1
00:00:02,000 --> 00:00:06,440
Speaker 1: Hello, and welcome to side Quest. This is our weekly

2
00:00:06,599 --> 00:00:09,359
video game show here at gig Verse. I am Dylan

3
00:00:09,439 --> 00:00:13,039
Muss And who is that lurking in the shadows? Is

4
00:00:13,039 --> 00:00:15,919
that Lord Norinaga? Taylor Field?

5
00:00:16,039 --> 00:00:18,800
Speaker 2: How are you doing tonight? My friend? Well, I'm doing good.

6
00:00:18,879 --> 00:00:22,160
Speaker 3: I'm happy to be here, excited to talk. What we're

7
00:00:22,160 --> 00:00:22,920
gonna talk about?

8
00:00:23,320 --> 00:00:25,960
Speaker 1: Mm hmm, yeah, We're gonna jump into a baiale of

9
00:00:26,000 --> 00:00:29,239
hay tonight to talk about some Assassin's Creed shadows and

10
00:00:29,239 --> 00:00:31,160
then before that little bit of Xbox News, So it

11
00:00:31,160 --> 00:00:33,240
should be a fun, spacey episode.

12
00:00:33,240 --> 00:00:35,840
Speaker 2: Taylor, a new Assassin' Scree games? Are you just like

13
00:00:36,320 --> 00:00:39,119
super ecstatic right now? This is like your favorite series?

14
00:00:39,200 --> 00:00:42,840
Right it's my yeah, favorite series. It's just it's it's

15
00:00:42,920 --> 00:00:45,600
kind of it's kind of surreal, and it doesn't feel

16
00:00:45,600 --> 00:00:48,079
like we actually have it because the game has been delayed.

17
00:00:48,240 --> 00:00:49,640
Speaker 3: And the other thing too.

18
00:00:49,520 --> 00:00:52,079
Speaker 2: I'm so used to playing Assassin's Creed in October and

19
00:00:52,159 --> 00:00:54,679
November and it's just very different to be playing in

20
00:00:54,759 --> 00:00:59,399
the springtime. I don't know if that's a reasonable claim,

21
00:00:59,439 --> 00:01:00,079
but it's just for me.

22
00:01:00,159 --> 00:01:01,719
Speaker 3: Is it just feels different, feels weird.

23
00:01:02,920 --> 00:01:05,599
Speaker 1: I think that's very reasonable claim. But yeah, we'll get

24
00:01:05,640 --> 00:01:08,200
into all of that and just a little bit a

25
00:01:08,280 --> 00:01:10,239
couple quick notes. You know, Patreon if you want to

26
00:01:10,239 --> 00:01:11,680
support this show, if you like what we do here,

27
00:01:11,680 --> 00:01:14,200
Patroon's the best place to go, because if you subscribe,

28
00:01:14,200 --> 00:01:16,840
even at the lowest tier for one month, that will

29
00:01:16,840 --> 00:01:20,280
support us more financially than if you listen to hundreds

30
00:01:20,280 --> 00:01:23,319
of episodes on YouTube and like Spotify and stuff. Now

31
00:01:23,319 --> 00:01:24,640
I don't have the exact math on that, but I

32
00:01:24,719 --> 00:01:27,079
know you got to listen to a lot before the

33
00:01:27,120 --> 00:01:29,920
equivalent of even just jumping into the lowest tier for

34
00:01:29,959 --> 00:01:32,319
one month, So consider that if you think we are

35
00:01:32,319 --> 00:01:34,719
worth it in any way, shape or form, you can

36
00:01:34,760 --> 00:01:38,079
also join our discord to talk about all sorts of crazy.

37
00:01:37,719 --> 00:01:39,439
Speaker 2: Stuff with us feeds.

38
00:01:39,480 --> 00:01:41,159
Speaker 1: These days, you know, we kind of rock in a

39
00:01:41,280 --> 00:01:45,239
nice clean schedule of Weekly Geek, which is like you know,

40
00:01:45,319 --> 00:01:47,159
weekly news show, a little more low key than a

41
00:01:47,159 --> 00:01:49,519
big newscast, a little more intimate, and just usually two

42
00:01:49,560 --> 00:01:52,359
hosts on there and then Daredevil on a weekly basis,

43
00:01:52,439 --> 00:01:53,799
and then I don't know, I'm sure there's other things

44
00:01:53,799 --> 00:01:57,159
as well, but yeah, it's been it's been going pretty

45
00:01:57,159 --> 00:01:58,439
steady there. What is it what's going on in the

46
00:01:58,439 --> 00:02:00,599
cryptoclues world. You got a new episode out there that

47
00:02:00,599 --> 00:02:01,359
you're excited about.

48
00:02:02,439 --> 00:02:06,879
Speaker 3: Uh, yeah, we did some we do some encounter stories

49
00:02:06,879 --> 00:02:08,199
for sasquatch.

50
00:02:07,840 --> 00:02:13,800
Speaker 2: And then this week actually today, uh Tessie of Lake Tahow.

51
00:02:13,879 --> 00:02:15,520
It just blows my mind because you got an NeSSI,

52
00:02:15,599 --> 00:02:18,000
you got Bessie. Now there's a TESSI. I just found out.

53
00:02:18,080 --> 00:02:21,879
This is testis new Testi's I mean, been around since

54
00:02:21,919 --> 00:02:25,719
the fifties, but okay, okay, new to me. Yeah, gotcha? Gotcha?

55
00:02:25,879 --> 00:02:29,960
Speaker 1: Have you ever done any like Japanese folklore cryptid stuff?

56
00:02:33,520 --> 00:02:35,560
There's probably some good stuff over there.

57
00:02:35,719 --> 00:02:38,759
Speaker 2: Yes, I think me and Rubin highlighted Kappa, which is

58
00:02:38,840 --> 00:02:44,080
Japanese demon and similar things kind of affiliate with that,

59
00:02:44,199 --> 00:02:47,199
like because I mean, if you yeah, I'm pretty sure

60
00:02:47,240 --> 00:02:49,120
we've done a couple little things. And of course there's

61
00:02:49,159 --> 00:02:52,560
there's sasquatch all over the place, different types like Chinese sasquatch,

62
00:02:52,680 --> 00:02:53,520
Japanese sasquatch.

63
00:02:53,599 --> 00:02:56,080
Speaker 3: So I we might have touched our toes.

64
00:02:56,120 --> 00:02:59,879
Speaker 2: We definitely have focused on Chinese sasquatch off to looking

65
00:03:00,080 --> 00:03:02,879
if we did something on Japanese. Okay, fair enough.

66
00:03:03,879 --> 00:03:06,400
Speaker 1: Well, how about we get right into it today. Yeah,

67
00:03:06,400 --> 00:03:08,280
like I said, two topics today, we're gonna talk abou

68
00:03:08,280 --> 00:03:11,280
this Xbox news. So this is kind of news that

69
00:03:11,319 --> 00:03:13,080
this is also kind of coming out of the rumor mill.

70
00:03:13,199 --> 00:03:14,840
But you sent me this, Taylor, and I found it

71
00:03:14,879 --> 00:03:18,879
quite interesting that there was a Xbox promotional image posted

72
00:03:18,919 --> 00:03:23,879
online and then quickly pulling offline because there was there's

73
00:03:23,919 --> 00:03:25,919
a cat going hand behind me on some tissue paper.

74
00:03:26,439 --> 00:03:28,919
They're they're in the In some of this promotional imagery,

75
00:03:28,960 --> 00:03:32,159
there is you know, an Xbox UI the interface, but

76
00:03:32,159 --> 00:03:35,240
there's a Steam logo on it. And I guess, uh,

77
00:03:35,280 --> 00:03:37,199
you know, they were not ready to announce this kind

78
00:03:37,199 --> 00:03:39,680
of thing, some intern at the button too soon, whatever

79
00:03:39,800 --> 00:03:42,360
it may be. We don't know exactly what it is.

80
00:03:43,159 --> 00:03:46,599
But reading a little bit from this IGN article, uh,

81
00:03:46,719 --> 00:03:49,120
they just they say that the sources can say that

82
00:03:49,159 --> 00:03:51,000
the company is indeed working on an update that would

83
00:03:51,039 --> 00:03:54,240
connect users not only to their Steam library, but to

84
00:03:54,280 --> 00:03:55,840
other PC storefronts too.

85
00:03:56,479 --> 00:03:56,800
Speaker 2: Uh.

86
00:03:56,879 --> 00:03:59,560
Speaker 1: So you know that's There's a lot more to this,

87
00:03:59,639 --> 00:04:02,000
but I think that's kind of the basic thing is like, Okay,

88
00:04:02,039 --> 00:04:04,719
it seems like potentially Xbox is gearing up to have

89
00:04:04,759 --> 00:04:09,000
somehow Steam connected with their consoles, and obviously, especially with

90
00:04:09,039 --> 00:04:12,560
the series X and S this generation, they've been more

91
00:04:12,599 --> 00:04:15,319
PC like than they've ever been before. And maybe this

92
00:04:15,800 --> 00:04:19,120
hardware is there that it could just support the software

93
00:04:19,240 --> 00:04:22,160
to you know, run Steam natively off the console, even

94
00:04:22,160 --> 00:04:24,279
though Steam Dex a little weird because that actually runs

95
00:04:24,279 --> 00:04:26,079
Linux natively, But then you can like switch it over

96
00:04:26,199 --> 00:04:28,480
to Windows I believe, and then it works like just

97
00:04:28,519 --> 00:04:31,000
as well. But obviously Steam would work there as well.

98
00:04:31,000 --> 00:04:33,399
So in theory you could just play your library of

99
00:04:33,600 --> 00:04:36,959
PC games on any of your Xboxes or I guess

100
00:04:36,959 --> 00:04:38,360
maybe the next generation of xboxes.

101
00:04:38,399 --> 00:04:39,560
Speaker 2: We're not exactly sure, but.

102
00:04:39,759 --> 00:04:40,079
Speaker 3: I don't know.

103
00:04:40,120 --> 00:04:41,160
Speaker 2: What do you take?

104
00:04:41,240 --> 00:04:42,600
Speaker 1: What do you make of this news? First of all,

105
00:04:42,639 --> 00:04:44,399
do you think this is legit?

106
00:04:44,680 --> 00:04:46,160
Speaker 2: And two? Yeah, I guess just like, what are your

107
00:04:46,160 --> 00:04:48,560
thoughts on it? If it is true? I feel like

108
00:04:48,560 --> 00:04:52,079
it's legit. I think Xbox I should say. Microsoft has

109
00:04:52,160 --> 00:04:54,560
been really pushing to branch out off of their console

110
00:04:54,600 --> 00:04:56,720
a little bit more, and especially a lot of games

111
00:04:56,720 --> 00:04:59,519
that were available only on the console now available on PC.

112
00:04:59,759 --> 00:05:02,600
With game Pass Ultimate, you can stream between the two seamlessly.

113
00:05:02,839 --> 00:05:06,519
They've been making huge steps with just implementing discord into

114
00:05:06,879 --> 00:05:09,800
like your Xbox Now with being in a Discord Chat,

115
00:05:09,879 --> 00:05:11,759
I don't have to go into an Xbox party. I

116
00:05:11,759 --> 00:05:14,240
can just I just connect the Discord on my phone

117
00:05:14,279 --> 00:05:17,199
app and then I can just sit start talking on

118
00:05:18,240 --> 00:05:20,360
Xbox and it just connects the Discord Chat to the Xbox,

119
00:05:20,360 --> 00:05:23,720
which is nice. You can stream your games through Discord

120
00:05:23,759 --> 00:05:26,160
now connecting it to your Xbox. So there's lots of

121
00:05:26,199 --> 00:05:28,439
stuff going on, and I think that this has a

122
00:05:28,480 --> 00:05:31,519
lot of merit behind it. To get your Steam library

123
00:05:31,560 --> 00:05:34,720
on Xbox, you just it's only a.

124
00:05:34,680 --> 00:05:35,920
Speaker 3: Matter of probably just.

125
00:05:35,800 --> 00:05:39,279
Speaker 2: Like binding the right keys to your control or just

126
00:05:39,319 --> 00:05:40,560
mapping it out accordingly.

127
00:05:40,600 --> 00:05:42,240
Speaker 3: And I don't think that's very difficult to do.

128
00:05:42,480 --> 00:05:44,879
Speaker 2: And I mean, heck, I'll be able to play Potion

129
00:05:44,920 --> 00:05:47,360
Problem on Xbox soon. Oh my god.

130
00:05:47,399 --> 00:05:49,480
Speaker 1: I didn't even think about that possibility. I'll have to

131
00:05:49,480 --> 00:05:52,959
get some controller support going in on there, because currently

132
00:05:53,000 --> 00:05:54,839
there is absolutely none of that. But that's a that's

133
00:05:54,839 --> 00:05:59,240
an interesting prospect for sure. Yeah, there's so many angles

134
00:05:59,240 --> 00:06:01,360
to this, And I wonder if this is something that

135
00:06:02,360 --> 00:06:04,759
like do you think PlayStation is also working on this too,

136
00:06:04,800 --> 00:06:06,399
Like would it be Steam that would be going out

137
00:06:06,439 --> 00:06:08,360
to these different places and Switch would probably a lot

138
00:06:08,360 --> 00:06:09,199
harder because of the tech.

139
00:06:09,120 --> 00:06:10,079
Speaker 2: Side of things, I imagine.

140
00:06:10,360 --> 00:06:12,199
Speaker 1: But do you think it would be like more Steam

141
00:06:12,360 --> 00:06:14,680
going to these places and saying, hey, we want to increase,

142
00:06:15,720 --> 00:06:18,399
you know, our our user base essentially by accessing these

143
00:06:18,399 --> 00:06:20,879
different places where people can access this sortfront or do

144
00:06:20,879 --> 00:06:23,639
you think this is more Xbox play of like, okay,

145
00:06:23,639 --> 00:06:26,000
maybe this is our feather in the cap to like

146
00:06:26,519 --> 00:06:28,560
really boost us up in the next generation, because that

147
00:06:28,639 --> 00:06:31,279
is huge. If you can do that now, you're is

148
00:06:31,319 --> 00:06:34,040
already for me, like my Xbox three sixty Slash now

149
00:06:34,079 --> 00:06:36,759
series X, Like that's kind of been my biggest digital

150
00:06:36,759 --> 00:06:39,079
library until probably Steam over the last few years. And

151
00:06:39,120 --> 00:06:41,079
so if I could combine those because I don't have

152
00:06:41,079 --> 00:06:44,360
a huge digital library on like Nintendo switches at every generation, right,

153
00:06:44,439 --> 00:06:46,759
so that kind of withers with time, and then PlayStation

154
00:06:46,839 --> 00:06:49,480
I'm only you know, buying the odd digital thing on there.

155
00:06:49,519 --> 00:06:51,439
So if I could combine forces and get my two

156
00:06:51,480 --> 00:06:54,399
biggest libraries just combined in one place, that would be huge.

157
00:06:54,399 --> 00:06:56,600
But yeah, do you do you think this is something

158
00:06:56,639 --> 00:06:58,720
that Steam would be going out and also PlayStation would

159
00:06:58,720 --> 00:07:01,279
have this too, or could this be an Xbox exclusive feature?

160
00:07:03,120 --> 00:07:06,759
Speaker 2: I feel I don't think it'll be an exclusive feature.

161
00:07:06,920 --> 00:07:10,879
I think this is something that PlayStation will probably adapt.

162
00:07:10,879 --> 00:07:11,839
Speaker 3: At some point as well.

163
00:07:12,199 --> 00:07:16,839
Speaker 2: The interesting thing here though, is well, so two things.

164
00:07:17,040 --> 00:07:20,639
This is a huge step towards kind of breaking away

165
00:07:20,639 --> 00:07:22,959
from the physical media side of things, where you don't

166
00:07:22,959 --> 00:07:25,279
need to buy hard copies for your games anymore, which

167
00:07:25,279 --> 00:07:28,000
I feel like is something that Xbox and PlayStation respectively

168
00:07:28,000 --> 00:07:29,199
both are trying to step towards.

169
00:07:29,199 --> 00:07:29,600
Speaker 3: Absolutely.

170
00:07:29,600 --> 00:07:31,759
Speaker 1: I think even avowed recent example, I don't think has

171
00:07:31,800 --> 00:07:34,680
a physical version at all, only digital experience really yeah,

172
00:07:35,279 --> 00:07:36,079
the first party game.

173
00:07:36,199 --> 00:07:39,959
Speaker 2: Yeah. So the other thing to this as well, if

174
00:07:40,240 --> 00:07:42,639
Xbox is the one that's responsible for this is pushing

175
00:07:42,639 --> 00:07:46,000
forward to it, or if it's seem it's crazy to

176
00:07:46,000 --> 00:07:49,639
think I will be able to play PlayStation exclusive games

177
00:07:49,639 --> 00:07:52,680
that have been ported to PC months later after its

178
00:07:52,759 --> 00:07:56,600
initial release on PS five, I can play it on Xbox.

179
00:07:56,600 --> 00:07:59,120
I can play The Spider Man one and two on Xbox.

180
00:07:59,160 --> 00:08:01,240
I can play What Goes to Shima on Xbox. I'll

181
00:08:01,240 --> 00:08:03,800
be able to play Desk Stranding on Xbox. Steem Like,

182
00:08:03,839 --> 00:08:06,839
that's just really really wild. And that's it again. If

183
00:08:06,839 --> 00:08:08,959
that's Xbox pushing for this, that's.

184
00:08:08,720 --> 00:08:12,240
Speaker 3: A huge kick to the gut for.

185
00:08:11,920 --> 00:08:14,079
Speaker 2: For PlayStation, right, and then you'll have to sign in

186
00:08:14,120 --> 00:08:16,000
with your play You'll have to sign into your Xbox

187
00:08:16,000 --> 00:08:19,079
account by the game through your Steam account, and then

188
00:08:19,079 --> 00:08:21,199
you'll have to sign in with your PlayStation account in

189
00:08:21,279 --> 00:08:24,040
order to play the game. It'll be such a fucking mess,

190
00:08:24,079 --> 00:08:25,519
but then you go, you can play.

191
00:08:25,639 --> 00:08:26,639
Speaker 1: You know, at the end of the day, it's worth

192
00:08:26,639 --> 00:08:29,360
it to play Ghost of Sushima on your on your Xbox,

193
00:08:29,720 --> 00:08:31,240
you know what. It's funny when I was when I

194
00:08:31,240 --> 00:08:33,000
was reading through this, my my one of my first

195
00:08:33,000 --> 00:08:36,320
thoughts was, you know, it says in that article mentions

196
00:08:36,360 --> 00:08:38,600
and other storefronts, so you know, I think Epic Games

197
00:08:38,679 --> 00:08:39,879
or something. But the first one that came to my

198
00:08:39,919 --> 00:08:42,279
mind was was battle battle dot net or is it

199
00:08:42,279 --> 00:08:42,960
Blizzard dot Net.

200
00:08:43,000 --> 00:08:44,480
Speaker 2: I forget if they changed it at some point, but

201
00:08:44,519 --> 00:08:47,000
like that's the active Battle games battle net. Yeah, yeah,

202
00:08:47,039 --> 00:08:50,240
battle neet because obviously that's like within the Xbox umbrella now,

203
00:08:50,320 --> 00:08:52,440
so I wonder, like that, to me, that would almost

204
00:08:52,480 --> 00:08:53,919
make more sense to do that first you get that

205
00:08:53,960 --> 00:08:56,399
implemented on your consoplet. But obviously Steam would be like

206
00:08:56,440 --> 00:08:58,360
if you can get Steam, you get Steam all your

207
00:08:58,360 --> 00:09:00,759
console because that's going to bring in a lot of players.

208
00:09:01,039 --> 00:09:03,279
And I feel like if this was an exclusive thing

209
00:09:03,320 --> 00:09:06,399
for Xbox and PlayStation six for example, didn't have it,

210
00:09:06,720 --> 00:09:09,320
I think that would be a huge boost for Xbox.

