Speaker 1: Hey everybody, it's Friday, October fourth. Happy birthday, Grandma. I
Speaker 1: love you, and you're never gonna listen to this, but
Speaker 1: it's okay. I'll tell you about it and then you'll
Speaker 1: text me something random about like finding a piano in
Speaker 1: a park. And I don't know if that feels like
Speaker 1: a Silent Hill two style puzzle, but who cares.
Speaker 2: It's Friday, gosh darn it. Welcome to the Giant BombCast
Speaker 2: Revengeance powered by NZXT.
Speaker 1: I am your host, jan Oh Shoah joining me co
Speaker 1: captain of the ship. He's navigating the fog. He's trying
Speaker 1: to jar it.
Speaker 2: Jeff Grubb. Happy birthday, Grahma, and Happy birthday, Stephanie Grubb.
Speaker 2: I didn't get you a bunch of analect sticks from Japan.
Speaker 2: I'm sorry. Dan's got all those. He's got a monopoly
Speaker 2: on him. I'm sorry about that. But I'll take you
Speaker 2: a cheesecake factory or something. I got the big one
Speaker 2: back there there. Yep. She said she wanted trees, so
Speaker 2: I got to go to like home depot and get
Speaker 2: some like trees. Does she mean weed? Oh shit, get both,
Speaker 2: I'll get both. I'll get both. You could get both
Speaker 2: at home depot. Yes, oh absolutely. Have you met anyone
Speaker 2: who works at home depot? They all had need of
Speaker 2: drugs at home depot? Yeah, of course.
Speaker 3: Who.
Speaker 4: I was in college and they're like, oh, we're cheap.
Speaker 4: You can get these morning glory seeds. I'll get you
Speaker 4: high as hell. And you buy the morning glory seeds
Speaker 4: from the gardening section. Okay, and that too, Yeah, And
Speaker 4: that fucked me up. And it's like, well, I'm never
Speaker 4: doing drugs again.
Speaker 2: That's no good.
Speaker 1: Last, but certainly not least. He's dual stick in life
Speaker 1: and this podcast Dan.
Speaker 4: Right, Hello, Hello, I just think I got some actual,
Speaker 4: shoot good advice from the twitch chair here. It's talking
Speaker 4: about how I don't know how to make veggies and
Speaker 4: I need to. I said, roast some veggies at four
Speaker 4: hundred and twenty degrees for thirty minutes in the oven light,
Speaker 4: drizzle of olive oil, with a sprinkle of garlic powder
Speaker 4: and Italian seasoning, and you're good. Broccoli, brussels, zucchini or
Speaker 4: my sounds really good. That sounds awesome. I could probably
Speaker 4: do that.
Speaker 2: I think I can get that. If you want to
Speaker 2: start easy, just go get those steamed bags to froze,
Speaker 2: put them in the microwave for four minutes, and then
Speaker 2: come out does Yeah, it's super easy. And you could
Speaker 2: start there and you could still put olive oil and
Speaker 2: garland on that stuff.
Speaker 1: Well, I have an air fryer too, I could do
Speaker 1: that right, Like, yeah, I'll save you more time to put.
Speaker 4: The olive oil on there before the air fryer.
Speaker 2: I would drizzle it on afterward. You could probably it
Speaker 2: depends on the temperature, but yeah, it'll probably be fine.
Speaker 4: Okay, I do it before I start having vegetables. Gonna
Speaker 4: I'm forty, I should start having vegetables.
Speaker 2: That's the vegetables. Yeah, out of you.
Speaker 1: Yeah, so I'm so ready to hear your veggie tails
Speaker 1: next week and see what has happened.
Speaker 4: I will tell you about our Lord and Savior.
Speaker 2: Is zucchini a vegetable?
Speaker 4: Yeah, that's ridiculous question, Jane. You should be ashamed to
Speaker 4: say that on our podcast.
Speaker 2: Well I did. That's why I asked. I thought this
Speaker 2: was a safe space.
Speaker 4: It's vegetable.
Speaker 2: Yeah, I think it's vegetable, but it could be a
Speaker 2: fru I wouldn't be surprised if someone said explains it's
Speaker 2: actually a fruit. But I would say it's.
Speaker 1: Okay, Well, what's the status of like a cucumber?
Speaker 4: I think, wait, No, you can't just say it like
Speaker 4: that and go past it.
Speaker 2: You at this point, Dan, I'm so used to him
Speaker 2: just doing it. You gotta just like roll with it.
Speaker 2: Say it again, cucumber.
Speaker 4: No, is this a shoot?
Speaker 2: I for shoot?
Speaker 1: Asking if they're a fruit or a veedge?
Speaker 4: If what's a fruit or a edge a cucumber. I'm
Speaker 4: talking about the way you're saying cucumber.
Speaker 1: Well, Dad, is this the work? Dan, you're a writer.
Speaker 1: You know about the fluidity of the English language.
Speaker 2: Cucumber.
Speaker 4: No, No, you can't do that.
Speaker 2: You can't ask if it's a work or a shoe,
Speaker 2: because I think he's doing it as a work most
Speaker 2: of the time. So when it's a shoot, you don't know.
Speaker 2: That's the whole point. But like Clifford was a shoot, right,
Speaker 2: Clifford was a shoot? Yeah? Okay, I still it was
Speaker 2: a shoot.
Speaker 4: Three?
Speaker 2: She just dot emp three. All titlesn't no matter the show. God.
Speaker 4: By the way, there's a team of woodpeckerman uh three
Speaker 4: and a half feet away from.
Speaker 2: The team man.
Speaker 4: Right now, they're they're installing intimidators on my house intimidating. Yeah,
Speaker 4: woodpecker intimidator is getting installed right now.
Speaker 2: Is a raydon mitigation system in my basement? Much raid
Speaker 2: down here? Yeah tested hero quick? See bad everybody? Oh
Speaker 2: ship it's red okay, Yeah, it means it's too much radar.
Speaker 4: Yeah, right on in the Basement's bad. Much time down there.
Speaker 2: I'm gonna get lung cancer. I never well, I never
Speaker 2: smoked cigarettes.
Speaker 4: So well, that's why you gotta put the game sent
Speaker 4: back in to counteract.
Speaker 2: That's why I was doing it so much. Yeah.
Speaker 1: Yeah, it's like a reverse hookah lounge is uh huh Yeah,
Speaker 1: like ten minutes is not like smoking a full pack
Speaker 1: it ten minutes of the game scent is uh like
Speaker 1: just exhaling for two days?
Speaker 2: Yeah, I have. I do spend a lot of time
Speaker 2: in the spacement. So it's like, oh, that probably has
Speaker 2: done some damage. I need to like take care of that,
Speaker 2: get rid of the raid on. Do you think you
Speaker 2: just need to like see the sun more? That's not
Speaker 2: an option? Okay, all right, that's not no way.
Speaker 1: Hey everyone, after you listen to this podcast, it's going
Speaker 1: to be maybe an hour or so before upf go
Speaker 1: go sit outside for ten minutes.
Speaker 2: It is like we were talking. It is like cooled off.
Speaker 2: I like, feel good about going outside again. I do?
Speaker 2: I do. I do feel dead the entire summer because
Speaker 2: it's so hot. I just can't my brain doesn't work.
Speaker 2: I hate it so much. And then it cools off
Speaker 2: a little bit and it's like awakening and like like
Speaker 2: a neo exiting the matrix, like gasping for breath is
Speaker 2: how I feel as soon as it gets a little
Speaker 2: bit cool. So now it'll be time to go back
Speaker 2: and do my my morning walks and stuff after dropping
Speaker 2: off the kids. So I will be back to feeling
Speaker 2: like a real human being here in a couple of weeks.
Speaker 2: So I'm looking forward to that.
Speaker 1: I'm going to ban and fire and then immediately re
Speaker 1: hire who ever made the pull about smoking Stokes because
Speaker 1: I thought, you know, since like you know.
Speaker 3: It's a small getaway this weekend, because I'm going down
Speaker 3: to southern California for a day, I thought like, oh,
Speaker 3: you know, maybe Obama sigaf is somewhat just to feel something.
Speaker 2: Well, how old are you, Jan? You're not forty yet?
Speaker 2: That's when you start smoking, right?
Speaker 4: I love your jet about this today, Jan, that people
Speaker 4: have thought you've been thirty since you were twelve.
Speaker 2: That's incredible.
Speaker 1: It's so true though, Like I've my eighth grade graduation.
Speaker 1: I don't know if this is legal now they think
Speaker 1: about it. My principal pulled me and like two other
Speaker 1: boys because I guess we all had like inklings of
Speaker 1: a mustache or facial hair. And then he pulls out
Speaker 1: like four bit razors and is like, you boys have
Speaker 1: to shave before you can walk the stage.
