Speaker 1: Hello, this is Brad Woto from Table Story. If you
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listening and enjoy. As you step out from the tower,
you find yourselves on the edge of moon and Wriggle
pops off of the back of your or shoulder and
begins to pace up and down at the edge of
the doorway, looking up at youth. Rack doesn't seem to
want to leave the tower.
Speaker 2: Yeah, I take a belt knife out and I cut
in a sort of U shape on my forehead, I say,
But all he's coming, little one.
Speaker 1: Riggle sort of hisses in the direction south of the
tower behind you and begins to kind of awkwardly move around,
but he doesn't say anything. He kind of looks across
the four of you with his large blue eyes and
then just moves back into the tower. You can hear
the sounds of the Dearrow in the background speaking about
the finger lands and things. Briggle jumps up onto a
stack of books on a shelf and looks out of
the window that looks south and then sits very still.
The books that he's sitting on kind of get a
chill to the top of them, covered with ice. Thaws
and Hard step past some of the Darrow, pushing past
them and stepping out. Hard looks briefly at you Thrack,
and then closes the door behind himself. Thaws looks towards
the four of you and says.
Speaker 3: We must meet with those fold and then we will
go to the temple and speak with the dragon.
Speaker 1: The six of you move away from the tower kind
of slightly outside of the village itself, and move down
towards Moon the village. True, the sun has set. It
is nighttime here in the village. There are fires here
and there, and sconces and torches on the fronts and
inside of some of the buildings. The air is unbelievably
crisp and biting. As you've come to understand and feel
comfortable with in Moon, but haven't been here for a
couple of months, so it's a sudden sort of sensation
to feel that chill once more. All of the long
houses here, these large sort of part timber parts stone
long houses, very Viking looking, stand pretty firm against the elements.
But there's a sort of heavy scent to the air,
of sort of exhaustion and despair you get from passing
some of the goliaths and witnessing some of these buildings.
On one side of Moon is this vast frozen lake
with this sort of surface shimmering under the pale light.
There are parts of the lake that are cracked and broken,
as if fights had occurred on the lake over the
last few days. At the center of the lake rises Voial,
this colossal mountain, its jagged peak sort of reaching up
and piercing the sky, and there are glowing orange runes
built onto the side of the temple, visible from this
side of the lake. Again, as you sort of move
closer to the village, you recognize goliaths here, sort of
moving quite sluggishly, weighed down by the weeks of relentless
battle and sleepless nights, some of them in their armor
from with pelts and iron, all sort of scratched up
and dented, several of them, battle wounded, dirt and cuts
that all bandages, sort of marring almost every single goliath
that you witness here. An endless fight for these guys
since you last saw them against the undead that have
harried them. Some of the homes are damaged. A couple
of them you notice like roofs sagging, and the further
south that you move through the town, you recognize that
a few of them are scorched with bits of fire
and magic. There are crude barricades that have been hastily
erected in various parts of the town as well, suggesting
that every now and then the undead have broken through,
but at the moment it doesn't seem to be the case.
There is, again, at the south side of the town,
this towering wall of ice and rock that kind of
in circles the southern part of the village all the
way down to the lake. A barrier forged when you
brought down part of the mountainside and you were last here.
And while this wall is crude but very sort of mighty,
it's starting to show signs of where there are cracks
running through the ice here and there sections of rock
crumbling that you can notice even from the distance that
you're at riothemous on this journey. As you begin walking,
was circling in the air, this enormous golden dragon swoops
down incinerates another wave of undead. The brilliant scales on
this creature seem to be tarnished with grime and dried blood,
and his form kind of arcs away from the wall,
and during your walk you're able to recognize that he
turns and glides down towards the the temple on Worior
to rest on that sort of elevated perch that is
at the center of the lake. Once you make it
to town, the enormous form of the watch Commander Oswald exhausted,
this goliath approaches, cuts and bruises, littering his giant body. Filth, grime,
blood cover him from head to toe. As he nears,
his eyes land on the spear, which I believe at
the moment is being carried by Jilden. For a moment,
there's a glimmer in the battle hardened Ranger's eyes and
his resolve almost returns for a moment. He approaches thaws
with warmth, but not really He doesn't really show the
same warmth to any of you or Hard. Gripping Thor's arm,
he says.
Speaker 3: I received your message, Thors. I am glad you have
returned on just in time.
Speaker 4: We are in trouble.
Speaker 1: Thaws and he begin to have a brief conversation. Oswald
explains Riotomus needs rest. Go to him.
Speaker 3: Now, do what you can to recover his wombs and exhaustion. Hard.
I won't presume that I can request your help, but
if you wish to, please do what you can for
my fighting mages. They have expended their energy and need
your guidance. He then turns to the four of you.
Tell me, are the four of you rested? We have
several situations occurring simultaneously. Perhaps you can be of use.
Speaker 1: Thaws turns to Oswald immediately and says, they are.
Speaker 3: Rested, but we have plan Oswald, they cannot be used
as pawns in your battles. Here we must finish this.
We can take down the thing, the monster. It is
known as more drill.
Speaker 1: Oswald immediately kind of looks over the four of you.
I can use them, of course, do any of you
do anything or say anything here in this moment?
Speaker 5: Rest as we may be. We need the dragon. You
say the dragon's tired. That doesn't vo well, does it.
The dragon has been fighting for weeks straight. A dragon
is supposed to rest for months at a time. Years
Preoptemus has been the one and only thing stopping these
creatures from overrunning Moon since your disappearance. Right, well, regardless,
I think we need to find Reathamous and put an
end to this.
Speaker 4: Now.
Speaker 6: That is what we are here to do.
Speaker 1: Oswald thaws sort of places a hand on Oswald's forearm
and says.
Speaker 3: We must bring ourselves hang the spear to the temple, Oswald,
to Wriel, and to Rialtomus. We must prepare these for
and the dragon for battle. Can you hold out a
little longer?
Speaker 1: Hold the wall.
Speaker 3: We have a plan in place. Hard Hard is going
to move everyone in town to the tower. We are
going to prepare a potential escape. Oswald sort of stiffens up. Escape.
There is no escape from this. Where will you run?
We will not run Oswald Odd's tower. They have unlocked
its potential. There is another place we can go to,
one which that creature cannot find us. We do not
want to talk about it too much. We do not
know what it can hear, just prepared to evacuate your
fighters when the time comes for now hold the wall.
We will get everyone else saved to the tower. Oswald
kind of grumbles. There's a bit more of a back
and forth between them. Hard, unnaturally quiet during this, says,
at the end, I am going to go in start
getting people into the tower. We have prepared the room.
There is a few people in town that we can trust.
Where is Win?
Speaker 1: Oswald turns to him.
Speaker 3: Win is in the large longhouse. If this is the plan,
then so be it. I will be at the wall
fighting until the very last.
Speaker 1: He turns and begins to stride towards the south of town.
Hard looks to each of you and says, good luck.
Speaker 3: If if I do not see you again, I know
that we all tried our very best. I know that
you will try your very best and track. You are
like a son to me, more than a student. You
are the greatest age I have ever known, and that
this world has ever seen.
Speaker 1: I believe I am not one for faith, but I
have faith in you.
Speaker 2: Be quick, we don't have much chime. Yes, of course,
master of time.
Speaker 1: He turns and hurries his way towards the largest longhouse
in town, where the other member of the council is
the alchemist Win, who also helps run things in town.
The four of these characters kind of make a council.
Thors turns to you and says, okay, we will cross
the lake.
Speaker 3: It looks a little precarious. Perhaps we will take one
of the boats instead of try and walk across the ice.
It looks like there might be a way through. He
starts walking towards the lake.
Speaker 6: I follow.
Speaker 1: There's a little time, I think as you move across
the lake. Here where Thors finds one of the rowboats,
one of the ones that's maybe got a sort of
a barded or gilded front that would cut through some
of the thinner ice. Here he looks to each of
you and then sort of offers the oars to thrack,
sitting kind of at the head of the boat track.
Do you row the boat? Yeah? As you pull this
rowboat across the river, there is a sort of a
sensation of almost comfort to have the oars in your hands.
I think as the precipice of what will no doubt
be a terrible battle looms, this sense of dread and
doom in the pit of your stomachs, but having the
the the grounded sensation of pulling this rowboat across the
lake towards the mountain maybe grounds you for a moment.
Can you roll me a D twenty please?
Speaker 2: Eighteen?
Speaker 1: Okay? You be okay? As you approach Woriol, this enormous
mountain with a temple built on partially in and around
this angel, the angel itself is invincible, but it does
have these strange natural cavn ways that move through it
and the clerics here, much like the last time you
were here, for the most part, have left Voriol. There
are a As you bring the boat to shore and
move up the huge steps and towards the temple entrance,
you do recognize a couple of maybe robed Goliath's older
an old woman Goliath, one of the much older clerics,
maybe even older than Thor's, kind of looks towards each
of you, bows her head and then shuffles away. They
seem to be busy. They're in sort of deep thought
and prayer, but the majority of the clerics here have
been almost drafted into the fight to cure and help
and maybe even fight. On the wall itself, there is
a sort of sense of emptiness to this enormous temple.
But Thaws takes you through to an area that is
central and away from a couple of the areas I
think maybe that you hadn't even seen before Cyrus. It
takes you to a stairway that is quite quite central
to the not the angel itself, but the temple has
built somewhat around it, and begins to climb silently. As
the four of you climb this temple, you might be
reminded of the first time you came here and you
were asked to give something to woil. Can you all
roll me just flat wisdom checks please, it's.
Speaker 7: A natural twenty one.
Speaker 1: Eighteen. You actually all succeed the element that you sacrificed to.
Speaker 3: For real.
Speaker 1: You can choose to have it back if you would like.
You may reclaim that you know, quote unquote, lost part
of yourself. How does that feel entirely out to you? Really? Here,
you're just aware of this return to the mountain and
the return of the energy or the sensation or whatever
it is they see. I do not.
Speaker 3: I do not.
Speaker 7: I do out of curiosity, and I feel nothing.
Speaker 1: I do.
Speaker 8: And I don't think I feel anything quite yet, but
I look forward to what I feel after this battle
and when we defeat him.
Speaker 1: Alls brings you to uh the Perch, this part of
the temple that sits very high up on Boreal and
is pretty much just an open chamber. One of the
open sides of it has this huge perch, almost as
if it was designed for a dragon or some riders
to land upon. The floor is masoned. It's probably just
a section of a cave on Woreal that they've sort
of shifted and changed, but it does seem very much
like a well masoned kind of part of the temple.
