Speaker 1: Hey, everybody, welcome to episode five of The Thunderbodies podcast.
Speaker 2: And yes, that was clickbait you just clicked on. No,
Speaker 2: I'm just kidding. We really will talk about leaks because,
Speaker 2: believe it or not, it's.
Speaker 1: Back in the news again. I was shocked when I
Speaker 1: learned too. We're also gonna talk about why my beloved
Speaker 1: segment in War Thunder is not beloved, and honestly, I
Speaker 1: would be lying to you if it was. We're talking
Speaker 1: about naval just in the smallest bit. And then we
Speaker 1: got go over the ground br changes. We've talked about
Speaker 1: the air last episode. Well now they are live and
Speaker 1: we've got the ground ones before. You want to cover those?
Speaker 1: Help you?
Speaker 2: No, I would say they're major changes, but maybe more
Speaker 2: interesting than the air ones. Won.
Speaker 1: I think the air ones were easier for us to go. Yeah,
Speaker 1: that makes a lot of sense. Some of the ground
Speaker 1: ones were interesting, but we'll cover that.
Speaker 3: How you doing Gil, I'm doing good. I'm tired, long week,
Speaker 3: and it's my birthday today, so I don't know.
Speaker 2: Reduce, if you're watching this, comment happy birthday.
Speaker 1: It's it's obviously going to be happy your birthday, but
Speaker 1: just comment happy birthday. To go he's turning thirty five,
Speaker 1: let's jump right into it.
Speaker 2: Naval.
Speaker 1: Look for those that don't know, I enjoy Navel and
Speaker 1: war th Under, but it'll be really clear was to why.
Speaker 1: It's because I love the ships. I love the battleships,
Speaker 1: I love the cruisers. I love the history of it.
Speaker 1: But even me, there was a point last year where
Speaker 1: they did a big naval update that just kind of
Speaker 1: made me go, this is probably going to tank things.
Speaker 2: I guess kind of punt intended, and that was they.
Speaker 1: Took essentially any skill required and war Thunder out particularly
Speaker 1: an arcade, by making it.
Speaker 2: Click and shoot. So if you don't, if you've never.
Speaker 1: Played warth Under Naval, hop in literally point to where
Speaker 1: you want to hit the opposing ship and click fire.
Speaker 2: There you go. You're now literally as good and naval
Speaker 2: as I am.
Speaker 3: Yep, there's no second guessing anything. You just point and shoot. Yeah.
Speaker 3: I uh yeah. I to be honest, I remember Naval
Speaker 3: coming out, and I remember not caring because I'm not
Speaker 3: a guy who really cares about ships like Rev does.
Speaker 3: But I would say Guidens dropped the ball on making
Speaker 3: it actually something that could be popular, and I think
Speaker 3: a perfect example of that is World of Warships. Look
Speaker 3: how popular that game is. It's not like insanely popular
Speaker 3: war Under has way more player base, but like a
Speaker 3: whole game based around naval, and it's war gamings like
Speaker 3: flagship game right now, and like all the collaborations, clearly
Speaker 3: it works. So it's really not the topic that makes
Speaker 3: naval unpopular. It's what could Guidon do to make it better?
Speaker 3: And I think we both have a lot of opinions
Speaker 3: on what could make Naval better because you know, as
Speaker 3: people who make content of this game, I would like
Speaker 3: for every bit of this game to be as good
Speaker 3: as it could be. And I feel like Guiden has
Speaker 3: really dropped Naval, especially with Infantry coming up. I feels
Speaker 3: like they don't really want to make Naval good. So
Speaker 3: what do you What do you think.
Speaker 2: To your point about naval? And I know you're gonna
Speaker 2: talk about this topic as well because we both agree
Speaker 2: on this one. But it's not even just that World
Speaker 2: of Warship exists to prove that naval can work.
Speaker 1: It's the fact that we've had it in game work
Speaker 1: and the immedia thing that I tend to always go
Speaker 1: to and people who've played a long time like you
Speaker 1: have is we had an April Fool's event that was
Speaker 1: sub marine based. To this day, people who played it
Speaker 1: talk about being one of the best April Fools events.
Speaker 2: Of all time. But that's literally a naval event.
Speaker 3: I'm fairly certain. Sorry, I'm fairly certain I've done at
Speaker 3: least two submarine events too. I don't remember if they
Speaker 3: were both April Fools, but I definitely remember the Silent
Speaker 3: Thunder I think was the name of the Nuclear Thunder one,
Speaker 3: a nuclear submarine one. But then I remember a few
Speaker 3: years ago they added I think there are World War
Speaker 3: Two submarines in the files because I remember a fly
Speaker 3: Daily video a few years ago of him loading up
Speaker 3: a custom custom mission with one of the World War
Speaker 3: Two submarines in a custom mission, showing it off and
Speaker 3: saying this means submarines are coming soon and this and that,
Speaker 3: but like nothing has ever come of it. And but yeah,
Speaker 3: I going back to what would make naval good. I
Speaker 3: don't think some marines are the solution to making it
Speaker 3: more popular, but it definitely wouldn't hurt it. They just
Speaker 3: had to find a way to balance them. And I personally,
Speaker 3: I personally think it's there's a way to do it
Speaker 3: where you could balance toe the line between realistic and
Speaker 3: kind of you know, semi realistic to make sure that
Speaker 3: they're not you know, incredibly slow and incredibly useless. But yeah,
Speaker 3: I've voiced my opinion the guide in before on one
Speaker 3: of their dev server on one of their dev live
Speaker 3: streams about submarines, and I got kind of harassed by
Speaker 3: one of the community managers saying that I didn't know
Speaker 3: what I was talking about, and then his his family
Speaker 3: worked on submarines and he knows how they would work.
Speaker 3: And I don't understand that submarines don't make sense in
Speaker 3: the game, and they're too slow, and they wouldn't do this,
Speaker 3: and they wouldn't be useful, and they wouldn't do that,
Speaker 3: and so I don't know. I think some marines would
Speaker 3: be cool. I think they'd be I think that's a
Speaker 3: good step in the right direction to probably make Naval
Speaker 3: at least more interesting, to bring people back to it,
Speaker 3: and then maybe like set up a road path start
Speaker 3: with submarines, you know, and then from the submarines, and
Speaker 3: as soon as you get people invested in playing Naval
Speaker 3: a little bit, didn't have other things that you might
Speaker 3: have an opinion on what they could do to make
Speaker 3: it better, but they could just kick off a whole
Speaker 3: roadmap of changes to like revitalize the game mode. I
Speaker 3: think there's I mean, there's a lot of things. And
Speaker 3: if you want to throw one in there before I
Speaker 3: keep you going.
Speaker 1: I will say that, like, I understand that infantry is
Speaker 1: the focus, right, and you don't want to focus on
Speaker 1: two major features at one time because as Mama used
Speaker 1: to say, whole ass one thing, don't have pass two things, right,
Speaker 1: So I get that, And to your point, I remember
Speaker 1: there was an event. It was the Battle of the
Speaker 1: Atlantic event I believe probably three years ago, was one
Speaker 1: of those submarine events. And then war thunder Mobile, which
Speaker 1: we as a group almost rarely ever talk about. It
Speaker 1: feels like warth under Mobile is a whole different game.
