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Speaker 1: Hey everybody, it's Friday, October fourth. Happy birthday, Grandma. I

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love you, and you're never gonna listen to this, but

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it's okay. I'll tell you about it and then you'll

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text me something random about like finding a piano in

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a park. And I don't know if that feels like

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a Silent Hill two style puzzle, but who cares.

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Speaker 2: It's Friday, gosh darn it. Welcome to the Giant BombCast

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Revengeance powered by NZXT.

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Speaker 1: I am your host, jan Oh Shoah joining me co

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captain of the ship. He's navigating the fog. He's trying

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to jar it.

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Speaker 2: Jeff Grubb. Happy birthday, Grahma, and Happy birthday, Stephanie Grubb.

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I didn't get you a bunch of analect sticks from Japan.

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I'm sorry. Dan's got all those. He's got a monopoly

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on him. I'm sorry about that. But I'll take you

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a cheesecake factory or something. I got the big one

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back there there. Yep. She said she wanted trees, so

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I got to go to like home depot and get

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some like trees. Does she mean weed? Oh shit, get both,

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I'll get both. I'll get both. You could get both

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at home depot. Yes, oh absolutely. Have you met anyone

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who works at home depot? They all had need of

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drugs at home depot? Yeah, of course.

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Speaker 3: Who.

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Speaker 4: I was in college and they're like, oh, we're cheap.

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You can get these morning glory seeds. I'll get you

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high as hell. And you buy the morning glory seeds

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from the gardening section. Okay, and that too, Yeah, And

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that fucked me up. And it's like, well, I'm never

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doing drugs again.

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Speaker 2: That's no good.

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Speaker 1: Last, but certainly not least. He's dual stick in life

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and this podcast Dan.

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Speaker 4: Right, Hello, Hello, I just think I got some actual,

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shoot good advice from the twitch chair here. It's talking

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about how I don't know how to make veggies and

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I need to. I said, roast some veggies at four

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hundred and twenty degrees for thirty minutes in the oven light,

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drizzle of olive oil, with a sprinkle of garlic powder

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and Italian seasoning, and you're good. Broccoli, brussels, zucchini or

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my sounds really good. That sounds awesome. I could probably

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do that.

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Speaker 2: I think I can get that. If you want to

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start easy, just go get those steamed bags to froze,

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put them in the microwave for four minutes, and then

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come out does Yeah, it's super easy. And you could

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start there and you could still put olive oil and

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garland on that stuff.

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Speaker 1: Well, I have an air fryer too, I could do

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that right, Like, yeah, I'll save you more time to put.

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Speaker 4: The olive oil on there before the air fryer.

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Speaker 2: I would drizzle it on afterward. You could probably it

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depends on the temperature, but yeah, it'll probably be fine.

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Speaker 4: Okay, I do it before I start having vegetables. Gonna

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I'm forty, I should start having vegetables.

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Speaker 2: That's the vegetables. Yeah, out of you.

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Speaker 1: Yeah, so I'm so ready to hear your veggie tails

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next week and see what has happened.

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Speaker 4: I will tell you about our Lord and Savior.

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Speaker 2: Is zucchini a vegetable?

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Speaker 4: Yeah, that's ridiculous question, Jane. You should be ashamed to

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say that on our podcast.

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Speaker 2: Well I did. That's why I asked. I thought this

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was a safe space.

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Speaker 4: It's vegetable.

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Speaker 2: Yeah, I think it's vegetable, but it could be a

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fru I wouldn't be surprised if someone said explains it's

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actually a fruit. But I would say it's.

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Speaker 1: Okay, Well, what's the status of like a cucumber?

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Speaker 4: I think, wait, No, you can't just say it like

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that and go past it.

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Speaker 2: You at this point, Dan, I'm so used to him

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just doing it. You gotta just like roll with it.

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Say it again, cucumber.

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Speaker 4: No, is this a shoot?

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Speaker 2: I for shoot?

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Speaker 1: Asking if they're a fruit or a veedge?

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Speaker 4: If what's a fruit or a edge a cucumber. I'm

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talking about the way you're saying cucumber.

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Speaker 1: Well, Dad, is this the work? Dan, you're a writer.

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You know about the fluidity of the English language.

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Speaker 2: Cucumber.

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Speaker 4: No, No, you can't do that.

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Speaker 2: You can't ask if it's a work or a shoe,

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because I think he's doing it as a work most

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of the time. So when it's a shoot, you don't know.

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That's the whole point. But like Clifford was a shoot, right,

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Clifford was a shoot? Yeah? Okay, I still it was

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a shoot.

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Speaker 4: Three?

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Speaker 2: She just dot emp three. All titlesn't no matter the show. God.

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Speaker 4: By the way, there's a team of woodpeckerman uh three

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and a half feet away from.

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Speaker 2: The team man.

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Speaker 4: Right now, they're they're installing intimidators on my house intimidating. Yeah,

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woodpecker intimidator is getting installed right now.

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Speaker 2: Is a raydon mitigation system in my basement? Much raid

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down here? Yeah tested hero quick? See bad everybody? Oh

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ship it's red okay, Yeah, it means it's too much radar.

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Speaker 4: Yeah, right on in the Basement's bad. Much time down there.

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Speaker 2: I'm gonna get lung cancer. I never well, I never

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smoked cigarettes.

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Speaker 4: So well, that's why you gotta put the game sent

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back in to counteract.

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Speaker 2: That's why I was doing it so much. Yeah.

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Speaker 1: Yeah, it's like a reverse hookah lounge is uh huh Yeah,

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like ten minutes is not like smoking a full pack

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it ten minutes of the game scent is uh like

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just exhaling for two days?

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Speaker 2: Yeah, I have. I do spend a lot of time

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in the spacement. So it's like, oh, that probably has

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done some damage. I need to like take care of that,

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get rid of the raid on. Do you think you

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just need to like see the sun more? That's not

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an option? Okay, all right, that's not no way.

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Speaker 1: Hey everyone, after you listen to this podcast, it's going

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to be maybe an hour or so before upf go

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go sit outside for ten minutes.

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Speaker 2: It is like we were talking. It is like cooled off.

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I like, feel good about going outside again. I do?

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I do. I do feel dead the entire summer because

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it's so hot. I just can't my brain doesn't work.

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I hate it so much. And then it cools off

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a little bit and it's like awakening and like like

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a neo exiting the matrix, like gasping for breath is

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how I feel as soon as it gets a little

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bit cool. So now it'll be time to go back

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and do my my morning walks and stuff after dropping

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off the kids. So I will be back to feeling

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like a real human being here in a couple of weeks.

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So I'm looking forward to that.

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Speaker 1: I'm going to ban and fire and then immediately re

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hire who ever made the pull about smoking Stokes because

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I thought, you know, since like you know.

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Speaker 3: It's a small getaway this weekend, because I'm going down

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to southern California for a day, I thought like, oh,

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you know, maybe Obama sigaf is somewhat just to feel something.

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Speaker 2: Well, how old are you, Jan? You're not forty yet?

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That's when you start smoking, right?

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Speaker 4: I love your jet about this today, Jan, that people

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have thought you've been thirty since you were twelve.

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Speaker 2: That's incredible.

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Speaker 1: It's so true though, Like I've my eighth grade graduation.

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I don't know if this is legal now they think

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about it. My principal pulled me and like two other

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boys because I guess we all had like inklings of

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a mustache or facial hair. And then he pulls out

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like four bit razors and is like, you boys have

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to shave before you can walk the stage.

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Speaker 2: What what what do you mean? I don't know how

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to do this. Why would you have to shave?

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Speaker 1: I guess it was a sin to have facial hair

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at the age of twelve.

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Speaker 2: Weird.

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Speaker 4: No, that's just cool.

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Speaker 2: Yeah, you're just want a cool teenage mustache. Those are

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the coolest coins of mustaches.

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Speaker 1: Yeah, scraggly stringing kind right, like you have like four

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hairs that are longer than the rest of the hair is.

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It felt really weird and I told them like, yo,

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mister principaul, I feel very uncomfortable, so I'm not gonna

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And then the other boys followed suit.

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Speaker 2: Oh wow, and that's how you became promking. Yes, yes,

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you know.

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Speaker 4: It's a fun stupid thing about having facial hair and

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in visil line is it hurts every time I take

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these things out, and I have to take them out

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every time I eat, and so you only want to

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do it the minimumount of times a day. You can

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do it. But sometimes I'll put them in and a

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stray hair will get in between in visiline and the teeth,

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and so every time I open my mouth to talk,

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it's like Paul on a mustache. But you do sometimes

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you're lazy and you don't want to remove them again.

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So you just got hairs pinned up against your teeth

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and pulling every time you talk until the next time

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you eat. It's great. I love having a bizzil line.

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Speaker 2: Yeah. Yeah, that's so. That was. That was not a

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problem with braces. I'll tell you that much.

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Speaker 4: I would imagine.

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Speaker 2: Yeah, yeah, although I did. I guess I didn't have

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a mustache and beard when I had braces. I remember,

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he asked, it's been a minute.

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Speaker 1: It's actually surprisingly been a minute since we've talked about wrestling,

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And I got to say, seeing so much j Uso

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in him rocking the icy title just really makes me want.

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Speaker 2: To just uh. And my dentists would hate this, but I.

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Speaker 1: Just really want to redo or get a new grill

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and just just like jay Uso where it's like the

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bottom teeth and then you get your fang's up there.

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I'm like, yeah, I might just make semi permanent thing.

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Speaker 4: Jane, you gotta keep the eye on the prize. I

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remember being in Philadelphia with you, and you had a

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whole plan. You're going to become Roman Reigns.

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Speaker 1: That's true. That's true. Boys. Okay, okay, okay, Actually I

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I've I've been more quiet about the gym progress, but

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I can do like five Tricep dips now.

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Speaker 2: That I'm like, oh okay, okay.

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Speaker 1: The creatine is just turning my stomach inside out.

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Speaker 2: Though. Oh sure, yeah, but you got to think about

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how thick you're going to be, so keep at.

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Speaker 1: It exactly exactly, and this is going to be a

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thick bomb cast revengeance. We've got a couple of games.

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Unless anyone else has any other bands things to get

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off of.

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Speaker 2: Their chest, all I can think about is Detroit sports,

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and no one wants to hear me talking.

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Speaker 1: Okay, no, no, here's your Detroit sports minute.

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Speaker 2: It's going really well. That the Lions are good, the

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Tigers are in the playoffs, and they won the Wildcard

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series and now they're going to play in Cleveland. I'm

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going a game with Mike on Monday to watch them

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play playoff baseball. They were ten games out of the

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wild card spot in like in early August, and then

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they've just noted that they've had the best record since then.

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So I'm feeling pretty good about it. The Red Wings

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are looking good. It's just it's I like sports. It's nice,

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it's fun.

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Speaker 1: I'm proud of you, grub Dan. Are either of you

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in any fantasy football leagues?

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Speaker 2: I am with the Mono.

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Speaker 4: I was in one once with people I worked with,

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and I never checked it once and I never did

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any like trades out or anything like that. And I

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won and everyone hated it because I put no work

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into it. No, I didn't talk about it and then

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I just won.

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Speaker 2: Yeah, that's so deeply upsetting.

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Speaker 4: Yeah, they didn't like it.

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Speaker 2: No one likes that, dann No. Yeah, that was just

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like me. Did you get money? Yeah? Well yeah, yeah,

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it was good. I almost won the Minatis the first

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time I was in it. Last year I got I

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was lost in the Super Bowl and barely lost.

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Speaker 4: So I'm gonna get a bunch of money for this

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fantasy critic thing.

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Speaker 2: Right. I was gonna say a few weeks back, before

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we knew whether or not Meddal Gears Saw was going

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to come out this year that maybe between the three

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or four of us. Sean claims that he's in the mix.

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I don't believe him, but you Be and Mike are

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pretty close. Dan, you kind of have it wrapped up. Like,

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let's clear, you have three of the top eleven highest

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rated games of the year. It is nuts, yes, and

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so you like are by far the favorite to win,

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like me and like all our games would have to

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like just completely crush and kind of surprise to have

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a chance. But if we want to have like a

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friendly wager between the three of us, maybe we could

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figure something out.

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Speaker 4: I ten thousand dollars each we throw into a pool.

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Speaker 2: It's not a friendly wager.

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Speaker 4: Damn, Lucy, Jan everyone backler cool.

