Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to
the Game Mesticides podcast. This is the podcast where we
decide everything about the world of games, so you never
have to think for yourself. I'm your host Jeff Grubb
and with me is Mike Manatti. In today's episode, I
didn't update this. There's gonna be a control spin off.
There's that analog three D e GM compendium. I got
a little game that I'm gonna make mic play. It'll
be kind of a debate thing. It's fun. We'll get
to all that very soon. First, Mike Manatti, how are
you doing? Pretty good?
Speaker 2: Guardians have a rare run lead over the Yankees right now,
get that up.
Speaker 1: I'm going to tomorrow's game. Yes, Actually, I'm excited for you,
especially especially if they win tonight. That'll be great. And
I think, you know, if they win tonight, I think
it's gonna send them up real nice to have a
good comeback in this series. So yep, good luck to them.
What can I talk about that. I've made some tactical
airs today, please. So I did game mess and then
I did game mess late because I had an appointment
of virtual appointment for Emmy this morning. That took two hours.
So I was on a call for two hours this morning.
Then immediately got game mess ready in like a half
an hour, and I did game mess and then I
might have taken a little break, but then I was like,
I'll just stream some astrobot and then I did voicemail
dump truck. Now I'm doing this, and then we do
Mario party at nine pm tonight. I've not planned out
my day in the most optimal fashion. Have you eaten?
I have? I had a breakfast sandwich this morning, so
I remember doing that. I would or to yourself a
pizza or something I would like to eat. To get
Steph is gonna make soup here pretty soon, somebody I'll
get seasons. It's gonna be a big yeah, soup season.
It's gonna be a hearty soup. But yes, I pro
I'll probably get another snacky snack ur Mary Price to
see you on the dump truck. Yeah, I was like,
what was I thinking? I should have just told had
like Nicky said, Nikki was right there, and I just
it was too late to swap anyone out. I was like, oh,
you know what, I'll just show up. I'll do it.
But it was a good time for me. I don't
think it's gonna be a good time for anyone listening,
So a fantipe for me. I was targeted a lot
by stuff I was even on this show. Uh huh.
I was just like, you know, you're just disappointing us, Mike,
you're letting us down. One second behind you guys, right, yeah,
you are playing now.
Speaker 3: Yeah.
Speaker 1: Yeah. It took me a second to like really figure
this stuff out. Like Dan had a head start on me.
I'm like, man, he's really far ahead. And then I
was like, okay, got close, was able to beat him,
and then immediately he's a.
Speaker 2: Yeah, it's about a twenty four hour challenge, don't worry.
Speaker 1: Yeah, we're fine. We have all week. Yeah, because there's
not gonna be a new level and in Astroboy is
what we're talking about everybody. The speed Run level came
out there nine am this morning. Of course, that is
right when that appointment started for Emmy. So it's like
kind of like, darn it, while I'm here, I'm a
grown man complaining about that. But got in there for
a little bit between some shows today and then we
did stream and that was the flying time it was
a good just hang out while we're playing the game.
I like those kinds of streams. We want to kind
of do more of them.
Speaker 2: Yeah, I might even just stream a little bit of
it after this and before we start the Mario Party
party at nine pm Eastern.
Speaker 1: I got tail the trash too. Yes, so we gotta
we got to get this show done. Yeah, so say
your last thing and then we're gonna start it. Last thing. Yeah,
let's explain what we do here. It's not what I
say on the show. Thank you for joining us. Give
us a good rating. Wherever you are listening. Hit that
like button on YouTube helps people find the show. If
you want to ask a question, you can drop a
super chat during the show here on YouTube. We'd really
appreciate that. We'll get to all those before the end
of the program. Thank you to carlos Ayan who was
insane and the Rain Music on YouTube for the use
of our theme songs. Thanks to one Up versus Cpu
for our artwork. You can find more at one up
versus cpu dot com. We are on Spotify, Apple Podcast
and wherever pods are caught. Thank you to the mods.
Thank you to Christian for producing. He's actually dealing with
the blackout right now. So he's not here right now.
I got to send this audio to him later. You
can get more from Mike and me and support us
by going to patreon dot com slash game Mess. That
gets you access to our discord servers, participation in Q
and A sessions, and our game club discussions, early access
to new episodes of Game Mess, Jeopardy and Columbros, and
of course all of our shows. Add free friendly reminder.
You can also become a supporter by becoming a YouTube member,
YouTube member, or Twitch subscriber. So it Mike goes to
stream tonight, go take your prime sub go there, give
it to them. Just do it tonight, everybody.
Speaker 2: When you starting to me, yeah, I'm not like Jen,
I will not mind it if you give me money.
Speaker 1: Man, that's a good bit. Just annoying someone by get
them giving them five dollars. How do you how do
you manage that? Huh?
Speaker 2: I wanted to I wanted to venmo him so bad,
but he was asking so nice and people to not
send them money.
Speaker 1: If we're not on air and I did it, I
wouldn't have done it.
Speaker 2: But my problem is, like I want to just actually
give him money, but he's like art like return it
or donate the charity.
Speaker 1: I'm like, no, just we want you to have five dollars. Yeah, absolutely,
you're right by a record player. I don't know, get
some money I give you deserve a little tree now
and then, yeah, it's just that man's birthday for God's sake.
Big topics of the week. We talked over that Xbox thing.
Thanks for coming on to do that on Giant Bomb, Mike.
That was a lot of fun. Yeah, I would be gracious.
I don't know. You said, it's in a pretty upsetting
things during that. Oh okay, look here, here's I get
that you like everyone thinks I'm working because I do
that a lot where I'm like, oh, Dan saying something funny,
it's annoying you. I want to get on this. I
am not doing that here. Oh, totally clear.
Speaker 2: I believe that you think that Eating Zero, the one
the anime game from Cana they showed during it looks
indistinguishabul from it's metaphour Refontaz dance.
Speaker 1: What Dan said, You're okay, it's that indistinguishable. I just
I when I'm playing Metaphor and I'm looking at the characters.
I'm like, these look a lot like most anime characters,
and I find that unmoving for the most part. Now
I'm sure, I'm like, I'm not very far in. I
bet there will be some character designs that like get
my goat or whatever, because I feel I feel pretty
similar to recent fire Fire Emblem games. And then eventually
I'm like, I find a couple characters, I'm like, this
character is good. I like that that's working for me.
So I bet the same thing will happen here. But
I think I'm personally just not that enthralled by the
standard anime aesthetic that I feel like Metaphor is working with.
And I feel like it's a it's a I know
you're saying, I think, Kanye, it's look. I'm not saying
that it's some amazing stylized thing. I think it's a
noseble step above standard. Yes, yes, that is a word
I am using, almost certainly incorrectly. This is a gut
reaction from someone who doesn't consume a lot of anime.
I know it's I think it's mostly a me problem, sure,
but it is for shoot, how I feel. I don't
know what to do about that. Uh bad I feel
bad about it. No, I'm definitely huge jed. We're actually mad.
Speaker 2: So yeah, the fact that, well, yeah, I'm Matt you
all the time. I think the chan what's mad at?
You should tell you how disappointing this thing is. Do
you like do you like the way the Persona games look?
Speaker 1: Yes? Yes, it's interesting. Yes, I think I guess. I
think I don't love a Joker's design, but some of those,
like in Persona five specifically, I think some of the
characters are like really cool looking. So yeah, I don't
know what it is. Maybe I like fantasy. I think
you don't like the fairy. I think, no, you know what,
I don't know if I like the Fairy. No, I
don't dislike her, and I just think, like I guess,
like is that all you got? That's how I feel
in this moment.
Speaker 2: When you get the red hair lady in your party,
if you don't like her, then we have a fair.
Speaker 1: I remember, yes, I think you guys mentioned her before
and I I've not got Fulkenberg. And then let me know,
how do you think? Okay, I think that's a fair barometer.
At that point, you.
Speaker 2: Just wish that Yeah, that's right, you just wish that
it had a penis and a chariot, don't you.
Speaker 1: Yeah, there's no penis monsters yet. What the hell there
are no penis monsters yet. You haven't seen the humans.
I'll give them some time. Sorry, Sorry for upsetting you.
It's just my truth and I gotta speak my fruit.
It's okay.
Speaker 2: I'll let it go. I guess I'm sure something something
new will upset me.
Speaker 1: God, no, you know it's my fault. I'm getting too
upset at you.
Speaker 2: There's that, and then there was you're playing that one
mini game and if not infinite crisis, I always doing
that incredible crisis. It's like, which way is people will
my control and goes like obviously. I'm like, it's like
he doesn't see things the way I do, even though
I know you don't see things the way.
Speaker 1: It's lack of empathy it is. It's very funny though,
because my kids will watch these YouTube videos where it's
basically that, where it's like here is a bunch of
ros and columns of smiley faces, and they're'll be one
obvious one that is different, and it'll be like obvious,
but it's still subtle, equivalent to the how subtle. The
difference was here and they immediately get it five and second.
So for me definitely processing issues, which was like always
like oh man, yeah, maybe that's not so much example,
that was me just not seeing the thing, but a
lot of that stuff, it's like I'll get the instructions,
I'll read about loud and I have to read stuff
multiple times for it to actually sink in my brain,
and it's like it was pretty obvious during that stream.
