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Speaker 1: Hello everyone, and welcome back to side Quest. A little

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bonus episode solo cast. I don't think I've done one

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of these in a little bit, but I had to

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come in here and share my spoiler filed thoughts on

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Hollow Night Silk Song, which came out a few weeks

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ago now and just a few short days ago. I

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rolled credits on the game beat the game, which if

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you've played the game, you know that that could mean

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one of a few different things, because this game has

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different endings and whatnot, so I will explain all of that,

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but yeah, I guess just this episode's going to be

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full on spoilers, So if you don't want to get

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spoiled on the game, come back when you've played it.

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Speaker 2: It's on game Pass.

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Speaker 1: It's like twenty thirty dollars depending on where you are

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in the world, and yeah, it's definitely worth it. We

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did an episode of side Quest where I shared my

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earlier impressions on the game with Travis, and I think

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all my thoughts there kind of still stand. And that's

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a spoiler free version of this to some extent, So

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you can go check that out if you want to

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hear some kind of lesser spoiler thoughts, but this is

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going to be all in. Yeah, here we go right now.

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Three two one spoilers completely unlocked. Let me talk through

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my experience here. So I think, just at the top

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very quickly to reiterate, Holloa. Night one is a game

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I played, maybe put like, I don't know, ten fifteen

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hours into it. I never rolled credits, liked it enough,

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but obviously I kind of fell off of it. And

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you know, part of that is just because of the

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genre for me, Metroidvania is there are games that require

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a lot of brain power, a lot of memory, and

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a lot of stick to itiveness, and I think I

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just clearly didn't have that for the first one. I

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don't know if I was playing it and then just

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got distracted for a few days and then came back

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to him was super lost. And so with Silk Song,

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I was like, Okay, I'm gonna just you know, if

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I'm liking the game, I'm gonna pick it up and

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I'm just.

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Speaker 2: Gonna blast through it. I'm not gonna put it down.

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Speaker 1: I'm not gonna even skip one day of playing this

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game at least a little bit. Keep it fresh of mine,

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top of mine. I'm gonna also make notes outside of

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the game, because there are quests and like markers can

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put on your map, but that information isn't always super great.

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So I think I did all those things and it

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led to me having a much more cohesive experience, one

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where I wasn't getting lost as much. And yeah, I

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ended up being a much better experience for that. So

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whether that's just improvements to Silksong and like Hollow Night

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as a game overall, or if that's because I took

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the extra measures there, not really sure. It's probably a

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mixture of both. Of course, this game is in development

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for a long time. And then yeah, just as like

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a Metroidvania person, you know, I love Metro Zero Mission,

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I love Metroid Dread Castlevania, messed around with those games.

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Not my favorite necessarily indie game wise. I don't think

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there's a ton that really stand out for me, so

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it's not really my space, my genre, but I think

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for a few reasons, this one really worked for me.

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And we'll get into those things as I go along.

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So I think we're gonna start with here, is gonna

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just kind of do a rough review recap of the

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way I went through the game and I can't remember

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every detail because there's a lot of like, oh yeah,

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I you know, two forks in the road, which way

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did I go? And I can't remember all those intimate details,

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but just kind of a general thing, and then I'm

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gonna talk about my build, the kind of strategy I

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sort of used. I got some random thoughts in here,

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some bosses, some highlights, and some least favorites, and then yeah,

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maybe just kind of close it off with some overall

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sort of thoughts there. So I think one thing I

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really loved about this game as a Metroid Veana and

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just as a two D platform ran a game in general,

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is it seemed to to the line of like the

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perfect amount of openness for me. And I feel like

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a lot of metroid Vania is it's like, Okay, you're

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going along. Eventually you bump into a place where it's like, oh, okay,

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I can't climb that ledge, I need double jump, I

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need a grappling hook, I need whatever it is to

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get to that point, so I'm gonna come back later.

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And it feels more linear, I would say, generally, where

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it's like okay, I'm gonna go around, Okay, that way

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I can't clearly go there. Let me just go to

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the left instead. Eventually I go get double jump. Okay, cool,

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Now I'm gonna come back and jump in this one place,

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and then it kind of continues from there. But I

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think this game, you know, obviously the very opening, the

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kind of tool zone so to speak, even though this

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game doesn't have like a strictatorial uh much more linear

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right just for the first like hour or two something

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like that, right, like almost every player is gonna have

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a similar experience there. Maybe there's a couple of little

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mini hidden rooms you're finding, but overall you're going through

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the same zones. But then once it breaks open and

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you get into like I guess the Marrow area, then

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it kind of shoots off in different directions where you

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could maybe go to Hunters March or Deep Docks. From

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deep Docks, maybe you just go all the way to

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far Fields without even getting to Hunters March. I'm not

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sure if you could do all that intimate stuff, but

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I think you could probably get away with some of

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these different details. But I think for me, what's perfectly

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about this game is it always kind of had like

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three on average, three areas I could go to at

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any point in time, like any three things that were

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kind of threads that I could tug on. And so

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it's like, okay, I could go north up here, i

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could go right, I could go east at this point,

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or I could go up, go through this little hidden

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pathway and take a take a left, go west. And

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so I'd always kind of have like these, like I said,

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three on average, like maybe sometimes two.

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Speaker 3: Maybe it was just one. Maybe it was up to.

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Speaker 1: Four or five different places I could go, averaging out

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to three of like, Okay, I have places I can go.

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So if I'm getting stuck, or most importantly, if I'm

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at a boss fight that is too hard or annoying,

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or i feel like I'm underpowered or I'm missinability for cool,

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mark it on my map, come back to it later.

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And I feel like the game like constantly did that,

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and there's maybe certain points where it feels like it

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opens up even more and you have so many options.

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And then even outside of those three, I think I'm

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more talking there with like when there's three threads to

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pull on, it's more like specific zones that are gonna

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really break.

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Speaker 2: Into larger areas.

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Speaker 1: You know, there might be a little area that's like, oh, yeah,

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I want to get double jump, I can come back

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here and do this. And I had a lot of

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those little markers around, But in terms of like exploring

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larger areas, it felt like I always had just like

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the perfect amount of mental load mental stack, which made

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it so I could really keep focused on certain things

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and trail along pretty perfectly. Yeah, so I thought that

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was really great, and that would always happen to Like

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in the early game. The bell Beast, for example, is

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one of the bosses that I was really ruggling with

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early on, which is great when to you know, go back,

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get a little more powerful, come back and fight it.

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And maybe I didn't have air dash or some ability

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that made the fight a lot easier. But once you

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finally beat that one, obviously the reward is huge. Whoa,

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I've now unlocked fast traveling across the map. I should

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have grinded my head against this one earlier and like

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done it sooner, But that often happened, where like the

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reward would be pretty big. Sometimes I think, actually the

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reward we're fighting a boss is actually pretty weak, and

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I think part of that is that comparing this game

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to a Soul's like because it obviously shares a ton

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of that DNA. Is that a soul's like game? You know,

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Maybe it doesn't open a path. Maybe it's like the

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last boss in an area, and it doesn't actually unlock

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a new area. Maybe you get a special weapon or something,

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but maybe that weapon doesn't pertain to your class.

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Speaker 3: But at the very.

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Speaker 1: Least you always get a proportionately like shit ton of souls.

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It's like, okay, cool, now I can level up a

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couple of times. Not really the case in Silk Song.

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Right when you beat a boss, you almost never, if ever,

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get the rosary beads or the shards. To a lesser extent,

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you're really just getting maybe it's an item, maybe it's

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unlocking the new zone, whatever it is, but I think

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it doesn't like maybe you get an ability or a

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crest what do they call it, like little upgrades equips.

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Maybe you get one of those that just doesn't really

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relevant to you. Isn't that exciting or something you didn't need?

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And so sometimes that kind of sucks because you're not

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also always getting rosary, So it's like, okay, well that

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main reward I didn't like, but at least I got

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two hundred rosaries. I can put that towards the next

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thing that I actually do want to buy. Not a

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big complaint overall, but just something that I kind of noticed.

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But yeah, like I said, Bellbeast was an early struggle

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for me that was a hard fight but felt super

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rewarding when I finally beat it. I think the other

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one that I was really bashing my head against for

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a while early on was the moor Wing, which is

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I believe in gray More. I think that sounds about right.

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The name kind of fits, and that was leading to

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one of my early complaints of the game, where I

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just feel like for games that have really tight combat

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like this, that have really challenging combat, really tough boss fights,

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especially games, especially the Souls likes, that have really annoying

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boss runs back to get to the boss, or even

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if you lose, you can't just rage hit a and

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fight it again immediately. You have to run through a

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whole area, maybe you die again on the way there,

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or maybe it's just a super long pathway like that.

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That kind of thing can be particularly annoying. But you know,

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I think really what it comes down to is like,

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if you're gonna have those things, the combat needs to

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be really good, you can't be dropping frames, you can't

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have wonky hip boxes, and naturally it's hard for like

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every move to feel perfectly fair. I think with the

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more wing that really annoyed me sometimes because it's a

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flying on me, so it's kind of like floating up

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and down, it's not in one set spot or height

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on the map, and then also has like wings, and

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I just felt like the hip boxes felt super janky

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where I felt like, man, I totally hit it or

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it hit me and I didn't deserve to get hit,

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and so that one kind of frustrated me. And then

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I think most of the bosses that did fruate me

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in the game in a big way were the ones

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that like that, like that, ones that were floating around

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to some extent, and so it just felt like they

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were a bit more ambiguous where like their hip boxes

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were and whatnot. So yeah, anyway, as through the earlier

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part of the games, I feel like you know your

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most players are probably gonna connect kind of bone bottom

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the marrow Hunter's march, Deep Dogs, far Fields, and then

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from that location, once you get through Farfields, you get

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I think that's when you would get the what's it

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called like the floating thing where you pop your cape open,

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and that's when you can you know, use the airways,

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the wind things coming from the ground. I don't have

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great words for these things to shoot you up in

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the air, and that's when it kicks you in a

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gray More And then I feel like that opens up

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almost like it it doesn't, don't. I don't know when

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the act two pop apps happens actually, now that I

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think about it, but that feels like a huge moment

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because now you've kind of discover these different areas, but

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for the most part, they're all kind of in the

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same southern sort of part of the map, similar sort

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of height, you know, altitude, I should say. But once

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you get to gray More, it's like, now I'm in

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a whole nother part of the map and I can

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discover all these areas you can go directly up to,

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like Center's Road, go all the way left over to

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like the Blasted Steps area, that kind of stuff, And

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so it feels like it kind of opens the game

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up in a whole new way, which is perfect because

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at that point I feel like I was writing out

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of things to do, you know, that list of always

240
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having three things to do is maybe getting down to

241
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just one, and so that just kind of opens up

242
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the game huge way at that point, and then I

243
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feel like, yeah, you're really in the mid game now,

244
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because there is still some loose threads in the earlier zones,

245
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but now you have all these other areas you can

246
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get to. The Wormways is a funny one because earlier

247
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on in the game, you I forget where I think

248
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it's the in Bone Bottom, right, there's a shop that

249
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has a key, and it's really expensive for that point

250
00:10:26,720 --> 00:10:28,000
in the game, so it took a long time for

251
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me to actually get the money to buy that key,

252
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and by the time I had enough money for that,

253
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I had like three separate spots I could put the key.