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Speaker 2: I can probably find a country that uses the term

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dollars that is probably worth like twenty five cents. So yeah,

256
00:11:33,120 --> 00:11:35,720
I'll do that. Yeah, Okay, I think the Vietnamese dong

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is not doing well, so I would love ten thousand dongs.

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Let's go, got MP three video game. Oh, the state

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of the Dong is strong.

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Speaker 1: Just wait till the Giant BombCast visits Vietnam. We'll have

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a lovely time sitting on the streets eating lovely noodles.

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Speaker 2: I would have the hardest time not coming back home

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and sane when I was in Nam, so I can't

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go there. Oh that's a bit, yeah, a good bit. Yeah. Yeah.

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My whole existence lately is just doing it for the bits. Yeah,

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you're a worker. Yeah yeah, he's only five points behind me, jackass.

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Speaker 1: I really thought, for some reason Silent Hill too would

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push me over the edge in a surprise jump, but

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it seems not anyway. I've been playing Wizards of Legend two.

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This is out in early access. Came out on Steam

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earlier this week. This is another Hades like game, inn

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isometric roguelike. I dig the art style because it kind

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of reminds me of early League of Legends, where it's

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like pseudo cell shaded. You're a wizard with elemental powers.

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From the jump, you choose your affinity towards an element,

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whether it's water, fire, earth, spirit, et cetera, and from

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there you just go on your runs. You are descending

278
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or ascending floors by getting through a portal follows a

279
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very very straightforward format versus Hades, where you know, it's

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a little bit more fleshed out. This is still an

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early access, but I really do like the combat. You

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have a light attack, your heavy attack has a slight

283
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cool down, and then you have a third elemental attack

284
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map to one of the bumpers, and those you can

285
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charge up.

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Speaker 2: It's really neat.

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Speaker 1: Again, still an early access, so there's still some miscllaneous

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bugs and some other things popping off, but I've been

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enjoying my time with it. I've done a couple of runs.

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Speaker 2: Grub.

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Speaker 1: You were talking earlier today with Jordan Midler on Game

292
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Mess about Saber Interactive and Paramount making an Avatar the

293
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Last Airbender game. Yeah, honestly, I feel like maybe they

294
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should lower the scope from the Triple A game and

295
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make something similar to a Haites with like the Avatar stuff,

296
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because I feel like it could lend itself really well.

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Speaker 2: I'm with you. I think there's still a lot to

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be mined from like just being making a game. You

299
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know a lot of people, I think a lot of

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studios say we're gonna make a game like Hades and

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then they make a game that looks like Haites, I

302
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think there should be a lot more of let's make

303
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a game like Haites and then it looks nothing like Haites,

304
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but then it has a lot of the similar mechanics,

305
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Like you have these basic moves, the set of attacks,

306
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and then everything you get either on this run or

307
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in the game just augments those things and adds to them.

308
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So you already know how to do the dodge, but

309
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now the dodge is an attack, so now you could

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think differently about how you're doing things. And I think

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that a lot of these franchises, a lot of these

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things that kind of go in this direction, could borrow

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those ideas. Those have yet to be tapped in a

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lot of different genres.

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Speaker 1: Yeah, I like the way that they play around with

316
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the elemental stuff. After your first run, you're kind of

317
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more open to make and match some of your elemental attacks,

318
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so you're not just if you choose the Earth style,

319
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you're not walked into the Earth style for the rest

320
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of your runs with that specific wizard. I'm interested to

321
00:15:11,159 --> 00:15:13,720
see how the game is going to progress. I never

322
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checked out the first one, so as I understand it,

323
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this one is kind of following more of the Hades formula.

324
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Speaker 2: That's what I'm looking at reviews on Steam right now.

325
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It's pretty mixed and all the complaints seem to be

326
00:15:27,039 --> 00:15:29,759
it is. It doesn't feel quite as much like the

327
00:15:29,799 --> 00:15:33,000
First Wizards, feels more like Hades, and isn't as good

328
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as Hades or the First Wizards. It's kind of the

329
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general sentiment from fans so far for this early access game.

330
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Speaker 1: Yeah, yeah, and yeah, that's a delicate balance to walk

331
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when you're trying to ape something that is close to perfect,

332
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if not perfect, like Hades.

333
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Speaker 2: Right, Haites two came out kind of in early access

334
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this year, you'll remember that.

335
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Speaker 4: Still holding off, I'm doing the same strategy I did

336
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with the first one, where it's like, I wait till

337
00:15:55,080 --> 00:15:57,200
it's done and then I'll play this shit out of it.

338
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Speaker 2: Then I will. I'll probably pip pop back in here

339
00:15:59,720 --> 00:16:02,440
pretty soon play some more of That's it's a good game.

340
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Speaker 1: Very good game. Also, you go up sometimes, and you

341
00:16:07,600 --> 00:16:09,240
do go on line, go up.

342
00:16:10,080 --> 00:16:12,399
Speaker 2: I don't still don't think about it too much. Yeah,

343
00:16:12,840 --> 00:16:13,879
you can play the game, Just play that.

344
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Speaker 1: A game that you can go up and spend a

345
00:16:17,759 --> 00:16:23,879
lot of time in is a loatroh Yeah.

346
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Speaker 2: So you think it's still Japan. Huh that's keeping you

347
00:16:26,639 --> 00:16:27,879
up at night and not balatro.

348
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Speaker 4: Well, no, because it's weird, because it doesn't make any sense.

349
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Ever since I got back from Japan, which was a

350
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week ago, I've had most nights be this thing where

351
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I go to bed at a reasonable time I wake up,

352
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Like last night, I went to bed at ten forty five,

353
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No ten thirty. I woke up at eleven forty five pm.

354
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I looked over the clock and I'm like, motherfuck if

355
00:16:48,200 --> 00:16:50,039
I can't get back to sleep because I slept for

356
00:16:50,200 --> 00:16:51,799
just a little over an hour and went better than

357
00:16:51,799 --> 00:16:54,480
normal time. And I actually didn't play balatro last night.

358
00:16:54,519 --> 00:16:57,080
I just laid in bed for like five hours, and

359
00:16:57,360 --> 00:16:59,360
because I thought like blatter is probably gonna wire my

360
00:16:59,399 --> 00:17:01,039
brain quite a bit. Maybe that's why I've been having

361
00:17:01,080 --> 00:17:04,200
trouble is because I'm playing billatro, which just wakes you

362
00:17:04,240 --> 00:17:07,119
the fuck up, and then I fall asleep at like

363
00:17:07,160 --> 00:17:14,039
you know, ten am and sleep through things. Huh. So

364
00:17:14,119 --> 00:17:15,160
I don't think it's Japan.

365
00:17:15,720 --> 00:17:18,119
Speaker 2: I don't think it's I don't know what to blame.

366
00:17:18,160 --> 00:17:19,960
It's got to be a combination of Japan and a

367
00:17:19,960 --> 00:17:22,559
bunch of other things. Yeah, Dan, You're not suddenly just

368
00:17:22,799 --> 00:17:25,920
incapable of sleeping after your random trip to Japan. That's true.

369
00:17:26,400 --> 00:17:28,720
I don't think there's some underlying health issue. I think

370
00:17:28,720 --> 00:17:31,440
there's just like, like, yeah, you're having weird and annoying

371
00:17:31,440 --> 00:17:33,079
and I just weird written. I have a bunch of

372
00:17:33,119 --> 00:17:34,720
different things happening at the same time.

373
00:17:34,799 --> 00:17:38,200
Speaker 4: Yeah, Jan says saying Megalopolis tonight will fix me, so

374
00:17:38,240 --> 00:17:40,480
one hundred per looking forward to that.

375
00:17:40,480 --> 00:17:42,519
Speaker 2: That's what. It's gonna wake you up more than anything that.

376
00:17:42,519 --> 00:17:44,200
Speaker 4: I'm gonna fel alive for the first He's gonna wake

377
00:17:44,359 --> 00:17:45,359
up your third eye.

378
00:17:45,440 --> 00:17:45,680
Speaker 2: Yeah.

379
00:17:45,720 --> 00:17:47,839
Speaker 1: So many movies I want to watch, but I don't

380
00:17:47,920 --> 00:17:49,240
want to watch Megalopolis.

381
00:17:49,279 --> 00:17:51,000
Speaker 2: I feel like I have to. I have to.

382
00:17:51,359 --> 00:17:54,559
Speaker 4: It sounds so he spent like one hundred and thirty

383
00:17:54,559 --> 00:17:57,680
million dollars of his own money on this. It has

384
00:17:57,720 --> 00:17:59,920
made seven million dollars and it's about.

385
00:17:59,680 --> 00:18:01,880
Speaker 2: To leave theaters. Yeah that sounds.

386
00:18:02,319 --> 00:18:04,119
Speaker 4: This is incredible, and.

387
00:18:04,440 --> 00:18:05,599
Speaker 2: I don't think I'm gonna be able to see in

388
00:18:05,640 --> 00:18:07,279
the theaters, but I'm gonna try to track it down

389
00:18:07,279 --> 00:18:08,160
as quickly as I can.

390
00:18:08,240 --> 00:18:11,440
Speaker 4: Aubrey Plaza's character name is Wow platinum.

391
00:18:11,680 --> 00:18:13,799
Speaker 2: What is Henry mckinny's name. It's like something like.

392
00:18:14,039 --> 00:18:18,640
Speaker 4: Something, Yeah, it did something really weird. It seems like

393
00:18:18,640 --> 00:18:21,720
it's just an incomprehensible movie. I keep hearing the Net comparisons.

394
00:18:21,759 --> 00:18:23,000
I'm so fucking excited.

395
00:18:23,319 --> 00:18:24,799
Speaker 2: I know. I just love the I.

396
00:18:24,759 --> 00:18:26,880
Speaker 4: Don't know if you can tell between like Kajima and

397
00:18:26,920 --> 00:18:30,400
a net and stuff just bold weird even if it's

398
00:18:30,440 --> 00:18:34,200
like incomprehensible, I just love it.

399
00:18:34,279 --> 00:18:37,200
Speaker 2: At a certain point, the quality doesn't super matter to

400
00:18:37,240 --> 00:18:40,319
me if it's gonna be extra weird, Like it's like

401
00:18:40,440 --> 00:18:43,200
they're they're operating on different wavelengths at a certain point,

402
00:18:43,400 --> 00:18:45,440
and it's like, oh, I just want someone to try this,

403
00:18:45,559 --> 00:18:47,240
and I don't care if it's good or not. I

404
00:18:47,319 --> 00:18:48,519
just want it to be weird.

405
00:18:49,000 --> 00:18:52,079
Speaker 4: Yeah, it's like, uh, Evangelian, I remember those last couple

406
00:18:52,160 --> 00:18:55,200
episodes of the show and just hearing the very polarized.

407
00:18:55,000 --> 00:18:56,279
Speaker 2: Yeah, but I fucking loved it.

408
00:18:56,319 --> 00:18:58,480
Speaker 4: I was like, man, just nobody said no to this dude,

409
00:18:58,519 --> 00:19:01,480
Like I love that, Like that's why he's like dest stranding,

410
00:19:01,599 --> 00:19:02,880
Like I hate it at first, but then it's like,

411
00:19:02,920 --> 00:19:04,480
wait a minute, no, I think I love this.

412
00:19:05,480 --> 00:19:09,440
Speaker 1: I feel like uh, everything that I've seen from Megalopolis

413
00:19:09,440 --> 00:19:11,400
and everything about Hideo Kojima.

414
00:19:11,799 --> 00:19:12,480
Speaker 2: I feel like.

415
00:19:12,799 --> 00:19:17,079
Speaker 1: Those two Francis Fercoppola and boz Lherman would have a

416
00:19:17,160 --> 00:19:21,279
hell of a time taking cod together. Has Kojima seen

417
00:19:21,640 --> 00:19:24,039
He's probably seen a bos Lherman joint, right.

418
00:19:24,000 --> 00:19:26,880
Speaker 4: Oh, certainly, yeah, yeah, he's probably tweeted about him.

419
00:19:27,000 --> 00:19:28,839
Speaker 2: I just want to watch. I just kind of realized

420
00:19:28,880 --> 00:19:30,759
what I was doing. I just like started opening the

421
00:19:30,799 --> 00:19:33,319
game even really thinking.

