Speaker 1: Every Naverian remembers the gigantic cloud black as Cuttlebeard's ink.
As it started forming on the horizon. It cast an
unusual stain on the pristine sky.
Speaker 2: After all, storm season wasn't expected for another singing for a.
Speaker 1: Long wind unleashed its fury like a battle cry. Rains
started hammering and footing off, and drifters had to more
their houses and for the first leave flooded the ban
It was, by all accounts, most fantastic storm, one which
would be remembered as a great battle. As all were
running for safety and heals remained standing strong against the thundrons.
Guy They were known as the Title Blades, elite guardians
of the Floating Islands. Two hundred years, generations upon generations
of Title Blades kept the city safe and prosperous. They
patrolled the reef barrier day and night, keeping all horrors
from the ocean at bay. But this storm was like
nothing the city had ever encountered. Despite their incredible skills,
the Title Blades were no match for the endless hordes
of sea monsters, and being a less exactly, the Higher
Council was summoned. There was one desperate measure that could
save the city, but it came at a terrible price.
As the Arcanists sent the Title Blades away with a
precious hyperloom, their hearts grew heavy with sorrow. Where As
they watched the Bold successfully deploying a blinding park of white,
they knew that the city was saved, but the tidle
Blades were no more as long.
Speaker 3: On the lagund ground.
Speaker 1: It has been fifteen years since the storm. The air
is warm and the sky is sparingly painted with immaculate clouds, lafs,
and cheers erupted from the local restaurants and racing tracks.
The city of Naviri has never been so beautiful and vibrant.
A magnificent floating statue has been erected near the Citadel
of Time to commemorate the Title Blade's sacrifice. The protective barrier,
known as the Fold is still standing and has made
the lagoon as safe as it could ever be. From
the scattered reefs to the wayward sea. It blocks the
horizon like a huge, glitching glacier with a gift, a
brilliant display of experimental time magic, but also an unstable,
untested last stand against the horrors of the deep. As
of late, more and more monsters have started to break through,
sometimes weirdly mutated or possessing abilities never seen before. There
is even a rumor that the Arcanists are considering resurrecting
the lost Order of the Title Blades. They need only
a new generation of dreamers daring to be heroes. We
last left our heroes entering in low Tide into an
underwater temple a stranger that they recognized but didn't recognize
I was watching them, and then left.
Speaker 4: Hmm, careful on the stairs.
Speaker 3: What is this place exactly?
Speaker 5: That?
Speaker 2: It's really mossy and slippery?
Speaker 6: Oh, viliak, I'm I'm I'm going to stand near you.
Speaker 2: Okay, okay, yeah, just hold on to me.
Speaker 7: I can.
Speaker 2: I can swim for both of us if any too.
Speaker 6: Oh goodness, I'm a little heavy.
Speaker 2: That's okay, it's okay, I gotcha.
Speaker 8: I'm just gonna take out my blurb and maybe we
could see something.
Speaker 3: That's a good idea.
Speaker 4: Yeah, I have one of those as well.
Speaker 6: I can't see anything.
Speaker 8: Oh, gonna hold up a glorb and hopefully we could
get a little bit of light.
Speaker 9: Uh. It's kind of like a it's a.
Speaker 8: Bluish sort of crystal and the sort of looking thing
and it has a white net around it. It almost
looks like a cheese cloth, but a lot more holes
in it and kind of hold it up. And uh,
it should give us some decent light around us, a
little bit of blue light.
Speaker 1: Is that something you have to roll for or does
it just happen?
Speaker 9: It's just an item that I've got.
Speaker 4: Wonderful, So I might even call it a by orb.
Speaker 6: I mean, I like pulling a blurb because that's what
we say, help balls it and that I like to
support my friends. It's kind of slippery.
Speaker 4: You careful.
Speaker 3: What's your footing?
Speaker 6: Do you do you hear water? No? Not yet, not yet? Okay, okay, little.
Speaker 2: Trips and things. Yeah, we should have some time.
Speaker 1: As the bloor blights up everything, you are surrounded in
a beautifully colorful coral temple. It's one room on the
floor is a beautiful, intricate design that you do not recognize.
And there are nine shells, varying shades and colors that
are laying before you. Oh, there's nothing else in this room.
Speaker 6: This is the puzzle. What kind of shells are they?
Speaker 1: I will show you.
Speaker 6: Oh boy, see what is all this?
Speaker 10: Well?
Speaker 9: I don't know. I don't know what to make of
these puzzles.
Speaker 6: It's the puzzle, isn't it. Okay, it is.
Speaker 2: It's the puzzle.
Speaker 6: Seeker, not horizon chases whilst unknowing. Although I wrote that,
I crossed that out of the ace, water lover sky
embraces h open opens, King of Hermit's race. Maybe welcome
waiting to the recede recede. Well, it's probably wrung with
c empty homes of.
Speaker 7: Three by the word hermit is in there, yeah, King
of Hermits, Hermits.
Speaker 6: Yeah, shades of sky dawn to dust, becomes the key,
water soon returns lands all a mercy to the small
or stall buried tomb beneath the fall, maybe the treasure
deep and sunken hole.
Speaker 1: As soon as he finishes that, the door behind you
seal shut.
Speaker 9: Whoa, okay, what.
Speaker 6: I didn't push the button? No, I didn't.
Speaker 2: Oh, okay, it's okay, we can do this. What was
the other part that you wrote?
Speaker 6: I wrote, But where as they gather into nine, they
passed their homes back down the line, and listen closely
for the sign that you will soon be breathing, Brian.
Speaker 2: Okay, they passed their homes back down the line. If
we're talking about hermit crabs, they do pass homes. They
switch right, Yeah, I.
Speaker 11: Get they get a larger one, right, and now another
hermit crab takes their old one.
Speaker 6: I uh, I'm just looking at the at the at
the floor and not the the there's a design, I know.
I'm just looking at the floor just I just want
to see how wet it is. I just want to see,
you know, how we it is.
Speaker 11: I am probably feeling along the door that had closed
to see if there's a way to open it.
Speaker 1: Ah, there does not appear to be a way to
open it. But you do notice that the sand seems
to be trickling down that door.
Speaker 11: Hey, they're saying, go ahead, there's sand falling down from
the door.
Speaker 1: Well, the floor is stamp the way the sand would
be when the tide goes out, but it's not necessarily
filling up with water.
Speaker 6: Okay. I just had to check because you know, Okay,
I feel like that happened before it did, or it
will or it will. I don't I don't know it will. Okay,
water love our sky embraces opens king steps from its place.
Maybe this is.
Speaker 2: Okay, Okay, Okay, do with them?
Speaker 6: Okay, wait wait wait wait wait okay, but do they move? Okay?
I feel like we're the seekers, right, we are chasing
the horizon. We're in a race, don't We don't know
the pace because there's something that we understand. And then uh,
the water lover sky embrace opens the King of Romer's place.
So that was the tide going out. Uh, and it
opened up this place and so welcome waiting to receive.
That was that's the door we went. We went down
the stairs and then empty homes of three by three.
That's what we're gonna see.
Speaker 2: The shells they have to be the shells.
Speaker 6: Yeah, shades of sky and bone and see sky's blue bones?
Maybe yellow? Uh? See is green? Uh? These these uh,
these shells are are blue green. There's one that's yellow.
There's a slight different colors. Okay, maybe colors there shades
don yellow.
Speaker 2: One is supposed to be the sun somehow.
Speaker 6: Maybe dawn to dusk reveals the g but then water
soon returns lands. Paul, I think that's mercy the.
Speaker 2: Small or mercy to the small. Forestall? What does forestall
mean exactly?
Speaker 6: Maybe mercy? Uh, maybe we get maybe maybe we get
a there's a we maybe the side tide won't come in.
Uh uh right away. It's a mercy. It's like, so
we don't die, we don't drown them stay deep in
tomb beneath something fall pressure, drowned. So we have to
we have to. And then I said, I said three
by three. Uh. As they gather into nine, they pass
their homes down the line. Listen closely for the sign. Okay,
if there's is there a line? Is there a line?
Is there a line? Okay?
Speaker 2: Is there a line?
Speaker 8: Are they all organized like we see them at our picture?
Is there is there any sort of like track that
they're on, like.
Speaker 1: So that that kind of like a swirling circle emblem
is also what you see on the stone plate on
the ground as well. And you can absolutely pick them
up and move them around if do you lift one up?
Speaker 3: Oh ah, oh, I'm not touching anything this time.
Speaker 6: Wait wait uh Before we touch anything, we should look
around the room. We should see if h edges the plate,
do they have that walls like Jacko, you were looking
for edges around the door. We should we should look everywhere.
Speaker 2: We should look everywhere. Yes, for sure, you might have
written something else down here too. Who knows, Oh.
Speaker 6: If I, if I did, I bet it would be Oh,
I don't know. Or maybe someone else did. The ceiling.
Maybe the ceiling the last place you go before you drown. Maybe, yeah, ceiling.
Speaker 2: Maybe how tall is the ceiling?
Speaker 1: Three humans standing head to toe on top of each other?
Probably so three three jackos.
Speaker 12: Maybe eighteen.
Speaker 11: Maybe Jacko was looking for a way to climb up.
There is there you.
Speaker 1: Could try to climb the coral. So on the ground,
you you've got a bunch of sand, and then you've
got just this big round stone plate that is depressed
into the sand, and then you have these shells on
top of it. Around you is just this really intricate,
beautifully different colored coral wall. And then you have a
couple of lights that are not turned on, probably like
hidden in inside like another maybe shell is what appears
to be light, but it is not turned on. And
there does not appear to be a way out other
than the door that you came down, and it is
shut and sand is coming trickling down through it.
Speaker 11: Right now, Okay, so Jacko's going to try to climb
the wall to look at the ceiling.
Speaker 6: Okay, bone, bone, we've heard this before bone and sea.
We heard this before Quick and the Deadly A rock,
a shell and bone medley. Yeah, other millions strong by ocean,
sea and stream something something something, something gathering millions strong
by ocean, sea and stream. That just brought us here.
But the rock, shell and bone, that's it? Sand maybe?
Speaker 2: Uh, shells and bones that was the sandbar.
Speaker 6: Yeah, bones, bones, white white bones all the time. Bones.
Speaker 2: I don't know, I don't know.
Speaker 4: There there's nothing up there.
Speaker 2: There's not much in the sea that even has bones
besides like sharks and maybe monsters, shade the sky and
bone of seed. What are the bones of the sea.
Speaker 3: Coral and coral?
Speaker 2: Yeah maybe think Yeah, coral has to be.
Speaker 3: Cheez that really are trying to think of that? That's
not gonna do good.
Speaker 6: You know, Ben, You're really smart, that's all.
Speaker 12: Oh I wish I could help. This is all just
hurting by brain.
Speaker 6: No, no, listen, all of us are smart in our
own way. I mean, help you you you build well,
you built the hodge globed in you I mean, and
the cool thing that that lowered the boat. Each one
of us is smart in our own way. And and
this is a puzzle. It's it's chel it's mechanical.
Speaker 1: Things are getting worse in here, and it's now spilling
down from the coral in the top.
Speaker 2: It says the key. The key is dawn to dusk,
dawn to dusk. So it has to have something to
do with I don't know light or our colors or
movie colors.
Speaker 6: Does that have an maybe? Maybe? Okay? So uh okay,
uh it's a circle. Does it look like it starts
in one place and into the other. Do we start
in the center.
Speaker 1: Let's try uh, vils out kind of like a shell.
Speaker 2: Okay, So dawn to dust means we're going from lighter
to darker, right, yes, yes, okay, Well let's start with
the lightest one, which would be I don't know, the
yellow the sun dawn.
Speaker 6: But but but makes sense. God, it's sort of dark
and still maybe the yellow is the noon right in
the middle. Oh, okay, we'll try it. We'll just try it.
We'll try it. Well, we have more than one option.
U okay. Oh.
Speaker 11: While they're figuring that out, Jacko is looking along the
walls with all the coral.
Speaker 3: You see anything up there?
Speaker 4: I'm already I've already climbed down. There's nothing up there.
There's nothing out there.
Speaker 8: I think I'm trying to walk over to wherever the
where's the sand coming out.
Speaker 1: Now on the from the coral on the top of
the ceiling, so it's now pouring out.
Speaker 12: It's all the way up there.
Speaker 2: Ye all right, so some of them are already on
the spiral, so maybe some of them are already done.
Speaker 1: They are all already on the spiral.
Speaker 2: All of them are. Okay, see what they're.
Speaker 1: Range isn't sure? Yeah, So what you would see is
as it kind of like so that shell down there,
what is that shell called, you guys know, the one
that's dark blue where it's got that spiral in its
nautilus shell? Yeah? Okay, so it's like the nautilus basically,
so we don't see it, but there is a line
that would go all the way into the middle where
these two shells are.
Speaker 3: Okay, let's just let's just try it on the walls either.
Speaker 4: There's nothing here.
Speaker 12: Can you plug the sand hole?
Speaker 4: Yeah? Yeah, I try This is.
Speaker 2: Oh, in desperation almost, I'll pick up the nautilus and
replace the clam shell above it.
Speaker 1: Okay, so when you pish those too, which one are
you picking up? Can you point out by blue dark
blue nautilus shell the bottom I talked about, So that
one in the very middle, okay, so in the middle
or the one on.
Speaker 2: The bottom, the spiral, Yeah, yeah, in the bottom.
Speaker 1: As soon as you pick that one up, it's like
color comes emitting from that stone tablet. It's breef and
then it's on. She's holding the shell in her hand.
Speaker 4: A what what?
Speaker 6: What? What? What? Color?
Speaker 1: It matches the shell that she just picked up.
Speaker 2: Okay, okay, what happens if I swap it with the
teal colored clam looking one or the muscle looking at.
Speaker 1: One, then the colors will then switch. So basically, if
you pick that up as you're putting it down, the
color that ear of the shell you're holding is the
one that comes through.
