Speaker 1: You are listening to table story.
Speaker 2: Deathless is an improvised cinematic narrative with live production, including
music and dialog.
Speaker 3: There is no script.
Speaker 2: This story contains violence, disturbing imagery, adult themes, and a
darkness which may lead you doubting. For you Lord, proceed
at your own risks.
Speaker 4: A lodge of shape, some shade, loget of fact, ma.
Speaker 5: That you say, stand up for the thing you can't
stand alud.
Speaker 6: Previously on Deathless, Stalker almost met with oblivion. Constantine healed
him and shared a memory. Fan and Stalker discussed the
strangeness of this world.
Speaker 7: Gunnar and Cora.
Speaker 6: Are both dreaming at the same time, but of different things.
Constantine and Esteban leap from the balcony to explore the city.
Speaker 2: Perfect. Thank you. Let's have a roll from Cora and Gunner, please,
because I don't think I had to do this last
time when you woke up.
Speaker 3: Do you want a hundred?
Speaker 2: Yep, you can roll mind as well if you'd like. Oh,
go with whichever one's better, Acorn, because you already ruled
the do you one hundred?
Speaker 3: What difficulty for mind?
Speaker 2: What's your mind stack?
Speaker 3: Thirty four?
Speaker 2: What's your mind stack? Gunner?
Speaker 7: Thirty.
Speaker 2: Your difficulty is thirty Gunner, yours is thirty four.
Speaker 8: Oh oh wow, oh okay, miss Cora.
Speaker 2: When you wake up, what are you thinking about?
Speaker 3: I think I'm just disoriented still because I still have
a burned level, so my body is going to be
feeling that. I think my vision is blurred, maybe like memories,
kind of confused. I just woke up from a really
bad dream, so I imagine that I would wake up just
kind of thinking about fragmented like imagery and try and remember,
like what happened? How to get here?
Speaker 2: Okay, Gunner, when you wake up, you will have these
thoughts come into your mind, but you know they're not yours.
How did I get here? Where am I? You can
feel the heartbeat very quick, but you know again, you
know it's not yours. And oh boy, how do I
describe this? That was a twenty seven By the way,
for those listening on his role for the next little
while and have fun role playing this because I have
no idea how you're going to do it, but I
know you can. For the next little while, however long
you decide or you feel is appropriate, You're going to
kind of get to have a sixth sense when it
comes to Cora, like, you might know she's going to
move left before she moves left. You might know she's
going to reach out to stop a glass from falling
over before she does it. You might kind of get
an idea of how she feels about a certain thing,
And at some point during today's session, you're going to
know she's not alone in her body and you can
decide whenever that moment happens. Meanwhile, are hoppers, what are
you doing?
Speaker 9: Oh h mm hmm, Well, if that's the Bona still
in tow, I think I am heading to Bourbon Street?
Speaker 2: Okay, uh yeah, you guys.
Speaker 10: Were kind of can hear you?
Speaker 11: Is that probably around the place where we were where
we were left off last time, because we'd know it
sounds sense of how to get there.
Speaker 2: Right, which is which is Bourbon Street? Which is that
straight strip?
Speaker 7: Right? Yeah?
Speaker 2: Okay, okay, so last time you rolled and I'm scrolling
up to double check here you rolled a fourteen on
your mind a Steban, I have made us a mini
game for this bar hopping adventure that we're on here today.
Because I also asked what your intentions were, and I
think y'all said you were going to go to a
few different ones. Correct, has that changed or is your
intention to hop along?
Speaker 11: Well, I don't know Constantine's intention.
Speaker 2: Okay, what's Constantine's intention?
Speaker 9: My intention is to go where where something interests me. Yes,
primarily so the nearest shiniest place.
Speaker 2: Okay, and a stebon, is your intention still to kind
of hop around or you go in to one place
and stay around.
Speaker 11: I think my intention is to see the city, but
also I want to see if we can find another
vampire or someone who would know something to tell us. Okay,
give us information, to tell us something about this world
that is more in line with our part of it.
Speaker 2: Okay, Okay, So here's what we're gonna do. I need
you both to roll a body roll and then multiply
it by five, and that is now your ap for
the duration of this minigame. You have now done the
JRBG thing where a new thing pops up, and it's
a new tutorial of this bar hopping mini game. We
will use this again if you choose to continue to
like because I was thinking about it. The two of
you will probably do this multiple times, so.
Speaker 11: We're act there any side. Is there a difficulty? No, Okay,
just roll it, Yeah.
Speaker 7: Just roll it.
Speaker 2: We just need that number, and then multiply that number
by five.
Speaker 11: Sixty seven sixty four.
Speaker 2: Perfect, there you go, multiply it by five. That's your
starting ap okay, or that's rather that's your tolerance. Okay.
So if you go over this number, you start to
get really fucked up. All right, okay, okay. Now each
drink is obviously going to be like a certain amount
of AP, and then there are five different bars you
can hop rising in difficulty. If you succeed with each bar,
hop you will get points to spend at the end,
which you can spend on, oh boy, gathering information. You
can use it to counteract your drunkness so you can
last a little bit longer in the rounds if you'd like.
You can forge relationships so you can get information about
the area. Yeah, and then you can also discover some
secrets if you'd like. But you have to choose what
you're spending these points on. Could you give you an idea, like,
gathering info and local information about the area will help
you fill out your map. Your counteracting drunkness really just
helps you continue on to the next bar. In case
you fail. Your role the Forge Relationships is going to
be three points and Discover Secrets is four. Okay, all right.
So that said, we'll start with the easy bar. Let
me see what I got. If I've got anything crazy here,
I don't, okay, So what do you think would stand
out to you first? Then constantine? What would interact your attention?
Flashy lights?
Speaker 11: See a tourist trap.
Speaker 10: The client? Tell how classy they look?
Speaker 2: Or are you going classy? Why are you going not classy?
Speaker 10: Not classy they look?
Speaker 2: Okay, yeah, okay, So dive bar. Okay, got it, got it,
got it, got it? Got it? Okay. So that means
you probably have some So you can do a light drink,
which is five AP, you can do a moderate drink,
which is ten, and you can do a strong drink,
which is fifteen. You can also do twenty, which is
like fucking absinthe or whatever if you'd like. All right,
you need to track your AP and make sure it
doesn't go over that number.
Speaker 11: So we are entering up. We're entering a divy looking bar. Yeah, okay,
what's the name of it? I mean we can make
it up, right.
Speaker 2: Yeah, you can make it up.
Speaker 9: Okay, did you have a thought, Yeah, sorry, no, go ahead,
I have to find something out.
Speaker 11: I'd say it's a dive bar with a small, a
very tiny stage that someone occasionally plays on, and it's
called the jazz Hole.
Speaker 2: Okay, I love it. I love that, yeah, Okay.
Speaker 11: It also has the bad I have three thirty five
and Constantine has three twenty.
Speaker 2: Okay, purpose I'm keeping track here. Constantine has three twenty okay, awesome,
all right, So now we need to do a starting
role here. Go ahead and do your body rolls. Difficulty
is going to be a flat fifty to fifty and nine,
just to see how well you do on eighty two
opening round. Okay, nine is incredible. Okay. So what what
about this bar Esteban do you find familiar? Why are
you kind of at home here?
Speaker 11: I think because it reminds me of there are a
lot of let's say, blue collar workers here after their jobs.
It is not a place where it is more a
bunch of people who go after work to wind down
and avoid going home, that sort of thing, and that
is familiar to me a very long time ago. Okay,
for people who are people, you know, physical jobs, that
sort of thing.
Speaker 2: You have the ability to take some drinks now, so
you guys can choose light, moderate, strong, or intense. I round, wait,
get as many points as you can without going over
your limit. Four rounds here in this bar, in this bar,
and then you can in the next bar mm hmm,
to get as many points as you can without going
over your limit. It's safe to say this is the
first bar. You guys aren't gonna get anywhere yet. Three
hundred should be fine, should be fine.
Speaker 5: Yeah.
Speaker 9: So it's a jazz bar? Is there someone playing jazz
music there?
Speaker 10: Like a lie?
Speaker 11: I say, it's it's called the jazz Hole, but it's
more whole than jazz.
Speaker 2: Yeah, I think so. I think. I think it's kind
of a bit where people come in and they're like,
does anybody ever actually play here?
Speaker 10: Yeah? Okay, yes.
Speaker 11: The stage is probably like two feet across where someone
could stand there and maybe play the clarinet or something.
Speaker 9: Yeah, there's like a COR's light sign like flashing behind them. Yeah, absolutely, okay, cool.
Oh I'll take something strong.
Speaker 2: Okay, that's like whiskey shots. What do you have?
Speaker 10: Do they have gin?
Speaker 7: Yeah?
Speaker 2: Of course I'm sure they do. Absolutely. It probably isn't
the best gin, but I'm sure they have it.
Speaker 9: I'll lean over the bar and ask for martini.
Speaker 2: That's probably not gonna happen this dingy bar. You're probably
gonna get shots, all right.
Speaker 9: Okay, can I please have a martini?
Speaker 2: Yeah? So the person behind the bar will probably not
even actually blink twice and just put shots of gin
up on the bar as if like they you take
what you get kind of thing, and then they continue
doing what they're doing and on the bar.
Speaker 9: I'll pick up the shot glass and raise it to
uh astevan.
Speaker 11: I will grab another one. I'm doing the same drink
because it's the first drink, okay, and we must toast.
I would assume that Constantine would be the one to toast,
but if not, I can do it.
Speaker 10: Well, plost.
Speaker 9: What would you have me say to a glorious night
with fantastic company?
Speaker 2: Fucking ridiculous? You two are right? Okay? All right? So
in this first bar, you've got four rounds. You have
one drink or do you drink more than one? In
this opening round?
Speaker 11: I have one one drink.
Speaker 2: I will have another, okay, will you have another of
the same.
Speaker 11: I So this does this get subtracted from our points?
Speaker 6: No?
Speaker 2: No, no, it's its own bar. But once it overpasses
your then you're in danger. But you know you've got
three hundred. I'm sure it's fine.