422
00:19:33,079 --> 00:19:35,559
Speaker 4: Oh, I've been deep in the Blattro hole. I've also

423
00:19:35,640 --> 00:19:37,920
been getting back into that Metal Year hole because I've

424
00:19:37,960 --> 00:19:41,119
been watching my sister stream it and she's on three now,

425
00:19:41,160 --> 00:19:43,200
and I just keep with the remake coming out. I'm

426
00:19:43,200 --> 00:19:45,160
just fully back and I'm like, oh, right, Metal Year

427
00:19:45,200 --> 00:19:47,440
is the coolest fucking thing ever thing. So I've been

428
00:19:47,480 --> 00:19:51,039
going back to Metal Year Scandal and now thanks to

429
00:19:51,119 --> 00:19:53,359
Sean for you know, putting those all together on YouTube

430
00:19:53,519 --> 00:19:55,000
and just being like, Okay, let me go back to

431
00:19:55,039 --> 00:19:56,920
the part where the colonel starts going nuts and see

432
00:19:56,960 --> 00:19:58,680
Drew reacted that. Let me go back to the snake

433
00:19:58,720 --> 00:20:00,799
Heater intro and and see, oh you know, Drew thought

434
00:20:00,799 --> 00:20:03,000
about that. And so I just spent like a night

435
00:20:03,079 --> 00:20:05,880
or two ago. I just was up late just watching

436
00:20:05,960 --> 00:20:07,839
Drew play Metal Year again. It's been ten years and

437
00:20:07,839 --> 00:20:10,079
it's like, oh man, I'm just I'm all the way

438
00:20:10,079 --> 00:20:11,920
back in. I'm so excited about Metal year ago.

439
00:20:12,039 --> 00:20:15,599
Speaker 2: Yeah, yeah, it's definitely one. I keep thinking that's time

440
00:20:15,599 --> 00:20:16,720
to play that full series.

441
00:20:17,640 --> 00:20:21,680
Speaker 1: I blame Jason Schreyer though, for me digging my Bolotra

442
00:20:21,759 --> 00:20:24,839
hole even deeper, cause I guess I never thought of

443
00:20:24,920 --> 00:20:27,519
just playing for the high card. I always went for

444
00:20:27,720 --> 00:20:31,240
flushes and straights, and then I just couldn't get my

445
00:20:31,400 --> 00:20:33,359
runs to match up and try and do the high

446
00:20:33,440 --> 00:20:36,720
card run. But I wound up doing pairs.

447
00:20:37,119 --> 00:20:38,920
Speaker 4: I've been doing pairs and two pairs a lot lately.

448
00:20:38,960 --> 00:20:39,559
That's my thing.

449
00:20:39,799 --> 00:20:43,079
Speaker 1: Yeah, pairs, and like I am getting like the best

450
00:20:43,079 --> 00:20:44,640
scores of any.

451
00:20:44,440 --> 00:20:47,359
Speaker 2: Of my time with Bolotro yep. So I blame Jason

452
00:20:47,359 --> 00:20:49,640
Schreyer for this. I uh what with the high card one,

453
00:20:49,720 --> 00:20:51,000
It's like when you get that one where it's like

454
00:20:51,119 --> 00:20:54,000
we will make a copy of the first card you

455
00:20:54,000 --> 00:20:56,400
play as long as it's played by itself. So it's

456
00:20:56,440 --> 00:20:57,640
like and then if you get that with like some

457
00:20:57,680 --> 00:20:59,319
of the stuff that can do fun stuff with kings,

458
00:20:59,319 --> 00:21:01,119
like he was saying. And then you play a king,

459
00:21:01,960 --> 00:21:03,920
you know, high card each time you start it, and

460
00:21:03,960 --> 00:21:06,599
if it has the badges on it and all these things,

461
00:21:06,599 --> 00:21:08,720
and if you start getting a bunch of like steal

462
00:21:08,799 --> 00:21:11,759
cards for everything else in your deck, it's everything just

463
00:21:11,759 --> 00:21:14,599
stacks so hard. And yeah, I've done multiple high card

464
00:21:14,640 --> 00:21:16,400
runs like a lot. That's actually what I was doing

465
00:21:16,440 --> 00:21:19,400
earliest when I started playing the game. And it's feels

466
00:21:19,400 --> 00:21:20,880
so good. You're like, I think this is a bad idea,

467
00:21:20,920 --> 00:21:22,440
and you put it down and then everything pops off.

468
00:21:22,559 --> 00:21:23,839
You're like, WHOA, Okay, it worked.

469
00:21:23,960 --> 00:21:25,759
Speaker 4: I love when you get a few jokers together that

470
00:21:25,920 --> 00:21:28,519
just work so perfectly. Like I had one recently where

471
00:21:28,559 --> 00:21:33,000
it was like, okay, this joker will strip any addition

472
00:21:33,079 --> 00:21:35,480
to a card like wild or whatever, and every time

473
00:21:35,480 --> 00:21:37,559
it does that to an enhanced card, it adds zo

474
00:21:37,559 --> 00:21:40,160
point twenty five to the X the multiplier. But then

475
00:21:40,200 --> 00:21:42,880
I also had one that was like all played face

476
00:21:42,920 --> 00:21:45,519
cards become gold cards. And then I had one that

477
00:21:45,640 --> 00:21:48,400
was all cards are considered face cards, so literally every

478
00:21:48,400 --> 00:21:51,759
time I'm playing cards, they're becoming gold, and then this

479
00:21:51,880 --> 00:21:54,559
other joker is stripping the gold away. And adding to

480
00:21:54,599 --> 00:21:57,480
the times whatever multiplier, and it's just becoming It's like,

481
00:21:57,480 --> 00:22:00,000
now I've got this twenty five times multiplier on this one.

482
00:22:00,279 --> 00:22:02,319
It's fucking Austin Yep, it rolls.

483
00:22:02,599 --> 00:22:07,400
Speaker 1: Yeah, God, it's speaking about joker synergy. I had a

484
00:22:07,480 --> 00:22:12,400
run where I finally started messing with the probability jokers,

485
00:22:12,519 --> 00:22:16,000
where I had one where like one and four chances

486
00:22:16,000 --> 00:22:19,759
of played hand will upgrade the hand, and then I

487
00:22:19,960 --> 00:22:24,119
had combined with a joker that ups all the probabilities.

488
00:22:24,559 --> 00:22:30,759
So I had like a level sixteen or seventeen flush

489
00:22:30,839 --> 00:22:33,519
by the time I got to the ay eight, and

490
00:22:33,559 --> 00:22:35,519
it was insane, Like I didn't have to I only

491
00:22:35,559 --> 00:22:38,880
had those two jokers because they just kept upgrading itself.

492
00:22:39,000 --> 00:22:42,759
Speaker 2: It was fantastic. Watch is going to be the end

493
00:22:42,759 --> 00:22:46,039
of us. I mean, it's just really good.

494
00:22:46,200 --> 00:22:49,119
Speaker 4: What is this hang on? I got somebody tweeted in

495
00:22:49,119 --> 00:22:52,839
the chatter tweeted out I was in the booth today

496
00:22:53,119 --> 00:22:56,400
playing a role I've not played since dot dot dot.

497
00:22:56,680 --> 00:22:59,440
Speaker 2: Wait, and then is this him replying to it?

498
00:23:00,839 --> 00:23:03,160
Speaker 4: Oh, he's just replying with a fucking gift of snake.

499
00:23:04,119 --> 00:23:06,000
What okay, naked snake?

500
00:23:06,319 --> 00:23:08,839
Speaker 2: I mean, it could be like an ad for Delta.

501
00:23:08,519 --> 00:23:11,000
Speaker 4: Right, I mean that timing would yeah, just some new

502
00:23:11,079 --> 00:23:14,920
thing recorded for Delta. But yeah, that's still cool much.

503
00:23:15,039 --> 00:23:19,759
I love the keef I love keeper, not as Snake. No,

504
00:23:19,960 --> 00:23:21,920
my snake needs to talk all the time.

505
00:23:22,160 --> 00:23:25,079
Speaker 2: Yes, it was underutilized as snake, and also he wasn't

506
00:23:25,160 --> 00:23:25,920
David Hayter.

507
00:23:25,960 --> 00:23:28,839
Speaker 4: Right, but then again storyline wise, well, Grub, you might

508
00:23:28,839 --> 00:23:31,960
not know the storyline situation, but I guess there's you know.

509
00:23:32,839 --> 00:23:35,839
Speaker 2: It's not snake can't pig yes right.

510
00:23:36,359 --> 00:23:39,839
Speaker 4: Yes, but then again, way he did before the never

511
00:23:39,839 --> 00:23:41,200
mind doesn't make any sense.

512
00:23:43,480 --> 00:23:47,960
Speaker 1: Speaking about digging holes, Grub, you nicky and I spent

513
00:23:48,079 --> 00:23:51,680
some time driving through holes and mud in Expeditions, a

514
00:23:51,759 --> 00:23:54,480
mud Runner game earlier this week for Infrastructure Week.

515
00:23:54,759 --> 00:23:58,000
Speaker 2: Yeah, we got the multiplayer going for that, and that

516
00:23:58,000 --> 00:23:59,640
that was added a couple of weeks ago, a few

517
00:23:59,680 --> 00:24:03,160
weeks ago go, which came out way after the game

518
00:24:03,200 --> 00:24:05,160
actually launched, and so it was fun to actually get

519
00:24:05,200 --> 00:24:07,839
in there and see how that worked. It is similar

520
00:24:07,920 --> 00:24:11,240
to how the multiplayers worked in snow Runners, and I

521
00:24:11,240 --> 00:24:15,319
think mud Runners, but definitely snow Runners. Where it is

522
00:24:15,359 --> 00:24:17,000
you know it's gonna be the sessions you're gonna join

523
00:24:17,000 --> 00:24:19,359
someone else's game, you're gonna help them complete the tasks.

524
00:24:19,480 --> 00:24:22,720
And it's but you were like limit, you had like

525
00:24:22,759 --> 00:24:24,839
one vehicle you could use at a time, and I

526
00:24:24,839 --> 00:24:26,720
guess I could like fill my world with trucks. So

527
00:24:27,279 --> 00:24:29,039
it's still not what I want from these games, which

528
00:24:29,079 --> 00:24:31,160
is kind of like a persistent world where we are

529
00:24:31,279 --> 00:24:33,880
unlocking stuff together and I'll be I could work on

530
00:24:33,880 --> 00:24:35,200
stuff for a little bit, and then you could join

531
00:24:35,279 --> 00:24:37,119
later and we could work together, and then when I

532
00:24:37,119 --> 00:24:38,640
got to go, you can keep playing and we're all

533
00:24:38,640 --> 00:24:41,079
working towards like a common goal. I think that's the ideal.

534
00:24:41,119 --> 00:24:43,759
And and really with that Roadcraft game that Sabers working

535
00:24:43,759 --> 00:24:46,359
on now, it seems like it might be ideal for that,

536
00:24:46,440 --> 00:24:48,559
like that's actually the direction they might be going. But

537
00:24:48,640 --> 00:24:51,920
in the meantime, just kind of going going through a

538
00:24:52,359 --> 00:24:55,599
the Grand Canyon with these big trucks, big heavy trucks,

539
00:24:55,599 --> 00:24:58,599
trying to deliver a seismic vibrator to the to the

540
00:24:58,680 --> 00:25:02,039
other side of the Grand Canyon. Uh. Can I do

541
00:25:02,079 --> 00:25:04,519
my best, Mike NAUGHTI can you say that sentence again? Okay?

542
00:25:04,920 --> 00:25:06,599
Speaker 4: He looks over this way on his frame.

543
00:25:06,680 --> 00:25:09,759
Speaker 2: Okay, yeah, yeah, So just drive across the Grand Canyon

544
00:25:09,799 --> 00:25:17,720
trying to deliver the seismic vibrator. Just uh, it's pretty good,

545
00:25:17,880 --> 00:25:22,240
pretty good, pretty good gym. Yeah, it is just fun

546
00:25:22,279 --> 00:25:25,000
to like get into a mess, get into a situation,

547
00:25:25,440 --> 00:25:28,000
and then start yelling about each other about how are

548
00:25:28,000 --> 00:25:29,799
we going to solve this? Someone needs to do something,

549
00:25:30,359 --> 00:25:32,079
I'm stuck here, I'm out of gas. How are we

550
00:25:32,119 --> 00:25:35,279
gonna solve these problems? And uh, yeah, it's a it's

551
00:25:35,319 --> 00:25:37,319
a good time. And the physics continue to be the

552
00:25:37,319 --> 00:25:40,000
big star here where uh you're like, okay, it looks

553
00:25:40,000 --> 00:25:41,519
like I can get through here, And you didn't see that,

554
00:25:41,599 --> 00:25:44,720
like one little part of that of that dirt track

555
00:25:44,839 --> 00:25:47,559
was actually wet and muddy, and now your entire wheel

556
00:25:47,720 --> 00:25:49,720
is submerged under that muddy. You could just see it

557
00:25:49,759 --> 00:25:52,480
flying everywhere, and it looks cool, it feels cool, and

558
00:25:52,519 --> 00:25:55,599
then it creates these sort of organic puzzles to solve.