Multiple times I'm like, oh yeah, I just didn't process
that thing I just read so but hey, Incredible Crisis.
That was a good time. Really enjoyed that game a
lot of fun.
Speaker 2: I was so happy to finally get you to play
that one. So that was also up on Giant Bump
now where yes at a bike club. We did at
the light club. Incredible Crisis is like probably the best
example of a hitten gym ever. Yeah, to the point
where I think quite a few people do know about
it now. But it's basically like it's like a predecessor.
So w arioware in a lot of ways, not in
every way, definitely in terms of tone and then the
fact that you're kind of playing a lot of mini
games in a sequence.
Speaker 1: So it's a it's very very good stuff.
Speaker 2: It's one of the games that you almost kind of
can't believe it did get localized in the PS one era.
Speaker 1: Yep, but it did. Anyway, we watched that Xbox Talco
or we did it to Xbox talk Over. The games
were Partner Showcase games. They're mostly held up by Remedy.
They showed the Waite House, which we know is coming
this month and yeah, within the next two weeks I
think might be the end of this month. I can't remember.
Speaker 2: Yeah, and then there must be a lot I haven't
beat Controlled. There must be a lot of control things
in that, because like during the watch, there's like they
would show up person and the people did, ooh, it's
that person.
Speaker 1: I was like, oh, okay, I need to go and
play Control. You play this Control. Okay.
Speaker 2: I played Control. I didn't finish it, and I want to.
So that's something on the agenda once things slowed down,
which I don't see happening until after December at least,
like this year's making sure I beat as Man need
twenty twenty four games as possible.
Speaker 1: Yeah, but yeah, that was that was cool. FBC fire Watch,
what was it called Firewalk. Oh oh, uh, fire Watch,
I think is right? The a different game, frewa different
video brand. No, that's the that's the character from the
Ghost and Goblins. So I want to chat put it there?
Do you want to just keep guessing until you get it?
Fire Break?
Speaker 2: No, Chad say it? Thank you, thank you, everybody. Fire Break.
Speaker 1: This is the cooperative multiplayer game, three player co op.
You know, I guess Left for Dead like maybe to
a certain extent.
Speaker 2: Well, especially since it's like, you know, these are people
who make their person games and now it's in first
person and I don't know why you make that decision
less you kind of want to tap a little bit
into that Left for Dead energy.
Speaker 1: Yeah, yeah, I bet it'll have its own distinct flavor
and maybe some surprise mechanics that wouldn't make sense in uh,
Left four Dead. But whatever, I thought it looked pretty cool.
Something we'll try. It's one of those ones where it's
like I'll need to try it to know if it's
something I'll going to care about long term. But if
it's one good stream, I like those kinds of games too,
No complaint for me. I do think that like Alan
Wake Control Remedy as a whole continues to be in
this holding pattern of they are going to have a
game that is going to like really break. I think
Alan Lake two artificially limited by not having physical games
at retail when it launched on Epic, and it's being
stuck on Epic and not on Steam, and it still
did all with all that considered pretty well, I think.
So I think if they can kind of just remove
some of those barriers, some of those burdens from themselves,
remove the heavy training clothes and drop those, I think
the next game could really pop off, and I think
those people will then be in the mood for this
multiplayer game. Subnautica two was also announced. I know there's
a lot of Subnautica fans something I've always wanted to try.
I might start with Subnautica too. It's coming to game Pass,
it's going to be there. I thought it looked pretty good.
Speaker 2: Yeah again, Yeah, Sunautica another one I always meant to do.
I know a lot of people who really liked that one.
So I think the annoucement of the sequel is a
big deal. I think I'm trying to think if we
I feel like we knew there was going to be
some non maybe just the first we ever saw of it.
Speaker 1: I don't know. I think I think they probably said,
like in their discord and stuff and on the reddit community, yeah,
we're making a new one, but this is this was
this counts the announcement to most people. Again, I'm not
paying attention, so I believe them when they say this
was the announcement of that game. Beyond that, I don't know,
not too much that that uh like really stuck out,
but I thought it was a good showcase in terms
of a good pacing. These games are at least curiosity
to me. I'll check out a lot of them. Blueber's
new game, not Slitterhead. They're not the Slitterhead people.
Speaker 2: Yeah, it's like a sci fi looking thing. There's a guy,
there's like a dead space person playing an old lady
in chess.
Speaker 1: Yes, bro, No, that's right. Oh what you call good gooners? Yeah, gooners.
Speaker 2: It's a game I probably wouldn't have been interested in,
like last week, but I finished uh Silent Hill to
remake last night. I really enjoyed that. So I'm going
to keep an eye an eye on credits. That's funny,
I think, Yeah, that's funny. No, like Curlis is a
time guy. He's not the one eye guy.
Speaker 1: No, no, no, I wonder, I'm like, maybe maybe do
they only have one eye? I couldn't remember. And then
Wu Chong or Wu chang. Uh that was the sort
of not like yes, souls like between character action and
souls like and maybe like I don't know, action RPG
almost like a camera yeah, or it had a lot
going on. But I thought the designs looked from Worthy.
You know, nothing's ever going to be as good as
from but from Worthy. It was why I think what
these games should aim for, and they're pulling off. It
does look like something that you could maybe see in
ASECRO or something like that in terms of its visual
design and language. And then the game looked like, yeah,
another one of these ones are Yeah, I'll try that
and if it, you know, strikes my fancy, I'll be
really happy with it. So some interesting games came out
of that showcase. And I don't know, I'm always happening
these pop up and uh, they don't waste our time,
and I didn't think this one wasted our time, right,
And again like there's some expectations.
Speaker 2: We knew what this was like it's it's obviously not
going to be a place with first party Xbox games
or a ton of announcements or even for like really
big third party events like Silk Songs showing up right,
So with all that in mind, yeah, I thought this
was pretty good. It was fast paced, it wasn't very long,
everything it needed to be.
Speaker 1: Then Sean Laydon was interviewed, I think at was it
games Com Asia or something like that. I think he
was asked about the consul arms race and what should
we expect from PlayStation Xbox going ahead to head in
the future. And now he's just out there saying that
it's plateaued and that most people do not want incrementally
more powerful hardware going forward. That has changed, And I
think you know him being Sean Layden, former head of
Sony Worldwide Studios, former head of Sony Interactive Entertainment America. God,
he might have been SCEEA, Sony Computer Entertainment America back
before the SIE change. He worked at Sony for thirty years.
He's got He's had a lot of insights similar to
this over the last few years since he left Sony,
you know, talking about how two hundred million dollar games
are unsustainable, and now he's talking about the console. He
even said the way that games has worked as we
know it, the way the console generations has worked as
we know it maybe needs to change and we need
to find out a new way of doing things. Is
this a significant thing now that it's coming from someone
like Sean Leyden or is this sort of a kind
of yeah, we already knew this. I mean a little
bit of both.
Speaker 2: It is going to be a problem to just make
new consoles exciting to people. I mean we saw that
with the PlayStation in five prow how difficult a time
they had really communicating what's interesting about that?
Speaker 1: And you know, how much different is the.
Speaker 2: Jump from a PS five Pro to a PS six
really going to be? Compared to a PS five to
a PSFI pro like a bit more, not a ton more.
Maybe now you know there's gonna be things like, hey,
you make the portable console, that's just the portable version
of PS five. Yeah, people, that's inherently exciting, so you
have that trick to play at least aside from that's
you know, I don't think it's going to be immediately
problem Like the next generation that's still gonna work out.
But again it's like, man, twenty years from now, which
you know, twenty years can happen fast, or ten years
gonna have profess what does all of this look like.
I don't think it's going to look like, you know
how it did in the Xbox three sixty era, which
seemed to be the kind of guideline for how consoles
are working for a very long time and we're sort
of coasting off that three sixty energy for a while
here and those days might be ending.
Speaker 1: Yeah, I think that that was definitely like the split
right where on the one hand there was the Wii
and on the other hand there was the three sixty.
And it's like when you are Sony and Microsoft, you
look over at the Wii and you're like, can we
do this? And then they both come up with connect
and move, and both of them realize, well, we can't
do this. The connect was a success, and then the
follow up wasn't, because of course it wasn't. But they're like,
can we do stuff like Nintendo? And they tried and
it was you know, mixed results. But what they can
do is let's keep investing in technology and more powerful
stuff that is easy. It makes sense and then meantime,
Nintendo was like, well, we're gonna keep going down this
path where everything's way cheaper. And so you know, we're,
you know, twenty years removed from that right where that's
split and it feels like, oh, the path in front
of us for going down the better technology, more powerful route,
the road is run out, and you know it's it's
still there, but it's just not as easy to walk
because it once was. It's not as obvious that this
investment is going to be worth it. Meanwhile, Nintendo seems
like they have that other side of the of the
conversation locked down. And and I don't think these companies
really regret going that way, that they didn't really have
a choice because you kind of just can't be Nintendo.
But they are in a situation now it's like we
need to get more creative instead of just investing in
more power. And I don't know if that's going to
be easy for them to toigure out what that looks like.
Speaker 2: Right And you know, they're maybe hoping life just make
a bunch of life service games that'll be a silver
bullet here, and when we're seeing how difficult that actually is.
Speaker 1: Yep, I think that while it is interesting. Here Sean
laid and say it while it is, I think it
is valuable. I wonder if within Sony, if they echo
these feelings. I bet they do. I bet they know.
