blasts, rolling strength instead

479
00:28:32,640 --> 00:28:37,000
of agility in close combat is an option yes or

480
00:28:37,079 --> 00:28:42,880
no up to you. High strength adds to damage, high

481
00:28:42,920 --> 00:28:49,559
strength reduces recoil. Overwatch actions, dual wielding, up to six

482
00:28:49,720 --> 00:28:56,960
minor actions, wild dye extra actions, reckless tactics, Hot drama.

483
00:28:58,079 --> 00:28:59,839
Hot drama is a thing that I made up. Check

484
00:28:59,880 --> 00:29:02,680
the set. To keep the show exciting and dramatic, players

485
00:29:02,680 --> 00:29:05,160
can spend a minor action to give a quick dramatic

486
00:29:05,359 --> 00:29:08,640
or comedic or both at once, flashback or internal monologue

487
00:29:08,680 --> 00:29:11,200
relative to the current situation to gain a point of

488
00:29:11,319 --> 00:29:14,240
edge immediately, regardless of any other edge gained this turn.

489
00:29:14,440 --> 00:29:16,759
This edge is If this edge isn't used before the

490
00:29:16,839 --> 00:29:20,079
end of the current turn, it is lost. So if

491
00:29:20,119 --> 00:29:22,319
you guys have something to input, they give you a

492
00:29:22,319 --> 00:29:25,640
point edge to make it cool. No training times, ain't

493
00:29:25,640 --> 00:29:29,079
nobody got time for that. See Technical difficulties is another

494
00:29:29,119 --> 00:29:31,160
one that I made up. Her is any mechanical or

495
00:29:31,200 --> 00:29:33,480
technical failure due to the software used to play the

496
00:29:33,519 --> 00:29:38,039
game will be judged in favor of the players. Another

497
00:29:38,160 --> 00:29:40,799
adam House rules says expanded team work if a player

498
00:29:40,839 --> 00:29:44,039
can provide a reasonable explanation of how they are assisting

499
00:29:44,039 --> 00:29:46,559
another character's test using a different skill than the one

500
00:29:46,599 --> 00:29:56,440
being tested. You can see, right, And then we're starting

501
00:29:56,440 --> 00:30:02,759
with seventy five karma instead of fifty and normal character

502
00:30:02,839 --> 00:30:08,160
generation for the priorities. So don't do like the sum

503
00:30:08,160 --> 00:30:09,640
to ten or anything like that. So when you make

504
00:30:09,680 --> 00:30:13,799
your new character, strictness should be standard power levels, standard

505
00:30:14,240 --> 00:30:20,519
priority system. And I believe there's a couple of check

506
00:30:20,880 --> 00:30:27,319
boxes that you can adjust. No, they all should be good.

507
00:30:27,359 --> 00:30:28,079
How they are.

508
00:30:30,519 --> 00:30:32,880
Speaker 3: Some to ten point by karma.

509
00:30:32,599 --> 00:30:34,680
Speaker 1: System, priority system.

510
00:30:36,160 --> 00:30:37,640
Speaker 3: I don't see that up there yet.

511
00:30:38,160 --> 00:30:40,440
Speaker 1: Yeah, it's like the automatically selected. Once you've done that,

512
00:30:40,480 --> 00:30:45,119
you hit next. Oh thank you, I've got pizza.

513
00:30:46,640 --> 00:30:47,680
Speaker 2: I'm still updating this set.

514
00:30:49,440 --> 00:30:55,400
Speaker 1: Okay, Then you've got the sources. I would say everything

515
00:30:55,400 --> 00:30:57,359
available in your language, as long as your language is

516
00:30:57,359 --> 00:30:59,200
set to English. Don't use any of the German stuff

517
00:30:59,200 --> 00:31:02,599
because I don't speak of German to translate it. And besides,

518
00:31:02,640 --> 00:31:04,960
most of the German stuff is available, not all of it,

519
00:31:05,000 --> 00:31:06,599
but most of it. They got those data pulse things

520
00:31:06,599 --> 00:31:08,920
that they do in Germany that we don't get super rad.

521
00:31:10,480 --> 00:31:12,759
Maybe one day we'll get them. Who does Then you'll

522
00:31:12,759 --> 00:31:15,759
go in your priority table. So are you raising your

523
00:31:15,759 --> 00:31:17,519
hand eron or are you just holding your cigarette in

524
00:31:17,519 --> 00:31:18,960
a way that looks like you're raising your hand.

525
00:31:19,119 --> 00:31:22,240
Speaker 4: I'm just being fancy with my cigarette.

526
00:31:22,359 --> 00:31:25,759
Speaker 1: Gotcha, you you've raised your hand or you just throw

527
00:31:25,759 --> 00:31:26,480
it up the shacker.

528
00:31:27,200 --> 00:31:28,279
Speaker 3: I just wanted to be.

529
00:31:29,759 --> 00:31:34,960
Speaker 1: Okay, yeah, don't we all? So, priorities work pretty similarly

530
00:31:35,039 --> 00:31:38,519
to how they've worked in previous versions of the game. Rick,

531
00:31:38,559 --> 00:31:43,160
you've played sixth edition, right, yes, okay, I think you're

532
00:31:43,200 --> 00:31:46,400
probably the furthest ahead of everybody. Then, so you've got

533
00:31:46,440 --> 00:31:48,880
your priorities A, B, C, D, and E and they

534
00:31:48,880 --> 00:31:53,400
are your MetaType, your attribute, your skills, your magic or resonance,

535
00:31:53,440 --> 00:31:56,599
and then resources. One thing to notice with this version

536
00:31:56,599 --> 00:31:59,720
compared to the previous one is your MetaType. That number

537
00:31:59,759 --> 00:32:03,559
in parentheses there will be applied to your MetaType specific

538
00:32:03,640 --> 00:32:07,200
attributes as well as edge magic or resonance instead of

539
00:32:07,279 --> 00:32:10,319
just edge magic a resonance. So if you've got, say

540
00:32:10,319 --> 00:32:12,279
you're playing a troll and you want your due to

541
00:32:12,279 --> 00:32:15,559
be extra burly, picking the MetaType as a higher priority

542
00:32:15,599 --> 00:32:22,000
will allow you to do that. So I believe some

543
00:32:22,039 --> 00:32:24,240
of you have cheated and already made characters. Some of

544
00:32:24,279 --> 00:32:26,640
you have not, So who wants to go through their

545
00:32:26,640 --> 00:32:30,559
priorities first while I mute myself and eat some pizza.

546
00:32:30,839 --> 00:32:37,160
Speaker 3: I cheated, all right, So my priorities to craft my

547
00:32:37,319 --> 00:32:41,839
arc band has been A for attributes, B for skills,

548
00:32:42,319 --> 00:32:46,799
SEE for resources, E for meta, and E for magic.

549
00:32:51,359 --> 00:32:58,319
Speaker 4: Fair Enough, I am almost the same. I have A

550
00:32:58,519 --> 00:33:05,640
for meta, B for attributes, C for skills, D for resources,

551
00:33:05,640 --> 00:33:09,000
and E for for magic. It turns out not very

552
00:33:09,000 --> 00:33:09,559
magic at all.

553
00:33:11,200 --> 00:33:16,480
Speaker 5: Yeah, I'm still kind of thinking about it, but I

554
00:33:16,480 --> 00:33:22,319
think I'll go maybe A for attributes, B for magic,

555
00:33:23,119 --> 00:33:26,839
C for meta, D for skills, and then because I'm

556
00:33:26,839 --> 00:33:29,400
homeless and I can't have zero money, I'll do E

557
00:33:29,599 --> 00:33:30,559
for resources.

558
00:33:32,519 --> 00:33:35,400
Speaker 4: Somebody to buy that hammer, right, Well, it's.

559
00:33:35,200 --> 00:33:38,319
Speaker 5: A family Heirlok, it's the it's the old bonk and hammer.

560
00:33:40,039 --> 00:33:43,400
Someone breaks into your hovel. I wants to lose Adam, No, No,

561
00:33:43,440 --> 00:33:43,920
he's here.

562
00:33:45,799 --> 00:33:48,640
Speaker 1: It's just I'm here. I just turned the video back on.

563
00:33:49,640 --> 00:33:51,400
I figured maybe people want to see how I e pizza.

564
00:33:51,400 --> 00:33:55,240
Speaker 2: I don't know, it's like this, I've always wondered.

565
00:33:55,599 --> 00:33:58,400
Speaker 5: Okay, that's a pretty normal way to do it. M hm.

566
00:34:00,319 --> 00:34:03,200
Speaker 1: Cool. Now, I do want to point out that if

567
00:34:03,240 --> 00:34:07,920
you have as a human, your MetaType set at C

568
00:34:08,760 --> 00:34:13,119
and your magic set it A. You're going to have

569
00:34:14,199 --> 00:34:15,519
a hell of a lot of edge, which I think

570
00:34:15,559 --> 00:34:16,360
is what you want to do.

571
00:34:17,239 --> 00:34:21,280
Speaker 5: Yeah, that's what I but yeah, yeah magic, so I

572
00:34:21,280 --> 00:34:22,679
can put some of it into edge and some of

573
00:34:22,679 --> 00:34:23,360
it into magic.

574
00:34:23,920 --> 00:34:26,960
Speaker 1: Cool thereal perfect. Oh yeah you said attribute today, Okay,

575
00:34:27,000 --> 00:34:32,920
I can good? All right? What about you other, Sean.

576
00:34:34,280 --> 00:34:38,440
Speaker 2: Well, I just got this open, so I'm kind of

577
00:34:38,480 --> 00:34:45,559
catching up here, but can you explain more time the meta?

578
00:34:46,280 --> 00:34:48,719
Speaker 1: Yeah, so good?

579
00:34:49,639 --> 00:34:53,679
Speaker 4: Just the meta points can be used to buff your

580
00:34:55,039 --> 00:34:58,800
your skills. So like in the in fifth edition, I

581
00:34:58,800 --> 00:35:03,159
think elves, orcs and trolls in particular started with some

582
00:35:03,239 --> 00:35:08,039
skills already higher. They're all start at one now, so

583
00:35:08,159 --> 00:35:11,599
you would use extra points from your meta to buff

584
00:35:11,639 --> 00:35:12,119
those up.

585
00:35:12,800 --> 00:35:16,280
Speaker 1: Okay, So as an elf, it would be for charisma

586
00:35:16,559 --> 00:35:21,679
agility or chrisma agility. Edge and magic are where you

587
00:35:21,679 --> 00:35:23,960
can spend those extra meta points.

588
00:35:26,119 --> 00:35:26,440
Speaker 2: Okay.

589
00:35:26,599 --> 00:35:29,159
Speaker 1: And I hate to be this guy, but it's not skills.

590
00:35:29,360 --> 00:35:34,960
Attributes important in case somebody needs to understand that, we

591
00:35:35,039 --> 00:35:36,320
know what you mean. But I want to make sure

592
00:35:36,320 --> 00:35:38,440
that listeners don't get confused.

593
00:35:38,920 --> 00:35:40,960
Speaker 2: So if I'm doing this right, I'm looking at maybe

594
00:35:42,159 --> 00:35:45,679
kind of run of them. I might change this later,

595
00:35:45,719 --> 00:35:49,400
but kind of just standard across the board. See for meta,

596
00:35:49,440 --> 00:35:50,599
see for attribute.

597
00:35:51,239 --> 00:35:53,599
Speaker 1: You can't know that it's get A A B A

598
00:35:53,639 --> 00:35:54,079
C A deal.

599
00:35:54,159 --> 00:35:57,039
Speaker 2: That's what I thought. I don't know why it keeps

600
00:35:57,400 --> 00:36:02,840
changing on me. Well, I'll have to figure this out

601
00:36:02,960 --> 00:36:05,400
because it's it's been a little funky, maybe with something wrong.

602
00:36:06,320 --> 00:36:12,079
Speaker 5: If you go back to the strictness level, are you

603
00:36:12,159 --> 00:36:13,039
at standard?

604
00:36:14,920 --> 00:36:15,159
Speaker 2: Yes?

605
00:36:16,320 --> 00:36:21,360
Speaker 5: Okay, in your priority system.

606
00:36:19,719 --> 00:36:25,079
Speaker 2: Priority system power level standard right that.

607
00:36:26,079 --> 00:36:32,159
Speaker 1: It should be good. I think if you click one

608
00:36:32,199 --> 00:36:34,280
of them into C and something else is already seen,

609
00:36:34,280 --> 00:36:36,480
it might like stick for a moment as part of

610
00:36:36,519 --> 00:36:41,199
the hiccups with the software. Yeah, you should be able

611
00:36:41,199 --> 00:36:43,360
to adjust them all the landed different values.

612
00:36:43,679 --> 00:36:49,280
Speaker 2: So I'm thinking AH for magic, B for attributes, C

613
00:36:49,639 --> 00:36:55,480
and meta D for skills and also with my impoverished

614
00:36:55,519 --> 00:36:58,320
brother E for resources.

615
00:36:58,760 --> 00:37:00,239
Speaker 1: It's gonna make it real hard to do afford those

616
00:37:00,320 --> 00:37:00,840
robo arms.

617
00:37:00,920 --> 00:37:03,599
Speaker 2: Oh fuck, I forgot to be doing this from scratch. Uh, yeah,

618
00:37:03,639 --> 00:37:04,960
I gotta look at that. I'm gonna have to look

619
00:37:04,960 --> 00:37:06,760
at that and adjust it. When when I see the costs,

620
00:37:07,320 --> 00:37:08,679
your cost is gonna dictate.

621
00:37:08,440 --> 00:37:22,320
Speaker 1: This Okay, okay, now that I'm done chopping on that BEATZA,

622
00:37:22,800 --> 00:37:27,079
what I would suggest is, since you're playing an addict,

623
00:37:29,840 --> 00:37:38,760
I would probably put your magic at B and uh, man,

624
00:37:38,840 --> 00:37:41,199
get your resources at least a D. That way you

625
00:37:41,199 --> 00:37:42,119
can get some robo arms.

626
00:37:44,159 --> 00:37:44,400
Speaker 4: Man.

627
00:37:44,599 --> 00:37:51,519
Speaker 2: M I'm not terribly skillful. I mean I do a

628
00:37:51,519 --> 00:37:55,320
lot of uh just ranged action and up in your face.

629
00:37:55,519 --> 00:37:59,280
I mean I just fight really right.

630
00:37:59,320 --> 00:38:00,000
Speaker 5: Yeah, I mean you can.

631
00:38:00,320 --> 00:38:02,360
Speaker 1: You can be solid at a couple of things with

632
00:38:02,480 --> 00:38:06,199
lower skills and not have as much of a wide

633
00:38:06,280 --> 00:38:07,960
range of options.

634
00:38:08,480 --> 00:38:09,800
Speaker 2: Do you think I could get away with a check

635
00:38:09,840 --> 00:38:12,840
concept with an E in skills?

636
00:38:14,840 --> 00:38:16,599
Speaker 1: You'll be very limited in your skills, but that's okay,

637
00:38:16,639 --> 00:38:18,119
and you also have a bunch of karma to spin,

638
00:38:18,280 --> 00:38:19,119
so you should be okay.

639
00:38:22,079 --> 00:38:22,840
Speaker 2: That's roll with that.

640
00:38:23,320 --> 00:38:26,639
Speaker 1: So with that out of the way, the next step

641
00:38:26,679 --> 00:38:29,519
is going to be to pick your MetaType. Calmlink six

642
00:38:29,599 --> 00:38:32,599
as this cool character art that was made by a

643
00:38:32,639 --> 00:38:36,280
person whose name I don't know, unfortunately, but they designed

644
00:38:36,280 --> 00:38:38,840
all the art in this themselves, which is pretty cool.

645
00:38:39,639 --> 00:38:42,159
You'll see a little drop down at the bottom to

646
00:38:42,239 --> 00:38:46,840
pick your MetaType. There's a whole huge variety of options

647
00:38:46,840 --> 00:38:54,079
in there that take into account the weird metavarians you

648
00:38:54,119 --> 00:38:55,960
can pick, So instead of being like an elf, you

649
00:38:55,960 --> 00:38:58,599
could be a dryad, Or instead of being a regular orc,

650
00:38:58,599 --> 00:39:00,519
you could be an oye or a hoby gobblin. But

651
00:39:01,599 --> 00:39:02,800
I don't the game of you guys are doing any

652
00:39:02,800 --> 00:39:04,880
of those, So pick the one that makes sense for you.

653
00:39:05,079 --> 00:39:10,239
So or control or L for human or whatever. The

654
00:39:10,280 --> 00:39:15,159
next box over is gonna show gender, which I don't

655
00:39:15,400 --> 00:39:17,280
hear what you put in there because it doesn't impact

656
00:39:17,280 --> 00:39:19,280
your character in anyway. You don't have to worry about

657
00:39:19,280 --> 00:39:24,840
your size or weight. But then there's also it says

658
00:39:24,880 --> 00:39:30,159
this character will be normal MetaType, shape shifter, drake aware,

659
00:39:30,519 --> 00:39:34,039
or drake latent. Everybody picks normal MetaType. We're not doing

660
00:39:34,079 --> 00:39:43,280
shape shifters. We're not doing drakes. And then it'll show

661
00:39:43,320 --> 00:39:44,800
you in the thing where it's his choices. It will

662
00:39:44,800 --> 00:39:47,960
show you your attribute maximums, which if those are higher

663
00:39:47,960 --> 00:39:51,639
than normal, that's places where you can spend your MetaType points.

