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<v Speaker 1>Hey, everybody, it's welcome to Game Best Mornings with me

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<v Speaker 1>Jeff Grubb, your host from giant bomb dot com. Thank

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<v Speaker 1>you for tuning in. In this episode, we're going to

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<v Speaker 1>be talking about Nintendo finally doing the thing and more.

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<v Speaker 1>It's gonna be a good one because we have Lucas

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<v Speaker 1>Holland on the show. Lucas, how are you doing?

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<v Speaker 2>I am doing fantastic. Thank you. I'm a big fun

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<v Speaker 2>of Giant bonmbs, so it feels a bit surreal to

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<v Speaker 2>be on the other side of things for once, but

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<v Speaker 2>I'm happy to be here. Yeah, it's great.

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<v Speaker 1>That was on your show recently and then we talked

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<v Speaker 1>about this. It's like, yeah, let's get you on Game

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<v Speaker 1>Best Morning, so very helpful since everyone else is out.

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<v Speaker 1>I appreciate it. But yeah, how have you been you

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<v Speaker 1>play anything recently? How are things going with you, Lucas?

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<v Speaker 2>I mean this morning, I did see the Mario Cult

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<v Speaker 2>World going updates, so I have just been trying out

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<v Speaker 2>a little bit today on Yeah, obviously, I'm sure we'll

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<v Speaker 2>talk about that, but it's been one of those if

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<v Speaker 2>I've been playing Mario Cult World, I'm getting rid into

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<v Speaker 2>the boss ors mode on Metroy dread. That's been my

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<v Speaker 2>like gaming right now.

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<v Speaker 1>Right, yeah, yeah, that's a good move. Everyone YouTube refresh

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<v Speaker 1>YouTube if you're trying to watch it over there. It

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<v Speaker 1>is going live. It just might be going to a

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<v Speaker 1>different channel than was already up because there's it doesn't

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<v Speaker 1>look like there's a lot of people watching it there.

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<v Speaker 1>We'll get that fixed up. Yeah. I'm going to dive

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<v Speaker 1>into that Mario Kart World update myself. I am interested

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<v Speaker 1>in it and seeing how seeming like if I can

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<v Speaker 1>notice any of the changes. I definitely remember feeling like

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<v Speaker 1>when I was playing, like these CPUs are difficult, so

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<v Speaker 1>I want to see how they have toned that down.

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<v Speaker 1>Also very curious to see just how more frequently we

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<v Speaker 1>will get those three lap courses again. We'll talk about

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<v Speaker 1>all that in the news and stuff like that. I

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<v Speaker 1>continued to be like, all right, Donkey Kong credits are good,

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<v Speaker 1>so I can move on to something else, and then

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<v Speaker 1>I just keep playing Donkey Kong. That's been been good.

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<v Speaker 1>How about you? Did you? You played a lot of

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<v Speaker 1>you can't get or what?

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<v Speaker 2>No, not yet, But I'm going to visit a few

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<v Speaker 2>friends to go watch EVO together, just like you know,

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<v Speaker 2>watch the streams and stuff and enjoy some time with that.

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<v Speaker 2>But I've got like, you know, maybe six seven eight

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<v Speaker 2>hours worth of travel depending on how the trains go.

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<v Speaker 2>So I'm just like, you know what, let's save DK

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<v Speaker 2>for that and just have a good time.

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<v Speaker 1>Oh yeah, yeah, good move for sure, Lucas bion all this.

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<v Speaker 1>I mean, yeah, I guess I've introduced you, but you

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<v Speaker 1>want to tell people a little bit about yourself, so

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<v Speaker 1>like how you what you do in gaming? I like

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<v Speaker 1>talk about your podcast things like that.

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<v Speaker 2>Yeah. Yeah, So people may originally have like heard my

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<v Speaker 2>voice as like an editor slash co host on the

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<v Speaker 2>channel Fact Fiend. We then made our own like spin

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<v Speaker 2>off series called Wiki Weekends, where I'm like a co

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<v Speaker 2>creator of that channel, and that's where I mainly PUI

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<v Speaker 2>out of content. I also do like streaming on and off,

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<v Speaker 2>where I mainly do like a lot of Nintendo stuff,

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<v Speaker 2>mainly z Elder and Pokemon related. But then I also

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<v Speaker 2>just fell into the world of Resident Evil speed running

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<v Speaker 2>at some point with the remakes a little double here

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<v Speaker 2>and there, and I'll put yes, my main kind of

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<v Speaker 2>output is Wiki Weekends, where we just kind of hopefully

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<v Speaker 2>have entertaining discussions and create a welcoming community for people

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<v Speaker 2>to come and enjoy. Kind of like a bunch of

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<v Speaker 2>discussions on different pop culture stuff like gaming and films

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<v Speaker 2>and comic books, things like that.

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<v Speaker 1>Very cool, excellent. You know, let's explain what we do

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<v Speaker 1>here then. At we're Giant Bomb. We make fun stuff

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<v Speaker 1>about video games. We're a small crew trying to make

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<v Speaker 1>it all possible through your support. By going to giant

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<v Speaker 1>bomb dot com slash join you do that, become a

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<v Speaker 1>premium member, get ad free shows, get some extra goodies.

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<v Speaker 1>We are working on some more extra goodies right now,

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<v Speaker 1>actually trying to get that stuff done and out there

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<v Speaker 1>for you. But really your support just helps us make

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<v Speaker 1>everything else happen. If you want to see us do

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<v Speaker 1>these cool things, do that, it does make it possible.

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<v Speaker 1>As far as this show goes, most weekdays, I Jeff

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<v Speaker 1>Greb will help piece your gaming life back together. That

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<v Speaker 1>includes breaking news and maybe even some of our own

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<v Speaker 1>original reporting. For all these topics, I'll get the input

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<v Speaker 1>of a bona fide expert who will make me look smart.

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<v Speaker 1>If you are watching live on twitch Welcome, you can

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<v Speaker 1>always listen to the show later on podcast feeds by

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<v Speaker 1>searching for Gamees mornings, or find the RSS feed on

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<v Speaker 1>GiantBomb dot com. You can also catch the show later

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<v Speaker 1>with chapters and timestamps on YouTube. Hello YouTube. All right,

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<v Speaker 1>we have a lot to get into, so let's start

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<v Speaker 1>the morning mess so with Nintendo Direct Partner Showcase set

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<v Speaker 1>for July thirty first. This comes from Salamano at Gamatsu,

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<v Speaker 1>who briefly summarizes what we can expect. Nintendo will host

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<v Speaker 1>a Nintendo Direct Partner showcase on July thirty first at

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<v Speaker 1>six am Pacific time nine am Eastern. I see why

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<v Speaker 1>Jan took the week off so you wouldn't have to

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<v Speaker 1>get up early, featuring twenty five minutes of information on

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<v Speaker 1>upcoming Switch to and Switch one games from publishing partners.

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<v Speaker 1>The company announced you will be able to watch it

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<v Speaker 1>on YouTube and Nintendo Do dot com. Why don't say Twitch.

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<v Speaker 1>It's not gonna be on Twitch. I guess maybe they don't,

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<v Speaker 1>do they not usually do the directs on Twitch? Whatever? Okay,

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<v Speaker 1>twenty five minutes Partner showcase were what were you expecting?

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<v Speaker 1>And is this in line with what you were expecting?

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<v Speaker 2>Probably at this point, Yeah, I do think that it

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<v Speaker 2>makes sense with we kind of know roughly like a

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<v Speaker 2>game per month from Nintendo at this point for the

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<v Speaker 2>rest of the year, things like Age of Imprisonment. We

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<v Speaker 2>don't know exact dates, so we just have like Winter

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<v Speaker 2>and things like a Rider's as well. But I think

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<v Speaker 2>it makes sense to just kind of have a partner

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<v Speaker 2>direct fill out that kind of rest of the year,

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<v Speaker 2>make sure that we realistically probably get a lot of

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<v Speaker 2>ports and switch To upgrades s right.

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<v Speaker 1>Yeah. I think I think that there's been a lot

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<v Speaker 1>of demand from third parties to just kind of test

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<v Speaker 1>the waters and beyond, like like more than just test

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<v Speaker 1>the waters, be like no, we're we're pretty certain we

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<v Speaker 1>want to be involved in switch To, and I think

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<v Speaker 1>Nintendo was trying to like line up the ones that

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<v Speaker 1>probably had a lot of those specialized versions of those

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<v Speaker 1>ports for the switch To, the ones with the subtitles.

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<v Speaker 1>I'm struggling to think of anything. The only one that's

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<v Speaker 1>coming to mind is the WEU version of that Batman

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<v Speaker 1>Armored edition there was. It was a Hitman World Assassination

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<v Speaker 1>Signature edition something like that. Although there was a bunch

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<v Speaker 1>of games like that from third parties on switch To

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<v Speaker 1>at launch, where the developers and publishers did a little

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<v Speaker 1>bit of extra work to make sure that those games

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<v Speaker 1>felt a little bit like Bespoke for switch To. I'm

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<v Speaker 1>imagining that this next crop of third party partnered titles

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<v Speaker 1>will be a mix of games that you know are

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<v Speaker 1>ports but aren't the special versions that were able to

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<v Speaker 1>get into that first direct and we launched at the

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<v Speaker 1>launch of the console, and then totally like like much

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<v Speaker 1>newer third party games. I wouldn't be surprised if, like

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<v Speaker 1>we see elden Ring Night Rain mentioned here something along

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<v Speaker 1>those lines, partially because Nintendo and Frumpsoft seem to have

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<v Speaker 1>a really close relationship right now, but also because it

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<v Speaker 1>seems like that game could work on switch To just fine.

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<v Speaker 1>So yeah, I'm you know, going in there expecting a

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<v Speaker 1>lot of third party support. I do wonder it's like, man,

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<v Speaker 1>Nintendo's gotta tell us what's going on with so many

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<v Speaker 1>of its games that are still coming out this year.

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<v Speaker 1>I mean, we're aware of the games for the most part.

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<v Speaker 1>We have a general timeline for many of them, either

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<v Speaker 1>months or whatever, like later this year. Metro at Prime four,

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<v Speaker 1>we don't know that much about. It's still just slated

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<v Speaker 1>for this year twenty twenty five, and I guess that

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<v Speaker 1>is coming out in November or December, Lucas, they don't

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<v Speaker 1>even need to start talking about it quite yet. But

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<v Speaker 1>I got to say, getting a little antsy over here.

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<v Speaker 1>Do you feel that or does this sound like typical

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<v Speaker 1>Nintendo to you and you're not all that concerned.

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<v Speaker 2>I don't think I would say I'm overly concerned just

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<v Speaker 2>because they have outlied some games for the year at least,

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<v Speaker 2>not like there's just nothing that we're aware of. It's

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<v Speaker 2>just more settling down dates and details of games. But

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<v Speaker 2>I think it makes sense of this point to kind

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<v Speaker 2>of get a crop of ports along. We know what's

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<v Speaker 2>coming in like we've gone the Nintendo games for July,

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<v Speaker 2>we know what's coming for August, and then that kind

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<v Speaker 2>of lines them up for that usual September direct.

