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Speaker 1: Welcome back to the Game Informer Show Everyone, a weekly

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podcast covering the video game industry. Join us every Friday

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for a discussion about the latest gaming news, reviews, and

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exclusive reveals, alongside Game Informer staff and special guests from

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around the industry. I'm one of your hosts today, Alex

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van Aiken, and today I'm joined by Marcus Stewart.

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Speaker 2: Are you doing?

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Speaker 1: Marcus?

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Speaker 2: Doing good? Here? In physical form? You can't revoke my

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license at least until I die. I guess. I guess

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that's like the that's like the human version of that, right.

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Speaker 1: Yeah, we do have, I think, permission to make holograms

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out of it. I think it was in your contract

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when Gamingformer got brought back.

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Speaker 2: Honestly, I might actually sign that just because.

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Speaker 1: You also might appear on a Yaka's a game at

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some point. Who's to say, I don't know. They're they're

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bringing a lot of people back from the dead.

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Speaker 2: Yeah, that's okay. Let me hang out with Snoop Doggs

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all I ask.

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Speaker 1: Okay, all right? Also joined by Kyle Hillier and how

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are you? Kyle?

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Speaker 3: Hi? I don't bring me back from the dead, Let

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me live, Let me rest peacefully. You do not have

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my permission. I don't want to be in it. Accusa

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game posthumously.

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Speaker 1: And rounding out the show, a very special guest, returning

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host of this very show, Ben Reeves.

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Speaker 4: Hey, Ben, Hello, welcome, welcome, welcome everybody, it's my show now.

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Speaker 3: He took it back.

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Speaker 1: What do you want to talk about today, Ben, I.

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Speaker 4: Would love to talk about fashion. I'm changing the podcast,

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I'm changing the whole show.

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Speaker 1: Yeah. Yeah. If you could be posthumously brought back to

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life and put into a video game IP, which would

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it be?

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Speaker 4: Zelda? I guess just pick my favorite. I was trying

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to think of something like.

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Speaker 1: You open a door and it's a just pop out.

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Speaker 4: Of the chest. They don't really have that other franchise.

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They don't have anything that pops like a person that

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pops out of the chest. You think that can know

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they don't.

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Speaker 1: That could be one. Yeah, oh wow, yeah, posthumous tingle. Anyways,

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welcome back to the Game of Former show. Everyone. It's

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good to be back. I missed last week, but it

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was a great episode. I managed to have some time

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to listen to it because I edited it. But yeah,

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thanks thanks for having me back on guys. I do

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want to say Before we get into the show, it's

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gonna be a big We're gonna be talking about all

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about this PlayStation mess with the physical media, the PS

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three Vita store going away, and like the people's movies

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being stripped from their libraries. We're also going to be

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getting into our review of Rhythm Heaven, as well as

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talking about our favorite games of twenty twenty six so far.

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And then we'll be rounding out the show with a

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mini a slew of listener emails and listener questions from

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our discord. But before we get into that, I do

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just want to say, please, I almost grabbed the wrong thing.

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Speaker 3: Pleasetairs, It's okay.

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Speaker 2: I'll help you out. I've got it right, hereating.

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Speaker 1: What happened was I normally have my Game in Former

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Magazine very easily to grab off screen, but my room

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has been getting messy, guys, my office, and I've got

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these Magic the Gathering Scene boxes the top. I do

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have my Game in Former magazine right here below the

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Magic the Gathering cards.

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Speaker 3: Which I believe inside that issues if that one has

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a feature from our our friends, that does, doesn't it?

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Speaker 1: From me? Oh and Ben Read I have a feature

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with with the creator of Magic Ben about his new game,

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mood Swings. But yes, Ben Reeves, I.

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Speaker 4: Talked to some very magical Yeah, there's a feature in

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there about it.

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Speaker 3: Yeah, plug it.

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Speaker 4: Video game moral panics, just the history of why we

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all have, why we why society has sort of like

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every so often uprises and just like start shouting at

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video games. There it is actually late at night like that.

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I don't have my copy of the issue yet. That's cool.

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Speaker 1: Oh well, sorry, you know you could get a copy,

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Ben gamefore dot com slash subscribe. We ship ten issues

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a year directly to your mailbox, of course. Ben. If

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you don't have a mailbox for some reason, or if

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you just don't want a subscription, you can find us

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in newsstands across the world. Ben, you can find us

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in the Amsterdam airport.

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Speaker 4: Okay, I'm glad I subscribe. I've been going to Amsterdam

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for my issues, so it's yeah.

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Speaker 2: That's it's gonna save you a lot of money.

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Speaker 1: Yeah, yeah, you'll be very happy. Yes, we are available

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on news stands across the world. If you're in the US,

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you can find us in places like Barnes and Noble

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Books a million. If you're in Canada, you can find

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us in places like Indigo and chapters where we're gonna

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be coming. Uh, we I should say you are. You

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can get us if you go to like a tg

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Jones in the UK stuff like that. So there's a

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lot of places to find us. And if you do

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find us in a place that we haven't talked about

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on the show, we'd love to hear where you found

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our magazine. You can email us podcast at gameformore dot

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com or tag us on social media, and we a

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lot of the time we'll repost it and we like,

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we love seeing our readers kind of showing the love

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and we want to we want to kind of send

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it right back. So we appreciate you. Uh, if you

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are a magazine reader or magazine subscriber, and if you've

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been listening to this podcast for a while, thank you all.

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You are the backbone of our community and you help

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us keep the lights on. So thank you so much.

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All right, let's get into the news. Fella's PlayStation is

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done with physical media in twenty twenty eight. PlayStation will

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seize production of physical discs for new games in January

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twenty twenty eighth. This story comes from Marcus Stewart, a

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Game Informer, whoa we have, we have the man himself,

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Marcus tell us all about what's going on with PlayStation. Yeah,

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I mean it's pretty clear. I've laid it out, But

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what are the nitty gritty details. What do we got

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going on?

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Speaker 2: Something with the way you framed it as being for

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me makes it sound like I'm responsible for this.

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Speaker 1: Yeah.

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Speaker 3: Yah, broke that, Marcus. I like discs, I like owning games.

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Speaker 2: Well, sorry to tell you that. PlayStation Yeah, as you

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mentioned January twenty, twenty eighth, they say that all like

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after that date, no more physical games for titles that

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are going to be released on PlayStation. They are going

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digital only for again games released on their systems. And yeah,

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they also added in that I guess before that date,

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existing physical media will be unaffected. So any games have

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come out before that date, if they're going to get

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a disc, they're still going to get a disc. But

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after that, we're donezo for good. And people are not happy,

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believe it or not, because that's a that is a

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seismic shift in just it is.

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Speaker 1: It's the one that we've kind of been kind of

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making strides towards. But it's always been there's always been

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a pretty significant contingent of people that are pretty outspoken

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about I like owning my physical media, you know.

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Speaker 2: But apparently, according to Sony, not enough because they're in

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their thing. They were saying like, listen, yeah, we've been

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looking at consumer trends over I guess presumably a long

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period of time, and they even say that digital sales

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significantly outpaces sales of physical disc from what they have seen,

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and they were just like, this just makes sense. I

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think they said. Their wording was like, this is just

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the natural trans.

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Speaker 1: Yeah, this is a natural direction for Sony Interactive Entertainment

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to adapt to consumer trends as the general preference for

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digital media significantly outpaces physical discs. This transition, this transition

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will enable us to align more closely with how most

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of our community prefers to access and play games today.

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Speaker 4: Part of that sounds like a pairent just trying to

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assure their kids, like when their pet dies, like, hey,

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this is just natural, It's just a natural course of life.

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Speaker 3: I'm sorry at at at at a what the what's

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the phrase where it's like they're they're at Grandma's like

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farm in the country or something that's.

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Speaker 4: Running around their Grandma's landfilling didn't run before? Why are

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they running now?

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Speaker 2: PlayStation's just the move Fasa to our Simba exactly. Yeah,

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I think I.

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Speaker 4: Still because like I don't know, I'm it's fun to

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like get games from libraries and like bar stuff from friends.

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I said, it's a bummer. Part of me thinks so too.

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Speaker 1: It's like.

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Speaker 4: How many movies come out in DVD anymore, or how

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many how much music comes out on CD at this point,

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Like it does feel like there's a lot of market. Well,

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that's part of my point. It's like there's still a

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market for some of that stuff, like the criterion of movies.

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They'll probably be a version of that for games at

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some point, right, you.

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Speaker 3: Know, like Limited Run. But I mean if if PlayStation

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six doesn't have a disc drive, right, it's like.

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Speaker 2: Which it almost absolutely won't at this point.

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Speaker 3: Yeah, I mean, it's like Nintendo going to be the

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only physical like like companies like Limited Run who like

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which I appreciate, and they make physical versions of games

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that like may not usually get like a release in

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like a target or whatever. Like is that just that's

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just totally out the window for PlayStation God knows what

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Xbox is going to look like in two years, you know,

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like is.

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Speaker 4: I'll just carve my own slot for a game in

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the Yeah.

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Speaker 2: I yeah, I was wondering. I almost put this in

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the in the news article. It's just a bit of

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an editorial again, like it's like, okay, so the PS

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six will almost certainly be an all digital console. The

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only way that they it would ever play disc would

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be if they did the external disk drive again, But

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then that would have to mean that the system would

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have to be backwards compatible with at least the PS

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five generation, since that's going to be the last one

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with physical disc and you know that it could be like,

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you know, like Sony has a pretty good track record

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with backwards compatibility. But that's unless they, like I know,

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there's already I've seen petitions already kind of get started

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from people trying to find a way to tell Sony

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to go the other way on this. I don't know

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if it's cynicism, is like, I don't see that doing it.

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I don't know what it would take in terms of

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like the outcry to make Sony's reverse this, because this

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is such a big, a big move that I'm sure

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has been on the table for years and years now.

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I'm sure they considered like the pr hit that they

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would be taking, and again just looked at the charts

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that just said digital sales. Whoa way up, We have

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the data to back up what we're doing. We know

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you're not gonna like it. But at the end of

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the day, and this is like the part that makes

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me feel old. It's like, yeah, I mean we're kind

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of the only generation, like Millennials and Gen Z to

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a lesser extent, that still cares about physical media that much.

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Because I so over the weekend, I was reading with

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my girlfriend just like just different summaries of just different generations.

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Like we were on a weird tick of like like

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what's kind of like the history say about Millennials and

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what we have to go through? And what did to

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say about Gen Z? And we're reading about Gen Alpha

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and it just mentioned like, yeah, they're the first generation

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to have fully grown up in a world that has

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social media, digital media, and I think that that's just

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you know, like that's a big demographic that like does

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not care about physical media as much because they have

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not had to grow up with it being the de

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facto way to play games. Or consume any media. It's

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always been an option for them at best. So like

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not saying that some of them don't want physical media

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or I'm not grown to love it, but they don't

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have that Like there was a time when this was

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the only way to do it, you know, and there

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was no such thing as scarcity of media for like

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my daughter for example, right like there was like you

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like we all grew up and like there were games

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that I just couldn't play because I couldn't find them,

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you know what I mean, Like, yeah, like cartridges and

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discs and stuff that's like I or movies. It's like, well,

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I'll never watch that movie or I'll never play that

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game because that's like I can't find it nearby. I

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don't have a friend who owns it, so I guess

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I'll just never play.

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Speaker 3: Like this. For the for the current generation, like that

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has never been a thing, you know, Like there's never

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been a limitation on the accessibility of media, And.

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Speaker 2: It's just a more acceptance of the idea of like

250
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not truly owning your entertainment. Like they they have grown

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up in a world with that, they've accepted that or

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maybe are just oblivious to it. Like they don't maybe

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understand that, like, yeah, they could take that away anytime.

254
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How much they cares a choice. Yeah, it's like how

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much they care is probably almost certainly less than we

256
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would care coming from an era where you did own

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your your media.

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Speaker 1: Yeah, but I'm saying it was interesting in our like

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the comments of our website articles, I saw a lot

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of people and obviously, like you know, people are just

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finding out, they're saying things that they might not follow

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through on. Some might, but in terms.

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Speaker 2: Of people say I'm done with I'm done with PlayStation

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after this.

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Speaker 1: Yeah, yeah, Like I think I'm gonna find a new

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hobby because they want to own their things.

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Speaker 2: Since I don't blame, right.

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Speaker 4: I hobby they're going to And it was just like movies, music,

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and there's like a lot of that stuff like board games.

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Speaker 2: Yeah what AI is taking over the knitting market pretty hard.

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Speaker 3: But yeah, any moment, I I don't know how you

272
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guys felt, but like I have such an adoration for

273
00:14:20,399 --> 00:14:23,440
like the Super Nintendo and cartridge games, right, Like those

274
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were so special to me because like those little gray

275
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superin Nintendo boxes they just like and like I'm not

276
00:14:31,399 --> 00:14:33,559
being hyperbolic, so it's like how I felt when I

277
00:14:33,639 --> 00:14:37,000
was young. It's like a world was contained in there

278
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in that little box, you know what I mean, Like

279
00:14:40,519 --> 00:14:42,759
like it was like a physical thing, Like I could

280
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go visit High Rule because I had the square that

281
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I had to insert in my Nintendo sixty four, And

282
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I like even though discs like don't feel as magical

283
00:14:51,559 --> 00:14:53,480
for whatever reason, I don't I don't really know why.

284
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Speaker 1: Maybe there's because they're so thin.

285
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Speaker 3: Could you put a hole? Yeah? Yeah, But like I

286
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it's just like I don't know. That's such a I

287
00:15:02,159 --> 00:15:04,559
love having something on the shelf, like I have my

288
00:15:04,639 --> 00:15:07,360
physical copy of like Reternal and just like knowing that

289
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that's like there's a whole freaking adventure in that little box,

290
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you know, And it's like I'm gonna I'm gonna miss that.

291
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Speaker 2: You know. It's weird for me because I like, I'm

292
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technically part of the problem because I've been almost strictly

293
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digital since the PS four generation. Like I have a

294
00:15:22,679 --> 00:15:26,559
handful of physical PS four games. I have one PS

295
00:15:26,639 --> 00:15:29,559
five game physical, and it's Demon Souls because it came

296
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with my console when I bought it near launch. So

297
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it's like I've I have made the personal choice that

298
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I just prefer digital. And also a lot of games

299
00:15:39,559 --> 00:15:41,879
I get are from this job, where like we only

300
00:15:41,919 --> 00:15:45,279
get exclusively digital download codes or review games or preview games,

301
00:15:45,440 --> 00:15:47,480
so that has like that's a big part of it too.

302
00:15:48,039 --> 00:15:52,399
But between like personally me and getting games through my job,

303
00:15:52,559 --> 00:15:54,679
and then with how expensive games are, I just have

304
00:15:54,840 --> 00:15:57,000
very little desire to go out and spend money on

305
00:15:57,039 --> 00:16:00,639
a physical game if I already own it. So and

306
00:16:00,679 --> 00:16:02,639
also for me, it becomes a space issue tubes. I

307
00:16:02,679 --> 00:16:05,200
already have like a pretty big physical question just from

308
00:16:05,200 --> 00:16:07,759
previous generations, and I kind of recognize like sooner or later,

309
00:16:08,000 --> 00:16:09,320
I'm going to run out of space if I just

310
00:16:09,399 --> 00:16:12,080
keep buying games, and I it's a pain to keep

311
00:16:12,080 --> 00:16:15,480
moving all of these the kind of make some decisions here,

312
00:16:16,120 --> 00:16:18,840
but it sucks to not have the choice because I

313
00:16:18,879 --> 00:16:21,320
say all this, but I was still adamant about getting

314
00:16:21,360 --> 00:16:23,200
the PS five that had a disk drive in it

315
00:16:23,200 --> 00:16:26,200
because it's like, well, you never know, like maybe I

316
00:16:26,240 --> 00:16:28,159
get a disc from like maybe a friend lets me

317
00:16:28,200 --> 00:16:31,399
borrow game, or maybe a game that I want winds

318
00:16:31,440 --> 00:16:33,519
up being cheaper physically, But like, I just like having

319
00:16:33,519 --> 00:16:35,080
the options. It just makes me feel better.

320
00:16:35,120 --> 00:16:38,879
Speaker 1: Yeah, Well, I think it's also like the preservation angle,

321
00:16:39,000 --> 00:16:43,399
like you know, yeah, so many, I mean how many

322
00:16:43,679 --> 00:16:47,399
Nintendo DS is? You know, I mean all of them.

323
00:16:47,399 --> 00:16:50,000
They can't access the E shop anymore, so you're looking

324
00:16:50,039 --> 00:16:51,840
for games and you're just kind of getting into the

325
00:16:51,840 --> 00:16:55,480
hobby and you happen to pick up, you know, a

326
00:16:55,559 --> 00:16:59,279
DS secondhand. You know, I guess they could leave the

327
00:16:59,320 --> 00:17:02,600
games on it, hopefully for you. But isn't that stuff

328
00:17:02,639 --> 00:17:05,440
Like I'm getting into the semantics, my point being like

329
00:17:06,039 --> 00:17:09,119
for me, physical has always been away for me to

330
00:17:09,160 --> 00:17:13,559
get into a console or an ecosystem that I never was.

331
00:17:13,799 --> 00:17:17,079
I didn't I couldn't afford at the time, and I

332
00:17:17,079 --> 00:17:19,119
could buy a used one years later when I have

333
00:17:19,279 --> 00:17:22,279
the means, yeah, and kind of check out that library

334
00:17:22,279 --> 00:17:27,440
of games because there are physical you know, relatively from

335
00:17:27,519 --> 00:17:29,920
that time, and that's how I get to access it.

336
00:17:29,960 --> 00:17:34,519
But when those those means are taken away, I mean,

337
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once the place that you know, in ten years in

338
00:17:36,599 --> 00:17:40,160
the PlayStation five store shuts down, just like I remember're

339
00:17:40,160 --> 00:17:41,799
going to get into a second, they're shutting down the

340
00:17:41,880 --> 00:17:43,960
you know, the PS three and the Vita store. I

341
00:17:43,960 --> 00:17:48,079
mean I've got my Vita literally right here, and Okay,

342
00:17:48,160 --> 00:17:50,119
I can't access if I want to buy new games,

343
00:17:50,160 --> 00:17:54,440
because there's thousands of games available, maybe hundreds in the

344
00:17:54,480 --> 00:17:56,720
case of the Vita. I don't know, there's a lot,

345
00:17:56,960 --> 00:18:01,039
you know, there's a dozen or so, you know, I have,

346
00:18:01,240 --> 00:18:05,400
I have the physical I can always go and find those. Yeah,

347
00:18:05,480 --> 00:18:08,160
and I don't know, it's I don't. I still I

348
00:18:08,240 --> 00:18:11,160
have when I bought with my own money my PlayStation

349
00:18:11,319 --> 00:18:13,480
five when it came out, I bought it with the

350
00:18:13,519 --> 00:18:16,559
disk drive. Even though for work, I almost always get

351
00:18:17,160 --> 00:18:20,279
digital codes, unless it's like, hey, the game's out, we're

352
00:18:20,359 --> 00:18:24,440
sending out some some you know, collectors additions to uh,

353
00:18:24,720 --> 00:18:29,319
you know, for consideration or whatever for various coverage. But

354
00:18:29,440 --> 00:18:32,640
other than that, it's all it's all digital that we get.

355
00:18:33,039 --> 00:18:35,079
But if I was buying, if I was still you know,

356
00:18:35,160 --> 00:18:38,119
if I wasn't in the place of privilege I am

357
00:18:38,240 --> 00:18:41,000
with getting a lot of games for free through work

358
00:18:41,359 --> 00:18:47,200
through codes, I would still be buying physical and uh yeah.

359
00:18:47,240 --> 00:18:50,200
So for me, I you know, it's a huge bummer

360
00:18:50,319 --> 00:18:52,880
that that's going away, because that was how I for

361
00:18:52,960 --> 00:18:57,200
many years was able to afford. That's honestly the reason

362
00:18:57,240 --> 00:18:58,960
I have this job, and that I was able to

363
00:18:59,559 --> 00:19:02,000
do all the work prior that I did to get

364
00:19:02,039 --> 00:19:04,880
this job and build a portfolio was because I was

365
00:19:04,960 --> 00:19:06,960
able to keep up with the games because I was

366
00:19:06,960 --> 00:19:10,240
buying them physical. I'd play them, i'd do my coverage,

367
00:19:10,319 --> 00:19:13,039
i'd trade them in, i'd sell them on eBay and

368
00:19:13,160 --> 00:19:16,400
be able to get the next one. But when they

369
00:19:16,559 --> 00:19:19,680
just become like paperweights, when you're done with them, because

370
00:19:19,680 --> 00:19:23,000
they're just digital and like they are you know, yes,

371
00:19:23,039 --> 00:19:25,839
they're part of your library for now. But what happens

372
00:19:25,839 --> 00:19:29,039
when that store shuts down, because sometimes sometimes you're still

373
00:19:29,079 --> 00:19:31,960
able to redownload your stuff. Other times, you know, you're

374
00:19:32,000 --> 00:19:33,960
not able to download your stuff once it shuts down.

375
00:19:33,960 --> 00:19:36,759
It really kind of depends on the ecosystem, and it's

376
00:19:36,799 --> 00:19:39,759
just like a lot of uncertainty and like I don't

377
00:19:39,799 --> 00:19:44,400
feel like I own my stuff, or I don't feel

378
00:19:44,400 --> 00:19:47,039
like I have the option to even own games that

379
00:19:47,079 --> 00:19:49,319
I don't own in the future, and that that sucks.

380
00:19:49,680 --> 00:19:52,640
Speaker 3: Yeah, I mean that feeling comes from pace is. It

381
00:19:52,680 --> 00:19:54,279
doesn't have to be a feeling. It's a fact you

382
00:19:54,319 --> 00:19:58,400
don't own the games. You're renting licenses, you know, which

383
00:19:59,160 --> 00:20:02,000
rolls us right into like this the next topic, like Reeves.

384
00:20:02,039 --> 00:20:03,319
I don't know, you said, you've been kind of heads

385
00:20:03,359 --> 00:20:05,119
down on video game news and stuff.

386
00:20:05,119 --> 00:20:06,319
Speaker 2: But like the.

387
00:20:06,319 --> 00:20:09,079
Speaker 3: Other side of this, like literally that that the announcement

388
00:20:09,119 --> 00:20:12,559
of like abandoning physical media was this morning, but yesterday

389
00:20:13,000 --> 00:20:14,799
or it was it? Maybe it was the.

390
00:20:14,759 --> 00:20:18,119
Speaker 2: Same in terms of like the store closures. Are you

391
00:20:18,160 --> 00:20:19,000
talking about the movie thing?

392
00:20:19,240 --> 00:20:20,519
Speaker 3: The movie thing that was?

393
00:20:20,720 --> 00:20:23,200
Speaker 1: The movie was a couple of days ago Friday where.

394
00:20:23,039 --> 00:20:27,000
Speaker 3: They just Sony if you bought certain movies on your PlayStation.

395
00:20:27,519 --> 00:20:29,519
They don't really sell movies anymore on my understanding, but

396
00:20:29,640 --> 00:20:31,720
they was like they just revoked the licenses for like

397
00:20:31,759 --> 00:20:34,640
dozens and dozens of movies without you know, any intention.

398
00:20:34,799 --> 00:20:36,960
Speaker 1: Yeah, under we can get to the story and we'll

399
00:20:37,000 --> 00:20:39,759
link it in the show notes. But Marcus also wrote

400
00:20:39,759 --> 00:20:42,079
this one PlayStation will remove hundreds of purchase movies and

401
00:20:42,119 --> 00:20:46,160
TV shows from users libraries in September. The story says

402
00:20:46,279 --> 00:20:49,119
quote Sony has announced it is removing hundreds of what

403
00:20:49,599 --> 00:20:51,920
I just said, this will begin to the temper first,

404
00:20:51,920 --> 00:20:56,640
with Sony citing seemingly expiring content licensing agreements as the reason.

