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Speaker 1: Oh, hello, what Mike You made eye contact with me again?

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Speaker 2: Sorry?

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Speaker 1: Yeah, that's the role with Mike. You don't make eye contact.

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Right everyone, I'm Dan. We are fire Escape, and by

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we I mean me Dan, I mean Mike Maharty, I

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mean Mary Kish. We will explain this other entity in

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just a moment here and gives me just walking around.

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That's razor, folks. We are here for Game of the

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Year twenty twenty five, one of the best years in gaming,

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I think since we have started this podcast, it's a

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big one. Be content number one. This is we were

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talking at dinner last night. I think this might be

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the most unpredictable top ten. I think in the past

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we've look we had a lot to talk about. But

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first definitely have to introduce the fourth member of fire Escape,

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the coolest member of fire Escape. It's that time of year, folks.

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It's cool Judge Jay. Look at that guy there is

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looking cooler than.

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Speaker 3: The things on track here. No, rants, if you talk

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too long, I'm gonna hit you in the head with

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my gaffle. Oh we're just gonnaet assault at this point. Now, Okay,

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great this year fresh wow, fresh out of cryo sleep.

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Where we keep him all year until we need him

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for game year.

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Speaker 1: And then we wake them up to edit the podcast

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and social clips and stuff like that. One dirty dirty

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wig that SHU to think where it's been. I think

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that's I think that's the super Dan sixty four wig

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that I wore when I was playing Superman sixty four.

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So it's just my bald head. There's not a lot

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of you know, hair, there's no hair going on. So

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you're good, folks. What are we doing? I'm sorry I

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made our contact with the not that you might you

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can make eye contact.

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Speaker 3: It was that when you you did it twice and everyone,

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folks looking right at me point blank.

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Speaker 1: Where you want to explain? Like the loose format? Yeah, yeah,

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So if you have not seen our Game of the

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Year before, are we on here at table cam now? Okay,

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hello everyone, high. This is the came we'll be working

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with most of the time. We have twenty five category

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you know, some favorites, some new, and then we will

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end with the top ten games of the year ordered

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and we will be debating each and every one of these.

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We can see the nominees here. We will be having

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picture and picture for you folks watching the video version

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and we're gonna whittle every one of these categories down

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to a winner and then two runners up. And if

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you're again, if you're watching the video version, you will

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see that, and if you're listening to the audio version,

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we will be going over all this stuff, so you

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will know exactly where we are at any other housekeeping here,

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We're gonna be here for a long time.

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Speaker 4: We have we have some very serious categories. We take

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this really seriously around here, so try and keep with

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us as we go through. Anywhere between four and twelve

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nominees per category, we will debate them and we're and

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then we have a top ten as well, so we

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actually have a lot to get through in this time.

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Speaker 1: And first category is very serious too. Yeah, a should

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we start? Like you know, it just kind of a downer.

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It's kind of a serious one. It's been a serious year. Yeah,

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it's been a tough one. So we are going to

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start with Jake Decker, cool judge Jake. What is our

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first category? There's the list, people can see it now.

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First up, best balls, First up ball x pit Rematch,

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Rosary beads, the hollow night silks, you belave that. Have

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you seen this?

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Speaker 3: Have you heard about I've heard about these beads Doom

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the Dark Ages. Just generally you use a couple of

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balls when you're attacking the.

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Speaker 1: Questions about that, but we'll get to it. I don't

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know we'll get to that one. Basically, all the characters

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and Kirby air Riders are balls, specifically Rick Lololo and

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La La La waddle d and Kirby.

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Speaker 4: It's just like so much specificity doesn't make it more valuable,

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Like there's other ones like Rematch that also does.

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Speaker 1: It sounds like you're already insulting the judge because, hey, Judge,

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balls are in Rematch. I don't need to ask where

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the balls are in a soccer game. I think it's

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pretty clear.

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Speaker 4: Our next nominee is those robot arc balls in Arc Raiders,

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Once Upon a Katamari morph ball, Metroid Prime.

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Speaker 1: Four bomb, Catterpillar in Okay. Well, uh, you know, Rematch

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it just it has balls in it. It's a soccer game.

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I don't think there's anything extraordinary about these balls. I

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think we can cut Rematch.

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Speaker 3: Yeah, what balls and do in the Dark Ages? Who

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has that?

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Speaker 5: Boss fights are all ball based.

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Speaker 4: They throw balls at you and you have to make

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sure that you avoid the red balls and get the green.

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Speaker 1: The projectile just about projectiles, I mean there's spiracle the

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projectiles and balls such.

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Speaker 4: A minor point though, the idea that like in some

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places it's projectiles and some but they're they're like a projectiles.

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Speaker 1: The bullet hell aspects they use like round projectiles. Yea,

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truly balls. Robot arc balls those are ones that they

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roll around that such on fires.

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Speaker 3: I don't want them on this list. I hate the

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it's just best balls, I know. I don't like the walls. Yeah,

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let's cut the robot arc balls and rematch. Yeah, okay,

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I actually don't think the robot art balls are particularly

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interesting to fight even I hate them.

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Speaker 1: Yeah, they're not. I don't. I don't like them. Who

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wants to go to town for the bomb caterpillar and ooh?

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Speaker 4: I mean it's I just started playing this in my

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first few hours of ooh, this is a really awesome

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concept of your caterpillar is made of bombs. It's a

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ball for a head, a ball bomb one and ball

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bomb two and use it to solve puzzles.

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Speaker 5: They are absolutely balls.

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Speaker 1: I don't know if.

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Speaker 3: Well, hold on, I have a question. I'm gonna cut

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you off. Are we is it the most spherical balls?

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Speaker 1: Is it?

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Speaker 4: Like?

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Speaker 3: Is it at implement implementation of balls? I think that's

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something we need to clarify.

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Speaker 1: These are all balls. We're at the point where you're

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no longer you know these are all great balls. Well, okay,

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judge honorably with respect. Uh the Kirby air Riders being balls.

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I mean every character is a ball. Have you seen

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there's a lot of spherical Kirby But they're lumpy balls.

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They've got like feet and little wing hands. Well, I

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mean they're.

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Speaker 3: Ball and once once upon a Catamara, that's a lumpy

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ball too, and it gets lumpier.

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Speaker 1: That is true. Like we aren't saying the most perfectly

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geometrically spherical balls here.

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Speaker 3: Maybe that's what That's what he was asking, is it

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or is the best implementation of what we can agree?

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I think it's our favorite balls? Okay, yeah, fos a

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favorite balls?

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Speaker 1: Ok Actively, you know, I think But hold on, have

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you guys seen Rick. He's the hamster. He's a hamster

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and he's a ball pretty much and he runs. His

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name is Rick. I do like that? Yeah, I mean

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you could have just put Rick on there. Yeah, maybe

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it should have been more sulky. Can we do it?

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Speaker 3: I mean, we can change your right too, thick, just

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straight through everything except Rick.

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Speaker 1: Just just delete it and just put beer writers. Okay, yeah, yeah,

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I think that'll help once upon. I don't know about

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this doom stuff. I will buy your thesis that they

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are balls. Now. I don't think they are best balls.

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Speaker 4: I don't think they're the best balls. They are against you.

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You want to get the green balls, but I don't

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think it's gonna win.

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Speaker 1: Just competition here, Yeah.

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Speaker 5: Yeah, I agree.

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Speaker 1: Give me an argument for ball x pit.

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Speaker 3: The whole game revolves around utilizing balls to overpower your demons.

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Speaker 4: Whether or not it's got balls, I'm saying, whether they're not,

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they're the best.

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Speaker 3: You interrupted me while I was making my point. The

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whole game revolves around amplifying the power of your balls

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to do creative and magical things, to take out demons

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and skeletons and caterpillars.

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Speaker 1: The new evolutions of your balls and stuff like there

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is the most like ball flexibility and come from behind right,

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and then also there's like the ball your characters kind

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of become balls when you're doing the town building ball. Yeah,

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that's what he was talking about. Yeah, that's interesting, it is. Yeah, okay,

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we'll leave her. I like ball x pit Rosary beats

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are good. We cut doing the dark ages. Yes, okay

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with that Katamari. You know the judge is right. It is.

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It is a lumpy ball. It is the whole game

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is based around that ball. Though it is like the

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whole Katamari is a ball based game.

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Speaker 5: Yeah, but they.

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Speaker 4: Can't all be ball winners. Some of these have to

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be ball losers. And Katamari is probably not going to

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beat Metroid prime ball or Rosary bead ball or rick ball. Like,

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let's be reasonable.

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Speaker 1: I noticed you didn't mention ooh are we thinking ooh?

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Is maybe it's got.

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Speaker 4: Great balls, But I'm I'm eyeing it for like things

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that I think it excels at even more than balls.

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I don't think balls is why this game is so amazing.

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I think bombs is why this is so amazing.

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Speaker 1: What shape or bombs? Well, it has like a little

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nowble on it. It's not best bombs either. This is

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best ball. I don't think it's the best balls or

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beads balls. Yes, yeah, but bombs are bomb. The bombs

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and video the interperfect there's not enough on the rosary beads.

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Speaker 3: We're going on shape and Kris out I agree, that's

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just a conglomeration of random ship that you ball.

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Speaker 1: Yeah, you know what, we can cut Rick? I love Ricky,

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but very honorable of you, judge.

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Speaker 4: All right, so we've cut Rick Katamari and oh so

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are we down to the threes that ball x pit,

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rosary beads and.

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Speaker 1: Pick who's the winner. Hold on rosary beads. Really it's

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the most important currency.

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Speaker 3: It is, and it's it's terrible, actually, I kind of

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I think I backed the rosary beads only because when

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you break something, they fly everywhere and it's really annoying

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and role But I kind of like that that's the

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all in there ball.

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Speaker 4: Sound effects, you know, the noise that it makes when

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they crash on the ground.

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Speaker 5: You're like my balls and you have to grab.

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Speaker 1: Them because of their value. They are like some of

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the best balls to get in this list.

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Speaker 4: They are the most coveted balls on this list.

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Speaker 3: In my opinion, No ball x pit is a game

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around The balls themselves are are the power of the

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projectile that takes out enemies. The beads are a currency

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with which to acquire more power. But the balls and

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bocks pit are the power, are the chief attraction. That's

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why you're in that game.

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Speaker 1: I am not. Is it fair to say bomb caterpillar

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can go now? Oh yeah, I think we just got

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a lifetime achievement, you know, for the more fall is

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still the more fall. It is tremendous. It looks great,

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it sounds great. You hop around and lay little bombs.

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It's a ball that makes other balls that explode. Yeah, great,

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it's fantastic. It's maybe if this are a mount Rushmore

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of balls, I think the more fall might be George Washington,

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do you ever think about a mount Rushmore of balls

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than what that would look like? You have no idea

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how much? Who get four sets of balls? So it

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would be eight balls or two scrotums? Whoa, you're getting

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dirty sets of balls because two scrums are really one entity.

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That's true. Okay, can you run George washing lower like

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beneath the mount Rushmore? You see them? So actually, can

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you change this category from best balls to mount Rushmore

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of ball?

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Speaker 3: And then we got to put on our what was

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the fourth but then we need the fourth one?

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Speaker 1: I mean I think, yeah, I think, Rick I would

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like to see Rick on a Mount Rushmore. Sure, can

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we just do that? And then the George Washington boy Ballpit?

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You got a good argument for that, Mike. That's a

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game about balls. It's in the title of all the Balls.

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The variety balls is insane. It's in the title.

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Speaker 3: There's there's electric balls, there's fireballs on.

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Speaker 1: My favorite balls from balls.

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Speaker 3: The more they bounce, the more, the faster they go,

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and then you get them into the one of the

242
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alcoves between enemies and then they're just fucking I.

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Speaker 1: Think we I think we have George Washington. But who's

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the winner. I don't think it matters. All that matters

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to the George Washington. I think ballpit is George Washington.

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Speaker 3: Yeah, therefore the winner of Yeah, yeah, I agree, we're

247
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in ballpit, all right?

248
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Speaker 1: I think yeah, So I forget who officially announces the judge?

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Speaker 3: All right, judge, still the winner of the Mount Rushmore

250
00:11:54,320 --> 00:11:55,480
of balls is ballpit?

251
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Speaker 1: Ball x pit? Excellent?

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Speaker 3: Are you supposed to say ballpit? Have E been saying

253
00:12:00,159 --> 00:12:03,360
it wrong? I think it's I think it's like cross pit. Yeah,

254
00:12:03,399 --> 00:12:06,360
it looks like rre supposed to cross or no fighting games.

255
00:12:06,360 --> 00:12:07,759
You're supposed to say, cross the ex.

256
00:12:09,200 --> 00:12:11,480
Speaker 1: Cross pit. Oh, I just came back from France, so

257
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I should understand that Follock's Pit Mike did fly here

258
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directly from France. What what region of France, the South?

259
00:12:20,159 --> 00:12:21,879
What's the best vineyard this time of the year in

260
00:12:21,919 --> 00:12:23,159
the South region of France.

261
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Speaker 3: This time of year. None, the vineyards are good bozo,

262
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but it's bullsh pete.

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Speaker 1: All right, Yeah, I think we have a winner. Great,

264
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all right. Next category is most dewey game of the

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Year are Megabunk, Donkey Kong, Bonanza, Keeper, Kirby Air Riders,

266
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ball Pit, Shinobi Tower Dominion, Mario Kart Worlds, Once Upon

267
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a Katamari, a game about digging a hole Sectory. Oh,

268
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I knew he was gonna do something weird with that.

269
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And Powerwash Simulator too. It's Powerwash Simulator too cozy, too

270
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laid back to be like. When I think dewey, I

271
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do think just like, hey, we're just going, we're going,

272
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you know, like there's like a thing where you go

273
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back to a hub and you're taking missions and stuff.

274
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There's things that aren't just.

275
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Speaker 3: Like ah, don't you also like put down furniture and

276
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stuff that seems yeah, interface scene, I would say we

277
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cut powersh Okay, any games here that, like, there's a

278
00:13:26,000 --> 00:13:27,720
bunch of games here that you literally don't even get

279
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an intro cut scene.

280
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Speaker 1: You're just playing immediately. I Sectory is like Sectory Megabari

281
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almost like intentionally doesn't give you any kind of tutorial.

282
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Megabonk is also right. I think those are two extremely

283
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strong condenders.

284
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Speaker 3: And believe Ballpit you're also right in it right when

285
00:13:42,399 --> 00:13:45,000
it starts. Yeah, my point being, are there any obvious

286
00:13:45,000 --> 00:13:46,639
ones we can cut because they literally start with a

287
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cut scene?

288
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Speaker 1: I mean like Ninja Gutting four. Actually, Ninja Gutting four

289
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does drop you right into like a train fight with

290
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the billion dudes, But there are a lot of cut

291
00:13:52,360 --> 00:13:54,360
scenes and stuff in Ninja Gutting four. Do we ask

292
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Ninja game but it's got a lot of cut scenes

293
00:13:56,279 --> 00:13:58,440
in it. Where agreed, Yeah, I think we cut Ninja

294
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Gutting four. I think Donkey Kong is doing this is

295
00:14:02,639 --> 00:14:05,120
a very dowey game, but it does start with some exposition.

296
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I don't think Punching Ship that it's immediately dewey. They're like,

297
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I don't think a cut scene or occasional cut scenes

298
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disqualifies something.

299
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Speaker 5: Let's think about other things like is there text in.

300
00:14:16,120 --> 00:14:19,639
Speaker 1: The game ever? All of these are going to have

301
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some texts.

302
00:14:20,559 --> 00:14:23,559
Speaker 3: I mean no Keeper Keeper, I don't think had any

303
00:14:23,600 --> 00:14:26,320
text that who has no you start off and you

304
00:14:26,320 --> 00:14:27,120
gotta squeeze out.

305
00:14:27,000 --> 00:14:29,120
Speaker 4: Of the ground, or has no text, say like game

306
00:14:29,159 --> 00:14:30,080
about digging a hole.

307
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Speaker 5: There's menus you have to read.

308
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Speaker 1: You have to buy things.

309
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Speaker 3: Yeah, I mean for anybody who's new, because I know

310
00:14:36,679 --> 00:14:39,480
this is like fire Escape par Dewey should we yeah,

311
00:14:39,519 --> 00:14:40,159
really talking.

312
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Speaker 1: About like we like probably Dewey games or just games

313
00:14:44,440 --> 00:14:47,120
where you're just doing stuff thinky games, or you're like

314
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thinking and doing puzzles, and then there's talking. There's Dowey

315
00:14:49,320 --> 00:14:51,399
thinking and talking is the oppossete of talking. There's really

316
00:14:51,440 --> 00:14:53,919
there's not a ton of exposition. It's not like stopping

317
00:14:53,919 --> 00:14:56,320
for cut scenes every five minutes. You're just playing the game.

318
00:14:56,360 --> 00:14:58,759
You're in the ship. I think of like old arcade

319
00:14:58,799 --> 00:15:02,759
games like an Asteroids or galag We're just playing. We're going, Yeah,

320
00:15:02,879 --> 00:15:05,440
I Shouldoby's extremely dewy. I think cut it for some reasons,

321
00:15:05,480 --> 00:15:07,639
as they're just a story and stuff. There's a story

322
00:15:07,960 --> 00:15:10,600
Tower Dominion. There's a lot of texts. I actually bounced

323
00:15:10,600 --> 00:15:12,559
off because there's a this amount tutorial and stuff there too.

324
00:15:12,559 --> 00:15:15,320
Oh yeah, for sure. I think Katamari has got a story.

325
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We can cut that.

326
00:15:16,720 --> 00:15:21,519
Speaker 5: Uh what I think it's just like very unprecious about.

327
00:15:21,399 --> 00:15:24,000
Speaker 3: These Well, okay them cut Donkey Kuong Bananza, which has

328
00:15:24,000 --> 00:15:26,799
a story. There are villains, there's a robes gallery of

329
00:15:26,879 --> 00:15:27,960
villains to get to know.

330
00:15:28,120 --> 00:15:31,279
Speaker 1: But like that, the actual just playing that game, that

331
00:15:31,399 --> 00:15:33,399
is just such a fucking dewey game. Well so is

332
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Katamar isn't it Once you're actually in it. Katamaria has

333
00:15:36,000 --> 00:15:40,000
like a decent amount of like listening to the scale

334
00:15:40,200 --> 00:15:42,960
or the extent of the story. Yeah, And it's like

335
00:15:43,000 --> 00:15:46,600
you're so rarely getting interrupted in Bonanza and Katamari. It

336
00:15:46,679 --> 00:15:48,279
is like these levels are kind of short. In between

337
00:15:48,320 --> 00:15:49,639
each one of them, you are going to go back,

338
00:15:49,799 --> 00:15:51,200
you're like kind of a hub world. Then you're going

339
00:15:51,240 --> 00:15:52,720
to go in and talk to the guy. And in

340
00:15:52,759 --> 00:15:56,039
the middle of doing sometimes his head talk to the guy. Yeah,

341
00:15:56,159 --> 00:15:58,879
I'm saying that, I'm arguing we should cut this. Yeah, yeah, yeah,

342
00:15:59,039 --> 00:16:01,480
which one Katamari? Oh gocha talk to the guy?

343
00:16:04,279 --> 00:16:08,320
Speaker 3: I would say ball x pit. There's some management going

344
00:16:08,360 --> 00:16:10,559
on in between runs. That you're reading a decent amount

345
00:16:10,600 --> 00:16:13,080
because you're, yeah, you're strategizing your town. There's a lot

346
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of downtime where you're not exactly do it Like the

347
00:16:15,120 --> 00:16:17,200
town mini game, you don't actually, I mean you line

348
00:16:17,240 --> 00:16:19,360
them up, but then they ad auto run.

349
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Speaker 1: I guess that's kind of the game though. But yeah, yeah,

350
00:16:22,759 --> 00:16:26,960
I think we can cut that. You know, ooh is

351
00:16:27,120 --> 00:16:29,559
very dewey from what we just saw it, like Jake

352
00:16:29,600 --> 00:16:31,240
has played before, but we just saw it today and

353
00:16:31,600 --> 00:16:34,840
that's really cool. But it's I think it's almost more

354
00:16:35,200 --> 00:16:37,440
thinking think than dewey. I think I put it in thinky.

355
00:16:37,480 --> 00:16:39,600
Speaker 3: I probably shouldn't have put it in both, but yeah,

356
00:16:39,639 --> 00:16:41,399
I was gonna argue though this it's really really not

357
00:16:41,480 --> 00:16:44,480
a talking you literally, it's not there's no tutorially, you're

358
00:16:44,480 --> 00:16:46,600
figuring it out through the mechanics the whole time, like

359
00:16:46,639 --> 00:16:49,440
they don't tell you anything like Sectory actually has text

360
00:16:49,440 --> 00:16:51,679
telling you how certain things work up front.

361
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Speaker 1: Okay, not that that's the only metric.

362
00:16:53,440 --> 00:16:54,720
Speaker 3: I just wanted to point that out because they're right

363
00:16:54,759 --> 00:16:56,879
next to each other, and I saw the comparison.

364
00:16:57,600 --> 00:16:59,960
Speaker 1: But I'm fine with let's cut ooh ooh not being there.

365
00:17:01,200 --> 00:17:04,759
Mario Kart World. I mean it's a racing game. It's dewey. Uh,

366
00:17:04,799 --> 00:17:08,000
there's downtime, lobbies, open world stuff. I think we got

367
00:17:08,000 --> 00:17:11,240
Mario Kart all right out of the Nintendo racing games.

368
00:17:11,240 --> 00:17:13,240
I think Kirby Air Riders is like that. It's just

369
00:17:13,279 --> 00:17:15,720
so dewey, dowey, dowey in your face, like Dewey to

370
00:17:15,839 --> 00:17:21,240
eleven where it's too dewey. Yeah, yeah, yeah, Okay, now

371
00:17:21,240 --> 00:17:24,079
we're gonna does someone defend Keeper staying on this list?

372
00:17:25,599 --> 00:17:27,559
I mean the reason I put did you put Keeper?

373
00:17:27,680 --> 00:17:28,880
One of us put on it?

374
00:17:28,920 --> 00:17:31,039
Speaker 3: But the reason I think it makes sense for this

375
00:17:31,039 --> 00:17:33,359
list is because there is no text. There is a story,

376
00:17:33,400 --> 00:17:35,720
but it is mostly just told through the environment. In

377
00:17:35,759 --> 00:17:37,559
the second like a limbo type thing kind of the

378
00:17:37,599 --> 00:17:40,240
second you pick up the controller, you're like wiggling to

379
00:17:40,440 --> 00:17:44,000
break free with the lighthouse. And sure there's lots of

380
00:17:44,079 --> 00:17:48,279
different ways you doey things in it without spoiling very much.

381
00:17:48,359 --> 00:17:51,599
Speaker 1: There's no here's how you do it.

382
00:17:51,799 --> 00:17:53,480
Speaker 4: They just throw you in there and you have to

383
00:17:53,599 --> 00:17:57,039
figure it out with environmental you know, trial and error,

384
00:17:57,079 --> 00:17:59,440
which I also really like. It reminds me of ooh

385
00:17:59,440 --> 00:18:01,480
in that way where which is just like, at no

386
00:18:01,599 --> 00:18:03,519
point does the game stop you and say this is

387
00:18:03,559 --> 00:18:05,920
a new system for you to learn. It's just it

388
00:18:07,279 --> 00:18:08,480
shows you, doesn't tell you.

389
00:18:09,079 --> 00:18:11,400
Speaker 1: It seems dewey for sure, But I think in the

390
00:18:11,440 --> 00:18:14,759
face of games that are just like almost like Vampire Surviving,

391
00:18:14,799 --> 00:18:17,359
like I think Vampire Survivors is like the patron saint

392
00:18:17,440 --> 00:18:20,640
of of this you know category, and Keeper seems like

393
00:18:20,640 --> 00:18:20,920
more of.

394
00:18:20,839 --> 00:18:23,680
Speaker 3: A mellow Donkey Kong Banan's a pause for a while

395
00:18:23,720 --> 00:18:25,640
to show me who this teenage girl was, who I

396
00:18:25,680 --> 00:18:27,640
was like helping out from now on the journey and

397
00:18:27,680 --> 00:18:29,759
telling setting up the stakes of her journey and how

398
00:18:29,799 --> 00:18:32,000
it aligns with Donkey Kong's Jesus.

399
00:18:31,839 --> 00:18:34,799
Speaker 1: Christ, I love this game so much, tel What are

400
00:18:34,799 --> 00:18:39,440
you talking about right there? And I love this game.

401
00:18:39,640 --> 00:18:41,839
Speaker 3: I don't know, It's tough to say, because the heart

402
00:18:41,880 --> 00:18:45,400
of that game is literally just DK smashing everything possible

403
00:18:45,440 --> 00:18:47,799
to get bananas, which is as dewey as you can be. Yeah,

404
00:18:47,839 --> 00:18:50,200
I think I think I would cut Kirby aer Writers

405
00:18:50,279 --> 00:18:52,880
over Donkey Kong Bananas. Okay, I think just because there

406
00:18:52,960 --> 00:18:55,200
is Menuing and Kirby aer Writers and you might be

407
00:18:55,279 --> 00:18:56,160
tweaking your machine.

408
00:18:56,160 --> 00:18:59,039
Speaker 1: Customer Tatorial stuff. There's these amount of like learning and

409
00:18:59,160 --> 00:19:01,759
going through a million different modes, and so let's cut

410
00:19:01,839 --> 00:19:06,079
Keeper and Kirby, Oh hold on, oh wait Keeper. There

411
00:19:06,759 --> 00:19:14,119
I thought, is so smooth when like politicians sneak something

412
00:19:14,160 --> 00:19:17,720
into a bill and then it gets literally it was like,

413
00:19:17,759 --> 00:19:20,119
oh yeah, it sounds dewy, but it's like it's not

414
00:19:20,119 --> 00:19:22,119
like a Vampire Survivors type thing where things are happening

415
00:19:22,119 --> 00:19:23,559
all the time. It's kind of more of a mellow thing.

416
00:19:23,599 --> 00:19:25,240
That was me basically saying I think we should cut

417
00:19:25,240 --> 00:19:27,400
it without saying we should cut it. Now, I'm saying

418
00:19:27,400 --> 00:19:29,319
we should cut it.

419
00:19:29,480 --> 00:19:34,079
Speaker 3: Just clear it's exactly what I'm doing. Just try being

420
00:19:34,200 --> 00:19:35,400
underhanded about it for a second.

421
00:19:35,400 --> 00:19:37,400
Speaker 1: I wasn't intending to, but I do think we should

422
00:19:37,400 --> 00:19:37,680
cut it.

423
00:19:37,720 --> 00:19:39,799
Speaker 3: We're getting down to okay, so the Latin the next

424
00:19:40,079 --> 00:19:42,400
the next one we cut, the remaining ones will be

425
00:19:42,440 --> 00:19:43,000
the top three.

426
00:19:43,079 --> 00:19:44,680
Speaker 1: Yeah, we just have to set a winner. So like

427
00:19:44,799 --> 00:19:48,319
we're down to Megabank, Donkey Kong, Bananza Keeper for now,

428
00:19:48,559 --> 00:19:53,000
and Sectory. I do think I'm we haven't really talked

429
00:19:53,039 --> 00:19:55,279
about its pros for this category, but is there any

430
00:19:55,720 --> 00:19:59,519
knocks against Megabank? I don't see any no.

431
00:19:59,160 --> 00:20:02,240
Speaker 4: Like, it's probably one of the most I think dewey

432
00:20:02,319 --> 00:20:03,440
games of the year ever.

433
00:20:03,799 --> 00:20:06,920
Speaker 3: Yeah, I mean you're if you you just start you

434
00:20:07,000 --> 00:20:09,000
read menus like for a half second at a time,

435
00:20:09,039 --> 00:20:11,200
because it tells you, oh, you can jump sixty percent

436
00:20:11,279 --> 00:20:13,200
higher and you have dual sniper rifles now.

437
00:20:13,799 --> 00:20:16,119
Speaker 1: Yeah, and and like Donkey Kong, I don't think it's

438
00:20:16,119 --> 00:20:19,240
disqualifying to occasionally have text or something, you know, Like, it's.

439
00:20:19,079 --> 00:20:22,839
Speaker 4: Not disqualifying, it's just we're we're past disqualifying.

440
00:20:22,880 --> 00:20:24,920
Speaker 5: What we're saying is is it's the most dewey.

441
00:20:24,960 --> 00:20:27,640
Speaker 4: It's not the best game that's dewey, it's the most dewey.

442
00:20:27,920 --> 00:20:28,799
Speaker 1: So at this.

443
00:20:28,960 --> 00:20:32,319
Speaker 4: Level, what I'm saying is is that even text will

444
00:20:32,440 --> 00:20:35,680
not get you to the next level because it's not.

445
00:20:35,680 --> 00:20:39,079
Speaker 1: Doing I feel like Lighthouse is moving pretty slow, right,

446
00:20:40,200 --> 00:20:43,200
I think dewey. I think be wh why you're also

447
00:20:43,359 --> 00:20:50,079
precious about fucking you cunt. I was looking at you.

448
00:20:50,079 --> 00:20:51,240
I was like, I don't think he's played it, but

449
00:20:51,240 --> 00:20:53,440
he seems very against it. It seems like, oh, it's

450
00:20:53,440 --> 00:20:55,240
a little tale of a little light. I was walking around.

451
00:20:55,440 --> 00:20:57,799
Speaker 3: You know, well, that is very naive you to think

452
00:20:57,839 --> 00:21:00,359
that it's a lot more of that game than the.

453
00:21:00,720 --> 00:21:02,359
Speaker 1: Let's say it's it's a double fine game, so I'm

454
00:21:02,359 --> 00:21:05,079
sure it's very charming and not fun to play. Wow,

455
00:21:07,519 --> 00:21:10,119
like every fucking game they've ever made not called psychoonots too,

456
00:21:12,119 --> 00:21:18,200
soa Cananza has some weak points. What oh Bonanza? You

457
00:21:18,200 --> 00:21:20,359
got to get into a menu and pick your skills.

458
00:21:20,359 --> 00:21:22,839
There is a skilled tree in that game. Yeah, Young

459
00:21:22,960 --> 00:21:25,759
is a skill tree. It's awesome to pause the game.

460
00:21:26,160 --> 00:21:28,599
Speaker 3: I mean, yeah, I love that game. It's very high

461
00:21:28,680 --> 00:21:31,119
up my personal top ten lists. But I think compared

462
00:21:31,119 --> 00:21:33,039
to these other ones. I haven't play Keeper, but from

463
00:21:33,079 --> 00:21:34,200
what they're saying, it sounds.

464
00:21:33,920 --> 00:21:38,200
Speaker 4: Like in Sictory, when you want to upgrade, you have

465
00:21:38,279 --> 00:21:40,400
to do it mentally while you're playing the game.

466
00:21:40,599 --> 00:21:42,039
Speaker 1: You can barely move you you don't have time to

467
00:21:42,039 --> 00:21:44,599
move your eyes, and sometimes you forget to upgrade.

468
00:21:44,839 --> 00:21:46,680
Speaker 4: That comes into play with the way that they've built

469
00:21:46,680 --> 00:21:48,400
this game, where you'll be like, ah shit, I forgot

470
00:21:48,400 --> 00:21:49,400
to do shield.

471
00:21:49,079 --> 00:21:51,559
Speaker 1: Because I'm so in the zone. That's dewey.

472
00:21:51,799 --> 00:21:54,200
Speaker 4: When you get to pause a game to think about

473
00:21:54,200 --> 00:21:56,599
how you're going to upgrade your character. Now you're into

474
00:21:56,640 --> 00:21:59,839
thinky territory. Now you're into strategizing. I mean, it's not

475
00:22:00,119 --> 00:22:00,519
just Dowey.

476
00:22:00,720 --> 00:22:03,400
Speaker 3: Oh yeah, and also sectory that I unless I'm missing

477
00:22:03,440 --> 00:22:04,960
a whole lot of it. They don't bother to set

478
00:22:05,039 --> 00:22:07,440
up why you're a triangle shooting at squares and stuff

479
00:22:07,480 --> 00:22:09,759
like this, doesn't they say it's about like attaining a

480
00:22:09,839 --> 00:22:11,039
higher sense of consciousness.

481
00:22:11,039 --> 00:22:13,839
Speaker 1: But then they're done for the next twelve hours about

482
00:22:13,960 --> 00:22:16,000
they took you, like the strike mechanic, like these lines.

483
00:22:16,039 --> 00:22:17,440
I mean, you can do the charge thing, but they

484
00:22:17,480 --> 00:22:20,480
intentionally don't explain a lot of stuff in sectory.

485
00:22:20,599 --> 00:22:22,799
Speaker 3: Yeah, just to get you doing Oh, it took me

486
00:22:22,839 --> 00:22:25,000
a while to figure out how I was like, I

487
00:22:25,400 --> 00:22:26,759
took me. It took me a while to figure out

488
00:22:26,799 --> 00:22:29,920
how they're kind of forcing you to either bank points

489
00:22:30,200 --> 00:22:32,680
to climb up the ladder in value of the upgrade,

490
00:22:32,720 --> 00:22:36,319
the blaster being the most valuable in there in in

491
00:22:36,319 --> 00:22:36,920
that progression.

492
00:22:37,039 --> 00:22:38,839
Speaker 1: We'll talk about that later in a different category here,

493
00:22:38,880 --> 00:22:43,119
but in terms of just like Dewey, I mean, looks sectory,

494
00:22:43,240 --> 00:22:44,480
it doesn't really get me.

495
00:22:45,279 --> 00:22:46,880
Speaker 3: I haven't played keeper, but like the heart of the

496
00:22:46,920 --> 00:22:49,200
categories between sectory or megabonk.

497
00:22:49,079 --> 00:22:51,480
Speaker 1: Yeah, I agree, I think, and I think secretory it's

498
00:22:51,519 --> 00:22:53,359
great to have Donkey Kong on there is number three.

499
00:22:53,480 --> 00:22:58,279
But yeah, so do we all agree on the top two.

500
00:22:58,799 --> 00:22:59,960
I think we have the top five we got.

501
00:23:00,160 --> 00:23:08,319
Speaker 3: Oh god, oh god, Donkey Kung Bananza gets cut with.

502
00:23:08,480 --> 00:23:13,240
Speaker 1: Respect Judge, that's insane. I'm gonna mute you. He has

503
00:23:13,279 --> 00:23:14,119
that power to shit.

504
00:23:14,160 --> 00:23:16,799
Speaker 4: If only you had played the games that you would

505
00:23:16,839 --> 00:23:17,880
have a better argument.

506
00:23:18,079 --> 00:23:20,759
Speaker 1: Donkey Kong Keeper, Oh Keeper, I don't okay.

507
00:23:21,680 --> 00:23:24,720
Speaker 3: I will say though it's definitely between Mega Bunk and Sectory.

508
00:23:24,920 --> 00:23:27,519
Speaker 1: I don't think Keeper would would hang between those. I

509
00:23:27,680 --> 00:23:29,960
would say Sectory is the number one, Mega Bunk is two.

510
00:23:30,480 --> 00:23:33,839
I haven't played like megabonk is. The thing is, like MEGABONK,

511
00:23:33,880 --> 00:23:36,000
you can almost like kind of zone out and just

512
00:23:36,079 --> 00:23:37,799
kind of walk around to kind of like auto shoots

513
00:23:37,799 --> 00:23:41,359
like Vampire Survivors. Sectory. It is so dewy, and your

514
00:23:41,400 --> 00:23:44,359
brain is also like has to be extremely locked in

515
00:23:44,400 --> 00:23:47,440
on what's happening at all times you are doing and deciding,

516
00:23:47,519 --> 00:23:48,039
And like.

517
00:23:48,039 --> 00:23:50,160
Speaker 3: I disagree that you can just zone out during MEGABONK

518
00:23:50,200 --> 00:23:52,359
if you truly want to do well. However, I agree

519
00:23:52,359 --> 00:23:55,880
with your point that Sectory definitely requires way way less earlier.

520
00:23:55,960 --> 00:23:57,880
Speaker 1: It's like that flow state. There's also a lot of.

521
00:23:57,839 --> 00:24:00,720
Speaker 4: Menus in Megabunk where you have to be like, oh right,

522
00:24:00,880 --> 00:24:03,279
this one is a double upgrade, so it's better to

523
00:24:03,319 --> 00:24:05,319
do early on because I want to get more points

524
00:24:05,359 --> 00:24:06,880
early on the upgrade faster.

525
00:24:07,000 --> 00:24:07,400
Speaker 1: This is all.

526
00:24:07,519 --> 00:24:11,599
Speaker 3: Sectory has the upgrade tier list. It's but it's not

527
00:24:11,640 --> 00:24:13,519
while it's pause. You're still like in the ship. While

528
00:24:13,519 --> 00:24:14,960
it's while you're kind of making the choice.

529
00:24:15,039 --> 00:24:17,519
Speaker 1: Yeah, it's got to be Sectory, right, h Sectory?

530
00:24:17,559 --> 00:24:20,279
Speaker 3: All right, the most dewy game of twenty twenty five

531
00:24:20,519 --> 00:24:24,160
is Sectory. Put us to Dan for telling us all

532
00:24:24,200 --> 00:24:25,759
to play it like a week or two ago. I

533
00:24:25,799 --> 00:24:28,440
think I think it was I think it was gmart people,

534
00:24:28,559 --> 00:24:30,240
so like you kind of know what you're getting into

535
00:24:30,559 --> 00:24:33,680
wars and Housemark the end like some Vampire Survivors.

536
00:24:33,759 --> 00:24:36,000
Speaker 1: I mean, it's got a lot shooter.

537
00:24:35,960 --> 00:24:39,400
Speaker 3: The gathering experience experience like Glints whatever they call the

538
00:24:39,400 --> 00:24:40,079
next Glimmer.

539
00:24:40,119 --> 00:24:42,240
Speaker 1: Yeah, it is the game that once this is all done,

540
00:24:42,279 --> 00:24:43,680
you guys going to Mark like that is the game

541
00:24:43,680 --> 00:24:45,839
I can't wait to get back to. Yeah. I love

542
00:24:45,880 --> 00:24:48,359
that game. All right, So that is well, I guess

543
00:24:48,480 --> 00:24:53,000
all right, I'm sorry. Next category is most thinky game.

544
00:24:53,400 --> 00:24:55,400
That he's going to announce the winner. That's what I was. Oh,

545
00:24:55,680 --> 00:24:59,839
I already did denounce it. I hit my hammer. Remember

546
00:25:00,160 --> 00:25:02,440
you're your honor Yes, I apologize, like you.

547
00:25:02,160 --> 00:25:06,079
Speaker 3: Wait, can you honorably? Can you hold the like the

548
00:25:06,599 --> 00:25:09,319
what is the thing you hit? You hold that and

549
00:25:09,359 --> 00:25:10,680
then hit that in the air as long as it's

550
00:25:10,720 --> 00:25:11,119
on the table.

551
00:25:12,119 --> 00:25:14,880
Speaker 1: Yeah, like honorably. It's not getting a lot of cow

552
00:25:15,119 --> 00:25:17,039
and I'm not getting a lot of ground. You know.

553
00:25:18,359 --> 00:25:23,119
That's good. Oh, that was that's why I needed. That's

554
00:25:23,119 --> 00:25:25,279
the good stuff. If it peaked that, it's fine. I'll

555
00:25:25,319 --> 00:25:25,920
be I'll be light.

556
00:25:26,119 --> 00:25:30,640
Speaker 3: Next category is most thinky game of twenty twenty five.

557
00:25:31,400 --> 00:25:34,839
Speaker 1: No, these are blueprints Monster Train.

558
00:25:34,720 --> 00:25:38,200
Speaker 4: Two, Expedition thirty three, Bionic Bay.

559
00:25:38,680 --> 00:25:43,720
Speaker 3: Is this seat taken seance of Blake manor Lego Voyagers

560
00:25:44,079 --> 00:25:46,799
the Altars? I would like to offer up. I do

561
00:25:46,960 --> 00:25:47,839
like this game a lot.

562
00:25:48,400 --> 00:25:51,160
Speaker 1: What thing? What he's going to offer up? One of

563
00:25:51,200 --> 00:25:54,279
your picks? Just a little politician, I'm offering one of mine.

564
00:25:54,319 --> 00:25:56,680
I like crossing the Aisle.

565
00:25:57,200 --> 00:25:59,480
Speaker 5: I like that one of yours.

566
00:25:59,519 --> 00:26:04,480
Speaker 1: I put it in here. I think I played it first.

567
00:26:04,839 --> 00:26:08,160
One that wasn't his nomination Bigger person, this is my game,

568
00:26:08,519 --> 00:26:12,160
Mary put In. I want to offer up someone else's passion.

569
00:26:13,000 --> 00:26:15,279
I just want to say someone who loves this game.

570
00:26:16,039 --> 00:26:19,200
I think it's almost more dewy than it is. Thinky.

571
00:26:19,759 --> 00:26:22,359
I mean there are puzzles, but like it's a lot

572
00:26:22,359 --> 00:26:25,119
of platforming. It's it is a platforming heavy game. What

573
00:26:25,200 --> 00:26:26,440
the am I blanking on Biome?

574
00:26:26,519 --> 00:26:29,000
Speaker 5: It's the one where it's all reminds me of Limbo.

575
00:26:29,039 --> 00:26:32,599
Speaker 4: It's like a silhouette based game and you have to

576
00:26:32,640 --> 00:26:34,519
like avoid machines and if you make a mistake, you

577
00:26:34,559 --> 00:26:37,799
get like killed, you die a log probably learn but

578
00:26:37,839 --> 00:26:39,920
it is completely puzzle based. Will be like how do

579
00:26:40,000 --> 00:26:42,960
I get past these lasers? I guess I'll die six times.

580
00:26:43,319 --> 00:26:48,119
Speaker 1: To your point, I think there's probably more puzzley game.

581
00:26:48,599 --> 00:26:49,079
Don't finish that.

582
00:26:49,440 --> 00:26:53,920
Speaker 4: I'm here, but I think, like, I don't think it's

583
00:26:53,960 --> 00:26:56,039
going to be a top three, but I do think

584
00:26:56,039 --> 00:27:01,359
it is a it was worthy of being nominated, So

585
00:27:01,440 --> 00:27:02,000
it's gone.

586
00:27:02,240 --> 00:27:03,920
Speaker 1: I don't think anyone's gonna fight for it, and I

587
00:27:03,920 --> 00:27:06,000
think I know that, and it's one of mine. So

588
00:27:06,039 --> 00:27:08,839
I'm fining seeing I can.

589
00:27:08,880 --> 00:27:12,720
Speaker 3: I'll I will offer up a game I suggested, say

590
00:27:12,720 --> 00:27:14,519
once a blake manor I think there's some cool stuff

591
00:27:14,519 --> 00:27:14,759
going on.

592
00:27:14,799 --> 00:27:16,839
Speaker 1: I have not finished this. People recommend it.

593
00:27:16,839 --> 00:27:18,519
Speaker 3: It's it's sort of in like the return of the

594
00:27:18,519 --> 00:27:23,279
Oberdin style vein of puzzle game, like eighteen sixties Ireland

595
00:27:23,359 --> 00:27:29,319
Castle Murder Mystery. However, there's large swaths of that from

596
00:27:29,319 --> 00:27:32,559
my like five hours I've played where you're not really

597
00:27:32,599 --> 00:27:36,720
doing any critical You're you've kind of stopped thinking a lot,

598
00:27:36,759 --> 00:27:38,680
and you're just trying to find what the next thing

599
00:27:38,720 --> 00:27:41,480
you're supposed to do is, which again, if it's it's

600
00:27:41,519 --> 00:27:43,079
a game where you're supposed to be exploring this castle,

601
00:27:43,079 --> 00:27:44,640
I think it works in that context. But within the

602
00:27:44,680 --> 00:27:46,599
context of this category, I think I would say we

603
00:27:46,640 --> 00:27:47,079
can cut it.

604
00:27:47,920 --> 00:27:51,160
Speaker 4: I'm gonna toss out, is this ce take in total

605
00:27:51,200 --> 00:27:51,880
puzzle game?

606
00:27:52,839 --> 00:27:55,319
Speaker 1: I didn't think it was that hard. It's not how

607
00:27:55,319 --> 00:27:57,160
hard it is though, I mean to me that is

608
00:27:57,240 --> 00:27:59,599
it's a lodge. It's purely a logic game, so like

609
00:27:59,839 --> 00:28:02,119
I would not cut that before, like, for instance, something

610
00:28:02,119 --> 00:28:05,880
like Expedition thirty three, I think is the Seed Taken

611
00:28:06,039 --> 00:28:09,000
is a much thinkier game than Expedition thirty three. I mean,

612
00:28:09,480 --> 00:28:11,359
sure you have there the picto system in the loss.

613
00:28:11,559 --> 00:28:12,400
Speaker 5: We should cut both of.

614
00:28:12,440 --> 00:28:16,640
Speaker 4: Them, yeah, because I don't think they're exemplary of this category.

615
00:28:16,759 --> 00:28:18,640
Speaker 3: Clear Obsciar is gonna come up throughout the entire night

616
00:28:18,680 --> 00:28:20,680
in many categories. But I also think there's a large

617
00:28:20,680 --> 00:28:22,519
stretches of that game where like you can get away

618
00:28:22,559 --> 00:28:26,319
with having the same kind of for like, yeah, thirty minutes.

619
00:28:26,319 --> 00:28:27,799
Speaker 1: I didn't think about it much at all.

620
00:28:28,519 --> 00:28:30,599
Speaker 4: I think they're in the same category of like they're

621
00:28:30,640 --> 00:28:31,720
not gonna make it.

622
00:28:31,839 --> 00:28:34,559
Speaker 3: So yeah, like before we cut that, I was gonna

623
00:28:34,559 --> 00:28:36,079
throw out Lego Voyagers because I think I was the

624
00:28:36,079 --> 00:28:38,960
one who added that that is a thinky puzzle game,

625
00:28:38,960 --> 00:28:40,559
but I feel like more of it is based around

626
00:28:40,559 --> 00:28:44,759
puzzle platforming and working together cooperatively. So I think that

627
00:28:44,799 --> 00:28:46,240
one and I'm the only who played it, so I

628
00:28:46,240 --> 00:28:48,000
think that's the one pretty safe to cut.

629
00:28:48,559 --> 00:28:49,880
Speaker 1: That's very big, your honor.

630
00:28:49,920 --> 00:28:53,000
Speaker 3: That's a very big taken kind of like puzzle game

631
00:28:53,000 --> 00:28:54,599
meets cozy game in a really nice way. I think

632
00:28:54,599 --> 00:28:58,240
it's a fun game, but like I also, yeah, I

633
00:28:58,519 --> 00:29:01,079
don't know that that. I would also say we could

634
00:29:01,079 --> 00:29:03,720
cut is the seat taken? And I was just gonna

635
00:29:03,720 --> 00:29:04,000
cut them.

636
00:29:05,039 --> 00:29:09,920
Speaker 4: Because I don't think that they're the most exemplary if

637
00:29:09,920 --> 00:29:11,160
we know they're not going to make it, Like we

638
00:29:11,200 --> 00:29:12,359
know they're not going to make it, I'd like to

639
00:29:12,359 --> 00:29:13,559
hear arguments for the Altars.

640
00:29:14,559 --> 00:29:16,119
Speaker 3: Was I the only one who played the Altars? The

641
00:29:16,160 --> 00:29:18,400
Altars was too thinky for me. I fell off. It's

642
00:29:18,519 --> 00:29:21,200
very thinky. I feel like it's Mike's kind of game,

643
00:29:21,559 --> 00:29:24,039
like Laurin lays her Eyes, which I have definitely just

644
00:29:24,079 --> 00:29:27,039
sayed kind of thinky because Alters is very resource management

645
00:29:27,079 --> 00:29:29,400
heavy and you've got a time crunch and that.

646
00:29:29,440 --> 00:29:31,359
Speaker 1: Is too stressful for me. But I had to think

647
00:29:31,400 --> 00:29:33,519
a lot too much, not the thinking I like doing.

648
00:29:33,519 --> 00:29:35,759
So I stopped a good game. But that's fine.

649
00:29:35,799 --> 00:29:37,599
Speaker 3: I think I think we can cut that. We have

650
00:29:37,640 --> 00:29:40,240
our top three. We've got our top three. They are blueprints,

651
00:29:40,359 --> 00:29:42,279
Monster Train and Eh.

652
00:29:43,039 --> 00:29:44,559
Speaker 1: I think these are a strong throw. We haven't really

653
00:29:44,559 --> 00:29:46,839
mentioned Monster Train two, but it is a it's a

654
00:29:46,880 --> 00:29:50,240
really great just kind of a card battler. It's a

655
00:29:50,680 --> 00:29:53,000
it's a rogue light in the ban of a slave

656
00:29:53,039 --> 00:29:54,640
the Spire. If you haven't played it, it's just like

657
00:29:54,839 --> 00:29:57,880
multi tiered train. I don't need to go into the

658
00:29:57,880 --> 00:29:59,559
whole extlanation of the game. But basically it's a lot

659
00:29:59,599 --> 00:30:00,240
of thinking.

660
00:30:00,519 --> 00:30:03,160
Speaker 3: Theory, crafting some really cool synergies between cards, and like

661
00:30:03,359 --> 00:30:05,240
deciding what to throw out, what to keep, where to

662
00:30:05,279 --> 00:30:08,440
position them, how you can exploit it. Yeah, it's a

663
00:30:09,079 --> 00:30:13,839
fucking incredible game. High up my list, it's Thinky. I

664
00:30:13,920 --> 00:30:20,920
will say, there's sometimes you can get to a point

665
00:30:20,960 --> 00:30:23,640
where you've just set up your factions so well that

666
00:30:23,680 --> 00:30:25,240
you need to stop, but I guess you still had

667
00:30:25,279 --> 00:30:28,079
to think pretty critically about the mechanics to get there.

668
00:30:29,079 --> 00:30:32,000
So I'd say if it wasn't for Blueprints, that would

669
00:30:32,000 --> 00:30:34,000
be my front runner here. Blueprints, though, is like.

670
00:30:35,640 --> 00:30:38,039
Speaker 1: Blueprints is like one of the things I.

