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Speaker 1: Hello, friends from across the nation and around the world.

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I'm Martin, and you are listening to Dad's Bedtime Stories,

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the podcast that takes listener ideas and turns them into

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bedtime stories. Tonight, we're headed back into my Cards of

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Power universe because we got this suggestion that I feel

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like making.

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Speaker 2: I would like to suggest an episode about in the

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Codes of Power universe where you go to a new

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planet and find a talking salamander and find a head

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village and a Courage of Power forest and they help

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train with train Matlus's elemental powers.

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Speaker 1: Well, that is an excellent idea. I'm just going to

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have to do my best to work it into where

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we are on the podcast already. Don't forget if you

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like the podcast, there's lots of ways to support Rating

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it and reviewing goes a long way. Join us on

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Patreon obviously funds the podcast directly, or if you want

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to be part of my New March contest to share

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the podcast on social media, you could be entered in

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a draw for a guaranteed story idea. That means that

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if you win the draw, you pick the story and

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I will make it as long as it's reasonable. All

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you have to do is share the podcast, maybe a

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favorite episode of your podcast, or a screenshot of the

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podcast or whatever. Honestly, you can't do it wrong on

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some form of social media, and then fill out my

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Google form just so I know it happened. At the

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end of the month, I'm going to be doing a

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draw and the winner will get their guaranteed story idea

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and even a little interview with me over like Google

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Meet or something like that. All of the details should

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be there in the show notes, including the Google form.

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And again, you really can't do it wrong. I'll basically

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trust you as long as you let me know you

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shared the podcast. But now it's that time again. Time

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to get as comfy as you can in that bed,

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close your eyes, and imagine yourself doing what the kid

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in the story does. Imagine yourself waking up inside your

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cards of power spaceship. Wow, good morning, Sunshine, Magnus, your

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little dragonling says, huh oh, good morning Magnus. Well what

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do you want to do today? Well, since we're on

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this battle planet, I thought maybe I could test out

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my skills. Think you can get me like a match

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or something, he asks, trying to work on a new

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elemental powers, but well I haven't had much of a

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chance to improve them. Oh yeah, that's a good point.

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I'm sure we can get you a match. You respond,

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and after eating a quick breakfast, you head out of

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the spaceship through the parking lot, then over to boards,

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the battle center you've been in many times. Inside, you

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walk up to the desk. Hello, welcome back. Would you

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like to participate in another battle of sorts? The person

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at the desk asks, uh, yeah, well I was hoping

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Magnus here could be matched up against someone or some

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sort of creature that has like elemental powers. Ah, that

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is an excellent idea. Let me see what we have. Yeah,

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we have a ghost type and Broom one waiting for

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a partner, and oh maybe right here Room five, then

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elemental salamander of some kind. It seems to be a

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deity level. Would that do she asks? I? Yeah, I

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think it probably would, you say, looking at Magnus for reassurance.

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Magnus nods in response, very good. Head on over to

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room five. They've been waiting for an opponent for a while.

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You walk down the hall until you get to the

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big number five. Then you enter inside. Once again, you

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find yourself in a gigantic battle arena. Only this one

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seems to be a special arena for elemental type creatures.

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The ground is made of rock, there's water streaming through,

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there's a small forest of trees, and random fire all

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over the place. Plus there seems to be real wind inside.

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We're not sure exactly how they're doing that. On the

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far side of the arena, you see a gigantic salamander

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standing there in front of some other kid. Hey, the

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kid says, ready for battle. My elemental salamander here is

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looking for a good opponent. Yeah, you respond. Magnus here

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is mostly a fire dragon, but as he evolves, he

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actually got some types of earth bound powers. Recently, he

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got a card that's supposed to slowly transfer for of

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them into an elemental type. We're really looking for a

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chance to practice all of that. Well, that's perfect, the

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kid says, my name's Gabe, and this is a sal

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sal the salamander.

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Speaker 3: Let me know when you're ready.

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Speaker 1: You step across the arena and into the protective circle

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of force. Field appears around you, and you nod to Magnus.

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He immediately begins to transform, stretching larger and larger and

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larger until he becomes his deity level form, a black

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dragon with pure sunlight energy flowing through his veins, the

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purest type of heat one could possibly think of. Ready, three, two,

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one go, Gabe announces, and immediately his salamander runs forward,

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jumps into the air, performs a perfect front flip, and

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unleashes little bolts of rock, just tiny pieces of rock,

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but they fly at incredible speeds. They hit Magnus, causing

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almost immediate wounds. That wow, Magnus says, that's not very nice.