664
00:39:52,159 --> 00:39:54,119
And then it will show you racial qualities like low

665
00:39:54,199 --> 00:39:57,159
light vision or built tough or thermographic vision or whatever.

666
00:39:58,840 --> 00:40:03,199
Then the next page goes into surge options, which I

667
00:40:03,239 --> 00:40:06,320
think we can skip that for everybody a thing. In

668
00:40:06,360 --> 00:40:10,840
this version you can get additional cyber arms instead of

669
00:40:10,880 --> 00:40:15,199
having to have mutant freaks extra arms that get chopped

670
00:40:15,199 --> 00:40:16,840
off and turned into cyber arms. So you guys can

671
00:40:16,920 --> 00:40:19,039
just say next on the following pages, got a picture

672
00:40:19,079 --> 00:40:21,079
of like a fox person, just say next?

673
00:40:23,800 --> 00:40:28,440
Speaker 5: A question because for the magic or resonance, what's the

674
00:40:28,440 --> 00:40:31,239
difference between a magician and aspect of a magician?

675
00:40:31,920 --> 00:40:36,519
Speaker 1: Okay, so a magician has access to casting spells, performing rituals,

676
00:40:36,559 --> 00:40:40,679
doing alchemy, doing enchanting and everything. An aspect of magician

677
00:40:40,719 --> 00:40:44,880
has access to one of those things. So you probably

678
00:40:44,880 --> 00:40:46,039
want to go with the full magician.

679
00:40:46,639 --> 00:40:49,599
Speaker 2: Yeah, and I was gonna coordinate with you because my

680
00:40:49,719 --> 00:40:53,920
little maybe adjustment that was going to do for manthis

681
00:40:54,039 --> 00:40:56,840
was to make him at optimistic.

682
00:40:58,119 --> 00:40:59,000
Speaker 1: Okay, go for it.

683
00:41:02,360 --> 00:41:07,480
Speaker 2: I think if I remember volt was very like, did

684
00:41:07,519 --> 00:41:08,480
you do a lot of support?

685
00:41:10,679 --> 00:41:10,840
Speaker 1: Yeah?

686
00:41:10,880 --> 00:41:15,840
Speaker 5: I did a lot of stun balls, stunballs, heels invisibility.

687
00:41:17,639 --> 00:41:21,599
Speaker 4: Suggest influence and tri fentasm used that a lot.

688
00:41:22,000 --> 00:41:24,239
Speaker 2: Yeah, Okay, I think am I sick with that?

689
00:41:24,440 --> 00:41:24,599
Speaker 3: Then?

690
00:41:25,199 --> 00:41:30,559
Speaker 5: Just right straight up cool? And for tradition, I think

691
00:41:30,559 --> 00:41:34,360
a street witchcraft sounds the most on par since he's

692
00:41:34,360 --> 00:41:36,920
a homeless.

693
00:41:35,760 --> 00:41:41,519
Speaker 1: So you you had I was high charisma, high charisma,

694
00:41:41,679 --> 00:41:46,119
So I think I think just about everything that's in

695
00:41:46,159 --> 00:41:50,679
there is linked to charisma instead of logic. Only the

696
00:41:50,679 --> 00:41:52,880
hermitic is linked to logic. I believe in there. So

697
00:41:52,920 --> 00:41:55,679
if you pick that, that should be okay. You're your

698
00:41:55,840 --> 00:42:00,320
your own tradition. And the traditions in this are not

699
00:42:02,639 --> 00:42:09,360
as impactful as the very early editions of the game.

700
00:42:09,800 --> 00:42:16,000
Speaker 5: Gotcha okay, cool, okay.

701
00:42:16,079 --> 00:42:19,199
Speaker 1: And then once we've gotten through that, we go into qualities.

702
00:42:19,639 --> 00:42:22,920
This is probably my favorite part of character creation. You've

703
00:42:22,920 --> 00:42:24,840
got two dropdowns you can go through. One of them

704
00:42:25,719 --> 00:42:27,840
should say all, and you can check for a positive

705
00:42:27,920 --> 00:42:31,199
or negative. And then there's quality types. I guess they'll

706
00:42:31,280 --> 00:42:36,800
probably just say regular. But we go through there, and

707
00:42:37,159 --> 00:42:39,079
the qualities are a little bit different in this version

708
00:42:39,119 --> 00:42:42,199
compared to the fifth edition. You can have up to

709
00:42:42,400 --> 00:42:49,239
six qualities, no more than that. That's combined between negatives

710
00:42:49,239 --> 00:42:53,440
and positives. You can only gain up to twenty additional karma.

711
00:42:53,679 --> 00:42:57,960
But if you take positive qualities and negatives to balance

712
00:42:58,000 --> 00:43:01,679
them out, it's okay. You can't just get more than

713
00:43:01,679 --> 00:43:07,360
twenty additional karma on your starting character. Some of them

714
00:43:07,880 --> 00:43:10,320
will make sense just from reading the title. If not,

715
00:43:10,920 --> 00:43:14,039
if you go into the roll twenty thing in the compendium,

716
00:43:14,360 --> 00:43:19,480
there is a bunch of information in there, so you

717
00:43:19,480 --> 00:43:20,840
can type in the qualities and they'll give you a

718
00:43:20,880 --> 00:43:28,920
description of what they do. And again, Rick, I think

719
00:43:28,920 --> 00:43:30,559
you cheated and you already got your qualities picked out

720
00:43:30,559 --> 00:43:34,159
ahead of time. Should give us a little bit of

721
00:43:34,159 --> 00:43:35,199
a rundown about your dude.

722
00:43:36,239 --> 00:43:41,559
Speaker 3: All right, So, yeah, cheated. So my qualities that are

723
00:43:41,639 --> 00:43:49,360
positive are analytical mind, exceptional attribute logic, and increased attribute

724
00:43:49,360 --> 00:43:57,199
skill to biotech. So my character is an ARC, but

725
00:43:57,280 --> 00:44:04,280
he's also a physician and a chemist, so he has

726
00:44:04,320 --> 00:44:09,000
his gills is uh. His attribute spreads are mega high

727
00:44:09,039 --> 00:44:11,840
on strength, mega high on logic, and the things that

728
00:44:11,920 --> 00:44:15,559
I I put in there have kind of facilitated that.

729
00:44:17,239 --> 00:44:21,519
So there you go. And then for the negatives, because

730
00:44:21,599 --> 00:44:25,159
negatives are fun and you gotta have them. Uh, I

731
00:44:25,199 --> 00:44:29,119
forgot I also have long reach. Oh yeah, I only

732
00:44:29,119 --> 00:44:35,559
have oh no, one, two, three, four? Oh shit, I

733
00:44:35,599 --> 00:44:40,800
gotta change up my stuff. I have too many qualities

734
00:44:40,840 --> 00:44:41,440
written down.

735
00:44:42,039 --> 00:44:42,599
Speaker 1: I mean, you got it.

736
00:44:42,679 --> 00:44:47,239
Speaker 3: Okay, that's six positive and too negative because I guess

737
00:44:47,280 --> 00:44:52,480
I'm yep, I have to hext two of them. Sorry,

738
00:44:52,519 --> 00:44:58,159
all hex long reach and all hex uh all hex

739
00:45:00,599 --> 00:45:04,800
aptitude skill biotech. I can always get another plus one later,

740
00:45:05,920 --> 00:45:09,719
So that's what I do. And then I'll still have

741
00:45:10,599 --> 00:45:15,840
rote chemist muscles. And then for my negatives, I will

742
00:45:15,880 --> 00:45:21,320
have dependent level two and I will have uncouth because

743
00:45:21,360 --> 00:45:23,239
I am an orc. I act that way and my

744
00:45:23,280 --> 00:45:29,480
bedside manner sucks. There you go.

745
00:45:33,239 --> 00:45:37,119
Speaker 4: Nice, Okay, I got mine picked out, I'm pretty sure,

746
00:45:39,480 --> 00:45:43,800
so just kind of going top to bottom. I have ambidexters.

747
00:45:44,960 --> 00:45:49,480
I have polyglot because they don't have bilingual, but they

748
00:45:49,519 --> 00:45:51,639
have one where I can know as many fucking languages

749
00:45:51,679 --> 00:45:54,400
as I want, So now I can speak everything at them.

750
00:45:54,639 --> 00:45:55,679
Speaker 1: Ooh nice.

751
00:45:57,119 --> 00:45:59,280
Speaker 4: Not actually I think I have to actually look up

752
00:45:59,280 --> 00:46:03,280
what the rules are, but it's true. Dependent. I have

753
00:46:03,320 --> 00:46:06,440
a dependent at max value because I think I have

754
00:46:06,480 --> 00:46:13,559
another little one on the way, so oh spoilers, but

755
00:46:13,719 --> 00:46:17,079
I just have Sasha written down for that. And then

756
00:46:17,639 --> 00:46:21,159
I also took jewelry rigging, which gives me an edge

757
00:46:21,719 --> 00:46:24,079
test if I am trying to fix something by just

758
00:46:24,199 --> 00:46:28,000
kind of like doing the good old concussive repair.

759
00:46:28,719 --> 00:46:29,119
Speaker 5: There you go.

760
00:46:29,360 --> 00:46:31,440
Speaker 1: Concussive calibration yeah.

761
00:46:32,559 --> 00:46:35,360
Speaker 4: And then as a troll, I start with thermographic vision.

762
00:46:36,159 --> 00:46:42,760
I am built tough at a level two and which

763
00:46:42,760 --> 00:46:46,800
gives me two extra hip boxes. When I get into combat,

764
00:46:47,119 --> 00:46:50,760
and I have drmal deposits, which means that I have

765
00:46:50,800 --> 00:46:54,880
an armor rating. And then also when I hit people,

766
00:46:54,920 --> 00:46:56,840
I do ideal physical damage, not stunned.

767
00:46:59,400 --> 00:47:03,480
Speaker 1: Nice, nice with an arm attacks. All right, let me

768
00:47:03,480 --> 00:47:05,280
pull up what polyglot does for you.

769
00:47:06,400 --> 00:47:08,360
Speaker 4: Yeah, because it's not in the compendium, which is weird.

770
00:47:08,960 --> 00:47:11,000
Speaker 1: Yeah, it's in the six World Companion, which is neither.

771
00:47:11,039 --> 00:47:15,320
So come uh, where'd it go? Poll glot, You've picked

772
00:47:15,400 --> 00:47:18,000
up a knack for languages costs for karma. Normally it

773
00:47:18,039 --> 00:47:21,039
says game effect, you may learn new language skills at

774
00:47:21,079 --> 00:47:23,400
the cost of two karma per rank. You may improve

775
00:47:23,440 --> 00:47:26,159
language skills for only one karma per rank. You may

776
00:47:26,320 --> 00:47:29,960
improve language skills up to rank four, which is native speaker.

777
00:47:32,880 --> 00:47:33,199
Speaker 4: Nice.

778
00:47:34,119 --> 00:47:37,159
Speaker 1: There you go, so you get a little discount.

779
00:47:41,199 --> 00:47:45,719
Speaker 4: Hell yeah, I think that's all the traits I'm going

780
00:47:45,760 --> 00:47:48,320
to take. I don't think I want any more than that.

781
00:47:49,480 --> 00:47:52,760
Speaker 1: Okay, So who wants to go next?

782
00:47:53,719 --> 00:47:55,760
Speaker 2: You guys are this is a lot to choose from.

783
00:47:55,760 --> 00:47:56,760
You guys are fastest ship.

784
00:47:58,480 --> 00:48:01,960
Speaker 5: Yeah, choose the ones there similar to to what I

785
00:48:02,000 --> 00:48:05,559
had before. So instead of code of honor, it's now

786
00:48:05,599 --> 00:48:09,480
honor bound. So for like poor and homeless people, he's

787
00:48:09,519 --> 00:48:12,960
just gonna, you know, not harm them, fremlins because he's

788
00:48:13,039 --> 00:48:17,039
tech illiterate, blandness because he's homeless and people don't like

789
00:48:17,039 --> 00:48:19,360
looking at him. And then guts.

790
00:48:26,639 --> 00:48:28,159
Speaker 1: Oh yeah, no, negatives.

791
00:48:29,599 --> 00:48:32,559
Speaker 5: Abound. There's an abound and fremlins are the negatives.

792
00:48:32,760 --> 00:48:33,360
Speaker 1: No, that's right.

793
00:48:34,400 --> 00:48:36,599
Speaker 2: Well that's I'm not saying pacifists in here anymore.

794
00:48:37,599 --> 00:48:38,880
Speaker 4: It isn't there pacifism.

795
00:48:40,280 --> 00:48:52,480
Speaker 6: Yeah, yeah there, Oh yeah, I found Yeah, I can't

796
00:48:52,519 --> 00:48:52,800
see that.

797
00:48:53,719 --> 00:48:55,960
Speaker 2: I can't see like the full descriptions of these. I

798
00:48:56,000 --> 00:48:58,320
guess you need to tie a PDF to this or.

799
00:49:00,119 --> 00:49:05,440
Speaker 1: It doesn't work for legal reasons in America. But in

800
00:49:05,480 --> 00:49:07,119
the World twenty you can.

801
00:49:07,239 --> 00:49:07,320
Speaker 3: So.

802
00:49:07,400 --> 00:49:09,679
Speaker 1: Pacifist says, you are one of the few people remaining

803
00:49:09,719 --> 00:49:12,559
in the sixth world who not only believes that violence

804
00:49:12,639 --> 00:49:15,360
isn't the answer, but who actively try to avoid violence

805
00:49:15,360 --> 00:49:19,639
whenever possible, even against there's a space but before the Comma,

806
00:49:19,719 --> 00:49:22,360
even against people who got so fat up with your

807
00:49:22,400 --> 00:49:25,440
peaceful ways that they want to smack you This quality

808
00:49:25,519 --> 00:49:28,480
may not be taken together with a white hat version

809
00:49:28,519 --> 00:49:30,920
of the honor bound quality, but may be taken with

810
00:49:30,960 --> 00:49:33,320
other versions of honor bound quality. Blah blah blah blah blah.

811
00:49:33,519 --> 00:49:38,119
So it says game effect sick onus five karma per level.

812
00:49:39,440 --> 00:49:41,800
As the name implies, this quality limits the way in

813
00:49:41,840 --> 00:49:44,519
which a character may use violence against other characters. If

814
00:49:44,519 --> 00:49:47,440
the character knowingly acts against their I was gonna say

815
00:49:47,440 --> 00:49:51,440
pacific pacifist beliefs, they may not spend or earn edge

816
00:49:51,480 --> 00:49:54,960
for twenty four hours after committing the violent act. Any

817
00:49:55,000 --> 00:49:57,719
violent act committed during that twenty four hours extends the

818
00:49:57,800 --> 00:50:01,360
duration of not being able to spend or regain edge

819
00:50:01,400 --> 00:50:06,840
by another twenty four hours. Holy crap. It says level one,

820
00:50:07,239 --> 00:50:10,920
you may only initiate violence to stop a clear imminent

821
00:50:11,039 --> 00:50:14,239
threat to another character, such as a hostile NPC aiming

822
00:50:14,239 --> 00:50:16,840
a weapon at them. You may take actions that would

823
00:50:16,920 --> 00:50:20,000
result in inflicting physical damage on a target, but only

824
00:50:20,039 --> 00:50:23,719
if they could reasonably survive the damage inflicted. It says

825
00:50:23,760 --> 00:50:27,920
level two. You may not initiate violence under any circumstance,

826
00:50:28,000 --> 00:50:30,840
but you may attack targets who have already proven themselves

827
00:50:30,880 --> 00:50:32,920
to be a threat to you or others.

828
00:50:34,159 --> 00:50:34,880
Speaker 5: Level three it.

829
00:50:34,800 --> 00:50:37,800
Speaker 1: Says you may not initiate violence under any circumstances, but

830
00:50:37,880 --> 00:50:40,239
you may attack targets who have already proven themselves to

831
00:50:40,280 --> 00:50:42,639
be a threat to you or others. You may not

832
00:50:42,800 --> 00:50:46,599
knowingly take actions that would result in inflicting physical damage

833
00:50:46,599 --> 00:50:49,880
to the target, but you can take stunt actions.

834
00:50:50,719 --> 00:50:58,719
Speaker 2: Okay. So yeah, sounds like level two is appropriate. That's

835
00:50:58,719 --> 00:51:04,719
how I play them anyway. Yeah, so pacifist bad Memories

836
00:51:04,840 --> 00:51:11,880
seems appropriate. Also, that's fair antidextrous, and I need to

837
00:51:12,280 --> 00:51:14,280
I'm still trying to balance out the karma. But I

838
00:51:14,360 --> 00:51:19,559
did want to look into Warriors Way and Martial Arts Prodigy.

839
00:51:19,760 --> 00:51:25,239
Speaker 1: Okay, So bad Memories says gave effect when you take

840
00:51:25,440 --> 00:51:28,320
or are assigned this quality. Choose a subject for your

841
00:51:28,360 --> 00:51:31,599
bad memories whenever you're required to be in the presence

842
00:51:31,639 --> 00:51:34,039
of that subject. You may only gain a maximum of

843
00:51:34,079 --> 00:51:36,360
one point of edge per combat round instead of the

844
00:51:36,480 --> 00:51:41,079
usual two. So that's not too crippling.

845
00:51:41,639 --> 00:51:44,119
Speaker 2: And what was the other thing you said, I'm trying

846
00:51:44,119 --> 00:51:46,960
to find the info on Warriors Way and Martial Arts Prodigy.

