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Speaker 1: Hey, everybody, welcome to Games Mornings with Me. Jeff Grub,

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your host from GiantBomb dot com. Thank you for tuning in.

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In this episode, we're going to be talking about the

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latest Nintendo directnews and Nintendo censoring video games question Mark.

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It's gonna be a good one because we have Rachel

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Kaser on the show. Rachel, how are you doing?

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Speaker 2: I am thirty five, Jeff.

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Speaker 1: Happy birthday Rachel Kaser.

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Speaker 3: Everybody, we got her.

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Speaker 1: We're having birthday GMMs recently with Jason Fonelli on his birthday,

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now Rachel on her birthday.

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Speaker 3: Any big plans?

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Speaker 1: I know you're busy with work, but like, what do

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you got?

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Speaker 3: What do we got going on?

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Speaker 2: We're actually going to go to a live show this weekend,

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which is the Twenty Sided Tavern, which is the live Dungeons.

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Speaker 3: And Dragons Experiences that's.

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Speaker 2: Going to be in town tonight this weekend, so we're

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gonna go. Uh So, my husband got us some tickets,

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so we're gonna go see that on Saturday, but tonight. Honestly,

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like the biggest, the best birthday present would just be

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having a nice quiet night in.

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Speaker 3: Of course, yes, I feel that fantastic.

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Speaker 1: Uh thirty five, like writ in the Heart of Millennial

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are like, how are you feeling about turning thirty five?

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Speaker 2: Is?

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Speaker 1: This is like, Okay, I've accomplished what I wanted to buy.

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Now you seem like someone who had goals in life.

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I think you've hit them, right.

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Speaker 2: Oh it's that's that's so sweet that you think that

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about me.

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Speaker 3: Yeah, you seem like someone who's well, well put together.

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So I just assumed.

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Speaker 2: I mean, I haven't published a book yet. That was

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the only thing that I That's the only thing I haven't.

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Speaker 1: That's gonna happen any minute now, right, come on, you

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can we make this happen.

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Speaker 2: Oh yeah, yeah, I've got I've got I've got a book.

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I just have not published it yet, so I'm working

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on it. But yeah, well then again, I've written like

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God only knows how many articles for games, Beat, Slash

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other publications, so that counts as a book.

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Speaker 1: Right, it counts as least a lot of published work

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for Yeah, it's it was strange to look back when

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I got done kind of at games, being like, oh,

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I wrote several thousand stories. Yeah it's it adds up

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really quick over the years.

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Speaker 2: But yeah, I feel really accomplished. Until I look at

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Dean's output and then I'm like, oh wow.

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Speaker 3: Comparing yourself to a machine. That's not fair.

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Speaker 1: That's yeah, that's just a cyborg over there, Dean. Well,

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wish Dean a happy birthday. When whenever that does happen,

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like fifty years from now, the man is ageless. He

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just keeps going on going and going.

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Speaker 2: Keeps going forever. That's the plan.

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Speaker 1: All right, let's get into it. Let's explain ourselves. We're

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Giant Bomb. Go to giant bomb dot COM's let's join,

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become a premium member. The reason you would want to

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do that is to ensure that we can keep doing

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all the fun stuff that we like to do over

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here as independent games media. We are not backed by

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any corporations. We are backed by you where you were

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a listener, supported and all that, and you all have

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made that possible so far, and we want to keep

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it going all throughout twenty twenty six and into the future.

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So thank you body who has joined, And if you can't,

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if it's not financially feasible, tell a friend about us.

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Right now, we got some good stuff happening, like the

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latest latest season of Blake Club, which is you just

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can't miss it. You got to go watch that if

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you haven't seen it, everybody anyway, it's oh, it's some

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special stuff. It's gonna be it's supposed to be a

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blightning round. It's looking like it's gonna be like three

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or four episodes of Mike playing this.

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Speaker 3: Terrible three d Oh game. But alas, at least he

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looks really cool. Everybody.

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Speaker 1: Uh so, yeah, go check that out. That's that's out now. No,

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if you become a premium member, you also get some

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special goodies like a grub Snacks Premium, which I do

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every week now. As far as this show goes most weekdays,

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I Jeff Grubb, will help piece your gaming life back together.

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That includes breaking news and maybe even some of our

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own original reporting. For all these topics, I'll get the

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input of a bona fide expert who will make me

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look smart. If you are watching live on twitch, welcome.

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You can always listen to the show later on podcast

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feeds by searching for Game Best Mornings, or find the

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RSS on giant bomb dot com. You can also catch

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the show later with chapters and timestamps on YouTube. Hello YouTube.

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All right, we have a lot to get into so

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let's start the morning mess with Karen.

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Speaker 3: Reviews.

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Speaker 1: Reviews for the video game Karen. It has an eighty

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seven on Open Critic. This is that sort of moody

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climbing game. We've had a few climbing games now, this

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is the most recent one. It got a nine out

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of ten from Moyses to Veris at GameSpot. Moyses writes,

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maybe it was just the entrancing physicality of Karen's central

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climbing and survival mechanics. But at some point whatever wall

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existed between myself and the game came down and I

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was there with Ava and she was with me. I

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think this is one of the things I was surprised,

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like people seem to be pretty moved by the game.

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Ninety one out of one hundred from Sean Prescott at

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pc Gamer, who says a brilliant climbing adventure that siphons

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the rage out of navigation puzzles like desk stranding and

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baby steps, resulting in something prickly but warmly approachable. And

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then a seven out of ten on the lower end

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of the scale from Stephen Tailby at Push Square. Karen

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is a great climbing simulator, one that presents you with

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an entire mountain and complete freedom to traverse it as

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you please. Some light survival mechanics apply just enough pressure

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to push you forward, and the purposely slow pace encourages

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careful climbing and proper planning. Ava's expedition is simultaneously meditative

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and fraught with danger, with death just one slip away

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at all times. While we have some small reservations about

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the story and the frame rate struggles to measure up

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to Mount Cami, those looking for a challenging, satisfying journey

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will find Karen a unique adventure to conquest.

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Speaker 3: I'll tell you what sounds like a game I'm going

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to like.

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Speaker 1: I I've had access to it, I've not touched it yet,

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I've been I regret not doing that. Now I'm gonna

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hop in and it seems like one that will be

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right up my alley. How about you, Rachel? Is this

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one sounding enticing that, like, at least one you might

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want to check out? Oh?

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Speaker 2: Yeah, for sure. I it reminds me a little bit

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the way they describe it of Jusant. I mean, Jusant

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was linear unlike this, so it's a little bit different.

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But I really I remember, really liking Jusant, So I

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I think I remember, yeah, I remember seeing previews for this,

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and I think, but I think for some reason, I

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thought it was already out.

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Speaker 3: What do you mean?

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Speaker 2: Yeah, So I guess I was a little surprised to

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see it in the news all of a sudden.

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Speaker 1: But it was definitely in. It was in a couple

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of theme next fests, and sometimes what will have is

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people will talk about in our next fest, and in

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my mind it'll click into oh, that game came out,

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and then yeah, when this happens, I'm always a little

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bit uh surprised. We have another story like that where

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it's like that game wasn't out in one point zero,

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but nope, finally it is. Yeah, I'll be checking this out,

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you know, I wonder, I guess Push Square. I assume

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they probably played it on PlayStation. That's a little disappointing here.

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That might have some performance issues, but that's one that

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could always get updated, and I will probably probably just

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play on piece see. Although I like to play these

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games on a Steam deck. I wonder what it runs

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like on there. That'll that'll go a long way toward

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making it more easy for me to approach the game.

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If I could fit it into my life if it

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works on a steam deck, but I have.

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Speaker 3: To try it out myself. But yeah, eighty seven make

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life easier.

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Speaker 1: Oh yes, yes, exactly if I could just like lay

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down prone on the ground and just maybe kind of

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Reacher my Steam deck. If it's within arms, Rachel, I'll

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play a video game, exactly. Eighty seven is really hard

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to accomplish, Like that's you know, that's one of the

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higher scores of the year so far. I mean, I

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know we're just getting into February here in a couple

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of days. It's only one month then, but yeah, early standout.

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Do you think games like this are like can reach

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a wider audience, Rachel, where like, oh, it's reviewing really well,

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maybe I should try this out.

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Speaker 2: I think it depends on the price point that you

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offer the game app because I think no matter a

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game can you know, have the most perfect reviews of

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all time, But unless it's of an established franchise, it's

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probably not going to sell for eighty dollars. But I

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think if you offer it for something like forty dollars,

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kind of like you know, doing a Hell Divers two

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kind of situation, then I think people would be willing

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to give it a try.

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Speaker 1: Yes, And Karen does not have a price on Steam yet.

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Speaker 3: If fifty one and Chat knows the price, holler at.

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Speaker 1: Us and we will update the story here as we

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do the show.

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Speaker 2: I thought you said, Karen, and I was like, I know,

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I have to.

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Speaker 1: Like, really, Karen like this, otherwise it will come out

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as Karen.

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Speaker 2: Yeah, you have to go do like try to lean

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into like Gaelic, into whatever Gaelic accents you could have.

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Speaker 3: So we little Karen, Yeah, exactly, just kind of here.

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Speaker 1: You go, uh huh I Okay, Lexy's gonna check.

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Speaker 3: But Dan Fiasco says it's thirty dollars. Ok. We got

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multiple people saying thirty dollars.

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Speaker 1: Now, well that's good.

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Speaker 2: Yeah, thirty dollars. Yeah, that's absolutely I think a lot

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of people will try that for I mean, obviously, you

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know you I still have to have a level of

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disposable income to try it. Of course, I think if

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they were offering it for seventy dollars, that would be

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a no situation for me.

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Speaker 1: Absolutely, And the Karen game very different. It's a very

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different video.

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Speaker 2: I would imagine.

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Speaker 1: So yeah, yeah, she would never climb anything.

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Speaker 2: By the way, real quick, I saw somebody mention the chat.

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I'm really sorry. I forgot that I was supposed to

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be on yesterday.

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Speaker 3: Oh no, it's fine.

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Speaker 1: I like I asked you like early last week, and

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a lot of time it passed. It's like, I clearly

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did not update you again, say hey, are you still on?

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I was just assuming. But I'm glad we can make

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it happen today, especially because it's your birthday.

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Speaker 2: Okay, now everybody has to be nice to me exactly.

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Speaker 3: The birthday bash continues.

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Speaker 1: Xbox gaming revenue declines as console sales continue to slump.

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Speaker 3: Here, I got you this for your birthday. This start.

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Speaker 2: Happy birthday to me.

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Speaker 3: This is from Haley Williams at game Spot.

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Speaker 1: Microsoft has posted its earnings results for the latest quarter,

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and while it's been a strong period for the company

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as a whole, the Xbox it's like its revenue is

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up like seventeen percent or something like, yeah, seventeen percent.

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Year on year, gaming revenue is down nine percent, with

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console sales making up a large part of that decline.

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Microsoft's Q two fiscal year twenty six results generally look

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great for the tech behemoth, with the company boasting a

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staggering eighty one point three billion dollars dollars in revenue,

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largely driven by its cloud and business divisions. But Xbox

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isn't looking so healthy right now. Microsoft's gaming division revenue

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decline nine percent as a whole, with a five percent

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decrease in revenue from content and servant services, which includes

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game Pass. Microsoft explains that the decline can be mostly

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attributed to strong first party content the year prior, and

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predicts that Q three will sell see a similar decline

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in the single digits for the same reason. Xbox gaming

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hardware revenue has declined for the last three financial years

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and isn't set to break that trend anytime soon, with

238
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a thirty two percent decline year on year. Microsoft expects

239
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this trend to continue in twenty twenty six as well.

240
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They do say despite the downward trends, Microsoft expects game

241
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Pass to continue to grow through the next quarter, though

242
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the company hasn't given any public update on subscriber numbers

243
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since it reached the milestone of thirty four million subscribers

244
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in early twenty twenty four.

245
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Speaker 3: It's the same old.

246
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Speaker 1: Story over there right where I do buy this idea

247
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that the revenue from games and services is down year

248
00:11:26,919 --> 00:11:29,200
over here because there were more exciting games last year.

249
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As they get some of these, like they put out Fable,

250
00:11:31,879 --> 00:11:34,879
you put out Forts the Horizon six. That's going to

251
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move the needle on that side of things, the hardware

252
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aspect of it, though, Rachel, it just keeps plummeting.

253
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Speaker 3: Right.

254
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Speaker 1: The bottom is falling out and we don't know where

255
00:11:43,759 --> 00:11:45,080
the bottom is anymore, right.

256
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Speaker 2: Yeah, Randomly getting a phone called no, thank you, No,

257
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I'm in the middle of something.

258
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Speaker 1: No, Answerman tellme it's don't How dare they call you

259
00:11:54,840 --> 00:11:56,960
on your birthday?

260
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Speaker 2: I mean, I'm not sure why this person is calling me,

261
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but anyway, Yeah, uh well I did uh well, Like

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full disclosure. I did an interview with Matt Pescatella, which is,

263
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uh which I should be publishing this week, where we

264
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talked about we love Matt, Yeah, and we were where

265
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we were talking about the Sircana the number, the details

266
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behind the numbers on the Sircana report, and yeah, there

267
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was one thing that we talked about was that sales

268
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are up slightly, is that the total revenue sales revenue

269
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was up, but that's because it's not because people were

270
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buying more things. It's because people were paying more for it.