And sitting at the at one of the ends of
this perch is the enormous sort of form of Riothemus,
this enormous golden dragon that instantly again this immense sense
of being near something that is borne as a warrior
and born as a predator, this reptilian thing sitting at
the far end of the chamber. However, since your last
encounter with Rio Othemos, there there's a sense of a
different sensation that passes over you. Riothemos's scales seem quite
dull with weariness. There's they still shimmer against the cold
and snow and maybe some of the pale light from
some of the torches, but sort of perched on this
ledge of this temple, you get the sense that it
Riothemus's wings are drooping a little bit each breath. There
is a visible wisp of steam, and the eyes, which
were once sort of blazing with fire, now almost flicker
a little with fatigue, though they fix you with a
burning stare As you approach, the bitter wind whips through
this opening, and the dragon sits unmoving claws kind of
digging into the frost covered stone, as if holding on
to the last threads of its strength. The ice underneath
this thing is melting with the intense passive heat of
the colossal beast, and as you approach, that coolness and
the cold quickly begins to evaporate, and Riothemus says nothing.
As the five of you enter the room, ours, however,
sort of stops, looks to Riothamus, looks back to you,
and stays by the door, in trusting you with the conversation.
Speaker 6: I approach and I m.
Speaker 8: Drop to one knee. But it's not out of supplication,
it's it feels like it's just out of kindness. We
have returned with the spear.
Speaker 1: Riothmus's eyes look towards where the spear is and then
look back to you.
Speaker 9: Cirrus Riothemis says, wow, we will all fight.
Speaker 1: His eyes look to the south.
Speaker 7: I follow his gate.
Speaker 6: I do not.
Speaker 1: Yeah, you can give me a perception check if you'd like.
The nine You don't see anything. There's too much fog
and mist and this sort of elevated level. You're very
high up. You can just about make out some of
the fires from the far side of the lake with
the town, but the wall south of you is too
far away. There is snow. It's quite a decent sort
of not really a snowstorm, but there's a distinct weather
that is blocking your vision. However, you are all aware
that about two miles maybe less, maybe a mile and
a half south from this point, Moudrille sits on a
mountain patiently.
Speaker 6: Three of us.
Speaker 8: Have already lost our lives to him. We stand before you,
as returned to finish this duty of ours. We will fight,
but you may have our souls if you need them.
Speaker 1: M Riefamus fixes you with a blazing stare for a moment,
make me a wisdom saving throw no charisma saving throw
sorry twenty twenty. He is. He's pulling some weird alidin
shit again where he's searching your intent, and he's searching
your alignment in terms of you know, good bad, evil intent.
Not that we're playing alignment mechanically exactly, but you know,
he's still sort of trying to seek that within you.
Speaker 8: I will just give it to him. He doesn't need
to search for it, I offer in my face.
Speaker 1: He looks at you, he recognizes your strength in that
you are able to resist this if you wish. And
then you allow him in, and there is a sensation
that red fire within his eyes fills you for a moment,
and you feel as if you're sort of pulled into
the flame of riothemus, and then you're released. At the
same time he lifts himself up. There's a huge kind
of increase in the heat of the area as he
lifts himself up, not to his full height, but he
kind of goes from a laying position, an awkward laying position,
to one that is like a little more perched up.
As his neck comes up, flames sort of naturally flicker
out from the sides of his mouth, and he looks
down upon the four of you.
Speaker 5: S yes, somehow, hopefully we have brought something that we
hoped might do the trick at the very least, to
assist with this fight, this battle.
Speaker 1: The symbol on his back a much larger but exact
duplicate of the symbols that you each have. Riothemus says, yeah, yes,
you remain surely, so join with us.
Speaker 5: How hard could that be?
Speaker 1: The his pack are dead, your he a pack, your kinship,
your little cartet here is still intact. Every other cure
is either dead or their packs have been broken, the
bonds have been broken. Riothemus sort of brings his head
down towards Jilden, and instead of fixing you with both eyes,
he turns one eye to you. It's almost like a
Jurassic Park moment as this enormous eye rests in front
of Jilden's face. He's not looking at the spear, but
as his eyes come down, he notes the spear first
and then turns his head and looks into your eye.
He says, would you like to do the bullshit that
he does? You guys to him as a palace. Yeah, yeah,
all right, what is your spell? Save DC.
Speaker 7: Sixteen?
Speaker 1: He allows you to look into his soul. The way
that this feels with him, all four of you have
experienced it before, is that you're being pulled into his
eye like you're being pulled into a flame. It's hot,
it's like being burned, but it's it's almost like a
cleansing burn. The way that it might feel depending on
how you would experience it. What would this feel like
for him? When you turn this same kind of eye
on him?
Speaker 7: There is an echo, a shadow of the unpleasant burning
sensation that I felt for so long when I first
met him. So I think there is a comfortable burning
that you could maybe be feel familiar with, and then
there is this which feels like even hotter, and for
a brief moment, there is this spark of heats, this
intensity that is maybe unexpected before it feels I imagine
just more of the same. I think it would feel
very similar to his own feelings. So he'd just get
a dose of what it feels to be immersed, and
in fact, perhaps more it would feel like he's been
immersed into something cool and refreshing and a bomb. Perhaps
if gazing into his eye feels like a heat, this
would feel like a coolness.
Speaker 1: Yeah, you get that sensation and this connection. For a moment,
you sense and understand riothemis a bit more as maybe
au see long time ago, many hundreds of years ago,
maybe about eight hundred years ago, a very small, very small,
like fit in the palm of your hand, a golden
dragon and a silver dragon curled about one another, crawling
over one another. Beyond them, there are several dragons flying
around across a mountain scape that doesn't look covered in
snow like these ones. It looks like it's probably much
more southern, And these two little dragons are sort of
like crawling over one another in a nest. On the
backs of each of them is the symbol of Cura.
Then there's a kind of a flash of these two dragons,
and you see them in a young adult sort of state,
much larger, but still not quite the enormous size that
you're witnessing from Riothmos at the moment, as they with
a red dragon that is much larger than they are,
This huge red dragon tears into the silver dragon, raking
its claws down the silver dragon's neck. You get this
sense of incredible loss and despair, as if your very
soul was being torn from your body. For a moment
as the Red Dragon and the Silver Dragon descend into
a darkness, and then there is a sense of immense
pressure as you are bade to protect the world from
any ongoing dangers or any onslaughts, or from a coming danger.
And then there is a sense of failure as this
sensation fades for a moment, knowing that you will never
be at full power, that you have lost this part
of yourself that gave you strength, and that you, no
matter how strong and big and powerful you could ever become,
would never be enough to protect the world from whatever
might come because you were you were never to be
complete again. And then as your body kind of and
and Riothemus's body and souls and this you know ability fades,
there's another sense of failures as you get the sensation
of how tired Riothemus feels right now, only to be
faced with a creature that is more powerful. Up until
this point, Riothemus has been the strongest being in this world.
The Apex Predator has been replaced by a new one.
There's something else out there now that is much stronger,
much more powerful, and effortlessly so, and it has rendered
Riothemus feeling quite powerless. Feeling very exhausted and feeling very tired.
Riothemus is injured. Riothemus has a couple of points of
exhaustion essentially, and also is sort of borderline on having
his spirit broken by the presence of Maudrial arriving within
the last few hours. That being said, you do get
the sense that this is a creature that, while is
a little alien in its thinking to how you might be,
it's much more reptilian. It's actually a little more basic
in its approach to you know, hunting and killing and
things like that. It is a creature and a force
of good. As you sort of return and this ability fades,
do you do anything.
Speaker 7: I attempt to bring a hand up to touch.
Speaker 6: Let's both.
Speaker 1: Absolutely allow me.
Speaker 7: Yeah, I put a hand on its snows and its snout.
I come true now, more unequal than I ever thought
I could be. It is the end, no matter what
happens here. Perhaps if we failed, there is salvation yet
for those who have sought to protect. But this is
where your journey ends, and for us here too. Kinship
can take many forms. We'll never die and fight here
as your kin either way, h I turned to my companions.
I don't know if we are able to join with
Riosmists the way we hope.
Speaker 5: And why are not.
Speaker 7: The way I see it. We are but little flavors
of the same thing.
Speaker 5: We are.
Speaker 7: Compatible yet incompatible, but we have something that we'll aid
because we are here because we want to be here,
and we fight because we want to fight because we
believe there is hope.
Speaker 5: Then what is to stop the dragon from simply just
fighting alongside us? I'm not I understand he's tired, but
is he craving?
Speaker 7: If you're sure what I had just seen in that
word would never even occurred partial lips he has seen
think so and I could not comprehend. And he fights
Sean despite.
Speaker 8: He's very visibly injured, right like, very visibly exhausted and stuff. Yeah,
I turned to Jordin.
Speaker 1: Is there anything I can do? Two?
Speaker 6: I would like to put my hands to the floor.
Speaker 10: Okay, uh, my hand to the floor, and I would
like to uh.
Speaker 8: I don't know if this is possible, but I would
like to heal Riothemus using the power of Oriole without
expending a spell slot.
Speaker 7: I want to eat it.
Speaker 1: Are on the side of oriol so you can have
advantage on this, But it is a wisdom check.
Speaker 6: Okay.
Speaker 8: I This is like me being like, hey, Oriole, this
is it my friend. Okay seventeen, I'll allow you to.
Speaker 1: Move one of his points of exhaustion.
Speaker 6: Okay, cool?
Speaker 1: How does it look? Uh?
Speaker 6: Yeah? I drop my hand.
Speaker 8: I'm in the middle of discussing it with Jilden, and
I think, like, why am I discussing it? Why am
I asking? I dropped my hand to the floor, And.
Speaker 6: It is as though.
Speaker 8: This pool of white glowing light ripples across the floor
from my hand, as though I'm touching water, as if
the stone around me is becoming liquid energy. And I
think it ripples out and bounces off of Rial to
this his feet, and then it starts to wash over
him like.
Speaker 6: Like a sea foam. Almost.
Speaker 1: Yeah, Riothemus. After hearing Jildren's words and then seeing you
connect with Vrial and send this wash of energy towards
the creature, you get the sensation that you've reduced some
of this creature's fatigue, and he rises up a little more.
Speaker 11: Yes, it yet hardened.
Speaker 7: We have been through head and back, and we are
here facing you by your hide to finish what must
be finished. And I stand tall with the spear in
my hand almost are proffered towards Riothemus held loosely to
sort of show here we are we mean business.
Speaker 8: Still back up as well and come to stand next
to Jilden tall, hand on my blade.
Speaker 7: If we cannot join with real famesh, then we fight
to beshide him track. The plan does not change. If
the tides turn in such a way that there is
no hope for us, perhaps we can hope for your
semester still standing and you could deliver our threack to
save what's left of this world. Well, the rest of
us hold moder enough.
Speaker 6: All right, are we prepared then?