I bet they're like, we are gonna put out a
PS five pro because we do think that we can
still make money from this stuff. We know we can,
but we need to be thinking outside the box. Maybe
here pretty soon. I just Sony does. Sony's like the most, like, Hey,
we're gonna just to make the best looking box you got.
We're not gonna think outside the box. It's just gonna
be the slickeest, coolest, most fashionable box ever. And people
will show up and pay a premium for that. And
that's worked for them, and I bet they'll be able
to make it mostly work going forward, but they are
going to want to try some different things and I
just don't know how that works. Last few Ston research
a couple of things. Analog three D was confirmed. This
is the N sixty four FPGA hardware emulation thing from Analog.
We'll be able to run the games at four K
ten x the resolution of original in sixty four games
well with a bunch of cool CRT filters stuff. We've
seen more and more from these things. I think this
thing's pretty cool. Two hundred and fifty dollars seems like
a pretty fair price. Not going to be open FPGA,
like the analog pocket is at two hundred and twenty dollars,
where you can add a bunch of different cores very easily.
I think that doesn't mean like you wouldn't be able
to do anything with this hard works. I think the
super NT that they had you could like that wasn't
necessarily open FPGA, but I think you could go in
there and add some different course for different systems. If
I'm remembering correctly, maybe that's not right. But either way,
for in sixty four or I will show up for
this thing, any interest from you for.
Speaker 2: This No, just because you know I'm not the biggest
a ten of sixty four persons right anyways, and so
you know I have a N sixty four and I
have a wretch take, so that solution is good enough
for me as somebody who you know.
Speaker 1: I basically it's basically what this thing is going to be.
It's that combination of hardware.
Speaker 2: Right, and I like the SEC four as much as
I just like video games. Aside from that, I have
no real like extra affinity for it. But you know,
I'm glad that they're doing this. I like the work
Analog does, and I love seeing them get to this generation.
You know, hopefully they continue and we get things like
the Analog satder and the Analog PlayStation one. I'm really
interesting what that looks like that they've done a CD
system now with their kind of turbo CD equivalent whatever
that was called Analog turbo I imagine. So so yeah,
I'm glad Analog is doing its thing.
Speaker 1: Yep, yep, I think this is Yeah. I'm glad they
didn't like go back all right. Now we're doing another
kind of variation on sixteen bet stuff because in sixty
four and PS one era and Dreamcast, all that stuff's
going to be too hard. I'm glad they continue to
push forward into this direction because it's like, man, you know,
love the n sixty four. What if they did do
a PS one, What if they did do a Dreamcast
And it feels like, well know, you, Dreamcast probably too
powerful for the kinds of FPGA chips that are on
the market for them right now. That's not gonna be
the case. Forever so and and the fact that they
are paying capturists, the guy that does their core's core
emulation development. Love. I continue to love that and really
appreciate that. And while it's you know, locked down to
what analog makes, in the long run, this is going
to mean that that work has been done and people
will find ways to either you know, crack it, open
port it, move it on to other stuff, or we
could just have the analog stuff for forever as well,
and that'd be great. Yeah, I'm gonna get this thing.
I am realizing that. I am God. I really do
like the N sixty four more and more all the time.
So definitely the nostalgic thing. But it's uh, when I
saw this thing, I immediately was like, can I buy it?
Can I buy it? I'm like, I was not expecting
to feel that way, but I do. What's the seventh
best in the town Saxy four game? Ever? Let's see here,
don't count, just go with your gut. Yeah, yeah, I'm
trying to feel it. It is Jet Force Gemini.
Speaker 2: Okay, well pretty hybrid and I actually pretty high for
Jet for That's incredible, very good, good for it.
Speaker 1: There's the EGM Compendium Electronic Gaming Monthly was a video
game magazine that me and Mike read as lads, and
they are going to put a bunch of the stories
and like the story is written for the magazine, and
then stories about the people working on the magazine and
what it was like to make the magazine together into
a big book called the Electronic Gaming Monthly Compendium. This
thing is getting kickstarted. It had a was a sixty
thousand dollars goal, twenty thousand dollars goals, something like that.
What doesn't matter. It surpassed. It has a lot more
money than that, a ton of support, and they're going
to end up making this saying I backed it right away, Mike,
I'm very excited about it.
Speaker 2: I also backed it pretty quickly. I mean they wanted
thirty five thousand dollars. It's at two hundred and forty
three one hundred thousand now, so it's a really smash.
It makes me happy to see that there is so
much love out there for the EGM. Still definitely my
favorite magazine, yep. Definitely a big part of why I
am in this interesting especially it's you know, alumni from
that Damian Lynn did shoot. We're our mentors both of
us with bit mob and then further on. So yeah, yeah,
it's great stuff. We are backers. We might be even
more than that, stay tuned, but yeah, fantastic stuff.
Speaker 1: Yep, very very cool. I hope that this also like
kicks this off where it's like we get a ton
of stuff like this. They should do an e GM
compendium two they released one of these once a year.
I would show up for it, and then I hope
a lot of the other gaming magazines, like I think
IGN should be looking over this and be like, don't
we still have the rights to game players and PlayStation
Magazine and all this stuff. Maybe we should just do
one for our all our magazines in one thing and
be like what it was like to have have these
gaming magazines in the nineties. I think that would be
awesome too.
Speaker 2: And there's certainly some that can get it, like GamePro
could do a Nintendo Power could do a Nintendo Wanted to,
which you know, I don't know if they do, but
it would be awesome. Yeah, there's especially because gosh, even
Game Reformer has gone out right, this is just a
whole era that is done and dead.
Speaker 1: I think a lot of people are feeling nostalgia for it. Yep. Uh,
that's the stuff I brought to the show this week.
I'm gonna try to do a little bit of a
quicker one everybody. But if you want to talk about something,
there was always a way to make that happen. Super chats.
We'll get to those right after this break. All right,
we're back. Mike just called me as the super chat,
so I'm gonna ask him, ask him to go ahead
and start reading those.
Speaker 2: Ali Merackle says, here's some dash for pizza for the
jambree tonight. I also had a liquid death at the
rent fair of the weekend. Mike is right, it is
dumb as hell. It's just water, stupid ass five dollars
buck can of water. Thank you, Ellie Miracle. I appreciate it. Yeah,
I appreciate you bringing up the price because, like everyone
got really mad at me when I was, like I said,
I thought it was expensive, so what are you talking about?
So I like backed off from it, but I still
feel that in my bones.
Speaker 1: Uh. Hey you.
Speaker 2: Peka Blue says, Okay, I guess it's an all day
streaming kind of day. Excite for the jamboree. I'll be
trying a cider tonight. I like you guys are doing whiskey.
Speaker 1: I'm not to go get the whiskey. In realizing ship,
I went to the store. I got some beer and
I kind of got some strong stuff. I got some
weak stuff too, but the strong stuff is Halloween theme.
So I'm gonnat least start with one of the fun
so we'll see. Look, this is off our stream.
Speaker 2: I can't promise it's going to be the most sober Mikey.
Speaker 1: It's gonna be the sober risk mic you've ever seen.
I guarantee it. I don't think.
Speaker 2: I don't think the internet has ever seen me too
non sober. I'm not sure if you've ever seen me
too not sober. Maybe you see we've been like seeing you.
Speaker 1: Yeah, but you keep it up. Pretty, You're pretty. You're
one of the more stable drunks. I know. Yeah, I'm
just like, I'm affectionate and stuff like that's going. That's all.
Yeah happened.
Speaker 2: Yeah, uh, the char Wolf says my sushi chain. Hear
me did a piment collab. They turned a blue pickman
into to a cheesecake. Is picking pickmen becoming more mainstream? Finally,
I think with every new game that comes out gets
a little bit more. Mainstream games seem to do a
little bit better each time, so yeah, perhaps a smidge.
Speaker 1: Yeah, I think it's cracked through that. That ceiling was
above it a little bit, and there's a you know,
it's not it's not Mario, but I think it's It's
at a point where I think Nintendo has a team
that considers them for marketing deals.
Speaker 2: So yeah, do you think Dan would think that Captain
Olmore is more recognizable to children than Goofy?
Speaker 1: Yeah, I think he might. I'm sorry.
Speaker 2: Incredible Mason w says Dan needs to get over it
and keep metaphor the name out of it.
Speaker 1: We did not want him to play it. Yeah I do,
And I am like, God, you guys really like these games,
and it's like, I know, I don't want to rain
on the parade. I am kind of enjoying what I
played so far, but I do have my feelings about it,
and so I could I should just shut up. Everyone's
having a fun party. I tried to today during that stream.
I tried not to say it, but I couldn't help it.
And then here we are.
Speaker 2: What's going And I was like, with the whole metaphor
thing literal like actual metaphors out theres be like, oh,
people like man, we'reas you think their show fits.
Speaker 1: They think it's simple.
Speaker 2: I'm like, it's like cool, like you like you like,
like this is what you like? Talk about your father
thinking out back is famous?
Speaker 1: Literally the same thing.
Speaker 2: Oh Grugg says is the show early because the Guardians
started playing at five and someone needs to be distracted
during the show.
Speaker 1: Now I forgot that part.