405
00:20:57,240 --> 00:21:00,079
You can view the full lengthy list, which again and

406
00:21:00,079 --> 00:21:03,960
will be included in the show notes, but apparently Sony

407
00:21:04,000 --> 00:21:07,799
released a post and it read from September first, due

408
00:21:07,839 --> 00:21:10,799
to our content license in agreements, you will no longer

409
00:21:10,799 --> 00:21:14,559
be able to access your previously purchased content from Studio Canal,

410
00:21:15,119 --> 00:21:18,240
and it will be removed from your video library and quotes.

411
00:21:18,960 --> 00:21:23,400
Some of the movies included Apocalypse Now, The Evil Dead,

412
00:21:23,480 --> 00:21:29,480
Evil Dead two from Dust Till Dawn, Hot Fuzz, Moonrise, Kingdom, Paddington, I,

413
00:21:30,720 --> 00:21:44,079
Pan's Labyrinth, Shark Canado, Trained to buson Terminator to American Gods. Yeah,

414
00:21:44,400 --> 00:21:47,640
it's movies and TV shows the train pulling into the station,

415
00:21:49,200 --> 00:21:50,359
the train pulling into the station.

416
00:21:50,480 --> 00:21:54,039
Speaker 4: Yep, ye, that sucks. That happened to me once too,

417
00:21:54,200 --> 00:21:56,880
Like a bunch of movies just disappeared from my shelf

418
00:21:56,920 --> 00:21:59,680
because guy broke into my house and took him this.

419
00:22:00,039 --> 00:22:04,000
Speaker 3: It feels like, right, at least there you you, I mean,

420
00:22:04,000 --> 00:22:06,400
the cops wouldn't do anything, but at least you could

421
00:22:06,400 --> 00:22:08,720
call them and be like, can you take some notes

422
00:22:08,720 --> 00:22:09,400
on this? You know?

423
00:22:09,480 --> 00:22:13,920
Speaker 4: I don't know, Yeah, like everybody should.

424
00:22:15,680 --> 00:22:17,799
Speaker 2: I guess it's a class action lawsuit that I'm sure

425
00:22:17,799 --> 00:22:20,359
people are trying to literally find ways of, like is

426
00:22:20,400 --> 00:22:22,640
there a case here? Can we because this is kind

427
00:22:22,640 --> 00:22:25,720
of messed up. Yeah, I mean to your point Kyle earlier,

428
00:22:25,839 --> 00:22:28,200
like whether or not they still sell movies, they actually

429
00:22:28,640 --> 00:22:31,559
so like Sony has stopped selling movies on PlayStation for

430
00:22:31,599 --> 00:22:33,119
like four years, Like I think it was twenty twenty

431
00:22:33,200 --> 00:22:36,440
one that they remove that service from the PlayStation store.

432
00:22:36,480 --> 00:22:38,000
So it's this is more just like if you've just

433
00:22:38,480 --> 00:22:40,440
you know, like if you did buy or a mass

434
00:22:40,440 --> 00:22:44,680
of library, you're just sitting on it basically, but regardless

435
00:22:44,799 --> 00:22:48,119
that sucks. Oh yeah, it's like, hey, I gave you

436
00:22:48,160 --> 00:22:50,160
my money. I would like to watch Terminator two on

437
00:22:50,160 --> 00:22:52,640
my PlayStation anytime I want, and now you're taking away

438
00:22:52,680 --> 00:22:55,200
Terminator two for me. And again, like I said that,

439
00:22:55,519 --> 00:22:57,680
I think that the big kicker is so like no

440
00:22:57,759 --> 00:23:01,640
refund or any compensation getting kicked back, Like I'm.

441
00:23:01,480 --> 00:23:04,240
Speaker 4: Sure you got sure the agreement, Yeah wasn't. I was

442
00:23:04,240 --> 00:23:07,000
going to say, like you didn't own it to begin with,

443
00:23:07,200 --> 00:23:09,279
but we almost needed a new word for that. It's

444
00:23:09,319 --> 00:23:14,640
like instead of buying it, you're leasing it into something. Yeah, yeah,

445
00:23:14,880 --> 00:23:15,599
long term rental.

446
00:23:15,759 --> 00:23:19,279
Speaker 3: Yeah, it'd be like if I didn't they didn't Steam

447
00:23:19,359 --> 00:23:21,559
change its wording in that regard, like it actually says

448
00:23:21,599 --> 00:23:24,519
on the page. Now I think, right, like, hey, heads up,

449
00:23:24,559 --> 00:23:28,039
you're actually not buying this your services or something.

450
00:23:28,319 --> 00:23:28,759
Speaker 1: Yeah.

451
00:23:28,880 --> 00:23:30,960
Speaker 2: I feel like a lot of games have changed that

452
00:23:31,240 --> 00:23:34,119
to say, to reflect that in their end user agreements,

453
00:23:34,160 --> 00:23:37,279
like if you if you know where to look, says like, yeah,

454
00:23:37,279 --> 00:23:40,480
you're this is a license. Yeah, which is the best.

455
00:23:40,759 --> 00:23:42,920
Speaker 3: It's great for consumers because like if you know where

456
00:23:43,000 --> 00:23:44,920
to look, you know whether or not you own the

457
00:23:44,960 --> 00:23:45,640
thing you bought.

458
00:23:46,279 --> 00:23:48,519
Speaker 1: I mean, at this point, the place that I would

459
00:23:49,240 --> 00:23:51,240
be if this is like my top concern of like

460
00:23:51,279 --> 00:23:56,400
owning my digital media gog dot com because it's d

461
00:23:56,559 --> 00:24:01,119
r M free. Uh, and like there's a lot where

462
00:24:01,200 --> 00:24:03,920
Steam is does not you know, Steam has its own

463
00:24:04,519 --> 00:24:08,480
DRM and stuff, just like I mean the consoles do

464
00:24:08,599 --> 00:24:13,200
now like everything does. But uh yeah, I don't know

465
00:24:13,279 --> 00:24:17,400
it's this just I know it's I I guess my

466
00:24:17,440 --> 00:24:23,319
initial reaction is like number one, horrible pr like what

467
00:24:23,359 --> 00:24:24,000
are you doing?

468
00:24:24,400 --> 00:24:24,519
Speaker 2: Uh?

469
00:24:24,799 --> 00:24:27,400
Speaker 1: Like why would I ever buy a movie from on

470
00:24:27,480 --> 00:24:28,119
a PlayStation?

471
00:24:28,240 --> 00:24:32,319
Speaker 2: Again, Well, I guess you can't technically, Like, like I said,

472
00:24:32,359 --> 00:24:35,559
they took that away like four years ago, so you can't.

473
00:24:35,680 --> 00:24:39,000
Speaker 1: Yeah yeah, wait what do you mean they may? Uh?

474
00:24:39,039 --> 00:24:41,160
Speaker 2: Well, I mentioned in the story because I linked to

475
00:24:41,200 --> 00:24:42,759
a previous story. But four years ago, I think it

476
00:24:42,759 --> 00:24:45,839
was twenty one, PlayStation took away the movie and TV

477
00:24:45,920 --> 00:24:48,680
store from PlayStation, so people have not been able to

478
00:24:48,720 --> 00:24:51,000
purchase movies on PlayStation for years now.

479
00:24:51,359 --> 00:24:54,359
Speaker 1: Okay, well I wasn't there anyway, I guess my point.

480
00:24:54,559 --> 00:24:57,400
Speaker 3: Yeah, yeah, because like I use do you guys, there

481
00:24:57,480 --> 00:25:00,519
was a service called Voodoo which got bought by yes

482
00:25:00,680 --> 00:25:04,440
uh Fandango at home now and like.

483
00:25:05,440 --> 00:25:08,480
Speaker 1: I buy a ton of movies for your physical yes,

484
00:25:08,559 --> 00:25:10,480
they would get like the digital copy in your.

485
00:25:10,480 --> 00:25:12,240
Speaker 3: Which is great. I took advantage of that, like crazy

486
00:25:12,279 --> 00:25:14,160
because I was a big Blue ray guy. But like lately, yeah,

487
00:25:14,319 --> 00:25:16,119
like we were talking about The Devil wares Prada too

488
00:25:16,240 --> 00:25:19,519
before we started, which I recommend, good movie, but like

489
00:25:19,920 --> 00:25:22,160
it's it was. It was available for streaming as of

490
00:25:22,319 --> 00:25:24,839
you know yesterday as recording this, and like I bought it,

491
00:25:24,920 --> 00:25:27,480
like I always I buy. That's how I watch movies

492
00:25:27,519 --> 00:25:30,960
that I missed in theaters. And I have my library

493
00:25:31,039 --> 00:25:33,119
is like four hundred movies or something at this point,

494
00:25:33,240 --> 00:25:36,480
like because I've been using it for ten years and

495
00:25:36,559 --> 00:25:39,200
it's like I just live in fear of that just

496
00:25:39,240 --> 00:25:42,880
disappearing one day like someday, you know, Voodoo went under,

497
00:25:42,880 --> 00:25:44,759
but I got picked up by Fandango at home, so

498
00:25:44,839 --> 00:25:46,920
like they all my licenses went over and stuff. But

499
00:25:47,000 --> 00:25:50,759
like you know, any day now they're gonna be like, sorry, yeah,

500
00:25:50,799 --> 00:25:53,400
that library that you've been like I amassing for years,

501
00:25:53,640 --> 00:25:56,559
Like man, it's gone, Like I just it's I just

502
00:25:56,559 --> 00:25:59,160
I'm gonna be real sad the day that happens, you know.

503
00:25:59,599 --> 00:26:01,519
But I have started buying Blu rays again. I've sort

504
00:26:01,559 --> 00:26:03,599
of like I got away from it and now I'm

505
00:26:03,640 --> 00:26:06,079
sort of reacclimating it. I guess you could say it's like, well,

506
00:26:06,680 --> 00:26:08,720
I'm gonna try to start owning these again. I think

507
00:26:08,799 --> 00:26:10,279
it's like I just I live in fear of it,

508
00:26:10,319 --> 00:26:10,480
you know.

509
00:26:10,920 --> 00:26:15,240
Speaker 1: Yeah, yeah, the whole thing sucks. I think, really bad

510
00:26:15,319 --> 00:26:19,000
move on multiple parts by Sony. But I mean, hey,

511
00:26:19,200 --> 00:26:21,839
if that's what they need to do to there's also

512
00:26:21,880 --> 00:26:27,119
a piece of like, well, well this move somehow lead

513
00:26:27,200 --> 00:26:29,160
to less layoffs or something. I don't know, like what

514
00:26:29,160 --> 00:26:31,359
that math looks like, how does it save them a

515
00:26:31,400 --> 00:26:34,599
ton of money? I don't even know. If I think

516
00:26:34,680 --> 00:26:36,440
that's when you're kind of looking for a silver lining.

517
00:26:36,640 --> 00:26:39,039
Speaker 2: It was like I press to doubt on that. I

518
00:26:39,039 --> 00:26:41,799
think the only silver lin is like I don't know,

519
00:26:42,039 --> 00:26:46,279
I guess less plastic waste for landfills. I guess I

520
00:26:46,279 --> 00:26:47,960
could find something tangible.

521
00:26:48,079 --> 00:26:51,440
Speaker 1: But other than that Xbox try. I mean, the Xbox

522
00:26:51,559 --> 00:26:54,559
is just also right now, just.

523
00:26:54,880 --> 00:26:56,880
Speaker 2: Yeah, they're in their own circle of hell right now.

524
00:26:57,319 --> 00:26:59,200
Speaker 1: Yeah, they are deservedly so.

525
00:26:59,200 --> 00:27:03,039
Speaker 3: I wonder I was wanting to say, I want the

526
00:27:03,079 --> 00:27:04,599
one thing we're not talking about is like the retail

527
00:27:04,640 --> 00:27:07,319
aspect of it, right, It's like, what what does that

528
00:27:07,400 --> 00:27:08,200
look like?

529
00:27:08,200 --> 00:27:08,400
Speaker 2: Like?

530
00:27:08,640 --> 00:27:14,000
Speaker 3: Does does Target and Walmart not sell PlayStation sixes at all?

531
00:27:14,200 --> 00:27:17,160
Like what they don't have an aisle for PlayStation games anymore?

532
00:27:17,359 --> 00:27:20,079
Speaker 2: That I mean, they can sell the console and accessories, but.

533
00:27:20,720 --> 00:27:24,039
Speaker 4: Like work with gift cards in a box, right, So

534
00:27:24,079 --> 00:27:24,759
it'll probably be.

535
00:27:24,680 --> 00:27:29,240
Speaker 2: Like, yeah, I was gonna say, do games. And I

536
00:27:29,279 --> 00:27:32,160
wondered that tubes that you know, GTA caught hell for

537
00:27:32,400 --> 00:27:34,640
announcing it was a digital only title, what like not

538
00:27:34,920 --> 00:27:37,279
barely two weeks ago, and then now you got this

539
00:27:37,400 --> 00:27:41,359
larger wave of like hey, GTA eight title. Yeah, GTA

540
00:27:41,480 --> 00:27:43,480
is just almost like blowing the concorn for what is

541
00:27:43,519 --> 00:27:45,119
a wave of this is just going to be the future,

542
00:27:45,119 --> 00:27:46,039
at least on PlayStation.

543
00:27:46,599 --> 00:27:48,279
Speaker 3: So it was like, to be clear, GT is not

544
00:27:48,279 --> 00:27:50,319
the first to do this, Like people know codes and

545
00:27:50,359 --> 00:27:51,279
boxes for a long time.

546
00:27:51,359 --> 00:27:53,759
Speaker 1: Yeah, yeah, yeah, yeah, And honestly, I think it's always

547
00:27:53,799 --> 00:27:54,559
been unpopular.

548
00:27:54,880 --> 00:27:56,240
Speaker 2: Yeah, and I would say, like if you want to

549
00:27:56,240 --> 00:27:58,160
go down that rabbit hole, eg and further, like games

550
00:27:58,160 --> 00:28:01,400
on disc, like a lot of them, we're just activating

551
00:28:01,400 --> 00:28:04,240
and downloading a license. Like how many physical games over

552
00:28:04,279 --> 00:28:06,960
the last five years actually had the full game on

553
00:28:07,039 --> 00:28:09,920
a disc? Probably very few, especially from Triple A Studios.

554
00:28:10,839 --> 00:28:12,519
So it's like that was kind of like the soft

555
00:28:12,599 --> 00:28:15,119
version of this, because like how many of those can

556
00:28:15,119 --> 00:28:17,880
you put in used and get everything? When having to

557
00:28:17,960 --> 00:28:20,759
download a giant file there's.

558
00:28:20,599 --> 00:28:22,559
Speaker 4: So many, or at the very least you need to

559
00:28:22,599 --> 00:28:24,880
download the day one patches just for it to like

560
00:28:24,920 --> 00:28:28,400
work properly exactly, which is its own thing.

561
00:28:29,039 --> 00:28:31,880
Speaker 2: Similar, But they also have to say, I wonder like

562
00:28:31,880 --> 00:28:36,680
once this goes into effect, like do some developers still

563
00:28:37,039 --> 00:28:39,039
try to put out a physical box and just put

564
00:28:39,079 --> 00:28:43,400
codes in it just to create the illusion of like.

565
00:28:43,599 --> 00:28:46,319
Speaker 4: Yeah, I don't know, it'll be weird. And this doesn't

566
00:28:46,359 --> 00:28:48,559
affect like circuit cities too much. Because I know they

567
00:28:48,559 --> 00:28:49,400
saw a lot of games.

568
00:28:51,559 --> 00:28:55,640
Speaker 1: I think also just like the larger effect on websites

569
00:28:55,680 --> 00:29:02,119
like fan gamer and and like Limited Run and you know,

570
00:29:02,200 --> 00:29:05,640
these very much physical video game media companies. What does

571
00:29:05,640 --> 00:29:08,119
that do for them? And also those people are the

572
00:29:08,119 --> 00:29:11,319
ones who are showing up to trade shows like packs

573
00:29:11,440 --> 00:29:14,200
and all that kind of stuff and buying booth space

574
00:29:14,400 --> 00:29:16,839
to sell those physical games. But if they don't have

575
00:29:16,880 --> 00:29:20,200
physical games to sell, are they buying that anymore? So

576
00:29:20,240 --> 00:29:24,720
are those shows still around? You know? Or you know

577
00:29:24,799 --> 00:29:28,440
obviously you know things will adapt and change, but like, yeah,

578
00:29:28,559 --> 00:29:32,000
I think it has like a lot of effects, kind

579
00:29:32,039 --> 00:29:34,279
of a lot of kind of butterfly effects.

580
00:29:35,039 --> 00:29:38,559
Speaker 2: I just wonder how, like I think, like I think

581
00:29:38,599 --> 00:29:40,839
they had to announce this as early as they did

582
00:29:40,960 --> 00:29:43,680
to I mean, one, to give retailers an enough of

583
00:29:43,720 --> 00:29:47,319
a heads up of what's coming. But also I always wonder, like, man,

584
00:29:47,480 --> 00:29:50,319
I now you have to deal with like this negative

585
00:29:50,319 --> 00:29:53,680
pr for any announcement that you make for the next

586
00:29:54,119 --> 00:29:57,599
year plus of like any PlayStation showcase, any new game

587
00:29:57,640 --> 00:30:00,000
you announce, There's going to be a course of people

588
00:30:00,160 --> 00:30:02,759
be like screw you guys, give us our disc back,

589
00:30:02,839 --> 00:30:05,799
Like I don't care about Intergalactic anymore because I want

590
00:30:05,799 --> 00:30:07,279
to be able to own it. I don't care about

591
00:30:07,319 --> 00:30:10,880
God of War aloft. I want to own it. Like again,

592
00:30:10,920 --> 00:30:12,640
I would imagine they thought about this of like we're

593
00:30:12,640 --> 00:30:14,920
going to bite the bullet and way through this storm

594
00:30:15,200 --> 00:30:18,759
until the PS six comes out, and honestly, just knowing

595
00:30:18,759 --> 00:30:20,720
how some things go, like, I'm sure the moment they

596
00:30:20,799 --> 00:30:23,319
unveil that console, some people will suddenly just forget and

597
00:30:23,359 --> 00:30:25,359
be like, oh no, I actually want that. I want

598
00:30:25,359 --> 00:30:27,720
that PSA at least until maybe until they say it's

599
00:30:27,720 --> 00:30:28,599
fifteen hundred dollars.

600
00:30:28,759 --> 00:30:31,440
Speaker 4: But yeah, I'm sure they were prepping. I'm sure they

601
00:30:31,440 --> 00:30:34,359
were prepping this announcement ahead of time. They've been prepping it,

602
00:30:34,400 --> 00:30:36,359
I'm sure. But I do wonder if they like saw

603
00:30:36,400 --> 00:30:39,480
the announcement from GTA last week and they're like, all right,

604
00:30:39,519 --> 00:30:41,160
maybe now is a good time to release this.

605
00:30:42,359 --> 00:30:45,920
Speaker 3: Yeah, honestly maybe, yeah, I mean right, because it's like, well,

606
00:30:46,000 --> 00:30:49,440
they're setting the they're setting the sort of guys doing it.

607
00:30:49,559 --> 00:30:49,960
Speaker 1: Yeah.

608
00:30:50,160 --> 00:30:53,279
Speaker 2: Yeah, I mean see how that game sells, which I'm

609
00:30:53,279 --> 00:30:58,720
sure will be. It'll do just fine, I think, yeah,

610
00:30:59,160 --> 00:31:02,119
but it's it sucks. It's like again, as someone that

611
00:31:02,359 --> 00:31:05,680
is a primarily digital gamer. I still lament people having

612
00:31:05,720 --> 00:31:08,759
the choice to own physical meedia. Yeah, and again the

613
00:31:08,759 --> 00:31:10,279
preservation aspect, it's.

614
00:31:10,519 --> 00:31:13,519
Speaker 1: Yeah, that's huge. I mean, this is why I like,

615
00:31:13,640 --> 00:31:17,880
even though PC has some of these problems I have,

616
00:31:18,200 --> 00:31:22,720
like my family members, my friends, I just push play

617
00:31:22,759 --> 00:31:25,279
on PC because at least if they take the game

618
00:31:25,319 --> 00:31:28,000
away from your library on there, there are other ways

619
00:31:28,039 --> 00:31:33,240
to still find those files and access them through community

620
00:31:33,279 --> 00:31:37,400
spaces and that kind of thing. There's emulation. You know,

621
00:31:37,960 --> 00:31:40,920
of course, if the games available for purchase, you should

622
00:31:40,920 --> 00:31:45,400
go and purchase it. Don't pirate games if they're available

623
00:31:45,480 --> 00:31:48,880
for purchase. But in terms of preservation, there is more

624
00:31:48,920 --> 00:31:53,200
flexibility there if those games are removed taken from you

625
00:31:53,400 --> 00:31:57,680
and can't be acquired elsewhere, those platforms are more flexible

626
00:31:57,839 --> 00:31:59,319
to be able to do that kind of thing, whereas

627
00:31:59,359 --> 00:32:01,240
you're not going to get to do that if you

628
00:32:01,319 --> 00:32:04,960
just have like a console that's kind of integrated into

629
00:32:04,960 --> 00:32:08,640
one ecosystem and is very unflexible in those ways.

630
00:32:08,839 --> 00:32:10,799
Speaker 2: Do you think that Do you think the PS six

631
00:32:10,880 --> 00:32:13,880
comes out before this goes into effect like next holiday,

632
00:32:14,680 --> 00:32:16,720
or would this be something that we write into with

633
00:32:16,799 --> 00:32:17,599
the PS.

634
00:32:17,279 --> 00:32:19,920
Speaker 1: I think this is I don't think it, so yeah, yeah,

635
00:32:21,279 --> 00:32:24,599
I think that we won't see the PS six for

636
00:32:27,240 --> 00:32:28,279
a little while.

637
00:32:30,680 --> 00:32:31,119
Speaker 2: Earliest.

638
00:32:31,160 --> 00:32:32,559
Speaker 1: I think, I know, I know.

639
00:32:32,599 --> 00:32:35,160
Speaker 3: Right, I think it'll come out in the better than

640
00:32:35,160 --> 00:32:37,559
your GTA at Summer Game Fest prediction.

641
00:32:38,799 --> 00:32:44,559
Speaker 1: Yeah, No, I think I think like twenty twenty eight minimum.

642
00:32:44,759 --> 00:32:45,759
Speaker 3: That's I'm with you there.

643
00:32:45,839 --> 00:32:47,759
Speaker 2: Yeah, that would be the earliest when all the ram

644
00:32:47,880 --> 00:32:50,240
gets back down to normal and everything goes back to

645
00:32:50,319 --> 00:32:52,599
that it was and we just forget this whole nightmare

646
00:32:53,079 --> 00:32:55,680
hellscape never happened, right, Everything's affordable again.

647
00:32:56,759 --> 00:32:58,160
Speaker 1: Yeah, the covid art.

648
00:32:58,240 --> 00:33:00,920
Speaker 3: They post selection, so maybe yeah.

649
00:33:01,759 --> 00:33:04,640
Speaker 1: God, well, let's take a quick break. We'll come back.

650
00:33:04,720 --> 00:33:07,400
We're going to talk about Rhythm Heaven. We're gonna talk

651
00:33:07,440 --> 00:33:10,480
about our favorite games twenty twenty six way less Bummer

652
00:33:10,559 --> 00:33:14,680
conversations incoming. We'll be right back right after this. Welcome

653
00:33:14,720 --> 00:33:17,240
back to the game and former show, Kyle. We want

654
00:33:17,279 --> 00:33:20,799
to get into your review of Rhythm Heaven, the new

655
00:33:20,839 --> 00:33:22,960
rhym Rhythm Heaven game. Is there? What's the what's the

656
00:33:23,240 --> 00:33:24,200
subtitle in this one?

657
00:33:24,680 --> 00:33:26,319
Speaker 3: Groove Rhythm.

