Speaker 1: Hey everybody, it's Tuesday, August fifth, twenty twenty five. Welcome
Speaker 1: to the Giant BombCast, Episode nine hundred and two. I'm
Speaker 1: your host, Jan Atchoa, still confused and confounded by dates
Speaker 1: and the passage of time, but here to help guide
Speaker 1: me through that. Co Captain of the ship.
Speaker 2: Jeff Grubb, I can't help you with anything. I'm just
Speaker 2: I'm just here, Jan, That's all I got for you.
Speaker 2: That's fantastic. We have a man that is untethered by time, definitions, numbers, science,
Speaker 2: and the presence and sense of light. Jeff Backlar. Holy shit,
Speaker 2: that's my intro.
Speaker 3: I feel I feel like we established all the opposites
Speaker 3: of the things that you just laundry listed.
Speaker 2: That's fine, Thank you for the intro.
Speaker 1: J Well, I was thinking, you're like the opposite of
Speaker 1: a Crystal, right, So like Crystal's capture light and you
Speaker 1: like light.
Speaker 2: I'm the black hole. That is true. You're very diffuse
Speaker 2: zero light escaping.
Speaker 1: Uh.
Speaker 3: It's beautiful to be here, beautiful to see you all
Speaker 3: back and healthy.
Speaker 2: Yes.
Speaker 1: Whenever I need to like healthy, that's a different story.
Speaker 1: Who is healthy. Whenever I need to sleep in, I
Speaker 1: will just put up a picture of Jeff Blackler instead
Speaker 1: of a pair of black curtains.
Speaker 2: Yeah, visible light. We call them vantage Yeah, vanta j
Speaker 2: that's good. It's the most black. Yes. Uh.
Speaker 1: And last, but not least, you have the games, meaty. Uh,
Speaker 1: lock up your doors, uh, charge your crystals, spray cinnamon
Speaker 1: water in your front door.
Speaker 2: Because it's the first. It's the fifth of the month,
Speaker 2: but it was the first of the month. It's my.
Speaker 4: I like cinnamon.
Speaker 2: That's surprising.
Speaker 4: Really, Oh, Simon's great. I think I said before I
Speaker 4: like cinnamon so much. I have certainly eaten more tree
Speaker 4: wood in my life than like tree fruit.
Speaker 3: I mean, that's why it's surprising, Michael, because come from
Speaker 3: well and also what you know, there is a certain
Speaker 3: thing that's the closest partner in taste.
Speaker 2: With cinnamon, you know, And it's sure as ship. Ain't pizza.
Speaker 4: No, okay, I know people put cinnamon and apples together,
Speaker 4: but they're no, you get that out of there.
Speaker 2: I'm sorry. They're they've been dating forever. Yeah, dating.
Speaker 4: Famously doesn't taste very much like apples.
Speaker 2: All right, well, leave apple jacks out of it. Cinnamon apple, Yeah, like, buddy,
Speaker 2: come on, they are found, they are seen together all
Speaker 2: the time.
Speaker 4: So yeah, so it's peanut butter and jelly. Guess what's
Speaker 4: in my sandwiches?
Speaker 5: Yeah?
Speaker 2: What we know you? Yes, you absolutely, I guess you
Speaker 2: do the word association game and you say to somebody cinnamon.
Speaker 2: I think a majority says the next word is appeah,
Speaker 2: like the family feud. That's like got like forty three yea,
Speaker 2: what's that.
Speaker 4: Green green green apple color? Oh sure, okay, I thought
Speaker 4: cinnamon was the key way cinnamon was.
Speaker 2: But sorry, sorry, it's the next step ahead. Yeah wait, wait,
Speaker 2: I'm sorry. Go peanut butter and jelly. You make them different.
Speaker 4: Jelly at all? No, no marmalades, no jelly, petrolium jelly.
Speaker 2: Like, what's the what's the opposite? Then? What is it?
Speaker 2: Just a peanut butter sandwich? Butter sandwich?
Speaker 4: Yeah, that's just peanut butter. That's okay.
Speaker 2: Let me tell you.
Speaker 4: Sometimes I put my dry cereal in the peanut butter sandwich.
Speaker 4: I have a little crunch in there before we get
Speaker 4: to bands.
Speaker 2: Hunchy peen never mind.
Speaker 1: No, yeah, I started saying something and then what he
Speaker 1: said sunk in.
Speaker 2: Yeah, let's just let him live his life, just like,
Speaker 2: oh boy, this is the not this beautiful thing.
Speaker 1: This is the rest of my life when I think
Speaker 1: about it.
Speaker 6: You know, uh huh okay, cool, Hey, guys, Gang the
Speaker 6: wonderful Chuck Towski are our resident hacker, our our own it,
Speaker 6: our own engineer, A man of many traits who I
Speaker 6: learned in in the pre show makes his own sour kraut.
Speaker 2: That's exciting. Yeah, that's a that's a good move.
Speaker 4: That's bad you.
Speaker 2: You know, what you can tell Chuck is a guy
Speaker 2: with good gut health. You can just look at and
Speaker 2: be like, yep, he's got his gut situation.
Speaker 4: Online health is terrible for something else.
Speaker 2: Yeah, we know.
Speaker 3: In June we learned all about each other's good Biotic
Speaker 3: has been pro in this man's body.
Speaker 4: Con San Francisco for like two minutes, and like, I
Speaker 4: already had to buy a probiotic root beer because there's
Speaker 4: no other option.
Speaker 1: We have regular soda here, Mike, Oh.
Speaker 4: I could not get a diet a normal diet root beer.
Speaker 4: You're also too good to just have a McDonald's or
Speaker 4: a Wendy's at your airport. It's bacon, bacon, that's where
Speaker 4: you have to go to get your burgers.
Speaker 2: God the way yo, Okay, God, I want to trying
Speaker 2: to make a short of the way you said that
Speaker 2: Bacon so offended at the concept of this place.
Speaker 3: Baby, I'm sorry to cut you off. Mikey, how do
Speaker 3: you feel about honey?
Speaker 4: Honey's good like Wendy the Pooh.
Speaker 3: Okay, cool, So you could do a Simon And Chad
Speaker 3: was like, yo, what about a peanut butter and honey sandwich.
Speaker 4: Yeah, sounds a little decadent. He didn't think dead decadent.
Speaker 1: Dandy even using the earth boy, even using the word
Speaker 1: dandy too much, Mike, and it's starting to make me
Speaker 1: feel uncomfortable.
Speaker 4: I'm sorry, I'll guess something else, is it?
Speaker 3: Because honey is b jam that's much better, only more jams.
Speaker 2: And throws up. That doesn't bother me.
Speaker 4: Yeah, yeah, I don't care, all right.
Speaker 1: According back to Chuck Toowski, Chuck is putting together a
Speaker 1: premium only site beta. Chuck has has tirelessly been working
Speaker 1: on the new website, and we're announcing here and now
Speaker 1: that there will be a public beta for premium members.
Speaker 1: So if you are an existing premium member, you can
Speaker 1: also go to john bomb dot com slash join to
Speaker 1: help support us that way, but you get to test
Speaker 1: drive for a week or you know. The actual time
Speaker 1: duration still tbd, but starting August twelve, we're going to
Speaker 1: have a public beta includes a full video catalog all
Speaker 1: the shows, all the articles, reviews, live streams, all had
Speaker 1: free continuing on. You'll also be able to use the
Speaker 1: current GB email that you used to register for Premium
Speaker 1: to get access. Uh. Chuck is going to have a
Speaker 1: suggestion box a bug reporting form as well. The wiki
Speaker 1: is not going to be included in this beta. That
Speaker 1: project is still ongoing. And speaking about the wiki, Chuck
Speaker 1: is still looking for volunteers to help out. Use the
Speaker 1: wiki street Team channel on the GB discord. You should
Speaker 1: also join the Giant Bum discord. It's a great community.
Speaker 1: And yeah, the premium site beta is coming next week, folks.
Speaker 2: August twelf is next week, Yeah, August twelfth, next week, Yes, yes, exactly.
Speaker 3: I don't want to under I don't want to over
Speaker 3: sell it. This thing's coming together in a I think
Speaker 3: the best way to put is, we're all very happy
Speaker 3: with it. Right when I look at it, I just
Speaker 3: feel happy.
Speaker 2: And and so yeah, like let's let's be clear. If
Speaker 2: you're not a premium member now and you go sign
Speaker 2: up and you try to get into this. You're gonna
Speaker 2: get in and you're gonna be able to see the
Speaker 2: new website and partake and and see all the goodies
Speaker 2: and then off of your feedback and help shape what
Speaker 2: it looks like. So, yes, get in there, make that happen.
Speaker 2: Feel free to help us figure out what the future
Speaker 2: of the website is. And we are like dedicated to
Speaker 2: the website because we're realizing a lot of people are
Speaker 2: looking for a home base that is not a major platform,
Speaker 2: a major social media corporation that tries to control you
Speaker 2: via algorithms. We're just gonna be a cool place to
Speaker 2: hang out and if you're looking for that, we're going
Speaker 2: to try to continue to be that for you. So
Speaker 2: help us like focus on the things we should be
Speaker 2: focused on. Chuck could really use the help.
Speaker 1: Yeah, can I see some fwc's for I fuck with
Speaker 1: Chuck in in chat please? Because Chuck, oh my god, absolutely,
Speaker 1: Chuck has been able to fix so many things that
Speaker 1: I I and we have had to just duct tape
Speaker 1: mid air like Backlar you use the phrase like refueling
Speaker 1: mid air a lot, but then I feel like also
Speaker 1: a lot of the time we are like patching holes
Speaker 1: in a boat constantly sure with like water, which doesn't
Speaker 1: make sense, but Chuck has been able to keep this
Speaker 1: boat to float.
Speaker 2: If we freeze the water, you can plug the whole better.
Speaker 2: I don't know.
Speaker 1: Yeah, oh I didn't think about that. Okay, okay, hard Yeah,
Speaker 1: but we're gonna keep plugging this folks throughout the week
Speaker 1: and until the site beta opens.
Speaker 2: It looks good, it looks cool.
Speaker 3: It's exciting, like all kidding aside, Like it's super exciting,
Speaker 3: like check it out.
Speaker 2: I really like people. I genuinely think people are gonna
Speaker 2: be blown away.
Speaker 3: Like we're sort of too close to the explosion, right
Speaker 3: we kind of like I get it, yep, but I
Speaker 3: think people are really gonna be blown away. Tremendous work
Speaker 3: by Chuck.
Speaker 1: Yes, Also, yesterday we were in a meeting with Chuck
Speaker 1: and Chuck was explaining something and he basically made a
Speaker 1: picture with numbers and I don't understand that.
Speaker 2: Oh it's awesome, out of me. Yeah, fastest loading web website.
Speaker 2: You're just gonna it's gonna blow your pants off, that's right.
Speaker 1: And if you're not wearing pants, elliot.
Speaker 2: It'll glove you. Yeah, your feet, we'll come right off
Speaker 2: it'll be crazy.
Speaker 1: Holy smokes, Wow, please take your shoes off before he
Speaker 1: listened to the podcast.
Speaker 2: All right, gang, you know hey.
Speaker 1: Also also, well, we're shutting people out. Shouts out to
Speaker 1: these two Jeffs over here for holding the fort down. Yes,
Speaker 1: while I was away, while Mike and Dan were away
Speaker 1: on assignment. Dan is currently out on assignment, folks. If
Speaker 1: you're wondering he he pooped his pants?
Speaker 2: Oh I heard that.
Speaker 1: He really did, right, Yeah, he pupped his pants real
Speaker 1: bad and it's just going to take him a couple
Speaker 1: of days to recover from it.
Speaker 2: That's the right amount of time. I don't want to
Speaker 2: look at him like yeah, and I don't want to
Speaker 2: have that judgmental.
Speaker 1: Respect them a little.
Speaker 2: Yeah, it was, it was, it was. It was a
Speaker 2: good time. We had a good time last week. It
Speaker 2: was it was like, Okay, me and Backler figured this
Speaker 2: out and we ended up doing exactly that, but also
Speaker 2: missed you guys. Glad you're back the website and I
Speaker 2: got it.
Speaker 3: I gotta say it's mostly grub holding down the Ford.
Speaker 3: I just still have to be a lawyer for the
Speaker 3: next ye.
Speaker 2: Yeah, it's a big part of me. Like I was
Speaker 2: doing your website stuff. You were doing that, so yeah,
Speaker 2: we had to split that up even but uh.
Speaker 3: Yeah, no it was. It was all right, definitely definitely agree.
Speaker 3: Great to have you back, for sure, Dan, take your time.
Speaker 4: But yeah, yeah, yeah, I was enjoying watching I start
Speaker 4: to catch up on the dump truck though, But yeah,
Speaker 4: I know you guys. Everything's great. Really enjoyed the light
Speaker 4: club and all sorts of other goosef was great. Yeah, yeah,
Speaker 4: we had fun with that.
Speaker 2: Yeah, paddle boys, Oh my god, Paddy, we got got
Speaker 2: We did pretty good in that.
Speaker 3: I was pretty proud we hit we hit a groove. Definitely,
Speaker 3: groove is in the heart I've learned. I want to
Speaker 3: shout up someone as well, let's keep going. I was, yeah,
Speaker 3: I want to shout out Greg, who I met in
Speaker 3: Asbury Park on Friday, who was so nice to come
Speaker 3: up and say hello, as did myself. Stacy and our
Speaker 3: friend Laurie were going to a concert at the Stone
Speaker 3: Pony outdoor stage. We saw a band called Guster, and uh,
Speaker 3: i's just say Guster.
Speaker 2: Have you ever heard of the band? I have heard of?
Speaker 3: Yes, man, it is it is the most My wife
Speaker 3: is forty three years old and loves a band called.
Speaker 2: Gus Yeah exactly, Okay, yeah, so they are good. I
Speaker 2: enjoy them a great deal. Yeah they they they are.
Speaker 3: They're just like a lot of fun. Like they just
Speaker 3: seem like they would be at a great time to
Speaker 3: hang out with. And and did was you know, this
Speaker 3: is like the twelve concert by Now, yeah, he's a veteran,
Speaker 3: but I will say being recognized went to that dude's
Speaker 3: head at the speed of light. In a way, it
Speaker 3: was Boston all over again. And you know, we had
Speaker 3: a friend there who witnessed whole.
Speaker 2: Thing, and because we were like, yeah you know that happened, yeah, yeah.
Speaker 3: And this and Greg was such a chill, awesome dude
Speaker 3: saying and then we get in and Dylan's like, it's like,
Speaker 3: how many other people do you.
Speaker 2: Think know me here? It's hey, he's stay humble, Stay humble, bro.
Speaker 2: That's all I say. I got a shout out the
Speaker 2: guy that that chose not to throw an apple at
Speaker 2: Mike Manatti when he was presented with the opportunity to
Speaker 2: do so, Thank you. That would have ruined everything for everybody.
Speaker 2: He would have been deeply upset. It would be all
Speaker 2: we would be talking about this entire week. But it's
Speaker 2: a joke, but it's not a joke. It's not a joke.
Speaker 2: Don't do that. I mean, yeah, banana, maybe I could live.
Speaker 4: I wouldn't like that either.
Speaker 3: I live, but banana, banana wouldn't hurt as much, right,
Speaker 3: like an apple you get.
Speaker 4: A I wasn't even thinking about that.
Speaker 2: I just don't know.
Speaker 4: I know, I know, God be disgusting.
Speaker 1: Uh, folks, before we get the video games, what's happening?
Speaker 2: What's popping?
Speaker 1: I mean, is now a celebrity and everything.
Speaker 3: Yeah, and he also found his first bit of graffiti
Speaker 3: and a porta potty if.
Speaker 2: We want to talk about I remember my moment finding
Speaker 2: that kind of graffiti and the public in Michigan.
Speaker 3: He's like that there's like writing on the wall in there,
Speaker 3: like what story about miscles? He's like, there's this guy
Speaker 3: who wants anyone who's in this thing to text him
Speaker 3: pictures of dumps.
Speaker 2: What do you mean? I'm like, what do you mean?
Speaker 2: So I get it in the proprietor of ratemyship dot com.
Speaker 2: You don't know, like look at my content, sure.
Speaker 3: Enough, like a whole backstory, Like I need this in
Speaker 3: my life.
Speaker 2: It would do.
Speaker 3: It was basically like reading it like Bernie Xanders, like
Speaker 3: I am now asking you once again to send me
Speaker 3: pictures of your duty really amazing stuff with the whole
Speaker 3: ass phone number attached.
Speaker 2: Thank you, thank you call fantastic.
Speaker 1: I uh was supposed to go to the East Coast
Speaker 1: to go see Lincoln Park, but we decided to to
Speaker 1: save some funds and go backpacking instead.
Speaker 2: Gang, this is this is gonna be my toxic.
Speaker 1: Mail coming out, and I'm sorry, oh shit, oh. I
Speaker 1: used to pooh pooh on anyone hiking or backpacking using
Speaker 1: trekking poles. I mean like, yeah, like the walking poles,
Speaker 1: the walking sticks. Yeah, uh, you know for older.
Speaker 2: Folks, one hundred percent get it.
Speaker 1: You know you need you need to maintain balance and everything,
Speaker 1: the hips, the knees and everything. But I thought, like,
Speaker 1: I'm a sprightly young man, uh, and I'm strong.
Speaker 2: I don't need these. What happened, Jane, But we.
Speaker 1: Were going we were going backpacking for like a longer
Speaker 1: a hike, and then my partner got me a set
Speaker 1: and let me tell y'all, I felt invincible.
Speaker 2: I felt amazing.
Speaker 3: It's two more legs, yeah, two more legs going uphill
Speaker 3: a blast.
Speaker 1: So easy, fucking chunking that ship up and then going downhill.
Speaker 1: Oh man, normally my knees would not today extend out
Speaker 1: my like little trucking polls and then they're like gently.
Speaker 2: Lower myself down. It was fantastic.
Speaker 1: That being said, though, you should always look forward when
Speaker 1: you're backpacking, uh, and watch where you're walking, because I
Speaker 1: did fall and then I guess backpack. It's okay right now,
Speaker 1: it's okay.
Speaker 2: Anybody compessed rice, right, you know, we're over rice. It's
Speaker 2: loving care now, like we know. Yeah. I think that's
Speaker 2: the acronym. Acronym. I can never remember what it stands for,
Speaker 2: but specifically we're not supposed to put ice on there anymore.
Speaker 2: It's crazy. What Yeah, I look, I'm no professional, but
Speaker 2: I remember like that, like, oh you put ice on
Speaker 2: there forever And they're like, no ice is bad now,
Speaker 2: my great cool?
Speaker 3: Well fucking Mike's dad, he's yeah, have a oyster from
Speaker 3: from the bottom of the sea.
Speaker 2: That's magical.
Speaker 3: I'm gonna put my hand over it and just say
Speaker 3: a little prayer and that'll yeah, and you're chanted.
Speaker 2: Mike, you're muted. I can't hear you. Love is the acronym,
Speaker 2: that's right, Thank you.
Speaker 3: I think so, so is it? But your ankle is
Speaker 3: getting better? Right, yeah, in the right direction. You put
Speaker 3: it in a brace and everything, but well, is it better?
Speaker 3: Though it's better. It's one of those. It was one
Speaker 3: of those incidents where like I sprained my ankle, like
Speaker 3: really really bad, like years ago. So like that ankle's
Speaker 3: kind of like fludged to begin with, and I.
Speaker 2: I got it.
