Speaker 1: You are listening to table story.
Speaker 2: Deathless is an improvised cinematic narrative with live production, including
music and dialog.
Speaker 3: There is no script.
Speaker 2: This story contains violence, disturbing imagery, adult themes, and a
darkness which may lead you doubting for more. Proceed at
your own risk.
Speaker 4: A logit of fight from shade, ho loget of fact
from me.
Speaker 5: That you say, stand up for the thing which you
can't stand.
Speaker 6: A loud.
Speaker 5: Blood remembers and bon obeys red bow name now come unmade.
Let silence bend and shadow break. Let what should sleep
begin to wake? I summon not, I plead no grace.
I do not knock. I tear this lace, I braid,
I bond bow, I vow beneath. I call to that
with many eyes, and that with many teeth open wide,
O mouth of dread. Let the door be walked, not said.
A rock, A rock, a rock.
Speaker 3: Go ahead and make a role for me. Your magic
stet or a flat D one hundred is fine. Difficulty
there is none, Well there is, but I'm not gonna say.
Speaker 5: Okay, it's sane fifty Do I just leave it there?
Speaker 3: Yeah, it's fine. Just ignore if it says pass or fail.
Speaker 5: Okay of mind, Well, so we'd get be forty four?
Speaker 3: Okay, where so you're opening a doorway for those who
don't remember where we left off, Coorra did a crazy
ritual to open a door. Where would Coora want to go?
And I mean in the deepest, darkest pits of herself.
If she could have a door to anywhere, where would
it lead?
Speaker 5: There's a couple of places. But I do think that
since we just worked on the puzzle and we talked
about the death of a god and how we recognize
the place with the eyes, and we're focusing on the
fact that we're only halfway through the puzzle, I think
she'd be thinking about the other version of the room
or the other side of the puzzle.
Speaker 3: Might be Okay, what do you have on you at
the moment, like physical things that you can carry with you.
Speaker 5: I think I would have my my typical bag yep.
Speaker 3: Okay.
Speaker 5: Do you think it nacks aside?
Speaker 3: Yeah? Do you think it's reasonable for Kora to have
like skeleton keys in her bag, like an assortment of
shit that you would use for magical whatever. You strike
me as the type to just have a shit ton
of knick knacks in your bag. Yeah, like crystals, dried herbs.
Bone yeah, bone, ooh, Bone's fun. So here's here's the deal.
This role was just to see how much control you
have over where this door goes. You did the ritual already,
you did it, so it was always going to open
to potentially, you know, the puzzle door. It was always
going to give you access to that. But if you
rolled really, really well, I was going to allow you
to have another way or another place that this door
could lead to. You rolled a forty four, so I'm
going to allow you two extra places this door can lead. Now.
I don't know how Kora knows this, but you know
it intrinsically that right now you can pull out whatever
item out of your bag and it will become a
key to this place that you are going. You get three.
One will lead you to the puzzle, to the other
version of the room that you are currently in, or somewhere.
If you want it to be like the very beginning
of this whole area, you can do that, or you
can just have it the alt world version of this
room that you're currently in. But then you get to
other places that you can go, but you need to
attach them to a key, and you need to tell
us what those keys are because you can lose them. Yeah, okay, okay.
Speaker 5: I like the suggestion of a skeleton key, so I
feel like one would be that.
Speaker 3: Okay.
Speaker 5: I don't know why, but I also like the idea of,
like a bird skull.
Speaker 3: I was gonna say a birdbone, so yeah, yep, I'm
with you on that one. Yeap bird skull. Okay, is
it your bird skull?
Speaker 5: I think it would be yeah, okay. Left over from.
Speaker 3: That, okay, might I suggest that the bird skull can
take you to your apartment or somewhere that you may
have had this bird present, you know before, because there
is symbolism in that choosing that option, But if you
want it to be somewhere else, it can be. I'm
just offering some assistance here.
Speaker 5: Yeah, let's see. I think for the third one, okay,
you saying that we can go anywhere makes me think
that she probably would or I would probably have the
intention of going over to the other room. But then
maybe in like the sweep of magic, Yeah, the possibility
of going elsewhere would come to mind. And I think
right before I would choose, if there was a choice
where to go, my memory would go back to that
night at the carnival, and I think I would have
in my bag maybe like a pretty rock or something
I was given your ring or the ring. Yeah, actually yeah,
because I don't wear it. Yeah, I probably keep it
in my bag.
Speaker 3: M bro, you're not going to be time travel in this,
I swear. Okay, cool, awesome.
Speaker 7: You say that every show.
Speaker 6: I know.
Speaker 3: I can't help my fucking self. Well, this happened without
my intention, such devastation I had not intended, but I'm
into it, okay. So I think it happens in an
instant korra where you go to you cast the spell
and you feel you feel almost kind of propelled. I
think forward into your own magic, and it's your whole
body is kind of ignited with the sensation of power.
Maybe some of it is coming from from Ishna and
kind of like magnifying what you can already do. But
as you go to open this door with this skeleton key,
you're in a place that is nothing. There's nothing around you,
The room falls away. You can maybe vague hear the
voices of your companions, but you can also hear voices
of other people, maybe at another time, in a different language,
and they feel distorted and faded, and you are kind
of in a space in between as you pull out
a red thread from thin air almost and loop it
around the skeleton key. And then you take that thread
and you push it outward and let it go somewhere,
and it leads away into the dark where you can't
see anymore, but you know it's going to exactly where
you want it to go, which is the other version
of this room, in the other place. And then you
reach over with your left hand and guide out another
red thread and tie it around your bird skull, like
through the eyes and maybe the beak, and you let
that go, and you know exactly where that's going too.
It's leading to your apartment. Now, just to confirm, did
you want it to go to your apartment, because you
can really take it anywhere that you want.
Speaker 5: Either the apartment or where I first found the.
Speaker 3: Ooh, where did you first find the bird?
Speaker 5: I'm not sure where?
Speaker 3: Yeah, okay, place outside. I think it's fun to do
that because then we can just decide as we go.
So somewhere outside where you found the bird? Now, I
am going to give you a little tidbit of information here.
One of these places leads back to the same realm
as your apartment. Already, you have the opportunity to go
somewhere else entirely with this other one. Like your ring
is going to take you back in time, but it's
also going to take you to you know, potentially where
you're from, potentially if you wanted to. The bird Skull
has the opportunity to take you so somewhere else entirely
if you would like.
Speaker 5: Some wait, entirely, like someplace we haven't been to before.
Speaker 3: Someplace sometime you will have to access it here though,
this is where the door is being.
Speaker 8: Made Toronto, twenty eighteen.
Speaker 5: Yeah.
Speaker 3: Like, seriously, you could go anywhere you could. I mean,
this is the moment where we could potentially jump the
fucking shark. You could go all the way back in
time to fucking medieval times if you wanted to. You
rolled the forty four, You get whatever the fuck you want.
Speaker 7: She whispers, I've always loved dinosaurs.
Speaker 3: Yeah exactly where?
Speaker 5: Oh yeah, uh well, I think for the sake of
the campaign, I'm going to open it to the table.
Yeah that's fine, what's what is everyone's thought?
Speaker 3: Yeah, you know what's fun about this? On episode thirty
three that this fucking happens one.
Speaker 5: Episode thirty three, I roll A forty four and you
can go wherever the fuck you want.
Speaker 9: Yeah, I mean that's hard because I think, well, you
could go anywhere for the sake of the campaign. I
feel like my question is where would Kora want to go?
Speaker 3: So here's a fun thought too, if you think about, like,
where does Kora want to go? We answer that question
with the ring, I think. But another fun thing is
where would fate take Kora? Yeah, without her realizing it,
her tapping into her power allows her to really go anywhere.
Speaker 9: Well, it would probably take her somewhere where she would
be the most powerful, like if Ishna was in the equation. Yeah,
you know, like where is she the most powerful of all?
Because there's the difference of being a revenant mm hmm.
But is is there like a place where she's even
more powerful than that? It's a really good question, she says, knowingly.
Speaker 7: How important a part of a spell is intention?
Speaker 3: Incredibly important? So her, But when I think about it,
when I think about you know, PBu and metaphor here,
her specific intention is a I'm taking us where I
think we need to go, right, which is the other
side of this specific you know, puzzle place that we
are in. I want to take us to where we've
already been on the other side. But if I but a,
she's rolled the forty four. So my GM interpretation of
that is like, this is where I come in and
give you guys something crazy cool that maybe you don't
realize as you need but somewhere deep in her it
takes her where she needs to go. So but also narratively,
we don't know where that is because this is improv
I mean, I have a couple ideas, but I'd rather
open it up to you guys to figure out. Like,
you know, it could be we could do it safe
doorway to fucking eyeball land where stalker, you know, open
the knife to take you to we could do we
could do Yeah. While I'm saying it's safe way to
get there, Yeah, the door is safe, but like, keep
in mind, you are creating a doorway that can be
used by other people other than just you if they
know how. Yeah, it's a door. She's mad, she's literally
just you know, kind of making an otherworldly door. Yeah,
it's there forever until someone takes it away. And if
people know that it's here they can use it, assuming
they know how to use it.
Speaker 7: It's definitely not your apartment. That's due too risky.
Speaker 3: Yeah, I think the apartment is definitely very risky. However,
we could we could say narratively, it opens the door
directly to wherever B team is right now, you know,
like that we could do that.
Speaker 7: Both teams stuck in that room'd be great.
Speaker 3: I mean I also think that it's I was sinking
the same thing, Merks. I mean, my thought is you
could potentially discover the door to the BBG the person
you're looking for, do you know what I mean? It
could lead you right in, Yeah, right into the endgame boss,
the motherfucker who did all of this to you. This
door could just take you to him.
Speaker 5: Yeah, And I think that is partly on her mind
as well. It's like the thing we need to do
in the moment, the thing that she wants to do
from the past, and the thing that she wants to
do in the future. Oh my god, Mercy's face.
Speaker 3: Yeah, well, it's because I have another suggestion, but I
you know, I don't know it would I think we
should as a table decide because it narratively could make sense,
but also I think it's probably the least option that
I would want to pick. But the other option is
to take you to Athmore where Nocturn takes place, because
that's where is Ishna ends up somehow. So narratively, it
just opens the door improv wise for whatever happens to
him to happen to him. But in terms of it
having relevance to what's happening right now, it doesn't really,
so it would I think narratively that would mean that
Ishna kind of comes in and takes over. But you
rolled a forty four, So in my head, that shouldn't happen.
Korra has complete control over what's about to happen right now,
and in fact, he's probably taking some of his power
to do it.
Speaker 9: I was. I had like the first thought was like
a very dark dark option literally of dark, which is
if you open the door to the Bbeg or the
Big Bad you know, a fly just flew into my mouth,
so that's ominous.
Speaker 7: Character.
Speaker 9: Oh yeah, uh, then maybe this is how they get
access to these doors in the first place and learn
how to like travel between.
Speaker 3: Yes, yeah, yees, yep yep. And the other thing is
is you can know where it leads and not take
it yet. Yeah, you know, so you don't have to
just stumble in and go oh hi, by the way,
and get yourselves killed, but you can know that you
have a way there. And I have to be honest.
