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Speaker 1: Hey everybody, it's Tuesday, August fifth, twenty twenty five. Welcome

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to the Giant BombCast, Episode nine hundred and two. I'm

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your host, Jan Atchoa, still confused and confounded by dates

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and the passage of time, but here to help guide

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me through that. Co Captain of the ship.

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Speaker 2: Jeff Grubb, I can't help you with anything. I'm just

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I'm just here, Jan, That's all I got for you.

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That's fantastic. We have a man that is untethered by time, definitions, numbers, science,

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and the presence and sense of light. Jeff Backlar. Holy shit,

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that's my intro.

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Speaker 3: I feel I feel like we established all the opposites

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of the things that you just laundry listed.

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Speaker 2: That's fine, Thank you for the intro.

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Speaker 1: J Well, I was thinking, you're like the opposite of

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a Crystal, right, So like Crystal's capture light and you

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like light.

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Speaker 2: I'm the black hole. That is true. You're very diffuse

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zero light escaping.

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Speaker 1: Uh.

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Speaker 3: It's beautiful to be here, beautiful to see you all

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back and healthy.

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Speaker 2: Yes.

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Speaker 1: Whenever I need to like healthy, that's a different story.

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Who is healthy. Whenever I need to sleep in, I

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will just put up a picture of Jeff Blackler instead

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of a pair of black curtains.

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Speaker 2: Yeah, visible light. We call them vantage Yeah, vanta j

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that's good. It's the most black. Yes. Uh.

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Speaker 1: And last, but not least, you have the games, meaty. Uh,

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lock up your doors, uh, charge your crystals, spray cinnamon

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water in your front door.

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Speaker 2: Because it's the first. It's the fifth of the month,

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but it was the first of the month. It's my.

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Speaker 4: I like cinnamon.

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Speaker 2: That's surprising.

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Speaker 4: Really, Oh, Simon's great. I think I said before I

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like cinnamon so much. I have certainly eaten more tree

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wood in my life than like tree fruit.

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Speaker 3: I mean, that's why it's surprising, Michael, because come from

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well and also what you know, there is a certain

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thing that's the closest partner in taste.

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Speaker 2: With cinnamon, you know, And it's sure as ship. Ain't pizza.

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Speaker 4: No, okay, I know people put cinnamon and apples together,

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but they're no, you get that out of there.

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Speaker 2: I'm sorry. They're they've been dating forever. Yeah, dating.

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Speaker 4: Famously doesn't taste very much like apples.

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Speaker 2: All right, well, leave apple jacks out of it. Cinnamon apple, Yeah, like, buddy,

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come on, they are found, they are seen together all

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the time.

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Speaker 4: So yeah, so it's peanut butter and jelly. Guess what's

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in my sandwiches?

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Speaker 5: Yeah?

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Speaker 2: What we know you? Yes, you absolutely, I guess you

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do the word association game and you say to somebody cinnamon.

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I think a majority says the next word is appeah,

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like the family feud. That's like got like forty three yea,

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what's that.

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Speaker 4: Green green green apple color? Oh sure, okay, I thought

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cinnamon was the key way cinnamon was.

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Speaker 2: But sorry, sorry, it's the next step ahead. Yeah wait, wait,

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I'm sorry. Go peanut butter and jelly. You make them different.

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Speaker 4: Jelly at all? No, no marmalades, no jelly, petrolium jelly.

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Speaker 2: Like, what's the what's the opposite? Then? What is it?

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Just a peanut butter sandwich? Butter sandwich?

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Speaker 4: Yeah, that's just peanut butter. That's okay.

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Speaker 2: Let me tell you.

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Speaker 4: Sometimes I put my dry cereal in the peanut butter sandwich.

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I have a little crunch in there before we get

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to bands.

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Speaker 2: Hunchy peen never mind.

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Speaker 1: No, yeah, I started saying something and then what he

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said sunk in.

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Speaker 2: Yeah, let's just let him live his life, just like,

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oh boy, this is the not this beautiful thing.

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Speaker 1: This is the rest of my life when I think

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about it.

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Speaker 6: You know, uh huh okay, cool, Hey, guys, Gang the

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wonderful Chuck Towski are our resident hacker, our our own it,

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our own engineer, A man of many traits who I

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learned in in the pre show makes his own sour kraut.

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Speaker 2: That's exciting. Yeah, that's a that's a good move.

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Speaker 4: That's bad you.

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Speaker 2: You know, what you can tell Chuck is a guy

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with good gut health. You can just look at and

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be like, yep, he's got his gut situation.

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Speaker 4: Online health is terrible for something else.

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Speaker 2: Yeah, we know.

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Speaker 3: In June we learned all about each other's good Biotic

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has been pro in this man's body.

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Speaker 4: Con San Francisco for like two minutes, and like, I

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already had to buy a probiotic root beer because there's

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no other option.

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Speaker 1: We have regular soda here, Mike, Oh.

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Speaker 4: I could not get a diet a normal diet root beer.

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You're also too good to just have a McDonald's or

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a Wendy's at your airport. It's bacon, bacon, that's where

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you have to go to get your burgers.

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Speaker 2: God the way yo, Okay, God, I want to trying

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to make a short of the way you said that

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Bacon so offended at the concept of this place.

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Speaker 3: Baby, I'm sorry to cut you off. Mikey, how do

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you feel about honey?

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Speaker 4: Honey's good like Wendy the Pooh.

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Speaker 3: Okay, cool, So you could do a Simon And Chad

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was like, yo, what about a peanut butter and honey sandwich.

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Speaker 4: Yeah, sounds a little decadent. He didn't think dead decadent.

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Speaker 1: Dandy even using the earth boy, even using the word

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dandy too much, Mike, and it's starting to make me

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feel uncomfortable.

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Speaker 4: I'm sorry, I'll guess something else, is it?

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Speaker 3: Because honey is b jam that's much better, only more jams.

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Speaker 2: And throws up. That doesn't bother me.

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Speaker 4: Yeah, yeah, I don't care, all right.

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Speaker 1: According back to Chuck Toowski, Chuck is putting together a

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premium only site beta. Chuck has has tirelessly been working

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on the new website, and we're announcing here and now

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that there will be a public beta for premium members.

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So if you are an existing premium member, you can

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also go to john bomb dot com slash join to

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help support us that way, but you get to test

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drive for a week or you know. The actual time

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duration still tbd, but starting August twelve, we're going to

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have a public beta includes a full video catalog all

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the shows, all the articles, reviews, live streams, all had

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free continuing on. You'll also be able to use the

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current GB email that you used to register for Premium

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to get access. Uh. Chuck is going to have a

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suggestion box a bug reporting form as well. The wiki

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is not going to be included in this beta. That

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project is still ongoing. And speaking about the wiki, Chuck

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is still looking for volunteers to help out. Use the

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wiki street Team channel on the GB discord. You should

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also join the Giant Bum discord. It's a great community.

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And yeah, the premium site beta is coming next week, folks.

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Speaker 2: August twelf is next week, Yeah, August twelfth, next week, Yes, yes, exactly.

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Speaker 3: I don't want to under I don't want to over

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sell it. This thing's coming together in a I think

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the best way to put is, we're all very happy

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with it. Right when I look at it, I just

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feel happy.

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Speaker 2: And and so yeah, like let's let's be clear. If

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you're not a premium member now and you go sign

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up and you try to get into this. You're gonna

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get in and you're gonna be able to see the

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new website and partake and and see all the goodies

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and then off of your feedback and help shape what

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it looks like. So, yes, get in there, make that happen.

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Feel free to help us figure out what the future

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of the website is. And we are like dedicated to

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the website because we're realizing a lot of people are

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looking for a home base that is not a major platform,

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a major social media corporation that tries to control you

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via algorithms. We're just gonna be a cool place to

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hang out and if you're looking for that, we're going

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to try to continue to be that for you. So

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help us like focus on the things we should be

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focused on. Chuck could really use the help.

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Speaker 1: Yeah, can I see some fwc's for I fuck with

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Chuck in in chat please? Because Chuck, oh my god, absolutely,

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Chuck has been able to fix so many things that

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I I and we have had to just duct tape

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mid air like Backlar you use the phrase like refueling

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mid air a lot, but then I feel like also

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a lot of the time we are like patching holes

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in a boat constantly sure with like water, which doesn't

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make sense, but Chuck has been able to keep this

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boat to float.

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Speaker 2: If we freeze the water, you can plug the whole better.

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I don't know.

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Speaker 1: Yeah, oh I didn't think about that. Okay, okay, hard Yeah,

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but we're gonna keep plugging this folks throughout the week

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and until the site beta opens.

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Speaker 2: It looks good, it looks cool.

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Speaker 3: It's exciting, like all kidding aside, Like it's super exciting,

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like check it out.

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Speaker 2: I really like people. I genuinely think people are gonna

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be blown away.

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Speaker 3: Like we're sort of too close to the explosion, right

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we kind of like I get it, yep, but I

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think people are really gonna be blown away. Tremendous work

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by Chuck.

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Speaker 1: Yes, Also, yesterday we were in a meeting with Chuck

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and Chuck was explaining something and he basically made a

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picture with numbers and I don't understand that.

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Speaker 2: Oh it's awesome, out of me. Yeah, fastest loading web website.

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You're just gonna it's gonna blow your pants off, that's right.

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Speaker 1: And if you're not wearing pants, elliot.

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Speaker 2: It'll glove you. Yeah, your feet, we'll come right off

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it'll be crazy.

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Speaker 1: Holy smokes, Wow, please take your shoes off before he

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listened to the podcast.

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Speaker 2: All right, gang, you know hey.

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Speaker 1: Also also, well, we're shutting people out. Shouts out to

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these two Jeffs over here for holding the fort down. Yes,

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while I was away, while Mike and Dan were away

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on assignment. Dan is currently out on assignment, folks. If

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you're wondering he he pooped his pants?

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Speaker 2: Oh I heard that.

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Speaker 1: He really did, right, Yeah, he pupped his pants real

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bad and it's just going to take him a couple

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of days to recover from it.

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Speaker 2: That's the right amount of time. I don't want to

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look at him like yeah, and I don't want to

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have that judgmental.

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Speaker 1: Respect them a little.

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Speaker 2: Yeah, it was, it was, it was. It was a

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good time. We had a good time last week. It

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was it was like, Okay, me and Backler figured this

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out and we ended up doing exactly that, but also

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missed you guys. Glad you're back the website and I

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got it.

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Speaker 3: I gotta say it's mostly grub holding down the Ford.

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I just still have to be a lawyer for the

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next ye.

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Speaker 2: Yeah, it's a big part of me. Like I was

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doing your website stuff. You were doing that, so yeah,

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we had to split that up even but uh.

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Speaker 3: Yeah, no it was. It was all right, definitely definitely agree.

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Great to have you back, for sure, Dan, take your time.

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Speaker 4: But yeah, yeah, yeah, I was enjoying watching I start

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to catch up on the dump truck though, But yeah,

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I know you guys. Everything's great. Really enjoyed the light

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club and all sorts of other goosef was great. Yeah, yeah,

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we had fun with that.

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Speaker 2: Yeah, paddle boys, Oh my god, Paddy, we got got

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We did pretty good in that.

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Speaker 3: I was pretty proud we hit we hit a groove. Definitely,

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groove is in the heart I've learned. I want to

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shout up someone as well, let's keep going. I was, yeah,

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I want to shout out Greg, who I met in

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Asbury Park on Friday, who was so nice to come

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up and say hello, as did myself. Stacy and our

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friend Laurie were going to a concert at the Stone

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Pony outdoor stage. We saw a band called Guster, and uh,

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i's just say Guster.

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Speaker 2: Have you ever heard of the band? I have heard of?

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Speaker 3: Yes, man, it is it is the most My wife

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is forty three years old and loves a band called.

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Speaker 2: Gus Yeah exactly, Okay, yeah, so they are good. I

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enjoy them a great deal. Yeah they they they are.

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Speaker 3: They're just like a lot of fun. Like they just

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seem like they would be at a great time to

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hang out with. And and did was you know, this

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is like the twelve concert by Now, yeah, he's a veteran,

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but I will say being recognized went to that dude's

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head at the speed of light. In a way, it

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was Boston all over again. And you know, we had

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a friend there who witnessed whole.

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Speaker 2: Thing, and because we were like, yeah you know that happened, yeah, yeah.

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Speaker 3: And this and Greg was such a chill, awesome dude

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saying and then we get in and Dylan's like, it's like,

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how many other people do you.

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Speaker 2: Think know me here? It's hey, he's stay humble, Stay humble, bro.

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That's all I say. I got a shout out the

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guy that that chose not to throw an apple at

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Mike Manatti when he was presented with the opportunity to

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do so, Thank you. That would have ruined everything for everybody.

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He would have been deeply upset. It would be all

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we would be talking about this entire week. But it's

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a joke, but it's not a joke. It's not a joke.

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Don't do that. I mean, yeah, banana, maybe I could live.

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Speaker 4: I wouldn't like that either.

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Speaker 3: I live, but banana, banana wouldn't hurt as much, right,

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like an apple you get.

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Speaker 4: A I wasn't even thinking about that.

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Speaker 2: I just don't know.

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Speaker 4: I know, I know, God be disgusting.

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Speaker 1: Uh, folks, before we get the video games, what's happening?

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Speaker 2: What's popping?

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Speaker 1: I mean, is now a celebrity and everything.

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Speaker 3: Yeah, and he also found his first bit of graffiti

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and a porta potty if.

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Speaker 2: We want to talk about I remember my moment finding

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that kind of graffiti and the public in Michigan.

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Speaker 3: He's like that there's like writing on the wall in there,

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like what story about miscles? He's like, there's this guy

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who wants anyone who's in this thing to text him

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pictures of dumps.

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Speaker 2: What do you mean? I'm like, what do you mean?

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So I get it in the proprietor of ratemyship dot com.

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You don't know, like look at my content, sure.

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Speaker 3: Enough, like a whole backstory, Like I need this in

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my life.

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Speaker 2: It would do.

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Speaker 3: It was basically like reading it like Bernie Xanders, like

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I am now asking you once again to send me

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pictures of your duty really amazing stuff with the whole

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ass phone number attached.

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Speaker 2: Thank you, thank you call fantastic.

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Speaker 1: I uh was supposed to go to the East Coast

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to go see Lincoln Park, but we decided to to

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save some funds and go backpacking instead.

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Speaker 2: Gang, this is this is gonna be my toxic.

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Speaker 1: Mail coming out, and I'm sorry, oh shit, oh. I

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used to pooh pooh on anyone hiking or backpacking using

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trekking poles. I mean like, yeah, like the walking poles,

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the walking sticks. Yeah, uh, you know for older.

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Speaker 2: Folks, one hundred percent get it.

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Speaker 1: You know you need you need to maintain balance and everything,

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the hips, the knees and everything. But I thought, like,

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I'm a sprightly young man, uh, and I'm strong.

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Speaker 2: I don't need these. What happened, Jane, But we.

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Speaker 1: Were going we were going backpacking for like a longer

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a hike, and then my partner got me a set

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and let me tell y'all, I felt invincible.

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Speaker 2: I felt amazing.

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Speaker 3: It's two more legs, yeah, two more legs going uphill

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a blast.

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Speaker 1: So easy, fucking chunking that ship up and then going downhill.

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Oh man, normally my knees would not today extend out

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my like little trucking polls and then they're like gently.

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Speaker 2: Lower myself down. It was fantastic.

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Speaker 1: That being said, though, you should always look forward when

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you're backpacking, uh, and watch where you're walking, because I

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did fall and then I guess backpack. It's okay right now,

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it's okay.

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Speaker 2: Anybody compessed rice, right, you know, we're over rice. It's

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loving care now, like we know. Yeah. I think that's

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the acronym. Acronym. I can never remember what it stands for,

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but specifically we're not supposed to put ice on there anymore.

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It's crazy. What Yeah, I look, I'm no professional, but

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I remember like that, like, oh you put ice on

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there forever And they're like, no ice is bad now,

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my great cool?

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Speaker 3: Well fucking Mike's dad, he's yeah, have a oyster from

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from the bottom of the sea.

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Speaker 2: That's magical.

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Speaker 3: I'm gonna put my hand over it and just say

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a little prayer and that'll yeah, and you're chanted.

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Speaker 2: Mike, you're muted. I can't hear you. Love is the acronym,

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that's right, Thank you.

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Speaker 3: I think so, so is it? But your ankle is

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getting better? Right, yeah, in the right direction. You put

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it in a brace and everything, but well, is it better?

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Though it's better. It's one of those. It was one

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of those incidents where like I sprained my ankle, like

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really really bad, like years ago. So like that ankle's

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kind of like fludged to begin with, and I.

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Speaker 2: I got it.

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Speaker 1: I took it's my bomb ankle, and I took a

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bad step and I heard the I'm like, oh, this

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is gonna be bad, and I thought like, okay, I'll

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be fine. I'll be fine, and then I I I

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like fully twisted it because I wasn't using my poles. Gang,

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you gotta get those poles.

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Speaker 2: Get those poles.

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Speaker 3: You could also do like a you shall not pass

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thing with Scout. Maybe that's what like.

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Speaker 2: I would do. I would just get a walking stick,

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because I too have a bias against the poles. Jan

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although you're running me over, But it's like, did you, like,

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was there any consideration of going for a walking stick?

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00:18:06,839 --> 00:18:12,680
Whoa mike is blasting us? What is this?

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Speaker 3: What happens? Is this what happens at Disney? It might

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be okay for Disney. It's not okay for the Giant

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bomb cast.

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Speaker 2: Yeah, we're better than this. No one's hearing that.

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Speaker 1: It's just I think it's the Google Meet and okay,

359
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uh my my audio listeners. Mike is holding his hands

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up and he's like sweating profusely because the audio is

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not working.

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Speaker 2: He's doing the meme of like we got a badass here. Yeah,

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this is one of his least favorite things when stuff

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like this happens.

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Speaker 1: So yeah, yeah, yeah, he's calling himself right now. He's

366
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not uncomfortable at all, though he's cool or Apples's sorry,

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he's not.

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Speaker 2: He'scided anyway.

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Speaker 1: That being said, uh, every I suggest everyone go outside

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and have their own wilderness weekend because yeah, oh it's good.

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Speaker 2: I love sound outside outside. It was a cool concept.

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Speaker 3: I would go outside too, except that air quality index

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is about oh a buck forty to Canada is fucking

374
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you guys?

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Speaker 2: Good up there? What's going on? They're just setting fires

376
00:19:08,920 --> 00:19:13,359
to fuck with baklaar put it out? Put it out?

377
00:19:13,759 --> 00:19:17,799
Why the considered that? Have they not considered the rain?

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Speaker 3: Maybe all getting aside though, like, uh this is bad

379
00:19:22,000 --> 00:19:25,839
and it sucks, like no, last year wasn't as bad.

380
00:19:26,240 --> 00:19:30,160
Two years ago was the Apocalypse when the AIQ was

381
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in the three hundreds.

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Speaker 2: Yeah, oh it's California bad.

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00:19:33,599 --> 00:19:36,400
Speaker 3: Huh yeah, like it's California bad. Like I'm sorry that

384
00:19:36,440 --> 00:19:38,200
this is a thing, you guys. And then we and

385
00:19:38,200 --> 00:19:40,720
then we're LARPing as California last week with another little

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mini earthquake.

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Speaker 2: Yeah, what's up with that ground shaken in New Jersey?

388
00:19:46,359 --> 00:19:49,039
Have you not been worshiping the devil enough? Backlar? Is

389
00:19:49,079 --> 00:19:50,079
that is that the problem here?

390
00:19:50,160 --> 00:19:53,000
Speaker 3: I mean, you know, if I were a religious man,

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I think I backed the wrong horse.

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Speaker 2: But uh, you know, all of that's the tom fool.

393
00:20:00,400 --> 00:20:02,359
But yeah, I'm like really.

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Speaker 3: Upset with the with the air here, and I really

395
00:20:04,920 --> 00:20:08,640
wish we would fix the air. When I'm president, I

396
00:20:08,680 --> 00:20:09,599
will fix the air.

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Speaker 2: Wow there, Oh, go ahead, Mike.

398
00:20:13,720 --> 00:20:15,400
Speaker 4: I like the air that I just want to say it,

399
00:20:15,400 --> 00:20:16,640
like the air. You hear me? That's great?

400
00:20:17,240 --> 00:20:21,319
Speaker 2: We can hear you. They can't hear you, right, why

401
00:20:21,359 --> 00:20:24,680
I set the man? Okay? Oh, I'm got a super

402
00:20:24,720 --> 00:20:27,200
chat and Chris Cash fifty six to seventy six. Good day, gentlemen.

403
00:20:27,240 --> 00:20:28,920
I'm a new Giant Bomb fan this year, loving the show.

404
00:20:28,960 --> 00:20:31,160
So I'm still laughing at the giant bomb. DevKit is

405
00:20:31,200 --> 00:20:34,880
a vape and some dice. That's right, Hey, sometimes that's

406
00:20:34,920 --> 00:20:39,440
all it takes. Now that's a big They can hear

407
00:20:39,559 --> 00:20:41,920
you all right, there we go hear me now.

408
00:20:42,200 --> 00:20:45,599
Speaker 4: Yeah. Hey, there was an earthquake near Russia when I

409
00:20:45,640 --> 00:20:47,880
was in San Francisco and then all my, you know,

410
00:20:47,920 --> 00:20:49,160
it's like right when I get there, and all my

411
00:20:49,640 --> 00:20:51,519
everybody I noticed testing me like are you going to

412
00:20:51,599 --> 00:20:54,319
die from a tsunami? I was like, no one here

413
00:20:54,400 --> 00:20:56,400
seems to care. I think I'm gonna be.

414
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Speaker 1: I actively when I got the tsunami warning, I went

415
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to the beach to watch.

416
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Speaker 2: I was like, let me see it happen. Let it

417
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overtake me.

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Speaker 4: To ask you all about syrup.

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00:21:13,279 --> 00:21:15,680
Speaker 2: Sure, sure, Bud, you know the cousin of honey.

420
00:21:15,720 --> 00:21:19,240
Speaker 4: You go ahead, Yeah, it's related because we Yeah, Dan

421
00:21:19,319 --> 00:21:21,160
and I went to a chicken and waffle place and.

422
00:21:21,119 --> 00:21:23,359
Speaker 2: It was fine, Oh, Keith's Chicken and Waffles.

423
00:21:25,240 --> 00:21:27,519
Speaker 4: Maybe because yeah, it's right by your house. Because all

424
00:21:27,559 --> 00:21:32,200
the Aunties were named after rappers.

425
00:21:32,319 --> 00:21:35,160
Speaker 1: I love that you two were in my city also,

426
00:21:35,319 --> 00:21:38,039
like five minutes away from my house and I wasn't here.

427
00:21:40,680 --> 00:21:42,960
Speaker 4: Yeah, you know, and they had like this giant like

428
00:21:44,279 --> 00:21:48,599
cylinder full of the of hot syrup, right, and she's like, yeah,

429
00:21:48,680 --> 00:21:51,720
carraf pour your own hot syrup. We're doing that. And

430
00:21:52,160 --> 00:21:54,440
Dan's like, man, this is so weird, Like why it's like,

431
00:21:54,440 --> 00:21:57,079
oh this, like I never had warm syrup before, and

432
00:21:57,119 --> 00:22:01,440
like I was like, oh wow, another crazy moment. But

433
00:22:01,480 --> 00:22:04,440
they're like a surprising large amount of people back to

434
00:22:04,519 --> 00:22:07,119
them up or like oh yeah, I have cold syrup

435
00:22:07,160 --> 00:22:09,880
all the time, and I don't know if I ever keep.

436
00:22:09,759 --> 00:22:12,559
Speaker 2: Their syrup in the fridge. Yeah. Yeah, that was the

437
00:22:12,599 --> 00:22:12,839
other thing.

438
00:22:12,880 --> 00:22:14,640
Speaker 4: I was like, I'd never even keep in the fridge.

439
00:22:15,079 --> 00:22:18,440
It's self shelf stable. And then Breg Miller texts me

440
00:22:18,480 --> 00:22:20,200
a picture of his syrup and it says put in

441
00:22:20,240 --> 00:22:24,200
the fridge. Out there opening even said syrup, it's all sugar.

442
00:22:24,240 --> 00:22:25,319
Speaker 2: Why is that to go in the fridge.

443
00:22:25,359 --> 00:22:28,559
Speaker 3: No, No, I think, Okay, I'm not one hundred percent sure,

444
00:22:28,599 --> 00:22:31,440
but I do think the more real the syrup.

445
00:22:31,200 --> 00:22:32,839
Speaker 2: Is, the more it needs to be in the fridge.

446
00:22:32,880 --> 00:22:35,000
I think that's the rule of if you're if.

447
00:22:34,920 --> 00:22:40,240
Speaker 3: You're doing like the corn syrup syrup, that's just like whatever,

448
00:22:40,319 --> 00:22:44,599
because it's just fucking bullshit. But I think I do

449
00:22:44,720 --> 00:22:49,079
believe like mold can form in real organs.

450
00:22:49,200 --> 00:22:52,920
Speaker 2: Sugar yeah, yeah, says yes, okay, right, because the sugar

451
00:22:52,920 --> 00:22:55,880
it is what attracts are Yeah, I guess, well sugar

452
00:22:56,000 --> 00:22:58,079
what sugar can because like dry sugar you don't put

453
00:22:58,079 --> 00:22:58,519
on the fridge.

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Speaker 4: Just keep that yeah right, yeah, and isn't.

455
00:23:02,079 --> 00:23:04,960
Speaker 2: And also while we're on this sticky subject.

456
00:23:04,640 --> 00:23:07,759
Speaker 3: I I could have sworn I read that like honey

457
00:23:07,880 --> 00:23:09,559
can literally never expire.

458
00:23:09,599 --> 00:23:12,160
Speaker 2: Honey is the one like food that really doesn't expire.

459
00:23:12,440 --> 00:23:17,400
It's the one like everything amazing. They're here too.

460
00:23:17,559 --> 00:23:20,359
Speaker 4: Why does honey have to knock courage beeches?

461
00:23:21,240 --> 00:23:21,440
Speaker 2: Yeah?

462
00:23:21,519 --> 00:23:24,200
Speaker 4: But what that's just the process of how we got here. Okay,

463
00:23:24,240 --> 00:23:26,880
I guess syrup is tree es, right, Like, what's what's

464
00:23:26,920 --> 00:23:27,559
going on here?

465
00:23:27,640 --> 00:23:31,279
Speaker 1: So many good titles for a podcast, first time listening

466
00:23:31,359 --> 00:23:32,079
to this podcast?

467
00:23:32,160 --> 00:23:37,920
Speaker 3: Welcome, Yeah, I mean that's what Chris obviously, No, it's exciting,

468
00:23:38,440 --> 00:23:41,920
you know, plantes is exciting.

469
00:23:41,640 --> 00:23:44,839
Speaker 4: And you know, yeah, okay, so keep fine, keep your

470
00:23:45,039 --> 00:23:47,799
syrup in the fridge. You get for a little bit.

471
00:23:47,880 --> 00:23:50,759
Speaker 3: Come try it at least try it hot, like if

472
00:23:50,839 --> 00:23:53,559
you're having a stack of waffles. I know, I realized,

473
00:23:53,599 --> 00:23:55,319
but like I would I would not be against the

474
00:23:55,359 --> 00:23:57,319
syrup being a little warm, but I mean there's a

475
00:23:57,359 --> 00:24:00,359
whole like there's a brand of syrup that had like

476
00:24:00,400 --> 00:24:03,039
the microwave icon on it, and then you would put

477
00:24:03,039 --> 00:24:04,960
it in the microwave and then the icon would turn

478
00:24:05,000 --> 00:24:07,119
from my black to red when it was the perfect

479
00:24:07,160 --> 00:24:08,000
temperature or whatever.

480
00:24:08,279 --> 00:24:10,319
Speaker 2: That's the whole idea of like microwave the ship, like,

481
00:24:10,359 --> 00:24:11,000
let's get it going.

482
00:24:11,079 --> 00:24:14,200
Speaker 4: I was sitting by the amount of people are like, oh, yeah,

483
00:24:14,240 --> 00:24:17,039
I just put it on cold. That seems it's sad.

484
00:24:17,119 --> 00:24:19,039
Speaker 3: I think it's sad, But I also think this is

485
00:24:19,039 --> 00:24:20,240
a bit of a non issue.

486
00:24:20,279 --> 00:24:21,880
Speaker 2: Like this doesn't even.

487
00:24:23,440 --> 00:24:26,640
Speaker 3: Times, but it doesn't even register on like the weird radar.

488
00:24:27,079 --> 00:24:29,480
This is not a thing at all.

489
00:24:29,359 --> 00:24:31,640
Speaker 4: For for normal dance stuff that at all. That's why

490
00:24:31,680 --> 00:24:33,720
I was That's why I was taken aback because to me,

491
00:24:33,759 --> 00:24:35,720
I was like, here's another one of these. Oh no,

492
00:24:36,119 --> 00:24:39,799
here we go. My microphone is lowering itself constantly crazy.

493
00:24:39,839 --> 00:24:42,680
I am in an internal struggle over here. I am

494
00:24:42,720 --> 00:24:45,839
going to attack the first actual human I see. I'm

495
00:24:45,839 --> 00:24:46,440
so mad about that.

496
00:24:46,519 --> 00:24:52,920
Speaker 2: Well, you're doing the news now, that's anything else happened

497
00:24:53,000 --> 00:24:55,400
gang other than Syrup. We went to a ticky bar

498
00:24:55,559 --> 00:24:56,200
that was fun.

499
00:24:56,599 --> 00:24:59,400
Speaker 1: Oh yeah, Trader Sam's Fox with Trader Sam's Heavy.

500
00:24:59,400 --> 00:25:02,480
Speaker 4: Oh no, no, tips and Disney and went the smugglers coats

501
00:25:03,200 --> 00:25:04,519
not everything's Disney.

502
00:25:05,240 --> 00:25:08,160
Speaker 2: Yeah, stop bringing it up. Oh my god?

503
00:25:08,279 --> 00:25:10,200
Speaker 1: Oh yeah no, okay, So I thought y'all went to

504
00:25:10,240 --> 00:25:12,920
a different tiki bar. Smuggler's Cove is a ship.

505
00:25:13,279 --> 00:25:13,920
Speaker 2: Uh.

506
00:25:14,400 --> 00:25:17,680
Speaker 1: I remember getting kicked out of there because I went inside.

507
00:25:17,880 --> 00:25:19,359
Speaker 2: Well, I've gotten kicked out of there twice.

