Speaker 1: You are listening to table story.
Speaker 2: Well, now, I reckon, I ought to tell you a story
at a little office that handles things nobody else Will
you know? A supernatural super unnatural haunting sexes. The whole
list is rather long, and we don't have near enough
daylight for that. What you need to know is this
ain't no script here. We make it up as we go, music, sounds, etc.
It's all produced for you live like magic and it
being a scary story and all I'm assuming it will
have all the things scary stories do. But I'm just
guessing here because of it being improvised, and all all
I know is with this cast, well, it's probably gonna
be brutal, violent and have enough moral decay to make
our therapists quit. You got one of those, right, good,
So use your brain. Okay, it's gonna be scary, strange
and dumb as hell. Oh far fe.
Speaker 3: A Cato? Did you see what I didn't want? Know? Why?
Speaker 4: We need to?
Speaker 3: We need to.
Speaker 4: It's it's clear not human. We need to run. We
need to get out of here.
Speaker 3: Now.
Speaker 4: I'm leaving.
Speaker 3: But hold on a second, but we're not all accounted
for here.
Speaker 4: Who's missing?
Speaker 5: I can't find house.
Speaker 3: It was Harry. Where did he go off to?
Speaker 6: He went to check that camera.
Speaker 4: That's right, there's there's there's some creature back there, and
it does not sound anything like an animal or even human.
We need to get the hell out of here.
Speaker 3: Look, it's imperative that we all stay and stick together.
We cannot leave Harry behind. Let's just get our wits
about us. So right. I know it's scary, is let's
not Let's not get scared, all right, Let's keep a
levelhead about this.
Speaker 7: But if you heard something, we need to go forward
and find out.
Speaker 8: What it is.
Speaker 4: No, No, that's not how I personally function. When I
hear something that could kill me, I move away from
the thing that's going to must definitely kill me. We
need to run.
Speaker 8: Well, but I mean, we get to gather everythings we could.
We could we could get low here. I didn't hear
maybe I heard a little bit of thing, But we
need to wait. We need to gather everythings.
Speaker 3: What from was staying here? We need to get Harry.
We just can't leave Harry.
Speaker 4: You can all to stay here, but me, I'm not
staying here. I'm not dying here.
Speaker 3: I can understand. I can understand there's something out there
that we don't know what it is. It could potentially
kill us. But we can't leave Harry behind. We all
band together, we all stay close together. We have a
better chance against whatever is out there that if we
were all to split up.
Speaker 2: Yeah, I fully agree.
Speaker 3: Harry said he went over that way towards the cavern
to check the camera.
Speaker 6: The check the camera. I was the edge of the
woods out this way.
Speaker 2: Now. I'm assuming what y'all heard was the same thing
that we heard, which is like that echoing wailing sound.
It doesn't sound animal like at all. Yes, okay, yep,
just making sure we're all on the same page. Now,
did you see anything?
Speaker 4: Not because we had it.
Speaker 2: I ran away very smart, like a normal person. Yep,
that's totally fine. I think that's a great way to
handle things that are out of your depth at the moment.
Won't always be that way, I'm sure. And Jim, you
didn't see anything either.
Speaker 3: No, all I saw was a cotche running, so I
assumed that something was, you know, coming towards us.
Speaker 2: Well, I wonder what Harry is doing right now.
Speaker 3: Which is why we should probably go check on him. Yeah,
if it makes you feel any better. I'll take point
on this. Does anyone have a flashlight, Renny anything? Are
we just going to be making our way in the
vague direction of where he ran off to?
Speaker 2: Does anyone have a flashlight?
Speaker 3: Because if not, I has my phone. Yeah, okay, you're what?
Speaker 4: Oh turned a flashlight on?
Speaker 3: How did you?
Speaker 9: Bill?
Speaker 3: Is that what he got?
Speaker 7: Does that work?
Speaker 4: It's it's just parts, it's don't worry, we.
Speaker 2: Can probably Harry probably.
Speaker 3: All right, it's dark, so I recommend that everybody link
arms so we don't lose each other. All right, okay,
and just follow my lead.
Speaker 9: Hurry, hurry, it's not an hour oral day that much.
Speaker 6: Yeah.
Speaker 3: I don't know what that is, but sure, shit, ain't
it does sound a human? It does human? Ask. I'm
seeing some footprints here, so I think we're on the
right path, unless, well, Bo did also go around this way,
didn't he?
Speaker 2: Yeah? I mean we think so. I mean his truck
is back there.
Speaker 7: Lighting up the cave. Yeah, probably one inside.
Speaker 2: Do we remember where Harry put the cameras.
Speaker 10: Because he was a right yeah, yeah, but he left
to go check the one that was pointed at the
cave entrance, which I think is up on that ridge there, all.
Speaker 3: Right, Yeah, I can see the headlights of the truck.
Let's just make our way over there. Keep your heads
on a swivel. If you anything, well, just let us know.
Speaker 2: Do we have like a cold word or something? And
if we see something, we run or is it just run? Actually,
it's probably better if.
Speaker 4: It's just run.
Speaker 2: Run is pretty clear.
Speaker 3: Yeah, okay, listen, let's not panic. If we run, then
we separate and then whatever it is that's out here
can pick us off.
Speaker 8: We need to be We.
Speaker 3: Don't want to see a team.
Speaker 2: Also, even though it doesn't sound like a howler, if
it is somehow a howler or some form of animal like,
then we don't want to run.
Speaker 8: They want you to run. The best thing to do
is we're all together. We're in a big group, you know,
per per you know, present an intimidating front to whatever
this is and at least assess the situation before we
take off.
Speaker 2: Yeah, so if it is something that we shouldn't be
running from, we'll yell walk.
Speaker 3: There work. I think we just all I think we
just all stick together. But just point point out anything
you know that seems you know, okay, suspicious, and I
could shine the light over there, and then we'll take
a look at what it could be a raccoon, It
could be a possum, that's true, there could be a
false alarm. But if it does get dangerous and we
do need to escape, let's try our best to stay together.
Blinking arms yep, and we'll run at the same pace,
even if it's a mild jog. It's better that we
all stay together than every man for themselves.
Speaker 2: Oh yeah, I completely agree with that.
Speaker 3: All right, Well, I'm gonna keep pressing forward. The truck
is just up ahead.
Speaker 2: Is it illuminating anything?
Speaker 3: I could see the cave entrance, and right next to
it is where the camera trap is.
Speaker 8: Right, he's on a tree.
Speaker 2: R's up on the ledge here. So either we can
go straight neither the cave entrance, or we can and
go up this kind of like ridge here. He's up
there somewhere. I suspect all right.
Speaker 3: All right, well, let's just take a nice and slow Okay,
we'll go. Let's not veer off the path because it's
so dark here we might trip over something, so well.
Speaker 2: We're gonna have to veer off a little bit if
we want to get up there and see where he is.
Speaker 11: Right.
Speaker 2: He hung it up on one of those trees up there.
We're gonna have to climb up this little bridge if
we want to, right, maybe he'll just come down.
Speaker 3: I think he would have responded to us by now,
So okay, let's just get up there as quickly but
as carefully as we can. Okay, right, yeah, I'll leave
the way.
Speaker 12: I ain't responding to nothing after us seeing that thing.
Speaker 2: Okay, quick question, what are you doing? Are you running?
Are you frozen? Are you deer?
Speaker 3: In headlights?
Speaker 2: What's happening here?
Speaker 12: I'm assessing, okay, in what's going on?
Speaker 2: What is involved in your assessing what's going on?
Speaker 9: Well?
Speaker 12: I want to see what that whatever that thing is yeah,
doing outside of just cradling mud.
Speaker 2: Okay, Now, you rolled last time to see this thing,
and you got a twenty six D mark was twenty five,
so you're only run over. So we made a deal
so that you could kind of see it. So it's
like you succeeded. Right, Okay, do you see the burn
marked on your character shape?
Speaker 12: Oh?
Speaker 3: I do?
Speaker 2: It's and then there are yet there are ten little dots.
Why don't you just put one dot down for me?
Just click one, right, okay, all right, Now, as far
as you can tell, if you are still looking at
this thing, now, follow up question, are you looking at
it with your eyeballs or are you looking at it
through the camera.
Speaker 12: The camera specifically, I was using that because of the
night vision.
Speaker 2: Yeah, okay. So then, as far as you can tell,
this creature thing being is rocking slowly back and forth
while creating cradle and detective mud, but not doing really
anything else. And it doesn't seem to notice you. It
hasn't looked up or acknowledged your presence at home.
Speaker 12: Right, Well, I hear everybody, you do, even right, I.
Speaker 2: Think you'll start to hear us, and you might even
hear a little bickering, but you can't really make out
what it is. And then hurray, and then you start
to hear us coming up the reachline.
Speaker 12: Yeah, I'm gonna I'm gonna move quietly, keeping this thing
in my sight of the camera. Okay, so backup, trying
to not step on any precarious branches of twigs, make
my way towards y'all.
Speaker 2: Yeah, I don't I don't know why he's not responding.
Could mean anything. It could mean that he got trapped
in some sort of sigil or spell, and he's immobilized
right now. He could have climbed up a tree. He
could be dead.
Speaker 3: Uh, you know, I understand there's a lot of things
that could happen. He could ask, but let's just try
to stay well, let's try to let's try not to
think like that. Okay, Let's hope for the best, and
when once we get up there, I guess we'll see
for sure.
Speaker 2: Hope for the best, prepared for the worst.
Speaker 3: Yeah, let's let's go with that.
Speaker 2: Okay, it sounds good.
Speaker 12: Urry urry, every time I hear them, yell, I'm watching
this thing to see if it responds at all.
Speaker 2: Oh, that is such a good, good instinct. No, it
does not seem to acknowledge us at all.
Speaker 12: I'm moving a little quick, then back backwards, keeping mind,
but doing the whole walk back, look down, make sure
my feet ain't stepping on nothing, then step back. It's
it's a little slow, but I don't know what that
thing is.
Speaker 2: Oh did you hear that? I sound like tree branch
or something or tweet there, Harry, Oh my god, you're alive.
Speaker 1: What is that the running sign?
Speaker 2: What is happening is the shun.
Speaker 3: We ought to be quiet. I think you've seen something.
Speaker 2: Okay, well you see with your eyes on it, with
your mouth or ears.
Speaker 12: I'm moving backward more slowly, still trying my damness to
make sure that they shut the fuck up when I
get to y'all whenever that is, I don't know how
far away I am. It's and I hold the camera
upe and just point in the direction. See y'all can
see the night vision of whatever the fuck that thing is.
Speaker 2: Ooh, okay, everybody's gonna need to roll. You can have
a ten shift because Harry sees it right now.
Speaker 12: I need to roll too.
Speaker 3: Or what is that from you?
Speaker 2: You've got? I think you'll need to roll to see
it outside of the camera, but right now you can
see it in the camera. All right, Okay, that's is
that a thirty seven from you, Jim?
Speaker 3: Let's fifty seven.
Speaker 2: Okay, And that's a fifty two, and then a seven
from Gus. Oh wow, Gus. Okay, now, Akache and Jim,
if you want to mark one burn on that hand
on your character sheet, I will allow you to succeed
at this and see this thing.
Speaker 3: Okay, yeah, I'm gonna add one burn then yep.
Speaker 2: Okay, okay, perfect, And we'll get more into what that
means and what that is later, but for now, okay,
everyone can see this thing. It is a gaunt, tattered,
I want to say, like very very thin, almost feminine
like figure, but it's really frankly hard to tell. And
it remains hunched over this potato sack trapped dummy detective mud,
and it ripples like somehow smoke managed to move underwater.
And the sound that's making is like halfway between breath
and a sob that also feels like it's somehow underwater
reverberating through the wood, but it does not seem to
acknowledge us or see us at all. And for those watching,
it looks something like this, So.
Speaker 3: We meving, Are we leaving?
Speaker 4: Can we leave?
Speaker 3: Please? I have no idea what that is?
Speaker 12: All good?
Speaker 2: Looks like a spirit or a ship.
Speaker 3: I loved our silvers, God, damn r Vey, mister Barkley.
Silver is effective against this thing.
Speaker 8: Dead creature.
Speaker 7: We don't know, but it's good to be prepared.
Speaker 8: We have to figure out what the hell it is.
Speaker 12: All I know is it didn't seem to react to
y'all making noises.
Speaker 2: But yeah, that's weird.
Speaker 12: But I ain't gonna I ain't gonna test that necessarily,
that's the theory. I don't feel like we need to
science out.
Speaker 3: Well, it doesn't seem to notice us.
Speaker 1: Can you can? You can?
Speaker 2: You can? You can? You do your magic? And I'm
making emotion like clicking a button for your camera.
Speaker 13: There, guess I'm like a paralyzed with my my handicam
like trained on the on the on the creature at
this moment, but wordlessly, I just lower that and take
out the raise out the camera.
Speaker 3: Not a good idea.
Speaker 12: Should we should we be ready to run?
Speaker 2: Oh that's a good point, because that light goes real
real quickly. Are you then? Then, Harry? Is it saving this?
Speaker 12: It is? It's recording.
Speaker 2: Okay, So we could just leave now and this could
be our evidence.
Speaker 12: Right, Okay, but I don't yeah that that is the possibility.
Speaker 2: Yeah, well, I hate to point out the obvious, but
if we leave right now, we're leaving bowl behind.
Speaker 12: Make the baby lying turn a phrase.
Speaker 7: There's still some testing we can do as well.
Speaker 3: Barkley, you said that you wish you had brought silver.
Would silver be effective against an entity like this?
Speaker 7: Well, I don't know.
Speaker 8: That's what we were going to test out, all right,
Usually silver things that are not always but tend to
be more things that were once dead but are still
moving around in some manner.
Speaker 3: That certainly looks like it once was alive and certainly
is dead now. Other thing is that he is a
silver mine. So I'm not sure if you want to
take a risky experiment if we go in there and
find bow, I mean, we could have the assurance that
we might be safe from this entity. The fact that
this is a silver.
Speaker 12: Mine, that's a pretty good point. But why is it crazy?
Speaker 6: Yeah?
Speaker 2: Why is it doing that? And also it doesn't seem
to notice us at all.
Speaker 4: The fact that this is a silver mine might mean
that it's not the undead. It's around silver.
Speaker 7: If it doesn't go in, then you know that it's
a void.
Speaker 2: It's just doing that, it's just carrying detective mud.
Speaker 3: Why is it acting on motherly like it does have
a maternal presence? Maybe, Oh, no, way you think the
maternal spirit. Maybe if it's oh, I don't want to
say that out loud.
Speaker 12: I mean I could think it's a it's a ghost
or one.
Speaker 2: Of the Thank you you read my mind. That's exactly
what I didn't want to say out loud, thank.
Speaker 12: You, Harry. I should not say that out loud.
Speaker 2: You say it out loud. I just felt like I
didn't want to say it out loud, like I'd be,
you know, giving you an answer, and I'm supposed to be,
you know, your boss or chief or whatever.
Speaker 12: I feel like you could give a sayings if you
have them, so we survive there, surviving on.