671
00:30:37,960 --> 00:30:41,720
Speaker 3: Think Blueprint is really thinky and I absolutely love that game,

672
00:30:41,880 --> 00:30:44,079
and I'll be bringing up every chance I can. I

673
00:30:44,119 --> 00:30:49,559
think there are stretches though, early on, where there's some

674
00:30:49,640 --> 00:30:52,279
parts in that game where it's absolutely genius and like

675
00:30:52,440 --> 00:30:56,519
completely recontextualizing certain kinds of rooms and resources and like

676
00:30:57,839 --> 00:30:59,599
we can like it's to the point where we can

677
00:30:59,640 --> 00:31:01,640
kind of like spoilery right now, I'm not going to

678
00:31:01,680 --> 00:31:03,920
spoil Blueprints, but I'm saying, like there's there's parts where

679
00:31:03,920 --> 00:31:06,960
you realize it's not just the mansion that you're rebuilding,

680
00:31:06,960 --> 00:31:08,759
and there's a lot more going on in this.

681
00:31:09,039 --> 00:31:12,559
Speaker 1: There's layers upon layers upon layers of even like the thinking.

682
00:31:12,599 --> 00:31:14,640
There's the initial thing where it's like, oh, just get

683
00:31:14,640 --> 00:31:16,960
to this room, and there's enough thinking involved for that.

684
00:31:17,319 --> 00:31:18,799
But then it's like, if you want to go beyond

685
00:31:18,799 --> 00:31:20,759
that and beyond credits and stuff like that, there's just

686
00:31:21,000 --> 00:31:22,759
the amount of you have to be like reading books

687
00:31:22,799 --> 00:31:24,880
about the lore of a kingdom and stuff like that.

688
00:31:25,279 --> 00:31:29,440
Speaker 4: Yes, and the water and the steam systems and the

689
00:31:29,599 --> 00:31:30,559
art on the walls.

690
00:31:30,720 --> 00:31:33,319
Speaker 5: Everything is also a puzzle.

691
00:31:33,440 --> 00:31:36,519
Speaker 4: And I think that in itself shows the layers of

692
00:31:36,640 --> 00:31:39,599
thoughtfulness in every space. There are rooms that have puzzles

693
00:31:39,599 --> 00:31:42,680
in it that you don't know about until another twenty

694
00:31:42,680 --> 00:31:44,640
hours in, and that is very special.

695
00:31:44,759 --> 00:31:47,119
Speaker 1: Yeah. I'm gonna throw something out there though.

696
00:31:48,119 --> 00:31:50,359
Speaker 3: Mary, when we were playing Ooh, you had a moment

697
00:31:50,519 --> 00:31:53,079
and you had said, I hate it when a puzzle,

698
00:31:53,119 --> 00:31:55,119
when you know the answer to a puzzle game or

699
00:31:55,119 --> 00:31:57,240
to a puzzle and you can't actually do it.

700
00:31:57,559 --> 00:31:58,119
Speaker 1: And that's my.

701
00:31:58,200 --> 00:32:02,240
Speaker 3: Core issue with Blueprints is I you know the solution

702
00:32:02,319 --> 00:32:04,599
to a puzzle, but you are so reliant. I mean,

703
00:32:04,759 --> 00:32:07,079
you can manipulate it at some point, but that RNG

704
00:32:07,680 --> 00:32:10,559
is such a progress blocker, and I know you get

705
00:32:10,599 --> 00:32:12,640
to a point where, like there are so many puzzles

706
00:32:12,680 --> 00:32:14,640
happening at once that you can pursue different ones. But

707
00:32:14,720 --> 00:32:18,000
I would say early on, in particular, I found the

708
00:32:18,039 --> 00:32:21,000
puzzling very unsatisfying because of that.

709
00:32:21,559 --> 00:32:22,839
Speaker 1: I'm not saying it shouldn't be the.

710
00:32:22,839 --> 00:32:25,759
Speaker 3: Pick, because I think it is, but but for me

711
00:32:26,680 --> 00:32:30,759
that I think the rogue Light stuff kind of not.

712
00:32:31,640 --> 00:32:35,880
It feels the it gets in the way of the puzzling,

713
00:32:35,920 --> 00:32:38,160
the thinkiness. In my opinion, yeah, because I feel like

714
00:32:38,400 --> 00:32:41,720
the most I think I liked Blueprints the most in

715
00:32:41,799 --> 00:32:44,720
like the mid game, when the puzzle aspects and the

716
00:32:44,799 --> 00:32:47,160
rogue Light aspects were matching up in the most compelling way.

717
00:32:47,400 --> 00:32:50,200
Early on, it's like, I want this to be more

718
00:32:50,599 --> 00:32:52,279
of a rogue Light and I was just trying to

719
00:32:52,279 --> 00:32:53,839
figure out what the hell all these things were foreign

720
00:32:53,880 --> 00:32:55,799
to Mary's points, Like, I think the game is absolutely

721
00:32:55,839 --> 00:32:58,799
brilliant in recontextualizing so much to the point where you

722
00:32:58,799 --> 00:33:01,039
didn't even realize things were puzzles, like I'll have the

723
00:33:01,079 --> 00:33:05,279
Witness from twenty seventeen or whatever it was. Later in Blueprints,

724
00:33:05,799 --> 00:33:09,759
I agree when it became way more of a puzzle,

725
00:33:09,759 --> 00:33:11,759
I feel like the rouge light elements were kind of getting.

726
00:33:11,480 --> 00:33:13,960
Speaker 1: In the way. Well, okay, I think we're onto some

727
00:33:14,000 --> 00:33:16,079
interesting stuff here because I think everything you're saying is

728
00:33:16,119 --> 00:33:18,440
right about Blueprints. One we haven't really talked about much

729
00:33:18,559 --> 00:33:20,799
is ooh, and that was the one Jake has played.

730
00:33:20,960 --> 00:33:22,839
And just you know, we had like an hour and

731
00:33:22,880 --> 00:33:24,880
a half or so this afternoon we half of it.

732
00:33:24,880 --> 00:33:26,319
It's like, oh, we could actually kind of check this out.

733
00:33:26,359 --> 00:33:28,079
I watched Mary play for a while. Yeah, and it's

734
00:33:28,119 --> 00:33:30,200
like it seems like a very pure think ye game.

735
00:33:30,680 --> 00:33:32,559
Speaker 4: I think it's pure think Ye. And I know you

736
00:33:32,599 --> 00:33:34,240
have a lot to say about it. But because it's

737
00:33:34,240 --> 00:33:35,839
so fresh in my head because I played it to

738
00:33:36,039 --> 00:33:39,000
day for about two hours since Bias every sincy.

739
00:33:38,680 --> 00:33:39,640
Speaker 1: Bias, I'm ready to go.

740
00:33:40,680 --> 00:33:42,440
Speaker 5: This game is so interesting.

741
00:33:42,039 --> 00:33:45,279
Speaker 4: Because I would come across spaces that I couldn't get

742
00:33:45,319 --> 00:33:47,640
past and I was like, Oh, this must be a Metroidvania.

743
00:33:47,640 --> 00:33:50,480
Speaker 5: We're all get a skill later, and you said maybe.

744
00:33:51,079 --> 00:33:54,799
Speaker 4: And I kept playing the game and I learned how

745
00:33:54,799 --> 00:33:58,079
to do things. My character didn't get any stronger or better,

746
00:33:58,720 --> 00:34:01,400
and I realized that I was actually able to solve

747
00:34:01,400 --> 00:34:02,240
puzzles from.

748
00:34:02,119 --> 00:34:04,240
Speaker 1: The very beginning of the game. I just didn't know

749
00:34:04,279 --> 00:34:12,519
how it is the second bomb. But yes, other than that.

750
00:34:10,519 --> 00:34:12,400
Speaker 4: You can be in a space maybe like let's say

751
00:34:12,400 --> 00:34:14,119
there's like a gap and you're like, you know, there's

752
00:34:14,159 --> 00:34:15,599
like spikes, and you're like, oh, I guess I can't

753
00:34:15,599 --> 00:34:16,239
get past here.

754
00:34:16,280 --> 00:34:19,400
Speaker 1: I'll come back. You could. You can do it. That's

755
00:34:19,400 --> 00:34:20,159
how smart this is.

756
00:34:20,320 --> 00:34:22,320
Speaker 3: I think that's the thing for me that I love

757
00:34:22,360 --> 00:34:24,639
about it is pretty much every new level you get to,

758
00:34:24,719 --> 00:34:28,320
there's two paths to take, and one path is seems

759
00:34:28,320 --> 00:34:30,440
impossible to solve you like, I don't know, and then

760
00:34:30,480 --> 00:34:32,559
you take the other path and it slowly teaches you

761
00:34:32,639 --> 00:34:35,440
those mechanics through simpler puzzles, so you can go back.

762
00:34:35,480 --> 00:34:38,119
So in theory, except for that second bomb you get,

763
00:34:38,159 --> 00:34:41,920
you can like mainline that game just by doing those puzzles.

764
00:34:42,079 --> 00:34:43,599
Speaker 1: I think it's gonna be very interesting because, like I

765
00:34:43,599 --> 00:34:45,639
probably watched you play about a half hour of it today,

766
00:34:45,880 --> 00:34:47,840
and just in that half hour, you know, there were

767
00:34:47,840 --> 00:34:49,519
some like aha moments we had about oh, you can

768
00:34:49,559 --> 00:34:51,400
do this. I want to play this game now, And

769
00:34:51,400 --> 00:34:53,760
now that I know even just a couple of these mechanics. Now,

770
00:34:54,800 --> 00:34:56,280
just the knowledge is gonna make my play through a

771
00:34:56,280 --> 00:34:58,840
little different thing. Though, the highs of blue Prints I

772
00:34:58,840 --> 00:35:01,199
thought were s where do you feel like a genius?

773
00:35:01,480 --> 00:35:06,559
Speaker 3: Well, like, well, i'd say always consistently, like for three hours,

774
00:35:06,559 --> 00:35:08,599
it is just like bang bang, yep, yep, I'm a genius.

775
00:35:08,639 --> 00:35:09,280
Speaker 1: I'm getting through this.

776
00:35:09,360 --> 00:35:11,840
Speaker 3: But like, man, when you push through a puzzle in

777
00:35:11,880 --> 00:35:15,000
Blueprints and just the whole manner opens up to you

778
00:35:15,039 --> 00:35:17,320
and you're like, oh my god, yeah yeah, if I

779
00:35:17,400 --> 00:35:19,679
can like get these two rooms next to each other,

780
00:35:19,719 --> 00:35:22,159
and if I'm able to get the garden over here

781
00:35:22,199 --> 00:35:24,360
and I have this, then I can do this.

782
00:35:24,559 --> 00:35:29,320
Speaker 1: And it's like those moments really make me yeah again,

783
00:35:29,559 --> 00:35:33,880
most talking most thankye, not best thinkye. So you're right,

784
00:35:34,159 --> 00:35:36,119
and I think that's why something like Blueprints will probably

785
00:35:36,159 --> 00:35:37,599
go higher on like a top ten of the year.

786
00:35:38,280 --> 00:35:40,679
But is it more thinky than you.

787
00:35:40,840 --> 00:35:42,880
Speaker 3: I would say, ooh, though I will point out Mary,

788
00:35:42,880 --> 00:35:44,800
there's a few times when you're like, I don't feel

789
00:35:44,800 --> 00:35:46,599
like this is how I'm supposed to solve this puzzle,

790
00:35:46,639 --> 00:35:48,639
Like you were kind of like inching across that poison

791
00:35:48,760 --> 00:35:53,760
lava pit like that was the only time other than that, yeah,

792
00:35:53,840 --> 00:35:58,800
I just I I work, Yeah, how about this, because ooh,

793
00:35:58,880 --> 00:36:01,400
I feel like the type of is like, all right,

794
00:36:01,440 --> 00:36:03,159
how am I going to use the abilities at my

795
00:36:03,199 --> 00:36:05,239
disposal to get across this thing or past this thing?

796
00:36:05,360 --> 00:36:09,320
Speaker 1: Whereas blueprints it's most thinky the different types of the

797
00:36:09,400 --> 00:36:10,559
variety of thinking you have.

798
00:36:10,519 --> 00:36:13,159
Speaker 3: To there's little residuval puzzles where there's like the black

799
00:36:13,199 --> 00:36:15,119
box is a lie, the white is truth, and then

800
00:36:15,159 --> 00:36:15,599
the other one.

801
00:36:15,599 --> 00:36:18,239
Speaker 1: There's always one lie. Math puzzles. There's the math puzzles

802
00:36:18,239 --> 00:36:20,480
that the generators turn on the power, and then there's

803
00:36:20,519 --> 00:36:22,440
like but like again, one of my favorite moments in

804
00:36:22,480 --> 00:36:24,920
every video any video game I've ever played, as much

805
00:36:25,639 --> 00:36:28,360
up its ass as the Witness, is when you realize

806
00:36:28,360 --> 00:36:31,000
that there are actually puzzles in the world and you

807
00:36:31,039 --> 00:36:33,559
have not been seen. I never realized that game. Did

808
00:36:33,559 --> 00:36:34,239
not realize that.

809
00:36:34,280 --> 00:36:37,360
Speaker 3: Like, even when you beat the game, it's just these

810
00:36:37,400 --> 00:36:40,000
puzzle stack stack, and stacking the blueprints is like, I'm

811
00:36:40,000 --> 00:36:42,480
thinking about this individual puzzle, and then you're thinking about

812
00:36:42,519 --> 00:36:45,199
how to manage resources, and then you're kind of mapping

813
00:36:45,239 --> 00:36:46,960
out the mansion in your head and making sure you

814
00:36:47,000 --> 00:36:49,320
can get back to a certain room with the footsteps

815
00:36:49,360 --> 00:36:51,159
you have left footsteps, slash energy, whatever you want to

816
00:36:51,199 --> 00:36:51,360
call it.

817
00:36:51,400 --> 00:36:51,679
Speaker 1: Thank you.

818
00:36:52,920 --> 00:36:56,480
Speaker 3: The different layers of on which you have to think

819
00:36:56,559 --> 00:36:58,800
about Blueprints. I don't think I've seen that in a

820
00:36:58,840 --> 00:36:59,960
game before before.

821
00:37:00,199 --> 00:37:03,920
Speaker 1: Aside from the witness lower lying the laser eyes, I

822
00:37:03,920 --> 00:37:05,599
haven't played the yet. I need to best game of

823
00:37:05,599 --> 00:37:07,440
the last ten years, and Outer wilds Outer Wild is

824
00:37:07,519 --> 00:37:09,039
up there with Blueprints in terms of games like you

825
00:37:09,079 --> 00:37:11,000
have to think about it on so many different levels

826
00:37:11,159 --> 00:37:13,599
that it's the fact that they kind of scale.

827
00:37:13,760 --> 00:37:17,440
Speaker 4: The scale of thinky is is on another level with Blueprints.

828
00:37:17,719 --> 00:37:19,719
I was really impressed by you. I'm really glad I

829
00:37:19,719 --> 00:37:22,199
played it. I hope people listening to us were like,

830
00:37:22,239 --> 00:37:24,599
I've never even heard that game. This is a great

831
00:37:24,679 --> 00:37:26,199
puzzle game and you should play it.

832
00:37:26,280 --> 00:37:29,320
Speaker 1: And it's super short. Blue Prilower is.

833
00:37:29,280 --> 00:37:31,719
Speaker 4: The most challenging game of the year, that feels the

834
00:37:31,760 --> 00:37:35,199
most rewarding. It challenged me math, It challenged me spatially.

835
00:37:35,239 --> 00:37:39,760
It challenged me with linguistic puzzles. There are there are

836
00:37:39,800 --> 00:37:43,239
like hundreds of different types of puzzles in Blueprints, and

837
00:37:43,280 --> 00:37:45,639
I think it is the most thinky game of the year.

838
00:37:45,719 --> 00:37:46,199
Speaker 1: I just don't.

839
00:37:46,320 --> 00:37:48,639
Speaker 3: They could have cut the math, but you know, oh man,

840
00:37:48,719 --> 00:37:51,519
after like fifty times of doing that, I'm like, come on,

841
00:37:51,960 --> 00:37:52,960
another fucking symbol.

842
00:37:53,159 --> 00:37:55,519
Speaker 4: Yeah, it does get harder each time. And what's really

843
00:37:55,559 --> 00:37:58,239
interesting is you probably got this. But there's one thing

844
00:37:58,239 --> 00:38:01,280
that you can unlock that will make the math puzzles

845
00:38:01,320 --> 00:38:04,000
really easy if you unlock it.

846
00:38:04,119 --> 00:38:06,599
Speaker 1: Yes, I got something that made the logic puzzles easy,

847
00:38:06,760 --> 00:38:09,760
Like you choose right, so maybe you oh, because I

848
00:38:09,800 --> 00:38:11,679
was pretty good to the math and the logic ones,

849
00:38:11,719 --> 00:38:13,800
like we're always just kind of like it would stop

850
00:38:13,960 --> 00:38:14,360
my tracks.

851
00:38:14,480 --> 00:38:16,920
Speaker 4: You can get two keys so that your box you

852
00:38:16,920 --> 00:38:20,519
would get a second attempt wrong, which is really interesting.

853
00:38:20,559 --> 00:38:23,760
So they had ways to make it easier, but those

854
00:38:23,800 --> 00:38:25,559
math puzzles were crazy to put in there.

855
00:38:25,559 --> 00:38:27,320
Speaker 5: I think unless.

856
00:38:27,000 --> 00:38:28,760
Speaker 4: Anyone's like, no, I got something to say about it,

857
00:38:29,079 --> 00:38:30,079
I think you probably all agreed.

858
00:38:30,079 --> 00:38:33,039
Speaker 1: Blue Princes the right one, most thinking and like one

859
00:38:33,079 --> 00:38:35,559
of the best thinking games of all time. God, it's

860
00:38:35,719 --> 00:38:37,320
crazy crazy.

861
00:38:36,960 --> 00:38:39,599
Speaker 3: Good low line laser eyes, but you know, not much

862
00:38:39,639 --> 00:38:41,639
his We didn't do the this year.

863
00:38:41,719 --> 00:38:43,800
Speaker 1: The oh sorry good and yeah, the most.

864
00:38:43,679 --> 00:38:46,960
Speaker 3: Thinky game of twenty twenty five is Sorry, Fire Escapes

865
00:38:47,039 --> 00:38:49,760
most thinking game of twenty twenty five is Blueprints.

866
00:38:49,960 --> 00:38:52,360
Speaker 1: Yes, all right, very dainty.

867
00:38:52,920 --> 00:38:54,639
Speaker 3: I don't want to blow out people's ears drums. I

868
00:38:54,639 --> 00:38:56,760
think I'm already gonna do it, though if Dan has

869
00:38:57,440 --> 00:38:57,920
no sure?

870
00:38:58,119 --> 00:39:00,639
Speaker 1: Am I yelling Dan down a little?

871
00:39:01,079 --> 00:39:03,480
Speaker 5: Every time we try and cut Donkey Kong Bonanza.

872
00:39:03,559 --> 00:39:10,679
Speaker 1: He almost folks, what don't sound like that? Judge, Judge,

873
00:39:10,760 --> 00:39:15,480
you're wrong. I would not tell the judge he's wrong.

874
00:39:15,559 --> 00:39:20,639
He's delightful. He said you're wrong.

875
00:39:22,159 --> 00:39:23,880
Speaker 5: You said you didn't say he was wrong.

876
00:39:23,920 --> 00:39:28,360
Speaker 1: You said, I think that's crazy. It's not wrong crazy. Okay,

877
00:39:28,679 --> 00:39:30,440
Look he had like a party for that. I'm mad.

878
00:39:30,800 --> 00:39:37,920
Next category is most talking game of the year. Are Dispatch,

879
00:39:38,280 --> 00:39:45,400
Hades two, Kingdom Calm, Deliverance to Death, Stranding to Split Fiction, Huma,

880
00:39:45,760 --> 00:39:51,719
horse Racing. I'm not saying U Trails in the Sky

881
00:39:52,039 --> 00:39:54,880
first Chapter, Meddle of your Solid Delta, Snake Eater.

882
00:39:56,360 --> 00:39:59,840
Speaker 3: Yeah, not to not to throw things off a little,

883
00:40:00,320 --> 00:40:04,159
but I was thinking. The game I've I've talked the

884
00:40:04,159 --> 00:40:06,639
most in is Our Creators. That is a very talky game.

885
00:40:06,679 --> 00:40:07,320
If you think.

886
00:40:07,159 --> 00:40:11,119
Speaker 1: About I don't want to throw you talking is.

887
00:40:11,159 --> 00:40:16,760
Speaker 3: Yeah, you know, he's a letter of the law kind

888
00:40:16,800 --> 00:40:18,880
of guy. He's doing his job. He's just keeping everything fair.

889
00:40:19,239 --> 00:40:19,519
Speaker 1: Judge.

890
00:40:19,519 --> 00:40:28,199
Speaker 3: I think you're doing a great job job. Nominees. We've

891
00:40:28,199 --> 00:40:29,119
done just did that.

892
00:40:29,639 --> 00:40:33,639
Speaker 1: Let's do him again for me? Okay, I uh, I

893
00:40:33,679 --> 00:40:36,800
don't like the idea of like Meddle Year because yes,

894
00:40:36,800 --> 00:40:38,880
it's talkies. Is one of the talkies series of all time.

895
00:40:39,000 --> 00:40:40,800
But this is just three It is a like word

896
00:40:40,840 --> 00:40:41,559
for word.

897
00:40:41,639 --> 00:40:44,519
Speaker 3: Remake, you know, because you weren't like, I'm going to

898
00:40:44,639 --> 00:40:46,880
offer up one eye at it here.

899
00:40:47,199 --> 00:40:49,199
Speaker 1: I mean I think I did add you know, but

900
00:40:49,239 --> 00:40:51,559
you didn't like make fanfare about it. I'm going to

901
00:40:51,599 --> 00:40:53,400
be a hero. There you go, and I would like

902
00:40:53,440 --> 00:40:55,559
to cut Meddle your solid delta same thank you. Yes,

903
00:40:55,719 --> 00:41:00,480
yes haities two. You can skip all that ship and

904
00:41:00,519 --> 00:41:03,880
just play the game. Yeah that's what I did. That's

905
00:41:03,960 --> 00:41:05,360
the way to go with that game. It is a

906
00:41:07,039 --> 00:41:09,519
yeah yeah, yeah. It was not a talkie game to me.

907
00:41:10,480 --> 00:41:14,119
Not to me, I was pressing a lot about Uma Matsume.

908
00:41:14,719 --> 00:41:16,320
I don't I haven't played this. I know it's the

909
00:41:16,320 --> 00:41:19,880
horse racing game, but how talky is that I think

910
00:41:19,880 --> 00:41:20,199
it is?

911
00:41:20,599 --> 00:41:22,679
Speaker 4: I don't think it's Uh, it was not a game

912
00:41:22,760 --> 00:41:25,679
for me. So very clearly not the best talkie game.

913
00:41:25,679 --> 00:41:28,840
What I want to express is the amount of communication,

914
00:41:29,000 --> 00:41:32,280
because this is a game about understanding the nuances of

915
00:41:32,320 --> 00:41:34,559
the horse that you are trying to up level and

916
00:41:34,639 --> 00:41:38,679
grow takes an outrageous amount of dialogue. You are listening

917
00:41:38,760 --> 00:41:42,559
to these girls yap on and on and on about

918
00:41:42,599 --> 00:41:43,280
what they need.

919
00:41:43,159 --> 00:41:45,840
Speaker 1: To make the horse race faster and faster faster.

920
00:41:46,639 --> 00:41:49,360
Speaker 4: They will not be quiet. It is a very talky

921
00:41:49,599 --> 00:41:52,519
talkie game. But I don't I don't love this game

922
00:41:52,639 --> 00:41:53,880
so like, I'm not going to fight for it. I

923
00:41:53,880 --> 00:41:56,599
just want to let you guys know it is a

924
00:41:56,719 --> 00:41:59,280
tok city of these horse horse girls.

925
00:41:59,320 --> 00:42:01,400
Speaker 1: They talk a lot. Oh god did they talk?

926
00:42:02,400 --> 00:42:05,159
Speaker 3: Ques just just for for people, it is the best

927
00:42:05,320 --> 00:42:09,400
talkie game or the it is the most, but it means.

928
00:42:09,679 --> 00:42:11,159
Speaker 1: Does it do we want it to be a good

929
00:42:11,280 --> 00:42:13,119
like game people like cors. I don't think it's like

930
00:42:13,159 --> 00:42:14,559
an honor to win this. I think it's just a

931
00:42:14,599 --> 00:42:16,800
statement effect. It can't be an honor, but not necessarily.

932
00:42:16,800 --> 00:42:18,760
Speaker 3: But I would say if it's like a talkie game,

933
00:42:18,800 --> 00:42:22,039
but that talking is engaging and exciting, it can be.

934
00:42:22,320 --> 00:42:23,679
Speaker 1: It can be preys good or bad.

935
00:42:24,519 --> 00:42:26,639
Speaker 3: I would I would cut Death Straining two from this,

936
00:42:26,760 --> 00:42:30,480
I do. It's like the first game was very very talky.

937
00:42:30,559 --> 00:42:33,039
The second game it's not long before you're playing like

938
00:42:33,039 --> 00:42:34,440
a triple A open world game.

939
00:42:34,639 --> 00:42:36,000
Speaker 1: It's like right away. Yeah.

940
00:42:36,079 --> 00:42:38,280
Speaker 3: And I also say there's long stretches that game where

941
00:42:38,320 --> 00:42:41,119
it's very solitary and you don't talk, you don't see anybody.

942
00:42:41,280 --> 00:42:43,119
There's more time the best moments in that game, or

943
00:42:43,119 --> 00:42:45,880
when it's long stretches when Kojima is kind of just like.

944
00:42:46,079 --> 00:42:47,679
Speaker 1: Well, I don't know, I don't know.

945
00:42:47,840 --> 00:42:49,599
Speaker 3: I mean in the same vein, then I would say

946
00:42:49,719 --> 00:42:52,039
Kingdom Come Deliverance too, probably shouldn't be on here. There's

947
00:42:52,079 --> 00:42:54,599
like a lot of cut scenes that front loads that story.

948
00:42:54,679 --> 00:42:56,239
But I feel like once you get into it, once

949
00:42:56,280 --> 00:42:59,840
you're exploring like it is and you are, you're fighting

950
00:42:59,840 --> 00:43:01,239
that world like you mentioned to be.

951
00:43:01,239 --> 00:43:02,119
Speaker 1: You're fighting that world.

952
00:43:02,239 --> 00:43:05,800
Speaker 3: Right when it kind of starts, I'm I know where

953
00:43:05,920 --> 00:43:08,119
I should be going because the places I'm not supposed

954
00:43:08,119 --> 00:43:09,119
to be I get my ass kicked.

955
00:43:09,119 --> 00:43:10,199
Speaker 1: And that's very dewey to me.

956
00:43:10,880 --> 00:43:12,639
Speaker 3: And like to Beyonca's point, like you can kind of

957
00:43:12,679 --> 00:43:14,960
pick a like a vocation almost in that game, Like

958
00:43:15,000 --> 00:43:16,880
she's saying she just spends all her time making potions

959
00:43:16,920 --> 00:43:20,239
like it's pretty complex. It is like interactive. I mean,

960
00:43:20,280 --> 00:43:22,519
you're still hitting, but it is I think I think

961
00:43:22,519 --> 00:43:27,320
it goes. Yeah. Did anyone play Dispatch? Absolutely little bit?

962
00:43:27,400 --> 00:43:27,679
Speaker 1: I can.

963
00:43:28,199 --> 00:43:31,440
Speaker 3: I played Dispatch played by the first episode. That game

964
00:43:31,719 --> 00:43:34,320
should stay because it is it is just talking. It

965
00:43:34,400 --> 00:43:37,360
is even more talking, which is Telltale games, like it is.

966
00:43:37,880 --> 00:43:39,559
Let me get this out now because I don't want

967
00:43:39,599 --> 00:43:40,880
to be talking about this the rest of the night.

968
00:43:41,280 --> 00:43:43,719
There's such a cool fucking kernel of a game in

969
00:43:43,760 --> 00:43:46,719
this game, and that you are literally just deciding where

970
00:43:46,760 --> 00:43:49,519
to dispatch, whether it be superheroes or like speck op

971
00:43:49,559 --> 00:43:52,840
squads across a city. Like that's in itself an amazing

972
00:43:52,840 --> 00:43:55,079
strategy game idea. And I feel like the fact that

973
00:43:55,119 --> 00:43:58,079
it's I came to it hoping there will be more

974
00:43:58,079 --> 00:44:00,199
of that, probably foolishly, because it's the X, It's the

975
00:44:00,199 --> 00:44:02,920
wolf among us devs, and that's those are like Telltale

976
00:44:02,920 --> 00:44:04,599
games are the talkiest things ever. I agree that you

977
00:44:04,599 --> 00:44:07,320
should stay because it's I was waiting through a lot

978
00:44:07,320 --> 00:44:08,960
of cut scenes and that's my fault for not knowing

979
00:44:09,000 --> 00:44:09,400
what it was.

980
00:44:09,440 --> 00:44:13,119
Speaker 1: But it's Takias. Shit, what about splip Fiction. They talked

981
00:44:13,199 --> 00:44:15,039
way too fucking much in that game. But you're doing

982
00:44:15,079 --> 00:44:18,559
stuff while there are some like cut scenes of them

983
00:44:18,719 --> 00:44:19,000
just like.

984
00:44:19,079 --> 00:44:23,000
Speaker 4: Dude, even when your pigs flying around, they're fucking talking

985
00:44:23,039 --> 00:44:23,639
to each other the.

986
00:44:23,639 --> 00:44:26,679
Speaker 1: Whole time, the bad clips. And you know, I'm from

987
00:44:26,760 --> 00:44:29,440
the city and I don't know anything about pigs, and

988
00:44:29,440 --> 00:44:32,679
it's just like, shut up, my cigarettes. If I'm saying

989
00:44:32,800 --> 00:44:35,159
shut up in a game a lot, it's gotta be

990
00:44:35,199 --> 00:44:39,480
t They're not likable characters. It's like, yeah, okay, it's

991
00:44:39,519 --> 00:44:42,159
the most unwanted talk Tell me about Trails in the Sky.

992
00:44:42,480 --> 00:44:45,239
Speaker 3: Trails in the Sky is a I think it's like

993
00:44:45,280 --> 00:44:50,920
a sixty eighty hour JRPG and there is just yeap, yeah, yeah, yeah, yeah, yeah, yeah, yeah.

994
00:44:50,960 --> 00:44:51,960
Speaker 1: I think it's a good game.

995
00:44:52,159 --> 00:44:56,719
Speaker 3: However, you sold me there is you know, it does

996
00:44:56,719 --> 00:44:59,199
that sin where like the first five hours are just

997
00:44:59,239 --> 00:45:01,840
like cut scene, you walk ten steps, cut scene you

998
00:45:01,920 --> 00:45:02,559
walk into there.

999
00:45:02,800 --> 00:45:04,559
Speaker 1: Do you like it? Yes? I like it?

1000
00:45:04,800 --> 00:45:08,559
Speaker 4: Okay, then I'm gonna I'm gonna throw out use because

1001
00:45:08,559 --> 00:45:12,320
I didn't like it. Like, I know, we're talking about

1002
00:45:12,320 --> 00:45:14,639
the most talkie, but at this point these are all talkie.

1003
00:45:14,679 --> 00:45:16,639
Shouldn't we get rid of ones that were like I

1004
00:45:16,719 --> 00:45:17,880
didn't want to read all of this.

1005
00:45:18,719 --> 00:45:20,239
Speaker 1: Yeah, and to me, that's what that's what I was

1006
00:45:20,280 --> 00:45:21,840
trying to say. I guess I worded it poorly.

1007
00:45:21,880 --> 00:45:24,719
Speaker 3: With split fiction, at least there is some good implementation

1008
00:45:24,760 --> 00:45:27,880
of action and like there's some like the mechanics change

1009
00:45:27,920 --> 00:45:31,639
pretty RC yeah, yeah, doing different compared to Dispatch, which

1010
00:45:31,639 --> 00:45:34,519
you're literally just like it's you're interacting with other characters

1011
00:45:34,519 --> 00:45:36,880
and it's it's it's almost like being on the bridge

1012
00:45:36,880 --> 00:45:38,880
of the Normandy and that's the whole game. Oh god,

1013
00:45:39,000 --> 00:45:41,840
I think there are oh you Dan dispatches like anathematic.

1014
00:45:42,159 --> 00:45:44,000
Speaker 1: They they told me I should play it for the

1015
00:45:44,039 --> 00:45:45,800
Giant Bomb game. Of their discussions, it's like I'm going

1016
00:45:45,840 --> 00:45:47,719
to do everyone a favor and not because I would

1017
00:45:47,719 --> 00:45:51,119
be insufferable. Yeah yeah, the game made to make me

1018
00:45:51,199 --> 00:45:54,360
oh yeah no. But like superheroes and talking and tell

1019
00:45:54,400 --> 00:45:57,400
Tale great, all of my least favorite things in one game, Claire.

1020
00:45:57,440 --> 00:45:59,639
Speaker 3: I think some of the writings like actually really solid writing.

1021
00:45:59,760 --> 00:46:02,000
I don't think it's what it's trying to do. I

1022
00:46:02,079 --> 00:46:05,079
think it's a good game. It's it's never anything I

1023
00:46:05,119 --> 00:46:08,159
would even try to get past people on this podcast,

1024
00:46:08,800 --> 00:46:10,360
and that's why I didn't recommend you play it when

1025
00:46:10,360 --> 00:46:10,840
I played it.

1026
00:46:11,119 --> 00:46:15,440
Speaker 1: But it's the talk should we just not have?

1027
00:46:16,000 --> 00:46:17,920
Speaker 3: I mean, I guess you've played Dispatch because I'm the

1028
00:46:17,920 --> 00:46:21,639
only one the first episode that's it. It should stay

1029
00:46:21,639 --> 00:46:25,079
then yes, yeah, I'm saying like because I didn't play

1030
00:46:25,159 --> 00:46:26,559
Uma or Trousing the Sky.

1031
00:46:26,639 --> 00:46:29,320
Speaker 1: But I think for me, between Dispatch and split fiction.

1032
00:46:29,760 --> 00:46:32,760
Speaker 3: Describedume, I don't think we cut that either, because that

1033
00:46:32,840 --> 00:46:35,840
sounds and their.

1034
00:46:35,719 --> 00:46:38,440
Speaker 1: Horse Girls no less as much as I don't like

1035
00:46:38,519 --> 00:46:40,960
the talking and split fiction, there is a lot of

1036
00:46:41,000 --> 00:46:44,119
really good Dewey stuff. It's a Dowey It's like there

1037
00:46:44,239 --> 00:46:46,599
is stuff that gets my goat. It's like Disney Adults,

1038
00:46:46,639 --> 00:46:53,119
horse Girls. And I don't sorry you were saying notch

1039
00:46:53,400 --> 00:46:58,239
or great people. I love both of them. Yes, you

1040
00:46:58,360 --> 00:47:01,599
describe both of them. I say we cut split fiction

1041
00:47:01,679 --> 00:47:03,519
split fiction. I think, yeah, yes, that's what I was

1042
00:47:03,519 --> 00:47:10,440
trying to convey. Were you poorly boy? It sounds like

1043
00:47:10,480 --> 00:47:13,800
Dispatch of the Winner to me? I mean these definition

1044
00:47:14,000 --> 00:47:16,000
I don't play any of these. I mean I haven't.

1045
00:47:15,760 --> 00:47:20,119
Speaker 3: Played anybody sides played all three of these. I Dispatch

1046
00:47:20,159 --> 00:47:23,639
and Trailer I haven't played. And you played I've played.

1047
00:47:25,480 --> 00:47:28,440
We're all pronouncing it differently to the weird horse girl.

1048
00:47:30,719 --> 00:47:33,519
Oh yeah, I think for me it's got to be dispatcher.

1049
00:47:33,679 --> 00:47:36,800
What Mary's Do you even like race? Did they actually do?

1050
00:47:37,079 --> 00:47:38,480
Speaker 1: Yeah? But do you do anything? Or do they just

1051
00:47:38,559 --> 00:47:44,079
race on? It's an auto? I honestly think might be

1052
00:47:44,079 --> 00:47:45,519
the just from what I hear about it.

1053
00:47:47,199 --> 00:47:50,280
Speaker 5: Because at least run Fast.

1054
00:47:49,960 --> 00:47:53,280
Speaker 3: Dispatch, you're actually sort of playing where you're like sending

1055
00:47:53,280 --> 00:47:54,920
people out and I love that part, and I'm like,

1056
00:47:54,920 --> 00:47:56,719
I want the game to be this, but that doesn't matter.

1057
00:47:56,840 --> 00:47:59,880
Speaker 4: So like the only thing you do is read about

1058
00:47:59,880 --> 00:48:02,800
the horses and then you level them up on things

1059
00:48:02,800 --> 00:48:04,920
that they need, like maybe one of them is too shy,

1060
00:48:04,920 --> 00:48:06,480
and it's like, okay, I'm gonna work on your like,

1061
00:48:07,400 --> 00:48:08,960
you know, your self esteem.

1062
00:48:09,000 --> 00:48:10,719
Speaker 1: You need to be outgoing to win races.

1063
00:48:10,960 --> 00:48:12,239
Speaker 5: Well, you need to have guts.

1064
00:48:12,280 --> 00:48:14,519
Speaker 4: And then like there's other ones and you get carrots

1065
00:48:14,519 --> 00:48:17,360
and the you know, the carrots are a currency. The

1066
00:48:17,400 --> 00:48:23,039
carrots are their money. You get them to be stronger,

1067
00:48:23,079 --> 00:48:25,559
but they also need endurance. If you make them too strong,

1068
00:48:25,599 --> 00:48:27,360
then maybe they like run out of the gate really fast,

1069
00:48:27,440 --> 00:48:27,920
but then they.

1070
00:48:27,800 --> 00:48:29,880
Speaker 1: Don't win because they run out of stamina.

1071
00:48:30,000 --> 00:48:33,559
Speaker 4: So's it's all about knowing all of the logistics of

1072
00:48:33,559 --> 00:48:35,039
the game and picking the right things.

1073
00:48:35,239 --> 00:48:36,039
Speaker 5: Did I love it?

1074
00:48:36,159 --> 00:48:37,719
Speaker 1: No? Did it Talk Forever?

1075
00:48:38,119 --> 00:48:40,960
Speaker 3: Yes, that's fine by me if that's it, because like

1076
00:48:41,039 --> 00:48:45,079
Dispatch had these, Dispatch has stretches where you're actually sort

1077
00:48:45,079 --> 00:48:47,039
of doing stuff and strategizing. Also, like I would watch

1078
00:48:47,079 --> 00:48:50,280
a three hour Netflix show of a single camera on

1079
00:48:50,360 --> 00:48:53,800
Dan while we explain games like this to him, it's.

1080
00:48:53,639 --> 00:48:58,039
Speaker 1: Just we're doomed as an industry popular are we are?

1081
00:48:58,039 --> 00:48:58,760
We agreed?

1082
00:48:58,800 --> 00:49:03,679
Speaker 3: Then, um Racing Ship is the Why is that? Is

1083
00:49:03,679 --> 00:49:07,119
that what it's called? No?

1084
00:49:07,239 --> 00:49:11,679
Speaker 1: One's the weird Horse perfect game? Yeah? Okay? Is it? Well,

1085
00:49:11,719 --> 00:49:17,760
it's our winner, sure Game twenty twenty five, Mass Horse

1086
00:49:17,840 --> 00:49:23,880
Racing Ship. All right? Oh a favorite? All right? Next

1087
00:49:23,960 --> 00:49:29,440
up is Worst Title of the Year. The nominees are

1088
00:49:29,840 --> 00:49:34,559
Dreamy Syrup, bad Geez Death, Stranding, Two on the.

1089
00:49:34,480 --> 00:49:43,239
Speaker 3: Beach, Tayotama, Kissed On My Deity, Tainted Grail, The Fall

1090
00:49:43,280 --> 00:49:43,880
of Avalon.

1091
00:49:44,079 --> 00:49:46,079
Speaker 1: That's fucking cool, Okay, I'll get to.

1092
00:49:46,039 --> 00:49:53,360
Speaker 6: It, Fantasy Life, I, The Girl who Steals Time, Puela

1093
00:49:53,440 --> 00:49:56,480
Maggie Modica, Magica, Maggia Egg.

1094
00:49:58,280 --> 00:50:01,199
Speaker 1: Start Over, The colon, punctuation.

1095
00:50:01,280 --> 00:50:04,960
Speaker 3: Important question is this what? What language is this game?

1096
00:50:05,000 --> 00:50:07,039
Speaker 1: I assumed it was just weird magic bullshit. I assumed

1097
00:50:07,039 --> 00:50:09,079
this was like not a natural language.

1098
00:50:09,119 --> 00:50:12,760
Speaker 3: It's the first word looks Spanish like play yeah, does

1099
00:50:12,760 --> 00:50:17,440
anybody know? I think it's Jepanese, Twela, Maji, motoca, magica,

1100
00:50:17,760 --> 00:50:18,760
Maggi et cetera.

1101
00:50:20,000 --> 00:50:23,440
Speaker 1: Uh, Kirby and The Forgotten Land m Dash Nintendo's Switch

1102
00:50:23,480 --> 00:50:26,400
to edition, plus Star Crossed World.

1103
00:50:27,239 --> 00:50:32,519
Speaker 4: The Hungry Lamb Colon, Traveling in the Late Ming Dynasty.

1104
00:50:32,800 --> 00:50:34,639
Speaker 1: Dynamic Cord featuring.

1105
00:50:35,719 --> 00:50:39,400
Speaker 3: Bracket reve Parfe, Bracket and Bracket Remaster Edition.

1106
00:50:40,119 --> 00:50:42,400
Speaker 1: Is it wrong to try to pick up girls in

1107
00:50:42,440 --> 00:50:45,119
a dungeon? Full end of water and Light?

1108
00:50:47,679 --> 00:50:51,800
Speaker 4: One of my favorite categories we do every year. There's

1109
00:50:51,840 --> 00:50:55,840
some real trash here. I have to say. While I'm

1110
00:50:55,840 --> 00:50:57,960
glad that you put them on because I like reading them,

1111
00:50:58,480 --> 00:50:59,599
I think bad cheese.

1112
00:50:59,639 --> 00:51:02,679
Speaker 1: Isn't that bad? Actually? Geez? I'm very curious what kind

1113
00:51:02,719 --> 00:51:05,719
of game it is. I want to know about a

1114
00:51:05,760 --> 00:51:10,159
break dreamy syrup, like, yeah, what what the fuck is

1115
00:51:10,199 --> 00:51:12,280
going on? Is that a person? It could be anything? Well.

1116
00:51:12,440 --> 00:51:14,840
Speaker 3: I put Tainted Grail The Fall of Avalon because I

1117
00:51:14,840 --> 00:51:16,880
thought that was the most generic fantasy game ever.

1118
00:51:17,000 --> 00:51:18,880
Speaker 1: It might seem to like it, but I could only

1119
00:51:18,880 --> 00:51:20,960
hear it in like Conan O'Brien's nerd voice. I can

1120
00:51:21,000 --> 00:51:25,199
Tainted Grail the Fall of avalon the nerdiest possible game.

1121
00:51:25,400 --> 00:51:27,800
Speaker 3: Yeah, no, I mean I can keep it on here.

1122
00:51:27,840 --> 00:51:30,000
But Dreamy Syrup, I'm so curious what it is. Yeah,

1123
00:51:30,239 --> 00:51:32,280
it makes me want to know, Like, go check the game.

1124
00:51:32,119 --> 00:51:35,159
Speaker 4: Out, Dreamy Syrup should go. It's a it's a decent name.

1125
00:51:35,320 --> 00:51:36,079
Is it a good game?

1126
00:51:36,159 --> 00:51:36,239
Speaker 1: No?

1127
00:51:36,760 --> 00:51:40,159
Speaker 3: I'll offer up my nomination earlier today, which is death

1128
00:51:40,199 --> 00:51:42,840
Straining two on the Beach. As a diehard fan of

1129
00:51:42,880 --> 00:51:44,440
that series, I like the first game a bit more,

1130
00:51:44,440 --> 00:51:45,280
but I still love to.

1131
00:51:47,960 --> 00:51:48,000
Speaker 4: It.

1132
00:51:48,280 --> 00:51:50,239
Speaker 1: I still just think death Stranding is a stupid name,

1133
00:51:50,280 --> 00:51:52,519
but like it kind of is Meddle your solid when

1134
00:51:52,559 --> 00:51:54,599
you think about it, I know, mid your Solid's got

1135
00:51:54,599 --> 00:51:59,480
some like fucking metal gear solid sounds cool. It doesn't

1136
00:51:59,519 --> 00:51:59,960
mean anything.

1137
00:52:00,000 --> 00:52:03,039
Speaker 5: I don't think death Stranding actually, like.

1138
00:52:03,079 --> 00:52:07,320
Speaker 3: You saw a few things in a room, the Naked done.

1139
00:52:08,159 --> 00:52:11,760
Speaker 1: Miss Cherry Cherry Rosevelt, fat chowing spaghetti.

1140
00:52:17,000 --> 00:52:18,599
Speaker 3: I would say we could take dest Ranting two on

1141
00:52:18,639 --> 00:52:21,559
the Beach out at least it's like it evokes some

1142
00:52:21,599 --> 00:52:23,880
sort of mystery.

1143
00:52:26,360 --> 00:52:28,480
Speaker 1: Hmm. Well, since we didn't even know, maybe this is

1144
00:52:28,519 --> 00:52:32,199
just another language. I think puela, magic, modoica, magicamagia, et ceterra.

1145
00:52:33,280 --> 00:52:35,719
It's kind of fun to say. Actually, yeah, maybe we

1146
00:52:35,800 --> 00:52:37,199
just take that off that it's a bit of a

1147
00:52:37,239 --> 00:52:39,199
tongue twister, and I just like, don't.

1148
00:52:40,239 --> 00:52:42,480
Speaker 3: I don't want to have to announce that as the winner. Yeah,

1149
00:52:42,559 --> 00:52:46,559
let's kind it. Yeah, uh Mary, what's the old Fantasy Life?

1150
00:52:46,920 --> 00:52:48,559
Speaker 1: Oh? I put that one? Why is there an eye

1151
00:52:48,559 --> 00:52:52,000
in there? Case? I don't know what's a d S

1152
00:52:52,079 --> 00:53:00,280
I wear game? It's I was doing my Roman bunch

1153
00:53:00,360 --> 00:53:06,960
of them? Is it so Fantasy one and Rock? Yeah? Yeah,

1154
00:53:07,000 --> 00:53:08,400
I don't know. I put it in there because I

1155
00:53:08,440 --> 00:53:09,719
was like, I don't know what the eye is all about?

1156
00:53:10,639 --> 00:53:12,559
Put it in there. I thought you put this on

1157
00:53:12,639 --> 00:53:15,719
something else, a cozy game or something. I put it

1158
00:53:14,400 --> 00:53:18,559
on just Jake both times? Okay, Yeah, what's up with that?

1159
00:53:18,599 --> 00:53:22,440
Speaker 3: I I don't know Fantasy Life if I didn't finish it,

1160
00:53:22,440 --> 00:53:24,320
So maybe if I finished it, they would have explained

1161
00:53:24,360 --> 00:53:26,599
the eye. Oh wait, actually, if we're doing that, put

1162
00:53:26,639 --> 00:53:27,719
Silent Hill f on here.

1163
00:53:27,760 --> 00:53:28,440
Speaker 1: Nobody knows.

1164
00:53:29,199 --> 00:53:31,320
Speaker 3: They didn't know if you if you google it or

1165
00:53:31,360 --> 00:53:33,119
talk to anybody, they cannot figure out what it's for.

1166
00:53:33,800 --> 00:53:36,000
I would no, I don't think Silent hillf should be

1167
00:53:36,039 --> 00:53:39,280
on here, but I think this because also the girl

1168
00:53:39,320 --> 00:53:40,199
who steals time?

1169
00:53:40,280 --> 00:53:45,880
Speaker 1: What does that mean? That sounds cool? Time? You can't

1170
00:53:45,960 --> 00:53:48,920
can't fight City Hall, you can't travel in the Late

1171
00:53:49,000 --> 00:53:52,239
Ning Dynasty anymore. I would hope you can't try to

1172
00:53:52,239 --> 00:53:53,800
pick up a girl in a dungeon. Okay, we're just

1173
00:53:53,800 --> 00:53:57,360
talking like weird choices. As far as punctuation and capitalization stuff,

1174
00:53:57,400 --> 00:54:00,920
I think dynamic chord feature wherever you parpa whatever is

1175
00:54:01,000 --> 00:54:03,039
there's way more egregious stuff going on there than just

1176
00:54:03,079 --> 00:54:05,840
a lowercase I I agree. Yeah, get rid of fantasy life.

1177
00:54:05,840 --> 00:54:12,039
It's not that bad. God.

1178
00:54:12,079 --> 00:54:13,599
Speaker 3: Yeah, now that you say it, tainted Gral the Fall

1179
00:54:13,599 --> 00:54:15,840
of Vavalin really is just generic, like you put you

1180
00:54:15,880 --> 00:54:18,679
put name a fantasy video game into chatchipt.

1181
00:54:18,360 --> 00:54:21,239
Speaker 1: Like NCIS had an episode about a video game that

1182
00:54:21,280 --> 00:54:22,960
doesn't exist, and they just thought that sounded like a

1183
00:54:23,039 --> 00:54:23,760
video game. Yeah.

1184
00:54:23,840 --> 00:54:26,599
Speaker 4: Yeah, I also think, okay, I'm gonna I'm gonna go

1185
00:54:26,679 --> 00:54:27,880
after the Hungry Lamb.

1186
00:54:28,000 --> 00:54:31,199
Speaker 1: That in itself not bad. Yes, they added too much,

1187
00:54:31,840 --> 00:54:35,320
but the Hungry Lamb is here. Yeah, yeah, I'm kind

1188
00:54:35,320 --> 00:54:35,719
of curious.

1189
00:54:35,760 --> 00:54:37,519
Speaker 3: I want to know what the Hungry Lamb is doing

1190
00:54:37,559 --> 00:54:40,239
while traveling in the late Ming dynasty. Kind of like

1191
00:54:40,280 --> 00:54:42,800
this pacificity of the late Ming Dynasty right and evokes

1192
00:54:43,000 --> 00:54:46,280
an image.