Speaker 6: Gotcha, sorry, this is a a green green shades of sea.
I'm so sorry. I have to think more. It's just oky.
Speaker 2: She's okay, but this is closer, right, she's closer to
going in an order.
Speaker 1: The sand now fills about up to your ankles those.
Speaker 3: Boy, oh boy, okay.
Speaker 6: We can forestall it. Uh, it's key, all right. Let's
start in the middle, ah, and we'll go around it, right, No.
Speaker 1: Should we the plate was rising with the sand by
the way, Okay.
Speaker 6: Blue, green, red, red, yellow, yellow and blue equals green,
so maybe yellow then green then blue?
Speaker 4: Right?
Speaker 2: Yeah, So should we ended with blue in the middle
or should we end with yellow in the middle?
Speaker 6: But let's start with yellow and the and the very
start with the yellow. Start with the yellow, but the
yell yellow.
Speaker 2: Okay, So I'll swap out the darkest blue one in
the center there, okay, with the yellow one.
Speaker 5: Okay?
Speaker 6: Is that?
Speaker 3: No?
Speaker 6: Does he start that way? Yeah? Okay? No, Wait, I
don't know which way this is the first one that
that uh turquoise one, or is the first one the
dark blue one in the pattern?
Speaker 2: I don't know yet, but uh, the yellow needs to
go in the middle.
Speaker 6: Right, let's try that, okay?
Speaker 1: Okay, So yeah, we'll do that with the yellow shell
in the middle. And then which one are you going
through next? After that? You're going from why don't you
tell me?
Speaker 2: So I don't get to green to blue? Okay, yellow
to green to kind of turqoisey to.
Speaker 6: Wait wait wait wait wait? Yeah, uh that one that
you picked up, that that one, the one that has
some red in it. Red red comes before yellow. So
maybe because it's dawn.
Speaker 2: Okay, you're right, that looks like a before dawn kind
of color. Yeah, all right, so let me just okay,
so I'll move this one here, and I'll move the
the claim shell to where the yellow one is. Okay,
And then I moved the yellow one to where the
clamshell is.
Speaker 6: Uh no, wait wait wait, look at one in the bottom,
the one in the bottom next to the spiral one.
That one has yellow in it, and that has some green.
I feel like that should go next to the yellow.
Speaker 2: Right, Okay, I'm trying, hold on, I don't know. And okay,
this green one and then maybe this blue this with sand.
It's okay, we still have a little we still have time.
There's there's a lot of a lot of a lot
of ways to go, okay, okay, so let's try to
arrange them like this and then like this at the
green here and then the light blue one over here.
Speaker 4: Way okay, yack.
Speaker 11: I was trying to like plot the ah what anything
you can find.
Speaker 1: So the sand is trickling down from like in between
the coral, so it's it's not really one hole, it's
just the whole thing. It's like raining sand.
Speaker 3: There's nothing we can do.
Speaker 1: No, and it doesn't seem like it anyway.
Speaker 3: Okay, what about like this?
Speaker 1: Oh my god, I was wondering because you're like.
Speaker 9: Like this and from this.
Speaker 6: Ooh, that's beautiful.
Speaker 2: It's it's close. It's got to be close.
Speaker 6: Oh, it's not bad.
Speaker 1: So when you put them down in that order, what's
the last one that you set down.
Speaker 2: That inky dark blue ink shellow? Yeah, the indigo looking one,
because that would that would be the last color, right,
because it's the one that connects both the dawn and
the dust, what makes it an actual circle. It would
start to get lighter again after that.
Speaker 6: I agree.
Speaker 1: Okay, So I'm gonna see if I can. I'm gonna
save this image and put it up so we can
see what you've done. Do I love it? I love it? Okay.
So as you rearrange these in this shade, in these
in the shade colors, you hear the sound of like
a conch shell in the distance, like different tones shifting
when you do this, and this sounds like something unlocks.
Speaker 3: I heard like a clunk.
Speaker 9: What was that? What was that?
Speaker 6: I'm going to but I can't. I'm not very strong.
I'm gonna try to push or twist or lift the
sand pedal. Maybe maybe that was it the pedestal.
Speaker 3: Yeah, let me help.
Speaker 6: Totally not competent. I'm like, we need to I can't
do it.
Speaker 3: I can help.
Speaker 8: Come on, okay, I can try to help too, because
I don't know what anything else means.
Speaker 6: Let me help.
Speaker 3: We can all do this together. It's pretty heavy.
Speaker 6: You're right, you invent and maybe i'm jack.
Speaker 2: Oh.
Speaker 1: If you're all helping, no one needs to roll. You
can just open it and lift it up.
Speaker 4: Okay, here we go.
Speaker 6: Out.
Speaker 1: Inside is a piece of armor. It looks like it's
made out of shells. Let me see if I can
drop it in here for you.
Speaker 12: The stand is still coming down.
Speaker 1: Yep, don't it's still coming down.
Speaker 6: Wait, don't touch it.
Speaker 1: It is an estuary plate armor laying in on display
for you. I'll put it up on the screens. I'll
can see it as all.
Speaker 11: Do you mind if it's something we would have heard
of before, right, you've heard of it, but it seems red.
Speaker 1: Yeah, it's stuff of legends.
Speaker 2: It's incredible, rare.
Speaker 4: Wow, this should this.
Speaker 1: Should not be part of the race. And I think
you know that it's too big, it's too big.
Speaker 2: It's also just.
Speaker 1: Too rare, like you're expecting like a you know, a
trinket or something like that that you then collect and take.
This is this is something else entirely.
Speaker 6: If you don't mind, do you mind if I touch it?
Hold on whatever?
Speaker 12: You think you're gonna stop?
Speaker 6: Let's say, yeah, sand I know, sorry, sorry.
Speaker 3: Wait wait wait what are you doing?
Speaker 6: I gotta concentrate. I got to concentrate. Okay, okay, I'm
going to put my hand on it as I concentrate
all of my will too. Because time and space are
not they're just a dimension, they're the same. I want
to see the history of this item. That's what I
want to do. I'd like to get a sense of
who who this belonged to? Is the question I'd.
Speaker 4: Like to add.
Speaker 6: Okay, I will spend the two I have to spend
quite a lot. This is takes a lot out of me,
you know to do this.
Speaker 1: Uh huh.
Speaker 6: But I could you tell me what level of difficulty
it would be to sort of sense who this belonged to?
Somewhere between a one, which is knowledge you could find,
you know, just by looking somewhere other than your current location,
and a seven, which is whoa obscure knowledge of the past.
Six Okay, okay, I'm gonna try. I know this might
be important. So I'm gonna look a little sick, actually,
just a little. Maybe I look around. I'm gonna I'm
gonna concentrate for anticipation, actually, just to see multiple possible futures. Uh,
maybe before I touch it, and and and it might
help me give me a bit of a sense of
of this. Just just first, uh, to give me an
asset when I do this.
Speaker 1: Sorry, way wait, wait, wait, way, just so that I
am clear you are now trying to sense multiple futures. Wow,
looking at the history of this.
Speaker 6: Before I look at the history before.
Speaker 1: I touch it, before you touch it.
Speaker 6: Okay, I'm gonna just look at multiple It's just like
a couple of seconds in the future.
Speaker 11: So then I'm gonna stand next to bowl and uh,
I'm gonna put my hand on his shoulder. I'm gonna
say I've seen armor like this before. Quietly, then this
looks like armor that my father used to wear.
Speaker 6: Okay, okay, your father.
Speaker 3: Okay, okay, I just realized something.
Speaker 6: I was kind of God, but what what.
Speaker 3: What if you go into that strange thing where you
can't move and we're gonna have to carry you out
of here.
Speaker 12: Oh you can, that will be horrible.
Speaker 4: Good.
Speaker 6: Yeah, I'm gonna be Okay, wait, I didn't get to
I didn't get to like all the things. Sorry, it
wasn't the wrong one, the wrong one.
Speaker 1: I'm sorry.
Speaker 6: Oh, just you know there's so much Okay, so what.
Speaker 1: Is really high? I know, by the way, it's probably
filled up half of the room.
Speaker 6: Okay, oh boy, alright, or I can do this. I
can do this. It's just will, It's just will. I'm
gonna spend two effort. I'm when I really concentrate, I'm
gonna spend like the most concentrating I can. And I
have that one asset. Okay, please oncentraas oncentray?
Speaker 4: Does uh does my information help him at all?
Speaker 1: Okay?
Speaker 4: Hold on?
Speaker 1: It would, but not in the way that you're thinking
with an asset. Okay, So well, can you read this
ability so that everyone can hear it and understand?
Speaker 6: Yes, I can, uh, in case, in case people want
to hear it. See what happens is because you know
time and space, they're all actually just the fourth dimension.
And I have the ability if I concentrate, my will
I can touch an object and I can read the
subtle echoes of its existence right through time, and then
I can ask I don't know who i'd ask, but
someone out there about the object's past, and I would
get an answer, but a general answer. But the answers
they're often in the form of brief images or sensations
rather than you know, words or answers in a language
that I know. It's not like it's a spoken language.
And then someone I don't know who, you know, they
I get a difficulty in this was very intimidating, this one, actually,
And well, if I use this ability, then I get
an asset on identifying the object. Okay, yeah, I I
I channel all of my will through this my chronic
focusing device that that Jacko gave me. Actually he got it.
He probably stole it, but that's because he cares about friends.
And yeah, I'm just put my I'm gonna touch it.
Speaker 12: So much.
Speaker 1: Sand I rolled the I know, I know, I'm just
I have an offer for you. I see you have succeeded.
I will give you extra information if you will give
me a GM intrusion I can use later.
Speaker 6: I see.
Speaker 1: Mm hmmm.
Speaker 6: Well, so here's the thing. I care about my friends
a lot, you know. And and Jacko said this might
actually be as his father warm or like that, and
it might be important to know. And if that intrusion
hits me and doesn't hit my friends, and I think
it's worth So I'm going to say yes because I
want jack Go to have whatever information he has.
Speaker 1: I have to be honest with he. He's a GM
intrusion will not only just affect you.
Speaker 6: What do you mean just that you know what? I'll
tell you what I'll do. I have three XP from
the Power of Friendship, and I will spend one so
that I can get that extormation but not take the
GM intrusion. I will will cancel the intrusion, but I
will but still get the information. But I'll spend one
of those XP. Boy, I don't have it anymore. Okay,
that's okay with you. Thank you, I appreciate you.
Speaker 1: Jacko. Would you describe what your father and his armor
look like.
Speaker 4: My father was a large, large man. He was very strong.
Speaker 11: He had a shaved head and a big, bushy beard,
and he was easy to smile. I don't remember everything
about him, but I always remembered when he fought he
would be in the front and he had this beautiful
armor that would sit on a stand in our home.
I was very curious about it when I was a child,
and it was made of these beautiful shells, and it
looked different when it was on display, and when he
wore it. It sort of changed when he put it on,
and he could put it on so fast, and he'd
be out the door in moments when he was needed.
Speaker 8: Oh, Jack, I'm still pile it up.
Speaker 6: I know, I know. I'm sorry, Jack O. I see
your father and he's grabbing the armor off of a
stand and he's putting it on real fast. That's what
I that's what I see. You should put it on
real fast.
Speaker 4: You want me to put it on.
Speaker 1: Yeah, it looks new. Here's your extra information. It looks
brand new, so it does not look like and I
think that's probably a little confusing to you.
Speaker 6: Well, yeah, I gotta I got a sense of that's past,
but it's not where it's future. Maybe because the past
and the future are sort of the same. Sometimes it's
it's they're not. It's just space. It's just space. I
feel like you should put it on. I I don't
want to. I can't swim. I think you should just
put it on. Did you did you hear anything? It's
uh uh youre uh there are nicks, you're you're in
the armor. I saw there was a like a nick
on one of the shelves, but this one there's no
nick here. There's no nick on the shelf.
Speaker 3: Sands getting higher.
Speaker 4: Just just okay, do I put it on?
Speaker 6: Put yeah? Please? Uh? I mean what did we get brushed? No?
But just put it on. Put it on? Please? Ye okay,
I'll help if I Go really can help.
Speaker 11: That Go has seen this get put on before, and
it's very quick and easy. It's almost like the armor
has a mind of its own and it helps you.
Speaker 4: Don it's.
Speaker 11: And he just slips into it very very quickly, less
than a minute.
Speaker 4: Do you recognize this, Jacob, Do I recognize? Yeah?
Speaker 11: It feels sort of like I've been here before in
a very similar situation, and I'm feeling it's not the
situation itself that I remember, maybe bits and pieces of it,
but it's the emotions that i'm having that are the same,
and confusion memories of my parents which don't come easily
because I don't think about those, and putting on the armor.
Speaker 4: Was a lot of that.
Speaker 1: So are you trying to remember them right now? Or
is it more like an intrusive memory?
Speaker 4: It's intrusive, okay, not trying.
Speaker 1: Yeah, and you don't like that? No? Yeah, hey, thank
you God that those questions?
Speaker 4: Yeah, all right, so I fully down the armor.
Speaker 1: Now you now have what armor? Now you can add
it to your character sheet.
Speaker 6: Is there anything underneath it? What was there?
Speaker 12: Helo?
Speaker 1: There's nothing else in here?
Speaker 2: And the room I want to go. We're still filling
trying to go back to the to the door and
start start examining the door and seeing if the locking
sound that we heard had anything to do with or
the clicking.
Speaker 1: No, it does not appear to be for the door.
Speaker 3: Okay, can we even get out of the door right now?
Is it too high?
Speaker 12: I'm wondering if I could use a player intrusion?
Speaker 1: Oh okay, explain are first right?
Speaker 12: Yes?
Speaker 8: Would you use a player intrusion? It's kind of like
a player hijacks the narrative a little bit.
Speaker 12: And I have.