Speaker 3: I'm not so sure if this is a spirit of
a miner, it's a maternal presence, you know, it doesn't
seem to me that that would add up. And it
could be the paper of one of the money.
Speaker 2: I was thinking that were somebody attached to.
Speaker 6: That collective creep.
Speaker 8: But if you can't get inside the mine because it's
silver and it was just all I must to do
is see it's dead.
Speaker 3: Child, Barkley.
Speaker 2: We don't know if it can't get in the mind
because it ain't moving, it's just sitting there.
Speaker 8: There's one way to find out.
Speaker 3: Well, that's a big risk. And and understand if anybody
doesn't want to go forward with this, you can wait
back in the r V. But I want to go
in that mind and find Bow and get down to
the bottom of this if any of you don't want
to do that, I understand. I don't think of anything.
Speaker 12: Where that potatoes had come from. That was that your
v Was that out here?
Speaker 3: No? No, no, that was the supply closet.
Speaker 12: The ply closet year, so it came from here. It
was tied to the minds then.
Speaker 3: Yeah, no, no, no, the supply closet.
Speaker 13: Yeah.
Speaker 12: Oh oh oh well then magical maybe it was something
from here. He said that they just gets us one.
Speaker 3: Yeah, I mean I guess, and I mean I came
in handy, that's for sure. I think it believes that
it's you know, a person.
Speaker 8: Well, and it isn't not really my area of expertise,
but do you know some type of a I got
plenty of supplies and they are vada something that could
you know, scare off ward off spirit just so we
could get by.
Speaker 2: Yeah, well, I mean we could try salt. If it
is a standard spirit, then yeah, that might work.
Speaker 3: If you want, we could salt the entrance of the mind.
But it seems pretty preoccupied with that, uh you know sack, well,
that potato sack.
Speaker 2: Now, what I would recommend is, if it is just
a standard spirit, I would make a salt circle around
it so that it can't leave. I'm just saying that
that's what we want. Do I think.
Speaker 8: Good news?
Speaker 3: Dangerous good news?
Speaker 8: I pulled lads, took a bunch of like salt and
pepper and ketchen package from.
Speaker 7: The diner, so we got plenty.
Speaker 3: Oh I don't I don't know.
Speaker 2: If that kind of salt will work.
Speaker 3: We need like salt.
Speaker 12: Ain't it well?
Speaker 2: No, I mean, yeah, here's the.
Speaker 12: I say that Himalayan salt is it's different, But he's
just pink kids, It's nothing different.
Speaker 2: No, No, you usually want something from the ocean, is it?
Speaker 3: Well, I don't realize sea salt. Why specifically sea salt?
Speaker 12: Well, flowing water.
Speaker 2: I'm not sure if I know exactly why, but I
would imagine it's something to do with where the spirits
come from or what magic makes them happen.
Speaker 5: It's touched by the light of the moon.
Speaker 4: Maybe, I don't know.
Speaker 12: I was think of flowing water. You know, vampires and whatnot?
Is that even real?
Speaker 2: Yeah? Yes they are.
Speaker 12: Oh no, I'm meant the water thing. I think that's
I see that. I'm gonna believe in vampires and whatever
now this point.
Speaker 2: Oh yeah, yeah, I've never seen one myself.
Speaker 7: But either it's hope to God or not.
Speaker 13: I am entranced by this spirit, and I think in
the midst of this, I raised the camera and I'm
going to take a picture of it with the flash.
Speaker 3: Okay, all right, make a roll for me, how dare you?
Speaker 13: But all I've ever wanted is is discrete proof of something.
Speaker 12: This is that moment and.
Speaker 13: Is explicit discreet really really of a take speed, no
disc definition of discreet.
Speaker 6: Thus just my mind.
Speaker 2: Right, yep, you can have a ten shift because you
see it already on your other camera. What I'm I
want to you want to take a burn?
Speaker 11: Yeah, okay, yep, mm hmm, okay, So this the flash
goes off on this right.
Speaker 13: Yeah, and uh, it won't catch anything without it, so
it's in this kind of light episode.
Speaker 2: The flash is gonna Okay, So the flash goes off
and then yeah, everybody's momentarily blinded for a second, and
then we hear that sound of the polaroid going Uh
it does not as far as we can tell, if
anyone can still see in Harry's cam, there is a
pause for just a moment, and it's rocking, and then
it goes right back to it.
Speaker 3: Like you do that? Good Lord, I thought I was.
I thought that was that was it.
Speaker 12: That was a choice she just made their guests don't worry.
Speaker 7: My other senses immediately idened.
Speaker 13: I'm gonna stand by it because it has a lot
of it.
Speaker 2: Okay, can you shake it? What happens when you when
you do that? Does it go faster?
Speaker 13: I think you said no, that's the that's that's the rumor,
the rumor, you know, like the myth was that shaking
would make it go faster.
Speaker 6: I don't know.
Speaker 13: I believe enough to make a photo develop faster, and
if you put it in your bomb pits because of
the warmth.
Speaker 2: Okay, so are we going in there? What's happening?
Speaker 3: Well, because every second we.
Speaker 2: Spend here bow is in there. We think it didn't move.
Speaker 3: It's still making a position, right, I'm looking it's it
didn't seem faced. It seems that it's preoccupied. I think
we should, but again, you don't have to if you
don't want to.
Speaker 2: Okay, it's just me some of us should stay out
here and watch the thing. God damn, I wish I
brought our talking magic things.
Speaker 12: Walking up.
Speaker 7: I do have some supplies, but I'm.
Speaker 2: Talking to it and then you come, Yeah, it's a
voice center or whatever, walk talk.
Speaker 8: I'm gonna I'm gonna go to I can go back
to your vat and I know if there's any salt
line around, I definitely can go grab my silver medical
instruments I stole from the hospital and I can bring
those out just in case two.
Speaker 12: Barkley, Uh okay, I'll clarify with both y'all or one
of y'all if everyone knows if it is indeed, say,
the mother of one of the miners and it's haunting
here because it's all upset about the fact that that
the child's dead, and hence the motherly rocking and cradling
and sadness and whaling. Is that one of those things
where if we we say bury the miners, if we
find them, they'll be put to rest and then leave.
Is that a thing? Is that real finish business thing?
Speaker 2: Yeah, it depends on why it's here.
Speaker 12: Anything that looks pretty upset and sad at the child,
it looks maybe looks like I writ.
Speaker 2: Some monsters will do that until you get close enough
to get eaten, you.
Speaker 12: Know, oh good, like like a wounded animal kind of
trying to yeah, I mean I don't put the salt
around it.
Speaker 2: Well, I would. If y'all wanted me to try that,
I would do that. I'd get close and if it
looked like it was gonna notice me, or if it
started reacting to me, I would just slowly back away.
Speaker 12: That's a fine, fair. But I'm happy to join if
someone wants to hold this. If they don't want to
go into mine, I'm curious enough.
Speaker 3: I'll join you. Jim, I'm fine to go in the
mine as well.
Speaker 8: Right, wait out here, I'll keep an eye on this
thing if it makes you feel better.
Speaker 2: I mean, someone should stay out here in case he
comes out or he's not actually in there and he
comes stumbling through the.
Speaker 3: Woods right from the barkley. Could I have some of
those salt packets? Yeah, you go it. Also, could I
have a relish because I am getting a little hungry.
Speaker 8: I don't think I have it in there might be
a weird jar back in the thing, but I wouldn't go.
Speaker 3: You know what might actually.
Speaker 2: Work if we got the water from that part of
the stream, if we combine that with the salt packet,
that would probably work right.
Speaker 5: Where it was bubbling green.
Speaker 2: Yeah, and it had that like ocean smell.
Speaker 8: Okay, okay, constant if you like, I can, I can
stay out here and try to do you want to
do the circle before you go in.
Speaker 7: Or one team goes into the other team stays outside.
Speaker 12: Well why because then it can't follow us if it's
if it's beound there by the salt circle. Yeah, and
then you're safe for watching it too.
Speaker 2: I mean that's true.
Speaker 4: But if it's a spirit, that's even if.
Speaker 2: It's a spirit and be if I don't get it
angry by getting.
Speaker 12: Close, true that we be running into the miner law.
Speaker 2: It's angry and chasing not too so we could just,
you know, sneak.
Speaker 3: I'm of the mind that we should sneak. It seems preoccupied.
I don't think we should risk countering it close up.
It might if this is a maternal spirit, it might
sense our presence is a danger and it might then
try to attack us to defend. You know, what it
perceives is h you know it's a child.
Speaker 8: So maybe someone who's saying outside can Jesus Christ, can
I look at the camera and it just alert everybody
for turns and starts to make a move as you
step inside.
Speaker 2: Yeah, but how are we gonna alert everyone? Just scream?
Speaker 7: Okay, got it, get the hell out of there. Yeah, okay,
all right.
Speaker 12: Yeah I supposed to into thes.
Speaker 13: Does this photo develop into anything?
Speaker 12: Oh?
Speaker 5: Yeah, notable.
Speaker 13: He's witnessed.
Speaker 2: Yeah, you will sleep. Probably. You can't see the face
that's like in the character aren't right here, But you
can see kind of that shadowy figure that's huddling and
hunching over. And you can see probably the draping of
the weed like tendril like hair as it is haunched over.
But it's a bit blurry, almost like it looks double exposed.
Somebody could probably say it was a photoshop or something,
some sort of trick, and I would mark down in
your inventory slot that you have a photo of this creature. Okay, Zachy,
come in hand? Is the spell component? All right?
Speaker 8: Okay, who's going in?
Speaker 2: I'm going in, Jim's going in, and Harry and you
three are staying out?
Speaker 4: I mean I'm.
Speaker 8: Having to stay out there.
Speaker 6: Sure, two teams are three high.
Speaker 3: I mean there is a magic chopper, So that works, okay,
And I guess in the meantime, either observe the spirit
or you could go and grab some of that water
that might be a component. Yeah, yeah, something.
Speaker 8: Yeah, one of us can go get the water.
Speaker 2: I can your jaw and just put the water green
it instead.
Speaker 6: I can get the water. That's fine.
Speaker 5: I know where it is.
Speaker 8: Right in a catchee. You keep an eye on the camera. Maybe.
Speaker 12: Yeah, here, I'll hand that to you.
Speaker 2: Hi, you're doing great, I got you.
Speaker 3: All right? Okay, Well, I'll take a lead. I mean
I have the flashlight or the phone that is a flashlight. Yeah,
I'm still wrapping my head around that.
Speaker 2: I think we should turn that oh while we approach,
because the lights from the truck are pointing at the cave.
Not be a little light tricky, but at least then
we don't have a beacon pointed directly at us.
Speaker 12: True. I can also all grab the camera from the
out the cave, and I can use the niagon on
that as well to make sure you don't trip into anything.
Speaker 3: Okay, it sounds like a plan. All right, here, have
your phone back of Kachi and we'll just use the camera. Yeah,
by good luck.
Speaker 2: And I'm gonna need those of us going into the
mind to roll. Please, it's gonna be di We'll try.
That's gonna be body wonderful. We try to be stealthy
like love it so much.
Speaker 7: Oh, I'm awake.
Speaker 3: Sorry, it's my favorite.
Speaker 13: Bit USB sound for NACALYPSI all right, oh that'd be
a failure.
Speaker 12: Forty five.
Speaker 2: How much burn do you have? Very?
Speaker 3: I got one?
Speaker 2: Okay, I'll let you take another one if you want
to succeed at this stealth check.
Speaker 12: I think I don't. I think I'm all right.
Speaker 2: Yeah, okay, And Jim, yours is a ninety one.
Speaker 3: Yeah, okay.
Speaker 2: I will also let you succeed at this stealth check
if you want to take another burn.
Speaker 3: Yeah, sure, might as well.
Speaker 2: Might as well. Now when you hit four burn you
have to roll for something, but for now you don't
need to worry about it.
Speaker 3: Okay, okay, okay.
Speaker 2: So as we are moving down, Jim, you're still.
Speaker 3: In the lead, right, Yeah, I'll be in the lead,
of uh, I'll let Harry handle the camera. So I'm
just kind of you know, I guess we'd both be
in the lead.
Speaker 12: Off on like the just shoulder maybe like half a
foot back behind there, holding the camera in front of us.
Speaker 2: Yeah, Jim, you grabbed your coat, right.
Speaker 3: Did you know the coat? Yeah? Mud has the coat
so and the creatures, you know, currently cradling mud. So
I don't think of getting that jacket back yet everytime soon,
all right.
Speaker 2: So then we see Jim taking the lead. He's like
crouched down a little bit. The white of his shirt
stands out just briefly, and he's in the lead. Harry
shortly behind. Harry is fiddling with this camera. This GoPro
is it so it's nice and small. And then Alders
is behind them, also crouching low, and she's pulled up
her coat and holding on to it so that it
doesn't drag behind or make any extra sound. And the
three of them move very slowly toward the entrance of
this mine, this cave, and there is one moment when
we get kind of close, and I imagine that we're
doing that thing. I was just about to say something
that I'm sure not all children go through, but I
think we're doing that thing where you kind of like
crouch for it and then you stop and you wait
and you see if the thing reacts to you, and
then you go a little bit forward more, and then
you wait and you see if the thing rex to you,
and you go a little bit we're doing that yeah, exactly.
So about the time we do the third one of those,
she does stop, freezes and looks up at where we
are standing. And that's when we see the strange skull
like features that she has still shrouded, very Humanoidka.
Speaker 8: Did it just loaf? Didn't move?
Speaker 3: Did it move? KATCHI think I think she's become aware of.
Speaker 2: Us, just waiting and freeze, don't move, holding.
Speaker 3: Up a hand, I mean absolutely still.
Speaker 12: She not wanted to go, and because it seems I
think she's just looking at us.
Speaker 3: It's probably assessing whether we're a thread or not. Yep.
Speaker 2: And then as soon as Jim says that, she tilts
her head a little bit to the right, holds it
for a moment, and then goes back to cradling.
Speaker 4: I think this all right.
Speaker 3: I think they're safe. All right. Just slowly, carefully and deliberately,
and just go forward, no sudden movements, and don't make
any loud noises. Ok. Yeah.
Speaker 2: When we reached the mouth of the mine or cave
we're going in. Are we waiting here for you? Harry?
You get what you need or you got it now?
Speaker 12: I got the camera.
Speaker 3: I grabbed it.
Speaker 12: It was just slightly outside the cave.
Speaker 3: Were right, all right, we're going in.
Speaker 12: That we high right, and the three of them to
the rest of them.
Speaker 2: Yep, Harry holds up the thumb. Y'all standing on the
ridge line can see as the three of them head
into the cave, swallowed by darkness. After a moment, you
can no longer see us. However, you will see this creature.
Put down detective mud and stand and walk towards the
entrance of the mine, and hold position at the entrance,
looking inside, swaying.
Speaker 3: Back and forth. Ah, oh, oh, no, she need to.
Speaker 12: Get that salt.
Speaker 4: You're pretty sure, right, he says.
Speaker 3: How I've got the salt. But it seems like can
you tell us she wants in the cave but can't enter?
Maybe the silver hypothesis is playing out right before our eyes. Yeah,
it might be.
