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Speaker 1: Hey, everybody, welcome to Game Most Mornings with Me Jeff Grub,

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your host from giant bomb dot com. Thank you for

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tuning in. In this episode, we're going to be talking

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about that Nintendo Is this the the one from yesterday?

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Oh no, I'm looking at the wrong thing. I got

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to set up. We are going to be talking about

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basically the Steam Machine got delayed and that Nintendo partner direct.

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It's gonna be a good one because I got the

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right sheet up now and we have Janachoa on the show.

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Speaker 2: Jan how are you doing, Grub?

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Speaker 3: I think it's been a hot second since I've been

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actually on the show on Thursdays, when.

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Speaker 2: I normally in a minute.

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Speaker 3: So, yes, I understand the little kerfuffle we had at

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the tippy top grab It's fine, It's.

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Speaker 1: Oh yeah, I'm not ready for this. Things are back

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to normal and I'm not ready for it. Also, now,

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when you asked me that question for the mic check,

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did you mean.

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Speaker 3: Bobble or bable babble like okay, okay, Bible.

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Speaker 1: I also like babbles. Yes, that's for people wondering. I

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like bobble, like that concept, but also little trinkets.

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Speaker 2: Sure give me those things. I like that.

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Speaker 3: Give me a Yeah, we're a bunch of little trinkets here.

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Speaker 2: That's right.

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Speaker 1: We're allowed to say that. Other people aren't allowed to

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say that about us. We could say it about each other. Yeah,

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sweet a little.

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Speaker 2: And Jan, uh Jan, how you been man? Are you

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hanging in there? Uh?

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Speaker 3: You know, grub, I realized that you in Uh. When

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you're learning about things and studying things and improving things,

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you can apply all that towards yourself, it turns out,

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and you can, you know, in the same way that

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you obsess over perhaps a character build in a video game,

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you could perhaps do the same to yourself and then

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actually look up and address, why do my knees feel

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like they're constantly going to feel like they're exploding? And

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then address that.

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Speaker 2: It turns out, yeah, I didn't know that. What are

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you doing for the knees? You're doing some like backward

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like slide poles or sled poles.

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Speaker 1: I'm walking backwards. It turns out very good for the knees.

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Speaker 3: Yes, yes, actually, but we're also foam rolling them out.

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Turns out, oh right. If you want to alleviate a

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specific part, you can also just massage the parts around that.

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Speaker 1: Uh, huh wow, reminding your body that other muscles are

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there to support those muscles.

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Speaker 2: That's like, that's the thing. I got some back muscles

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that my body just like doesn't know are there.

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Speaker 1: Yes, And it's like, we're not gonna activate these things

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ever unless you think about it actively.

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Speaker 2: Well that seems pretty stupid, body.

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Speaker 1: But but yeah, now that I've begin like strengthening the

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muscles around it, it's like, oh, now that those muscles

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are supported and I can activate them easier.

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Speaker 3: Grab one last thing, and like, I know it may

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annoy folks about me talking about running going to the gym,

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I don't fucking care. But I had, for the first

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moment in my life, one of those collective gym celebration experiences.

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And then I think I understand now. I had to

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do an evaluation because like my first month of personal

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training happened, and my trainer was like, all right, well,

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then we go to do five consecutive goblet squats, then ten,

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then twenty of half of my body weight, and I

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was like, oh, that's a lot. That's like one hundred

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something pounds. I did it, and then afterwards there was

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like a collective roar in the gym and I was like.

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Speaker 1: Yeah, that's crazy, good work, man, that's that's fantastic. Yeah,

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And and you're right, like you're doing all this work,

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it pays dividends in other areas of your life. It

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turns out like building strength conditioning. Conditioning is like a

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good metaphor for just everything. You got to be like

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strengthening up your your your body and your soul and

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kind of being willing to put yourself, like your mind

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through some resistance as well, so you don't just become

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a sloppy asshole. You gotta be a cool dude and

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think about yourself and improve all the time. All right,

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let's explain ourselves. We're Giant Bomb. We have a little

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thing here where you go to giant bomb dot com

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slash join you come. I'm a premium member and that

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supports us in everything we do here. We are independent

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games media out here on our own. We need your help,

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your support to continue doing this, and we get the

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sense you all want to continue and make sure that

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we have things going on over on giant Bomb. And

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if that's the case, thank you so much, and thank

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you everybody who's already joined. We really appreciate it.

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Speaker 2: We see it. It means the world.

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Speaker 1: We want to keep doing awesome stuff over here, and

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you all ensure that can happen, and.

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Speaker 2: Stuff's in the works. Stuff is in the works.

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Speaker 1: Grub's next premium went up yesterday. That is barely the

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tip of the iceberg. We got plenty more on the

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way for people specifically who are supporting us. And then

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of course all this other cool stuff that we have

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out here that everyone can watch that's happening as well.

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As far as this show goes, most weekdays, I Jeff

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Greb will help piece your gaming life back together. That

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includes breaking news and maybe even some of our own

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original reporting. For all these topics, I'll get the input

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of a bona fide expert who will make me look smart.

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You are watching live on twitch Welcome. You can always

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listen to the show later on podcast feeds by searching

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for Game Mess Mornings, or find the RSS feed on

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giant bomb dot com. You can also catch the show

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later with chapters and timestamps on YouTube.

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Speaker 2: Hello YouTube.

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Speaker 1: All right, we have a lot to get into, so

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let's start the Morning Mess with Valve confirms Steam Machine

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price and release details have been delayed due to exploding

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component prices.

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Speaker 2: This is from Andy Robinson at VGC.

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Speaker 1: Valve has confirmed the rapidly increasing price of PC components

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has delayed its announcement or caused the delay of its

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announcement of Steam Machine and Steam Frame pricing and release dates.

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In a blog post published on Wednesday, Valve set it

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still planned to release its console like PC and VR

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headset in the first half of this year. Excuse me,

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but that it would need more time to land on.

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This is a quote concrete pricing and launch detail launch

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dates that we can confidently announce when we announced these products,

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or when we did announce these products in November. We

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planned on being able to share space civic pricing and

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launch dates by now. The post reads, but the memory

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and storage shortages you've likely heard about across the industry

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have rapidly increased since then. The limited availability and growing

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prices of these critical components, I mean we must revisit

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our exact shipping schedules and pricing, especially around steam Machine.

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Speaker 2: And Steam Frame.

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Speaker 1: The other thing being the steam controller, right that seems

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a little bit less effected and it would be does

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not need ram Our goal of shipping all three products

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in the first half of this year has not changed,

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but we have what we have work to do to

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land on concrete pricing blah blah blah, and that they

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talked about. Okay, Yeah, I'm not too surprising. It does

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feel very frustrating, though, right Jen.

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Speaker 3: Oh Yeah, I mean, you know, Dan and I spent

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a whole day talking to the engineers over there at Valve,

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and all of them are like super jazzed to make

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the steam machine, and it didn't feel like they were

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trying to make it to turn. I mean, of course

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they're trying to make profit, but also it feels like

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a passion project. So having this limitation now of components

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and then trying to figure out a price that is

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reasonable not only to sell something but to make it.

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It's it's got to be incredibly frustrating, especially with the

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fairly positive buzz that came out when they with the

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original announcement of it.

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Speaker 2: Yep.

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Speaker 1: It's you know, I'm starting to get excited about the

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idea of the steam frame even and it's like I

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was kind of hoping, oh that maybe that could stick

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by It's like no, Yeah, that thing uses a ton

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of ram as well. It's going to need internal storage

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as well. Both those things getting hit by those exploding prices.

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You know, this still feels like a big step toward

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the future of what PC gaming and gaming overall is

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going to look like in the next ten years, and

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it does. Part of it feels inevitable, but part of

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it feels it felt inevitable because it's like Man, Valve

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is going to force the issue here. They're going to

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be able to get this out there and really kind

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of lead the and show people what you know, Linux

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gaming can be and can look like and how well

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it can work. And then on the Steam frame, what

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it's like to have Like that's Android, right, Android with

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its own proton layer that enables the traditional X eighty

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six games to work on there. Like, that's another huge

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leap that could like really unlock things here as we

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get more arm hardware. I want this stuff now. I

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want it to happen. I want this to get started,

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because it's like we look around and all the other

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hardware stuff is a little bit well, you know, the

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future of the PS PlayStation and the Xbox it's like, God,

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that stuff's going to be really expensive, and it's gonna

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be these lockdown consoles. They're going to be very familiar

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it's going to be very hard for them to make

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something that stands out. And it's like that, you know,

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on the PC side of things, we've kind of accepted

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it's a marginal sort of improvement with every new generation,

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and that's that's fine. Can we just make it easier

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to play the games we want to play, and that's

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what this is on the path of delivering. But now

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we have to live in this world where because of

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AI and you know, I guess people maybe not been

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listening to the show recently and or listening to this one.

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We talked about this a bunch of times, that these

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prices are going up due to the pressures of these

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companies that make storage, they make memory. They're putting their

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efforts into selling things to AI companies for a much

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much higher price. They are not interested in selling RAM

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the way they once were for consumers and for PC

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PC sales. So and that's not going to change any

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time throughout the end of this year. So, okay, they

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want to deliver this thing jan before the end of

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the first half.

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Speaker 2: Of this year.

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Speaker 1: So by the end of July, it's what they're saying,

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or the end of June, I should say, what's going

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to change by then, Like is this just them being

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able to like figure things out and sort of mitigate

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the damage.

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Speaker 3: I don't know what they can figure out at this point,

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because it feels like if you were trying to ramp

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up production for a product, all of the components have

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to be fairly set in stone at this point, so

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there can't be a lot of fudging around to try

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and like cheaper parts that aren't are maybe less in demand,

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like RAM like memory and everything. Like I don't know,

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maybe like heat sinks are cheaper somewhere else, or they

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can find a different fan to stick on the Steam machine.

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But that doesn't exclude stuff like the new Steam frame

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and everything. And I agree with the grub. I think

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the Steam We've seen that the Steam deck has a

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positive influence on gaming, and I can only assume that

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a Steam machine in a Steam frame, where VR gaming

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may be a little bit a little bit more easier

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and higher fidelity than the Metaquest three, that it could

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also have another positive boom in gaming. Because a new Xbox,

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a new PlayStation, I will say I am not excited

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for it because of how lockdown it's going to be.

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Because for the average consumer they've already been waiting for

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five ish years now on the P five and not it,

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and for a lot of folks not they haven't felt

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the return in terms of games, right versus someone that

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invests is able to play and invest in PC gaming.

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You have a wide swath, huge, gigantic library, and that

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includes so many indie games and games that go on

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sale for pennies where you can play the fun math

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game of eight dollars is five dollars four as five

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five is five dollars.

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Speaker 2: Yep, it's that's right.

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Speaker 1: We like, there's only so much boy math that can

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be done here to solve this issue. Like at a

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certain point we're going to have to just grint and

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bear these prices. A couple of things the Steam frame, yeah,

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not Android, I meant arm arm processor.

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Speaker 2: That is what it's using.

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Speaker 1: That's exciting for the same reason though it would be

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able to sort of unlock some of those problem some

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of these those games for Android in the way that

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we're already seeing with a bunch of tools that can

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do that. But Valve showing up to that party is

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a big sign that that's going to get started for real.

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The other thing is people are like yeah, maybe this

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extra time will help Valves sort things out with suppliers

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and get the supply chain, you know, more taught, so

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they can like cut out some of the excess and

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save some money here or there. It's yeah, there's just

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not a lot of options, right, because there's there's Micron,

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there's sk Heinex, and there's Samsung. Those are the three

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companies making RAM and flash storage. For the most part.

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It's that when you have only three options, there's just

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not a lot of place time to like turn from

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one to the other. And when they make their decisions

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to put more money into AI. Although you know, this

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week it's a little bit different. Their stock price is

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going down. I've mentioned before. Every time Micron's like, yeah,

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we're not making RAM for co co consumers anymore, We're

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gonna go make it just for AI, their stock price

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continues to go up and up and up. So investors

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are telling them they're making the right decision. Valves showing

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up and saying, hey, can you help us figure this out?

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It's like, well, what's that going to do for our

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stock price?

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Speaker 2: Nothing? Yeah, it's that that's the motivating factor here.

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Speaker 1: So it could get complicated and that does not mean

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that like I think Valve is going to miss this

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window of releasing it in the first half of the year.

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It's just like, I think they are trying to figure

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out the way that they can keep the price down

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as best as they possibly can, and then how do

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you sort of message things in a way where it's like,

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here's the price, you guys, get it right. And part

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of that is just waiting a little bit jamm because

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prices on everything are going to keep going up and

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everyone's going to be like, oh, the Steam Deck is

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not an anomaly, it's par for the course. And now

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that it's summertime and we've had some time to notice

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all the prices on everything, we're looking around and everyone

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understands that that's part of it, right.

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Speaker 3: Yeah, one hundred percent of crub And I mean with

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all of these rumblings, because they feel like for the

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past week two weeks, we've started to cover more stories

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about what does the next PlayStation look like? What does

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the next Xbox look like? Do you think that at

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all is informing Valve and how to approach, uh, even

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marketing the Steam Machine this point after that initial announcement,

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because they know that components are going to play a

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factor into pricing this thing.

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Speaker 1: Yeah, I think they get they're just rethinking everything, right

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they they You know, the way that we understand Valve

295
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to work is that flat structure.

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Speaker 2: And everyone can kind of go work on whatever they want.

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Speaker 1: At the the end of the day, there's got to

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be someone like look around, like making the decision of

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like when this thing is going to launch? Uh, and

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you know maybe that's a collective group effort as well,

301
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but you know, at a certain point, there's got to

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be someone's like, hey, I feel really bad about like

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us putting this out at at this price because we're

304
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going to lose too much money. And this is not

305
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like this is a thing that we need to least

306
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break even on. It's unlike the steam deck for whatever reason,

307
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but we need to break even on this one. So

308
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then I but I also feel bad about the price

309
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that I'm going to suggest. So why don't we all

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just you know hit the pause button because we can?