Speaker 8: A bunch of XP that I might be able to
use here, So I'm gonna spend an XP out of
player intrusion. Fortuitous malfunction. A trap or a dangerous device
malfunctions before.
Speaker 9: It can affect you.
Speaker 8: And I am hoping that that applies to whatever it
is that is making the sand fall.
Speaker 1: Oh that's a device though, right.
Speaker 12: A trap or a dangerous device.
Speaker 1: It is not a trap. It is time.
Speaker 6: How I concentrate.
Speaker 1: What I will do is I will give you a
hint as to how to get out of here. Kay,
I'm going to DM it to you.
Speaker 6: It's a convenient idea. I'm going to concentrate. I have
the ability to scan an area. And I can scan
an area equal size to a ten foot cube, including
all objects or creatures within that area. And I'm going
to scanning the object the area, right, it will always
reveals what's in here, so and all or whatever facts
that whoever might feel as pertinent about the matter and
the energy in this area. And there's so much and
I'm going to just start walking in a circle around
this whole area. But I'm going to scan because maybe
there's a lever or or there's something a thing or
an energy or something in an and because the last
time I think I died, and and I'm I'm gonna
just walk around. I'm gonna I'm gonna scan. Well, they're
doing things. I'm gonna concentrate. It's concentrating.
Speaker 12: Are we sure what los are? Even righted a lead?
Speaker 6: I don't know. It seems like they might not be
completely I feel like a.
Speaker 12: Maybe we should just try moving them around.
Speaker 3: Are we gonna have to dig ourselves out of here?
And Fenton just starts digging in the sand franticly.
Speaker 12: I have a cut one of the just go backwards,
one of we just go together?
Speaker 9: Wing?
Speaker 2: Is it still within twenty four hours since we fought
the crab?
Speaker 1: Yes?
Speaker 2: The sand crab yep. Out of frustration and panic, Vilia
would smack the stone door with the hand that has
that bracelet on that she broke, and if it's still
within twenty four hours. Each time the user strikes a
solid creature or object with a weapon, including a body
part the attack, it's a burst of energy that tele
creature object and immediate distance in a random direction.
Speaker 3: That's what I'm talking about.
Speaker 1: Okay, I didn't think this is how this would happen.
But as soon as you punch the door and move it,
water begins to Russian.
Speaker 6: I scan, I span Celia, Felia, I'm gonna scan. You
get the water, you get the change.
Speaker 8: The ship, change it where, change it whey or how
just switch around? Just just go backwards, just put it
backwards backwards?
Speaker 3: All right, No, Russia is the whole I think we
just hold up. I got you, buddy, I scan you
are scanning.
Speaker 1: Can you explain? Can you post again what it is
that you do?
Speaker 3: JACKO?
Speaker 1: Yes, very specific.
Speaker 6: Yeah. You could scan an area equal in size to
a ten foot tube that's within a short range, and
I'm going to move that each area each action. I
will move it, including the area, including all objects or
creatures within that area. Scanning a creature object always reveals
its level, a measure of how powerful dangers are difficult
it is. You also learn whatever facts the GM feels
are pertinent about the matter and energy in that area.
There's a larger description. But like if there's a box,
can you in so I can read it? Yes? Yes, yes,
of course.
Speaker 1: So are you allowed to move it?
Speaker 6: Yes? Each it's an action.
Speaker 1: Wouldn't that be like one round, one action, one action?
Speaker 6: Yes?
Speaker 1: Yeah, And so I will start with the water. Yeah, okay,
I was going to say, you have to tell me
where you're going, because the water's going to fill up,
probably before you can do the whole trim. Yeah, so
you're starting with the podium and then you're going where
I'm going to.
Speaker 6: Go clockwise.
Speaker 1: North and then clockwise as if you are then following
the pattern on the thing. Yes, okay, yes, yes, I
still need to see the.
Speaker 6: I put it. I put it in the Oh okay, okay,
because I put the hole and I'm not hyperventilating, I promise.
Speaker 11: Just so you know, me and Fenton are on either
side of bowl ready to help him out.
Speaker 3: Yeah, we got you, buddy. They're just kind of tread
and water.
Speaker 2: What does the room look like now that the wall
has moved?
Speaker 1: It's a really bad question of it.
Speaker 2: Yeah.
Speaker 1: So because you're punching it back in time, right, is
what we've decided. You're punching the door and you're just
moving it. So you've essentially this door. Yeah right, okay,
So because I would say, normally the door would slide,
it wouldn't kind of move forward or back awards. So
you've essentially broken this. And now the water's rushing in. Really,
you know something really strange. As the water's coming in,
it looks like the coral goes from being dull in
color to bright in color and like alive. It's almost like, yes,
I see your faith. Yes it is that. Hold on,
I'm just reading this. You guys can continue to RP
for a second. I have to read because this is
really important.
Speaker 6: It is. Yeah, there's a it's a longer description. It's
a because you can see things, you know, quicksand maybe,
uh look, just hold me up. I'm gonna okay, yeah, yeah,
we got champ. We kind of change the shells. There's
so many things to do all at once. H you paint,
you paint. You know colors. Uh, you change the shells,
You change the shells, you know colors, you paint, you
paint all the time. I'm gonna stand you change.
Speaker 3: The shells, what colors?
Speaker 12: Just switch them around, just go backwards. Maybe we do
it right, just through the room.
Speaker 3: Okay, I'll just reverse everything.
Speaker 6: Think about your painting, think about painting. Do it do
it in the paint order due to colors from painting.
You can do that. I trust you. I know you.
You can do this. You can paint all the.
Speaker 3: Time, right, Okay, it's gonna help.
Speaker 4: I think we just weren't supposed to open the door.
Speaker 2: We did to open the door, to open the door,
it's okay.
Speaker 3: And just arranging the shells.
Speaker 6: Colors, colors, I think we have.
Speaker 3: He just rearranged them. Okay, how this is gonna work?
Speaker 4: We got it.
Speaker 3: Look, look, look.
Speaker 1: You just put them in.
Speaker 6: We put it in the discord.
Speaker 4: Yeah, I know, I'm looking.
Speaker 1: I'm just wondering if this is exactly the opposite direction
as the yeah, because it's not what you did. Yeah, okay,
I see. So for those listening, they didn't put it
back the way it was originally. They've actually reversed the
order of the shades. That looks like, so now that
does work. Yellow one is all the way on the
outer end.
Speaker 3: I'm really bad at puzzles. Try you're starting to sing,
you got them, Jack, Yeah, yeah.
Speaker 11: I've got them. I'm holding something. How high is the
water at this point?
Speaker 1: I look like I'd say, you've got maybe a quarter
of the room left, so it's really high. Yeah, okay, yeah,
I need some help over here.
Speaker 2: All right, come on, if you can't stay together, we
need to stay together.
Speaker 4: It's not better than I can. Come on.
Speaker 2: We will help you all out, not leaving any of
you behind.
Speaker 3: Okay, yeah, that's not that's not gonna happen. We're all
getting out of here.
Speaker 1: I need to give Bull his information. Sorry that took
me so long. All Okay, you are in a aw
so I don't have to tell you exactly what everything's
made out of. Like you might learn that the glass
cylinder is full of poisonous gas, and that it's metal
stand is an electric field, and you might learn about
creatures as well, but you don't get all of the
details like.
Speaker 6: I wouldn't get like if there's like a like I
wouldn't know what the device did, right, like I would.
Speaker 1: Know, but you just know that it exists.
Speaker 6: Like I would know that there's like a cylinder full
of poison gas, right, and that there's a metal stand
with electrical field running through it a tile.
Speaker 1: But so I will say this, then there's something weird
about the door that she just kicked open and the
water was rushing through? Is really cold ocean? Yea?
Speaker 6: Too cold?
Speaker 1: Too cold?
Speaker 6: Too cold? Too cold for the ocean.
Speaker 1: No, No, too cold for shallow water.
Speaker 6: Too cold? Okay, Uh wait, this is something weird about
the door? Is it? Is it? What's the mechanism? Is it?
What's it connected to?
Speaker 7: Uh?
Speaker 6: Is it connected to something.
Speaker 1: It's not connected to a mechanism that you can see.
Speaker 6: So I don't sense that the door is not connected
to a mechanism that.
Speaker 1: Is correct, that's weird. You also do sense a great presence. Well, cat,
do you look at the coral?
Speaker 2: Can you see this?
Speaker 1: Let me when you look at it, it looks like
the coral is going from dull and faded to bright
and full of like help and life.
Speaker 6: The colors colors, can we match the colors of the
of the coral? Can match the colors of the coral?
A copy of those colors, copy of colors on the shelves.
That's the key. It's the key. U there was a
there's a thing. It says, uh uh uh dawn till
dust reveals the key. I think it's undying though, maybe
try it, Finton.
Speaker 3: What am I doing now? I don't This is puzzle stuff.
It's not color stuff.
Speaker 6: No, it is color stuff. Follow the color of the
kelt of the coral.
Speaker 4: Okay, I don't understand what's happening.
Speaker 3: I don't either.
Speaker 6: Why start at the bottom so cold? I think we're
out in the middle of the ocean. Everyone. I don't
know how we got here, but I wow, I don't
there's something here.
Speaker 1: Time in space, our fourth dimension.
Speaker 6: It's we don't have to move, we move into fourth dimension.
Speaker 8: It it's like, listen, this isn't time to have the
conversation though.
Speaker 6: No, sorry, ugh favilia, you're good at puzzles. You're good
at puzzles. Follow maybe follow the coral that's the different
bright colors. Follow that in the shells. I'm gonna there's something.
Speaker 3: Here, just kind of like, come the two together.
Speaker 6: What is this thing? What am I sensing?
Speaker 1: Do the cares of.
Speaker 2: The coral make sense with the shells? There's if I
look at the coral and then the shells, is it
obvious that they match?
Speaker 1: No, it's not like that. It's more just like very
vibrant coral. It doesn't really match the shells in a
way that I think you would go, oh, this is
what I need to be doing.
Speaker 6: This.
Speaker 2: Also, I mean, if we're in deep water, this is like,
this looks like deep water, the yanky blue one here,
then if we follow the colors up to the sun,
then you'd get all the way up to the yellow.
Speaker 6: Yes, yes, we already did the puzzle that we the
greens wrong, the greens wrong.
Speaker 1: For a GM intrusion.
Speaker 6: Or or actually, you know, rather than that, I could
spend for one of my one of my player intrusions
is convene an idea. Oh perfect, A flash of insight
provides me with a clear answer or suggests a course
of action which with regard to an urgent question, which
this is a problem or obstacle we're facing, and I
I will take one of my player intrusions as a
spinet XP for convenient idea. But I also think that
that green that's right by that blue has too much yellow,
and I think it should be higher up. Yeah, yeah, okay,
I'm gonna spinet XP.
Speaker 1: Okay, so your XP your ability allows you to get
an inspiration.
Speaker 6: Basically, it's a flash of insights. It provides me with
a clear answer, yeah, or suggests a course of action
with regard to an urgent question. Problem, it feels like
a problem or obstacle you're facing. Actually it's also all
of them. Actually it's all.
Speaker 1: Three Okay, So I can definitely do that for you.
My question is, is this inspiration as to your character
is So let's say, for example, there are three different
solutions to this. Yes, yes, am I giving you a
solution that is specific to you and like your tools set.
Speaker 6: Okay, yes, because it's a because because I don't know
if it's you know, I'm going to pretend for a
moment that there are people watching us here. Yeah, I
mean I don't know if that's true, but I'm gonna
pretend like there are. So we all have arch types,
you know, uh, and we have archetypes of we could
be fighters or or or adepts or or speakers. We
have we have people who we are, and each one
of us are archetypes. Gives us a sort of a
player intrusion that is written for who we are, for
about who we are. And I'm a I'm a dreamer
an adept and that's that's what I do. So, so
I have three sets of intrusions that are specific to
me as a person who dreams and who who's a
nerd not a nerd. Oh, I just said I was inured.
Speaker 3: Out loud, though, sorry, You've nothing wrong with that.
Speaker 6: Okay, So yeah, so it's specific to me.
Speaker 1: Okay, I mean, I'm going to assume that this is
a very clear answer, but if you need me to
spell it out more than this, I will do. So. Yeah,
Space is a fourth dimension. You have the ability to
bend space. Yes, that is a quick direct solution that
you could try.
Speaker 6: The only problem is that I have to be able
to see it when I've been space. I have to
see where I'm going.
Speaker 1: Can you not picture it in your head? You were
just there? It's not perfect, but you can try. Second thing,
I'm going to say the mm hmm and kelp, do
you want to describe what you just did here so
that the audience can see what you've done? Sure?
Speaker 8: Yeah, uh so the center uh and this is most
likely just kelp.
Speaker 12: He doesn't understand puzzles.
Speaker 8: He's just tried like logical things, you know, Like he's
just like, Okay, if it didn't work this way, maybe
we just did it backwards, and we just you know,
switch it and put everything backwards.
Speaker 2: To this point too. She's just rearranging them in as
as much of an order as she can.
Speaker 8: So, uh So I'm trying like from the center is
like the first spot, and then it spins around clockwise
like the Nautilus shell, all the way to the end
at the at the at the edge.
Speaker 1: So now it's going from dawn until dusk. Yes, yes,
everything stops for a moment, and I mean everything, you're
still moving, you're still breathing, but you hear nothing.
Speaker 3: What what's going on?
Speaker 2: We stopped it? We were we were I think guys,
I think we were going backwards and now we stopped.
Speaker 3: But there's something doesn't seem right.
Speaker 6: The coral.
Speaker 2: Is the coral the same color that it was, the
same vibrants but paused? Or is it back to being?
Speaker 1: Yes?
Speaker 2: Okay, it's almost.
Speaker 1: Like all life around you has stopped. If there were
air bubbles coming from the coral, they have stopped mid
rise to the surface.
Speaker 2: Cause I think we are Oh.