Speaker 2: I can't really see her from here. She's not that
I know what this is, but back lit by the
light of the truck lights, I can't see an expression
or nothing. All I see is her standing there.
Speaker 12: Yeah, maybe we should keep moving slowly. See, I'll keep
an eye with the camera. Al do you want to
make sure I don't trip over nothing?
Speaker 2: Yeah, I got you.
Speaker 12: I turn around while Jim takes the lead walking in
and I'm looking back with the camera keeping an eye on.
Speaker 2: And I am now holding onto Jim's kind of like
back a little bit shirt and then you, Harry, and
I'm walking kind of in between. Jim's walking forward toward
deeper into the mine. She doesn't move, Harry. She just
seems to be standing there, swaying a little bit, but
she's standing upright. She's like seven foot tall, very tall.
Speaker 12: Well, she ain't moving. I think we're okay, okay.
Speaker 2: If that changes, I'm sure we'll know.
Speaker 12: Mm hmm, all right, you look into the things. We
keep moving around. Maybe move a little quite a farther
away around the bend or no not there was no band,
but it went down. Yeah, there's the old camera. There's
the other camera looking down.
Speaker 3: We gotta find bow somewhere in this cave.
Speaker 12: Let me pocket the one I had from the entrance.
I go and grab the one aiming down and I
do kind of a little bit of a rewind after
hitting stop, and I rewind it maybe half hour and
do it like two time speed watching to see if
Bo went past this camera. He does. I loan, what's
the time stamp?
Speaker 3: I went by half.
Speaker 2: We were maybe three minutes behind him, but so we
stood outside for.
Speaker 12: A while, right, yeah, maybe ten minutes ago.
Speaker 2: Yeah, if you were looking at the time and comparing,
which I'm sure you are because this is what you
did for a living, I think you're able to determine
without a role that it was about three minutes before
we arrived. He walked in here. He is carrying something.
I don't think you can tell what it is. And
he does look like he knows exactly where he's going.
He's not dawdling, he's not he doesn't turn back and
look over his shoulder. It's almost like if they're you know,
if that thing was out there he was unawares.
Speaker 12: Yeah, there he is. Maybe says go with something.
Speaker 3: This is magic. Can we put these in the.
Speaker 12: Office maybe, I mean in theory, Yeah, I mean I
have them now.
Speaker 2: Right, all right?
Speaker 12: The bow went down here, Maybe that's maybe five seven
minutes ago. It's it's recent. He's got something. I can't
quite make it out.
Speaker 13: M hm.
Speaker 12: My first is something to be a shovel, but again
it's it's hard to tell.
Speaker 2: Yeah, I don't know what that is. Shovel might work.
Speaker 12: If it's if it's the theory I had of the
putting the you know, the dead to rest.
Speaker 3: But well.
Speaker 12: Shall we? Yeah? Who fold him? They probably don't have
to be near it's quiet. If we rump in the bowl, probably.
Speaker 2: Okay to hit me with a shovel. So I think
we should maybe call out to him or something.
Speaker 12: Maybe maybe maybe wait a little bit. Though he's got
a five minute lead on us, I don't need that thing.
Speaker 3: To Yeah, okay, let's just continue slowly, surely, deliberately, and
you know, if we keep looking forward to the camera,
we'll definitely see him before he sees us. Picture blacking here, Yeah,
that's true.
Speaker 12: All right, I'll get the I'll leave this one here,
you know, I'll turn this one around, the one that
was aimed down. I'll now but his back toward the entrance,
back where it's shady of antitees.
Speaker 3: Stand on that on that playback, did Bo have a
flashlight that he was shining into the cave or is
he just going in blind? He didn't have a flashlight,
that's right. Why would somebody be compelled to go into
a cave in the middle of the night without a flashlight?
How is he able to see anything?
Speaker 12: Might be if he's a minor, might be muscle memory.
I know wherever thing is crazy.
Speaker 3: But yeah, it's certainly a theory, but I doubt even
the most experienced would be able to navigate. Well, it's
I know that he's dumb what we've been told, but
I don't think he's clueless, you know, not without common sense.
Why would he go here without a flashlight?
Speaker 2: Okay, Well that's there's a chance he's awake and aware
of the other world. And if that's the case, then
maybe he knows light is not a good idea. Now,
it didn't react to the light that we were using,
but we were on the ridge, so it's possible it
knows that light isn't a good idea, or he knows
that lot isn't a good idea, or maybe there's light
somewhere in here he's hoping to turn on at some
point in that case.
Speaker 3: For in that case, I guess we'll see it as
we go further in. But I'm not seeing anything right now.
It's pitch black. All right.
Speaker 12: Well, I'll keep having the camera out in front of
us so we don't trip over nothing.
Speaker 2: Yeah, you go nice and slow. Harry's in the lead.
Then I'm assuming it's gym and then older, is that right?
Speaker 4: Yeah?
Speaker 2: Okay, And we're going to fade black on these three
as they enter deeper into the cave and go back
outside the other three Berkley, akachean us, what are y'all doing?
Speaker 7: Is it's still at the mouth of the cave.
Speaker 2: It is still at the mouth of the cave, standing
about seven feet tall, swaying in the breeze like a
very thin tree.
Speaker 6: Okay, cool.
Speaker 5: So we're completely separated from everybody else.
Speaker 13: So that's a development. Arkley, you said you have some
things in the RV that might help.
Speaker 8: I can try to get some silver, but we might
be better off going for the man. I don't think
you want me to leave you guys here right now.
I can if you're comfortable, But at the very least,
maybe we go down in the river. It gets some
of that water, and then well, I mean I could
run back get a jar. It gets them in the water.
We take the salt and mix it on up and
try to make a circle. Okay, as far is that
a does that camera go?
Speaker 13: Like?
Speaker 7: If we go back to the van, can we still
watch to see.
Speaker 8: If the moves.
Speaker 4: I think we can see it from here. Okay, this
comrade the line of the woods anyway, so maybe.
Speaker 13: Me okay, I think we might have to split up
a bit because I don't know how much time everyone
in the cave has.
Speaker 8: So all right, well don't you do well, I need
to get the jar. Oh okay, here's the idea. Here's
the idea. You should split up and give you the salt.
I'm gonna give you the salt.
Speaker 7: I don't know.
Speaker 8: You gotta start see if you can start doing the
outline of a circle around this thing. And I will
go get the jar, and then I get the water,
and then I'll come back and we'll put the water
on the salt.
Speaker 5: So I'm going to start doing a circle of salt around.
Speaker 8: But it's harmless because we think because it's not you know,
it's not say salt, it's just diner salt.
Speaker 13: No, no, no, I thought that is the is the
plan that I am creating a salt circle around this thing.
Speaker 7: While yeah, it's hard to do it.
Speaker 8: I'm gonna go get the jar and that I could
get the water too, and I catch you. Just keep
an eye on that camera if it starts to flinch
or do anything. She just yell, and then you know,
I mean, I can give you a knife if I
don't know if it will help?
Speaker 7: Probably not, But will it make you feel better?
Speaker 4: No, it's the work.
Speaker 7: Okay, Well I'll go get some silver to we can.
You can always wait.
Speaker 13: Well, the other role I had is that the other
thought I had is that there might be something in
Bow's truck that might I don't know, you indicate some
of what's going on, so you know.
Speaker 7: Why do you take a look and then while I
get the stuff.
Speaker 8: From the van?
Speaker 3: Sure?
Speaker 7: Sure, right, but i'll be back league. It is Blake.
I'm sure nothing will happen to me, but YouTube stick together.
Speaker 5: Yeah, I feel good about this. This is fine.
Speaker 7: Do you unborrow my rifle? Does it make you feel better?
Speaker 8: Just normal? But no, it won't. It won't do anything.
You might actually wind up hurting each other or maybe
shooting someone because they're running out of the cave. Rifle.
You're gonna be fine. You did the car.
Speaker 2: You hear this, You're going to be fine. As he's
walking kind of out towards where y'all parked. Okay, Gus,
are you easier intention to approach this thing and put
a celt circle around it. Oh, you don't have to
do that.
Speaker 13: My my intention is before doing that, I would like
to take a look inside Bow's vehicle and see if
there's anything in there that gives me any indication of
what's going on. You know, if if he's got anything
in his car. Took a pickup truck, Right, is the vibe.
Speaker 2: You're gonna have to roll?
Speaker 3: Yeah?
Speaker 5: Yeah, that makes sense.
Speaker 13: Yeah, So I have ghost in the hole, which is
you know that I can slip by.
Speaker 6: As so you also it, did you not?
Speaker 5: I upgraded my applied cognition.
Speaker 6: I upgraded my my brain, my.
Speaker 13: Brain power, which is why I'm doing something incredibly smart
right now.
Speaker 3: Uh.
Speaker 13: It says once perst scene, I can slip by a
casual observer. My question is is this a casual observer
or is this a person that I'm like, yeah, I
didn't think so, all right, wonderful.
Speaker 12: So is that?
Speaker 3: Uh?
Speaker 6: What is my what is my skill for sneaking?
Speaker 2: Well, that's going to be your body. I believe what
is your You have ghosts in the hall, so you can.
Speaker 6: Use that which is a soul a soul ability?
Speaker 2: Are you sneaking his soul?
Speaker 3: All right?
Speaker 2: When you take that ability, I think that when you
can choose between soul or body. So if you've chosen soul,
then yet enroll that and then you could add your
bonus from it, because I think TI your one on
that gives you a five shift right when you're trying.
Speaker 3: To do the thing.
Speaker 2: Yep. Okay, hey holy that's a four for those listening. Okay,
guess what is this? What does this look like? Because
you're sneaking to this truck?
Speaker 13: I think I turned to Akachi because it's just the
two of us in this moment, isn't it?
Speaker 4: And I go He's mumbling unneath their breath. Should I
should have watched them up horror movies. I am the
one he's going to die past, and I need to get.
Speaker 5: Akachi.
Speaker 13: The important thing to remember is that the person with
the camera in the horror film dies lost.
Speaker 6: So you and I have pretty good chances. Right now.
Speaker 13: I'll be back in a minute, and I'm gonna creep
off to the car. And I think I move with
a I move with like a practiced, a practice set
of steps.
Speaker 2: Yeah, it's I'm curious about because I don't think you know,
we don't know too much about you, gus, but those
of us watching anyway, like the audience of me were
probably a little surprised to see you sneak like this,
like you've done it before.
Speaker 13: Yeah, I'm sort of you know, carefully displacing my my
weight across both of my feet, so it's quite like
a slow deliberate you know, one over the other.
Speaker 2: As well, like it's quick. Yeah, I think it's like
you know, you're moving quietly and very quickly you get
to the truck. What are you looking for anything?
Speaker 13: I'm looking for anything that indicates bose state of mind
or any.
Speaker 2: Very clever way to put that. Gus. Okay, I'm gonna
need your role one more time for me, and this
you can use your fans pant's new deductive reasoning skill.
Speaker 13: All right, And part of this is once for once
per se, and I may ask you for one detail
I noticed with my specialty sense.
Speaker 2: Oh perfect, So we can just get right to with them.
You just notice it because this is the upgraded version,
all right. What is the tier one of that one?
Speaker 13: I believe it's just the shifts to mental feats.
Speaker 2: Yeah, okay, why don't you go ahead and roll for
me just in case you get like some critical success.
Speaker 13: And I'll put the shift on them.
Speaker 2: Yep, sure, should you do twelve? Okay, yes, so he
did succeed, but it's not another worldly critical success or
anything like that. So but I am just going to
give it to you because your ability lets you do that.
You're looking for something for a state of mind.
Speaker 13: Yeah, anything that indicates why he's here or why or
possibly anything that indicates.
Speaker 6: Yeah, vulner you see.
Speaker 2: Yeah, what an article? An old article? I may see
if I can make that available to you here. It
has a date on it, nineteen fifty. I think. May
you can touch it and pull it out of the
car if you want, Yeah, okay, yep, then you grab this.
It is the only thing on the seat. I think
you also see on the floor you might see like
a gas can, which is very dangerous for caring around
in the front of the car. But and then there
was something in the bed of the truck as well,
But it's gone, it's been moved and the tarp is
chuck flipped up. And I am making this visible to
you right now, so you should see it on my yeah,
well feared lost and hollow ben mind flood.
Speaker 1: And then.
Speaker 2: The actual article I will include for you and you alone.
That's it, right, But for those listening, I'm gonna go
ahead and give a brief overview. It does list Elias Mercer,
which I think strikes you because that must be who's
related to the man you talk to in the in
the dinner. But it does talk about that the mechanical
pumps failed shortly after ten pm on the for the
night crew that we're working on May nineteen fifty on
this mine, and the mind then flooded when there was
the mechanical issue and killed killed those people. It also
does note that the Mind has been major to the
county since eighteen eighty three.
Speaker 13: Yeah, I think I take note of primarily of like,
you know, the date first and foremost. Yeah, that seems important,
and the number of lost is also important to me. Yep,
But I'm definitely going to take the paper with me.
Speaker 3: Yep.
Speaker 6: And I think.
Speaker 13: I noticed that whatever's in the back of the truck
is gone.
Speaker 3: Yep.
Speaker 13: Do I see any traces of any dirt or anything
like visible, anything cost off, there, any anything left over?
Speaker 2: No, you don't. I do think that. I mean, it's
clear there was something here and then he moved the
like it's not a tarp. It's like the cloth tarp
he moved that a fad. There was something here. There's
maybe like smudges or dirt, but there's no way to
tell if it's from last week or today or anything
like that. But there was something back here that has been.
Speaker 13: Removed, understood well, kind of creep back to a katchi.
Speaker 2: Okay, and you you rolled so well with your other one,
you don't have to roll again. It's for the whole
act of getting there and getting back.
Speaker 13: Can I accidentally sneak back up to a katchi?
Speaker 2: Yep?
Speaker 13: Hey, I found something, and I hand you the.
Speaker 2: Newspaper the gotcha flinches?
Speaker 3: Where is this? Found?
Speaker 6: It in the on the seat of the truck belongs.
Speaker 13: To uh Oh, I forget his last name. Rituals are really,
you know, center on important details and everything. Right, so
we know some important numbers. Now I think twelve is
going to be an important one. I have a feeling.
Speaker 4: Okay, so this is definitely some think mourning the loss?
Is that what we're deciding with this?
Speaker 13: Yeah, it's I mean, I think it's some kind of
manifestation of grief. I don't know if it's you know,
the actual soul of someone trapped in a state of mourning,
or if it's like a.
Speaker 6: I don't know.
Speaker 5: It's hard to say.
Speaker 13: It could be a pooling of grief and loss that
congeal together.
Speaker 6: Into whatever this is.
Speaker 13: Do you see anything on that camera? They change?
Speaker 4: No, it's just been standing there, swaying.
Speaker 13: Well, I haven't heard any shooting, so I assume Barkley
hasn't run into any trouble.
Speaker 2: Thank you, guys, wait for a while for Berkeley to
come back. But mean meantime, Barkley, you want to roll?
Speaker 7: Did sure?
Speaker 8: If you do it for me?
