Speaker 1: Oops Bars.
Speaker 2: Welcome to the barbecue where the cast and creators of
Oops All Bards grill each other about the most recent episode.
I am your host and game manager game manager Wow.
I I am your host and GM Jillian Ashley Blair IVY.
But if you call me anything other than Jill, I
will assume that you are a freshman Spanish teacher substitute
who doesn't know the roster. With me are the Bards Barts.
Please introduce yourselves.
Speaker 1: Hi am tindas As Cretaceo thunder Thigh. Hi.
Speaker 3: I am Anne Coleman and I play Clarice Sauercloud.
Speaker 4: Ashley Banks, I play Bell Sernamo.
Speaker 5: I am Ross Curry, I play Andrew Carroll. Hold.
Speaker 6: Hi, I'm Bob Killian, I play Keloney and Stumps Bards.
Speaker 7: Well.
Speaker 2: Actually, with us, we have our producer Nate Runkle, who
is smirking because I know he's planning on participating in
this conversation, which makes me very happy.
Speaker 8: I got notes.
Speaker 7: Bards.
Speaker 2: Welcome to the end of season one. You finished your
first campaign.
Speaker 9: So.
Speaker 7: Level up up.
Speaker 4: Now the rest of the BBQ is just going to
be using up.
Speaker 2: Yeah, love leg up, choosing your new spells. It'd be
very exciting for our audience.
Speaker 5: How do you all feel, Wow, the bards are silent.
Speaker 4: I mean it was fun. I had a good time.
I'm kind of sad that we're done, but.
Speaker 9: Yeah, yeah, I feel like at the end of any
whether it's campaign one shot or like, you start replaying
all of the entire thing in your head, like, oh,
I could have done this better or at differently, or
like handled this encounter a different way. But I'm the
whole I'm really satisfied with how that turned out.
Speaker 2: You all did the thing that happens in d D
or any any TTRPG, which is really surprising your DM
several times in this last encounter your your big bad encounter.
So let's start with In the previous episode, we met Vestern,
who you all got very horny for, and then in
this episode you found out that Veteran was the big bad.
Speaker 7: How did you all feel with that reveal.
Speaker 4: I mean, I feel like it tracks. I just feel
like it tracks. He was competent, he was hot.
Speaker 1: Of course he had to be evil.
Speaker 9: Yeah, I don't think any of us were terribly shocked
by the reveal.
Speaker 2: I would have been really shocked if it was the
first guy of the standup comics.
Speaker 9: Yeah, yeah, I was surprised by him being Malvo's son
and Lucinda's son. That part did throw me.
Speaker 5: I just thought it was someone who was.
Speaker 9: Like, was trading on the intimidation that Malvo's name still
carries and trying to become the next I did not
put the this was Malvo's kid thing together.
Speaker 2: You should have been paying more attention to Raylan no
shout when she asked you about Lucinda and Malvo's love child.
Speaker 1: It was bat boy love that boy.
Speaker 8: I thought it was really awesome that Raylan was right
the whole time, that like, maybe maybe she's right about
a bunch of other tabloid things that I should explore
in the future.
Speaker 4: Maybe she's not.
Speaker 9: What is this world's equivalent of Area fifty one.
Speaker 6: It's funny. I often don't play Kelonian well in this way,
which is that his insight is very high and his
wisdom is very high, so it seems like something he
would make MAB be like suspicious. But I often played
coonly and like just you know, happy with everything and
what's going on.
Speaker 7: You know, you didn't ask to roll for anything, so
I just let you. I let you. I was gonna say,
I let you roll with it, but I let you
go with it.
Speaker 8: Without the final bard BQ continues after a word from
our sponsors.
Speaker 2: So so yeah, Vestern reveals himself and then makes the
interesting decision as a as a arranged fighter to put
you all into this very kind of cramped quarters because
he thinks that if he just exposition dumps all over you,
he's going to be able to win you all onto
his side and you won't really threw me for a
loop because you seem to think that the exposition jump
was hilarious.