Speaker 4: No, is the is the water moving?
Speaker 1: No, everything has stopped. Everything is still except for you.
Speaker 6: Been here before? Yes, you have this is we're in.
I think we're in the fourth dimension right now.
Speaker 9: Ah, well no, why can't we just be in the race?
Speaker 3: Yeah, need to forget about the race.
Speaker 9: What don't we forget about the rice?
Speaker 2: I think we need to worry about getting home?
Speaker 6: Heyst look look at the coral.
Speaker 2: It was dead and now it's alive. It's all alive.
Look look at it.
Speaker 3: Ah, you said time stuff? You know when you punch
things with that that goo on your hands and what
cad do you always talks about the fourth dimension in time?
Speaker 6: Right?
Speaker 2: Yeah?
Speaker 3: Are we we go back way before where we were?
Speaker 9: How does the world.
Speaker 2: The shells an?
Speaker 9: I don't know everything, shells new anything?
Speaker 6: Oh no, wait, as they gather into nine, they passed
their homes back in the line. Listen closely for the
sign we heard the sounds like that you will assume.
Listen dawn till dusk reveals the key water soon returned
lands All, then we have it's the the mercy, mercy
to the small or stall or stall. We're in the
fourth dimension. This is not permanent. You know well, you don't.
Speaker 3: Wait Forestall mean? Is that Forestall?
Speaker 6: Like?
Speaker 3: We just is this what's happening right now? Is this
what Forestall means? We're just holding off something that's gonna happen.
Speaker 6: I just thought of something. What I know? What if
you know the fold?
Speaker 3: Yeah?
Speaker 6: And you know how I don't know exactly what it
is because I didn't. I'm not an arganist yet. One day,
what if it's like the fourth dimension? What if it's
a pocket. What if they've created it, They've somehow made
the fourth dimension a barrier and everybody's stuck in it.
Your family and what if we're right now stuck in
the fourth I think we're stuck in the fourth dimension,
maybe a different one. But the thing is we I
was saying that we can't say forever, but I but
we can. But that's no good. We don't want to
stay here forever, because then we're stuck here. Just ear.
Speaker 3: What does it mean if we go outside right now?
What will we see?
Speaker 2: Can we even go outside right now?
Speaker 6: Or it's open? You you can travel, you can travel
through the fourth dimension. Certainly, it's tricky because you can't
you can't have barriers in the way, you know.
Speaker 12: But I don't know what you're talking about.
Speaker 6: Okay, I cannot bend space if there's a wall them
in the way.
Speaker 12: That's not.
Speaker 3: If we go outside right now, will we be.
Speaker 6: Okay, Well, let's try it.
Speaker 2: I'll start experimenting with like touching the water. Do I
pass through it? Or do I meet resistance? When I try.
Speaker 1: And throll me a one D twenty?
Speaker 6: Please be careful.
Speaker 3: Oh and during this time, Fenton is like gradually getting
closer to the door.
Speaker 1: Yeah, okay, and you're moving through the water as well,
right Finn, hmm, Okay, go ahead and roll me a
one d twenty.
Speaker 6: The concentrate, use your will, imagine it in your mind.
That's how you move through things. Think yourself moving there,
think it?
Speaker 1: She uh. The as you get into the water and
you try to move, it's almost like do you are
you trying to swim?
Speaker 4: Like?
Speaker 1: How are you to.
Speaker 2: See if I need to swim or if I think
you think you need.
Speaker 1: To swim, so you swim?
Speaker 2: Okay, yeah, since I would feel that way.
Speaker 3: You vent moves differently something. He is like walking as
though he's done it before. There's even a confidence in
what he's doing. Just follow what I'm doing and you'll
be fine.
Speaker 6: Have to use your will, remember it. You there are
microns everywhere. We're all made of microns everything. You have
to just concentrate your will and you can move yourself
because time and space are all the same.
Speaker 3: Fenton reaches out to Velia's hand and kind of tries
to help her stand up.
Speaker 6: Right.
Speaker 1: You can roll again, be at a five to your
role if you continue holding hands with it, I will
do so.
Speaker 2: Yeah you so, yeah, i'd describe it. I can absorb.
My body is my weapon and my everything. Yeah, so
I can kind of very quickly get used to the
way that this environment is and I'm doing both almost
so it's like I'm able to walk but suspend it
in the water and it's very graceful and it's it's
like an aerial dancer almost with one of those like
the silk ropes, but there are no ropes.
Speaker 1: Yeah. I love this also with her, Yeah, absolutely, And
everywhere around you it looks almost gelatinous, so like if
you push on the water, it will move the way
Jello looks. But for some reason it's not really affecting
you as you're moving through ite.
Speaker 3: I've never seen anything like this before.
Speaker 1: Are you going outside the door?
Speaker 13: Yes?
Speaker 1: Okay, yeah, you see darkness below above and in front
of you. You are deep in the ocean. If you
let time go back to normal, you will be crushed.
Speaker 3: We're gonna have to get everybody out of here, and
we're gonna make sure that.
Speaker 6: Yeah, we gotta make.
Speaker 3: Sure what we gotta show them how to do this
because if they all all don't understand, this is going
to be an issue and they're going to be stuck
here and all can't swim, and he's gonna panic and
we need to calm him down.
Speaker 2: I'm worried about the ones that can't breathe underwater, because
I don't know if they'd be able to breathe this ether.
Speaker 1: V Uh, can you do? You have an experience point?
Or actually, I can give you something if you'll give
me a gm intrusion later.
Speaker 2: I have an experience point. Okay, I'm willing to spend Okay, perfect.
Speaker 1: Your mind drifts back to the conversation about hermit's hermit Gramma,
and shall.
Speaker 2: We I wonder, I wonder if we could trap some air,
maybe just enough.
Speaker 3: Are the ones that can't hold their breath long enough
or breathe water?
Speaker 2: Yeah?
Speaker 3: How do you think we should do that?
Speaker 2: I don't I don't know if we should use the
shells though?
Speaker 3: Are throw other shells around in that room?
Speaker 1: V I'm curious why you say that. I'm just I
just want to know what you're thinking. I think that's
an interesting train of thought.
Speaker 2: I'm afraid if we disturb the shells that we're going
to disturb this, this fragile reality that is giving us
a thread of a lifeline out of this situation. You
are absolutely right if you want to stop the position.
I don't want to mess that up. I already messed
up enough.
Speaker 6: It's what happened.
Speaker 1: You didn't mess anything up.
Speaker 6: What happened.
Speaker 1: You're saving the world right now.
Speaker 2: She hears herself saying that, yeah, you didn't mess up.
That was supposed to happen.
Speaker 1: It all comes back around, h it.
Speaker 3: Was always meant to be this way. She may go
back in there and tell them what's going on.
Speaker 2: Maybe they have better ideas about how to get up,
how to get up there with air.
Speaker 3: All right, let's go.
Speaker 2: Okay, so we'll go back down into the temple area. Well,
we have a long way to go to the surface.
Speaker 6: Yeah, it's what I We're deep underwater's tool the water
very deep.
Speaker 4: We don't have a long way to go though.
Speaker 2: That's true.
Speaker 11: This is the fourth that if this is the fourth dimension,
everything is right next to us.
Speaker 2: Wait, you just have to see it, right, you just have.
Speaker 6: To see yeah, see it.
Speaker 4: But here you are.
Speaker 6: I'm not good enough to take people with me at
the moment.
Speaker 2: Well, some of us can swim there.
Speaker 12: But wait, if we can swim and I can do it.
Speaker 6: Wait, shouldn't I told you something? I told you that
I sent something the presence. We're not alone here? What
do you mean we're not alone? There's something alive here,
I don't see it.
Speaker 3: Is it in this room?
Speaker 7: Uh?
Speaker 6: This room?
Speaker 1: Yes?
Speaker 2: But the coral.
Speaker 3: Yeah, I mean that's alive.
Speaker 6: No, no, no, I mean yes, yes, but no.
Speaker 3: Coral.
Speaker 6: It would be different. I sensed the coral. If I
were sensing the qral would be there's quarrel. But it's
something else, something bigger.
Speaker 3: When I was a hollywogger, I had a dream once
I was looking down on the world, but it wasn't
really the world. It was like a map. It was flat,
and all I had to do was just look at
the map, and I could be wherever I wanted to be,
just by looking at it and wanting to be there.
It was like everything was happening right in front of
me in a flat space. What if it's like that?
Speaker 8: What if it's flat?
Speaker 6: But sure it is?
Speaker 3: In the fourth to mention it, if we're looking down
on another I can't. I feel like I know this stuff,
but I.
Speaker 6: Ye no thing. Listen, you've always been the person who's
been able to condense anyone of anything right usually. Yeah,
you're really good at that. People like you and everybody
likes you, So I think you should. I think we
should remove one shell moment. Wait so that it continues,
And I think you should ask for it to bring
us back to the circle.
Speaker 12: Ask what.
Speaker 11: I don't think that's a good idea.
Speaker 6: It brought us down here. Maybe you can ask it
to bring us back because there's something here.
Speaker 2: Is it in this room or is it? Is it
in the water outside?
Speaker 4: It is?
Speaker 6: The room?
Speaker 2: Is the room?
Speaker 3: Yeah, this room is a live water.
Speaker 6: The room's alive.
Speaker 2: How high is the water in the room?
Speaker 1: You have about a quarter left.
Speaker 2: So there's plenty of space for me to go underneath
the surface of the water and move.
Speaker 6: Yes, listen, this room is alive. Remember when I told
you that I scanned and I was looking for the
mechanism for the door to see maybe we could fix it. Remember, yeah,
and I said there was no mechanism.
Speaker 2: Did I heard it?
Speaker 6: Maybe? Maybe? Yeah? Oh, hey, I have an idea. You
talked to it, and I'll try to heal it.
Speaker 2: Okay, but I'm not going to talk. Okay, it's not
gonna understand our language. I don't think, right, I don't.
Speaker 6: I don't know.
Speaker 2: Then I'm gonna do it.
Speaker 3: I can talk to monsters, can you I can?
Speaker 6: Yeah? Then how come you never told.
Speaker 3: Us it never came up before, and it was just
part of what I did when I was talking.
Speaker 6: Maybe tell us that you could talk to monsters. That's
pretty amazing. Okay, you two do do I'll heal it. Okay, Okay,
I'm gonna can JACKO help, will you? Will you help
me get to the door?
Speaker 12: Yeah, yeah, it's just swimming.
Speaker 9: I can help.
Speaker 12: I just don't know what everybody's talking about.
Speaker 9: I think, and so just swim and I can do.
Speaker 2: It's kind of like swimming, but it's not come here,
come here, help, come, come to the water. You have
to touch this to find out.
Speaker 12: Okay, so will you?
Speaker 2: Yeah, would extend her hand to show him how this
water works?
Speaker 3: Should I show someone Feelia as well?
Speaker 6: Shout Jack.
Speaker 3: Yeah, he already knows.
Speaker 6: See.
Speaker 2: It's kind of like not exactly like swimming. It's it's
like it's like moving and then you're just you can
just rest there however you are and not have to
worry about keeping yourself upright or or staying afloat. The
water will do that for you.
Speaker 6: Actually kind of actually time space.
Speaker 8: Okay, there was this uh, there was this one uh
tadpole because name was Jerebiah and he was Yeah.
Speaker 9: And uh he was uh, I mean he was.
Speaker 12: Sometimes he was a little bit.
Speaker 3: He's a good guy.
Speaker 8: Well he could he could float real lazy, you know.
He was a little bit bigger.
Speaker 9: Is it like that?
Speaker 2: Uhh yeah, it's like floating, but except for you don't
have to be on the surface of the water to float.
You can just float right here. She like spring backwards
and she floats like flows into the water and then
just she suspended, just stopped frozen.
Speaker 9: You could not even traded. What are you doing.
Speaker 12: All right against I don't know. I'll swim out.
Speaker 6: You can just move. I think you're set there.
Speaker 3: Yeah, I think you already know how to do it anyway, Calf,
you just don't realize it yet.
Speaker 1: You can roll for me orchish do you will? Oh
that works too? Yeah, well, just that works too.
Speaker 6: All right, I'm going to move to the door and
I'm going to sound yes.
Speaker 11: Jacko looks like he's concentrating and he's touching on necklace
under his shirt, and uh, he just sort of appears
next to the door.
Speaker 6: I'm going to.
Speaker 8: Be come on, all right, so you just just do it.
So I'm hearing that. I'm over there, yep, speak.
Speaker 9: Okay, you can do it.
Speaker 12: I know I can do it.
Speaker 9: You just say if I can't.
Speaker 6: Do it, no, I believe in you.
Speaker 12: Okay, good, but you better show us.
Speaker 6: I mean yeah, I mean okay.
Speaker 12: I'm doing it now, then do it' gonna do them
here and there?
Speaker 3: Just do it for crying out loud?
Speaker 8: Okay, all yeah, yeah, go for it.
Speaker 7: Okay, you will succeed.
Speaker 1: But it feels very strange to you. So what does
it feel like? Do you interpret that however? You like?
Speaker 8: Oh yeah, it kind of feels like, uh, you know
when you had a really big wave and uh it
suddenly you know, there's that moment of bead in the air,
and then did your stomach just kind of drops out out?
Speaker 6: M m.
Speaker 4: Yeah.
Speaker 1: So you are all at the door? Remind me because
I was looking something up your your plant? What's your plan?
Speaker 6: Well, I don't think we're all. Someone must be at
the shelves.
Speaker 1: Okay, who's going to be at the shelves at the shelves, Okay,
I'm going to try to talk to this thing at
the door. Helps at the door.
Speaker 4: And repair this door.
Speaker 6: Right okay, yeah, okay, No, no, it's a it's a being.
Speaker 5: I'm gonna can I talk to this thing from inside
this room or do I need to.
Speaker 3: Go out.
Speaker 6: Try?