254
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I think there was the one that enters into the Wormways,

255
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there was one in the deep Docks, and then I

256
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guess the other one would be in Sinner's Road, I

257
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think right. So I think the first the first time

258
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I got a key is I did use it in

259
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Sinner's Road to free that one character who you bump

260
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into a couple more times. The green guy looks like.

261
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Speaker 2: He's from the Outer wilds DLC.

262
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Speaker 1: And so I think that was the first key I use,

263
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which is didn't really unlock any new area for me, right,

264
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It just like was request and then it wasn't for

265
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like hours later that I actually ended up getting keys,

266
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and like Deep Dogs key was actually one of the

267
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very last things I did before I put down the game,

268
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which is crazy because that's an early game area and

269
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I you know, could have put that key in that

270
00:11:12,600 --> 00:11:14,600
lock initially and opened up that whole new zone, but

271
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that was a late game thing for me. So anyway,

272
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with the Wormways, I didn't have that key early on

273
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to unlock it, and then I think I discovered like

274
00:11:22,039 --> 00:11:24,759
both the other entrances to it before I ever went in.

275
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So by the time I went into Wormways, I had

276
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all three entrances kind of noted on my map and

277
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I even put like a little marker on them. I'm like, okay,

278
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at some point I will go through the Wormways and

279
00:11:33,759 --> 00:11:35,399
I think I waited so long and it's actually a

280
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pretty small and like not super media area. I forget

281
00:11:38,159 --> 00:11:40,360
what the unlock is for, you know, the big boss there.

282
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But that was one that I kind of just crushed

283
00:11:42,559 --> 00:11:44,879
through because I had spent so much time kind of

284
00:11:44,879 --> 00:11:47,480
building up to it, and since I had three separate entrances,

285
00:11:47,480 --> 00:11:49,000
I could really like tackle it, and if I ever

286
00:11:49,039 --> 00:11:51,279
got stuck or felt like, oh maybe I need to

287
00:11:51,320 --> 00:11:52,840
go another way in there, it's like, okay, well I

288
00:11:52,879 --> 00:11:54,879
already know which way I kind of have to go.

289
00:11:54,960 --> 00:11:59,120
So that one went through pretty nice and easy. Blasted

290
00:11:59,159 --> 00:12:00,480
SEPs is a tricky one. I just feel like the

291
00:12:00,480 --> 00:12:03,120
platforming side of it, and obviously the wind's pushing you around.

292
00:12:03,159 --> 00:12:05,799
It requires precise platforming because if you mess up, you

293
00:12:05,840 --> 00:12:09,279
fall into like the dune sandworm kind of pits, and

294
00:12:09,279 --> 00:12:11,120
then you have to like, you know, do again, do

295
00:12:11,200 --> 00:12:13,159
that again that it always takes damage from you or

296
00:12:13,200 --> 00:12:17,320
takes HP from you. So that was tricky, but eventually,

297
00:12:17,360 --> 00:12:19,879
you know, unlocks a whole bunch of different zones and

298
00:12:19,919 --> 00:12:23,840
then the Sinner's Road area. This is like the hardest,

299
00:12:24,240 --> 00:12:27,000
maybe not hardest, probably the most annoying section of the game,

300
00:12:27,080 --> 00:12:29,279
right Cinner's Road, all the way up Toto buy a water,

301
00:12:29,639 --> 00:12:31,639
and then through the mists into the citadel. Like all

302
00:12:31,639 --> 00:12:33,759
of that was so intense. I forget where exactly you

303
00:12:33,799 --> 00:12:36,320
get the map in Bio Water, but I did not

304
00:12:36,440 --> 00:12:38,399
have it until deep in the game. Like I went

305
00:12:38,399 --> 00:12:40,799
all the way through bile Water went through the Mist,

306
00:12:40,879 --> 00:12:42,720
which I had to google because that made no sense

307
00:12:42,720 --> 00:12:44,039
to me at all, Like I could tell it was

308
00:12:44,039 --> 00:12:47,240
like a Lost Woods situation, but it didn't make any

309
00:12:47,240 --> 00:12:49,039
sense to me, so I had google that. So I'm

310
00:12:49,120 --> 00:12:50,960
you know, now I'm in Sinner's Road, I have a

311
00:12:51,000 --> 00:12:53,120
bench way back. I'm going all the way through bile Water,

312
00:12:53,399 --> 00:12:55,759
all the way through the Mist into the Citadel. And

313
00:12:55,960 --> 00:12:57,639
that was such an interesting thing to go through like

314
00:12:57,759 --> 00:13:01,600
two whole separate zones even it's like early centers road,

315
00:13:02,000 --> 00:13:03,639
and then to get like a bench of finally and

316
00:13:03,679 --> 00:13:05,960
maybe a map connected in the citadel and to like

317
00:13:06,000 --> 00:13:07,440
connect all that and be like, wow, I have a

318
00:13:07,519 --> 00:13:10,000
huge gap here. I still don't have the Bilewater map.

319
00:13:10,240 --> 00:13:12,399
So that was a really satisfying thing to come back

320
00:13:12,399 --> 00:13:14,799
and connect later in the mist, realizing that you never

321
00:13:14,799 --> 00:13:16,559
actually get a map there, which makes sense. It's just

322
00:13:16,559 --> 00:13:19,120
like four or five rooms that are kind of scrambled up, right,

323
00:13:19,159 --> 00:13:20,759
So it wouldn't really make sense to have that as

324
00:13:20,799 --> 00:13:23,840
a Metroidvanium map thing. It wouldn't really be that helpful.

325
00:13:24,960 --> 00:13:27,320
And then the slab, so I can't remember and there's

326
00:13:27,320 --> 00:13:29,639
probably multiple ways that you can get sent into the slab,

327
00:13:29,679 --> 00:13:31,720
and I think I read somewhere that you can make

328
00:13:31,720 --> 00:13:34,320
it to the slab without ever getting captured, which makes

329
00:13:34,360 --> 00:13:36,440
sense obviously on like another play through, I could see

330
00:13:36,440 --> 00:13:39,279
how that could happen. But yeah, for me the slab,

331
00:13:39,360 --> 00:13:41,399
I think it happened pretty early on. And that was

332
00:13:41,440 --> 00:13:43,320
also a crazy moment of like, WHOA, I'm stripped of

333
00:13:43,399 --> 00:13:46,159
some of my powers. I'm in this completely mysterious zone.

334
00:13:46,159 --> 00:13:47,399
I have no way to get out of here, so

335
00:13:47,440 --> 00:13:48,879
I just got to fight my way through. That's the

336
00:13:48,879 --> 00:13:52,879
only way out. And it was a pretty precarious zone, right.

337
00:13:53,039 --> 00:13:55,120
You don't have a lot of information, you're lost in

338
00:13:55,200 --> 00:13:57,799
your powers. Some of the areas are icy on either side,

339
00:13:57,799 --> 00:13:59,559
so you can't even like really go to the edges

340
00:13:59,600 --> 00:13:59,960
too much.

341
00:14:01,080 --> 00:14:02,639
Speaker 3: And then this is why I wanted to bring this up,

342
00:14:02,639 --> 00:14:03,279
because I found this.

343
00:14:03,240 --> 00:14:04,600
Speaker 1: Kind of an interesting thing, and I feel like this

344
00:14:04,679 --> 00:14:06,679
is maybe where I differ for some other people. Is

345
00:14:06,840 --> 00:14:10,000
when you finally are able to exit the slab, you

346
00:14:10,159 --> 00:14:12,840
have unlocked the teleporter out of there, you don't actually

347
00:14:12,879 --> 00:14:14,279
have a way to walk out yet. You just have

348
00:14:14,360 --> 00:14:16,879
to straight up the teleporter or maybe there's some secret

349
00:14:16,879 --> 00:14:18,600
path you could take. But I didn't find it. And

350
00:14:18,600 --> 00:14:21,360
then you also right near that exit teleporter with the

351
00:14:22,000 --> 00:14:24,720
you know, the beast the bell best who teleports around

352
00:14:25,360 --> 00:14:27,639
is like the entrance to Mount Fay, and I remember

353
00:14:27,679 --> 00:14:31,399
walking out the cave seeing that and the name pop

354
00:14:31,559 --> 00:14:34,639
Mount Fay. Seeing that, I was immediately like being frozen.

355
00:14:34,720 --> 00:14:36,440
I was like, Okay, I'm out. I'm supposed to come

356
00:14:36,440 --> 00:14:39,159
back here later when I have an ability that lets

357
00:14:39,200 --> 00:14:41,879
me that insulates me so I don't take damage.

358
00:14:41,919 --> 00:14:42,519
Speaker 3: I'm in the ice.

359
00:14:42,840 --> 00:14:45,039
Speaker 1: But then I was in there for like literally five

360
00:14:45,080 --> 00:14:47,360
seconds that I didn't even think about it. I kind

361
00:14:47,360 --> 00:14:50,080
of forgot that Mountain Fay was an area I had discovered.

362
00:14:50,120 --> 00:14:52,360
I didn't put it on my note tracker. I don't

363
00:14:52,399 --> 00:14:55,639
think I put a marker on the map or anything

364
00:14:55,679 --> 00:14:57,799
like that. So that was a really interesting one to

365
00:14:57,799 --> 00:15:00,159
come back to hours later and be like, Oh, the

366
00:15:00,200 --> 00:15:01,919
thing that makes it so you don't freeze anymore is

367
00:15:01,960 --> 00:15:03,559
actually at the top of this area. So I could

368
00:15:03,600 --> 00:15:06,320
have gone through this when I could have, although actually

369
00:15:06,320 --> 00:15:08,000
at the time I don't think I had the grappling hook,

370
00:15:08,039 --> 00:15:09,919
so I probably would have had to stop, go get

371
00:15:09,919 --> 00:15:12,600
the grappling hook and then come back later. Come to think,

372
00:15:12,600 --> 00:15:15,919
of it. But because of that, I feel like the

373
00:15:16,039 --> 00:15:18,639
double jump is not something I had until much later

374
00:15:18,679 --> 00:15:19,279
into the game.

375
00:15:19,919 --> 00:15:21,120
Speaker 3: Then I felt like I should have.

