WEBVTT

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<v Speaker 1>Hello everybody, and welcome to a special bonus episode of

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<v Speaker 1>after Dark, where we're going to be doing a spoiler

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<v Speaker 1>cast slash in depth discussion on The Medium, the latest

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<v Speaker 1>triple A horror game from Bluebird Team, which is my

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<v Speaker 1>favorite studio name I think I've heard in a while.

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<v Speaker 1>It is a Xbox exclusive available on Game Pass, just

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<v Speaker 1>came out a week ago, and we're going to talk

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<v Speaker 1>about it because it's a very story heavy game and

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<v Speaker 1>I think there's a lot to discuss in terms of

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<v Speaker 1>what we liked and what we didn't like. If you

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<v Speaker 1>haven't had a chance to play the game yourself, don't worry.

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<v Speaker 1>We're going to keep it relatively spoiler free for the

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<v Speaker 1>first part so that you can just kind of get

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<v Speaker 1>our initial impressions of the game, and then we'll make

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<v Speaker 1>a clear distinction when we're.

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<v Speaker 2>Going into spoilers.

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<v Speaker 1>I am John Wick Psyche, and I am joined by

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<v Speaker 1>Jordan remain Associated, who reviewed the Medium for Game Spot.

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<v Speaker 1>You gave it a nine out of ten.

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<v Speaker 3>I have to say I was a little bit worried

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<v Speaker 3>about that at first. I'm like, what if I like

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<v Speaker 3>this game way more.

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<v Speaker 1>Than I guess you'll find out, And then I am

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<v Speaker 1>joined by Ptil Hornshaw, who is an editor and played

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<v Speaker 1>the game.

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<v Speaker 2>Played it.

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<v Speaker 1>So yeah, I mean, let's just get right into it

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<v Speaker 1>with our initial thoughts. Jordan, as you kind of said

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<v Speaker 1>you were a little worried it is a divisive game.

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<v Speaker 1>I would say, not just based on kind of what

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<v Speaker 1>it is. It's a horror game. It's a It feels

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<v Speaker 1>very much like a throwback to like older horror games.

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<v Speaker 1>You know, I think a lot of people making comparisons

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<v Speaker 1>to Silent Hill or Resident Evil. You look at the

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<v Speaker 1>Blueber Team's previous games, like Layers of Fear, they did,

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<v Speaker 1>the Observer, that Blair Witch game that came out a

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<v Speaker 1>couple of years ago. All of those games, I would say,

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<v Speaker 1>are kind of mixed where I either hear people being

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<v Speaker 1>like didn't like it, or people like swear by them,

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<v Speaker 1>like all this game is great. So I mean, yeah,

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<v Speaker 1>why don't we just go right into it? Jordan? But

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<v Speaker 1>what was your overall takeaway with the game?

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<v Speaker 3>I really enjoyed it. Bluebird Team has for the longest

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<v Speaker 3>time kind of existed. As you said before, the reviews

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<v Speaker 3>for their games have been very polarizing. People either really

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<v Speaker 3>enjoy their games or they're just not that big a

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<v Speaker 3>fan of them, and I think for most of their games,

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<v Speaker 3>I've kind of existed in the Yeah, I can kind

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<v Speaker 3>of see what they're going for, but this isn't exactly

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<v Speaker 3>for me. The Medium is the first game for them

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<v Speaker 3>that's been able to resonate for me specifically. I'm not

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<v Speaker 3>quite sure if it's just the way that they dove

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<v Speaker 3>into the notion of trauma, if it was just the

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<v Speaker 3>Stellar soundtrack, if it was the just awesome voice acting

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<v Speaker 3>of the two stars Kelly Burke and Troy Baker just

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<v Speaker 3>doing fabulous work, Troy being just the creepiest, creepiest monster

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<v Speaker 3>voice that I think.

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<v Speaker 1>I have no idea, but you don't think of him.

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<v Speaker 1>It's so funny. People think of him as like, ah,

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<v Speaker 1>it's you know, it's Troy Baker. He does kind of

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<v Speaker 1>like the wise, cracking type character. He does like a

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<v Speaker 1>Joel but like he that dude's got some range, you know,

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<v Speaker 1>like he can do really like the Maw is terrifying.

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<v Speaker 3>I said, just just listening to him, Like when I

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<v Speaker 3>was writing the review, Steve, one of his comments that

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<v Speaker 3>he left was, you know, you say how good Troy

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<v Speaker 3>Baker's performance is, you should really describe what the mos

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<v Speaker 3>sounds like. I'm like, I have no idea to describe

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<v Speaker 3>what this thing sounds like. I have no idea what

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<v Speaker 3>well of deprave creativity he like found, But half of

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<v Speaker 3>me hopes he never finds it again because that was

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<v Speaker 3>the creepiest voice I think for a months.

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<v Speaker 1>So I ever, it's the way it constantly like pitches

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<v Speaker 1>and changes tones, and he's going back and forth from

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<v Speaker 1>like sounding really sweet to being like super aggressive. Like

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<v Speaker 1>it's it's so off putting in how he talks.

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<v Speaker 4>Yood special special, what are you from me?

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<v Speaker 5>Let me draw you raw?

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<v Speaker 1>The Maw is definitely, at least for me, I thought

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<v Speaker 1>was a really stand out. He's kind of like the

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<v Speaker 1>only enemy in the.

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<v Speaker 3>Game pretty much.

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<v Speaker 1>I mean, that's something I liked about the game was

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<v Speaker 1>that there is no It's not like a traditional like

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<v Speaker 1>combat heavy game or even like Silent Hill, which I

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<v Speaker 1>would say is is like the earlier Silent Hills. Combat

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<v Speaker 1>is not really the point. There's still a lot of

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<v Speaker 1>enemies in that game, and this is like, it's just

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<v Speaker 1>the Maw really and well, I guess there's a couple

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<v Speaker 1>extra little things in the the like flashback.

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<v Speaker 3>But the is like the main bad Guy. Like every

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<v Speaker 3>horror game has like that one enemy that kind of

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<v Speaker 3>follows you around for a majority of the game, and

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<v Speaker 3>the MA is the one for the medium.

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<v Speaker 1>Philip, how did you feel about the game overall?

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<v Speaker 3>Good?

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<v Speaker 6>I liked it as well. I'm a big fan of

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<v Speaker 6>the old Silent Hill Resident Evil formula, you know, like

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<v Speaker 6>that nineteen ninety eight tank controls third person view kind

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<v Speaker 6>of horror game, and this really nails what I liked

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<v Speaker 6>about those games when I was young. It's it's definitely

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<v Speaker 6>like an homage to Old Silent Hill.

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<v Speaker 2>I really loved the look in the field of the game.

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<v Speaker 6>It's really cinematic the way that game it's all, you know,

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<v Speaker 6>fixed camera. You don't have any control over it, like

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<v Speaker 6>old Residable, Old Silent Hill. When they were doing that,

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<v Speaker 6>when Resident Evil was doing it was because they didn't

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<v Speaker 6>want to deal with rendering out three D environments.

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<v Speaker 2>So Silent Hill did some really cool stuff.

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<v Speaker 6>It was you know, altogether muddier, but that allowed them

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<v Speaker 6>to move the camera and sort of really cool ways,

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<v Speaker 6>really interesting stuff. For like the PlayStation one era that

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<v Speaker 6>still holds up, still looks great. So it's definitely obvious

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<v Speaker 6>that like Blueber Team was into that stuff, and they're

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<v Speaker 6>doing a lot of those cool camera moves throughout.

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<v Speaker 2>This game and that sort of thing.

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<v Speaker 6>So I like it got to me in that sort

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<v Speaker 6>of like, oh man, I remember loving this kind of way,

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<v Speaker 6>you know, so I really enjoyed that about it, And yeah,

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<v Speaker 6>I like it. It hits those elements really well, and

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<v Speaker 6>it does the things that I like about what blueber

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<v Speaker 6>Team does pretty well too, which is these like really

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<v Speaker 6>story heavy one are around like uncover a mystery kind

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<v Speaker 6>of things. I'm a big fan of Layers of Fear.

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<v Speaker 6>I think that game does some really interesting things with

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<v Speaker 6>like space and twisting perspective and that sort of things

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<v Speaker 6>that only video games can do in a lot of ways,

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<v Speaker 6>and they.

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<v Speaker 2>Picked that up here too. I like it. The sort

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<v Speaker 2>of like dual world idea kind of gets in that direction.

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<v Speaker 6>Maybe not quite as much as I wish it did,

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<v Speaker 6>but it's, you know, it's all kind of moving in

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<v Speaker 6>those ways that I like about these games and.

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<v Speaker 2>This sort of section of the genre in general.

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<v Speaker 1>I really like what you mentioned about the fixed camera

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<v Speaker 1>and how it's like evoking the spirit of resid evil

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<v Speaker 1>but with modern tech so they can just I mean,

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<v Speaker 1>the game looks beautiful, especially the background details. There's a

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<v Speaker 1>couple shots in the later half of the game where

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<v Speaker 1>you go to like a forest and just the sheer,

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<v Speaker 1>like the density of the forest and the light coming

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<v Speaker 1>through the trees like that is maybe some of the

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<v Speaker 1>most like beautiful looking environments I've seen in a game,

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<v Speaker 1>and they can get away with it because of that

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<v Speaker 1>fixed camera, so they really just have to like make

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<v Speaker 1>that specific angle look as good as possible, which maybe

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<v Speaker 1>speaks to the fact that it is a really small team. Yeah,

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<v Speaker 1>like despite being a Triple A. I would say this.

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<v Speaker 3>I don't know the exact sides of the team.

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<v Speaker 1>But they're they're Polish, They're very small, and I think

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<v Speaker 1>that should be commended. How how amazing this game is

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<v Speaker 1>just from like a production standpoint.

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<v Speaker 6>Yeah, this is absolutely like the most budget they've ever

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<v Speaker 6>had and and it works. They put it, They put

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<v Speaker 6>it to work in some really cool ways, and I

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<v Speaker 6>think that's like understanding what they're good at and and

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<v Speaker 6>what their limitations are and then using everything they have

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<v Speaker 6>specifically in that frame to do something really cool.

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<v Speaker 3>Totally.

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<v Speaker 1>Yeah, there are moments where I don't know about how

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<v Speaker 1>you guys felt about it, but I did think the

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<v Speaker 1>the character animation was a little stiff at times. Maybe

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<v Speaker 1>that's like the one part of the game where you

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<v Speaker 1>look at it and you're like, oh, like the the

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<v Speaker 1>facial animation how everybody runs is a little trot.

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<v Speaker 3>It was pretty funny considering mary Anne's like one of

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<v Speaker 3>the few, like there's not many characters this game, Like

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<v Speaker 3>Marianne is pretty much the only person that you're looking

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<v Speaker 3>at for the entirety of this game, and I just

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<v Speaker 3>all the time whenever I would see like her running animation,

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<v Speaker 3>I'm like, I feel I want just a little bit

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<v Speaker 3>more here, Like She's the only one I'm looking at

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<v Speaker 3>for hours on end, and I don't know anyone who runs.

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<v Speaker 2>Yeah, they should achieved them. They should have worn animation.

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<v Speaker 1>That's very it's very dainty. There's something about it. It's

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<v Speaker 1>just it makes me laugh and it does take me

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<v Speaker 1>out of what should be a really spooky, spooky environment.

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<v Speaker 1>So I guess let's talk about the story a little bit.

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<v Speaker 1>What I really like about this game is how polish

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<v Speaker 1>it is. The developers are Polish, and they they wanted

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<v Speaker 1>to tell like a what feels like a very polish

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<v Speaker 1>story by it actually taking place, and I think it's

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<v Speaker 1>like nineteen ninety nine Poland. It feels like it's grabbing

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<v Speaker 1>out a lot of Polish history, to the point where

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<v Speaker 1>I would love to talk to somebody from Poland about it,

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<v Speaker 1>because I feel like I'm not that I'm like not

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<v Speaker 1>enjoying it, but like I would have more enjoyment if

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<v Speaker 1>I had like a certain a cultural appreciation for the

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<v Speaker 1>events and the history that they're talking about.

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<v Speaker 3>Totally get that. The entire time I was playing, I'm like, man,

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<v Speaker 3>this is awesome and fascinating, and I'm probably going to

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<v Speaker 3>like read a whole bunch of Wikipedia articles when I'm

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<v Speaker 3>done with this game. I would love if I had

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<v Speaker 3>all of the cultural contexts for everything that's happening right

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<v Speaker 3>now that I'm learning about while I'm actually playing this game.

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<v Speaker 1>Jake Decker actually had a good idea because the one

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<v Speaker 1>thing I didn't care for in the game, or one

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<v Speaker 1>of the things I didn't care for, was you mentioned

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<v Speaker 1>Marian's voice acting. The voice acting is great. The writing

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<v Speaker 1>and some of her narration I found a little irritating

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<v Speaker 1>where it.

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<v Speaker 3>Like it was yep, yep.

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<v Speaker 1>I was trying to think of how to describe it.

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<v Speaker 1>It's like it's written like the way somebody would write

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<v Speaker 1>a book, not in the way somebody actually thinks in

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<v Speaker 1>their head. And it leads to this thing where it's

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<v Speaker 1>a lot of like telling me things that you don't

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<v Speaker 1>need to, where it's like you're showing me this already.

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<v Speaker 1>I don't need to know that Marianne is terrified. I

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<v Speaker 1>can see it in her facial expression and the voice acting.

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<v Speaker 1>I don't need to then have a narration. It's like

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<v Speaker 1>the Blade Runner, like original cut.