Speaker 2: What what what do you mean? I don't know how
Speaker 2: to do this. Why would you have to shave?
Speaker 1: I guess it was a sin to have facial hair
Speaker 1: at the age of twelve.
Speaker 2: Weird.
Speaker 4: No, that's just cool.
Speaker 2: Yeah, you're just want a cool teenage mustache. Those are
Speaker 2: the coolest coins of mustaches.
Speaker 1: Yeah, scraggly stringing kind right, like you have like four
Speaker 1: hairs that are longer than the rest of the hair is.
Speaker 1: It felt really weird and I told them like, yo,
Speaker 1: mister principaul, I feel very uncomfortable, so I'm not gonna
Speaker 1: And then the other boys followed suit.
Speaker 2: Oh wow, and that's how you became promking. Yes, yes,
Speaker 2: you know.
Speaker 4: It's a fun stupid thing about having facial hair and
Speaker 4: in visil line is it hurts every time I take
Speaker 4: these things out, and I have to take them out
Speaker 4: every time I eat, and so you only want to
Speaker 4: do it the minimumount of times a day. You can
Speaker 4: do it. But sometimes I'll put them in and a
Speaker 4: stray hair will get in between in visiline and the teeth,
Speaker 4: and so every time I open my mouth to talk,
Speaker 4: it's like Paul on a mustache. But you do sometimes
Speaker 4: you're lazy and you don't want to remove them again.
Speaker 4: So you just got hairs pinned up against your teeth
Speaker 4: and pulling every time you talk until the next time
Speaker 4: you eat. It's great. I love having a bizzil line.
Speaker 2: Yeah. Yeah, that's so. That was. That was not a
Speaker 2: problem with braces. I'll tell you that much.
Speaker 4: I would imagine.
Speaker 2: Yeah, yeah, although I did. I guess I didn't have
Speaker 2: a mustache and beard when I had braces. I remember,
Speaker 2: he asked, it's been a minute.
Speaker 1: It's actually surprisingly been a minute since we've talked about wrestling,
Speaker 1: And I got to say, seeing so much j Uso
Speaker 1: in him rocking the icy title just really makes me want.
Speaker 2: To just uh. And my dentists would hate this, but I.
Speaker 1: Just really want to redo or get a new grill
Speaker 1: and just just like jay Uso where it's like the
Speaker 1: bottom teeth and then you get your fang's up there.
Speaker 1: I'm like, yeah, I might just make semi permanent thing.
Speaker 4: Jane, you gotta keep the eye on the prize. I
Speaker 4: remember being in Philadelphia with you, and you had a
Speaker 4: whole plan. You're going to become Roman Reigns.
Speaker 1: That's true. That's true. Boys. Okay, okay, okay, Actually I
Speaker 1: I've I've been more quiet about the gym progress, but
Speaker 1: I can do like five Tricep dips now.
Speaker 2: That I'm like, oh okay, okay.
Speaker 1: The creatine is just turning my stomach inside out.
Speaker 2: Though. Oh sure, yeah, but you got to think about
Speaker 2: how thick you're going to be, so keep at.
Speaker 1: It exactly exactly, and this is going to be a
Speaker 1: thick bomb cast revengeance. We've got a couple of games.
Speaker 1: Unless anyone else has any other bands things to get
Speaker 1: off of.
Speaker 2: Their chest, all I can think about is Detroit sports,
Speaker 2: and no one wants to hear me talking.
Speaker 1: Okay, no, no, here's your Detroit sports minute.
Speaker 2: It's going really well. That the Lions are good, the
Speaker 2: Tigers are in the playoffs, and they won the Wildcard
Speaker 2: series and now they're going to play in Cleveland. I'm
Speaker 2: going a game with Mike on Monday to watch them
Speaker 2: play playoff baseball. They were ten games out of the
Speaker 2: wild card spot in like in early August, and then
Speaker 2: they've just noted that they've had the best record since then.
Speaker 2: So I'm feeling pretty good about it. The Red Wings
Speaker 2: are looking good. It's just it's I like sports. It's nice,
Speaker 2: it's fun.
Speaker 1: I'm proud of you, grub Dan. Are either of you
Speaker 1: in any fantasy football leagues?
Speaker 2: I am with the Mono.
Speaker 4: I was in one once with people I worked with,
Speaker 4: and I never checked it once and I never did
Speaker 4: any like trades out or anything like that. And I
Speaker 4: won and everyone hated it because I put no work
Speaker 4: into it. No, I didn't talk about it and then
Speaker 4: I just won.
Speaker 2: Yeah, that's so deeply upsetting.
Speaker 4: Yeah, they didn't like it.
Speaker 2: No one likes that, dann No. Yeah, that was just
Speaker 2: like me. Did you get money? Yeah? Well yeah, yeah,
Speaker 2: it was good. I almost won the Minatis the first
Speaker 2: time I was in it. Last year I got I
Speaker 2: was lost in the Super Bowl and barely lost.
Speaker 4: So I'm gonna get a bunch of money for this
Speaker 4: fantasy critic thing.
Speaker 2: Right. I was gonna say a few weeks back, before
Speaker 2: we knew whether or not Meddal Gears Saw was going
Speaker 2: to come out this year that maybe between the three
Speaker 2: or four of us. Sean claims that he's in the mix.
Speaker 2: I don't believe him, but you Be and Mike are
Speaker 2: pretty close. Dan, you kind of have it wrapped up. Like,
Speaker 2: let's clear, you have three of the top eleven highest
Speaker 2: rated games of the year. It is nuts, yes, and
Speaker 2: so you like are by far the favorite to win,
Speaker 2: like me and like all our games would have to
Speaker 2: like just completely crush and kind of surprise to have
Speaker 2: a chance. But if we want to have like a
Speaker 2: friendly wager between the three of us, maybe we could
Speaker 2: figure something out.
Speaker 4: I ten thousand dollars each we throw into a pool.
Speaker 2: It's not a friendly wager.
Speaker 4: Damn, Lucy, Jan everyone backler cool.
Speaker 2: I can probably find a country that uses the term
Speaker 2: dollars that is probably worth like twenty five cents. So yeah,
Speaker 2: I'll do that. Yeah, Okay, I think the Vietnamese dong
Speaker 2: is not doing well, so I would love ten thousand dongs.
Speaker 2: Let's go, got MP three video game. Oh, the state
Speaker 2: of the Dong is strong.
Speaker 1: Just wait till the Giant BombCast visits Vietnam. We'll have
Speaker 1: a lovely time sitting on the streets eating lovely noodles.
Speaker 2: I would have the hardest time not coming back home
Speaker 2: and sane when I was in Nam, so I can't
Speaker 2: go there. Oh that's a bit, yeah, a good bit. Yeah. Yeah.
Speaker 2: My whole existence lately is just doing it for the bits. Yeah,
Speaker 2: you're a worker. Yeah yeah, he's only five points behind me, jackass.
Speaker 1: I really thought, for some reason Silent Hill too would
Speaker 1: push me over the edge in a surprise jump, but
Speaker 1: it seems not anyway. I've been playing Wizards of Legend two.
Speaker 1: This is out in early access. Came out on Steam
Speaker 1: earlier this week. This is another Hades like game, inn
Speaker 1: isometric roguelike. I dig the art style because it kind
Speaker 1: of reminds me of early League of Legends, where it's
Speaker 1: like pseudo cell shaded. You're a wizard with elemental powers.
Speaker 1: From the jump, you choose your affinity towards an element,
Speaker 1: whether it's water, fire, earth, spirit, et cetera, and from
Speaker 1: there you just go on your runs. You are descending
Speaker 1: or ascending floors by getting through a portal follows a
Speaker 1: very very straightforward format versus Hades, where you know, it's
Speaker 1: a little bit more fleshed out. This is still an
Speaker 1: early access, but I really do like the combat. You
Speaker 1: have a light attack, your heavy attack has a slight
Speaker 1: cool down, and then you have a third elemental attack
Speaker 1: map to one of the bumpers, and those you can
Speaker 1: charge up.
Speaker 2: It's really neat.
Speaker 1: Again, still an early access, so there's still some miscllaneous
Speaker 1: bugs and some other things popping off, but I've been
Speaker 1: enjoying my time with it. I've done a couple of runs.
Speaker 2: Grub.
Speaker 1: You were talking earlier today with Jordan Midler on Game
Speaker 1: Mess about Saber Interactive and Paramount making an Avatar the
Speaker 1: Last Airbender game. Yeah, honestly, I feel like maybe they
Speaker 1: should lower the scope from the Triple A game and
Speaker 1: make something similar to a Haites with like the Avatar stuff,
Speaker 1: because I feel like it could lend itself really well.