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Speaker 2: Because we can. We don't answer it to anybody.

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Speaker 1: Our stock price is not going to go up or

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or down based on this because we're privately owned, so

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we we have the luxury of sort of of pausing

315
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and looking around and being like, we're not trying to

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make anything by a certain quarter or whatever due to

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financial reasons other than we've spent money on this thing.

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We've got to start making money back. And so I

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think that gives them time to stop and say, yes,

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00:15:13,440 --> 00:15:15,360
let's figure out a way to talk about this, to

321
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explain it, to get people used to it, and then

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also at the same time, maybe we can figure out

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some answers to keep the price down as much as possible.

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Speaker 2: It's it's not going to be easier.

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Speaker 1: It's like, this is the thing that I think a

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lot of people were predicting when the thing first got announced,

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where it's like, oh, those prices on the price on

328
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memory is starting to go up right now, and it

329
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looks like it's just going to keep going up through

330
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all of twenty twenty six. And here we are, and

331
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it's just as painful as everyone was predicting it would.

332
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Speaker 3: Greb, do you I mean, with all these talks of

333
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possibly pushing back the Steam Machine and the Steam frame release,

334
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do you think that affects the controller as well? Because

335
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I've seen a lot of people hoping that they can

336
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at least get the controller soon because of how neat

337
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it looked in the presentation or them revealing it.

338
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Speaker 1: Yeah, the way that they're talking about it here in

339
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this post is the controller is less affected by the

340
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things that are causing the delays for the other two devices.

341
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And yet every time they talk about the three devices,

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they talk about them as a collective thing that will

343
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all drop at the same time. So I think it

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for a part of their marketing strategy here is to

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build excitement about a big drop for all these three

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related things, and I think they want to maintain that.

347
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So I think, you know, that is what will be

348
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affected here is. Yeah, the controller might come out a

349
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little bit later than everyone was hoping, even though it

350
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probably could come out right now, because they want to

351
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pair it up with the device, with the frame and

352
00:16:47,279 --> 00:16:49,679
the machine, which I get, but yeah, I kind of

353
00:16:49,720 --> 00:16:51,399
wish I could just get my hands on that controller.

354
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Speaker 2: It did look pretty cool real quick though.

355
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Speaker 1: Valve did claim that the Steam Machine testing shows the

356
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majority of games run at four K sixty. When you're

357
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using FSR, you know they can run at four K

358
00:17:03,120 --> 00:17:05,440
sixty I oneer. If that's a consistent sixty frames per second,

359
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the thing is six times more powerful than a Steam deck.

360
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Speaker 2: Steam Deck can run most games. When it can't run

361
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a game.

362
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Speaker 1: It's usually like, oh, man, if I just had ten

363
00:17:12,880 --> 00:17:14,759
percent more power, I'd probably be able to get a

364
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decent frame rate here.

365
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Speaker 2: So the Steam Machine's probably going to be fine to

366
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run most games.

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Speaker 1: You're not gonna be able to turn on all the

368
00:17:20,720 --> 00:17:22,759
bells and whistles, but you're gonna be able to run

369
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most games. And I think one of the more exciting

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aspects of this is this could be a solution to

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the problem we're about to face shan right, because if

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this thing comes out and just establishes not just a baseline,

373
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but like a healthy, smart target for every developer to say,

374
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just make sure your game runs really well on.

375
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Speaker 2: The Steam machine for the.

376
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Speaker 1: Next five to eight years, that would be like, Okay,

377
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we're gonna slow things down. The amount of memory you

378
00:17:49,759 --> 00:17:52,720
do need will be frozen by the Steam machine, and

379
00:17:52,759 --> 00:17:54,640
we can all just maybe enjoy the machines that we

380
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have for a long period of time while the rest

381
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of the world sorts this business out.

382
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Speaker 2: But we'll see steam Deck was already doing that a

383
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little bit.

384
00:18:03,640 --> 00:18:07,039
Speaker 3: Yeah, Grub And I mean, I don't know what Dragon

385
00:18:07,200 --> 00:18:10,039
the industry or and I'm not saying the industry as

386
00:18:10,039 --> 00:18:12,559
a whole, but like the Triple A side of the

387
00:18:12,599 --> 00:18:14,839
game's industry is trying to chase at this point other

388
00:18:14,880 --> 00:18:18,440
than trying to hook players in on a daily basis

389
00:18:18,480 --> 00:18:22,799
with their gray dark patterns. But I don't need things

390
00:18:22,839 --> 00:18:26,079
to look better than they look now, Grub. To be honest, no,

391
00:18:26,400 --> 00:18:27,960
I don't think I needed them to look better than

392
00:18:28,000 --> 00:18:29,079
they did on the PS four.

393
00:18:29,759 --> 00:18:32,680
Speaker 1: Yep, exactly, Like I'm happy that, Like, give me PS

394
00:18:32,759 --> 00:18:35,200
four graphics at sixty frames per second, I'm going to

395
00:18:35,240 --> 00:18:38,119
be pretty good for the most part. You know, the

396
00:18:38,119 --> 00:18:40,119
big companies are going to continue to want to separate

397
00:18:40,119 --> 00:18:41,640
their games by spending a lot of money on them

398
00:18:41,680 --> 00:18:43,240
making them looking better. But there's fewer in few of

399
00:18:43,279 --> 00:18:46,880
those companies every day, So yeah, that feels like an

400
00:18:46,960 --> 00:18:49,920
antiquated way of doing things. All right, let's do this

401
00:18:50,000 --> 00:18:52,880
Nintendo Partner Direct roundup. Happened this morning. We did a

402
00:18:52,920 --> 00:18:56,559
talk over. I got a rundown of the announcements for

403
00:18:56,680 --> 00:19:00,759
my Nintendo News Indiana Jones and The Great Circle is

404
00:19:00,799 --> 00:19:04,359
coming May twelfth, both physically and digitally. We knew that

405
00:19:04,400 --> 00:19:06,240
was coming, but preorders began today and now we have

406
00:19:06,279 --> 00:19:10,359
a date. Bethesda also announced a Fallout four Anniversary edition

407
00:19:10,440 --> 00:19:12,720
is coming to switch To. That is Let's See Here

408
00:19:13,200 --> 00:19:16,599
Anniversary Edition launches digitally on switch To February twenty fourth,

409
00:19:16,680 --> 00:19:20,519
physically on April twenty eighth. Pre Orders also begin later

410
00:19:20,559 --> 00:19:21,640
today on the e Shop.

411
00:19:23,160 --> 00:19:26,480
Speaker 3: If I was if I was making Fallout four, here's

412
00:19:26,480 --> 00:19:28,920
what I would do, right, because you can kind of

413
00:19:28,960 --> 00:19:31,400
assume that everyone that has a switch to already has

414
00:19:31,440 --> 00:19:35,400
a switch right. You just make it a dual screen

415
00:19:35,480 --> 00:19:38,160
game and just release a pit boy to throw your

416
00:19:38,160 --> 00:19:39,319
switch one onto.

417
00:19:39,200 --> 00:19:41,480
Speaker 1: There you go again, like just like some like leather straps,

418
00:19:41,480 --> 00:19:42,799
so you could strap your switch.

419
00:19:42,559 --> 00:19:44,720
Speaker 3: One to your arm exactly I want it.

420
00:19:44,839 --> 00:19:46,119
Speaker 2: Yep, that's beautiful.

421
00:19:46,799 --> 00:19:50,880
Speaker 1: The Elder Scrolls for Oblivion Remastered that is coming as well.

422
00:19:50,880 --> 00:19:52,880
That's coming in twenty twenty six. They did not give

423
00:19:52,960 --> 00:19:54,720
anything beyond the year for that.

424
00:19:54,720 --> 00:19:56,160
Speaker 2: That's weird. Just give a date to that.

425
00:19:56,839 --> 00:19:59,839
Speaker 1: Tokyo Scramble A life for Death of Struggle begins deep

426
00:20:00,039 --> 00:20:03,759
low Tokyo, where where clear thinking, it's split second decisions

427
00:20:03,799 --> 00:20:06,519
could make all the difference. This is that one that

428
00:20:06,599 --> 00:20:09,079
was Let's see It's coming February eleventh. Pre Orders begin

429
00:20:09,119 --> 00:20:14,440
today this is like a weird dinosaur, like the Prehistoric

430
00:20:14,559 --> 00:20:15,400
Survival game.

431
00:20:15,440 --> 00:20:15,759
Speaker 2: I don't know.

432
00:20:15,799 --> 00:20:17,400
Speaker 1: I kind of was having a hard time understanding it

433
00:20:17,400 --> 00:20:19,400
has four players when I wasn't expecting that to be

434
00:20:19,440 --> 00:20:22,920
part of it. They showed off Resident Evil Requiem. We've

435
00:20:22,960 --> 00:20:24,920
seen that on switch To a number of times now

436
00:20:25,319 --> 00:20:29,640
continues to look very impressive. The hair is the one

437
00:20:29,640 --> 00:20:32,319
thing that has some aliasing, but that kind of is

438
00:20:32,400 --> 00:20:33,200
to be expected.

439
00:20:33,240 --> 00:20:35,200
Speaker 2: But beyond that, everything looked pretty good.

440
00:20:36,119 --> 00:20:39,400
Speaker 1: Pragmata showed up for the switch To that's coming April

441
00:20:39,440 --> 00:20:41,599
twenty fourth to switch To and demo.

442
00:20:41,680 --> 00:20:42,039
Speaker 2: Let's see.

443
00:20:42,079 --> 00:20:46,039
Speaker 1: Yes, they have a gameplay playable demo available today on

444
00:20:46,079 --> 00:20:47,759
the e Shop so people could try it out there.

445
00:20:48,680 --> 00:20:49,960
They showed more of Orbitals.

446
00:20:50,319 --> 00:20:50,559
Speaker 2: Jan.

447
00:20:50,839 --> 00:20:53,000
Speaker 1: It was pretty they opened with Orbitals. We were excited

448
00:20:53,000 --> 00:20:55,480
about that one. That one's the sort of eighties seventies

449
00:20:55,559 --> 00:21:00,960
anime style two player co op adventure game, similar similar

450
00:21:00,960 --> 00:21:05,920
to a Joseph Ferris game. It's looking really awesome, Jan,

451
00:21:06,160 --> 00:21:07,640
we were all pretty impressed by this one.

452
00:21:07,880 --> 00:21:10,519
Speaker 3: Yeah, I pull this trailer up because this is I

453
00:21:10,599 --> 00:21:14,559
was unfamiliar with what this was, and this looks absolutely stellar.

454
00:21:15,680 --> 00:21:17,279
I knew it was only a matter of time till

455
00:21:17,319 --> 00:21:19,799
some other people, other studios starts to go for the

456
00:21:19,920 --> 00:21:24,079
co op crown that Joseph Ferris has been wearing by himself.

457
00:21:24,720 --> 00:21:25,000
Speaker 2: M h.

458
00:21:25,759 --> 00:21:27,880
Speaker 1: And now I was expecting him to just own that

459
00:21:27,920 --> 00:21:30,480
space forever, because who would like want to go in

460
00:21:30,480 --> 00:21:33,920
there where it's like you are narrowing your audience to

461
00:21:34,039 --> 00:21:36,559
just people who will play with another person, and there's

462
00:21:36,599 --> 00:21:38,720
already games in that space for them. It's like, well, no,

463
00:21:38,880 --> 00:21:41,480
this game already is establishing its own voice, and I

464
00:21:41,519 --> 00:21:45,680
can see the vision now for Orbitals Final Fantasy seven

465
00:21:45,759 --> 00:21:48,319
Rebirth showed up. That was something where it's like, oh,

466
00:21:48,359 --> 00:21:49,880
you know, maybe it's a bit too soon they just

467
00:21:49,920 --> 00:21:53,119
did remake, but nope, it showed up. It looks really

468
00:21:53,119 --> 00:21:55,960
good as well. It's coming June third to switch to

469
00:21:56,599 --> 00:21:59,640
pre orders begin today. There was then there was a

470
00:22:00,079 --> 00:22:05,319
other games, Kyoto Xanadu Grand Blue Fantasy Relink Relink Endless Ragnarok,

471
00:22:05,400 --> 00:22:08,720
which is I think like a complete edition of that

472
00:22:08,799 --> 00:22:11,720
Grand Blue Fantasy character action game that people liked quite

473
00:22:11,720 --> 00:22:11,960
a bit.

474
00:22:11,960 --> 00:22:13,839
Speaker 3: I don't know if it's character action. I think I

475
00:22:13,880 --> 00:22:15,680
believe it looked that way to me. I believe it

476
00:22:15,720 --> 00:22:20,079
is greb. There was one that came out on consoles previously.

477
00:22:20,640 --> 00:22:25,359
Speaker 1: A sort of murder investor investigation sort of game paranormous site,

478
00:22:25,400 --> 00:22:30,119
The Mermaid's Curse. It's coming to February nineteenth, Turrok Origins

479
00:22:30,359 --> 00:22:34,319
showed up face off against ferocious dinosaurs, and they showed

480
00:22:34,319 --> 00:22:37,599
off third person gunplay, but they also showed off some

481
00:22:37,720 --> 00:22:41,359
first person gunplay. It's coming to Switch To in the fall.

482
00:22:41,559 --> 00:22:44,599
It's from Saber Interactive, the team that did Space Marine two.

483
00:22:45,440 --> 00:22:46,400
Speaker 2: It's I don't know.

484
00:22:46,519 --> 00:22:48,880
Speaker 1: I'm hopeful that it's going to be actually pretty good,

485
00:22:48,920 --> 00:22:53,559
but we'll see. Did you bond story Time? Stranger showed up.