Speaker 5: I mean it was.
Speaker 1: It objectively was, and there was enough build up with
the the arrow thing and the whole thing. I mean,
it was impossible. There was too much pent up humor
waiting to come out.
Speaker 9: And yet did any of us have or use vicious
mockery was just playing, But I didn't have it.
Speaker 2: Chlarice may have at some point, but I don't think
that was in this episode.
Speaker 6: I thought what was going to happen was that, like me, Bob,
I did like suspect something with him, but not in
this way. Like I thought, what was going to happen
was we were going to do the show, and he
was going to try to assassinate getting Yeah, like that
he was going to because you know, we had this
whole thing where he's like firing the arrows around. I
thought that's what the build up was going to be,
that he was gonna there was going to be an
assassination attempt.
Speaker 2: Yeah, So let's actually talk about the way that the
way that this whole campaign was mapped out originally, in
the way that it played out, because we had we
had a couple of limiting factors in our recording schedule,
the biggest one being that at the time that we're
recording this, Ross and I are about two months away
from welcoming our first child.
Speaker 7: By the time everybody.
Speaker 10: Listens to this, the kid will be six years old.
Speaker 2: Yes, by the time everybody listens to this, the kid
is going to be a couple of months old, God willing.
But so we had to We knew that come March
of twenty twenty four, recording was going to be complicated,
And we also knew that Anne, in her lay life,
is a teacher and is working on a big production
at her school and was not going to be available
to us for most of January and February. So we're
recording this in early mid January of twenty twenty four.
Speaker 1: It will in fact be a talent show with a
really bad comedian.
Speaker 3: I will have you know that when we do our
showcase not called the talent Show, our students are awesome
and you should all be very jealous.
Speaker 2: So Anne was not going to be available for the
last two months that really, Ross and I were going
to be available until we figure out what our new
normal looks like.
Speaker 7: And when we started to.
Speaker 2: Look at the recording schedule and we had the holidays
and we had illnesses. I'm actually recording this. I'm sure
that the listeners can hear this. I'm recording this a
little bit under the weather myself. I had to truncate
a large part of the plot of Oops All Barts,
which was going to include visiting a lot more cities
there being a lot more political intrigue. Part of this
was also that the whole train heist plot line took
far longer than I had expected it to, so I
had to make some cuts in between or really between
arriving at Talbertsava.
Speaker 7: And the final big bad battle.
Speaker 2: But yeah, I mean, originally I did plan on there
being an actual assassination attempt on Gideon at the talent show,
and then it became like, a, well, I can't really
do that because if they succeed, then what like there
wasn't really time for it to play out. So I
had to think about, like what else can we do here?
And we'd had you know, the the echo sharts that
exist in this world, and that was kind of a
good way of just like setting up the mayhem without actually.
Speaker 7: Endangering anybody.
Speaker 2: I mean, like getting took some damage from the mind
sliver spell, but he was not ever in like mortal
peril there. So your instinct was right. If we had
had an unlimited amount of time. You know, some some
RPG podcasts will go twenty to thirty episodes and they
kind of have an unlimited amount of time where they're
just going to play until they get to the end,
and we had a set stop. So that's kind of
one of the things that had happened there.
Speaker 1: Also, what your pregnancy announcement was like a D and
D based thing, right, It's like infant with like abysmal stats.
Speaker 2: So yeah, I before I found out that I was pregnant,
I had a client in my lay life life who
he and his wife were expecting their I believe, their
second child, and he's a big D and D guy,
and so I wanted to send him a gift when
his baby was born, and I went on Etsy like
one does to find D and D themed baby gifts,
and I saw these.
Speaker 7: There's onesie that was.
Speaker 2: Like level one human and if I can remember the
name of the vendor by the time this episode drops,
I will drink drop a link to them, because.
Speaker 7: They did a wonderful job with this. But I I
bought a couple of.