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<v Speaker 1>Yeah. Good point. Yeah, that when you say it out

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<v Speaker 1>out loud like that, that does feel like what's probably

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<v Speaker 1>gonna happen here. Now. They do have a earnings report

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<v Speaker 1>with investors. I think it's this week. I think it's

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<v Speaker 1>later this week actually, so that would be tomorrow or Friday.

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<v Speaker 1>I can't nail down exactly in my head, but I

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<v Speaker 1>know it's happening soon. They're gonna so they're gonna get

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<v Speaker 1>questions from investors saying, hey, what what is happening with

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<v Speaker 1>the release schedule. So there's a potential that they have

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<v Speaker 1>some news about some of their own games, and if

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<v Speaker 1>it's not in this direct, then it is going to

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<v Speaker 1>be in a Nintendo Today app drop or something along

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<v Speaker 1>those lines, which they could they'll do. You know, I

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<v Speaker 1>think the directs definitely serve a purpose for them of

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<v Speaker 1>you know, we do get a lot of eyeballs on this.

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<v Speaker 1>We do have a lot of partners we want to

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<v Speaker 1>keep happy and let them know that this is fertile

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<v Speaker 1>ground for their games, and the directs are part of that.

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<v Speaker 1>For our own stuff, we want to be a little

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<v Speaker 1>bit more more. We're going to take a scalpel to

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<v Speaker 1>some of these things and be a little bit more

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<v Speaker 1>you know, specific about how we are going to introduce anything.

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<v Speaker 1>And yeah, I think that probably does happen with Metroid

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<v Speaker 1>Prime four specifically, they're going to just kind of wait

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<v Speaker 1>until a little bit later this year and have a

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<v Speaker 1>very bespoke marketing plan for that. Although you know, in

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<v Speaker 1>my head, Lucas, I was like, Okay, they'll give us

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<v Speaker 1>the date for Metroid Prime four here and then they'll

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<v Speaker 1>tell us when you know Metro Prime two and three

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<v Speaker 1>are going to get ported to switch to now, and

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<v Speaker 1>it's like, oh man, if they don't do that now,

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<v Speaker 1>are they going to have enough time when they eventually

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<v Speaker 1>do start talking about Metric Prime four again, and again

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<v Speaker 1>that gets back to my being a little anxious about

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<v Speaker 1>all this. Okay, so let's get back to the third parties.

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<v Speaker 1>Are there like specific big games that you think will

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<v Speaker 1>show up here or anything along those lines.

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<v Speaker 2>Yeah, so, I definitely think there's a few of the

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<v Speaker 2>Steam version game or stream version games, cloud based games

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<v Speaker 2>right that they had, so like things like Assassin's Creed Control,

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<v Speaker 2>Kingdom Hearts three, like the Resident even remakes. I think

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<v Speaker 2>they're all like prime targets for me in terms of

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<v Speaker 2>getting actual Nintendo Switched two versions, like proper versions of those.

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<v Speaker 2>And then I think as well, just like going to Capcom,

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<v Speaker 2>it's like got the RI four remakes that never made

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<v Speaker 2>it across and Monster.

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<v Speaker 1>On the Wilds.

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<v Speaker 2>And then I also think you mentioned night Rain. I

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<v Speaker 2>don't know how much they want to talk about night

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<v Speaker 2>Rain yet if Tarnished Edition isn't out yet yep, but

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<v Speaker 2>clearly yeah, as you said, they've got a comfortable relationship

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<v Speaker 2>right now with from Soft, and then I'm curious as

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<v Speaker 2>to know whether like Square NX has maybe got more

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<v Speaker 2>fun fancies coming and whether we get kind of like

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<v Speaker 2>the rumored idea of maybe like a that do coming.

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<v Speaker 2>So I think there's there's a lot of options of

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<v Speaker 2>games that we know run on a PS four Pro

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<v Speaker 2>or an Xbox serieses that are now capable of coming over,

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<v Speaker 2>even if it's not necessarily new games.

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<v Speaker 1>Yeah, and it's I'm gonna be curious to see like

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<v Speaker 1>which partners, which third party companies do show up in

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<v Speaker 1>this direct because there is, you know, been talk that

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<v Speaker 1>a lot of companies have struggled to get development hardware

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<v Speaker 1>even after the Switch two came out, a lot we're

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<v Speaker 1>struggling to get it now. I think there was there's

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<v Speaker 1>like Tiers obviously from Soft clearly has a development kit

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<v Speaker 1>and no surprise there. But but it's like, okay, you know,

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<v Speaker 1>is it's just going to be a handful of really

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<v Speaker 1>big third parties that are able to be in this

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<v Speaker 1>twenty five minute direct, and we'll start hearing from a

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<v Speaker 1>couple tiers down in future directs or just on their

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<v Speaker 1>own releasing games starting next year because it's going to

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<v Speaker 1>take time to get things ported over potentially, So yeah,

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<v Speaker 1>I'm like ready to kind of see like who Nintendo

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<v Speaker 1>considers that, you know, top tier one a partner that

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<v Speaker 1>they want to show off here, and then how much

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<v Speaker 1>shine they're able to give them. But yeah, I think

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<v Speaker 1>the switch too seems like it's in a pretty good

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<v Speaker 1>place overall with how people are feeling about. Obviously, the

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<v Speaker 1>first party games are doing just fine, and the third

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<v Speaker 1>party games I think are surprising people in terms of like, oh,

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<v Speaker 1>this is a mostly viable platform for a lot of

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<v Speaker 1>different kinds of games. The biggest ones, the ones that

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<v Speaker 1>are going to be coming out next year that are

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<v Speaker 1>going to have all the graphical features turned on and

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<v Speaker 1>and you know, require a ton of horsepower on PC. Okay,

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<v Speaker 1>maybe those are still going to be struggling to even

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<v Speaker 1>hit thirty frames per second on the switch to next year,

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<v Speaker 1>but it's like that, how many of those are there

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<v Speaker 1>really out there anymore? You know? I didn't include a

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<v Speaker 1>story today from It was a quote from someone who

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<v Speaker 1>works on the Last of Us saying, yeah, well, look

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<v Speaker 1>we did it, but we could tell you realistic graphics.

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<v Speaker 1>Realistic visuals are kind of ruining game development timelines. It's

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<v Speaker 1>kind of a bad thing for that, and so, and

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<v Speaker 1>I think that's not dining include it because a boy,

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<v Speaker 1>that's an obvious thing, I think, and I think a

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<v Speaker 1>lot of developers would echo that, which is why many

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<v Speaker 1>developers don't try to do games as realistic and with

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<v Speaker 1>high as high fidelity graphics as a the last of us.

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<v Speaker 1>Uh So, I think we're probably hitting a sweet spot

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<v Speaker 1>where the switch to is pretty close to being able

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<v Speaker 1>to have a lot of the third party games that

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<v Speaker 1>will release this year, next year, maybe even the year

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<v Speaker 1>after that without any issues at least for the vast

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<v Speaker 1>majority of releases. So now it's just up to Nintendo

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<v Speaker 1>to shout that, capitalize on it, make people feel like, yeah,

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<v Speaker 1>I can I can play the next EA game on here.

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<v Speaker 1>You know, elo e A might be one of those

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<v Speaker 1>companies that is a little bit lagging on getting games

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<v Speaker 1>onto the switch to me, do you think Battlefield six

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<v Speaker 1>is on switch to?

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<v Speaker 2>Well, that's a yeah, that's a difficult one.

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<v Speaker 1>That's a difficult one, right, It's weird.

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<v Speaker 2>Yeah, I think with the amount the ball Field have

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<v Speaker 2>heard kind of you know, the notoriety for pushing tech,

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<v Speaker 2>that might be one of those games where they don't

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<v Speaker 2>want to have it limited by the switch to and

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<v Speaker 2>it might be one of those few examples.

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<v Speaker 1>Yep. Yeah, we'll get more information about that this week

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<v Speaker 1>as well. Battlefield six. I don't think they've said anything

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<v Speaker 1>about switch one way or the other, and so if

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<v Speaker 1>it does come to switch, I guess I always expect

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<v Speaker 1>it would happen later, But right now, I doubt they're

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<v Speaker 1>thinking about it at all. They probably have like bigger

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<v Speaker 1>fish to fry of. Let's just get that thing up

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<v Speaker 1>and running and successful on PC and we'll go from there.

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<v Speaker 1>I mean, yeah, go ahead.

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<v Speaker 2>They've they've got to get as many places as they

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<v Speaker 2>want if they want to hit that one hundred million.

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<v Speaker 1>Players about yeah, good point, god, one hundred million players.

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<v Speaker 1>And to me, it's like you only really get to

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<v Speaker 1>that number if you're also on mobile. So I wonder if,

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<v Speaker 1>like that Battle Royale version that they have of that thing,

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<v Speaker 1>allegedly have of that thing will also be on mobile

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<v Speaker 1>in some way. We'll see. All right, let's uh, let's

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<v Speaker 1>move along here. The war over credit cards censoring games

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<v Speaker 1>is just getting started. This from Ethan Gotch at Kotaku.

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<v Speaker 1>Gilbert Martinez has just poured himself a glass of water

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<v Speaker 1>and was pacing his suburban home in San Antonio, Texas

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<v Speaker 1>while trying to navigate MasterCards Byzantine customer service hotline. Story

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<v Speaker 1>kind of talks about something that a lot of people

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<v Speaker 1>have been talking about online right now, which is calling

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<v Speaker 1>up master MasterCard and trying to get them to answer

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<v Speaker 1>for their actions of of caving into pressure from religious

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<v Speaker 1>groups and Christo fascists about censoring porn games on Steam

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<v Speaker 1>and itch dite dich id a ditch dot io to

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<v Speaker 1>the point where it's also caught a lot of other

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<v Speaker 1>games that maybe would even be considered porn games, and

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<v Speaker 1>people are finding that this is a it's difficult to

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<v Speaker 1>really tie up master Card. Although it's like something around

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<v Speaker 1>eight thousand calls a day some people are reporting from

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<v Speaker 1>people's trying trying to push back against the anti porn

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<v Speaker 1>and crusaders. The thing here though, is like it feels like, Okay, so, yeah,

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<v Speaker 1>gamers are pretty good at getting loud and shouting at companies,

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<v Speaker 1>and a lot of times that's, you know, to the

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<v Speaker 1>detriment of our community. Let's say, okay, well we have

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<v Speaker 1>some practice at this, and so we'll maybe we can

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<v Speaker 1>implement it in something of a positive way, and so

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<v Speaker 1>far that seems to be manifesting in a decent way.