486
00:22:53,640 --> 00:22:57,160
Valheim is going to come to Switch Switch to, Like

487
00:22:57,200 --> 00:22:59,400
I was looked. I had not looked at Falheim in

488
00:22:59,440 --> 00:23:01,440
a very long time. I'm jan this is that Viking

489
00:23:01,519 --> 00:23:03,960
survival game that blew up on Steam a while back

490
00:23:04,000 --> 00:23:08,039
for everyone at home Valheim. I just forgot it looked

491
00:23:08,079 --> 00:23:09,440
that way, and so I'm looking like, oh, does it

492
00:23:09,519 --> 00:23:11,480
look shitty because it's on switch. It's like no, it's

493
00:23:11,519 --> 00:23:16,000
kind of has that pixelated like low five texture vibe.

494
00:23:15,640 --> 00:23:18,839
Speaker 2: And I just completely forgot. But yeah, still looked weird

495
00:23:18,880 --> 00:23:19,359
on Switch.

496
00:23:19,400 --> 00:23:23,960
Speaker 1: I don't know, all right, let's see here Valheim Monster

497
00:23:24,039 --> 00:23:28,160
Hunter Stories three twisted reflection, turn based RPG series coming

498
00:23:28,160 --> 00:23:31,599
from Capcom. Captain Subasa two World Fighters. This is that

499
00:23:31,720 --> 00:23:34,119
anime soccer game. I like Captain Subasa a lot.

500
00:23:34,200 --> 00:23:38,000
Speaker 3: Jan Yes, I played a lot of the first one

501
00:23:38,000 --> 00:23:39,839
that came out on the Switch one. It was a

502
00:23:39,960 --> 00:23:41,359
very solid football game.

503
00:23:42,519 --> 00:23:45,960
Speaker 1: Super Bomberman Collection collects a bunch of the Super Bomberman games.

504
00:23:46,000 --> 00:23:48,440
I think all five of them, not all of them

505
00:23:48,519 --> 00:23:52,680
came to the United States. It is on Switch later today,

506
00:23:52,880 --> 00:23:54,480
as soon as soon as we get down here, and gosh,

507
00:23:54,519 --> 00:23:55,759
I could see if I get that on the Switch.

508
00:23:55,839 --> 00:23:59,279
I love Bomberman. This is the classic Bomberman. I kind

509
00:23:59,279 --> 00:24:01,599
of wish they had Saturn bomber Man. That was the

510
00:24:01,640 --> 00:24:04,440
ten player one that was very good. It didn't seem

511
00:24:04,480 --> 00:24:05,680
like that was in there, but who knows.

512
00:24:05,680 --> 00:24:08,640
Speaker 2: Maybe one day. Hollow Night Nintend to Switch to edition

513
00:24:08,759 --> 00:24:09,119
is coming.

514
00:24:09,440 --> 00:24:12,720
Speaker 1: That's the original Hollow Night that is launching as a

515
00:24:12,720 --> 00:24:16,359
free update today. The Adventures of Elliott The Millennium Tales.

516
00:24:16,759 --> 00:24:20,279
That is the Square Yes, it's they just it's Square Enox.

517
00:24:20,440 --> 00:24:22,440
Can you believe it? They have a name. They've named

518
00:24:22,480 --> 00:24:25,039
a game like that it's an action RPG with the

519
00:24:25,480 --> 00:24:26,000
HD two D.

520
00:24:26,119 --> 00:24:27,319
Speaker 2: Look. It looks pretty.

521
00:24:27,039 --> 00:24:30,200
Speaker 3: Good, it looks pretty cool. I just you know what,

522
00:24:30,359 --> 00:24:34,519
Square makes interesting choices. This is an interesting choice parentheses

523
00:24:34,559 --> 00:24:37,119
positive for a title just you.

524
00:24:37,079 --> 00:24:39,079
Speaker 1: Know, the Adventures of Elliott. It's just like, oh, yeah,

525
00:24:39,400 --> 00:24:41,519
Elliott from my third grade class.

526
00:24:41,319 --> 00:24:43,480
Speaker 2: That we're going to be following them around et.

527
00:24:43,799 --> 00:24:52,200
Speaker 1: Obviously, ark Arcade Archives two and Console Arcaded excuse me,

528
00:24:52,759 --> 00:24:56,519
Arcade Archives two and Console Archives games are both getting

529
00:24:56,559 --> 00:25:01,079
more additions. Arcade Archives two will have Rave Racer, and

530
00:25:01,119 --> 00:25:04,960
then Console Archives is a new line of games from

531
00:25:05,000 --> 00:25:08,599
Hamster that would be bringing like any s games that

532
00:25:08,680 --> 00:25:10,599
aren't on the Switch otherwise or.

533
00:25:10,599 --> 00:25:11,599
Speaker 2: Maybe you want to own them.

534
00:25:12,079 --> 00:25:14,880
Speaker 1: That includes Ninja Guide into the Dark, Sword of Chaos

535
00:25:15,480 --> 00:25:19,039
and some other games. It's like Virtual Console is back.

536
00:25:19,119 --> 00:25:20,960
Jan This is kind of kind of exciting.

537
00:25:21,200 --> 00:25:25,039
Speaker 3: Yeah, no, I am all for Virtual Console and more

538
00:25:25,599 --> 00:25:29,680
Nintendo Switch Online stuff to come back, especially if we

539
00:25:29,720 --> 00:25:31,240
get some more GBA titles.

540
00:25:31,559 --> 00:25:34,599
Speaker 2: Just gimme a Nintendo Yeah. And the cool thing is here.

541
00:25:34,640 --> 00:25:37,799
Speaker 1: It's like this Arcade Archives or the Console Archives I

542
00:25:37,799 --> 00:25:40,599
should say, can have games from systems that aren't have

543
00:25:40,720 --> 00:25:44,079
not been on Virtual Console or nso like cool borders

544
00:25:44,160 --> 00:25:44,920
from PlayStation.

545
00:25:45,440 --> 00:25:46,920
Speaker 2: So that's that's pretty interesting.

546
00:25:47,559 --> 00:25:51,000
Speaker 1: Switches getting E Football the Konami sort of successor to

547
00:25:51,119 --> 00:25:53,920
Pro Evolution Soccer, which was the successor to Winning eleven,

548
00:25:53,960 --> 00:25:58,359
which was the successor to International Superstar Soccer E Football.

549
00:25:58,400 --> 00:26:00,480
I know people go back and forth about how they

550
00:26:00,480 --> 00:26:03,000
feel about this one. I think it was pretty considered

551
00:26:03,000 --> 00:26:04,799
pretty cheap when it first came out.

552
00:26:04,960 --> 00:26:06,279
Speaker 2: Then I heard good things.

553
00:26:06,559 --> 00:26:09,039
Speaker 1: I don't know where people stand on E football these days,

554
00:26:09,079 --> 00:26:13,200
but coming to switch to in the summer, Hey, Disney

555
00:26:13,279 --> 00:26:15,880
Dreamlight Valley, Nintendo switch to Edition jan is it time

556
00:26:15,920 --> 00:26:16,359
to go back?

557
00:26:16,960 --> 00:26:22,720
Speaker 3: You know? Maybe actually maybe what we would all specifically

558
00:26:22,720 --> 00:26:26,160
do or what I would specifically do, who knows, but

559
00:26:26,680 --> 00:26:30,319
I don't know. For folks that are disappointed with the

560
00:26:30,680 --> 00:26:34,920
lack of support with Animal Crossing and Hello Kitty san Rio,

561
00:26:35,000 --> 00:26:37,279
stuff is not your bag, this is a solid one

562
00:26:37,279 --> 00:26:37,599
of those.

563
00:26:39,680 --> 00:26:42,400
Speaker 1: PGA two or two K twenty five is coming February

564
00:26:42,519 --> 00:26:46,240
sixth WWE two K twenty six showed up here.

565
00:26:46,240 --> 00:26:48,039
Speaker 2: That's coming March thirteenth.

566
00:26:48,519 --> 00:26:51,599
Speaker 1: Shadow Tactics Blades of the Shogun, which is kind of

567
00:26:51,599 --> 00:26:56,079
like a turn based tactical stealth game let's see that

568
00:26:56,240 --> 00:27:01,319
is coming March eighteenth. Another Eden begins Time Traveling RPG.

569
00:27:01,480 --> 00:27:03,599
It's coming to switch to and switch one. This summer

570
00:27:04,119 --> 00:27:07,559
Goat Simulator three is coming to switch to on April first.

571
00:27:08,079 --> 00:27:09,599
Speaker 2: You could pre order that starting today.

572
00:27:10,759 --> 00:27:15,640
Speaker 1: Called Scept begins Nintendo Switch To edition that's coming July sixteenth.

573
00:27:15,720 --> 00:27:17,880
Called Scept was like a I think it might be

574
00:27:17,920 --> 00:27:20,119
an much older franchise than even I realized, but it

575
00:27:20,160 --> 00:27:24,079
was like a pretty interesting card battler game that came

576
00:27:24,160 --> 00:27:26,880
to Xbox Live Arcade. I want to say that's where

577
00:27:26,880 --> 00:27:29,400
I played it. I remember losing a lot of hours

578
00:27:29,400 --> 00:27:31,319
to that game. I don't remember a thing about it though.

579
00:27:31,440 --> 00:27:36,279
Nita Scott Pilgrim ex is coming, Yeah, to switch to

580
00:27:36,319 --> 00:27:40,559
and Switch one on March third. Star Trek Voyager Across

581
00:27:40,599 --> 00:27:45,000
the Unknown is coming to February eighteenth to switch to that.

582
00:27:45,000 --> 00:27:49,480
That's like the that Fallout Underground show Fallout Shelter game.

583
00:27:49,640 --> 00:27:53,359
It looks like that but in the Voyager Ship so cool.

584
00:27:54,119 --> 00:27:56,279
And then Tales of Her Rise Beyond the Dawn edition

585
00:27:56,400 --> 00:27:59,160
is coming to switch to on May twenty second. That

586
00:27:59,319 --> 00:28:02,440
is an update version of that game. And then Reanimal

587
00:28:03,039 --> 00:28:08,319
is coming February thirteenth. Well, excuse me, it sneezing. That's

588
00:28:08,359 --> 00:28:12,039
switch To February thirteenth. And that's re Animal, which is

589
00:28:12,039 --> 00:28:15,559
like kind of one of those cinematic horror platforming games.

590
00:28:15,559 --> 00:28:16,160
Speaker 2: I think, like a.

591
00:28:16,160 --> 00:28:18,160
Speaker 3: Limbo like I think.

592
00:28:18,200 --> 00:28:21,519
Speaker 1: So, yes, all right, that's all the games written down here.

593
00:28:21,599 --> 00:28:24,880
It was an okay direct. There's definitely some stuff I'm

594
00:28:24,920 --> 00:28:28,559
interested in. I think I like the idea of console archives.

595
00:28:29,480 --> 00:28:32,079
I think to Rock looks fun. I want to play it,

596
00:28:32,119 --> 00:28:36,039
obviously to know if I really care. Orbitals looks really promising.

597
00:28:37,119 --> 00:28:39,680
Rebirth looked really good on switch to. That's that's going

598
00:28:39,720 --> 00:28:41,119
to be a really fine way to play that game,

599
00:28:41,160 --> 00:28:42,720
as long as it looks as good as it did

600
00:28:42,720 --> 00:28:47,559
in this trailer. Yeah, Captain Subasa too, I lack Captain Subasa.

601
00:28:47,599 --> 00:28:48,400
Speaker 2: I'll play more of that.

602
00:28:48,799 --> 00:28:50,960
Speaker 1: But Jane, I think it was probably wise for you

603
00:28:51,039 --> 00:28:52,039
to stand bed this morning.

604
00:28:52,279 --> 00:28:54,839
Speaker 3: I am a little surprised we didn't see any updates

605
00:28:54,920 --> 00:28:59,200
on something like the Dusk Bloods grub this being a

606
00:28:59,240 --> 00:29:02,799
partner directed and not saying that none of these games

607
00:29:02,799 --> 00:29:07,079
are are big enough to I guess headline a partner direct,

608
00:29:07,160 --> 00:29:10,039
but I feel like Dusk Bloods is probably one of

609
00:29:10,079 --> 00:29:13,440
those that folks just want some type of update for.

610
00:29:14,559 --> 00:29:18,599
Speaker 1: And the and the headliners were the the Bethesda games,

611
00:29:18,680 --> 00:29:20,480
which is kind of I think people are like, man,

612
00:29:20,519 --> 00:29:24,200
these are all very known quantities. The least known quantity

613
00:29:24,240 --> 00:29:26,680
is one that people played recently, Indiana Jones in the

614
00:29:26,680 --> 00:29:29,839
Great Circle, right, and then a couple of Elder Scrolls

615
00:29:29,880 --> 00:29:32,519
games that people have certainly played before. If you wanted

616
00:29:32,519 --> 00:29:35,440
to play those games by now, you would have. So

617
00:29:35,480 --> 00:29:38,079
it's like, okay, this is more about like Microsoft is,

618
00:29:38,240 --> 00:29:40,200
you know, letting more games come to the Switch too. Yeah,

619
00:29:41,000 --> 00:29:43,759
that's exciting to Nintendo, less exciting, I think to everybody else.

620
00:29:44,000 --> 00:29:46,599
So just the structure of the show was a little

621
00:29:46,599 --> 00:29:49,359
bit less. It was hard to be enthusiastic about it.

622
00:29:50,480 --> 00:29:52,680
But yeah, plenty, plenty of games to be excited about.