559
00:25:55,799 --> 00:25:57,039
And I was having a good time.

560
00:25:57,400 --> 00:26:00,480
Speaker 1: Yeah, this isn't normally my cup of tea when it

561
00:26:00,519 --> 00:26:03,799
comes to driving games, but right after checking out with

562
00:26:03,880 --> 00:26:05,519
y'all and then I want up spending a little bit

563
00:26:05,559 --> 00:26:08,000
of time on my own, I did see I did

564
00:26:08,039 --> 00:26:13,079
start to enjoy the puzzle element of Expeditions where oh no,

565
00:26:13,200 --> 00:26:15,599
I'm stuck. I ran out of gas. Well let me

566
00:26:15,599 --> 00:26:18,400
go some in another car. Oh no, that one's also stuck. Shit,

567
00:26:19,720 --> 00:26:20,920
and then learning.

568
00:26:21,720 --> 00:26:24,440
Speaker 2: They're like in snow mud runners. It would be like, Okay,

569
00:26:24,599 --> 00:26:29,200
you're rebuilding this flooded town in Michigan, so you are

570
00:26:29,240 --> 00:26:31,799
going to spend two and a half hours trying to

571
00:26:31,799 --> 00:26:35,319
get these three trucks that and the other two trucks

572
00:26:35,359 --> 00:26:37,000
there are just there is support. The main truck's going

573
00:26:37,039 --> 00:26:38,799
to deliver all the goods, but you've got to get

574
00:26:38,839 --> 00:26:42,279
across this like flooded grassland area and it's a real

575
00:26:42,359 --> 00:26:45,200
pain in the ass and you are going like a

576
00:26:45,200 --> 00:26:48,279
couple feet per minute. But once you get across and

577
00:26:48,319 --> 00:26:51,440
you deliver everything, now you've built a new road that

578
00:26:51,480 --> 00:26:54,200
makes going back and forth from that area permanent, and

579
00:26:54,240 --> 00:26:56,759
that feels really good. Expeditions has some of that a

580
00:26:56,759 --> 00:26:59,559
little bit less. It's much more bite sized chunks, but

581
00:26:59,599 --> 00:27:02,480
it's like all that like still feels really good. Uh,

582
00:27:02,720 --> 00:27:05,400
And Expeditions being more bite sized I think does make

583
00:27:05,440 --> 00:27:08,720
it more friendly for most people coming into the multiplayer here.

584
00:27:09,440 --> 00:27:13,240
Speaker 1: Yeah, I would, I was going to add, it's just

585
00:27:13,279 --> 00:27:19,119
so interesting having to account for your axles being engaged

586
00:27:19,240 --> 00:27:26,200
or disengaged, and then having to be mindful of what

587
00:27:26,319 --> 00:27:29,319
gear you're on, and then your tire pressure, and it

588
00:27:29,400 --> 00:27:31,119
just fills me with a lot of things, all that.

589
00:27:31,039 --> 00:27:34,720
Speaker 2: Effects, like the gas mileage and stuff like that. Yeah,

590
00:27:34,799 --> 00:27:35,519
it fills.

591
00:27:35,200 --> 00:27:37,079
Speaker 1: Me with so much anxiety, but it's kind of like

592
00:27:37,119 --> 00:27:41,799
a fun tension that you're building for yourself because you know,

593
00:27:41,839 --> 00:27:44,400
there's no real big story. You just got to get

594
00:27:44,400 --> 00:27:47,160
from point A to point B, find the follow the

595
00:27:47,200 --> 00:27:50,240
critical path that you're making, and it's just fun.

596
00:27:50,359 --> 00:27:54,960
Speaker 2: I think all vehicles should also have winches winch ever. Yeah, yeah,

597
00:27:55,039 --> 00:27:56,119
the winches is very fun.

598
00:27:56,839 --> 00:27:59,079
Speaker 4: We were playing God years ago now.

599
00:27:59,359 --> 00:28:02,000
Speaker 2: Snow Runner very early on when we both kind of

600
00:28:02,039 --> 00:28:02,960
just started back here again.

601
00:28:03,039 --> 00:28:03,279
Speaker 3: Yeah.

602
00:28:03,400 --> 00:28:05,839
Speaker 4: Yeah, we were trying to like winch each other out

603
00:28:05,880 --> 00:28:07,960
of this like munny thing where we both kept falling over.

604
00:28:08,119 --> 00:28:10,839
Speaker 2: Like that was so fun. We had like giant trucks. Yeah,

605
00:28:11,079 --> 00:28:14,279
that was good. Yeah, that was actually on the Michigan level. Yeah,

606
00:28:14,279 --> 00:28:16,559
that was a good time, and there's so much to

607
00:28:17,400 --> 00:28:19,359
like these trucks. That's like where you keep playing and

608
00:28:19,359 --> 00:28:22,000
you unlock new trucks and you can get cranes and

609
00:28:22,000 --> 00:28:24,160
then you're actually like physically it's not like, oh, you

610
00:28:24,240 --> 00:28:26,720
press the crane button and it will teleport the stuff

611
00:28:26,759 --> 00:28:28,400
onto your truck. There is some of that stuff, but

612
00:28:28,880 --> 00:28:30,640
there's some mission where it's like, Okay, now I'm gonna

613
00:28:30,640 --> 00:28:32,640
go in the back of the truck, can control the

614
00:28:32,640 --> 00:28:35,519
crane and pick up these logs and try to place

615
00:28:35,559 --> 00:28:37,279
them very carefully in the back of the truck and

616
00:28:37,319 --> 00:28:38,839
try to stack them up and now deliver them to

617
00:28:38,839 --> 00:28:40,839
the other side of the map. But it's all again,

618
00:28:40,960 --> 00:28:44,559
just these very bespoke physics puzzles that that feel very

619
00:28:44,599 --> 00:28:48,200
good to interact with. So yeah, I continue to really

620
00:28:48,240 --> 00:28:51,519
appreciate Saber keeping this franchise going. You know, it started

621
00:28:51,559 --> 00:28:54,839
as like this almost a tech demo called Spin Tires

622
00:28:54,839 --> 00:28:57,319
on Steam, which to this day I think still might

623
00:28:57,359 --> 00:29:00,839
have the best actual mud deformation physics of them all.

624
00:29:01,480 --> 00:29:04,599
But as games, they keep getting better and again now

625
00:29:04,680 --> 00:29:08,559
Roadcraft looks like the combination of all these ideas and

626
00:29:08,599 --> 00:29:11,559
maybe actually learning a little bit from the strand game

627
00:29:11,759 --> 00:29:15,119
genre a little bit. So I'm excited about the future

628
00:29:15,160 --> 00:29:15,359
of it.

629
00:29:16,599 --> 00:29:20,559
Speaker 1: Uh boys, let's get to the game of the week. Yeah,

630
00:29:20,599 --> 00:29:25,119
big big release Silent Hill to remake is now, I

631
00:29:25,160 --> 00:29:27,599
guess the review of Bargoes Up. It's not out out yet,

632
00:29:28,759 --> 00:29:29,160
so I.

633
00:29:29,079 --> 00:29:31,759
Speaker 2: Haven't been playing this, but you two have played at

634
00:29:31,839 --> 00:29:33,640
least some of it, and Jane, I think you've been

635
00:29:33,640 --> 00:29:35,440
going at it pretty hard for the last couple of days.

636
00:29:35,920 --> 00:29:38,359
I let's let me ask some questions here first, like

637
00:29:38,400 --> 00:29:40,960
what is what is y'all's history with Silent Hill up

638
00:29:40,960 --> 00:29:41,759
to this point.

639
00:29:42,240 --> 00:29:45,680
Speaker 4: I have always appreciated the series. I don't know if

640
00:29:45,680 --> 00:29:48,039
I ever loved any of them enough to beat them.

641
00:29:48,079 --> 00:29:50,640
I'd say one, two, and four I played the most up.

642
00:29:50,640 --> 00:29:52,119
I think I've reviewed some of those like three six

643
00:29:52,240 --> 00:29:55,599
era like Homecoming that those types, you know, but I've

644
00:29:55,599 --> 00:29:57,839
always appreciated them. I always liked that, Like I looked

645
00:29:57,839 --> 00:30:00,279
at Silent Hill and Residonable back on PS one like

646
00:30:00,440 --> 00:30:03,240
NPS two as kind of two sides of horror, where

647
00:30:03,240 --> 00:30:05,720
it's like Resident Evil was jump scare, you know, zombies

648
00:30:05,759 --> 00:30:08,400
in your face. Silent Hill was like more of a

649
00:30:08,480 --> 00:30:11,640
Jacob's Ladder type of psychological horror going on, and I

650
00:30:12,359 --> 00:30:15,799
did find it extremely unsettling. It's just I think I

651
00:30:15,839 --> 00:30:17,599
didn't play through them all because I was never good

652
00:30:17,599 --> 00:30:20,359
at like I played action games for the most part,

653
00:30:20,400 --> 00:30:22,319
and so I was never great at like AMMO management

654
00:30:22,839 --> 00:30:25,079
avoiding enemies. I always felt like I had to engage

655
00:30:25,119 --> 00:30:27,559
with every So I think I just sucked at the games, frankly,

656
00:30:27,640 --> 00:30:31,359
including Resident Evil. So like, I think I appreciated the

657
00:30:31,400 --> 00:30:33,279
tone and what they were doing and the weirdness. You know,

658
00:30:33,319 --> 00:30:35,039
there's things like the dog ending and all that stuff

659
00:30:35,039 --> 00:30:37,039
that I always thought was just like the funniest shit,

660
00:30:37,480 --> 00:30:40,319
but I just never really enjoyed the act of playing

661
00:30:40,359 --> 00:30:44,920
them that much. And like my memory of two is

662
00:30:45,519 --> 00:30:48,359
going up to a billion doors in an apartment building

663
00:30:48,720 --> 00:30:52,319
and them all being locked, And as I played through

664
00:30:52,480 --> 00:30:54,720
this one, like again, this is more of a criticism

665
00:30:54,759 --> 00:30:57,799
of me, and maybe these games not historically being for me.

666
00:30:58,319 --> 00:31:00,039
It held true where it's like I'm going through the

667
00:31:00,039 --> 00:31:02,640
same fucking apartment buildings, I'm checking a million locked doors

668
00:31:02,720 --> 00:31:05,599
right now. But maybe that's just what it is, and

669
00:31:05,640 --> 00:31:07,079
maybe it's it's not for me as much.

670
00:31:07,720 --> 00:31:11,440
Speaker 1: Yeah, my history with a game similar to Dan's. But

671
00:31:11,559 --> 00:31:14,200
I was too spooked as a kid to check out

672
00:31:14,240 --> 00:31:17,039
Silent Hill one, two and then the subsequent releases, so

673
00:31:17,319 --> 00:31:23,440
I eventually, with our our with Jess, actually check them

674
00:31:23,440 --> 00:31:25,240
out for the first time here on the website Run

675
00:31:25,279 --> 00:31:25,880
for the Hills.

676
00:31:25,880 --> 00:31:28,279
Speaker 2: It's all on giant bomb dot com. Go check that out.

677
00:31:29,119 --> 00:31:33,920
Speaker 1: Where Jess is guiding me through the series. And I think,

678
00:31:33,960 --> 00:31:36,519
because you know, I started to look at the games

679
00:31:36,640 --> 00:31:39,039
through Jess's eyes and she has a very, very deep

680
00:31:39,039 --> 00:31:41,799
appreciation for the series as a whole, I think I

681
00:31:41,839 --> 00:31:45,880
started to appreciate the series and kind of commiserate with

682
00:31:45,960 --> 00:31:50,559
the Silent Hill freaks out there that they carry a

683
00:31:50,599 --> 00:31:54,920
similar flag to my Kingdom Heart's Freakdom of like, oh, okay,

684
00:31:55,039 --> 00:31:57,359
I understand this hurts for y'all, but this hurts for y'all,

685
00:31:57,440 --> 00:32:02,480
especially because where you are looking across the street and

686
00:32:02,519 --> 00:32:07,440
you see Resident heat Evil having a booming success with

687
00:32:07,519 --> 00:32:10,359
the remakes, you're kind of left in the dust because

688
00:32:10,359 --> 00:32:12,759
of Konami not knowing quite how to handle its ip.