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In response, Magnus's veins begin to heat up. The room

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itself suddenly lights a blaze. Every single tree around is

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well on fire. With a huge blast of heat downward,

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Magnus turns the ground instantly into lava and sends it

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straight towards the little salamander just before it hits the creature.

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The salamander reaches down into the ground and the stone

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around him solidifies once more. Then he reaches his hands

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out towards the streams of water, which are now steaming,

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spins them around in the air, and splashes them down

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on the rest of the lava floor. Before Magnus can respond,

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the air starts to move around his head quickly circling

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it like a tiny little tornado with a whole bunch

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of dust in it. He probably can't see, you realize.

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Vines burst out of the recently burnt ground and start

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to wrap around Magnus's arms and legs. Magnus tries to

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struggle free, but he still can't see anything do to

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the little tornado around his head. Then the creature pulls

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the water once again, forms it into spikes, and begins

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launching them towards me. Ow, Magnus says. As the spikes

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hit him. Magnus starts to heat up once again, making

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the entire room incredibly hot, and the little tornado will

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round his face. Does something else I ain't gonna Magnus says,

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as if he's unable to catch a breath. Slowly, the

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heat in the room begins to fade, and Magnus falls

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over on the ground. The salamander releases the vines as

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well as the little wind tornado. Well, I guess there

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we have it. It looks like your companion there could

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use a little more training with the elements, he says.

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If he really had control of air, there's no reason

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that attack should have worked. And cut off his ability

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to breathe. That's what you did? You say, amazing? How man,

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Magnus says, slowly waking up. What happened? Where'd he go?

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Let me get him? Ah? The match is over, Magnus,

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you lost I what?

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Speaker 3: Ah?

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Speaker 1: How? Uh? He got you some kind of air attack

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that stopped you from being able to breathe and you

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just sort of passed out. You explain what That's not fair?

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And I'm sure I can find a way to deal

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with that. Uh yeah, probably if you learn to use

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your wind element you can. May I make a suggestion,

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The elemental Salamander says, it's possible for you to come

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and train with me back at my home base. Uh.

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Where's that, you ask? A planet not far from here.

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In fact, if you'd like to come, we should be

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able to teleport you there, right, Gabe, Yeah, that's right.

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We do have a teleport card back home. We can

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go there and back here without any problem at all.

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If you guys want to train, I'd totally be up

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to taking you. You look over at Magnus, well, what

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do you think should we go to a new strange

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planet and train? You ask, Well, it couldn't hurt Magnus responds, okay,

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you say, let's check out this training planet of yours.

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All right, Well, just come on over here and I'll

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activate the teleport card, Gabe says. You walk over to

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wards Gabe and his salamander. That sounds kind of old

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and wise or heady. Everyone his chest glows. A blue

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card flies out, glows around all of you for a second,

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and in an instant there's a flash of light and

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you find yourself standing in the middle of a forest,

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a very unique forest. You look around and see that

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you're in some sort of valley, surrounded by mountains, a volcano,

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and water and lakes of all different kinds. The valley

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is lush and green, with tons of trees and plants

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and fruit growing everywhere. It's kind of like the perfect

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training place for elemental powers. Every different element is represented.

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Welcome to the valley. This is where Salini trained when

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we were practicing at first. It's the perfect place. We

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actually like built a little home here in the village.

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He points over towards a small log cabin off to

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the side. You can stay with us if you want

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to for a while, he says, at least until we

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transport you back to your ship and all that. Oh,

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I probably won't need that as long as you have

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some space. I've got a sort of a log cabin

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card of my own, you explain. Oh cool. Well, anyways,

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you guys are ready to do some training, Gay asks.

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You look over at Magnus. I guess so, Magnus says,

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all right, then salads. Well, since the main thing that

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seems to've tripped you up was the wind, I say

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we start with the air element. Ah, all right, I'm listening.

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Magnus responds. Well. The air element, though almost entirely invisible,

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is one of the most powerful because it's everywhere, and

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as you may have found out there, it's essential to

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most life forms. When you learn to control the air itself,

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you hold with you other people's power to breathe. On

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top of that, it can become an incredibly destructive force

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when moved at fast speeds. Have you ever seen a hurricane?