Speaker 1: But war thunder Mobile has at least at least they
Speaker 1: did a couple of years ago. They had Nabel, they
Speaker 1: had the USS tang in it and stuff like that.
Speaker 1: And even if navl you know, the answer to fixing
Speaker 1: Nabel isn't just adding submarines.
Speaker 2: I do think it's clear there are people.
Speaker 3: Who want that, but yeah, the.
Speaker 1: Underlying answer has to be it has to be a good, fun,
Speaker 1: engaging mechanic, and even as a guy who loved like
Speaker 1: I was very excited about the Amato coming out. I
Speaker 1: remember talking to the CEO and like, hey, I really
Speaker 1: want to show people this and just go ahead and
Speaker 1: acknowledge the shill that is reduced. I had a lot
Speaker 1: of people invest in the Amato in the Iowa because
Speaker 1: I was playing it.
Speaker 2: They wanted to play with me, so they also went
Speaker 2: after it. But I also won't sit.
Speaker 1: Here and lie to the viewers and say, yeah, Navel's
Speaker 1: banging gameplay, It's just as exciting as Tempoint Oh Tanks.
Speaker 2: It's not. No.
Speaker 1: You know the thing to enjoy in Navel right now,
Speaker 1: and I enjoy it again because I like the collection.
Speaker 1: It's the most fun part of me is if you've
Speaker 1: got a nice set of headphones, listening to those sixteen
Speaker 1: inch guns of the Iowa go off is literally orgasmic.
Speaker 1: But in terms of gameplay, no, Navel is not good
Speaker 1: as gameplay, and I want it to be because the
Speaker 1: great thing about war Thunder is not only is it
Speaker 1: a game trying to be realistic, but it's a game
Speaker 1: that has everything.
Speaker 2: Yeah, but not all the things are equally as good.
Speaker 3: Yeah, I agree, and yeah warth Under going back to
Speaker 3: that real quick, it does have naval and it does
Speaker 3: have submarines, so all the time I think they're a
Speaker 3: permanent feature, but.
Speaker 1: Obviously can't tell we don't really do those.
Speaker 3: So yeah, so mobile mobile is very arcadie though, And
Speaker 3: that's how That's how I was told by the community manager.
Speaker 3: Was the reason that they work in mobile but they
Speaker 3: wouldn't work in the full client version is just because
Speaker 3: it they're arcadified in mobile to make them work. And
Speaker 3: I'm like, well, you can you take creative liberties with
Speaker 3: other things in this game all the time, so why
Speaker 3: can't you take some creative liberties to make them balanced?
Speaker 3: You know, everything in this.
Speaker 2: Game Stream Terminator right now.
Speaker 3: Like everything in this game. They always use the excuse
Speaker 3: of balance, this balance that you know.
Speaker 1: But it's like sometimes you think that is an important discussion. Yeah,
Speaker 1: but we're talking about naval. And again I say this
Speaker 1: to everybody. If you are out there and you enjoy
Speaker 1: NAVL with me, I'm not doubting you or me, but
Speaker 1: if you're just being objectively honest, if you're coming out
Speaker 1: there with like your battleships like IOM, how many people
Speaker 1: are in your match, there's usually about six of us
Speaker 1: counting both sides.
Speaker 2: In the rest are bots. That's not fun, and that's
Speaker 2: the byproduct of Naval simply being an underutilized and an
Speaker 2: underappreciated form.
Speaker 1: By guide it not by us. It's not player's fault.
Speaker 1: Players will play what is fun. I fully believe that
Speaker 1: take a look at all these events, people might moan
Speaker 1: and groan. They might even come into our streams and stuff.
Speaker 1: I'm like, man, I really hate this, but guess what
Speaker 1: they're going to grind for that make seventeen because secretly
Speaker 1: they really want it.
Speaker 2: But they will not secretly grind for the naval stuff.
Speaker 1: They'll just nope, not touching it. That's a problem on
Speaker 1: the game, not on the players.
Speaker 3: Yeah, there's always three major points that I always bring
Speaker 3: up in my community. Ask me about what Navel really needs,
Speaker 3: and I always think the first one is maps. I
Speaker 3: think the second one, I think they should work on
Speaker 3: adding more variety and ship types like submarines. It doesn't
Speaker 3: have to be just somemarnes. We don't have to rely
Speaker 3: on some renes completely. But I think maps, ship types,
Speaker 3: And then I said, I think just a general rework
Speaker 3: of how the multi branch works in naval. So like
Speaker 3: how planes are pretty much useless in naval and it's
Speaker 3: because the automatic gunners and stuff like that, So I'll
Speaker 3: start with that one. I think the automatic gunners are
Speaker 3: incredibly overpowered, and I think it really takes the fun
Speaker 3: out of it because a lot of people, if you
Speaker 3: play naval and you've never played naval, well, you still
Speaker 3: want to bring in your favorite planes that you've worked
Speaker 3: for in the past. And if you bring your favorite
Speaker 3: planes in, you're just gonna get absolutely smoked by some
Speaker 3: guy who's not even he doesn't even know you're there.
Speaker 3: He's not even paying attention to you. He's just gonna
Speaker 3: nail you for his AI gunners that had you know you.
Speaker 3: He just radomly gets to kill everyone's played naval. You're
Speaker 3: just sitting there shooting a ship and all of a
Speaker 3: sudden aircraft kill. Well, that's great, you know. Yeah, It's
Speaker 3: like I mean, even.
Speaker 1: If you've never played naval, they're even It's hilarious because
Speaker 1: if you play ground, for example, you have to deal
Speaker 1: with cast especially early a mid tier, you've got very
Speaker 1: few defenses against them.
Speaker 2: But in navl I'm trying to remember.
Speaker 1: Is it a four point zero coastal ship that has
Speaker 1: literal like heat seeking.
Speaker 3: Yes, yeah, the douglast that it doesn't have to speakers,
Speaker 3: but yeah, it's got like it.
Speaker 1: Has missiles that can you know, take out air, which
Speaker 1: is absolutely crazy because again if you've never played Nabel,
Speaker 1: there's just simply a toggle.
Speaker 2: Would you like your AA guns to fire at small ships,
Speaker 2: planes or both?
Speaker 1: Yeah, and that's all you do, just toggle one or
Speaker 1: the other and everybody just immediately goes air. That way,
Speaker 1: all your AA takes out anything within like a mile.
Speaker 3: Yeah. And I think a good balance for that would
Speaker 3: be your small destroyers or your coastal ships that are
Speaker 3: focused on anti air defense, like you know, fleet anti
Speaker 3: air defense. I think those players should be able to
Speaker 3: spot air targets like it is for ERRORB. You know,
Speaker 3: it puts a spot over their head that and then
Speaker 3: remove people's efficiency of their AI anti air. So like
Speaker 3: you as a player, like, hey, air alert, there's a
Speaker 3: plane up, You're friendly, just spotted that plane. You need
Speaker 3: to switch over to your anti air and handle that.
Speaker 3: And I think that would make planes a little bit
Speaker 3: more useful. You can make planes a bit a little
Speaker 3: bit more expensive and not just destroying everybody. But I
Speaker 3: think that would be a good balance to the planes.
Speaker 2: I would agree that there's some good stuff there.
Speaker 1: I mean I would also throw in that again if
Speaker 1: you're getting into.
Speaker 2: How naval works.