Speaker 9: Wait, sorry, just to double just to double chat, you
have to. It doesn't reset when we leave the whole.
Speaker 2: Night you have you have three hundred for the whole night,
that's your to We.
Speaker 10: Can take the night.
Speaker 9: Yeah, so we can take the twenty off of our
current total and then yeah, well you.
Speaker 2: Don't take Yeah, you can take it off your current
total if you want.
Speaker 9: If when it gets to zero, then it would be plus.
That is how I would be imagining it. Ye bad
or math, Just do it the hard way. Guys, got it,
got it? You've got points right now? Fifteen, so does Esteban.
You both have fifteen h And how much is a week?
Drink week or drink five? I'll take a week or
drink now?
Speaker 12: Okay.
Speaker 11: When Constantine goes to I have to do the shot.
I turn around to kind of look around in the bar.
I assume he then orders another drink immediately.
Speaker 10: Okay.
Speaker 9: Just to clarify though, sorry to get nipicky about the
role play. During the cool, I would be ordering drinks
for you. So if I'm getting a drink you started. Yeah,
then I would be getting two weak drinks. I would
just say that over drinking, this.
Speaker 2: Same constantine is just getting everything, but for himself, also
for you. Yeah, okay, so that's fine. Do you drink
that in the opening round because like that makes it
easy for us, right, and now we just need to
leave it up to Esteban.
Speaker 10: Do you do you actually drink it?
Speaker 2: Yeah?
Speaker 11: Do I taste the drink? Yeah, yes, I taste it
like like in the Rabbit, Yes, yes, okay, then I
take the second drink, and what is the second drink?
Speaker 6: Is it? What is it?
Speaker 11: I don't imagine you're ordering a servesa.
Speaker 9: No, I think it's a I think it's just a beer,
like an American.
Speaker 11: Okay, that is beer. Yeah, sorry, I use Google Translate
a few times, so I know these words. Okay. Yeah,
so I'm I'm going to be kind of just like
sipping the beer. I'm not gonna you know, I wouldn't
even say nursing it, but I'm sipping it gingerly as
I turn around.
Speaker 9: Then, yeah, I look disgusted while I sip it.
Speaker 10: Okay, like like piss, what is this water?
Speaker 9: Piss vasa, piss vasa.
Speaker 2: Anything, else drink wise for this first opening round. For
the first round, okay, perfect, okay, roll end of the
first round, doesn't matter.
Speaker 12: Who they'll go for it.
Speaker 13: Okay, four four, Okay, confess the secret.
Speaker 2: Oh, my dear, both of us, one of you to
each other.
Speaker 11: One of us. Okay, one of us.
Speaker 9: I'm sorry, my darling. It's not going to be me
right now.
Speaker 11: I think. I think as I'm looking around, I'm holding
this beer, and I see a lot of these people
who look familiar to me. I mean, you tell me
if this counts as a secret. But it's related to that.
And I used to spend a lot of time in
a place like this, a lot of time, and there
was not always my choice.
Speaker 9: Not always your choice, beautiful women.
Speaker 11: No, no, no, no, it wasn't. I was very young and
I was working on ships, and they would bring me
along even when I did not want to go. It
is nice to come here of my own volition.
Speaker 9: Now, I will say, I suspect you will not meet
many who can make you things you make you do,
things you do not want to do anymore.
Speaker 10: There must be something comforting in that.
Speaker 11: I do not think that, because there is always someone
who can and a person who can will almost always
will make you do something you do not want to do.
M It happened to me many times, no matter how
strong I have gotten, Even when I thought it was
something I wanted to do, it turns out I was
being made to. This seems like a big enough secret.
Speaker 2: Yeah, I was gonna jump. But yeah, that's it. Yeah,
that's great, that's great.
Speaker 11: I sip my beer and I look around and I say,
no more.
Speaker 2: Round two begins. What would you like to drink? It
is at this point I should add that you can
choose to like recover here. I'm going to post these
here our little discord.
Speaker 11: Keep drinking the same beer.
Speaker 2: Yes, I was just about to say, if you don't
take a new drink, though you do, you do lose points.
Speaker 11: Oh how many points?
Speaker 2: Here, I'll show you. I'll put it in our discord here.
Speaker 10: This is unbelievable. This is so fun.
Speaker 2: Well, because you guys, you guys might end up doing
this at a later time, but it would be a
good way to kind of get a layout of the land,
Like if you're talking to people about where things are,
and you know, it could be a neat way to
fill out your map.
Speaker 10: So yeah, oh, I see. Okay, take a moment to stabilizer. Easy.
Speaker 11: So we can do any of these now if we don't,
if we don't drink, okay, but then that costs that steck.
That adds to our total. If we don't drink, if
we do one of the other things.
Speaker 2: Too, right, sorry, say that again.
Speaker 11: If we were to socialize, yes, it adds to our total. Yes, okay,
So when no matter what we do, it cost something.
We have to pick something that cost points. Okay, cool yep.
Speaker 2: And then if you don't drink that that turn, then
it is going to you're gonna lose whatever the amount
of the bass drink was, which I think was five,
So it's just five. You just lose five. Take a drink.
Oh if so, if you're I don't want to do ship,
I need to recover or whatever, you're gonna lose your points.
But it's because you're recovering, right, Okay, yeah, so that.
Speaker 11: God just for everybody listening. We can drink. We can challenge,
which is engaged in a drinking contest. We can socialize,
which is charming, persuading, gather information while tips you're drunk,
a recover, or mingle, which is look around and interact
with the environment like dancing, gambling or singing.
Speaker 9: Mm hm oh, I look around the bar.
Speaker 10: Okay, who's in here?
Speaker 2: Go ahead and roll for me please? And you have
well this is round one, right, so you've got like
three hundred and some odd left. Actually you don't. You
have two hundred and ninety something left. Yeah, I'll double
check in a second, or we'll employ orcish to do
the math.
Speaker 11: We have used twenty so far. I mean we have
twenty worth of alcohol.
Speaker 2: Yep, yep.
Speaker 9: What am I using to take a look.
Speaker 10: Around the bar? In my mind?
Speaker 2: It is your choice.
Speaker 14: Yep.
Speaker 2: You can use your mind or you can use your charisma.
I will allow use my charisma. I will use my charisma.
Go for it.
Speaker 10: Forty six success.
Speaker 2: Who do you think stands out to you the most
in a place like this?
Speaker 9: I think there's is there a pool table here? A
billiard's table?
Speaker 2: I don't think so. I think it's to dive barry, yeah,
to die farry Yeah. I think there's like barely room
to move around in here. I think it's very like
very cramped, very loud.
Speaker 10: I think there's an older gentleman.
Speaker 9: Yeah, okay, I think there's an older gentleman sat at
the bar just kind of drinking a bottle of whatever beer,
so like not even draft, just straight from a bottle.
Speaker 2: Okay. And when you are so people listening, your role
was a forty six, but your your riz is what
thirty seven?
Speaker 10: Thirty seven?
Speaker 2: Yeah? Okay, For just a second, it looks like his eyes,
the ring of his eyes light up like they're on
fire when you make eye contact. But then he just
SIPs his drink and you don't see it anymore.
Speaker 11: Is that the end of round one?
Speaker 2: Is the end of round one?
Speaker 11: Okay?
Speaker 2: Round two begins? Well, no, no, no, this is the beginning
of round two because an opening yeah okay, yeah, she
looked around yep, okay.
Speaker 11: And how much does that take off five?
Speaker 2: That takes off five from her, so she's at.
Speaker 11: Fifteen now, okay, so it goes some twenty from drinking,
and then that takes the action. So so it's best
the drinking builds up our action. Yeah.
Speaker 2: If you yeah, you drink, builds up your points that
you can then spend to do things.
Speaker 11: Okay, gotchaya ye yah, Yeah, I love drinking encouragement.
Speaker 2: Yep, it's awful. Don't do it, don't over drink, y'all.
Speaker 11: Some of us need a drink to be able to
socialize with old men at the bar.
Speaker 2: Okay, you.
Speaker 11: Can. I just suggest how this bar looks. Yeah, of course,
I think because of his name. The whole it's like
like straight back like you go, and it's like a
railroad almost, so it's very thin. It's just mostly bar
and then maybe the tiny stages in the back just
next to the bathroom door.
Speaker 2: Yeah yeah, I don't even oh yeah, no TVs or anything.
Really nineteen ninety five.
Speaker 11: Baby a TV and it might have a TV, but
this yeah, okay, not in this one.
Speaker 2: I doubt it.
Speaker 11: They're trying to get away from it. Okay, well, I just.
Speaker 12: Imagine I'm going to I'm.
Speaker 11: I drank the beer, I did not like it, so
I'm going to try a nicer beer that I would
say would be more of a ten points a moderate,
because now I'm noticing I can taste this stuff again.
Speaker 7: So I'm.
Speaker 2: Yeah, so you wrack in ten? Is that the only
thing you drink this round?
Speaker 12: That is the only one.
Speaker 11: I'm not chugging the beer?
Speaker 2: So, Constantine, do you do any drinking this round?
Speaker 10: Yes, I would like to order a medium strength drink.
Speaker 9: Okay, well, what would just be like actually what what
would just be like a glass of like a whiskey,
just a whiskey that's strong, strong.
Speaker 11: You could do a whiskey ginger. You could do a whiskey,
you know, whiskey and something else.
Speaker 9: I don't think this place sounds like they make whiskey sours,
to be honest.
Speaker 10: I think it probably just do like whiskey coke or
just long long drink stuff. I can say that now.
Speaker 9: I would like to order myself a straight whiskey, and
then I would like to order one for the old
man at the bar, the older gentleman at the bar,
fiery eyes.
Speaker 2: Nice, All right, Okay, we're doing that.
Speaker 11: Yep, Okay, that's that end of round? Or do we
have to roll again?
Speaker 2: You got to roll again?
Speaker 11: Five?
Speaker 9: Five?
Speaker 1: Oh?