Speaker 7: Yes, whatever happens here today, there is hope. We have
shaved a few perhaps perhaps it will be enough.
Speaker 11: Mm hmm.
Speaker 10: Yeah, all right, m.
Speaker 6: Let's mm hmm show them what Cura is.
Speaker 1: Ri Earthamus low as a wing.
Speaker 10: Fea.
Speaker 6: I can't look to Jordan, yeah, no hesitation. I wait
for Syrian Thrac to get on.
Speaker 7: I'm looking at this track as well. I want to
see he hasn't said anything this whole time. I'm like
making sure he's not a second thoughts back then, Uh,
now I.
Speaker 2: Think Frank will follow you get on the dragon. He
leaves his staff behind and follows you.
Speaker 7: Hope you need that.
Speaker 2: I I think our traveling is over. The walking stick
won't help much.
Speaker 6: I'm so sorry. I know we're having a very intense moment.
That it was some fucking cold dude. Oh my god,
very well, sea, are you getting on?
Speaker 3: Yes?
Speaker 5: I follow a leap onto the tree chure landing without
betting with knees. It makes no sense.
Speaker 1: I will be last up, taking up the rear, comfortably
climbing up upon Riothemus. The dragon turns and shifts. As
you look towards the doorway, Aw's nods towards Riothamus, turns
and heads further into the mountain. The dragon takes a
few steps towards the edge of the the icy ledge
here and then begins to take flight. The heat on
this dragon is immense. Again, holding on to the back
of these scales is kind of like holding onto like
the hood of a really hot cars, you know, a
car's hood on a hot day. As you're holding onto
this thing, you have to it's like on it's borderline
about it take damage levels of heat and as this
creature starts moving towards the edge, its wings opening up
and then beating for the first launch into the air.
The heat rises as Riothamous launches and leaps off of
the edge of this thing, all of you having to
hold on and steal yourselves as the dragon takes flight
and begins to glide down for a moment, beating his
wings once more, and then gliding south. There's a pretty
a pretty intense moment as each of you hold onto
this theme and the five of you begin heading towards Mordrial.
Can you all make me perception checks please? As Riothemus.
Speaker 2: Glides, wow, I think I deserve something forget two natural
twis on that.
Speaker 1: You all absolutely smashed it, which is maybe these rolls
would have been better saved, but we'll say get all
these good ones out now. The dragon clears the lake
pretty quickly, you see underneath the world start to blur away.
As the dragon clears the lake, clears the village and
comes towards the wall. Suddenly, as Riothemus breaches the wall,
flying and gliding over the top of it, you see
just a wave of death. Just as far as your
eyes are able to see. Here there are creatures. There
are undead lizard folk, varying other things. We've seen some
beasts and some birds and things that are rushing the wall,
piling up the wall and then spreading out, just crushing
into the backs of each creature ahead of it. There
are some clambering up the bluestone mountain, and many just
diving into the lake itself and beginning to kind of walk.
Riothemus kind of looks below and then lets out a
plummet of fire just into these undead just absolutely decimating
probably hundreds of them as naturally as he does. The
creature then gives one more beat of his wings, lifting
himself upwards, and as you fly over this sea of
undead creatures for the first time, you physically come into
the presence of Maudrill, this sort of monstrous dragon, decaying
and sitting at the peak of a sort of low mountain,
dead south of where this wall is completely clear of
any undead around this mountain. The dragon fixes you, and
through the ice, through the snow, and through this snowstorm,
you can see those red eyes. You almost get the
sense of a flick of a smile at the edge
of its ripped lips. As Maudrial stands before you, Riothemus
brings his wings back and then brings this dive down.
The pace and speed of the dragon as it beelines
for Moudrial picks up. There is a moment and a wash,
and all of you see this very clearly. As Moudrial's
wings open up in response, there is a wash of
green energy that rushes over Maudrial, and each of you
recognize for a moment that Moudrial is casting a spell
from this mountain ahead of you. And as you finally
start to get close enough to be able to see Mordreal,
there is a sick sensation that washes over you. That
physical sensation of being within three hundred feet of this
creature immediately starts to affect you. The four of you,
your symbols, those cure symbols would begin to glow. You
might not notice it, but we as an audience see
your four cure symbols glow. However, Riothemuses does not. The
dragon is suddenly overwhelmed with green arcane energy it washes
over him. Riothemis kind of cries out suddenly, the sound
echoing off of the mountains across Uma. He brings an
arm up underneath him, to his chest, over his heart.
His left wing drops suddenly and he begins to plummet.
The green energy across his body suddenly ignites like flash paper,
an enormous burst of flame. As his skin is vaporized.
The gold scales and bones of Riophemus suddenly fall apart
and begin to plummet to the ground along with all
of you.
Speaker 3: What do you do?
Speaker 6: I bring my hand to my forehead and I will
cast otherworldly form.
Speaker 1: Okay, what does that do?
Speaker 8: Uttering an incantation I draw on the magic of the
upper planes is what I'm choosing to transform myself. I
gain the following benefits until the spell ends. I am
immune to radiant and necrotic damage. I'm immune to the
charmed condition. Spectral wings appear from my back, large white
draconic wings, similar to the white magic that I use
for healing, and it gives me a flying speed of
forty feet. I have plus two bonus to ac all
my weapons. Attacks are magical and I can attack twice.
I would like to grab Jildin from the air.
Speaker 1: Okay, you grab Gilden. Wings suddenly burst out from Cyrus Jilden.
You feel yourself as you reach out, clawing onto the spear.
As you're suddenly falling, Cyrus grabs at your shell and
then grabs at your body, and the two of you
begin to fly, or at least glide down towards the
top of the mountain, where Maudrial is now kind of
below you and ahead of you.
Speaker 5: I wanted to attempt to try and run down the
nape of this dragon that's falling.
Speaker 1: And yeah, it's not a big set. It's not like
a comfortable skeleton. It just burst into bones and scale. Yeah,
there's no like form. It's not like falling down anymore.
Anything that was flesh on this thing is gone. It
just falls.
Speaker 2: I will cast pull him off on sea, and I
will turn him into a dragon.
Speaker 1: Okay, can you do that?
Speaker 2: Don't have to a younger dragon. I think it's I
can turn him into anything that's up to his level.
Doesn't have to be a let me check.
Speaker 5: You might want to link that. I think only true
polywof can transform into a dragon.
Speaker 2: Oh okay, we'll change him into a giant eagle or something.
Then creature you can see into a new form.
Speaker 1: Yeah, I mean the film can be a beast who's challenged, right,
is equal to a less than the target's level, So
it has to be a badas so an egle, A
giant eagle is fine.
Speaker 2: Yeah, a giant eagle, okay.
Speaker 1: Yeah, I mean just all of a sudden, you become
a I mean, you can try and fight this if
you want to make a wisdom saving throat, but if
you are happy for him to trust him enough, and
you're just you just immediately transform into an eagle.
Speaker 5: I see the magic coming and accept it.
Speaker 1: Yeah, upside down at first, bones and just giant discs
of gold flying down past each of you. Suddenly Sear
is stretched and twisted into a large eagle. Probably calls
like all these like dope markings on it, maybe some
like deep you know, like purplish mob skin. As the
eagle sort of turns and you for a moment have
no idea what is happening or what you're doing, and
then innately begin to glide and fly. What do you
want to do?
Speaker 5: I am burd now I fly down and try and
intercept thrags falling as this bird, I think innately, I
kind of have a grasp of my skills, I think,
or my newfound self as a giant beast, and so
I would, and as of course, you think otherwise, and
then I just try and intercept Thracks, falling a corkscrew
to catch him air with my wing and then proceed
down towards the ground and the inner glide.
Speaker 1: Yeah, the four of you, now, two of you kind
of flying awkwardly. I think serious, you'd need to give
me a strength saving throw. I don't think giant eagle does,
or give me an athletics check.
Speaker 6: Actually athletics true, yeah, sixteen.
Speaker 1: Sixteen. Yeah, you fly down, bringing the form of Jildren
down and into the snow on top of this mountain
side ahead of where Maudrial is. You sort of land in.
This is pretty thick snow, not thick enough to make
it too difficult to walk, but it's you know, untouched snow.
As the two of you kind of collide, it's not
a safe and comfortable landing exactly because this was all
chaotic around you. It is raining these enormous gold discs
and coins and varying bones as they land into the
snow about you. Thrack is brought down by the eagle
form of sea and the four of you make it
to the ground, and that is where I'm going to
need you to roll some initiative. However, this initiative is
brought to you by Hello Fresh. Huh ruined my finale? Yeah,
thanks pb um. This initiative is brought to you by
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We'll come back as you land. You see an old friend,
not your vampire friend Brune, who was cut from the
final edit of this thanks to Maya, which will be
discussed in the Green Room, which you can watch on
our on our little private Patreon feed at tablestory dot
tv ford slash Merch become a member and a Storian,
and you'll find out all about that, I'm sure, but
you do see if you recall the Red Witch Morgana
who escaped from the House of Knowledge that time. As
you're brought you sort of all four of you land awkwardly,
the eagle kind of eagle noise flies up a little bit.
You see Maudrial bring those wings back down as the
spell that he just cast on Riothemus dissipates a little,
his red eyes fixing the four of you and the
red witch standing next to Maudrial. This elf with red
robes and clothing on, turning her hands awkwardly generates these
three crystals. As she lifts these crystals into the air,
they begin to sort of float almost like satellites around Maudrial,
one of which is green, one is red, and one
is yellow, and the there sort of these sort of
weird luminous crystals suddenly shift and change as this witch
places them underneath where Mordrial is. The witch turns her
hands one last time, and you see energy leave this
witch's body and has her corpse falls into the snow.
Light red and green light in an enormous room builds
up and around Moudrial, shielding him from harm. Yeah, Modreal's
got friends. Let's bring you over to the combat map.
Speaker 6: We could have been friends more drill if you weren't
sat trying.
Speaker 1: Initiatives going. Let's bring you onto the map here. So
Cyrus see you now see you are an eagle. You
should all be full health, by the way, and rested
because you're a long rest. Actually, see you didn't have
a long rest. Place yourselves kind of wherever you want
in that general area. I'll allow you to place yourselves
however you like.
Speaker 5: For this, and we're still a hawk.
Speaker 1: You're an eagle. Would you like to be a giant eagle?
Speaker 2: Yeah? I would be able to sense if you want
to staying not I can. I can just drop.
Speaker 7: Concentration and maybe you'd want to be an eagle.
Speaker 5: So you got close enough, true, but I can look
up the shoes to drop it myself.
Speaker 7: Surely you interact your in tune by now enough for
that tract knows that when you're next to him, you
probably want to do some puncheon instead of being an eagle.