271
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Speaker 3: This is for the overall video game market. For the

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Sircana report.

273
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Speaker 2: Okay, for the Arcona report, the last Sircona report. Yeah,

274
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and you know, because the year overall was like flat

275
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with a one percent increase. And I'm I was reminded

276
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of that when I was reading the Xbox report, because

277
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they are. When when Matt says like people are leaning

278
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into the subscription side of things, I can't help but

279
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think he means Xbox gamers. Uh, primarily because we are,

280
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and you know, to be fair with the console if

281
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I'm being very fair to Xbox, and I have to

282
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give them a lot of leeway on this one. But

283
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the console market, the bottom falling out of the console

284
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part of things, that's kind of happening for everybody. Everything

285
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except the switch to is kind of I mean, it's

286
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been ages since any new consoles came out. It's been

287
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ages since anyone had a reason to drop eight hundred

288
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dollars on a new piece of tech except for the

289
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switch to. I mean, so I'm not really surprised by that.

290
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Speaker 3: I mean, let's speak directly to that.

291
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Speaker 1: I mean, Matt had a blue Sky post this morning

292
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a ski here, where he says, here's a wild but

293
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not surprising stat. Fifty three percent of US video game

294
00:13:42,519 --> 00:13:45,679
hardware buyers in Q four of twenty twenty five, so

295
00:13:45,759 --> 00:13:49,360
over the holidays, had a household income of more than

296
00:13:49,480 --> 00:13:52,840
one hundred thousand dollars. That is a record high UH

297
00:13:52,919 --> 00:13:56,279
and up from forty percent. So forty percent of US

298
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video game hardware buyers in Q one of twenty twenty two,

299
00:14:00,000 --> 00:14:02,799
couple of years ago were in households of one hundred

300
00:14:02,840 --> 00:14:05,879
thousand dollars or more. The average price of video game

301
00:14:05,879 --> 00:14:07,919
hardware in the US was three hundred and seventy three

302
00:14:08,000 --> 00:14:09,840
dollars in Q one of twenty twenty two.

303
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Speaker 3: It is now jumped.

304
00:14:11,279 --> 00:14:13,759
Speaker 1: It has now jumped to four hundred and forty six

305
00:14:13,840 --> 00:14:17,120
dollars in Q four of twenty twenty five. He goes

306
00:14:17,159 --> 00:14:19,360
on to say, over that same period, the percentage of

307
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video game hardware buyers that had household incomes of less

308
00:14:22,840 --> 00:14:26,320
than fifty thousand fell from thirty one percent in Q

309
00:14:26,360 --> 00:14:28,559
one twenty twenty two all the way down to nineteen

310
00:14:28,600 --> 00:14:32,279
percent in Q four twenty twenty five, and then households

311
00:14:32,440 --> 00:14:35,360
that were fifty to seventy five k went from seventeen

312
00:14:35,360 --> 00:14:38,679
percent to fourteen percent, so that also declined. It's these

313
00:14:38,759 --> 00:14:41,240
it's the K shaped economy that if you hear this,

314
00:14:41,279 --> 00:14:43,080
if you you know, if you ever listened to any

315
00:14:43,279 --> 00:14:46,279
economic shows or any news about where they cover the markets,

316
00:14:46,799 --> 00:14:48,960
you might have heard this idea of the K shaped economy.

317
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People where and we'll explain to the audience. I know,

318
00:14:51,840 --> 00:14:54,759
you know, Rachel, that it's you know, the richer getting

319
00:14:54,799 --> 00:14:59,159
richer and the poorer getting poorer, and the economy looks

320
00:14:59,279 --> 00:15:01,480
very strange because the rich are getting richer and are

321
00:15:01,519 --> 00:15:04,240
still spending a lot of money and that's propping everything

322
00:15:04,240 --> 00:15:07,480
else up. But it's like, okay, now, it's everything is

323
00:15:07,519 --> 00:15:10,080
more fragile because they don't have a broad audience. They

324
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have a narrow, rich audience that might be even more

325
00:15:13,039 --> 00:15:14,919
fickle that they have to keep happy. It's not a

326
00:15:14,919 --> 00:15:17,759
business these companies often want to be in. They want

327
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to be in the one where everyone is spending money,

328
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and they can't figure out how to get people with

329
00:15:21,720 --> 00:15:23,679
less money to buy their things because they also can't

330
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lower their prices anymore.

331
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Speaker 3: It does feel like.

332
00:15:27,960 --> 00:15:31,200
Speaker 1: Video games as a business, like they haven't slowed down,

333
00:15:31,600 --> 00:15:33,919
but they also haven't noticed like the brick wall they're

334
00:15:34,000 --> 00:15:34,840
driving at right.

335
00:15:35,159 --> 00:15:38,519
Speaker 2: Yeah, yeah, I think that's definitely with the hardware market

336
00:15:38,799 --> 00:15:40,679
for sure, which is why I kind of buy into

337
00:15:40,679 --> 00:15:44,720
the idea that Xbox is maybe leaning into the idea

338
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of a handheld because a handheld sounds cheaper to manufacture

339
00:15:48,200 --> 00:15:51,960
maybe and definitely definitely more appealing to the market if

340
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they can pull it off. And I wouldn't be surprised

341
00:15:55,039 --> 00:15:56,840
if that ends up taking up the Lion's share of

342
00:15:56,840 --> 00:15:59,840
their marketing in the next console cycle over the ur

343
00:16:00,039 --> 00:16:02,799
rrestrial console like that one back there. Oh, you can't

344
00:16:02,840 --> 00:16:05,000
see what the framing, but I'm putting in my Xbox

345
00:16:05,039 --> 00:16:06,440
series xpect there yep.

346
00:16:06,840 --> 00:16:09,600
Speaker 1: And it's uh and it could be really frustrating because

347
00:16:09,639 --> 00:16:11,639
I guess yes, ione to chat so yeah, paid, if

348
00:16:11,639 --> 00:16:14,519
we could pay better, better wages, that would solve a

349
00:16:14,519 --> 00:16:17,240
lot of these problems. And it's like, yeah, but the

350
00:16:17,240 --> 00:16:21,960
people in charge, even the people that like, are not insane. Uh,

351
00:16:22,679 --> 00:16:24,879
Like you know, the head of the Drome Powell, the

352
00:16:24,919 --> 00:16:26,600
head of the US FED.

353
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Speaker 3: Like he is a pretty sane guy.

354
00:16:28,919 --> 00:16:32,120
Speaker 1: And I give him credit for softly landing the economy

355
00:16:32,279 --> 00:16:34,240
coming out of the pandemic. And then he was kind

356
00:16:34,240 --> 00:16:36,720
of like shook. He had to deal with Trump coming

357
00:16:36,759 --> 00:16:38,639
in there and messing up stuff with the tariffs and

358
00:16:38,679 --> 00:16:40,399
things like that. But he did a pretty good job

359
00:16:40,480 --> 00:16:43,159
during like you know, he was a good wartime conciliary.

360
00:16:43,519 --> 00:16:44,279
Speaker 3: Uh yeah.

361
00:16:44,320 --> 00:16:47,080
Speaker 1: And but his like one of his fundamental beliefs right

362
00:16:47,159 --> 00:16:51,279
now is wages are too high because that's causing uh,

363
00:16:51,279 --> 00:16:55,159
that is causing inflation. And that's well, that's our money,

364
00:16:55,440 --> 00:16:59,080
Like that's us. You're talking about me. I would like

365
00:16:59,120 --> 00:17:03,080
to have that money. It's the alternative here. But it's like, yeah,

366
00:17:03,120 --> 00:17:06,119
the whole system right now is like working to deflate

367
00:17:06,200 --> 00:17:09,519
our wages so that we can get the economy right,

368
00:17:10,000 --> 00:17:11,480
get the end of the economy right.

369
00:17:11,720 --> 00:17:14,000
Speaker 3: And so like there is no relief in sight.

370
00:17:14,240 --> 00:17:17,279
Speaker 1: It feels like even if the same people go back

371
00:17:17,319 --> 00:17:20,680
in charge, we're not going to suddenly get like a

372
00:17:20,759 --> 00:17:23,519
huge pay increase because of the way the system.

373
00:17:23,200 --> 00:17:23,799
Speaker 3: Is set up.

374
00:17:24,160 --> 00:17:28,599
Speaker 1: So, yeah, what do these companies that are making hardware,

375
00:17:28,680 --> 00:17:30,599
like I think, you know, Xbox, this clue is a

376
00:17:30,599 --> 00:17:32,319
canary in the coal mine, or is it? Let me ask,

377
00:17:32,519 --> 00:17:34,400
is it the canary in the coal mine? Is this

378
00:17:34,440 --> 00:17:36,880
something that it's saying, okay, yeah, go ahead, please.

379
00:17:36,960 --> 00:17:39,160
Speaker 2: Yeah, no, that's that's the simple answer is like you're

380
00:17:39,160 --> 00:17:40,880
asking me, is it is it the canary in the

381
00:17:40,880 --> 00:17:42,680
coal mine, I'm like, oh, yes, if it is an

382
00:17:42,720 --> 00:17:47,359
indication of the larger problem that is plaguing the entire industry, yes, absolutely,

383
00:17:47,400 --> 00:17:47,799
I think so.

384
00:17:48,440 --> 00:17:52,559
Speaker 1: Yeah, And I think it's uh, you know, the Nintendo

385
00:17:52,839 --> 00:17:56,119
and Sony birds might be more hardy, like they are

386
00:17:56,160 --> 00:17:58,079
probably not going to fall to the same sort of

387
00:17:58,440 --> 00:18:00,880
toxins in the air that might they're just hurting the

388
00:18:00,920 --> 00:18:03,160
Xbox hardware, but they will feel it, and I think

389
00:18:03,160 --> 00:18:06,279
they clearly are feeling it. Although yeah, IGN had a

390
00:18:06,319 --> 00:18:09,160
pretty good report about hey, did the switch to really

391
00:18:09,240 --> 00:18:12,119
have a bad holiday? And all the ns are like, no,

392
00:18:12,160 --> 00:18:17,240
not really, it had a completely reasonable holiday. So it's like, okay,

393
00:18:17,480 --> 00:18:20,000
you know, does that mean we're in the reality where

394
00:18:20,160 --> 00:18:22,759
there was a possibility it could have had a great.

395
00:18:22,559 --> 00:18:25,279
Speaker 3: Holiday and it just had an okay holiday. We don't

396
00:18:25,279 --> 00:18:27,000
really know. It's going to take time to kind of

397
00:18:27,039 --> 00:18:27,920
suss that out.

398
00:18:28,079 --> 00:18:30,759
Speaker 2: Yeah, I think that's well. And just for on the

399
00:18:30,799 --> 00:18:34,839
topic of Xbox for like one last remark, I think it.

400
00:18:35,039 --> 00:18:38,759
I think in when they first started releasing Xbox games

401
00:18:38,799 --> 00:18:41,240
on PlayStation, a lot of people, and I'm going to

402
00:18:41,319 --> 00:18:44,319
include myself here, were a little skeptical because we weren't

403
00:18:44,720 --> 00:18:49,039
of the way they were starting the rollout seemed really like,

404
00:18:49,200 --> 00:18:51,720
you know, here are games that already did really well

405
00:18:51,720 --> 00:18:53,759
on Xbox, let's see if we can squeeze a few

406
00:18:53,920 --> 00:18:56,880
more drops of Blood from the Stone on PlayStation. But

407
00:18:57,079 --> 00:18:59,839
now I think now that they got some success on that,

408
00:19:00,200 --> 00:19:01,680
now we're gonna, I think we're gonna look back on

409
00:19:01,720 --> 00:19:03,359
then say that might have been one of the smartest

410
00:19:03,359 --> 00:19:06,920
business decisions they ever made. Because they are by their

411
00:19:06,920 --> 00:19:09,000
own I think if we trust their numbers, and I

412
00:19:09,039 --> 00:19:11,319
think in this case, we can trust them to like

413
00:19:11,400 --> 00:19:14,720
at least come within come within a mile of the truth.

414
00:19:15,039 --> 00:19:18,759
They are doing fairly well on PlayStation Xbox games, are,

415
00:19:18,839 --> 00:19:20,680
you know, picking up some of the some of the

416
00:19:20,720 --> 00:19:23,799
extra slock. If they weren't releasing Xbox games on PlayStation,

417
00:19:23,880 --> 00:19:27,039
I think this report would look a lot more grimy.

418
00:19:27,880 --> 00:19:28,079
Speaker 3: Yeah.

419
00:19:28,079 --> 00:19:29,839
Speaker 1: I think a lot of the money they've been making

420
00:19:30,000 --> 00:19:33,720
is from Forts Horizon five on PlayStation specifically, like that

421
00:19:33,880 --> 00:19:37,119
one thing, and that made a huge dent and keeping

422
00:19:37,119 --> 00:19:39,480
them looking somewhat solvent here as a business.

423
00:19:41,400 --> 00:19:42,319
Speaker 3: Solvent's too strong.