658
00:33:27,559 --> 00:33:30,960
Speaker 1: Rhythm Heaven Groove? How is it? Also? What is Rhythm Heaven?

659
00:33:31,000 --> 00:33:33,680
I think like this is a series that I got

660
00:33:33,759 --> 00:33:36,319
into way we were talking about earlier in the show,

661
00:33:36,400 --> 00:33:40,599
like me going back and experiencing games through physical means

662
00:33:41,119 --> 00:33:42,880
that I didn't play. Rhythm Heaven is one of those

663
00:33:42,880 --> 00:33:45,559
things for me. After the three DS or when the

664
00:33:45,599 --> 00:33:48,359
three DS store was closing down, I went and got

665
00:33:48,400 --> 00:33:53,559
a copy of Rhythm Heaven because I knew probably yeah, yeah, exactly.

666
00:33:54,640 --> 00:33:57,200
But so I'm really curious now that I've like I've

667
00:33:57,240 --> 00:34:00,000
got this sort of like introductory experience to those games,

668
00:34:00,240 --> 00:34:02,279
and now I kind of I'm excited to play them.

669
00:34:02,359 --> 00:34:03,240
How is Groove?

670
00:34:04,440 --> 00:34:06,519
Speaker 3: Uh, It's good, It's really good. I like Rhythm Heaven

671
00:34:06,559 --> 00:34:08,719
Groove a lot. I like the Rhythm Heaven games in general.

672
00:34:08,880 --> 00:34:11,760
I don't think Groove is my favorite, but like that

673
00:34:11,880 --> 00:34:14,559
should not dissuade you, like if you have any even

674
00:34:14,599 --> 00:34:19,480
a passing interest in Rhythm Heaven, like absolutely like Groove

675
00:34:19,599 --> 00:34:22,000
is great. It's also like a game, I think I

676
00:34:22,039 --> 00:34:24,760
said in my review where it's like it's a Switch

677
00:34:24,840 --> 00:34:28,559
one game, which I think might be the final like

678
00:34:28,800 --> 00:34:31,400
proper Switch one game from Nintendo.

679
00:34:31,800 --> 00:34:32,119
Speaker 1: Maybe.

680
00:34:32,599 --> 00:34:34,519
Speaker 3: I don't know if there's anything else that's like not

681
00:34:34,760 --> 00:34:41,760
dual platform, like there's Switch Yeah, but it's like I

682
00:34:41,880 --> 00:34:43,840
will always have it on my hard drive, right in

683
00:34:43,880 --> 00:34:46,840
the same way that like I have Rhythm Heaven Megamix

684
00:34:46,920 --> 00:34:49,440
on my three DS and will never delete it, you know,

685
00:34:49,719 --> 00:34:52,440
because because of everything we're talking about in the previous segment.

686
00:34:52,480 --> 00:34:55,119
You know, like it's a game that like I will

687
00:34:55,199 --> 00:34:57,239
I just will pick up periodically and be like, I

688
00:34:57,360 --> 00:34:59,039
want to play that little game again. That was cool.

689
00:34:59,079 --> 00:35:02,119
But if you're unfamiliar, like it's been around since the

690
00:35:02,159 --> 00:35:05,400
Game Boy Advance, but that first Game Boy Advance game

691
00:35:05,480 --> 00:35:07,559
did not come out in North America. It was Rhythm

692
00:35:07,679 --> 00:35:11,639
Heaven for DS, which was just titled Rhythm Heaven was

693
00:35:11,679 --> 00:35:15,519
the first North American Rhythm Heaven game. And then there's

694
00:35:15,559 --> 00:35:18,840
a Rhythm Heaven Fever for WE and Rhythm he Ben

695
00:35:18,880 --> 00:35:21,039
Megamix for three DS, and now Rhythm Heaven Groove. And

696
00:35:21,119 --> 00:35:23,360
what they are is they are collections of mini games.

697
00:35:23,400 --> 00:35:26,079
It's like a lot of The Warrior where folks like

698
00:35:26,320 --> 00:35:29,599
making these like smaller games. There's like a hundred total

699
00:35:29,719 --> 00:35:31,960
games I think in Groove across like single player and

700
00:35:32,079 --> 00:35:35,440
multiplayer games, and some of them are like sequels, right,

701
00:35:35,480 --> 00:35:37,599
there's like different versions of the same game and stuff

702
00:35:37,599 --> 00:35:39,920
like that. But you know, each one takes about two

703
00:35:40,039 --> 00:35:41,840
two and a half minutes to play, and it's like

704
00:35:42,400 --> 00:35:45,519
you are pressing usually a single button or maybe two

705
00:35:45,599 --> 00:35:49,559
buttons in time with music. Right, it's not rock band.

706
00:35:49,760 --> 00:35:52,000
You're not like trying to hit the different color buttons

707
00:35:52,039 --> 00:35:55,840
in time with the music. You are like truly focused

708
00:35:55,960 --> 00:36:01,320
on the rhythm. And in that way, it's it could

709
00:36:01,480 --> 00:36:05,920
it probably is my favorite music rhythm game, Like it's

710
00:36:05,960 --> 00:36:08,360
I don't know if I like, I'd have to think

711
00:36:08,400 --> 00:36:10,679
about it. I really love Beat Saber and stuff like that,

712
00:36:10,800 --> 00:36:13,719
but like the thing I like about Rhythm Heaven is

713
00:36:13,840 --> 00:36:18,760
how your success is more based on you paying attention

714
00:36:18,920 --> 00:36:21,199
and listening to the rhythm and pressing the button in time,

715
00:36:21,280 --> 00:36:24,960
rather than having to worry about pressing three different buttons.

716
00:36:25,239 --> 00:36:27,159
You know, the challenge of a rock band or even

717
00:36:27,199 --> 00:36:29,960
a Beat Saber is like hitting all the things as

718
00:36:30,000 --> 00:36:32,679
they come at you from different angles. Like Rhythm Heaven

719
00:36:32,800 --> 00:36:34,440
is like you might just hit a button like six

720
00:36:34,559 --> 00:36:36,960
times over the course of a minigame, just like trying

721
00:36:37,000 --> 00:36:39,519
to stay with it, and it's like it's really engaging

722
00:36:39,599 --> 00:36:41,239
and it will pull you in and like you do

723
00:36:41,360 --> 00:36:44,639
get into this like this, like lost in a game

724
00:36:44,679 --> 00:36:46,679
where it's like every game can be played without looking

725
00:36:46,719 --> 00:36:49,199
at the screen. Like it's just like it's all like

726
00:36:49,280 --> 00:36:51,000
audio cues and stuff like that. It's harder if you

727
00:36:51,000 --> 00:36:54,039
don't look at the screen. Yeah, but it can be done.

728
00:36:54,119 --> 00:36:55,760
And then the stuff and the reason that you kind

729
00:36:55,760 --> 00:36:57,199
of don't want to look away from the screen, it's

730
00:36:57,199 --> 00:36:59,960
because it's always like a weird stuff that's happening on there.

731
00:37:00,159 --> 00:37:02,880
Like it's just like the weirdest things. Like sometimes you're

732
00:37:02,960 --> 00:37:05,440
like a little monster, like trying to open an umbrella

733
00:37:05,599 --> 00:37:08,639
on like a Paris street. One of my favorite ones

734
00:37:08,840 --> 00:37:11,480
is like you're hiding behind a fence and there's like

735
00:37:11,559 --> 00:37:14,800
the scary moon in the background and you have to

736
00:37:14,880 --> 00:37:17,400
like jump between an opening and the fence by just

737
00:37:17,480 --> 00:37:20,360
pressing a and and you can only do it when

738
00:37:20,480 --> 00:37:23,159
the moon is sneezing because that's when it closes its

739
00:37:23,199 --> 00:37:26,239
eyes and it like it does it like inhales in

740
00:37:26,599 --> 00:37:28,159
like to set you off, to let you know when

741
00:37:28,199 --> 00:37:30,280
you can press the button. And it's like it's so

742
00:37:30,400 --> 00:37:34,239
they're all so weird like that, And yeah, I I

743
00:37:34,360 --> 00:37:36,280
really like it. It's groove is good. I think Mega

744
00:37:36,320 --> 00:37:40,360
Mix is still my like favorite favorite and and uh,

745
00:37:40,599 --> 00:37:45,039
the Wee one might have my favorite game overall where

746
00:37:45,079 --> 00:37:47,880
you're interviewing a wrestler and like you have to press

747
00:37:47,920 --> 00:37:51,559
buttons in time to remember that one. Yeah, and it's

748
00:37:51,679 --> 00:37:53,920
it's all gibberish. It's like rub a dub dubba that true,

749
00:37:53,920 --> 00:37:56,159
and then you press a to go uhuh and then

750
00:37:56,199 --> 00:37:58,679
it's like that one's like the weirdest, funniest one. And

751
00:37:58,719 --> 00:38:01,880
there weren't any in group that really stood out to

752
00:38:01,920 --> 00:38:04,559
me as being like that was like the weirdest one

753
00:38:04,599 --> 00:38:06,079
I've played in a while. But there's a ton of

754
00:38:06,119 --> 00:38:10,280
good ones, I think, to Groove's credit, there there aren't

755
00:38:10,320 --> 00:38:12,719
any that like I disliked, Like there, I don't think

756
00:38:12,760 --> 00:38:14,239
there was a single game that I played where I

757
00:38:14,239 --> 00:38:15,920
was like glad, I don't have to play that one again,

758
00:38:16,159 --> 00:38:18,079
you know, which is like a high compliment when you

759
00:38:18,199 --> 00:38:19,800
have like a hundred minigames.

760
00:38:19,880 --> 00:38:20,079
Speaker 4: Yeah.

761
00:38:20,480 --> 00:38:22,800
Speaker 3: Yeah, so but I gave I gave it an a

762
00:38:22,880 --> 00:38:25,880
two five. It's it's really good. I like this series

763
00:38:25,920 --> 00:38:28,159
and I and I hope it's like I would love

764
00:38:28,239 --> 00:38:29,920
it if we got a new one like every couple

765
00:38:29,960 --> 00:38:31,480
of years, as we have, and I hope it's not

766
00:38:31,559 --> 00:38:36,559
a franchise that like Nintendo Abandons and like the switch version,

767
00:38:36,719 --> 00:38:39,880
Like you know, the switch version of a franchise lately

768
00:38:40,000 --> 00:38:44,519
has become the runaway success you know of that instance,

769
00:38:44,559 --> 00:38:47,440
if that makes sense, like the best selling I don't know,

770
00:38:47,440 --> 00:38:48,840
I don't have an example off the top of my head,

771
00:38:48,880 --> 00:38:52,719
but like the best selling you know this Nintendo franchise.

772
00:38:52,400 --> 00:38:56,039
Speaker 1: Was the Switch version, you know, like New Horizons.

773
00:38:55,760 --> 00:38:58,400
Speaker 3: Yeah, yes, exactly. Yeah, And and I'm hoping that's the

774
00:38:58,440 --> 00:39:02,239
case for Rhythm Heaven here and yeah. And there's also

775
00:39:02,400 --> 00:39:04,360
the other thing to talk about is there's a there's

776
00:39:04,360 --> 00:39:06,960
a game on here called beat Spell, which is kind

777
00:39:07,000 --> 00:39:08,920
of like it's like pitched sort of as an RPG

778
00:39:09,079 --> 00:39:13,440
where it's like turn based combat kind of and it's

779
00:39:13,559 --> 00:39:15,159
it's like kind of like pad Upon. I don't know

780
00:39:15,159 --> 00:39:17,440
if you guys have played pad Upon in Rhythm Heaven

781
00:39:17,559 --> 00:39:20,119
we're talking about, right, Yeah. It's like a side mode

782
00:39:20,639 --> 00:39:23,400
and as you unlock metals, you can do more levels

783
00:39:23,599 --> 00:39:26,880
in beat Spell, and it's like you do you have

784
00:39:27,119 --> 00:39:31,360
like a a four to four rhythm that's constantly playing

785
00:39:31,519 --> 00:39:33,880
over the course of the battle, and you have like

786
00:39:34,480 --> 00:39:37,119
you know, maybe your fire attack is like a B

787
00:39:37,559 --> 00:39:40,119
A B, but health is like a A B A

788
00:39:40,320 --> 00:39:42,360
A B right, and so you have to kind of

789
00:39:42,440 --> 00:39:45,519
like just keep like hammering those attacks and like is

790
00:39:45,599 --> 00:39:47,599
restoring your health and stuff. And it's like it's a

791
00:39:47,639 --> 00:39:50,280
cool mode that like, honestly I would take as like

792
00:39:50,320 --> 00:39:53,000
a standalone game if they were taking Do you think.

793
00:39:52,960 --> 00:39:54,880
Speaker 1: This is kind of like a like a let's test

794
00:39:54,960 --> 00:39:57,840
the waters with this idea? Could this be expanded upon

795
00:39:58,119 --> 00:40:01,719
in like a you know, I mean stand alone maybe.

796
00:40:01,800 --> 00:40:04,519
Speaker 3: Because they did like the Street Pass RPG for three

797
00:40:04,559 --> 00:40:07,760
DS and then they turned that into that game meverse

798
00:40:08,199 --> 00:40:10,719
is that what it was called. I think my daughter

799
00:40:10,840 --> 00:40:12,840
loves that game because you can make your own ambo

800
00:40:13,639 --> 00:40:15,000
or not a mebo, but you can make your own

801
00:40:15,039 --> 00:40:17,000
me characters and then you take them through an RPG

802
00:40:17,360 --> 00:40:20,920
basically just and this kind of feels like that in

803
00:40:21,000 --> 00:40:23,280
the sense that like beat Spell is like a really

804
00:40:23,440 --> 00:40:26,960
substantial experiment that even after I finished it, I was

805
00:40:27,039 --> 00:40:28,400
kind of like, well, you could do a ton more

806
00:40:28,480 --> 00:40:29,880
with that and that'd be cool, you know.

807
00:40:30,360 --> 00:40:32,119
Speaker 1: So, like I eat Smell is also a good name

808
00:40:32,320 --> 00:40:34,280
just for a game, Yeah, yeah, yeah, good name.

809
00:40:34,639 --> 00:40:38,079
Speaker 3: Yeah, But I mean yeah, it's rhythm happens great, like

810
00:40:38,159 --> 00:40:41,320
if you like music or music games like it's unique.

811
00:40:41,480 --> 00:40:44,239
It's like it's it's like nothing else out there, and

812
00:40:44,360 --> 00:40:46,960
it's like it's really engaging and will make you laugh

813
00:40:47,079 --> 00:40:49,800
and we'll make you tense and angry because like you

814
00:40:50,039 --> 00:40:52,239
are you just missed that one button press and like,

815
00:40:52,599 --> 00:40:54,480
but it will also be sort of euphoric when you

816
00:40:54,559 --> 00:40:56,800
get it, like perfect because it just feels so good.

817
00:40:56,960 --> 00:40:59,599
So like, yeah, Rhythm and oh there's a free demo too,

818
00:40:59,639 --> 00:41:01,639
so like you yeah, if you're not, even if you

819
00:41:01,679 --> 00:41:04,599
don't understand what I'm saying, which I completely understand because

820
00:41:04,599 --> 00:41:07,320
I'm being sort of ambiguous about how this game works,

821
00:41:07,519 --> 00:41:10,719
go play the demo and like you will understand and

822
00:41:11,000 --> 00:41:13,360
uh and then you can. It's it's a it's a

823
00:41:13,440 --> 00:41:15,280
game like in need of a demo, which I don't

824
00:41:15,280 --> 00:41:17,679
think it's ever received one, so like I'm glad that

825
00:41:17,800 --> 00:41:19,440
that exists as well. But yeah, good game.

826
00:41:19,519 --> 00:41:19,920
Speaker 4: I like.

827
00:41:20,039 --> 00:41:21,480
Speaker 3: I like Rhythm Heaven Groove a lot.

828
00:41:22,760 --> 00:41:25,320
Speaker 1: Ben, Are you a Rhythm Heaven guy? I feel like

829
00:41:25,360 --> 00:41:27,920
I haven't heard of you talk about that series?

830
00:41:28,159 --> 00:41:32,320
Speaker 4: Not really, I was just thinking about Elite Beat Agents

831
00:41:32,360 --> 00:41:34,119
remember that, And I was trying to think, like, yeah,

832
00:41:34,599 --> 00:41:37,400
connection to the two because like that first and maybe

833
00:41:37,440 --> 00:41:39,119
there's only been one of you Beat Agents, but I

834
00:41:39,159 --> 00:41:42,039
think I reviewed that a game Informer, and it's so

835
00:41:42,239 --> 00:41:46,920
similar to Rhythm Heaven and in just it's like absurdity

836
00:41:47,119 --> 00:41:52,960
and like warrior ware style just gonzonus. Uh that if

837
00:41:52,960 --> 00:41:54,639
you've played all the Rhythm Heaven and want to go back,

838
00:41:54,760 --> 00:41:57,400
Leap the Agents would be another good go to for you.

839
00:41:57,519 --> 00:41:59,920
Speaker 3: I think I do a Leap beat as is really cool,

840
00:42:00,039 --> 00:42:01,760
but it is it is more in the school of

841
00:42:01,920 --> 00:42:04,199
like there's like five or six things you have to do,

842
00:42:04,880 --> 00:42:06,880
you know, like you have to slide and tap and

843
00:42:07,039 --> 00:42:09,679
like rotate and things like that, where Rhythm Heaven is

844
00:42:09,760 --> 00:42:12,800
like the most you get is a second button press occasionally,

845
00:42:12,880 --> 00:42:13,440
which is cool.

846
00:42:14,079 --> 00:42:18,159
Speaker 1: Yeah, hell yeah, Well I want to play it. I

847
00:42:18,519 --> 00:42:20,480
I hope to make some time for it.

848
00:42:20,599 --> 00:42:20,760
Speaker 4: Yeah.

849
00:42:20,880 --> 00:42:23,199
Speaker 2: It seems like something Nintendo would have done a mobile

850
00:42:23,280 --> 00:42:26,480
version of because it's it's such minimal inputs, right, Like

851
00:42:26,559 --> 00:42:29,039
this seems made for phone.

852
00:42:30,280 --> 00:42:33,320
Speaker 3: I mean the three the DS version was like, you know,

853
00:42:33,480 --> 00:42:36,079
a touch screen game where you would swipe kind of

854
00:42:36,239 --> 00:42:39,320
to do rhythms, and uh, you kind of need the

855
00:42:39,360 --> 00:42:42,599
stylus for it. I don't know, yeah, I I don't

856
00:42:43,280 --> 00:42:46,119
I'm not like Over the Moon for Nintendo experimenting too

857
00:42:46,199 --> 00:42:50,519
much in mobile, the mobile game space. I don't want

858
00:42:50,559 --> 00:42:54,239
to rhythm. I have to buy extra games and just

859
00:42:54,280 --> 00:42:55,679
give them all to me, you know what I mean,

860
00:42:57,119 --> 00:43:00,840
and only you and only me. Yeah, I deserve them.

861
00:43:00,880 --> 00:43:01,480
I worked hard.

862
00:43:02,199 --> 00:43:06,960
Speaker 1: Yeah. Uh, well, that's gonna do it for this topic.

863
00:43:07,039 --> 00:43:10,519
I think. Thank you for getting into your view, Kyle.

864
00:43:11,039 --> 00:43:13,800
I do just want to kind of transition us into

865
00:43:14,039 --> 00:43:16,760
talking about our favorite games of twenty twenty six. We

866
00:43:16,840 --> 00:43:19,239
are going to start off with Ben here in a second,

867
00:43:19,840 --> 00:43:22,719
since he's our guest and I want to know what

868
00:43:22,800 --> 00:43:25,440
he's been playing. But yeah, I think we do these

869
00:43:25,480 --> 00:43:27,800
once a year usually, you know, Game of the Year

870
00:43:27,960 --> 00:43:30,320
so far or favorite games of twenty twenty six, however

871
00:43:30,320 --> 00:43:33,880
you want to bill it. But Ben, yeah, I guess

872
00:43:34,039 --> 00:43:37,239
enough said, like, what is one of your favorite games

873
00:43:37,400 --> 00:43:39,159
that of twenty twenty six so far?

874
00:43:40,760 --> 00:43:44,039
Speaker 4: Yeah, my favorite game so far. It's probably a boring

875
00:43:44,119 --> 00:43:45,960
answer if you know me at all, but it's Resident

876
00:43:46,000 --> 00:43:51,960
Evil Requiem, which I loved it and I thought from

877
00:43:52,000 --> 00:43:53,559
top to bottom too. And I know there's like some

878
00:43:53,679 --> 00:43:55,960
complaints out there about the second half, like not being

879
00:43:56,000 --> 00:43:58,519
as strong and I don't.

880
00:43:58,360 --> 00:44:01,079
Speaker 1: Know that that right be for me at all.

881
00:44:01,480 --> 00:44:04,159
Speaker 4: Yeah, well, and like that's a common complaint for residinal

882
00:44:04,239 --> 00:44:07,079
games in general. But it just did a really good

883
00:44:07,239 --> 00:44:12,159
mix of the Residevil seven style first person horror and

884
00:44:12,519 --> 00:44:16,480
the Resident Evil four style over the shoulder more action

885
00:44:16,639 --> 00:44:19,159
y stuff, and it's a good, good blend of both

886
00:44:19,199 --> 00:44:22,239
of those types of Resident Evil, both of those like

887
00:44:22,320 --> 00:44:25,639
flavors of Resident Evil and the they do a fun

888
00:44:25,800 --> 00:44:29,800
like nod to classic resieval stuff, classic Residentval locations, which

889
00:44:29,880 --> 00:44:32,440
is really nice. And if you're a fan of the series,

890
00:44:33,440 --> 00:44:36,159
it's definitely worth playing. And if you've never played the series,

891
00:44:36,199 --> 00:44:39,079
it's actually kind of a cool way to experience everything

892
00:44:39,159 --> 00:44:40,280
that that series does.

893
00:44:41,639 --> 00:44:43,960
Speaker 2: Yeah, it's it's in the running for Gody right now.

894
00:44:44,000 --> 00:44:45,719
It's got like two other things kind of bumping up

895
00:44:45,719 --> 00:44:48,599
against it, but it's it to your point then, Like

896
00:44:48,679 --> 00:44:53,639
I think, especially the the oh my god, what's her name? Grace?

897
00:44:53,639 --> 00:44:55,480
I almost kept want to call her Claire for some reason.

898
00:44:56,000 --> 00:44:59,400
The gray sections alone, I think are worth the price

899
00:44:59,440 --> 00:45:01,840
of admission. The first half of that game is just

900
00:45:02,000 --> 00:45:05,400
so so good, And even though I think the Leon terrifying, yeah,

901
00:45:05,559 --> 00:45:06,599
like absolutely terrible.

902
00:45:06,639 --> 00:45:08,440
Speaker 1: I haven't finished it because I'm so scared. I'm in

903
00:45:08,480 --> 00:45:11,280
a part where I'm just I'm like, I don't know

904
00:45:11,320 --> 00:45:12,000
if I can do this.

905
00:45:12,280 --> 00:45:14,719
Speaker 2: Have you played it since you and I streamed it, Alex.

906
00:45:16,280 --> 00:45:20,559
Speaker 1: The you know the part where a hole opens up?

907
00:45:21,079 --> 00:45:21,320
Speaker 2: Yeah?

908
00:45:22,280 --> 00:45:24,760
Speaker 1: Yeah, okay, so you have to go into a hole.

909
00:45:25,440 --> 00:45:26,679
Speaker 2: Yeah you're pretty okay.

910
00:45:29,000 --> 00:45:31,800
Speaker 3: Wait you're still in the hospital though, right, we think

911
00:45:31,840 --> 00:45:32,599
about the holes.

912
00:45:32,920 --> 00:45:35,079
Speaker 1: Yeahs in the hospital.

913
00:45:35,440 --> 00:45:36,400
Speaker 3: Okay, you're not.