Speaker 1: Okay, So do you want me to drop it for
more dreal modreal goes one and twelve. It might be
for the best, Okay, I drop it is so it
might be useless natural twenty on your initiative.
Speaker 6: Yeah, right, that one coming run up?
Speaker 2: You don't want to be You don't want to be
the eagle?
Speaker 1: All right, I won't another.
Speaker 7: That's twenty stop it.
Speaker 5: What's the CEO of the Eagle?
Speaker 2: It's it's got like twenty six hit points. You don't
want to be the Eagle.
Speaker 6: You don't want to be the eagle?
Speaker 1: Yeah, I would say you probably don't want to be
the Eagle, but we can. I can give you the
Eagle stance if you want. It is twenty six HP
and AC of thirteen. It can do one D six
piercing damage.
Speaker 5: Yeah I don't want it.
Speaker 1: Yeah, I think you. You sort of land and then
burst out from the eagle form and returned to classic
cre with a superhero landing, no doubt. Right, then give
me some initiatives. Please.
Speaker 2: We've done it all.
Speaker 1: You've done it, okay, at my computers working perfectly?
Speaker 2: Yeah, as expected?
Speaker 1: Yeah, it was that fucking hello fresh ad my computers fresh,
thank you hello fresh. But I think it confused my
computer to run something else.
Speaker 2: All right, I forget it.
Speaker 1: I'll just do this so Moudrill is invulnerable to all
damage and conditions until all three crystals are destroyed and
the ruine is rendered inert. This is information that you
are aware of.
Speaker 6: The moment I saw those crystals, I was like, they
gotta go down.
Speaker 1: I do have a little gift for you as well.
Let me just put the corpse of Morgana on there.
Room well carp, Okay, so top of the round, see
you twenty four, then Cyrus, Thrack Modreal, and then Jilden,
and you're going here that's where you want to be.
Speaker 5: Yeah, I mean I didn't see the square where we
could place icons.
Speaker 1: There isn't one. You can kind of just put yourself
generally wherever you want, as long as it's on the
sort of south side of Modreal here. Because you landed
comfortably and didn't like fall or take any damage or
anything like that, so you're you're perfectly able to place
yourselves within. I mean, see it and Thrac would be
near one another maybe, and children and Cyrus would probably
be near one another, maybe just based on the fact
that you would have had some proximity when you landed,
and then the initiative would have gone off straight away.
It's not like you were able to you know it.
Modreals doing shit instantly, so you'd probably want to place
yourselves close to one another. But I'm giving you the
free rain of wherever you want to be, perfectly militantly
lined up like that. Great, that's what I like. Teamwork.
Speaker 12: You all land.
Speaker 1: You see before you, Maudrial again, this is the first
time you've sort of physically stood before the monstrous form
of this uh creature. He's got this just enormous, decaying
body and it's pulsing with this kind of ancient power.
Beneath his sort of tattered, withering scales and skin, there
are sickly green arcs of arcane energy that pulse and
flicker like ghostly flames. The magic dances just beneath the
surface of his what's left of his skin, and they
cast these sort of eerie patterns over a skeletal frame.
His eyes are just two pools of glowing red malice
at this point, piercing through the snow and watching the
four of you as you sort of land and right
yourselves and prepare yourselves. As Morgana finishes her spell, he says.
Speaker 4: You believe you are here to stop.
Speaker 1: With us.
Speaker 4: I will not waste my time with further parlor.
Speaker 1: You, like the rest of the living, here must.
Speaker 4: Be brought onto death. So then, lost of the marked words,
give it your war, Try your utmost, for this will
be your lost start. Go to your unmarked graves, knowing
you failed at your very best.
Speaker 1: See ya, you go first?
Speaker 5: What would you like to ask me? Twice? I say
as he's talking, and I run towards the crystal and
try and smash it with that stuff.
Speaker 13: Give me an attack roll please, okay? Eleven to hit eleven?
Does him two ones?
Speaker 5: Okay for eleven points of blooding damage.
Speaker 1: Yeah, you shatter this crystal. You rush forward, bring the
stick up and just strike this the smallest of the crystals,
green and surrounded by the element of wind. As you
break this thing, you see the ruins around maudrill. A
few of them flicker out, but most of them remain.
As you destroy the first of the three runs.
Speaker 5: Okay, I look to the shattered crystal, almost incredulously, like
I wasn't expecting it to be that easy, and I
think my glance goes to the corpse on the ground
to this side, and I glare at it before then
using the rest of my movement by ten fifteen, twenty
twenty five, running around the outside of this room that's
been marked around Audrial as I now head towards the
fire crystal to the east.
Speaker 1: Okay, you're getting all the way to it or you're
just moving over there.
Speaker 5: I'm on my way there now.
Speaker 1: Is that the end of your time?
Speaker 5: That is the end of my turn?
Speaker 3: Yes?
Speaker 1: Okay, serious, your turn?
Speaker 8: Yeah, I am going to misty step thirty feet and
then fly forty feet to the red crystal, and then
I'm going to do a standard weapons attack on it,
but because I'm still in my other worldly form, it
counts as a magical weapon attack. Okay, this is my
first time doing a magic magical weapon attack. So how
do I do use my spell casting ability modifier instead
of my strength or dexterity, So.
Speaker 1: You're using your spell attack, would you say instead of.
Speaker 3: Yeah?
Speaker 8: Yeah, just as you can use your spell casting ability
modifier instead of strength and dexterity for the attack and
damage roles, So.
Speaker 1: You'll have a spell attack bonus on your spells page.
But it's essentially your spell casting ability plus efficiency.
Speaker 6: Okay, yeah, I see attack bonus.
Speaker 1: You would Basically you'll just have to roll manually. So
rollo D twenty plus your spell attack bonus. Okay, or wait,
an you using.
Speaker 6: I'm using my long sword. It's plus six.
Speaker 8: One D eight plus two slashing, so one D ten
plus two slashing my long sword two handed.
Speaker 1: Long sword, it's a plus six all right, hang on
ah mm hmm, could get funky real quick here.
Speaker 6: Okay, thank you.
Speaker 1: Attack modifier and it's a plus six, so you would
have plus three.
Speaker 3: This work.
Speaker 1: I try rolling with your long sword and see if
that has a plus three to it. Okay, wow, yeah
it does?
Speaker 6: Okay, cool? Well and that what well?
Speaker 1: No, it should it should actually have not just plus three.
Try it again?
Speaker 6: Good?
Speaker 1: No, mm hmm. I think just roller D twenty and
add nine D twenty plus nine Your dispel attack bonus
is nine twenty three twenty three.
Speaker 2: That hits.
Speaker 1: So now you can just roll damage okay. Um, so
you can click on your long sword two handed attack
or you can just roll a D eight plus.
Speaker 6: Two ten slashing damage.
Speaker 1: Why exactly the amount you have to do damage you.
Each crystal has a damage threshold of its maximum HP,
so you have to do the amount of damage of
its maximum HP to it as you strike it, which
is what you do here. As you rush forward and
bring this long sword around, you crack the orange flaming
crystal and it breaks the ruins around Modrill that correlate
with the fire symbol, each flicker out as Moredrill watches
you very calm, call and collected. Is that the end
of your turn? You want to do something else?
Speaker 6: Yes, that is the end of my sory.
Speaker 1: Okay rack.
Speaker 2: Uh yeah, I'll move over and I am going to
try my luck with a fire bolt on the earth crystal.
Okay thirteen to hit uh miss? Oh sorry, I get
advantage because of the thingy a little mini quest that
you had us do. That's very start yep, so I
will roll again by twenty eight.
Speaker 1: Twenty eight hits Okay.
Speaker 2: Thirteen damage you.
Speaker 1: Strike the crystal, The crystal remains, the fire dissipating around it.
Crystal continues to float lazily behind More Drill. All right,
that's my turn, your turn, More Drill's turn. Guess what, guys,
we're back here? Again. First of all, let's have everyone
make me a wisdom saving.
Speaker 11: Throw twenty four four fourteen, twenty two, fourteen and twenty
twenty zero.
Speaker 1: SEEA, you fail and become frightened for a minute unless
you have some bullshit.
Speaker 7: Is he within ten fe of me? Yep, yes, then
he is or protection He cannot be frightened, sorry, or
of courage. You cannot be frightened while you're within ten
fear of me.
Speaker 1: That is my bullshit there it is bullshit is now great.
Then you are not frightened. All of you are immune
to the frightful presence for the next twenty four hours.
Well done, And the second thing that you all need
to do is make me a constitution saving throw.
Speaker 3: Oh sick, may remember.
Speaker 2: What one is?
Speaker 1: Twenty one got to beat an eighteen or this time?
It is so for you guys, it is only two
D six necrotic damage, so you take six necrotic damage.
Those who did not make eighteen on their dcent DC
and your in your immune you don't take any damage
and your maximum hit points are reduced by that amount
as well. If you successfully made it, you take half,
so you only take three necrotic damage and your maximum
hit points are not reduced. M. So, but remember all
of that. M Let's see this.
Speaker 2: We all have temporary points right now from children, So
how does that work? You take from the temporary hit
points first, right, and that's it, and we also take
six off of our max HP.
Speaker 1: You would probably still take six off your max HP
if you failed.
Speaker 2: Yeah, so does that then that's just going to delete
the HP?
Speaker 1: No you yeah, good point.
Speaker 7: I don't know you got five ten pH p.
Speaker 1: Yeah, I think it would just well, your maximum hit
point would still go down, but you'd still have the
temporary hit points.
Speaker 2: Because they are a separate list, right, But the temporary
hit points go first. So if we're taking six damage,
we lose all five of that, and then we lose
one of our hps, but then we lose six of
our maximum HP.
Speaker 3: Yeah.
Speaker 7: Anyways, Yeah, produce your current HP and your hit point
maximum here, but you still have five ten pH p.
It's probably just the easiest.
Speaker 6: Way of doing that.
Speaker 1: You still have five temporary HP.
Speaker 7: Imagine it's like your soul has been hit, not like
some put your body or whatever.
Speaker 1: Yeah, that's fine, all right, I'll do that. Let's see here, Umm, Moudril,
who does he consider to be the most fucking annoying
threat here, probably Thrack, to be honest, Ah the Rack. Oh, actually,
you can move. Mordreal takes flight, his wings beating as
he lifts into the air and flies over Cyrus, landing
behind Cyrus, turning, And let's see here how far I
can launch this. I think if I go Kia, I
can get a few of you. Actually, yeah, let's go here.
Speaker 5: Not geometry, mathematics.
Speaker 1: Vel co'smain baby. So actually, even though I think Modreal
does see Thrack as the biggest threat out of all
of you, because both Modreal and Thrack can access the weave,
he has a better opportunity to try and hit all
three of you with his necrotic breath. Here, I need Cyrus,
Sea and Jilden all to make me dexterity saving throws.
