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<v Speaker 1>Hey, everybody, welcome to Game This Morning's with me Jeff Grub,

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<v Speaker 1>your host from giant bomb dot com. Thank you for

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<v Speaker 1>tuning in. In this episode, we're going to be talking

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<v Speaker 1>about a huge unannounced PlayStation five game that might finally

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<v Speaker 1>be leaking and Nintendo's unhinged pricing gets a lot of feedback.

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<v Speaker 1>It's gonna be a good one because we have Rachel

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<v Speaker 1>Kaser on the show. Rachel, how are you doing?

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<v Speaker 2>Hello, Jeff. You knew what I was going to talk

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<v Speaker 2>about today. You knew it because I sent you like

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<v Speaker 2>a bunch of like all caps messages in the middle

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<v Speaker 2>of the Nintendo Direct.

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<v Speaker 1>Now here's the thing. I figured we could just start

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<v Speaker 1>talking about it right here. I know what's in your heart,

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<v Speaker 1>you know what you have the floor, so.

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<v Speaker 2>You might have heard, like every time I'm on this show,

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<v Speaker 2>even if it's I don't even have to have my

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<v Speaker 2>face on the screen. If I'm just in the chat

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<v Speaker 2>talking about Fire Emblem.

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<v Speaker 1>Well, okay, let's be clear that ur Beyonetta one of

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<v Speaker 1>the other fair But.

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<v Speaker 2>You know I didn't get a new Bayonetta, but I

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<v Speaker 2>did get a new Fire Emblem game. It looks good,

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<v Speaker 2>and you better believe I was like rewinding and you know,

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<v Speaker 2>going over the trailer like inch by inch, like, oh,

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<v Speaker 2>what is this? Is this going to be in the

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<v Speaker 2>same universe as Three Houses? Is this tying together multiple universes?

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<v Speaker 1>Well, okay, so wait you you pay attention to that stuff.

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<v Speaker 1>You're talking to a man who does not. That's not

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<v Speaker 1>to say I'm not interested, Like I'm always curious when

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<v Speaker 1>I'm not playing the game. When I'm playing the game,

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<v Speaker 1>like get me to the tactics, but later I'll be

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<v Speaker 1>thinking about it. Like there's some interesting characters in there,

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<v Speaker 1>and they have like relationships and whatever. But the dragon

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<v Speaker 1>lady that was in your head at Three Houses, she

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<v Speaker 1>was in this trailer. They kind of like tease that

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<v Speaker 1>at the end. What do you think that means? Like

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<v Speaker 1>what is that saying to you?

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<v Speaker 2>Well, it's the same voice actress, So that could be

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<v Speaker 2>that could be a misdirect there. They don't actually say

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<v Speaker 2>it's the same character. I mean, she has very similar.

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<v Speaker 1>But it does look different, yeah, but not like so different.

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<v Speaker 1>It couldn't be the same person.

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<v Speaker 2>It could be the same person. So it could either

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<v Speaker 2>be a prequel because she wasn't always a child. The

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<v Speaker 2>small sothis her name, is the character's name, the person

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<v Speaker 2>who is in your head in three Houses. She wasn't

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<v Speaker 2>always a child.

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<v Speaker 1>She has button disease. She goes back and forth.

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<v Speaker 2>Yeah yeah, she I mean that'll happen when you're an

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<v Speaker 2>immortal sometimes you're in a kid. It's it's the It's

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<v Speaker 2>reminded me of that fairy tale where the fairy queen

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<v Speaker 2>gets shrunk down and stuck at a flowery So of

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<v Speaker 2>course I'm digging into my European folklore here. But yeah,

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<v Speaker 2>so it's possible it could be a prequel as well.

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<v Speaker 2>But there but there's a big arena at the opening

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<v Speaker 2>of the trailer, and that is a setting that looks

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<v Speaker 2>a lot like one in Awakening. So like the Reddit

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<v Speaker 2>threads are a fire on our slash fire and Lamar

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<v Speaker 2>just absolutely going nuts over the weekend.

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<v Speaker 1>Okay, well, then let me ask when did you originally

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<v Speaker 1>get into fire Emblom. Was it with Awakening? Did you

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<v Speaker 1>kind of jump aboard with when everyone else? Because that's

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<v Speaker 1>when I like finally really played that series. So rank

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<v Speaker 1>the ones you've played like since then, like what are

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<v Speaker 1>your what's your favorite, what's your least favorite? And then

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<v Speaker 1>we'll go on with the show.

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<v Speaker 2>My favorite is Awakening. My second favorite is three Houses.

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<v Speaker 2>My third favorite is what's the one.

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<v Speaker 1>The most engage?

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<v Speaker 2>Yes, yes, I do like engage and uh well I well,

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<v Speaker 2>I would say the Actually I would say no. The

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<v Speaker 2>third one is actually fire emblum sacred stones. I like

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<v Speaker 2>sacred stones. Uh. Fourth is fire emblom, blazing sword, fifth

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<v Speaker 2>is fire emblem, shadow Dragon. Sixth is fire emblem. That

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<v Speaker 2>is fire and woman engage. Actually so once I because

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<v Speaker 2>there's a lot of fire and momen games, I'm having

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<v Speaker 2>to go back in my register a little bit and

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<v Speaker 2>like knock them down. Honestly. My least favorite is probably Fates,

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<v Speaker 2>which sucks because I didn't really like Fates for a

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<v Speaker 2>while and the cha yeah it walked so that three

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<v Speaker 2>Houses could run. But at the same time, like, oh,

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<v Speaker 2>I really didn't like the way the world, like the

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<v Speaker 2>fact that they didn't even have a name for the

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<v Speaker 2>continent in Fates, like every other game in the series.

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<v Speaker 1>Has made proper nouns.

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<v Speaker 2>Yep, yeah, this one took place in Fodland. This one

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<v Speaker 2>took place in Arkanea. And you know, it's a big

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<v Speaker 2>motif in the series. You know, the the the overarching

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<v Speaker 2>world that all of these little squabbles are taking place

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<v Speaker 2>within and they didn't have that in Fates. It felt

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<v Speaker 2>kind of like they didn't really commit to the bit.

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<v Speaker 1>Yep, I'm excited about this one. This one looks really

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<v Speaker 1>like they are I don't know. It looks to me

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<v Speaker 1>like they're stepping it up, like they're really going to

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<v Speaker 1>go for it. They're going to take advantage of this

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<v Speaker 1>thing coming out on the switch to I'm a big

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<v Speaker 1>fan of Fire one, so we'll see what this game's

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<v Speaker 1>able to deliver.

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<v Speaker 2>There is a there's a lady with a gun in

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<v Speaker 2>the trailer too. I don't know if you saw that.

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<v Speaker 1>I didn't. I heard someone mention that, I like, I

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<v Speaker 1>guess I didn't, like go back to look what kind

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<v Speaker 1>of gun.

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<v Speaker 2>It looks like it's a pistol. It's a small sidear right.

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<v Speaker 2>I mean, it moves a little too fast for me

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<v Speaker 2>to be able to tell the make and model, but

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<v Speaker 2>it's you know, it's enough to fit in one hand,

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<v Speaker 2>and she's fighting somebody with a for reasons I'm not

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<v Speaker 2>quite clear on. But I saw that. I'm like, Oh,

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<v Speaker 2>where's that going to fit in the weapon triangle?

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<v Speaker 1>Right exactly? How are they going to like I can

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<v Speaker 1>imagine a character just focused around the gun. That Okay, yeah,

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<v Speaker 1>I'm excited. I'm looking forward to it. I thought that

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<v Speaker 1>was a good way to end that direct. We should

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<v Speaker 1>get on with the show. So let's explain ourselves and

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<v Speaker 1>what we do here. This is Giant Bomb. We're a

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<v Speaker 1>small team of independent video game dufases who rely on

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<v Speaker 1>your support to make cool stuff. We're out there doing

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<v Speaker 1>the independent games media thing, and we can only really

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<v Speaker 1>make that happen with you all behind us. You have

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<v Speaker 1>part of it. Giant bomb dot com slash join. As

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<v Speaker 1>far as this show goes most weekdays, I Jeff Greb

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<v Speaker 1>will help peace your gaming life together. That includes breaking

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<v Speaker 1>news and maybe even some of our own original reporting.

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<v Speaker 1>For all these topics, I'll get the input of a

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<v Speaker 1>bona fide expert who will make me look smart. You

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<v Speaker 1>are watching live on Twitch Welcome. You can always listen

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<v Speaker 1>to the show later on podcast feeds by searching for

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<v Speaker 1>game Mes Mornings, or find the RSS feed on GiantBomb

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<v Speaker 1>dot com. You can also catch the show later with

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<v Speaker 1>chapters and timestamps on YouTube. Hello YouTube, Sorry, little macho man,

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<v Speaker 1>Randy Savage to get us started this morning? All right,

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<v Speaker 1>let's get on on with it right here, yes, exactly.

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<v Speaker 1>Marvel's Venom reportedly still in active development, Wolverine targeting twenty

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<v Speaker 1>twenty six launch. This is from Alex Hopley at Game Reactor,

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<v Speaker 1>Insomniac's next game might be joining the megaslate of twenty

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<v Speaker 1>twenty six releases, as a recent report points to Marvel's

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<v Speaker 1>Wolverine still targeting next year for its launch. Also, the

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<v Speaker 1>same report tells us that Marvel's Venom game is still

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<v Speaker 1>in active development. The potential details of its protagonists also revealed.

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<v Speaker 1>This report comes from MP First, which has spoken to

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<v Speaker 1>a verified source about Marvel's Wolverine still being on track

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<v Speaker 1>for twenty twenty six. We've not seen anything official for

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<v Speaker 1>the game in years, but speculation points to it appearing

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<v Speaker 1>at an upcoming PlayStation state of Play event. In regards

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<v Speaker 1>to Venom, the game is reportedly still an active development

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<v Speaker 1>and hasn't gone the way of the Spider Verse game

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<v Speaker 1>Insomniac has been cooking up currently. It's suspected the game

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<v Speaker 1>is in pre production, as Wolverine remains the priority. Speaking

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<v Speaker 1>to other sources, MP First couldn't verify. Apparently, the game's

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<v Speaker 1>protagonists could be Eddie Brock with a look much closer

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<v Speaker 1>to his comic representation. Kletis Cassidy would return as Carnage too,

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<v Speaker 1>with a more monstrous anti Venom also appearing in the game.

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<v Speaker 1>All right, so a couple of things in the story

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<v Speaker 1>Marvel's Wolverine still in twenty twenty six, we could start there.

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<v Speaker 1>This sounds right to me. When I ask about it,

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<v Speaker 1>I definitely hear like it's phrased me in such a

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<v Speaker 1>way where it's like, yeah, they are they intend to

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<v Speaker 1>get that game out in twenty twenty six, and I

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<v Speaker 1>think they want to. And if they are ready to

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<v Speaker 1>commit to that, I could see them bringing a trailer,

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<v Speaker 1>a something to this next state of play that probably

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<v Speaker 1>will happen before the end of the month, and say yeah,

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<v Speaker 1>this is out next year, but they have a couple

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<v Speaker 1>other games like they want to get out first for sure.

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<v Speaker 1>That's like the God of War spin off. There's a

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<v Speaker 1>couple other things, but that would be their big game

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<v Speaker 1>for next year. And Sony at the very least does

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<v Speaker 1>seem like they want to have bit one big first

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<v Speaker 1>party game a year at least, maybe maybe two, and

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<v Speaker 1>then some other ones that are like just slightly below

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<v Speaker 1>that tier. But like Your Ghost to Yota, your Astrobot,

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<v Speaker 1>and now this year where next year I should say,

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<v Speaker 1>would be Marvel's Wolverine. Does that sound right to you?

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<v Speaker 1>It's been quite some time since we first heard about

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<v Speaker 1>this game, it feels like we're getting close to it

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<v Speaker 1>being due.

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<v Speaker 2>Well, we got Silk Song. What other white whales do

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<v Speaker 2>we have to Yes, good point. Which ones are still

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<v Speaker 2>out there that we have heard from in a while?

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<v Speaker 1>Yep? Exactly?

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<v Speaker 2>Yeah, I mean that sounds that sounds about right, because

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<v Speaker 2>we haven't. I'm trying to think if I've heard of

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<v Speaker 2>any major PlayStation five titles, like specifically PlayStation five titles

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<v Speaker 2>in twenty twenty six. And yeah, there's definitely a very big,

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<v Speaker 2>insomniac sized hole in the calendar so, and maybe I'm

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<v Speaker 2>being a little cynical here, but for when it's coming out,

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<v Speaker 2>I'm trying to think, like, ooh, what's a good quarter

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<v Speaker 2>in the year where they don't have something else holding

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<v Speaker 2>down the releases. Yep, So I'm gonna guess probably not

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<v Speaker 2>Q one or Q two because of a certain juggernaut

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<v Speaker 2>that we all know about. They don't want. I don't

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<v Speaker 2>think even Insomniac wants to compete with that.

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<v Speaker 1>Right again, definitely the Marvel Universe from Insomniac seems like

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<v Speaker 1>I could stand up against a lot. Probably not GTA.

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<v Speaker 1>You're right they will. That's why. Yeah, we'll probably get

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<v Speaker 1>a twenty twenty six window if they say anything, and

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<v Speaker 1>then they'll decide later how to position things once they

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<v Speaker 1>really know when GTA six is coming out, Because I

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<v Speaker 1>think everyone's sort of still skeptical about that release date

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<v Speaker 1>that they have right now, which is May twenty sixth.

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<v Speaker 1>I want to say, I think they're still skeptical of that,

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<v Speaker 1>so we'll see. Oh yeah for sure. So you know,

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<v Speaker 1>if that does hit on the on the twenty sixth

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<v Speaker 1>of May, then I expect Wolverine to release in the fall.