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<v Speaker 6>Yeah, I think the game is a little bad about

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<v Speaker 6>knowing what to deploy narration on, and like, yeah, that's

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<v Speaker 6>definitely we don't need a run down of the scene

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<v Speaker 6>we just watched facically.

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<v Speaker 7>Yeah, I woke up with icy water in my veins.

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<v Speaker 7>I wanted nothing but to get out of there, to

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<v Speaker 7>just get up and run until my legs give out,

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<v Speaker 7>until my lungs collapse.

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<v Speaker 5>But I know I couldn't. It wouldn't have sold anything

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<v Speaker 5>besides sadness needed my help.

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<v Speaker 3>I would say a good point Tam, who like does

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<v Speaker 3>this for pretty much every review I write, like he

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<v Speaker 3>did point out like the one like true positive to

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<v Speaker 3>the narration, because the narration was like the one big

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<v Speaker 3>negative that I talked about in my review, but Tam

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<v Speaker 3>pointed outs like you, in a way, her heavy narration

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<v Speaker 3>allows someone who's playing the game, or who's sitting watching

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<v Speaker 3>someone else play the game, who maybe can't pick up

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<v Speaker 3>all the auditory and visual cues, they can actually understand

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<v Speaker 3>what's happening because her narration is so heavy in detail.

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<v Speaker 3>It's like, Wow, you're just repeating things that I definitely

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<v Speaker 3>just witnessed or inferred from the tone of your voice.

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<v Speaker 3>So it's cool in like an accessibility standpoint, But like

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<v Speaker 3>to both of your points, I think it's just implemented

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<v Speaker 3>in a very inelegant way. I think that if they

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<v Speaker 3>wanted to go for something like that, I have no

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<v Speaker 3>idea why the developers chose to add that narration, but

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<v Speaker 3>if they were adding it for accessibility reasons, I think

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<v Speaker 3>there could have been a more elegant way that they

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<v Speaker 3>could have incorporated something like that.

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<v Speaker 6>There are definitely times when I like being in mary

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<v Speaker 6>Anne's head, or like knowing what she's feeling about a

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00:14:19.440 --> 00:14:22.559
<v Speaker 6>thing she just went through, or the greatest significance of

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<v Speaker 6>that thing. Sometimes, like occasionally it widens out the story

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<v Speaker 6>in you know, the kind of way you'd expect from

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<v Speaker 6>a novel. But it also Yeah, sometimes it's just it

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<v Speaker 6>feels repetitive and in a weird way, like it I

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<v Speaker 6>don't know that she's narrating it for anybody's benefit. It's

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<v Speaker 6>just like they had her in the room almost so.

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<v Speaker 3>Well, it's funny because like it technically ties into the

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<v Speaker 3>story itself, because about ninety five percent of the game

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<v Speaker 3>is her recounting all of these events to someone else.

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<v Speaker 3>We don't find out until the very end of the game.

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<v Speaker 3>But it's like this weird thing where it's like, oh,

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<v Speaker 3>I can now understand why she's adding all of these

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<v Speaker 3>details because she's explaining it to someone else. And I'm like,

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00:15:07.360 --> 00:15:09.840
<v Speaker 3>but we're experiencing this for the first time. We don't

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<v Speaker 3>need these details. We're watching it happen.

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<v Speaker 6>I like it when she's got extra context, like everything

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<v Speaker 6>related to her family life and stuff.

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<v Speaker 2>Some of the history things are useful. Yeah, it's just

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<v Speaker 2>she just doesn't have to throw it in every single time.

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<v Speaker 2>I don't know, it's hard to describe.

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<v Speaker 1>Yeah, what I was gonna say originally was I was

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<v Speaker 1>talking about that with like Jake Decker, video producer and

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<v Speaker 1>host of the Normal after Dark podcast, and that you

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<v Speaker 1>probably all I assume watch because it's on the same feed,

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<v Speaker 1>but he was like, oh man, yeah, I kind of

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<v Speaker 1>want to play the game in Polish. Maybe that would

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<v Speaker 1>just like make the narration kind of work better, because

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<v Speaker 1>I think there's something to be said about, Like, I

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00:15:56.919 --> 00:15:59.000
<v Speaker 1>think part of the reason people always like subs versus

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<v Speaker 1>dubs with like anime is because it's like, I don't

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<v Speaker 1>know when it's in another language, you don't notice like

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<v Speaker 1>awkward voice acting or like weird written lines as much.

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<v Speaker 1>So like maybe, and also because it is so heavily Polish,

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<v Speaker 1>you could like actually like envelop yourself more, but unfortunately

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<v Speaker 1>you can't actually do that in this game. If you

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<v Speaker 1>said it to Polish, it switches everything to Polish. So

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<v Speaker 1>oh no, I would love for them to add an option. Yeah,

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00:16:24.639 --> 00:16:27.039
<v Speaker 1>this is me telling asking like if you could add

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<v Speaker 1>an update where I could listen to the game in

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<v Speaker 1>Polish but still have everything in English, that would be

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<v Speaker 1>really cool because I I'd maybe play it again.

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00:16:34.039 --> 00:16:36.759
<v Speaker 6>It does feel like maybe a little bit of this

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00:16:36.840 --> 00:16:43.120
<v Speaker 6>as localization and cultural I think you're probably right, so like, yeah,

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00:16:43.159 --> 00:16:45.240
<v Speaker 6>I would be interested in that as well.

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<v Speaker 1>Well. I think the other big thing to talk about

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00:16:47.399 --> 00:16:51.279
<v Speaker 1>is the main gimmick of the game itself, which is

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<v Speaker 1>the switching between the real world and the spirit world.

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<v Speaker 1>That's the whole reason why this game is Like next

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<v Speaker 1>Gen is like the developer said that, like they've had

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00:16:59.840 --> 00:17:02.000
<v Speaker 1>this idea in their head for years, but they couldn't

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00:17:02.159 --> 00:17:05.680
<v Speaker 1>capitalize on it until next gen hardware like made it

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00:17:05.720 --> 00:17:10.960
<v Speaker 1>a reality. It's a pretty cool trick. Like it's really neat,

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00:17:11.559 --> 00:17:17.440
<v Speaker 1>Like the game will periodically like switch between these We'll

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00:17:17.440 --> 00:17:19.279
<v Speaker 1>have these moments where the game like goes full split

300
00:17:19.319 --> 00:17:22.880
<v Speaker 1>screen and you're controlling and seeing Mary Anne in both

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00:17:23.920 --> 00:17:27.079
<v Speaker 1>the regular world in the spirit world. I cannot remember

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00:17:27.079 --> 00:17:29.160
<v Speaker 1>the name. I know the spirit world is inspired by

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00:17:29.200 --> 00:17:33.680
<v Speaker 1>the like surrealist paintings of this famous Polish artist. I

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00:17:33.759 --> 00:17:36.319
<v Speaker 1>don't have the name offhand, and if I did, I

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00:17:36.400 --> 00:17:40.839
<v Speaker 1>probably wouldn't be able to pronounce it. But I love

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00:17:40.920 --> 00:17:44.680
<v Speaker 1>that stuff. That stuff looks fantastic, and I think they

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00:17:45.920 --> 00:17:50.000
<v Speaker 1>they do some really cool like not too complicated, like

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00:17:50.039 --> 00:17:53.079
<v Speaker 1>pretty basic, but like engaging puzzle work with that stuff

309
00:17:53.119 --> 00:17:53.680
<v Speaker 1>that I liked.

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<v Speaker 3>The fact that this game can render two separate experiences

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00:17:57.440 --> 00:18:00.759
<v Speaker 3>to the point that it can and then separate the

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00:18:00.799 --> 00:18:02.920
<v Speaker 3>experiences when you have an out of body experience and

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00:18:02.920 --> 00:18:05.880
<v Speaker 3>you're controlling only one half, and it's like, oh, I'm

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00:18:05.920 --> 00:18:07.920
<v Speaker 3>done doing the thing that I want to do on

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00:18:07.960 --> 00:18:11.119
<v Speaker 3>the Spirit World half. I want to put these experiences

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00:18:11.160 --> 00:18:13.440
<v Speaker 3>backside by side again. You just press a button and

317
00:18:13.519 --> 00:18:17.519
<v Speaker 3>like it loads within a second a second and a half.

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00:18:17.559 --> 00:18:21.599
<v Speaker 3>I'm like, this is straight witchcraft what they've managed to

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00:18:22.000 --> 00:18:24.319
<v Speaker 3>pull off, And like, I can totally see why they

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00:18:24.319 --> 00:18:25.720
<v Speaker 3>were like, oh, yeah, we can't do this on the

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00:18:25.720 --> 00:18:28.319
<v Speaker 3>three sixty. We can't even do this on the Xbox One.

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00:18:28.440 --> 00:18:31.400
<v Speaker 3>It's only now with the Series X and Series S

323
00:18:31.839 --> 00:18:34.680
<v Speaker 3>is there a console actually strong enough to pull off

324
00:18:34.680 --> 00:18:37.480
<v Speaker 3>a trick like this. It's just so cool. I don't

325
00:18:37.519 --> 00:18:39.720
<v Speaker 3>know how they do it. Like, I'm not a tech person,

326
00:18:39.759 --> 00:18:43.640
<v Speaker 3>so I can't explain adequately what they're doing behind the scenes.

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00:18:43.680 --> 00:18:45.400
<v Speaker 3>But it's just one of those things that the first

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00:18:45.440 --> 00:18:48.799
<v Speaker 3>time I saw it playing and I'm like, this feels

329
00:18:49.039 --> 00:18:52.519
<v Speaker 3>like a very new gen thing for Xbox, even though

330
00:18:52.519 --> 00:18:55.119
<v Speaker 3>it's in a very small game. This I can see

331
00:18:55.119 --> 00:18:58.920
<v Speaker 3>how they're using the hardware of the Series X to

332
00:18:59.720 --> 00:19:02.440
<v Speaker 3>do something really cool with this game.

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00:19:02.400 --> 00:19:05.240
<v Speaker 1>And in that regards it, it feels like the first

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00:19:05.720 --> 00:19:10.079
<v Speaker 1>truly next gen game of this generation. Because it's like, well,

335
00:19:10.279 --> 00:19:12.240
<v Speaker 1>you know, we have had a couple launch games. We

336
00:19:12.279 --> 00:19:14.880
<v Speaker 1>had Spider Man, we had Demon Souls, and those look great.

337
00:19:14.960 --> 00:19:17.079
<v Speaker 1>Demon Souls looks very good in fact, but I would

338
00:19:17.119 --> 00:19:18.519
<v Speaker 1>say it like a lot of it is still very

339
00:19:18.640 --> 00:19:22.039
<v Speaker 1>much like you could accomplish that on PlayStation. Maybe it

340
00:19:22.079 --> 00:19:24.319
<v Speaker 1>wouldn't look as good, maybe the fidelity wouldn't be quite there,

341
00:19:24.359 --> 00:19:27.279
<v Speaker 1>but most of the tricks you could still pull off,

342
00:19:27.359 --> 00:19:30.680
<v Speaker 1>with the exception of maybe ratracing. This is like, oh,

343
00:19:30.720 --> 00:19:35.000
<v Speaker 1>there's absolutely no way, Like this feels next gen in

344
00:19:35.039 --> 00:19:37.119
<v Speaker 1>like that way that just like gets you excited about

345
00:19:37.200 --> 00:19:39.839
<v Speaker 1>new constens where you're like, wow, like I love when

346
00:19:39.839 --> 00:19:46.039
<v Speaker 1>developers really like use hardware to do creative things with it.

347
00:19:46.119 --> 00:19:47.799
<v Speaker 6>Well, what's cool with it two is that it's not

348
00:19:47.839 --> 00:19:50.640
<v Speaker 6>just a graphical gimmick. It's not just like better textures

349
00:19:50.759 --> 00:19:53.920
<v Speaker 6>or better lighting. It doesn't just look better. It's actively

350
00:19:54.000 --> 00:19:56.400
<v Speaker 6>running two versions of the game world at the same time.

351
00:19:56.559 --> 00:20:00.599
<v Speaker 6>Like it feels like it's a gameplay mechanic that's only

352
00:20:00.640 --> 00:20:03.880
<v Speaker 6>possible in the new hardware, which is really nice to

353
00:20:04.000 --> 00:20:06.640
<v Speaker 6>have something like that. And it's actually, oh yeah, I

354
00:20:06.720 --> 00:20:09.519
<v Speaker 6>bought this machine and it can do a different thing

355
00:20:09.559 --> 00:20:13.000
<v Speaker 6>than my other machine could actually do. So I appreciate

356
00:20:13.039 --> 00:20:17.720
<v Speaker 6>that quite a bit, that it's it's just not doesn't

357
00:20:17.720 --> 00:20:21.720
<v Speaker 6>feel possible before I kind of I my whole I

358
00:20:21.759 --> 00:20:24.079
<v Speaker 6>think my biggest drawback with this whole game is that

359
00:20:24.519 --> 00:20:25.920
<v Speaker 6>I feel I wish it had.

360
00:20:25.799 --> 00:20:29.880
<v Speaker 2>Gone a little further. And that's ultimately my.

361
00:20:29.839 --> 00:20:33.359
<v Speaker 6>Big complaint with this idea too, is that it is

362
00:20:33.839 --> 00:20:36.359
<v Speaker 6>a touch gimmicky, and it's just like, Okay, it's two

363
00:20:36.440 --> 00:20:38.119
<v Speaker 6>versions of the same room, and and one you can

364
00:20:38.160 --> 00:20:40.160
<v Speaker 6>pick up a thing, and then another you can pick

365
00:20:40.240 --> 00:20:43.880
<v Speaker 6>up a different thing, and that's really kind of as

366
00:20:43.880 --> 00:20:47.000
<v Speaker 6>far as it goes. But it is cool to navigate.