Speaker 2: I'm with you. I think there's still a lot to
Speaker 2: be mined from like just being making a game. You
Speaker 2: know a lot of people, I think a lot of
Speaker 2: studios say we're gonna make a game like Hades and
Speaker 2: then they make a game that looks like Haites, I
Speaker 2: think there should be a lot more of let's make
Speaker 2: a game like Haites and then it looks nothing like Haites,
Speaker 2: but then it has a lot of the similar mechanics,
Speaker 2: Like you have these basic moves, the set of attacks,
Speaker 2: and then everything you get either on this run or
Speaker 2: in the game just augments those things and adds to them.
Speaker 2: So you already know how to do the dodge, but
Speaker 2: now the dodge is an attack, so now you could
Speaker 2: think differently about how you're doing things. And I think
Speaker 2: that a lot of these franchises, a lot of these
Speaker 2: things that kind of go in this direction, could borrow
Speaker 2: those ideas. Those have yet to be tapped in a
Speaker 2: lot of different genres.
Speaker 1: Yeah, I like the way that they play around with
Speaker 1: the elemental stuff. After your first run, you're kind of
Speaker 1: more open to make and match some of your elemental attacks,
Speaker 1: so you're not just if you choose the Earth style,
Speaker 1: you're not walked into the Earth style for the rest
Speaker 1: of your runs with that specific wizard. I'm interested to
Speaker 1: see how the game is going to progress. I never
Speaker 1: checked out the first one, so as I understand it,
Speaker 1: this one is kind of following more of the Hades formula.
Speaker 2: That's what I'm looking at reviews on Steam right now.
Speaker 2: It's pretty mixed and all the complaints seem to be
Speaker 2: it is. It doesn't feel quite as much like the
Speaker 2: First Wizards, feels more like Hades, and isn't as good
Speaker 2: as Hades or the First Wizards. It's kind of the
Speaker 2: general sentiment from fans so far for this early access game.
Speaker 1: Yeah, yeah, and yeah, that's a delicate balance to walk
Speaker 1: when you're trying to ape something that is close to perfect,
Speaker 1: if not perfect, like Hades.
Speaker 2: Right, Haites two came out kind of in early access
Speaker 2: this year, you'll remember that.
Speaker 4: Still holding off, I'm doing the same strategy I did
Speaker 4: with the first one, where it's like, I wait till
Speaker 4: it's done and then I'll play this shit out of it.
Speaker 2: Then I will. I'll probably pip pop back in here
Speaker 2: pretty soon play some more of That's it's a good game.
Speaker 1: Very good game. Also, you go up sometimes, and you
Speaker 1: do go on line, go up.
Speaker 2: I don't still don't think about it too much. Yeah,
Speaker 2: you can play the game, Just play that.
Speaker 1: A game that you can go up and spend a
Speaker 1: lot of time in is a loatroh Yeah.
Speaker 2: So you think it's still Japan. Huh that's keeping you
Speaker 2: up at night and not balatro.
Speaker 4: Well, no, because it's weird, because it doesn't make any sense.
Speaker 4: Ever since I got back from Japan, which was a
Speaker 4: week ago, I've had most nights be this thing where
Speaker 4: I go to bed at a reasonable time I wake up,
Speaker 4: Like last night, I went to bed at ten forty five,
Speaker 4: No ten thirty. I woke up at eleven forty five pm.
Speaker 4: I looked over the clock and I'm like, motherfuck if
Speaker 4: I can't get back to sleep because I slept for
Speaker 4: just a little over an hour and went better than
Speaker 4: normal time. And I actually didn't play balatro last night.
Speaker 4: I just laid in bed for like five hours, and
Speaker 4: because I thought like blatter is probably gonna wire my
Speaker 4: brain quite a bit. Maybe that's why I've been having
Speaker 4: trouble is because I'm playing billatro, which just wakes you
Speaker 4: the fuck up, and then I fall asleep at like
Speaker 4: you know, ten am and sleep through things. Huh. So
Speaker 4: I don't think it's Japan.
Speaker 2: I don't think it's I don't know what to blame.
Speaker 2: It's got to be a combination of Japan and a
Speaker 2: bunch of other things. Yeah, Dan, You're not suddenly just
Speaker 2: incapable of sleeping after your random trip to Japan. That's true.
Speaker 2: I don't think there's some underlying health issue. I think
Speaker 2: there's just like, like, yeah, you're having weird and annoying
Speaker 2: and I just weird written. I have a bunch of
Speaker 2: different things happening at the same time.
Speaker 4: Yeah, Jan says saying Megalopolis tonight will fix me, so
Speaker 4: one hundred per looking forward to that.
Speaker 2: That's what. It's gonna wake you up more than anything that.
Speaker 4: I'm gonna fel alive for the first He's gonna wake
Speaker 4: up your third eye.
Speaker 2: Yeah.
Speaker 1: So many movies I want to watch, but I don't
Speaker 1: want to watch Megalopolis.
Speaker 2: I feel like I have to. I have to.
Speaker 4: It sounds so he spent like one hundred and thirty
Speaker 4: million dollars of his own money on this. It has
Speaker 4: made seven million dollars and it's about.
Speaker 2: To leave theaters. Yeah that sounds.
Speaker 4: This is incredible, and.
Speaker 2: I don't think I'm gonna be able to see in
Speaker 2: the theaters, but I'm gonna try to track it down
Speaker 2: as quickly as I can.
Speaker 4: Aubrey Plaza's character name is Wow platinum.
Speaker 2: What is Henry mckinny's name. It's like something like.
Speaker 4: Something, Yeah, it did something really weird. It seems like
Speaker 4: it's just an incomprehensible movie. I keep hearing the Net comparisons.
Speaker 4: I'm so fucking excited.
Speaker 2: I know. I just love the I.
Speaker 4: Don't know if you can tell between like Kajima and
Speaker 4: a net and stuff just bold weird even if it's
Speaker 4: like incomprehensible, I just love it.
Speaker 2: At a certain point, the quality doesn't super matter to
Speaker 2: me if it's gonna be extra weird, Like it's like
Speaker 2: they're they're operating on different wavelengths at a certain point,
Speaker 2: and it's like, oh, I just want someone to try this,
Speaker 2: and I don't care if it's good or not. I
Speaker 2: just want it to be weird.
Speaker 4: Yeah, it's like, uh, Evangelian, I remember those last couple
Speaker 4: episodes of the show and just hearing the very polarized.
Speaker 2: Yeah, but I fucking loved it.
Speaker 4: I was like, man, just nobody said no to this dude,
Speaker 4: Like I love that, Like that's why he's like dest stranding,
Speaker 4: Like I hate it at first, but then it's like,
Speaker 4: wait a minute, no, I think I love this.
Speaker 1: I feel like uh, everything that I've seen from Megalopolis
Speaker 1: and everything about Hideo Kojima.
Speaker 2: I feel like.
Speaker 1: Those two Francis Fercoppola and boz Lherman would have a
Speaker 1: hell of a time taking cod together. Has Kojima seen
Speaker 1: He's probably seen a bos Lherman joint, right.
Speaker 4: Oh, certainly, yeah, yeah, he's probably tweeted about him.
Speaker 2: I just want to watch. I just kind of realized
Speaker 2: what I was doing. I just like started opening the
Speaker 2: game even really thinking.
Speaker 4: Oh, I've been deep in the Blattro hole. I've also
Speaker 4: been getting back into that Metal Year hole because I've
Speaker 4: been watching my sister stream it and she's on three now,
Speaker 4: and I just keep with the remake coming out. I'm
Speaker 4: just fully back and I'm like, oh, right, Metal Year
Speaker 4: is the coolest fucking thing ever thing. So I've been
Speaker 4: going back to Metal Year Scandal and now thanks to
Speaker 4: Sean for you know, putting those all together on YouTube
Speaker 4: and just being like, Okay, let me go back to
Speaker 4: the part where the colonel starts going nuts and see
Speaker 4: Drew reacted that. Let me go back to the snake
Speaker 4: Heater intro and and see, oh you know, Drew thought
Speaker 4: about that. And so I just spent like a night
Speaker 4: or two ago. I just was up late just watching
Speaker 4: Drew play Metal Year again. It's been ten years and
Speaker 4: it's like, oh man, I'm just I'm all the way
Speaker 4: back in. I'm so excited about Metal year ago.
Speaker 2: Yeah, yeah, it's definitely one. I keep thinking that's time
Speaker 2: to play that full series.
Speaker 1: I blame Jason Schreyer though, for me digging my Bolotra
Speaker 1: hole even deeper, cause I guess I never thought of
Speaker 1: just playing for the high card. I always went for
Speaker 1: flushes and straights, and then I just couldn't get my
Speaker 1: runs to match up and try and do the high
Speaker 1: card run. But I wound up doing pairs.