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<v Speaker 1>But I do wonder like we'll we be able to

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<v Speaker 1>sustain this because there's one thing about the people on

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<v Speaker 1>the other side of this issue, the people that are

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<v Speaker 1>pro censorship of gaming, they don't have any hobbies. They

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<v Speaker 1>don't they'll just keep doing this forever. They just see

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<v Speaker 1>red and they go after it, and they'll be able

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<v Speaker 1>to keep the pressure on. And they're also well funded

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<v Speaker 1>by those crystal fascist groups and things like that. If

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<v Speaker 1>gamers sort of fizzle out here, this is probably going

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<v Speaker 1>to be something that doesn't go away. So will'll be

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<v Speaker 1>able to maintain the pressure is the question, And you

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<v Speaker 1>know that remains to be seen, but I'm definitely curious

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<v Speaker 1>about it. Well, I want to keep bringing this story up, Lucas,

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<v Speaker 1>because it's like it's not going to just go away

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<v Speaker 1>on its own. People are going to have to kind

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<v Speaker 1>of stand up. How do you How have you felt

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<v Speaker 1>about this? Where is this at for you? Like, what's

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<v Speaker 1>your assessment of the censorship of games on stores like

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<v Speaker 1>Steam and itch dot io.

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<v Speaker 2>I mean, ultimately, I think just overall, it's a it's

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<v Speaker 2>a bad thing for the state of gaming. But I

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<v Speaker 2>think there's also the more complex issue, which isn't you know,

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<v Speaker 2>outright talked about where this is as you mentioned on

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<v Speaker 2>previous podcasts, or this is not just about like adult games.

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<v Speaker 2>This is about coming after, you know, the LGBTQ community

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<v Speaker 2>and having those side effects that are intentional from places

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<v Speaker 2>like Collective Shout, but they don't need to outright say it. It

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<v Speaker 2>just happens to have that side effect in the first place.

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<v Speaker 2>And as much as you know, I think that we

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<v Speaker 2>should have the choice to buy whatever we want adult

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<v Speaker 2>content or not, I do think that especially that is

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<v Speaker 2>like the most like scary and damaging part of this.

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<v Speaker 1>Yeah, and it's like there are going to be false

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<v Speaker 1>positives caught in this, for sure, but even beyond that,

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<v Speaker 1>like I'm just not interested in having anything banned by

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<v Speaker 1>a credit card company, and like you know, it's already happening.

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<v Speaker 1>The games getting caught in this that clearly shouldn't be

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<v Speaker 1>games that are clearly artistic. Commentary people point out Vile Exhoomed,

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<v Speaker 1>which I've not played, but as far as I've read,

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<v Speaker 1>it's like it's like this horror game from an indie

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<v Speaker 1>studio that specifically is about exploring, uh, you know, toxicity

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<v Speaker 1>in fandoms and and that can have as relates to

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<v Speaker 1>sexual topics, uh, but also deeply relates to misogyny. And

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<v Speaker 1>that game is now you can't buy that game and

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<v Speaker 1>it's that that's deeply frustrating to me. And so you

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<v Speaker 1>know whether or not these countermeasures are going to be

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<v Speaker 1>able to work is is you know, I kind of

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<v Speaker 1>see how. I kind of struggle to see how it

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<v Speaker 1>wouldn't because if MasterCard is responding to someone just being like, hey,

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<v Speaker 1>we're going to be real mad at you if you

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<v Speaker 1>keep taking this money, and then a huge backlash comes says,

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<v Speaker 1>what are you doing? No, you can't tell us how

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<v Speaker 1>to spend our money to me, that's like equivalent and

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<v Speaker 1>credit and the credit card companies should then side on

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<v Speaker 1>the side of well, these people are saying, don't censor things,

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<v Speaker 1>and then we keep taking their money. That seems pretty

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<v Speaker 1>good to us. But I don't know if things are

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<v Speaker 1>that logical these days. I don't know if things are

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<v Speaker 1>are that easy. And how deep does a group like

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<v Speaker 1>Collective Shout, the Australian Anti porn group have their fingers

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<v Speaker 1>dug into a credit card company I think it's probably

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<v Speaker 1>deeper than we even realize or even know where it's like, Oh,

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<v Speaker 1>it could very easily be the case that it's not

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<v Speaker 1>just this external group exerting pressure. This external group has

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<v Speaker 1>people working at these companies that is completely sympathetic to

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<v Speaker 1>their to their ideals and is helping to spread that

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<v Speaker 1>stuff internally. And how do you remove that? That is

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<v Speaker 1>something that you kind of much more difficult to fight against.

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<v Speaker 1>So as people are calling up the MasterCard, they are

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<v Speaker 1>finding themselves like struggling to find anybody who will hear

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<v Speaker 1>them out. Once they start saying, hey, we wish you

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<v Speaker 1>wouldn't censor things, they get you know, sent around to

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<v Speaker 1>different departments and oops, your call got dropped. But I

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<v Speaker 1>think that people, I think gamers are well aware of

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<v Speaker 1>these kinds of strategies and are unlikely to back down

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<v Speaker 1>because of that, And they know that really just being

401
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<v Speaker 1>annoying is the solution here to a certain extent, and

402
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<v Speaker 1>tying up those like physically tying up the phone lines

403
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<v Speaker 1>so that it costs these companies' money will eventually catch

404
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<v Speaker 1>the attention of someone. Whether or not that changes things again,

405
00:20:43.920 --> 00:20:48.839
<v Speaker 1>we'll have to wait and see. It does feel though, like, Okay,

406
00:20:48.839 --> 00:20:52.599
<v Speaker 1>maybe this is a good place where you know, Collective

407
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<v Speaker 1>Shout was probably going to continue to try to go

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<v Speaker 1>from one target to the next, and now actually the

409
00:20:58.240 --> 00:21:00.839
<v Speaker 1>battlefield has been stopped here and they're going to have

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<v Speaker 1>to continue to deal with this as the pushback has

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<v Speaker 1>now been fully declared it and defined, and so maybe

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<v Speaker 1>at the very least this is a serious obstruction and

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<v Speaker 1>roadblock to the continued censorship that people are concerned about.

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<v Speaker 1>Does that sound right to you?

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<v Speaker 2>I mean yeah, for sure, Like, as you say, tying

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<v Speaker 2>them up and getting them stopped in this process would

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<v Speaker 2>certainly help them moving on, right And I remember, I

418
00:21:26.079 --> 00:21:27.680
<v Speaker 2>think it was a few years ago they came after

419
00:21:27.759 --> 00:21:30.640
<v Speaker 2>like adult sites as well, yes, sex workers, it's like

420
00:21:31.079 --> 00:21:34.319
<v Speaker 2>OnlyFans and things like this, and I believe that ended

421
00:21:34.400 --> 00:21:37.200
<v Speaker 2>up getting reversed from a lot of pushbacks. So it's

422
00:21:37.200 --> 00:21:39.240
<v Speaker 2>not to say that it can't happen. I don't know

423
00:21:39.240 --> 00:21:42.039
<v Speaker 2>whether that was to do with Collective Shots specifically and

424
00:21:42.480 --> 00:21:46.799
<v Speaker 2>how much their influence might change this equation, but I

425
00:21:46.839 --> 00:21:50.440
<v Speaker 2>definitely I do think it's important to keep bringing this

426
00:21:50.480 --> 00:21:53.160
<v Speaker 2>topical because, as you say, the kind of other side

427
00:21:53.200 --> 00:21:55.200
<v Speaker 2>of this is that we let this be a new

428
00:21:55.240 --> 00:21:58.200
<v Speaker 2>Story of the Week and fizzle out and then all

429
00:21:58.200 --> 00:22:00.920
<v Speaker 2>of a sudden, we don't have any power within this

430
00:22:01.079 --> 00:22:01.920
<v Speaker 2>dynamic anymore.

431
00:22:02.799 --> 00:22:06.480
<v Speaker 1>Yeah, and there's people in Chad like, hey, like we

432
00:22:06.519 --> 00:22:08.759
<v Speaker 1>have like a real conversation about the ability for kids

433
00:22:08.759 --> 00:22:10.519
<v Speaker 1>to get some of these games, and it's like, yeah,

434
00:22:10.559 --> 00:22:12.799
<v Speaker 1>for sure, for me, in my home, I have Steam.

435
00:22:12.880 --> 00:22:16.200
<v Speaker 1>I've some adult games in my Steam account that I like,

436
00:22:16.200 --> 00:22:18.079
<v Speaker 1>and I share that I was sharing my Steam account

437
00:22:18.240 --> 00:22:20.759
<v Speaker 1>as family sharing, and it's like, oh, I just you know,

438
00:22:20.799 --> 00:22:23.880
<v Speaker 1>blacklist a bunch of games that this this whole category

439
00:22:23.880 --> 00:22:27.160
<v Speaker 1>cannot be shared. So I take some responsibility for that.

440
00:22:27.279 --> 00:22:29.119
<v Speaker 1>But it's like, you know, they're they're you know, that's

441
00:22:29.160 --> 00:22:31.640
<v Speaker 1>not every household like mine, where I'm a savvy parent.

442
00:22:31.680 --> 00:22:35.279
<v Speaker 1>I know how this stuff works, and so you know,

443
00:22:35.319 --> 00:22:38.119
<v Speaker 1>I think people go they revert to, well you have

444
00:22:38.160 --> 00:22:39.960
<v Speaker 1>to be eighteen to get a credit card, and it's like, well,

445
00:22:40.000 --> 00:22:41.440
<v Speaker 1>you can go to the store and buy a Steam

446
00:22:41.480 --> 00:22:43.680
<v Speaker 1>gift card. Could a kid go do that? I think

447
00:22:43.759 --> 00:22:46.599
<v Speaker 1>Lucas I would probably be okay. And if there's people

448
00:22:46.640 --> 00:22:48.039
<v Speaker 1>who are like, no, actually no, even this is a

449
00:22:48.039 --> 00:22:50.000
<v Speaker 1>slippery slope, but I would hear that out. But I

450
00:22:50.000 --> 00:22:52.000
<v Speaker 1>think in my mind when I initially think about it,

451
00:22:52.240 --> 00:22:54.119
<v Speaker 1>I would be okay with the idea of you can't

452
00:22:54.119 --> 00:22:58.160
<v Speaker 1>buy eighteen plus rated games with the cash you put

453
00:22:58.200 --> 00:23:00.759
<v Speaker 1>into a gift card at CBS or something like that.

454
00:23:01.039 --> 00:23:04.920
<v Speaker 1>Maybe that maybe that's not a perfect solution, but it's like, oh,

455
00:23:04.960 --> 00:23:07.759
<v Speaker 1>there's compromises to be made here with people who have concerns.

456
00:23:08.000 --> 00:23:11.359
<v Speaker 1>I'm willing to have the conversation with reasonable people. Blanket

457
00:23:11.440 --> 00:23:13.000
<v Speaker 1>censorship though, is not the answer.