Speaker 2: Onesies from this vendor send it to my client, and
then I found out I was pregnant like three days later,
so I bought a.
Speaker 7: Second set of them.
Speaker 2: Once we once we confirmed that the pregnancy was real
and everything was looking good, I bought a set of
these onesies also for us for our baby, and then
I've just been sitting on them. And when we were
finally ready to announce the pregnancy like on social media,
we put that onesie with the level one human stat
block and a bunch of dice and it said a
new adventurer joins the party. And anyway, Ross and I
are giant fucking nerds. So yeah, that was our that
was our pregnancy announcement, which I guess we can put
on the ubzel Bart's Instagram, but we don't.
Speaker 1: We don't.
Speaker 7: It's not there now.
Speaker 3: I think it's funny that after producing twelve episodes of
a D and D podcast, you feel it's important to
note that you're a nerd.
Speaker 7: I think we're all nerds here.
Speaker 9: I do think the point is really interesting. We're worth
talking about though, and again this gets to the difference
between when you are playing D and D to record
to put out to the world versus when you're just
sitting around with your friends at the table and no
one is you know, we've talked about, you know, how
plot threads can be dropped and if they're never picked up,
it doesn't really matter. And you know, I know we
have some loose end plot points that have been left
off now, but specifically that the constraints of we knew
we had this number of sessions, this amount of episodes
to get through, whereas you know, as you said, some
of those other whether it's podcasts or live streams on
twitch have you know, when they get to the end
of the story, they get to it, and that's you know,
it can be anywhere from twenty to literally one hundred
and forty episodes sometimes, so Jill like, how much both
in session on the fly and between session stuff like
how did that work for you as both trying to
DM or GM like just running the game, but also
thinking in terms of a production standpoint.
Speaker 2: So Nate and I are both insomniacs, and true there's
a lot of late night texting between us, with me
saying like, Okay, so I know we talked about doing
this thing, but how do you feel like, how would
this work if I cut all of that out and
we just went like instead of going from A to B,
going from like A to K. And some of those
were things that did have to happen on the fly.
I know that I'd mentioned back when we did episode
four when you first met Luciendo a core at the
Alcazar and you guys went to the mansion and you.
Speaker 7: Rolled really high, and so.
Speaker 2: You you avoided going through the mansion and exploring this
kind of more haunted house sort of setting.
Speaker 9: Imagine if we actually had to do that whole seventh
guest sto oh, we never we never.
Speaker 7: Would have finished this season.
Speaker 2: It would have it would have ended at the Alcazar,
you know, So so that was kind of like I
could force this, but we were already running along on
that recording, so it was like, I'm just gonna like.
Speaker 7: You've rolled high enough, the candles are lighting their way
up the staircase. She opens the door and haulers down
to you like that.
Speaker 2: We're just gonna like kind of dis x machinism of
this stuff. And I could have, you know, in our
our final boss battle with Veteran, I could have tried
to extend that out and.
Speaker 7: Not let you guys just conveniently folded up the whole.
Speaker 2: It could have been when you when you dump Vesteran
inside of the cell, because he still had all of
his stuff with him. If he been conscious when you
dumped him out of the cell, like, he could have
tried to attack you from within using some spells. So
there were ways that I could have extended this and
chose not to for length. And there are the other
ways where either in the moment or planning for our
next recording, I went like, uh uh no. Another good
example of that is On the Train, which already wound
up being several episodes long.
Speaker 7: I think we were four episodes on the.
Speaker 2: Train in the freight car, the last car that you
guys got to. There were a lot of other things
that I had built in that could have happened, could
have jumped out at you, that I just chose not to.
And also as you were moving through the train, there
were several NPCs who had you expressed any interest in them.