Speaker 4: I've been doing pairs and two pairs a lot lately.
Speaker 4: That's my thing.
Speaker 1: Yeah, pairs, and like I am getting like the best
Speaker 1: scores of any.
Speaker 2: Of my time with Bolotro yep. So I blame Jason
Speaker 2: Schreyer for this. I uh what with the high card one,
Speaker 2: It's like when you get that one where it's like
Speaker 2: we will make a copy of the first card you
Speaker 2: play as long as it's played by itself. So it's
Speaker 2: like and then if you get that with like some
Speaker 2: of the stuff that can do fun stuff with kings,
Speaker 2: like he was saying. And then you play a king,
Speaker 2: you know, high card each time you start it, and
Speaker 2: if it has the badges on it and all these things,
Speaker 2: and if you start getting a bunch of like steal
Speaker 2: cards for everything else in your deck, it's everything just
Speaker 2: stacks so hard. And yeah, I've done multiple high card
Speaker 2: runs like a lot. That's actually what I was doing
Speaker 2: earliest when I started playing the game. And it's feels
Speaker 2: so good. You're like, I think this is a bad idea,
Speaker 2: and you put it down and then everything pops off.
Speaker 2: You're like, WHOA, Okay, it worked.
Speaker 4: I love when you get a few jokers together that
Speaker 4: just work so perfectly. Like I had one recently where
Speaker 4: it was like, okay, this joker will strip any addition
Speaker 4: to a card like wild or whatever, and every time
Speaker 4: it does that to an enhanced card, it adds zo
Speaker 4: point twenty five to the X the multiplier. But then
Speaker 4: I also had one that was like all played face
Speaker 4: cards become gold cards. And then I had one that
Speaker 4: was all cards are considered face cards, so literally every
Speaker 4: time I'm playing cards, they're becoming gold, and then this
Speaker 4: other joker is stripping the gold away. And adding to
Speaker 4: the times whatever multiplier, and it's just becoming It's like,
Speaker 4: now I've got this twenty five times multiplier on this one.
Speaker 4: It's fucking Austin Yep, it rolls.
Speaker 1: Yeah, God, it's speaking about joker synergy. I had a
Speaker 1: run where I finally started messing with the probability jokers,
Speaker 1: where I had one where like one and four chances
Speaker 1: of played hand will upgrade the hand, and then I
Speaker 1: had combined with a joker that ups all the probabilities.
Speaker 1: So I had like a level sixteen or seventeen flush
Speaker 1: by the time I got to the ay eight, and
Speaker 1: it was insane, Like I didn't have to I only
Speaker 1: had those two jokers because they just kept upgrading itself.
Speaker 2: It was fantastic. Watch is going to be the end
Speaker 2: of us. I mean, it's just really good.
Speaker 4: What is this hang on? I got somebody tweeted in
Speaker 4: the chatter tweeted out I was in the booth today
Speaker 4: playing a role I've not played since dot dot dot.
Speaker 2: Wait, and then is this him replying to it?
Speaker 4: Oh, he's just replying with a fucking gift of snake.
Speaker 4: What okay, naked snake?
Speaker 2: I mean, it could be like an ad for Delta.
Speaker 4: Right, I mean that timing would yeah, just some new
Speaker 4: thing recorded for Delta. But yeah, that's still cool much.
Speaker 4: I love the keef I love keeper, not as Snake. No,
Speaker 4: my snake needs to talk all the time.
Speaker 2: Yes, it was underutilized as snake, and also he wasn't
Speaker 2: David Hayter.
Speaker 4: Right, but then again storyline wise, well, Grub, you might
Speaker 4: not know the storyline situation, but I guess there's you know.
Speaker 2: It's not snake can't pig yes right.
Speaker 4: Yes, but then again, way he did before the never
Speaker 4: mind doesn't make any sense.
Speaker 1: Speaking about digging holes, Grub, you nicky and I spent
Speaker 1: some time driving through holes and mud in Expeditions, a
Speaker 1: mud Runner game earlier this week for Infrastructure Week.
Speaker 2: Yeah, we got the multiplayer going for that, and that
Speaker 2: that was added a couple of weeks ago, a few
Speaker 2: weeks ago go, which came out way after the game
Speaker 2: actually launched, and so it was fun to actually get
Speaker 2: in there and see how that worked. It is similar
Speaker 2: to how the multiplayers worked in snow Runners, and I
Speaker 2: think mud Runners, but definitely snow Runners. Where it is
Speaker 2: you know it's gonna be the sessions you're gonna join
Speaker 2: someone else's game, you're gonna help them complete the tasks.
Speaker 2: And it's but you were like limit, you had like
Speaker 2: one vehicle you could use at a time, and I
Speaker 2: guess I could like fill my world with trucks. So
Speaker 2: it's still not what I want from these games, which
Speaker 2: is kind of like a persistent world where we are
Speaker 2: unlocking stuff together and I'll be I could work on
Speaker 2: stuff for a little bit, and then you could join
Speaker 2: later and we could work together, and then when I
Speaker 2: got to go, you can keep playing and we're all
Speaker 2: working towards like a common goal. I think that's the ideal.
Speaker 2: And and really with that Roadcraft game that Sabers working
Speaker 2: on now, it seems like it might be ideal for that,
Speaker 2: like that's actually the direction they might be going. But
Speaker 2: in the meantime, just kind of going going through a
Speaker 2: the Grand Canyon with these big trucks, big heavy trucks,
Speaker 2: trying to deliver a seismic vibrator to the to the
Speaker 2: other side of the Grand Canyon. Uh. Can I do
Speaker 2: my best, Mike NAUGHTI can you say that sentence again? Okay?
Speaker 4: He looks over this way on his frame.
Speaker 2: Okay, yeah, yeah, So just drive across the Grand Canyon
Speaker 2: trying to deliver the seismic vibrator. Just uh, it's pretty good,
Speaker 2: pretty good, pretty good gym. Yeah, it is just fun
Speaker 2: to like get into a mess, get into a situation,
Speaker 2: and then start yelling about each other about how are
Speaker 2: we going to solve this? Someone needs to do something,
Speaker 2: I'm stuck here, I'm out of gas. How are we
Speaker 2: gonna solve these problems? And uh, yeah, it's a it's
Speaker 2: a good time. And the physics continue to be the
Speaker 2: big star here where uh you're like, okay, it looks
Speaker 2: like I can get through here, And you didn't see that,
Speaker 2: like one little part of that of that dirt track
Speaker 2: was actually wet and muddy, and now your entire wheel
Speaker 2: is submerged under that muddy. You could just see it
Speaker 2: flying everywhere, and it looks cool, it feels cool, and
Speaker 2: then it creates these sort of organic puzzles to solve.
Speaker 2: And I was having a good time.
Speaker 1: Yeah, this isn't normally my cup of tea when it
Speaker 1: comes to driving games, but right after checking out with
Speaker 1: y'all and then I want up spending a little bit
Speaker 1: of time on my own, I did see I did
Speaker 1: start to enjoy the puzzle element of Expeditions where oh no,
Speaker 1: I'm stuck. I ran out of gas. Well let me
Speaker 1: go some in another car. Oh no, that one's also stuck. Shit,
Speaker 1: and then learning.
Speaker 2: They're like in snow mud runners. It would be like, Okay,
Speaker 2: you're rebuilding this flooded town in Michigan, so you are
Speaker 2: going to spend two and a half hours trying to
Speaker 2: get these three trucks that and the other two trucks
Speaker 2: there are just there is support. The main truck's going
Speaker 2: to deliver all the goods, but you've got to get
Speaker 2: across this like flooded grassland area and it's a real
Speaker 2: pain in the ass and you are going like a
Speaker 2: couple feet per minute. But once you get across and
Speaker 2: you deliver everything, now you've built a new road that
Speaker 2: makes going back and forth from that area permanent, and
Speaker 2: that feels really good. Expeditions has some of that a
Speaker 2: little bit less. It's much more bite sized chunks, but
Speaker 2: it's like all that like still feels really good. Uh,
Speaker 2: And Expeditions being more bite sized I think does make
Speaker 2: it more friendly for most people coming into the multiplayer here.
Speaker 1: Yeah, I would, I was going to add, it's just
Speaker 1: so interesting having to account for your axles being engaged
Speaker 1: or disengaged, and then having to be mindful of what
Speaker 1: gear you're on, and then your tire pressure, and it
Speaker 1: just fills me with a lot of things, all that.
Speaker 2: Effects, like the gas mileage and stuff like that. Yeah,
Speaker 2: it fills.
Speaker 1: Me with so much anxiety, but it's kind of like
Speaker 1: a fun tension that you're building for yourself because you know,
Speaker 1: there's no real big story. You just got to get
Speaker 1: from point A to point B, find the follow the
Speaker 1: critical path that you're making, and it's just fun.