424
00:19:42,359 --> 00:19:45,119
Speaker 1: I'm sure they're solvent, but like we're talking about like

425
00:19:45,359 --> 00:19:48,880
profit margins and stuff like that, revenues being down. I

426
00:19:48,920 --> 00:19:53,359
bet honestly them producing fewer Xboxes is is saving them

427
00:19:53,400 --> 00:19:55,680
some money, and that they're not too sweating too much

428
00:19:55,759 --> 00:19:58,119
not selling those consoles because as you're right, they're selling

429
00:19:58,160 --> 00:20:02,200
on PlayStation. Okay, let's keep going here. Let's talk about

430
00:20:02,200 --> 00:20:04,440
this other big story that people have been kind of

431
00:20:05,119 --> 00:20:08,519
yelling about since yesterday. Dispatch is censored on Nintendo's Switch

432
00:20:08,559 --> 00:20:10,599
and Switched to and this might be the reason why.

433
00:20:11,200 --> 00:20:13,480
So this is from Chris Scullion at VGC, who tries

434
00:20:13,480 --> 00:20:16,440
to like get at if there's a deeper reason why.

435
00:20:16,279 --> 00:20:18,599
Speaker 3: This is happening. Let's read through it here.

436
00:20:18,720 --> 00:20:22,119
Speaker 1: Superhero narrative adventure Dispatch has been censored on Switch and

437
00:20:22,160 --> 00:20:24,400
Switch to, and players are trying to figure out who

438
00:20:24,480 --> 00:20:28,279
is ultimately responsible. That episodic narrative adventure game by ed

439
00:20:28,319 --> 00:20:30,920
Hot ad Hoc Studio, set up by.

440
00:20:30,880 --> 00:20:33,880
Speaker 3: Veteran developers from Telltale Games. You'd Be Soft in Night School.

441
00:20:33,680 --> 00:20:36,759
Speaker 1: Studio released last year and was critically acclaimed for its

442
00:20:36,839 --> 00:20:39,000
art style, branching storyline.

443
00:20:38,440 --> 00:20:40,759
Speaker 3: And sense of humor. The game was released.

444
00:20:40,359 --> 00:20:42,680
Speaker 1: On Switch and Switch to on Wednesday, but players have

445
00:20:42,759 --> 00:20:46,079
been reacting negatively to negatively to the news that some

446
00:20:46,119 --> 00:20:48,480
of the adult content in other versions of the game

447
00:20:48,880 --> 00:20:52,880
cannot be accessed on Nintendo's console. Dispatch features occasional scenes

448
00:20:52,880 --> 00:20:55,799
of nudity where breasts and penises are visible. There is

449
00:20:55,839 --> 00:21:00,000
a setting in all versions to enable a visual censorship options,

450
00:21:00,160 --> 00:21:02,400
which covers them with black bars, as well as other

451
00:21:02,440 --> 00:21:05,359
things like middle finger gestures. I think it might bleep

452
00:21:05,400 --> 00:21:07,519
some of the swearing as well, but on switch and

453
00:21:07,519 --> 00:21:09,839
Switch to, this option is on by default and there

454
00:21:09,920 --> 00:21:12,079
is no way to turn it off. Some argue that

455
00:21:12,119 --> 00:21:15,279
one scene in particular is affected by the censorship, in

456
00:21:15,319 --> 00:21:19,279
which female superhero Blonde Blazer asks her colleague Robert robertson

457
00:21:19,400 --> 00:21:21,960
what he thinks of the dress she's wearing for an event.

458
00:21:22,599 --> 00:21:25,160
A small part of Blonde Blazer's nipples poking out from

459
00:21:25,160 --> 00:21:27,519
the dress, which leads to humorous dialogue in which the

460
00:21:27,519 --> 00:21:29,839
player has to decide whether to mention it or pretend

461
00:21:29,880 --> 00:21:30,599
they don't see it.

462
00:21:30,680 --> 00:21:33,000
Speaker 3: So, yeah, I guess that does affect.

463
00:21:32,680 --> 00:21:34,480
Speaker 1: Things a little bit, But what can you do it

464
00:21:34,599 --> 00:21:38,599
that has to be censored? So people are wondering, okay,

465
00:21:38,839 --> 00:21:42,519
ad hoc or did they do this did Nintendo force

466
00:21:42,599 --> 00:21:45,000
them on there? And I'll say that Chris has a

467
00:21:45,039 --> 00:21:47,440
theory that seems to be like, oh, this is probably

468
00:21:47,480 --> 00:21:51,079
just a path of least resistance move. There is the

469
00:21:51,319 --> 00:21:56,839
Saroh problem Japanese. The japan rating board Sero ce ro

470
00:21:56,920 --> 00:22:00,279
O has strict censorship around nudity and games as well

471
00:22:00,279 --> 00:22:04,079
as dismembermber dismemberment, so it could be the criteria to release,

472
00:22:04,119 --> 00:22:06,000
which is something in ad hoc mentioned they work with

473
00:22:06,440 --> 00:22:10,200
worked with an Nintendo on So the criteria criteria to

474
00:22:10,240 --> 00:22:13,079
release on Nintendo platforms referred to by ad hoc is

475
00:22:13,119 --> 00:22:15,680
in the case of Nintendo objecting to nudity, but Saroh,

476
00:22:16,160 --> 00:22:18,799
and since it's it's the same game on all E

477
00:22:19,000 --> 00:22:22,759
Shop regions, the censorship may have to apply across the board.

478
00:22:22,839 --> 00:22:25,440
Speaker 3: So that's the key aspect to this. Rachel is at.

479
00:22:25,400 --> 00:22:29,440
Speaker 1: Least according to Chris's theory here that there are other

480
00:22:29,519 --> 00:22:33,400
games on Nintendo switch and switch to or switch to

481
00:22:33,440 --> 00:22:37,319
because it's cyberpunk that do have that has nudity and

482
00:22:37,359 --> 00:22:39,519
it shows penises and breasts and all kinds of stuff

483
00:22:39,519 --> 00:22:41,599
and they're swearing and they're still does all over the place,

484
00:22:42,119 --> 00:22:45,000
and It's like that game is at least equivalent to

485
00:22:45,000 --> 00:22:49,480
what's happening into Dispatch. So why is Nintendo treating Cyberpunk

486
00:22:49,640 --> 00:22:52,680
different yeah, differently than it treats Dispatch. Why Cyberpunk get

487
00:22:52,680 --> 00:22:55,720
a free pass and Dispatch doesn't. The difference seems to

488
00:22:55,720 --> 00:23:01,680
be that the creators of cyber Punk had enough resources

489
00:23:01,720 --> 00:23:05,440
to build different E shop listings for the different regions,

490
00:23:05,759 --> 00:23:08,359
so they submitted the game multiple times, and they have

491
00:23:08,440 --> 00:23:10,759
one for Japan that has the censorship, and then they

492
00:23:10,759 --> 00:23:13,000
have one for the rest of the world that has

493
00:23:13,079 --> 00:23:14,440
the options for censorship.

494
00:23:14,759 --> 00:23:16,000
Speaker 3: And ad Hoc.

495
00:23:15,880 --> 00:23:18,200
Speaker 1: Studios is a smaller studio, so they have one E

496
00:23:18,359 --> 00:23:21,400
shop listing that has to apply across the world, and

497
00:23:21,440 --> 00:23:23,519
that means it has to go the least common denominator

498
00:23:23,799 --> 00:23:27,279
denominator which seems to be Sero in Japan, saying no

499
00:23:27,440 --> 00:23:32,000
nudity whatsoever. I I'm of the opinion here, Rachel, that's like,

500
00:23:32,160 --> 00:23:36,799
that's probably true, and then also Nintendo should be helping

501
00:23:36,880 --> 00:23:40,039
developers with more resources to make it easier to not

502
00:23:40,160 --> 00:23:42,319
have to deal with this and not have to go

503
00:23:42,319 --> 00:23:44,799
the least common denominator. So I'm happy to continue pointing

504
00:23:44,839 --> 00:23:49,200
the finger at Nintendo personally, Rachel, what do you think, Oh, yeah.

505
00:23:48,960 --> 00:23:52,319
Speaker 2: There if any company could afford to say, like, hey,

506
00:23:52,319 --> 00:23:54,440
you know what will help you, you know, get this,

507
00:23:55,000 --> 00:23:57,720
you know, get multiple regional versions off the ground, I

508
00:23:57,759 --> 00:24:00,480
would think that Nintendo would have the resources to do that,

509
00:24:01,279 --> 00:24:05,799
especially for indie studios in particular. But it wouldn't surprise me,

510
00:24:05,880 --> 00:24:08,480
if you know, just because they have the capital doesn't

511
00:24:08,519 --> 00:24:10,440
necessarily mean they offer the resources.

512
00:24:10,839 --> 00:24:13,279
Speaker 1: Yeah, and it's like, you know, it probably is this

513
00:24:14,240 --> 00:24:15,960
Byzant team thing you got to go through anyhow to

514
00:24:16,119 --> 00:24:19,000
submit a game, and they probably only have enough people

515
00:24:19,039 --> 00:24:21,559
to go to do that at once or one at

516
00:24:21,599 --> 00:24:24,799
a time. And maybe they get around to fixing this

517
00:24:25,160 --> 00:24:27,839
in time if the game continues to do well. But

518
00:24:27,880 --> 00:24:30,160
they have I'm sure they're working on fifteen other things

519
00:24:30,160 --> 00:24:33,000
that is pointing them in different directions, and they're just

520
00:24:33,079 --> 00:24:36,079
like this, you know, it's the switch. Better get it

521
00:24:36,119 --> 00:24:37,960
on there with the censorship than not have it on

522
00:24:38,000 --> 00:24:39,960
there at all. Although a lot of people are getting

523
00:24:39,960 --> 00:24:43,480
the game and they are asking for refunds and getting

524
00:24:43,519 --> 00:24:45,960
refunds because it's like, oh, I thought the game was

525
00:24:46,000 --> 00:24:49,359
going to be a feature like complete here, and in

526
00:24:49,400 --> 00:24:52,839
my opinion, because of the censorship. It's missing something. I

527
00:24:53,359 --> 00:24:55,880
hope that this kind of jostles Nintendo loose a little

528
00:24:55,880 --> 00:24:58,519
bit and they begin to offer more resources to people

529
00:24:58,599 --> 00:25:02,039
who are submitting games they're shot across the world, or at.

530
00:25:01,920 --> 00:25:04,720
Speaker 2: The very least the option to turn the censorship off.

531
00:25:04,759 --> 00:25:08,519
I mean it being on by default. I mean not ideal,

532
00:25:08,720 --> 00:25:12,200
but maybe a little bit understandable. But if it's if

533
00:25:12,240 --> 00:25:15,960
other platforms have the option to toggle that on and off,

534
00:25:16,000 --> 00:25:18,240
I should think that at the very least that should

535
00:25:18,240 --> 00:25:21,599
be something that Nintendo offers. Yeah, well the Nintendo Switch

536
00:25:21,720 --> 00:25:22,480
version offers.

537
00:25:23,079 --> 00:25:23,319
Speaker 3: Yeah.

538
00:25:23,880 --> 00:25:27,640
Speaker 1: It's like, if that's the only difference, it's like, maybe

539
00:25:27,640 --> 00:25:30,720
make it just so that people these development studios can

540
00:25:30,759 --> 00:25:33,039
just be like, yeah, okay, it's basically the same game,

541
00:25:33,119 --> 00:25:35,559
so can we submit it once and we'll have this

542
00:25:35,640 --> 00:25:39,799
one feature whitelisted everywhere else where we can toggle the

543
00:25:39,839 --> 00:25:42,839
censorship on and off, and then it will be blacklisted

544
00:25:42,839 --> 00:25:45,519
for the Japanese version and you can't do that. It's like, Okay,

545
00:25:45,960 --> 00:25:47,960
that would be some solution here.

546
00:25:49,119 --> 00:25:50,920
Speaker 3: Either way. I think Nintendo needs to fix this.

547
00:25:51,680 --> 00:25:55,359
Speaker 1: It feels unacceptable on a game or on a system

548
00:25:55,359 --> 00:25:57,839
where I can get HINTI Golf, which doesn't have nudity,

549
00:25:58,000 --> 00:25:59,880
but you can get anti golf.

550
00:26:00,039 --> 00:26:04,079
Speaker 3: I can't get what it's about though, exactly for sure.

551
00:26:04,240 --> 00:26:06,079
All right, let's take a break.

552
00:26:06,079 --> 00:26:07,799
Speaker 1: When we come back, plenty of more to get into,

553
00:26:07,839 --> 00:26:12,000
including that latest Nintendo Direct and more. If you want

554
00:26:12,000 --> 00:26:14,200
to skip out on these ad messages, there's a way

555
00:26:14,200 --> 00:26:14,559
to do that.

556
00:26:14,680 --> 00:26:16,079
Speaker 3: GiantBomb dot com slash Join.

557
00:26:16,119 --> 00:26:18,880
Speaker 1: Become a premium member gets you add free versions of

558
00:26:18,920 --> 00:26:21,039
the audio and video shows that you could find on

559
00:26:21,079 --> 00:26:23,599
the website. We will be right back.