Speaker 2: Oh?
Speaker 3: Yeah, that's right. You can't see anything.
Speaker 8: I can't see you. I mean I can put my
glasses on too, be my system.
Speaker 2: Okay, yours body wrap it?
Speaker 3: But am I rolling for?
Speaker 8: Do you not? Do you want to surprise me?
Speaker 2: Well, you're you're rolling to snake right?
Speaker 8: Oh sure, sure, yep, No, I'm just walking. I'm walking, Okay,
I'm not a Yeah, I'm prepared. Your intention is to
go back to the r V. I'm just going back
to the r We get some silver medical equipment I
stole from the hospital because it fights against mercy virus
and potentially on dead creatures.
Speaker 7: Uh, and to get d jar, okay, or a small cup.
Speaker 8: I don't think we're going to need a huge jar
because it'll just dissolve all us out.
Speaker 2: Okay, yeah, I don't need you to roll. Then you
can collect that stuff and then you.
Speaker 8: Yeah, yeah, yeah I'm not and I'm pretty much just
walking like like I'm just moving through the.
Speaker 7: Park pretty quick.
Speaker 2: So if there's nothing else that you want to do,
then yeah, so you collect those things and you you
can make your way back up to these.
Speaker 8: Yeah, I'd like to roll for stealth on the way back.
Speaker 2: Yeah, okay, yeah, I'll go ahead and do that here
for you.
Speaker 7: I want to sneak up on them so I don't
scare them.
Speaker 8: You know.
Speaker 2: Wow, what is it? It's a thirty and your mark's thirty,
So you succeed sneaking back?
Speaker 8: Okay?
Speaker 2: What does it look like though? Because I can't imagine
that you actually snake. I think it's just like a
magical snake.
Speaker 8: Right, Well, I think I think I get down low
like this, but I'm carrying a bunch of stuff. One
of the items is a bit larger than you might think,
and I just kind of maybe put under my coat
and I huddle like this and maybe I just like
had a habit dude like this with my hat, and
then I just act like I'm sneaking, all right, And
then in the middle of they're talking good news.
Speaker 7: I got plenty of stuff for us.
Speaker 13: Oh if that's what that feels like.
Speaker 8: Sorry, Sorry, I forget sometimes that I'm like the wind.
Speaker 7: But look here, I got a scalpel.
Speaker 8: Who you want a scalpel of KATCHI I got a
steath of scope, which may not seem like a weapon,
but it's mostly made of silver. And then I got
this one stirrup, which I think is made of silver,
but I mean it's pretty expensive a visit to a gnecologist.
But anyway, I'll take this one because it's like it's bigger.
Get proud to handle it. What do you want to
take the scalpel and the stath of scope. I'll take
the stirrup and we could get down to the river.
Speaker 4: I'll take the scalpel.
Speaker 7: Just put it around your neck.
Speaker 8: It's like a charge.
Speaker 6: I'll happily.
Speaker 5: I'll happily take the steath of scope.
Speaker 3: Thank you kindly.
Speaker 8: This not the best thing, but if it comes down
to me, don't worry.
Speaker 3: Mhm.
Speaker 13: Is that a is that stir up like a like
star shaped like one of those like a sort of
like bladed wheel stirrup.
Speaker 8: Sorry, it's just like it's just like an arm and
then it's flopping around. This was an old hospital. It
doesn't it doesn't look like anything could happen in this thing.
Speaker 13: Sorry, I'm talking about steir up like a.
Speaker 3: He what I gave.
Speaker 8: If I'm going to O B G y M, which
I do at least once a year at my age, Hey,
I know, visit, but it's I go to a very
thorough broteligenst Anyway, don't worry. I handle this one. You
just help keep hold of that stethoscope. I got a
smaller jar. There was some.
Speaker 7: Jelly left in it, but I rinsed it out the
best I could.
Speaker 8: All Right, you want me to go? Do you want
to go down the river? You remember how to get there?
Speaker 6: I think we should go down to the river.
Speaker 8: Yeah, that's all of us.
Speaker 5: Go.
Speaker 8: You can see you can still wash that thing, right? Yeah?
Speaker 4: Yeah?
Speaker 6: Okay, team work.
Speaker 7: Who knows safety in numbers?
Speaker 2: Okay, who is the one doing the collecting of the
river water?
Speaker 4: I thought the cameras have to I have to be
facing the caves. They caught mek me.
Speaker 2: Oh, how convenient.
Speaker 7: I'm holding a very big stirrup.
Speaker 5: So, yeah, all right, jar, we don't need too much.
Speaker 7: I don't know. I don't even know if that.
Speaker 8: I don't know if we get any of that weird
stuff in there. I don't know if it screw things
up best, I don't know. Is that a myri expertise
the phone?
Speaker 6: You mean?
Speaker 8: Yeah?
Speaker 12: Yeah, all right.
Speaker 7: I don't know if it'll screw it up.
Speaker 5: Okay, Yeah, that's fine.
Speaker 13: I'm gonna roll up my sleeves on my jacket.
Speaker 2: Yep.
Speaker 6: So I take this, uh, this jar.
Speaker 2: And you're gonna head down to the river and what
is your I'm assuming you're playing is lid and then
scoop Yeah, okay, okay.
Speaker 13: I don't I'm not gonna apply any level of D
and D player for side of I'm gonna scoop it
in this particular.
Speaker 6: I'm just gonna scoop the one.
Speaker 2: Yeah, that makes total sense because also I don't really know.
Yeah what okay, question is there.
Speaker 8: Is there any more, like I said, any significant amount
more of that phone than there was before? Or less?
Or is it that the same?
Speaker 2: Are you there?
Speaker 4: We all want to get agreeable together.
Speaker 2: Yeah, nope, it looks about the same. I think.
Speaker 8: Think while Gus is doing that, I'm telling a catchy
Now if this thing and I know it seems weird
that you could stay have a ghost. But if this
thing comes at us, we got to get up there.
And if I'm swinging, just like stick it inside of it.
If we could say, you know, we genuinely think it
is okay, I could do something, could save your life.
Speaker 2: Goods collecting no problem. Gus, are you looking at the
thing at all? Oh you do this? Or are you
focused on what you're doing?
Speaker 5: Am I looking at the creek?
Speaker 13: I'm focused on my task, I think in this moment, Yeah,
I mean you collect it.
Speaker 5: I don't want to fall it into the to the water.
Speaker 8: But yeah, right, mission accomplish.
Speaker 3: Now what.
Speaker 7: Do any of you good at?
Speaker 8: Like drawing a circle?
Speaker 7: It doesn't have to be really a circle.
Speaker 8: We just have to traffic. I'm going lip it. Okay,
we keep buy on it. You yell if it starts
to flinch or something. Here's a plane, I guess as
we're walking back up.
Speaker 2: Stop right there, we switched saints.
Speaker 3: Here's the plan.
Speaker 8: Here's a plane.
Speaker 2: Back into the cave.
Speaker 3: Perfect.
Speaker 2: It's the other three. And we have been moving forward slowly, carefully,
and I think we travel for about how long would
you say? That took y'all five ten minutes.
Speaker 8: Moving slow robbly ten for me to go to the van.
Speaker 2: Okay, Yeah, so we're traveling for about ten minutes, which
I don't know if any of us have a way
of gauging how far we've gone because of how slow
we're going. Does anybody have special bullets? Oh, Jim, you would,
wouldn't you? You experienced in the darkened count steps and
distance and all that.
Speaker 3: Yeah, I would have like a sense of how far
we've on yeps, as far as feet I would be counting,
So I'd say we've gone about like two three hundred
feet into the cave yep.
Speaker 2: Okay, And now we can no longer see the light
from outside the front of the cave. It's completely dark
in here. However, up ahead we do now see a dim,
flickering light and it is very yellow, and it's spilling
across a little bit of the cave. We can kind
of see something illuminated in the distance, probably about another
two hundred feet maybe.
Speaker 4: Now if.
Speaker 12: That cave light.
Speaker 3: Thanks Seaul if BO is down here, that's probably him.
All right, Well, let's keep the same pace once we
get up close enough to it, and we'll see if
there's anyone there. And if Bo isn't there, then well
he certainly has had to have been here. It might
be even deeper in.
Speaker 12: Right, or there's a secret passage or something.
Speaker 3: Yes, we'll see when once we get there. Let's just
get us to study that.
Speaker 12: Do we want to did we want to call out?
And you said they were awake and you mentioned that
at one point.
Speaker 2: There's a possibility and if they are, then we you know,
like it could be like Barkley, you know, a home
during his.
Speaker 12: Own right, that was like that they do magic and ship.
Speaker 2: Yeah right, Well, just because you're awake doesn't mean you're
doing magic, just means you know about that the shit exists.
Speaker 3: You know.
Speaker 12: So then we so that so I'm awake since we
saw I think.
Speaker 2: I think technically baking you're no longer a rabbit. No, right,
then you're not awakened, but you're awake, eyes open.
Speaker 12: I guess no one need to shake me in this morning,
So that makes sense.
Speaker 3: Yeah, out, if he is here, he certainly heard, you know,
just start footsteps and just the idle chit chat that
we've been having. So yeah, he definitely would know that
somebody's hair.
Speaker 2: And if we're just not here to do him harm,
we're here to try to help him.
Speaker 12: Should we just call out? Then that weighs no surprise
and hopefully we don't know him shot.
Speaker 3: I think he already knows that we're here to be
quite christ so dead silent in this cave.
Speaker 12: Yeah, so then mad as well, just well, here we go.
Speaker 2: Bow your voice reverberates off the cave walls.
Speaker 12: Roll for Harry, add a revo if you'd like it
to be extreme.
Speaker 2: Yeah, yeah, if you want to immerse the sheet out
of us, let's go.
Speaker 12: I will, but I'll do it when I'm talking out loud.
But what you want me to roll with? What the bowl?
Speaker 2: Please?
Speaker 3: Soul?
Speaker 12: Rightdea? Oh, that's a ninety.
Speaker 2: Eight when you and I'm gonna let you do this
with your reverb and your immersion. When you call out,
you're gonna hear it echo. But then you hear him
inward inhale of your own name back at you from
deep down into the cave, and it sounds like it's
coming from multiple voices.
Speaker 12: Whoa, Harry? Why I didn't like that?
Speaker 3: None?
Speaker 2: Oh me either? Try again?
Speaker 12: That a good idea?
Speaker 2: I mean maybe maybe not? Actually, what am I doing?
I'm not supposed to be telling you what to do?
You too, are lead detective on this.
Speaker 12: You weren't telling me. I was just asking for you
only opinion.
Speaker 2: Yeah, okay, well I would do it again. Yeah, but I'm.
Speaker 3: Yuh aren't we all?
Speaker 2: Yeah?
Speaker 3: I mean I think so?
Speaker 13: No?
Speaker 3: Maybe cat? What was?
Speaker 12: He just kept moving?
Speaker 3: I say we just press on?
Speaker 12: Okay, all right, I keep moving?
Speaker 2: Then where are we going? Are we going to the end.
Speaker 12: To the flickering light? There's only one path there?
Speaker 3: Or does it split off?
Speaker 2: For I think it would start to split off, Yeah,
because it's a mining cave and we've got it looks
like ramps, wooden ramps, things that have been placed in here.
You can hear when you hit one of those ramps
with the change it makes on your feet. I feel
like Jim is very aware of his surrounding in terms
of that and is able to communicate that to us,
whether or by tap on the shoulder or something like.
They're a direction. But if we want to head towards
the light, uh, then that seems to be going down
a little bit on one of these.
Speaker 12: Ramps, all right, because we've been we've kind of been
moving down in general, just getting deeper and deep into
the mind.
Speaker 3: Ye, now there, I like to sorry, go ahead, I'd
just like to use one of my abilities, devil in
the details. I want to see if I can, Yeah,
let's go. I want to see if there's anything that
I can gleam from the you know, surrounding area, you know, presence, footsteps,
you know, any interactions. Yeah, go ahead and roll and
stop moving.
Speaker 12: If I noticed jim posing, yep.
Speaker 3: And how do I roll for that? Exactly?
Speaker 2: So, I think when you take that ability, you get
to choose what you're using mind or body for it.
I'm assuming for you we would do mind. So you
go ahead and roll mind with any shift that it
gives you. I think if you're on tier two, you
just get to do it right, hold on, let me look.
Speaker 4: Actually he made it, so you can just drop it
in chat they say, oh.
Speaker 2: Yeah, that's right, and bye, we made it. We mean
drag made it. He did it. He did the magic
for the sheet. So you should just be able to
click on the ability and have it pop up.
Speaker 4: There in the trap a little bit like a little
speech bubble, and nextit ability the.
Speaker 12: Left of it, the left of the left. Yep, yeah,
if you wrote down everything.
Speaker 2: For the you copied the ability, and if you didn't,
then that's okay. But you have it, don't you hear it?
Speaker 12: Okay, I don't have tear?
Speaker 3: Two?
Speaker 2: Okay?
Speaker 12: Had what I have?
Speaker 2: Yeah, just put in there.
Speaker 10: Yeah.
Speaker 2: Yeah.
Speaker 12: One is just you gain detail once you look around
for things, so you'll get something no matter what failure
success you get in.
Speaker 2: An automor space devil, you gain an additional detail that
others would normally miss, like.
Speaker 4: An age of the ability.
Speaker 3: If you want me to read it, yeah, that'd be great.
Speaker 4: The second one, ye, the details tattoo is once person
you may declare a hitten, clue or flaw and environment
the narrative were attempt in good faith and with varying
degrees of grace before they enter the fiction with that
reason within reason, all right to use this on a
scene you've already investigated sixty to roll against your mind
from my essentship.
Speaker 2: Yeah, so you haven't already investigated this space, so you
can just use this, so gim That means you can
declare something that you find, and then I'll try my
very darnest best to work it into the narrative. And
I like I because it keeps me on my toes.
Speaker 3: I think, then immediately, the first detail that I'll find
is obvious track of bootprints, because this cave is quite damp,
and it would be leading towards one of the forks,
so we know at least in which direction they went.
And I'd like to dig a little deeper is maybe
you have an idea of if they're carrying anything with them,
like any yep, any any like like equipment, like maybe
they've scraped it against the floor, like a shot edge.
Speaker 2: Scrip against the rock yep. Okay, So then I think
devil in the details, and based on your experience and
what I know of your experience, I'm gonna give you
a little bit more than that.
Speaker 3: Not only do.
Speaker 2: You find fresh footprints in something being dragged along the ground,
it is not a shovel. From what you can tell,
it looks like it has a sharp edge, like maybe
an axe or something like that. And there's something else
that you noticed, Jim. You notice a bunch of other
footprints as well, but they seem to be like caked
in mud, like stiff and still like there was water
down in here, and they kind of remain stuck. But
they're going in the opposite direction.
Speaker 3: Words the exit, and whether this be recent or.
Speaker 2: No, I think you can tell that they're older, but
I don't know if you know a lot about geology,
and I'm going to leave that up to you. I
don't know what Jim would know, but I think it
might strike you as odd and you might have a
question surface that's like, well, if this is really from
nineteen fifty, would they still be here? Would they be gone?
