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Speaker 1: Hey, everybody, welcome back to the Game and Former Show.

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We've got a bit of a different episode this week

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for you. Instead of our typical roundtable discussion where we

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talk about the ladies gaming news and reviews and exclusive

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reveals alongside Game and Former staff and special guests from

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around the industry, today we're changing it up and we're

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each going to be recording in a little solo segment

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talking about our games that we're looking forward to checking

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out over the Thanksgiving break, And I think it's a

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great way for you to know what we're up to,

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what we're playing behind the scenes, and as well as

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you know, get some recommendations for games maybe you want

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to check out. So I hope you enjoy this special episode.

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It's going to be shorter obviously than usual, but I

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think it's a great way for us to at least

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get something up for you, whether you're listening in between

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you know, runs to get a new plate at Thanksgiving,

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or if you are not someone who celebrates the holiday,

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or you're in another location where the holidays is not

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a holiday week. You know, we hope you enjoyed this

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episode regardless. Thanks as always for listening, folks, and hope

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you enjoy.

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Speaker 2: Hey everybody, it's Matt Miller here, editor in chief at

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Game Informer.

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Speaker 3: Happy Thanksgiving.

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Speaker 2: We wanted to talk a little bit about some of

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the games we're going to be playing over the break,

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maybe give you some ideas about things that you might

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be to enjoy. For me, I'm diving back into one

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of my favorite games of the last several months. I

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don't know if everybody's had a chance to play it yet.

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Absolum is an amazing brawler and it's one you should

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absolutely check out it. It parkens back to some of

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those old kind of fantasy brawlers from the early days,

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even things like Golden Acts or the early like D

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and D brawlers like Champions of Mystara and that kind

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of thing.

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Speaker 3: But man that.

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Speaker 2: By adding in a rogue light component to what they're doing,

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it's a perfect matchup for the way that you'd want

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to have.

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Speaker 3: A brawler experience.

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Speaker 2: They also have some really fun build crafting as you

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go through each run, So you choose your character and

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you're going through this big fantasy world and fighting different

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bosses and that kind of thing, and as you go,

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not unlike Hades, you are selecting a build and different

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powers to focus on, and there's a certain level of

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like they push you towards cool build combos as you progress,

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and they also change the state of the world quite

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regularly to advance the story and to change things up

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and to give you different paths to pursue and that

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kind of thing. It's incredibly fun. I think you're for

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a lot of folks when you think about it, beat

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them up. You think about a game you might play

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for like a few hours and then put down, but

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this is a game that you could play for just

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dozens of hours. It's a really, really robust, big game,

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and I think it's one of those that would be

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easy to have gone under the radar in twenty twenty five,

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and it should not be missed. You can play at solo,

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but you can also play with a friend, either locally

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or online. I kind of wish it had for player

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that was maybe the be the only thing I kind

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of wish that it had that it didn't. But the

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game itself has tight combat, it's really fun, it has

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this great progression loop. I highly recommend it if you're

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looking for a fun kind of fantasy action experience. Another

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thing I'm planning to go back to is Assassin's Creed Shadows.

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That's a game that, you know, I think it's fair

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to say no pun intended here. It was overshadowed, perhaps

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by by Ghost later in the year, but I'm a

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big Assassin's Creed enthusiast. I really like what they did

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with Shadows in a lot of ways. I like the

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big open world that they have in that game. There's

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a lot of activities to do, and one thing that

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I haven't had a chance to really fully explore yet

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is the expansion that they released called Clause of Awaji,

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that suppose, from what I've heard, helps to wrap up

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some of the lingering story threads that got left behind

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at the end of the core game, which I think

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for myself maybe some other folks who played that game,

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it was easy to feel like there was a lot

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of build up along certain plot threads that didn't maybe

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totally get where it needed to go. And I've heard

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that Clause resolves some of that, which I'm stoked about.

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And I'm also just excited to go back into that world,

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see those characters again, which I like, revisit my my

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hideout space that I spent so much time building up.

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I think if you played Ghosts this year but you

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didn't play ac Shadows, it might be worth thinking about.

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Speaker 3: It's it's it would be.

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Speaker 2: Easy to overlook it, but I wouldn't do that. It's

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it's a it's a cool game. It's a cool advancement

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of the Assassin's Creed gameplay style, so I would check

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it out. The other I think another game I have

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been thoroughly engrossed in for the last year that I

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continue to want to sing the praises for is Marvel Rivals.

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That has has emerged for me really, I think a

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lot of us at this point kind of have like

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a hobby game that while I while we're playing other things,

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you're also playing this one game that you go in

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and you do a few matches, or you do a

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few rounds, or you play a raid or whatever. For

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me right now, that really is Marvel Rivals. I I

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think it scratches that same itch that overwatched it years ago,

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but it hits harder for me because I'm a you know,

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Marvel Comics enthusiast. I like the third person action, I

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like the destructibility, the environment. I really like the art

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style of that game. And uh and I think they've

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done an awesome job of supporting it here. I mean,

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we're about a year in. It's an annivers you know,

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it's the anniversary now, first anniversary of.

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Speaker 3: The game being out.

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Speaker 2: But they have expanded it with new characters, is new maps,

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new modes consistently throughout the last twelve months. And I've

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found it to be a really rewarding and fun game

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to try out different characters and and dive in and

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try to get good with one, and you you climb

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them up the ladder, and then when you're getting kind

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of sick of him, you're like, I'm gonna go, I'm

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going to go try to learn this other character now.

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And in particular, I'll say that the new character that

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they just added, Gambit from the X Men, is a

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really really fun healer, a strategist that has some unique

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twists on the game, on the gameplay that you're used

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to having from a healer. I think he's really rocked

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up the meta quite frankly, and in how that game

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is playing, you see him in a lot of matches,

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so you might be hard, it might be hard to

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snag him sometimes at the character select, but.

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Speaker 3: He's cool.

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Speaker 2: He's a really really interesting variation on the on the concept.

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So you know, check that game out if you if

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you haven't tried it yet, or if you maybe just

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tried it at launch and and had your fun and

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went elsewhere, I.

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Speaker 3: Think it's worth going back and checking out.

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Speaker 2: I do a lot of the tabletop you know, the board,

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card tabletop role playing game covers, like all that kind

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of stuff here at Game Informer, and so I also

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wanted to take this chance to to throw out a

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couple of fun recommendations there of things that I'm gonna

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be playing over the holidays.

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Speaker 3: We're gonna have a lot more of this in.

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Speaker 2: This next issue and over the holiday season, and I'm

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gonna have some like a top ten tabletop game board

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and card games, a separate list about the tabletop RPGs.

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Speaker 3: That we're really strong this year.

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Speaker 2: So you can keep an eye on GameInformer dot com

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and on the magazine issues for that. But in the meantime,

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I did want to throw out a couple that were

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we're very cool games that I think you could snag

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sometime soon if you're looking for something to play with

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family and friends and uh and offer some ideas there.

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One of those games is Lord of the Rings Fate

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of the Fellowship. This is a really slick, cool board game.

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It uses the old pandemic system if you've ever played

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any of those board games. It's a cooperative game where

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you're you know, you're playing the members of the Lord

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of the Rings Fellowship as you're trying to save Middle Earth.

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You're trying to get proto to throw the Ring into

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Mount Doom, all that kind of stuff. But there's different

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missions that you have to do in the meantime while

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the Armies of Mortar and the Ring Rates are spreading

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out across the map. It's a it's a very very

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cool twist. It's i would say, maybe the most complex

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and interesting variation on that pandemic formula, which has been

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very well tread by the publisher. They've they've done that

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in a bunch of different themes and and settings. But

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this Lord of the Rings one is is very very cool.