847
00:51:49,400 --> 00:51:56,760
Speaker 1: Okay, let's see that is not in here. Let's see

848
00:51:56,760 --> 00:51:59,960
Warriors Way is does it say what the reference is

849
00:52:00,159 --> 00:52:02,400
there in com.

850
00:52:03,320 --> 00:52:09,239
Speaker 2: In Modo Street Weird seventy six.

851
00:52:10,239 --> 00:52:16,000
Speaker 1: Okay, I will have to find that in here. Okay,

852
00:52:17,519 --> 00:52:18,239
I know I got that.

853
00:52:18,679 --> 00:52:20,280
Speaker 2: Martial Arts Prodigy.

854
00:52:20,960 --> 00:52:23,480
Speaker 1: Okay, doesn't say where that one is and.

855
00:52:24,360 --> 00:52:27,320
Speaker 2: Says that's in six World Companion.

856
00:52:28,840 --> 00:52:30,400
Speaker 1: Want I just closed? Great? Okay, Yeah, I'll pull that

857
00:52:30,400 --> 00:52:34,599
back up and spect for you. Uh, Warriors Way, page

858
00:52:34,800 --> 00:52:42,800
seventy seven. Okay, Warriors Way. It says followers may resist

859
00:52:43,639 --> 00:52:47,599
adept drain with any physical attribute instead of body, and

860
00:52:47,840 --> 00:52:50,880
they may swap the wild dye in on any role

861
00:52:50,920 --> 00:52:54,639
made for close combat or firearms. Uh, that's pretty rad,

862
00:52:56,840 --> 00:53:00,920
let's see. Yeah, Okay, so the wild dye is basically

863
00:53:01,039 --> 00:53:05,960
like if this one hits its triple. So that's great.

864
00:53:10,599 --> 00:53:11,880
Speaker 2: That sounds pretty red.

865
00:53:12,400 --> 00:53:12,599
Speaker 3: Yeah.

866
00:53:12,599 --> 00:53:14,760
Speaker 2: I was gonna play that to strength and close combat.

867
00:53:15,920 --> 00:53:18,519
Speaker 1: Cool. And then what was the other thing you said?

868
00:53:18,519 --> 00:53:23,039
Speaker 2: It was martial arts prodijects in the Companion.

869
00:53:23,719 --> 00:53:26,639
Speaker 1: Okay, I believe that one gets you. Like a discount,

870
00:53:26,639 --> 00:53:29,280
I'm buying Martial Arts Techniques says you learn new martial

871
00:53:29,360 --> 00:53:34,159
arts or techniques at a discount of two karma. You

872
00:53:34,239 --> 00:53:37,280
may combine learning any number of martial arts techniques during

873
00:53:37,280 --> 00:53:43,119
the same training period, so that's halfway irrelevant. I would

874
00:53:43,280 --> 00:53:45,519
you know what, I'm gonna just throw this out there.

875
00:53:46,039 --> 00:53:50,039
Instead of costing fourteen karma for that, we're gonna have

876
00:53:50,159 --> 00:53:51,000
it cost you ten.

877
00:53:53,840 --> 00:53:54,440
Speaker 2: If you want.

878
00:53:54,599 --> 00:53:59,079
Speaker 1: So, you can discount your martial arts techniques from the

879
00:53:59,199 --> 00:54:04,760
book Firing Squad, which that one is in the compendium

880
00:54:04,760 --> 00:54:09,239
for roll twenty.

881
00:54:09,440 --> 00:54:09,960
Speaker 4: I what I do?

882
00:54:10,079 --> 00:54:18,760
Speaker 2: I just lost it. And the goal here is not

883
00:54:18,840 --> 00:54:22,559
to exceed the twenty karma gained. It says.

884
00:54:24,800 --> 00:54:28,599
Speaker 1: If you've got enough negative qualities that you're going to

885
00:54:28,599 --> 00:54:31,599
be gaining a net of more than twenty, you don't

886
00:54:31,599 --> 00:54:41,239
gain the extra beyond twenty.

887
00:54:41,360 --> 00:54:46,239
Speaker 2: Yeah.

888
00:54:46,559 --> 00:54:50,280
Speaker 1: So yeah, Normally the new styles and techniques would cost

889
00:54:50,280 --> 00:54:53,960
you seven karma for a style or five karma for

890
00:54:54,000 --> 00:54:57,039
the technique, but instead it costs you five and three

891
00:54:58,039 --> 00:54:58,599
if you take that.

892
00:55:00,679 --> 00:55:03,559
Speaker 2: Cool. Okay, That's what I'm looking at right now.

893
00:55:04,440 --> 00:55:04,719
Speaker 1: Okay.

894
00:55:04,760 --> 00:55:05,000
Speaker 3: Cool.

895
00:55:05,960 --> 00:55:09,159
Speaker 1: So with that we get to move on to the

896
00:55:09,199 --> 00:55:17,760
next step beyond your qualities as attributes. In calmlink, there's

897
00:55:17,800 --> 00:55:21,719
a little slider between expert and just regular. If you

898
00:55:21,760 --> 00:55:24,440
feel like you're an expert, feel free to click on that.

899
00:55:24,519 --> 00:55:26,800
If not, just leave it. How it is, it should

900
00:55:27,079 --> 00:55:29,280
do it in the way that's the most efficient for you.

901
00:55:29,920 --> 00:55:32,480
If you do the expert mode, you can choose where

902
00:55:32,480 --> 00:55:36,639
you're spending your points from rather than just doing that

903
00:55:36,760 --> 00:55:42,360
decision for you. But they all started one. You'll see

904
00:55:42,360 --> 00:55:45,360
you'll have a list of adjustment points and then points.

905
00:55:45,480 --> 00:55:48,119
Adjustment points are the ones that come from your MetaType,

906
00:55:48,480 --> 00:55:53,480
and then points come from your attribute priority. So the

907
00:55:53,519 --> 00:55:56,400
attributes are the same as they were before. So body,

908
00:55:56,559 --> 00:56:00,320
which is how well you can absorb stuff that's like

909
00:56:00,360 --> 00:56:06,679
your heartiness. Agility is your nimbleness, reactions how quickly you

910
00:56:06,719 --> 00:56:07,199
react to shit.

911
00:56:07,239 --> 00:56:07,679
Speaker 5: Obviously.

912
00:56:07,880 --> 00:56:11,199
Speaker 1: Strength is how many tomatoes you can squash. Willpower is

913
00:56:11,239 --> 00:56:15,280
your ability to resist mental strain. Logic is how smart

914
00:56:15,400 --> 00:56:18,519
you are, Intuition is how good your gut feelings are,

915
00:56:19,039 --> 00:56:22,440
Charisma is how talky you can be, and edge is

916
00:56:22,440 --> 00:56:25,119
how lucky you are. Then we don't have any resonance,

917
00:56:25,159 --> 00:56:26,679
so we don't have to even worry about that. And

918
00:56:26,719 --> 00:56:30,960
then magic is how magic you are. Most stats max

919
00:56:31,000 --> 00:56:33,360
out at six, unless you're a different MetaType. Then you've

920
00:56:33,400 --> 00:56:36,599
got a couple that go higher and max out lower.

921
00:56:41,920 --> 00:56:45,440
Speaker 4: Yeah, I mean, I'll go through mine real quick. If

922
00:56:45,440 --> 00:56:52,320
you want. I got a body of seven, an agility

923
00:56:52,320 --> 00:56:57,800
of four, because that's where it MAXs me out. Yeah,

924
00:56:58,159 --> 00:57:00,079
and then I have a reaction to six, which is

925
00:57:00,159 --> 00:57:02,199
the only one that I can have that's at six.

926
00:57:03,000 --> 00:57:03,239
Speaker 5: Yep.

927
00:57:04,480 --> 00:57:08,039
Speaker 4: I have a strength to seven, a willpower of five,

928
00:57:08,800 --> 00:57:12,239
a logic of five, an intuition of two, a charisma

929
00:57:12,239 --> 00:57:15,079
of two, and an edge of two. Okay, because he

930
00:57:15,119 --> 00:57:17,639
has one whole more point of edge than he did last.

931
00:57:17,639 --> 00:57:23,880
Speaker 1: You did it? Awesome that your guy sounds terrifying. That

932
00:57:24,079 --> 00:57:25,280
is a burly fella.

933
00:57:26,360 --> 00:57:28,159
Speaker 4: Oh, I forgot to take bad luck. I'm gonna take

934
00:57:28,159 --> 00:57:28,800
bad luck again.

935
00:57:29,440 --> 00:57:29,679
Speaker 5: Yeah.

936
00:57:29,719 --> 00:57:31,719
Speaker 1: You can just back up and it'll keep track of

937
00:57:31,760 --> 00:57:34,000
where your attributes are at. You can just go back

938
00:57:34,119 --> 00:57:34,559
a step.

939
00:57:35,719 --> 00:57:37,400
Speaker 4: I just forgot to do that.

940
00:57:37,400 --> 00:57:39,000
Speaker 1: That's nice because you can you can move forward and

941
00:57:39,000 --> 00:57:41,400
backward through the steps and it'll keep track of you.

942
00:57:43,920 --> 00:57:44,199
Speaker 2: Nice.

943
00:57:45,159 --> 00:57:47,559
Speaker 5: Yeah, I got my attributes set up.

944
00:57:48,119 --> 00:57:48,880
Speaker 1: Yeah, what's your spread?

945
00:57:49,639 --> 00:57:53,639
Speaker 5: So body of five, agility of four, reaction of four,

946
00:57:54,440 --> 00:57:59,920
strength to two, willpower of five, logic of two, intuition

947
00:58:00,199 --> 00:58:03,440
for Christmas six, edge sevens and magic six.

948
00:58:04,480 --> 00:58:08,239
Speaker 1: Okay, cool, cool, cool, cool cool edge is gonna be

949
00:58:08,280 --> 00:58:09,239
a lot of fun for you. There's a lot of

950
00:58:09,280 --> 00:58:10,320
things you can do within this game.

951
00:58:10,800 --> 00:58:11,800
Speaker 5: Okay, yeah cool?

952
00:58:12,760 --> 00:58:13,559
Speaker 2: Oh yeah you.

953
00:58:13,480 --> 00:58:14,320
Speaker 3: Got mine done?

954
00:58:14,760 --> 00:58:14,960
Speaker 1: Yeah?

955
00:58:15,039 --> 00:58:18,480
Speaker 3: Hit me you want all right? I got six body,

956
00:58:19,159 --> 00:58:26,079
three agility or reaction, seven strength, three will power, seven,

957
00:58:26,199 --> 00:58:30,599
logic for intuition, two charisma, and three edge.

958
00:58:31,360 --> 00:58:33,840
Speaker 1: Okay, we got a smart guy, which is great because

959
00:58:35,000 --> 00:58:38,039
I think you probably have more, uh more logic than

960
00:58:38,039 --> 00:58:42,960
everybody else combined. All right, and what yeah, well harsh

961
00:58:43,000 --> 00:58:46,239
but true. M How are you feeling, Scar? What are

962
00:58:46,280 --> 00:58:47,239
we What are we looking at here?

963
00:58:48,519 --> 00:58:51,440
Speaker 2: I'm looking at kind of a kind of a mid

964
00:58:51,519 --> 00:58:54,239
across the board if I'm doing this right. Five body,

965
00:58:54,719 --> 00:59:01,760
six agility, five reaction, five strength, six willpower, five, logic

966
00:59:02,320 --> 00:59:09,000
for intuition, two chrisma, four edge and four magic. I

967
00:59:09,039 --> 00:59:11,400
don't know why all my l's are always like totally

968
00:59:12,320 --> 00:59:16,400
inept as far as chrisma and social interactions, but it

969
00:59:16,480 --> 00:59:17,559
seems to keep happening.

970
00:59:18,480 --> 00:59:27,679
Speaker 1: Oh what's up, little dude. Your mom's not here, She's

971
00:59:27,760 --> 00:59:32,360
never coming back. I'm just kidding. I'm just kidding. I

972
00:59:32,400 --> 00:59:35,639
hope God, I hope it all right. So good deal.

973
00:59:35,760 --> 00:59:39,239
He's gone now. He was gonna give him some my opinions,

974
00:59:39,280 --> 00:59:43,880
but that's fine, let's move forward then to your skills.

975
00:59:44,800 --> 00:59:49,760
The skill list is dramatically reduced from fifth edition. Gone

976
00:59:49,800 --> 00:59:52,639
are the skill groups and instead you just have a

977
00:59:52,679 --> 00:59:56,400
smaller group of skills. It shows you in there InCom

978
00:59:56,480 --> 01:00:02,920
link which attribute is associated with your skills, pretty straightforward,

979
01:00:03,440 --> 01:00:07,440
so you also will have a certain amount of knowledge.

980
01:00:07,480 --> 01:00:10,679
Skills based off of your attributes. So going through the

981
01:00:10,719 --> 01:00:19,119
skills are athletics, biotech, close combat, con cracking, electronics, engineering,

982
01:00:19,360 --> 01:00:26,960
exotic weapons, firearms, influence, outdoors, perception, piloting, and stealth. Now

983
01:00:27,360 --> 01:00:30,920
most of those should be kind of straightforward. Biotech, if

984
01:00:30,960 --> 01:00:37,119
you're unfamiliar, is basically like doctory stuff, healing things and

985
01:00:37,480 --> 01:00:42,960
understanding biology. And let's see, con is not like constitution.

986
01:00:43,079 --> 01:00:45,840
It is like lying to people and tricking people. Cracking

987
01:00:45,920 --> 01:00:51,880
is breaking into computer systems. Electronics is electronics stuff can

988
01:00:51,920 --> 01:00:56,519
also be used for non illegal computer based activities. Engineering

989
01:00:56,719 --> 01:01:02,079
is building and maintaining and modifying basically anything, So whether

990
01:01:02,119 --> 01:01:04,159
it's gonna be vehicles or weapons, it's all going to

991
01:01:04,199 --> 01:01:08,360
fall under engineering. And then outdoors covers things like navigating,

992
01:01:10,119 --> 01:01:13,960
foraging for food, building a lean to that kind of shit,

993
01:01:14,639 --> 01:01:20,480
and piloting is any kind of vehicle or drone. So

994
01:01:20,800 --> 01:01:23,920
it's not necessarily like airplanes or whatever, but like riding

995
01:01:23,920 --> 01:01:28,599
a motorcycle, driving a car, driving about whatever, all that

996
01:01:28,599 --> 01:01:32,480
stuff falls under piloting. Stealth not only includes sneaking around,

997
01:01:32,519 --> 01:01:34,960
but it will include sneaky like slight of hand stuff

998
01:01:34,960 --> 01:01:36,159
will fall under stealth as well.

999
01:01:41,280 --> 01:01:44,239
Speaker 4: And then also knowledge skills are simplifies that. I think

1000
01:01:44,280 --> 01:01:48,760
you just get one knowledge skill or language per point

1001
01:01:48,760 --> 01:01:49,320
in logic you.

1002
01:01:49,360 --> 01:01:52,960
Speaker 1: Have, Yeah, so that will it'll show you your free

1003
01:01:53,000 --> 01:01:55,719
points there. You can also spend your karma on it.

1004
01:01:55,800 --> 01:01:59,320
And instead of being like the previous edition, fifth edition,

1005
01:01:59,320 --> 01:02:01,559
where you would have a dice pool that you roll

1006
01:02:01,960 --> 01:02:06,360
for your particular knowledge, instead you make a memory test

1007
01:02:06,679 --> 01:02:08,920
and it's the same regardless, and if you've got the

1008
01:02:08,960 --> 01:02:12,800
proper knowledge for it, you can make the test. I

1009
01:02:12,800 --> 01:02:14,719
think it might give you a bonus. We'll figure that out,

1010
01:02:14,760 --> 01:02:18,639
but there's not like ranks in it.

1011
01:02:20,199 --> 01:02:22,920
Speaker 4: And then Adam, I have a question here, what is

1012
01:02:23,000 --> 01:02:26,119
considered a good dice pool? Like if you were like

1013
01:02:26,519 --> 01:02:30,079
really really good at something, what's the goal to have?

1014
01:02:30,159 --> 01:02:32,119
Like is it like twelve dice is like the old

1015
01:02:32,119 --> 01:02:33,519
one or is it like twelve.

1016
01:02:33,400 --> 01:02:36,679
Speaker 1: Yes, it's still good, yes, because there's still like the

1017
01:02:36,719 --> 01:02:39,079
option to trade in dice for hits, which is a

1018
01:02:39,119 --> 01:02:42,639
four to one. It's just based off of probability and

1019
01:02:42,760 --> 01:02:49,239
saving time. So most things, you know your test, if

1020
01:02:49,280 --> 01:02:51,280
you are able to get four successes on it, you're

1021
01:02:51,480 --> 01:02:54,239
like looking really good, especially if you can do that

1022
01:02:54,239 --> 01:02:58,480
without having to roll dice. So sixteen is like fantastic,

1023
01:02:59,000 --> 01:03:04,719
twelve is really good. Eight is pretty good. Anything below

1024
01:03:04,760 --> 01:03:09,000
eight you're going to be struggling with things that are

1025
01:03:09,000 --> 01:03:16,000
not simple. And just like the previous edition, when you're

1026
01:03:16,000 --> 01:03:17,519
making your dice pool, it is going to be the

1027
01:03:17,559 --> 01:03:20,519
associated attribute plus the skill rating, and you roll that

1028
01:03:20,559 --> 01:03:22,719
many six sided dice, you're looking for fives or six

1029
01:03:22,800 --> 01:03:23,679
is on those dice.