Speaker 2: I think all vehicles should also have winches winch ever. Yeah, yeah,
Speaker 2: the winches is very fun.
Speaker 4: We were playing God years ago now.
Speaker 2: Snow Runner very early on when we both kind of
Speaker 2: just started back here again.
Speaker 3: Yeah.
Speaker 4: Yeah, we were trying to like winch each other out
Speaker 4: of this like munny thing where we both kept falling over.
Speaker 2: Like that was so fun. We had like giant trucks. Yeah,
Speaker 2: that was good. Yeah, that was actually on the Michigan level. Yeah,
Speaker 2: that was a good time, and there's so much to
Speaker 2: like these trucks. That's like where you keep playing and
Speaker 2: you unlock new trucks and you can get cranes and
Speaker 2: then you're actually like physically it's not like, oh, you
Speaker 2: press the crane button and it will teleport the stuff
Speaker 2: onto your truck. There is some of that stuff, but
Speaker 2: there's some mission where it's like, Okay, now I'm gonna
Speaker 2: go in the back of the truck, can control the
Speaker 2: crane and pick up these logs and try to place
Speaker 2: them very carefully in the back of the truck and
Speaker 2: try to stack them up and now deliver them to
Speaker 2: the other side of the map. But it's all again,
Speaker 2: just these very bespoke physics puzzles that that feel very
Speaker 2: good to interact with. So yeah, I continue to really
Speaker 2: appreciate Saber keeping this franchise going. You know, it started
Speaker 2: as like this almost a tech demo called Spin Tires
Speaker 2: on Steam, which to this day I think still might
Speaker 2: have the best actual mud deformation physics of them all.
Speaker 2: But as games, they keep getting better and again now
Speaker 2: Roadcraft looks like the combination of all these ideas and
Speaker 2: maybe actually learning a little bit from the strand game
Speaker 2: genre a little bit. So I'm excited about the future
Speaker 2: of it.
Speaker 1: Uh boys, let's get to the game of the week. Yeah,
Speaker 1: big big release Silent Hill to remake is now, I
Speaker 1: guess the review of Bargoes Up. It's not out out yet,
Speaker 1: so I.
Speaker 2: Haven't been playing this, but you two have played at
Speaker 2: least some of it, and Jane, I think you've been
Speaker 2: going at it pretty hard for the last couple of days.
Speaker 2: I let's let me ask some questions here first, like
Speaker 2: what is what is y'all's history with Silent Hill up
Speaker 2: to this point.
Speaker 4: I have always appreciated the series. I don't know if
Speaker 4: I ever loved any of them enough to beat them.
Speaker 4: I'd say one, two, and four I played the most up.
Speaker 4: I think I've reviewed some of those like three six
Speaker 4: era like Homecoming that those types, you know, but I've
Speaker 4: always appreciated them. I always liked that, Like I looked
Speaker 4: at Silent Hill and Residonable back on PS one like
Speaker 4: NPS two as kind of two sides of horror, where
Speaker 4: it's like Resident Evil was jump scare, you know, zombies
Speaker 4: in your face. Silent Hill was like more of a
Speaker 4: Jacob's Ladder type of psychological horror going on, and I
Speaker 4: did find it extremely unsettling. It's just I think I
Speaker 4: didn't play through them all because I was never good
Speaker 4: at like I played action games for the most part,
Speaker 4: and so I was never great at like AMMO management
Speaker 4: avoiding enemies. I always felt like I had to engage
Speaker 4: with every So I think I just sucked at the games, frankly,
Speaker 4: including Resident Evil. So like, I think I appreciated the
Speaker 4: tone and what they were doing and the weirdness. You know,
Speaker 4: there's things like the dog ending and all that stuff
Speaker 4: that I always thought was just like the funniest shit,
Speaker 4: but I just never really enjoyed the act of playing
Speaker 4: them that much. And like my memory of two is
Speaker 4: going up to a billion doors in an apartment building
Speaker 4: and them all being locked, And as I played through
Speaker 4: this one, like again, this is more of a criticism
Speaker 4: of me, and maybe these games not historically being for me.
Speaker 4: It held true where it's like I'm going through the
Speaker 4: same fucking apartment buildings, I'm checking a million locked doors
Speaker 4: right now. But maybe that's just what it is, and
Speaker 4: maybe it's it's not for me as much.
Speaker 1: Yeah, my history with a game similar to Dan's. But
Speaker 1: I was too spooked as a kid to check out
Speaker 1: Silent Hill one, two and then the subsequent releases, so
Speaker 1: I eventually, with our our with Jess, actually check them
Speaker 1: out for the first time here on the website Run
Speaker 1: for the Hills.
Speaker 2: It's all on giant bomb dot com. Go check that out.
Speaker 1: Where Jess is guiding me through the series. And I think,
Speaker 1: because you know, I started to look at the games
Speaker 1: through Jess's eyes and she has a very, very deep
Speaker 1: appreciation for the series as a whole, I think I
Speaker 1: started to appreciate the series and kind of commiserate with
Speaker 1: the Silent Hill freaks out there that they carry a
Speaker 1: similar flag to my Kingdom Heart's Freakdom of like, oh, okay,
Speaker 1: I understand this hurts for y'all, but this hurts for y'all,
Speaker 1: especially because where you are looking across the street and
Speaker 1: you see Resident heat Evil having a booming success with
Speaker 1: the remakes, you're kind of left in the dust because
Speaker 1: of Konami not knowing quite how to handle its ip.
Speaker 1: But yeah, playing through one and two, I think I
Speaker 1: had the benefit of having someone that considers himself an
Speaker 1: expert that I could kind of gain that appreciation. And also,
Speaker 1: you know, when you play a game on stream, it's
Speaker 1: a different experience than when you're playing it by yourself,
Speaker 1: because you know, you're bouncing off of your co host
Speaker 1: and the folks watching and everything. And I don't know
Speaker 1: why we had decided to play it first thing in
Speaker 1: the morning every Friday, but that was the.
Speaker 2: Worst way to wake up on a Friday.
Speaker 4: My memory is always renting it on PlayStation and then
Speaker 4: like late, late on a Friday or Saturday night, I'd
Speaker 4: be playing kaylb would be sitting on the bed behind
Speaker 4: me and just like you know, pillows you know, pulled
Speaker 4: up at the face, you know, like covering her eyes
Speaker 4: and stuff like that, like super scary. The whole house
Speaker 4: is dark like that. It seems like the way to
Speaker 4: do it.
Speaker 1: But I do want to say this that I hate
Speaker 1: playing horror games like I love horror movies. I fucking
Speaker 1: hate all horror games because I don't like being scared.
Speaker 2: Yeah, because I you know, my instincts kicking and I
Speaker 2: just want to like jab at something. Do you like
Speaker 2: roller coasters?
Speaker 1: Do you like, uh love roller coasters. It's just the
Speaker 1: actual playing of scary games.
Speaker 2: Gotta do it, yeah, because like yeah, the I think, yeah,
Speaker 2: the fight or flight, like yeah, being on a roller coaster,
Speaker 2: it's like a ya, I have to go with this.
Speaker 2: And then when you're playing a game, it's like I
Speaker 2: have to push forward and I kind of just want
Speaker 2: to actually fight this thing, and the game is going
Speaker 2: to decide whether that's possible or not.
Speaker 4: Yeah, yeah, so yeah, go ahead. It seems like it
Speaker 4: does seem well made. I mean, I see it's getting
Speaker 4: generally good reviews, and I assume that's.
Speaker 2: Eighty eight on Open Critic or something like that. That's really
Speaker 2: good reviews.
Speaker 4: Yeah, it guys, look that the map system is good.
Speaker 4: There's you know, like a nice quick turn and everything.
Speaker 4: It's it's interesting that, like you know, when Ari remakes
Speaker 4: went over the Shoulder for like one and two and
Speaker 4: three suddenly became way more of an action game. It
Speaker 4: became more like four or five six, this does a
Speaker 4: similar perspective shift more behind you know, behind the back,
Speaker 4: but it's still very much survival horror. It doesn't suddenly
Speaker 4: turn like you know, the encounters don't feel like action encounter.
Speaker 4: They feel like Silent Hill, like I'm just beating this
Speaker 4: thing with a stick, you know, which I think is interesting.
Speaker 4: It says pretty true to what Silent Hill felt like
Speaker 4: back then.
Speaker 2: Yeah, one hundred percent.