508
00:25:19,400 --> 00:25:23,519
Speaker 1: Actually, first time was because I tried getting like commemorative

509
00:25:23,720 --> 00:25:25,839
tiki cups because I remember.

510
00:25:25,640 --> 00:25:28,720
Speaker 2: You officially you were trying to steal them. No, no,

511
00:25:28,720 --> 00:25:29,079
no no.

512
00:25:29,119 --> 00:25:31,799
Speaker 1: They were selling like Star Wars ones, and I thought like, oh,

513
00:25:31,920 --> 00:25:34,440
Mikey likes tiki cups. Maybe I could get into teki cups.

514
00:25:34,400 --> 00:25:35,440
Speaker 2: I do uh?

515
00:25:35,839 --> 00:25:38,119
Speaker 1: And then I went inside asking like, yo, y'all got

516
00:25:38,160 --> 00:25:40,079
any more of those? And they were like, no, it's

517
00:25:40,119 --> 00:25:42,880
all gone. Also, we're not actually open yet. How'd you

518
00:25:42,920 --> 00:25:45,839
get inside? I'm like, I don't know. I don't leave

519
00:25:45,880 --> 00:25:47,279
the fucking door unlocked.

520
00:25:47,319 --> 00:25:50,319
Speaker 2: Ship. Yeah, that's not on you. That's absolutely not on you.

521
00:25:50,400 --> 00:25:52,160
I hate that. When when that was something like that,

522
00:25:52,200 --> 00:25:53,880
like you're trying to check something. You walk in. You

523
00:25:53,920 --> 00:25:56,119
ask them something like yeah, I hate that.

524
00:25:57,119 --> 00:25:59,480
Speaker 1: All right, Uh what did you get? Did they do

525
00:25:59,559 --> 00:26:01,000
the cinema over the drink Mike?

526
00:26:02,680 --> 00:26:04,119
Speaker 4: They do on some of them, not I don't know

527
00:26:04,119 --> 00:26:05,559
if they did that for any of the ones.

528
00:26:05,519 --> 00:26:07,279
Speaker 2: I had got.

529
00:26:07,319 --> 00:26:09,160
Speaker 4: The best one I had was a coffee flavored one.

530
00:26:09,279 --> 00:26:10,720
I thought of you while I had it. It was

531
00:26:10,880 --> 00:26:11,559
very very good.

532
00:26:11,960 --> 00:26:12,160
Speaker 2: Yeah.

533
00:26:12,559 --> 00:26:15,319
Speaker 4: I did get the novelty tiki mug, of course. So

534
00:26:15,680 --> 00:26:17,880
uh we said about that. We met the most New

535
00:26:17,960 --> 00:26:20,240
York couple ever. I think they might show up in

536
00:26:20,240 --> 00:26:23,039
a video. So uh yeah, what does that mean?

537
00:26:23,319 --> 00:26:27,519
Speaker 1: There means a New York couple and they're going to

538
00:26:27,559 --> 00:26:28,599
show up in a video.

539
00:26:29,000 --> 00:26:32,079
Speaker 4: They liked vibe. They invited him like they like the

540
00:26:32,160 --> 00:26:35,359
dance vibe more. I think this guy talked about metal

541
00:26:35,400 --> 00:26:37,119
for a good good while. And now I was like,

542
00:26:37,279 --> 00:26:39,640
I like I made him and he's like, oh, I'm sorry.

543
00:26:39,440 --> 00:26:44,039
Speaker 2: I bought that for you. I'm talking about your New

544
00:26:44,119 --> 00:26:50,279
York accent. Wrongle Wow, all right, hey, that was we

545
00:26:50,359 --> 00:26:52,759
got to make that a character. That was the return

546
00:26:52,880 --> 00:26:55,480
Ye that was that was a moment Manhattan Mike or something.

547
00:26:55,519 --> 00:26:56,000
I like that.

548
00:26:56,119 --> 00:27:00,400
Speaker 1: Yeah, New York, New York, Mike minute, I love him, Manata,

549
00:27:00,440 --> 00:27:04,079
you're your microphones all types of weird today. But that's

550
00:27:04,079 --> 00:27:06,920
okay because we're a podcast, so audio doesn't matter.

551
00:27:07,000 --> 00:27:09,880
Speaker 2: It's fine. No, that's what they say. We'll thinks in

552
00:27:09,960 --> 00:27:10,400
a post.

553
00:27:10,960 --> 00:27:14,480
Speaker 4: Anyway, I already had to start another recording because I

554
00:27:14,480 --> 00:27:17,480
don't worry though I saved the other one. I'm doing

555
00:27:17,519 --> 00:27:18,119
great over here.

556
00:27:18,519 --> 00:27:21,039
Speaker 2: What's funny is like, why would windows even want to

557
00:27:21,079 --> 00:27:22,880
do this? Why don't do this?

558
00:27:23,000 --> 00:27:24,839
Speaker 4: And why is there not an easy way to make

559
00:27:24,839 --> 00:27:27,960
it stop? I don't want you to. I don't screaming

560
00:27:28,640 --> 00:27:29,400
the flower.

561
00:27:30,759 --> 00:27:31,119
Speaker 1: I love.

562
00:27:31,359 --> 00:27:33,960
Speaker 3: What it's doing is that it's literally putting him like

563
00:27:34,079 --> 00:27:34,759
in a corner.

564
00:27:34,880 --> 00:27:39,240
Speaker 2: Mike, dynamic range is a problem, all right. I've always

565
00:27:39,279 --> 00:27:41,480
said that he can't get too loud, he can get

566
00:27:41,519 --> 00:27:42,200
too quiet.

567
00:27:42,319 --> 00:27:45,559
Speaker 3: It's a problem for whatever reason. It's prox chat like

568
00:27:45,759 --> 00:27:48,480
just right now for mikey. Oh well, he is.

569
00:27:48,480 --> 00:27:52,039
Speaker 1: Too dynamic, is the problem. Uh. We've known this about

570
00:27:52,119 --> 00:27:53,880
him for a while now. He's too dynamic of a

571
00:27:53,880 --> 00:27:57,279
man anyway, video games.

572
00:27:59,319 --> 00:28:01,200
Speaker 2: Oh he am yeah, sure.

573
00:28:05,799 --> 00:28:07,119
Speaker 1: I want to get this out of the way because

574
00:28:07,119 --> 00:28:10,240
we've talked about this quite a lot. Y'all had a

575
00:28:10,319 --> 00:28:13,000
very good discussion about it last week on the podcast,

576
00:28:13,079 --> 00:28:15,400
but I have not had the chance to talk about

577
00:28:15,480 --> 00:28:21,559
Donkey Kong Bonanza smokes. I thought Expedition thirty three was

578
00:28:21,599 --> 00:28:23,920
an easy lock for Game of the Year, and then

579
00:28:23,960 --> 00:28:27,519
I started playing this, and then, holy smokes, I think

580
00:28:27,519 --> 00:28:30,720
it is just the mindless means of mashing through and

581
00:28:30,839 --> 00:28:34,279
this being a video game, ass video game, it was

582
00:28:34,400 --> 00:28:36,960
enough to assuay me that big said, I think I'm

583
00:28:36,960 --> 00:28:43,160
in sub layer twelve hundred now, oh yeah, I think

584
00:28:43,200 --> 00:28:45,039
that maybe near the end of the game, it feels

585
00:28:45,039 --> 00:28:47,960
like it filled out the skill tree with like the

586
00:28:47,960 --> 00:28:52,680
different options. Now, I really enjoy it. I've been The

587
00:28:53,000 --> 00:28:56,519
terraforming with my fists has not gotten old quite yet.

588
00:28:56,519 --> 00:29:00,880
But I think for me, I kind of the platforming

589
00:29:00,920 --> 00:29:02,880
was a little bit more challenging. I kind of wish,

590
00:29:03,000 --> 00:29:05,440
uh it was more of the like the Mario flavor

591
00:29:05,480 --> 00:29:09,240
there versus what we have here, because so far, you know,

592
00:29:09,559 --> 00:29:13,440
I could solve most of my issues just bashing through

593
00:29:13,480 --> 00:29:17,359
and kind of just jumping and spinning and punching out.

594
00:29:17,680 --> 00:29:20,240
Speaker 4: Yeah, the platform is always gonna kind of suffer a

595
00:29:20,240 --> 00:29:22,400
little bit for that design. By the way, Jan I'm

596
00:29:22,400 --> 00:29:25,519
not doing one with microphone issues. Chat says they want

597
00:29:25,599 --> 00:29:34,000
more jan Jes. So you think about that, scolded you.

598
00:29:34,000 --> 00:29:36,000
You know you have the challenge rooms to kind of

599
00:29:36,359 --> 00:29:37,960
make up for that. I think there's there's a lot

600
00:29:38,039 --> 00:29:41,079
of those. I think specifically because of that, because they

601
00:29:41,119 --> 00:29:44,440
realized in order to make challenging platform sections, you really

602
00:29:44,519 --> 00:29:47,880
have pretty bespoke levels where there's maybe not as much

603
00:29:47,960 --> 00:29:51,079
of the terraforming stuff and what not. I don't necessarily

604
00:29:51,119 --> 00:29:53,519
mind that. I think it's a relatively good mix and balance.

605
00:29:53,640 --> 00:29:55,480
Speaker 2: Yeah, I think they found they are they found an

606
00:29:55,559 --> 00:29:59,359
artistic balance I think where it's like they made the decision,

607
00:29:59,640 --> 00:30:03,559
like they didn't just find themselves here with this game

608
00:30:03,599 --> 00:30:06,160
where they're like, Okay, we're just gonna try some stuff

609
00:30:06,160 --> 00:30:08,359
and see what happens. It's like, no, they had an

610
00:30:08,359 --> 00:30:10,720
idea in mind for what this game should be and

611
00:30:10,799 --> 00:30:13,559
built toward that direction. And so they established something that

612
00:30:13,599 --> 00:30:15,680
is really fun and kind of accommodates a lot of

613
00:30:15,680 --> 00:30:17,279
different play styles the way I've been talking about the

614
00:30:17,839 --> 00:30:21,160
last couple of weeks, and that it like creates opportunities

615
00:30:21,160 --> 00:30:24,480
for slightly different possibilities where it's like, Okay, I can

616
00:30:24,519 --> 00:30:27,559
now take some of these materials and Breath of the wild,

617
00:30:28,000 --> 00:30:31,319
combine them thrown together and make a bridge to cross

618
00:30:31,359 --> 00:30:34,079
a chasm I was never supposed to cross this way,

619
00:30:34,440 --> 00:30:36,759
and that to me is like such a cool thing

620
00:30:37,200 --> 00:30:40,559
where that probably wouldn't and maybe shouldn't be in a

621
00:30:40,599 --> 00:30:44,599
Mario platformer. Mario platforms feel like they should be obstacle

622
00:30:44,640 --> 00:30:47,839
courses essentially, and here it's like, well, no, Donkey Kong

623
00:30:47,880 --> 00:30:50,480
can can destroy, but he can also build if you're clever,

624
00:30:50,839 --> 00:30:54,519
And I like that this is enables that different side

625
00:30:54,599 --> 00:30:57,920
of this kind of platforming game. Yeah. I do enjoy

626
00:30:58,039 --> 00:30:58,319
that a.

627
00:31:00,119 --> 00:31:03,960
Speaker 1: Bunch of Nintendo games will have that flexibility to like, yeah,

628
00:31:04,000 --> 00:31:06,039
we know you're gonna break it, so just go ahead

629
00:31:06,039 --> 00:31:07,599
and break it. We're not gonna hide that you can

630
00:31:07,720 --> 00:31:10,240
do that, because I definitely grub I think you were

631
00:31:10,240 --> 00:31:13,400
talking last week about like sequence breaking a couple different

632
00:31:13,440 --> 00:31:17,799
instances of stuff. Yeah, And I was able to do

633
00:31:17,839 --> 00:31:20,240
that as well with a couple of things, and I'm like, oh,

634
00:31:20,400 --> 00:31:24,440
I love that I can do this, Like this is great.

635
00:31:24,599 --> 00:31:28,240
But overall, I think the game is fantastic. I love

636
00:31:28,240 --> 00:31:30,640
the colors. There's certain worlds I kind of got too

637
00:31:30,680 --> 00:31:33,680
tired of. I don't think I like ice levels. I

638
00:31:33,680 --> 00:31:38,240
don't think I like snow levels when you get blasted

639
00:31:38,240 --> 00:31:43,119
to I think it maybe layer eight hundred. It's kind

640
00:31:43,160 --> 00:31:46,799
of like a beach ish biome or level set that

641
00:31:46,920 --> 00:31:49,640
I was just having a blast with Mike. I'm sorry,

642
00:31:49,680 --> 00:31:51,279
but there was a lot of big fruit and I.

643
00:31:51,200 --> 00:31:53,680
Speaker 2: Was yea giant.

644
00:31:54,079 --> 00:31:56,279
Speaker 4: I was working certain I didn't see Funky Kong over

645
00:31:56,319 --> 00:31:59,359
there because Jeff threatens something and now I'm worried. Everyone

646
00:31:59,400 --> 00:32:00,599
watch out for god time.

647
00:32:03,119 --> 00:32:03,880
Speaker 2: It's coming.

648
00:32:04,119 --> 00:32:08,160
Speaker 1: Also, you know, the story, it's cute enough. It definitely

649
00:32:08,160 --> 00:32:11,839
feels like that Saturday Morning cartoon style of like their stakes,

650
00:32:12,119 --> 00:32:14,799
but they're not too heavy. And also some of the

651
00:32:14,880 --> 00:32:16,279
enemies they're not that mad at you.

652
00:32:17,079 --> 00:32:20,920
Speaker 2: Yeah, And the relationships between the characters is like mostly

653
00:32:21,000 --> 00:32:26,079
done through fun facial animations, and like Donkey Kong's got

654
00:32:26,119 --> 00:32:28,440
so much personality in the way he animates that I'm

655
00:32:28,480 --> 00:32:31,359
just like, oh, this is maybe my favorite Donkey Kong.

656
00:32:31,559 --> 00:32:34,680
The way he looks and he behaves, it's fantastic.

657
00:32:35,160 --> 00:32:38,279
Speaker 1: Yeah, I you know, I mentioned this when Dana and

658
00:32:38,319 --> 00:32:39,759
I went to the switch to event, But I am

659
00:32:39,799 --> 00:32:43,640
a convert. I didn't really have an affinity towards Donkey

660
00:32:43,759 --> 00:32:46,640
Kong in the original design or any of the old games,

661
00:32:46,640 --> 00:32:51,160
but this one totally on two things with a game

662
00:32:51,200 --> 00:32:55,480
though one I understand that this is targeted towards kids.

663
00:32:56,000 --> 00:32:59,000
I do wish the boss battles were a little bit more.

664
00:33:00,720 --> 00:33:02,720
Speaker 2: METEA or something anything, yeah, anything.

665
00:33:02,799 --> 00:33:05,200
Speaker 4: I just wish they had like two times three times

666
00:33:05,200 --> 00:33:08,319
as much health. I think mechanically there's sound enough. Sometimes

667
00:33:08,519 --> 00:33:11,559
it just feels like ten seconds they die and it's

668
00:33:11,599 --> 00:33:13,480
like there's all this build up to them and it's

669
00:33:13,519 --> 00:33:14,400
just it's over.

670
00:33:14,720 --> 00:33:17,000
Speaker 2: Yeah, it's so fat, Like ten seconds is not even

671
00:33:17,039 --> 00:33:20,720
an exaggeration. I know that someone in chat last week

672
00:33:20,720 --> 00:33:23,960
pointed out that they had the intro animation, the boss fight,

673
00:33:24,119 --> 00:33:27,279
and the defeat animation all in one thirty second clip

674
00:33:27,319 --> 00:33:29,880
on their switch too, And it's like, yeah, now you

675
00:33:29,920 --> 00:33:32,680
mentioned I think I had a couple like that, So yeah,

676
00:33:32,759 --> 00:33:35,960
and that's just a letdown. I don't know what the

677
00:33:35,960 --> 00:33:37,960
answer is, necessarily, because I know they want to keep

678
00:33:38,000 --> 00:33:40,160
these things light and breezy for a vast majority of

679
00:33:40,200 --> 00:33:42,519
different people, and they also don't seem to love the

680
00:33:42,559 --> 00:33:46,720
idea of difficulty settings at Nintendo. They find other ways

681
00:33:46,720 --> 00:33:48,240
to increase the difficulty, which is like, hey, if you

682
00:33:48,279 --> 00:33:50,240
want a one hundred percent this and find all these things,

683
00:33:50,519 --> 00:33:52,880
some of these bananas are going to be harder than

684
00:33:52,960 --> 00:33:55,920
the others. And that's where your difficulties at go. Do

685
00:33:56,039 --> 00:33:57,519
that you freak and I'm like, oh, you know what,

686
00:33:57,559 --> 00:33:59,039
I like that. But then when you get to the

687
00:33:59,079 --> 00:34:02,200
boss fights, they haven't really found an elegant solution along

688
00:34:02,240 --> 00:34:05,039
those lines. So yeah, I hope they right.

689
00:34:05,200 --> 00:34:07,319
Speaker 4: But they saw that in the future and like in

690
00:34:07,400 --> 00:34:11,039
Odesty with the brutals, you could beat them very fast,

691
00:34:11,039 --> 00:34:13,000
but it was kind of a trick to it. Yeah,

692
00:34:13,400 --> 00:34:17,360
they felt like boss fights still here. The trick to

693
00:34:17,480 --> 00:34:19,159
being them is usually pretty easy is go up and

694
00:34:19,159 --> 00:34:21,280
you just kind of break through shit pretty quickly and

695
00:34:21,400 --> 00:34:25,239
just kind of if you stay on their ass pretty diligently,

696
00:34:25,480 --> 00:34:28,480
they go down very quick. Again, even just doubling your health.

697
00:34:28,599 --> 00:34:31,639
Just that the easy boss fight at least lasts longer,

698
00:34:31,639 --> 00:34:33,480
I think will be fine. The good news they're like,

699
00:34:33,519 --> 00:34:35,480
no spoil there, but the final boss fights great.

700
00:34:35,639 --> 00:34:37,920
Speaker 2: Yes, that's it is. It is a good bat boss that's.

701
00:34:37,760 --> 00:34:39,800
Speaker 4: Styled in very well. So that's just wish more of

702
00:34:39,840 --> 00:34:41,119
it was a little bit like that.

703
00:34:41,239 --> 00:34:43,519
Speaker 1: Yeah, I couldn't help think of some of the boss

704
00:34:43,679 --> 00:34:47,320
fights from Astrobot and how those felt like giant sweeping

705
00:34:47,960 --> 00:34:48,800
up or like or.

706
00:34:48,840 --> 00:34:51,800
Speaker 2: Like Splatoon, even like Splatoon's got some really good boss fights.

707
00:34:51,840 --> 00:34:53,639
February probably be like, oh, these would have been a

708
00:34:53,679 --> 00:34:54,960
good fit for a game like this.

709
00:34:55,320 --> 00:34:57,480
Speaker 4: Even the old Donkey Kong Country games the way they

710
00:34:57,559 --> 00:34:59,760
handle it. And I also I love this, but in

711
00:34:59,840 --> 00:35:01,199
the this is a little bit what Astrobot does and

712
00:35:01,320 --> 00:35:03,960
does it well where the bosses are kind of just

713
00:35:04,119 --> 00:35:07,639
platforming challenges and you sort of wait for the moment

714
00:35:07,679 --> 00:35:09,840
where you can hit them, right, so you just kind

715
00:35:09,840 --> 00:35:11,559
of dodging stuff and then when the game says you

716
00:35:11,599 --> 00:35:13,880
can hit them, you do that. That is one way

717
00:35:13,920 --> 00:35:15,400
around it, and a lot of these kind of games

718
00:35:15,480 --> 00:35:17,920
do that. I do like the idea boss fights that like, no,

719
00:35:18,079 --> 00:35:20,159
if you can get in there, you can't attack them.

720
00:35:20,199 --> 00:35:22,000
It just isn't very well tuned for that. They don't

721
00:35:22,000 --> 00:35:22,480
have enough help.

722
00:35:22,559 --> 00:35:24,079
Speaker 2: Yeah, I think that. I think that is like maybe

723
00:35:24,079 --> 00:35:27,400
the solution is like make a boss fight the level. Yeah,

724
00:35:27,519 --> 00:35:29,719
I'm like or like a shadow of the Colossus Beast

725
00:35:29,840 --> 00:35:31,440
or something like that. I'm like climbing up it and

726
00:35:31,519 --> 00:35:33,559
you and like maybe it's made up some materials that

727
00:35:33,679 --> 00:35:35,119
sometimes you can punch through and you have to do

728
00:35:35,199 --> 00:35:36,599
stuff on your way up to the top of the

729
00:35:36,639 --> 00:35:40,280
head to deliver the final blow. I mean, we're game designing,

730
00:35:40,320 --> 00:35:43,320
we're what is a fantasy booking now. But still, like,

731
00:35:43,639 --> 00:35:45,760
clearly there are other things they could have done other

732
00:35:45,840 --> 00:35:48,000
than just make them so simple that they go buy

733
00:35:48,039 --> 00:35:48,800
in a blink of an eye.

734
00:35:48,960 --> 00:35:53,599
Speaker 1: Yeah, my other qualm is very, very minor. But if

735
00:35:53,639 --> 00:35:56,719
there is at all a slope in a video game,

736
00:35:57,320 --> 00:35:59,519
I think if you have the equivalent of a rolling

737
00:35:59,559 --> 00:36:02,920
ability or like a butt stomp, you should always be

738
00:36:03,039 --> 00:36:04,599
able to slide down that whole thing.

739
00:36:05,119 --> 00:36:08,000
Speaker 2: Oh sure, the Apex legend style slide where it's just

740
00:36:08,079 --> 00:36:09,159
like as soon as you start it, if you're on

741
00:36:09,199 --> 00:36:11,239
a stove, you just keep going for forever. I agree

742
00:36:11,280 --> 00:36:11,440
with that.

743
00:36:11,679 --> 00:36:14,599
Speaker 1: Yeah, because you know, there's a lot of hills in

744
00:36:14,719 --> 00:36:18,039
this video game, and Donkey Kong has like a forward

745
00:36:18,159 --> 00:36:19,079
summersault roll.

746
00:36:19,599 --> 00:36:21,360
Speaker 2: I just wanted him to go down that whole thing.

747
00:36:21,559 --> 00:36:21,840
That's it.

748
00:36:23,480 --> 00:36:25,800
Speaker 1: That being said, you can rip off the ground and

749
00:36:26,360 --> 00:36:30,199
use it as like a little skateboard or snowboard. That ability.

750
00:36:30,360 --> 00:36:33,519
I also wish it was more useful or or he

751
00:36:33,639 --> 00:36:36,639
had had more instances to be used. You got you

752
00:36:36,719 --> 00:36:37,639
can get creative with that.

753
00:36:37,760 --> 00:36:39,159
Speaker 2: That's one of those things where that has helped me

754
00:36:39,199 --> 00:36:40,960
with some sequence breaking before for sure.

755
00:36:41,199 --> 00:36:46,599
Speaker 1: Okay, okay, okay, uh but yeah, otherwise this is another

756
00:36:46,639 --> 00:36:49,039
one of those games where I cannot stop smiling.

757
00:36:49,920 --> 00:36:52,880
Speaker 2: Yep. Like then they also just maybe they like focus

758
00:36:52,920 --> 00:36:56,719
on the fun I do like the balloons. It's like,

759
00:36:56,920 --> 00:36:58,599
bring back the balloons from the other games and give

760
00:36:58,599 --> 00:37:02,039
it a different ability other than lives And here it's like, Okay,

761
00:37:02,039 --> 00:37:05,000
if you fall off an edge, it just brings you

762
00:37:05,119 --> 00:37:06,920
right back up, and it's like, you know what, Yeah

763
00:37:07,199 --> 00:37:09,960
that makes sense. Like the punishment for falling off a

764
00:37:10,079 --> 00:37:12,880
ledge should be pretty minor because you just want to

765
00:37:12,880 --> 00:37:14,880
get back and try the jump again. And that's exactly

766
00:37:14,960 --> 00:37:16,840
what this enables. I think. I thought that was a

767
00:37:16,880 --> 00:37:19,199
pretty good solution. Well, it makes the game easier, but

768
00:37:19,280 --> 00:37:22,079
in a way that just makes it a faster paced

769
00:37:22,159 --> 00:37:23,519
game in a very good way.

770
00:37:25,400 --> 00:37:29,840
Speaker 1: I don't mind the Bonanza power up animals too, some

771
00:37:30,000 --> 00:37:32,719
of them though they look too freaky. Yeah, they're kind

772
00:37:32,760 --> 00:37:37,039
of freaky looking. They were it felt like they were

773
00:37:37,280 --> 00:37:39,440
sitting there at the design doc the Blueprint and they

774
00:37:39,480 --> 00:37:42,639
were thinking, all right, do we go for the horse

775
00:37:42,679 --> 00:37:45,360
from the movie Spirit? No, that's too sexy, you can't

776
00:37:45,400 --> 00:37:49,320
do that, Or do you have some weird fern gully

777
00:37:49,440 --> 00:37:53,440
land before time fucked up animal monstrosities and they kind

778
00:37:53,480 --> 00:37:54,840
of went like that way instead.

779
00:37:55,000 --> 00:37:56,480
Speaker 2: Yeah, muscles on muscles.

780
00:37:56,679 --> 00:37:58,320
Speaker 4: They're freaks and I like them, but they are not

781
00:37:58,440 --> 00:38:00,280
welcome in my home. Yeah.

782
00:38:01,000 --> 00:38:03,519
Speaker 2: I'm glad they're out there doing what they do, but

783
00:38:03,639 --> 00:38:05,159
I do not wish to be friends.

784
00:38:04,960 --> 00:38:07,239
Speaker 4: Right like like like no spoilers, but they gave they

785
00:38:07,320 --> 00:38:10,440
gave beefy arms to things that shouldn't have arms, and

786
00:38:10,519 --> 00:38:11,599
it's deeply upsetting.

787
00:38:11,800 --> 00:38:15,000
Speaker 2: Everything has gorilla muscles and an ostrich just shouldn't it

788
00:38:15,079 --> 00:38:16,519
just shouldn't have gorilla muscles.

789
00:38:16,760 --> 00:38:21,000
Speaker 1: Yeah, I don't like like, I will purposely after uh

790
00:38:21,519 --> 00:38:24,400
you know, some some bananas you need those abilities to

791
00:38:24,679 --> 00:38:28,559
get to I will detransform. So the screen that you

792
00:38:28,639 --> 00:38:31,880
get when you collect the banana, is it with one

793
00:38:31,920 --> 00:38:34,599
of those monstrosity kind of like their faces.

794
00:38:34,280 --> 00:38:36,599
Speaker 2: When like, look, I do prefer to DK's face when

795
00:38:36,639 --> 00:38:38,480
he gets a banana. He's got that big kind of

796
00:38:39,800 --> 00:38:43,039
toothy grin that I think is great. But the the

797
00:38:44,079 --> 00:38:47,880
the pose they do, all those of Banana Madia things

798
00:38:48,800 --> 00:38:52,719
is very good. I usually still enjoy those. Yeah a mania,

799
00:38:53,320 --> 00:38:59,800
Yeah that's what I got. Yeah, Donkey Kong's Banana Ma.

800
00:39:00,920 --> 00:39:04,719
Speaker 1: Speaking about one game that is a new entry into

801
00:39:04,800 --> 00:39:08,320
the franchise, Jeff Grubb, you have checked out Ninja Guiden

802
00:39:08,599 --> 00:39:09,360
rage Bound.

803
00:39:09,360 --> 00:39:11,719
Speaker 4: But I'm sorry, not your best not your best segue,

804
00:39:11,800 --> 00:39:14,239
jan Most of these games are new entries that are franchise.

805
00:39:14,599 --> 00:39:16,760
Speaker 2: Well, that's just where the industry is at right now.

806
00:39:18,079 --> 00:39:20,960
The show here, there's not a lot of those.

807
00:39:21,559 --> 00:39:23,719
Speaker 4: It's a commentary of the date of the industry.

808
00:39:24,320 --> 00:39:27,320
Speaker 2: Uh, Ninja Gotten rage Bound, Yeah, I was. I loved

809
00:39:27,639 --> 00:39:30,239
Ninja Guiden on the Nintendo Entertainment System.

810
00:39:30,519 --> 00:39:30,599
Speaker 4: Uh.

811
00:39:30,960 --> 00:39:32,920
Speaker 2: We played that all the time as a kid. I

812
00:39:33,039 --> 00:39:34,880
think I eventually got to the very end and then

813
00:39:34,920 --> 00:39:36,800
couldn't beat the boss rush at the end, So I

814
00:39:36,880 --> 00:39:39,400
never beat the original Ninja Guid him. Yeah. Like the

815
00:39:39,559 --> 00:39:42,039
Xbox games, for sure played a bunch of those. Don't

816
00:39:42,039 --> 00:39:44,119
know if I ever completed those, but they're very good.

817
00:39:44,159 --> 00:39:46,159
They're hard. They're hard, and that's the whole idea, and

818
00:39:46,159 --> 00:39:49,920
they're they're great because they were hard. This game is

819
00:39:50,320 --> 00:39:52,800
definitely a successor to the ne e s and arcade

820
00:39:52,840 --> 00:39:57,159
style games, a little informed by the Laiter games, but

821
00:39:57,280 --> 00:40:00,480
it's just a really good one of of what it's

822
00:40:00,519 --> 00:40:03,519
trying to be, and that is a two D action

823
00:40:03,679 --> 00:40:06,800
game that makes you feel cool and gives you a

824
00:40:06,840 --> 00:40:10,239
lot of opportunities to express yourself through through the various

825
00:40:10,239 --> 00:40:12,800
abilities of the characters. The kind of the hook here

826
00:40:13,000 --> 00:40:16,119
is you're a ninja and you get paired up with

827
00:40:16,480 --> 00:40:19,519
a ninja from a rival clan who becomes like sort

828
00:40:19,519 --> 00:40:22,039
of your ghost partner. She becomes your odd rock essentially,

829
00:40:22,880 --> 00:40:25,199
and she could throw the shirrik in or what it's

830
00:40:25,199 --> 00:40:28,440
it called the little pointy things she could Yeah, she

831
00:40:28,480 --> 00:40:31,239
could throw those, and you have you have the sword.

832
00:40:31,320 --> 00:40:32,639
You could do both at the same time. But when

833
00:40:32,679 --> 00:40:34,480
you use her powers that uses a little bit of meter.