Speaker 1: One reason I believe that naval fails compared to air.
Speaker 2: Y'all heard me talk about ARARB.
Speaker 1: Well, let me tell you why Navel's worse, because at
Speaker 1: least in ARRB plane types matter, right, you don't play
Speaker 1: every jet the same. The sad truth of war Thunder
Speaker 1: Navel is you basically play everything the same, whether it's
Speaker 1: a destroyer or a battleship. It's basically all point click.
Speaker 1: And I think that there should be more depth in
Speaker 1: terms of screening, like if you're in a destroyer, your
Speaker 1: ability to screen for your bigger ships should matter and
Speaker 1: pay off. Like if you successively screen with a smoke
Speaker 1: screen or something, you should get silver lions for that.
Speaker 2: There needs to be more depth in it. There's also the.
Speaker 1: Low hanging fruit of we have aircraft carriers in game,
Speaker 1: but we can't play aircraft carriers in the game.
Speaker 2: Yeah, you can go land on them though in AIRARB
Speaker 2: if you want to.
Speaker 3: Yeah, And it's weird that we don't have aircraft carriers,
Speaker 3: even static ones in naval. Isn't that hot? Like why
Speaker 3: would why do we not get just why if you
Speaker 3: are a naval plane in naval you have to go
Speaker 3: land on some far away like beach airfield or you
Speaker 3: get to water land. Why do we not have carries? Yeah,
Speaker 3: like what if you don't get shot down, just you're
Speaker 3: gonna just leave because like you're fly fifteen miles away,
Speaker 3: you know, like it's I don't know why there's not
Speaker 3: even I don't I don't need to control a carrier,
Speaker 3: but it'd be kind of cool just to have carriers
Speaker 3: add some variety, you know, Like and then even if.
Speaker 1: There was and I know we're so hesitant to ever
Speaker 1: say bots are okay, but even if there was AI
Speaker 1: bot carriers.
Speaker 2: That launched a couple of planes, I had a little
Speaker 2: bit of depth.
Speaker 3: To be cool. Yeah yeah, yeah, I mean, and they
Speaker 3: could have a game mode because I think another main issue,
Speaker 3: and that really ties into one. I'm saying they need
Speaker 3: better maps because I think the maps are really what's
Speaker 3: holding back naval. I mean, if you look at well
Speaker 3: the warships, they have a lot of variety, have a
Speaker 3: lot of islands you can hide behind. They have a
Speaker 3: lot of this, They have a lot of that warth
Speaker 3: on their most time at Coastal. It's kind of like that,
Speaker 3: you know, the coastal maps are pretty cool, but when
Speaker 3: you get to the higher tier Navel, you pretty much
Speaker 3: spawn on the open ocean fifteen miles away from the
Speaker 3: other team on and you just start shooting each other.
Speaker 3: And the issue is is a giant circle in the
Speaker 3: middle of the teams that somebody might sneak their way
Speaker 3: into and cap before they die, or no one touches
Speaker 3: it at all, and so the game mode is just
Speaker 3: pretty much team deathmatch. So they could even like bring
Speaker 3: in a carrier fleet, an AI carrier fleet on behind
Speaker 3: both spawn points that are slowly progressing into the map,
Speaker 3: and you win if you just sink their whole carrier fleet.
Speaker 3: You know, it's kind of like a like a battle
Speaker 3: station specific kind of thing, you know. That'd be kind
Speaker 3: of cool. And those AI carriers as long, you know,
Speaker 3: the benefit of sinking the other carriers, they would be
Speaker 3: launching just AI wings of torpedo bombers that would seek
Speaker 3: you out and stuff like that. That would be really cool.
Speaker 3: It'd be a lot of cool variety, and I think
Speaker 3: a lot of that just map in game mode changes
Speaker 3: would make it way way more interesting. And yeah, and
Speaker 3: then some marines on top of that they could benefit
Speaker 3: from cool.
Speaker 2: Maybe maybe the issue is war th Under as a community,
Speaker 2: has it leaked the secret details of all these ships,
Speaker 2: because leading into our next topic is a topic that
Speaker 2: many of you who have followed war th Under for
Speaker 2: any amount of time have had some version of come
Speaker 2: across your.
Speaker 1: Desk leaks as in military documents as it pertains to
Speaker 1: war Thunder. Now, this topic is a little bit different,
Speaker 1: and if he's just straight up with y'all, we're not
Speaker 1: taking sides on it.
Speaker 2: We're certainly not using this as any.
Speaker 1: Type of clickbait, but I do think it's worth y'all
Speaker 1: knowing because we learned about it, we read about it,
Speaker 1: we find it interesting. It's that now was slightly different
Speaker 1: in instead of being player led leaks, it's we find out,
Speaker 1: potentially allegedly to be very clear for any cms or
Speaker 1: guides in listening, allegedly, yeah, leaks from within the department
Speaker 1: itself saying yeah, we're definitely using this type of content
Speaker 1: in these documents. So let's where do you see when
Speaker 1: you think about this and how big do you even
Speaker 1: think it is?
Speaker 3: So for the people who haven't seen it, it just
Speaker 3: came out yesterday. One of a thirteen year old veteran
Speaker 3: at at Guidgin, a community manager, came out and said,
Speaker 3: here's information that Guigen has used classified documents supposedly knowingly
Speaker 3: that they're illegal to develop the game, and a whole
Speaker 3: bunch of other things. Like he also potential like like
Speaker 3: you know, allegedly saying that Guiagin has motorcycle gui what's
Speaker 3: happening today? Allegedly Guidien's anti cheat is also allegedly taking
Speaker 3: more information than it should from its users, and that
Speaker 3: Guidgin is, well, that's maybe non Allegedly Guideen is also
Speaker 3: using their own bias to artificially nerf or buff certain vehicles.
Speaker 3: So there's there's a lot of.
Speaker 2: That last one.
Speaker 1: Let's just go on, we already know that happens. Yeah,
Speaker 1: and I'll even go a step further and break y'all's hearts. Look,
Speaker 1: if they were based in America, they do the same
Speaker 1: thing from.
Speaker 3: The opposite end of the pressure if.
Speaker 1: They are based in the UK. So that one, even
Speaker 1: though it annoys me as a player doesn't bother me. Yeah,
Speaker 1: I do see why of the other aspects, And just
Speaker 1: to throw this out there, the reason we're saying allegedly
Speaker 1: and stuff is all these screenshots are coming from discords
Speaker 1: ending up on reddits. We don't actually have the devs
Speaker 1: and cms here saying yes or no. Yeah, but it's
Speaker 1: still stuff where we've seen this happen and we know
Speaker 1: there's some credibility to it.
Speaker 3: Yeah, it's it's and I can't really speak on anti cheats,
Speaker 3: you know, taking more information allegedly than than they're supposed to,
Speaker 3: or stealing your documents or selling your information. I don't know.
Speaker 3: I don't have anything to add about that because I
Speaker 3: don't think either one of us know how that really works.
Speaker 3: And we're not developers. And once again it's one disgruntled
Speaker 3: ex guides and employee posting this on you know, on
Speaker 3: Discord and on Reddit. My god, apparently all the red
Speaker 3: Knicks are out today. I don't know if they don't
Speaker 3: viewers can hear that or not, but uh, you know,
Speaker 3: it's I think it's one disgruntled ex employee who probably
Speaker 3: didn't get his way and now is on Discord causing
Speaker 3: a hoot and holler to try to get back at guiding,
Speaker 3: or they might have some say to it. So both
Speaker 3: could be true, to be both could be true.