623
00:29:52,680 --> 00:29:56,559
There are certainly questions like, like you said, Dusk Bloods,

624
00:29:56,559 --> 00:29:59,519
but even Elden Ring, that's you know, there's some question

625
00:29:59,720 --> 00:30:02,160
like this partner direct is does Dust Bloods not show

626
00:30:02,200 --> 00:30:06,240
up because Nintendo's publishing it? Well, Nintendo's published like Age

627
00:30:06,240 --> 00:30:09,519
of Imprisonment and that showed up at a partner direct before,

628
00:30:09,519 --> 00:30:11,440
as Mike pointed out and said, Okay, so there's still

629
00:30:11,480 --> 00:30:12,640
a chance that could have shown up.

630
00:30:12,640 --> 00:30:14,240
Speaker 2: But what about Elden ring.

631
00:30:14,119 --> 00:30:17,279
Speaker 1: That that game's supposed to come out last year and

632
00:30:17,359 --> 00:30:19,319
it's not here yet, it's delayed.

633
00:30:19,559 --> 00:30:21,759
Speaker 2: We didn't get any sort of new information about that.

634
00:30:21,880 --> 00:30:23,759
Speaker 1: Now that's maybe that's because they feel like it's not

635
00:30:23,799 --> 00:30:26,759
exciting enough to just be like, now here's the new

636
00:30:26,799 --> 00:30:29,240
delay or the new delayed date that we're giving you.

637
00:30:29,519 --> 00:30:31,599
Maybe that doesn't fit into a direct, but still I

638
00:30:31,640 --> 00:30:34,839
was hoping to see something about that Starfield as part

639
00:30:34,880 --> 00:30:37,640
of this pathesta thing. Starfield wasn't in there. There is

640
00:30:37,680 --> 00:30:40,119
some rumors that maybe that's going to just not come out.

641
00:30:39,960 --> 00:30:40,440
Speaker 2: To the switch.

642
00:30:40,480 --> 00:30:42,440
Speaker 1: At the very least, it's on hold and they just

643
00:30:42,519 --> 00:30:44,440
might not put that on switch, And I think that's

644
00:30:44,559 --> 00:30:45,279
probably fine.

645
00:30:45,359 --> 00:30:49,119
Speaker 2: No one's really craving that one. You know.

646
00:30:49,279 --> 00:30:51,880
Speaker 1: The real question, though, Jan is what's happening with Nintendo

647
00:30:51,920 --> 00:30:56,440
first party. Feels like that question is lingering pretty hard

648
00:30:56,880 --> 00:30:59,519
right now, and it's not one I feel like Nintendo

649
00:30:59,559 --> 00:31:01,759
can ignore for a very long time. There's, of course,

650
00:31:01,799 --> 00:31:05,000
always rumors Direct just got finished. There's already rumors of

651
00:31:05,039 --> 00:31:09,200
another first party. You know, Nintendo, there are games a

652
00:31:09,319 --> 00:31:11,480
direct coming from them. In the next couple of weeks.

653
00:31:13,319 --> 00:31:14,920
I don't know if they need that jam, but it

654
00:31:14,960 --> 00:31:15,880
certainly would help.

655
00:31:15,759 --> 00:31:21,759
Speaker 3: Right, Yeah, I think some type of direction or north

656
00:31:21,839 --> 00:31:27,359
Star for twenty twenty six would alleviate fears that folks have,

657
00:31:27,519 --> 00:31:30,880
whether that's a new three D Mario platform or a

658
00:31:30,920 --> 00:31:36,079
new legend of Zelda. I don't think Metroid Prime four's

659
00:31:36,119 --> 00:31:42,119
reception necessarily affects whatever strategy they have moving forward, just

660
00:31:42,200 --> 00:31:46,200
based off of how they've treated Metroid in their general

661
00:31:46,319 --> 00:31:48,559
like arsenal of games.

662
00:31:48,759 --> 00:31:52,359
Speaker 1: Right yep, and I will have an update about Metroid

663
00:31:52,359 --> 00:31:54,839
Prime four specifically here in a little bit. All right,

664
00:31:56,599 --> 00:31:58,599
let's see jan two stories down. Let's take a break,

665
00:31:58,880 --> 00:32:00,480
get to the rest of the headlines after this. If

666
00:32:00,480 --> 00:32:03,079
people want to skip out on these ad messages, you

667
00:32:03,079 --> 00:32:04,839
can do that. You just go to GiantBomb dot COM's

668
00:32:04,920 --> 00:32:08,359
let's join there. We put up AD free versions of

669
00:32:08,400 --> 00:32:10,839
the audio show, ad free versions of the video show.

670
00:32:11,000 --> 00:32:13,920
Grab those listen there. In the meantime, though, we will

671
00:32:13,960 --> 00:32:19,799
be right back. All right, We're back with Game mess Mornings.

672
00:32:19,839 --> 00:32:23,759
Jeff Grubb, Janet Choa. Let's keep going here. I have

673
00:32:23,880 --> 00:32:26,160
the next story as Epic wants to bring its store

674
00:32:26,519 --> 00:32:29,480
to the next gen Xbox and begins the show serious growth.

675
00:32:30,200 --> 00:32:32,599
It says, we've been talking to the folks at Microsoft.

676
00:32:32,599 --> 00:32:36,400
This is from Jaz Corting at Windows Central. The Epic

677
00:32:36,440 --> 00:32:39,400
Store is doing better than you might expect. Some analysis

678
00:32:39,559 --> 00:32:42,039
recently ran with the idea that users aren't actively buying

679
00:32:42,039 --> 00:32:44,079
titles from the Epic Game Store, and that instead Epic

680
00:32:44,160 --> 00:32:46,640
is training users to show up entirely for its free

681
00:32:46,640 --> 00:32:49,680
games only. Epic has also been the subject of debate

682
00:32:49,720 --> 00:32:53,680
over some of its publishing rules, with discussions raging over

683
00:32:53,720 --> 00:32:54,799
whether it's actually.

684
00:32:54,599 --> 00:32:55,720
Speaker 2: Viable as a gaming store.

685
00:32:55,720 --> 00:32:58,720
Speaker 1: All up, the data definitely says yes that it is,

686
00:32:58,839 --> 00:33:02,200
as Epic shares it annual revenue reporting for twenty twenty five.

687
00:33:02,759 --> 00:33:05,839
To that end, they caught up with Epic and found

688
00:33:05,839 --> 00:33:08,039
out that the store's doing pretty well. It's at four

689
00:33:08,119 --> 00:33:12,680
hundred million dollars for third party game sales last year,

690
00:33:13,000 --> 00:33:16,119
which is up fifty seven percent. So despite the fact,

691
00:33:16,160 --> 00:33:19,640
and this is a quote from that Epic Game Store

692
00:33:19,720 --> 00:33:23,839
VP and general manager Steve Allison, he says, yeah, despite

693
00:33:24,039 --> 00:33:26,279
the fact that the industry overall is in a bit

694
00:33:26,279 --> 00:33:28,880
of a tough spot. Epic noted that its growth figures

695
00:33:28,880 --> 00:33:31,920
do not include a first party payment solutions.

696
00:33:31,480 --> 00:33:32,200
Speaker 2: Blah blah blah.

697
00:33:32,240 --> 00:33:35,119
Speaker 1: Okay, yeah, so they said they're up regardless of where

698
00:33:35,160 --> 00:33:37,880
everything else is at. They also pointed out, like when

699
00:33:37,880 --> 00:33:41,079
they have those free games that they have on the store, one,

700
00:33:41,480 --> 00:33:45,839
they have kind of built up a process of doing

701
00:33:45,920 --> 00:33:47,519
that to the point where it's like they are very

702
00:33:47,519 --> 00:33:49,960
attached and they're going to keep doing that. So if

703
00:33:49,960 --> 00:33:52,759
that's something you've liked from Epic Game Store, like showing

704
00:33:52,839 --> 00:33:55,160
up and getting free games, they're like, this, this is

705
00:33:55,200 --> 00:33:57,319
part of our DNA. Now we're going to keep doing that.

706
00:33:57,480 --> 00:33:59,160
So if that's been one way you've been building up

707
00:33:59,200 --> 00:34:01,839
your library of games so on PC, sounds like you

708
00:34:01,880 --> 00:34:05,599
can continue to expect that to happen. And they said, like,

709
00:34:05,640 --> 00:34:08,119
when they do that, apparently there's a bump in sales

710
00:34:08,119 --> 00:34:11,519
for those games on Steam and other platform And they're like,

711
00:34:11,599 --> 00:34:13,760
so everyone involved feels like they're getting a win win

712
00:34:13,840 --> 00:34:18,400
scenario here, and certainly the person getting the free.

713
00:34:18,159 --> 00:34:20,559
Speaker 2: Game feels that way. Well, we know that's the case.

714
00:34:22,000 --> 00:34:24,079
Speaker 1: And then as far as like, okay, so then what

715
00:34:24,159 --> 00:34:25,760
about the future of the store, It sounds like they're

716
00:34:25,800 --> 00:34:29,599
going to kind of continue as status quo. They admit

717
00:34:29,639 --> 00:34:31,880
the store is not very good otherwise people don't like

718
00:34:32,000 --> 00:34:33,880
using it, and they're going to try to improve that.

719
00:34:35,039 --> 00:34:36,920
And then they also said one of the reasons to

720
00:34:36,960 --> 00:34:40,599
do that is that Microsoft might be building a PC

721
00:34:40,760 --> 00:34:44,480
based Xbox for their next generation console, and they want

722
00:34:44,480 --> 00:34:46,559
to make sure the Epic Game Store runs on that

723
00:34:46,679 --> 00:34:48,760
thing and it's a good experience so people will buy

724
00:34:48,760 --> 00:34:51,960
their games on there. Now, it doesn't sound like they're

725
00:34:52,000 --> 00:34:54,320
confirming that, but it definitely sounds like they're suggesting that

726
00:34:54,360 --> 00:34:57,280
as a real, real possibility for what's going to happen.

727
00:34:59,039 --> 00:35:01,480
I don't know, jan When I turn on my console,

728
00:35:02,320 --> 00:35:05,559
I'm usually gonna go to the Path of least resistance,

729
00:35:05,800 --> 00:35:09,480
But I gotta say, if there's another store, I just

730
00:35:09,480 --> 00:35:11,920
got to log into right over there, and I get

731
00:35:11,960 --> 00:35:14,320
a bunch of free games, like like one free game

732
00:35:14,360 --> 00:35:16,360
a week, or I have my free game library from

733
00:35:16,559 --> 00:35:18,800
like collecting them for months already, and then I show

734
00:35:18,840 --> 00:35:20,239
up on my Xbox and they're just there.

735
00:35:21,039 --> 00:35:22,800
Speaker 2: That could be pretty nice.

736
00:35:23,159 --> 00:35:24,880
Speaker 3: Yeah, I Mean, one of the hardest things to teach

737
00:35:24,920 --> 00:35:28,440
gamers or lower gamers into doing is something that is

738
00:35:28,920 --> 00:35:32,639
outside of their normal routine, right grub. But if you

739
00:35:32,679 --> 00:35:35,199
have the carrot on the stick of hey, this is

740
00:35:35,239 --> 00:35:38,280
a free game, it's new, this is something you haven't played,

741
00:35:38,719 --> 00:35:42,000
and you see that that was or is a thing

742
00:35:42,079 --> 00:35:44,559
on PC gaming, but now you got that on consoles.

743
00:35:44,960 --> 00:35:49,320
I feel like that would lead to, uh, that is

744
00:35:49,360 --> 00:35:53,079
just positive reinforcement for gamers. And I mean I think

745
00:35:53,119 --> 00:35:55,760
we saw the same thing very very long time ago

746
00:35:56,119 --> 00:36:00,639
with the adoption of like internet music stores, where iTunes

747
00:36:00,639 --> 00:36:02,599
would have like, hey, here's a free song on Fridays,

748
00:36:02,639 --> 00:36:04,159
or you visit this store, you have a free song,

749
00:36:04,920 --> 00:36:09,800
and that had people adopting iTunes faster. So I could

750
00:36:09,840 --> 00:36:13,599
see a similar thing for trying to force console gamers

751
00:36:13,639 --> 00:36:19,599
to adopt and open up another store interface within their Xbox.

752
00:36:20,800 --> 00:36:22,360
Speaker 2: Yep. I think it's.

753
00:36:23,800 --> 00:36:26,800
Speaker 1: The future that makes sense for Xbox that that's gonna

754
00:36:26,880 --> 00:36:29,079
And I think as someone who's like looking around, like

755
00:36:29,199 --> 00:36:31,559
what can I what can they do to kind of

756
00:36:31,639 --> 00:36:34,639
keep me interested in playing games on a device like that, Yeah,

757
00:36:34,760 --> 00:36:36,639
probably is time to just admit that these things are

758
00:36:36,679 --> 00:36:37,480
better as PCs.

759
00:36:37,960 --> 00:36:38,679
Speaker 2: The PC is.

760
00:36:39,119 --> 00:36:43,320
Speaker 1: The future of PC gaming is not in question. People

761
00:36:43,639 --> 00:36:46,880
will continue making games for that platform. It's an open platform,

762
00:36:47,880 --> 00:36:49,840
it's not we don't have to rely on the whims

763
00:36:50,039 --> 00:36:52,559
of a corporation or them feeling like they're getting their

764
00:36:52,639 --> 00:36:54,519
value out of it. It just kind of it is

765
00:36:54,559 --> 00:36:57,800
going to keep happening, and it's like there's some strength

766
00:36:57,800 --> 00:36:59,639
in that, there's power in that, and that's something that

767
00:36:59,679 --> 00:37:03,159
I think if you're trying to sell video games, you

768
00:37:03,199 --> 00:37:07,119
want to ensure that that feels healthy and can continue

769
00:37:07,119 --> 00:37:09,719
to attract people. And that's going to be important to Epic,

770
00:37:09,760 --> 00:37:12,000
It's going to be very important to Microsoft, who now

771
00:37:12,000 --> 00:37:13,719
has a lot of big video games. They want to

772
00:37:13,760 --> 00:37:16,000
shure they ensure that they have a lot of strong

773
00:37:16,360 --> 00:37:19,840
ecosystems to sell those games into, and they're partially responsible

774
00:37:19,880 --> 00:37:22,559
for at least one of them, even though again Windows, yeah,

775
00:37:22,960 --> 00:37:25,039
they're selling games on there, but it's an open system,

776
00:37:25,039 --> 00:37:26,679
so they're only partially responsible.