1030
01:03:28,239 --> 01:03:29,440
Speaker 2: Some mine's going to be easy. I don't have a

1031
01:03:29,440 --> 01:03:32,079
lot a big pull to choose from me.

1032
01:03:32,239 --> 01:03:33,519
Speaker 1: I'm a skill points you have. I think it was

1033
01:03:33,559 --> 01:03:33,880
like ten.

1034
01:03:34,320 --> 01:03:38,920
Speaker 2: It wasn't a lot, but I put three on athletics.

1035
01:03:39,000 --> 01:03:40,840
I'm assuming I gotta go exotic for Bo.

1036
01:03:42,559 --> 01:03:46,800
Speaker 1: No BO would fall under uh oh, I think oh

1037
01:03:46,920 --> 01:03:48,119
falls on, I think you might.

1038
01:03:48,039 --> 01:03:51,800
Speaker 4: Fall Yeah, that's actually oh that's Jack.

1039
01:03:53,400 --> 01:03:55,599
Speaker 1: I mean I'm gonna double check and make sure that's true.

1040
01:03:55,639 --> 01:04:04,400
But I believe BO falls under athletics. Yeah, where the

1041
01:04:04,440 --> 01:04:05,960
hell did they put that in here? You know what

1042
01:04:05,960 --> 01:04:07,719
would be great is if instead of it just saying

1043
01:04:07,760 --> 01:04:10,400
the name of the book on the side of the page,

1044
01:04:10,440 --> 01:04:13,360
if it's said what chapter it was, note to self,

1045
01:04:14,559 --> 01:04:20,079
pencil it in, don't pencil it in. So I don't

1046
01:04:20,079 --> 01:04:22,679
have a fancy leather bound version of this rule book.

1047
01:04:22,960 --> 01:04:25,519
I've got a I don't know if it's real. I

1048
01:04:25,519 --> 01:04:27,440
haven't shot at it, but I've got a kevlar bound

1049
01:04:27,480 --> 01:04:32,480
one which was only available I think at gen Con

1050
01:04:32,519 --> 01:04:34,800
the year that it came out. I got that one

1051
01:04:34,920 --> 01:04:38,639
and it had a lot of problems. And then they

1052
01:04:38,719 --> 01:04:41,920
released the newer versions, which are the City Edition. There's

1053
01:04:41,960 --> 01:04:46,320
a Seattle and a Berlin. Those are basically the same

1054
01:04:46,320 --> 01:04:47,719
between the two of them, but they've got a different

1055
01:04:47,800 --> 01:04:50,119
chapter at the end that's got content based on that

1056
01:04:50,199 --> 01:04:52,920
specific city, so it's like an extra lore thing at

1057
01:04:52,960 --> 01:04:55,000
the end. So it'll either be Seattle or Berlin. And

1058
01:04:55,039 --> 01:04:58,800
they have the updated what do you call that errata

1059
01:04:59,000 --> 01:05:02,880
in there, so the one's the newest, But either of

1060
01:05:02,920 --> 01:05:04,320
those editions, if you get your hands on them, are

1061
01:05:04,320 --> 01:05:07,360
the way to go and have the better stuff than

1062
01:05:07,800 --> 01:05:10,079
the very expensive one that I got that I shouldn't

1063
01:05:10,079 --> 01:05:13,760
have and let's see where am I. I was just been

1064
01:05:13,760 --> 01:05:14,719
flipping through pages and.

1065
01:05:16,199 --> 01:05:21,559
Speaker 3: Stuff. But I bought the Berlin one at the Owl's

1066
01:05:21,760 --> 01:05:24,079
four Story bookstore.

1067
01:05:23,559 --> 01:05:26,960
Speaker 1: Here, oh, four story books. But this I was fucking rad.

1068
01:05:28,519 --> 01:05:30,960
Speaker 3: What's badass? They have a place where you have to

1069
01:05:30,960 --> 01:05:33,719
have a security guard go with you because the books

1070
01:05:33,719 --> 01:05:36,320
are so rare. So it's like the necronomicons in there

1071
01:05:36,320 --> 01:05:41,800
and shit, yeah you literally escort.

1072
01:05:42,960 --> 01:05:45,960
Speaker 1: That's cool, you know. I went to uhh yeah, where was?

1073
01:05:46,000 --> 01:05:49,519
I was on a minor vacation where it was like camping,

1074
01:05:50,039 --> 01:05:52,519
and uh we were real close to a college town

1075
01:05:52,559 --> 01:05:55,239
that had oh my god, where was it? There's like

1076
01:05:55,440 --> 01:05:58,000
a book in the college that like everybody that's read

1077
01:05:58,000 --> 01:06:01,199
the book has committed suicide, and so it's like hidden

1078
01:06:01,320 --> 01:06:03,000
is like in like a glass case and stuff like that,

1079
01:06:03,079 --> 01:06:05,639
and they're like, yeah, you should not go read it,

1080
01:06:05,960 --> 01:06:07,559
and I was like, we should check out this point

1081
01:06:07,559 --> 01:06:10,559
and then like wa nah nah, but uh, I'll look

1082
01:06:10,599 --> 01:06:18,000
it up later and tell you guys, no, like I

1083
01:06:18,039 --> 01:06:19,079
want to. I want to read it and be like

1084
01:06:19,199 --> 01:06:21,880
yeah right and then end up having like a curse

1085
01:06:22,039 --> 01:06:25,280
and find out but uh is that how it always

1086
01:06:25,280 --> 01:06:28,239
happens in the movies. Right, where are the skills? That is,

1087
01:06:33,480 --> 01:06:35,159
where the hell are the skills? Trying to figure out,

1088
01:06:36,639 --> 01:06:38,480
just trying to not have this be like this is him.

1089
01:06:40,519 --> 01:06:49,719
Speaker 4: Oh it is two, got it? Sorry? I had to

1090
01:06:49,760 --> 01:06:50,079
you though.

1091
01:06:50,599 --> 01:06:52,159
Speaker 1: Yeah, archery falls under athletics.

1092
01:06:52,159 --> 01:06:53,159
Speaker 2: That is correct.

1093
01:06:57,280 --> 01:07:06,079
Speaker 1: Good heh yeah, nice, you nailed.

1094
01:07:05,760 --> 01:07:09,280
Speaker 3: It, really good. You're good at.

1095
01:07:12,199 --> 01:07:14,480
Speaker 1: Also, if you have no ranks in something and you're

1096
01:07:14,519 --> 01:07:16,039
trying to make a test of it, you're rolling your

1097
01:07:16,039 --> 01:07:19,559
attribute minus a die. So let's go on do whoever

1098
01:07:19,559 --> 01:07:20,199
feels ready.

1099
01:07:24,400 --> 01:07:27,639
Speaker 4: Sorry, I'm on the next thing already because I'm ambitious

1100
01:07:27,639 --> 01:07:32,280
like that. So I have two points in athletics, one

1101
01:07:32,280 --> 01:07:37,039
point in biotech, four in close combat, and then I

1102
01:07:37,079 --> 01:07:40,880
skip down to electronics, where I have one point two

1103
01:07:40,920 --> 01:07:46,599
in engineering, one in exotic weapons, one in firearms. I

1104
01:07:46,679 --> 01:07:48,360
just want to hit someone with the food motion ram.

1105
01:07:48,960 --> 01:07:51,599
Speaker 1: Yes, yes, I do too. I want you to do

1106
01:07:51,639 --> 01:07:52,119
that so bad.

1107
01:07:54,159 --> 01:07:58,480
Speaker 4: I have one in perception, six in piloting, and one

1108
01:07:58,519 --> 01:08:00,280
in stealth. Cool.

1109
01:08:00,599 --> 01:08:04,639
Speaker 1: Also, you'll notice where it says name, there's a little

1110
01:08:04,639 --> 01:08:08,360
pencil there. You can click on that and give it

1111
01:08:08,480 --> 01:08:12,159
a specialization by clicking the box. Costs one skill point,

1112
01:08:12,280 --> 01:08:15,000
so Scar, it might be worthwhile for you to go

1113
01:08:15,119 --> 01:08:17,640
into your athletics, drop it down by one and give

1114
01:08:17,680 --> 01:08:21,640
it the archery specialization. That way you are even better

1115
01:08:21,680 --> 01:08:25,720
at archery but slightly less good at other athletics stuff.

1116
01:08:26,079 --> 01:08:28,880
As an option, you could also similarly do that with

1117
01:08:29,039 --> 01:08:31,119
your close combat and drop it down by a point

1118
01:08:31,159 --> 01:08:39,079
and select swords or blades. I think it is give

1119
01:08:39,079 --> 01:08:41,479
you a little bit more of a oomph for the points.

1120
01:08:41,600 --> 01:08:42,359
Speaker 2: Yeah, I like that.

1121
01:08:42,920 --> 01:08:46,359
Speaker 1: Put that on their knowledge, you said, Uh no, So

1122
01:08:46,640 --> 01:08:48,640
like where it says athletics. There's a little pencil.

1123
01:08:49,239 --> 01:08:54,119
Speaker 2: If you hover over athletics a look at you.

1124
01:08:56,439 --> 01:08:57,960
Speaker 1: Then you know what it gives you. The list in there.

1125
01:08:58,000 --> 01:08:59,439
I could have just clicked on that, bad boy, and

1126
01:08:59,439 --> 01:09:01,399
it says our right in there. Uh all right, look

1127
01:09:01,399 --> 01:09:01,640
at me.

1128
01:09:02,560 --> 01:09:05,640
Speaker 4: Yeah. I did that for my close combat and added

1129
01:09:05,720 --> 01:09:07,439
unarmed combat as a specialization.

1130
01:09:08,359 --> 01:09:08,640
Speaker 3: Cool.

1131
01:09:10,680 --> 01:09:13,600
Speaker 1: All right, So let's see we got uh two of

1132
01:09:13,640 --> 01:09:15,439
us guys left, Sean, what are you doing?

1133
01:09:17,119 --> 01:09:19,760
Speaker 5: Yeah, so I've got one point in astral just because

1134
01:09:19,760 --> 01:09:23,159
it seems like I should probably have that go four

1135
01:09:23,199 --> 01:09:27,439
points in con so I can try to convince and

1136
01:09:27,479 --> 01:09:32,239
connive my way into food and shelter, okay, one, enchanting,

1137
01:09:33,640 --> 01:09:37,199
two interception, six in magic, and three in stealth.

1138
01:09:38,199 --> 01:09:42,800
Speaker 1: Cool, all right, any specializations, Uh.

1139
01:09:43,800 --> 01:09:45,680
Speaker 5: Not currently, but I'm kind of now that I know

1140
01:09:45,720 --> 01:09:47,399
about that, I'm kind of thinking about it, So.

1141
01:09:47,880 --> 01:09:49,560
Speaker 1: Think about it. Yeah, and how about you, Rick, what

1142
01:09:49,600 --> 01:09:50,000
are we doing?

1143
01:09:51,920 --> 01:09:56,319
Speaker 3: We've got three in athletics, six and biotech, five in

1144
01:09:56,479 --> 01:10:00,880
close quarters combat with the specialty of blades. And then

1145
01:10:00,920 --> 01:10:04,479
we get going down the list of five perception, two

1146
01:10:04,520 --> 01:10:07,279
and stealth, and I still have two points that I

1147
01:10:07,319 --> 01:10:08,960
have yet distribute.

1148
01:10:09,000 --> 01:10:12,279
Speaker 1: Oh, you can spend them for uh specializations?

1149
01:10:14,800 --> 01:10:24,159
Speaker 3: All right? Well perception maybe, sure, perception.

1150
01:10:24,199 --> 01:10:29,239
Speaker 1: You've got things like visual, oral tactiles, scent, taste, and

1151
01:10:29,279 --> 01:10:33,279
then in different environments. I will tell you, guys, if

1152
01:10:33,319 --> 01:10:38,560
you're going to pick an environment, I don't think desert.

1153
01:10:40,560 --> 01:10:42,039
I don't think desert is gonna come up much.

1154
01:10:43,239 --> 01:10:50,520
Speaker 3: Right, Yeah, uh well, maybe I'll just stump my two

1155
01:10:50,560 --> 01:10:53,439
points into something.

1156
01:10:57,800 --> 01:11:00,840
Speaker 1: I wish you could specialize with, cracking heads and use

1157
01:11:00,880 --> 01:11:08,159
it as a combat thing. Reckon heads, I'll put them.

1158
01:11:11,720 --> 01:11:17,680
Speaker 3: I'm not just Jim, all right, all right, son?

1159
01:11:18,720 --> 01:11:21,920
Speaker 1: Cool? All right, so we're looking good on there. Also,

1160
01:11:21,960 --> 01:11:25,560
you've got knowledge skills in languages. Everybody starts off with

1161
01:11:25,600 --> 01:11:28,159
a native language, which you can click on the thing

1162
01:11:28,159 --> 01:11:30,479
to edit and change the name of it uh to

1163
01:11:31,239 --> 01:11:34,520
whatever you like it to be. Again with shadow run

1164
01:11:34,760 --> 01:11:37,039
if you are unfamiliar. Just in case, we've got listeners

1165
01:11:37,039 --> 01:11:40,520
that are tuning in for the first time. Languages exist

1166
01:11:41,119 --> 01:11:43,239
as they do it in real life, plus a couple

1167
01:11:43,239 --> 01:11:47,359
of extras including uh spirit reel. I think it's how

1168
01:11:47,359 --> 01:11:49,800
you say it. I can't. I'm not even gonna try anymore,

1169
01:11:49,960 --> 01:11:52,279
which is the language of the elves, and or Clette,

1170
01:11:52,279 --> 01:11:55,119
which is the language of orcs. The apostrophe is sound

1171
01:11:55,640 --> 01:12:00,439
sounds like a noise, So yeah, there, yep.

1172
01:12:00,760 --> 01:12:03,199
Speaker 4: I took ors that and Japanese and French.

1173
01:12:03,840 --> 01:12:04,319
Speaker 1: There you go.

1174
01:12:06,840 --> 01:12:09,680
Speaker 5: Both can only speak his native language of Boston.

1175
01:12:09,920 --> 01:12:15,560
Speaker 1: So ah, I love it, okay, fast, all right? Cool?

1176
01:12:16,439 --> 01:12:18,479
And then knowledge is if you click on the little

1177
01:12:18,520 --> 01:12:23,079
knowledge plus you have to enter in manually your own

1178
01:12:23,520 --> 01:12:27,119
choice of knowledge. There is a list available in the

1179
01:12:27,159 --> 01:12:30,880
Core rule book, page ninety eight, I believe, and I

1180
01:12:30,960 --> 01:12:36,399
think if you look in the roll twenty thing it

1181
01:12:36,439 --> 01:12:39,239
should have some examples in there too.

1182
01:12:39,520 --> 01:12:42,039
Speaker 4: I just put troll culture in streak gangs. I feel

1183
01:12:42,079 --> 01:12:43,520
like that perfect.

1184
01:12:44,039 --> 01:12:45,920
Speaker 5: Yeah, black markets and law enforcement.

1185
01:12:46,800 --> 01:12:47,239
Speaker 1: Perfect.

1186
01:12:50,960 --> 01:12:54,960
Speaker 4: Actually I might I might forget Japanese and just learn

1187
01:12:54,960 --> 01:12:56,079
it in game later.

1188
01:12:57,359 --> 01:13:04,520
Speaker 3: Okay, okay, what are the knowledge is? I'm confused? I

1189
01:13:04,520 --> 01:13:09,520
have so, Benny.

1190
01:13:09,560 --> 01:13:12,560
Speaker 1: Well, yeah, I mean like you can basically whatever you

1191
01:13:12,640 --> 01:13:15,279
think your guy knows about. As long as the category

1192
01:13:15,319 --> 01:13:19,119
isn't too like, absurdly broad or too incredibly focused, you'll

1193
01:13:19,119 --> 01:13:23,319
be okay. But let me crack open the old bookie

1194
01:13:23,319 --> 01:13:25,920
book here, and I think I said it was ninety two.

1195
01:13:31,880 --> 01:13:33,840
I got the cool fold out art page here. I'm

1196
01:13:33,840 --> 01:13:37,359
gonna not jam that up. Oh no, it's just all

1197
01:13:37,359 --> 01:13:38,640
the skills are in there, lane.

1198
01:13:39,960 --> 01:13:43,680
Speaker 4: I am trying to find in here where I would

1199
01:13:43,760 --> 01:13:48,359
even start to find the rams. I feel that they

1200
01:13:48,439 --> 01:13:49,840
may not have them in this one.

1201
01:13:51,239 --> 01:13:54,239
Speaker 1: They should be they should be in there, So yours. Uh.

1202
01:13:54,359 --> 01:13:58,399
There's a list of knowledges suggestions on page ninety nine.

1203
01:13:59,479 --> 01:14:04,640
It says space technology, ar kana area street gains, automobile models,

1204
01:14:04,680 --> 01:14:10,000
combat bikers, corporate personalities. That'spionage, techniques, hacker groups, law enforcement, corporations,

1205
01:14:10,960 --> 01:14:12,920
a whole bunch of shit. You can also put in

1206
01:14:12,960 --> 01:14:15,119
like the kind of music that your person's into, or

1207
01:14:17,039 --> 01:14:21,960
the kind of entertainment. They like things like I'm I'm

1208
01:14:21,960 --> 01:14:24,640
an expert with eleven cheeses page?

1209
01:14:25,039 --> 01:14:43,239
Speaker 2: What page was that with the suggestions.

1210
01:14:26,640 --> 01:14:38,119
Speaker 1: One We're not ready to see yet, ninety nine ways

1211
01:14:38,159 --> 01:14:43,960
to die?