367
00:20:47.440 --> 00:20:50.079
<v Speaker 6>It's fun to try to split your brain into these

368
00:20:50.079 --> 00:20:52.839
<v Speaker 6>two different directions because sometimes one one version of the

369
00:20:52.839 --> 00:20:55.119
<v Speaker 6>world has like a wall or a staircase that you

370
00:20:55.200 --> 00:20:58.720
<v Speaker 6>can't climb and you have to like, oh shit, turn

371
00:20:58.759 --> 00:21:00.759
<v Speaker 6>your head look at the other side of the screen,

372
00:21:01.079 --> 00:21:02.599
<v Speaker 6>like you get lost in it a little bit, which

373
00:21:02.599 --> 00:21:05.000
<v Speaker 6>is a cool feeling to try to navigate both those

374
00:21:05.000 --> 00:21:06.799
<v Speaker 6>spaces at the same time, and it kind of puts

375
00:21:06.839 --> 00:21:09.279
<v Speaker 6>you in the character in a different way. Because Marianne

376
00:21:09.359 --> 00:21:11.359
<v Speaker 6>is like you get the impression that a lot of

377
00:21:11.359 --> 00:21:13.960
<v Speaker 6>her life she lives in these two spaces at the

378
00:21:14.000 --> 00:21:16.160
<v Speaker 6>same time, and that is weird, and she can do

379
00:21:16.160 --> 00:21:19.000
<v Speaker 6>it better than you can, and so like you kind

380
00:21:19.000 --> 00:21:23.559
<v Speaker 6>of have to adjust to what her experience is like

381
00:21:23.599 --> 00:21:24.319
<v Speaker 6>in a different way.

382
00:21:24.599 --> 00:21:26.519
<v Speaker 1>I was trying to think about, like how does that

383
00:21:26.559 --> 00:21:29.480
<v Speaker 1>actually work for her? Where like how is she seeing

384
00:21:29.519 --> 00:21:32.440
<v Speaker 1>it from a first person? Is it like one eyeball

385
00:21:32.480 --> 00:21:35.519
<v Speaker 1>seeing the real world and one eyeball seeing the spirit world?

386
00:21:35.599 --> 00:21:39.079
<v Speaker 1>Like I can't my brain can't even process like how

387
00:21:39.119 --> 00:21:40.079
<v Speaker 1>you would navigate.

388
00:21:40.240 --> 00:21:42.440
<v Speaker 3>That's so weird because like you see those cut scenes,

389
00:21:42.440 --> 00:21:45.880
<v Speaker 3>like when she's talking with Sadness, and like Sadness runs

390
00:21:45.960 --> 00:21:48.319
<v Speaker 3>up to her and she's hugging her, and like in

391
00:21:48.720 --> 00:21:51.440
<v Speaker 3>one side of the screen, it's like she's kind of

392
00:21:51.440 --> 00:21:53.839
<v Speaker 3>freaking out that spirit touching her. On the other side

393
00:21:53.839 --> 00:21:56.920
<v Speaker 3>of the screen, she's freaking out, but there's nothing there,

394
00:21:56.960 --> 00:21:59.359
<v Speaker 3>And I'm like, so what is she seeing right now?

395
00:21:59.400 --> 00:22:04.279
<v Speaker 3>She only seeing the Sadness, She's like the spirit world,

396
00:22:04.440 --> 00:22:06.640
<v Speaker 3>or is she's seeing half in half and in half?

397
00:22:06.680 --> 00:22:09.000
<v Speaker 3>She's realizing if anyone saw me right now, they just

398
00:22:09.000 --> 00:22:11.039
<v Speaker 3>see that I'm kind of freaking out over nothing.

399
00:22:11.440 --> 00:22:12.279
<v Speaker 2>It's super weird.

400
00:22:12.440 --> 00:22:15.039
<v Speaker 6>Yeah, She's like leaning into a hug in the spirit world,

401
00:22:15.079 --> 00:22:17.720
<v Speaker 6>and then her arms are, you know, doing that same

402
00:22:17.759 --> 00:22:20.480
<v Speaker 6>motion in the real world, but there's nothing there, or

403
00:22:20.519 --> 00:22:22.799
<v Speaker 6>she's stuck in a chair, or any any given number

404
00:22:22.839 --> 00:22:24.720
<v Speaker 6>of things, because a lot of stuff happens in the

405
00:22:24.720 --> 00:22:30.160
<v Speaker 6>spirit world that's like physical and interesting and weird, and

406
00:22:30.160 --> 00:22:33.160
<v Speaker 6>then it's also running the regular world next to it,

407
00:22:33.200 --> 00:22:34.119
<v Speaker 6>and it's like nothing's happening.

408
00:22:34.160 --> 00:22:37.839
<v Speaker 2>It's fine, what are you being weird about?

409
00:22:38.200 --> 00:22:40.599
<v Speaker 3>Which kind of gives like better context because when you're

410
00:22:40.720 --> 00:22:43.440
<v Speaker 3>first starting out, you hear about how tough her childhood was,

411
00:22:43.480 --> 00:22:45.200
<v Speaker 3>and she was like, I couldn't really belong, Like I

412
00:22:45.200 --> 00:22:47.559
<v Speaker 3>can totally understand that. If everyone else is just seeing

413
00:22:47.960 --> 00:22:50.839
<v Speaker 3>the real side you right now and they have like

414
00:22:50.920 --> 00:22:53.960
<v Speaker 3>no context to what's going on, I'd be freaking out

415
00:22:53.960 --> 00:22:56.119
<v Speaker 3>too if you were just like a young girl who

416
00:22:56.279 --> 00:23:00.240
<v Speaker 3>is just like, I don't know, being restrained to a

417
00:23:00.359 --> 00:23:02.960
<v Speaker 3>chair and it's like there's nothing there, and it's like, no,

418
00:23:03.079 --> 00:23:04.200
<v Speaker 3>you don't understand.

419
00:23:05.960 --> 00:23:08.799
<v Speaker 2>It's like she's playing pretend all the time. It's got

420
00:23:08.799 --> 00:23:09.480
<v Speaker 2>to be rough.

421
00:23:09.759 --> 00:23:13.200
<v Speaker 1>What you said feel about the game's potential and how

422
00:23:13.319 --> 00:23:15.640
<v Speaker 1>it could like it could have gone farther. It's a

423
00:23:15.720 --> 00:23:18.640
<v Speaker 1>very short game. I think I don't. I wish I

424
00:23:18.640 --> 00:23:20.559
<v Speaker 1>had an hour count. I was trying to find it,

425
00:23:20.599 --> 00:23:23.720
<v Speaker 1>but I guess Xbox doesn't have that information. But I

426
00:23:23.720 --> 00:23:24.440
<v Speaker 1>think i'd beat in.

427
00:23:24.359 --> 00:23:27.680
<v Speaker 3>Like nine eight hours something like that. That sounds about right.

428
00:23:27.759 --> 00:23:30.359
<v Speaker 3>And the review guy they told us it was an

429
00:23:30.400 --> 00:23:33.759
<v Speaker 3>eight to ten hour game, so yeah, nine hours.

430
00:23:34.240 --> 00:23:36.279
<v Speaker 1>It wrapped up its story, like when it hit the end,

431
00:23:36.319 --> 00:23:38.720
<v Speaker 1>it felt like everything had kind of like come together.

432
00:23:39.079 --> 00:23:41.960
<v Speaker 1>But I do agree that like mechanically, I was like, ooh,

433
00:23:42.359 --> 00:23:45.079
<v Speaker 1>like I would love to see more, like I want

434
00:23:45.079 --> 00:23:48.279
<v Speaker 1>to see a medium two or or just like to

435
00:23:48.400 --> 00:23:52.759
<v Speaker 1>take that concept and expand upon it even further, because

436
00:23:53.039 --> 00:23:55.400
<v Speaker 1>it does feel like a first attempt, and a pretty

437
00:23:55.400 --> 00:23:57.599
<v Speaker 1>good first attempt, but it's like, oh, there is so

438
00:23:57.720 --> 00:24:00.519
<v Speaker 1>much more potential you could do with this, like split Red.

439
00:24:00.599 --> 00:24:02.279
<v Speaker 3>That they know that there are people who liked it,

440
00:24:03.039 --> 00:24:04.160
<v Speaker 3>they can do it again.

441
00:24:04.240 --> 00:24:09.039
<v Speaker 1>Exactly, And they kind of left some uh seql bait

442
00:24:09.519 --> 00:24:11.160
<v Speaker 1>sort of at the end.

443
00:24:11.440 --> 00:24:12.720
<v Speaker 3>Not really yeah, I guess.

444
00:24:12.920 --> 00:24:15.920
<v Speaker 6>So yeah, it definitely feels like there could be DLC.

445
00:24:16.079 --> 00:24:18.920
<v Speaker 1>Which which is maybe our cue to go talk into

446
00:24:18.960 --> 00:24:38.319
<v Speaker 1>the story and get into some spoilers.

447
00:24:41.480 --> 00:24:45.599
<v Speaker 3>Can I just say for this story, like and maybe

448
00:24:45.599 --> 00:24:47.519
<v Speaker 3>this is getting a bit to the spoilers. Go for it,

449
00:24:48.400 --> 00:24:53.839
<v Speaker 3>get into it, sick, but like games that almost trust

450
00:24:53.960 --> 00:24:57.400
<v Speaker 3>you to be like, look, we know that we're not

451
00:24:57.720 --> 00:25:01.359
<v Speaker 3>super super interesting yet, but stick with us for a

452
00:25:01.400 --> 00:25:03.960
<v Speaker 3>little bit and we'll take you for a ride. Like

453
00:25:04.000 --> 00:25:07.440
<v Speaker 3>the first hour, maybe even two hours of The Medium,

454
00:25:07.960 --> 00:25:11.559
<v Speaker 3>it was very almost ironically middling for me. I just

455
00:25:12.599 --> 00:25:16.400
<v Speaker 3>didn't really I'm like, it's really cinematic. The whole split

456
00:25:16.440 --> 00:25:18.599
<v Speaker 3>screen thing is cool, and I love this. I'm not

457
00:25:18.720 --> 00:25:20.839
<v Speaker 3>quite sure what they're going for, and there's all these

458
00:25:21.559 --> 00:25:25.039
<v Speaker 3>threads with like I think there's like a Soviet spy here.

459
00:25:25.079 --> 00:25:27.519
<v Speaker 3>I have no idea who Thomas is, what should I

460
00:25:27.559 --> 00:25:31.000
<v Speaker 3>be doing? Who is Sadness? And then like I have

461
00:25:31.079 --> 00:25:33.559
<v Speaker 3>no idea when it happens, maybe like around hour three

462
00:25:33.640 --> 00:25:36.000
<v Speaker 3>or four, you start finding like enough clues that you

463
00:25:36.119 --> 00:25:38.839
<v Speaker 3>start noticing like, oh, a lot of these things are

464
00:25:39.279 --> 00:25:43.559
<v Speaker 3>beginning to fit together very tangentially, and I can't quite

465
00:25:43.640 --> 00:25:46.200
<v Speaker 3>put the picture together yet, but I think if I

466
00:25:46.279 --> 00:25:48.440
<v Speaker 3>keep going a little bit more, I'll get there. And

467
00:25:48.640 --> 00:25:51.440
<v Speaker 3>the fact that I think to the Medium's benefit that

468
00:25:51.440 --> 00:25:54.680
<v Speaker 3>it's only eight hours nine hours long, so you don't

469
00:25:54.759 --> 00:25:56.960
<v Speaker 3>have to go all that far to get that full

470
00:25:57.000 --> 00:26:00.640
<v Speaker 3>picture works wonders. I love the fact that this game

471
00:26:00.720 --> 00:26:02.519
<v Speaker 3>is willing to risk the fact and like, you know,

472
00:26:02.559 --> 00:26:04.279
<v Speaker 3>there's probably going to be some players who pick up

473
00:26:04.279 --> 00:26:06.759
<v Speaker 3>this game and after an hour they're like, I'm kind

474
00:26:06.799 --> 00:26:09.400
<v Speaker 3>of bored with this and I don't want to keep going.

475
00:26:09.440 --> 00:26:12.359
<v Speaker 3>But we're going to just set the scene as best

476
00:26:12.400 --> 00:26:15.200
<v Speaker 3>we can and hope that the player arrives at the

477
00:26:15.240 --> 00:26:16.839
<v Speaker 3>conclusion that they're like, Oh, I want to see what

478
00:26:16.880 --> 00:26:18.160
<v Speaker 3>the end of this is. I want to see how

479
00:26:18.200 --> 00:26:21.359
<v Speaker 3>all these pieces somehow, some way Connecticut.