Speaker 2: Somebody trips and knocks over a table of drinks. Who's that.
Speaker 11: One of us?
Speaker 2: It doesn't have to be one of you. It could
be anyone in the bar.
Speaker 11: I have a proposal. I think somebody was in the bathroom.
They come out and they're walking back and they basically
catch a glimpse of Constantine and they trip, don't They
stare and then they keep walking and they trip over
and knock over a bunch of drinks.
Speaker 2: Okay, I accept this right, Do either of you get
hit with the beverages when the drinks get knocked over,
I'll take a hit. Okay.
Speaker 11: Oh no, I'm.
Speaker 2: Starting to get routing here because of that. It's starting
to get super roudy. You guys can continue to stay
in the bar and try to finish these remaining rounds
and rack up your points, or you can.
Speaker 3: Move on to the next bar.
Speaker 9: I want to know what happens with this yeah, I
want to know what's happening with this man.
Speaker 2: Okay, then we will end the round here and begin
the next round. And the old man at the bar.
When you say, old man, how old did you think?
Were you envisioning?
Speaker 9: I think like, sorry, I shouldn't say old man, thank you.
I think maybe, oh here it is sixties. Okay, sixties, yeah.
Speaker 2: Okay, go ahead and roll me your eyeball your mind please.
Speaker 9: Yeah, my singular eyeball seventy.
Speaker 2: But your vampire and you have got keen eyeballs, but
that's a seventy. I'm gonna say you notice one feature
about him, and it is his hands, and he's maybe
moving his fingers like this a little bit. While he's
sitting at the bar. He's looking around, nervous habit maybe,
and that's all you can see from where you are.
But he will take the shot. He will look at you.
He'll hit the shot on the table before he downs it,
keeping eye contact with you for the entire time. And
he holds up his fingers, three fingers and gets three
more shots, and then three more.
Speaker 10: For you too, three more total. Okay, cool for this
opening round. Yeah, do you take them? Yes? Okay, I would.
Speaker 9: Raise my my. I'm assuming they came in shot glasses
or like in a tumbler glass, okay, in shot shot glasses. Yeah,
this is that I'm shooting them. Then I'm okay, I'm
shooting them. I shoot all three in quick succession, holding
his eye.
Speaker 2: Okay, perfect, Holy shit, wonderful.
Speaker 9: And then I just give a friendly smile and then
return my attention to Astemon.
Speaker 2: There's your chart, by the way. As we start to
get up in these numbers, Okay, I'm just going to
give you shifts on your role when you're doing this. Okay,
sick all right, you're muted trench, so we couldn't hear you.
Speaker 11: It's just me cursing about how cool this is. Can
I just tell people to like the gist of it.
As we get drunker, which is our action points, the
more action points we get we have penalties and stuff.
So any kind of like soul or social, like charisma
role we get a bonus too. But the other roles
we start getting penalties too, depending on how we go,
which is our action bar too. Holy shit, Okay, cool, Okay,
while that was going on, I think I would I
think I would go over and uh, how about pick
up a couple of the glasses that were knocked over?
Speaker 12: Oh?
Speaker 2: Good, good, solid, okay, fantastic.
Speaker 11: Does that cost me points?
Speaker 2: It does cost you five, because you're not essentially not
drinking that round, But it does give you a point
that you can spend on, like getting information later because
you're helping this guy. So it's all good.
Speaker 11: Work. I haven't what does that point add on to something,
the point to spend later or.
Speaker 2: Is it just go to I'm tracking that don't get
to know. You don't like get to know which actions
are giving you point. Yeah, it's a surprise. But each
each thing that you do will give you a certain
reward in the end, but.
Speaker 11: You're allow me and I pick up a couple of
the glasses.
Speaker 2: And you lose five from your current drunk mess yep, okay, yep, yep, yep, yep, yep, okay, perfect, Okay, Constantine,
do you drink any more than those three shots with
this guy?
Speaker 10: No, I'm done here, you are, okay?
Speaker 2: All right? Do you do anything else this round other
than drink those three shots? So that's by the way,
those are fifteen each.
Speaker 10: Yes, yep, okay.
Speaker 11: As I'm helping them pick up, I would like to
ask somebody when it's done, do you know another place
to go around here to have a drink that is
a little less depressing? Oh my god, just because I
assume we're going to leave.
Speaker 2: Yeah, I don't think you Yeah, I don't think you
need to roll for this. We'll just go ahead and
have you hop to the next bar, which they do
get progressively fancier in my list, So we can just
say that that's what happens. As you're crawling down the street,
you get closer and closer to the well.
Speaker 6: Yeah.
Speaker 11: Perhaps I walk back over to Constantine, who looks bored
or perhaps unsatisfied, and I said, I think we should
find the place a little bit nicer than these.
Speaker 10: Yes, I think that's a good idea.
Speaker 2: Okay, before you go, though, we're gonna this is the
end of the round. Then you're gonna roll a one
D six. We're gonna close out this bar and move
to the next one.
Speaker 7: I'll do it.
Speaker 15: Five.
Speaker 2: We did that one already, right, mm hm, So that's
do you want to roll again? Roll again?
Speaker 9: Yeah?
Speaker 11: The person sees Constantine dripping wet, falls over again, falls.
Speaker 2: Over, and trip three three. Oh no, okay, this is
one of you spilling a drink, or alternatively, someone else
spills a drink on you. If you don't think either
of you would spill a drink.
Speaker 11: I think you did the three shots right, Okay, I
think I think we're leaving. This is terrible Constantine. I
will constantly will walk out, and because he doesn't seem
very satisfied, I think I take one of the older
man's drinks and I just dump it out on the bar. Okay,
maybe you should be a little more friendly to strangers.
Speaker 7: And then I leave.
Speaker 11: I know that's going that's going to hurt later for this.
Speaker 9: What are you trying to do here, Esteban, No, you.
Speaker 11: Are already got, You're already got, You're already out of
the door.
Speaker 2: But I know, okay, we are gonna switch scenes before
we go to bar number two. Okay, back at the house,
uh or apartment rather.
Speaker 14: So I uh, I would just be waking up. I
think I saw something that didn't make quite sense.
Speaker 7: To me.
Speaker 14: At the end of the dream, and I think this
makes me a little nervous. And when i'd usually wake
up thinking of her, I see someone else's face. Now,
now let me ask, did sleeping do anything for me
health wise?
Speaker 12: Or yeah?
Speaker 2: What is your current health right now?
Speaker 7: So about half way about halfway there.
Speaker 2: Okay, And do you have burn and oblivion as well?
Speaker 7: I had one burn from holding the skull, so leave just.
Speaker 2: One burn, so that burn is gone and you can
roll a one dy four recover that much health?
Speaker 14: Okay?
Speaker 7: Two?
Speaker 2: Okay, yep, you can recover that much health.
Speaker 7: Great.
Speaker 16: So I think I'm still pretty still pretty messed up,
a little messed up. Feeling a little better, but when
I wake up, I'm I would say, I kind of
like crawl back into the corner of the couch like
I'm awoken by shock at first.
Speaker 9: And.
Speaker 15: Do I see anybody else? With me or Stalker and
Fenn there or did they leave?
Speaker 2: They should be nearish in the kitchen. I suppose by
the time you woke up, so close enough to see
and hear with your vampire eyes and ears.
Speaker 14: Okay, so I think i'd get up from the couch
and make my way towards the kitchen, step inside, and
if there are any signs of.
Speaker 2: What occurred here, oh yeah, I would imagine lots. There's
blood everywhere, right, gents, I would think, so, yeah, still
over my shirt.
Speaker 14: I think I would just be visibly confused and disorientated
and trying to collect myself. But I am curious, So
I think I would try to find Cora in her room.
Speaker 2: Imagine Cora is walking out at the same time that
you are walking towards her room, and you might meet
her in the hallway, unless you feel differently, Cora, I.
Speaker 3: Like to think that he, because he's tuned into me
right now, feels the urge to go find me, and
we both like hit the doorway on either side of
the living room at the same time. Yeah, we see
each other.
Speaker 7: And we just stop and maybe you look at each
other through the you know, annex of the door. You're awake.
Speaker 3: I nod, and I say, it seems that the rest
did much for me. Did you get any sleep?
Speaker 14: It feared felt black? Just a blink, not much, but
I feel a little better.
Speaker 8: Mhm.
Speaker 3: I think at this point I would really take in
the living room for the first time and notice that
it's flipped, the colors different, the furniture on the opposite
side of the room than I was expecting.
Speaker 7: You have something of mine, something couldn't use. I want
them back and I wanted to use them.
Speaker 3: You see confusion on my face for a moment, but
then it clicks what you're talking about, and I head
towards the front door. Or my bag is hanging on
a hook.
Speaker 7: Okay, yes, I'm there before you are.
Speaker 11: M hmm.
Speaker 3: I take them out of my bag and hand them
to you, still wraps or more. I hand them out
to you. I remember what happened last time you touched them.
Speaker 15: Now would I be able to how deep? And can
I tell what she's thinking?
Speaker 3: Well?
Speaker 2: You rolled really well. I think the reason I, the
reason I chose to give you exact thoughts and words
was because of that moment when you're first waking, and
how early connected it might be. Then but as you
start to wake up, I imagine that wears off. So
I imagine it's just you might get a certain emotion,
But I don't know if you know necessarily that it's
from her right away. That's something for you to figure
out as the conversation continues. But you know it's not
yours of the emotion that you feel. It feels foreign.
Speaker 3: If I can add to that, I think us standing
there with me holding your axes, it's mirroring what we
did in the crypt. So I think you might be
caught in that familiarity with me. Maybe at the same
moment we realize like, oh, we're back in this position again,
just inverted. I'm heading back your axes when before you
handed them to me.
Speaker 16: Now, if that's like a feeling of deja vu you
are having, could I differentiate how you felt then versus now.
Speaker 3: I'd say so. Yeah. I think in the crypt I
was feeling, for lack of a better word, of kinship
with you, and in that moment I felt a connection
and like I was trying to do something for you
because you had just done something for me. Now I
think I would feel more dutiful and more closed off,
maybe resistant to the deja vu.