You need to beat a DC of fucking twenty.
Speaker 7: Oh that's cool you because you're within ten feet of me,
you can add four to your saving throw. Syah, no
prod helps, No, yeah, gonna happen.
Speaker 1: I an five, an eight, a thirteen, and a five. Okay,
so this is necrotic damage and it's twelve y ten,
so fifty six necrotic damage. As Moredrial lands behind Cyrus
opens his mouth sort of stands to his full height
and just opens his mouth, and there is nothing but
green flame, striking the snow in the ground, ripping up
the earth, and tearing across Cyrus, Sea and Jilden. All
of you failed, but a lot of you have got
resistances and things going on here. So how does that work?
Or any of you.
Speaker 7: Concentrating on things?
Speaker 5: I use or reaction personally to burn a key point
as I am within my order illuminate and what you
see is my key. This neon pink energy burns through me,
through my eyes, my pores, and it creates the sort
of bubble around me which absorbs this necrotic energy. As
once put a short long rest, even I'm able to
temporarily shield myself and receive immunity from a particular type
of damage for a turn.
Speaker 1: Nice Mike guy. Anyone knows who might eye is uh yeah,
you create this sort of shield of key, and this
necrotic flame is just pushed aside briefly as it washes
over you, still a horrible scorched line through the ground.
But see us stands untouched.
Speaker 5: There's again yield and who's right behind me?
Speaker 7: I think, so, oh yeah, I have as bad for me.
Speaker 1: Boy, Jilden just standing there extra the wall of flame.
Speaker 7: Just like cartoonishly flattened.
Speaker 8: I think I'm standing like right in front of him, right,
so he would have like laid out the hardest point.
It would just been like this white green flame and
then I I as it passes across from me and
it finishes. I turned to him, and I am untouched
and unscape and I'm holding my sword.
Speaker 6: Try again, sheilder.
Speaker 14: It was like, no, no, don't try again, and that
I believe is the end of this turn.
Speaker 1: Yeah, Jilden's turn.
Speaker 7: This crystal is still up right, said, The fire just
washed over. It didn't do any damage.
Speaker 5: The table talk Brad said that each crystal has a
damaged threshold before it takes damage.
Speaker 1: Yeah, so so, so a damaged threshold is that it
needs to take a certain amount of damage before it
takes damage. This crystal's damage threshold is its maximum HP,
which is fifteen, which.
Speaker 5: Yeah, because yeah, you should be able to say number five,
second ten. This one didn't have a number, but I
guess it's fifteen.
Speaker 1: So this crystal is so you have to do fifteen
damage to it to destroy it. I'm in like one burst.
Speaker 7: Oh, I don't even know if I can do anything
for this thing so far away. That's so far away.
Speaker 5: I'm not sure if I'm capable of doing fifteen damage.
Speaker 7: Yeah, I know that's what I'm looking at. I'm like,
oh God, I don't have anything.
Speaker 1: This is the tricky Crystal.
Speaker 7: Yeah, it isn't, especially so far away.
Speaker 1: This is then merely character Crystal's zoom in on more
Gana's corpse. Because it made me laugh so much, I
decided to.
Speaker 7: Well, I am going to begin running towards this Crystal,
partly because I just want to get away from my
comrades so that I don't get caught in the blaston
next time a new line now though, Yeah, well look,
I can only.
Speaker 4: Go so far.
Speaker 7: I am but one total, and I spin the staff
that I have in both my hands. No, it's not
a staff anymore. It is the angel spear. It shines
with a radiant glow as I hold it in both
my hands and mutter to myself, Leaf, I don't need,
but Leaf. I haven't believed in anything in a long time.
Speaker 2: I know, I know you'll die.
Speaker 7: And then I cast divine lightning from the tip of
this spear. I don't it's probably not gonna enough. But twelve.
Speaker 1: Okay, So do I have to do a save or
anything of.
Speaker 7: Coming with a it is a save?
Speaker 6: Yes, it is.
Speaker 7: I think I let me put it in chat for
everybody to say, a DC seventeen dexterity save, which.
Speaker 1: All right, you have your own lightning breath. Basically, that's
a safe coming up.
Speaker 6: That's it.
Speaker 1: Does discount as a magical effect, Yeah, I think it does.
That's the twenty three. He has the advantage on saving
throwers against spells and other magical effects.
Speaker 7: Does that count for his crystal?
Speaker 1: No, the crystal is MORGANA. Yeah, oh you were hitting
this crystal. Sorry I thought you were using the angel
spear against the angel.
Speaker 7: Well, I have no long greage attacks and he can't
be damaged.
Speaker 1: What do you want to Yeah, I mean this thing
definitely automatically failed. So yeah, you don't. Sorry, I didn't
need to make a save at all. I'm just being ignorant.
Speaker 10: Um.
Speaker 1: Yeah, give me the damage roll three D six beat
it fifteen. Oh then yeah, you launch an arc of lightning.
It launches forward, crackling, lifting up some of the snow
swirling forward and striking this crystal. But much like thracks
fire bolt, it just kind of dissipates the magic as
it strikes this thing, not doing enough damage to take
it out.
Speaker 7: I can't touch that thing take it out quickly?
Speaker 1: Is that the end of your turns?
Speaker 2: Yes?
Speaker 1: Okay, um, let's see.
Speaker 3: Yeah.
Speaker 1: When you shout up at him and speak for a second,
Module brings his tail round to try and strike you
cirrus on a twenty four against your ac.
Speaker 6: Oh oh one second, Well, no, that's definitely gonna hit.
Speaker 1: Yeah.
Speaker 6: I was like, I got a plus ac.
Speaker 1: Yeah, you sort of give in. You give him a
little back chat. He gives you a little something back,
and then suddenly his tail is next to you, and
just as you begin to react to it, bringing sort
of the sword up or a shield or whatever you've got,
this thing just collides with you and deals sixteen bludgeoning
damage to you. As the dragon kind of turns, he's
sort of moving, by the way, He's not really just
standing there. You know, while everyone's in motion here, this
dragon is also beginning to continue to move and turn
and shift and position himself. He doesn't seem to be
taking you lightly. At this stage, it is his turn
top of the round. You don't have to do anything
He's that is a legendary action.
Speaker 8: So some creatures have to do sentation saving throw for
my spell, right, Oh yeah, is it concentration? Yeah, it's concentration.
So I do have advantage because of my war caster ability.
Speaker 1: But please, oh no, what do I have to be ten?
You just make it?
Speaker 6: Thank god? Okay, Oh my god.
Speaker 1: The max damage, if the max damage is more than.
Speaker 6: This one spell is like what I'm putting all my
weight on in this place.
Speaker 7: Okay.
Speaker 1: So yeah, that's the end of his legendary action. He
can do some actions at the end of other creatures turned,
which is what he's doing there, but it is the
top of the round turn.
Speaker 5: Order to see his turn, I am going to burn
a key point as one of the eyes on my
forehead opens for but a moment, as I then use
step of the winds to run to his eastern flank.
I'm going to use all ninety feet of my movement
to gate here, and regardless of that crystal, I'm going
to attack him with my stuff and see what happens.
Speaker 1: Okay, yeah, give me an attack, wrong.
Speaker 5: Okay, but the heck of my character, she girl did
it close? Okay, attack roll, Sorry, that is going to
be a His.
Speaker 1: ACE is eighteen, so you hit can if you want
on your turn in particular, but you know, just in general,
you guys, you can go ahead and roll whatever attacks
you want to do. His ACE is in eighteen. And
if there's any other bullshit he's got, I'll we'll deal
with it afterwards. But you can roll. Because you've got
that forty five different attacks, you might as well do
as many as you want. Now, tell me how many
hits and we'll tally it up at the end.
Speaker 5: All right, Regardless, that's a twenty seven to hit.
Speaker 2: That hit.
Speaker 5: Eight points of bloodling damage.
Speaker 1: It's nothing. As you're striking him, there is this kind
of arcane shield. You bring the staff round and it
just it hits this arcane shield every time you strike him.
The ruins on the huge sort of runic light that
is around and on the ground that has been marked
out by Morgano before she's given her energy to it
pulse with with your strikes, as well as the crystal,
the sort of shield that just sits on Maudri or
doing nothing. He's like one of those guys from June,
you know, when they're like hitting them with the stupid
they have that ridiculous sword shield on. Yeah, no, never mind,
forget it. So basically you're just doing no damage. He
is invulnerable to all damage. You can hit him, but
it will never do anything, right, Okay, that is going
to be my turn, A serious turn.
Speaker 8: Yeah, okay, I just want to clarify. When the spell
says that I can attack twice instead of once when
I take the attack action on my turn, that also
means wait, never mind, never mind. Sorry, okay, I'm just
I'm doing math and I remember that he can't take
any damage right now?
Speaker 1: Uh right?
Speaker 6: Question spell attack? Does that count as an attack? It's
an attack action? Yes?
Speaker 7: Right?
Speaker 6: Okay, cool, cool cool, okay, never mind. Okay, So does
that mean I can also do a bonus action?
Speaker 2: Ye?
Speaker 6: Yes, thank you, thank you so much. Just double checking before.
Speaker 5: I like confidently make be a spell though I forget
we keep.
Speaker 1: Can a spell?
Speaker 2: Yes?
Speaker 1: Yeah, okay, so you can cast two spells. I'm the
generous DM. It's you're confusing me with Wax Stephen, who
is a complete fastard.
Speaker 7: You could only cast a count trip and spell.
Speaker 1: Yeah, but I allow both because I like it when
you burn through loads of spells. Okay, uh, okay, you
know the same rules too, Sorry, can do two spells
on its turn if it's got a bonus action or whatever.
Say it's all fair, sick yep on, what are you doing?
Speaker 8: Okay, I am going to cast healing word on Jilden.
I fly over to Jilden and I cast healing word.
Speaker 6: So you take that much and then I am going
to can I hit this with a guiding bolt? Am
I too far? I don't think so. I think I can.
Speaker 8: I'm gonna try and destroy this crystal yet one hundred
and twenty feet with a guiding bolt.
Speaker 6: Oh my goodness, for.
Speaker 1: Real natural one natural one.
Speaker 5: Spell wind.
Speaker 1: I'm for some spell wind twelve. The twelve means that
you have disadvantage on your next attack role. You sort
of pull a muscle in your arm or something. Okay,
you straining magic sign apps?
Speaker 6: Okay, well I get two attacks, so I'm going to
try it again.
Speaker 1: Okay, disadvantage twelve the roll again, You've got disadvantage?
Speaker 6: Oh yeah, forgot? Okay?