Speaker 2: I think you can.
Speaker 3: Please get it even conscious right now. Because of the
way things.
Speaker 6: Are, we have to pause time to do it. I
think that's sometimes wonder to So everybody get ready. Okay.
Speaker 11: I'm holding like bulls shoulder and I'm ready to hold
him above the water, and I'm also trying to help
him in any way I can.
Speaker 3: And just kind of braced against the door.
Speaker 8: I've got what have head like underneath walk these hard.
Speaker 6: Pit Okay, I'm gonna sink, but so dul you're not.
Speaker 4: Okay, are you guys ready and on what you're doing.
Don't worry about the water. We'll handle that.
Speaker 3: Always have been.
Speaker 2: Okay, I'm gonna take away the yellow one and she'll
lift the yellow away from the spiral and clutch it tightly.
Speaker 1: And then sorry, okay, so you're gonna pull it away.
You're going to try to heel JACKO. What are you doing?
Speaker 11: I am assisting full uh help I can. I'm concentrating
and also keeping him above water.
Speaker 3: Okay, I'm talking. You're gonna talk to this thing?
Speaker 1: Yeah, okay, all right.
Speaker 6: I'm gonna heal first though, So that we show of
good faith. I'm gonna use effort. Okay, do that one lost?
Speaker 1: So she as soon as she takes the shell away,
everything starts rushing in again, and time continues. Okay, okay, okay,
I need to make an inter amount of time or go.
Speaker 6: I know here we go. This will be a difficulty
one effort. Do I get? Do I get?
Speaker 1: Uh?
Speaker 6: Do I get any fast?
Speaker 2: We cutty fast?
Speaker 6: Got it?
Speaker 4: We'll just say no, do I give him any Okay?
Speaker 9: Never mind?
Speaker 1: You rolled the nineteen, which means a minor effect or
plus three healing. I know it says damage, but we
can do plus three healing if you'd like.
Speaker 6: It's very big. So I would like to deal with
the plus because it's a big big you know, and
so I want to give it extra Yeah, that's what
we call.
Speaker 1: I will still give you the heal at okay, so
minor effect, let's say you heal with time.
Speaker 9: How's that?
Speaker 1: So you're actually just reversing the damage completely. You're not
healing it again, You're taking it back to what it
was before. That's not really a minor You will have
water in there, but now it's not no longer filling
up anymore.
Speaker 4: Okay.
Speaker 3: Does that also mean the creature doesn't have the memory
of us hurting it?
Speaker 1: I cannot tell you that, Okay, on.
Speaker 6: What I knows they I did it.
Speaker 3: Okay, I'm going to try to talk to it now. Okay, uh,
I'm gonna have the role for this. What how how
hard is it to talk to this thing?
Speaker 7: That's it?
Speaker 3: I can't breath all right? And Fenton leans against the
walls of this and he's putting a lot of extra
into this. He's trying hard, he's concentrating. So there we go.
Can you hear me? We're in here. We really need
you to go to the surface. Please, we're drowning in here. Please,
can you hear us?
Speaker 1: Do you want to tell everyone what you rolled?
Speaker 3: I rolled? Or attend?
Speaker 1: Actually, if you give me a GM intrusion, I will
change this to a success or you can, of course,
or you can reroll with an experience. You need to
beat a twelve. You were so close.
Speaker 3: Oh I just I see. Yes, you can intrude on
this situation.
Speaker 1: Go ahead, speak to this creature.
Speaker 3: Can you hear me? Hello, preacher? I don't know what
you are, but I got some people in here that
I really couldn't use the air on the surface. Hello, m.
Speaker 1: You got a response, but it wasn't anything you could understand.
Speaker 3: I don't know what you said. I can't understand you.
I can only hope you understand me. Really deep in
the water right now, and we can't stay down here.
And I implore you, I ask you, I beg you.
I'll do anything if you can just take us to
the surface. I'll help you with whatever you need. Just
don't let us die down here. Not my friends, at
least not my friends. They are all that matters to me.
Speaker 1: Yeah, okay, why don't you go ahead and roll for
me one more time? This is going to be do
you have an ability that is you're speaking to animals
or not? Do Okay, go ahead and roll that for me,
just so I can see what exactly happens. You have succeeded.
Speaker 3: I just want to see.
Speaker 12: Oh, it's trained.
Speaker 1: So this is just a special thing that you can do.
There's no extra This would be an asset to a
different role, right.
Speaker 3: No, there's actually a role for it.
Speaker 1: Oh okay, it just did not go.
Speaker 3: Basically, I can speak the creatures. I can learn about
their habitats and their lore, and essentially the role determines
whatever he knows. So maybe he never read about this
creature or doesn't know the language.
Speaker 1: Okay, so okay, So there is a great rumbling that
you hear. It kind of sounds like a like a volcano,
but it's underwater. So you hear that like bubbling and
that rushing and that kind of erupting happening, and then
you feel the rumbling of this coral. You are moving
up through the water, and then you break surface and
as the water exits, and you don't know how this
is happening because the room is closed, right, So now
the water is lowering down through this coral. Once it
is completely gone, the door opens. Do you leave the door?
Speaker 3: Okay?
Speaker 4: What well you did happen?
Speaker 3: I mean a deal?
Speaker 4: Ah, a deal?
Speaker 3: Yeah, okay, we're safe now.
Speaker 12: For how much I don't have the shells.
Speaker 3: It doesn't matter. We're all safe.
Speaker 1: We're all safe.
Speaker 4: Let's go. Let's get out of it while we still can.
Speaker 12: Yeah, let's duck out of the door.
Speaker 2: But what do I do with the shell?
Speaker 6: Oh?
Speaker 2: No, I'm standing there looking at the shell in my
hand because I think I could stop time and we
could win this race.
Speaker 6: But then we do have to turn it off again. Well, yeah,
but we have to come back here to do it.
Speaker 2: Yeah.
Speaker 3: I don't think we need to worry about this.
Speaker 12: I don't want the race that way.
Speaker 4: Well wait, wait, wait, we can win the race like that.
Speaker 8: I don't think we can say Okay, okay, no, it's
because we could.
Speaker 6: You know, there's a barry. I'll explain it fourth you
mentioned later there a.
Speaker 2: Barrier, So okay, then should there I just rearrange the
shells in like a random order, so that's as hard
to do. Should I steal one? So then no one
can ever do this again.
Speaker 6: We'll have to do it again.
Speaker 3: I think you should just leave it as it is.
Speaker 2: We'll have to do it again.
Speaker 6: Put it the way, here's what you do. Put it
almost perfect. But take that yellow shell the.
Speaker 3: Doors right there, we can we just leave just.
Speaker 6: Put it right outside of the pattern.
Speaker 4: Just just put it back the way we found it.
And I think, no, yeah, no.
Speaker 6: Don't if we've already gone in for a penny for
a you know, for a polywog and all, So just
leave it like that, but move the yellow one just
a little off the side.
Speaker 3: Okay, Fenton's getting impatient.
Speaker 2: Puts the yellow shell just slightly outside of the track.
Speaker 12: Nothing some feet or tapping in unison.
Speaker 3: There's a beautiful day outside.
Speaker 4: Let's go and put his arm around him. Was like,
nice job. Let's go walk out the front door.
Speaker 3: You hungry. I got some extra clan that over give them.
Speaker 1: As you walk out the door, I'm going.
Speaker 6: To tap the wall.
Speaker 2: Pettit is the coral, still vibrant and alive.
Speaker 1: It is vibrant and alive, like you did not see
it before. Okay, As you walk out the door, you
are not where you started. You are on an island
that you've never seen before. It's lush jungle. There is
a volcano that you can see that is, you know,
kind of smoking. There's nothing erupting or anything yet, but
it does look like it frequently does spill lava.
Speaker 3: Look at this ship. It's not I don't think it
matters anymore.
Speaker 4: I will.
Speaker 3: Trust me on this.
Speaker 1: Trust me, And this is where we go to break.
Speaker 12: Where are we?
Speaker 6: Well?
Speaker 3: Uh, it's when are we, isn't it?
Speaker 6: Oh, don't start looking that at well, but that's always
I mean where we were to begin with.
Speaker 3: It's just with all the worth to mention and travel stuff, right,
this is just the same place just actually, younger.
Speaker 6: There's there's a volcano here. It's a different place, but
you're on the right track. It's just that when and
where are the same question? Oh no, they're not.
Speaker 12: They're literally different words.
Speaker 6: No, they're the same, because when.
Speaker 2: And where are the same For a brief second, did
you get it?
Speaker 9: Yeah?
Speaker 3: Yes, Fenton has already lost his attention. He's climbing a tree.
Speaker 6: Okay, wait, wait, wait, we can reason this out. All right.
We got to think about our geography. We have a volcano,
all right, where's the sun?
Speaker 3: Sun's always its right there?
Speaker 6: I love us right eight, So that's the east west.
You know, we're on an island, lush jungle. I would
like to roll my memorizing skill. I'm very good at
that for you know, geography, for our for our place.
Speaker 2: So if I say, if you say where are you,
I should say I'm at Size Gulp Shack at twelve
oh one. Yes the date always, because that's exactly where
I am.
Speaker 6: Yes, but yes, yes.
Speaker 2: Okay, yes, I got it. Yeah, yes, because that's a
different place than if I was at Size Gulp Shack
at four thirty six. Yes, yes, okay, I got it.
Speaker 3: I'm glad you guys figured it out. I'm up here
and it was nice.
Speaker 6: Really, that's that's exactly right. And also you can move listen,
just like you move right through space. You you you walk
from here to there, you can do that also through
time because it's the same. Now I got distracted.
Speaker 2: Sorry, you just have to understand it. But okay, that
was my I was how because I can either swim
or walk or use a boat.
Speaker 6: But you have to concentrate your will and imagine yourself
moving through what is time space and uh micronic focusing
device helps. It makes it much easier to do it.
But if you have very great will, you could do
it without it.
Speaker 2: So if I does it take is it it's instant though?
Speaker 1: Right?
Speaker 2: You don't have because I mean if I want to
walk from size gulpshack to home, that's going to take
some like a specific amount of time.
Speaker 6: You're third dimension?
Speaker 2: Yeah, is it harder if I wanted to travel five minutes?
Is that easier than traveling ten years?
Speaker 6: Yes? But you have to remember that time is not
so when I travel. When I bend and fold space
and time to move from one place to the other,
it might seem like no time for you, but it
does seem like time for me because I'm traveling through
the fourth dimension, so it is both time and space
for me.
Speaker 4: Is that we could have used.
Speaker 11: That thing when we were in the fourth dimension to
go and get all of these artifacts and win the race.
Speaker 6: No, that's cheating, that would be cheating yet.
Speaker 4: But also it's you can't win anyone now.
Speaker 6: Also, you can't really know. It's difficult to interact with
the third dimension when you're in the fourth. They always
say that you can't change things in the third when
you're in the fourth. You can only see things, but
you can't change the terrible things happening. But we didn't.
We stopped things, we thought about it, and then we
really we went back into the third dimension and then
we changed.
Speaker 2: But wait, we did change things though, because we weren't
supposed to come out of there, or we didn't at
one time.
Speaker 6: Well, that's a possibility. I'm also not quite certain exactly
when I'm remembering anymore.
Speaker 4: How do you explain the yah frog that I watched
just go in there?
Speaker 6: Yeah, I don't know if I broke something really badly
or not. I might have. I might have broke something
real bad.
Speaker 11: I also, how do you explain that the trap that
went off was the one that I set right.
Speaker 6: Again, I might have broken something really bad. And I'm
kind of worried that I did something real bad because
again the future in the pastor the sort of the
same place, and I might have I might have ruined something.
Oh how about if I just think about geography right now,
I'm going to think about geography. I feel like that's
better I think about geography.
Speaker 1: Okay, so you can go ahead and make a role
for me for your geography.
Speaker 6: Right yeah, Okay, what's the for remembering if I if
I learned to you know our geography, and what difficulty
would that be?
Speaker 1: Or? Is above? Three? Is our standard? Normal difficulty?
Speaker 4: Right?
Speaker 6: Three? Is two is standard? Three is demanding or as difficult?
It's challenging, difficult? Okay, thank you. Yep, I'm trained. But
I also know we need to I'm going to spend
some effort because I know that we need to figure
out where we are so we can be you know,
we don't want to be lost.
Speaker 11: I think I can help him. Hey, Bold, you think
you need some help?
Speaker 6: Yes? Please, I'm getting kind of mentally exhausted.
Speaker 4: I can Oh, you're getting exhausted. Okay, just a little.
Speaker 6: So if you could help, that'd be great. Friendships magic well.
Speaker 11: As a human, I'm naturally curious about my surroundings, okay,
and even on a subconscious level, so I can maybe
help him try to figure out where we are. Says
that I'm allowed to use extra effort to do that.
Speaker 3: I see something up here.
Speaker 12: Oh yeah, I'm going to rush on over to where
Fedd is.
Speaker 3: Yeah, come up here.
Speaker 6: I'm going to take that an asset.
Speaker 3: I think they're drakes flying around out in the distance.
Speaker 4: Oh, once, I've seen him before.
Speaker 3: Uh, out near the the Fury Aisles, that's where they
usually block. I think, Yeah, why.
Speaker 12: How would we get all the way out?
Speaker 8: Oh never mind, I'm just gonna explain it again, and
I'm not gonna understand.
Speaker 6: Okay, but there are so many volcanoes in our album land.
Let me see there's where.
Speaker 7: All right?
Speaker 6: Right, then, let's see, and I'm gonna sit there like
ponder all the different kind of volcanos.
Speaker 1: Yeah, well, what he says, Yeah, well he says that,
But you say that can't be right because the Fury
Aisles only has two like mountains. One it's a volcano.
And you're literally looking at too right now?
Speaker 6: Yeah, no, there are only there's only one.