211
00:09:09,360 --> 00:09:11,679
Speaker 1: And now that's like another way for people because I

212
00:09:11,679 --> 00:09:13,559
think a Steam deck is probably about the same price

213
00:09:13,879 --> 00:09:16,919
as a Series X, and maybe a Series S would

214
00:09:16,919 --> 00:09:18,600
be even cheaper than a Steam deck. So if someone

215
00:09:18,600 --> 00:09:21,120
just wants to play games and they like Steam, like

216
00:09:21,960 --> 00:09:23,720
you know, maybe just buying a Series S is the

217
00:09:23,720 --> 00:09:24,759
best way to go because that's a hell of a

218
00:09:24,759 --> 00:09:26,879
lot cheaper than a PC, right unless you get like

219
00:09:26,919 --> 00:09:29,159
the worst PC of all time, So that would be

220
00:09:29,240 --> 00:09:30,159
huge for Xbox.

221
00:09:30,480 --> 00:09:33,840
Speaker 2: I think Steam, you know, they would have no why

222
00:09:33,960 --> 00:09:35,679
why wouldn't they want this? It's just they can make

223
00:09:35,720 --> 00:09:38,480
more money and more places. And I'm I wonder if

224
00:09:38,519 --> 00:09:42,559
the ratio would change it, like how much Steam gets

225
00:09:42,600 --> 00:09:45,480
off every purchase of a Steam game, like if it's

226
00:09:45,480 --> 00:09:48,159
on Xbox, if they'd split that, or like how would

227
00:09:48,159 --> 00:09:48,639
that work if.

228
00:09:48,519 --> 00:09:50,039
Speaker 3: I bring your library?

229
00:09:50,120 --> 00:09:52,559
Speaker 2: Right, so you're still buying, you're paying the full amount

230
00:09:52,559 --> 00:09:53,840
of Steam, but.

231
00:09:53,759 --> 00:09:56,759
Speaker 1: I does Xbox now, like if there's a purchase that's

232
00:09:56,799 --> 00:09:59,799
made through the Steam Store on your Xbox. Does Xbox

233
00:09:59,799 --> 00:10:02,480
want a cut of that right? Or and then is

234
00:10:02,519 --> 00:10:03,919
it weird if you just go on your computer and

235
00:10:03,919 --> 00:10:06,440
buy the game there instead? Does now all the proceeds

236
00:10:06,440 --> 00:10:07,639
go to Steam, but you can still play it in

237
00:10:07,679 --> 00:10:09,759
your Xbox, Like, I would really wonder how that stuff

238
00:10:09,799 --> 00:10:12,039
shakes out, And I just what I hope for is

239
00:10:12,039 --> 00:10:14,399
that people like me who have a game on Steam

240
00:10:14,759 --> 00:10:17,679
that I'm not getting like undercut even more because Steam

241
00:10:17,720 --> 00:10:20,000
already takes like, you know, a lot higher percentage than

242
00:10:20,039 --> 00:10:24,320
like Epic Games does, for example, from like every purchase there.

243
00:10:24,320 --> 00:10:25,720
Speaker 2: So I wonder how something like that would work.

244
00:10:25,720 --> 00:10:28,080
Speaker 1: But I think Xbox would be, like you can have

245
00:10:28,120 --> 00:10:30,159
all the proceeds, we just you know, that would be

246
00:10:30,240 --> 00:10:32,000
such a big feature to have. I think they would

247
00:10:32,000 --> 00:10:33,519
probably be fine or even just take like a very

248
00:10:33,559 --> 00:10:35,879
small percentage, But I think they would rather just have

249
00:10:35,960 --> 00:10:37,960
that on there, like as you mentioned with Discord too,

250
00:10:38,919 --> 00:10:41,320
like yeah, just get all those features to make these

251
00:10:41,320 --> 00:10:43,759
things more blend in with a PC on the shelf,

252
00:10:43,759 --> 00:10:44,960
which they already want you to do.

253
00:10:45,559 --> 00:10:46,799
Speaker 2: I think it makes a lot of sense.

254
00:10:46,879 --> 00:10:48,399
Speaker 1: But the other thing I thought with this is like

255
00:10:48,440 --> 00:10:50,639
it almost feels, you know, there was that campaign that

256
00:10:50,639 --> 00:10:51,960
they had going on a few months ago that was

257
00:10:52,000 --> 00:10:54,679
like everything's an Xbox or this is an Xbox. They'd

258
00:10:54,679 --> 00:10:56,919
post a picture of like I don't know, whatever device

259
00:10:57,080 --> 00:10:59,240
and say, oh, this is an Xbox. This kind of

260
00:10:59,240 --> 00:11:02,159
seems like, I don't know. This almost seems like against

261
00:11:02,200 --> 00:11:04,120
that idea in a way, like now they're kind of

262
00:11:04,159 --> 00:11:07,080
incentivizing you once again come back to the console space,

263
00:11:07,080 --> 00:11:08,720
even though it seemed like maybe they were drifting away

264
00:11:08,759 --> 00:11:10,480
from that and they don't really care where you play

265
00:11:10,480 --> 00:11:12,679
their games. They just want you playing them. But now

266
00:11:12,720 --> 00:11:14,480
this is like, oh, no, we want you playing games on.

267
00:11:14,399 --> 00:11:15,440
Speaker 2: Our Xbox specifically.

268
00:11:15,440 --> 00:11:17,159
Speaker 1: So I don't know if it's just two different pillars,

269
00:11:17,200 --> 00:11:19,440
but I think it's also just I don't know. Every

270
00:11:19,440 --> 00:11:21,840
time you hear Phil Spencer or Sarah Bona and these

271
00:11:21,840 --> 00:11:23,879
people talking on a podcast in the last few months,

272
00:11:24,399 --> 00:11:27,480
the fucking planet Xbox changes every seven days, it seems,

273
00:11:27,480 --> 00:11:28,480
so I feel like they.

274
00:11:28,360 --> 00:11:29,279
Speaker 2: Don't really know what they're doing.

275
00:11:29,279 --> 00:11:31,840
Speaker 1: They're just trying to do anything to increase their sales,

276
00:11:31,879 --> 00:11:33,919
I guess, and you know, it doesn't hurt to try

277
00:11:33,919 --> 00:11:37,000
and go for two different markets at the same time

278
00:11:37,000 --> 00:11:39,080
that people who just want to play digitally anywhere, and

279
00:11:39,120 --> 00:11:41,279
the people who do want a traditional console experience, but

280
00:11:41,320 --> 00:11:43,080
if maybe drifted to PC and now you can maybe

281
00:11:43,120 --> 00:11:45,919
bring them back at least at the very least grab

282
00:11:45,960 --> 00:11:48,279
a series s, throw it on your TV, stand still,

283
00:11:48,279 --> 00:11:49,679
have your PC and you're good to go. And that

284
00:11:49,759 --> 00:11:52,080
might be a nice hybrid way for people like me

285
00:11:52,159 --> 00:11:54,240
specifically who don't really want to play games on my

286
00:11:54,559 --> 00:11:56,360
PC these days because I work all day on the

287
00:11:56,399 --> 00:11:59,000
PC and I podcast here with you in the evenings.

288
00:11:59,039 --> 00:12:00,159
Speaker 2: I don't want to say.

289
00:12:00,120 --> 00:12:02,200
Speaker 1: From my computer anymore that I already do you know,

290
00:12:02,240 --> 00:12:05,480
even though it's still screen. But some rambling thoughts there,

291
00:12:05,480 --> 00:12:07,279
but I think there's a lot to it. My other

292
00:12:07,360 --> 00:12:10,279
thought though was what developers want this?

293
00:12:10,360 --> 00:12:13,639
Speaker 2: And I think it's a double edged sword where one, okay,

294
00:12:13,679 --> 00:12:16,720
now there's you know, a bigger storefront in a way

295
00:12:16,759 --> 00:12:19,639
for a larger audience for people to buy your game

296
00:12:19,840 --> 00:12:21,720
because now you have all these Xbox users who can

297
00:12:21,759 --> 00:12:23,200
now buy any of your Steam games.

298
00:12:23,960 --> 00:12:25,600
Speaker 1: But I also think it maybe takes away from like

299
00:12:25,679 --> 00:12:30,559
the double dip factor and you think about games like Minecraft, GTA, Skyrim. Personally,

300
00:12:30,639 --> 00:12:34,399
I have purchased those games on multiple platforms over the years,

301
00:12:34,480 --> 00:12:35,720
and those are some of the best selling games of

302
00:12:35,720 --> 00:12:37,480
all time. And that's why those games becomes from the

303
00:12:37,519 --> 00:12:38,960
best selling of all time because a lot of people

304
00:12:39,039 --> 00:12:41,399
buy Minecraft three or four times, and so it's not

305
00:12:41,480 --> 00:12:44,279
that all that many people has actually bought the game.

306
00:12:44,440 --> 00:12:46,399
It's just that you have individual people buying the game

307
00:12:46,440 --> 00:12:48,720
multiple times to play in different places. And this could

308
00:12:48,759 --> 00:12:50,200
kind of take away from that a bit. Now, if

309
00:12:50,240 --> 00:12:52,159
you just have to buy it in one spot, obviously

310
00:12:52,279 --> 00:12:54,559
much better for consumers. But I wonder if developers would

311
00:12:54,600 --> 00:12:58,000
be worried or upset about this if they're in a

312
00:12:58,039 --> 00:13:00,600
way losing money because people are not buying their game

313
00:13:00,639 --> 00:13:01,559
in multiple places.

314
00:13:01,679 --> 00:13:04,960
Speaker 2: If as a developer, your pitch is to have one

315
00:13:05,000 --> 00:13:08,120
person buy your game two to three times, that's not

316
00:13:08,559 --> 00:13:11,679
a solid foundation that is that is that the case?

317
00:13:11,720 --> 00:13:13,720
Speaker 1: So, I mean think about games like like Marvel Snap

318
00:13:13,799 --> 00:13:16,919
or I'm sure Pokemon Pokemon Trading Card, Like I'm sure

319
00:13:17,039 --> 00:13:20,240
like most of those games, so much other revenue comes

320
00:13:20,240 --> 00:13:23,320
from like just individual users who are spending sometimes like

321
00:13:23,399 --> 00:13:25,559
millions of dollars on their game, right, Like they're just

322
00:13:25,919 --> 00:13:27,960
they're the whales as they call them, right, Like the

323
00:13:28,399 --> 00:13:31,159
users who are just buying so much cosmetic shit in

324
00:13:31,240 --> 00:13:32,960
your game that it keeps it afloat for the people

325
00:13:33,000 --> 00:13:35,559
like me who are a snap maybe spend ten dollars

326
00:13:35,600 --> 00:13:37,960
every few months or something like that, right, But where

327
00:13:38,000 --> 00:13:41,120
it actually becomes sustainable is sometimes just those huge freaking

328
00:13:41,200 --> 00:13:42,919
whale type people. And I feel like it's not quite

329
00:13:42,960 --> 00:13:44,480
the same if you can only buy a game up

330
00:13:44,519 --> 00:13:46,720
to three or four times on these different platforms. But

331
00:13:46,720 --> 00:13:49,080
I feel like that same idea does kind of stand.

332
00:13:49,120 --> 00:13:52,559
And yes, Splunky has I've purchased it on every platform,

333
00:13:52,720 --> 00:13:54,480
you know, because I just want to have access to

334
00:13:54,519 --> 00:13:55,080
it everywhere.

335
00:13:55,879 --> 00:13:58,519
Speaker 2: And you know that's that's quadrupled.

336
00:13:57,879 --> 00:14:00,720
Speaker 1: Their sales from one person alone here, But now that

337
00:14:00,759 --> 00:14:03,320
would they would get, you know, less sales for me

338
00:14:03,360 --> 00:14:04,919
in that way. But I don't know, maybe they just

339
00:14:05,559 --> 00:14:07,159
like where where does that divide of, Like, hey, well

340
00:14:07,200 --> 00:14:09,559
now they have access to more users, where does that

341
00:14:09,600 --> 00:14:10,159
balance out?

342
00:14:10,200 --> 00:14:11,360
Speaker 2: I think that's that's tricky.

343
00:14:11,399 --> 00:14:12,879
Speaker 1: But at the end of the day, developers are not

344
00:14:12,879 --> 00:14:14,200
really gonna have to say in this right, this is

345
00:14:14,279 --> 00:14:18,360
just like Xbox and Steam and these people the suits

346
00:14:18,399 --> 00:14:20,200
that are making those decisions, not the developers.

347
00:14:20,240 --> 00:14:20,440
Speaker 3: Really.

348
00:14:20,759 --> 00:14:23,759
Speaker 2: Yeah, yeah, it'll be just in the C two when

349
00:14:23,799 --> 00:14:26,039
you have Steam sales, because sometimes the Steam sales are

350
00:14:26,080 --> 00:14:29,039
like the best, like way better than Xbox, so competitively,

351
00:14:29,480 --> 00:14:33,320
is Steam gonna undercut Microsoft on the pricings of their games,

352
00:14:33,360 --> 00:14:35,320
like and then like it's gonna force their hand, like, oh,

353
00:14:35,320 --> 00:14:38,279
we'll just buy a game on Steam for five bucks

354
00:14:38,360 --> 00:14:40,960
during their summer sale when it's still like twenty nine

355
00:14:41,000 --> 00:14:42,320
bucks on Xbox Store.

356
00:14:42,440 --> 00:14:42,639
Speaker 3: Right.

357
00:14:43,120 --> 00:14:44,960
Speaker 1: Yeah, I'm glad you brought that up, because I do

358
00:14:45,039 --> 00:14:47,639
feel like, because I've been trying to wish lists more

359
00:14:47,639 --> 00:14:49,759
things on an Xbox and PlayStation, I tune in on

360
00:14:49,759 --> 00:14:51,200
those sales and I feel like they're getting up there

361
00:14:51,240 --> 00:14:54,000
in terms of the Steam numbers, in terms of the valet,

362
00:14:54,080 --> 00:14:56,320
like the savings you could get on these things. But

363
00:14:56,440 --> 00:14:57,919
still at the end of the day, like compared to

364
00:14:58,279 --> 00:15:00,559
like Steam, compared to any of these of things, the

365
00:15:00,559 --> 00:15:04,159
e Shop of course, but even Xbox, even PlayStation, Oh

366
00:15:04,200 --> 00:15:07,519
my god, all those storefronts absolutely absolutely.

367
00:15:07,159 --> 00:15:08,320
Speaker 2: Suck compared to steams.

368
00:15:08,360 --> 00:15:10,240
Speaker 1: Steam is so clean, They've always been doing it for

369
00:15:10,279 --> 00:15:11,759
a long time, and like had the same one they've

370
00:15:11,799 --> 00:15:14,799
been iterating on. But it is by far the best

371
00:15:15,240 --> 00:15:18,159
storefront for finding new interesting things, for just quickly finding

372
00:15:18,200 --> 00:15:20,600
the things that you actually want for managing your wish list,

373
00:15:20,960 --> 00:15:23,320
the UI just looks really nice that everything's really snappy,

374
00:15:23,320 --> 00:15:25,200
and it's consistent because you don't have to like, oh,

375
00:15:25,240 --> 00:15:27,759
every generation now I gotta like wish list these new

376
00:15:27,799 --> 00:15:29,320
games that I want or get they get, you know,

377
00:15:29,519 --> 00:15:33,039
carries everything over obviously throughout all time, so it's just

378
00:15:33,080 --> 00:15:35,200
always been the best, and so I think to me,

379
00:15:35,279 --> 00:15:37,000
that would even just be a huge thing of oh yeah,

380
00:15:37,000 --> 00:15:38,919
I can just like buy things on Steam on my

381
00:15:39,080 --> 00:15:41,320
Xbox now that is a huge convenient or I could

382
00:15:41,360 --> 00:15:42,960
just buy them on you know, Steam on PC and

383
00:15:43,000 --> 00:15:45,679
then just download them from my Xbox like that would

384
00:15:45,720 --> 00:15:48,919
be a major convenience factor. So I do hope this

385
00:15:49,039 --> 00:15:51,000
ends up being true, and I hope it happens for

386
00:15:51,039 --> 00:15:53,080
PlayStation too. I would I just think it would be great.

387
00:15:53,759 --> 00:15:56,399
That would really, I don't know, help me maybe make

388
00:15:56,440 --> 00:15:59,000
a decision on what console I want to buy next generation.

389
00:15:59,519 --> 00:16:01,519
Speaker 2: At first, I think it would be just a really

390
00:16:01,600 --> 00:16:02,240
nice bonus.

391
00:16:02,679 --> 00:16:05,360
Speaker 1: And you know, I don't Nintendo will ever jump in

392
00:16:05,399 --> 00:16:07,639
on this fun, but I hope they do because that

393
00:16:07,679 --> 00:16:10,000
would be I mean, Steam probably wouldn't want that because

394
00:16:10,000 --> 00:16:11,600
I feel like, then who would buy a Steam deck

395
00:16:11,679 --> 00:16:13,639
if now you can just play all your Steam stuff

396
00:16:13,639 --> 00:16:15,919
on your your switch.

397
00:16:15,679 --> 00:16:15,840
Speaker 2: You know.

398
00:16:16,000 --> 00:16:19,039
Speaker 1: So I think that that would probably be not their

399
00:16:19,039 --> 00:16:21,519
best interest. But I think to grab Xbox and PlayStation

400
00:16:21,559 --> 00:16:23,559
and get them in the house, that would be a big,

401
00:16:23,559 --> 00:16:25,720
good partnership, I think, hm for sure.

402
00:16:26,559 --> 00:16:28,399
Speaker 2: Yeah. Any any other thoughts on this that we haven't

403
00:16:28,399 --> 00:16:28,840
covered yet?

404
00:16:29,600 --> 00:16:31,000
Speaker 3: No, I think that's everything.

405
00:16:31,399 --> 00:16:35,080
Speaker 1: Okay, how about then we take a quick break and

406
00:16:35,159 --> 00:16:39,720
we'll be right back to get into Assassin's Creed Shadows.

407
00:16:42,200 --> 00:16:45,440
Speaker 2: We are back the latest Assassin's Creed game. What is this?

408
00:16:45,480 --> 00:16:51,200
The twelfth game? Tenth game, eleventh, fourteen main line mainline

409
00:16:51,440 --> 00:16:55,480
mainline game? Okay, quick sound out, satnd Creed two, Brotherhood

410
00:16:55,559 --> 00:17:02,519
Revelations three, four, Black Flag, Assassin's Creed Rogue, Assassins for Unity,

411
00:17:02,720 --> 00:17:12,720
Assassin's Creed Syndicate, Assassin's Creed Origins Origins at that point, and.

412
00:17:13,079 --> 00:17:16,759
Speaker 3: The Assassin's Creed Odyssey, Assassin's Creed Valja, Assassin's Creed Mirage,

413
00:17:18,000 --> 00:17:19,319
and the Assassin's Creed Shadows.

414
00:17:19,880 --> 00:17:22,680
Speaker 2: So what do I lost count? Were you still counting? No?

415
00:17:22,799 --> 00:17:27,480
I stopped at ten. Ten was syndicate? So origin? Maybe?

416
00:17:28,359 --> 00:17:30,920
I think it was fourteen or fifteen, Yeah, thirteen fourteen, fifteen,

417
00:17:30,960 --> 00:17:32,880
somewhere in that ballpark. There's been a lot of these

418
00:17:32,920 --> 00:17:35,920
games consistently coming out, but I think they have slowed

419
00:17:35,920 --> 00:17:37,799
down a little bit. Obviously the delay is a part

420
00:17:37,839 --> 00:17:38,519
of the factor here.

421
00:17:39,000 --> 00:17:40,960
Speaker 1: And now I guess, just like, obviously I want your

422
00:17:40,960 --> 00:17:43,359
top level thoughts, but also I feel like you've you've

423
00:17:43,359 --> 00:17:44,960
gone on such a journey with this series. You've played

424
00:17:44,960 --> 00:17:47,240
all these games, you love, you love, Maybe you don't

425
00:17:47,240 --> 00:17:49,119
love all of them, but you really enjoy most of them.

426
00:17:49,200 --> 00:17:51,319
And then there's a couple duds, I guess in the mix.

427
00:17:51,599 --> 00:17:52,920
But I feel like you kind of went up the

428
00:17:53,000 --> 00:17:56,119
hill with Origins and Odyssey, really liking the kind of

429
00:17:56,519 --> 00:17:59,160
changes in the series, and then Valjaala kind of tanked

430
00:17:59,200 --> 00:18:01,359
it you didn't really like. Maybe I don't know if

431
00:18:01,359 --> 00:18:02,920
it was necessarily the open world, so if you didn't like,

432
00:18:02,920 --> 00:18:04,640
it just wasn't as much for you. And then they

433
00:18:04,680 --> 00:18:07,279
go back to Mirage for a more classic Assassin's Creed style.

