Speaker 1: Gallinglur. With its shining lur it illuminates the darkness. The
Speaker 1: wandering pals drawn by the light stand no chance of escape.
Speaker 1: Once spotted by Gallangler, no matter how far, will keep
Speaker 1: guiding them until they get home safe and sound. It
Speaker 1: is a dark and water element pal that drops bone
Speaker 1: and venom land on killer capture. It has a work
Speaker 1: suitability of transporting two and watering four. Its partner skill
Speaker 1: Master Night Angler, allows it to be ridden vastly across water.
Speaker 1: When fighting together, the time it takes for the pals
Speaker 1: to bite during night fishing is reduced. It has a
Speaker 1: food consumption of four.