376
00:15:21,200 --> 00:15:23,440
Speaker 1: And obviously, once I finally had that, the amount of

377
00:15:23,440 --> 00:15:25,600
markers on my map that I had marked for like, okay,

378
00:15:25,639 --> 00:15:27,559
I probably need a double jump to get here, assuming

379
00:15:27,559 --> 00:15:29,480
this game has a double jump. And it was so

380
00:15:29,519 --> 00:15:31,960
satisfying to get that double jump and go to knock

381
00:15:32,000 --> 00:15:34,960
like five or six markers off my map, some of

382
00:15:35,000 --> 00:15:38,159
which ended up, you know, discovering pretty large areas or

383
00:15:38,240 --> 00:15:40,159
hidden boss fights, and some of them maybe just coule

384
00:15:40,320 --> 00:15:43,000
like one upgrade or something here or there. But yeah,

385
00:15:43,000 --> 00:15:44,960
that was a funny thing to kind of skip and

386
00:15:45,039 --> 00:15:48,080
just kind of completely forget about. And it wasn't until

387
00:15:48,279 --> 00:15:49,720
I was like reading some guides and I saw the

388
00:15:49,720 --> 00:15:52,759
word Mount Fay list I was like, oh, yeah, like,

389
00:15:53,000 --> 00:15:56,039
you know, fifteen hours ago of playtime, I had stumbled

390
00:15:56,120 --> 00:15:58,600
upon Mount Faye and then just completely forgot about it.

391
00:15:58,679 --> 00:16:01,519
So that was a satisfying want to come to. And

392
00:16:01,559 --> 00:16:04,799
then somewhere in that kind of ramboly description of that

393
00:16:04,879 --> 00:16:08,000
midgame section is when I happened upon the Citadel. And

394
00:16:08,039 --> 00:16:10,159
for me, this is like a super satisfying thing because

395
00:16:10,399 --> 00:16:13,080
really it's it is just the same as the rest

396
00:16:13,120 --> 00:16:15,440
of the map in terms of its connectivity. But I

397
00:16:15,440 --> 00:16:18,600
think it's really smart on the pause menu map to

398
00:16:19,159 --> 00:16:22,720
like have the Citadel as one large yellow zone, but

399
00:16:22,759 --> 00:16:24,320
then when you like zoom in on the map, then

400
00:16:24,320 --> 00:16:26,399
it breaks it down into further sections because it just

401
00:16:26,440 --> 00:16:29,240
makes it more digestible and easier to track when you're

402
00:16:29,279 --> 00:16:31,600
going through all this stuff. But I think that that

403
00:16:31,679 --> 00:16:34,279
made that area just feel like, oh yeah, this is

404
00:16:34,360 --> 00:16:37,240
like the end of the game, like huge massive area

405
00:16:37,799 --> 00:16:40,759
and just entering it from all these different areas, you know,

406
00:16:40,759 --> 00:16:42,720
whether it's the blasted steps, whether it is through the

407
00:16:42,759 --> 00:16:44,799
mist other ways that I can't think of off the

408
00:16:44,879 --> 00:16:47,120
top of my head. Like that was such a satisfying

409
00:16:47,159 --> 00:16:49,519
thing to like make all these different connections to the Citadel,

410
00:16:50,399 --> 00:16:53,360
get through to different areas, blast downwards, and then end

411
00:16:53,440 --> 00:16:55,279
up in other areas that I'd been to before. Like

412
00:16:55,600 --> 00:16:57,320
that part of the game was really really fun and

413
00:16:57,360 --> 00:17:02,159
really really satisfying. Yeah, I really like the Citadel as well,

414
00:17:02,159 --> 00:17:04,559
like thematically the music, I mean, the music in general

415
00:17:04,640 --> 00:17:06,720
this game is absolutely outstanding.

416
00:17:07,079 --> 00:17:08,839
Speaker 3: It's so good in every area.

417
00:17:08,839 --> 00:17:11,559
Speaker 1: I was listening to a bunch of it on Spotify today,

418
00:17:11,599 --> 00:17:14,480
and yeah, it's just just an amazing vibe. I pic

419
00:17:14,559 --> 00:17:16,039
when it needs to be creepy, when it needs to

420
00:17:16,079 --> 00:17:18,319
be all that good stuff. So after I got to

421
00:17:18,400 --> 00:17:21,079
the Citadel, going through there, eventually you get the quest,

422
00:17:21,279 --> 00:17:23,079
which is like, okay, you need to do these three

423
00:17:23,119 --> 00:17:24,519
things and it marks them on your map and then

424
00:17:24,559 --> 00:17:26,400
you can go fight the final Boss. That's pretty much

425
00:17:26,440 --> 00:17:28,240
the setup of it. And so at that point is

426
00:17:28,240 --> 00:17:29,880
when I was like, Okay, I'm gonna start knocking off

427
00:17:29,880 --> 00:17:32,680
all the side quests that I have access to. I'm

428
00:17:32,680 --> 00:17:35,519
going to you know, go through these three things when

429
00:17:35,519 --> 00:17:36,960
I have access to them. But I think I was

430
00:17:37,000 --> 00:17:38,920
limited by not having the grappling hook for a little bit,

431
00:17:38,960 --> 00:17:41,000
so I had to go go around do some other stuff.

432
00:17:41,039 --> 00:17:43,839
Eventually got the grappling hook, knocked all those quests off,

433
00:17:44,160 --> 00:17:47,799
and then found the you know the I love that

434
00:17:47,880 --> 00:17:50,079
the to do the Final Boss you don't just walk

435
00:17:50,119 --> 00:17:52,839
into the room, but you have to like interact and

436
00:17:53,880 --> 00:17:56,599
like accept challenge right in order to access it. So

437
00:17:56,640 --> 00:17:59,319
I like that it doesn't you don't accidentally just start

438
00:17:59,319 --> 00:18:02,119
fighting the final Boss, and instead you can kind of

439
00:18:02,200 --> 00:18:04,519
just choose when you're ready to do it, and for me,

440
00:18:04,599 --> 00:18:05,880
I was like, Okay, I want to go level up

441
00:18:05,920 --> 00:18:06,200
a bit more.

442
00:18:06,200 --> 00:18:07,279
Speaker 3: I want to get more powerful.

443
00:18:07,480 --> 00:18:09,440
Speaker 1: I want to knock off all the to do list

444
00:18:09,480 --> 00:18:11,680
items I had on my list. And so that's when

445
00:18:11,720 --> 00:18:14,720
I did some deeper searching in the blasted steps and

446
00:18:14,759 --> 00:18:17,880
found the Sands of Carrick, which, my god, the ending

447
00:18:17,960 --> 00:18:22,160
boss there, like the the drill boss, was super difficult

448
00:18:22,160 --> 00:18:25,599
for me, but eventually did that. The Putrefied Ducks and

449
00:18:25,720 --> 00:18:28,240
I guess going back to Bilewater in general, but yeah,

450
00:18:28,240 --> 00:18:30,039
the Putrefied Ducks is an area I could not find

451
00:18:30,079 --> 00:18:33,200
on my own until I looked up a guide. Ended

452
00:18:33,279 --> 00:18:36,319
up being kind of a small and uninteresting zone unfortunately,

453
00:18:36,359 --> 00:18:38,400
but you know, it's so cool to find. The White

454
00:18:38,440 --> 00:18:40,319
Ward is one I don't That was, like, I think,

455
00:18:40,480 --> 00:18:42,880
literally the last thing I did before fighting the final boss,

456
00:18:42,920 --> 00:18:45,839
because I had that key and I had that access

457
00:18:45,839 --> 00:18:48,519
to the elevator, but I just completely forgot about the

458
00:18:48,519 --> 00:18:50,720
connection there, once again not making a great note on

459
00:18:50,720 --> 00:18:52,400
my end. So that was one of the last things

460
00:18:52,400 --> 00:18:55,240
I did in that boss absolutely slayed me. What was

461
00:18:55,279 --> 00:18:56,720
the name of that boss again? I had it pulled

462
00:18:56,759 --> 00:18:59,519
up here on another tab. The unraveled. Yeah, that was

463
00:18:59,680 --> 00:19:02,920
a super tough boss for me, and also, you know,

464
00:19:03,119 --> 00:19:05,000
a long one too, because there's phases where it's like, okay,

465
00:19:05,000 --> 00:19:07,000
now I gotta fight some ads for a moment, and

466
00:19:07,039 --> 00:19:08,640
so it just like takes a while to like get

467
00:19:08,680 --> 00:19:11,480
through all of it. But yeah, it felt good when

468
00:19:11,480 --> 00:19:14,920
I finally beat that one. Let's see what else. Yeah,

469
00:19:15,079 --> 00:19:18,640
like I said, the keys, Eventually I did get enough

470
00:19:18,720 --> 00:19:20,720
keys to open up all the things and putting that

471
00:19:20,720 --> 00:19:22,599
one into Deep Dogs, and then it turned into this

472
00:19:22,680 --> 00:19:25,200
whole other huge area that eventually connects to far Fields

473
00:19:25,240 --> 00:19:27,039
in a different way. I think it has like two

474
00:19:27,079 --> 00:19:29,319
additional boss fights down there. I forget what the upgrades

475
00:19:29,359 --> 00:19:31,960
are the things you unlock when you do that area,

476
00:19:32,000 --> 00:19:34,200
but that was like amazing to me, such a mind

477
00:19:34,240 --> 00:19:36,000
blowing moment that, like, Wow, this key that I put

478
00:19:36,039 --> 00:19:39,519
into some random cage to unlock an NPC twenty hours ago.

479
00:19:39,599 --> 00:19:42,240
I could have discovered this whole area, and I'm sure

480
00:19:42,240 --> 00:19:43,599
it would have been a lot harder because I found

481
00:19:43,640 --> 00:19:47,119
that boss against Sickness and Gron that duo fight really

482
00:19:47,160 --> 00:19:49,400
really tough, even though I was like coming there super

483
00:19:49,519 --> 00:19:51,920
duper late. So that was that was a really cool

484
00:19:51,960 --> 00:19:55,160
find and then okay, here's my little complaining corner. Is

485
00:19:55,200 --> 00:19:59,720
I mentioned it earlier Sinners Road into Bile Water, you know,

486
00:19:59,799 --> 00:20:02,559
it's it's this game's inspired by souls like games. It

487
00:20:02,599 --> 00:20:04,519
is a Soul's like game in a way, even though

488
00:20:04,559 --> 00:20:07,759
it's not from software. And you know, every from software

489
00:20:07,799 --> 00:20:11,440
game has to have it's shitty ass poison swamp that

490
00:20:11,519 --> 00:20:15,240
is intentionally extremely unfun and annoying and you hate it.