777
00:37:27,519 --> 00:37:27,920
Speaker 2: All right.

778
00:37:28,639 --> 00:37:32,840
Speaker 1: Overwatch two is just Overwatch again and five new heroes

779
00:37:32,880 --> 00:37:36,159
are arriving next week. Let's read what he Casman make

780
00:37:36,360 --> 00:37:39,079
at Game Informer has to say.

781
00:37:39,119 --> 00:37:40,519
Speaker 2: Yes, Rocket Cat is here.

782
00:37:40,760 --> 00:37:43,960
Speaker 1: Ahead of today's Overwatch Spotlight twenty twenty six event, I

783
00:37:44,000 --> 00:37:46,480
flew to Blizzard's headquarters to go hands on with all

784
00:37:46,519 --> 00:37:49,360
of the updates and additional content coming in the first

785
00:37:49,360 --> 00:37:52,360
season of Rain of Talent, a year long story arc

786
00:37:52,679 --> 00:37:56,559
that kicks off on February tenth. Overwatch two, which Blizzard

787
00:37:56,639 --> 00:38:01,400
is officially renaming to Overwatch alongside the other update, finally

788
00:38:01,519 --> 00:38:05,039
feels fresh again thanks to five new heroes launching alongside

789
00:38:05,039 --> 00:38:07,840
season one. Additionally, the first person shooters new sub roles

790
00:38:08,159 --> 00:38:11,599
helped to further distinguish its tank damage and support heroes

791
00:38:11,800 --> 00:38:15,280
with new passive buffs that better align with their specific

792
00:38:15,320 --> 00:38:18,199
play style and class identity. The team is getting better

793
00:38:18,199 --> 00:38:21,280
and faster at creating heroes, multiple delvers told me. They

794
00:38:21,280 --> 00:38:26,119
also said, jan they found the secret. They're they're emphasizing

795
00:38:26,559 --> 00:38:29,880
making the characters hotter, like that is that is a

796
00:38:29,880 --> 00:38:34,519
written down strategy somewhere inside of Blizzard is characters equals

797
00:38:34,519 --> 00:38:37,719
sign Hotter equals sign money.

798
00:38:38,480 --> 00:38:39,800
Speaker 2: So I knew that.

799
00:38:39,880 --> 00:38:42,400
Speaker 3: I saw that on a whiteboard somewhere, you know.

800
00:38:42,719 --> 00:38:44,920
Speaker 2: Yeah, Yeah, that's just I write that on every whiteboard

801
00:38:44,960 --> 00:38:47,239
I see. So that's just what happened there.

802
00:38:48,159 --> 00:38:50,880
Speaker 1: Yeah, Okay, the heroes, you know, I got them over here.

803
00:38:50,960 --> 00:38:52,440
Let me just kind didn't write them down in the

804
00:38:52,480 --> 00:38:56,239
dock here, but there's let's see here new sub roles. Okay,

805
00:38:56,360 --> 00:38:58,800
now let's go to the character's Jetpack Cat is a

806
00:38:58,800 --> 00:39:02,320
new support character that's been apparently a long time coming,

807
00:39:02,480 --> 00:39:04,559
something they like teased, maybe as a joke in the

808
00:39:04,559 --> 00:39:07,360
early days, and everyone's like, no, we want that, and

809
00:39:07,440 --> 00:39:08,039
now they get it.

810
00:39:08,559 --> 00:39:11,920
Speaker 3: Yeah, a jetpack Cat, from my understanding of Overwatch lore,

811
00:39:12,000 --> 00:39:15,360
has been something heavily teased, I think since the beginning

812
00:39:15,480 --> 00:39:21,480
of the game. So this final finally launching is probably

813
00:39:22,000 --> 00:39:24,280
gonna draw back some Overwatch sickos grub.

814
00:39:25,840 --> 00:39:30,159
Speaker 1: There's Mazuki, who's another support character who I apologize, I'm

815
00:39:30,159 --> 00:39:31,760
from Ohio. I'm just gonna have to say what this

816
00:39:31,800 --> 00:39:33,400
looks like. To me, it looks like she's wearing a

817
00:39:33,480 --> 00:39:36,159
raiding hat from Mortal Kombat. I'm sure there's a much

818
00:39:36,199 --> 00:39:38,840
more culturally sensitive way of explaining what that hat looks like,

819
00:39:38,880 --> 00:39:41,400
but that's my pop culture Touchstowe.

820
00:39:42,440 --> 00:39:46,199
Speaker 2: Let's see here, there is an Ran who's a damaged dealer.

821
00:39:46,760 --> 00:39:48,239
Speaker 1: This is one of the characters to people pointing to

822
00:39:48,480 --> 00:39:51,239
as like, oh, they're just making hot characters. Now, they're

823
00:39:51,239 --> 00:39:55,400
making attractive characters that will get the player based excited,

824
00:39:55,440 --> 00:39:58,039
which you know Overwatch has always played to that, but

825
00:39:58,119 --> 00:39:59,800
they've kind of done it in a koy way where

826
00:39:59,880 --> 00:40:01,960
like you know our character's big gorilla guy.

827
00:40:02,239 --> 00:40:03,920
Speaker 2: Yeah, turns out Winston it's pretty hot too.

828
00:40:04,960 --> 00:40:09,679
Speaker 3: I you know something that I'm curious because with Marvel Rivals,

829
00:40:09,719 --> 00:40:13,800
you're limited to all of the Marvel characters, the oove

830
00:40:14,480 --> 00:40:19,280
of that Marvel has. But with Overwatch, not only can

831
00:40:19,320 --> 00:40:24,519
you lee lean on hot, hotly designed characters, attractive characters.

832
00:40:25,639 --> 00:40:28,039
But I'm kind of surprised they haven't released the furry grub.

833
00:40:29,280 --> 00:40:33,320
Speaker 1: Yeah right, let's see. Winston's pretty close. But yeah, there

834
00:40:33,320 --> 00:40:36,679
should just be like a straight up wolf with a tail. Yep,

835
00:40:36,679 --> 00:40:37,599
maybe nine tails.

836
00:40:37,719 --> 00:40:38,199
Speaker 2: Who knows?

837
00:40:38,679 --> 00:40:43,800
Speaker 1: Other two characters Amri, Yeah, Emri, Amri. He's a damage dealer.

838
00:40:44,639 --> 00:40:47,320
He smolders. He's got a smoldering look to him. See

839
00:40:47,320 --> 00:40:49,280
he's kind of looking at the camera from an angle

840
00:40:49,280 --> 00:40:51,320
where he's like, I'm not really looking, but I am.

841
00:40:51,599 --> 00:40:54,920
And then yeah, it's kind of smoldering. And then Domina,

842
00:40:55,000 --> 00:40:59,199
who is a tank. Uh yeah, it looks like she

843
00:40:59,400 --> 00:41:02,440
is related to the other what's that rocket character?

844
00:41:02,480 --> 00:41:05,679
Speaker 2: Harold? Yeah, she looks like she might be related to Pharaoh.

845
00:41:05,840 --> 00:41:08,760
Hard to say that. Yeah, Okay, I think I'm excited

846
00:41:08,800 --> 00:41:09,639
to play Overwatch again.

847
00:41:09,719 --> 00:41:14,000
Speaker 3: Jan Yeah, No, I've I've been having the hankering our

848
00:41:14,079 --> 00:41:17,719
dear friend are our former sweet little art boy, just

849
00:41:17,760 --> 00:41:20,239
to have shown caught up with him, and he's told

850
00:41:20,280 --> 00:41:23,320
me he has not stopped playing Overwatch, and he is

851
00:41:23,360 --> 00:41:25,920
a daily player. So this has got to be a

852
00:41:26,000 --> 00:41:28,719
nice boon to folks that have not abandoned Overwatch and

853
00:41:28,760 --> 00:41:33,079
to suddenly have a flood of renewed interest in the game.

854
00:41:34,280 --> 00:41:37,320
I'm excited to possibly dip back in and check it

855
00:41:37,320 --> 00:41:40,039
out with all these new characters and also grow for

856
00:41:40,119 --> 00:41:43,400
people like you me Manati that have maybe played Overwatch

857
00:41:43,440 --> 00:41:46,199
in the past. It's not just these five new heroes.

858
00:41:46,280 --> 00:41:49,679
There's an obscene amount of heroes that I probably have

859
00:41:50,000 --> 00:41:52,480
never heard of that I'd be surprised to find.

860
00:41:52,280 --> 00:41:52,719
Speaker 2: In the game.

861
00:41:53,400 --> 00:41:55,639
Speaker 1: Yes, like, if I went back now, there would probably

862
00:41:55,719 --> 00:41:58,559
probably be double digit heroes that I did not I

863
00:41:58,679 --> 00:42:02,559
never touched, never even played. So yeah, you know, and

864
00:42:02,639 --> 00:42:05,639
that's both exciting and intimidating. I kind of want to,

865
00:42:05,679 --> 00:42:08,679
like five new characters, sounds like I can manage that,

866
00:42:09,159 --> 00:42:11,559
But you know, at this point it's like, oh whatever,

867
00:42:11,599 --> 00:42:13,960
I'm excited. I want to see what this game looks

868
00:42:13,960 --> 00:42:16,760
in plays like now. I spend a lot of time

869
00:42:16,800 --> 00:42:19,119
playing Overwatch, when it came out and in the following

870
00:42:19,239 --> 00:42:21,639
couple of years, it's probably time to go check in

871
00:42:21,679 --> 00:42:23,440
on this thing that they seem to have gotten back

872
00:42:23,480 --> 00:42:26,760
on sugarfooting. Even before all this, people were talking about

873
00:42:26,960 --> 00:42:29,880
Overwatch two is back, It's back, and now this is happening.

874
00:42:29,880 --> 00:42:32,920
It's like, oh, they are emphasizing and sort of capitalizing

875
00:42:32,960 --> 00:42:35,880
on this moment where the game is doing pretty well.

876
00:42:36,480 --> 00:42:40,119
Voice actor page leaks Zeno Blade game for twenty twenty six.

877
00:42:40,320 --> 00:42:44,920
Maybe let's take a look here. This is from Nintendo Everything. Basically,

878
00:42:45,239 --> 00:42:48,840
there is a website called Spotlight where people who make

879
00:42:48,920 --> 00:42:52,400
stuff can like collect their credits all in one place

880
00:42:52,559 --> 00:42:55,559
so they can show people, here is my list of

881
00:42:55,679 --> 00:42:57,800
you know, my bibliography or whatever.

882
00:42:57,840 --> 00:42:58,920
Speaker 2: Here's all the things I worked on.

883
00:42:59,599 --> 00:43:03,320
Speaker 1: And aitln Thorburn, who is a voice actor who previously

884
00:43:03,400 --> 00:43:07,320
worked on Zeno Blake Chronicles two, has on her Spotlight

885
00:43:07,360 --> 00:43:10,239
page Zeno Blake Chronicles listed as the name of the

886
00:43:10,239 --> 00:43:14,400
project and the date twenty twenty six, and people are

887
00:43:16,239 --> 00:43:17,519
taking that to mean that there's going to be a

888
00:43:17,559 --> 00:43:19,400
new Zeno Blake game that she has made of voice

889
00:43:19,440 --> 00:43:22,159
lines for that we should expect in twenty twenty six.

890
00:43:22,719 --> 00:43:25,599
I you know, do you think that's what's happening here?

891
00:43:25,679 --> 00:43:28,239
Jan It's always possible this was just a user air

892
00:43:28,320 --> 00:43:29,559
on a website, right.

893
00:43:29,840 --> 00:43:33,480
Speaker 3: That's one hundred percent possible grub just because you know,

894
00:43:33,559 --> 00:43:37,320
we see voice actors, actors that may not be as

895
00:43:37,360 --> 00:43:44,559
plugged into video game stuff, not necessarily accidentally leaking things,

896
00:43:44,599 --> 00:43:50,280
but just incorrectly or accidentally putting up credits that don't

897
00:43:50,280 --> 00:43:53,119
necessarily translate to a brand new game. Perhaps they're just

898
00:43:53,519 --> 00:43:58,920
backfilling previous roles. That being said, I'd like a news

899
00:43:58,960 --> 00:44:02,159
you know Zeno or Zeno Blade, I should.

900
00:44:01,920 --> 00:44:07,480
Speaker 1: Say, we know Monolith is working on something new. They

901
00:44:07,679 --> 00:44:11,000
talked about in the sort of wake of what is

902
00:44:11,519 --> 00:44:13,719
Zeno Blake Chronicles X. That was the last thing that

903
00:44:13,760 --> 00:44:16,440
they kind of got updated on Switch one. In the

904
00:44:16,440 --> 00:44:19,719
wake of that, there was conversation around them saying, hey,

905
00:44:19,920 --> 00:44:22,840
we are going to kind of take a step back

906
00:44:23,280 --> 00:44:25,679
and reinvest in our tech. And that's the tech that

907
00:44:25,719 --> 00:44:28,199
powered their games. It's also the tech that powered Breadth

908
00:44:28,239 --> 00:44:31,159
of the Wild and Tears of the Kingdom. So it's

909
00:44:31,320 --> 00:44:35,039
very valuable to Nintendo and to Monolith, and so they're

910
00:44:35,079 --> 00:44:37,440
plugging away at that thing. So my expectation would be like,

911
00:44:38,079 --> 00:44:40,519
maybe they have some other stuff happening with Nintendo switch

912
00:44:40,559 --> 00:44:44,199
to editions, and maybe there's some new content that would

913
00:44:44,199 --> 00:44:45,480
involve Caitlin Thorburn.