434
00:18:07,519 --> 00:18:09,039
But now here we are back with like the kind

435
00:18:09,079 --> 00:18:11,519
of open world again and obviously a new setting. So

436
00:18:11,799 --> 00:18:13,240
I don't know, how is that fairing with you? Are

437
00:18:13,279 --> 00:18:15,480
you liking this kind of back and forth, or do

438
00:18:15,519 --> 00:18:17,680
you wish they would kind of stick with the Mirage

439
00:18:17,680 --> 00:18:19,359
style or are you kind of enjoying the open world

440
00:18:19,480 --> 00:18:20,240
element of it again?

441
00:18:21,240 --> 00:18:24,000
Speaker 2: I you know, the open world aspect it can be

442
00:18:24,519 --> 00:18:28,279
it could be overwhelming because when I was playing, I

443
00:18:29,000 --> 00:18:30,920
had Madison's Next Gym, my Madison look, and I was

444
00:18:31,000 --> 00:18:33,119
just going over the whole map. I'm like, how the

445
00:18:33,240 --> 00:18:36,119
hell am I a thirty year old man, a father

446
00:18:36,279 --> 00:18:39,160
supposed to find the time to go through a one

447
00:18:39,279 --> 00:18:43,559
hundred percent this like I used to? But you know,

448
00:18:44,279 --> 00:18:46,480
you make time. The fact that it's open world, I

449
00:18:46,720 --> 00:18:48,240
like it, and there's definitely a place for it. With

450
00:18:48,319 --> 00:18:53,079
Assassin's Creed, Valhalla was just I have some friends that

451
00:18:53,440 --> 00:18:55,400
really really love it. They still play it, they enjoy it,

452
00:18:55,640 --> 00:18:58,039
and they're trying to egg me on to get back

453
00:18:58,079 --> 00:18:58,319
into it.

454
00:18:58,319 --> 00:18:59,119
Speaker 3: I think I just can't.

455
00:18:59,200 --> 00:19:02,160
Speaker 2: That's it doesn't feel like Assassin's Creed to me. It

456
00:19:02,200 --> 00:19:06,200
feels very far from it. And when you'll get Mirage, like, okay, Mirage.

457
00:19:05,839 --> 00:19:07,759
Speaker 3: Is them kind of hitting that reset button. It's going

458
00:19:07,880 --> 00:19:08,640
back to basics.

459
00:19:08,680 --> 00:19:11,880
Speaker 2: It's it feels like Assassin's Creed one, but is refined

460
00:19:12,119 --> 00:19:13,920
and just honed in and it's just like this.

461
00:19:14,079 --> 00:19:16,559
Speaker 3: Is a great Assassin's Creed adventure and a story. I

462
00:19:16,640 --> 00:19:20,680
really enjoy it. So yeah, there's definitely been highs and

463
00:19:20,799 --> 00:19:23,960
lows the Assassin's Creed shadows to me, it has.

464
00:19:23,960 --> 00:19:28,400
Speaker 2: Elements that are familiar from previous iterations, like Assassin's Creed syndicate,

465
00:19:28,839 --> 00:19:32,119
the character like between back and forth kind of dynamic.

466
00:19:32,200 --> 00:19:35,680
I feel like that's part of that is represented here.

467
00:19:35,839 --> 00:19:38,160
And then while I'm exploring the map, for some reason,

468
00:19:38,279 --> 00:19:41,079
Black Flag popped into my mind. It's just the landscape

469
00:19:41,079 --> 00:19:43,960
seemed very familiar, and just it's the setting and running

470
00:19:43,960 --> 00:19:47,200
around seem to kind of feel like Black Flag in

471
00:19:47,240 --> 00:19:47,880
a certain way.

472
00:19:48,559 --> 00:19:49,039
Speaker 3: Of course, the.

473
00:19:49,079 --> 00:19:53,079
Speaker 2: Combat very very much different. I mean that starts with origins,

474
00:19:54,279 --> 00:19:56,480
but yeah, there seems to be like little things that

475
00:19:56,640 --> 00:20:01,920
just kind of reminisce from each different and title of Assassin's.

476
00:20:01,400 --> 00:20:02,599
Speaker 3: Creed that I that I really like.

477
00:20:03,519 --> 00:20:05,039
Speaker 1: I think that's pretty fitting for like the theme of

478
00:20:05,119 --> 00:20:07,119
these games too, right, and just like having the animus

479
00:20:07,200 --> 00:20:09,960
and kind of just this stuff unlocked through your DNA

480
00:20:10,079 --> 00:20:11,839
and the memories and whatnot. So I think it's cool

481
00:20:11,880 --> 00:20:13,920
that there's you're kind of getting that vibe from it

482
00:20:14,000 --> 00:20:15,960
that it's a bit of a mix of these different

483
00:20:16,519 --> 00:20:18,079
specifically the eras of the series.

484
00:20:18,119 --> 00:20:20,680
Speaker 2: I guess that's pretty neat. Yeah, and the I mean

485
00:20:20,720 --> 00:20:23,599
when it comes to the animus and that whole storyline,

486
00:20:23,640 --> 00:20:28,160
it's I've had difficulty keeping up with where we're at

487
00:20:28,279 --> 00:20:31,480
right now. I mean a few games after Desmond, I

488
00:20:31,640 --> 00:20:33,839
was keeping up, keeping track and it made sense with

489
00:20:33,960 --> 00:20:37,200
what was happening, But now without Desmond, and I can't

490
00:20:37,200 --> 00:20:40,000
even remember the name of the main protagonist in the

491
00:20:40,079 --> 00:20:43,839
present day. I think it was Leila. It's still a

492
00:20:43,880 --> 00:20:49,799
little convoluted trying to keep tabs with her storyline. But yeah,

493
00:20:49,839 --> 00:20:52,839
I just think that we're where they're at now. I

494
00:20:52,880 --> 00:20:55,000
think this has just been a long time coming. People

495
00:20:55,039 --> 00:20:57,279
have been asking for this for a very very long time,

496
00:20:57,960 --> 00:21:00,960
and it's nice that we finally got it. And I'm

497
00:21:01,000 --> 00:21:02,759
glad that it's when you look at the map, I'm

498
00:21:02,759 --> 00:21:04,079
looking at a picture of the map right now, and

499
00:21:04,119 --> 00:21:06,640
I'm glad that it's just it's broken up into what

500
00:21:06,799 --> 00:21:09,799
is it, one, two, three, four, five, six, seven, eight, nine, ten,

501
00:21:10,400 --> 00:21:13,000
different regions which feel their provinces, which is a little

502
00:21:13,000 --> 00:21:14,519
bit nicer, and they make it.

503
00:21:14,559 --> 00:21:16,079
Speaker 1: Kind of clear like this is like the level you

504
00:21:16,119 --> 00:21:19,359
want to be roughly to enter those places. Yeah, that

505
00:21:19,400 --> 00:21:21,759
little was overwhelming than just like a big cloudy map

506
00:21:21,799 --> 00:21:23,559
that we see so often in open world games.

507
00:21:23,960 --> 00:21:26,599
Speaker 3: That's right, and that's something that was brought in.

508
00:21:26,920 --> 00:21:28,640
Speaker 2: I want to say it was Origins that did that,

509
00:21:28,720 --> 00:21:31,279
where hey, you can really go anywhere here, but you

510
00:21:31,400 --> 00:21:33,279
know you're going to need to be a higher level

511
00:21:33,279 --> 00:21:35,440
if you really want to deal some damage, and that's

512
00:21:35,599 --> 00:21:38,960
again represented here. But this just feels more refined, and

513
00:21:39,000 --> 00:21:41,160
I'm very thankful that they took a lot of the

514
00:21:41,279 --> 00:21:44,680
things that they changed and introduced in Odyssey and Origins

515
00:21:44,720 --> 00:21:48,480
and really refined it. Even Valhalla, I feel like it

516
00:21:48,720 --> 00:21:51,240
was kind of missing the mark on with the combat

517
00:21:51,279 --> 00:21:54,759
and whatnot. Mirage was nice, and I mean, I'll speak

518
00:21:54,839 --> 00:21:56,359
more to it later with this game, but this is

519
00:21:56,440 --> 00:21:58,720
definitely it's it's landing.

520
00:21:58,799 --> 00:21:58,960
Speaker 3: Yeah.

521
00:21:59,240 --> 00:22:01,519
Speaker 1: What what's the diference then, between like this and Valhalla

522
00:22:01,559 --> 00:22:03,640
for you? Like, why is this one seemingly working for

523
00:22:03,680 --> 00:22:05,799
you more than the Hella did, Because to me, it

524
00:22:05,839 --> 00:22:08,759
seems like a kind of linear trajectory to get to

525
00:22:08,839 --> 00:22:09,160
this point.

526
00:22:10,079 --> 00:22:15,000
Speaker 2: I would definitely say it's uh, the way the map

527
00:22:15,160 --> 00:22:18,319
was designed in Valhalla a way like when I say,

528
00:22:18,359 --> 00:22:21,599
open world. I just way too much forced, way too

529
00:22:21,680 --> 00:22:23,880
much openness like that. And I mean that's kind of

530
00:22:24,839 --> 00:22:27,440
my being hypocritical, yes, because Honesty was kind of like

531
00:22:27,519 --> 00:22:30,400
that and Origins was kind of like that. But for me,

532
00:22:30,599 --> 00:22:32,759
another thing with Valhalla is it just didn't really feel

533
00:22:32,759 --> 00:22:35,079
assassin's creed Like it just felt like you're just a

534
00:22:35,200 --> 00:22:37,680
Viking doing the raids and leading a bunch of troops

535
00:22:37,680 --> 00:22:39,119
and all that kind of stuff. There were just certain

536
00:22:39,160 --> 00:22:41,319
elements in there that were they were trying to be

537
00:22:41,440 --> 00:22:44,119
honorable to the time and the setting and the events

538
00:22:44,160 --> 00:22:47,000
that were unfolding, but it just, I don't know, it

539
00:22:47,079 --> 00:22:49,880
didn't connect, didn't work for you.

540
00:22:50,039 --> 00:22:51,759
Speaker 1: Just have one character in that game, right, you can

541
00:22:51,839 --> 00:22:54,359
just choose male female, but let's get the same guy. Yeah,

542
00:22:54,359 --> 00:22:56,319
and there and it's more, I don't know, is it

543
00:22:56,400 --> 00:22:58,480
really trying to emphasize combat over self?

544
00:22:59,799 --> 00:23:01,960
Speaker 3: Yeah, I would say so. Yeah.

545
00:23:02,000 --> 00:23:04,559
Speaker 2: And that's again one of my other biggest cons, Like

546
00:23:04,680 --> 00:23:08,400
I enjoy the stealth aspect. Sometimes just want to go

547
00:23:08,480 --> 00:23:11,000
in and you want to fight like crazy. But I like,

548
00:23:11,279 --> 00:23:14,079
for example, one of the first things I got and

549
00:23:14,160 --> 00:23:16,799
sas Sweet Chatows was and she's been forgetting five kills undetected.

550
00:23:16,839 --> 00:23:19,160
I was like, Okay, I feel like there's some merit,

551
00:23:19,200 --> 00:23:20,960
a little bit of a reward here for just doing it.

552
00:23:21,000 --> 00:23:24,960
And that was me going into a base as I

553
00:23:25,039 --> 00:23:27,759
think it's Noah, Noah, so you.

554
00:23:27,759 --> 00:23:30,640
Speaker 3: Say your name, yeah something like that, Yeah, something like that.

555
00:23:30,799 --> 00:23:34,279
So that was me just going into a temple and just.

556
00:23:35,839 --> 00:23:39,839
Speaker 2: Using my throwing daggers and just really taking my time

557
00:23:39,920 --> 00:23:40,759
and going in slowly.

558
00:23:40,799 --> 00:23:42,400
Speaker 3: And I was like, man, this feels good.

559
00:23:42,440 --> 00:23:44,880
Speaker 2: I feel like an assassin, I feel like a ninja,

560
00:23:45,079 --> 00:23:48,240
or like this is just super super cool. Mm hmm. Yeah.

561
00:23:48,400 --> 00:23:50,720
Speaker 1: I'm quite enjoying the game so far as well, and

562
00:23:50,799 --> 00:23:54,640
I'm definitely much more green when it comes to Assassin's Creed.

563
00:23:54,680 --> 00:23:56,759
I've only just dabbled in a couple of the games,

564
00:23:56,799 --> 00:23:58,680
but I've never even rolled credits on any of these.

565
00:23:59,119 --> 00:24:02,599
We're considering do in Assassin's Creed two retro before this episode,

566
00:24:02,640 --> 00:24:04,920
but just very busy this last.

567
00:24:04,720 --> 00:24:05,119
Speaker 3: Couple of months.

568
00:24:05,160 --> 00:24:09,319
Speaker 1: By Origins, No, I played a few hours of Origins,

569
00:24:09,359 --> 00:24:13,519
but I got to the Pyramids and then I I

570
00:24:13,960 --> 00:24:15,359
don't know, I don't know what happened there.

571
00:24:15,680 --> 00:24:18,400
Speaker 2: I floated off into the wind. It was fun to

572
00:24:18,640 --> 00:24:19,319
roam around there.

573
00:24:19,319 --> 00:24:21,839
Speaker 1: A little bit though, But yeah, I truly have not

574
00:24:21,880 --> 00:24:23,839
played a lot of this series, so pretty fresh experience

575
00:24:23,880 --> 00:24:25,559
for me. And obviously this feels very similar to Ghosts

576
00:24:25,559 --> 00:24:27,759
as Shima and other open world games, but I think

577
00:24:27,799 --> 00:24:29,720
it is taking some different directions too.

578
00:24:29,720 --> 00:24:33,039
Speaker 2: I want to ask the objectives. I guess I'll call it.

579
00:24:33,039 --> 00:24:36,279
Speaker 1: The objective map, the objective chart, whatever you want to

580
00:24:36,319 --> 00:24:38,240
call it in this where rather than it being like

581
00:24:38,319 --> 00:24:40,160
a linear quest log of like, here's the name of

582
00:24:40,200 --> 00:24:42,720
these quests, here's the cycleestis your main quest, Like it's

583
00:24:42,799 --> 00:24:44,680
kind of just this big map and you can kind

584
00:24:44,680 --> 00:24:46,839
of scroll around it and I'll show like, here's your

585
00:24:46,920 --> 00:24:48,880
character and if you want to go on their personal journey,

586
00:24:48,960 --> 00:24:49,359
follow this.

587
00:24:49,680 --> 00:24:52,039
Speaker 2: Here's like the base building thing. You can follow these quests.

588
00:24:52,240 --> 00:24:55,359
Speaker 1: There's these different rings of like different bandits, and here's

589
00:24:55,359 --> 00:24:56,880
how they're connected to each other, and then you kind

590
00:24:56,880 --> 00:24:58,720
of follow through these things. Is that kind of new

591
00:24:58,759 --> 00:25:00,960
here or have they been doing these these sorts of

592
00:25:01,519 --> 00:25:03,039
I don't know. I guess layout of the quest in

593
00:25:03,119 --> 00:25:05,319
these recent games, I want.

594
00:25:05,200 --> 00:25:08,039
Speaker 2: To say Valhalla is kind of what started that quest

595
00:25:08,559 --> 00:25:12,279
kind of scenario origins was definitely still very linear and

596
00:25:12,400 --> 00:25:15,279
Odyssey I guess that was more like Valhalla, different kind

597
00:25:15,279 --> 00:25:18,559
of quests popping up and whatnot, but still fairly linear. Uh.

598
00:25:19,480 --> 00:25:22,559
The the idea though of just that, the the UI

599
00:25:22,720 --> 00:25:24,680
where you see like all the different icons for the

600
00:25:24,720 --> 00:25:28,000
people you gotta like target and whatnot. I believe I

601
00:25:28,079 --> 00:25:31,279
don't remember it in origins, not that it wasn't there,

602
00:25:31,319 --> 00:25:33,160
it's just my lack of memory. I remember it in

603
00:25:33,240 --> 00:25:36,519
Odyssey because there were you could you could I have

604
00:25:36,640 --> 00:25:38,200
in my head you can see the different icons that

605
00:25:38,279 --> 00:25:40,599
you can hit, these people that lead to these people.

606
00:25:40,480 --> 00:25:42,039
Speaker 3: And so forth on who to execute.

607
00:25:42,759 --> 00:25:44,759
Speaker 2: Yeah, I really like it. I think it right from

608
00:25:44,759 --> 00:25:45,319
the get go.

609
00:25:45,519 --> 00:25:47,720
Speaker 1: It like, once you get through the first like two hours,

610
00:25:47,759 --> 00:25:51,359
which is very introy prologue tutorially sort of stuff, it

611
00:25:51,440 --> 00:25:53,319
really feels like it's quite open and obviously doesn't no

612
00:25:53,319 --> 00:25:54,559
Overmork game. As you said, you can go in a

613
00:25:54,680 --> 00:25:56,720
direction you want, but I feel like it gave you.

614
00:25:56,799 --> 00:25:58,480
It gives you a few different strings to pull on.

615
00:25:58,960 --> 00:26:00,880
And then as you start playing a little bit more,

616
00:26:01,119 --> 00:26:03,440
very quickly, like new tabs are opening on this and

617
00:26:03,519 --> 00:26:06,480
your you know, new villain rings are popping up. It's like, okay, yeah,

618
00:26:06,519 --> 00:26:08,519
this is overwhelming. Officially, like it gets to that point

619
00:26:08,559 --> 00:26:11,440
pretty quickly. But I like that openness right off the bat,

620
00:26:11,480 --> 00:26:13,640
and I feel like one thing I didn't really expect

621
00:26:13,640 --> 00:26:14,880
from this game, because I feel like you'd be soft

622
00:26:14,960 --> 00:26:17,519
games in general. They get the stink of like, oh yeah,

623
00:26:17,680 --> 00:26:20,079
mind this open world game. Follow the you know icon

624
00:26:20,160 --> 00:26:22,480
of the map. You don't have to follow the yellow line.

625
00:26:22,519 --> 00:26:23,720
You know, you don't have to think at all. But

626
00:26:23,759 --> 00:26:25,519
I feel like, I don't know if this is new

627
00:26:25,599 --> 00:26:27,680
or if they've done this before, but the uh what

628
00:26:27,759 --> 00:26:29,480
do they call? I guess there's like the hints for

629
00:26:29,519 --> 00:26:31,880
each mission, so you'll get like, Okay, here's this guy

630
00:26:32,079 --> 00:26:34,240
and he's you know, known as the Viper whatever his

631
00:26:34,400 --> 00:26:37,480
name is. And you get like, okay, he is somewhere,

632
00:26:38,240 --> 00:26:41,599
you know, west of this town. He's in this district roughly,

633
00:26:41,960 --> 00:26:43,799
and he's kind of by the coast, and so you

634
00:26:43,880 --> 00:26:46,240
can like just follow those clues and go look around

635
00:26:46,279 --> 00:26:48,519
and try and find him, or you can like expense

636
00:26:48,559 --> 00:26:50,880
these scouts, which are like this resource to help you

637
00:26:51,039 --> 00:26:53,440
find where the actual peg is on the map. And

638
00:26:53,519 --> 00:26:55,720
I feel like that was a pretty smart thing to

639
00:26:55,799 --> 00:26:57,799
do because it just makes the game you have to

640
00:26:58,000 --> 00:26:59,960
use your brain to like do these quests. You can't

641
00:27:00,160 --> 00:27:03,079
just mindlessly turn your brain off and follow the things

642
00:27:03,119 --> 00:27:03,920
and not listen at all.

643
00:27:03,960 --> 00:27:05,599
Speaker 2: You kind of need to pay a little bit more attention.

644
00:27:06,000 --> 00:27:07,440
Speaker 1: It reminds me a little bit of mar Win in

645
00:27:07,480 --> 00:27:09,039
that way, right, mar Win a game that didn't give

646
00:27:09,039 --> 00:27:10,839
you quest markers, that just give you a journal, like

647
00:27:11,200 --> 00:27:13,119
go down the road for six miles and then take

648
00:27:13,160 --> 00:27:14,960
a right at this fork in the road and then

649
00:27:15,160 --> 00:27:16,680
you know, when you see the lake, do a three

650
00:27:16,799 --> 00:27:17,599
sixty flip.

651
00:27:17,400 --> 00:27:18,519
Speaker 2: And you'll get to the destination.