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He asks, Ah, yeah, I have. They're crazy powerful. Indeed

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they are. Most people have trouble with the air because

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they can't see it, but it's always with you, which

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is probably the reason it's so easy to ignore. The

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fish in water probably doesn't actually notice the water very

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much does it. It's just a natural part of its life.

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The same is true for air for those of us

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who live above ground. To control it, you must become

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one with it. Sal explains, Now, sit on the ground

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and meditate on that. Ah how kay, Magnus says, awkwardly,

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putting himself in a sort of seated position that looks

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kind of like a dog sitting up. The salamander sits

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down on the ground, crosses his legs, and holds his

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hands up on top of his knees in a sort

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of meditation pose. Very good. Now, first, clear your mind

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of all other things. Begin by focusing on your breath,

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the air you already control, Sal says. Magnus begins to

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breathe deeply in and out. Ah. I can feel it,

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he says, Oh, and something inside me is connecting to it.

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Very good. Beginning with your breath is the right way

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to start, for it's something that you already have a

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union with. Now, on your next breath out, I want

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you to continue to focus on the air even after

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it leieves your lungs, trace it through the sky and

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move it around your body. Ah okay, Magnus says. Then

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he takes in a deep breath and slowly lets it out.

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His head begins spinning around in sort of little circles. Ah.

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I think I got it. I'm moving it. I'm commanding

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my own breath, or my old breath, or whatever this is,

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he says. The wind brushes past you to sort of

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demonstrate what he's doing, moving a small column of air around,

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dancing it up and down and around in circles. Very good,

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sal says. Now, allow your consciousness to expand to the

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air around it as you move your breath, grab more

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air as you go, and continue to move it in

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a circle. Ah okay, Magnus says, practicing with the air,

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moving it around and around, gathering more as he goes,

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and before long you find yourself in a sort of

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low powered tornado, the air spinning around and around and

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around again, getting more and more powerful. Very good. You

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have found your communion with the air. Now all you

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must do is practice. Ah cool, Magnus says, Yeah, I

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feel it like an extension of my body. That's amazing.

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Very good. Now, your command of rocks was fairly solid.

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I'd say, at least your ability to turn them into

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lava and move them around. So I say, we move

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on to water. Sal stands up and leads the others

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towards a small lake in the little valley. Now, water

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is much the same as the air, and just as

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your body already has air inside it, it is made

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up of water as well, a surprisingly high concentration of water. Actually, now,

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it may be counterintuitive or a fire dragon like you,

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but to be able to become one with the water,

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you must first immerse yourself in it. Ah, I have

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to get in there, Magnus says that I don't really

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like water. It's okay, But if you don't like water,

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or can't learn to exist with it, you will never

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learn how to command it. Ah. Water's not getting up

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that easy, Magnus says, and he begins to wade his

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way into the lake. The lake hisses as he enters,

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and it gets visibly warmer and even begins to boil

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around him. Very good, Sal says. Now, the first step

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is to move with the water, feel the way it flows.

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Sal steps into the nail almost boiling water, and demonstrates

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a set of movements, moving his hands gently from left

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to right, pushing the water back and forth. You see

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the water flows with you. Imagine the motion continuing after

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you stop. Sal pushes the water to the right, and

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the water continues to flow in a large wave before

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splashing over the side of the lake. Ah how ka,

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Magnus says, standing up on his hind legs and using

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his dragon claws to start moving the water back and

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forth left and right. Then he pushes it to one side,

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and just as Cell did, a wave continues to flow,

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splashing over the side of the lake.

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Speaker 3: Very good.

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Speaker 1: Now, a dragon like you should also understand how to

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heat things up and cool them off in many ways.

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You could think of heat as a faster vibration, the

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particles moving quicker in the water itself, just as your

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breath does when you command flames. But just as easily

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the molecules in the water can stop vibrating, they can

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freeze almost instantly with a thought. Use your mind to

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imagine these things. Allow the water to flow, and then

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stop it, command it to freeze in place. Sal demonstrates

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by pushing another wave over to the side. It grows

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larger and then freezes in place as a giant, floating

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sort of iceberg. Then with another hand gesture, the entire

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iceberg melts and splashes into the water again. Ah okay,

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Magnus says. He begins moving his dragon claws back and

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forth in the water once again. Then he pushes it

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to the side, causes a large wave to rise, and

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squeezes his fist, commanding it to freeze in place. It

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doesn't work the first couple of times, but on the

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tenth try it does. The wave moves up and solidifies

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into a large wave of ice, which then falls over

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on its side and splashes everyone. It wasn't that well balanced.