If you remember Daisy the Goblin Child from the first
episode that encountered racas she was on the train with
her grandmother, So there were a lot of There were
a lot of things, and I will say, you know,
for the benefit of our listeners, there's a lot of
stuff that got recorded that you're you're not catching that
we we've decided to cut, either because of length or
because there's stuff that we had had just decided like actually,
like we're all having a whole conversation about.
Speaker 7: This and it doesn't need to go into the episode.
Speaker 2: But at one point, I know you had all said, like,
how long do we actually need to spend on the train?
Are there any NPCs here who are going to actually
affect the ultimate outcome of the campaign? And I look
back at my notes and I said, no, like there
are there are several things that can happen here with
these NPCs, but we can just move on past them too,
and that's what we ultimately did. And so so that
was another place where I could have made the decision
like this is this is something that we can cut
for the amount of time that we have.
Speaker 6: I mean one thing I can add. I don't know
for the other gms here who have done this, but
I have never planned a game that didn't go, oh yeah,
like all, every single time when I plan a game,
I think that it's going to take a lot less
time than it does. I almost I pretty much always
have to cut something oh.
Speaker 2: Yeah, yeah. Anybody who's ever tried to run a one
shot that you know is supposed to be a thing
that you do it in one session knows that it
is almost impossible to do that unless you, as the DM,
are willing to just kind of like swoop in there
and redirect.
Speaker 7: I am.
Speaker 2: The first one shot that I ever ran was set
in a graveyard and it was a it was kind
of a like as the DM, I could roll for
there was a random encounter table and I could roll
for that, and the module said like, roll you know
for five encounters, and I got to three and it
was like, if I really want this to be one
shot and I want everybody to go home tonight, we're
stopping at three random encounters and that's.
Speaker 7: That's kind of where it is. So yeah, like there
is nothing.
Speaker 2: As as scripted as if you're running a module, like
it's scripted as those things are you're or if you're
homebrewing something.
Speaker 7: It's still never going to go exactly the way that
you planned it to.
Speaker 8: You know, I find it very interesting Ross that you
raised that question, because I have a question for you.
Oh boy, who the hell is Monahan?
Speaker 3: Yeah, Portee wasn't here for mon a hand.
Speaker 4: That's okay. Most of the people at the table don't
know either.
Speaker 7: Yeah.
Speaker 9: Yeah, So so taste clearly has not listened to the
first couple episodes because that moment did come in.
Speaker 7: It's also but it happens.
Speaker 2: It's they aren't gone so quickly as it may not
have made an impression.
Speaker 5: Yeah.
Speaker 9: So, Ashley and I talked a little bit about our
character connection and you know, for those again, listeners wouldn't
know this, but Ashley and I are, I mean, we're
all at the table very good friends in real life.
Speaker 5: Ashley and I are schemers together in D and D games.
Speaker 9: If you put the two of us at a D
and D table, we're going to have like side conversations
and plots going on.
Speaker 4: And I will say Bell and Andrick interacted very little
this show, and I think we contained ourselves very well.
Speaker 9: We did. But but part of that was the why
we knew each other that we had talked about beforehand,
which was that Andrick had had a dalliance with Belle's
either roommate or very close friends from the dance troupe Monahan.
Speaker 1: I cannot imagine Andrick having a dalliance.
Speaker 9: We don't know that he chose, and so that that
was where again, that's one of those plot things that
was just like we hadn't specifically talked about the name
on hand, but we had talked about the print. Ashley
and I had talked about the idea that this is
why there's a little bit of tension between Belle and
Andrik because of this roommate friend thing, and we're not
sure who jilted whom, and so that that's.
Speaker 4: Where Belle wants all the tea, and Andreck.
Speaker 9: Was like, well, that was a one time thing that happened,
and we will not speak of that again, even though
he's internalized feelings about it.
Speaker 5: So that's where and so that's why Monahan came in.
Speaker 8: It's good.
Speaker 4: It's good.
Speaker 6: I like it is funny because like you brought up
Monahan and it seemed like it sounds like you both
had talked about it before. But it's sounded like like Jill,
you weren't aware of it. It was like, well, like, oh,
oh interesting.