Speaker 14: So I think I'd be looking at the axes and
my eyes would know raised to yours.
Speaker 7: Do you know why I cannot hold them?
Speaker 3: I'm sure I could guess, but i'd rather you tell me.
Speaker 14: If I would have known, I would have used them
in the fight. But when I touched them it burns.
What magic is this?
Speaker 3: I think I would still be holding them out, and
so I'd look down at them in their rappings, maybe
at the iron sticking out of the wrappings. Did you
possess them for very long? Or were they placed in
the coffin with you?
Speaker 7: I wanted to tell you the truth, but I don't know.
It looks like something I would use, but it's been
so long. I would tell you the truth if I
know it.
Speaker 3: I want. I want to say that. I I want
to know if he is actually telling the truth, if
I could tell, but I think in this moment I
would probably be at a disadvantage.
Speaker 2: It depends do you are you are you attempting to
tell or is it a thing of like it's a
desire you have, like I wonder if he's telling the truth,
or are you having that moment where you go and
you're trying to figure out by studying his face or
anything like that, or I need to know if it's
a passing thought or if it's a moment where you
consciously try.
Speaker 3: I think it would start as a passing moment, and
then I would want to try.
Speaker 2: Okay, go ahead and make a role for me. Mind
please difficulty uh thirty Actually for another reason, yep sixty Okay.
So in this state you are correct, you are a
little bit weakened.
Speaker 6: And so.
Speaker 2: Whether you would have wanted to stop this from happening
or not. Your passenger rises to greet you, he.
Speaker 7: Tells the truth.
Speaker 3: I think you would notice my gaze like kind of
flicker for a moment, and then it would focus back
on you again. So much is unknown about how you
all found up in the crypt in the coffins. If
you don't remember, if these were yours, then perhaps it's
just part of the cool joke.
Speaker 12: Let's talks the question.
Speaker 3: M do you remember the day you were put in
the coffin?
Speaker 4: Hm?
Speaker 14: Maybe not the day, but I remember lots of things
I do not remember those. You can trust.
Speaker 7: My word to be true.
Speaker 14: And as I speak, you can see my tongue. There's
something to it. There's a twinkle.
Speaker 7: He's so careful with those words. I wonder, why, let
me put it this way. Do you know of magic
or have to reverse magic?
Speaker 3: It depends. Magic is fed and dispelled, encountered in different ways.
It depends on what kind it is and the knowledge
of the practitioner attempting to alter it.
Speaker 14: Why it appears whatever magic I'm munder was made to
punish me. I cannot lie.
Speaker 7: It's true. There's an enchantment on his tongue. I wouldn't
remove it if I were you.
Speaker 14: I cannot answer. I can stay silent, but I cannot lie.
Speaker 5: Would you matter.
Speaker 3: Who?
Speaker 7: You don't need to remove it. You can't remove it.
You could leave it on there and know that he'd
never be able to lie to you.
Speaker 3: M hm, you must, or at least it would be
so easy to sit in omission, knowing that if you
don't say anything, you won't have to tell the truth. Also,
are you asking me if I can remove this?
Speaker 14: It seems like a Celia request.
Speaker 9: I know.
Speaker 7: I want to lie again, it's not what this is.
But maybe.
Speaker 14: There is a source to this magic that could make
sense to you. Tell where it's from.
Speaker 3: I think at this point I would still be holding
on to the axes, and without answering, I would walk
past him into the living room and rust the axes
on one of the tables, and then I would turn back.
Speaker 15: To the.
Speaker 3: To where I left him.
Speaker 7: They would.
Speaker 14: Close the distance between us and look at you again.
There's something about you, isn't there something on your mind?
Speaker 3: You're asking someone whose life has been destroyed by lives
to give you back the ability to lie again. Honestly,
I don't think I could do it. I wouldn't want
to do it even if it were possible.
Speaker 14: I think I look at her like kind of got
dog head tilt, just kind of narrow my eyes on her.
M All I ask for.
Speaker 7: Is some help you do as you wish.
Speaker 9: M h.
Speaker 3: Well, that's what we're all here to do, right, Help
figure out what's going on, figure out who put you
in that crypt, in that coffin.
Speaker 14: I believe there are answers down there. I believe that
we are missing something. That's not to say that there
aren't answers up here either, and we should be trying.
Speaker 7: All that we can. He haves a point about the magic.
What else is that to lose?
Speaker 3: There's always more to lose. I imagine that would be
a relief. Losing your life means there's nothing left to lose.
What is it you seek anyway? You a person who
can't lie anymore? What truths do you want to find?
Speaker 14: Last night I went looking for somebody in the same
place i'd always find her. Mm what instead of finding her?
Speaker 3: I saw you, saw you ware in the crits.
Speaker 14: My dream, and when I awoke, I could feel you.
When we are in the crypt, I could feel you
wanted to help.
Speaker 11: Me, And now.
Speaker 7: You are different.
Speaker 3: I have been forced to be careful in this life
too many times. Has helping bitten me right back? This
group of us, we've only known each other for a day.
To be honest, I still don't know how much to trust.
If I'm even more honest, I find it comforting that
I know that you can't lie.
Speaker 14: I cannot m h and I will not mine. But
if you do change your mind.
Speaker 3: Mm if I change my mind.
Speaker 14: If you change you desire to help me or not,
I'll be there.
Speaker 3: I would like to believe you. Time will tell whether
or not I can.
Speaker 14: I think I would sort of relax a bit. He's
offer for a moment. There's the others.
Speaker 12: One out.
Speaker 7: Do not see them here.
Speaker 3: If they did leave, it was when I was in
the room. I don't know where they are.
Speaker 7: Pour on my pet. Don't you want to know why
why en caan't tell so that it cannot lie with
the liar. I'm sure he knows. We could just ask you.
Speaker 3: The irony of that would make me smile, the fact
that someone who hid behind lies being forced to never
lie again. If you ask them whether or not they're
a liar, you would have to answer.
Speaker 7: I may join them. And I reached to the couch
to put on my jacket and my hat. Ask him
to show you his tones? Mm hmm is what this tone?
Speaker 3: This tongue, his tongue, his tongue?
Speaker 7: Ask him to show it to you?
Speaker 9: Mm hm.
Speaker 3: Me earlier, I'm thinking about something that I saw when
we were by the kitchen. I thought I saw something
in your mouth. Will you show me your tongue?
Speaker 9: Now?
Speaker 14: Look, door not been down. Now open my mouth wide
and stick my tongue out, and my fangs.
Speaker 7: Dawn as well.
Speaker 12: So I think.
Speaker 2: This is the moment that you realize that there's maybe
somebody else. If you want it, you don't have to
take it here, But this would be a perfect opportunity
as Ishna, for lack of a better word, rises within
you to look at this enchanted tongue would be maybe
you see the flame in her eyes again for just
a moment before it returns.
Speaker 16: Yeah, I want to say that, Gunner or I have
been thinking that Cora is kind of sus since we
left the crypt, because before we established that, I could
feel a difference between Cora before yep, she went to
the last coffin versus after. And now I'm also seeing
a difference between that body language or you know, mood
that she was in before when she's helping me versus now.
So I feel like I have this feeling that there's
something wrong with her, but nothing. It hasn't just like
clicked yet obviously.
Speaker 2: So then yeah, then we'll say that that you see
the eyes and it just kind of reinforces this idea
that there's something off about her. I think, actually, Coora,
do you want to roll for me? Do a mind
roll for me? A difficulty is going to be forty
Oh then yeah, without a doubt you're gonna see it.
May take a second as Ishna adjusts your sight for
you so that you can see what he's looking at
which is markings on his tongue. There is a spell
on his tongue. It is absolutely true. It's like old
runic all along down his tongue so that it looks
like it's been seared into his tongue. But you would
have to have some sort of ability to kind of
like see this type of magic to be able to
see it or reveal it. It's not like people would
see it normally. Okay, it is very very old. You
might not even be able to remove something like that.
I mean you would know that you would need definitely
rituals and some additional magic to do it. Ishna might
be able to do it, but you'd have to ask
him for help, right, So I think it is pretty strong.
Speaker 3: Yeah, I think seeing this I would nod almost like
I knew he was telling the truth, the true knew
that there was something there, but it's just this visual
confirmation of what he was saying.
Speaker 2: Think with your other worldly success too, by the way,
the thirteen, I think you feel some unease in Ishna
as he looks at this.
Speaker 3: Okay, Okay, yeah, I would nod at him and not
at him like, okay, thank you for showing that.
Speaker 7: Close man, mouth and rise back up.
Speaker 3: I must be going, aren't you forgetting something? And I
look over at the table where I put his axes.
Speaker 14: If I cannot use them, what need do I have?
Leave them here, throrow them in a river.
Speaker 7: They are useless to me.
Speaker 3: Then next time, just ask me what you're wondering instead
of taking me over to the bag to return something
of yours.
Speaker 14: M I just wondered if you know how I could
hold them again?
Speaker 3: If you'd like, I can look into it. I imagine
that would only help us in battles to come.
Speaker 15: Sure, oh wow, Now make my way towards the door
to exit, and.
Speaker 2: We'll switch to Finn. Oh, sorry, you go first.
Speaker 3: One last thing. I'll also I also say, I watch
him go with a certain stillness to me and a
certain calmness, basically like physically embodying the patience that I
got from the nightmare. I watch him just leave unbothered.
Speaker 2: Here will be time. Mm hmm, yep, excellent. We will
switch now to Stalker and Fenn.
Speaker 6: H Is this directly after he leaves the kitchen? Gunnar Uh?
Speaker 2: Yeah, sure, we can also back up if you'd like,
whatever you'd prefer.
Speaker 6: I think, I think where we left off, I would
be trying to sleep in the corner.
Speaker 2: Yeah, okay, So then let's say it's right after when
he left.
Speaker 6: My head is resting against the wall and my eyes
are closed.
Speaker 12: What manner did gunnerly? Was it calm and collected? Was
it a bit more scurrying than normal?