689
00:32:13,079 --> 00:32:16,880
But yeah, playing through one and two, I think I

690
00:32:16,960 --> 00:32:20,440
had the benefit of having someone that considers himself an

691
00:32:20,480 --> 00:32:24,079
expert that I could kind of gain that appreciation. And also,

692
00:32:24,119 --> 00:32:26,640
you know, when you play a game on stream, it's

693
00:32:26,799 --> 00:32:28,960
a different experience than when you're playing it by yourself,

694
00:32:29,000 --> 00:32:31,720
because you know, you're bouncing off of your co host

695
00:32:31,799 --> 00:32:35,799
and the folks watching and everything. And I don't know

696
00:32:35,920 --> 00:32:38,480
why we had decided to play it first thing in

697
00:32:38,519 --> 00:32:42,079
the morning every Friday, but that was the.

698
00:32:41,880 --> 00:32:44,319
Speaker 2: Worst way to wake up on a Friday.

699
00:32:45,359 --> 00:32:48,039
Speaker 4: My memory is always renting it on PlayStation and then

700
00:32:48,160 --> 00:32:51,160
like late, late on a Friday or Saturday night, I'd

701
00:32:51,160 --> 00:32:53,079
be playing kaylb would be sitting on the bed behind

702
00:32:53,119 --> 00:32:55,359
me and just like you know, pillows you know, pulled

703
00:32:55,400 --> 00:32:57,240
up at the face, you know, like covering her eyes

704
00:32:57,279 --> 00:32:59,200
and stuff like that, like super scary. The whole house

705
00:32:59,240 --> 00:33:00,720
is dark like that. It seems like the way to

706
00:33:00,720 --> 00:33:01,000
do it.

707
00:33:01,240 --> 00:33:04,440
Speaker 1: But I do want to say this that I hate

708
00:33:04,480 --> 00:33:07,759
playing horror games like I love horror movies. I fucking

709
00:33:07,920 --> 00:33:11,279
hate all horror games because I don't like being scared.

710
00:33:11,920 --> 00:33:14,799
Speaker 2: Yeah, because I you know, my instincts kicking and I

711
00:33:14,839 --> 00:33:16,720
just want to like jab at something. Do you like

712
00:33:16,839 --> 00:33:17,519
roller coasters?

713
00:33:17,519 --> 00:33:19,640
Speaker 1: Do you like, uh love roller coasters. It's just the

714
00:33:19,680 --> 00:33:21,640
actual playing of scary games.

715
00:33:21,759 --> 00:33:26,119
Speaker 2: Gotta do it, yeah, because like yeah, the I think, yeah,

716
00:33:26,200 --> 00:33:28,680
the fight or flight, like yeah, being on a roller coaster,

717
00:33:28,759 --> 00:33:30,359
it's like a ya, I have to go with this.

718
00:33:30,480 --> 00:33:32,079
And then when you're playing a game, it's like I

719
00:33:32,119 --> 00:33:34,160
have to push forward and I kind of just want

720
00:33:34,160 --> 00:33:35,599
to actually fight this thing, and the game is going

721
00:33:35,640 --> 00:33:37,119
to decide whether that's possible or not.

722
00:33:37,319 --> 00:33:40,519
Speaker 4: Yeah, yeah, so yeah, go ahead. It seems like it

723
00:33:41,079 --> 00:33:42,839
does seem well made. I mean, I see it's getting

724
00:33:42,880 --> 00:33:45,000
generally good reviews, and I assume that's.

725
00:33:44,960 --> 00:33:46,960
Speaker 2: Eighty eight on Open Critic or something like that. That's really

726
00:33:47,000 --> 00:33:47,440
good reviews.

727
00:33:47,519 --> 00:33:49,559
Speaker 4: Yeah, it guys, look that the map system is good.

728
00:33:49,599 --> 00:33:51,519
There's you know, like a nice quick turn and everything.

729
00:33:51,640 --> 00:33:54,759
It's it's interesting that, like you know, when Ari remakes

730
00:33:54,799 --> 00:33:57,160
went over the Shoulder for like one and two and

731
00:33:57,240 --> 00:33:59,640
three suddenly became way more of an action game. It

732
00:33:59,640 --> 00:34:03,079
became more like four or five six, this does a

733
00:34:03,119 --> 00:34:06,200
similar perspective shift more behind you know, behind the back,

734
00:34:06,440 --> 00:34:08,960
but it's still very much survival horror. It doesn't suddenly

735
00:34:08,960 --> 00:34:11,880
turn like you know, the encounters don't feel like action encounter.

736
00:34:12,079 --> 00:34:13,880
They feel like Silent Hill, like I'm just beating this

737
00:34:13,920 --> 00:34:16,440
thing with a stick, you know, which I think is interesting.

738
00:34:16,599 --> 00:34:19,239
It says pretty true to what Silent Hill felt like

739
00:34:19,280 --> 00:34:19,679
back then.

740
00:34:20,159 --> 00:34:21,119
Speaker 2: Yeah, one hundred percent.

741
00:34:21,239 --> 00:34:23,159
Speaker 1: I wound up in my time so far with the

742
00:34:23,199 --> 00:34:26,360
game about eight hours in so for folks wanting to

743
00:34:26,400 --> 00:34:30,920
know where I'm at now, I am at the second

744
00:34:31,000 --> 00:34:36,400
stage of the hospital. So if that puts things into perspective,

745
00:34:36,639 --> 00:34:41,320
the game is also much longer, and that they kind

746
00:34:41,320 --> 00:34:44,840
of have taken the little bits that you could kind

747
00:34:44,840 --> 00:34:47,159
of breeze through in the original Silent Hill too and

748
00:34:47,519 --> 00:34:49,280
kind of stretch them out and not stretch them out

749
00:34:49,320 --> 00:34:52,119
in an artificial way, but like really giving you something

750
00:34:52,159 --> 00:34:56,400
to explore. One of the things I really enjoy Dan

751
00:34:56,480 --> 00:34:58,039
and like the early bits of the game is once

752
00:34:58,039 --> 00:35:00,480
you get the stick, the game will constantly flash up

753
00:35:00,519 --> 00:35:04,880
the tooltip. Hey you can break windows, and I spend

754
00:35:04,920 --> 00:35:06,400
a lot of time breaking windows.

755
00:35:06,679 --> 00:35:07,440
Speaker 2: Yeah.

756
00:35:07,519 --> 00:35:10,559
Speaker 1: I think it's probably by design because James Sunderland is

757
00:35:10,559 --> 00:35:13,760
not like a cop or someone trained with firearms. That

758
00:35:13,880 --> 00:35:17,920
the shooting is absolutely abysmal in the game. It takes

759
00:35:17,960 --> 00:35:21,159
a very long time for the cursor to focus on

760
00:35:21,199 --> 00:35:25,920
the middle on the enemy, So using your gun is

761
00:35:26,719 --> 00:35:30,039
I just wouldn't recommend it. If you are a person

762
00:35:30,079 --> 00:35:32,159
like me and you try and explore every single nook

763
00:35:32,159 --> 00:35:36,239
and cranny you get, you start drowning an AMMO. I

764
00:35:36,239 --> 00:35:39,079
don't know where you're at with like ammo, Dan, or

765
00:35:39,159 --> 00:35:41,719
if you were like critical pathing it, but I have

766
00:35:41,840 --> 00:35:44,800
too many bullets that I just wind up just shooting

767
00:35:44,840 --> 00:35:48,199
the gun off before it even focuses in just to

768
00:35:48,559 --> 00:35:52,000
if I see an enemy from far away. But I

769
00:35:52,039 --> 00:35:55,239
would just recommend just sticking with the melee. The dodge

770
00:35:55,280 --> 00:35:58,039
is also very good for what it's worth. That's a

771
00:35:58,079 --> 00:36:02,119
new addition to the game. I don't know how I

772
00:36:02,119 --> 00:36:04,639
feel about the over the shoulder stuff. I feel like

773
00:36:04,719 --> 00:36:08,360
you do have to change Silent Hill to kind of

774
00:36:09,920 --> 00:36:13,239
replicate Resident Evil twos or Resident Evil shifts to over

775
00:36:13,280 --> 00:36:16,920
the shoulder because I don't know how modern audiences would

776
00:36:17,320 --> 00:36:21,039
feel about static cameras. I just feel like it wouldn't

777
00:36:21,079 --> 00:36:21,679
hit I.

778
00:36:21,639 --> 00:36:22,440
Speaker 2: Love right now.

779
00:36:22,519 --> 00:36:25,159
Speaker 4: I really love them. I think they're great. Yeah, yeah,

780
00:36:25,199 --> 00:36:27,360
And I think I was never someone who complained about

781
00:36:27,360 --> 00:36:29,360
tank controls, like I love that vibe of like the

782
00:36:29,679 --> 00:36:31,760
early Resident Evils. I thought that was so cool. And

783
00:36:32,079 --> 00:36:35,199
even when they, like twenty fifteen or so, they put

784
00:36:35,239 --> 00:36:38,239
out new versions of the RI one remake where it

785
00:36:38,239 --> 00:36:40,800
was still static cameras, but it was you could do

786
00:36:40,920 --> 00:36:43,679
just basically like not tank controls, so it's up as up, downs, down,

787
00:36:43,760 --> 00:36:45,960
no matter what. And it kind of fucks you up

788
00:36:45,960 --> 00:36:47,920
when the camera shifts like you see why they did

789
00:36:47,920 --> 00:36:49,679
the tank control. So it's like, I think I've always

790
00:36:49,679 --> 00:36:53,079
been a tank control defender and that static static camera defender.

791
00:36:53,159 --> 00:36:57,199
But there's there's no denying how incredible the Ari two,

792
00:36:57,400 --> 00:37:02,159
specifically the RI two remake, and I guess now just tremendous.

793
00:37:02,199 --> 00:37:04,000
So you know, you can't fault him for wanting to

794
00:37:04,000 --> 00:37:04,880
shift it up a little bit.

795
00:37:05,320 --> 00:37:08,320
Speaker 2: Oh, and I do think that this, based on the

796
00:37:08,360 --> 00:37:12,199
reactions is uh, this game will not feel antiquated to

797
00:37:12,199 --> 00:37:13,920
people who show up for this version of it. This

798
00:37:13,960 --> 00:37:16,239
will feel like a modern game, and that's a good

799
00:37:16,280 --> 00:37:18,519
start for something like this that is looking to find

800
00:37:18,559 --> 00:37:19,159
new audiences.

801
00:37:19,239 --> 00:37:22,440
Speaker 4: Yeah, there is some stuff like the puzzles are very much,

802
00:37:22,559 --> 00:37:24,719
you know, like a very adventure game element, like Okay,

803
00:37:24,719 --> 00:37:26,519
I'm going to find this half of a record and

804
00:37:26,519 --> 00:37:28,199
then I'm gotta find the other half of the record

805
00:37:28,199 --> 00:37:29,960
and press the right buttons on the thing. There's a

806
00:37:29,960 --> 00:37:32,440
lot of that early survival horror puzzle sell.

807
00:37:32,559 --> 00:37:35,760
Speaker 2: But then that does feel like a vestige of the

808
00:37:35,760 --> 00:37:38,519
genre that people appreciate and can live with. Where I

809
00:37:38,559 --> 00:37:41,559
think the the static cameras, which is much I agree

810
00:37:41,599 --> 00:37:43,039
with you, and I really like that stuff, and I

811
00:37:43,119 --> 00:37:46,000
like like Crow County where it's uh, where we get

812
00:37:46,360 --> 00:37:48,119
games that try to mock that today and do that

813
00:37:48,159 --> 00:37:51,840
same stuff. They're not going to be able to get

814
00:37:51,880 --> 00:37:55,559
away with that for a big budget remake, right, Yeah.

815
00:37:55,719 --> 00:37:58,480
Speaker 1: The they deal with the puzzles.

816
00:37:58,079 --> 00:37:59,039
Speaker 2: In an interesting way.

817
00:37:59,079 --> 00:38:03,440
Speaker 1: There is there are two I guess difficulty sliders in

818
00:38:03,519 --> 00:38:06,840
terms of the combat, and then the puzzles. I haven't

819
00:38:06,960 --> 00:38:09,000
changed them from the default, so I can't speak to

820
00:38:09,159 --> 00:38:13,000
as to what they specifically change.