834
00:40:35,199 --> 00:40:37,360
But then there's you know, a powerful move that she

835
00:40:37,519 --> 00:40:40,400
has like once per round or once per level. Uh,

836
00:40:40,840 --> 00:40:43,400
and and it's you know, it's very cool, but it

837
00:40:43,559 --> 00:40:46,079
gets better when you start getting into the challenge stages

838
00:40:46,159 --> 00:40:48,559
and you have to uh, sort of use all of

839
00:40:48,599 --> 00:40:51,760
these abilities and it's platform ability, platform and abilities. It

840
00:40:51,880 --> 00:40:57,079
is like very offensive combat abilities like this guillotine spin

841
00:40:57,239 --> 00:40:59,719
move where if you jump in the air and you

842
00:40:59,800 --> 00:41:01,880
hit hit the attack button or hit the jump button

843
00:41:01,960 --> 00:41:03,960
right as you're about to be hit, you'll bounce off them,

844
00:41:04,079 --> 00:41:07,559
very similar to like a cuphead something like that, and

845
00:41:07,679 --> 00:41:10,800
that figures into both the platforming and the combat. There's

846
00:41:10,920 --> 00:41:13,559
just a lot of opportunities to look and feel cool,

847
00:41:13,679 --> 00:41:16,360
and the game knows how to build levels around that,

848
00:41:16,599 --> 00:41:18,000
and so I've been really into it. And then you

849
00:41:18,039 --> 00:41:20,480
get to the boss fights, and the boss fights are

850
00:41:21,239 --> 00:41:23,760
you know, the pattern recognition thing you kind of want

851
00:41:23,840 --> 00:41:27,079
from a two D action game, and I've really enjoyed those.

852
00:41:27,159 --> 00:41:29,840
They've taken me about four or five tries in some cases,

853
00:41:30,119 --> 00:41:32,679
and I think it's the right level of difficulty. And

854
00:41:32,760 --> 00:41:34,960
once you dial it in, you just again you like

855
00:41:35,159 --> 00:41:37,079
look up at the screen and you're just doing the

856
00:41:37,159 --> 00:41:40,320
coolest stuff and feeling very ninja like. And I've been

857
00:41:40,440 --> 00:41:42,639
very happy with the game so far because of that. So, yeah,

858
00:41:42,679 --> 00:41:45,880
I'm maybe halfway through and I'm gonna keep playing it.

859
00:41:46,280 --> 00:41:48,360
Speaker 4: I've only played a little bit of it, but I've

860
00:41:48,400 --> 00:41:49,880
been enjoying it quite a bit.

861
00:41:49,960 --> 00:41:54,519
Speaker 2: Have you did you play The Messenger some of the Messenger? Yeah,

862
00:41:54,559 --> 00:41:58,039
I didn't super click for me. The Messenger. I know

863
00:41:58,159 --> 00:41:58,519
you love it.

864
00:41:58,920 --> 00:42:00,880
Speaker 4: I love The Messenger, and like one of the things

865
00:42:00,920 --> 00:42:02,880
I liked about it was, you know, you kind of

866
00:42:03,000 --> 00:42:04,480
use all these things in the environment and like the

867
00:42:04,559 --> 00:42:07,760
enemy projectiles and enemies as like ways to get extra jumps,

868
00:42:07,800 --> 00:42:09,880
and that's that's you talked about, but that's in this game.

869
00:42:09,960 --> 00:42:11,360
I don't know, I love that stuff. I think it's

870
00:42:11,800 --> 00:42:12,760
super satisfying.

871
00:42:12,920 --> 00:42:15,960
Speaker 2: They definitely build the entire levels around that, Like you

872
00:42:16,000 --> 00:42:19,199
can tell when there's an opportunity for you to do

873
00:42:19,719 --> 00:42:21,719
like an extra jump and there are so something hidden.

874
00:42:21,800 --> 00:42:23,599
They make it very clear there's an enemy that will

875
00:42:23,679 --> 00:42:26,440
respawn in a specific point even if you kill it,

876
00:42:26,559 --> 00:42:27,880
so that you can get up there and try to

877
00:42:27,960 --> 00:42:30,480
do it. So it's pretty friendly in terms of its design.

878
00:42:30,599 --> 00:42:32,239
It wants you to feel cool. It's not trying to

879
00:42:32,320 --> 00:42:35,320
like hide anything here, and so it feels very considerate.

880
00:42:35,400 --> 00:42:38,000
This is from the team that made Blasphemous and Blasphemous Too, uh,

881
00:42:38,719 --> 00:42:42,559
I know has some fans. Yeah, those those are solid games. Yeah,

882
00:42:42,639 --> 00:42:44,960
this this does feel like it's you know, they continue

883
00:42:45,000 --> 00:42:46,679
to get better at making these kinds of games, and

884
00:42:47,280 --> 00:42:50,519
I'm super into it. Is were you fighting the Catholic church.

885
00:42:50,719 --> 00:42:54,679
Here you actually play as KINGI, but Re shows up,

886
00:42:55,239 --> 00:42:57,360
but now he's not fighting the Catholic. Well, I guess,

887
00:42:57,400 --> 00:42:59,639
I don't know for sure. Some of them seem pretty Catholic.

888
00:43:00,519 --> 00:43:00,880
I get it.

889
00:43:01,000 --> 00:43:05,840
Speaker 1: I got it all right, gang. My vision is getting

890
00:43:05,920 --> 00:43:07,800
blurry because I think I got a migraine coming on.

891
00:43:07,920 --> 00:43:09,360
But I took some medicine, so we're fine.

892
00:43:09,360 --> 00:43:09,840
Speaker 2: We're okay.

893
00:43:10,880 --> 00:43:14,840
Speaker 1: Time will heal all just like Time Flies. It's a

894
00:43:15,000 --> 00:43:18,920
very small game that I have been checking out. I

895
00:43:19,039 --> 00:43:20,199
kind of want to do a quick look of it,

896
00:43:20,320 --> 00:43:22,440
but it is a very it's like a two hour game,

897
00:43:22,599 --> 00:43:24,559
so I don't want to spoil too much. This is

898
00:43:24,679 --> 00:43:28,800
very much akin to kind of like an untitled Goose

899
00:43:28,880 --> 00:43:30,800
game where you are an animal and you have a

900
00:43:31,119 --> 00:43:35,519
various set of two dues to do. But the funny

901
00:43:35,559 --> 00:43:38,800
thing about this is you are a fly, and based

902
00:43:38,880 --> 00:43:43,960
on your location, it pulls up like World Health Organization

903
00:43:44,119 --> 00:43:47,360
data as to how long a fly lives for. So

904
00:43:47,519 --> 00:43:50,960
in the United States, apparently a fly will live for

905
00:43:51,119 --> 00:43:55,840
seventy seconds according to the data average on average.

906
00:43:55,880 --> 00:43:57,480
Speaker 2: I don't know. I didn't read too much into it.

907
00:43:58,119 --> 00:44:00,440
It's got to be on average, right, yeah, on average?

908
00:44:00,440 --> 00:44:00,760
I believe.

909
00:44:00,840 --> 00:44:00,960
Speaker 5: Yes.

910
00:44:01,119 --> 00:44:06,199
Speaker 1: So your runs in this game, depending on where you live,

911
00:44:06,400 --> 00:44:08,760
are as long as a fly will live on average,

912
00:44:08,800 --> 00:44:11,760
So in the United States, it's about seventy six seconds.

913
00:44:12,000 --> 00:44:14,920
So every run that you have in this game is

914
00:44:15,000 --> 00:44:17,639
seventy six seconds to complete your to do list.

915
00:44:17,719 --> 00:44:18,719
Speaker 2: Oh that's so funny.

916
00:44:19,480 --> 00:44:22,960
Speaker 1: And if you perhaps you know, die at the end

917
00:44:22,960 --> 00:44:25,960
of those seventy six seconds, or you run into an obstacle,

918
00:44:26,480 --> 00:44:29,360
say you buzz yourself on accident on like a light

919
00:44:29,400 --> 00:44:33,519
bulb or drowned somewhere, you die and you restart the

920
00:44:33,599 --> 00:44:36,360
next run and you were supposed to complete it's about

921
00:44:36,679 --> 00:44:40,320
ten tasks, I believe, all in one run. But the

922
00:44:40,559 --> 00:44:44,880
great thing is you see all of your previous flies there.

923
00:44:45,440 --> 00:44:47,679
Speaker 2: So oh fine, in.

924
00:44:47,760 --> 00:44:50,239
Speaker 1: One run I accidentally burned myself on a light bulb

925
00:44:50,519 --> 00:44:52,800
and then my fly fell straight to the ground. The

926
00:44:52,920 --> 00:44:55,639
next run, I see that same fly that was burned

927
00:44:55,639 --> 00:44:58,000
by a light bulb there. And then the very mean

928
00:44:58,239 --> 00:44:58,559
they're like.

929
00:44:58,639 --> 00:45:01,239
Speaker 2: Are you seeing them like go like flying around or

930
00:45:01,239 --> 00:45:03,559
do you just see their dead bodies dead bodies just

931
00:45:03,639 --> 00:45:06,039
their carcasses? Yeah, okay, I love that.

932
00:45:06,519 --> 00:45:09,119
Speaker 1: So the game is very very simple. It's it's just

933
00:45:09,199 --> 00:45:11,800
black and white very simple art style, but there is

934
00:45:11,840 --> 00:45:14,559
a lot of character into it. It definitely feels like

935
00:45:14,639 --> 00:45:16,440
the type of game where they encourage you to poke

936
00:45:16,480 --> 00:45:20,679
around and yeah it's cute, time flies. Maybe we'll try

937
00:45:20,679 --> 00:45:21,559
and get a quick look up.

938
00:45:22,400 --> 00:45:23,320
Speaker 2: Yeah this looks cool.

939
00:45:23,480 --> 00:45:26,239
Speaker 4: Yeah, yeah, I remember playing this out an SGF like

940
00:45:26,639 --> 00:45:29,719
last year or something. It's kind of like that Stanley

941
00:45:29,800 --> 00:45:32,360
parable vibe is just going there and the fuck around,

942
00:45:32,440 --> 00:45:34,199
see what happens. Yeah, it's new stuff.

943
00:45:34,519 --> 00:45:38,760
Speaker 1: Yes, I dig it a lot, and gosh, you know,

944
00:45:38,880 --> 00:45:41,960
flying around is very fun, just like Mike Minatti has

945
00:45:41,960 --> 00:45:45,199
been flying around in the Galaxy the Outer Wilds.

946
00:45:46,440 --> 00:45:51,840
Speaker 4: Yes, this was my punishment from Dan who trounced us

947
00:45:51,960 --> 00:45:57,599
Antonio's pro Skater three plus four, beloved kind of puzzle

948
00:45:57,719 --> 00:46:01,280
game from twenty nineteen. I found I failed twenty nineteen

949
00:46:01,320 --> 00:46:04,639
as a year really badly. Like at the time, I

950
00:46:04,760 --> 00:46:09,199
had not played this Resident Evil to remake, I didn't

951
00:46:09,320 --> 00:46:13,000
play through Control Secero. I've been doing a twenty nineteen

952
00:46:13,239 --> 00:46:16,960
aology tour basically lately. I think I'm just going to

953
00:46:17,000 --> 00:46:19,599
play Control after this to complete all of that.

954
00:46:20,280 --> 00:46:20,440
Speaker 2: Mike.

955
00:46:20,920 --> 00:46:23,159
Speaker 1: The cool kids are now calling it the Revenge Tour.

956
00:46:24,119 --> 00:46:27,480
Speaker 4: Oh okay, gotcha. The Mike MANAUGHTI Revenge Tour where I

957
00:46:27,599 --> 00:46:30,360
kill everyone who's wrong me, I mean play video Games

958
00:46:30,639 --> 00:46:31,599
twenty nineteen.

959
00:46:32,960 --> 00:46:34,800
Speaker 2: It was like someone else's Rage Bound.

960
00:46:37,199 --> 00:46:39,639
Speaker 4: It's funny because I know people love this game.

961
00:46:39,679 --> 00:46:41,400
Speaker 2: You can't read your top ten list from twenty nineteen

962
00:46:41,519 --> 00:46:44,039
less I joined GB Max. So now, okay, I guess.

963
00:46:43,880 --> 00:46:48,639
Speaker 4: I shouldn't behind a pay well, but I think it

964
00:46:48,760 --> 00:46:50,119
was My game of the oar of the year was

965
00:46:50,280 --> 00:46:52,599
Firebom Three Houses, and I like that game, but like

966
00:46:52,800 --> 00:46:56,199
it already would not be that anymore for sure. But

967
00:46:56,280 --> 00:46:58,679
it's funny because I still somehow didn't really know what

968
00:46:58,800 --> 00:46:59,679
this game was about.

969
00:47:00,079 --> 00:47:00,920
Speaker 2: Kind of figured it was.

970
00:47:01,400 --> 00:47:04,800
Speaker 4: I figured out something kind of like Missed. I knew

971
00:47:04,880 --> 00:47:07,039
that as some kind of first person puzzle thing I

972
00:47:07,119 --> 00:47:10,119
didn't and something about space was involved. I had no

973
00:47:10,239 --> 00:47:12,000
idea about some of the other aspects of it, like

974
00:47:12,119 --> 00:47:13,679
the time loop and all stuff. I'm still afraid of

975
00:47:13,719 --> 00:47:15,760
spoiling the game because I really liked that it wasn't

976
00:47:15,800 --> 00:47:17,920
spoiled for me somehow, and I did.

977
00:47:17,920 --> 00:47:19,480
Speaker 2: Kind of know what the reality is is like for

978
00:47:19,519 --> 00:47:22,199
a game like this is unless you are intending to

979
00:47:22,239 --> 00:47:25,199
play it imminently. People talk about it, and nothing really

980
00:47:25,280 --> 00:47:27,920
sinks in So we talked about this game, probably said

981
00:47:27,960 --> 00:47:29,679
a bunch of the things that happened, and they just

982
00:47:29,719 --> 00:47:31,679
didn't register you because they weren't in context for you.

983
00:47:31,760 --> 00:47:34,679
Once they're in context, that game has so many secrets

984
00:47:34,760 --> 00:47:36,599
and cool things to it. It's incredible.

985
00:47:36,639 --> 00:47:38,119
Speaker 4: Yeah, that's like, you know, the crux of it is

986
00:47:38,159 --> 00:47:41,199
that year you have a whole solar system to explore

987
00:47:41,760 --> 00:47:44,880
and try to figure out why basically the sun explodes

988
00:47:44,880 --> 00:47:47,199
and everybody dies at the end of the cycle. When

989
00:47:47,199 --> 00:47:50,280
that happens, you wake up and you start the cycle again.

990
00:47:50,800 --> 00:47:53,679
You carry nothing over button knowledge. And even at first

991
00:47:53,679 --> 00:47:54,880
in the game, I'm like, okay, am I going to

992
00:47:54,920 --> 00:47:58,079
get like some upgrades for me or my ship. I'm

993
00:47:58,079 --> 00:48:01,599
gonna get some like items. No, it's really just get upgrades.

994
00:48:01,639 --> 00:48:07,039
But to your brain, yeah, it's all just knowledge and

995
00:48:07,159 --> 00:48:09,280
like and it's so fun just going out there first

996
00:48:09,599 --> 00:48:12,519
establishing a base layer of knowledge, like learning, Okay, this

997
00:48:12,679 --> 00:48:16,320
is this planet, and sand is moving from one of

998
00:48:16,440 --> 00:48:19,599
the planets to the other one over here, and this

999
00:48:19,719 --> 00:48:22,840
planet has a moon that's just shooting volcanic rocks at it.

1000
00:48:22,960 --> 00:48:23,639
Speaker 2: Just kind of amazing.

1001
00:48:23,880 --> 00:48:27,119
Speaker 4: Yeah, just trying to understand what's going on everywhere in

1002
00:48:27,239 --> 00:48:31,000
this weird source system. While slowly piecing together elements of

1003
00:48:31,119 --> 00:48:34,159
the backstories. You can then kind of understand what you

1004
00:48:34,760 --> 00:48:36,760
even need to be doing, right because at first that's

1005
00:48:36,800 --> 00:48:38,679
not even clear. But what's even happening?

1006
00:48:38,719 --> 00:48:40,039
Speaker 2: What do I need to do?

1007
00:48:40,280 --> 00:48:43,679
Speaker 4: What am I What am I trying to accomplish here?

1008
00:48:44,199 --> 00:48:46,199
And kind of like ten hours in you sort of

1009
00:48:46,239 --> 00:48:48,480
get to that point where I'm like fifteen hours in

1010
00:48:48,559 --> 00:48:50,760
right now, so I'm feel like I'm starting to make

1011
00:48:51,360 --> 00:48:55,920
some leeway into solving the mystery. It's like it's likely

1012
00:48:55,960 --> 00:48:58,280
didn't like, do these runs have a lot of purpose

1013
00:48:58,400 --> 00:49:00,280
now and it's not just kind of flying out and

1014
00:49:00,360 --> 00:49:03,519
see what I can sort of learn. Because of the

1015
00:49:03,559 --> 00:49:05,599
way my brain works, sometimes I get frustrated when I

1016
00:49:05,639 --> 00:49:07,519
think I'm pulling on a thread and I think the

1017
00:49:07,599 --> 00:49:10,079
threads about to end and I was doing something really

1018
00:49:10,159 --> 00:49:13,480
hard and I get somewhere and it's like, oh, I'm

1019
00:49:13,519 --> 00:49:15,960
still missing like one or two things actually here, and

1020
00:49:16,719 --> 00:49:18,960
nothing important seems to be happening like I think it is.

1021
00:49:19,239 --> 00:49:21,559
Now a lot of times, something important is happening and

1022
00:49:21,639 --> 00:49:24,119
I am learning something that's going to help me out somewhere.

1023
00:49:24,400 --> 00:49:26,199
So that's not really a problem with the game. That's

1024
00:49:26,280 --> 00:49:29,440
just the way mighty brain works sort of thing.

1025
00:49:29,880 --> 00:49:35,920
Speaker 2: But I gotta say that game scared the shit out

1026
00:49:35,960 --> 00:49:36,119
of me.

1027
00:49:36,280 --> 00:49:39,119
Speaker 1: Oh actually yeah, yeah, that's one of like the few

1028
00:49:39,239 --> 00:49:40,840
games that left.

1029
00:49:41,320 --> 00:49:43,360
Speaker 2: It was just unnerving at some points.

1030
00:49:44,440 --> 00:49:49,960
Speaker 3: I agree, cool Jen, there's something that happens with the

1031
00:49:50,280 --> 00:49:56,599
vastness of space. It's scrat it's it's bothered. It's poking,

1032
00:49:56,679 --> 00:49:58,800
the same thing that bothers me about like the ocean

1033
00:49:58,880 --> 00:49:59,239
at night.

1034
00:50:00,199 --> 00:50:00,320
Speaker 1: Uh.

1035
00:50:00,519 --> 00:50:02,920
Speaker 3: And it is so good at creating that sense of

1036
00:50:03,119 --> 00:50:08,480
like nothingness and these cosmic entities that are monstrous and

1037
00:50:09,199 --> 00:50:12,840
just inherently scary due to their side It fucking terrified me.

1038
00:50:13,000 --> 00:50:15,559
Like I legit got dizzy a few times and was

1039
00:50:15,679 --> 00:50:18,800
just like I need to like play this maybe a

1040
00:50:18,880 --> 00:50:20,119
couple more feet back.

1041
00:50:20,639 --> 00:50:20,840
Speaker 1: You know.

1042
00:50:21,360 --> 00:50:23,599
Speaker 2: All that was like true for me backler. But like

1043
00:50:23,800 --> 00:50:25,639
the way my brain works is like that feels like

1044
00:50:25,679 --> 00:50:30,280
a warm blanket. It's like yeah, right, Gems, it's very

1045
00:50:30,559 --> 00:50:34,039
very similar. Like my brain's overwhelmed by this and it's like, well,

1046
00:50:34,119 --> 00:50:36,679
I want to keep pushing and explore and explore and explore.

1047
00:50:37,320 --> 00:50:39,880
It fits very well with my brain that way. But yes,

1048
00:50:39,920 --> 00:50:41,800
and I agree with your assessment of it for sure.

1049
00:50:41,840 --> 00:50:44,159
And then there's parts of it that are legitimately like scary.

1050
00:50:44,280 --> 00:50:47,960
It's yeah, yeah, it's great though. I mean, I've never

1051
00:50:48,000 --> 00:50:49,320
played the DLC. I'm realizing.

1052
00:50:49,400 --> 00:50:53,719
Speaker 4: Yeah, I'm streaming a lot of plays. Everyone keeps asking

1053
00:50:53,760 --> 00:50:55,880
me if I if I'm playing the DLC, and I'm like,

1054
00:50:55,880 --> 00:50:57,360
I don't. I have no idea what that would even

1055
00:50:57,440 --> 00:51:00,760
be for a game like this. Yeah, there's a whole

1056
00:51:00,880 --> 00:51:02,360
other kind of mystery there.

1057
00:51:03,000 --> 00:51:05,039
Speaker 2: You could go straight to that if you wanted to

1058
00:51:05,199 --> 00:51:06,960
write those teams where it's like, if you know what

1059
00:51:07,000 --> 00:51:09,039
you're doing, you can go right to it. Okay, cool?

1060
00:51:09,079 --> 00:51:11,320
Oh yeah, to the end and to that stuff. Yes,

1061
00:51:11,360 --> 00:51:12,760
you should be able to go right to the DLC.

1062
00:51:13,559 --> 00:51:16,119
Oh is it like a MISS where I think I'll

1063
00:51:16,159 --> 00:51:17,880
tell you what I'm playing Miss? This game is a

1064
00:51:17,920 --> 00:51:19,480
lot more like Miss than I was even expecting. But

1065
00:51:19,719 --> 00:51:21,239
is it like a MISS where if you know you

1066
00:51:21,320 --> 00:51:24,599
can just beat it right away? Oh? Yeah, yep. I

1067
00:51:25,119 --> 00:51:27,360
definitely like tried to do that run as fast as

1068
00:51:27,400 --> 00:51:30,480
I possibly could. A couple of times. I told this

1069
00:51:30,599 --> 00:51:32,639
to Mike back lard Jan. Do you guys know who

1070
00:51:32,760 --> 00:51:36,599
was like the producer on this game. No masi Oka

1071
00:51:36,960 --> 00:51:40,920
Oh why guys? Yes, hero from Heroes and he worked

1072
00:51:40,920 --> 00:51:44,920
as a special events effects supervisor on ILM for years

1073
00:51:44,920 --> 00:51:46,760
and years. He's like one of the main guys that

1074
00:51:46,880 --> 00:51:49,559
developed the water technology at ILM, and then he was

1075
00:51:49,679 --> 00:51:52,400
hero on Heroes and then he made this. He's still

1076
00:51:52,440 --> 00:51:54,519
an actor on like I think he well maybe Hawaii

1077
00:51:54,559 --> 00:51:55,920
five Oh was a couple of years ago. He was

1078
00:51:55,960 --> 00:51:59,039
on that. He's I think the most interesting man in

1079
00:51:59,079 --> 00:51:59,360
the world.

1080
00:52:00,079 --> 00:52:00,320
Speaker 1: Wow.

1081
00:52:01,079 --> 00:52:08,320
Speaker 2: Really yes, like legitimately good at everything he does, like funny, entertaining, brilliant,

1082
00:52:08,719 --> 00:52:10,760
like world class brilliant.

1083
00:52:10,639 --> 00:52:13,559
Speaker 1: And cuddainly want to drive a Nissan Versa.

1084
00:52:13,719 --> 00:52:20,079
Speaker 2: Now I didn't know that. That is unbelievable. Isn't that cool? Yeah,

1085
00:52:20,400 --> 00:52:22,159
that's one of my favorite facts about that game. Is

1086
00:52:22,320 --> 00:52:23,840
like a cool dude doing cool things.

1087
00:52:25,519 --> 00:52:27,199
Speaker 4: I just like flying around space.

1088
00:52:27,599 --> 00:52:29,360
Speaker 2: Yep, it's a good feeling. Yeah.

1089
00:52:29,519 --> 00:52:31,280
Speaker 4: I used to be a really big Star Trek guy,

1090
00:52:31,400 --> 00:52:33,519
and we have some good Star Trek games, but there's

1091
00:52:33,519 --> 00:52:36,440
never been like the Star Trek game that really encompasses

1092
00:52:36,519 --> 00:52:39,320
everything about what Star Trek you know, is and what

1093
00:52:39,440 --> 00:52:42,239
kind of makes it neat. This isn't exactly that, But

1094
00:52:42,360 --> 00:52:44,840
there is something about the whole I'm you know, ticking

1095
00:52:44,920 --> 00:52:48,760
off and landing on planets, and you know there's something

1096
00:52:48,840 --> 00:52:52,760
kind of physicky and sciencey about this and the exploration

1097
00:52:53,039 --> 00:52:57,320
and the learning and the discovery that is scratching that itch.

1098
00:52:57,559 --> 00:53:00,599
I just love piloting my little spaceship and getting weird gravity,

1099
00:53:01,320 --> 00:53:04,280
like having weird close calls, like that's that one planet.

1100
00:53:04,679 --> 00:53:07,559
It kind of has like a hollow equator. At pretty

1101
00:53:07,599 --> 00:53:09,960
early on in the run, Yeah, I thought it was

1102
00:53:10,039 --> 00:53:12,119
autopiloting toube, but something messed up, so I was coming

1103
00:53:12,159 --> 00:53:14,039
in way too hot, but I was in with some maneuvers.

1104
00:53:14,039 --> 00:53:16,639
I went right through that hall like it was like

1105
00:53:16,840 --> 00:53:19,159
right threading the needle. I was like, oh that was

1106
00:53:19,239 --> 00:53:20,280
scary but felt good.

1107
00:53:21,320 --> 00:53:24,519
Speaker 2: And then you're right like your little spaceship. You can

1108
00:53:24,639 --> 00:53:27,280
kind of tell it's like a miniature solar system, which

1109
00:53:27,280 --> 00:53:29,599
is like you're in a wooden spaceship, And like then

1110
00:53:29,679 --> 00:53:31,320
the physics like really clicked in a place. When you

1111
00:53:31,480 --> 00:53:34,800
consider that, it's like they probably modeled this to have

1112
00:53:34,960 --> 00:53:37,440
a certain level of gravity that works even though it's

1113
00:53:37,519 --> 00:53:40,960
like a couple miles wide, this entire solar system, and yeah,

1114
00:53:40,960 --> 00:53:43,039
I just enjoy thinking about the way that they kind

1115
00:53:43,079 --> 00:53:46,039
of pieced all the map together here, that that stormy planet,

1116
00:53:46,639 --> 00:53:48,960
my first time landing on there, and all the things

1117
00:53:49,000 --> 00:53:51,079
that happened on that planet, like the first time when

1118
00:53:51,079 --> 00:53:53,800
you don't know how to navigate. It is just like

1119
00:53:54,679 --> 00:53:56,440
best moment in video games in a lot of ways

1120
00:53:56,440 --> 00:53:58,039
where it's like, oh my god, this is such a

1121
00:53:58,119 --> 00:53:58,559
cool thing.

1122
00:53:58,800 --> 00:54:01,079
Speaker 4: That's a good example of like you know, pretty early

1123
00:54:01,159 --> 00:54:03,320
on I figured out something in the Bramble planet where

1124
00:54:03,320 --> 00:54:05,679
I went through kind of this maze. I found a

1125
00:54:05,719 --> 00:54:07,480
guy and at the end all I did was fine,

1126
00:54:07,800 --> 00:54:10,559
this thing. I was like, wow, this, uh, this thing

1127
00:54:11,119 --> 00:54:13,960
is immune's electricity. I was like, well, can I take

1128
00:54:14,039 --> 00:54:14,599
some with me?

1129
00:54:14,719 --> 00:54:14,800
Speaker 5: Am?

1130
00:54:14,840 --> 00:54:17,480
Speaker 4: I going to make my ship like an insult? What's

1131
00:54:17,519 --> 00:54:18,039
going on here?

1132
00:54:18,119 --> 00:54:18,159
Speaker 1: What?

1133
00:54:18,320 --> 00:54:19,079
Speaker 4: Why does this help me?

1134
00:54:19,119 --> 00:54:19,239
Speaker 1: Then?

1135
00:54:19,280 --> 00:54:22,400
Speaker 4: Like yeah, way later I was like, oh that knowledge

1136
00:54:22,719 --> 00:54:28,880
is useful here. Also Scouts in the game, what the

1137
00:54:28,920 --> 00:54:32,000
Scout come again? Scout dance the dog Scout.

1138
00:54:31,719 --> 00:54:35,800
Speaker 2: But he's a camera now a camera camera And.

1139
00:54:35,840 --> 00:54:38,000
Speaker 4: Every time I said him, I'm like, go ahead, go Scout,

1140
00:54:38,320 --> 00:54:41,320
but I'll say Scout please when he like misses or something.

1141
00:54:42,519 --> 00:54:43,639
Speaker 2: But okay, good job.

1142
00:54:43,760 --> 00:54:47,480
Speaker 4: Yeah, even that though it is great because like, again,

1143
00:54:47,559 --> 00:54:49,159
you have this thing. I'm like, I mean, this is

1144
00:54:49,239 --> 00:54:51,239
a mildy youse, so I can send out a camera.

1145
00:54:51,400 --> 00:54:53,280
Then as he played the game, you figure out all

1146
00:54:53,440 --> 00:54:57,039
sorts of Basically, you're one tool, right.

1147
00:54:57,480 --> 00:54:59,960
Speaker 1: I forgot to bring this up during the band secon.

1148
00:55:00,320 --> 00:55:03,559
But you know, when you go backpacking, you kind of

1149
00:55:03,639 --> 00:55:06,480
just settle and find a site to place your tent

1150
00:55:06,559 --> 00:55:10,960
and everything. Uh the place we're hiking to. Uh, we

1151
00:55:11,000 --> 00:55:13,920
wound up setting up camp next to a group of

1152
00:55:14,119 --> 00:55:17,519
boy scouts. And let me tell you, boy scouts that

1153
00:55:17,559 --> 00:55:23,320
are twelve to fifteen tell are terrible at telling stories.

1154
00:55:24,039 --> 00:55:26,480
Speaker 2: Oh they're the worst. Yeah, they're terrible at everything.

1155
00:55:26,599 --> 00:55:28,840
Speaker 1: I was gonna say, yeah, just like one of them

1156
00:55:28,920 --> 00:55:30,119
was very polite and we're.

1157
00:55:30,000 --> 00:55:32,000
Speaker 2: Just like, hey, you guys, have a good hike.