560
00:26:26,839 --> 00:26:27,680
Speaker 3: We are back.

561
00:26:27,720 --> 00:26:31,799
Speaker 1: It's Game mess Mornings. Rachel Kazer, Jeff Grubb. Let's continue

562
00:26:31,839 --> 00:26:35,599
on with this next story here. Tomadacci Life Living the

563
00:26:35,680 --> 00:26:39,480
Dream confirms same sex relationships and announces release date. This

564
00:26:39,519 --> 00:26:43,599
is from Devin mccluir at Polygon. Tomadaci Life Living the

565
00:26:43,640 --> 00:26:46,839
Dream took center stage at a dedicated Nintendo Direct this week,

566
00:26:46,960 --> 00:26:50,319
which offered an extended look at the upcoming social simulation game,

567
00:26:50,359 --> 00:26:54,839
including a release date. The long awaited sequel will arrive

568
00:26:55,039 --> 00:26:59,039
April sixteenth, over a decade after the original, and that's

569
00:26:59,079 --> 00:27:01,400
the original that we got in the West. Living the

570
00:27:01,480 --> 00:27:04,079
Dream will be available for both the original Nintendo Switch

571
00:27:04,160 --> 00:27:07,240
and Switch to, though there's currently no upgraded addition for

572
00:27:07,319 --> 00:27:10,519
the newer console, so it's just backward compatible, at least

573
00:27:10,559 --> 00:27:13,960
as far as they're talking about it so far. Tomodachi

574
00:27:14,039 --> 00:27:17,319
Life originally arrived on three DS and twenty thirteen, allowing

575
00:27:17,319 --> 00:27:21,119
players to design and observe mes inhabiting in an island community.

576
00:27:21,599 --> 00:27:24,039
Both their looks and personality could be customized, with the

577
00:27:24,119 --> 00:27:28,400
latter shaping their interactions with other inhabitants, while players do

578
00:27:29,319 --> 00:27:32,480
need to help maintain the mes me population's happiness. What

579
00:27:32,559 --> 00:27:35,119
made the game unique was the amount of autonomy displayed

580
00:27:35,119 --> 00:27:38,160
by the created characters. It's a sandbox. You send them off,

581
00:27:38,200 --> 00:27:40,680
you create the characters, you give them personality, and then

582
00:27:40,720 --> 00:27:42,720
they go out there and they interact with one another

583
00:27:42,759 --> 00:27:44,839
and they take on their own lives lives and you

584
00:27:44,839 --> 00:27:47,160
could sort of meddle in that and kind of have

585
00:27:47,200 --> 00:27:48,759
a little bit of a say, but they're really doing

586
00:27:48,759 --> 00:27:49,319
their own thing.

587
00:27:49,640 --> 00:27:50,839
Speaker 3: It's a fantastic game.

588
00:27:50,920 --> 00:27:54,079
Speaker 1: I'm really excited about this one April seventeen, did you

589
00:27:54,119 --> 00:27:57,319
get a chance to watch this direct Rachel's Tombodotchu Life

590
00:27:57,319 --> 00:27:59,440
something you're interested in a little.

591
00:27:59,200 --> 00:28:02,039
Speaker 2: Bit and watch the whole thing, Because I mean, I'll

592
00:28:02,079 --> 00:28:03,519
be honest, I got a little bit bored.

593
00:28:04,079 --> 00:28:05,079
Speaker 3: I understand with it.

594
00:28:05,400 --> 00:28:07,039
Speaker 2: I just wanted to see if they if they announced

595
00:28:07,039 --> 00:28:11,160
a release date, in which they did. But yeah, it's cute.

596
00:28:11,519 --> 00:28:16,119
I didn't play the original Tomadaci Life, so I'm I'm

597
00:28:16,440 --> 00:28:18,160
fifty to fifty on whether or not I'm actually going

598
00:28:18,200 --> 00:28:20,480
to play this. But it did look quite delightful, I

599
00:28:20,519 --> 00:28:21,039
will say that.

600
00:28:21,559 --> 00:28:25,799
Speaker 1: Yeah, it's it's definitely like a like a weirder version

601
00:28:25,839 --> 00:28:28,640
of the SIMS, like a very different kind of game

602
00:28:28,680 --> 00:28:32,279
to Animal Crossing in a lot of ways. It's really

603
00:28:32,880 --> 00:28:35,519
all about like you take your friends, you create them

604
00:28:35,519 --> 00:28:38,240
as mees, and then you take all your favorite celebrities

605
00:28:38,279 --> 00:28:41,000
and characters and you throw them in the game and

606
00:28:41,039 --> 00:28:42,720
then you kind of you jumble everything up and you

607
00:28:42,720 --> 00:28:45,200
see what happens. And the game has lots of fun

608
00:28:45,240 --> 00:28:52,240
little vignettes and asides and programmatic things like newscasts and

609
00:28:52,400 --> 00:28:56,200
concert performances that just happen, and it just feels like,

610
00:28:56,200 --> 00:28:58,519
oh my god, I can't believe that Sting from the

611
00:28:58,640 --> 00:29:02,839
WCW is putting on a show a play with my cat,

612
00:29:03,240 --> 00:29:06,839
and that's you know, it can feel low so random sometimes,

613
00:29:06,880 --> 00:29:10,599
but it's more it's more like just plain house and

614
00:29:10,680 --> 00:29:12,519
kind of having your little town and then and then

615
00:29:12,559 --> 00:29:15,960
weird stuff happens. So I'm excited, but I'm a big

616
00:29:16,000 --> 00:29:16,839
fan of the last game.

617
00:29:17,279 --> 00:29:18,799
Speaker 2: You want to know what's funny? This is kind of

618
00:29:18,799 --> 00:29:21,880
giving me vibes of the original of what the original

619
00:29:21,960 --> 00:29:24,519
version of the metaverse was described as a sid I

620
00:29:24,519 --> 00:29:26,480
know I'm dropping the word d M word here, but

621
00:29:26,960 --> 00:29:30,440
like in the original snow Crash, this is kind of

622
00:29:30,480 --> 00:29:33,720
how the metaverse was described. It's sort of like everybody

623
00:29:33,799 --> 00:29:37,720
everybody has like these sort of like twee like customized

624
00:29:38,119 --> 00:29:40,839
avatars in the world and they can just go on

625
00:29:40,960 --> 00:29:44,319
and you know, live live fun and productive lives in

626
00:29:44,359 --> 00:29:46,480
a dream world and basically a dream world while the

627
00:29:46,519 --> 00:29:48,599
real world is going to hell in a handbasket.

628
00:29:49,119 --> 00:29:50,839
Speaker 3: Yep. Weird.

629
00:29:50,960 --> 00:29:53,680
Speaker 1: Well, at least that last part is not happening. It's

630
00:29:53,720 --> 00:29:56,240
all just good stuff out here in Tomadaccia. Life is

631
00:29:56,319 --> 00:30:00,039
just an aside from reality, a brief glimpse at something.

632
00:30:00,039 --> 00:30:03,200
Speaker 2: Lightly an addendum to an amazing reality.

633
00:30:03,240 --> 00:30:08,000
Speaker 1: Exactly, just a period on a very pleasant sentence. Yeah,

634
00:30:08,039 --> 00:30:10,880
once again, April seventeenth. I wish I'd have to wait

635
00:30:10,960 --> 00:30:13,680
quite that long. It feels like it would be nice

636
00:30:13,720 --> 00:30:16,599
if this game came out in like early spring, like

637
00:30:16,640 --> 00:30:19,720
early March, and then we started getting some of the big,

638
00:30:19,759 --> 00:30:22,880
heavy hitter Nintendo games at the like starting around April.

639
00:30:22,920 --> 00:30:24,480
Speaker 3: But all right, I'll wait.

640
00:30:24,319 --> 00:30:26,559
Speaker 1: I'll wait until April for this and then we'll see.

641
00:30:26,599 --> 00:30:30,279
They have not talked about Rhythm Heaven Fever, another game

642
00:30:30,319 --> 00:30:32,160
they announced at the same time when they that they

643
00:30:32,160 --> 00:30:35,720
were originally talking about Tomadaci Life. That's another Switch one

644
00:30:35,799 --> 00:30:39,359
game that will still show up at some point, probably

645
00:30:39,519 --> 00:30:42,240
it seems like now at this point much later this year,

646
00:30:42,279 --> 00:30:43,720
which is fine.

647
00:30:43,960 --> 00:30:46,480
Speaker 2: I'd completely forgotten about that game. Honestly.

648
00:30:47,559 --> 00:30:49,839
Speaker 1: My other question to you, Rachel, will be Okay, So

649
00:30:49,960 --> 00:30:52,400
this happened. This was a focus. They were focused on

650
00:30:52,440 --> 00:30:55,160
this Switch one game. Here, a game that's coming out

651
00:30:55,160 --> 00:30:58,440
in a couple of months. There are some rumors out

652
00:30:58,440 --> 00:31:02,640
there that we could get a big standard Nintendo Direct

653
00:31:03,079 --> 00:31:05,839
sometime in February. What do you think they need to

654
00:31:05,839 --> 00:31:07,799
bring to that to kind of continue the momentum of

655
00:31:07,799 --> 00:31:10,079
the switch to or to you know, sort of like

656
00:31:10,160 --> 00:31:12,559
reassure people who are spending a lot of money to

657
00:31:12,559 --> 00:31:13,319
buy that hardware.

658
00:31:15,039 --> 00:31:18,240
Speaker 2: Fire emblem, could we could they bring fire emblem, They.

659
00:31:18,160 --> 00:31:20,519
Speaker 3: Could bring more fire emblem. I know that would work.

660
00:31:20,359 --> 00:31:23,599
Speaker 2: For you, It would, it would. I do think they

661
00:31:23,640 --> 00:31:27,160
probably need a new flagship title because now that Metroid

662
00:31:27,160 --> 00:31:30,200
Prime four is out, why is everyone sending me a message?

663
00:31:30,319 --> 00:31:33,000
Oh birthday? That's why I was.

664
00:31:32,960 --> 00:31:34,960
Speaker 1: Like, what is with everybody bombing alone?

665
00:31:35,319 --> 00:31:36,680
Speaker 2: Oh they're saying happy birthday to me?

666
00:31:37,480 --> 00:31:37,680
Speaker 3: Yeah?

667
00:31:37,720 --> 00:31:39,880
Speaker 2: I think going to another They're definitely gonna have to

668
00:31:39,880 --> 00:31:42,680
bring out another flagship title because it's just a little

669
00:31:43,359 --> 00:31:48,359
They haven't really announced any major major additions from one

670
00:31:48,359 --> 00:31:51,599
of their like staple franchises, especially, and now the Metroid

671
00:31:51,640 --> 00:31:55,599
Pride four is, Metroid Prime four is out, they aren't.

672
00:31:55,920 --> 00:31:57,759
There's nothing. It feels like there's nothing for me to

673
00:31:57,759 --> 00:31:59,599
really look forward to from Nintendo.

674
00:32:00,680 --> 00:32:02,599
Speaker 3: I think that's probably how a lot of people feel.

675
00:32:02,920 --> 00:32:04,720
Speaker 1: I think there's this vague idea of like, well, I

676
00:32:04,759 --> 00:32:08,559
got the system knowing Mario and Zelda are going to happen.

677
00:32:10,039 --> 00:32:12,279
But you know, it does still feel like even though

678
00:32:12,440 --> 00:32:16,200
God were more than two years, are we three years

679
00:32:16,240 --> 00:32:18,519
since Tiers of the Kingdom came out? God?

680
00:32:18,599 --> 00:32:19,519
Speaker 3: Is it really that long?

681
00:32:19,680 --> 00:32:22,880
Speaker 1: I saw somewhere here's the crazy thing I saw someone

682
00:32:22,960 --> 00:32:24,920
posts and I don't know if this is true. There's

683
00:32:24,920 --> 00:32:27,480
people in chat that I'm sure can check this. Someone

684
00:32:27,559 --> 00:32:31,720
said that the release date of Tiers of the Kingdom

685
00:32:31,759 --> 00:32:36,400
from that point to today is more days than has

686
00:32:36,640 --> 00:32:39,079
ever happened between the release of a Zelda game and

687
00:32:39,160 --> 00:32:43,720
the announcement of the next Zelda game. So yes, somehow

688
00:32:43,839 --> 00:32:46,319
like like it's been longer since Tiers of the Kingdom

689
00:32:46,839 --> 00:32:49,359
than it's ever been for one Zelda game to come

690
00:32:49,359 --> 00:32:51,400
out and then the next one to get announced. That's

691
00:32:52,000 --> 00:32:53,920
weird to me because it feels like Tears of the

692
00:32:53,960 --> 00:32:55,839
Kingdom just came out.

693
00:32:56,079 --> 00:32:59,079
Speaker 2: Okay, yeah, I mean people.

694
00:32:58,880 --> 00:33:00,920
Speaker 1: Weren't counting e because of Wisdom because they're talking about

695
00:33:00,920 --> 00:33:03,960
the next big mainline three D Zelda, like there's been yeah,

696
00:33:04,039 --> 00:33:06,519
other ones. I agree, everyone that goes of Wisdom should

697
00:33:06,519 --> 00:33:08,160
count if I were doing that math.