1193
00:54:45,360 --> 00:54:48,360
Speaker 1: I loves cut it. Hum. Yeah, I think we should

1194
00:54:48,519 --> 00:54:51,440
now keep Kirby because I do think Jake, you were

1195
00:54:51,480 --> 00:54:54,000
mentioning too like every like Nintendo Switch to itition now

1196
00:54:54,000 --> 00:54:55,920
has it plastered on the title. This is just an

1197
00:54:55,920 --> 00:54:59,760
extremely egregious example of Nintendo being very specific with their

1198
00:54:59,760 --> 00:55:04,199
type of stuff. Well yeah, like, also, I don't if

1199
00:55:04,239 --> 00:55:06,679
a game title is hard to parse, what the fuck

1200
00:55:06,719 --> 00:55:09,199
I'm about to buy? I think that makes it terrible.

1201
00:55:09,239 --> 00:55:12,159
Speaker 3: Like, Okay, if it was just Kirby in the Forgotten

1202
00:55:12,239 --> 00:55:14,440
Land Nintendo Switch to Edition, I get it. But the

1203
00:55:14,480 --> 00:55:17,280
fact that Starcross World is listed after the Nintendo Switch

1204
00:55:17,320 --> 00:55:19,039
two Edition, I'm like, wait a minute, is this not a.

1205
00:55:19,000 --> 00:55:21,559
Speaker 1: Switch to Edition? Like what is what? And I get

1206
00:55:21,599 --> 00:55:24,000
that it's a DLC. It's just like, yeah, if you

1207
00:55:24,000 --> 00:55:26,000
weren't like following the game and it says that.

1208
00:55:27,880 --> 00:55:30,519
Speaker 3: Tennis Switch to Edition and then be like DLC included

1209
00:55:30,599 --> 00:55:33,400
or something I don't like. That's that's almost like the

1210
00:55:33,440 --> 00:55:36,960
Grand Theft Auto Trilogy with the M dash in the title.

1211
00:55:37,159 --> 00:55:39,599
Speaker 1: That's just a mistake to do that. I don't like it.

1212
00:55:40,159 --> 00:55:42,119
I don't like this. These are all losers.

1213
00:55:42,199 --> 00:55:45,119
Speaker 4: But I will say, like, is it wrong to try

1214
00:55:45,119 --> 00:55:47,400
and pick up girls in a dungeon? You wouldn't know

1215
00:55:47,440 --> 00:55:50,559
that's a game? In a million years? Who names their

1216
00:55:50,599 --> 00:55:51,239
game as.

1217
00:55:51,079 --> 00:55:53,000
Speaker 1: A question And I wrote this down so it's it's

1218
00:55:53,039 --> 00:55:56,119
colon full Land of water and light now full land.

1219
00:55:56,199 --> 00:55:58,519
There are three l's in a row there. That is

1220
00:55:58,519 --> 00:56:00,119
not a typo on my part. I look at that

1221
00:56:00,239 --> 00:56:05,960
several times. It's fall. The question mark colon also does

1222
00:56:06,000 --> 00:56:10,360
not right before his question mark colon? And why are

1223
00:56:10,360 --> 00:56:12,159
we picking up girls in a dungeon? I don't like

1224
00:56:12,239 --> 00:56:15,280
anything going on in this title. What about uh to

1225
00:56:15,400 --> 00:56:16,400
my Kiss?

1226
00:56:18,159 --> 00:56:22,039
Speaker 5: Because that's so fucked up on my Deity?

1227
00:56:22,320 --> 00:56:29,119
Speaker 1: I mean, yeah, I'm I'm lowing up my VP and

1228
00:56:29,199 --> 00:56:32,599
and I'm googling that game. I'm going into private mode

1229
00:56:32,639 --> 00:56:34,679
and I'm checking out kiss on my Deity. Do not

1230
00:56:34,760 --> 00:56:39,039
google the search kiss on my Deity. We're not five here.

1231
00:56:39,079 --> 00:56:40,679
Let's just say I'm all out loud again, Let's just

1232
00:56:40,719 --> 00:56:44,679
got field. Let's do different ones, like who said Tatoyama

1233
00:56:44,760 --> 00:56:48,960
last time? Okay, then I'll start with Okay, tot tay

1234
00:56:49,079 --> 00:56:51,360
you Tama, kiss on my deity.

1235
00:56:51,559 --> 00:56:56,119
Speaker 2: Tainted Grail, the Fall of Avalon gets worse, I'm here God,

1236
00:56:56,480 --> 00:56:59,639
Kirby and the Forgotten Land and dashing Nintendo switch to

1237
00:56:59,760 --> 00:57:01,559
a plus Star Cross World.

1238
00:57:02,679 --> 00:57:03,360
Speaker 1: Exhausting.

1239
00:57:03,679 --> 00:57:07,159
Speaker 3: That's the worst one in one breath, That's that's the

1240
00:57:07,199 --> 00:57:11,639
winner in my opinion. Dynamic Card featuring Bracket reve Parfe

1241
00:57:11,960 --> 00:57:13,239
and Bracket Remaster edition.

1242
00:57:14,320 --> 00:57:16,199
Speaker 1: Is it wrong to try to pick up girls in

1243
00:57:16,239 --> 00:57:19,840
a dungeon? Question Mark Colon, Flan of Water and Light.

1244
00:57:20,519 --> 00:57:22,960
Speaker 3: I really really hate the construction of Kirby and the

1245
00:57:22,960 --> 00:57:26,760
Forgotten Land. It's exhausting to even read without saying out

1246
00:57:26,800 --> 00:57:28,760
loud at least is it wrong to try to pick

1247
00:57:28,800 --> 00:57:30,719
up girls in a dungeon? I like, I get the

1248
00:57:31,039 --> 00:57:35,079
the person's point of view, like sentence itself is like

1249
00:57:35,119 --> 00:57:37,719
I don't like what it's even like like.

1250
00:57:37,760 --> 00:57:40,079
Speaker 1: Kirby's just a bunch of Nintendo bullshit? Is it wrong

1251
00:57:40,159 --> 00:57:41,639
to try to pick up girls in the dungeons? Like?

1252
00:57:41,639 --> 00:57:44,880
I super don't want to play that game? Yeah, I

1253
00:57:44,920 --> 00:57:46,480
think that's the worst type. You know it's a game

1254
00:57:46,519 --> 00:57:48,199
because you're on like Steam or the shirt.

1255
00:57:50,079 --> 00:57:53,760
Speaker 3: Well, we got to cut some, We've got ta Yeah, okay,

1256
00:57:54,400 --> 00:58:03,519
that's a cool table prompt curiosity at least tainted. Grail

1257
00:58:03,599 --> 00:58:07,039
is really bad. Yeah, Like as soon as you said

1258
00:58:07,039 --> 00:58:08,800
the Conan thing, I'm like, yeah, it's something he would

1259
00:58:08,840 --> 00:58:10,920
make fun of Aaron for playing.

1260
00:58:12,239 --> 00:58:15,039
Speaker 1: What do we cut here? These are all terrible. So again,

1261
00:58:15,119 --> 00:58:17,320
if you take out all the other crap, dynamic cord

1262
00:58:17,440 --> 00:58:22,440
not so bad. Right, it's the featuring reve Favor remaster.

1263
00:58:23,119 --> 00:58:26,719
You know what it says, remastered edition. That's probably just

1264
00:58:26,760 --> 00:58:30,599
a remake of a shorter title. So maybe we just

1265
00:58:30,599 --> 00:58:33,960
take that one out because remaster edition. I also know

1266
00:58:34,000 --> 00:58:37,960
the brasketing. We should add this to best remake remaster exactly. No.

1267
00:58:38,039 --> 00:58:41,199
Speaker 3: Brackets also are often, like almost always a translation thing.

1268
00:58:41,639 --> 00:58:44,480
It's not for English speakers always a lot of these

1269
00:58:44,480 --> 00:58:47,400
are transl thanks down to three now, granted Grail the

1270
00:58:47,400 --> 00:58:49,920
fall of Apple avalon Kirby in the I'm not saying

1271
00:58:49,920 --> 00:58:50,440
it again.

1272
00:58:50,880 --> 00:58:59,960
Speaker 1: Is it wrong? It's exhausting Grail. So I announced this,

1273
00:59:00,119 --> 00:59:02,800
I don't have to say to it. I think, do.

1274
00:59:02,719 --> 00:59:05,760
Speaker 4: You know how like sometimes when we do I forgot

1275
00:59:05,840 --> 00:59:07,920
that came out this year. The one that wins is

1276
00:59:07,960 --> 00:59:12,199
the one we forgot to put on the nominee.

1277
00:59:12,360 --> 00:59:14,519
Speaker 1: I think if someone can't get through it, that is

1278
00:59:14,559 --> 00:59:18,280
the worst type. I do think Kirby wins this. I think, yeah,

1279
00:59:18,639 --> 00:59:20,360
all right, the.

1280
00:59:20,480 --> 00:59:22,880
Speaker 3: Worst title of the year is Kirby in the Forgotten

1281
00:59:22,960 --> 00:59:26,199
Land m Dash Nintendo Switch to Edition plus Star Cross World.

1282
00:59:28,440 --> 00:59:30,679
Speaker 1: That's a bad title. I ain't saying all that.

1283
00:59:31,639 --> 00:59:35,079
Speaker 3: All right, Okay, this is a new category that we're

1284
00:59:35,079 --> 00:59:38,639
going to like this best form of attack. We need

1285
00:59:38,679 --> 00:59:41,360
to discuss this, Yeah, do we want to tell people like? So,

1286
00:59:41,400 --> 00:59:45,360
we initially had best mechanic as a big category.

1287
00:59:44,960 --> 00:59:46,880
Speaker 1: And then we actually broke it up into this and

1288
00:59:46,960 --> 00:59:49,760
the next category. We were describing different things here.

1289
00:59:49,880 --> 00:59:51,840
Speaker 4: I think we had to be more specific because we

1290
00:59:51,920 --> 00:59:53,639
found that a lot of times we were saying something

1291
00:59:53,719 --> 00:59:56,480
was great mechanically, what we were actually talking about was

1292
00:59:56,519 --> 00:59:59,679
a very specific type of attack that we enjoyed doing.

1293
01:00:00,159 --> 01:00:02,079
And so we decided to split them and this is

1294
01:00:02,599 --> 01:00:06,079
the best form of attack. Specifically, best is like what

1295
01:00:06,239 --> 01:00:07,960
is the best way.

1296
01:00:07,760 --> 01:00:12,599
Speaker 1: To It's like a satisfying damage, Yeah, satisfying offense. Nice

1297
01:00:12,639 --> 01:00:15,119
way to put it all right, let's go. Nominis are

1298
01:00:15,519 --> 01:00:18,960
Soap in Powerwatch Simulator two, Haiti's two mech.

1299
01:00:18,840 --> 01:00:22,800
Speaker 7: Suit, the Yo Yo in Pipistrello, The Shield and Doom,

1300
01:00:22,880 --> 01:00:26,920
The Dark Ages, Ghost of Yote, Chain Assassinations, the Strike,

1301
01:00:27,000 --> 01:00:31,039
Attack in Sectory, Pizza Doo in Death Straating two.

1302
01:00:31,239 --> 01:00:35,719
Speaker 1: And balls from the Back in What in ball Pit

1303
01:00:36,079 --> 01:00:39,320
Ball x Pit. Hmm.

1304
01:00:40,679 --> 01:00:44,800
Speaker 4: I don't know if soap is truly like the craziest form.

1305
01:00:44,599 --> 01:00:46,480
Speaker 1: Of attack you were taking offense on dirt.

1306
01:00:47,559 --> 01:00:50,400
Speaker 4: Yes, I'm not saying it's not attack that would make

1307
01:00:50,440 --> 01:00:51,960
it not a nominee and stupid.

1308
01:00:54,440 --> 01:00:57,360
Speaker 1: Yeah it's yeah. I don't know if it's gonna win here,

1309
01:00:57,400 --> 01:00:59,039
but it is like I was watching the way Bank

1310
01:00:59,079 --> 01:01:02,400
plays this game, and she like covers the entire object

1311
01:01:02,639 --> 01:01:05,400
in soap before she even turns on a powerwasher, and

1312
01:01:05,440 --> 01:01:07,960
it's like, oh man, that's it's like weakening a boss

1313
01:01:08,000 --> 01:01:10,119
before you attack it. You know. It's it's cool. And

1314
01:01:10,519 --> 01:01:12,800
it did add that like there was soap in the original,

1315
01:01:13,000 --> 01:01:14,480
but it was like you had to buy it and

1316
01:01:14,519 --> 01:01:16,280
it was finite and stuff like this and this, Like

1317
01:01:16,440 --> 01:01:18,920
I like the soap better in Powerwash Simulator too.

1318
01:01:18,960 --> 01:01:22,760
Speaker 4: I think an improvement of powerwashm one and that's cool

1319
01:01:22,920 --> 01:01:24,159
and definitely worthy of a NOOM.

1320
01:01:24,239 --> 01:01:25,239
Speaker 5: I don't think it's gonna be the best.

1321
01:01:25,360 --> 01:01:28,079
Speaker 1: I agree we can cut it, so we're cutting. Yeah.

1322
01:01:28,400 --> 01:01:33,119
Speaker 3: So uh, I was gonna say ghosts of Yotae chain assassinations.

1323
01:01:33,159 --> 01:01:36,079
I think these are cool, but it's it's pretty much

1324
01:01:36,119 --> 01:01:37,360
the same one.

1325
01:01:37,599 --> 01:01:40,000
Speaker 1: Yeah, I would say specifically for me, that's fair.

1326
01:01:40,039 --> 01:01:42,199
Speaker 3: It doesn't get like way less cool each time, but

1327
01:01:42,239 --> 01:01:44,320
it is like I wish there was one other animation.

1328
01:01:44,480 --> 01:01:46,880
Speaker 1: Maybe I'm happy every time I see it when it's like, oh,

1329
01:01:46,960 --> 01:01:48,639
those guys are close enough and I leveled it up

1330
01:01:48,800 --> 01:01:50,320
so it's like, yeah, I can do like three of them.

1331
01:01:50,440 --> 01:01:51,079
Like that's awful to me.

1332
01:01:51,199 --> 01:01:52,880
Speaker 3: The thing, the ghost of Yota thing that sets apart,

1333
01:01:52,880 --> 01:01:54,880
I probably should have nominated this.

1334
01:01:54,960 --> 01:01:56,000
Speaker 1: It's doesn't matter.

1335
01:01:56,039 --> 01:01:57,760
Speaker 3: I like when the wolf is involved in the ota

1336
01:01:57,840 --> 01:02:00,320
because then the wolf is actually helping you assassinate. But

1337
01:02:00,760 --> 01:02:02,400
I else, I agree, there's cooler stuff here.

1338
01:02:02,440 --> 01:02:03,360
Speaker 1: We can got it, okay.

1339
01:02:04,400 --> 01:02:08,440
Speaker 3: Haiti's two mech suit specifically, that's that's almost less a

1340
01:02:08,480 --> 01:02:10,199
form of attack and more suite of attacks.

1341
01:02:10,679 --> 01:02:13,440
Speaker 1: Well, I mean there's like weapons, so it's actually get

1342
01:02:13,440 --> 01:02:15,960
this in The last like weapon you unlock is the

1343
01:02:16,000 --> 01:02:17,800
mechs Suit. Basically, so you're right, though it is a

1344
01:02:17,800 --> 01:02:22,280
sweet it's a punch, it's you know, the missiles and stuff.

1345
01:02:22,719 --> 01:02:27,840
But yeah, you're right, there's an assortment of attacks. Let's

1346
01:02:27,880 --> 01:02:29,440
keep that for now. The yo Yo. I think you

1347
01:02:29,519 --> 01:02:30,920
might have played the most pipistrello.

1348
01:02:31,079 --> 01:02:33,719
Speaker 4: Let's discuss the yo Yoah wait, yes, So the reason

1349
01:02:33,760 --> 01:02:36,800
I like it is because it has like eight different functions.

1350
01:02:36,840 --> 01:02:40,000
This is a metroidvana where the yoyo improves over time.

1351
01:02:40,039 --> 01:02:41,360
Speaker 5: It ends up being something that you.

1352
01:02:41,280 --> 01:02:44,199
Speaker 4: Can dog walk across water, it becomes something that you

1353
01:02:44,239 --> 01:02:47,840
can spin around. There's like a bunch of different use

1354
01:02:47,920 --> 01:02:50,559
cases for this yoyo at the end. It makes it

1355
01:02:50,599 --> 01:02:53,440
an extremely powerful tool, and I just think it's a

1356
01:02:54,119 --> 01:02:57,199
really neat how they were able to expand on a

1357
01:02:57,280 --> 01:03:00,559
yo yo in so many ways. You can float, you

1358
01:03:00,599 --> 01:03:04,480
can fly, you can stab, you can do a surrounding attack.

1359
01:03:05,000 --> 01:03:07,000
Speaker 1: You can do a lot with this yo Yo. By

1360
01:03:07,000 --> 01:03:09,400
the end of the game, I would put it with

1361
01:03:09,519 --> 01:03:10,199
the mech Suit.

1362
01:03:10,400 --> 01:03:12,440
Speaker 5: As as you scale your.

1363
01:03:12,360 --> 01:03:16,039
Speaker 4: Character build, this becomes like the ultimate mecha that everyone

1364
01:03:16,079 --> 01:03:18,599
would talk about, and it's it's just a yo yo

1365
01:03:18,719 --> 01:03:21,599
I think it's really neat how they imagined all of

1366
01:03:21,639 --> 01:03:23,719
these things that you could do with a toy that

1367
01:03:23,760 --> 01:03:25,280
we've all had for our whole lives.

1368
01:03:25,280 --> 01:03:26,800
Speaker 1: But man, they use it as like such a cool

1369
01:03:26,840 --> 01:03:29,320
weapon in this game. I think that's worth keeping. I

1370
01:03:29,639 --> 01:03:31,920
agree that's cool. They get so much versatility out of

1371
01:03:31,920 --> 01:03:32,440
one item.

1372
01:03:32,599 --> 01:03:34,239
Speaker 5: It's a very versatile weapon.

1373
01:03:34,800 --> 01:03:38,519
Speaker 1: I'm going to be a hero again. You know, pizza

1374
01:03:38,559 --> 01:03:41,880
dough is all right, weizza do. Sorry, it's funny. Now

1375
01:03:41,920 --> 01:03:45,440
you don't need to say it. We'll cut it. I

1376
01:03:45,480 --> 01:03:48,800
had very thoughtful things to say. All right, continue tell

1377
01:03:48,840 --> 01:03:51,320
them what it is for anybody who there's a pizza

1378
01:03:51,400 --> 01:03:53,880
chef that you fight and as you bring stuff to him,

1379
01:03:54,199 --> 01:03:57,199
he will get into the pizza chef. Later he teaches

1380
01:03:57,239 --> 01:03:59,679
you pizza dough, which is like, you know, different time.

1381
01:04:00,239 --> 01:04:02,119
It's like it's like a psycho crusher, like a like

1382
01:04:02,280 --> 01:04:04,840
a spin attack thing or a roundhouse kick with pizza

1383
01:04:04,840 --> 01:04:08,159
dough and stuff. The thing is, it's funny. I think

1384
01:04:08,199 --> 01:04:10,440
it's funny that it's in there. It's very destranding. It's

1385
01:04:10,480 --> 01:04:12,800
not something that's like I think this category should be like,

1386
01:04:12,840 --> 01:04:15,639
oh this feels good to do. I like like It's

1387
01:04:15,679 --> 01:04:17,719
not like, oh I unlocked pizza dough now I'm playing

1388
01:04:17,760 --> 01:04:20,760
this game totally different. It's just it's a funny gimmick. Yeah.

1389
01:04:20,880 --> 01:04:23,159
So I think it's a ghiro. I think I I

1390
01:04:23,199 --> 01:04:27,960
cut it. Yes, it's a gimmicky. I think I can't.

1391
01:04:28,000 --> 01:04:30,519
Speaker 4: I think it was me who put the Shield is Doom.

1392
01:04:30,639 --> 01:04:32,400
Somebody else can step in if it was them, but I.

1393
01:04:32,840 --> 01:04:35,840
Speaker 1: Think it was. You were talking about Doom and uh,

1394
01:04:35,920 --> 01:04:36,760
yeah it was shield.

1395
01:04:37,119 --> 01:04:40,000
Speaker 4: The shield is sick because obviously people it's defensive, but

1396
01:04:40,079 --> 01:04:42,440
you can also hurl it at enemies and kill them

1397
01:04:42,840 --> 01:04:44,519
in the perry fun.

1398
01:04:44,880 --> 01:04:47,239
Speaker 1: It's fun to perry in Doom. I think that they

1399
01:04:47,400 --> 01:04:51,039
really can. I is it.

1400
01:04:50,159 --> 01:04:52,360
Speaker 3: The No, I'm so sorry. I couldn't continue. I have

1401
01:04:52,400 --> 01:04:55,119
something else that I mean. I was gonna say, like,

1402
01:04:55,239 --> 01:04:58,800
I am like the fucking skull gun that you're crushing

1403
01:04:59,199 --> 01:05:02,559
a that's maybe the coolest gun in any shooter ever,

1404
01:05:02,599 --> 01:05:05,119
when you're putting skulls into a thing and it's grinding them, you.

1405
01:05:05,159 --> 01:05:08,280
Speaker 1: Shooting out the awesome. I think Shield difficult too.

1406
01:05:08,800 --> 01:05:10,800
Speaker 4: When I was reading Shield, I was thinking, like, man,

1407
01:05:10,840 --> 01:05:13,639
that that bone shark is so cool.

1408
01:05:13,719 --> 01:05:16,800
Speaker 1: I think it's more cool visually than mechanically, and it

1409
01:05:17,039 --> 01:05:18,000
used to be mechanic.

1410
01:05:18,320 --> 01:05:19,920
Speaker 5: So I think going.

1411
01:05:19,760 --> 01:05:23,800
Speaker 4: Back to yeah, your point, the reason I putshield is

1412
01:05:23,840 --> 01:05:28,000
because originally this was mechanic and mechanically a shield that

1413
01:05:28,079 --> 01:05:31,719
does a shit ton of damage, it's innovative. It's interesting

1414
01:05:31,800 --> 01:05:33,840
to me, and we can like discuss this. I think

1415
01:05:33,840 --> 01:05:35,960
this is going to come up. Best form of attack

1416
01:05:36,039 --> 01:05:39,079
also means the evolution of attack if it's something I've

1417
01:05:39,079 --> 01:05:41,400
seen before that's not as interesting.

1418
01:05:41,039 --> 01:05:42,880
Speaker 1: To me, and it was something that is just like

1419
01:05:43,039 --> 01:05:44,599
new to like, you know, if you played Doom twenty

1420
01:05:44,639 --> 01:05:47,079
sixteen or Doom Eternal, it kind of changes up the

1421
01:05:47,079 --> 01:05:49,159
whole way combat works in a Doom game because like

1422
01:05:49,199 --> 01:05:51,800
it becomes more of a very focused thing and it's

1423
01:05:51,920 --> 01:05:53,880
very satisfying. Like it's kind it's got a bit of

1424
01:05:53,960 --> 01:05:57,559
a generous window. It's not like a Bloodborne type thing

1425
01:05:57,599 --> 01:05:59,599
where it's like you gotta be framed perfect. It's like

1426
01:05:59,760 --> 01:06:02,719
you green think you hit it roughly in that window,

1427
01:06:02,760 --> 01:06:04,360
you're gonna do a cool thing and perry back and

1428
01:06:04,400 --> 01:06:05,159
that's all the shield.

1429
01:06:05,280 --> 01:06:07,559
Speaker 3: Yeah, you know, you like heat up those metal shields

1430
01:06:07,559 --> 01:06:09,519
and then you throw it and then everything blows up.

1431
01:06:09,760 --> 01:06:11,280
Speaker 1: Yah as hell.

1432
01:06:11,599 --> 01:06:14,480
Speaker 5: Shield's sick, and I think it. I think it has

1433
01:06:14,559 --> 01:06:15,840
a point to stay here.

1434
01:06:16,000 --> 01:06:20,000
Speaker 4: I'm gonna say something risky like balls from the back.

1435
01:06:20,039 --> 01:06:22,719
Speaker 1: It's funny to say I didn't nominate this. I think

1436
01:06:22,760 --> 01:06:24,199
we did because we thought it was funny to.

1437
01:06:24,159 --> 01:06:26,199
Speaker 3: Say I didn't say that. Okay, No, I have a

1438
01:06:26,239 --> 01:06:29,559
point against that. For some characters in that game, balls

1439
01:06:29,599 --> 01:06:31,880
from the back do not work. There are certain no,

1440
01:06:32,199 --> 01:06:33,840
I know the character builds in that game. There are

1441
01:06:33,840 --> 01:06:35,679
a lot of characters. You fuck yourself if you get

1442
01:06:35,679 --> 01:06:38,800
the ball from the back upgrade. There's one character. There's

1443
01:06:38,800 --> 01:06:41,199
one character where the balls from the back that's their default,

1444
01:06:41,199 --> 01:06:43,400
but you want to build on that by getting the

1445
01:06:43,639 --> 01:06:46,440
like oh you can you go through the backs of enemies,

1446
01:06:46,480 --> 01:06:47,480
but you don't go through the front.

1447
01:06:47,599 --> 01:06:49,480
Speaker 1: Like it doesn't always work all that well.

1448
01:06:49,360 --> 01:06:52,000
Speaker 4: Yeah, balls from the front is a better tactic most

1449
01:06:52,039 --> 01:06:53,079
of the time in that game.

1450
01:06:53,159 --> 01:06:58,119
Speaker 3: M all Rightye yeah, I think I mentioned ball expit.

1451
01:06:58,239 --> 01:06:59,280
Speaker 1: I was like, there's a few in there, and then

1452
01:06:59,320 --> 01:07:02,280
I think someone else mentioned I think we can cut

1453
01:07:02,320 --> 01:07:04,239
the Mex suit. I think I think the fact that

1454
01:07:04,280 --> 01:07:05,800
it is kind of like I guess you could argue

1455
01:07:05,800 --> 01:07:07,280
that the Shield and Doom is kind of a suite

1456
01:07:07,280 --> 01:07:09,079
of abilities and stuff too, But I think that is

1457
01:07:09,079 --> 01:07:12,039
a better version of this than the Mex The Mex

1458
01:07:12,079 --> 01:07:14,320
Suit is awesome. Yeah, the shield is more interesting as

1459
01:07:14,360 --> 01:07:16,199
cool as the Mex Suit is, It's it's still not

1460
01:07:16,239 --> 01:07:20,440
my go to when I play using the acts of

1461
01:07:20,440 --> 01:07:22,079
the Daggers. You know, like me too.

1462
01:07:22,119 --> 01:07:23,880
Speaker 3: Yeah, I did the mech suit once and I'm like

1463
01:07:23,920 --> 01:07:25,719
this and then I never touched it again.

1464
01:07:25,800 --> 01:07:27,440
Speaker 1: Oh man, I'm I'm a I'm a torch guy. So

1465
01:07:27,480 --> 01:07:30,000
we're down to three with out of the Yoyo and Pipistrello,

1466
01:07:30,039 --> 01:07:32,039
the Shield and Doom, the Dark Ages and the Strike

1467
01:07:32,079 --> 01:07:34,159
Attack and Sectory, which we have not talked about. So

1468
01:07:34,599 --> 01:07:36,880
this is like such a critical part of sectory where

1469
01:07:36,880 --> 01:07:38,440
it's like it is basically any of the Triggers or

1470
01:07:38,440 --> 01:07:40,440
bumpers will do this, and it's just the way that

1471
01:07:40,480 --> 01:07:43,000
like whenever there's a power up or something on the field,

1472
01:07:43,239 --> 01:07:44,880
that is the way you dash into it and it

1473
01:07:44,920 --> 01:07:47,800
does this shockwave. It is offense and its defense because

1474
01:07:47,880 --> 01:07:49,840
when you dash in, it does the shockwave that kills

1475
01:07:49,840 --> 01:07:51,920
a bunch of things. But it's also you're like, oh fuck,

1476
01:07:51,960 --> 01:07:53,480
get out of jail free card thing when you're like

1477
01:07:53,519 --> 01:07:55,119
backed into a corner and you're like, fuck you, you've

1478
01:07:55,119 --> 01:07:57,400
got like invincibility frames you go through it. It's also

1479
01:07:57,480 --> 01:07:59,000
your way of getting a ton of like score and

1480
01:07:59,039 --> 01:08:00,480
stuff like that, getting this strike combo.

1481
01:08:00,599 --> 01:08:02,000
Speaker 3: If you see clumps of it, even if you're not

1482
01:08:02,039 --> 01:08:03,639
trying to escape something, if you see a huge clump

1483
01:08:03,679 --> 01:08:05,519
of enemies, I go right to them with that because

1484
01:08:05,519 --> 01:08:06,599
then it just pops them all.

1485
01:08:07,039 --> 01:08:10,039
Speaker 1: It's very satisfying and it is just so core to like,

1486
01:08:10,519 --> 01:08:12,119
if you've played it, it text a little bit to

1487
01:08:12,199 --> 01:08:13,920
kind of get what's going on in sectory, but once

1488
01:08:13,960 --> 01:08:15,360
you kind of get it, you realize that, like the

1489
01:08:15,400 --> 01:08:18,159
strike attack is kind of like that is the core

1490
01:08:18,239 --> 01:08:20,079
of what you're doing here, is timing that right.

1491
01:08:20,119 --> 01:08:22,600
Speaker 4: It's not my main You told me it was like

1492
01:08:22,640 --> 01:08:24,520
the main way that you play, and I think that's

1493
01:08:24,600 --> 01:08:26,880
really cool that, like you found something that works really

1494
01:08:26,920 --> 01:08:27,399
well for you.

1495
01:08:28,000 --> 01:08:31,039
Speaker 1: I'm I'm really into the missiles is the way missiles

1496
01:08:31,039 --> 01:08:31,479
are mine.

1497
01:08:31,359 --> 01:08:33,680
Speaker 4: Because it's an auto and I'm not saying it's it's

1498
01:08:33,680 --> 01:08:36,520
not important. I think the strike attack is important, but

1499
01:08:36,640 --> 01:08:38,399
to me, it is not core to how I play.

1500
01:08:38,479 --> 01:08:40,640
And I will also add I don't think it's super

1501
01:08:40,640 --> 01:08:42,239
innovative that there's a dash attack.

1502
01:08:42,720 --> 01:08:44,079
Speaker 1: No, I think that's the thing. It's like, it's not

1503
01:08:44,119 --> 01:08:46,279
just a dash attack. I think it is core too.

1504
01:08:46,319 --> 01:08:48,239
It's not just this is more satisfying than the blaster

1505
01:08:48,279 --> 01:08:50,840
of the missiles. It is that the whole system. If

1506
01:08:50,880 --> 01:08:52,279
you start playing that at a high level where you

1507
01:08:52,319 --> 01:08:53,920
want to start like getting on the like leader words

1508
01:08:53,920 --> 01:08:56,800
and stuff, you can't do it without going after the

1509
01:08:56,800 --> 01:08:58,560
strike so much because that is how you get that

1510
01:08:58,600 --> 01:09:01,840
combo up like blasters eat missiles great. Getting those upgrades awesome,

1511
01:09:01,880 --> 01:09:04,399
feels good and everything, but it's not changing the way

1512
01:09:04,439 --> 01:09:06,399
that you like attack the leader boards and things like that.

1513
01:09:06,399 --> 01:09:10,680
The strike attack is again offense, defense, and scoreboard. It

1514
01:09:10,760 --> 01:09:14,520
is just objectively the most important thing you can do

1515
01:09:14,600 --> 01:09:18,800
in that game. The shield is offense and defense as well, and.

1516
01:09:18,760 --> 01:09:21,960
Speaker 5: It's my favorite thing to do I can do.

1517
01:09:22,279 --> 01:09:26,680
Speaker 4: I can play this game and focus on other things

1518
01:09:26,720 --> 01:09:29,840
to do. But sheild in like Doom, I get so

1519
01:09:30,119 --> 01:09:32,720
freaking excited to throw that shield around. It's like one

1520
01:09:32,760 --> 01:09:34,279
of the best parts of that entire game.

1521
01:09:34,359 --> 01:09:37,119
Speaker 1: It definitely is. I honestly think it is my favorite

1522
01:09:37,520 --> 01:09:39,960
part of Doom. The arcades. I don't disagree with anything

1523
01:09:39,960 --> 01:09:41,439
you said about the strike it. I agree. I don't

1524
01:09:41,439 --> 01:09:42,199
think it's don't.

1525
01:09:42,319 --> 01:09:44,600
Speaker 4: I think it's a fantastic attack. But when I think

1526
01:09:44,600 --> 01:09:47,279
about the best form of attack. When we played Doom,

1527
01:09:47,399 --> 01:09:50,920
which is a reimagining of Doom again, very interesting game.

1528
01:09:50,960 --> 01:09:53,479
That they've tried new things with, the shield is like

1529
01:09:53,800 --> 01:09:55,720
the coolest part in my opinion.

1530
01:09:55,479 --> 01:09:57,600
Speaker 3: Would you say more so than the yo yo only

1531
01:09:57,600 --> 01:09:59,880
because the way you describe the yoyo I was kind

1532
01:09:59,880 --> 01:10:01,720
of that was like how it evolves and stuff that

1533
01:10:01,760 --> 01:10:02,800
sounds pretty yo.

1534
01:10:02,720 --> 01:10:05,279
Speaker 5: Yo is sick. I mean, I I don't. I didn't

1535
01:10:05,319 --> 01:10:07,319
think that the yoyu had a chance because.

1536
01:10:07,079 --> 01:10:12,159
Speaker 1: I didn't see how it ramps up because I think

1537
01:10:12,159 --> 01:10:14,039
it's towards the end.

1538
01:10:14,359 --> 01:10:16,560
Speaker 4: Again, like, the yo yo is everything in that game,

1539
01:10:16,600 --> 01:10:18,720
and I do really encourage people to play it as

1540
01:10:18,760 --> 01:10:19,720
a metroidvania.

1541
01:10:19,760 --> 01:10:21,760
Speaker 5: It's super fun to watch how it scales.

1542
01:10:22,880 --> 01:10:26,720
Speaker 4: It's such a different thing to compare to UH with

1543
01:10:26,800 --> 01:10:30,079
these other options, But yeah, the yo yo is UH.

1544
01:10:30,159 --> 01:10:33,399
It is thrilling to be able to have such a

1545
01:10:33,479 --> 01:10:36,000
variety of tacks with one object but use it in

1546
01:10:36,039 --> 01:10:38,640
such an incredible amount of ways. And it is also

1547
01:10:38,720 --> 01:10:42,720
traversal and attack and defense. It's every it's everything that

1548
01:10:42,720 --> 01:10:44,920
you're talking about. It's all in one. Is this is

1549
01:10:44,960 --> 01:10:47,640
this yo yo. But it's not an attack. It's the

1550
01:10:47,680 --> 01:10:48,880
type of attack. Does that make sense?

1551
01:10:48,920 --> 01:10:51,359
Speaker 1: It's the entity, it's not the type of attack. Yeah. Yeah,

1552
01:10:51,439 --> 01:10:54,319
I mean it sounds like shield. I mean that's shield

1553
01:10:54,359 --> 01:10:54,840
is so cool?

1554
01:10:54,920 --> 01:10:57,000
Speaker 3: That is that is the thing with that when you

1555
01:10:57,039 --> 01:10:58,760
first get any he like, does the bump and the

1556
01:10:59,039 --> 01:11:00,319
spikes come out of this chance?

1557
01:11:00,479 --> 01:11:02,039
Speaker 1: It looks shield?

1558
01:11:02,239 --> 01:11:02,800
Speaker 8: Yeah.

1559
01:11:04,520 --> 01:11:05,000
Speaker 1: Shield.

1560
01:11:05,199 --> 01:11:07,640
Speaker 3: It's fucking hard, right, yeah, yeah, let's put it down.

1561
01:11:08,600 --> 01:11:10,720
It's like Captain America was actually cool.

1562
01:11:10,960 --> 01:11:14,720
Speaker 1: Yeah, like that's what he wishes. All right.

1563
01:11:14,960 --> 01:11:18,640
Speaker 3: Best form of attack in twenty twenty five is the

1564
01:11:18,680 --> 01:11:21,000
shield from Throom the Dark Ages nice.

1565
01:11:22,600 --> 01:11:22,960
Speaker 1: All right.

1566
01:11:23,199 --> 01:11:28,000
Speaker 3: We have another new category here and it is best Feature.

1567
01:11:28,359 --> 01:11:30,840
Speaker 1: That is right and best feature this year brought to

1568
01:11:30,840 --> 01:11:36,239
you by Wendy's. Uh new Wendy's Chicken tenders are here, Crispy, juicy,

1569
01:11:36,520 --> 01:11:38,640
dippable down for new dips.

1570
01:11:38,760 --> 01:11:41,000
Speaker 3: Sauce is so good, we won't blame you for double dipping.

1571
01:11:41,199 --> 01:11:44,760
Wendy's signature scorching hot, sweet chili, creamy Ranch, honey barbecue,

1572
01:11:44,800 --> 01:11:48,800
and don't forget honey Mustard. Play our new game in

1573
01:11:48,880 --> 01:11:50,880
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1574
01:11:50,960 --> 01:11:54,079
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1575
01:11:54,159 --> 01:11:56,680
inclusive of a meet and greet with talent and a

1576
01:11:56,760 --> 01:11:59,520
behind the scenes tour, plus earned rewards points in an

1577
01:11:59,560 --> 01:12:03,800
app all First, It's sorry, Marry, what time is it?

1578
01:12:07,800 --> 01:12:11,199
Speaker 1: Thank you? Wendy sponsoring Best Feature. Give me some of

1579
01:12:11,239 --> 01:12:11,760
those tenders.

1580
01:12:11,800 --> 01:12:14,840
Speaker 3: What sauces you want? We got to get onto the

1581
01:12:14,840 --> 01:12:16,920
nomination ye pass.

1582
01:12:16,720 --> 01:12:19,359
Speaker 1: Them over, please, yeah, thank you. The nominees are Mary

1583
01:12:19,359 --> 01:12:22,199
passed that to Jake. Please judge Jake. Sorry, I got

1584
01:12:22,199 --> 01:12:24,279
some sauces. I got Honey mustard, and I got Honey barbecue.

1585
01:12:24,319 --> 01:12:27,239
Take some of the barbecue. Thank you. Sponsor nominees are

1586
01:12:28,600 --> 01:12:32,119
the Crest System from Silk Song, Going Up or Going

1587
01:12:32,159 --> 01:12:39,199
Out in Hades, two destructible environments d K Bonanza, prox

1588
01:12:39,279 --> 01:12:42,720
Chat from Arc Raiders head Tracking, and good Night Universe.

1589
01:12:46,600 --> 01:12:55,840
Speaker 9: Mary You're up plays two characters ball x Pitt Stack

1590
01:12:55,920 --> 01:12:57,600
Upgrades from Sectory.

1591
01:12:57,439 --> 01:12:59,640
Speaker 1: Picktose an Expedition thirty three.

1592
01:13:01,680 --> 01:13:07,680
Speaker 2: First Mode luminais Arise, Cannibalism in Peak and Bombs and

1593
01:13:07,760 --> 01:13:10,319
ooh all right, thank you.

1594
01:13:10,319 --> 01:13:14,520
Speaker 1: Wendy's Let's go with Okay, Mary, I believe with going

1595
01:13:14,600 --> 01:13:18,960
up and going out you were not sure why that belonged.

1596
01:13:21,079 --> 01:13:28,279
I need you come back. I what I like the

1597
01:13:28,279 --> 01:13:30,239
Hades thing a lot. I think going up and going

1598
01:13:30,279 --> 01:13:32,600
out is I think it adds a lot of variety.

1599
01:13:33,000 --> 01:13:36,560
Speaker 3: Not to jump an argument for Hades later in the show,

1600
01:13:38,800 --> 01:13:42,159
I'm hesitant to bring up a knock against Haites two

1601
01:13:42,159 --> 01:13:44,239
that many people often bring up, and I feel like

1602
01:13:44,279 --> 01:13:47,359
going up and going out is kind of the anti argument.

1603
01:13:47,439 --> 01:13:48,840
Speaker 1: I think going up and going out is.

1604
01:13:48,720 --> 01:13:51,520
Speaker 3: For me what separates it from the first game the most,

1605
01:13:51,520 --> 01:13:54,239
almost like structurally in terms of format. I think it's like, oh,

1606
01:13:54,279 --> 01:13:56,039
you've got a bunch of new weapons, your character plays

1607
01:13:56,119 --> 01:13:59,079
very differently, You've got new characters, there's new resources, there,

1608
01:13:59,239 --> 01:14:03,079
news to upgraded weapons. The overall structure of the game,

1609
01:14:03,119 --> 01:14:07,119
to me, I think is what makes it very special

1610
01:14:07,119 --> 01:14:08,840
and more than just more Haites one.

1611
01:14:09,439 --> 01:14:11,119
Speaker 1: I think it's great at mixing things up. I think

1612
01:14:11,119 --> 01:14:13,840
it is the thing that in one I never did

1613
01:14:13,840 --> 01:14:16,600
the full ten runs or whatever to beat the game,

1614
01:14:16,840 --> 01:14:18,119
because it is just kind of the same thing over

1615
01:14:18,159 --> 01:14:20,039
and over again. As good as that is, at least

1616
01:14:20,079 --> 01:14:26,119
with this it's like what Mike Okay, Mike, Sorry, Okay, yeah,

1617
01:14:26,119 --> 01:14:29,680
all right, it's not the Tendi's fault. I think being

1618
01:14:29,720 --> 01:14:43,800
able to mix it up is critical. The prox chet

1619
01:14:46,039 --> 01:14:50,960
our Damn, why didn't I get a card?

1620
01:14:51,119 --> 01:14:55,399
Speaker 3: The prox chat. The prox chat and arc Raiders is

1621
01:14:55,439 --> 01:14:59,399
truly like defines that game for me. It's what makes

1622
01:14:59,399 --> 01:15:01,399
that game. I mean, have you watched the upf with Kla.

1623
01:15:01,760 --> 01:15:02,079
Speaker 1: Yeah.

1624
01:15:02,119 --> 01:15:05,279
Speaker 3: The fact that you can actually like the sociology of it,

1625
01:15:05,319 --> 01:15:10,399
that you can actually scare, like convince other players that you yourself,

1626
01:15:10,239 --> 01:15:12,399
the person behind the avatar in the game is a

1627
01:15:12,439 --> 01:15:14,640
psycho and ready to fuck people up.

1628
01:15:14,720 --> 01:15:16,039
Speaker 1: The fact that you can.

1629
01:15:16,279 --> 01:15:19,920
Speaker 3: Use your own personality to drive them away or bring

1630
01:15:19,960 --> 01:15:21,319
them in. And then we saw what I did, like

1631
01:15:21,319 --> 01:15:23,279
we gained that one dude's trust, and then I used

1632
01:15:23,279 --> 01:15:25,800
a code word that he himself heard. The last thing

1633
01:15:25,840 --> 01:15:27,720
you heard before he got killed was oh maybe that's

1634
01:15:27,760 --> 01:15:30,479
why my butt itches, And like that is amazing to me.

1635
01:15:30,520 --> 01:15:35,039
And also like I think that without that, Arc Raiders

1636
01:15:35,079 --> 01:15:38,840
would not be this amazing entry point into extraction shooters.

1637
01:15:38,880 --> 01:15:41,079
I think the prox chat is the key that unlocks

1638
01:15:41,159 --> 01:15:42,520
the whole the brilliance of that game.

1639
01:15:42,560 --> 01:15:44,680
Speaker 1: Here's the question I have, as someone who's not played

1640
01:15:45,039 --> 01:15:47,840
any extraction shooter prior to this, is that, like, are

1641
01:15:47,960 --> 01:15:50,920
other games in this genre? Have they utilized it? Like

1642
01:15:51,000 --> 01:15:52,760
you know, a tarkab and stuff like that, Like is

1643
01:15:52,800 --> 01:15:55,479
that I think? Yeah? Right? So I answered that, so

1644
01:15:56,159 --> 01:15:57,600
other games definitely have used this.

1645
01:15:57,680 --> 01:16:00,920
Speaker 3: But I think the threat of the machines kind of

1646
01:16:00,920 --> 01:16:03,479
forces you to work together in arc Raiders and that's

1647
01:16:03,479 --> 01:16:05,119
where that prox chat kind of comes in hand you.

1648
01:16:05,159 --> 01:16:07,640
But there's still that question that always lingers right where

1649
01:16:07,680 --> 01:16:09,640
it's like is this player friendly?

1650
01:16:09,680 --> 01:16:11,239
Speaker 1: Do they want to help me hunt robots? Or are

1651
01:16:11,239 --> 01:16:15,479
they going to shoot on site? Yeah? But okay, so

1652
01:16:15,600 --> 01:16:18,840
the other ones didn't have the pbpv E. No, they

1653
01:16:19,119 --> 01:16:20,960
they did. They are like the whole point was to

1654
01:16:20,960 --> 01:16:23,600
fight other players pretty much like that's not the point here.

1655
01:16:23,760 --> 01:16:27,760
Speaker 3: Yes, I would say escape from Tarkov you can team

1656
01:16:27,800 --> 01:16:29,800
up with other players, but I'd say of the times

1657
01:16:29,800 --> 01:16:32,039
you see other players, it's probably closer to like eighty

1658
01:16:32,039 --> 01:16:34,000
five percent, you're going to automatically assume they're going to

1659
01:16:34,079 --> 01:16:36,560
try to kill you, and you kill them. I would

1660
01:16:36,560 --> 01:16:38,279
say arc Raders is reversed. It's like you kind of

1661
01:16:38,319 --> 01:16:42,319
assume m Maybe it's fifty to fifty, but the odds

1662
01:16:42,319 --> 01:16:43,840
that someone's actually going to try to work with you

1663
01:16:43,960 --> 01:16:44,800
is a bit higher.

1664
01:16:48,520 --> 01:16:51,159
Speaker 1: I mean, it is the thing I love about Arc Raiders.

1665
01:16:51,159 --> 01:16:52,960
I think, to me, it is the most interesting thing

1666
01:16:53,000 --> 01:16:55,199
about that game. But you know, I am just new

1667
01:16:55,199 --> 01:16:57,119
to the genre. So yeah, I've just been hesitant to

1668
01:16:57,199 --> 01:16:59,880
be like, wow, revolutionary because I just don't know if it's.

1669
01:16:59,760 --> 01:17:04,079
Speaker 3: Yeah, can I suggest a cut? Yeah, Pictos and Expedition

1670
01:17:04,119 --> 01:17:06,359
thirty three. I think I love the variety. I love

1671
01:17:06,359 --> 01:17:08,279
how many options there are to synergize them. I love

1672
01:17:08,319 --> 01:17:12,520
the way that you can you're basically as opposed to

1673
01:17:13,079 --> 01:17:15,680
a system like Skyrim, where you're using a skill in

1674
01:17:15,760 --> 01:17:17,640
order to learn it. You learn these but then you're

1675
01:17:17,680 --> 01:17:19,840
basically using them in order to be able to lock

1676
01:17:19,880 --> 01:17:22,520
them in without having them equipped, which allows you to

1677
01:17:22,640 --> 01:17:25,319
overput like it can overpower a character while they try

1678
01:17:25,319 --> 01:17:29,359
out new stuff. However, I think one of my only

1679
01:17:29,439 --> 01:17:32,279
knocks against that game is it gives you pictose at

1680
01:17:32,279 --> 01:17:33,359
such a rapid pace.

1681
01:17:33,800 --> 01:17:36,279
Speaker 1: I stopped caring.

1682
01:17:36,079 --> 01:17:39,880
Speaker 3: About them for a while, which there's nothing I could

1683
01:17:39,880 --> 01:17:43,079
have cared more about them and been theory crafting more

1684
01:17:43,119 --> 01:17:44,760
with the characters. But like I don't think they were

1685
01:17:44,960 --> 01:17:47,640
essential to progressing until a certain point, and then at

1686
01:17:47,680 --> 01:17:49,279
a certain points like I really need to min max

1687
01:17:49,279 --> 01:17:50,880
these different characters in their strengths, But like.

1688
01:17:51,039 --> 01:17:53,000
Speaker 1: I would argue, you don't even really need to because

1689
01:17:53,039 --> 01:17:55,079
like I think it was a cool system, but I

1690
01:17:55,159 --> 01:17:57,279
really didn't spend any time, Like I know, if you

1691
01:17:57,279 --> 01:17:58,880
wanted the min max and really go deep on it

1692
01:17:58,880 --> 01:18:01,119
and make this like unbelief of the killer building stuff,

1693
01:18:01,199 --> 01:18:03,720
you could you could do that. But you can absolutely

1694
01:18:03,760 --> 01:18:06,039
just go through this game and enjoy it and not

1695
01:18:06,319 --> 01:18:09,279
really have to think about it. You know that, I

1696
01:18:10,039 --> 01:18:12,920
would say as well, Jacob married you have thoughts on

1697
01:18:12,920 --> 01:18:16,880
the pictose, I just don't think we've We've covered a

1698
01:18:16,880 --> 01:18:22,399
lot of ground. The fuck is going on? Best feature?

1699
01:18:22,840 --> 01:18:24,680
They are some of the best features. We remember we

1700
01:18:24,720 --> 01:18:26,600
they were originally best mechanic, but we thought it'd be

1701
01:18:26,600 --> 01:18:30,199
better to split it into form of attack and features.

1702
01:18:33,159 --> 01:18:38,640
Like I'm losing my mind. What do you guys want

1703
01:18:38,680 --> 01:18:47,079
me to talk about? Any you have any unlocked Mary kids?

1704
01:18:47,680 --> 01:18:51,800
First stand fucking first ad read over here.

1705
01:18:52,199 --> 01:18:56,640
Speaker 4: Delicious is destructible environments of feature?