I mean, it's like they stepped in something wet and
then it dried, and it's kind of like a fossil almost,
But it's weird that it's still here, considering air does
come into this cave, but they are all trampling over
each other and going in the opposite direction. But the
one set of bootprints you can find that go deeper
into the cave, there about a size ten and a
half booted and they are dragging something in their left hand.
Speaker 3: I think I might have tracked down bow and I
don't think it's a shovel, but it's like he's bringing
from what the best I could tell you either a
hatchet or an axe, and he's dragging it. Yeah, it
seems left left hand side, so it must be a
pretty big axe.
Speaker 12: It could be a pickaxe. Maybe it is a mine
after all.
Speaker 2: Oh yeah, maybe something like that.
Speaker 3: And I see other footprints leading out. But these are
very old, very very old, almost fossils, almost as if
this could be from when the incident happened.
Speaker 2: What do we know about the incident?
Speaker 12: Well, from what was his name? The manager here? Yeah,
I can't remember, Brint something like that, remember, But I'm a.
Speaker 2: GM, so I can't give it to you. I don't know.
I can't remember.
Speaker 12: I don't remember.
Speaker 3: I won't too much as far as my notes can tell.
It flooded and people died, and instead of focusing efforts
on rescue, it's rumored that Mercer's grandfather decided to save
the equipment rather than the people.
Speaker 12: Yeah, something with the equipment caused the flood, and they
decided to save that instead of them.
Speaker 2: But why would Bob be down here with an axe
or pickaxe or otherwise and.
Speaker 12: Dig up maybe bodies, maybe something like that.
Speaker 3: Or maybe to try to kill something. I mean he did,
maybe that there was a hunch that there was something
around here. Maybe he's trying to kill it or confront it,
or maybe there's something else going on. Yeah, but I
suggest that we continue on and just keep our wits
about us. He does have a weapon, I'm not sure.
If he's paranoid, he might try to strike us. So
let's just be aware of that as a possibility. Okay, Right, and.
Speaker 2: We moved aaper into the mine murder, which scenes again
back outside. Two three are going to make a circle, right, Rat,
you have, as far as I understand it, you added
the water to the jar, and now you're emptying salt
packets from a diner into the jar.
Speaker 8: Well, we don't want to dissolve, Rat, I can't give
you an answer. Yeah, so maybe what we do is
we put down the salt and then we kind of
sprinkle the water on. Yeah that makes sense, that makes sense. Yeah, okay,
do you want to be the salter or the sprinkler lead?
Speaker 4: Yeah, I'm the camera person.
Speaker 7: Yeah, you to watch her, got you to watch you?
Speaker 13: Would you like to sprinkle because it's your salt?
Speaker 4: No?
Speaker 6: Sorry, you'll salt because it's your salt.
Speaker 8: I'll spring sure, Sure, if you're comfortable, it may do
something when we sprinkle.
Speaker 13: Well, I've already touched the water, so might as well
mintimize the number of people that stick their hands in
this right, right?
Speaker 7: So, got you just to tell me when I You
got to tell me where? Like when I'm when it's
like right.
Speaker 8: In front of me. I just walked towards the screen.
Speaker 7: Run Well, yeah, but I don't know. I got to
get there so I can start doing the circle.
Speaker 8: Yeah, okay, Okay, Okay, so I guess I walk up
until you tell me to stop.
Speaker 4: Hold on, if you go any closer, how close do
you need to.
Speaker 8: Be probably to be safe, like maybe a couple of
I don't got too much salt, so maybe like a
foot do a little foot turcle around it.
Speaker 4: Okay, yeah, no, keep going.
Speaker 8: I'm walking pretty slowly when I get closer because whatever
this thing is, I don't want to like go through
it because what if it gets stuck?
Speaker 2: Okay, to be clear, Barkley are the one doing this.
Speaker 7: I'm doing the salt, and the guess is going to
come in and sprinkle.
Speaker 5: Okay, it's a gous Barkley joint stealth sult so.
Speaker 2: Instead of one instead of one person doing both things.
You're gonna have two people in danger of themselves one
at a time. I love it. I'm fine with it.
Speaker 7: Let's go, Barkley, Yes, one of the time.
Speaker 8: Please.
Speaker 3: Yeah.
Speaker 2: But if I go up here and it goes I'm sorry.
Are you guys going together? Did I misunderstand?
Speaker 7: Well?
Speaker 8: We can, but if it goes crazy when I'm up there,
that's probably better if you're not around.
Speaker 2: Yeah, I'm not swaying you. I'm trying to clarify.
Speaker 8: Yeah, yeah, do you want to go at the same time?
Speaker 13: WHOA I think I assumed?
Speaker 2: Sorry, you already decided. I was just clarifying. Okay, Yeah,
so you were going first, Barkley, I was going first.
Speaker 8: Yeah, first, because if it's not if it's something else,
and it comes at us, because we get nerrors, you know,
if it's bury, it comes at me.
Speaker 13: Okay, all right, So you're telling me to hang back,
You'll do hang back, and.
Speaker 8: Then I'll call you over and I'll be there with
you when we do this, Sprinklin.
Speaker 2: Okay, Okay, so Barkley, you're going first. We're gonna have
you roll or I'm gonna roll for you here.
Speaker 8: Right.
Speaker 2: Do you have any special bullshit to help you with this.
Speaker 8: I don't think so no, No, I definitely don't. I
don't think so right, I got I'm looking right now.
Speaker 2: I don't see anything yet. Nope, nope, nope, nope, No.
Speaker 8: Yeah, I got something if it goes wrong, but that's
about it.
Speaker 2: Okay, all right, we're gonna go ahead and do this.
Then don't shift. It's thirty nine. Oh it's weird. Did
I fuck that up? There we go? So I'm keeping
the roll from before. It's a thirty nine. I just
wanted to see what your mark was because I fucked
it up somehow, I think, because I will start to
put in a shift and then I was like no,
and then I didn't put a zero in, So of
course it's like little I do. Okay, So thirty nine
of a mark of twenty five that does not pass.
However you approach this thing, and how wide of a
berth are you giving it with the circle that you're making.
Speaker 8: I'm only giving it about a foot because we don't
have a lot of salt.
Speaker 2: Okay, And you're watching it the whole time you do
this as you put salt around it.
Speaker 8: But I can't see you're at a Kachi's telling me
because it's on the camera.
Speaker 2: Well, I think you all rolled to see it eventually,
didn't you. Yeah, yeah, I thought it.
Speaker 8: Was on a camera.
Speaker 5: Believe by the lights we could see it now yeah.
Speaker 2: Oh okay, yeah, so you can move around it if
you'd like a body.
Speaker 8: Then then yeah, I'll just I'll get up to a
foot sure, okay, I guess moving closer, waiting for it to.
Speaker 2: So it's certainly stiffens up and stops swaying back and
forth as you begin to approach it. As you're about
ten feet away from it. Oh shit, you keep going.
Speaker 7: I take one more step forward.
Speaker 2: Nothing happens, still standing there, stiff.
Speaker 7: I take one.
Speaker 3: I get it.
Speaker 7: Let's say I'm down to eight feet.
Speaker 8: I'm down. I want to get with an eight feet okay,
And now I'm considering saying so, I don't mean you
any harm. I say it, pine Love, I don't mean
you any harm.
Speaker 3: Okay.
Speaker 2: Well, he's talking to one another role here.
Speaker 7: He knows I'm here. It's not like i'm it sounds
like I'm being you know.
Speaker 1: I get it.
Speaker 2: That was it that it's a sixty six, which is
an only ubscrewed. It immediately snaps its head and then
its shoulders follow as it turns around and looks at you.
Speaker 7: Bat My hands go out. Hello, nothing happens right away?
Speaker 4: What do you do, Buckley?
Speaker 2: Run make a decision? Bark learry no harm. So you're
standing there, arms up, and you say, we mean.
Speaker 7: To take a step back, and I say, what seems
to be the problem.
Speaker 2: It takes a step forward as you take a step back.
Speaker 7: I take another step back. You know, I'm not really
trying to do anything.
Speaker 2: It takes a step forward. As you take another step back.
Speaker 7: I take a step forward again. Listen, it takes and
I take another step forward.
Speaker 2: And it takes a step forward towards you.
Speaker 3: Oh.
Speaker 8: I go forward and it goes forward again.
Speaker 2: Yeah, it's staying keeping the distance between you.
Speaker 3: Yep.
Speaker 8: Okay, it's keeping the same distance.
Speaker 7: Okay, it's right.
Speaker 2: Huh.
Speaker 8: Even if I go away, it comes towards me. What
the hell do I do?
Speaker 4: Why you're asking us?
Speaker 7: Well, I'm kind of stumped. I've never run into this before.
Speaker 2: Do you staying there, Berkeley? Or are you moving?
Speaker 13: No?
Speaker 8: If I take a step forward, it goes backwards. Yeah,
taking another step I'm pushing it towards the cave.
Speaker 2: Okay, how far are you going to push it towards
the cave? You're going to try to push it into
the cave?
Speaker 7: Yeah, I'm going to see if it's if at some
point it stops.
Speaker 2: Okay, okay, what yeah, okay, I'm going to make a
couple more rooms here. Please hold it over it for Berkeley.
That's the thirteen, that's the sixty, that's fine, And then
I need this one. Okay, Barkley, As you are taking
one step forward and you're saying, but would mean it
no harm, but then you're also talking to them, then
take another step forward. This seven foot tall like wraith
like thing. Yeah, it takes a step back and then
does stop and you take us forward, and it does
not close the distance between you. It's a little ways
away from the cave. It walked closer before, so you
know we can go closer to the cave. But yeah,
it has stopped, and you have now closed in closer
to about seven feet. Now what do you do?
Speaker 12: Uh?
Speaker 2: You have like two seconds to make a decision.
Speaker 8: I'm gonna take out my knife. Taking out my knife.
Speaker 2: Step backwards, okay, I'm gonna leave you alone now, okay, okay,
So you step backwards and you pull out your knife.
Speaker 7: Do you hold your knife?
Speaker 13: I have this.
Speaker 8: I have the stirrup.
Speaker 2: Yeah, a stirrup Okay, are you pulling the stirrup up?
Speaker 13: No?
Speaker 8: No, I'm holding I'm holding the stirrup. I forgot yeah, okay,
I mean you no harm. I'm going to back away now, okay, okay,
So you pull that up.
Speaker 2: You take a step back, and then this creature is
going to surge forward, and it's just like a blur
of what you feel cold creep up your arms and
your your jaw and everything. You start to freeze up
a little bit as you can't really run, and then
it's got this cold mist surrounding it, and it's a
white light and it screams as it approaches you, and
it grabs you by the shoulders.
Speaker 7: And I'm waving this thing around.
Speaker 2: It has grabbed your shoulders, so you cannot talk. You
can talk, and guess what do you do? Quick and decide?
Speaker 4: I'm frozen.
Speaker 5: I sort of against myself, like against my instincts.
Speaker 13: Like I move forward towards Barkley, and I reach in
and I grab of all things, the light bulb that
I still have in my pocket.
Speaker 5: Of my kitchen, and I.
Speaker 13: Grab it in my hand and I go hey, and
I throw the light bulb at this creature.
Speaker 2: What is your intention?
Speaker 13: Guess I'm trying to either startle it into dropping Barkley
or to get its attention off Barkley.
Speaker 2: Okate, I'm gonna have that hundred come in right now.
You succeed at what you're doing. So you throw that
light bulb and it I think it actually when it
hits the ground, it shatters and lights up for just
a second, like it's like a bit of magic. As
it sparks. There's a flash bulb as it hits the ground,
and this creature snaps its head up towards you. It
has Barkley by the shoulders and then drops him. Barkley,
You're gonna fall to the ground just by the sheer
force of this thing holding you by the shoulders, and
then suddenly not anymore. But to be clear, you can
walk and you can run. It's just shocking. And then
it immediately searches towards you. Guess what do you do?
Speaker 6: I'm is it's between me and the mind.
Speaker 5: I assume, yeah, yeah, yeah, I I'm gonna run.
Speaker 6: I'm gonna run.
Speaker 5: You're gonna run, But I'm not gonna run past a kachi.
Speaker 13: I'm gonna kind of like run as fast as I can,
sort of like in my head, a kach is behind me,
and Barkley's in front of me with the creature. So
I'm kind of running on a ninety degree angle like
trying to lead like maybe towards the car if that's possible,
but I'm not quite sure the space.
Speaker 2: Poah, I'm going to see thee from the truck.
Speaker 6: Ye, yeah, I'm gonna. I'm gonna. I'm gonna sprint for
the car and go go.
Speaker 3: Oh.
Speaker 6: I didn't think that's true.
Speaker 5: As I behold.
Speaker 2: A kachi, are you holding steel? Or are you running?
When you see this thing search towards you? And guess.
Speaker 4: I still think I'm frozen. I think it's flight will
freeze and I think I think it's my minis freeze.
Speaker 2: Okay, it runs immediately by you as it is going
for Gus, and I think, ooh, could you make a
soul roll for me? This is not the time, but
it is applicable.
Speaker 4: That mean yeah, okay, an he shifts.
Speaker 2: Ten you have your mask on you? No, okay, I
don't ten it is.
Speaker 3: Ninety five.
Speaker 2: Holy shit, Okay, as it passes you, I think you
will see this strange, smoky, watery like creature turn its
head while also still maintaining its head straight ahead. So
now it looks like it's got double faces. For just
a moment it looks at you. It tilts its head
a little bit and makes a very pained, anguished well
in your face as it passes by you. And then
it's gone, and it's on. Gus, Gus, you are I might.
Speaker 7: Get up, and eventually, when I get up, I'm gonna
run after Gus.
Speaker 8: Yep.
Speaker 2: So you are trailing after this thing and Gus. But Gus,
you are about ten feet away from the truck before
this thing grabs you by the shoulders and turns you
around to face it, and it gets very close and
howls in your face loud wail screech, and it grabs
you firmly and doesn't do anything else other than screaming
your face. What do you want?
Speaker 13: I'm reaching for the stethoscope around my neck. I think,
I think that's the only thing I can think of
in this moment and trying to I don't know what
part of it is silver, but I suppose whatever like
the exposed metal of this of this is to try
to try to drive it into the creature if I
if I have my hands accessible anyway.
Speaker 2: Okay, are you holding onto the jar?
Speaker 6: Oh I am yeah, Actually no, you're right, I have
the job.
Speaker 2: So it's either I mean, you can grab it as
long as you have the jar in the one hand, right,
So you're gonna grab with the other hand, and you're
gonna push the stethoscope into this thing, right?
Speaker 8: Yeah?
Speaker 13: Yeah, I think just like a defensive a defensive motion
with the closest thing I have to a weapon, I suppose.
Speaker 2: Yeah. Okay, go ahead and make a roll for me.
Speaker 6: What role would you like that to be?
Speaker 2: Either soul or body? Your choice? Do you have any
defensive bullshit?
Speaker 6: I have no defensive bullshit?
Speaker 13: Yeah, okay, I can use my applied cognition to realize
how terrible this idea was.