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Might be hard to track down a copy. I'll say

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I had to really search through the local game stores

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here the Twin Cities before I found found when I could,

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I could snag. But it's it's great. If you want

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something that's a little bit more party game, ask for

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the holidays.

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Speaker 3: I point you.

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Speaker 2: Towards chit Chat. Chitchat Is is a fun, little conversation based.

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Speaker 3: Game. It's it's cooperative.

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Speaker 2: Actually, you are working together with the other people who

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are playing, and you're trying to figure out It's like

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get trivia questions on the cards that all have numerical answers,

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and you don't need to know what the number is.

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You need to know how the number fits with the

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answers to other questions that that there that might be

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on those cards. And so you might have like one

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weird trivia question that like the answer is six hundred

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and forty three, and another one that the answer is,

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you know, two thousand, and you need to know that,

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like the six forty three one comes before the two

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thousand and one. And it makes for some fun, kind

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of absurd conversations, and I think it's worth it's a

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good time.

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Speaker 3: I like it a lot.

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Speaker 2: Another one that I would point folks towards is finn

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span Uh. I bet if you even have even a

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passing awareness of board games, you've probably heard of wing

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span Uh. You know, board games have had some big,

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kind of like standout success stories in in the last

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decade or so Wingspan was a really really strong board game.

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Finn Span is a is a I don't know if

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i'd call it a sequel exactly, but it's a it's

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the same idea but brought over to fish, where you're

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you know, you've got different fish that you're you're hatching

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and you're you're growing. Uh this environment, uh, this bias

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sphere of fish, and and the way that the different

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fish interact and how you grow and how you develop

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and try to win the game is really fun. I

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think it's one that's worth exploring if you're if you're

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looking for a fun one to play with friends. And

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the last one I threw out there is a game

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called Jungo. This is This is a card game. Yeah,

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maybe a little bit in a in the party game sphere,

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but maybe a little bit more involved in that kind

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of a strategic thing.

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Speaker 3: It's one of those games that.

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Speaker 2: I often when I've played it, I feel like it's

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one of those games that's like like go Fish or

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Uno or something like that, that you're while you're playing,

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you're like, this totally feels like something that must have

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been around for decades, but it's not. It's a new game.

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It's very cool. It's very easy to learn. It has

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to do the jungle name comes because all the cards

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are monkey themed. It's a very very light theme that

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doesn't doesn't do much. The fun is actually that the

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numeric quality of things, because each of the cards has

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UH has a number on it, and you're trying to

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create larger sets or higher sets in your hand that

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you can then play out onto the table. And so

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if there's like two two's on the table, then you

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could play you know, three threes onto the table or

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something like that. And so you're you're always trying to

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up the ante of what's been played out of.

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Speaker 3: The table to get rid of all your cards.

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Speaker 2: You're not allowed to rearrange the cards in your hand,

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which is kind of the one of the other twists

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on the experience. It makes me a really fun kind

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of tactical play, but something that you can play quickly

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in between rounds of other larger board games if you're

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having like a board game get together with your friends.

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I think it's one of the coolest new card games

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in the last year and one that's worth checking out.

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Speaker 3: So there you go.

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Speaker 2: That's some of the stuff I'm gonna be digging into

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over the Thanksgiving break and in the holidays.

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Speaker 3: Be that.

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Speaker 2: I hope everybody has a really awesome holiday coming up.

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Speaker 3: And hey, thanks for following along with Game Informer. We

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really appreciate it.

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Speaker 4: Hie everybody, Hey, everybody, Marcus Stewart here, and yes, by

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the time you're listening to this, I am probably knee

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deep and a bunch of Thanksgiving food and catching the

254
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itis and passing out on a cap somewhere. But when

255
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I'm not doing that, I do plan to spend this

256
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Thanksgiving break playing a bunch of games. Probably it'll be

257
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a mixture of new stuff that I haven't touched yet

258
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from this year, as well as making my way through

259
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my twenty twenty five backlog. One of the games I'm

260
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definitely gonna be spending more time with is Hades two.

261
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I have completed a few runs. I still have not

262
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finished the full game, but I'm having a blast with it.

263
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As a Giant Hades fan, I am very happy with

264
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what Super Giant has accomplished with this sequel, so I

265
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will definitely be putting in more runs than that. I'll

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also be working my way through Holiday Silk Song, which

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regret I have not played as much as I've been

268
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wanting to just because I've been tied up with other games,

269
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but I did pick it back up recently and I've

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kind of found my groove again, so I want to

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kind of continue that momentum keep working my way through

272
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that game. I still have a ways to go. And

273
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it's also great because it's a good podcast game. As

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much as I do like the music and I game,

275
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I do like putting it on when I'm watching or

276
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not investead of necessarily watching something, but listening to a podcast,

277
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if for no other reason, because it distracts me from

278
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all the constant deaths and failures and sort of alleviates

279
00:14:34,320 --> 00:14:37,519
the frustration that comes with that. In terms of stuff

280
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that I want to try to start for the first time,

281
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I've been sitting on wander Stop for a few months now.

282
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This is the game by I believe, the creator of

283
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the Stanley Parable, and it's sort of the sort of

284
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like Cozy Shop like Owner game, but it's stars like

285
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a Soldier and the story gets into some PTSD some

286
00:15:00,360 --> 00:15:02,960
burnout themes that I think is really interesting. I know

287
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Kyle was a fan of it, so I definitely want

288
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to try that. And then I've also been sitting on

289
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and consume me cool indie game that kind of touches

290
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on eating disorders and sort of like, you know the

291
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negative effects of that. Two smaller games, but twos that

292
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I've really wanted to get to, So those will probably

293
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be on docket, and then who knows what else. Like honestly,

294
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even the game was saying, now, who knows how much

295
00:15:26,720 --> 00:15:28,440
I'll play, if any of them, or if I'll commit

296
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to them, because a part of my himself wants to

297
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fire up the Call of Duty seven or Black Ops

298
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seven campaign and run through that. Thanksgiving Day we'll be

299
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at with family and friends, probably play some Jackbox and

300
00:15:40,120 --> 00:15:43,000
Mario Kart, maybe some Team Sonic Racing. Who knows. It's

301
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going to be a bunch of stuff. As much as

302
00:15:45,159 --> 00:15:47,759
Thanksgiving is about eating a bunch of food, it's just

303
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as much about playing a bunch of games for me.

304
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So I'm excited to dive into it. It should be

305
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a great holiday in general, and I hope all of

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00:15:53,600 --> 00:15:57,320
you watching and listening have a lovely Thanksgiving yourselves.

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Speaker 5: Hey there, Kyle Hilliard, game in former magazine executive editor. Yeah,

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we're recording individual thoughts on kind of you know, Thanksgiving

309
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games and games throughout the year, and maybe games that

310
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didn't get a lot of highlighting. One that sticks out

311
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for me that I don't think I talked about it all,

312
00:16:19,639 --> 00:16:23,000
whether that was Game Informer or even you know where

313
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I contribute over at mid Max as well is Blade Chimera,

314
00:16:27,200 --> 00:16:29,399
which came out early in the year. I'm actually gonna

315
00:16:29,440 --> 00:16:33,440
google the release date for it because it really passed

316
00:16:33,480 --> 00:16:38,840
me by. Blade Chimera one word technically came out January sixteenth,

317
00:16:38,960 --> 00:16:41,320
So this is this is this is like an early

318
00:16:41,360 --> 00:16:45,919
twenty twenty five game, one of the earliest, but it's cool.