Speaker 1: I took it's my bomb ankle, and I took a
Speaker 1: bad step and I heard the I'm like, oh, this
Speaker 1: is gonna be bad, and I thought like, okay, I'll
Speaker 1: be fine. I'll be fine, and then I I I
Speaker 1: like fully twisted it because I wasn't using my poles. Gang,
Speaker 1: you gotta get those poles.
Speaker 2: Get those poles.
Speaker 3: You could also do like a you shall not pass
Speaker 3: thing with Scout. Maybe that's what like.
Speaker 2: I would do. I would just get a walking stick,
Speaker 2: because I too have a bias against the poles. Jan
Speaker 2: although you're running me over, But it's like, did you, like,
Speaker 2: was there any consideration of going for a walking stick?
Speaker 2: Whoa mike is blasting us? What is this?
Speaker 3: What happens? Is this what happens at Disney? It might
Speaker 3: be okay for Disney. It's not okay for the Giant
Speaker 3: bomb cast.
Speaker 2: Yeah, we're better than this. No one's hearing that.
Speaker 1: It's just I think it's the Google Meet and okay,
Speaker 1: uh my my audio listeners. Mike is holding his hands
Speaker 1: up and he's like sweating profusely because the audio is
Speaker 1: not working.
Speaker 2: He's doing the meme of like we got a badass here. Yeah,
Speaker 2: this is one of his least favorite things when stuff
Speaker 2: like this happens.
Speaker 1: So yeah, yeah, yeah, he's calling himself right now. He's
Speaker 1: not uncomfortable at all, though he's cool or Apples's sorry,
Speaker 1: he's not.
Speaker 2: He'scided anyway.
Speaker 1: That being said, uh, every I suggest everyone go outside
Speaker 1: and have their own wilderness weekend because yeah, oh it's good.
Speaker 2: I love sound outside outside. It was a cool concept.
Speaker 3: I would go outside too, except that air quality index
Speaker 3: is about oh a buck forty to Canada is fucking
Speaker 3: you guys?
Speaker 2: Good up there? What's going on? They're just setting fires
Speaker 2: to fuck with baklaar put it out? Put it out?
Speaker 2: Why the considered that? Have they not considered the rain?
Speaker 3: Maybe all getting aside though, like, uh this is bad
Speaker 3: and it sucks, like no, last year wasn't as bad.
Speaker 3: Two years ago was the Apocalypse when the AIQ was
Speaker 3: in the three hundreds.
Speaker 2: Yeah, oh it's California bad.
Speaker 3: Huh yeah, like it's California bad. Like I'm sorry that
Speaker 3: this is a thing, you guys. And then we and
Speaker 3: then we're LARPing as California last week with another little
Speaker 3: mini earthquake.
Speaker 2: Yeah, what's up with that ground shaken in New Jersey?
Speaker 2: Have you not been worshiping the devil enough? Backlar? Is
Speaker 2: that is that the problem here?
Speaker 3: I mean, you know, if I were a religious man,
Speaker 3: I think I backed the wrong horse.
Speaker 2: But uh, you know, all of that's the tom fool.
Speaker 2: But yeah, I'm like really.
Speaker 3: Upset with the with the air here, and I really
Speaker 3: wish we would fix the air. When I'm president, I
Speaker 3: will fix the air.
Speaker 2: Wow there, Oh, go ahead, Mike.
Speaker 4: I like the air that I just want to say it,
Speaker 4: like the air. You hear me? That's great?
Speaker 2: We can hear you. They can't hear you, right, why
Speaker 2: I set the man? Okay? Oh, I'm got a super
Speaker 2: chat and Chris Cash fifty six to seventy six. Good day, gentlemen.
Speaker 2: I'm a new Giant Bomb fan this year, loving the show.
Speaker 2: So I'm still laughing at the giant bomb. DevKit is
Speaker 2: a vape and some dice. That's right, Hey, sometimes that's
Speaker 2: all it takes. Now that's a big They can hear
Speaker 2: you all right, there we go hear me now.
Speaker 4: Yeah. Hey, there was an earthquake near Russia when I
Speaker 4: was in San Francisco and then all my, you know,
Speaker 4: it's like right when I get there, and all my
Speaker 4: everybody I noticed testing me like are you going to
Speaker 4: die from a tsunami? I was like, no one here
Speaker 4: seems to care. I think I'm gonna be.
Speaker 1: I actively when I got the tsunami warning, I went
Speaker 1: to the beach to watch.
Speaker 2: I was like, let me see it happen. Let it
Speaker 2: overtake me.
Speaker 4: To ask you all about syrup.
Speaker 2: Sure, sure, Bud, you know the cousin of honey.
Speaker 4: You go ahead, Yeah, it's related because we Yeah, Dan
Speaker 4: and I went to a chicken and waffle place and.
Speaker 2: It was fine, Oh, Keith's Chicken and Waffles.
Speaker 4: Maybe because yeah, it's right by your house. Because all
Speaker 4: the Aunties were named after rappers.
Speaker 1: I love that you two were in my city also,
Speaker 1: like five minutes away from my house and I wasn't here.
Speaker 4: Yeah, you know, and they had like this giant like
Speaker 4: cylinder full of the of hot syrup, right, and she's like, yeah,
Speaker 4: carraf pour your own hot syrup. We're doing that. And
Speaker 4: Dan's like, man, this is so weird, Like why it's like,
Speaker 4: oh this, like I never had warm syrup before, and
Speaker 4: like I was like, oh wow, another crazy moment. But
Speaker 4: they're like a surprising large amount of people back to
Speaker 4: them up or like oh yeah, I have cold syrup
Speaker 4: all the time, and I don't know if I ever keep.
Speaker 2: Their syrup in the fridge. Yeah. Yeah, that was the
Speaker 2: other thing.
Speaker 4: I was like, I'd never even keep in the fridge.
Speaker 4: It's self shelf stable. And then Breg Miller texts me
Speaker 4: a picture of his syrup and it says put in
Speaker 4: the fridge. Out there opening even said syrup, it's all sugar.
Speaker 2: Why is that to go in the fridge.
Speaker 3: No, No, I think, Okay, I'm not one hundred percent sure,
Speaker 3: but I do think the more real the syrup.
Speaker 2: Is, the more it needs to be in the fridge.
Speaker 2: I think that's the rule of if you're if.
Speaker 3: You're doing like the corn syrup syrup, that's just like whatever,
Speaker 3: because it's just fucking bullshit. But I think I do
Speaker 3: believe like mold can form in real organs.
Speaker 2: Sugar yeah, yeah, says yes, okay, right, because the sugar
Speaker 2: it is what attracts are Yeah, I guess, well sugar
Speaker 2: what sugar can because like dry sugar you don't put
Speaker 2: on the fridge.
Speaker 4: Just keep that yeah right, yeah, and isn't.
Speaker 2: And also while we're on this sticky subject.
Speaker 3: I I could have sworn I read that like honey
Speaker 3: can literally never expire.
Speaker 2: Honey is the one like food that really doesn't expire.
Speaker 2: It's the one like everything amazing. They're here too.
Speaker 4: Why does honey have to knock courage beeches?
Speaker 2: Yeah?
Speaker 4: But what that's just the process of how we got here. Okay,
Speaker 4: I guess syrup is tree es, right, Like, what's what's
Speaker 4: going on here?
Speaker 1: So many good titles for a podcast, first time listening
Speaker 1: to this podcast?
Speaker 3: Welcome, Yeah, I mean that's what Chris obviously, No, it's exciting,
Speaker 3: you know, plantes is exciting.
Speaker 4: And you know, yeah, okay, so keep fine, keep your
Speaker 4: syrup in the fridge. You get for a little bit.
Speaker 3: Come try it at least try it hot, like if
Speaker 3: you're having a stack of waffles. I know, I realized,
Speaker 3: but like I would I would not be against the
Speaker 3: syrup being a little warm, but I mean there's a
Speaker 3: whole like there's a brand of syrup that had like
Speaker 3: the microwave icon on it, and then you would put
Speaker 3: it in the microwave and then the icon would turn
Speaker 3: from my black to red when it was the perfect
Speaker 3: temperature or whatever.
Speaker 2: That's the whole idea of like microwave the ship, like,
Speaker 2: let's get it going.
Speaker 4: I was sitting by the amount of people are like, oh, yeah,
Speaker 4: I just put it on cold. That seems it's sad.
Speaker 3: I think it's sad, But I also think this is
Speaker 3: a bit of a non issue.
Speaker 2: Like this doesn't even.
Speaker 3: Times, but it doesn't even register on like the weird radar.
Speaker 3: This is not a thing at all.
Speaker 4: For for normal dance stuff that at all. That's why
Speaker 4: I was That's why I was taken aback because to me,
Speaker 4: I was like, here's another one of these. Oh no,
Speaker 4: here we go. My microphone is lowering itself constantly crazy.
Speaker 4: I am in an internal struggle over here. I am
Speaker 4: going to attack the first actual human I see. I'm
Speaker 4: so mad about that.
Speaker 2: Well, you're doing the news now, that's anything else happened
Speaker 2: gang other than Syrup. We went to a ticky bar
Speaker 2: that was fun.
Speaker 1: Oh yeah, Trader Sam's Fox with Trader Sam's Heavy.
Speaker 4: Oh no, no, tips and Disney and went the smugglers coats
Speaker 4: not everything's Disney.
Speaker 2: Yeah, stop bringing it up. Oh my god?
Speaker 1: Oh yeah no, okay, So I thought y'all went to
Speaker 1: a different tiki bar. Smuggler's Cove is a ship.
Speaker 2: Uh.
Speaker 1: I remember getting kicked out of there because I went inside.
Speaker 2: Well, I've gotten kicked out of there twice.
Speaker 1: Actually, first time was because I tried getting like commemorative
Speaker 1: tiki cups because I remember.
Speaker 2: You officially you were trying to steal them. No, no,
Speaker 2: no no.
Speaker 1: They were selling like Star Wars ones, and I thought like, oh,
Speaker 1: Mikey likes tiki cups. Maybe I could get into teki cups.
Speaker 2: I do uh?
Speaker 1: And then I went inside asking like, yo, y'all got
Speaker 1: any more of those? And they were like, no, it's
Speaker 1: all gone. Also, we're not actually open yet. How'd you
Speaker 1: get inside? I'm like, I don't know. I don't leave
Speaker 1: the fucking door unlocked.
Speaker 2: Ship. Yeah, that's not on you. That's absolutely not on you.
Speaker 2: I hate that. When when that was something like that,
Speaker 2: like you're trying to check something. You walk in. You
Speaker 2: ask them something like yeah, I hate that.
Speaker 1: All right, Uh what did you get? Did they do
Speaker 1: the cinema over the drink Mike?
Speaker 4: They do on some of them, not I don't know
Speaker 4: if they did that for any of the ones.
Speaker 2: I had got.
Speaker 4: The best one I had was a coffee flavored one.
Speaker 4: I thought of you while I had it. It was
Speaker 4: very very good.
Speaker 2: Yeah.
Speaker 4: I did get the novelty tiki mug, of course. So
Speaker 4: uh we said about that. We met the most New
Speaker 4: York couple ever. I think they might show up in
Speaker 4: a video. So uh yeah, what does that mean?
Speaker 1: There means a New York couple and they're going to
Speaker 1: show up in a video.
Speaker 4: They liked vibe. They invited him like they like the
Speaker 4: dance vibe more. I think this guy talked about metal
Speaker 4: for a good good while. And now I was like,
Speaker 4: I like I made him and he's like, oh, I'm sorry.
Speaker 2: I bought that for you. I'm talking about your New
Speaker 2: York accent. Wrongle Wow, all right, hey, that was we
Speaker 2: got to make that a character. That was the return
Speaker 2: Ye that was that was a moment Manhattan Mike or something.
Speaker 2: I like that.
Speaker 1: Yeah, New York, New York, Mike minute, I love him, Manata,
Speaker 1: you're your microphones all types of weird today. But that's
Speaker 1: okay because we're a podcast, so audio doesn't matter.
Speaker 2: It's fine. No, that's what they say. We'll thinks in
Speaker 2: a post.
Speaker 4: Anyway, I already had to start another recording because I
Speaker 4: don't worry though I saved the other one. I'm doing
Speaker 4: great over here.
Speaker 2: What's funny is like, why would windows even want to
Speaker 2: do this? Why don't do this?
Speaker 4: And why is there not an easy way to make
Speaker 4: it stop? I don't want you to. I don't screaming
Speaker 4: the flower.
Speaker 1: I love.
Speaker 3: What it's doing is that it's literally putting him like
Speaker 3: in a corner.
Speaker 2: Mike, dynamic range is a problem, all right. I've always
Speaker 2: said that he can't get too loud, he can get
Speaker 2: too quiet.
Speaker 3: It's a problem for whatever reason. It's prox chat like
Speaker 3: just right now for mikey. Oh well, he is.
Speaker 1: Too dynamic, is the problem. Uh. We've known this about
Speaker 1: him for a while now. He's too dynamic of a
Speaker 1: man anyway, video games.
Speaker 2: Oh he am yeah, sure.
Speaker 1: I want to get this out of the way because
Speaker 1: we've talked about this quite a lot. Y'all had a
Speaker 1: very good discussion about it last week on the podcast,
Speaker 1: but I have not had the chance to talk about
Speaker 1: Donkey Kong Bonanza smokes. I thought Expedition thirty three was
Speaker 1: an easy lock for Game of the Year, and then
Speaker 1: I started playing this, and then, holy smokes, I think
Speaker 1: it is just the mindless means of mashing through and
Speaker 1: this being a video game, ass video game, it was
Speaker 1: enough to assuay me that big said, I think I'm
Speaker 1: in sub layer twelve hundred now, oh yeah, I think
Speaker 1: that maybe near the end of the game, it feels
Speaker 1: like it filled out the skill tree with like the
Speaker 1: different options. Now, I really enjoy it. I've been The
Speaker 1: terraforming with my fists has not gotten old quite yet.
Speaker 1: But I think for me, I kind of the platforming
Speaker 1: was a little bit more challenging. I kind of wish,
Speaker 1: uh it was more of the like the Mario flavor
Speaker 1: there versus what we have here, because so far, you know,
Speaker 1: I could solve most of my issues just bashing through
Speaker 1: and kind of just jumping and spinning and punching out.
Speaker 4: Yeah, the platform is always gonna kind of suffer a
Speaker 4: little bit for that design. By the way, Jan I'm
Speaker 4: not doing one with microphone issues. Chat says they want
Speaker 4: more jan Jes. So you think about that, scolded you.
Speaker 4: You know you have the challenge rooms to kind of
Speaker 4: make up for that. I think there's there's a lot
Speaker 4: of those. I think specifically because of that, because they
Speaker 4: realized in order to make challenging platform sections, you really
Speaker 4: have pretty bespoke levels where there's maybe not as much
Speaker 4: of the terraforming stuff and what not. I don't necessarily
Speaker 4: mind that. I think it's a relatively good mix and balance.
Speaker 2: Yeah, I think they found they are they found an
Speaker 2: artistic balance I think where it's like they made the decision,
Speaker 2: like they didn't just find themselves here with this game
Speaker 2: where they're like, Okay, we're just gonna try some stuff
Speaker 2: and see what happens. It's like, no, they had an
Speaker 2: idea in mind for what this game should be and
Speaker 2: built toward that direction. And so they established something that
Speaker 2: is really fun and kind of accommodates a lot of
Speaker 2: different play styles the way I've been talking about the
Speaker 2: last couple of weeks, and that it like creates opportunities
Speaker 2: for slightly different possibilities where it's like, Okay, I can
Speaker 2: now take some of these materials and Breath of the wild,
Speaker 2: combine them thrown together and make a bridge to cross
Speaker 2: a chasm I was never supposed to cross this way,
Speaker 2: and that to me is like such a cool thing
Speaker 2: where that probably wouldn't and maybe shouldn't be in a
Speaker 2: Mario platformer. Mario platforms feel like they should be obstacle
Speaker 2: courses essentially, and here it's like, well, no, Donkey Kong
Speaker 2: can can destroy, but he can also build if you're clever,
Speaker 2: And I like that this is enables that different side
Speaker 2: of this kind of platforming game. Yeah. I do enjoy
Speaker 2: that a.
Speaker 1: Bunch of Nintendo games will have that flexibility to like, yeah,
Speaker 1: we know you're gonna break it, so just go ahead
Speaker 1: and break it. We're not gonna hide that you can
Speaker 1: do that, because I definitely grub I think you were
Speaker 1: talking last week about like sequence breaking a couple different
Speaker 1: instances of stuff. Yeah, And I was able to do
Speaker 1: that as well with a couple of things, and I'm like, oh,
Speaker 1: I love that I can do this, Like this is great.
Speaker 1: But overall, I think the game is fantastic. I love
Speaker 1: the colors. There's certain worlds I kind of got too
Speaker 1: tired of. I don't think I like ice levels. I
Speaker 1: don't think I like snow levels when you get blasted
Speaker 1: to I think it maybe layer eight hundred. It's kind
Speaker 1: of like a beach ish biome or level set that
Speaker 1: I was just having a blast with Mike. I'm sorry,
Speaker 1: but there was a lot of big fruit and I.
Speaker 2: Was yea giant.
Speaker 4: I was working certain I didn't see Funky Kong over
Speaker 4: there because Jeff threatens something and now I'm worried. Everyone
Speaker 4: watch out for god time.
Speaker 2: It's coming.
Speaker 1: Also, you know, the story, it's cute enough. It definitely
Speaker 1: feels like that Saturday Morning cartoon style of like their stakes,
Speaker 1: but they're not too heavy. And also some of the
Speaker 1: enemies they're not that mad at you.
Speaker 2: Yeah, And the relationships between the characters is like mostly
Speaker 2: done through fun facial animations, and like Donkey Kong's got
Speaker 2: so much personality in the way he animates that I'm
Speaker 2: just like, oh, this is maybe my favorite Donkey Kong.
Speaker 2: The way he looks and he behaves, it's fantastic.
Speaker 1: Yeah, I you know, I mentioned this when Dana and
Speaker 1: I went to the switch to event, But I am
Speaker 1: a convert. I didn't really have an affinity towards Donkey
Speaker 1: Kong in the original design or any of the old games,
Speaker 1: but this one totally on two things with a game
Speaker 1: though one I understand that this is targeted towards kids.
Speaker 1: I do wish the boss battles were a little bit more.
Speaker 2: METEA or something anything, yeah, anything.
Speaker 4: I just wish they had like two times three times
Speaker 4: as much health. I think mechanically there's sound enough. Sometimes
Speaker 4: it just feels like ten seconds they die and it's
Speaker 4: like there's all this build up to them and it's
Speaker 4: just it's over.
Speaker 2: Yeah, it's so fat, Like ten seconds is not even
Speaker 2: an exaggeration. I know that someone in chat last week
Speaker 2: pointed out that they had the intro animation, the boss fight,
Speaker 2: and the defeat animation all in one thirty second clip
Speaker 2: on their switch too, And it's like, yeah, now you
Speaker 2: mentioned I think I had a couple like that, So yeah,
Speaker 2: and that's just a letdown. I don't know what the
Speaker 2: answer is, necessarily, because I know they want to keep
Speaker 2: these things light and breezy for a vast majority of
Speaker 2: different people, and they also don't seem to love the
Speaker 2: idea of difficulty settings at Nintendo. They find other ways
Speaker 2: to increase the difficulty, which is like, hey, if you
Speaker 2: want a one hundred percent this and find all these things,
Speaker 2: some of these bananas are going to be harder than
Speaker 2: the others. And that's where your difficulties at go. Do
Speaker 2: that you freak and I'm like, oh, you know what,
Speaker 2: I like that. But then when you get to the
Speaker 2: boss fights, they haven't really found an elegant solution along
Speaker 2: those lines. So yeah, I hope they right.