Speaker 2: No, but you can't take a minus five shift because
your your arms are pinned.
Speaker 6: A minus five shift. Yep, you got it.
Speaker 2: I'm nervous thirty six, so that is your mark was fifteen.
So that is a fail, so as you. But again
that means something different in this instance. What it means
is you push the silver into it, but it doesn't
seem to react to it at all. It's still wailing
in your face, screaming.
Speaker 6: I think I choke out the words. I'm sorry.
Speaker 2: Make one more roll for me, soul, please.
Speaker 6: With the minus five still yep, eighty four other.
Speaker 2: You interrupted. It stops screaming in your face for just
a second, and you see it's eyebrows whatever those are,
or would be kind of knit for a second, and
then it gets even closer to you, and now you
can see its teeth. It's very sharp, razorlike teeth as
it opens its shaw farther than it should be able
to and screams again into your face. Barkley, what are
you doing?
Speaker 7: I'm sprinting, I guess.
Speaker 8: I see them up in the air, and I'm pulling
out my knife because the strve didn't seem to dissuade
it anyway, and I'm just charging in because I don't
know what to do, and usually that case, I just
brute force.
Speaker 7: They're just running at it with my knife.
Speaker 2: Right, you are? Your knife is what made of? What material?
It's a iron bladed knife, okay, and you're gonna try
to stab it?
Speaker 8: Yeah, in a place where I won't just run through
it and hit Gus like maybe I do a swipe swipe.
I'm not running, I'm just run up and kind of
like get low and swipe at his legs.
Speaker 2: Okay, Gus, it is holding you and wailing in your face,
but it doesn't seem to be doing anything else, like
it's gripped on you as tight, but it's not. I
think it's track. She was all dead. It's not like
botting you or doing anything else. You do see through
it a little bit that Berkley is coming up behind
with the knife as it's about to swipe. Do you
do anything?
Speaker 6: Can I speak? Yeah?
Speaker 2: You sure can.
Speaker 6: I think I choke out the word salt.
Speaker 13: That's all I've got, yep. Okay, I don't think I
can do anything else.
Speaker 8: If I hear that, I'm gonna I'm gonna, uh, I'm
gonna reach it. I kind of was open the packets,
and I guess instead of just swiping, I'm just gonna
run up close and just throw salt at it, at it, okay,
to get on the ground around like I'm just sprinkling
on it and all over the place. I stop on
my momentum for to do that.
Speaker 2: Then Okay, So we see Barkley getting ready to swing
and then kind of blank stops, pulls out the salt packet,
starts ripping them open and throwing the salt at this thing.
It passes through the thing and lands onto the ground.
The water. It doesn't seem to do anything else. It's
still screaming at you, guess.
Speaker 13: And I dropped the jar of water and the hope
that it shatters and intermingles with the salt.
Speaker 6: Yeah, that's my that's my hal.
Speaker 2: Mary, we will. I'm gonna say it actually doesn't because
your hands your you have no momentum. Well, I guess
you could with just your elbow you want to like
throw it down because your arms are pinned, I imagine
you can do this.
Speaker 3: Yeah, yeah, I was gonna.
Speaker 2: I was gonna say it doesn't quite shatter on the ground,
and Barkley's gonna have to shoot it or something. But
to me, you can move your elbow. So you you
jerk your hand up, you throw the jar down. It
smashes and spilling that water mixing with the salt in
this creature stiffens up again, still holding on to you,
and continue screaming right in your face.
Speaker 4: I've but she was out of my music vicinity. And
after that's strange interaction. As it ran past me, I
very stiftly turn around to see them running down through.
Speaker 3: This the woods.
Speaker 4: I'm going to die and I'm gonna run after Okay,
after them.
Speaker 2: We're gonna switch scenes real quick.
Speaker 3: Back in the cave.
Speaker 2: We hear it now, even though we're very deep into
this cave, we're gonna hear that distance screeching sound. It
is not the same as the whale right or whatever
the fuck that was from before. It is now like
a like a very loud reverberate and screech from whatever
this preacher is. And we can hear in the distance
and it is long and continuous.
Speaker 3: The fuck that's not good. No, that ain't good.
Speaker 12: None. We need to figure out what we're bow is
then and get that. Maybe they can know how to
is all this? I don't know.
Speaker 3: Yeah, so we're gonna I think we got a high
tail it back. Yeah, they're in danger.
Speaker 12: I think we got it.
Speaker 2: We give I look between Harry and Jim.
Speaker 12: I'll go to Bow. I'll figure out what's going on there.
You go back and help.
Speaker 2: If I'm not judging, I'm just I'm just as your chief.
I'm trying to figure out how you operate.
Speaker 12: I mean, what else do we I don't know how
the hell I would do with that thing? Anyway, I
can at least deal with a person.
Speaker 3: I'm going to go back and see if I can help.
If you can find Bow, maybe he has some answers.
I'm going to see what I'm gonna do.
Speaker 2: Okay, And if you were leading this investigation, Jim, where
would you send me.
Speaker 3: If I were leading it?
Speaker 12: Uh?
Speaker 3: I need you to go with Harry.
Speaker 2: Harry, if you were leading it, where would you send me?
Speaker 12: Probably with me?
Speaker 2: All right, let's go, Jim, good luck?
Speaker 3: All right, Right, I've got a couple of matches. I
can find my way back. I'll strike a match immediately
and light up a cigarette and kind of use that
like a torch.
Speaker 2: Is something at least. Okay, So Jim, you're gonna go ahead.
Are you rushing or are you taking your time?
Speaker 3: So I'm rushing back? Yeah?
Speaker 2: Okay, you go ahead and make a body roll for me. Harry.
We are continuing forward towards that light, right, Okay? Are
we rushing? Are we picking up our pace?
Speaker 12: I'm definitely picking up the pipes.
Speaker 2: All right, so we're gonna pick up our pace and
head towards that light. Jim Erald is seventy nine, Mark
was twenty. That's okay. I'm just gonna say he gets
dirty his heck and he trips a lot as he's
like running through here. But you manage to get out
towards the mouth of a cave, and when you get
there you will see, illuminated by the truck light is
Gus and this thing looming up. This is a seven
foot tall thing that is looming over and now kind
of hunched over Gus, screaming in Gus's face, and you
see Barkley throwing salt packets at it. And then before
you can really react, you see Gus jerk his hand
up and slow am a jar down and then water
kind of spills over. The thing freezes for a second
and then continues doing what it's doing. And we'll continue
with what Jim does for that in a second. Harry,
you and I are moving forward towards the cave, right, Yeah.
Speaker 12: I've got the camera out to help at least make
us all we don't trip none, but there also is
the light up ahead kind of probably making things brighter
at the closer we get, right, what.
Speaker 2: Time is it?
Speaker 13: Like?
Speaker 12: Time of day?
Speaker 2: Yeah, we came in here after sunset, right, it was
about about seven o'clock and.
Speaker 12: It was springtime. Now it was fall time, fall time, okay,
So if its dusk, fall, end of summer, yeah, into summer.
What it is maybe six six seven?
Speaker 2: Well, if it's into summer, then it's starting to get darker,
probably around like eight or nine, because it was dark
when we came here, right, So it's probably around eight
orroune o'clock.
Speaker 3: Okay, yes, so eight and so then reasons I need
you to pick what time it is.
Speaker 12: Yeah, I'll say nine forty five.
Speaker 3: Wonderful?
Speaker 2: Non forty five? Okay, So we get to the light.
There is an underground mine office in here. Things have
been torn apart. It's for a place that's supposedly flooded.
There's a lot of stuff that isn't wet and destroyed
in here, almost like water never touched this spot. But
there is a desk, there are files, but somebody has
been through here and things are amiss, been.
Speaker 12: Rifled through recently. Yep, and quickly. Because if bo was
only five minutes ahead of us, this was a very
very fast rifling. Okay, is there any way out of here?
Is there another like a doorway that leads out of
this office?
Speaker 2: Maybe back there? I don't, I don't see anything. You
can roll real quick if you won't use details. Yeah, okay,
are you rolling or are you just taking it? Because
you've got that too.
Speaker 12: Rolls to see if I can get base detail, I'll
get something. But i'll see more of that and mind
ninety one. However, okay, yes, however, I'm going to take
free burn all right, so that I can switch the
digits of this make it at nineteen, which would be
a success. Now it does put me at four. Bun.
Speaker 2: That means you roll on the minor burn table, which
is a button that you can see, and I will
do that here. Okay, you want to read that out loud.
Speaker 12: It says rolling in befive, the deadly premonition you move
through the world. You got that one, of course, I
do unshakable sense that something is about to go wrong,
though you never know what a when minus five fifty souls,
that's lovely.
Speaker 2: Until that's clear. That's what you got.
Speaker 12: Great, and I did the perfect one for me.
Speaker 2: Yeah, I did name that. After that game that wee. Yeah,
so yeah, all right, so you just have this right now,
you kind of have. It's not a curse, because curses
are something different. But right now you have this impending
sense of doom that's on you until you clear this condition. Okay,
but you flip that, Yeah exactly, you flip that from
now to nineteen. So you look around the room, you
scan it, You're like, no, I don't see a way
out of here. This is just a dead end. And
then whatever in you goes no, look again, and then
you see a filing cabinet, and you go, that was moved.
Speaker 12: We can move that, the filing cabinet.
Speaker 3: Can we can?
Speaker 12: We can move it.
Speaker 2: And I immediately get behind it and I start moving
it and I'm able to kind of like push it
and reveal an old miners sometimes had those like very
thin tunnel waste. So I reveal that.
Speaker 3: You want to go down here, might as well they've
been looking for.
Speaker 12: Who knows, records, maybe names, It doesn't matter at this point.
We'll figure it out when we get there. Okay, I
ain't the camera down if there's no lot down there.
Already there's no lot down there, So we un down
while I'm climbing.
Speaker 2: You ain't the camera down. We climb through this small tunnel,
it's really pushing up against our shoulders. So at some
time we have to kind of like turn as we
shimmy through here. And then we get to another empty clearing,
and as you turn, you see on your camera what
seemed to be many, many figures in the dark, just
standing there, human figures in the dark. You can say nothing,
yeah outside, Jim, what do you do?
Speaker 12: Uh?
Speaker 3: I think so having seen all of this, this quick
thinking immediately this is a maternal spirit. At least that's
my hunch. I'm gonna quickly run over, grab my jacket,
throw it on, and then I'm gonna start crying out
for help as if I'm a minor.
Speaker 6: Oh my god.
Speaker 2: Okay, okay, okay, okay, okay. I need you to make
a soul roll. You can have a plus ten my favorite.
Speaker 7: Jim his cod Oh my god, that's a twenty nine.
Speaker 2: You're Marcus thirty. Okay, Jim, So what happens? What do
you when you start shouting out for help? What are
you saying?
Speaker 11: Uh?
Speaker 3: I'm putting on a like a old timey accent, or
at least what I would think about help.
Speaker 6: Help, Oh I need some help.
Speaker 3: Okay please.
Speaker 2: As soon as you do that, you are putting the
jacket on, and Jim calls out and says help. And
I think, Barkley, akacha, Gus. It's weird because you're you
would be expecting the voice of Jim, of anybody, but
this you don't know. But you look and as you say,
it's Jim standing there putting his coat on, calling for help.
This thing that has you in its grip. Gus looks
at you for a second, stops making sound. It's grip
on you, eases, and then its head snaps towards Jim
and it is gone suddenly, and you're gonna fall a
little bit because it's gripped on you is so strong
that now that it's gone, you kind of just stumble
a little bit. But you can walk, you can run,
you can move, and it is gone. It is headed
towards Jim. What do the three of you do? Barkley,
I think it would move through you, So go ahead,
and I need you to make a body roll for me.
Speaker 7: Please please go ahead.
Speaker 2: Oh yeah, that's right, okay, me doing it for you.
I got this, Okay, that's a one it's a one.
Oh my god, Okay, I will let you make a decision.
What would you like to try to do here? You
can be fine, you can stop it, you can what
do you want out of this?
Speaker 7: Can I get a sense of if it goes through me?
Speaker 2: Yeah?
Speaker 7: Can I get a sense of what nature of creature
this is?
Speaker 13: No?
Speaker 2: Okay, I can let you well, because I just feel
like I don't think it knows what its nature is.
You're getting information from it, so you can get what
it's feeling if you'd like. But I don't think people
think about like it's not actively thinking I'm this kind
of monster.
Speaker 7: It's thinking something like, oh this is I feel something
as it goes through me.
Speaker 2: You can't. So the thing is is like you can
either come out of this unscathed with this one, or
you can like you know, try to audi check it,
stop it, or you can learn something. I just don't
know what it is that part was trying to do. Okay,
So as it moves through you, you are going to
suffer the consequences of that, but you will feel an
overwhelming sense of sadness and loss. Somebody that you love
very dearly is now gone and they're never gonna come back,
and it was someone's fault and you can't do anything
about it. Oh, all you can do is try to
save other people.
Speaker 13: M.
Speaker 7: Okay. And what happens to me as it goes through.
Speaker 2: Me nothing other than that feeling, that overwhelming feeling that
takes over you and then it is gone unless you're
trying to stop it from moving forward.
Speaker 8: Now, I think what happens is I turn and then
Jim's yelling, and I turn around and it's like already
in front of me.
Speaker 7: Yeah, and I kind of.
Speaker 8: Like reflexively like I like I could stop this thing,
but instead it's like it's a little too slow. But
then I feel like maybe I physically try to grab it,
but instead I kind of just feel this thing. Yeah,
not so much. I don't grab it, but I kind
of like, you know, get a piece of it for
a second as it's just sailing through me.
Speaker 6: Yeah.
Speaker 8: I think I think I probably like follow my knees
because I feel some of that emotion too, you know.
Speaker 3: You it's just like, yeah, you.
Speaker 2: Roll the one so you can recover quickly. But to
be clear, if you'd rolled anything other than the one,
you'd be on the ground wailing and sobbing right now
as this thing passed through you.
Speaker 8: So I think I fall on my knees because I
mean it's yeah, well it's it's maybe a bit familiar
with feeling.
Speaker 6: Yeah.
Speaker 4: Yeah.
Speaker 2: So this thing closes in on you. It has a
look of fear on its face as it gets to you,
and it grabs you by the shoulders and leans in
and again it's seven feet toss what's leaning bending down
to look at you, and it just screams in your face.
But it doesn't hurt you. It just grabs onto your
shoulders and seems to be wailing in your face.
Speaker 3: Aside from it, you know, being an extraordinarily scary and
area ye experience. Do I feel this raw emotion? Is
it pouring into me? Do I understand?
Speaker 2: I think you would feel it now that Barkley has
been run through. Yeah, it's pouring out of this thing
a little bit. So you might feel a bit of
that sadness and that panic and that pain and that injustice.
Speaker 3: I think I'm going to invoke another ability nerves of steel, yes,
and I know what to do, but I'm shaking, terrified.
You know, it's just Banshe's screaming at me. So how
do I I don't have the bubble text to fire
that one off. You should just do a mind or soul.