652
00:27:18,640 --> 00:27:20,240
Speaker 1: You know, It's very confusing in that game. This is

653
00:27:20,319 --> 00:27:23,240
much more simplified pair down, But I think it. I

654
00:27:23,279 --> 00:27:25,240
think it works one for the setting of it, and

655
00:27:25,519 --> 00:27:27,359
I quite like it. I think it's something that could

656
00:27:28,519 --> 00:27:30,319
maybe get on my nerves a little bit the deeper

657
00:27:30,359 --> 00:27:31,799
I get into the game, when I'm like, I just

658
00:27:31,920 --> 00:27:33,279
want to get through these quests and I have to

659
00:27:33,319 --> 00:27:35,279
do these freaking scavenger hunts every time.

660
00:27:35,359 --> 00:27:36,440
Speaker 2: So I don't know, is that a new thing? And

661
00:27:36,440 --> 00:27:39,720
then how are you feeling about that mechanic? There's definitely

662
00:27:39,759 --> 00:27:42,440
been iterations in the past where they don't necessarily give

663
00:27:42,480 --> 00:27:44,039
you like, hey, it's.

664
00:27:43,759 --> 00:27:46,640
Speaker 3: In this general area, but it's a lot more turn

665
00:27:46,680 --> 00:27:47,319
your brain off.

666
00:27:47,559 --> 00:27:50,599
Speaker 2: This is very, very different, i'd say, and I found

667
00:27:50,640 --> 00:27:53,440
it aggravating immediately because I was like, man, I got

668
00:27:53,599 --> 00:27:56,839
I just gotta do this shit, come on and it.

669
00:27:57,480 --> 00:28:00,480
Speaker 3: But I enjoy the scout factor. You can kind of

670
00:28:00,519 --> 00:28:01,359
pop those pings.

671
00:28:01,400 --> 00:28:04,039
Speaker 2: That's kind of fun and it's definitely grown on me,

672
00:28:04,240 --> 00:28:06,240
just kind of doing my own thing, and it's like, okay,

673
00:28:06,359 --> 00:28:09,799
so I know that I'm a viewpoint.

674
00:28:11,400 --> 00:28:14,319
Speaker 3: What's the word viewpoint, bitch, I guess.

675
00:28:14,279 --> 00:28:19,119
Speaker 2: Or okay, your word's not mine viewpoint. Bit. When I

676
00:28:19,200 --> 00:28:21,720
see a viewpoint, I'm going to it. That's always like

677
00:28:21,799 --> 00:28:24,880
my first thing. If my quest is nearby, my mission objective, No,

678
00:28:25,039 --> 00:28:27,200
I'm hitting the viewpoint. I'm a sucker for those. I

679
00:28:27,359 --> 00:28:28,920
love to get as many of them as I can.

680
00:28:29,000 --> 00:28:32,599
I've always done that in every single Assassin's Creed, and

681
00:28:34,160 --> 00:28:35,839
I just think it's nice to kind of like, Okay,

682
00:28:35,839 --> 00:28:37,680
I can get to that viewpoint, set up that fast

683
00:28:37,720 --> 00:28:39,599
travel location, then I can kind of see, okay, my

684
00:28:39,880 --> 00:28:40,640
target's over here.

685
00:28:40,920 --> 00:28:42,240
Speaker 3: Which on the note of the.

686
00:28:44,000 --> 00:28:47,680
Speaker 2: Viewpoints, I don't believe this was in Mirage. I can't

687
00:28:47,759 --> 00:28:49,119
remember if there was a feature in there, but the

688
00:28:49,160 --> 00:28:51,240
fact that you get to the top and automatically sinks

689
00:28:51,279 --> 00:28:53,920
it and does the panel shot. That's fantastic because there

690
00:28:54,079 --> 00:28:56,440
has happened when you get to the top. Sometimes you

691
00:28:56,559 --> 00:29:00,160
forget to sink. Sometimes you jump off accidentally and you

692
00:29:00,240 --> 00:29:02,039
got to climb back to the top of this god

693
00:29:02,079 --> 00:29:04,200
forsake and landmark and do it all over again.

694
00:29:04,559 --> 00:29:07,119
Speaker 3: So automatically doing it is a very very nice bonus.

695
00:29:07,599 --> 00:29:07,880
Speaker 2: Nice.

696
00:29:08,440 --> 00:29:11,440
Speaker 1: Yeah, I think that the scout mechanic, I think one,

697
00:29:11,519 --> 00:29:13,160
it's cool that ties back into the game that and

698
00:29:13,240 --> 00:29:15,000
maybe there I'm sure at some point with the base

699
00:29:15,039 --> 00:29:17,559
building you can get like scout recruiter building and it

700
00:29:17,599 --> 00:29:19,440
will just like give you scouts over time. But right now,

701
00:29:19,519 --> 00:29:21,680
it's like, Okay, I have to go through the world.

702
00:29:22,240 --> 00:29:24,000
I find you know, there's two people who are being

703
00:29:24,039 --> 00:29:26,599
held prisoner by these evil guys. I go take out

704
00:29:26,599 --> 00:29:28,880
the evil guys. And then when I freed those people,

705
00:29:29,240 --> 00:29:31,160
I'll have the option do I want to recruit them

706
00:29:31,200 --> 00:29:32,839
as a scout and that will be like a one

707
00:29:32,920 --> 00:29:35,319
time expendable resource. I can send them off as a scout,

708
00:29:35,880 --> 00:29:37,680
or I can, you know, get a rumor for them.

709
00:29:37,720 --> 00:29:39,680
I guess I get a quest a hint to a quest,

710
00:29:39,720 --> 00:29:41,400
I guess is the way it's kind of set up,

711
00:29:41,400 --> 00:29:43,440
and I don't know if there's other options that pop

712
00:29:43,559 --> 00:29:45,720
up later, but I think it's cool that it's one

713
00:29:45,799 --> 00:29:48,119
contextualizes like so many of the open world games, you

714
00:29:48,240 --> 00:29:50,799
like free prisoners and like maybe they go somewhere, maybe

715
00:29:50,799 --> 00:29:52,079
they give you a little reward or something. But I

716
00:29:52,119 --> 00:29:53,640
think it's cool that they kind of turn back into

717
00:29:53,640 --> 00:29:56,119
a resource that you can then expend and like add

718
00:29:56,200 --> 00:29:58,400
der army almost in a way. And then I guess

719
00:29:58,400 --> 00:30:00,400
there's more mechanics on this too, where you can expend

720
00:30:00,480 --> 00:30:02,839
multiple scouts at one time to do like a more

721
00:30:02,920 --> 00:30:05,200
thorough search of a region or search a bigger area

722
00:30:05,279 --> 00:30:07,160
or something like that too. So it seems like there's

723
00:30:07,240 --> 00:30:08,880
you know, quite a lot of mechanics built around it

724
00:30:09,000 --> 00:30:11,480
rather than just like that simple premise that we mentioned earlier.

725
00:30:11,599 --> 00:30:15,200
So I really like that quick beef about the objective's

726
00:30:15,240 --> 00:30:17,319
map though, and this is something I always love to

727
00:30:17,359 --> 00:30:19,079
bring up. Once again, I could be an idiot, but

728
00:30:19,200 --> 00:30:21,160
I did have to google this and there was other

729
00:30:21,160 --> 00:30:23,720
people who had the same issue. The first time you

730
00:30:23,720 --> 00:30:25,759
get popped up with the objective map, it's like, Okay,

731
00:30:26,240 --> 00:30:28,640
pick a quest you want to do. I hovered around

732
00:30:28,680 --> 00:30:31,759
for so long. I'm going on these icons, I'm hitting

733
00:30:31,759 --> 00:30:32,839
a nothing's happening.

734
00:30:33,240 --> 00:30:34,759
Speaker 2: I'm like, what the hell is going on? I clicked

735
00:30:34,799 --> 00:30:36,519
on every one of them, probably five or six times.

736
00:30:36,519 --> 00:30:39,000
I'm like, what in the world is the game bugged out?

737
00:30:39,000 --> 00:30:39,720
What is happening here?

738
00:30:40,000 --> 00:30:42,960
Speaker 1: Go on trusty Reddit search it up. And it turns

739
00:30:42,960 --> 00:30:45,559
out that there's like a little minier peg underneath the

740
00:30:45,599 --> 00:30:48,440
people's faces, and you have to click on that peg

741
00:30:48,559 --> 00:30:51,240
to like actually select the quest. Once again, I could

742
00:30:51,279 --> 00:30:53,720
be dumb, but you know, according to my backlog dot com,

743
00:30:53,759 --> 00:30:55,400
I've played like over eight hundred games in my life,

744
00:30:55,400 --> 00:30:57,960
and the fact that I, who have played all these games,

745
00:30:58,480 --> 00:31:00,599
could not figure out how to select the quest, which

746
00:31:00,640 --> 00:31:01,559
is one of the first thing gets to do in

747
00:31:01,599 --> 00:31:03,240
the game, Like, how did that get through testing? They

748
00:31:03,319 --> 00:31:05,359
delayed this game? Did that not come up in these

749
00:31:05,440 --> 00:31:07,599
last few months? So a little bit pick there. Of course,

750
00:31:07,640 --> 00:31:09,680
once you figured out, you never forget it. It's a

751
00:31:09,759 --> 00:31:10,279
basic thing.

752
00:31:10,759 --> 00:31:12,279
Speaker 2: But didn't like that.

753
00:31:12,440 --> 00:31:14,200
Speaker 1: I felt really dumb early on. I don't like when

754
00:31:14,279 --> 00:31:17,039
games make me feel dumb, unless it's like Eldon Ring.

755
00:31:17,079 --> 00:31:18,640
I guess that's kind of the purpose of those games,

756
00:31:18,680 --> 00:31:21,680
but anyway, minor beef there, but otherwise, I think the

757
00:31:22,240 --> 00:31:24,119
objective map is really cool. I like how it kind

758
00:31:24,160 --> 00:31:25,960
of separates your quest in a more visual way. I'm

759
00:31:25,960 --> 00:31:27,839
a very visual person, so it's much nicer for me

760
00:31:27,920 --> 00:31:30,079
to do that rather than having like one long ass

761
00:31:30,160 --> 00:31:31,720
vertical list, which I'm sure for a game like this,

762
00:31:32,000 --> 00:31:34,039
you're gonna eventually get so many quests that that would

763
00:31:34,079 --> 00:31:35,400
be so overwhelming to sort through.

764
00:31:35,440 --> 00:31:36,720
Speaker 2: So I think it's nice to have it that way.

765
00:31:37,240 --> 00:31:38,960
Speaker 1: And then one thing I'm curious about I haven't really

766
00:31:39,000 --> 00:31:41,519
seen yet is Outer Wilds of my favorite games has

767
00:31:41,519 --> 00:31:43,039
a map similar like this that is more of a

768
00:31:43,119 --> 00:31:45,319
mystery game though, And like when you get when you're

769
00:31:45,319 --> 00:31:47,599
getting certain pegs on the map, it's making connections, is

770
00:31:47,599 --> 00:31:49,559
like drawing lines between them, so you know, like, oh,

771
00:31:49,880 --> 00:31:51,839
there's some way that you know this moon in this

772
00:31:52,319 --> 00:31:54,319
you know tech base on this other planet is connected,

773
00:31:54,359 --> 00:31:55,839
and you can kind of go figure that out. I

774
00:31:55,880 --> 00:31:57,720
don't know if that's gonna happen here where it'll eventually

775
00:31:57,720 --> 00:32:00,400
like draw lines between like oh, this gang is connected

776
00:32:00,440 --> 00:32:02,640
to this other quest thing over here, and it'll make connections.

777
00:32:03,039 --> 00:32:04,519
Not sure, but even if it's just what it is

778
00:32:04,599 --> 00:32:06,599
right now where it's like, here's your ring of enemies

779
00:32:06,880 --> 00:32:09,240
and they're all tied together, and then it like you know,

780
00:32:09,400 --> 00:32:12,519
funnels the quest out in like a skill tree sort

781
00:32:12,519 --> 00:32:14,839
of way so you can like look at it all nicely.

782
00:32:14,960 --> 00:32:16,960
I think it's it's really cool and it makes me

783
00:32:17,119 --> 00:32:19,720
much more engaged with the quests, and I don't know,

784
00:32:19,920 --> 00:32:22,279
I quite like it, so I'm I'm joining that part

785
00:32:22,279 --> 00:32:24,200
of the game. I think it's just adds a little

786
00:32:24,200 --> 00:32:27,599
bit more flavor to like the open worldy, mindless open

787
00:32:27,640 --> 00:32:30,119
worldy thing that I feel like. These Ubisoft games are

788
00:32:30,119 --> 00:32:31,039
often criticized of.

789
00:32:31,480 --> 00:32:33,160
Speaker 2: Mm hmm. I could not agree more.

790
00:32:33,279 --> 00:32:36,480
Speaker 3: The little icons underneath the icons.

791
00:32:36,519 --> 00:32:39,319
Speaker 2: It's just so annoying, and it's like, Okay, you got

792
00:32:39,400 --> 00:32:41,240
one guy that you're trying to get to to kill,

793
00:32:41,240 --> 00:32:43,079
and you got to do the different quests to unlock

794
00:32:43,119 --> 00:32:46,200
the ability to kill him or assassinate him, and it's

795
00:32:46,279 --> 00:32:49,279
like you select one of the little icons because there's

796
00:32:49,319 --> 00:32:51,759
three underneath, and that doesn't select all of them in

797
00:32:51,839 --> 00:32:54,359
a chain. You gotta select that one and then you're

798
00:32:54,400 --> 00:32:56,640
done that. Then you select the next game next, which

799
00:32:56,680 --> 00:32:58,640
is very annoying. It would be nice if it just

800
00:32:58,759 --> 00:33:01,640
you could click on the big character and then it

801
00:33:01,640 --> 00:33:04,720
would be like, Okay, we're gonna just querry up you

802
00:33:04,799 --> 00:33:09,039
know these this, then this as you progressively get through it. Yeah,

803
00:33:09,960 --> 00:33:11,000
what are you doing with it right now?

804
00:33:11,039 --> 00:33:12,880
Speaker 1: Are you like, Okay, each time, I want to try

805
00:33:12,960 --> 00:33:14,440
and find this person on my own, and then when

806
00:33:14,440 --> 00:33:16,640
I get frustrated and I can't find them, then I

807
00:33:16,759 --> 00:33:18,279
expend a scout. Are you like immediately I want to

808
00:33:18,319 --> 00:33:20,559
drop a scout or you really? I feel like the

809
00:33:20,599 --> 00:33:22,720
scouts are so hard to find right now, Like they're

810
00:33:22,720 --> 00:33:25,839
pretty far view and far between, so I'm trying to

811
00:33:25,880 --> 00:33:27,400
like save them first. I'm trying to see if I

812
00:33:27,440 --> 00:33:29,160
can go find this thing on my own. But sometimes

813
00:33:29,200 --> 00:33:30,640
it's like, Okay, you ought to find one guy in

814
00:33:30,720 --> 00:33:33,680
a huge city and he's like might be inside, So.

815
00:33:33,799 --> 00:33:36,200
Speaker 2: It's like it can be hard to do sometimes. Yeah,

816
00:33:36,279 --> 00:33:39,279
I mean I've I've I've dropped a couple scouts, but

817
00:33:40,119 --> 00:33:43,720
for the most part, I'm the Yeah, I'm just kind

818
00:33:43,720 --> 00:33:45,400
of going in on my own and just trying to

819
00:33:45,440 --> 00:33:47,839
do it do it on my own. They completely changed

820
00:33:47,839 --> 00:33:51,400
how egle vision works in this, which is massive because

821
00:33:51,440 --> 00:33:53,880
before you were flying an eagle right just what was

822
00:33:53,960 --> 00:33:56,880
introduced in origins all the way up to mirage where

823
00:33:56,920 --> 00:34:00,240
you're looking down you're literally highlighting all the en means

824
00:34:00,279 --> 00:34:02,279
in a base and then you just switch back to

825
00:34:02,319 --> 00:34:04,200
your character and they're all highlighted red.

826
00:34:04,279 --> 00:34:07,000
Speaker 3: You go in and you have, you know, a killing spree.

827
00:34:07,279 --> 00:34:08,960
So this time around it's very different.

828
00:34:09,079 --> 00:34:11,599
Speaker 2: You can't run while you've activated it, which is you know,

829
00:34:11,760 --> 00:34:14,280
just like the original Assassin's Creed where if you run,

830
00:34:14,400 --> 00:34:18,679
it deactivates your ego vision. So I think using that

831
00:34:18,880 --> 00:34:22,280
is definitely it's it's nice. And then to target certain

832
00:34:22,320 --> 00:34:26,239
people though, it's different because you use the left trigger

833
00:34:26,400 --> 00:34:28,000
and then you can zoom in. And this took me

834
00:34:28,039 --> 00:34:29,400
a minute to get used to be cause it was

835
00:34:29,719 --> 00:34:31,360
in the prologue when you're trying to find like the

836
00:34:31,400 --> 00:34:34,559
people that hunted the deer, and it was like I'm

837
00:34:35,000 --> 00:34:37,280
running around like what the fuck am I looking for?

838
00:34:37,760 --> 00:34:39,280
And then I finally I realized, oh, I got to

839
00:34:39,280 --> 00:34:42,039
hold the left trigger and the bush I on the distance,

840
00:34:42,039 --> 00:34:44,559
I could see two blue pings, Like is that what

841
00:34:44,679 --> 00:34:45,599
I need to go look for?

842
00:34:45,880 --> 00:34:46,679
Speaker 3: Holy shit?

843
00:34:47,000 --> 00:34:48,840
Speaker 2: So again it's like the other thing that you're talking about,

844
00:34:48,960 --> 00:34:51,079
just once it happens like you're never gonna forget it

845
00:34:51,079 --> 00:34:54,360
because it's such a pain in the ass. So that's

846
00:34:54,440 --> 00:34:56,320
that's what's sorry, go ahead, No.

847
00:34:56,559 --> 00:34:59,000
Speaker 1: I'm just adding that it's like, it's surprising me that

848
00:34:59,119 --> 00:35:01,960
that is happening for you, like me as a just

849
00:35:02,039 --> 00:35:04,440
a general gamer, but for you specifically, someone who's played

850
00:35:04,480 --> 00:35:06,559
like all these games, Like it surprised me that there's

851
00:35:06,639 --> 00:35:10,400
like still all these seemingly like small ui issues. And

852
00:35:10,440 --> 00:35:12,039
maybe it's like just part of the style that they

853
00:35:12,079 --> 00:35:14,760
want this game to be very stylized in that Japanese

854
00:35:14,800 --> 00:35:17,119
sort of way, and they're trying to unify everything, like

855
00:35:17,159 --> 00:35:19,559
even as you're talking about like the blue the blue dots,

856
00:35:19,599 --> 00:35:21,559
and there's like yellow dots for like loot right blue

857
00:35:21,599 --> 00:35:24,039
are people yellow or lute generally speaking, I guess. And

858
00:35:24,119 --> 00:35:27,320
that's similar to like the color coding of like combat right,

859
00:35:27,360 --> 00:35:29,800
where you have like blue strikes which can be paired

860
00:35:29,840 --> 00:35:31,559
but they'll still come in a flurry, and then there's

861
00:35:31,639 --> 00:35:34,360
like white attacks that can just be paired by default,

862
00:35:34,400 --> 00:35:35,880
and then red just can't be paired at all. So

863
00:35:35,920 --> 00:35:38,039
it seems like they're trying to keep these I don't know,

864
00:35:38,119 --> 00:35:41,199
color coding and things consistent, but it ends up just

865
00:35:41,199 --> 00:35:43,079
being a little bit muddied because it's like kind of

866
00:35:43,159 --> 00:35:45,559
unclear what these things mean that sometimes.

867
00:35:45,920 --> 00:35:47,639
Speaker 2: Yeah, and I mean on that note of the of

868
00:35:47,760 --> 00:35:52,800
the combat, it's it feels very very refined, very smooth,

869
00:35:52,840 --> 00:35:56,199
and I feel like when you look at Origins, it's

870
00:35:56,519 --> 00:35:58,840
very like you got a big, powerful guy in front

871
00:35:58,840 --> 00:36:01,360
of you and you're like you're sneak like moving to

872
00:36:01,400 --> 00:36:04,079
the left, over to the right, dodging around, and it

873
00:36:04,159 --> 00:36:07,039
feels bricky. Of course, that's the first time they were

874
00:36:07,119 --> 00:36:09,960
really doing their massive combat overhaul. Odysty improves on a

875
00:36:10,000 --> 00:36:12,719
little bit, but it's still very much the same Valhalla.