491
00:20:15,599 --> 00:20:17,680
And I guess it's supposed to build character, but like,

492
00:20:17,799 --> 00:20:20,799
I just hate these areas. It feels like they're intentionally

493
00:20:20,799 --> 00:20:23,319
the worst area in every game because of the poison mechanic,

494
00:20:23,319 --> 00:20:26,559
because the annoying enemies there, chip damage out the ass

495
00:20:26,599 --> 00:20:29,839
like hard to parse, hard to discover, dark, hard to see,

496
00:20:30,119 --> 00:20:32,880
annoying bosses, all that stuff. And so that's like one

497
00:20:32,920 --> 00:20:34,559
of the worst lessons I think for this game to

498
00:20:34,599 --> 00:20:36,680
take from from software is like, oh, yeah, let's just

499
00:20:36,720 --> 00:20:39,359
make the area that we know every player is gonna

500
00:20:39,359 --> 00:20:42,720
hate the most. On top of that, make the you know,

501
00:20:42,720 --> 00:20:45,039
getting to grawl the great that boss fight there at

502
00:20:45,079 --> 00:20:48,359
the top of it, making that the craziest boss run

503
00:20:48,640 --> 00:20:52,119
I've seen in any of these games. Ever, that's extremely annoying.

504
00:20:52,960 --> 00:20:54,559
On top of that, not making it clear that there

505
00:20:54,599 --> 00:20:58,440
is a ability I think you get from I can't

506
00:20:58,480 --> 00:21:00,880
remember where you get that ability from the upgrade that

507
00:21:00,880 --> 00:21:02,759
makes it so you don't take as much poison damage,

508
00:21:02,759 --> 00:21:04,640
which I didn't know about. So I was doing that

509
00:21:04,799 --> 00:21:08,799
boss around a million times, lost not a million times.

510
00:21:08,880 --> 00:21:13,160
Let's say I actually probably lost it maybe fifteen twenty times.

511
00:21:13,200 --> 00:21:14,680
And then I was like, Okay, I'll come back later.

512
00:21:14,880 --> 00:21:16,839
Came back later, tried a few more times, died a

513
00:21:16,839 --> 00:21:19,079
bunch more times, and then eventually I found the poison

514
00:21:19,279 --> 00:21:22,119
counteracting thing, and that's when it became.

515
00:21:21,880 --> 00:21:22,880
Speaker 2: A little bit more bearable.

516
00:21:22,880 --> 00:21:24,799
Speaker 1: But even with that, it still took me a lot

517
00:21:24,839 --> 00:21:27,200
of tries, just because god damn, it takes forever to

518
00:21:27,279 --> 00:21:29,039
get to the boss fight. I don't think it's probably

519
00:21:29,039 --> 00:21:32,039
the hardest boss fight on paper, But for me, I

520
00:21:32,079 --> 00:21:34,559
really needed all the sword upgrades that I could get.

521
00:21:34,839 --> 00:21:37,400
I needed more health upgrades. I needed that upgrade. I

522
00:21:37,400 --> 00:21:40,079
needed a strategy. I even saw some like cheese strats

523
00:21:40,119 --> 00:21:41,599
people found online where you can like hang out in

524
00:21:41,599 --> 00:21:42,440
the bottom right corner.

525
00:21:42,480 --> 00:21:42,839
Speaker 2: I tried.

526
00:21:42,880 --> 00:21:45,759
Speaker 3: That didn't really work that well for me. So that was.

527
00:21:45,839 --> 00:21:51,200
Speaker 1: Extremely, extremely annoying, but eventually I did beat it, and

528
00:21:51,240 --> 00:21:54,680
then what else about this chunk of the game, I think, yeah,

529
00:21:54,720 --> 00:21:56,680
just you know, crushing through quests. I think one of

530
00:21:56,680 --> 00:21:58,839
the fun ones I liked you get from the Big

531
00:21:58,880 --> 00:22:00,799
Spider in Putrefied Day is.

532
00:22:00,759 --> 00:22:02,960
Speaker 2: The preparing the food one.

533
00:22:03,319 --> 00:22:05,519
Speaker 1: So you this spider, like I want to eat you,

534
00:22:05,559 --> 00:22:07,640
and you're like, how about I go slay some monsters

535
00:22:07,640 --> 00:22:10,240
and give you that meat instead, And which seems like

536
00:22:10,319 --> 00:22:12,079
why would you help this spider? Why wouldn't you just

537
00:22:12,079 --> 00:22:14,440
like go the other way and leave? But that was

538
00:22:14,440 --> 00:22:17,480
a fun one because it incentivized me to use some

539
00:22:17,559 --> 00:22:20,359
of the equipment that I hadn't used before, you know,

540
00:22:20,480 --> 00:22:22,440
by you know, having to put the fire sword on

541
00:22:22,519 --> 00:22:24,680
to like cook some things, having to put like the

542
00:22:24,759 --> 00:22:27,480
drill type items that drill up and like get the

543
00:22:27,519 --> 00:22:29,880
different chunks, you know, all these different things, which I

544
00:22:29,880 --> 00:22:30,519
think was fun.

545
00:22:31,119 --> 00:22:32,160
Speaker 3: And that was, you know, kind of a thing.

546
00:22:32,160 --> 00:22:33,640
Speaker 1: I'm going to talk about my build in a minute,

547
00:22:33,640 --> 00:22:35,400
but I feel like I wasn't switching up my equipment

548
00:22:35,440 --> 00:22:37,640
a ton or using it a ton because of the

549
00:22:38,160 --> 00:22:40,200
kind of currency tied to it. And so that was

550
00:22:40,200 --> 00:22:42,559
a fun quest that really incentivized me to like explore

551
00:22:42,599 --> 00:22:44,039
some of the gear that I hadn't locked throughout the game,

552
00:22:44,079 --> 00:22:45,039
that I hadn't really tried.

553
00:22:44,920 --> 00:22:45,480
Speaker 2: Much of yet.

554
00:22:46,160 --> 00:22:48,240
Speaker 1: I liked the quests where you had to kind of

555
00:22:48,240 --> 00:22:50,119
find someone who was lost, so you'd find like a

556
00:22:50,319 --> 00:22:52,400
you know, one piece of their equipment, and then it

557
00:22:52,400 --> 00:22:54,839
would like you track their smell and follow them through

558
00:22:54,880 --> 00:22:56,440
the levels. I just feel like it added a little

559
00:22:56,480 --> 00:22:59,720
bit more replayed ability, a little bit more zest to

560
00:23:00,160 --> 00:23:01,640
some of the areas that I had been before and

561
00:23:01,720 --> 00:23:03,680
kind of, oh, now I'm engaging with this area that

562
00:23:03,720 --> 00:23:04,920
I was at five hours.

563
00:23:04,680 --> 00:23:06,279
Speaker 2: Ago in a new way.

564
00:23:06,759 --> 00:23:09,799
Speaker 1: And then the delivery quests, which were a mixture of frustration,

565
00:23:10,599 --> 00:23:13,000
but we're really satisfying to figure them out, like figuring

566
00:23:13,000 --> 00:23:15,599
out the route to the one that takes you up

567
00:23:15,599 --> 00:23:18,000
to the dining hall in the citadel where you have

568
00:23:18,079 --> 00:23:19,960
to give that guy one to get Eventually that like

569
00:23:20,079 --> 00:23:22,960
last sword upgrade that took me so many tries, but

570
00:23:23,000 --> 00:23:25,279
it was so satisfy fine when I finally beat it

571
00:23:25,319 --> 00:23:27,319
and like had the perfect line, I'm like, Okay, I

572
00:23:27,319 --> 00:23:29,319
know there's like a bit of water here, so I

573
00:23:29,359 --> 00:23:30,640
got to make sure I don't follow that because that

574
00:23:30,680 --> 00:23:32,720
will ruin the quality a couple of points where I

575
00:23:32,759 --> 00:23:34,599
slammed into a wall actidently because I was running too

576
00:23:34,640 --> 00:23:36,799
fast and that damage it, which was annoying. But I

577
00:23:36,880 --> 00:23:39,039
really like those delivery quests. The only one I haven't

578
00:23:39,039 --> 00:23:41,759
done yet because I was just like not in the

579
00:23:41,799 --> 00:23:43,559
mood for it because it only has like three hits,

580
00:23:43,599 --> 00:23:45,519
and on I think is the one to go up

581
00:23:45,559 --> 00:23:47,720
to the top of Mount Fay. I don't know what

582
00:23:47,720 --> 00:23:49,160
the reward is. I think it's something to do with

583
00:23:49,240 --> 00:23:51,359
a mask. Maybe it is just straight up a mask upgrade,

584
00:23:51,640 --> 00:23:54,799
but I was like, eh, not doing that. That's a

585
00:23:54,799 --> 00:23:56,359
step too far. I'll do the one to get the

586
00:23:56,359 --> 00:23:59,440
sword upgrade, but I'm not doing whatever whatever this is,

587
00:23:59,480 --> 00:24:01,000
so maybe it is worth it. But even just the

588
00:24:01,039 --> 00:24:03,920
minor ones that I can't tell if they repeat, because

589
00:24:03,960 --> 00:24:05,599
I got a couple for bone Bottom, but I think

590
00:24:05,640 --> 00:24:08,680
those might just be like infinitely spawning ways to generate money.

591
00:24:08,839 --> 00:24:10,759
But even those ones I thought were fun. It's like, Okay,

592
00:24:11,000 --> 00:24:12,559
I have to go somewhere on the map, but let

593
00:24:12,559 --> 00:24:15,000
me go to Bellhart first and see if there's maybe

594
00:24:15,039 --> 00:24:16,519
a way that I can also tie this in with

595
00:24:16,559 --> 00:24:18,160
a delivery quest and kind of do a two for

596
00:24:18,240 --> 00:24:22,319
one situation, so I really liked those as well, and

597
00:24:22,359 --> 00:24:25,759
then kind of getting through all that stuff being powerful

598
00:24:26,160 --> 00:24:28,680
and then finally taking all of it back to go

599
00:24:28,920 --> 00:24:32,279
up against the final boss. And I mentioned this on

600
00:24:32,559 --> 00:24:35,160
last week's side quest as a little quick quick story.

601
00:24:35,400 --> 00:24:37,480
But I lost the boss fight the first time, and

602
00:24:37,519 --> 00:24:39,559
then the second time I beat the final Boss, which

603
00:24:39,640 --> 00:24:41,400
is one of the only times in the game where

604
00:24:41,400 --> 00:24:44,000
I was able to defeat a boss that quickly. And

605
00:24:44,039 --> 00:24:45,559
I think the big reason for that is, like there

606
00:24:45,599 --> 00:24:47,599
was a lot of bosses in the game, or almost

607
00:24:47,640 --> 00:24:50,240
every single boss the amount of times I took damage

608
00:24:50,640 --> 00:24:54,079
because they got knocked into the stunned state and then

609
00:24:54,119 --> 00:24:56,279
like fell on me or I walked into them when

610
00:24:56,319 --> 00:24:59,599
they were stunned, so much like I feel like that

611
00:24:59,680 --> 00:25:02,400
was maybe one thing I would ask that they changed,

612
00:25:02,440 --> 00:25:04,519
Like if the boss is stunned, it shouldn't damage me

613
00:25:04,559 --> 00:25:06,519
to walk into it, unless it's like a porcupine or

614
00:25:06,559 --> 00:25:08,960
something like. I just found that annoying in terms of

615
00:25:09,000 --> 00:25:12,359
like precise movement stuff. It just never felt good or correct.