Speaker 2: Yeah, those things could be true.
Speaker 3: Both could be true, And I think a lot of
Speaker 3: it would go into the morality of this individual. You know,
Speaker 3: if you only come out and say something after you
Speaker 3: don't work there anymore, or after you got fired, why
Speaker 3: did you not say something before? Sort of thing, you know,
Speaker 3: like if it's if it's that big of a moral issue,
Speaker 3: you know.
Speaker 1: Those ethics and morality debates are always like, it's easy
Speaker 1: for people to have them. And again we're not telling
Speaker 1: y'all how to feel about it in either way. In fact,
Speaker 1: we would encourage you go read for yourself.
Speaker 2: You come to your own conclusion.
Speaker 3: It is interesting.
Speaker 1: But I also say, you know, you know, like, for example,
Speaker 1: let's just say you're a man with three kids like
Speaker 1: this guy.
Speaker 2: You know, you're willing to bend some of those rules
Speaker 2: a lot more when you're.
Speaker 1: Earning a paycheck, and then suddenly when your paycheck no
Speaker 1: longer is relying on it, well we're back to being
Speaker 1: ethically immortah.
Speaker 2: Right, So yeah, we don't truly know.
Speaker 1: I will I'll say this aspect of it. If this
Speaker 1: is happening, it does deserve to be called out and say, hey,
Speaker 1: you shouldn't do that. Yeah, I know it seems so obvious,
Speaker 1: but from the base level, if it is happening, guys.
Speaker 2: To stop it. You know better.
Speaker 1: We know you know better because you have verbally said
Speaker 1: we know better. So to be clear, I'm not trash talking.
Speaker 1: They've come out with statements before saying we don't do
Speaker 1: this because it's illegal.
Speaker 2: We know this isn't something we should do. Blah blah blah. Yeah,
Speaker 2: and whether that was actually true or just pr stuff
Speaker 2: doesn't matter. I'll say it, don't do that, that's not right.
Speaker 1: And then this is the other aspect of I guess
Speaker 1: I get why, because you know, if y'all are out
Speaker 1: there and y'all want to pretend like war Thunder isn't
Speaker 1: a bunch of dramatic kids, sometimes we all are. Let's
Speaker 1: be honest with ourselves, how much of this actually matters?
Speaker 1: And I guess that comes down to individuals who who
Speaker 1: cares more or less At the end of the day,
Speaker 1: I'll tell you personally, well, I always want the company
Speaker 1: to do the right thing.
Speaker 2: At the same time, I listen to what I just said,
Speaker 2: the company to do the right thing.
Speaker 1: Yeah, not many companies I trust to do the right thing.
Speaker 1: So as long as it's not negatively affecting players, which
Speaker 1: gets back to the anticheat thing, which I would care
Speaker 1: more about if I knew more.
Speaker 3: Oh yeah, right, effect that we don't that I would.
Speaker 1: Care about a lot more than leaked you know, top
Speaker 1: secret documents being used to design the typhoon. Yeah, I
Speaker 1: care a hell of a lot more of. Is it
Speaker 1: true that the anti cheatser doing things?
Speaker 3: Yeah, the anti cheating one is that one's kind of
Speaker 3: wild because that has, you know, potential legal implications. But
Speaker 3: you know, and also who knows how anticheats work. If
Speaker 3: you have an AI that's searching searching through your PC
Speaker 3: to make sure you don't have cheating software running, they
Speaker 3: might accidentally hit something they're not supposed to, and then
Speaker 3: that all of a sudden, this developer says, Oh, if
Speaker 3: we have evidence that you know, it got a hold
Speaker 3: of this person's text document or something, well maybe that
Speaker 3: wasn't the idea and maybe they've already shut it down,
Speaker 3: you know, but it Yeah, that's a that's a good
Speaker 3: discussion as in terms of classified documents. That's a tale
Speaker 3: as old as time on war Thunder.
Speaker 1: You know you have the only thing that makes it
Speaker 1: unique this time is that that's not coming from our side.
Speaker 3: Oh yeah, yeah, it is interesting and that I you know,
Speaker 3: I if you guys want to know more about it.
Speaker 3: We're not going to throw screenshots up of these allegations obviously,
Speaker 3: but you can go look it up. It's all over
Speaker 3: reddit right now. But there are some interesting screenshots from it,
Speaker 3: like from actual verified Guide employees and like their you
Speaker 3: know when I don't even know what this These apps
Speaker 3: are Telegram or something like.
Speaker 2: I think message saying so throw out the allegedly maybe
Speaker 2: it's photoshop.
Speaker 3: Yeah, it could all be fake too, but it.
Speaker 2: Is an actual person, like we know that that's an
Speaker 2: actual person.
Speaker 3: It could also be a joke, you know, like who
Speaker 3: knows how you know, what their nature of their business
Speaker 3: or their you know, their employee Telegram, Slack or whatever,
Speaker 3: what the how it you know, how the mood is
Speaker 3: on their in their community. They could be joking and
Speaker 3: this guy took it out a screen out of context.
Speaker 3: But there are some interesting screenshots where it's developers saying
Speaker 3: thank you know, classified document. You know what or whatever
Speaker 3: about this about that we can't use that officially or something,
Speaker 3: you know, so like, you know, and then another thing
Speaker 3: is what's the nature of a classified document? And I
Speaker 3: think a lot of the time it isn't actually a
Speaker 3: likes like classified classified document that makes its way to Guigen.
Speaker 3: Sometimes it's like a freedom of information thing whereas a
Speaker 3: US citizen, you can get information to that document, but
Speaker 3: it's illegal for other countries to have a hold of it.
Speaker 3: So sending it to a company like Guigen makes it,
Speaker 3: you know, a legal classified document breach, whereas you know,
Speaker 3: it's kind of like any American system could maybe get
Speaker 3: their hands on this, and it goes for other countries too,
Speaker 3: And a lot of those greenshots are the Guidgen saying that, oh,
Speaker 3: thanks for this document, don't do this, we can't have
Speaker 3: access to this, you know yet, or officially or something.
Speaker 3: So it's like, you know, we're at the point of
Speaker 3: war Thunder where they're developing gain or vehicles that are
Speaker 3: brand new, you know, the J fifteen T that just
Speaker 3: came out. I think it first flew like less than
Speaker 3: ten years ago, like just a few years ago sort
Speaker 3: of thing, And it's like, how do you even put
Speaker 3: that into the game with how you have to have
Speaker 3: some sort of insight or everyone's gonna say it's just
Speaker 3: bs like it doesn't it's it's all fictional. It's like
Speaker 3: how much is conjecture? Yeah? Like yeah, it's like, what
Speaker 3: is how much of.
Speaker 2: The f fifteens are real versus?
Speaker 3: Yeah?
Speaker 2: So, and this isn't the only game that has that,
Speaker 2: to be clear, because uh dcs.
Speaker 1: There are a lot of YouTubers like grim Reapers. I'm
Speaker 1: just shouting them out because I've watched their content and
Speaker 1: it's fun where they will have hyper realistic information that
Speaker 1: you question, is this real?