698
00:33:08,240 --> 00:33:11,519
Speaker 3: But yeah, it is. I bring it up.

699
00:33:11,559 --> 00:33:14,200
Speaker 1: I go to Zelda because this year is the fortieth

700
00:33:14,200 --> 00:33:16,920
anniversary of the Legend of Zelda.

701
00:33:16,640 --> 00:33:18,720
Speaker 2: And they got the movie coming out, so you would

702
00:33:18,720 --> 00:33:21,759
think they'd want to capitalize on that by announcing here's

703
00:33:22,319 --> 00:33:24,920
more fun new Shenanigans. But part of me kind of

704
00:33:24,920 --> 00:33:28,160
wonders that maybe they're feeling like they can't. Really I

705
00:33:28,160 --> 00:33:30,680
would be curious to see how they follow up Tiers

706
00:33:30,720 --> 00:33:32,720
of the Kingdom Bright of the Wild, because those were

707
00:33:33,039 --> 00:33:36,920
those were wins. Those were both incredible games, I think,

708
00:33:37,640 --> 00:33:40,599
so I'm curious to see where they go from there.

709
00:33:40,640 --> 00:33:42,400
Though it really feels like they threw everything in the

710
00:33:42,519 --> 00:33:45,359
kitchen sink at us with Tiers of the Kingdom especially,

711
00:33:46,200 --> 00:33:50,759
so I'm curious. I am too if Zelda is the

712
00:33:50,799 --> 00:33:53,519
franchise that they use. I mean they could still they

713
00:33:53,559 --> 00:33:54,960
could go with Mario. Who knows.

714
00:33:55,240 --> 00:33:57,200
Speaker 1: Yeah, and they and as you said, they have that

715
00:33:57,279 --> 00:33:58,119
movie coming out.

716
00:33:58,079 --> 00:33:59,720
Speaker 2: They have another Mario movie coming out.

717
00:34:00,039 --> 00:34:01,359
Speaker 3: Yeah, that's happening very soon.

718
00:34:01,480 --> 00:34:06,240
Speaker 1: So like, you know, do they have another Mario game

719
00:34:06,319 --> 00:34:08,280
ready to go with the three D Mario game from

720
00:34:08,320 --> 00:34:11,239
the team that did Donkey Kong Bonanza? Seems unlikely, but

721
00:34:11,559 --> 00:34:14,000
who knows. Maybe they do because they knew the movie

722
00:34:14,039 --> 00:34:16,719
was coming and they they rushed to get ready and

723
00:34:16,760 --> 00:34:19,719
they had Donkey Kong Bananza in development for a very

724
00:34:19,719 --> 00:34:21,320
long time, which we do know is true.

725
00:34:21,559 --> 00:34:22,320
Speaker 3: That's possible.

726
00:34:22,320 --> 00:34:24,800
Speaker 1: But they also have zeld a fortieth anniversary and they

727
00:34:24,800 --> 00:34:26,800
could like do something like this could be finally the

728
00:34:26,840 --> 00:34:29,320
year where they announced like the remake of Okarina of

729
00:34:29,360 --> 00:34:31,440
time or something like that, And it feels like that

730
00:34:31,480 --> 00:34:33,679
would be the kind of thing where they're not ready

731
00:34:33,719 --> 00:34:36,320
for the next main line three D Zelda game. Sure,

732
00:34:36,840 --> 00:34:38,480
but here's one that can kind of fill in the

733
00:34:38,519 --> 00:34:40,679
gap real nicely that a lot of people would be

734
00:34:40,719 --> 00:34:42,519
excited for and a lot of people would show up for.

735
00:34:43,239 --> 00:34:45,800
Speaker 2: Yeah, I think that would be. That'd probably be an

736
00:34:45,840 --> 00:34:48,039
easy win for their for them, if they, if they,

737
00:34:48,320 --> 00:34:50,119
if they want to go for an easy win, which

738
00:34:50,199 --> 00:34:53,280
I mean, who doesn't love a good ten pole release.

739
00:34:53,960 --> 00:34:57,079
Speaker 1: Oh that's another interesting one from Grant. No Nintendo console

740
00:34:57,119 --> 00:34:59,679
has made it past its second year without a new Mario,

741
00:35:00,480 --> 00:35:04,400
So that's I It would be weird till I get

742
00:35:04,400 --> 00:35:06,760
two full years of the switch To without its It's

743
00:35:06,840 --> 00:35:12,760
Marquis Mario game. But we'll see. Uh okay, let's keep

744
00:35:12,800 --> 00:35:15,519
going here. Fans hate switch To game key cards, but

745
00:35:15,559 --> 00:35:17,760
a new survey suggests they're buying them anyway. This is

746
00:35:17,760 --> 00:35:21,119
sameithan Gotchat Kotaku. Excuse me. Game key cards were one

747
00:35:21,159 --> 00:35:24,280
of the more deflating aspects of the switch To's launch here.

748
00:35:24,800 --> 00:35:27,920
While digital downloads are now ubiquitous, some of Nintendo's most

749
00:35:27,960 --> 00:35:30,800
devoted and loudest fans still prefer physical games for the

750
00:35:30,840 --> 00:35:34,960
purposes of collecting or preservation, or just because they look nice.

751
00:35:35,239 --> 00:35:37,760
A cartridge that doesn't actually have the game on it

752
00:35:37,800 --> 00:35:41,239
isn't just isn't the same. Yet, despite all the uproar

753
00:35:41,360 --> 00:35:43,960
or over the issue, a new survey suggests people are

754
00:35:44,000 --> 00:35:47,599
buying the game key cards anyway. Deco Deals are Friends

755
00:35:47,599 --> 00:35:50,960
over at Deco Deals, an aggregator of sales and discounts

756
00:35:50,960 --> 00:35:54,119
for physical games, shared some new data about its users

757
00:35:54,159 --> 00:35:57,199
that show game key cards are selling just fine. Of

758
00:35:57,239 --> 00:35:59,719
the one thousand and seventy Deco Deals users who have

759
00:35:59,760 --> 00:36:03,079
added one or more third party physical releases to their collection,

760
00:36:03,760 --> 00:36:06,239
seven hundred and thirty five of them own one or

761
00:36:06,320 --> 00:36:07,800
more game key cards title.

762
00:36:08,159 --> 00:36:10,639
Speaker 3: The site wrote in a new blog post this week.

763
00:36:11,679 --> 00:36:14,039
Speaker 1: They have a list of the let's see the top

764
00:36:14,159 --> 00:36:19,119
ten most popular switch to games in people's libraries. Punk

765
00:36:19,119 --> 00:36:21,480
and these are the third party games. Cyberpunk twenty seventy

766
00:36:21,519 --> 00:36:24,119
seven Ultimate Edition is number one. That is game key

767
00:36:24,159 --> 00:36:26,880
card right, Oh no, wait, no, that's they They put

768
00:36:26,920 --> 00:36:27,840
that all on the card.

769
00:36:27,679 --> 00:36:29,199
Speaker 2: Right, yeah, I think so?

770
00:36:29,519 --> 00:36:32,039
Speaker 1: Okay, so yes, so then the game key cards are

771
00:36:32,079 --> 00:36:35,280
the bold ones here, that's right, Bravely Default, Flying Fairy

772
00:36:35,440 --> 00:36:40,719
HD Remaster, Star Wars Outlaws Gold Edition, Yakuza Zero Director's Cut, Final,

773
00:36:40,760 --> 00:36:44,639
Fantasy seven Remake, Integrate, Street Fighter six Years one and

774
00:36:44,760 --> 00:36:48,199
two Fighters Edition, and Persona three Reload. All those are

775
00:36:48,239 --> 00:36:51,480
game key cards, and they're sitting among like Haiti's two

776
00:36:51,559 --> 00:36:55,079
and Run Factory games that are on the card themselves,

777
00:36:55,639 --> 00:36:58,440
and it's like, yeah, people are buying these because in

778
00:36:58,440 --> 00:37:01,400
a lot of cases, people are used to purchasing thing

779
00:37:01,559 --> 00:37:04,400
things one way, and even though this isn't what they want,

780
00:37:04,920 --> 00:37:08,119
they've been given no other option other than don't buy

781
00:37:08,119 --> 00:37:09,920
the game at all. And I think a lot of

782
00:37:09,920 --> 00:37:11,960
people probably have taken that. But also a lot of

783
00:37:12,000 --> 00:37:13,960
people are like, I do want to play the game,

784
00:37:14,280 --> 00:37:15,599
and if this is all you're going to give me,

785
00:37:15,679 --> 00:37:18,159
I guess that's what I'm getting. Uh do you think

786
00:37:18,199 --> 00:37:21,559
that that is that this is sort of settled into place?

787
00:37:21,639 --> 00:37:24,000
And Nintendo has sort of won the argument by just

788
00:37:24,119 --> 00:37:26,920
kind of like being stubborn and not offering other solutions

789
00:37:26,920 --> 00:37:27,599
for developers.

790
00:37:28,159 --> 00:37:32,199
Speaker 2: I mean it's not it's not the greatest answer in

791
00:37:32,239 --> 00:37:34,320
the world, but yeah, I mean, if you want to

792
00:37:34,559 --> 00:37:36,840
if you want to play the new Bravey to Foot well,

793
00:37:36,920 --> 00:37:40,360
the remaster of Bravely Default. Then that's that's kind of

794
00:37:40,400 --> 00:37:43,599
your only that that's kind of the only like path

795
00:37:43,639 --> 00:37:45,960
that is available to you, right.

796
00:37:46,159 --> 00:37:48,760
Speaker 1: It's I mean, you know the other option. Yeah, you

797
00:37:48,760 --> 00:37:50,519
can buy it by digitally.

798
00:37:50,079 --> 00:37:52,920
Speaker 3: Which some people are saying that I'll just do that instead. Uh, yeah,

799
00:37:52,960 --> 00:37:53,280
of course.

800
00:37:53,320 --> 00:37:55,679
Speaker 1: But it's like if you want the physical, you know,

801
00:37:56,280 --> 00:37:59,239
retail version of the game, uh, they're not giving you

802
00:37:59,280 --> 00:38:01,840
a lot of options. And you know, and the reality

803
00:38:01,920 --> 00:38:03,599
is for some of these games they would be too

804
00:38:03,639 --> 00:38:05,679
big even for a sixty four gigabyte card.

805
00:38:06,239 --> 00:38:06,519
Speaker 2: Yeah.

806
00:38:06,599 --> 00:38:08,920
Speaker 3: Fair Uh, Star Wars out Laws and stuff like that.

807
00:38:09,039 --> 00:38:09,599
Speaker 1: Yeah.

808
00:38:09,719 --> 00:38:14,719
Speaker 2: Yeah. And sometimes you know, just Ballpark example, I have

809
00:38:14,800 --> 00:38:16,360
a you know, if I have like a Target gift

810
00:38:16,400 --> 00:38:18,679
card that I got for my birthday and I want

811
00:38:18,679 --> 00:38:21,920
to use it to buy myself a game, and I

812
00:38:22,079 --> 00:38:23,800
you know, because for a lot of people, that's kind

813
00:38:23,840 --> 00:38:26,840
of how they buy games, because you know, sometimes it

814
00:38:26,880 --> 00:38:30,199
could be you know, difficult to say. Sometimes people don't

815
00:38:30,239 --> 00:38:33,000
want to buy things digitally. That's also something we got

816
00:38:33,039 --> 00:38:35,639
to respect. But if I go into Target and say, hey,

817
00:38:35,639 --> 00:38:38,519
I want the Bravelet Default game, They're going to give

818
00:38:38,519 --> 00:38:40,280
me a game key card. There's nothing I could do.

819
00:38:40,239 --> 00:38:44,480
Speaker 1: About it, exactly. Yes. And this is now we're after

820
00:38:44,519 --> 00:38:47,000
the holiday season where people would were gift giving and

821
00:38:47,039 --> 00:38:48,480
stuff like that, and they're just going to go get

822
00:38:48,480 --> 00:38:51,639
the game that's on the shelf. And at Walmart they

823
00:38:51,679 --> 00:38:55,280
do a fun thing where at least at my Walmart,

824
00:38:55,559 --> 00:38:57,239
and they do this in the PlayStation games as well.

825
00:38:57,280 --> 00:38:59,320
So I don't think this is some like a scheme

826
00:38:59,320 --> 00:39:02,000
by Nintendo and Walmart to hide the fact. But they

827
00:39:02,039 --> 00:39:07,000
have a little cardboard border. So there's the shelf and

828
00:39:07,039 --> 00:39:10,639
this little cardboard standy thing that sits right in front

829
00:39:10,639 --> 00:39:13,039
of the game cards or the game the game like cases.

830
00:39:13,599 --> 00:39:17,639
So you see the top half of the game card case.

831
00:39:18,000 --> 00:39:20,760
You don't see the bottom half where it says this

832
00:39:20,920 --> 00:39:23,119
is a game key card until you ask them to

833
00:39:23,119 --> 00:39:24,559
get it out and you have to add once you have.