914
00:45:36,599 --> 00:45:39,320
Speaker 1: You got a ways to go, man, Yeah, but it's terrifying.

915
00:45:39,920 --> 00:45:40,159
Speaker 2: Yeah.

916
00:45:40,880 --> 00:45:43,360
Speaker 1: Also check out or like hype myself up to even

917
00:45:43,519 --> 00:45:46,559
like consider starting it up.

918
00:45:47,000 --> 00:45:48,079
Speaker 2: If you want to see what He's.

919
00:45:49,679 --> 00:45:50,000
Speaker 4: Scary.

920
00:45:52,159 --> 00:45:52,519
Speaker 1: Perfect.

921
00:45:53,119 --> 00:45:54,880
Speaker 2: There are less distractions, There are less things that can

922
00:45:54,920 --> 00:45:56,559
scare you in real life if you can't see them.

923
00:45:57,480 --> 00:45:59,119
Speaker 4: Yeah, your cat won't jump up and scare you.

924
00:45:59,840 --> 00:46:02,960
Speaker 3: I will say for Alex too, like I think, and

925
00:46:03,000 --> 00:46:04,760
maybe you guys will maybe agreer disagree with me. I

926
00:46:04,920 --> 00:46:08,440
do think Resident Evil Requiem the scary factor gets like

927
00:46:08,800 --> 00:46:11,559
less and less as you go along, right, like.

928
00:46:13,280 --> 00:46:17,000
Speaker 1: The Village too. Yeah yeah, and I beat Village and

929
00:46:17,159 --> 00:46:20,000
really loved it, so like I know I can do it.

930
00:46:20,119 --> 00:46:23,840
It's just this is very much the types of horror

931
00:46:24,679 --> 00:46:28,519
in like Resident Evil number one. I hate being stalked,

932
00:46:29,199 --> 00:46:33,519
and so luckily in Village you know that that whole

933
00:46:33,559 --> 00:46:37,760
segment was like you know, three hours four hours of

934
00:46:37,920 --> 00:46:40,280
the Lady D stuff, and then I was like okay,

935
00:46:41,159 --> 00:46:47,519
and like the yeah, but like dolls aren't that scary

936
00:46:47,599 --> 00:46:49,320
to me? It's the other thing in that house that

937
00:46:49,519 --> 00:46:56,239
is terrifying you. But yeah, yeah, but the creatures in

938
00:46:56,480 --> 00:46:59,880
Resident Evil Requiem from the Jump are not only are

939
00:46:59,880 --> 00:47:04,320
they stalking me, but they are horrifying, Whereas like Lady

940
00:47:04,400 --> 00:47:07,880
D wasn't horrifying. She was just like intimidating and was

941
00:47:07,960 --> 00:47:12,480
like unrelenting and chasing after you. And you felt got that, right,

942
00:47:12,800 --> 00:47:16,440
You've got that plus cargos chasing after you and Requiem.

943
00:47:18,320 --> 00:47:20,079
Speaker 2: Yeah, but I mean to his point, like Requiem made

944
00:47:20,159 --> 00:47:22,559
zombie scary again, Like I don't think zombies and scaring

945
00:47:22,960 --> 00:47:24,760
Resident Evil in a really long time, and this is

946
00:47:24,800 --> 00:47:28,320
a return to like traditional just good old fashioned ari

947
00:47:28,519 --> 00:47:29,760
zombies and they're horrified.

948
00:47:30,760 --> 00:47:32,360
Speaker 4: That's part of what I like about it. And also

949
00:47:32,519 --> 00:47:35,280
there's it feels like Resievil always needs to introduce like

950
00:47:35,360 --> 00:47:37,480
here's the new enemy type. It was always like here's

951
00:47:37,480 --> 00:47:40,559
a new virus that creates a brain it's not zombies anymore,

952
00:47:40,599 --> 00:47:44,679
it's X and it's nice to just have classic zombies.

953
00:47:44,920 --> 00:47:46,960
And I'm not a huge zombie guy either, but it's

954
00:47:47,000 --> 00:47:49,119
just nice to have like a normal enemy type and

955
00:47:49,199 --> 00:47:50,679
like these are the monsters I'm with.

956
00:47:52,519 --> 00:47:53,920
Speaker 3: I also, I don't know if it would if I

957
00:47:54,440 --> 00:47:56,840
if and when I revisit Requiem, which I actually do

958
00:47:56,960 --> 00:48:00,440
revisit resievil games. I don't like replay a lot, but

959
00:48:00,480 --> 00:48:03,159
because they're so compact. But the thing that I don't

960
00:48:03,159 --> 00:48:05,159
know if I would ever be able to be recreated

961
00:48:05,920 --> 00:48:09,519
is that I loved was the first time you get

962
00:48:09,559 --> 00:48:13,039
to play as Leon in the hospital after playing through

963
00:48:13,079 --> 00:48:16,119
it as Grace and like Leon serving as the like

964
00:48:16,320 --> 00:48:19,760
the cleanup. You know, it's like it was such a

965
00:48:19,920 --> 00:48:24,400
cathartic experience to be like avoiding zombies and conserving AMMO

966
00:48:24,480 --> 00:48:27,079
and being really careful and like leaving a bunch of

967
00:48:27,239 --> 00:48:29,280
zombies behind, even though it's not like I don't like

968
00:48:29,360 --> 00:48:31,320
to play games that way, where you'd like leave enemies

969
00:48:31,760 --> 00:48:34,480
and then to like hop in there as Leon and

970
00:48:34,840 --> 00:48:37,880
just and it's just not a problem, right, You're just like,

971
00:48:37,880 --> 00:48:39,119
all right, let me go take care of all the

972
00:48:39,199 --> 00:48:41,239
things that Grace was able to take care of, Like

973
00:48:41,360 --> 00:48:43,800
I just love that sort of dichotomy, like that sort

974
00:48:43,800 --> 00:48:47,920
of like that that yeah, that reward for how you

975
00:48:48,119 --> 00:48:52,079
played earlier, like was so cool, and it was like

976
00:48:52,159 --> 00:48:54,000
I was so worried that it's like I'm not gonna

977
00:48:54,000 --> 00:48:55,719
want to play as Grace, I'm only going to play

978
00:48:55,719 --> 00:48:58,119
as Leon, and like they did such a good job

979
00:48:58,199 --> 00:49:01,360
of like making both interest in different ways. Like yeah,

980
00:49:01,559 --> 00:49:04,000
it's it's definitely like for me, like up there in

981
00:49:04,119 --> 00:49:07,000
terms of like game of the Year, it's like it is. Yeah,

982
00:49:07,199 --> 00:49:09,360
it's potentially number one for sure. Yeah.

983
00:49:09,920 --> 00:49:14,320
Speaker 1: Yeah, Marcus, you mentioned some other games kind of competing

984
00:49:14,480 --> 00:49:18,679
for your goaty slots. What what what's one of those

985
00:49:18,719 --> 00:49:19,239
other games.

986
00:49:20,119 --> 00:49:21,719
Speaker 2: It's a game that I think I'm still the only

987
00:49:21,840 --> 00:49:24,440
editor as of not it's played it. But Neo three.

988
00:49:25,239 --> 00:49:27,639
I reviewed that game. I gave it a nine. That

989
00:49:27,760 --> 00:49:32,320
game's awesome. It's uh. I think it's the best Neo game.

990
00:49:32,840 --> 00:49:35,920
It's a series that I've always like enjoyed and had

991
00:49:35,920 --> 00:49:39,280
a lot of respect for. Is like the earliest souls

992
00:49:39,480 --> 00:49:45,320
like but also still feeling very different from from software,

993
00:49:45,519 --> 00:49:47,039
Like it's kind of crazy when you think about it,

994
00:49:47,159 --> 00:49:49,440
Like they were one of the very first quote unquote copycats,

995
00:49:49,679 --> 00:49:52,239
but they are still one of the most different of

996
00:49:52,360 --> 00:49:54,079
the bunch because it's still got the team that to

997
00:49:54,679 --> 00:49:57,960
speed and to focus on like loot. But like with

998
00:49:58,079 --> 00:50:00,880
this game, expanding it to an open world, it's it

999
00:50:01,039 --> 00:50:03,559
does the Elden Ring thing where it's like, maybe that's

1000
00:50:03,599 --> 00:50:06,320
the best way to make your Souls like franchise better

1001
00:50:06,440 --> 00:50:08,199
is to make it open world because it makes it

1002
00:50:08,760 --> 00:50:11,119
easier to manage the difficulty because if you get stuck

1003
00:50:11,159 --> 00:50:14,440
on something, you just move on to something else. The

1004
00:50:15,280 --> 00:50:19,519
combat is still phenomenal. You've got the Ninja style now

1005
00:50:19,639 --> 00:50:22,320
that you can switch to, so you essentially have two

1006
00:50:22,599 --> 00:50:25,360
completely different character builds that you can switch to at

1007
00:50:25,400 --> 00:50:28,320
a button press, between the traditional samurai style and then

1008
00:50:28,320 --> 00:50:30,239
the Ninja style, which is so fun, Like the Ninja

1009
00:50:30,280 --> 00:50:32,840
style became my default style. It's like the closest that

1010
00:50:32,920 --> 00:50:34,960
you can get to playing like a ninja guiding game

1011
00:50:35,039 --> 00:50:37,679
as a Soul's like between all just like how much

1012
00:50:37,760 --> 00:50:42,440
faster you are, like the bespoke abilities that are tied

1013
00:50:42,480 --> 00:50:46,440
to the Ninja class, but also just having the strategy

1014
00:50:46,480 --> 00:50:50,159
of like switching between the two like mid combo and

1015
00:50:51,079 --> 00:50:53,440
during like these big Boss fights, like it's just it's

1016
00:50:53,559 --> 00:50:56,639
never not fun to go fight things in this game.

1017
00:50:56,800 --> 00:51:00,159
And then the way that it constantly, like the way

1018
00:51:00,199 --> 00:51:02,800
it's open world constantly rewards you for engaging with it,

1019
00:51:03,039 --> 00:51:05,400
Like everything you do in the world makes your character better,

1020
00:51:05,480 --> 00:51:06,960
and not just in a traditional sense of like oh,

1021
00:51:07,000 --> 00:51:08,480
if you kill a thing, you get stronger, you find

1022
00:51:08,480 --> 00:51:12,480
a chest, it's literally like there are multiple like meters,

1023
00:51:13,679 --> 00:51:18,360
like like either in your face or invisible that just

1024
00:51:18,760 --> 00:51:22,519
reward you for Like, hey, you know, we're not instead

1025
00:51:22,519 --> 00:51:24,719
of littering the map with a bunch of icons, We're

1026
00:51:24,760 --> 00:51:27,880
gonna keep it pretty sparse so you still feel like

1027
00:51:27,880 --> 00:51:30,559
you're discovering things on your own. But if you discover

1028
00:51:30,880 --> 00:51:34,039
enough of the map on your own, we're gonna reward

1029
00:51:34,119 --> 00:51:37,519
you discovery bonuses that not only make your character better

1030
00:51:37,639 --> 00:51:40,239
in like little ways, but also we're gonna reveal the

1031
00:51:40,400 --> 00:51:42,280
things that you missed, So if you want to go

1032
00:51:42,400 --> 00:51:44,639
clean up later on your own, we're gonna make it

1033
00:51:44,719 --> 00:51:46,360
easier to do that. But we're gonna let you find

1034
00:51:46,400 --> 00:51:48,320
things on your own. And I think that's like such

1035
00:51:48,320 --> 00:51:50,800
a smart approach of like kind of like walking the

1036
00:51:50,880 --> 00:51:53,960
line between like not telling you anything and like eleen

1037
00:51:54,079 --> 00:51:57,000
Ring versus like the stereotomica Uob's off game of putting

1038
00:51:57,079 --> 00:51:59,320
too much information on the map, and it's something I

1039
00:51:59,400 --> 00:52:01,119
help other open world games kind.

1040
00:52:01,000 --> 00:52:02,519
Speaker 3: Of like borrow from.

1041
00:52:03,199 --> 00:52:05,559
Speaker 2: But you know, like the story's fun, like the time

1042
00:52:05,599 --> 00:52:08,280
travel story. You're jumping around like multiple eras and going

1043
00:52:08,400 --> 00:52:11,320
from like giant map to giant maps, a giant map

1044
00:52:11,480 --> 00:52:14,760
in different time periods. And yeah, it's just like it's

1045
00:52:14,840 --> 00:52:17,320
just a kick ass action game. And I hope you

1046
00:52:17,400 --> 00:52:19,000
know it came out earlier in a year, so it's

1047
00:52:19,000 --> 00:52:20,039
one of those games I kind of have to like

1048
00:52:20,079 --> 00:52:22,559
periodically remind you guys and other people to like, hey,

1049
00:52:22,599 --> 00:52:23,840
don't don't sleep on Neo three.

1050
00:52:25,119 --> 00:52:25,679
Speaker 1: Check this out.

1051
00:52:25,920 --> 00:52:26,599
Speaker 2: It's really good.

1052
00:52:27,039 --> 00:52:29,000
Speaker 3: Yeah, it's on my hard drive. I want to spend

1053
00:52:29,039 --> 00:52:29,920
some time with it for sure.

1054
00:52:30,880 --> 00:52:33,440
Speaker 1: Yeah, Kyle, what's the game for you that you've been

1055
00:52:34,199 --> 00:52:35,239
really dig in this year?

1056
00:52:35,840 --> 00:52:38,639
Speaker 3: I well, there are two that are kind of head

1057
00:52:38,679 --> 00:52:41,159
to head to me that aren't Resu Requiem, but I'll

1058
00:52:41,159 --> 00:52:45,000
talk about Pragmata first. Pragmata was like a game that

1059
00:52:45,039 --> 00:52:47,679
I was optimistic about. I liked this sort of the

1060
00:52:47,840 --> 00:52:51,599
premise of like I always quote Jacob Geller, who talks

1061
00:52:51,639 --> 00:52:55,880
about resume four. Uh, but it was really good at

1062
00:52:55,960 --> 00:52:59,360
just like you making you do two things right, shooting

1063
00:52:59,559 --> 00:53:01,400
bad guys in the knees and then walking up to

1064
00:53:01,440 --> 00:53:03,079
them and kicking them in the face, which was like

1065
00:53:03,199 --> 00:53:05,800
I think, I said quoting Jacob Keeller because he once said,

1066
00:53:05,800 --> 00:53:07,239
like that is the most fun thing you can do

1067
00:53:07,320 --> 00:53:09,199
in a video game, and I don't know that he's wrong,

1068
00:53:09,559 --> 00:53:13,559
like truly, Like there's something so satisfying about that process.

1069
00:53:13,840 --> 00:53:17,320
And I feel like Pragmata figured out that sort of

1070
00:53:17,719 --> 00:53:19,639
where it's like, yeah, you have to hack a little

1071
00:53:19,639 --> 00:53:22,360
bit and then you do the shooting and it's a

1072
00:53:22,440 --> 00:53:25,079
cool that's a great mechanic. But I also just really

1073
00:53:25,320 --> 00:53:27,679
liked the premise. I liked how much of a dad

1074
00:53:27,840 --> 00:53:30,639
game it was. I like the look of it. I

1075
00:53:31,000 --> 00:53:33,679
like the sort of a linear structure of it. It

1076
00:53:33,760 --> 00:53:36,679
has kind of like residival sort of like vibes in

1077
00:53:36,760 --> 00:53:39,199
the sense of like how the game is structured and

1078
00:53:39,280 --> 00:53:42,039
how you move through it, and like how you unlock everything,

1079
00:53:42,159 --> 00:53:44,400
and like the way it gives you upgrades and stuff.

1080
00:53:44,400 --> 00:53:48,480
It was just like a really cleanly designed game that

1081
00:53:48,679 --> 00:53:50,639
just like really worked for me. And it's like the

1082
00:53:50,679 --> 00:53:53,840
reason I hype it up so much is because it

1083
00:53:53,920 --> 00:53:57,119
was also unique, like it also felt new, which is

1084
00:53:57,199 --> 00:53:59,800
like not a feeling I get a lot with video

1085
00:53:59,800 --> 00:54:04,639
games these days. Even games I love are mostly familiar

1086
00:54:04,920 --> 00:54:07,719
or building off an idea of something previously, or just

1087
00:54:07,800 --> 00:54:10,760
doing a really good job at a genre. Like even

1088
00:54:10,760 --> 00:54:14,119
a Resual Requiem is just like a great survival horror

1089
00:54:14,199 --> 00:54:15,960
game with a like like a lot of mechanics I

1090
00:54:16,000 --> 00:54:19,159
played from previous resual games I like, but Pragmata felt

1091
00:54:19,480 --> 00:54:23,159
like truly something different but also kind of throwbacky in

1092
00:54:23,239 --> 00:54:25,039
this at the same time in a way that I'm

1093
00:54:25,239 --> 00:54:27,559
hard to put my finger on, and like, I got

1094
00:54:27,639 --> 00:54:29,880
engaged in the story in a way that I really liked,

1095
00:54:29,920 --> 00:54:32,960
and I like, I like the characters, and yeah, Pragmata

1096
00:54:33,159 --> 00:54:35,320
was like a game that I was like, but like

1097
00:54:35,400 --> 00:54:36,719
before I started it, I was kind of like, this

1098
00:54:36,760 --> 00:54:39,239
looks cool. I bet this will be like a solid

1099
00:54:39,400 --> 00:54:43,360
eight you know, good first try at this new franchise Capcom.

1100
00:54:43,639 --> 00:54:45,880
But like, it exceeded my expectations in that way, and

1101
00:54:45,960 --> 00:54:47,000
I really like it.

1102
00:54:47,079 --> 00:54:47,119
Speaker 4: It.

1103
00:54:47,519 --> 00:54:49,519
Speaker 3: It is a game where if they were to announce

1104
00:54:49,599 --> 00:54:52,280
like DLC or something I would I would jump on

1105
00:54:52,360 --> 00:54:53,639
it and be like, oh, yeah, I would love an

1106
00:54:53,639 --> 00:54:54,639
excuse to play more of this.

1107
00:54:54,960 --> 00:54:56,199
Speaker 2: Yeah, did you play that?

1108
00:54:57,440 --> 00:55:01,239
Speaker 4: Oh you go, Ben, if you're seeing your time, I

1109
00:55:02,280 --> 00:55:05,159
it does look interesting. It's on my list for sure.

1110
00:55:05,280 --> 00:55:08,599
I'm curious. What does pragmata mean? It seems like a

1111
00:55:08,639 --> 00:55:11,199
weird nonsense word. Is that a spoiler? Is it the

1112
00:55:11,280 --> 00:55:13,719
name of a ship? Is it? The name of the

1113
00:55:15,159 --> 00:55:15,760
little girl?

1114
00:55:16,119 --> 00:55:18,800
Speaker 3: Is a pragmata if I remember correct? Right?

1115
00:55:18,920 --> 00:55:21,119
Speaker 2: Yeah, Like it's like what they call her the robots,

1116
00:55:21,280 --> 00:55:23,960
the human the humanoid robots or pragmice.

1117
00:55:24,039 --> 00:55:26,159
Speaker 3: Yeah, so it's like not really a spoiler. And I

1118
00:55:26,559 --> 00:55:28,519
believe it is not a word, right, I believe it

1119
00:55:28,599 --> 00:55:30,320
is a word invented for the game.

1120
00:55:30,280 --> 00:55:32,159
Speaker 2: Right, I know, Type it into Google and see if

1121
00:55:32,199 --> 00:55:33,559
you get a red isn't.

1122
00:55:33,320 --> 00:55:35,239
Speaker 4: A mash up of two words? Like where are they

1123
00:55:35,280 --> 00:55:36,639
getting this word?

1124
00:55:40,280 --> 00:55:43,639
Speaker 2: It is because she's pragmatic, because she's like a machine,

1125
00:55:44,000 --> 00:55:48,760
so she's very imagine because because like I mean, honestly,

1126
00:55:48,840 --> 00:55:50,639
one of the things I love about pragmat is like

1127
00:55:50,719 --> 00:55:53,239
I think Diana is like one of the best characters

1128
00:55:53,239 --> 00:55:55,360
of the year. Like I love her so much. She's

1129
00:55:55,440 --> 00:56:00,239
just the most precious child. She's the closest thing hang out. Yeah, Oh,

1130
00:56:00,639 --> 00:56:05,960
don't don't make me write fan fiction, Kyle, But it

1131
00:56:06,079 --> 00:56:07,599
was like the close thing ever made me think, like, man,

1132
00:56:07,679 --> 00:56:09,800
maybe I should have kids, but only if they end

1133
00:56:09,880 --> 00:56:14,159
up like Diana, specifically, because she's just precious. Every time

1134
00:56:14,199 --> 00:56:16,599
you go back to your little hideout and she presents

1135
00:56:16,679 --> 00:56:18,920
you another crayon drawing that she made for you're like,

1136
00:56:19,119 --> 00:56:19,599
he's too.

1137
00:56:22,519 --> 00:56:24,039
Speaker 4: Time and never throw a fit.

1138
00:56:24,239 --> 00:56:29,400
Speaker 2: And on one hand, it's weird that your cram drawing

1139
00:56:29,519 --> 00:56:32,360
looks like objectively bad because it, like you think it's

1140
00:56:32,440 --> 00:56:34,320
like an advanced machine. You could just make this look

1141
00:56:34,360 --> 00:56:38,760
like the Mona Lisa. But also I appreciate that it's crappy.

1142
00:56:40,079 --> 00:56:42,440
That's funny. Did you get an answer, Kyle? Is it

1143
00:56:42,480 --> 00:56:42,800
a word?

1144
00:56:43,880 --> 00:56:43,920
Speaker 4: No?

1145
00:56:44,239 --> 00:56:46,280
Speaker 3: I don't think. I think it's invented for the game.

1146
00:56:46,440 --> 00:56:48,800
But which is weird because like, I do find it memorable.

1147
00:56:49,000 --> 00:56:53,280
I'm never at a loss for pragmata, you know, like

1148
00:56:53,400 --> 00:56:55,400
it's like, I don't know, it feels like it feels

1149
00:56:55,400 --> 00:56:58,719
like a real word. I sooner remember Pragmata than I

1150
00:56:58,800 --> 00:57:00,639
do Disclosure Day.

1151
00:57:03,039 --> 00:57:05,639
Speaker 2: I too remember that game more so than that not

1152
00:57:05,800 --> 00:57:07,320
great movie is okay?

1153
00:57:07,400 --> 00:57:10,559
Speaker 3: Yeah, yeah, yeah, Pragmata a big one for me, will

1154
00:57:10,599 --> 00:57:13,320
definitely be in my top five. Well yeah, who knows,

1155
00:57:13,400 --> 00:57:15,360
maybe maybe a bunch of amazing games will come out,

1156
00:57:15,400 --> 00:57:16,480
but I'll be.

1157
00:57:16,519 --> 00:57:20,760
Speaker 1: Shocking right now. Yeah, right now, I haven't. I haven't

1158
00:57:20,800 --> 00:57:23,199
finished Double A seven. I'm really liking Double A seven.

1159
00:57:23,239 --> 00:57:27,599
But Po Copia, Pokemon Po Copia is probably my number one.

1160
00:57:28,159 --> 00:57:33,280
That or or Cairn, but Po Copia is. Yeah. I mean,

1161
00:57:34,400 --> 00:57:37,159
I feel like we've the Internet has talked about this

1162
00:57:37,239 --> 00:57:39,800
game to death, but yeah, I think it just really

1163
00:57:39,960 --> 00:57:44,159
kind of was expansive in a way that I wasn't expecting,

1164
00:57:44,400 --> 00:57:48,039
and the end game just continues to I've continued to

1165
00:57:48,199 --> 00:57:51,840
like work on my my, my sort of island. There's

1166
00:57:52,039 --> 00:57:54,840
I don't want to spoil it because it's people still

1167
00:57:54,880 --> 00:57:56,440
might be working through it, but there's like a schedule

1168
00:57:56,480 --> 00:57:58,039
island you can get to, you can go to.