Speaker 14: Like?
Speaker 12: What was the body language going on there? Gunner? Every buddy,
I'll paw h my dear friend, Gunner.
Speaker 7: It's me sorry, my my headphone is completely.
Speaker 12: I was just asking what was the manner in which
that gunner was leaving, Like, body language wise? Was it
like normal? Was it a bit more frazzled?
Speaker 2: Was it hurried?
Speaker 7: Yeah?
Speaker 16: I think if you were to witness some that conversation
at all, I went from being a little frantic waking
up to a little apprehensive during that that talk. And
then I leave very nonchalantly. I just kind of stroll out.
I don't, you know, make a big showing out of it.
I just slipped through the door and close it gently
and it, you know, just a reasonable volume. I don't
slam the door out of frustration.
Speaker 4: Uh.
Speaker 12: He seems to be in better spirits.
Speaker 6: Mhm h runt.
Speaker 12: I am still closed. Yeah, oh, are you feeling? And
the words feel very uncomfortable.
Speaker 6: I'm so sorry. I don't say anything.
Speaker 2: I'm just wondering, like I was, like, I'm gonna cut
to them and they're gonna be like, yeah, we're quiet,
sitting quiet, and then I'm gonna go immediately back to
the bar any game.
Speaker 12: Like that's gonna happen. I do not respond. All right,
enough of this shit. I gotta take a piss and.
Speaker 7: Then I get up.
Speaker 12: Where's Cora? In relation to the bathroom, I think I'm.
Speaker 3: Still in the living room. So the bathroom's like off
a hallway.
Speaker 6: Do what I have to go.
Speaker 12: Like past you to get to the bathroom? And also
where's the balcony is very important?
Speaker 3: Yeah, balconies off the living room?
Speaker 12: Yeah?
Speaker 3: Actually actually so, I think what I would do is
take Gunner's axes and I'm gonna go find someplace to
put them.
Speaker 2: Where do you put them?
Speaker 3: I feel like I've put them in a collection, like
wherever I have a collection of of like occult stuff,
a chest somewhere, not hide them, just put them someplace.
Speaker 2: Someplace secure. Does it have like magical warding on it?
Speaker 7: Yeah?
Speaker 3: I think I think it would be in one of
the chests where I have stuff that has like some
sort of magical warding.
Speaker 2: Yeah, okay, just to make sure, like you know, somebody
couldn't be looking for it. Okay, yep, fantastic.
Speaker 3: So i'd be like in another room if you're heading
towards the balcony.
Speaker 6: Fun.
Speaker 12: Okay, Yeah, I'm just gonna go to the balcony and
I'm going to look out at the sky and try
to see the moon. Is it like cloudy? Is it clear?
Speaker 2: It was a clear sky as per their description before
looking at the stars. So we're gonna stick with that.
Speaker 12: Yeah, yeah, what phases the moon in? Right now?
Speaker 2: We have to look it up. Let's go nineteen ninety five, Louisiana,
New Orleans. We were August. Do we remember the date?
That's the question. I wanted to say it was August fifth,
but let me just look and see. It must be
August fifth, right, it's been one day.
Speaker 10: There was a full moon August fourth.
Speaker 2: That's yes, That's why I said it was August fifth,
because you guys came out of you came out of
the crypt on the fourth with the full moon.
Speaker 9: Apologies, it was a new moon, okay, with the new
moon that works.
Speaker 2: Either way.
Speaker 10: August nineteenth was full moon.
Speaker 2: Yeah, so it is the fifth so new moon, so
you can't really see it, probably in the sky.
Speaker 7: Okay, and.
Speaker 12: I'm going to try to pee off the balcony and
see if I can.
Speaker 2: Okay, do you want to roll for this or do
you want me to just tell you that you off?
You can pee off the balcony as okay?
Speaker 7: Wait?
Speaker 11: Yeah, wild and yeah, I need a clarifying question Ken
Vandier's ask her. I have no idea.
Speaker 2: No, I don't think so. I think you have to
you have to have a feed that you take that allows.
Speaker 7: You to do this.
Speaker 6: Yeah, do you lift one of your legs?
Speaker 1: Uh?
Speaker 9: Switch sees.
Speaker 2: No, I'm just kidding U.
Speaker 12: Benn is just trying to For anyone wondering why he's
peeing or trying to be is because he's trying to
figure out what the heck he is and trying to
go through his normal bodily function and seeing if he
can do it. It's not just because I felt like
peeing off a balcony. Everyone, thank you.
Speaker 3: He is trying.
Speaker 11: He knows there is a bathroom, but he would rather
do it on the balcony.
Speaker 12: Yeah, it's more freeing that way.
Speaker 7: Thank you.
Speaker 12: I consider for a moment.
Speaker 14: Leaving and.
Speaker 12: Joining up with Esteban and Constantine, trying, surely I could.
Speaker 2: You can smell them for sure, smell them and.
Speaker 12: Just track them that way. And then I look back
at Stalker.
Speaker 7: And I have this.
Speaker 12: Feeling of guilt. I shouldn't definitely known him a day.
It'll probably be Okay, Corus still here. He zips himself
back up and goes back into the apartment and closes
the balcony door and locks it.
Speaker 2: Okay, meanwhile, we are going to switch scenes back to
the bar mini game. I'm just gauging time. I actually
think that Gunner, you can arrive at the beginning of
this bar game because of the time that it took
them to hop the first bar and get here. I'll
just need you to roll mind or body for me
to just see how long it might take you to
find them. I guess.
Speaker 15: I'm not looking for them.
Speaker 2: Oh shit, never mind, then never mind. Then we'll go
to you in a second. Okay, well, thank you for clarifying.
All right, you two. We are in bar number two
out of a total of five. They don't know. For
those listening, we're just recapping the mini bar hopping game
that they're playing. There are a total of five bars
that escalate in difficulty as they approach. As they approach,
their goal is to get as close to their baseline
as possible without going over. The baseline for Esteban is
three thirty five. The base for Constantine is three twenty.
Esteban is at ten right now and contact seventy. I
think I right, I have? Are you higher than that?
Speaker 11: I think I'm twenty five. I had the first, the
first heavy drink, which is a shot. Then I had
a beer, which is five, and then I had a
better beer which is ten, which is thirty, and then
I lost five helping pick up the stuff.
Speaker 2: Okay, miss I lost more. Nope, I missed that third beer.
Speaker 11: So you're pouring that guy's drink out.
Speaker 2: Okay, no, no, no, no, no, that's something else. Yeah, okay, okay, okay.
You are at the second bar, so they're going to
get progressively nicer as you go on. So what do
you think this one? Looks like?
Speaker 11: This is like an Irish pub?
Speaker 2: Now, yeah, let's do a pub.
Speaker 10: Okay, yeah that sounds good. Okay it not live music?
Speaker 7: Yes?
Speaker 2: Actually nine, absolutely, you've got live music you have. You've
got violin, you've got guitar, and you've got I think
you actually have somebody sitting down and doing like a
drum between their thighs, right, something like that. They're playing
for you.
Speaker 9: I walk in and I'm completely entranced, and I paw
at esteban darling. Go get us a drink.
Speaker 11: I would be happy to I get us both were
pretty deep into it. I get us both medium drinks.
Speaker 2: Okape, only one set of medium drinks for this opening round? Yes, okay,
all right, got it? Anything else in this opening round?
Speaker 10: I would like to look around the bar, okay.
Speaker 9: I would like to look around and gauge the vibe.
Speaker 2: Okay, so not actually mingle, right, you don't want to
use the move mingle. You just want to look around,
you know what.
Speaker 9: Let's use the move mingle because it's here.
Speaker 10: And that's what we're here to do.
Speaker 9: Yeah right, so mm hmm okay, yes, so I would
like to mingle. I'm just gonna like walk around and
just say like hello and kind of yeah, schmooz a bit,
not get into any deep conversations, but you know, charm
the room.
Speaker 2: Yeah, okay, absolutely, I'll go ahead and roll your social
stat Please keep in mind you are at eighty, so
keep in mind that chart.
Speaker 11: Oh yeah, that might be you get a bonus.
Speaker 2: Yeah, you get a bonus for this because you're at
between sixteen eighty, so you're social. You get a plus three.
Speaker 9: So how would I How do I add that?
Speaker 2: So we'll do it to your difficulty. We'll just subtract. Okay,
so you're difficult, subtract three. Okay, yeah, yeah, all right,
forty seven yep.
Speaker 11: Three whoa?
Speaker 9: Okay, okay, okay, okay, okay, okay, okay.
Speaker 2: I have an offer for you.
Speaker 10: I have an offer for you. I haven't I mean,
I'm gonna take it. I'm gonna take the offer.
Speaker 2: Well, we maybe hear it out first. Would you like
there to be stories about you and something you do here,
Like you're like drinking and everyone's really impressed with you,
or maybe you get up and do a fucking jig
or whatever it.
Speaker 6: Is that you do.
Speaker 10: I get up and I sing an Irish song.
Speaker 2: Yeah yeah, yeah, yeah, yeah, and so yeah, people are
very impressed and they'll tell the story about you and
this guy who yeh mm.
Speaker 10: Hmm, okay, I need to I need to look something up.
Really quickly.
Speaker 9: Yeap that because we're dealing with like a time period,
so it needs to be an Irish song that I
would have heard of. Bye, I mean yeah, Hubers of Whiskey.
When did that song come out?
Speaker 11: This Constantine singing Danny Boy is a really cover?
Speaker 12: Yes?
Speaker 9: All right, all right, I think honestly, Danny Boy sounds good.
I'll go with Danny Boy. Okay, yes, yeah, I get up.
Speaker 11: And I say sexual essential Danny Boy.
Speaker 12: I think.
Speaker 9: I think actually it's it's extremely earnestly done, like trying
to be as like authentic as I can be.
Speaker 2: Yes, probably with a three. It probably stuns the bar
into silence. You know, it's very good. Yeah, it's incredible. Okay.