1212
01:14:44,479 --> 01:14:47,159
Speaker 5: I'm gonna go with or so I've seen that Adam

1213
01:14:47,159 --> 01:14:49,920
I did end up taking some specializations. They used some

1214
01:14:50,039 --> 01:14:54,920
karma apparently automatic. That's cool, what with counter spelling and palming?

1215
01:14:56,119 --> 01:14:57,760
Speaker 1: Cool? Cool? There you go.

1216
01:14:58,800 --> 01:14:59,079
Speaker 4: Great?

1217
01:15:00,680 --> 01:15:02,039
Speaker 5: Oh fuck spells are next?

1218
01:15:03,199 --> 01:15:07,880
Speaker 1: Oh yeah, fuck them. Spells come up, so, uh, there's

1219
01:15:08,079 --> 01:15:08,800
a bunch of them.

1220
01:15:10,039 --> 01:15:13,039
Speaker 5: I'm just gonna go with used, right.

1221
01:15:13,239 --> 01:15:16,159
Speaker 1: That's that's probably a good plan. They work mostly the

1222
01:15:16,199 --> 01:15:18,600
same way. Uh, they've changed the way. You no longer

1223
01:15:18,640 --> 01:15:21,000
pick a force for your spell, though, which is a

1224
01:15:21,000 --> 01:15:24,000
pretty big difference. So instead you'll pick the spell and

1225
01:15:24,199 --> 01:15:27,199
you have ways to amp your spell up so you

1226
01:15:27,199 --> 01:15:31,079
can boost the damage on it, or you can change

1227
01:15:31,119 --> 01:15:33,600
like this area of a factor. You can change the

1228
01:15:33,680 --> 01:15:38,920
duration of things with uh by modifying the spell's drain value.

1229
01:15:39,319 --> 01:15:44,439
So it's a little different but still pretty similar. Okay,

1230
01:15:48,159 --> 01:15:50,920
but instead of everything being a formula, now it's just

1231
01:15:51,079 --> 01:15:52,640
you know, if you do this thing, it costs.

1232
01:15:52,479 --> 01:15:54,560
Speaker 5: One extra Okay.

1233
01:15:55,960 --> 01:16:01,560
Speaker 3: Interesting, So from my knowledges. I went with medicine okay,

1234
01:16:01,600 --> 01:16:06,239
hell about the history of medicinal ingredients and how they

1235
01:16:06,239 --> 01:16:11,279
have been used. And I went with death metal. My

1236
01:16:11,399 --> 01:16:16,039
character is extremely into death metal. And for languages, I

1237
01:16:16,079 --> 01:16:20,920
went with Japanese or ze and English okay cool.

1238
01:16:21,520 --> 01:16:28,079
Speaker 1: English you can have for free, so if you spent

1239
01:16:28,199 --> 01:16:33,720
points on it, you don't have to so spell oh yeah,

1240
01:16:33,840 --> 01:16:36,239
just the spell is how you modify your spells is

1241
01:16:36,279 --> 01:16:39,760
located on page one thirty one and it'll give you

1242
01:16:39,960 --> 01:16:43,000
amp up, increase area, or shift area. There has been

1243
01:16:43,760 --> 01:16:48,880
additional options in later supplements like Street Weird and the

1244
01:16:49,439 --> 01:16:51,960
I Guess Upcoming. It was available at gen Con but

1245
01:16:52,000 --> 01:16:55,680
won't be available to regular people until I think November.

1246
01:16:56,520 --> 01:16:58,880
Book called Dios x Arkana, which is the first one

1247
01:16:58,880 --> 01:17:01,479
that I got to write stuff for work Luise.

1248
01:17:01,920 --> 01:17:05,840
Speaker 3: Hey, yay, work, Adam it work?

1249
01:17:06,000 --> 01:17:07,800
Speaker 1: Well, yeah, don't say you didn't read it yet. Don't

1250
01:17:07,800 --> 01:17:12,039
say that until you read it. Thank you, though, work.

1251
01:17:12,840 --> 01:17:14,920
It might be bad work, who knows.

1252
01:17:16,359 --> 01:17:18,720
Speaker 2: And I don't recall. Am I doing this until I

1253
01:17:18,760 --> 01:17:22,960
run out of PPH?

1254
01:17:23,880 --> 01:17:26,880
Speaker 1: Yeah? So that's yeah. Your PEPs are your power points,

1255
01:17:26,960 --> 01:17:33,479
and that's what you spend to buy your adaptabilities. Most

1256
01:17:33,479 --> 01:17:36,279
of the adaptabilities are always on kind of things. Some

1257
01:17:36,319 --> 01:17:37,760
of them you do have to turn on and off.

1258
01:17:37,800 --> 01:17:41,359
Some of them do have drain involved, but most of

1259
01:17:41,399 --> 01:17:41,880
them don't.

1260
01:17:43,680 --> 01:17:47,479
Speaker 2: I need descriptions for some things.

1261
01:17:49,079 --> 01:17:51,479
Speaker 1: There are a lot of them, will be a lot

1262
01:17:51,479 --> 01:17:53,960
of them will be on roll twenty.

1263
01:17:54,399 --> 01:17:57,239
Speaker 2: Okay, So if you.

1264
01:17:57,159 --> 01:17:58,600
Speaker 1: Go into roll twenty up at the top, there's the

1265
01:17:58,720 --> 01:18:01,239
it looks like a stack of books. There's three books.

1266
01:18:01,279 --> 01:18:02,960
When I was leaning over a little bit, you got

1267
01:18:03,000 --> 01:18:04,800
a search bar in there. You should be able to

1268
01:18:04,840 --> 01:18:05,399
search in.

1269
01:18:06,199 --> 01:18:06,600
Speaker 4: Let's see.

1270
01:18:06,600 --> 01:18:08,640
Speaker 1: I think you can put an add of powers.

1271
01:18:09,479 --> 01:18:14,039
Speaker 2: Yeah, I was asking because it's not I was not

1272
01:18:14,119 --> 01:18:17,640
in that book.

1273
01:18:18,439 --> 01:18:19,920
Speaker 1: Oh, I don't.

1274
01:18:20,119 --> 01:18:21,840
Speaker 2: Think Dealers of Death. I'm sorry.

1275
01:18:23,079 --> 01:18:24,399
Speaker 1: Yeah, I don't think I've got that one right now.

1276
01:18:24,439 --> 01:18:25,119
I think that's.

1277
01:18:25,159 --> 01:18:31,479
Speaker 5: Uh saone m hmm.

1278
01:18:32,359 --> 01:18:34,319
Speaker 1: I think that might be like a the super new

1279
01:18:34,319 --> 01:18:52,239
one Dealers of Death. H ow Oh, that's a he

1280
01:18:52,319 --> 01:19:00,159
has an ebook. I don't think I've even read that one.

1281
01:19:02,279 --> 01:19:05,159
Speaker 2: Well, I'm sure i'm gonna get it. It's obviously focused

1282
01:19:05,199 --> 01:19:10,560
on people using so I think I'm gonna go with

1283
01:19:11,359 --> 01:19:16,199
a level two combat Sense, a level two counter strike,

1284
01:19:17,880 --> 01:19:22,840
a level two attribute boost for strength, okay, level two,

1285
01:19:22,880 --> 01:19:27,279
Mystic Armor, Archer's focus and wall running.

1286
01:19:28,720 --> 01:19:41,840
Speaker 1: Okay, wall running is super fucking cool. All right, there

1287
01:19:41,840 --> 01:19:44,479
we go, and then the only other person that's got

1288
01:19:44,520 --> 01:19:48,079
magic is Volt. Do you have any spells picked out yet?

1289
01:19:49,119 --> 01:19:56,920
Speaker 5: Yeah? So increased reflexes, lightning, bolt, stun ball, improved invisibility,

1290
01:19:58,079 --> 01:20:01,399
cool control action I'm kind of thinking about. And then

1291
01:20:01,399 --> 01:20:07,720
I took cooling heel cool, So yeah, I get.

1292
01:20:08,479 --> 01:20:10,960
Speaker 1: That's nice and quick. The next thing we go into

1293
01:20:11,279 --> 01:20:15,199
is your gear, which is a massive section where all

1294
01:20:15,239 --> 01:20:21,560
of the stuff happens. I feel like this. Yeah, spend

1295
01:20:21,600 --> 01:20:24,760
your money, spend it up. So you also have at

1296
01:20:24,760 --> 01:20:27,479
the top of the gear section a little plus thing

1297
01:20:27,520 --> 01:20:29,840
where you can spend karma to get extra new yen.

1298
01:20:31,319 --> 01:20:34,279
You can do that, and you got your drop downs.

1299
01:20:35,000 --> 01:20:43,039
Packs are basically like recommended collections of items to get

1300
01:20:43,079 --> 01:20:46,000
started quick, so you guys can look through those if

1301
01:20:46,000 --> 01:20:47,800
you like, or you can go into all the different

1302
01:20:47,920 --> 01:20:51,399
specific subgroups and start decking out your shit.

1303
01:20:53,760 --> 01:20:57,000
Speaker 4: For Sean, there is an option called dirt Poor, which

1304
01:20:57,039 --> 01:21:00,399
we'll spend all eight thousand of your money give you

1305
01:21:00,439 --> 01:21:01,359
nothing in the stage.

1306
01:21:03,239 --> 01:21:06,000
Speaker 5: That's amazing, Thank you, I'm doing that.

1307
01:21:08,239 --> 01:21:11,920
Speaker 4: You lost the hammer a hammer.

1308
01:21:15,920 --> 01:21:17,600
Speaker 2: Like lying around next game.

1309
01:21:17,680 --> 01:21:20,800
Speaker 1: Anyway, you get, you get a lot of stuff for

1310
01:21:20,920 --> 01:21:25,439
dirt poor, you get shot gloves, get an armored vest,

1311
01:21:27,319 --> 01:21:37,199
you got a cell phone? You got yeah, you get

1312
01:21:37,359 --> 01:21:40,439
oh you get to special contact lenses. It's not that bad.

1313
01:21:41,199 --> 01:21:46,600
Speaker 4: But yeah, Actually, where are kom links in this km links?

1314
01:21:46,640 --> 01:21:53,239
Speaker 1: I believe are under electronics or not. Maybe they are

1315
01:21:55,920 --> 01:22:00,000
somewhere else. Accessories not accessories.

1316
01:21:59,840 --> 01:22:00,680
Speaker 4: Are point diverse.

1317
01:22:00,680 --> 01:22:03,119
Speaker 3: I'm gonna buy my bio ware before I run out

1318
01:22:03,119 --> 01:22:03,520
of money.

1319
01:22:04,359 --> 01:22:09,079
Speaker 1: Yeah, that's a good idea. Where do they hide those fuckers?

1320
01:22:09,119 --> 01:22:10,640
I know they're in here, They're in here somewhere.

1321
01:22:11,880 --> 01:22:20,039
Speaker 5: Yeah.

1322
01:22:20,119 --> 01:22:22,239
Speaker 1: Oh you know what's because I got that in there?

1323
01:22:22,279 --> 01:22:22,880
That's that's why.

1324
01:22:22,960 --> 01:22:31,720
Speaker 4: Okay, because right now I got my I got my

1325
01:22:31,880 --> 01:22:33,760
armor car, heart jacket.

1326
01:22:34,600 --> 01:22:35,119
Speaker 1: Okay.

1327
01:22:38,159 --> 01:22:41,119
Speaker 4: Oh no, I don't want the Ocelot. I got a

1328
01:22:42,840 --> 01:22:44,600
I got a Ruger super Warhawk.

1329
01:22:45,279 --> 01:22:49,479
Speaker 3: Oh big boy.

1330
01:22:49,720 --> 01:22:54,199
Speaker 4: Oh yeah, he upgraded. He no longer carries around a

1331
01:22:54,279 --> 01:22:58,840
light pistol. H I'm gonna buy a club and then

1332
01:22:58,880 --> 01:22:59,960
I'm gonna say it's a tire.

1333
01:23:00,079 --> 01:23:01,239
Speaker 1: Are perfect?

1334
01:23:02,159 --> 01:23:05,359
Speaker 2: I need for cyberware. I have to have something first

1335
01:23:05,399 --> 01:23:07,560
to make it possible, right, I can't remember what it is.

1336
01:23:09,720 --> 01:23:12,640
Speaker 1: You just have cyberware. So what's your So the way

1337
01:23:12,640 --> 01:23:16,439
that the essence works in this, what's your magic rating at?

1338
01:23:16,520 --> 01:23:17,279
Did you get to six?

1339
01:23:17,840 --> 01:23:21,079
Speaker 2: I don't know. My asset says six through Well.

1340
01:23:20,920 --> 01:23:23,960
Speaker 1: Your essence starts at six. As you add cyberware goes down.

1341
01:23:24,119 --> 01:23:29,359
If you're in previous versions, as soon as your essence

1342
01:23:29,479 --> 01:23:33,279
was five point something, your magic was limited to five.

1343
01:23:33,399 --> 01:23:38,640
In this, your magic is can be six until your

1344
01:23:38,760 --> 01:23:42,039
essence gets to five point zero zero, Okay, then it

1345
01:23:42,119 --> 01:23:44,720
drops down to five. So you can spend up to

1346
01:23:45,399 --> 01:23:48,720
zero point nine to nine in essence and still have

1347
01:23:48,800 --> 01:23:51,479
full access to all your magic. But if your magic

1348
01:23:51,560 --> 01:23:54,199
rating is lower than six, which I think it is.

1349
01:23:54,439 --> 01:23:56,840
I think yours was five or four or something. But

1350
01:23:56,920 --> 01:23:58,439
if your magic rating is lower, you can put in

1351
01:23:58,479 --> 01:24:01,119
more cyberware and not have any kind of negative effects.

1352
01:24:03,119 --> 01:24:04,720
Speaker 2: It's not let me put the cyber arm on.

1353
01:24:06,560 --> 01:24:11,760
Speaker 1: So you would go into cyberware and then you have

1354
01:24:12,600 --> 01:24:18,199
additional cyber arms. It's the second option in there. You

1355
01:24:18,239 --> 01:24:20,920
can drag it over. You can like click and drag

1356
01:24:20,960 --> 01:24:24,479
it into the center of the screen and it'll say variant.

1357
01:24:25,039 --> 01:24:27,199
You have a drop down this as either synthetic or obvious.

1358
01:24:27,239 --> 01:24:30,439
I think yours are obvious. And then the augment quality

1359
01:24:30,640 --> 01:24:33,920
is a drop down so you can do standard. If

1360
01:24:33,960 --> 01:24:37,079
you do like alpha beta deltaware, it becomes much more

1361
01:24:37,079 --> 01:24:42,800
expensive but will take less of your essence. Then you've

1362
01:24:42,840 --> 01:24:48,720
got exoware, which is like oh man, exowear has like

1363
01:24:48,760 --> 01:24:50,560
all of the mechanical shit on the outside of it,

1364
01:24:51,319 --> 01:24:53,159
so there'll be like pistons and shit moving around on

1365
01:24:53,159 --> 01:24:58,680
the outside. Gammaware is like cutting edge stuff that you

1366
01:24:58,720 --> 01:25:00,199
can't get a character creation. I don't know what the

1367
01:25:00,239 --> 01:25:04,279
fuck geb rocked is. I think that's some sort of

1368
01:25:04,319 --> 01:25:09,960
German word. Omega ware is I believe the dirtiest, cheapest,

1369
01:25:10,279 --> 01:25:13,159
like used like crap ancient gear.

1370
01:25:17,439 --> 01:25:19,319
Speaker 5: Yeah, but don't.

1371
01:25:22,079 --> 01:25:26,399
Speaker 1: It's really it's not showing you like variant. And then

1372
01:25:26,760 --> 01:25:30,920
additional cyber arm obvious or synthetic is that the.

1373
01:25:30,960 --> 01:25:33,159
Speaker 2: Drop down many won't work. Maybe I need to restart

1374
01:25:33,199 --> 01:25:34,479
the application.

1375
01:25:34,680 --> 01:25:38,359
Speaker 1: That's weird. Yeah, make sure you go all the way

1376
01:25:38,399 --> 01:25:40,319
to the end and save and then come back to it.

1377
01:25:41,720 --> 01:25:42,159
Speaker 4: The best way.

1378
01:25:42,159 --> 01:25:45,079
Speaker 1: You should be able to drag and drop it. Shit

1379
01:25:45,239 --> 01:26:01,680
I lost, Then Aaron, don't put your your van on here.

1380
01:26:02,880 --> 01:26:05,279
We'll do Yeah, after we finish up, so we can

1381
01:26:05,319 --> 01:26:06,319
just put it on there for free.

1382
01:26:08,520 --> 01:26:13,119
Speaker 4: Nice, yeah, because it's it's a GMC bulldog, I think,

1383
01:26:13,800 --> 01:26:15,760
but with no extra bonuses or anything.

1384
01:26:15,960 --> 01:26:17,960
Speaker 1: It's just the regular old thing out of the gate.

1385
01:26:18,920 --> 01:26:22,279
You can do some modification to it, but don't go

1386
01:26:22,399 --> 01:26:25,279
crazy because there's not a lot of downtime between when

1387
01:26:25,319 --> 01:26:28,239
the game the first season ended and when this one begins.

1388
01:26:31,800 --> 01:26:36,760
Speaker 3: So if I'm doing adrenaline pump, okay, And do I

1389
01:26:36,880 --> 01:26:40,359
do Alpha, beta, delta, which one?