458
00:23:14.039 --> 00:23:17.119
<v Speaker 2>No, exactly, that's not the reasonable side. That's not the

459
00:23:17.599 --> 00:23:20.920
<v Speaker 2>actual like faithful discussion. These are not the people that

460
00:23:21.000 --> 00:23:24.000
<v Speaker 2>want to have a discussion in good faith. They want

461
00:23:23.960 --> 00:23:27.160
<v Speaker 2>to do that just you know, slap their power around

462
00:23:27.200 --> 00:23:29.119
<v Speaker 2>and make sure that they're the ones who get exactly

463
00:23:29.119 --> 00:23:31.519
<v Speaker 2>what they want. And as you say, maybe there's there's

464
00:23:31.519 --> 00:23:33.200
<v Speaker 2>other ways to put that in place. I wouldn't be

465
00:23:33.720 --> 00:23:37.720
<v Speaker 2>against the idea of only being ultibi adult games with

466
00:23:37.880 --> 00:23:40.960
<v Speaker 2>a specifically like credit cards to debit cards. And I

467
00:23:41.000 --> 00:23:44.759
<v Speaker 2>think there's a there's definitely ways to try and make

468
00:23:44.839 --> 00:23:47.519
<v Speaker 2>it work better than it is at the moment. But

469
00:23:47.960 --> 00:23:51.839
<v Speaker 2>I also do think that it's it's not wrong to

470
00:23:51.960 --> 00:23:55.119
<v Speaker 2>ask people to have some level of personal responsibility when

471
00:23:55.160 --> 00:23:56.640
<v Speaker 2>it comes to their own children as well.

472
00:23:56.640 --> 00:23:58.079
<v Speaker 1>Definitely not a.

473
00:23:58.039 --> 00:24:00.839
<v Speaker 2>Lot of people, you know, might not like that statement.

474
00:24:01.039 --> 00:24:03.000
<v Speaker 2>Well that's the way I see it personally.

475
00:24:03.279 --> 00:24:06.720
<v Speaker 1>Yep. Yeah, And uh, I don't think, you know, if

476
00:24:06.759 --> 00:24:09.559
<v Speaker 1>we sat down at a table with collective shout and

477
00:24:09.720 --> 00:24:13.880
<v Speaker 1>offered up any sort of uh compromise, I don't think

478
00:24:13.920 --> 00:24:15.920
<v Speaker 1>that would actually get us anywhere. So it's like this

479
00:24:16.039 --> 00:24:18.640
<v Speaker 1>that this is a conversation we save for later when

480
00:24:18.680 --> 00:24:22.839
<v Speaker 1>it's us adults having real conversations among ourselves. And uh,

481
00:24:22.920 --> 00:24:28.119
<v Speaker 1>these effectively children screaming because of their shame, their internalized

482
00:24:28.359 --> 00:24:31.160
<v Speaker 1>guilt and shame. Uh, we just have to say, no,

483
00:24:31.200 --> 00:24:33.640
<v Speaker 1>you're you're actually not welcome at the table. You are

484
00:24:33.720 --> 00:24:35.880
<v Speaker 1>you've shown yourself to be too irresponsible, and you want

485
00:24:35.880 --> 00:24:39.599
<v Speaker 1>to make your problem everyone else's problem. We're gonna we're first,

486
00:24:39.599 --> 00:24:41.680
<v Speaker 1>we're gonna stop you, then set you aside, and then

487
00:24:41.680 --> 00:24:44.039
<v Speaker 1>we'll go solve this on our own. Uh. And I

488
00:24:44.039 --> 00:24:45.680
<v Speaker 1>think that's really the only way we can handle this

489
00:24:45.720 --> 00:24:46.319
<v Speaker 1>going forward.

490
00:24:47.400 --> 00:24:48.960
<v Speaker 2>I think it's a lot of the kind of the

491
00:24:49.119 --> 00:24:51.799
<v Speaker 2>name in general is collective shout, Like, Yeah, they don't

492
00:24:51.799 --> 00:24:54.160
<v Speaker 2>want to have a conversation, they want to shelter us, right, Yep.

493
00:24:54.240 --> 00:24:57.279
<v Speaker 1>And they ye want to dictate things. And yeah, at

494
00:24:57.279 --> 00:25:00.240
<v Speaker 1>the end of the day, they it's fascism, it's it's

495
00:25:00.519 --> 00:25:02.720
<v Speaker 1>and it has to be just dealt with and stopped

496
00:25:02.920 --> 00:25:07.400
<v Speaker 1>and cut out like cancer. Yeah, all right, let's take

497
00:25:07.440 --> 00:25:09.920
<v Speaker 1>a break. We're going to go to an ad break

498
00:25:09.960 --> 00:25:11.759
<v Speaker 1>which you can skip out on if you go to

499
00:25:11.799 --> 00:25:14.640
<v Speaker 1>Giant bomb dot com Slash Premium. We'll be right back

500
00:25:14.880 --> 00:25:18.960
<v Speaker 1>after this. All right, we are back. It's Game Mess Mornings.

501
00:25:19.000 --> 00:25:22.039
<v Speaker 1>I'm Jeff Grubb, that's Lucas Holland we're getting back into

502
00:25:22.079 --> 00:25:25.599
<v Speaker 1>the news with Elden Ring's two player mode. Patch has

503
00:25:25.640 --> 00:25:28.440
<v Speaker 1>been delayed due to tsunami warnings. This is from Jordan

504
00:25:28.440 --> 00:25:32.680
<v Speaker 1>Miller at VGC. This was supposed to launch on Thursday,

505
00:25:33.079 --> 00:25:36.680
<v Speaker 1>the two player mode, which was much requested by players,

506
00:25:37.240 --> 00:25:41.039
<v Speaker 1>but yesterday overnight there was an eight point eight magnitude

507
00:25:41.039 --> 00:25:44.200
<v Speaker 1>earthquake off the coast of Russia that caused a ton

508
00:25:44.240 --> 00:25:47.480
<v Speaker 1>of tsunami warnings on every coast in the Pacific. Essentially,

509
00:25:48.400 --> 00:25:52.680
<v Speaker 1>now that the tsunami has hit a lot of places

510
00:25:52.720 --> 00:25:55.920
<v Speaker 1>and it was about a meter high, very dangerous still

511
00:25:56.079 --> 00:25:57.519
<v Speaker 1>in a lot for a lot of places, a lot

512
00:25:57.519 --> 00:25:59.880
<v Speaker 1>of places do not have the infrastructure to put up

513
00:25:59.880 --> 00:26:02.400
<v Speaker 1>with the tsunami even that high. But you know, I

514
00:26:02.440 --> 00:26:03.920
<v Speaker 1>tried to like look at the news this morning to

515
00:26:03.960 --> 00:26:06.480
<v Speaker 1>see just you know, was it is this as tragic

516
00:26:06.599 --> 00:26:09.640
<v Speaker 1>as tragic as some tsunamis have been. It looked for

517
00:26:09.799 --> 00:26:11.759
<v Speaker 1>as far as I can tell, looks like most people

518
00:26:11.759 --> 00:26:15.640
<v Speaker 1>have been spared, thankfully. But I like, as soon as

519
00:26:15.680 --> 00:26:18.200
<v Speaker 1>I saw this news, it was like, first of all,

520
00:26:18.279 --> 00:26:21.160
<v Speaker 1>hope everyone's okay. And then because you know, the direct

521
00:26:21.160 --> 00:26:22.960
<v Speaker 1>had been on my mind, It's like, oh, I bet

522
00:26:22.960 --> 00:26:26.000
<v Speaker 1>they'll just cancel the direct because Japan's history with tsunamis

523
00:26:26.000 --> 00:26:27.799
<v Speaker 1>they're just not even going gonna want to risk it.

524
00:26:27.920 --> 00:26:30.880
<v Speaker 1>But I think what happened is it came they saw that,

525
00:26:30.960 --> 00:26:33.480
<v Speaker 1>it's like, okay, we can mostly handle what has happened here,

526
00:26:33.759 --> 00:26:36.559
<v Speaker 1>and so the direct is still happening. But from Soft

527
00:26:36.599 --> 00:26:38.119
<v Speaker 1>it's like, ah, you know what, We're just gonna let

528
00:26:38.119 --> 00:26:41.319
<v Speaker 1>our employees get out of here, because at a certain point,

529
00:26:41.839 --> 00:26:44.519
<v Speaker 1>like even if the actual effect, which again I'm not

530
00:26:44.559 --> 00:26:47.160
<v Speaker 1>full I don't have full knowledge of what has happened everywhere,

531
00:26:47.279 --> 00:26:49.519
<v Speaker 1>but even if in like Japan, it hit and it

532
00:26:49.559 --> 00:26:54.279
<v Speaker 1>didn't do any fatal damage anywhere, like there's so much

533
00:26:54.319 --> 00:26:57.759
<v Speaker 1>trauma related to tsunamis in Japan that I just I

534
00:26:57.799 --> 00:26:59.799
<v Speaker 1>would do the same thing of like, if you're actually

535
00:26:59.799 --> 00:27:01.359
<v Speaker 1>taking the rest of the week off, go somewhere where

536
00:27:01.400 --> 00:27:04.000
<v Speaker 1>you feel safe and secure, deal with this stuff process.

537
00:27:04.039 --> 00:27:07.480
<v Speaker 1>It will come back next week. And I don't blame

538
00:27:07.680 --> 00:27:09.880
<v Speaker 1>anyone for doing that. But as far as we could tell,

539
00:27:09.960 --> 00:27:12.200
<v Speaker 1>it looks like like on the West coast of the

540
00:27:12.279 --> 00:27:16.079
<v Speaker 1>United States, the tsunami warnings were downgraded significantly, except for

541
00:27:16.119 --> 00:27:18.039
<v Speaker 1>in northern California, which is of course where I have

542
00:27:18.079 --> 00:27:20.319
<v Speaker 1>a lot of friends, including I think you know, Dan

543
00:27:20.400 --> 00:27:22.680
<v Speaker 1>and Mike are there right now, so hopefully they're staying

544
00:27:22.720 --> 00:27:26.000
<v Speaker 1>back away from the shore. But yeah, this is this

545
00:27:26.039 --> 00:27:27.400
<v Speaker 1>is the kind of thing where you see this and

546
00:27:27.440 --> 00:27:29.440
<v Speaker 1>it's like, yeah, this this is the right move, right

547
00:27:29.480 --> 00:27:31.519
<v Speaker 1>if you if your employees are feeling any sort of

548
00:27:31.559 --> 00:27:34.000
<v Speaker 1>trauma at all, just let them take the time off, correct.

549
00:27:34.559 --> 00:27:37.680
<v Speaker 2>Yeah, yeah, totally. I you know, I'd hope it goes

550
00:27:37.720 --> 00:27:40.200
<v Speaker 2>without saying, really, like video games, the fun, they're not

551
00:27:40.279 --> 00:27:43.319
<v Speaker 2>that important. People's lives of all more important, and you

552
00:27:43.359 --> 00:27:47.000
<v Speaker 2>should even if it's not a massive safety risk. I'm

553
00:27:47.000 --> 00:27:50.319
<v Speaker 2>not sure again, Like again, yeah, they've specifically been impacted,

554
00:27:50.359 --> 00:27:53.119
<v Speaker 2>but just the idea of trying to put a patch

555
00:27:53.160 --> 00:27:55.359
<v Speaker 2>above your own employees is ridiculous.