1158
00:55:32,800 --> 00:55:35,960
Speaker 5: Cool you guys. You guys need your water purified. We

1159
00:55:36,119 --> 00:55:40,679
have some some straws if you need them. Youknos you

1160
00:55:40,760 --> 00:55:43,320
need a bunch of knots. But that's what that's all

1161
00:55:43,320 --> 00:55:43,639
I could do.

1162
00:55:43,760 --> 00:55:46,519
Speaker 2: It's knots. What's your job? Knots?

1163
00:55:47,039 --> 00:55:48,639
Speaker 5: Just not.

1164
00:55:49,920 --> 00:55:52,360
Speaker 4: I'm glad that I just played video games when I

1165
00:55:52,440 --> 00:55:55,440
was fifteen, because I was so deeply interesting. I'm glad

1166
00:55:55,480 --> 00:55:57,079
I didn't bother too many people.

1167
00:55:57,960 --> 00:55:59,239
Speaker 2: That just avoided them. Mostly.

1168
00:55:59,599 --> 00:56:01,679
Speaker 4: Yeah, just like I'll think I'll go in here and

1169
00:56:01,719 --> 00:56:05,800
I'll watch Star Trek and play a lot of GameCube.

1170
00:56:07,280 --> 00:56:09,239
Speaker 2: So to bring the two together, I think I am

1171
00:56:09,360 --> 00:56:13,440
going to do uh, maybe not hiking, but actually do

1172
00:56:13,639 --> 00:56:16,599
a camp out night in my backyard set up, and

1173
00:56:17,159 --> 00:56:19,280
I'm looking at outdoor TVs. Who knows I'll be able

1174
00:56:19,280 --> 00:56:21,239
to afford one, but if I can, I'm going to

1175
00:56:21,280 --> 00:56:23,880
set one up outdoors and I'll play the Outer wilds

1176
00:56:23,960 --> 00:56:26,119
DLC that I've never played before, and I want to

1177
00:56:26,119 --> 00:56:29,559
play that outside. Buy a quire and like just hav

1178
00:56:29,719 --> 00:56:32,039
like completely vibe out for like a day. A banjo

1179
00:56:32,679 --> 00:56:36,400
d D you want the want the forty experience. Yeah,

1180
00:56:36,440 --> 00:56:38,360
I'll back are. You can come over and shake my

1181
00:56:38,480 --> 00:56:40,400
chair when when the spaceship is going.

1182
00:56:42,920 --> 00:56:47,679
Speaker 1: Well, let's stick into the wide void of space. Because

1183
00:56:47,719 --> 00:56:50,480
Mike Manati, you have been playing Gradius origins.

1184
00:56:51,360 --> 00:56:54,079
Speaker 4: I decided I was going to pronounce that. However, Jan says,

1185
00:56:54,079 --> 00:56:56,039
because I say grotius a lot, I think it might

1186
00:56:56,079 --> 00:56:58,360
be wrong. So all right, whatever, creat but if don't

1187
00:56:58,400 --> 00:57:02,840
go with me for pronunciation now it's Gradius origins. Now

1188
00:57:04,199 --> 00:57:08,360
this is another collection of classic Capcom games. This one's

1189
00:57:08,400 --> 00:57:12,639
actually coming out on the seventh, so two days away

1190
00:57:12,679 --> 00:57:14,960
from here. I was able to get a code and

1191
00:57:15,320 --> 00:57:17,519
check you get out mostly on my switch too. I'm

1192
00:57:17,559 --> 00:57:20,039
pretty sure it's just a switch code, right. They've been

1193
00:57:20,079 --> 00:57:21,280
doing a lot of these, a lot of really good

1194
00:57:21,320 --> 00:57:24,079
Castlevania ones. There was a decent Contra collection not too

1195
00:57:24,159 --> 00:57:27,119
long ago. So you know, you have the first three

1196
00:57:27,320 --> 00:57:31,159
Gradiuses and then also the Salamander games, which is just

1197
00:57:31,199 --> 00:57:34,760
the Gradiut spinoff. The first one came out here as

1198
00:57:34,880 --> 00:57:38,480
Life Force. Then there's also a Salamander two that like

1199
00:57:38,880 --> 00:57:40,440
was it? You know, there are all arcade games, but

1200
00:57:40,519 --> 00:57:42,800
there was also a Placation one version of that, so

1201
00:57:42,880 --> 00:57:44,840
these are all, you know, very classic schmups. The whole

1202
00:57:44,880 --> 00:57:47,960
thing was the gradiest games is the way the upgrades

1203
00:57:48,000 --> 00:57:50,400
work and you get those options, which is just like

1204
00:57:50,480 --> 00:57:52,719
the balls that follow you and shoot the same exact

1205
00:57:52,760 --> 00:57:55,639
weapons you do. And I love that they're called options

1206
00:57:55,840 --> 00:57:59,199
for some reason. You have incredible music because it's Kanami.

1207
00:57:59,320 --> 00:58:02,800
The really neat thing here is that kind of like

1208
00:58:02,880 --> 00:58:05,559
those Consovani collections we had where there was like oh,

1209
00:58:05,639 --> 00:58:07,960
they remade Haunted Castle, so there's a whole new game

1210
00:58:08,000 --> 00:58:11,119
in here. Blah blah blah. Here there was just a

1211
00:58:11,440 --> 00:58:15,840
Salamander three, and it's an entirely brand new, schmupp a

1212
00:58:16,039 --> 00:58:18,760
ttly new game, very much in the style of the

1213
00:58:18,840 --> 00:58:21,079
other ones. It's kind of like, oh, what if they

1214
00:58:21,159 --> 00:58:24,559
had made, you know, another Salmander like the late nineties,

1215
00:58:24,639 --> 00:58:27,000
but it was still kind of pixel based. We're kind

1216
00:58:27,039 --> 00:58:29,880
of like, remember those rebirth games we have from Konami

1217
00:58:30,199 --> 00:58:33,639
that were made by M two, who again made Salamander three.

1218
00:58:33,679 --> 00:58:37,199
Here was like Castlevania Rebirth. There's even a Gradiest Rebirth.

1219
00:58:37,440 --> 00:58:39,360
It's kind of like one of those where it's like, oh,

1220
00:58:39,400 --> 00:58:42,960
this is very familiar and similar but new. Yeah, playing

1221
00:58:43,039 --> 00:58:45,599
through that is super neat and it's super fun. It

1222
00:58:45,679 --> 00:58:47,440
looks great, it sounds great.

1223
00:58:47,519 --> 00:58:48,599
Speaker 2: Greatest always look cool.

1224
00:58:49,159 --> 00:58:52,800
Speaker 4: Yeah, Greatest does look cool, even like the nsports. Yeah,

1225
00:58:52,960 --> 00:58:54,840
like Gray is one, I thought that's really neat. I

1226
00:58:54,880 --> 00:58:56,960
played through that on Nisoa, so I'm going to still

1227
00:58:56,960 --> 00:58:58,239
had a good time with it. And this is again

1228
00:58:58,719 --> 00:59:01,320
pretty much the UK versions. There's also there are like

1229
00:59:01,440 --> 00:59:04,119
multiple versions of most of these games, though, so you

1230
00:59:04,320 --> 00:59:06,679
get played like the Japanese version or the American version,

1231
00:59:06,719 --> 00:59:09,320
or like you know, revision two of the Japanese version.

1232
00:59:09,559 --> 00:59:11,920
Speaker 2: This is M two doing the ports, and they're known

1233
00:59:11,960 --> 00:59:14,920
for making sure they always are very comprehensive and they

1234
00:59:15,199 --> 00:59:17,159
do great ports as well. Like these games are probably

1235
00:59:17,199 --> 00:59:18,679
running correct because it's M two.

1236
00:59:19,000 --> 00:59:21,960
Speaker 4: Right, And there's even like a lot of options, not

1237
00:59:22,760 --> 00:59:24,880
the things of all your ship like things in a menu,

1238
00:59:26,760 --> 00:59:28,920
like the games are meant to be Emula perfectly. You

1239
00:59:29,000 --> 00:59:31,559
can like go into the options and like fix some

1240
00:59:32,280 --> 00:59:34,239
bugs and things like that. That's bother and there's just

1241
00:59:34,320 --> 00:59:37,760
a lot of room for customization there. And then when

1242
00:59:37,760 --> 00:59:39,199
you're playing through the game too, you can just play

1243
00:59:39,239 --> 00:59:41,880
through it like normal. Since there are arcade ports, you

1244
00:59:41,920 --> 00:59:44,039
can just add a bunch of quarter seat have a

1245
00:59:44,079 --> 00:59:46,360
ton of continues. But there's even things like you know,

1246
00:59:46,760 --> 00:59:49,880
invincibility mode or you just can never die, or a

1247
00:59:50,000 --> 00:59:52,320
practice mode where if you die, it kind of rewinds

1248
00:59:52,360 --> 00:59:54,440
to a checkpoint for you, so you can keep trying

1249
00:59:55,000 --> 00:59:58,119
a certain sequence over and over until you get that

1250
00:59:58,159 --> 00:59:59,920
figured out. That's a lot of these games. You want

1251
00:59:59,920 --> 01:00:01,800
to beat them, legit, you want to beat them one

1252
01:00:01,920 --> 01:00:05,079
quarter right, It's a lot of memorization and stuff like that.

1253
01:00:05,920 --> 01:00:07,239
Speaker 2: But yeah, I mean it's funny.

1254
01:00:07,280 --> 01:00:09,360
Speaker 4: I never was a big schmup guy growing up, but

1255
01:00:09,400 --> 01:00:13,760
I have more appreciation for them now. Gradis is about

1256
01:00:13,840 --> 01:00:17,760
as iconic schmup series as there is. So you have

1257
01:00:17,800 --> 01:00:19,719
all that old stuff here and then salam To three

1258
01:00:19,840 --> 01:00:22,320
is this brand new game that's just there. That's that's

1259
01:00:22,360 --> 01:00:22,880
super neat.

1260
01:00:22,960 --> 01:00:24,880
Speaker 2: I love that this is This is Origins, the one

1261
01:00:24,880 --> 01:00:25,840
that's coming out next Toe.

1262
01:00:27,480 --> 01:00:28,039
Speaker 4: On the seventh.

1263
01:00:28,159 --> 01:00:32,559
Speaker 2: So yeah, it's it's forty bucks on Steam, but you

1264
01:00:32,599 --> 01:00:34,760
can get it for thirty six dollars when it launches,

1265
01:00:34,800 --> 01:00:35,880
of course, ten percent off thing.

1266
01:00:37,039 --> 01:00:39,599
Speaker 1: I always I feel like Geometry War has kind of

1267
01:00:39,760 --> 01:00:42,280
killed my interest in schmups.

1268
01:00:43,079 --> 01:00:44,880
Speaker 2: Yeah, I think what would be good? I get what

1269
01:00:44,960 --> 01:00:47,960
you mean because it's like a similar idea, but it

1270
01:00:48,039 --> 01:00:50,199
has a very like it's very fast paced and you

1271
01:00:50,239 --> 01:00:52,760
can see the ending, like you know, the rounds probably

1272
01:00:52,800 --> 01:00:55,199
gonna last for like five minutes, and so that arcade

1273
01:00:55,320 --> 01:00:57,719
loop maybe works a little bit better at home in

1274
01:00:57,880 --> 01:01:00,840
something like that. But I've been getting better into schmups

1275
01:01:00,880 --> 01:01:03,400
like Mike recently and the dotum Pachi. I was just

1276
01:01:03,440 --> 01:01:05,280
playing it again the other night. That's the one that

1277
01:01:05,400 --> 01:01:08,000
really did it for me. I'm like, this is really good.

1278
01:01:08,159 --> 01:01:12,119
It feels modern. It also feels like the hip box

1279
01:01:12,360 --> 01:01:15,440
is appropriate because it's a bullet hell shooter, which means

1280
01:01:15,480 --> 01:01:17,639
there's bullets everywhere for you to hit and you kind

1281
01:01:17,639 --> 01:01:19,679
of have to like weave your way through it. And

1282
01:01:19,760 --> 01:01:23,159
it's on the generous side of bullet it feels like

1283
01:01:23,199 --> 01:01:25,159
I just narrowly missed that and it kind of like

1284
01:01:25,239 --> 01:01:26,840
maybe clipped the front of my ship, but it didn't

1285
01:01:26,880 --> 01:01:28,760
blow up my ship because the hip box is small,

1286
01:01:28,960 --> 01:01:30,960
and I think I really like that because I do

1287
01:01:31,079 --> 01:01:33,239
feel like I'm able then to weave between all these

1288
01:01:33,280 --> 01:01:35,800
bullets and just again feel cool like a ninja goid.

1289
01:01:35,840 --> 01:01:38,719
And the Donumpachi makes me feel awesome, makes me feel

1290
01:01:38,719 --> 01:01:40,639
like a god gamer when I'm like in the zone

1291
01:01:40,719 --> 01:01:43,119
and dodging all that stuff, and that's not something you

1292
01:01:43,199 --> 01:01:44,960
get from a ton of games right now. So I'm like,

1293
01:01:45,000 --> 01:01:47,599
I'm glad they're still out there doing their thing. I'm

1294
01:01:47,800 --> 01:01:49,800
gonna pick up this greatest one I looked on Steam.

1295
01:01:49,880 --> 01:01:52,599
M two also did a Darius collection, which is like

1296
01:01:53,039 --> 01:01:56,159
Tito's ripoff series honestly could be older the greatest. I

1297
01:01:56,239 --> 01:01:59,559
really don't know, and I'm gonna check that out as well.

1298
01:02:00,199 --> 01:02:02,320
Speaker 4: Like some schmups, I hope, I hope we get a

1299
01:02:02,400 --> 01:02:06,639
Parodius collection now, which was Konomy. It's just like parody

1300
01:02:06,800 --> 01:02:10,599
Gradius made by them, Like it's it's the same exact gameplay,

1301
01:02:11,280 --> 01:02:13,960
but the bosses set of a giant Robot is a

1302
01:02:14,079 --> 01:02:17,119
Vegas showgirl stuff like that, right, a lot of ping

1303
01:02:17,239 --> 01:02:20,000
wins everywhere and just really goofy stuff. I always thought

1304
01:02:20,000 --> 01:02:21,960
it looked so fun, but never really had much of

1305
01:02:21,960 --> 01:02:23,880
an opportunity to play them. I don't think we've had

1306
01:02:23,920 --> 01:02:26,639
a good Parodius port in all onto.

1307
01:02:26,559 --> 01:02:30,400
Speaker 2: And then and then Jan's got to play Joe Aniki. Yes,

1308
01:02:30,480 --> 01:02:35,599
the oily muscly dude, shoot him shooter. That's a classic.

1309
01:02:36,000 --> 01:02:37,280
Got a bunch of those in the collection now.

1310
01:02:37,320 --> 01:02:39,000
Speaker 1: I feel like it'd only be right if Nicky and

1311
01:02:39,039 --> 01:02:41,440
I were in the same room both covered in baby oil.

1312
01:02:42,000 --> 01:02:44,400
Speaker 2: Exactly. Yeah, we could do that next.

1313
01:02:44,480 --> 01:02:47,239
Speaker 1: We don't have hr exactly exactly they could.

1314
01:02:47,280 --> 01:02:49,800
Speaker 2: They wouldn't have stopped this anyway, That's right. They would

1315
01:02:49,800 --> 01:02:51,400
be like, yeah, this makes sense, Darius.

1316
01:02:51,719 --> 01:02:55,760
Speaker 1: That's the guy from Hoody and the Blowfish, right, that's right, Darius, Yeah.

1317
01:02:55,800 --> 01:02:57,760
Speaker 4: He does that version of Wagen Wheel that I like

1318
01:02:57,920 --> 01:03:00,400
more than the other, like the music stops get mad

1319
01:03:00,440 --> 01:03:03,079
at me that I like the cover better than the original,

1320
01:03:03,440 --> 01:03:05,760
and then I'd say, well, Bob Dylan actually came with

1321
01:03:05,880 --> 01:03:08,440
that song in a jam session. And then they rolled

1322
01:03:08,519 --> 01:03:10,519
their eyes so hard at me.

1323
01:03:12,599 --> 01:03:16,800
Speaker 1: Uh, folks, I've called occasionally the King of the Segue,

1324
01:03:17,079 --> 01:03:19,400
but all it is is just a bunch of wordplay,

1325
01:03:19,599 --> 01:03:22,480
just like Jeff has been playing wordplay.

1326
01:03:23,079 --> 01:03:27,239
Speaker 2: Wow. Wow. So last week, uh, back along and I were,

1327
01:03:27,639 --> 01:03:29,400
you know, staring wide out at each other, not knowing

1328
01:03:29,559 --> 01:03:31,840
what to do with this website because you all abandoned us. Yeah,

1329
01:03:31,840 --> 01:03:34,079
and he mentioned that Northern Lion had started playing this

1330
01:03:34,119 --> 01:03:36,519
wordplay game and I was like, well, let's do this

1331
01:03:36,599 --> 01:03:38,880
done paddle paddle game. And then I realized you're probably

1332
01:03:38,880 --> 01:03:40,559
gonna get frustrated with that and need to kill some

1333
01:03:40,639 --> 01:03:44,599
more time. And that was correct. If we did play

1334
01:03:44,679 --> 01:03:47,719
that for an hour. Yeah, we played. We did way

1335
01:03:47,760 --> 01:03:49,480
better than I was expecting this to do. I thought

1336
01:03:49,480 --> 01:03:51,719
we would like probably fail in like the second thing

1337
01:03:51,960 --> 01:03:53,679
and be like, this is stupid, let's give up. We

1338
01:03:53,760 --> 01:03:56,280
got like six or seven segments and it was great.

1339
01:03:56,320 --> 01:03:57,960
It was a good time. Yeah, and then and then

1340
01:03:58,000 --> 01:04:00,719
I played that gorilla like a gorillaver just one hundred

1341
01:04:00,760 --> 01:04:04,000
men game and men run the Men one. They've destroyed

1342
01:04:04,039 --> 01:04:07,239
me on the moon as a one one. They needed

1343
01:04:07,280 --> 01:04:10,280
the Moon though, well now they beat me on Earth too.

1344
01:04:10,960 --> 01:04:15,880
And then we start up wordplay, which is Bilantro meets

1345
01:04:16,320 --> 01:04:20,760
scrabble slash Boggle, and it's it's that simple, okay, and

1346
01:04:20,880 --> 01:04:25,000
it's also that good it is. So we played it

1347
01:04:25,119 --> 01:04:26,840
and I was having fun, like the back of our

1348
01:04:27,000 --> 01:04:29,679
Chuck and I were just throwing words out there, trying

1349
01:04:29,719 --> 01:04:32,920
to learn how to use essentially the jokers to maximize stuff.

1350
01:04:32,920 --> 01:04:35,000
When we were playing on the normal difficulty and we

1351
01:04:35,079 --> 01:04:36,719
got through a run and we did another run, and

1352
01:04:36,760 --> 01:04:38,199
I was immediately like, as soon as we got done

1353
01:04:38,199 --> 01:04:40,079
with UPF played it basically for the rest of the

1354
01:04:40,119 --> 01:04:41,920
weekend when I had like ten minutes here or there,

1355
01:04:42,519 --> 01:04:45,639
and it's it's really well done. Like I'm just sitting

1356
01:04:45,679 --> 01:04:47,519
here on the keyboard just typing out words, trying to

1357
01:04:47,519 --> 01:04:50,320
see if I can get as long and as long

1358
01:04:50,360 --> 01:04:52,519
as of word as possible, because it the longer it is,

1359
01:04:52,880 --> 01:04:55,079
it starts getting bonus points there at the end, you know,

1360
01:04:55,199 --> 01:04:59,079
like the sixth and seventh slaughter worth five bonus points,

1361
01:04:59,400 --> 01:05:02,039
the eighth bot is worth ten, and so on and

1362
01:05:02,599 --> 01:05:04,760
and then it's like, okay, that works to a degree,

1363
01:05:05,159 --> 01:05:07,840
But like Billatro, you really got to start getting all

1364
01:05:07,880 --> 01:05:10,079
of the jokers to help you out and make sure

1365
01:05:10,079 --> 01:05:12,400
that you are getting as big a multiple as possible

1366
01:05:12,599 --> 01:05:14,920
and as many bonus points as possible, and ideally you're

1367
01:05:14,960 --> 01:05:17,239
gonna need some synergy, especially if you start playing on

1368
01:05:17,239 --> 01:05:19,719
the higher difficulty setting. So I was able to do that,

1369
01:05:19,840 --> 01:05:23,559
got through like normal and then hard, and I think

1370
01:05:23,559 --> 01:05:26,280
I'm on legendary difficulty now, which I think is the

1371
01:05:26,320 --> 01:05:28,920
highest difficulty and I haven't been able to beat that yet.

1372
01:05:29,239 --> 01:05:33,119
But coming like crafting, like uh, you know, theory crafting

1373
01:05:33,199 --> 01:05:35,280
about best the best ways to use some of these

1374
01:05:35,960 --> 01:05:40,000
bonuses has been really rewarding. There was one where it's like, okay,

1375
01:05:40,159 --> 01:05:43,800
I have a joker that gives me a bonus if

1376
01:05:43,840 --> 01:05:46,639
I have two vowels, and then it gives me a

1377
01:05:46,679 --> 01:05:48,760
bonus if I have two of the same letter, or

1378
01:05:48,800 --> 01:05:50,119
there's another one that gives me a bonus if I

1379
01:05:50,159 --> 01:05:51,559
have two of the same letter next to each other.

1380
01:05:51,760 --> 01:05:54,280
So if I have you know, two e's next to

1381
01:05:54,360 --> 01:05:56,360
each other, that'll be good. And then I got another

1382
01:05:56,400 --> 01:05:59,039
one that's like you get a multiple for every E

1383
01:05:59,519 --> 01:06:01,599
you have in the word. I'm like, okay, now these

1384
01:06:01,639 --> 01:06:03,920
are stacking and I can start like really trying to

1385
01:06:04,119 --> 01:06:07,039
work my way in that direction. And you have the

1386
01:06:07,119 --> 01:06:10,639
ability to refresh your tile set a certain number of

1387
01:06:10,719 --> 01:06:12,840
times and you can earn more of those. So it's

1388
01:06:12,880 --> 01:06:16,719
all about balancing these resources along with trying to synergize

1389
01:06:16,760 --> 01:06:20,679
your jokers to survive as long as you can. And yeah,

1390
01:06:20,880 --> 01:06:22,519
I'm at a point now where it's like I really

1391
01:06:22,559 --> 01:06:26,199
feel like I'm on its wavelength and uh, it delivers

1392
01:06:26,239 --> 01:06:27,599
in the way that the game that is trying to

1393
01:06:27,679 --> 01:06:30,400
rip off b loattro should it has all the kind

1394
01:06:30,440 --> 01:06:32,960
of the same satisfying math and so yeah, really really

1395
01:06:33,039 --> 01:06:33,400
enjoying it.

1396
01:06:33,679 --> 01:06:37,800
Speaker 3: Word play and we're very cool, very smart. I think

1397
01:06:38,760 --> 01:06:40,480
it's hard to It was hard for me to, like

1398
01:06:42,280 --> 01:06:44,599
I wanted it was hard to like help like but

1399
01:06:44,719 --> 01:06:47,320
that's not that's not a criticism. It's no, No, you're

1400
01:06:47,360 --> 01:06:47,880
just watching.

1401
01:06:48,039 --> 01:06:50,920
Speaker 2: It's like right, yeah, because it's like, uh, you like

1402
01:06:51,000 --> 01:06:52,599
the way I for me, I wouldn't have been able

1403
01:06:52,639 --> 01:06:54,039
to help you if you were playing backlak cause I

1404
01:06:54,079 --> 01:06:55,639
have to like kind of type the words out. Yeah,

1405
01:06:55,760 --> 01:06:57,320
and that's how it was playing. And it's like if

1406
01:06:57,360 --> 01:06:59,159
I can't do that, it's like maybe I could spot

1407
01:06:59,199 --> 01:07:01,880
something like Chuck was having a good time because it's

1408
01:07:02,000 --> 01:07:02,840
clearly fitting with his.

1409
01:07:02,920 --> 01:07:07,519
Speaker 3: Brain, right with his broken, broken brain, deeply broken. Yeah,

1410
01:07:07,599 --> 01:07:11,280
just discuss only but only work we're playing. No, Yeah,

1411
01:07:11,320 --> 01:07:13,480
that games and it's just the polish on is really nice.

1412
01:07:13,519 --> 01:07:16,000
I think they did a really great presentational job.

1413
01:07:16,159 --> 01:07:20,440
Speaker 2: It's not as like bing pow whizz like blottro is

1414
01:07:20,639 --> 01:07:22,679
you know, bro is like, hey, basically you're gonna feel

1415
01:07:22,679 --> 01:07:23,719
like you're playing a slot machine.

1416
01:07:24,119 --> 01:07:24,239
Speaker 1: Uh.

1417
01:07:24,800 --> 01:07:27,760
Speaker 2: This is not doing exactly that, but it is still

1418
01:07:27,920 --> 01:07:31,519
presented very slickly. Yeah, it's like Figma. It's like it

1419
01:07:31,639 --> 01:07:35,519
was made in Figma. Yeah, right there we go. We

1420
01:07:35,639 --> 01:07:38,800
got our quota. Yeah, they should start paying us. Yeah,

1421
01:07:39,519 --> 01:07:42,320
they should think about sponsoring us, and they should give

1422
01:07:42,360 --> 01:07:45,079
us some stock. That's what they should do. Guess the

1423
01:07:45,119 --> 01:07:49,199
stock two weeks ago? Yeah, give some back dated there's

1424
01:07:49,199 --> 01:07:53,679
nothing wrong with that, that right, I just didn't get

1425
01:07:53,719 --> 01:07:57,159
around to it. But yeah, I like it's one of

1426
01:07:57,159 --> 01:07:59,679
those games where I think if you like Billatro and

1427
01:07:59,760 --> 01:08:03,679
you boggle, they have combined those two things in a

1428
01:08:03,840 --> 01:08:06,840
very satisfying way, and I could see myself like, this

1429
01:08:06,960 --> 01:08:08,559
is gonna be one of those games I'm playing through

1430
01:08:08,599 --> 01:08:09,119
the end of the year.

1431
01:08:09,960 --> 01:08:16,479
Speaker 1: Fantastic, fantastic. I have discovered one of those for me, Yang, I.

1432
01:08:18,760 --> 01:08:19,680
Speaker 2: Did you play this? Okay?

1433
01:08:20,039 --> 01:08:23,680
Speaker 1: Is does it count as an intervention if you just

1434
01:08:23,800 --> 01:08:27,640
submit yourself to have the intervention amongst your friends?

1435
01:08:27,880 --> 01:08:30,520
Speaker 2: Yeah? That shows maturity, Okay.

1436
01:08:31,119 --> 01:08:32,560
Speaker 1: A couple of years ago, I had a very big

1437
01:08:32,640 --> 01:08:34,720
problem with a game called Super Auto Pets.

1438
01:08:35,479 --> 01:08:37,760
Speaker 2: Yeah, we remember. That was a game that involved that

1439
01:08:37,920 --> 01:08:38,960
was basically like a.

1440
01:08:40,560 --> 01:08:43,319
Speaker 1: Gosh like a TFT so like a team fight tactics.

1441
01:08:43,520 --> 01:08:48,560
It was like an auto chess of sorts. No no, no, no,

1442
01:08:48,720 --> 01:08:51,399
no no no, Well there may be horses in this.

1443
01:08:51,520 --> 01:08:54,399
I haven't gone that far yet. I saw one ben

1444
01:08:54,479 --> 01:08:57,800
gp Ben ben Pack, friend of the website, my dear friend,

1445
01:08:58,319 --> 01:09:02,880
my my work wife posting about this yesterday. I saw

1446
01:09:02,880 --> 01:09:04,239
it this morning and I thought, what is this?

1447
01:09:04,520 --> 01:09:04,560
Speaker 5: This?

1448
01:09:04,800 --> 01:09:08,720
Speaker 2: This looks cool, Merge, Maestro don't recommended this to all

1449
01:09:08,760 --> 01:09:11,039
of us. I saw that as well, popping off. Now

1450
01:09:11,119 --> 01:09:13,279
I downloaded. I haven't touched it, Jance, So I'm looking

1451
01:09:13,319 --> 01:09:13,640
forward to.

1452
01:09:13,880 --> 01:09:18,479
Speaker 1: Delete it, delete it now. Oh no, what do we

1453
01:09:18,560 --> 01:09:23,199
have to lose time, my life, my livelihood because this

1454
01:09:23,399 --> 01:09:29,199
is it feels like it is. Uh you take a

1455
01:09:29,359 --> 01:09:32,319
match three, you throw in a super auto pets kind

1456
01:09:32,359 --> 01:09:36,239
of and it's like a wave based match three game.

1457
01:09:37,079 --> 01:09:40,720
Speaker 2: But what but what is it like a wave based

1458
01:09:42,319 --> 01:09:45,960
but it's like a mooji's is it like? Is it

1459
01:09:46,119 --> 01:09:49,159
like sweak a game where you're combining fruits into bigger fruits?

1460
01:09:49,439 --> 01:09:53,800
Speaker 1: So you uh, it is a wave based, turn based

1461
01:09:53,840 --> 01:09:57,119
and wave based match three game where you're using your

1462
01:09:57,279 --> 01:10:00,880
tile sets. It's also a tile game, holy shit to

1463
01:10:01,399 --> 01:10:05,960
do damage. So as you place down your tiles, those

1464
01:10:06,119 --> 01:10:10,680
will do damage to enemies that pop up at the

1465
01:10:10,800 --> 01:10:14,479
beginning of every wave. And initially you start with ten

1466
01:10:14,560 --> 01:10:17,600
tiles and they all do about one damage each. But

1467
01:10:17,680 --> 01:10:21,520
then as you complete a wave, you will acquire new

1468
01:10:24,000 --> 01:10:28,159
tile sets or new emojis let's just call them emojis

1469
01:10:28,479 --> 01:10:32,439
to replace your original just numbered sets. So one through

1470
01:10:32,520 --> 01:10:35,760
eight or one through ten will get replaced with Oh,

1471
01:10:35,840 --> 01:10:38,039
now you have a newspaper. Now you have a dagger.