The Dark three being in a fucking campaign together and
then just accidentally, I think that's fucking sick as hell.
I'm not gonna lie like you're the reason why all
of this happened in the first place, because you made
a door that's awesome.
Speaker 5: Yeah, I mean I'll say this. I acorn the player
and cool with whatever option, whatever makes the best story. Yeah,
I think I coura have reason to do any of it.
Speaker 3: Yeah, so I think so too.
Speaker 5: Whatever works.
Speaker 3: Okay, what are the rest of you think? I love
this about it this show.
Speaker 7: I think we're going to wind up rolling at dice
because no one is going to make a decision.
Speaker 3: Well I will if you guys don't want to make
a decision, I'll come in and he'll help.
Speaker 7: But I was leaving it up, guys, I'm having trouble deciding.
Speaker 3: Yeah, yeah, I think it should.
Speaker 7: So the bird key is that the bird key?
Speaker 3: It would be the bird key? Yeah, yeah, And that
makes the most sense, but also.
Speaker 5: It's a key bird bird's goal, key engagement.
Speaker 9: She used the bird to she used she killed her
bird to open the door.
Speaker 3: Yep, it makes perfect at the.
Speaker 9: Very beginning, she uses the bird key to open this door.
It's the door that allows all of these people to
be like, wait, we can travel between worlds. And then
that's when they like create their plans.
Speaker 3: When you get fucking kidnapped and like put through the door.
Like it just makes perfectly.
Speaker 9: Yeah, it's right now is the moment that it happens. Wait,
and then it's so good because it's like, oh, we
have to like create the scenario where she will create
this door, so we have to build this like elaborate thing.
Speaker 3: We have to make sure that she gets here and
blah blah blah.
Speaker 9: We have to yeah yah, yeah, yeah, yeah, yeah yeah.
Speaker 5: We have to make beginning as the end is the
beginning exactly.
Speaker 3: And it's got this whole vibe of like, you know,
Cora's ascension into power. Narratively, I think it's six fuck
I like, Greg, does anyone disagree?
Speaker 6: I have nothing but trull ideas, Like we could go
into side quests, we could go into twenty eighty h.
Speaker 3: We could go, yeah, we could do all of that.
Speaker 6: Wherever we want.
Speaker 7: It's a side quest the Spider verse.
Speaker 3: Imagine like next next side Quest episode. It's just you
guys playing and the other players aren't there. It's just like, oh, okay,
we're just it was less all along. Ha ha ha ha.
That's so funny.
Speaker 9: That would be so funny, Orcish, what.
Speaker 7: Do you think?
Speaker 8: I don't think. I don't think I have an opinion.
I think whatever you guys feel is best.
Speaker 3: I support you, okay, so supportive, thank you.
Speaker 7: It's episode thirty three. Let's do it.
Speaker 3: Let's fucking do it.
Speaker 9: Okay.
Speaker 3: So then I think, as you're doing this red thread, Kora,
I think you hear in the distance, you hear a
conversation being had that is very much like, well, what
do we do? We have to put all the pieces
in place to ensure she opens the door. Blah blah blah.
You're hearing this kind of talk again, it's distorted. I
think in this moment you can very clearly determine one
voice and another and another. There are three distinct voices
here in this conversation. Did your attacker talk to you?
Speaker 10: Uh?
Speaker 3: Yeah, then you recognize it you recognize one of the
voices very clearly, you'd never forget it as having this
conversation over here, and I think maybe that grabs you
and you immediately take that thread and go, you know,
like go. And the way I'm imagining this is you
just you grab onto this thread and then you very
delicately kind of like push it and let it go
as if it then leads its way. But I like
the idea that you have a bird now that comes
and takes it. And maybe we can't see this bird,
or maybe we can. Maybe it's an ethereal kind of
like songbird. What was the bird that you sacrificed?
Speaker 5: Well, I don't know, people, it's probably three birds or something,
based on what world we're in.
Speaker 3: Yeah, I love that. Oh, I love that absolutely.
Speaker 5: It was a cockatoo in one, it was a parrot
in another, it was like a third one and another Yeah.
Speaker 3: Let's go with sparrow, sparrow in another. Yeah. So I
love that because then you being in this in between space,
this bird represented a doorway to you, even when your
first intention you used it to open doors. So the
fact that you've got this skull from the bird that
you've already used in another ritual now just makes this
one stronger. In this ritual, and in this dark space
of nothingness, you kind of see this ethereal bird and
depending maybe on which bird it is, it's got a
different aura. Right, So maybe this the sparrow has this
like yellow hue to it. It's ethereal. Looking there, you
can see right through to where its skeleton would be,
and it takes the thread and flies off in one direction.
And then you've got the parrot taking the thread and
flying off in another direction, et cetera, et cetera. So
you've got these three distinct doorways and they are now
attached to these physical items that you have on your person.
And you know that if someone knew how, they would
be able to open this doorway and use what you
have made. However, as it stands right now, the only
way through is with your items, okay, And you can
sort of wake up or exit this space, or you
can go through a door right now.
Speaker 5: Uh, Well, I think that if we've already talked about
it as like a table, and we know where we
want to go narratively in the moment.
Speaker 3: She would just choose and she would go to the
other side. Yeah, yeah, okay. Last question, are you going
by yourself first or are you leaving the door open?
You can leave the door unlocked if you want, so
they can follow behind you.
Speaker 5: I would leave it open, yep. I leave it knowing
it's a door and we all have to pass through it. Yeah,
I would leave it open. What does this door look like?
Is it one door for.
Speaker 3: All three? I love that. No, I don't think that
it is. Okay, So I think, like my first thought was,
as soon as you kind of make your decision, you know,
we've got a bird cage door that kind of like
forms in this space. Like it's one of those situations
where if you know that it's there, you can kind
of magically see its outline and then when you go
to use it, it's present for you, but you can
also be totally oblivious to its creation and existence. So
I think this one because you're going into alt world
and not the bird Like. I think the bird skull
to the BBG is like a bird cage kind of
styled door, And I think this is fucking fucked up.
But I think the door with your engagement ring is
a funhouse door, Like it's an amusement. Yeah, it's fucked up. Sorry,
but I think that's what it would look like. And
then it's up to you completely what this third door
that leads to the other side of this fucked up
CRYPTI is, what does that look like?
Speaker 7: Like a sign outside the one where it says you
must be this traumatized to enter?
Speaker 3: Yeah, yeah, yeah, it's just like this fucked up creepy
clown yeah door. Ugh.
Speaker 5: I like the crypt door looking like an amalgamation of
like the stained glass maybe stained glass and like stone
and metal.
Speaker 3: Do you think it has depiction on it?
Speaker 5: Probably of the woman we keep seeing in.
Speaker 3: Like can I make a different suggestion?
Speaker 11: Huh?
Speaker 3: Yeah, I think it's got you guys on it. Ooh yeah,
and like weird, you know how. And I never do this.
I never like to make references to movies and shit
because sometimes when I'm listening to stuff and I'm like,
I don't know, I've not seen that movie, what is it?
But in Beauty and the Beast, you know how, there's
like the stained glass version of all the characters. That's
what I'm picturing as well, based on what you've said,
So there's like slash versions of all of you there.
And I think, what's super fucking sick. Is there is
a line right down the middle of this doorway where
you've got stained glass on one side, which has like
a bright sky and then a dark sky on the
other side, and we see B team underneath on the
right hand side, under that dark sky, and we see
a team and in this moment you will see Gunner
depicted on the B Team side on the cover of
this on this doorway, the stained glass doorway.
Speaker 5: Ooh yeah, yeah, that is sick.
Speaker 3: Yeah, okay, So you kind of open the door, or
rather you are already in the in between space, so
you've made the door, and I guess you kind of
maybe look over your shoulder and mentally go on leaving
that unlocked and continue on. And then all of a sudden,
the darkness fades away and saturation kind of returns to
the space that you're in, and you recognize that you
are in the other version of this exact same room
that you were just in. So that means that you
will see the stained glass, but one is it's fixed
and not broken. They're in different places. The walls also
look like they've got maybe a fresher coat of paint
on them versus the cracked and dusty and empty version
that you had before. And then we see Cora kind
of stand in this space, look around, take it in,
and she's probably trembling a little bit with just the
power she just used and the thrill of, you know,
kind of being able to open a door to wherever
the fuck she wanted to. And there's probably a little
bit of understanding in the magic that you just used
and how powerful it was, and that maybe people who
have the ability to kind of pay attention to when
is being used around them are aware of your presence
now because this is a pretty wild spell that you
just used. And now you know why it was trapped
in that book, right because you got it from a
crazy Ishna stole it from a book. So at the
very least, Sonny might be aware that that spell was
just used among others. But yeah, okay, so I will
leave it to the rest of you. Do you guys
go in the door.
Speaker 6: I'm looking at the door. The depiction of everything. Ganna
is on the opposite side, on the dock or whatever side.
I'm on the light.
Speaker 3: Your light side is no, She's okay, she's not depicted.
I'm sorry. I meant to say that, and then I forgot,
but yeah.
Speaker 6: I was asking to clarify. So I'm looking at that, Yeah,
and I'm counting heads, and I see Visionary, I see everyone.
Then I see Gunner, probably in the place where dead
Eye was meant to be. It's clear to me that
this is that my brothers. I checked my pockets. Yeash,
still there.
Speaker 3: If you haven't gone through the doorway, yeah, no, I'm
looking at im.
Speaker 6: I haven't gone through yet. I call out to anyone,
what's this then? And I'm pointing at Gunner.
Speaker 7: It looks like Ghanna. I don't know who these others are.
Speaker 3: Oh you'd recognize Ben, Yeah.
Speaker 7: Yep, there's Fenn too. This is do you make him say?
Speaker 6: Oh? Yes, the one who threatens with every breath he takes,
and he doesn't take a lot of breaths. It seems.
Speaker 9: I want them to be particularly threatening.
Speaker 6: He must like you. Then I only knew him a moment,
and he threatened me several times.
Speaker 9: Well, that's not really a surprise. I think I did
the same, and I'm a pacifist.
Speaker 6: That's a fair point. But no, what I mean is,
these are these others. There's visionary impulse rate and it's
Edward depicted on it, Yes, and trying.
Speaker 3: To think if he looks different, because he might write
because you threw something off, didn't you. Yeah, it took
off a cloak. Yeah, so he looks a little bit different,
less crazy, I than you would expect, I think, But
I mean it's hard to tell in a stained glass
version of him. But yeah, you recognize him, yep.
Speaker 6: And that's Edward and he's extremely unsettling. This stained glass
whatever doesn't do it justice? And that one's Balthazarre And
what does this mean? There's one missing? She's not here.
And if your friend Fenn went with Visionary to meet
up with the group and he's here, does that mean
that Gunna is there?
Speaker 9: Now Gunna met final death?
Speaker 6: Then why is he on this group picture?
Speaker 9: Are they all dead? Perhaps?
Speaker 6: I'm frozen with the thought of it, even woul do
we not know? What does that mean?