616
00:25:12,720 --> 00:25:15,039
But the final Boss, I found that was an odd change.

617
00:25:15,079 --> 00:25:17,079
The boss is kind of floating in the background and

618
00:25:17,119 --> 00:25:19,599
so you can kind of intersect with the boss's body

619
00:25:19,599 --> 00:25:21,880
and you won't take damage. And I think when you

620
00:25:21,880 --> 00:25:23,720
stun them and they hit in the ground then you

621
00:25:23,759 --> 00:25:26,200
would like in the same way. But I think for

622
00:25:26,240 --> 00:25:28,400
that reason I found it a little bit easier. And

623
00:25:28,400 --> 00:25:30,039
I don't know, I guess just the dodging pattern.

624
00:25:30,079 --> 00:25:30,680
Speaker 2: Like I said, I was.

625
00:25:31,759 --> 00:25:33,799
Speaker 1: Probably a little bit more overpowered, right because I could

626
00:25:33,799 --> 00:25:35,640
have challenged the final boss a lot earlier than I did,

627
00:25:35,720 --> 00:25:37,559
but I went and got more hearts, got all the

628
00:25:37,599 --> 00:25:40,480
sword upgrades, had my build kind of figured out, and

629
00:25:40,559 --> 00:25:42,200
so I think that also made it.

630
00:25:42,160 --> 00:25:42,799
Speaker 3: A bit easier.

631
00:25:43,160 --> 00:25:46,240
Speaker 1: And then after fighting the final boss is when you

632
00:25:46,359 --> 00:25:49,680
kind of get the option to open up into Act

633
00:25:49,720 --> 00:25:52,799
three by doing a couple other bonus quests type things

634
00:25:52,839 --> 00:25:55,559
right where you feel like grab four items from across

635
00:25:55,559 --> 00:25:58,160
the world which required you to fight Groll and other things,

636
00:25:58,720 --> 00:26:01,079
and then you trap the boss and then that takes

637
00:26:01,119 --> 00:26:04,480
you into Act three. So the reason I knew about

638
00:26:04,519 --> 00:26:06,039
this because I don't think I would have known about

639
00:26:06,039 --> 00:26:07,599
it if I had just been playing the game normally.

640
00:26:07,640 --> 00:26:11,319
But one it was weird that, like I never procked

641
00:26:11,359 --> 00:26:13,279
a thing that said Act three right, even though the

642
00:26:13,279 --> 00:26:15,480
game had an Act one in Act two. But then

643
00:26:15,519 --> 00:26:17,039
when I was looking up, like, okay, what have I

644
00:26:17,079 --> 00:26:18,839
not done yet? Because I beat the game now I

645
00:26:18,880 --> 00:26:21,559
beat the final boss, but you know, anything I'm missing,

646
00:26:21,640 --> 00:26:23,960
If there's any areas I'm missing now, actually I do

647
00:26:24,000 --> 00:26:25,400
want to do those. Maybe I don't need to do

648
00:26:25,440 --> 00:26:27,559
every single boss. And then I discovered there was two

649
00:26:27,960 --> 00:26:30,599
zones I haven't been to, which is the Abyss and

650
00:26:30,640 --> 00:26:35,160
the one on the far East which is called like Verdania,

651
00:26:35,240 --> 00:26:37,799
Verdonia something like that, and so I was like, okay,

652
00:26:37,799 --> 00:26:39,559
I'd like to check those out, and discovered that the

653
00:26:39,559 --> 00:26:41,160
way you have to do that is by getting into

654
00:26:41,240 --> 00:26:43,759
Act three. So I went through, did the stuff the

655
00:26:43,759 --> 00:26:48,079
prerequisites to get into Act three, fought the final boss again,

656
00:26:48,200 --> 00:26:49,799
which I had to do, which is a little bit

657
00:26:49,799 --> 00:26:51,279
salty about, but then I literally beat it first s

658
00:26:51,279 --> 00:26:52,920
try against. I was like, okay, this boss I have

659
00:26:53,079 --> 00:26:55,359
dialed in, and that one I barely took any damage.

660
00:26:55,400 --> 00:26:57,839
I was like, just on an insane pace right there,

661
00:26:58,400 --> 00:26:59,759
skipped one thirteen.

662
00:26:59,799 --> 00:27:01,119
Speaker 3: But yeah to fight.

663
00:27:01,240 --> 00:27:03,559
Speaker 1: Fought the final boss and then getting into Act three

664
00:27:03,920 --> 00:27:06,680
and just immediately getting wrecked by even just like the

665
00:27:06,720 --> 00:27:09,640
tiny little enemies because they deal so much damage. And

666
00:27:09,680 --> 00:27:11,880
then kind of googling it things a bit more and

667
00:27:11,920 --> 00:27:14,000
people being like, oh, yeah, Act three is extremely hard.

668
00:27:14,079 --> 00:27:16,039
All the enemies hit super hard, getting around the map

669
00:27:16,079 --> 00:27:18,039
is much harder, And I was like, you know what,

670
00:27:18,240 --> 00:27:20,440
I'm good. I think I'm happy with this. I spent

671
00:27:20,519 --> 00:27:22,880
thirty five hours with this game. I beat the final boss,

672
00:27:22,960 --> 00:27:26,160
I got credits, I got a good cut scene and

673
00:27:26,240 --> 00:27:28,359
all that. And yes, I didn't discover everything, but I

674
00:27:28,359 --> 00:27:30,319
did a whole heck of a lot, and like, I'm

675
00:27:30,319 --> 00:27:32,160
really satisfied with my experience, and I don't think I

676
00:27:32,160 --> 00:27:34,359
want to just beat my head against the wall. It

677
00:27:34,400 --> 00:27:36,559
would be nice to see these last couple areas, but.

678
00:27:37,359 --> 00:27:37,839
Speaker 2: I just don't.

679
00:27:37,880 --> 00:27:39,680
Speaker 1: I think I would grow to despise the game a

680
00:27:39,680 --> 00:27:42,359
little bit if I did all that stuff. And yeah,

681
00:27:42,559 --> 00:27:44,640
like I said, thirty five hours is plenty of time

682
00:27:44,640 --> 00:27:47,039
to spend with any game, let alone a Metroidvania, let

683
00:27:47,039 --> 00:27:50,759
alone a game that the you know, predecessor I didn't

684
00:27:50,759 --> 00:27:53,960
even finish. So yeah, I'm pretty happy with the amount

685
00:27:54,000 --> 00:27:55,839
of time I spent with the game, and so that

686
00:27:55,880 --> 00:27:57,519
at that point I was ready to put the game

687
00:27:57,559 --> 00:28:03,079
down and move on to the next thing. So that

688
00:28:03,279 --> 00:28:05,960
was more or less my journey through the game and

689
00:28:06,319 --> 00:28:08,480
my now concluded journey. You know, if there's delC for

690
00:28:08,519 --> 00:28:11,599
this game, maybe I would play.

691
00:28:10,559 --> 00:28:12,839
Speaker 3: More of it, but not, I think I'm pretty good.

692
00:28:12,839 --> 00:28:15,799
Speaker 1: Obviously there's already more in game content I could do,

693
00:28:17,079 --> 00:28:19,200
but I'm obviously choosing not to do that. So I

694
00:28:19,200 --> 00:28:21,440
think I'm pretty satisfied with where it's ended off here.

695
00:28:23,200 --> 00:28:25,480
So let me get into some other random thoughts here,

696
00:28:25,680 --> 00:28:27,759
which is Yeah, first one I want to talk about

697
00:28:27,839 --> 00:28:30,319
is my build, my strategy, this kind of stuff I

698
00:28:30,400 --> 00:28:33,400
use so once. One thing that took me a while

699
00:28:33,400 --> 00:28:35,359
to realize is I know you were getting different crests.

700
00:28:35,359 --> 00:28:37,960
I have three crests now, I believe like the default one,

701
00:28:38,200 --> 00:28:41,079
you get the one that gives you shorter range, more

702
00:28:41,119 --> 00:28:45,000
attack speed, and then you have the one that changes

703
00:28:45,039 --> 00:28:48,240
it so that rather than healing with your bind, you

704
00:28:48,440 --> 00:28:53,480
instead get like life steal on your attacks. That's just

705
00:28:53,480 --> 00:28:55,200
not my style. I just want a traditional heal, so

706
00:28:55,240 --> 00:28:57,200
I never really used that one. But one thing it

707
00:28:57,200 --> 00:28:58,920
took me a really long time to realize is that

708
00:28:59,240 --> 00:29:02,279
all these different crests have a different downwards aerial attack.

709
00:29:02,759 --> 00:29:04,599
I don't know if it says it in game anywhere,

710
00:29:04,680 --> 00:29:06,920
but I feel like that's not something I realized that first.

711
00:29:07,240 --> 00:29:09,359
But one of my I think, really my only thing

712
00:29:09,480 --> 00:29:11,920
about the moveset character moves that I don't like what

713
00:29:12,039 --> 00:29:13,759
the default move set is when you do the downwards

714
00:29:13,759 --> 00:29:16,599
aerial attack and it's like the downwards diagonal thing. A

715
00:29:16,599 --> 00:29:18,759
lot of characters in Smash have got that kind of

716
00:29:18,759 --> 00:29:20,039
attack over the years, and I just hate it. I

717
00:29:20,039 --> 00:29:21,680
don't think it feels good at all. I don't like

718
00:29:22,400 --> 00:29:24,920
it feels like I'm forced and stuck into a certain movement.

719
00:29:24,960 --> 00:29:27,359
I don't like the imprecision of it, and especially thinking

720
00:29:27,359 --> 00:29:28,759
back on holl Night and being like, oh, man, the

721
00:29:28,759 --> 00:29:30,920
downward attack in that game, you just attag downwards. It

722
00:29:30,960 --> 00:29:34,599
was a downward like classic sword strike, and you use

723
00:29:34,640 --> 00:29:37,039
that the platform around. I don't really like what they've

724
00:29:37,079 --> 00:29:39,559
done here with the change. But then eventually realizing that, oh,

725
00:29:39,680 --> 00:29:42,240
the down air attack is different with these crests, and

726
00:29:42,359 --> 00:29:45,359
realizing that the second one with the tack speed thing

727
00:29:45,960 --> 00:29:49,039
gives you that regular downwards attack, I was like, hell, yeah,

728
00:29:49,039 --> 00:29:51,079
of course I'm gonna use that. That feels so much better

729
00:29:51,079 --> 00:29:54,279
for me. And that's when the platform being immediately felt

730
00:29:54,279 --> 00:29:56,480
like twenty times better and I think I just cruised

731
00:29:56,519 --> 00:29:58,400
around the game a whole lot quicker and with a

732
00:29:58,400 --> 00:30:00,920
lot more joy, So I I never really looked back.