319
00:16:46,039 --> 00:16:51,360
It's it is a metroid Vania. It has just fantastic

320
00:16:52,039 --> 00:16:56,399
pixel animation, just like awesome looking sprites, a lot of

321
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Symphony of the Night inspiration in a huge way in

322
00:17:00,320 --> 00:17:03,399
the way your primary character moves. But you have a gun,

323
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which is kind of what sets it apart from Symphony

324
00:17:05,960 --> 00:17:08,279
of the Night is you do have a blade, but

325
00:17:08,319 --> 00:17:12,279
you also have a gun, and it when I explain

326
00:17:12,319 --> 00:17:13,839
it or when I pitch it this way, and I

327
00:17:13,880 --> 00:17:16,079
don't know, maybe it's not very exciting, but a lot

328
00:17:16,119 --> 00:17:18,799
of the combat, at least the gun combat, is you

329
00:17:18,920 --> 00:17:21,720
kind of slowly walking on a two D plane and

330
00:17:21,799 --> 00:17:24,559
like just like loading up enemies with bullets as you're

331
00:17:24,599 --> 00:17:27,599
kind of like walking and reloading, and it's just very

332
00:17:27,640 --> 00:17:30,519
satisfying and it looks cool, and it's kind of gives

333
00:17:30,559 --> 00:17:33,519
that symphony of the night vibe, but with guns, which

334
00:17:33,559 --> 00:17:35,599
is unique, and I don't get that a lot. There

335
00:17:35,640 --> 00:17:40,119
are certainly plenty of Metroid inspired games jump, you know,

336
00:17:40,200 --> 00:17:43,279
search action games that have guns, but I don't know.

337
00:17:43,319 --> 00:17:45,119
This one just felt a little unique, and I just

338
00:17:45,160 --> 00:17:46,920
I love the way it looks. I'm a sucker for

339
00:17:47,000 --> 00:17:49,920
great pixel art, and this is a game with great

340
00:17:50,000 --> 00:17:56,319
pixel art. And in the face of an upcoming Metroid

341
00:17:56,839 --> 00:18:01,160
this year, and Hollow Night is the big one Silksong,

342
00:18:02,279 --> 00:18:04,039
I do fear that Blade Chimera will get a little

343
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left behind because it is a pixelated Metroid inspired game.

344
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And if a lot of folks, if they're gonna spend

345
00:18:11,519 --> 00:18:14,359
time with a Metro inspired game, they're probably gonna play

346
00:18:14,400 --> 00:18:16,720
Metroid or they're gonna play Hollow Night Silksong, which are

347
00:18:16,759 --> 00:18:20,759
great games, absolutely, But I was kind of getting frustrated

348
00:18:20,799 --> 00:18:24,519
with Hollow Night silk Song in that it's in that

349
00:18:24,559 --> 00:18:27,000
it's a very difficult game, and when it came out.

350
00:18:27,079 --> 00:18:29,440
I eagerly downloaded it and I was excited to play it,

351
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but I found I just was not in the state

352
00:18:31,119 --> 00:18:33,799
of mind to be challenged in that way. I just

353
00:18:33,839 --> 00:18:36,319
wasn't in the mood for that. I'm sure I will

354
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get back to Hollow Night at some point before the

355
00:18:38,680 --> 00:18:41,200
end of the year and spend more time with it,

356
00:18:41,240 --> 00:18:43,720
but I just was like, Ah, I like this two

357
00:18:43,799 --> 00:18:47,039
D action. I want to explore a big map, but

358
00:18:47,079 --> 00:18:48,759
I just don't know if I want to be challenged

359
00:18:48,759 --> 00:18:50,319
this month. I don't know if I want to keep

360
00:18:50,359 --> 00:18:52,319
fighting the same bosses over and over and over and

361
00:18:52,319 --> 00:18:54,799
over again. And I kind of landed on Blade Chimra.

362
00:18:54,839 --> 00:18:56,440
I've been playing on I'm playing it's a switch one

363
00:18:56,480 --> 00:18:59,759
game I've been playing on my switch to and I

364
00:18:59,880 --> 00:19:02,599
just I really got into it. I didn't It's it

365
00:19:02,720 --> 00:19:04,960
just hit that sort of like that thing that I

366
00:19:05,079 --> 00:19:08,039
wanted in the moment of like a search action game

367
00:19:08,519 --> 00:19:12,720
that wasn't just so punishing. In Blade Chimera, the handful

368
00:19:12,759 --> 00:19:15,880
of bosses that I that I've defeated have taken me

369
00:19:16,039 --> 00:19:18,680
like at most two to three tries, you know, with

370
00:19:18,680 --> 00:19:21,400
a couple of just one. And it's and that's the design.

371
00:19:21,519 --> 00:19:23,839
It's it's not meant to sort of frustrate you, but

372
00:19:23,920 --> 00:19:26,079
it's it's satisfying that it looks great, and it's got

373
00:19:26,160 --> 00:19:29,839
kind of an interesting story. You're like an amnesiac soldier

374
00:19:29,880 --> 00:19:32,440
who has like a demon who's kind of connected to you.

375
00:19:32,480 --> 00:19:35,680
Which is funny because Possessors, which came out later in

376
00:19:35,720 --> 00:19:38,400
the year, kind of had sort of a similar sort

377
00:19:38,400 --> 00:19:41,680
of utterly set up. But I'm sure they differentiate themselves

378
00:19:41,759 --> 00:19:45,599
quite a bit. But yeah, Blade Chimera, I I would

379
00:19:45,599 --> 00:19:47,480
recommend it, but I don't know if it's going to

380
00:19:47,559 --> 00:19:50,000
be on a lot of like end of the year

381
00:19:50,599 --> 00:19:53,119
games and or end of the year lists and things

382
00:19:53,160 --> 00:19:56,440
like that, including game informers. I don't I don't think

383
00:19:56,440 --> 00:19:58,200
we have a We put a side space for it,

384
00:19:58,240 --> 00:19:59,839
which would have been my call. I would have been

385
00:19:59,839 --> 00:20:01,839
the on to st step up four. But this is

386
00:20:01,880 --> 00:20:03,519
I think this is a good platform to talk about

387
00:20:03,519 --> 00:20:06,119
play time here. I also want to use this opportunity

388
00:20:06,480 --> 00:20:11,240
to talk about Thanksgiving memories because it is a holiday

389
00:20:11,279 --> 00:20:17,559
that I associate with video games in a huge way. Nowadays,

390
00:20:17,799 --> 00:20:20,759
I feel like we get big releases throughout the year.

391
00:20:21,559 --> 00:20:24,559
February and March have weirdly become these windows for like

392
00:20:24,680 --> 00:20:28,000
huge releases. But certainly when I was growing up, certainly

393
00:20:28,039 --> 00:20:30,119
when I was in high school and most in part

394
00:20:30,119 --> 00:20:33,039
of college, it felt like when you know, when retail

395
00:20:33,359 --> 00:20:36,400
was still huge part of video game sales, and like,

396
00:20:36,519 --> 00:20:39,720
you know, the Xbox Live Arcade was not quite a

397
00:20:39,759 --> 00:20:43,559
thing yet. Steam wasn't really quite a thing yet. I mean,

398
00:20:43,599 --> 00:20:46,119
certainly Steam started in two thousand and four, but you know,

399
00:20:46,319 --> 00:20:48,480
it took a couple of years to sort of become popular.