1169
00:57:58,559 --> 00:58:01,920
Speaker 2: But to your point, Marcus, right now, the Giachi events happening,

1170
00:58:02,000 --> 00:58:05,639
I've been I've been diving back into Pocopia to hang

1171
00:58:05,679 --> 00:58:08,480
out with Jaachi and you do like wishes for him.

1172
00:58:09,719 --> 00:58:12,119
Oh but you can get Girachi to move into your town.

1173
00:58:12,920 --> 00:58:14,599
Speaker 1: Okay, that's cool. I'll have to check that.

1174
00:58:14,639 --> 00:58:17,719
Speaker 3: Out now that you're saying, there, Marcus, is that a

1175
00:58:17,840 --> 00:58:20,800
pragmatis situations.

1176
00:58:20,920 --> 00:58:23,880
Speaker 2: It's cute. It's like a little star person like I've seen.

1177
00:58:23,960 --> 00:58:25,400
I've always seen it in art. Like I'm not a

1178
00:58:25,480 --> 00:58:27,119
huge Pokemon guy, but I've always seen it.

1179
00:58:27,199 --> 00:58:31,440
Speaker 1: Garai is a legendary from my Gen four three or four.

1180
00:58:33,159 --> 00:58:38,440
I believe it's a star feet Yeah, it's a it's

1181
00:58:38,480 --> 00:58:41,719
like a it's a star. It's like a living star

1182
00:58:41,960 --> 00:58:47,920
kind of legendary. There's a whole movie about Geraci. But yeah,

1183
00:58:48,000 --> 00:58:51,719
I I really really have been digging Pocopia. I think

1184
00:58:51,760 --> 00:58:54,719
I definitely have fallen off, but it's still one of

1185
00:58:54,760 --> 00:58:56,880
those games that I think I'll actually probably go back

1186
00:58:56,920 --> 00:58:59,599
to it and put some more time in throughout the

1187
00:58:59,679 --> 00:59:04,480
year once we get past the I think Onslaught of

1188
00:59:04,960 --> 00:59:08,639
August and September. But yeah, I think it's just like

1189
00:59:08,760 --> 00:59:11,320
a really creative you know, back before I even worked

1190
00:59:11,320 --> 00:59:14,280
a game before, where I pitched this Pokemon city builder

1191
00:59:15,960 --> 00:59:20,880
to my friends and it was if you like, what

1192
00:59:21,000 --> 00:59:23,239
if you like were in charge of like building a

1193
00:59:23,440 --> 00:59:27,519
city to attract Pokemon and then to attract trainers to

1194
00:59:27,599 --> 00:59:30,719
come and like bring business to your town. And while

1195
00:59:31,639 --> 00:59:35,159
Pocopia is not that. It was like cool to see

1196
00:59:35,519 --> 00:59:37,880
a lot of the things I thought to myself and

1197
00:59:38,000 --> 00:59:41,679
my friends, like like eight years ago, there's some of

1198
00:59:41,719 --> 00:59:44,559
those ideas in Pocopia, and so it's cool to see

1199
00:59:46,400 --> 00:59:48,559
to see that kind of playing out. And obviously it

1200
00:59:48,599 --> 00:59:51,199
went it's not a city builder, it went a different direction.

1201
00:59:52,519 --> 00:59:55,960
But I want to see more of that and more

1202
00:59:56,000 --> 00:59:58,719
spin offs of Pokemon that aren't just like a puzzle

1203
00:59:58,760 --> 01:00:03,159
game or a uh, you know, a mystery dungeon. Right, Like,

1204
01:00:03,599 --> 01:00:09,280
I think like giving developers that license to make something

1205
01:00:09,320 --> 01:00:11,960
cool that they're really good at is awesome. And like

1206
01:00:12,039 --> 01:00:16,199
the fact that the Dragon Quest Builders team you know,

1207
01:00:16,280 --> 01:00:18,480
got a crack at this and they just they nailed it.

1208
01:00:19,719 --> 01:00:21,599
So yeah, that's that's po Copia. That's one of my

1209
01:00:21,719 --> 01:00:23,760
picks round.

1210
01:00:25,280 --> 01:00:28,039
Speaker 4: I was just gonna say another like weird word game

1211
01:00:28,079 --> 01:00:31,480
where it's like po Copia. It's unlike Pragmata, where I'm like,

1212
01:00:31,480 --> 01:00:32,760
I don't know where you came up with that word.

1213
01:00:32,800 --> 01:00:37,039
It's like, okay, it's Pokemon versus Utopia. But that's not Yeah,

1214
01:00:37,199 --> 01:00:39,199
that's not like a super clever pun or anything. It's

1215
01:00:39,239 --> 01:00:42,880
just sort of like together, Yeah, they should have made.

1216
01:00:43,199 --> 01:00:44,519
I think they could have done better. I feel like

1217
01:00:44,599 --> 01:00:46,239
half the people who say it stumble over it.

1218
01:00:47,199 --> 01:00:47,519
Speaker 1: I don't know.

1219
01:00:47,840 --> 01:00:51,800
Speaker 3: Maybe pokemon it as a name. Yeah, they could have

1220
01:00:51,840 --> 01:00:52,920
called it Pokemon Builders.

1221
01:00:53,000 --> 01:00:53,239
Speaker 1: Maybe.

1222
01:00:54,199 --> 01:00:54,239
Speaker 4: No.

1223
01:00:54,480 --> 01:00:56,719
Speaker 2: I like po Copia because it sounds silly. It's fun

1224
01:00:56,760 --> 01:00:58,760
to say, like, I'm going to play some po Copia.

1225
01:00:59,679 --> 01:01:02,840
Speaker 4: Yeah, pokem Manhattan.

1226
01:01:03,840 --> 01:01:11,960
Speaker 1: Hmmm sports thinking philip Adelphia thinking, I don't think that fallibility.

1227
01:01:13,000 --> 01:01:17,679
Speaker 3: What did I say, Philadelphia or something which was just

1228
01:01:17,800 --> 01:01:18,119
as good?

1229
01:01:18,239 --> 01:01:23,199
Speaker 1: Frankly, Ben, what's another game that's kind of been on

1230
01:01:23,360 --> 01:01:26,480
your playlist year this year that you're really really digging?

1231
01:01:27,679 --> 01:01:30,400
Speaker 4: I yeah, I mean, I'd love to give a tip

1232
01:01:30,480 --> 01:01:32,360
of that. You mentioned James Bond. I think it's really

1233
01:01:32,400 --> 01:01:36,000
worth going back to you if if you at all

1234
01:01:36,239 --> 01:01:39,320
liked it. It's I'm a big fan of James Bond,

1235
01:01:39,400 --> 01:01:43,159
you know, the non chauvinistic parts of the character. He

1236
01:01:43,840 --> 01:01:45,400
the either the cool spy stuff.

1237
01:01:45,599 --> 01:01:47,480
Speaker 1: I thought you were telling me off camera that those

1238
01:01:47,559 --> 01:01:48,880
were actually your favorite parts.

1239
01:01:49,400 --> 01:01:52,280
Speaker 4: Yeah that was off camera, do you understand?

1240
01:01:52,559 --> 01:01:55,159
Speaker 2: But it was one We're on camera now.

1241
01:01:55,639 --> 01:01:58,199
Speaker 4: So yeah, it's I just like the cool, you know,

1242
01:01:58,360 --> 01:02:03,159
murdery stuff just goes nuts with a gun. Uh, you know,

1243
01:02:03,320 --> 01:02:06,159
it does like a really good job of bringing It's

1244
01:02:06,199 --> 01:02:10,079
like a really cool action spy set piece thing. And

1245
01:02:10,119 --> 01:02:12,239
I remember when they announced it, I was like, Okay, cool,

1246
01:02:12,880 --> 01:02:15,719
the hit Man guys doing James Bond feels like peanut

1247
01:02:15,719 --> 01:02:18,960
butter and jelly, and I like hit Man. I was like,

1248
01:02:19,079 --> 01:02:21,320
even if it's just like hit Man, that's fine. But

1249
01:02:21,400 --> 01:02:24,199
I didn't know they were gonna go this this hard

1250
01:02:24,239 --> 01:02:27,639
on the action and it works. It fits the character obviously,

1251
01:02:28,000 --> 01:02:30,800
and they did a really just bang up job on it.

1252
01:02:30,960 --> 01:02:33,400
It's it's I miss Uncharted in a lot of ways,

1253
01:02:33,559 --> 01:02:36,119
and this has some elements of Uncharted in it, which

1254
01:02:36,559 --> 01:02:38,880
I really like. So if you're at all into that

1255
01:02:39,440 --> 01:02:43,440
single player action cinematic game, I think it's definitely worth

1256
01:02:43,519 --> 01:02:44,039
diving into.

1257
01:02:45,599 --> 01:02:48,920
Speaker 1: Yeah, I think it feels a lot like Uncharted for.

1258
01:02:50,800 --> 01:02:53,719
I don't think it quite hits like the same. I

1259
01:02:53,920 --> 01:02:56,639
felt like Uncharted for puts you in control in a

1260
01:02:56,679 --> 01:02:58,719
lot of the big set piece moments, or is the

1261
01:02:58,760 --> 01:03:02,679
thing double seven kind of away at times? And I think,

1262
01:03:02,960 --> 01:03:05,320
you know it, it kind of feels a little like

1263
01:03:06,159 --> 01:03:08,239
not quite doesn't quite reach the same peaks for me.

1264
01:03:08,679 --> 01:03:11,679
But I think all in all, like James Bond and

1265
01:03:11,719 --> 01:03:15,400
Double seven, Like those missions really feel like they embody

1266
01:03:15,519 --> 01:03:17,599
the character in the world and like you said, kind

1267
01:03:17,639 --> 01:03:21,719
of leaving behind a lot of those like chauvinistic characteristics,

1268
01:03:21,800 --> 01:03:25,119
and it's just like this really well rounded experience that

1269
01:03:25,199 --> 01:03:28,000
also has like a really interesting and well, really well

1270
01:03:28,159 --> 01:03:29,400
paced story.

1271
01:03:29,960 --> 01:03:31,719
Speaker 2: Yeah. I was gonna say, like I haven't finishing His

1272
01:03:31,760 --> 01:03:34,400
Bondie either, but I'm I would imagine I'm over halfway

1273
01:03:34,440 --> 01:03:36,320
through it, but I already I think it's my favorite

1274
01:03:36,400 --> 01:03:38,039
narrative of the year so far, and I haven't even

1275
01:03:38,039 --> 01:03:41,079
seen me yet yet, but I'm just so engrossed in it.

1276
01:03:41,199 --> 01:03:44,920
I think the performances are pretty fantastic almost across the board.

1277
01:03:45,440 --> 01:03:48,599
I think that like this is one of my favorite

1278
01:03:48,880 --> 01:03:52,280
versions of Bond, like even including all the various film

1279
01:03:52,599 --> 01:03:55,800
incarnations of him. Like I just love this young Bond,

1280
01:03:55,880 --> 01:03:58,280
Like he just feels true to the character but still

1281
01:03:59,039 --> 01:04:02,199
gets across the you know, the young kind of like

1282
01:04:02,360 --> 01:04:05,119
rookie aspect of him, Like he's not annoying, Like he's

1283
01:04:05,519 --> 01:04:07,639
just seems like just like a genuinely good do that

1284
01:04:07,719 --> 01:04:09,480
you would just want to like actually just hang out

1285
01:04:09,519 --> 01:04:12,199
with and then maybe go punch dudes in the face

1286
01:04:12,400 --> 01:04:15,280
with two. Yeah, like I just it's just like a

1287
01:04:15,480 --> 01:04:19,280
really good Bond story and you know, we haven't had

1288
01:04:19,360 --> 01:04:22,599
one of those in a long time, especially if you

1289
01:04:23,880 --> 01:04:25,679
when you thought about the last couple of films. But

1290
01:04:27,719 --> 01:04:30,920
so yeah, like, yeah, this is like purely in terms

1291
01:04:30,960 --> 01:04:32,840
of narrative, this is my number one so far.

1292
01:04:34,480 --> 01:04:38,719
Speaker 1: Really that's cool. Yeah, I I I really need to

1293
01:04:38,760 --> 01:04:40,599
get back to it. I feel like I've kind of

1294
01:04:41,000 --> 01:04:44,840
like that. It came out right before all the SGF. Yeah,

1295
01:04:45,199 --> 01:04:50,280
it was cyclone of SGF, and yeah, when I definitely

1296
01:04:50,280 --> 01:04:51,480
want to go back to it. I feel like I've

1297
01:04:51,480 --> 01:04:54,320
been so kind of burnt out on games lately though

1298
01:04:54,400 --> 01:04:56,440
that like the only thing I've made time to play

1299
01:04:57,039 --> 01:05:01,840
is Deadlock, the Valve, the Valve Mobile that's not even

1300
01:05:02,199 --> 01:05:03,159
officially out yet.

1301
01:05:03,199 --> 01:05:04,639
Speaker 2: I don't think you're allowed to tell us about that.

1302
01:05:05,519 --> 01:05:07,599
Speaker 1: Oh, I definitely am allowed. I'm definitely think.

1303
01:05:07,480 --> 01:05:09,719
Speaker 3: There's now a Valve sn Sorry, Marcus, I think he

1304
01:05:09,800 --> 01:05:11,199
meant say he didn't want to hear about it, is

1305
01:05:11,239 --> 01:05:11,559
what I think.

1306
01:05:11,639 --> 01:05:12,800
Speaker 1: Marcus. Oh got it?

1307
01:05:12,880 --> 01:05:13,119
Speaker 4: Got it?

1308
01:05:13,159 --> 01:05:16,320
Speaker 1: Yeah, Because Marcus, I've put eighty hours into that game.

1309
01:05:16,400 --> 01:05:17,639
So if you want to talk about it, you just

1310
01:05:17,719 --> 01:05:18,119
let me know.

1311
01:05:19,079 --> 01:05:20,440
Speaker 2: Okay, I could say something.

1312
01:05:21,039 --> 01:05:23,559
Speaker 1: Yeah, Deadlock would if it was like out, it would

1313
01:05:23,679 --> 01:05:27,320
be on my list, but it's not like publicly available yet.

1314
01:05:27,360 --> 01:05:28,800
I hope that changes this year.

1315
01:05:28,679 --> 01:05:30,119
Speaker 2: Because it's the weirdest thing.

1316
01:05:31,239 --> 01:05:31,480
Speaker 4: It is.

1317
01:05:31,880 --> 01:05:34,480
Speaker 1: It is, but it's still you thought that'd be invited,

1318
01:05:34,880 --> 01:05:37,400
even though like, yeah, I could invite all of you.

1319
01:05:38,400 --> 01:05:40,440
Speaker 3: Like two months, two months, Valve is gonna be like, oh,

1320
01:05:40,960 --> 01:05:43,280
well we didn't release that. Oh crap, okay, yeah, let

1321
01:05:43,320 --> 01:05:44,480
me just go hit that button real quick.

1322
01:05:45,280 --> 01:05:47,840
Speaker 1: Yeah, and then it comes out and I can't I

1323
01:05:48,480 --> 01:05:50,440
would not be shocked if that thing got a lot

1324
01:05:50,480 --> 01:05:54,000
of tens from from sites, like even in the state

1325
01:05:54,039 --> 01:05:57,119
it's and now it's incredible, but I can't talk about

1326
01:05:57,119 --> 01:05:57,639
that it's not out.

1327
01:05:58,039 --> 01:06:00,960
Speaker 2: So yeah, scrub from the record, this is not valid.

1328
01:06:01,000 --> 01:06:04,719
Speaker 1: Yeah, yeah, rewind. Yeah, Marcus, what's another one of your

1329
01:06:04,760 --> 01:06:06,480
games that's that's really high on your list.

1330
01:06:08,920 --> 01:06:10,360
Speaker 2: In terms of what we haven't talked about? A game

1331
01:06:10,440 --> 01:06:12,840
that we we talked about a bit, but I really

1332
01:06:13,000 --> 01:06:14,719
liked re Animal, which is the.

1333
01:06:15,079 --> 01:06:19,880
Speaker 1: Target would talk about this, Yeah, yeah, I I love.

1334
01:06:19,880 --> 01:06:22,400
Speaker 2: Tarsi here, like I really like the first two Little

1335
01:06:22,440 --> 01:06:25,360
Nightmare games, especially the second one, So I was really

1336
01:06:25,679 --> 01:06:28,079
amped for Reanimal, and I really enjoyed my time with it,

1337
01:06:28,199 --> 01:06:31,639
like I I it might be I'm still deciding if

1338
01:06:31,679 --> 01:06:36,239
I like it more than Little Nightmares too specifically my praise,

1339
01:06:37,039 --> 01:06:39,519
but it's it's up there, like I love that world

1340
01:06:40,119 --> 01:06:42,239
a lot, Like I like how much darker it is

1341
01:06:42,280 --> 01:06:44,559
and how much it just feels more like a pure

1342
01:06:44,719 --> 01:06:46,880
horror games. Like the Little Nightmare games are scared, but

1343
01:06:46,920 --> 01:06:49,079
there's there's still a little bit of whimsy to it,

1344
01:06:49,119 --> 01:06:51,079
whereas this Is it kind of takes that little bit

1345
01:06:51,119 --> 01:06:52,960
of whimsy and just throws it out the windows, like no, no, no,

1346
01:06:53,119 --> 01:06:57,400
this is everything hair is messed up all the time there,

1347
01:06:57,880 --> 01:07:01,719
Like you know, it's it's got the same you know,

1348
01:07:01,920 --> 01:07:05,039
like two point five D platforming, but actually it's got

1349
01:07:05,079 --> 01:07:07,320
a little bit more of like just free form exploration

1350
01:07:07,400 --> 01:07:09,320
of the levels. You're not just running from left to right.

1351
01:07:09,679 --> 01:07:11,079
But like, I think the puzzles are good. I think

1352
01:07:11,079 --> 01:07:14,320
the chase sequences are fun, and also the like I

1353
01:07:14,360 --> 01:07:16,559
don't know if any of you guys have finished it,

1354
01:07:16,639 --> 01:07:20,239
but like the last sequence of the game is insane,

1355
01:07:20,400 --> 01:07:22,199
Like it's a moment of the year contenter, like that.

1356
01:07:22,400 --> 01:07:25,920
Speaker 1: Last really big thing I haven't played it all playing spoilers.

1357
01:07:25,960 --> 01:07:28,440
Speaker 3: I want to play it. Yeah, I switched to Yeah.

1358
01:07:29,039 --> 01:07:30,960
Speaker 2: It ends strong, like it's what they were like, what

1359
01:07:31,159 --> 01:07:32,679
am I looking at? Okay?

1360
01:07:33,599 --> 01:07:35,519
Speaker 1: I had to edit the video review and there are

1361
01:07:35,599 --> 01:07:39,920
certain scenes that Wesley captured and I literally sent a

1362
01:07:40,000 --> 01:07:42,159
chill down my spine. I was like, oh, yeah, this

1363
01:07:42,320 --> 01:07:45,400
game is weird. I mean it's creepy, but it's cool.

1364
01:07:45,880 --> 01:07:46,039
Speaker 3: Yeah.

1365
01:07:46,079 --> 01:07:48,920
Speaker 2: It keeps a gameplay variety pretty well throughout, like you're

1366
01:07:48,920 --> 01:07:52,800
always doing different stuff. It's it's it's cool like if

1367
01:07:52,800 --> 01:07:55,320
you if you love their their previous stuff, if youre

1368
01:07:55,320 --> 01:07:57,559
a limonni Res person, you should absolutely check out Reanimal.

1369
01:07:57,920 --> 01:08:00,639
Speaker 4: Marcus, did you play Replaced? No?

1370
01:08:00,880 --> 01:08:01,239
Speaker 2: Not yet?

1371
01:08:01,280 --> 01:08:01,960
Speaker 4: How did you play that?

1372
01:08:02,840 --> 01:08:03,280
Speaker 2: A little bit?

1373
01:08:04,559 --> 01:08:07,000
Speaker 4: It's like a same side scrolling it's kind of like

1374
01:08:07,119 --> 01:08:11,920
Limbo or Inside esque, but the art style is amazinggous.

1375
01:08:12,039 --> 01:08:14,239
It just reminded me of that where it's like a

1376
01:08:14,320 --> 01:08:20,680
really cool side scrolling platformer with some Batman arcue me action. Right,

1377
01:08:21,000 --> 01:08:23,920
I thought it was worth playing. It's on my ten

1378
01:08:24,039 --> 01:08:25,760
right now, but you know, let's be a little bit

1379
01:08:25,800 --> 01:08:28,000
further down by.

1380
01:08:27,880 --> 01:08:30,920
Speaker 3: The ways, as a weird a side you have my

1381
01:08:31,199 --> 01:08:32,720
quest three right now? Right?

1382
01:08:33,920 --> 01:08:34,439
Speaker 4: I do really.

1383
01:08:35,000 --> 01:08:39,359
Speaker 3: Yeah, the Little Nightmares VR game is on there and downloaded.

1384
01:08:39,640 --> 01:08:42,800
I started it. It didn't grab me in a big way,

1385
01:08:44,199 --> 01:08:45,079
but it does exist.

1386
01:08:46,199 --> 01:08:47,880
Speaker 4: I was going to ask you about that because is

1387
01:08:47,960 --> 01:08:50,800
it just a port of two in VR or is

1388
01:08:50,800 --> 01:08:51,520
it a different game?

1389
01:08:51,840 --> 01:08:54,920
Speaker 3: It's a completely standalone Little Nightmares game that kind of

1390
01:08:54,960 --> 01:08:58,359
takes place around two. I guess I don't know. The

1391
01:08:58,560 --> 01:09:01,680
Little Nightmares lowre is kind of funky, but no, it is.

1392
01:09:01,800 --> 01:09:04,560
It is a completely individual game. In fact that if

1393
01:09:04,600 --> 01:09:06,800
it had been sort of just like a VR version

1394
01:09:06,880 --> 01:09:08,840
of Little Nightmares one or two, I think I might

1395
01:09:08,920 --> 01:09:13,319
have been more interested, honestly. But you're in first person exploring,

1396
01:09:13,439 --> 01:09:18,239
like solving puzzles in a Little Nightmares universe, which is unexpected.

1397
01:09:18,279 --> 01:09:21,039
It kind of came out of nowhere. That's a weird thing.

1398
01:09:21,359 --> 01:09:25,560
Speaker 4: Yeah, I might check it out. Oh you bounced off

1399
01:09:25,640 --> 01:09:27,039
of sounds worth checking out?

1400
01:09:32,199 --> 01:09:33,880
Speaker 1: Kyle? Do you have Do you have a last one

1401
01:09:34,279 --> 01:09:35,159
besides Reanimal?

1402
01:09:35,880 --> 01:09:37,920
Speaker 3: Yeah? I need to play re Animal, which is crazy

1403
01:09:37,960 --> 01:09:40,239
because I love Little Nightmares one and two. It's like

1404
01:09:40,279 --> 01:09:42,399
a big one for my daughter and I. Weirdly like

1405
01:09:42,520 --> 01:09:45,119
we loved playing Little Nightmares one and two, but Reanimal

1406
01:09:45,920 --> 01:09:47,720
one of the reasons I haven't played it is because

1407
01:09:47,720 --> 01:09:49,239
I was kind of like, hey, we should play this together.

1408
01:09:49,479 --> 01:09:52,760
But my understanding is it's not nice to animals, which

1409
01:09:52,760 --> 01:09:54,319
would be a big deal breaker for her.

1410
01:09:55,520 --> 01:09:55,680
Speaker 4: You know.

1411
01:09:56,000 --> 01:10:02,079
Speaker 2: Yeah, it's a yeah thinking about saying yeah, it's like

1412
01:10:02,359 --> 01:10:04,079
it's it's it's some messed up stuff happens.