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<v Speaker 2>But yeah, see, my my first thought is probably just

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<v Speaker 2>like Ghost of Yota. If they want to make sure

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<v Speaker 2>there's not a steep drop off in that quarter, they're

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<v Speaker 2>probably gonna go with with Wolverine in that like a

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<v Speaker 2>corresponding October maybe September released.

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<v Speaker 1>Then there is the other game from Insomniac. Let's see here.

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<v Speaker 1>It's sorry, just hit my standing desk and it almost

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<v Speaker 1>knocked my camera over there. That would have been fun.

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<v Speaker 1>The other game from Insomniac, make me see sick, Jeff,

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<v Speaker 1>uh huh, Marvel's Venom. Marvel's Venom is that this would

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<v Speaker 1>be a spin off of the Spider Man games. You

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<v Speaker 1>got to play his venom in Spider Man two. It

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<v Speaker 1>always seemed like, well, clearly, this will just be the

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<v Speaker 1>next sort of expand alone game, similar to what happened

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<v Speaker 1>with Miles Morales. They now to do this within them.

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<v Speaker 1>They are taking their time to the point where it's

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<v Speaker 1>like it might be even bigger than that, although Miles

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<v Speaker 1>Morales was already a big enough game for sure, but

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<v Speaker 1>this was one that was rumored for a long time,

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<v Speaker 1>definitely seemed obvious. And then there was those Insomniac leaks

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<v Speaker 1>where it was in there was like that was going

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<v Speaker 1>to be the next game, actually before Wolverine even, and

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<v Speaker 1>then when it became clear that that wasn't happening, I

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<v Speaker 1>think there was a lot of guessing that this game

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<v Speaker 1>might be canceled, done on the shelf. They're not doing

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<v Speaker 1>anything with it really anymore. They've already done that with

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<v Speaker 1>a couple other Spider Man projects. They have the X

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<v Speaker 1>Men games that they're making years from now, apparently that

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<v Speaker 1>they got to get to work on. So really, is

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<v Speaker 1>this game happening? And it sounds like maybe, yeah, it

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<v Speaker 1>is still happening, And I think that makes sense because

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<v Speaker 1>they again, they've already done a lot of the work

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<v Speaker 1>to get a character like that moving and working, and

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<v Speaker 1>that's probably half the battle of making a fun game.

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<v Speaker 1>Now have to like make all the content. I'm sure

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<v Speaker 1>that's a lot of work, but you have something good.

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<v Speaker 1>So when do you think we see this Venom game?

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<v Speaker 1>If it's in pre production still.

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<v Speaker 2>The funny thing is when at the top of the

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<v Speaker 2>show you said something about a new PS five game,

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<v Speaker 2>I will be honest, my first thought if it's not

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<v Speaker 2>a twenty twenty six release, is are we looking at

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<v Speaker 2>a PS six game? Maybe?

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<v Speaker 1>Yeah, and it's not. I mean so anything after twenty

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<v Speaker 1>twenty six is definitely a possibility for a new PlayStation console. Now,

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<v Speaker 1>they probably draw this this generation a little bit longer,

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<v Speaker 1>so but yeah, you're right, this game comes comes out

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<v Speaker 1>in twenty twenty eight.

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<v Speaker 2>Yeah, I'm still annoyed that they're still releasing so many

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<v Speaker 2>games on the PS four and the Xbox One, Like,

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<v Speaker 2>did we ever transition fully into this generation transition?

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<v Speaker 1>Don't know what generations are now.

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<v Speaker 2>Yeah, I don't feel strongly about it at all, But

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<v Speaker 2>not to bring the mood down, but do you think

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<v Speaker 2>maybe they stalled because we lost Tony Todd?

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<v Speaker 1>I mean, it's a possible, but I mean I think

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<v Speaker 1>that the delay seemed to be happening before that, before

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<v Speaker 1>Tony Todd passed away.

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<v Speaker 2>So but I mean, not that they can't find anyone

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<v Speaker 2>else as vent to be the choice of Venom, But

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<v Speaker 2>I thought that was a I thought that was like

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<v Speaker 2>kind of the big hook is that we have this

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<v Speaker 2>really creepy, scary voice for UH to play Venom alongside well,

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<v Speaker 2>alongside Peter Parker, but you know, alongside of potential Eddie

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<v Speaker 2>brock yep.

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<v Speaker 1>I yeah, I think that it's probably something we're like, yeah,

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<v Speaker 1>they'll have to go ahead and cast someone new. But

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<v Speaker 1>I don't think that would delay the development at all.

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<v Speaker 1>I think that was more just about them reorganizing their

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<v Speaker 1>priorities and like and realizing, hey, we got to like

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<v Speaker 1>make some X Men games, Like we have multiple X

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<v Speaker 1>Men games and the pipeline, and you know these are

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<v Speaker 1>we're talking about twenty thirty now and beyond, but they

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<v Speaker 1>probably are like we want we don't want to like

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<v Speaker 1>you know, Dilly Dowdell and take our time too much.

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<v Speaker 1>So let's go ahead and be more focused and really

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<v Speaker 1>just try to get these games out and not overwhelm ourselves.

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<v Speaker 2>Yeah, be understandable, and I'll be honest, Jeff. I felt

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<v Speaker 2>kind of like Venom got like under in Spider Man two,

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<v Speaker 2>Like all of the fights with Venom were in in

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<v Speaker 2>like interior settings, even like venomized other characters, Like everything

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<v Speaker 2>was like in these like small arenas, like where was

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<v Speaker 2>the like the like the Sandman battle at the beginning,

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<v Speaker 2>where you fight him across the entirety of New York City,

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<v Speaker 2>Like why couldn't we do that with Venom? So I

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<v Speaker 2>guess I would really look forward to a hypothetical Venom

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<v Speaker 2>game where we got to rampage across New York. I mean,

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<v Speaker 2>even when you played as Venom in that game, it

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<v Speaker 2>didn't feel like you were playing as like you weren't

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<v Speaker 2>like this force of nature rampaging across the city. You

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<v Speaker 2>were just mostly mostly reckoned one office building.

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<v Speaker 1>Yeah. I think that's why it always felt like a demo,

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<v Speaker 1>a prototype for the game, because it just it felt

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<v Speaker 1>like just kind of stuffed in there in a way

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<v Speaker 1>that wasn't supernatural. Supernatural wasn't natural feeling. So, but hey,

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<v Speaker 1>they're going to find a way to deliver on that, apparently,

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<v Speaker 1>I guess as their next game after Wolverine. Uh, I

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<v Speaker 1>guess how are you feeling about Let's talk about the

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<v Speaker 1>Sony first party output overall, how are you feeling about it? Like,

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<v Speaker 1>you know, Insomniac definitely had been carrying the torch there

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<v Speaker 1>for a while there deliver delivering a lot of these games,

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<v Speaker 1>even they are taking a little bit longer. Now are

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<v Speaker 1>you happy with this? And then happy with Insomniac continuing

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<v Speaker 1>to work on Marvel variations for the next you know,

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<v Speaker 1>Tennis years.

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<v Speaker 2>I I would love to see them try I would

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<v Speaker 2>love to see them have the breathing room to try

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<v Speaker 2>something out. But I kind of understand in this in

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<v Speaker 2>the way things are right now, I understand if the

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<v Speaker 2>best scenario, I as much as I would love to

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<v Speaker 2>see variety, I would love more for everyone at Insomniac

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<v Speaker 2>and Sucker Punch and Bungee in every other Sony studio,

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<v Speaker 2>I would love more for them to have jobs in

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<v Speaker 2>the next ten years. Yeah, so I think planning. I

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<v Speaker 2>think for Insomniac specifically having doing Marvel games, that's that's

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<v Speaker 2>more of a guarantee. There's no guarantee in the industry.

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<v Speaker 2>I think Star Wars Outlaws prove that, but there but

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<v Speaker 2>I think that's a much safer bet then say, you know,

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<v Speaker 2>here's a totally new ip. Insomniac, make it and show

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<v Speaker 2>us what you can do. I hate it. I hate

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<v Speaker 2>that that's not really an option. That doesn't really feel

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<v Speaker 2>like an option for them right now. But hey, Insomniac

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<v Speaker 2>make a Wolverine game. That's that there's a reason we

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<v Speaker 2>can't find joy in that too.

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<v Speaker 1>Yep. Uh, you know, I think we get to this, uh,

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<v Speaker 1>this state of play, we get a good look at

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<v Speaker 1>Wolverine and then and then speculation can begin more on

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<v Speaker 1>on what the X Men game is going to look

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<v Speaker 1>like and what Venom's going to be. And in the meantime,

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<v Speaker 1>it's like, Yeah, I don't think we're going to get

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<v Speaker 1>a Ratchet and Clank again anytime soon, But I don't.

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<v Speaker 1>I also don't think they're I don't think they're like

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<v Speaker 1>done with it. I just think it's like a longer

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<v Speaker 1>ways off than it might otherwise be if they didn't

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<v Speaker 1>have these bigger games to work on.

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<v Speaker 2>Was the last one ended on a on a cliffhanger,

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<v Speaker 2>didn't it?

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<v Speaker 1>Probably they usually do, I think so, yeah, or at

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<v Speaker 1>least a tease for something next, I think is what

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<v Speaker 1>I remember. That's a good game, man. The best games

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<v Speaker 1>on PlayStation five Astrobot and Ratchet and Clay Rift apart,

354
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<v Speaker 1>I did live apart. It's a good three D platforming

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<v Speaker 1>console and they should own it over there at Sony.

356
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<v Speaker 1>They should be proud of that, all right. Borderlands four

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<v Speaker 1>peaks just under three hundred thousand concurrent players. This is

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00:17:12.799 --> 00:17:17.400
<v Speaker 1>from Jack Valentine at Dual Shockers Gearbox Software's latest entry

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<v Speaker 1>in the Borderlands franchise. Borderlands four is, by all accounts,

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<v Speaker 1>a return to form, and our review we said Borderlands

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<v Speaker 1>four is undoubtedly my favorite Borderlands game to date. It

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<v Speaker 1>is a culmination of everything that the franchise has learned

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<v Speaker 1>thus far and then some. It's been a wonderful step

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<v Speaker 1>forward for the franchise after the disappointment that was Borderlands three.

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<v Speaker 1>We're not the only ones that feel this way either. Currently,

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<v Speaker 1>the game has a mighty rating on Open Critic of

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<v Speaker 1>ninety seven percent or with ninety seven percent of critics

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<v Speaker 1>recommending the game with an average score of eighty five.

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<v Speaker 1>At first glance, that doesn't seem too impressive compared to

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<v Speaker 1>its predecessors, which has an average score of eighty one.

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<v Speaker 1>There's a catch there, It's only recommended by seventy eight

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<v Speaker 1>percent of critics in that case. Also, there's a huge

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<v Speaker 1>difference between eighty one and eighty five on Open Critic.

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<v Speaker 1>Either way, the game launched and was kind of like

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<v Speaker 1>shot right up the Steam charts, even though it does

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<v Speaker 1>have a lot of issues on PC. It got up

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<v Speaker 1>to nearly three hundred thousand concurrent players on Steam, which

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<v Speaker 1>is a big number. That's a very big number. It's

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<v Speaker 1>not as big as Hollow Night Silk Song. People might

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<v Speaker 1>remember the five hundred thousand the other day. That's an anomaly.

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<v Speaker 1>Three hundred thousand for a big, new massive game is

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<v Speaker 1>still very huge, and the game I'm sure is doing

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<v Speaker 1>probably even better on consoles where it's not having any

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<v Speaker 1>problems or having fewer problems. I guess I should say

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<v Speaker 1>I have not played that version. Yeah, Waderlands Force seems

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<v Speaker 1>like it's hitting its marks at the very least right.

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<v Speaker 1>It's maybe doing things by the numbers, but it's the

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<v Speaker 1>right numbers.

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<v Speaker 2>I did see somebody, I can't remember who it was,

390
00:18:50.039 --> 00:18:52.079
<v Speaker 2>but I saw somebody say that all of these games

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<v Speaker 2>are getting delayed because of silks Song. There were no

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<v Speaker 2>games getting delayed because of Borderlands four, And I don't know.

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<v Speaker 2>I feel like Gearboxes, it's very confident that Borderlands four

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<v Speaker 2>can compete with Silk Song. I don't think they think

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<v Speaker 2>their audiences overlap at all between the two of them.

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<v Speaker 2>But yeah, I mean the people, the Borderlands fans were

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<v Speaker 2>gonna show out no matter what I think. And I

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<v Speaker 2>think they also know that performance issues, I mean, performance

399
00:19:19.200 --> 00:19:21.839
<v Speaker 2>issues suck and are not something that we should let

400
00:19:21.880 --> 00:19:24.720
<v Speaker 2>go at all, but they can be they can be

401
00:19:24.759 --> 00:19:27.680
<v Speaker 2>fixed and if you really like the content of the game.

402
00:19:27.680 --> 00:19:31.279
<v Speaker 2>And I do agree Borderlands three, I don't think it landed.

403
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<v Speaker 2>The joke didn't. The joke wasn't funny, So I think

404
00:19:34.599 --> 00:19:37.839
<v Speaker 2>if they but but you know, the people who love that,

405
00:19:38.119 --> 00:19:40.400
<v Speaker 2>who love gearboxes out, but they're going to show out

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<v Speaker 2>no matter what.

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<v Speaker 1>Yep. And it's like, you know, there is a wider audience.