Speaker 2: How did you know?
Speaker 3: Yeah, but it's not.
Speaker 2: My point is it's not just a war thunder thing.
Speaker 1: And all I really come to is all I can
Speaker 1: say again is we're just two people with a podcast and.
Speaker 2: People who play the game.
Speaker 1: One on the anti cheat stuff, I hope that's not true,
Speaker 1: and number two on the other stuff. Look, if you
Speaker 1: know something's not right, don't do it. For sure, you
Speaker 1: and I have very little power to actually enforce that
Speaker 1: as a rule either.
Speaker 3: So yeah, and if this discussion, you know, evolves between
Speaker 3: this week and next week and the comment sections talking
Speaker 3: about it and more, stuff comes out about it, we'll talk,
Speaker 3: we'll touch on it again. You know, I would like
Speaker 3: to see more verified information about the anti cheat.
Speaker 1: I need actual, real stuff that we know is true,
Speaker 1: and that's gonna be also very tough to get.
Speaker 2: So I'm curious to see where it goes in terms
Speaker 2: of real stuff.
Speaker 1: We do have for you though, updates to the BR
Speaker 1: this week, focusing on the ground changes.
Speaker 2: Those are actual things we can give you that are
Speaker 2: facts that we know.
Speaker 1: Yeah, so like the chaffee getting moved up.
Speaker 3: So if you guys weren't here last week, we talked
Speaker 3: about the preliminary BR changes they proposed last week. They
Speaker 3: did amend it slightly this weekend, and then they hit
Speaker 3: they went into effect today. So, like Rev said, there's
Speaker 3: nothing that's really crazy. Like I'll go through and say
Speaker 3: which ones they went back on, and then you can
Speaker 3: touch on the first things that you like about it.
Speaker 3: You know, they were gonna downtier the FAU. They scrap
Speaker 3: that idea. They're gonna up tier the spitfire the Griffin
Speaker 3: spit they scrap that idea, and they were gonna get
Speaker 3: rid of the heat fs on the IKV one oh
Speaker 3: three and down to it they scrap that a whole idea,
Speaker 3: so they're not touching those at all. Now. I think
Speaker 3: those are good changes. I don't think, you know, I
Speaker 3: think those were a little parts changes to start with.
Speaker 3: But most of the new stuff is new ground things
Speaker 3: that went to effect today, So I don't think there's
Speaker 3: anything super super crazy. I think a lot of the
Speaker 3: big stuff we touched last week, but.
Speaker 1: Just on the air side, just to throw it out there,
Speaker 1: because I know there are players out there.
Speaker 2: Who enjoy it.
Speaker 1: The AH sixty four, all of them, I'm pretty sure
Speaker 1: all of them are all getting a slight change to
Speaker 1: the at GMS.
Speaker 2: Now.
Speaker 1: To be clear for everybody watching, neither me nor Gail
Speaker 1: really touched the apaches or any HELICOPTERITERSH for that matter.
Speaker 1: So I can't tell you how good of a change
Speaker 1: this is, but they're going from the one one four
Speaker 1: B ATGMs to the one one four k's. That could
Speaker 1: be the difference between an AIM nine L and I don't.
Speaker 2: Know, because I don't belave that.
Speaker 3: I have no idea what any But.
Speaker 2: If you do know Andfias, maybe you're how good of
Speaker 2: a change it is?
Speaker 3: Yeah? Yeah? And then other than that.
Speaker 2: The only other one.
Speaker 1: I noticed in the air side that we're changing were
Speaker 1: several of the Mike twenty nine specifically in air sim so.
Speaker 2: Out to Sloth, I don't know how you managed to.
Speaker 1: Make this happen, but Mike twenty nine are going down
Speaker 1: to twelve three, but only in air sim interesting.
Speaker 3: That's kind of an interesting change, to be honest, they
Speaker 3: could probably be twelve three in err Orp. To be honest,
Speaker 3: I mean, you have you already have f eighteen's that
Speaker 3: are twelve three that have more missiles. And but you
Speaker 3: know who am I to say? Guidgen is all knowing.
Speaker 3: Apparently they use those documents they got recently to decide
Speaker 3: these battle these br changes. Though in terms of the ground,
Speaker 3: I would say most ground guys probably gonna be excited
Speaker 3: because they're moving the term three up to eight seven
Speaker 3: from eight to three. The term three is pretty wild.
Speaker 3: I think probably preeople are excited for that. Some T
Speaker 3: thirty four's are going up a little bit, and then
Speaker 3: some Shermans, the the M four a ones, not even
Speaker 3: the seventy six Shermans, just the normal in four A
Speaker 3: one is going up. Odd well, it's three three going
Speaker 3: three seven. Yeah, it's odd and I'm not sure why
Speaker 3: they would do that. And then the kicker, the kicker
Speaker 3: for me of all of these is that they're moving
Speaker 3: every single m twenty four Chaffee up to four to
Speaker 3: oh and realistic and I don't know why they hate
Speaker 3: my Chaffee. I got, I love the Chaffee, and well I.
Speaker 1: Can I can I tell you one positive about this Okay, Yeah,
Speaker 1: if you are a Chaffey player, moving it to ranked
Speaker 1: from ranked two to rank three now made that easier for.
Speaker 2: To use it for dailies.
Speaker 3: That's true.
Speaker 2: Yeah, it is a very very popular tank.
Speaker 3: You can use it for challenges now or events now
Speaker 3: because it's gonna be ranked three. Yeah that's fair. Yeah,
Speaker 3: but yeah, just moving at the four to oh, I
Speaker 3: guess you know, as you said, Rev said before the
Speaker 3: podcast that I'm you know, most people that using the
Speaker 3: Chaffee probably we're upteering it anyways, because it's just a
Speaker 3: good light tank with a with a decent canon. So
Speaker 3: moving up to four.
Speaker 1: Baby Toddler, it's one of those things you'll see people
Speaker 1: running that up at like eleven oh, they'll have one
Speaker 1: in their load out.
Speaker 3: Yeah, so it probably is not gonna bother anything, but
Speaker 3: it's kind of odd that they're bullied the chaffee and
Speaker 3: they're moving up. The French premium M twenty four with
Speaker 3: the AMX thirteen turret on, it is also going to
Speaker 3: four to oh. So if you guys are a Chaffee
Speaker 3: enjoy every four in the game, any M twenty four
Speaker 3: is going up, even the premium weird hybrid ones are
Speaker 3: all going up. So if you're a Chaffee enjoyer, you're
Speaker 3: probably crying right now. Poor chaffies are getting bullied for
Speaker 3: whatever reason.
Speaker 2: Oh okay, that's a little dramatic. It's going up by
Speaker 2: point three. How many of you were running chaffees and
Speaker 2: not getting into four point zero matches anyway?
Speaker 3: Yeah, I mean that's fair, but dramatic. It depends. I
Speaker 3: mean it's been three to seven for such a long time,
Speaker 3: you know, like it has same with Look.
Speaker 2: I'll tell you the one, the one out of all
Speaker 2: this that changes.