1413
01:10:04,079 --> 01:10:05,239
Speaker 3: So it'll be one that I play on my own,

1414
01:10:05,239 --> 01:10:06,920
and I do want to play it because I really

1415
01:10:07,039 --> 01:10:08,720
like I like those I like that genre, and I

1416
01:10:08,880 --> 01:10:10,880
like tarcier. But the game I'm gonna talk about from

1417
01:10:10,880 --> 01:10:13,119
my final one is you know It and Pragmata are

1418
01:10:13,159 --> 01:10:15,119
probably like my one and two with the Residu Evil

1419
01:10:15,199 --> 01:10:17,199
kind of like those three are sort of like shifting

1420
01:10:17,239 --> 01:10:20,279
as my number one. But Sorrows. Sorrows is so good.

1421
01:10:20,359 --> 01:10:23,279
It is the highest review I've awarded this year. I

1422
01:10:23,560 --> 01:10:26,439
got the Platinum Trophy in it, which is like I

1423
01:10:26,680 --> 01:10:30,319
I offer that as like sort of a critical analysis,

1424
01:10:30,479 --> 01:10:32,800
not because it's like, look at me, I'm so cool

1425
01:10:32,800 --> 01:10:35,119
I got the platinum, But I just didn't want to

1426
01:10:35,159 --> 01:10:38,039
stop playing. Like that's what happens when I go for

1427
01:10:38,199 --> 01:10:40,119
like all the achievements or all the trophies. It's like

1428
01:10:40,479 --> 01:10:43,039
I just want an excuse to keep playing, because I

1429
01:10:43,039 --> 01:10:44,960
don't want to stop playing this thing. I'm so invested

1430
01:10:44,960 --> 01:10:48,279
in this world and the action is so cool. Yeah,

1431
01:10:48,640 --> 01:10:53,920
Sorrows is so good. It I it's it. I still

1432
01:10:54,279 --> 01:11:00,119
prefer Returnal ultimately, which is like sometimes I'm weary of

1433
01:11:00,159 --> 01:11:02,199
saying that because I think some people might be like, well,

1434
01:11:02,199 --> 01:11:04,479
I didn't even like Returnal, likew I'm gonna like Sorrows.

1435
01:11:04,520 --> 01:11:07,199
It's like, if you didn't like Returnal, there's a good

1436
01:11:07,279 --> 01:11:10,600
chance you might like Sorrows more because it's like friendlier.

1437
01:11:10,760 --> 01:11:14,720
It's less rogue esque rogue esque, you know, like there's

1438
01:11:14,800 --> 01:11:18,880
more opportunities to get stronger, and like every run you

1439
01:11:19,039 --> 01:11:22,039
do feeds into your improvement, like on a on a

1440
01:11:22,119 --> 01:11:25,319
sort of statistical scale, which is nice, more so even

1441
01:11:25,359 --> 01:11:28,800
than just learning the game. And and then you can

1442
01:11:28,920 --> 01:11:31,800
like jump to specific levels, which like seems minor, but

1443
01:11:31,880 --> 01:11:33,920
it's like really opens it up in terms of like

1444
01:11:34,439 --> 01:11:37,119
letting you see everything there is to offer, and it's

1445
01:11:37,199 --> 01:11:42,439
like it's it's got an interesting sort of dark like

1446
01:11:42,680 --> 01:11:45,560
narrative that's like hard to parse. It's not quite as

1447
01:11:45,640 --> 01:11:47,399
opaque as Returnal. I think it's one of the reasons

1448
01:11:47,439 --> 01:11:50,199
I prefer returnal narrative is because it's like you're kind

1449
01:11:50,239 --> 01:11:54,640
of left with more sort of like questions about what happened,

1450
01:11:54,760 --> 01:11:56,960
Like you have fewer of those in Sorrows. But like

1451
01:11:57,680 --> 01:12:00,560
it looks great, it plays great, it's it's got an

1452
01:12:00,680 --> 01:12:05,800
interesting world. Sorrows is awesome. Like I highly recommend Sorrows

1453
01:12:05,840 --> 01:12:09,199
if you like like twitchy action and if you know

1454
01:12:09,279 --> 01:12:11,199
and like if you like rogue games, and if you

1455
01:12:11,600 --> 01:12:14,600
if you like cosmic horror, like it's it's really cool.

1456
01:12:14,680 --> 01:12:15,760
Soorros is very good.

1457
01:12:16,920 --> 01:12:18,880
Speaker 2: Yeah. I mentioned last week that I've made my way

1458
01:12:18,920 --> 01:12:21,039
to the third area and I've hit my stride with

1459
01:12:21,079 --> 01:12:23,600
the game and it's yeah, having a blast with it. Yeah,

1460
01:12:23,680 --> 01:12:24,119
it's great.

1461
01:12:25,920 --> 01:12:27,800
Speaker 3: A special shot out to men to the hollower. Thanks Alex.

1462
01:12:28,800 --> 01:12:33,159
Speaker 1: Yeah, I was literally gonna say, Okay, well, Mina is

1463
01:12:33,279 --> 01:12:35,800
not my pick because I have I solve a lot

1464
01:12:35,880 --> 01:12:38,199
to play, but I think if I had sunk more time,

1465
01:12:38,319 --> 01:12:40,199
have had sunk more time, and I mean, it would

1466
01:12:40,199 --> 01:12:42,680
probably be the one to talk about next. But I

1467
01:12:42,760 --> 01:12:46,520
do want to kind of give it to Cairn see

1468
01:12:46,760 --> 01:12:50,800
a I r in the climbing game from the game Bakers.

1469
01:12:51,279 --> 01:12:54,720
It's incredible, like it is it took me about fifteen

1470
01:12:54,800 --> 01:12:58,720
hours to summit the mountain and beat the game, but

1471
01:12:58,880 --> 01:13:01,199
like the ending of the game, so it's so good.

1472
01:13:02,439 --> 01:13:05,479
And I think like just like the fact that this

1473
01:13:05,640 --> 01:13:09,279
is a rock climbing game where kind of like quoppy,

1474
01:13:09,399 --> 01:13:12,279
where like one hand controls, you know, you're kind of

1475
01:13:12,319 --> 01:13:14,920
switching between your multiple hands to kind of and your

1476
01:13:14,960 --> 01:13:18,239
feet to place them on handholds. And you've got like

1477
01:13:18,359 --> 01:13:23,039
this sort of invisible kind of stamina meter that you're

1478
01:13:23,079 --> 01:13:26,399
kind of always working against and like using items to

1479
01:13:26,640 --> 01:13:31,079
like give yourself, you know, more resilience and more you know,

1480
01:13:31,319 --> 01:13:34,680
energy to make it up these really these these climbs,

1481
01:13:34,720 --> 01:13:36,960
and you've got to manage your thirst and hunger as well,

1482
01:13:37,199 --> 01:13:41,680
and it's it's really incredible. And I think like the

1483
01:13:41,840 --> 01:13:45,439
cherry on on the top with a cherry on the cake,

1484
01:13:45,720 --> 01:13:48,800
cherry on the first thing. Yeah, I don't know why,

1485
01:13:48,960 --> 01:13:50,720
it sounded very strange and form you.

1486
01:13:50,680 --> 01:13:54,560
Speaker 2: Could cherry at the summit to stay in with them.

1487
01:13:54,840 --> 01:13:57,479
Speaker 1: Very Yeah. Yeah, the cherry on the summit is that

1488
01:13:59,159 --> 01:14:03,600
the game hoards your entire route because it is sort

1489
01:14:03,640 --> 01:14:06,119
of like this open ended here's this mountain that you

1490
01:14:06,159 --> 01:14:08,640
need to climb, figure out how to get to the top,

1491
01:14:09,079 --> 01:14:13,159
and yeah, there are like there are certainly incorrect ways

1492
01:14:13,239 --> 01:14:15,520
to go up the mountain, but like there are a

1493
01:14:15,760 --> 01:14:18,560
lot of correct ways to make it up, and it's

1494
01:14:18,600 --> 01:14:20,119
kind of up to you to kind of forge your

1495
01:14:20,119 --> 01:14:22,600
own path and depending on what items you have and

1496
01:14:22,920 --> 01:14:25,640
if you you know what you picked up, what you found.

1497
01:14:25,680 --> 01:14:28,600
It's definitely a game the weather too, like the weather. Yeah,

1498
01:14:29,000 --> 01:14:31,680
it's certainly a game that if you don't explore thoroughly,

1499
01:14:32,039 --> 01:14:34,439
you will miss a lot of very beneficial items, like

1500
01:14:35,159 --> 01:14:37,960
very kind of like game changing items that if you

1501
01:14:38,119 --> 01:14:40,960
just you know, don't look around all the way, you're

1502
01:14:40,960 --> 01:14:41,399
gonna miss.

1503
01:14:41,760 --> 01:14:43,720
Speaker 2: And it's easy too. So I'm playing this game. I've

1504
01:14:43,720 --> 01:14:45,359
been making my way through it in earnest, and I'm

1505
01:14:45,520 --> 01:14:47,399
having a great time with it. But it's like the

1506
01:14:47,479 --> 01:14:49,640
climbs can be so arduous. Like I had a point

1507
01:14:49,680 --> 01:14:52,880
where I ran out of food and water and poor

1508
01:14:53,000 --> 01:14:56,560
girls like dying basically, but I managed to hit like

1509
01:14:56,600 --> 01:14:59,199
a milestone and found this little cave that was just

1510
01:14:59,279 --> 01:15:02,439
full of like food, and it was just like felt

1511
01:15:02,560 --> 01:15:04,680
so good, Like oh my god, this is exactly like

1512
01:15:04,800 --> 01:15:07,159
food and water just all in one place, and it's like,

1513
01:15:07,199 --> 01:15:08,880
all right, I can go higher. But then the moment

1514
01:15:08,920 --> 01:15:11,640
I look over the ledge, I see a whole little

1515
01:15:11,680 --> 01:15:14,560
location down there where it's like, well, there's definitely stuff

1516
01:15:14,600 --> 01:15:16,880
in there, And like I'm like, the next time I

1517
01:15:16,960 --> 01:15:19,039
play at the decide like do I want to climb

1518
01:15:19,239 --> 01:15:21,760
all the way down there to see if there's something

1519
01:15:22,039 --> 01:15:24,039
like there has to be something useful in there, or

1520
01:15:24,079 --> 01:15:26,840
do I keep going up? But I love like just

1521
01:15:27,039 --> 01:15:31,399
making those decisions, and yeah, it's every climb feels earned too, Like.

1522
01:15:31,760 --> 01:15:33,560
Speaker 1: Yeah, I think, depending on the day, this might be

1523
01:15:33,640 --> 01:15:37,520
my game of the year right now. It's between this Pocopeia.

1524
01:15:39,199 --> 01:15:41,079
Speaker 3: Matt Miller, who reviewed it for Game and Former. He

1525
01:15:41,159 --> 01:15:43,560
also was like singing its praises.

1526
01:15:43,199 --> 01:15:45,760
Speaker 1: Like he I think I liked it more than Matt did,

1527
01:15:45,840 --> 01:15:51,920
even but yeah, it's just it's really really well crafted

1528
01:15:52,600 --> 01:15:58,520
or well baked, you know, that's the game Baker's And yeah,

1529
01:15:58,760 --> 01:16:03,199
the soundtracks great, that there's so much heart and the

1530
01:16:03,359 --> 01:16:06,479
characters and like you really get attached to Ava and

1531
01:16:06,520 --> 01:16:10,319
also the side characters, and it's like it's really grueling

1532
01:16:12,079 --> 01:16:17,960
narrative about kind of isolation and kind of comparing yourself

1533
01:16:18,000 --> 01:16:21,479
to your past self and like where you find your

1534
01:16:21,560 --> 01:16:25,840
worth and like your accomplishments or yeah, it's it's just

1535
01:16:25,920 --> 01:16:30,960
a it's it's really poignant. The performances are excellent, and

1536
01:16:31,039 --> 01:16:36,800
the gameplay is so novel and so deep. It's man,

1537
01:16:36,840 --> 01:16:40,439
I might, I might honestly do a second playthrough this year,

1538
01:16:40,560 --> 01:16:43,640
which is I never do. I really want to try

1539
01:16:43,680 --> 01:16:46,520
to do the free solo mode now that I've beaten

1540
01:16:46,560 --> 01:16:48,760
the game, which is, if you're familiar with rock climbing,

1541
01:16:48,800 --> 01:16:51,199
if you're if you aren't, rather free solos when you

1542
01:16:51,279 --> 01:16:56,159
don't have any any like pitons and you're just like

1543
01:16:56,760 --> 01:17:01,479
going up on your own. That sounds hard as I Yeah, yeah,

1544
01:17:01,960 --> 01:17:04,720
it's a it's possible, I think. I mean they've they've

1545
01:17:04,720 --> 01:17:06,720
said it's possible, they've done it, and it's I think

1546
01:17:06,760 --> 01:17:08,119
there's achievements in the game for it.

1547
01:17:08,439 --> 01:17:10,239
Speaker 2: You know what you should do, Alex is reload your

1548
01:17:10,279 --> 01:17:12,119
finished safe fileway at the top of the mount and

1549
01:17:12,600 --> 01:17:13,760
and then just climb back down.

1550
01:17:14,560 --> 01:17:17,159
Speaker 1: I could, I could, and I got I got distracted.

1551
01:17:17,199 --> 01:17:18,920
Earlier I was saying one of the really cool features

1552
01:17:19,039 --> 01:17:21,920
you can see your entire route and you can pause

1553
01:17:22,079 --> 01:17:24,960
and essentially just follow, and you can the whole map

1554
01:17:25,079 --> 01:17:29,039
is rendered, so you can like literally just like pan

1555
01:17:29,199 --> 01:17:32,119
the camera down along your path and see everywhere you've been,

1556
01:17:33,399 --> 01:17:36,479
where you died, where you fell, where you know, where

1557
01:17:36,520 --> 01:17:42,279
you saved. It's really cool. I can't say enough good

1558
01:17:42,279 --> 01:17:45,319
things about Karen. I probably would have scored it higher

1559
01:17:45,359 --> 01:17:47,439
than Matt, honestly, and he gave it.

1560
01:17:48,920 --> 01:17:51,159
Speaker 2: If I remember correctly, Yeah.

1561
01:17:51,079 --> 01:17:52,920
Speaker 1: I might have. I might have gone nine to five

1562
01:17:54,800 --> 01:17:57,399
maybe high. I don't know, I don't know. It's very good.

1563
01:17:57,720 --> 01:18:00,960
Please play it. But with that at we are kind

1564
01:18:01,000 --> 01:18:04,520
of at time, we need to get into our listener questions.

1565
01:18:05,319 --> 01:18:07,760
There's plenty I know we didn't talk about. So if

1566
01:18:07,800 --> 01:18:09,359
there's a game out there that you were like, why

1567
01:18:09,680 --> 01:18:11,680
why did you not talk about this? Send us an

1568
01:18:11,680 --> 01:18:14,800
email podcast at GameInformer dot com. That's also where you

1569
01:18:14,880 --> 01:18:18,880
can send your listener questions. Uh and uh Yeah, we're

1570
01:18:18,880 --> 01:18:21,880
gonna get into those. We've got about I think eight

1571
01:18:22,119 --> 01:18:24,720
eight of these, and then we'll kind of round out

1572
01:18:24,760 --> 01:18:29,640
the show. Matt Storm asks, what's a game that completely

1573
01:18:29,760 --> 01:18:32,840
caught you off guard this year? I think the one

1574
01:18:32,880 --> 01:18:35,920
I just talked about Karen is my answer? What about

1575
01:18:35,920 --> 01:18:36,199
you guys?

1576
01:18:38,479 --> 01:18:40,079
Speaker 4: It is interesting because we just talked about but like

1577
01:18:40,199 --> 01:18:43,640
a mixtape was up there for me, it's a game

1578
01:18:43,760 --> 01:18:46,640
that I was not expecting to enjoy. Really, it doesn't

1579
01:18:46,680 --> 01:18:49,960
really seem like my kind of game, and even playing it,

1580
01:18:50,319 --> 01:18:53,199
I recognize there's some like things you could bump up

1581
01:18:53,239 --> 01:18:56,720
against like those. The characters are very amusing to me,

1582
01:18:56,880 --> 01:19:00,399
but also they're like not the most like if you

1583
01:19:00,479 --> 01:19:02,159
knew them in real life, I think you they would

1584
01:19:02,239 --> 01:19:03,840
rob you the wrong way, Like I think, but I

1585
01:19:03,880 --> 01:19:07,079
think that's the point. They're supposed to be pretentious high

1586
01:19:07,079 --> 01:19:09,960
schoolers and uh but anyway, but I thought they like

1587
01:19:10,119 --> 01:19:12,199
nailed the ending of that game, and to the point

1588
01:19:12,199 --> 01:19:14,479
where like I almost cried playing it, where I was like, oh,

1589
01:19:14,560 --> 01:19:17,319
it's like this really cool moment of like this is

1590
01:19:17,439 --> 01:19:20,760
the last moment in this person's life and everything changes

1591
01:19:20,960 --> 01:19:23,199
after this, and I it just does a good job

1592
01:19:23,279 --> 01:19:24,800
of like making you reflect. I'm like, yeah, I know,

1593
01:19:24,920 --> 01:19:26,560
I have those moments in my life too, where I'm

1594
01:19:26,600 --> 01:19:29,000
like just hanging on and like I recognize even in

1595
01:19:29,079 --> 01:19:30,920
the moment that like, yeah, this is this is it.

1596
01:19:31,079 --> 01:19:34,920
After this, my life is different, and it's it does

1597
01:19:35,000 --> 01:19:36,760
a good job of putting you in that moment and

1598
01:19:36,840 --> 01:19:39,960
making you feel it in a way that is sure pretentious,

1599
01:19:40,039 --> 01:19:42,560
but also like poignant in a cool way.

1600
01:19:44,239 --> 01:19:46,680
Speaker 3: Yeah, I really have finished that game. It's embarrassing that

1601
01:19:46,760 --> 01:19:49,640
I haven't because I played half of it. Like it's

1602
01:19:49,720 --> 01:19:50,359
not that long.

1603
01:19:51,199 --> 01:19:53,680
Speaker 4: Yeah, it's like three hours, so it's like so easy

1604
01:19:53,760 --> 01:19:54,039
to play.

1605
01:19:54,680 --> 01:19:54,880
Speaker 1: Yeah.

1606
01:19:55,359 --> 01:19:58,760
Speaker 2: Yeah, to your point, I think that mixtapes ending is

1607
01:19:58,840 --> 01:20:00,640
up there for me as another moment the year too,

1608
01:20:00,760 --> 01:20:03,279
Like I had a similar reaction of like kind of

1609
01:20:03,319 --> 01:20:04,600
tearing up in a way where I was like, I

1610
01:20:04,720 --> 01:20:06,399
was not expecting this the hit as hard as it is.

1611
01:20:09,319 --> 01:20:12,439
Oh second, well, can I say because I was it

1612
01:20:12,479 --> 01:20:15,239
was a good transition from hitting you harder than you

1613
01:20:15,359 --> 01:20:20,399
expected and tearing up freaking starfockx, Like I I didn't

1614
01:20:20,800 --> 01:20:23,239
realize like how much that game meant to me, and

1615
01:20:23,359 --> 01:20:25,960
the remake was so well done that like when the

1616
01:20:26,079 --> 01:20:29,000
music was really hitting, I was just like, oh my god,

1617
01:20:29,199 --> 01:20:31,880
this is like this is a sniper shot at my

1618
01:20:32,039 --> 01:20:35,520
childhood right here. Like I did not realize how much

1619
01:20:35,840 --> 01:20:37,800
like that remake was going to hit for me like

1620
01:20:38,279 --> 01:20:40,720
it and the weird thing is like totally met my expectations.

1621
01:20:40,760 --> 01:20:42,800
They remade Star Fox sixty four and it's good, but

1622
01:20:42,960 --> 01:20:45,640
like something about like just the way it like pulled

1623
01:20:45,680 --> 01:20:47,439
me back to being like a twelve year old or

1624
01:20:47,520 --> 01:20:49,119
whatever however old I was, and I played the game

1625
01:20:49,399 --> 01:20:52,119
shocked me. I was like, oh, I didn't realize how

1626
01:20:52,199 --> 01:20:55,840
much I love Starbucks sixty four oops. But anyway, that

1627
01:20:55,960 --> 01:20:58,239
please Marcus, I want to hear what you have to say.

1628
01:20:58,920 --> 01:21:01,960
Mine was Pucopia. Like it's someone that is like not

1629
01:21:02,279 --> 01:21:04,399
has not been a full time Pokemon fan since really

1630
01:21:04,520 --> 01:21:06,479
Gen one, but has always kind of had a soft

1631
01:21:06,520 --> 01:21:08,600
spot for it because I was so into it as

1632
01:21:08,600 --> 01:21:11,680
a kid that like, I love the idea of it.

1633
01:21:11,760 --> 01:21:13,399
Like when I announced it, I was like, oh, ditto,

1634
01:21:13,479 --> 01:21:15,640
that wants to be a person. That's so stupid. I

1635
01:21:15,720 --> 01:21:18,880
love it, Like I want more weird, stoved stuff from

1636
01:21:18,920 --> 01:21:23,039
the Pokemon franchise. But also like I'm like decently into

1637
01:21:23,159 --> 01:21:26,119
like cozy, like I don't know life sim animal crossing

1638
01:21:26,199 --> 01:21:29,760
style games, like I got some new horizons during the pandemic,

1639
01:21:29,920 --> 01:21:32,039
but I'm like pretty hot and cold on them. But

1640
01:21:32,119 --> 01:21:36,000
this one like like that was my life when that

1641
01:21:36,119 --> 01:21:40,159
game came out, like obsessively playing that game, like bringing

1642
01:21:40,279 --> 01:21:42,600
into bed every night, Like I racked up like over

1643
01:21:42,680 --> 01:21:45,479
eighty hours in that thing by the time I hit credits,

1644
01:21:46,079 --> 01:21:48,399
And yeah, I don't think I expected it for it

1645
01:21:48,479 --> 01:21:50,279
to seize me the way that it did, so that

1646
01:21:50,399 --> 01:21:52,600
one's probably my biggest surprise.

1647
01:21:54,279 --> 01:21:57,239
Speaker 1: Hell yeah, Ben, what was yours again?

1648
01:21:58,520 --> 01:21:59,319
Speaker 4: I was mixtape?

1649
01:21:59,680 --> 01:22:03,800
Speaker 2: Ye whole emotional money whom ride?

1650
01:22:04,279 --> 01:22:06,520
Speaker 1: Sorry, guys, there's something happening off screen.

1651
01:22:06,319 --> 01:22:08,760
Speaker 4: That I had. It's like, you never listen to anything

1652
01:22:08,840 --> 01:22:09,399
I say.

1653
01:22:09,319 --> 01:22:13,960
Speaker 1: Alex, Welcome, welcome, welcome. That's that's not what you say, right,

1654
01:22:14,159 --> 01:22:14,840
isn't that what you say?

1655
01:22:15,000 --> 01:22:16,239
Speaker 4: That's no, I say goodbye?

1656
01:22:16,479 --> 01:22:22,560
Speaker 1: Catchphrase? That phrase. Cal writes in Hey guys, love the podcast.

1657
01:22:22,640 --> 01:22:24,520
Here's a question for next time you do them. A

1658
01:22:24,600 --> 01:22:27,079
genie appears and says, you can make one movie based

1659
01:22:27,159 --> 01:22:29,560
video game. What movie do you pick? What developer and

1660
01:22:29,600 --> 01:22:31,720
what genre of game would you make? Wait?

1661
01:22:31,880 --> 01:22:33,119
Speaker 2: A video game based on a movie?

1662
01:22:33,920 --> 01:22:36,880
Speaker 1: Yeah? A movie based video game? What movie is it?

1663
01:22:37,319 --> 01:22:39,239
What developer and what genre?