876
00:36:13,079 --> 00:36:17,039
It was just too chaotic, I felt, and that's me

877
00:36:17,239 --> 00:36:18,199
kind of just shitting on that game.

878
00:36:18,239 --> 00:36:18,840
Speaker 3: A little bit more.

879
00:36:19,320 --> 00:36:21,760
Speaker 2: Mirage was nice. Mirage felt a little bit more refined,

880
00:36:21,800 --> 00:36:23,840
a lot more smoother. Now in this you have to

881
00:36:23,840 --> 00:36:26,199
take into account that they've added this whole parkour system,

882
00:36:26,239 --> 00:36:29,039
and so the parkour system feels very very bricky to me.

883
00:36:29,320 --> 00:36:31,239
It does not feel very smooth as I would have

884
00:36:31,400 --> 00:36:34,119
liked it to be. I feel like it's good and

885
00:36:34,239 --> 00:36:37,360
I like it, but there are certain things where I'm

886
00:36:37,400 --> 00:36:39,719
trying to like and maybe it's even just the way

887
00:36:39,800 --> 00:36:41,880
that design certain things in the map because I'm having

888
00:36:41,960 --> 00:36:46,159
trouble moving my characters through certain things in towns and

889
00:36:46,360 --> 00:36:50,239
doing certain things. But like the sliding around is fun

890
00:36:50,480 --> 00:36:54,400
and moving through buildings is cool. I do feel like

891
00:36:54,519 --> 00:36:58,000
sometimes it is like an extra delay second when my

892
00:36:58,159 --> 00:37:00,079
character is running on a roof and does like a

893
00:37:00,199 --> 00:37:02,599
triple backflip off, and it's like, man, I don't need

894
00:37:02,679 --> 00:37:04,280
to do that, as cool as it looks, I just

895
00:37:04,360 --> 00:37:05,239
need to get out of here.

896
00:37:05,719 --> 00:37:07,679
Speaker 1: But so is the is the new feature that you

897
00:37:07,800 --> 00:37:09,880
can just climb anything at any point? Is that what

898
00:37:10,079 --> 00:37:11,000
kind of what you're talking about?

899
00:37:12,400 --> 00:37:15,920
Speaker 2: Well, it's it's it's climbing anything, but just it feels

900
00:37:15,960 --> 00:37:18,800
a little bit choppy, like bricky. It doesn't feel smooth

901
00:37:18,880 --> 00:37:21,039
as I'm climbing these things and as I'm jumping off

902
00:37:21,119 --> 00:37:24,119
these things and moving around. Especially I've had times where

903
00:37:24,119 --> 00:37:26,760
I'm trying to climb up a pole but my character

904
00:37:26,920 --> 00:37:29,119
leans up against it like they're looking around a corner.

905
00:37:29,199 --> 00:37:32,440
It's like, that's really kind of annoying. I need to

906
00:37:32,480 --> 00:37:35,920
climb up, not huddle around the Yeah, yeah, I don't.

907
00:37:35,920 --> 00:37:37,519
I didn't know what you mean. I feel like, yeah,

908
00:37:37,559 --> 00:37:38,920
a lot of the times it's like, oh, this is

909
00:37:38,960 --> 00:37:41,800
automatically moving me in the exact perfect way I want

910
00:37:41,840 --> 00:37:42,400
my character too.

911
00:37:42,440 --> 00:37:43,880
Speaker 1: But then other times it's like, oh, but I also

912
00:37:44,079 --> 00:37:46,079
still have to hit a to like do this jump.

913
00:37:46,119 --> 00:37:47,920
But other times she will do like the jump on

914
00:37:48,000 --> 00:37:50,440
her own. It's like, yeah, it's a little bit unclear

915
00:37:50,599 --> 00:37:52,800
at certain points, but I think there is a lot

916
00:37:52,840 --> 00:37:54,719
of really nice I mean a lot of time it

917
00:37:54,760 --> 00:37:55,440
does flow really well.

918
00:37:55,480 --> 00:37:56,199
Speaker 2: But man, I don't know if you did.

919
00:37:56,360 --> 00:37:57,679
Speaker 1: Did you do the early quest where you have to

920
00:37:57,760 --> 00:37:59,519
like you have to get a you have to get

921
00:37:59,559 --> 00:38:00,719
a robe, And I think there's a couple of ways

922
00:38:00,719 --> 00:38:02,119
can do it, but like the main ways like go

923
00:38:02,199 --> 00:38:03,920
out to this pirate ship get some silk, and then

924
00:38:04,000 --> 00:38:06,639
like bring it back to lady and like on one

925
00:38:06,679 --> 00:38:08,119
of the ships where the silk is. It's like in

926
00:38:08,239 --> 00:38:12,199
between like a ring of boxes and I it took

927
00:38:12,280 --> 00:38:14,840
me probably three minutes, which may not sound like a lot,

928
00:38:14,880 --> 00:38:16,239
but it is when you're just trying to pick something

929
00:38:16,320 --> 00:38:18,519
up of like trying to maneuver my character on top

930
00:38:18,559 --> 00:38:20,199
of this box in a way so I would close

931
00:38:20,320 --> 00:38:21,880
enough to like the prompt to pop up to like

932
00:38:22,000 --> 00:38:24,599
open the box, and I just kept jumping up and

933
00:38:24,679 --> 00:38:27,360
down this box doing yeah, as you're saying, like backflips

934
00:38:27,360 --> 00:38:29,360
and stuff, but I want to't want to, So yeah,

935
00:38:29,360 --> 00:38:32,400
I think it's it's sometimes having like the full the

936
00:38:32,440 --> 00:38:35,480
automatic kind of parkour stuff is a bit a bit much.

937
00:38:35,519 --> 00:38:38,280
I'd like a little more control sometimes, So I'm hoping

938
00:38:38,320 --> 00:38:39,760
that something that as you know, we get deeper in

939
00:38:39,880 --> 00:38:41,840
the game, where he just kind of becomes second nature.

940
00:38:42,159 --> 00:38:44,519
And there are some like I think the animation work

941
00:38:44,559 --> 00:38:47,519
in this game is fantastic, like combat wise, stealth wise,

942
00:38:47,599 --> 00:38:49,599
but even just movement things like you know, so many

943
00:38:49,679 --> 00:38:51,559
games have you walked on like a tight rope, you know,

944
00:38:51,639 --> 00:38:53,679
whether it's like a telephone pole, like you know, the

945
00:38:53,760 --> 00:38:55,559
wire or something like that, And in this game, I

946
00:38:55,639 --> 00:38:57,519
feel like most games don't. They don't have anything above

947
00:38:57,559 --> 00:38:59,559
those you can keep walking across them. But in this

948
00:38:59,679 --> 00:39:01,840
like the keep going up and then your character does

949
00:39:01,880 --> 00:39:03,559
like the shimmy where like she'll hold onto the pole

950
00:39:03,599 --> 00:39:05,559
and like do a little swing around like keep going.

951
00:39:06,119 --> 00:39:07,800
It's a little thing, but I feel like I've never

952
00:39:07,880 --> 00:39:09,960
seen a game do that animation before, and so I

953
00:39:10,079 --> 00:39:12,599
just like we found myself extra impressed by it, and

954
00:39:12,760 --> 00:39:15,840
so much of her movements are fantastic, even her crawl

955
00:39:16,519 --> 00:39:19,239
is like freaking gallam like crawling through the mountains. It

956
00:39:19,360 --> 00:39:22,480
is so satisfying. It's so like Spider like and satisfying.

957
00:39:22,480 --> 00:39:24,760
And like I love when you're prone and you like

958
00:39:24,840 --> 00:39:26,559
click back on the stick and she does I don't

959
00:39:26,599 --> 00:39:28,679
know what she does, but like a contortion. It just

960
00:39:28,719 --> 00:39:30,360
like flips her body around, like do a one to

961
00:39:30,440 --> 00:39:33,199
eighty flip. And then the assassinations out of the prone

962
00:39:33,280 --> 00:39:35,840
are so cool, where you like spin around, get their

963
00:39:35,920 --> 00:39:39,079
legs out, stab them in the face. Just in general,

964
00:39:39,159 --> 00:39:41,559
like the animation, like the finishing moves, all that stuff.

965
00:39:41,880 --> 00:39:44,360
Animal animation work is like top notch in this game

966
00:39:44,400 --> 00:39:47,039
looks so great, especially like anything when you're jumping off

967
00:39:47,079 --> 00:39:49,760
a roof to take someone out, general combat stuff, the movement.

968
00:39:49,920 --> 00:39:51,679
I think they really did a good job with the floorish.

969
00:39:51,679 --> 00:39:53,840
And that adds on the fact that this game looks

970
00:39:53,880 --> 00:39:56,199
beautiful and like the outfits look super cool. So you

971
00:39:56,360 --> 00:39:59,679
just feel super sick when you're playing this game. That's

972
00:39:59,719 --> 00:40:00,280
how I I feel.

973
00:40:00,280 --> 00:40:04,920
Speaker 2: At least, Yeah, you really really do. And I just

974
00:40:05,039 --> 00:40:07,119
I think it's it's a lot of fun how they've

975
00:40:07,199 --> 00:40:10,480
managed to really make her. I mean, she's yeah Ninja

976
00:40:10,519 --> 00:40:13,760
assassin and just like you said, the movement's crawling around

977
00:40:13,760 --> 00:40:17,079
through the grass is fun. And even going underwater and

978
00:40:17,360 --> 00:40:19,880
getting that ability where you have the little like bamboo

979
00:40:19,960 --> 00:40:20,920
shoot tube thing and.

980
00:40:20,920 --> 00:40:22,840
Speaker 3: It just lets you breathe under I haven't unlocked that

981
00:40:22,880 --> 00:40:25,119
one yet, but I saw that on there. It's it's

982
00:40:25,199 --> 00:40:27,079
it's fun. It's very very enjoyable.

983
00:40:27,199 --> 00:40:30,280
Speaker 2: And yeah, just being able to you know, you get

984
00:40:30,320 --> 00:40:32,960
it right away, and it kind of bothers me at

985
00:40:33,079 --> 00:40:35,800
times how to use it because I wish and I'm

986
00:40:35,800 --> 00:40:37,559
pretty sure it's an upgrade though, when you can use

987
00:40:37,599 --> 00:40:39,920
like your grappling hook and different scenarios a little bit more.

988
00:40:39,960 --> 00:40:41,519
I'm sure that there's an upgrade for it that I

989
00:40:41,599 --> 00:40:44,400
just haven't come across. But it is nice to use

990
00:40:44,440 --> 00:40:46,280
it in certain situations where you just throw it up.

991
00:40:46,320 --> 00:40:48,239
You can go up to a roof and like keep

992
00:40:48,280 --> 00:40:50,199
going up and climbing and whatnot. Then you can like

993
00:40:50,280 --> 00:40:52,679
use it to like swing across caverns and stuff like that.

994
00:40:53,199 --> 00:40:55,800
Speaker 3: That's kind of fun. There's another point I wanted to

995
00:40:56,000 --> 00:40:59,199
mention with her. Oh yeah, some of the executions. I

996
00:40:59,400 --> 00:41:00,800
love it, and it caught me off guard.

997
00:41:01,039 --> 00:41:03,559
Speaker 2: Maybe it's just because I forgot how violent the other

998
00:41:03,599 --> 00:41:05,559
ones are, but I don't remember any of the Assassin's

999
00:41:05,559 --> 00:41:10,079
Creed games being particularly this crazy. Just when I was

1000
00:41:10,159 --> 00:41:14,760
doing my first major killing animation and you kick the

1001
00:41:14,800 --> 00:41:17,559
guy down and then you just do like a spin

1002
00:41:17,760 --> 00:41:20,480
and you bring your catana and like cut the guy's

1003
00:41:20,559 --> 00:41:22,960
head clean off and the head just falls and rolls away.

1004
00:41:23,000 --> 00:41:28,360
Speaker 3: I was like, holy shit, this is crazy, man.

1005
00:41:28,440 --> 00:41:30,039
Speaker 1: I went, I went up to this one base and

1006
00:41:30,119 --> 00:41:32,320
you've maybe done this mission too, where you just have

1007
00:41:32,400 --> 00:41:33,960
to take out some guy. He's at a base and

1008
00:41:34,159 --> 00:41:36,119
like him and his troops have been like straight just

1009
00:41:36,199 --> 00:41:38,880
decapitating people. It's like all around their base there's just

1010
00:41:38,960 --> 00:41:39,960
heads on like tables.

1011
00:41:40,039 --> 00:41:40,679
Speaker 2: Yeah, yeah yeah.

1012
00:41:40,679 --> 00:41:42,840
Speaker 1: And I was crawling through there and I got to

1013
00:41:42,920 --> 00:41:44,679
this one point where I'm like, okay, I'm a little down,

1014
00:41:44,840 --> 00:41:47,360
like this little rock cliff's So there's a little tiny

1015
00:41:47,440 --> 00:41:49,840
rock cliff and like a table and then like a

1016
00:41:49,960 --> 00:41:52,079
guard standing there. And I stood there for probably like

1017
00:41:52,159 --> 00:41:54,480
two minutes just waiting for this guard to like walk away.

1018
00:41:54,519 --> 00:41:56,800
I'm like this guy's face, he's just looking straight at me.

1019
00:41:57,159 --> 00:41:59,400
When's this fucking guy gonna turn around? I can't do

1020
00:41:59,480 --> 00:42:00,760
anything to get around the guy anyway.

1021
00:42:00,760 --> 00:42:02,800
Speaker 2: From turning around, and then I eventually realized that it

1022
00:42:02,880 --> 00:42:06,480
was just a decapitated head on a table and it

1023
00:42:06,639 --> 00:42:09,159
was never gonna move. But his eyes were open. He

1024
00:42:09,280 --> 00:42:12,199
was looking right at me, So eventually I realized that

1025
00:42:12,320 --> 00:42:14,559
that I could sneak up and get by him, which

1026
00:42:14,679 --> 00:42:17,000
was which was hilarious, but okay, another funny thing with

1027
00:42:17,039 --> 00:42:18,960
the with the park ord in the automatic movement, I

1028
00:42:19,039 --> 00:42:20,880
think the funniest thing for me. It's funny, but also

1029
00:42:20,960 --> 00:42:23,960
knowing is like, man, if you get within like I

1030
00:42:24,000 --> 00:42:26,960
don't know a poll's length of any hay baiale, your

1031
00:42:27,039 --> 00:42:29,239
character is leaping in there. If you go anywhere to

1032
00:42:29,320 --> 00:42:33,039
a haybil just automatically goes full cat just die right

1033
00:42:33,119 --> 00:42:35,679
into it, which a little frustrated at times, but it

1034
00:42:35,719 --> 00:42:37,840
also makes me laugh, so you know, it's it's a

1035
00:42:37,840 --> 00:42:39,079
trade off that's worthy. I guess.

1036
00:42:39,480 --> 00:42:39,679
Speaker 3: Yeah.

1037
00:42:39,880 --> 00:42:41,480
Speaker 2: That spit me in the butt a few times where

1038
00:42:41,480 --> 00:42:43,519
I'm I'm dealing with about four guys. One of them

1039
00:42:43,599 --> 00:42:43,960
is one of my.

1040
00:42:44,000 --> 00:42:46,320
Speaker 3: Targets, and I'll be in a corner and.

1041
00:42:46,360 --> 00:42:48,400
Speaker 2: There's there's a freaking haybale there and I'm trying to

1042
00:42:48,440 --> 00:42:49,480
move but he keeps jumping in.

1043
00:42:49,639 --> 00:42:51,679
Speaker 3: I get out, yeah, and then it's such a pain.

1044
00:42:53,519 --> 00:42:56,000
Speaker 2: Yeah, hay bales are not like tall grass. You can't

1045
00:42:56,119 --> 00:42:57,559
just like walk into them casually.

1046
00:42:57,639 --> 00:43:00,519
Speaker 1: You have to do a badass jump in which I'm

1047
00:43:00,519 --> 00:43:02,519
sure makes a lot more noise than if you just

1048
00:43:02,840 --> 00:43:04,079
silently walked into them.

1049
00:43:04,119 --> 00:43:05,960
Speaker 2: But yeah, you know, we don't worry about that.

1050
00:43:05,960 --> 00:43:08,840
Speaker 1: I do think the addition of prone is fun for

1051
00:43:08,880 --> 00:43:10,559
the stealth because you still move pretty quick, but not

1052
00:43:10,760 --> 00:43:13,119
you know, not a lot of games actually allow you

1053
00:43:13,199 --> 00:43:15,079
to go prone, and if you do, you're so sluggish,

1054
00:43:15,079 --> 00:43:16,599
so it's not really worth it. But I think that

1055
00:43:16,719 --> 00:43:19,239
it's cool that there's like different levels of tall grass

1056
00:43:19,280 --> 00:43:21,079
in this game. That adds a little bit more variety

1057
00:43:21,199 --> 00:43:23,320
to the stealth. And on top of that, it's like, Okay,

1058
00:43:23,360 --> 00:43:25,199
I can extinguish these lights or I can like take

1059
00:43:25,239 --> 00:43:27,800
them out from a distance, and just thinking about that stuff.

1060
00:43:27,800 --> 00:43:29,639
So obviously, you know, they've been doing stealth since the

1061
00:43:29,760 --> 00:43:31,719
very beginning of the series, and so that's something that

1062
00:43:31,880 --> 00:43:34,679
is very refined. And as a big stealth game fan,

1063
00:43:34,840 --> 00:43:36,519
I'm really enjoying the mechanics here. I think there's a

1064
00:43:36,519 --> 00:43:38,719
lot of really good stuff in there. So that's, like

1065
00:43:38,800 --> 00:43:40,519
I said, that's been my go to style, and even

1066
00:43:40,559 --> 00:43:42,599
I remember back in the marketing we were kind of

1067
00:43:42,639 --> 00:43:44,559
showing like, okay, you can even play as stealthy, cool

1068
00:43:44,679 --> 00:43:47,559
ninja girl, or you can play as big strong samurai

1069
00:43:47,679 --> 00:43:48,360
combat guy.

1070
00:43:48,840 --> 00:43:50,840
Speaker 2: And I guess you unlock him later. Have you unlocked

1071
00:43:50,880 --> 00:43:52,679
him yet to where you are in the story?

1072
00:43:52,840 --> 00:43:53,840
Speaker 3: I haven' unlocked him yet.

1073
00:43:54,000 --> 00:43:55,960
Speaker 2: No. Yeah, I've heard that it's pretty late in the game.

1074
00:43:56,000 --> 00:43:57,840
I don't know. I don't know how long the game is,

1075
00:43:57,880 --> 00:44:00,079
so I don't know what that really means. But I

1076
00:44:00,119 --> 00:44:01,760
thought it would be a lot sooner because you start

1077
00:44:01,840 --> 00:44:03,719
off the game with him right.

1078
00:44:04,119 --> 00:44:06,719
Speaker 1: Right, Yeah, you start in like the opening kind of sequence,

1079
00:44:06,760 --> 00:44:08,519
and then you switch to her and get more of

1080
00:44:08,559 --> 00:44:10,639
her story. But I mean, I'm fine with it because

1081
00:44:10,719 --> 00:44:12,880
like I was gonna play as her the whole time. Anyway,

1082
00:44:12,880 --> 00:44:14,760
I don't really an interested in that play style, especially

1083
00:44:15,159 --> 00:44:16,719
after playing more of the combat, which you can talk

1084
00:44:16,760 --> 00:44:18,000
about it a bit. It's not really my thing. I

1085
00:44:18,079 --> 00:44:19,679
just want to I just want to be cool stealth

1086
00:44:19,800 --> 00:44:22,599
ninja person. So I would probably just continue to play

1087
00:44:22,639 --> 00:44:23,880
this character. But I don't know if it's going to

1088
00:44:24,199 --> 00:44:26,320
forcibly switch because I thought that was like you could

1089
00:44:26,400 --> 00:44:28,440
choose and that was like part of the marketing is

1090
00:44:28,480 --> 00:44:30,000
like do you want to go in loud or do

1091
00:44:30,039 --> 00:44:30,440
you want to.

