Speaker 1: Tale of the mantagor bonus material the story so far
chapters one through ten. What follows over the next few
minutes is not an episode of Tale of the Mantigor,
and it will not take the place of a real episode.
It's just bonus content, a mini summary of the last
ten chapters told in the fewest words possible. Let's begin.
In chapter one, we meet the human wizard Oldve and
his apprentice Achillea. Achilia believes she's an elf. In reality,
she is a half elf. She is also Aldve's daughter,
but the elder wizard has hidden this fact from her.
As far as she knows, she was adopted by her master.
Despite these secrets, the two live together in harmony, along
with several magical constructs in the uninhabited wilderness east of Zasha.
Their peaceful life is interrupted one day a second, powerful
magic zer comes into their territory. For reasons unknown, Aldve
sends Achillia to meet with the stranger, and a few
hours later, the nervous young apprentice finds herself in front
of a weird tower of iron. When the door opens,
she's met by a gnome who welcomes her inside. The
next chapter begins with Achillia's meeting with the wizard fimgrim Atresch,
who is big in both size and personality. Finn claims
not to have been aware of Aldveay's presence in the Veil,
though he does not explain his business there either. Before
Achilia takes her leave, they exchange gifts. On the way home.
Achilia frets over a notion that she had said too
much and learned too little, but her worry is overridden
by panic when she gets home to find that someone
has broken into it. She races around the small dwelling,
calling out for Aldvay and getting no response. She soon
discovers that her master's spell book has been stolen, and
then much worse, She finds Aldvay in the basement, but
he has been turned to stone. In chapter three, Achilia
tries to with the sudden upending of her old life.
Her master has been turned into a statue and his
spell book stolen. Her first idea is to run back
to the Iron Tower, but when she arrives at the spot,
it's gone. She returns home and begins looking for clues.
She finds three. First, there are a few drops of
blood in the bedroom. Second, when she goes downstairs, Achilia
finds the components for a poison slowing remedy on Aldway's workbench. Finally,
beside the statue that her master has become and scratched
into the dirt of the basement floor is a name
Audoc Court. The construct recognizes the name from a sketchbook
in Aldway's book collection. Audoc is the name of the artist,
and on the final page there is an inscription that
invites Oldvay to come back north some time. At this point,
Achilia makes a decision and a promise. She will go north,
find this Adoc and get some answers. She packs her
own spell book and some traveling supplies into her bag.
In the morning, along with Cord and Robin, she leaves
home and begins her quest. In the next chapter, Achilia
and her companions set off in search of Adoc. On
the first day, they encounter no more trouble than a
hungry raccoon, But on the very next day, the trio
runs into a solitary human. Achillia shares a bit of
food with him, and the two make camp together. In
the morning, Achilia asks this man, whose name is Edo,
if he knows anyone by the name of Attok. Incredibly,
he says he does. In chapter five, Achillie, Robin, and
Cord meet Itto's former friends. They aren't on such good
terms anymore. In fact, they want Toto dead and have
set up an ambush. Things do not look good when
the pieces walk right into their trap, three archers hidden
in the trees. When the trap is sprung, Achillia runs immediately.
Arrows are loosed, and while she, Cord and Robin get away,
Edo is slain. Luckily, the archers do not pursue. The
next day, the quest North resumes. On the night of
their fifth day of travel, Achillia hears an evil laugh
and a cry from somewhere nearby. Amazingly, the second voice
is speaking in Elvish. The next chapter concerns the rescue
of this elf who is being tormented by three orcs.
Using her only spell, shrink, Achillia manages to free the captive.
A pursuit follows, but the Demi humans prove to be
the faster and get away unharmed. Once at a safe distance,
Achillia stops for her party to regroup and to meet
the person she is liberated. Chapter seven begins with a
meeting between Achillia and do Renni, who seems unconvinced that
his savior is what she claims to be. Despite misgivings,
the courtet sets off together in the direction of Dorni's home.
Achilia is hoping that someone there will recognize the name Adoc.
The unlucky Pieces stumble across a second group of Orcs
on that very next day. Again, they run, and this
time take shelter in a small cave that's big enough
for a quille Is party to enter, but too small
for the Orcs to follow. Inside, they discover a crawl space,
which they used to seek out another exit, but they
end up disturbing a nest of giant centipedes on their way.
In the ensuing battle, the Pieces are victorious.