Speaker 4: But they saw that in the future and like in
Speaker 4: Odesty with the brutals, you could beat them very fast,
Speaker 4: but it was kind of a trick to it. Yeah,
Speaker 4: they felt like boss fights still here. The trick to
Speaker 4: being them is usually pretty easy is go up and
Speaker 4: you just kind of break through shit pretty quickly and
Speaker 4: just kind of if you stay on their ass pretty diligently,
Speaker 4: they go down very quick. Again, even just doubling your health.
Speaker 4: Just that the easy boss fight at least lasts longer,
Speaker 4: I think will be fine. The good news they're like,
Speaker 4: no spoil there, but the final boss fights great.
Speaker 2: Yes, that's it is. It is a good bat boss that's.
Speaker 4: Styled in very well. So that's just wish more of
Speaker 4: it was a little bit like that.
Speaker 1: Yeah, I couldn't help think of some of the boss
Speaker 1: fights from Astrobot and how those felt like giant sweeping
Speaker 1: up or like or.
Speaker 2: Like Splatoon, even like Splatoon's got some really good boss fights.
Speaker 2: February probably be like, oh, these would have been a
Speaker 2: good fit for a game like this.
Speaker 4: Even the old Donkey Kong Country games the way they
Speaker 4: handle it. And I also I love this, but in
Speaker 4: the this is a little bit what Astrobot does and
Speaker 4: does it well where the bosses are kind of just
Speaker 4: platforming challenges and you sort of wait for the moment
Speaker 4: where you can hit them, right, so you just kind
Speaker 4: of dodging stuff and then when the game says you
Speaker 4: can hit them, you do that. That is one way
Speaker 4: around it, and a lot of these kind of games
Speaker 4: do that. I do like the idea boss fights that like, no,
Speaker 4: if you can get in there, you can't attack them.
Speaker 4: It just isn't very well tuned for that. They don't
Speaker 4: have enough help.
Speaker 2: Yeah, I think that. I think that is like maybe
Speaker 2: the solution is like make a boss fight the level. Yeah,
Speaker 2: I'm like or like a shadow of the Colossus Beast
Speaker 2: or something like that. I'm like climbing up it and
Speaker 2: you and like maybe it's made up some materials that
Speaker 2: sometimes you can punch through and you have to do
Speaker 2: stuff on your way up to the top of the
Speaker 2: head to deliver the final blow. I mean, we're game designing,
Speaker 2: we're what is a fantasy booking now. But still, like,
Speaker 2: clearly there are other things they could have done other
Speaker 2: than just make them so simple that they go buy
Speaker 2: in a blink of an eye.
Speaker 1: Yeah, my other qualm is very, very minor. But if
Speaker 1: there is at all a slope in a video game,
Speaker 1: I think if you have the equivalent of a rolling
Speaker 1: ability or like a butt stomp, you should always be
Speaker 1: able to slide down that whole thing.
Speaker 2: Oh sure, the Apex legend style slide where it's just
Speaker 2: like as soon as you start it, if you're on
Speaker 2: a stove, you just keep going for forever. I agree
Speaker 2: with that.
Speaker 1: Yeah, because you know, there's a lot of hills in
Speaker 1: this video game, and Donkey Kong has like a forward
Speaker 1: summersault roll.
Speaker 2: I just wanted him to go down that whole thing.
Speaker 2: That's it.
Speaker 1: That being said, you can rip off the ground and
Speaker 1: use it as like a little skateboard or snowboard. That ability.
Speaker 1: I also wish it was more useful or or he
Speaker 1: had had more instances to be used. You got you
Speaker 1: can get creative with that.
Speaker 2: That's one of those things where that has helped me
Speaker 2: with some sequence breaking before for sure.
Speaker 1: Okay, okay, okay, uh but yeah, otherwise this is another
Speaker 1: one of those games where I cannot stop smiling.
Speaker 2: Yep. Like then they also just maybe they like focus
Speaker 2: on the fun I do like the balloons. It's like,
Speaker 2: bring back the balloons from the other games and give
Speaker 2: it a different ability other than lives And here it's like, Okay,
Speaker 2: if you fall off an edge, it just brings you
Speaker 2: right back up, and it's like, you know what, Yeah
Speaker 2: that makes sense. Like the punishment for falling off a
Speaker 2: ledge should be pretty minor because you just want to
Speaker 2: get back and try the jump again. And that's exactly
Speaker 2: what this enables. I think. I thought that was a
Speaker 2: pretty good solution. Well, it makes the game easier, but
Speaker 2: in a way that just makes it a faster paced
Speaker 2: game in a very good way.
Speaker 1: I don't mind the Bonanza power up animals too, some
Speaker 1: of them though they look too freaky. Yeah, they're kind
Speaker 1: of freaky looking. They were it felt like they were
Speaker 1: sitting there at the design doc the Blueprint and they
Speaker 1: were thinking, all right, do we go for the horse
Speaker 1: from the movie Spirit? No, that's too sexy, you can't
Speaker 1: do that, Or do you have some weird fern gully
Speaker 1: land before time fucked up animal monstrosities and they kind
Speaker 1: of went like that way instead.
Speaker 2: Yeah, muscles on muscles.
Speaker 4: They're freaks and I like them, but they are not
Speaker 4: welcome in my home. Yeah.
Speaker 2: I'm glad they're out there doing what they do, but
Speaker 2: I do not wish to be friends.
Speaker 4: Right like like like no spoilers, but they gave they
Speaker 4: gave beefy arms to things that shouldn't have arms, and
Speaker 4: it's deeply upsetting.
Speaker 2: Everything has gorilla muscles and an ostrich just shouldn't it
Speaker 2: just shouldn't have gorilla muscles.
Speaker 1: Yeah, I don't like like, I will purposely after uh
Speaker 1: you know, some some bananas you need those abilities to
Speaker 1: get to I will detransform. So the screen that you
Speaker 1: get when you collect the banana, is it with one
Speaker 1: of those monstrosity kind of like their faces.
Speaker 2: When like, look, I do prefer to DK's face when
Speaker 2: he gets a banana. He's got that big kind of
Speaker 2: toothy grin that I think is great. But the the
Speaker 2: the pose they do, all those of Banana Madia things
Speaker 2: is very good. I usually still enjoy those. Yeah a mania,
Speaker 2: Yeah that's what I got. Yeah, Donkey Kong's Banana Ma.
Speaker 1: Speaking about one game that is a new entry into
Speaker 1: the franchise, Jeff Grubb, you have checked out Ninja Guiden
Speaker 1: rage Bound.
Speaker 4: But I'm sorry, not your best not your best segue,
Speaker 4: jan Most of these games are new entries that are franchise.
Speaker 2: Well, that's just where the industry is at right now.
Speaker 2: The show here, there's not a lot of those.
Speaker 4: It's a commentary of the date of the industry.
Speaker 2: Uh, Ninja Gotten rage Bound, Yeah, I was. I loved
Speaker 2: Ninja Guiden on the Nintendo Entertainment System.
Speaker 4: Uh.
Speaker 2: We played that all the time as a kid. I
Speaker 2: think I eventually got to the very end and then
Speaker 2: couldn't beat the boss rush at the end, So I
Speaker 2: never beat the original Ninja Guid him. Yeah. Like the
Speaker 2: Xbox games, for sure played a bunch of those. Don't
Speaker 2: know if I ever completed those, but they're very good.
Speaker 2: They're hard. They're hard, and that's the whole idea, and
Speaker 2: they're they're great because they were hard. This game is
Speaker 2: definitely a successor to the ne e s and arcade
Speaker 2: style games, a little informed by the Laiter games, but
Speaker 2: it's just a really good one of of what it's
Speaker 2: trying to be, and that is a two D action
Speaker 2: game that makes you feel cool and gives you a
Speaker 2: lot of opportunities to express yourself through through the various
Speaker 2: abilities of the characters. The kind of the hook here
Speaker 2: is you're a ninja and you get paired up with
Speaker 2: a ninja from a rival clan who becomes like sort
Speaker 2: of your ghost partner. She becomes your odd rock essentially,
Speaker 2: and she could throw the shirrik in or what it's
Speaker 2: it called the little pointy things she could Yeah, she
Speaker 2: could throw those, and you have you have the sword.
Speaker 2: You could do both at the same time. But when
Speaker 2: you use her powers that uses a little bit of meter.
Speaker 2: But then there's you know, a powerful move that she
Speaker 2: has like once per round or once per level. Uh,
Speaker 2: and and it's you know, it's very cool, but it
Speaker 2: gets better when you start getting into the challenge stages
Speaker 2: and you have to uh, sort of use all of
Speaker 2: these abilities and it's platform ability, platform and abilities. It
Speaker 2: is like very offensive combat abilities like this guillotine spin
Speaker 2: move where if you jump in the air and you
Speaker 2: hit hit the attack button or hit the jump button
Speaker 2: right as you're about to be hit, you'll bounce off them,
Speaker 2: very similar to like a cuphead something like that, and
Speaker 2: that figures into both the platforming and the combat. There's
Speaker 2: just a lot of opportunities to look and feel cool,
Speaker 2: and the game knows how to build levels around that,
Speaker 2: and so I've been really into it. And then you
Speaker 2: get to the boss fights, and the boss fights are
Speaker 2: you know, the pattern recognition thing you kind of want
Speaker 2: from a two D action game, and I've really enjoyed those.
Speaker 2: They've taken me about four or five tries in some cases,
Speaker 2: and I think it's the right level of difficulty. And
Speaker 2: once you dial it in, you just again you like
Speaker 2: look up at the screen and you're just doing the
Speaker 2: coolest stuff and feeling very ninja like. And I've been
Speaker 2: very happy with the game so far because of that. So, yeah,
Speaker 2: I'm maybe halfway through and I'm gonna keep playing it.
Speaker 4: I've only played a little bit of it, but I've
Speaker 4: been enjoying it quite a bit.
Speaker 2: Have you did you play The Messenger some of the Messenger? Yeah,
Speaker 2: I didn't super click for me. The Messenger. I know
Speaker 2: you love it.
Speaker 4: I love The Messenger, and like one of the things
Speaker 4: I liked about it was, you know, you kind of
Speaker 4: use all these things in the environment and like the
Speaker 4: enemy projectiles and enemies as like ways to get extra jumps,
Speaker 4: and that's that's you talked about, but that's in this game.
Speaker 4: I don't know, I love that stuff. I think it's
Speaker 4: super satisfying.
Speaker 2: They definitely build the entire levels around that, Like you
Speaker 2: can tell when there's an opportunity for you to do
Speaker 2: like an extra jump and there are so something hidden.
Speaker 2: They make it very clear there's an enemy that will
Speaker 2: respawn in a specific point even if you kill it,
Speaker 2: so that you can get up there and try to
Speaker 2: do it. So it's pretty friendly in terms of its design.
Speaker 2: It wants you to feel cool. It's not trying to
Speaker 2: like hide anything here, and so it feels very considerate.
Speaker 2: This is from the team that made Blasphemous and Blasphemous Too, uh,
Speaker 2: I know has some fans. Yeah, those those are solid games. Yeah,
Speaker 2: this this does feel like it's you know, they continue
Speaker 2: to get better at making these kinds of games, and
Speaker 2: I'm super into it. Is were you fighting the Catholic church.
Speaker 2: Here you actually play as KINGI, but Re shows up,
Speaker 2: but now he's not fighting the Catholic. Well, I guess,
Speaker 2: I don't know for sure. Some of them seem pretty Catholic.
Speaker 2: I get it.
Speaker 1: I got it all right, gang. My vision is getting
Speaker 1: blurry because I think I got a migraine coming on.
Speaker 1: But I took some medicine, so we're fine.
Speaker 2: We're okay.
Speaker 1: Time will heal all just like Time Flies. It's a
Speaker 1: very small game that I have been checking out. I
Speaker 1: kind of want to do a quick look of it,
Speaker 1: but it is a very it's like a two hour game,
Speaker 1: so I don't want to spoil too much. This is
Speaker 1: very much akin to kind of like an untitled Goose
Speaker 1: game where you are an animal and you have a
Speaker 1: various set of two dues to do. But the funny
Speaker 1: thing about this is you are a fly, and based
Speaker 1: on your location, it pulls up like World Health Organization
Speaker 1: data as to how long a fly lives for. So
Speaker 1: in the United States, apparently a fly will live for
Speaker 1: seventy seconds according to the data average on average.
Speaker 2: I don't know. I didn't read too much into it.
Speaker 2: It's got to be on average, right, yeah, on average?
Speaker 2: I believe.
Speaker 5: Yes.
Speaker 1: So your runs in this game, depending on where you live,
Speaker 1: are as long as a fly will live on average,
Speaker 1: So in the United States, it's about seventy six seconds.
Speaker 1: So every run that you have in this game is
Speaker 1: seventy six seconds to complete your to do list.
Speaker 2: Oh that's so funny.
Speaker 1: And if you perhaps you know, die at the end
Speaker 1: of those seventy six seconds, or you run into an obstacle,
Speaker 1: say you buzz yourself on accident on like a light
Speaker 1: bulb or drowned somewhere, you die and you restart the
Speaker 1: next run and you were supposed to complete it's about
Speaker 1: ten tasks, I believe, all in one run. But the
Speaker 1: great thing is you see all of your previous flies there.
Speaker 2: So oh fine, in.
Speaker 1: One run I accidentally burned myself on a light bulb
Speaker 1: and then my fly fell straight to the ground. The
Speaker 1: next run, I see that same fly that was burned
Speaker 1: by a light bulb there. And then the very mean
Speaker 1: they're like.
Speaker 2: Are you seeing them like go like flying around or
Speaker 2: do you just see their dead bodies dead bodies just
Speaker 2: their carcasses? Yeah, okay, I love that.
Speaker 1: So the game is very very simple. It's it's just
Speaker 1: black and white very simple art style, but there is
Speaker 1: a lot of character into it. It definitely feels like
Speaker 1: the type of game where they encourage you to poke
Speaker 1: around and yeah it's cute, time flies. Maybe we'll try
Speaker 1: and get a quick look up.
Speaker 2: Yeah this looks cool.
Speaker 4: Yeah, yeah, I remember playing this out an SGF like
Speaker 4: last year or something. It's kind of like that Stanley
Speaker 4: parable vibe is just going there and the fuck around,
Speaker 4: see what happens. Yeah, it's new stuff.
Speaker 1: Yes, I dig it a lot, and gosh, you know,
Speaker 1: flying around is very fun, just like Mike Minatti has
Speaker 1: been flying around in the Galaxy the Outer Wilds.
Speaker 4: Yes, this was my punishment from Dan who trounced us
Speaker 4: Antonio's pro Skater three plus four, beloved kind of puzzle
Speaker 4: game from twenty nineteen. I found I failed twenty nineteen
Speaker 4: as a year really badly. Like at the time, I
Speaker 4: had not played this Resident Evil to remake, I didn't
Speaker 4: play through Control Secero. I've been doing a twenty nineteen
Speaker 4: aology tour basically lately. I think I'm just going to
Speaker 4: play Control after this to complete all of that.
Speaker 2: Mike.
Speaker 1: The cool kids are now calling it the Revenge Tour.
Speaker 4: Oh okay, gotcha. The Mike MANAUGHTI Revenge Tour where I
Speaker 4: kill everyone who's wrong me, I mean play video Games
Speaker 4: twenty nineteen.
Speaker 2: It was like someone else's Rage Bound.
Speaker 4: It's funny because I know people love this game.
Speaker 2: You can't read your top ten list from twenty nineteen
Speaker 2: less I joined GB Max. So now, okay, I guess.
Speaker 4: I shouldn't behind a pay well, but I think it
Speaker 4: was My game of the oar of the year was
Speaker 4: Firebom Three Houses, and I like that game, but like
Speaker 4: it already would not be that anymore for sure. But
Speaker 4: it's funny because I still somehow didn't really know what
Speaker 4: this game was about.
Speaker 2: Kind of figured it was.
Speaker 4: I figured out something kind of like Missed. I knew
Speaker 4: that as some kind of first person puzzle thing I
Speaker 4: didn't and something about space was involved. I had no
Speaker 4: idea about some of the other aspects of it, like
Speaker 4: the time loop and all stuff. I'm still afraid of
Speaker 4: spoiling the game because I really liked that it wasn't
Speaker 4: spoiled for me somehow, and I did.
Speaker 2: Kind of know what the reality is is like for
Speaker 2: a game like this is unless you are intending to
Speaker 2: play it imminently. People talk about it, and nothing really
Speaker 2: sinks in So we talked about this game, probably said
Speaker 2: a bunch of the things that happened, and they just
Speaker 2: didn't register you because they weren't in context for you.
Speaker 2: Once they're in context, that game has so many secrets
Speaker 2: and cool things to it. It's incredible.
Speaker 4: Yeah, that's like, you know, the crux of it is
Speaker 4: that year you have a whole solar system to explore
Speaker 4: and try to figure out why basically the sun explodes
Speaker 4: and everybody dies at the end of the cycle. When
Speaker 4: that happens, you wake up and you start the cycle again.
Speaker 4: You carry nothing over button knowledge. And even at first
Speaker 4: in the game, I'm like, okay, am I going to
Speaker 4: get like some upgrades for me or my ship. I'm
Speaker 4: gonna get some like items. No, it's really just get upgrades.
Speaker 4: But to your brain, yeah, it's all just knowledge and
Speaker 4: like and it's so fun just going out there first
Speaker 4: establishing a base layer of knowledge, like learning, Okay, this
Speaker 4: is this planet, and sand is moving from one of
Speaker 4: the planets to the other one over here, and this
Speaker 4: planet has a moon that's just shooting volcanic rocks at it.
Speaker 2: Just kind of amazing.
Speaker 4: Yeah, just trying to understand what's going on everywhere in
Speaker 4: this weird source system. While slowly piecing together elements of
Speaker 4: the backstories. You can then kind of understand what you
Speaker 4: even need to be doing, right because at first that's
Speaker 4: not even clear. But what's even happening?
Speaker 2: What do I need to do?
Speaker 4: What am I What am I trying to accomplish here?
Speaker 4: And kind of like ten hours in you sort of
Speaker 4: get to that point where I'm like fifteen hours in
Speaker 4: right now, so I'm feel like I'm starting to make
Speaker 4: some leeway into solving the mystery. It's like it's likely
Speaker 4: didn't like, do these runs have a lot of purpose
Speaker 4: now and it's not just kind of flying out and
Speaker 4: see what I can sort of learn. Because of the
Speaker 4: way my brain works, sometimes I get frustrated when I
Speaker 4: think I'm pulling on a thread and I think the
Speaker 4: threads about to end and I was doing something really
Speaker 4: hard and I get somewhere and it's like, oh, I'm
Speaker 4: still missing like one or two things actually here, and
Speaker 4: nothing important seems to be happening like I think it is.
Speaker 4: Now a lot of times, something important is happening and
Speaker 4: I am learning something that's going to help me out somewhere.
Speaker 4: So that's not really a problem with the game. That's
Speaker 4: just the way mighty brain works sort of thing.
Speaker 2: But I gotta say that game scared the shit out
Speaker 2: of me.
Speaker 1: Oh actually yeah, yeah, that's one of like the few
Speaker 1: games that left.
Speaker 2: It was just unnerving at some points.
Speaker 3: I agree, cool Jen, there's something that happens with the
Speaker 3: vastness of space. It's scrat it's it's bothered. It's poking,
Speaker 3: the same thing that bothers me about like the ocean
Speaker 3: at night.
Speaker 1: Uh.