Speaker 7: What do we feel something if a proxy died? I
don't know how this works, but.
Speaker 6: It needs to be activated. Yeah, because Stockhol would remember
that he did the test. Yeah, he cut Cora or
is it me? I don't who cares and didn't show
up on the other so it's not activated yet. So
then why is there a picture of Gunner there.
Speaker 3: Role for me, Moog, whatever you want mental what is
making difficult difficulty is going to be forty six sixty seven. Okay,
I'm going to give you a general thought and you
can run with it. But I need to be clear
that sometimes when a GM gives the thought, players are
automatically like, oh that's a law, this is a sixty seven,
So it could not be the correct thought. But I'm
going to, you know, kind of assist with this. When
you cut yourself, where were you?
Speaker 6: I was in an apartment. Oh I didn't cut it
was it doesn't matter right in her apartment?
Speaker 1: Yep?
Speaker 6: Yes.
Speaker 3: And you didn't try anything thing when you were in
the hallway, right, What do you mean anything?
Speaker 6: WHI There's been many wholeways.
Speaker 3: There's been many you know, the one that's the long one,
the hallway.
Speaker 6: Oh yes, I didn't.
Speaker 3: Nobody tried anything physical in that hallway, right.
Speaker 7: Okay.
Speaker 3: So I think maybe the thought that comes to mind
is that might have some sort of significance where you
were when you tried it. Oh, all right, because we
know that there's something special about that premiere fucked up
house that you guys are in. Yeah, yes, yeah, yeah, exactly.
Speaker 6: Hmmm, And you said that's that's just a thought that
does I thought.
Speaker 3: That enters into your mind. That especially. I think it's
actually super fair in everything that you've been learning as well,
that physical spaces matter, So you guys might not need
to activate it. It might be auto activated depending on
what room you're in or what place you are in.
Speaker 6: And occupying what world might it.
Speaker 3: Might be prepared ahead of time in those spaces in particular,
So I think Moog would be trying to figure out
what those spaces might be.
Speaker 6: Okay, yeah, right, yeah, yeah. I look down the doorway,
the doorway, and I have this gnawing feeling as my
eyes glanced from the doorway to the door itself and
back and forth and back and forth, and I don't
I cannot have failed my mission yet, It's not possible. Can't,
can't be. So I look at it, and I think,
you know what I look at, Esteban, This is clearly
from maybe another world, maybe a different team, comprised of
all of us, but in different combinations. We are World Adventurers. Now, yes,
all of our expeditions go on through different realms.
Speaker 7: But very confusing. I don't understand fully, So this could
be true. But this one is us as.
Speaker 6: Is, yes, yes, so maybe the other one is the
world we're going into.
Speaker 7: Maybe they're in the next room.
Speaker 6: Oh, wouldn't that be fun? We could see what a
different composition of our team is, of our little party.
Speaker 7: And also it would make sense in the world we
live in or the world we live in, that the
man who is desperate to die cannot manage to do this.
Speaker 6: Maybe he's not desperate to die in that world. Hope not.
That would be fun, that would be different. Do you
think he's He speaks I don't know, in a higher tone,
and his all smiles and sunshine and rainbows.
Speaker 9: Oh god, I hope not.
Speaker 7: He only eats candy, that weird handed creatures.
Speaker 6: Only candy. No, no, oh yes, no, not even candy.
He doesn't like think of food, you see in this world.
If he's different, it's a little pardon for you.
Speaker 8: When they're saying this that the picture of him depicted
is like his head's down like this, and his his
greasy hair is like over his face, and he's looking
brooding with blood on his mouth, and.
Speaker 3: He just looks like a terrifying fire.
Speaker 6: Yes, I much befurther thought of that.
Speaker 9: Does that mean that when we go through this door,
you'll shut up?
Speaker 8: Oh that's unlikely, imady, way, I see that you can't
as dark.
Speaker 3: So just for those listening stalk or walk through the door,
I'm surprised he's.
Speaker 8: Not the last one through ob few skated and watching
a person in front of me.
Speaker 3: Well, the person in front of you would have been Cora.
Speaker 11: You mean right, that's correct?
Speaker 3: Yeah, okay, how how long did you wait?
Speaker 6: Not long?
Speaker 3: Okay. So basically, as soon as the door becomes visible
to you, the stained glass door, do you look at
the at the image on the door or do you
just go through it?
Speaker 8: I think I just go through Okay, Yeah, I might briefly.
Speaker 3: Look at it, Okay, okay for very.
Speaker 8: Long, so few seconds.
Speaker 3: Yeah, you briefly glance at it, and you make you
take note of the fact that there seems to be
you has depicted on this on this doorway, and I
will note that there is this line that goes down
halfway through the door. And we've got b team and
a team on one side. Right square in the middle
in between them is a replica of this door, and
it will repeat.
Speaker 7: You know what I.
Speaker 3: Mean, there's the stained glass version of the door, which
then has them depicted on it and then them you know,
like and it gets smaller and smaller and smaller. So
we kind of have a mind hole of this door
painting that goes through. I'm not sure if Stalker how
much detail of that Stalker notices, since he's just briefly
glancing at it, but then he goes through the doorway. Cora,
is there a door handle on this or is it
like you just walk through it?
Speaker 10: Uh?
Speaker 5: I feel like there would not be a door Okay, Okay,
kind of like in the same idea of like the
the glass panes, we're interacting with just a pain.
Speaker 3: Yeah, it's just a door, so it kind of so
do you just imagine that you go through it like
Slider's gate style where it just kind of does an
act exist where you just walk through it? Or do
you imagine it has to slide like physically like a
maybe like a Japanese door where it slides to the
left or to the right.
Speaker 5: I like the idea of either one. Okay, it does
not swing. I don't imagine it swings. You would either
slide or just be something you walk through.
Speaker 3: I think will have it slide actually, and this one's
gonna slide from right to left, and when you're on
the other side, it's the other way around, like perfectly mirrored.
So I think we see Stalker kind of glance at
the door. He looks, maybe briefly at the stained glass
then for a door handle, doesn't see one, and just
brings his hand up to the stained glass and pushes
it to the side and is able to kind of
open the doorway and walk through Stalker. When you go
in to the door, you do not see Cora anywhere,
but you do see kind of in this darkness. And also,
by the way, this darkness doesn't feel like any other
space you've inhabited before, so take that as you will,
whatever it feels like to you. But you do see
kind of in the distance another illuminated doorway that matches
this one, and if you glance behind you, that door
is still there, and then you can see the other
one kind of in the distance in front. But Cora
is nowhere to be seen.
Speaker 8: And that's the only race you could have gone through
this door in front of him.
Speaker 3: I mean, that would be that's up to you to decide,
But yeah, I think that's a reasonable assumption to make
it's the only door visible.
Speaker 8: Okay, Yeah, if I don't see her anywhere, then I
would go through that door, Go.
Speaker 3: Through that door. Okay, fantastic, all right you three?
Speaker 7: Yes?
Speaker 6: Well, Constantine said, is that going to shut you up?
And I say, unlikely. That's not a picture of me
and this side, And if it was the opposite of me,
it would be one that would never be able to talk,
which would be Stoker? Is Stoker? No, it's Cora. Oh
this is all getting very.
Speaker 9: Confusing, right, I turned and I walked through the door.
Speaker 3: Okay, then it's pretty much the same thing for you.
You saw Stalker slide the door, It kind of slid
but shut behind him. So you do the same thing
and you go in again. This space is going to
feel very strange. It might actually be very similar. And
I think obviously Stalker wouldn't know this, but you would
know this. This feels exactly like being inside the coffin
this space and you look around, you don't see anything.
It seems to be an endless space. But there in
the distance, illuminated is a doorway that is mirroring the
one that you're looking at. Behind you, Like if you
glance behind you, but it definitely has that vibe of like,
oh wait, that's the same fucking doorway. And I just
imagine that you would instinctively look behind you to make
sure that it was still there and that you hadn't
been misplaced.
Speaker 9: Yea in space, look behind me. Yep, the door is
still there, And I would reach out and can I
touch anything?
Speaker 10: Like?
Speaker 9: Are there walls around?
Speaker 7: Now?
Speaker 3: Why don't you go ahead and roll for me? Whatever
your magic stat is?
Speaker 9: Yes, you know me.
Speaker 12: I like to touch stuff. Yep, wall touching, wall touching.
Speaker 9: It's not my first. Oh failure Doubles seventy seven, the
wall touches back.
Speaker 7: You're in the oh.
Speaker 9: I love this, okay. The thought that you're currently having
peeves that you're like, I No, I can't do that
because then that would suck everything up and this character
then do it.
Speaker 3: You're in the coffin, You're back in. Someone's gonna have
to get you out.
Speaker 5: Constantine back inside his same coffin.
Speaker 3: That's right, gold one, yep, that's right.
Speaker 9: Wait, can we just can we just put we have
to do it, We have to do it.
Speaker 3: But it was the seventy seven Doubles that I was like, oh,
now I love it.
Speaker 9: I love it.
Speaker 3: I love it, I love it. It was either that
or alternatively, you're somehow witnessing the closing of your bar.
So one of those two things.
Speaker 9: But because it's double, I like the coffin.
Speaker 3: I like the coffin too. I feel like it, especially
since it feels like the coffin. You're saying about it
and then all of a sudden you go to touch
and then now, all of a sudden you're touching the wall,
and it's like your hand stops right here, and then
you're like, wait, what, And then all of a sudden
you can't see it.
Speaker 9: You can't turn around the coffin.
Speaker 3: Yeah, yeah, okay, cool.
Speaker 9: I have a couple of questions. Number One, I cannot
remember we did talk about did we all talk about
did Esteban tell me that my sire was in the
other coffin? Or was that something that you guys talked
about amongst yourselves and I was just here for I'm
trying not to Menna. You can't remember, Yeah, yeah, yep, yeah, okay.
In the first episode, I was able to open the
door because I wanted to. If I remember correctly, yeah,
I think it was like so I'm going to try
and open it.
Speaker 3: Okay, let's pause here and see the other guys go
through it. Yea, yeah, yeah, yeah, yeah, this is good, dude.
This is fucking sick as hell, episode thirty three. Of course,
this is what happens. There's a door, oh god.
Speaker 7: Okay, gentlemen, this space that we're in, do we only
see the one door?
Speaker 6: Yeah?
Speaker 3: Okay, so she she is basically material stained glass door
in front of you.
Speaker 6: Yep.
Speaker 7: Is it in the room or is it in this
space where she did the stuff with the three key?
Speaker 3: It's both, but you are in the room without the
where you just see the stained glass door has appeared
in front of you. Okay, So you can walk through
it if you want.
Speaker 7: But shall we.
Speaker 6: After you? And I do an overly theatrical and bow
and motion.
Speaker 7: I do a very dramatic large step towards the door,
the door, so.
Speaker 3: You slide it and do a large step into the space.
Speaker 7: I hold it for him though. You can come through
behind it, can come.
Speaker 3: Through behind you, okay.
Speaker 6: And it's dark down there, yeah, like can I see? Okay?
Speaker 5: Ye?