Speaker 9: But Jill had specifically told us to like at times
talk to each other. Probably should have filled the GM
in on like, oh, here's how Belle and Andrik have
this connection. I mean, but also sometimes and again I
would do it differently now now I very much would
tell Jill like here's what Ashley and I have talked about.
But sometimes, you know, it is fun as long as
you know you have a trusting table to throw your
GM for a little bit of a loop. And it
also helps like and and Jilli, you're very which did this.
You know, it's fun when the players get to contribute
to some of the world building and character building, and
so that that's where that came from.
Speaker 4: And yeah, as long as ro wasn't like yes, Monaghan,
the child love Child of Malvaux.
Speaker 6: Right, right, It would have been funny if there was
like something where you had planned like all the rest
of the dancers are secretly like Malveaux, like loyalists.
Speaker 7: And then yeah, I.
Speaker 2: Had toyed with the idea of actually making Monahan the
bad guy just to like come back and bite you.
Speaker 7: In the ass.
Speaker 5: I would have rolled with that.
Speaker 7: Yeah. And also when when enemies, when when Tage joined.
Speaker 2: The party, i'd also we talked briefly about like whether
we wanted Tage to come in as Monahan, and then
like we ultimately decided, like Ross as a a in
real life, as a cishet guy, did not necessarily feel
comfortable like playing out the queer romance here, which is
totally reasonable and fair.
Speaker 1: And similarly, I had a character that I kind of
wanted to go with, but in another world it would
have been beautiful.
Speaker 3: Yeah, Well, in this tragic this is inviting me to
think about the things that we may have prepped that
never needed to come into play. So, among other things,
I have dutifully recorded everyone's coffee order just in case
there's ever a situation where I needed to do that.
Speaker 4: Yeah, that'll never took the drugs that you stole from me.
Speaker 3: Yeah, I've got all kinds of things in my traveling
pack that were specifically to help provision for people. I
also there's a bunch of things in terms of just
Clarice's character creation that never really became salient, Like her
whole will go just briefly into this for anybody who
is in the United States and is a political junkie
for like nineteen ninety two campaign history.
Speaker 1: One audience members like, oh, I know this stuff.
Speaker 5: Let's go a moment.
Speaker 3: Yeah, but Clarica's parents literally are named Jim Buss Burrow
as in James Carville Bus Burrow, right, and her mother
like it's literally all based on the Mary Matt Madeleine
and James Carville marriage that was a feature of the
ninety two presidential election in the United States, and we
went into all kinds of political things. I have sort
of a political doctrine for each of the three party
there's a lot of stuff that did not end up
needing to be used, yes.
Speaker 2: And that's always that's always something that like, even if
it doesn't come out, might influence the flavor of what
is happening.
Speaker 7: So it's always it's nice to have those things.
Speaker 1: The cookout concludes, when the final bard BQ wraps up.
Speaker 2: After this, there's a lot of stuff that goes in
when you're building a D and D character, that goes
in your backstory that doesn't necessarily come out during the
course of the game, but.
Speaker 7: It will like add flavor to the way that you
play your character.
Speaker 2: So I think that, you know, those things that didn't
necessarily come out for our audience are still valid.
Speaker 7: And still influence the way that you chose to play
your part.
Speaker 3: I don't doubt it. I just you know, as we
came into this, you basically had said political intrigue, and like,
that's that's what we knew. So it's funny to reflect
that I went into party politics, structures and policy cage.
Speaker 1: I have to say it. I have to say it.
Speaker 7: Our podcast has just hopped up on the table.
Speaker 2: So I would love to know how how the end
of the campaign and the reveals reconciled with what you
were all thinking from the beginning, or if you had
any questions for me about like any of the things
that happened that led to the finale.
Speaker 6: Thought maybe one of the high up political figures, maybe
one of the triarchy was like involved, I wasn't sure
if maybe that was going to come, like it could
still be how we don't.