834
00:39:24,800 --> 00:39:27,079
Once you have it out and in your hand, I

835
00:39:27,159 --> 00:39:29,039
bet it's a little bit harder to put it back

836
00:39:29,039 --> 00:39:31,039
on the shelf at that point and be like, oh,

837
00:39:31,039 --> 00:39:31,920
it's a game key card.

838
00:39:32,000 --> 00:39:32,639
Speaker 3: I don't want that.

839
00:39:33,239 --> 00:39:35,760
Speaker 1: Uh So I noticed that. I'm like, I see what

840
00:39:35,880 --> 00:39:37,559
I think, I see what you guys are doing here.

841
00:39:37,639 --> 00:39:40,679
Speaker 2: So m yeah, so let's make this as appealing as

842
00:39:40,719 --> 00:39:42,000
we can to get it off the shelf.

843
00:39:42,480 --> 00:39:42,719
Speaker 3: Yep.

844
00:39:42,760 --> 00:39:45,079
Speaker 1: And it's they just look like all the other games

845
00:39:45,079 --> 00:39:47,719
in that situation. It's it's indistinguishable. I have a picture

846
00:39:47,719 --> 00:39:51,119
of it. I should post that, all right. Uh, let's see,

847
00:39:51,119 --> 00:39:53,159
we'll have the pull question later today. We'll ask about

848
00:39:53,199 --> 00:39:54,039
game key cards again.

849
00:39:54,079 --> 00:39:54,360
Speaker 3: Everyone.

850
00:39:54,360 --> 00:39:56,679
Speaker 1: We'll do another pull about that and see how everyone's feeling.

851
00:39:57,239 --> 00:39:57,360
Speaker 2: Uh.

852
00:39:57,599 --> 00:40:01,119
Speaker 1: The Disney Afternoon Collection is confirmed coming to Switch To

853
00:40:01,320 --> 00:40:03,920
and Switch on February twenty six This is from sal

854
00:40:03,960 --> 00:40:07,679
Ramono at Dematsu. Atari will release the Disney Afternoon Collection

855
00:40:07,760 --> 00:40:09,920
for Switch To and Switch on February twenty sixth. The

856
00:40:09,960 --> 00:40:13,480
publisher announced the collection will include two additional games, goof

857
00:40:13,519 --> 00:40:16,639
Troop and Bonkers, which Atari confirmed to Gumatsu will be

858
00:40:16,679 --> 00:40:19,760
exclusive to the Nintendo release. Pre Orders for both the

859
00:40:20,239 --> 00:40:23,559
physical and digital editions are available now via Atari dot Com,

860
00:40:23,719 --> 00:40:26,760
Nintendo E Shop, and other major retailers. That's stupid, It's

861
00:40:26,800 --> 00:40:29,320
why would we be have to be exclusive. People bought

862
00:40:29,320 --> 00:40:30,480
this thing already, give it to everything.

863
00:40:30,679 --> 00:40:32,639
Speaker 2: I just just roll it out as an extra DLC

864
00:40:32,800 --> 00:40:35,559
for the ors A free update for Disney Afternoon Collection.

865
00:40:36,000 --> 00:40:38,159
Speaker 1: Yeah, Like, I don't are people that many people really

866
00:40:38,159 --> 00:40:40,760
gonna double dip on this thing because the extra two games.

867
00:40:40,840 --> 00:40:41,519
I don't think so.

868
00:40:42,159 --> 00:40:44,599
Speaker 2: I mean, I don't have the Disney Noon Collection, and

869
00:40:44,639 --> 00:40:46,559
I'll get it and I'll be happy to play goof Troop.

870
00:40:46,599 --> 00:40:49,039
I haven't played goof Troops since I was a kid,

871
00:40:48,840 --> 00:40:53,079
but if I already owned it, No, that's.

872
00:40:52,920 --> 00:40:53,440
Speaker 3: One of the games.

873
00:40:53,480 --> 00:40:55,719
Speaker 1: Mike wants to me and him to play co Op

874
00:40:55,760 --> 00:40:59,280
on a giant bomb and we will eventually make that happen. Everybody,

875
00:40:59,559 --> 00:41:02,199
I've never I've never touched goof Troop. You played it

876
00:41:02,199 --> 00:41:03,400
as a cable kind of game? Is it?

877
00:41:03,440 --> 00:41:04,000
Speaker 3: Do you remember?

878
00:41:04,559 --> 00:41:07,960
Speaker 2: Uh? I remember, I remember a top down game.

879
00:41:08,360 --> 00:41:09,159
Speaker 3: Okay, that's all.

880
00:41:09,199 --> 00:41:09,960
Speaker 2: That's all I remember.

881
00:41:09,960 --> 00:41:12,079
Speaker 3: But I remember toe jam and earl Like I'm betting.

882
00:41:12,159 --> 00:41:14,519
Speaker 2: Yeah, that makes that's kind of I think. I think

883
00:41:14,599 --> 00:41:17,519
that's what I remember. God, now you know what, I'm

884
00:41:17,519 --> 00:41:19,519
going to look it up on YouTube and I'm going

885
00:41:19,559 --> 00:41:21,920
to be like, I don't remember any of them.

886
00:41:22,159 --> 00:41:24,079
Speaker 3: Oh yeah, that's but I remember.

887
00:41:23,719 --> 00:41:26,119
Speaker 2: Playing it with my parents when I was when I

888
00:41:26,159 --> 00:41:26,840
was a little girl.

889
00:41:27,719 --> 00:41:31,119
Speaker 1: I am yeah, over thirty years ago.

890
00:41:32,599 --> 00:41:36,440
Speaker 2: Oh no, I am reminded that I am old.

891
00:41:37,320 --> 00:41:40,159
Speaker 1: Yeah, I definitely like I got any s when I

892
00:41:40,199 --> 00:41:43,599
was for my fifth birthday, so I always have the Okay,

893
00:41:43,679 --> 00:41:46,400
so let's do the math. I've been playing games for

894
00:41:47,199 --> 00:41:50,320
It'll be forty years here in three years, so thirty

895
00:41:50,360 --> 00:41:55,719
seven years, that's too many, all right, Disney after and Collection,

896
00:41:55,920 --> 00:41:57,880
if you already own it, you're not going to get bonker?

897
00:41:58,000 --> 00:41:59,199
What what's bonkers?

898
00:41:59,239 --> 00:42:00,880
Speaker 3: I don't I'm bonkers.

899
00:42:00,880 --> 00:42:03,760
Speaker 2: I don't know. I don't think I've ever played Bonkers before.

900
00:42:04,639 --> 00:42:05,320
Let me look this up.

901
00:42:05,599 --> 00:42:07,079
Speaker 1: Mike talked about it. I'm like, oh, it's that, and

902
00:42:07,119 --> 00:42:13,320
then I forgot again. Bonkers Disney another special video game. Yeah,

903
00:42:13,400 --> 00:42:17,599
Disney Afternoon is what I'm gonna search for. It's okay,

904
00:42:17,599 --> 00:42:20,599
it's this, It's this fucking cat.

905
00:42:20,760 --> 00:42:21,960
Speaker 3: It's this cat.

906
00:42:21,760 --> 00:42:24,800
Speaker 2: Looks like was he? And Who Framed Roger Rabbit?

907
00:42:24,960 --> 00:42:28,440
Speaker 1: Because that he was inspired by the film Who Framed

908
00:42:28,519 --> 00:42:29,199
Roger Rabbit?

909
00:42:29,320 --> 00:42:29,599
Speaker 3: Okay?

910
00:42:29,599 --> 00:42:32,679
Speaker 1: Bonkers is an American animated television series and a spinoff

911
00:42:33,199 --> 00:42:37,480
short series called He's Bonkers, which mainly aired in raw tunage,

912
00:42:37,480 --> 00:42:39,960
and was inspired by the film Who Framed Roger Rabbit?

913
00:42:40,480 --> 00:42:43,480
Speaker 2: Okay? Okay, So that's that's why I'm getting Who Framed

914
00:42:43,559 --> 00:42:44,480
Roger Rabbit? Vibes?

915
00:42:44,840 --> 00:42:45,360
Speaker 3: I think so.

916
00:42:45,559 --> 00:42:49,440
Speaker 1: Yes, Uh, Okay, I I was not watching a ton

917
00:42:49,480 --> 00:42:52,400
of Disney Disney Afternoon Collection. I watched some of the shows.

918
00:42:52,679 --> 00:42:55,360
Apparently I missed out on Bonkers. When did this run

919
00:42:55,440 --> 00:42:58,880
Let's see here nineteen ninety three? Okay, I don't know.

920
00:42:59,039 --> 00:42:59,840
Speaker 3: I don't think it was.

921
00:43:01,000 --> 00:43:02,639
Speaker 2: I was a little too young for Bonkers.

922
00:43:03,000 --> 00:43:04,679
Speaker 1: Yeah, I would have been ten, but I just I

923
00:43:04,719 --> 00:43:09,119
don't think we had Disney Channel alright. Fast Mophobia will

924
00:43:09,159 --> 00:43:12,679
finally haunt players with its one point oh launch this year.

925
00:43:12,719 --> 00:43:15,679
This is from Cameron Coke at game Spot. Fast Mophobia

926
00:43:15,760 --> 00:43:17,760
is set to have its scariest year yet, with the

927
00:43:17,760 --> 00:43:20,559
game's one point zero update slated for to arrive in

928
00:43:20,559 --> 00:43:26,119
twenty twenty six. Alongside new maps and more. It's yeah,

929
00:43:26,159 --> 00:43:29,119
they're gonna have overhall character models and animations, a switch

930
00:43:29,159 --> 00:43:34,559
to release, and more spoctacular surprises. As revealed in developer

931
00:43:34,599 --> 00:43:37,320
Kinetic Games twenty twenty six Pastmophobia roadmap, the one point

932
00:43:37,400 --> 00:43:40,360
zero update will feature the developer has previously described as

933
00:43:40,440 --> 00:43:44,159
Horror two point zero, a collection of major changes to

934
00:43:44,199 --> 00:43:46,800
the core ghost hunting part of the game that's now

935
00:43:46,800 --> 00:43:51,800
included as part of the one point zero update. Okay, yeah,

936
00:43:51,840 --> 00:43:54,199
this is one where I'm like, hey, how how is

937
00:43:54,239 --> 00:43:56,639
this not one point? Oh? Already it feels so ubiquitous.

938
00:43:56,679 --> 00:43:59,440
It's just been everywhere for so long. It feels like

939
00:43:59,480 --> 00:44:02,480
the arc on on fast Maphobia has already happened. That's

940
00:44:02,519 --> 00:44:04,880
a and now it's gonna maybe get another chance. Uh

941
00:44:05,159 --> 00:44:07,239
when you see something like this, I don't know if

942
00:44:07,280 --> 00:44:09,840
you've played any fast mophobia. When a game like this

943
00:44:09,960 --> 00:44:12,880
goes goes okay, so you have played it though with

944
00:44:12,960 --> 00:44:15,360
it going into one point? Oh, does that maybe spike

945
00:44:15,400 --> 00:44:16,840
your interest? You're like, oh, I should go back and

946
00:44:16,880 --> 00:44:17,880
see what they've done.

947
00:44:18,400 --> 00:44:22,800
Speaker 2: Yeah, maybe maybe see if it's at all a little

948
00:44:22,800 --> 00:44:25,639
bit Maybe. I haven't played it since like super super

949
00:44:25,679 --> 00:44:28,119
early days, and I'm sure I know it's changed a

950
00:44:28,119 --> 00:44:31,079
lot since then, so I guess would be I think

951
00:44:31,079 --> 00:44:32,719
one point seems like it would probably be a good

952
00:44:32,719 --> 00:44:35,559
point for me to get back on the wagon and

953
00:44:35,679 --> 00:44:38,760
see what happened. What does this look at all like

954
00:44:38,800 --> 00:44:40,280
the fast Mophobia I remember?

955
00:44:41,360 --> 00:44:43,960
Speaker 3: Yep? I I uh, yeah, this seems.

956
00:44:43,719 --> 00:44:45,800
Speaker 2: Like a good a good point because especially since if

957
00:44:45,800 --> 00:44:49,639
they're going to roll out several updates, then a lot

958
00:44:49,679 --> 00:44:52,639
of people besides me will also be encountering new things.

959
00:44:52,840 --> 00:44:55,280
So it's not just gonna be me going up against

960
00:44:55,320 --> 00:44:57,199
all of the players who have been playing it since

961
00:44:57,280 --> 00:44:59,320
day one, who have never stopped playing it, who are

962
00:44:59,360 --> 00:45:01,880
experts at it, and who are you know who are

963
00:45:01,880 --> 00:45:03,440
maybe a little cynical about it. Now.

964
00:45:04,280 --> 00:45:06,360
Speaker 1: Uh, I'm trying to see win. Did Fasmo Phobia go

965
00:45:06,480 --> 00:45:08,239
into early access two thousand?

966
00:45:08,320 --> 00:45:09,159
Speaker 3: The year two thousand?

967
00:45:09,480 --> 00:45:11,960
Speaker 1: Oh wow, that's twenty twenty. Excuse twenty twenty.

968
00:45:11,960 --> 00:45:14,400
Speaker 3: Excuse me, Jesus Christ, Oh twenty twenty.