Speaker 1: I wound up in my time so far with the
Speaker 1: game about eight hours in so for folks wanting to
Speaker 1: know where I'm at now, I am at the second
Speaker 1: stage of the hospital. So if that puts things into perspective,
Speaker 1: the game is also much longer, and that they kind
Speaker 1: of have taken the little bits that you could kind
Speaker 1: of breeze through in the original Silent Hill too and
Speaker 1: kind of stretch them out and not stretch them out
Speaker 1: in an artificial way, but like really giving you something
Speaker 1: to explore. One of the things I really enjoy Dan
Speaker 1: and like the early bits of the game is once
Speaker 1: you get the stick, the game will constantly flash up
Speaker 1: the tooltip. Hey you can break windows, and I spend
Speaker 1: a lot of time breaking windows.
Speaker 2: Yeah.
Speaker 1: I think it's probably by design because James Sunderland is
Speaker 1: not like a cop or someone trained with firearms. That
Speaker 1: the shooting is absolutely abysmal in the game. It takes
Speaker 1: a very long time for the cursor to focus on
Speaker 1: the middle on the enemy, So using your gun is
Speaker 1: I just wouldn't recommend it. If you are a person
Speaker 1: like me and you try and explore every single nook
Speaker 1: and cranny you get, you start drowning an AMMO. I
Speaker 1: don't know where you're at with like ammo, Dan, or
Speaker 1: if you were like critical pathing it, but I have
Speaker 1: too many bullets that I just wind up just shooting
Speaker 1: the gun off before it even focuses in just to
Speaker 1: if I see an enemy from far away. But I
Speaker 1: would just recommend just sticking with the melee. The dodge
Speaker 1: is also very good for what it's worth. That's a
Speaker 1: new addition to the game. I don't know how I
Speaker 1: feel about the over the shoulder stuff. I feel like
Speaker 1: you do have to change Silent Hill to kind of
Speaker 1: replicate Resident Evil twos or Resident Evil shifts to over
Speaker 1: the shoulder because I don't know how modern audiences would
Speaker 1: feel about static cameras. I just feel like it wouldn't
Speaker 1: hit I.
Speaker 2: Love right now.
Speaker 4: I really love them. I think they're great. Yeah, yeah,
Speaker 4: And I think I was never someone who complained about
Speaker 4: tank controls, like I love that vibe of like the
Speaker 4: early Resident Evils. I thought that was so cool. And
Speaker 4: even when they, like twenty fifteen or so, they put
Speaker 4: out new versions of the RI one remake where it
Speaker 4: was still static cameras, but it was you could do
Speaker 4: just basically like not tank controls, so it's up as up, downs, down,
Speaker 4: no matter what. And it kind of fucks you up
Speaker 4: when the camera shifts like you see why they did
Speaker 4: the tank control. So it's like, I think I've always
Speaker 4: been a tank control defender and that static static camera defender.
Speaker 4: But there's there's no denying how incredible the Ari two,
Speaker 4: specifically the RI two remake, and I guess now just tremendous.
Speaker 4: So you know, you can't fault him for wanting to
Speaker 4: shift it up a little bit.
Speaker 2: Oh, and I do think that this, based on the
Speaker 2: reactions is uh, this game will not feel antiquated to
Speaker 2: people who show up for this version of it. This
Speaker 2: will feel like a modern game, and that's a good
Speaker 2: start for something like this that is looking to find
Speaker 2: new audiences.
Speaker 4: Yeah, there is some stuff like the puzzles are very much,
Speaker 4: you know, like a very adventure game element, like Okay,
Speaker 4: I'm going to find this half of a record and
Speaker 4: then I'm gotta find the other half of the record
Speaker 4: and press the right buttons on the thing. There's a
Speaker 4: lot of that early survival horror puzzle sell.
Speaker 2: But then that does feel like a vestige of the
Speaker 2: genre that people appreciate and can live with. Where I
Speaker 2: think the the static cameras, which is much I agree
Speaker 2: with you, and I really like that stuff, and I
Speaker 2: like like Crow County where it's uh, where we get
Speaker 2: games that try to mock that today and do that
Speaker 2: same stuff. They're not going to be able to get
Speaker 2: away with that for a big budget remake, right, Yeah.
Speaker 1: The they deal with the puzzles.
Speaker 2: In an interesting way.
Speaker 1: There is there are two I guess difficulty sliders in
Speaker 1: terms of the combat, and then the puzzles. I haven't
Speaker 1: changed them from the default, so I can't speak to
Speaker 1: as to what they specifically change.
Speaker 4: I want to say they add like like there's a
Speaker 4: puzzle and I think it's in the apartment building where
Speaker 4: you're getting these coins, and there's like three different like oh,
Speaker 4: the man looks to the west and then the sun
Speaker 4: arises with the seed grows when the sun is above
Speaker 4: you know, like you got to figure out where to
Speaker 4: put the metals or whatever. I want to say. It
Speaker 4: adds like levels to that where it's like, oh, maybe
Speaker 4: there's three on medium and five or something everything.
Speaker 2: Yeah.
Speaker 4: Yeah, I don't know specifically, but I think it could
Speaker 4: just make some of them lengthier or more complicated.
Speaker 1: Sure, but they do a really good job with the
Speaker 1: map where James will like kind of denote if you
Speaker 1: have a new clue if you have a new puzzle
Speaker 1: piece of like okay, he'll x out a location that
Speaker 1: you've completed a place and then kind of circle of
Speaker 1: like question mark, do I should I go here? Because
Speaker 1: that's first you're kind of just miscellaneously just roaming around
Speaker 1: and you don't have real direction until you get the
Speaker 1: ball rolling and you find your second map of the
Speaker 1: actual town of Silent Hill. The game looks great. I
Speaker 1: think the fog.
Speaker 2: Is a little too much at times. It's very oppressive. Sure,
Speaker 2: and I understand they're.
Speaker 1: Using that as like like a storytelling device of like, oh,
Speaker 1: what's going on in the fog?
Speaker 4: That might be the best example of like a game
Speaker 4: from that thirty two or sixty four bit era where
Speaker 4: it's like, you know, fog with such a common complaint
Speaker 4: specifically on sixty four is really bad about that, you know,
Speaker 4: just to hide things and make it run better. But
Speaker 4: like Silent Hill, like narratively justified it maybe better than
Speaker 4: any game ever has. Oh I don't think any other
Speaker 4: games even tried to for Silent Ill.
Speaker 2: Trock is just like game sucks.
Speaker 4: Sorry yeah, sorry, tur Rock. You can't see more than
Speaker 4: ten ft in front of it.
Speaker 1: But like they dinge the hell out of this game up. Like,
Speaker 1: things feel dirty, things feel gross and disgusting when you
Speaker 1: see your first enemy, Like I felt gross because even
Speaker 1: when Jess and I were playing through Soundhill Too, we
Speaker 1: were playing an upgraded fan mod of the game, so
Speaker 1: it looked better than the original PS.
Speaker 2: Two Oh wow, okay cool.
Speaker 1: But yeah, seeing how the enemies look and they're like
Speaker 1: weird bdsm flesh bags that are like bleeding and they're
Speaker 1: like puking on you, it's it just makes me feel
Speaker 1: mad ichy. And some of them have heels.
Speaker 2: It looks like.
Speaker 4: There's a lot of like squishy sounds as you're putting
Speaker 4: your arm into a hole, you know, stuff like that.
Speaker 2: Yeah, man, come on, I've seen some people say that
Speaker 2: stuff is over the top. You guys, feel like that
Speaker 2: is a problem or.
Speaker 4: Is it just like that's what the game is, you know,
Speaker 4: what you're signing up for.
Speaker 2: You know.
Speaker 1: Yeah, I would have seen it as like, Okay, this
Speaker 1: is like a modern reimagining of it of what that
Speaker 1: they if they had the tools back then, what the
Speaker 1: game would have looked like. You know, I think that
Speaker 1: acting in this is really freaking good.
Speaker 4: It's got a very it's got that Twin Peaks vibe. Yeah,
Speaker 4: just that weird, kind of surreal odd line reads and
Speaker 4: stuff like that.
Speaker 1: It's good and I feel like I hope that fans
Speaker 1: of the original Silent Hill twos line readings and acting
Speaker 1: aren't thrown off that it is kind.
Speaker 2: Of less cheesy.
Speaker 1: It still has that, like you said, Dane, that Twin
Speaker 1: Peaks quality to it where things are kind of off kilter,
Speaker 1: but the acting has has improved so much that, oh, okay,
Speaker 1: I kind of actually understand everyone's motivations from the jump
Speaker 1: versus it's slowly being revealed to me. And I hope
Speaker 1: that fans don't mind that, because if I were a
Speaker 1: newer fan trying to play this game, I think I
Speaker 1: would have been thrown off if they had kept like
Speaker 1: the original style of the cheesy acting and kind of
Speaker 1: like poor direction for some of the scenes. In the
Speaker 1: first instance, where you meet another person very early in
Speaker 1: the games, like first five minutes, I thought that was
Speaker 1: very effective, just because I know what winds up happening
Speaker 1: with that character in the future.