556
00:27:55.559 --> 00:27:57.640
<v Speaker 1>Yep, it's just such an easy thing to do where

557
00:27:57.680 --> 00:28:00.160
<v Speaker 1>it's like, you know what, I bet the leaders it

558
00:28:00.200 --> 00:28:02.240
<v Speaker 1>feels the same way either, like you know what, we

559
00:28:02.400 --> 00:28:05.279
<v Speaker 1>just also feel this. So let's just do the right

560
00:28:05.359 --> 00:28:07.920
<v Speaker 1>thing here and let everyone know that you're you're more

561
00:28:07.960 --> 00:28:11.079
<v Speaker 1>important if you're working on this game than putting out

562
00:28:11.079 --> 00:28:13.880
<v Speaker 1>a patch, especially patch that can come out next week.

563
00:28:14.079 --> 00:28:17.200
<v Speaker 1>It would be what's the difference at a certain point.

564
00:28:17.559 --> 00:28:20.799
<v Speaker 1>So yeah, I think there was probably a little bit

565
00:28:20.799 --> 00:28:24.160
<v Speaker 1>more of this than we haven't even heard about developers,

566
00:28:24.200 --> 00:28:26.839
<v Speaker 1>employees and shpan. It's been like, yep, let's worry about

567
00:28:26.880 --> 00:28:31.160
<v Speaker 1>our people first, and that's just fine with me. But yeah,

568
00:28:31.279 --> 00:28:33.079
<v Speaker 1>I think they are. Let's see if they have re

569
00:28:33.119 --> 00:28:35.119
<v Speaker 1>announced when this will come out. Yeah, the patch will

570
00:28:35.160 --> 00:28:37.640
<v Speaker 1>now be released on okay, so yeah, it was supposed

571
00:28:37.640 --> 00:28:39.559
<v Speaker 1>to come out today, actually my bad, And now it's

572
00:28:39.559 --> 00:28:42.720
<v Speaker 1>coming out. It is coming out tomorrow, Thursday, July thirty first,

573
00:28:43.000 --> 00:28:46.240
<v Speaker 1>so coming out one day later. There you go.

574
00:28:46.480 --> 00:28:51.279
<v Speaker 2>Yeah, yeah, I imagine many people being mudled out.

575
00:28:51.240 --> 00:28:54.880
<v Speaker 1>Right, No, And I don't think I haven't seen any backlash.

576
00:28:54.920 --> 00:28:59.079
<v Speaker 1>Everyone sort of gets it, you know, just especially for Japan,

577
00:28:59.119 --> 00:29:01.599
<v Speaker 1>where it's just like, you know, you think about Fukushima

578
00:29:01.640 --> 00:29:06.960
<v Speaker 1>and all that stuff. Yeah, harrowing things have happened in

579
00:29:07.200 --> 00:29:11.920
<v Speaker 1>countries like that with tsunamis. Okay, someone just reminded me

580
00:29:12.079 --> 00:29:14.599
<v Speaker 1>Ninja Guid and rage Bound reviews. I've been playing Ninja

581
00:29:14.599 --> 00:29:18.480
<v Speaker 1>Guid and rage Bound quite a bit and it rules.

582
00:29:18.640 --> 00:29:21.240
<v Speaker 1>It's awesome, it's very good. Let's go ahead. Let's go

583
00:29:21.240 --> 00:29:24.759
<v Speaker 1>to Open Critic real quick and see how it's doing.

584
00:29:24.960 --> 00:29:28.519
<v Speaker 1>It's got an eighty six on Open Critic. Let's see

585
00:29:28.519 --> 00:29:31.559
<v Speaker 1>how many reviews is that. Quite a few have come in.

586
00:29:31.680 --> 00:29:36.519
<v Speaker 1>Let's read this one here from Austin Souter at tech Raptor,

587
00:29:36.759 --> 00:29:38.599
<v Speaker 1>who gave it a nine point five out of ten

588
00:29:38.640 --> 00:29:41.799
<v Speaker 1>and said Ninja Guiden rage Bound is an adrenaline pumping

589
00:29:41.880 --> 00:29:45.559
<v Speaker 1>action platformer with killer pixel art and fast paced gameplay.

590
00:29:45.920 --> 00:29:49.359
<v Speaker 1>Levels are challenging, especially in hard mode, and bosses are

591
00:29:49.359 --> 00:29:52.480
<v Speaker 1>not to be underestimated. Stages feel dynamic and always have

592
00:29:52.599 --> 00:29:54.720
<v Speaker 1>something new to offer. So I was hooked from the

593
00:29:54.799 --> 00:29:59.680
<v Speaker 1>start to the finish. Let's see worth playes. Chris Adam

594
00:29:59.799 --> 00:30:02.160
<v Speaker 1>d Angelus gave it a nine out of ten, and

595
00:30:02.240 --> 00:30:04.880
<v Speaker 1>said Ninja Guide and Rage Bound is a pitch perfect

596
00:30:04.920 --> 00:30:08.559
<v Speaker 1>revival of the NES classics. It captures the same fun,

597
00:30:08.720 --> 00:30:12.240
<v Speaker 1>run and slash feel of the original games, while modernizing

598
00:30:12.400 --> 00:30:15.359
<v Speaker 1>enough to be exciting to play, whether you're a returning

599
00:30:15.359 --> 00:30:18.599
<v Speaker 1>fan or a newcomer. The fantastic soundtrack and excellent graphics

600
00:30:18.599 --> 00:30:21.880
<v Speaker 1>elevate it and make the entire package shine. The closest

601
00:30:21.920 --> 00:30:23.759
<v Speaker 1>thing I can come to us to a complaint is

602
00:30:23.799 --> 00:30:26.759
<v Speaker 1>that some is the somewhat low difficulty level, and that

603
00:30:26.880 --> 00:30:29.079
<v Speaker 1>is more in comparison to the franchise as a whole,

604
00:30:29.440 --> 00:30:31.599
<v Speaker 1>rather than this game being too easy. If you're a

605
00:30:31.599 --> 00:30:35.119
<v Speaker 1>fan of action platformers or a Ninja Guiden fan in general,

606
00:30:35.279 --> 00:30:38.480
<v Speaker 1>you'll find a ton to love and Rage Bound. Let's

607
00:30:38.480 --> 00:30:42.000
<v Speaker 1>see you can find a lower review slightly more critical.

608
00:30:42.000 --> 00:30:43.799
<v Speaker 1>One game spew gave it a seven out of ten.

609
00:30:43.880 --> 00:30:47.279
<v Speaker 1>This is Richard Segrave, who says Ninja Gaiden, Ninja Guide

610
00:30:47.319 --> 00:30:50.599
<v Speaker 1>and Rage Bound is a genuinely challenging action game with

611
00:30:50.759 --> 00:30:54.279
<v Speaker 1>lovely visuals and rewarding, fast paced gameplay. It feels a

612
00:30:54.279 --> 00:30:56.799
<v Speaker 1>bit rough in places, though, and often borders on being

613
00:30:57.160 --> 00:31:00.559
<v Speaker 1>simply too chaotic for its own good assistops mean that

614
00:31:00.640 --> 00:31:03.480
<v Speaker 1>anyone can see the journey through to its end, but

615
00:31:03.640 --> 00:31:07.240
<v Speaker 1>better balancing of or difficulty levels would have been preferred.

616
00:31:08.240 --> 00:31:09.839
<v Speaker 1>So I wonder if like hard mode is something you

617
00:31:09.880 --> 00:31:13.440
<v Speaker 1>un lock later, because the earlier review mentioned that, uh yeah,

618
00:31:13.599 --> 00:31:16.400
<v Speaker 1>I just kind of turned this on, started playing and

619
00:31:16.440 --> 00:31:19.960
<v Speaker 1>immediately was like, yeah, this feels like what a Ninja

620
00:31:20.000 --> 00:31:23.759
<v Speaker 1>Guide in Revival should feel like. You just you run,

621
00:31:23.960 --> 00:31:26.839
<v Speaker 1>you slice the sword, you can knock the you know,

622
00:31:27.000 --> 00:31:30.920
<v Speaker 1>the shurikens out of the air, you can clutch onto

623
00:31:30.960 --> 00:31:33.960
<v Speaker 1>the wall, do wall jumps, you can climb up the wall,

624
00:31:34.440 --> 00:31:37.599
<v Speaker 1>and it all just feels right. And then it also

625
00:31:38.079 --> 00:31:42.039
<v Speaker 1>feels like they have smoothed out the edges that are

626
00:31:42.119 --> 00:31:45.200
<v Speaker 1>not necessary to preserve where it's like they have. They

627
00:31:45.240 --> 00:31:47.839
<v Speaker 1>did like the sampling effect. They sampled all the most

628
00:31:47.839 --> 00:31:51.000
<v Speaker 1>important elements of Ninja Guiden and then recreated it here,

629
00:31:51.359 --> 00:31:53.920
<v Speaker 1>and then in the upscaling of those samplings to like,

630
00:31:54.279 --> 00:31:57.160
<v Speaker 1>we're rebuilding Ninja guid In for a modern audience. They

631
00:31:57.440 --> 00:32:01.039
<v Speaker 1>did so through the lens of modern game play sensibilities,

632
00:32:01.440 --> 00:32:03.799
<v Speaker 1>and so I just think it's a really extremely playable

633
00:32:03.920 --> 00:32:07.000
<v Speaker 1>version of a two D ninja guiding game, which I

634
00:32:07.039 --> 00:32:09.599
<v Speaker 1>always love now. I do remember the Ninja Guiding games

635
00:32:09.640 --> 00:32:11.680
<v Speaker 1>being relatively difficult, especially at the end with like the

636
00:32:11.680 --> 00:32:15.200
<v Speaker 1>boss battles, and you know, there was waves of boss

637
00:32:15.200 --> 00:32:17.200
<v Speaker 1>fights one after another at the end of those games,

638
00:32:17.200 --> 00:32:19.240
<v Speaker 1>and it was like nearly impossible for me as a kid.

639
00:32:19.640 --> 00:32:22.759
<v Speaker 1>So it's like, I'm interested in maybe playing this game

640
00:32:22.799 --> 00:32:25.920
<v Speaker 1>on hard mode to recreate that feeling, because that is

641
00:32:25.960 --> 00:32:28.640
<v Speaker 1>what I associate with Ninja Guide in But I think

642
00:32:28.680 --> 00:32:30.119
<v Speaker 1>most people are going to be able to turn this

643
00:32:30.200 --> 00:32:32.559
<v Speaker 1>game on and immediately have a pretty good time, especially

644
00:32:32.559 --> 00:32:35.440
<v Speaker 1>if you have any affinity for any s action run

645
00:32:35.440 --> 00:32:39.079
<v Speaker 1>and slash platformers. Is that you, Lucas Hollin, is that

646
00:32:39.079 --> 00:32:41.160
<v Speaker 1>there's a Ninja Guide in a game that you're interested in.