Speaker 3: And it is so good at creating that sense of
Speaker 3: like nothingness and these cosmic entities that are monstrous and
Speaker 3: just inherently scary due to their side It fucking terrified me.
Speaker 3: Like I legit got dizzy a few times and was
Speaker 3: just like I need to like play this maybe a
Speaker 3: couple more feet back.
Speaker 1: You know.
Speaker 2: All that was like true for me backler. But like
Speaker 2: the way my brain works is like that feels like
Speaker 2: a warm blanket. It's like yeah, right, Gems, it's very
Speaker 2: very similar. Like my brain's overwhelmed by this and it's like, well,
Speaker 2: I want to keep pushing and explore and explore and explore.
Speaker 2: It fits very well with my brain that way. But yes,
Speaker 2: and I agree with your assessment of it for sure.
Speaker 2: And then there's parts of it that are legitimately like scary.
Speaker 2: It's yeah, yeah, it's great though. I mean, I've never
Speaker 2: played the DLC. I'm realizing.
Speaker 4: Yeah, I'm streaming a lot of plays. Everyone keeps asking
Speaker 4: me if I if I'm playing the DLC, and I'm like,
Speaker 4: I don't. I have no idea what that would even
Speaker 4: be for a game like this. Yeah, there's a whole
Speaker 4: other kind of mystery there.
Speaker 2: You could go straight to that if you wanted to
Speaker 2: write those teams where it's like, if you know what
Speaker 2: you're doing, you can go right to it. Okay, cool?
Speaker 2: Oh yeah, to the end and to that stuff. Yes,
Speaker 2: you should be able to go right to the DLC.
Speaker 2: Oh is it like a MISS where I think I'll
Speaker 2: tell you what I'm playing Miss? This game is a
Speaker 2: lot more like Miss than I was even expecting. But
Speaker 2: is it like a MISS where if you know you
Speaker 2: can just beat it right away? Oh? Yeah, yep. I
Speaker 2: definitely like tried to do that run as fast as
Speaker 2: I possibly could. A couple of times. I told this
Speaker 2: to Mike back lard Jan. Do you guys know who
Speaker 2: was like the producer on this game. No masi Oka
Speaker 2: Oh why guys? Yes, hero from Heroes and he worked
Speaker 2: as a special events effects supervisor on ILM for years
Speaker 2: and years. He's like one of the main guys that
Speaker 2: developed the water technology at ILM, and then he was
Speaker 2: hero on Heroes and then he made this. He's still
Speaker 2: an actor on like I think he well maybe Hawaii
Speaker 2: five Oh was a couple of years ago. He was
Speaker 2: on that. He's I think the most interesting man in
Speaker 2: the world.
Speaker 1: Wow.
Speaker 2: Really yes, like legitimately good at everything he does, like funny, entertaining, brilliant,
Speaker 2: like world class brilliant.
Speaker 1: And cuddainly want to drive a Nissan Versa.
Speaker 2: Now I didn't know that. That is unbelievable. Isn't that cool? Yeah,
Speaker 2: that's one of my favorite facts about that game. Is
Speaker 2: like a cool dude doing cool things.
Speaker 4: I just like flying around space.
Speaker 2: Yep, it's a good feeling. Yeah.
Speaker 4: I used to be a really big Star Trek guy,
Speaker 4: and we have some good Star Trek games, but there's
Speaker 4: never been like the Star Trek game that really encompasses
Speaker 4: everything about what Star Trek you know, is and what
Speaker 4: kind of makes it neat. This isn't exactly that, But
Speaker 4: there is something about the whole I'm you know, ticking
Speaker 4: off and landing on planets, and you know there's something
Speaker 4: kind of physicky and sciencey about this and the exploration
Speaker 4: and the learning and the discovery that is scratching that itch.
Speaker 4: I just love piloting my little spaceship and getting weird gravity,
Speaker 4: like having weird close calls, like that's that one planet.
Speaker 4: It kind of has like a hollow equator. At pretty
Speaker 4: early on in the run, Yeah, I thought it was
Speaker 4: autopiloting toube, but something messed up, so I was coming
Speaker 4: in way too hot, but I was in with some maneuvers.
Speaker 4: I went right through that hall like it was like
Speaker 4: right threading the needle. I was like, oh that was
Speaker 4: scary but felt good.
Speaker 2: And then you're right like your little spaceship. You can
Speaker 2: kind of tell it's like a miniature solar system, which
Speaker 2: is like you're in a wooden spaceship, And like then
Speaker 2: the physics like really clicked in a place. When you
Speaker 2: consider that, it's like they probably modeled this to have
Speaker 2: a certain level of gravity that works even though it's
Speaker 2: like a couple miles wide, this entire solar system, and yeah,
Speaker 2: I just enjoy thinking about the way that they kind
Speaker 2: of pieced all the map together here, that that stormy planet,
Speaker 2: my first time landing on there, and all the things
Speaker 2: that happened on that planet, like the first time when
Speaker 2: you don't know how to navigate. It is just like
Speaker 2: best moment in video games in a lot of ways
Speaker 2: where it's like, oh my god, this is such a
Speaker 2: cool thing.
Speaker 4: That's a good example of like you know, pretty early
Speaker 4: on I figured out something in the Bramble planet where
Speaker 4: I went through kind of this maze. I found a
Speaker 4: guy and at the end all I did was fine,
Speaker 4: this thing. I was like, wow, this, uh, this thing
Speaker 4: is immune's electricity. I was like, well, can I take
Speaker 4: some with me?
Speaker 5: Am?
Speaker 4: I going to make my ship like an insult? What's
Speaker 4: going on here?
Speaker 1: What?
Speaker 4: Why does this help me?
Speaker 1: Then?
Speaker 4: Like yeah, way later I was like, oh that knowledge
Speaker 4: is useful here. Also Scouts in the game, what the
Speaker 4: Scout come again? Scout dance the dog Scout.
Speaker 2: But he's a camera now a camera camera And.
Speaker 4: Every time I said him, I'm like, go ahead, go Scout,
Speaker 4: but I'll say Scout please when he like misses or something.
Speaker 2: But okay, good job.
Speaker 4: Yeah, even that though it is great because like, again,
Speaker 4: you have this thing. I'm like, I mean, this is
Speaker 4: a mildy youse, so I can send out a camera.
Speaker 4: Then as he played the game, you figure out all
Speaker 4: sorts of Basically, you're one tool, right.
Speaker 1: I forgot to bring this up during the band secon.
Speaker 1: But you know, when you go backpacking, you kind of
Speaker 1: just settle and find a site to place your tent
Speaker 1: and everything. Uh the place we're hiking to. Uh, we
Speaker 1: wound up setting up camp next to a group of
Speaker 1: boy scouts. And let me tell you, boy scouts that
Speaker 1: are twelve to fifteen tell are terrible at telling stories.
Speaker 2: Oh they're the worst. Yeah, they're terrible at everything.
Speaker 1: I was gonna say, yeah, just like one of them
Speaker 1: was very polite and we're.
Speaker 2: Just like, hey, you guys, have a good hike.
Speaker 5: Cool you guys. You guys need your water purified. We
Speaker 5: have some some straws if you need them. Youknos you
Speaker 5: need a bunch of knots. But that's what that's all
Speaker 5: I could do.
Speaker 2: It's knots. What's your job? Knots?
Speaker 5: Just not.
Speaker 4: I'm glad that I just played video games when I
Speaker 4: was fifteen, because I was so deeply interesting. I'm glad
Speaker 4: I didn't bother too many people.
Speaker 2: That just avoided them. Mostly.
Speaker 4: Yeah, just like I'll think I'll go in here and
Speaker 4: I'll watch Star Trek and play a lot of GameCube.
Speaker 2: So to bring the two together, I think I am
Speaker 2: going to do uh, maybe not hiking, but actually do
Speaker 2: a camp out night in my backyard set up, and
Speaker 2: I'm looking at outdoor TVs. Who knows I'll be able
Speaker 2: to afford one, but if I can, I'm going to
Speaker 2: set one up outdoors and I'll play the Outer wilds
Speaker 2: DLC that I've never played before, and I want to
Speaker 2: play that outside. Buy a quire and like just hav
Speaker 2: like completely vibe out for like a day. A banjo
Speaker 2: d D you want the want the forty experience. Yeah,
Speaker 2: I'll back are. You can come over and shake my
Speaker 2: chair when when the spaceship is going.
Speaker 1: Well, let's stick into the wide void of space. Because
Speaker 1: Mike Manati, you have been playing Gradius origins.
Speaker 4: I decided I was going to pronounce that. However, Jan says,
Speaker 4: because I say grotius a lot, I think it might
Speaker 4: be wrong. So all right, whatever, creat but if don't
Speaker 4: go with me for pronunciation now it's Gradius origins. Now
Speaker 4: this is another collection of classic Capcom games. This one's
Speaker 4: actually coming out on the seventh, so two days away
Speaker 4: from here. I was able to get a code and
Speaker 4: check you get out mostly on my switch too. I'm
Speaker 4: pretty sure it's just a switch code, right. They've been
Speaker 4: doing a lot of these, a lot of really good
Speaker 4: Castlevania ones. There was a decent Contra collection not too
Speaker 4: long ago. So you know, you have the first three
Speaker 4: Gradiuses and then also the Salamander games, which is just
Speaker 4: the Gradiut spinoff. The first one came out here as
Speaker 4: Life Force. Then there's also a Salamander two that like
Speaker 4: was it? You know, there are all arcade games, but
Speaker 4: there was also a Placation one version of that, so
Speaker 4: these are all, you know, very classic schmups. The whole
Speaker 4: thing was the gradiest games is the way the upgrades
Speaker 4: work and you get those options, which is just like
Speaker 4: the balls that follow you and shoot the same exact
Speaker 4: weapons you do. And I love that they're called options
Speaker 4: for some reason. You have incredible music because it's Kanami.
Speaker 4: The really neat thing here is that kind of like
Speaker 4: those Consovani collections we had where there was like oh,
Speaker 4: they remade Haunted Castle, so there's a whole new game
Speaker 4: in here. Blah blah blah. Here there was just a
Speaker 4: Salamander three, and it's an entirely brand new, schmupp a
Speaker 4: ttly new game, very much in the style of the
Speaker 4: other ones. It's kind of like, oh, what if they
Speaker 4: had made, you know, another Salmander like the late nineties,
Speaker 4: but it was still kind of pixel based. We're kind
Speaker 4: of like, remember those rebirth games we have from Konami
Speaker 4: that were made by M two, who again made Salamander three.
Speaker 4: Here was like Castlevania Rebirth. There's even a Gradiest Rebirth.
Speaker 4: It's kind of like one of those where it's like, oh,
Speaker 4: this is very familiar and similar but new. Yeah, playing
Speaker 4: through that is super neat and it's super fun. It
Speaker 4: looks great, it sounds great.
Speaker 2: Greatest always look cool.
Speaker 4: Yeah, Greatest does look cool, even like the nsports. Yeah,
Speaker 4: like Gray is one, I thought that's really neat. I
Speaker 4: played through that on Nisoa, so I'm going to still
Speaker 4: had a good time with it. And this is again
Speaker 4: pretty much the UK versions. There's also there are like
Speaker 4: multiple versions of most of these games, though, so you
Speaker 4: get played like the Japanese version or the American version,
Speaker 4: or like you know, revision two of the Japanese version.
Speaker 2: This is M two doing the ports, and they're known
Speaker 2: for making sure they always are very comprehensive and they
Speaker 2: do great ports as well. Like these games are probably
Speaker 2: running correct because it's M two.
Speaker 4: Right, And there's even like a lot of options, not
Speaker 4: the things of all your ship like things in a menu,
Speaker 4: like the games are meant to be Emula perfectly. You
Speaker 4: can like go into the options and like fix some
Speaker 4: bugs and things like that. That's bother and there's just
Speaker 4: a lot of room for customization there. And then when
Speaker 4: you're playing through the game too, you can just play
Speaker 4: through it like normal. Since there are arcade ports, you
Speaker 4: can just add a bunch of quarter seat have a
Speaker 4: ton of continues. But there's even things like you know,
Speaker 4: invincibility mode or you just can never die, or a
Speaker 4: practice mode where if you die, it kind of rewinds
Speaker 4: to a checkpoint for you, so you can keep trying
Speaker 4: a certain sequence over and over until you get that
Speaker 4: figured out. That's a lot of these games. You want
Speaker 4: to beat them, legit, you want to beat them one
Speaker 4: quarter right, It's a lot of memorization and stuff like that.
Speaker 2: But yeah, I mean it's funny.
Speaker 4: I never was a big schmup guy growing up, but
Speaker 4: I have more appreciation for them now. Gradis is about
Speaker 4: as iconic schmup series as there is. So you have
Speaker 4: all that old stuff here and then salam To three
Speaker 4: is this brand new game that's just there. That's that's
Speaker 4: super neat.
Speaker 2: I love that this is This is Origins, the one
Speaker 2: that's coming out next Toe.
Speaker 4: On the seventh.
Speaker 2: So yeah, it's it's forty bucks on Steam, but you
Speaker 2: can get it for thirty six dollars when it launches,
Speaker 2: of course, ten percent off thing.
Speaker 1: I always I feel like Geometry War has kind of
Speaker 1: killed my interest in schmups.
Speaker 2: Yeah, I think what would be good? I get what
Speaker 2: you mean because it's like a similar idea, but it
Speaker 2: has a very like it's very fast paced and you
Speaker 2: can see the ending, like you know, the rounds probably
Speaker 2: gonna last for like five minutes, and so that arcade
Speaker 2: loop maybe works a little bit better at home in
Speaker 2: something like that. But I've been getting better into schmups
Speaker 2: like Mike recently and the dotum Pachi. I was just
Speaker 2: playing it again the other night. That's the one that
Speaker 2: really did it for me. I'm like, this is really good.
Speaker 2: It feels modern. It also feels like the hip box
Speaker 2: is appropriate because it's a bullet hell shooter, which means
Speaker 2: there's bullets everywhere for you to hit and you kind
Speaker 2: of have to like weave your way through it. And
Speaker 2: it's on the generous side of bullet it feels like
Speaker 2: I just narrowly missed that and it kind of like
Speaker 2: maybe clipped the front of my ship, but it didn't
Speaker 2: blow up my ship because the hip box is small,
Speaker 2: and I think I really like that because I do
Speaker 2: feel like I'm able then to weave between all these
Speaker 2: bullets and just again feel cool like a ninja goid.
Speaker 2: And the Donumpachi makes me feel awesome, makes me feel
Speaker 2: like a god gamer when I'm like in the zone
Speaker 2: and dodging all that stuff, and that's not something you
Speaker 2: get from a ton of games right now. So I'm like,
Speaker 2: I'm glad they're still out there doing their thing. I'm
Speaker 2: gonna pick up this greatest one I looked on Steam.
Speaker 2: M two also did a Darius collection, which is like
Speaker 2: Tito's ripoff series honestly could be older the greatest. I
Speaker 2: really don't know, and I'm gonna check that out as well.
Speaker 4: Like some schmups, I hope, I hope we get a
Speaker 4: Parodius collection now, which was Konomy. It's just like parody
Speaker 4: Gradius made by them, Like it's it's the same exact gameplay,
Speaker 4: but the bosses set of a giant Robot is a
Speaker 4: Vegas showgirl stuff like that, right, a lot of ping
Speaker 4: wins everywhere and just really goofy stuff. I always thought
Speaker 4: it looked so fun, but never really had much of
Speaker 4: an opportunity to play them. I don't think we've had
Speaker 4: a good Parodius port in all onto.
Speaker 2: And then and then Jan's got to play Joe Aniki. Yes,
Speaker 2: the oily muscly dude, shoot him shooter. That's a classic.
Speaker 2: Got a bunch of those in the collection now.
Speaker 1: I feel like it'd only be right if Nicky and
Speaker 1: I were in the same room both covered in baby oil.
Speaker 2: Exactly. Yeah, we could do that next.
Speaker 1: We don't have hr exactly exactly they could.
Speaker 2: They wouldn't have stopped this anyway, That's right. They would
Speaker 2: be like, yeah, this makes sense, Darius.
Speaker 1: That's the guy from Hoody and the Blowfish, right, that's right, Darius, Yeah.
Speaker 4: He does that version of Wagen Wheel that I like
Speaker 4: more than the other, like the music stops get mad
Speaker 4: at me that I like the cover better than the original,
Speaker 4: and then I'd say, well, Bob Dylan actually came with
Speaker 4: that song in a jam session. And then they rolled
Speaker 4: their eyes so hard at me.
Speaker 1: Uh, folks, I've called occasionally the King of the Segue,
Speaker 1: but all it is is just a bunch of wordplay,
Speaker 1: just like Jeff has been playing wordplay.
Speaker 2: Wow. Wow. So last week, uh, back along and I were,
Speaker 2: you know, staring wide out at each other, not knowing
Speaker 2: what to do with this website because you all abandoned us. Yeah,
Speaker 2: and he mentioned that Northern Lion had started playing this
Speaker 2: wordplay game and I was like, well, let's do this
Speaker 2: done paddle paddle game. And then I realized you're probably
Speaker 2: gonna get frustrated with that and need to kill some
Speaker 2: more time. And that was correct. If we did play
Speaker 2: that for an hour. Yeah, we played. We did way
Speaker 2: better than I was expecting this to do. I thought
Speaker 2: we would like probably fail in like the second thing
Speaker 2: and be like, this is stupid, let's give up. We
Speaker 2: got like six or seven segments and it was great.
Speaker 2: It was a good time. Yeah, and then and then
Speaker 2: I played that gorilla like a gorillaver just one hundred
Speaker 2: men game and men run the Men one. They've destroyed
Speaker 2: me on the moon as a one one. They needed
Speaker 2: the Moon though, well now they beat me on Earth too.
Speaker 2: And then we start up wordplay, which is Bilantro meets
Speaker 2: scrabble slash Boggle, and it's it's that simple, okay, and
Speaker 2: it's also that good it is. So we played it
Speaker 2: and I was having fun, like the back of our
Speaker 2: Chuck and I were just throwing words out there, trying
Speaker 2: to learn how to use essentially the jokers to maximize stuff.
Speaker 2: When we were playing on the normal difficulty and we
Speaker 2: got through a run and we did another run, and
Speaker 2: I was immediately like, as soon as we got done
Speaker 2: with UPF played it basically for the rest of the
Speaker 2: weekend when I had like ten minutes here or there,
Speaker 2: and it's it's really well done. Like I'm just sitting
Speaker 2: here on the keyboard just typing out words, trying to
Speaker 2: see if I can get as long and as long
Speaker 2: as of word as possible, because it the longer it is,
Speaker 2: it starts getting bonus points there at the end, you know,
Speaker 2: like the sixth and seventh slaughter worth five bonus points,
Speaker 2: the eighth bot is worth ten, and so on and
Speaker 2: and then it's like, okay, that works to a degree,
Speaker 2: But like Billatro, you really got to start getting all
Speaker 2: of the jokers to help you out and make sure
Speaker 2: that you are getting as big a multiple as possible
Speaker 2: and as many bonus points as possible, and ideally you're
Speaker 2: gonna need some synergy, especially if you start playing on
Speaker 2: the higher difficulty setting. So I was able to do that,
Speaker 2: got through like normal and then hard, and I think
Speaker 2: I'm on legendary difficulty now, which I think is the
Speaker 2: highest difficulty and I haven't been able to beat that yet.
Speaker 2: But coming like crafting, like uh, you know, theory crafting
Speaker 2: about best the best ways to use some of these
Speaker 2: bonuses has been really rewarding. There was one where it's like, okay,
Speaker 2: I have a joker that gives me a bonus if
Speaker 2: I have two vowels, and then it gives me a
Speaker 2: bonus if I have two of the same letter, or
Speaker 2: there's another one that gives me a bonus if I
Speaker 2: have two of the same letter next to each other.