Speaker 11: When when I turn around and see them singing, see
him singing, I probably just drink both drinks as I watch,
So I drink both of the.
Speaker 2: Okay, all right, another ten to me, yea, another ten
for you? Did you drink yours?
Speaker 7: Though?
Speaker 2: Do you imagine that you're drinking something this around when
you sing?
Speaker 7: Or no?
Speaker 10: I would have kept it in hand if you if
you can, if.
Speaker 7: I gave it to you.
Speaker 11: Okay, you didn't start to the stage before? No, no, no,
I gave it.
Speaker 2: Yeah, yeah, you another one if you'd like. Your goal
is to rack ap points, so that's fine, you can
do it.
Speaker 9: I would have another one.
Speaker 10: Yeah, but you could. Yeah.
Speaker 9: After I'm sure I get off the stage and people
start handing me drinks.
Speaker 2: Yeah yeah, yeah, yeah, you can roll a one D
six and we'll see how many you get handed for you.
Speaker 9: Four?
Speaker 2: Okay? Perfect? Do you want to drink them all because
I'll just ask your total? Okay, wonderful.
Speaker 11: Ripped?
Speaker 9: Well, I'm assuming they're not all hard drinks where they
all just straight?
Speaker 2: I went no, I went with your moderate beer.
Speaker 10: Okay, so yeah, yes, I went with moderate and not light.
Speaker 2: So yeah, there you go. Yeah, okay, now roll a
one D six for the thing that happens in the bar.
Speaker 12: Are doing it?
Speaker 10: I think I did it last.
Speaker 9: You can do it.
Speaker 6: Five.
Speaker 11: It's a fucking spill trade drinks again? Five?
Speaker 2: Okay, that happens, it's meant to be. So who do
you think spills a drink or knocks a bunch of
drinks over?
Speaker 9: I think I do. Okay, yeah, I think you're just
yet I've had some. I'm dressturing wildly. I'm like, oh,
thank you, thank you, you know, and then I think
I knock some over.
Speaker 2: Okay, round two, I would like to I have.
Speaker 9: To look at these.
Speaker 10: List of actions here again.
Speaker 6: M hmm.
Speaker 9: Quickly, I would like to socialize, okay, to find out information.
Speaker 2: Yep, okay, go ahead and roll for me. That's gonna
be your mind. Remember now you have a negative for
this all yeah, because you are now eighty ninety one hundred.
Speaker 10: Socialized.
Speaker 2: Oh yes, you are correct. I'm so sorry.
Speaker 9: Okay, okay, got plus okay? Oh yeah, so what is
my Yeah? So I think I'm still in that three You're.
Speaker 2: At one hundred and twenty by the way, total, holy
shit out of your three twenty? Yeah, prow do you.
Speaker 9: I'm aout one hundred and twenty mm hmmm. Oh so
then I should be blackout?
Speaker 2: No, no, no, no, this is your total is three twenty.
You don't have to worry about any of that shit
until you hit that.
Speaker 6: Got it?
Speaker 10: Okay?
Speaker 11: Oh it's over that? Yeah okay, okay, gotcha, gotcha?
Speaker 10: This charge for normies? Okay?
Speaker 11: Cool?
Speaker 3: Yeah?
Speaker 2: Yeah, So got anything? Yeah? Anything over that total? You
just add that and you're good.
Speaker 9: Okay, Well, I got a sixty five, which is a
failure anyway.
Speaker 2: Okay, I think you find out lots. I think you
find out lots about you know, people's families and how
many generations and all that stuff. You don't need to
find anything about anything you give a shit about, unless
you give a shit about that. Then yeah, absolutely, you
find out a lot.
Speaker 9: I'd do a really good job at making people think
that I give a really big shit about what they're
telling me.
Speaker 11: Yeah.
Speaker 2: So, but nothing, nothing related to any weird supernatural stuff.
Speaker 9: Okay, yeah, okay, I would like to look over at
Esteban and see if he's having a good time.
Speaker 11: It doesn't look like I'm having a good time. I mean,
it doesn't look like I'm having a bad time. It
looks like I'm just there, all right, I would I say, Well,
hold on, I what I'm doing is I'm buying two
of the fifteen drinks, right, so two whiskeys. I'm going
to bring one over to the fiddle fiddle player, okay,
because I like their fiddling.
Speaker 2: Okay, roll me, roll me a flat D one hundred, please.
Speaker 11: Be under forty, he says, fifty six.
Speaker 6: Okay, A.
Speaker 12: Sad day.
Speaker 11: Yeah, no, I feel like I've disappointed you, and I'm sorry.
Speaker 2: No, No, it's not, it's not. Nope, you're all good.
Speaker 11: I feel like I've disappointed myself. I'm going to say, hey,
I'm drinking one. I'm giving it to him, so it's
fifteen more.
Speaker 2: Okay?
Speaker 11: Should I enjoy your fiddling very much?
Speaker 2: Are you trying to gather information or socialize?
Speaker 11: Or I think I am socializing with the fiddler?
Speaker 7: Yep?
Speaker 2: Okay, all right, go ahead and roll your social stat
please buck.
Speaker 11: Where I'm from, they called me the fiddler, but for
a different reason.
Speaker 14: What am I?
Speaker 11: What's it? Difficulty?
Speaker 2: Just flat? We're just doing fifty unless you don't forget your.
Speaker 11: Bonus otherworldly success. I have an a teen.
Speaker 2: You learn so much about this fiddler?
Speaker 11: Is it anything that I care about?
Speaker 2: I think so. I'm just trying to think of how
it would come out or how you would find out
about it. Okay. I think the fiddler tells you a story,
and I don't know how this happens, but I don't
imagine this is a story that they would just tell anyone.
So maybe there's something that you do to comfort them,
or is it in your nature maybe to to potentially
lure this information out of them somehow?
Speaker 7: I think so?
Speaker 2: Yeah, Okay, I.
Speaker 11: Don't know if it's magic, well though it was otherworldly. Yeah,
so I think probably I am doing something, doing something
that puts them at ease and feels like we are
like we have done this many times before, this conversation
in a bar.
Speaker 2: Okay.
Speaker 11: So oh yeah, sometimes we meet up and we have
a conversation. We talk about our lives.
Speaker 2: Okay. Then he tells you a story about how he
got this fiddle and how he can play music on it,
and he's getting paid better than he's ever been paid before,
and he got the fiddle from a shop about two
blocks east of and he gives you some random fucking directly.
He tells me where, she tells you where there's a show.
Speaker 11: We got this very peculiar fiddle that has changed his life.
Speaker 3: Yep.
Speaker 2: So don't let me forget because I'll reveal it at
the end of the session. But you did just unlock
a magic shop.
Speaker 11: Okay, cool, all.
Speaker 2: Right, end of round music.
Speaker 9: Yeah. I think like once I see him having a
mediocre medium time, I'd come over and I'd be like,
come on, let's find something a little bit more your taste,
and then I would look jealously towards the fiddler.
Speaker 11: Mm hmmm, leaving something still. I don't feel this is
to the taste of Constantine yet. So I did learn
something from this fiddler. Apparently his fiddle is very special
and there was a particular shop he had got it from.
But we can worry about that after we are done
with our night, as I doubt the shop as well.
Speaker 6: You never know.
Speaker 11: Actually this au shop might be open these hours, but
let's assume it is not for now.
Speaker 9: I would like to note that I am definitely touching
you more, but not in a way where it's like
I think you would notice that I'm still being controlled
with how I touch you, despite the fact that it's
clearly we're having.
Speaker 10: I don't all that stuff.
Speaker 11: I don't. It doesn't seem too it doesn't bother me
like I don't. I get just I look very comfortable
with it. I'm not leaning into it. I'm not avoiding it.
But I'm plenty. I have no problem, man, Okay, but
tell me, let us keep walking. Let's just fine. One
that is more to your taste.
Speaker 2: Perfect, roll me mind, please, both of you. Difficulty thirty.
Speaker 10: I would have no negatives, I think.
Speaker 11: Let me just quickly check twenty nine other worldly success.
Speaker 10: Am I drunk?
Speaker 9: Would you say it's I'm leaving it totally up to you. Well,
I'm at one twenty and my mass is three twenty.
Speaker 2: Yeah, exactly. I think this is why I kind of
had you guys have such high things to empires. I
just imagine it would take a fuck don It would
probably kill three people before it would bother you.
Speaker 9: Yeah, I think I'm just on the edge of buzz,
to be honest. So I'll do minus two, so that
would be thirty two difficulty forty seven.
Speaker 2: Thank you. That is all I needed. We're going to
switch scenes. Connor, where the fuck are you going? Will
you tell us?
Speaker 14: So?
Speaker 7: I'm going to.
Speaker 16: Still feeling a very tired. I mean, I couldn't have
slept that much, right, It's more like a you know,
he drifted off like very fast and kind of was
suddenly woken back up. And I think his plan on
or my plan on sleeping again would only be at
the the end of our night. But I think I
want to. I think I would go to a very
popular cafe which I'm not sure the name of in
wherever we are, but we'll say that it's a very
popular twenty four hour cafe that is world famous for
their French pastry. And I'm guessing it's pretty late so
there would be maybe the college crowd or you know,
the late night alreadygoers.
Speaker 7: Yeah, a lot of them here. And this place is
it's an outdoor establishment and has like a.
Speaker 16: Very like a waist high fence line around a small
group of tables and chairs, and a big bar where
they would have like a little kitchen in the back.
But it's it's outdoor, And I think I would just
walk in and take a seat amongst a crowd of
of rambunctious, probably drunk people, and I would sit there
and observe them. And I think I lock my eye.
Speaker 7: One to one.
Speaker 14: Person in particular who's looking at me, and we stare
at each other.
Speaker 7: For a long while.
Speaker 12: Oh the wild this.
Speaker 7: Rage of the cafe and the night life.
Speaker 14: Goes on around us.
Speaker 7: But we stare.