Speaker 2: But the Guardians are still up two to one bottom
of the fifth. I'm sure we'd like to see some
insurance runs here, but maybe we'll be uh, we have
an incredible uh pitching match.
Speaker 1: Maybe I'll just get us through the game. We'll see.
They have a few hitters though.
Speaker 2: Over on the Yankees, iphew uh a few. Nate rf
be at the first Super Super Chat. Thank you so much,
says Mike. Have you seen the show Atlanta? If not,
you should watch the episode the goof who Sat by
the Door? Don't look anything up. I think it will
melt your brain in a hopefully good way. Interesting when
they say the goof who sat by the door, they
mean goofy.
Speaker 1: I think you should just watch it, sight Onseen. I
don't think you should get an answer about that, and no,
one chan't answer that. Just go find out. Had the
goof Troops stuck in my head a lot the last
few days.
Speaker 2: I think one night this week I couldn't sleep, so
at like five am, I just tweeted out a lyric
from the goof Troop theme.
Speaker 1: That was fun. That's a good time. I report to
the goof Troop And again, I never watched this on
a goof Troop, but I got interested because I uh,
I'm like, why do I start the sentence? Because I
saw a TikTok about the mom Yeah pack, yes, yes,
I will make it obvious.
Speaker 2: Speaking of obvious chokes, Chris Pratt says a bit too
early for me today, was in the middle of stomping
some Oh.
Speaker 1: We didn't mean to interrupt you. Chris. Please sorry, you
don't listen, get back to it. We know it's important
to you with those zupas.
Speaker 2: Casual says deering to ten dogs. Do you have a
ritual for getting the weekend started? Box of donuts mid afternoon, nap.
I don't do anything special, really, I don't think Jeff
is just the weekend starts and I.
Speaker 1: Just kind of melt into the floor a little bit. Yeah, yeah,
I mean get the bean bags or something like that.
Speaker 2: It is probably the damn the most likely to do
an afternoon nap since, like I know, it doesn't really
matter if I throw up my sleep schedule for tomorrow, like,
oh no, I'm going to sleep in on a Saturday.
Speaker 1: Like I'm gonna do that anyway, so it's fine. I
just want to point out that, Yeah, someone like, oh,
you can like superchats now, Chris Pratts. Super chats always
get the most like the most popular. Christopher one loves
the zupas and the tupas. You might not win an oscar,
but you've won our hearts. You absolutely have, Chris. Congratulations,
Chris Son.
Speaker 2: Uh Symbiosis thanks for the streams of my dogs and
youth Symbiosis for checking him out. Philip Fortuna says, all
this metaphor talk has a lot of Paul Rucker can't
order a plank cheeseburger because he doesn't think it's manly energy.
I don't think it's a macho thing, although sometimes did
as to do himself favors by saying that he thinks
it's nerdy for loser.
Speaker 1: That's the part where he's working a bet.
Speaker 2: He understands that he's a nerd, and that's fine.
Speaker 1: Look, it's definitely not his thing. I've been playing a
lot of tears the Kingdom of the Kid. I'm like, wait,
there's fairies, there's elves. Who got the pointy ears? He
loves this ship And you said himself, it's like that's
he just his excuses. Well that's cool.
Speaker 2: So yeah, right, yeah, I do want to like ban
him saying well, that's cool as his reason for this,
like that, Look, it's gotta be more than that. Yep,
diego ar piece has had to set a super chet
just to dodge. I would say that Dan is for
asking do you think salin Hill two has metaphors?
Speaker 1: If you want to give us some money to complain
about Dan, I got it. That is great, But that
game probably have the most playtant physiological allegories in gaming.
But I did like when we were trying to explain metaphors.
Speaker 2: First, when the metaphors were like two of two so
that he couldn't see them, he didn't like that. But
then also when metaphors are like pretty obvious, he also
doesn't like that.
Speaker 1: Yeah, it's like that's just what it is. It's like,
but it's a metaphor for something to real, trying to
tell a different whatever. Right, Yeah, OK, I don't We're
going to get through.
Speaker 2: I mean, look, it's one of those things where like Dan,
I think Dan understands metaphors, but he just is convinced
that it's something more than what he thinks it is.
Sometimes that I don't know. I don't know because I
think he's in on his own head about it. Epic
Open World says Mike. You can't let Jeff get away
with saying pasta is unsatisfying. Look, I've been yelling at
this week. Look it's he cannot like pasta. I wish
I didn't like pasa. I think that's alve a lot
of my problems because pasta is probably my favorite food. Like,
just put something on pasta, I will be so excited
to eat that.
Speaker 1: Every time it was at Olive Gardens. So I don't
know if that's a good representation or not, but it
was like I got the tour of Italy and I
was just like, I don't think I like anything my
chicken parmesan this. You know, it could be you know,
the ozempic messing with the flavors and stuff like that.
That's always a possibility. But I just was not in
the mood for any of it. And I was I
thought I was hungry for sure.
Speaker 2: But yeah, I mean I don't think all's fine. Yeah,
I think like garbage.
Speaker 1: No, I don't like gets garbage. You could have much
better pasta.
Speaker 2: But I mean if you had, if nothing was like
pleasant to eat even I don't know what contributed to that.
Speaker 1: Why must God give like all his battles, just all
in one week, NonStop battle for him to fight this week?
Metaphor explain metaphors? You know what you did? Get the
Ali miracle point out that liquid death is bullshit, sot
she got that going for it.
Speaker 2: Yeah, the old battle was resurrected that I had given up.
I was like, why I lost that one months ago?
Speaker 1: We're over that.
Speaker 2: Gosh, Big Fresh thirty sevens has just got my alarmo
And I got to wake up for a shirt tomorrow
because I got it. And God, and I'll scoppy, I
get I have these myself, but I can't say the word.
And doscop and doscop.
Speaker 1: And yeah yeah, and copy scopy gigs. It's in a
scopic but would it be into scopy whatever. Yeah, cameras
going up a butt somewhere. Yeah, the camera's going inside you.
Speaker 2: Yeah, maybe not necessarily the butt, that's true. What song
should I use first? Also make sure that the best
alarm was song to wake up to is in your
Game of the Year Plants, Thank you Big Fresh My Sliding.
And yet I'm hoping it comes to tomorrow. I mean,
I'm definitely doing a jump up Superstar. That seems like
a bouncy song to wake up to. Yeah, tell you
that Emmy who stole mine. Immediately I woke up, she
put on the random Zelda one. So she's gonna wake
up to a different Zelda song every day right now?
So she uh, this morning, I walk into her room
and she's sleeping right through it. But the warm clock's going.
Speaker 1: Wake up, open your eyes. Like So that's pretty cool
that they just have Zeldas saying that to you in
the morning. I like that.
Speaker 2: That's pretty good. Yeah, yeah, it's like she's my never mind.
Do you think there would be any ways like could
you make her feel bad if you wanted to for
stealing something from you at this point? If you like, oh,
pretended to be real sad, like, wow, that was mine.
Like do you think like she'd be like, no, it's yours, daddy,
I'm sorry it took it.
Speaker 1: Yeah. Yeah, I could make her feel bad if I
wanted to do. Yes, especially yeah toolbox. I don't pull
out that tool very often. No, No, I feel bad.
I'm like, I'm sorry. I need this for work. I
need my switchback. I'm sorry. I like, literally, I have
to do this so I could talk about this game
for my job, and I feel bad. So now I
usually don't pull that out too frequently.
Speaker 2: Well, Davis says, my dog Holly is here listening in.
She's recovering from pancreatis. Can you give her a quick
pep talk about being braved through a tummy ache?
Speaker 1: Oh yeah, Holly, hang in there. That's I mean, listen,
it's pancreatus. That's a real deal problem. The fact that
you got through that and now you're just dealing with
a tummy ache, you should be proud of yourself. Good
job there, Holly, Good girl, Holly.
Speaker 2: When I had a bad tummy ache in Germany, that
gave me a very special pill and it helped a lot.
So uh, and I bought some so because it's over
the counter, and I took him home. So if you
really need one, just let me know. Your boy could
hook you up. Holly wrapping muscake and plus, Takowsky says,
not all but an ever Drive KRT with every N
sixty four rom on it in an analog three D system.
I'm hot and bothered. Boys already have the cart you know,
it's it's word. I've never missed around with an ever
Drive Kart. I don't know why you don't like what.
The one I would want to do that with is Saturn,
probably because I really like the idea of just having
every sour.
Speaker 1: Yeah, the oem CD replacement things. Right, here's the well
the side.
Speaker 2: It's fun because I think, like you put it in
that weird RAM cartridge, Saturn.
Speaker 1: Yeah that sounds right. Yeah, that seems intriguing to me.
So I don't know, Yeah, I like this. You know.
The thing with the analog ones is say, eventually, not
right away, but eventually they released the jail break firmware
and then you can just put it on an SD
card and you don't even have to get the ever Drive.
But at first you'll probably want the ever Drive. That's
a good way to do this.
Speaker 2: Prop at the end of Pantis is like what death
is good and Mike is wrong? Oh no, I told
you I have no victories, Jeff.
Speaker 1: Yeah, but you got We got two dollars for it,
So there you go. Oh I I split it with
you in a little bit. Go to the mods. It's
like sixty cents.