Speaker 2: So if I have you know, two e's next to
Speaker 2: each other, that'll be good. And then I got another
Speaker 2: one that's like you get a multiple for every E
Speaker 2: you have in the word. I'm like, okay, now these
Speaker 2: are stacking and I can start like really trying to
Speaker 2: work my way in that direction. And you have the
Speaker 2: ability to refresh your tile set a certain number of
Speaker 2: times and you can earn more of those. So it's
Speaker 2: all about balancing these resources along with trying to synergize
Speaker 2: your jokers to survive as long as you can. And yeah,
Speaker 2: I'm at a point now where it's like I really
Speaker 2: feel like I'm on its wavelength and uh, it delivers
Speaker 2: in the way that the game that is trying to
Speaker 2: rip off b loattro should it has all the kind
Speaker 2: of the same satisfying math and so yeah, really really
Speaker 2: enjoying it.
Speaker 3: Word play and we're very cool, very smart. I think
Speaker 3: it's hard to It was hard for me to, like
Speaker 3: I wanted it was hard to like help like but
Speaker 3: that's not that's not a criticism. It's no, No, you're
Speaker 3: just watching.
Speaker 2: It's like right, yeah, because it's like, uh, you like
Speaker 2: the way I for me, I wouldn't have been able
Speaker 2: to help you if you were playing backlak cause I
Speaker 2: have to like kind of type the words out. Yeah,
Speaker 2: and that's how it was playing. And it's like if
Speaker 2: I can't do that, it's like maybe I could spot
Speaker 2: something like Chuck was having a good time because it's
Speaker 2: clearly fitting with his.
Speaker 3: Brain, right with his broken, broken brain, deeply broken. Yeah,
Speaker 3: just discuss only but only work we're playing. No, Yeah,
Speaker 3: that games and it's just the polish on is really nice.
Speaker 3: I think they did a really great presentational job.
Speaker 2: It's not as like bing pow whizz like blottro is
Speaker 2: you know, bro is like, hey, basically you're gonna feel
Speaker 2: like you're playing a slot machine.
Speaker 1: Uh.
Speaker 2: This is not doing exactly that, but it is still
Speaker 2: presented very slickly. Yeah, it's like Figma. It's like it
Speaker 2: was made in Figma. Yeah, right there we go. We
Speaker 2: got our quota. Yeah, they should start paying us. Yeah,
Speaker 2: they should think about sponsoring us, and they should give
Speaker 2: us some stock. That's what they should do. Guess the
Speaker 2: stock two weeks ago? Yeah, give some back dated there's
Speaker 2: nothing wrong with that, that right, I just didn't get
Speaker 2: around to it. But yeah, I like it's one of
Speaker 2: those games where I think if you like Billatro and
Speaker 2: you boggle, they have combined those two things in a
Speaker 2: very satisfying way, and I could see myself like, this
Speaker 2: is gonna be one of those games I'm playing through
Speaker 2: the end of the year.
Speaker 1: Fantastic, fantastic. I have discovered one of those for me, Yang, I.
Speaker 2: Did you play this? Okay?
Speaker 1: Is does it count as an intervention if you just
Speaker 1: submit yourself to have the intervention amongst your friends?
Speaker 2: Yeah? That shows maturity, Okay.
Speaker 1: A couple of years ago, I had a very big
Speaker 1: problem with a game called Super Auto Pets.
Speaker 2: Yeah, we remember. That was a game that involved that
Speaker 2: was basically like a.
Speaker 1: Gosh like a TFT so like a team fight tactics.
Speaker 1: It was like an auto chess of sorts. No no, no, no,
Speaker 1: no no no, Well there may be horses in this.
Speaker 1: I haven't gone that far yet. I saw one ben
Speaker 1: gp Ben ben Pack, friend of the website, my dear friend,
Speaker 1: my my work wife posting about this yesterday. I saw
Speaker 1: it this morning and I thought, what is this?
Speaker 5: This?
Speaker 2: This looks cool, Merge, Maestro don't recommended this to all
Speaker 2: of us. I saw that as well, popping off. Now
Speaker 2: I downloaded. I haven't touched it, Jance, So I'm looking
Speaker 2: forward to.
Speaker 1: Delete it, delete it now. Oh no, what do we
Speaker 1: have to lose time, my life, my livelihood because this
Speaker 1: is it feels like it is. Uh you take a
Speaker 1: match three, you throw in a super auto pets kind
Speaker 1: of and it's like a wave based match three game.
Speaker 2: But what but what is it like a wave based
Speaker 2: but it's like a mooji's is it like? Is it
Speaker 2: like sweak a game where you're combining fruits into bigger fruits?
Speaker 1: So you uh, it is a wave based, turn based
Speaker 1: and wave based match three game where you're using your
Speaker 1: tile sets. It's also a tile game, holy shit to
Speaker 1: do damage. So as you place down your tiles, those
Speaker 1: will do damage to enemies that pop up at the
Speaker 1: beginning of every wave. And initially you start with ten
Speaker 1: tiles and they all do about one damage each. But
Speaker 1: then as you complete a wave, you will acquire new
Speaker 1: tile sets or new emojis let's just call them emojis
Speaker 1: to replace your original just numbered sets. So one through
Speaker 1: eight or one through ten will get replaced with Oh,
Speaker 1: now you have a newspaper. Now you have a dagger.
Speaker 1: Now you have like a demon face. And these different
Speaker 1: emojis will have different abilities that synergize off of each
Speaker 1: other and you replace your original tile sets. So now
Speaker 1: after you combine a one and a one to add
Speaker 1: up to a two, instead of adding up to a two,
Speaker 1: it now becomes a dagger. So the dagger as that
Speaker 1: pops up on screen when you first summon it or
Speaker 1: put it onto your tile set, your match three set,
Speaker 1: that will do damage to the enemies.
Speaker 2: And gang. This it's bad, this is wild. It seems nefarious.
Speaker 2: I'm not gonna lie like it seems. Yeah, everything about
Speaker 2: it is like tickling my my your brain. It seems
Speaker 2: engineered in with the worst possible interests in mind.
Speaker 1: Yes, yes, because this ticks off the like kind of
Speaker 1: super auto pets the part of my brain, but also
Speaker 1: these like slay the Spire esque part of my brain
Speaker 1: where it like becomes that type of card battler. Within
Speaker 1: each wave, you have like about four or five turns.
Speaker 1: So those turns include placing a tile onto your board
Speaker 1: or combining your different tiles onto on your board. And
Speaker 1: like you know, you can get pretty snappy with it.
Speaker 1: The game can move pretty quick, and then at the
Speaker 1: top of the screen you will get you'll see the
Speaker 1: different enemies that are you're in danger of getting attacked
Speaker 1: by but those go by super quick, game, very slick.
Speaker 1: I think emojis may not work in movies, but they
Speaker 1: may work too well in video games. Merge Maestro is
Speaker 1: that this is gonna be bad.
Speaker 5: This.
Speaker 3: When I see a game like this, I almost see
Speaker 3: like someone in a back alley being like, eh, you
Speaker 3: want to try this?
Speaker 5: You know?
Speaker 2: Oh yeah, first one's free, so sway, so okay. So
Speaker 2: when I'm I attack, when I combine, you.
Speaker 1: Attack when you combine two similar tiles, or when you
Speaker 1: place a tile down.
Speaker 2: Okay, And so am I trying to be precious about like, Okay,
Speaker 2: I have two swords right now, or two daggers? Do
Speaker 2: I want to like save those? Should I merge those
Speaker 2: when there's a bigger enemy on the screen or is
Speaker 2: it kind of like mo willy nilly. I just should
Speaker 2: just keep trying to combine things.
Speaker 1: I think at first you want to be a little
Speaker 1: bit precious because as you complete more waves, your original
Speaker 1: tile set of just numbers gets replaced very quickly with Okay,
Speaker 1: different emojis with different abilities, Like ben Pack had a
Speaker 1: little thread on Blue Sky where he he said like,
Speaker 1: oh man, at the end of this, my OCTOPI was
Speaker 1: doing a million damage. And then as soon as I
Speaker 1: read that sentence, I knew I would be in danger.
Speaker 2: Yeah, that's that's a crazy thing that like I know
Speaker 2: exactly how you get there. So okay, all right, let's
Speaker 2: let's do this.
Speaker 1: Yeah, God, this is going to be bad. I didn't realize. Jeff,
Speaker 1: are you playing this on your phone?
Speaker 2: Yes? Oh no, yeah, it's like with me everywhere now
Speaker 2: Oh no, but it's going to follow you home like
Speaker 2: it from and mentioned. God, it follows the market. Okay,
Speaker 2: should I buy a paddle clapperboard or a candle?
Speaker 4: What the getting a candle? That's more ghosty?
Speaker 1: Okay, god, it's yeah. I was able to shake super
Speaker 1: Auto Pets and then finally get over that. Recently though,
Speaker 1: I've thought about getting back into it, but then this,
Speaker 1: this came across my radar, and this is bad.
Speaker 2: This is just all bad.
Speaker 1: I'm going to assume w W two, K twenty five
Speaker 1: and Mari paint.
Speaker 2: Or from last week. Oh yeah, that's probably right. Yes, okay,
Speaker 2: well the market is still good.
Speaker 4: Get your shit together here leaving games on the board.
Speaker 4: Oh my god, we leave, we leave for one week,
Speaker 4: and all of a sudden, you have oh I have
Speaker 4: four times much work to do, so I'm going to
Speaker 4: get mildly sloppy, so it doesn't matter, yell.
Speaker 2: If you hel at me about this, you won't notice
Speaker 2: all the fire I started. So this is good.
Speaker 1: Last thing on the list here before we had to
Speaker 1: break and then get to the news. Jeff Grubb, you've
Speaker 1: been fuxing around with the eight bit DO sixty four.
Speaker 2: Yeah, yeah, the controller came in here. Check it out, everybody,
Speaker 2: sixty four. What it do? It's got the six buttons
Speaker 2: that you so it has one analog stick like the
Speaker 2: N sixty four button in sixty four controller, and then
Speaker 2: as the dpad right next to it, and then a
Speaker 2: bid do have the six buttons, so there's the A
Speaker 2: and B button and then the four sea buttons. And
Speaker 2: I've been testing on sixty four games with it mostly
Speaker 2: through emulation right now. It'll work with the analog three
Speaker 2: D when that finally arrives, although I'm I'm getting something
Speaker 2: from DHL. I hope it's that, but maybe that's been
Speaker 2: too early. I can't remember when that's supposed to come.
Speaker 2: It is DHL amazing, it's crazy. It's just amazing. The
Speaker 2: Germans they run it on time over there. I think
Speaker 2: it's a German company, so yeah, So what I like
Speaker 2: about this is I like playing in sixty four games
Speaker 2: a lot, but the button layout on an Xbox controller
Speaker 2: is a little strange so that sometimes you have to
Speaker 2: apply the S buttons to the right analog stick and
Speaker 2: I never love that. Now I'll get used to it,
Speaker 2: but I'll play games that way whatever I'm emulating and
Speaker 2: playing for free. I'm not going to complain, but this
Speaker 2: is better having it just dedicated to the sea buttons
Speaker 2: that are actually on this controller. And then also it's
Speaker 2: like six face buttons, so I'm like, could I like
Speaker 2: lace Street Fighter like on here as like a pad
Speaker 2: fighter and make that work? And yeah, it mostly works.
Speaker 2: There's a bit of a gap between the A and
Speaker 2: B and the sea buttons, right, and they're a different size.
Speaker 2: Again that's like the N sixty four controller. But it
Speaker 2: like I can hit the A button and the down
Speaker 2: Sea button at the same time with one finger press,
Speaker 2: so to me, it's like, okay, I can do some
Speaker 2: of these combos that would be common maybe in a
Speaker 2: fighting game occasionally. But the way it feels great and
Speaker 2: apit dose just got all this stuff down. Now where
Speaker 2: the dpad is fantastic. The analog stick has the concentric
Speaker 2: circles and the convex sort of dome like N sixty
Speaker 2: four controller, so it's like it's going for that and
Speaker 2: it feels great. The triggers are not they're not like
Speaker 2: analog triggers like the N sixty four triggers, but they
Speaker 2: also feel excellent. So it's just the build quality is fantastic,
Speaker 2: and it's been it's been working very well. Now there
Speaker 2: is like a time where a lot of like Xbox
Speaker 2: three sixty controllers or Xbox one controllers, I should say,
Speaker 2: just automatically map to a lot of these emulators, so
Speaker 2: you start using them, and the emulators are like, yeah,
Speaker 2: I recognize this, here's the setup you should probably be using,
Speaker 2: and go. This is not doing that, So I have
Speaker 2: to set it up manually. But that's probably for the
Speaker 2: best because I do want it to just be like, no,
Speaker 2: this is an N sixty four controller with the N
Speaker 2: sixty four buttons, so let's make sure it's good to go.
Speaker 2: I think it's probably gonna work out of the box
Speaker 2: with the analog three D though.
Speaker 4: Yeah, it looks really neat. My thing is just if
Speaker 4: I'm going that far to get a custom and sixty
Speaker 4: four stock controller. I think I would just want it
Speaker 4: to like be an. I would want to have the
Speaker 4: penis you know, yes, you want the trigger of course, yes,
Speaker 4: your controller should have a penis.
Speaker 2: Yeah, And I like, I'm not noticing anything with this
Speaker 2: controller that like is oh U, finally I can do
Speaker 2: this because I don't have the penis in the anymore. No,
Speaker 2: It's like everything on the N sixty four was always
Speaker 2: built with that three prompt, with those three prongs in mind.
Speaker 2: So even games that like, there's the Case, I guess
Speaker 2: there's his Blues Brothers two thousand, Mike, did it require
Speaker 2: me to use both the deep ed and the analog
Speaker 2: stick at some point? That's made me messed up. This
Speaker 2: is my new Blues Brothers two thousand controller right here,
Speaker 2: So yeah, let's run it again? Oh fuck, oh god?
Speaker 1: No, yeah, the the the boss Swash mode of Blake
Speaker 1: Club where all three of you have to play through
Speaker 1: everything again.
Speaker 2: It's out. It's out now. It started shipping, so you
Speaker 2: can take to check it out. But yeah, I'm happy
Speaker 2: with it.
Speaker 1: Lovely, lovely, folks. That about does it for video game
Speaker 1: talk and what we've been playing We're gonna go take
Speaker 1: a quick pricky break, and on the other side of that,
Speaker 1: Jeff Grubb will be chatting to you about.
Speaker 2: The news right after this. This is Jeff Grub with
Speaker 2: a new It's right, I got news for you, everybody.
Speaker 2: Let's get into it. Nintendo is gonna hold an Indie
Speaker 2: World live stream this Thursday. Details it'll be focused on
Speaker 2: indie games. Obviously, it's gonna be fifteen minutes or around
Speaker 2: fifteen minutes. That is August seventh, at six am Pacific time,
Speaker 2: nine am Eastern. Or I'm sorry, wait, it's got six
Speaker 2: am and nine pm. I must have mistyped that. Yeah,
Speaker 2: I think it's gonna be six am Pacific time, nine
Speaker 2: am Eastern. I'll talk over we'll talk over it. Jen,
Speaker 2: you just sleep in. It's just an indie direct sleep in.
Speaker 2: You can sleep in two.
Speaker 4: Mike, Oh, I'll be theream.
Speaker 2: What are we doing, Bud's Oh, never mind, I forgot.
Speaker 4: I had such a hard time getting out of bed today.
Speaker 4: I have got enough sleep. I don't know I have
Speaker 4: a sleep up.
Speaker 3: I got enough sleep and it was still a problem.
Speaker 3: Why don't you see your fake doctor dad about it.
Speaker 4: Let's just tell me about the point at stars or
Speaker 4: open umbrellas, a doors.
Speaker 3: Dad, or your soul over your shoulder before you go,
Speaker 3: I'm looking at your chart here, has any black cuts
Speaker 3: crossed your path?
Speaker 1: Uh?
Speaker 2: This is of course separate from the partner direct that
Speaker 2: happened last week that had some you know, pretty decent
Speaker 2: announcements in it. Octopath Travelers zero, The Adventure of Elliott
Speaker 2: the Millennium Tales. Another HD two D game, The Adventure
Speaker 2: of Elliott the Millennium Tales. Jan did I stutter? This
Speaker 2: is the Philadelphia non Philadelphia game phil.
Speaker 4: Philip by Yeah, Phillipilitia.
Speaker 2: Yeah.
Speaker 4: I think I posted something like what I wish I
Speaker 4: knew how games got names like this, and there's like
Speaker 4: multiple pr people were just like, oh, oh buddy, we
Speaker 4: don't know either.
Speaker 2: We don't know either.
Speaker 4: We would ask somebody tried to stop keingdom Heart's three
Speaker 4: hundred and fifty eight over two days are happening and no.
Speaker 2: One, no one would have it. Oh yeah, your audios.
Speaker 2: I brought it back.
Speaker 4: Don't worry. I saw and got mad a hand on
Speaker 4: that lever.
Speaker 2: Baby, it is look this.
Speaker 4: Thing I am.
Speaker 2: It's just on this lever.
Speaker 4: I see it and I just crank because it goes
Speaker 4: and I got to crank it back up all the
Speaker 4: time on my own, and it's just annoying. I'll just
Speaker 4: do it myself. I'll lower it for you, stupid, I'll
Speaker 4: never mind. I started screaming. I like screaming. Okay, I
Speaker 4: like screaming.
Speaker 2: Version. This is all going to be leveled, so he's
Speaker 2: gonna sound even crazier.
Speaker 3: It's gonna be great, Like someone out there, do do
Speaker 3: do the Master shake edit and like, let's actually get
Speaker 3: a proper one here with like the mouth moving and everything.
Speaker 4: I don't sound like Master shak.
Speaker 2: Ya Kwami was also there too, I should say, yeah
Speaker 2: it was. It was a decent direct, but we covered
Speaker 2: it in a bunch of places now the indie direct. Look,
Speaker 2: I'm not expecting Spoon Heaven to be there, not food Heaven.
Speaker 2: It's a hollow night. Silk Song is the real name
Speaker 2: of that video game. Uh, I know, I'm not expecting
Speaker 2: it at an indie direct. That game is too big
Speaker 2: for an indie direct now. And also it is probably
Speaker 2: going to show back up some Xbox thing. It'll be
Speaker 2: maybe be a games Com and they'll give us a
Speaker 2: date at that point.
Speaker 4: That's kind of the problems. I feel like the two
Speaker 4: games people want to hear about the most right now,
Speaker 4: well a second I got creak it up are Spoon
Speaker 4: Heaven and Haiti's too. If everybody wants that launch date?
Speaker 4: Is he too also too big for this? Or is
Speaker 4: it you know, like, well people are gonna watch this,
Speaker 4: we can make that. The one last thing is hey,
Speaker 4: here's the one point or release date for that thing.
Speaker 2: Yeah. I think Hades two is also too big for this.
Speaker 2: That'll just kind of happen when it happens at this point.