Speaker 14: For too long, it seems, because he, the person I
am looking at, seems to get angry by my stare
and his face of curiosity. Oh now it looks like
he's mad. And he stands up quickly and whips his
chair out from under him, but doing so knocks into
another person behind him. In his coffee goes flying and
his binnettes go on the ground, and now he's pissed off,
and they start fighting, fist fighting, but the friends of
friends of friends and they all start fighting too, And
all the while I am sitting there watching this chaos
around me. They do not touch me, but I am
in the ball in the center of a giant brawl.
And then I think you would leave me.
Speaker 2: I'd like you to roll first. Body difficulty thirty. Okay,
so that's forty for those listening. So do you think
you know that you've done this to them, that this
is your anger kind of like leaking out, and that
you've affected the area around you?
Speaker 7: You know this?
Speaker 2: Like, do you think Gunner feels like this is he's
doing this on purpose, like this is coming from him,
or do you think he's just radiating so much pent
up aggression that it just happens around him.
Speaker 14: I think I would be sitting there and realized.
Speaker 7: That I caused this, and.
Speaker 14: The only thing I can think of is that time
happy with it, the chaos of it all.
Speaker 2: Oh no, you're in the right town for that, my dear. Okay, fantastic,
All right, we're gonna switch again. Then and Cora and
potentially Stalker unless he's still sleeping back at the house apartment.
Speaker 12: Excuse me, I'm watching TV. Wait, the TV doesn't work, right,
you said, I'm trying to figure out why the TV
doesn't work, which is just me playing with knobs and
hitting it a lot and maybe cursing under my breath.
Speaker 6: Are I am definitely asleep?
Speaker 3: I think I would come back into the living room
from the other room where I was storing Gunner's axes
and chest, and I would notice Bend struggling with the TV.
Speaker 12: And not being gentle with the hits either.
Speaker 3: Yeah, okay, then probably kind of in climb my head
and go do you know how to use one of those?
Speaker 12: Yes? I know how to use one of these?
Speaker 7: That's broken?
Speaker 12: Do you know how to fix it?
Speaker 3: If it's not broken now it's about to be, Please
be gentler with it.
Speaker 12: It doesn't, then turn it on for me.
Speaker 3: I walk over and take the remote, try it, push
the power.
Speaker 2: Button, all your whatever your magic stat is, which I
think for you is mind.
Speaker 3: Okay, what difficulty?
Speaker 2: Uh forty? Are you expecting it to work?
Speaker 9: No?
Speaker 3: I don't think I'm expecting anything. Just going through the
steps of like you know, turn it off, turn back on,
check the cord, like okay, just going down the list
of like what you're not convinced it should work correct? Well,
maybe I am thinking this could be because a stalker. Yeah, okay,
I see double checking.
Speaker 2: Yep, okay, I think because he's like in the room
for just a second, there's like a little bit of
static and the TV maybe comes to life for just
a second, but then it goes.
Speaker 12: Oh, and then it won't turn on.
Speaker 2: That was a sixty nine, by the way, for those wondering.
Speaker 3: Okay, so much of.
Speaker 12: That and then I sit down and on the couch
and just defeated.
Speaker 3: I think I put the remote down and say, I
think we can thank our shrouded friend for this. Do
you like to read? I can offer you a book instead.
Speaker 12: I'd rather just stare at the ceiling, all right, each
his own? How is your sleep? And the words are
still uncomfortable, not as uncomfortable with stalker, but it's just
not well practiced small talk.
Speaker 3: Mm hmm. You probably see me intense slightly.
Speaker 12: RESTful enough, I guess, m hm, did you catch a
gunner on the way out? On his way out?
Speaker 3: We were talking before he left. Well, I assume he left.
He put on his coat. Is he going somewhere?
Speaker 12: He didn't say anything to me. Seemed kind of normal
for him.
Speaker 3: I'm sure he can take care of himself.
Speaker 12: Yeah, he's a big guy. It'll probably be fine. How
much trouble could he get in?
Speaker 2: Well, we cut to the fucking We just see the
fucking cafe and people are just, you know, punching each
other and he's just sitting there quietly with his little stare.
Speaker 3: Well, now that you've said that all the trouble, how
is docer?
Speaker 12: He's sleeping? I feel bad before because it's my fault.
Then I look at her.
Speaker 3: I smelled a lot of blood. Was that you're doing?
Speaker 12: I look at the blood on my shirt?
Speaker 7: Yep?
Speaker 3: Did he finally do something to piss you off enough?
Speaker 9: Not me?
Speaker 12: Not really?
Speaker 14: Ah?
Speaker 3: Yes that yeah, it doesn't bother me. For the record,
I know a lot of our kind. Oh I'm not
talking about the blood, talking about the hole that.
Speaker 12: Was once in Stalker's chest, but the size of a basketball.
Speaker 3: I more meant the fur.
Speaker 12: Oh so you know about guru.
Speaker 3: Guru wear wolves. Can't say I've ever met one myself.
Speaker 12: A fake smile forms on Fenn's face. Nice to meet you. Okay,
what do you know about were wolves?
Speaker 3: I'd say a mixed bag of things. Things I've read,
things I've heard. I think my clan tends to be
less involved in that side of things. We tend to
focus more on the dead than the living. Why your
guess is as good as mine? I think for a
lot of them, it's power.
Speaker 14: Feeling.
Speaker 3: They like they have some control over something.
Speaker 12: My eyes dart off, breaking eye contact with Cora when
she says control, and then immediately returns to the ceiling. Yeah,
what's do you want to know? Something interesting? Always then
bites his lower lip, contemplating his next move. How much
do you know about Stalker?
Speaker 3: I'd say little more than you? Yeah, why did you
find out something interesting?
Speaker 12: Maybe? Do you know something interesting? Fends, tapping on the
arm of the couch now with his alternating between rhythm
Mickley between his index and middle finger.
Speaker 3: He's very reserved. I wouldn't be surprised if what we
know about him is the same. Why don't you go first?
Speaker 12: Mm hmmm, why don't you go first? I don't want
you to pull any playground bullshit of well, I already
knew that so I'm not gonna tell you my thing.
Speaker 3: Do you really think I would do that?
Speaker 12: I don't really know you much from that crack in
your ceiling, So yeah, I kind of think you would.
I'll tell you what I have observed about you if
you like.
Speaker 3: And he would just offer that? Would you?
Speaker 7: Sure? Good faith?
Speaker 3: I think when it comes to Stalker, it's best to
keep an eye on your dreams. You never know when
he might wander in.
Speaker 12: You didn't answer my question, though, Would you like to
know what I've observed about you?
Speaker 3: Now that I've offered what I know about Stalker to you?
And good faith?
Speaker 12: Mm hmm. Yes, you're quiet, and when you're not quiet,
you're panicking, and it's always just m it's always just
a ping pong between those two. And you have more
power than you lead on those I don't know what
you would call them skeletons. I know what I can do.
I know my own strength, and they were a challenge
for me. You took out three, was it? And then
you took a nap and.
Speaker 3: You're okay, are you trying to ask me something?
Speaker 12: No, I'm just telling you what I have observed.
Speaker 7: That's all Stalker doesn't know about were wolves.
Speaker 3: Is that what earned him a hole in his chest?
Speaker 9: No?
Speaker 12: I look at Cora's kind of expecting another question.
Speaker 3: Weren't you going to tell me something about stalker?
Speaker 7: I just did.
Speaker 12: The cheap smile forms on his face.
Speaker 7: Do you want me to eat him? I'll eat him
for here. If you want.
Speaker 3: In my head, I'll say no, I won't be necessary.
Speaker 7: Time.
Speaker 3: You don't seem too worse for wear. You also seem
to have gotten through that encounter in one piece.
Speaker 12: Yeah, picked up any trick fear, just like you did.
The tapping gets faster.
Speaker 3: And what are you going to use that new trick for?
Speaker 12: For making myself feel better? Not all new tricks are
the ones that hurt.
Speaker 3: No, sometimes there are tools.
Speaker 12: You said that really quickly.
Speaker 3: Maybe I'm also trying to feel better?
Speaker 12: Yeah, I get up off the couch. I guess we
all kind of are just trying to feel better, aren't we.
That's why I Esteban and Constantine went out for a
night on the town. That's why Bunner left for a
little field trip.
Speaker 14: Hmm.
Speaker 12: I take a couple steps towards Korra, examining body language.
Speaker 3: I'm looking back at him relaxed dance direct eye contact.
Speaker 12: I'd like to try to use my animal like instincts
to try and sense if there's any fear or anything
with Goura that she might be hiding.
Speaker 2: Ooh, that's super interesting. Let's roll mhmm. You've got to
roll your body, okay, and you got to get under thirty.
Speaker 12: Okay, just a fifty to fifty. You want me with
the difficult?
Speaker 2: Nope, thirty would be the difficulty.
Speaker 12: Sorry, yep, failure seventy eight.
Speaker 3: And then I also roll body or Nope, you don't
need to.
Speaker 2: He rolled a seventy eight, so you're all good. I
don't know if you smell much of anything other than
her perfume.
Speaker 12: I walk past her. Here's a freebie.
Speaker 7: People and.
Speaker 12: Your kind tend to avoid my kind just naturally. There's fear,
there's a sense of danger. Usually I can smell it.
All I can smell off you is your perfume, and
then I go tend to stalker leave the room.
Speaker 2: Before we switch. Quora, what are you thinking right now?
Speaker 3: I am thinking about how each person walking around my
apartment is their own little puzzle, and I'm wondering how
many of them will work out to be tools.
Speaker 2: Literally typing to you in a DM if you would
want to know certain information, but you just answered it.
I think you feel the pride kind of swelling up
from Ishna at that thought that you have, and then
he is going to give you some secret information that
I will DM you. But let's switch to our last scene.
Are hoppers yellollolo this last bar estemon. See, you're kind
of guiding the way here and twice now you have
rolled an otherworldly success at being lured in a specific direction.
How do you think this happens? I think the feeling
that you get because you're acutely aware of it. Right
both times with this otherworldly success.
Speaker 11: You know that this exists, that something is attempting to
bring me in the direction.