Speaker 1: Well you know, yeah, twelve is a miss as you
burn two spell slots here on two guided bolts that
just striking. I think maybe they do hit the crystal,
but they just the crystal is thestal. This is the
earth crystal. It's kind of this yellow brown crystal that's
floating and it's particularly tough, particularly strong, and bolstered by
the last of Morgana's undead arcane energy. Okay, I won't
do anything else, and that's it for me. No, that's it.
You run away from him.
Speaker 6: I did.
Speaker 1: Yeah, did you tell me you were doing that?
Speaker 8: I said that I was flying towards Hildon. You're flying
towards Chilton. I'm flying all right.
Speaker 1: Okay. See, normally i'd let you get away with it,
but I don't think I will. I'm just going to
hit you with a claw as you try. I'm going
to attempt to hit you with a claw as you
fly away because you moved out of its attack range,
so it gets an attack of opportunity on you. But
they are seventeen to hit. That is a mess, so irrelevant,
and you sort of fly and he swoops at you
before turning that tail on see you on a twenty
nine and a twenty nine.
Speaker 5: Do you know I think that will hit.
Speaker 1: The tail swinging around as you're kind of like striking
him and just hitting the shield. The tail strikes Sere
for fourteen bludgeoning damage. Here at the end of Serious's turn.
For a legendary action for Moudrey or bringing us to
thranks turn, I'm going.
Speaker 6: To show the crystal.
Speaker 7: Like that is that castal.
Speaker 1: Like a middle aged woman, target.
Speaker 6: The dark crystal over there from whatever name.
Speaker 2: I'll I'll sort of take aim with my hand and
I'll shoot a fire ball at crystal.
Speaker 1: Fire fire ball.
Speaker 2: Crystal at the crystal. You can't roll pretty sure? Twenty five.
Speaker 1: Twenty five. Yeah, finally you destroy this crystal. It bursts
as this flame, this fireball blows up the the floating crystal.
The ruins on the ground fall inert as you successfully
break mor Gana's enchantment, the shield, the glimmering shield that
is sitting on Maudrial falls as well, and he is
now vulnerable to damage. Not vulnerable to damage, but he
is able to receive damage. Is that the end of
your turn?
Speaker 2: Moved? But yeah, and you moved all right?
Speaker 1: See you make me a dexterity saving throw place.
Speaker 5: Oh okay, Dexterity saving throw twenty.
Speaker 1: Two just makes it a wing flies down towards you
as module kind of spins around a little bit, the
kicking up the snow and dust of the mountain. Here
rock launched upwards, the wing slicing underneath Seer's feet as
he just lifts himself up, flying into the air and
avoids being struck by this wing attack. It is then
Modrial's actual turn. What's gonna see if his breath recharges first? No, nope.
So the first thing I think he's gonna do here.
Speaker 9: Is um.
Speaker 1: I think he looks to Thrack, and you see Moudril's
eyes kind of connect with Thrac for a moment and
they begin to sort of pulse and flicker a moment.
Make me a wisdom saving throw by nineteen nineteen.
Speaker 2: You make it.
Speaker 1: You successfully avoid this spell that Moudrial begins to attempt
to cast on you. Moudrial will take flight again, flying
away from use it. You can have an attack of
opportunity if you'd like. Okay, I shall do.
Speaker 5: Just that by limp swing in frustration for a ten
to hit.
Speaker 1: Yeah, it's a miss, and he is going to fly
away from you up here as he is now in
the air. By uh, it's thirty feet up in the
air right now, that's the end of his turn. It
is Jilden's turn.
Speaker 7: Makey, It's very difficult for me, right, that's it. I
can't haste on myself. What ax?
Speaker 1: So sorry, Actually you all need to make me constitution
saving through as I forgot about it. Aura of decay.
Oh ten, got to beat an eighteen.
Speaker 2: I got a twenty two.
Speaker 1: You got a natural one. Okay, you've got to be
an Eighteen successes means you only take half of eight
necrotic damage. So four failures you take eight necrotic damage,
and your maximum hit points are reduced by eight as well.
Speaker 6: Step lack except because I'm imium.
Speaker 1: Yeah, apply any resistances you have and things.
Speaker 5: I have evasion, So if this is like a wave,
then I can effectively dodge.
Speaker 1: It certain area of effects when you make a dexterity
saving throw.
Speaker 5: This isn't it, I'm sorry?
Speaker 7: Yeah?
Speaker 1: So yeah, this is This is just the thing that
kills everything around Moudrill. This is what this is. It's
his passive ability. It's almost a curse. Really, no matter
what is within three hundred feet of him, it will
slowly die. He just flies over towns and cities and
you know, the trees and the earth and the rabbits
and stuff are all being killed immediately by this. He's
not even he's not launching spells out everywhere. This is
what's killing them. The curer link that you guys have
is what allows you to not just be instantly blighted
by this and stand within it the entire time you're
fighting him. That wave of nausea and sickness is just
constantly sapping at your energy. That's what's happening here. You're
just slowly being drained, but you have just such an
extreme resistance, which is why you can't like bring Thors
or hard into this fight, because it would just annihilate
them a lot quicker. Okay, now it's children's turn. Sorry,
what were you going to do?
Speaker 3: I was?
Speaker 7: I cast haste upon myself, which enighbors me to have
a plus two bonus acy. My speed is double down.
I get an extra action on every turn. I am
going to run sixty wi a burst of youth speed sixty.
But yep, it's now it's thirty foot above me as
well as being fifty feet away.
Speaker 1: Yep, annoying.
Speaker 7: So and is that so fat?
Speaker 10: Yeah?
Speaker 7: I wouldn't be able to like i'd have to Yeah, okay, right,
I don't know how diagonals work in the air. If
he's fifteen feet in front of me, but thirty feet up,
is that Do we just add those together and say
he's forty five feet away from me?
Speaker 6: Is that how we do this?
Speaker 1: Well, this is a question for Wax Stephen. During the
show Zero Blue Orion, there was a point absolutely forever
ago where someone what is that called the It's called
something in method medical turns that starts with a Pythagoras pythagorum,
the high potten news. But basically you can just do
a line, so whatever you know, you don't have to
do like the calculation of a long and up right,
he's thirty feet it would be he's a cross. Yeah,
he's still. Yeah, he's within twenty five feet of you.
Speaker 7: The true question is can I misty step onto him?
Speaker 1: Yeah, well you could miss His back would be higher
than that. So he's thirty foot above. His feet are
twenty five feet above you, his back would be higher
forty five feet up. I guess, well maybe not that much.
Maybe I guess like thirty five feet at max. So
you could missy step onto his leg and then start
climbing up in like kratas if you want to risk
something like that.
Speaker 7: No, I need I need my hands, both hands on
the weapons. So that's not gonna work.
Speaker 1: Yeah you can. You can go all the way back
to in Moudrial's memory, every single time he's had to
fight a group of Cura in one of these fucking kingdoms,
he remembers the bastard that jumped on his back the
moment he arrived like a tick and started just slicing
him with a big medical sword. I'm sure.
Speaker 7: Well in o case, once again the spear glows with
lightning as I cast divine lightning up at him again,
so this time it will have the full effect at him.
So a dexterity saving throw. So that's three D six
six So it will take three D six so twelve
lightning damage plus the damage I think it takes just
from being Yeah, three plus three y six radiant? Right
does that count?
Speaker 12: No?
Speaker 1: No, No, these are individuals, so it's just whatever they.
Speaker 7: If it hits them. Okay, right, okay, Yeah, So the
smite you.
Speaker 1: Can do is a physical you'd have to strike, Yeah,
and then you can add the smike smite on the
divine lightning is just this lances ranged attack. Yeah, and
then the other thing is.
Speaker 5: Passive, so does that does that?
Speaker 7: Does the celestial lance then count?
Speaker 5: Here?
Speaker 7: When you hit a celestial with this lance, is that
going to be their physical weapon? Again? You know what?
Speaker 1: I don't know. Let me read it again. The bear
in mind I made a lot of this stuff a
long time ago.
Speaker 7: It's quite important because this has a very important secondary effect.
Speaker 1: Yeah, do you know what? I think it probably does
do the extra thing because you only get charges of this,
so I think it's fair. Yeah, I think this is
I mean, it's the most powerful weapon in the world.
Why not. So, yeah, you can have the passive celestial
lance thing, but not you can't add smites.
Speaker 7: But not the extra damage. Okay, but this does an
extra three D six true damage as well on top
of it, so it's another eight damage true damage. And
at the start of its next turn he must succeed
on a colm, so so we will wait for that
and I'll remind you.
Speaker 1: Yeah, okay, So the first bit of damage is dealt
as you bring the lance up and just sort of
aim it at Moudrill who's flying across a straw. Ye're
looking up, you launch this. You sort of take a
moment to sort of calculate when he's going to fly
across a certain point and unleash this thing. You figure
out the high pot news strike it, and it does.
It strikes his jaw. You see a chunk of this
kind of decaying flesh and some of these black scales
launched off of his jaw. As this lightning strikes him.
There's a moment as his head looks down towards you,
his eyes searching, trying to figure out what's happened. As
he recognizes the be a, he looks down at you,
Jilden and says, just sure you.
Speaker 7: Towards very get ready to be acquainted with this.
Speaker 1: Great Yeah, you deal all that damage? Okay, is at
the end of your turn?
Speaker 6: Yes?
Speaker 1: Mmmmmmmm. He can't reach you with any of his other bullshit,
so that is just the end of that. It is
sears turn.
Speaker 5: Okay, Well, I'm going to run my full distance to
this creature. Let me see and get the old thing
out there so you can see where I'm going and
can move forty five feet here and then well, as
I'm a merely character with a jump height of a
maximum fifteen I'm going to I guess dodge, Just stand
and hold the projection, all right, serious, your turn?
Speaker 6: Uh yeah, this is.
Speaker 8: Uh difficult because we want to do damage, but casting
spells a lot is going to eventually be very bad. Okay,
I am going to Uh this might be silly, but
we're gonna do it anyway. I am going to cast firebolt.
It is a can trip.
Speaker 6: Okay, twenty five five hits for fifteen fire.
Speaker 1: Fifteen fire damages. You launch a firebolt, you see it
strike the huge drack AlCH form of modrial, chunks of
flesh and scales falling off of him.
Speaker 8: Again, I get a second attack, and I would like
to aim the firebolt, this time at his wings.
Speaker 1: Okay, eighteen eighteen just hits? Was there an intention behind
hitting his wings?
Speaker 8: I want to burn his wings off. I want to
damage his wings so we can't fly. Yeah, I means
already damaged. He's already a draclage, right.
Speaker 1: Yeah, he's got loads of holes in his wings.
Speaker 6: Oh okay, but they are sort.