1092
00:44:30,400 --> 00:44:31,760
Speaker 2: Go in quiet? So it'd make me think that once

1093
00:44:31,800 --> 00:44:33,719
you unlock him, you would be stealthy.

1094
00:44:33,760 --> 00:44:35,559
Speaker 1: But then like naturally there'd be like story sequences that

1095
00:44:35,639 --> 00:44:37,280
only he would do, right, Like he probably gets a

1096
00:44:37,320 --> 00:44:39,679
different peg on the objective board.

1097
00:44:39,760 --> 00:44:43,239
Speaker 2: So well, that's like syndicate back with Evie and Jacob Fry.

1098
00:44:43,639 --> 00:44:45,920
There were some missions where you had to play as

1099
00:44:46,039 --> 00:44:49,000
the other, right, and totally okay with that. Totally okay,

1100
00:44:49,000 --> 00:44:51,800
And it's very similar because Eve was absolutely stealth and

1101
00:44:51,960 --> 00:44:55,079
Jacob was more hands on like re warse. Yeah, it's

1102
00:44:55,079 --> 00:44:57,920
a Sasha and that's right. So I think that's what's

1103
00:44:57,960 --> 00:44:59,840
going to be happening here, and I'm totally okay with that.

1104
00:45:00,599 --> 00:45:03,280
Speaker 1: Yeah, gotcha. Uh, maybe we could talk a little bit

1105
00:45:03,320 --> 00:45:06,440
more about the combat. So yeah, this is you know,

1106
00:45:06,519 --> 00:45:09,519
has the very classic combat of enemies are gonna hit

1107
00:45:09,519 --> 00:45:11,079
you with these as I mentioned, the white, red or

1108
00:45:11,199 --> 00:45:13,360
like blue strikes or maybe there's yellow in there too,

1109
00:45:13,360 --> 00:45:16,039
I can't remember, but like these different strikes and I

1110
00:45:16,199 --> 00:45:18,440
really don't like these combat systems. To me, it just

1111
00:45:18,480 --> 00:45:20,639
feels like I'm playing Guitar Hero, and I love Guitar Hero,

1112
00:45:20,719 --> 00:45:23,400
but it just feels like I'm oh, there's a blue button, Okay,

1113
00:45:23,440 --> 00:45:25,719
I'll hit the blue button now, okay, hit the blue button. Now,

1114
00:45:25,800 --> 00:45:27,039
hit the blue button now, okay, And I hit the

1115
00:45:27,079 --> 00:45:27,519
white button.

1116
00:45:27,559 --> 00:45:27,800
Speaker 2: Okay.

1117
00:45:27,840 --> 00:45:29,320
Speaker 1: Now I can like get three or four strikes in

1118
00:45:29,400 --> 00:45:31,119
before they reset their stance and do it again.

1119
00:45:31,400 --> 00:45:32,800
Speaker 2: And I'm sure you're on a log a bunch of stuff.

1120
00:45:32,840 --> 00:45:34,840
Speaker 1: And I'm not really using the tools a lot, because

1121
00:45:35,480 --> 00:45:37,239
oh my god, it's the different like bumpers and the

1122
00:45:37,280 --> 00:45:39,239
different menus, which is funny that Ghost of the Stream

1123
00:45:39,280 --> 00:45:41,039
I had the same issue where there's so much stances

1124
00:45:41,119 --> 00:45:43,800
and tools and things, and whenever I would like come

1125
00:45:43,880 --> 00:45:45,239
back to the game after a few months of not

1126
00:45:45,320 --> 00:45:47,679
playing it, it would always take me like fifteen twenty

1127
00:45:47,719 --> 00:45:49,880
minutes of like, how the hell do you control this? U?

1128
00:45:50,039 --> 00:45:51,840
Speaker 2: I like, move these buttons around. You get used to

1129
00:45:51,840 --> 00:45:52,360
it over time.

1130
00:45:52,679 --> 00:45:54,320
Speaker 1: But maybe I'm not using the full tool set yet,

1131
00:45:54,320 --> 00:45:57,000
but I just I'm finding it pretty bland so far.

1132
00:45:57,159 --> 00:45:58,920
This is not really my type of combat system, and

1133
00:45:59,039 --> 00:46:01,199
so I'm trying my best to be a stealthy ninja

1134
00:46:01,239 --> 00:46:03,079
because I don't want to have to go into a

1135
00:46:03,159 --> 00:46:05,440
big fight and you know, it works fine against a

1136
00:46:05,519 --> 00:46:08,199
boss and it's like it's good enough, but like it

1137
00:46:08,360 --> 00:46:11,159
just doesn't really move the needle for me, unfortunately. But

1138
00:46:11,360 --> 00:46:13,000
how are you feeling about it? It sounded like you

1139
00:46:13,119 --> 00:46:15,440
were liking it more than Valhalla. At least I am

1140
00:46:15,519 --> 00:46:16,760
liking it more than Valhalla.

1141
00:46:17,079 --> 00:46:19,280
Speaker 2: I think it's fun when you can you just got

1142
00:46:19,400 --> 00:46:22,559
to try to either force your opponent to break or

1143
00:46:22,760 --> 00:46:25,400
just wait for an opening you can do. You can

1144
00:46:25,480 --> 00:46:29,800
unlock more abilities to quickly counter do different types of damage,

1145
00:46:29,800 --> 00:46:30,559
different attacks.

1146
00:46:30,559 --> 00:46:32,760
Speaker 3: I guess that sort of stuff, but I like that

1147
00:46:32,880 --> 00:46:33,280
as well.

1148
00:46:33,400 --> 00:46:39,360
Speaker 2: You can unlock actual abilities where you're basically holding down

1149
00:46:39,760 --> 00:46:43,599
your attack and then you're summoning.

1150
00:46:44,679 --> 00:46:45,800
Speaker 3: It kind of pops up like.

1151
00:46:46,280 --> 00:46:50,079
Speaker 2: Like a four icons that you can do like these

1152
00:46:50,320 --> 00:46:54,079
actual abilities. So when you are holding down one of

1153
00:46:54,119 --> 00:46:56,000
your attack buttons either I'm pretty sure there's just light

1154
00:46:56,039 --> 00:46:58,480
attack maybe you're heavy or your light attack, whatever you're

1155
00:46:58,480 --> 00:46:59,880
going to for your strike, and you're holding that at

1156
00:47:00,000 --> 00:47:02,239
tack button down, then you see the four icons pop

1157
00:47:02,320 --> 00:47:03,719
up and then you can hit like your why to

1158
00:47:03,800 --> 00:47:07,800
actually do like another execution like superability, that kind of stuff,

1159
00:47:07,920 --> 00:47:09,440
and I like that. I think that's a lot of fun.

1160
00:47:09,480 --> 00:47:11,800
That's a little bit more versatility to the way you're

1161
00:47:11,880 --> 00:47:15,440
taking out your opponents. But yeah, I just think where

1162
00:47:15,719 --> 00:47:19,599
Origins and co were very blocky, when you're dodging to

1163
00:47:19,639 --> 00:47:21,199
the side, moving out of the way, and it just

1164
00:47:21,239 --> 00:47:23,920
be like, Okay, one solid sweep attack from your enemy

1165
00:47:23,960 --> 00:47:26,280
will just decimate you. You can still take a lot

1166
00:47:26,320 --> 00:47:28,400
of damage in this case, but you have a bit

1167
00:47:28,440 --> 00:47:31,039
more control over it because you're customizing with different armor

1168
00:47:31,119 --> 00:47:33,639
and putting on different things, equipping different things, different weapons

1169
00:47:33,679 --> 00:47:37,079
and whatnot. And so I really do enjoy how it

1170
00:47:37,280 --> 00:47:42,440
just feels a little bit more contained and smooth because

1171
00:47:42,800 --> 00:47:45,159
I can roll backwards and then I can kind of

1172
00:47:45,280 --> 00:47:46,920
just make my opponent kind of come to me a

1173
00:47:47,000 --> 00:47:49,039
little bit, and then I can do like a heavy attack,

1174
00:47:49,559 --> 00:47:51,440
break part of their armor off, and then I can

1175
00:47:51,559 --> 00:47:53,840
just start dealing a few quick blows, or I can

1176
00:47:54,320 --> 00:47:56,920
roll back and start throwing some of my throwing knives

1177
00:47:56,960 --> 00:47:57,320
at them.

1178
00:47:58,440 --> 00:48:01,519
Speaker 3: So yeah, just different diferent ways to combo it up.

1179
00:48:02,239 --> 00:48:02,480
Speaker 2: Nice.

1180
00:48:02,559 --> 00:48:05,280
Speaker 1: Yeah, I'm glad you're enjoying it more than I am.

1181
00:48:05,639 --> 00:48:07,920
How About we take our last break of the show

1182
00:48:07,960 --> 00:48:10,480
and we'll be right back for some more Assassin's Creed chatter.

1183
00:48:10,599 --> 00:48:14,400
Speaker 2: We'll be right back. Okay, we are back.

1184
00:48:14,599 --> 00:48:16,800
Speaker 1: So yeah, as you kind of mentioned, they're talking about

1185
00:48:16,880 --> 00:48:18,440
just some of the things you can unlock and add

1186
00:48:18,480 --> 00:48:21,920
to your skill tree. You know this, this skill tree

1187
00:48:22,000 --> 00:48:25,719
is not doing it for me. Something I frequently critique

1188
00:48:25,760 --> 00:48:28,280
about games like this. I just feel like the skill

1189
00:48:28,320 --> 00:48:30,159
trees are not very well made. They're not giving me

1190
00:48:30,239 --> 00:48:32,079
interesting things. And there are some exceptions. There are some

1191
00:48:32,159 --> 00:48:33,719
cool things in here, like as you mentioned, the swimming

1192
00:48:33,800 --> 00:48:35,840
underwater thing, Like that's a cool ability to have in

1193
00:48:35,880 --> 00:48:36,440
a skill tree.

1194
00:48:36,440 --> 00:48:36,800
Speaker 3: I like that.

1195
00:48:37,519 --> 00:48:40,840
Speaker 1: But Taylor, when I saw the ability put a skill

1196
00:48:40,920 --> 00:48:44,440
point into do two percent more damage at night, I

1197
00:48:44,519 --> 00:48:45,800
almost fucking turned the game off.

1198
00:48:45,880 --> 00:48:48,280
Speaker 2: Who the fuck cares about doing that?

1199
00:48:48,599 --> 00:48:51,480
Speaker 1: That is the most like most games, you know, ten

1200
00:48:51,519 --> 00:48:54,519
to fifteen percent is like, okay, that's uninteresting and boring.

1201
00:48:54,599 --> 00:48:56,280
Speaker 2: That's such a small amount. I'm not gonna notice that

1202
00:48:56,480 --> 00:48:59,639
two percent at night. This is so dumb and like

1203
00:48:59,760 --> 00:49:01,880
all some more like that, do two percent more damage

1204
00:49:02,280 --> 00:49:04,559
when you're low held, do two percent more damage against

1205
00:49:04,599 --> 00:49:06,599
like certain types of enemies, and you know, I guess

1206
00:49:06,599 --> 00:49:09,639
that stuff would stack over time, But my god, that

1207
00:49:09,920 --> 00:49:12,800
is like pretty pretty sparse if that's the kind of

1208
00:49:12,920 --> 00:49:14,480
skill trees we have in here, and so there are

1209
00:49:14,519 --> 00:49:17,480
of course exceptions. There's different tools and interesting things you

1210
00:49:17,519 --> 00:49:20,199
can get in there, like double assassinations from the air.

1211
00:49:20,599 --> 00:49:22,079
Cool things in there too, but a lot of it.

1212
00:49:22,239 --> 00:49:24,159
Speaker 1: Like it's a bad time when I boot up a game,

1213
00:49:24,199 --> 00:49:26,280
I get the first few levels, I look at the

1214
00:49:26,280 --> 00:49:28,679
skill train, I don't even bother leveling anything.

1215
00:49:28,400 --> 00:49:30,000
Speaker 2: And I just don't think about it for a few hours.

1216
00:49:30,119 --> 00:49:31,559
Speaker 1: That is not a good sign, Like I should be

1217
00:49:31,639 --> 00:49:33,519
excited every time I level level, but oh, I can't

1218
00:49:33,559 --> 00:49:35,960
wait to spend that point. I like, there's certain things

1219
00:49:36,039 --> 00:49:37,719
up the tree I'm really excited for. I can't wait

1220
00:49:37,719 --> 00:49:39,320
to get to them. And then I think the other

1221
00:49:39,360 --> 00:49:41,679
thing about that too, is and maybe you can explain

1222
00:49:41,719 --> 00:49:44,159
this to me, there's like a knowledge a knowledge system.

1223
00:49:44,239 --> 00:49:45,960
So there was like in the Shnobi or like the stealth,

1224
00:49:46,360 --> 00:49:48,679
you know, part of the skill tree. There's like other

1225
00:49:48,719 --> 00:49:50,199
things that are are interesting and I want to get,

1226
00:49:50,199 --> 00:49:52,840
but it's like, oh, you need more knowledge level, and

1227
00:49:53,000 --> 00:49:55,440
like I don't know how I'm how I get this

1228
00:49:55,800 --> 00:49:58,159
knowledge level thing, and they're just locked out until I

1229
00:49:58,199 --> 00:49:58,440
get that.

1230
00:49:58,519 --> 00:49:59,360
Speaker 2: I've got one or two.

1231
00:50:00,000 --> 00:50:01,679
Speaker 1: I couldn't tell they were just for certain skill trees

1232
00:50:01,760 --> 00:50:03,280
or if I have to expend those somehow.

1233
00:50:03,960 --> 00:50:05,519
Speaker 2: I was lost. I didn't know what the heck was

1234
00:50:05,559 --> 00:50:08,519
going on there, I believe, because yeah, it's like knowledge points,

1235
00:50:08,639 --> 00:50:11,280
right that you get. I'm yeah, pretty sure because I've

1236
00:50:11,280 --> 00:50:14,719
gotten a few, and you get them by doing certain

1237
00:50:15,159 --> 00:50:18,159
things like for example, I went to one city and

1238
00:50:18,199 --> 00:50:20,039
there were three different shrines to pray at.

1239
00:50:20,079 --> 00:50:21,760
Speaker 1: I prayed at all three of them, and I got

1240
00:50:21,800 --> 00:50:24,639
a knowledge point. Okay, Now is that a universal knowledge

1241
00:50:24,639 --> 00:50:26,440
point or was that like for a specific skill tree.

1242
00:50:26,920 --> 00:50:29,000
Speaker 2: I don't know that. I don't know.

1243
00:50:29,440 --> 00:50:30,800
Speaker 1: And did you have to expend it or did it

1244
00:50:30,840 --> 00:50:34,280
automatically just like give you more knowledge level in certain skill.

1245
00:50:34,079 --> 00:50:38,199
Speaker 3: Trees that I don't know get still learning?

1246
00:50:38,840 --> 00:50:39,480
Speaker 2: Still learning?

1247
00:50:39,920 --> 00:50:41,920
Speaker 1: Yeah, let me know if you figure that out, because

1248
00:50:41,920 --> 00:50:43,599
I don't get it. I'm sure I could just google

1249
00:50:43,639 --> 00:50:46,199
it real quick. But anyway, that was something confusing to me.

1250
00:50:46,239 --> 00:50:47,440
Speaker 2: But I don't know. Are are you having a similar

1251
00:50:47,440 --> 00:50:49,280
experience of the skill tree as me? Are you? I

1252
00:50:49,320 --> 00:50:51,880
don't know? Finding at a little bit more engaging. There

1253
00:50:51,920 --> 00:50:54,480
are times where I do forget that, hey, I actually

1254
00:50:54,519 --> 00:50:56,559
have like four points I can use, and so I'll

1255
00:50:56,599 --> 00:50:58,559
make a point to go into the page like, Okay,

1256
00:50:58,679 --> 00:51:01,000
let's slap these on to whatever.

1257
00:51:01,000 --> 00:51:02,280
Speaker 3: I want and I need here.

1258
00:51:02,320 --> 00:51:05,480
Speaker 2: But yeah, there's not really anything that's really super exciting.

1259
00:51:05,519 --> 00:51:07,719
It's the things like, oh, you can breathe under a

1260
00:51:07,840 --> 00:51:10,039
small bit of water for an extended amount of time

1261
00:51:10,079 --> 00:51:12,000
if you get this little bamboo shoot thing.

1262
00:51:12,199 --> 00:51:13,079
Speaker 3: So those are abilities.

1263
00:51:13,159 --> 00:51:16,320
Speaker 2: Yes, I want that, other fighting abilities to for combat,

1264
00:51:16,400 --> 00:51:16,960
I want those.

1265
00:51:17,119 --> 00:51:19,360
Speaker 3: Those are some things that I'm looking forward to unlocking

1266
00:51:19,440 --> 00:51:19,719
more of.

1267
00:51:19,880 --> 00:51:23,079
Speaker 2: But yeah, there's not necessarily any poll to get two

1268
00:51:23,119 --> 00:51:25,840
percent extra damage at night, Like that's that's bullshit. But

1269
00:51:25,960 --> 00:51:27,920
I do like the concept behind it. I think that's

1270
00:51:27,960 --> 00:51:30,079
fun because we have a day at night cycle. We

1271
00:51:30,159 --> 00:51:32,800
have a four season cycle in this game. It's beautiful,

1272
00:51:32,840 --> 00:51:35,639
it's wonderful. So I think that's awesome to think, Okay,

1273
00:51:35,719 --> 00:51:39,239
you have different benefits to doing certain missions at night

1274
00:51:39,400 --> 00:51:40,320
versus daytime.

1275
00:51:40,920 --> 00:51:42,400
Speaker 3: So that's really really a cool case.

1276
00:51:42,559 --> 00:51:44,719
Speaker 2: Miss on that two percent damage, Taylor.

1277
00:51:44,719 --> 00:51:47,239
Speaker 3: No, that's huge. I could make or break you your

1278
00:51:47,360 --> 00:51:48,159
your mission there.

1279
00:51:48,239 --> 00:51:50,519
Speaker 2: Maybe you need one less strike to kill a boss

1280
00:51:50,559 --> 00:51:51,280
than you did before.

1281
00:51:54,039 --> 00:51:54,639
Speaker 3: Exactly.

1282
00:51:55,320 --> 00:51:58,480
Speaker 2: There's a cool uh another ability that they've added in

1283
00:51:58,599 --> 00:52:01,599
here that I was not expecting. So it's the I

1284
00:52:01,639 --> 00:52:05,199
think it's called the show Shoji's it's the it's the

1285
00:52:05,519 --> 00:52:08,400
type of Japanese sixteenth century Japanese door that has like

1286
00:52:08,480 --> 00:52:10,280
the paper on it with the one on the wooden frame,

1287
00:52:10,320 --> 00:52:12,559
and they close and open. You can open and close them.

1288
00:52:12,559 --> 00:52:14,800
Speaker 3: In this game. You can go into the homes. It's

1289
00:52:14,800 --> 00:52:16,960
super super cool. I like that. And yet when you

1290
00:52:17,039 --> 00:52:21,239
go in and you can like, uh, terminate the lights,

1291
00:52:21,280 --> 00:52:24,119
I can't remember what extinguished that. Yeah, you.

1292
00:52:25,679 --> 00:52:28,039
Speaker 2: Can extinguish the light source in there, which just cool.

1293
00:52:28,559 --> 00:52:30,360
And then you can when you do that, you can

1294
00:52:30,400 --> 00:52:32,480
see the light from outside and the shadows of like

1295
00:52:32,639 --> 00:52:35,679
enemy guards standing outside of these doors, and you can

1296
00:52:35,760 --> 00:52:39,079
unlock the ability to assassinate where you stab your Katanna

1297
00:52:39,199 --> 00:52:42,719
through like the paper door and like assassinate them and

1298
00:52:42,760 --> 00:52:44,519
then pull it out. It's just it's super cool.

1299
00:52:44,960 --> 00:52:46,639
Speaker 1: I haven't I have unlocked that ability, and I don't

1300
00:52:46,639 --> 00:52:48,920
think I've encountered an enemy in a position to kill

1301
00:52:48,960 --> 00:52:50,840
them yet that way. But I guess, yeah, a good

1302
00:52:50,840 --> 00:52:53,639
point that I need to be thinking more about, Like, Okay,

1303
00:52:54,119 --> 00:52:56,119
where are the doors? Can I kind of close this

1304
00:52:56,239 --> 00:52:57,920
door and then then do that or something like that.