914
00:44:45,719 --> 00:44:46,440
Speaker 2: That's possible.

915
00:44:46,920 --> 00:44:49,760
Speaker 1: A brand new Zeno Blade game at this time seems like, man,

916
00:44:49,760 --> 00:44:51,880
that would be really fast, But this is a studio

917
00:44:51,920 --> 00:44:53,480
that works fast, so it's not.

918
00:44:54,039 --> 00:44:56,480
Speaker 2: I guess it's not entirely impossible. Oh.

919
00:44:56,559 --> 00:44:59,280
Speaker 3: I also I forget when this had happened. It was

920
00:44:59,320 --> 00:45:02,440
fairly recently, within the last like two ishu years. But

921
00:45:02,719 --> 00:45:07,519
realizing that the character in Zeno Blade is Cosmos and

922
00:45:07,559 --> 00:45:10,760
not Cosmos, yeah, because of space.

923
00:45:11,679 --> 00:45:14,360
Speaker 1: Yeah, I mean I think I read it as Cosmos

924
00:45:14,440 --> 00:45:15,400
for a very long time.

925
00:45:15,519 --> 00:45:15,760
Speaker 2: Jane.

926
00:45:15,840 --> 00:45:20,679
Speaker 1: Yeah, Okay, the story about Metro Prime four not selling

927
00:45:20,679 --> 00:45:21,880
more than a million, we got a little bit of

928
00:45:21,920 --> 00:45:24,920
an update there. Metrod Prime four did sell more than

929
00:45:24,920 --> 00:45:26,960
a million copies in a month. This is from Steven

930
00:45:26,960 --> 00:45:31,639
Totilo on Twitter. He wrote, following some consternation about neither

931
00:45:31,760 --> 00:45:34,559
neither the switch nor switch to versions of Metrod Prime

932
00:45:34,639 --> 00:45:37,960
four making the Nintendo's million seller lists for the period

933
00:45:38,000 --> 00:45:40,639
and in December thirty first, remember that game came out

934
00:45:40,679 --> 00:45:44,480
December fourth, So okay, yeah, maybe it was just going slow,

935
00:45:44,559 --> 00:45:45,360
didn't quite get there.

936
00:45:45,400 --> 00:45:48,000
Speaker 2: Well, that was for each individual skew as we.

937
00:45:47,960 --> 00:45:50,159
Speaker 1: Talked about on the show yesterday, where it's like the

938
00:45:50,199 --> 00:45:52,960
switch version and the switch To versions separately did not

939
00:45:53,000 --> 00:45:54,639
sell more than a million, so did not show up

940
00:45:54,639 --> 00:45:57,639
on Nintendo's financial report where they talk about games from

941
00:45:57,679 --> 00:45:59,840
the last quarter that sold more than a million copies.

942
00:46:00,519 --> 00:46:04,679
Apparently Steven reached out said if you combined both both SKUs,

943
00:46:04,800 --> 00:46:08,719
it did sell more than a million copies. That's yeah,

944
00:46:08,960 --> 00:46:12,639
that's not bad for less than a month, jan you know,

945
00:46:12,840 --> 00:46:15,280
it's still probably not in line with like what a

946
00:46:15,440 --> 00:46:17,960
game that you know, like Animal Crossing comes out, gets

947
00:46:17,960 --> 00:46:20,719
the switch bump, gets the COVID bump, and it's like

948
00:46:20,760 --> 00:46:23,320
it's selling way better than any Animal Crossing game before it.

949
00:46:23,760 --> 00:46:25,719
Speaker 2: Right of the Wild got the switch bump, where it's

950
00:46:25,760 --> 00:46:26,440
like that that's.

951
00:46:26,280 --> 00:46:28,639
Speaker 1: Sold way, way, way, way better than any Zelda game

952
00:46:28,679 --> 00:46:29,480
ever before it.

953
00:46:30,480 --> 00:46:32,159
Speaker 2: This game doesn't seem like it's going to.

954
00:46:32,079 --> 00:46:35,639
Speaker 1: Be selling way, way, way better than any Metroid game

955
00:46:35,679 --> 00:46:38,760
before it. But a million copies in less than a

956
00:46:38,760 --> 00:46:41,960
month is still something that they could probably work with

957
00:46:42,039 --> 00:46:45,480
and should have been in their expectations for what Metroid

958
00:46:45,480 --> 00:46:47,760
can do based on the series's history, right.

959
00:46:48,000 --> 00:46:50,960
Speaker 3: Yeah, I'm curious to what this number is ultimately going

960
00:46:51,000 --> 00:46:54,559
to wind up meaning to Nintendo, whether this like affects

961
00:46:55,079 --> 00:46:57,920
how they treat Metroid moving forward. I know that we

962
00:46:58,000 --> 00:47:01,440
have the story I think earlier this week the rumblings

963
00:47:01,480 --> 00:47:03,639
of a Metroid Prime or a Metroid movie.

964
00:47:04,119 --> 00:47:05,079
Speaker 2: So sorry, I.

965
00:47:06,800 --> 00:47:10,960
Speaker 3: Hope this is an overall positive for Metroid within the

966
00:47:11,039 --> 00:47:14,800
Nintendo camp because I would hate for them to see

967
00:47:14,880 --> 00:47:19,920
Metroid Prime Flour's mixed fairly mixed reviews and sales and

968
00:47:20,480 --> 00:47:25,159
kind of like you know, quietly sunset Samus into the horizon.

969
00:47:26,000 --> 00:47:30,280
Especially with how Metroid Prime Flour ends, I would want

970
00:47:30,400 --> 00:47:36,320
more stories of samos or and perhaps a better game

971
00:47:37,800 --> 00:47:40,360
that would help in the future, that.

972
00:47:40,280 --> 00:47:43,119
Speaker 2: Would that would go a long way toward helping this franchise.

973
00:47:43,159 --> 00:47:43,559
For sure.

974
00:47:44,400 --> 00:47:47,480
Speaker 1: I got worried where I was like, oh man who

975
00:47:47,519 --> 00:47:49,840
directed that Metroid Prime commercial way back in the day,

976
00:47:49,960 --> 00:47:52,559
was like a famous director. I'm like, what's Darren Aronofsky

977
00:47:53,079 --> 00:47:55,320
guy that now does AI bullshit? And It's like, no,

978
00:47:55,400 --> 00:47:57,840
it was Alex Proyas and I have always mixed those

979
00:47:57,840 --> 00:48:00,519
two up in my head. But Alex proye a little,

980
00:48:00,519 --> 00:48:03,880
but he did Dark City and stuff like that. All right,

981
00:48:04,000 --> 00:48:06,760
let's see here the PS five version of Starfield could

982
00:48:06,760 --> 00:48:09,840
be announced soon, as insider shares potential release date. This

983
00:48:09,920 --> 00:48:13,119
is Chris calling at VGC the off reported PlayStation five

984
00:48:13,159 --> 00:48:16,400
port of Starfield could be announced soon. It's claimed basically people,

985
00:48:16,440 --> 00:48:18,400
I think it's coming in April. That's the story here.

986
00:48:19,079 --> 00:48:21,559
It's coming to PlayStation five on April seventh, in both

987
00:48:21,679 --> 00:48:27,119
standard and premium editions. They've been working to update this game.

988
00:48:28,519 --> 00:48:31,440
I guess there's a possibility this happens right jan Am.

989
00:48:32,800 --> 00:48:35,760
It's noticeably improved and it's a much better game, and

990
00:48:36,039 --> 00:48:39,039
people will care. I guess that's a question, will people

991
00:48:39,079 --> 00:48:40,880
care even if it's much improved.

992
00:48:42,400 --> 00:48:45,360
Speaker 3: I think Starfield is going to is such an interesting

993
00:48:45,440 --> 00:48:48,679
example of a game to port over because initial reception

994
00:48:48,880 --> 00:48:53,239
again fairly mixed, But there are those siccos out there

995
00:48:53,280 --> 00:48:56,079
that not only like space, but they like that style

996
00:48:56,119 --> 00:49:00,360
of game. And if they're not getting that in terms

997
00:49:00,400 --> 00:49:03,079
of like a new Fallout game, a new Elder Scrolls game,

998
00:49:03,320 --> 00:49:06,960
this could scratch that itch. And also I feel like

999
00:49:07,119 --> 00:49:11,360
they have implemented enough changes to Starfield where it's not

1000
00:49:11,679 --> 00:49:14,639
a complete opposite game of how it initially launched, but

1001
00:49:14,679 --> 00:49:19,320
a much better experience. So perhaps more people want to

1002
00:49:19,320 --> 00:49:20,239
see the stars grub.

1003
00:49:21,239 --> 00:49:24,239
Speaker 1: Yeah, I you know, it will get a fresh start

1004
00:49:24,280 --> 00:49:26,320
on PlayStation. There will be some people who will just

1005
00:49:26,360 --> 00:49:28,920
show up for it, and it's their chance to be

1006
00:49:29,079 --> 00:49:32,440
like it's Bethesta's chance to be like Okay. These people

1007
00:49:32,440 --> 00:49:35,440
could then have a new set of words of mouth

1008
00:49:35,840 --> 00:49:38,559
coming out of this game where yeah, now it's like,

1009
00:49:38,599 --> 00:49:40,280
oh I just played it and I really liked it.

1010
00:49:40,320 --> 00:49:42,239
Maybe they improve improved it a bunch and then everyone

1011
00:49:42,519 --> 00:49:43,280
returns to it.

1012
00:49:43,639 --> 00:49:44,159
Speaker 2: Eh.

1013
00:49:44,199 --> 00:49:47,599
Speaker 1: Far fetched, but the game's fate could end up much

1014
00:49:47,639 --> 00:49:49,360
better than it seemed like it was like it was

1015
00:49:49,400 --> 00:49:52,239
going to coming out of that initial launch where people were,

1016
00:49:52,519 --> 00:49:54,199
you know, I liked the game, but it's I did

1017
00:49:54,239 --> 00:49:55,920
not like the game the way I was supposed to

1018
00:49:55,960 --> 00:49:57,559
like the game, which is something I'm going to play

1019
00:49:57,599 --> 00:50:00,000
for you know, off and on for years at a time.

1020
00:50:00,000 --> 00:50:03,719
I'm constantly installing mods. Now that said, I did install

1021
00:50:03,719 --> 00:50:05,480
a bunch of mods. I'm still doing that Star Wars

1022
00:50:05,559 --> 00:50:08,559
Genesis thing in there. That's such a total conversion.

1023
00:50:08,599 --> 00:50:11,039
Speaker 2: It is basically a completely different video game at this point.

1024
00:50:11,199 --> 00:50:11,880
It's crazy.

1025
00:50:12,119 --> 00:50:14,280
Speaker 3: Yeah, if that is I feel like if that was

1026
00:50:14,280 --> 00:50:18,000
something available to console players, they would eat it up.

1027
00:50:18,599 --> 00:50:21,440
Speaker 1: Yeah, And it's just not there's too much copyrighted stuff

1028
00:50:21,440 --> 00:50:22,800
in there for them to put those mods in there

1029
00:50:22,960 --> 00:50:24,639
for as much mod support is but as it does

1030
00:50:24,679 --> 00:50:27,679
on console, which is surprising and awesome. Ye that stuff

1031
00:50:27,719 --> 00:50:32,000
no way, all right, let's see here. Sony reports strong

1032
00:50:32,039 --> 00:50:34,920
performance of first party games as console sales drop. This

1033
00:50:34,960 --> 00:50:37,639
is from Haley Williams at Game Spots. Sony is the

1034
00:50:37,719 --> 00:50:40,239
latest company to release its earnings for Q three twenty

1035
00:50:40,280 --> 00:50:43,079
twenty five, and unlike other players in the industry, the

1036
00:50:43,119 --> 00:50:46,719
PlayStation manufacturer has come out surprisingly well. Where other companies

1037
00:50:46,760 --> 00:50:51,440
are feeling the pressure from components shortages and dropping hardware sales.

1038
00:50:51,760 --> 00:50:55,280
Sony's games segment results were lifted by strong first party

1039
00:50:55,320 --> 00:50:58,199
game sales and subscription revenue. Sony is an immune to

1040
00:50:58,239 --> 00:51:00,199
the problems the rest of the industry have faced this

1041
00:51:00,280 --> 00:51:02,920
in the last year, as they have reported a four

1042
00:51:02,960 --> 00:51:07,000
percent decrease in the sales of their consoles, largely impacted

1043
00:51:07,000 --> 00:51:07,719
by lower than.

1044
00:51:07,599 --> 00:51:10,400
Speaker 2: Expected Oh no, that's four percent decrease.

1045
00:51:10,000 --> 00:51:13,599
Speaker 1: Overall, excuse me, in sales That is due to the

1046
00:51:13,639 --> 00:51:17,119
lower than expected console sales through the holiday season, although

1047
00:51:17,119 --> 00:51:19,440
they did sell eight million PlayStation fives.

1048
00:51:19,280 --> 00:51:21,280
Speaker 2: During there, which is more than the Switch too.

1049
00:51:21,840 --> 00:51:23,800
Speaker 1: It's sold better than the Switch to through throughout the

1050
00:51:23,880 --> 00:51:26,519
holiday period of PlayStation five is now at ninety two

1051
00:51:26,519 --> 00:51:28,199
point one million lifetime.

1052
00:51:28,360 --> 00:51:30,079
Speaker 2: That's very, very good.

1053
00:51:30,159 --> 00:51:33,000
Speaker 1: They can obvious like they could stop there, and that's

1054
00:51:33,119 --> 00:51:34,920
enough of an install base to be able to sell

1055
00:51:35,000 --> 00:51:37,119
games and have mega hits going forward, and they're not

1056
00:51:37,159 --> 00:51:38,960
going to stop there, and it's going to continue to sell.