1706
01:18:57,840 --> 01:19:01,159
Speaker 1: I mean, yeah, I think in Bonanza it is a

1707
01:19:01,359 --> 01:19:04,159
core like there are certain games that I will think

1708
01:19:04,239 --> 01:19:06,600
about the destructable environments before I think about anything else

1709
01:19:06,640 --> 01:19:09,880
Red Faction, Battlefield, Bad Company, and the k Bananza, where

1710
01:19:09,880 --> 01:19:11,479
it's like that is the core of that game, and

1711
01:19:11,479 --> 01:19:13,880
it is a feature that has done so well, from

1712
01:19:14,039 --> 01:19:16,199
just how satisfying it is to break through all that

1713
01:19:16,199 --> 01:19:18,600
stuff to the way like it's actually kind of readable

1714
01:19:18,640 --> 01:19:20,840
and even like the camera stuff you're going through these

1715
01:19:20,880 --> 01:19:23,199
mountains and because of the way you use the silhouettes

1716
01:19:23,239 --> 01:19:24,760
and things like that, you can actually like you never

1717
01:19:24,760 --> 01:19:26,920
really feel lost. So like, I think it is a

1718
01:19:27,039 --> 01:19:30,039
core feature of Donkey Kong Bananza and it is the

1719
01:19:30,079 --> 01:19:32,760
thing that most differentiates it from other like three D platforms,

1720
01:19:32,800 --> 01:19:35,399
Like it's the Odyssey team that made it. Bonanza feels

1721
01:19:35,560 --> 01:19:38,399
completely different than Odyssey because of this feature, and it

1722
01:19:38,479 --> 01:19:39,800
is so satisfying throughout.

1723
01:19:39,880 --> 01:19:43,439
Speaker 3: They're also not afraid to let you we were talking

1724
01:19:43,479 --> 01:19:46,359
about like solving stuff and ooh in an unintended way.

1725
01:19:46,800 --> 01:19:48,760
There's so many times in Donkey Kong where I'm just

1726
01:19:48,840 --> 01:19:51,399
bashing my way through a fucking like cliff face and

1727
01:19:51,439 --> 01:19:53,319
then all of a sudden, I stumble into this this

1728
01:19:53,439 --> 01:19:55,439
room where you could tell by the title of the

1729
01:19:55,439 --> 01:19:57,520
Banana when I collect it. That was not how they

1730
01:19:57,600 --> 01:20:00,520
quote unquote intended me to get it. And I actually

1731
01:20:00,520 --> 01:20:02,199
go back out the way that it would have if

1732
01:20:02,199 --> 01:20:04,399
I hadn't used the destructible environment. I'm like, oh, I

1733
01:20:04,439 --> 01:20:06,920
was supposed to do this like platforming challenge. Instead, they

1734
01:20:06,960 --> 01:20:10,079
were confident enough in the game design to just say, like, sure,

1735
01:20:10,159 --> 01:20:12,640
let them let Donkey Kong just bash his way into

1736
01:20:12,640 --> 01:20:14,079
this anti chamber and grab it.

1737
01:20:14,199 --> 01:20:17,319
Speaker 1: If they are just you know, chewing through this rock.

1738
01:20:17,640 --> 01:20:20,720
It is satisfying to do and it is critical. Unlike

1739
01:20:20,720 --> 01:20:23,159
you know, we cut the pictose and from Exhibition thirty

1740
01:20:23,159 --> 01:20:25,039
three because it's like, oh, it's a cool idea that

1741
01:20:25,119 --> 01:20:26,439
really you don't have to pay that much attention to.

1742
01:20:26,680 --> 01:20:29,439
You're not playing Donkey Kong Bananza. If you're not constantly

1743
01:20:29,479 --> 01:20:31,920
destroying the environment in a million different ways to a

1744
01:20:31,920 --> 01:20:34,359
million different ends. You know, it is it is what

1745
01:20:34,399 --> 01:20:35,279
that game is, you know.

1746
01:20:35,439 --> 01:20:37,600
Speaker 3: For a potential cut, what about going up, going out

1747
01:20:37,720 --> 01:20:39,840
Hades two. I know we kind of talked about this briefly,

1748
01:20:40,000 --> 01:20:45,800
but it's cool, but like it's just another area, you know,

1749
01:20:46,079 --> 01:20:47,199
I guess, yeah.

1750
01:20:47,079 --> 01:20:48,680
Speaker 1: I mean it does a lot to me. Those areas

1751
01:20:48,680 --> 01:20:51,720
are interesting. It adds a lot of variety, but I mean,

1752
01:20:51,760 --> 01:20:53,520
I guess I do also like that the ones when

1753
01:20:53,560 --> 01:20:56,000
you go out are a little more linear, a little

1754
01:20:56,039 --> 01:20:58,800
more like the first hades, and going up is like, man,

1755
01:20:59,079 --> 01:21:01,199
they're very different, you know that that first area where

1756
01:21:01,199 --> 01:21:03,039
you get to like to pick which ones you want

1757
01:21:03,039 --> 01:21:04,720
to go to from that hub world, and then you're

1758
01:21:04,760 --> 01:21:07,119
on the ship that's going from station to station like

1759
01:21:07,159 --> 01:21:09,560
there is. It just does a lot to make Haiti.

1760
01:21:09,560 --> 01:21:11,119
It is the main thing I think that makes Haiti's

1761
01:21:11,159 --> 01:21:16,960
too much better than the first game. So I'm just

1762
01:21:17,640 --> 01:21:19,840
I don't know. I think it. I like it. I

1763
01:21:19,920 --> 01:21:23,039
like it. I would cut I love sectory. I don't

1764
01:21:23,039 --> 01:21:27,039
think the stack upgrade system is the thing that makes

1765
01:21:27,079 --> 01:21:27,760
that such a special.

1766
01:21:27,840 --> 01:21:28,640
Speaker 5: I think it makes it dewey.

1767
01:21:28,720 --> 01:21:30,640
Speaker 1: I don't think it makes it like the best feature.

1768
01:21:31,000 --> 01:21:33,119
But yeah, clever risk reward, it's a very way to

1769
01:21:33,159 --> 01:21:35,239
do it. It helps, yeah, but I don't think it

1770
01:21:35,359 --> 01:21:43,399
hangs here. I'll cut Verse Mode. Luminous Rise. I'm a

1771
01:21:43,439 --> 01:21:46,439
big Luminous guy. It is the main thing that separates

1772
01:21:46,439 --> 01:21:48,600
it from the original Luminous and it's really cool and

1773
01:21:48,640 --> 01:21:50,600
it's really satisfying the way it kind of like almost

1774
01:21:50,640 --> 01:21:52,399
creates its like black hole of sorts of like, you know,

1775
01:21:52,439 --> 01:21:54,399
one of the types of blocks, and it clears up

1776
01:21:54,399 --> 01:21:56,079
so much of the field, and it caused it the

1777
01:21:56,119 --> 01:21:57,720
other ones to kind of rain down and clean those

1778
01:21:57,760 --> 01:22:01,000
up easier. It's very, very satisfying. I don't think it hangs.

1779
01:22:01,560 --> 01:22:05,039
Speaker 3: I will also say I nominated this. I'd say despite

1780
01:22:05,079 --> 01:22:08,600
the fact that playing as two characters in ball cross

1781
01:22:08,680 --> 01:22:11,199
Pit whatever we're calling it, there's a certain point in

1782
01:22:11,199 --> 01:22:14,560
the game where you basically get a building that you

1783
01:22:14,600 --> 01:22:17,760
can put in your town that allows you to combine

1784
01:22:17,800 --> 01:22:19,520
two separate characters. And if you played it, you know

1785
01:22:19,520 --> 01:22:21,520
there is a character that is already like Allah of

1786
01:22:21,520 --> 01:22:25,119
the ice climbers, a single character, but it's two entities.

1787
01:22:26,079 --> 01:22:28,720
You can combine those with a third in that case.

1788
01:22:29,279 --> 01:22:29,800
Speaker 1: I love that.

1789
01:22:30,279 --> 01:22:32,880
Speaker 3: You then from then on you're not just thinking how

1790
01:22:32,880 --> 01:22:34,840
am I going to amplify this one character's abilities? You

1791
01:22:34,880 --> 01:22:37,039
are thinking, how do I amplify both these characters abilities?

1792
01:22:37,039 --> 01:22:38,399
How do they work in concert in a way that's

1793
01:22:38,399 --> 01:22:40,560
going to help me destroy these demons by like, the

1794
01:22:40,600 --> 01:22:42,479
only reason I wouldugus cuting is because there's like four

1795
01:22:42,520 --> 01:22:43,359
I like more.

1796
01:22:43,159 --> 01:22:45,840
Speaker 4: Than that here, speaking of things, I would cut because

1797
01:22:45,840 --> 01:22:49,399
there's things I like more. Cannibalism and Peak is really funny.

1798
01:22:49,439 --> 01:22:52,000
The idea that you can kill one of your well,

1799
01:22:52,159 --> 01:22:55,039
one of your friends dies, you can die of hunger

1800
01:22:55,079 --> 01:22:57,439
in that game, so eating them to sustain yourself is

1801
01:22:57,600 --> 01:23:00,319
very funny. It kind of revitalized that game for a

1802
01:23:00,399 --> 01:23:05,720
second round. Uh, it's really it's a great addition, but

1803
01:23:05,800 --> 01:23:07,359
I don't think it's the best.

1804
01:23:07,000 --> 01:23:11,439
Speaker 1: Feature of a game, but it's it's very funny. The

1805
01:23:11,479 --> 01:23:13,520
bombs and U. I mean, it seems like it is

1806
01:23:13,560 --> 01:23:17,199
like the core mechanic, but is there anything particularly like.

1807
01:23:18,079 --> 01:23:20,560
Speaker 3: I mean, I think the way you have to manipulate

1808
01:23:20,600 --> 01:23:23,119
the bombs and learn how to work with the bombs

1809
01:23:23,119 --> 01:23:27,359
and what they can do, uh, is very satisfying and

1810
01:23:27,439 --> 01:23:29,479
like that is the main feature of the game.

1811
01:23:29,479 --> 01:23:30,960
Speaker 1: But I guess I don't really see it as like

1812
01:23:31,039 --> 01:23:33,159
a feature feature feature.

1813
01:23:32,840 --> 01:23:35,720
Speaker 3: You know, like it doesn't it's not like I think

1814
01:23:35,760 --> 01:23:38,159
of like the Crest system and Silk Song that is sick.

1815
01:23:38,239 --> 01:23:41,119
Like that changes how you play, it changes everything in

1816
01:23:41,199 --> 01:23:44,359
the in the bombs and U, like, I think that

1817
01:23:44,399 --> 01:23:44,760
can go.

1818
01:23:45,880 --> 01:23:48,159
Speaker 5: I think we've we've pushed OO as far as it

1819
01:23:48,159 --> 01:23:48,520
can go.

1820
01:23:48,760 --> 01:23:50,680
Speaker 4: It It is not going to have like the most

1821
01:23:50,680 --> 01:23:53,800
incredible mechanic. I would also say we compared OU to

1822
01:23:54,039 --> 01:23:56,439
Animal Well earlier in this way where it's like, oh

1823
01:23:56,439 --> 01:23:57,000
my god, I didn't know.

1824
01:23:57,000 --> 01:23:59,079
Speaker 1: I could do all this stuff. That's really cool.

1825
01:24:00,039 --> 01:24:03,880
Speaker 4: An Animal, well, it's one device I can do lots

1826
01:24:03,880 --> 01:24:06,319
of different things. It's just bombs, Like, yes, you can

1827
01:24:06,439 --> 01:24:08,720
use it for different maneuverability, but doesn't make you fly

1828
01:24:08,840 --> 01:24:09,239
or anything.

1829
01:24:09,239 --> 01:24:11,520
Speaker 1: It's just bombs that push you a certain direction. That's

1830
01:24:11,520 --> 01:24:13,840
a we'll cut that.

1831
01:24:15,359 --> 01:24:18,319
Speaker 3: Good Night Tracking good Night Universe is something we haven't mentioned.

1832
01:24:19,159 --> 01:24:21,079
Speaker 4: Yeah, I mean, I think it's gonna be a tough

1833
01:24:21,079 --> 01:24:23,279
one to get through, but I will make an argument

1834
01:24:23,319 --> 01:24:24,920
that this is the same devs.

1835
01:24:24,600 --> 01:24:29,319
Speaker 1: That did Your Eyes, which is the eye.

1836
01:24:29,239 --> 01:24:32,079
Speaker 4: Tracking game, and every time you blinked time past in

1837
01:24:32,119 --> 01:24:37,000
the game. In good Night Universe, it tracks your entire face.

1838
01:24:37,520 --> 01:24:40,039
When you smile, the baby laughs, when you frown, the

1839
01:24:40,039 --> 01:24:44,159
baby cries, And when you turn your head and you

1840
01:24:44,159 --> 01:24:46,680
have to close your eyes, you become a radio signal.

1841
01:24:47,000 --> 01:24:52,159
And so you hear this wiry noise as if like

1842
01:24:52,199 --> 01:24:54,640
you're looking for a radio station and you literally turn

1843
01:24:54,720 --> 01:24:56,800
your head left and right to find the right station

1844
01:24:56,920 --> 01:25:00,840
and lock in. I just think it's very immersive, and

1845
01:25:00,880 --> 01:25:02,520
it's again it's very innovative.

1846
01:25:02,520 --> 01:25:07,159
Speaker 1: I've never seen a game that tracks your head Do

1847
01:25:07,279 --> 01:25:17,279
that continue And I think I think that's about it.

1848
01:25:18,479 --> 01:25:21,159
I'll argue this, I think that is that sounds really cool,

1849
01:25:21,159 --> 01:25:22,760
and that is just like like I was talking about

1850
01:25:22,760 --> 01:25:24,600
Bonanza and how it's a feature that is the core

1851
01:25:24,640 --> 01:25:26,640
of that game. It sounds like that's the core of

1852
01:25:26,920 --> 01:25:29,439
good Night Universe. Is that head tracking? So I would

1853
01:25:29,560 --> 01:25:31,319
I bombs anew or at the core of that game too,

1854
01:25:31,319 --> 01:25:33,800
though that's true, But I mean this is more novel.

1855
01:25:33,880 --> 01:25:35,640
I think the destructble environments, the head tracking is a

1856
01:25:35,680 --> 01:25:40,399
little more novel. I love Hollow Night Soilk song. I

1857
01:25:40,439 --> 01:25:43,520
will say I didn't mess with the Crest system. I

1858
01:25:43,680 --> 01:25:45,800
liked the first one. I liked the diagonal down attack.

1859
01:25:45,880 --> 01:25:48,279
Oh you missed out. I know there's more stuff you

1860
01:25:48,279 --> 01:25:49,840
can do. I know people love the Pogo one and

1861
01:25:49,880 --> 01:25:52,079
all that stuff. I unlocked every one of them. I

1862
01:25:52,119 --> 01:25:54,000
looked at him for a second, I was like, Okay,

1863
01:25:54,119 --> 01:25:56,439
maybe tried out on Boston having trouble with always just

1864
01:25:56,520 --> 01:25:58,159
went back to that first one. So like, to me,

1865
01:25:58,359 --> 01:26:00,680
that's like the pictos in Extra in thirty three, where

1866
01:26:00,680 --> 01:26:03,439
it's like cool idea, not really critical to the experience.

1867
01:26:03,439 --> 01:26:05,199
You don't have to do it to enjoy and play

1868
01:26:05,199 --> 01:26:05,840
through this whole game.

1869
01:26:06,920 --> 01:26:08,920
Speaker 3: I think the defense I have against that is were

1870
01:26:08,920 --> 01:26:10,920
there any bosses in particularly that you had trouble on?

1871
01:26:11,560 --> 01:26:14,199
Speaker 1: Yeah, did you ever experiment with cress to kind of

1872
01:26:15,239 --> 01:26:16,800
stuff like that. I'm like, Okay, this attack is a

1873
01:26:16,800 --> 01:26:18,199
little better for this for me.

1874
01:26:18,239 --> 01:26:19,960
Speaker 3: It is, especially like when I started to play through

1875
01:26:20,000 --> 01:26:21,680
two is when I really started to mess around with

1876
01:26:21,720 --> 01:26:24,640
those crests, And I think that's when you realize how

1877
01:26:24,720 --> 01:26:27,239
much thought has gone into those different mechanics and how

1878
01:26:27,279 --> 01:26:29,239
you can do an entire run with just one and

1879
01:26:29,279 --> 01:26:32,680
be totally fine. But there are ones that like kind

1880
01:26:32,680 --> 01:26:34,960
of I don't want to be too hyperbolic and say

1881
01:26:34,960 --> 01:26:38,159
fundamentally change how you play, but they can really tweak

1882
01:26:38,199 --> 01:26:39,960
your build in a way that I think is not

1883
01:26:40,000 --> 01:26:41,680
even tweak. I'd say it's more than tweak. But they

1884
01:26:41,680 --> 01:26:45,199
can do a lot, I think to make that game interesting,

1885
01:26:45,319 --> 01:26:48,399
change up combat scenarios, change how you think about enemies,

1886
01:26:48,399 --> 01:26:50,600
Like I think there's a lot of cool stuff going on.

1887
01:26:51,000 --> 01:26:52,560
Speaker 5: Raker is a game changer.

1888
01:26:52,760 --> 01:26:55,319
Speaker 4: If you're struggling on an enemy and want to do

1889
01:26:55,520 --> 01:26:58,319
more damage more quickly, and essentially say I don't care

1890
01:26:58,359 --> 01:26:59,319
about healing anymore.

1891
01:26:59,359 --> 01:27:01,239
Speaker 1: I'm going to just be an attack person.

1892
01:27:02,159 --> 01:27:04,920
Speaker 4: I think, like, I agree, yes, you can get through

1893
01:27:05,159 --> 01:27:10,640
with one. But what makes Silk Songs so interesting is

1894
01:27:10,680 --> 01:27:13,800
the amount of ways that they have allowed you to

1895
01:27:13,840 --> 01:27:17,680
alter your character. Your play style can change so dramatically.

1896
01:27:17,960 --> 01:27:20,000
My build is probably really different than Jake's build. It's

1897
01:27:20,039 --> 01:27:22,960
probably really different than your build, and they're each catered

1898
01:27:23,039 --> 01:27:27,039
to your each unique individual style, and that is such

1899
01:27:27,039 --> 01:27:28,720
a rad upgrade for a.

1900
01:27:28,680 --> 01:27:29,279
Speaker 1: Game like this.

1901
01:27:29,840 --> 01:27:33,319
Speaker 3: And I think like layering on how cool the equipment

1902
01:27:33,439 --> 01:27:35,359
and items are in that game, and how I do

1903
01:27:35,359 --> 01:27:37,000
have some problems with that system. I think we'll get

1904
01:27:37,000 --> 01:27:39,000
into it at some point, but I think like the

1905
01:27:39,079 --> 01:27:41,760
way you can kind of not even exploit those items,

1906
01:27:41,800 --> 01:27:44,640
but like the combinations you have between them, and there's

1907
01:27:44,640 --> 01:27:46,000
like some really cool stuff you can do there.

1908
01:27:46,800 --> 01:27:48,439
Speaker 1: It's tough. All five of these are kind of like

1909
01:27:48,680 --> 01:27:52,439
actual game changers and core to the experience. Proxchat, Like,

1910
01:27:52,640 --> 01:27:55,119
without that, I don't know if by Yeah, I don't

1911
01:27:55,119 --> 01:27:56,880
know if I play nearly as munch arc Rader as

1912
01:27:56,920 --> 01:27:57,920
I did without prox Chat.

1913
01:28:04,600 --> 01:28:07,119
Speaker 3: Yeah, it's I feel like it's coming down to we

1914
01:28:07,199 --> 01:28:09,479
have to distinguish between is it integral to the game

1915
01:28:09,560 --> 01:28:12,079
or is it the best feature on the list, Because

1916
01:28:12,119 --> 01:28:14,479
like I was gonna suggest practice chat, I think that

1917
01:28:14,600 --> 01:28:18,680
is still like the int the key feature in our Graders.

1918
01:28:18,760 --> 01:28:22,119
Speaker 1: But destructile environments is the key future for that game,

1919
01:28:22,279 --> 01:28:23,960
you know. Yeah, But I would say, like.

1920
01:28:26,760 --> 01:28:29,279
Speaker 3: Destructible environments on that scale and the three D platform

1921
01:28:29,279 --> 01:28:32,199
are almost unprecedented. I don't know that proximity chat is

1922
01:28:32,199 --> 01:28:35,159
totally Psimity chat isn't as much as proximity They found

1923
01:28:35,199 --> 01:28:38,560
like a good rap. They the proximity chat is put

1924
01:28:38,600 --> 01:28:41,279
to very very good use there. I would I would say,

1925
01:28:41,319 --> 01:28:43,880
like that's probably I could.

1926
01:28:43,720 --> 01:28:44,319
Speaker 1: See a think cut.

1927
01:28:44,640 --> 01:28:46,600
Speaker 3: I would say that and haiti's too much as I

1928
01:28:46,680 --> 01:28:48,319
like the going up, going out and the variety of

1929
01:28:48,319 --> 01:28:50,000
it adds to the overall format of the game. I

1930
01:28:52,399 --> 01:28:54,600
would also say the Crest system at a certain point,

1931
01:28:54,680 --> 01:28:57,439
like trying to remember which one it was that actually

1932
01:28:57,479 --> 01:29:01,239
like felt like it spurred me up to my next

1933
01:29:02,399 --> 01:29:06,239
like a few hours of like really strong momentum. I

1934
01:29:06,239 --> 01:29:10,119
think the Crest system is a very almost like pic Dose.

1935
01:29:10,159 --> 01:29:11,720
I think there are long stretches where you don't think

1936
01:29:11,760 --> 01:29:14,359
about it, or at least where I didn't think about it.

1937
01:29:14,720 --> 01:29:16,600
Maybe if I did another play through like you mentioned,

1938
01:29:16,640 --> 01:29:21,800
I would, but like destructable environments the head tracking, I

1939
01:29:21,800 --> 01:29:24,119
didn't play Good Night Universe. I loved the eye tracking

1940
01:29:24,159 --> 01:29:27,720
in Before Your Eyes though, that was genuinely innovative.

1941
01:29:27,840 --> 01:29:28,640
Speaker 1: I think they're both good.

1942
01:29:28,640 --> 01:29:30,720
Speaker 4: I mean, if I would have to cut one of them,

1943
01:29:30,760 --> 01:29:32,399
I head tracking.

1944
01:29:32,119 --> 01:29:33,279
Speaker 1: Is really cool.

1945
01:29:33,600 --> 01:29:36,520
Speaker 4: There's parts where you don't need it. It's one of

1946
01:29:36,760 --> 01:29:41,199
multiple features in that game. There's also there's different types

1947
01:29:41,199 --> 01:29:42,840
of innovation in that game.

1948
01:29:44,279 --> 01:29:45,760
Speaker 1: And which are also really cool.

1949
01:29:46,079 --> 01:29:49,279
Speaker 4: But the one I'm specifically talking about, yeah, it is

1950
01:29:49,319 --> 01:29:53,199
like the way that you move, it's not completely isolated

1951
01:29:53,239 --> 01:29:56,079
to you. So there's an area where you're trying to

1952
01:29:56,119 --> 01:29:59,119
scare your babysitter's boyfriend because you don't like him, and

1953
01:29:59,840 --> 01:30:01,039
I I was trying to see if I could do

1954
01:30:01,039 --> 01:30:03,439
it differently than someone else. But essentially, when you close

1955
01:30:03,439 --> 01:30:06,159
your eyes, something happens to the environment to scare him.

1956
01:30:06,439 --> 01:30:09,119
I didn't get to alter what happens or how it happens.

1957
01:30:09,439 --> 01:30:11,399
I'm closing my eyes in the game, is like cool,

1958
01:30:11,439 --> 01:30:14,239
go to that cut scene, so very cool.

1959
01:30:14,399 --> 01:30:15,359
Speaker 5: Really glad that they did it.

1960
01:30:15,279 --> 01:30:18,319
Speaker 4: It helps immerse me, but it is a controlled space.

1961
01:30:18,800 --> 01:30:19,520
Speaker 1: Does that make sense?

1962
01:30:19,640 --> 01:30:22,520
Speaker 4: It doesn't allow me to have a unique experience in

1963
01:30:22,560 --> 01:30:26,600
that game, whereas like the Crest System, Now I get

1964
01:30:26,640 --> 01:30:29,760
to cater that game to my style. I get to

1965
01:30:29,840 --> 01:30:31,560
fine tune it to the way I want to play

1966
01:30:31,560 --> 01:30:33,279
a game, which is why we play games, right.

1967
01:30:33,319 --> 01:30:35,520
Speaker 5: It's because you get to your way, you get to

1968
01:30:35,560 --> 01:30:35,920
do what.

1969
01:30:35,840 --> 01:30:37,760
Speaker 4: You want, and that's why I think that's a way

1970
01:30:37,840 --> 01:30:40,000
better version of what a feature is.

1971
01:30:39,960 --> 01:30:42,399
Speaker 1: Meant to be. I mean, am I hearing that? Like,

1972
01:30:42,560 --> 01:30:45,439
probably the two clearest cuts to me would be proc

1973
01:30:45,560 --> 01:30:48,960
chat and head tracking. I think that makes sense to me. Yeah, okay,

1974
01:30:49,159 --> 01:30:53,000
let's do it. That would mean our three finalists are

1975
01:30:53,000 --> 01:30:55,520
the Crest System and Soak Song going up and going

1976
01:30:55,520 --> 01:30:58,039
out in haities two in destructual environments, and DKA Bananaza.

1977
01:30:58,239 --> 01:31:02,439
I'll just say, my mind is the dkay That's that's

1978
01:31:02,479 --> 01:31:05,039
what that game is to me. Yeah, it's.

1979
01:31:06,039 --> 01:31:07,680
Speaker 3: I told Dan I got the switch to and I

1980
01:31:07,720 --> 01:31:09,840
was like, well, we talked about Bananza on a couple

1981
01:31:09,880 --> 01:31:13,680
episodes ago, and I actually feel like it it should

1982
01:31:13,760 --> 01:31:17,239
be considered more of a system seller because that I

1983
01:31:17,319 --> 01:31:20,319
love Mario Odyssey, and I don't know that I would

1984
01:31:20,560 --> 01:31:23,239
get close to saying this game is better than Mario Odyssey. However,

1985
01:31:24,079 --> 01:31:28,159
the destructible environments and the the freedom you're given to

1986
01:31:28,359 --> 01:31:32,640
just fuck up the level in a genre that historically

1987
01:31:32,760 --> 01:31:35,439
is one of the hardest genres to craft, like the

1988
01:31:35,520 --> 01:31:37,520
level design and three D platformers, I feel like is

1989
01:31:37,600 --> 01:31:40,840
just so difficult and good three D platformer level design

1990
01:31:41,119 --> 01:31:44,640
is just un rivaled the fact that they put these

1991
01:31:44,680 --> 01:31:46,920
amazing levels together and then just let you just tear

1992
01:31:47,000 --> 01:31:54,840
through them, and is it's bananas to me? It really,

1993
01:31:54,880 --> 01:31:58,319
it really is, Like I don't want to say it's

1994
01:31:58,319 --> 01:31:59,560
a game changer, because no one else is going to

1995
01:31:59,560 --> 01:32:02,600
even attempt that. Ever, I don't think it really truly

1996
01:32:02,680 --> 01:32:05,760
is just I was I'm continually astonished. I'm at the

1997
01:32:06,119 --> 01:32:08,720
forest Layer, the eighth one or whatever it is, so

1998
01:32:08,760 --> 01:32:10,760
I'm not fully done with the game. But the more

1999
01:32:10,760 --> 01:32:12,680
and more I play that game more, I'm like, they

2000
01:32:12,720 --> 01:32:15,399
really are just letting me get in there.

2001
01:32:15,800 --> 01:32:17,520
Speaker 1: Put it this way, like when you first saw the

2002
01:32:17,560 --> 01:32:20,039
reveal of DK Bananza, it is a feature that is

2003
01:32:20,079 --> 01:32:23,800
so striking and instantly recognizable and fun looking that that

2004
01:32:24,000 --> 01:32:26,039
was the takeaway in just a trailer. It's like that

2005
01:32:26,119 --> 01:32:27,840
is the star of like, oh my god, you can

2006
01:32:27,880 --> 01:32:30,199
break through anything. Like It's not like when people were

2007
01:32:30,199 --> 01:32:32,279
first seeing, you know, Exhibition thirty three, it's like, oh,

2008
01:32:32,279 --> 01:32:34,840
well picked out this menus level of system or this

2009
01:32:34,920 --> 01:32:37,199
crust system or whatever. You know, these are all very

2010
01:32:37,239 --> 01:32:40,119
good systems, but it's not a thing that like, upon

2011
01:32:40,239 --> 01:32:42,920
first glance at the game be like, whoa, that's crazy.

2012
01:32:42,960 --> 01:32:45,119
You can do that, you know, and it's not just

2013
01:32:45,159 --> 01:32:47,039
a gimmick. It is like it is so much fun

2014
01:32:47,119 --> 01:32:48,920
and it's pulled off so well too. I think they

2015
01:32:49,119 --> 01:32:50,279
easily could have done this poorly.

2016
01:32:50,439 --> 01:32:52,279
Speaker 3: And then there are boss fights later on where they're

2017
01:32:52,319 --> 01:32:54,399
making use of that. When I was like, oh, these

2018
01:32:54,399 --> 01:32:55,760
are the boss fights I want to see in this game.

2019
01:32:55,800 --> 01:32:57,399
And you actually kind of have to use the destructible

2020
01:32:57,439 --> 01:32:59,520
environments and not just like a platform or you're fighting

2021
01:32:59,560 --> 01:32:59,960
a boss.

2022
01:33:00,199 --> 01:33:02,079
Speaker 1: I mean, that's my big for sure. Mary.

2023
01:33:02,199 --> 01:33:06,640
Speaker 3: How are you feeling about, uh, destructible environments versus Crest system.

2024
01:33:06,880 --> 01:33:10,439
Speaker 4: I'm in support of destructible environments for this very specific feature.

2025
01:33:10,640 --> 01:33:11,800
Speaker 5: I will still.

2026
01:33:11,680 --> 01:33:14,840
Speaker 4: Argue like, I think the Crest system is incredible and

2027
01:33:14,880 --> 01:33:17,600
so nuanced and so important to the intricacy of what

2028
01:33:17,640 --> 01:33:20,520
makes games games because it allows you to play things

2029
01:33:20,520 --> 01:33:24,279
differently at the same time, like games are meant to

2030
01:33:24,319 --> 01:33:26,520
be fun, they're meant to be like whimsical and wild.

2031
01:33:26,600 --> 01:33:29,279
And the fact that in DK, it's very important that

2032
01:33:29,359 --> 01:33:31,479
this is specifically for Donkey Kong. If this was a

2033
01:33:31,479 --> 01:33:33,840
different game, I'd be like, who cares? Like, why is

2034
01:33:33,840 --> 01:33:37,720
that so integral? Donkey Kong destroys things, That's what he does.

2035
01:33:38,079 --> 01:33:39,720
They took a character and they said, how do we

2036
01:33:39,760 --> 01:33:42,399
min max this? How do we dial him up to eleven?

2037
01:33:42,439 --> 01:33:44,039
And the way you do that is you make him

2038
01:33:44,039 --> 01:33:46,239
be able to destroy every fucking thing onto the planet.

2039
01:33:46,279 --> 01:33:48,079
Speaker 1: And they did it well and even to your point

2040
01:33:48,079 --> 01:33:50,720
of like doing things differently, you know, like as mentioned

2041
01:33:50,760 --> 01:33:53,319
with Hollow Night, like like Mike said, it allowed him

2042
01:33:53,319 --> 01:33:55,640
to get too objectives and get bananas and stuff in

2043
01:33:55,680 --> 01:33:58,039
totally different ways because of that freedom of what it

2044
01:33:58,079 --> 01:33:58,800
allows you to do.

2045
01:33:58,920 --> 01:34:01,159
Speaker 4: So yeah, I mean, I think there's a world in which,

2046
01:34:01,239 --> 01:34:06,000
for this very specific thing you can argue for destructible environments.

2047
01:34:06,039 --> 01:34:08,520
So I'm not like, I don't think I'm going to

2048
01:34:08,600 --> 01:34:12,760
like fight this too much. I think destructible environments is

2049
01:34:12,800 --> 01:34:16,000
a fair like it's an incredible feature I think, like

2050
01:34:16,039 --> 01:34:18,800
my last argument here is like the Crest system was

2051
01:34:18,840 --> 01:34:21,239
built on top of an existing system.

2052
01:34:21,520 --> 01:34:24,880
Speaker 5: Hollow and I had already had badges.

2053
01:34:24,439 --> 01:34:26,880
Speaker 4: That were meant to allow you to customize your character,

2054
01:34:27,319 --> 01:34:31,279
and there was an obvious reason that players gravitated towards this,

2055
01:34:31,359 --> 01:34:34,760
because it's so neat that maybe I have an extended nail,

2056
01:34:35,039 --> 01:34:37,880
but you have something that allows you to have a

2057
01:34:37,920 --> 01:34:39,920
couple extra bubbles that give you more health, and so

2058
01:34:39,960 --> 01:34:42,520
you could play more defensively and I can play more aggressively.

2059
01:34:42,560 --> 01:34:46,079
And I think that's it's such a unique use of

2060
01:34:46,119 --> 01:34:48,720
a system that allows you to play in individual ways.

2061
01:34:48,840 --> 01:34:52,960
And the developer said, let's do that also times ten, right, Like,

2062
01:34:53,359 --> 01:34:55,840
let's like make that such a huge concept in the

2063
01:34:55,880 --> 01:34:58,319
next game. So the CRES system is truly built to

2064
01:34:58,399 --> 01:35:01,479
allow you to customize how you play. I hope that

2065
01:35:01,560 --> 01:35:04,279
more games duplicate this in the future and allow you

2066
01:35:04,359 --> 01:35:06,640
to play more defensively, me to play more aggressively, you

2067
01:35:06,680 --> 01:35:08,560
to play and mix it up based on what.

2068
01:35:08,760 --> 01:35:11,199
Speaker 5: There's no punishment. You can just change your crest.

2069
01:35:11,560 --> 01:35:12,560
Speaker 1: You have to spend money.

2070
01:35:14,119 --> 01:35:16,159
Speaker 3: I will say, though, it just sounds like you're also

2071
01:35:16,159 --> 01:35:19,439
describing how elden Ring works as an entire game, Like.

2072
01:35:20,159 --> 01:35:21,239
Speaker 1: Yeah, I mean, like, how does that?

2073
01:35:21,279 --> 01:35:23,479
Speaker 3: How is that different from any from software's games where

2074
01:35:23,520 --> 01:35:27,159
you can tellor your character, especially system actually changes mechanics

2075
01:35:27,239 --> 01:35:29,720
in the game. Okay, well like from software.

2076
01:35:29,319 --> 01:35:31,760
Speaker 5: Like yeah, use, you're stronger in certain ways.

2077
01:35:31,800 --> 01:35:34,640
Speaker 1: The stronger I guess different weapons can kind of change mechanics.

2078
01:35:34,680 --> 01:35:37,880
Speaker 3: But it's still like there's a rhythm I would say

2079
01:35:37,960 --> 01:35:41,119
to Hollow Night that changes depending on the crest that

2080
01:35:41,880 --> 01:35:43,039
I guess eldin Ring does too.

2081
01:35:43,199 --> 01:35:46,279
Speaker 4: Let me let me say this, Elderering isn't a platformer.

2082
01:35:46,279 --> 01:35:48,640
This game is a platformer. And then there's certain platforming

2083
01:35:48,640 --> 01:35:51,119
spaces that you need different crests in order to execute

2084
01:35:51,279 --> 01:35:52,079
much easier.

2085
01:35:52,279 --> 01:35:53,560
Speaker 5: There are certain crests.

2086
01:35:53,279 --> 01:35:56,720
Speaker 4: That have you dive at an angle, which makes platforming

2087
01:35:56,760 --> 01:35:59,239
more difficult, and then there's crests that let you essentially

2088
01:35:59,279 --> 01:36:03,079
pogo vertical down, which makes platforming a lot easier. So

2089
01:36:03,079 --> 01:36:06,000
when I'm platforming, I would change crests to make those easier,

2090
01:36:06,199 --> 01:36:08,319
and then I would change So it's like, I don't

2091
01:36:08,399 --> 01:36:12,039
think from software has platforming in the same capacity that

2092
01:36:12,039 --> 01:36:13,039
they needed to do.

2093
01:36:13,159 --> 01:36:14,199
Speaker 1: But it's infuriating.

2094
01:36:14,479 --> 01:36:16,840
Speaker 3: Yeah, right, it's they It's the thing they need to

2095
01:36:16,920 --> 01:36:20,640
get rid of in their games. Yeah, yeah, uh okay,

2096
01:36:21,159 --> 01:36:25,359
I so destructible environments kind of seems like that's where

2097
01:36:25,359 --> 01:36:25,840
it's swaying.

2098
01:36:26,199 --> 01:36:28,039
Speaker 1: Yeah, I don't. I don't think I have a problem

2099
01:36:28,079 --> 01:36:29,520
with that. I think it's a great feature.

2100
01:36:29,560 --> 01:36:30,720
Speaker 5: I think it's really cool what they did.

2101
01:36:31,720 --> 01:36:37,239
Speaker 3: Okay, Best feature twenty twenty five is destructible environments.

2102
01:36:38,079 --> 01:36:41,880
Speaker 1: Thank you to Wendy's thank you all right?

2103
01:36:42,239 --> 01:36:50,399
Speaker 3: Next up, next category is Coziest Game of the Year.

2104
01:36:50,880 --> 01:36:54,199
Speaker 1: Your nomine use are Fantasy Life, I The Girl who

2105
01:36:54,239 --> 01:36:57,119
Steals Time, Powerwash Simulator, Too.

2106
01:36:57,520 --> 01:37:02,159
Speaker 3: Cast in Chill, a game about digging a hole, Wheel World,

2107
01:37:02,640 --> 01:37:03,479
Time Flies.

2108
01:37:04,319 --> 01:37:09,199
Speaker 1: There's no Agent World. Sorry, I brought shoemaker that sorry spilled.

2109
01:37:09,920 --> 01:37:16,159
Henry Halfhead, who needs a beer? Uh you do? Henry Halfhead?

2110
01:37:16,319 --> 01:37:17,399
Speaker 5: Isn't that cozy?

2111
01:37:17,520 --> 01:37:20,439
Speaker 1: I actually thought it was a little annoying. I thought

2112
01:37:20,439 --> 01:37:22,399
it was annoying because it was a little too cozy

2113
01:37:22,520 --> 01:37:25,079
kid bullshit be oh, Henry loves season his crip and

2114
01:37:25,119 --> 01:37:27,439
now he wants to go play with his blocks. I

2115
01:37:27,479 --> 01:37:29,680
just thought it was a little too baby cozy.

2116
01:37:29,720 --> 01:37:32,199
Speaker 5: You know, it's too much talkie for me to be cozy.

2117
01:37:32,239 --> 01:37:34,840
Speaker 4: I actually think my most coziest games don't talk to

2118
01:37:34,880 --> 01:37:35,239
me at all.

2119
01:37:35,279 --> 01:37:37,399
Speaker 1: They allow me to just do a task and do

2120
01:37:37,479 --> 01:37:40,159
it well. So that seems like an easy cut right

2121
01:37:40,159 --> 01:37:40,680
out of the gate.

2122
01:37:40,840 --> 01:37:47,920
Speaker 3: Yeah, I mean I put in Fantasy Life. I I

2123
01:37:47,920 --> 01:37:50,159
don't think anyone else played it. But this is a

2124
01:37:50,520 --> 01:37:54,680
life sim except uh sim not really a sim.

2125
01:37:54,479 --> 01:37:55,079
Speaker 1: But you know what I mean.

2126
01:37:55,520 --> 01:37:58,159
Speaker 3: Uh, Except you can pick a vocation and there's different

2127
01:37:58,159 --> 01:38:00,920
stories around each vocation. It's it's kind of like an

2128
01:38:01,039 --> 01:38:03,359
RP if Animal Crossing was an RPG. And I think

2129
01:38:03,439 --> 01:38:07,119
this is a very cool cozy game. But I think

2130
01:38:07,159 --> 01:38:11,199
to Mary's point, the game is talking at you a lot.

2131
01:38:11,279 --> 01:38:11,600
Speaker 1: You know that.

2132
01:38:11,720 --> 01:38:14,600
Speaker 3: It's like sometimes it can be hard to get into

2133
01:38:14,600 --> 01:38:17,439
that cozy flow state because you're just like going through dialogue,

2134
01:38:17,439 --> 01:38:21,000
watching cut scene. There's a story. It kind of guides you.

2135
01:38:21,479 --> 01:38:24,039
I think a little too much for for cozy game.

2136
01:38:24,279 --> 01:38:27,279
And I imagine no one's gonna I can cut that.

2137
01:38:27,439 --> 01:38:30,159
Speaker 1: Manage your call, Bud, it's gone.

2138
01:38:33,520 --> 01:38:38,520
Speaker 3: Uh Okay. I've only played a couple of these, but.

2139
01:38:38,560 --> 01:38:41,640
Speaker 1: I've played all of them. But I welcome anyone to

2140
01:38:41,800 --> 01:38:42,680
chime in and then.

2141
01:38:42,560 --> 01:38:44,840
Speaker 5: All I have a lot of opinions.

2142
01:38:44,880 --> 01:38:45,840
Speaker 1: Obviously, it's kind of.

2143
01:38:45,840 --> 01:38:51,119
Speaker 3: My I can ask you a question, then uh would

2144
01:38:52,600 --> 01:38:54,520
why would? I mean maybe this was for Dan because

2145
01:38:54,520 --> 01:38:57,319
I think he added it. But why is Powerwash Simulator

2146
01:38:57,319 --> 01:38:59,359
to considered a cozy game? Is it because you can

2147
01:38:59,359 --> 01:39:01,800
get into like flow state and just kind of yeah.

2148
01:39:01,560 --> 01:39:03,760
Speaker 1: But it's it's like the opposite of a flow state

2149
01:39:03,800 --> 01:39:05,800
of like a sectory where it's like a sectory is

2150
01:39:05,840 --> 01:39:07,439
something where it's like, yeah, we talked about like flow

2151
01:39:07,479 --> 01:39:11,119
staying stuff, but that is like requiring one of your attention.

2152
01:39:11,479 --> 01:39:14,000
Powerwash is a different type of just like that is

2153
01:39:14,039 --> 01:39:16,439
the game. Like I would say nine out of ten games,

2154
01:39:16,560 --> 01:39:18,680
if I'm playing it, I'm focusing entirely on the game.

2155
01:39:18,720 --> 01:39:20,119
I don't have something on in the background. I'm not

2156
01:39:20,159 --> 01:39:22,880
listening to something or watching something. Power Wash Simulator two

2157
01:39:23,159 --> 01:39:26,279
is the best. Like I'll put on this aw pay

2158
01:39:26,279 --> 01:39:28,960
per view and I'll know mainly be watching that and

2159
01:39:28,960 --> 01:39:30,600
I'll just have this on my stand back whatever kind

2160
01:39:30,600 --> 01:39:32,840
of exactly. It's a podcast game, so it's like it's

2161
01:39:32,920 --> 01:39:35,760
just a very cozy, like I'm just gonna spray this

2162
01:39:35,760 --> 01:39:38,000
stuff for a while. There's no time limit, there's no

2163
01:39:38,279 --> 01:39:41,960
fail state, there's just like it is just satisfaction that's it.

2164
01:39:42,880 --> 01:39:46,520
Speaker 3: The question I have is does that, like, is a

2165
01:39:46,560 --> 01:39:47,880
podcast game a cozy game.

2166
01:39:48,359 --> 01:39:50,560
Speaker 1: That's a good question, and I guess that is two

2167
01:39:50,600 --> 01:39:52,479
different things. A podcast game is when you don't really

2168
01:39:52,479 --> 01:39:54,720
have to pay that much attention to and you can

2169
01:39:54,720 --> 01:39:56,800
do other things. And a cozy game is I think

2170
01:39:56,840 --> 01:39:58,920
a lot of like I don't know, like what is

2171
01:39:58,960 --> 01:40:01,560
what is the like animal crossing a stardoo?

2172
01:40:02,119 --> 01:40:04,239
Speaker 5: You know, a game that's meant to relax you and

2173
01:40:04,399 --> 01:40:05,199
camm you you.

2174
01:40:06,640 --> 01:40:09,920
Speaker 1: It sounds like kind does I mean, that's also a

2175
01:40:09,920 --> 01:40:11,359
good playing game for me. But that's a whole different

2176
01:40:11,439 --> 01:40:15,720
It's the next category. Man. It's not cozy in the

2177
01:40:15,720 --> 01:40:18,239
way that like the aesthetics are not cozy. It's not

2178
01:40:18,760 --> 01:40:21,159
teddy bears and pastel colors and stuff like that. I mean,

2179
01:40:21,159 --> 01:40:23,079
it's not like it's harsh. I mean, it's just like,

2180
01:40:23,479 --> 01:40:24,800
I don't know, I'm just going to clean up a

2181
01:40:24,800 --> 01:40:28,279
fucking doghouse, you know, like it's it's it's it's relaxed.

2182
01:40:29,039 --> 01:40:32,520
I don't know if that equals cozy, And Okay, it does.

2183
01:40:32,560 --> 01:40:34,439
Speaker 4: I think it absolutely belongs and I don't think we

2184
01:40:34,520 --> 01:40:38,039
have to remove it yet. It's it. It remains a

2185
01:40:38,039 --> 01:40:41,279
cozy game. Absolutely, I'm going to challenge a game about

2186
01:40:41,279 --> 01:40:43,800
digging a hole, because while digging the hole is really cozy,

2187
01:40:44,079 --> 01:40:47,279
the ending is not cozy. And anyone's actually finished this

2188
01:40:47,319 --> 01:40:48,920
game would tell you it's not a cozy game.

2189
01:40:48,960 --> 01:40:50,520
Speaker 1: I didn't think the whole had a bottom.

2190
01:40:50,640 --> 01:40:53,119
Speaker 4: You're going to blow your mind, and I'm going to try.

2191
01:40:53,279 --> 01:40:55,119
I don't need to spoil it. If we all are

2192
01:40:55,119 --> 01:40:57,079
in agreement, it's it ain't cozy at the end.

2193
01:40:57,119 --> 01:40:59,079
Speaker 1: Oh, the end is not you know. No, I never

2194
01:40:59,079 --> 01:41:01,960
got the bottom or the game. It's a really cool game.

2195
01:41:02,000 --> 01:41:03,760
Speaker 4: I hope people play it, but the ending is like

2196
01:41:04,079 --> 01:41:05,720
a surprise and it's not cozy.

2197
01:41:06,359 --> 01:41:11,119
Speaker 3: So cutting that. So we have a few other games.

2198
01:41:11,119 --> 01:41:13,159
I think Mary added one that I've seen. I haven't

2199
01:41:13,159 --> 01:41:15,520
played his Cast and Chill, and that game looks cozy

2200
01:41:15,520 --> 01:41:15,880
as hell.

2201
01:41:16,000 --> 01:41:19,199
Speaker 1: This game is like the definition of cozy.

2202
01:41:19,560 --> 01:41:22,880
Speaker 4: You're a guy on a boat. You choose where your

2203
01:41:22,880 --> 01:41:26,479
boat is left and right. You choose to cast, and

2204
01:41:26,520 --> 01:41:31,000
then hopefully fish catches your line. You have a couple

2205
01:41:31,039 --> 01:41:34,159
buttons to try and pull the fish up, much like fishing.

2206
01:41:34,159 --> 01:41:35,079
Speaker 5: It's just so zen.

2207
01:41:35,199 --> 01:41:37,000
Speaker 4: And then you use the money from the fish that

2208
01:41:37,039 --> 01:41:41,800
you catch to upgrade your fishing line, your boat, your hook,

2209
01:41:42,359 --> 01:41:45,359
your pole, so you're just being able to catch fish

2210
01:41:45,359 --> 01:41:49,479
that are deeper, stronger fish. The first time you catch

2211
01:41:49,479 --> 01:41:51,760
a salmon, it's like nice, try bitch, like it can

2212
01:41:51,800 --> 01:41:54,800
get away. After you upgrade your line enough, you can

2213
01:41:55,000 --> 01:41:58,520
catch like the most crazy fish in the lake. And

2214
01:41:58,920 --> 01:42:01,840
your dog is sleeping in the boat with you, and

2215
01:42:01,840 --> 01:42:05,279
every time you catch a fish, he's just like, you're amazing,

2216
01:42:05,319 --> 01:42:07,199
You're so good, and the dog gives you a little heart.

2217
01:42:07,439 --> 01:42:09,800
It's so cozy. Nothing really bad happens to this game.

2218
01:42:09,840 --> 01:42:11,000
It's extremely relaxing.

2219
01:42:11,319 --> 01:42:13,319
Speaker 1: That sounds kind of hard to be say.

2220
01:42:13,439 --> 01:42:16,279
Speaker 3: I love real World, but there's some like it's it's

2221
01:42:16,319 --> 01:42:19,119
fairly it's not high stakes, but there's some racing involved.

2222
01:42:19,119 --> 01:42:20,640
Speaker 1: There's a race. I can never be cozy when I'm

2223
01:42:20,720 --> 01:42:23,439
racing it. And did you get to the second world. Yeah,

2224
01:42:23,439 --> 01:42:26,520
it just it becomes like industrial healthcare, corporate, and I

2225
01:42:26,640 --> 01:42:28,359
like that game.

2226
01:42:28,159 --> 01:42:30,720
Speaker 4: Game world isn't cozy. I think my biggest issue with

2227
01:42:30,800 --> 01:42:32,960
this game we talked about this when we covered it,

2228
01:42:33,000 --> 01:42:37,119
is I find it almost shocking that this second area

2229
01:42:37,319 --> 01:42:39,079
is so unattracted.

2230
01:42:39,239 --> 01:42:41,039
Speaker 1: It's bad. Yeah, I just thought it was gonna be

2231
01:42:41,079 --> 01:42:42,399
that first Yeah, I thought it was gonna be this

2232
01:42:42,479 --> 01:42:44,279
nice biking island, and then it's like, oh wait, the

2233
01:42:44,279 --> 01:42:46,319
game is not over. Oh wait, this is where I'm at,

2234
01:42:46,359 --> 01:42:48,479
And honestly that's where I fell off the game. You're

2235
01:42:48,520 --> 01:42:52,920
like fighting oil. Yeah, I just if credits rolled when

2236
01:42:52,960 --> 01:42:54,520
I finished that first island, I would have been like,

2237
01:42:54,560 --> 01:42:56,119
what a great little INDI game. I agree, And then

2238
01:42:56,159 --> 01:42:57,600
it went into that second thing and I played it

2239
01:42:57,640 --> 01:43:00,039
for like thirty forty five minutes or something like you

2240
01:43:00,159 --> 01:43:02,760
want to plays anymore? Very good, but yeah, yeah it's great.