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00:19:45.039 --> 00:19:49.319
<v Speaker 1>There's like, yeah, there's the Borderlands audience that has shown up,

409
00:19:49.359 --> 00:19:51.640
<v Speaker 1>and then there's a wider audience of people who's like, yeah,

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00:19:51.720 --> 00:19:52.960
<v Speaker 1>my friend's playing that and I want to play that

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<v Speaker 1>with and I had a good time doing that, and

412
00:19:54.359 --> 00:19:56.759
<v Speaker 1>it sounds like this game is a good fit for

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<v Speaker 1>those people. In terms of what I played of it,

414
00:19:59.559 --> 00:20:03.720
<v Speaker 1>it was very much like delivering on the design ethos

415
00:20:03.759 --> 00:20:06.519
<v Speaker 1>of let's give people some fun shooting to do some

416
00:20:06.640 --> 00:20:10.759
<v Speaker 1>fun light easy objectives, some quick ways to get there

417
00:20:10.920 --> 00:20:13.279
<v Speaker 1>and make that feel fun as well, and then get

418
00:20:13.319 --> 00:20:14.640
<v Speaker 1>out of their way so they can talk to their

419
00:20:14.680 --> 00:20:17.279
<v Speaker 1>friends while they're playing. And it's like, yeah, that's Borderlands

420
00:20:17.279 --> 00:20:18.200
<v Speaker 1>four exactly.

421
00:20:18.279 --> 00:20:20.680
<v Speaker 2>Oh, don't come on, Jeff, don't don't you think that

422
00:20:20.759 --> 00:20:24.480
<v Speaker 2>everybody is coming in because they watched that fabulous Borderlands movie.

423
00:20:25.079 --> 00:20:26.440
<v Speaker 1>Well, of course, all the.

424
00:20:26.559 --> 00:20:29.240
<v Speaker 2>New fans coming in because they saw that movie and

425
00:20:29.319 --> 00:20:32.200
<v Speaker 2>just wanted to see the game where it came from the.

426
00:20:32.200 --> 00:20:36.200
<v Speaker 1>Kate Blanchett effect. Of course, yes, I uh yeah, listen,

427
00:20:36.359 --> 00:20:39.480
<v Speaker 1>I watched that movie in theaters. It was physically painful.

428
00:20:39.880 --> 00:20:41.319
<v Speaker 1>I recommend it. People should do the same.

429
00:20:44.000 --> 00:20:44.400
<v Speaker 2>It is.

430
00:20:44.640 --> 00:20:47.119
<v Speaker 1>Uh yeah. I think that Borderlands four is going to

431
00:20:47.160 --> 00:20:48.559
<v Speaker 1>be one of those games that like we look back to, like,

432
00:20:48.599 --> 00:20:50.319
<v Speaker 1>oh yeah, that was really huge. A lot of people

433
00:20:50.359 --> 00:20:54.039
<v Speaker 1>played that game, and in the meantime, hopefully they can

434
00:20:54.119 --> 00:20:56.839
<v Speaker 1>update it on PC because it was it was running terribly.

435
00:20:56.839 --> 00:20:57.839
<v Speaker 1>It was running like dog do do?

436
00:20:58.720 --> 00:20:58.839
<v Speaker 2>Uh?

437
00:20:59.440 --> 00:21:03.039
<v Speaker 1>Now they are paying attention to some feedback over there

438
00:21:03.240 --> 00:21:07.519
<v Speaker 1>at Gearbox. Borderlands four might be getting FOV sliders on

439
00:21:07.559 --> 00:21:12.319
<v Speaker 1>console after a flood of complaints from gamers. This is

440
00:21:12.319 --> 00:21:15.599
<v Speaker 1>from Ethan Gotch at Kotaku. Why doesn't Borderlands four have

441
00:21:15.599 --> 00:21:18.799
<v Speaker 1>an FOV slider on console? Well, this was like originally,

442
00:21:18.839 --> 00:21:21.359
<v Speaker 1>like people were like definitely complaining about this, being like, hey,

443
00:21:21.400 --> 00:21:23.559
<v Speaker 1>I am getting a little motion stick. Actually I'd like

444
00:21:23.559 --> 00:21:25.279
<v Speaker 1>to be able to control my FOV. A lot of

445
00:21:25.279 --> 00:21:28.400
<v Speaker 1>games do have this on console these days, not always

446
00:21:28.480 --> 00:21:30.720
<v Speaker 1>Traditionally that's been a PC setting for sure, because you're

447
00:21:30.759 --> 00:21:35.200
<v Speaker 1>sitting so close to the screen, people want to adjust that. Well,

448
00:21:35.480 --> 00:21:38.000
<v Speaker 1>they did say that they're like, hey, we're promising to

449
00:21:38.079 --> 00:21:41.079
<v Speaker 1>like look into this. Vault Hunters. It announced on Twitter

450
00:21:41.440 --> 00:21:44.839
<v Speaker 1>we have heard your feedback on FOV sliders on console.

451
00:21:44.920 --> 00:21:47.720
<v Speaker 1>The team is currently exploring how to bring these sliders

452
00:21:47.720 --> 00:21:50.960
<v Speaker 1>to both Xbox Series X and S and PlayStation five versions.

453
00:21:51.119 --> 00:21:53.799
<v Speaker 1>We will continue to read your feedback and prioritize game

454
00:21:53.920 --> 00:21:58.240
<v Speaker 1>updates with your experience in mind. Banks all. So that's

455
00:21:58.519 --> 00:21:59.880
<v Speaker 1>that's a good thing that they're like a little bit

456
00:21:59.880 --> 00:22:02.880
<v Speaker 1>of positive feedback immediately and they're or like negative feedback

457
00:22:03.039 --> 00:22:07.359
<v Speaker 1>and they're going to respond to that. Like why haven't

458
00:22:07.359 --> 00:22:10.000
<v Speaker 1>they said anything about the PC performance though? Is my thing?

459
00:22:10.039 --> 00:22:13.240
<v Speaker 1>It's like FOV slider great PC performance is definitely a

460
00:22:13.240 --> 00:22:13.880
<v Speaker 1>bigger deal.

461
00:22:14.839 --> 00:22:15.440
<v Speaker 2>Yeah, it is.

462
00:22:16.000 --> 00:22:17.880
<v Speaker 1>I feel like, do you get the sense of like

463
00:22:17.920 --> 00:22:20.359
<v Speaker 1>that like the PC performance and like just unreal engine

464
00:22:20.559 --> 00:22:23.839
<v Speaker 1>like causing problems is something that these developers don't have

465
00:22:23.880 --> 00:22:25.839
<v Speaker 1>a good grasp on, so they're not sure what to say.

466
00:22:26.640 --> 00:22:28.359
<v Speaker 2>I think that's part of it. I mean, I think

467
00:22:28.599 --> 00:22:32.480
<v Speaker 2>adding an FOV slider to I mean developers correct me

468
00:22:32.480 --> 00:22:36.359
<v Speaker 2>if I'm wrong. That's a smaller fix, I would say

469
00:22:36.359 --> 00:22:40.039
<v Speaker 2>overall than having to do whatever, having to like patch

470
00:22:40.119 --> 00:22:42.759
<v Speaker 2>up the leaking ship. That is the PC version. Like

471
00:22:42.839 --> 00:22:44.799
<v Speaker 2>I know, I said, like a few minutes ago, like, oh,

472
00:22:44.880 --> 00:22:47.119
<v Speaker 2>PC things can be fixed. It's going to be a

473
00:22:47.160 --> 00:22:49.319
<v Speaker 2>while before they're fixed. And I don't blame anybody for

474
00:22:49.440 --> 00:22:52.759
<v Speaker 2>saying for jumping off the ship at this point, but

475
00:22:54.039 --> 00:22:56.240
<v Speaker 2>yeah I did. By the way, I do always adjust

476
00:22:56.240 --> 00:22:58.480
<v Speaker 2>my field of view sliders because I will get major

477
00:22:58.519 --> 00:23:00.839
<v Speaker 2>ly c sick if I don't have the correct field

478
00:23:00.880 --> 00:23:02.640
<v Speaker 2>of view, Like if it's too close, if it's too far,

479
00:23:02.880 --> 00:23:04.880
<v Speaker 2>I'm out. I get a migraine.

480
00:23:05.440 --> 00:23:08.440
<v Speaker 1>Now, of course, you know the like, why aren't they

481
00:23:08.480 --> 00:23:11.119
<v Speaker 1>say thing about PC performance? Well, that's you know that

482
00:23:11.200 --> 00:23:15.440
<v Speaker 1>the team hasn't say anything. Brandy Pitchford has over here.

483
00:23:15.480 --> 00:23:18.680
<v Speaker 1>This is a quote from PC games in Gearboxy or

484
00:23:18.720 --> 00:23:21.960
<v Speaker 1>Randy Pitcherd has responded on Twitter by offering potential fixes

485
00:23:22.200 --> 00:23:24.440
<v Speaker 1>for the first person shooter games launch weekend to try

486
00:23:24.480 --> 00:23:28.079
<v Speaker 1>and help players out. Consistently across multiple posts, he states

487
00:23:28.079 --> 00:23:30.240
<v Speaker 1>that some older rigs simply won't be able to run

488
00:23:30.279 --> 00:23:35.240
<v Speaker 1>the game. Here's the quote. Buckle up. Borderlands four is

489
00:23:35.279 --> 00:23:39.000
<v Speaker 1>a premium game game made for premium gamers. Just as

490
00:23:39.039 --> 00:23:41.680
<v Speaker 1>Borderlands four cannot run on a PlayStation four it cannot

491
00:23:41.720 --> 00:23:45.839
<v Speaker 1>be expected to run on two old PC hardware. He

492
00:23:46.279 --> 00:23:48.000
<v Speaker 1>had some more to say there, though, but that's where

493
00:23:48.000 --> 00:23:49.119
<v Speaker 1>he starts.

494
00:23:49.920 --> 00:23:52.000
<v Speaker 2>You know, I don't live too far away from Randy.

495
00:23:52.119 --> 00:23:54.480
<v Speaker 1>You just go smack them upside the head for us,

496
00:23:54.519 --> 00:23:56.880
<v Speaker 1>just like, shut up, Randy, what are you doing right?

497
00:23:57.079 --> 00:24:00.319
<v Speaker 2>Yeah, I will drive up to Gearbox HQ. I will

498
00:24:00.359 --> 00:24:02.279
<v Speaker 2>knock on the door, and I will go in there

499
00:24:02.279 --> 00:24:03.880
<v Speaker 2>and I will slap him across the face with a

500
00:24:03.880 --> 00:24:08.359
<v Speaker 2>glove for being quite so wretched to gamers. What he's

501
00:24:08.400 --> 00:24:12.559
<v Speaker 2>being condescending more than a little bit here, Randy Pitchford.

502
00:24:12.839 --> 00:24:14.920
<v Speaker 1>Yes, he's being randy about it. If you're trying to

503
00:24:15.000 --> 00:24:18.119
<v Speaker 1>drive a monster truck with a leaf blower's motor, you're

504
00:24:18.160 --> 00:24:19.440
<v Speaker 1>going to be disappointed.

505
00:24:20.119 --> 00:24:21.960
<v Speaker 2>I think people see that one, yep.

506
00:24:22.000 --> 00:24:23.839
<v Speaker 1>I think people are just going to be like, look,

507
00:24:24.720 --> 00:24:29.680
<v Speaker 1>my GPU was a higher end or like a middle

508
00:24:29.720 --> 00:24:31.279
<v Speaker 1>of the road, but higher end middle of the road,

509
00:24:31.319 --> 00:24:33.960
<v Speaker 1>seven hundred dollars like three or four years ago. What

510
00:24:33.960 --> 00:24:36.039
<v Speaker 1>are you talking about? It should still run just fine

511
00:24:36.079 --> 00:24:38.839
<v Speaker 1>on there now. All of this is crazy, though, Like

512
00:24:39.039 --> 00:24:41.640
<v Speaker 1>his position here is crazy. I have a fifty eighty

513
00:24:41.880 --> 00:24:44.759
<v Speaker 1>one of the top of the line GPUs and the

514
00:24:44.799 --> 00:24:47.720
<v Speaker 1>game was running terribly. We had to go to Ultra

515
00:24:47.839 --> 00:24:51.759
<v Speaker 1>performance on DLSS to get near sixty frames per second,

516
00:24:52.279 --> 00:24:54.640
<v Speaker 1>or at least Actually I went into performance and that

517
00:24:54.759 --> 00:24:57.400
<v Speaker 1>was still like forty five to fifty frames per second.

518
00:24:57.480 --> 00:25:01.599
<v Speaker 1>I'm assuming ultra performance gets above sixty, but that's you

519
00:25:02.200 --> 00:25:05.680
<v Speaker 1>are sacrificing a lot of image quality with ultra performance

520
00:25:05.720 --> 00:25:09.680
<v Speaker 1>in DLSS. And it's this is the thing that people hate, Rachel.

521
00:25:09.880 --> 00:25:14.039
<v Speaker 1>Is this idea that developers instead of treating DLSS as

522
00:25:14.079 --> 00:25:17.720
<v Speaker 1>a cherry on top to get extra frames for your

523
00:25:17.799 --> 00:25:21.400
<v Speaker 1>one hundred and sixty five Hurtz refresh monitor, instead of

524
00:25:21.440 --> 00:25:24.160
<v Speaker 1>treating it like something like that. Instead it is a

525
00:25:24.200 --> 00:25:26.319
<v Speaker 1>way just to get the sixty frames per second in

526
00:25:26.359 --> 00:25:29.160
<v Speaker 1>the first place. And it's like, oh, gamers do not

527
00:25:29.200 --> 00:25:32.359
<v Speaker 1>like this, as like the DLSS is our optimization instead

528
00:25:32.359 --> 00:25:34.759
<v Speaker 1>of optimization plus DLSS.