480
00:26:21.519 --> 00:26:25.160
<v Speaker 1>Yeah. Absolutely, And it makes it kind of a tough

481
00:26:25.160 --> 00:26:26.960
<v Speaker 1>game to recommend because it's like, oh, you got to

482
00:26:26.960 --> 00:26:29.000
<v Speaker 1>play a couple hours before, you got to play a

483
00:26:29.039 --> 00:26:32.200
<v Speaker 1>couple hours of this eight hour game, so you have

484
00:26:32.200 --> 00:26:34.759
<v Speaker 1>to pay a third of a game that's arguably not

485
00:26:34.839 --> 00:26:38.119
<v Speaker 1>as good to get to like the good stuff. But

486
00:26:38.160 --> 00:26:40.640
<v Speaker 1>that's kind of where it being on game Pass is

487
00:26:40.680 --> 00:26:45.559
<v Speaker 1>like huge in my opinion, Like it's it because it's

488
00:26:45.599 --> 00:26:47.599
<v Speaker 1>such a polarizing game where it's like I don't know

489
00:26:47.680 --> 00:26:49.200
<v Speaker 1>if you would like it, Like you might like it,

490
00:26:49.240 --> 00:26:52.119
<v Speaker 1>you might hate it, But if you have game Pass,

491
00:26:52.200 --> 00:26:54.680
<v Speaker 1>there's what's the harm in trying it? Right, or like

492
00:26:54.920 --> 00:26:57.599
<v Speaker 1>you know it kind of oblig you feel not obligated,

493
00:26:57.599 --> 00:27:01.079
<v Speaker 1>but like you that barrier's going on, and it's like, oh,

494
00:27:01.240 --> 00:27:03.200
<v Speaker 1>I could I can give this a shot or you know,

495
00:27:03.400 --> 00:27:06.440
<v Speaker 1>like and not feel bad if I if I didn't

496
00:27:06.519 --> 00:27:07.319
<v Speaker 1>like it or whatever.

497
00:27:07.599 --> 00:27:10.400
<v Speaker 3>But I just remember getting to the Neva resort and

498
00:27:10.480 --> 00:27:13.319
<v Speaker 3>like picking up that payphone and you get one of

499
00:27:13.319 --> 00:27:16.839
<v Speaker 3>the first echoes right there, and it's about the Henry

500
00:27:16.960 --> 00:27:19.079
<v Speaker 3>I think his name is the spy who's there to

501
00:27:19.200 --> 00:27:23.519
<v Speaker 3>find Thomas. And I just remember hearing that message and

502
00:27:23.559 --> 00:27:27.599
<v Speaker 3>being like, well, that has nothing to do with why

503
00:27:27.680 --> 00:27:33.680
<v Speaker 3>I am here any of this. But then you like

504
00:27:33.799 --> 00:27:36.319
<v Speaker 3>keep going and going and it's like, oh, some of

505
00:27:36.759 --> 00:27:40.400
<v Speaker 3>something happened here. Everyone's dead. Why is everyone dead? Oh

506
00:27:40.440 --> 00:27:44.559
<v Speaker 3>there's this weird old dude who was fine one day

507
00:27:44.559 --> 00:27:47.680
<v Speaker 3>and then he was like almost comatose in a vegetative

508
00:27:47.720 --> 00:27:50.200
<v Speaker 3>state the very next day. And then the nurse who

509
00:27:50.240 --> 00:27:53.519
<v Speaker 3>was taking care of him kind of like suddenly started

510
00:27:54.839 --> 00:27:58.759
<v Speaker 3>being really psychotic and like messing with him and like

511
00:27:58.839 --> 00:28:01.559
<v Speaker 3>cutting him. Like what is going on? And then when

512
00:28:01.559 --> 00:28:05.279
<v Speaker 3>you finally see all of that coming together, and it's like, wow,

513
00:28:05.400 --> 00:28:09.119
<v Speaker 3>this is so elaborate and cool. If they had told

514
00:28:09.119 --> 00:28:13.119
<v Speaker 3>this story in like the actual order of the events occurring,

515
00:28:13.160 --> 00:28:15.880
<v Speaker 3>it would not be nearly as interesting as it is.

516
00:28:16.160 --> 00:28:19.359
<v Speaker 1>Yeah, totally it because, yeah, I thought the same thing

517
00:28:19.359 --> 00:28:20.759
<v Speaker 1>where I kind of was thinking it was going to

518
00:28:20.799 --> 00:28:22.720
<v Speaker 1>be more like Bioshocky, where it's like you get a

519
00:28:22.720 --> 00:28:25.240
<v Speaker 1>little cool story than yettes that fill out the world,

520
00:28:25.319 --> 00:28:28.400
<v Speaker 1>but it's not necessarily like all related to the main plot.

521
00:28:28.440 --> 00:28:31.440
<v Speaker 1>It's just like, oh, here's a cool little side story,

522
00:28:31.480 --> 00:28:33.960
<v Speaker 1>but like, no, you're right, like it all ends up

523
00:28:34.319 --> 00:28:39.599
<v Speaker 1>relating back to the main central plot and why you're there. Yeah,

524
00:28:39.720 --> 00:28:41.119
<v Speaker 1>now I kind of want to go back and like

525
00:28:41.480 --> 00:28:43.680
<v Speaker 1>check out that early stuff and like, yeah, find the

526
00:28:43.720 --> 00:28:45.720
<v Speaker 1>little that were sewing.

527
00:28:45.799 --> 00:28:46.720
<v Speaker 2>Yeah.

528
00:28:46.799 --> 00:28:47.000
<v Speaker 3>Yeah.

529
00:28:47.039 --> 00:28:49.599
<v Speaker 6>This is what I like about Blueber's games, is it

530
00:28:49.680 --> 00:28:53.000
<v Speaker 6>feels like they write a story, they have a plan

531
00:28:53.279 --> 00:28:56.200
<v Speaker 6>for the game. The story is the centerpiece of that plan,

532
00:28:57.119 --> 00:29:00.880
<v Speaker 6>and they are willing to trust you to to go

533
00:29:01.000 --> 00:29:03.240
<v Speaker 6>along with them like that you care enough about it

534
00:29:03.319 --> 00:29:05.880
<v Speaker 6>as well as much as they care about it to

535
00:29:06.079 --> 00:29:08.599
<v Speaker 6>like really invest and to pay attention and to pick

536
00:29:08.640 --> 00:29:10.920
<v Speaker 6>up all the stuff on the ground that gives you

537
00:29:10.960 --> 00:29:15.000
<v Speaker 6>little tidbits of it and you know, and like, yeah,

538
00:29:15.039 --> 00:29:16.880
<v Speaker 6>it's a little slow starting up, but those things are

539
00:29:16.880 --> 00:29:21.759
<v Speaker 6>important to the long term nature of the story. And

540
00:29:22.559 --> 00:29:25.160
<v Speaker 6>you know, it's like it's like a TV season, like, yeah,

541
00:29:25.160 --> 00:29:27.200
<v Speaker 6>two episodes are going to be slow, but they're building

542
00:29:27.640 --> 00:29:30.119
<v Speaker 6>the foundation for the next six.

543
00:29:29.920 --> 00:29:35.440
<v Speaker 2>So like be cool. So yeah, I mean I appreciate that.

544
00:29:35.480 --> 00:29:37.720
<v Speaker 6>I feel like a lot of video game storytelling is

545
00:29:38.319 --> 00:29:39.880
<v Speaker 6>a lot of it is rushed, a lot of it

546
00:29:39.960 --> 00:29:42.680
<v Speaker 6>is kind of crammed in a lot of the time,

547
00:29:42.759 --> 00:29:45.599
<v Speaker 6>and Blueberg goes, you know, out of their way to

548
00:29:45.640 --> 00:29:48.079
<v Speaker 6>try to tell stories and they they work.

549
00:29:48.119 --> 00:29:49.519
<v Speaker 2>Sometimes they don't work out. You know, it's not.

550
00:29:49.519 --> 00:29:53.079
<v Speaker 6>Always successful necessarily, but I think that's a dedication that

551
00:29:53.200 --> 00:29:57.359
<v Speaker 6>is important and that is useful in the medium especially

552
00:29:57.480 --> 00:30:01.440
<v Speaker 6>is as like in the horror game section, right, Like

553
00:30:01.920 --> 00:30:04.400
<v Speaker 6>having that dedication to the story makes this game work

554
00:30:04.599 --> 00:30:06.640
<v Speaker 6>in a big way, and I really like it.

555
00:30:07.079 --> 00:30:08.640
<v Speaker 1>So, I mean, where the game really picked up for

556
00:30:08.680 --> 00:30:13.480
<v Speaker 1>me was that part way through. I guess it's about

557
00:30:13.480 --> 00:30:18.440
<v Speaker 1>half right where where you find out what happened to

558
00:30:19.880 --> 00:30:27.720
<v Speaker 1>sadness and like that whole storyline with Yeah, that that

559
00:30:27.880 --> 00:30:31.519
<v Speaker 1>is where that's where the game gets interesting.

560
00:30:31.599 --> 00:30:34.640
<v Speaker 3>In the darkest way possible, the darkest way possible.

561
00:30:34.839 --> 00:30:39.680
<v Speaker 1>I don't know, if I love that they're like using

562
00:30:40.680 --> 00:30:46.279
<v Speaker 1>rape as a plot device, it's a little like they

563
00:30:46.279 --> 00:30:50.559
<v Speaker 1>do a good job of not like it's it's not horrific.

564
00:30:50.759 --> 00:30:53.759
<v Speaker 1>They're not showing anything, thank god. And I do think

565
00:30:53.799 --> 00:30:55.599
<v Speaker 1>it's like the best way you could have handled that

566
00:30:55.680 --> 00:30:57.839
<v Speaker 1>kind of plot point. I think it's more like my

567
00:30:57.920 --> 00:30:59.960
<v Speaker 1>issue is just with that as a general plot point

568
00:31:00.079 --> 00:31:03.960
<v Speaker 1>in games period. But I will say it, it does

569
00:31:04.039 --> 00:31:07.319
<v Speaker 1>do a really good job of like adding a weight

570
00:31:07.400 --> 00:31:09.519
<v Speaker 1>to the plot that I don't think it quite had yet,

571
00:31:09.599 --> 00:31:12.559
<v Speaker 1>where I was like, Okay, spooky massacre, but it's all

572
00:31:12.640 --> 00:31:15.599
<v Speaker 1>like spooky nurse went crazy and you're like, oh, okay,

573
00:31:15.680 --> 00:31:17.480
<v Speaker 1>nurse went crazy and killed everyone, and then it's like

574
00:31:18.119 --> 00:31:23.559
<v Speaker 1>nah man, like serious child trauma and you're like, oh snap, okay,

575
00:31:23.599 --> 00:31:27.039
<v Speaker 1>this is like we're getting heavy with it, and then

576
00:31:27.079 --> 00:31:29.240
<v Speaker 1>it just I feel like it just keeps building after

577
00:31:29.279 --> 00:31:30.920
<v Speaker 1>that where you're like, oh my god.

578
00:31:31.119 --> 00:31:31.319
<v Speaker 2>Yeah.

579
00:31:31.359 --> 00:31:34.519
<v Speaker 6>I mean I appreciate that it broaches that subject without

580
00:31:34.559 --> 00:31:39.240
<v Speaker 6>sensationalizing it, which I think is what often games kind

581
00:31:39.279 --> 00:31:41.759
<v Speaker 6>of stumble into, you know, yes, with the sort of

582
00:31:41.759 --> 00:31:45.359
<v Speaker 6>thing like I think part of say, what people had

583
00:31:45.400 --> 00:31:47.880
<v Speaker 6>trouble with tomb Raider, if you want to go back aways.

584
00:31:48.480 --> 00:31:51.920
<v Speaker 6>When something similar came up in that game was that

585
00:31:52.000 --> 00:31:55.559
<v Speaker 6>it felt like it was bombarding you with that trauma

586
00:31:55.720 --> 00:31:56.119
<v Speaker 6>and like.

587
00:31:56.079 --> 00:31:58.720
<v Speaker 2>Making you be in it.

588
00:31:58.160 --> 00:32:00.279
<v Speaker 6>In a way that not everybody was comfortable with, and

589
00:32:00.400 --> 00:32:03.960
<v Speaker 6>that was not necessarily like like you said, tasteful or

590
00:32:05.440 --> 00:32:09.680
<v Speaker 6>I don't know, sensitive, respectful fully understanding what it was

591
00:32:09.720 --> 00:32:14.400
<v Speaker 6>dealing with. And this feels more deliberate and more well

592
00:32:14.400 --> 00:32:14.880
<v Speaker 6>thought out.

593
00:32:15.200 --> 00:32:15.680
<v Speaker 2>I felt.

594
00:32:15.839 --> 00:32:20.119
<v Speaker 3>I was really worried at first when that scene popped up, because,

595
00:32:20.960 --> 00:32:23.119
<v Speaker 3>like with their whole duality thing, a lot of the

596
00:32:23.160 --> 00:32:26.920
<v Speaker 3>medium is kind of exploring the Oh, some people present

597
00:32:26.960 --> 00:32:31.160
<v Speaker 3>themselves this way, but there's always another side to the story,

598
00:32:31.240 --> 00:32:35.359
<v Speaker 3>like another way to see them. And I was very,

599
00:32:36.279 --> 00:32:38.640
<v Speaker 3>very worried when that scene popped up, and like, do

600
00:32:38.759 --> 00:32:43.400
<v Speaker 3>not try to convince me Blueber Team to empathize with

601
00:32:43.880 --> 00:32:49.240
<v Speaker 3>a child abuser. I won't buy it, and and I

602
00:32:49.319 --> 00:32:52.519
<v Speaker 3>will decimate your game if you try to do so.

603
00:32:52.640 --> 00:32:55.720
<v Speaker 3>And I think to their credit at the very least,

604
00:32:55.759 --> 00:32:59.240
<v Speaker 3>even though mary Anne kind of leaves many of the

605
00:32:59.799 --> 00:33:03.039
<v Speaker 3>people's fates like up into interpretation for you to decide

606
00:33:03.039 --> 00:33:06.799
<v Speaker 3>for yourself for the child eater and then later for

607
00:33:06.920 --> 00:33:10.000
<v Speaker 3>the hound, both of whom are like, oh, they were

608
00:33:10.000 --> 00:33:13.480
<v Speaker 3>people who were victimized who went on to become victimizers themselves.