Speaker 6: All right? I sum in a flame, Okay.
Speaker 3: You summon a flame as a torch, and you step
through the doorway, and then the flame is like sucked
out of your hand, almost like a vacuum of space.
As you step into this space, you will notice Stebon
is nowhere to be seen the moment you step in,
and the doorway that appeared a far distance away illuminated
for Stalker and even closer for Constantine, now appears to
be only a few feet in front of you. So
you that's the only door that you see, but when
you look behind you, it is it is behind you,
and you don't see Esteban. But there is nothing else
in this space.
Speaker 6: But this has never happened to me. Full and I snap,
and I'm trying to bring a flame back.
Speaker 3: Okay, and nothing is it for me? If you like, no,
it's not by default, but if you roll really fucking well,
I will always allow it. Crazy, it doesn't always happen.
Let's do thirty, but you're gonna have to roll like
one twenty two eleven or thirty three thirty nine, so
you can. I think you feel the power coming up
into your hand. You know that you are doing it correctly,
but there's something negating about the space that is preventing
it from actually coming to fruition here.
Speaker 6: I want to follow that feeling that's like usually it's
it's like I can feel it almost emanating, maybe from
my heart, yeah, and the flame just goes through into whatever.
Usually it's my hands, Yeah, and that's it's something something
blocking that I want to try to follow that feeling
and see if I can feel where the bloke is
or yeah, maybe there's a difference or something.
Speaker 3: Yeah, I think that you would feel. I'm trying to
think about what you may have experienced in your life,
but ultimately maybe I'll leave that up to you. I
think it genuinely feels like a mix between a deprivation
tank and a pressure chamber, which I understand are completely
different things, but the answer is somewhere in the middle.
Like maybe when you take a step, you feel your
ears about to pop, and then you take a step
in the other direction you feel nothing and like you're
just fucking floating in endlessness. That's kind of what the
space feels like. But it is taking anything you produce,
so it is actually not stopping it from happening. But
it's more like the second you bring power up to
the flame, something is eating it, assuming it in.
Speaker 6: It's funneling it from me.
Speaker 3: Yep, I want to do that. Yeah, yeah, you do.
What do you want to do?
Speaker 6: I want to try to produce the flame again, but
this time I want to try to if things work
both ways. Generally, I found Kora takes power from me
and there's memories that exchange back and forth. This has
just been my experience. I want to try to do that.
I want to try to give it some bait and
suck some of the power out.
Speaker 3: I'm sorry say that again. So you are baiting the
space into coming to take your power, and then you're
going to do what with it? Try to take it
from the space.
Speaker 6: I am going to Yes, I'm going to try and
reverse the polarities on what it's doing to me.
Speaker 3: Okay, so you want to you want to take magic
from the space that you're in. Okay, yeap, yes, Okay,
go ahead and roll for me again your magic stat again.
This is going to be really difficult. So we're looking
at one eleven, twenty two or thirty three, all right.
Speaker 6: And difficulty doesn't matter.
Speaker 3: Then difficulty doesn't matter. You can set something just so
that you get the cool like success color if you want,
But for now, it's four so close. However, I'm thinking
as to what this might mean. I think you feel
a tug maybe on Cora. Cora, like you're trying to
reach into this space and instead you feel Cora's energy
that you're tugging on instead. But then she absolutely is
able to kind of like cut it off and stop
that from happening. And you can feel that energy poll
coming from that door, but you are aware that you
tried to pull it from the space but instead accidentally
pulled it from her, the one who opened to the
door to the space. Also, the door looks closer than
you remember it being a couple of feet.
Speaker 6: I take a couple of steps into away from the doorway,
and then I quickly spin around.
Speaker 3: The other horses right in front of you. They are
closing the distance between the.
Speaker 6: Two when I'm not not looking at them, or like,
if I'm looking at one, do I see it moving
towards me.
Speaker 3: That when you look away and then back again.
Speaker 6: Quantum, yep, that's correct.
Speaker 3: Something about a cat and Richard and like in terms
of well, never mind, I'm not going to say that.
I'm not going to explain how it works, all right.
Speaker 6: And no one's watching me in here. So I'm going
to close my eyes and I'm going to think of Cora,
and I'm going to step into the wall.
Speaker 1: By wall, you mean.
Speaker 6: I'm not going towards either door. There's walls on either
side of me.
Speaker 3: Yeah, well there's nothing. There's just empty space. Yeah, there's
just darkness. It's just darkness.
Speaker 6: Step into the darkness.
Speaker 3: Okay, then we'll come back to you in a second.
S Sebah. When you enter into this space through this doorway,
please make a role for me. Whatever your magic.
Speaker 7: Said is going to be any difficulty or just thirty
I need the big numbers.
Speaker 3: Yeah, this is you need the big numbers. So one
eleven and thirty three, it's forty nine.
Speaker 1: Okay.
Speaker 3: So as soon as you enter this space, you know
this space intimately, You're comfortable here. This is the coffin.
You recognize this. But this is also the same energy
that you know you've experienced before. You know exactly what
this is. And as such, you can see the other
doors that Cora created, not just the stained glass door.
Speaker 7: Oh yeah, I see, I see.
Speaker 3: Yeah, you also know that she has she's opened these,
not necessarily created them. But it's more like she looked
at a patchwork quilt and went this one and then
like plucked it and kind of pulled it taut and
then pinned it right. So now you can enter that doorway.
She didn't necessarily create it so much as she found
it and then attached two things together. So there they
could be broken, they could be unmade. This doorway, it's
not a natural doorway that she's made. She's tugging two
pieces of cloth together and hoping that they stick together
with her magic. And what is happening. I think you're
also acutely aware that you four have entered the doorway
right after she's made it. But soon there will be
no way to enter into this space because they are
closing and getting closer together. So eventually you're going to
open that door and just boom, you're going to be
on the other side. But because she's just made it
and you entered in just after, and the magic is
still fresh and the things are still connecting and solidifying,
you were able to enter into this we'll call it
void space for now.
Speaker 7: Yeah, are they far away from me?
Speaker 3: The doors? Yeah, they're a little closer to you than Constantine,
but not you know, super close like we just discovered
with mood. We're going back in time a little bit,
because you went through the door first.
Speaker 7: Do I hear anything through the doors?
Speaker 6: You do not?
Speaker 7: Okay, So it is sustained glass door. That's like the
one we went through. The other one's a bird funny
out door, and the fund shit.
Speaker 3: I guess you know about the fun house too. You
would wrackcognize it because you shared so yeah, not even
I guess because you experienced her memory as if you
were Yeah, so you recognized that immediately.
Speaker 7: Yeah, that's very tempting. Yeah. Can I move towards that door?
Speaker 3: Yeah? Absolutely, you can do whatever you want.
Speaker 7: Yeah, I want to move towards the funhouse tour?
Speaker 3: Ye?
Speaker 7: Okay? Is that which one? Is there one in the
that would be in the middle.
Speaker 3: I'm going to go with whatever she made first goes
into the middle. Then we're going to do right and
then left. So I think that means the funhouse is
on the left. That's the last one she made.
Speaker 7: I wish she didn't say left, Okay.
Speaker 3: Always left the new PDU rule.
Speaker 7: Yeah.
Speaker 5: Yeah, for some reason, I was petrainga on the right.
Speaker 3: Okay, it's on the right. Then, no, no, it's on
the right. Funhouse doors.
Speaker 7: A great.
Speaker 3: Bird cage is on the left, and then the other
one stained glasses in the middle.
Speaker 6: It's a mirror reflection.
Speaker 3: And I think in the.
Speaker 7: Middle is the stained glass.
Speaker 3: Yep, yeah, it's I will say that it is mirrored.
So when you like look over your shoulder, you see
that one, okay, and then you see the other one
mirrored in front of you. I also think when you
do that, when you look behind you or look to
the other doors and then back, they are moving closer
and closing the distance. But you understand what that means.
So you don't have a lot of time here. You
have to make it.
Speaker 7: Okay, Yeah, I'm going to quickly move over to the
funhouse door and I hear nothing.
Speaker 3: Well, once they're closer to the door, you can make another.
Speaker 6: Role for me.
Speaker 7: Oh shit, okay, same thing.
Speaker 6: Yep.
Speaker 7: Oh three.
Speaker 6: No. On episode thirty three, you roll a three.
Speaker 7: I just need to roll another one, and you are
super Saiyan God, I've been rimhaled this whole time.
Speaker 3: I think when you close, I don't even think you
need to strain to be able to do this. I
think you just need to focus because this is kind
of your element here, This void space. So I think
when you get closer to the door, you just hear
the sounds of the carnival and the festival and the
you know, carnies and things like that. You're like, you
hear shouting, you hear kids, You hear all that kind
of stuff, this fair cacophony here emanating from this door.
But then you also hear a giggle that you kind
of recognize, and then you hear the sway maybe of waves,
and maybe the sound of is that a sea shanty
off to your left, further into the.
Speaker 7: Dark, into the dark. Yeah, m hm, I go towards that.
Speaker 3: Okay, so you start walking in that direction. Fuck, we're
gonna lose everybody split the party, were splitting the Yeah.
Speaker 7: I'm moving quickly though, because I'm aware you don't have
so much time yet.
Speaker 3: Okay, Constantine, do you make any noise when you realize
you're in the coffin?
Speaker 9: Yeah, I mean I would attempt to open it, uh yeah,
a bit of a panic.
Speaker 3: And let me go ahead and roll and see if
you can successfully open it.
Speaker 6: Yeah.
Speaker 9: Okay, We're trying to.
Speaker 3: Juggle multiple things happening here all at the same time,
which I love.
Speaker 9: Is this body.
Speaker 3: Or magic, body or magic. Either way it's going to
give you a different result depending on what you use.
Speaker 9: I think I'm gonna go with magic because I've been
using so much magic. Yeah, Like I feel like I've
gotten kind of used to it now. Yeah, what's the difficulty?
Speaker 3: You're gonna need one eleven, twenty two or thirty three,
so it doesn't matter. Good, Yeah, thirty two. We've had
thirty four and at thirty two, not at thirty three. Yeah, okay,
so you are unable to open this coffin door.
Speaker 9: Okay, then I uh yeah, then I start screaming and
banging my hands.
Speaker 3: What are you saying? Because I Stegan's going to hear this.
Let me out, help let me out. So as you
are head it's not supposed to be here again, towards
the sound of the waves and the creaking of the boat,
which you can now hear, and the sound of the
whipping sails and stuff. You hear that, and the sea
shanty they're singing is becoming much clearer to you, and
you recognize that you could even sing along. And then
immediately to your left, this very jarring voice of Constantine screaming,
let me out, Let me out, what do you do? Oh,
you are muted. No, I know, I know.
Speaker 7: I said something very faul I didn't want anybody to
hear it. Oh okay, I was just like upset. Okay,
God roll and dive for myself. Okay, okay.
Speaker 6: The results of that die he ruled for himself for
those listening at home, was eighty four. Eighty four.
Speaker 3: Thank you.
Speaker 7: I could have shivered as amazing as an excuse to
go either way. I'm realizing now, is it just off
in the darkness I hear it? Or is it towards
the door?