2241
01:43:02,800 --> 01:43:07,479
But okay, that Time Flies is that cozy might.

2242
01:43:07,399 --> 01:43:09,439
Speaker 4: Be more of a thinker, which I should have added

2243
01:43:09,479 --> 01:43:14,560
to the incomes category. Upon reflection, I think it's easy

2244
01:43:14,600 --> 01:43:18,720
to play and pick up. You are just a little

2245
01:43:18,720 --> 01:43:20,800
fly and you do these little puzzles. I think it's

2246
01:43:20,800 --> 01:43:23,920
whimsical in the sense that it's punny. So maybe the

2247
01:43:23,920 --> 01:43:29,000
puzzle will be become a musician, and so you come

2248
01:43:29,000 --> 01:43:31,760
across the guitar, and as a fly, you just fly

2249
01:43:31,880 --> 01:43:33,960
across the strings of the guitar. It plays the guitar,

2250
01:43:34,359 --> 01:43:36,800
and thus you've checked off learned to become a musician.

2251
01:43:37,119 --> 01:43:40,880
I think that's very sweet. It made me really happy.

2252
01:43:41,119 --> 01:43:43,520
There's something that's not very cozy in it, which is

2253
01:43:45,239 --> 01:43:48,680
the life expectancy of your fly. Is you choose it

2254
01:43:48,720 --> 01:43:52,039
based on the country that you're in, and it's actual data.

2255
01:43:52,159 --> 01:43:57,840
So if the average lifespan in Argentina is seventy two years,

2256
01:43:57,840 --> 01:44:01,039
then your life expectancy as your fly is two seconds.

2257
01:44:01,199 --> 01:44:04,600
And so there's certain countries where your flies life expectancy

2258
01:44:04,680 --> 01:44:08,159
is like fifty seconds because their life expectancy of the

2259
01:44:08,279 --> 01:44:10,920
country is fifty And I was like, kind a dark, Ye,

2260
01:44:12,479 --> 01:44:14,319
I don't think that's very cozy at all.

2261
01:44:14,880 --> 01:44:15,720
Speaker 1: Do we have our top three?

2262
01:44:15,760 --> 01:44:17,800
Speaker 3: Then if I think if we're willing to cut time

2263
01:44:17,800 --> 01:44:19,119
flies and we've got our time, I think so that.

2264
01:44:19,439 --> 01:44:20,880
Speaker 1: Yeah.

2265
01:44:21,119 --> 01:44:24,560
Speaker 3: So we are left with powerwash simulator to cast and

2266
01:44:24,640 --> 01:44:25,800
chill and spilled.

2267
01:44:25,840 --> 01:44:29,880
Speaker 1: We haven't heard anything about spilled. Spilled is very cozy,

2268
01:44:30,079 --> 01:44:30,600
you are.

2269
01:44:31,079 --> 01:44:33,000
Speaker 4: This is an indie ass indie game. I should I

2270
01:44:33,039 --> 01:44:37,880
should start with because sorry, uh chairs, these chairs, these

2271
01:44:38,479 --> 01:44:45,399
these WrestleMania chairs are really squeaky. So Spilled is an

2272
01:44:45,399 --> 01:44:47,279
indie game made by one person.

2273
01:44:47,840 --> 01:44:50,079
Speaker 1: You are a boat and you are cleaning up.

2274
01:44:50,000 --> 01:44:53,439
Speaker 4: The rivers and the lakes that have oil spills in them.

2275
01:44:53,520 --> 01:44:56,159
Every time you clean up a space, animals come back,

2276
01:44:56,199 --> 01:44:59,039
so you'll see fish and otters and birds.

2277
01:44:58,680 --> 01:44:59,479
Speaker 1: And it's so cute.

2278
01:44:59,760 --> 01:45:01,439
Speaker 4: And and then the money that you get from all

2279
01:45:01,439 --> 01:45:04,640
the stuff you're cleaning up upgrades your machine. You become faster,

2280
01:45:05,159 --> 01:45:08,239
you have a wider arc to pick up trash, and

2281
01:45:08,279 --> 01:45:11,680
you can even like send people onto islands and different

2282
01:45:11,680 --> 01:45:13,119
things to upgrade in different ways.

2283
01:45:13,439 --> 01:45:14,840
Speaker 1: Again, it's a very basic game.

2284
01:45:14,880 --> 01:45:16,520
Speaker 4: So I just want to say, it's like it's limited

2285
01:45:16,520 --> 01:45:18,640
because this is a one person game.

2286
01:45:18,840 --> 01:45:20,840
Speaker 5: It's it's not super intricate, but.

2287
01:45:20,760 --> 01:45:22,920
Speaker 4: It sets off to what it does very well, and

2288
01:45:22,960 --> 01:45:28,960
it's it's extremely calming and thoughtful with environmentalism and cleaning

2289
01:45:29,039 --> 01:45:31,640
up the environment in a suite and simple way.

2290
01:45:33,000 --> 01:45:34,920
Speaker 1: Boy god, I feel like this is a category that

2291
01:45:35,039 --> 01:45:38,399
Mary vote should count for like three and but I

2292
01:45:38,439 --> 01:45:42,119
will say for what it's worth. Just hear you describe it, boy,

2293
01:45:42,239 --> 01:45:45,319
cast and chill sounds like exactly what this category is.

2294
01:45:45,399 --> 01:45:47,119
You know, this game is a sedative.

2295
01:45:47,239 --> 01:45:50,119
Speaker 4: I think like if you play this, it's gonna relax

2296
01:45:50,199 --> 01:45:53,439
you and camm you. So I think that or Powerwash

2297
01:45:53,479 --> 01:45:55,039
Simulator does the job.

2298
01:45:55,279 --> 01:45:58,399
Speaker 1: I mean, I've I know power Simulator is my pick.

2299
01:45:58,399 --> 01:46:00,159
And stuff, and not even my pick. I just it's

2300
01:46:00,159 --> 01:46:01,760
the one I played. I haven't played the other, but

2301
01:46:01,840 --> 01:46:04,840
your description of Cast and Chill sounds like I would

2302
01:46:05,239 --> 01:46:07,159
I would put my vote in for that, you know. Yeah,

2303
01:46:07,199 --> 01:46:08,000
it's so zen.

2304
01:46:08,720 --> 01:46:10,640
Speaker 4: So yeah, I think I think they're both good, and

2305
01:46:10,680 --> 01:46:12,399
I think depending on this is what I would say too,

2306
01:46:12,560 --> 01:46:14,479
Just for people who are listening, it's not just about

2307
01:46:14,479 --> 01:46:17,920
who wins. It's like about the game that will appeal

2308
01:46:17,960 --> 01:46:20,399
to you the most. Power Wah simulator has a lot

2309
01:46:20,439 --> 01:46:24,520
more to do. There's dirty, dirty invit youse players are dirty,

2310
01:46:24,560 --> 01:46:25,880
and you have a lot to do. So there's a

2311
01:46:25,920 --> 01:46:28,000
lot of time that you get to spend cleaning these environments.

2312
01:46:28,279 --> 01:46:31,479
Cast and Chill is only what I said. You're fishing,

2313
01:46:32,680 --> 01:46:35,560
that's it. So if you're like, that's you know, I

2314
01:46:35,600 --> 01:46:37,920
wish there was more. I wish there was more gameplay.

2315
01:46:37,960 --> 01:46:40,000
This is going to be really limiting for you. That's

2316
01:46:40,039 --> 01:46:43,680
all you do. You pish and that's it. So I

2317
01:46:43,720 --> 01:46:45,840
will just say like that for how limiting it is

2318
01:46:46,000 --> 01:46:48,840
powerwashed simulatory, but you get to upgrade all sorts of

2319
01:46:48,880 --> 01:46:52,079
different ways and yeah, and do different things.

2320
01:46:52,680 --> 01:46:55,079
Speaker 3: I vote for Cast and Chill, all right, all right,

2321
01:46:55,600 --> 01:46:57,640
I'm I'm cool with that. Cast and Chill.

2322
01:46:57,720 --> 01:47:01,439
Speaker 1: Mm hmm. All right. Fire Escape's coziest game of the

2323
01:47:01,479 --> 01:47:03,279
year is Cast and Chill.

2324
01:47:05,239 --> 01:47:10,640
Speaker 3: All right, Next up, all right, Next category is best

2325
01:47:10,640 --> 01:47:11,199
playing Game.

2326
01:47:13,359 --> 01:47:21,439
Speaker 1: Amines are Haighties, two ball Pit, megabonk Sectory, Luminous Arise.

2327
01:47:21,880 --> 01:47:25,119
Speaker 5: The Pistrello, and the Yo Yo Thing, Once.

2328
01:47:24,960 --> 01:47:27,119
Speaker 1: Upon a Katamari, Hollow Night's.

2329
01:47:26,840 --> 01:47:30,560
Speaker 5: Soak Song, Monster Train two, Hoday one.

2330
01:47:30,640 --> 01:47:34,439
Speaker 3: Right now, Yeah, I this is I think Hollow Night

2331
01:47:34,560 --> 01:47:37,479
is an amazing It's great for steam back.

2332
01:47:37,800 --> 01:47:39,720
Speaker 1: That's not what we're talking about. I was gonna say

2333
01:47:39,720 --> 01:47:41,560
the thing, you want to.

2334
01:47:41,479 --> 01:47:43,680
Speaker 3: Play that fucking game on a in a place I

2335
01:47:43,720 --> 01:47:47,600
already hate being the first twenty hours of that game

2336
01:47:47,640 --> 01:47:51,520
I played on a plane, And I agree because I

2337
01:47:51,680 --> 01:47:53,359
even just like not even like a long was the

2338
01:47:53,399 --> 01:47:58,640
flight Well, I flew there, I flew back, which was

2339
01:47:59,039 --> 01:48:04,079
ten hours, okay, contu And yeah, I mean I think

2340
01:48:04,079 --> 01:48:07,560
the thing is is like, first of all, I like

2341
01:48:07,640 --> 01:48:10,720
it here because it absolutely like that flight flew by.

2342
01:48:10,920 --> 01:48:12,399
Speaker 1: Oh sure, I wish I had a control of the

2343
01:48:12,520 --> 01:48:14,920
entire time, Like I wish I was playing on a proper.

2344
01:48:14,640 --> 01:48:17,640
Speaker 3: Controller with a proper deepet, you know, playing on steam

2345
01:48:17,680 --> 01:48:20,720
deck and make your thumbs eventually played on switch to

2346
01:48:20,960 --> 01:48:24,159
Like my wrist still hurts. This is gonna sound very stupid,

2347
01:48:24,199 --> 01:48:26,560
but like because I was playing it on a plane,

2348
01:48:26,600 --> 01:48:28,319
and like I don't know, I was like holding in

2349
01:48:28,359 --> 01:48:30,000
a certain way that hurt my risk because I was

2350
01:48:30,000 --> 01:48:30,720
so tense up.

2351
01:48:30,800 --> 01:48:32,640
Speaker 1: Oh okay, that's not what you went on a plane,

2352
01:48:32,720 --> 01:48:34,239
And like, I love this game.

2353
01:48:34,279 --> 01:48:35,800
Speaker 3: I adored this game, but I wish I could have

2354
01:48:35,840 --> 01:48:37,880
played the first twenty hours not on a plane.

2355
01:48:38,359 --> 01:48:40,880
Speaker 1: It's kind of I think that I know you played

2356
01:48:40,880 --> 01:48:41,920
a lot on the on a plane.

2357
01:48:41,920 --> 01:48:43,960
Speaker 4: I've played the Ships game on and in fact I

2358
01:48:43,960 --> 01:48:45,600
played it on the way here as well, because I

2359
01:48:45,640 --> 01:48:49,159
was taking down another boss on the way to this conversation.

2360
01:48:49,359 --> 01:48:50,399
Speaker 1: And it's funny you say this.

2361
01:48:51,079 --> 01:48:52,880
Speaker 4: I played this game a lot on a plane, so

2362
01:48:53,359 --> 01:48:54,359
it's on here for a reason.

2363
01:48:54,399 --> 01:48:55,439
Speaker 1: It does belong on here.

2364
01:48:55,920 --> 01:48:59,079
Speaker 4: But I was playing it hunched over also because I

2365
01:48:59,079 --> 01:49:02,199
wasn't using a control and then when the plane landed,

2366
01:49:02,199 --> 01:49:03,560
I was like, oh I should straighten.

2367
01:49:03,319 --> 01:49:04,279
Speaker 1: Up, and my back.

2368
01:49:04,199 --> 01:49:08,359
Speaker 8: Like, oh my god, Like it was too The game

2369
01:49:08,439 --> 01:49:11,039
is so tense that I was like hunched over, really

2370
01:49:11,079 --> 01:49:14,479
focused playing, in my opinion, the best plane game is

2371
01:49:14,520 --> 01:49:17,079
actually something that's not too insane that.

2372
01:49:17,039 --> 01:49:19,399
Speaker 1: You have to be that locked in. It should make

2373
01:49:19,479 --> 01:49:22,720
time melt. That is an occasion, I think, yes.

2374
01:49:22,800 --> 01:49:25,720
Speaker 4: But you also shouldn't be so stressed that you're upset

2375
01:49:26,000 --> 01:49:27,720
that you like have to shift in your seat, that

2376
01:49:27,760 --> 01:49:28,680
you're uncomfortable.

2377
01:49:28,720 --> 01:49:30,920
Speaker 5: There's like a nice middle ground here.

2378
01:49:31,039 --> 01:49:33,560
Speaker 3: I was doing Biowater on the flight, and I was

2379
01:49:33,680 --> 01:49:35,600
losing my because I couldn't look anything up too, because

2380
01:49:35,600 --> 01:49:36,279
I was on a plane.

2381
01:49:36,520 --> 01:49:37,920
Speaker 1: I don't know if you know Biowater. I don't know

2382
01:49:37,920 --> 01:49:39,079
because I think it's an optional area.

2383
01:49:39,119 --> 01:49:39,239
Speaker 2: I know.

2384
01:49:39,279 --> 01:49:41,479
Speaker 1: I'm sure you've been to Biowater. Oh yeah, but oh

2385
01:49:41,520 --> 01:49:45,760
my god. I was getting so angry. I would say

2386
01:49:46,039 --> 01:49:49,560
cut it because of everything. But I also would almost

2387
01:49:49,560 --> 01:49:52,000
say Sectory. Now. I have not played Sectory on a

2388
01:49:52,039 --> 01:49:53,920
plane yet. I probably will in about a week. But

2389
01:49:54,159 --> 01:49:56,399
I find myself just down in my computer, like if

2390
01:49:56,439 --> 01:49:58,239
I die in a stupid way, like oh I had

2391
01:49:58,239 --> 01:50:00,119
four shields, but I died because I was on the

2392
01:50:00,159 --> 01:50:03,359
red triangles were I'm involunteerily. But you know, like I'm like,

2393
01:50:03,840 --> 01:50:05,680
I don't want that feeling on a plane.

2394
01:50:06,439 --> 01:50:09,760
Speaker 3: I'm sure again a game, Yeah, I played a lot

2395
01:50:09,760 --> 01:50:14,039
of it on the plane yesterday. It I thought it

2396
01:50:14,079 --> 01:50:16,079
was great on a plane, it is, it can be

2397
01:50:16,159 --> 01:50:20,159
frustrating in a way that I was I would not Yeah,

2398
01:50:20,159 --> 01:50:21,720
I don't want to subject to other people to that. Ye,

2399
01:50:23,039 --> 01:50:24,319
I think I still think it was amazing on the

2400
01:50:24,359 --> 01:50:26,560
plane because like you can sort of tune out for

2401
01:50:26,600 --> 01:50:28,520
a bit if you want to beat like the first

2402
01:50:28,560 --> 01:50:30,479
boss in that game, you don't have to think too hard.

2403
01:50:30,840 --> 01:50:34,079
But then again later on it requires like a state

2404
01:50:34,119 --> 01:50:37,600
of tension that is not conducive to like you know,

2405
01:50:37,680 --> 01:50:39,880
killing time sectory.

2406
01:50:40,239 --> 01:50:42,119
Speaker 1: Yeah cut that. Yeah.

2407
01:50:42,359 --> 01:50:44,000
Speaker 3: I also was gonna like I actually played a lot

2408
01:50:44,000 --> 01:50:46,039
of Hades too on planes as well.

2409
01:50:46,159 --> 01:50:47,000
Speaker 1: And while I.

2410
01:50:46,960 --> 01:50:49,800
Speaker 3: Think it does fulfill that like like it would just

2411
01:50:49,840 --> 01:50:52,239
burn flights, you know, I wouldn't even realize it, Like

2412
01:50:52,680 --> 01:50:54,840
you know, they'd be like thirty minutes to landing.

2413
01:50:54,840 --> 01:50:56,239
Speaker 1: I'd be like enough time for a run, and then

2414
01:50:56,319 --> 01:50:57,479
next thing I knew, I'd be landing.

2415
01:50:57,560 --> 01:51:01,920
Speaker 3: However, once again playing when I finally like played it

2416
01:51:02,000 --> 01:51:06,039
docked at home, Oh man, this art really pops like

2417
01:51:06,520 --> 01:51:10,520
the set like hearing it, and like it is kind

2418
01:51:10,520 --> 01:51:13,079
of twitchy too, not as twitchy as something like Hollow Night,

2419
01:51:13,119 --> 01:51:16,319
but I do think like that game is not best

2420
01:51:16,359 --> 01:51:17,279
experienced handhealth.

2421
01:51:17,359 --> 01:51:19,199
Speaker 1: I agree it's not the best way to play Hates.

2422
01:51:19,319 --> 01:51:21,760
It's interesting because like Haiti's one and two, I probably

2423
01:51:21,760 --> 01:51:24,880
played ninety to ninety five percent of that on a handheld,

2424
01:51:24,920 --> 01:51:26,720
whether a switch or I guess, I don't think it's

2425
01:51:26,720 --> 01:51:28,159
a bad way to play it, but I do think

2426
01:51:28,239 --> 01:51:31,319
like it's better on a screen with a deepad and

2427
01:51:31,560 --> 01:51:31,800
all the.

2428
01:51:33,239 --> 01:51:37,520
Speaker 4: Stuff flying at you and all the Visually the game.

2429
01:51:37,319 --> 01:51:41,840
Speaker 1: Is very busy, it's very saturated.

2430
01:51:41,880 --> 01:51:45,319
Speaker 4: And so on a small screen. Sometimes I got hit

2431
01:51:45,399 --> 01:51:47,199
and I didn't know why, And I think if I

2432
01:51:47,239 --> 01:51:50,239
was on a bigger screen, I would have seen the projectile.

2433
01:51:50,279 --> 01:51:51,920
Speaker 1: I would have seen the thing that I needed to

2434
01:51:51,960 --> 01:51:53,439
do a little bit better.

2435
01:51:53,760 --> 01:51:56,399
Speaker 5: Again, it's incredible. We're going to talk about it more.

2436
01:51:56,840 --> 01:51:58,880
But for a plane, you want.

2437
01:51:58,720 --> 01:52:02,239
Speaker 4: Something that where the graphics are functional. For a small screen,

2438
01:52:02,439 --> 01:52:07,119
MEGABUONK is like I don't know why we're even doing this,

2439
01:52:07,199 --> 01:52:09,600
Like megabunk is like I'm gonna run around and throw

2440
01:52:09,640 --> 01:52:10,520
bananas at people.

2441
01:52:10,600 --> 01:52:12,039
Speaker 3: The most you have to think is like, where's the

2442
01:52:12,039 --> 01:52:14,880
next jar I can open? Or like Shrine I can charge,

2443
01:52:15,119 --> 01:52:18,720
or chest I can unlock. While you're just automatically shooting things.

2444
01:52:18,720 --> 01:52:20,640
I will I will say we should cut Monster Train two.

2445
01:52:20,760 --> 01:52:22,399
That's one of my favorite games of the year. On

2446
01:52:22,520 --> 01:52:25,199
a small set, there's a lot of texts, there's some

2447
01:52:25,239 --> 01:52:28,079
complex mechanics that, like, even the first faction you have

2448
01:52:28,159 --> 01:52:28,880
you need to get across.

2449
01:52:28,880 --> 01:52:31,399
Speaker 1: I played a lot of it. I did play. I've

2450
01:52:31,399 --> 01:52:34,079
played all of Monster Train two un handheld, but I've

2451
01:52:34,079 --> 01:52:36,319
seen it on a TV and it's like, there is

2452
01:52:36,399 --> 01:52:38,159
a lot of text that if you're sitting kind of

2453
01:52:38,159 --> 01:52:40,079
far away from a TV, it's almost kind of hard

2454
01:52:40,439 --> 01:52:42,680
on my PC, like right there. Oh, that's why. And

2455
01:52:42,720 --> 01:52:45,319
it doesn't disqualify from being I love it and handheld still,

2456
01:52:45,439 --> 01:52:47,680
but I just kind of went ahead and cut it.

2457
01:52:47,720 --> 01:52:52,399
But it sounds like maybe not if you disagree talking well,

2458
01:52:52,439 --> 01:52:54,199
I didn't know Dan, I knew Mike played a lot

2459
01:52:54,199 --> 01:52:55,800
of it. That's why I was like, you know, I've

2460
01:52:55,800 --> 01:53:00,640
put a decent amount of it. Boy, I didn't mind

2461
01:53:00,800 --> 01:53:02,800
the small text thing on the screen.

2462
01:53:03,560 --> 01:53:05,159
Speaker 3: How about a question for you, then, did you enjoy

2463
01:53:05,239 --> 01:53:09,399
playing Monster Monster Train two more on a plane or hades?

2464
01:53:09,720 --> 01:53:12,720
I didn't cut Hades. It seemed like some people had

2465
01:53:12,760 --> 01:53:15,159
a case for it. I'd rather keep adies, Okay, we

2466
01:53:15,239 --> 01:53:18,199
have to start cutting. Yeah, pi Ostrello, is there anything?

2467
01:53:18,239 --> 01:53:19,760
Speaker 1: Is that? A time melts away? And you don't even

2468
01:53:19,800 --> 01:53:22,520
realize that I played it on a plane a lot.

2469
01:53:23,399 --> 01:53:27,079
Here's my argument to cut it. Oh okay. Sometimes I

2470
01:53:27,159 --> 01:53:30,640
was like, what am I supposed to do right now? Oh? Okay?

2471
01:53:31,000 --> 01:53:32,399
If you're picking it up randomly.

2472
01:53:32,720 --> 01:53:34,680
Speaker 4: To me, a perfect playing game means you didn't have

2473
01:53:34,720 --> 01:53:37,520
to like remember where you were last. You don't have

2474
01:53:37,560 --> 01:53:40,640
to remember anything. You can just pick it up and

2475
01:53:40,680 --> 01:53:44,520
play it again. Ball Pit, Megabunk. You don't have to

2476
01:53:44,560 --> 01:53:47,079
be like, where was I in this game? There were

2477
01:53:47,079 --> 01:53:49,199
times in Pipastrello where I was like what was I?

2478
01:53:50,920 --> 01:53:53,039
Speaker 1: So? Anyway, a great game, but it can get cut.

2479
01:53:53,159 --> 01:53:56,079
I will cut Katamari. I think I've almost exclusively played

2480
01:53:56,119 --> 01:53:59,399
it on planes. But there's nothing about Katamari that makes

2481
01:53:59,720 --> 01:54:02,800
time necessarily melt away or anything. It's just just an

2482
01:54:02,840 --> 01:54:05,399
easy game to play on a plane. It's yeah, it's

2483
01:54:05,520 --> 01:54:08,159
but it's there's much better on here. I think Megabank

2484
01:54:08,239 --> 01:54:10,039
is kind of the one to beat here. But yeah,

2485
01:54:10,039 --> 01:54:11,520
I guess we simply to cut one more.

2486
01:54:11,560 --> 01:54:13,399
Speaker 3: And what we're left with that we haven't really talked

2487
01:54:13,399 --> 01:54:16,880
about is Lumine's arise. So I guess my question Luminous Luminous, Ye,

2488
01:54:17,000 --> 01:54:19,039
Luminous Arise. So I guess my question is does that

2489
01:54:19,039 --> 01:54:20,960
seem like more of a playing game than Hades because

2490
01:54:20,960 --> 01:54:22,319
Hades is kind of on the fringe.

2491
01:54:22,560 --> 01:54:27,840
Speaker 1: Yeah, you know what, I would say Hades might be

2492
01:54:27,840 --> 01:54:31,960
better because Hades is one where you more frequently get

2493
01:54:32,199 --> 01:54:35,119
kind of break points where like you know, whether it's

2494
01:54:35,319 --> 01:54:38,880
in between areas or even better, between runs, you can

2495
01:54:38,960 --> 01:54:41,720
end it, whereas like Luminous, I like playing Luminous when

2496
01:54:41,760 --> 01:54:43,680
like there's this journey mode, like if we played Tetris

2497
01:54:43,680 --> 01:54:46,560
effect it's similar, where's just kind of flows from one

2498
01:54:46,600 --> 01:54:47,880
thing to the next, and like I want to be

2499
01:54:47,880 --> 01:54:50,119
able to like just keep going through that journey as

2500
01:54:50,159 --> 01:54:53,720
long as possible. And so I think there's less natural

2501
01:54:53,880 --> 01:54:55,760
just like, oh here's a little break in this Hades

2502
01:54:55,880 --> 01:54:57,920
two thing. It's easier to just kind of stop Hades two,

2503
01:54:58,600 --> 01:55:00,560
pause or something, you know, talk to the you know,

2504
01:55:00,560 --> 01:55:02,119
get a drink or whatever, and then like you know,

2505
01:55:02,239 --> 01:55:04,880
Luminous is kind of like you're in it for a while,

2506
01:55:05,079 --> 01:55:07,800
you know. So I think I would rather have Hades

2507
01:55:07,800 --> 01:55:12,119
two on a plane. My pick for a winner would

2508
01:55:12,159 --> 01:55:14,439
be Megabonk. I mean, yeah, reasons we said it was

2509
01:55:14,479 --> 01:55:16,279
like seven hours yesterday on a nine and a half

2510
01:55:16,279 --> 01:55:18,640
hour flight. I it was by the time I looked up,

2511
01:55:18,640 --> 01:55:20,039
it's like, oh my god, we have two hours left

2512
01:55:20,079 --> 01:55:21,039
in the flight. This is amazing.

2513
01:55:21,199 --> 01:55:24,560
Speaker 4: Megabonk is my ultimate time melting game because I don't

2514
01:55:24,880 --> 01:55:27,000
get stressed when I play it, but I do have

2515
01:55:27,079 --> 01:55:28,880
fun when I play it, and I don't need to

2516
01:55:28,920 --> 01:55:30,479
know shit before I play it.

2517
01:55:30,800 --> 01:55:34,680
Speaker 1: Perfect again. Yeah, yeah, yeah, brilliant. And also if you

2518
01:55:34,720 --> 01:55:36,520
want to listen to a podcast, it's great for that too,

2519
01:55:36,600 --> 01:55:38,359
So yeah, podcast game playing game.

2520
01:55:38,319 --> 01:55:41,039
Speaker 4: I honestly think second is Ballpit. I think it's it's

2521
01:55:41,239 --> 01:55:43,119
very very good for that.

2522
01:55:43,199 --> 01:55:46,520
Speaker 1: Yeah, these are three great playing games. Outrageous, it's just

2523
01:55:46,560 --> 01:55:47,159
so fun.

2524
01:55:47,880 --> 01:55:50,439
Speaker 3: All right, So Fire Escapes best playing game of twenty

2525
01:55:50,439 --> 01:55:52,640
twenty five is Megabonk.

2526
01:55:53,279 --> 01:55:54,760
Speaker 1: I guess we started saying that the runners up to

2527
01:55:54,960 --> 01:55:58,159
like and runners up run Haites two and Ballock's Pit

2528
01:55:58,720 --> 01:56:01,920
excellent two hours. Do you want to do a break

2529
01:56:02,000 --> 01:56:04,520
or you want to do we could do a break here?

2530
01:56:04,600 --> 01:56:08,039
Yeah as well? All right, we are back and our

2531
01:56:08,119 --> 01:56:14,199
next category is games game that is actually funny sorry,

2532
01:56:14,239 --> 01:56:19,399
I can't read. First nominee is Peak Repo r V.

2533
01:56:19,680 --> 01:56:23,520
Therea Arc Raiders Deliver at All Costs.

2534
01:56:23,439 --> 01:56:26,560
Speaker 5: King Oh, Kingdom Come Deliverance.

2535
01:56:26,000 --> 01:56:31,680
Speaker 1: Two two Claire Obscure Expedition thirty three, Death Stranding two

2536
01:56:31,920 --> 01:56:35,880
on the Beach Baby Steps. Now this is interesting because

2537
01:56:35,880 --> 01:56:38,159
I think there's a breakdown like the first view on

2538
01:56:38,199 --> 01:56:41,119
here or actually vers four are not about comedy writing.

2539
01:56:41,399 --> 01:56:44,239
They're about kind of emergent gameplay and humor and you know,

2540
01:56:44,560 --> 01:56:46,560
friend slop type stuff. Well not Arc Raiders, but you

2541
01:56:46,560 --> 01:56:48,600
know what I mean. It's emergent stuff. And then the

2542
01:56:48,640 --> 01:56:52,479
other ones are largely writing, although I don't really know

2543
01:56:52,560 --> 01:56:56,119
Kingdom Come Deliverance too. Jake, what is the is it? Uh?

2544
01:56:56,159 --> 01:56:58,399
Speaker 3: I think Mike and I kind of talked about this

2545
01:56:58,600 --> 01:57:00,439
when we were setting up, but I just think like

2546
01:57:01,039 --> 01:57:03,560
the simulation aspects of that game can put you into

2547
01:57:03,560 --> 01:57:07,000
some very funny situations, like if you don't shower, people

2548
01:57:07,039 --> 01:57:09,680
will smell you, and that can lead to consequences because

2549
01:57:09,720 --> 01:57:13,800
you stink. So it's you end up in situations that

2550
01:57:13,840 --> 01:57:17,720
you didn't necessarily plan for because of the world and

2551
01:57:17,760 --> 01:57:20,359
how it reacts to the player, I think makes it funny.

2552
01:57:20,399 --> 01:57:22,520
I don't know if it's laugh out loud funny the

2553
01:57:22,560 --> 01:57:24,680
way that like maybe some of this other stuff is.

2554
01:57:25,039 --> 01:57:27,000
But I do think it says a lot about the

2555
01:57:27,000 --> 01:57:32,479
game design and how those instances can be very interesting

2556
01:57:32,520 --> 01:57:34,960
and tailored to the player. There's stories that you kind

2557
01:57:34,960 --> 01:57:37,239
of create yourself through how you're playing the game, rather

2558
01:57:37,319 --> 01:57:39,279
than like writing it's.

2559
01:57:39,119 --> 01:57:41,439
Speaker 1: Systems driven humor in the way that like Hitman can be,

2560
01:57:41,840 --> 01:57:43,439
or like a Red Dead two. I feel like I

2561
01:57:43,520 --> 01:57:45,680
keep hearing about Red Dead two when this game's talked about.

2562
01:57:46,359 --> 01:57:47,359
Oh yeah, kind of yeah.

2563
01:57:47,399 --> 01:57:51,079
Speaker 3: Yeah. Similarly, I would say there's for this list. I

2564
01:57:51,079 --> 01:57:54,560
think there's a clear break between games where the developers

2565
01:57:54,600 --> 01:57:57,319
give you the tools to make the comedy and ones

2566
01:57:57,359 --> 01:58:00,079
that are written with the express purpose of being funny.

2567
01:58:00,560 --> 01:58:02,840
I would say clear obscure Exhibition thirty three. I don't

2568
01:58:02,880 --> 01:58:04,720
think of that largely as a funny game. I think

2569
01:58:04,720 --> 01:58:07,079
there are funny moments, So certain characters are funny.

2570
01:58:07,439 --> 01:58:11,640
Speaker 1: Who's the chubby guy Monaco or the big balloon man.

2571
01:58:11,800 --> 01:58:13,239
Speaker 5: Yeah he's funny.

2572
01:58:13,680 --> 01:58:16,319
Speaker 1: Yeah, he's funny, and he sounds like Javier Bardem Spoogie.

2573
01:58:16,359 --> 01:58:19,399
What was his name? Yep, that's his name. We're going

2574
01:58:19,399 --> 01:58:22,279
with Spoogie. Okay, yes, Spoojie is pretty funny. I don't

2575
01:58:22,439 --> 01:58:23,439
know where that is.

2576
01:58:24,119 --> 01:58:25,159
Speaker 5: He's made of wine.

2577
01:58:25,520 --> 01:58:29,520
Speaker 1: Oh yeah, that gave some weird stuff. The geest rolls

2578
01:58:29,560 --> 01:58:32,399
and stuff are very funny. I think the gestrols are hilarious.

2579
01:58:32,439 --> 01:58:36,079
The the big mechs that they're making to defend the village.

2580
01:58:36,119 --> 01:58:39,039
I'm pretty sure the translation Soka patat just means sack

2581
01:58:39,119 --> 01:58:42,640
of potatoes, which is very funny. I could be very wrong.

2582
01:58:42,680 --> 01:58:44,520
It's probably French speakers or like this. I mean, I

2583
01:58:44,600 --> 01:58:46,239
thought it was really funny. I say, let's keep that

2584
01:58:46,319 --> 01:58:47,880
from now. One that I put on there just because

2585
01:58:47,880 --> 01:58:49,760
I didn't know where else he would even be mentioned.

2586
01:58:50,079 --> 01:58:52,000
Is Deliver It All Costs. This is a weird thing

2587
01:58:52,000 --> 01:58:53,680
where it's like Kanami. I feel like, you know, we've

2588
01:58:53,720 --> 01:58:55,960
talked about this year because like wow, they're kind of

2589
01:58:56,039 --> 01:58:57,720
back with like you know, Silent Hill too and Miligar

2590
01:58:57,800 --> 01:59:00,000
Delton Silent Hill f They're kind of like, wow, they're

2591
01:59:00,119 --> 01:59:03,560
making games again. They also made this original game, Deliver

2592
01:59:03,600 --> 01:59:05,239
It All Costs that I think it was based on

2593
01:59:05,319 --> 01:59:07,720
like a demo or something, but it's just a goofy

2594
01:59:07,840 --> 01:59:11,880
ass isometric delivery game and it's just like, oh, I

2595
01:59:11,960 --> 01:59:15,600
gotta spray paint these watermelons and you know, resell them

2596
01:59:15,960 --> 01:59:17,640
because they were rotting, and so like it just a

2597
01:59:17,680 --> 01:59:20,319
lot of like very goofy scenarios where it's like I've

2598
01:59:20,319 --> 01:59:23,199
got I'm strapping a swordfish that's alive to my truck

2599
01:59:23,279 --> 01:59:24,800
and I have to drive it and keep it alive

2600
01:59:25,000 --> 01:59:27,079
and have it like drive through crates of fish on

2601
01:59:27,159 --> 01:59:29,079
the way to have it eat so it doesn't die.

2602
01:59:29,159 --> 01:59:33,800
And it's situationally, you know, very funny stuff. It there's

2603
01:59:33,880 --> 01:59:35,840
too much story in this game for what it is.

2604
01:59:36,840 --> 01:59:38,279
But I did like this game a lot. I didn't

2605
01:59:38,279 --> 01:59:39,800
know where else to mention it. I don't think it's

2606
01:59:39,800 --> 01:59:41,039
going to be in the top three here, I'm fine

2607
01:59:41,079 --> 01:59:48,079
cutting it, Okay, it's gone cool. Oh man destranding too,

2608
01:59:48,560 --> 01:59:49,479
So I.

2609
01:59:49,520 --> 01:59:51,720
Speaker 3: Mean, looking at this, I think both Peak and Repo

2610
01:59:52,399 --> 01:59:54,920
are funny games, but I think Peak is funnier and

2611
01:59:55,199 --> 01:59:57,680
those I don't know not to I'm tired of the

2612
01:59:57,680 --> 01:59:59,880
friend slob term and everything, and that kind of reduces

2613
02:00:00,159 --> 02:00:01,319
what some of these games are.

2614
02:00:01,439 --> 02:00:04,279
Speaker 1: But I feel like they are kind of related in

2615
02:00:04,359 --> 02:00:06,640
a way. And the comedy I hadn't Peak, I think

2616
02:00:06,760 --> 02:00:10,560
is so much funnier than they're close. I mean we

2617
02:00:10,640 --> 02:00:15,319
doing and like it changes your voice and stuff your control.

2618
02:00:16,159 --> 02:00:25,239
You was so funny, like barfing everywhere, Like it's pretty funny. Yeah,

2619
02:00:25,439 --> 02:00:26,680
that's funny.

2620
02:00:26,680 --> 02:00:28,680
Speaker 3: We talked about proximity Chat with our creators, but didn't

2621
02:00:28,680 --> 02:00:30,640
mention it with Repo. Did they use the prox chat

2622
02:00:30,720 --> 02:00:31,159
for those.

2623
02:00:31,560 --> 02:00:33,840
Speaker 4: I don't think we should compare similar genres and be

2624
02:00:33,920 --> 02:00:36,920
like it's one that's the funniest. Sure, I think I

2625
02:00:37,000 --> 02:00:40,039
think that it's possible friend slop will be the killer

2626
02:00:40,319 --> 02:00:43,840
for this genre because it is so funny what happens

2627
02:00:44,399 --> 02:00:47,640
in Repo, even when you're not trying to be funny.

2628
02:00:48,840 --> 02:00:50,800
Speaker 5: Everything in there has a price.

2629
02:00:50,680 --> 02:00:53,800
Speaker 4: And if you even if you dink it on a wall,

2630
02:00:54,039 --> 02:00:57,039
you lose like twenty bucks. It's funny when like Dan

2631
02:00:57,199 --> 02:01:00,119
is the only person left, none of us are there playing.

2632
02:00:59,880 --> 02:01:05,479
Speaker 1: Alone, running around yelling Jake. Hell, you get a vase

2633
02:01:05,560 --> 02:01:07,520
and you dink it and you're just like ship chitch. Yeah,

2634
02:01:08,399 --> 02:01:11,319
she's like fun And so if you were not a

2635
02:01:11,399 --> 02:01:13,279
patron of the video tier, we did play this game

2636
02:01:13,359 --> 02:01:14,920
and put it up on our Patreon, so check it out.

2637
02:01:14,920 --> 02:01:17,960
That was a fun Yeah, yeah, I keep it so

2638
02:01:18,159 --> 02:01:20,119
if we're just talking like there's four proc chat games

2639
02:01:20,119 --> 02:01:22,319
on here, Peak Repo or be there yet and Arc Raiders,

2640
02:01:22,640 --> 02:01:25,159
I would say cut arc Raiders. There are definitely funny

2641
02:01:25,319 --> 02:01:29,600
things that happened in that game counts just because it was.

2642
02:01:29,760 --> 02:01:32,439
I think that's what makes it funny is it's so serious.

2643
02:01:32,800 --> 02:01:37,079
Speaker 3: Have the stupidest like like the I think the I mean,

2644
02:01:37,119 --> 02:01:38,840
I guess I should rewatch the Repo thing to see

2645
02:01:38,840 --> 02:01:39,439
how funny it was.

2646
02:01:39,520 --> 02:01:41,760
Speaker 1: But that thing, that clip we took out of Mike

2647
02:01:41,840 --> 02:01:43,680
with it, I don't endorse what he did. I think

2648
02:01:43,720 --> 02:01:48,880
that was bad. Yeah, I was mercy killing him. We

2649
02:01:48,960 --> 02:01:51,960
already riddled him with bullet holes. Another Patreon video we

2650
02:01:52,039 --> 02:01:55,680
did funny it's I did see some comments like, you

2651
02:01:55,680 --> 02:02:00,960
guys are ruining this game. This off they gave it.

2652
02:02:01,079 --> 02:02:06,760
Speaker 3: That's without any uncivility, there cannot the civility cannot shine through.

2653
02:02:06,880 --> 02:02:10,760
Speaker 1: I need to be the darkness that the light off

2654
02:02:10,880 --> 02:02:13,680
and anti morelity.

2655
02:02:13,720 --> 02:02:15,920
Speaker 3: I teamed up with some random players and we're working

2656
02:02:15,960 --> 02:02:17,479
on like, hey, have you guys killed a leaper before?

2657
02:02:17,520 --> 02:02:19,000
Speaker 1: And they're like no, I'm like, let's kill a leaper.

2658
02:02:19,079 --> 02:02:19,560
I'm like okay.

2659
02:02:19,880 --> 02:02:21,840
Speaker 3: So we're like on a building and they're thinking they're

2660
02:02:21,880 --> 02:02:25,960
safe and it jumps up and they scream into Proximity Chat. Yeah,

2661
02:02:26,000 --> 02:02:29,159
one guy falls off, the thing hits the wall, tumbles down,

2662
02:02:29,560 --> 02:02:31,279
everyone scatters and we're screaming.

2663
02:02:31,319 --> 02:02:35,800
Speaker 1: We don't know who's friendly or not, Like there is

2664
02:02:35,880 --> 02:02:36,720
something special about it.

2665
02:02:36,720 --> 02:02:40,840
Speaker 3: And I think for me, why I love Proximity Chat

2666
02:02:40,920 --> 02:02:43,119
in that game is because that's what makes it funny

2667
02:02:43,199 --> 02:02:46,880
in my opinion, the interactions. I will say, though, there

2668
02:02:46,920 --> 02:02:49,640
are some really awful people that you might run into

2669
02:02:49,720 --> 02:02:52,439
that just sure, and that is not funny at all.

2670
02:02:52,520 --> 02:02:54,720
Speaker 1: I do think some of the funniest moments I've seen

2671
02:02:54,840 --> 02:02:56,720
get like when I was playing on Giant Bond with

2672
02:02:56,840 --> 02:02:59,079
my sister Kayla and she scared off the entire team

2673
02:02:59,199 --> 02:03:01,399
just by like eating them into the mic. It's like,

2674
02:03:01,560 --> 02:03:03,600
that's one of the funniest things I've seen definitely this

2675
02:03:03,760 --> 02:03:05,600
year in games, and it's like they give you Like

2676
02:03:06,159 --> 02:03:09,439
I do think it's that dissonance between like how serious

2677
02:03:09,479 --> 02:03:11,680
the game is, like you mentioned, and how like just

2678
02:03:11,760 --> 02:03:13,560
funny these situations is random.

2679
02:03:13,319 --> 02:03:15,720
Speaker 3: Players too, right, you know with Peek and Repo RV

2680
02:03:15,800 --> 02:03:17,760
there yet it's friends. So I think that adds an

2681
02:03:17,760 --> 02:03:20,920
element of predictability into like how they're gonna react.

2682
02:03:21,000 --> 02:03:22,960
Speaker 1: What do we cut here? I know it's hard.

2683
02:03:23,000 --> 02:03:24,439
Speaker 4: I mean I think we have to just think about,

2684
02:03:24,479 --> 02:03:28,439
like how funny these games are. I will I will

2685
02:03:28,520 --> 02:03:31,359
volunteer one. I think that r V There Yet is

2686
02:03:31,479 --> 02:03:34,600
so fucking funny. And watching your friends smoke SIGs while

2687
02:03:34,600 --> 02:03:36,600
they're like trying to figure out how to get an

2688
02:03:36,760 --> 02:03:39,960
RV through these mud pits is so This game is

2689
02:03:40,039 --> 02:03:41,479
so funny, you guys, And I put it on this

2690
02:03:41,600 --> 02:03:42,279
list for a reason.

2691
02:03:42,760 --> 02:03:43,760
Speaker 1: I adore this game.

2692
02:03:43,840 --> 02:03:45,600
Speaker 5: I remember one of my friends being like, I'm.

2693
02:03:45,439 --> 02:03:48,520
Speaker 4: Gonna go Scout Ahead, running back from the woods, going

2694
02:03:48,560 --> 02:03:52,319
bear bear bear bear bear, Like a bear just rips

2695
02:03:52,399 --> 02:03:52,880
them apart.

2696
02:03:53,439 --> 02:03:55,079
Speaker 1: This game is so so good.

2697
02:03:56,720 --> 02:03:59,640
Speaker 4: These all can't freaking win. And I don't think r

2698
02:03:59,760 --> 02:04:02,399
V Area Yet is as funny. I will fight to

2699
02:04:02,439 --> 02:04:04,159
the death. I think Peak is one of the funniest

2700
02:04:04,199 --> 02:04:06,600
goddamn games I've played all year. I had the best

2701
02:04:06,760 --> 02:04:11,359
memories of of like my life this year playing Peak

2702
02:04:11,399 --> 02:04:13,600
with my friends, Like that is so important to me.

2703
02:04:13,800 --> 02:04:15,840
Speaker 1: That one I will fight for. But I can't fight

2704
02:04:15,920 --> 02:04:16,520
for all of these.

2705
02:04:16,760 --> 02:04:18,800
Speaker 3: There's something so funny about Peak, where it's just like

2706
02:04:18,880 --> 02:04:20,880
you know your friends like maybe a little ahead of you,

2707
02:04:21,079 --> 02:04:22,800
and then all of a sudden, like they're making a

2708
02:04:22,880 --> 02:04:24,479
jump and they just miss and you watch them die

2709
02:04:24,479 --> 02:04:30,079
and you're like, Okay, well sorry, I gotta keep going,

2710
02:04:30,119 --> 02:04:31,399
and they're like bleeding out down.

2711
02:04:31,279 --> 02:04:33,000
Speaker 1: There, and we're talking about proximity chat.

2712
02:04:33,079 --> 02:04:34,680
Speaker 5: It's so funny hearing someone go.

2713
02:04:36,000 --> 02:04:40,159
Speaker 3: And then and then ahead and they're just like it's like, hey,

2714
02:04:40,560 --> 02:04:43,119
have you seen so and so, like, oh, they're dead.

2715
02:04:45,000 --> 02:04:46,039
Speaker 1: Do we cut babies? Yes?

2716
02:04:46,119 --> 02:04:48,439
Speaker 3: I was gonna say, like, I think that game's frustrations

2717
02:04:48,439 --> 02:04:50,159
start getting in the way in the comedy real.

2718
02:04:50,119 --> 02:04:52,399
Speaker 1: No, I do think that, like the actual way they

2719
02:04:52,439 --> 02:04:55,000
recorded the dialogue and everything, like when Bennet Fatti shows up,

2720
02:04:55,039 --> 02:04:57,399
and like some of that dialogue is like awkward in

2721
02:04:57,479 --> 02:05:00,319
a way, and we're kind of realistic in a way

2722
02:05:00,399 --> 02:05:04,479
the games writing typically isn't. It's just weird and abstract

2723
02:05:04,600 --> 02:05:06,000
in a way. That made me laugh quite a bit.

2724
02:05:06,159 --> 02:05:08,520
But I don't know the game itself. I didn't like

2725
02:05:08,600 --> 02:05:09,600
enough to keep playing.

2726
02:05:09,479 --> 02:05:13,399
Speaker 4: So like, it's very funny the idea of like this

2727
02:05:13,520 --> 02:05:15,720
person being like you sure you don't want this map?

2728
02:05:15,960 --> 02:05:17,319
The game would be a lot easier, and the guys

2729
02:05:17,399 --> 02:05:19,439
like I don't want it, and he's like you sure,

2730
02:05:19,520 --> 02:05:20,359
and I'm.

2731
02:05:20,359 --> 02:05:23,720
Speaker 5: The player, I'm like, please give me the please give

2732
02:05:23,760 --> 02:05:24,000
it to me.

2733
02:05:24,359 --> 02:05:27,079
Speaker 4: I think that's funny having the camera be like kind

2734
02:05:27,119 --> 02:05:31,960
of ass focused and it's just this sweaty ass, sweaty

2735
02:05:32,079 --> 02:05:32,800
fat ass.

2736
02:05:32,840 --> 02:05:33,880
Speaker 1: Trying to get through these things.

2737
02:05:34,199 --> 02:05:35,920
Speaker 5: It's a very funny game.

2738
02:05:36,720 --> 02:05:39,960
Speaker 4: But I think collectively we probably all agree we didn't

2739
02:05:40,279 --> 02:05:44,319
love playing this game. And for me, there are games

2740
02:05:44,359 --> 02:05:48,079
that I would fight for more, so it was I

2741
02:05:48,159 --> 02:05:50,520
think it's it was meant to be extremely funny and

2742
02:05:50,640 --> 02:05:52,039
it works for so many people.

2743
02:05:52,680 --> 02:05:54,439
Speaker 1: I don't like playing it, but I like watching other

2744
02:05:54,479 --> 02:05:57,840
people play it. Okay. I also like, I think Kingdom

2745
02:05:57,880 --> 02:05:59,920
Come Delivers can probably go. Can I just say that?

2746
02:06:00,000 --> 02:06:01,520
Speaker 4: So, Like, I mean, I know you're gonna cut it,

2747
02:06:01,600 --> 02:06:04,640
but like I would just say, like the idea that

2748
02:06:04,720 --> 02:06:08,720
we have we're cutting Baby Steps, and like, are we

2749
02:06:08,800 --> 02:06:11,520
sure we're gonna cut it? Before Death Stranding him, I

2750
02:06:11,640 --> 02:06:14,399
was just gonna like, yeah, Baby Steps is funnier than

2751
02:06:14,439 --> 02:06:15,000
those games.

2752
02:06:15,399 --> 02:06:18,840
Speaker 1: I don't know, Like Death Stranding two is really filled

2753
02:06:18,880 --> 02:06:20,880
with that kind of very weird kaJama humor that I

2754
02:06:20,920 --> 02:06:24,880
always have been a sucker for, Like doll Man's fucking funny.

2755
02:06:25,520 --> 02:06:27,640
Uh Like, I think I've told the story before about

2756
02:06:27,640 --> 02:06:29,399
how like the little things they program in where it's

2757
02:06:29,439 --> 02:06:31,680
like he was mid sentenced and I started getting waist

2758
02:06:31,800 --> 02:06:33,800
high in water and he's hanging off my belt and

2759
02:06:33,960 --> 02:06:35,439
all of a sudden, his voice like, hey, Sam, you

2760
02:06:35,479 --> 02:06:39,399
should go that. I like started laughing at this preview

2761
02:06:39,439 --> 02:06:41,600
event in Japan, playing like God, that's so fucking funny.