Speaker 1: Volcano, three mountain ranges here, so it confuses you, I think, No.
Speaker 6: So that can't be play.
Speaker 4: Would we all know the history of this?
Speaker 1: I don't know. Would you.
Speaker 2: Yes?
Speaker 11: I think it would be a stuff of legends. Yeah,
so I think most of us would have heard the story.
Speaker 4: As a kid.
Speaker 1: Okay, would you like to tell what the story is? Actually?
I would love this. I would love this. Can but
I'm imagining like an actual campfire. You guys are relaxing
and someone tells the story.
Speaker 3: Maybe do that? Fenton jumps down to join them.
Speaker 4: Do not sit on the last I've talked?
Speaker 3: Why is it here?
Speaker 4: Every time?
Speaker 3: I didn't even mean to do that this time?
Speaker 12: Why is it?
Speaker 3: It's just like she's always there under me for some reason?
Speaker 4: But I think she likes in a way I cannot explain.
Speaker 3: Well, here you go, I don't crazy take her?
Speaker 4: Okay, all right, if I we'll never touch you again.
Speaker 6: We should just we should go. We should just push forward.
We shouldn't sit and risk. We should go forward.
Speaker 12: But we should go.
Speaker 2: Yeah where but a where?
Speaker 9: And be?
Speaker 4: How listen?
Speaker 11: Calm down, But we need a plan and we all
need to understand where we are, right.
Speaker 2: We can't know which way is forward until we know
where we are.
Speaker 12: Just get up forward is whatever way do you go?
Speaker 2: Hey, that's true, but where do you want to go?
Speaker 6: What? What did you say?
Speaker 9: The ship? Right?
Speaker 6: What? I'm sorry?
Speaker 12: I want to just get back to the the roys.
Speaker 2: Yeah, people do that, but.
Speaker 4: Oh, you'd have to find our ship to do that right.
Speaker 2: And to find the ship, we have to.
Speaker 11: Know where we are, know where to go, and we
also know what sort of deal Fenton made.
Speaker 3: I also want to say this. You all have heard
about drakes and they are dangerous, so we need to
be careful. They're not to be messed with.
Speaker 2: I gotta say that volcano looks pretty familiar. My mother
had a power far away.
Speaker 3: These drakes from us Ah, I'd say we're pretty far off,
but they have good hearing. If we make too much noise,
they can fly.
Speaker 4: Are they going to see this fire that we set up?
Speaker 6: They haven't set up the fire yet, but we probably should.
Speaker 3: You know, they're really smart, so yes, they see light,
they're going to come to it can also be tamed.
Speaker 12: Fire.
Speaker 6: Help doesn't look Wakatti doesn't look good? Wakati looks uh,
very emotion intellectually drake, like, what their day is it?
Very intellectually drake, Well, sit.
Speaker 2: Down, you need to take morning early morning like maybe
maybe that would help with the fire. Then, yeah, it
wouldn't break so obvious.
Speaker 1: Okay, I think you're safe to make a fire without
them immediately seeing you.
Speaker 2: You just kind of need to be.
Speaker 1: Just keep your eyes out fitting obviously if you start
to see them getting a little closer than you'd want
to maybe hide.
Speaker 3: Yeah, I'll have to be high up to see them
because they move in roofs.
Speaker 11: Take this, I think the spyglass out of my back
because I also have one.
Speaker 4: And keep an eye now I have, I have got hopol.
Speaker 3: Do you want me to go back up there?
Speaker 4: Yeah, keep an eye out, all right, and you make
a fire and maybe we can relax for a little bit.
Speaker 12: I think I could link a fire. But do you
say that we shouldn't.
Speaker 11: Well, now that I'm thinking about it, it's pretty bright out.
I think we'll be okay, all right, make it I can.
Speaker 9: Probably.
Speaker 2: That's so weird though, that doesn't make any sense.
Speaker 1: It really doesn't, doesn't.
Speaker 2: She's she's looking at the volcano. That shouldn't be there.
The mountain race shouldn't be there. My some of the
flowers at my mom's house are from this mountain. She
used to talk about them. She loved this volcano a Cora,
and she had a painting of it in her room.
But she always told me that it was gone.
Speaker 11: It's yeah, the legend of the atoll of a Cora.
Speaker 2: Bull just kind of flops down, are well, it looks
like hold on up, what, kudie? Do you have your
spy glass? Can I borrow it? Please?
Speaker 6: What? Yes?
Speaker 2: I'm sorry, you need you need to dress?
Speaker 6: No, I don't.
Speaker 2: We can just go well, we can't.
Speaker 9: Bull.
Speaker 4: He holds Bold down.
Speaker 11: Make sure he doesn't get up, and I'll get your
spine glass out of your pack.
Speaker 6: Okay.
Speaker 4: Search through his pack. It's the spye glass and handed
to Vilia.
Speaker 6: There's a spy glass. There's a there's a in his pack.
There's a spyglass. There is some food. There's like a
number of books, some of them are heavy.
Speaker 4: Rides out a little bit of the food and eats it.
There's I'll be seen.
Speaker 6: Also Vailia's favorite flowers in there, and there's like a
healing would care?
Speaker 13: Uh?
Speaker 6: You know all those things are in there.
Speaker 11: Okay, he does take a bite of your food, a
little more than a bite, and then he takes a
spyglass out and hands it to failure.
Speaker 3: Okay, I'll look through it and I have some of that.
It's I'm pretty hungry. It's like throws some up here
watching you.
Speaker 1: Can you can see from where you are, and you
don't have to necessarily go up as long as you're
making it known that when you're sitting there at the fire,
you're looking up and around.
Speaker 2: It's like a wide open space.
Speaker 1: You can see, you can see drakes as they're coming closer,
so you don't necessarily have to Because you guys all
left right or are you still in the temple?
Speaker 6: No, we're out, yeah okay.
Speaker 1: Yeah, Yeah, you're on the beach. Yeah okay, okay, so yeah,
you're you're on the beach. You can find like a
you can find like a little area where you can
kind of a recess maybe in the land where you
can kind of hold up and you can see out
and there's nothing but uh, you know rock behind you.
Speaker 6: Like the shade of the temple maybe right, yeah, kind.
Speaker 1: Of so that way you don't have to be separated
from them unless you think case you can.
Speaker 3: Be No, no, I'm coming back down.
Speaker 2: Yeah, and so she holds the spy glass. Actually yeah,
look at this, jack O. Look you see those flowers.
Speaker 1: They're yellow and they grow like a spiky like spindle
straight up.
Speaker 2: You see those?
Speaker 4: Are they poisonous by chance?
Speaker 6: Well?
Speaker 2: Yeah, but I mean.
Speaker 12: All the way there, I don't know.
Speaker 2: I mean they're well, I mean, I don't know, but
my mother has some. She was very proud of them
because they're supposed to be extinct when the mountain range
went away, they they're they all died, but she has
some still that she grows.
Speaker 4: Okay, Bully is.
Speaker 6: Going to just wrap up and cuddle up on Jacko
just like.
Speaker 11: Just like okay to flop over doing his special law
massage maneuver that he does on poll.
Speaker 4: And both stressed out. Wonderful, Ayvy, you remember the legend
at this place?
Speaker 1: I mean, would you like for you would you like
to tell the legend?
Speaker 4: Be well?
Speaker 2: Did you want to hear about annyro or Malori? Or
do you want to hear about a kora?
Speaker 6: I like all legends.
Speaker 4: I think a kora is pretty a kora important right now?
Just a refresher Oh, a look for foods or what.
Speaker 2: Well, I know then the name of the mountain ranges.
But a cora is important because it housed a giant,
massive green turtle monster. So think about the very deepest waters,
chili and cold like we were just in, and an
enormous bubble to the surface, yes that's the word. I
just made it up, and a like calves of sunlight
filtering through, and then you are just a tiny, tiny
swimmer on the waves and a huge fin the size
of two ships comes up through the water and slaps down.
That was a cora. So his home was the place
underneath this mountain. So there's this huge mountain range, right,
and it said that that's where a cora kept all
of well I think I said his, but I'm pretty
sure it was a her. That's where all the were.
So there were supposed to be all these other massive,
enormous sea turtles. But something tragic happened and the mountain
range crumbled and died. And it's not really certain what
crushed all of a Korra's babies, but it's said that
when a tsunami comes and hits any place, and the
great hurricanes that are around here, they all have to
do with a Korra being angry and thrashing around sad
for her babies. Wait, not a very good storyteller. I'm
better at dancing.
Speaker 6: You're an amazing storyteller. You're very like that story.
Speaker 1: Does anybody want to add to the story?
Speaker 11: The way I heard it once?
Speaker 1: That?
Speaker 4: And I think that's what you're saying right now.
Speaker 11: Is that we're on where the atoll of a Korra
is supposed to be, at least there because this giant creature.
Speaker 4: Moved away, but here it is.
Speaker 2: To be honest with you, though, that doesn't It doesn't
surprise me though, because the Cora was still alive when
we left the creature.
Speaker 4: So I think.
Speaker 6: I had an idea. I had an idea. Hmm. I
wasn't napping. I was listening with my eyes closed. I
had an idea.
Speaker 2: Mm hmm.
Speaker 6: Okay, So what's the one thing you know you're never
allowed to do? Hold on?
Speaker 1: Are you adding to the legend or not?
Speaker 6: It's an idea?
Speaker 1: Okay, so pause before we continue with the idea? Is
anybody else telling their version of what they heard of
the tale of a Cora before we move on?
Speaker 3: I'm too busy watching the drakes.
Speaker 1: Okay, all right, the and Jacko go ahead and roll
on a D one hundred and you can have an
special thingy my bob. Everybody else can get an experience point.
Speaker 2: You're all one D one hundred.
Speaker 4: Okay, what are we? What is this?
Speaker 1: You can have a cipher from the cipher table and
what I would like to say happens. I'm going to
leave it up to you. But the island gives this
to you at some point, and you know it's because
you told the story, almost as if something was listening
to you tell the story.
Speaker 6: So I had an idea, So you're not supposed to. Well,
what I was told is that you can't change anything
that's happened. Can't. It's impossible. But right now we're seeing
three mountain ranges right. That means the eggs are still there, right,
which means if we could, maybe we could rescue some
before whatever it is that happens happens, so that not
all the babies are done are gone. I don't know
the impact would be, but we could maybe do that.
Speaker 11: So where Okay, so we're all agreeing, and we've gone
back in time.
Speaker 4: Sure, yeah, because in our time, this is not here.
Speaker 6: Right, yeah, yeah, or we're in the future. I don't know.
Speaker 11: I don't know when we nah, it would come back
to exactly where it was.
Speaker 2: What I saw when we were inside that creature, the temple.
The coral was dead and it was I can't only
just describe it as undying. It was it was going
backward and becoming alive again, which could have.
Speaker 6: Been us moving through the fourth dimension in the past,
but in the past of the future. But my point is,
maybe we could find some eggs and we could take
them out of the mountain range and put them somewhere else,
so that, you know.
Speaker 12: Is the artifact that we need for the race.
Speaker 3: I uh, Calp, I don't think we're in the race
anymore right now, Calp.
Speaker 4: We are.
Speaker 11: I don't know how many years, but it's a long
time in the past. Would I know how many how
long this story has been told? My whole life?
Speaker 4: Probably?
Speaker 1: Oh yes, your whole life for sure. Go ahead and
meet for me.
Speaker 4: What do you want me to roll?
Speaker 1: I guess this would be like history.
Speaker 4: I don't have any skill in that, so intellect.
Speaker 3: I just realized something. What if we mess with the eggs?
What if we're the ones that end up moving the
eggs and causing all the issues for mm.
Speaker 2: Hmm, how can you say anything in the fourth dimension?
I know complicated?
Speaker 8: If if what you're saying is right, If this, if
this mountain is some kind of giant turtle thing, were
we just in it?
Speaker 9: Yes, yep, I don't want to know what turtle?
Speaker 4: Yeah?
Speaker 6: Yes?
Speaker 12: Then why were the shells inside of a.
Speaker 6: Turtle very big?
Speaker 12: It's how did they control time? I don't understand it?
Speaker 3: Help you know how like on a on a ship
the barnacle starts sticking on because it's so big, it
just kind of has all that space on it. Well,
this turtle is so big that things can live on
it because it's so large, it's like an island itself.
Speaker 12: That there things that live Did it that controlled time?
Speaker 3: M I'm not sure if the things that lived in
it can control time. I think that maybe someone came here.
Speaker 4: This creature has.
Speaker 11: To be extremely all so maybe like everyone in Navari
has always had a little bit of ability with that
sort of thing, but its ability has been tested over centuries.
Speaker 6: Yeah.
Speaker 3: Maybe, I mean somebody put that down in there in
that room.
Speaker 6: I wonder if it was someone we know, like you? No,
like are you sure like you.
Speaker 12: Maybe you did it, you said there was your writing
that was there.
Speaker 6: But yeah, it was different. I don't know.
Speaker 3: You know, I'm not gonnat puzzles. Why would I be
able to make one like that? Maybe lest someone help.
Speaker 12: Me, we're terrible at puzzles.
Speaker 11: Hold on, if we're if we're on the this giant
turtle right now, can you just talk to it and
ask it what it wants us to do, and maybe
if we do it for it?
Speaker 2: The turtle on us back? Well, say, I heard it
the turtle in the mountain weren't the same, that they
were named the same, but the turtle lived under the mountain. Yes,
I don't think you might have been inside the turtle, yes,
but I don't think we're on the turtle.
Speaker 9: On the beach.
Speaker 4: He literally just came out of it. That's the gear
is right over there.
Speaker 8: So did the mountains seek because there wasn't a turtle
underneath it anymore?
Speaker 4: This thing is huge. The mountain is on its back.
Speaker 3: Yeah, that's the story. I heard. It had its own
mountain on it, like a volcano or something.
Speaker 11: That's why there's this big a toll, or there should
be this big a toll here now because the mountain
went underwater and moved somewhere.