Speaker 2: And Nintendo loves Hades and I think Nintendo loves Hollow
Speaker 2: Night as well. So if those games you know, wanted
Speaker 2: to be in the big direct, I bet they could
Speaker 2: have been. But I don't know, maybe I'm wrong, And
Speaker 2: maybe they'll like use both of those as a launch
Speaker 2: point for a bunch of other cool indie games and
Speaker 2: those will be like the Showstoppers here, It's possible, but
Speaker 2: you know, we'll see. I'm expecting like Nintendo remembering that
Speaker 2: first year of the Switch one and how a couple
Speaker 2: of indie games really took off Golf story a handful
Speaker 2: of others, and they're just looking to recreate that, which
Speaker 2: is admirable. I want that as well, that I definitely
Speaker 2: remember having a very good time with early indie games,
Speaker 2: and I'm looking for the next new one that I
Speaker 2: didn't know I was expecting, and the indie world's usually
Speaker 2: deliver that.
Speaker 3: And then you know, on the other hand, this whole
Speaker 3: Metroid Prime for thing not being in you know, obviously
Speaker 3: wasn't gonna happen last week. But yeah, now I kind
Speaker 3: of have made peace with the fact, like it's still
Speaker 3: too early. I really think they are going to like
Speaker 3: backload that thing to like October at this.
Speaker 2: Point, sometime in the holiday period, so from yeah, late October,
Speaker 2: anytime in October through December, even like it could be
Speaker 2: the December game. They've done that with their hardcore games before.
Speaker 3: Right, But I meant for like the direct, it's gonna
Speaker 3: get the direct, right, it's gonna get one.
Speaker 2: Well, I think it'll be directed. No, I mean no,
Speaker 2: I do think so. But there's you know, these days,
Speaker 2: it's Nintendo. They could announce stuff on in a YouTube
Speaker 2: video or on the Nintendo Today app. But if yeah,
Speaker 2: there could be there's usually a direct in September. There
Speaker 2: probably will be one this year because Nintato likes to
Speaker 2: get things set up for that holiday season, and September
Speaker 2: is a good time to do that. The like, here's
Speaker 2: the shit that you should be buying from us this holiday.
Speaker 2: So I expect us to get answers on a lot
Speaker 2: of these outstanding questions by then, and then there's a
Speaker 2: handful of other ones like Kirby Air Riders that one
Speaker 2: could pop off at any second. They just give us
Speaker 2: the release date. That's been rated in Saudi Arabia. So
Speaker 2: is Metroid Prime for Actually, so both of those have
Speaker 2: ratings now in at least one territory. What that means
Speaker 2: for us getting dates, it doesn't mean much. It could
Speaker 2: happen at any point, all right. This next one a
Speaker 2: little interesting just because of the tech inside of one
Speaker 2: of the inside this controller. Rare is celebrating its fortieth
Speaker 2: anniversary with a licensed Xbox controller that is up on
Speaker 2: Amazon now. It's from eight bit Do and it The
Speaker 2: one interesting feature about this other than it's you know,
Speaker 2: it's got pro buttons, is it has the two point
Speaker 2: four gigahertz wireless radio that enables it to connect directly
Speaker 2: to an Xbox without a dongle. Normally, when you get
Speaker 2: one of these controllers. They do it through Bluetooth and
Speaker 2: or they or they need a dongle for the Xbox.
Speaker 2: And so Microsoft has had that stuff as a proprietary
Speaker 2: like lockdown, and now they're letting third parties use it. Now.
Speaker 2: Maybe that would have been more exciting in a world
Speaker 2: where I was playing my Xbox more frequently. In fact,
Speaker 2: it definitely would have been. But it's like, okay, at
Speaker 2: least xboxes opening this stuff up at this point, I
Speaker 2: don't love having a bunch of dongles sticking out of anything.
Speaker 1: No.
Speaker 4: No, even though like the eight bit dude dongles kind
Speaker 4: of look cool because they look like bricks or whatever. Yeah,
Speaker 4: and then I'm like, I get this dongle out of here.
Speaker 4: I don't have an I don't even computers have like
Speaker 4: fifty of these USB slots, and I somehow still running
Speaker 4: out constantly.
Speaker 2: Yep. It's uh, I like a bit doo controllers. So
Speaker 2: this is pretty cool. I don't know if I need
Speaker 2: a Rare fortieth anniversary one, but cool. There's also some
Speaker 2: like artwork that they've posted up to celebrate Raresh like
Speaker 2: fortieth anniversary, that is, can act as your Xbox background.
Speaker 2: A bunch of original art of all their characters, not
Speaker 2: including including the Nintendo ones, and that's pretty cool, all right.
Speaker 2: Dark Siders four continues the original game story after fifteen years,
Speaker 2: so they're going back to Dark Siders. This is actually
Speaker 2: going to be the fifth game. There was also Genesis,
Speaker 2: which was a top down game since but since Dark
Speaker 2: Siders one ended with it was War, the main one
Speaker 2: where War is about to like go fight the forces
Speaker 2: of good and evil or whatever, and the other four
Speaker 2: or the other the rest of the horsemen of the
Speaker 2: pock ups show up. Well, we've gotten games starring the
Speaker 2: rest of those horsemen now, including Genesis and then two
Speaker 2: and three. So now it's like they're wrapping back to
Speaker 2: that moment and they're going to continue the story right
Speaker 2: from there, which is pretty wild for this B series
Speaker 2: game that like is great, it's really good, but it
Speaker 2: feels like, man, I can't believe they're going to complete
Speaker 2: this story. They're gonna they're gonna finish the fight.
Speaker 4: They're going to finish the fight to fight finish story. Yeah.
Speaker 2: Yeah.
Speaker 4: That's what's kind of nice about this, right, is because
Speaker 4: there are all these like beloved game franchises that just
Speaker 4: feel like, well, we love that it's never actually got
Speaker 4: to go anywhere like a Shen move right like Shen
Speaker 4: Moo's apart, and a lot of people like it, and
Speaker 4: the game is probably never going to see an end.
Speaker 4: So it is nice that Dark Siders it is something
Speaker 4: that a lot of people have cared about or you know,
Speaker 4: at one point, I like a lot of those games.
Speaker 2: Man, those games are fun. Yeah, that first one was
Speaker 2: especially good.
Speaker 4: Never played much of them. I should I should do
Speaker 4: some Dark Sider ring.
Speaker 2: Of the better zeld O clones. Yeah, sure, I was.
Speaker 1: Gonna say, like, they definitely feel the void. It feels
Speaker 1: like for when when Zelda kind of wasn't as popping
Speaker 1: in the three. Yeah world, at least it's weird.
Speaker 4: I remember three was like one of the first Nordic
Speaker 4: slashion bracer games. At that time, we were like, wow,
Speaker 4: it's great this company is here and reviving this stuff
Speaker 4: and we're getting more b games and uh, all this
Speaker 4: all this time later, it's like the most exciting thing
Speaker 4: they can't do is a Dark Sider's Force. There's been
Speaker 4: no there's been no growth or a manchin of what
Speaker 4: they could possibly do well.
Speaker 2: THQ. Noordic had a bunch of other games that they
Speaker 2: did announce, and I will ask you, like, any of
Speaker 2: these do pop out to you now? The SpongeBob SquarePants
Speaker 2: Titans of the Tide looked pretty promising. That's coming out
Speaker 2: November eighteenth. It's following up the Cosmic Shake, which followed
Speaker 2: up a Battle of Bikini Bottom Flustrated, Yes, Rehydrated, and
Speaker 2: people like those games, and I'm glad. I'm glad they're
Speaker 2: continuing to make this. There was also the Spun or
Speaker 2: the Patrick Star game. Patrick Starr is going to be
Speaker 2: playable in this game. Yeah, that looks pretty cool. I think,
Speaker 2: you know, the Cosmic Shake was okay, no one hated
Speaker 2: that game, but it also wasn't as beloved as Bikini Bottoms. Yeah.
Speaker 4: I just picked that up because it was on So
Speaker 4: because of this announcement, So I want to play through
Speaker 4: Cosmic Shape because when I played Bikini Bottom Rehydrated, I
Speaker 4: was really surprised how.
Speaker 2: Much I liked it.
Speaker 4: I liked that we can still get these kind of
Speaker 4: bet tier three D platforms just because SpongeBob SquarePants are
Speaker 4: still so popular. So right, yeah, I'm rooting for this
Speaker 4: one exactly.
Speaker 2: So I'm glad, Like there was a time where we'd
Speaker 2: get a lot of licensed platformers. This is the one
Speaker 2: survivor that we continue to get for the most part.
Speaker 2: Recreation is Reckfest, but open world kind of forts and motorsport,
Speaker 2: but Reckfest that sounds awesome to me. I'm really interested
Speaker 2: into seeming like where that game goes. Then there's games that,
Speaker 2: like I maybe recognize the names, but you know, they're
Speaker 2: continuing to make more of them, a Tides of Tomorrow,
Speaker 2: Sacred to Remaster, titan Quest to the Guild Europa fourteen ten.
Speaker 2: There's a gothic remake Reanimal Fate Keeper and The Eternal
Speaker 2: Life of Goldman, which actually that looked pretty good. That's
Speaker 2: a cinematic platformer kind of thing with a really good
Speaker 2: animation and style to it. Probably worth checking out. But
Speaker 2: it's also different than The Adventures of Elliott. The Millennium File.
Speaker 2: How that game was called I.
Speaker 4: Never played the gothic game, Should me neither?
Speaker 2: Yeah? Exactly. That was asking the same thing I'm like,
Speaker 2: are there gothic stand out there? Being like, we got
Speaker 2: to get more people playing Gothic. I haven't gotten into them,
Speaker 2: if they are, all right? Full list of all price
Speaker 2: increases for Nintendo Switch and everything else. All right, So
Speaker 2: Nintendo raised the price of the Switch one. They announced
Speaker 2: this last week and then over the weekend the prices
Speaker 2: went into effect in the United States. For the switch
Speaker 2: the original switch again switch O led was three fifty.
Speaker 2: It's now four hundred. The standard switch is three forty
Speaker 2: after being three hundred. Switch Light went up thirty bucks
Speaker 2: from two hundred to two thirty. The joy Con for
Speaker 2: the Switch one are ninety dollars now they were eighty dollars.
Speaker 2: Pro controllers eighty was seventy, the nes controller pack was
Speaker 2: sixty it's now seventy. In sixty four went from fifty
Speaker 2: to fifty five, and the Super Nintendo Controller went up
Speaker 2: five bucks to thirty five dollars. Switch to accessories some
Speaker 2: also went up in price. This is in addition to Yes,
Speaker 2: this is in addition to the price increase that happened
Speaker 2: right when they were announced, because that's when the tariffs
Speaker 2: first happened. They're doing more on the tariff phase. Mostly terraffased,
Speaker 2: you know. There's some other aspects to it, but it's
Speaker 2: mostly terraff based. Yes, the Joycon charging stand was thirty
Speaker 2: it is now thirty five. Pro controller was eighty five
Speaker 2: now it's ninety JOYCN two was ninety five now it's
Speaker 2: one hundred dollars, and the dock sets if you want
Speaker 2: an extra DOC was one twenty it's now one hundred
Speaker 2: and twenty five dollars. Ambo went up to twenty dollars
Speaker 2: from sixteen. The two pack of mebos, there's a handful
Speaker 2: of those. Those are either thirty five or forty dollars,
Speaker 2: depending on which ones you get. They were originally thirty dollars.
Speaker 2: Forty dollars for Ambo guys.
Speaker 4: That's insane, you know, Like the tears are definitely effect here,
Speaker 4: but there's a lot of this. It's just absolutely wild to.
Speaker 3: Me for the original switch, Like, yeah, the thing that
Speaker 3: must cost so much cheaper to make now.
Speaker 4: Right, Yes, it's one thing to be like game console
Speaker 4: prices just never go down, Okay, increasing them like a
Speaker 4: past of them after the follow up comes out right,
Speaker 4: like a four hundred dollars switch ole. It actually kind
Speaker 4: of sounds like a crime, h Like it sounds like
Speaker 4: someone should go to jail for making that a thing.
Speaker 4: And it's if somebody. If I met somebody who's about
Speaker 4: to buy one of them, I would literally tackle them
Speaker 4: to the ground and try to stop them, stop them
Speaker 4: from doing that.
Speaker 5: That's what I.
Speaker 2: Don't get, Like, if you're trying to just liquidate inventory,
Speaker 2: I don't know if they are, what are you Are
Speaker 2: you trying to, like create a new above ground landfill?
Speaker 2: I like, so I think they're I mean one, I
Speaker 2: think that that the market conditions have made these companies think, well,
Speaker 2: we got to might really be mindful of our prices
Speaker 2: and we should try to raise them wherever we can,
Speaker 2: which sucks, and these companies will love raising prices, so
Speaker 2: they're doing that. But I think they think about it
Speaker 2: from the perspective of this will look like a story
Speaker 2: we're telling. When people go to look to make a
Speaker 2: decision about what console to get, and now the Switch
Speaker 2: to it is only fifty dollars more than a Switch one,
Speaker 2: and the switch to feels like a really good deal
Speaker 2: in that perspective of, Oh, I get the whole new generation,
Speaker 2: the console in its games can play all the original
Speaker 2: Switch one games, and I only have to spend fifty
Speaker 2: dollars more. It's the medium popcorn thing you're thinking about
Speaker 2: only fifty dollars more instead of oh, I'm spending five
Speaker 2: four fifty to five hundred dollars they won't get went
Speaker 2: you focusing on the fifty dollars? Now? Is that the
Speaker 2: entirety of this? Now? I think the reality is like
Speaker 2: sourcing parts for electronics these days is a shit, shit job.
Speaker 2: It just sucks and it is complicated, and it is
Speaker 2: causing these companies a lot of headaches. Could they still
Speaker 2: make a profit selling the switch one at the original price?
Speaker 2: Could they cut the price of it and still make
Speaker 2: a profit. I bet they could? Like how much could
Speaker 2: that cost to make? Now?
Speaker 1: Right?
Speaker 2: Yeah?
Speaker 4: So they're selling all the switch shoes they're making right
Speaker 4: now already. I god to say that like might dry
Speaker 4: up a little bit and like maybe they're like, well,
Speaker 4: we're doing this, we don't have to increase the price
Speaker 4: of the switch too. Maybe it's like a tendo's hurting right.
Speaker 3: Come on, But it does seem like an expensive way
Speaker 3: to get to that end of like medium popcorning it.
Speaker 2: Right, Yeah, No, I think that's a buyper I think
Speaker 2: they're okay with doing that because they're gonna end up
Speaker 2: with this medium popcorn situation. The underlying motivating factors here
Speaker 2: are it's got to be mostly tariffs, and then the
Speaker 2: secondary thing, which is huge is we love raising prices,
Speaker 2: and we can get away with raising prices right now.
Speaker 2: So let's do it now while we while the getting
Speaker 2: is good, I think is the situation.
Speaker 4: And like if they're trying to create a scare of
Speaker 4: people going out and gates with you before the price
Speaker 4: of that goes up, kind of mission accomplished. Like you know,
Speaker 4: I'm talking to Mike my friends who I know probably
Speaker 4: wouldn't guess what's ntil in the new animal crossing comes out,
Speaker 4: and I'm being like, look, I know you want to
Speaker 4: wait till then, maybe just get one now you think
Speaker 4: you're ever going to get one?
Speaker 5: Like that?
Speaker 2: You said, like they're selling every switch through their making
Speaker 2: right now, but there is that next crop of people
Speaker 2: that they're focused on, and for that that group of people,
Speaker 2: the price urgency that you're talking about will be a factor.
Speaker 2: And then the medium pop thing is a very effective
Speaker 2: thing and that people take that into consideration and be like, well,
Speaker 2: I mean, look, it's only that much more so I
Speaker 2: think they're already kind of eyeing that segment and that's
Speaker 2: behind a lot of these decisions. I think they're all
Speaker 2: I mean, what this really says to me is these
Speaker 2: companies because Microsoft, Sony, and Nintendo now have all raised
Speaker 2: prices in one way or another, and in some cases
Speaker 2: multiple times over the last year or two, and like
Speaker 2: in Sony's case, it's gone back like three or four years.
Speaker 2: I think what this says to the fact that they
Speaker 2: continue to do this is their belief is that things
Speaker 2: are not going to get easier for making electronics, Sourcing
Speaker 2: materials is not going to get easier. The tariff and
Speaker 2: market situation and the relationship between countries is not going
Speaker 2: to get better. Like if this is a bell weather
Speaker 2: about how corporations view our international cooperation levels, it's a
Speaker 2: bad sign. I think it also says that even Nintendo
Speaker 2: knows they got to make more money from the same
Speaker 2: people because they're not necessarily going to be growing the
Speaker 2: console market by leaps and bounds by bringing in new people,
Speaker 2: and so it's about nickel and diming the same ones
Speaker 2: that are sitting around that have been playing their games
Speaker 2: for forever. And that's also not a great thing. So
Speaker 2: it's it speaks to an underlying sort of ailment at
Speaker 2: the heart of selling video games to the console audience,
Speaker 2: and it's yeah, a sign that we're not in necessarily
Speaker 2: a great place, even though Nintendo is making a ton
Speaker 2: of money. All right, cool, yep, cool, This almost certainly
Speaker 2: doesn't stop, right, We're probably back here in within six
Speaker 2: months to a year, probably talking about that switch to
Speaker 2: price increase. Yeah, and the rest of the stuff doesn't
Speaker 2: go down in price at that time, So yeah, all right.
Speaker 2: BioShock fors leadership replaced as two K insists it's committed
Speaker 2: to delivering a great game. Take two as replaced the leadership.
Speaker 2: Kelly Gilmore, who was the studio head of Cloud Chamber
Speaker 2: has I think she's left the company. And then they
Speaker 2: moved Hogarth Dayly Plant, who did a bunch of stuff
Speaker 2: on the original BioShock games, to a publishing role, but
Speaker 2: also removed as creative director on the game. The reason
Speaker 2: given for this is, and this is from reporting from
Speaker 2: Jason Schreyer, that the game was up for an internal
Speaker 2: check with the publisher two K Games. Two K went
Speaker 2: and looked at it and said, we are not happy
Speaker 2: with this, and specifically because of the narrative. Right, the
Speaker 2: narrative is a problem. And I'm in the light not
Speaker 2: maybe not enough layhouses. You got to have at least one.
Speaker 2: They had zero. It's a big oversight. They also canceled
Speaker 2: a BioShock one remake earlier this year. I can't it's
Speaker 2: hard for me to imagine what could possibly be wrong
Speaker 2: with the story that the company is like, Yeah, let's
Speaker 2: delay this thing and remove the leadership and start reworking
Speaker 2: everything so we can really release this game later and
Speaker 2: spend even more money on it. The story must be
Speaker 2: either yes, they're saying narrative. The narrative must either be
Speaker 2: broken offensive or like unfollowable, or the executives are like,
Speaker 2: this is too woke and we don't want to draw
Speaker 2: the ire of Trump. Like I think there's a strong
Speaker 2: chance that this is like criticizing political figures the way
Speaker 2: a bioshot game might have done in the past, and
Speaker 2: I think in response to infinite criticism of that being
Speaker 2: to both sides, they're like, well, watch, we can we
Speaker 2: don't have to go both sides. We can really just
Speaker 2: do pointed criticism, and maybe the leadership doesn't like it.
Speaker 2: That's me speculating. I'm just baffled at, like, how you
Speaker 2: get to the point of we hate this narrative so much,
Speaker 2: we need to spend more money making this game. A
Speaker 2: video game executive does not strike me as the kind
Speaker 2: of person that would care about that.
Speaker 4: Yeah, it seems really strange again, like I have criticism
Speaker 4: of Infinite Story the both sizing for sure, but also
Speaker 4: just that it started off as like a takedown of nationalism,
Speaker 4: right oh yeah, talk about that she was that was
Speaker 4: a disaster, But by the end of it, it's like,
Speaker 4: oh well, how about instead of that? Wouldn't it be
Speaker 4: crazy if there were two of you and one was
Speaker 4: from an alternate universe.