969
00:45:14,400 --> 00:45:16,559
Speaker 2: I was like, oh wow, twenty years.

970
00:45:16,719 --> 00:45:21,800
Speaker 1: Yeah, twenty six years. Everybody, no, twenty twenty geez, yeah, okay,

971
00:45:21,800 --> 00:45:24,280
and then it kind of hit consoles that This is

972
00:45:24,280 --> 00:45:26,480
why I'm confused, because it was on PS five and

973
00:45:26,599 --> 00:45:29,239
Xbox Series X and S, and while those do have

974
00:45:29,480 --> 00:45:34,480
like unfinished game programs, they're less popular, especially especially on PlayStation.

975
00:45:34,880 --> 00:45:36,719
So I guess it's not been one in one point

976
00:45:36,800 --> 00:45:39,559
zero on PS five and Xbox since it launched on

977
00:45:39,599 --> 00:45:41,039
consoles in twenty twenty four.

978
00:45:41,840 --> 00:45:43,599
Speaker 2: Yeah, it's it's weird to think that this game is

979
00:45:43,639 --> 00:45:45,920
still in early access. It kind of it's kind of

980
00:45:45,960 --> 00:45:48,159
making me, kind of makes me a little annoyed, honestly,

981
00:45:48,159 --> 00:45:51,239
it's yeah, you've been raking in the molah from this game.

982
00:45:51,280 --> 00:45:53,400
Not that I expect it's like a huge money maker

983
00:45:53,480 --> 00:45:56,039
or anything necessarily, but still like you've been profiting off

984
00:45:56,079 --> 00:46:00,519
this game for a while, still under the illusion. It's

985
00:46:00,599 --> 00:46:03,840
under the you know, auspices of it not being finished.

986
00:46:04,599 --> 00:46:06,960
So I mean why.

987
00:46:08,679 --> 00:46:10,840
Speaker 1: I think like, I think there should be like a

988
00:46:10,880 --> 00:46:16,119
rule like the second you make one million dollars, maybe

989
00:46:16,159 --> 00:46:18,119
could be like ten million dollars, but the second you

990
00:46:18,119 --> 00:46:20,559
make a certain amount of money, you got to drop the.

991
00:46:20,519 --> 00:46:25,159
Speaker 3: Beta and early access tag. It's like you're earlier or not.

992
00:46:25,400 --> 00:46:28,599
Speaker 1: You're an ongoing business making money from a product that

993
00:46:28,639 --> 00:46:30,559
people should be able to review as a thing they

994
00:46:30,559 --> 00:46:32,039
can play right now, because it is a thing they

995
00:46:32,039 --> 00:46:35,280
could play right now. Yea, And it's you know, obviously

996
00:46:35,280 --> 00:46:38,559
people can can review it, and they do, but there

997
00:46:38,599 --> 00:46:41,360
is there's always this weirdness of like, what's an unfinished game.

998
00:46:42,119 --> 00:46:44,800
It's not unfinished money. The dollar bill was finished when

999
00:46:44,840 --> 00:46:47,280
I handed that over. What do you want me to

1000
00:46:47,360 --> 00:46:47,880
do about this?

1001
00:46:48,400 --> 00:46:50,960
Speaker 2: I just looked it up and Pasmophobia has sold twenty

1002
00:46:51,000 --> 00:46:52,199
five million copies.

1003
00:46:52,400 --> 00:46:53,519
Speaker 3: It's a massive success.

1004
00:46:53,599 --> 00:46:56,679
Speaker 2: Yes, yeah, so I wasn't sure how many millions. But yeah,

1005
00:46:56,679 --> 00:47:00,639
it's like it's but it's still finished.

1006
00:47:01,119 --> 00:47:01,960
Speaker 3: Yeah.

1007
00:47:02,239 --> 00:47:05,239
Speaker 1: Fortnite was in beta for years and years and years,

1008
00:47:05,480 --> 00:47:08,280
like they called it a beta, not early access, and

1009
00:47:08,320 --> 00:47:11,119
it was just like hmm yeah, I again, like, yeah,

1010
00:47:11,159 --> 00:47:13,360
Balderskate was in early access for years. Just chat this

1011
00:47:13,400 --> 00:47:15,719
is a boomer take. I can see that. But or

1012
00:47:15,800 --> 00:47:20,239
like Balderskate three didn't finish its content right until balder

1013
00:47:20,320 --> 00:47:21,039
Skate three was.

1014
00:47:21,280 --> 00:47:23,840
Speaker 2: When it was in early access, it was visibly and

1015
00:47:23,920 --> 00:47:27,159
noticeably unfinished. Like I played played Boulderskate three when it

1016
00:47:27,239 --> 00:47:29,840
was early access, Like you would hit times where that

1017
00:47:29,880 --> 00:47:32,119
you would literally get to a point where the game

1018
00:47:32,159 --> 00:47:35,199
would throw up a big screen that said content not finished,

1019
00:47:35,559 --> 00:47:37,519
or a big black screen or something, and then it

1020
00:47:37,519 --> 00:47:41,519
would just be the narrator talking over it to describe

1021
00:47:41,519 --> 00:47:45,079
the scene you were supposed to be looking at. So yeah,

1022
00:47:45,119 --> 00:47:49,920
it's I get I get that take, But at the

1023
00:47:50,039 --> 00:47:54,159
same time, I'm also feeling like, but Balder's Gate three

1024
00:47:54,199 --> 00:47:56,800
did not sell twenty five million copies while it was

1025
00:47:56,840 --> 00:48:00,000
ostensibly in early access. It became successful after it left

1026
00:48:00,079 --> 00:48:02,199
early access when it launched.

1027
00:48:02,840 --> 00:48:05,079
Speaker 3: If I had much more success when when it launched

1028
00:48:05,119 --> 00:48:05,480
for sure.

1029
00:48:05,639 --> 00:48:08,840
Speaker 1: Yeah, I'm a I'm a huge fan of early access.

1030
00:48:09,159 --> 00:48:11,880
I love early access. I like playing early access games.

1031
00:48:11,960 --> 00:48:13,199
I know there's a lot of people who like the

1032
00:48:13,199 --> 00:48:15,000
idea and just like, well, I'm I want to play

1033
00:48:15,000 --> 00:48:16,760
a finished game. I don't feel that way. I don't

1034
00:48:16,840 --> 00:48:17,920
give a shit one way or the other.

1035
00:48:18,599 --> 00:48:20,719
Speaker 2: No, no, no, this is not me trying to like RAG

1036
00:48:20,760 --> 00:48:22,639
on early access games at all. It just feels like

1037
00:48:23,079 --> 00:48:25,559
I'm like, wait a minute, after all this time, twenty

1038
00:48:25,599 --> 00:48:28,639
five million sales and twenty five million units sold, and

1039
00:48:28,679 --> 00:48:30,480
the game still isn't finished.

1040
00:48:30,679 --> 00:48:31,920
Speaker 3: Yeah, it's just weird. Yeah.

1041
00:48:31,960 --> 00:48:34,519
Speaker 1: And it's like and it's not even like they need

1042
00:48:34,559 --> 00:48:37,079
to finish the game. It's just like, man, what's I

1043
00:48:37,320 --> 00:48:39,000
guess what happened six years?

1044
00:48:39,039 --> 00:48:39,400
Speaker 3: I don't know.

1045
00:48:39,440 --> 00:48:40,360
Speaker 1: It's just weird. Yeah.

1046
00:48:40,400 --> 00:48:41,920
Speaker 2: So yeah, it's not me trying to like rag on

1047
00:48:41,960 --> 00:48:44,280
early access games. It's just me going like, wait a minute,

1048
00:48:45,079 --> 00:48:47,519
it still wasn't finished exactly.

1049
00:48:48,800 --> 00:48:51,679
Speaker 1: All right, Let's see what Adams in chat says, The

1050
00:48:51,800 --> 00:48:54,559
Nintendo pre orders for Don't Camadacci Life have already sold out.

1051
00:48:54,639 --> 00:48:57,280
What does that mean? They've already sold out like physical copies?

1052
00:48:57,320 --> 00:48:59,559
What do you that's that would be strange. That's probably

1053
00:48:59,639 --> 00:49:01,840
got to be the first print. Maybe I'm misreading here,

1054
00:49:03,079 --> 00:49:06,719
all right, so let's see last last headline here. Kg

1055
00:49:07,039 --> 00:49:11,840
in Afunes Concept shuts down. This is from my Nintendo News.

1056
00:49:11,840 --> 00:49:15,800
The company which was founded by kg in Afune, entitled Concept,

1057
00:49:16,119 --> 00:49:19,000
has now officially closed for business. The company was officially

1058
00:49:19,000 --> 00:49:22,280
dissolved by a share shareholder's resolution on the thirteenth of

1059
00:49:22,360 --> 00:49:26,239
January and a Fune's. Concept previously collaborated with Level five

1060
00:49:26,320 --> 00:49:29,400
to establish Level five Concept, but that was shut down

1061
00:49:29,400 --> 00:49:32,079
with kg and when in a Funate left the company.

1062
00:49:32,119 --> 00:49:33,079
In twenty twenty.

1063
00:49:32,800 --> 00:49:35,440
Speaker 3: Four, Concept made Mighty Number nine.

1064
00:49:35,239 --> 00:49:41,719
Speaker 1: With some other developer developers, rather an auspicious start to

1065
00:49:41,800 --> 00:49:44,760
that studio. This is hey, we talked about way that

1066
00:49:44,880 --> 00:49:48,639
wasn't out already, wasn't one point zero. I'm surprised Concept

1067
00:49:48,719 --> 00:49:50,679
was still in business up to this point.

1068
00:49:50,880 --> 00:49:54,159
Speaker 2: Yeah, it's been so long since Mighty number nine, but

1069
00:49:54,199 --> 00:49:55,920
that was that was definitely one of those games that

1070
00:49:57,079 --> 00:49:59,320
did not make the splash that everyone kind of was

1071
00:49:59,320 --> 00:50:00,000
hoping it would.

1072
00:50:00,519 --> 00:50:03,320
Speaker 1: Yeah, I mean, it's it is almost going to be

1073
00:50:03,360 --> 00:50:05,519
considered for a Blake club game, I think. So, it's

1074
00:50:05,519 --> 00:50:08,000
like it's I mean, it was at very least extremely

1075
00:50:08,039 --> 00:50:11,000
disappointing to anyone who was sort of waiting for it,

1076
00:50:11,159 --> 00:50:14,039
and all those people who backed it on Kickstarter.

1077
00:50:15,599 --> 00:50:18,400
Speaker 3: Yeah, it's it was always pretty unfortunate.

1078
00:50:20,280 --> 00:50:22,360
Speaker 1: I wonder I bet that, you know, I say, oh,

1079
00:50:22,400 --> 00:50:24,119
that they were still in business. I bet it was

1080
00:50:24,199 --> 00:50:27,800
just sort of like a holding a business for like, oh,

1081
00:50:27,840 --> 00:50:30,880
there's money still coming in from the five people a

1082
00:50:30,960 --> 00:50:33,880
year who are buying Mighty number nine on Steam. That

1083
00:50:33,920 --> 00:50:35,880
money needs to go somewhere, and first it goes to

1084
00:50:36,079 --> 00:50:39,559
concept that business, and now that, yeah, just go away.

1085
00:50:39,760 --> 00:50:41,199
That money will go somewhere else.

1086
00:50:41,239 --> 00:50:43,519
Speaker 2: Now. I just looked it up and they were acquired

1087
00:50:43,559 --> 00:50:47,079
by Level five in twenty seventeen and then so basically

1088
00:50:47,199 --> 00:50:50,199
Level five is dissolving it as an independent office and

1089
00:50:50,199 --> 00:50:52,960
like folding it into its Osaka questions.

1090
00:50:53,400 --> 00:50:56,800
Speaker 3: So he left that business in twenty twenty four.

1091
00:50:56,920 --> 00:50:58,960
Speaker 2: So yep, yeah, I was looking it up just to

1092
00:50:58,960 --> 00:51:03,239
see if what games it made is money Number nine.

1093
00:51:03,320 --> 00:51:06,079
I didn't know they were the developers behind Fantasy Life.

1094
00:51:06,079 --> 00:51:09,760
Speaker 3: I were they behind or or did they just help

1095
00:51:09,840 --> 00:51:10,119
on it?

1096
00:51:10,639 --> 00:51:13,599
Speaker 2: Well, it says the developer was the Level five Osaka office,

1097
00:51:13,639 --> 00:51:17,280
which I think is what is now Level is what

1098
00:51:17,320 --> 00:51:24,039
come scept became Oh my goodness, I know commcept.

1099
00:51:24,320 --> 00:51:28,119
Speaker 1: It is hard to get out of my mouth for sure. Yeah, okay, Hey,

1100
00:51:28,119 --> 00:51:31,079
Fantasy Life I is great, people, I played it. I

1101
00:51:31,679 --> 00:51:32,440
like that quite a bit.

1102
00:51:32,639 --> 00:51:35,960
Speaker 3: So uh interesting. I bet they had a bunch of

1103
00:51:36,000 --> 00:51:37,079
studios working on that though.