Speaker 1: I know we haven't listened to all of them, but truthfully,
Speaker 1: they're kind of in chunks, like there's a bunch of Shermans,
Speaker 1: a bunch of chaffies. A few changes to the pans
Speaker 1: are fours which are getting the same love. By the way,
Speaker 1: a lot of the Panzer fours are going from three
Speaker 1: to seven to four and realistic. The one that kind
Speaker 1: of gets me a little bit is the SU one
Speaker 1: twenty two, when the early Russian kind of feels like
Speaker 1: a heat seeking missile every time it shoots, but it's
Speaker 1: having its reload go from eighteen seconds down to sixteen seconds.
Speaker 1: Might not seem like a lot, y'all, But hu, that's
Speaker 1: making a very good thing even better.
Speaker 3: Yeah, I mean it's not bad at all. This. Yeah,
Speaker 3: I mean it's a one to two. It's one hundred
Speaker 3: and twenty two millimeters at two seven now going up
Speaker 3: to three to zero. But yeah, I mean the Cromwells too.
Speaker 3: They're also moving the Cromwells up and they're moving so
Speaker 3: they moved up all the chaffies but they didn't move
Speaker 3: up the Pumas and realistic, but they did well.
Speaker 1: If you look across the board, they kind of moved
Speaker 1: almost everything up that it's getting away from the interwar
Speaker 1: period because if you look, it's the Cromwells, it's the
Speaker 1: M three, Lee's the Grants and whatever those are going up.
Speaker 1: It's the pans are fours, the pans are threes, it's
Speaker 1: basically everything that came out like nineteen thirty nine, nineteen
Speaker 1: forty in real life is getting moved up a little bit.
Speaker 3: Though it's interesting. It's a weird wave to move up
Speaker 3: a huge chunk of.
Speaker 1: Well, here's the question for you, Gail. Could this be
Speaker 1: kind of like behind the scenes of they're making way
Speaker 1: for more of that World War One type of stuff
Speaker 1: to come in, meaning they need those like br ones
Speaker 1: and br twos to have its distance between the Grants
Speaker 1: and the Lee's and the panthers.
Speaker 3: Yeah, they could just be moving up all tier twos
Speaker 3: slowly at a time so they could push back reserve.
Speaker 3: I think a lot of people would love that. I mean,
Speaker 3: we had the World War One event last year for
Speaker 3: April Fools, and they added all these World War One vehicles,
Speaker 3: but they're all like one oh even at one oh
Speaker 3: most of them. They're just kind of a meme to use.
Speaker 3: And they gave us the World War two of the
Speaker 3: World War One bombers, but they never gave us like
Speaker 3: the camel and and whatever the German biplane is. Yeah,
Speaker 3: it never gave us those. And it was it was like,
Speaker 3: why come on, just push back reserve, push everything up
Speaker 3: one br push reserve back add some World War One stuff.
Speaker 3: That'd be kind of cool. I think it would kind
Speaker 3: of bring some people back. And but it was weird
Speaker 3: because because Aces of Thunder came out this year, which
Speaker 3: is their spin off of it's kind of like an
Speaker 3: ile two DCS version of war Thunder. It's all sim
Speaker 3: interactable cockpits, high fidelity stuff. It has World War One
Speaker 3: planes in it. So it's like they spent this development
Speaker 3: time developing these World War One vehicles, how about we
Speaker 3: just throw them in War th Under. So yeah, maybe
Speaker 3: the br changes are making room, making some wiggle room,
Speaker 3: you know, like you said, and just.
Speaker 2: To give everybody a greater grasp what we're talking about.
Speaker 1: Not only will this list be in the pin common
Speaker 1: if you want to check it out, but just shouting
Speaker 1: out basically every twenty four going up to around four
Speaker 1: point zero, almost every pans are for the sweetest one,
Speaker 1: the Italian one, the Germans ones going up to four
Speaker 1: point oh, the early t thirty fours, the nineteen forty
Speaker 1: one and the prototype going up to three seven. From
Speaker 1: three to three, the Cromwells, three of the SDKs all
Speaker 1: moving up, a couple of the Shermans pans. Your threes,
Speaker 1: M three leads, the grants, the M five's, the three
Speaker 1: A threes, all those, all the crusaders. It's just weird
Speaker 1: to see it's basically two dozen things between three three
Speaker 1: and three seven that are all getting moved up, and
Speaker 1: that's basically all that's changing in ground for the most part.
Speaker 3: It is strange. Yeah, it's almost like they moved up
Speaker 3: every country's three three to three seven or three seven
Speaker 3: to four to oh, so it is kind of odd.
Speaker 3: I think there might be something more to it, Like
Speaker 3: these brs have been the same way they've been a
Speaker 3: long time. It's not like these vehicles are performing outstandingly
Speaker 3: well compared to their counterparts because they're moving the counterpart
Speaker 3: ups too, So like it's something else going on. I
Speaker 3: think that's a good discussion. I would be surprised if
Speaker 3: we hear that, you know, they're doing something to restructure
Speaker 3: these earlier tier or they're adding more vehicles or something.
Speaker 3: I'm not sure, but I think I'll.
Speaker 1: Admit I'm really excited about the idea. I love the
Speaker 1: idea of exploring the reserve level.
Speaker 2: And expanding on that, especially if it meant adding in
Speaker 2: World War One, I think that sounds great, and also
Speaker 2: to your point that you brought up what was it
Speaker 2: last no the second podcast when we were talking about infantry,
Speaker 2: What if this is just simply making more room for
Speaker 2: World War One infantry that have more of those vehicles.
Speaker 3: That'd be interesting, And that goes back to the whole
Speaker 3: infantry discussion of when infantry comes to War Thunder, it's
Speaker 3: only supposed to be like post World War two to
Speaker 3: modern times and everything. You know, World War Two is
Speaker 3: supposed to stay in enlisted. But I don't imagine they're
Speaker 3: going to keep enlisted going. I mean, so maybe they're
Speaker 3: trying to make room to bring in listed porting and
Speaker 3: listed over and giving you your progress and your premiums
Speaker 3: that you bought on enlisted on War Thunder, you know,
Speaker 3: importing over maps or remaking the maps. I don't know,
Speaker 3: but yeah, it might. This could be a little bit
Speaker 3: of a sign that they might be going that way,
Speaker 3: or we could be reading into it too much. But
Speaker 3: I would love that, I would love I would love
Speaker 3: some pre or.
Speaker 1: I'll be honest, scale it's tough to not read into it.
Speaker 1: Because again, of the list, and y'all feel free to
Speaker 1: check out the list for yourself. We give it to you,
Speaker 1: so y'all can see we're talking about ninety percent of
Speaker 1: all the ground changes or what we're rattling off. It's
Speaker 1: all things that were at four point zero or three
Speaker 1: to three something in there all being moved.
Speaker 2: That's all it is.
Speaker 1: There is a couple of exceptions, like the BMTs, which
Speaker 1: we had already talked about. Yeah, right, and there is
Speaker 1: what the term three is going up in realism by
Speaker 1: a little bit.
Speaker 2: But other than that, it's all the things we're talking about.
Speaker 3: Yeah, it's not a lot of there's just so.
Speaker 1: Many of them for me to not think it's got
Speaker 1: to lead to something.