529
00:25:35.359 --> 00:25:38.279
<v Speaker 2>What's the gearbucks for? Correct me if I'm wrong. It's

530
00:25:38.279 --> 00:25:39.400
<v Speaker 2>seventy dollars.

531
00:25:39.119 --> 00:25:42.119
<v Speaker 1>Right the game? Yeah, No, I think it's seventy. I

532
00:25:42.160 --> 00:25:42.880
<v Speaker 1>think that's seventy.

533
00:25:42.839 --> 00:25:46.880
<v Speaker 2>Every seventy dollars for something that seventy dollars is a

534
00:25:46.920 --> 00:25:49.079
<v Speaker 2>lot to ask for something that's only going to run

535
00:25:49.079 --> 00:25:53.160
<v Speaker 2>on well, that well, assuming Randy Pitchford's thesis is correct,

536
00:25:53.200 --> 00:25:55.519
<v Speaker 2>which I don't, but if we assume it is something

537
00:25:55.559 --> 00:25:58.920
<v Speaker 2>that will only run on premium rigs, and so, like,

538
00:25:59.000 --> 00:26:01.880
<v Speaker 2>how much disposable income does Randy Pitchford think we have

539
00:26:02.000 --> 00:26:05.720
<v Speaker 2>in this economy? Like first like that, and then first

540
00:26:05.759 --> 00:26:09.000
<v Speaker 2>of all, let's that's like the money issue side of things.

541
00:26:09.000 --> 00:26:13.400
<v Speaker 2>But on the other hand, that's not how optimization works

542
00:26:13.519 --> 00:26:16.960
<v Speaker 2>at all. It's like it doesn't matter how you know, yes,

543
00:26:17.039 --> 00:26:19.400
<v Speaker 2>you could have a really powerful rig, but that doesn't

544
00:26:19.400 --> 00:26:21.599
<v Speaker 2>necessarily mean the game is going to run well even

545
00:26:21.640 --> 00:26:22.920
<v Speaker 2>on a really powerful rig.

546
00:26:23.559 --> 00:26:27.160
<v Speaker 1>Yeah, And like, I think the optimization is clearly the

547
00:26:27.200 --> 00:26:29.799
<v Speaker 1>culprit here because this check continues to point out it's

548
00:26:29.839 --> 00:26:35.359
<v Speaker 1>on Xbox Series S, which has a less powerful GPU,

549
00:26:36.000 --> 00:26:38.119
<v Speaker 1>and there are a lot of PCs out there with

550
00:26:38.240 --> 00:26:41.880
<v Speaker 1>equivalent GPUs to the Xbox Series S that are really

551
00:26:41.920 --> 00:26:46.240
<v Speaker 1>struggling with this game. It is a PC performance optimization issue,

552
00:26:46.519 --> 00:26:48.880
<v Speaker 1>and Gearbox should just do something about it. I get that,

553
00:26:48.920 --> 00:26:51.599
<v Speaker 1>it's like you could prioritize the console that is probably

554
00:26:51.599 --> 00:26:53.240
<v Speaker 1>still the bulk of the sales for a game like this,

555
00:26:53.720 --> 00:26:54.279
<v Speaker 1>but come on.

556
00:26:54.920 --> 00:26:58.440
<v Speaker 2>I don't think we should take Randy Pitchford's like words

557
00:26:58.480 --> 00:27:02.160
<v Speaker 2>as like that's how everybody gearbox feels about PC gaming, Like.

558
00:27:02.640 --> 00:27:04.559
<v Speaker 1>Oh oh sure, yes, yeah, for sure.

559
00:27:04.599 --> 00:27:07.200
<v Speaker 2>Oh dear, you don't have you don't have a powerful rig,

560
00:27:07.400 --> 00:27:09.680
<v Speaker 2>how dare you. I don't think that's how everybody a

561
00:27:09.720 --> 00:27:12.000
<v Speaker 2>gearbox feels about it. I think Randy's just being Randy.

562
00:27:12.480 --> 00:27:16.240
<v Speaker 1>Oh yeah, yeah, for sure. Hopefully though, uh he could

563
00:27:16.279 --> 00:27:19.519
<v Speaker 1>stop speaking for them. I think that'd be great too. Yeah. Uh,

564
00:27:19.720 --> 00:27:22.880
<v Speaker 1>all right, let's keep moving here. Actually, know what, let's

565
00:27:22.920 --> 00:27:25.079
<v Speaker 1>take a break. We're gonna take a break. We're gonna

566
00:27:25.079 --> 00:27:26.799
<v Speaker 1>We're gonna go to our ad. We'll come right back

567
00:27:26.799 --> 00:27:28.920
<v Speaker 1>with plenty more headlines after this. If you want to

568
00:27:28.920 --> 00:27:30.640
<v Speaker 1>skip out on this, you go to giant bomb dot

569
00:27:30.640 --> 00:27:32.880
<v Speaker 1>com slash join, become a premium member, get the atre

570
00:27:33.039 --> 00:27:36.519
<v Speaker 1>version of the show. We'll be right back coming.

571
00:27:36.240 --> 00:27:39.880
<v Speaker 2>To you live from Giant Bomb. It's the Character Issues Podcast.

572
00:27:40.039 --> 00:27:43.160
<v Speaker 3>The Character Issues Podcast is a podcast where we are

573
00:27:43.160 --> 00:27:48.200
<v Speaker 3>making the definitive scientific list of the greatest video game

574
00:27:48.319 --> 00:27:51.640
<v Speaker 3>characters of all time. Every episode, I am joined by

575
00:27:51.680 --> 00:27:55.440
<v Speaker 3>host Leah Haydos me Hi Hello, Hi, Hello, Hello, and

576
00:27:55.720 --> 00:27:59.759
<v Speaker 3>Rich Davison Hello from across the Pond. As we discuss

577
00:28:00.279 --> 00:28:03.720
<v Speaker 3>rank and basically give you the definitive guide of who

578
00:28:03.799 --> 00:28:06.759
<v Speaker 3>are the greatest video game characters of all time. We

579
00:28:06.839 --> 00:28:09.240
<v Speaker 3>currently have over seventy episodes out and I know what

580
00:28:09.240 --> 00:28:11.559
<v Speaker 3>you're thinking. I don't want to go back and listen

581
00:28:11.599 --> 00:28:14.279
<v Speaker 3>to all of those episodes. So here's a few facts

582
00:28:14.279 --> 00:28:16.319
<v Speaker 3>to catch you up on any in joke lore so

583
00:28:16.359 --> 00:28:17.640
<v Speaker 3>you can jump in right now.

584
00:28:18.000 --> 00:28:21.240
<v Speaker 1>We have an unhealthy relationship with the character Voldo from

585
00:28:21.720 --> 00:28:23.319
<v Speaker 1>Seulcualaba Rich.

586
00:28:23.279 --> 00:28:24.839
<v Speaker 2>Really hates the Scandinavian.

587
00:28:25.039 --> 00:28:27.880
<v Speaker 3>The most important spot is the number sixty nine spot.

588
00:28:28.200 --> 00:28:31.680
<v Speaker 2>Every twenty three episodes we have a rerank of Palooza.

589
00:28:31.960 --> 00:28:34.640
<v Speaker 3>The second number one important spot is again not the

590
00:28:34.920 --> 00:28:37.880
<v Speaker 3>top spot, it's the bottom spot, which is perennially going

591
00:28:37.960 --> 00:28:38.640
<v Speaker 3>to be Chad Lee.

592
00:28:38.559 --> 00:28:40.359
<v Speaker 1>From Found fusand and seven Remake and Reverse.

593
00:28:40.559 --> 00:28:43.599
<v Speaker 2>I'm so funny, Like, seriously, guys, you don't even know.

594
00:28:43.839 --> 00:28:47.359
<v Speaker 3>So if after hearing all of those wonderful facts about

595
00:28:47.400 --> 00:28:49.920
<v Speaker 3>our podcast, you're still interested, you can go to any

596
00:28:49.960 --> 00:28:53.400
<v Speaker 3>of your podcast services and search for the Character Issues podcasts.

597
00:28:53.000 --> 00:28:53.759
<v Speaker 1>And it will be there.

598
00:28:54.039 --> 00:28:56.759
<v Speaker 3>You can also follow us on Blue Sky at the

599
00:28:56.839 --> 00:28:59.960
<v Speaker 3>Character Issues podcast or send us an email at Character

600
00:29:00.160 --> 00:29:04.400
<v Speaker 3>Issues podcasts at gmail dot com. Thank you everybody for listening,

601
00:29:04.640 --> 00:29:07.319
<v Speaker 3>and thank you Giant Bomb for allowing us to advertise

602
00:29:07.400 --> 00:29:11.119
<v Speaker 3>on your wonderful podcast about video games. We look forward

603
00:29:11.200 --> 00:29:12.119
<v Speaker 3>to talking to all.

604
00:29:12.000 --> 00:29:16.279
<v Speaker 1>Of you soon. All Right, we're back. Uh, let's get

605
00:29:16.519 --> 00:29:19.279
<v Speaker 1>into Game mess Mornings over here with me Jeff Grubb

606
00:29:19.359 --> 00:29:23.160
<v Speaker 1>and Rachel Kaser and an another new headline. Leaked Battlefield

607
00:29:23.240 --> 00:29:26.640
<v Speaker 1>six skin has some players wanting to send EA a message.

608
00:29:26.640 --> 00:29:29.680
<v Speaker 1>This is from Blair mart Now at GameSpot. Battlefield six

609
00:29:29.720 --> 00:29:32.680
<v Speaker 1>has largely largely been well received during its beta test,

610
00:29:32.720 --> 00:29:35.440
<v Speaker 1>but some players have been very adamant that the game

611
00:29:35.480 --> 00:29:39.599
<v Speaker 1>should avoid the fortnightification that the Cole of Duty franchise

612
00:29:39.599 --> 00:29:43.279
<v Speaker 1>has embraced. Battlefield Studios head Vince Sampella has previously said

613
00:29:43.279 --> 00:29:46.680
<v Speaker 1>that Battlefield six will stay true to Battlefield. However, a

614
00:29:46.759 --> 00:29:50.480
<v Speaker 1>leaked Battlefield skin a six skin has some players eager

615
00:29:50.519 --> 00:29:53.119
<v Speaker 1>to send EA a message that they won't welcome similar

616
00:29:53.119 --> 00:29:56.400
<v Speaker 1>outfits in the game. The lime green on black look

617
00:29:56.440 --> 00:29:58.559
<v Speaker 1>isn't nearly as cartoonish as the Beavis and butt Head

618
00:29:58.640 --> 00:30:03.359
<v Speaker 1>or American Dad skins. It is like a military operator,

619
00:30:03.400 --> 00:30:05.839
<v Speaker 1>but one that is like gussied up for sure?

620
00:30:05.920 --> 00:30:07.599
<v Speaker 2>Is I guess the most looking at it here. Yeah,

621
00:30:07.640 --> 00:30:11.279
<v Speaker 2>it's yeah, yeah, it is basically just like tactical gear

622
00:30:11.319 --> 00:30:14.200
<v Speaker 2>that looks like it's just been like spray painted.

623
00:30:14.000 --> 00:30:17.279
<v Speaker 1>A little right, right, someone did a little customization work

624
00:30:17.400 --> 00:30:21.000
<v Speaker 1>or whatever. Well, uh, fans aren't happy with that even

625
00:30:21.400 --> 00:30:24.680
<v Speaker 1>And this is I'm not too surprised about this. There

626
00:30:24.759 --> 00:30:27.720
<v Speaker 1>was a question on the Battlefield subreddit around the time

627
00:30:27.880 --> 00:30:30.160
<v Speaker 1>of one of the Alphas or the betas, and they

628
00:30:30.440 --> 00:30:34.079
<v Speaker 1>were like, hey, like what level of weird skin would

629
00:30:34.119 --> 00:30:35.759
<v Speaker 1>you be okay with? And it like went up to

630
00:30:35.920 --> 00:30:39.519
<v Speaker 1>like thirteen or fourteen on this like chart on the spectrum,

631
00:30:39.799 --> 00:30:43.000
<v Speaker 1>and that was like cartoon characters on at number fourteen,

632
00:30:43.359 --> 00:30:47.640
<v Speaker 1>and number like five was a playing closed CIA officer

633
00:30:47.759 --> 00:30:50.160
<v Speaker 1>or something like that, and then like one, two and

634
00:30:50.240 --> 00:30:52.759
<v Speaker 1>three were all like mostly military people. But maybe they

635
00:30:52.759 --> 00:30:54.519
<v Speaker 1>started to get a little bit like, oh, here's an

636
00:30:54.559 --> 00:30:58.079
<v Speaker 1>extra chochkey on something, and everyone was like, one, I

637
00:30:58.079 --> 00:31:03.160
<v Speaker 1>don't want anything beyond the standard military looking dude you

638
00:31:03.200 --> 00:31:06.079
<v Speaker 1>can possibly imagine, And there was a huge way of

639
00:31:06.119 --> 00:31:10.440
<v Speaker 1>support from that from that community. Now that doesn't that

640
00:31:10.480 --> 00:31:12.920
<v Speaker 1>doesn't seem feasible, that doesn't seem likely that that's the

641
00:31:12.960 --> 00:31:16.039
<v Speaker 1>way they're going to go. So EA and Dice are

642
00:31:16.039 --> 00:31:19.759
<v Speaker 1>gonna have to walk this line of trying to put

643
00:31:19.799 --> 00:31:22.160
<v Speaker 1>these things out there and keep this fan base happy,

644
00:31:22.240 --> 00:31:24.079
<v Speaker 1>but also seems like these are the people that would

645
00:31:24.119 --> 00:31:28.279
<v Speaker 1>never buy a skin, so like like you can't really

646
00:31:28.279 --> 00:31:30.079
<v Speaker 1>worry about them too much. You sort of have to

647
00:31:30.079 --> 00:31:31.839
<v Speaker 1>be like, no, we got this whole other side of

648
00:31:31.839 --> 00:31:35.119
<v Speaker 1>the audience that does care about this. I think what

649
00:31:35.160 --> 00:31:38.960
<v Speaker 1>people are settling on from the Battlefield community is can

650
00:31:38.960 --> 00:31:42.279
<v Speaker 1>we have a toggle to turn off seeing other people's skins?