733
00:30:00,960 --> 00:30:03,480
I think I changed it once or twice when I

734
00:30:03,559 --> 00:30:06,359
was really just up against a certain boss in which

735
00:30:06,559 --> 00:30:09,279
I didn't really have to use the downward attack at all,

736
00:30:09,519 --> 00:30:12,880
and that extra and like I guess, usually against bosses

737
00:30:12,920 --> 00:30:14,759
that didn't give me the opportunity to hit them twice

738
00:30:14,759 --> 00:30:16,960
with my quick strikes, So I'm like, Okay, I might

739
00:30:16,960 --> 00:30:18,559
as well use like the regular strike because it has

740
00:30:18,559 --> 00:30:20,240
a little bit more range. I think it does a

741
00:30:20,279 --> 00:30:22,960
little bit more damage. I'm not using the downwards attack anyway,

742
00:30:23,200 --> 00:30:24,960
so I might as well switch to that because I'll

743
00:30:25,000 --> 00:30:26,799
just make this boss fight a bit better. But then

744
00:30:26,960 --> 00:30:29,319
after the boss fight, I would immediately switch back to

745
00:30:29,400 --> 00:30:31,319
the kind of quicker strike. The downward strike the one

746
00:30:31,359 --> 00:30:34,119
I really enjoyed, So that was kind of my go to.

747
00:30:35,319 --> 00:30:37,519
And yeah, man, I got to say, like, the biggest

748
00:30:37,519 --> 00:30:39,559
compliment I can give for any characters movement in the

749
00:30:39,640 --> 00:30:42,359
game is like I now want them as a Smash character,

750
00:30:42,359 --> 00:30:44,240
and that is definitely the case for Hornet.

751
00:30:44,279 --> 00:30:45,440
Speaker 3: I would love if they.

752
00:30:45,799 --> 00:30:48,720
Speaker 1: Finally added like an indie character in Smash Bros. And

753
00:30:48,759 --> 00:30:51,960
the next smash Smash six and Hornet is definitely a

754
00:30:52,279 --> 00:30:55,480
big request for me at this point in time. Okay,

755
00:30:55,519 --> 00:30:58,880
so the next thing about the build is, you know,

756
00:30:58,920 --> 00:31:00,480
a bit of a complaint, but one one of the

757
00:31:00,559 --> 00:31:04,240
things I don't love is that the RB attacks, or

758
00:31:04,279 --> 00:31:06,599
at least RB on Xbox that I was playing on,

759
00:31:07,279 --> 00:31:09,680
you know that being kind of like a bonus attack

760
00:31:09,720 --> 00:31:11,799
you can use your silk for. But I don't know,

761
00:31:11,839 --> 00:31:14,160
for me, it's like I'm always gonna save this for

762
00:31:14,200 --> 00:31:16,519
the healing because I'm not super duper good at this game,

763
00:31:16,680 --> 00:31:19,440
and so because I just like never used any of

764
00:31:19,480 --> 00:31:21,599
the RB attacks with one exception that I'll talk about

765
00:31:21,599 --> 00:31:23,359
in a minute. So I didn't love having those on

766
00:31:23,400 --> 00:31:26,720
the same currency. I would have preferred, I think if

767
00:31:26,759 --> 00:31:28,799
maybe that had just been on like a cool down,

768
00:31:28,920 --> 00:31:30,720
or maybe it had just like a separate little bar

769
00:31:30,759 --> 00:31:33,279
where you need to hit get get like five or

770
00:31:33,279 --> 00:31:35,119
six hits off and then you can like use it again.

771
00:31:35,200 --> 00:31:37,400
That kind of thing. I messed around with some of them,

772
00:31:37,440 --> 00:31:39,000
Like the one I really liked is one that drops

773
00:31:39,000 --> 00:31:40,440
the big orbs on the map. I think you get

774
00:31:40,440 --> 00:31:42,599
that by beating the first center, Like that's a really

775
00:31:42,640 --> 00:31:44,640
cool ability. I would like to use it, but the

776
00:31:44,640 --> 00:31:46,799
fact that it's like making it further away from me

777
00:31:46,880 --> 00:31:50,079
having like a backup heel means I'm just never realistically

778
00:31:50,079 --> 00:31:52,160
gonna use it, and then I you know, I had

779
00:31:52,160 --> 00:31:54,799
some complaints with the AMMO limits because I just wish

780
00:31:54,880 --> 00:31:57,400
it was more based on, like, I don't know, saving

781
00:31:57,400 --> 00:31:58,920
out a bench and then you get like this set

782
00:31:59,000 --> 00:32:00,720
amount that you can use for the next.

783
00:32:00,519 --> 00:32:02,359
Speaker 2: Life or maybe they accumulate again.

784
00:32:02,559 --> 00:32:04,039
Speaker 1: Because it just once again, it's kind of like the

785
00:32:04,119 --> 00:32:07,119
classic health potions in RPG Fallacy, where it's like I'm

786
00:32:07,200 --> 00:32:09,880
just gonna save this stuff and then realistic I'm just

787
00:32:09,920 --> 00:32:11,839
gonna never use it. So on certain boss fights, I

788
00:32:11,880 --> 00:32:15,599
of course would use the equipment or like certain enemies,

789
00:32:15,640 --> 00:32:17,359
you know, for obviously that one quest I had to

790
00:32:17,359 --> 00:32:19,640
do it, but I just found like I would have

791
00:32:19,880 --> 00:32:21,599
used more of the move set and had a better

792
00:32:21,640 --> 00:32:24,960
time if those were less annoying to kind of keep

793
00:32:25,000 --> 00:32:28,039
track of. So that's kind of a minor nitpick about

794
00:32:28,039 --> 00:32:30,160
how that stuff worked. But in terms of the things

795
00:32:30,160 --> 00:32:33,480
I would use it for is one is is the pery.

796
00:32:34,160 --> 00:32:36,640
It's well noted that I'm not a pary fan.

797
00:32:36,720 --> 00:32:37,480
Speaker 2: I'm not good at.

798
00:32:37,400 --> 00:32:40,240
Speaker 1: Pirying, but I feel like, even though it's only two games,

799
00:32:40,480 --> 00:32:43,200
this year twenty twenty five has been the year of

800
00:32:43,279 --> 00:32:46,440
parying for your Boy. I've talked about it extensively, but

801
00:32:46,640 --> 00:32:50,200
Expedition of thirty three made me good at pairying in

802
00:32:50,200 --> 00:32:52,160
that specific game only, of course, and it helps it

803
00:32:52,240 --> 00:32:55,240
its turn based instead of like a live situation you know,

804
00:32:56,079 --> 00:32:58,960
real time combat system. But I think that game did

805
00:32:59,000 --> 00:33:02,000
pirying super well, and this one works for me as

806
00:33:02,039 --> 00:33:05,279
well because the window seems extremely generous and really the

807
00:33:05,319 --> 00:33:07,599
best time I would use it and it always felt

808
00:33:07,599 --> 00:33:10,160
super satisfying. Is there are certain enemies that have a

809
00:33:10,200 --> 00:33:13,279
pairy of their own, right. They prepare a repost type attack.

810
00:33:13,519 --> 00:33:15,440
You hit them and then they do a counter attack.

811
00:33:15,599 --> 00:33:17,640
But I would just run up for them, hit them,

812
00:33:17,759 --> 00:33:20,720
and then just perry immediately. There was really no timing involved.

813
00:33:20,759 --> 00:33:23,319
I could pretty much not mess this up, and then

814
00:33:23,319 --> 00:33:25,519
they would do their pery attack, which was pretty much

815
00:33:25,519 --> 00:33:27,359
the same every single time, right, so it was predictable.

816
00:33:27,480 --> 00:33:29,160
They would hit my perry and I would pay them

817
00:33:29,200 --> 00:33:31,680
back and deal a ton of damage. On certain boss

818
00:33:31,680 --> 00:33:33,920
fights men that work super well. I think that eventually

819
00:33:34,000 --> 00:33:37,680
helped me defeat the unraveled. It helped me fight Lace

820
00:33:39,079 --> 00:33:41,640
any like those types of characters helped me fight the

821
00:33:41,640 --> 00:33:44,559
second Sentinel, helped me destroy the second Sentinel, and that

822
00:33:44,640 --> 00:33:47,200
was really satisfying. So I ended up really like them pairing.

823
00:33:47,480 --> 00:33:50,240
But once again, it being tied to the same currency

824
00:33:50,279 --> 00:33:52,759
as your HP is a really weird choice. I can't

825
00:33:52,759 --> 00:33:56,079
think of another like action game that has parying and

826
00:33:56,119 --> 00:33:59,359
healing as like the same resource, and I did to

827
00:33:59,359 --> 00:34:01,119
think the other thing was is like I was never

828
00:34:01,200 --> 00:34:04,119
really clear exactly how much silk I needed to parry.

829
00:34:04,160 --> 00:34:06,240
But also I have to pay so much attention to

830
00:34:06,279 --> 00:34:09,639
the visual cues of the boss fights, the things they're doing,

831
00:34:09,760 --> 00:34:12,119
what I'm capable of my HP, that I don't really

832
00:34:12,159 --> 00:34:14,360
have time to look at that silk bar and see

833
00:34:14,360 --> 00:34:17,440
if like, okay, do I have like four spools three

834
00:34:18,079 --> 00:34:19,639
like spins of it, Like do I have enough to

835
00:34:19,679 --> 00:34:21,639
parry right now? And so sometimes I would go to

836
00:34:21,639 --> 00:34:23,840
perry and like not have enough, and that was pretty

837
00:34:23,920 --> 00:34:26,599
much always frustrating. And then also if you parry and

838
00:34:27,320 --> 00:34:30,000
person doesn't hit you, you still lose that currency like that

839
00:34:30,000 --> 00:34:32,480
that silk that you've built up, So just a slightly

840
00:34:32,480 --> 00:34:35,559
annoying thing the equipment I used the most often was

841
00:34:35,599 --> 00:34:38,320
the cogfly when I eventually unlocked it. I just liked

842
00:34:38,320 --> 00:34:39,719
that I could kind of turn my brain off and

843
00:34:39,800 --> 00:34:44,239
let it cruise around. Sometimes I'd put the poison equipment

844
00:34:44,280 --> 00:34:46,599
on so that it would just fly around and poison

845
00:34:46,599 --> 00:34:49,360
the enemy, and that was really satisfying for me. I

846
00:34:49,400 --> 00:34:51,039
really liked that. Other than that, I really like the

847
00:34:51,079 --> 00:34:53,480
big like kind of spear throw. Those are the ones

848
00:34:53,480 --> 00:34:57,519
I kind of use the most there typically for my build.

849
00:34:57,920 --> 00:34:59,360
I forget what color this is. I think it was

850
00:34:59,400 --> 00:35:01,719
maybe the red, maybe it was the blue. But I

851
00:35:01,800 --> 00:35:03,679
pretty much use the fractured mass for most of the game.