1305
00:52:58,119 --> 00:52:59,800
So yeah, I'll definitely keep an eye out for that.

1306
00:53:00,119 --> 00:53:00,519
Speaker 3: Mm hmm.

1307
00:53:02,239 --> 00:53:03,599
Speaker 1: Let's see where do we want to go next. Maybe

1308
00:53:03,639 --> 00:53:05,199
talk a little bit more about like some of the quests.

1309
00:53:05,679 --> 00:53:07,320
I don't know if there's any highlight quests and things.

1310
00:53:07,400 --> 00:53:10,039
One that I that I did enjoy was a simple

1311
00:53:10,280 --> 00:53:12,400
US I forget they had a word for it, but

1312
00:53:12,400 --> 00:53:14,360
anyway's pretty much like a parkour challenge, like you just

1313
00:53:14,400 --> 00:53:17,039
had to climb this mountain, jumping through these different things,

1314
00:53:17,079 --> 00:53:18,719
and you know, I was fallowing the yellow paint and

1315
00:53:18,760 --> 00:53:20,559
it was kind of basic, but it was fun because

1316
00:53:20,679 --> 00:53:22,480
I think the movement, like when it is working, is

1317
00:53:22,480 --> 00:53:24,880
pretty engaging. I think it works especially well in a

1318
00:53:24,920 --> 00:53:26,880
situation like that that is designed for you to move

1319
00:53:26,920 --> 00:53:28,920
on a linear path instead of like going through a

1320
00:53:29,000 --> 00:53:31,800
city that is so intricate and there's boxes and rooftops everywhere.

1321
00:53:32,079 --> 00:53:33,760
Speaker 2: So I enjoyed that when I thought that was cool.

1322
00:53:34,760 --> 00:53:37,119
Speaker 1: And then one I thought was really interesting was there's

1323
00:53:37,360 --> 00:53:40,039
as I mentioned that section where you got to you're

1324
00:53:40,199 --> 00:53:42,280
essentially gonna go to a tea party, and so you

1325
00:53:42,320 --> 00:53:43,599
want to try and fit in because you're just like

1326
00:53:43,639 --> 00:53:45,599
a lowly commoner, so you've never been to a fancy

1327
00:53:45,880 --> 00:53:48,360
tea party, don't know what's going on here. So there's

1328
00:53:48,360 --> 00:53:49,679
like a couple of lead up quests that you have

1329
00:53:49,760 --> 00:53:51,400
to do into that, where you have to like get

1330
00:53:51,480 --> 00:53:54,320
clothing and then you'll like learn some of the etiquette,

1331
00:53:54,320 --> 00:53:55,920
and then you'll have to acquire a gift and then

1332
00:53:55,960 --> 00:53:58,360
you'll go to this party. And what I liked about

1333
00:53:58,360 --> 00:53:59,880
that as well is like, because I'm gonna be honest,

1334
00:54:00,280 --> 00:54:02,559
I'm skipping a lot of cutscenes, I'm hitting be a lot,

1335
00:54:03,159 --> 00:54:05,400
or I'm where it's I'm not gonna lie.

1336
00:54:05,599 --> 00:54:06,800
Speaker 2: I will be totally honest about that.

1337
00:54:07,119 --> 00:54:08,360
Speaker 1: But I felt like for that one, I was like,

1338
00:54:08,360 --> 00:54:09,960
I gotta pay attention here because I actually want to

1339
00:54:10,039 --> 00:54:11,519
learn these things. And I was like, there's no way

1340
00:54:11,559 --> 00:54:13,039
the game is actually gonna make me have to know

1341
00:54:13,159 --> 00:54:14,440
this stuff, right, Like I'm just gonna get to the

1342
00:54:14,480 --> 00:54:14,800
cut scene.

1343
00:54:14,840 --> 00:54:15,679
Speaker 2: The character's gonna do it.

1344
00:54:15,920 --> 00:54:17,920
Speaker 1: But then hole, we got to the cut scene and

1345
00:54:18,000 --> 00:54:19,400
it's like, how do you want to bow? You gotta

1346
00:54:19,400 --> 00:54:21,400
bow the right way or these people are gonna like

1347
00:54:21,679 --> 00:54:23,400
sniff you out, or I don't know what the consequences

1348
00:54:23,400 --> 00:54:25,559
are if you mess these things up. And then there's

1349
00:54:25,559 --> 00:54:27,280
even mohere you gotta like turn your tea cup in

1350
00:54:27,320 --> 00:54:29,440
a specific way. And I did pay attention for that

1351
00:54:29,519 --> 00:54:32,239
cut scene, but in the moment, I did not know

1352
00:54:32,280 --> 00:54:33,719
which way I was supposed to turn it. I mess

1353
00:54:33,719 --> 00:54:34,400
it up, and the guy I.

1354
00:54:34,440 --> 00:54:38,800
Speaker 2: Was like, Oh, it's fucking amateur. Thislander was going on

1355
00:54:38,960 --> 00:54:41,119
here and I felt that. I felt that, and I

1356
00:54:41,199 --> 00:54:43,039
was like, that's cool. I like that one of the

1357
00:54:43,119 --> 00:54:45,519
quests of this game forced me to learn like proper

1358
00:54:45,599 --> 00:54:47,039
tea et to quit and I fucked that up, and

1359
00:54:47,079 --> 00:54:48,880
then I, you know, what was the Consequest's not like

1360
00:54:48,920 --> 00:54:50,239
I got killed or anything. I had to restart.

1361
00:54:50,719 --> 00:54:52,360
Speaker 3: He'll be the main villain at the end of the game.

1362
00:54:52,559 --> 00:54:55,280
Speaker 1: Maybe I'll come back and that'll be like his taunt

1363
00:54:55,320 --> 00:54:57,199
to me is he'll like turn the tea cup twice and.

1364
00:54:57,199 --> 00:54:58,039
Speaker 2: Then they'll come at me.

1365
00:54:59,239 --> 00:54:59,880
Speaker 3: But I really like that.

1366
00:55:00,000 --> 00:55:01,280
Speaker 2: I thought that was a really cool quest.

1367
00:55:01,599 --> 00:55:04,320
Speaker 1: And then the so that one the I guess, you know,

1368
00:55:04,360 --> 00:55:06,320
I guess the light spoiler for this early game quest.

1369
00:55:06,559 --> 00:55:09,199
But the way that that one ends is you're kind

1370
00:55:09,199 --> 00:55:11,000
of going around this party. You're trying to get the

1371
00:55:11,039 --> 00:55:12,920
proper etiquette, but then you're also trying to suss out

1372
00:55:12,960 --> 00:55:15,199
three different perps to determine which one is the target

1373
00:55:15,239 --> 00:55:17,320
that you're actually going after. And once again, this takes

1374
00:55:17,360 --> 00:55:19,440
some brain power, doesn't just give you the answer, it

1375
00:55:19,480 --> 00:55:21,519
doesn't eliminate one of them. So it essentially becomes like

1376
00:55:21,559 --> 00:55:23,519
a fifty to fifty which one of these is the people?

1377
00:55:23,880 --> 00:55:25,880
And honestly, after talking to them and after this tea party,

1378
00:55:25,920 --> 00:55:27,519
I had no freaking clue I had.

1379
00:55:27,599 --> 00:55:29,320
Speaker 2: I was like, what clues am I missing here? I

1380
00:55:29,360 --> 00:55:31,519
didn't realize I was, you know, playing Return of the Open.

1381
00:55:31,559 --> 00:55:34,440
Did I totally missed some of these details here. I

1382
00:55:34,480 --> 00:55:37,119
wasn't doing enough snooping around And so it comes to

1383
00:55:37,159 --> 00:55:38,920
the end in quest, I'm like, I don't know. That

1384
00:55:39,000 --> 00:55:40,719
girl was kind of sus I guess I guess I'll

1385
00:55:40,719 --> 00:55:42,519
pick her, And then it like skips out of the

1386
00:55:42,559 --> 00:55:44,440
cut scene and she's like running down the street away

1387
00:55:44,440 --> 00:55:46,119
from me because I guess I've like declared warning her

1388
00:55:46,119 --> 00:55:47,840
once again, I probably skipped a cut scene here, and

1389
00:55:47,920 --> 00:55:50,239
so I'm just running in the streets. And also the

1390
00:55:50,360 --> 00:55:52,119
running assassination the animation is.

1391
00:55:52,119 --> 00:55:54,400
Speaker 1: So cool because you literally just dive with them once again,

1392
00:55:54,519 --> 00:55:56,840
like gallam stab them in the back, and then like

1393
00:55:56,880 --> 00:55:58,360
you're in the middle of the town. So now everyone

1394
00:55:58,440 --> 00:56:02,440
sees you her run away, wrong target, So I've just

1395
00:56:02,559 --> 00:56:03,719
killed like an innocent person.

1396
00:56:03,880 --> 00:56:06,280
Speaker 2: And then it's funny. The funniest thing is like pops

1397
00:56:06,320 --> 00:56:08,599
up this little dialogue and it's like, well, you know what,

1398
00:56:09,239 --> 00:56:11,440
she wasn't the target, but she was pretty corrupt, so

1399
00:56:11,519 --> 00:56:13,639
I guess it's okay that I kill her. Anyways, I

1400
00:56:13,800 --> 00:56:16,000
was like trying to take away some of the guilt

1401
00:56:16,039 --> 00:56:17,280
that I should be feeling.

1402
00:56:17,280 --> 00:56:20,360
Speaker 1: For killing this innocent person, which was hilarious. And then

1403
00:56:20,400 --> 00:56:22,000
because I messed it up, and maybe it forces you

1404
00:56:22,039 --> 00:56:24,079
to mess it up. I don't know, maybe you're forced

1405
00:56:24,079 --> 00:56:25,320
to do it so you have to go on this quest.

1406
00:56:25,360 --> 00:56:26,280
It always tells you wrong.

1407
00:56:26,320 --> 00:56:27,800
Speaker 2: I don't know. I probably just messed it up in

1408
00:56:27,840 --> 00:56:28,519
an honest way.

1409
00:56:28,760 --> 00:56:30,119
Speaker 1: But then I had to go to this whole base

1410
00:56:30,400 --> 00:56:32,039
and I and I'm glad I messed it up because

1411
00:56:32,039 --> 00:56:33,880
I got this cool stealth sequence out of it where

1412
00:56:33,920 --> 00:56:35,880
I had to infiltrate this this castle and she was

1413
00:56:35,920 --> 00:56:38,079
like on top of the scaffold building that I had

1414
00:56:38,119 --> 00:56:40,280
to do this epic duo on the rooftop and it

1415
00:56:40,360 --> 00:56:42,320
was a really cool quest. So I thought that was

1416
00:56:42,360 --> 00:56:44,119
really cool, like the whole structure of that of like

1417
00:56:44,159 --> 00:56:46,199
the lead up to this quest in like a very

1418
00:56:46,400 --> 00:56:49,360
non combat focused mission where you're just doing some basic things,

1419
00:56:49,440 --> 00:56:51,440
gathering some stuff, and of course there's a little combat

1420
00:56:51,480 --> 00:56:54,079
sequences throughout it. But then you kind of culminating this

1421
00:56:54,239 --> 00:56:56,480
like maybe if you paid attention and did this correctly

1422
00:56:56,920 --> 00:56:59,960
in like a high intellect way, not just like raw power,

1423
00:57:00,360 --> 00:57:02,199
you could like skip this part of this quest, or

1424
00:57:02,199 --> 00:57:03,320
if you mess it up, you got to do an

1425
00:57:03,320 --> 00:57:04,880
extra like difficulty sequence.

1426
00:57:04,960 --> 00:57:06,320
Speaker 2: And I really enjoyed that.

1427
00:57:06,400 --> 00:57:08,039
Speaker 1: So I thought that was like a really well designed quest,

1428
00:57:08,079 --> 00:57:10,000
and I hope to see more of that stuff in here.

1429
00:57:10,239 --> 00:57:12,280
I don't think I've done enough to really comment on

1430
00:57:12,320 --> 00:57:14,360
that yet, but I don't know what is your perception

1431
00:57:14,440 --> 00:57:16,000
of the quest's been have they? Have there been other

1432
00:57:16,039 --> 00:57:17,960
ones interesting like this or do you have like a highlight.

1433
00:57:17,760 --> 00:57:21,679
Speaker 2: Quest that you've experienced so far? Yeah, there's been there's

1434
00:57:21,679 --> 00:57:23,760
been a few very interesting ones so far, and I'm

1435
00:57:23,800 --> 00:57:25,599
sure I'm pretty sure you've you would have done the

1436
00:57:25,599 --> 00:57:27,519
one where you're hunting, like the gunsmith's trying to get

1437
00:57:27,559 --> 00:57:30,239
information for like any of these gunsmiths, like do you

1438
00:57:30,320 --> 00:57:32,239
sell guns with gold on them?

1439
00:57:32,519 --> 00:57:32,679
Speaker 3: Or on.

1440
00:57:32,840 --> 00:57:35,320
Speaker 1: I've got like the first couple. I don't think i've

1441
00:57:35,320 --> 00:57:37,079
finished yet, but I think I've started that question.

1442
00:57:37,119 --> 00:57:40,719
Speaker 2: Okay, I guess there's there's two people that you kind

1443
00:57:40,760 --> 00:57:42,840
of you interrogate after the fact and like you're you're

1444
00:57:42,880 --> 00:57:44,679
eavesdropping this thing, and then you have to go and

1445
00:57:44,719 --> 00:57:45,519
actually talk to them.

1446
00:57:45,840 --> 00:57:47,960
Speaker 1: And I'm talking about Okay, yes I do know those guys,

1447
00:57:47,960 --> 00:57:49,719
but I remember there is another gun quest thing.

1448
00:57:50,000 --> 00:57:53,000
Speaker 2: Yeah. Yeah, So that when they were talking and they're like, oh, like,

1449
00:57:53,559 --> 00:57:56,039
you can pick what your responses are and sometimes it matters,

1450
00:57:56,079 --> 00:57:59,880
sometimes it doesn't. And so they were like, oh, I'm

1451
00:58:00,079 --> 00:58:04,679
hairphrasing here, but they go, do you serve like so

1452
00:58:04,840 --> 00:58:06,519
and so? And then I was like, yeah, I serve

1453
00:58:06,599 --> 00:58:08,239
so and so Like oh, do you serve the son

1454
00:58:08,400 --> 00:58:11,199
or the daughter? And I was like, oh, I serve

1455
00:58:11,480 --> 00:58:12,119
I serve.

1456
00:58:11,960 --> 00:58:16,400
Speaker 3: The daughter, like there is no daughter. It's like fuck, Okay,

1457
00:58:16,880 --> 00:58:17,920
Well that backfired.

1458
00:58:19,239 --> 00:58:22,079
Speaker 2: But then there's other instances and other quests where it'll

1459
00:58:22,079 --> 00:58:24,920
actually say this does have an impact on this person

1460
00:58:25,039 --> 00:58:26,559
in the future, and I like that.

1461
00:58:26,760 --> 00:58:29,280
Speaker 3: That's that's good to know because it'll be curious to see.

1462
00:58:29,280 --> 00:58:31,320
Speaker 2: Okay, how does this how does this play in the

1463
00:58:31,400 --> 00:58:33,639
future when this person was my ally and I said

1464
00:58:34,079 --> 00:58:36,599
something that they didn't like, but the other person did like.

1465
00:58:36,719 --> 00:58:39,000
And that's to me, I'm pretty sure that's new for

1466
00:58:39,079 --> 00:58:41,800
Assassin's Creed that we haven't had something where conversation actually

1467
00:58:41,840 --> 00:58:42,760
can dictate.

1468
00:58:42,920 --> 00:58:44,800
Speaker 3: How the story could go in the future.

1469
00:58:44,880 --> 00:58:46,000
Speaker 2: M M and I.

1470
00:58:46,199 --> 00:58:47,599
Speaker 1: One thing I noticed too, at the very start of

1471
00:58:47,599 --> 00:58:49,280
the game, when you're booting up, like, oh, which difficulty

1472
00:58:49,280 --> 00:58:50,679
you want to play on, is they have a cannon

1473
00:58:50,760 --> 00:58:54,840
mode where it'll just like auto select the dialogue options

1474
00:58:54,880 --> 00:58:56,559
for you. And I don't know if that's just in

1475
00:58:56,679 --> 00:58:59,400
story sequences to like give your character a specific tone,

1476
00:58:59,480 --> 00:59:00,920
or if it isn't those things too, because I think

1477
00:59:00,920 --> 00:59:02,960
it would be disappointing if you didn't get to have

1478
00:59:03,119 --> 00:59:05,199
those moments where you had to pay attention or know

1479
00:59:05,320 --> 00:59:08,440
these details to like have consequences of saying something wrong.

1480
00:59:09,360 --> 00:59:11,119
Speaker 2: I don't know if canon mode removes that kind of.

1481
00:59:11,079 --> 00:59:13,239
Speaker 1: Thing, And maybe that's like stressful certain players, or maybe

1482
00:59:13,239 --> 00:59:15,599
they just put that there for people who just want

1483
00:59:15,639 --> 00:59:17,519
to enjoy these games mindlessly and don't want to pay

1484
00:59:17,519 --> 00:59:19,400
attention to that stuff and they just want to play

1485
00:59:19,440 --> 00:59:21,000
the game how it was, you know, quote unquote intended

1486
00:59:21,000 --> 00:59:23,119
to be. I guess that's cool that there's an option

1487
00:59:23,199 --> 00:59:25,039
in there. Like I said, I didn't pick that mode,

1488
00:59:25,239 --> 00:59:27,079
and I think I'm glad I didn't. Even if I

1489
00:59:27,079 --> 00:59:28,559
am skipping a lot of the cut scenes, I still

1490
00:59:28,599 --> 00:59:31,320
want to have some choice at certain points. But yeah,

1491
00:59:31,360 --> 00:59:34,119
it's cool that it seems like these choices actually seemingly

1492
00:59:34,159 --> 00:59:35,480
matter in the moment. I don't know if Yeah, I

1493
00:59:35,480 --> 00:59:36,840
don't know if they matter in a medicense like, oh,

1494
00:59:36,880 --> 00:59:39,000
it's gonna change with the final bosses, that kind of stuff.

1495
00:59:39,199 --> 00:59:40,639
I don't think that's what's going on. It's just more

1496
00:59:40,679 --> 00:59:43,039
like individual missions, and I'm sure most of them do

1497
00:59:43,159 --> 00:59:44,679
lead to combat in the end no matter what you

1498
00:59:44,760 --> 00:59:48,000
do anyway. But hey, sometimes the illusion of choices is

1499
00:59:48,039 --> 00:59:50,199
all you need to make it feel like you have

1500
00:59:50,320 --> 00:59:51,320
more impact as a player.

1501
00:59:51,440 --> 00:59:52,840
Speaker 2: So that's that's kind of all right.

1502
00:59:53,239 --> 00:59:55,880
Speaker 1: I also feel like the through some of the dialogue

1503
00:59:55,960 --> 00:59:59,440
choices and yeah, just general options that you have, I

1504
00:59:59,480 --> 01:00:01,760
feel like you can kind of be evil in this game.

1505
01:00:01,800 --> 01:00:03,559
I feel that you can do some truly evil acts

1506
01:00:03,719 --> 01:00:07,519
or do things in like really mean spirits and really

1507
01:00:07,679 --> 01:00:09,480
just go to colmat a lot quicker when you could

1508
01:00:09,519 --> 01:00:11,559
talk through a problem, So I don't know how much

1509
01:00:11,599 --> 01:00:13,239
that's really going to tie into things like that's kind

1510
01:00:13,239 --> 01:00:15,079
of an element of Ghost's Shima as well as like,

1511
01:00:15,639 --> 01:00:17,159
I don't know, how do you want to be an

1512
01:00:17,199 --> 01:00:20,280
honorable type? You want to obey these rules, these kind

1513
01:00:20,320 --> 01:00:21,760
of traditions and all these kind of things.

1514
01:00:21,840 --> 01:00:23,800
Speaker 2: Do you want to go against them? And so I

1515
01:00:23,840 --> 01:00:24,079
don't know.

1516
01:00:24,079 --> 01:00:25,480
Speaker 1: I'm kind of liking that. I feel like I'm kind

1517
01:00:25,519 --> 01:00:27,840
of playing a bit of an evil character. I'm going

1518
01:00:27,880 --> 01:00:31,039
I'm a pretty savage, savage person. Obviously I killed that

1519
01:00:31,400 --> 01:00:33,880
innocent person, so that's kind of personifying that.