Speaker 3: No, it is not towards the door. The banging is
to your left, like I'm imagining, you started to walk
towards you went to the door on the right, Sorry,
it would be on your right. You went to the
door on the right, which is the carnival. You started
hearing that sound and then off to the right. Well, no, no, no,
because the left would have been the other door. So
that's my bad thinking. It was left, So it's so
it's often to the darkness. So then you go in
that direction and then even further, you know, immediately jarring
to your right, maybe again in the darkness, is the
sound of Constantine banging on something.
Speaker 7: Hoof, Plus I go towards Constantine. Oh wow, okay, wow,
I go towards Constantine.
Speaker 3: Yeah yeah, yeah, because this is like damn okay, yep.
Speaker 7: Something starts pulling at the back of my jacket to
go in that direction.
Speaker 3: Yeah, uh, you mean to Constantine or to the ship
to the ship? Yeah, so and correct me if I'm wrong.
But the way that I am interpreting this is you
have a chance to not let go, but you are
choosing to let go and for Constantine.
Speaker 7: Yeah yeah, yeah, get off, it's done, it's done.
Speaker 3: Okay, you're gonna unlock an ability for this. Yeah, you're
gonna unlock up an ability for this because this is
directly contrary to your like this is progress for your
character and gaining power. So we'll talk about that later.
But yes, you go towards the sound of Constantine knocking
on the coffin, and the closer you get as you
continue walking, all of a sudden you are acutely aware
of the sound of your footsteps, and then you're acutely
aware of the fact that you didn't have footsteps before
and again, because you're Esteban and you're sort of familiar
with this space. You realize the further that you're walking,
the more solid the world is becoming. As you are
heading into this direction of wherever Constantine is, it begins
to feel more and more like the way that it
felt being inside the coffin, which for you, is actually
quite relaxing for the most part. So as you get
closer and closer, you kind of start to feel maybe
that sensation of the rocking that the void space gave
to you while you were in that coffin, as if
you were on the sea. So you start to feel
that sway. You're not moving, You're just feeling the sensation
of the swaying. As you get closer and closer, and
then all of a sudden, Constantine's voice is right in
front of you. You cannot see him, you cannot see anything.
It's just still darkness, but it does sound like his
voice is muffled and coming from inside something. It was
gold your coffin, correct, Constantine, Yes, yeah, so it's not
going to sound like it's coming through wood, but you
can definitely hear his voice coming to you know, it's
being little metallic, yeah, calling out from inside something. Yeah,
And there is like banging in the thumping you you
are acutely aware that you do not have a lot
of time.
Speaker 7: But can I reach my hands down towards where it
sounds like it's coming, and you.
Speaker 3: Know as you do that, as you reach out and
you feel it, you're going to feel the form of
the coffin.
Speaker 7: Okay, Then put my hands kind of where the lid
is and I ches try to.
Speaker 9: Pull it throw it off.
Speaker 3: Okay, So Constantine, go ahead and roll for me. Actually,
if you're okay with that, Constantine, I would prefer to
give the roll and give him a shift for your assistance.
Speaker 9: Sounds that cool.
Speaker 7: I'm going to try to get you out of there.
You can count down when I left.
Speaker 9: I'll do anything you say.
Speaker 7: That's not the time, your chance, oh ship Okay? I
first I do my belt.
Speaker 3: Yeah, you're gonna make I don't have much time. Difficult
difficulty to make this quick.
Speaker 9: Gonna be efficient.
Speaker 3: Difficulty is going to be thirty, which is the straight difficulty,
because before this would have needed a one, an eleven,
twenty two or but now your difficulty is straight. No, Well,
you can use either body or your magic stat I personally.
Speaker 7: Would recom I imagine two step. Yeah, yeah, so I
would recommend that thirty.
Speaker 3: Yeah, and that is the straight difficulty. So if you
do happen to roll under this, it is a success.
Speaker 7: I mean, how hard could it be?
Speaker 6: Right?
Speaker 3: Okay, well, now you've very hard guaranteed that you're going
to roll ninety five failure. Okay, you threw me off
with this sexual offer. I'm sorry. I wasn't even sexually offering.
Speaker 7: Everything is a sexual offer.
Speaker 3: So they're just like arguing Constantine's pounding on the thing
like ah, and as about with my words.
Speaker 7: We don't have much time displace. The doors are closing.
Speaker 9: We'll open one.
Speaker 7: If I could, but then you will be here.
Speaker 9: Well, this one would be nice.
Speaker 3: I'm going to allow you to roll twice more as
savon before your opportunity to leave this space ends. And
I'm being very serious here. This is like kind of
essentially a territory that you guys, if I have I
have two more roles, yes, two.
Speaker 7: More roles.
Speaker 6: Time?
Speaker 3: No, No, I'm allowing you two more roles. You will
need to take oblivion both times when you do it
to be able to roll, but essentially after that third time,
you need to get the fuck out of here or
you're not getting out of here. You're going to be
trapped here in this space, and who knows how long
that is. I mean, at least on the plus side,
Core has a key and can potentially get back here.
But like I said before, the cloth is kind of meeting,
so she would have to do something very special to
get here.
Speaker 7: Okay, I'm rolling again. Yep for for an oblivion.
Speaker 3: Yep, so difficulty thirty, Go ahead and take that oblivion.
Speaker 9: Yeah, oh my god, that's a one for people.
Speaker 7: Listen one I have.
Speaker 3: That's a one, fucking sweating bro, the fucking DM, I said,
being like, I think this is accidentally a campaign ender,
Like I think the fucking show ends here because these
people are here. Okay, how do you get the coffin open? Uh?
Speaker 7: I think as I I grip around the outside, what
I feel is this, And I dig my fingers in,
and I start to not in a hey uh an
nostalgic way, but more in like, let's say, a summoning way,
like I want you to do something. I start humming
that sea shanty that I heard, Yeah, yeah, just humming
it and humming it. And then as you can't see
it because everything's black, but there are these yeah, you know,
things that come off my body and snake around the
lid and kind of get like get under it because
it's nothing. Yeah, and then all of a sudden, I'm
going to try again. We'll get you out of here.
Speaker 3: Okay, Esteban, When you try again, are you what are
you thinking about to kind of like do this or
still your mind because you're doing something different this time
than you were last time. And I kind of like
the idea that this is a moment where we can
give you something that you can use kind of as
a as a even a mental shift bonus in the future.
So the sea shanty maybe is the answer. So if
you sing this sea shanty, it will give you a
permanent you know, like if you say this, it's now
a spell component essentially is what you're unlocking, the ability
to sing that sea shanty and have it bring you
back to this space of the you know, see moving
underneath you.
Speaker 7: And now I have an awful idea.
Speaker 3: Yes, I love awful ideas. Let's go makes me feel.
Speaker 7: I think because the tentacoes go in there and take
some energy from Constantine and that helps me lift it off.
Speaker 3: Yeah, Okay, I'm okay.
Speaker 1: With that.
Speaker 7: Yeah, some drain, Yeah, permanent, but I just temporarily like
it's a shift because I took I lowered somebody else's.
Speaker 3: Yeah, I totally agree with that. Also, you guys already
have a connection where you get a shift with dealing
with each other, right, so I think this is exactly
what happens. So Esteban has these shadowy tentacles for those listening,
that's what those things are that he summons are these
weird shadowy tentacles that you know, kind of I want
to say, come out of his back and then kind
of reach around and are pulling open this coffin lid. Estebon,
you are maybe feeling a little bit of panic at
the idea we don't have a lot of time of
being trapped in this coffin. Again, of however long it is,
it smells exactly the same you were here for however
many over one hundred years, and that panic is starting
to rise in you. Then and as you take a
deep breath in you feel you feel it exhaling and
being pulled from you, and you feel a little bit
of your energy, your will to fight is just taken
from you as these tentacles, and you know they're there.
You don't see them, but you know they're there. You've
seen Esteban use them before. Maybe they even have a
little bit of a sound of like you know, water
or this kind of weird squelching.
Speaker 7: That you hear as they kind of low.
Speaker 3: Yeah, as you hear them and like rip this coffin
lid off. Now you will hear the sound of this
coffin lid hitting the ground beside you, but you cannot
see it. You guys, you did this on your first turn.
So you have a little bit of time. You can
do one another. You can do one other thing before
this door is gonna before you have to leave.
Speaker 7: So you guys, we have to get out here. The
doors were going to close.
Speaker 9: I want to say that I collapse damsel like into
your arms as the lid opens.
Speaker 7: And one of them, I.
Speaker 3: Can I see. I was gonna say, I think you're
collapsing damsel like into his arms, but it's actually a
tentacle that's like holding you up. And he's looking around
for the way out, and he's like, we've got to go,
and maybe Constantine, you like look down and you're like, wait,
what the fuck? What's holding me? As you have this
realization that it's not Esteban that's doing it, it's these
shadowy tentacles that he has.
Speaker 9: All right, Well lead the way.
Speaker 7: I make a break for the Which door should we choose?
Speaker 9: The one went through?
Speaker 3: You only see one constantly, I know?
Speaker 7: Yeah?
Speaker 6: Yeah.
Speaker 3: Oh.
Speaker 9: So then I point out the one that I see
this one, all right.
Speaker 7: And so we go through the same one, the one
that looks the same as we came through.
Speaker 3: Okay, perfect, So you two are going to head through
the door which leaves Muke behind. Correct. Remind us again, Moog,
what you were doing? Your intention?
Speaker 6: Yes, my intention. I don't know where the other door
is going to go. It could be anything, for all
I know. So I stepped into the darkness yep. And
now I'm thinking about it to be a little more visual.
I think I trust fall into the darkness. Okay, and
I'm thinking of Cora as I do it, or am I?
Speaker 7: Yeah?
Speaker 3: I was gonna say what?
Speaker 5: Oh no?
Speaker 6: Yes?
Speaker 3: But can you make a role for me? Please?
Speaker 6: Yes? I can? And is it just a D one
hundred or is it a stat or how would you
prefer this role?
Speaker 3: Magic?
Speaker 6: Magic? And the difficulty.
Speaker 3: Thirty maybe forty because of Cora's attachment to you.
Speaker 6: A nineteen marks?
Speaker 3: Can you do that?
Speaker 6: Now?
Speaker 3: Do you see the dm Oh?
Speaker 6: No, there's been dns. This is not good.
Speaker 3: Okay, cool, Okay. So you're thinking of Cora as you
kind of like step into this darkness and into the space.
And what do you think the smell's like to you
where you are right now?
Speaker 6: What does it smell like it? Dal Dania?
Speaker 3: Okay, have you ever experienced anything like this before?
Speaker 6: Mooke this realm?
Speaker 3: Yes?
Speaker 6: Or the smell, the.
Speaker 3: Smell, the sensation the realm?
Speaker 6: No, not especially not with the magic just getting siphoned
from me, that's new. Usually it just works and it
feels I think. I know I was so confused about
walls earlier because it feels claustrophobic.