651
00:31:42.880 --> 00:31:45.759
<v Speaker 1>And do you think that's something EA and Dice would

652
00:31:45.799 --> 00:31:48.559
<v Speaker 1>consider or or is that like, oh, that defeats the

653
00:31:48.599 --> 00:31:51.759
<v Speaker 1>purpose of people spending twenty dollars on one of these things.

654
00:31:52.119 --> 00:31:54.960
<v Speaker 2>I think that kind of defeats the purpose to because

655
00:31:54.960 --> 00:31:57.079
<v Speaker 2>you you, this is a first person game. If you

656
00:31:57.079 --> 00:31:59.079
<v Speaker 2>buy a skin, you're buying it so that other people

657
00:31:59.119 --> 00:32:01.480
<v Speaker 2>can see you. Yes, I mean, I don't know. I

658
00:32:01.519 --> 00:32:05.079
<v Speaker 2>would caution anyone against getting too upset over the skin.

659
00:32:05.119 --> 00:32:06.839
<v Speaker 2>I mean, it could very well be just like a

660
00:32:06.920 --> 00:32:10.279
<v Speaker 2>leftover thing that somebody found it. It may not actually

661
00:32:10.279 --> 00:32:12.839
<v Speaker 2>ever turn up in the game. But on the other hand,

662
00:32:12.880 --> 00:32:17.000
<v Speaker 2>I also understand if Battlefield being more grounded, being a

663
00:32:17.039 --> 00:32:20.720
<v Speaker 2>bit more a bit less call of duty. That's kind

664
00:32:20.720 --> 00:32:23.480
<v Speaker 2>of its whole thing. And I don't I think if

665
00:32:23.519 --> 00:32:27.200
<v Speaker 2>EA tries to go that route, they might try for

666
00:32:27.319 --> 00:32:29.720
<v Speaker 2>like what's the what's the metaphor of the frog and

667
00:32:29.759 --> 00:32:30.599
<v Speaker 2>the boiling water?

668
00:32:31.039 --> 00:32:33.720
<v Speaker 1>Yeah, yeah, yeah, they'll.

669
00:32:32.880 --> 00:32:36.519
<v Speaker 2>Start with the like really grounded, cool military.

670
00:32:36.039 --> 00:32:37.200
<v Speaker 1>Skins and yeah, good point.

671
00:32:37.319 --> 00:32:39.359
<v Speaker 2>Maybe like a year down the line, they'll be like,

672
00:32:39.480 --> 00:32:42.400
<v Speaker 2>by the way, here's a uh you know, here's the

673
00:32:42.680 --> 00:32:44.799
<v Speaker 2>like slightly fleshier skin.

674
00:32:45.279 --> 00:32:48.559
<v Speaker 1>Here's a here's a free one that is a little

675
00:32:48.559 --> 00:32:52.319
<v Speaker 1>bit more outlandish for Christmas. And it's like, okay, like

676
00:32:52.359 --> 00:32:54.799
<v Speaker 1>this like this' it's things, but it's free. Maybe some

677
00:32:54.799 --> 00:32:57.480
<v Speaker 1>people start using it. You're right, I think that it's

678
00:32:57.519 --> 00:33:01.359
<v Speaker 1>exactly the frog in the water slow being boiled, where

679
00:33:01.519 --> 00:33:03.920
<v Speaker 1>they can turn this up like one little step at

680
00:33:03.960 --> 00:33:06.359
<v Speaker 1>a time, and if there's too much pushback, they sort

681
00:33:06.359 --> 00:33:08.559
<v Speaker 1>of just take a break. They they're like they have

682
00:33:08.599 --> 00:33:11.680
<v Speaker 1>some other like very standard military fatigues waiting in the wings,

683
00:33:11.680 --> 00:33:13.880
<v Speaker 1>like here here's some more of that, and then when

684
00:33:13.880 --> 00:33:16.440
<v Speaker 1>it dies down, you try again. I don't think they're

685
00:33:16.480 --> 00:33:19.519
<v Speaker 1>gonna ever get to SpongeBob and Beavis and butt heead No,

686
00:33:19.599 --> 00:33:20.079
<v Speaker 1>I love.

687
00:33:19.960 --> 00:33:23.279
<v Speaker 2>That so, but on the other hand, I think fans

688
00:33:23.319 --> 00:33:26.920
<v Speaker 2>should be careful about saying, oh, don't become Fortnite. I

689
00:33:26.960 --> 00:33:28.279
<v Speaker 2>don't know about that. I don't know if you want

690
00:33:28.279 --> 00:33:31.640
<v Speaker 2>to tell the company that, because Fortnite's really profitable and

691
00:33:31.680 --> 00:33:35.279
<v Speaker 2>they and that's where the new audience is Fortnite roeblocks,

692
00:33:35.319 --> 00:33:38.000
<v Speaker 2>and those are the people that they really want playing Battlefield,

693
00:33:38.759 --> 00:33:41.759
<v Speaker 2>So be careful about telling them to not do the

694
00:33:41.799 --> 00:33:43.200
<v Speaker 2>thing that's going to make them money.

695
00:33:43.799 --> 00:33:44.759
<v Speaker 1>Yeah, it's like.

696
00:33:46.319 --> 00:33:48.039
<v Speaker 2>That's gonna work out as well as you think it's

697
00:33:48.079 --> 00:33:48.480
<v Speaker 2>going to.

698
00:33:49.039 --> 00:33:51.279
<v Speaker 1>I agree, And I think that they have made it

699
00:33:51.319 --> 00:33:54.359
<v Speaker 1>clear that they have huge, huge goals for this Battlefield game.

700
00:33:54.400 --> 00:33:57.920
<v Speaker 1>They've talked about one hundred million players or whatever. And

701
00:33:59.240 --> 00:34:02.039
<v Speaker 1>if you're talking about an audience that big, you are

702
00:34:02.160 --> 00:34:05.200
<v Speaker 1>talking about an audience big enough to sell skins too,

703
00:34:05.279 --> 00:34:08.119
<v Speaker 1>and they will be accommodating of all kinds of different skins.

704
00:34:08.599 --> 00:34:12.440
<v Speaker 1>So they've already talked about moving and growing beyond the

705
00:34:12.440 --> 00:34:15.119
<v Speaker 1>core Battlefield audience that would be that would typically show

706
00:34:15.199 --> 00:34:18.320
<v Speaker 1>up for this game. So but at the same time,

707
00:34:18.519 --> 00:34:20.480
<v Speaker 1>you know, you want that positive word of mouth, and

708
00:34:20.519 --> 00:34:22.400
<v Speaker 1>so I think they do it very slowly. So it's

709
00:34:22.440 --> 00:34:26.360
<v Speaker 1>a very slow frog boil and in the meantime, they'll

710
00:34:26.360 --> 00:34:27.840
<v Speaker 1>try to see what they can get away with with

711
00:34:27.880 --> 00:34:32.000
<v Speaker 1>the stuff like this that is mostly inoffensive but slightly outlandish,

712
00:34:32.079 --> 00:34:34.800
<v Speaker 1>and then they'll see what the feedbacks like. So this

713
00:34:34.960 --> 00:34:37.280
<v Speaker 1>sort of community effort to be like, hey, let EA

714
00:34:37.360 --> 00:34:41.599
<v Speaker 1>know that you don't want anything worse than this. That

715
00:34:41.760 --> 00:34:43.719
<v Speaker 1>is one option right now to say you're like, you know,

716
00:34:43.840 --> 00:34:47.000
<v Speaker 1>voice your opinion, criticize the company. You're allowed to. They're

717
00:34:47.000 --> 00:34:48.760
<v Speaker 1>allowed to try. They're allowed to try to sell you stuff,

718
00:34:48.760 --> 00:34:51.559
<v Speaker 1>and you're allowed to be like, hey, this sucks and

719
00:34:51.679 --> 00:34:53.000
<v Speaker 1>we'll see what EA ends up doing.

720
00:34:53.400 --> 00:34:56.000
<v Speaker 2>Yeah, I mean, it's totally valid, but I'm just saying, like,

721
00:34:56.199 --> 00:34:59.480
<v Speaker 2>don't use words like oh, don't become Fortnite yes when

722
00:34:59.719 --> 00:35:02.599
<v Speaker 2>it That is tricky because the company will be like, well,

723
00:35:02.639 --> 00:35:04.239
<v Speaker 2>why can't we have Fortnite money?

724
00:35:04.639 --> 00:35:08.519
<v Speaker 1>Huh. They definitely want Fortnite money. They something investors understand,

725
00:35:09.960 --> 00:35:13.800
<v Speaker 1>all right. Nintendo's latest Amibo figures push the boundaries of

726
00:35:13.960 --> 00:35:17.280
<v Speaker 1>size and price. This is from Andy Robinson at VGC.

727
00:35:17.760 --> 00:35:20.400
<v Speaker 1>Nintendo's next wave of Ambo toys will be the company's

728
00:35:20.480 --> 00:35:24.280
<v Speaker 1>largest and most expensive figures to date. Announced on Friday,

729
00:35:24.320 --> 00:35:26.840
<v Speaker 1>Metroid Prime four Beyond Kirby air Riders, the Super Mario

730
00:35:26.880 --> 00:35:30.320
<v Speaker 1>Galaxy are each getting their own unique amoebo releases. Most

731
00:35:30.400 --> 00:35:33.480
<v Speaker 1>notable are the Kirby figures, which, at fifty dollars each,

732
00:35:33.599 --> 00:35:37.199
<v Speaker 1>are the most expensive amoebo to date. Typically, Ambo figures

733
00:35:37.239 --> 00:35:39.760
<v Speaker 1>cost between twenty to thirty dollars in the US, and

734
00:35:39.800 --> 00:35:43.159
<v Speaker 1>at launch a decade ago, they were closer to fifteen. However,

735
00:35:43.159 --> 00:35:45.519
<v Speaker 1>the Kirby amibo are unique in that they include both

736
00:35:45.559 --> 00:35:48.320
<v Speaker 1>a rider figure and a machine to which they can

737
00:35:48.360 --> 00:35:53.280
<v Speaker 1>be attached, which with the drivers being interchangeable, This functionality

738
00:35:53.320 --> 00:35:56.519
<v Speaker 1>will also carry over the game when different combinations are scanned.

739
00:35:56.639 --> 00:35:59.039
<v Speaker 1>Players can scan their amibo to create an in game

740
00:35:59.119 --> 00:36:01.480
<v Speaker 1>rider and air Ride machine CABO and train it as

741
00:36:01.519 --> 00:36:06.960
<v Speaker 1>a figure player, which will gain figure player levels with use. Okay, yeah, cool,

742
00:36:07.840 --> 00:36:10.760
<v Speaker 1>they are all that feels like working backward from How

743
00:36:10.760 --> 00:36:12.880
<v Speaker 1>can we raise the prices of these things here? Let's

744
00:36:12.880 --> 00:36:14.960
<v Speaker 1>add a couple of funk like functions to this thing.

745
00:36:15.239 --> 00:36:17.960
<v Speaker 1>Let's make it big so we can justify the fifty

746
00:36:18.000 --> 00:36:20.559
<v Speaker 1>dollars price tag, because hey, tariffs are making these things

747
00:36:20.599 --> 00:36:24.719
<v Speaker 1>expensive to ship to the United States. There I get

748
00:36:24.760 --> 00:36:27.639
<v Speaker 1>the sense, Rachel that like a lot of these prices

749
00:36:27.679 --> 00:36:30.480
<v Speaker 1>are closer in line with like what what people in

750
00:36:30.519 --> 00:36:34.360
<v Speaker 1>like places like Canada and Australia see. And as usual,

751
00:36:35.679 --> 00:36:38.519
<v Speaker 1>there has been a lot of backlash here because the

752
00:36:38.639 --> 00:36:42.119
<v Speaker 1>United States is especially whiny when it comes to price increases.

753
00:36:42.280 --> 00:36:44.840
<v Speaker 1>I've said this before. It's why these companies kind of

754
00:36:44.840 --> 00:36:47.159
<v Speaker 1>give us a little bit more of kids glove treatment

755
00:36:47.400 --> 00:36:50.199
<v Speaker 1>with our price increases and everywhere else it has to

756
00:36:50.239 --> 00:36:52.599
<v Speaker 1>bear the burden of like, well, even if you do complain,

757
00:36:52.639 --> 00:36:55.719
<v Speaker 1>we're not going to hear you. Canada, get out of here,

758
00:36:56.559 --> 00:36:59.719
<v Speaker 1>and so but it's it's coming for us now, and

759
00:36:59.840 --> 00:37:02.800
<v Speaker 1>it it's like, oh, people, there there is this backlash.

760
00:37:02.840 --> 00:37:05.079
<v Speaker 1>People are mad at Nintendo about its current price. And

761
00:37:05.079 --> 00:37:06.800
<v Speaker 1>we have another story here in a second we'll get to.

762
00:37:08.159 --> 00:37:10.159
<v Speaker 1>But I don't know, what do you think when you

763
00:37:10.159 --> 00:37:13.360
<v Speaker 1>see a fifty dollar Amibo games used to be fifty dollars?

764
00:37:13.719 --> 00:37:16.159
<v Speaker 2>I know, and my first thought is like I can't.