1520
01:00:34,000 --> 01:00:35,599
Speaker 2: But I'm liking that. I don't know.

1521
01:00:35,599 --> 01:00:36,880
Speaker 1: It seems like there's a little bit of edge you

1522
01:00:36,920 --> 01:00:38,440
can have with your character. But I don't know, what

1523
01:00:38,480 --> 01:00:40,639
do you I guess otherwise think of the story, like

1524
01:00:40,880 --> 01:00:43,119
I don't know if you're skipping as many cut scenes

1525
01:00:43,119 --> 01:00:44,960
as I am, but it seems like it starts out

1526
01:00:44,960 --> 01:00:47,400
as a pretty classic revenge story. You know, your father

1527
01:00:47,760 --> 01:00:49,920
was killed and you're trying to get the people who

1528
01:00:50,039 --> 01:00:52,559
killed him kind of thing. But I don't know, do

1529
01:00:52,599 --> 01:00:55,159
you have any more take on any interesting characters or

1530
01:00:55,159 --> 01:00:56,039
story stuff that's going on?

1531
01:00:57,079 --> 01:01:00,159
Speaker 2: It's as far as the stories go, I'm not not

1532
01:01:00,599 --> 01:01:02,960
very engaged with it. I'm not skipping cut scenes. I'm

1533
01:01:03,000 --> 01:01:07,880
trying to get connected to these characters. But her story,

1534
01:01:08,000 --> 01:01:11,920
her introduction, didn't really he hasn't really pulled me in yet.

1535
01:01:12,559 --> 01:01:15,920
The other character, y suit Ke, I really was engaged

1536
01:01:15,920 --> 01:01:18,800
with his character at the start because I thought, okay,

1537
01:01:18,920 --> 01:01:21,480
like he's hired as like a bodyguard, like a slave

1538
01:01:21,639 --> 01:01:25,599
to these Portuguese religious folks that are trying to like

1539
01:01:25,840 --> 01:01:30,280
get permission to go through this this Daimyo's land, and

1540
01:01:30,320 --> 01:01:31,400
I thought, okay, this is really cool.

1541
01:01:31,440 --> 01:01:32,039
Speaker 3: I'm enjoying this.

1542
01:01:32,119 --> 01:01:33,639
Speaker 2: And the Dimo is like, oh, I want to keep

1543
01:01:33,679 --> 01:01:35,880
you around and like train you, and I think you're

1544
01:01:35,920 --> 01:01:39,719
interesting because he had never I mean, you're dealing and

1545
01:01:40,000 --> 01:01:42,760
I'm not trying to like be politically incorrected with racist

1546
01:01:42,800 --> 01:01:44,800
or anything like that. But they obviously dealt with a

1547
01:01:44,840 --> 01:01:47,920
lot of white people and then here comes a black person, like, hey,

1548
01:01:48,440 --> 01:01:51,119
he hasn't seen a black person before, is how I

1549
01:01:51,199 --> 01:01:52,880
took it. And he thought he was really interesting want

1550
01:01:52,880 --> 01:01:54,239
to learn more about him, and saw that he was

1551
01:01:54,280 --> 01:01:56,719
a great warrior and wanted to bring him in. I thought,

1552
01:01:56,960 --> 01:02:00,360
let's this is a very cool, engaging story where this

1553
01:02:00,519 --> 01:02:03,440
can go but with her. Yeah, it's classic revenge for

1554
01:02:03,480 --> 01:02:07,440
Assassin's creed. Father gets killed, but I felt like it

1555
01:02:07,599 --> 01:02:10,599
was not gaslighting. But like, okay, I thought he died.

1556
01:02:10,679 --> 01:02:13,159
No he's alive, he's back again. Oh no, he's dead.

1557
01:02:13,440 --> 01:02:16,199
And then we're getting flashback sequences later on where he's

1558
01:02:16,199 --> 01:02:18,039
alive again, and it's just like, Okay, I'm not really

1559
01:02:18,079 --> 01:02:20,880
getting attached to this character. Now, I'm gonna go back

1560
01:02:20,920 --> 01:02:22,719
to the be all end all the best of the best.

1561
01:02:22,719 --> 01:02:27,639
Assassin's Crew two, you get an amazing intro where you're

1562
01:02:27,679 --> 01:02:30,119
with your family as at you know, it's great, and

1563
01:02:30,199 --> 01:02:33,079
then that leads to literally like your brothers and your

1564
01:02:33,159 --> 01:02:35,719
dad being hung and it's like, okay, that's it, no

1565
01:02:35,880 --> 01:02:37,599
more flashbacks or anything like that.

1566
01:02:37,719 --> 01:02:38,559
Speaker 3: They're gone. They're dead.

1567
01:02:38,599 --> 01:02:41,159
Speaker 2: And it's like, holy shit, that was that was crazy.

1568
01:02:41,199 --> 01:02:43,880
And this I didn't really I don't have that connection.

1569
01:02:44,000 --> 01:02:46,800
I don't really feel her suffering, you know, like she

1570
01:02:47,039 --> 01:02:49,599
was just she was shot, she was on the ground,

1571
01:02:49,800 --> 01:02:52,920
and she's outside this base and like her father just

1572
01:02:53,079 --> 01:02:55,400
comes out of nowhere, gets killed and he's just there

1573
01:02:55,480 --> 01:02:57,360
and she crawls towards him, and that's it.

1574
01:02:57,440 --> 01:02:58,239
Speaker 3: It's very sad.

1575
01:02:58,360 --> 01:03:02,119
Speaker 2: It's gut wrenching, yes, but Assassin's Creed two when you know,

1576
01:03:02,199 --> 01:03:05,559
a brief spoiler, he thinks his family is gonna be okay,

1577
01:03:05,599 --> 01:03:07,480
and he's in the crowd and he sees someone's supposed

1578
01:03:07,480 --> 01:03:09,920
to be his Ally sends this his brothers and his

1579
01:03:10,079 --> 01:03:12,719
dad to hang till dead, and he can't get through

1580
01:03:12,719 --> 01:03:14,559
the crowd fast enough. He's trying to get there and

1581
01:03:14,639 --> 01:03:16,440
he just sees his family get hung. It's like, oh

1582
01:03:16,599 --> 01:03:19,719
my god, this is real. Maybe I'm biased, Probably I'm

1583
01:03:19,719 --> 01:03:23,039
a little bit. No, that sounds that sounds emotional, right,

1584
01:03:23,079 --> 01:03:25,480
the very emotional, very emotional. So I'm hoping that we

1585
01:03:25,559 --> 01:03:28,159
get a little bit more emotion from this character. And

1586
01:03:28,239 --> 01:03:30,719
I'd like to see her. I'm I'm excited to see

1587
01:03:30,760 --> 01:03:32,920
how she kind of more or less embraces being more

1588
01:03:32,960 --> 01:03:35,679
of an assassin, because so far just getting these revenge killings,

1589
01:03:35,760 --> 01:03:38,719
she's just like for my father and just like just

1590
01:03:38,880 --> 01:03:41,440
stabs like man like this is different from like going

1591
01:03:41,840 --> 01:03:44,119
and the assassin takes the feather and wipes the feather

1592
01:03:44,199 --> 01:03:46,360
on their blood and stuff.

1593
01:03:46,440 --> 01:03:48,840
Speaker 3: This is Yeah, she's dark, she's got a dark side.

1594
01:03:49,079 --> 01:03:50,760
Speaker 2: Yeah, I think she's cool.

1595
01:03:50,920 --> 01:03:53,199
Speaker 1: Yeah, like I don't have that deep emotional bomb, but

1596
01:03:53,199 --> 01:03:56,280
I think she's a cool protagonist so far. Cool look

1597
01:03:56,280 --> 01:03:58,000
and as I mentioned, like the outfits and all that

1598
01:03:58,199 --> 01:04:00,639
look look really sick. So you can really customizer in

1599
01:04:00,639 --> 01:04:03,519
a fun way. So yeah, I think you know she's

1600
01:04:03,599 --> 01:04:05,480
getting the job done in that way. But once again,

1601
01:04:05,480 --> 01:04:08,119
I'm not investing them as much effort in the story.

1602
01:04:08,639 --> 01:04:10,639
Another thing that I believe is new for Assassins Skreek

1603
01:04:10,760 --> 01:04:12,000
is you were pretty excited about this when it was

1604
01:04:12,000 --> 01:04:15,360
shown off recently as the base building factor. So I

1605
01:04:15,360 --> 01:04:17,519
don't know if you are building out multiple bases or

1606
01:04:17,639 --> 01:04:19,719
just one in this game. I'm guessing there's multiple in

1607
01:04:19,760 --> 01:04:22,159
like the different regions and all that. But yeah, essentially,

1608
01:04:22,199 --> 01:04:24,280
you are going around, You're collecting resources along with other

1609
01:04:24,320 --> 01:04:26,039
stuff that you normally would in these kind of games.

1610
01:04:26,360 --> 01:04:28,519
You can go back to your base, you are recruiting

1611
01:04:28,559 --> 01:04:31,840
people there. You're recruiting like shop owners or like stable

1612
01:04:31,920 --> 01:04:35,039
and things like this. You're building out different buildings, put

1613
01:04:35,039 --> 01:04:37,320
them where you want, put decorations. There's a lot, seems

1614
01:04:37,320 --> 01:04:39,920
like seemingly a lot of things you can unlock to

1615
01:04:40,000 --> 01:04:41,719
put here. I feel like every vendor has like a

1616
01:04:41,840 --> 01:04:44,719
section for cosmetic stuff for the for the bases that

1617
01:04:44,800 --> 01:04:45,079
you can do.

1618
01:04:45,960 --> 01:04:48,519
Speaker 2: I'm curious how much you've done with this feature so

1619
01:04:48,639 --> 01:04:51,840
far and how it's working for you. I've built only

1620
01:04:52,000 --> 01:04:55,400
a couple little things. I've not fully immersed it, but

1621
01:04:55,519 --> 01:04:59,719
I have been hunting and gathering lots of resources, and

1622
01:04:59,840 --> 01:05:01,159
I I think it's cool too because you can hit

1623
01:05:01,199 --> 01:05:04,679
certain bases and you can like your scouts will hit

1624
01:05:04,800 --> 01:05:07,119
the like certain things later, right, like you got to

1625
01:05:07,159 --> 01:05:08,840
send them to like go pick up stuff, right.

1626
01:05:08,880 --> 01:05:09,320
Speaker 3: That's right.

1627
01:05:09,480 --> 01:05:11,960
Speaker 2: Yeah, Yeah, So that's basically all I've I've done. I

1628
01:05:12,039 --> 01:05:15,159
haven't fully built like a be all end all base yet.

1629
01:05:15,719 --> 01:05:15,920
Speaker 3: Yeah.

1630
01:05:15,960 --> 01:05:18,800
Speaker 1: I mean it does seem fairly basic, right, Like everything's

1631
01:05:18,840 --> 01:05:21,559
on a grid and so, I don't know, it feels

1632
01:05:21,599 --> 01:05:24,280
like a classic roller coaster tycoon sort of moment there

1633
01:05:24,320 --> 01:05:26,440
you can like do the little paths in between that stuff.

1634
01:05:26,800 --> 01:05:28,440
I'd be curious to see once you get into town

1635
01:05:28,760 --> 01:05:30,199
or I guess you're a settlement whatever, it is a

1636
01:05:30,239 --> 01:05:32,280
little bit more established, like how much you see like

1637
01:05:32,320 --> 01:05:35,159
people walking around and traveling throughout your place, or if

1638
01:05:35,159 --> 01:05:37,280
it's just like, oh, the forge guy sits in the

1639
01:05:37,320 --> 01:05:39,000
forge all day and never really leaves it and it

1640
01:05:39,039 --> 01:05:41,000
would kind of just feel like disconnected and it's like,

1641
01:05:41,599 --> 01:05:43,360
you know what, just give me a menu. I mean,

1642
01:05:43,400 --> 01:05:46,239
there's like actual base going on here, so we'll see

1643
01:05:46,280 --> 01:05:47,920
what happens there. But I don't know, it seems like

1644
01:05:48,119 --> 01:05:51,199
another there's just a lot of different like progression things

1645
01:05:51,239 --> 01:05:53,760
in this game, right, whether it's like collecting, buying, acquiring gear,

1646
01:05:53,880 --> 01:05:56,559
upgrading it, you know, whether that's going in the skill

1647
01:05:56,599 --> 01:05:59,079
tree and upgrading stuff there, or like upgrading things through

1648
01:05:59,280 --> 01:06:01,000
the base now. So it seems like there's just a

1649
01:06:01,039 --> 01:06:03,679
lot of different ways that you're improving your character, which

1650
01:06:03,679 --> 01:06:06,119
I'm sure over I don't know. I'm assuming this game

1651
01:06:06,199 --> 01:06:08,800
is pretty long, so yeah, I think hopefully that keeps

1652
01:06:08,840 --> 01:06:11,159
things fresh. They're always having new ways to kind of

1653
01:06:11,199 --> 01:06:14,639
improve your character. I think that was everything in my notes.

1654
01:06:14,679 --> 01:06:16,159
Is there anything that we haven't talked about yet.

1655
01:06:25,239 --> 01:06:29,000
Speaker 3: I think I hit everything that was that I wanted

1656
01:06:29,079 --> 01:06:29,760
to touch upon.

1657
01:06:30,400 --> 01:06:32,400
Speaker 2: It's pretty good for one weekends worth of play for

1658
01:06:32,679 --> 01:06:34,760
what is a long game. I'm sure you'll report back

1659
01:06:34,840 --> 01:06:35,239
on this one.

1660
01:06:35,599 --> 01:06:37,079
Speaker 3: Yes, yes, I absolutely will.

1661
01:06:38,440 --> 01:06:40,280
Speaker 2: If I had one more thing that would have been

1662
01:06:40,360 --> 01:06:41,920
nice to have and there was maybe a little bit

1663
01:06:42,000 --> 01:06:46,679
more islands available because you can go swim out into

1664
01:06:46,760 --> 01:06:48,440
the ocean and see the ships and stuff like that.

1665
01:06:48,519 --> 01:06:49,639
That's cool, you can get on the ships.

1666
01:06:49,679 --> 01:06:51,280
Speaker 3: But I would have liked it if there was maybe

1667
01:06:51,320 --> 01:06:53,159
a little bit more island hopping, not to.

1668
01:06:53,199 --> 01:06:56,480
Speaker 2: The level that Odysty had because that was that felt overwhelming,

1669
01:06:56,679 --> 01:06:59,519
but just a little bit more like exploration on that front.

1670
01:06:59,639 --> 01:07:01,800
Speaker 3: But that's me wanting to be more.

1671
01:07:01,960 --> 01:07:02,039
Speaker 2: Now.

1672
01:07:02,119 --> 01:07:03,639
Speaker 1: When you look at like the overall map, does it

1673
01:07:03,679 --> 01:07:05,599
seemed like there's not really a section that'll have more

1674
01:07:05,639 --> 01:07:05,760
of it.

1675
01:07:07,400 --> 01:07:10,079
Speaker 2: I mean, it's totally possible, but we'll I guess we'll

1676
01:07:10,079 --> 01:07:12,880
see what they do for for DLC. Sometimes Assassin's Creed

1677
01:07:12,920 --> 01:07:15,000
deals you can get a little zany, they can go

1678
01:07:15,039 --> 01:07:18,199
a little bit off the rails with it being true, Yeah,

1679
01:07:18,400 --> 01:07:20,679
Valhalla stuff got pretty wild, right with some more like

1680
01:07:21,119 --> 01:07:24,519
yeah things, oh which oh your mind to me? So

1681
01:07:24,599 --> 01:07:27,360
when you boot up Shadows, I actually really like it,

1682
01:07:27,440 --> 01:07:29,760
how and I guess this is kind of them creating

1683
01:07:30,119 --> 01:07:32,880
it's like an equivalent to Call of Duty when you

1684
01:07:32,960 --> 01:07:34,519
boot up that and you have like the different called

1685
01:07:34,559 --> 01:07:36,360
duties you can go into, and then war Zone all

1686
01:07:36,400 --> 01:07:38,679
the different tabs. So here you have your main Assassin's

1687
01:07:38,719 --> 01:07:41,159
Creed like home page, and then you can go for

1688
01:07:41,320 --> 01:07:46,519
like five hundred CE like sixteen hundred BC memories, right

1689
01:07:46,880 --> 01:07:48,199
they call them, Yeah, yeah, so.

1690
01:07:48,199 --> 01:07:50,360
Speaker 3: You can cycle and there. They're just they're the main games,

1691
01:07:50,480 --> 01:07:52,199
right that you can choose which one you want to

1692
01:07:52,239 --> 01:07:52,440
get in.

1693
01:07:52,960 --> 01:07:55,039
Speaker 1: Because like I thought they had like that Assassin's Creed

1694
01:07:55,800 --> 01:07:57,199
is it called Infinity?

1695
01:07:57,480 --> 01:07:58,920
Speaker 2: Was it going to do that? Where like the hub?

1696
01:07:59,039 --> 01:07:59,920
Speaker 3: Is that what this is?

1697
01:08:00,119 --> 01:08:02,800
Speaker 2: Because I didn't download that, but it seems like I

1698
01:08:02,920 --> 01:08:06,440
have access to I think that's I don't have access

1699
01:08:06,440 --> 01:08:08,199
all those things, but I can see them all there.

1700
01:08:08,800 --> 01:08:11,400
I think that's what this is or what they're trying

1701
01:08:11,440 --> 01:08:13,679
to do, because yeah, like you're just you have access

1702
01:08:13,679 --> 01:08:15,639
to all of them, so you're going through You're going

1703
01:08:15,679 --> 01:08:16,199
through all of them.

1704
01:08:16,279 --> 01:08:17,479
Speaker 3: So it's pretty cool.

1705
01:08:18,680 --> 01:08:20,039
Speaker 1: Is that part of the reason why this game with

1706
01:08:20,119 --> 01:08:22,720
so many goddamn gigabytes is because there's like other games

1707
01:08:22,880 --> 01:08:25,079
stuffed in the cartridge essentially?

1708
01:08:26,720 --> 01:08:30,680
Speaker 2: Maybe maybe I'm surprised because I thought it would be more.

1709
01:08:31,439 --> 01:08:33,520
Mine was only about one hundred, and I thought we're

1710
01:08:33,560 --> 01:08:35,119
going to be like two hundred or something like that.

1711
01:08:35,279 --> 01:08:38,199
But maybe that's just call of duty that I'm used to.

1712
01:08:38,359 --> 01:08:43,159
Speaker 1: Now, Yeah, we shall see, this was a really fun discussion.

1713
01:08:43,279 --> 01:08:45,520
It's always fun to talk Assassin's Screed with you because

1714
01:08:45,560 --> 01:08:49,000
you are the master of this series. But yeah, I'm

1715
01:08:49,000 --> 01:08:50,520
sure we'll have to report back on this one. I

1716
01:08:50,560 --> 01:08:52,560
think I'll definitely put a few more hours in and

1717
01:08:52,640 --> 01:08:54,520
see how that goes for me, because there's some stuff

1718
01:08:54,520 --> 01:08:57,359
I'm liking I still got to finish about though, you

1719
01:08:57,359 --> 01:08:58,880
know what I mean. I I got so many games

1720
01:08:58,920 --> 01:09:01,000
on the plate on the go right now. Yeah, I'm

1721
01:09:01,000 --> 01:09:02,439
curious to see how this one does and what the

1722
01:09:02,520 --> 01:09:04,600
reception of it is overall, because it has been a

1723
01:09:04,640 --> 01:09:07,800
long time coming for thousand Screed to go to Japan.

1724
01:09:08,640 --> 01:09:11,079
So yeah, we will report back. Thank you everyone for listening.

1725
01:09:11,159 --> 01:09:13,479
Let us know your thoughts on the game in the

1726
01:09:13,520 --> 01:09:17,359
YouTube comments and our discord in a Apple review.

1727
01:09:17,399 --> 01:09:19,359
Speaker 2: Wherever you want to leave it, we'll be happy to

1728
01:09:19,560 --> 01:09:22,079
see it. Thank you for listening, Thank you Taylor for

1729
01:09:22,159 --> 01:09:25,079
joining me, and we'll see you again next time. Bye bye.