647
00:32:42.319 --> 00:32:45.119
<v Speaker 2>So I've been more of a fun of like the.

648
00:32:44.880 --> 00:32:47.279
<v Speaker 1>Three D games because sure absolutely.

649
00:32:47.200 --> 00:32:50.279
<v Speaker 2>Closest to like growing up with them, But I'm definitely

650
00:32:50.400 --> 00:32:53.839
<v Speaker 2>a fun of kind of like the more modern style

651
00:32:54.000 --> 00:32:56.960
<v Speaker 2>like action platform of games that all you know, very

652
00:32:57.000 --> 00:33:00.119
<v Speaker 2>retro feeling and go bots those any estays. Like, I

653
00:33:00.119 --> 00:33:02.200
<v Speaker 2>think the first one I've really got into in the

654
00:33:02.319 --> 00:33:05.799
<v Speaker 2>kind of more indie modern side of things was Chival Night,

655
00:33:05.839 --> 00:33:09.680
<v Speaker 2>which just you know, I don't think it needs to

656
00:33:09.680 --> 00:33:12.759
<v Speaker 2>be set by Wall Fantastic game, and like, just looking

657
00:33:12.839 --> 00:33:15.640
<v Speaker 2>at the trailer for Ninja Guide and Rage Wild the

658
00:33:15.759 --> 00:33:18.920
<v Speaker 2>moment you say it feels right, it's like that's all

659
00:33:18.920 --> 00:33:22.720
<v Speaker 2>they needed because that trailer sold me in twenty seconds.

660
00:33:22.960 --> 00:33:27.680
<v Speaker 1>Yep, yeah, exactly. And I think that for people that

661
00:33:27.759 --> 00:33:30.680
<v Speaker 1>did grow up with the three D Ninja Guiding games,

662
00:33:31.000 --> 00:33:32.599
<v Speaker 1>this is still going to have a lot of the

663
00:33:32.640 --> 00:33:37.400
<v Speaker 1>elements of like making you feel cool, having just establishing

664
00:33:37.720 --> 00:33:40.519
<v Speaker 1>that the Ninja character has some awesome stuff going on,

665
00:33:40.599 --> 00:33:42.599
<v Speaker 1>and then you get this experience maybe some of the

666
00:33:42.640 --> 00:33:45.240
<v Speaker 1>stuff that you like. You maybe look at the original

667
00:33:45.359 --> 00:33:49.119
<v Speaker 1>Ninja Guiding games like, oh, this is Techmo's early example

668
00:33:49.240 --> 00:33:51.400
<v Speaker 1>having kind of cool cut scenes at the beginning of

669
00:33:51.400 --> 00:33:54.240
<v Speaker 1>their games or whatever, and they recreate all that stuff

670
00:33:54.240 --> 00:33:56.680
<v Speaker 1>here and try to. In fact, they like almost recreate

671
00:33:56.720 --> 00:33:59.400
<v Speaker 1>it one to one and a lot of situations and

672
00:33:59.440 --> 00:34:01.519
<v Speaker 1>that rules. It's just kind of cool to see that that,

673
00:34:02.359 --> 00:34:05.480
<v Speaker 1>you know, Ninja Guiden opening up on the nes with

674
00:34:05.480 --> 00:34:07.640
<v Speaker 1>with those cut scenes was like, oh my god, I

675
00:34:07.680 --> 00:34:10.239
<v Speaker 1>cannot believe what I'm seeing as an eight year old

676
00:34:10.320 --> 00:34:12.559
<v Speaker 1>or whatever I was, And so for them to like

677
00:34:12.639 --> 00:34:15.559
<v Speaker 1>treat that as something important and have a reverence for

678
00:34:15.599 --> 00:34:18.440
<v Speaker 1>it has owned and this is this is the blasphemous stebs.

679
00:34:18.440 --> 00:34:20.239
<v Speaker 1>I think that's another side of this that I just

680
00:34:20.360 --> 00:34:25.639
<v Speaker 1>I love lucas of an indie studio has a success,

681
00:34:25.639 --> 00:34:29.079
<v Speaker 1>but it's not like an earth shattering success like a

682
00:34:29.119 --> 00:34:31.599
<v Speaker 1>Minecraft or whatever where it's or or even like a

683
00:34:31.639 --> 00:34:33.599
<v Speaker 1>Hollow Night, where it's like, Okay, the person that made

684
00:34:33.639 --> 00:34:35.320
<v Speaker 1>hollow are the people that made Hollow Night. They have

685
00:34:35.400 --> 00:34:38.119
<v Speaker 1>a game that just has continues to sell. They've probably

686
00:34:38.119 --> 00:34:40.320
<v Speaker 1>made a decent chunk of change on that, and that

687
00:34:40.360 --> 00:34:44.079
<v Speaker 1>should be their focus. Blasphemous was successful, people played it,

688
00:34:44.360 --> 00:34:46.519
<v Speaker 1>but these are going to be working developers, developers that

689
00:34:46.559 --> 00:34:48.159
<v Speaker 1>are going to have to continue making games to be

690
00:34:48.239 --> 00:34:50.360
<v Speaker 1>able to defund their lives for the rest of their lives.

691
00:34:50.800 --> 00:34:52.840
<v Speaker 1>And now the industry is kind of like caught on

692
00:34:53.000 --> 00:34:56.079
<v Speaker 1>that you can go catch these devs and say, hey,

693
00:34:56.320 --> 00:34:58.199
<v Speaker 1>make one of the games for us, make a Ninja

694
00:34:58.199 --> 00:35:01.480
<v Speaker 1>Guiden for us, and you know, and whether that's the

695
00:35:01.480 --> 00:35:04.800
<v Speaker 1>way it worked or the studio pitched you know, techmo

696
00:35:04.920 --> 00:35:07.719
<v Speaker 1>on this, however it worked the fact that they were

697
00:35:07.760 --> 00:35:11.239
<v Speaker 1>able to take an indie studio, take an existing legacy

698
00:35:11.280 --> 00:35:14.159
<v Speaker 1>IP put them together and get a game out relatively

699
00:35:14.280 --> 00:35:17.320
<v Speaker 1>quickly is a really good sign to me. I want

700
00:35:17.360 --> 00:35:19.639
<v Speaker 1>a ton more of this. We've had some of it,

701
00:35:19.840 --> 00:35:22.719
<v Speaker 1>but it never felt like and that became a normal,

702
00:35:23.119 --> 00:35:25.800
<v Speaker 1>normalized thing in the industry where oh yeah, of course

703
00:35:25.840 --> 00:35:27.760
<v Speaker 1>an indie studio has a hit and now all these

704
00:35:27.760 --> 00:35:29.400
<v Speaker 1>big publishers want to work with them on one of

705
00:35:29.440 --> 00:35:32.280
<v Speaker 1>their games. I think that it was mostly like, you know,

706
00:35:32.320 --> 00:35:35.199
<v Speaker 1>that's kind of too small, small fish for us. We're

707
00:35:35.239 --> 00:35:37.800
<v Speaker 1>not interested in like a small indie game. And these days,

708
00:35:37.800 --> 00:35:42.679
<v Speaker 1>I think publishers are actually much more in tune with

709
00:35:42.800 --> 00:35:45.320
<v Speaker 1>the audience, like really wanting that stuff, especially for a

710
00:35:45.360 --> 00:35:47.920
<v Speaker 1>franchise like Ninja Gaiden that is going to have a

711
00:35:47.920 --> 00:35:50.159
<v Speaker 1>major three D game later this year, and it's like

712
00:35:50.159 --> 00:35:51.639
<v Speaker 1>this is a great way to keep it at the

713
00:35:51.639 --> 00:35:53.840
<v Speaker 1>top of people's minds. Does this feel like something that

714
00:35:53.880 --> 00:35:55.360
<v Speaker 1>could happen more frequently to you?

715
00:35:56.880 --> 00:35:59.559
<v Speaker 2>I mean, I think I've been hoping that this kind

716
00:35:59.559 --> 00:36:03.239
<v Speaker 2>of thing would happened for a while, considering the you know,

717
00:36:03.280 --> 00:36:05.320
<v Speaker 2>one of my favorite examples of this is cadence of

718
00:36:05.360 --> 00:36:09.000
<v Speaker 2>Hi Roll, were you know, Nintendo came to the crypto

719
00:36:09.039 --> 00:36:12.679
<v Speaker 2>the Necroduncer developers, and it's like, we love this makers

720
00:36:12.719 --> 00:36:17.239
<v Speaker 2>older game for us, and I cannot believe that we

721
00:36:17.280 --> 00:36:20.400
<v Speaker 2>are in a state years later word known Nintendo franchises.

722
00:36:20.400 --> 00:36:21.360
<v Speaker 2>How that happened? Again?

723
00:36:21.880 --> 00:36:24.239
<v Speaker 1>It was such a beautiful moment, wasn't it. Where it's like, Okay,

724
00:36:24.360 --> 00:36:27.360
<v Speaker 1>Nintendo gets it. We're gonna get fifty of these and

725
00:36:27.400 --> 00:36:30.400
<v Speaker 1>we're gonna get We're gonna get the Way Forward remake

726
00:36:30.800 --> 00:36:33.559
<v Speaker 1>of Zelda II and it's gonna rule and I can't

727
00:36:33.559 --> 00:36:37.559
<v Speaker 1>wait to play it and they still have never done that. Yeah,

728
00:36:37.639 --> 00:36:40.000
<v Speaker 1>I look, Nintendo's gonna continue to be the weird one,

729
00:36:40.000 --> 00:36:42.400
<v Speaker 1>where not the weird one, but one of the weird

730
00:36:42.400 --> 00:36:44.960
<v Speaker 1>ones that is just not going to follow up with

731
00:36:45.039 --> 00:36:47.639
<v Speaker 1>such a good idea. That Crypto the Necro Dancer Zelda

732
00:36:47.639 --> 00:36:50.800
<v Speaker 1>game was fantastic. God that music is a very good

733
00:36:50.800 --> 00:36:53.800
<v Speaker 1>shout out to Danny B. Yeah, I'm to put that

734
00:36:53.840 --> 00:36:55.880
<v Speaker 1>soundtrack on later. I'm actually just like craving it now.