Speaker 3: Yeah, this space is not made for you. You were
made of this space. As you look around, I think
that feeling of claustrophobia will only increase the longer that
you are here, and I think you get a mix
of sense and maybe even memories that pass over you
in waves the gardania. But then you're smelling popcorn, and
then you're smelling fire, campfire, no fireplace, You're smelling the
old books in the Tremer Library, like these waves of
these moments in your life are passing over you. And
then you hear a voice from behind you, mook, did I.
Speaker 6: What are you doing here? I turn around immediately. It's
faster than I meant to be.
Speaker 9: You shouldn't be here? What are you doing here?
Speaker 11: What do you mean?
Speaker 6: I shouldn't be here? You shouldn't be here? Well in
a doorway created by Cora, who's me but not me?
And I'm not. It's all very confusing. I grab a hands.
Speaker 9: I kind of I stiffen when you touch my hands,
and I'm I'm looking at you with wide eyes.
Speaker 6: But what are you doing here?
Speaker 3: I'm going to answer your questions so that audience knows too.
You are not but in a way you are like
you are you. You're not a figment of his mind.
You are aware of everything that has happened to you,
and it's up to, okay, whether or not you share
that with him. But yeah, you.
Speaker 9: Shouldn't be here. This is not the place for you.
Speaker 6: What do you mean? It's just a whole way. It's
getting increasingly smaller, which is new for me. Usually it
just seems infinitial large about this law.
Speaker 9: It's not a hallway, not two doors. You need to
go through them. You have to go. You're not supposed
to be here. If you're talking about calm down, I
don't tell me to calm down.
Speaker 12: Okay, listen, don't come for me again.
Speaker 6: What does that mean? I didn't come for you. I'm
coming to you to say so, whatever is going on
here doesn't affect you, and the others doesn't effect Yeah,
I'm coming for you. I take my hand and gently
lift the face up.
Speaker 9: I uh, sort of recoil from your touch. You're too late.
Speaker 6: What do you mean you're standing right here? Did you
did you walk into the wall backwards and end up
in the wrong place.
Speaker 9: You can't talk yourself out of this one moove Okay,
you're too late. It's okay. I never expected you to come,
and you shouldn't be here, and you shouldn't have come
to go now, okay, and.
Speaker 6: You will come with me?
Speaker 9: No, no, yes, no, I push you away. I push
you in the direction of the door. You need to
go now. You shouldn't be here. Do not look for me.
Don't look for me again.
Speaker 6: I stepped towards her and I grab a head with
both hands.
Speaker 11: What are you doing listen to me.
Speaker 6: We can leave here together, I promise, please? Why are
you acting this way?
Speaker 9: There's nowhere I can go. I'm I'm gone. I was
eating up.
Speaker 6: By What? Where am I? Where? What is this place?
Tell me?
Speaker 9: I served my purpose? I guess?
Speaker 6: Does that mean serve your purpose?
Speaker 9: What I was made for?
Speaker 6: It doesn't matter what you're made for. I wouldn't be.
Speaker 9: I wouldn't be able to go through the door with you,
So why.
Speaker 6: Not I can't. I will hold it open for you.
Will please?
Speaker 9: I won't make it through, and that'll be nowhere. That
may be somewhere, but maybe here I can, like you know,
see you sometimes if I try hard enough. Okay, So
you need to go so that I can see you again?
Speaker 6: Where where are we? What is this place? I don't know?
Speaker 9: But it's the after. It's the after. I think you're
not ready for the after? You got you gotta go,
you gotta help Visionary Edward, Well, well this are.
Speaker 6: You?
Speaker 9: Gotta go?
Speaker 6: Be moog?
Speaker 9: Right?
Speaker 6: No, I can't be moog if you're not there.
Speaker 9: It's not true. You're a moot before me. You'll be
muk after.
Speaker 7: I'm moog.
Speaker 6: In spite of me and because of you.
Speaker 9: We're always so dramatic.
Speaker 6: I will.
Speaker 9: It's better for the plot. Yeah, go on, the movie
will be real good. I can't wait to watch it.
Speaker 6: I will save you cannot stop me.
Speaker 9: I reach out and I take your hand.
Speaker 5: I squeeze it.
Speaker 9: Gotta go now.
Speaker 6: I take that hand and I kiss it, and I
look up. Why do I feel like this is the
last time we'll speak? You know?
Speaker 9: You can just find me in the lines at the theater.
Right when the heroine says something grand that'll be me,
And I'm sure I can hear you from a thousand
miles away, the grandest.
Speaker 6: I look at the door as it's getting closer and closer.
I don't know what to do.
Speaker 9: Yes, you do your fucking mood. No, get your ass
out there, and I push you towards the door.
Speaker 6: I stumble backwards. The door's right there now at this rate.
And I look up. Yeah I look pardon the turn
of phrase. I look at dead in the eyes a smirk.
Speaker 10: I love you, No you don't, but that's okay.
Speaker 6: I laughed to myself. All right, then I'll see you
in the wind. And then I kick open the door,
spin around, and I go through.
Speaker 3: Okay, as you do this this is a space where
I'm as fucky, which we all love here. So essentially
everybody who passed through the door, it seems like it
went one after another. However, the entire reason this was possible,
and this is why I love improv RP and letting
you guys choose what you're rolling for. The moment that
this happens, Cora, you're going to feel a tug on
your power. And if we remember, Korra has a distinct
ability to raise and speak with ghosts, so that is
what's happened here in this space. Coora, you are acutely
aware of the conversation that just occurred, because it's only
due to your power that it happened in the first place.
So you kind of I'm assuming that you would have
allowed that to continue and to let them have that moment. Yeah,
but you are aware that it happened, and you can
have heard the conversation or seen it or however much
because it's your power that did it. And as soon
as he comes through the door, you're going to feel that,
like you know, of you your power being like pulled
from you because Moo was trying to, you know, pull
from the space and ended up pulling from you instead,
and this is what happened as a result, And so
you're feeling much weaker now having opened the door, plus
you know, facilitating a ghost to kind of come and
speak to Moog, and then you are all in the
same space together as if maybe only a couple of
seconds has passed.
Speaker 5: As I recover from the feeling all of this, I
think I just stare at Moog kind of like to
see what his face looks like.
Speaker 6: It's to anyone else, I think it would look standard Moog,
but you're able to see the pain the hurt behind it,
almost as if you could just peek behind the mask.
Speaker 3: Mhm, my hat.
Speaker 6: Sorry, my hand reaches out expect expectantly by sunglasses?
Speaker 5: Please do I still have them?
Speaker 3: Phebe absolutely, you rolled a forty four? You can have
You lost nothing doing this, It's a perfect spell.
Speaker 5: Yeah. Then uh, I would look down to them, maybe
take a corner of my shirt and try to wipe
off the worst of the ingredients that I put on them.
Hand them back. Sorry, they might need a polish.
Speaker 6: I have a question. Do they look any different?
Speaker 3: Yep, nope, nope, they're from again. She rolled forty four.
Normally maybe potentially, but she had complete control over the situation.
Everything is as it should.
Speaker 11: Be, all right.
Speaker 3: I don't know if that's exactly the truth, but you
know what I mean, it was as it was before
and it will be again. Apparently.
Speaker 6: I take them gently and there's more caution than before,
almost as if now where they were just valuable, now
they're irreplaceable. And then as I put them on that
mask that you could see through, I think it's a
little more difficult to see through. All right. Then that
was a fun field trip. Yeah, everyone got all their appendages,
any missing things at all.
Speaker 9: The next time we do that, we hold each other's hands. Nah, No,
that wouldn't work.
Speaker 6: They might take off your hand.
Speaker 7: I gained a few appendages.
Speaker 6: What does that even mean?
Speaker 9: I give you like a quick glance.
Speaker 7: And there's tentacles helping you into the room.
Speaker 3: So yeah, yeah, do you think they're still there?
Speaker 7: I don't know. I mean I wouldn't I wouldn't put
them away. I'm not hiding them. If I was able
to bring them out, yeah, and like was dragging constantin along,
I think they wouldn't be out for long. I think
we'd come in and then they would just kind of
go away once we're.
Speaker 3: In the room, okay, but everyone would see them. Then
I guess for an instant as he crosses over it,
he has these you know, shadowy tentacles kind of protruding
from his back that we're assisting.
Speaker 9: By the way, I'm fine, I can walk. I just
fell and I was attempting to fall into his arms. Yeah, dramatically,
so I'm like trying to.
Speaker 3: I just imagine the tentacles are kind of maybe feeling
around like hands wood for a wall or whatever, or
I also imagine them kind of maybe one of them
moved the door open because it has to slide, and
then a couple more kind of peek out the doorway
before he walks through. It's almost like they're just anticipating
his movements and where he's going to be, and then
once he's safe, they kind of do that thing that
I guess like fronds or antenna might do for insects
and things, and then just kind of recede away into
his back and disappear. And as you look around, you
you are in the same room that you were just
in in terms of like the stone dome that you're in,
the lighthouse like pillar in the center of the room
is there, but nothing's broken, so all the panels are
exist there. There's also some fresh paint on the walls
that wasn't in the other version of the room. It
is more clear that it is divided into four equal parts.
Maybe you see a little bit of that faded color
of fresh paint I guess over two hundred years, so
it's not super fresh, but it's definitely fresher than the
other room. So you can see that they've matched the
colors on the pillars on maybe where they're supposed to be,
where the glass is supposed to be.
Speaker 5: Does anything about the room feel different?
Speaker 3: Not to you, I don't think unless you think it would.
Actually you ruled A forty four. Didn't you already unlock
an ability? That was something along being able to tell
between realities? I think you did in your apartment you
were seeing.
Speaker 5: Double bro Yeah, oh was do you want to see
the truth?
Speaker 3: Yeah? Yeah, yeah, yeah, Okay with that ability, yep, we're
gonna level that ability up now. So technically, in PBu terms,
you're now at tier two of that ability, which means
you can fucking tell now when you're in place A
versus Place B, and maybe if potentially you go to
Place C, it's going to feel weird and different than
the You know, you just kind of have this weird
internal compass that tells you when you're in a certain
reality or not. So yeah, you know, as you feel around,
you're like, oh, okay, I see, I know what this
feels like. And to answer your question, yes, it absolutely
feels like VTM world to you, and the other one
feels like you know, that weird PBu feeling. Ooh okay, yeah, okay.
Speaker 5: Then after I take a look around the room, I'll
notice this and turn to the group. I think it worked.
I think the doorway took us back to the original world,
the one where at least Stalker and I met.
Speaker 7: Right, So what now, perhaps we see what this one
has to show us?
Speaker 5: Then yeah, I turned to the lighthouse and the only
difference is that there is no broken pain.
Speaker 3: Yep, and there's fresher paint, so there are actually colors
that maybe denote where these slides should be placed. Ooh mmm,
you have solved this puzzle already in the other room
without needing to come here, which is very again, very impressive,
by the way, But you so you can kind of
look at the wall and go, oh, I see this
one's supposed to be blue at the base, maybe because
you do combine them to create a particular color. But
you can look at the colors around the room and
go through and start mixing them again, red and gold,
red and green, blue and green, you know those kinds
of things. Mm hmm. Okay, okay. As you do that,
as we see Cora, I'm pulling these slides together one
by one, you are going to see the same the
same displays, right, except instead of a woman bound in
silver chains, it is a man.