Speaker 2: Yeah, we'll do mind because I'm assuming you took mind
for that. Yeah, any shift that will go five because
usually tier one is five. And I'll check the ability
here in a minute. Okay, you can take a burn
to succeed if you'd like.
Speaker 3: I'll definitely take the burn.
Speaker 2: Yep, go for it, all right, So what do you
have to do that you needed nerves of steel to do?
Speaker 3: I slowly lift my hand and put it up to
the wraith's cheek and look at dead in the eyes
in a consoling but understanding way, connecting with the pain
that they feel and trying to connect with them on
a level of I understand that pain, and I try
to in a way not not try to understand what
they've been through, but to try to comfort the spirit
and realize, you know, recognize the loss that they've been
accept that, and then try through me offer a part
of me to console it in a way of letting
go of the pain in the past words.
Speaker 2: A part of you. So and I'm assuming this is yes,
but I'm just going to double check, or are you
willing to relive some of your pain in this moment
to let it know that you share its pain, you understand.
Speaker 3: Yeah, I think there is a memory that pops up
that's vivid. It plays back in my mind in a
cold foxhole. Just before a whistle is blown, a face
turns to me and says, I've got a feeling. I've
got a feeling, Jim, I'm sorry. Just shortly after a
whistle is blown and we charge out of the foxhole.
And then I snapped back a little further and I'm
dragging his body back to camp.
Speaker 2: This thing is no longer screaming at you. It is
just eyes wide holding you. It's grip on your shoulders
loosens a little bit, and then it comes in to
embrace you, wrapping its arms around you and holding you
tight while you kind of relive this experience. And then
you get this overwhelming feeling that Older and Harry are
in danger big time.
Speaker 3: Guys. I don't know why, I don't know how, but
I got a bad feeling that we need to go
in and rescue Harry and Alder. Something's going on down there,
something evil.
Speaker 8: He's right, This.
Speaker 14: Thing is not here to hurt. It's here to protect
or warn. We gotta go now, and we're gonna switch scenes.
Speaker 2: Back in the cave, Harry, You and I step forward,
and I probably run into your back a little bit
as you immediately stop, suddenly seeing on your night vision
a bunch of human woodlike figures in this next opening. Uh,
and I gnawed. I don't make a sound. I gnawed
to say, I understand. And to be clear, these figures
are just not moving. They're just standing still in this opening.
Speaker 9: What do you do?
Speaker 12: I count the figures first, I want a scene of them.
I had a feeling yep, twelve and then one that
just joined. I'm able to make out any of the details.
How close? How far.
Speaker 3: Are they?
Speaker 12: Like in a circle? They lined up?
Speaker 2: Yeah, this is when my a Fantasia comes to screw
me over. I'm imagining like it's just pitch black. And
then this is such a weird comparison to Mike. But
in like those butcher freezers, where they're they're they're spread
about that far apart from each other, so they're all
they're not all in a line, they're all just kind
of littered about in this area and they're a fair
distance from each other. But they're very still, definitely still.
Nothing's breathing, and does your your room night vision just
oh shit, is it by heat?
Speaker 6: No?
Speaker 12: It is, well, oh no, it would be it would
be oh fuck no, it's usually contrast, ain't it for yeah,
because you can see trees and things that yeah.
Speaker 2: Okay, okay, yeah, okay, yeah, yeah, okay, all right. Then
we do see them and they're very still and they're
not moving, and it doesn't seem to be like any
breathing or nothing. They're just very still.
Speaker 12: Now, now Harry's got it. I have a suspicion. Is
it all thirteen of them are very still, very still?
Speaker 3: Yep?
Speaker 12: Oh interesting because we knew it was the twelve miners yep.
But there's a thirteenth here, which makes me think bo
And that's why I'm trying to figure out.
Speaker 2: You will see that one of them is carrying something
in the left hand, but they are not moving. I'm
all seem to really kind of be holding something.
Speaker 3: Yeah, I'll have like a pick, but the.
Speaker 12: One that okay, but there's one in particular that seems
to beholding something a little different.
Speaker 2: I'm going to say that there may be one or
two that have it in their left hand. But for
whatever reason, you're able to kind of look in here
and go, oh, I think that one. There's thirteen of them.
I mean you're like that one must be BO or
one of those three must be BO with the left hand.
Speaker 3: Yeah.
Speaker 12: With this, I mean, I want to use devil and
details again. I want to see without moving out, but
I want that one that I think is BO. I
want to know exactly what that is in their hands.
Speaker 2: Okay, go ahead and roll now for devil in the details.
I believe you can only use that once per per
okay perfect.
Speaker 12: Now, that just says in general perfect when examining.
Speaker 2: Perfect for it.
Speaker 4: That's so he wants, per.
Speaker 2: Okay, perfect, Go ahead and make your roll, sweetheart.
Speaker 12: And it's a minus five shift because of that burn.
Speaker 2: Yep, that's right, a burn condition.
Speaker 12: Yeah, it's a sixty. Okay, they all still get something.
Speaker 2: They all look like caxes really.
Speaker 3: Yeah, all right, bo Or.
Speaker 2: I guess one of them in the left hand is
in the kind of like middle of everything, and then
there may be two more off on the left hand side.
But none of them are moving at all, right.
Speaker 12: And there's no light in here, nothing, and they're just
in the dark Stane.
Speaker 2: We picked them up with your night vision. They are
still as death.
Speaker 12: Until there's probably like from the screen, just at any
bit of tiny bit of light that would you know,
show on my face, we can see and I just
kind of give a forward the back pointing.
Speaker 2: And I shrugged my shoulders and cocked my head a
little bit and nodded towards you.
Speaker 12: Right now, I'm feeling particularly bad the deadly premonition might
one might have say, And I look at that, I
look at you, and I motion backward.
Speaker 2: Okay, we're gonna We're gonna back up slowly, and I
don't turn around. I'm backing up and I'm holding on
to you.
Speaker 12: Well, I back up and I'm keeping an eye on
these as we're until I can't see him no more.
Speaker 2: Yep, nothing, nothing happens. They don't move, They're still still,
and we start backing up until we're back into that office.
Speaker 12: Okay, I slide them file cab it back quickly.
Speaker 3: We can't do that.
Speaker 2: One of those things in there might be bolt, and.
Speaker 12: One of them definitely is bowl.
Speaker 2: You can't lock him in here.
Speaker 12: That they went in there willingly. And if we go
in there, you saw the thing that stiff as corpses.
Speaker 2: Yeah, I'm not saying we necessarily go in, but we
can't leave a man in there to die.
Speaker 12: I'm not saying we're leaving him. I'm just saying, while
we figured ship out, what if he tries to leave,
we'll move it if we're hear a knocking right well,
at least calling out or something. I don't want to you're.
Speaker 2: Moving it yourself. I ain't closing that. I ain't closing that.
Put and I back up.
Speaker 12: I definitely move it.
Speaker 3: And then it's quite.
Speaker 2: Heavy, and I think in this moment you're like, how
the fuck did Alder do this? You're gonna need to
make a body roll because I got marved.
Speaker 12: I'm not gonna take.
Speaker 2: Okay, I am sure, Yeah, okay. So yeah, as you
try to move this, you find you can't, and there
probably is a moment where you're like, how the fuck
did she do this?
Speaker 3: Only ship?
Speaker 2: Yeah? Yeah, And I'm not helping you. So you just
gotta leave it open until we figure it out. Now,
what the hell was he looking for in here? And
the paper?
Speaker 12: It was quick and they gave up, So.
Speaker 2: They gave up, or they found what they were looking for.
Speaker 12: Why did you tear this up that fast and funded
I mean.
Speaker 2: We don't know how many he was. I mean he
was five minutes ahead of us when he arrived. But
we till forever out there, you know, for all weish.
Speaker 12: But no, you're right, you're right. Well, it was like
now when I was what time do you think it is?
Speaker 2: Actually it's ten forty.
Speaker 12: Five one down there and all that ten ten fifty
fifty maybe, yes, maybe about five minutes to crawl through.
Speaker 2: And then yeah, okay, okay, okay, fifty right.
Speaker 12: It's mid not a bad time for full the omens
and things that I wait until midnight? It was ten
or is eleven?
Speaker 2: No, I mean midnight can sometimes be creepy, but three
am is usually the big fuckery time. But again, I
mean it depends on what it is. If there's a
spell or a curse or something that could be said
to a particular time. I mean, right, when did they come?
Speaker 3: Yeah?
Speaker 12: Yeah, oh, I wish I could remember.
Speaker 3: I don't think we know.
Speaker 12: No, I was trying to think on the paper, but
I don't. I didn't write, well, did I kind of think? No,
I didn't have a notebook, because yeah, they didn't. I
didn't say the words, we'll write something down right, Well,
maybe Jim already did, but yeah, yeah, okay, well, let's
look around see if we can find I don't anything.
Speaker 2: How long would you say that we look if nothing
creepy happens and there's no sounds.
Speaker 12: If there's nothing creepy happens, it's no sounds. Well wait,
we heard the screaming from in here.
Speaker 3: Yeah we did.
Speaker 2: Then we we left, and at some point it will stop.
Speaker 12: Yeah, So so if the screaming stopped, now okay, well
you don't hear nothing, do you. So either they're dead
or they're all alive and they're okay, and Jim save
the day.
Speaker 2: So Jim said, it's not a good idea to hypothesize
about what could happen. We just hope for the best.
Speaker 3: So they're alive, right right, That's what I made.
Speaker 12: So, But what I was getting at is, either way,
we have time to look around, I suppose.
Speaker 3: Yeah, okay, so might as well.
Speaker 12: Take some of our time doing so, and hopefully they
show up. And if they don't, well then we look
until we find something. Or here's something horrifying down there,
and hot Tail it.
Speaker 3: The hell is that?
Speaker 12: Run? Hot Tail?
Speaker 2: Look up at the walls that seem to be thripping
with water.
Speaker 3: Hell is that?
Speaker 2: Has it always been doing that?
Speaker 12: I don't think so, No, are they trying?
Speaker 2: I look down and you probably look down as well.
And now there's a little layer of water at our feet.
Speaker 12: I think we need to move a little quicker than
I thought.
Speaker 2: Yeah, I think so too. It is probably now I'm
going to say that it took Jim fifteen minutes to
run to the entry, or ten or fifteen minutes to
run to the entrance and have that interaction with whatever
that thing was. And now it's ten o'clock and water
starts to creep in at our ankles and begins raising
really quick, so much faster than we can move. And
there's a moment, Harry where I look at you and
I go, shit, I don't know if you can get back.
What is our plan here?
Speaker 12: Well, we got to do something if we If we
can't go down, the water is going to go down.
So we gotta get We just gotta go down. Turn
and now this is heading back up.
Speaker 2: So as we are running back out through the cave,
we're gonna now hear footsteps in the shouting of a
bunch of male voices behind us, very quickly behind us.
Do you look back? Do you move the camera back
at all?
Speaker 12: I ain't gonna look back, but I'll do this.
Speaker 2: Yeah, you'll do that with the camera. Okay. So you
the audience that was listening or watching would see the
figures of the people that were standing very very still
are now running as if they're trying to get out
of here. They do, however, seem to be repeating the
motion of waiting through water. As they're doing that. Their
arms are moving, they're holding their pick axes kind of
above them as they move and chase after us. And
now we are recreating that as well as the water
is now at our waste level as we continue went.
We were in here for like twenty minutes as we
were moving through. So I think, Harry, there's no doubt
in your mind that with the water going up the
way that it's going at this speed, we're not going
to make it. We're not going to make it to
that entrance. But we'll keep trying.
Speaker 12: I mean, it's try a drown yep.
Speaker 2: So you'll try around.
Speaker 12: Definitely gonna try and hopefully you can hold your breath
well all because it's just gonna get a little just
came oving, came oving. I'm just waiting as best I
think once once it hits waste level, though, I'm not
just trying to like a breaststroke or frog you know,
frog stroke or whatever, because it's gonna be faster than
trying to wade at this point.
Speaker 2: Okay, so you go in and you try to swim. Okay, fantastic,
All right back outside?
Speaker 4: What do you mean that in danger? Are we heading
down there?
Speaker 3: Then? Yes, yes, we gotta go. And I'm immediately taking
off towards the cave, just running after having this feeling.
Speaker 4: I was I'd been running. I think I just changed
the direction my momentum time.
Speaker 2: Okay, everybody roll for me your body Night twenty nine six. Wow, gotchay,
And that's great, Jim. You're immune at the moment, so
you're good. Gus ninety six in Berkley fifty four. This thing,
this creature, it lunges at all of you as you
head towards the mind, but it manages to grab you, Gus,
and it's trying to stop you. It grabs you around
the waist. It's trying to stop you from going into
the mind. And so you get caught with that ninety
six and you cannot move, and it holds you and
it's swailing and cradling you. And now it's kind of
doing the same thing that it was doing over a
detective mud Yeah.
Speaker 4: Yeah.
Speaker 13: I also think I'm bleeding because I think I landed
on some of the broken glass. Yeah, so I think there's, yeah,
blood pouring down my arm. Yeah, in this moment, and
I just don't have the strength to move beyond whatever
this this moment is. I'm just I think I'm just
kind of paralyzed by Yeah, its entire experience.
Speaker 2: It doesn't hurt you, but you do smell a little
bit of brin as it begins to rock you back
and forth and kind of hold on to you. It
does not move to close your wounds, however, it's just
rocking you back and forth. Do any of you run
in towards the cave look back? I'm assuming no, but
just in case, no, yep.
Speaker 3: But do I see the Ravee grab Gus.
Speaker 2: I think that's up to you. I imagine that you
were because it had you before and you immediately bolted
towards the cave and Gus was behind you. I'm assuming
Gus was kind of the last. Gus and Barkley were
the last ones towards the cave. So unless you stop
at the mouth, which is totally fine, and assess that
everybody's together, you wouldn't see that the thing has Gus.
Speaker 3: No, all right, well, yeah, I'm just gonna get as
fast as I can through the cave yep. Okay, blindly yep.
Speaker 2: And then Akachi and Barkley you as well, are heading forward.
Speaker 4: Yeah, I think I do turn around as I'm running.
Speaker 2: Yeah, you see this, you would see it. Yeah, you
would see that Gus has been being cradled by this.
Speaker 4: Thing, and I think in that short exchange, I I'm
not scared of it, and if anything, as I'm running
into this cave, I think Gus might be the camera
person that might survive this.
Speaker 2: Okay, and then do you continue down towards the end
of the cave, Yeah, okay, I continue time all right.
So as you start, as you start going through the cave,
there will come a moment and it's real quick based
on the timing of all this, that things start to raise.
You're suddenly walking through water gym that wasn't there before,
and it's raising real quick. What is your plane of
action coming through here is just to reach us.
Speaker 3: Yeah. At that point, it's just going forward as far
as I can, feeling my way around the walls of
the cave. I'm sticking to the left side to kind
of keep track of where I am and just wading
through the water, calling out I'm all there, allay.
Speaker 2: We're down here.
Speaker 12: The water's filling up real quick. Maybe don't come down.
Speaker 13: Here, how follow you?
Speaker 6: I don't know what the fork.