609
00:33:13.519 --> 00:33:16.599
<v Speaker 3>Mary Anne's very much like, don't use your trauma as

610
00:33:16.640 --> 00:33:20.839
<v Speaker 3>a shield, Like that's not okay, you're not a good person.

611
00:33:20.920 --> 00:33:24.279
<v Speaker 3>I'm not going to forgive you for what you did

612
00:33:24.359 --> 00:33:29.079
<v Speaker 3>after learning about you. I'm going to expel your spirit.

613
00:33:29.519 --> 00:33:32.119
<v Speaker 3>But that's not in any way a form of forgiveness.

614
00:33:32.480 --> 00:33:34.920
<v Speaker 1>One percent. Yeah, I would say that's maybe the game's

615
00:33:35.240 --> 00:33:38.079
<v Speaker 1>biggest strength in the story is is it's it's a

616
00:33:38.079 --> 00:33:40.160
<v Speaker 1>lot about trauma, and it's a lot about a lot

617
00:33:40.160 --> 00:33:42.759
<v Speaker 1>about father figures. Is actually like a big theme in

618
00:33:42.799 --> 00:33:45.000
<v Speaker 1>the game is like everyone you have like Maryanne's like

619
00:33:45.480 --> 00:33:47.240
<v Speaker 1>foster father who dies at the beginning, and then you

620
00:33:47.240 --> 00:33:51.839
<v Speaker 1>have her real father, and then you have you know, Thomas's,

621
00:33:52.000 --> 00:33:55.799
<v Speaker 1>like I guess also like adopted father and then him

622
00:33:56.480 --> 00:33:57.960
<v Speaker 1>you know, end up being a child the beezer to

623
00:33:58.000 --> 00:34:01.079
<v Speaker 1>his daughter, and like it's this whole circle of fathers

624
00:34:01.119 --> 00:34:06.559
<v Speaker 1>doing terrible things or just being absent. But like you said,

625
00:34:06.640 --> 00:34:12.920
<v Speaker 1>I like that they explain why these people are the

626
00:34:12.920 --> 00:34:15.440
<v Speaker 1>way they are. They don't try and say their monsters

627
00:34:15.440 --> 00:34:18.599
<v Speaker 1>just because they're monsters. They're real people and they messed

628
00:34:18.679 --> 00:34:21.519
<v Speaker 1>up or this is how this happened, and the way that,

629
00:34:21.559 --> 00:34:24.400
<v Speaker 1>like real abuse works where it's like abusers are often

630
00:34:24.440 --> 00:34:27.840
<v Speaker 1>the ones who abuses people. But like you said, the

631
00:34:27.920 --> 00:34:30.800
<v Speaker 1>game I think does make a very clear stance that

632
00:34:31.440 --> 00:34:36.440
<v Speaker 1>none of that justifies or should elicit sympathy for their actions.

633
00:34:36.480 --> 00:34:40.039
<v Speaker 1>Like once once you cross that line, there's no you

634
00:34:40.039 --> 00:34:43.119
<v Speaker 1>shouldn't know, there's no sympathy for someone.

635
00:34:42.880 --> 00:34:48.280
<v Speaker 6>Like that, right, Yeah, it's adding nuance without making excuses,

636
00:34:48.920 --> 00:34:51.880
<v Speaker 6>which is yeah, a good I think approach to that.

637
00:34:52.880 --> 00:34:56.000
<v Speaker 6>I wonder what you guys feel about the maw and

638
00:34:56.039 --> 00:35:00.559
<v Speaker 6>about sadness then, because I've read I I saw a

639
00:35:00.599 --> 00:35:05.239
<v Speaker 6>few people making some comments on Twitter about the game

640
00:35:07.400 --> 00:35:10.840
<v Speaker 6>suggesting that trauma leads to.

641
00:35:12.639 --> 00:35:13.199
<v Speaker 2>Well, I don't know.

642
00:35:13.280 --> 00:35:16.239
<v Speaker 6>I mean, like, yeah, the way the way the game

643
00:35:16.280 --> 00:35:21.519
<v Speaker 6>presents being victimized and what that leads to, And I

644
00:35:21.519 --> 00:35:24.320
<v Speaker 6>don't know. I'm interested in how you guys took what

645
00:35:24.360 --> 00:35:25.079
<v Speaker 6>you guystick away.

646
00:35:24.920 --> 00:35:28.599
<v Speaker 2>From that, especially in the end. Yeah, I know, it's rough, man.

647
00:35:31.159 --> 00:35:36.360
<v Speaker 3>A tough question. It's it's hard because there's so much

648
00:35:36.360 --> 00:35:40.360
<v Speaker 3>of the medium that like for storytelling. Wise, I am

649
00:35:41.199 --> 00:35:45.480
<v Speaker 3>making assumptions because as we said, it's very it's not

650
00:35:45.559 --> 00:35:48.719
<v Speaker 3>clear cut in the exact events that its story happened

651
00:35:48.800 --> 00:35:51.719
<v Speaker 3>the way I understand it, and you both can tell

652
00:35:51.719 --> 00:35:55.719
<v Speaker 3>me if I'm totally misconstruing this. But sadness and the

653
00:35:55.800 --> 00:36:03.039
<v Speaker 3>ma are the two sides to Lillianna's spirit form that

654
00:36:03.199 --> 00:36:08.360
<v Speaker 3>basically shattered after the sexual assault that occurred. So half

655
00:36:08.400 --> 00:36:11.199
<v Speaker 3>of it is all of her childhood innocence and the

656
00:36:11.280 --> 00:36:15.239
<v Speaker 3>other half is all the disgust and rage and trauma

657
00:36:15.440 --> 00:36:20.960
<v Speaker 3>just given physical form. So it's essentially kind of a

658
00:36:21.039 --> 00:36:23.840
<v Speaker 3>dissociative I guess.

659
00:36:23.559 --> 00:36:26.840
<v Speaker 2>Right now. Yeah, yeah, that's how it took makes sense to.

660
00:36:26.840 --> 00:36:28.920
<v Speaker 6>Some degree, Like it's not super clear, like you said,

661
00:36:28.960 --> 00:36:31.280
<v Speaker 6>but yeah, that was what I got out of it.

662
00:36:31.679 --> 00:36:33.920
<v Speaker 1>And heightened by the fact that she is also a

663
00:36:33.960 --> 00:36:35.559
<v Speaker 1>medium as well.

664
00:36:35.719 --> 00:36:37.639
<v Speaker 2>Yeah yeah, magic is involved.

665
00:36:37.440 --> 00:36:42.039
<v Speaker 3>Right, It's all. It's one of those hard things. It's like, Oh,

666
00:36:42.119 --> 00:36:46.679
<v Speaker 3>so Thomas is a medium whose spirit form is a

667
00:36:46.719 --> 00:36:49.920
<v Speaker 3>completely separate person, his first daughter is a medium whose

668
00:36:50.000 --> 00:36:53.000
<v Speaker 3>spirit is a separate person that was split into two

669
00:36:53.079 --> 00:36:57.039
<v Speaker 3>separate persons, and his second daughter is a medium whose

670
00:36:57.079 --> 00:37:01.679
<v Speaker 3>spirit form and physical form are one and the same. Okay, cool,

671
00:37:01.920 --> 00:37:03.920
<v Speaker 3>I'll accept that if those are the.

672
00:37:04.119 --> 00:37:05.599
<v Speaker 1>Nazi science experiments.

673
00:37:06.119 --> 00:37:10.039
<v Speaker 6>Yeah, exactly, like Mariam went through like the least amount

674
00:37:10.599 --> 00:37:13.960
<v Speaker 6>of awful stuff and therefore she's like the most whole person.

675
00:37:14.320 --> 00:37:17.599
<v Speaker 3>I guess, oh, yeah, yeah, I don't think so that

676
00:37:17.679 --> 00:37:20.920
<v Speaker 3>makes Yeah, it's either that or it has something to

677
00:37:20.960 --> 00:37:23.119
<v Speaker 3>do with the fact that, like when she was born,

678
00:37:23.239 --> 00:37:27.239
<v Speaker 3>her mom died too. I wasn't sure if that was

679
00:37:27.280 --> 00:37:30.960
<v Speaker 3>like relevant in some way, like it's the medium is

680
00:37:30.960 --> 00:37:32.199
<v Speaker 3>one of those games I'm gonna have to play a

681
00:37:32.199 --> 00:37:33.000
<v Speaker 3>second time totally.

682
00:37:33.239 --> 00:37:35.039
<v Speaker 1>I think the thing with the with the mom was

683
00:37:35.079 --> 00:37:38.800
<v Speaker 1>relevant to like that caused like a fracture with with

684
00:37:38.880 --> 00:37:43.440
<v Speaker 1>Lily where she blamed Marianne for her mom's death and

685
00:37:43.480 --> 00:37:47.880
<v Speaker 1>that like so the seeds for this like demon in

686
00:37:47.920 --> 00:37:53.320
<v Speaker 1>her psyche that kind of kept growing and growing and growing,

687
00:37:53.360 --> 00:37:56.719
<v Speaker 1>and then you know when the the abuse happened and

688
00:37:56.800 --> 00:37:58.760
<v Speaker 1>then the fire happened, Like that's when it just like

689
00:37:59.199 --> 00:38:01.599
<v Speaker 1>the blue eye of control essentially.

690
00:38:02.400 --> 00:38:05.480
<v Speaker 3>So I guess to your earlier question, Phil, it's one

691
00:38:05.519 --> 00:38:11.880
<v Speaker 3>of those weird things where I'm so conflicted about sadness

692
00:38:11.920 --> 00:38:15.440
<v Speaker 3>and the mall. Like on one hand, I'm like, oh, yeah,

693
00:38:15.480 --> 00:38:20.119
<v Speaker 3>when not always, but sometimes when you undergo a very

694
00:38:20.159 --> 00:38:25.800
<v Speaker 3>severe trauma like sexual abuse, it causes a dissociation where

695
00:38:26.199 --> 00:38:29.599
<v Speaker 3>there's a split in the personality where the brain tries

696
00:38:29.719 --> 00:38:33.480
<v Speaker 3>to save itself, and in the medium's world, maybe the

697
00:38:33.559 --> 00:38:38.960
<v Speaker 3>spirit form's brain can do the same thing as it were.

698
00:38:39.840 --> 00:38:44.400
<v Speaker 3>On the other hand, it's like, this really weird than

699
00:38:44.519 --> 00:38:48.639
<v Speaker 3>analogy where you're saying, like, oh, is then everything that

700
00:38:48.679 --> 00:38:51.079
<v Speaker 3>the mos stands for and wants to do, is that

701
00:38:51.400 --> 00:38:56.599
<v Speaker 3>a part of the leanne's subconscious because that seems really

702
00:38:57.119 --> 00:39:00.400
<v Speaker 3>odd if that were the case. It seems seems like

703
00:39:00.440 --> 00:39:07.679
<v Speaker 3>an almost completely different person in how viciously violent and

704
00:39:07.760 --> 00:39:11.639
<v Speaker 3>aggressive it is. And I don't know. It's one of

705
00:39:11.679 --> 00:39:17.079
<v Speaker 3>the few moments I think where I would have liked

706
00:39:17.079 --> 00:39:20.800
<v Speaker 3>for Bluebird team to have provided a little bit more

707
00:39:21.480 --> 00:39:25.679
<v Speaker 3>concrete details on what exactly they were trying to say

708
00:39:25.679 --> 00:39:28.280
<v Speaker 3>about that entire situation, so I can make a much

709
00:39:28.320 --> 00:39:33.280
<v Speaker 3>more informed opinion on whether or not I liked it,

710
00:39:33.440 --> 00:39:35.719
<v Speaker 3>because part of me is like, oh, it kind of

711
00:39:35.719 --> 00:39:38.760
<v Speaker 3>makes sense, and the other part of me is like, no, no,

712
00:39:38.880 --> 00:39:40.239
<v Speaker 3>it doesn't really make sense.

713
00:39:40.679 --> 00:39:43.480
<v Speaker 6>Yeah, see, I kind of agree with you on that,

714
00:39:43.559 --> 00:39:45.880
<v Speaker 6>Like I felt like the symbolism there is a bit modeled,

715
00:39:46.360 --> 00:39:48.519
<v Speaker 6>and that kind of frustrated me.

716
00:39:48.960 --> 00:39:51.039
<v Speaker 2>In the end, because.

717
00:39:52.199 --> 00:39:54.920
<v Speaker 6>I get that they're going for something here, but I

718
00:39:54.960 --> 00:39:57.119
<v Speaker 6>also get that they're like, we need a monster. This

719
00:39:57.159 --> 00:40:02.519
<v Speaker 6>is a video game about a monster, So like, you know, yeah,

720
00:40:02.519 --> 00:40:05.920
<v Speaker 6>and I'm not sure it quite plays in the end

721
00:40:07.079 --> 00:40:09.519
<v Speaker 6>the way they were maybe hoping.