765
00:37:17.239 --> 00:37:20.280
<v Speaker 2>I really feel like ambo has sort of outgrown like

766
00:37:20.400 --> 00:37:23.000
<v Speaker 2>the purpose they originally had, Like it was originally something

767
00:37:23.039 --> 00:37:25.239
<v Speaker 2>that you used a Mibo you get like a cute

768
00:37:25.280 --> 00:37:27.760
<v Speaker 2>little like I have some of mine back here, and

769
00:37:28.679 --> 00:37:31.760
<v Speaker 2>you'd get something cute in the game and now it's

770
00:37:31.840 --> 00:37:36.880
<v Speaker 2>a I am almost surprised that ambo have stuck around

771
00:37:37.000 --> 00:37:39.280
<v Speaker 2>as long as they have, so somebody is buying them.

772
00:37:39.400 --> 00:37:42.199
<v Speaker 2>Nintendo wouldn't make a big play like this if somebody

773
00:37:42.199 --> 00:37:45.199
<v Speaker 2>weren't buying them, And I wonder if it isn't. Maybe

774
00:37:45.239 --> 00:37:49.800
<v Speaker 2>the intended audience is not the US buyers. Maybe that's

775
00:37:49.840 --> 00:37:53.119
<v Speaker 2>why they're so confident in offering this price, like, well,

776
00:37:53.159 --> 00:37:55.559
<v Speaker 2>we know people, you know, the the sales in the

777
00:37:55.639 --> 00:37:58.760
<v Speaker 2>US are going to go down. Maybe because the Japanese

778
00:37:58.760 --> 00:38:00.599
<v Speaker 2>audience is going to buy them instead.

779
00:38:01.440 --> 00:38:05.840
<v Speaker 1>Yeah, yeah, definitely. And it's you know, Kirby's a character

780
00:38:05.920 --> 00:38:08.119
<v Speaker 1>that they know has a lot of juice with merchandise,

781
00:38:08.280 --> 00:38:09.800
<v Speaker 1>so that I think they are. They're also confident they

782
00:38:09.840 --> 00:38:10.679
<v Speaker 1>can get away with a lot.

783
00:38:10.679 --> 00:38:13.960
<v Speaker 2>Here, my voice got really loud for a second.

784
00:38:13.960 --> 00:38:17.960
<v Speaker 1>They're sorry, Oh that's all good. You know, let's stick

785
00:38:18.000 --> 00:38:19.800
<v Speaker 1>with this this theme here and get to this next story.

786
00:38:19.920 --> 00:38:24.239
<v Speaker 1>Nintendo's Switch Mario Galaxy Collection collection will retail for seventy dollars.

787
00:38:24.239 --> 00:38:27.639
<v Speaker 1>This is from Andy Robinson at VGC. Nintendo's just announced

788
00:38:27.639 --> 00:38:30.719
<v Speaker 1>Super Mario Galaxy Switch collection will retail for seventy dollars.

789
00:38:30.719 --> 00:38:33.320
<v Speaker 1>It has been confirmed that means the two games collection

790
00:38:33.360 --> 00:38:36.800
<v Speaker 1>will cost ten dollars more than Nintendo's last anniversary collection,

791
00:38:36.960 --> 00:38:40.239
<v Speaker 1>Super Mario three D all Stars, which included three titles

792
00:38:40.239 --> 00:38:42.599
<v Speaker 1>and was only on sale for a year for those

793
00:38:42.639 --> 00:38:44.960
<v Speaker 1>who already owned three D all Stars, which includes the

794
00:38:45.000 --> 00:38:47.880
<v Speaker 1>first Mario Galaxy game. Nintendo's confirmed that it will sell

795
00:38:47.920 --> 00:38:50.960
<v Speaker 1>Galaxy and Galaxy To individually for forty dollars each. Now,

796
00:38:51.000 --> 00:38:54.679
<v Speaker 1>at the same time, it does seem like they're doing

797
00:38:55.519 --> 00:38:58.119
<v Speaker 1>a bit more I hesitate to say quite a bit more,

798
00:38:58.159 --> 00:39:02.960
<v Speaker 1>but definitely a noticeable amount more for this version of

799
00:39:03.000 --> 00:39:06.880
<v Speaker 1>the port, where they're increasing resolution and adding some other

800
00:39:06.960 --> 00:39:09.679
<v Speaker 1>quality of life quality of life things, and it just

801
00:39:09.719 --> 00:39:12.960
<v Speaker 1>overall looks like a better package. Now, I don't I

802
00:39:12.960 --> 00:39:15.199
<v Speaker 1>don't know if it's a forty dollars better package where

803
00:39:15.239 --> 00:39:16.599
<v Speaker 1>it's like, oh my god, this is this game is

804
00:39:17.280 --> 00:39:19.360
<v Speaker 1>very old and you are making some improvements. But forty

805
00:39:19.400 --> 00:39:21.679
<v Speaker 1>dollars for it and seventy dollars for both, that price

806
00:39:21.760 --> 00:39:25.079
<v Speaker 1>is high. They are also over at Nintendo seeing a

807
00:39:25.280 --> 00:39:28.280
<v Speaker 1>backlash to this as well. And yeah, I mean these

808
00:39:28.320 --> 00:39:32.000
<v Speaker 1>prices are astronomical. They are much higher than I would

809
00:39:32.039 --> 00:39:33.760
<v Speaker 1>have guessed for these games.

810
00:39:34.199 --> 00:39:37.039
<v Speaker 2>Yeah, you can usually count on Nintendo. Nintendo never lowers

811
00:39:37.079 --> 00:39:42.400
<v Speaker 2>their prices, but oftentimes they're not necessarily as as high

812
00:39:42.440 --> 00:39:43.239
<v Speaker 2>as other places.

813
00:39:43.239 --> 00:39:47.039
<v Speaker 1>To begin, they they hadn't been right until this generation

814
00:39:47.159 --> 00:39:49.239
<v Speaker 1>with the Switch to where it's like it seems like

815
00:39:49.840 --> 00:39:53.400
<v Speaker 1>at every opportunity they are going to the maximum. They

816
00:39:53.440 --> 00:39:56.239
<v Speaker 1>are like, let's push the envelope of what we can

817
00:39:56.280 --> 00:39:58.360
<v Speaker 1>get away with in terms of price. You know, they're

818
00:39:58.400 --> 00:40:00.360
<v Speaker 1>the first one with an eighty dollars game, really Mario

819
00:40:00.440 --> 00:40:04.159
<v Speaker 1>Kart World, and the Switch to was you know, it's

820
00:40:04.360 --> 00:40:06.599
<v Speaker 1>five hundred dollars with that game included, and that was

821
00:40:06.599 --> 00:40:08.519
<v Speaker 1>a little bit more. I think some people were at

822
00:40:08.599 --> 00:40:13.679
<v Speaker 1>least hoping for. I think the thing here is this

823
00:40:13.760 --> 00:40:16.400
<v Speaker 1>game these this game will sell at this price. People

824
00:40:16.440 --> 00:40:18.440
<v Speaker 1>will show up to buy this game at this price.

825
00:40:19.119 --> 00:40:21.679
<v Speaker 1>So what is Nintendo to do other than release it

826
00:40:21.719 --> 00:40:23.440
<v Speaker 1>at that price because that's what you're supposed to do.

827
00:40:24.440 --> 00:40:27.559
<v Speaker 1>And until Nintendo begins to see a detrimental effect on

828
00:40:27.840 --> 00:40:30.800
<v Speaker 1>its top line sales, I don't think it. I don't

829
00:40:30.800 --> 00:40:32.920
<v Speaker 1>think it changes this course. For as much as people

830
00:40:32.960 --> 00:40:35.119
<v Speaker 1>might be complaining right now, yeah.

831
00:40:34.920 --> 00:40:37.519
<v Speaker 2>I mean got to keep in mind that even Nintendo

832
00:40:37.719 --> 00:40:41.320
<v Speaker 2>is not immune to the market effect. I mean, you know,

833
00:40:41.360 --> 00:40:43.239
<v Speaker 2>sometimes you know, like to say, like, oh, Nintendo will

834
00:40:43.239 --> 00:40:45.559
<v Speaker 2>put out any Trek and people will buy it in droves.

835
00:40:45.559 --> 00:40:49.599
<v Speaker 2>I'm like, I remember the WEU So that was something

836
00:40:49.639 --> 00:40:52.400
<v Speaker 2>that people didn't turn out to buy in droves because

837
00:40:52.400 --> 00:40:54.880
<v Speaker 2>it was a console that really didn't have a purpose

838
00:40:55.039 --> 00:40:57.559
<v Speaker 2>in the generation at which it was released. So, by

839
00:40:57.559 --> 00:41:00.119
<v Speaker 2>the way, side note, I love how I'm getting so

840
00:41:00.199 --> 00:41:02.880
<v Speaker 2>many Kirby and Metro to mebo's. They can't make a

841
00:41:02.920 --> 00:41:07.599
<v Speaker 2>band at a three ambo. I need to complete my collection.

842
00:41:08.440 --> 00:41:10.440
<v Speaker 1>They don't have the technology to do that yet.

843
00:41:10.440 --> 00:41:14.360
<v Speaker 2>It's it's too honestly, bringing adding a third one to

844
00:41:14.440 --> 00:41:16.920
<v Speaker 2>this would just cause a singularity and then we would

845
00:41:16.920 --> 00:41:17.360
<v Speaker 2>all die.

846
00:41:17.679 --> 00:41:23.039
<v Speaker 1>Uh huh, I yeah, I do get this. Like there,

847
00:41:23.039 --> 00:41:24.639
<v Speaker 1>I did see some switch twos on the shelf the

848
00:41:24.719 --> 00:41:27.360
<v Speaker 1>other day or yesterday that I was at Meyer and

849
00:41:28.280 --> 00:41:32.440
<v Speaker 1>switch toes were there, and that is the most anecdotal evidence.

850
00:41:32.480 --> 00:41:36.079
<v Speaker 1>But I you know, there's some like stirring of hey,

851
00:41:36.159 --> 00:41:38.519
<v Speaker 1>is the switch are the switch to sales slowing down

852
00:41:38.599 --> 00:41:41.440
<v Speaker 1>a little bit there on the tail end? Now, that

853
00:41:41.559 --> 00:41:43.480
<v Speaker 1>wasn't in any of the numbers. When we talked to

854
00:41:43.519 --> 00:41:46.960
<v Speaker 1>Matt Piscatel on the show two weeks ago, was it, Yeah,

855
00:41:46.960 --> 00:41:50.079
<v Speaker 1>about two weeks ago he's he pointed out that the

856
00:41:50.119 --> 00:41:53.119
<v Speaker 1>Switch twos sales are ahead of the PS four, which

857
00:41:53.199 --> 00:41:56.159
<v Speaker 1>so it's the fastest ever so far, and it's way

858
00:41:56.159 --> 00:41:58.679
<v Speaker 1>ahead of the Switch one seventy five excuse me, seventy

859
00:41:58.679 --> 00:42:00.800
<v Speaker 1>five percent ahead of where the which one was at.

860
00:42:01.920 --> 00:42:06.159
<v Speaker 1>So according to the numbers, at least so far that

861
00:42:06.400 --> 00:42:08.920
<v Speaker 1>those early adopters really showed up. But there is this

862
00:42:09.039 --> 00:42:11.519
<v Speaker 1>second test that we keep talking about with Matt, where

863
00:42:12.039 --> 00:42:13.679
<v Speaker 1>the holiday is going to come here and that will

864
00:42:13.719 --> 00:42:17.000
<v Speaker 1>be slightly more casual audience members that will be families,

865
00:42:17.639 --> 00:42:22.239
<v Speaker 1>And will they balk at these prices? I gotta say, Rachel,

866
00:42:22.239 --> 00:42:24.280
<v Speaker 1>my guess is, for the most part, no, I don't

867
00:42:24.320 --> 00:42:25.760
<v Speaker 1>think they're going to balk at it. I think they are.

868
00:42:25.840 --> 00:42:28.039
<v Speaker 1>I think they're going to show me like, yeah, man, shit,

869
00:42:28.159 --> 00:42:29.480
<v Speaker 1>this is just what things cost. Now.

870
00:42:30.119 --> 00:42:32.199
<v Speaker 2>Yeah, I think that's kind of I think that's going

871
00:42:32.280 --> 00:42:34.000
<v Speaker 2>to be how it is. But I do I do

872
00:42:34.360 --> 00:42:38.239
<v Speaker 2>think that Nintendo, if this is really something that people

873
00:42:39.320 --> 00:42:43.079
<v Speaker 2>can't afford and are not going to, you know, work

874
00:42:43.159 --> 00:42:48.079
<v Speaker 2>into their increasingly strict budgets, then Nintendo will feel the

875
00:42:48.159 --> 00:42:50.719
<v Speaker 2>effects of that. I know. I mean, we might joke

876
00:42:50.760 --> 00:42:53.920
<v Speaker 2>about it, but Nintendo isn't invulnerable. If it turns out

877
00:42:53.920 --> 00:42:56.480
<v Speaker 2>that seventy dollars is more than people are willing to

878
00:42:56.480 --> 00:42:59.880
<v Speaker 2>pay for a Super Mario Galaxy collection, then you know

879
00:43:00.079 --> 00:43:02.440
<v Speaker 2>they will see that will be reflected in their sales.

880
00:43:02.800 --> 00:43:06.239
<v Speaker 2>And if it isn't, then you know, what are we

881
00:43:06.320 --> 00:43:08.920
<v Speaker 2>really complaining about here? Like I don't like to say like, oh,

882
00:43:08.960 --> 00:43:11.159
<v Speaker 2>the market is always right, it isn't. But at the

883
00:43:11.159 --> 00:43:14.559
<v Speaker 2>same time, if if you know, like five million people

884
00:43:14.639 --> 00:43:17.360
<v Speaker 2>show up, but launch day five million, Yeah, if five

885
00:43:17.400 --> 00:43:19.440
<v Speaker 2>million people show up at launch day for to play

886
00:43:19.480 --> 00:43:23.199
<v Speaker 2>Super Mario Galaxy two on the switch to, then I

887
00:43:23.239 --> 00:43:26.079
<v Speaker 2>mean that's then that's just what people are willing to pay.