1472
01:10:38,239 --> 01:10:40,800
Now you have like a demon face. And these different

1473
01:10:40,800 --> 01:10:44,720
emojis will have different abilities that synergize off of each

1474
01:10:44,720 --> 01:10:48,000
other and you replace your original tile sets. So now

1475
01:10:48,399 --> 01:10:51,079
after you combine a one and a one to add

1476
01:10:51,239 --> 01:10:53,279
up to a two, instead of adding up to a two,

1477
01:10:53,680 --> 01:10:58,199
it now becomes a dagger. So the dagger as that

1478
01:10:58,880 --> 01:11:01,279
pops up on screen when you first summon it or

1479
01:11:03,000 --> 01:11:06,199
put it onto your tile set, your match three set,

1480
01:11:06,720 --> 01:11:09,720
that will do damage to the enemies.

1481
01:11:11,000 --> 01:11:16,159
Speaker 2: And gang. This it's bad, this is wild. It seems nefarious.

1482
01:11:16,199 --> 01:11:19,920
I'm not gonna lie like it seems. Yeah, everything about

1483
01:11:19,920 --> 01:11:23,159
it is like tickling my my your brain. It seems

1484
01:11:23,279 --> 01:11:27,840
engineered in with the worst possible interests in mind.

1485
01:11:28,119 --> 01:11:33,000
Speaker 1: Yes, yes, because this ticks off the like kind of

1486
01:11:33,119 --> 01:11:38,199
super auto pets the part of my brain, but also

1487
01:11:38,520 --> 01:11:41,239
these like slay the Spire esque part of my brain

1488
01:11:41,279 --> 01:11:45,479
where it like becomes that type of card battler. Within

1489
01:11:45,680 --> 01:11:48,279
each wave, you have like about four or five turns.

1490
01:11:48,520 --> 01:11:53,279
So those turns include placing a tile onto your board

1491
01:11:53,720 --> 01:11:57,840
or combining your different tiles onto on your board. And

1492
01:11:58,119 --> 01:12:00,640
like you know, you can get pretty snappy with it.

1493
01:12:01,079 --> 01:12:03,840
The game can move pretty quick, and then at the

1494
01:12:04,000 --> 01:12:06,920
top of the screen you will get you'll see the

1495
01:12:07,039 --> 01:12:11,800
different enemies that are you're in danger of getting attacked

1496
01:12:11,840 --> 01:12:15,600
by but those go by super quick, game, very slick.

1497
01:12:16,560 --> 01:12:19,640
I think emojis may not work in movies, but they

1498
01:12:19,720 --> 01:12:24,079
may work too well in video games. Merge Maestro is

1499
01:12:24,119 --> 01:12:26,239
that this is gonna be bad.

1500
01:12:27,279 --> 01:12:27,319
Speaker 5: This.

1501
01:12:28,920 --> 01:12:32,439
Speaker 3: When I see a game like this, I almost see

1502
01:12:32,560 --> 01:12:36,079
like someone in a back alley being like, eh, you

1503
01:12:36,159 --> 01:12:36,680
want to try this?

1504
01:12:39,079 --> 01:12:39,239
Speaker 5: You know?

1505
01:12:39,520 --> 01:12:42,680
Speaker 2: Oh yeah, first one's free, so sway, so okay. So

1506
01:12:42,760 --> 01:12:47,079
when I'm I attack, when I combine, you.

1507
01:12:47,119 --> 01:12:51,720
Speaker 1: Attack when you combine two similar tiles, or when you

1508
01:12:51,840 --> 01:12:52,720
place a tile down.

1509
01:12:53,359 --> 01:12:57,079
Speaker 2: Okay, And so am I trying to be precious about like, Okay,

1510
01:12:57,279 --> 01:13:01,359
I have two swords right now, or two daggers? Do

1511
01:13:01,479 --> 01:13:04,159
I want to like save those? Should I merge those

1512
01:13:04,199 --> 01:13:06,560
when there's a bigger enemy on the screen or is

1513
01:13:06,640 --> 01:13:08,479
it kind of like mo willy nilly. I just should

1514
01:13:08,479 --> 01:13:09,640
just keep trying to combine things.

1515
01:13:11,880 --> 01:13:14,000
Speaker 1: I think at first you want to be a little

1516
01:13:14,000 --> 01:13:18,279
bit precious because as you complete more waves, your original

1517
01:13:18,359 --> 01:13:22,920
tile set of just numbers gets replaced very quickly with Okay,

1518
01:13:24,079 --> 01:13:29,000
different emojis with different abilities, Like ben Pack had a

1519
01:13:29,079 --> 01:13:32,800
little thread on Blue Sky where he he said like,

1520
01:13:32,880 --> 01:13:34,840
oh man, at the end of this, my OCTOPI was

1521
01:13:34,880 --> 01:13:37,199
doing a million damage. And then as soon as I

1522
01:13:37,239 --> 01:13:39,479
read that sentence, I knew I would be in danger.

1523
01:13:39,880 --> 01:13:42,239
Speaker 2: Yeah, that's that's a crazy thing that like I know

1524
01:13:42,359 --> 01:13:44,680
exactly how you get there. So okay, all right, let's

1525
01:13:44,760 --> 01:13:45,199
let's do this.

1526
01:13:46,600 --> 01:13:50,279
Speaker 1: Yeah, God, this is going to be bad. I didn't realize. Jeff,

1527
01:13:50,279 --> 01:13:51,399
are you playing this on your phone?

1528
01:13:51,960 --> 01:13:55,800
Speaker 2: Yes? Oh no, yeah, it's like with me everywhere now

1529
01:13:56,279 --> 01:13:59,159
Oh no, but it's going to follow you home like

1530
01:13:59,319 --> 01:14:03,880
it from and mentioned. God, it follows the market. Okay,

1531
01:14:03,920 --> 01:14:06,520
should I buy a paddle clapperboard or a candle?

1532
01:14:06,600 --> 01:14:09,439
Speaker 4: What the getting a candle? That's more ghosty?

1533
01:14:09,880 --> 01:14:14,439
Speaker 1: Okay, god, it's yeah. I was able to shake super

1534
01:14:14,479 --> 01:14:17,720
Auto Pets and then finally get over that. Recently though,

1535
01:14:17,760 --> 01:14:20,039
I've thought about getting back into it, but then this,

1536
01:14:20,199 --> 01:14:22,760
this came across my radar, and this is bad.

1537
01:14:22,960 --> 01:14:23,920
Speaker 2: This is just all bad.

1538
01:14:25,399 --> 01:14:28,000
Speaker 1: I'm going to assume w W two, K twenty five

1539
01:14:28,079 --> 01:14:28,840
and Mari paint.

1540
01:14:28,720 --> 01:14:32,520
Speaker 2: Or from last week. Oh yeah, that's probably right. Yes, okay,

1541
01:14:32,800 --> 01:14:34,000
well the market is still good.

1542
01:14:35,359 --> 01:14:37,520
Speaker 4: Get your shit together here leaving games on the board.

1543
01:14:37,560 --> 01:14:40,640
Oh my god, we leave, we leave for one week,

1544
01:14:40,800 --> 01:14:42,119
and all of a sudden, you have oh I have

1545
01:14:42,439 --> 01:14:44,079
four times much work to do, so I'm going to

1546
01:14:44,119 --> 01:14:47,119
get mildly sloppy, so it doesn't matter, yell.

1547
01:14:47,199 --> 01:14:48,640
Speaker 2: If you hel at me about this, you won't notice

1548
01:14:48,680 --> 01:14:50,560
all the fire I started. So this is good.

1549
01:14:52,439 --> 01:14:54,479
Speaker 1: Last thing on the list here before we had to

1550
01:14:54,640 --> 01:14:57,039
break and then get to the news. Jeff Grubb, you've

1551
01:14:57,039 --> 01:14:59,920
been fuxing around with the eight bit DO sixty four.

1552
01:15:00,680 --> 01:15:03,760
Speaker 2: Yeah, yeah, the controller came in here. Check it out, everybody,

1553
01:15:03,840 --> 01:15:08,520
sixty four. What it do? It's got the six buttons

1554
01:15:08,840 --> 01:15:10,960
that you so it has one analog stick like the

1555
01:15:11,039 --> 01:15:13,600
N sixty four button in sixty four controller, and then

1556
01:15:13,600 --> 01:15:15,680
as the dpad right next to it, and then a

1557
01:15:15,800 --> 01:15:18,640
bid do have the six buttons, so there's the A

1558
01:15:18,760 --> 01:15:20,960
and B button and then the four sea buttons. And

1559
01:15:21,000 --> 01:15:23,640
I've been testing on sixty four games with it mostly

1560
01:15:23,720 --> 01:15:27,880
through emulation right now. It'll work with the analog three

1561
01:15:28,000 --> 01:15:31,640
D when that finally arrives, although I'm I'm getting something

1562
01:15:31,680 --> 01:15:33,680
from DHL. I hope it's that, but maybe that's been

1563
01:15:33,720 --> 01:15:35,359
too early. I can't remember when that's supposed to come.

1564
01:15:35,600 --> 01:15:39,520
It is DHL amazing, it's crazy. It's just amazing. The

1565
01:15:39,600 --> 01:15:41,800
Germans they run it on time over there. I think

1566
01:15:41,840 --> 01:15:45,399
it's a German company, so yeah, So what I like

1567
01:15:45,439 --> 01:15:47,560
about this is I like playing in sixty four games

1568
01:15:47,600 --> 01:15:50,920
a lot, but the button layout on an Xbox controller

1569
01:15:51,119 --> 01:15:54,119
is a little strange so that sometimes you have to

1570
01:15:54,239 --> 01:15:57,359
apply the S buttons to the right analog stick and

1571
01:15:57,439 --> 01:15:59,920
I never love that. Now I'll get used to it,

1572
01:16:00,000 --> 01:16:02,520
but I'll play games that way whatever I'm emulating and

1573
01:16:02,600 --> 01:16:05,880
playing for free. I'm not going to complain, but this

1574
01:16:06,039 --> 01:16:08,760
is better having it just dedicated to the sea buttons

1575
01:16:08,880 --> 01:16:10,960
that are actually on this controller. And then also it's

1576
01:16:11,000 --> 01:16:13,119
like six face buttons, so I'm like, could I like

1577
01:16:13,319 --> 01:16:16,000
lace Street Fighter like on here as like a pad

1578
01:16:16,319 --> 01:16:19,159
fighter and make that work? And yeah, it mostly works.

1579
01:16:19,239 --> 01:16:21,319
There's a bit of a gap between the A and

1580
01:16:21,399 --> 01:16:23,520
B and the sea buttons, right, and they're a different size.

1581
01:16:23,600 --> 01:16:26,119
Again that's like the N sixty four controller. But it

1582
01:16:26,439 --> 01:16:28,239
like I can hit the A button and the down

1583
01:16:28,319 --> 01:16:30,199
Sea button at the same time with one finger press,

1584
01:16:30,520 --> 01:16:32,119
so to me, it's like, okay, I can do some

1585
01:16:32,159 --> 01:16:35,359
of these combos that would be common maybe in a

1586
01:16:35,439 --> 01:16:38,960
fighting game occasionally. But the way it feels great and

1587
01:16:39,119 --> 01:16:41,439
apit dose just got all this stuff down. Now where

1588
01:16:41,720 --> 01:16:46,680
the dpad is fantastic. The analog stick has the concentric

1589
01:16:46,760 --> 01:16:50,079
circles and the convex sort of dome like N sixty

1590
01:16:50,079 --> 01:16:52,239
four controller, so it's like it's going for that and

1591
01:16:52,359 --> 01:16:56,119
it feels great. The triggers are not they're not like

1592
01:16:56,199 --> 01:16:58,920
analog triggers like the N sixty four triggers, but they

1593
01:16:59,039 --> 01:17:01,960
also feel excellent. So it's just the build quality is fantastic,

1594
01:17:02,319 --> 01:17:05,119
and it's been it's been working very well. Now there

1595
01:17:05,239 --> 01:17:08,560
is like a time where a lot of like Xbox

1596
01:17:08,600 --> 01:17:11,279
three sixty controllers or Xbox one controllers, I should say,

1597
01:17:11,760 --> 01:17:14,199
just automatically map to a lot of these emulators, so

1598
01:17:14,279 --> 01:17:16,079
you start using them, and the emulators are like, yeah,

1599
01:17:16,079 --> 01:17:18,399
I recognize this, here's the setup you should probably be using,

1600
01:17:18,720 --> 01:17:20,439
and go. This is not doing that, So I have

1601
01:17:20,520 --> 01:17:23,199
to set it up manually. But that's probably for the

1602
01:17:23,319 --> 01:17:25,000
best because I do want it to just be like, no,

1603
01:17:25,119 --> 01:17:27,079
this is an N sixty four controller with the N

1604
01:17:27,119 --> 01:17:29,560
sixty four buttons, so let's make sure it's good to go.

1605
01:17:30,039 --> 01:17:32,159
I think it's probably gonna work out of the box

1606
01:17:32,279 --> 01:17:33,640
with the analog three D though.

1607
01:17:33,760 --> 01:17:36,920
Speaker 4: Yeah, it looks really neat. My thing is just if

1608
01:17:37,159 --> 01:17:39,239
I'm going that far to get a custom and sixty

1609
01:17:39,279 --> 01:17:41,880
four stock controller. I think I would just want it

1610
01:17:41,960 --> 01:17:44,479
to like be an. I would want to have the

1611
01:17:45,039 --> 01:17:47,920
penis you know, yes, you want the trigger of course, yes,

1612
01:17:48,000 --> 01:17:49,279
your controller should have a penis.

1613
01:17:49,960 --> 01:17:53,720
Speaker 2: Yeah, And I like, I'm not noticing anything with this

1614
01:17:53,920 --> 01:17:58,159
controller that like is oh U, finally I can do

1615
01:17:58,279 --> 01:18:00,680
this because I don't have the penis in the anymore. No,

1616
01:18:01,159 --> 01:18:03,279
It's like everything on the N sixty four was always

1617
01:18:03,279 --> 01:18:05,520
built with that three prompt, with those three prongs in mind.

1618
01:18:05,920 --> 01:18:08,239
So even games that like, there's the Case, I guess

1619
01:18:08,279 --> 01:18:12,119
there's his Blues Brothers two thousand, Mike, did it require

1620
01:18:12,199 --> 01:18:14,319
me to use both the deep ed and the analog

1621
01:18:14,399 --> 01:18:17,680
stick at some point? That's made me messed up. This

1622
01:18:17,840 --> 01:18:20,159
is my new Blues Brothers two thousand controller right here,

1623
01:18:21,000 --> 01:18:24,479
So yeah, let's run it again? Oh fuck, oh god?

1624
01:18:24,600 --> 01:18:28,399
Speaker 1: No, yeah, the the the boss Swash mode of Blake

1625
01:18:28,479 --> 01:18:31,239
Club where all three of you have to play through

1626
01:18:31,239 --> 01:18:31,840
everything again.

1627
01:18:34,479 --> 01:18:36,439
Speaker 2: It's out. It's out now. It started shipping, so you

1628
01:18:36,479 --> 01:18:38,279
can take to check it out. But yeah, I'm happy

1629
01:18:38,359 --> 01:18:38,479
with it.

1630
01:18:39,159 --> 01:18:42,000
Speaker 1: Lovely, lovely, folks. That about does it for video game

1631
01:18:42,279 --> 01:18:44,399
talk and what we've been playing We're gonna go take

1632
01:18:44,439 --> 01:18:47,359
a quick pricky break, and on the other side of that,

1633
01:18:47,520 --> 01:18:49,960
Jeff Grubb will be chatting to you about.

1634
01:18:49,720 --> 01:18:58,079
Speaker 2: The news right after this. This is Jeff Grub with

1635
01:18:58,279 --> 01:19:04,640
a new It's right, I got news for you, everybody.

1636
01:19:05,159 --> 01:19:08,119
Let's get into it. Nintendo is gonna hold an Indie

1637
01:19:08,159 --> 01:19:12,359
World live stream this Thursday. Details it'll be focused on

1638
01:19:12,439 --> 01:19:15,479
indie games. Obviously, it's gonna be fifteen minutes or around

1639
01:19:15,560 --> 01:19:20,279
fifteen minutes. That is August seventh, at six am Pacific time,

1640
01:19:20,760 --> 01:19:23,640
nine am Eastern. Or I'm sorry, wait, it's got six

1641
01:19:23,680 --> 01:19:26,279
am and nine pm. I must have mistyped that. Yeah,

1642
01:19:26,279 --> 01:19:28,439
I think it's gonna be six am Pacific time, nine

1643
01:19:28,479 --> 01:19:32,399
am Eastern. I'll talk over we'll talk over it. Jen,

1644
01:19:32,560 --> 01:19:35,239
you just sleep in. It's just an indie direct sleep in.

1645
01:19:35,640 --> 01:19:36,520
You can sleep in two.

1646
01:19:36,520 --> 01:19:39,600
Speaker 4: Mike, Oh, I'll be theream.

1647
01:19:39,920 --> 01:19:44,199
Speaker 2: What are we doing, Bud's Oh, never mind, I forgot.

1648
01:19:45,279 --> 01:19:48,119
Speaker 4: I had such a hard time getting out of bed today.

1649
01:19:48,159 --> 01:19:49,760
I have got enough sleep. I don't know I have

1650
01:19:49,800 --> 01:19:50,399
a sleep up.

1651
01:19:50,479 --> 01:19:54,279
Speaker 3: I got enough sleep and it was still a problem.

1652
01:19:54,319 --> 01:19:56,680
Why don't you see your fake doctor dad about it.

1653
01:19:56,880 --> 01:19:58,880
Speaker 4: Let's just tell me about the point at stars or

1654
01:19:58,960 --> 01:20:00,560
open umbrellas, a doors.

1655
01:20:01,359 --> 01:20:03,600
Speaker 3: Dad, or your soul over your shoulder before you go,

1656
01:20:04,079 --> 01:20:08,039
I'm looking at your chart here, has any black cuts

1657
01:20:08,119 --> 01:20:08,920
crossed your path?

1658
01:20:11,319 --> 01:20:11,439
Speaker 1: Uh?

1659
01:20:11,800 --> 01:20:14,600
Speaker 2: This is of course separate from the partner direct that

1660
01:20:14,720 --> 01:20:18,600
happened last week that had some you know, pretty decent

1661
01:20:18,640 --> 01:20:22,199
announcements in it. Octopath Travelers zero, The Adventure of Elliott

1662
01:20:22,239 --> 01:20:25,880
the Millennium Tales. Another HD two D game, The Adventure

1663
01:20:26,000 --> 01:20:29,479
of Elliott the Millennium Tales. Jan did I stutter? This

1664
01:20:29,680 --> 01:20:32,640
is the Philadelphia non Philadelphia game phil.

1665
01:20:32,600 --> 01:20:34,439
Speaker 4: Philip by Yeah, Phillipilitia.

1666
01:20:34,840 --> 01:20:35,079
Speaker 2: Yeah.

1667
01:20:35,199 --> 01:20:37,079
Speaker 4: I think I posted something like what I wish I

1668
01:20:37,159 --> 01:20:39,039
knew how games got names like this, and there's like

1669
01:20:39,119 --> 01:20:44,279
multiple pr people were just like, oh, oh buddy, we

1670
01:20:44,399 --> 01:20:45,119
don't know either.

1671
01:20:45,239 --> 01:20:45,880
Speaker 2: We don't know either.

1672
01:20:45,920 --> 01:20:50,039
Speaker 4: We would ask somebody tried to stop keingdom Heart's three

1673
01:20:50,159 --> 01:20:53,119
hundred and fifty eight over two days are happening and no.

1674
01:20:53,199 --> 01:20:56,560
Speaker 2: One, no one would have it. Oh yeah, your audios.

1675
01:20:57,199 --> 01:20:57,720
I brought it back.

1676
01:20:57,760 --> 01:21:00,399
Speaker 4: Don't worry. I saw and got mad a hand on

1677
01:21:00,439 --> 01:21:00,760
that lever.

1678
01:21:00,920 --> 01:21:02,159
Speaker 2: Baby, it is look this.

1679
01:21:02,199 --> 01:21:02,680
Speaker 4: Thing I am.

1680
01:21:02,720 --> 01:21:03,560
Speaker 2: It's just on this lever.

1681
01:21:03,640 --> 01:21:05,439
Speaker 4: I see it and I just crank because it goes

1682
01:21:05,880 --> 01:21:07,600
and I got to crank it back up all the

1683
01:21:07,720 --> 01:21:10,439
time on my own, and it's just annoying. I'll just

1684
01:21:10,479 --> 01:21:13,079
do it myself. I'll lower it for you, stupid, I'll

1685
01:21:13,119 --> 01:21:17,119
never mind. I started screaming. I like screaming. Okay, I

1686
01:21:17,439 --> 01:21:18,399
like screaming.

1687
01:21:19,640 --> 01:21:22,479
Speaker 2: Version. This is all going to be leveled, so he's

1688
01:21:22,520 --> 01:21:23,640
gonna sound even crazier.

1689
01:21:23,680 --> 01:21:26,359
Speaker 3: It's gonna be great, Like someone out there, do do

1690
01:21:26,920 --> 01:21:29,520
do the Master shake edit and like, let's actually get

1691
01:21:29,560 --> 01:21:32,199
a proper one here with like the mouth moving and everything.

1692
01:21:32,840 --> 01:21:34,920
Speaker 4: I don't sound like Master shak.

1693
01:21:36,960 --> 01:21:42,960
Speaker 2: Ya Kwami was also there too, I should say, yeah

1694
01:21:43,119 --> 01:21:45,479
it was. It was a decent direct, but we covered

1695
01:21:45,479 --> 01:21:49,359
it in a bunch of places now the indie direct. Look,

1696
01:21:49,439 --> 01:21:53,319
I'm not expecting Spoon Heaven to be there, not food Heaven.

1697
01:21:53,920 --> 01:21:57,479
It's a hollow night. Silk Song is the real name

1698
01:21:57,520 --> 01:22:00,720
of that video game. Uh, I know, I'm not expecting

1699
01:22:00,760 --> 01:22:03,319
it at an indie direct. That game is too big

1700
01:22:03,359 --> 01:22:06,039
for an indie direct now. And also it is probably

1701
01:22:06,079 --> 01:22:07,960
going to show back up some Xbox thing. It'll be

1702
01:22:08,079 --> 01:22:10,119
maybe be a games Com and they'll give us a

1703
01:22:10,239 --> 01:22:10,840
date at that point.

1704
01:22:10,960 --> 01:22:12,239
Speaker 4: That's kind of the problems. I feel like the two

1705
01:22:12,279 --> 01:22:14,800
games people want to hear about the most right now,

1706
01:22:15,439 --> 01:22:18,279
well a second I got creak it up are Spoon

1707
01:22:18,399 --> 01:22:21,840
Heaven and Haiti's too. If everybody wants that launch date?

1708
01:22:21,960 --> 01:22:24,119
Is he too also too big for this? Or is

1709
01:22:24,159 --> 01:22:26,279
it you know, like, well people are gonna watch this,

1710
01:22:26,359 --> 01:22:27,960
we can make that. The one last thing is hey,

1711
01:22:28,199 --> 01:22:29,960
here's the one point or release date for that thing.

1712
01:22:30,640 --> 01:22:33,039
Speaker 2: Yeah. I think Hades two is also too big for this.

1713
01:22:33,439 --> 01:22:35,800
That'll just kind of happen when it happens at this point.

1714
01:22:35,800 --> 01:22:38,239
And Nintendo loves Hades and I think Nintendo loves Hollow

1715
01:22:38,319 --> 01:22:40,520
Night as well. So if those games you know, wanted

1716
01:22:40,520 --> 01:22:41,840
to be in the big direct, I bet they could

1717
01:22:41,880 --> 01:22:44,439
have been. But I don't know, maybe I'm wrong, And

1718
01:22:44,479 --> 01:22:46,520
maybe they'll like use both of those as a launch

1719
01:22:46,600 --> 01:22:48,880
point for a bunch of other cool indie games and

1720
01:22:49,439 --> 01:22:52,359
those will be like the Showstoppers here, It's possible, but

1721
01:22:52,920 --> 01:22:57,640
you know, we'll see. I'm expecting like Nintendo remembering that

1722
01:22:57,840 --> 01:23:00,279
first year of the Switch one and how a couple

1723
01:23:00,319 --> 01:23:02,720
of indie games really took off Golf story a handful

1724
01:23:02,720 --> 01:23:05,279
of others, and they're just looking to recreate that, which

1725
01:23:05,319 --> 01:23:07,840
is admirable. I want that as well, that I definitely

1726
01:23:07,920 --> 01:23:10,199
remember having a very good time with early indie games,

1727
01:23:10,239 --> 01:23:12,960
and I'm looking for the next new one that I

1728
01:23:13,039 --> 01:23:15,520
didn't know I was expecting, and the indie world's usually

1729
01:23:15,560 --> 01:23:16,000
deliver that.

1730
01:23:16,880 --> 01:23:19,760
Speaker 3: And then you know, on the other hand, this whole

1731
01:23:20,640 --> 01:23:23,720
Metroid Prime for thing not being in you know, obviously

1732
01:23:23,800 --> 01:23:27,079
wasn't gonna happen last week. But yeah, now I kind

1733
01:23:27,119 --> 01:23:29,319
of have made peace with the fact, like it's still

1734
01:23:29,359 --> 01:23:31,720
too early. I really think they are going to like

1735
01:23:31,880 --> 01:23:35,640
backload that thing to like October at this.

1736
01:23:35,760 --> 01:23:39,960
Speaker 2: Point, sometime in the holiday period, so from yeah, late October,

1737
01:23:40,520 --> 01:23:43,039
anytime in October through December, even like it could be

1738
01:23:43,119 --> 01:23:46,000
the December game. They've done that with their hardcore games before.

1739
01:23:46,079 --> 01:23:47,960
Speaker 3: Right, But I meant for like the direct, it's gonna

1740
01:23:47,960 --> 01:23:50,239
get the direct, right, it's gonna get one.

1741
01:23:50,600 --> 01:23:53,239
Speaker 2: Well, I think it'll be directed. No, I mean no,

1742
01:23:53,319 --> 01:23:55,399
I do think so. But there's you know, these days,

1743
01:23:55,439 --> 01:23:58,960
it's Nintendo. They could announce stuff on in a YouTube

1744
01:23:59,039 --> 01:24:02,520
video or on the Nintendo Today app. But if yeah,

1745
01:24:02,880 --> 01:24:05,920
there could be there's usually a direct in September. There

1746
01:24:06,000 --> 01:24:08,039
probably will be one this year because Nintato likes to

1747
01:24:08,079 --> 01:24:10,800
get things set up for that holiday season, and September

1748
01:24:10,880 --> 01:24:12,279
is a good time to do that. The like, here's

1749
01:24:12,359 --> 01:24:14,600
the shit that you should be buying from us this holiday.

1750
01:24:15,640 --> 01:24:17,840
So I expect us to get answers on a lot

1751
01:24:17,840 --> 01:24:20,319
of these outstanding questions by then, and then there's a

1752
01:24:20,399 --> 01:24:22,840
handful of other ones like Kirby Air Riders that one

1753
01:24:22,880 --> 01:24:24,640
could pop off at any second. They just give us

1754
01:24:24,680 --> 01:24:28,279
the release date. That's been rated in Saudi Arabia. So

1755
01:24:28,479 --> 01:24:31,239
is Metroid Prime for Actually, so both of those have

1756
01:24:31,439 --> 01:24:34,399
ratings now in at least one territory. What that means

1757
01:24:34,439 --> 01:24:37,239
for us getting dates, it doesn't mean much. It could

1758
01:24:37,239 --> 01:24:40,359
happen at any point, all right. This next one a

1759
01:24:40,399 --> 01:24:42,800
little interesting just because of the tech inside of one

1760
01:24:42,800 --> 01:24:46,079
of the inside this controller. Rare is celebrating its fortieth

1761
01:24:46,119 --> 01:24:49,800
anniversary with a licensed Xbox controller that is up on

1762
01:24:49,920 --> 01:24:53,760
Amazon now. It's from eight bit Do and it The

1763
01:24:53,840 --> 01:24:56,159
one interesting feature about this other than it's you know,

1764
01:24:56,159 --> 01:24:58,119
it's got pro buttons, is it has the two point

1765
01:24:58,199 --> 01:25:01,439
four gigahertz wireless radio that enables it to connect directly

1766
01:25:01,479 --> 01:25:05,359
to an Xbox without a dongle. Normally, when you get

1767
01:25:05,399 --> 01:25:07,479
one of these controllers. They do it through Bluetooth and

1768
01:25:09,039 --> 01:25:11,520
or they or they need a dongle for the Xbox.

1769
01:25:12,239 --> 01:25:15,439
And so Microsoft has had that stuff as a proprietary

1770
01:25:15,560 --> 01:25:18,720
like lockdown, and now they're letting third parties use it. Now.

1771
01:25:19,439 --> 01:25:21,399
Maybe that would have been more exciting in a world

1772
01:25:21,399 --> 01:25:23,720
where I was playing my Xbox more frequently. In fact,

1773
01:25:23,760 --> 01:25:25,880
it definitely would have been. But it's like, okay, at

1774
01:25:25,960 --> 01:25:28,920
least xboxes opening this stuff up at this point, I

1775
01:25:29,039 --> 01:25:31,600
don't love having a bunch of dongles sticking out of anything.

1776
01:25:32,039 --> 01:25:32,079
Speaker 1: No.

1777
01:25:32,600 --> 01:25:34,800
Speaker 4: No, even though like the eight bit dude dongles kind

1778
01:25:34,800 --> 01:25:37,159
of look cool because they look like bricks or whatever. Yeah,

1779
01:25:37,279 --> 01:25:39,359
and then I'm like, I get this dongle out of here.

1780
01:25:39,479 --> 01:25:42,600
I don't have an I don't even computers have like

1781
01:25:42,720 --> 01:25:45,199
fifty of these USB slots, and I somehow still running

1782
01:25:45,239 --> 01:25:45,920
out constantly.

1783
01:25:46,600 --> 01:25:49,760
Speaker 2: Yep. It's uh, I like a bit doo controllers. So

1784
01:25:49,920 --> 01:25:51,239
this is pretty cool. I don't know if I need

1785
01:25:51,279 --> 01:25:54,560
a Rare fortieth anniversary one, but cool. There's also some

1786
01:25:54,720 --> 01:25:57,880
like artwork that they've posted up to celebrate Raresh like

1787
01:25:58,119 --> 01:26:02,000
fortieth anniversary, that is, can act as your Xbox background.

1788
01:26:02,199 --> 01:26:04,840
A bunch of original art of all their characters, not

1789
01:26:04,920 --> 01:26:09,640
including including the Nintendo ones, and that's pretty cool, all right.