400
00:20:48,680 --> 00:20:51,720
All that to say is a lot of huge games

401
00:20:51,759 --> 00:20:54,000
would come out in November. The games that you were

402
00:20:54,039 --> 00:20:58,599
looking forward to all year dropped in November. And in

403
00:20:58,680 --> 00:21:02,160
high school and from me in college later it became

404
00:21:02,240 --> 00:21:05,799
this window. It became this dedicated video game window where

405
00:21:06,119 --> 00:21:07,680
I at least had a couple of days where I

406
00:21:07,680 --> 00:21:12,119
could fully focus in on a video game. And I remember,

407
00:21:12,119 --> 00:21:14,720
in particular in college, I remember it was a lot

408
00:21:14,720 --> 00:21:16,960
of you know, my friends at least, like we all

409
00:21:17,039 --> 00:21:19,519
kind of dispersed and went to colleges that were all

410
00:21:19,519 --> 00:21:22,559
a couple hours away, and then Thanksgiving break rolled around

411
00:21:22,599 --> 00:21:25,599
and we all kind of reconvened, and that is how

412
00:21:25,640 --> 00:21:28,559
we played games. Like Halo two was you know, we

413
00:21:28,559 --> 00:21:32,640
were a big Land party Halo group, and then you know,

414
00:21:32,720 --> 00:21:35,119
Halo two came out while we were all in college,

415
00:21:35,160 --> 00:21:37,240
and then we kind of came back together and all

416
00:21:37,279 --> 00:21:40,640
played Halo two together during the break kind of locally,

417
00:21:40,680 --> 00:21:42,119
which was like a lot of fun. I also have

418
00:21:42,799 --> 00:21:48,000
specific memories of Fable, the original Fable. I remember starting

419
00:21:48,000 --> 00:21:54,799
it in college and then really going all in on it,

420
00:21:54,839 --> 00:21:58,119
like coming home for the Thanksgiving break from college and

421
00:21:58,279 --> 00:22:02,160
just going all in on Fable and just being like

422
00:22:02,759 --> 00:22:06,759
just letting myself get fully lost in that world. And

423
00:22:07,200 --> 00:22:09,160
it's one of those games that for a long time,

424
00:22:09,200 --> 00:22:10,839
I was like, I wish I could delete the part

425
00:22:10,880 --> 00:22:12,799
of my brain that played Fable so I could play

426
00:22:12,799 --> 00:22:15,559
it again, because I really just have a fond memory

427
00:22:16,000 --> 00:22:20,119
of just you know, very limited responsibilities and just like

428
00:22:20,240 --> 00:22:22,799
not having school deadlines or anything and just playing a

429
00:22:22,799 --> 00:22:25,359
lot of Fable. And then you know, Meddle Gear Solid

430
00:22:25,359 --> 00:22:29,519
three was another one of those where I just had

431
00:22:29,759 --> 00:22:33,119
I hadn't started metal Gear Solid three because metal Gear

432
00:22:33,160 --> 00:22:34,880
Solid one and two were so important to me that

433
00:22:34,960 --> 00:22:37,839
I wanted to give Medle Gear Solid three sort of

434
00:22:37,880 --> 00:22:41,160
the full attention that it deserves. And it was a

435
00:22:41,200 --> 00:22:43,119
game that I kind of waited until I had some

436
00:22:43,319 --> 00:22:46,960
time off to play, and to my memory, that happened

437
00:22:47,000 --> 00:22:49,240
around Thanksgiving. But now as I'm saying it aloud, I'm

438
00:22:49,279 --> 00:22:51,119
kind of like, wait, hold on, did that come out

439
00:22:51,160 --> 00:22:54,079
around Thanksgiving? Did I make that up? Maybe it was

440
00:22:54,119 --> 00:22:56,559
maybe that was more of a Christmas break game for me.

441
00:22:56,680 --> 00:22:58,799
When what specific month did it come out? I came

442
00:22:58,799 --> 00:23:03,200
out November seventeenth. Yeah, that was like you know right there,

443
00:23:03,359 --> 00:23:05,640
Like I picked it up and I probably waited a

444
00:23:05,640 --> 00:23:07,519
couple of days until the week that I finally had

445
00:23:07,559 --> 00:23:12,799
talent to time off to finally play Metal Gearssault three.

446
00:23:13,160 --> 00:23:16,440
But unfortunately, in that time I read a lot about it,

447
00:23:16,480 --> 00:23:19,200
and many elements of the game I had spoiled them

448
00:23:19,200 --> 00:23:21,920
for myself. So I remember playing through uh meddle Gear's

449
00:23:21,960 --> 00:23:24,839
Sult three and being like, wow, that's really cool. Kind

450
00:23:24,839 --> 00:23:26,759
of wish I hadn't read about that. I wish I

451
00:23:26,759 --> 00:23:30,720
hadn't done that to myself. So but you know, that's

452
00:23:30,720 --> 00:23:34,559
my own problem. But anyway, Hey, thanks for supporting Game

453
00:23:34,559 --> 00:23:37,160
Informer this year. This is an odd year for Game Informer.

454
00:23:37,200 --> 00:23:41,319
We came back in February after the blip. We've come

455
00:23:41,359 --> 00:23:45,400
to kind of call it because we've kind of disappeared

456
00:23:45,440 --> 00:23:48,079
for a while, but we're back. People have been very

457
00:23:48,079 --> 00:23:52,960
supportive and it's been heartwarming, and I have confidence about

458
00:23:52,960 --> 00:23:55,960
the future Game Informer for the first time in a while. Frankly,

459
00:23:56,920 --> 00:23:58,759
I'm happy with the way things are going, and I'm

460
00:23:58,799 --> 00:24:01,240
happy to be writing about video games again. And I'm

461
00:24:01,319 --> 00:24:06,400
very happy that you can find Game Informer on store shelves,

462
00:24:06,680 --> 00:24:09,160
which is which is a wild thing. Never during my

463
00:24:09,920 --> 00:24:13,319
time at Game Informer has that been a thing. So yeah,

464
00:24:13,359 --> 00:24:14,920
you know, go to your local Barnes and Noble, pick

465
00:24:15,000 --> 00:24:17,319
up a copy of Game Informer. What a strange thing

466
00:24:17,400 --> 00:24:20,759
to pitch, What a strange thing to plug that shouldn't

467
00:24:20,759 --> 00:24:24,839
be odd at all. But hey, thanks, thanks everybody. I

468
00:24:24,839 --> 00:24:27,200
hope you have an awesome year. We'll be back before

469
00:24:27,240 --> 00:24:28,839
the year concludes, and we'll you know, we have a

470
00:24:28,839 --> 00:24:30,680
lot more end of the year game to talk about.

471
00:24:30,680 --> 00:24:33,400
But check out Blake Kimera and check out now You're

472
00:24:33,480 --> 00:24:37,039
Solid three Delta and think of me playing it during

473
00:24:37,079 --> 00:24:38,559
Thanksgiving and having a wonderful time.

474
00:24:39,039 --> 00:24:39,920
Speaker 3: All right, thank you.

475
00:24:41,559 --> 00:24:44,839
Speaker 1: Hey, it's Alex Van Aiken, senior video editor here at

476
00:24:44,880 --> 00:24:47,119
Game and form're talking about the games I'm going to

477
00:24:47,160 --> 00:24:49,640
be playing over the holidays. Number one I think for

478
00:24:49,720 --> 00:24:52,720
me is I really want to get to Morsels, which

479
00:24:52,839 --> 00:24:57,599
is a creature collector rogue Light. It's developed by Ferkula.