Speaker 2: Know, right, yeah, so I will I will not answer
that one way or the other. But yet nothing ever
came out that would indicate that that was the case.
Speaker 8: Right right, I'll say that. I mean, we all talked
about it after it happened, but the reveal where we
all went, oh, of course, the voice, like the accent,
like it was like one of those moments. I was
just like, why didn't we see it coming?
Speaker 2: Like yeah, So originally I was not planning on giving
Veteran that same voice. It was when everybody started to
react to Vestern in the way that you did, which
was everybody getting really horny for this guy, that I
was like, well, maybe I should give him because originally,
like you know, we had the description from Raylan at
the beginning of like bat Boy, and when I described him, like,
he had very close cropped hair, which is unusual for
an elf, and it made his ears look very pronounced,
and he had very sharp features, and so I was
kind of envisioning like the Weekly World News bat Boy,
and that was not the impression that you all had.
So I had originally planned on him being having like
a much higher, more annoying kind of nerdy type voice.
I was like, oh, everybody thinks he's sexy. I'm gonna
make him a sexy cowboy.
Speaker 4: And you gave him tattoos, you said that he was
like why the but fit? And then you made him
so competent.
Speaker 9: Like come on, when you're doing acrobatic archery with like
a like we've always seen.
Speaker 5: I like, come on that.
Speaker 3: That whole decision, even in the moment, to find him attractive,
I think was also just funny for us because so
many of us either were consciously playing against bar to
archetypes or haven't played a bard before and so just
weren't leaning into any of the So it was really
quite funny to have that come out.
Speaker 2: Yeah, any other any other theories about anything that was
happening that that were proven or just proven that you.
Speaker 5: Had, I mean the one loose thread.
Speaker 9: And I forget if I already said this during recording
or if it was before we started recording this barbecue.
I Ross not so much an but I Ross am
obsessed with trying to figure out who within that dome
was creating the dome. There are there are moles in there,
and I am like the mystery solver in.
Speaker 5: Me is dead.
Speaker 4: I thought it was from outside the dome.
Speaker 2: Yeah, I will the dome operated as a fairy day cage.
There could not be magic being cast from inside the dome.
Speaker 6: If there were moles in there, they could have sort
of dug their way out.
Speaker 5: All right, So cut that name it.
Speaker 2: No, I know, but it's a it's a valid thing,
like if you were thinking about it. So I will
tell you now how the gilm worked. So the gilm
was being cast by multiple mages. It was a homeward spell.
The mages were all standing along the top edge of
the stadium casting down toward you. They were wearing invisibility cloaks,
and there were like several mages basically lined up so
that as somebody's concentration started to falter, another mage stepped in.
Speaker 7: Right away and recast the spell. So it was being like.
Speaker 2: Actively cast by I think a group of fifteen mages
that were all up there invisible. And early on I
think Bell had tried to roll to figure out like
where the magic was coming from, and nobody else tried,
and so nobody figured out that that's that's what was happening.
So basically at the at the end where Lucinda fucks
off with you know, with her supporters and leaves her
son to rotten jail, there's an alarm that sounds and
the spell is lifted, and that's all of the mages
that are are casting the energy jone getting the hell
out of Dodge because they know that their side has
at least for now lost.
Speaker 9: So there were Mayes sitting up at the top of
the stadium for like almost three days.
Speaker 3: But that also checks out in terms of like we
are bards, Like we were not looking for a fight,
and we wouldn't have won if we had tried to fight.
Like of course we didn't investigate there are other people
who could do that, were there.
Speaker 5: Well, there's a reason they turned to us.
Speaker 2: Yeah, any other surprises, any theories, any questions about what's
coming in season two?
Speaker 9: I mean I don't I don't want to give my
theory because you know, as a player, you don't want
to give the d M the ammunition to use against you.
Speaker 7: That's the season is over right, No.