Speaker 2: Uh you left YouTube, that's like thirty five cents. Shit,
Raduo peracle to Goddess is. Dan's relationship to meaning is questionable.
You're right having people's banks because they're bad at Dan
is incredible. Don't tell Dad that he's making us buddy
for big Yeah, first cut, But that'll be fun to
tell him.
Speaker 1: No, so absolutely not.
Speaker 2: Karen Smith says Dan should watch the movie Oh Postino,
an exiled poet Pablo Noruda teaches a lonely postman the
power of metaphors. On Second Thought, Daily Beating says, excited
to check out the jam bree tonight, I think it
would be fun to see Dan lose a lot, if
you all don't mind. I mean, he hasn't won one
of these party games on a losing strike.
Speaker 1: Yeah yeah, and you I want a party and all
I really won was depression. Yeah, that's right. Bailey beat
him when we played it at whatever that one time
dream hack dream Hack I won when we did Mario
Party Superstars way back, like when I first started a
giant bomb. So yeah, he hasn't one in a while.
Speaker 2: And Archle says, Dan working pivots, it's a money for
game ass LLC is right, he says, take my money
to complain about that.
Speaker 1: Let's go keep it. Comment everybody, A lot of the.
Speaker 2: Rest of them are about Dan. Tyrant says, I was
so happy to see he did. I don't get metaphors.
Speaker 1: Get educated about the whole end of a net was
the first thing I thought of when he said that.
I'll tell you what, that's one thing that got me.
Speaker 2: There's no way he doesn't understand that a net being
a puppet is a metaphor whatever what he wants to
use for it. For the way that his parents treated
their child like a puppet.
Speaker 1: Yes, like like they are doing that, if that's what
that's I guess that's what he would say, is like, no,
they're just doing they're treating But like what she just
have to turn into a puppet for that to be
the case. What are you talking about?
Speaker 2: One of The reason why it's funny is bad is
because it's so blatant and obvious. Yes, existily like that's what?
Why else do you think she's a puppet?
Speaker 1: Yep? Chris Pratt.
Speaker 2: Just laugh when I say, Chris, Chris Brat got a
lot of like, I don't know this Dan guy, but
I hope he likes stomping the tupas as much as me.
Speaker 1: Perhaps we can play my arcade together. We we'll make
that happen. Chris Pratt, Honestly, that might actually shoot happen
one day, man. And then Matt Rare Monkey says there's
no way Dan gets the puppet, and he doesn't get
the puppet.
Speaker 2: I might have to I know I shouldn't bring I
want to bring. This is like the one I do
want to bring up the puppet.
Speaker 1: Do you think? Do you think that you have a
Playmcrosoft three?
Speaker 2: But I wonder if he thinks that the boss MGROSSOL
three has a giant scar shaped like a snake on
her from where she had a C section because Hideo
Kajima thought it'd be cool.
Speaker 1: Mike, He's gonna say yes, stars.
Speaker 2: Because it was, because it's real cool, all right, That's
it if you guys want to send it more superchips,
we will get to them before the end of the show.
Speaker 1: Thank you so much. Thanks everybody. That was great. All Right,
we're going to take another break because Christian said we
have to take three, so we're going to do that now.
We'll be right back after this. All right, we are back,
and Mike, I got a couple of games for you
to play. Does that sound good? I like playing games.
First one is gonna be called over under. What I'm
gonna do is I'm gonna give you a number. I
want you to tell me if the scenario related that
to that number is going to be over or under.
People will get the hang of it real quick. I
think you've got the idea already, right, yes, sir, all right,
So the first number is zero point five. Now over
or under? Is will that be the number of games
with the word astro in the title between now and
the end of the PS five? Over under? Zero point five? Interesting?
Speaker 2: I always want to say under because it's like, oh,
they'll probably just like do it once a generation and
then and then I'm like, what else this team is
so be going to do? You can't figure that it's
going to become the Astro company for a while now,
even so I think it's some how long do I
think it is? P PlayStation six, four years? I'm going
to say under I don't think we're getting another Astro
game for PS five. The next one's probably like a
PlayStation six launch game or something like that.
Speaker 1: Interesting, I think I think I'm going to go over,
maybe barely over, because I think there's a chance that
they springboard off of this and do an Astro spinoff,
Astro Kart, Astro Party, something like that, and then that's
how we get one more game with the Astro name.
And it probably not a ton because I don't think that,
For one, they don't want to oversaturate things. But I
think they might feel pretty good about this enough to
be like, is this our mascot, and they might try
one other thing, and that would enable maybe a smaller
team inside of a so be a partner studio to
work with them and come up with something that could
be something along those lines, and an Astro sports collection
game a distinct possibility, al right. Next up, forty five
number of characters in the next Super Smash Brothers game,
and this is after Ultimate or Super Ultimate whatever whatever,
they call the next but the next real Smash Brothers
game real quick. This one came from remember the alarmo
on the discord forty five? The number how many?
Speaker 2: Okay, so there's eighty nine and Ultimate it's gonna be over.
I know some people think like, oh, they got it,
like there can't be that many, and maybe not.
Speaker 1: I don't know.
Speaker 2: It just seems like such a hard pitch for me
to like be like, hey, last time, it was everybody's
here and that was really exciting. In this time, it's
not as many people are here. It's just immediately a
hole you're putting yourself in, and I realize think the
only way you can really get out of that is
if you just kind of make the next game a
bit of a Super Smash Brothers Ultimate plus, And maybe
that is what you have to do. Nletss you do
something really wacky, like it's gonna be a three D
fighting game. But are people going to really get that
excited about that?
Speaker 1: I don't know.
Speaker 2: I think that the next Match Pros game is going
to just it's gonna be a lot like Ultimate, with
some new characters, some new stages, and hopefully maybe something
like a more exciting single player mode, but forty way
higher than forty five.
Speaker 1: Yeah, I think it probably is over. I think even
if they do this scenario where we want to reset
things a little bit so we have room to reintroduce
care through DLC and through and when we come back,
we do a sequel to this game, because maybe it
is a little bit different from Ultimate. We just wint
have room to work with and have characters that can
have a certain kind of fighting move set where we
don't have to think so crazily about it, so that
we can like just it could be a little bit easier.
But even in that scenario, I think they probably start
somewhere closer to sixty eight. They're not going to have
eighty nine to start with the next one, unless it
is just kind of Ultimate in variations on Ultimate Forever now,
which is possibility as well. I guess all right. The
next number is three point five, and that's related to
number of hours for this year's Game Awards. And this
one came from Joyz on the discord. Gosh, how long
was it last year? About about three point seventy five hours?
Speaker 2: Yeah, And I think that was like him kind of
finally trying to move it along a bit so, and
that's I'm glad he did that. I don't know if
he's going to be able to make it. Sorry, we
just had a really interesting play. Well you were safe
one first, no problem. I think it's going to be
shorter than last year. I think last year's was him
really working very hard to make it as snappy as
he could. In some ways too snappy, right, like we
weren't giving it out enough awards to people and things
like that. So I think expecting gets shorter than three
and a half hours is a bit much.
Speaker 1: Yeah, I think. And he's just got to leave all
that room for ads, right, So I think it's at
three point five hours feels like maybe the minimum, like
maybe maybe he gets one one year where it's like
three and a quarter hours or something like that, but
now three point five hours and he just catches those
checks from all those ads that he included, and that's yeah,
that's the show, all right.
Speaker 2: If they review this play this, the Guardian's going to
be out. He's actually out here. We'll see what they do.
Speaker 1: They have to challenge it, though it won't be like
I don't know, they.
Speaker 2: Already chanced something before, and I think it didn't take so,
but he's definitely actually out.
Speaker 1: So we got away with one there, maybe all right?
Next number is also three point five, and this is
no worries number of years before the next real new
Naughty Dog game over under three point five?
Speaker 2: Man it three point five. It seems like so far
away and it's been so long. When did Last of
Us Part two come out? Twenty nineteen?
Speaker 1: You lit that up? And that was their last one?
Speaker 2: And yeah, they've done, they made some games, they've had
some some remiss remake and they went a twenty start
twenty twenty and they had a false start, I mean.
Speaker 1: They had a false finish with the multiplayer game, and
that thing was pretty much done.
Speaker 2: I'm gonna say under because I think it's gonna come
out like in three years, right, Like it's gonna be
a bit And again, at that point, maybe it is
more like a P six launch game or something and
not maybe it's cross platform PS five, but you could
see it being more than that, because again, like how
far along are are they on this thing? And if
it's a Naughty Dog and they keep just getting more
and more ambitious, god, how long does one of those
take to make anymore? So I'm gonna maybe be optimistic
and say on their could easily be over.
Speaker 1: Yeah, I'm I would go with over because I think
the first I think the first release date that we
hear for this new thing would be three years from now,
and then it gets delayed at least one time, and
that puts it to four years. So I'm gonna go over.
I mean, that's the very end of the PS five
and makes it a PS five six cross game. I
just think that's the future of Naughty Dog here where
it's like they will have to get back on track
and they'll try to do better next gen. But I
think we're gonna go this whole gen and it's going
to be at the very end where we finally get
that next game, all right. Next one is four point
five the number of years before the next Cyberpunk game,
and this one came from Dan Fiasco. The last one
was from Cranch's Big Basketball.