821
00:38:13,199 --> 00:38:15,760
Speaker 4: I want to say they add like like there's a

822
00:38:15,800 --> 00:38:18,039
puzzle and I think it's in the apartment building where

823
00:38:18,039 --> 00:38:21,559
you're getting these coins, and there's like three different like oh,

824
00:38:21,679 --> 00:38:23,639
the man looks to the west and then the sun

825
00:38:23,800 --> 00:38:26,239
arises with the seed grows when the sun is above

826
00:38:26,239 --> 00:38:27,519
you know, like you got to figure out where to

827
00:38:27,519 --> 00:38:30,159
put the metals or whatever. I want to say. It

828
00:38:30,320 --> 00:38:33,920
adds like levels to that where it's like, oh, maybe

829
00:38:33,960 --> 00:38:37,199
there's three on medium and five or something everything.

830
00:38:37,480 --> 00:38:37,719
Speaker 2: Yeah.

831
00:38:37,800 --> 00:38:40,800
Speaker 4: Yeah, I don't know specifically, but I think it could

832
00:38:40,840 --> 00:38:43,280
just make some of them lengthier or more complicated.

833
00:38:43,559 --> 00:38:46,119
Speaker 1: Sure, but they do a really good job with the

834
00:38:46,159 --> 00:38:49,119
map where James will like kind of denote if you

835
00:38:49,199 --> 00:38:50,840
have a new clue if you have a new puzzle

836
00:38:50,880 --> 00:38:53,719
piece of like okay, he'll x out a location that

837
00:38:53,760 --> 00:38:56,239
you've completed a place and then kind of circle of

838
00:38:56,239 --> 00:38:59,800
like question mark, do I should I go here? Because

839
00:38:59,800 --> 00:39:02,760
that's first you're kind of just miscellaneously just roaming around

840
00:39:02,840 --> 00:39:05,440
and you don't have real direction until you get the

841
00:39:05,440 --> 00:39:07,480
ball rolling and you find your second map of the

842
00:39:07,559 --> 00:39:12,280
actual town of Silent Hill. The game looks great. I

843
00:39:12,320 --> 00:39:13,239
think the fog.

844
00:39:13,039 --> 00:39:17,480
Speaker 2: Is a little too much at times. It's very oppressive. Sure,

845
00:39:18,119 --> 00:39:19,119
and I understand they're.

846
00:39:19,000 --> 00:39:22,400
Speaker 1: Using that as like like a storytelling device of like, oh,

847
00:39:22,480 --> 00:39:23,920
what's going on in the fog?

848
00:39:24,400 --> 00:39:26,599
Speaker 4: That might be the best example of like a game

849
00:39:26,599 --> 00:39:28,920
from that thirty two or sixty four bit era where

850
00:39:28,920 --> 00:39:30,840
it's like, you know, fog with such a common complaint

851
00:39:30,840 --> 00:39:33,239
specifically on sixty four is really bad about that, you know,

852
00:39:33,400 --> 00:39:35,960
just to hide things and make it run better. But

853
00:39:36,039 --> 00:39:39,199
like Silent Hill, like narratively justified it maybe better than

854
00:39:39,239 --> 00:39:41,360
any game ever has. Oh I don't think any other

855
00:39:41,360 --> 00:39:43,280
games even tried to for Silent Ill.

856
00:39:43,639 --> 00:39:45,400
Speaker 2: Trock is just like game sucks.

857
00:39:45,400 --> 00:39:47,880
Speaker 4: Sorry yeah, sorry, tur Rock. You can't see more than

858
00:39:47,880 --> 00:39:48,559
ten ft in front of it.

859
00:39:48,719 --> 00:39:54,280
Speaker 1: But like they dinge the hell out of this game up. Like,

860
00:39:54,400 --> 00:39:59,159
things feel dirty, things feel gross and disgusting when you

861
00:39:59,280 --> 00:40:04,039
see your first enemy, Like I felt gross because even

862
00:40:04,800 --> 00:40:06,639
when Jess and I were playing through Soundhill Too, we

863
00:40:06,639 --> 00:40:08,800
were playing an upgraded fan mod of the game, so

864
00:40:08,880 --> 00:40:11,039
it looked better than the original PS.

865
00:40:10,880 --> 00:40:11,880
Speaker 2: Two Oh wow, okay cool.

866
00:40:12,519 --> 00:40:15,320
Speaker 1: But yeah, seeing how the enemies look and they're like

867
00:40:15,400 --> 00:40:19,960
weird bdsm flesh bags that are like bleeding and they're

868
00:40:20,000 --> 00:40:23,679
like puking on you, it's it just makes me feel

869
00:40:23,760 --> 00:40:25,639
mad ichy. And some of them have heels.

870
00:40:25,639 --> 00:40:26,239
Speaker 2: It looks like.

871
00:40:27,119 --> 00:40:29,480
Speaker 4: There's a lot of like squishy sounds as you're putting

872
00:40:29,480 --> 00:40:31,719
your arm into a hole, you know, stuff like that.

873
00:40:32,000 --> 00:40:35,079
Speaker 2: Yeah, man, come on, I've seen some people say that

874
00:40:35,119 --> 00:40:37,800
stuff is over the top. You guys, feel like that

875
00:40:38,039 --> 00:40:39,079
is a problem or.

876
00:40:39,039 --> 00:40:42,119
Speaker 4: Is it just like that's what the game is, you know,

877
00:40:42,159 --> 00:40:42,880
what you're signing up for.

878
00:40:42,960 --> 00:40:43,159
Speaker 2: You know.

879
00:40:43,400 --> 00:40:45,960
Speaker 1: Yeah, I would have seen it as like, Okay, this

880
00:40:46,119 --> 00:40:49,000
is like a modern reimagining of it of what that

881
00:40:49,159 --> 00:40:51,559
they if they had the tools back then, what the

882
00:40:51,559 --> 00:40:55,599
game would have looked like. You know, I think that

883
00:40:55,800 --> 00:40:59,920
acting in this is really freaking good.

884
00:40:59,679 --> 00:41:02,599
Speaker 4: It's got a very it's got that Twin Peaks vibe. Yeah,

885
00:41:02,920 --> 00:41:05,639
just that weird, kind of surreal odd line reads and

886
00:41:05,679 --> 00:41:06,159
stuff like that.

887
00:41:06,400 --> 00:41:09,400
Speaker 1: It's good and I feel like I hope that fans

888
00:41:09,440 --> 00:41:13,480
of the original Silent Hill twos line readings and acting

889
00:41:13,880 --> 00:41:16,320
aren't thrown off that it is kind.

890
00:41:16,159 --> 00:41:17,079
Speaker 2: Of less cheesy.

891
00:41:17,159 --> 00:41:19,119
Speaker 1: It still has that, like you said, Dane, that Twin

892
00:41:19,159 --> 00:41:23,000
Peaks quality to it where things are kind of off kilter,

893
00:41:23,280 --> 00:41:28,039
but the acting has has improved so much that, oh, okay,

894
00:41:28,360 --> 00:41:31,880
I kind of actually understand everyone's motivations from the jump

895
00:41:32,000 --> 00:41:35,239
versus it's slowly being revealed to me. And I hope

896
00:41:35,239 --> 00:41:39,960
that fans don't mind that, because if I were a

897
00:41:40,000 --> 00:41:43,159
newer fan trying to play this game, I think I

898
00:41:43,159 --> 00:41:44,840
would have been thrown off if they had kept like

899
00:41:44,880 --> 00:41:48,519
the original style of the cheesy acting and kind of

900
00:41:48,519 --> 00:41:52,159
like poor direction for some of the scenes. In the

901
00:41:52,199 --> 00:41:54,599
first instance, where you meet another person very early in

902
00:41:54,639 --> 00:41:57,519
the games, like first five minutes, I thought that was

903
00:41:57,639 --> 00:42:01,880
very effective, just because I know what winds up happening

904
00:42:01,960 --> 00:42:04,199
with that character in the future.

905
00:42:05,559 --> 00:42:06,760
Speaker 2: I thought it was really good.

906
00:42:06,960 --> 00:42:12,920
Speaker 1: And I think James they kind of play him up

907
00:42:13,079 --> 00:42:18,199
to be more sympathetic of a character where I imagine

908
00:42:18,199 --> 00:42:20,400
for folks that aren't aware of the twists and turns

909
00:42:20,400 --> 00:42:24,360
that the story takes, that the endings may be more

910
00:42:24,400 --> 00:42:28,079
effective for you to kind of be more distraught and

911
00:42:28,239 --> 00:42:31,360
how James of your perception of James and the other

912
00:42:31,440 --> 00:42:37,159
characters evolves through it. And yeah, I think the other

913
00:42:37,239 --> 00:42:39,719
characters that you wind up being introduced to, they are

914
00:42:39,880 --> 00:42:45,280
more hard hitting with the acting that I think I

915
00:42:45,320 --> 00:42:49,719
had the benefit of having just to explain and translate

916
00:42:49,840 --> 00:42:52,039
the world of Silent Hill two to me, where a

917
00:42:52,039 --> 00:42:53,960
lot of it was falling upon deaf ears because I

918
00:42:54,000 --> 00:42:59,199
fucking hate playing scary games and I had misconstrued a

919
00:42:59,559 --> 00:43:01,880
bull for being a cat because I don't know animals,

920
00:43:01,880 --> 00:43:06,280
I guess. But now seeing it through this modern lens

921
00:43:06,280 --> 00:43:10,039
and the Silent Hill to remake, I think all of that,

922
00:43:10,440 --> 00:43:13,639
those details that a lot of hardcore isnd Hill two

923
00:43:13,679 --> 00:43:17,079
fans kind of like scraped from the original game. A

924
00:43:17,119 --> 00:43:19,719
lot of that will be much much easier to read

925
00:43:19,880 --> 00:43:23,840
for people checking it out for the first time. And

926
00:43:24,079 --> 00:43:27,400
god damn, it is fucking scary. I hate that I

927
00:43:27,440 --> 00:43:30,559
got the code so late, and then I was thinking, well,

928
00:43:30,559 --> 00:43:31,840
I have to play it at night.

929
00:43:32,400 --> 00:43:33,280
Speaker 2: There's no choice.

930
00:43:33,480 --> 00:43:37,239
Speaker 1: Yeah, I worked during the day for folks that are

931
00:43:37,599 --> 00:43:39,880
a big fan of the music from the original Silent

932
00:43:39,920 --> 00:43:43,880
Hill too. There have been a couple new arrangements to

933
00:43:44,920 --> 00:43:47,239
some of that music, but it all still fucking bangs.

934
00:43:47,920 --> 00:43:49,599
It still goes super duper hard.

935
00:43:51,119 --> 00:43:53,800
Speaker 2: I think the original composer did the remixes, right, I

936
00:43:54,039 --> 00:43:54,840
think that's the case.

937
00:43:54,960 --> 00:43:59,679
Speaker 1: I believe so a Yama Oh yeah sounds right?

938
00:43:59,760 --> 00:44:03,679
Speaker 2: Yeah, yes, yeah, all right, Well it sounds very solid.

939
00:44:03,760 --> 00:44:07,320
It sounds like, uh, you know, maybe not quite as

940
00:44:07,360 --> 00:44:10,599
good as a Residuemore remake. But what is this seems like, well,

941
00:44:10,639 --> 00:44:12,320
it's just about as close as you can get without

942
00:44:12,320 --> 00:44:15,239
being that good. What do you guys think happens next

943
00:44:15,280 --> 00:44:17,119
to Sound Hill? Obviously they announced a lot of Silent

944
00:44:17,199 --> 00:44:20,280
Hill stuff. There's Sound Hill Forte I think is the

945
00:44:20,320 --> 00:44:23,800
next real one, whatever that means. But do you think,

946
00:44:23,880 --> 00:44:26,280
like blueberd Team returns and does one or three?

947
00:44:26,360 --> 00:44:30,320
Speaker 1: So, like, here's here's my question. A lot of people

948
00:44:30,360 --> 00:44:33,719
were initially very very hesitant about blueber Team handling the

949
00:44:33,719 --> 00:44:36,639
Silent Hill two remake. That's right, but I think blueber

950
00:44:36,639 --> 00:44:38,079
Team actually knocked that out of the park.

951
00:44:38,199 --> 00:44:40,159
Speaker 2: Seems like a good fit for what they had here.