1057
00:51:40,360 --> 00:51:44,000
They said specifically that Ghost of Yota did better than

1058
00:51:44,000 --> 00:51:47,360
they were expecting. It's doing better than Ghost of Sushima,

1059
00:51:47,960 --> 00:51:50,920
and it's it's like the one of the primary first

1060
00:51:50,920 --> 00:51:53,440
party games that sort of floated them through that quarter

1061
00:51:53,719 --> 00:51:55,960
and ensure that they are in such a rosy state.

1062
00:51:56,199 --> 00:51:58,679
Another one held Divers two, continues to deliver for them.

1063
00:51:59,119 --> 00:52:02,360
Speaker 3: So yeah, what do you think, Take that online, chuds,

1064
00:52:02,400 --> 00:52:06,119
you stupid idiots. Of course ghost know anything. Of course

1065
00:52:06,159 --> 00:52:10,599
ghosts of Yota would sell. Tsushima is a fantastic foundation

1066
00:52:10,719 --> 00:52:14,679
to build on. Take that, idiots. But it's, you know,

1067
00:52:14,800 --> 00:52:17,480
good to see that first party games are performing well.

1068
00:52:17,880 --> 00:52:22,400
And you know, it's funny that we see all we've

1069
00:52:22,440 --> 00:52:25,280
been seeing the patterns of these Triple A Studios, big

1070
00:52:25,280 --> 00:52:29,719
publishers trying to chase these gigantic multiplayer experiences. But when

1071
00:52:29,760 --> 00:52:32,760
you have a single player game that doesn't have the

1072
00:52:32,840 --> 00:52:35,599
multiplayer component added to it yet, like Ghost of Yota,

1073
00:52:35,840 --> 00:52:37,480
it is selling like gangbusters.

1074
00:52:38,880 --> 00:52:39,119
Speaker 2: Yep.

1075
00:52:40,159 --> 00:52:40,920
Speaker 3: It's good to see.

1076
00:52:40,960 --> 00:52:41,760
Speaker 2: It's healthy to see.

1077
00:52:42,559 --> 00:52:46,360
Speaker 3: I hope this encourages I mean, I guess this isn't

1078
00:52:46,400 --> 00:52:49,599
going to encourage Nintendo to do anything different, but perhaps

1079
00:52:49,639 --> 00:52:55,280
Microsoft to chase different leads perhaps or influence other big

1080
00:52:55,320 --> 00:52:58,519
publishers still like, hey, people still want single player games.

1081
00:52:58,760 --> 00:53:02,719
It is still a thriving, booming section of the industry.

1082
00:53:02,840 --> 00:53:06,000
Not everything has to be a multiplayer game or a

1083
00:53:06,039 --> 00:53:07,000
live service game.

1084
00:53:07,840 --> 00:53:08,039
Speaker 2: Yeah.

1085
00:53:08,079 --> 00:53:11,039
Speaker 1: And it's just like you know, Sony's overall strategy of

1086
00:53:11,960 --> 00:53:14,400
let's support the PlayStation, let's put our games on other

1087
00:53:14,440 --> 00:53:18,239
platforms eventually mostly PC, although Hell Divers two came to

1088
00:53:18,320 --> 00:53:20,480
Xbox in that quarter. That was one of the reasons

1089
00:53:20,519 --> 00:53:24,800
they sold so much during the quarter. And say, okay, yeah,

1090
00:53:24,840 --> 00:53:28,599
this uh, this widening strategy of we're going to support

1091
00:53:28,679 --> 00:53:33,320
more devices that's necessary, but continue to make the PlayStation

1092
00:53:33,360 --> 00:53:38,039
five feel special, and ghosti Ota certainly delivering on that that. Yeah,

1093
00:53:38,239 --> 00:53:40,920
it seems like the way PlayStation PlayStation is doing things

1094
00:53:41,039 --> 00:53:43,679
is just kind of working. And I know that they

1095
00:53:43,719 --> 00:53:46,159
are concerned about the future. They're concerned about how they

1096
00:53:46,199 --> 00:53:48,840
how are they going to launch that PlayStation six, how

1097
00:53:48,840 --> 00:53:52,440
do they ensure that they can keep people excited about

1098
00:53:52,480 --> 00:53:55,760
their games. It's getting more challenging without spending tons and

1099
00:53:55,800 --> 00:53:58,800
tons and tons of more money. But gost Ota, like

1100
00:53:59,239 --> 00:54:01,519
the story there is, they didn't spend a ton of

1101
00:54:01,519 --> 00:54:03,800
extra money on there. The budget was very similar to

1102
00:54:03,840 --> 00:54:07,360
the first game, and it's like, Okay, maybe that's the

1103
00:54:07,360 --> 00:54:10,719
beginning of something, but it's probably pretty difficult to take

1104
00:54:10,719 --> 00:54:12,559
that and extrapolate it to all your other studios.

1105
00:54:12,719 --> 00:54:16,159
Speaker 3: Yeah, but grew up for me. It just it makes

1106
00:54:16,239 --> 00:54:20,119
sense that Ghosts of Yota would not be as expensive

1107
00:54:20,480 --> 00:54:23,639
of a game because they are from my understanding, they

1108
00:54:23,679 --> 00:54:26,639
already have all of the tools that they built on

1109
00:54:26,800 --> 00:54:31,119
from Sushima that they can apply that to Yota, where

1110
00:54:31,239 --> 00:54:35,159
they're not building something from the ground up, Which just

1111
00:54:35,199 --> 00:54:38,119
makes me wonder like, why don't we get more stuff

1112
00:54:38,280 --> 00:54:42,440
like I don't know, like another Spider Man game, even

1113
00:54:42,440 --> 00:54:45,599
if it isn't a full fledged campaign, a full fledged game,

1114
00:54:45,840 --> 00:54:49,119
something smaller like the Miles Morales game that they launched

1115
00:54:49,880 --> 00:54:51,800
in between the PS four and PS five.

1116
00:54:52,800 --> 00:54:54,079
Speaker 2: Yeah, I'm right.

1117
00:54:54,079 --> 00:54:56,719
Speaker 1: I'm in the mood for something that's a quick hit,

1118
00:54:57,000 --> 00:55:00,760
and yeah, it doesn't need to be the full ninety experience.

1119
00:55:00,800 --> 00:55:01,599
Speaker 2: Whatever games are going to.

1120
00:55:01,639 --> 00:55:04,039
Speaker 1: Cost in the next few years, something comes out as

1121
00:55:04,239 --> 00:55:06,840
at sixty dollars still and is the equivalent or even

1122
00:55:06,840 --> 00:55:08,320
a little bit less than Miles Morales.

1123
00:55:08,440 --> 00:55:12,800
Speaker 2: Yeah, that would be awesome. I would take that. There

1124
00:55:13,199 --> 00:55:13,599
was real quick.

1125
00:55:13,599 --> 00:55:15,760
Speaker 1: I didn't include this in the rundown, but they Sony

1126
00:55:15,800 --> 00:55:20,559
did announce that Horizon Gathering. What is it, ye, Horizon

1127
00:55:20,639 --> 00:55:24,519
Hunter's Gathering. It is a solo or cooperative action focused

1128
00:55:24,559 --> 00:55:27,920
hunting game with a vibrant art style and no release date.

1129
00:55:28,000 --> 00:55:31,800
This is a spin off of the Horizon series from

1130
00:55:31,800 --> 00:55:35,440
Gorilla Games, and it's a tactical co op action game

1131
00:55:35,599 --> 00:55:38,079
for up to three players. But you can play support

1132
00:55:38,639 --> 00:55:41,360
or you can play solo where NPC bots will support you.

1133
00:55:41,400 --> 00:55:46,920
It's coming to PS five and PC when it does launch. Okay, Yeah,

1134
00:55:47,280 --> 00:55:49,039
that's I don't know. I don't know what to say

1135
00:55:49,039 --> 00:55:51,079
about this. Jan I don't care about the Horizon games

1136
00:55:51,079 --> 00:55:52,920
all that much anyhow, So the spinoffs are probably not

1137
00:55:52,920 --> 00:55:54,440
gonna get me, although who knows, maybe this will be

1138
00:55:54,519 --> 00:55:55,320
my favorite game ever.

1139
00:55:55,880 --> 00:56:00,559
Speaker 3: Yeah, I'm playing the trailer bank you folks at home

1140
00:56:02,000 --> 00:56:04,840
when someone tells me there's a new Horizon game coming out.

1141
00:56:04,880 --> 00:56:08,119
This isn't what I anticipated it looking like, because this

1142
00:56:08,280 --> 00:56:13,639
is definitely more cartoony and vibrant, which is kind of

1143
00:56:13,800 --> 00:56:17,519
works in the opposite way of how I think of

1144
00:56:17,599 --> 00:56:21,000
Horizon to look like, because this looks like a Saturday

1145
00:56:21,039 --> 00:56:23,360
Morning cartoon but basically looks good.

1146
00:56:23,440 --> 00:56:24,639
Speaker 2: Actually, it looks good.

1147
00:56:24,719 --> 00:56:26,800
Speaker 3: Yeah, but based off of the world that like of

1148
00:56:26,880 --> 00:56:30,119
a loy and everything and even the VR game that

1149
00:56:30,159 --> 00:56:33,519
they released for piz Ver two, this feels like the

1150
00:56:33,559 --> 00:56:37,400
opposite of that. But this could be fun.

1151
00:56:38,079 --> 00:56:39,119
Speaker 2: Yeah, I'm right.

1152
00:56:39,159 --> 00:56:41,320
Speaker 1: I have no idea what to expect from the gameplay.

1153
00:56:41,320 --> 00:56:46,079
It looks kind of like a lightweight monster Huntery sort

1154
00:56:46,079 --> 00:56:49,760
of thing, but I don't know. I'll say that visually though,

1155
00:56:49,920 --> 00:56:54,119
it's working for me. It is kind of fortnitey, but

1156
00:56:54,239 --> 00:56:57,440
in a positive way where oh, it's very very expressive.

1157
00:56:57,760 --> 00:57:00,360
Speaker 3: This looks like that monster Hunter like game that you

1158
00:57:00,400 --> 00:57:04,320
and I played on a upf once. Yeah, well, Wild Hearts,

1159
00:57:04,440 --> 00:57:07,960
Wild Hearts. This looks like one of those. Yeah, it

1160
00:57:08,000 --> 00:57:10,920
does and is in a bad thing, not a bad

1161
00:57:10,920 --> 00:57:11,280
thing at all.

1162
00:57:11,320 --> 00:57:13,199
Speaker 1: That there's a reason that the you know, Monster Hunter

1163
00:57:13,280 --> 00:57:15,679
is so huge and has so many imitators at this point,

1164
00:57:15,960 --> 00:57:18,679
and Horizon could definitely do that, and I'm glad they're

1165
00:57:18,719 --> 00:57:21,679
not just doing that and then keeping the standard Horizon look.

1166
00:57:23,039 --> 00:57:24,480
Although I'm sure some people would be like, man, I

1167
00:57:24,519 --> 00:57:25,960
wish it just looked like one of the best looking

1168
00:57:26,000 --> 00:57:28,159
games ever made. I know a lot of people feel

1169
00:57:28,199 --> 00:57:31,599
that way, but you know, this looks more distinct to me.

1170
00:57:32,119 --> 00:57:34,920
Speaker 3: This is also going to be out on Steam as well,

1171
00:57:34,960 --> 00:57:35,760
so it's going to.

1172
00:57:35,840 --> 00:57:38,760
Speaker 1: Hit piece PC and PS five everybody when it does

1173
00:57:38,760 --> 00:57:41,639
get its really state, which again does not have all.

1174
00:57:41,760 --> 00:57:43,280
Speaker 2: Right, let's see here.

1175
00:57:44,000 --> 00:57:48,639
Speaker 1: RGG doubles down on casting Terry Yuki Kagawa. Okay, let's

1176
00:57:48,639 --> 00:57:51,320
see here. This is an interview. This just got added,

1177
00:57:51,360 --> 00:57:52,840
so I'm catching up on this as I'm looking.

1178
00:57:53,039 --> 00:57:55,880
Speaker 3: I added this grab. A lot of folks were rumbling about.

1179
00:57:55,599 --> 00:58:01,360
Speaker 1: It, okay, So rausk Horry director double down on casting Kagawa.

1180
00:58:02,039 --> 00:58:06,480
Hori says raki A and Hamazaki are both key characters

1181
00:58:06,519 --> 00:58:08,559
to the story, so it would certainly be safer not

1182
00:58:08,639 --> 00:58:12,400
to recast them and avoid online criticism laughs. But we

1183
00:58:12,440 --> 00:58:14,639
felt there was no use being afraid. We based our

1184
00:58:14,639 --> 00:58:17,599
decision on what excited us and made us think, this

1185
00:58:17,639 --> 00:58:19,599
is who we want to perform, or what if we

1186
00:58:19,679 --> 00:58:24,159
cast this person. Hamazaki is a sleazy, persistent, and militant yakuza, right,

1187
00:58:24,559 --> 00:58:28,559
since he isn't an explosive character like Kanda. When we

1188
00:58:28,639 --> 00:58:30,800
tried to think of someone who makes you go, this

1189
00:58:30,840 --> 00:58:34,679
guy's a creep, naturally it was Kagawa's son. The biggest

1190
00:58:34,719 --> 00:58:38,239
thing was just was just had to The biggest thing

1191
00:58:38,360 --> 00:58:41,639
was just had to see that Kagawa Son's acting is

1192
00:58:41,639 --> 00:58:44,239
fun to watch, even when he's chopping a pig's feet

1193
00:58:44,280 --> 00:58:45,400
off with a chef's knife.

1194
00:58:45,519 --> 00:58:47,320
Speaker 2: It's a slimy feel.