Speaker 2: I think I think over because they know they're making
they're making a Witcher game next. They said that, and
you know, maybe that comes out kind of with the
tail in the next four point five years and then
to go to Cyberbuck. I don't know these projects are
going to be kind of worked on simultaneously to some degree,
but even still, most resources are going to be on
Witcher first. So I think it's going to be more
than four and a half or five years before we
see the next cyberpunk.
Speaker 1: That sounds right, So then okay, let's do the Witcher
for that. Then the next Witcher is at four point five.
Speaker 2: I mean even that is that's kind of rough, Like
maybe it's four years away. Uh maybe very favorably three
years away, but you could see that being five years
away pretty easily, even for gosh, even for Witcher. But
I don't know they've been talking. I feel like it
was a couple of years ago where they announced that.
So maybe under because it could be four years, I
guess I'll say under.
Speaker 1: All right, all right, well that's gonna take us to
odd odds makers. So and here again, just a reminder,
I'm gonna give you scenario. I want you to give
me a chance, a percentage chance out of one hundred,
that this thing is going to happen. All right, all right,
what if I what if I what if I add
Smoe Joe to the mix, to the mix, right right? Then,
well then you're a genetic creak. You're allowed to do that,
and my chances of winning drastic go down here, drastic
go down all right? Uh, Nintendo does a game Boy mini,
it's like a.
Speaker 2: It's somehow just like a twenty percent chance at this point,
maybe even lower. They just seem like they have no
interest in that market anymore.
Speaker 1: Like it was.
Speaker 2: They clearly had that market cracked. They jumped on first.
It was doing reallyal for them, and that was forever ago,
like that was before the Switch came out, right, the
NES Classic, the SNS Classic, that stuff was forever ago
now and they just haven't moved on that at all.
Maybe twenty is generous. I'm like talking myself out of
I'm gonna say fifteen percent.
Speaker 1: Yeah, I think that I'll go. I'll take your twenty percent.
And you know, if we put a timeline on this,
maybe it goes down. I think like in several years
they'll probably wrap back around to this. But you know
that they were doing those mini consoles then, they were
doing the handheld the little video game things, the game
and watch things, not game Boys, but game and watch
right with Zelda and Mario on it, like, well, we
did Zelda, we did Mario we're not gonna do anything else.
They have something else this year. It's called the Alarmo.
The Alarmo is very much in that slot for them,
a weird Christmas item that can sit on the shelf
at Target that people can pick up on Black Friday
as a gift for someone, except.
Speaker 2: That it's not going to be in targets at Christmas time,
which well, right.
Speaker 1: Right, they instaid they're doing. Yeah, I feel like they
probably missed something there, but they have it on the
Nintendo Store, and maybe they're like, well, we get more
money by putting the Nintendo stores, we'll just do that.
But that that is what they're doing this year, and
it's like, okay, so Nintendo's already moved on from those
game and watch things, and honestly, this thing they're selling
for one hundred dollars. Those things they never sold for
that much money, right, the Super enes Many was eighty dollars. Yeah,
it was below one hundred. So like they're and this
thing's probably cheaper to make than those things, so.
Speaker 2: They don't go, that's a whole that the SDS Classic
was cheaper than the alarm You say that now, I'm upset.
Speaker 1: Yeah, I mean that part of that's gonna be inflation,
and part of it's just Nintendo's like, we got a
dumb gimmick for dummies, and we're gonna be able to
really take them to the bank. The dummy. I am
the dummy for sure, all right. Next odds maker proposition,
Metaphor wins the Akilies.
Speaker 2: I think it's rough, just because I think there's a
lot of people there's you know, there's plenty of views
in Dan's in various degrees that it's just not going
to click with them at all. And then in that
case it's words. I'm not sure what the favorite is.
It's such a good spread. I feel like even Astrobot
probably has a better chance than Metaphor Right now, I
think Metaphor is a better chance to found Fantasy seven
Rebirth actually for once, they's just kind of being newer,
and I think generally people people seem to have less
caveats about Metaphor, and even though Rebirth had very good reviews,
people seem to have a lot of caveats with that one.
So yeah, it could happen. I don't think it's a
super high chance. I'll say, like a thirty thirty percent
chance for metaphor.
Speaker 1: Yeah, before you before you're done. I was like, I
wonder where he's gonna land here. So I think I
would go with a thirty three eight point three percent
repeating chance. I think it's one third of a chance,
you know, not that there's like two other games. It's
kind of a mess, but I think you know, you're right,
Astro's kind of in there, maybe with another third of
the chance. And then there's a bunch of other stuff
like Bulatro's got a two percent chance of winning.
Speaker 2: That's and we wait to say how good dragon Age
is because that doesn't do well.
Speaker 1: I do want to ask you about that. How good
does dragon Age have to be to win Game of
the Year, because I think, like if even if dragon
Age is like equally as good as Metaphor, I think
after a dragon Age inquisition where it's like that won
a lot of Game of the Years despite a default,
because it was like, you know, I guess this is
the best game that came out in this kind of
week year, I think this game would have to be
so much better than everything else for it to win. Maybe,
But I do think dragon Age has a wider appeal.
Maybe a lot of fans as it has a lot
of fans, and it sells a lot of copies, right,
I think you know, Dragonage Inquisition has probably sold more
copies than than any at list RPG has in a
lot of ways. So I suppose that's right. Yeah, when
you start doing the math, chaway.
Speaker 2: I think if Dragonage got as good reviews of Metaphor,
I think it would have at least as good a
chance as Metaphor of winning it.
Speaker 1: All. Right, what are the chances is that the Pokemon
publicly blames the leaks for the delay of a video game.
Speaker 2: Gosh, that's interesting because they would love to blame people. Yeah,
that would be that would be good. I don't know
if they'd ever come out and say something like that though, right,
have have a hard time seeing that. I would say,
like a fifteen percent chance. Again, that's my number fifteen.
Speaker 1: Yeah, I think, yeah, I'll go with a twenty five
percent chance. But not like in a public statement, like
an executive mentions it in an interview somewhere offhandedly, or
they mentioned it in an earnings report or something like that.
You know, Nintendo might mention that or something like that.
I think there's there is this scenario where they're like, Hey,
that caused some problems, and because of that, we're gonna
take a little bit more time on the stuff while
we clean up this mess.
Speaker 2: I still can't believe everyone's caught up on type eflusion
when we have all this skyless.
Speaker 1: Which is just real. While to me, I still don't
know what slacking has been accused of. But I'm afraid
to look. Yeah, I am too. I look at that guy,
and I'm afraid tell you that I don't want I
don't want to know what slackings doing. All right, last
odds maker proposition, what are the chances that game Pass
comes to Steam?
Speaker 2: The chances that game Pass come to seem Well, there
was a hundred percent chance that the Guardians just scored there, sorry, congrats,
So the chances that what.
Speaker 1: Comes to Steam? Sorry past? Yes, it's all right, yeah,
oh gosh.
Speaker 2: I still have a harder time seeing this because I'm
just like, what does that look like? Exactly? You have
to have a complete different selection of games, would seem
really care?
Speaker 1: What is that? What is that?
Speaker 2: This might be a problem with my imagination more than anything, Jeff,
but I still only see that really being a ten
percent chance.
Speaker 1: Yeah, you're right, Well, how do they make that make
sense for everyone involved? There's there's so many masters to
serve in that situation.
Speaker 2: Now, Fire saying that e A Play is on Steam
and it's like things like that, all right now, I remember,
I guess so, so it's like, man, I guess why not?
Speaker 4: Now?
Speaker 1: Well they Microsoft has all the games on there, but
they'd rather people do it on their Xbox app. To
remind people of how that happened, I think that Steam
Valve went to e A and said what would it
take to get APEX Legends onto Steam? So Valve broached
them about that, like you think. You think Valves always
just sitting there on their mountain waiting for everyone to
come to them to ask them for some gold. But
Valve's like, hey, what would it take to get APEX
Legends on Steam? And I was like, can we have
e A Play on Steam? And val said yes? So
I think interesting if Microsoft with a lot of chips
now to like play with, like, hey we have Call
of Duty, uh, and you want because like it's called
I guess called Duty is already on Steam, gonna be happening,
that's already happening going forward. But maybe because that they
like in Valve has a good relationship with Microsoft these days.
I think they'd be like, maybe we could just make
this happen to kind of make sure everyone's feeling happy
and we keep call of duty here long term, So
maybe something like that can happen. Maybe be pessimistic with
ten percent, but I'm still gonna keep it all right, Mike,
that was good. You did a good job on that.
That was a lot of fun. We'll do more of
that in the future. Trying to come up with new
segments all the time. And I was watching part of
the interruption that they did this, so.
Speaker 2: And what have it fun to go through that top
one hundred PC games list? Like, what's complaining about? But
it's a hundred games, So I don't know if we
can fix that one.
Speaker 1: If we ever did something like that, it would be
like a dedicated stream or something. It would be a
little different thing.
Speaker 2: Look, I'm not foolish enough to want to make a
list of the top one bunch of PC games, Like
how yeah, so many games.
Speaker 1: I haven't played all those games. I don't know. I'll
get shot out three number one though it was only
like number of line. But that's that's what I'm saying
why so low? All right metaphors one last break, well,
last break, we'll come back, we'll talk about what we've
been playing, and get out here right after this. We're back, Mike,
I'm curious, what have you been playing.