1790
01:26:09,960 --> 01:26:14,119
Dark Siders four continues the original game story after fifteen years,

1791
01:26:14,680 --> 01:26:18,319
so they're going back to Dark Siders. This is actually

1792
01:26:18,399 --> 01:26:20,560
going to be the fifth game. There was also Genesis,

1793
01:26:20,600 --> 01:26:23,479
which was a top down game since but since Dark

1794
01:26:23,760 --> 01:26:27,680
Siders one ended with it was War, the main one

1795
01:26:27,720 --> 01:26:30,640
where War is about to like go fight the forces

1796
01:26:30,680 --> 01:26:32,800
of good and evil or whatever, and the other four

1797
01:26:33,039 --> 01:26:34,600
or the other the rest of the horsemen of the

1798
01:26:34,640 --> 01:26:37,520
pock ups show up. Well, we've gotten games starring the

1799
01:26:37,600 --> 01:26:40,000
rest of those horsemen now, including Genesis and then two

1800
01:26:40,039 --> 01:26:42,279
and three. So now it's like they're wrapping back to

1801
01:26:42,359 --> 01:26:44,800
that moment and they're going to continue the story right

1802
01:26:44,920 --> 01:26:49,159
from there, which is pretty wild for this B series

1803
01:26:49,239 --> 01:26:51,800
game that like is great, it's really good, but it

1804
01:26:52,159 --> 01:26:54,039
feels like, man, I can't believe they're going to complete

1805
01:26:54,079 --> 01:26:56,840
this story. They're gonna they're gonna finish the fight.

1806
01:26:57,079 --> 01:26:59,079
Speaker 4: They're going to finish the fight to fight finish story. Yeah.

1807
01:26:59,119 --> 01:26:59,279
Speaker 2: Yeah.

1808
01:26:59,640 --> 01:27:01,680
Speaker 4: That's what's kind of nice about this, right, is because

1809
01:27:01,720 --> 01:27:04,079
there are all these like beloved game franchises that just

1810
01:27:04,119 --> 01:27:07,279
feel like, well, we love that it's never actually got

1811
01:27:07,399 --> 01:27:09,800
to go anywhere like a Shen move right like Shen

1812
01:27:09,920 --> 01:27:11,399
Moo's apart, and a lot of people like it, and

1813
01:27:12,079 --> 01:27:13,560
the game is probably never going to see an end.

1814
01:27:13,800 --> 01:27:15,960
So it is nice that Dark Siders it is something

1815
01:27:16,000 --> 01:27:17,720
that a lot of people have cared about or you know,

1816
01:27:18,279 --> 01:27:20,920
at one point, I like a lot of those games.

1817
01:27:21,000 --> 01:27:23,880
Speaker 2: Man, those games are fun. Yeah, that first one was

1818
01:27:23,960 --> 01:27:24,520
especially good.

1819
01:27:24,840 --> 01:27:26,479
Speaker 4: Never played much of them. I should I should do

1820
01:27:26,560 --> 01:27:27,479
some Dark Sider ring.

1821
01:27:28,880 --> 01:27:31,239
Speaker 2: Of the better zeld O clones. Yeah, sure, I was.

1822
01:27:31,239 --> 01:27:34,279
Speaker 1: Gonna say, like, they definitely feel the void. It feels

1823
01:27:34,359 --> 01:27:37,560
like for when when Zelda kind of wasn't as popping

1824
01:27:37,840 --> 01:27:40,920
in the three. Yeah world, at least it's weird.

1825
01:27:41,159 --> 01:27:44,800
Speaker 4: I remember three was like one of the first Nordic

1826
01:27:44,920 --> 01:27:47,319
slashion bracer games. At that time, we were like, wow,

1827
01:27:47,680 --> 01:27:49,880
it's great this company is here and reviving this stuff

1828
01:27:49,920 --> 01:27:52,640
and we're getting more b games and uh, all this

1829
01:27:52,760 --> 01:27:54,640
all this time later, it's like the most exciting thing

1830
01:27:54,680 --> 01:27:57,159
they can't do is a Dark Sider's Force. There's been

1831
01:27:57,239 --> 01:28:01,039
no there's been no growth or a manchin of what

1832
01:28:01,159 --> 01:28:02,680
they could possibly do well.

1833
01:28:02,800 --> 01:28:04,840
Speaker 2: THQ. Noordic had a bunch of other games that they

1834
01:28:04,880 --> 01:28:07,119
did announce, and I will ask you, like, any of

1835
01:28:07,159 --> 01:28:09,800
these do pop out to you now? The SpongeBob SquarePants

1836
01:28:09,960 --> 01:28:13,119
Titans of the Tide looked pretty promising. That's coming out

1837
01:28:13,159 --> 01:28:16,880
November eighteenth. It's following up the Cosmic Shake, which followed

1838
01:28:16,960 --> 01:28:21,600
up a Battle of Bikini Bottom Flustrated, Yes, Rehydrated, and

1839
01:28:22,279 --> 01:28:24,760
people like those games, and I'm glad. I'm glad they're

1840
01:28:24,760 --> 01:28:26,359
continuing to make this. There was also the Spun or

1841
01:28:26,359 --> 01:28:28,199
the Patrick Star game. Patrick Starr is going to be

1842
01:28:28,199 --> 01:28:33,119
playable in this game. Yeah, that looks pretty cool. I think,

1843
01:28:33,359 --> 01:28:35,800
you know, the Cosmic Shake was okay, no one hated

1844
01:28:35,840 --> 01:28:38,600
that game, but it also wasn't as beloved as Bikini Bottoms. Yeah.

1845
01:28:38,680 --> 01:28:40,239
Speaker 4: I just picked that up because it was on So

1846
01:28:40,359 --> 01:28:42,039
because of this announcement, So I want to play through

1847
01:28:42,079 --> 01:28:44,800
Cosmic Shape because when I played Bikini Bottom Rehydrated, I

1848
01:28:44,880 --> 01:28:45,960
was really surprised how.

1849
01:28:45,920 --> 01:28:46,640
Speaker 2: Much I liked it.

1850
01:28:47,199 --> 01:28:49,239
Speaker 4: I liked that we can still get these kind of

1851
01:28:50,520 --> 01:28:53,439
bet tier three D platforms just because SpongeBob SquarePants are

1852
01:28:53,439 --> 01:28:56,840
still so popular. So right, yeah, I'm rooting for this

1853
01:28:56,960 --> 01:28:57,840
one exactly.

1854
01:28:58,000 --> 01:28:59,840
Speaker 2: So I'm glad, Like there was a time where we'd

1855
01:28:59,840 --> 01:29:02,720
get a lot of licensed platformers. This is the one

1856
01:29:02,800 --> 01:29:04,960
survivor that we continue to get for the most part.

1857
01:29:05,560 --> 01:29:10,600
Recreation is Reckfest, but open world kind of forts and motorsport,

1858
01:29:10,640 --> 01:29:14,119
but Reckfest that sounds awesome to me. I'm really interested

1859
01:29:14,159 --> 01:29:18,279
into seeming like where that game goes. Then there's games that,

1860
01:29:18,399 --> 01:29:21,479
like I maybe recognize the names, but you know, they're

1861
01:29:21,479 --> 01:29:23,399
continuing to make more of them, a Tides of Tomorrow,

1862
01:29:23,560 --> 01:29:28,800
Sacred to Remaster, titan Quest to the Guild Europa fourteen ten.

1863
01:29:28,880 --> 01:29:34,640
There's a gothic remake Reanimal Fate Keeper and The Eternal

1864
01:29:34,720 --> 01:29:37,239
Life of Goldman, which actually that looked pretty good. That's

1865
01:29:37,279 --> 01:29:41,000
a cinematic platformer kind of thing with a really good

1866
01:29:41,359 --> 01:29:44,840
animation and style to it. Probably worth checking out. But

1867
01:29:45,279 --> 01:29:50,439
it's also different than The Adventures of Elliott. The Millennium File.

1868
01:29:50,920 --> 01:29:52,119
How that game was called I.

1869
01:29:52,199 --> 01:29:55,479
Speaker 4: Never played the gothic game, Should me neither?

1870
01:29:56,239 --> 01:29:58,239
Speaker 2: Yeah? Exactly. That was asking the same thing I'm like,

1871
01:29:58,520 --> 01:30:00,920
are there gothic stand out there? Being like, we got

1872
01:30:01,039 --> 01:30:03,239
to get more people playing Gothic. I haven't gotten into them,

1873
01:30:03,279 --> 01:30:06,640
if they are, all right? Full list of all price

1874
01:30:06,720 --> 01:30:10,760
increases for Nintendo Switch and everything else. All right, So

1875
01:30:10,920 --> 01:30:13,680
Nintendo raised the price of the Switch one. They announced

1876
01:30:13,720 --> 01:30:15,560
this last week and then over the weekend the prices

1877
01:30:15,600 --> 01:30:19,119
went into effect in the United States. For the switch

1878
01:30:19,199 --> 01:30:22,319
the original switch again switch O led was three fifty.

1879
01:30:22,319 --> 01:30:25,760
It's now four hundred. The standard switch is three forty

1880
01:30:25,800 --> 01:30:28,720
after being three hundred. Switch Light went up thirty bucks

1881
01:30:28,800 --> 01:30:31,479
from two hundred to two thirty. The joy Con for

1882
01:30:31,560 --> 01:30:34,439
the Switch one are ninety dollars now they were eighty dollars.

1883
01:30:34,880 --> 01:30:38,560
Pro controllers eighty was seventy, the nes controller pack was

1884
01:30:39,079 --> 01:30:42,079
sixty it's now seventy. In sixty four went from fifty

1885
01:30:42,119 --> 01:30:44,720
to fifty five, and the Super Nintendo Controller went up

1886
01:30:44,800 --> 01:30:48,239
five bucks to thirty five dollars. Switch to accessories some

1887
01:30:48,439 --> 01:30:52,159
also went up in price. This is in addition to Yes,

1888
01:30:52,319 --> 01:30:54,399
this is in addition to the price increase that happened

1889
01:30:54,640 --> 01:30:56,560
right when they were announced, because that's when the tariffs

1890
01:30:56,560 --> 01:31:01,119
first happened. They're doing more on the tariff phase. Mostly terraffased,

1891
01:31:01,239 --> 01:31:03,039
you know. There's some other aspects to it, but it's

1892
01:31:03,119 --> 01:31:07,199
mostly terraff based. Yes, the Joycon charging stand was thirty

1893
01:31:07,239 --> 01:31:10,119
it is now thirty five. Pro controller was eighty five

1894
01:31:10,279 --> 01:31:13,760
now it's ninety JOYCN two was ninety five now it's

1895
01:31:13,960 --> 01:31:16,960
one hundred dollars, and the dock sets if you want

1896
01:31:17,000 --> 01:31:20,199
an extra DOC was one twenty it's now one hundred

1897
01:31:20,199 --> 01:31:24,359
and twenty five dollars. Ambo went up to twenty dollars

1898
01:31:24,439 --> 01:31:27,760
from sixteen. The two pack of mebos, there's a handful

1899
01:31:27,800 --> 01:31:30,920
of those. Those are either thirty five or forty dollars,

1900
01:31:31,000 --> 01:31:34,479
depending on which ones you get. They were originally thirty dollars.

1901
01:31:34,920 --> 01:31:36,439
Forty dollars for Ambo guys.

1902
01:31:36,800 --> 01:31:40,279
Speaker 4: That's insane, you know, Like the tears are definitely effect here,

1903
01:31:40,319 --> 01:31:44,840
but there's a lot of this. It's just absolutely wild to.

1904
01:31:45,000 --> 01:31:49,119
Speaker 3: Me for the original switch, Like, yeah, the thing that

1905
01:31:49,359 --> 01:31:51,840
must cost so much cheaper to make now.

1906
01:31:51,920 --> 01:31:55,000
Speaker 4: Right, Yes, it's one thing to be like game console

1907
01:31:55,119 --> 01:31:59,600
prices just never go down, Okay, increasing them like a

1908
01:32:00,039 --> 01:32:02,399
past of them after the follow up comes out right,

1909
01:32:02,720 --> 01:32:05,399
like a four hundred dollars switch ole. It actually kind

1910
01:32:05,399 --> 01:32:07,720
of sounds like a crime, h Like it sounds like

1911
01:32:07,800 --> 01:32:10,960
someone should go to jail for making that a thing.

1912
01:32:11,079 --> 01:32:14,239
And it's if somebody. If I met somebody who's about

1913
01:32:14,279 --> 01:32:16,199
to buy one of them, I would literally tackle them

1914
01:32:16,279 --> 01:32:18,720
to the ground and try to stop them, stop them

1915
01:32:19,159 --> 01:32:19,960
from doing that.

1916
01:32:20,840 --> 01:32:21,399
Speaker 5: That's what I.

1917
01:32:21,560 --> 01:32:26,279
Speaker 2: Don't get, Like, if you're trying to just liquidate inventory,

1918
01:32:26,479 --> 01:32:28,920
I don't know if they are, what are you Are

1919
01:32:29,000 --> 01:32:33,000
you trying to, like create a new above ground landfill?

1920
01:32:33,600 --> 01:32:35,960
I like, so I think they're I mean one, I

1921
01:32:36,039 --> 01:32:40,760
think that that the market conditions have made these companies think, well,

1922
01:32:40,760 --> 01:32:43,079
we got to might really be mindful of our prices

1923
01:32:43,119 --> 01:32:44,920
and we should try to raise them wherever we can,

1924
01:32:45,039 --> 01:32:47,640
which sucks, and these companies will love raising prices, so

1925
01:32:48,119 --> 01:32:51,319
they're doing that. But I think they think about it

1926
01:32:51,399 --> 01:32:54,680
from the perspective of this will look like a story

1927
01:32:54,720 --> 01:32:56,359
we're telling. When people go to look to make a

1928
01:32:56,399 --> 01:32:59,760
decision about what console to get, and now the Switch

1929
01:32:59,800 --> 01:33:02,079
to it is only fifty dollars more than a Switch one,

1930
01:33:02,279 --> 01:33:04,319
and the switch to feels like a really good deal

1931
01:33:04,800 --> 01:33:07,439
in that perspective of, Oh, I get the whole new generation,

1932
01:33:07,560 --> 01:33:09,640
the console in its games can play all the original

1933
01:33:09,720 --> 01:33:12,079
Switch one games, and I only have to spend fifty

1934
01:33:12,119 --> 01:33:14,840
dollars more. It's the medium popcorn thing you're thinking about

1935
01:33:14,880 --> 01:33:17,359
only fifty dollars more instead of oh, I'm spending five

1936
01:33:17,880 --> 01:33:20,319
four fifty to five hundred dollars they won't get went

1937
01:33:20,359 --> 01:33:22,560
you focusing on the fifty dollars? Now? Is that the

1938
01:33:22,760 --> 01:33:25,239
entirety of this? Now? I think the reality is like

1939
01:33:25,840 --> 01:33:29,880
sourcing parts for electronics these days is a shit, shit job.

1940
01:33:29,960 --> 01:33:33,319
It just sucks and it is complicated, and it is

1941
01:33:33,399 --> 01:33:36,119
causing these companies a lot of headaches. Could they still

1942
01:33:36,199 --> 01:33:38,800
make a profit selling the switch one at the original price?

1943
01:33:38,960 --> 01:33:40,399
Could they cut the price of it and still make

1944
01:33:40,439 --> 01:33:43,079
a profit. I bet they could? Like how much could

1945
01:33:43,119 --> 01:33:44,079
that cost to make? Now?

1946
01:33:44,399 --> 01:33:44,479
Speaker 1: Right?

1947
01:33:44,840 --> 01:33:45,000
Speaker 2: Yeah?

1948
01:33:45,279 --> 01:33:47,760
Speaker 4: So they're selling all the switch shoes they're making right

1949
01:33:47,760 --> 01:33:50,960
now already. I god to say that like might dry

1950
01:33:51,039 --> 01:33:53,319
up a little bit and like maybe they're like, well,

1951
01:33:53,399 --> 01:33:55,239
we're doing this, we don't have to increase the price

1952
01:33:55,319 --> 01:33:58,760
of the switch too. Maybe it's like a tendo's hurting right.

1953
01:33:59,159 --> 01:34:01,880
Speaker 3: Come on, But it does seem like an expensive way

1954
01:34:02,800 --> 01:34:05,640
to get to that end of like medium popcorning it.

1955
01:34:05,840 --> 01:34:07,479
Speaker 2: Right, Yeah, No, I think that's a buyper I think

1956
01:34:07,479 --> 01:34:09,479
they're okay with doing that because they're gonna end up

1957
01:34:09,479 --> 01:34:15,520
with this medium popcorn situation. The underlying motivating factors here

1958
01:34:15,920 --> 01:34:18,920
are it's got to be mostly tariffs, and then the

1959
01:34:19,000 --> 01:34:22,079
secondary thing, which is huge is we love raising prices,

1960
01:34:22,159 --> 01:34:23,720
and we can get away with raising prices right now.

1961
01:34:23,760 --> 01:34:25,479
So let's do it now while we while the getting

1962
01:34:25,600 --> 01:34:27,399
is good, I think is the situation.

1963
01:34:27,560 --> 01:34:30,720
Speaker 4: And like if they're trying to create a scare of

1964
01:34:30,840 --> 01:34:32,760
people going out and gates with you before the price

1965
01:34:32,800 --> 01:34:35,079
of that goes up, kind of mission accomplished. Like you know,

1966
01:34:35,159 --> 01:34:38,159
I'm talking to Mike my friends who I know probably

1967
01:34:38,199 --> 01:34:40,720
wouldn't guess what's ntil in the new animal crossing comes out,

1968
01:34:40,760 --> 01:34:42,760
and I'm being like, look, I know you want to

1969
01:34:42,760 --> 01:34:45,560
wait till then, maybe just get one now you think

1970
01:34:45,600 --> 01:34:46,800
you're ever going to get one?

1971
01:34:47,479 --> 01:34:47,600
Speaker 5: Like that?

1972
01:34:47,680 --> 01:34:49,319
Speaker 2: You said, like they're selling every switch through their making

1973
01:34:49,399 --> 01:34:51,319
right now, but there is that next crop of people

1974
01:34:51,439 --> 01:34:54,560
that they're focused on, and for that that group of people,

1975
01:34:55,199 --> 01:34:58,239
the price urgency that you're talking about will be a factor.

1976
01:34:58,720 --> 01:35:01,680
And then the medium pop thing is a very effective

1977
01:35:01,720 --> 01:35:04,359
thing and that people take that into consideration and be like, well,

1978
01:35:04,399 --> 01:35:07,039
I mean, look, it's only that much more so I

1979
01:35:07,119 --> 01:35:10,359
think they're already kind of eyeing that segment and that's

1980
01:35:10,800 --> 01:35:14,039
behind a lot of these decisions. I think they're all

1981
01:35:14,159 --> 01:35:16,600
I mean, what this really says to me is these

1982
01:35:16,680 --> 01:35:20,479
companies because Microsoft, Sony, and Nintendo now have all raised

1983
01:35:20,520 --> 01:35:22,600
prices in one way or another, and in some cases

1984
01:35:22,720 --> 01:35:25,760
multiple times over the last year or two, and like

1985
01:35:25,800 --> 01:35:27,840
in Sony's case, it's gone back like three or four years.

1986
01:35:29,800 --> 01:35:31,319
I think what this says to the fact that they

1987
01:35:31,359 --> 01:35:35,640
continue to do this is their belief is that things

1988
01:35:35,680 --> 01:35:38,880
are not going to get easier for making electronics, Sourcing

1989
01:35:39,000 --> 01:35:42,520
materials is not going to get easier. The tariff and

1990
01:35:42,640 --> 01:35:45,439
market situation and the relationship between countries is not going

1991
01:35:45,520 --> 01:35:47,239
to get better. Like if this is a bell weather

1992
01:35:47,319 --> 01:35:51,680
about how corporations view our international cooperation levels, it's a

1993
01:35:51,760 --> 01:35:55,960
bad sign. I think it also says that even Nintendo

1994
01:35:56,119 --> 01:35:58,880
knows they got to make more money from the same

1995
01:35:58,960 --> 01:36:02,119
people because they're not necessarily going to be growing the

1996
01:36:02,520 --> 01:36:05,359
console market by leaps and bounds by bringing in new people,

1997
01:36:05,680 --> 01:36:08,319
and so it's about nickel and diming the same ones

1998
01:36:08,359 --> 01:36:10,319
that are sitting around that have been playing their games

1999
01:36:10,319 --> 01:36:12,319
for forever. And that's also not a great thing. So

2000
01:36:12,520 --> 01:36:17,359
it's it speaks to an underlying sort of ailment at

2001
01:36:17,399 --> 01:36:20,880
the heart of selling video games to the console audience,

2002
01:36:21,680 --> 01:36:24,279
and it's yeah, a sign that we're not in necessarily

2003
01:36:24,279 --> 01:36:26,560
a great place, even though Nintendo is making a ton

2004
01:36:26,600 --> 01:36:32,000
of money. All right, cool, yep, cool, This almost certainly

2005
01:36:32,000 --> 01:36:35,720
doesn't stop, right, We're probably back here in within six

2006
01:36:35,800 --> 01:36:37,800
months to a year, probably talking about that switch to

2007
01:36:37,920 --> 01:36:41,039
price increase. Yeah, and the rest of the stuff doesn't

2008
01:36:41,039 --> 01:36:44,119
go down in price at that time, So yeah, all right.

2009
01:36:44,199 --> 01:36:47,640
BioShock fors leadership replaced as two K insists it's committed

2010
01:36:47,680 --> 01:36:51,279
to delivering a great game. Take two as replaced the leadership.

2011
01:36:51,359 --> 01:36:54,680
Kelly Gilmore, who was the studio head of Cloud Chamber

2012
01:36:55,439 --> 01:36:58,439
has I think she's left the company. And then they

2013
01:36:58,640 --> 01:37:01,439
moved Hogarth Dayly Plant, who did a bunch of stuff

2014
01:37:01,439 --> 01:37:04,720
on the original BioShock games, to a publishing role, but

2015
01:37:04,800 --> 01:37:08,720
also removed as creative director on the game. The reason

2016
01:37:08,840 --> 01:37:10,960
given for this is, and this is from reporting from

2017
01:37:11,039 --> 01:37:14,399
Jason Schreyer, that the game was up for an internal

2018
01:37:14,520 --> 01:37:17,880
check with the publisher two K Games. Two K went

2019
01:37:17,960 --> 01:37:19,960
and looked at it and said, we are not happy

2020
01:37:20,000 --> 01:37:23,199
with this, and specifically because of the narrative. Right, the

2021
01:37:23,319 --> 01:37:26,920
narrative is a problem. And I'm in the light not

2022
01:37:27,039 --> 01:37:29,159
maybe not enough layhouses. You got to have at least one.

2023
01:37:29,279 --> 01:37:32,720
They had zero. It's a big oversight. They also canceled

2024
01:37:32,720 --> 01:37:36,960
a BioShock one remake earlier this year. I can't it's

2025
01:37:37,000 --> 01:37:39,520
hard for me to imagine what could possibly be wrong

2026
01:37:39,560 --> 01:37:41,399
with the story that the company is like, Yeah, let's

2027
01:37:41,439 --> 01:37:46,439
delay this thing and remove the leadership and start reworking

2028
01:37:46,479 --> 01:37:48,920
everything so we can really release this game later and

2029
01:37:49,039 --> 01:37:51,159
spend even more money on it. The story must be

2030
01:37:51,279 --> 01:37:54,640
either yes, they're saying narrative. The narrative must either be

2031
01:37:55,279 --> 01:37:59,920
broken offensive or like unfollowable, or the executives are like,

2032
01:38:00,079 --> 01:38:01,680
this is too woke and we don't want to draw

2033
01:38:01,760 --> 01:38:03,560
the ire of Trump. Like I think there's a strong

2034
01:38:03,640 --> 01:38:06,960
chance that this is like criticizing political figures the way

2035
01:38:06,960 --> 01:38:09,600
a bioshot game might have done in the past, and

2036
01:38:10,199 --> 01:38:12,840
I think in response to infinite criticism of that being

2037
01:38:12,920 --> 01:38:16,039
to both sides, they're like, well, watch, we can we

2038
01:38:16,119 --> 01:38:17,760
don't have to go both sides. We can really just

2039
01:38:17,800 --> 01:38:20,800
do pointed criticism, and maybe the leadership doesn't like it.

2040
01:38:20,880 --> 01:38:23,680
That's me speculating. I'm just baffled at, like, how you

2041
01:38:23,760 --> 01:38:25,800
get to the point of we hate this narrative so much,

2042
01:38:25,880 --> 01:38:28,359
we need to spend more money making this game. A

2043
01:38:28,520 --> 01:38:30,399
video game executive does not strike me as the kind

2044
01:38:30,399 --> 01:38:31,479
of person that would care about that.

2045
01:38:32,039 --> 01:38:35,600
Speaker 4: Yeah, it seems really strange again, like I have criticism

2046
01:38:35,800 --> 01:38:38,159
of Infinite Story the both sizing for sure, but also

2047
01:38:38,359 --> 01:38:42,279
just that it started off as like a takedown of nationalism,

2048
01:38:42,439 --> 01:38:45,399
right oh yeah, talk about that she was that was

2049
01:38:45,439 --> 01:38:47,479
a disaster, But by the end of it, it's like,

2050
01:38:47,600 --> 01:38:49,720
oh well, how about instead of that? Wouldn't it be

2051
01:38:50,000 --> 01:38:52,640
crazy if there were two of you and one was

2052
01:38:52,720 --> 01:38:55,239
from an alternate universe.

2053
01:38:54,880 --> 01:38:55,760
Speaker 5: And it just.

2054
01:38:57,640 --> 01:38:59,800
Speaker 2: Age is like a diaper in the hot sun?

2055
01:39:00,079 --> 01:39:04,279
Speaker 4: I think, Like yeah, but favorite video game quote ever

2056
01:39:04,399 --> 01:39:07,960
I think is the whole there's always a lighthouse. People

2057
01:39:08,000 --> 01:39:08,600
love that.

2058
01:39:08,760 --> 01:39:09,279
Speaker 2: No, there isn't.

2059
01:39:09,800 --> 01:39:11,800
Speaker 4: There's two times there was a lighthouse. Shut the hell.

2060
01:39:11,960 --> 01:39:12,199
Speaker 2: Yeah.

2061
01:39:12,479 --> 01:39:17,520
Speaker 3: Look as someone who will really fucking Diana Hill for

2062
01:39:17,640 --> 01:39:21,920
BioShock as a ip like, I love the first one

2063
01:39:22,000 --> 01:39:22,720
is one of my favorites.

2064
01:39:23,039 --> 01:39:24,439
Speaker 2: Okay, cool, so we could be friends.

2065
01:39:25,800 --> 01:39:28,359
Speaker 3: But yeah, I don't know. I mean, I kind of

2066
01:39:28,399 --> 01:39:30,119
don't care. I just want I want to know, like,

2067
01:39:30,199 --> 01:39:32,520
where are the fun judases. I realize it's a separate

2068
01:39:32,640 --> 01:39:33,960
game from a separate developer.

2069
01:39:34,159 --> 01:39:36,039
Speaker 2: Yeah, but also at two K though it's a two

2070
01:39:36,119 --> 01:39:40,359
K project, right, Yeah, I think I think that's supposed

2071
01:39:40,359 --> 01:39:42,079
to come out next year or something, or maybe this

2072
01:39:42,279 --> 01:39:44,399
was I don't know. People mentioned when we were talking

2073
01:39:44,399 --> 01:39:46,640
about this on the other show in chat like there

2074
01:39:46,960 --> 01:39:49,520
was some data attached to Judas or maybe there wasn't.

2075
01:39:50,199 --> 01:39:52,119
They're both they both have been in development for a

2076
01:39:52,239 --> 01:39:54,960
very long time. BioShock four has been in development apparently

2077
01:39:55,439 --> 01:40:02,600
for ten years what ten years now, go ten Earth years,

2078
01:40:02,720 --> 01:40:08,000
ten earth human years, and it's you could see like, okay, yeah,

2079
01:40:08,039 --> 01:40:09,439
maybe part of the early part of that was like

2080
01:40:09,479 --> 01:40:12,680
a lot of preproduction. That's possible whatever that is all

2081
01:40:12,800 --> 01:40:14,720
costs because they all have to employ people at Cloud

2082
01:40:14,800 --> 01:40:17,840
Chamber Games to make that. Now, that is maybe the

2083
01:40:17,960 --> 01:40:21,640
frightening side of this is following up from this, Executives

2084
01:40:21,680 --> 01:40:23,520
from two K went to Cloud Chambers, like, we are

2085
01:40:23,560 --> 01:40:26,239
dedicated to making sure the game is good. Now we

2086
01:40:26,439 --> 01:40:30,279
wouldn't mind some more efficiency and maybe streamlining, making you

2087
01:40:30,359 --> 01:40:33,680
guys more wink agile, And everyone's like, oh, okay, they're

2088
01:40:33,680 --> 01:40:35,039
gonna lay us off. They're gonna lay a bunch of

2089
01:40:35,119 --> 01:40:38,039
us off, and so those those fears are now at

2090
01:40:38,079 --> 01:40:43,520
the studio. But they like I remember the Infinite being, like, man,

2091
01:40:43,600 --> 01:40:46,920
that game has taken a long time production, and they

2092
01:40:46,960 --> 01:40:48,560
are they have to get that thing right, and then

2093
01:40:48,600 --> 01:40:50,560
it has to sell a ton to justify as much

2094
01:40:50,600 --> 01:40:52,159
time as they spent on it, and it didn't. It

2095
01:40:52,279 --> 01:40:54,239
was kind of like a pretty good game that you know,

2096
01:40:54,319 --> 01:40:56,479
I have my issues with it, but most people thought

2097
01:40:56,479 --> 01:40:58,239
it was a pretty good game and it kind of

2098
01:40:58,720 --> 01:41:01,880
did okay, did fine. The kind they're kind of it's

2099
01:41:01,920 --> 01:41:03,640
even worse this time, where it's like it feels like

2100
01:41:03,680 --> 01:41:06,560
the game is gonna miss even harder and then also

2101
01:41:07,439 --> 01:41:09,920
is taking even more time, so it was probably more

2102
01:41:09,960 --> 01:41:12,079
expensive than even Infinite was. It's wild.

2103
01:41:12,880 --> 01:41:15,399
Speaker 3: Yeah, I I guess I just hadn't been paying attention

2104
01:41:16,199 --> 01:41:20,720
to what was going on with BioShock for I can't

2105
01:41:20,720 --> 01:41:22,640
believe the ten years then knocked me on my ass.

2106
01:41:22,760 --> 01:41:26,920
I'm sitting down, but it's still knocked me on That's unbelievable.