2762
02:06:41,760 --> 02:06:44,520
Speaker 4: Yeah, I think laughing out loud is something we should

2763
02:06:44,560 --> 02:06:48,119
talk about. Like I thought there were funny jokes in

2764
02:06:48,159 --> 02:06:51,039
Clare Obscure. It's not very often that I laughed out

2765
02:06:51,159 --> 02:06:52,399
loud and was like that.

2766
02:06:53,000 --> 02:06:53,880
Speaker 1: Hurts my sides.

2767
02:06:54,159 --> 02:06:56,479
Speaker 4: There are games on this list where I was crying

2768
02:06:56,600 --> 02:06:58,359
because I was laughing so hard, And I think, if

2769
02:06:58,439 --> 02:07:00,279
it didn't do that, then we have to start.

2770
02:07:00,680 --> 02:07:02,000
Speaker 5: We have to start taking an ax to it.

2771
02:07:02,079 --> 02:07:04,760
Speaker 3: I think Kingdom Come Deliverance two falls in the same category.

2772
02:07:05,079 --> 02:07:07,079
It's like, you're in a lot of funny situations, but

2773
02:07:07,159 --> 02:07:08,359
I'm not like Belly laughing.

2774
02:07:09,399 --> 02:07:11,159
Speaker 1: But I didn't play a whole lot.

2775
02:07:11,119 --> 02:07:13,800
Speaker 3: Of it either, So maybe that's like an we cut it.

2776
02:07:14,560 --> 02:07:17,479
I would cut both of those. They have funny moments,

2777
02:07:17,520 --> 02:07:18,920
for sure, but so we're down.

2778
02:07:20,520 --> 02:07:22,920
Speaker 4: I think I think we should cut tet stranding too.

2779
02:07:23,119 --> 02:07:26,439
I don't think it's that like splitting sides funny.

2780
02:07:26,520 --> 02:07:28,560
Speaker 1: I don't how much did you play of it? Not

2781
02:07:28,720 --> 02:07:34,880
a lot? Sixty hours and I didn't laugh. I agree

2782
02:07:34,880 --> 02:07:35,119
with Dan.

2783
02:07:35,159 --> 02:07:36,960
Speaker 3: There's many moments where I was like, this, that's really

2784
02:07:37,039 --> 02:07:40,960
fucking funny, and also like the pizza dough stuff is.

2785
02:07:41,399 --> 02:07:43,359
Initially I'm like that's funny, but then the more I

2786
02:07:43,359 --> 02:07:45,039
saw it, the more I'm like, this is actually stupid,

2787
02:07:45,199 --> 02:07:47,359
and like this is just cutting room floor the game,

2788
02:07:47,680 --> 02:07:48,560
like you know, in a.

2789
02:07:51,039 --> 02:07:51,239
Speaker 1: Something.

2790
02:07:51,319 --> 02:07:53,760
Speaker 3: I'm not blaming the people who like I just don't

2791
02:07:53,800 --> 02:07:58,399
think it's as I think the real humor in games

2792
02:07:58,439 --> 02:08:01,520
for this year for me was game the games where

2793
02:08:01,640 --> 02:08:03,640
we had the tools to be funny as people, and

2794
02:08:03,760 --> 02:08:05,920
then they were just kind of amplifying that.

2795
02:08:06,880 --> 02:08:09,079
Speaker 1: I'm fine cutting us training too, Like, yeah, this this

2796
02:08:09,319 --> 02:08:11,960
was a hell of a year for prox chat and Mary.

2797
02:08:12,239 --> 02:08:14,560
Your judgment on this, I very much you, because I

2798
02:08:14,640 --> 02:08:15,640
know you've played the most of these.

2799
02:08:15,800 --> 02:08:19,119
Speaker 4: The idea of like your side splitting, you're losing your

2800
02:08:19,159 --> 02:08:21,119
mind because you're laughing so much. That happened to me

2801
02:08:21,239 --> 02:08:24,079
in Arc Repo and Peak. These are the funniest goddamn

2802
02:08:24,159 --> 02:08:27,000
games of the year. Like bar nun I will die

2803
02:08:27,079 --> 02:08:29,880
on this hill. I think that these are all winners,

2804
02:08:30,479 --> 02:08:32,640
and they're winners in different ways.

2805
02:08:34,039 --> 02:08:36,760
Speaker 1: Repo is designed to make you laugh. It is designed

2806
02:08:36,920 --> 02:08:39,279
to have a funny.

2807
02:08:39,079 --> 02:08:44,000
Speaker 4: There's a duck that looks yeah and then grows giant

2808
02:08:44,079 --> 02:08:46,880
teeth and eats you. These things are meant to elicit

2809
02:08:47,000 --> 02:08:48,720
funny responses from your friends.

2810
02:08:49,119 --> 02:08:53,199
Speaker 1: Yeah, I think I think Repo. Okay, I think Peak

2811
02:08:53,279 --> 02:08:55,560
might be a better game. Yeah, I think Repo might

2812
02:08:55,600 --> 02:08:56,119
be funnier.

2813
02:08:56,279 --> 02:08:59,600
Speaker 3: Yeah, it's when everybody else is dead and we're all watching,

2814
02:09:00,399 --> 02:09:02,720
like hiding under a table as the ducks or circling.

2815
02:09:02,439 --> 02:09:04,840
Speaker 1: The tables play Somebody Is Anybody?

2816
02:09:07,439 --> 02:09:09,479
Speaker 3: N and Philip heads and say that's supposed to be

2817
02:09:09,520 --> 02:09:10,720
funny in a way Arc Raiders is.

2818
02:09:10,840 --> 02:09:13,760
Speaker 1: I don't think it's intentionally funny, tending to be funny,

2819
02:09:14,239 --> 02:09:15,039
funny because.

2820
02:09:14,840 --> 02:09:17,039
Speaker 3: We're funny people, like I'm I'm the funniest person I know.

2821
02:09:17,239 --> 02:09:18,880
That's why our Raiders is funny to me. But like

2822
02:09:19,039 --> 02:09:21,880
Peak and Repo, I think I think Repo is definitely

2823
02:09:21,920 --> 02:09:25,199
just not yeah, all right, well, Fire escapes game that

2824
02:09:25,319 --> 02:09:29,119
is actually funny is Repo, and the runner ups were Peak.

2825
02:09:29,000 --> 02:09:31,359
Speaker 1: And Arc Raiders excellent.

2826
02:09:31,560 --> 02:09:36,159
Speaker 3: And the next category is a new game that most

2827
02:09:36,479 --> 02:09:38,159
seems like an old game.

2828
02:09:38,239 --> 02:09:40,800
Speaker 1: It's an important distinction there. It's not best game that

2829
02:09:40,880 --> 02:09:42,840
seems like an old game. This is new game that

2830
02:09:43,079 --> 02:09:44,720
most seems like an old game.

2831
02:09:44,800 --> 02:09:46,880
Speaker 3: Yeah, if you watched last year, or if you watched

2832
02:09:46,880 --> 02:09:48,119
all of our game of the years, we changed the

2833
02:09:48,159 --> 02:09:49,800
wording there because it was getting it.

2834
02:09:49,960 --> 02:09:52,279
Speaker 1: Why that like we picked one and it's like, well,

2835
02:09:52,319 --> 02:09:54,760
we're saying that that's better like that kind of yeah. Anyway,

2836
02:09:54,880 --> 02:09:55,920
and all of these are good.

2837
02:09:56,119 --> 02:09:59,239
Speaker 5: This is about embracing an old.

2838
02:09:59,159 --> 02:10:01,960
Speaker 1: Game, bringing the feeling back of an older game, and

2839
02:10:02,359 --> 02:10:06,199
reviving nostalgia. The good good Go ahead nominees. Then your

2840
02:10:06,279 --> 02:10:09,760
guide in Rage Bound and you go in four Tainted Grail,

2841
02:10:09,920 --> 02:10:15,199
The Fall of Avalon Shanobi, Art of Vengeance, Luminous Arise,

2842
02:10:15,640 --> 02:10:20,720
Once Upon a Katamari Metroid Prime four Beyond Lego Party.

2843
02:10:20,840 --> 02:10:23,399
Speaker 5: Luminous Rise. Didn't we have that on there?

2844
02:10:24,800 --> 02:10:29,640
Speaker 1: Kirby air Riders, Oh boy, does Kirby air Riders look

2845
02:10:29,720 --> 02:10:31,680
like an old game? No, this most seems like an

2846
02:10:31,720 --> 02:10:34,479
old game. Yea, So it's one of that feels most

2847
02:10:34,560 --> 02:10:36,600
like you remember an old game feeling.

2848
02:10:36,720 --> 02:10:38,720
Speaker 3: I think the weird thing about Kirby A Riders is

2849
02:10:38,800 --> 02:10:42,920
like it is very similar to that original, but I

2850
02:10:43,079 --> 02:10:44,560
just every once in a while I kind of really

2851
02:10:44,600 --> 02:10:47,479
see him again, like oh yeah, yeah, he's talking.

2852
02:10:47,800 --> 02:10:47,960
Speaker 1: Uh.

2853
02:10:48,920 --> 02:10:50,640
Speaker 3: But but I think no other game has really done

2854
02:10:50,680 --> 02:10:53,640
with Kirby Air Ride. There's has done since then, so

2855
02:10:53,720 --> 02:10:56,319
it's like, I don't know, it just feels like Kirby

2856
02:10:56,359 --> 02:10:59,000
Air Riders, I guess, or Kirby Air Ride, but it's

2857
02:10:59,359 --> 02:11:01,760
more polished. I mean, does it feel like how you

2858
02:11:01,920 --> 02:11:05,439
remember playing the old GameCube game, Yes, but I mean

2859
02:11:05,479 --> 02:11:09,479
it feels better, like it is a more complete, better

2860
02:11:09,680 --> 02:11:12,279
like it is. It has that Sacharai polish that I

2861
02:11:12,279 --> 02:11:14,600
guess was in the original, but like it feels like

2862
02:11:15,520 --> 02:11:18,119
a fallow up to Smash Bros. I I it makes

2863
02:11:18,159 --> 02:11:20,920
sense to be in this category, but I don't know

2864
02:11:20,960 --> 02:11:23,039
if we'd cut it right away, but I think if

2865
02:11:23,199 --> 02:11:25,359
it's coming down to it, I think that could be

2866
02:11:25,479 --> 02:11:26,640
one that might make sense.

2867
02:11:26,960 --> 02:11:29,079
Speaker 1: I think an easy cut. And I also think it

2868
02:11:29,119 --> 02:11:31,359
might be the best game on this list is Shanoby

2869
02:11:31,880 --> 02:11:35,119
because it's using the IP but it's like it is

2870
02:11:35,319 --> 02:11:38,399
just too polished and modern feeling, and it's like it

2871
02:11:38,560 --> 02:11:42,000
is kind of Shanoby in name only and the fact

2872
02:11:42,000 --> 02:11:43,199
that you're a ninja. You know.

2873
02:11:43,319 --> 02:11:45,720
Speaker 3: It's it's also like just gorgeous in a way that

2874
02:11:45,880 --> 02:11:47,640
like I don't think reminds me of anything old.

2875
02:11:47,680 --> 02:11:49,399
Speaker 1: It actually looks like a new Yeah, it doesn't feel

2876
02:11:49,399 --> 02:11:51,119
like a Justice game by any means, so I think

2877
02:11:51,119 --> 02:11:54,039
we can cut that. But yeah, I also it's one

2878
02:11:54,079 --> 02:11:56,840
of the better games this list. Same with Radbound, I

2879
02:11:56,840 --> 02:11:57,880
would say, same with Ragebound.

2880
02:11:58,119 --> 02:11:58,479
Speaker 4: I don't know.

2881
02:11:58,680 --> 02:12:01,760
Speaker 5: Rage Bound feels classic.

2882
02:12:02,000 --> 02:12:06,920
Speaker 1: That sprite art is very modern sprite art. I mean

2883
02:12:07,199 --> 02:12:09,199
maybe like Saturn had some detailed stuff like that, but

2884
02:12:09,359 --> 02:12:12,399
like the old Ninja Guiden games certainly didn't look or

2885
02:12:12,439 --> 02:12:14,359
feel like in the same way as I was saying Shinobe.

2886
02:12:14,439 --> 02:12:16,680
It just kind of feels modern like some of those mechanics,

2887
02:12:16,720 --> 02:12:20,760
and definitely the spright art it feels more modern to me.

2888
02:12:21,439 --> 02:12:24,399
What about Ninja Gaiden for that, I think feels a

2889
02:12:24,479 --> 02:12:27,039
lot like I remember those old the Xbox Ninja Gaiden

2890
02:12:27,119 --> 02:12:29,920
is feeling because everyone just has that weird like action

2891
02:12:30,119 --> 02:12:34,119
figure plastic kind of slick. Everything just looks wet and

2892
02:12:34,199 --> 02:12:36,479
plastic in a way that I remember, like playing that

2893
02:12:36,600 --> 02:12:40,359
two thousand and four to one mic Okay got really excited. Yeah,

2894
02:12:41,920 --> 02:12:45,319
And the way it feels it, it feels like just

2895
02:12:45,560 --> 02:12:48,039
one of those, you know, the stylish action genre as

2896
02:12:48,079 --> 02:12:50,359
we used to call it a game and former like

2897
02:12:50,479 --> 02:12:53,199
it straight from the mid two thousands. It doesn't really

2898
02:12:53,279 --> 02:12:55,560
feel like they added a lot. There are new mechanics

2899
02:12:55,600 --> 02:12:57,359
and stuff in it, like that we'd blood raven mode

2900
02:12:57,439 --> 02:12:59,239
or whatever, but like that feels like something that could

2901
02:12:59,239 --> 02:13:01,600
have been in an Guiden game in two thousand and six,

2902
02:13:01,680 --> 02:13:04,039
two thousand and seven or whatever, you know, So I

2903
02:13:04,079 --> 02:13:05,239
wouldn't cut that quite yet.

2904
02:13:06,319 --> 02:13:09,439
Speaker 3: Uh taintan grail can probably that's when I put in

2905
02:13:09,520 --> 02:13:12,920
But it is like a Skyrim. They basically did what

2906
02:13:13,000 --> 02:13:17,359
Bethesda did but made it. I'd hesitate to say better,

2907
02:13:17,439 --> 02:13:21,079
but it's probably a more interesting game because we've seen

2908
02:13:21,119 --> 02:13:24,039
Skyrim so many times. But I think I'm the only

2909
02:13:24,039 --> 02:13:25,319
one who played it, and I didn't play a whole

2910
02:13:25,319 --> 02:13:29,079
lot of it. But it scratches that Skyrim mitch in

2911
02:13:29,119 --> 02:13:31,840
a way that I'm like, yeah, I've I recognized this.

2912
02:13:32,239 --> 02:13:34,199
Speaker 1: I think an interesting thing. The way to think about

2913
02:13:34,199 --> 02:13:36,439
this is like if one of these games had been

2914
02:13:36,560 --> 02:13:39,920
released era era appropriate and you're playing back on a

2915
02:13:39,960 --> 02:13:42,000
CRT or like Luminous, if you're playing on a PSP,

2916
02:13:42,079 --> 02:13:44,199
would you even bat an eye you know? Or does

2917
02:13:44,239 --> 02:13:46,279
it just feel like it is from that era that

2918
02:13:46,359 --> 02:13:47,720
it's kind of going back to you know what I mean,

2919
02:13:47,760 --> 02:13:49,680
It's like Lego Party. I think I would cut because

2920
02:13:49,720 --> 02:13:52,560
Lego Party feels like a modern Mario Party. It feels snappier,

2921
02:13:52,640 --> 02:13:54,439
it feels like there's quality of life and stuff that

2922
02:13:54,560 --> 02:13:57,680
the Mario Party series never had. That's fair, No, we

2923
02:13:57,760 --> 02:14:01,119
can about that. No, No, I'm not sure about that.

2924
02:14:01,800 --> 02:14:04,800
I think it feels it's too good to feel like

2925
02:14:04,840 --> 02:14:09,399
an old Mario Party game. Yeah. Whereas like, yeah, think

2926
02:14:09,439 --> 02:14:11,800
about like Kirbyer writers, like you know, Jake, if we

2927
02:14:12,000 --> 02:14:14,439
travel back in time to you in a couple of

2928
02:14:14,479 --> 02:14:16,520
years after the first Kirby aer writers came out and

2929
02:14:16,600 --> 02:14:18,640
gave that to you on a GameCube disc, would you

2930
02:14:18,680 --> 02:14:20,439
be like, this seems like it's from the future or

2931
02:14:20,479 --> 02:14:21,199
would it seem.

2932
02:14:21,119 --> 02:14:23,600
Speaker 3: Like no, it would it would be like, oh, wow,

2933
02:14:23,640 --> 02:14:26,720
they made a sequel to Kirby Yeah, it feels ra appropriate.

2934
02:14:26,880 --> 02:14:30,439
Speaker 1: Yeah, Yeah, that's why I would say cut raid found

2935
02:14:30,479 --> 02:14:32,560
I think I mean if You're back to the days

2936
02:14:32,600 --> 02:14:34,960
of two D and Ninja Guid and that would feel weird.

2937
02:14:35,039 --> 02:14:37,520
Speaker 3: What about so this is one that I think only

2938
02:14:37,600 --> 02:14:40,239
you have really played, Dan, I've played a couple hours.

2939
02:14:40,279 --> 02:14:43,399
Speaker 1: But Metroid Prime flour Beyond. I see that here it

2940
02:14:44,479 --> 02:14:47,840
it feels a lot like it could have been a

2941
02:14:47,880 --> 02:14:49,119
sequel to Metroid Prime one.

2942
02:14:49,880 --> 02:14:54,279
Speaker 5: I do think is this the right category for it.

2943
02:14:54,399 --> 02:14:58,960
Speaker 1: I don't think it is. It's there's a it's such

2944
02:14:58,960 --> 02:15:02,000
a weird one because graphically it kind of looks the

2945
02:15:02,039 --> 02:15:04,239
way I remember Metroid Prime one looking back then, even

2946
02:15:04,239 --> 02:15:06,960
though I know it's a lot higher fidelity, But nothing

2947
02:15:07,000 --> 02:15:09,119
about the design of it is anything that couldn't have

2948
02:15:09,159 --> 02:15:14,359
been done on the game cube. You know, Uh, I

2949
02:15:14,399 --> 02:15:19,640
would cut Katamari or over Metroid. I think so Katamari

2950
02:15:19,680 --> 02:15:22,279
has gotten these online features and co op and stuff

2951
02:15:22,319 --> 02:15:23,880
that the old ones said. I like, it adds stuff

2952
02:15:23,920 --> 02:15:26,880
like the Yeah, it's it's got like co op modes

2953
02:15:26,920 --> 02:15:30,479
and stuff. It doesn't. It's added stuff that like PS

2954
02:15:30,520 --> 02:15:39,199
two games didn't have. We've got we need to cut one.

2955
02:15:39,199 --> 02:15:42,560
Speaker 3: We've got Ninja Gidding four, Luminous Arise, Metroid Prime four Beyond,

2956
02:15:42,640 --> 02:15:46,800
Kirby aer Riders, I did say I think kirbyer Writers

2957
02:15:46,880 --> 02:15:50,000
is probably like on the on the chopping block, it's

2958
02:15:50,119 --> 02:15:51,439
really if it comes down to it.

2959
02:15:51,520 --> 02:15:53,119
Speaker 4: I think I would fight for a Ninja Guide in

2960
02:15:53,279 --> 02:15:55,880
for I think it's a good fit for this category.

2961
02:15:56,039 --> 02:15:59,640
Speaker 1: It belongs here. I think it's up Okay, I think

2962
02:15:59,720 --> 02:16:01,800
Loom this is very much like again that could have

2963
02:16:01,800 --> 02:16:03,960
come out on the PSP. And do we think it's

2964
02:16:04,000 --> 02:16:06,000
two thousand and six prime in where it could be

2965
02:16:06,000 --> 02:16:07,960
in this category? Two? Do you think it's between prime

2966
02:16:07,960 --> 02:16:09,239
in air Writers for That's.

2967
02:16:09,119 --> 02:16:11,960
Speaker 4: What I'm trying to say. Yeah, it's like we know

2968
02:16:12,079 --> 02:16:14,840
they're ones able to cut. Well, I'm saying these are

2969
02:16:14,880 --> 02:16:17,119
two that are locks, so they're not up for discussion,

2970
02:16:17,199 --> 02:16:18,039
but we have to cut one.

2971
02:16:18,199 --> 02:16:20,479
Speaker 1: I think Kirby air Riders have a lot of stuff,

2972
02:16:20,640 --> 02:16:23,159
like you know the online city Trials mode.

2973
02:16:23,279 --> 02:16:25,479
Speaker 3: Yeah, the online I think is a good example of

2974
02:16:25,600 --> 02:16:27,439
like they didn't do that, you know, like yeah it

2975
02:16:27,560 --> 02:16:30,520
was Yeah, I think that's yeah.

2976
02:16:30,760 --> 02:16:32,440
Speaker 1: I think Kirby aer Writers. I kind of think the

2977
02:16:32,479 --> 02:16:34,239
one I would pick to win this would be Luminous

2978
02:16:34,280 --> 02:16:37,159
Arise because it's like, obviously the resolution is much better,

2979
02:16:37,239 --> 02:16:39,399
but like if you put those down on PSP in

2980
02:16:39,399 --> 02:16:40,959
two thousand and six, two thousand and seven and told

2981
02:16:41,000 --> 02:16:42,799
me it was just the sequel to Luminous and took

2982
02:16:42,840 --> 02:16:44,479
it back to me in college. I'd be like, sweet,

2983
02:16:44,639 --> 02:16:46,120
I wouldn't Batny, you know. I mean, I think you're

2984
02:16:46,159 --> 02:16:47,600
the only one who's played all three of these, so

2985
02:16:48,280 --> 02:16:53,360
I would say Luminous, Okay, Luminous all right.

2986
02:16:54,079 --> 02:16:57,040
Speaker 3: The runner ups are Ninja Gaiden four and Metroid Prime four.

2987
02:16:57,159 --> 02:17:00,280
Beyond new game that most seems like an old game

2988
02:17:00,319 --> 02:17:02,920
winner is Luminous Arise.

2989
02:17:03,680 --> 02:17:06,280
Speaker 1: Right, Wait the runner up? Would you say? The runner up?

2990
02:17:06,319 --> 02:17:09,760
I did figuring out the format here how I want? Yeah?

2991
02:17:10,360 --> 02:17:11,760
Speaker 5: Runners up first, like three.

2992
02:17:11,639 --> 02:17:15,239
Speaker 1: Hours into the show is it's a living document. We

2993
02:17:15,399 --> 02:17:19,440
have next category who I'm looking forward to? This most

2994
02:17:19,799 --> 02:17:25,000
up its own ass. Your nominees are Blueprints, Baby Steps,

2995
02:17:25,280 --> 02:17:30,639
Split Fiction, Wander Stop, Dispatch, Mike Maharty. You just want

2996
02:17:30,680 --> 02:17:31,440
to give it to Mike and move on.

2997
02:17:31,719 --> 02:17:33,799
Speaker 4: Yeah, I mean, he's a shoe in, But I think

2998
02:17:33,840 --> 02:17:36,239
we can talk about why we think some of these

2999
02:17:36,280 --> 02:17:37,440
are up their own ass.

3000
02:17:37,559 --> 02:17:40,040
Speaker 3: We put me on here specifically because there's a game

3001
02:17:40,120 --> 02:17:46,399
called Hegante and Jake said, like Giant, We're like, I

3002
02:17:46,479 --> 02:17:51,360
think it's age. I'm just speaking for forty three million Americans. Sorry,

3003
02:17:51,840 --> 02:17:54,280
but uh. And then I also said FATA level thinking

3004
02:17:54,360 --> 02:17:57,520
at some point to describe a post that's not it

3005
02:17:59,799 --> 02:18:03,760
today like this, Actually, Dan was the winner last year.

3006
02:18:04,000 --> 02:18:06,680
I remember when last year it's like, oh, it was

3007
02:18:06,760 --> 02:18:09,000
me somehow, Dan one.

3008
02:18:09,200 --> 02:18:11,639
Speaker 4: I think there's a lot that we can say for

3009
02:18:11,959 --> 02:18:13,879
so many of these, and we should get into it

3010
02:18:13,959 --> 02:18:16,000
a little bit. I think they all have reasons to

3011
02:18:16,079 --> 02:18:19,079
be on here. Blueprints has an arrogance to it.

3012
02:18:19,360 --> 02:18:20,159
Speaker 1: It just really.

3013
02:18:21,559 --> 02:18:24,280
Speaker 3: I feel like charming, and like, yeah, I felt it

3014
02:18:24,319 --> 02:18:26,799
was charming in Earnest, Like yeah, at the beginning, it's like,

3015
02:18:27,440 --> 02:18:28,559
thank you so much for coming home.

3016
02:18:28,920 --> 02:18:31,159
Speaker 1: You inherited the mansion. There's a lot you learn about it.

3017
02:18:31,239 --> 02:18:33,239
Speaker 3: And then past that, I was like, it always felt

3018
02:18:33,360 --> 02:18:36,159
very cozy to me almost in the storytelling, and I

3019
02:18:36,200 --> 02:18:36,680
think it's.

3020
02:18:36,600 --> 02:18:39,440
Speaker 1: Totally fitting for just kind of this mystery and the

3021
02:18:39,520 --> 02:18:41,319
backstory of this, like you know, kingdom and things like

3022
02:18:41,360 --> 02:18:43,159
that in the house itself, and like, I don't know,

3023
02:18:43,559 --> 02:18:45,440
to me, it all just kind of fit. It felt right.

3024
02:18:45,719 --> 02:18:49,760
Speaker 4: Yeah, I think there's more aggressors on here, but I

3025
02:18:49,840 --> 02:18:53,040
think there there were times when I felt like that

3026
02:18:53,200 --> 02:18:55,360
game smelled its own farts.

3027
02:18:57,479 --> 02:19:00,239
Speaker 1: Yeah, I don't know. I like this and I'm kind

3028
02:19:00,239 --> 02:19:00,920
of with Mary here.

3029
02:19:01,200 --> 02:19:03,760
Speaker 3: Yeah, I think it gets a bit up its own ass,

3030
02:19:03,799 --> 02:19:06,399
but I don't know if it's further up its own ass.

3031
02:19:06,280 --> 02:19:06,719
Speaker 1: Than some of these.

3032
02:19:06,959 --> 02:19:09,760
Speaker 4: There's worse contenders, and I would actually even say it

3033
02:19:09,840 --> 02:19:12,239
can be deleted. I'm just saying I think it deserved

3034
02:19:12,280 --> 02:19:14,920
to be on here, but I think there are ones.

3035
02:19:15,000 --> 02:19:18,760
Speaker 1: That are silk Song on here, like the more right here.

3036
02:19:18,799 --> 02:19:21,399
Everybody talks some song should be on this list. It

3037
02:19:21,639 --> 02:19:24,920
wasn't on here. You had a chance out there.

3038
02:19:25,280 --> 02:19:31,600
Speaker 3: Just putting it out there. Uh yeah, Blueprints sometimes was

3039
02:19:31,760 --> 02:19:36,440
full of itself, but I think it earned it. I

3040
02:19:36,479 --> 02:19:38,920
would agree. I think we could strike that. Okay, let's

3041
02:19:38,959 --> 02:19:39,120
get that.

3042
02:19:39,159 --> 02:19:40,799
Speaker 1: I want I want to hear the argument from Baby

3043
02:19:40,840 --> 02:19:43,479
Steps to stay on or take for why it's up

3044
02:19:43,520 --> 02:19:45,600
atone ass because it's not my favorite game. But like

3045
02:19:46,280 --> 02:19:48,159
I was more just kind of like laughing at it

3046
02:19:48,239 --> 02:19:49,920
than like when I think of like uptone ass, I

3047
02:19:49,959 --> 02:19:51,760
think of like pretentious. I'm kind of rolling my eyes.

3048
02:19:51,959 --> 02:19:54,360
Speaker 3: I think it was when Chris Plant described Baby Steps

3049
02:19:54,399 --> 02:19:56,719
that I started thinking it was pretentious. It might not

3050
02:19:56,799 --> 02:20:00,440
be the game no No. Chris Plant always has a

3051
02:20:00,479 --> 02:20:02,959
way of like, describe me a game away. I haven't

3052
02:20:02,959 --> 02:20:04,639
thought of it before, so I think that was just

3053
02:20:04,719 --> 02:20:05,479
maybe why.

3054
02:20:05,479 --> 02:20:11,520
Speaker 1: You're like new ideas pretentious. Yay, exactly, I don't. I

3055
02:20:11,600 --> 02:20:13,319
haven't played enough of Babies. I feel like I've heard

3056
02:20:13,360 --> 02:20:15,360
some people talk about like there's that final like man

3057
02:20:15,479 --> 02:20:18,760
breaker thing where it's like, here's this crazy mountain that

3058
02:20:18,799 --> 02:20:20,799
you have to climb and it's just the stupid thing.

3059
02:20:20,799 --> 02:20:22,200
You got to beat your head against time and time

3060
02:20:22,200 --> 02:20:23,840
again and you fall down everything. But then the game

3061
02:20:23,959 --> 02:20:26,200
gives you like an easy staircase you can use to

3062
02:20:26,239 --> 02:20:28,680
get to the top. And I feel like I saw

3063
02:20:28,799 --> 02:20:30,719
some like Blue Sky chatter like wow, this is like

3064
02:20:30,719 --> 02:20:33,479
a real meta commentary on gaming and how like should

3065
02:20:33,520 --> 02:20:35,799
we take the easy route? And it also extends to

3066
02:20:35,959 --> 02:20:38,280
like life choices like do we take the easy We're

3067
02:20:38,360 --> 02:20:40,680
so quick to take the easy route. There's a star

3068
02:20:40,879 --> 02:20:43,040
staircase right there. Just accept help and you can go

3069
02:20:43,200 --> 02:20:45,280
up it. Don't make it harder. I don't know. You're

3070
02:20:45,280 --> 02:20:46,520
a guy in the onesie if you want to climb

3071
02:20:46,520 --> 02:20:47,399
the mountain or up.

3072
02:20:47,319 --> 02:20:51,520
Speaker 3: The stairs, up his butt this which is why, Yeah,

3073
02:20:51,520 --> 02:20:54,079
it balances out. I think in a way that at

3074
02:20:54,159 --> 02:20:56,200
least for the two hours I tried the game, it worked.

3075
02:20:56,799 --> 02:20:58,600
I just didn't is the game of.

3076
02:20:58,680 --> 02:21:00,840
Speaker 1: Its own ass or is it just people playing it

3077
02:21:00,920 --> 02:21:03,079
and needing stuff to sayd Blue sp That's connected.

3078
02:21:02,719 --> 02:21:08,079
Speaker 4: Because if you're interpreting art as this like unbelievable existential

3079
02:21:08,200 --> 02:21:11,440
experience but ultimately or just this like dude who keeps

3080
02:21:11,520 --> 02:21:13,239
falling downstairs.

3081
02:21:12,639 --> 02:21:15,639
Speaker 1: Into wet wet mud, I question.

3082
02:21:16,920 --> 02:21:19,680
Speaker 4: Genuinely how much you extrapolated from that experience and how

3083
02:21:19,760 --> 02:21:21,680
much you put your own thoughts into it and said,

3084
02:21:21,719 --> 02:21:23,079
this is a really deep experience.

3085
02:21:23,159 --> 02:21:24,319
Speaker 1: And that's what I think is. I think it is

3086
02:21:24,360 --> 02:21:26,559
a lot of people that just wanted stuff to say

3087
02:21:26,600 --> 02:21:27,600
I'm Blue Sky or which is.

3088
02:21:27,600 --> 02:21:29,159
Speaker 3: Cool that I can like speak to people in that way.

3089
02:21:29,319 --> 02:21:30,959
So I don't know that it makes the game up

3090
02:21:31,000 --> 02:21:31,879
its own ass though.

3091
02:21:32,079 --> 02:21:34,239
Speaker 1: That's the thing. I'm arguing that, like, I don't know,

3092
02:21:34,280 --> 02:21:35,920
it's not my favorite game this year, but like I

3093
02:21:35,959 --> 02:21:38,840
didn't think of it as pretentious. You know, Yeah, I

3094
02:21:38,879 --> 02:21:41,239
think maybe some people in Blue Sky are pretentious. But yeah,

3095
02:21:41,440 --> 02:21:44,040
so we cutting it or should we talk about the

3096
02:21:44,079 --> 02:21:45,879
other ones first? I think we could cut that. What

3097
02:21:46,000 --> 02:21:48,319
the fuck is Wonder Wonder Stop. Wander Stop is the

3098
02:21:48,399 --> 02:21:58,959
game where you make tea. Okay, no, actually I know

3099
02:21:59,000 --> 02:22:00,680
what you're talking about now. Actually did seem to have

3100
02:22:00,719 --> 02:22:02,840
a really good aesthetic and everything. I really wanted to

3101
02:22:03,000 --> 02:22:03,639
like this game.

3102
02:22:04,399 --> 02:22:06,760
Speaker 4: I really like the concept of meeting people and they're like,

3103
02:22:06,959 --> 02:22:09,360
I need to be I'm stressed, so I need to

3104
02:22:09,399 --> 02:22:11,399
be relaxed. But I also need to be able to

3105
02:22:11,479 --> 02:22:13,639
process serious thoughts, and so I'm like, okay, I need

3106
02:22:13,680 --> 02:22:15,280
to tee. That relaxes you, but it also allows you

3107
02:22:15,360 --> 02:22:17,000
to process difficult thinking.

3108
02:22:17,280 --> 02:22:17,879
Speaker 1: What does that? Is?

3109
02:22:17,920 --> 02:22:19,680
Speaker 5: You to find herbs. There's a book where you like

3110
02:22:19,799 --> 02:22:20,719
find what herbs.

3111
02:22:20,520 --> 02:22:21,079
Speaker 1: Would suit them.

3112
02:22:21,680 --> 02:22:23,959
Speaker 4: Mike, you and I played this game ages ago where

3113
02:22:24,000 --> 02:22:26,840
we like had to concoct specific herbs into.

3114
02:22:29,239 --> 02:22:32,280
Speaker 1: Oh strange horticulture, yeah or no the same year.

3115
02:22:32,440 --> 02:22:34,600
Speaker 5: There's two of them that were really so similar.

3116
02:22:34,799 --> 02:22:35,920
Speaker 1: Alchemists or potions.

3117
02:22:36,000 --> 02:22:39,680
Speaker 4: Some potions, potion, alchemists whatever, So you had to brew

3118
02:22:39,799 --> 02:22:41,399
these potions to solve issues.

3119
02:22:41,520 --> 02:22:43,479
Speaker 1: And I love games like that. So I was like,

3120
02:22:43,520 --> 02:22:44,479
I can't wait to play this.

3121
02:22:46,079 --> 02:22:50,200
Speaker 4: But this game is very talky, and you would go

3122
02:22:50,440 --> 02:22:53,120
through ten pages of dialogue about how this person was

3123
02:22:53,200 --> 02:22:56,000
like going through all this drama in their life and

3124
02:22:56,040 --> 02:22:58,319
they've really lost touch with their sister, but they like

3125
02:22:58,600 --> 02:23:01,479
do love their mom, and they they also would like

3126
02:23:01,520 --> 02:23:03,600
a sweet tea that has jasmine. And it's just like,

3127
02:23:03,639 --> 02:23:07,600
all right, Like what am I doing here? And I

3128
02:23:07,920 --> 02:23:10,600
found that I was spending so much more time listening

3129
02:23:10,680 --> 02:23:14,120
to people and determining their trauma and trying.

3130
02:23:13,920 --> 02:23:16,120
Speaker 5: To solve very serious issues.

3131
02:23:16,159 --> 02:23:18,760
Speaker 4: And this game makes an effort to say, hey, we're

3132
02:23:18,760 --> 02:23:23,719
solving serious issues, but ultimately I'm I'm I'm just a

3133
02:23:23,840 --> 02:23:26,719
tea brewer here, Like I can't solve all this stuff.

3134
02:23:27,239 --> 02:23:30,920
I didn't feel sold that I had agency to fix

3135
02:23:31,000 --> 02:23:32,840
these things. I felt like I was just giving them

3136
02:23:32,879 --> 02:23:34,159
a cup of tea. And then they were like, I

3137
02:23:34,319 --> 02:23:36,760
am back, baby, and then ran out the door. And

3138
02:23:36,799 --> 02:23:38,360
I was like, I don't know if it earned that.

3139
02:23:38,479 --> 02:23:39,559
I don't know if it earned it. I don't know

3140
02:23:39,559 --> 02:23:42,319
if they I needed all this backstory. Your own character

3141
02:23:42,399 --> 02:23:43,520
as well, and this is why I put it on

3142
02:23:43,559 --> 02:23:47,840
this list. Your own character has your own trauma. You're

3143
02:23:47,959 --> 02:23:50,360
like a warrior, but you don't want to fight anymore,

3144
02:23:50,479 --> 02:23:54,719
so you're making tea and it gives you these options

3145
02:23:54,799 --> 02:23:59,959
as a character. When someone says do you like, you know,

3146
02:24:00,239 --> 02:24:02,280
do you like what you're doing here? And like making tea,

3147
02:24:02,360 --> 02:24:05,200
and your three options would be something like, no, I

3148
02:24:05,319 --> 02:24:07,040
don't like it because I want to be a warrior.

3149
02:24:07,079 --> 02:24:09,239
It would be like, yes, but I miss being a warrior,

3150
02:24:09,280 --> 02:24:10,559
and the third one would be like, I have so

3151
02:24:10,680 --> 02:24:12,799
much trauma, but Tea's fine, And I'm like, all of

3152
02:24:12,879 --> 02:24:15,360
these are awful, and none of these give me an

3153
02:24:15,440 --> 02:24:19,280
identity that's different. They're all you forced me to be

3154
02:24:20,159 --> 02:24:22,840
a sad person that wishes that they were a warrior

3155
02:24:23,360 --> 02:24:24,360
and has.

3156
02:24:24,280 --> 02:24:24,959
Speaker 5: To now make tea.

3157
02:24:25,079 --> 02:24:27,879
Speaker 4: So anyway, I feel like it belongs here because it

3158
02:24:27,959 --> 02:24:31,120
didn't allow me to grow, it didn't allow me to

3159
02:24:31,120 --> 02:24:32,719
express myself, and it didn't allow me to solve any

3160
02:24:32,719 --> 02:24:35,159
of these problems. I felt like I was on a

3161
02:24:35,760 --> 02:24:37,399
I felt like I was on a train. I did

3162
02:24:37,479 --> 02:24:39,319
not want to be on you guys, and I could

3163
02:24:39,399 --> 02:24:40,600
not get off, so I quit.

3164
02:24:41,079 --> 02:24:43,840
Speaker 3: Like ky, you said it's about tea, and immediate we're like, okay,

3165
02:24:43,879 --> 02:24:44,520
I should be on the.

3166
02:24:47,200 --> 02:24:47,319
Speaker 9: Here.

3167
02:24:47,399 --> 02:24:49,600
Speaker 1: That's good a context because now I'm like okay, yeah,

3168
02:24:50,120 --> 02:24:51,879
but I feel there is a certain like you could

3169
02:24:51,879 --> 02:24:53,840
have described a game where you make tea and it's

3170
02:24:53,879 --> 02:24:55,600
like the most merry shit ever and you love it,

3171
02:24:55,719 --> 02:24:57,159
so I think the fact that it rubbed you the

3172
02:24:57,200 --> 02:24:59,799
wrong way is kind of damning of maybe the tone.

3173
02:25:00,840 --> 02:25:05,360
Speaker 3: Top one thing that I think we can cut is Dispatch.

3174
02:25:05,639 --> 02:25:08,440
I know, Dan, you suggested it going here because it's

3175
02:25:08,479 --> 02:25:09,520
three things you don't like.

3176
02:25:10,040 --> 02:25:11,639
Speaker 1: But I don't know if I even suggested this. I

3177
02:25:11,760 --> 02:25:13,879
just think this, that's the game I would most hate.

3178
02:25:13,920 --> 02:25:16,040
For sure, this I think, yeah, I think you most

3179
02:25:16,120 --> 02:25:18,280
hate it, but yeah it is. I mean there's like

3180
02:25:18,360 --> 02:25:21,959
dick jokes almost immediately, like it is a very like

3181
02:25:22,399 --> 02:25:26,440
come like there's a lot of uh like humor that

3182
02:25:26,559 --> 02:25:29,920
y that's Marvel type humor no no, no, no okay

3183
02:25:30,000 --> 02:25:34,959
type first episode at least, and it's not even snarky.

3184
02:25:35,040 --> 02:25:37,159
It's I think the writing is really good in this game,

3185
02:25:37,319 --> 02:25:40,200
but like it's not up its own ass. I think

3186
02:25:40,239 --> 02:25:43,840
they're aware of they're they're they're doing the whole like

3187
02:25:44,879 --> 02:25:48,159
superhero thing without being annoying about it. And also but

3188
02:25:48,280 --> 02:25:51,360
they're also tearing down the superhero thing without being like, oh,

3189
02:25:51,440 --> 02:25:54,040
we're gonna dissect superhero fiction. But like they kind of

3190
02:25:54,159 --> 02:25:56,799
are in a very grounded way, which I appreciate, but

3191
02:25:56,879 --> 02:25:58,760
I don't give a shit about superheroes and they I

3192
02:25:58,840 --> 02:26:02,079
think they know that it's it's reached its last legs,

3193
02:26:02,799 --> 02:26:05,200
but yeah, I don't know. Like that team's still really

3194
02:26:05,200 --> 02:26:07,920
good at writing a lot of stuff, and I think

3195
02:26:07,959 --> 02:26:09,920
they distanced themselves from the material enough.

3196
02:26:10,079 --> 02:26:11,840
Speaker 3: But even like I'd say, compared to like some of

3197
02:26:11,879 --> 02:26:14,559
the tell Tale games that I have played, it felt

3198
02:26:14,600 --> 02:26:17,360
like those games are trying to answer much bigger questions

3199
02:26:17,559 --> 02:26:20,399
than this, And you know, with the Telltale games, I

3200
02:26:20,399 --> 02:26:22,520
think it's pretty hit or miss. Like sometimes I was like, Okay,

3201
02:26:22,639 --> 02:26:24,520
you came to you know, this is interesting, But I

3202
02:26:24,879 --> 02:26:27,440
think Dispatch kind of knows what it is and it

3203
02:26:27,840 --> 02:26:30,360
tells that story and you know, you may look at

3204
02:26:30,399 --> 02:26:31,840
it and think it sucks, but I don't think it.

3205
02:26:32,920 --> 02:26:35,040
Speaker 1: It doesn't. It doesn't stream up its own ass to me,

3206
02:26:35,479 --> 02:26:38,760
and I think we cut it. I did add one here, Okay,

3207
02:26:40,760 --> 02:26:42,040
argument we're adding that.

3208
02:26:42,159 --> 02:26:45,079
Speaker 3: Can we add Hollow Night Silk Song if we're already

3209
02:26:45,120 --> 02:26:47,200
adding one, I think there needs to be the one

3210
02:26:47,280 --> 02:26:47,719
that's like.

3211
02:26:48,319 --> 02:26:53,760
Speaker 1: The most up its own on Mike mahrty I and

3212
02:26:53,959 --> 02:26:55,520
silk Song or you want to talk about Tester. I

3213
02:26:55,719 --> 02:26:57,239
think we're going to add silk Song, but I want

3214
02:26:57,239 --> 02:27:01,920
to hear Jake's argument for dester Hnning. First, did you

3215
02:27:02,000 --> 02:27:04,319
play the same game? I did? Oh my, here's the thing.

3216
02:27:04,399 --> 02:27:07,040
I think it is significantly less up its own ass

3217
02:27:07,120 --> 02:27:09,799
than the first game. The first game took itself way

3218
02:27:09,959 --> 02:27:12,520
more seriously. This is the one where it's like, like

3219
02:27:12,600 --> 02:27:14,440
we're gonna talk a little bit of spoilers and stuff.

3220
02:27:14,639 --> 02:27:18,159
It's like it's ending with like guitar battles against you know,

3221
02:27:19,000 --> 02:27:22,200
Tory Baker Joker, while a giant fucking baby comes out

3222
02:27:22,239 --> 02:27:23,879
of the sky and farts and eats you or whatever.

3223
02:27:23,959 --> 02:27:26,200
It's just like there's a little doll man that's on it.

3224
02:27:26,360 --> 02:27:28,280
Like it is a goofy game. This is a silly

3225
02:27:28,360 --> 02:27:31,440
game that is reveling in its goofiness. Sure, it definitely

3226
02:27:31,479 --> 02:27:35,000
has it's like Kajima, you know, just kind of like ponderous,

3227
02:27:35,239 --> 02:27:37,319
you know, Oh, I'm saying really deep stuff right now.

3228
02:27:37,639 --> 02:27:39,520
Like it's got moments of that where it's like, all right,

3229
02:27:39,559 --> 02:27:43,280
settled down Kajima. But overall, I think it is more

3230
02:27:43,440 --> 02:27:46,319
fun than it is up its own ass, you know,

3231
02:27:47,200 --> 02:27:48,639
with even like story wise.

3232
02:27:49,879 --> 02:27:51,760
Speaker 3: I don't know if I have a good risk because

3233
02:27:51,760 --> 02:27:55,159
I played sixty hours of that game, and I don't

3234
02:27:55,239 --> 02:27:59,520
remember much of it, so like, I just I don't know, Jim,

3235
02:27:59,600 --> 02:28:00,840
I'm tired of Kajima's writing.

3236
02:28:00,879 --> 02:28:04,520
Speaker 1: I think it's kind of where I'm at. But you know, yeah,

3237
02:28:04,600 --> 02:28:06,959
I just think I just remember thinking it was silly

3238
02:28:07,280 --> 02:28:11,239
more than it was pretentious, you know, And it definitely

3239
02:28:11,239 --> 02:28:13,200
can get pretentious, but the first one was a much

3240
02:28:13,200 --> 02:28:13,879
bigger offender.

3241
02:28:14,559 --> 02:28:16,479
Speaker 3: I think you could be silly and still up your

3242
02:28:16,520 --> 02:28:20,639
own ass though, Like, yeah, I think that game is

3243
02:28:20,719 --> 02:28:24,959
up its own ass because like agreed, try being the

3244
02:28:25,000 --> 02:28:27,120
person that tells Kadima not to put something in a game.

3245
02:28:28,079 --> 02:28:28,399
Speaker 1: I don't.

3246
02:28:28,840 --> 02:28:31,719
Speaker 3: I I think it's less deathstreating too is and it's

3247
02:28:31,760 --> 02:28:34,120
more the people who made it sure are up their

3248
02:28:34,120 --> 02:28:36,920
own ass, like oh so like yeah, there are editors

3249
02:28:37,000 --> 02:28:39,760
for a reason, and like that game is the cutting

3250
02:28:39,840 --> 02:28:43,200
room floor of video games to me, And I love this.

3251
02:28:43,440 --> 02:28:44,040
Speaker 1: I love this game.

3252
02:28:44,159 --> 02:28:46,840
Speaker 3: This is in my top it almost is in my

3253
02:28:46,879 --> 02:28:48,280
top ten, Like I like it quite a bit, but

3254
02:28:48,399 --> 02:28:52,159
like I don't. I just don't think silly and pretentious

3255
02:28:52,239 --> 02:28:52,799
are mutually.

3256
02:28:53,360 --> 02:28:55,760
Speaker 1: Yeah, it doesn't prevent you from being up your own

3257
02:28:55,879 --> 02:28:58,399
it doesn't, I think ultimately, though, you speaking of pretentious,

3258
02:28:58,399 --> 02:29:00,200
I think it's it's the American dream, right, Lar. I

3259
02:29:00,200 --> 02:29:03,399
think it's the white pick and fins. It's Yeah. For

3260
02:29:03,440 --> 02:29:06,280
those who don't know, read Mike Maharty's Polygon review of

3261
02:29:06,559 --> 02:29:08,520
Death Stranding, which maybe this is the point from Mike

3262
02:29:08,600 --> 02:29:09,479
Maharty on this list.

3263
02:29:10,399 --> 02:29:14,559
Speaker 4: You want to make that big a little bigger, Timmy

3264
02:29:14,600 --> 02:29:16,000
says something pretentious.

3265
02:29:17,639 --> 02:29:19,520
Speaker 1: Split three, Yeah, Mary, I think you are the one

3266
02:29:19,559 --> 02:29:22,639
who the pretentious are lame. I think it's pretty lame that.

3267
02:29:22,920 --> 02:29:25,639
Speaker 4: Comes up to and we have to separate those two.

3268
02:29:25,959 --> 02:29:28,920
But like most of its own ass is something that

3269
02:29:29,120 --> 02:29:30,239
is kind of insisting that.

3270
02:29:30,280 --> 02:29:35,360
Speaker 1: It's really good and obvious that we're supposed to really

3271
02:29:35,559 --> 02:29:35,760
like it.

3272
02:29:36,520 --> 02:29:39,120
Speaker 4: I sometimes I'm always shocked by how much when I

3273
02:29:39,239 --> 02:29:43,600
play these games, these co op games, I feel like

3274
02:29:43,639 --> 02:29:47,000
it's telling me, Wow, this is so inventive, it's so incredible,

3275
02:29:47,040 --> 02:29:48,399
and I'm like, but a lot of these are really

3276
02:29:48,559 --> 02:29:52,680
basic principles that you're applying. It is awesome to play

3277
02:29:52,680 --> 02:29:55,440
a game with another person, and I've enjoyed playing split

3278
02:29:55,520 --> 02:29:57,920
fiction with a co op person and going through it,

3279
02:29:58,319 --> 02:30:01,799
but so often I'm like, this is really basic mechanic.

3280
02:30:01,920 --> 02:30:05,360
This is a really simplified system, and you've dulled it up,

3281
02:30:05,479 --> 02:30:08,920
or you've made the pigs fart rainbows, like ha ha,

3282
02:30:09,159 --> 02:30:11,799
this is a hot dog random. A lot of times

3283
02:30:11,840 --> 02:30:13,559
I'm actually like, oh, I didn't think that was that

3284
02:30:13,719 --> 02:30:14,879
innovative or interesting.

3285
02:30:15,120 --> 02:30:18,559
Speaker 1: I'm trying not to be like too down on it.

3286
02:30:18,760 --> 02:30:20,920
I just didn't. I didn't buy what it was selling.