952
00:44:40,280 --> 00:44:43,519
Speaker 1: Yeah, and I hope this changes perception of the studio

953
00:44:43,760 --> 00:44:47,239
and kind of gives them more trust to handle not

954
00:44:47,280 --> 00:44:50,480
just Silent Hill, but other horror ip moving forward, even

955
00:44:50,480 --> 00:44:53,039
if it's like original stuff. But I wonder now if

956
00:44:53,079 --> 00:44:55,760
the perception is going to be with Blueber Team specifically

957
00:44:55,920 --> 00:44:58,400
of well, you guys had a blueprint to work with

958
00:44:58,480 --> 00:45:01,079
for Silent Hill, two, we still can't trust you for

959
00:45:01,159 --> 00:45:04,480
a new Silent Hill. And I hope that's not the

960
00:45:04,519 --> 00:45:07,920
perception because I think this thought to prove themselves there too. Yeah,

961
00:45:07,960 --> 00:45:08,599
I think at this.

962
00:45:08,559 --> 00:45:13,400
Speaker 2: Point I do trust uh Blueber Team to perhaps take

963
00:45:13,440 --> 00:45:14,920
on their own Silent Hill project.

964
00:45:15,159 --> 00:45:17,880
Speaker 4: That's the thing is, like I worry that they announced

965
00:45:17,880 --> 00:45:20,400
so many Silent Hill things at once that it's going

966
00:45:20,480 --> 00:45:22,400
to be kind of scattershot based on who's working on it.

967
00:45:22,400 --> 00:45:24,880
Because like this remake was well done. There was that

968
00:45:24,920 --> 00:45:26,400
weird online thing.

969
00:45:26,360 --> 00:45:28,519
Speaker 2: The TV show thing, which.

970
00:45:28,320 --> 00:45:30,079
Speaker 4: Seemed like people hated that. You know, it seems like

971
00:45:30,079 --> 00:45:32,360
it's gonna be all over the place. But Silent Hill

972
00:45:32,400 --> 00:45:34,719
is a franchise that I think could have a future

973
00:45:34,800 --> 00:45:37,559
with new entries Underconnami if they do it right. Unlike

974
00:45:37,760 --> 00:45:40,440
like Metal Gear, Like as a Metalyear fan, I don't

975
00:45:40,440 --> 00:45:42,719
want them to make more Metal Year projects that are new.

976
00:45:42,920 --> 00:45:46,400
That was Kajimus thing. And also the story was complete,

977
00:45:46,480 --> 00:45:48,760
you know, we don't need more like that story has

978
00:45:48,800 --> 00:45:51,199
a beginning and an end. I don't want new Metal

979
00:45:51,239 --> 00:45:53,559
Year Solid games. I want remakes of everything, So like

980
00:45:53,559 --> 00:45:55,000
that's the things I want. I want Conomy to keep

981
00:45:55,039 --> 00:45:57,199
doing remakes of Metal Year Solid that are really good.

982
00:45:57,400 --> 00:46:00,280
But Silent Hill can have a future beyond that. They

983
00:46:00,320 --> 00:46:01,599
just have to make sure they get the right people

984
00:46:01,639 --> 00:46:02,639
working on it right.

985
00:46:02,679 --> 00:46:06,679
Speaker 2: So Forte is from Neo Bards Entertainment, published by Konami,

986
00:46:07,320 --> 00:46:09,360
and departure for the majority of the previous interests in

987
00:46:09,400 --> 00:46:12,559
the series. Game takes place in nineteen sixties rural Japan

988
00:46:12,679 --> 00:46:15,440
instead of the titular town that we saw the trailer

989
00:46:15,519 --> 00:46:17,440
to like elude to all this stuff. But it's like,

990
00:46:17,679 --> 00:46:20,320
I mean, yeah, there's sounds like them doing something that

991
00:46:20,360 --> 00:46:23,039
can stand on its own by separating itself from other

992
00:46:23,079 --> 00:46:24,960
Silent Hill games a little bit, and that's probably a

993
00:46:25,000 --> 00:46:25,679
smart idea.

994
00:46:26,119 --> 00:46:31,599
Speaker 1: Yeah, I'm definitely interested in more Silent Hill. Just use

995
00:46:31,639 --> 00:46:35,199
the name as a vehicle for weird, freaky fog games.

996
00:46:35,320 --> 00:46:37,480
Speaker 2: Good name, it's a good name. They shall also, do

997
00:46:37,519 --> 00:46:40,400
Silent Hill Survive. Make it a base building game.

998
00:46:40,480 --> 00:46:42,280
Speaker 4: That's why I don't want more metal games.

999
00:46:43,239 --> 00:46:46,480
Speaker 2: There was a lot of fog in that game too. Yeah, huh.

1000
00:46:46,559 --> 00:46:49,960
Speaker 1: I would actually be very interested to have Bluebird Team

1001
00:46:50,079 --> 00:46:52,320
just go ahead and remake Silent Hill one.

1002
00:46:52,239 --> 00:46:55,639
Speaker 2: Yeah, that's probably the move here. Yeah, do one, then

1003
00:46:55,719 --> 00:46:58,000
do three, and then at that point, if they are

1004
00:46:58,039 --> 00:47:01,519
still hitting on all cellulars, like they improve those games

1005
00:47:01,760 --> 00:47:04,880
because I know people prefer Silent Hill too. If they

1006
00:47:04,920 --> 00:47:07,400
improve those games and maybe they like Fix four, which

1007
00:47:07,440 --> 00:47:10,480
I think people don't like, then at that roo point.

1008
00:47:11,719 --> 00:47:13,840
Speaker 4: Yes, that's the room, was all right, there's.

1009
00:47:13,719 --> 00:47:16,199
Speaker 2: A room again some of these Yeah, I don't really

1010
00:47:16,199 --> 00:47:18,079
know this franchise that well. One of a handful of

1011
00:47:18,079 --> 00:47:21,159
them people don't like as much. And if this is

1012
00:47:21,199 --> 00:47:22,920
an opportunity for them to go back and sort of

1013
00:47:22,920 --> 00:47:25,159
re establish the series. And then at that point, if

1014
00:47:25,159 --> 00:47:27,960
my Bluebir're still interested, if Konami's still engaged, if these

1015
00:47:27,960 --> 00:47:30,480
games are still selling, maybe at that point that they

1016
00:47:30,480 --> 00:47:32,559
can kind of continue that side of the franchise.

1017
00:47:32,880 --> 00:47:35,800
Speaker 1: I couldn't help but feel that I was getting Silent

1018
00:47:36,199 --> 00:47:40,840
Hill pilled Silent pilled as I was playing the game,

1019
00:47:41,039 --> 00:47:43,559
and like the small details that they've added to James

1020
00:47:43,599 --> 00:47:47,440
as a character and as you're playing as him, because

1021
00:47:47,440 --> 00:47:50,159
it still can kind of be cumbersome to control where

1022
00:47:50,159 --> 00:47:53,400
you have to hit like a bumper button to start sprinting,

1023
00:47:53,400 --> 00:47:55,079
and I know you can toggle that. There are also

1024
00:47:55,119 --> 00:47:57,880
a lot of accessibility options in this as well, high

1025
00:47:57,880 --> 00:48:02,159
contrast mode. You can do the whole hold to do

1026
00:48:02,280 --> 00:48:06,280
quick time events stuff and a bunch of stuff to

1027
00:48:06,519 --> 00:48:08,320
get around the game being so damn dark.

1028
00:48:08,719 --> 00:48:12,159
Speaker 2: But I don't know if I mean, I know I am.

1029
00:48:13,519 --> 00:48:18,159
Speaker 1: Not doing well, but specifically in the game, because James

1030
00:48:18,159 --> 00:48:20,920
just sounds so stressed and aggravated through every single action

1031
00:48:21,000 --> 00:48:24,079
he's doing. I think I've wound up finding myself with

1032
00:48:24,119 --> 00:48:27,800
the stick kind of like after an enemy was definitely dead,

1033
00:48:28,239 --> 00:48:31,519
I just kept mashing on the button and just like

1034
00:48:31,800 --> 00:48:36,039
stomping and hitting with a stick and stomping and hitting

1035
00:48:36,079 --> 00:48:39,079
with the stick and stomping and hitting with the stick.

1036
00:48:39,559 --> 00:48:42,760
And then it's just like hearing James's characters be like,

1037
00:48:45,320 --> 00:48:46,639
I'm like, oh man.

1038
00:48:46,559 --> 00:48:47,239
Speaker 2: That's like me.

1039
00:48:47,320 --> 00:48:52,159
Speaker 1: Sometimes that's great. And then my favorite little so psychosexual

1040
00:48:52,280 --> 00:48:59,039
jan my brand and I love it in games across

1041
00:48:59,079 --> 00:49:02,880
the board. After you stop sprinting or running where like

1042
00:49:02,960 --> 00:49:06,559
the character will just sound super fucking exasperated and actually

1043
00:49:06,639 --> 00:49:11,000
shoot tired. It just small things that they've added to this.

1044
00:49:11,079 --> 00:49:13,760
I've seen some people complain about the jump scares in this.

1045
00:49:14,480 --> 00:49:17,840
I don't care. It's fine. It's a scary game.

1046
00:49:17,880 --> 00:49:18,480
Speaker 2: What do you expect.

1047
00:49:18,760 --> 00:49:21,239
Speaker 4: I'm more bothered by stuff like, Okay, I'd like to

1048
00:49:21,239 --> 00:49:23,360
go up the staircase because I just need to get

1049
00:49:23,440 --> 00:49:25,559
up to that floor. But there's a milk crate there,

1050
00:49:25,639 --> 00:49:28,400
so how can I possibly pass that? It's like, oh okay,

1051
00:49:28,639 --> 00:49:30,440
that's like I don't have a lot of tolerance for

1052
00:49:30,480 --> 00:49:31,000
that stuff.

1053
00:49:31,320 --> 00:49:31,559
Speaker 2: Yeah.

1054
00:49:31,639 --> 00:49:34,760
Speaker 1: Yeah, they do a lot of blocking off of paths.

1055
00:49:34,840 --> 00:49:37,719
Speaker 2: Yes, yeah, I just summon a water block and you

1056
00:49:37,719 --> 00:49:38,280
can swim right.

1057
00:49:38,320 --> 00:49:40,159
Speaker 4: Oh god, I've been going nuts at the water blocks.

1058
00:49:40,320 --> 00:49:44,119
Speaker 2: Ye good, Yeah, yeah I have. I told you, have you?

1059
00:49:44,199 --> 00:49:46,159
I told you about the drowning the water boarding method.

1060
00:49:46,559 --> 00:49:49,800
So so yeah, that's what I'm just a waterboarding game

1061
00:49:49,800 --> 00:49:53,280
for me. Now, you spawn a water block, you use

1062
00:49:53,320 --> 00:49:56,960
bind on any enemy pretty much any enemy in Echoes,

1063
00:49:57,039 --> 00:50:01,840
and you just drag and they drown immediately. That's awesome. Yes,

1064
00:50:02,199 --> 00:50:05,239
that's that game. That's like, good pass it on stuff

1065
00:50:05,239 --> 00:50:09,719
like that, and uh yeah, I am really really loving

1066
00:50:09,719 --> 00:50:10,280
it at this point.

1067
00:50:10,400 --> 00:50:12,039
Speaker 4: Yeah, how how many pips do you have on your

1068
00:50:12,079 --> 00:50:13,199
try there? I got five.

1069
00:50:13,639 --> 00:50:15,599
Speaker 2: I'm I'm I think I'm about to get it five

1070
00:50:15,599 --> 00:50:17,360
because I've done multiple ones where it's like it will

1071
00:50:17,440 --> 00:50:20,519
reduce the cost on some stuff. Yeah, done that multiple times.

1072
00:50:20,519 --> 00:50:21,800
So I'm like, I know the next time I get

1073
00:50:21,800 --> 00:50:23,159
his five because I still have a couple of things

1074
00:50:23,159 --> 00:50:23,480
that costs.

1075
00:50:23,639 --> 00:50:25,199
Speaker 4: When you've reduced a bunch of costs and then you

1076
00:50:25,199 --> 00:50:27,800
get five, like I got five tech tights, like you.

1077
00:50:27,760 --> 00:50:31,199
Speaker 2: Know, yeah, and it's doing it again. I'm just everything's

1078
00:50:31,199 --> 00:50:33,880
getting more complicated with like the things I'm willing to try. Yeah,

1079
00:50:33,920 --> 00:50:35,440
it's uh yeah, it's a good game.

1080
00:50:35,480 --> 00:50:36,239
Speaker 4: It's really good.