1195
00:58:47,960 --> 00:58:50,599
Speaker 1: So it's like the defense here is we wanted a

1196
00:58:50,599 --> 00:58:52,519
slimy person to play the slimy character.

1197
00:58:52,639 --> 00:58:56,280
Speaker 2: So that's okay, now, you know I.

1198
00:58:56,599 --> 00:58:59,320
Speaker 1: Would I I don't like, like, don't do this, don't

1199
00:58:59,360 --> 00:58:59,840
recast it.

1200
00:58:59,840 --> 00:59:02,039
Speaker 2: That's bad, but it is to me.

1201
00:59:02,079 --> 00:59:04,440
Speaker 1: It continues to be the double standard of the one

1202
00:59:04,480 --> 00:59:08,840
guy in judgment got caught with with cocaine right or something,

1203
00:59:09,360 --> 00:59:12,159
and we're like, we have to delete him from existence.

1204
00:59:12,880 --> 00:59:14,519
I don't what are we doing here?

1205
00:59:15,079 --> 00:59:21,599
Speaker 3: Also, I don't know if Rioski hory here understands the

1206
00:59:21,599 --> 00:59:26,719
the craft of acting but turns out play a scumbag.

1207
00:59:27,000 --> 00:59:30,000
You don't actually have to be a scumbag because it acting.

1208
00:59:30,360 --> 00:59:32,719
I don't mean to pull the wool over anyone's eyes

1209
00:59:32,960 --> 00:59:36,280
or reveal too much here. Uh, it's kind of pretend.

1210
00:59:37,719 --> 00:59:41,880
Speaker 1: Yeah, And you know then the crimes are the slimy

1211
00:59:41,880 --> 00:59:44,440
stuff he's talking about here is not even like this

1212
00:59:44,440 --> 00:59:47,400
this guy was accused of sexual harassment and its unwanted

1213
00:59:47,440 --> 00:59:52,280
sexual advances, Like that's just that's just I feel slimy, sure,

1214
00:59:52,719 --> 00:59:54,480
but not in like a slimy like, Oh, this guy's

1215
00:59:54,519 --> 00:59:56,159
a fun, oddball kind of way.

1216
00:59:56,920 --> 01:00:00,559
Speaker 3: It's it's it's also like like you just grub it

1217
01:00:00,599 --> 01:00:05,000
downplays all of those that are affected by Kagawa's harassment

1218
01:00:05,159 --> 01:00:10,000
and everything, Like you're you're kind of also just saying

1219
01:00:10,039 --> 01:00:13,000
what you feel like as as the director yourself, how

1220
01:00:13,039 --> 01:00:15,960
you feel about his actions, and that you're kind of

1221
01:00:16,000 --> 01:00:19,639
permitting them and continuing to give this person a job.

1222
01:00:19,880 --> 01:00:23,800
And I don't think you are in short supply of

1223
01:00:23,840 --> 01:00:26,840
any voice talent that would want to work on the

1224
01:00:26,920 --> 01:00:31,119
Yakusa franchise, and like you said, they erase that dude

1225
01:00:31,119 --> 01:00:35,679
in judgment from existence. But this is isn't too far

1226
01:00:35,760 --> 01:00:41,239
for them, Like sexually harassing people is okay and permitted

1227
01:00:41,320 --> 01:00:43,000
for you, but just.

1228
01:00:42,679 --> 01:00:45,000
Speaker 1: Holding on to the same energy, but the fact that

1229
01:00:45,039 --> 01:00:47,840
it's the opposite energy is flipped to me. I understand

1230
01:00:47,880 --> 01:00:49,679
there's a lot of cultural differences, and I know that

1231
01:00:49,760 --> 01:00:55,079
the ingrained cultural attitude towards drugs in Japan it's very strict,

1232
01:00:56,880 --> 01:00:59,199
get over it, like the one of these things is worse,

1233
01:00:59,239 --> 01:01:01,679
and it's not the drug, It's simply not.

1234
01:01:01,920 --> 01:01:05,159
Speaker 3: And also, Yakuza has become such a worldwide franchise at

1235
01:01:05,159 --> 01:01:08,079
this point that, like you would hope that you are

1236
01:01:08,119 --> 01:01:11,360
not old that now you're kind of beholden to worldwide

1237
01:01:11,400 --> 01:01:16,800
standards right where. I know that drug charges are much

1238
01:01:17,000 --> 01:01:22,199
harshly persecuted in some Asian countries in comparison to sexual misconduct,

1239
01:01:22,199 --> 01:01:25,840
but sexual harassment is still fucking terrible across the board.

1240
01:01:26,199 --> 01:01:27,920
Treat them both the same.

1241
01:01:29,159 --> 01:01:31,719
Speaker 1: Don't don't grab people who don't want you grabbing them.

1242
01:01:31,880 --> 01:01:34,159
That's that's just yeah, and then don't go work with

1243
01:01:34,159 --> 01:01:37,480
those people. All right, That does it for the headlines.

1244
01:01:38,000 --> 01:01:41,920
Let's go ahead and get to the poll question from yesterday.

1245
01:01:41,960 --> 01:01:44,519
As we get the results refreshed over here and Jen

1246
01:01:44,559 --> 01:01:46,920
gets it up on the screen, I'm gonna say, hey, everybody,

1247
01:01:47,079 --> 01:01:49,719
tomorrow's the Bomb twelve. Go to giant bomb dot com.

1248
01:01:49,760 --> 01:01:51,880
There is the Bomb twelve from last week on there,

1249
01:01:51,920 --> 01:01:53,320
and then there's a link off to the left.

1250
01:01:53,800 --> 01:01:54,440
Speaker 2: Add your game.

1251
01:01:54,599 --> 01:01:56,400
Speaker 1: Let's get a let's get a bunch of results there

1252
01:01:56,400 --> 01:01:57,760
so we could see how things are going here as

1253
01:01:57,760 --> 01:01:58,880
we're getting into February.

1254
01:01:58,920 --> 01:02:00,960
Speaker 2: Now getting deeper into February.

1255
01:02:01,039 --> 01:02:03,400
Speaker 1: Now I should say for the first Bomb twelve of

1256
01:02:03,440 --> 01:02:06,840
this month tomorrow to end out the week. All right,

1257
01:02:06,920 --> 01:02:09,760
let's see here from yesterday, did you ever get Metroid

1258
01:02:09,760 --> 01:02:12,639
Prime before Beyond? And we talked about this because the

1259
01:02:12,679 --> 01:02:16,000
sales looked go maybe a bit iffy. Thirty five percent

1260
01:02:16,079 --> 01:02:19,639
said yes, thirty four percent said no, I never wanted it,

1261
01:02:20,519 --> 01:02:23,800
nineteen percent said no because of the reviews, and thirteen

1262
01:02:23,840 --> 01:02:26,280
percent said no, but I will get it soon. So

1263
01:02:26,400 --> 01:02:30,960
there's like, let's see twenty there's about thirty two percent

1264
01:02:31,039 --> 01:02:35,000
of people who are on the fence and were pushed

1265
01:02:35,000 --> 01:02:37,519
to one side because of the reviews or we're just

1266
01:02:37,599 --> 01:02:40,000
kind of waiting until they could justify spending the money

1267
01:02:40,000 --> 01:02:43,400
on it, and the bulk of those people were like no,

1268
01:02:43,480 --> 01:02:46,360
the reviews pushed me away, and then the thirty five

1269
01:02:46,360 --> 01:02:48,639
percent of our audience and I already got it. It's

1270
01:02:48,679 --> 01:02:50,760
kind of like, Ooh, this game's already reached a lot

1271
01:02:50,760 --> 01:02:52,239
of the people it's probably going to be able to

1272
01:02:52,280 --> 01:02:55,280
reach just based on being a Metroid game. The game

1273
01:02:55,360 --> 01:02:57,599
just needed to be better to reach that next audience.

1274
01:02:57,360 --> 01:03:03,599
Speaker 3: Right, Yeah, I Metroid is such an interesting figure in

1275
01:03:04,280 --> 01:03:07,360
Nintendo's repertoire that I'm just curious as to, like, how

1276
01:03:07,440 --> 01:03:11,320
does the overall general gaming audience treat it that is

1277
01:03:11,360 --> 01:03:15,880
not like plugged into the scene as our audience may be.

1278
01:03:17,039 --> 01:03:22,039
Speaker 1: Yeah, and I just generally wouldn't recommend it to most people.

1279
01:03:22,079 --> 01:03:23,320
Speaker 2: But I don't know.

1280
01:03:23,519 --> 01:03:26,480
Speaker 1: I guess if you want a fun sci fi sort

1281
01:03:26,480 --> 01:03:28,599
of atmosphere on the switch to and you don't have

1282
01:03:28,679 --> 01:03:31,199
any sort of reverence for Metroid Prime, I bet this game.

1283
01:03:31,079 --> 01:03:32,880
Speaker 2: Is probably quite a bit better for those people.

1284
01:03:32,960 --> 01:03:36,360
Speaker 1: So I wait for a sale that Nintendo game's go

1285
01:03:36,400 --> 01:03:38,199
on sale once every ten years or something like that.

1286
01:03:38,920 --> 01:03:42,800
Once and all new pole question, have you played Overwatch recently

1287
01:03:42,840 --> 01:03:44,400
in the last week? In the last month, in the

1288
01:03:44,480 --> 01:03:48,280
last year, or no, those are your options. We will

1289
01:03:48,320 --> 01:03:50,519
get the results of that. Talk about it here on

1290
01:03:50,559 --> 01:03:53,519
Games Mornings on Giant Bomb tomorrow again to end out

1291
01:03:53,519 --> 01:03:56,079
the week with the Bomb twelve and all that. In

1292
01:03:56,119 --> 01:03:58,519
the meantime, speaking of of Giant Bomb, jan what do

1293
01:03:58,559 --> 01:04:00,760
we have happening today and for the rest of the week.

1294
01:04:01,000 --> 01:04:05,039
Speaker 3: Earlier today, before y'all talked over the Nintendo Partner direct

1295
01:04:05,039 --> 01:04:08,079
we put out a quick ish look of Neo three

1296
01:04:08,159 --> 01:04:13,800
featuring our dear dear friend Kayla, and Kayla helped Mike

1297
01:04:13,880 --> 01:04:16,320
Manati defeat a boss and run through the world of

1298
01:04:16,360 --> 01:04:19,159
Neo three fun times. We had I strongly suggest y'all

1299
01:04:19,239 --> 01:04:23,679
check that out. Later today, we got the guest train

1300
01:04:23,840 --> 01:04:26,920
continuing on because we have Bailey Myers joining us on

1301
01:04:27,000 --> 01:04:30,559
the voicemail dump truck. And I think that's it for today,

1302
01:04:30,719 --> 01:04:32,920
Grub there's I mean, we got a lot of stuff

1303
01:04:32,920 --> 01:04:34,760
popping off behind the scenes too.

1304
01:04:35,239 --> 01:04:38,480
Speaker 1: Yes, we do, We absolutely do. We'll have more on

1305
01:04:38,519 --> 01:04:40,800
all of that next week. We'll be able to announce

1306
01:04:40,800 --> 01:04:44,400
some of it at the very least. So yeah, barring

1307
01:04:44,440 --> 01:04:48,320
any changes to anything. All right, let's see here, we

1308
01:04:48,360 --> 01:04:50,559
did the new poll question. We talked about what's happening.

1309
01:04:51,320 --> 01:04:53,840
I did not say thank you, Jane, and thank you

1310
01:04:53,920 --> 01:04:55,719
for representing me at the way I need to be

1311
01:04:55,760 --> 01:05:01,199
represented here by getting this pgtuber thing going. I like

1312
01:05:01,280 --> 01:05:03,719
this image because it's it recaptures the fact that my

1313
01:05:03,880 --> 01:05:07,079
neck just basically is on the same parallel line with

1314
01:05:07,159 --> 01:05:10,599
my beard. My neck just is so stupid thick. It's

1315
01:05:10,679 --> 01:05:12,480
dummy thick. I'm gonna say, yam, I'm proud of my

1316
01:05:12,559 --> 01:05:13,360
dummy thick neck.

1317
01:05:13,679 --> 01:05:16,039
Speaker 3: Yeah, no, you should be grub. I also thank you

1318
01:05:16,800 --> 01:05:20,599
like that I look like an Asian cheech.

1319
01:05:20,440 --> 01:05:24,239
Speaker 2: Or Chong or both cheech and or chok. Yeah.

1320
01:05:24,320 --> 01:05:29,239
Speaker 3: Yeah. Our dear friend Will, who helps us with social

1321
01:05:29,320 --> 01:05:31,719
painted this this morning so incredible.

1322
01:05:31,880 --> 01:05:34,880
Speaker 2: Thank you, Will. I didn't know that you know here

1323
01:05:34,880 --> 01:05:35,119
we are?

1324
01:05:36,519 --> 01:05:39,480
Speaker 1: Uh John, that's not ro That doesn't work. It just

1325
01:05:39,480 --> 01:05:43,760
sounds like a different Asian name. Don't close enough? Close enough?

1326
01:05:43,800 --> 01:05:47,440
All right, all right, thanks everybody for watching. I appreciate it.

1327
01:05:47,440 --> 01:05:50,440
You're the best audience in gaming. U should oh, Jan,

1328
01:05:50,559 --> 01:05:52,079
thank you so much for talking with me about video

1329
01:05:52,079 --> 01:05:52,440
games today.

1330
01:05:52,480 --> 01:05:53,119
Speaker 2: I really appreciate it.

1331
01:05:53,159 --> 01:05:55,039
Speaker 3: Man, It's the only way to start a Thursday Grub.

1332
01:05:55,559 --> 01:05:57,000
Speaker 1: Catch you all next time. I have a good one.

1333
01:05:57,039 --> 01:06:00,199
Take care of yourself and the