735
00:36:56.519 --> 00:36:58.280
<v Speaker 1>But so, yeah, that was awesome. They should have done

736
00:36:58.280 --> 00:37:01.880
<v Speaker 1>a million more of those and they didn't. But meanwhile, okay,

737
00:37:01.960 --> 00:37:04.599
<v Speaker 1>this is cool. The Blasphemous devs Blasphemous two did do

738
00:37:04.760 --> 00:37:07.360
<v Speaker 1>very well and people want to work with them, and

739
00:37:07.400 --> 00:37:09.519
<v Speaker 1>this is just more work for them. So, yeah, this

740
00:37:09.599 --> 00:37:12.320
<v Speaker 1>has worked out I think great for everyone, and in

741
00:37:12.360 --> 00:37:14.079
<v Speaker 1>the end we get a game that people seem to

742
00:37:14.159 --> 00:37:17.519
<v Speaker 1>really really like, including myself. We'll do we'll get a

743
00:37:17.559 --> 00:37:20.039
<v Speaker 1>quick look of Ninja Guide and Rage Bound up very soon.

744
00:37:20.079 --> 00:37:21.760
<v Speaker 1>Everybody nice.

745
00:37:21.840 --> 00:37:24.400
<v Speaker 2>Yeah, I just I think it's a great way to

746
00:37:24.559 --> 00:37:26.800
<v Speaker 2>try and keep a franchise alive without having to bank

747
00:37:26.840 --> 00:37:31.000
<v Speaker 2>on five plus yes dev cycles of these massive banks.

748
00:37:31.119 --> 00:37:34.960
<v Speaker 2>It's just do little things and keep people aware of

749
00:37:35.000 --> 00:37:38.000
<v Speaker 2>your franchise and just pluck our game every few years.

750
00:37:38.159 --> 00:37:41.199
<v Speaker 1>Yeah. Like, it's just you know, sprinkle some stuff then.

751
00:37:41.239 --> 00:37:44.039
<v Speaker 1>Like clearly the main thrust for a lot of these

752
00:37:44.079 --> 00:37:46.880
<v Speaker 1>major publishers is going to be massive games that can

753
00:37:46.920 --> 00:37:50.639
<v Speaker 1>have massive returns. I think all we're asking is in

754
00:37:50.719 --> 00:37:54.519
<v Speaker 1>the intervening five to six years, work with someone else,

755
00:37:54.599 --> 00:37:56.320
<v Speaker 1>sprinkle some of other stuff in for a lot of

756
00:37:56.320 --> 00:37:59.800
<v Speaker 1>these franchises, or it doesn't have to be like existing franchises,

757
00:38:00.239 --> 00:38:02.960
<v Speaker 1>another studio, a chance to do something with your money

758
00:38:03.960 --> 00:38:06.039
<v Speaker 1>so that you are releasing more than just one game

759
00:38:06.079 --> 00:38:09.119
<v Speaker 1>every five to six years. That's all we're asking for it.

760
00:38:09.119 --> 00:38:11.719
<v Speaker 1>It seems clearly like it can work, and there are

761
00:38:11.760 --> 00:38:14.360
<v Speaker 1>a ton of talented developers out there that fully understand

762
00:38:14.400 --> 00:38:15.639
<v Speaker 1>how to do this now.

763
00:38:16.440 --> 00:38:20.920
<v Speaker 2>I mean, like great example is Joseph Firous with THEA Originals, right, yeah,

764
00:38:21.000 --> 00:38:24.360
<v Speaker 2>look where they've gone from backing like A Way Out

765
00:38:24.480 --> 00:38:27.159
<v Speaker 2>and Brothers and now Split Fiction is one of the

766
00:38:27.199 --> 00:38:29.599
<v Speaker 2>biggest games of the year. And you know it Takes

767
00:38:29.639 --> 00:38:31.760
<v Speaker 2>two was game of the Year whenever the game awards.

768
00:38:32.000 --> 00:38:35.679
<v Speaker 1>Yep, it's uh yeah. People are clearly starting to figure

769
00:38:35.719 --> 00:38:38.159
<v Speaker 1>out other avenues other than just make the biggest game

770
00:38:38.159 --> 00:38:42.559
<v Speaker 1>that's ever been made. Speaking of which, with Battlefield six coming,

771
00:38:42.639 --> 00:38:45.559
<v Speaker 1>EA reiterates that it has no plans to charge eighty

772
00:38:45.599 --> 00:38:48.559
<v Speaker 1>dollars for games. This is from Eddie McCoo at game Spot.

773
00:38:48.800 --> 00:38:52.760
<v Speaker 1>With Battlefield six's big multiplayer reveals set for July thirty first,

774
00:38:52.760 --> 00:38:55.760
<v Speaker 1>that's tomorrow, everybody, and pre orders rumored to open the

775
00:38:55.840 --> 00:38:58.639
<v Speaker 1>same day, many are wondering if EA will charge eighty

776
00:38:58.679 --> 00:39:02.280
<v Speaker 1>dollars for the games standard adition. That remains to be seen,

777
00:39:02.320 --> 00:39:05.639
<v Speaker 1>but new commentary from EA CEO Andrew Wilson suggests it

778
00:39:05.719 --> 00:39:08.199
<v Speaker 1>may not happen. We're not looking to make any changes

779
00:39:08.199 --> 00:39:11.079
<v Speaker 1>on pricing at this stage, Wilson said during an earning's call.

780
00:39:11.519 --> 00:39:15.280
<v Speaker 1>As reported by IGN, The executive added that EA already

781
00:39:15.360 --> 00:39:18.760
<v Speaker 1>offers a fairly broad pricing scheme across its many releases,

782
00:39:18.760 --> 00:39:22.159
<v Speaker 1>including free to play, paid and deluxe editions. Our orientation

783
00:39:22.320 --> 00:39:25.480
<v Speaker 1>is always to capture the full spectrum of pricing so

784
00:39:25.519 --> 00:39:27.599
<v Speaker 1>that we can serve players in the best way possible

785
00:39:27.800 --> 00:39:30.760
<v Speaker 1>and offer them the greatest value, he said. We'll continue

786
00:39:30.760 --> 00:39:33.400
<v Speaker 1>to look at opportunities to deliver great value to our

787
00:39:33.440 --> 00:39:36.880
<v Speaker 1>players through various pricing schemes over the course of time,

788
00:39:37.159 --> 00:39:41.119
<v Speaker 1>but no dramatic changes planned yet. During EA's previous earnings

789
00:39:41.119 --> 00:39:43.320
<v Speaker 1>call three months ago, Wilson said much the same thing

790
00:39:43.360 --> 00:39:46.840
<v Speaker 1>when asked about eighty dollars games, so as new comments

791
00:39:46.880 --> 00:39:51.079
<v Speaker 1>are no surprise. A European League recently suggested Battlefield six's

792
00:39:51.119 --> 00:39:53.519
<v Speaker 1>standard edition would cost eighty EU ro, which would be

793
00:39:53.559 --> 00:39:56.320
<v Speaker 1>about ninety four US dollars. The EA has yet to

794
00:39:56.320 --> 00:39:59.320
<v Speaker 1>make any official announcements. If pre orders do in fact

795
00:39:59.360 --> 00:40:02.760
<v Speaker 1>open on July thirty first, we should find out soon.

796
00:40:04.079 --> 00:40:09.760
<v Speaker 1>I could easily see lucas that some new like information

797
00:40:09.920 --> 00:40:13.280
<v Speaker 1>has been revealed to many of these publishers in like

798
00:40:13.320 --> 00:40:16.159
<v Speaker 1>the last few months, like some piece of economic data,

799
00:40:16.519 --> 00:40:19.519
<v Speaker 1>some piece of consumer data that has caused them to

800
00:40:19.679 --> 00:40:23.440
<v Speaker 1>maybe bulk at the idea of eighty dollars games. Now, yes,

801
00:40:23.559 --> 00:40:26.920
<v Speaker 1>in three months ago, Andrew Wilson was sounding the same tune,

802
00:40:27.480 --> 00:40:31.000
<v Speaker 1>so maybe it was never under consideration, but the you know,

803
00:40:31.039 --> 00:40:35.119
<v Speaker 1>the rumored price is there. But you know, recently, we've

804
00:40:35.159 --> 00:40:39.119
<v Speaker 1>had several games that were rumored to be eighty dollars

805
00:40:39.119 --> 00:40:42.360
<v Speaker 1>actually end up coming out at seventy dollars, and that's

806
00:40:44.280 --> 00:40:47.000
<v Speaker 1>Borderlands for being the primary one there. And then there

807
00:40:47.000 --> 00:40:49.960
<v Speaker 1>were games that were actually eighty dollars that got reduced

808
00:40:49.960 --> 00:40:51.960
<v Speaker 1>back down to seventy. Those are all the Microsoft games

809
00:40:52.000 --> 00:40:56.320
<v Speaker 1>coming out later this year, including Outer Worlds two and

810
00:40:56.440 --> 00:41:00.239
<v Speaker 1>Call of Duty. And I think even if if you're

811
00:41:00.239 --> 00:41:02.079
<v Speaker 1>EA and you're like, oh, no, we were not. We

812
00:41:02.079 --> 00:41:03.880
<v Speaker 1>didn't see anything that there was any reason why we

813
00:41:03.920 --> 00:41:06.559
<v Speaker 1>can't charge eighty dollars for Battlefield, that might have been

814
00:41:06.559 --> 00:41:08.159
<v Speaker 1>the case until you saw Call of Duty wasn't going

815
00:41:08.239 --> 00:41:10.360
<v Speaker 1>to be eighty dollars. Call of Duty can't be seventy

816
00:41:10.400 --> 00:41:13.000
<v Speaker 1>dollars in Battlefield eighty That just wouldn't work.

817
00:41:12.920 --> 00:41:16.920
<v Speaker 2>Right, No, it wouldn't all. And we're in this kind

818
00:41:16.960 --> 00:41:22.039
<v Speaker 2>of trepidacious period where clearly a lot of publishers want

819
00:41:22.079 --> 00:41:25.199
<v Speaker 2>to punt on the eighty dollars, and other than Mario

820
00:41:25.320 --> 00:41:27.079
<v Speaker 2>cart no one's been able to make it work yet.

821
00:41:27.159 --> 00:41:30.559
<v Speaker 2>And I just think EA are happy to take the

822
00:41:31.400 --> 00:41:35.239
<v Speaker 2>kind of perceived win on this for now exactly well

823
00:41:36.039 --> 00:41:38.159
<v Speaker 2>just oh hey, no, we're going to be the good guys.

824
00:41:38.159 --> 00:41:40.760
<v Speaker 2>Don't worry. We'll only do eighty dollars when everybody else does.

825
00:41:40.800 --> 00:41:43.840
<v Speaker 2>And in the meantime, they can charge one hundred dollars

826
00:41:43.920 --> 00:41:47.079
<v Speaker 2>for the duluxe editions in the early access and every

827
00:41:47.079 --> 00:41:50.840
<v Speaker 2>game doesn't sell for just seventy dollars. Micro transactions and

828
00:41:50.840 --> 00:41:51.519
<v Speaker 2>all that jazz.