480
00:24:58,000 --> 00:24:59,519
I've met a few of the folks on that team,

481
00:24:59,559 --> 00:25:05,160
Toby and Sam Webster, the sound designer and composer who

482
00:25:05,200 --> 00:25:08,920
also worked on Grindstone. So if you know that soundtrack,

483
00:25:09,359 --> 00:25:12,839
you should really check out Morsels because Sam has also

484
00:25:12,920 --> 00:25:14,519
done all of the sound design in this game, as

485
00:25:14,519 --> 00:25:17,720
well as the music. So I'm really looking forward to

486
00:25:18,000 --> 00:25:21,039
playing this. Finally, I've played demos at various events in

487
00:25:21,079 --> 00:25:24,319
the past, and it finally just released on the eighteenth,

488
00:25:24,359 --> 00:25:27,799
just last week, and Yeah, I'm in the mood for

489
00:25:27,880 --> 00:25:35,079
something weird and something fun and gritty and grimy. The

490
00:25:35,200 --> 00:25:40,440
art style is excessive, and in the best way for

491
00:25:40,480 --> 00:25:44,640
folks who might not be unaware. Toby Dixon worked on

492
00:25:45,359 --> 00:25:48,880
Kndhog two and Atomic Crops, and so there's a lot

493
00:25:48,880 --> 00:25:52,079
of that DNA here and Morsels. You know, really neat

494
00:25:52,160 --> 00:25:59,039
scan lines and color gradients over top of really really

495
00:25:59,160 --> 00:26:03,240
detailed and gorgeous pixel art. Everything just has like this

496
00:26:03,359 --> 00:26:06,519
oozy vibe to it. You're playing these creatures that are

497
00:26:06,559 --> 00:26:09,279
like it's like you're kind of in a sewer system,

498
00:26:09,279 --> 00:26:11,680
it feels like, and you're coming across these creatures that

499
00:26:12,359 --> 00:26:16,480
you'll be able to collect to get past certain challenges,

500
00:26:17,240 --> 00:26:19,599
and they'll kind of evolve over time in really fun ways.

501
00:26:20,200 --> 00:26:23,119
I really enjoyed the demos, like I said, and I'm

502
00:26:23,160 --> 00:26:25,000
dying to play the full release. I have that actually

503
00:26:25,079 --> 00:26:30,599
up here on my switch to loaded up, and yeah,

504
00:26:30,720 --> 00:26:33,799
I can't wait to give Morsels another try, but for

505
00:26:33,839 --> 00:26:37,279
real this time. Another game I'm looking forward to getting

506
00:26:37,319 --> 00:26:39,240
to is a game that I started actually when it

507
00:26:39,359 --> 00:26:44,720
launched in July. It's from Bubby dark Star, who's a

508
00:26:45,200 --> 00:26:50,400
really well known indie developer who worked on Subway Midnight

509
00:26:51,519 --> 00:26:54,880
and Bubby has also put out a lot of Itch

510
00:26:54,920 --> 00:26:57,880
titles over the years. I'm pretty sure, just like if

511
00:26:57,920 --> 00:27:00,119
you're in the indie space, you probably heard of them,

512
00:27:00,160 --> 00:27:02,960
and if you haven't, you should definitely familiarize yourself because

513
00:27:02,960 --> 00:27:07,880
I do really neat work. Over over the summer, Bubby

514
00:27:07,960 --> 00:27:12,759
dark Star put out a like a hand drawn FPS

515
00:27:13,759 --> 00:27:21,240
slash like narrative game, and the art style is it's

516
00:27:21,279 --> 00:27:23,880
it's two D and it's almost like a boomer shooter

517
00:27:23,960 --> 00:27:31,039
and where everything is on billboards. So like billboards is

518
00:27:31,079 --> 00:27:34,440
like a term often used and game designed to talk

519
00:27:34,440 --> 00:27:38,000
about like a a sprite or a two D image

520
00:27:38,400 --> 00:27:40,960
that is always facing the player. It's kind of like

521
00:27:41,000 --> 00:27:47,319
what gives classic like Boomer shooters like that vibe where like,

522
00:27:47,559 --> 00:27:49,880
you know, everywhere you look the enemy is always facing you.

523
00:27:50,359 --> 00:27:53,359
That's kind of what what that what that's from?

524
00:27:54,160 --> 00:27:54,359
Speaker 2: Uh?

525
00:27:54,400 --> 00:27:57,240
Speaker 1: And and and Shooty Shooty. Robot Invasion does a similar

526
00:27:57,680 --> 00:27:59,519
sort of tech and it's it's kind of like this.

527
00:28:00,400 --> 00:28:09,039
The art style brings about this really new, feeling, uncanny

528
00:28:09,079 --> 00:28:13,680
and irrelevant vibe. You're essentially like there's robots invading and

529
00:28:13,759 --> 00:28:17,359
you're you're defending Earth, you know, but there's all these

530
00:28:17,400 --> 00:28:22,519
like weird, interesting characters who are asking favors for you

531
00:28:22,720 --> 00:28:27,000
of you and and amitst like this in this Invasion.

532
00:28:27,000 --> 00:28:29,599
It's a really it's a really cool looking game, and

533
00:28:29,640 --> 00:28:32,119
it's one that I wish I had put more time

534
00:28:32,160 --> 00:28:35,160
into when A launched. So I'm planning to to go

535
00:28:35,279 --> 00:28:38,160
back and check that out this holiday. I also know,

536
00:28:39,000 --> 00:28:42,440
you know, probably Dark Star, Uh you know, I I

537
00:28:42,640 --> 00:28:44,000
want to see them make more stuff, and so I

538
00:28:44,000 --> 00:28:46,240
want to I want to support them, and especially shout

539
00:28:46,279 --> 00:28:49,000
them out here on this this podcast hopefully get some

540
00:28:49,000 --> 00:28:50,720
more people checking out that game, because I think it's

541
00:28:50,759 --> 00:28:56,559
definitely worth checking out Shooty Shooty Robot Invasion. What else

542
00:28:56,720 --> 00:28:59,079
I I I have been playing. I'm back on League

543
00:28:59,079 --> 00:29:03,480
of Legends with one Eric Van Allen, fellow video editor

544
00:29:03,480 --> 00:29:06,920
here at a Game Informer, and we've been playing a RAMU,

545
00:29:07,079 --> 00:29:11,440
specifically a new mode called Mayhem, which is a if

546
00:29:11,440 --> 00:29:13,000
you don't know what a ram is, and if you

547
00:29:13,039 --> 00:29:14,880
don't know what the League of Legends, League of Legends

548
00:29:14,920 --> 00:29:19,799
is or the specifics of it, it's a mobia and

549
00:29:20,519 --> 00:29:24,079
which means you are controlling a hero character and helping

550
00:29:24,400 --> 00:29:34,119
to escort escort these grunt like AI minions uh to

551
00:29:35,079 --> 00:29:36,839
eventually like if they if they make it far enough,

552
00:29:37,079 --> 00:29:39,680
they'll kind of take out enemy towers and you have

553
00:29:39,720 --> 00:29:41,599
to kind of use them to get close to a tower,

554
00:29:41,599 --> 00:29:44,640
otherwise you'll take tower shots and die. And so both

555
00:29:44,640 --> 00:29:47,759
teams are trying to do this and slowly dismantle the

556
00:29:47,759 --> 00:29:52,839
the other team's defenses and and eventually you get to

557
00:29:53,599 --> 00:29:55,359
if you if you get rid of all their towers

558
00:29:55,440 --> 00:29:57,720
and and there are other structures you can take out

559
00:29:57,759 --> 00:30:01,079
their their nexus, their core at their base and win

560
00:30:01,160 --> 00:30:05,519
the game, and ARAM simplifies the concept. Usually in the

561
00:30:05,559 --> 00:30:08,319
League of Legends there are three lanes. It's where like

562
00:30:08,319 --> 00:30:10,240
stay in your lane. You know, a lot of people

563
00:30:10,240 --> 00:30:13,000
say stay in your lane. Well, there's only one lane

564
00:30:13,000 --> 00:30:16,519
in a RAM, and it goes to it goes to

565
00:30:16,559 --> 00:30:19,119
the base, and there's there's there's fewer towers and such.