Speaker 2: I did finish Silent Hill too. I think I talked
about that a little bit earlier.
Speaker 1: HLTB on that.
Speaker 2: Oh yeah, like I think twelve or thirteen hours a
little bit or fourteen a little bit longer than you
would think.
Speaker 1: And there was maybe one.
Speaker 2: Section where I was like, ah, maybe this could have
been trimmed a bit, but I don't think it was
like some overly long oversting. It's welcome kind of game, right,
but didn't begruderate. It's lengked too much. Maybe a little
long for what is, but not not horribly so you.
Speaker 1: Ever say something to know? I just annoyed Sean because
I know he's like, that's the same number of syllables
as how long to be? Why would you say it
that way?
Speaker 3: I do?
Speaker 1: You know me so well? But yeah, it's I was like,
this is like not an impossible number of hours I
would like to play that game. So, but also you
were streaming and that looked fun. I'm like, man, especially
horror games, that's such a fun thing to stream. I
keep psyching myself out I should just play it and
not worry about streaming it, because that's always like, oh,
I'll just save that for the stream, and then I
never can get around to doing that. But it looked
like fun when you were playing it. It was fun.
Speaker 2: It's very drupe, but you know, like, I love Resident
Evil and I love the fact that like it does
like just randomly have goofs in it and whatnot. But
I do also appreciate Solid Hill taking itself pretty seriously
and because of that, it is able to tackle difficult
subjects that you probably don't want to see in a
Resident Evil, and those things are handled in Silent Hill too,
and they're handled very well actually, right, Like, it's pretty
impressive to see these topics approached in an address in
a thoughtful way that doesn't feel cheap or yeah, kind
of outlandish or you know, like yeah exactly so yeah,
just in Joe really press it looks great.
Speaker 1: It played great.
Speaker 2: I know a lot of people are scots about what
Bloomber Team would do with this one, but it was
good stuff.
Speaker 1: Did we have an in ground fly out. God. Yeah,
I couldn't actually recommend it enough if you think it's
something that you would be interested in. Yeah, the degree
one of my difficulty on what they're doing here with
all that stuff is like so so impressive that they
obviously they pulled it off originally and then you know
Blueberg again, credit to Bloomberg coming in there, and it
feels like such an underhanded compliment. They're back in a
compliment to say, oh and they didn't mess it up.
It sounds like they did right by that game and
they should get the credit for it. Yeah, they did.
It was more than that.
Speaker 2: I think they actually did a very good job doing this. Again,
like in terms of things that felt off, it's very
very few complaints. Again, maybe one section could have been trimmed.
I think people would talk about it as I talked
about like the introduction of the pyramid Head character, like
that scene wasn't really done super well. They're not giant
issues at all, and so many other things stand out
really well. The voice acting very good, the performances in general,
the gameplay itself feels very satisfying. The nice kind of
witch between the melee and the shooting. It all worked
very well.
Speaker 1: For me, my wife that you thought on that through
the game, So yeah.
Speaker 2: That was the big That was my biggest complaint is
So we started the game and he said like my
wife twice right away. So I hurried up and got
my wife counter made for my stream. Right, It's like
the first like ten minutes you said it twice. Then
for the next fourteen hours he said it one more time.
Speaker 1: That's incredible.
Speaker 2: Yeah, he very quickly just started calling her Mary and
all the other characters do about Barry, so he didn't
have to just say my wife like I thought it
was going to be like the fugitive.
Speaker 1: Situation or something where he just says my wife constantly.
But no, no, So I looked pretty wee a man
killed my wife. I didn't kill my wife. Didn't kill
my wife, all right, I don't care. Oh God, what
a good line. Anything else from you, Mike.
Speaker 2: I mean, I've been playing more Metaphor and have been
really enjoying it, and like you know, systems that keeps
still opening up there. I think I'm about to get
my fourth like fifteen hours, I'm heading towards what I
assume was getting my fourth party member pretty soon here.
Speaker 1: Very cool. Yep, I started Astrobots Speed Run today. Sorry,
where was that, Christian? Oh he's super delay. Yeah he's
got a big delay. Huh all right, well no, sorry,
I was just like confirming then oh, okay, right there,
I gotch Okay, Well, yeah, I've been playing Astrobots Speed
Run level. I know you have been as well. Yes,
I did. I guess I forgot about that. Yeah, that's fine.
I was glad you let me let me start here.
I really wanted to start it when I first released
this morning, I was in an appointment, so I couldn't
do that. As soon as I showed up, Dan had
a pretty decent time, and it was a little bit
challenging to get up to where he's at. Was doing
it blind mostly where we're kind of not looking at
other people's speed runs. Yet it was fun to like
get some good times that way, and I did beat
time eventually doing it raw, and now we are looking
at YouTube videos of we're doing YouTube videos. Look at
video YouTube videos. I did. I'm like, I could tell you,
he's like, I'm gonna do the thing, and like learning
the skips, learning the best techniques, a lot a lot
of good tech out there, and it's been. It's always
annoying of like, oh, I've learned how to play this
level of my way, and now I need to unlearn
that muscle memory. But it happens, and I played it
a bunch on stream today. We just kind of hung
out while I played the level, and uh, you know,
Dan was playing in the background, Sean was playing in
the background, and we're all setting times and trading stuff.
Jordan Miller showed up in chat. He was sharing his times,
and it was fun to be like, Okay, I'm learning
all this stuff, and we'll get to a point where
I'll go off stream, I'll sit down over there and
I'll actually give it a real go. Because that that's
what happened, Like I had a few minutes and I
was able to like quickly beat Dan after I had
those few minutes, and now it's like, Okay, I've done
a bunch more and I'll take all that stuff I
learned and really apply it when I could just focus
entirely on what I'm playing. So sorry, my kids like
doing the magnet right here on this desk, and I
love that stuff. I love it. This is a really
good way of doing things. One level per week we
could just all focus on that and folded. I'm glad
that is, yes, So how are you finding it?
Speaker 2: Oh, I'm looking at a lot. You know, I haven't
gotten to amazing time yet. I'm working on it. I
start to find this twenty eight second video, nobody will
share it with me because you're all trying to cheat.
Speaker 3: Me, Like, I just put in the chat here?
Speaker 1: What chat?
Speaker 3: YouTube chat?
Speaker 1: YouTube chat? Where's that? Okay? Good? Thank you?
Speaker 2: So yeah, I think, in fact, right after this, I'm
probably gonna stream for like an hour or so before
we do Mario Party Party.
Speaker 1: Yeah. It's a good time to like because it's you.
You start off the level and you're like, okay, I
just did this and I felt it was really fast,
but that was thirty three seconds. I am two seconds
slower than Dan reichert. What's going on here? And then
you start work exactly you wait? Am I when I
noticed when I do this boost with this dog power,
h it feels like it starts off way faster than
it finishes. It feels like sort of sluggish at the end.
So let's try to shorten that stuff up and then
we of course, I'm like, as soon as I realized
that I start talking to the guys and everyone's like, yeah,
that seems to be way better. So it's okay, Now
we got to figure out how do we incorporate short
boosts instead of long boost So that completely changes the
path you need to take through some of these areas,
and it also makes some more precise platform especially in
that last section with the cart. The last section is
like the big hurdle right now, right, that's the one
that's like because the spinning exes spinning exes because every
time you arrive there, you know there's not there's not
a global cycle, but there is that Then you see
those things pop up when you do a certain jump,
and depending on how long it takes for you to
get from that point to those things, the exes on
the rotation could be in a slightly different position, and
so you kind of have to like wing it every time, like, yeah,
there's an optimal path. You want to be doing short
boosts even across those exes. But sometimes it's like, I
don't think I'm going to be able to make that
work at all, and this whole good run could be ruined.
So I'm going to play it a little bit safe
and making those choices on the fly. So you know what,
this is a good speed run level because you get
all that that stuff early on board, you can optimize
it and then sometimes there's still going to be the
need for a little bit of jazz at the end.
And thirty seconds a perfect amount of time. I'm just like, Oh,
they nailed it. They really knew what they're what they're
doing should be commended, and I am looking forward to
this next week and spending a lot of time on
this level and just perfecting it. Like Marino saying he's
got a better time than me. You spent an hour
without being able to shove off any more time and
then finally got a slightly better time. So you know,
and we're talking about mid thirties thirty point like five
thirty point six, thirty point seven. The best times on
the later board are down to twenty eight seconds, and
that seems to be all execution.
Speaker 2: So yeah, yeah, it's like it's surprising, how like there's
the one part where it's actually faster to jump and
boost for a little bit to hit this gap, and
it's like you get just high.
Speaker 1: Enough to make it. Oh you took the post car
wash skip. Yeah, right, So the car wash skip. So
you go down the slide and instead of taking the jumpad,
you're just going to do a jump, a spin the
laser beam double jump, and then you boost right across
and you just barely make it and it kind of
cuts right over to the slide. So yeah, there's a
lot of cool tricks. It's I don't know. It's fine
if you if in your life you've got people that
play this game, just start paying them with your times
and create your own little friend leader board. I can't
recommend it enough. It's such a such a good time. Okay,
we need to we let's get this se We just
gonna gotta get back to Mike. Read the super chats.
I guess I should open those up first. Yeah, that'd
be good.