Speaker 1: Of keeping him adrift. It would it could potentially work,
but he his wings are huge, They're like ship sails,
and a cantrip of a fireball is really quite small.
So while I think this does just tear another small
hole through his wing, a little ember of flame to it.
He doesn't even seem to notice as you strike. For
this second one, it does hit. Give me the damage.
It's a good hit. It does a decent amount of damage.
But yeah, it doesn't affect his flight exactly. You'd have
to probably do a significant amount more damage to really
take one of his wings out. But it's a good start.
We'll say you hit his left wing if everyone wants to.
Speaker 6: Okay, yeah, I'll say his wings. The crestalls, but his
wings Chandler, Chamler, Chambler.
Speaker 2: Oh my god, Oh my.
Speaker 8: God, here his wings and then I think I'm going
to fly just ever so over here. Maybe Okay, that's
it for me, thank you?
Speaker 1: All right?
Speaker 3: Rack?
Speaker 2: Uh yeah, I think Thrack sees what serious is doing
and aims another fire ball at his left wing.
Speaker 1: All right, So that's nineteen on his save.
Speaker 2: That's a safe Oh wow, look at all those ones
on that damage. Raw. Oh my wow, six ones.
Speaker 1: Seven damage dealt to him on this attack with a
fire ball strikes. It's like it's like this huge beast
is flying through the air, and you know those like
flank cannons, like one of those goes off next to
one of his wings, but he kind of mostly avoids it.
The flame taking and licking at some of his wings.
He shouts and booms down to you, flying and gliding
and turning, sighting you up.
Speaker 6: Actually, thrack, Can you imagine you were going to take it?
But because he said that, you're like, I reverse time
so I can hit him again with the fireball. Imagine.
Speaker 1: Yeah. Baited into it by a League of Legends comment
that comes up in the bottom left of tracts.
Speaker 3: High work on.
Speaker 6: You are going to have to try again. Get good.
Speaker 1: Don't do anything else to that.
Speaker 2: No, that's why moved. That's my turn.
Speaker 1: Okay, modules turn. Let's see if he gets his breath
weapon back. Nope, right, make me a dexterity saving thrower please?
Speaker 2: All right? Is this a spell?
Speaker 1: Yes?
Speaker 2: Okay?
Speaker 1: Uh?
Speaker 3: Oh do that.
Speaker 2: Night.
Speaker 1: You're not twenty.
Speaker 7: He needs to make a cost us and saving Oh yes,
he does.
Speaker 1: Let's do that real quick. What's this for again?
Speaker 7: Celestial lungs?
Speaker 3: Wow?
Speaker 1: Ye that sucks. It is a save either way, so
he's not stunned. He sort of begins speaking in his
native tongue, Underneath you thrack. The snow melts suddenly, and
then there is just a sort of set of explosions
and flame as a fireball is launched from underneath you. Up,
he costs fireball at you in return to your fireball.
Speaker 2: I think you're going to need to succeed on a
wisdom saving throw because I'm going to try to cast
temporal shunt.
Speaker 1: Ooh okay, I have no idea what that is.
Speaker 2: I will explain if you fail.
Speaker 1: What sorry, a whiz save.
Speaker 2: Yes, Wisdom save.
Speaker 1: Twenty three.
Speaker 2: Yeah, cool doesn't do anything. Okay, it's just a fifth
level spell start. It's fine, all right, Well here comes
a and this is just a third level spell slot
for you. Thank you.
Speaker 1: Of twenty two Fire damage. Yeah, towards thrack as there's
just an area around thrack. As the sort of column
of flame and a bunch of explosions go off around
thrack dealing fire damage, Modrill continues to fly above you all.
He's going to fly over here and that's the end
of his turn. You all need to make me consaving throws.
Speaker 7: That's twenty.
Speaker 5: Well, that's a sixteen okay.
Speaker 1: Sis is this constitutions?
Speaker 5: Is this?
Speaker 1: Are you fully you still immune to necrotic damage.
Speaker 6: I'm still immune tonicrotic.
Speaker 1: I don't even bother do in Itay, okay, so eleven
necrotic damage to see you and thrack and you reduce
your maximum hit points by that amount as well, and
then children you take half, or if you've all got
bullshit resistances, whatever, whatever it works out as for you.
It is now Jilden's turn.
Speaker 7: Uh yeah, I love the look of very annoying about this.
Speaker 6: Yeah, you know what.
Speaker 7: I was sick of running after him. He's just flying
around me like an asshole. I don't like it. I'm
going to hit him with my last charge of divine lightning.
O great, and the hopes that I could maybe stun
him next time.
Speaker 1: There's a thirteen that will fail.
Speaker 7: Yeah, so it takes the followmount, which will be in
threw six to sixteen lightning damage plus eight true damage.
Speaker 1: Twenty four damage?
Speaker 2: Is it by a chance aimed at his left wing?
Speaker 11: It is.
Speaker 1: A bunch more damage to that left wing as he
sort of turns in the air and arcs and this
thing rips some chunks and flesh and some leathery bat
wing off of this already torn up left wing.
Speaker 3: Here.
Speaker 1: I don't think it's enough to bring him down yet,
but you do some additional damage there?
Speaker 7: Yeah, yes, yes, just a question, does Devine is my
only work on melee attacks or does that work in
any attack.
Speaker 1: A melee? Actually?
Speaker 5: What does it say on the description?
Speaker 7: Oh yeah, never mind, it says in there and melee.
I didn't really, sorry, everybody, I never played a paladin
before that. I'm doing just seeing I've got any good
bonus actions I can use, I will cast. Nope, nothing,
because it's concentration.
Speaker 1: That's my end of my turn, all right, see your turn.
Speaker 5: Watching maudre Or fly away from the tree, one of
the only trees in this entire battleground I was going
to use to jump onto him from Seer watches the
dragonfly away, exasperated and starts running again to chase him down. Yeah,
I mean, yeah, okay, I rolled a wisdom save. I'll
let you guys know in the green room what he
would have done otherwise. Yeah, as he runs forty five feet,
in fact, he's going to run thirty twenty five feet
even here, knowing that, like he doesn't want to get
ringed by an AOA attack. And that's his turn.
Speaker 1: Okay, serious, your turn.
Speaker 8: Yeah, I'm seeing how we're having a difficult time bringing
him down getting that wing off. So I'm going to attempt,
please please, I'm going to use a spouse lot, a
big spouse loot to try and take that wing off.
I'm gonna cast flame strike. It's a charity save.
Speaker 6: Yeah. God, that is seven okay, So then he takes
twelve fire damage and sixteen radiant on that wing. I'm
aiming for the wing.
Speaker 1: Okay, it's like fire damage.
Speaker 6: And then heller radiant lightning flame.
Speaker 1: Yeah, you recognize that the radiant damage does not take
as much as the flame and the fire damage does.
He has a resistance to radiant damage. Okay, he is
an angel.
Speaker 6: I mean, myrtles knew that, but so Rest doesn't know that,
and I'm trying not to you do.
Speaker 1: Yeah, you're aware of it now in Carrington.
Speaker 6: Yeah, yes, this is wing still on.
Speaker 1: Actually, let me figure it out. I sort of quickly
came up with an idea in my head it is
still on. But actually, I think you sort of recognize
that there is a moment as you strike with this thing,
it kind of buckles him as he's flying and he's
beginning to turn an arc again. There's a moment where
it just you recognize that he flinches a moment. This
is probably more to do with the fact that he's
being struck by the angel Sphere. But then you guys
are coming in with the additional attacks. Here again, it's
like watching a fucking bomber fly through the air and
there's all these flat cannons going off around it with
the varying spells. But the true damage from the angel
sphere is really what is I think sort of you know,
RP doing the damage even though mechanically you guys are
whittling him down and he falls a little and flinches wing.
He tries not to but does bring it in for
a moment, as if he wants to sort of pull
the wing in to stop you from doing any more
damage to it. But it is still going is he
is still in flight?
Speaker 6: Okay, with my second attack, then I am going to
shoot a firebolt at the wing.
Speaker 1: Oh my god, another natural one.
Speaker 6: A great twenty.
Speaker 1: That just means that's not actually good. That means you
roll twice from this table, So roll me two D
twenties and take what you're going to go to your effects. Yeah,
why that is not a one I don't want that's
one s twenty.
Speaker 6: Oh Jesus in my panic. Oh again again?
Speaker 1: Roll me another.
Speaker 2: Three?
Speaker 1: Now, hold on, roll.
Speaker 6: Three federal three twenty.
Speaker 1: Okay, nineteen your attack ricochet's back and hits you for
max damage cool.
Speaker 2: Ten damage.
Speaker 1: You lose focus and go to the bottom of the
initiative order, so your initiative drops to seven for the
rest as the start of the next round, and then
eighteen your weapon breaks unless it's magical, which it is,
so you're okay.
Speaker 6: Thank god.
Speaker 5: Fumble table is my favorite.
Speaker 1: Yeah. After so we're going to put you underneath yielden,
but you've actually gone this round, so it's as of
next time.
Speaker 6: Is that for the rest of the combat, Then.
Speaker 1: Your initiative is now seven, yeah instead of cool. Is
that the end of your turn?
Speaker 10: Yeah?
Speaker 2: Rack cool?
Speaker 1: All right, you remember the other heroes that were fighting.
Speaker 2: And yeah, they were so much better than us. I'm
gonna throw a fireball rank four at him at the wing,
at the left wing wing that he flinched when something
hit it in nineteen the cool yep, make.
Speaker 3: I hate this post.
Speaker 2: Before. So twenty nine, half of twenty nine damage is fourteen.
Speaker 1: Oh wow, that is unbelievable.
Speaker 2: It's one two, last little it's.
Speaker 1: Literally what you have to do one more damage to
take that wing off the Yeah, I think it's like
a huge Another one of these explosions goes off. Moudrial
brings that wing in and flinches and begins to sort
of glide down a little bit anyway, you know. I
think he recognizes that his wing is damaged at this point,
and so he begins to glide down rather than potentially fall,
which is what would have happened. Can you do one
more point of damage to him?
Speaker 2: Can I? I can?
Speaker 3: Yeah?
Speaker 2: Actually I can. Why don't you re roll the dexterity save?
Speaker 1: Okay, let's see a thirteen. There's another fourteen damage and yeah,
instead we see this fireball go off right underneath that
left wing and also kind of catch a good portion
of the flank left flank of Moudrials drack AlCH form.
He begins to fall, falls out of the air. He
was thirty feet up, so he takes three D six
additional bludgeoning damage here from the fall, another fourteen damage
as he's brought down the snow, lifting up his form,
rolling over his wings, tucking underneath him his neck sort
of twisting out before he kind of slides to a
stop and begins to bring himself back up. This ridiculously
enormous creature scratching and pulling at the ground forward as
he brings himself back around and starts to readjust himself.