566
00:30:19,200 --> 00:30:23,519
But it's really a sped up version of a regular

567
00:30:23,599 --> 00:30:26,160
League of Legends game, and it's usually pretty chaotic because

568
00:30:27,000 --> 00:30:32,960
typically you're playing characters like randomized characters. You don't know

569
00:30:33,160 --> 00:30:36,240
who you're gonna play, uh, and you kind of have

570
00:30:36,319 --> 00:30:39,200
a like small pool of characters to choose from that

571
00:30:39,240 --> 00:30:42,599
your team has, and it's just like a fun chaotic way.

572
00:30:42,599 --> 00:30:44,920
You get a lot of team comps that that are

573
00:30:44,960 --> 00:30:49,480
normally not not played do do like sort of like

574
00:30:49,599 --> 00:30:57,880
roll Q and stuff. But Mayhem is a version of

575
00:30:57,880 --> 00:31:00,000
of a RAM that's even more zany. And then they've

576
00:31:00,079 --> 00:31:05,079
kind of introduced similar I guess I've heard some friends

577
00:31:05,119 --> 00:31:08,279
call it like almost like rogue light perks. I don't

578
00:31:08,319 --> 00:31:10,640
know if it's I wouldn't necessari say like rogue Light,

579
00:31:10,759 --> 00:31:16,240
but like you're getting like a series of six perks

580
00:31:16,880 --> 00:31:19,640
every so often throughout the game, and you're like, they

581
00:31:19,640 --> 00:31:22,960
are like game breaking things, like they are increase your

582
00:31:23,079 --> 00:31:26,279
range by two hundred and fifty, so suddenly a melee

583
00:31:26,400 --> 00:31:32,839
character can hit you from across the field or turn

584
00:31:33,000 --> 00:31:36,599
into a tiny version of yourself. And the bigger your

585
00:31:36,640 --> 00:31:40,759
opponents are, the more like distance and scale difference in

586
00:31:40,759 --> 00:31:43,440
scale between you and your opponents, the more damage you do.

587
00:31:43,599 --> 00:31:47,839
It's like really fun, silly, stupid kind of augments to

588
00:31:48,880 --> 00:31:51,839
the base normal game, and it's a lot of fun.

589
00:31:52,319 --> 00:31:54,680
It's you can really make some busted characters. You also,

590
00:31:54,799 --> 00:31:58,759
you know, you can make some pretty you can make

591
00:31:58,799 --> 00:32:02,119
some duds, which I often do, but I still have

592
00:32:02,160 --> 00:32:04,799
a lot of fun. There's like very little stakes. It's

593
00:32:04,880 --> 00:32:07,759
just a fun way to explore the game and and

594
00:32:07,839 --> 00:32:10,319
to learn learn more about characters that you normally normally

595
00:32:10,359 --> 00:32:13,000
don't play because there are there are hundreds of characters

596
00:32:13,039 --> 00:32:16,559
in the League of Legends, and so yeah, I'm really

597
00:32:16,640 --> 00:32:20,319
enjoying Legal Legends a RAM. Similarly, another update to an

598
00:32:20,359 --> 00:32:24,160
existing game I've been playing, uh, you know, Fortnite Simpsons

599
00:32:24,200 --> 00:32:28,480
having a lot of fun exploring Springfield, as as Marge

600
00:32:28,519 --> 00:32:33,119
and and Bart in them, And I think Fortnite continues

601
00:32:33,160 --> 00:32:36,279
to to impress me with just like the level of

602
00:32:36,279 --> 00:32:40,200
detail that they bring when when partnering with with some

603
00:32:40,240 --> 00:32:42,960
of these big ip I think it's funny that, you know,

604
00:32:43,359 --> 00:32:48,039
other other collaborations, you know, they'll transform a couple of zones,

605
00:32:48,039 --> 00:32:51,000
I'll introduce some characters or like a new ability or something,

606
00:32:51,440 --> 00:32:55,799
whereas Simpsons, the entire level is just the Simpsons everything

607
00:32:55,880 --> 00:32:58,400
is in it and more of a Simpsons art style.

608
00:32:59,000 --> 00:33:02,440
You've got you know, the factory and the neighborhoods of

609
00:33:02,440 --> 00:33:06,400
Springfield and all that, uh and and that's it. Like

610
00:33:06,440 --> 00:33:10,480
there's no regular non Simpsons POI and so it like

611
00:33:10,799 --> 00:33:16,880
makes our very immersive and silly experience. But yeah, I

612
00:33:16,880 --> 00:33:19,160
think I think I'm gonna pass it to another editor,

613
00:33:19,240 --> 00:33:20,119
or maybe I'm at the end.

614
00:33:20,160 --> 00:33:20,519
Speaker 6: I don't know.

615
00:33:21,640 --> 00:33:23,279
Speaker 1: But thank you for checking out the show this week.

616
00:33:23,319 --> 00:33:25,519
It really means a lot, and we hope that this

617
00:33:25,640 --> 00:33:29,480
was like a fun way too for us to kind

618
00:33:29,480 --> 00:33:31,519
of share about what we're talking about, share about what

619
00:33:31,519 --> 00:33:35,319
we're playing rather uh and and talk about what's on

620
00:33:35,359 --> 00:33:39,200
our plates, you know, outside outside of that food.

621
00:33:39,319 --> 00:33:40,000
Speaker 3: You know what I'm saying.

622
00:33:41,240 --> 00:33:44,359
Speaker 1: All Right, I'm done here. Thanks for watching y'all, I'll

623
00:33:44,400 --> 00:33:46,279
see you next time. Goodbye.

624
00:33:47,200 --> 00:33:50,160
Speaker 6: Hey game a former show, It's associate editor Charles here,

625
00:33:50,680 --> 00:33:52,680
and this year the game I'm thankful for.

626
00:33:52,960 --> 00:33:54,720
Speaker 3: Is Dungeons and Dragons.

627
00:33:55,599 --> 00:33:57,759
Speaker 6: I've talked about this game a good bit on the show,

628
00:33:57,759 --> 00:33:59,680
I'm pretty sure, and if you know me outside of

629
00:33:59,720 --> 00:34:01,559
just the game and former show, you know this is

630
00:34:01,640 --> 00:34:04,920
kind of one of my things. I very much like

631
00:34:05,079 --> 00:34:07,400
Dungeons and Dragons obviously, but it's not on my list

632
00:34:07,680 --> 00:34:12,440
because I'm planning to play it this Thanksgiving break, although

633
00:34:12,480 --> 00:34:16,039
I would like to if I had time. I'm just

634
00:34:16,079 --> 00:34:17,679
planning to watch a bunch of it, and I thought

635
00:34:17,679 --> 00:34:20,440
it was an interesting thing of games you're grateful for,

636
00:34:20,559 --> 00:34:24,159
or games that you're fans of not necessarily because you're playing,

637
00:34:24,199 --> 00:34:28,159
but because you're observing other people play it, or you're

638
00:34:28,199 --> 00:34:30,800
kind of existing in the community, and kind of in