1081
00:50:36,559 --> 00:50:39,480
Speaker 1: Fantastic fantastic, A lot of good games and I hate

1082
00:50:39,519 --> 00:50:41,000
it too many good games.

1083
00:50:41,360 --> 00:50:43,480
Speaker 2: Having a good time with it. I like it Chat.

1084
00:50:43,599 --> 00:50:45,840
Just because I'm waterboarding things doesn't make me.

1085
00:50:45,880 --> 00:50:49,280
Speaker 4: Evil waterboarded Tim Terurry in Mexico and I'm not evil.

1086
00:50:49,360 --> 00:50:51,400
Speaker 2: Yeah, you're not. You're the least evil person I know.

1087
00:50:51,480 --> 00:50:59,559
Speaker 4: I shoot waterboarded. My friend Ben handsOn was complicit to

1088
00:50:59,760 --> 00:51:01,559
be handsome is also waterboarding him.

1089
00:51:02,000 --> 00:51:05,480
Speaker 2: Okay, okay, as long as Hanson was doing. Okay, all right,

1090
00:51:06,159 --> 00:51:08,480
that does it for this week, folks.

1091
00:51:08,480 --> 00:51:12,280
Speaker 1: If you're watching listening live, stay tuned in a bit

1092
00:51:12,519 --> 00:51:17,159
for unprofessional Fridays, we're going to cap off infrastructure week.

1093
00:51:17,440 --> 00:51:19,559
I kind of got the appetite now, boys. I want

1094
00:51:19,559 --> 00:51:22,880
to play some scary stuff despite hating scary things.

1095
00:51:22,960 --> 00:51:25,639
Speaker 2: Yeah, well, we'll play a lot of scary stuff. That

1096
00:51:25,719 --> 00:51:28,639
Hollow Body game. We'll get that going. We are going

1097
00:51:28,679 --> 00:51:30,960
to play until dawn on Monday, kind of try to

1098
00:51:30,960 --> 00:51:32,280
play quite a bit of it. So then maybe we

1099
00:51:32,320 --> 00:51:34,559
could wrap it up on Wednesday and like with that

1100
00:51:34,639 --> 00:51:38,679
Mouthwashing game from the Night I am fish developer whatever

1101
00:51:38,719 --> 00:51:40,679
that game was called. It looks like it's a good

1102
00:51:40,719 --> 00:51:41,360
eight hours.

1103
00:51:41,719 --> 00:51:45,480
Speaker 1: Uh seen Zookosis popping off as well.

1104
00:51:45,719 --> 00:51:47,320
Speaker 2: And then you could we could do stuff that's like

1105
00:51:47,360 --> 00:51:49,480
not supposed to be scare but kind of like spooky themed.

1106
00:51:50,199 --> 00:51:52,719
You know, new diabolo content will be out. That Halls

1107
00:51:52,760 --> 00:51:56,280
of Torment game is it looks like it has skeletons

1108
00:51:56,280 --> 00:51:59,280
in it, So yeah, I am ready for it. I'm

1109
00:51:59,360 --> 00:52:02,440
right there with you, folks. We had a wonderful week

1110
00:52:02,559 --> 00:52:05,880
here at giant bomb dot com celebrating Infrastructure Week, please

1111
00:52:06,239 --> 00:52:09,360
go back check out any and all the streams. We did.

1112
00:52:09,440 --> 00:52:12,880
Speaker 1: Voicemail dump truck yesterday. Another al Teimer every week is

1113
00:52:12,880 --> 00:52:13,840
an all timer.

1114
00:52:13,800 --> 00:52:17,039
Speaker 4: And be sure for next voicemail dump truck called seven

1115
00:52:17,079 --> 00:52:21,639
oh seven accent flu food related questions. As I've invited

1116
00:52:21,719 --> 00:52:24,599
chef Reactions back onto the show, it will be me,

1117
00:52:25,119 --> 00:52:28,960
Mike Manatti and chef Reactions. So get your food questions

1118
00:52:28,960 --> 00:52:31,079
and if there's anything you've heard us say that chef

1119
00:52:31,079 --> 00:52:33,760
Reactions was not aware of, now's your chance.

1120
00:52:34,239 --> 00:52:37,800
Speaker 1: It'll be a fantastic time. We also built Giant Bombland.

1121
00:52:37,880 --> 00:52:41,039
Bailey Myers was the architect to building our theme park.

1122
00:52:41,639 --> 00:52:44,920
My favorite feature of the Giant Bombland the theme park,

1123
00:52:44,960 --> 00:52:49,400
besides all the horror music playing, was the g spot TMTM.

1124
00:52:49,599 --> 00:52:52,079
We also played a little bit of Minecraft this this

1125
00:52:52,159 --> 00:52:55,440
week Grub Sean Nicky and I where.

1126
00:52:55,480 --> 00:52:57,840
Speaker 2: Yeah, it was kind of like a public airing of

1127
00:52:57,880 --> 00:53:02,119
grievances more than anything else. But yeah, so it I

1128
00:53:02,239 --> 00:53:04,360
just I just listen. There was one block and then

1129
00:53:04,360 --> 00:53:07,199
there's two blocks, and I got gaslighted, is all I know.

1130
00:53:07,719 --> 00:53:09,559
Speaker 1: I think we all just need to work on our

1131
00:53:09,599 --> 00:53:13,360
spatial awareness, and that spatial awareness includes our friendship of that's.

1132
00:53:13,559 --> 00:53:17,159
Speaker 2: Be aware of the spatial awareness of your friends. Yeah.

1133
00:53:17,199 --> 00:53:21,639
Speaker 1: Also, Mike wrapped up alone in the Mitch the finale

1134
00:53:21,760 --> 00:53:23,000
is now the website.

1135
00:53:23,440 --> 00:53:27,239
Speaker 4: Uh, with precision and intention he beat the game.

1136
00:53:29,000 --> 00:53:32,400
Speaker 2: No intentionality is the right way to describe what happened

1137
00:53:32,519 --> 00:53:34,519
with everything involving the Indian of that game.

1138
00:53:34,880 --> 00:53:36,400
Speaker 4: It was a perfect Blake Club game. If you have

1139
00:53:36,400 --> 00:53:38,400
not seen the alone of the midched stuff, holy shit,

1140
00:53:38,719 --> 00:53:39,480
just incredible.

1141
00:53:39,639 --> 00:53:43,079
Speaker 2: Please. Me and Mike were like, I know, it's a

1142
00:53:43,079 --> 00:53:44,880
long ways off before we get to choose another game

1143
00:53:44,920 --> 00:53:47,079
for you, but and him did start talking about maybe

1144
00:53:47,119 --> 00:53:48,599
that'd be funny if Dan played that.

1145
00:53:48,639 --> 00:53:50,840
Speaker 4: So well, Lucy took my spot, So it's gonna be

1146
00:53:50,880 --> 00:53:51,480
a long time.

1147
00:53:51,639 --> 00:53:55,039
Speaker 2: David, listen, and then you know the overseers picked two

1148
00:53:55,039 --> 00:53:57,760
games for you anyhow, so it's gonna be a long time. Yeah.

1149
00:53:57,840 --> 00:54:02,280
Speaker 1: Yeah, No, we shouldn't hint at anything, right, what do

1150
00:54:02,320 --> 00:54:03,440
you think now?

1151
00:54:03,519 --> 00:54:05,679
Speaker 2: I asked that and because I thought I wanted to

1152
00:54:05,800 --> 00:54:08,119
and never pointed out. Part of the fun is the

1153
00:54:08,159 --> 00:54:10,360
surprise when she comes out in the costume. And that's

1154
00:54:10,400 --> 00:54:13,239
a very good point. Yes, yes, yes, and hey, costume

1155
00:54:13,320 --> 00:54:14,280
is going to be a funny reveal.

1156
00:54:14,440 --> 00:54:20,280
Speaker 4: So yeah, already yeah, so she opened the package first,

1157
00:54:21,400 --> 00:54:28,360
that's gonna I can imagine that process swerve, okay, okay,

1158
00:54:29,480 --> 00:54:30,960
now you're thinking with russo.

1159
00:54:34,119 --> 00:54:37,320
Speaker 1: I can already imagine Lucy saying what is this.

1160
00:54:39,480 --> 00:54:41,599
Speaker 2: Anyway? That about does it?

1161
00:54:41,639 --> 00:54:45,719
Speaker 1: For BombCast Revengeance turns out sound Hill to remake.

1162
00:54:45,840 --> 00:54:49,039
Speaker 2: It's good Bluebird didn't blunder. They they made a good game.

1163
00:54:49,159 --> 00:54:52,559
Speaker 1: Yeah, so trust also a bunch of a bunch of

1164
00:54:52,599 --> 00:54:57,320
games coming out constant. Oh yeah, constantly to many too

1165
00:54:57,360 --> 00:55:00,920
many folks, and go and enjoy the weekend, spend ten

1166
00:55:00,960 --> 00:55:05,360
minutes outside. Thanks for watching the Giant podcast Revengeance. Thanks

1167
00:55:05,400 --> 00:55:08,800
also for listening, if that is your flavor of consuming podcasts.

1168
00:55:09,039 --> 00:55:12,320
He's been Dan, he's been grubbed, I've been jan and

1169
00:55:12,360 --> 00:55:14,000
you have been beautiful.

1170
00:55:14,239 --> 00:55:16,480
Speaker 2: Also also special.

1171
00:55:16,039 --> 00:55:22,119
Speaker 1: Congratulations to our dear friend M five forgetting better. Yeah

1172
00:55:22,400 --> 00:55:26,599
uh see uh next week everybody for another episode of

1173
00:55:27,000 --> 00:55:27,800
Giants Podcast.

1174
00:55:28,199 --> 00:55:32,679
Speaker 2: Until then, good click gloss.

1175
00:55:33,199 --> 00:55:34,920
Speaker 4: You can't click with sixty four stick. There's no L

1176
00:55:34,960 --> 00:55:38,199
three sick all right now?

1177
00:55:38,760 --> 00:55:39,159
Speaker 2: Yeah.

1178
00:55:40,320 --> 00:55:43,039
Speaker 4: The difference between just on sound the sixty four or

1179
00:55:43,079 --> 00:55:44,119
the game cub stick.

1180
00:55:45,159 --> 00:55:46,559
Speaker 2: Well, now I'm looking at it. I'm like I can

1181
00:55:46,559 --> 00:55:49,639
probably memorize that. You guys. Okay, everyone closed, okay, okay,

1182
00:55:49,800 --> 00:55:50,280
close your eyes.

1183
00:55:50,280 --> 00:55:50,840
Speaker 4: Are you ready?

1184
00:55:50,960 --> 00:55:55,800
Speaker 2: Okay? An uh, can you do the other one now?

1185
00:55:55,880 --> 00:55:57,559
Speaker 4: Yeah, okay, here's the other one.

1186
00:55:59,480 --> 00:56:00,840
Speaker 2: I think that's the sixty four, and I think the

1187
00:56:00,880 --> 00:56:01,719
first one is the Gang Cub.

1188
00:56:01,760 --> 00:56:04,559
Speaker 4: Yeah correct, you're correct. Ah, he's got the like eight

1189
00:56:04,639 --> 00:56:05,480
way like you can.

1190
00:56:05,360 --> 00:56:09,559
Speaker 2: Hear the frequently. The frequency of the class is smoother.

1191
00:56:09,880 --> 00:56:10,280
Speaker 4: Yeah.

1192
00:56:10,360 --> 00:56:13,840
Speaker 2: Yeah, yeah. I didn't know about the stick clicking. And

1193
00:56:13,880 --> 00:56:15,360
when my brother told me when I was playing I

1194
00:56:15,360 --> 00:56:17,719
think Middle Gear Solid at his house, he's like, just

1195
00:56:17,800 --> 00:56:20,280
use R three. I'm like, you're an idiot. There is

1196
00:56:20,360 --> 00:56:22,559
no R three. And then he's like, oh yeah. Because

1197
00:56:22,599 --> 00:56:24,599
I was such a shitty like know it all gamer guy,

1198
00:56:24,800 --> 00:56:27,079
he very much was happy when he got to go like,

1199
00:56:27,199 --> 00:56:29,880
here it is your dumbass excellent. Yeah you're black.

1200
00:56:29,960 --> 00:56:31,800
Speaker 1: Also look forward to the new merchant the Giant Bomb

1201
00:56:31,840 --> 00:56:33,800
Store to prep for the fall and winter season.

1202
00:56:33,880 --> 00:56:35,239
Speaker 2: Yeah, it looks really good.