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Apparently I did it. I froze the water. That is

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so cool. Magnus continues to move waves of water to

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the side, freezing them in place, and then letting go,

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allowing them to turn back into water. After a few

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hours of practice, he's moving water around in columns, spinning

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around sal and Gabe and you, and turning it into

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ice on command. Very good. Now, the last element which

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I think we should probably work on is that of

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nature itself. Now, well, you can command the water and

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the air, and the rocks and the fire. None of

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them have the their own form of life. Nature, on

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the other hand, is partially conscious, not like you or I,

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but in a way it is living. It can't be

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commanded as water can, Sal explains as he walks out

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of the lake and heads over towards a small cluster

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of trees. Instead, you must connect with it on a

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fundamental level. Many would explain that connection feeling a lot

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like love, just as one truly appreciates themselves on a

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fundamental level. You must learn to appreciate the nature around

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you to see that you and it are already one

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on some level. Once you are connected, you may ask

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it to move, encourage it to grow, give it the

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new tree as it needs to do so. Sal demonstrates

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that by slowly moving his arms towards the tree. In response,

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the branches of the tree suddenly shot out, grow larger,

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and then develop little fruits which drop down. You see,

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when it sees that you and it are one, it

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will listen. Start by meditating again, only with at least

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one hand on the tree, Sal says, sitting down beside

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the tree and placing his hand on it. To demonstrate

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Magnus awkwardly sits down beside it, places his hand on

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the thing, and closes his eyes. Very good. Now, start

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by finding your appreciation for the tree, he explains. Breathe

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and feel as though the tree is breathing, as though

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you and the tree are both part of the same organism. Okay,

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Magnus says, trying to do just that, breathing slowly with

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his hand on the tree and imagining the best he

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can he in the tree becoming one. Wait a second,

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I think I feel it, Magnus says. It's like the

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tree is a part of me. It's like it's like

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all nature is a part of me. Just because I

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don't have roots doesn't mean I'm not part of the

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same thing. I'm just a a mobile part of it,

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connected in so many ways that aren't physical but are

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still there. Very good, sal says, Now use that connection

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to request the tree to grow. Magnus closes his eyes again,

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takes a deep breath, and the tree begins to grow.

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Then it starts to stretch up higher and higher into

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the sky, its branches growing up and out, had its

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trunk growing wider. I I did it, Magnus says, you

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certainly did, But I'm getting tired. I don't know about

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the rest of you. I'd say it's probably enough for

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one day, all right, Well, thanks Sal. I've always wanted

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to learn my elemental powers a little bit more, and

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he really helped me out. Don't mention it, sal response.

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I'm happy to do so. I suggest you practice these

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connections and experiment. There are many ways to use these powers,

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but for now, it's time for us to go to bed.

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Yeah see you, guys, Gabe says as they walk off

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towards their cabin. It's totally cool to set up your

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cabin or whatever it is wherever you want here. Well,

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you can teleport you back in the morning. So you

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reach inside your card or summon your log cabin card

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and watch as the energy from the card swirls through

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the air, forms itself into a log cabin and solidifies

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in front of you. You and Magnus head over to

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the little log cabin, open up the door, and step inside. Again.

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You're amazed at how large the thing is on the inside,

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a sort of pocket dimension. You walk up to your bedroom,

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You crawl into your bed, and you close your eyes.

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With each breath, you allow your muscles to release a

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little more tension, starting with your arms, letting them sink

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into the mattress. Next, you notice any tension in your legs,

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and with each breath you release that tension a little

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bit more, you let go of the tension and your shoulders,

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in your chest, your stomach, and even in your face,

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allowing it to soften into a nice half smile as

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your mind begins to wander off the thoughts of new dreams,

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new elemental powers, and new adventures to come. Good Night.

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Speaker 3: Everyone must.

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Speaker 4: Never union, name a common in new more union kicking,

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no

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Speaker 1: Thing, no