Speaker 3: Yeah, the mountain was a coral.
Speaker 6: Maybe it's like time and space that they're both the same, indifferent.
Speaker 12: Now you keep using it, doesn't make it, see it?
Speaker 3: Yeah, uh huh, Yeah, I'll look.
Speaker 12: For the drakes.
Speaker 4: You try and talk to this thing, I think, and
ask it what it wants.
Speaker 3: Okay, to see the big group of them over that
way in that field. You see them. There's a there's
one that's larger than the rest. It's actually wear an armor.
That's how smart they are. You gotta be careful. They
can say, yeah, they actually are smart enough to put
armor on and everything.
Speaker 6: Okay, I am all right.
Speaker 3: Yeah, I can try to talk to her. Now that
we know her name. Maybe I'll have a better chance
this time. Okay, all right. And so Fenton sits down
and kind of pats the ground a little bit, assuming
that this is a cora, and he gives it a
moment and kind of closes his eyes again, and he
begins to talk a cora, it's me. My name is Fenton.
That we made a deal earlier to move to the surface.
We were wondering if if you wanted help. Is that
what the deal is? Do you want us to help
you with your eggs? Because we'll help you.
Speaker 2: I believe it is you who needs help.
Speaker 3: Yeah, it is us, but mostly them. I don't really.
I just want to make sure they're okay, Like how
you wanted to make sure your eggs were okay. That
they're the only thing that really matters to me. And
so whatever it is you want me to do, just
tell me. We need your help.
Speaker 1: I need you to roll for me, and I don't
care what you want to roll. You tell me what
you're rolling, and then the information that you'll get or
the effect will be dependent on what you're rolling. So,
for example, if you decide to roll intellect, it'll be
different from something else.
Speaker 3: Okay, m.
Speaker 1: I mean like, are you trying to appeal on an
emotional level an intellectual level?
Speaker 3: Yeah, so it would be intellect. Okay, this is going
to exhaust him? Okay, ah, what difficulty.
Speaker 7: For?
Speaker 1: I'm sorry?
Speaker 3: Okay, he's too exhausted to exert any effort this time.
Speaker 7: Okay, go ahead, you succeed.
Speaker 3: He uh he rubs the the ground a little bit.
Hey can you hear me? Is am I not talking
loud enough?
Speaker 1: I can hear you.
Speaker 3: So what do you say?
Speaker 1: I will help you, all right, do you know what
you have to do?
Speaker 3: Yeah? It always had to be this way.
Speaker 1: It always has been this way.
Speaker 3: Yeah, I guess it's uh. I guess that's it. Thank
you for helping us. And you just tell me what
you need and when it's time, I will do it.
Speaker 2: I know you will.
Speaker 1: And I think you and I think you feel in
your bones. Why don't you go ahead and roll a
D five hundred for me? Please? You are a one
hundred and forty nine years in the past. You're for
two hundred years in the past. And I think you
know this now.
Speaker 3: And what do he tell his friends this, sir?
Speaker 1: It's totally up to you.
Speaker 2: Yeah, he would tell them, Hey, y'all can come back.
Speaker 3: And so the Fenton opens his eyes again. Guess what, everybody,
we had a giant turtle as a friend.
Speaker 4: Oh did we need to do for it?
Speaker 6: Oh? That'll look good.
Speaker 3: You don't have to worry about that. I'll handle it.
You should all know that we're two hundred years in
the past. So yes, m hm, I'm sorry to say,
but I think the race is kind of not important anymore.
It's up kick a bunch of sand I know, kelp,
it's it's it stinks.
Speaker 6: I know, it's not that this is bigger than us.
Speaker 12: I just want to wind once.
Speaker 8: Why yeah, over.
Speaker 4: It wasn't there is that?
Speaker 2: No, it's not. It's not fair.
Speaker 1: Who has to create a fold? If you want to
save everyone? You can all hear a Cora.
Speaker 6: Now.
Speaker 1: It's like this very deep, booming voice that you feel
in your bones and in your body. It doesn't sound
like it's coming from anywhere in particular, but you do
hear it.
Speaker 6: Like.
Speaker 1: It's not like it sounds like it's coming from the
West or anything like that. It's just all encompassing.
Speaker 3: That's her. Did introduce yourselves?
Speaker 9: What thought?
Speaker 3: Oh yeah she did, but be cordial.
Speaker 2: I'm Vilia. She's gonna say I know, isn't she?
Speaker 1: I know?
Speaker 2: Damn it, I knew it.
Speaker 4: Did you just say we have to create the fold?
Speaker 2: Tell her your name? Jacko, elbows Jacko.
Speaker 1: Yes, I did, Jacko.
Speaker 4: And if we say no, it's not gonna matter, Jacko.
Speaker 3: We're gonna do it anyway. It's always been this way.
Speaker 12: You know that.
Speaker 4: You can say no, I'm not doing it.
Speaker 2: But if we say no, then then everything gets consumed.
Speaker 4: Yeah, you don't know that it does.
Speaker 6: For all those monsters that came out from everywhere. We wait, oh,
pardon me being rude. My name is will Kati, a
deep fisher from the deep Fisher Plan. My family are
a fishermen. But look, I think so. But here's what
I was thinking. The fold is a is a band
aid for a wound. Right, Yeah, something happened. It caused
all those sea monsters to just start coming out of
nowhere everywhere all the time. But they it hadn't always
been that way. That maybe instead of making a band aid,
we can we can fix the problem before it gets there,
like we could. It's like when you eat really good
fruit then you don't get scurvy, you know, like maybe
we could. We could find out what caused the monsters
to come and stop that so that then people don't
have to lose their loved ones.
Speaker 1: Okayah, can we do?
Speaker 6: We have time?
Speaker 2: We do have time. We have a lot of time.
Speaker 6: We do with too much time. That's okay. I wouldn't
worry about it time at least I wouldn't worry about
there's always time.
Speaker 2: Then, yeah, we.
Speaker 6: Do it because you ever hear stories, I'm I'm speaking
to my friends. But you can listen. But I imagine,
uh O, Corey, you probably already know these things because
probably lived a long time. So but you know, when
people do something, they've they've insulted someone, you know, they've
they've broken someone's uh politeness maybe and then then there
are hurricanes. You know, if you upset some kind of
large thing, then bad things happen sometimes. And well, maybe
we just have to figure out who was going to
be upset and not set them. Find out what we did, Like,
did we do something and we could undo it? Maybe?
Speaker 2: Do you know what causes the wound?
Speaker 5: A Korra.
Speaker 1: Roll for me one d twenty. This is for a
Kora to see if she knows. I'm waiting for a
chop through. I do not.
Speaker 6: Darn. Something happened because we didn't have all those monsters.
Then we did. Something happened. We have to just figure
out what it was. Maybe something.
Speaker 3: I'm really tired.
Speaker 6: I can I help.
Speaker 3: You can't help.
Speaker 6: You're tired too, I can help.
Speaker 1: Perhaps you should rest?
Speaker 6: Yeah, we have time, Borah, can we can we help you?
V and Jacko told the story later.
Speaker 3: We hads, That's what I asked.
Speaker 6: Would she say I mean no, I'm missing them babies.
Speaker 3: Yeah, I offered that.
Speaker 6: Oh what'd you say.
Speaker 3: She wants us to do this? That your babies? Did
this all happen and affect your eggs and your babies?
Speaker 6: Is that?
Speaker 3: Yeah? Is that when I'm piecing together?
Speaker 13: Okay, So if we save if we stop the wound,
then we stopped we stopped that too, Maybe.
Speaker 1: Yes, I think so.
Speaker 6: I don't want to say anything. I'm not implying anything.
I don't know, but what if all those monsters were
somehow mutations of a Cora's baby and they just because
something really bad happened, and maybe maybe we just if
we can save them, then they can be they can
be a kra I mean, I don't think that's actually
a name, not a species, So I don't actually know.
Speaker 1: What it lost one?
Speaker 6: Yeah, I'm not.
Speaker 3: Do you think Rwie.
Speaker 2: This it starts here?
Speaker 9: Then?
Speaker 2: Are you did?
Speaker 13: You?
Speaker 2: Did you bring us here because this is where it starts.
Speaker 1: It's already started.
Speaker 5: Ah, that makes sense, we'll just have Jack has turned
his back on the crew and he's just watching for
the He's not paying attention.
Speaker 4: He's intentionally not listening anymore.
Speaker 3: Do you know why he doesn't want to help, right Acora,
I do, and you understand it might take a while,
maybe never, I understand.
Speaker 1: I hope he changes his mind. They need him, you.
Speaker 3: Know, Yeah, yeah, we we need each other. H m.
Speaker 1: Hell, there's so much more than a race, like what hero,
If you want, you can save the world.
Speaker 3: It's not a bad prize, bro.
Speaker 1: Without you and your help, there will be no races.
Speaker 6: Eight. We we could find we could, we could create
title blades. If we're in the past, we could make
them right. We could do that.
Speaker 3: We could, we could think we might already be them.
Speaker 6: I think that's how it works. But you know, you
have to sort of you see what I'm saying. It's
like the passionate.
Speaker 8: I don't understand any of that stuff. I don't get
what it is that you talk about when you talk
about dimensions and everything's to say but we're already done it.
None of it makes any sense to me. But all
I know is you're probably gonna need a good pilot.
You're I'm the best, So whatever it is you do,
I'll drive.
Speaker 6: I also need a really good friend. I mean, I've
got a lot of good friends. But also you You're
not just a pilot. You're also my friend.
Speaker 3: And I need my brother.
Speaker 12: Fine, okay, what if we do this? I'm dated the ship,
but you already did. Don't start that again.
Speaker 6: Sorry, sorry, sorry, whatever you want, it's going to be
the hodge Glob.
Speaker 3: Always has been right.
Speaker 12: Well, what do we gotta do to get started?
Speaker 6: Then? M maybe inspire people, you know, train them, learn h.
Speaker 2: We need to find where the wound starts so we
can heal it.
Speaker 6: Yeah, that's how.
Speaker 1: We have to do.
Speaker 9: Tell us some way to get it.
Speaker 1: And I rolled and she does not.
Speaker 6: We should go to where the fold is.
Speaker 3: I want to be a good start.
Speaker 6: Talk to JACKO about it.
Speaker 2: Yeah, we need to. We need to talk to.
Speaker 6: Jack because I I don't think he's going to go,
and I don't really want to go, but I feel
like maybe if we go now, it's safer. But actually
I don't know when we were who might have how
do I know? I'm sorry? Yeah you do? While you
think about it, thanks, panic could talk about it about it?
Speaker 3: We go around talking to people, so you know, how
are we going to do that? That's going to be
so confusing to wear disguises and they don't names.
Speaker 6: No, they don't know us. We could just say, hey,
we're wandering when what's the second titleades like, don't you
want to be a title blade? Great idea oo? And
then look at Kelp Helps. Oh what if kelp bounds
the races and everything? Who knows?
Speaker 1: Mm hmm.
Speaker 6: Jack has got to say yes, Benton, hey help, I
could understand why you might not want to do it.
You may not understand why you might not want to
do it, but I understand why you might not want
to do it. But Ben's hard headed. Ben's gonna do
whatever Ben's going to do. I don't think we can stop.
You know, Ben, I am talking you right in front
of your face. I know I'm mostly being mysterious. It's
kind of like a mysterious Boorth dimension traveler sort of
a thing. It's what you do sometimes. I don't think
there's anything we can do besides support Benton. Benton try
to try not to be so reckless. But we just
have to support Ben and maybe it'll work out in
the end.
Speaker 3: Bull Am I reckless? Though?
Speaker 6: Yeah you have been.
Speaker 3: Maybe there's a reason for that.
Speaker 6: Because you care about us so much. But you don't
understand that if you get hurt, we all get hurt.
You think you can protect us, that you can take
all the hits and we'll be safe. But but you
know what happened. Everybody died in that cave because you
wouldn't leave because of me. And if you go in there,
charging in thinking you're saving us, getting in the way
of the big we're not going to leave either, and
then we're all going to die. Can't do this by yourselves.
We have to do this as a team.
Speaker 3: He's always a price, though, but you.
Speaker 6: Don't have to take the price by yourself. Make sure. Yes,
if I learned anything in that cave where a quorra
was the last time, I didn't leave. I try to
fix it. I try to solve the puzzle. Then everybody die. Oh,
you can't pay the price by yourself, because it's too
much for one person to bear. We have to do
it together as a team. And if we do it
together as a team, well then then we'll be Okay. Yeah,
it won't work. Otherwise, I mean it will work. Oh,
something will happen, but it won't. It'll make me sad.
And I don't know what happens after that, but I
bet it won't be good for KELP. Tell him, you.
Speaker 9: Tell him what I don't even know what you're talking about.
Speaker 6: Tell him you be sad, sad for a walk.
Speaker 3: He doesn't have to tell me. I know he has
his own way. He doesn't have to tell me.
Speaker 6: Okay, So I don't know if this will change anything,
but you can't do it by yourself.
Speaker 3: Yeah, I think I need the rest.
Speaker 6: I'm will tire. Yeah, I need.
Speaker 8: All starts, grounding up some hearts. Maybe we could get
some kind of raft or something together.
Speaker 6: Yeah, if you want to cuddle, you can cuddle with me.
I'm very cuddly.
Speaker 12: Thanks.
Speaker 6: Walkin right.
Speaker 4: Hey, you gotta keep our eyes out for these things.
Speaker 2: Wear an armor, you see anything besides Drake's Oh.
Speaker 4: Not really, get my eyes on those flowers though.
Speaker 11: We can Nyeah, some of those might be useful.
Speaker 2: Sure of course it means pretty far, but who knows
where we're going next. So really possible.
Speaker 4: You get that uh partle to send us back home
or what's going on?
Speaker 2: That doesn't seem to be the consensus. Now, I think
that we're I think we're going to help it.