Speaker 3: Yeah, unless unless the last couple of br changes internally
Speaker 3: guide and planned on doing mid tier high tier changes,
Speaker 3: and then this time around they purely focused on what
Speaker 3: game breaking things needed change, like the terminator, which you
Speaker 3: know needed changed, or and then maybe they're just focusing
Speaker 3: on getting you know, low tier changes made. Who knows,
Speaker 3: it's they who know only I don't know how Guigeon
Speaker 3: operates internally. They could just be doing it in batches,
Speaker 3: or it's a sign that we might have something new coming,
Speaker 3: which would be a huge change because guigen has been
Speaker 3: pushing top tier and top tier and top tier. The
Speaker 3: last seems like two years. I mean, if they came
Speaker 3: I started streaming it, if they came out with a hey,
Speaker 3: next major update World War One, that would be huge.
Speaker 3: That would be massive. No one would see that coming.
Speaker 3: I would way to like, Yeah, I would love it,
Speaker 3: especially now that they're they're practicing, or that they're exploring
Speaker 3: having a larger player count on their servers. Can you
Speaker 3: imagine if they brought in sixty four verse sixty four
Speaker 3: World War One biplanes? Oh my god, like a giant
Speaker 3: fur ball at sixty miles whipping around and everyone's just tanking.
Speaker 1: And then you got like three or four people that
Speaker 1: have Zeppelins up and stuff.
Speaker 2: Man, that's so funny.
Speaker 3: It'd be cool.
Speaker 1: I know that that was not the best April Fools
Speaker 1: of it, but I did really love the beam of
Speaker 1: the World War One one last year. I think it
Speaker 1: wasn't a great Apple Fools event, but really fun event.
Speaker 3: I think the World War One ground was a letdown,
Speaker 3: but when you were in a Zeppelin air with the
Speaker 3: air was so much fun because you're flying around in
Speaker 3: canvas stretched wood framed biplanes with the heaviest counterweight called
Speaker 3: your engine on the front of your plane ever and
Speaker 3: you're taking a single thirty cow that's ripping through your canvas,
Speaker 3: but you're also flipping around at crazy like high g's yeah,
Speaker 3: because you're.
Speaker 1: Only going like one hundred miles an hour if you're
Speaker 1: doing Yeah, right, it's so much fun. I would love
Speaker 1: that'd be so great.
Speaker 3: Up the up the player count, bring in World War One,
Speaker 3: or just up the player count and reserve and then
Speaker 3: you know, bring in some World War one stuff. Yeah,
Speaker 3: that would be so cool. I would love that. That'd
Speaker 3: be like a huge like curveball that no one would
Speaker 3: have expected but would have been would be so cool.
Speaker 3: Is it gonna happen? Probably not. I've been told that
Speaker 3: Guidgen is working over to time. One of the reasons
Speaker 3: that my decal didn't come out for so long was
Speaker 3: because they had stopped all non essential things to help
Speaker 3: bring all their art team over and push out the
Speaker 3: infantry in a timely matter. So, you know, probably not
Speaker 3: gonna happen, but we can dream, and I think that
Speaker 3: would be a huge. It'd be a nice change. Everyone's
Speaker 3: pushing top tier, everyone's thinking about fifth gen stealth fighters,
Speaker 3: everyone's thinking about the new this, the new that, and ground.
Speaker 3: But like, yeah, if they pushed it back Reserve and
Speaker 3: then for two months everyone's just playing reserve biplanes and
Speaker 3: zeppelins and flak and spotlights at nightmaps or something shining
Speaker 3: up between all the biplanes, that'd be so cool. I'd
Speaker 3: be so down for that.
Speaker 1: Again, just to be the deab be downer for all
Speaker 1: you high tier ARRB players and stuff. The truth is,
Speaker 1: and this is just yeah numbers, more people play low
Speaker 1: tier stuff than high tier anyway. Not that I'm saying
Speaker 1: high two people shouldn't get their jets and their tanks.
Speaker 1: I'm just saying there's nothing wrong with this idea either.
Speaker 3: Right.
Speaker 1: Yeah, they have been pushing high tier for so long,
Speaker 1: and I'm not saying that those players don't deserve content.
Speaker 2: I believe every player deserves.
Speaker 1: Content, which is why I'm saying this would be great
Speaker 1: because when is the last time you had a real,
Speaker 1: true fun update to the low end of the game.
Speaker 3: It's been a while a long time. Yeah, and one
Speaker 3: more thing I want to touch on another bit of news.
Speaker 3: I forgot about this, so this is a curveball for REV.
Speaker 3: But they did post on their the warth ontodevs did
Speaker 3: post on the their Russian telegram, and so the translation
Speaker 3: is they talked about three things. One was we've talked
Speaker 3: about this on stream multiple times, but the s U
Speaker 3: thirty premiums, the a m V and the MKK s
Speaker 3: U thirty's. Everyone calls them overpowered there and they're not
Speaker 3: in this br change for whatever reason, they're not upteering them.
Speaker 3: They touched on it on their telegram and they said
Speaker 3: at the moment they are performing similarly to the other
Speaker 3: aircraft of their battle rating and did not require an increase. However,
Speaker 3: we will continue to monitor them and make adjustments. I
Speaker 3: think that's bs if you ask me, as a guy
Speaker 3: who plays top tier air a lot, I think just
Speaker 3: because they're not performing well is because every timmy that's
Speaker 3: level four bought it for Christmas, and so they're not
Speaker 3: doing that well. But they're incredibly good, so I think
Speaker 3: that's a little wild. I think they should probably be
Speaker 3: moved to thirteen to seven. But that's that's what guy
Speaker 3: just said about that and the bnpts. They touched on
Speaker 3: the bnpts they said there have been suggestions to raise
Speaker 3: the battle ratings of the BNPT series the Terminators by
Speaker 3: two tiers at once instead of just one, but the
Speaker 3: vailable data indicates that there's an increase of one tier
Speaker 3: may be sufficient, especially considering they will begin to face
Speaker 3: vehicles with a maximum BR of twelve seven. Now, nevertheless,
Speaker 3: we will continue to monitor their effectiveness and make further changes.
Speaker 3: So obviously the player base has been saying since the
Speaker 3: terminator came out that it should probably be twelve. Oh
Speaker 3: and I think it was gonna be like ten to
Speaker 3: three when it first came out or something like that,
Speaker 3: and now it's eleven seven.
Speaker 1: So yes, so say what I said last podcast, it
Speaker 1: should be BR seventeen, put it all the way, so
Speaker 1: make a BR.
Speaker 2: And said it. That's where that thing should be unless
Speaker 2: it gets nerved.
Speaker 1: And I know we don't like nerfing things, but the
Speaker 1: BMPT can destroy everything ye up to up to thirteen.
Speaker 3: Yeah, there is a cool metal right now with the
Speaker 3: Ariet tanks and the whatever the British equivalent is. I
Speaker 3: think I think it's British. No, yeah, no, the French
Speaker 3: and Italian tanks they have they got a new heat round,
Speaker 3: a new h E shell this last update. So there
Speaker 3: is a current thing where you're fighting the premium BNPT,
Speaker 3: where you can hit it right in the front and
Speaker 3: it'll one shot it with the h round that they
Speaker 3: added over pressure, so you just overpressure it. But it
Speaker 3: doesn't work for the tech tree one. So that people
Speaker 3: are finding ways to counter them, but it shouldn't be
Speaker 3: that hard to think of a way to counter them.