639
00:34:30,840 --> 00:34:35,800
the way that like games are unique in that you

640
00:34:35,840 --> 00:34:39,000
can kind of be an auxiliary fan of a thing

641
00:34:39,079 --> 00:34:42,559
without necessarily participating all the time. So, for example, Dungeons

642
00:34:42,599 --> 00:34:45,000
and Dragons. I really like the show Dimension twenty. I've

643
00:34:45,000 --> 00:34:47,679
been listening to not Another D and D podcast a

644
00:34:47,719 --> 00:34:51,639
lot lately. I'm in the second campaign on that one,

645
00:34:52,199 --> 00:34:54,320
and just the notion that someone someone could listen to

646
00:34:54,440 --> 00:34:56,960
a ton of dungeons and Dragons content. I listened to

647
00:34:57,039 --> 00:35:01,159
all of the Adventure Zone Balance before I ever actually

648
00:35:01,159 --> 00:35:03,199
played a game. The notion that you could be a

649
00:35:03,199 --> 00:35:05,480
fan of a game without ever actually having played the

650
00:35:05,519 --> 00:35:08,000
game does also extend to some video games, like there's

651
00:35:08,039 --> 00:35:12,000
people that I know I really enjoyed watching like Competitive

652
00:35:12,039 --> 00:35:14,639
and Justice Too for a while, even though I had

653
00:35:14,639 --> 00:35:16,119
the game and I kind of played it, but I

654
00:35:16,159 --> 00:35:19,599
wasn't watching it in the sense that I was trying

655
00:35:19,639 --> 00:35:22,000
to practice my combos or competing in tournaments or whatever.

656
00:35:22,039 --> 00:35:22,920
Speaker 3: I just thought it was cool.

657
00:35:22,960 --> 00:35:25,360
Speaker 6: I liked watching it, and I liked understanding how the

658
00:35:25,480 --> 00:35:28,320
characters matched up and if people were mastering this or

659
00:35:28,360 --> 00:35:32,280
who was good or whatever. And I do think there's

660
00:35:32,320 --> 00:35:34,199
like an esports component of it in the way also

661
00:35:34,280 --> 00:35:36,239
that you know, if someone says I'm a really big

662
00:35:36,239 --> 00:35:39,519
fan of football, you probably don't assume if they're an

663
00:35:39,559 --> 00:35:42,119
adult anyways, you don't assume that they play football. You

664
00:35:42,159 --> 00:35:44,039
a seem that they watch football and learn a lot

665
00:35:44,079 --> 00:35:46,400
about it, which is also a game. It's just a

666
00:35:46,440 --> 00:35:51,159
way that humans enjoy games is finding the masters of

667
00:35:51,199 --> 00:35:54,840
a game and just really enjoying all the statistics and

668
00:35:54,880 --> 00:35:56,800
the gameplay and the mechanics of that. And that does

669
00:35:56,800 --> 00:35:59,760
extend to video games and tabletop games. I think there's

670
00:35:59,800 --> 00:36:02,920
even and a further extension of they don't even have

671
00:36:02,960 --> 00:36:04,440
to be masters of the craft. They can just be

672
00:36:04,559 --> 00:36:07,840
entertaining people. If you're watching a streamer you like, for example,

673
00:36:07,920 --> 00:36:09,679
you really like someone that plays the Sims, you really

674
00:36:09,679 --> 00:36:12,679
like someone that plays Animal Crossing, or even like a

675
00:36:12,800 --> 00:36:16,039
Northern Lion type right where he's playing a roguelike or whatever,

676
00:36:16,079 --> 00:36:18,159
and you're not necessarily ever gonna play it, but you'll

677
00:36:18,239 --> 00:36:20,639
be like, oh, yeah, I like Balatro. I've never played it.

678
00:36:20,679 --> 00:36:22,360
I've just seen other people play it a lot.

679
00:36:23,079 --> 00:36:23,920
Speaker 3: And I think.

680
00:36:25,880 --> 00:36:29,440
Speaker 6: In the video game space because so many of us

681
00:36:29,440 --> 00:36:33,440
are ostracized for lack of a better term in school

682
00:36:33,880 --> 00:36:37,519
and varying degrees of severity depending on your social situation,

683
00:36:37,679 --> 00:36:40,840
but there's a real intense need to like Gatekeep and

684
00:36:40,880 --> 00:36:44,199
say no, I'm a real video game fan because I

685
00:36:44,280 --> 00:36:46,400
played Dark Souls or I played this game all the

686
00:36:46,400 --> 00:36:48,159
way to the end, and you don't even count because

687
00:36:48,159 --> 00:36:51,360
you're not playing. But when we talk about video games

688
00:36:51,400 --> 00:36:55,880
as a culture, as an industry, it's not necessarily just

689
00:36:55,960 --> 00:36:59,920
the players. Sometimes now it's the viewers or the wider enjoyers,

690
00:37:00,159 --> 00:37:03,880
or you know, you're sitting in the Marvel Rival subreddit

691
00:37:03,920 --> 00:37:05,840
and listening to all the back and forth, which is

692
00:37:05,880 --> 00:37:07,679
what I'm doing. And I haven't played in weeks, but

693
00:37:07,719 --> 00:37:09,400
I still find I still pay a touch to the

694
00:37:09,400 --> 00:37:12,760
game and updates and all that. So this year, I

695
00:37:13,360 --> 00:37:16,119
guess if I'm thankful for a thing or a concept,

696
00:37:16,639 --> 00:37:19,480
it is the idea that games are meant to be played,

697
00:37:19,480 --> 00:37:21,199
but you don't always have to be the one playing them,

698
00:37:21,280 --> 00:37:24,440
and you can still enjoy them like dungeons and Dragons,

699
00:37:24,639 --> 00:37:29,079
like an esport, like a casual streamer, without necessarily being

700
00:37:29,079 --> 00:37:31,239
the ones with your hands on the dice around the controller.

701
00:37:31,280 --> 00:37:33,880
And I think that's a perfectly valid and exciting way

702
00:37:33,920 --> 00:37:34,320
to do it.

703
00:37:35,480 --> 00:37:35,760
Speaker 7: Yeah.

704
00:37:35,800 --> 00:37:38,679
Speaker 6: I hope this Thanksgiving you find some time to chill,

705
00:37:38,960 --> 00:37:41,119
whether that is playing a game or watching a game

706
00:37:41,239 --> 00:37:43,440
or something in between. I hope you guys have a

707
00:37:43,480 --> 00:37:44,400
happy Thanksgiving.

708
00:37:45,039 --> 00:37:47,719
Speaker 7: Hey, Game Informer, this is Eric Van Allen, one of

709
00:37:47,719 --> 00:37:51,239
your video editors here, and for this holiday, I think

710
00:37:51,280 --> 00:37:54,000
I'm dipping into Trails in the Sky first chapter again

711
00:37:54,519 --> 00:37:57,039
It's really been my kind of go to game for

712
00:37:57,079 --> 00:38:01,480
the last few months, I think, and it's been a

713
00:38:01,599 --> 00:38:03,599
joy to just always have there to go back to

714
00:38:03,719 --> 00:38:07,800
after every assignment, after every review game that I pick up.