2107
01:41:27,000 --> 01:41:29,600
And and just to be clear, like Levie he has nothing,

2108
01:41:29,720 --> 01:41:30,560
He's just on Judas.

2109
01:41:30,600 --> 01:41:31,000
Speaker 2: He has nothing.

2110
01:41:31,039 --> 01:41:35,439
Speaker 4: He's over on Judas, which is a video game that

2111
01:41:35,600 --> 01:41:38,119
I like, going to come out to stop it.

2112
01:41:38,319 --> 01:41:40,319
Speaker 2: That's I'm sort of like a little excited for it.

2113
01:41:40,880 --> 01:41:42,720
Speaker 4: Uh yeah, gosh, I don't. Part of me is like

2114
01:41:42,760 --> 01:41:44,239
I'm trying to be careful because I'm trying remember I

2115
01:41:44,319 --> 01:41:47,399
can't remember what the details were. But I thought I heard.

2116
01:41:47,840 --> 01:41:49,399
I thought I heard that game was in trouble at

2117
01:41:49,439 --> 01:41:51,399
one player another in my life, but I don't know.

2118
01:41:52,000 --> 01:41:54,760
Speaker 3: Yeah, I mean definitely Infinite was was weird because I

2119
01:41:54,840 --> 01:41:57,239
think also it was the it was the mechanics too,

2120
01:41:57,560 --> 01:41:57,800
like the.

2121
01:41:57,960 --> 01:41:59,079
Speaker 2: Right leg of it.

2122
01:41:59,520 --> 01:42:04,399
Speaker 3: Yeah, like I remember everyone remembers that one E three demo.

2123
01:42:05,000 --> 01:42:08,600
Yeah and yeah, and then what the game wounded up.

2124
01:42:08,560 --> 01:42:11,560
Speaker 4: Being the funniest thing in Infinite Too is like at BioShock,

2125
01:42:11,600 --> 01:42:13,960
there was like you know, it kind of made sense. Yeah,

2126
01:42:14,000 --> 01:42:17,239
there's like there's tonics or whatever, and they'll give you

2127
01:42:17,359 --> 01:42:19,880
powers and it's kind of tied into this, and then

2128
01:42:19,920 --> 01:42:22,319
in Infinitus it's like, here's the magic juice, so you

2129
01:42:22,399 --> 01:42:25,119
have the magic abilities like in the last game, don't

2130
01:42:25,159 --> 01:42:27,720
worry about it. You could still shoot bees from your

2131
01:42:27,760 --> 01:42:28,520
hands or whatever.

2132
01:42:29,520 --> 01:42:33,079
Speaker 2: Yep. Like it just felt less considered on all those fronts,

2133
01:42:33,159 --> 01:42:35,359
and Bio was like one of the more considered games

2134
01:42:35,399 --> 01:42:37,960
of all time. So it just is a little.

2135
01:42:37,760 --> 01:42:40,359
Speaker 4: Baffling massive for the porn industry though.

2136
01:42:40,479 --> 01:42:44,960
Speaker 2: Oh I'm sorry. Those character models from BioShock Infinite have

2137
01:42:45,079 --> 01:42:49,800
been used in so much Steam Filmmaker porn it would

2138
01:42:49,880 --> 01:42:51,680
blow your eyes into the back of your skyll.

2139
01:42:51,720 --> 01:42:51,920
Speaker 1: I think.

2140
01:42:51,960 --> 01:42:54,960
Speaker 4: I think Advancement's an actual three D animation were made

2141
01:42:55,000 --> 01:42:58,119
because people wanted to make porn based off that game

2142
01:42:58,279 --> 01:42:59,279
so badly.

2143
01:42:59,520 --> 01:43:05,359
Speaker 2: Total easter egg there, I guess source filmmaker. Thank you guys, Okay, yeah,

2144
01:43:05,479 --> 01:43:08,520
good for them. Yeah, wild story, Yeah, that's that's the

2145
01:43:08,840 --> 01:43:14,880
I the woke stuff. Just I meanating, right, But like,

2146
01:43:15,840 --> 01:43:18,479
tell me another reason that an executive would care about

2147
01:43:18,479 --> 01:43:19,760
the story of a video game that that we are

2148
01:43:19,760 --> 01:43:22,119
trying to make money from. Yeah, I don't know, like

2149
01:43:22,159 --> 01:43:23,359
it would have to be so bad.

2150
01:43:23,640 --> 01:43:26,880
Speaker 3: I guess I don't want to believe that, right, because

2151
01:43:26,920 --> 01:43:29,640
we also got a Superman that I feel like, yeah,

2152
01:43:29,680 --> 01:43:30,960
but but flies in the face of that.

2153
01:43:31,079 --> 01:43:32,960
Speaker 2: I don't know if that memo has gone out to

2154
01:43:33,079 --> 01:43:35,760
the rest of the executives in that sort of community

2155
01:43:35,920 --> 01:43:39,119
of creative industries. I think, yeah, James Gunn has the

2156
01:43:39,199 --> 01:43:41,520
power to like say full fuck all y'all, I'm gonna

2157
01:43:41,520 --> 01:43:43,159
make the movie I want to make. I don't think

2158
01:43:43,239 --> 01:43:45,920
David Zaslov was like, here's my directive, get out there

2159
01:43:45,960 --> 01:43:48,760
and get me a James Gun positivity. No, no, I know,

2160
01:43:48,920 --> 01:43:52,159
I know, I know. Yeah, that's that's nuts. Maybe the yeah,

2161
01:43:52,199 --> 01:43:54,159
maybe it's just a shitty story. I don't know. It

2162
01:43:54,199 --> 01:43:56,079
could just be a very shitty story, bad.

2163
01:43:56,479 --> 01:43:57,520
Speaker 4: But I wouldn't be surprised.

2164
01:43:57,600 --> 01:44:00,359
Speaker 3: I wouldn't be surprised, right right, it wouldn't be And

2165
01:44:00,439 --> 01:44:02,359
I just don't I like don't want to believe it.

2166
01:44:02,479 --> 01:44:07,239
Speaker 2: Yeah, yeah, all right, so that's bosh. Apparently Lexi and

2167
01:44:07,279 --> 01:44:12,359
Chat said Judas has been in development for thirteen years. What, Yeah,

2168
01:44:12,359 --> 01:44:14,239
I don't know, I don't I don't know what what

2169
01:44:14,439 --> 01:44:14,920
is the top?

2170
01:44:15,039 --> 01:44:18,279
Speaker 3: What has happened to time in the last fifteen years

2171
01:44:18,319 --> 01:44:20,479
with BioShock inspired games?

2172
01:44:20,600 --> 01:44:22,159
Speaker 2: And that's like that's wild. But it's like that's also

2173
01:44:22,279 --> 01:44:25,239
just like two games worth the development, like in normal time,

2174
01:44:25,479 --> 01:44:27,640
for normal time right now, it's like, yeah, that that

2175
01:44:27,840 --> 01:44:29,840
you could get maybe two games out in those years.

2176
01:44:31,079 --> 01:44:33,319
All right, let's see here. There was a bunch of

2177
01:44:33,399 --> 01:44:35,680
news out of EVO. We'll hit some of it. Mortal

2178
01:44:35,760 --> 01:44:39,640
Kombat Legacy Collection is adding Mortal Kombat Trilogy. It's also

2179
01:44:39,680 --> 01:44:43,680
getting a bunch of physical versions for Xbox, but that's

2180
01:44:43,760 --> 01:44:46,399
like a limited run. And then PlayStation Switcher getting like

2181
01:44:46,439 --> 01:44:49,399
full versions of the Switch version is even getting the

2182
01:44:49,479 --> 01:44:52,039
full game on the card. And I think it's going

2183
01:44:52,079 --> 01:44:54,159
to be ten dollars more expensive than the other platforms

2184
01:44:54,159 --> 01:44:55,640
because they're going to put in one of those sixty

2185
01:44:55,640 --> 01:44:58,640
four niggabyte cards. So that's the compromise there. It stinks,

2186
01:44:58,760 --> 01:45:03,520
but also justification all lines up and it's like it's

2187
01:45:03,560 --> 01:45:05,439
either this or it's gonna be on a game key card.

2188
01:45:05,520 --> 01:45:06,720
What do you guys want to do? And I think

2189
01:45:06,880 --> 01:45:08,399
most people who care about this and be like, we'll

2190
01:45:08,399 --> 01:45:11,920
pay the extra ten dollars. But yeah, excited about that

2191
01:45:12,119 --> 01:45:15,600
Virtual Fighter five as a new stage that they introduced.

2192
01:45:16,960 --> 01:45:19,319
Let's see. They also showed off the some of the

2193
01:45:19,399 --> 01:45:22,199
first in game like fighting footage and it was like

2194
01:45:22,279 --> 01:45:24,359
almost looked like prototype footage, but looked very good for

2195
01:45:24,479 --> 01:45:28,199
Virtual Fighter project from RGG, Like did you check this out?

2196
01:45:28,279 --> 01:45:28,880
What do you think of it?

2197
01:45:30,560 --> 01:45:33,119
Speaker 4: So I did check that out. I thought it looked

2198
01:45:33,199 --> 01:45:35,760
really good. It was good before it was like, oh,

2199
01:45:35,920 --> 01:45:38,560
not actual gameplay, and this time I think it was

2200
01:45:38,600 --> 01:45:41,119
more like this is no, this isn't running book. Put

2201
01:45:41,159 --> 01:45:43,600
an engine. We got to see Sarah. It's some guy

2202
01:45:43,640 --> 01:45:45,640
in a hat whose name. I didn't know. I think

2203
01:45:45,680 --> 01:45:48,039
it looks great. I am so ready for Virtue Fighter

2204
01:45:48,479 --> 01:45:50,880
to come back. That was like one of those I

2205
01:45:51,079 --> 01:45:54,279
was there. I remember how important that it was. It was,

2206
01:45:54,399 --> 01:45:58,000
so yeah, It's just I'm curious because Virtual Fighter is

2207
01:45:58,119 --> 01:46:00,359
kind of two things where it is very pick up

2208
01:46:00,399 --> 01:46:03,039
and play, especially those original ones, and then it became

2209
01:46:03,439 --> 01:46:06,199
very technical, and I'm like, what do you which one

2210
01:46:06,279 --> 01:46:08,079
of those do you lean into now? And I think

2211
01:46:08,119 --> 01:46:10,439
you probably got to lean into it being sort of technical.

2212
01:46:10,479 --> 01:46:13,239
Ideally you wanted to be both you can't pick up

2213
01:46:13,239 --> 01:46:15,960
and play. But also there is all this deaf because

2214
01:46:16,000 --> 01:46:18,560
at the court it's a two button fighting game. Even

2215
01:46:18,640 --> 01:46:21,720
up to five, it basically was that, and I hope

2216
01:46:21,720 --> 01:46:23,319
it kind of still stays like that. I hope they

2217
01:46:23,359 --> 01:46:25,279
don't do things like ad super moves.

2218
01:46:25,960 --> 01:46:28,439
Speaker 2: So they specifically talked about that, Mike, and they said

2219
01:46:28,439 --> 01:46:30,720
they are avoiding that. This is supposed to be a

2220
01:46:30,760 --> 01:46:34,319
more grounded fighter, And yes, give me that. That always

2221
01:46:34,439 --> 01:46:37,000
has been Virtual Fighter, but I think with the way

2222
01:46:37,079 --> 01:46:40,199
this game looks, it lends itself even more to kind

2223
01:46:40,239 --> 01:46:41,640
of being like, hey, this is going to be the

2224
01:46:41,720 --> 01:46:44,039
Kuma te video game. Like here's just a tournament of

2225
01:46:44,159 --> 01:46:47,479
fighters that don't have fireballs and stuff like that, and

2226
01:46:47,960 --> 01:46:48,399
I want it.

2227
01:46:48,680 --> 01:46:50,359
Speaker 4: Yeah, even compared to like a tech in which like

2228
01:46:50,560 --> 01:46:54,840
is you know, martial arts, but it gets pretty wacky. Uh,

2229
01:46:54,960 --> 01:46:56,359
and that's fun. That's good for tech and me. I

2230
01:46:56,399 --> 01:46:58,439
want Virtual Fight to be a little bit more grounded

2231
01:46:58,479 --> 01:47:03,720
and normal. The character were Akira or Ara, and that's

2232
01:47:03,760 --> 01:47:05,199
just a Kira's new look.

2233
01:47:05,840 --> 01:47:09,319
Speaker 2: That's his new look. Yeah, and I know that all right.

2234
01:47:09,399 --> 01:47:11,880
I should get excited for it. Also, quick correction, world

2235
01:47:11,960 --> 01:47:15,279
Stage is apparently a single player mode for Virtue Fighter

2236
01:47:15,359 --> 01:47:17,920
five revo. It just said world Stage and I'm like,

2237
01:47:18,000 --> 01:47:20,359
I don't remember what that is. There was a bunch

2238
01:47:20,359 --> 01:47:22,880
of other stuff, like news for a season pass per

2239
01:47:22,960 --> 01:47:26,840
Hunter Hunter. There's a new character for Undernight in Birth two.

2240
01:47:26,960 --> 01:47:29,159
I think, a bunch of stuff like that. They showed

2241
01:47:29,239 --> 01:47:32,920
up Omnimn for that Invincible Versus game. It's pretty promising, Yes,

2242
01:47:33,720 --> 01:47:34,359
very cool. Yeah.

2243
01:47:34,399 --> 01:47:38,399
Speaker 4: I played that at Yeah, it seemed fun. Pretty mortal Kombatti.

2244
01:47:38,319 --> 01:47:40,079
Speaker 2: Right, yeah, and that's kind of you can see the

2245
01:47:40,159 --> 01:47:44,840
lineage there. Marvel TOCN was definitely the big winner of

2246
01:47:44,840 --> 01:47:47,319
the week in terms of getting people's attention and excitement.

2247
01:47:48,279 --> 01:47:50,319
They showed off quite a bit of it in various forms,

2248
01:47:50,399 --> 01:47:52,720
and then they announced that there is a closed beta

2249
01:47:52,760 --> 01:47:56,319
coming up to September fifth through the seventh, So that's

2250
01:47:56,399 --> 01:47:58,640
that's next month. I think the details about how to

2251
01:47:58,680 --> 01:48:00,439
get into that are out there, so go check that

2252
01:48:00,479 --> 01:48:01,600
out if you want to try to get him.

2253
01:48:02,880 --> 01:48:07,680
Speaker 4: I have a correction. It wasn't even Sarah Stella Sarah's daughter, Okay, okay,

2254
01:48:07,800 --> 01:48:12,359
next generation shit happening, gotcha genera almost exactly like Sarah.

2255
01:48:12,720 --> 01:48:15,119
Speaker 2: Sarah just looked at him like my brain was like, yep,

2256
01:48:15,239 --> 01:48:17,239
Sarah Sarah Bryant. Right is that her full name?

2257
01:48:17,479 --> 01:48:20,000
Speaker 4: Yeah? Because their brother was one of the other characters.

2258
01:48:19,880 --> 01:48:24,039
Speaker 2: Right, all right, U let's see hear and Ken is

2259
01:48:24,199 --> 01:48:26,720
in Fatal Fury City the Wolves. We knew he was coming,

2260
01:48:26,800 --> 01:48:29,399
but the Shadow dropped him, so he's available now in

2261
01:48:29,520 --> 01:48:33,000
the game. I like KENA sure.

2262
01:48:33,479 --> 01:48:36,399
Speaker 4: Yeah, Kensaney, I don't know. I played a little bit

2263
01:48:36,439 --> 01:48:37,920
of that, and then pretty quickly I was like, this

2264
01:48:38,000 --> 01:48:40,000
is a lot like stree Fire six. I think I'd

2265
01:48:40,039 --> 01:48:41,600
never just be playing Street Fire six. In fact, I

2266
01:48:41,720 --> 01:48:45,000
have been. I was because of some of the EVO hype.

2267
01:48:45,039 --> 01:48:47,560
I was just like messing around, like I want to

2268
01:48:47,640 --> 01:48:49,840
like learn zangeek better. I got pretty good the three

2269
01:48:49,920 --> 01:48:53,079
sixty emotion. I was just doing some arcade runs while

2270
01:48:53,159 --> 01:48:55,439
watching the tournament. There's some It was a lot of fun.

2271
01:48:55,520 --> 01:48:58,000
I was enjoying Evo Mars's cap On two Grand Finals

2272
01:48:58,039 --> 01:49:02,199
were great. I loved cap coversus Two Fighters six always

2273
01:49:02,199 --> 01:49:06,039
a good time. Mean, watched some Grand Blue Fantasy versus

2274
01:49:06,600 --> 01:49:11,000
Yeah Rising whatever. Yeah yeah Rising were all the pretty end.

2275
01:49:11,000 --> 01:49:12,960
I mean, people fight each other with swords and stuff,

2276
01:49:13,000 --> 01:49:14,199
and that was a fun one to watch.

2277
01:49:14,640 --> 01:49:16,640
Speaker 2: Yeah, there was a yeah, I think that got new

2278
01:49:16,720 --> 01:49:19,920
characters as well. Uh Teck and eight showed off Armor King.

2279
01:49:20,119 --> 01:49:21,520
I was just coming to the game, and they also

2280
01:49:21,600 --> 01:49:24,079
showed off I think the last new fighter, which is

2281
01:49:24,119 --> 01:49:26,600
a legitimately new fighter.

2282
01:49:27,840 --> 01:49:28,119
Speaker 4: Lady.

2283
01:49:28,399 --> 01:49:31,479
Speaker 2: Yeah, bikini lady. That's yes, she is a bikini lady

2284
01:49:31,520 --> 01:49:35,119
miari Zo from Madagascar. She's coming this winter to the

2285
01:49:35,159 --> 01:49:38,279
game with a new stage. Armor King is coming October thirteenth.

2286
01:49:38,760 --> 01:49:42,760
And then uh see Viper in Street Fighter six, which

2287
01:49:42,920 --> 01:49:45,960
looked great. I thought she looked fantastic, very excited about that.

2288
01:49:46,319 --> 01:49:48,760
Speaker 4: Speak speaking speaking of the gooners, is she moved her

2289
01:49:49,000 --> 01:49:50,439
tie over and now so we can see more of

2290
01:49:50,479 --> 01:49:51,640
her cleavage. That was nice of her.

2291
01:49:51,800 --> 01:49:53,560
Speaker 2: Yeah, she just points it right at the screen and

2292
01:49:53,600 --> 01:49:58,840
fires them away. Yeah okay, And also it doesn't end there.

2293
01:49:58,880 --> 01:50:01,319
Back Lar, a lot of the characters are getting their

2294
01:50:01,479 --> 01:50:04,560
swimsuit costumes based on that old Street Fighter to art,

2295
01:50:05,520 --> 01:50:09,520
and boy, the tan lines are just popping there than

2296
01:50:09,520 --> 01:50:11,039
they've ever been they know.

2297
01:50:11,159 --> 01:50:15,119
Speaker 4: Okay, yeah, it is like it is because no one

2298
01:50:15,159 --> 01:50:16,840
seems to mind. I was saying they shouldn't, but boy,

2299
01:50:16,880 --> 01:50:17,279
they really.

2300
01:50:18,039 --> 01:50:18,359
Speaker 2: It's just.

2301
01:50:20,159 --> 01:50:20,840
Speaker 4: All gooners.

2302
01:50:20,920 --> 01:50:20,960
Speaker 1: Go.

2303
01:50:23,800 --> 01:50:26,600
Speaker 4: Yeah, that's just where we are.

2304
01:50:26,680 --> 01:50:29,239
Speaker 2: You'll look back on this era as it was their

2305
01:50:29,359 --> 01:50:35,000
time of the gooner. All right, let's keep going here.

2306
01:50:35,359 --> 01:50:38,760
Nintendo wants to know your thoughts on its divisive game

2307
01:50:38,840 --> 01:50:41,159
key cards. They put out a survey. They did a

2308
01:50:41,199 --> 01:50:43,319
survey in Japan a few weeks back. Now it's here

2309
01:50:43,720 --> 01:50:45,520
and people are like sharing this around being like, go

2310
01:50:45,600 --> 01:50:47,319
fill this out, go fill this out, to letting Nintendo,

2311
01:50:47,399 --> 01:50:49,920
we are not happy with these things. Basically, they just

2312
01:50:49,960 --> 01:50:53,079
want to know how you buy your games, what convinces

2313
01:50:53,159 --> 01:50:55,479
you to buy physical versus digital, and a lot of

2314
01:50:55,520 --> 01:50:58,239
people are using this to voice their opinion on game

2315
01:50:58,359 --> 01:51:02,439
key cards and how unhappy they are with it. You know,

2316
01:51:02,880 --> 01:51:05,920
Nintendo is probably like going to look at the number

2317
01:51:06,039 --> 01:51:08,119
the sales numbers more than this. But I'm sure they

2318
01:51:08,159 --> 01:51:10,479
will use this to help fill in, like come up

2319
01:51:10,479 --> 01:51:13,319
with a decision about how to move forward with making

2320
01:51:13,960 --> 01:51:16,520
their deals with the company that provides them with the

2321
01:51:16,600 --> 01:51:19,880
ROM and the flash memory that they put into these

2322
01:51:19,920 --> 01:51:24,880
game cards. And maybe this expedites their efforts to get

2323
01:51:25,199 --> 01:51:27,920
smaller game cards sixteen and thirty two gigabyte that are

2324
01:51:27,960 --> 01:51:30,800
more affordable so that they can help out third parties

2325
01:51:30,960 --> 01:51:33,800
sell more more of their games unactual game cards as

2326
01:51:33,800 --> 01:51:36,600
opposed to game key cards. But people are using this

2327
01:51:36,680 --> 01:51:38,520
as a moment and we'll see if they're able to

2328
01:51:38,520 --> 01:51:42,159
accomplish anything. I don't know what you got do either

2329
01:51:42,159 --> 01:51:45,079
of you guys buy much physical on switch to do me.

2330
01:51:45,479 --> 01:51:48,840
Speaker 4: I mean, for one thing, I'm getting codes sometimes so right,

2331
01:51:49,039 --> 01:51:51,479
so same, even even if I wasn't in that world.

2332
01:51:51,800 --> 01:51:54,880
Even right now, with the few game like cards I have,

2333
01:51:55,520 --> 01:51:57,199
I am like laying bat or them out. I'm like,

2334
01:51:57,279 --> 01:51:58,640
I want to play this game. Oh, that's one of

2335
01:51:58,640 --> 01:52:00,680
the few games I own visits and.

2336
01:52:00,680 --> 01:52:02,319
Speaker 2: It's all the way on the other side of the room.

2337
01:52:02,920 --> 01:52:05,880
Speaker 4: That's how bad I am no, I'm I'm fine with

2338
01:52:06,000 --> 01:52:06,720
digital games.

2339
01:52:06,760 --> 01:52:10,399
Speaker 3: I know, I just am Yeah, I just you know,

2340
01:52:11,039 --> 01:52:14,520
I I feel like we just got finished talking about

2341
01:52:14,560 --> 01:52:17,560
them raising prices of ancient hardware.

2342
01:52:18,680 --> 01:52:20,600
Speaker 2: I like, I want to. I don't know.

2343
01:52:20,640 --> 01:52:22,600
Speaker 3: I don't think you're ever going to get any win

2344
01:52:22,920 --> 01:52:25,920
with them, right, Like, I'm I'm surprised there's a survey.

2345
01:52:26,039 --> 01:52:29,199
Speaker 2: What's gonna happen? What's like? What are they don't this

2346
01:52:29,399 --> 01:52:32,199
would only like, right, this only helps us if it

2347
01:52:32,359 --> 01:52:35,439
is combined with sales data that tells them, Okay, people

2348
01:52:35,439 --> 01:52:37,319
aren't happy with this. We got to move some stuff

2349
01:52:37,319 --> 01:52:39,239
and make some moves to get them more excited to

2350
01:52:39,319 --> 01:52:41,399
spend more money. And it's like, then they use this

2351
01:52:41,479 --> 01:52:43,720
information they get from the survey, and maybe that's why

2352
01:52:43,760 --> 01:52:46,800
they're doing the survey. Maybe there's early indicators that they

2353
01:52:46,840 --> 01:52:49,199
have that game key cards aren't selling the way that

2354
01:52:49,239 --> 01:52:51,680
they expected them to. I dret that is the case,

2355
01:52:52,000 --> 01:52:53,720
but that's the only reason that they would make any

2356
01:52:53,800 --> 01:52:55,399
changes here. So yeah.

2357
01:52:56,359 --> 01:52:56,479
Speaker 1: Uh.

2358
01:52:56,680 --> 01:52:59,840
Speaker 2: Starfield is reportedly targeting PS five release in twenty twenty six,

2359
01:53:00,000 --> 01:53:04,800
following week sales of its first expansion. The Yeah, that's

2360
01:53:04,960 --> 01:53:07,760
mostly the story here. Not too surprising all the Microsoft

2361
01:53:07,800 --> 01:53:10,479
games are coming to Xbox or coming to PlayStation five. Now,

2362
01:53:11,359 --> 01:53:14,399
there was a time when when this game was about

2363
01:53:14,479 --> 01:53:16,640
to come out where internally they said that game will

2364
01:53:16,680 --> 01:53:19,399
never go to PlayStation, and boy, that has changed a lot,

2365
01:53:19,520 --> 01:53:23,119
and now everything's going to PlayStation. This will probably coincide

2366
01:53:23,239 --> 01:53:25,920
with the release of their next expansion for that game

2367
01:53:26,600 --> 01:53:28,239
just got to be better than that first one that

2368
01:53:28,279 --> 01:53:30,359
people seem to really hate, except for Greg Miller.

2369
01:53:31,119 --> 01:53:33,439
Speaker 4: Right, Yeah, this game was never going to be exclusive

2370
01:53:33,479 --> 01:53:35,359
back when they thought this was going or there was

2371
01:53:35,439 --> 01:53:37,720
never going to be multi platform, back when they thought

2372
01:53:37,720 --> 01:53:39,560
it was going to be the big exclusive to save

2373
01:53:39,640 --> 01:53:41,199
the Xbox series X Right.

2374
01:53:42,640 --> 01:53:46,760
Speaker 3: Do you have any indication that the performance and reception

2375
01:53:46,920 --> 01:53:57,359
of Starfield was wildly a surprise by the makers and

2376
01:53:57,399 --> 01:53:57,880
the public?

2377
01:53:58,000 --> 01:54:00,319
Speaker 2: Like, I mean, the surprise is tough because it's like

2378
01:54:00,520 --> 01:54:02,760
as they're putting it out, like, are they getting mock

2379
01:54:02,840 --> 01:54:04,680
reviews that like shape things?

2380
01:54:05,520 --> 01:54:07,520
Speaker 4: Real reviews were good ish?

2381
01:54:07,760 --> 01:54:11,000
Speaker 2: Right, Yeah, you're right, Yeah, they were mostly goodish. I

2382
01:54:11,439 --> 01:54:14,159
think that like overall, like from the like when you

2383
01:54:14,399 --> 01:54:17,439
look at the lifetime of the development of that game,

2384
01:54:17,520 --> 01:54:20,479
from its conception through to the release, that I would

2385
01:54:20,520 --> 01:54:23,079
settle it at it's probably a pretty big surprise because

2386
01:54:23,119 --> 01:54:26,640
they built that thing to be what Skyrim turned into,

2387
01:54:27,079 --> 01:54:29,800
the game that can last forever, and they didn't build

2388
01:54:29,840 --> 01:54:32,520
Skyrim that way. They built this game that way to

2389
01:54:32,560 --> 01:54:34,920
be able to like, hey, we have all these features

2390
01:54:35,000 --> 01:54:36,840
that enable you know, play it over and over again

2391
01:54:36,960 --> 01:54:38,800
for forever, and it's going to be different all the time,

2392
01:54:38,840 --> 01:54:41,119
and it's really going to accommodate those players. And they

2393
01:54:41,159 --> 01:54:42,960
did that part fine. They got everything else kind of

2394
01:54:43,000 --> 01:54:46,399
a little bit off or you know, very substandard. And

2395
01:54:46,680 --> 01:54:48,439
I think that they were so focused on that that

2396
01:54:48,520 --> 01:54:51,159
they didn't realize that people weren't going to just be

2397
01:54:51,279 --> 01:54:53,479
happy playing the game. And I bet that did catch

2398
01:54:53,520 --> 01:54:56,439
them off guard for the most part. And you know,

2399
01:54:56,479 --> 01:55:00,399
the performance of that game definitely was weak. There's no

2400
01:55:00,520 --> 01:55:04,800
doubt there. Okay, let's see here Battlefield six. We got

2401
01:55:04,840 --> 01:55:07,640
a lot of details of that game. You know, Vince

2402
01:55:07,640 --> 01:55:09,680
sam Pella is in charge now, the guy from Titanfold,

2403
01:55:09,680 --> 01:55:12,319
guy from Respawn. He says they want this to feel

2404
01:55:12,319 --> 01:55:14,960
like a spiritual successor to three and four. People are

2405
01:55:15,439 --> 01:55:18,000
feeling that way. As a reminder, people are very hot

2406
01:55:18,079 --> 01:55:21,119
on the previews of twenty forty two as well, so

2407
01:55:21,479 --> 01:55:24,800
I'm skeptical, although it does feel like this game maybe

2408
01:55:25,119 --> 01:55:27,560
is even more well put together than twenty forty two was.

2409
01:55:27,600 --> 01:55:31,159
At this point. They also promised to have they're going

2410
01:55:31,239 --> 01:55:34,039
to sell skins. They promised to keep them grounded, they

2411
01:55:34,159 --> 01:55:36,880
keep them feeling like they would fit with the rest

2412
01:55:36,960 --> 01:55:39,199
of Battlefield. So what does that look like, you know,

2413
01:55:39,600 --> 01:55:41,840
A bunch of different fatigues, I guess. But people are

2414
01:55:42,079 --> 01:55:44,159
very precious about this and they're happy to hear that.

2415
01:55:44,439 --> 01:55:46,680
We'll see how long that lasts. They don't plan to

2416
01:55:46,720 --> 01:55:48,920
put it on Switch two, and they made a big

2417
01:55:49,000 --> 01:55:50,640
deal about like, hey, we got a lot of veteran

2418
01:55:50,720 --> 01:55:52,560
Dice developers, but we also brought in a lot of

2419
01:55:52,640 --> 01:55:56,600
new blood to kind of reinvigorate this game. And now

2420
01:55:56,680 --> 01:55:58,680
they have to sort of deliver on all of that.