Speaker 7: Man.
Speaker 3: You you may be recognize Cora.
Speaker 5: As who.
Speaker 3: Who else could it be?
Speaker 5: Is that my maker?
Speaker 3: Yeah? With the red eyes. Maybe you don't know for sure,
because again it's like this weird hand drawn depiction. But
I think the red eyes bore into you a little
bit because they he is still depicted with these red eyes,
and you will see, you know, him walking bear foot
through the garden of you know, blood flowers. Children are
following him. It's the exact same thing. He's just depicted
as a as a male instead of this woman.
Speaker 5: Okay, yeah, I think as I combine the colors and
we see these images, I think my expression would get
more and more stony, and I just I guess like angry.
Speaker 3: Yeah, I think probably by the last one too. Write
And to remind everyone, he's now standing alone in a
field of ash. The sky is colorless, there's no wind.
We do see over a thousand eyes bearing down on him, right,
which Stalker would recognize, or any of you who went
into that realm with the thousand eyes in the sky
would recognize that. And he is standing before a small altar,
and he's bearing a single offering, which is that strand
of braided red hair which we all know to be Kora's.
He's got this wicked smile on his face as he
looks up and makes eye contact with Coral, and those
red eyes kind of illuminate a little bit and exhales
a name. What name does the exhale Cora.
Speaker 5: In the other room?
Speaker 1: It was.
Speaker 5: Moog's name, right, Yeah, and only Moog heard it, That's right.
I think it makes sense that he calls your name, yeah,
and only I hear it.
Speaker 3: Yeah.
Speaker 5: I think After that happens, and the image goes through
its three repetitions before flickering out, I have to walk away.
I walk away from the lighthouse.
Speaker 6: And just.
Speaker 5: Go to another side of the room and take a minute.
Stare at the wall. Anyone who's watching me. My shoulders
are tight. I might be trembling a little bit, really
trying to like get my breathing under control.
Speaker 6: I'm watching and I follow who you all right? Love?
Speaker 11: No, that's wrong.
Speaker 6: Tell me.
Speaker 9: It's him?
Speaker 3: Eh?
Speaker 6: That was a woman before? Yeah? The other room? And
who's he.
Speaker 5: The one I'm looking for? Were he is involved in this?
Speaker 6: But the red eyes?
Speaker 5: That's right?
Speaker 6: Did he by chance say a name?
Speaker 5: Looked at him a little close? A little more closely,
because I remember, I don't think we found out what
the name was. I don't think he move told us.
Speaker 6: Do you remember Mook the name in the previous room?
Speaker 5: Yeah?
Speaker 3: Did you?
Speaker 5: Did you tell the rest of the group what that
name was?
Speaker 6: I did not know.
Speaker 3: Everybody heard something different too, if I recall, somebody heard Ishna,
and I know Estevon heard Sophia.
Speaker 9: That's right, Yeah, I heard nothing. Yeah, some of us
heard nothing.
Speaker 6: Also, I think I heard Yeah.
Speaker 7: I think I think Cora and Muke heard Ishna. Yeah.
Speaker 3: Yeah, somebody heard mug though. Who was it? Was it
stalker or just won't remember?
Speaker 7: I don't know I was like, the talking is like that.
I remember, Yes, was a talking hot.
Speaker 3: The heart. That's right, that's right, but not in the
last one. Yeah, okay, I'm checking yep. So I will
also say, anybody who's watching Core right now, as she's
speaking and her features are hardening into stone, unmoving, as
she's letting this kind of rage boil up within her,
but it's it remains not visible. Whoever's looking at her
will be able to see a red glint in her eye.
And anyone who saw her in the alleyway, anyone who
saw her in the alleyway using her power, who may
have thought it was Ishna's eye coming through, it's not.
It is her power entirely, and it comes from her maker. Yeah,
but there is a moment where you can see her
eyes kind of lighting up and with a little bit
of that emberor red, and it looks a lot like
the fucking picture on the wall. I did.
Speaker 5: I did hear a name?
Speaker 6: And was it the name that we well I heard
and then.
Speaker 11: I mouthed, yeah, no, what did you hear?
Speaker 6: Then?
Speaker 3: My name?
Speaker 5: Even from Afar, even in this puzzle left for us
to solve, he's taunting me.
Speaker 10: I do not think he's taunting you, princess. I think
he's invoking you.
Speaker 6: I'm inviting even.
Speaker 5: I'll consider the invitation received.
Speaker 6: Are we going to RSVP? No?
Speaker 5: I look at a mood and kind of smile like
Riley and almost kind of like with with a little uh,
it's the same kind of anger. But I look at
Moog and crack a joke the way that Moog would,
which is, uh, that's one party I want to crash.
Speaker 6: Yes, Oh, now you're talking as that sense of fine,
and they say I'm a bad influence.
Speaker 3: So it's probably at this moment you'll realize there is
now a doorway here. You would also acutely understand there's
probably a doorway in the other version. And by doorway,
I mean not the one you made. But as soon
as you kind of like finished this puzzle and watched
that animated picture kind of unfold before you on the wall,
and you went through all of them in sequence. Oh
wait a minute, I misspoke. I don't think you technically
did them in the right order, but I already said it.
So we're going to say that a door opened as
you were telling this kind of story. I think you're
probably acutely aware that Normally you would have needed to
tell this story in order of events, of what happens
and what, but maybe your magic is in the room
just to explain my fuck up and that the door
just opened, because you just created a doorway, so as
soon as you finish it, it opens, and you know
that the door is open on the other side as well.
So from this point forward you can progress in the dungeon,
but there may be moments where you need to come
back use this doorway, go to the other version of
the dungeon, and get things to progress forward. You have
two mirrored versions of this dungeon. Okay, time we can
go back and forth.
Speaker 6: Ye ye, is.
Speaker 7: The animation still going? Does it repeat?
Speaker 3: It repeats three times and then stops and sputters.
Speaker 7: Walk over to it. Yep, kra yes, that the spell
you cast to make the door and I kind of
point up at it. Did you say something about a
bunch of eyes and a bunch of teeth in the spell?
Speaker 5: That's what was written in the spell. Can't be a coincidence,
can it?
Speaker 7: I doubt that.
Speaker 3: If you watch that again. I think in this moment,
maybe maybe move maybe Constantine the two of I'm just
imagining Esabon talking to Cora. They have this recognition in
this moment where they have this idea, and then maybe
one of them glances over to Constantine and Constantine just
puts the pulls the slides out, puts them back in again,
and the picture begins again. And as you are watching it,
you see all the elements in place for this ritual
of creating a door that Korra just did. You see
the altar, you see the sky, you see the mini
teeth in the smile, as if potentially this is something
that was being depicted in this image.
Speaker 9: I'm so sorry, sorry, Can we just pause just for
a second. Can we just pause for a second, because
you just you just did that. It was like that
before and we were like, oh, wouldn't it be crazy
if Kora was the one who taught us how to
open the door. And then you were like, oh, actually
the imagery was all there the whole time, so she
was already. Is that what I'm hearing?
Speaker 3: Yeah, that's what you're hearing.
Speaker 9: Oh my god.
Speaker 12: Okay, great, cool.
Speaker 5: Episode thirty three.
Speaker 6: We're all just taking it in.
Speaker 10: Yep.
Speaker 9: There are other slides, right, like, we went through all
of them and they're all the same, except now they.
Speaker 3: Just have they picked him instead of her. Yep, there
might be a couple of other variations, but nothing really
that stands out to you as much as as it being.
You know, they look the same. It's just it's almost
like you just have a a woman and a man.
Speaker 9: I turned to Korra, so it looks like, yeah, you
already know give us a door out.
Speaker 5: I already know what.
Speaker 9: How to get out of this room. That's what we
just did.
Speaker 5: No, yes, but I didn't realize it was connected. I
was following a spell that I've received in the magic shop.
Speaker 9: I look around for a door that's opening.
Speaker 3: Yep, you will see the doorway that is now open,
the like in the previous domes that you entered, there
was no door and then all of a sudden there
was a door. That is now the case. However, you
are going to hear this weird, strange like groaning that
almost sounds like wood. And as you look at the
I would normally have everybody roll, but again, you guys
have vampire eyeballs. So I think as you look at
the dome, you kind of see it inward a little
bit and then out and it may take even your
vampiric eyes a second to look and go, what the
fuck is that? As you see that, it's kind of
like it's warping strangely almost do is it breathing? Yeah?
Speaker 9: Yeah too. I'm going to stride over to the next
door and I'm going to open it and look at
what there is.
Speaker 3: There is no doorway to open. It's like every other
dome you've been in, where there's just like a very
tight hallway that you kind of have to some of
you might have to move sideway through.
Speaker 9: Yeah all right, Uh, someone keep an eye on me.
The last time I did this, I ended up in
a coffin. Again. I'm gonna squeeze through and getting real
tired of this door. Shit. I want to get out
of here. That was just in a coffin again. Okay,
do you have to roll anything?
Speaker 3: Nope, But I need to know who's following you, if anyone,
or if they're staying, because the the decision before you
right now is do you move forward on this side
or do you go now that this is open, do
you go.
Speaker 5: Back and continue in the other direct on the other side?
Now are there these two continue on the other side.
Speaker 3: So there was no door. But you know now that
now that there's a door here there, the door is
on the other side as well, Like you could just
easily hop over there and finish it. You know you
needed the plate, right, you're missing the one plate that
was broken on the other side, so you can essentially
take that plate which the door it y yeah, take
that plate with you and go to the other side
and use it and open a doorways. Yeah.
Speaker 7: Right, so this is like the stairs to the to
the floor below. So we just have to go back
if we want to get up or down right.
Speaker 3: I know it's sideways next to each other, but it's
just yeah, yep, so you've got.
Speaker 9: I would not be squeezing through the door. Then I
would be staying okay, I would be peering out, and
then I would be waiting for everyone.
Speaker 3: Sorry, yeah, I thought it. So you have Dungeon A
and Dungeon B. Dungeon B is a mirror of A.
In Dungeon B, there was a piece of the puzzle
that you needed in Dungeon A to move forward. You
can either move forward because you've unlocked the road the
doorway in Dungeon B, or you can take that piece
back to Dungeon A and move forward on Dungeon A side.
It's your choice. You're either moving forward in the crypt
in VTM world or you're moving forward in the crypt
in PBu world. I will tell you your powers feel
different here. Yeah, yeah, so it's totally up to you.
Speaker 5: Thanks for the reminder. And the plate is the is
one we were missing in which room.
Speaker 3: It was gold. The plate is the just the stained
glass that's yellow that was broken in the other room.
Speaker 9: Okay, we're putting in the lighthouse.
Speaker 3: Yes, everything's still work.
Speaker 7: There were six we didn't see. We only saw half
of that.