715
00:38:07,920 --> 00:38:10,960
It's been the thing that I kind of constantly returned

716
00:38:11,039 --> 00:38:13,119
to over and over and over again. I love the

717
00:38:13,159 --> 00:38:18,000
story of a Stelle and Joshua learning to become kind

718
00:38:18,000 --> 00:38:20,960
of junior Bracers and come into their own in a

719
00:38:21,000 --> 00:38:23,840
world that feels really fully realized. I think that's one

720
00:38:23,880 --> 00:38:25,760
of my favorite parts of the game so far, and

721
00:38:26,400 --> 00:38:30,039
really like what feels like the appeal of the Trail

722
00:38:30,199 --> 00:38:32,679
series is having this world that feels very lived in,

723
00:38:32,960 --> 00:38:36,079
has all these different moving parts and cogs that interconnect

724
00:38:36,159 --> 00:38:41,199
and form the sort of tensions that happen around the character, political,

725
00:38:42,559 --> 00:38:46,840
or whether around different forces moving in the background. I

726
00:38:46,920 --> 00:38:49,880
love that stuff. So that's probably top of my list

727
00:38:49,920 --> 00:38:52,320
for the holidays is to get some more progress and

728
00:38:52,320 --> 00:38:58,639
done in that. Otherwise, I think I'm looking towards probably

729
00:38:58,639 --> 00:39:03,960
Clubhouse Games. That's always a classic that comes out. I'm

730
00:39:04,360 --> 00:39:07,199
play no secrets, I hold nost versions that I'm not

731
00:39:07,320 --> 00:39:12,280
like a Clubhouse Games megafan. At the end of the day,

732
00:39:12,519 --> 00:39:15,239
I love just sitting down with that game and going

733
00:39:15,239 --> 00:39:20,239
through all the different versions of old board games, card games,

734
00:39:20,280 --> 00:39:25,599
strange marble based games like Nine Men's Morris, and working

735
00:39:25,599 --> 00:39:27,559
on my different metals for them and getting all of

736
00:39:27,559 --> 00:39:29,159
them locked in, or playing them with a family. We

737
00:39:29,239 --> 00:39:33,199
love playing stuff like Ludo or Last Card, which is

738
00:39:33,280 --> 00:39:39,239
a Nintendo's version of Uno. It's a really really enjoyable thing.

739
00:39:39,320 --> 00:39:42,079
I think my family has always really liked doing some

740
00:39:42,599 --> 00:39:45,920
kind of board game, card games something like that during

741
00:39:45,920 --> 00:39:48,719
the holidays, and clubhouse games kind of slotted in really

742
00:39:48,760 --> 00:39:50,639
well for that, something where we could all kind of

743
00:39:51,360 --> 00:39:55,360
grab a controller, hook the dock up, pass pass around,

744
00:39:55,400 --> 00:39:58,760
play some Ludo, play some blackjack. We've done that a

745
00:39:58,760 --> 00:40:03,119
few times before, kind of silly or just you know

746
00:40:03,800 --> 00:40:06,480
Connect four stuff like that, you know, and then that's

747
00:40:06,519 --> 00:40:09,440
the physical version of Connect four, but I think there

748
00:40:09,480 --> 00:40:13,760
is a digital one in clubhouse games as well. Anything

749
00:40:13,880 --> 00:40:15,800
like that I think always really gets a lot of

750
00:40:15,840 --> 00:40:18,599
play during the holiday times. So I'm going to be

751
00:40:18,639 --> 00:40:21,440
bringing that back with me. I'm also going to try

752
00:40:21,480 --> 00:40:25,440
to teach my family how to play Magic. The Avatar

753
00:40:25,599 --> 00:40:29,559
set finally broke the seal. Multiple members of my family

754
00:40:29,639 --> 00:40:34,719
are big Avatar fans, and so they really were like, hey, okay,

755
00:40:34,760 --> 00:40:37,480
you win, teach us how to play magic. We saw

756
00:40:37,519 --> 00:40:40,360
the Avatar art that looks really sick. We want to learn,

757
00:40:40,760 --> 00:40:42,920
So I'm bringing a bunch of Jumpstar packs home. If

758
00:40:42,920 --> 00:40:45,159
you've ever wanted to learn how to play magic, or

759
00:40:45,199 --> 00:40:47,639
if you if you yourself play magic and you want

760
00:40:47,639 --> 00:40:49,480
to teach somebody else how to do it, I think

761
00:40:49,480 --> 00:40:51,559
the Jumpstar packs are actually one of the best ways

762
00:40:51,559 --> 00:40:54,440
of doing it. You just buy two of them. They're

763
00:40:54,519 --> 00:40:57,440
kind of thicker booster packs, and the whole idea is

764
00:40:57,440 --> 00:41:01,159
that you smack them together and they make one playable deck.

765
00:41:01,599 --> 00:41:04,480
And so you just get two of them, smack them together,

766
00:41:04,559 --> 00:41:06,800
get two of them, smack them together, You've got two

767
00:41:06,880 --> 00:41:08,800
decks to play with. I'm bringing like eight of them

768
00:41:08,800 --> 00:41:10,679
home so that way we can kind of mix and match.

769
00:41:11,599 --> 00:41:15,039
They each come with different color combinations or focuses or

770
00:41:15,079 --> 00:41:17,239
ideas in them that can play well with each other.

771
00:41:17,760 --> 00:41:21,679
And this set for Avatar, I think is really maybe

772
00:41:21,719 --> 00:41:23,639
my favorite of the year, which is weird to say,

773
00:41:23,800 --> 00:41:26,800
considering Final Fantasy was also this year, and I also

774
00:41:26,840 --> 00:41:30,440
really liked the Edge of Eternities, but the Avatar set

775
00:41:30,559 --> 00:41:33,840
has really incredible mechanics. I think the air bending, the earthbending,

776
00:41:33,840 --> 00:41:35,920
the water bending, the fire bending, all of it feels

777
00:41:36,039 --> 00:41:41,079
very fully realized in magic creating these mechanics that feel

778
00:41:41,159 --> 00:41:44,119
like they do in the show, and then also feel

779
00:41:44,159 --> 00:41:47,199
really good as magic mechanics for opening up avenues of

780
00:41:47,239 --> 00:41:52,360
different kinds of play. They all have very cool, unique

781
00:41:52,400 --> 00:41:55,840
ways of being employed and doing cool things with them.

782
00:41:55,880 --> 00:41:58,559
And I can't wait to see how the jump Star

783
00:41:58,639 --> 00:42:02,800
cards land with the family. I know some folks will

784
00:42:02,800 --> 00:42:08,480
be hoping to get certain characters, obviously Zuko Katara, famous

785
00:42:08,519 --> 00:42:11,000
characters like that. I just I want to run a

786
00:42:11,039 --> 00:42:14,639
cabbage merchant. That'd be sick, you know, get some get

787
00:42:14,679 --> 00:42:18,639
some bossco the bear action out there. But it's always

788
00:42:18,679 --> 00:42:20,960
really fun. I find that the holidays are a time

789
00:42:20,960 --> 00:42:25,800
for me of social playing stuff. Sitting at a table

790
00:42:25,840 --> 00:42:28,880
playing a game, sitting around a TV playing some jack box,

791
00:42:28,920 --> 00:42:32,880
playing some some clubhouse games. It's always about being together

792
00:42:32,960 --> 00:42:35,199
and in the moment. And I love games that put

793
00:42:35,199 --> 00:42:38,320
you in the moment with other people, and so I

794
00:42:38,360 --> 00:42:40,599
love this time of year for that. And then you know,

795
00:42:40,639 --> 00:42:43,159
when it gets late at night, it gets cozy, you know,

796
00:42:43,199 --> 00:42:46,400
the temperature drops get a little RPG, you sit down

797
00:42:46,400 --> 00:42:49,559
with that, you go off to your cozy rocker by

798
00:42:49,559 --> 00:42:51,480
the fire or something like that with the trails in

799
00:42:51,519 --> 00:42:54,559
the sky. It's a good pick. So yeah, check those

800
00:42:54,559 --> 00:42:57,199
out if you're looking for something for this holiday break.