3287
02:30:21,000 --> 02:30:23,559
A lot. I think those games, I think those studios

3288
02:30:23,760 --> 02:30:28,000
is that studio is incredible at making mechanically impressive, very

3289
02:30:28,200 --> 02:30:31,399
imaginative co op games. But the way I don't want

3290
02:30:31,399 --> 02:30:33,719
to paint the whole studio with a pressure. It's Joseph Ferris.

3291
02:30:34,040 --> 02:30:35,760
The way he talks about this stuff is like he's

3292
02:30:35,799 --> 02:30:37,959
acting like he's creating the greatest video games of all time.

3293
02:30:38,000 --> 02:30:39,840
He did an interview with Ben Hansen where he was

3294
02:30:39,879 --> 02:30:41,920
basically saying like I would basically say this is as

3295
02:30:41,959 --> 02:30:44,000
good as Super Metroid and was like, oh dude, come on.

3296
02:30:44,559 --> 02:30:47,719
It's like so, I think he is extremely up his

3297
02:30:47,760 --> 02:30:49,239
own ass. But I don't want to paint the whole.

3298
02:30:49,360 --> 02:30:51,840
But the game itself is just like it insists upon

3299
02:30:51,879 --> 02:30:55,040
itself in a way where I think it thinks it's

3300
02:30:55,079 --> 02:30:58,319
punching above it. I think it thinks it's more important

3301
02:30:58,440 --> 02:31:00,879
and more innovative than it is. Very good, go up.

3302
02:31:01,040 --> 02:31:03,559
Speaker 4: Sometimes the dialogue as well, like the two girls will

3303
02:31:03,559 --> 02:31:05,159
be like, you know what's really the problem.

3304
02:31:05,879 --> 02:31:10,319
Speaker 1: It's this corporation and they're taking ideas. Man, wow, what

3305
02:31:10,520 --> 02:31:11,559
a crazy idea.

3306
02:31:11,760 --> 02:31:15,680
Speaker 4: Yeah, yeah, it's not that innovative, but they really it's

3307
02:31:15,719 --> 02:31:18,520
such a simplified concept that they focus on is like

3308
02:31:19,159 --> 02:31:19,920
very important.

3309
02:31:20,079 --> 02:31:22,959
Speaker 1: So yeah, the story is just so just like black

3310
02:31:23,000 --> 02:31:25,440
and white, like up nearest corporation. They're stealing ideas and

3311
02:31:25,479 --> 02:31:27,920
we're the authors. Now we're going to play through her creations.

3312
02:31:27,959 --> 02:31:30,079
It's like, all right, I understand where this is like

3313
02:31:30,079 --> 02:31:32,879
a children's book level of like totally, and that's fine

3314
02:31:32,959 --> 02:31:33,120
for me.

3315
02:31:33,239 --> 02:31:35,639
Speaker 4: It is for children in that regard, and in that case,

3316
02:31:35,719 --> 02:31:37,719
I would I would respect it as like, I see

3317
02:31:37,760 --> 02:31:39,520
what you know what your audience is. But I'm actually

3318
02:31:39,600 --> 02:31:43,079
not confident that I know who split fictions audiences. It's

3319
02:31:43,159 --> 02:31:46,479
usually like person and others the audience. They're trying to

3320
02:31:46,479 --> 02:31:47,840
make it as broad as possible, I think.

3321
02:31:47,879 --> 02:31:50,280
Speaker 1: I think I think all four of us here don't

3322
02:31:50,280 --> 02:31:52,959
necessarily get into like the family game genre. I know

3323
02:31:53,079 --> 02:31:55,040
a lot anecdotally, I know a lot of people who

3324
02:31:55,159 --> 02:31:59,879
find those games this and it takes too. It takes

3325
02:32:00,079 --> 02:32:03,040
to being like very valuable for playing with partners who

3326
02:32:03,040 --> 02:32:06,280
don't play video games, or playing with children or I'm

3327
02:32:06,280 --> 02:32:09,399
not saying that makes it. What's that? Who cares about

3328
02:32:09,440 --> 02:32:11,600
like kids? We don't. That's not our I know.

3329
02:32:11,840 --> 02:32:13,680
Speaker 3: I'm just putting it out there. I'm just saying, that's

3330
02:32:13,719 --> 02:32:15,239
what you said. You don't know who it's for, is like,

3331
02:32:15,440 --> 02:32:17,200
it's not for this podcast. But I do think there

3332
02:32:17,280 --> 02:32:18,399
is an audience, right.

3333
02:32:18,799 --> 02:32:20,319
Speaker 1: Yeah, I mean I get it. I get why there's

3334
02:32:20,319 --> 02:32:22,239
an audience. I get why they're successful and stuff like that.

3335
02:32:22,479 --> 02:32:26,920
I don't really get what we got. We got a

3336
02:32:26,959 --> 02:32:31,399
cat for the audio listeners. We we have a major

3337
02:32:31,479 --> 02:32:34,399
cat situation happening for the audio listener. Yeah, I don't know.

3338
02:32:34,479 --> 02:32:36,719
I like slip picture. I might like slip fiction more

3339
02:32:36,799 --> 02:32:40,360
than anyone at this table, but I also kind of

3340
02:32:40,840 --> 02:32:49,440
am annoyed by the whole deal. Oh Jesus, this is

3341
02:32:49,520 --> 02:32:56,319
more important sorry, audio listener, cat's entire head and the US.

3342
02:32:58,040 --> 02:33:01,520
All right, uh so we need to cut one. I

3343
02:33:01,639 --> 02:33:04,280
am okay just cutting death straining because I did add

3344
02:33:04,319 --> 02:33:05,760
it last minute. I would like to cut it.

3345
02:33:05,879 --> 02:33:09,639
Speaker 3: I will say, did you guys see that story where

3346
02:33:09,879 --> 02:33:14,639
uh dest straining was getting too good of metacritics.

3347
02:33:14,360 --> 02:33:17,559
Speaker 1: Or people to know the preview, the early preview things

3348
02:33:17,559 --> 02:33:19,159
where like people like this too much. It needs to

3349
02:33:19,200 --> 02:33:21,120
be more polarizing, Like, yes, I don't know. That is

3350
02:33:21,440 --> 02:33:23,879
absolutely pretentious, but it's also that ship that I love

3351
02:33:23,879 --> 02:33:26,639
about Kagima. It's oh, bless you for this, like yeah,

3352
02:33:26,680 --> 02:33:32,920
but like knows on about it, but I'm a mark

3353
02:33:33,000 --> 02:33:35,680
for anything. It is a Kajima people like I'm an

3354
02:33:35,719 --> 02:33:37,879
Nintendo mark and I'm sure I love Nintendo stuff, but

3355
02:33:38,040 --> 02:33:40,000
like Kajima is kind of the one guy where's like

3356
02:33:40,040 --> 02:33:41,760
he will do objectively annoying things and I'll be like,

3357
02:33:42,000 --> 02:33:42,559
that guy's great.

3358
02:33:42,760 --> 02:33:46,079
Speaker 4: Maybe we should change death Stranding too to Kojima, and

3359
02:33:46,200 --> 02:33:50,840
maybe we should change Split Fiction to Joseph Faris just people.

3360
02:33:51,079 --> 02:33:53,319
Speaker 1: We're just change at least two people. I like this. Yes,

3361
02:33:53,600 --> 02:33:56,040
let's do it. Just take out what fiction put Joseph

3362
02:33:56,079 --> 02:33:56,959
Ferris and.

3363
02:33:56,959 --> 02:34:01,440
Speaker 4: Then wander stop because it has moments. But it wasn't

3364
02:34:01,520 --> 02:34:02,440
that annoying all right, So.

3365
02:34:02,520 --> 02:34:04,719
Speaker 1: It has turned into who is most up their own

3366
02:34:04,799 --> 02:34:10,399
ass Joseph Ferris, Mike Mahardy or Headeo Kajima Mike Mahrty,

3367
02:34:11,120 --> 02:34:14,319
Mike Mahrty, can I make a case for striking? I

3368
02:34:14,360 --> 02:34:16,879
don't know. I feel we have a vote going on here.

3369
02:34:16,959 --> 02:34:18,680
Speaker 5: Fortunately the crowd has spoken.

3370
02:34:19,079 --> 02:34:21,639
Speaker 1: Yeah, yeah, it's gotten pretty big. I don't know how

3371
02:34:21,680 --> 02:34:23,879
that happened, but I think I just can't really Wow. Yeah,

3372
02:34:24,280 --> 02:34:25,559
got too big. I think we got a lot of that.

3373
02:34:26,040 --> 02:34:29,000
Speaker 3: Yeah, most of its own ass is Mike Mahrty and

3374
02:34:29,120 --> 02:34:32,280
runner up Sir Kajim and Josephairs team chair Michael.

3375
02:34:34,079 --> 02:34:37,600
Speaker 1: All right, next up? Oh yeah, Team Cherry. Yeah we

3376
02:34:37,639 --> 02:34:38,319
should have been on there.

3377
02:34:39,280 --> 02:34:39,719
Speaker 5: We've moved on.

3378
02:34:40,000 --> 02:34:45,479
Speaker 1: Next category is Lamous Tone. Your nominees are Quarterlands four,

3379
02:34:46,079 --> 02:34:51,000
Dying Light, The Beast, Megabank, Split Fiction, Call of Duty,

3380
02:34:51,040 --> 02:34:53,159
Black Ops seven. I'm gonna start.

3381
02:34:53,479 --> 02:34:55,840
Speaker 4: I think we all know why we put Megabank on here,

3382
02:34:55,879 --> 02:34:57,799
which is that it says stuff like when you lose,

3383
02:34:57,879 --> 02:34:58,799
It says stuff.

3384
02:34:58,600 --> 02:35:02,200
Speaker 1: Like maybe skilly she Yeah, it has.

3385
02:35:02,120 --> 02:35:04,600
Speaker 4: Internet humor that doesn't land and I actually really don't

3386
02:35:04,680 --> 02:35:07,040
like when memes are in games like that. But the

3387
02:35:07,120 --> 02:35:09,760
game is so damn good I am willing to let

3388
02:35:09,840 --> 02:35:09,959
it go.

3389
02:35:10,159 --> 02:35:11,799
Speaker 3: I would go a step further. I also think it

3390
02:35:11,799 --> 02:35:13,840
should be cut. I'm not saying I like the humor.

3391
02:35:14,520 --> 02:35:16,760
I think there's a reason it's in this game, which

3392
02:35:16,840 --> 02:35:19,479
this game was designed it. Like I there's a very

3393
02:35:19,680 --> 02:35:24,959
real sense that they are making a like very bad looking,

3394
02:35:25,680 --> 02:35:28,959
like almost memeable game in a way that like I again,

3395
02:35:29,000 --> 02:35:29,959
I don't laugh at that game.

3396
02:35:30,040 --> 02:35:30,879
Speaker 1: I love that game.

3397
02:35:31,319 --> 02:35:33,399
Speaker 3: But the game is so good and it's easy to overlook.

3398
02:35:33,799 --> 02:35:35,639
I do think there's a purpose for putting it in there.

3399
02:35:35,639 --> 02:35:37,920
I would rather not be there, but I think it's

3400
02:35:37,959 --> 02:35:41,799
a game where, like again, you're flying through the air

3401
02:35:41,959 --> 02:35:45,319
with like dual revolvers and sniper rifles and your jump

3402
02:35:45,440 --> 02:35:47,680
is like six hundred percent and it's just a bear.

3403
02:35:47,639 --> 02:35:50,159
Speaker 1: Like skateboarding skeleton es skateboarding skeleton.

3404
02:35:50,399 --> 02:35:53,799
Speaker 3: It's like it's already like the wrapping is so meaningless,

3405
02:35:53,879 --> 02:35:55,079
and I think they acknowledge that.

3406
02:35:55,360 --> 02:35:58,040
Speaker 1: I don't. I don't know why, Like I'm not saying

3407
02:35:58,079 --> 02:35:59,840
that's the reason they did it for me, like kind

3408
02:35:59,879 --> 02:36:03,079
of fits. They're kind of clever with it, Like it's

3409
02:36:03,079 --> 02:36:05,959
like the Chad character. Chad, he's just like a beeping guy.

3410
02:36:06,079 --> 02:36:10,920
His his skill is aura And it's like I don't

3411
02:36:11,159 --> 02:36:13,239
like that humor at all. I hate it, but I

3412
02:36:13,319 --> 02:36:17,120
think there's like it. There's a it's intentional here. Yeah,

3413
02:36:17,719 --> 02:36:19,799
it's not just there for force spoken to connect with

3414
02:36:19,840 --> 02:36:23,120
the kids. It's not Steve Buscemi with the skateboard.

3415
02:36:23,239 --> 02:36:25,479
Speaker 3: It is like, we know what kind of game we're making,

3416
02:36:25,559 --> 02:36:28,200
and we know it's actually really intelligent under this the hood,

3417
02:36:28,920 --> 02:36:31,879
but on the surface, it's a really fucking dumb game.

3418
02:36:31,959 --> 02:36:33,440
And I think they lean into that in a way

3419
02:36:33,479 --> 02:36:37,719
that it's like the humor almost just it's it's part

3420
02:36:37,760 --> 02:36:43,639
and parcel with Chad and the skateboarding skeleton and a

3421
02:36:43,760 --> 02:36:45,879
bush with a sniper rifle sticking out of it with

3422
02:36:46,120 --> 02:36:46,719
googly eyes.

3423
02:36:46,799 --> 02:36:48,399
Speaker 1: I honestly, I do kind of like it. Like I

3424
02:36:48,520 --> 02:36:49,799
I like it so much more of the way it

3425
02:36:49,959 --> 02:36:51,559
is than I would if it was just like generic

3426
02:36:51,639 --> 02:36:53,920
fantasy trope like here's the Night, here's the Wizard, here's

3427
02:36:53,959 --> 02:36:55,920
the you know, like that's a pass. Yeah, I say,

3428
02:36:56,000 --> 02:36:57,280
we take it off. Yeah.

3429
02:36:57,399 --> 02:36:59,319
Speaker 3: I thought I would hate it way more than I did,

3430
02:36:59,360 --> 02:37:01,680
and all I like, forget it's there until I die.

3431
02:37:01,680 --> 02:37:04,000
It's like him dead. Maybe skill isssue like yeah, yeah,

3432
02:37:04,239 --> 02:37:04,879
tapping through it.

3433
02:37:04,959 --> 02:37:08,719
Speaker 1: I don't know. Man, Black Ops seven is fucking lame,

3434
02:37:08,879 --> 02:37:11,399
but it's lame and kind of that ex just a

3435
02:37:11,479 --> 02:37:14,559
little worse version of the Stave Frosty who like that

3436
02:37:14,680 --> 02:37:17,120
type of it's not fun to talk about how lame

3437
02:37:17,200 --> 02:37:19,120
it is, you know. It's just like, yeah, it's just

3438
02:37:19,200 --> 02:37:21,200
like it's a bad call of duty. It's it's not

3439
02:37:21,719 --> 02:37:24,000
anything we haven't seen before, you know, whereas like I

3440
02:37:24,040 --> 02:37:26,760
think if we're talking that type of lame tone dying

3441
02:37:26,920 --> 02:37:28,479
like the Beast, I don't know how much you've seen

3442
02:37:28,520 --> 02:37:30,079
of that. But even like the name of the main

3443
02:37:30,200 --> 02:37:32,239
character and what this fucking guy looks like. I think

3444
02:37:32,239 --> 02:37:34,280
it's like Kyle Crane or something, and he's just the

3445
02:37:34,319 --> 02:37:38,639
most like just like just generic looking, angry protagonist dude.

3446
02:37:39,079 --> 02:37:43,280
And just the whole tone is just this very Eastern

3447
02:37:43,360 --> 02:37:46,520
European You're just badass dudes, We're good. Like it's just

3448
02:37:46,600 --> 02:37:51,280
like no sense of like there's no sense of self

3449
02:37:51,319 --> 02:37:53,799
awareness of it. You feel like people, the people making

3450
02:37:53,799 --> 02:37:55,719
it were just kind of like this is a badass man,

3451
02:37:56,079 --> 02:37:57,680
you know, and it's like, oh God, you just watched

3452
02:37:57,680 --> 02:37:59,319
this and it's just the lamest.

3453
02:37:59,000 --> 02:38:01,440
Speaker 5: Like it's a bummer because lights a sick game.

3454
02:38:01,719 --> 02:38:04,120
Speaker 3: The first the first game, the first game was the

3455
02:38:04,200 --> 02:38:06,760
first game is good and second game started dipping its

3456
02:38:06,799 --> 02:38:08,879
toes into this kind of storytelling, and I've tried so

3457
02:38:09,040 --> 02:38:10,680
hard to like too many many times.

3458
02:38:11,159 --> 02:38:14,639
Speaker 1: The Beast I did not play, but I sat through

3459
02:38:15,000 --> 02:38:16,879
SGF like one hour demo of this and it was like,

3460
02:38:16,959 --> 02:38:19,159
oh boy, this is a this is just a real

3461
02:38:19,440 --> 02:38:21,520
lame tone. I haven't played it.

3462
02:38:21,639 --> 02:38:24,879
Speaker 3: Just keep in mind that whatever we cut like then

3463
02:38:24,920 --> 02:38:26,879
it's just not the Yeah, it's it's our runner up.

3464
02:38:26,920 --> 02:38:28,639
Speaker 1: I would cut out of these because I think Dying

3465
02:38:28,719 --> 02:38:30,879
Light and Call of Duty Black Ops seven we are

3466
02:38:31,000 --> 02:38:34,120
talking about two different games with the same type of

3467
02:38:34,280 --> 02:38:37,479
just like the military you who were tone or whatever.

3468
02:38:37,799 --> 02:38:40,840
I think Black Ops seven is. We've seen this before

3469
02:38:41,239 --> 02:38:42,040
before you do that.

3470
02:38:42,239 --> 02:38:43,879
Speaker 5: We have not discussed Borderlands for.

3471
02:38:44,959 --> 02:38:47,600
Speaker 1: I think that is lamer and like it is toned down.

3472
02:38:47,799 --> 02:38:49,840
It is certainly toned down from the like Borderlands three,

3473
02:38:50,440 --> 02:38:54,120
uh you know, humor or whatever. But it still feels

3474
02:38:54,239 --> 02:38:56,799
like a relic. Uh you know. It definitely feels more

3475
02:38:56,840 --> 02:38:58,280
modern than three did in a lot of ways, from

3476
02:38:58,360 --> 02:39:00,120
gameplay to open world and all that stuff. And the

3477
02:39:00,200 --> 02:39:03,520
villains are not uh streamammers. Yeah, that's the thing. It

3478
02:39:03,680 --> 02:39:06,959
is less lame. It's maybe fifty percent as lame as

3479
02:39:07,000 --> 02:39:10,239
Borderlands three. But Borderlines three is like short list like

3480
02:39:10,399 --> 02:39:12,399
lamest game of all time, you know.

3481
02:39:12,920 --> 02:39:16,479
Speaker 3: I would say Borderlines four also is very very contingent

3482
02:39:16,600 --> 02:39:19,879
upon which character you're playing, as there are certain characters

3483
02:39:19,920 --> 02:39:22,680
that use more of that that kind of humor, but.

3484
02:39:23,000 --> 02:39:24,520
Speaker 1: But it still doesn't like even at the beginning when

3485
02:39:24,559 --> 02:39:26,719
it's doing the very border Lands like freeze frame, here's

3486
02:39:26,760 --> 02:39:29,639
this person, here's she's a freaking witch, and it's just

3487
02:39:29,719 --> 02:39:33,600
like cut up. It's so fucking it still has enough

3488
02:39:33,680 --> 02:39:35,319
of that. Or I'm like, h like I think I'm

3489
02:39:35,319 --> 02:39:39,120
like audibly like like sighing as you know, yeah, it

3490
02:39:39,280 --> 02:39:41,280
was like call of duty. He's like, man, whatever is stupid?

3491
02:39:41,479 --> 02:39:44,600
You know. Okay, so it's call of duty, we think.

3492
02:39:44,639 --> 02:39:46,959
I then we could call of duty, yeah, which would

3493
02:39:47,000 --> 02:39:49,639
marry Mike. Yeah, I'm okay with it.

3494
02:39:49,760 --> 02:39:52,559
Speaker 5: As long as Split Fiction stays.

3495
02:39:55,440 --> 02:39:59,360
Speaker 1: All right? Mary, should Split Fiction be the lamest tone game.

3496
02:39:59,239 --> 02:39:59,559
Speaker 3: Of the year.

3497
02:39:59,760 --> 02:40:03,239
Speaker 4: I based on what Dan is saying, it's really hard

3498
02:40:03,360 --> 02:40:07,159
because sounds like Dying Light was really obnoxious. I think, uh,

3499
02:40:07,559 --> 02:40:10,159
my problem with the tone and Split Fiction is that

3500
02:40:10,559 --> 02:40:15,920
both of the women are really irritating to be around,

3501
02:40:16,200 --> 02:40:21,399
and it's hard to have two people that are both

3502
02:40:21,440 --> 02:40:23,879
the protagonists and not like either of them, and have

3503
02:40:24,079 --> 02:40:29,680
them both have such I can't do anything about it.

3504
02:40:29,760 --> 02:40:32,040
I just have to deal with their their dialogue. Ones

3505
02:40:32,079 --> 02:40:37,040
a city girl and one is you know, country They

3506
02:40:37,159 --> 02:40:39,840
I don't I don't think I really understand their nuances,

3507
02:40:39,840 --> 02:40:41,479
and I don't think they're fair to each other. I

3508
02:40:41,520 --> 02:40:45,159
think their dialogue is poorly written to make them very different,

3509
02:40:45,319 --> 02:40:48,680
but not make them nuanced or really appreciative or understand

3510
02:40:48,760 --> 02:40:49,079
each other.

3511
02:40:49,319 --> 02:40:49,920
Speaker 1: They're just.

3512
02:40:51,799 --> 02:40:54,719
Speaker 4: Uh, staunchly opposed to each other until they decide the

3513
02:40:54,799 --> 02:40:57,920
corporation is truly the real evil, and I don't think

3514
02:40:57,959 --> 02:40:59,319
that that is earned.

3515
02:40:59,799 --> 02:41:01,479
Speaker 1: So capitalism is the real enemy.

3516
02:41:01,719 --> 02:41:05,200
Speaker 5: Yeah, that's right. I don't think that, uh, that game

3517
02:41:05,559 --> 02:41:07,079
earns what they're trying to do.

3518
02:41:07,360 --> 02:41:10,520
Speaker 4: So I just have to suffer through them constantly saying

3519
02:41:10,680 --> 02:41:11,719
negative things about each other.

3520
02:41:11,840 --> 02:41:14,040
Speaker 5: It does remind me of It takes two. I don't

3521
02:41:14,120 --> 02:41:14,760
like hearing.

3522
02:41:14,600 --> 02:41:19,719
Speaker 4: Couples basically talk about their divorce through a you know,

3523
02:41:19,840 --> 02:41:21,639
six hour video game and a.

3524
02:41:21,639 --> 02:41:23,760
Speaker 1: Lot longer than that was. That was one of my

3525
02:41:23,799 --> 02:41:25,959
main complaints was way too long. Yeah, I wish it

3526
02:41:26,040 --> 02:41:27,639
was six hours. Actually two hours of it, and I

3527
02:41:27,719 --> 02:41:31,760
had to stop because of this, the chatter I just didn't. Yeah,

3528
02:41:31,840 --> 02:41:34,159
it was very core. I guess it's to the point

3529
02:41:34,159 --> 02:41:36,079
where it's kind of like my favorite as far as

3530
02:41:36,200 --> 02:41:40,319
game is still Brothers. It's oh yeah, so understraded and yeah,

3531
02:41:40,799 --> 02:41:44,840
so good. No dialogue and in fact no co op.

3532
02:41:45,000 --> 02:41:46,760
Speaker 3: Is just one person playing two characters, and then when

3533
02:41:46,760 --> 02:41:48,399
you can't play both of them, it's fuck, oh shit.

3534
02:41:48,559 --> 02:41:51,440
Speaker 4: I will concede that there are times in split fiction

3535
02:41:52,159 --> 02:41:55,399
when I thought, oh, mechanically, I understand what you're trying

3536
02:41:55,440 --> 02:41:57,959
to do here. You're making us talk to each other

3537
02:41:58,079 --> 02:42:01,959
and work together, and they're they're are elements, not as

3538
02:42:02,000 --> 02:42:03,879
many as I would have liked. But there are times

3539
02:42:03,920 --> 02:42:08,200
in split fiction where I will respect the game mechanics

3540
02:42:08,239 --> 02:42:10,280
that they put in for getting us to work together

3541
02:42:10,399 --> 02:42:14,120
cooperatively and communicate effectively. And I think that is actually

3542
02:42:14,200 --> 02:42:16,319
wonderful that they were able to do that. There is

3543
02:42:16,360 --> 02:42:19,079
almost no redeeming dialogue in that game, no, and so

3544
02:42:19,239 --> 02:42:21,399
it is so it is such a bummer that they

3545
02:42:22,040 --> 02:42:26,159
made me listen to those hens gack at each other

3546
02:42:26,719 --> 02:42:29,200
for as long as they did, so that I could

3547
02:42:29,239 --> 02:42:30,399
make us jump through hoops.

3548
02:42:30,399 --> 02:42:34,520
Speaker 1: At the same time, I think I really like that argument.

3549
02:42:36,879 --> 02:42:38,920
I do think slip fiction is maybe a front runner here,

3550
02:42:39,079 --> 02:42:42,120
Like I guess Dying Light's tone was so bad and

3551
02:42:42,159 --> 02:42:43,600
that like our demo I saw, It's like, oh, I'm

3552
02:42:43,639 --> 02:42:46,319
never playing that slip fiction. I did play the entirety

3553
02:42:46,399 --> 02:42:48,799
of and everything Mary just said, she just said it beautifully.

3554
02:42:48,920 --> 02:42:51,280
It is a It takes what should just be a

3555
02:42:51,319 --> 02:42:54,000
fun co op experience and it's just non stop just

3556
02:42:54,120 --> 02:42:54,600
annoying you.

3557
02:42:54,920 --> 02:42:58,319
Speaker 3: And uh yeah, the tone is fucking terrible. No, I

3558
02:42:59,639 --> 02:43:02,239
don't disagree. I would say the I think the thing

3559
02:43:02,280 --> 02:43:04,479
that's hardest with split fiction and with it takes two

3560
02:43:04,639 --> 02:43:06,680
is like I love the fact that there is a

3561
02:43:06,719 --> 02:43:10,600
studio that's like single handedly just trying to make compelling

3562
02:43:10,719 --> 02:43:12,840
couch co op game is still in twenty twenty five way,

3563
02:43:13,040 --> 02:43:16,360
So I think it's like a byproduct of us wanting.

3564
02:43:16,559 --> 02:43:19,120
For me at least, it's a byproduct of wanting the

3565
02:43:19,239 --> 02:43:21,360
quality of the dialogue and storytelling to line up with

3566
02:43:21,440 --> 02:43:23,120
the quality of the gameplay and what they're trying to do,

3567
02:43:23,239 --> 02:43:25,479
because it's really cool and I want them to keep going.

3568
02:43:25,520 --> 02:43:28,399
Speaker 4: It's just like Sonra is untapped, make more of these

3569
02:43:28,559 --> 02:43:30,040
games and make them better.

3570
02:43:30,520 --> 02:43:33,959
Speaker 1: This is must talking. Yeah, it's just this studio kept

3571
02:43:34,000 --> 02:43:36,639
making those games without dialogue. It's like, Split Fiction is

3572
02:43:36,680 --> 02:43:38,559
a good fucking game. And there's stuff, especially at the

3573
02:43:38,639 --> 02:43:40,760
end of that, like the last hour, so it's doing

3574
02:43:40,959 --> 02:43:43,159
remarkable stuff. And I'm a big couch co op guy.

3575
02:43:44,799 --> 02:43:46,920
I love their games. I hate their tone.

3576
02:43:47,239 --> 02:43:50,239
Speaker 3: Yeah, so I think we're kind of all in agreement

3577
02:43:50,280 --> 02:43:54,559
then that. Uh yeah, that's why I think was I

3578
02:43:54,600 --> 02:44:00,200
think that was it? Okay, lamest tone. Honorable mentions are

3579
02:44:00,319 --> 02:44:02,760
Borderlands for and Dying Like the Beast. But the winner

3580
02:44:02,920 --> 02:44:09,959
is Split Fiction. All right, next category moving along here. Uh,

3581
02:44:10,200 --> 02:44:12,840
this is a fun one and the winner will be

3582
02:44:12,879 --> 02:44:16,280
one that we forgot. But this is things we The

3583
02:44:16,399 --> 02:44:18,159
things we most forgot came out this year.

3584
02:44:18,879 --> 02:44:23,399
Speaker 1: The nominees are Monster Hunter, Wilde's Assassin's Creed, Shadows, Order

3585
02:44:23,520 --> 02:44:28,239
Lands for Mafia, The Old Country, Elden Ring, Night Rain Sieve,

3586
02:44:29,000 --> 02:44:34,879
Battlefield six, FBC Firebreak, Eternal Strands, the.

3587
02:44:35,040 --> 02:44:40,120
Speaker 3: Nintendo developed and published wheelchair basketball game for Switch to Still.

3588
02:44:39,959 --> 02:44:43,840
Speaker 1: Weird, frag Punk, South of Midnight.

3589
02:44:43,600 --> 02:44:46,520
Speaker 3: And The Outer World's Two. Can I make a suggestion

3590
02:44:46,600 --> 02:44:49,000
for this category? How about we picked two from this list?

3591
02:44:49,360 --> 02:44:51,280
Those are the runners up because again, the winner is

3592
02:44:51,280 --> 02:44:52,840
always going to be one. We didn't even think to

3593
02:44:52,879 --> 02:44:53,680
fucking put Okay, so.

3594
02:44:53,639 --> 02:44:55,159
Speaker 1: We're just gonna whittle it down to two and it'll

3595
02:44:55,159 --> 02:45:00,319
be a miss every single year. The common answer like,

3596
02:45:00,360 --> 02:45:01,959
you guys forgot this, and I'm like, fuck, we did,

3597
02:45:02,239 --> 02:45:04,000
all right, so well we'll look down two. Okay, that

3598
02:45:04,079 --> 02:45:06,719
sounds good. Whoever put elden Ring Night Rain on here,

3599
02:45:06,760 --> 02:45:09,639
I got a fucking problem, And I'll just be honest.

3600
02:45:09,760 --> 02:45:14,159
It's because I never played it. Well, sounds like Ring

3601
02:45:14,280 --> 02:45:15,440
is one of the best games of all time.

3602
02:45:15,520 --> 02:45:17,399
Speaker 3: There's memory, but I want to play a multiplayer one

3603
02:45:17,520 --> 02:45:20,399
Night Rain as memorable, like you need people to play

3604
02:45:20,399 --> 02:45:22,200
with Because I played, I don't want to was my

3605
02:45:22,319 --> 02:45:23,079
most played game.

3606
02:45:23,399 --> 02:45:26,479
Speaker 1: I don't want to put it on going on.

3607
02:45:26,680 --> 02:45:28,639
Speaker 3: That was just me Like all right, I mean nelden

3608
02:45:28,719 --> 02:45:32,719
Ring multiplayer thing, I would say Battlefield six I did

3609
02:45:32,840 --> 02:45:34,639
not forget that came out this year. I had some

3610
02:45:35,120 --> 02:45:37,319
very fun multiplayer sessions of that game. I mean, I

3611
02:45:37,360 --> 02:45:39,719
don't think it's my favorite battlefield, but I think it

3612
02:45:39,879 --> 02:45:42,520
is getting back to what made like three one of

3613
02:45:42,600 --> 02:45:44,280
my favorites in the series. And I think like the

3614
02:45:44,360 --> 02:45:47,920
emergent gameplay of the different class and your friends. I

3615
02:45:48,040 --> 02:45:50,319
had a memorable moments of that game. I definitely get

3616
02:45:50,600 --> 02:45:53,399
why we added it there though, because what it came out,

3617
02:45:53,479 --> 02:45:55,120
and then Call of Duty came out, and then Arc

3618
02:45:55,200 --> 02:45:57,159
Raiders came out, and like it was just like we're

3619
02:45:57,200 --> 02:45:58,840
timing one after the other.

3620
02:45:58,959 --> 02:46:01,120
Speaker 1: But I did play a lot of Battlefield six. Oh

3621
02:46:01,200 --> 02:46:03,040
interesting is it that there was a time, like maybe

3622
02:46:03,159 --> 02:46:05,319
twenty eleven, twenty twelve where it's like that November time

3623
02:46:05,360 --> 02:46:07,399
frame where it's like, man, it's gonna between Battlefield and

3624
02:46:07,440 --> 02:46:09,360
Call of Duty for that November weekend. These are the

3625
02:46:09,399 --> 02:46:11,840
two big heavy hitters, And now Battlefield and Call of

3626
02:46:11,920 --> 02:46:14,040
Duty this year are just like we're not no one's

3627
02:46:14,040 --> 02:46:17,200
fucking talking about those two games. I mean maybe Battlefield

3628
02:46:17,200 --> 02:46:20,079
Battlefield broke the record for the current players on steagectually

3629
02:46:20,079 --> 02:46:23,440
Battlefield more than Call of Duty like a lot. Yeah,

3630
02:46:23,520 --> 02:46:24,479
And I guess I just don't know a lot of

3631
02:46:24,479 --> 02:46:26,159
people that play Battlefield, so maybe that's why I'm not

3632
02:46:26,159 --> 02:46:27,479
hearing about it much. Yeah. No, I'm.

3633
02:46:29,479 --> 02:46:32,559
Speaker 3: Not that that's the criteria for this category. A fuck

3634
02:46:32,600 --> 02:46:34,200
ton of people played that game. But if it's the

3635
02:46:34,239 --> 02:46:36,799
ones we forgot, it seems like you like it. I

3636
02:46:36,920 --> 02:46:39,479
was paying attention to it a lot for various reasons,

3637
02:46:39,520 --> 02:46:42,239
but I definitely after it was released, I played it

3638
02:46:42,360 --> 02:46:45,760
a good deal. I had some memorable I'd say that's

3639
02:46:45,840 --> 02:46:47,959
like covering around my number ten game of the year personally,

3640
02:46:48,040 --> 02:46:50,120
like I had some fun, very very fun nights.

3641
02:46:50,200 --> 02:46:50,520
Speaker 1: Coo cool.

3642
02:46:52,559 --> 02:46:55,479
Speaker 4: Oh sorry, Assassin's Creen Shadows. I did not forget either,

3643
02:46:55,760 --> 02:46:57,120
because you know what, I actually liked it.

3644
02:46:57,799 --> 02:46:59,559
Speaker 1: Do not like that series, And this is when I

3645
02:46:59,680 --> 02:47:01,000
was like, I'm kind of I kind of see what

3646
02:47:01,040 --> 02:47:01,479
they're doing here.

3647
02:47:01,680 --> 02:47:02,159
Speaker 9: I liked it.

3648
02:47:02,399 --> 02:47:03,319
Speaker 1: I liked the lady.

3649
02:47:03,680 --> 02:47:06,120
Speaker 4: I think it was a fun game. Is it like

3650
02:47:06,200 --> 02:47:09,680
the thing I'm gonna really fight hard for at the end?

3651
02:47:09,799 --> 02:47:12,799
Probably not, but I remember it. I remember that game.

3652
02:47:13,120 --> 02:47:15,239
Speaker 3: There's some I also like the fact that, oh my god,

3653
02:47:15,280 --> 02:47:17,639
it's it's so funny when you play Yota, how similar

3654
02:47:17,719 --> 02:47:20,440
the set up in the story for so much better.

3655
02:47:20,680 --> 02:47:23,280
You're getting You're yeah, you're getting revenge against like kill

3656
02:47:23,360 --> 02:47:27,159
bill style against these this cast that killed is it

3657
02:47:27,239 --> 02:47:30,120
your dad? In both time games, I forgot the whole

3658
02:47:30,159 --> 02:47:34,959
family family and yo te but like family and yeah,

3659
02:47:35,000 --> 02:47:37,959
I just I think the reason that people might see

3660
02:47:38,000 --> 02:47:40,120
that as being forgotten is because Yote came out and

3661
02:47:40,680 --> 02:47:43,360
kind of ate its lunch in the similar, very very

3662
02:47:43,399 --> 02:47:48,239
different time periods. But yeah, also like Assassin's Creed was

3663
02:47:48,319 --> 02:47:51,040
just because it came out in February right into January

3664
02:47:51,120 --> 02:47:51,360
or something.

3665
02:47:51,399 --> 02:47:52,719
Speaker 1: Yeah, it's been a lot of time. I played a

3666
02:47:52,799 --> 02:47:55,239
lot of that game. I did a'tyone play FBC Firebrick.

3667
02:47:56,040 --> 02:47:57,639
I played a little. I did not like it. Not

3668
02:47:57,760 --> 02:48:01,879
after it No, not really did you forget it?

3669
02:48:03,120 --> 02:48:05,920
Speaker 3: I forgot about it until I think you added it

3670
02:48:06,079 --> 02:48:08,440
because I mentioned, oh, we got to add FBC fire Breaking,

3671
02:48:08,520 --> 02:48:09,559
like I already put it there, and I was like,

3672
02:48:09,639 --> 02:48:17,719
I do think Remedy itself did not super I don't

3673
02:48:17,760 --> 02:48:19,760
know how to phrase this. I don't think Remedy Itself

3674
02:48:19,879 --> 02:48:21,559
is putting that game on their resume. So I think

3675
02:48:21,600 --> 02:48:23,319
once it came out and kind of fizzled, I think

3676
02:48:23,479 --> 02:48:25,559
like even like the people behind it were like they've

3677
02:48:25,639 --> 02:48:28,239
done some updates to like try to fix it. But yeah,

3678
02:48:28,280 --> 02:48:29,399
I think you're right for the most part.

3679
02:48:30,440 --> 02:48:33,319
Speaker 1: I think we can cut Monster Hunter. I mean that's

3680
02:48:33,840 --> 02:48:35,959
I remember, just because it's like it was built up

3681
02:48:36,040 --> 02:48:37,920
to be. I member Monster Hunter World was such a

3682
02:48:38,040 --> 02:48:39,319
success and it was the one that kind of got

3683
02:48:39,360 --> 02:48:41,399
me to understand Monster Hunter for the first time. And

3684
02:48:41,479 --> 02:48:43,120
then it was like it was like the big one

3685
02:48:43,200 --> 02:48:45,239
more thing and like the TGA's or something a year

3686
02:48:45,280 --> 02:48:47,680
or two ago, and so it's like there was a

3687
02:48:47,680 --> 02:48:49,360
lot of hype to it, and I played it and

3688
02:48:49,399 --> 02:48:50,719
I was excited about it, and I was kind of like,

3689
02:48:50,920 --> 02:48:53,239
I don't really like this approach to it. So but

3690
02:48:53,360 --> 02:48:55,879
I do remember being excited for it, playing it a

3691
02:48:55,920 --> 02:48:58,680
bit and everything, and falling off quickly. But I remember that.

3692
02:48:58,920 --> 02:48:59,079
You know.

3693
02:48:59,360 --> 02:49:02,399
Speaker 3: The thing with Wilds is that like it's not that

3694
02:49:02,520 --> 02:49:05,079
people forgot about it, it's the people are still frustrated

3695
02:49:05,120 --> 02:49:09,920
about it. Yeah, because like I played a lot of

3696
02:49:10,000 --> 02:49:11,799
it and haven't thought about it since, but then I

3697
02:49:12,079 --> 02:49:14,040
see a bunch of people online complaining about it still

3698
02:49:14,079 --> 02:49:18,159
something Okay, people are still talking about it. Yeah, I

3699
02:49:18,239 --> 02:49:20,399
didn't forget it came out. I just didn't love it.

3700
02:49:21,120 --> 02:49:25,280
Speaker 4: That's different and Borderlands, for I don't think people forgot either.

3701
02:49:25,879 --> 02:49:26,399
Speaker 1: Yeah, I have.

3702
02:49:27,280 --> 02:49:28,799
Speaker 4: There are a lot of people I know that play

3703
02:49:28,879 --> 02:49:32,159
this game religiously. Yes, I think it's still popular.

3704
02:49:32,399 --> 02:49:34,600
Speaker 3: And there's people that don't care about the writing in

3705
02:49:34,639 --> 02:49:37,040
that game, like they just get on discord their friends

3706
02:49:37,079 --> 02:49:39,840
and like they figure out we used to system link

3707
02:49:39,879 --> 02:49:41,479
with that, or we used to play online with like

3708
02:49:42,040 --> 02:49:44,280
two often, and then same thing with three. We played

3709
02:49:44,520 --> 02:49:48,120
like that, this isn't worst game. This is genuinely were

3710
02:49:48,200 --> 02:49:53,200
like what. I totally forgot that there was an outer

3711
02:49:53,319 --> 02:49:53,840
world too.

3712
02:49:54,680 --> 02:49:56,559
Speaker 1: Did any of us play it? Yeah? I played a

3713
02:49:56,600 --> 02:49:58,239
little bit. But still sometimes I'm like.

3714
02:49:58,479 --> 02:50:00,559
Speaker 5: Oh my god, there's an outer why elds too?

3715
02:50:03,040 --> 02:50:06,520
Speaker 1: Oh oh, I wish there was an outer wild scene.

3716
02:50:06,879 --> 02:50:09,239
I forget that. The thing is I I liked the

3717
02:50:09,319 --> 02:50:11,120
first one. I thought it was a good one of those,

3718
02:50:11,479 --> 02:50:13,639
and then I remember being excited for this one because

3719
02:50:13,719 --> 02:50:16,399
I love about about early this year, I thought it

3720
02:50:16,440 --> 02:50:18,239
was fantastic and I was like, oh man, can't wait

3721
02:50:18,239 --> 02:50:20,239
to see it, you know, and like on the Space Vibe,

3722
02:50:20,239 --> 02:50:21,959
you know, if city is kind of leveling up in

3723
02:50:21,959 --> 02:50:24,639
this way. And then it came out and I feel

3724
02:50:24,680 --> 02:50:28,079
like no one was really like this game is fanta

3725
02:50:28,159 --> 02:50:29,079
you gotta play this one.

3726
02:50:29,520 --> 02:50:29,639
Speaker 8: Uh.

3727
02:50:29,840 --> 02:50:31,319
Speaker 1: And it was at a time when there were like

3728
02:50:31,399 --> 02:50:33,120
a million other games and I was playing, so it's like,

3729
02:50:33,159 --> 02:50:35,200
all right, this is gonna be like a fairly lengthy

3730
02:50:35,280 --> 02:50:38,040
game that people don't seem super hot on. If there's

3731
02:50:38,120 --> 02:50:40,360
one game I need to just like, it doesn't seem

3732
02:50:40,440 --> 02:50:42,680
like I need to prioritize this. It's that one. But

3733
02:50:42,799 --> 02:50:45,120
like I remember, came out but no one seemed to care,

3734
02:50:45,360 --> 02:50:48,159
but he talked about it. I think that stays. Do

3735
02:50:48,239 --> 02:50:51,159
you guys know what the Nintendo game? I added that

3736
02:50:51,399 --> 02:50:53,200
I literally couldn't remember the name.

3737
02:50:53,520 --> 02:50:55,840
Speaker 3: This drag is a trag X drive. It might be

3738
02:50:56,040 --> 02:50:57,920
that sounds right. I was about to look it up,

3739
02:50:57,920 --> 02:51:00,399
and I was like, this is kind of proves my

3740
02:51:00,600 --> 02:51:01,360
point a little.

3741
02:51:01,120 --> 02:51:03,559
Speaker 1: Where like that's thing name.

3742
02:51:03,959 --> 02:51:05,200
Speaker 5: I forgot the point.

3743
02:51:05,440 --> 02:51:08,159
Speaker 1: It's such a baffling fucking game. It's like if if

3744
02:51:08,200 --> 02:51:09,799
it was fun, it's like okay, it's like this is

3745
02:51:09,879 --> 02:51:12,680
like a whack in motion thing like it's I still

3746
02:51:12,719 --> 02:51:15,399
remember being at that Nintendo Switch to reveal event in

3747
02:51:15,479 --> 02:51:17,840
New York City and that all these kiosk set up.

3748
02:51:17,840 --> 02:51:19,639
It was the first time that the Switch Too was playable,

3749
02:51:20,000 --> 02:51:22,600
and I mean everyone was lined up to play everything. Obviously,

3750
02:51:22,639 --> 02:51:24,840
there's a million Bonanza kios a bunch of Mario Kart

3751
02:51:24,879 --> 02:51:26,680
World kios and we're super sided lining up for all

3752
02:51:26,680 --> 02:51:28,360
this stuff. People are even lining up to like play

3753
02:51:28,440 --> 02:51:31,120
like cyberpunk and just like switch to editions of games

3754
02:51:31,159 --> 02:51:33,120
that have been out for years. And then there were

3755
02:51:33,200 --> 02:51:38,079
like six fucking kios for Dragon Drive and there were

3756
02:51:38,159 --> 02:51:41,920
just these born endo you know, hired people or whatever. Hey,

3757
02:51:42,000 --> 02:51:43,520
you guys want to play. It's like trying to get

3758
02:51:43,920 --> 02:51:45,799
it's a six player game, and so they were just

3759
02:51:46,000 --> 02:51:48,479
trying desperately to get anyone to play this new switch

3760
02:51:48,520 --> 02:51:50,799
to game that just got revealed, and everyone was kind

3761
02:51:50,799 --> 02:51:52,440
of walked by. I was like, I'm gonna go play.

3762
02:51:52,559 --> 02:51:56,799
Uh uh yeah, Mario Carter or something. No one cared,

3763
02:51:57,399 --> 02:51:59,920
and it just wasn't good. It's not like people do

3764
02:52:00,120 --> 02:52:00,399
play it.

3765
02:52:00,520 --> 02:52:03,200
Speaker 5: It's just that it's so forgotten. I think that stays.

3766
02:52:03,760 --> 02:52:05,399
Speaker 4: I think we can get rid of South of Midnight.

3767
02:52:05,719 --> 02:52:11,079
I do remember that game. It is a nice game.

3768
02:52:12,000 --> 02:52:16,680
Speaker 1: Yeah, wow, it okay. I would say we should get

3769
02:52:16,760 --> 02:52:19,680
rid of SIEV seven. I think I remember it came out.

3770
02:52:19,760 --> 02:52:22,799
Speaker 3: But also, like the conversation around that game is not

3771
02:52:23,399 --> 02:52:25,920
within the strategy game for x community. It's not I

3772
02:52:25,959 --> 02:52:27,680
forgot that game came out. It's like, oh my god,

3773
02:52:27,719 --> 02:52:29,520
I want that game to be better in so many ways,

3774
02:52:29,559 --> 02:52:31,559
and they're working toward it. And for acxis is famous

3775
02:52:31,639 --> 02:52:36,120
for expansions, kind of pushing a game to its full potential.

3776
02:52:36,479 --> 02:52:38,680
Although for Axis had quite a few layoffs this year,

3777
02:52:38,760 --> 02:52:40,680
so I don't know that they have the same bandwidth

3778
02:52:40,719 --> 02:52:42,680
as they did with six. But like SI seven, I

3779
02:52:43,000 --> 02:52:45,399
absolutely remember it came out. I just sounds like a

3780
02:52:45,479 --> 02:52:47,879
monster Hunter wild. Yeah, it was like I think it

3781
02:52:47,959 --> 02:52:51,680
was like the same week I have problems that game.

3782
02:52:51,680 --> 02:52:53,040
I had stuff I liked, but I did not.

3783
02:52:54,079 --> 02:52:56,319
Speaker 1: You don't forget it. Let me describe my thoughts on

3784
02:52:56,360 --> 02:52:58,520
Eternal Strands, and you guys tell me if it's more

3785
02:52:58,559 --> 02:53:00,799
of an argument for its staying or going. So Eternal

3786
02:53:00,840 --> 02:53:04,000
Strands came out early this year January February. I want

3787
02:53:04,040 --> 02:53:05,360
to say, at a time when there was a lot

3788
02:53:05,360 --> 02:53:07,520
of stuff going on and I heard I think, you know, say,

3789
02:53:07,520 --> 02:53:08,760
a couple of people that told me about it. I

3790
02:53:08,840 --> 02:53:10,360
was like, oh, that sounds kind of interesting, and I

3791
02:53:10,440 --> 02:53:12,079
hop in and I Homember having a really good time

3792
02:53:12,079 --> 02:53:13,520
with it. It had like an interesting kind of like

3793
02:53:13,879 --> 02:53:16,159
gear leveling up system, and it had this like almost

3794
02:53:16,200 --> 02:53:18,079
Breath of the Wild and shadow of the Classes and

3795
02:53:18,159 --> 02:53:20,239
like a lot of different obvious influences. It was wearing

3796
02:53:20,280 --> 02:53:22,040
on its leeve like kind of a fun Magic System.

3797
02:53:22,159 --> 02:53:24,680
Remember having a really fun time with it, and then

3798
02:53:24,799 --> 02:53:28,200
like something came out I stopped playing it. And then

3799
02:53:28,520 --> 02:53:30,040
when we were putting this list together, I was like,

3800
02:53:30,600 --> 02:53:32,319
what the fuck was that game? There was a game

3801
02:53:32,639 --> 02:53:34,120
I swear to I can picture it in my head

3802
02:53:34,520 --> 02:53:36,479
and I was fighting kind of Shadow of the Classes things,

3803
02:53:36,520 --> 02:53:38,719
and like I it almost seemed like a dream. I

3804
02:53:38,840 --> 02:53:40,600
was half remembering. But I was like, no, I know

3805
02:53:40,680 --> 02:53:42,440
I played this game, and I had to like google,

3806
02:53:42,479 --> 02:53:45,079
like shotow of the Classes, Magic Breath of the Wild game,

3807
02:53:45,520 --> 02:53:47,479
and it took me like googling to find out what

3808
02:53:47,559 --> 02:53:49,719
the fuck It was. Not not a great title anyway,

3809
02:53:49,719 --> 02:53:53,319
but like, is that more reason to stay or go?

3810
02:53:53,719 --> 02:53:55,799
If it's like because I do remember playing it, to stay?

3811
02:53:55,840 --> 02:53:57,639
If you played it and forgot it, then that's more.

3812
02:53:57,680 --> 02:53:59,520
I couldn't remember the name of it. I couldn't remember.