722
00:40:09.880 --> 00:40:12.920
<v Speaker 1>Right, Yeah, it was a little the ending for me,

723
00:40:13.760 --> 00:40:17.920
<v Speaker 1>it didn't come together quite the way I wanted it to,

724
00:40:18.159 --> 00:40:21.320
<v Speaker 1>where where the whole time, I'm like, you're learning, you know,

725
00:40:21.360 --> 00:40:24.079
<v Speaker 1>the mystery of what happened and mary Anne's family and

726
00:40:24.280 --> 00:40:27.960
<v Speaker 1>and all that's coming together really nicely. But then and

727
00:40:28.000 --> 00:40:30.840
<v Speaker 1>like I said, they do have strong themes of you know,

728
00:40:30.960 --> 00:40:36.000
<v Speaker 1>fathers and sort of like abuse, spaghetting abuse, but also

729
00:40:36.360 --> 00:40:39.039
<v Speaker 1>not justifying it. But then you get to the ending

730
00:40:39.320 --> 00:40:44.840
<v Speaker 1>and it presents this situation where mary Anne's given the

731
00:40:44.920 --> 00:40:48.719
<v Speaker 1>choice of how to deal with the Ma and Lily,

732
00:40:48.920 --> 00:40:54.400
<v Speaker 1>and is she gonna kill Lily to basically kill the Ma,

733
00:40:55.360 --> 00:40:58.360
<v Speaker 1>or is she gonna kill herself so that the Ma

734
00:40:58.719 --> 00:41:03.280
<v Speaker 1>can't escape and Lily would live, Which I have some

735
00:41:03.360 --> 00:41:07.400
<v Speaker 1>issues with because wouldn't okay, first off, wouldn't I wouldn't

736
00:41:07.400 --> 00:41:09.639
<v Speaker 1>that not actually solve anything because then the mom would

737
00:41:09.679 --> 00:41:11.519
<v Speaker 1>still exist with Lily there.

738
00:41:11.519 --> 00:41:13.440
<v Speaker 3>I would just try to find a different host.

739
00:41:13.559 --> 00:41:18.400
<v Speaker 1>Yeah, so it's like then else basically she wouldn't be

740
00:41:18.440 --> 00:41:21.920
<v Speaker 1>solving the problem because if Lily Marian had never gone there,

741
00:41:21.960 --> 00:41:24.760
<v Speaker 1>it would just been the exact same. But also I'm

742
00:41:24.800 --> 00:41:27.159
<v Speaker 1>just like, I'm not sure what you're trying to say

743
00:41:27.199 --> 00:41:32.000
<v Speaker 1>about this, like like it thematically, I'm it didn't come

744
00:41:32.039 --> 00:41:34.039
<v Speaker 1>together for me where I was like, what would by

745
00:41:34.679 --> 00:41:37.760
<v Speaker 1>like what would her sacrifice mean? Like, I think there

746
00:41:37.800 --> 00:41:40.480
<v Speaker 1>was something about like she wanted to she felt like

747
00:41:40.519 --> 00:41:42.840
<v Speaker 1>she had been given a life and she wanted to

748
00:41:42.840 --> 00:41:46.079
<v Speaker 1>give that back to Lily, But I don't know, it

749
00:41:46.280 --> 00:41:49.400
<v Speaker 1>just none of the pieces came together in the way

750
00:41:49.440 --> 00:41:51.400
<v Speaker 1>I wanted. And I think I would have wanted a

751
00:41:51.440 --> 00:41:55.719
<v Speaker 1>more like concrete statement of like what they're trying to say.

752
00:41:56.440 --> 00:41:57.920
<v Speaker 1>And part of that is by the fact that it

753
00:41:58.519 --> 00:42:01.400
<v Speaker 1>intentionally doesn't tell you what happens, because you just hear

754
00:42:01.440 --> 00:42:05.119
<v Speaker 1>a gunshot and you don't know what choice she made

755
00:42:05.760 --> 00:42:07.559
<v Speaker 1>that could have worked. But I think because I didn't

756
00:42:07.559 --> 00:42:09.519
<v Speaker 1>have a clear idea of like I just kind of

757
00:42:09.519 --> 00:42:11.480
<v Speaker 1>sat there at the credits being like, I'm not sure

758
00:42:11.480 --> 00:42:13.440
<v Speaker 1>what I was supposed to take away from all that

759
00:42:14.119 --> 00:42:15.039
<v Speaker 1>at the end there.

760
00:42:14.920 --> 00:42:17.840
<v Speaker 6>Yes, that's my big problem too, And like, I don't

761
00:42:17.880 --> 00:42:22.760
<v Speaker 6>know how I feel about the idea that Lily is

762
00:42:22.880 --> 00:42:25.280
<v Speaker 6>kind of just like choosing suicide. I don't know how

763
00:42:25.800 --> 00:42:32.679
<v Speaker 6>I feel about the idea that she is basically irredeemable

764
00:42:32.800 --> 00:42:37.119
<v Speaker 6>or unable to deal with her trauma or control it.

765
00:42:37.559 --> 00:42:41.519
<v Speaker 3>Yeah, the game somehow deposits that, like her trauma can't

766
00:42:41.559 --> 00:42:44.760
<v Speaker 3>be absolved the same way that Marianne did with the

767
00:42:44.800 --> 00:42:46.880
<v Speaker 3>Hounds and child Eaters.

768
00:42:46.719 --> 00:42:48.920
<v Speaker 6>Right well, And I appreciate that the game is not

769
00:42:50.719 --> 00:42:53.320
<v Speaker 6>at the same time, like we're going to redeem everybody

770
00:42:53.320 --> 00:42:55.960
<v Speaker 6>and it's like just a simple as that you know,

771
00:42:56.079 --> 00:42:58.800
<v Speaker 6>you said you're sorry, everything's fine, that's good.

772
00:42:59.000 --> 00:43:00.960
<v Speaker 2>I appreciate that there's nuance there.

773
00:43:01.039 --> 00:43:04.079
<v Speaker 6>I also just feel like it was almost two nuanced

774
00:43:04.280 --> 00:43:06.239
<v Speaker 6>in that it doesn't conclude.

775
00:43:06.679 --> 00:43:09.199
<v Speaker 1>Well, if there was a character that could have been

776
00:43:09.239 --> 00:43:12.159
<v Speaker 1>redeemed it was Lily, where it's like they made this

777
00:43:12.280 --> 00:43:15.239
<v Speaker 1>conspiration of like you know, the other characters, like they

778
00:43:15.239 --> 00:43:18.960
<v Speaker 1>did horrendous things, where the game implies that, like the

779
00:43:19.920 --> 00:43:23.559
<v Speaker 1>ma is sort of like gone beyond Lily's control and

780
00:43:24.079 --> 00:43:28.199
<v Speaker 1>wasn't her directly inflicting actions upon people. So if there

781
00:43:28.280 --> 00:43:30.800
<v Speaker 1>was a person that was like worthy of being saved

782
00:43:31.440 --> 00:43:32.480
<v Speaker 1>it would have been her.

783
00:43:32.840 --> 00:43:33.760
<v Speaker 2>Yeah, you would think.

784
00:43:33.840 --> 00:43:36.000
<v Speaker 6>Yeah, it's tough to say because we're in the realm

785
00:43:36.000 --> 00:43:37.840
<v Speaker 6>of like weird metaphysics, right, So like.

786
00:43:38.559 --> 00:43:41.840
<v Speaker 2>What what symbolism are you trying to get across to me?

787
00:43:41.880 --> 00:43:44.559
<v Speaker 2>Here is my big issue? Yeah, because yeah, like.

788
00:43:44.519 --> 00:43:47.400
<v Speaker 6>This this thing is a literal demon that is literally

789
00:43:47.440 --> 00:43:51.360
<v Speaker 6>taking people's minds over and literally turning them into murderers

790
00:43:51.880 --> 00:43:55.679
<v Speaker 6>and massacring people. And like how much responsibility does Lily

791
00:43:56.599 --> 00:44:01.639
<v Speaker 6>a child for that? I guess she was at an

792
00:44:01.639 --> 00:44:03.599
<v Speaker 6>adult by that point. I don't know, it doesn't matter,

793
00:44:05.039 --> 00:44:08.920
<v Speaker 6>you know, like we're in hard monster territory here, this

794
00:44:09.039 --> 00:44:10.840
<v Speaker 6>is way off into supernatural?

795
00:44:12.639 --> 00:44:15.039
<v Speaker 2>What are you trying to get across?

796
00:44:15.119 --> 00:44:18.039
<v Speaker 6>And like, I feel like the themes of the game

797
00:44:18.119 --> 00:44:21.559
<v Speaker 6>really play well with the other characters, with those other

798
00:44:21.599 --> 00:44:24.440
<v Speaker 6>moments and you know, meeting their monsters and dealing with them,

799
00:44:24.880 --> 00:44:28.679
<v Speaker 6>and this one is like almost too separated from Lily,

800
00:44:28.760 --> 00:44:31.679
<v Speaker 6>And or maybe that we don't spend enough time with

801
00:44:31.840 --> 00:44:36.360
<v Speaker 6>Lily as a character because sadness is not Lily necessarily,

802
00:44:36.880 --> 00:44:39.199
<v Speaker 6>and even if she is, like we don't really know

803
00:44:39.280 --> 00:44:41.639
<v Speaker 6>a ton about sadness except that she is a kid,

804
00:44:42.119 --> 00:44:45.760
<v Speaker 6>you know, Like that's pretty much it, So, yeah, maybe

805
00:44:45.800 --> 00:44:48.599
<v Speaker 6>it's a character development efficiency that I'm feeling, and I'm

806
00:44:48.599 --> 00:44:52.480
<v Speaker 6>not really articulating well because like I feel like it doesn't,

807
00:44:52.719 --> 00:44:56.000
<v Speaker 6>like you said, it doesn't really gel in that last moment,

808
00:44:56.239 --> 00:45:00.239
<v Speaker 6>that big choice, because you know, what relationship does mary

809
00:45:00.239 --> 00:45:03.960
<v Speaker 6>Anne have with Lily almost none? What responsibility does she

810
00:45:03.960 --> 00:45:08.440
<v Speaker 6>bear to Billy almost none? Lily rather and then Lily's

811
00:45:08.480 --> 00:45:09.920
<v Speaker 6>just like, yep, come on, let's go. I got a

812
00:45:09.960 --> 00:45:13.760
<v Speaker 6>gun here, Let's do it. And we're like, well, can

813
00:45:13.800 --> 00:45:16.199
<v Speaker 6>we like unpack any of this? This feels like it

814
00:45:16.280 --> 00:45:19.280
<v Speaker 6>needed a little more, should have been another hour on

815
00:45:19.320 --> 00:45:22.079
<v Speaker 6>there maybe some of.

816
00:45:22.079 --> 00:45:26.719
<v Speaker 3>This stuff, which is a shame because that scene is

817
00:45:27.960 --> 00:45:30.800
<v Speaker 3>one of the most like I wouldn't say beautiful, but

818
00:45:30.880 --> 00:45:34.679
<v Speaker 3>like visually impressive shot scenes and a video I have

819
00:45:34.760 --> 00:45:37.280
<v Speaker 3>ever seen where once Again splits and it keeps like

820
00:45:37.360 --> 00:45:42.159
<v Speaker 3>shifting back and forth, sometimes showing Lilyan in her physical form,

821
00:45:42.280 --> 00:45:45.280
<v Speaker 3>sometimes showing her in sadness, sometimes showing her and the Ma,

822
00:45:45.960 --> 00:45:49.280
<v Speaker 3>sometimes showing mary Anne, and it just keeps going like

823
00:45:49.320 --> 00:45:51.719
<v Speaker 3>back and forth and shifting through all these perspectives, and

824
00:45:51.800 --> 00:45:55.159
<v Speaker 3>so you're like all of these things are intertwined and

825
00:45:55.199 --> 00:45:59.719
<v Speaker 3>tangled up and like we're ratcheting up to something, and

826
00:45:59.760 --> 00:46:01.679
<v Speaker 3>then you just have the gunshot and it goes to

827
00:46:01.719 --> 00:46:05.239
<v Speaker 3>black and you're like, oh, did mary Anne shoot her sister?

828
00:46:05.599 --> 00:46:12.840
<v Speaker 3>Did she shoot herself? Did real Thomas somehow escape? Because

829
00:46:12.880 --> 00:46:16.920
<v Speaker 3>we learn that in the spirit world, time moves at

830
00:46:16.920 --> 00:46:20.440
<v Speaker 3>a different pace, so technically his entire story could happen

831
00:46:20.519 --> 00:46:23.800
<v Speaker 3>within the span of those thirty seconds, and he somehow appears,

832
00:46:24.440 --> 00:46:26.239
<v Speaker 3>like in that moment he fires a gun in the

833
00:46:26.280 --> 00:46:29.960
<v Speaker 3>air to make everyone stop and like, do something. You

834
00:46:29.960 --> 00:46:32.639
<v Speaker 3>have no idea, You have no idea what's going.

835
00:46:32.480 --> 00:46:36.360
<v Speaker 1>Yeah, Thomas kind of got weirdly dropped. Where after you

836
00:46:36.440 --> 00:46:40.800
<v Speaker 1>meet Thomas's spirit form, who turns out to be the

837
00:46:40.800 --> 00:46:44.239
<v Speaker 1>one that Marianne's narrating the game too, and you're like, okay,

838
00:46:44.280 --> 00:46:48.920
<v Speaker 1>he got separated after the altercation with Henry. But then

839
00:46:48.920 --> 00:46:51.599
<v Speaker 1>you're like, where's Thomas and all this and they never

840
00:46:51.639 --> 00:46:53.079
<v Speaker 1>really properly explain it.

841
00:46:53.119 --> 00:46:54.519
<v Speaker 2>I mean, he made that phone call at the beginning

842
00:46:54.559 --> 00:46:55.039
<v Speaker 2>of the game.

843
00:46:55.000 --> 00:46:56.679
<v Speaker 1>Right right, and it's like, well, why did he do that?

844
00:46:56.719 --> 00:46:58.320
<v Speaker 2>Well, that didn't come from the spirit.