852
00:35:03,719 --> 00:35:06,599
Once I got that, and then one of these silk

853
00:35:06,719 --> 00:35:11,000
generator things like either the little green one that would

854
00:35:11,000 --> 00:35:12,559
give you an automatic amount back or the white one

855
00:35:12,599 --> 00:35:16,360
that just increased silk generation overall. Then the poison canceler

856
00:35:16,400 --> 00:35:17,960
I would use, you know, when I was in buiot

857
00:35:18,000 --> 00:35:20,320
water in those kinds of areas, But like I said,

858
00:35:20,320 --> 00:35:22,000
I didn't have that till pretty late in the game.

859
00:35:22,239 --> 00:35:23,880
I would always have the compass on. I needed that

860
00:35:23,920 --> 00:35:25,559
all the time. I'm not good enough with just the

861
00:35:25,599 --> 00:35:28,880
mental map of this extremely confusing and dense map I

862
00:35:28,920 --> 00:35:31,719
always needed that on, had the speed one on for

863
00:35:31,800 --> 00:35:33,480
most of the late game, and then i'd kind of

864
00:35:33,519 --> 00:35:35,159
swap out the third for a bit. I was using

865
00:35:35,159 --> 00:35:36,639
the one that gives you more money, but then when

866
00:35:36,639 --> 00:35:39,320
I realized I was losing more moment, I got hit realized,

867
00:35:39,360 --> 00:35:41,599
like this thing kind of sucks. It's not very helpful,

868
00:35:41,800 --> 00:35:44,119
so I'd use it just for farming, and then i'd

869
00:35:44,119 --> 00:35:46,039
just kind of swap out that third one for maybe

870
00:35:46,079 --> 00:35:49,000
i'd you know, get the automatic rosary pickups. That was

871
00:35:49,000 --> 00:35:50,760
what I usually had on, but sometimes i'd use the

872
00:35:50,800 --> 00:35:52,920
shard one if I needed to kind of grind out

873
00:35:52,960 --> 00:35:55,840
some shards, that kind of thing. I still didn't know

874
00:35:55,840 --> 00:35:57,880
what the silk eater does. I was collecting those. I

875
00:35:57,960 --> 00:36:00,719
eventually got ten, and I couldn't have any more. I

876
00:36:00,840 --> 00:36:02,360
don't I don't know what it does. I don't know

877
00:36:02,360 --> 00:36:04,320
if it heals you. I couldn't tell if it like

878
00:36:04,360 --> 00:36:07,320
regens you when you die. And never tested it, just

879
00:36:07,400 --> 00:36:09,480
totally forgot about it, never used it. And then I

880
00:36:09,519 --> 00:36:11,679
have a bunch of extra memory locks. So I'm wondering

881
00:36:11,719 --> 00:36:14,559
if there is an extra crest that maybe you are

882
00:36:14,599 --> 00:36:17,000
specifically getting an Act three or just another hidden area

883
00:36:17,000 --> 00:36:19,199
I didn't get. Now I think about it, I wonder

884
00:36:19,199 --> 00:36:21,440
if it is doing that delivery up to the guy

885
00:36:21,480 --> 00:36:23,199
in Mountain Fay, because he's talking about how like a

886
00:36:23,239 --> 00:36:26,159
mask and mask and crests and masks are kind of similar.

887
00:36:26,199 --> 00:36:28,800
But I feel like there's maybe one I didn't unlock,

888
00:36:28,840 --> 00:36:31,400
so I'm curious what that would be. And then, yeah,

889
00:36:31,440 --> 00:36:33,599
I wanted to talk about this quickly because I'm sure

890
00:36:33,599 --> 00:36:35,519
everyone has their favorite places to grind in this game,

891
00:36:35,599 --> 00:36:37,280
because sometimes I did want to just grind and make

892
00:36:37,320 --> 00:36:38,639
a bunch of money. At one point I grind it

893
00:36:38,719 --> 00:36:41,199
up to like, I think twenty six hundred rosaries, and

894
00:36:41,199 --> 00:36:42,639
then I just went and bought a bunch of things,

895
00:36:42,639 --> 00:36:45,360
which felt great. Well, not necessarily the grinding part, but

896
00:36:45,400 --> 00:36:47,199
you know, just throw a podcast on YouTube video and

897
00:36:47,239 --> 00:36:49,760
just smash out some grinding. But my go to place

898
00:36:49,800 --> 00:36:50,360
was kind of in.

899
00:36:50,400 --> 00:36:53,360
Speaker 2: The main hole to the left of.

900
00:36:55,000 --> 00:36:58,000
Speaker 1: The first Shrine area where there's like those big warriors

901
00:36:58,320 --> 00:37:00,119
kind of rate where you would go up to I

902
00:37:00,119 --> 00:37:01,760
don't have the names for these things, but like kind

903
00:37:01,800 --> 00:37:04,280
of at the very top of the map, the citadel

904
00:37:04,400 --> 00:37:06,719
kind of where you enter the final boss and the

905
00:37:06,800 --> 00:37:08,559
museum and the high halls all that kind of stuff.

906
00:37:08,559 --> 00:37:10,320
There's like those four or five really big guys that

907
00:37:10,400 --> 00:37:13,599
give like fifty or sixty rosaries per kill, especially when

908
00:37:13,639 --> 00:37:17,800
you have that thieving equipment on. So that was my

909
00:37:17,840 --> 00:37:20,480
go to grinding place because there's a nice bench kind

910
00:37:20,480 --> 00:37:22,079
of in the center of all of them, and I

911
00:37:22,079 --> 00:37:23,960
would just crush that and then i'd put on the

912
00:37:23,960 --> 00:37:25,800
thing that give me like double damage, but I also

913
00:37:25,880 --> 00:37:28,039
take double damage, and I would just smash through them

914
00:37:28,079 --> 00:37:30,800
super quick, get a couple of my little cogflies in there,

915
00:37:30,800 --> 00:37:32,880
and I would just destroy those guys grind a bunch

916
00:37:32,920 --> 00:37:36,760
of money. So that felt really good. So yeah, that

917
00:37:36,519 --> 00:37:37,880
was that was more master of my build. So I

918
00:37:37,880 --> 00:37:40,480
guess that was kind of a quick, nimble sort of fighter.

919
00:37:40,840 --> 00:37:44,039
I didn't have anything crazy on, no crazy high risk,

920
00:37:44,079 --> 00:37:46,719
high reward builds, kind of a pretty standard sort of build.

921
00:37:46,760 --> 00:37:48,119
But I don't know, I don't think the game gives

922
00:37:48,159 --> 00:37:50,960
you too many options in that way. And then let's

923
00:37:51,000 --> 00:37:53,719
see any other random thoughts. I think one of the

924
00:37:53,719 --> 00:37:55,239
things I really liked about this game is that you'd

925
00:37:55,280 --> 00:37:56,960
maybe go back to an area you've been to before

926
00:37:57,000 --> 00:37:59,000
and there would be like some change in the environment,

927
00:37:59,039 --> 00:38:00,400
like one of the things that happens is like you

928
00:38:00,440 --> 00:38:02,440
go back to bone bottom and then like a boss

929
00:38:02,480 --> 00:38:04,119
comes through and like takes out a couple of people

930
00:38:04,119 --> 00:38:06,199
and like destroy some stuff and you gotta fight this boss.

931
00:38:06,239 --> 00:38:08,320
Like just makes the world feel more lively.

932
00:38:08,480 --> 00:38:09,239
Speaker 2: I liked that.

933
00:38:09,239 --> 00:38:12,519
Speaker 1: The flea caravan would move around. That felt like it

934
00:38:12,559 --> 00:38:15,000
was like they were an actual society that was moving

935
00:38:15,000 --> 00:38:17,760
around and had goals. The beast fly that you had

936
00:38:17,760 --> 00:38:19,360
to fight again when you go in like that lava

937
00:38:19,440 --> 00:38:21,760
lava area in the far fields again, Like that was

938
00:38:21,760 --> 00:38:26,559
really fun discovering that kind of by accident. And yeah,

939
00:38:26,599 --> 00:38:29,320
like building up Bell Heart felt great. And getting your

940
00:38:29,320 --> 00:38:32,800
own house, your own little cute bellhouse, building up the

941
00:38:32,840 --> 00:38:35,519
first shrine town as well, Like I really like doing

942
00:38:35,519 --> 00:38:38,679
all that stuff. And yeah, like the Citadel as well,

943
00:38:38,719 --> 00:38:41,559
Like for it being kind of one, you know, many

944
00:38:41,639 --> 00:38:45,000
zones within it, but one larger zone, it felt really authentic.

945
00:38:45,039 --> 00:38:46,639
You know, like you have your place that has like

946
00:38:46,679 --> 00:38:49,440
your kitchen and your food area. You have your hospital

947
00:38:49,480 --> 00:38:52,599
type area, you have your places for warship, you have

948
00:38:52,639 --> 00:38:55,280
your places for work, like the inner workings, the underworks

949
00:38:55,880 --> 00:38:58,599
to make sure everything is functioning correctly of your museum,

950
00:38:58,880 --> 00:39:01,039
like it just just felt like a very real place,

951
00:39:01,280 --> 00:39:03,159
even though it's just just combat and there's not a

952
00:39:03,199 --> 00:39:05,679
lot of like conversations to be had with NPCs in

953
00:39:05,719 --> 00:39:08,559
those areas. I just thought that that place was extremely

954
00:39:08,599 --> 00:39:10,760
well designed, and in general, the world building here is

955
00:39:11,079 --> 00:39:11,639
super great.

956
00:39:11,679 --> 00:39:12,119
Speaker 3: The writing.

957
00:39:12,119 --> 00:39:14,559
Speaker 1: You know, I wasn't reading every line of dialogue exhaustively,

958
00:39:14,840 --> 00:39:17,199
but for the most part, I really enjoyed this world.

959
00:39:17,559 --> 00:39:22,400
It's just extremely bleak and dour, setting, really dark, really

960
00:39:22,440 --> 00:39:25,880
messed up, but I don't know, glimmers of hope, I suppose,

961
00:39:25,960 --> 00:39:29,000
but overall, I just found it really enjoyable and really believable,

962
00:39:29,039 --> 00:39:32,639
even though it's like animated bug characters in like a

963
00:39:32,960 --> 00:39:34,119
weird society, you know.

964
00:39:36,280 --> 00:39:37,719
Speaker 3: On top of that, let's see.

965
00:39:37,519 --> 00:39:39,199
Speaker 1: I already talked poison swamps.

966
00:39:39,519 --> 00:39:40,599
Speaker 3: Grapple feels great.

967
00:39:40,639 --> 00:39:42,079
Speaker 2: I really like that. The dash feels great.