1390
01:26:41,840 --> 01:26:43,840
Speaker 1: It depends on how much money you're willing to dump

1391
01:26:43,840 --> 01:26:47,960
into it. So the standard one is the standard cost

1392
01:26:48,079 --> 01:26:54,039
in the standard essence strain for it. Then the higher

1393
01:26:54,079 --> 01:26:57,279
grades are more expensive but take less essence.

1394
01:26:59,079 --> 01:27:01,720
Speaker 3: Okay, since so I'll just do standard.

1395
01:27:02,199 --> 01:27:02,800
Speaker 1: Yeah, it's fine.

1396
01:27:04,399 --> 01:27:06,119
Speaker 3: I got lots of essence to go around.

1397
01:27:06,600 --> 01:27:08,199
Speaker 1: Well, yeah, you're not trying to do magic stuff, so

1398
01:27:08,239 --> 01:27:10,640
you're okay with you know, burning through a lot of that.

1399
01:27:11,960 --> 01:27:13,479
And if your character is not supposed to be you know,

1400
01:27:13,600 --> 01:27:17,720
like a full on cyboard, you can you can go

1401
01:27:17,760 --> 01:27:19,760
with regular grade, standard grade stuff.

1402
01:27:22,199 --> 01:27:30,840
Speaker 3: All about being a cyber zombie a good time, just

1403
01:27:30,960 --> 01:27:32,039
as I can get.

1404
01:27:33,960 --> 01:27:36,640
Speaker 1: So the implant grades here we go. If you get

1405
01:27:36,960 --> 01:27:41,000
Alpha ware. The essence costs is multiple is eighty percent

1406
01:27:41,560 --> 01:27:44,640
and it costs twenty percent. Extra beta ware is seventy

1407
01:27:44,680 --> 01:27:48,520
percent cost fifty percent. Extra Deltaware is fifty percent essence

1408
01:27:48,560 --> 01:27:51,920
and costs two hundred and fifty percent of the regular cost.

1409
01:27:54,199 --> 01:27:54,399
Speaker 3: Oh.

1410
01:27:55,960 --> 01:27:59,359
Speaker 2: Oh, I don't know. Up with the cyber arm on.

1411
01:28:01,399 --> 01:28:09,560
Speaker 1: I'm not sure why I can't see your thing from here,

1412
01:28:09,560 --> 01:28:12,520
So I don't know. I'm sorry, but uh, look at

1413
01:28:12,520 --> 01:28:17,199
the other stuff then, and we'll get that figured out

1414
01:28:17,520 --> 01:28:18,000
at the end.

1415
01:28:20,680 --> 01:28:27,880
Speaker 3: Rebral booster. Oh was there anything that you would.

1416
01:28:27,680 --> 01:28:29,520
Speaker 2: Say thirty K for me for both?

1417
01:28:31,199 --> 01:28:33,039
Speaker 1: Okay, just mark it down some paper or something you

1418
01:28:33,039 --> 01:28:34,920
can meet track of it, and we'll get it figured out.

1419
01:28:43,880 --> 01:28:49,159
Speaker 3: I have a toxin extractor break he'l filter, adrenaline pump

1420
01:28:49,720 --> 01:28:57,079
and cerebral booster okay, and an axe, so I.

1421
01:28:57,079 --> 01:29:01,079
Speaker 1: Gotta find out there you go, there, you go on

1422
01:29:03,319 --> 01:29:07,000
one ax, thank you, just one big one.

1423
01:29:07,640 --> 01:29:09,880
Speaker 3: Oh, a data jack. I gotta get a data jack,

1424
01:29:11,319 --> 01:29:14,960
I mean one of them two. Actually it's under a

1425
01:29:15,079 --> 01:29:16,439
cyberware I do believe.

1426
01:29:17,239 --> 01:29:30,640
Speaker 5: Yeah, yep, yeah.

1427
01:29:33,279 --> 01:29:36,359
Speaker 3: If you get your calm link under the cyberware category,

1428
01:29:36,399 --> 01:29:38,359
does that is that subvolks.

1429
01:29:37,800 --> 01:29:38,520
Speaker 1: It's embedded.

1430
01:29:40,159 --> 01:29:41,000
Speaker 3: Okay, it'll be.

1431
01:29:42,920 --> 01:29:45,279
Speaker 1: I think it will automatically work for sub vocal. But

1432
01:29:45,399 --> 01:29:49,600
that's like built in. That's a calm, like inside your body.

1433
01:29:50,279 --> 01:29:54,119
Speaker 4: Yep, where would I find control DECKX?

1434
01:29:55,720 --> 01:30:02,920
Speaker 1: Uh? Your control rig is under uh cyberware, I believe

1435
01:30:03,119 --> 01:30:13,319
for uh yeah, control rig he's under cyberware. So the

1436
01:30:13,319 --> 01:30:16,800
control rig is the embedded part, and then the rigor

1437
01:30:16,840 --> 01:30:20,079
command console is the external thing.

1438
01:30:28,159 --> 01:30:32,000
Speaker 4: Wait sorry, pardon your control.

1439
01:30:31,680 --> 01:30:37,359
Speaker 1: Rig under cyberware, and then I think the rigor command

1440
01:30:37,439 --> 01:30:42,560
console is under electronics, I think.

1441
01:30:43,600 --> 01:30:49,319
Speaker 4: Okay, so what.

1442
01:30:49,239 --> 01:30:51,359
Speaker 2: Does a heavy ballista look like in this game?

1443
01:30:56,000 --> 01:30:58,960
Speaker 4: Heavy Ballista an option?

1444
01:31:01,119 --> 01:31:03,199
Speaker 1: What the fuck is the heavy Ballista? I don't even

1445
01:31:03,199 --> 01:31:03,640
know what that is.

1446
01:31:07,000 --> 01:31:16,560
Speaker 3: Equipment A real big cross bow, real big. You have

1447
01:31:16,600 --> 01:31:18,079
to take it out of the van and set that

1448
01:31:18,159 --> 01:31:19,439
ship up and line it up.

1449
01:31:20,920 --> 01:31:24,159
Speaker 1: You get your your engineer buddies out to get it calibrated,

1450
01:31:24,199 --> 01:31:26,680
and then yeah, uh I.

1451
01:31:26,600 --> 01:31:29,680
Speaker 5: Couldn't work on cars and are smart they could figure it.

1452
01:31:29,680 --> 01:31:36,279
Speaker 1: Out, hopefully. Okay, So okay, I just open up the

1453
01:31:36,279 --> 01:31:38,640
twitch thing again. So if I look weird and distracted,

1454
01:31:38,680 --> 01:31:41,479
that's why it looks like there's people in there. Hi,

1455
01:31:41,600 --> 01:31:48,760
people WHOA Hey, cool, I don't know how to interact

1456
01:31:48,760 --> 01:31:49,159
with you guys.

1457
01:31:49,199 --> 01:31:53,520
Speaker 5: But hi, you would just send a message over here.

1458
01:31:54,159 --> 01:31:55,399
Speaker 2: What are computers anyway?

1459
01:31:55,479 --> 01:31:55,800
Speaker 4: Really?

1460
01:31:55,960 --> 01:31:58,279
Speaker 1: I mean, oh, I gotta no, I gotta, I gotta

1461
01:31:58,279 --> 01:32:02,039
create a user name and ship Okay, yes, you do,

1462
01:32:03,159 --> 01:32:08,960
all right? Fine? Yeah, while you guys are doing your thing,

1463
01:32:09,000 --> 01:32:14,640
I'm gonna set off my user account for Twitch. I

1464
01:32:14,720 --> 01:32:16,319
already got one. I already have one.

1465
01:32:17,359 --> 01:32:19,319
Speaker 5: It did allow me to initiate, so.

1466
01:32:20,319 --> 01:32:22,960
Speaker 1: Good, Yes, that's uh, you should do that because it

1467
01:32:22,960 --> 01:32:23,640
was an important thing.

1468
01:32:23,840 --> 01:32:27,399
Speaker 5: I chose shielding, okay, because I think that's the one

1469
01:32:27,439 --> 01:32:29,359
I took last last time too.

1470
01:32:29,720 --> 01:32:31,239
Speaker 1: I think so that sounds right?

1471
01:32:33,520 --> 01:32:35,560
Speaker 5: An extra carra I could initiate again?

1472
01:32:37,560 --> 01:32:39,720
Speaker 4: So does it just cost one hundred thousand and the

1473
01:32:39,800 --> 01:32:40,960
end to be a rigger?

1474
01:32:41,000 --> 01:32:41,239
Speaker 3: Now?

1475
01:32:43,000 --> 01:32:44,520
Speaker 5: I feel like it's always cost that.

1476
01:32:44,880 --> 01:32:45,600
Speaker 1: It's expensive.

1477
01:32:48,119 --> 01:32:50,920
Speaker 4: Okay, someone cost me like fifty last time.

1478
01:32:52,720 --> 01:32:56,039
Speaker 5: I feel like last time you you you did like

1479
01:32:56,039 --> 01:32:58,279
four hundred and fifty thousand for your I had an

1480
01:32:58,600 --> 01:32:59,960
I had a ton, but I spent most of the

1481
01:33:00,039 --> 01:33:00,640
it on the car.

1482
01:33:01,439 --> 01:33:05,800
Speaker 3: Yeah, hey, Adam, where do you think I would find

1483
01:33:06,000 --> 01:33:09,880
a gas mask slash respirator.

1484
01:33:10,920 --> 01:33:13,960
Speaker 1: That is going to be listed under I believe it

1485
01:33:14,039 --> 01:33:21,880
says survival Survival has you can get a fur wear

1486
01:33:22,079 --> 01:33:25,600
spring postal uh gas mask.

1487
01:33:25,760 --> 01:33:33,840
Speaker 3: It's in there, all right, okay, thank you, sir.

1488
01:33:39,039 --> 01:33:42,159
Speaker 2: Mm hmm, I want my cyber.

1489
01:33:43,399 --> 01:33:52,279
Speaker 4: M all right.

1490
01:34:06,640 --> 01:34:06,960
Speaker 2: Right.

1491
01:34:07,479 --> 01:34:09,960
Speaker 1: So look, I'm not like computer or alliterate or anything,

1492
01:34:10,000 --> 01:34:12,079
but I know you guys are watching me like struggling

1493
01:34:12,079 --> 01:34:17,600
to figure out how to get in here. I feel

1494
01:34:17,640 --> 01:34:18,880
so self conscious.

1495
01:34:18,439 --> 01:34:27,760
Speaker 2: Now your name okay, and I have more money I

1496
01:34:27,800 --> 01:34:33,680
know what to do with. I thought it was poor.

1497
01:34:35,720 --> 01:34:41,920
Speaker 3: Yeah, med, I kind of.

1498
01:34:41,920 --> 01:34:48,880
Speaker 2: Want to do this over the period of this week

1499
01:34:49,760 --> 01:34:51,399
to pick things out.

1500
01:34:51,680 --> 01:34:53,880
Speaker 1: That's okay. We can uh get to the point where

1501
01:34:53,880 --> 01:34:55,920
you guys are comfortable right now. We can move forward

1502
01:34:55,920 --> 01:35:00,119
a little bit and then back to spending the the

1503
01:35:00,159 --> 01:35:02,800
stuff here. So if you guys want to jump ahead

1504
01:35:02,800 --> 01:35:04,920
with me, if you go to the next section, this

1505
01:35:05,000 --> 01:35:11,000
is where your fake sins and fake licenses appear. Normally

1506
01:35:11,119 --> 01:35:14,720
in the game, your licenses will get tested and stuff.

1507
01:35:16,239 --> 01:35:19,279
I'm not gonna do that. I'm just gonna test fake sins.

1508
01:35:19,600 --> 01:35:21,159
If it comes up, then it needs to get tested.

1509
01:35:22,119 --> 01:35:26,319
Don't bother buying licenses for individual things, and then it'll

1510
01:35:26,359 --> 01:35:32,880
go into lifestyles on the next one. After that. So

1511
01:35:33,000 --> 01:35:34,880
an important part, in my opinion, one of the most

1512
01:35:34,920 --> 01:35:36,840
important parts of playing Shadow Run is when you get

1513
01:35:36,840 --> 01:35:39,359
a fake sin for your character is deciding what hilarious

1514
01:35:39,439 --> 01:35:41,880
name you're gonna put on the fake sin. Do your

1515
01:35:41,880 --> 01:35:46,000
best channel your inner Bart Simpson and let me know

1516
01:35:46,039 --> 01:35:47,680
what the fake sins are gonna be on your dudes.

1517
01:35:58,640 --> 01:36:02,720
Speaker 4: Yeah, my Jacques Lard's fake name is Henrietta Abernacle.

1518
01:36:04,920 --> 01:36:05,520
Speaker 1: All right.

1519
01:36:09,039 --> 01:36:13,159
Speaker 3: Now, I set that up on their sins and licenses.

1520
01:36:13,880 --> 01:36:15,960
Speaker 4: Yeah.

1521
01:36:16,199 --> 01:36:20,520
Speaker 2: I was thinking of maybe like snowing Jack Meehoff.

1522
01:36:21,640 --> 01:36:26,159
Speaker 1: Yeah sure, yeah, yeah, that's a classic Hugh Jorgan. You know,

1523
01:36:28,960 --> 01:36:30,720
Hugh Grection.

1524
01:36:34,239 --> 01:36:34,640
Speaker 3: I sick.

1525
01:36:38,000 --> 01:36:39,960
Speaker 1: I had. Uh. The character that I played when I

1526
01:36:40,000 --> 01:36:45,880
was at gen Con this year was oh man, it

1527
01:36:45,880 --> 01:36:49,159
wasn't war in Peace. It was uh, what the hell

1528
01:36:49,199 --> 01:36:53,600
is it? God, I can't remember, but it was funny.

1529
01:36:53,880 --> 01:36:54,640
He'll come back to me.

1530
01:37:00,000 --> 01:37:00,680
Speaker 5: Another account.

1531
01:37:00,720 --> 01:37:01,279
Speaker 1: What the fuck?

1532
01:37:02,359 --> 01:37:03,479
Speaker 5: So you have a Twitch account?

1533
01:37:04,960 --> 01:37:06,039
Speaker 1: I just don't know what the hell it is for.

1534
01:37:06,119 --> 01:37:06,560
How to get to.

1535
01:37:07,640 --> 01:37:16,560
Speaker 2: Edge ed g Lord, Yeah, I'm gonna go with Abdul Alibaba.

1536
01:37:18,119 --> 01:37:18,439
Speaker 4: Okay.

1537
01:37:21,199 --> 01:37:24,840
Speaker 2: I just watched a ladder with my son the other day, wonderful,

1538
01:37:26,960 --> 01:37:29,039
and that's what popped in my head?

1539
01:37:29,640 --> 01:37:33,000
Speaker 1: Did it? Did it blow your mind? How how offensive

1540
01:37:33,600 --> 01:37:34,600
the fucking thing was?

1541
01:37:39,880 --> 01:37:41,199
Speaker 5: You're gonna go with Joe jerk?

1542
01:37:45,279 --> 01:37:51,119
Speaker 3: Joe Nelson deserves love.

1543
01:37:52,520 --> 01:37:57,920
Speaker 1: Oh yeah, alright. My secret code that I'm not supposed

1544
01:37:57,960 --> 01:38:02,880
to say anybody is eight three one. Okay, there we go. Ah,

1545
01:38:09,319 --> 01:38:10,760
I should be done with this before anybody can do

1546
01:38:10,760 --> 01:38:18,359
anything with it. Put in Oh no, I'm gonna put

1547
01:38:18,359 --> 01:38:19,840
in my passford that I use for everything.

1548
01:38:24,439 --> 01:38:26,920
Speaker 3: I dropped my zippo seven nine.

1549
01:38:30,239 --> 01:38:34,479
Speaker 1: How the hell is this a fair strength password? It's

1550
01:38:34,520 --> 01:38:35,960
like a whole damn sentence.

1551
01:38:40,039 --> 01:38:53,439
Speaker 3: Strong enough in the hacker world. Bro, Yeah, all right,

1552
01:38:53,520 --> 01:38:56,640
I got actually everything I needed. I bought a shit

1553
01:38:56,880 --> 01:39:03,560
ton of drugs. So, but anyone's looking for an upper

1554
01:39:03,600 --> 01:39:06,760
or downer, any kind of anything, I've got it.

1555
01:39:08,199 --> 01:39:10,920
Speaker 2: You know, some of us might partake in some things

1556
01:39:11,039 --> 01:39:15,760
like that. My naming names was probably, so.

1557
01:39:18,039 --> 01:39:20,840
Speaker 5: I'm game for whatever I have to start, you know,

1558
01:39:21,479 --> 01:39:22,439
having a good time.

1559
01:39:24,359 --> 01:39:26,399
Speaker 3: Actually, like you have nothing to lose. Hold on one

1560
01:39:26,479 --> 01:39:37,159
second me, I mean probably you better get to it.

1561
01:39:37,800 --> 01:39:40,199
Speaker 1: Oh yeah, yeah, yeah, it's got a little bit of

1562
01:39:40,199 --> 01:39:42,479
piece of stuck in there. It's like shoppers.

1563
01:39:48,800 --> 01:39:50,399
Speaker 3: It's important if you don't want to look like a

1564
01:39:50,520 --> 01:39:59,640
freaking weirdo. Later there's a kid. If they had just

1565
01:39:59,720 --> 01:40:02,439
told listen, when you grow up and your teeth at brushed,

1566
01:40:02,520 --> 01:40:05,520
they fall out and never get a lady, I would

1567
01:40:05,520 --> 01:40:06,359
have been in there like.