Speaker 3: All right, I'm almost there.
Speaker 8: Because keep going speaking.
Speaker 4: I think they take off there. They begin taken off
their shot as they continue to run and look at
the really preparing to dive into an ebb. A body
of water is deepened too dive int he Once they
reach that point.
Speaker 2: Okay, uh, it's at that point, it's like in no time,
it's filling up with this water. So you take I'm sorry,
you take.
Speaker 4: Fish, You take off this shut anything that can cause
dragged be taken off.
Speaker 2: And then you dive into the water. Right, Okay, fantastic, Barkley,
What are you doing.
Speaker 3: To meet it?
Speaker 8: I'm doing the same thing. I'm taking my coat off.
I'm kind of searching my coat to see if I
haven't taken anything useful from the diner else.
Speaker 7: But I doubt I took a shrawl. But I'm finding
that I'm just going right into.
Speaker 2: Okay, uh in, Jim, you're running full force.
Speaker 3: Right Yeah. I think by that time I have taken
my jacket off, and I've tied one end of my
jackets sleeve to one arm, and it would be my
left arm. And then I turned to a katchie and
be like, tie this to your one arm. It's just
so we can stay together. We're gonna have to go
under water, and we're gonna form a chain. Go ahead
and see if you can't attach a jacket sleeve from
b or Barkley, and we're gonna have just one long
chain just so we can find our way back out Barkley.
You're gonna be the anchor.
Speaker 8: Yep, tied to a kachi if if the if the
if she is okay with it.
Speaker 4: A catchy is doesn't hear you, it's just moving. They
don't stop to tie this jacket. Moving ahead, all.
Speaker 7: Right, Jame tied to me, all right, here you go,
let's go.
Speaker 2: You see and or hear a catchy dive into the
water and begin to fully swim. A gotcha do you swim? Yes, yeah, okay,
so you move pretty deftly through the water, and you're
very familiar with what you're doing. And Harry and Older
are now kind of swimming, doing a little breaststroke as
they try to get through this cave here, and y'all
that are heading towards us will start to hear the
voices and the raised voices and shouting of men that
are starting to panic. You might even make out a
word or two like let us out, or they're they're
killing us. A lot of that. It seems to be repeating,
and the panic is rising. And then Harry, you will
reach Akachi, and then eventually the four of you will
catch up Barkley, Jim, Akachi and Harry. What happens here
in this exchange.
Speaker 8: Behind men?
Speaker 7: She's not with you?
Speaker 12: Old ain't here. Where did it all go?
Speaker 4: I'm we're asking you. That's where it's Older, that's we're
waiting in the water.
Speaker 3: I stop and.
Speaker 12: Standard godpros by the way, mostly waterproof about thirty three
feet yep.
Speaker 2: I look that up.
Speaker 12: So I'm I dive back under and look through this
to see if I can spot Alda anywhere.
Speaker 2: Okay, she seems to be she went back. It looks
like and she's looks like she's dragging one of these
miners by the arm towards you. It looks like she
went back.
Speaker 12: I'm going to keep doing then I think I go puss,
I surface and point yeah to show kachi is best
I can.
Speaker 3: It was very well.
Speaker 2: I was not expecting you to do that. That's very clever. Okay,
So you send a kachi after a kotchi. You will
swim a little ways and then you'll reach Alder, who
now has you recognize this bow. He's rasping, breathing uh,
and he seems to be spitting up water and saying
like I was just trying to help, and he's totally
in shock. But Alder has one arm over her shoulder
as she's now trying to wade through with him. You
will hear these voices very loudly now, but they're all
around us, and you don't see anyone. You just hear
the voices. I need help. I'm trying to get him
through here, but I'm not necessarily the strongest swimmer.
Speaker 4: I will get under the other arm. We can do.
Why I can't to help just so reckless and I'm
the keep okay swimming.
Speaker 2: Now we're gonna roll body now because there's a moment
where we're like, we're probably not gonna make it, especially
for dragging this individual behind us. So this is a
very important role.
Speaker 4: Lakauchi, I have the ability applied physique and plus plus
five percent shift on all feats of strength.
Speaker 2: Yep. Okay, I'm also going to give you an additional
five because Jim actually has a very clever idea that
I think he's going to come in and help us
at any second. So you get ten on this. But
this is basically whether we managed to save Bo or not.
This is how important this role is.
Speaker 4: Okay, may I yes add another I want to say
I'm to be as brave and bold to say another
ten percent shift here.
Speaker 2: Oh wow, okay, I've but all right, why.
Speaker 4: I think for me, literally three days ago, my inability
to act resulted in the loss of my brother, and
right now I'm trying to do anything to the realist
proved to myself that I can or could have done
something about that.
Speaker 2: Yeah, I will allow that. I'll also allow it because
the creature that looked at you, I think there's probably
a moment where you realize that creature was someone's sister,
and it absolutely rocks you to the core and you
realize now and then yeah, you may have that extra ten.
So that's a twenty shift, which never happens. Usually it's
max of fifteen. Make your role. Oh my god, it's
a seventy seven. For those listening, that is an omen. Okay,
we're gonna try to move as quickly as we can,
but bo is not swimming, Bow is not moving. There
comes a moment where it becomes very clear that we're
going to die in here. Jim, you with your line
will reach us, and now we will improve out the rest.
Speaker 12: Might I ask something real quick here?
Speaker 2: We absolutely may.
Speaker 12: I know at one point you'd said that I couldn't
use Devil's look to help somebody yet.
Speaker 2: Yeah, because it's an upgraded ability. But what are you
going to offer me?
Speaker 12: I mean, I take another two or three burn to
let a CONTI reroll again to save boul.
Speaker 2: This is a seventy seven, and this is an omen.
Here's what I will allow you, because this is a
system of bargaining and gambling. If you're willing to go
straight to ten, I will allow it. Now, what ten
does is it flushes your current burn so you'll get
rid of the condition that you have. But it means
you have to roll a flat D one hundred. If
you roll a one hundred, you die. If you roll
anything else, you survive. I mean, that's fucking right, that's
good odds, it's great odds. I knew you were going
to say that. Okay, then go ahead and make your
burnout roll.
Speaker 12: All right, I'm Mark called nine of those and and
we all burn it out. Now that's a seventy four.
Speaker 3: Jesus Christ.
Speaker 2: I saw the one hundred and I was like, oh,
on this show, Holy shit. Okay, so there you go.
Set your burn to zero now and clear all of
your conditions. Now this is the part that Harry would know.
Your burnout margin now decreases by one, or rather increases
by one. So now next time you do this, if
you roll a ninety nine or one hundred, you die.
Speaker 12: Mm hmm.
Speaker 8: Okay, see all right, so.
Speaker 2: You are going to allow Kochi to reroll. But this
is fucking magic, Harry. So how do you do what
happens here? And how do you do this?
Speaker 3: Oh?
Speaker 12: I'm playing with my dies because that's I'm gripping them
damn hod watching through this camera here.
Speaker 2: Yeah, so some instinct in you is my teeth ye.
Speaker 12: And the moment I can I'm throwing these dice as
far out of this cave as possible in the hopes
that something lucky might happen. And now I can't see it,
I'm definitely gonna say snake eyes roll.
Speaker 2: Okay, so you roll them towards the mouth of the cave.
Speaker 12: Are you throw it hoping that maybe maybe that'll give
them a little luck to get out?
Speaker 8: Yeah?
Speaker 2: I see what you're doing. Oh it's like a fucking
magical gesture. Okay, don't forget this. Write this down that
you threw. You threw the dice in the direction that
you wanted them to go. Uh akotchi, you go ahead
and make your reroll, same shift. You just get to
roll again. So let's hope that is a success. So Akachi,
what happens as we kind of we know we're gonna
die and then all of a sudden something overcomes you
and you're like, actually, no, fuck that, and then you
keep going. But you are the reason we succeed.
Speaker 8: I think.
Speaker 4: As we're swimming and as it seems as the water rises,
it seems to get darker and dark let the light
is coming through the water, becoming harder. How to stay
at afloat, especially with bow on us. I think there's
a moment where as I'm swimming, I ask myself why
am I swimming so hard that I could just stop?
And the pain that I've been using this whole dumb
situation to distract myself from would just end. And I'm
very I think older might notice this, that I just
stop swimming for a sec older and taking most of
the weights of bow for a few moments.
Speaker 8: And then.
Speaker 4: As I feel myself give up, I remember the moment
in Ken of my brother was dying in my arms,
and the very short thing he said to me. I
couldn't remember it. After that, I thought I was there
was nothing more than some mumblings. Probably I remember, except
of the Fugue States House in I'd just seen someone
I love dye or dying. But I think in this moment,
as everything becomes blurry with water and tears, I remember
what my brother said, and I think it says it
grips my god, I'll see you soon, And that doesn't
make sense to me. I don't know what that means.
But the way he said it, it didn't seem like
he would be meeting him anywhere. It seemed more like
he'd be meeting me somewhere. And now that I've learned
of this magic, the magic that can take me to
different times and places and back home for dinner, I
have to hope that maybe he knew something about it,
and that I will see him soon.
Speaker 13: Do.
Speaker 4: I start swimming again and hard. Before it was to
get Bo out of here alive, but I think now
Bo is just a bonus. I'm moving to see my
brother again, and boats just along for the raid.
Speaker 9: Jim is that you?
Speaker 12: Yeah, we got.
Speaker 3: Okay, I've got you. Hang on, Barkley, here go, let's go.
Speaker 2: And with Jim's idea kind of pulling us all and
a cat, she's heavy swimming in ability to get us
out of there, we do manage to get out of
this cave in time as this water and as we
leave it, by the way, I'm gonna say, the water
is up to our neck, our collar bones as we're
getting towards the exit, which just baffling to some of you.
As you see outside the cave, there's no water. It's
like it just stops right at the cave entrance, and
that thing, that creature that's seven foot tall, wraith banshyy,
whatever it was, is standing there with a look of
fear and desperation as it watches us try to get out.
Speaker 3: Uh.
Speaker 2: And then when we get to the edge of the cave,
we will simply fall tumble right out onto the ground,
soak and wet. But the water stays until it feels
right up to the top. And we hear the screaming
voices as people dying to get out they can't get out,
and we stand there thus being cradled. Holy shit, I
didn't think we were gonna make it. Are you okay?
Speaker 6: Everyone?
Speaker 2: All right? Gus?
Speaker 7: Are you ok.
Speaker 2: Yeah, I'm okay. I slap a bowl on the back
a little bit and he starts coughing up some water.
He's completely drenched as well.
Speaker 12: Well that was lucky.
Speaker 7: Guess are you okay?
Speaker 8: Uh?
Speaker 2: Gus is bleeding a little bit from a should or
puts a week thumbs up. And then and then the thing,
this creature is going to slowly set Gus down, stand
up and walk towards the cave entrance and dissipate.
Speaker 12: O caase closed.
Speaker 6: I call it, Thank you to the spirit.
Speaker 2: Well, I think we know what it is? Now what
what some sort of and then I look around at
my detectives. Does anybody want to name it? Anybody have
any ideas?
Speaker 3: I know what it is?
Speaker 7: You tell that, I tea it is the salt, but
silver didn't do anything to it.
Speaker 6: Spirit of grief that screams. That's a banshee right, sure is?
Speaker 3: Yeah, because it isn't just grief. It's a hopeless grief,
the inability to save. It's much worse than just feeling sorrow.
It's helplessness.
Speaker 8: To warnings too.
Speaker 4: It's injustice.
Speaker 2: Yeah, this place is.
Speaker 7: Here's to be cursed.
Speaker 2: This banshee creature was warning everyone it'll stay here as
long as the curse remains. We have a few options.
We go back, we try to figure it out, work
some sort of spell, or just be honest with the
foreman and tell them to shut the project down. She'll
remain here and warn people from entering. I mean, if
I saw something like that at this cave entrance, i'd
sure right off. But it's up to you.
Speaker 6: That's what a sensible person would do.
Speaker 12: Yeah, yeah, yeah, but then you'll go and get people
like oh going in anyway.
Speaker 3: Well, if we shut this mind down here, she won't
feel like she has to warn people not to go in.
Speaker 2: But I don't know where she'll go. I don't know
if it's like death or what. So it's your call.
Speaker 3: I think she's here to try to prevent others from
suffering the same fate. And if we close this mind down,
it won't be the closure that she's looking for, but
it'll least be something she can have, at least the
knowledge of knowing that no one else is going to
get hurt.
Speaker 5: He said injustice Akachi. Yeah, so maybe we get some justice.
Speaker 6: For the people that died. Would that work?
Speaker 2: I have no idea.
Speaker 3: Well, there's only one way to get that. Can we
prove those rumors to be true?
Speaker 2: I have no idea. We could stay, we could try
to prove.
Speaker 12: It unless if both found something older that that's probably
what he's looking for.
Speaker 3: You do that.
Speaker 2: He starts coughing up and lifts his head up, sure
as shit did, and he holds up what he grabbed
from that office, which is in fact, absolute, irrefutable proof
that there are my down there exactly probably where the
bodies are trapped, and it's from what's his asses Elias
his grandpa.
Speaker 3: Well, Beta, here's the thing.
Speaker 2: What are you going to tell then? Are you going
to tell them it's cursed? Here's the proof? Shut it down?
What's your plan for the supernatural aspect of this? Folks?
Speaker 12: Safe? Safety risk? They clearly die down there negligence. Let
anyone else goes down there.
Speaker 2: I think Jim's idea of closing this permanently might be
the better option, But that's just me.
Speaker 12: I mean that might lead to it, But.
Speaker 2: I mean we can leave it up to people, but
we can't guarantee that they're actually going.
Speaker 3: To do it.
Speaker 12: Oh you mean like blow of the blood I mean
or something?
Speaker 2: Yeah, I mean like magically make sure this thing stay sealed.
Speaker 4: Yeah.
Speaker 3: Sure.
Speaker 7: Are I seeing with magic or are we seeing with dynamite?
Because either way, just to be.
Speaker 2: Safe, Yeah, I mean, donamte seems a bit extreme.
Speaker 5: What about our do Are they still down there?
Speaker 12: Yeah, Tonom, I might collapse the whole thing. Give them burial.
Speaker 3: I think they deserve a better burial than being trapped
at the bottom of the mind. They all died insenselessly.
Speaker 8: Yeah.
Speaker 3: I think what needs to happen is we have the evidence.
It needs to be submitted the right people need to
be brought to justice, and these bodies need a proper burial,
and subsequently, this mind needs to be shut down permanently.
They don't need to know the supernatural aspects about it.
We have enough proof as it is to condemn it
without the need of supernatural you know, causations.
Speaker 2: Out of respect for the dead, I turned to Bo Actually,
in our sight, can we count on you Bo to not,
you know, reveal what you've seen down there? And I
think he looks everybody over now he's kind of like
coming out of his shock a bit. And who the
fuck are you? I mean, yes, you can count on me,
but who the fuck are y'all?
Speaker 3: Oh us, don't worry. Uh We're a part of uh Dumb.
Speaker 7: You've been listening to Dumb?
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Speaker 13: H