2421
01:55:58,880 --> 01:56:02,479
Now they are giving us some details games out later

2422
01:56:02,560 --> 01:56:05,479
this year. There is going to be a Battle Royale mode,

2423
01:56:06,840 --> 01:56:09,000
but like they still have to kind of sell this game,

2424
01:56:09,279 --> 01:56:10,880
and it is going to be I think it's going

2425
01:56:10,920 --> 01:56:13,359
to be seventy dollars here and eighty euro I think,

2426
01:56:13,680 --> 01:56:17,159
I don't know if it's been confirmed in Europe. It's

2427
01:56:17,199 --> 01:56:20,079
got a big uphill climb to sort of reach the

2428
01:56:20,159 --> 01:56:23,079
place that they want it to be. But at this

2429
01:56:23,279 --> 01:56:25,479
point it feels like it's in a pretty good position

2430
01:56:25,640 --> 01:56:28,239
as long as everything else like delivers, like they have

2431
01:56:28,359 --> 01:56:30,439
not stepped in it yet. Like, are you guys feeling

2432
01:56:30,560 --> 01:56:33,079
any more confident about Battlefield at this point?

2433
01:56:33,319 --> 01:56:36,119
Speaker 4: I mean, the only sense is like, boy, the pressure

2434
01:56:36,359 --> 01:56:39,319
is on, and you know, sometimes that can lead to

2435
01:56:39,319 --> 01:56:41,399
good things. Sometimes it just doesn't really matter, or it

2436
01:56:41,479 --> 01:56:43,319
can make things worse.

2437
01:56:43,520 --> 01:56:43,920
Speaker 2: I don't know.

2438
01:56:44,239 --> 01:56:46,119
Speaker 4: They got me a little bit just from that trailer

2439
01:56:46,199 --> 01:56:48,560
when they played the classic Battlefield song.

2440
01:56:48,520 --> 01:56:49,159
Speaker 2: In the middle of it.

2441
01:56:49,279 --> 01:56:51,680
Speaker 4: I'm like, Okay, oh, I did like Battlefield a lot

2442
01:56:51,720 --> 01:56:53,720
once upon a time. So I'm rooting for them, I

2443
01:56:53,800 --> 01:56:56,239
really am. I'd be down for it if it comes

2444
01:56:56,239 --> 01:56:57,640
out and it is this great thing and I'm able

2445
01:56:57,680 --> 01:56:59,920
to play some Battlefield for it. But I mean, I'm

2446
01:57:00,039 --> 01:57:03,399
already more excited about this than another Call of Duty

2447
01:57:03,479 --> 01:57:06,279
Black Ops again again again. Already.

2448
01:57:06,680 --> 01:57:10,720
Speaker 3: That's the benefit that Battlefield has. The thing it's got

2449
01:57:10,800 --> 01:57:12,920
going for it is that it does whether or not

2450
01:57:13,000 --> 01:57:16,000
the game is good, it does wait the right amount

2451
01:57:16,039 --> 01:57:18,199
of time in between Battlefield.

2452
01:57:18,520 --> 01:57:20,479
Speaker 2: Yeah, they do let it. They let you miss it

2453
01:57:20,560 --> 01:57:22,520
a little bit. Yes, especially if you're not like if

2454
01:57:22,560 --> 01:57:24,319
you didn't get twenty forty two and you were like

2455
01:57:24,439 --> 01:57:27,960
into one, it's been a hot minute, so that there's

2456
01:57:28,000 --> 01:57:31,119
something there. Okay. So the other side of this is

2457
01:57:31,239 --> 01:57:32,960
there is going to be a beta for the game.

2458
01:57:33,119 --> 01:57:36,640
Close beta starts in two days on the seventh. I

2459
01:57:36,680 --> 01:57:38,319
think it's gonna let you play around with quite a

2460
01:57:38,319 --> 01:57:40,159
bit of the features, and then there's an open beta

2461
01:57:40,560 --> 01:57:42,199
that's tacked on to the end of that that will

2462
01:57:42,199 --> 01:57:45,159
start on the ninth. I believe that's correct. But the

2463
01:57:45,199 --> 01:57:47,680
closed beta starts here very soon. I think to get

2464
01:57:47,760 --> 01:57:49,479
into that you might have to pre order. I have

2465
01:57:49,640 --> 01:57:51,800
not looked at the details of how you get in people.

2466
01:57:51,840 --> 01:57:53,560
If you care about that, go check it out yourself.

2467
01:57:54,039 --> 01:57:56,920
But it'll be on the open beta should be available

2468
01:57:57,000 --> 01:57:59,439
on PS five, Xbox Series X and S and PC.

2469
01:58:00,119 --> 01:58:05,279
You can play where you want, alright, last story here,

2470
01:58:05,560 --> 01:58:09,640
The Power Rangers are headed to Fortnite Baby Fortnite chapter

2471
01:58:09,760 --> 01:58:16,880
six season four details. Wow, Yeah, that's a deal. Hoping

2472
01:58:16,920 --> 01:58:20,520
it would revive our boy. It's more fin time. It's

2473
01:58:20,600 --> 01:58:29,640
more for best into the fetal position to the isolation chamber. Yeah,

2474
01:58:30,680 --> 01:58:32,800
this is starting in two days as well. August seventh,

2475
01:58:33,279 --> 01:58:35,920
you'll be able to start all those out. I thought

2476
01:58:36,119 --> 01:58:40,199
I could resist, but the Power Rangers gig no, they

2477
01:58:40,239 --> 01:58:42,199
got They're gonna get you back in Can I play

2478
01:58:42,239 --> 01:58:44,239
as the White Ranger. I'm glad I didn't say white

2479
01:58:44,279 --> 01:58:45,880
Power Ranger. That's got a different time.

2480
01:58:47,359 --> 01:58:50,439
Speaker 4: Wow. No, we liked him better when he was green. Anyways,

2481
01:58:50,880 --> 01:58:52,319
Is this like one of those things where the whole

2482
01:58:52,359 --> 01:58:54,880
season is based around them, or like they're gonna be

2483
01:58:54,960 --> 01:58:56,680
Zords in Fort because that would be cool.

2484
01:58:57,159 --> 01:59:01,039
Speaker 2: Well, so, like, let's see here. I read the details

2485
01:59:01,039 --> 01:59:03,119
because Jan kind of added this and I was excited

2486
01:59:03,159 --> 01:59:06,079
for him. Confirmed collaborations for the season. Part of the

2487
01:59:06,159 --> 01:59:12,199
upcoming Battle Pass includes Halo unsc Spartans, Power Rangers cosmetic

2488
01:59:12,479 --> 01:59:16,239
content split between Battle Pass and Item Shop battle Pass. Yeah,

2489
01:59:16,319 --> 01:59:18,279
it sounds like this the whole season because Tier one

2490
01:59:18,359 --> 01:59:23,560
hundred unlocks Tommy Oliver's White Ranger skin. Good. You believe

2491
01:59:23,640 --> 01:59:25,000
him there, he doesn't.

2492
01:59:25,119 --> 01:59:25,960
Speaker 4: You don't need him.

2493
01:59:26,239 --> 01:59:28,880
Speaker 2: They never needed a sixth Ranger. The five of them

2494
01:59:28,960 --> 01:59:30,119
were fine, but.

2495
01:59:30,279 --> 01:59:32,239
Speaker 4: Green was my favorite color, and I got really excited

2496
01:59:32,279 --> 01:59:33,359
when there was a Green Ranger.

2497
01:59:34,399 --> 01:59:37,319
Speaker 2: And then you're just I know what happened. Jane you

2498
01:59:37,479 --> 01:59:40,000
love the Red Ranger because he was your Leonardo, he

2499
01:59:40,119 --> 01:59:42,600
was your Cyclops. And then they kind of replaced his

2500
01:59:42,760 --> 01:59:47,000
leadership position with Tommy and you've never forgiven.

2501
01:59:46,640 --> 01:59:48,920
Speaker 1: Him one hundred percent. We all know I like the

2502
01:59:49,000 --> 01:59:52,239
boy Scout character. Yeah, and then the boy Scout character

2503
01:59:52,479 --> 01:59:54,640
apparently wasn't cool enough, so they.

2504
01:59:55,199 --> 01:59:59,640
Speaker 2: That boy of games media, the Mike Manatti of the Power's.

2505
01:59:58,880 --> 01:59:59,600
Speaker 4: The Green Ranger.

2506
02:00:00,199 --> 02:00:04,279
Speaker 2: All right, yeah, so yeah, that's gonna be the focus

2507
02:00:04,319 --> 02:00:05,840
of the season is just Power Rangers.

2508
02:00:06,439 --> 02:00:06,520
Speaker 5: Ye.

2509
02:00:07,039 --> 02:00:10,199
Speaker 2: Also to add, because you know I'm the guy, Yeah,

2510
02:00:10,239 --> 02:00:11,239
you're a Fortnite guy.

2511
02:00:11,640 --> 02:00:16,439
Speaker 3: Reading all the Fortnite leaks, I got my spiders apparently,

2512
02:00:16,880 --> 02:00:24,159
uh Soatoma from One punch Man sooner than later, which

2513
02:00:25,000 --> 02:00:26,840
selfishly I'm very excited about.

2514
02:00:27,920 --> 02:00:30,680
Speaker 2: So that's gonna be awesome. Oh man, oh that this

2515
02:00:31,279 --> 02:00:34,640
trailer for the Power Ranger. It's really good.

2516
02:00:35,039 --> 02:00:37,720
Speaker 4: Yeah. I really do hope, Like god, I think it

2517
02:00:37,840 --> 02:00:40,159
like get zwords and if like five people can like

2518
02:00:40,319 --> 02:00:42,680
meet what their zwords will becoming Vegas somehow they all

2519
02:00:42,760 --> 02:00:44,760
pilot it together, like you mate, how sweet that would be.

2520
02:00:45,079 --> 02:00:45,600
Speaker 2: That's cool.

2521
02:00:46,000 --> 02:00:49,439
Speaker 1: That being said, if they drop an EMO where it's

2522
02:00:49,640 --> 02:00:55,000
Tommy playing the Dragon dagger and it goes yeah, I

2523
02:00:55,079 --> 02:00:56,039
will lose my ship.

2524
02:00:56,479 --> 02:00:56,880
Speaker 4: That's good.

2525
02:00:57,680 --> 02:01:00,279
Speaker 2: Uh yeah, I mean there are zords in this trailer,

2526
02:01:00,479 --> 02:01:03,920
so hell yeah, I hope that that's what they're promising.

2527
02:01:03,960 --> 02:01:04,359
Speaker 1: I love them.

2528
02:01:04,359 --> 02:01:06,920
Speaker 4: They're all dinosaurs ords those That was the best.

2529
02:01:06,920 --> 02:01:09,840
Speaker 2: Yeah one when it was a saber tooth tigers. So yeah,

2530
02:01:09,880 --> 02:01:10,920
they got a little Yeah.

2531
02:01:10,760 --> 02:01:13,079
Speaker 4: Exactly, dinosaur, Jason dinosaur.

2532
02:01:13,239 --> 02:01:15,119
Speaker 2: I definitely put it in the dinosaur bucket.

2533
02:01:15,239 --> 02:01:17,079
Speaker 4: Both if they're both in the flintstones.

2534
02:01:17,359 --> 02:01:22,760
Speaker 2: Yeah, all right. That does it for the headlines, does

2535
02:01:22,800 --> 02:01:24,760
it for the news. I'm handing the show back over

2536
02:01:24,840 --> 02:01:26,920
to Jan as long as he's okay, I can hand

2537
02:01:26,960 --> 02:01:29,159
the show over to back Lark. Yeah, I want it,

2538
02:01:29,199 --> 02:01:30,600
I want it, I want I want. I want to

2539
02:01:30,760 --> 02:01:32,159
handed to Mike even Yeah.

2540
02:01:32,560 --> 02:01:36,159
Speaker 1: You know what, Uh, I'm gonna highlight two emails and

2541
02:01:36,239 --> 02:01:39,079
we'll do those and then we'll end the show after

2542
02:01:39,399 --> 02:01:51,399
I take a quick Ricky break podcast jobm dot com

2543
02:01:51,520 --> 02:01:54,199
is email address. Send your emails to write in about

2544
02:01:54,239 --> 02:01:56,800
any and everything. You got a fun quiz, you want

2545
02:01:56,840 --> 02:01:59,720
to avoid a social interaction or whatever, then hey, email

2546
02:01:59,840 --> 02:02:02,000
us bombcaster John Bom dot com. We've been receiving a

2547
02:02:02,079 --> 02:02:04,560
lot of lovely emails. I try and include all of them,

2548
02:02:04,600 --> 02:02:07,800
but sometimes due to time more you know, someone's head exploding,

2549
02:02:08,199 --> 02:02:11,319
can't get to all of them. But I still appreciate them.

2550
02:02:11,800 --> 02:02:13,840
Mister MINAUGHTI can you read me this first email?

2551
02:02:14,560 --> 02:02:14,760
Speaker 2: Yeah?

2552
02:02:14,840 --> 02:02:18,359
Speaker 4: Yeah, this email is titled where to donate, says, Hi Duders.

2553
02:02:18,640 --> 02:02:22,439
It's from Jack Jake, excuse me, it's from Jake and Denver.

2554
02:02:22,760 --> 02:02:23,000
Speaker 2: Wow.

2555
02:02:23,119 --> 02:02:24,640
Speaker 4: Jan makes it look so easy.

2556
02:02:24,600 --> 02:02:24,840
Speaker 2: Uh.

2557
02:02:26,600 --> 02:02:26,760
Speaker 5: Jen.

2558
02:02:27,439 --> 02:02:30,199
Speaker 2: Jen also did highlight this email in Dudie Brown.

2559
02:02:30,279 --> 02:02:30,439
Speaker 1: Yeah.

2560
02:02:30,479 --> 02:02:32,279
Speaker 4: I was gonna say, but the suglas sposed to be

2561
02:02:32,439 --> 02:02:36,479
really uh dark because it is hard. I was gonna

2562
02:02:36,479 --> 02:02:38,319
say anything. You don't have to fix it, Jan, I'll

2563
02:02:38,359 --> 02:02:47,279
make it work. I recently pursaged Perch. I can do it.

2564
02:02:47,479 --> 02:02:48,039
Speaker 2: I can do it.

2565
02:02:48,600 --> 02:02:50,800
Speaker 4: Make sure my audio did it. All my audience going

2566
02:02:50,840 --> 02:02:52,399
waked down because I screamed.

2567
02:02:52,119 --> 02:02:53,399
Speaker 2: Oh oh you're good.

2568
02:02:53,560 --> 02:02:59,119
Speaker 4: No, oh it's good, okay, oh oh, Sean fixed it.

2569
02:02:59,159 --> 02:03:01,640
Shawn told me to do it, fix it fantastic. All right,

2570
02:03:01,720 --> 02:03:03,600
here we go, everybody. I can scream all I want

2571
02:03:04,159 --> 02:03:07,560
reading this EMO for the first time. Hi Dudors, this

2572
02:03:07,720 --> 02:03:11,319
is from Jacob Denver. I recently purchased the switch to

2573
02:03:11,640 --> 02:03:14,880
and am looking to donate my switch one. I would

2574
02:03:15,000 --> 02:03:17,640
love to know if there are any organizations that you

2575
02:03:17,880 --> 02:03:21,399
know of that would be worth donating this too. I've

2576
02:03:21,439 --> 02:03:24,920
seen different ones online that donate these to children's hospitals

2577
02:03:25,079 --> 02:03:27,960
and things like that, which seem awesome, But I really

2578
02:03:28,000 --> 02:03:29,680
want to know if these are legit or if you

2579
02:03:29,720 --> 02:03:35,279
have any organizations you would recommend. Thanks Jake and Denver. Gosh,

2580
02:03:35,880 --> 02:03:38,039
I'm a bad person. I just hold to reading my

2581
02:03:38,119 --> 02:03:40,399
old consoles forever and do nothing with them.

2582
02:03:43,640 --> 02:03:47,199
Speaker 3: I mean, I gotta say, while I'm not a bad person,

2583
02:03:47,560 --> 02:03:50,720
I donate them quote unquote.

2584
02:03:50,359 --> 02:03:53,479
Speaker 2: To all the little kids in my family. So I

2585
02:03:53,600 --> 02:03:57,279
don't I've never tried to do it. Yeah, I'm sure

2586
02:03:57,319 --> 02:04:00,640
there are There definitely are legitim organizations do this, and

2587
02:04:00,720 --> 02:04:03,239
if you give it directly to a hospital, they will,

2588
02:04:03,600 --> 02:04:05,680
I'm sure, taken. I'm sure they're used to this sort

2589
02:04:05,720 --> 02:04:07,960
of thing. Sure they probably want you to like bring

2590
02:04:08,039 --> 02:04:09,720
a box of stuff and not just like here's a

2591
02:04:09,840 --> 02:04:13,920
random switch with no power cable or something. But yeah,

2592
02:04:14,319 --> 02:04:17,199
I think that there's probably people who work in these,

2593
02:04:18,279 --> 02:04:20,600
you know, health institutions that will can point you in

2594
02:04:20,680 --> 02:04:22,000
the direction of who you need to talk to to

2595
02:04:22,960 --> 02:04:24,600
make sure that a kid is actually going to get

2596
02:04:24,600 --> 02:04:26,079
their hands on one of these things. Yeah, I think

2597
02:04:26,119 --> 02:04:26,760
that's a great idea.

2598
02:04:27,000 --> 02:04:31,079
Speaker 1: Additionally, I know that we automatically defaulted donating to a

2599
02:04:31,159 --> 02:04:34,199
children's hospital, which you should do. I do encourage you

2600
02:04:34,319 --> 02:04:37,279
to seek out a local hospital. Maybe their children's wing

2601
02:04:37,359 --> 02:04:40,600
would accept the switch, but you know sometimes a convalescent

2602
02:04:40,720 --> 02:04:43,600
home and a retirement home would also gladly take that.

2603
02:04:44,920 --> 02:04:46,600
Speaker 2: Just for you try to smuggle it into prison.

2604
02:04:46,880 --> 02:04:53,359
Speaker 1: Yeah, yeah, yeah, Mike Minatti. I highlighted another email. It's

2605
02:04:53,359 --> 02:04:54,520
the very last one over there.

2606
02:04:55,000 --> 02:04:56,159
Speaker 2: Absolutely, this is a.

2607
02:04:56,159 --> 02:04:59,920
Speaker 4: Great highlight color. This one is from Simon from sweet

2608
02:05:00,119 --> 02:05:04,720
In This says, this one is for you. Jan Laurele.

2609
02:05:04,720 --> 02:05:09,199
I is Jeff Grubb, the older one but a bit chaotic.

2610
02:05:09,960 --> 02:05:13,560
Rory is Jan, the young gun with the mind and

2611
02:05:13,640 --> 02:05:19,119
heart in the right place. Luke is Bakalar, mister business himself,

2612
02:05:19,239 --> 02:05:23,399
always hard working in the obvious hat wearing. Jack is

2613
02:05:23,520 --> 02:05:29,119
MINAUGHTI the bad boy of the Gilmore girls. Oh and

2614
02:05:29,359 --> 02:05:32,880
Kirk is Dan. He's just the weirdest. Much love, signing

2615
02:05:32,960 --> 02:05:40,119
from Sweden. I know nothing about those girls except they're

2616
02:05:40,159 --> 02:05:42,600
really Are they from a place called Gilmour or are

2617
02:05:42,640 --> 02:05:43,920
they in the Gilmore family.

2618
02:05:44,119 --> 02:05:46,159
Speaker 2: I think they're the Gilmour family, but I could be wrong.

2619
02:05:46,399 --> 02:05:47,960
Now Gilmore is their last name.

2620
02:05:48,479 --> 02:05:51,479
Speaker 1: Uh. Laurel I is like the mom, and then she's

2621
02:05:51,560 --> 02:05:55,479
like a single mom, and then Rory's the daughter. Uh.

2622
02:05:55,640 --> 02:05:58,039
If you've watched Marvelous Mims Maisel, the DNA is all

2623
02:05:58,079 --> 02:05:58,680
over that show.

2624
02:05:59,079 --> 02:06:02,439
Speaker 2: Yeah. I know about it is because of Amy Sherman Paladino.

2625
02:06:04,600 --> 02:06:04,800
Speaker 1: I know.

2626
02:06:04,960 --> 02:06:08,000
Speaker 2: I know that it exists, yes, uh, and I know

2627
02:06:08,119 --> 02:06:10,720
it's influential. I know people as there was a gun

2628
02:06:10,800 --> 02:06:13,439
on there, right, there was the one before James gun

2629
02:06:13,600 --> 02:06:15,920
got really popular, the other gun yes, yes, and he

2630
02:06:16,039 --> 02:06:20,039
played the Kirk Yeah, Jan is it true people don't

2631
02:06:20,199 --> 02:06:25,600
like her new show? H what's the new show? Uh?

2632
02:06:26,359 --> 02:06:29,920
It's like it toilet. Oh I haven't.

2633
02:06:30,359 --> 02:06:32,199
Speaker 1: I would have got the chance to check it out yet,

2634
02:06:34,319 --> 02:06:36,279
mister Minatti. Do we have any super chats?

2635
02:06:36,479 --> 02:06:38,239
Speaker 4: We do have some super chats, Thank you so much.

2636
02:06:38,439 --> 02:06:41,880
Our friends on YouTube Ali Miracle said had to make

2637
02:06:41,920 --> 02:06:43,760
a super chat about it. I left so hard at

2638
02:06:43,880 --> 02:06:46,159
don't point out a star around him in my kitchen

2639
02:06:46,239 --> 02:06:48,560
making breakfast. My neighbors came by to make sure I

2640
02:06:48,640 --> 02:06:50,600
was okay. That was technically in the priest show if

2641
02:06:50,640 --> 02:06:53,239
you missed it, idea listeners, But I was talking about

2642
02:06:53,279 --> 02:06:58,439
my my father, doctor Dad. He's superstitious and one of

2643
02:06:58,520 --> 02:07:00,279
his big ones is you can't point out a star

2644
02:07:01,079 --> 02:07:03,079
or it's bad luck. And the only way to break

2645
02:07:03,279 --> 02:07:05,279
the bad luck is to bite your finger in front

2646
02:07:05,279 --> 02:07:08,199
of him. I've never heard anyone else bring this one

2647
02:07:08,439 --> 02:07:10,159
your finger to bite your finger.

2648
02:07:12,119 --> 02:07:13,479
Speaker 2: Graduate from med school.

2649
02:07:15,760 --> 02:07:20,520
Speaker 4: Uh, Chris Kish says, good day, gentlemen. I'm a new

2650
02:07:20,640 --> 02:07:23,000
Giant Bomb fan this year, loving the shows. I'm still

2651
02:07:23,079 --> 02:07:25,800
laughing at the Giant Bomb dev kit is a vape

2652
02:07:25,880 --> 02:07:28,119
in some nice Thank you so much.

2653
02:07:28,079 --> 02:07:30,279
Speaker 2: Chris, Chris, if you don't mind, we got to study

2654
02:07:30,359 --> 02:07:35,680
your brain. Next lander did that recently when they're like,

2655
02:07:35,760 --> 02:07:37,560
discovered a bunch of new listeners and they're like, we

2656
02:07:37,640 --> 02:07:38,920
got to talk to you. We have to find out

2657
02:07:38,960 --> 02:07:42,359
how you found us, and we need to do at bottomy.

2658
02:07:42,520 --> 02:07:46,119
You'll get a sedative. Don't worry about It'll be fine at.

2659
02:07:46,079 --> 02:07:47,960
Speaker 4: Least for us. Right now, somebody's like, oh, I found

2660
02:07:47,960 --> 02:07:49,319
you this year. I assume because you know we were

2661
02:07:49,359 --> 02:07:51,439
in some headlines when we bought it, right, So I

2662
02:07:51,479 --> 02:07:52,279
assume that's why.

2663
02:07:53,159 --> 02:07:54,920
Speaker 2: Yes, you're right with the headline. There was the header

2664
02:07:55,000 --> 02:07:59,000
image with you as a Giant I want the jtuary

2665
02:07:59,640 --> 02:07:59,920
it was.

2666
02:08:01,720 --> 02:08:04,279
Speaker 4: Alex w P says, I missed Mikey Well here, I

2667
02:08:04,399 --> 02:08:08,000
am Alex right here for you. You'll miss me, agad

2668
02:08:09,319 --> 02:08:13,520
my Dan's not here though, Yes. Martin Hollis says, what

2669
02:08:14,039 --> 02:08:20,119
would the GB crew be if they were d K transforms?

2670
02:08:21,760 --> 02:08:24,159
Hm Uh I would be a bear.

2671
02:08:25,479 --> 02:08:29,840
Speaker 2: Okay, yeah, I would be yeah, just turn into a

2672
02:08:29,920 --> 02:08:30,800
car back ar be.

2673
02:08:30,800 --> 02:08:33,720
Speaker 4: A hockey puck our yeah.

2674
02:08:36,680 --> 02:08:38,319
Speaker 2: Uh ja.

2675
02:08:40,159 --> 02:08:46,399
Speaker 4: Yeah with arms and big arms gross uh. And then

2676
02:08:46,479 --> 02:08:48,680
Martin Hallis's back says, I love you all by want

2677
02:08:48,720 --> 02:08:52,079
to let Grub and Minati know I'm reg McFly on

2678
02:08:52,119 --> 02:08:56,039
their discord. Love them and I love everyone on Giant Bomb,

2679
02:08:56,239 --> 02:08:58,279
especially Jan Thank you, Martin, appreciate that.

2680
02:08:58,520 --> 02:08:59,199
Speaker 2: Thank you, Martin.

2681
02:09:00,239 --> 02:09:03,520
Speaker 4: Breezy Caesar says encountering the black Hole well high as

2682
02:09:03,600 --> 02:09:06,159
a kite was a visceral experience. I can't find any

2683
02:09:06,239 --> 02:09:09,800
games that make me feel the way outer wild to

2684
02:09:09,920 --> 02:09:11,880
try Riven. There was a kind of a black hole

2685
02:09:11,880 --> 02:09:13,880
and ribbon that had that had me freaking out, and

2686
02:09:14,960 --> 02:09:18,000
then we get back and somebody contained it. I was like,

2687
02:09:18,039 --> 02:09:21,680
what's going on here. So yeah, I'm.

2688
02:09:21,520 --> 02:09:23,199
Speaker 2: Excited a lot of ribbon ahead of us and looking

2689
02:09:23,239 --> 02:09:23,640
forward to it.

2690
02:09:23,680 --> 02:09:27,079
Speaker 4: Excited for it. Zombie Pornce is Phoenix down moment by

2691
02:09:27,199 --> 02:09:30,680
just realized Game of Morning is at eleven am Eastern

2692
02:09:30,760 --> 02:09:33,760
because that's morning for grub and missus at three pm

2693
02:09:33,880 --> 02:09:38,720
because that's the morning for my That's about right, That's

2694
02:09:38,760 --> 02:09:43,199
about right. U No, no griy vt, says Hoy bomb boys.

2695
02:09:43,239 --> 02:09:45,720
First time, long time. I started listening three years ago

2696
02:09:46,199 --> 02:09:48,479
and been following all your other podcasts since. I had

2697
02:09:48,520 --> 02:09:51,119
to finally say thanks for making my dull job more bearable.

2698
02:09:51,319 --> 02:09:51,640
Speaker 2: Ps.

2699
02:09:51,960 --> 02:09:56,279
Speaker 4: Jurf is the coolest co owner peans thanks Bud found

2700
02:09:56,319 --> 02:10:04,439
its all fantastic un co No Nay Kosama doctor Dad,

2701
02:10:05,199 --> 02:10:11,119
the dad doctor, the bad boy of Ohio Medical.

2702
02:10:11,479 --> 02:10:14,760
Speaker 3: Yeah, man, he's the bad boy of medicine, righting scripts

2703
02:10:14,840 --> 02:10:15,319
left and right.

2704
02:10:15,439 --> 02:10:18,319
Speaker 2: He don't care nobody. There you go.

2705
02:10:18,439 --> 02:10:20,800
Speaker 4: Thank you so much. Well, Jan, the show could be back,

2706
02:10:20,840 --> 02:10:22,399
you could wrap things up. We can hang out some

2707
02:10:22,520 --> 02:10:23,159
more if you want.

2708
02:10:23,640 --> 02:10:27,159
Speaker 1: Yeah, chiller, no, I'm gonna play the music.

2709
02:10:27,359 --> 02:10:27,600
Speaker 2: Thanks.

2710
02:10:27,680 --> 02:10:31,800
Speaker 1: Okay, I guess everyone for another lovely episode. Apologies for

2711
02:10:32,279 --> 02:10:33,399
my brain just melting.

2712
02:10:34,439 --> 02:10:37,199
Speaker 2: It was fine. You were fine showing just okay.

2713
02:10:37,319 --> 02:10:41,119
Speaker 1: We got grounded two popping off tomorrow. Blake Club Folks

2714
02:10:41,159 --> 02:10:45,840
has moved a Thursday due to assignments and everything. Voicemail

2715
02:10:45,880 --> 02:10:48,640
Dump Truck is also moving earlier up earlier.

2716
02:10:48,680 --> 02:10:51,439
Speaker 2: That day was so twelve thirty Eastern times, so about

2717
02:10:51,479 --> 02:10:53,079
half an hour after gmm everybody.

2718
02:10:53,520 --> 02:10:56,560
Speaker 1: We got some quick looks on the way, some planning

2719
02:10:56,800 --> 02:10:59,479
around all of debt upf as well.

2720
02:11:00,039 --> 02:11:02,520
Speaker 2: Yeah, I think we're gonna do Sunderfolk everybody, which is

2721
02:11:02,600 --> 02:11:06,079
a multiplayer tactics game where everyone plays that control something

2722
02:11:06,119 --> 02:11:08,159
on their phone. So we'll get a crew together for

2723
02:11:08,279 --> 02:11:09,920
that and we'll play through some of that and looking

2724
02:11:09,960 --> 02:11:12,199
forward to it. Game. Miss Morning is popping off for

2725
02:11:12,279 --> 02:11:16,520
the rest of the week, folks. There's the music. He's

2726
02:11:16,560 --> 02:11:19,560
the Jeff. He's the Jeff, He's the mic.

2727
02:11:19,920 --> 02:11:22,000
Speaker 1: I've the jan I'm gonna go throw up in the

2728
02:11:22,159 --> 02:11:25,840
toilet and go crawling to a dark bluish I'm just

2729
02:11:25,880 --> 02:11:26,880
gonna transition now.

2730
02:11:27,159 --> 02:11:27,720
Speaker 4: Rest Our Hero