Speaker 2: Next one is from Big Fresh thirty seven says super
Mario Broth is in trouble.
Speaker 1: Help if you can. What's wrong with super Mario Broth.
I have no idea. I love super Mario Broth. That
oh the Guardian's ketcher got hitting the balls.
Speaker 2: Oh shit, it's okay, that's fine, okay, okay, I didn't
look fine right in the nailors, right in the holy shit,
all right, I hope. Yeah, I hope Super Mario Broth's okay.
Next up, Oh, double play, double play, that'll make you
feel better.
Speaker 1: Next hips from super Mario Bros. Mom passed away and
can't make money anymore. Oh no, but the Patreon came through,
so I think he's fine.
Speaker 2: Now okay, good because I felt really bad talking about
that guy getting hit with his balls after that.
Speaker 1: Then right fine? Now great? Right fine relatively speaking of course,
well o, hey throw the Patreon Lincoln chat everybody out.
Super Mario Broth is a great blog that like finds
the coolest shit about Mario games. It rules support them.
Speaker 2: Bob as Me says, wow grub major Boomer points with
references to og Dick Van Dyke and Golden Girls in
one show, and I am old af so appreciated both
references on last week's BombCast.
Speaker 1: You're welcome. Thank you for the super chat, Bob Ceo, saying,
just send a super chat, So I thank you very much, Bob.
No the message.
Speaker 2: Hey you, Pika Blue, says my son in law Chris.
Let me know this, Dan, gentleman, and I love to
watch Chris and you guys stomp.
Speaker 1: The zopa as well. We enjoy some cigars got it.
I don't know if you are.
Speaker 2: I think I think you're on your main Hey you
Pika Blue. Well, I don't think you're all your Schwartzenegger. Wait,
it says Schwarzenegger to me. Really, hey, you pick up
blue of me?
Speaker 1: Yeah, it says Arnold Schwarzenegger. So yeah, maybe they changed
it afterwards. I don't know.
Speaker 2: Oh no, Expo. Next it is from Tyrant. It says
this is a super chip. By the way, how we
feeling about wrestling lately? I think AW is finally getting
good again with page swerve, MGF cole W feels down
with Bloodline drawn out. I definite feel like aag was
coming out of Aw's coming out a bit of a
downturn for sure.
Speaker 1: Yeah, I think that's a fair thing to say. I mean, listen,
I think that the Bloodline is not as good as
it once was, of course, but I think all of
those characters still involved. I think Cody and It just
never went involved. It's just still really good and they're
nailing all of the beats as best they can. It's
never going to be quite the heat that it once was,
but as they can play on that. For I think
a couple more years and I'll be happy.
Speaker 2: A big double from the Yankees. But they have two outs.
So let's what's score three to one pop of the seventh?
They have two outs. They just got a double, the
Yankees did, so hopefully we get out of this one.
Speaker 1: Here, tell the tell the Guardians get a few more
runs for me. All right, will are we going to
super Chats? That's it? All right, excellent. I'm gonna hit
the button, all right, Mikey tonight Super Mario Party Party.
I will see you there for that nine pm on
Giant Bomb. Everybody, we're gonna be doing that on Giant Bombs.
So instead of hanging out here, just go over a
giant bomb dot com slash chat sign up for that
hang out with us, all right, right in the real chat.
We'll be on twitching YouTube of course as well. But
that'll be a good time. Look I said they do.
Speaker 2: But before that, I am gonna go on my twitsch
at Tolkoto. I'm gonna play some of these this on
mastrobot here.
Speaker 1: Try to get that time. Maybe you can. You could
have hung out with us all day today. There was
something happening pretty much every minute. So yeah, go to
Tokodo next anything else, like what else you got going on?
Speaker 2: Going to the gardens gave tomorrow, So hopefully I'll be
sharing them on after a win tonight.
Speaker 1: That's what I'm hoping for. Ideally that would be the scenario.
Happy for you. I hope that comes out. Yeah, Tomorrow
on Giant Bomb, we are gonna be doing a Astrobot invitational,
so if you're ready for that, mic, we're doing that
during the good we're gonna be I think we're basically
gonna take turns like running the level, so I might
I should get like a interesting I should get like
a safe run in there, like I should like learn
a safe run so I can try to actually win that.
That's not my way when I don't know why we're
doing it this way, but we'll do that. It'll be
a good time. We'll just share all our gameplay one
at a time. It'll be excellent. That'll be I think
we're doing that at two pm E Street. There will
there will not be a BCR tomorrow, so Giant Bomb
stuff will be gmm upf and then we're gonna catch
for the weekend. Got the flyout all right, good deal.
But other than that for game mess, I know, I
still owe everybody a a Q and A. This weekend
thing should be a little bit slow or might be
able to make that work, so I'll try to do that,
and then thank you everybody who's been joining the Patreon recently.
It's been nice to see. As always, it feels like
it feels like there'll be a couple of weeks there
where it's like, oh, you know, maybe one or two
people joined, and then kind of a slew of people
join all at once. So shout out to everybody who's
been supporting that. It's been really nice, really nice to see.
Speaker 2: I got an email set said import information for your
upcoming Guardians game, and the first thing is about new
food offerings, including the knuckleball and oversized Italian meatball muffin.
Speaker 4: This is very.
Speaker 1: Get the balls here, everybody. All right, we're getting down here.
I have a good one. Take care of yourself, history
good sounds good as hell.
Speaker 4: Knuckleball, She's just my little meatball muffin.
Speaker 1: I have to poop, you know.
Speaker 3: I think Dan is just over compensating for the fact
that Wax it to hobbit porn every night.
Speaker 4: Man.
Speaker 3: Thank you Dan.
Speaker 1: Around I'm not believing a damn thing.
Speaker 3: Yeah, thank you.
Speaker 1: Wow, my my Dixie wrecked. All right, Christian's not here
to toast. We're on a break, but I'll tell you. Okay,
thank you, appreciate that. It's just me and you. Sean's
not here. Yeah, it's like the old man. It's like
old days. Man. You're on a break.
Speaker 2: Thank you, thank you, Sean true all right now it
feels real. Okay, God, thanks God. All right, I'm ready
to go back there. I got the super chets up
me too.
Speaker 1: Let's do it, all right, Mike, there's no setup for
the game, so okay, I do have to go do it.
Drink I strike out from the guards. We're looking. Okay, chat,
make sure I remember do a excuse me, make sure
remember to explain kind of what I want from Mike
for this segment. It's not like a lot. I just
gotta make sure I kind of set him up so
he knows how to hit him back at me.
Speaker 3: What is the segment?
Speaker 1: Just we're gonna do over under and we're gonna do
odds makers. So I'm gonna give him prompted like, okay,
here's the number, and is this number of games with
the word astro in the title between now and the
end of the PS five and we're gonna pick over
an under for the number, and then he'll The point is,
he's like, I want him to like kind of take
a strong position argue it so then I can argue
back or whatever, or agree with him if necessary, just
so it can be kind of a debate, Like it's
not just him guessing, so we can see how smart
he is. It's about like, let's have kind of a
little bit of a conversation about each thing.
Speaker 3: I like it.
Speaker 1: I like it. Oh, by the way, man, we're getting
further fast today. That's what we need.
Speaker 3: Good just starts talking. He enters the room.
Speaker 1: Sorry, it's all right. Wait, what's up, Sewan?
Speaker 3: For the analog three, dy'd to wait for a jail
break to do anything other than play on sixty four cards?
Oh yes, what I'll lack of open FPGA support means.
Speaker 1: Yeah, I mean ever drive would work right.
Speaker 3: Right well, because that's an N sixty four.
Speaker 1: Car right right right right right, okay, yes, yes, yes,
but yes, and the jail break does take a long
time with the analog difficult it took.
Speaker 3: It depends because in the early days, Cautrist himself put
them out. Yeah, I think now it's a community thing.
So they had to wait.
Speaker 1: Oh okay, so that what it was? All right? Uh,
all right, I'll bring us back in. Oh wait, that's right. Now,
can explain to Mike. Mike, uh, we're gonna do over
under and odds makers for over under. I will give
you a number and I'll be like, is this scenario
going to be over under that number? And this is
not about like we're gonna check Mike's answers in a
couple of months to see if you were right. We're
just gonna have a little bit of a debate. So
you take a strong position and then either I agree
with you or pushback, or we have to discuss it.
It doesn't have to go very long for each thing,
but we just discussed it real quick and then we
move on to the next thing. I got you. I'll
not just say over and under and then stop talking
exactly and then and then yes and just gotta get
you know, make it, make your case, and then and
odds makers it will be here's a scenario. What is
the percentage chance that this is going to happen? And
you give your reasoning and then I will probably jump
in with Mike. I think that's right, or maybe it's
a little bit more likely because of this that sort
of thing, got it, Yes, sir, all right, Uh let's
do it. Hey, don't lose my averagreve from my game
Boy advance kiddo. All right, let's bring it back in
power updates powers. All right, glad to hear a Christian.
Let's go. All right, are you good to finish this up, Mike? Yes, sir,
all right. We'll do super chats after, we'll do chuts after.
Uh yeah, yeah. I connected to somewhere else fucking street WiFi,
and then it felt good, so I turned off. Oh man,
I gotta be careful with that. Get yourself tested, all right,