845
00:46:58.119 --> 00:47:00.519
<v Speaker 1>What was his intention behind that? Was he trying to

846
00:47:01.320 --> 00:47:05.480
<v Speaker 1>save Lily? Was he like, what was his motivation behind that,

847
00:47:05.639 --> 00:47:07.719
<v Speaker 1>and then yeah, you get that weird post credit scene

848
00:47:07.760 --> 00:47:11.360
<v Speaker 1>where maybe that's Thomas there in the spirit world at

849
00:47:11.400 --> 00:47:12.280
<v Speaker 1>the ends.

850
00:47:12.679 --> 00:47:16.559
<v Speaker 3>Yeah, I assume. So I figure that because at the

851
00:47:16.760 --> 00:47:19.679
<v Speaker 3>end of him dealing with the hound, like his spirit

852
00:47:19.719 --> 00:47:22.159
<v Speaker 3>form is like locked in the cage with the hound

853
00:47:22.199 --> 00:47:25.360
<v Speaker 3>because he finds out that the hound's just a psychopath,

854
00:47:25.400 --> 00:47:29.519
<v Speaker 3>and so he has no innocent soul to essentially burn

855
00:47:29.559 --> 00:47:33.840
<v Speaker 3>away like a ghost writer, and so his spirit form

856
00:47:33.920 --> 00:47:37.519
<v Speaker 3>is trapped. And I've figured based on the notes that

857
00:47:37.519 --> 00:47:39.440
<v Speaker 3>what Thomas was trying to do was he was trying

858
00:47:39.480 --> 00:47:42.400
<v Speaker 3>to find a way for he himself to enter the

859
00:47:42.440 --> 00:47:46.159
<v Speaker 3>spirit world so that he could save his spirit half

860
00:47:46.199 --> 00:47:50.559
<v Speaker 3>to defeat the maw right, And so he calls Mary

861
00:47:50.599 --> 00:47:54.320
<v Speaker 3>Anne right before going to do that, and then we

862
00:47:54.519 --> 00:47:56.639
<v Speaker 3>go through and then when we finally defeat the hound,

863
00:47:56.679 --> 00:47:59.480
<v Speaker 3>it saves his spirit form, so a spirit form gets

864
00:47:59.559 --> 00:48:01.199
<v Speaker 3>let out and we get to talk to him, but

865
00:48:01.320 --> 00:48:06.480
<v Speaker 3>his physical form is now in the spirit realm finding

866
00:48:06.519 --> 00:48:08.920
<v Speaker 3>a pocket watch on the ground at the end of

867
00:48:08.960 --> 00:48:12.000
<v Speaker 3>the game. Right, there's a lot of moving parts of

868
00:48:12.039 --> 00:48:14.199
<v Speaker 3>this game. There's like it's one of those games that

869
00:48:14.239 --> 00:48:16.840
<v Speaker 3>if you do not stop to pick up every single

870
00:48:16.920 --> 00:48:20.280
<v Speaker 3>little thing that you can interact with, you are not

871
00:48:20.519 --> 00:48:21.960
<v Speaker 3>going to understand totally.

872
00:48:22.039 --> 00:48:26.119
<v Speaker 1>And I feel like if I I would, maybe maybe

873
00:48:26.159 --> 00:48:27.639
<v Speaker 1>some of the stuff Thomas would be a little more

874
00:48:27.679 --> 00:48:29.639
<v Speaker 1>clear if I went back and replayed it, because I'm

875
00:48:29.639 --> 00:48:32.760
<v Speaker 1>thinking now about like there is the altercation with him

876
00:48:32.840 --> 00:48:35.639
<v Speaker 1>and his office, and yeah, there's like the phone call,

877
00:48:35.719 --> 00:48:39.000
<v Speaker 1>Like maybe that stuff would make more sense and tie together,

878
00:48:40.039 --> 00:48:41.559
<v Speaker 1>because because as you were saying it, I was like

879
00:48:41.639 --> 00:48:44.159
<v Speaker 1>kind of like, oh, right, that happened, and I was

880
00:48:44.199 --> 00:48:47.360
<v Speaker 1>starting to kind of piece it together a little bit more. Yeah,

881
00:48:47.360 --> 00:48:50.199
<v Speaker 1>you're one hundred percent already. Like it demands you, you

882
00:48:50.239 --> 00:48:52.719
<v Speaker 1>look at everything if you want to know what's really

883
00:48:52.760 --> 00:48:53.199
<v Speaker 1>going on.

884
00:48:53.800 --> 00:48:55.360
<v Speaker 3>I'm kind of glad that I had to play this

885
00:48:55.440 --> 00:48:58.239
<v Speaker 3>game for review because it forced me to essentially play

886
00:48:58.280 --> 00:49:01.079
<v Speaker 3>and beat it within two different sessions. I think if

887
00:49:01.079 --> 00:49:04.199
<v Speaker 3>I'd played this like most normal video games, with like oh,

888
00:49:04.239 --> 00:49:06.480
<v Speaker 3>I'll play an hour Monday, then I'll play another hour

889
00:49:06.639 --> 00:49:08.960
<v Speaker 3>like on the Wednesday that follows, and then maybe a

890
00:49:08.960 --> 00:49:11.360
<v Speaker 3>half hour on the next Thursday, I'd have no idea

891
00:49:11.400 --> 00:49:14.239
<v Speaker 3>what was going on because I'd just be taking too

892
00:49:14.320 --> 00:49:17.199
<v Speaker 3>much time in between play sessions, Like this is the

893
00:49:17.239 --> 00:49:20.719
<v Speaker 3>game that demands you pay attention to it, and to

894
00:49:20.840 --> 00:49:24.280
<v Speaker 3>Phil's point, I'm not entirely sure even with you paying

895
00:49:24.320 --> 00:49:29.119
<v Speaker 3>attention to it, does it do enough to deliver completely

896
00:49:29.159 --> 00:49:31.239
<v Speaker 3>on the setup it's trying to give you. At the

897
00:49:31.360 --> 00:49:34.719
<v Speaker 3>very end of the game. It's still like a pretty

898
00:49:34.719 --> 00:49:37.639
<v Speaker 3>cool ending to see and it's a horrifying one to witness.

899
00:49:37.840 --> 00:49:40.719
<v Speaker 3>But at the same time, I'm like, I must have

900
00:49:40.840 --> 00:49:44.599
<v Speaker 3>missed a collectible and I'm missing some crucial contexts or

901
00:49:45.719 --> 00:49:48.559
<v Speaker 3>that context was just not there and it's being clarified

902
00:49:48.559 --> 00:49:50.559
<v Speaker 3>in a DLC or SQL follow.

903
00:49:50.400 --> 00:49:53.280
<v Speaker 6>Up, right, Yeah, I'm not sure if it was just

904
00:49:53.440 --> 00:49:58.599
<v Speaker 6>rushed or I miss something, or if there's an interpretation

905
00:49:58.679 --> 00:49:59.280
<v Speaker 6>that I'm missing.

906
00:49:59.320 --> 00:50:01.559
<v Speaker 2>I almost I'm like, man, should we go do an

907
00:50:01.639 --> 00:50:06.079
<v Speaker 2>ending explained article? Damn? I need to get on that.

908
00:50:07.679 --> 00:50:12.519
<v Speaker 6>Yeah, And so like, unfortunately, after everything, I felt like

909
00:50:12.599 --> 00:50:14.719
<v Speaker 6>I was missing some crucial piece of the puzzle and

910
00:50:14.719 --> 00:50:15.760
<v Speaker 6>I'm kind of bummed about it.

911
00:50:16.119 --> 00:50:18.320
<v Speaker 2>Yeah, because I liked it, and I liked them on.

912
00:50:18.440 --> 00:50:22.199
<v Speaker 6>I liked running away from it and all that stuff

913
00:50:22.239 --> 00:50:26.559
<v Speaker 6>and the other interactions with characters and the way that

914
00:50:26.559 --> 00:50:30.000
<v Speaker 6>the game picks apart its story and scatters it around.

915
00:50:30.079 --> 00:50:34.000
<v Speaker 2>I felt like worked largely totally with the other characters

916
00:50:34.039 --> 00:50:34.400
<v Speaker 2>and stuff.

917
00:50:34.519 --> 00:50:37.679
<v Speaker 1>And I would say, at least for me, even though

918
00:50:37.719 --> 00:50:40.400
<v Speaker 1>the ending didn't really hit, I still think most of

919
00:50:40.440 --> 00:50:42.239
<v Speaker 1>the game hit for me in a way that it

920
00:50:42.280 --> 00:50:46.000
<v Speaker 1>didn't didn't sour the rest of the game. Like, I

921
00:50:46.039 --> 00:50:49.280
<v Speaker 1>think still like the self, because it did wrap up,

922
00:50:49.320 --> 00:50:51.480
<v Speaker 1>like the general mystery of what was happening, and the

923
00:50:51.599 --> 00:50:56.679
<v Speaker 1>arcs of characters like you know, like the Hound and Thomas,

924
00:50:56.760 --> 00:51:00.800
<v Speaker 1>like and Marianne's backstory, like all that stuff is resolved,

925
00:51:01.000 --> 00:51:04.760
<v Speaker 1>and so it wasn't like you finished it and you're like, ah, man,

926
00:51:04.880 --> 00:51:07.400
<v Speaker 1>like nothing, I don't know what happened at all, Right,

927
00:51:07.719 --> 00:51:09.440
<v Speaker 1>I think a lot of it does conclude in a

928
00:51:09.480 --> 00:51:11.719
<v Speaker 1>way that I still found very satisfying. It was just

929
00:51:11.800 --> 00:51:14.320
<v Speaker 1>that the ending felt like it was trying to go

930
00:51:14.360 --> 00:51:18.280
<v Speaker 1>for them, like this new thing that I just wasn't

931
00:51:18.320 --> 00:51:22.079
<v Speaker 1>putting together with the rest of it. But I overall like,

932
00:51:22.320 --> 00:51:25.039
<v Speaker 1>I still enjoyed my time with it, and despite the

933
00:51:25.079 --> 00:51:28.719
<v Speaker 1>fact that the ending didn't didn't work for me, Yeah.

934
00:51:28.320 --> 00:51:30.360
<v Speaker 2>I like it. I like most of that game.

935
00:51:30.920 --> 00:51:33.239
<v Speaker 6>I'm just like I said, I just feel like I

936
00:51:33.280 --> 00:51:35.639
<v Speaker 6>was missing something right at the end that would have

937
00:51:35.679 --> 00:51:38.440
<v Speaker 6>tied it all together A little bit better than it is.

938
00:51:39.239 --> 00:51:44.519
<v Speaker 6>And I'm not sure if it's just intentionally trying to

939
00:51:44.840 --> 00:51:48.880
<v Speaker 6>leave itself open to an interpretation and I'm lacking some

940
00:51:49.039 --> 00:51:52.280
<v Speaker 6>aspect of that interpretation, or if it's or if it's

941
00:51:52.280 --> 00:51:55.719
<v Speaker 6>the game's basically so maybe I need.

942
00:51:55.639 --> 00:51:56.400
<v Speaker 2>To go back and do it again.

943
00:51:56.440 --> 00:51:58.039
<v Speaker 6>But the rest of it was good, and I, like

944
00:51:58.039 --> 00:51:59.840
<v Speaker 6>I said, it really scratched that itch for sort of

945
00:51:59.880 --> 00:52:02.920
<v Speaker 6>a silent hill or silent hill too, really kind of

946
00:52:02.960 --> 00:52:05.840
<v Speaker 6>experience where it's like, yeah, all these everybody in this

947
00:52:05.880 --> 00:52:08.079
<v Speaker 6>game is terrible, and they're all terrible for different reasons,

948
00:52:08.280 --> 00:52:10.719
<v Speaker 6>and they're all they're all justified and being terrible and

949
00:52:10.760 --> 00:52:12.079
<v Speaker 6>not justified and being terrible.

950
00:52:13.199 --> 00:52:16.159
<v Speaker 2>Well that's not, that's not. Don't quote me on that.

951
00:52:16.400 --> 00:52:20.079
<v Speaker 6>Two or three people have some justifications for some of

952
00:52:20.119 --> 00:52:22.880
<v Speaker 6>their actions occasionally, and then it goes off the reels

953
00:52:22.920 --> 00:52:25.039
<v Speaker 6>and most people are really bad. And I like the

954
00:52:25.039 --> 00:52:29.159
<v Speaker 6>game's commitment to, you know, flushing out characters in that

955
00:52:29.159 --> 00:52:32.440
<v Speaker 6>direction that you're not going to like and being willing

956
00:52:32.480 --> 00:52:37.199
<v Speaker 6>to make it harsh. I guess in some ways, I

957
00:52:37.239 --> 00:52:39.400
<v Speaker 6>don't know. I like it, like I said, I like generally,

958
00:52:39.440 --> 00:52:42.440
<v Speaker 6>I like that blueber team goes out and try stuff,

959
00:52:42.519 --> 00:52:44.519
<v Speaker 6>and this game is all of them going out and

960
00:52:44.559 --> 00:52:48.480
<v Speaker 6>trying stuff, and they're they're playing in their particular wheelhouse,

961
00:52:48.519 --> 00:52:50.360
<v Speaker 6>which all their games are kind of like these pick

962
00:52:50.440 --> 00:52:54.320
<v Speaker 6>up objects here story kind of games, but they are

963
00:52:54.840 --> 00:52:57.360
<v Speaker 6>they're willing to like go for it and come up

964
00:52:57.360 --> 00:53:00.920
<v Speaker 6>with some cool ideas and and put the kind of

965
00:53:00.920 --> 00:53:03.519
<v Speaker 6>things you would see in a video game in some

966
00:53:03.639 --> 00:53:07.599
<v Speaker 6>hard directions. And I like that this game exists, and

967
00:53:07.639 --> 00:53:10.920
<v Speaker 6>I like that they're growing for those things, and I

968
00:53:10.960 --> 00:53:12.960
<v Speaker 6>had a fun time playing it for the most part.