Speaker 2: I thought it was really good.
Speaker 1: And I think James they kind of play him up
Speaker 1: to be more sympathetic of a character where I imagine
Speaker 1: for folks that aren't aware of the twists and turns
Speaker 1: that the story takes, that the endings may be more
Speaker 1: effective for you to kind of be more distraught and
Speaker 1: how James of your perception of James and the other
Speaker 1: characters evolves through it. And yeah, I think the other
Speaker 1: characters that you wind up being introduced to, they are
Speaker 1: more hard hitting with the acting that I think I
Speaker 1: had the benefit of having just to explain and translate
Speaker 1: the world of Silent Hill two to me, where a
Speaker 1: lot of it was falling upon deaf ears because I
Speaker 1: fucking hate playing scary games and I had misconstrued a
Speaker 1: bull for being a cat because I don't know animals,
Speaker 1: I guess. But now seeing it through this modern lens
Speaker 1: and the Silent Hill to remake, I think all of that,
Speaker 1: those details that a lot of hardcore isnd Hill two
Speaker 1: fans kind of like scraped from the original game. A
Speaker 1: lot of that will be much much easier to read
Speaker 1: for people checking it out for the first time. And
Speaker 1: god damn, it is fucking scary. I hate that I
Speaker 1: got the code so late, and then I was thinking, well,
Speaker 1: I have to play it at night.
Speaker 2: There's no choice.
Speaker 1: Yeah, I worked during the day for folks that are
Speaker 1: a big fan of the music from the original Silent
Speaker 1: Hill too. There have been a couple new arrangements to
Speaker 1: some of that music, but it all still fucking bangs.
Speaker 1: It still goes super duper hard.
Speaker 2: I think the original composer did the remixes, right, I
Speaker 2: think that's the case.
Speaker 1: I believe so a Yama Oh yeah sounds right?
Speaker 2: Yeah, yes, yeah, all right, Well it sounds very solid.
Speaker 2: It sounds like, uh, you know, maybe not quite as
Speaker 2: good as a Residuemore remake. But what is this seems like, well,
Speaker 2: it's just about as close as you can get without
Speaker 2: being that good. What do you guys think happens next
Speaker 2: to Sound Hill? Obviously they announced a lot of Silent
Speaker 2: Hill stuff. There's Sound Hill Forte I think is the
Speaker 2: next real one, whatever that means. But do you think,
Speaker 2: like blueberd Team returns and does one or three?
Speaker 1: So, like, here's here's my question. A lot of people
Speaker 1: were initially very very hesitant about blueber Team handling the
Speaker 1: Silent Hill two remake. That's right, but I think blueber
Speaker 1: Team actually knocked that out of the park.
Speaker 2: Seems like a good fit for what they had here.
Speaker 1: Yeah, and I hope this changes perception of the studio
Speaker 1: and kind of gives them more trust to handle not
Speaker 1: just Silent Hill, but other horror ip moving forward, even
Speaker 1: if it's like original stuff. But I wonder now if
Speaker 1: the perception is going to be with Blueber Team specifically
Speaker 1: of well, you guys had a blueprint to work with
Speaker 1: for Silent Hill, two, we still can't trust you for
Speaker 1: a new Silent Hill. And I hope that's not the
Speaker 1: perception because I think this thought to prove themselves there too. Yeah,
Speaker 1: I think at this.
Speaker 2: Point I do trust uh Blueber Team to perhaps take
Speaker 2: on their own Silent Hill project.
Speaker 4: That's the thing is, like I worry that they announced
Speaker 4: so many Silent Hill things at once that it's going
Speaker 4: to be kind of scattershot based on who's working on it.
Speaker 4: Because like this remake was well done. There was that
Speaker 4: weird online thing.
Speaker 2: The TV show thing, which.
Speaker 4: Seemed like people hated that. You know, it seems like
Speaker 4: it's gonna be all over the place. But Silent Hill
Speaker 4: is a franchise that I think could have a future
Speaker 4: with new entries Underconnami if they do it right. Unlike
Speaker 4: like Metal Gear, Like as a Metalyear fan, I don't
Speaker 4: want them to make more Metal Year projects that are new.
Speaker 4: That was Kajimus thing. And also the story was complete,
Speaker 4: you know, we don't need more like that story has
Speaker 4: a beginning and an end. I don't want new Metal
Speaker 4: Year Solid games. I want remakes of everything, So like
Speaker 4: that's the things I want. I want Conomy to keep
Speaker 4: doing remakes of Metal Year Solid that are really good.
Speaker 4: But Silent Hill can have a future beyond that. They
Speaker 4: just have to make sure they get the right people
Speaker 4: working on it right.
Speaker 2: So Forte is from Neo Bards Entertainment, published by Konami,
Speaker 2: and departure for the majority of the previous interests in
Speaker 2: the series. Game takes place in nineteen sixties rural Japan
Speaker 2: instead of the titular town that we saw the trailer
Speaker 2: to like elude to all this stuff. But it's like,
Speaker 2: I mean, yeah, there's sounds like them doing something that
Speaker 2: can stand on its own by separating itself from other
Speaker 2: Silent Hill games a little bit, and that's probably a
Speaker 2: smart idea.
Speaker 1: Yeah, I'm definitely interested in more Silent Hill. Just use
Speaker 1: the name as a vehicle for weird, freaky fog games.
Speaker 2: Good name, it's a good name. They shall also, do
Speaker 2: Silent Hill Survive. Make it a base building game.
Speaker 4: That's why I don't want more metal games.
Speaker 2: There was a lot of fog in that game too. Yeah, huh.
Speaker 1: I would actually be very interested to have Bluebird Team
Speaker 1: just go ahead and remake Silent Hill one.
Speaker 2: Yeah, that's probably the move here. Yeah, do one, then
Speaker 2: do three, and then at that point, if they are
Speaker 2: still hitting on all cellulars, like they improve those games
Speaker 2: because I know people prefer Silent Hill too. If they
Speaker 2: improve those games and maybe they like Fix four, which
Speaker 2: I think people don't like, then at that roo point.
Speaker 4: Yes, that's the room, was all right, there's.
Speaker 2: A room again some of these Yeah, I don't really
Speaker 2: know this franchise that well. One of a handful of
Speaker 2: them people don't like as much. And if this is
Speaker 2: an opportunity for them to go back and sort of
Speaker 2: re establish the series. And then at that point, if
Speaker 2: my Bluebir're still interested, if Konami's still engaged, if these
Speaker 2: games are still selling, maybe at that point that they
Speaker 2: can kind of continue that side of the franchise.
Speaker 1: I couldn't help but feel that I was getting Silent
Speaker 1: Hill pilled Silent pilled as I was playing the game,
Speaker 1: and like the small details that they've added to James
Speaker 1: as a character and as you're playing as him, because
Speaker 1: it still can kind of be cumbersome to control where
Speaker 1: you have to hit like a bumper button to start sprinting,
Speaker 1: and I know you can toggle that. There are also
Speaker 1: a lot of accessibility options in this as well, high
Speaker 1: contrast mode. You can do the whole hold to do
Speaker 1: quick time events stuff and a bunch of stuff to
Speaker 1: get around the game being so damn dark.
Speaker 2: But I don't know if I mean, I know I am.
Speaker 1: Not doing well, but specifically in the game, because James
Speaker 1: just sounds so stressed and aggravated through every single action
Speaker 1: he's doing. I think I've wound up finding myself with
Speaker 1: the stick kind of like after an enemy was definitely dead,
Speaker 1: I just kept mashing on the button and just like
Speaker 1: stomping and hitting with a stick and stomping and hitting
Speaker 1: with the stick and stomping and hitting with the stick.
Speaker 1: And then it's just like hearing James's characters be like,
Speaker 1: I'm like, oh man.
Speaker 2: That's like me.
Speaker 1: Sometimes that's great. And then my favorite little so psychosexual
Speaker 1: jan my brand and I love it in games across
Speaker 1: the board. After you stop sprinting or running where like
Speaker 1: the character will just sound super fucking exasperated and actually
Speaker 1: shoot tired. It just small things that they've added to this.
Speaker 1: I've seen some people complain about the jump scares in this.
Speaker 1: I don't care. It's fine. It's a scary game.
Speaker 2: What do you expect.
Speaker 4: I'm more bothered by stuff like, Okay, I'd like to
Speaker 4: go up the staircase because I just need to get
Speaker 4: up to that floor. But there's a milk crate there,
Speaker 4: so how can I possibly pass that? It's like, oh okay,
Speaker 4: that's like I don't have a lot of tolerance for
Speaker 4: that stuff.
Speaker 2: Yeah.
Speaker 1: Yeah, they do a lot of blocking off of paths.