Speaker 3: So that guide you in is pretty much saying, hey,
Speaker 3: we heard what you said, get bent. We're gonna move
Speaker 3: it up point three at a time and keep paying
Speaker 3: our rent with it. Essentially same with the SU thirties,
Speaker 3: so that all the premium vehicles that everyone has been
Speaker 3: saying is aggressively monetizing the game and they're pay to
Speaker 3: win and stuff. Guide's pretty much telling you, hey, we
Speaker 3: know what's best for you, like a politician. We heard,
Speaker 3: we've heard your complaints, we know what you need, we
Speaker 3: know what's best for you. Kind of thing I want to.
Speaker 1: Say real quick while we're going over that before we
Speaker 1: wrap up today. One thing Gail and I talked about
Speaker 1: and he hit really heavy, man, what I don't want
Speaker 1: on my podcasts if we talk about Russian bias.
Speaker 2: Yet here he is, well, they just said you rushing bias.
Speaker 3: And then one final thing from this telegram uh telegram
Speaker 3: message from the developers for all the low tier British
Speaker 3: players out there. Geigen said that they've seen people's feedback
Speaker 3: when they've been requesting American sixty one APH to add
Speaker 3: to British tanks. They're considering this possibility of doing so. However,
Speaker 3: introducing it now could require an even greater increase to
Speaker 3: battle ratings to some of those British vehicles. Therefore, we
Speaker 3: will decide on issuing it to specific machines after these
Speaker 3: battle ring changes are released and after collecting data. So
Speaker 3: if you are a British player out there, and every
Speaker 3: person who ever plays Britain, the main complaint is you
Speaker 3: get stuck with that damn APDs or APCR solid show
Speaker 3: you get solid shell, you just get.
Speaker 2: Solid a trade off there because one thing that the
Speaker 2: British tanks do have, remember this is my primary area
Speaker 2: of the games, this is I love that area of
Speaker 2: the game. One thing that they do have, like we agree,
Speaker 2: the shells, they get suck, but they also have some
Speaker 2: of the best armor in speed at that br by
Speaker 2: a lot.
Speaker 3: Oh yeah, so and they get lowis Cromwell, the.
Speaker 1: Churchhill, et cetera. Those things, I mean to be cliche
Speaker 1: are tanks. But tanks in like the truest word it is,
Speaker 1: even with those good American shells, can be very difficult
Speaker 1: to beat them. Even the Russians can have trouble pinning
Speaker 1: if you don't know where you're shooting. So what I'm
Speaker 1: saying is, if you're the average player out there and
Speaker 1: you don't spend time going, hey, does this round penetrate
Speaker 1: at this spot, you're probably struggling against a lot of those.
Speaker 3: Yeah.
Speaker 2: So I do agree with them on that third point.
Speaker 1: If you gave them great shells, that might instantly make
Speaker 1: that the best early ground tree in the game, and
Speaker 1: that might be a little overpowered.
Speaker 3: But I think a lot of new players have struggle
Speaker 3: when it goes to play Britain because that solid shot.
Speaker 3: So there is a possibility that in the next few months,
Speaker 3: if you are a british Man or you're starting you're
Speaker 3: thinking playing Britain, keep an eye out for the dev updates.
Speaker 3: We'll talk about it obviously on the podcast if they
Speaker 3: do announce it, But there is a possibility that they're
Speaker 3: going to pourt over America's M sixty one, which America's
Speaker 3: M sixty one shell is phenomenal in the low tier.
Speaker 3: There's a chance it's going to be come into some
Speaker 3: of the low tier British vehicles too, So that is pretty.
Speaker 1: Definitely it's a very interesting thought, and I would love
Speaker 1: to actually again the SU thirty stuff I'll roll my
Speaker 1: eyes on because hey, guess what, I have opinions, But
Speaker 1: on that one, I actually really like that as an idea,
Speaker 1: and I do agree with them that the best way
Speaker 1: to do that would be rolled out like one or
Speaker 1: two tanks at a time, test it and see what
Speaker 1: that looks like.
Speaker 2: But I love the idea.
Speaker 3: Yeah, I think it's a great idea. So yeah, I
Speaker 3: completely forgot about that. And so that goes right along
Speaker 3: with the BR changes, so not necessarily relevant to the
Speaker 3: BR changes we're seeing now, but in the future that's
Speaker 3: Guidgin's mindset. So that's a little bit of a peek
Speaker 3: into their psyche when it comes to their BR changes
Speaker 3: and stuff like that. So yeah, I mean, so, how
Speaker 3: do we follow you on Telegram? I just don't ask them.
Speaker 3: I'm getting this information. I've got feelers out there.
Speaker 2: Oh man, hey, look, we just will say thank y'all
Speaker 2: for we just had the most watched episode of the
Speaker 2: podcast on YouTube, and that's really humbling. Thank y'all. We
Speaker 2: hit over one hundred vity subscribers on YouTube.
Speaker 1: That is awesome, and now we just need y'all to
Speaker 1: get about five thousand of your friends do the same.
Speaker 1: So we're glad you're enjoying it. We hope we continue
Speaker 1: to make it better. Topics that y'all want to hear,
Speaker 1: we want to talk about them, and even if y'all
Speaker 1: disagree with us, we are both individuals who welcome the.
Speaker 3: Disagreement and hopefully discussing these open communications in Guidean's internal
Speaker 3: communication apps doesn't make us just get kicked straight out
Speaker 3: in the program. Now that would be great.
Speaker 2: We need to go ahead and request our may Ye podcast.
Speaker 3: And they just they just gave me my decal in
Speaker 3: game today too, So man, it's a great week to
Speaker 3: get kicked off the guidge in partnership.
Speaker 1: It's just everybody, go to twitch dot tv four slash
Speaker 1: night Gale, get this man's code, get the decal while
Speaker 1: it lasts.
Speaker 3: It's limited to time because we're done. Well, thank you
Speaker 3: guys so much for listening. Like always, if you guys
Speaker 3: have any comments about anything that we said, if we said,
Speaker 3: if we misspoke, please correct us. But if you guys
Speaker 3: have any feedback, especially about the whole classified document leaks
Speaker 3: from Guidgeon. If you have anything you want to add
Speaker 3: to that, feel free to put it down the comment
Speaker 3: section below and drop that link in that comment. That
Speaker 3: helps a lot. And uh, if you guys want any
Speaker 3: more information in real time between episodes, me and Rever
Speaker 3: are always live every week on Twitch. Our links are
Speaker 3: going to be down below. So but once again we
Speaker 3: appreciate it. This is we've now crashed, sorry, crossed over
Speaker 3: to the second month of podcasts. So thank you guys
Speaker 3: so much, and for that last episode. Like Rev said,
Speaker 3: that was an awesome episode. Thank you guys all for
Speaker 3: listening and that's all I have to say. So.
Speaker 2: Also check out his T shirt. Everybody who wants one
Speaker 2: look at it. We got Thunderbuddy t.
Speaker 3: It might be the first. I don't know, I've not
Speaker 3: been monitoring, is the first.
Speaker 2: I don't think anybody else I don't have one yet.
Speaker 3: It's crispy.
Speaker 2: I'm wearing my merch. You've got the nice thought.
Speaker 3: Sits right in the right in your goodie bits too.
Speaker 3: So when it's nice and fresh, that screen printing just
Speaker 3: really rubs real nice.
Speaker 1: Okay, well it doesn't matter if we get monetized people,
Speaker 1: because Gail's gonna get his