Speaker 5: And it just.
Speaker 2: Age is like a diaper in the hot sun?
Speaker 4: I think, Like yeah, but favorite video game quote ever
Speaker 4: I think is the whole there's always a lighthouse. People
Speaker 4: love that.
Speaker 2: No, there isn't.
Speaker 4: There's two times there was a lighthouse. Shut the hell.
Speaker 2: Yeah.
Speaker 3: Look as someone who will really fucking Diana Hill for
Speaker 3: BioShock as a ip like, I love the first one
Speaker 3: is one of my favorites.
Speaker 2: Okay, cool, so we could be friends.
Speaker 3: But yeah, I don't know. I mean, I kind of
Speaker 3: don't care. I just want I want to know, like,
Speaker 3: where are the fun judases. I realize it's a separate
Speaker 3: game from a separate developer.
Speaker 2: Yeah, but also at two K though it's a two
Speaker 2: K project, right, Yeah, I think I think that's supposed
Speaker 2: to come out next year or something, or maybe this
Speaker 2: was I don't know. People mentioned when we were talking
Speaker 2: about this on the other show in chat like there
Speaker 2: was some data attached to Judas or maybe there wasn't.
Speaker 2: They're both they both have been in development for a
Speaker 2: very long time. BioShock four has been in development apparently
Speaker 2: for ten years what ten years now, go ten Earth years,
Speaker 2: ten earth human years, and it's you could see like, okay, yeah,
Speaker 2: maybe part of the early part of that was like
Speaker 2: a lot of preproduction. That's possible whatever that is all
Speaker 2: costs because they all have to employ people at Cloud
Speaker 2: Chamber Games to make that. Now, that is maybe the
Speaker 2: frightening side of this is following up from this, Executives
Speaker 2: from two K went to Cloud Chambers, like, we are
Speaker 2: dedicated to making sure the game is good. Now we
Speaker 2: wouldn't mind some more efficiency and maybe streamlining, making you
Speaker 2: guys more wink agile, And everyone's like, oh, okay, they're
Speaker 2: gonna lay us off. They're gonna lay a bunch of
Speaker 2: us off, and so those those fears are now at
Speaker 2: the studio. But they like I remember the Infinite being, like, man,
Speaker 2: that game has taken a long time production, and they
Speaker 2: are they have to get that thing right, and then
Speaker 2: it has to sell a ton to justify as much
Speaker 2: time as they spent on it, and it didn't. It
Speaker 2: was kind of like a pretty good game that you know,
Speaker 2: I have my issues with it, but most people thought
Speaker 2: it was a pretty good game and it kind of
Speaker 2: did okay, did fine. The kind they're kind of it's
Speaker 2: even worse this time, where it's like it feels like
Speaker 2: the game is gonna miss even harder and then also
Speaker 2: is taking even more time, so it was probably more
Speaker 2: expensive than even Infinite was. It's wild.
Speaker 3: Yeah, I I guess I just hadn't been paying attention
Speaker 3: to what was going on with BioShock for I can't
Speaker 3: believe the ten years then knocked me on my ass.
Speaker 3: I'm sitting down, but it's still knocked me on That's unbelievable.
Speaker 3: And and just to be clear, like Levie he has nothing,
Speaker 3: He's just on Judas.
Speaker 2: He has nothing.
Speaker 4: He's over on Judas, which is a video game that
Speaker 4: I like, going to come out to stop it.
Speaker 2: That's I'm sort of like a little excited for it.
Speaker 4: Uh yeah, gosh, I don't. Part of me is like
Speaker 4: I'm trying to be careful because I'm trying remember I
Speaker 4: can't remember what the details were. But I thought I heard.
Speaker 4: I thought I heard that game was in trouble at
Speaker 4: one player another in my life, but I don't know.
Speaker 3: Yeah, I mean definitely Infinite was was weird because I
Speaker 3: think also it was the it was the mechanics too,
Speaker 3: like the.
Speaker 2: Right leg of it.
Speaker 3: Yeah, like I remember everyone remembers that one E three demo.
Speaker 3: Yeah and yeah, and then what the game wounded up.
Speaker 4: Being the funniest thing in Infinite Too is like at BioShock,
Speaker 4: there was like you know, it kind of made sense. Yeah,
Speaker 4: there's like there's tonics or whatever, and they'll give you
Speaker 4: powers and it's kind of tied into this, and then
Speaker 4: in Infinitus it's like, here's the magic juice, so you
Speaker 4: have the magic abilities like in the last game, don't
Speaker 4: worry about it. You could still shoot bees from your
Speaker 4: hands or whatever.
Speaker 2: Yep. Like it just felt less considered on all those fronts,
Speaker 2: and Bio was like one of the more considered games
Speaker 2: of all time. So it just is a little.
Speaker 4: Baffling massive for the porn industry though.
Speaker 2: Oh I'm sorry. Those character models from BioShock Infinite have
Speaker 2: been used in so much Steam Filmmaker porn it would
Speaker 2: blow your eyes into the back of your skyll.
Speaker 1: I think.
Speaker 4: I think Advancement's an actual three D animation were made
Speaker 4: because people wanted to make porn based off that game
Speaker 4: so badly.
Speaker 2: Total easter egg there, I guess source filmmaker. Thank you guys, Okay, yeah,
Speaker 2: good for them. Yeah, wild story, Yeah, that's that's the
Speaker 2: I the woke stuff. Just I meanating, right, But like,
Speaker 2: tell me another reason that an executive would care about
Speaker 2: the story of a video game that that we are
Speaker 2: trying to make money from. Yeah, I don't know, like
Speaker 2: it would have to be so bad.
Speaker 3: I guess I don't want to believe that, right, because
Speaker 3: we also got a Superman that I feel like, yeah,
Speaker 3: but but flies in the face of that.
Speaker 2: I don't know if that memo has gone out to
Speaker 2: the rest of the executives in that sort of community
Speaker 2: of creative industries. I think, yeah, James Gunn has the
Speaker 2: power to like say full fuck all y'all, I'm gonna
Speaker 2: make the movie I want to make. I don't think
Speaker 2: David Zaslov was like, here's my directive, get out there
Speaker 2: and get me a James Gun positivity. No, no, I know,
Speaker 2: I know, I know. Yeah, that's that's nuts. Maybe the yeah,
Speaker 2: maybe it's just a shitty story. I don't know. It
Speaker 2: could just be a very shitty story, bad.
Speaker 4: But I wouldn't be surprised.
Speaker 3: I wouldn't be surprised, right right, it wouldn't be And
Speaker 3: I just don't I like don't want to believe it.
Speaker 2: Yeah, yeah, all right, so that's bosh. Apparently Lexi and
Speaker 2: Chat said Judas has been in development for thirteen years. What, Yeah,
Speaker 2: I don't know, I don't I don't know what what
Speaker 2: is the top?
Speaker 3: What has happened to time in the last fifteen years
Speaker 3: with BioShock inspired games?
Speaker 2: And that's like that's wild. But it's like that's also
Speaker 2: just like two games worth the development, like in normal time,
Speaker 2: for normal time right now, it's like, yeah, that that
Speaker 2: you could get maybe two games out in those years.
Speaker 2: All right, let's see here. There was a bunch of
Speaker 2: news out of EVO. We'll hit some of it. Mortal
Speaker 2: Kombat Legacy Collection is adding Mortal Kombat Trilogy. It's also
Speaker 2: getting a bunch of physical versions for Xbox, but that's
Speaker 2: like a limited run. And then PlayStation Switcher getting like
Speaker 2: full versions of the Switch version is even getting the
Speaker 2: full game on the card. And I think it's going
Speaker 2: to be ten dollars more expensive than the other platforms
Speaker 2: because they're going to put in one of those sixty
Speaker 2: four niggabyte cards. So that's the compromise there. It stinks,
Speaker 2: but also justification all lines up and it's like it's
Speaker 2: either this or it's gonna be on a game key card.
Speaker 2: What do you guys want to do? And I think
Speaker 2: most people who care about this and be like, we'll
Speaker 2: pay the extra ten dollars. But yeah, excited about that
Speaker 2: Virtual Fighter five as a new stage that they introduced.
Speaker 2: Let's see. They also showed off the some of the
Speaker 2: first in game like fighting footage and it was like
Speaker 2: almost looked like prototype footage, but looked very good for
Speaker 2: Virtual Fighter project from RGG, Like did you check this out?
Speaker 2: What do you think of it?
Speaker 4: So I did check that out. I thought it looked
Speaker 4: really good. It was good before it was like, oh,
Speaker 4: not actual gameplay, and this time I think it was
Speaker 4: more like this is no, this isn't running book. Put
Speaker 4: an engine. We got to see Sarah. It's some guy
Speaker 4: in a hat whose name. I didn't know. I think
Speaker 4: it looks great. I am so ready for Virtue Fighter
Speaker 4: to come back. That was like one of those I
Speaker 4: was there. I remember how important that it was. It was,
Speaker 4: so yeah, It's just I'm curious because Virtual Fighter is
Speaker 4: kind of two things where it is very pick up
Speaker 4: and play, especially those original ones, and then it became
Speaker 4: very technical, and I'm like, what do you which one
Speaker 4: of those do you lean into now? And I think
Speaker 4: you probably got to lean into it being sort of technical.
Speaker 4: Ideally you wanted to be both you can't pick up
Speaker 4: and play. But also there is all this deaf because
Speaker 4: at the court it's a two button fighting game. Even
Speaker 4: up to five, it basically was that, and I hope
Speaker 4: it kind of still stays like that. I hope they
Speaker 4: don't do things like ad super moves.
Speaker 2: So they specifically talked about that, Mike, and they said
Speaker 2: they are avoiding that. This is supposed to be a
Speaker 2: more grounded fighter, And yes, give me that. That always
Speaker 2: has been Virtual Fighter, but I think with the way
Speaker 2: this game looks, it lends itself even more to kind
Speaker 2: of being like, hey, this is going to be the
Speaker 2: Kuma te video game. Like here's just a tournament of
Speaker 2: fighters that don't have fireballs and stuff like that, and
Speaker 2: I want it.
Speaker 4: Yeah, even compared to like a tech in which like
Speaker 4: is you know, martial arts, but it gets pretty wacky. Uh,
Speaker 4: and that's fun. That's good for tech and me. I
Speaker 4: want Virtual Fight to be a little bit more grounded
Speaker 4: and normal. The character were Akira or Ara, and that's
Speaker 4: just a Kira's new look.
Speaker 2: That's his new look. Yeah, and I know that all right.
Speaker 2: I should get excited for it. Also, quick correction, world
Speaker 2: Stage is apparently a single player mode for Virtue Fighter
Speaker 2: five revo. It just said world Stage and I'm like,
Speaker 2: I don't remember what that is. There was a bunch
Speaker 2: of other stuff, like news for a season pass per
Speaker 2: Hunter Hunter. There's a new character for Undernight in Birth two.
Speaker 2: I think, a bunch of stuff like that. They showed
Speaker 2: up Omnimn for that Invincible Versus game. It's pretty promising, Yes,
Speaker 2: very cool. Yeah.
Speaker 4: I played that at Yeah, it seemed fun. Pretty mortal Kombatti.
Speaker 2: Right, yeah, and that's kind of you can see the
Speaker 2: lineage there. Marvel TOCN was definitely the big winner of
Speaker 2: the week in terms of getting people's attention and excitement.
Speaker 2: They showed off quite a bit of it in various forms,
Speaker 2: and then they announced that there is a closed beta
Speaker 2: coming up to September fifth through the seventh, So that's
Speaker 2: that's next month. I think the details about how to
Speaker 2: get into that are out there, so go check that
Speaker 2: out if you want to try to get him.
Speaker 4: I have a correction. It wasn't even Sarah Stella Sarah's daughter, Okay, okay,
Speaker 4: next generation shit happening, gotcha genera almost exactly like Sarah.
Speaker 2: Sarah just looked at him like my brain was like, yep,
Speaker 2: Sarah Sarah Bryant. Right is that her full name?
Speaker 4: Yeah? Because their brother was one of the other characters.
Speaker 2: Right, all right, U let's see hear and Ken is
Speaker 2: in Fatal Fury City the Wolves. We knew he was coming,
Speaker 2: but the Shadow dropped him, so he's available now in
Speaker 2: the game. I like KENA sure.
Speaker 4: Yeah, Kensaney, I don't know. I played a little bit
Speaker 4: of that, and then pretty quickly I was like, this
Speaker 4: is a lot like stree Fire six. I think I'd
Speaker 4: never just be playing Street Fire six. In fact, I
Speaker 4: have been. I was because of some of the EVO hype.
Speaker 4: I was just like messing around, like I want to
Speaker 4: like learn zangeek better. I got pretty good the three
Speaker 4: sixty emotion. I was just doing some arcade runs while
Speaker 4: watching the tournament. There's some It was a lot of fun.
Speaker 4: I was enjoying Evo Mars's cap On two Grand Finals
Speaker 4: were great. I loved cap coversus Two Fighters six always
Speaker 4: a good time. Mean, watched some Grand Blue Fantasy versus
Speaker 4: Yeah Rising whatever. Yeah yeah Rising were all the pretty end.
Speaker 4: I mean, people fight each other with swords and stuff,
Speaker 4: and that was a fun one to watch.
Speaker 2: Yeah, there was a yeah, I think that got new
Speaker 2: characters as well. Uh Teck and eight showed off Armor King.
Speaker 2: I was just coming to the game, and they also
Speaker 2: showed off I think the last new fighter, which is
Speaker 2: a legitimately new fighter.
Speaker 4: Lady.
Speaker 2: Yeah, bikini lady. That's yes, she is a bikini lady
Speaker 2: miari Zo from Madagascar. She's coming this winter to the
Speaker 2: game with a new stage. Armor King is coming October thirteenth.
Speaker 2: And then uh see Viper in Street Fighter six, which
Speaker 2: looked great. I thought she looked fantastic, very excited about that.
Speaker 4: Speak speaking speaking of the gooners, is she moved her
Speaker 4: tie over and now so we can see more of
Speaker 4: her cleavage. That was nice of her.
Speaker 2: Yeah, she just points it right at the screen and
Speaker 2: fires them away. Yeah okay, And also it doesn't end there.
Speaker 2: Back Lar, a lot of the characters are getting their
Speaker 2: swimsuit costumes based on that old Street Fighter to art,
Speaker 2: and boy, the tan lines are just popping there than
Speaker 2: they've ever been they know.
Speaker 4: Okay, yeah, it is like it is because no one
Speaker 4: seems to mind. I was saying they shouldn't, but boy,
Speaker 4: they really.
Speaker 2: It's just.
Speaker 4: All gooners.
Speaker 1: Go.
Speaker 4: Yeah, that's just where we are.
Speaker 2: You'll look back on this era as it was their
Speaker 2: time of the gooner. All right, let's keep going here.
Speaker 2: Nintendo wants to know your thoughts on its divisive game
Speaker 2: key cards. They put out a survey. They did a
Speaker 2: survey in Japan a few weeks back. Now it's here
Speaker 2: and people are like sharing this around being like, go
Speaker 2: fill this out, go fill this out, to letting Nintendo,
Speaker 2: we are not happy with these things. Basically, they just
Speaker 2: want to know how you buy your games, what convinces
Speaker 2: you to buy physical versus digital, and a lot of
Speaker 2: people are using this to voice their opinion on game
Speaker 2: key cards and how unhappy they are with it. You know,
Speaker 2: Nintendo is probably like going to look at the number
Speaker 2: the sales numbers more than this. But I'm sure they
Speaker 2: will use this to help fill in, like come up
Speaker 2: with a decision about how to move forward with making
Speaker 2: their deals with the company that provides them with the
Speaker 2: ROM and the flash memory that they put into these
Speaker 2: game cards. And maybe this expedites their efforts to get
Speaker 2: smaller game cards sixteen and thirty two gigabyte that are
Speaker 2: more affordable so that they can help out third parties
Speaker 2: sell more more of their games unactual game cards as
Speaker 2: opposed to game key cards. But people are using this
Speaker 2: as a moment and we'll see if they're able to
Speaker 2: accomplish anything. I don't know what you got do either
Speaker 2: of you guys buy much physical on switch to do me.
Speaker 4: I mean, for one thing, I'm getting codes sometimes so right,
Speaker 4: so same, even even if I wasn't in that world.
Speaker 4: Even right now, with the few game like cards I have,
Speaker 4: I am like laying bat or them out. I'm like,
Speaker 4: I want to play this game. Oh, that's one of
Speaker 4: the few games I own visits and.
Speaker 2: It's all the way on the other side of the room.
Speaker 4: That's how bad I am no, I'm I'm fine with
Speaker 4: digital games.
Speaker 3: I know, I just am Yeah, I just you know,
Speaker 3: I I feel like we just got finished talking about
Speaker 3: them raising prices of ancient hardware.
Speaker 2: I like, I want to. I don't know.
Speaker 3: I don't think you're ever going to get any win
Speaker 3: with them, right, Like, I'm I'm surprised there's a survey.
Speaker 2: What's gonna happen? What's like? What are they don't this
Speaker 2: would only like, right, this only helps us if it
Speaker 2: is combined with sales data that tells them, Okay, people
Speaker 2: aren't happy with this. We got to move some stuff
Speaker 2: and make some moves to get them more excited to
Speaker 2: spend more money. And it's like, then they use this
Speaker 2: information they get from the survey, and maybe that's why
Speaker 2: they're doing the survey. Maybe there's early indicators that they
Speaker 2: have that game key cards aren't selling the way that
Speaker 2: they expected them to. I dret that is the case,
Speaker 2: but that's the only reason that they would make any
Speaker 2: changes here. So yeah.
Speaker 1: Uh.
Speaker 2: Starfield is reportedly targeting PS five release in twenty twenty six,
Speaker 2: following week sales of its first expansion. The Yeah, that's
Speaker 2: mostly the story here. Not too surprising all the Microsoft
Speaker 2: games are coming to Xbox or coming to PlayStation five. Now,
Speaker 2: there was a time when when this game was about
Speaker 2: to come out where internally they said that game will
Speaker 2: never go to PlayStation, and boy, that has changed a lot,
Speaker 2: and now everything's going to PlayStation. This will probably coincide
Speaker 2: with the release of their next expansion for that game
Speaker 2: just got to be better than that first one that
Speaker 2: people seem to really hate, except for Greg Miller.
Speaker 4: Right, Yeah, this game was never going to be exclusive
Speaker 4: back when they thought this was going or there was
Speaker 4: never going to be multi platform, back when they thought
Speaker 4: it was going to be the big exclusive to save
Speaker 4: the Xbox series X Right.
Speaker 3: Do you have any indication that the performance and reception
Speaker 3: of Starfield was wildly a surprise by the makers and
Speaker 3: the public?
Speaker 2: Like, I mean, the surprise is tough because it's like
Speaker 2: as they're putting it out, like, are they getting mock
Speaker 2: reviews that like shape things?
Speaker 4: Real reviews were good ish?