1104
00:51:37,119 --> 00:51:40,559
Speaker 2: I don't know where is Kune now. I haven't heard

1105
00:51:40,559 --> 00:51:41,320
from him in a while.

1106
00:51:41,440 --> 00:51:43,960
Speaker 1: Yeah, I'm retired. I would assume I don't know.

1107
00:51:44,199 --> 00:51:46,239
Speaker 3: I have not. You're right, I've not heard from him

1108
00:51:46,239 --> 00:51:48,440
one way or the other in a very long time.

1109
00:51:48,920 --> 00:51:51,000
Speaker 2: Yeah, that's a name I have not. It's like my

1110
00:51:51,119 --> 00:51:53,159
full obi wan voice. That's the name I have not

1111
00:51:53,280 --> 00:51:54,719
heard in a long time.

1112
00:51:55,000 --> 00:51:55,519
Speaker 3: Exactly.

1113
00:51:56,639 --> 00:51:59,559
Speaker 1: All right, let's see here. That does it for the

1114
00:51:59,639 --> 00:52:02,559
head lines. Let's get to the pull question from yesterday.

1115
00:52:03,440 --> 00:52:05,760
I have the results over here. Let me refresh, though,

1116
00:52:05,800 --> 00:52:10,039
to get the freshest results. All right, from yesterday? Have

1117
00:52:10,119 --> 00:52:11,559
you ever played a rent and stimpy game?

1118
00:52:11,639 --> 00:52:12,159
Speaker 3: Yes or no?

1119
00:52:13,519 --> 00:52:16,719
Speaker 1: It's twenty seven percent yes, seventy three percent said no.

1120
00:52:18,360 --> 00:52:22,719
This really tells me. Yeah, no, that's normal. I'm like

1121
00:52:23,159 --> 00:52:26,920
surprised that one in four of the respondents. More than

1122
00:52:26,920 --> 00:52:30,199
three thousand people voted more than one in four have

1123
00:52:30,400 --> 00:52:32,280
played one that I think that says a lot about

1124
00:52:32,320 --> 00:52:36,800
the giant palm audience. That's now we know our demographics

1125
00:52:36,840 --> 00:52:37,960
a little bit better, I think.

1126
00:52:38,199 --> 00:52:42,760
Speaker 2: So that's yeah, that's gonna be Yeah, Jen and Stimpy,

1127
00:52:42,800 --> 00:52:45,840
Oh God, that sounds yes. I put my vote in

1128
00:52:45,880 --> 00:52:46,760
for Jen and Stimpy.

1129
00:52:47,920 --> 00:52:50,039
Speaker 1: We can we can make that happen, make champlay all

1130
00:52:50,079 --> 00:52:52,000
the Ren and Stimpy games. For some reason, Jan thinks

1131
00:52:52,039 --> 00:52:55,000
Ren and Snippy is gross, and he's not wrong. No,

1132
00:52:55,760 --> 00:52:58,760
but yeah, I those games are all bad in that collection.

1133
00:52:58,800 --> 00:53:00,559
The seven games in that collection they not good. I

1134
00:53:00,559 --> 00:53:03,480
didn't like them then, and yet I still am nostalgic

1135
00:53:03,599 --> 00:53:06,159
enough that I might end up getting this thing. All right,

1136
00:53:06,519 --> 00:53:08,800
We will have a new pool question here in a second.

1137
00:53:08,800 --> 00:53:11,239
Before we get to that, though, Rachel Kaser, why don't

1138
00:53:11,239 --> 00:53:12,679
you tell people where they can find you on the

1139
00:53:12,719 --> 00:53:15,400
internet what you have going on, where they can wish

1140
00:53:15,400 --> 00:53:17,280
you happy birthday all that good stuff.

1141
00:53:18,280 --> 00:53:20,760
Speaker 2: Yeah, you can find me on the social media platforms

1142
00:53:20,840 --> 00:53:24,360
under my name Rachel Kaser, And I'm also on TikTok,

1143
00:53:24,840 --> 00:53:27,760
where I've been getting back into doing the daily video

1144
00:53:27,760 --> 00:53:29,920
game news. I fell off of it for a while

1145
00:53:30,000 --> 00:53:31,760
last year because I kind of had a like an

1146
00:53:32,000 --> 00:53:35,000
unintentional hiatus, but it ended up being a hiatus anyway.

1147
00:53:35,239 --> 00:53:38,159
But yeah, so I am back on TikTok making videos

1148
00:53:38,199 --> 00:53:40,360
and I'm also you can find my written work at

1149
00:53:40,360 --> 00:53:45,039
gamesbeed dot com, which is where I have a new

1150
00:53:45,039 --> 00:53:47,920
newsletter coming out later this week. And I've started my

1151
00:53:47,960 --> 00:53:50,880
new series, which is boss Mode, which is a what

1152
00:53:51,039 --> 00:53:52,719
I mean, I started it a few months ago, but

1153
00:53:52,920 --> 00:53:54,719
I don't know if I really talked to you about it, Jeff,

1154
00:53:54,760 --> 00:53:58,320
but I think so, where I do long form interviews

1155
00:53:58,400 --> 00:54:02,719
with female leaders in the games industry cool and not spotlighting,

1156
00:54:02,760 --> 00:54:05,719
not just women who are CEOs or C suite, but

1157
00:54:05,920 --> 00:54:08,440
women who are leaders in other parts of the games industry,

1158
00:54:08,480 --> 00:54:11,760
like I interviewed Olivia Ledell, who is a system's architect

1159
00:54:11,800 --> 00:54:15,679
at Amazon and very much and very much an ambassador

1160
00:54:15,719 --> 00:54:19,440
for and a leader of women in the industry excellence.

1161
00:54:20,360 --> 00:54:23,079
Speaker 1: And people can find all that on gamespeed dot com

1162
00:54:23,119 --> 00:54:23,719
right find it.

1163
00:54:23,800 --> 00:54:26,199
Speaker 2: Find it all on gamespeed dot com. And this month

1164
00:54:26,719 --> 00:54:30,400
in January, by the way, games Beeed is ninety you

1165
00:54:30,400 --> 00:54:32,639
could access ninety nine percent of the content just with

1166
00:54:32,719 --> 00:54:35,119
an email sign up. You don't have to pay for anything.

1167
00:54:35,360 --> 00:54:38,920
But Boss Mode was previously part of our GB Max

1168
00:54:39,400 --> 00:54:43,280
paid subscription. It was previously Payworld, but this month for

1169
00:54:43,440 --> 00:54:46,920
my birthday, games Beat is offering all boss loads available

1170
00:54:46,920 --> 00:54:49,000
to read. You don't even have to send it an email,

1171
00:54:49,039 --> 00:54:51,400
but they are now all free to read right now.

1172
00:54:51,480 --> 00:54:53,679
So if you just google my name and boss mode,

1173
00:54:53,679 --> 00:54:55,079
you'll find all of the interviews.

1174
00:54:55,519 --> 00:54:58,119
Speaker 1: Oh that's fantastic. Okay, well I was gonna read them anyhow,

1175
00:54:58,159 --> 00:55:01,199
but now I'll definitely get on there. All right, let's

1176
00:55:01,199 --> 00:55:03,119
see new poll question, how do you feel about game

1177
00:55:03,239 --> 00:55:03,840
key cards?

1178
00:55:04,039 --> 00:55:04,400
Speaker 3: Now?

1179
00:55:05,199 --> 00:55:09,599
Speaker 1: Options are don't care, I still won't buy one, or

1180
00:55:09,800 --> 00:55:11,639
I still don't like it, but I have bought one

1181
00:55:11,719 --> 00:55:13,920
or more. So we'll get the results of that poll

1182
00:55:14,039 --> 00:55:19,039
question here on Games Mornings tomorrow on Giant Bomb speaking

1183
00:55:19,079 --> 00:55:21,559
a Giant Bomb. Later today we have voicemail dump truck.

1184
00:55:22,000 --> 00:55:24,360
We should have some a quick look of Escape from

1185
00:55:24,440 --> 00:55:27,000
ever after happening here. Before the end of the week,

1186
00:55:27,159 --> 00:55:31,840
maybe we will have our upf Tomorrow. I will be

1187
00:55:31,840 --> 00:55:35,320
out because I'm gonna be on my way to Minneapolis

1188
00:55:35,519 --> 00:55:38,320
to go to men Max. We're going to be raising money.

1189
00:55:39,079 --> 00:55:42,079
The donation link is live. I think it has all

1190
00:55:42,119 --> 00:55:44,320
the details are now, so if people are wondering, Hey,

1191
00:55:44,320 --> 00:55:46,000
what are we donating to It's all right there on

1192
00:55:46,039 --> 00:55:48,400
the link. I think we might have a post about

1193
00:55:48,400 --> 00:55:50,159
it on Giant Bomb. I know Dan was working on

1194
00:55:50,199 --> 00:55:53,159
something so you could find the details there. But if

1195
00:55:53,199 --> 00:55:56,159
you want to just know now six pm Eastern tomorrow,

1196
00:55:56,280 --> 00:55:59,039
we will begin streaming and we'll be hanging out all evening.

1197
00:55:59,239 --> 00:56:01,119
So join us and help us raise some money for

1198
00:56:01,159 --> 00:56:01,639
a good cost.

1199
00:56:02,599 --> 00:56:04,880
Speaker 2: It's going to be there, well not in person, but

1200
00:56:04,920 --> 00:56:06,079
I will be there in spirit.

1201
00:56:06,280 --> 00:56:09,079
Speaker 3: You just show up, Just just drive over, just drive

1202
00:56:09,119 --> 00:56:09,960
through all the suner.

1203
00:56:10,519 --> 00:56:13,400
Speaker 2: Drive from Texas to Minneapolis. And by the way, Jeff,

1204
00:56:13,519 --> 00:56:15,199
you know how I'm always saying, like, you know, I'm

1205
00:56:15,239 --> 00:56:18,280
from I'm from Texas. I don't have to deal with cold.

1206
00:56:19,800 --> 00:56:20,360
Speaker 3: What happened?

1207
00:56:20,400 --> 00:56:23,519
Speaker 2: Yeah, well, I nearly crashed my car three times in

1208
00:56:23,559 --> 00:56:29,360
the last three days because in the in the least

1209
00:56:29,400 --> 00:56:31,440
political way possible. Fuck ice.

1210
00:56:33,880 --> 00:56:38,440
Speaker 1: Perfect, I am I seeing that all happen. It's like

1211
00:56:38,519 --> 00:56:40,719
it looks like it actually got pretty rough out there,

1212
00:56:40,960 --> 00:56:42,519
and a lot of times it's easy, like oh, we're

1213
00:56:42,519 --> 00:56:45,199
from the Midwest, they can't handle handle snow. Once it

1214
00:56:45,280 --> 00:56:47,280
just becomes straight ice, it's like, oh yeah, no, that's

1215
00:56:47,320 --> 00:56:49,480
bad no matter what, no matter where you are, that's

1216
00:56:49,559 --> 00:56:50,280
rough to get around.

1217
00:56:50,679 --> 00:56:53,440
Speaker 2: Yeah. Well, and also speaking of that, I think I've

1218
00:56:53,440 --> 00:56:55,400
told you before, my husband works at an animal shelter

1219
00:56:55,519 --> 00:56:57,880
and we had some puppies who had some two month

1220
00:56:57,920 --> 00:57:00,239
old puppies, so we actually had to like do an

1221
00:57:00,280 --> 00:57:02,880
emergency foster with them. So they're staying at our apartment

1222
00:57:02,920 --> 00:57:04,760
for the time being until it gets a little bit warmer.

1223
00:57:05,039 --> 00:57:07,440
So I've got three babies in my apartment right now.

1224
00:57:07,440 --> 00:57:07,960
I'll send you.

1225
00:57:07,920 --> 00:57:09,960
Speaker 3: Pictures, yes please, we would love that.

1226
00:57:10,559 --> 00:57:14,719
Speaker 2: And I named them Leliana, Josephine, and Cullen, so points

1227
00:57:14,760 --> 00:57:17,960
whoever in chat knows where I got those names from.

1228
00:57:18,000 --> 00:57:18,599
Speaker 3: Even I know.

1229
00:57:19,559 --> 00:57:22,280
Speaker 1: All right, thank you so much Rachel for hanging out

1230
00:57:22,320 --> 00:57:24,239
with me today and talking about video games. I really

1231
00:57:24,280 --> 00:57:26,239
appreciate it absolutely.

1232
00:57:26,280 --> 00:57:27,679
Speaker 2: Thank you for having me on for my birthday.

1233
00:57:28,119 --> 00:57:32,320
Speaker 1: Yes, once again, Happy birthday to Rachel. Yesterday, No, there

1234
00:57:32,440 --> 00:57:34,320
was no problem at all. I'm glad we could make

1235
00:57:34,360 --> 00:57:37,840
it happen today, and once again, yes, happy birthday. Thank

1236
00:57:37,880 --> 00:57:40,119
you all for watching and listening. You are the best

1237
00:57:40,199 --> 00:57:42,280
audience in gaming. Until next time, have a good one,

1238
00:57:42,599 --> 00:57:49,039
take care of yourself and goodbye.