3813
02:53:59,559 --> 02:54:01,440
I just like it felt like a dream. I think

3814
02:54:01,520 --> 02:54:03,879
it's a reason to stay if you actually put your

3815
02:54:03,920 --> 02:54:05,799
hands on and played it, and I think we're gotten.

3816
02:54:06,719 --> 02:54:07,920
That's the thing. A lot of these games I think

3817
02:54:07,959 --> 02:54:08,959
are like kind of bad.

3818
02:54:10,559 --> 02:54:11,479
Speaker 5: What's frag punk?

3819
02:54:12,319 --> 02:54:15,559
Speaker 3: I think that's oh yeah, yeah, frag punk is what

3820
02:54:15,719 --> 02:54:22,000
the like, uh, Hero Arena shooter with very colorful casts.

3821
02:54:22,079 --> 02:54:24,520
Speaker 1: Yeah, I remember getting like pressy meals about it, but

3822
02:54:24,520 --> 02:54:26,159
I don't think I Actually, I'm guessing if any one

3823
02:54:26,200 --> 02:54:27,360
of us played it, it would have been on the

3824
02:54:27,399 --> 02:54:30,760
lamest tone. It's called frag punk. There's no way it's

3825
02:54:30,840 --> 02:54:31,319
not lame.

3826
02:54:32,079 --> 02:54:33,760
Speaker 3: I want to say, Like, to me, it struck me

3827
02:54:33,799 --> 02:54:38,200
as the fine the Finals meets Overwatch meats.

3828
02:54:40,040 --> 02:54:42,440
Speaker 1: What was the what was the the game that Cliff

3829
02:54:42,440 --> 02:54:50,239
Platinsky's law Breakers Radical Heights? Yeah, my god, yeah, yeah, man.

3830
02:54:51,239 --> 02:54:54,079
Speaker 3: What about Mafia the Old Country did? Because I I

3831
02:54:54,159 --> 02:54:56,559
guess I did play this, but like it definitely was

3832
02:54:56,639 --> 02:54:58,799
like a game that I finished. I'm like, okay, I enjoyed,

3833
02:54:58,840 --> 02:55:00,079
and then I just like I.

3834
02:55:02,680 --> 02:55:03,159
Speaker 1: Didn't play it.

3835
02:55:04,040 --> 02:55:08,200
Speaker 3: That one's tough because, like, yeah, I find that that

3836
02:55:08,280 --> 02:55:10,840
game came and went, and I think there's different competition

3837
02:55:10,920 --> 02:55:12,239
here than Mafia the Old Country.

3838
02:55:12,479 --> 02:55:14,479
Speaker 4: Okay, I think we should start I do think we

3839
02:55:14,520 --> 02:55:16,879
should start cutting. We don't need all of these, Like

3840
02:55:17,159 --> 02:55:18,639
if you didn't truly.

3841
02:55:18,239 --> 02:55:21,879
Speaker 1: Forget it, Drag X Drive is so weird. I don't

3842
02:55:22,000 --> 02:55:24,520
think I'm going to forget that. Nintendo made a weird

3843
02:55:24,600 --> 02:55:26,879
wheelchair basketball game for the launch of the Switch too.

3844
02:55:27,120 --> 02:55:29,680
That's weird enough to be memorable. What about it is

3845
02:55:29,760 --> 02:55:33,280
weird that Nintendo made a wheelchair basketball game for the

3846
02:55:33,360 --> 02:55:35,799
launch of Nintendo Switch too, Like that's a fucking word.

3847
02:55:36,000 --> 02:55:38,040
Speaker 3: It is a similar situation that you had with Eternal

3848
02:55:38,079 --> 02:55:40,079
Strands right where it's like you remember playing this game.

3849
02:55:40,120 --> 02:55:42,200
I remember seeing this game. Couldn't remember the name for

3850
02:55:42,440 --> 02:55:45,639
the life of me, you know, but I guess, but.

3851
02:55:45,799 --> 02:55:48,000
Speaker 1: You couldn't remember the name. You had to put weird

3852
02:55:48,120 --> 02:55:51,680
Nintendo wheelchair game, yeah, which I think is like it's

3853
02:55:51,760 --> 02:55:54,479
like memorable that like people will remember that, I think

3854
02:55:54,479 --> 02:55:56,319
five or ten years from now. The way people remember

3855
02:55:56,399 --> 02:55:59,440
like Arms like Arms is this weird fucking springy arm

3856
02:55:59,520 --> 02:56:02,200
game at the onto the Switch, you know they Arms

3857
02:56:02,319 --> 02:56:05,360
was kind of good. But I mean this is bad though,

3858
02:56:05,440 --> 02:56:08,079
but maybe that makes it more memorable. It's just a

3859
02:56:09,799 --> 02:56:12,280
when Nintendo was like killing it on so many fronts lately,

3860
02:56:12,760 --> 02:56:14,760
and now it's like, what the fuck are they doing

3861
02:56:14,799 --> 02:56:15,600
with this guys.

3862
02:56:15,639 --> 02:56:17,440
Speaker 3: You guys are talking about it more like with more

3863
02:56:17,479 --> 02:56:19,319
memories than a lot of these other games.

3864
02:56:19,360 --> 02:56:22,360
Speaker 1: That's what I think we could I'm not saying, oh yeah,

3865
02:56:22,639 --> 02:56:25,840
it sounds like I will remember Drag and Drive more

3866
02:56:25,879 --> 02:56:28,440
than I remember anything else on this The Old Country,

3867
02:56:28,520 --> 02:56:29,360
like I haven't played.

3868
02:56:29,360 --> 02:56:30,959
Speaker 3: I was at least looking forward to it to the

3869
02:56:30,959 --> 02:56:32,440
point where I was like where it was coming out

3870
02:56:32,520 --> 02:56:34,840
this year. I don't love that series, but I still

3871
02:56:34,840 --> 02:56:35,280
play them.

3872
02:56:36,000 --> 02:56:38,120
Speaker 1: There's there's a lot of wine in it. I didn't

3873
02:56:38,159 --> 02:56:40,479
know that it's Addam rules too. Just a thing. Is

3874
02:56:40,520 --> 02:56:42,399
it just a victim of like poor timing and the

3875
02:56:42,440 --> 02:56:44,440
fact that we didn't really play it? Probably poor timing.

3876
02:56:44,959 --> 02:56:47,079
I mean, I'm sure it's a pretty good game. I'm sure.

3877
02:56:47,079 --> 02:56:51,200
I'm sure it's a seven point five, you know, late

3878
02:56:51,319 --> 02:56:55,079
enough of it. You can't just give a game a

3879
02:56:55,239 --> 02:57:00,719
se can't. No, No, I'm sure it's pretty good. Uh.

3880
02:57:02,239 --> 02:57:04,239
I think that was just a victim of we just

3881
02:57:04,319 --> 02:57:05,760
had a lot of games were playing at the time.

3882
02:57:05,799 --> 02:57:08,120
I don't know if it's necessarily the games you'll want

3883
02:57:08,120 --> 02:57:10,319
to play it too. Forgot about it. If there was

3884
02:57:10,360 --> 02:57:12,479
a drought, you know, like early next year, I could

3885
02:57:12,520 --> 02:57:15,159
see myself playing I love that, like Triple double a

3886
02:57:15,319 --> 02:57:18,399
level Elder Scrolls in the Vein of a Vow. Yeah,

3887
02:57:18,520 --> 02:57:21,600
that might be in my top ten this year, you know. Yeah.

3888
02:57:21,680 --> 02:57:24,280
Mafia and Outer Worlds to me, are I could, I

3889
02:57:24,319 --> 02:57:25,159
would see cutting.

3890
02:57:27,120 --> 02:57:29,520
Speaker 3: Yeah, I still need to cut one more because mystery

3891
02:57:29,600 --> 02:57:33,840
game right, oh right, right, the winner, M God.

3892
02:57:36,879 --> 02:57:40,079
Speaker 1: I think within three months I will forget Eternal Strands

3893
02:57:40,159 --> 02:57:42,399
ever existed, even though I played a lot of.

3894
02:57:42,440 --> 02:57:46,280
Speaker 3: It for me, I know, if I remember FBC fire

3895
02:57:46,360 --> 02:57:49,399
Break because it's so funny. Remedy can make some of

3896
02:57:49,520 --> 02:57:52,440
my Allen Wake two might be in my top five

3897
02:57:52,559 --> 02:57:56,520
games of all time. They're capable of making such singular, unique,

3898
02:57:56,680 --> 02:57:57,719
groundbreaking games.

3899
02:57:58,440 --> 02:58:01,200
Speaker 1: They also get at to so like this.

3900
02:58:01,600 --> 02:58:03,719
Speaker 3: The way their studio operates, they get attached to so

3901
02:58:03,760 --> 02:58:06,280
many different partnerships that they end up making these things

3902
02:58:07,120 --> 02:58:11,479
that become fascinating to me. I didn't forget that game

3903
02:58:11,520 --> 02:58:13,120
came out this year because I was so fascinated that

3904
02:58:13,120 --> 02:58:15,479
they were making a live service, co op session based

3905
02:58:15,479 --> 02:58:17,200
shooter in the Control World.

3906
02:58:17,479 --> 02:58:18,200
Speaker 1: Yeah, which when.

3907
02:58:18,079 --> 02:58:19,600
Speaker 3: They said that to me, I was like, I'll probably

3908
02:58:19,680 --> 02:58:21,520
play the shit out of that. That I didn't, but

3909
02:58:21,559 --> 02:58:23,079
I still like, didn't forget it came out.

3910
02:58:23,239 --> 02:58:25,280
Speaker 1: I think there's a high enough profile to the fact

3911
02:58:25,319 --> 02:58:28,000
that it's Remedy and it's in the Control Universe that

3912
02:58:28,680 --> 02:58:31,879
people will remember that it exists. I think Eternal Strands

3913
02:58:31,920 --> 02:58:35,040
and Fragpunk you bring up now, even much less a

3914
02:58:35,120 --> 02:58:36,639
year or two now, we were like, what the fuck

3915
02:58:36,760 --> 02:58:36,879
was that?

3916
02:58:37,040 --> 02:58:40,600
Speaker 3: There's like a there's a sense of people have written

3917
02:58:40,680 --> 02:58:43,840
stories about FBC and its failure as well.

3918
02:58:44,200 --> 02:58:44,520
Speaker 1: I don't.

3919
02:58:44,600 --> 02:58:46,479
Speaker 3: I haven't seen nearly as much about Eternal Strands or

3920
02:58:46,520 --> 02:58:49,639
frag Punk. Like I could see FBC being the subject

3921
02:58:49,680 --> 02:58:51,719
of one of those like what went wrong kind of

3922
02:58:51,799 --> 02:58:54,319
features down the road. I can't for the other other ones.

3923
02:58:55,319 --> 02:58:57,719
So then we've got our list then yeah, yeah, if

3924
02:58:57,879 --> 02:59:00,079
you were happy with what I just cut based on

3925
02:59:00,159 --> 02:59:04,639
those conversations Eternal Strands, frag Punk. But the thing we

3926
02:59:04,799 --> 02:59:07,239
most forgot came out this year is something we.

3927
02:59:07,280 --> 02:59:12,360
Speaker 1: Forgot you fucking tell us, I don't know. Excellent. Next

3928
02:59:12,479 --> 02:59:20,520
category is best play with Buds Play with Buds. Nominees

3929
02:59:20,520 --> 02:59:25,520
are Peak Rebo, Arc Raiders, Battlefield six, ol Didn't Ring

3930
02:59:25,639 --> 02:59:30,159
Night Rain, Lego Party, Absolute, Are we there yet? Mario

3931
02:59:30,319 --> 02:59:33,040
Kart World and Fortnite. I think a lot of us,

3932
02:59:33,079 --> 02:59:35,000
you know, we've talked a lot about like a peak Repo,

3933
02:59:35,159 --> 02:59:39,159
Arc Craadors. Are we there yet? A boy? This is

3934
02:59:39,479 --> 02:59:41,280
this was there's a lot of friends slap on here,

3935
02:59:41,280 --> 02:59:42,959
which again I don't say that derisively at all. I

3936
02:59:43,000 --> 02:59:47,440
think it's a great thing. Then there's more traditional ones

3937
02:59:47,559 --> 02:59:49,079
Mario Kart World Fortnite.

3938
02:59:49,760 --> 02:59:52,079
Speaker 4: I don't think you need to play Mario Kart World

3939
02:59:52,159 --> 02:59:54,440
with buds. I don't think that is the peak of

3940
02:59:54,520 --> 02:59:55,319
this category.

3941
02:59:55,520 --> 02:59:57,520
Speaker 1: Also, it's a fun one to like, it's got that

3942
02:59:57,639 --> 02:59:59,399
stuff that Mario Curte Delex had where you can just

3943
02:59:59,440 --> 03:00:01,040
make a room with the code and like you know,

3944
03:00:01,159 --> 03:00:03,600
for totally ice stream, and it's a really nice one

3945
03:00:03,639 --> 03:00:04,680
to like, oh, at the end of the night, like

3946
03:00:04,760 --> 03:00:06,319
let's all do a knockout tour or something like that,

3947
03:00:06,440 --> 03:00:08,440
Like that's that's a lot of fun. And it's got

3948
03:00:08,479 --> 03:00:10,639
like the camera mode stuff if you're playing, like you know,

3949
03:00:10,719 --> 03:00:13,399
locally with friends and stuff like it's it's Mario Kart.

3950
03:00:13,520 --> 03:00:15,319
It's always gonna be fun to play with friends. But

3951
03:00:15,479 --> 03:00:18,600
like outside a knockout tour, there's not a whole lot

3952
03:00:18,719 --> 03:00:21,799
of like, wow, this is a whole new experience, you know, like.

3953
03:00:21,879 --> 03:00:24,280
Speaker 4: It's I don't think it's going to hold a candle

3954
03:00:24,360 --> 03:00:26,360
to these other friends slop games.

3955
03:00:26,520 --> 03:00:29,559
Speaker 5: I don't think night Rain is either. You can make

3956
03:00:29,600 --> 03:00:30,760
an argument it was.

3957
03:00:30,760 --> 03:00:34,920
Speaker 1: Forgettable night Rain, and I played quite a bit of

3958
03:00:34,959 --> 03:00:37,200
co op that was I I.

3959
03:00:37,399 --> 03:00:40,520
Speaker 3: I there's a reason why I love Night Rain as

3960
03:00:40,600 --> 03:00:43,319
much as I do. I don't think the main reason

3961
03:00:43,399 --> 03:00:45,760
I like that is like that game so much is

3962
03:00:45,879 --> 03:00:47,920
because of the co op. The co op is definitely

3963
03:00:48,120 --> 03:00:51,079
like the main draw of it. But I think it's

3964
03:00:51,680 --> 03:00:54,040
how they design those runs in a way that kind

3965
03:00:54,040 --> 03:00:56,479
of plays on expectations of from software games that makes

3966
03:00:56,520 --> 03:00:58,159
it super interesting and co op is a part of it.

3967
03:00:58,559 --> 03:01:02,520
But yeah, to like other people's point, I look at

3968
03:01:02,559 --> 03:01:06,280
some of these other games, and it's like, what makes

3969
03:01:06,319 --> 03:01:07,200
these games so much.

3970
03:01:07,120 --> 03:01:09,280
Speaker 1: Fun are the buds that you're playing with, you know.

3971
03:01:11,159 --> 03:01:12,799
Speaker 3: But I do think there's something to be said about

3972
03:01:12,840 --> 03:01:16,239
like struggling with friends in order to overcome a competition.

3973
03:01:16,280 --> 03:01:17,680
Speaker 1: But I guess you could say that about a lot

3974
03:01:17,719 --> 03:01:19,319
of the other games. Yeah, Like I think Peak does

3975
03:01:19,360 --> 03:01:21,719
an incredible job of that. On top of being hilarious,

3976
03:01:21,760 --> 03:01:22,639
like we talked about.

3977
03:01:22,479 --> 03:01:25,520
Speaker 4: It's also like a core mechanic, like lifting someone up

3978
03:01:25,559 --> 03:01:28,360
who couldn't climb unless you took their hands.

3979
03:01:28,399 --> 03:01:30,040
Speaker 1: Yeah, and the idea of like if you got your

3980
03:01:30,079 --> 03:01:32,680
friend group that you play these games with regularly, the

3981
03:01:32,760 --> 03:01:34,559
fact that they kind of change the mountain out what

3982
03:01:34,639 --> 03:01:36,959
every week or so, that's just such a cool thing.

3983
03:01:37,440 --> 03:01:38,879
If you had a friend groups like let's play, Oh

3984
03:01:38,920 --> 03:01:40,920
it's every day, they every twenty four hours. Oh wow,

3985
03:01:41,079 --> 03:01:43,600
I think that's so smart. And it's again it's funny,

3986
03:01:43,799 --> 03:01:47,159
and it's just a really well designed multiplayer experience. Yeah,

3987
03:01:47,399 --> 03:01:49,680
I think it's I think it's a better multiplayer game

3988
03:01:49,719 --> 03:01:51,879
than Repo. I think we said earlier Repo's funnier. Peaks

3989
03:01:51,920 --> 03:01:52,399
a better game.

3990
03:01:52,719 --> 03:01:54,200
Speaker 5: Repo is funnier.

3991
03:01:54,520 --> 03:01:58,360
Speaker 4: I think Peak is designed to have a good experience

3992
03:01:58,639 --> 03:02:04,479
with your friends, and its entire mechanics are about helping

3993
03:02:04,559 --> 03:02:07,360
each other, hurting each other. There's a banana in that

3994
03:02:07,479 --> 03:02:10,920
game that makes other people slip. Throwing it at somebody

3995
03:02:11,159 --> 03:02:15,280
is a really brutal thing to do. Everything is designed

3996
03:02:15,479 --> 03:02:18,079
to play with other people in a sandbox.

3997
03:02:18,159 --> 03:02:19,239
Speaker 1: That's its entire purpose.

3998
03:02:19,360 --> 03:02:23,600
Speaker 4: It's it's ultimate at playing with buds. I think you

3999
03:02:23,719 --> 03:02:25,200
probably also make an argument.

4000
03:02:24,920 --> 03:02:27,840
Speaker 1: For our graders, because, yeah, Our Creators is so.

4001
03:02:28,000 --> 03:02:30,879
Speaker 4: Much more fun in my opinion, when you're playing with

4002
03:02:30,959 --> 03:02:33,760
other people and they're yelling at you, or they're guiding you,

4003
03:02:33,920 --> 03:02:36,440
or you're trying to do something together, I think it's

4004
03:02:36,719 --> 03:02:37,639
it's just incredible.

4005
03:02:37,799 --> 03:02:40,680
Speaker 1: I know an online multiplayer game is good if like

4006
03:02:40,840 --> 03:02:44,319
I am getting people together off work hours and putting

4007
03:02:44,360 --> 03:02:45,920
on a fucking This is a game that like I

4008
03:02:46,079 --> 03:02:49,239
dug out my PlayStation headset stuff for that I like,

4009
03:02:49,479 --> 03:02:52,399
never ever use, and these aren't even sainct we don't like.

4010
03:02:52,559 --> 03:02:54,200
It's like we gotta do Me and Bianca Kyle, we're

4011
03:02:54,200 --> 03:02:55,840
gonna get together. We're gonna do our cradors and stuff like,

4012
03:02:55,920 --> 03:02:58,319
not for not for content, not for Giant.

4013
03:02:58,639 --> 03:02:59,360
Speaker 5: I want to play together.

4014
03:03:00,000 --> 03:03:02,319
Speaker 1: Seems like a really fun experience, like Arc Creators is

4015
03:03:02,360 --> 03:03:04,520
one to be very very few games that does that.

4016
03:03:04,799 --> 03:03:09,440
I agree, I will say with our Creators, though the

4017
03:03:09,559 --> 03:03:12,360
experience is very different solo, and it's almost like it's

4018
03:03:12,680 --> 03:03:15,040
enjoy now. I will don't know if I'd seem more enjoyable,

4019
03:03:15,079 --> 03:03:18,120
but there is there is value in playing it solo,

4020
03:03:18,239 --> 03:03:20,959
like I don't think. I don't know if that's more tense.

4021
03:03:21,840 --> 03:03:24,159
I like it, so I don't know that I prefer

4022
03:03:24,239 --> 03:03:26,319
it solo, but but it's more tense.

4023
03:03:26,280 --> 03:03:28,399
Speaker 3: More cooperation too, I feel like because people are more

4024
03:03:28,440 --> 03:03:31,680
willing to work together ECU wait other people to help

4025
03:03:31,760 --> 03:03:33,959
it interesting. That's not to take away the fact of

4026
03:03:34,120 --> 03:03:35,360
what you said, and how much fun it is to

4027
03:03:35,360 --> 03:03:37,479
play with buds. But I do think like there is

4028
03:03:37,840 --> 03:03:40,959
something to be said about like our creators. It's it's

4029
03:03:41,120 --> 03:03:44,280
it's a game I play by myself, you know, peak, Yeah,

4030
03:03:44,479 --> 03:03:46,120
I have to play with people. Like I think I

4031
03:03:46,200 --> 03:03:47,719
did a run once by myself and I'm like this

4032
03:03:47,799 --> 03:03:50,600
is fine, but like I want you know, co op.

4033
03:03:50,760 --> 03:03:52,440
Speaker 1: Yeah, And I think the winner of this category is

4034
03:03:52,479 --> 03:03:54,760
one that like really shines when it's multiplayer, and like,

4035
03:03:54,799 --> 03:03:57,319
for instance, I'll maybe cut one of mine here is Solemn.

4036
03:03:57,600 --> 03:03:59,440
It's a game grub and I are playing on a

4037
03:03:59,479 --> 03:04:02,280
giant bomb is a rogue light beat him up with

4038
03:04:02,360 --> 03:04:05,280
this beautiful art style. It's a very fun two player

4039
03:04:05,440 --> 03:04:07,479
rogue light beat him up. But I've also heard you

4040
03:04:07,520 --> 03:04:11,959
can play the whole thing snoring. Okay, oh sorry boring

4041
03:04:12,000 --> 03:04:17,319
you gizmo. This category suck move But I've talked to

4042
03:04:17,399 --> 03:04:20,559
friends who just got obsessed with the planet Solo and everything.

4043
03:04:20,600 --> 03:04:22,479
Like I saw him. It is just a really good game.

4044
03:04:22,719 --> 03:04:24,239
I don't think it's one where it's like, oh, this

4045
03:04:24,559 --> 03:04:26,920
needs to be like a multiplayer experience. Again, I think

4046
03:04:27,159 --> 03:04:29,280
it's not required for this category, but I think the

4047
03:04:29,319 --> 03:04:32,120
winners should be like this is a multiplayer. I think

4048
03:04:32,159 --> 03:04:32,600
that's true.

4049
03:04:32,639 --> 03:04:34,600
Speaker 4: I think we should cut arc I think we should.

4050
03:04:34,840 --> 03:04:36,479
I think that even like you were telling me, like

4051
03:04:36,600 --> 03:04:38,559
Bonk likes to play it solo. I think this is

4052
03:04:38,680 --> 03:04:40,719
like a great game. I don't think it's perfect for

4053
03:04:40,799 --> 03:04:41,399
this category.

4054
03:04:41,479 --> 03:04:43,440
Speaker 1: Yeah, if it's like the best game to play with buds,

4055
03:04:43,639 --> 03:04:46,680
and we're saying, well, Arc Raiders is good to play solo,

4056
03:04:46,799 --> 03:04:49,520
that's not an argument for keeping it. Yeah, you're you know, like,

4057
03:04:49,840 --> 03:04:53,200
can we cut Fortnite first? Though, Yeah, yeah, let's cut it.

4058
03:04:53,280 --> 03:04:55,399
I think the only reason the sake of cutting it,

4059
03:04:55,520 --> 03:04:57,239
let's cut it first. I guess the only reason I

4060
03:04:57,280 --> 03:04:59,280
want to play it is, like I wanted to mention

4061
03:04:59,399 --> 03:05:01,120
it was that this Simpson's thing came out this year.

4062
03:05:01,440 --> 03:05:03,799
It was like maybe one of the best, if not

4063
03:05:03,920 --> 03:05:06,680
the best, like IP integrations and a live game I've

4064
03:05:06,760 --> 03:05:09,239
ever seen. And you know, back home for the holidays

4065
03:05:09,280 --> 03:05:11,319
and online and stuff, I was playing with Kayla, and

4066
03:05:11,360 --> 03:05:12,440
you know, I was just like, oh, this is grinding

4067
03:05:12,440 --> 03:05:14,600
out this battle pass. I gotta get Homer, And I

4068
03:05:15,079 --> 03:05:17,440
just was reminded of how much fun Fortnite is to

4069
03:05:17,600 --> 03:05:19,760
just kind of like party up, Like it's a perfect

4070
03:05:19,760 --> 03:05:22,040
amount of like you need to pay enough attention to

4071
03:05:22,159 --> 03:05:23,920
kind of like coordinate and do stuff, but you can

4072
03:05:23,959 --> 03:05:25,680
also just kind of go around and chat and catch

4073
03:05:25,719 --> 03:05:27,639
up and stuff like that. So like Kayla and I,

4074
03:05:27,760 --> 03:05:29,520
I think I had like two nights up till like

4075
03:05:29,639 --> 03:05:33,239
four am over Thanksgiving, just like trying to like get Homer,

4076
03:05:33,319 --> 03:05:35,040
and it's like, man, this is a great time, you know.

4077
03:05:35,319 --> 03:05:37,719
So Fortnite continues to impress me. I don't played it

4078
03:05:37,799 --> 03:05:39,399
much at all since like last time we talked about

4079
03:05:39,399 --> 03:05:41,520
it during the Game of the Year Simpsons thing. Super

4080
03:05:41,559 --> 03:05:43,319
got me back in and I was reminded like, oh

4081
03:05:43,399 --> 03:05:44,319
Fortnite's fucking good.

4082
03:05:44,520 --> 03:05:47,520
Speaker 5: Yeah, that's a really great ip for it to get.

4083
03:05:47,840 --> 03:05:52,239
Speaker 1: Oh they killed it. Yeah, so we're cutting arc we

4084
03:05:52,280 --> 03:05:57,360
should Okay, So we got friend slops doing pretty strong here.

4085
03:05:58,200 --> 03:06:03,159
Speaker 3: Battlefield six I had some really fun sessions with friends.

4086
03:06:03,719 --> 03:06:06,200
I also played a decent amount of its solo and

4087
03:06:06,319 --> 03:06:08,760
just played on a team because I was going for

4088
03:06:08,920 --> 03:06:10,959
challenges that I did not need people to be there for.

4089
03:06:11,239 --> 03:06:12,760
Speaker 1: Well, I heard the campaigns where it shines.

4090
03:06:16,159 --> 03:06:19,600
Speaker 3: I to say what you will about the campaign, I'm

4091
03:06:19,680 --> 03:06:23,159
just talking about the co op and the multiplayer. Yeah,

4092
03:06:23,200 --> 03:06:27,159
I enjoyed playing Battlefield six by myself as well multiplayer

4093
03:06:28,920 --> 03:06:31,879
because I wanted to pursue challenges or unluck new weapons

4094
03:06:32,040 --> 03:06:36,520
or you know, upgrade classes, et cetera. So I don't

4095
03:06:36,559 --> 03:06:38,360
know that that's necessarily those were my that was my

4096
03:06:38,520 --> 03:06:40,440
most memorable multiplayer game.

4097
03:06:41,520 --> 03:06:42,799
Speaker 1: So we cut that, and I think we're down to

4098
03:06:42,840 --> 03:06:45,559
peak Repo, Lego Party and arby there yet. Now you

4099
03:06:45,559 --> 03:06:47,360
guys have not played the Lego Party before. You guys

4100
03:06:47,440 --> 03:06:49,159
know my history with Mario Party and everything and how

4101
03:06:49,440 --> 03:06:52,639
strongly I feel about those, like I do think as bullshit,

4102
03:06:52,760 --> 03:06:55,280
as like the Mario Party experiences, Like there is something

4103
03:06:55,399 --> 03:06:59,120
about that format of a game, a board game, party game, minigame,

4104
03:06:59,159 --> 03:07:02,159
bullshit game that is like, to me, the number one

4105
03:07:02,280 --> 03:07:05,159
way to play multiplayer where it's like, look, I'm sure

4106
03:07:05,159 --> 03:07:07,319
if I had three friends that were super into competitive

4107
03:07:07,319 --> 03:07:09,040
Smash Brothers and I knew what I was doing in

4108
03:07:09,120 --> 03:07:11,479
that game though, that would be amazing. But I feel

4109
03:07:11,520 --> 03:07:12,440
like Mario Party.

4110
03:07:12,959 --> 03:07:17,200
Speaker 4: Yeah, Like to me, Mario Party, you just imagine playing

4111
03:07:17,280 --> 03:07:18,520
Lego Party by yourself.

4112
03:07:18,680 --> 03:07:21,600
Speaker 1: Absolutely, not or Mario, but that's an insane thing to do. Yeah,

4113
03:07:21,760 --> 03:07:24,200
but like I think it's so perfect for like, you know,

4114
03:07:24,680 --> 03:07:26,840
my memories of Mario Party and now Lego Party. It's

4115
03:07:26,920 --> 03:07:29,239
kind of turned to is like, you got two in

4116
03:07:29,319 --> 03:07:32,920
my family, me and Kayla that play games all the

4117
03:07:33,000 --> 03:07:36,319
fucking time and we love it. But then Katie, my sister,

4118
03:07:37,079 --> 03:07:39,879
Kayla's twin, who doesn't really play many games, but she

4119
03:07:39,959 --> 03:07:42,120
loved Mario Party. You know, it's not it doesn't require

4120
03:07:42,319 --> 03:07:44,479
like you don't have to play games to understand, like

4121
03:07:44,520 --> 03:07:45,920
they're all like hit a and move a stick and

4122
03:07:45,959 --> 03:07:49,200
stuff like that, and moving forward real quick to Lego Party.

4123
03:07:49,680 --> 03:07:52,440
It everything that's ever been good about Mario Party is

4124
03:07:52,520 --> 03:07:54,559
in Lego Party and they've just made it all better

4125
03:07:54,639 --> 03:07:56,479
and snappier. And I'll probably talk about it more later.

4126
03:07:56,920 --> 03:08:02,799
But and even like Bank did, the hatred my wife

4127
03:08:02,840 --> 03:08:06,319
has for Mario Party runs so deep I should. I've

4128
03:08:06,399 --> 03:08:12,719
never seen her more unhappy. It's just, you know, grew

4129
03:08:12,879 --> 03:08:15,760
that inside of it. Wasn't the thing that she's been subjected.

4130
03:08:15,879 --> 03:08:17,479
This is from like the moment she played in the

4131
03:08:17,479 --> 03:08:18,760
first time. She's like, this fucking sucks.

4132
03:08:19,000 --> 03:08:20,799
Speaker 3: She means, you mean, the games are just bad, and

4133
03:08:20,920 --> 03:08:22,760
she recognized it as someone with good taste.

4134
03:08:23,079 --> 03:08:26,520
Speaker 1: She does have tastes. I will say it was.

4135
03:08:26,879 --> 03:08:30,520
Speaker 3: Real fun today the one mass we played to funk

4136
03:08:30,559 --> 03:08:33,440
over Dan and we all he came in fourth, I

4137
03:08:33,479 --> 03:08:35,719
think out of all of us, it was there's no

4138
03:08:41,200 --> 03:08:47,719
total bullshit banana boys and their monkeys about yeah, but.

4139
03:08:49,399 --> 03:08:52,479
Speaker 1: Yes, yes, I I felt looking at the map planning.

4140
03:08:52,520 --> 03:08:54,440
Speaker 3: My that is the most I've ever thought of a

4141
03:08:55,639 --> 03:08:59,559
multiplayer party board game genre entry.

4142
03:08:59,479 --> 03:09:01,559
Speaker 1: Instead of just like a battle of attrition, like just

4143
03:09:02,159 --> 03:09:04,040
need to get through it, it's not actually I was.

4144
03:09:04,159 --> 03:09:05,120
I was strategizing.

4145
03:09:05,639 --> 03:09:07,600
Speaker 3: It was nice to strategize and be like, well, fuck

4146
03:09:07,639 --> 03:09:11,120
if Jake, if Jake the points across though, if Jake

4147
03:09:11,239 --> 03:09:15,200
reverses this quadrant, then I'm fucked. But oh, if I'm

4148
03:09:15,280 --> 03:09:18,079
win this minigame, I'll go before him and then I'll

4149
03:09:18,079 --> 03:09:19,639
get out of it, and then we get fucked Dan,

4150
03:09:20,319 --> 03:09:22,159
and then I'll get to the Banana.

4151
03:09:23,360 --> 03:09:23,920
Speaker 1: Burglars.

4152
03:09:26,479 --> 03:09:29,520
Speaker 3: And then if I get to the banana the first first,

4153
03:09:29,559 --> 03:09:31,879
they'll then rotate around and then I'll put them even

4154
03:09:31,920 --> 03:09:36,200
more out of Dan's reach. There was more intentionality, or

4155
03:09:36,239 --> 03:09:38,280
they allowed for more agency on my part in a

4156
03:09:38,319 --> 03:09:41,120
way that much as I love Nintendo and I'm just

4157
03:09:41,440 --> 03:09:44,280
I'm really just you know, dogging on you, because I

4158
03:09:44,319 --> 03:09:46,319
actually have had a lot of fun with Mario Party before.

4159
03:09:46,879 --> 03:09:50,319
I do often like there it always sets in halfway

4160
03:09:50,319 --> 03:09:53,120
through a Mario Party match where I'm like, it kind

4161
03:09:53,159 --> 03:09:54,079
of doesn't matter.

4162
03:09:54,200 --> 03:09:57,360
Speaker 1: There's some blue shell esque thing that's gonna happen. Exactually,

4163
03:09:57,479 --> 03:09:59,479
like in Mario Party, you get annoyed if you're playing

4164
03:09:59,520 --> 03:10:00,920
with someone that's taking time to like go to the

4165
03:10:00,959 --> 03:10:02,520
map and plan it out, because in your head you're like, not,

4166
03:10:02,680 --> 03:10:03,479
nothing matters this one.

4167
03:10:03,559 --> 03:10:06,959
Speaker 3: We all sat back and like let people strategize because

4168
03:10:07,000 --> 03:10:09,239
we're like, there, you can actually do that in this game.

4169
03:10:09,280 --> 03:10:11,840
Speaker 1: But would I rather for this can turn in a turn? Yeah?

4170
03:10:11,879 --> 03:10:12,040
Speaker 4: Yeah.

4171
03:10:12,079 --> 03:10:13,719
Speaker 1: And the and the act of just doing it, like

4172
03:10:13,799 --> 03:10:15,239
just going to the map looking at thing like there's

4173
03:10:15,239 --> 03:10:16,639
just so many like oh, it tells me exactly how

4174
03:10:16,639 --> 03:10:17,959
many I need to get to this And like the

4175
03:10:18,239 --> 03:10:19,920
map is very readable and easy. There's not a lot

4176
03:10:19,959 --> 03:10:22,319
of just slowing down and talking to fourteen different shop

4177
03:10:22,360 --> 03:10:25,040
vendors on every fucking roll. It's just a snappier, better

4178
03:10:25,079 --> 03:10:27,360
Mario Party in every single way. Yeah.

4179
03:10:27,479 --> 03:10:30,360
Speaker 3: I one thing from the one mass we played today.

4180
03:10:30,360 --> 03:10:32,760
I do think the mini games kind of lean very

4181
03:10:32,840 --> 03:10:34,399
heavily on like QT E stuff.

4182
03:10:35,840 --> 03:10:38,280
Speaker 1: You know, we did twelve, So we did a twelve

4183
03:10:38,360 --> 03:10:39,840
round game and like, I remember, you were giving it

4184
03:10:39,840 --> 03:10:41,719
a little bit of shit because there were there were

4185
03:10:41,799 --> 03:10:44,000
like fifty many games in it, and not a lot

4186
03:10:44,040 --> 03:10:46,200
of them are the like we get a y B

4187
03:10:46,440 --> 03:10:48,159
X A y B and say we got three the

4188
03:10:48,280 --> 03:10:51,360
lock one lock, the one where it's all like in

4189
03:10:51,440 --> 03:10:53,959
a line, and there some really creative ones, the ones

4190
03:10:53,959 --> 03:10:57,159
where you're trying to balance the unicycle very tall race. Yeah,

4191
03:10:57,159 --> 03:10:57,639
that was fun.

4192
03:10:58,479 --> 03:11:00,920
Speaker 3: There's the like, there's the I literally stood up off

4193
03:11:01,000 --> 03:11:02,920
the couch because I was Me and Mary were neck

4194
03:11:02,959 --> 03:11:05,000
and neck and then Mary fell across with her head

4195
03:11:05,000 --> 03:11:05,399
at the end.

4196
03:11:05,600 --> 03:11:08,719
Speaker 4: Yeah, I had to tell Jake to stop locking in

4197
03:11:08,840 --> 03:11:12,159
because he kept leaning into my view of the because

4198
03:11:12,239 --> 03:11:15,840
he was trying to win. I think there's good mini

4199
03:11:15,920 --> 03:11:19,879
games with it, and I have some reservations about just

4200
03:11:20,120 --> 03:11:23,920
the the caliber of games in it, but it is

4201
03:11:24,280 --> 03:11:25,239
it is fun to play.

4202
03:11:25,639 --> 03:11:27,319
Speaker 5: I want to say, I feel like I'm the person

4203
03:11:27,360 --> 03:11:28,639
who played RV there Yet.

4204
03:11:29,239 --> 03:11:33,200
Speaker 4: This game is so built to play with people and

4205
03:11:33,360 --> 03:11:35,280
maybe someone who's not a gamer.

4206
03:11:35,760 --> 03:11:37,479
Speaker 1: We talked about that a lot with Split Fiction.

4207
03:11:37,680 --> 03:11:40,440
Speaker 4: But what's amazing with RV There Yet is like, let's

4208
03:11:40,440 --> 03:11:42,959
say three of you guys are solid gamers and one

4209
03:11:43,040 --> 03:11:45,120
of you is like, I don't know, guys like I'm

4210
03:11:45,159 --> 03:11:48,760
not that good good news. And RV has three seats

4211
03:11:48,799 --> 03:11:52,280
in one driver. You get to sit and enjoy the game.

4212
03:11:52,479 --> 03:11:55,239
Speaker 1: You can play. You can be the cook that makes

4213
03:11:55,319 --> 03:11:59,680
the burgers smoke. You can smoke and judge people.

4214
03:12:00,319 --> 03:12:03,360
Speaker 4: You do need cooperation because somebody has to take the

4215
03:12:04,520 --> 03:12:09,399
winch the winch and connect it to a tree, and

4216
03:12:09,479 --> 03:12:13,200
then there's a separate remote device to use the winch.

4217
03:12:13,559 --> 03:12:15,920
Speaker 1: So you need cooperation this game. You can't.

4218
03:12:15,920 --> 03:12:17,559
Speaker 4: You should not play this game alone. You should play

4219
03:12:17,559 --> 03:12:19,639
it with others. But I love the fact that it

4220
03:12:19,760 --> 03:12:22,159
is inclusive of someone who's like I just want to

4221
03:12:22,319 --> 03:12:22,799
be here.

4222
03:12:23,120 --> 03:12:25,159
Speaker 1: You have ritten for that person on that point though,

4223
03:12:25,239 --> 03:12:26,719
Like let's say you have someone who's like not a

4224
03:12:26,760 --> 03:12:28,559
big game or whatever, they're casual or whatever. This is

4225
03:12:28,639 --> 03:12:31,920
just a game that's on PC, right, Yes, so think

4226
03:12:31,920 --> 03:12:33,959
about this too. The thing about Lego Party as well

4227
03:12:34,079 --> 03:12:36,440
is it is cross platform. So it's like I've got

4228
03:12:36,559 --> 03:12:39,799
everything I'm gonna play on PC. Kayla never touches a

4229
03:12:39,840 --> 03:12:42,600
PC game ever, She's gonna play on PlayStation or Switch.

4230
03:12:42,760 --> 03:12:45,879
And then Katie my casual gamer sister. She's just got

4231
03:12:45,920 --> 03:12:48,559
a switch. That's the only thing she has, and we

4232
03:12:48,639 --> 03:12:50,600
can still all play together if we want to play online.

4233
03:12:50,639 --> 03:12:53,079
So it is very conducive to that, like the idea

4234
03:12:53,079 --> 03:12:55,159
of like a casual gamer or someone that doesn't really

4235
03:12:55,159 --> 03:12:57,840
play games, they don't know what Steam is, you know,

4236
03:12:58,200 --> 03:13:00,280
but they have a switch. Probably they might, you know. So,

4237
03:13:00,399 --> 03:13:03,479
like I do think Lego Party is just like this

4238
03:13:03,879 --> 03:13:06,520
is the like whether it's on a couch, whether it's online,

4239
03:13:06,680 --> 03:13:09,719
it's just it's kind of made for multiplayer in a way,

4240
03:13:09,840 --> 03:13:12,479
and there's less barriers, you know. I think it's more accessible.

4241
03:13:12,760 --> 03:13:14,600
Speaker 4: If I had three people say do you want to

4242
03:13:14,600 --> 03:13:16,840
play a game tonight, I would choose RV there Yet

4243
03:13:16,959 --> 03:13:17,959
more than Lego Party.

4244
03:13:18,040 --> 03:13:24,319
Speaker 1: I would prefer to play RV there Yet. I think

4245
03:13:24,360 --> 03:13:27,120
I agree with you, but I can't tell who you're

4246
03:13:27,159 --> 03:13:35,440
looking at in our general direction. I'm like, that's the point.

4247
03:13:37,879 --> 03:13:40,920
Speaker 3: Okay, So Mary's made a pretty good case for r

4248
03:13:40,959 --> 03:13:42,600
V there Yet, Dan, you've made a good case for

4249
03:13:42,719 --> 03:13:45,479
Lego Party in peak seems like immovable.

4250
03:13:45,879 --> 03:13:46,479
Speaker 1: I'd say I.

4251
03:13:46,520 --> 03:13:49,120
Speaker 5: Think the winner for me, I wouldn't.

4252
03:13:49,280 --> 03:13:49,840
Speaker 1: I don't.

4253
03:13:49,920 --> 03:13:51,799
Speaker 4: It's really hard for me to say any other game

4254
03:13:51,920 --> 03:13:54,719
is better to play this year with buds than Peak.

4255
03:13:54,840 --> 03:13:56,920
Speaker 1: If there's one argument I will say against the Friends

4256
03:13:56,920 --> 03:13:59,680
Slap Stuff, which I love all these games, is that

4257
03:14:00,040 --> 03:14:01,799
there is kind of a one note thing to this.

4258
03:14:01,920 --> 03:14:03,840
Like Peak, you are kind of just you're trying to

4259
03:14:03,840 --> 03:14:05,680
climb that mountain. Repo, you're trying to put stuff in

4260
03:14:05,719 --> 03:14:09,040
a cart? Are we there? No, you're trying to get bricks? Well, right,

4261
03:14:09,120 --> 03:14:11,280
But there is there's a lot more variety within that.

4262
03:14:11,559 --> 03:14:14,399
You know, there is strategy there. There's numerous different board games,

4263
03:14:14,440 --> 03:14:16,879
there's fifty different mini games. There is like different strategies

4264
03:14:16,879 --> 03:14:19,079
step can do and everything like Peak, Repo, are we

4265
03:14:19,120 --> 03:14:21,479
there yet? Is just kind of like gotta get up there,

4266
03:14:21,719 --> 03:14:23,479
gotta get this stuff, gotta move this RV.

4267
03:14:23,680 --> 03:14:26,440
Speaker 4: You're hurting yourself. Lego Party, you're just trying to get

4268
03:14:26,479 --> 03:14:28,559
bricks and you're just trying to get money, and you're

4269
03:14:28,600 --> 03:14:31,360
doing anything you can to do the very simplest things.

4270
03:14:31,600 --> 03:14:33,239
I cannot tell you how many times we were playing

4271
03:14:33,280 --> 03:14:35,840
today we were like, how many steps am I away

4272
03:14:35,920 --> 03:14:38,079
from buying this thing with fifty dollars?

4273
03:14:38,200 --> 03:14:40,319
Speaker 1: Like that's not that innovative or interesting.

4274
03:14:40,639 --> 03:14:43,280
Speaker 4: But in Peak, the items you get are randomized, I

4275
03:14:43,440 --> 03:14:46,200
cannot get up the mountain the same way. Ever, even

4276
03:14:46,239 --> 03:14:48,520
if we try again and again and again, and this

4277
03:14:48,719 --> 03:14:52,520
mountain the algorithm changes of every design and every level

4278
03:14:52,600 --> 03:14:55,559
every twenty four hours. This game is one hundred percent different.

4279
03:14:55,799 --> 03:14:58,440
But even when I play the same mountains.

4280
03:14:58,040 --> 03:15:03,479
Speaker 1: Well, yeah, I mean we're making a good argument, but they're.

4281
03:15:03,399 --> 03:15:06,959
Speaker 4: Changing even like the level variety and the size, because

4282
03:15:06,959 --> 03:15:09,399
they have different biomes, so you might as you could

4283
03:15:09,399 --> 03:15:12,399
pick right at the beginning, right, yes, And they're also randomized,

4284
03:15:12,639 --> 03:15:14,280
so you don't know if you're going to get a

4285
03:15:14,360 --> 03:15:16,440
lot more lollipops, or if you're going to get the cannon,

4286
03:15:16,639 --> 03:15:18,399
or if you're going to get a bunch of ropes

4287
03:15:19,000 --> 03:15:21,360
that completely changes how you're going to climb.

4288
03:15:21,479 --> 03:15:23,479
Speaker 1: Let me offer something here. I want to get Lego

4289
03:15:23,559 --> 03:15:26,360
Party on the top three, because right now it's Lego

4290
03:15:26,399 --> 03:15:28,639
Party and three friends slop games, three very good friends

4291
03:15:28,680 --> 03:15:31,639
slop games. Yeah, I will argue that of the three

4292
03:15:31,760 --> 03:15:35,639
friend slop Repo is maybe the weakest game. So I

4293
03:15:35,719 --> 03:15:39,520
would offer take Repo off, put Lego Party on, and

4294
03:15:39,600 --> 03:15:42,639
Lego Party doesn't have to win. Peak can win, don't.

4295
03:15:42,680 --> 03:15:47,200
Speaker 3: I've played doing my job before me, I've played Lego

4296
03:15:47,280 --> 03:15:47,840
Party today.

4297
03:15:47,959 --> 03:15:49,399
Speaker 1: I've played Repo and I played Peak.

4298
03:15:49,399 --> 03:15:51,200
Speaker 3: I've not played every there yet, and everything I hear

4299
03:15:51,239 --> 03:15:54,079
about it, I want to play Repo. I had a

4300
03:15:54,200 --> 03:15:55,639
very fun night with you guys, and then I played

4301
03:15:55,639 --> 03:15:58,159
with a couple of friends. I'm like, all right, I

4302
03:15:58,639 --> 03:16:02,719
had more longevity with Lethal Company and way more with Fasmophobia,

4303
03:16:02,760 --> 03:16:04,399
and I feel like it's in that same camp. It's like,

4304
03:16:04,639 --> 03:16:08,479
enter this area and it's hilarious and extract some stuff

4305
03:16:08,559 --> 03:16:12,239
for the various values. But I also I really feel

4306
03:16:12,280 --> 03:16:14,000
like that ran out of juice quickly.

4307
03:16:14,239 --> 03:16:15,639
Speaker 1: And when there is the surprise of like, you know,

4308
03:16:15,760 --> 03:16:17,520
as much as we laughed at like oh my god,

4309
03:16:17,520 --> 03:16:19,360
I'm vomiting or owe, this thing is like can reverse

4310
03:16:19,399 --> 03:16:21,920
my controls? That's fucking hilarious the first time it happens.

4311
03:16:21,920 --> 03:16:23,559
If you don't know what's going on, if you're really

4312
03:16:23,600 --> 03:16:25,799
playing that game more than a couple of times, it's

4313
03:16:25,920 --> 03:16:27,680
how quickly is it going to turn into like, Oh

4314
03:16:27,799 --> 03:16:29,479
I got this thing, I gotta here's how I get

4315
03:16:29,520 --> 03:16:31,360
past there? Okay, now I just need to reverse my

4316
03:16:31,440 --> 03:16:35,159
controls whatever, Like it loses the novelty haha factor and

4317
03:16:35,239 --> 03:16:37,000
it's more just another thing that happens.

4318
03:16:37,159 --> 03:16:43,360
Speaker 3: You know, I think, oh oh, we're gonna cut Repo

4319
03:16:44,440 --> 03:16:47,079
and Peak is going to be the best game play

4320
03:16:47,079 --> 03:16:47,440
with buds.

4321
03:16:47,479 --> 03:16:49,840
Speaker 1: Okay, I'll take it. I'll take it. That's a fair judgment.

4322
03:16:49,879 --> 03:16:51,879
That's a fair judgment. Thank you, your honor, and thank you,

4323
03:16:51,920 --> 03:16:55,920
yourn say it again. Thank thank you, your honor. Mary.

4324
03:16:56,159 --> 03:16:56,840
It's ten dy time.

4325
03:16:58,959 --> 03:16:59,799
Speaker 5: Thank you your honor.

4326
03:17:00,319 --> 03:17:04,479
Speaker 1: Thank you. That's fair. That's fair. That feels fair. That

4327
03:17:04,479 --> 03:17:04,840
feels good.

4328
03:17:05,479 --> 03:17:08,200
Speaker 3: The best game to play with buds. The runner ups

4329
03:17:08,319 --> 03:17:12,120
are are We There Yet? And Lego Party, but the

4330
03:17:12,159 --> 03:17:13,559
winner is Peak.

4331
03:17:15,840 --> 03:17:17,079
Speaker 1: Yeah that feels that feels right.

4332
03:17:17,200 --> 03:17:20,280
Speaker 4: I feel I prefer Repo, but I think Lego Party

4333
03:17:20,360 --> 03:17:22,600
is tired, tired, tired.

4334
03:17:23,079 --> 03:17:29,760
Speaker 1: I said what I said. There was a look of

4335
03:17:29,840 --> 03:17:33,840
glee on your face. Lost. Those monkeys did their fucking throw.

4336
03:17:34,840 --> 03:17:44,479
We'll get to the monkeys. Yeah, yeah, okay, h

4337
03:17:53,120 --> 03:18:00,079
Speaker 6: H what