1568
01:40:09,640 --> 01:40:14,720
Speaker 1: Oh, do my my daughter. She's almost four years old.

1569
01:40:15,000 --> 01:40:17,119
It is like I can do it. And she's like,

1570
01:40:17,399 --> 01:40:23,000
let me brush my teeth. Okay, kid, she's very independent. Dude,

1571
01:40:23,000 --> 01:40:24,760
she got she got I think I mentioned she got

1572
01:40:24,760 --> 01:40:26,600
bit by like mosquito, like right here, and it looks

1573
01:40:26,640 --> 01:40:29,600
like somebody punched her, like her whole eyes like stollen

1574
01:40:29,680 --> 01:40:33,279
in like purple and like she's uh, she's a trooper

1575
01:40:33,359 --> 01:40:35,720
though she's like like that's okay, Like I said, itchy,

1576
01:40:35,800 --> 01:40:38,920
she goes how much TV? All right?

1577
01:40:40,960 --> 01:40:44,159
Speaker 3: Sounds like a beasting to me, dude, Well, no, it

1578
01:40:44,199 --> 01:40:46,640
was definitely a mosquito because I saw it right here.

1579
01:40:47,760 --> 01:40:51,680
Speaker 2: Oh she's when kids get a mosquito bite. It's like

1580
01:40:51,920 --> 01:40:56,000
it's it's like, yeah, it's like they got stabbed with

1581
01:40:56,000 --> 01:40:57,600
the hyperdermeric needle or something.

1582
01:40:57,680 --> 01:40:58,279
Speaker 4: It's weird.

1583
01:40:58,439 --> 01:41:03,439
Speaker 3: Yeah, Oh I forgot how kids were.

1584
01:41:07,680 --> 01:41:08,479
Speaker 2: What even our kids?

1585
01:41:08,520 --> 01:41:12,239
Speaker 1: Really? This is I gotta verify my email.

1586
01:41:12,640 --> 01:41:13,239
Speaker 3: What is this.

1587
01:41:14,760 --> 01:41:16,760
Speaker 5: All a bacteria?

1588
01:41:21,479 --> 01:41:23,199
Speaker 3: Little us is on a mission to kill us.

1589
01:41:24,039 --> 01:41:24,520
Speaker 5: Mhmm.

1590
01:41:28,720 --> 01:41:41,880
Speaker 3: Yeah, I barely had enough left for my lifestyle. Not

1591
01:41:42,039 --> 01:41:43,720
that I went to the next tab.

1592
01:41:47,479 --> 01:41:50,720
Speaker 4: Is for me. Yeah, what kind of lifestyle you live in?

1593
01:41:52,640 --> 01:41:58,359
Speaker 3: I'm living in the middle. I got all I found

1594
01:41:58,479 --> 01:42:00,880
my place, just made it nice.

1595
01:42:01,880 --> 01:42:02,199
Speaker 4: I don't know.

1596
01:42:02,239 --> 01:42:03,039
Speaker 2: Voult Are we still.

1597
01:42:04,479 --> 01:42:04,680
Speaker 3: Yep?

1598
01:42:04,720 --> 01:42:04,920
Speaker 5: Brother?

1599
01:42:05,319 --> 01:42:09,199
Speaker 4: Hell yeah, Well it's not been long. I think it's

1600
01:42:09,199 --> 01:42:12,159
one of those things where we all except for the dog,

1601
01:42:12,319 --> 01:42:14,720
will probably be kind of fucked in terms of our

1602
01:42:14,760 --> 01:42:16,680
living constitutions almost immediately.

1603
01:42:17,800 --> 01:42:20,640
Speaker 5: Yeah, I've been living this life for many years. I

1604
01:42:20,720 --> 01:42:25,319
will be wonderfully fine. Toilet wine and the hobo encampment.

1605
01:42:26,479 --> 01:42:29,159
Speaker 4: Well, last I remember my daughter was kidnapped and the

1606
01:42:29,399 --> 01:42:31,399
FBI was in my house, So I don't think I'm

1607
01:42:31,560 --> 01:42:32,600
allowed to go home.

1608
01:42:33,399 --> 01:42:35,560
Speaker 2: That's right. I cannot wait to see what happens with

1609
01:42:35,840 --> 01:42:40,359
your character, to be honest, very good, very good? Uh

1610
01:42:42,960 --> 01:42:45,199
hook Like at the end there the cliff Inger the

1611
01:42:45,239 --> 01:42:45,920
word I'm looking for.

1612
01:42:47,720 --> 01:42:49,840
Speaker 1: Oh yeah, cliff is being hung.

1613
01:42:51,199 --> 01:42:51,560
Speaker 4: Right now.

1614
01:42:51,920 --> 01:42:54,039
Speaker 1: All of you guys, I have your own things going on,

1615
01:42:54,159 --> 01:42:57,319
but we'll get there. We'll get to them. What do

1616
01:42:57,399 --> 01:42:58,960
you mean my email is full?

1617
01:43:00,199 --> 01:43:00,359
Speaker 4: Is this?

1618
01:43:03,279 --> 01:43:03,920
Speaker 1: Oh my god?

1619
01:43:05,279 --> 01:43:07,359
Speaker 3: You should like you don't check the damn thing for

1620
01:43:07,479 --> 01:43:09,359
twelve years and all of a sudden it's full.

1621
01:43:10,319 --> 01:43:12,760
Speaker 1: I mean, like I check it. It's just I don't

1622
01:43:12,840 --> 01:43:17,479
delete anything, which I should. I guess delete stuff.

1623
01:43:17,920 --> 01:43:20,319
Speaker 2: Probably clean that up. Let me take a break.

1624
01:43:21,880 --> 01:43:23,319
Speaker 1: No, it'll take very long.

1625
01:43:27,079 --> 01:43:28,840
Speaker 4: They probably still take a break.

1626
01:43:30,560 --> 01:43:32,640
Speaker 1: Well, I mean take a break. We're gonna take a break.

1627
01:43:32,640 --> 01:43:34,239
We're gonna take a break. I'm saying like, it's gonna

1628
01:43:34,239 --> 01:43:36,359
take too long for me to clear that out. It's

1629
01:43:36,359 --> 01:43:39,479
not gonna happen over the break. It's gonna take attorney years.

1630
01:43:39,520 --> 01:43:42,079
Speaker 3: I wanted to take a break. I'm down.

1631
01:43:43,119 --> 01:43:44,800
Speaker 1: Oh wait, well we gotta go to break real soon here,

1632
01:43:44,880 --> 01:43:48,760
because you got to put your kid to bed, right, Yes, okay, yeah,

1633
01:43:48,800 --> 01:43:50,079
you guys want to do the break now. I don't

1634
01:43:50,079 --> 01:43:51,720
know what I need to do on my end for that,

1635
01:43:51,960 --> 01:43:53,479
but let's let's do the break.

1636
01:43:53,640 --> 01:43:57,800
Speaker 4: Let's break it off, break it up, let's break out,

1637
01:43:58,079 --> 01:43:58,520
do anything.

1638
01:43:58,840 --> 01:44:01,039
Speaker 2: I'm gonna just put a message on the stream that

1639
01:44:01,479 --> 01:44:04,960
we're taking a break. Okay, until we get fancier with

1640
01:44:05,680 --> 01:44:07,600
cool other scenes and stuff.

1641
01:44:08,239 --> 01:44:08,960
Speaker 5: Will get filthy.

1642
01:44:09,319 --> 01:44:11,560
Speaker 1: I promise, let's break.

1643
01:44:13,680 --> 01:44:15,399
Speaker 2: I'll play a bunch of Karl casey.

1644
01:44:15,640 --> 01:44:16,760
Speaker 4: Also while we're on break.

1645
01:44:17,520 --> 01:44:20,079
Speaker 1: That's good, all right?

1646
01:44:21,159 --> 01:44:24,520
Speaker 5: Okay, cool?

1647
01:44:24,720 --> 01:44:26,600
Speaker 1: So where do we leave off. Did you guys go

1648
01:44:26,680 --> 01:44:29,479
through and do your lifestyles already Lifestyles of the Poor

1649
01:44:29,560 --> 01:44:30,600
and Infamous?

1650
01:44:31,319 --> 01:44:37,279
Speaker 4: Oh yeah, okay, I think we have two medium and

1651
01:44:37,399 --> 01:44:40,920
two like squall or squatter.

1652
01:44:41,640 --> 01:44:46,479
Speaker 1: YEP, sounds right. Context skip for now. We're gonna leave

1653
01:44:46,520 --> 01:44:50,520
those as available as needed because you guys are going

1654
01:44:50,560 --> 01:44:52,520
to be on the move, so I don't want you

1655
01:44:52,640 --> 01:44:55,800
to spend now because it's not really gonna work the

1656
01:44:55,880 --> 01:44:58,920
right way. Then the last step after that is as basic.

1657
01:44:59,039 --> 01:45:01,319
So you put in your street name, your character's real name,

1658
01:45:02,159 --> 01:45:04,960
you have a gender drop down, and then it'll probably

1659
01:45:04,960 --> 01:45:09,239
say to do in there. Don't worry about that. Of

1660
01:45:09,279 --> 01:45:11,119
course it going to make you. Oh, it'll make you.

1661
01:45:12,119 --> 01:45:15,039
So anything is to do you may have to do.

1662
01:45:16,840 --> 01:45:19,960
It says adjustment points for me, skill points. Yeah, I

1663
01:45:20,000 --> 01:45:21,000
didn't do any of that stuff.

1664
01:45:21,000 --> 01:45:22,079
Speaker 4: I was just scrolled through.

1665
01:45:23,600 --> 01:45:28,560
Speaker 1: Then you've got options for skin color, hair color, eye color, size, weight,

1666
01:45:28,680 --> 01:45:32,159
and age. You can fill out or you cannot. But

1667
01:45:32,239 --> 01:45:33,840
once youve go out of that stuff done and it'll

1668
01:45:33,920 --> 01:45:37,720
let you go to finish, you can go to the

1669
01:45:37,760 --> 01:45:41,520
finish and then it'll give you an option to save

1670
01:45:41,600 --> 01:45:42,920
it there and then you can go through and do

1671
01:45:43,039 --> 01:45:47,960
any of your additional spendings in there after the fact,

1672
01:45:48,000 --> 01:45:50,079
before you finalize your character.

1673
01:45:51,119 --> 01:45:52,960
Speaker 5: And then that's where we can add the extra twenty

1674
01:45:53,039 --> 01:45:54,239
five karma.

1675
01:45:54,760 --> 01:46:00,680
Speaker 2: Yes, yes, says I will lose the new if I

1676
01:46:00,800 --> 01:46:02,199
finished my character right now.

1677
01:46:03,600 --> 01:46:08,039
Speaker 1: Yeah, so you want to spend enough of it, can't you?

1678
01:46:08,199 --> 01:46:14,199
Can't you go next and then save, like, we'll let

1679
01:46:14,239 --> 01:46:18,760
you do that or because then it should take you

1680
01:46:18,760 --> 01:46:20,760
to the next up, which is you're in the character

1681
01:46:20,800 --> 01:46:22,199
sheet all right, that well, that's where you want to

1682
01:46:22,199 --> 01:46:23,800
get to. There should be like a save option for

1683
01:46:23,840 --> 01:46:26,239
the character sheet, not like a finalized but a save

1684
01:46:26,399 --> 01:46:27,039
like a little.

1685
01:46:27,560 --> 01:46:31,359
Speaker 2: Ah, I see what you're saying. Okay, cool, cool, Yes, so.

1686
01:46:31,439 --> 01:46:33,239
Speaker 1: Then you can come in there after when we're off

1687
01:46:33,279 --> 01:46:37,640
air and then do all of your additional spendings. Yeah.

1688
01:46:39,279 --> 01:46:41,800
So with that out of the way, for the most parts,

1689
01:46:41,840 --> 01:46:44,000
everybody at the point where they're on the actual character

1690
01:46:44,039 --> 01:46:44,720
sheet and they can save it.

1691
01:46:45,560 --> 01:46:48,479
Speaker 4: Yeah. Yeah, I can save it, but I will also

1692
01:46:48,600 --> 01:46:49,760
lose money if I finish.

1693
01:46:50,399 --> 01:46:52,520
Speaker 1: Yeah, save it, but don't finish it. Yeah. We'll come

1694
01:46:52,560 --> 01:46:55,920
back through and in the interim and spend the rest

1695
01:46:55,920 --> 01:46:59,159
of the money. You're a Karma and everything, okay, but

1696
01:46:59,399 --> 01:47:00,800
save it for a Now, you guys can do that

1697
01:47:00,840 --> 01:47:02,800
over the course the next week, and then once that's done,

1698
01:47:03,119 --> 01:47:05,159
you guys send me a message or something like that

1699
01:47:05,399 --> 01:47:09,479
and you can export it's a Jason file and then

1700
01:47:10,600 --> 01:47:12,239
upload it and I'll walk you guys through that and

1701
01:47:12,279 --> 01:47:14,000
it'll put all of that shit right into your character

1702
01:47:14,039 --> 01:47:14,800
sheet in roll twenty.

1703
01:47:16,319 --> 01:47:16,560
Speaker 4: Nice.

1704
01:47:16,840 --> 01:47:20,359
Speaker 1: So there's not a ton left to do tonight. So

1705
01:47:20,479 --> 01:47:24,239
what I want to do then is go through and yeah,

1706
01:47:24,279 --> 01:47:27,079
answer any question you guys have about where we left off,

1707
01:47:27,119 --> 01:47:30,039
where we're picking up, and then give you guys a

1708
01:47:30,039 --> 01:47:31,920
little bit of a rundown of what to expect. And

1709
01:47:34,319 --> 01:47:36,800
that's probably gonna be it for the night. So do

1710
01:47:36,880 --> 01:47:40,159
you guys have any specific questions or anything that comes

1711
01:47:40,199 --> 01:47:42,239
to mind about where we left off, things that happened

1712
01:47:42,319 --> 01:47:42,720
last time?

1713
01:47:44,760 --> 01:47:45,560
Speaker 4: Where's my daughter?

1714
01:47:48,560 --> 01:47:50,439
Speaker 1: Great question? We're gonna get to that.

1715
01:47:52,479 --> 01:47:54,079
Speaker 4: Rude. Rude. Yes.

1716
01:47:56,199 --> 01:48:00,079
Speaker 2: I don't know if Sean didn't realize this, but I

1717
01:48:00,119 --> 01:48:01,880
don't know if you did, but it came when we

1718
01:48:01,960 --> 01:48:04,399
were talking the other day. I've intentionally not listened to

1719
01:48:04,479 --> 01:48:07,359
the episodes that I missed since you did, like an

1720
01:48:07,520 --> 01:48:10,560
end game can that I didn't know what happened, so

1721
01:48:10,640 --> 01:48:11,960
I still don't know what the fuck happened.

1722
01:48:13,319 --> 01:48:15,920
Speaker 1: Good, that's awesome. I'm glad that you did that, and

1723
01:48:16,720 --> 01:48:21,119
I keep on doing that. It'll make sense eventually. I

1724
01:48:21,239 --> 01:48:24,600
think some candy listeners will catch on way before you do,

1725
01:48:27,039 --> 01:48:31,399
which is great. But we'll get to it. Yeah, I

1726
01:48:31,479 --> 01:48:33,359
think I might have even spelled it out. I think

1727
01:48:33,399 --> 01:48:34,920
I might have even spelled it out while you were there.

1728
01:48:35,279 --> 01:48:38,960
But we'll get to it. That'll definitely get covered.

1729
01:48:44,319 --> 01:48:47,319
Speaker 4: To do. What cities are we going to.

1730
01:48:48,840 --> 01:48:54,600
Speaker 1: Well, we're starting off in Seattle. There are plans to

1731
01:48:54,960 --> 01:48:57,560
As the story progresses, you guys will be headed east,

1732
01:48:58,439 --> 01:49:02,359
so I don't want to give you guys too much spoilers, but.

1733
01:49:05,000 --> 01:49:06,119
Speaker 4: Homeless in California?

1734
01:49:07,199 --> 01:49:09,199
Speaker 1: Are you going to jump over the homeless in California?

1735
01:49:09,239 --> 01:49:16,359
I don't think so. But but east, you guys will

1736
01:49:16,439 --> 01:49:20,640
go through Chicago, so there's at least that much. But

1737
01:49:20,720 --> 01:49:23,479
then that's that's all I really want to tell you guys.

1738
01:49:23,479 --> 01:49:27,359
At the top, it's a good chance to be headed

1739
01:49:27,399 --> 01:49:28,199
through Boise again.

1740
01:49:29,319 --> 01:49:36,000
Speaker 5: Hopefully awkward, isn't that?

1741
01:49:36,319 --> 01:49:39,399
Speaker 2: Isn't Chicago like a wasteland and this timeline or somethhere.

1742
01:49:40,239 --> 01:49:41,920
Speaker 1: Uh, it's it's doing better than it used to be.

1743
01:49:42,359 --> 01:49:46,800
It got really heavily nuked at this point, like twenty

1744
01:49:47,640 --> 01:49:50,439
years ago, nineteen years ago or something like that, and.

1745
01:49:50,479 --> 01:49:53,119
Speaker 4: No one didn't a bunch of like shaman show up,

1746
01:49:53,279 --> 01:49:56,239
show up and like something insects, sperios, spirits.

1747
01:49:56,479 --> 01:49:59,079
Speaker 1: Yeah, a lot, a lot. Yeah, it was a thing.

1748
01:49:59,359 --> 01:50:01,079
It was a thing. It was a big thing. But

1749
01:50:01,319 --> 01:50:05,399
it's better now. So you know, they opened it up.