969
00:53:13.320 --> 00:53:15.679
<v Speaker 1>Would you agree, Jordan, I mean, you give an out

970
00:53:15.679 --> 00:53:18.800
<v Speaker 1>of tons, so I guess, so, yeah, I liked it.

971
00:53:18.880 --> 00:53:22.960
<v Speaker 3>I liked it a lot. I would say, like two

972
00:53:23.079 --> 00:53:27.199
<v Speaker 3>Phill's point, like the way that it just handles I

973
00:53:27.199 --> 00:53:29.760
<v Speaker 3>guess it's not even really environmental storytelling, because it was

974
00:53:29.840 --> 00:53:33.119
<v Speaker 3>environmental storytelling, you wouldn't even have to pick up anything.

975
00:53:33.480 --> 00:53:37.960
<v Speaker 3>But the way that it just slowly pieces everything together.

976
00:53:38.239 --> 00:53:42.159
<v Speaker 3>And I even almost in this weird way, appreciate the

977
00:53:42.159 --> 00:53:45.239
<v Speaker 3>fact that even though it's a horror game, it's not

978
00:53:45.639 --> 00:53:52.119
<v Speaker 3>altogether super scary. It's more like just dread inducing, like

979
00:53:52.159 --> 00:53:57.000
<v Speaker 3>you just feel uncomfortable for long stretches of time. And

980
00:53:57.079 --> 00:53:58.840
<v Speaker 3>I think a huge part of that comes down to

981
00:53:58.880 --> 00:54:03.519
<v Speaker 3>the sound design and music, like both composers like the

982
00:54:03.639 --> 00:54:06.920
<v Speaker 3>highest highest of props and the vocal tracks that you

983
00:54:06.960 --> 00:54:11.079
<v Speaker 3>can find and get at the end, like Sublime Exquisite.

984
00:54:11.119 --> 00:54:16.440
<v Speaker 3>I love all of them, but I like this game.

985
00:54:16.599 --> 00:54:20.199
<v Speaker 3>I like it a lot. It's a good first console

986
00:54:20.280 --> 00:54:26.039
<v Speaker 3>exclusive for Xbox to have for its new generation. I

987
00:54:26.119 --> 00:54:29.000
<v Speaker 3>understand that, like sometimes things happen and you have to

988
00:54:29.760 --> 00:54:33.199
<v Speaker 3>delay things, and maybe this game would not have done

989
00:54:33.199 --> 00:54:35.440
<v Speaker 3>nearly as well had it actually come out the same

990
00:54:35.519 --> 00:54:38.480
<v Speaker 3>day that Cyberpunk did because that was its original release.

991
00:54:38.559 --> 00:54:44.440
<v Speaker 3>Oh god, but I want to say so delaying it

992
00:54:44.519 --> 00:54:47.280
<v Speaker 3>is cool, I wish, but I still kind of wish

993
00:54:47.320 --> 00:54:49.039
<v Speaker 3>that we could have gotten it like a little bit

994
00:54:49.400 --> 00:54:53.159
<v Speaker 3>sooner to just showcase it's like, oh yeah, Xbox will

995
00:54:53.199 --> 00:54:56.079
<v Speaker 3>have games this generation. Well, I guess I can't say

996
00:54:56.079 --> 00:54:58.599
<v Speaker 3>that yet. It's one game, but I hope that this

997
00:54:58.920 --> 00:55:01.920
<v Speaker 3>is the first time in a long list of games

998
00:55:01.960 --> 00:55:07.000
<v Speaker 3>that reward me for still being an Xbox guy.

999
00:55:06.599 --> 00:55:10.440
<v Speaker 1>I agree, and it's for sure. It's like I like

1000
00:55:10.519 --> 00:55:13.320
<v Speaker 1>Sony exclusives, but I think there is sort of a

1001
00:55:13.679 --> 00:55:16.119
<v Speaker 1>general like I don't know how to put it, like

1002
00:55:16.880 --> 00:55:20.119
<v Speaker 1>it's like Sony exclusives remind me like Marvel movies were,

1003
00:55:20.119 --> 00:55:22.079
<v Speaker 1>Like they're all different, but like they kind of have

1004
00:55:22.239 --> 00:55:25.360
<v Speaker 1>that like similar sheen about them. That's like that is

1005
00:55:25.400 --> 00:55:27.960
<v Speaker 1>a first party Sony title, and you can kind of

1006
00:55:28.400 --> 00:55:30.199
<v Speaker 1>you can kind of tell. And that's that's not me

1007
00:55:30.400 --> 00:55:33.960
<v Speaker 1>trying to like I love I love Sony games, but that's.

1008
00:55:33.840 --> 00:55:35.119
<v Speaker 2>A good that's a good way to put it.

1009
00:55:35.119 --> 00:55:35.280
<v Speaker 3>Though.

1010
00:55:35.280 --> 00:55:38.039
<v Speaker 1>They're all kind of the mc U they have that

1011
00:55:38.199 --> 00:55:40.400
<v Speaker 1>they have that same kind of like look in that

1012
00:55:40.480 --> 00:55:42.599
<v Speaker 1>same Yeah.

1013
00:55:42.280 --> 00:55:45.800
<v Speaker 3>There's a level of prestige with most of PlayStation's first

1014
00:55:45.840 --> 00:55:47.519
<v Speaker 3>party titles.

1015
00:55:47.599 --> 00:55:50.679
<v Speaker 1>And I Xbox doesn't have that. But what I think

1016
00:55:51.320 --> 00:55:55.679
<v Speaker 1>this shows is like they have weird variety where it's like,

1017
00:55:56.280 --> 00:56:00.000
<v Speaker 1>you know, it's this weird game by this like small

1018
00:56:00.199 --> 00:56:02.880
<v Speaker 1>polish studio that wanted to make like a cool little

1019
00:56:02.880 --> 00:56:05.800
<v Speaker 1>horror game that's not gonna hit with everybody, but I

1020
00:56:05.800 --> 00:56:08.840
<v Speaker 1>think does do some really cool things and fills a

1021
00:56:08.960 --> 00:56:13.800
<v Speaker 1>niche that other studios aren't providing, and the people that

1022
00:56:13.880 --> 00:56:16.199
<v Speaker 1>want that are gonna have a really good time with it.

1023
00:56:16.320 --> 00:56:18.719
<v Speaker 1>And you know, like and and and it's all on

1024
00:56:18.800 --> 00:56:21.719
<v Speaker 1>game Pass again, like it's it's just available, like and

1025
00:56:22.159 --> 00:56:26.079
<v Speaker 1>and I'm excited because that gets more people who wouldn't

1026
00:56:26.159 --> 00:56:29.599
<v Speaker 1>normally pick this game up, you know, like a full

1027
00:56:29.639 --> 00:56:31.239
<v Speaker 1>priced or it might not be full priced. I think

1028
00:56:31.239 --> 00:56:35.159
<v Speaker 1>it's like not quite full priced, but really I could

1029
00:56:35.199 --> 00:56:37.079
<v Speaker 1>be wrong. I don't don't quote me on that, but

1030
00:56:38.519 --> 00:56:40.880
<v Speaker 1>I think this would be I think having a price

1031
00:56:40.920 --> 00:56:43.719
<v Speaker 1>tag kind of creates a bear to entry for a

1032
00:56:43.760 --> 00:56:48.199
<v Speaker 1>game that's as weird and different as this. That game

1033
00:56:48.239 --> 00:56:50.440
<v Speaker 1>pass just like opens up that door for for more

1034
00:56:50.440 --> 00:56:51.280
<v Speaker 1>people to try it.

1035
00:56:51.360 --> 00:56:52.599
<v Speaker 2>And yeah, yeah, I.

1036
00:56:52.800 --> 00:56:54.239
<v Speaker 1>Totally agree to it, and I think it's a it's

1037
00:56:54.239 --> 00:56:57.760
<v Speaker 1>a honestly like more so than like a Halo. Like

1038
00:56:58.159 --> 00:56:59.840
<v Speaker 1>obviously Halo would have been great to have, but I

1039
00:56:59.840 --> 00:57:02.840
<v Speaker 1>do think this is like a great opener to like

1040
00:57:02.920 --> 00:57:06.880
<v Speaker 1>the potential future of what Xbox could bring this generation,

1041
00:57:07.039 --> 00:57:08.639
<v Speaker 1>which is just weird stuff.

1042
00:57:09.000 --> 00:57:12.440
<v Speaker 3>If Xbox can get two or three of these in

1043
00:57:12.559 --> 00:57:16.360
<v Speaker 3>between the releases of all their like big flagships like

1044
00:57:16.400 --> 00:57:19.880
<v Speaker 3>Halo and Gears, like excellent, it'll be excellent.

1045
00:57:20.280 --> 00:57:23.280
<v Speaker 6>Yeah yeah, I mean I really appreciate it because this

1046
00:57:23.320 --> 00:57:26.960
<v Speaker 6>is niche as hell, Like this is extremely you know,

1047
00:57:27.719 --> 00:57:29.320
<v Speaker 6>old horror game from nineteen.

1048
00:57:29.119 --> 00:57:32.000
<v Speaker 2>Ninety eight Field you like that, and like, yes, thank you,

1049
00:57:33.039 --> 00:57:34.320
<v Speaker 2>that's me. Thanks.

1050
00:57:34.360 --> 00:57:37.639
<v Speaker 6>I appreciate that, so like, yeah, that's it is. This

1051
00:57:37.679 --> 00:57:39.480
<v Speaker 6>feels like a roll of the dice and in a

1052
00:57:39.559 --> 00:57:42.760
<v Speaker 6>cool way. And I appreciate you know, Blueberg going for it,

1053
00:57:42.760 --> 00:57:45.199
<v Speaker 6>and I appreciate Microsoft going for it absolutely.

1054
00:57:45.440 --> 00:57:47.079
<v Speaker 1>All Right, well, I think that's going to wrap up

1055
00:57:47.159 --> 00:57:50.960
<v Speaker 1>this spoiler chat in depth discussion. Thank you so much,

1056
00:57:50.960 --> 00:57:52.400
<v Speaker 1>Phil and Jordan for joining me on this.

1057
00:57:52.800 --> 00:57:54.800
<v Speaker 3>That was a lot of fun, it was. Thank enjoyed it.

1058
00:57:54.920 --> 00:57:58.079
<v Speaker 1>Yeah, absolutely so if you guys enjoyed it. Presumably if

1059
00:57:58.119 --> 00:57:59.599
<v Speaker 1>you're at the end of this, you played the medium.

1060
00:57:59.639 --> 00:58:01.679
<v Speaker 1>If you have your own thoughts or opinions on it

1061
00:58:01.920 --> 00:58:03.880
<v Speaker 1>as far as maybe what you think the ending was about,

1062
00:58:03.960 --> 00:58:08.039
<v Speaker 1>or anything else we didn't discuss that you wanted to

1063
00:58:08.199 --> 00:58:10.280
<v Speaker 1>talk about, you can go ahead and hit us up.

1064
00:58:10.320 --> 00:58:13.440
<v Speaker 1>If you're in the game Spot Discord, you can leave

1065
00:58:13.559 --> 00:58:15.920
<v Speaker 1>a question them there. If you're not in the Game

1066
00:58:15.960 --> 00:58:18.400
<v Speaker 1>Spot Discord, you can hit me up on Twitter at

1067
00:58:18.480 --> 00:58:20.559
<v Speaker 1>johns yp and I can get you in. We also

1068
00:58:20.599 --> 00:58:23.920
<v Speaker 1>have our email. I believe it's oh god, Jake always

1069
00:58:23.920 --> 00:58:28.880
<v Speaker 1>does it. It's a game Spot after Dark podcast, no

1070
00:58:29.239 --> 00:58:34.239
<v Speaker 1>after dark podcast, a GameSpot dot com. I think.

1071
00:58:35.840 --> 00:58:37.960
<v Speaker 3>Shaking his head right, now he can't hear this, but

1072
00:58:38.000 --> 00:58:39.000
<v Speaker 3>he's just shaking his head.

1073
00:58:39.199 --> 00:58:45.719
<v Speaker 1>A combination of those words will get you to us somehow.

1074
00:58:46.960 --> 00:58:51.519
<v Speaker 1>I'll put it in the description, so check that. But

1075
00:58:51.559 --> 00:58:54.480
<v Speaker 1>thank you very much for listening, And if you want

1076
00:58:54.559 --> 00:58:57.519
<v Speaker 1>us to do more of these spoiler casts, we love

1077
00:58:57.599 --> 00:58:59.800
<v Speaker 1>doing these. We like just it's it's a fun chance

1078
00:58:59.800 --> 00:59:02.599
<v Speaker 1>to do in depth discussion that we normally don't get

1079
00:59:02.599 --> 00:59:04.800
<v Speaker 1>to do for games. So maybe maybe let us know

1080
00:59:05.239 --> 00:59:07.079
<v Speaker 1>another game you'd like us to do one of these four?

1081
00:59:07.320 --> 00:59:10.880
<v Speaker 1>All right, thanks for watching, guys were listening this audio.

1082
00:59:12.400 --> 00:59:14.199
<v Speaker 3>Bye, Thanks see ya.

1083
00:59:15.639 --> 00:59:21.760
<v Speaker 4>By Caffy More.

1084
00:59:23.679 --> 00:59:28.360
<v Speaker 7>More ghost to half come before.

1085
00:59:32.719 --> 00:59:36.000
<v Speaker 2>I'm on this road back home

1086
00:59:40.639 --> 00:59:44.480
<v Speaker 7>Somewhere Cross