888
00:43:26.719 --> 00:43:30.360
<v Speaker 1>Yep. And yet I do think we do see that

889
00:43:30.400 --> 00:43:34.119
<v Speaker 1>there's a little bit of a you know, problem in

890
00:43:34.119 --> 00:43:38.599
<v Speaker 1>the armor with Nintendo in terms of, uh, the game

891
00:43:38.719 --> 00:43:44.400
<v Speaker 1>key cards, cause I do think that those have mostly failed.

892
00:43:44.760 --> 00:43:47.239
<v Speaker 1>I think that and you know, at more anecdotal evidence.

893
00:43:47.239 --> 00:43:49.519
<v Speaker 1>I was at Meyer yesterday. I saw those two switch

894
00:43:49.559 --> 00:43:51.679
<v Speaker 1>tos on the shelf. I looked up at the game selection.

895
00:43:51.800 --> 00:43:54.519
<v Speaker 1>Now a game selection for the switch at Meyer, which

896
00:43:54.559 --> 00:43:58.679
<v Speaker 1>is like a local Midwest kind of like a Walmart.

897
00:43:59.000 --> 00:44:02.079
<v Speaker 1>They're the election of games for the switch to there

898
00:44:02.360 --> 00:44:04.119
<v Speaker 1>was pretty robust. There was a lot of games and

899
00:44:04.440 --> 00:44:06.800
<v Speaker 1>some Switch one games as well, and that's that's compared

900
00:44:06.800 --> 00:44:08.840
<v Speaker 1>to the Xbox and the PlayStation five, which each had

901
00:44:08.880 --> 00:44:10.840
<v Speaker 1>like three to five games, and it was like Call

902
00:44:10.880 --> 00:44:15.199
<v Speaker 1>of Duty, n CAA Football, and Doom and like one

903
00:44:15.239 --> 00:44:17.440
<v Speaker 1>or two other things that are like for that very

904
00:44:17.559 --> 00:44:20.880
<v Speaker 1>very broad audience. Nintendo I had it like way more.

905
00:44:21.000 --> 00:44:24.360
<v Speaker 1>But I only saw one game key card on the

906
00:44:24.360 --> 00:44:26.960
<v Speaker 1>shelf at Meyer and it was for Street Fighter six,

907
00:44:27.599 --> 00:44:29.320
<v Speaker 1>and I think I think that was a game key card.

908
00:44:29.320 --> 00:44:32.079
<v Speaker 1>The rest were switched two games that were first party

909
00:44:32.199 --> 00:44:34.760
<v Speaker 1>Nintendo games that weren't game key cards, and then a

910
00:44:34.760 --> 00:44:36.559
<v Speaker 1>lot of Switch one games that had a lot of

911
00:44:36.559 --> 00:44:39.039
<v Speaker 1>third party stuff, but obviously none of those were game

912
00:44:39.119 --> 00:44:43.639
<v Speaker 1>key cards. So I think like there is the places

913
00:44:43.719 --> 00:44:46.920
<v Speaker 1>areas where Nintendo is not getting away with everything that's

914
00:44:46.920 --> 00:44:49.320
<v Speaker 1>trying to get away with and they are going to

915
00:44:49.360 --> 00:44:51.519
<v Speaker 1>have to adjust. It just doesn't feel like for the

916
00:44:51.519 --> 00:44:55.039
<v Speaker 1>most part overall, pricing has been that hurdle. We'll see

917
00:44:55.079 --> 00:44:56.360
<v Speaker 1>if that changes this holiday.

918
00:44:56.960 --> 00:44:59.280
<v Speaker 2>Yeah, And I will say like for me, the big

919
00:44:59.320 --> 00:45:03.119
<v Speaker 2>moment of like, oh really, Nintendo was the Virtual Boy

920
00:45:03.239 --> 00:45:07.039
<v Speaker 2>shaped switchtock for one hundred dollars, which is only going

921
00:45:07.119 --> 00:45:10.760
<v Speaker 2>to be able to play fourteen games total. Like, to me,

922
00:45:11.280 --> 00:45:15.000
<v Speaker 2>that's that's the big thing of Nintendo being like, really,

923
00:45:15.119 --> 00:45:18.199
<v Speaker 2>this is that, that's what you choose to do with

924
00:45:18.239 --> 00:45:20.599
<v Speaker 2>the money, Nintendo. This is what at one hundred dollars

925
00:45:20.960 --> 00:45:24.480
<v Speaker 2>for the pleasure of playing games that I believe people

926
00:45:24.519 --> 00:45:28.559
<v Speaker 2>said gave them headaches when they were originally launched. It's

927
00:45:29.239 --> 00:45:33.239
<v Speaker 2>I didn't play an original Virtual Boy, but no one day. Yeah, yeah,

928
00:45:33.280 --> 00:45:36.440
<v Speaker 2>that that was the moment where I was like, I mean, honestly,

929
00:45:36.519 --> 00:45:39.039
<v Speaker 2>it wasn't the Amibo. It was the Virtual Boy where

930
00:45:39.039 --> 00:45:41.280
<v Speaker 2>I was like, really, Nintendo.

931
00:45:41.239 --> 00:45:43.840
<v Speaker 1>Yep uh. The Virtual Boy is is just so instant

932
00:45:43.920 --> 00:45:47.400
<v Speaker 1>that one feels like them almost trolling everybody. It does

933
00:45:47.639 --> 00:45:48.760
<v Speaker 1>like we are Nintendo.

934
00:45:48.880 --> 00:45:53.000
<v Speaker 2>But the fact they brought Koizumi sad out to market

935
00:45:53.000 --> 00:45:55.360
<v Speaker 2>that the man who could sell the man who could

936
00:45:55.400 --> 00:45:56.880
<v Speaker 2>sell sand in the desert.

937
00:45:56.719 --> 00:45:59.719
<v Speaker 1>Yeah huh, it's uh. I was just like, okay, I hear,

938
00:45:59.800 --> 00:46:02.239
<v Speaker 1>I'll pay whatever, And of course they're like, yeah you will.

939
00:46:02.480 --> 00:46:05.360
<v Speaker 1>You're gonna pay whatever for this. That's one hundred dollars.

940
00:46:05.400 --> 00:46:08.119
<v Speaker 1>Please that things still not on sale in the United States, right,

941
00:46:08.119 --> 00:46:10.760
<v Speaker 1>everybody tell me when it isn't, so I need to

942
00:46:11.000 --> 00:46:12.760
<v Speaker 1>I need to prove that I am the true sucker

943
00:46:12.760 --> 00:46:16.960
<v Speaker 1>and the biggest mark here. Square Enix confirms entire Final

944
00:46:16.960 --> 00:46:19.920
<v Speaker 1>Fantasy seven trilogy will come to Switch to. This is,

945
00:46:20.039 --> 00:46:22.159
<v Speaker 1>you know, not too surprising, but this just wanted to

946
00:46:22.159 --> 00:46:25.320
<v Speaker 1>like get this out there that They did confirm that

947
00:46:25.360 --> 00:46:28.320
<v Speaker 1>in addition to Final Fantasy seven remake, Integrate coming to

948
00:46:28.400 --> 00:46:31.079
<v Speaker 1>switch to on January twenty second, I guess it's also

949
00:46:31.480 --> 00:46:35.559
<v Speaker 1>coming to Xbox that day. Excuse me. They've said that, Hey,

950
00:46:35.719 --> 00:46:39.079
<v Speaker 1>the Remax trilogy going forward will also always be on

951
00:46:39.159 --> 00:46:41.840
<v Speaker 1>switch to an Xbox Series, x N S and Xbox

952
00:46:41.880 --> 00:46:45.000
<v Speaker 1>on PC as well as the other platforms where already

953
00:46:45.079 --> 00:46:47.760
<v Speaker 1>was So that means probably Rebirth not too long from now,

954
00:46:48.199 --> 00:46:51.400
<v Speaker 1>and then the third game again we talked about that.

955
00:46:51.480 --> 00:46:53.440
<v Speaker 1>I talked about this last time, Your Reunion whatever it's

956
00:46:53.480 --> 00:46:56.280
<v Speaker 1>going to be called, that will probably launch on all

957
00:46:56.320 --> 00:47:00.639
<v Speaker 1>of these platforms at the same time, would be my guess. Yeah,

958
00:47:01.920 --> 00:47:04.960
<v Speaker 1>it does feel like we are fully in the Square Enix. Hey,

959
00:47:05.400 --> 00:47:07.079
<v Speaker 1>our game has just come out everywhere. We're done with

960
00:47:07.079 --> 00:47:09.559
<v Speaker 1>the PlayStation exclusivity thing, and that's probably a good thing

961
00:47:09.599 --> 00:47:10.280
<v Speaker 1>for them, right.

962
00:47:10.360 --> 00:47:13.039
<v Speaker 2>Yeah, probably with as much retrenching as they've had to

963
00:47:13.079 --> 00:47:17.760
<v Speaker 2>do in the last like three years or so. Then yeah,

964
00:47:17.199 --> 00:47:21.280
<v Speaker 2>I think costing themselves to the PlayStation. I think they've

965
00:47:21.360 --> 00:47:24.519
<v Speaker 2>finally seen that that, or at least most recently, they

966
00:47:24.519 --> 00:47:26.840
<v Speaker 2>have not seen a huge return on that. So yeah,

967
00:47:26.960 --> 00:47:29.880
<v Speaker 2>I mean a device that's in that many people's hands. Yeah,

968
00:47:29.920 --> 00:47:31.800
<v Speaker 2>they want to get Final Fantasy on that because they

969
00:47:31.880 --> 00:47:38.599
<v Speaker 2>need Final Fantasy, Devin Remake, Reunion, rebirth, recreation, whatever number

970
00:47:38.880 --> 00:47:41.079
<v Speaker 2>three is going to be called. They need that in

971
00:47:41.119 --> 00:47:42.360
<v Speaker 2>as many hands as possible.

972
00:47:43.480 --> 00:47:45.800
<v Speaker 1>And then just a quick update before we get out

973
00:47:45.840 --> 00:47:48.719
<v Speaker 1>of the headlines. Pilatro's biggest update yet is taking longer

974
00:47:48.760 --> 00:47:53.039
<v Speaker 1>than expected. Basically, developer Local Thunk said that he's working slowly,

975
00:47:53.880 --> 00:47:56.199
<v Speaker 1>but he also kind of wants to take his time

976
00:47:56.199 --> 00:47:58.159
<v Speaker 1>because otherwise he would have to crunch to get out

977
00:47:58.239 --> 00:48:00.519
<v Speaker 1>this year. So he's made the decision just delay till

978
00:48:00.519 --> 00:48:03.559
<v Speaker 1>next year. And this is one of those ones where

979
00:48:03.559 --> 00:48:06.239
<v Speaker 1>it's like, hey, the fans like, yeah, please take it easy.

980
00:48:06.400 --> 00:48:08.119
<v Speaker 1>We don't care. We want you to just take care

981
00:48:08.159 --> 00:48:10.079
<v Speaker 1>of yourself. Thank you so much for this amazing game.

982
00:48:10.760 --> 00:48:13.920
<v Speaker 1>And this is Blantro Rachel feels like a game that

983
00:48:14.000 --> 00:48:16.679
<v Speaker 1>is going to be with us forever. It is, Oh,

984
00:48:16.800 --> 00:48:20.360
<v Speaker 1>I hope so Sudoku and crosswords now it's just going

985
00:48:20.440 --> 00:48:24.519
<v Speaker 1>to be there forever for everybody. So yeah, pace yourself

986
00:48:24.559 --> 00:48:27.639
<v Speaker 1>local thunk. I think that's probably the right move here, right, Oh.

987
00:48:27.679 --> 00:48:30.920
<v Speaker 2>Absolutely. And I see this all the time with fans.

988
00:48:30.960 --> 00:48:34.639
<v Speaker 2>Whenever somebody announces a delay. I almost think sometimes we're

989
00:48:34.679 --> 00:48:38.039
<v Speaker 2>too nice, which isn't something I usually say about gamers,

990
00:48:38.039 --> 00:48:40.880
<v Speaker 2>but like, huh, whenever somebody announces that, the first like

991
00:48:41.079 --> 00:48:43.760
<v Speaker 2>twenty or so replies are from other gamers being like,

992
00:48:44.000 --> 00:48:46.440
<v Speaker 2>take your time, get it out to you, get get

993
00:48:46.440 --> 00:48:49.599
<v Speaker 2>it out to us when you can, King, Queen, monarch, whoever,

994
00:48:50.000 --> 00:48:53.039
<v Speaker 2>and just please just take your time. We'd rather it

995
00:48:53.119 --> 00:48:56.440
<v Speaker 2>be late than be bad or you know that well.