Speaker 9: But very much like because you know, Aunt had brought
up like I think it was you who brought up
like whether one of the triarchs is.
Speaker 5: In on this.
Speaker 2: It was Bob.
Speaker 5: Oh, Bob, I'm very sorry, Bob.
Speaker 9: So like Bob brought up, is one of the triarcs
in on this, And I do have a theory that
one of them is, and I have a theory as
to which one.
Speaker 2: Okay, well, you only have really met one of them,
so I'm I'm so yes. I mean, you've been pretty
thoroughly disabused of that notion with her, but you know
there are there are two others.
Speaker 5: There are two others.
Speaker 6: Was there anything you can tease us with with season two?
Speaker 7: Yeah?
Speaker 2: So season two, which we've not we've not yet started
planning the process as of this recording, but I hope
that by the time this episode airs we will have
a better idea of the timeline for season two. Season
two is going to take place, or at least start
at the Jubilation festival that Belle is Bell and her
family have been putting on in Jubilantia, and it's going
to be, I think, a very different season. It's not
going to be so much based and political intrigue. There
will still be mystery, but instead of trying to save
the entire continent, which I realize now was perhaps a
little overly ambitious. Uh, it's it's going to be focused
on on that festival, and there are going to be
hopefully some guest artists who make an appearance. There will
be some new bards coming in or some some familiar
bards going out. And that's yeah, that's all I all
I can share with you right now?
Speaker 5: What is what is the restroom?
Speaker 9: And how much does water cost? At Fantasy Coachella.
Speaker 4: There are lots of restrooms, magically magic, magic porta patties,
and water is free because water is life.
Speaker 5: This sounds so much better than actual Coachella, and.
Speaker 3: We can't even put it in the same category as.
Speaker 2: Firefox anything else. Before we wrap season one, I love
you guys, good.
Speaker 8: Yeah, I just want to say, you know, from the
guy who sat behind the mixer and has listened to
all of your voices for probably more than I've heard
some other human beings that are in.
Speaker 5: My day to day, like the one that you live with.
Speaker 8: Like, no, I've definitely heard her voice more than everybody.
But no, it has been an absolute joy and honor
to party with you guys. And I'm also going to
have to listen to your voices for the next six
months anyway, So.
Speaker 3: I have more than once felt like I needed to
apologize to you for having chosen gravelly vocal fry monotone
as the character direction.
Speaker 1: Immediately next to her is this guy who's yelling into
the microphone but also with vocal fry yees essentially.
Speaker 6: But thank you, Nate, because you made this really good
for us, you know, easy for us to be able
to do and everything. I was like, oh, I got
a good like can we do a hookup? And you know,
you did everything. So thank you for doing all that.
Speaker 2: Absolutely, I love you all so much. Thank you so
much for being part of this journey. Thank you to
our audience for listening. Stay tuned for an announcement about
Oops All Bard season two. It might already be out
by the time you hear this. We'll see you soon.
Speaker 5: Woo woo.
Speaker 10: Oops All Bards is created, GMed, and directed by Jillian
Ashley Blair Ivy. This episode was produced, edited, and sound
designed by Nate Runkle. Oops All Bards stars Ashley Banks
as Bells Cernameo and Coleman as Larice Sauerkloud, Ross Curry
as Andrew Carroll hold Tage Sinha Das as Cretaceo thunder
Thigh and Bob Killian as Colonial Stumps. The Oops all
Bard's theme song is by Bob Killian with additional lyrics
by Jillian Ashley Blair Ivy. Oops all Bards is executive
produced by the porch Room. We are part of the
porch Room Network on breaker Prime. For more information, visit
oopsalbards dot com. Thanks and be sure to rate, review
and subscribe to oops all Bards on Spotify, Apple Podcasts,
or your podcatcher of choice, and follow us on Instagram
and YouTube at oops all Bards. We'll see you next time.
Speaker 1: Oops' sal bars oh one another quality podcast from the
port Room.