1664
01:22:40,279 --> 01:22:40,600
Speaker 2: Okay?

1665
01:22:41,279 --> 01:22:46,199
Speaker 3: The develop Sucker Punch Open World? Yeah, I just want

1666
01:22:46,239 --> 01:22:50,119
to ride around on a motorcycle in in Neo Tokyo. Yeah,

1667
01:22:50,199 --> 01:22:51,680
that's what I've wanted that for a long time.

1668
01:22:52,479 --> 01:22:54,000
Speaker 2: Oh, Sucker Punch, that's good.

1669
01:22:54,199 --> 01:22:59,560
Speaker 3: Yeah, it's like Infamous kind of has some Neo Tokyo vibes. Frankly,

1670
01:22:59,640 --> 01:23:01,159
it's like a post a pot, you know, like it

1671
01:23:01,319 --> 01:23:05,760
literally they start the same way and explosion racks a city. Like,

1672
01:23:05,920 --> 01:23:09,039
just throw a red motorcycle in there, baby, we're in business,

1673
01:23:09,119 --> 01:23:13,119
you know? Is that simple file? Insert red motorcycle in

1674
01:23:13,279 --> 01:23:16,479
infamous right, and then job.

1675
01:23:16,880 --> 01:23:20,239
Speaker 2: For so many movies, I don't know. This is like

1676
01:23:20,840 --> 01:23:22,159
I don't know if this is my real answer, but

1677
01:23:22,199 --> 01:23:23,920
out the top of my head, this is like half

1678
01:23:24,000 --> 01:23:28,199
the answer, like Kingdom Hearts four. Finally put a Goofy

1679
01:23:28,279 --> 01:23:33,920
movie as a world Dammit, you've used up all the

1680
01:23:34,000 --> 01:23:37,279
other like obvious choices and you're not gonna do Brother

1681
01:23:37,479 --> 01:23:39,880
Bear any of those like movies from like the dark

1682
01:23:39,960 --> 01:23:41,640
era of Disney. But you've.

1683
01:23:43,000 --> 01:23:48,199
Speaker 3: Treasure Planet though, that'd be cool. I mean to be clear,

1684
01:23:48,199 --> 01:23:49,680
I would take Goofy movie over those.

1685
01:23:49,760 --> 01:23:52,880
Speaker 2: I just yeah, I would not take those over a

1686
01:23:52,920 --> 01:23:55,359
Goofy movie. It'd be like, oh, you did this, but

1687
01:23:55,439 --> 01:23:57,960
you couldn't do this actually good movie that you guys

1688
01:23:58,039 --> 01:24:00,560
act like. It is like the Redheaded Steps child of

1689
01:24:00,640 --> 01:24:03,039
the animated classics, even though people love it.

1690
01:24:03,520 --> 01:24:08,600
Speaker 3: I want, oh questions, is Goofy is your party member?

1691
01:24:08,720 --> 01:24:12,680
Goofy is he like, oh, this is my world, or

1692
01:24:12,800 --> 01:24:15,359
is he like, what is this ultimate dimension where I'm

1693
01:24:15,439 --> 01:24:18,039
just like a contemporary father raising a teenager as a

1694
01:24:18,119 --> 01:24:18,640
single dad.

1695
01:24:19,319 --> 01:24:21,520
Speaker 2: I think the most fun is that at some point

1696
01:24:21,600 --> 01:24:24,560
he mentions like, guys, I gotta get home, you know,

1697
01:24:24,720 --> 01:24:27,159
and they're like, what's your home? Goofy, And he's like,

1698
01:24:27,239 --> 01:24:28,960
let me show you, and then you wind up and

1699
01:24:29,000 --> 01:24:30,640
then like if you're a fan, you're like, are they

1700
01:24:30,720 --> 01:24:33,199
gonna do it? And then he shows up and he's like, Hey,

1701
01:24:33,279 --> 01:24:35,880
this is my son Max. And then it's like I

1702
01:24:36,000 --> 01:24:37,880
forgot that we were supposed to go on a vacation

1703
01:24:38,039 --> 01:24:38,800
like a fishing trip.

1704
01:24:38,880 --> 01:24:42,239
Speaker 3: We got to go do that a thousand spinoffs, and

1705
01:24:42,279 --> 01:24:44,199
I forgot to mention that I got to check on

1706
01:24:44,319 --> 01:24:47,439
my teenage son at home. That'd be incredible, Mark, because

1707
01:24:47,439 --> 01:24:50,279
I would love a Goofy movie in the Kingdom of Hearts.

1708
01:24:51,239 --> 01:24:54,319
The Highway sequence be like the Matrix reloaded.

1709
01:24:57,920 --> 01:25:00,920
Speaker 1: I'm so I've got the movie picked, I've got the

1710
01:25:01,039 --> 01:25:04,119
genre picked. I'm trying to figure out like the perfect

1711
01:25:04,199 --> 01:25:08,800
developer for it. But I think a spirited away game

1712
01:25:09,760 --> 01:25:10,920
where you are.

1713
01:25:10,920 --> 01:25:13,399
Speaker 3: Like the light touches, don't touch it, no, no, no, just.

1714
01:25:15,520 --> 01:25:16,079
Speaker 2: Don't try it.

1715
01:25:17,800 --> 01:25:24,840
Speaker 1: You are you're managing a bath house and it's not

1716
01:25:24,960 --> 01:25:27,119
like tied to the story. It's non canon, okay, Kyle,

1717
01:25:27,279 --> 01:25:31,199
non canon, just like the imagery of the bath house

1718
01:25:31,319 --> 01:25:34,840
some of the guests you might see. But I think

1719
01:25:34,880 --> 01:25:37,840
it could be maybe like the the people who made

1720
01:25:38,880 --> 01:25:43,840
Airborne Kingdom or or the people who made like, uh,

1721
01:25:44,439 --> 01:25:48,600
I don't know, Fair.

1722
01:25:51,399 --> 01:25:56,520
Speaker 3: I mean yeah, Spiritfair almost like that premise to a

1723
01:25:56,640 --> 01:25:58,399
small like the tastes.

1724
01:25:58,760 --> 01:26:02,760
Speaker 1: On a smaller scale. Ye, Spirits And that's a good call. Yeah,

1725
01:26:02,960 --> 01:26:03,479
I like that.

1726
01:26:03,840 --> 01:26:05,079
Speaker 3: I like that great animation.

1727
01:26:05,199 --> 01:26:09,000
Speaker 1: That's my pick. Yeah, Well, there's that wandering village game

1728
01:26:10,479 --> 01:26:11,960
like I don't want to get I think the like

1729
01:26:12,000 --> 01:26:13,920
I don't want to give to like a city Skylines

1730
01:26:14,199 --> 01:26:17,319
dev because I think like that's like it's a different scope.

1731
01:26:17,560 --> 01:26:21,199
Speaker 3: Right hold on, Alex, I'm googling real quick developers who

1732
01:26:21,239 --> 01:26:24,640
have described their video game as gibliesque. Just let me

1733
01:26:24,720 --> 01:26:27,960
do a quick google here. It looks like the vast majority,

1734
01:26:28,039 --> 01:26:30,439
if not all, of them, have described their game that way,

1735
01:26:30,520 --> 01:26:32,439
So there's plenty of options for developers.

1736
01:26:33,239 --> 01:26:34,119
Speaker 1: Perfect perfect.

1737
01:26:35,479 --> 01:26:38,600
Speaker 3: Yeah, gibli inspired is like if I search that in

1738
01:26:38,760 --> 01:26:42,000
my inbox, it's like ninety percent of my emails I swear.

1739
01:26:41,800 --> 01:26:44,920
Speaker 2: To God, yes, have we just we should just call

1740
01:26:44,960 --> 01:26:45,800
them Ghibli likes?

1741
01:26:46,439 --> 01:26:48,199
Speaker 1: Oh I have such a bet. Why did I not

1742
01:26:49,199 --> 01:26:52,000
I posted about this online? We need a Marty Supreme

1743
01:26:52,119 --> 01:26:55,079
movie with the watch Star table tennis engine.

1744
01:26:55,199 --> 01:26:56,800
Speaker 3: Oh yeah, there we go?

1745
01:26:57,920 --> 01:27:00,119
Speaker 1: Yeah, perfect, all right, let's.

1746
01:27:02,880 --> 01:27:03,720
Speaker 4: I was coping.

1747
01:27:03,800 --> 01:27:07,199
Speaker 3: You just move on. But I should have brought it up.

1748
01:27:07,199 --> 01:27:08,800
I should have brought up how dare you?

1749
01:27:09,319 --> 01:27:11,560
Speaker 4: No? I was just thinking, like, I love Indiana Jones

1750
01:27:11,600 --> 01:27:13,920
and Bond, but I'm like those have been done pretty well,

1751
01:27:14,039 --> 01:27:17,560
and yeah, what what else would be? I swear was

1752
01:27:18,159 --> 01:27:22,079
what's that? Well, yeah, Marvel, maybe the Avengers? What of

1753
01:27:22,119 --> 01:27:26,399
Crystal Dynamics and an Avengers? Great? No, but I swear

1754
01:27:26,399 --> 01:27:28,520
I was thinking about this before you brought up Ghibli.

1755
01:27:28,600 --> 01:27:31,039
But like Princess Mononoke. I was like, if if the

1756
01:27:31,159 --> 01:27:34,560
Zelda team did a Princess Mononoke, that could be interesting.

1757
01:27:34,840 --> 01:27:40,159
Speaker 3: Yeah, it's called Breath the Wild. I was going to say, yeah,

1758
01:27:40,199 --> 01:27:44,039
the game freak game that kind of has Mono. The

1759
01:27:44,119 --> 01:27:46,439
reason I make that joke Greaves is because on a

1760
01:27:46,520 --> 01:27:49,039
few occasions interviews with Auman and stuff like that, he'd

1761
01:27:49,079 --> 01:27:51,079
be like, well, yeah, we were inspired by you know

1762
01:27:51,199 --> 01:27:53,039
some anime, but we don't want to say which ones.

1763
01:27:53,119 --> 01:27:56,039
And it's like, guys, it was clearly mononoke, like you

1764
01:27:56,079 --> 01:27:59,920
don't have to dance around this, Like there's literally, like, uh,

1765
01:28:00,199 --> 01:28:03,159
a spiritual deer that you can find in breadth of

1766
01:28:03,239 --> 01:28:03,680
the lot.

1767
01:28:04,399 --> 01:28:06,079
Speaker 4: It could have been the Goofy movie.

1768
01:28:06,279 --> 01:28:08,600
Speaker 3: You know, you know, you're right, You're right, fair Fair

1769
01:28:09,960 --> 01:28:12,279
I described as anime the Goofy movie.

1770
01:28:12,920 --> 01:28:16,079
Speaker 4: They talk about American animation.

1771
01:28:16,560 --> 01:28:19,119
Speaker 3: Out there, that's the anime to them.

1772
01:28:20,159 --> 01:28:23,600
Speaker 1: Yeah, Adam Wrights and asking what's this most scared You've

1773
01:28:23,640 --> 01:28:26,640
ever been playing a game? For me, it was Resident

1774
01:28:26,680 --> 01:28:29,359
Evil seven and VR was one of the most intense

1775
01:28:29,439 --> 01:28:32,199
experiences I've ever had. I love horror games, and I'm

1776
01:28:32,239 --> 01:28:33,319
just curious what really got you?

1777
01:28:34,079 --> 01:28:36,720
Speaker 2: Oh, this is easy for me mine it was PT easily,

1778
01:28:37,319 --> 01:28:40,239
Like I love horror games and I love horror in general,

1779
01:28:40,640 --> 01:28:42,640
but PT was the first horror game I'd ever played

1780
01:28:42,680 --> 01:28:45,600
that actually made me scream out loud because I don't

1781
01:28:45,640 --> 01:28:48,439
do that. I don't have that reaction. I'd be terrified

1782
01:28:48,800 --> 01:28:51,439
playing horror games, but I just keep it. It's internalized.

1783
01:28:51,640 --> 01:28:54,399
But I remember downloading that thing when people still didn't

1784
01:28:54,439 --> 01:28:57,000
know what it was like, I just saw the headlines

1785
01:28:57,039 --> 01:28:59,479
of like mysterious game popped up, but people hadn't beaten

1786
01:28:59,479 --> 01:29:01,119
it yet, so I was like, oh, let me check

1787
01:29:01,159 --> 01:29:04,039
this out. And I played this like broad daylight, windows open,

1788
01:29:04,119 --> 01:29:08,520
like sunshining in the room, and like the first Lisa

1789
01:29:08,880 --> 01:29:13,319
jump scare just like scot me so good. But everything

1790
01:29:13,439 --> 01:29:15,640
up to that, like it's just such a masterclass and

1791
01:29:15,680 --> 01:29:17,159
just build up, build up, build up. But and then

1792
01:29:17,199 --> 01:29:20,520
that jump scare happens and I just like just screamed,

1793
01:29:20,520 --> 01:29:23,000
and I was terrified playing that thing, and it made

1794
01:29:23,039 --> 01:29:24,560
it worse that it was a puzzle. So you're like,

1795
01:29:24,720 --> 01:29:27,279
I can't even just like end this by like I

1796
01:29:27,359 --> 01:29:31,479
have to be smart to make this nightmare. Yeah, while

1797
01:29:31,479 --> 01:29:33,439
I'm terrified the whole time trying to figure.

1798
01:29:33,199 --> 01:29:35,720
Speaker 1: Out is probably my answer to I quit that game.

1799
01:29:36,399 --> 01:29:38,560
I have never beaten it. I never will.

1800
01:29:39,079 --> 01:29:41,479
Speaker 2: I was absolutely You sold your PS four with your

1801
01:29:41,520 --> 01:29:43,239
copy on it, so you're like, I could never have this.

1802
01:29:45,479 --> 01:29:46,479
Speaker 1: Uh, I hate it.

1803
01:29:48,319 --> 01:29:51,960
Speaker 2: It was horrible And now we have so many like

1804
01:29:52,079 --> 01:29:54,119
to your point about Ghibli likes, like every horror game

1805
01:29:54,239 --> 01:29:55,880
is like a PT. Like I feel like I give

1806
01:29:55,920 --> 01:29:57,840
those press release of like, hey, we really like PT.

1807
01:29:58,079 --> 01:30:02,920
This is basically like pt yeah, old.

1808
01:30:03,560 --> 01:30:04,600
Speaker 4: Yeah, silence is great.

1809
01:30:05,279 --> 01:30:08,000
Speaker 1: Yeah, you want to say more about it.

1810
01:30:10,880 --> 01:30:14,800
Speaker 4: There's an old uh Sega Saturn game called Enemy zero

1811
01:30:15,640 --> 01:30:17,600
and this is totally a time and place thing. And

1812
01:30:17,680 --> 01:30:20,199
I was like young, and it's probably impressionable and that's

1813
01:30:20,199 --> 01:30:23,199
probably part of it. But you were wandering through this.

1814
01:30:23,640 --> 01:30:26,279
I think it's a space station, but the enemy. There's

1815
01:30:26,279 --> 01:30:28,439
an enemy hunting you on the ship and it's invisible,

1816
01:30:28,600 --> 01:30:30,279
and it's like one of the first games where I

1817
01:30:30,439 --> 01:30:33,920
remember you have to like listen for the enemy to

1818
01:30:34,119 --> 01:30:36,399
like sense where it is in the world, and it

1819
01:30:36,479 --> 01:30:39,800
starts can start attacking you, and you you don't know

1820
01:30:39,920 --> 01:30:41,880
where it's coming from. And I just remember being so

1821
01:30:42,039 --> 01:30:45,399
cooped out by this idea that it's an invisible enemy

1822
01:30:45,520 --> 01:30:48,399
that I can't see coming, and it's It's also one

1823
01:30:48,399 --> 01:30:50,000
of those things where you can't really go back and

1824
01:30:50,039 --> 01:30:51,960
play it now. I mean, you can probably find it

1825
01:30:51,960 --> 01:30:55,439
out an emulator, but it's just not it's not scary.

1826
01:30:55,560 --> 01:30:58,439
It's like a kind of a not a perfectly designed game.

1827
01:30:58,520 --> 01:31:01,399
It's not fun to play, but time and place that

1828
01:31:01,600 --> 01:31:02,199
was terrifying.

1829
01:31:03,039 --> 01:31:04,920
Speaker 3: Did you guys ever do that on replay back in

1830
01:31:05,000 --> 01:31:06,039
the day or anything Reeves.

1831
01:31:06,079 --> 01:31:06,800
Speaker 1: Did you ever play that one?

1832
01:31:06,880 --> 01:31:10,479
Speaker 4: I think we did, which was not a good replay.

1833
01:31:13,880 --> 01:31:16,039
Speaker 3: I also like you're like, yeah, the enemy was invisible.

1834
01:31:16,039 --> 01:31:18,600
It's so scary where it's like that totally had to

1835
01:31:18,720 --> 01:31:21,600
have been like limitations of like what if we just

1836
01:31:21,720 --> 01:31:23,399
don't animate anything.

1837
01:31:24,800 --> 01:31:26,640
Speaker 2: We ran it, we can't fit a character model in here,

1838
01:31:26,680 --> 01:31:27,560
what if he's invisible?

1839
01:31:27,760 --> 01:31:28,119
Speaker 4: I don't know.

1840
01:31:29,239 --> 01:31:32,960
Speaker 3: Yeah, Kyle was to you just kind of yeah, it was, yeah,

1841
01:31:33,000 --> 01:31:37,840
the original like playing it like near release. Yeah, especially

1842
01:31:37,920 --> 01:31:39,960
like the sequence where you go deeper and deeper and

1843
01:31:40,000 --> 01:31:43,560
deeper underground and like you're way deep underground and then

1844
01:31:43,600 --> 01:31:46,920
you just find a graveyard like underground and there's a

1845
01:31:47,279 --> 01:31:49,439
couple of the graves are open, but there's one that

1846
01:31:49,560 --> 01:31:54,159
has James's name on the gravestone, and that's how you progress.

1847
01:31:54,279 --> 01:31:57,079
You have to walk into your open grave after you've

1848
01:31:57,119 --> 01:32:00,119
been traveling like what feels like miles underground. And I

1849
01:32:00,279 --> 01:32:01,760
was like, I remember having a moment of just like

1850
01:32:01,800 --> 01:32:03,640
I don't want to go in there. I don't want

1851
01:32:03,680 --> 01:32:05,680
to go in there. I don't I don't want this

1852
01:32:05,760 --> 01:32:07,439
game to progress because I don't want to walk into

1853
01:32:07,479 --> 01:32:08,119
my own grave.

1854
01:32:09,880 --> 01:32:15,159
Speaker 1: Yeah. Yeah, and attack Corky asks when it comes to DLC,

1855
01:32:15,319 --> 01:32:17,039
which ones add the most value to a game and

1856
01:32:17,079 --> 01:32:19,319
which ones took the most away. As a Gears fan,

1857
01:32:19,800 --> 01:32:22,560
the ram DLC sticks out. It added an entirely new

1858
01:32:22,600 --> 01:32:25,880
perspective on the Locust, which become a major component of

1859
01:32:25,960 --> 01:32:26,800
future games.

1860
01:32:27,359 --> 01:32:29,319
Speaker 2: I'm trying to think of DLCs that takes stuff away.

1861
01:32:29,439 --> 01:32:33,359
That's an interesting like thing to say about DLCs. I mean,

1862
01:32:34,279 --> 01:32:39,079
these are expansions, are DLCs, but like Shadow of the

1863
01:32:39,199 --> 01:32:43,159
Ur Tree for elden Ring is an incredible expansion. It's

1864
01:32:44,720 --> 01:32:47,079
basically as good as the base game, which.

1865
01:32:46,920 --> 01:32:49,039
Speaker 1: I still haven't played it, which is wild because I

1866
01:32:49,159 --> 01:32:49,960
loved elden Ring.

1867
01:32:50,439 --> 01:32:53,000
Speaker 2: Yeah, you will love this, like it's a whole other map,

1868
01:32:53,760 --> 01:32:56,920
like all new enemies, it's a little harder, new weapons,

1869
01:32:57,039 --> 01:33:01,720
like it is incredible. It's one of the best expansions

1870
01:33:01,880 --> 01:33:06,000
or pieces like DLC I've ever played. So yeah, that

1871
01:33:06,079 --> 01:33:07,800
one's probably my, off the top of my head, my

1872
01:33:07,920 --> 01:33:09,640
number one. I'll also give a shout out to those

1873
01:33:09,640 --> 01:33:14,039
Witcher expansions, uh, Witcher three, because those are great and

1874
01:33:14,119 --> 01:33:16,000
I'm excited for those, the one that they're making.

1875
01:33:17,640 --> 01:33:19,960
Speaker 3: Yeah, I do like the expansions or DLCs however, you

1876
01:33:19,960 --> 01:33:22,600
want to hear of them that are like like elden Ring,

1877
01:33:22,720 --> 01:33:25,520
And a recent one was the Sea of Stars DLC

1878
01:33:25,640 --> 01:33:29,079
throws of the Watchmaker, which was like play that. Yeah,

1879
01:33:29,199 --> 01:33:31,399
it's cool because it was like the one was so

1880
01:33:31,520 --> 01:33:33,279
good about the Sea of Stars one is they were like,

1881
01:33:33,479 --> 01:33:35,000
we know, you haven't played this game in a while,

1882
01:33:35,000 --> 01:33:37,319
you probably don't really remember. And and even though you're

1883
01:33:37,439 --> 01:33:40,000
not starting from zero, we're putting you in a new

1884
01:33:40,119 --> 01:33:42,960
area where you have to unlock like new abilities, and

1885
01:33:43,119 --> 01:33:44,720
like your currency won't work here, so you have to

1886
01:33:44,760 --> 01:33:47,479
earn new currency. So it's basically like Sea of Stars

1887
01:33:47,560 --> 01:33:50,319
condensed into like a four hour game, right, like you

1888
01:33:50,399 --> 01:33:53,560
still had this sort of joy of upgrading and expanding

1889
01:33:53,640 --> 01:33:56,119
and stuff, and uh, it also knew that you were

1890
01:33:56,159 --> 01:33:58,600
starting like kind of at zero. And I feel like

1891
01:33:58,760 --> 01:34:00,279
the elden Ring DLC was kind of like that too.

1892
01:34:00,279 --> 01:34:01,760
It's like we're gonna take you over here, and we're

1893
01:34:01,760 --> 01:34:04,079
going to give you a condensed version of the larger game.

1894
01:34:04,479 --> 01:34:06,479
I like that approach. I think that always works. Well.

1895
01:34:06,960 --> 01:34:11,520
Speaker 4: Yeah, I've heard really amazing things about the Marvel's Midnight

1896
01:34:11,560 --> 01:34:12,159
Suns DLC.

1897
01:34:12,760 --> 01:34:13,199
Speaker 1: That is just.

1898
01:34:14,800 --> 01:34:19,600
Speaker 4: Yeah, especially and Morbius. It's just top notch, is what

1899
01:34:19,680 --> 01:34:20,359
I've heard, Kyle.

1900
01:34:21,119 --> 01:34:22,159
Speaker 3: Do you want to actually you know?

1901
01:34:22,199 --> 01:34:26,680
Speaker 1: I was actually gonna say proper actually away so.

1902
01:34:26,720 --> 01:34:29,560
Speaker 3: People know why you're why you're saying this, But he

1903
01:34:29,640 --> 01:34:30,000
doesn't know.

1904
01:34:30,079 --> 01:34:33,800
Speaker 4: I worked on those hyah. When I was at Fraxis,

1905
01:34:33,840 --> 01:34:36,600
I worked on Midnight Suns and did the DLCs for

1906
01:34:37,640 --> 01:34:40,399
than a Man Morebious specifically, and.

1907
01:34:40,399 --> 01:34:42,760
Speaker 2: You're morevious DLC it was better than the Morvious movie.

1908
01:34:44,079 --> 01:34:44,359
Speaker 1: It was.