Speaker 2: Yes, yeah, I just summon a water block and you
Speaker 2: can swim right.
Speaker 4: Oh god, I've been going nuts at the water blocks.
Speaker 2: Ye good, Yeah, yeah I have. I told you, have you?
Speaker 2: I told you about the drowning the water boarding method.
Speaker 2: So so yeah, that's what I'm just a waterboarding game
Speaker 2: for me. Now, you spawn a water block, you use
Speaker 2: bind on any enemy pretty much any enemy in Echoes,
Speaker 2: and you just drag and they drown immediately. That's awesome. Yes,
Speaker 2: that's that game. That's like, good pass it on stuff
Speaker 2: like that, and uh yeah, I am really really loving
Speaker 2: it at this point.
Speaker 4: Yeah, how how many pips do you have on your
Speaker 4: try there? I got five.
Speaker 2: I'm I'm I think I'm about to get it five
Speaker 2: because I've done multiple ones where it's like it will
Speaker 2: reduce the cost on some stuff. Yeah, done that multiple times.
Speaker 2: So I'm like, I know the next time I get
Speaker 2: his five because I still have a couple of things
Speaker 2: that costs.
Speaker 4: When you've reduced a bunch of costs and then you
Speaker 4: get five, like I got five tech tights, like you.
Speaker 2: Know, yeah, and it's doing it again. I'm just everything's
Speaker 2: getting more complicated with like the things I'm willing to try. Yeah,
Speaker 2: it's uh yeah, it's a good game.
Speaker 4: It's really good.
Speaker 1: Fantastic fantastic, A lot of good games and I hate
Speaker 1: it too many good games.
Speaker 2: Having a good time with it. I like it Chat.
Speaker 2: Just because I'm waterboarding things doesn't make me.
Speaker 4: Evil waterboarded Tim Terurry in Mexico and I'm not evil.
Speaker 2: Yeah, you're not. You're the least evil person I know.
Speaker 4: I shoot waterboarded. My friend Ben handsOn was complicit to
Speaker 4: be handsome is also waterboarding him.
Speaker 2: Okay, okay, as long as Hanson was doing. Okay, all right,
Speaker 2: that does it for this week, folks.
Speaker 1: If you're watching listening live, stay tuned in a bit
Speaker 1: for unprofessional Fridays, we're going to cap off infrastructure week.
Speaker 1: I kind of got the appetite now, boys. I want
Speaker 1: to play some scary stuff despite hating scary things.
Speaker 2: Yeah, well, we'll play a lot of scary stuff. That
Speaker 2: Hollow Body game. We'll get that going. We are going
Speaker 2: to play until dawn on Monday, kind of try to
Speaker 2: play quite a bit of it. So then maybe we
Speaker 2: could wrap it up on Wednesday and like with that
Speaker 2: Mouthwashing game from the Night I am fish developer whatever
Speaker 2: that game was called. It looks like it's a good
Speaker 2: eight hours.
Speaker 1: Uh seen Zookosis popping off as well.
Speaker 2: And then you could we could do stuff that's like
Speaker 2: not supposed to be scare but kind of like spooky themed.
Speaker 2: You know, new diabolo content will be out. That Halls
Speaker 2: of Torment game is it looks like it has skeletons
Speaker 2: in it, So yeah, I am ready for it. I'm
Speaker 2: right there with you, folks. We had a wonderful week
Speaker 2: here at giant bomb dot com celebrating Infrastructure Week, please
Speaker 2: go back check out any and all the streams. We did.
Speaker 1: Voicemail dump truck yesterday. Another al Teimer every week is
Speaker 1: an all timer.
Speaker 4: And be sure for next voicemail dump truck called seven
Speaker 4: oh seven accent flu food related questions. As I've invited
Speaker 4: chef Reactions back onto the show, it will be me,
Speaker 4: Mike Manatti and chef Reactions. So get your food questions
Speaker 4: and if there's anything you've heard us say that chef
Speaker 4: Reactions was not aware of, now's your chance.
Speaker 1: It'll be a fantastic time. We also built Giant Bombland.
Speaker 1: Bailey Myers was the architect to building our theme park.
Speaker 1: My favorite feature of the Giant Bombland the theme park,
Speaker 1: besides all the horror music playing, was the g spot TMTM.
Speaker 1: We also played a little bit of Minecraft this this
Speaker 1: week Grub Sean Nicky and I where.
Speaker 2: Yeah, it was kind of like a public airing of
Speaker 2: grievances more than anything else. But yeah, so it I
Speaker 2: just I just listen. There was one block and then
Speaker 2: there's two blocks, and I got gaslighted, is all I know.
Speaker 1: I think we all just need to work on our
Speaker 1: spatial awareness, and that spatial awareness includes our friendship of that's.
Speaker 2: Be aware of the spatial awareness of your friends. Yeah.
Speaker 1: Also, Mike wrapped up alone in the Mitch the finale
Speaker 1: is now the website.
Speaker 4: Uh, with precision and intention he beat the game.
Speaker 2: No intentionality is the right way to describe what happened
Speaker 2: with everything involving the Indian of that game.
Speaker 4: It was a perfect Blake Club game. If you have
Speaker 4: not seen the alone of the midched stuff, holy shit,
Speaker 4: just incredible.
Speaker 2: Please. Me and Mike were like, I know, it's a
Speaker 2: long ways off before we get to choose another game
Speaker 2: for you, but and him did start talking about maybe
Speaker 2: that'd be funny if Dan played that.
Speaker 4: So well, Lucy took my spot, So it's gonna be
Speaker 4: a long time.
Speaker 2: David, listen, and then you know the overseers picked two
Speaker 2: games for you anyhow, so it's gonna be a long time. Yeah.
Speaker 1: Yeah, No, we shouldn't hint at anything, right, what do
Speaker 1: you think now?
Speaker 2: I asked that and because I thought I wanted to
Speaker 2: and never pointed out. Part of the fun is the
Speaker 2: surprise when she comes out in the costume. And that's
Speaker 2: a very good point. Yes, yes, yes, and hey, costume
Speaker 2: is going to be a funny reveal.
Speaker 4: So yeah, already yeah, so she opened the package first,
Speaker 4: that's gonna I can imagine that process swerve, okay, okay,
Speaker 4: now you're thinking with russo.
Speaker 1: I can already imagine Lucy saying what is this.
Speaker 2: Anyway? That about does it?
Speaker 1: For BombCast Revengeance turns out sound Hill to remake.
Speaker 2: It's good Bluebird didn't blunder. They they made a good game.
Speaker 1: Yeah, so trust also a bunch of a bunch of
Speaker 1: games coming out constant. Oh yeah, constantly to many too
Speaker 1: many folks, and go and enjoy the weekend, spend ten
Speaker 1: minutes outside. Thanks for watching the Giant podcast Revengeance. Thanks
Speaker 1: also for listening, if that is your flavor of consuming podcasts.
Speaker 1: He's been Dan, he's been grubbed, I've been jan and
Speaker 1: you have been beautiful.
Speaker 2: Also also special.
Speaker 1: Congratulations to our dear friend M five forgetting better. Yeah
Speaker 1: uh see uh next week everybody for another episode of
Speaker 1: Giants Podcast.
Speaker 2: Until then, good click gloss.
Speaker 4: You can't click with sixty four stick. There's no L
Speaker 4: three sick all right now?
Speaker 2: Yeah.
Speaker 4: The difference between just on sound the sixty four or
Speaker 4: the game cub stick.
Speaker 2: Well, now I'm looking at it. I'm like I can
Speaker 2: probably memorize that. You guys. Okay, everyone closed, okay, okay,
Speaker 2: close your eyes.
Speaker 4: Are you ready?
Speaker 2: Okay? An uh, can you do the other one now?
Speaker 4: Yeah, okay, here's the other one.
Speaker 2: I think that's the sixty four, and I think the
Speaker 2: first one is the Gang Cub.
Speaker 4: Yeah correct, you're correct. Ah, he's got the like eight
Speaker 4: way like you can.
Speaker 2: Hear the frequently. The frequency of the class is smoother.
Speaker 4: Yeah.
Speaker 2: Yeah, yeah. I didn't know about the stick clicking. And
Speaker 2: when my brother told me when I was playing I
Speaker 2: think Middle Gear Solid at his house, he's like, just
Speaker 2: use R three. I'm like, you're an idiot. There is
Speaker 2: no R three. And then he's like, oh yeah. Because
Speaker 2: I was such a shitty like know it all gamer guy,
Speaker 2: he very much was happy when he got to go like,
Speaker 2: here it is your dumbass excellent. Yeah you're black.
Speaker 1: Also look forward to the new merchant the Giant Bomb
Speaker 1: Store to prep for the fall and winter season.
Speaker 2: Yeah, it looks really good.