Speaker 3: We're gonna help.
Speaker 2: Help fix things really.
Speaker 4: Already. Yeah, it's things and go back to having a
family and a nice manner.
Speaker 2: I mean, yeah, one, then I only visit when I
can sneak around and not actually go inside and talk
to anyone.
Speaker 4: It's great, let's take an accost us.
Speaker 2: I don't know, and I don't know how much the
same everything stays, And I just wonder if maybe if
we do this then we can Maybe I don't know,
Maybe we can't change things. Why are you a against
trying to fix it?
Speaker 4: Why am I against creating a fold? I swallowed my
parents when I was five.
Speaker 5: I don't know.
Speaker 4: Maybe I think there might be another way.
Speaker 2: What do you want to try to do instead.
Speaker 3: Walk out on us?
Speaker 2: Do nothing.
Speaker 4: I wouldn't do that. And you know that there's anything
I've learned from life. It's not duh. It's not always
a way to cheat. We just got to figure out how.
Speaker 2: You know you lost them when you were five. But
maybe this is your one chance to talk to them
before they go. Maybe this is your chance to say
everything that you ever wanted to say to them.
Speaker 11: Maybe I don't want to say anything to them. Maybe
I just want to go back with the family I
chose and keep them.
Speaker 2: Alive so you can close this off and never have
to address it ever. That's right, You can keep this
hard spot in your heart and carry with you into
year old, go back and never have a memory of
the one time that they maybe got to see you
being this, being grown up. I just want you to
think about.
Speaker 3: What you're giving away.
Speaker 2: If you decide not to take this chance, Okay, And
I'm not going to judge you no matter what you choose,
but I just want you to really think about it.
Because if it's me and I only had one more
chance to talk to my parents, I would do it.
Speaker 1: I would do it.
Speaker 2: Don't let five year old you be the last you
that ever saw them.
Speaker 4: I can't see them again, Pelia.
Speaker 2: Why what are you afraid of?
Speaker 11: You don't understand, and I don't think there's any way
I can make you understand. Okay, I cannot see them again,
and I don't want to.
Speaker 6: Okay.
Speaker 2: If that's your decision, then I'll help protect you from them.
Speaker 4: So what do I have to do?
Speaker 2: I don't know yet. I don't know what any of
us have to do yet. We think that we might
have to go to where the fault is or is
going to or look, it's not automatic, it's not the
fault is huge. It's not decided that you will see
them or not.
Speaker 11: That's not what I'm talking about. If we go there,
not all of us are coming out when there's got
to be another way we.
Speaker 2: Can do this, all right, maybe we'll look for another way.
Speaker 6: Oh okay, h.
Speaker 14: He uh hems and training bus me receless, believe stronger
than neighbor, neighbors, neighbor.
Speaker 6: Come look back now, count look back now.
Speaker 12: That's standing teacher, the be.
Speaker 15: Sisters and urths finding a place, sat running.
Speaker 14: The race, welity your chants and seized the movement, talking
out time and the d of all your sad trees.
Speaker 1: Then like the way, Hello, we're here for shout outs.
Thank you so much for watching episode four of Title Blades.
We're now at the halfway point for more left wa
yeah right?
Speaker 2: Can I want ten more?
Speaker 3: Can we have ten more?
Speaker 2: Please?
Speaker 6: Peep?
Speaker 1: Can we have some mool We'll see what happens.
Speaker 4: I can.
Speaker 6: I'll take my hat off and I'll be I'll like
I'll answer Olivia, I'll like Oliver twist it.
Speaker 2: Please, please please please?
Speaker 1: All right, let's go around.
Speaker 6: You want to start, sure, because I am the least
traumatized at the moment, I don't know if that's true.
Actually we'll just say that. We'll just say it. Hi,
I'm super s JP uh and I was playing Wakitty,
who is our kind golf and Dreamer who delves the
fourth dimension? Who is you know, a little concerned about
some things, but we're in the past. The past is safe.
Nothing bad can happen in the past. But else the past,
the few, you know, don't even worry about it's it's
a fourth dimension. Don't worry about it. Uh, and I
you can find me what is it? Tuesday, nine pm
Eastern over at Roll twenty app for the final episode
of Haunted West.
Speaker 7: Uh.
Speaker 6: Friday's at seven team over my channel for the City
of Flat and Shadow of Fate Franchiston's campaign, but most
importantly one, Okay, it's Sarah p amazing. I just want
to like just like all just right and then and
then and then Orcish with like, I don't want to
see my parents die.
Speaker 9: Oh, just like all the fields right there.
Speaker 6: And then Fenton Fenton with a like, no, don't worry,
I can just I can just I'll just take all
the depth. I'll keep my friends safe. And You're like,
that's not how any of this works, and then kelp right,
who's like ma mo mo ma, but like really is
like my brother. So yeah, and then and then and
then Peb Peb who's all like, hey, would you like
a gam intrusion And we're.
Speaker 1: Like, no, maybe, okay, can I can I tell you why?
Speaker 6: Though?
Speaker 1: Yes, I was, well, I was banking those GM intrusions.
If you remember, I was collecting.
Speaker 6: I don't remember. Yeah, why, I didn't want to give
you anymore.
Speaker 1: Well, I know, but I needed all of them to
send you all back together. Otherwise it wasn't gonna happen.
You guys were gonna get separated.
Speaker 6: Oh no.
Speaker 1: So luckily I had enough by the time the moment hit.
Speaker 6: Nice and that is a gim intrusion, huh.
Speaker 12: That's why I was like, it'll affect you all.
Speaker 1: But yeah, okay, thanks through.
Speaker 11: Orkish uh Hi, I'm Orcish, and I want to say
that was pretty intense job.
Speaker 4: Sarah.
Speaker 2: Thank you.
Speaker 11: Very happy to be here. You guys are all amazing.
I'm very sad that we're halfway through, but it's gonna
be great. It's gonna be a great next four weeks.
I'm really looking forward to that. You can find me
over on my Twitch channel, which out TV slash orchich WC.
I stream almost every night mostly wild RP, and I'll
be there tonight if you guys want to come hang out.
Speaker 4: That's it.
Speaker 12: Thank you.
Speaker 1: Yes, I'm going to the Order of Yep.
Speaker 3: Okay, well, Oh, I'm Descatto. I play Fenton fair Water,
the very bullheaded and high highly uh annoying character. Uh
no dispute that no one, no one thinks that I
I love today like I I love time travel. Crap,
I'm I'm gonna say it. I was getting emotional there
at the end, like what like in that scene that
I was doing with Trooper and Whack. But then when
Vilia and Orchestra were doing that, I was like, I'm
glad I'm not on camera because I'm getting this is
gonna Yeah.
Speaker 1: I got rocked. Yeah, I was glad that stream couldn't
see me. You guys could see me, but they can't.
Speaker 3: I I feel blessed to role play with you guys.
I said it last week. I'll keep saying it every week.
You guys are amazing and I appreciate all of you.
You can find me at Piscatto on Twitter and I
am Piscatto on Twitch. I also play Colin Carver on
Wild RP. You might see me sometimes on on these
streamers channels going to sleep anyway, follow all these people
and give them love, okay, because in my family, if
you don't, I'm gonna come over and I'm gonna probably
be up like like Benton, I'm gonna sit on your
couch without pants on boom.
Speaker 6: Just sitting on your countertop, cheesecake whatever, everywhere, sitting Wax, You're.
Speaker 10: Up, hi, everybody, I'm Wax Steven. I played Kelp for
you today. Uh sorry that Uh. Kelp is not the
best helper with puzzles and such, and he's kind of
struggling to find his place in this situation and figure
out what he can do, which is really tough for him,
very very difficult for Kelp. He's he's very much the
character that has to find a purpose and then stick
to it and do it to the best of his ability.
And right now I don't know if he knows what
that is or how he can help. And it's driving
him crazy and not understanding all of the things that
are really happening. And he's like wee like he doesn't
really understand what's happening with Fenton either, and like what
is going on and like what these like weird references are.
So it's a It's a very interesting character to play
and I'm enjoying it immensely. So thank you very much
PBE for making that happen, and thank you everybody else
for making a really amazing group, because you're all doing
fantastic and I have to say very well done to
all of you, especially there were many scenes today that
were amazing, so great job to everybody.
Speaker 4: It was just beautiful all around.
Speaker 10: And if you want to watch some of the things
that I do besides this show, I do a lot
of stuff here on Table Story.
Speaker 4: I am the DM of Doom.
Speaker 10: For Rhyme of the Frost Maiden on Fridays, which is
just about finish, Like we're getting really close to the end,
and lots of dangerous things are happening and it's been
really intense. And Witchcraft and Wizardry is on hiatus, but
we're going to be having some news about that very
very soon, so make sure you stay tuned to all
of the places and all the things. And I'm also
designing a TTRPG over on my channel. If you want
to check that out, you can come watch me design
a TTRPG from scratch.
Speaker 4: At one pm on Wednesdays. Check it out. Go check
it out.
Speaker 6: It uses only D three's the entire system. Interesting.
Speaker 1: Thanks for Sarah. You're up all right?
Speaker 2: Hello, I'm therapy.
Speaker 9: That's me.
Speaker 2: I was excited to play Villa for you today. Two
things I want to mention. First of all, Biz and Trooper,
you always bring so much ambiance, like the constant like
hitting the fourth dimension stuff, and then this was always
supposed to happen. All of that, just constantly setting the
tone is amazing. You all dropped.
Speaker 1: Lines from the thing today. You everything, you drop the
line you gave me, Yeah, yeah, yeah.
Speaker 3: You know you love We know you.
Speaker 1: We were so excited to see you watch it because
we were like, look at that, they're gonna go nuts.
Speaker 2: It was great and you deliver it as always. I
want to shout out chat actually like a more positive community.
I have never performed for in my life, and I've
done a lot of performing never and I am so
grateful I can't even Yeah, everything that comes out of
everyone's mouth is always just like so celebratory, and I
just I love that. That's that's a huge blessing. Peebe
Phebe I've never been in a time travel RPG before,
and I didn't even know as possible until this, And
it's amazing. And I spend my entire week thinking about
it because I'm like, Okay, what's gonna happen next?
Speaker 3: Is gonna be this?
Speaker 2: Oh no, it's not gonna be this is it? It's awesome.
That's like my when I'm putting on my makeup, That's
what I think about is roleplay and this is like
one of the things that's got my gears turning.
Speaker 1: So I'm glad.
Speaker 2: And then the last two things I want to mention.
First of all, is whack you're lying about? Whatever you
guys decide?
Speaker 4: Do you all drive?
Speaker 3: Yeah?
Speaker 2: That got brought me to yours.
Speaker 3: Yeah.
Speaker 2: That was incredible, durable, absolutely beautiful. And then Orchish, I'm
so glad I finally got to do a scene like
this with you again, because Vilia is capable of so
many things that Ruby is not, and it's just really
nice to be able to just kind of tap into
that like that emotional It was.
Speaker 4: Really nice for me to you know, play another stone
Wall like.
Speaker 2: These things happen. I'll just throw things at the stone
wall and see what sicks. It'll be fine.
Speaker 6: Also, I just feel like there's a bit of a
secret that was peaked out about our Vilia that now
I have questions about. I have some questions. I have
some questions.
Speaker 1: I might have answers.
Speaker 2: Anyway, if you guys want to find me, you can
touch me. I'm taking iatus from streaming while I'm doing this,
but I may come back to it with smiled arp
after this is all done. But yeah, you can catch
me over at sarap. That's me on Twitch and also
on Twitter.
Speaker 3: Thank you.
Speaker 2: That's all po.
Speaker 1: I pumped you Berry. I was the GM of time.
Is that what I am?
Speaker 12: I guess, yes, you are Time.
Speaker 1: So this show, oh boy, I have been waiting since
episode one to get here to this exact moment. Although
I will say I was not expecting a Cora to
happen now. It was always going to happen, but I
wasn't like I was expecting it in like two episodes
from now. I was not expecting you to talk to it.
So that was cool.
Speaker 6: You started it when you said that I feel a presence,
and I was like, oh, well, well you.
Speaker 1: Started it because you use that ability. Otherwise you never
would have known.
Speaker 6: Okay, yeah, but you started it because you put a
Korra there. It's time White.
Speaker 1: I was always there.
Speaker 12: It's almost like it's the moment I thought there was
a turtle.
Speaker 1: I was like, I'm putting this turtle in the game.
It all comes back.
Speaker 6: Around, but I don't know when I am.
Speaker 1: Oh god, it was so good anyway, Thank you everybody
for watching, think you players for playing. Do we have
anything crazy to shout out? I don't think we do,
do we except that Witchcraft and Wizardies coming up, so
we're gonna be announcement for that.
Speaker 3: Otherwise it's exciting.
Speaker 1: Yeah, we'll see you next Saturday or last Saturday or both.
Speaker 6: And in the US, oh yeah, say.
Speaker 1: What does that mean?
Speaker 3: Losing an hour?
Speaker 4: Losing time?
Speaker 3: Everybody?
Speaker 2: Sun, let's role play.
Speaker 3: It's our fault to pep.
Speaker 4: An hour earlier. Can we go back in time and
not have.
Speaker 1: I Yeah, I wish that we could do that, But
what I would like to give you is two levels up.
That's right to Okay, And this was completely depending on
whether or not you guys came together or not, so
I'm glad that you did.
Speaker 12: Us putting together.
Speaker 6: We always come together because friendship is magic.
Speaker 1: Friendship is magic. Whack, don't, don't. Okay, I'm gonna take
us out.
Speaker 3: Okay, get it quick.
Speaker 12: I'm gonna say something.
Speaker 6: Yeah, okay, I'm gonna say something. Stand with teacher.
Speaker 15: Sisters and were starting race. Centrin Ray, sweaty us.
Speaker 1: Seize
Speaker 7: Up cheese,