Speaker 2: It feels like and again I'm only important to me. Yeah,
I'm only specifying physical feeling. And because it's a magical sense,
so it feels this way, but you know it's foreign, right,
just to be clear. So I think it would feel
at first maybe like you are cresting waves and then
you realize, oh no, this is this is kind of
like a swaying not uh not, kind of bobbing up
and down like you would with a current. But I
think to you, that's what it feels.
Speaker 11: Like at first, like, yeah, it's pushing in a direction.
Speaker 6: Yeah.
Speaker 2: I think at first it kind of felt maybe like
you were kind of swaying back and forth on top
of the water. But then after a moment, you realize
that you're swaying, and then I think, probably very visually,
the entire block will light up with what looks like
a spider's web, and you are not swaying on the ocean.
You are swaying in a web, and you're just acutely
aware of it, and that every step you take, you're
going to dangle closer and closer and closer to the
center of the spider's web. And you can see it.
It's a it's a pub down the.
Speaker 11: We can I can see see it.
Speaker 2: Yep. You can see exactly where it leads, so you
can choose to go there or not.
Speaker 11: And I know it's I mean, I know it's magical.
Speaker 2: Ye yeah, oh boy.
Speaker 11: Uh, Given what I have been trying to do when
we were out here, I I think I take Constantine
by the arm and say, let's go look at this
one down here, and we walked towards it.
Speaker 2: Okay, Constantine, I'm sorry, you feel both the roles, so
you have no idea it's happening.
Speaker 10: Okay, perfect.
Speaker 11: Does Constantine feel the pull down there though? Or they
just unaware?
Speaker 2: Okay, they're just unaware.
Speaker 11: But is it happening to them regardless?
Speaker 12: Okay?
Speaker 11: Cool, you're you're very old, so if Constine was leading,
we would have been down there regardless. Yeah, constantiness, but
I'm not gonna I'm aware of it. Yeah, so when
we get there, I'm going to be pretty on guard.
But I'm far too curious that there's magic going on
like right here.
Speaker 14: Yeah.
Speaker 2: Okay, So as you approach this bar, I need you
both to roll for me one more time. But it's
your governing stat difficulty again is thirty.
Speaker 9: Ninety nine ninety five.
Speaker 11: It's a good run.
Speaker 6: Yeah.
Speaker 2: I approach this bar. The sign on it is a
hound with a bone in its mouth that looks kind
of like a broken claw, and the bars labeled hex
and hound. As you enter inside, it is beautiful but
very I think older decoration, like maybe the early nineteen hundreds.
And all of your power leaves you and you feel it,
but you can't stop walking forward. And she stands tall
and poised, a figure sculpted from the night itself. Blonde
hair cascades down and brushes her shoulders. Her cheekbones are raised,
giving her face a sharpness that borders on ethereal. Yet
nothing soft lingers on her features. Her lips are full
and painted a deep blood red. However, it's her eyes
themselves that snay you, and when she sees you, they
dilate like a cat, stunning ice blue, but devoid of warmth.
There's no flicker of humanity behind them. They observe, assess, dissect,
cold and predatory, as if you're less a person, more
a puzzle. She's already solved. It's unsettling the way she
holds you in her gaze, like a cat pinning down
a mouse, not yet pouncing, but also not needing to.
There is no emotion here, no fury or malice, just
the quiet, steady gaze of someone who knows she's in control.
She hasn't touched you, she hasn't moved, in fact, yet
you will feel her pull. There's something suffocating in the
stillness of her, the way she holds herself, in the
way that it feels to be around her. It's as
though the air itself recoils away from her, sensing the
danger long before you did. She is something else, entirely,
utterly unknowable. She's not a vampire.
Speaker 6: What do you do?
Speaker 11: We have walked inside. Yeah, I'm probably going to stand
for a second in stunned that I feel my power
leave me immediately.
Speaker 9: And so I stare into her eyes. I'm absorbed. Whether
she wants me to be is neither here nor there.
I would be absorbed regardless.
Speaker 2: She'll hold your gaze again. Her eyes have dilated like
a cat at your presence at the doorway. She stands
behind the bar and watches.
Speaker 10: I straighten my back and then I approach.
Speaker 11: We need to be careful.
Speaker 6: Mm hm.
Speaker 10: I keep walking forward.
Speaker 11: I follow, and I'm looking around. If I can pull
my eyes away from there.
Speaker 3: Go ahead, and.
Speaker 2: If you can, I'm so sorry you rolled away. I don't.
Speaker 11: Okay, Well there you go. No I fix.
Speaker 2: So you will probably both feel compelled to walk towards
the bar. It's not mind control or anything. It's more
just like it's almost like magnetism.
Speaker 9: I the difference between the magnetism that I'm supposed to
be feeling and my own will that it's there's no
difference between them as far as I can tell, ye, yep,
I want to be here. I want to come over
and speak to this woman.
Speaker 7: Yeah.
Speaker 10: I approached the car and I say, may I sit.
Speaker 7: Please.
Speaker 2: She doesn't make a gesture for a stool or anything,
but she locks your gaze and just says please.
Speaker 9: I delicately put my hand under the bottom of a
stool and drag it out, and then I sit down.
And I'm not no longer really aware of your presence,
Esteban like.
Speaker 10: You would probably notice that I didn't pull out a
seat for you.
Speaker 9: My back is to you. I'm not like like turned
to accommodate your presence.
Speaker 2: In this interaction, she cocks her head slightly to the side,
drinking you in, but waits for.
Speaker 11: You both to speak, and seemed I felt you calling
to us.
Speaker 2: Did you now that's interesting?
Speaker 11: Have I brought us to our doom?
Speaker 7: Mm?
Speaker 2: I need to roll now hold on? Oh what a
good question.
Speaker 11: Then ninety nine has left me fucking stun locked.
Speaker 2: What's your mind?
Speaker 11: Stat at the moment, it's thirty seven.
Speaker 2: She takes a moment to respond. She's looking at you,
but it's almost like she's looking through you. I think
you would know that she's somehow trying to magically assess
you and what you are, but she can't figure it out.
And her eyes light up. She seems stimulated, very excited
to see you both here.
Speaker 5: Oh huh.
Speaker 16: Ah.
Speaker 11: I would imagine as soon as there's some sign of
excitedness that that I don't get to talk for a while.
Speaker 6: Uh.
Speaker 9: I think my pupils are probably dilated now also, And
I it sort of tent my fingers and leaned forward
on the bar, my chin rested on them.
Speaker 5: And what sort of services do provide in your establishment?
Speaker 2: Depends on what you need and who sent you? Did
the mages send you?
Speaker 10: What if my heart sent me.
Speaker 2: Rolling one D two? She releases you from this stupor.
I don't change my physical perfect perfect. You're saying no
one sent you.
Speaker 5: I believe you sent me sent for me. You killed
how many people?
Speaker 2: The first night?
Speaker 7: It was two?
Speaker 11: Constantine killed one?
Speaker 2: You killed one? You remember what they looked like?
Speaker 11: I killed three?
Speaker 12: Yeah?
Speaker 2: You killed three? Do you remember what they looked like?
Speaker 10: Are you asking Merles and constant myles?
Speaker 2: Yeah, because I'm sure Constantine would remember, yes, everything I
don't remember.
Speaker 10: Yeah, yeah, me neither.
Speaker 9: I think she was. She was a woman with her
hair and a pony tail. That's I think it was
like a dirty blondey.
Speaker 2: You will start describing this individual, uh to you then,
and I will refrain from actually describing it because I
don't want to get the details wrong. But she's describing
this individual that was you correct?
Speaker 5: How I wish I could say no.
Speaker 2: And no one sent you to stir up trouble.
Speaker 5: Oh, I'd like to stir up different things.
Speaker 2: Where are you from.
Speaker 3: Berlin?
Speaker 2: It's a long way to travel.
Speaker 5: I've come a long way. Or right now it's feeling
like you.
Speaker 2: Back, Oh Sebon, what are you doing and what are
you thinking? And what are you feeling? Because this might
go south real quick.
Speaker 11: I'm really thinking how to answer these questions. And I
think because I wrote so poorly coming in that I
am wanting to just tell her stuff like I'm wanting
to go. I might answer like even like we've we
have come from even further than then you think. But
I have to know like if I'm still yeah, okay,
so I yeah, so I would probably start answering okay,
maybe do that now so that I don't have to start.
We do not know who sent this here, we do
not know who sent us here, but somebody did bring
us here against our will.
Speaker 2: Then I think for the first time, Constantine, she will
slowly move her eyes off of you and towards Esteban.
I do think you will notice her body tenses a
little bit when she takes her eyes off of you,
kind of maybe preparing in case you decide to strike
for some reason. She's expecting trouble when you two arrived,
and I think you can tell Oh, yeah, do you
know who we are? You insult me?
Speaker 11: Are you afraid to say the word as well? Like
others we have met? No, m hm, yes, we have
not come here of our own accord.
Speaker 2: Then who sent you? If not the majores know.
Speaker 11: We are here looking for answers, any kind of shread
of need or something to tell us.
Speaker 2: When did you arrive?
Speaker 11: This is the night before? Oh she verbally described the
person that yes, so I would say, I would say,
then not long before what you just described.
Speaker 2: She will put her hands on the bar and flip
them palm side up and wait.
Speaker 11: I feel like there will be a race to put
our hands out onto hers.
Speaker 2: She holds both out so you can each take one
if you'd like.
Speaker 11: I put one at my left hand in hers, I will.
Speaker 9: I will reach out and hesitate a moment and then
put it down.
Speaker 2: Her eyes roll into the back of her head and
go white, and she begins whispering. The lights begin to flicker.
It's almost like time stops, and only the three of
you are in the bar. And that is where we
end today's session.
Speaker 11: Yeah, do you guys see her mind? Stat Yeah.
Speaker 2: Sixty one one love that she failed to figure your
shit out, to figure out.
Speaker 7: Who you were.
Speaker 2: You've been listening to Deathless, an actual play produced live
by Pumpkinberry That's Me on YouTube and twitch at table story.
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