Speaker 2: Right, Yeah, you're right, Yeah, they were mostly goodish. I
Speaker 2: think that like overall, like from the like when you
Speaker 2: look at the lifetime of the development of that game,
Speaker 2: from its conception through to the release, that I would
Speaker 2: settle it at it's probably a pretty big surprise because
Speaker 2: they built that thing to be what Skyrim turned into,
Speaker 2: the game that can last forever, and they didn't build
Speaker 2: Skyrim that way. They built this game that way to
Speaker 2: be able to like, hey, we have all these features
Speaker 2: that enable you know, play it over and over again
Speaker 2: for forever, and it's going to be different all the time,
Speaker 2: and it's really going to accommodate those players. And they
Speaker 2: did that part fine. They got everything else kind of
Speaker 2: a little bit off or you know, very substandard. And
Speaker 2: I think that they were so focused on that that
Speaker 2: they didn't realize that people weren't going to just be
Speaker 2: happy playing the game. And I bet that did catch
Speaker 2: them off guard for the most part. And you know,
Speaker 2: the performance of that game definitely was weak. There's no
Speaker 2: doubt there. Okay, let's see here Battlefield six. We got
Speaker 2: a lot of details of that game. You know, Vince
Speaker 2: sam Pella is in charge now, the guy from Titanfold,
Speaker 2: guy from Respawn. He says they want this to feel
Speaker 2: like a spiritual successor to three and four. People are
Speaker 2: feeling that way. As a reminder, people are very hot
Speaker 2: on the previews of twenty forty two as well, so
Speaker 2: I'm skeptical, although it does feel like this game maybe
Speaker 2: is even more well put together than twenty forty two was.
Speaker 2: At this point. They also promised to have they're going
Speaker 2: to sell skins. They promised to keep them grounded, they
Speaker 2: keep them feeling like they would fit with the rest
Speaker 2: of Battlefield. So what does that look like, you know,
Speaker 2: A bunch of different fatigues, I guess. But people are
Speaker 2: very precious about this and they're happy to hear that.
Speaker 2: We'll see how long that lasts. They don't plan to
Speaker 2: put it on Switch two, and they made a big
Speaker 2: deal about like, hey, we got a lot of veteran
Speaker 2: Dice developers, but we also brought in a lot of
Speaker 2: new blood to kind of reinvigorate this game. And now
Speaker 2: they have to sort of deliver on all of that.
Speaker 2: Now they are giving us some details games out later
Speaker 2: this year. There is going to be a Battle Royale mode,
Speaker 2: but like they still have to kind of sell this game,
Speaker 2: and it is going to be I think it's going
Speaker 2: to be seventy dollars here and eighty euro I think,
Speaker 2: I don't know if it's been confirmed in Europe. It's
Speaker 2: got a big uphill climb to sort of reach the
Speaker 2: place that they want it to be. But at this
Speaker 2: point it feels like it's in a pretty good position
Speaker 2: as long as everything else like delivers, like they have
Speaker 2: not stepped in it yet. Like, are you guys feeling
Speaker 2: any more confident about Battlefield at this point?
Speaker 4: I mean, the only sense is like, boy, the pressure
Speaker 4: is on, and you know, sometimes that can lead to
Speaker 4: good things. Sometimes it just doesn't really matter, or it
Speaker 4: can make things worse.
Speaker 2: I don't know.
Speaker 4: They got me a little bit just from that trailer
Speaker 4: when they played the classic Battlefield song.
Speaker 2: In the middle of it.
Speaker 4: I'm like, Okay, oh, I did like Battlefield a lot
Speaker 4: once upon a time. So I'm rooting for them, I
Speaker 4: really am. I'd be down for it if it comes
Speaker 4: out and it is this great thing and I'm able
Speaker 4: to play some Battlefield for it. But I mean, I'm
Speaker 4: already more excited about this than another Call of Duty
Speaker 4: Black Ops again again again. Already.
Speaker 3: That's the benefit that Battlefield has. The thing it's got
Speaker 3: going for it is that it does whether or not
Speaker 3: the game is good, it does wait the right amount
Speaker 3: of time in between Battlefield.
Speaker 2: Yeah, they do let it. They let you miss it
Speaker 2: a little bit. Yes, especially if you're not like if
Speaker 2: you didn't get twenty forty two and you were like
Speaker 2: into one, it's been a hot minute, so that there's
Speaker 2: something there. Okay. So the other side of this is
Speaker 2: there is going to be a beta for the game.
Speaker 2: Close beta starts in two days on the seventh. I
Speaker 2: think it's gonna let you play around with quite a
Speaker 2: bit of the features, and then there's an open beta
Speaker 2: that's tacked on to the end of that that will
Speaker 2: start on the ninth. I believe that's correct. But the
Speaker 2: closed beta starts here very soon. I think to get
Speaker 2: into that you might have to pre order. I have
Speaker 2: not looked at the details of how you get in people.
Speaker 2: If you care about that, go check it out yourself.
Speaker 2: But it'll be on the open beta should be available
Speaker 2: on PS five, Xbox Series X and S and PC.
Speaker 2: You can play where you want, alright, last story here,
Speaker 2: The Power Rangers are headed to Fortnite Baby Fortnite chapter
Speaker 2: six season four details. Wow, Yeah, that's a deal. Hoping
Speaker 2: it would revive our boy. It's more fin time. It's
Speaker 2: more for best into the fetal position to the isolation chamber. Yeah,
Speaker 2: this is starting in two days as well. August seventh,
Speaker 2: you'll be able to start all those out. I thought
Speaker 2: I could resist, but the Power Rangers gig no, they
Speaker 2: got They're gonna get you back in Can I play
Speaker 2: as the White Ranger. I'm glad I didn't say white
Speaker 2: Power Ranger. That's got a different time.
Speaker 4: Wow. No, we liked him better when he was green. Anyways,
Speaker 4: Is this like one of those things where the whole
Speaker 4: season is based around them, or like they're gonna be
Speaker 4: Zords in Fort because that would be cool.
Speaker 2: Well, so, like, let's see here. I read the details
Speaker 2: because Jan kind of added this and I was excited
Speaker 2: for him. Confirmed collaborations for the season. Part of the
Speaker 2: upcoming Battle Pass includes Halo unsc Spartans, Power Rangers cosmetic
Speaker 2: content split between Battle Pass and Item Shop battle Pass. Yeah,
Speaker 2: it sounds like this the whole season because Tier one
Speaker 2: hundred unlocks Tommy Oliver's White Ranger skin. Good. You believe
Speaker 2: him there, he doesn't.
Speaker 4: You don't need him.
Speaker 2: They never needed a sixth Ranger. The five of them
Speaker 2: were fine, but.
Speaker 4: Green was my favorite color, and I got really excited
Speaker 4: when there was a Green Ranger.
Speaker 2: And then you're just I know what happened. Jane you
Speaker 2: love the Red Ranger because he was your Leonardo, he
Speaker 2: was your Cyclops. And then they kind of replaced his
Speaker 2: leadership position with Tommy and you've never forgiven.
Speaker 1: Him one hundred percent. We all know I like the
Speaker 1: boy Scout character. Yeah, and then the boy Scout character
Speaker 1: apparently wasn't cool enough, so they.
Speaker 2: That boy of games media, the Mike Manatti of the Power's.
Speaker 4: The Green Ranger.
Speaker 2: All right, yeah, so yeah, that's gonna be the focus
Speaker 2: of the season is just Power Rangers.
Speaker 5: Ye.
Speaker 2: Also to add, because you know I'm the guy, Yeah,
Speaker 2: you're a Fortnite guy.
Speaker 3: Reading all the Fortnite leaks, I got my spiders apparently,
Speaker 3: uh Soatoma from One punch Man sooner than later, which
Speaker 3: selfishly I'm very excited about.
Speaker 2: So that's gonna be awesome. Oh man, oh that this
Speaker 2: trailer for the Power Ranger. It's really good.
Speaker 4: Yeah. I really do hope, Like god, I think it
Speaker 4: like get zwords and if like five people can like
Speaker 4: meet what their zwords will becoming Vegas somehow they all
Speaker 4: pilot it together, like you mate, how sweet that would be.
Speaker 2: That's cool.
Speaker 1: That being said, if they drop an EMO where it's
Speaker 1: Tommy playing the Dragon dagger and it goes yeah, I
Speaker 1: will lose my ship.
Speaker 4: That's good.
Speaker 2: Uh yeah, I mean there are zords in this trailer,
Speaker 2: so hell yeah, I hope that that's what they're promising.
Speaker 1: I love them.
Speaker 4: They're all dinosaurs ords those That was the best.
Speaker 2: Yeah one when it was a saber tooth tigers. So yeah,
Speaker 2: they got a little Yeah.
Speaker 4: Exactly, dinosaur, Jason dinosaur.
Speaker 2: I definitely put it in the dinosaur bucket.
Speaker 4: Both if they're both in the flintstones.
Speaker 2: Yeah, all right. That does it for the headlines, does
Speaker 2: it for the news. I'm handing the show back over
Speaker 2: to Jan as long as he's okay, I can hand
Speaker 2: the show over to back Lark. Yeah, I want it,
Speaker 2: I want it, I want I want. I want to
Speaker 2: handed to Mike even Yeah.
Speaker 1: You know what, Uh, I'm gonna highlight two emails and
Speaker 1: we'll do those and then we'll end the show after
Speaker 1: I take a quick Ricky break podcast jobm dot com
Speaker 1: is email address. Send your emails to write in about
Speaker 1: any and everything. You got a fun quiz, you want
Speaker 1: to avoid a social interaction or whatever, then hey, email
Speaker 1: us bombcaster John Bom dot com. We've been receiving a
Speaker 1: lot of lovely emails. I try and include all of them,
Speaker 1: but sometimes due to time more you know, someone's head exploding,
Speaker 1: can't get to all of them. But I still appreciate them.
Speaker 1: Mister MINAUGHTI can you read me this first email?
Speaker 2: Yeah?
Speaker 4: Yeah, this email is titled where to donate, says, Hi Duders.
Speaker 4: It's from Jack Jake, excuse me, it's from Jake and Denver.
Speaker 2: Wow.
Speaker 4: Jan makes it look so easy.
Speaker 2: Uh.
Speaker 5: Jen.
Speaker 2: Jen also did highlight this email in Dudie Brown.
Speaker 1: Yeah.
Speaker 4: I was gonna say, but the suglas sposed to be
Speaker 4: really uh dark because it is hard. I was gonna
Speaker 4: say anything. You don't have to fix it, Jan, I'll
Speaker 4: make it work. I recently pursaged Perch. I can do it.
Speaker 2: I can do it.
Speaker 4: Make sure my audio did it. All my audience going
Speaker 4: waked down because I screamed.
Speaker 2: Oh oh you're good.
Speaker 4: No, oh it's good, okay, oh oh, Sean fixed it.
Speaker 4: Shawn told me to do it, fix it fantastic. All right,
Speaker 4: here we go, everybody. I can scream all I want
Speaker 4: reading this EMO for the first time. Hi Dudors, this
Speaker 4: is from Jacob Denver. I recently purchased the switch to
Speaker 4: and am looking to donate my switch one. I would
Speaker 4: love to know if there are any organizations that you
Speaker 4: know of that would be worth donating this too. I've
Speaker 4: seen different ones online that donate these to children's hospitals
Speaker 4: and things like that, which seem awesome, But I really
Speaker 4: want to know if these are legit or if you
Speaker 4: have any organizations you would recommend. Thanks Jake and Denver. Gosh,
Speaker 4: I'm a bad person. I just hold to reading my
Speaker 4: old consoles forever and do nothing with them.
Speaker 3: I mean, I gotta say, while I'm not a bad person,
Speaker 3: I donate them quote unquote.
Speaker 2: To all the little kids in my family. So I
Speaker 2: don't I've never tried to do it. Yeah, I'm sure
Speaker 2: there are There definitely are legitim organizations do this, and
Speaker 2: if you give it directly to a hospital, they will,
Speaker 2: I'm sure, taken. I'm sure they're used to this sort
Speaker 2: of thing. Sure they probably want you to like bring
Speaker 2: a box of stuff and not just like here's a
Speaker 2: random switch with no power cable or something. But yeah,
Speaker 2: I think that there's probably people who work in these,
Speaker 2: you know, health institutions that will can point you in
Speaker 2: the direction of who you need to talk to to
Speaker 2: make sure that a kid is actually going to get
Speaker 2: their hands on one of these things. Yeah, I think
Speaker 2: that's a great idea.
Speaker 1: Additionally, I know that we automatically defaulted donating to a
Speaker 1: children's hospital, which you should do. I do encourage you
Speaker 1: to seek out a local hospital. Maybe their children's wing
Speaker 1: would accept the switch, but you know sometimes a convalescent
Speaker 1: home and a retirement home would also gladly take that.
Speaker 2: Just for you try to smuggle it into prison.
Speaker 1: Yeah, yeah, yeah, Mike Minatti. I highlighted another email. It's
Speaker 1: the very last one over there.
Speaker 2: Absolutely, this is a.
Speaker 4: Great highlight color. This one is from Simon from sweet
Speaker 4: In This says, this one is for you. Jan Laurele.
Speaker 4: I is Jeff Grubb, the older one but a bit chaotic.
Speaker 4: Rory is Jan, the young gun with the mind and
Speaker 4: heart in the right place. Luke is Bakalar, mister business himself,
Speaker 4: always hard working in the obvious hat wearing. Jack is
Speaker 4: MINAUGHTI the bad boy of the Gilmore girls. Oh and
Speaker 4: Kirk is Dan. He's just the weirdest. Much love, signing
Speaker 4: from Sweden. I know nothing about those girls except they're
Speaker 4: really Are they from a place called Gilmour or are
Speaker 4: they in the Gilmore family.
Speaker 2: I think they're the Gilmour family, but I could be wrong.
Speaker 2: Now Gilmore is their last name.
Speaker 1: Uh. Laurel I is like the mom, and then she's
Speaker 1: like a single mom, and then Rory's the daughter. Uh.
Speaker 1: If you've watched Marvelous Mims Maisel, the DNA is all
Speaker 1: over that show.
Speaker 2: Yeah. I know about it is because of Amy Sherman Paladino.
Speaker 1: I know.
Speaker 2: I know that it exists, yes, uh, and I know
Speaker 2: it's influential. I know people as there was a gun
Speaker 2: on there, right, there was the one before James gun
Speaker 2: got really popular, the other gun yes, yes, and he
Speaker 2: played the Kirk Yeah, Jan is it true people don't
Speaker 2: like her new show? H what's the new show? Uh?
Speaker 2: It's like it toilet. Oh I haven't.
Speaker 1: I would have got the chance to check it out yet,
Speaker 1: mister Minatti. Do we have any super chats?
Speaker 4: We do have some super chats, Thank you so much.
Speaker 4: Our friends on YouTube Ali Miracle said had to make
Speaker 4: a super chat about it. I left so hard at
Speaker 4: don't point out a star around him in my kitchen
Speaker 4: making breakfast. My neighbors came by to make sure I
Speaker 4: was okay. That was technically in the priest show if
Speaker 4: you missed it, idea listeners, But I was talking about
Speaker 4: my my father, doctor Dad. He's superstitious and one of
Speaker 4: his big ones is you can't point out a star
Speaker 4: or it's bad luck. And the only way to break
Speaker 4: the bad luck is to bite your finger in front
Speaker 4: of him. I've never heard anyone else bring this one
Speaker 4: your finger to bite your finger.
Speaker 2: Graduate from med school.
Speaker 4: Uh, Chris Kish says, good day, gentlemen. I'm a new
Speaker 4: Giant Bomb fan this year, loving the shows. I'm still
Speaker 4: laughing at the Giant Bomb dev kit is a vape
Speaker 4: in some nice Thank you so much.
Speaker 2: Chris, Chris, if you don't mind, we got to study
Speaker 2: your brain. Next lander did that recently when they're like,
Speaker 2: discovered a bunch of new listeners and they're like, we
Speaker 2: got to talk to you. We have to find out
Speaker 2: how you found us, and we need to do at bottomy.
Speaker 2: You'll get a sedative. Don't worry about It'll be fine at.
Speaker 4: Least for us. Right now, somebody's like, oh, I found
Speaker 4: you this year. I assume because you know we were
Speaker 4: in some headlines when we bought it, right, So I
Speaker 4: assume that's why.
Speaker 2: Yes, you're right with the headline. There was the header
Speaker 2: image with you as a Giant I want the jtuary
Speaker 2: it was.
Speaker 4: Alex w P says, I missed Mikey Well here, I
Speaker 4: am Alex right here for you. You'll miss me, agad
Speaker 4: my Dan's not here though, Yes. Martin Hollis says, what
Speaker 4: would the GB crew be if they were d K transforms?
Speaker 4: Hm Uh I would be a bear.
Speaker 2: Okay, yeah, I would be yeah, just turn into a
Speaker 2: car back ar be.
Speaker 4: A hockey puck our yeah.
Speaker 2: Uh ja.
Speaker 4: Yeah with arms and big arms gross uh. And then
Speaker 4: Martin Hallis's back says, I love you all by want
Speaker 4: to let Grub and Minati know I'm reg McFly on
Speaker 4: their discord. Love them and I love everyone on Giant Bomb,
Speaker 4: especially Jan Thank you, Martin, appreciate that.
Speaker 2: Thank you, Martin.
Speaker 4: Breezy Caesar says encountering the black Hole well high as
Speaker 4: a kite was a visceral experience. I can't find any
Speaker 4: games that make me feel the way outer wild to
Speaker 4: try Riven. There was a kind of a black hole
Speaker 4: and ribbon that had that had me freaking out, and
Speaker 4: then we get back and somebody contained it. I was like,
Speaker 4: what's going on here. So yeah, I'm.
Speaker 2: Excited a lot of ribbon ahead of us and looking
Speaker 2: forward to it.
Speaker 4: Excited for it. Zombie Pornce is Phoenix down moment by
Speaker 4: just realized Game of Morning is at eleven am Eastern
Speaker 4: because that's morning for grub and missus at three pm
Speaker 4: because that's the morning for my That's about right, That's
Speaker 4: about right. U No, no griy vt, says Hoy bomb boys.
Speaker 4: First time, long time. I started listening three years ago
Speaker 4: and been following all your other podcasts since. I had
Speaker 4: to finally say thanks for making my dull job more bearable.
Speaker 2: Ps.
Speaker 4: Jurf is the coolest co owner peans thanks Bud found
Speaker 4: its all fantastic un co No Nay Kosama doctor Dad,
Speaker 4: the dad doctor, the bad boy of Ohio Medical.
Speaker 3: Yeah, man, he's the bad boy of medicine, righting scripts
Speaker 3: left and right.
Speaker 2: He don't care nobody. There you go.
Speaker 4: Thank you so much. Well, Jan, the show could be back,
Speaker 4: you could wrap things up. We can hang out some
Speaker 4: more if you want.
Speaker 1: Yeah, chiller, no, I'm gonna play the music.
Speaker 2: Thanks.
Speaker 1: Okay, I guess everyone for another lovely episode. Apologies for
Speaker 1: my brain just melting.
Speaker 2: It was fine. You were fine showing just okay.
Speaker 1: We got grounded two popping off tomorrow. Blake Club Folks
Speaker 1: has moved a Thursday due to assignments and everything. Voicemail
Speaker 1: Dump Truck is also moving earlier up earlier.
Speaker 2: That day was so twelve thirty Eastern times, so about
Speaker 2: half an hour after gmm everybody.
Speaker 1: We got some quick looks on the way, some planning
Speaker 1: around all of debt upf as well.
Speaker 2: Yeah, I think we're gonna do Sunderfolk everybody, which is
Speaker 2: a multiplayer tactics game where everyone plays that control something
Speaker 2: on their phone. So we'll get a crew together for
Speaker 2: that and we'll play through some of that and looking
Speaker 2: forward to it. Game. Miss Morning is popping off for
Speaker 2: the rest of the week, folks. There's the music. He's
Speaker 2: the Jeff. He's the Jeff, He's the mic.
Speaker 1: I've the jan I'm gonna go throw up in the
Speaker 1: toilet and go crawling to a dark bluish I'm just
Speaker 1: gonna transition now.
Speaker 4: Rest Our Hero