1750
01:50:05,399 --> 01:50:09,920
They deemed it safe about a year ago, so it's fine,

1751
01:50:10,319 --> 01:50:12,039
don't be too worried, but you guys will be going

1752
01:50:12,079 --> 01:50:15,800
there at least, and it's surrounding environs as well as

1753
01:50:15,800 --> 01:50:19,439
a couple other places. I got one, two, three other

1754
01:50:19,520 --> 01:50:23,159
cities on the four right. Four cities one, two, three,

1755
01:50:23,239 --> 01:50:24,680
four four I think four of them on the books.

1756
01:50:26,880 --> 01:50:29,680
Speaker 3: Yeah, I know a lot about Chicago in that timeline

1757
01:50:29,760 --> 01:50:31,279
because of Bug City Blues.

1758
01:50:32,800 --> 01:50:36,159
Speaker 1: It's so they I want to say that show takes

1759
01:50:36,239 --> 01:50:40,399
place in like twenty eighty one or something like that,

1760
01:50:40,600 --> 01:50:44,960
so it's ours takes place in seventy six, so it's

1761
01:50:45,039 --> 01:50:49,159
before their events, but only a handful of years before

1762
01:50:49,199 --> 01:50:56,720
their events. So basically, anything that happens on that show

1763
01:50:57,039 --> 01:50:59,439
has not happened yet. But you can still get a

1764
01:50:59,479 --> 01:51:02,239
lot of really good information from from Connor and the

1765
01:51:02,239 --> 01:51:05,119
guys on Bug City Blues. And there's a possibility, I

1766
01:51:05,159 --> 01:51:06,479
don't want to say it's going to happen, there's a

1767
01:51:06,479 --> 01:51:09,720
possibility of crossover stuff. I don't know. I gotta I've

1768
01:51:09,760 --> 01:51:11,319
been talking to Connor about it a little bit, so

1769
01:51:11,359 --> 01:51:13,239
there might be some crossover hopefully.

1770
01:51:14,840 --> 01:51:16,800
Speaker 5: Are we wonderful.

1771
01:51:18,359 --> 01:51:20,600
Speaker 2: In the States at any point?

1772
01:51:22,600 --> 01:51:24,039
Speaker 1: Well, yeah, as soon as you get out of Seattle,

1773
01:51:24,079 --> 01:51:25,039
you're into a different country.

1774
01:51:25,119 --> 01:51:29,800
Speaker 2: And then yeah, okay, that's right.

1775
01:51:30,119 --> 01:51:32,720
Speaker 1: So Seattle is at this time this part of the timeline,

1776
01:51:32,720 --> 01:51:35,359
Seattle is part of the United Canadian and American States. Uh,

1777
01:51:35,600 --> 01:51:42,000
it's surrounded by this saleas Shed Council Lands. But Chicago

1778
01:51:42,159 --> 01:51:44,760
is back in the United Canadian American States, so you

1779
01:51:44,920 --> 01:51:47,479
kind of it's there's a map you can look up

1780
01:51:47,880 --> 01:51:48,359
to Quebec.

1781
01:51:50,560 --> 01:51:56,119
Speaker 4: I don't rather, can we go to Quebec. I'll practice

1782
01:51:56,199 --> 01:51:58,119
my French so that I can be all I can

1783
01:51:58,199 --> 01:52:02,239
be everyone and no one you can.

1784
01:52:03,159 --> 01:52:04,760
Speaker 1: Yeah, you know what we'll do. We'll do a special

1785
01:52:04,800 --> 01:52:10,039
episode where it's just you alone, recording all the characters all.

1786
01:52:10,039 --> 01:52:13,840
Speaker 4: In French, in French and broken French.

1787
01:52:18,920 --> 01:52:23,359
Speaker 1: Well, I hope, I hope you have time to make

1788
01:52:23,479 --> 01:52:27,359
that happen because I want it now. Yeah, I got

1789
01:52:27,399 --> 01:52:31,079
a lot of cool guests. I'm excited about that. People

1790
01:52:31,119 --> 01:52:34,359
to do little appearances and maybe a little bit bigger

1791
01:52:34,359 --> 01:52:38,920
appearances and stuff like that. At least one per chapter.

1792
01:52:39,000 --> 01:52:41,800
We're gonna stick to the same kind of format how

1793
01:52:41,880 --> 01:52:45,159
it was for the first season, where there's it's broken

1794
01:52:45,199 --> 01:52:48,560
into chapters, and there will be you know, possibly multiple

1795
01:52:48,560 --> 01:52:52,399
episodes that take place within a chapter, but the chapters

1796
01:52:52,439 --> 01:52:54,880
will each have their own kind of self contained story

1797
01:52:54,920 --> 01:52:56,680
of what's going on. There's an overworking story through the

1798
01:52:56,680 --> 01:52:58,960
whole season that ties in with the previous season and

1799
01:53:00,039 --> 01:53:06,439
future content too, So a lot of threads that reach

1800
01:53:06,520 --> 01:53:07,319
into other places.

1801
01:53:11,199 --> 01:53:14,720
Speaker 4: Are we going to learn more about Volt We got

1802
01:53:14,800 --> 01:53:17,840
like an insight into him being like a CEO, and

1803
01:53:17,920 --> 01:53:18,640
now I want to know.

1804
01:53:18,760 --> 01:53:22,000
Speaker 1: What he wasn't a CEO, but he definitely worked for

1805
01:53:22,079 --> 01:53:25,159
a company. But yes, absolutely, there'll be more information on that.

1806
01:53:25,239 --> 01:53:27,239
There's gonna be more stuff about Jacques past, There's gonna

1807
01:53:27,239 --> 01:53:29,399
be more stuff about Mantis's past. We're gonna learn about

1808
01:53:29,399 --> 01:53:31,960
the new character, which I don't think we've even gotten

1809
01:53:32,000 --> 01:53:33,600
his name yet. What's what's your character's name?

1810
01:53:35,359 --> 01:53:40,840
Speaker 3: Hey, real name is doctor Atmos Vassilos, okay, and my

1811
01:53:41,479 --> 01:53:43,079
street name is doctor Howitzer.

1812
01:53:44,119 --> 01:53:52,560
Speaker 1: Okay. Because he's got the giant guns killer bring guns nice,

1813
01:53:54,039 --> 01:53:57,359
oh man, fantastic. Uh yeah, yeah, yeah, So we're gonna

1814
01:53:57,399 --> 01:54:00,760
learn about him and uh two of you guys. Dependence

1815
01:54:00,880 --> 01:54:04,680
as negative qualities. We're gonna learn about those dependents. We

1816
01:54:05,079 --> 01:54:09,680
are going to catch up with some of the past NPCs,

1817
01:54:10,159 --> 01:54:13,000
meet some new ones, try to pick up some mysteries

1818
01:54:13,000 --> 01:54:15,840
that were left unanswering in the previous season. Some of

1819
01:54:15,920 --> 01:54:18,760
them might not get resolved just yet, might be in

1820
01:54:18,880 --> 01:54:21,840
the future, might not happen at all. We'll see what happens.

1821
01:54:22,600 --> 01:54:27,680
Life is weird sometimes. But if you guys don't have

1822
01:54:27,680 --> 01:54:30,319
any other questions, as do a little bit of recappy

1823
01:54:30,640 --> 01:54:36,239
action from the first season The Four People. So Chris

1824
01:54:36,399 --> 01:54:39,199
will not be joining us for this campaign. He's got

1825
01:54:39,279 --> 01:54:44,079
some other stuff going on and he'll be around for

1826
01:54:44,399 --> 01:54:47,640
the first episode, maybe the second episode. We'll see how

1827
01:54:47,680 --> 01:54:50,520
it goes. But just to do a proper sendoff for Knuckles,

1828
01:54:51,279 --> 01:54:53,880
he's going to come back for that, but the four

1829
01:54:54,079 --> 01:54:57,279
main characters of the first season, Knuckles, Volt, Mantis, and

1830
01:54:57,359 --> 01:55:03,199
Ford went on their adventures together where they started becoming

1831
01:55:03,279 --> 01:55:06,560
shadow runners. Did a bunch of jobs for a dude

1832
01:55:06,600 --> 01:55:11,239
named mister Johnson, involving stealing a prototype weapon and then

1833
01:55:11,560 --> 01:55:14,720
using it to shoot a guy on camera, and then

1834
01:55:15,640 --> 01:55:20,319
abducting someone's family, and then trying to abduct the guy

1835
01:55:20,359 --> 01:55:23,039
whose family they abducted straight from the corporation deliver him

1836
01:55:23,079 --> 01:55:26,560
to a rival corporation. It worked out for the most part,

1837
01:55:26,600 --> 01:55:30,159
except the guy died and then the family was actually

1838
01:55:30,199 --> 01:55:34,279
what they were looking for. I don't remember exactly how

1839
01:55:34,479 --> 01:55:39,720
much information got gone over with their actual goals with that,

1840
01:55:40,399 --> 01:55:45,399
but the corporation was as technology. They seemed happy to

1841
01:55:45,520 --> 01:55:48,319
have the people that they have and didn't really care

1842
01:55:48,359 --> 01:55:50,680
about the guy, and they laughed about the guy being dead,

1843
01:55:51,119 --> 01:55:53,159
which seemed weird, but then you found out that it

1844
01:55:53,199 --> 01:56:02,640
was a cultural thing. Let's see, Mantis was losing time

1845
01:56:03,760 --> 01:56:06,439
and not remembering things and coming to you in places

1846
01:56:06,439 --> 01:56:09,279
that he wasn't when you lost track of where he was.

1847
01:56:10,960 --> 01:56:14,279
It's the next cop A lot of stuff with tempo involved,

1848
01:56:14,600 --> 01:56:21,279
and yeah, you did come through in I think it

1849
01:56:21,359 --> 01:56:24,000
was like the last two episodes where Chuck was with us,

1850
01:56:24,119 --> 01:56:27,760
you were rolling for control over your character between the

1851
01:56:27,800 --> 01:56:32,239
two of you. So that's gonna get covered. We'll come

1852
01:56:32,319 --> 01:56:37,439
back to that. Ford's daughter is missing. The FBI has

1853
01:56:37,479 --> 01:56:41,039
been looking for Ford and her. We don't have a

1854
01:56:41,079 --> 01:56:44,039
lot of details on that, but that will be a

1855
01:56:44,079 --> 01:56:44,600
big part.

1856
01:56:45,880 --> 01:56:50,560
Speaker 4: There's also Doctor.

1857
01:56:48,640 --> 01:56:51,159
Speaker 1: Doom betrayed you guys. I don't know if that got

1858
01:56:51,199 --> 01:57:00,439
officially said, but that's what happened. Yeah. See, guys went

1859
01:57:00,479 --> 01:57:06,479
to Boise, you met Frankie the freight train. Yeah yeah,

1860
01:57:06,840 --> 01:57:15,760
and what else is significant? Yeah, well you guys fucked

1861
01:57:15,800 --> 01:57:18,079
over that corporation and then uh, now you guys are

1862
01:57:18,119 --> 01:57:21,319
kind of on the run. Oh yeah. Also, uh, basically

1863
01:57:21,399 --> 01:57:24,319
all of your contacts have been murdered for the most part,

1864
01:57:24,560 --> 01:57:29,560
so you know your your corrupt cop buddy, uh mantis

1865
01:57:30,079 --> 01:57:35,640
you found dead. The people that owned the auto shop

1866
01:57:35,760 --> 01:57:36,399
were dead.

1867
01:57:36,960 --> 01:57:37,039
Speaker 3: And.

1868
01:57:40,800 --> 01:57:44,399
Speaker 1: I don't think any Yeah, I don't think anything came

1869
01:57:44,439 --> 01:57:46,079
up with your context. There was like the guy that

1870
01:57:46,159 --> 01:57:50,479
works at the bar, which they're probably fine, so that's.

1871
01:57:50,399 --> 01:57:54,720
Speaker 4: Cool, But Troy's hand or are dead. I don't remember that.

1872
01:57:55,720 --> 01:57:57,640
Speaker 1: Oh, it came up at the at the very end

1873
01:57:57,720 --> 01:57:58,800
of the last episode.

1874
01:58:00,600 --> 01:58:02,840
Speaker 5: Yeah, I definitely don't remember that's happening, but it has

1875
01:58:02,880 --> 01:58:04,479
been listened to the last episode.

1876
01:58:04,720 --> 01:58:07,960
Speaker 1: Listen to the last episode and listen to like once

1877
01:58:08,039 --> 01:58:09,199
we got to the end of it, we went through

1878
01:58:09,279 --> 01:58:11,079
and did like, oh in the credits, there's a mid

1879
01:58:11,159 --> 01:58:15,000
credit scene and postcrisin that stuff. So this is going

1880
01:58:15,039 --> 01:58:18,680
to pick up immediately after the end of the last

1881
01:58:18,720 --> 01:58:21,760
episode of the first season, like immediately, so the last

1882
01:58:21,840 --> 01:58:25,239
things that you hear in that episode, this picks up

1883
01:58:26,199 --> 01:58:30,800
seconds later. So we will be back with that next time,

1884
01:58:31,159 --> 01:58:36,119
which is currently undetermined, but it'll be soon, maybe in

1885
01:58:36,159 --> 01:58:37,960
a couple of Sundays from now, and then we're going

1886
01:58:38,000 --> 01:58:40,520
to switch back to a regular Saturday schedules. Just this month.

1887
01:58:40,640 --> 01:58:46,760
There's I've got everything going on on Saturdays, and we'll

1888
01:58:46,760 --> 01:58:48,840
get it all straightened out. It'll become more regular.

1889
01:58:51,079 --> 01:58:51,840
Speaker 4: Use in there.

1890
01:58:52,840 --> 01:58:58,279
Speaker 1: Oh yeah, I let me tell you. But I guess

1891
01:58:58,359 --> 01:59:00,239
that's about it for tonight, unless you guys have anything

1892
01:59:00,279 --> 01:59:01,039
else you need to put in.

1893
01:59:05,199 --> 01:59:06,840
Speaker 3: And guys, yeah, oh.

1894
01:59:06,840 --> 01:59:09,159
Speaker 1: Fuck you dude. I'm glad you're here, and uh, I'm

1895
01:59:09,239 --> 01:59:11,359
I'm super happy that you pulled through all this stuff

1896
01:59:11,439 --> 01:59:13,760
and uh that you're able to make it and join us,

1897
01:59:13,840 --> 01:59:15,600
and I'm looking forward to it. I'm excited about your

1898
01:59:15,760 --> 01:59:18,159
character and the stories that we've worked out already ahead

1899
01:59:18,199 --> 01:59:20,399
of time. And uh, I think it would be a

1900
01:59:20,439 --> 01:59:21,640
hell of a hell of a ride.

1901
01:59:24,319 --> 01:59:24,960
Speaker 3: I'm excited.

1902
01:59:26,039 --> 01:59:30,760
Speaker 1: Oh yeah, cool. Well, thank you guys and uh listeners, viewers,

1903
01:59:30,800 --> 01:59:34,640
I suppose thanks for joining us for this session. Zero thing. Sorry,

1904
01:59:34,640 --> 01:59:36,479
it's a mess. We'll get it all straightened out. It'll

1905
01:59:36,520 --> 01:59:38,319
be nice. It's gonna be great.

1906
01:59:40,520 --> 01:59:41,399
Speaker 4: Well, I'm excited.

1907
01:59:41,760 --> 01:59:42,640
Speaker 5: I'm gonna crush it.

1908
01:59:44,279 --> 01:59:46,800
Speaker 1: Crush it, crush it like a thumb and a car door,

1909
01:59:47,439 --> 01:59:47,800
like one.

1910
01:59:47,720 --> 01:59:50,279
Speaker 5: Of those cans you crushers you can just put Yeah,

1911
01:59:50,319 --> 01:59:53,119
yeah you can, and you and then and you crush it.

1912
01:59:53,600 --> 01:59:54,359
Yeah it feels good.

1913
01:59:54,640 --> 01:59:57,520
Speaker 1: Yeah, it makes me feel strong. Me just pull the lever.

1914
01:59:58,680 --> 02:00:01,159
Speaker 5: You get ten cents of can if you crush a

1915
02:00:01,199 --> 02:00:04,199
bunch and then you sell them reduce reuse.

1916
02:00:04,279 --> 02:00:08,079
Speaker 1: Also, I think you can get more if you if

1917
02:00:08,119 --> 02:00:09,479
you bring them to Detroit. I don't know if that's

1918
02:00:09,479 --> 02:00:10,920
sure or not, but I feel like it is. I

1919
02:00:10,960 --> 02:00:12,560
think there's a Seinfeld episode about it.

1920
02:00:13,039 --> 02:00:15,479
Speaker 5: You can also rip copper wire out of old buildings.

1921
02:00:16,239 --> 02:00:18,279
Speaker 1: Who or buildings that are currently under construction.

1922
02:00:19,680 --> 02:00:21,239
Speaker 5: Yeah, a little more dangerous, but.

1923
02:00:21,319 --> 02:00:27,159
Speaker 4: Yeah, yep. Barbecue and some wire in the backyard.

1924
02:00:28,079 --> 02:00:31,239
Speaker 1: There you go. All right, I think we're good for

1925
02:00:31,319 --> 02:00:34,560
the night. Thank you for joining us, and have fun.

1926
02:00:34,640 --> 02:00:35,119
Speaker 4: Be safe

1927
02:00:36,960 --> 02:00:54,760
Speaker 3: Each other, gentlemen. M.