Speaker 3: You only saw half. So if you take this yellow
gold piece over to the other side, it potentially will
show you something else. Okay, however it doesn't. It just
opens the door, which you know because you just did
it here on this side. As soon as you mix
the yellow plate and I can tell you I accidentally
misspoke because you guys were supposed to put it in
the right order. But the blue and gold one was
the one that was the If you put the yellow
the yellow plate in with the blue and the gold,
which is the last one that you saw with the
smile and the summoning of the door. It then creates
a door. It opens the door. So okay, yeah, yeah,
so you can take this plate then back with you.
I think it was the yellow plate that was broken
and the other one, yeah, I think it is. Yeah, yeah, okay,
And that's the key to opening the doorway forward. And
again that's just me letting you know the mechanics so
that you, guys can make your decision. You can go
forward in this direction if you want. I just want
to let you know. But your powers do feel differently here,
maybe more more familiar, more comforting. You know exactly what
you can do. It's whatever's on your VTM sheet.
Speaker 9: Yeah, also significantly less powerful.
Speaker 3: I think that depends. I'm limited by what I can
put in front of you here as well in terms
of enemies and things like that.
Speaker 7: Have to solve both in each room anyway, So.
Speaker 9: Do we go back through the door we just came from.
Speaker 7: Do we have to go?
Speaker 3: Yes? But you would know and Cora would know that
the thread has closed now, so you're going to open
that door and you're going to be on the other side.
It was only because she had just created it that you.
Speaker 7: Establishing itself.
Speaker 5: Well, now that we've established there's two versions of this
crypt mm hmm. I turned to the group. Which side
do we want to solve completely? We started in the
world with the rabbit and all of these strange new things.
Do we finish what we started there or continue on here?
Speaker 9: You may have to excuse me, but curiosity kills the cat. Nah,
I want to know what that last plate says.
Speaker 5: I nod and look at the others. So we go back.
Speaker 6: Yeah, all right, sounds like a plans, stand.
Speaker 7: I'm kind of just it looks like as not absent mindly.
I look at him thinking about someone that I'm chewing
on the inside of my cheek, and I'm staring either
at the animation or when it stops, I'm staring at
the wall where it was playing.
Speaker 5: Astemon.
Speaker 7: See either way, nice to go back.
Speaker 5: I nod and go to the lighthouse, pick up the
pain that we need. As I do so, I kind
of glance at the others and.
Speaker 9: Ask.
Speaker 5: There were twelve steps to a god's death, right, Yeah,
we we just saw the same six. Where are the others?
Speaker 9: Perhaps they are ahead.
Speaker 5: In the next room if there is another room, Okay,
let's go back. I turned to the stained glass door.
Go to it, slide it open. Do I just see
the other room now?
Speaker 3: Absolutely so. As soon as you slide it open, it's
just the mirrored version of the other room. You can
even see the cracked plate in there waiting. You also
are acutely aware that you left this door unlocked previously.
You can continue to leave it unlocked, or you can
lock it behind you this time.
Speaker 5: Okay, I step through right, and probably without really waiting
for everyone to pile in, I'll just go straight to
the lighthouse and replace the broken pane.
Speaker 3: And as you do that, you see the door kind
of become visible to you, or the hallway, the very
tiny hallway that you go through, and everyone I assume
is following in after her. Correct, Yeah, that's right. Is
there anyone who isn't?
Speaker 6: I know? I'm I'm sorry, you go.
Speaker 7: I just linger behind. Yeah, I'm still staring at the
wall kind of.
Speaker 6: I'm leaning on just to the right of the door.
I had to remember which way doors open for a
minute there, and I'm going to try to be the
last one to go through.
Speaker 7: Sure if anyone say something, I'm just staring at the wall,
like clearly thinking about something.
Speaker 6: Oh uh, yeah, I clear, I clear my throat very
loudly to try to break your concentration.
Speaker 7: Do you need to do something in here?
Speaker 6: I think we've already done it.
Speaker 7: To me. What we just saw some of the asking
for power, like to open the door.
Speaker 6: So what do you think? I believe it was Cora. Yeah,
she did the doorway, we followed through and then there was.
Speaker 7: Well she heard her name. Yes, in the other room,
I heard the name of the one who sired me.
Speaker 6: That's odd? Are you suggesting that she sired herself? Very
sneaky in its own tail.
Speaker 7: Suggesting it is odd?
Speaker 6: That is all.
Speaker 7: I will leave it to this room if you wish
to be here and I it don't take too long.
Sometimes these doors don't last.
Speaker 6: Oh, I'm not going to think around the door anymore
than I have to, and I'll leave it open.
Speaker 7: I'll leave it open if you like, maybe halfway. Do
want a little privacy.
Speaker 6: You just go ahead. I think this is going to
just be our thing now. I think we just as
wants to go through the doors.
Speaker 7: Now, No, this this is I was thinking. But we
see I go through. I leave it open, just a crack.
Speaker 3: Stoker. Did you go in?
Speaker 6: Yes?
Speaker 3: Yes? Okay, so move you are the last one in
this space. What do you do?
Speaker 6: I'm it's the door with the other team on it.
Speaker 3: Yeah, it's the stained glass door, that's right.
Speaker 6: Yeah, I linger. I run my hand over where Gunner
is and there's rage on my face.
Speaker 3: Oh man, we can't see it, but maybe the audience
can a little bit. There's a burning red ember behind
the sunglasses that you don't notice, but we do.
Speaker 6: And I open the door and I think my touch
cinges on the side of the door, not doing it
on purpose, and then my eyes look at our proper
portrait and then it looks at Stalker just lingers for
a bit. No, I don't, and then I walked through.
Right then. That was a lot quicker of a trip.
I don't know why I stretched, it felt natural, Porra.
Speaker 3: Do you lock the door behind you?
Speaker 8: Ah?
Speaker 5: Yes, Once everyone is through, then I lock it behind us.
Speaker 3: Okay, totally fine to do that, but to be clear,
to be clear, that means that if for some reason,
someone were running back here to get to the other side,
need you to be with them, or they need the key,
totally fine, but I'm just being explicitly clear.
Speaker 9: Mm hmm.
Speaker 3: Okay, okay, you know that though, Korra knows that. So,
but it also does mean that you can't have people,
you know, nothing going back and forth. You have to
be present to open it.
Speaker 5: Yeah, okay, I think my reasoning for locking it is
to at least have some sort of control over something
in this maze, in this mess, yes, like makes total sense.
I'm not gonna make it any easier for whoever is
manipulating us and doing this.
Speaker 3: Yeah, okay, even if they.
Speaker 5: Can open the dead bolts that I lock, I'm gonna
make it. I'm gonna make them have to open it.
Speaker 3: Oh, this is a wonderful time to tell you. You
will know if someone opens this door you made it.
Speaker 6: Yep.
Speaker 3: Okay, so do you all. I'm assuming funnel through this
doorway that has now been created, this like shimmy situation
that you have to do as you go through.
Speaker 9: Okay, before we do that, yes, sorry, there was like
one last there was one thing that we needed if
we brought.
Speaker 3: Over here that we would be it would completely the
puzzle here. It was the goal. It was the plate,
the yellow plate, and I believe Cora put it in
and then made the door open.
Speaker 9: Does it animate something on the wall? Is it the
same image. What's the image?
Speaker 3: So typically this I fucked up this puzzle. You guys
should have put it in the right order to then
uncover stuff. But I'm just going to put it in
the next room. So when she puts the plate in,
it just creates a door. So you've done the first
six in here, and I'll just change and move the
next six to be in the next room. But yes,
you are correct. There should be twelve stages, so.
Speaker 7: We essentially saw the same thing in each with a
difference for the different person.
Speaker 6: Yep.
Speaker 3: So but when she puts this plate in it unlocked,
it reveals the doorway rather than animating anything in particular.
And so then you all shimmy down through this corridor
and then you reach yet again another dome. This one
is covered in moss, but I think that is not
important because the first thing that you will notice is
two skeletal figures that are wearing like regal tattered armor.
They have bird like legs, they have long arms that
end in obsidian claws, and they are wearing blindfolds that
are woven from embalmed linen. You can see the depression
in their eye sockets, and you know they have no
eyes one of them. Only one of them has many
many eyes stitched on their chest, like stitched into very
reminiscent to Hansel. And in the center of the two
of them is a long dead king. His crown is cracked,
he is wearing frayed funeral silks, his feet are replaced
by desiccated falcon talons, and he is dragging a cracked
gold mask behind him on a chain of bone. His
chest cavity has been torn open, his heart is missing,
and it is filled with coins bearing many, many different faces.
And that is where we're gonna end this session. Roll
for initiative, everybody.
Speaker 12: Oh.
Speaker 3: Magic, no, roll, yep, let's do magic role. You can
do magic or body because I think either one works
for me. Difficulty there is none. We're just going to
roll to see who gets the highest. For now, I
think I'm I think I'm gonna remove this from PBu
and just have you guys choose who gets to go first.
But for now, we're going to go based on the
way we've done it before thirty five, So whoever rolls
the lowest is going to go first. Next week Okay.
Speaker 7: Oh fuck, okay, yep, oh.
Speaker 3: First soccer fucking goes first narratively, Okay, yes, yeah, So
I'm going to give you guys a moment to just
kind of like react to what you're seeing here. As
this long dead king, I guess, steps forward with his
weird talon feet, he opens his mouth. He has no teeth,
they're all missing as well, and he just makes this
weird screeching sound, as if there's someone inhaling inward, and
he lunges at one of you. What do you do?
Speaker 6: Look a Kora A friend of yours?
Speaker 9: No, friend of yours.
Speaker 6: No, I'm not the one who likes birds though.
Speaker 3: Perfect.
Speaker 8: Oh yeah, I'm desperately fighting for my life.
Speaker 6: Yeah, as you're doing that, my eyes go back and
forth as you exchange blows, and that's what it feels like.
Speaker 9: I'm looking around Esteban's butt for his tentacles to come
out and protect us.
Speaker 6: All.
Speaker 3: Yeah, I do think there might be a moment where
we just where we see like a weird, strange, very brief.
I actually don't think anybody in the fucking party notices this,
but the audience might recognize the flash of recognition on
Stalker's face as he recognizes similar magic to Yaga. Right
with the bird transformation just for a second and then
it's gone and the attack.
Speaker 7: Shit. Yeah, oh, friend.
Speaker 6: Of you.
Speaker 3: Exactly and that's why he's perfectly ready and knows exactly
what to do. Anybody have a party line that I
can fadeu this out? God damn, I men need character,
but sure that.
Speaker 9: Words astefon says God damn.
Speaker 7: And I pick this up.
Speaker 4: Yeah.
Speaker 3: I feel like it should be stalker. It should be
a warning of like what to look out for for
this fucking bird creature.
Speaker 8: Yeah, absolutely, watch out for the tallons.
Speaker 6: They like to go for the throat. I covered my throat.
Speaker 9: It was the end the episode.
Speaker 3: Greg, you've been listening to Deathless, an actual play produced
live by Pumpkinberry That's me on YouTube and twitch at
table story. If you like what you hear, please consider
rating and reviewing this podcast and visiting tablestory dot tv,
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and more, or simply drop us a line. Once again,
thanks for listening, and we'll see you next week.
Speaker 9: My god,