968
00:39:42,079 --> 00:39:43,719
Speaker 1: The double jump took me some getting used to because

969
00:39:43,719 --> 00:39:46,119
it kind of has like that ness mewtwo like kind

970
00:39:46,159 --> 00:39:47,920
of double jump where you kind of swoop down and

971
00:39:47,920 --> 00:39:49,960
then up again. But once I finally got used to

972
00:39:50,039 --> 00:39:52,079
all those things and I figured out that I could

973
00:39:52,079 --> 00:39:54,800
do the downward slash. When I had that new crest man,

974
00:39:54,840 --> 00:39:58,000
I was moving and grooving and it felt absolutely great.

975
00:39:59,000 --> 00:40:00,239
And then yeah, I think maybe the one of the

976
00:40:00,280 --> 00:40:03,000
last things series want to touch on is some boss highlights.

977
00:40:03,679 --> 00:40:04,199
Speaker 3: Fuck Girl.

978
00:40:04,239 --> 00:40:07,119
Speaker 1: I already talked about that goal the great hate it

979
00:40:07,360 --> 00:40:10,960
sucks awful. The First Sinner is one of the Lake

980
00:40:11,000 --> 00:40:13,679
game ones through the Slab, one of the last ones

981
00:40:13,679 --> 00:40:15,480
I beat. I found that a really really fun fight

982
00:40:15,480 --> 00:40:17,360
because you pretty much have to use the grapple to

983
00:40:17,400 --> 00:40:19,039
be able to do damage, and so it was just

984
00:40:19,119 --> 00:40:21,639
such a zippy fight, really tricky one. You're gonna have

985
00:40:21,639 --> 00:40:24,920
to get your positioning down. Really really enjoyed that one.

986
00:40:25,079 --> 00:40:26,920
The Unraveled I talked about is really hard but quite

987
00:40:26,960 --> 00:40:29,719
satisfying when I finally beat it. Sister Splinter was an

988
00:40:29,719 --> 00:40:31,400
early game one that was like pretty easy, but I

989
00:40:31,400 --> 00:40:33,280
just found really fun and I really like the animations

990
00:40:33,320 --> 00:40:36,239
for it. Widow was super hard pretty much any like

991
00:40:36,280 --> 00:40:39,480
Spider Boss fight was hard generally speaking, like one of

992
00:40:39,480 --> 00:40:41,599
the lace fights until I figured out some of the

993
00:40:41,639 --> 00:40:45,039
cheese with parrying was like pretty tricky as well. Fourth

994
00:40:45,119 --> 00:40:47,440
Chorus I really like just the size scale of that one.

995
00:40:47,480 --> 00:40:50,559
I thought that one was really fun, the dancers really cool,

996
00:40:50,719 --> 00:40:51,800
unique setup for that one.

997
00:40:51,840 --> 00:40:53,039
Speaker 2: I really enjoyed fighting that.

998
00:40:53,719 --> 00:40:56,360
Speaker 1: And then I just in general the second Sentinel storyline

999
00:40:56,360 --> 00:40:59,039
of like having to collect these three cog hearts from

1000
00:40:59,039 --> 00:41:00,960
different areas I think you find in the wild when

1001
00:41:01,000 --> 00:41:03,280
you have to buy from a shopkeeper, putting it into

1002
00:41:03,280 --> 00:41:05,760
this machine, it jets off, and then you're just finding

1003
00:41:05,840 --> 00:41:08,519
around the map destroying enemies for you. But then eventually

1004
00:41:08,519 --> 00:41:10,440
you have to like fight it to you know, cause

1005
00:41:10,480 --> 00:41:13,320
it's you're the last thing in its way, so to speak.

1006
00:41:13,519 --> 00:41:15,000
And that was a really tough fight, but that was

1007
00:41:15,039 --> 00:41:18,239
like a really cool little b plot storyline going on there.

1008
00:41:19,159 --> 00:41:22,079
So yeah, overall, I man, I freaking enjoyed this game

1009
00:41:22,119 --> 00:41:25,119
a lot. I think it's super great. Combat feels super good.

1010
00:41:25,159 --> 00:41:28,440
The movement feels really great, like just really fun platforming

1011
00:41:28,519 --> 00:41:33,079
challenges in the combat like not necessarily my favorite kind

1012
00:41:33,119 --> 00:41:35,719
of combat generally, but I found myself getting really into it,

1013
00:41:36,440 --> 00:41:38,480
you know, switching around my build. I like that kind

1014
00:41:38,480 --> 00:41:41,360
of stuff. Like I said, the perfect amount of mental load.

1015
00:41:41,400 --> 00:41:42,719
I feel like this game put on me of like

1016
00:41:42,800 --> 00:41:46,480
just the right amount of things kind of top of mind. Uh,

1017
00:41:46,719 --> 00:41:49,360
the addition of like just wishes everywhere, and adding like

1018
00:41:49,360 --> 00:41:51,599
a good sense of side quests and like filling in

1019
00:41:51,639 --> 00:41:54,960
the world exploration was super great. The amount of times

1020
00:41:54,960 --> 00:41:57,880
that some place in the world connected to another place

1021
00:41:57,920 --> 00:42:01,679
I'd been to through some crazy, weird, long concluded path

1022
00:42:02,119 --> 00:42:04,760
super satisfying and just makes me appreciate how much design

1023
00:42:04,800 --> 00:42:07,800
went into connecting all these areas and making it believable

1024
00:42:07,800 --> 00:42:08,320
in that way.

1025
00:42:09,199 --> 00:42:10,360
Speaker 3: Music's amazing that the.

1026
00:42:10,400 --> 00:42:14,480
Speaker 1: Art is gorgeous, just super layered and detailed and interesting,

1027
00:42:14,559 --> 00:42:17,719
but also has a ton of personality to it. So yeah, overall,

1028
00:42:17,760 --> 00:42:20,599
I really love my time with this game. I'm happy

1029
00:42:20,599 --> 00:42:22,519
that I can say I'm a holl of Night fan now,

1030
00:42:22,559 --> 00:42:24,239
even though I'm not a huge fan of the first game,

1031
00:42:24,280 --> 00:42:27,079
but like, I can understand why people love that first game,

1032
00:42:27,079 --> 00:42:28,679
and I'm glad that there's one of the games in

1033
00:42:28,719 --> 00:42:30,920
the series now that I do love as much as

1034
00:42:30,960 --> 00:42:33,599
anyone else. So yeah, this is going to be you know,

1035
00:42:33,639 --> 00:42:35,760
we're approaching game of the Year pretty soon here, in

1036
00:42:35,840 --> 00:42:37,880
just three months, so I don't want to spoil where

1037
00:42:37,880 --> 00:42:39,639
this game is on my list, but it's I think

1038
00:42:39,679 --> 00:42:40,400
right now, gonna be.

1039
00:42:40,400 --> 00:42:41,960
Speaker 3: Top three, top five for sure.

1040
00:42:42,800 --> 00:42:43,519
Speaker 2: I love it.

1041
00:42:43,559 --> 00:42:44,920
Speaker 1: I don't think it's my game of the year, it's

1042
00:42:44,960 --> 00:42:47,360
well it's not. I can confirm that, and I don't

1043
00:42:47,360 --> 00:42:49,400
think that'll change. But man, I really really.

1044
00:42:49,360 --> 00:42:50,079
Speaker 2: Enjoyed this game.

1045
00:42:50,400 --> 00:42:52,599
Speaker 1: I'm not even I guess I want to maybe make

1046
00:42:52,599 --> 00:42:54,519
this clear, is like, I'm not really salty about this

1047
00:42:54,599 --> 00:42:56,400
stuff with Act three. Like, to me, that feels like

1048
00:42:56,599 --> 00:42:58,440
here's a bonus challenge for people who are big fans

1049
00:42:58,480 --> 00:43:00,599
of the first game who want an extremely hard extra

1050
00:43:00,880 --> 00:43:03,280
thing to do. To me, it feels like a really

1051
00:43:03,440 --> 00:43:06,760
well segregated part where it's like, hey, if you want

1052
00:43:06,760 --> 00:43:08,199
to go do this thing, go for it.

1053
00:43:08,199 --> 00:43:08,800
Speaker 2: It's there for you.

1054
00:43:09,039 --> 00:43:09,960
Speaker 3: But if you just want that.

1055
00:43:09,920 --> 00:43:11,320
Speaker 1: Experience and you just want to beat the game and

1056
00:43:11,400 --> 00:43:14,920
roll credits, like me, it feels like it's an it's

1057
00:43:14,960 --> 00:43:16,840
a good out, like it's a good way to close

1058
00:43:16,840 --> 00:43:18,880
out your experience with this game. And so I think

1059
00:43:18,880 --> 00:43:21,039
it was. They kind of made it pretty clear. Even

1060
00:43:21,079 --> 00:43:23,159
just having an act break for it is kind of

1061
00:43:23,320 --> 00:43:25,559
a cool narrative way to do that as well.

1062
00:43:26,320 --> 00:43:27,559
Speaker 3: So yeah, I'm pretty happy with that.

1063
00:43:27,599 --> 00:43:30,239
Speaker 1: I'm not salty. I don't feel like I was undersold anything.

1064
00:43:30,679 --> 00:43:32,199
And you know, I played this game my game pass,

1065
00:43:32,199 --> 00:43:34,599
so I didn't pay for it directly. But even if

1066
00:43:34,599 --> 00:43:37,199
I did pay, I guess, like what thirty Canadian dollars

1067
00:43:37,199 --> 00:43:39,320
for it. I would have been extremely thrilled with how

1068
00:43:39,360 --> 00:43:40,920
much time I got out of it, and I wouldn't

1069
00:43:40,920 --> 00:43:43,159
be like, oh, that's so stupid that they gated off

1070
00:43:43,159 --> 00:43:46,960
this extra content by being extremely difficult. Like, I'm very,

1071
00:43:47,039 --> 00:43:49,719
very thrilled with my time with it here. So yeah,

1072
00:43:49,719 --> 00:43:52,880
if anyone else played through it, beat it, join the discord,

1073
00:43:52,960 --> 00:43:55,559
let me know what you thought. I'm curious if you

1074
00:43:55,599 --> 00:43:58,159
have any counterpoints or points on the things I talked

1075
00:43:58,159 --> 00:44:00,639
about here. But yeah, onto the next game. I've been

1076
00:44:00,679 --> 00:44:03,159
playing a lot of Tony Hawk. October has a ton

1077
00:44:03,199 --> 00:44:05,760
of games coming out, so I'm gonna be jumping into

1078
00:44:05,800 --> 00:44:07,840
a bunch of new things. But uh yeah, I'm really

1079
00:44:07,880 --> 00:44:10,360
glad that I could jump in and finally become a

1080
00:44:10,400 --> 00:44:13,679
whole night fan. So thank you everyone for listening to

1081
00:44:13,719 --> 00:44:16,199
this episode, and yeah, we'll see you in just a

1082
00:44:16,199 --> 00:44:18,440
few short days for the next weekly episode of Sidequest.

1083
00:44:18,599 --> 00:44:19,880
Speaker 2: Have a good one. Bye bye.