996
00:48:56.480 --> 00:48:58.559
<v Speaker 2>And also usually this is something like I'd rather you

997
00:48:58.639 --> 00:49:01.280
<v Speaker 2>take your time than crunch, which that's a good sentiment,

998
00:49:01.440 --> 00:49:03.159
<v Speaker 2>but sometimes I'm like, you know, you don't have to

999
00:49:03.199 --> 00:49:06.119
<v Speaker 2>say that to the big corporations. Very likely they're delaying

1000
00:49:06.119 --> 00:49:08.119
<v Speaker 2>it so that the game releases in a more favorable

1001
00:49:08.159 --> 00:49:11.320
<v Speaker 2>financial quarter, not necessarily because they care that the game

1002
00:49:11.360 --> 00:49:15.079
<v Speaker 2>needs to be perfect for you, but in Balatro's case,

1003
00:49:15.119 --> 00:49:17.960
<v Speaker 2>I absolutely believe that's what local Thunk wants is for

1004
00:49:18.239 --> 00:49:21.639
<v Speaker 2>the new update to be perfect and everything the fans want,

1005
00:49:22.119 --> 00:49:25.039
<v Speaker 2>and also he wants to he they want to have

1006
00:49:25.079 --> 00:49:29.159
<v Speaker 2>a life and have a good work life balance and

1007
00:49:29.199 --> 00:49:33.440
<v Speaker 2>good mental health. So I think he is a good

1008
00:49:33.800 --> 00:49:35.559
<v Speaker 2>person to use that sentiment on.

1009
00:49:35.840 --> 00:49:38.159
<v Speaker 1>Oh yeah for sure kind of in there and like

1010
00:49:38.840 --> 00:49:41.719
<v Speaker 1>Local Thunk apparently like really develop the game by just

1011
00:49:41.760 --> 00:49:44.360
<v Speaker 1>making a bunch of if then statements. That has got

1012
00:49:44.400 --> 00:49:46.159
<v Speaker 1>to be so crazy to like get in there and

1013
00:49:46.159 --> 00:49:49.960
<v Speaker 1>make changes to all of that. Yeah, I'm like, yeah,

1014
00:49:50.039 --> 00:49:52.320
<v Speaker 1>take your time, don't kill yourself trying to figure that

1015
00:49:52.360 --> 00:49:57.119
<v Speaker 1>game out. All right. That does over the headlines, we

1016
00:49:57.199 --> 00:49:58.760
<v Speaker 1>do not have a pull question. We have the Bomb

1017
00:49:58.840 --> 00:50:02.440
<v Speaker 1>twelve from last Friday that we did. People should be

1018
00:50:02.480 --> 00:50:05.199
<v Speaker 1>able to find the link to the form for the

1019
00:50:05.280 --> 00:50:08.199
<v Speaker 1>new Bomb twelve this week on giant bomb dot com.

1020
00:50:08.360 --> 00:50:10.559
<v Speaker 1>I posted the blog post about the last Bomb twelve

1021
00:50:10.599 --> 00:50:12.480
<v Speaker 1>in there at the bottom is that link to the

1022
00:50:12.519 --> 00:50:14.199
<v Speaker 1>new form. Go ahead and fill it out if you

1023
00:50:14.199 --> 00:50:15.800
<v Speaker 1>know what your game is for this week already. If

1024
00:50:15.800 --> 00:50:17.960
<v Speaker 1>you want to wait till Thursday, I'll close it sometimes

1025
00:50:18.119 --> 00:50:20.719
<v Speaker 1>sometime on Thursday evening, so until then you have a

1026
00:50:20.800 --> 00:50:22.880
<v Speaker 1>chance to go in there and make your voice heard.

1027
00:50:24.239 --> 00:50:25.480
<v Speaker 1>We have a new pole question. We'll get to that

1028
00:50:25.519 --> 00:50:27.760
<v Speaker 1>in a second. Before we do, though, Rachel Kaser, why

1029
00:50:27.760 --> 00:50:29.280
<v Speaker 1>don't you tell people where they can find you on

1030
00:50:29.320 --> 00:50:31.400
<v Speaker 1>the internet, what you have going on and all of

1031
00:50:31.400 --> 00:50:32.159
<v Speaker 1>that good stuff.

1032
00:50:32.880 --> 00:50:36.480
<v Speaker 2>Well, I'm on PTO, so I would normally I would say, well,

1033
00:50:36.519 --> 00:50:38.159
<v Speaker 2>I'm going to say this anyway. You can find my

1034
00:50:38.199 --> 00:50:41.320
<v Speaker 2>written work at gamesbet dot com, and you know you

1035
00:50:41.320 --> 00:50:43.599
<v Speaker 2>should go check us out. We are also like Giant

1036
00:50:43.599 --> 00:50:46.960
<v Speaker 2>Bomb and independent games media publication, and we have a

1037
00:50:46.960 --> 00:50:49.960
<v Speaker 2>subscription service if anyone is interested in that. But to

1038
00:50:50.000 --> 00:50:52.800
<v Speaker 2>read the stories, you won't. It's free. Ninety nine percent

1039
00:50:52.840 --> 00:50:55.239
<v Speaker 2>of the stories on games beat it are free. I

1040
00:50:55.239 --> 00:50:57.239
<v Speaker 2>know there's been some confusion about that, but you don't

1041
00:50:57.239 --> 00:51:00.320
<v Speaker 2>have to pay to read the vast majority. If you

1042
00:51:00.320 --> 00:51:02.840
<v Speaker 2>don't need to sign up to read your own articles, audience,

1043
00:51:02.920 --> 00:51:04.960
<v Speaker 2>do just enter your email. You don't need to pay.

1044
00:51:05.639 --> 00:51:07.639
<v Speaker 1>I did figure this out, and now I'm reading my articles,

1045
00:51:07.639 --> 00:51:08.400
<v Speaker 1>thank you very much.

1046
00:51:08.920 --> 00:51:12.079
<v Speaker 2>But yeah, so uh so, I won't necessarily have anything

1047
00:51:12.119 --> 00:51:15.039
<v Speaker 2>new there this week, but I will. I am regularly

1048
00:51:15.119 --> 00:51:18.599
<v Speaker 2>updating my TikTok where I talk about uh game game

1049
00:51:18.679 --> 00:51:21.719
<v Speaker 2>releases and uh, well that's the on the games Beat TikTok.

1050
00:51:21.920 --> 00:51:24.320
<v Speaker 2>I have so many tiktoks it's confusing. I talk about

1051
00:51:24.360 --> 00:51:27.800
<v Speaker 2>gaming news daily and on my third channel, I also

1052
00:51:27.840 --> 00:51:30.639
<v Speaker 2>talk about the Golden Girls and dungeons and dragons and

1053
00:51:30.960 --> 00:51:33.000
<v Speaker 2>weird stuff like that. I even posted a clip from

1054
00:51:33.000 --> 00:51:37.840
<v Speaker 2>the show on on my third TikTok account where basically

1055
00:51:37.880 --> 00:51:39.960
<v Speaker 2>you are sitting there watching me talk about golden girls

1056
00:51:39.960 --> 00:51:41.639
<v Speaker 2>with this look on your face, like, Jen, why did

1057
00:51:41.679 --> 00:51:42.280
<v Speaker 2>you bring this up?

1058
00:51:42.360 --> 00:51:44.280
<v Speaker 1>She's gonna keep talking for the rest of the show.

1059
00:51:45.559 --> 00:51:49.039
<v Speaker 1>I wouldn't have it any other way. Uh, what is

1060
00:51:49.079 --> 00:51:50.920
<v Speaker 1>the what's the what's the name of that TikTok? Where

1061
00:51:50.920 --> 00:51:51.679
<v Speaker 1>can people find it?

1062
00:51:52.000 --> 00:51:55.239
<v Speaker 2>Oh? Yeah, sorry? There the TikTok is. Well, we have

1063
00:51:55.360 --> 00:51:57.679
<v Speaker 2>the games Beat TikTok, which is just at games Beat,

1064
00:51:57.920 --> 00:52:00.440
<v Speaker 2>and we have my TikTok which is at Grace of Athena,

1065
00:52:00.480 --> 00:52:02.280
<v Speaker 2>and then we have my other TikTok which is at

1066
00:52:02.360 --> 00:52:05.559
<v Speaker 2>Rachel g Kser. So basically, if you just search the

1067
00:52:05.639 --> 00:52:08.960
<v Speaker 2>name Rachel Kaser on TikTok, you'll find my TikTok account

1068
00:52:09.199 --> 00:52:11.800
<v Speaker 2>and my secondary one probably and if you search games

1069
00:52:11.800 --> 00:52:14.000
<v Speaker 2>Beat you'll find games Beat on TikTok. And I'm also

1070
00:52:14.039 --> 00:52:16.880
<v Speaker 2>updating all of my other social media accounts regularly, and

1071
00:52:16.880 --> 00:52:19.320
<v Speaker 2>I'm getting back into my tumbler, so i should be

1072
00:52:19.360 --> 00:52:21.599
<v Speaker 2>having out some new Perry Mason posts soon.

1073
00:52:22.400 --> 00:52:23.920
<v Speaker 1>I have a I have a similar TikTok to your

1074
00:52:23.920 --> 00:52:26.960
<v Speaker 1>Golden Girls one. It's all about mash Star Alan Alda.

1075
00:52:27.000 --> 00:52:29.679
<v Speaker 1>It's called all the News That's fit the print.

1076
00:52:29.960 --> 00:52:31.840
<v Speaker 2>That's a I'm gonna have to I'm gonna have to

1077
00:52:31.840 --> 00:52:32.400
<v Speaker 2>follow this.

1078
00:52:32.400 --> 00:52:37.519
<v Speaker 1>Because that's joke. Yeah, that's a that's a stolen joke.

1079
00:52:37.519 --> 00:52:40.719
<v Speaker 1>There you go, everybody, all right. Uh, we have a

1080
00:52:40.719 --> 00:52:42.960
<v Speaker 1>new poll question, what game do you want most from

1081
00:52:42.960 --> 00:52:48.360
<v Speaker 1>Insomniac after Wolverine, Venom, New Spider Man, X Men, or

1082
00:52:48.400 --> 00:52:50.960
<v Speaker 1>a new Ratchet and Clink. Those are your options. You

1083
00:52:51.000 --> 00:52:53.440
<v Speaker 1>can vote, we'll get the results. We'll talk about it

1084
00:52:53.480 --> 00:52:57.079
<v Speaker 1>on Games Mornings here on Wednesday. On Giant Bomb. Speaking

1085
00:52:57.119 --> 00:53:00.679
<v Speaker 1>of Giant Bomb, we're gonna do some some like getting

1086
00:53:00.679 --> 00:53:04.159
<v Speaker 1>in the goods the website today and our streaming set up.

1087
00:53:04.360 --> 00:53:06.880
<v Speaker 1>We're gonna do a test. Let's see here what time

1088
00:53:06.880 --> 00:53:09.000
<v Speaker 1>we're doing that jam. We're doing that at two pm.

1089
00:53:09.239 --> 00:53:13.119
<v Speaker 1>We're doing some chunk testing. So hang out with us.

1090
00:53:13.280 --> 00:53:15.119
<v Speaker 1>I know hate you're like, oh, what happened to Riven?

1091
00:53:15.239 --> 00:53:20.159
<v Speaker 1>Well we beat Riven? Why aren't you watching? What's your problem? Yeah? Yeah,

1092
00:53:20.280 --> 00:53:23.079
<v Speaker 1>we'll beat Proud. Thank you. It was a lot of fun.

1093
00:53:23.280 --> 00:53:25.039
<v Speaker 1>It's good to just like kind of shout ideas at

1094
00:53:25.079 --> 00:53:28.039
<v Speaker 1>Mike and then force him to do it. Riven was

1095
00:53:28.079 --> 00:53:30.239
<v Speaker 1>a lot of fun. We're gonna get back to missed,

1096
00:53:30.480 --> 00:53:32.960
<v Speaker 1>but I think the plan is after this week, take

1097
00:53:33.039 --> 00:53:36.000
<v Speaker 1>some time for Spooky season to play some spooky games

1098
00:53:36.079 --> 00:53:38.119
<v Speaker 1>in that slot. I think a seventh guest will be

1099
00:53:38.119 --> 00:53:41.000
<v Speaker 1>what we do next, and then, yeah, I know I'm

1100
00:53:41.039 --> 00:53:42.960
<v Speaker 1>looking forward to I'm want to try the VR one

1101
00:53:42.960 --> 00:53:47.719
<v Speaker 1>apparently that's pretty decent tonight eight pm Mega Man Monday

1102
00:53:47.719 --> 00:53:51.079
<v Speaker 1>evening gaming at Mike's at night. That'll yeah, eight pm

1103
00:53:51.159 --> 00:53:52.760
<v Speaker 1>Eastern show up for that. I don't know what he's playing,

1104
00:53:52.760 --> 00:53:56.039
<v Speaker 1>but we'll figure it out and then BombCast tomorrow. Tune

1105
00:53:56.079 --> 00:53:58.480
<v Speaker 1>in for that. We'll see y'all for that show with

1106
00:53:58.559 --> 00:54:01.599
<v Speaker 1>the regular crew and the me time. I think that's

1107
00:54:01.639 --> 00:54:03.440
<v Speaker 1>gonna do it for us. Rachel, thank you so much

1108
00:54:03.480 --> 00:54:05.559
<v Speaker 1>for hanging out with me today and talking about video games.

1109
00:54:05.599 --> 00:54:06.559
<v Speaker 1>I really appreciate it.

1110
00:54:06.960 --> 00:54:09.800
<v Speaker 2>Thank you. For inviting me. I always love coming on everybody.

1111
00:54:09.800 --> 00:54:12.480
<v Speaker 2>A giant bomb is always so nice pleasant.

1112
00:54:12.760 --> 00:54:16.719
<v Speaker 1>Well they're nice to me, Yeah, that's that's that's right.

1113
00:54:17.119 --> 00:54:20.079
<v Speaker 1>Uh no, thank you Rachel, Thank you everybody for listening

1114
00:54:20.119 --> 00:54:23.559
<v Speaker 1>and watching. You are the best audience in gaming. Until

1115
00:54:23.599 --> 00:54:26.000
<v Speaker 1>next time, have a good one, take care of yourself

1116
00:54:26.239 --> 00:54:26.880
<v Speaker 1>and goodbye.