1909
01:34:44,439 --> 01:34:46,319
Speaker 4: I was working on it around the same time as

1910
01:34:46,359 --> 01:34:50,079
the movie, and we worked in some Morbon time references

1911
01:34:50,800 --> 01:34:52,640
and I made it in the game.

1912
01:34:53,199 --> 01:34:58,159
Speaker 1: There you go. Mash start button asks. Suppose do you

1913
01:34:58,279 --> 01:35:00,880
have access to any I P and any genre of game?

1914
01:35:01,479 --> 01:35:04,359
What's the mashup you're creating? Personally, I would love a

1915
01:35:04,439 --> 01:35:06,199
Mortal Kombat Tactics game.

1916
01:35:07,119 --> 01:35:09,520
Speaker 2: Oh I want that now too, as a Mortal Kombat

1917
01:35:09,600 --> 01:35:11,680
and Tactics fan, that'd be really funny.

1918
01:35:12,000 --> 01:35:14,159
Speaker 1: I'm I'm I'm taking one of my answers from earlier

1919
01:35:14,479 --> 01:35:17,800
Pokemon city Builder. M hmm, that's what I want.

1920
01:35:18,760 --> 01:35:24,399
Speaker 2: Yeah, So specifically, like Style, it is not not the

1921
01:35:24,439 --> 01:35:27,439
one one of your favorite games of the year. It's

1922
01:35:27,520 --> 01:35:29,560
not a city builder I mean you do build a city,

1923
01:35:29,760 --> 01:35:34,600
like literally, but it's not a city builder. I want

1924
01:35:34,640 --> 01:35:37,199
a non dystopian city that is.

1925
01:35:40,760 --> 01:35:44,920
Speaker 3: I mean they're a city, right, like, yeah, like a city,

1926
01:35:45,039 --> 01:35:45,600
but you're building.

1927
01:35:47,079 --> 01:35:50,359
Speaker 1: Yeah, I know, like humans have to exist in my game.

1928
01:35:51,640 --> 01:35:56,359
Speaker 4: Wow? Yeah human Yeah.

1929
01:35:57,000 --> 01:36:02,319
Speaker 2: Anyways, uh m hm, I feel like I've had these

1930
01:36:02,359 --> 01:36:04,399
fantasy mashups in my head. I'm trying to pull one

1931
01:36:05,079 --> 01:36:05,640
from the ether.

1932
01:36:05,840 --> 01:36:06,000
Speaker 1: Now.

1933
01:36:07,720 --> 01:36:11,199
Speaker 2: Ah, Kyle, you go first. You look like you got something.

1934
01:36:11,520 --> 01:36:13,000
Speaker 3: I was hoping we would skip me because I don't

1935
01:36:13,000 --> 01:36:15,880
have a great answer. Yeah, do you want to give

1936
01:36:15,920 --> 01:36:20,720
us a mediocre answer? I don't know, a Zelda turn

1937
01:36:20,760 --> 01:36:21,399
based rpg.

1938
01:36:23,399 --> 01:36:24,439
Speaker 2: There you go, I don't know.

1939
01:36:24,479 --> 01:36:25,840
Speaker 1: It seems really passionate about it.

1940
01:36:29,479 --> 01:36:32,039
Speaker 4: Yeah, that was a pretty mediocre answer. How dare you

1941
01:36:32,359 --> 01:36:32,760
give us that?

1942
01:36:32,920 --> 01:36:33,039
Speaker 2: Well?

1943
01:36:33,079 --> 01:36:34,039
Speaker 3: Then I nailed it, I guess.

1944
01:36:35,479 --> 01:36:35,640
Speaker 1: Yeah.

1945
01:36:35,680 --> 01:36:37,880
Speaker 2: I'm kicking myself because I know I think about this

1946
01:36:38,159 --> 01:36:40,359
a lot for different games. What if you did this

1947
01:36:40,560 --> 01:36:41,199
but it was this?

1948
01:36:42,920 --> 01:36:45,359
Speaker 1: I actually would I have another one if we just

1949
01:36:45,439 --> 01:36:47,760
want to go through my ideas, sure, because I would

1950
01:36:47,840 --> 01:36:51,680
love an overcooked style game, but I want like a

1951
01:36:51,920 --> 01:36:54,880
instead of like doing overcooked stuff, I want everyone to

1952
01:36:54,960 --> 01:36:58,560
be like running a hotel, So like somebody's on cleaning service,

1953
01:36:58,640 --> 01:37:02,840
somebody's on on looking, somebody's on like baggage duty, and

1954
01:37:03,000 --> 01:37:08,720
you're all like the it's like really complex kind of

1955
01:37:08,800 --> 01:37:12,319
systems interplaying with each other and instead of like everyone

1956
01:37:12,439 --> 01:37:14,319
just being in the kitchen or whatever, it's like all right,

1957
01:37:14,800 --> 01:37:16,600
you know, and what would the IP be?

1958
01:37:17,439 --> 01:37:22,119
Speaker 2: I don't know, the Sweet Life of Zach and Cody.

1959
01:37:22,920 --> 01:37:23,920
Speaker 1: Yeah, there we go.

1960
01:37:24,319 --> 01:37:27,680
Speaker 3: Wasn't there a recent Suda game that was like in

1961
01:37:27,720 --> 01:37:29,039
a hotel? Or am I thinking?

1962
01:37:29,159 --> 01:37:29,439
Speaker 4: Or was that?

1963
01:37:30,279 --> 01:37:31,840
Speaker 2: Are you talking about the one I reviewed last year

1964
01:37:31,880 --> 01:37:32,520
that was bad?

1965
01:37:32,800 --> 01:37:35,000
Speaker 1: Yeah? What was it called? Do you remember?

1966
01:37:35,239 --> 01:37:35,399
Speaker 2: Oh?

1967
01:37:36,039 --> 01:37:39,840
Speaker 3: It wasn't even it was in Suda? Actually no, he wasn't.

1968
01:37:40,479 --> 01:37:41,199
Speaker 2: No, it wasn't Suita.

1969
01:37:41,279 --> 01:37:45,079
Speaker 3: It was sweary, sweary. Yeah. What was a hotel?

1970
01:37:45,279 --> 01:37:46,600
Speaker 2: Hotel, Barcelona hotel.

1971
01:37:47,039 --> 01:37:49,000
Speaker 3: There's a hotel for you, Alex, there's a hotel you

1972
01:37:49,039 --> 01:37:50,199
can use that franchise.

1973
01:37:50,359 --> 01:37:53,840
Speaker 2: Your your idea is better than what that actual game was.

1974
01:37:55,840 --> 01:37:57,960
Speaker 3: Apparently I overhold it in a huge way.

1975
01:37:58,159 --> 01:37:58,359
Speaker 4: Yeah.

1976
01:37:59,159 --> 01:38:03,039
Speaker 2: Yeah, I feel like Kyle, if I choose to revisit that,

1977
01:38:03,279 --> 01:38:05,319
you have to revisit Blades of Fire, because apparently that

1978
01:38:05,439 --> 01:38:08,119
got a huge Overhall. We both got to reconvenience Marcus.

1979
01:38:08,199 --> 01:38:11,199
Speaker 3: I downloaded it on my steam deck when they released

1980
01:38:11,239 --> 01:38:13,800
the update with the intention to play it. I haven't yet, though,

1981
01:38:13,920 --> 01:38:15,840
So let's do it how a gentleman's handshake.

1982
01:38:15,920 --> 01:38:19,560
Speaker 2: I don't think you will, probably not call you out.

1983
01:38:20,359 --> 01:38:21,560
I just had one in my head.

1984
01:38:22,239 --> 01:38:22,439
Speaker 1: You do.

1985
01:38:23,000 --> 01:38:27,079
Speaker 2: Uh. We talked about this Star Fox as a roguelike,

1986
01:38:27,640 --> 01:38:29,640
like a proper roaguelike, because the structure already fits a

1987
01:38:29,720 --> 01:38:32,399
roguelike of like there's multiple routes you're you're working away

1988
01:38:32,479 --> 01:38:36,479
up a web of like levels. Just add like, oh,

1989
01:38:37,119 --> 01:38:39,640
your ship gets damage along the way, you have to

1990
01:38:39,880 --> 01:38:42,279
maybe choose to like you have to find upgrade to

1991
01:38:42,319 --> 01:38:45,000
fix your ship because the damage just carries over from

1992
01:38:45,239 --> 01:38:46,039
level to level.

1993
01:38:46,079 --> 01:38:49,000
Speaker 4: Different weapons and stuff. Yeah, it wasn't Star Fucks too.

1994
01:38:49,079 --> 01:38:50,239
They kind of flirted with that.

1995
01:38:51,640 --> 01:38:54,000
Speaker 3: Yeah, and command as well a little bit. I didn't

1996
01:38:54,000 --> 01:38:56,319
play a ton of command the DS strategy one, but yeah,

1997
01:38:56,319 --> 01:38:57,840
I think they a little bit with it.

1998
01:38:58,079 --> 01:39:01,800
Speaker 2: But yeah, yeah, and also so like permanent upgrades that

1999
01:39:01,960 --> 01:39:03,720
stick with you, So like if you find like, oh,

2000
01:39:03,800 --> 01:39:05,479
I've got like super missiles, I have that for the

2001
01:39:05,560 --> 01:39:07,279
rest of my run and I can keep snacking. It

2002
01:39:07,439 --> 01:39:09,800
kind of like Haiti style of just like just gaining

2003
01:39:09,840 --> 01:39:12,560
more and more abilities and have like a really satisfying

2004
01:39:12,760 --> 01:39:13,640
like power escalation.

2005
01:39:14,520 --> 01:39:14,760
Speaker 3: Cool.

2006
01:39:15,279 --> 01:39:15,800
Speaker 4: I like it.

2007
01:39:17,000 --> 01:39:20,960
Speaker 1: Us asks when will we see a spiritual sequel to

2008
01:39:21,079 --> 01:39:24,840
Drink Eat A knife Eat Mystery, which was an amazing

2009
01:39:25,000 --> 01:39:33,079
sequel to Knife Eat I think property. Yeah, Mashups, you're

2010
01:39:33,079 --> 01:39:34,039
asking the wrong people.

2011
01:39:34,439 --> 01:39:36,119
Speaker 2: Yeah, I think you have explained what knife eat is

2012
01:39:36,960 --> 01:39:37,520
knife eat?

2013
01:39:37,640 --> 01:39:40,439
Speaker 4: Yeah, Well we did well. Again, this is a MIDMX show.

2014
01:39:40,600 --> 01:39:42,439
But I guess Kyle, you're part of mid Mix, right

2015
01:39:43,760 --> 01:39:43,960
you can?

2016
01:39:44,119 --> 01:39:44,319
Speaker 3: You can?

2017
01:39:45,560 --> 01:39:52,399
Speaker 4: They It was a joke that started a game Informer

2018
01:39:52,439 --> 01:39:54,279
in the Game and Former days when the layoffs happened

2019
01:39:54,680 --> 01:39:59,039
layoffs Kyle was a part of. So the joke was like, hey,

2020
01:39:59,079 --> 01:40:03,159
what if we just like whatever we want and let's

2021
01:40:03,199 --> 01:40:07,920
film ourselves trying to eat food, but it's all stuff

2022
01:40:07,960 --> 01:40:10,119
we can only eat with a knife, and like so

2023
01:40:10,239 --> 01:40:12,720
stuff that would like grapes or something that whatever would

2024
01:40:12,720 --> 01:40:14,840
be super hard to eat with a knife, which ended

2025
01:40:14,920 --> 01:40:20,079
up filming two years ago at ninmax and as I'm

2026
01:40:20,119 --> 01:40:21,560
sure up on their site, and then we did a

2027
01:40:21,640 --> 01:40:24,760
sequel about what nine months ago, almost a year ago

2028
01:40:24,840 --> 01:40:29,439
now called Drink eat where me and Reovader blended stuff

2029
01:40:29,520 --> 01:40:31,479
up in a blender and tried to guess what was

2030
01:40:31,520 --> 01:40:33,720
in it, which was like, weirdly easier than I thought

2031
01:40:33,720 --> 01:40:35,960
it was going to be, or we were better at

2032
01:40:36,000 --> 01:40:37,560
it than I thought you would be, and it was

2033
01:40:37,560 --> 01:40:39,119
also as gross as I thought it would be.

2034
01:40:42,359 --> 01:40:49,199
Speaker 1: So Hansen, that's right, Duke Fason asks, is replay dead?

2035
01:40:50,680 --> 01:40:53,920
Speaker 2: No, dude, it's not dead. Candidly, we've just been busy

2036
01:40:53,960 --> 01:40:56,640
because we were at least I was away at SGF

2037
01:40:56,720 --> 01:40:58,960
for a while, and then also a lot of SGF

2038
01:40:59,079 --> 01:41:02,800
sort of magazine stuff had to get done, and then

2039
01:41:02,840 --> 01:41:04,640
the next issue had to get done. So it's something

2040
01:41:04,680 --> 01:41:07,159
that I've had in my mind of like getting back

2041
01:41:07,199 --> 01:41:10,199
to actually have a couple of ideas, one specifically for

2042
01:41:10,319 --> 01:41:11,920
Charles that I have yet to pitch him, but I

2043
01:41:11,960 --> 01:41:15,760
will execute something you would play. But no, it's not dead,

2044
01:41:15,880 --> 01:41:19,079
Charles or Charles Duke and whoever else might be wondering.

2045
01:41:19,520 --> 01:41:21,760
Speaker 1: So stay tuned, y'all. Ever want to do a World

2046
01:41:21,760 --> 01:41:23,359
of Warcraft super replay.

2047
01:41:23,079 --> 01:41:27,880
Speaker 3: You let me know you endlessly World War No, No, no,

2048
01:41:28,000 --> 01:41:28,439
it'll be the.

2049
01:41:28,479 --> 01:41:33,840
Speaker 1: Classic one to sixty we do. We do the dungeons

2050
01:41:34,640 --> 01:41:35,279
and then we're good.

2051
01:41:36,399 --> 01:41:39,239
Speaker 3: Apologies for the inconsistency, but Charles and Marcus and you know,

2052
01:41:39,279 --> 01:41:41,439
I popped in there occasionally and not not so much lately.

2053
01:41:41,520 --> 01:41:43,640
But yeah, I love I love that we play holder

2054
01:41:43,720 --> 01:41:45,439
games and stuff like that. Yeah, I want to keep

2055
01:41:45,439 --> 01:41:45,640
doing it.

2056
01:41:46,000 --> 01:41:46,600
Speaker 2: Yeah, we still have.

2057
01:41:46,680 --> 01:41:48,720
Speaker 1: Also want to be a World of Assassination hit Man

2058
01:41:49,600 --> 01:41:50,319
super replay.

2059
01:41:50,720 --> 01:41:51,199
Speaker 3: That'd be cool.

2060
01:41:51,319 --> 01:41:51,840
Speaker 2: That would be fun.

2061
01:41:51,880 --> 01:41:52,439
Speaker 1: That would be fun.

2062
01:41:52,640 --> 01:41:52,840
Speaker 2: Yeah.

2063
01:41:54,079 --> 01:41:59,560
Speaker 1: Anyways, it's not dead, stay tuned. Final question, tom asks,

2064
01:41:59,640 --> 01:42:02,039
this is a much for Ben. Do you have lots

2065
01:42:02,079 --> 01:42:07,920
of bensuh? At your new job? I was working with somebody.

2066
01:42:08,920 --> 01:42:13,439
What's so weird working with somebody Ben's at GI? Ben questions.

2067
01:42:14,399 --> 01:42:16,479
Speaker 4: Lots of There was only one other Ben at g I,

2068
01:42:17,000 --> 01:42:20,279
which was I had never worked with another Ben until

2069
01:42:20,359 --> 01:42:22,199
that point. Actually, growing up, I didn't know that many

2070
01:42:22,239 --> 01:42:25,119
other Bens. And then I started working with Hanson and

2071
01:42:25,680 --> 01:42:27,479
somebody else around that time. Was like, oh, Ben's a

2072
01:42:27,520 --> 01:42:29,920
super common name, which was weird to me because growing

2073
01:42:30,000 --> 01:42:32,000
up again, I didn't know that many others. But I

2074
01:42:32,079 --> 01:42:35,359
feel like I've met a lot more since then. At

2075
01:42:35,600 --> 01:42:39,159
the Araxis we had like two other Bends as well as.

2076
01:42:40,560 --> 01:42:42,319
Speaker 3: Benjamin. Was it all Bens?

2077
01:42:43,520 --> 01:42:46,439
Speaker 4: We all did. We all did well, oh wait, Benjamin

2078
01:42:46,600 --> 01:42:47,079
rather Ben?

2079
01:42:47,399 --> 01:42:49,439
Speaker 1: Yeah, no, we all went by Ben.

2080
01:42:49,680 --> 01:42:52,439
Speaker 3: Yeah, didn't you say that? You so you started a

2081
01:42:52,479 --> 01:42:56,079
game informed before Ben Hanson. But once Ben Hansen was hired,

2082
01:42:56,239 --> 01:42:59,279
everyone started calling you Reeves even though you were the first.

2083
01:42:59,359 --> 01:42:59,760
It's Ben.

2084
01:43:01,039 --> 01:43:03,880
Speaker 4: That's not rude because we had so many Mads, and

2085
01:43:04,039 --> 01:43:08,880
like the original Mad, we had like multiple andyes, and

2086
01:43:09,000 --> 01:43:11,319
there was like an Andy got to keep his name.

2087
01:43:11,399 --> 01:43:12,800
But for some reason, as soon as like there were

2088
01:43:12,880 --> 01:43:16,600
multiple Bens in their crew, it's like, oh, nobody gets

2089
01:43:16,640 --> 01:43:17,880
to be called good Ben anymore.

2090
01:43:19,239 --> 01:43:20,279
Speaker 1: Yeah, that's curse name.

2091
01:43:20,760 --> 01:43:23,399
Speaker 2: Grateful to have it, Yeah, I'm grateful to have a

2092
01:43:23,479 --> 01:43:26,159
name that's like just uncommon enough where I don't see

2093
01:43:26,199 --> 01:43:26,920
it too often.

2094
01:43:29,039 --> 01:43:31,000
Speaker 3: Yeah, I feel like I know some Marx, but I

2095
01:43:31,000 --> 01:43:33,359
don't know. Don't you're the only Marcus I know, I think.

2096
01:43:34,039 --> 01:43:36,199
Speaker 2: Knowing marks and games media that I know of too,

2097
01:43:37,479 --> 01:43:40,239
if not, If you're are media, I was gonna say,

2098
01:43:40,279 --> 01:43:43,039
Marcus Letto, Yeah, I don't even know who that is.

2099
01:43:43,279 --> 01:43:43,319
Speaker 4: That.

2100
01:43:43,399 --> 01:43:44,680
Speaker 2: Jared Lettle's like brother.

2101
01:43:45,439 --> 01:43:47,399
Speaker 1: Marcus Letto, one of the creators of Halo.

2102
01:43:48,279 --> 01:43:50,079
Speaker 2: Oh I'm not a big Halo guys.

2103
01:43:53,760 --> 01:43:58,319
Speaker 1: Fair enough, Well, maybe when it's coming to PS five in.

2104
01:43:58,520 --> 01:44:00,600
Speaker 2: July, that'll change everything.

2105
01:44:01,199 --> 01:44:04,119
Speaker 1: Yeah, well cool, I think that's going to be the

2106
01:44:04,239 --> 01:44:08,359
end of the show. Everyone. Thank you for listening, Ben,

2107
01:44:08,640 --> 01:44:11,800
thank you for joining us. Coming back on what you

2108
01:44:11,880 --> 01:44:12,239
got going on?

2109
01:44:12,319 --> 01:44:12,439
Speaker 2: Ben?

2110
01:44:12,479 --> 01:44:13,319
Speaker 1: Where can people find you?

2111
01:44:15,199 --> 01:44:18,079
Speaker 4: A good question. I'll probably have word to promote maybe

2112
01:44:18,119 --> 01:44:20,039
in a few months, so if you want to be

2113
01:44:20,159 --> 01:44:23,520
back on then it'd be great. But for yeah, go

2114
01:44:23,640 --> 01:44:30,720
play Midnight Suns, go play Civilization seven, and stay tuned

2115
01:44:30,760 --> 01:44:32,840
for some some cool new stuff coming down the pipe.

2116
01:44:32,880 --> 01:44:34,439
I do have a website you can look up if

2117
01:44:34,439 --> 01:44:36,680
you want to follow me there or follow me on

2118
01:44:36,840 --> 01:44:37,319
Blue Sky.

2119
01:44:37,960 --> 01:44:40,239
Speaker 1: I enjoyed your narrative game you put out a couple

2120
01:44:40,319 --> 01:44:40,760
months back.

2121
01:44:41,600 --> 01:44:43,479
Speaker 4: Oh yeah, I have a bunch of stuff up. Yeah.

2122
01:44:43,520 --> 01:44:45,479
So I have a couple of things that are free

2123
01:44:45,640 --> 01:44:47,680
to play if you want to check out my Itch page.

2124
01:44:48,920 --> 01:44:51,520
I did a thing for Game Developer a couple months

2125
01:44:51,600 --> 01:44:56,319
back where I spent thirty days building stuff and GOODO

2126
01:44:56,479 --> 01:45:00,800
like learning the GOODOT engine and that game game. It's

2127
01:45:00,880 --> 01:45:03,319
like ten twenty minutes to play, but it's like a

2128
01:45:03,399 --> 01:45:06,560
clicker basically with some narrative. Is free to play on Itch,

2129
01:45:06,640 --> 01:45:08,520
so you can go. You could read the article on

2130
01:45:08,600 --> 01:45:10,359
Game Developer and go play the game if you want.

2131
01:45:10,399 --> 01:45:15,119
What's the game called. You'd think i'd know that, Kyle,

2132
01:45:15,199 --> 01:45:18,520
But last lamp right right, the last Lamplighter. There you go.

2133
01:45:19,279 --> 01:45:22,039
Speaker 1: And then I was talking about standard operating procedure, which is,

2134
01:45:22,239 --> 01:45:24,920
oh sure, really cool. I really enjoyed that. I played

2135
01:45:24,920 --> 01:45:26,479
that at the airport on my phone.

2136
01:45:26,520 --> 01:45:29,399
Speaker 4: Oh cool, that's fun. Yeah, that was I've always loved it,

2137
01:45:29,640 --> 01:45:32,680
and it was kind of trying to tap into cosmic

2138
01:45:32,720 --> 01:45:37,760
horror a little bit. And I've always loved this Antarctic stations,

2139
01:45:37,840 --> 01:45:40,520
the idea of like working on an antarch station where

2140
01:45:40,520 --> 01:45:43,319
you just kind of this like hub city in one place.

2141
01:45:44,000 --> 01:45:46,920
So I blended those two things together. It's got some

2142
01:45:47,239 --> 01:45:50,520
cosmic horror in it, and you're a researcher on a

2143
01:45:51,000 --> 01:45:53,000
Antarctic station and things go awry.

2144
01:45:54,319 --> 01:45:58,279
Speaker 1: Yeah. I thought it was really cool. Yeah, so check

2145
01:45:58,319 --> 01:46:00,760
all that's about Streetcomedian dot it do I if you

2146
01:46:00,800 --> 01:46:04,239
want to play those games, but yeah, otherwise, follow the

2147
01:46:04,279 --> 01:46:06,319
crew here. You can follow me at It's van Aken

2148
01:46:06,479 --> 01:46:10,000
on Instagram Blue Sky. You can follow Marcus at Marcus

2149
01:46:10,079 --> 01:46:13,600
Stewart seven, and you can find Kyle at Kyle Hilliard

2150
01:46:13,840 --> 01:46:17,279
dot com on Blue Sky Correct that correct correct correct

2151
01:46:17,600 --> 01:46:21,039
Yeah awesome. Well, hey, thanks everybody for listening. We will

2152
01:46:21,079 --> 01:46:22,920
see you next week. Goodbye,