I think he probably was because he was flying in
this direction. Is probably landed somewhere over here a little bit.
You want to do anything else on your turn? Oh,
I can drink my potion as a bonus action. Yeah,
I can't remember. I think that's the rule is, yes
you can. Yes, we have no rogues.
Speaker 2: That's my rule. Yes, let me just double check. I
had so two D four plus two uh sick two ones?
All right, so I get four damage and I'm going
to move. Yeah, and that's my turn.
Speaker 1: Okay, I'm gonna say module was prone. So he stands
up just half of his speed. Uh, and then I'm
gonna everyone needs to roll me con saves. He rolls
for his necrotic breath, which he doesn't recharge. It would
be missing. Oh yeah, serious doesn't immune. I'm immune, So
sea you make it. The other two you fail? That
is six ne cratic damage. Reduce your maximum hit points
by that see you would take three Let's see here, Modrill,
I think at this point, would mm hmm would you do?
I don't think he'd be stupid enough to do that,
So let's to He opens his wings out and then
these sort of balls of green energy begin to fill
the fill the air with them suddenly darting out and
spreading amongst the four of you. So I think you
just each take damage here. Sear you take two forced damage,
Cyrus you take five force damage, Rack you take four
force damage, and Jilden you take six force damage. As
these magic missiles launch out and strike the area, kind
of just a again, it's almost like another set of
flat cannons going off around you as each of these
magic missiles seek you out and strike you. As he
sort of does it in a way of you get
the sense that he's just kind of distracting you for
a second while he writes himself. He sort of animalistically
shakes his head as he writes himself and prepares to
charge forward, which he does. He's going to charge forward
to Hear and place himself looking down on his left
towards children and right towards Cyrus, with his back towards thrack.
That is the end of his turn. There, children, it's
your turn.
Speaker 7: Hmm. Okay, I'm not looking so good. I'm looking very bad.
But nonetheless, I take a step backwards so I am
ten feet away from him, which would the attack of
opportunity would be possible.
Speaker 1: Okay, great, I'll hit you with a claw. Then I
think twenty two versus R A C. Yeah, that hits
sixteen slashing damage. As you sort of move away from him,
he just brings his claw down, this huge arm, striking
your shell. Regardless of how strong your shell is, this
thing is enormous being hit by a kaijo right now?
Speaker 7: Yeah, yep. Can you hear yourself with leon hands?
Speaker 3: Yeah?
Speaker 7: Oh cool. Then I'm gonna use my full layon hands
and heal myself the fifty five points of healing, because
my God, do I need it.
Speaker 2: Yeah.
Speaker 7: I take this spear. In fact, this isn't even this
isn't even my magic. This is from the spirit of
This is angel magic. I take it in both hands
as I take a step backwards, and it suffuses into me,
this white glow sort of moving its way up my
body and then diffusing into the air in a glimmer
of angelic dust, shall we say, And then I am
going to attack finally, So I'm gonna make a weapon
attack with the spear um and let me just double
check all my stuff. I can also attack twice, so
I'm going to do that, and I'm also going to
use Divine Smite on both attacks, so.
Speaker 6: That bear with me.
Speaker 7: This is going to take a while. So let's do
the attack rolls. That'll be a twenty one to hit
and as sixteen.
Speaker 1: To here, twenty one hits sixteen misses.
Speaker 7: So that is fifteen piercing plus I will use the
expelling smite, so that's a DAL three D six radiant. Okay,
thirteen radiant plus the Divine Smite and improved Divine Smite,
which is an additional three D eight. She's only fourteen
points of damage. Um and then what was the role
for that sixteen? It was a five dang ummm, just
double checking if that's all I can do. But now, wait,
did more drill make it didn't make his consave.
Speaker 1: Good shout you making now a twenty two.
Speaker 7: That is a fail. He is stunned.
Speaker 1: He is stunned for the sake of we already did
a bunch of stuff. Well, say that he moved forward
a little bit as part of the fall, let off
this ability and then became stunned.
Speaker 5: He is now stunned, So Divine Smite has an extra
one D eight of damage if the target is undead
or a fiend. U.
Speaker 7: Yeah, let me just see if I added that into
my calculations. So I had Divine Smite plus Improved Divine Smite,
which is additional one DA, and then I guess it
will be another Yeah, another one DA on top of that,
So that's another seven radiant damage. And if he's stunned,
attack rolls have advantage, so that will be a twenty
to hit instead.
Speaker 1: Okay, give me the damage, So.
Speaker 7: That would be eight piercing plus all the other stuff again,
so that's three D six and another forty eight for
another Divine Smite, So that's sixteen additional. It's fifteen thirty
one thirty nine in total.
Speaker 1: The second attack, Uh, how do you kill him?
Speaker 3: What?
Speaker 2: Yeah?
Speaker 1: No, that's how strong this fucking spear is against him. Yeah,
this is ridiculous. The amount of damage this spear is
able to do to him is crazy. He is brought
down by the fireball from Strank as he hits the ground.
He turns over, he lets out this kind of set
of magic missiles to try and to distract each of you.
He stumbles forward, and then you see him kind of
curl up and twist, almost as if he sort of
cramps up, his body turning in on itself, his wings
curling over him. And then you just start unleashing these strikes,
the spear jabbing forward and spinning and slicing. Each time
you recognize Mordrial taking this magic. As this spear of
strikes is pushing through him, it reduces the flame through him.
His eyes kind of flicker. He is being struck over
and over and over again. How would you like this
to deal the final blow?
Speaker 3: Here?
Speaker 7: I think he's facing Cyrus. This is all for flavor.
I would let's say, I yeah, I take a step backwards.
I suffuse myself with this glow. I'm healed. I slash,
I slash, And what I would love to do is
throw the spear to Cyrus and have her stab it
directly into his face. And that is what I would do. Children,
would you see her slashing, almost completely enthralled by what's
happening here? This is all she is here to do.
And in the last second, she looks up to Cyrus
and shouts swish, fish dish, and throws the spear directly
at Cyrus.
Speaker 8: I catch it from the air, and I turn on
him and I say, here's your wish, and then I
dig it directly.
Speaker 6: Skull.
Speaker 1: You strike with the spear here, and you recognize this
spear as you bring it down, one arm, sort of
like underneath, curled under, you know, the spear curled under
your arm. As you bring this thing down, you sense
the spear kind of take a life of its own
for a moment, as it is pulled into this enormous form.
You see the form of Maudrial, the the dragon form,
shrinking and curling in on itself for a second, as
the as if, almost as if moisture is being pulled
from this creature. The flames and that that arcane energy,
the green, sickly color that sits underneath everything that he
does is banished, as if as if someone blew out
a candle. The light to his eyes fixes you, Cyrus
with one stare, and then suddenly the light, the redness,
that malevolent look goes out. The huge form hits the snow,
rolling over one of the wings, so long, it stretches out,
It lands next to thrack, the huge, disgusting, decayed dead
draco litch uncurls fully, the neck rolling out, the skull
crashing into the ground by Jilden, the claws sort of
pulled up into the broken and twisted rib cage, the
tail twisting out and uncurling in the snow here. And
then silence. That sense of sickening, aura of decay vanishes
almost immediately. It's as if you can breathe again, with
that horrible nausea shifting away.
Speaker 6: I look down at his body. May the gods never
know your name.
Speaker 5: I walk in this silence, after this storm, towards the
corpse of not Mordrial but Morgana, after all this running,
and I'm going to pull my staff out a long
backswing and then attempt to knock your head off into
the distance, just in case she does anything.
Speaker 1: Yeah, make me an attack roll with advantage.
Speaker 5: An attack role with advantage.
Speaker 1: Natural twenty fucking hole in one. What do you want today?
Speaker 5: Just you know, home run strike her head out of
this map battle map maybe.
Speaker 1: Yeah, you're on top of a mountain right now. You
know it's a flat area on top of this relatively
low mountain, but you're still on top of a mountain.
You smack the I mean, this is a robed elf
with just sort of like there is no magic bringing
this thing to any sort of undeath and idea of life.
So the skin pulled taut against this skeletal frame, and
you just bring this piece of the branch down, striking
the skull, and it just launches off this of this mountain.
The four of you, each of you injured to varying
different levels, breathing heavily. Look around you. There is a
there was a constant sound of the sort of zombie
hordes below that begins to quieten in the distance. There
was just so many of them that it was sort
of perm ain't constantly underneath this even though there are
you know, hundreds of feet below you, and it kind
of quietens down for a moment, there is peace. What
are the four of you do?
Speaker 8: I collapsed to my knees and raise my head up
to the sky and there are tears streaming down my face,
and I just.
Speaker 5: I look at this creature where I'm standing with disbelief.
I feel because of my state alive but not alife,
dead but not dead. I feel as if I should
be tired, I should be one knee exhausted, But instead
I stare at this creature, anticipating there's no relief.
Speaker 1: Right now, at the dracolte. Yes, there is a final
death pulse from the corpse of modrial pulse shifts the
world around you. Four of you find yourselves in a realm,
drained of essence. The landscape stretches out in a haunting silence.
There is an empty canvas of ashen plane, blackened skeletal trees,
their twisted limbs reaching up into the sky in a
sort of eternal anguish. Ground here is cracked and lifeless,
as if the very soul of the earth had been
siphoned away millennia ago. There is a pale, gray sky
looming overhead, devoid of sun or stars. It's casting this
kind of sickly pallor over this forsaken land. Every breath
you take here feels heavy, as if the air is
sort of thick with a toxic miasma that you can't escape.
And before you there is a sickly creature sitting a
very tall, larger than a goliath, but gray skinned, humanoid,
skinny looking thing of bones, barely skin stretched over bones.
The creature has these featherless wings pulled close into its back.
You make out a few of them that could be
six in total. It has sunken eyes that are filled
with this kind of bloody red light. As you look
at it.
Speaker 3: It is.
Speaker 1: Kind of a sad sight, I think for your mind
to take in. It has these legs that are twisted
and gnarled. They're almost more like roots, unable to support
the weight of the creature. But it sits against a rock.
There is a second angel bear sitting planted into the
earth beside the creature. Every few seconds, a pulse of
radiant energy washes through the creature. It's energy recovering from
yet another death. The sudden shift to this realm leaves
each of you kind of winded, and you are suffering
the condition stunned. It has no mouth, yet the creature speaks,
its voice echoing through your mind. The true form of
Moudrial says.
Speaker 12: I died, I returned. It has happened several times. Each
time the pain of all that I have lost returns you.
You fought well, but I yet live.
Speaker 1: Hello. This is Brad Woto from Table Story. If you
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