829
00:41:52.400 --> 00:41:57.480
<v Speaker 1>Yeah, it's eighty dollars, clearly still coming. But I think

830
00:41:59.199 --> 00:42:02.159
<v Speaker 1>how much is that a going to really affect the

831
00:42:02.199 --> 00:42:05.920
<v Speaker 1>people who legitimately buy a lot of games, Because the

832
00:42:05.920 --> 00:42:08.079
<v Speaker 1>people who buy a lot of games, they're all on

833
00:42:08.280 --> 00:42:13.400
<v Speaker 1>decu deals. They're all like on various websites looking for

834
00:42:13.599 --> 00:42:16.599
<v Speaker 1>ways like to save as much money as possible, and

835
00:42:16.639 --> 00:42:19.599
<v Speaker 1>they are very, very savvy, they're very in tune to

836
00:42:19.719 --> 00:42:22.920
<v Speaker 1>like the timing that that each company kind of goes

837
00:42:22.960 --> 00:42:25.000
<v Speaker 1>with when it when it comes down to price reductions,

838
00:42:25.039 --> 00:42:26.559
<v Speaker 1>it's like, oh, you'll be soft. I'm just I know

839
00:42:26.599 --> 00:42:28.440
<v Speaker 1>I can wait, because I can wait this out and

840
00:42:28.480 --> 00:42:32.000
<v Speaker 1>it'll be affordable on a timeline that I fully understand

841
00:42:32.000 --> 00:42:34.519
<v Speaker 1>and can wait and can accept. And EA might be

842
00:42:34.519 --> 00:42:36.239
<v Speaker 1>a little bit different, but I bet the people who

843
00:42:36.280 --> 00:42:38.239
<v Speaker 1>do tend to buy a lot of games are like, No,

844
00:42:38.400 --> 00:42:41.159
<v Speaker 1>EA kind of goes on this general timeline and yeah, sure,

845
00:42:41.159 --> 00:42:43.079
<v Speaker 1>maybe it's a little bit longer than a you be soft,

846
00:42:43.400 --> 00:42:45.119
<v Speaker 1>but I'm not going to pay eighty dollars for this,

847
00:42:45.239 --> 00:42:48.360
<v Speaker 1>and it's so really, you're just capturing your most dedicated

848
00:42:48.360 --> 00:42:51.239
<v Speaker 1>fans upfront at eighty dollars, and that that's a lot

849
00:42:51.239 --> 00:42:53.960
<v Speaker 1>of people, still millions of people in fact, and that's

850
00:42:54.119 --> 00:42:57.840
<v Speaker 1>that's a lot of money. But maybe that's not Maybe

851
00:42:57.840 --> 00:42:59.559
<v Speaker 1>that's not the concern right now. If you're a concern

852
00:42:59.639 --> 00:43:01.760
<v Speaker 1>is to get this game to one hundred million players,

853
00:43:02.760 --> 00:43:05.280
<v Speaker 1>you don't need to be spending your energy in the

854
00:43:05.280 --> 00:43:08.360
<v Speaker 1>first couple of months justifying why it's eighty dollars. You

855
00:43:08.440 --> 00:43:11.280
<v Speaker 1>probably want to just be like, here is the seventy

856
00:43:11.320 --> 00:43:14.000
<v Speaker 1>dollars version, here's the one hundred and fifty dollars deluxe edition.

857
00:43:14.039 --> 00:43:16.800
<v Speaker 1>You can play a week early. That has worked every time.

858
00:43:16.880 --> 00:43:20.159
<v Speaker 1>No one's complaining about that anymore. Really, people are, but

859
00:43:20.159 --> 00:43:22.039
<v Speaker 1>people are buying it, and so the argument is sort

860
00:43:22.039 --> 00:43:24.519
<v Speaker 1>of passed. And then if they allegedly do have this

861
00:43:25.039 --> 00:43:27.280
<v Speaker 1>free to play version of the Battle Royale, that seems

862
00:43:27.320 --> 00:43:29.320
<v Speaker 1>to be what Wilson's alleging or you know, trying to

863
00:43:29.559 --> 00:43:34.239
<v Speaker 1>allude to that we have a price spectrum. We're gonna

864
00:43:34.239 --> 00:43:35.519
<v Speaker 1>have something for the people that want free to play.

865
00:43:35.519 --> 00:43:38.400
<v Speaker 1>We're gonna have something at the premium price that sounds

866
00:43:38.400 --> 00:43:40.960
<v Speaker 1>like the strategy they're really focused on here, and eighty

867
00:43:41.000 --> 00:43:43.719
<v Speaker 1>dollars would probably only be a distraction to that. So

868
00:43:44.639 --> 00:43:46.280
<v Speaker 1>I think I tend to believe that this game will

869
00:43:46.280 --> 00:43:50.639
<v Speaker 1>come out at seventy dollars, And that begs the question, Lucas,

870
00:43:50.760 --> 00:43:53.719
<v Speaker 1>when do you think eighty does become the norm? Is

871
00:43:53.760 --> 00:43:56.360
<v Speaker 1>it as early as next year, because they tried this

872
00:43:56.440 --> 00:43:58.280
<v Speaker 1>year and that doesn't seem to have taken.

873
00:44:00.159 --> 00:44:04.639
<v Speaker 2>I think with GGA six at the moment being labeled

874
00:44:04.679 --> 00:44:07.559
<v Speaker 2>for like May next year, I think around that time

875
00:44:07.639 --> 00:44:09.400
<v Speaker 2>is when people are going to pull the trigger, or

876
00:44:09.400 --> 00:44:13.360
<v Speaker 2>at least try to again, because obviously GCA is multiplatform,

877
00:44:13.440 --> 00:44:16.920
<v Speaker 2>it's not one game by Nintendo, and it's going to

878
00:44:17.000 --> 00:44:21.199
<v Speaker 2>be obviously a massive celler regardless of how much that

879
00:44:21.239 --> 00:44:26.800
<v Speaker 2>game launches for and I was kind of expecting EA's

880
00:44:26.880 --> 00:44:30.239
<v Speaker 2>first bite to this to be a college football this year.

881
00:44:30.960 --> 00:44:34.280
<v Speaker 2>But that's a game that doesn't seem to need to,

882
00:44:35.239 --> 00:44:38.559
<v Speaker 2>you know, do much to sell like Gangbusters, whereas a

883
00:44:38.639 --> 00:44:42.239
<v Speaker 2>Battlefield six, I just don't think it can happen because

884
00:44:42.800 --> 00:44:45.280
<v Speaker 2>this game is a hard sell to people already, let

885
00:44:45.320 --> 00:44:48.079
<v Speaker 2>alone trying to get an extra ten dollars out of everyone.

886
00:44:48.559 --> 00:44:51.599
<v Speaker 1>Yeah, there are people who already know they want Battlepild six,

887
00:44:52.079 --> 00:44:55.639
<v Speaker 1>and that is not one hundred million people. So if

888
00:44:56.559 --> 00:44:59.360
<v Speaker 1>EA is like trying, looking at the list of potential

889
00:44:59.400 --> 00:45:01.800
<v Speaker 1>people trying that are interested in this game, I think

890
00:45:01.840 --> 00:45:03.639
<v Speaker 1>you're right. I think it falls off a cliff. I

891
00:45:03.679 --> 00:45:05.719
<v Speaker 1>think pretty quickly of the people who know they want

892
00:45:05.719 --> 00:45:07.360
<v Speaker 1>this game and are just gonna get it no matter

893
00:45:07.360 --> 00:45:10.079
<v Speaker 1>what at launch because this is their shit. And then

894
00:45:10.519 --> 00:45:12.760
<v Speaker 1>that next group of people who are like considering it,

895
00:45:12.800 --> 00:45:15.280
<v Speaker 1>people who play a lot of shooters. Boy, they have

896
00:45:15.320 --> 00:45:17.840
<v Speaker 1>more options than ever. It's a hard sell. I think

897
00:45:17.840 --> 00:45:19.559
<v Speaker 1>it is a little bit of an understatement, even Lucas

898
00:45:19.559 --> 00:45:23.440
<v Speaker 1>of like, because are these people who even buy the

899
00:45:23.440 --> 00:45:25.199
<v Speaker 1>games anymore? Because they have so many free to play

900
00:45:25.199 --> 00:45:28.960
<v Speaker 1>options and they're so varied and fill so many niches,

901
00:45:28.960 --> 00:45:31.440
<v Speaker 1>and their friends are already playing those. They might not

902
00:45:31.519 --> 00:45:34.800
<v Speaker 1>even be considering buying anything in this genre right now.

903
00:45:34.920 --> 00:45:39.199
<v Speaker 1>So yeah, gonna be tough for battlefield. All right, let's

904
00:45:39.280 --> 00:45:42.719
<v Speaker 1>keep going here. That Mario Kart World update is out.

905
00:45:42.719 --> 00:45:45.679
<v Speaker 1>This is ethan gotch at Kotaku. Nintendo just reverse course

906
00:45:45.719 --> 00:45:48.280
<v Speaker 1>on one of its most controversial changes to Mario Kart

907
00:45:48.280 --> 00:45:51.639
<v Speaker 1>World sorta. The switch to Maker had just buffed the

908
00:45:51.679 --> 00:45:55.320
<v Speaker 1>appearance rate of three lap courses after previously nuking a

909
00:45:55.440 --> 00:45:59.039
<v Speaker 1>sneaky workaround players had been exploiting to avoid the new

910
00:45:59.079 --> 00:46:02.360
<v Speaker 1>games in between driving sections. Somehow, that's not even the

911
00:46:02.360 --> 00:46:04.760
<v Speaker 1>biggest change in the game's first major update since launch.

912
00:46:05.039 --> 00:46:08.159
<v Speaker 1>The switch Too's biggest exclusive is back on the menu.

913
00:46:08.280 --> 00:46:11.119
<v Speaker 1>Mario Kart World version one point two point zero includes

914
00:46:11.159 --> 00:46:14.280
<v Speaker 1>new features, lots of game tweaks, and some massive rebalancing.

915
00:46:14.679 --> 00:46:17.400
<v Speaker 1>One thing that might bring back some laps players is

916
00:46:17.440 --> 00:46:20.519
<v Speaker 1>this patch note increase the frequency of lap type courses

917
00:46:20.559 --> 00:46:22.639
<v Speaker 1>appearing in the section when choosing the next course in

918
00:46:22.760 --> 00:46:27.360
<v Speaker 1>versus race and wireless races. Fans are taking that to

919
00:46:27.400 --> 00:46:30.119
<v Speaker 1>mean that the traditional three lap stages will be more frequent,

920
00:46:30.440 --> 00:46:33.480
<v Speaker 1>including when playing online. A big criticism of the game

921
00:46:33.639 --> 00:46:37.159
<v Speaker 1>has been throwing lots of straight straightaways, interstitial courses into

922
00:46:37.199 --> 00:46:39.920
<v Speaker 1>the mix that just have players racing between the actual

923
00:46:39.960 --> 00:46:42.519
<v Speaker 1>tracks they want to play on. When Mario Kart World

924
00:46:42.519 --> 00:46:47.079
<v Speaker 1>first released, choosing random while playing online automatically removed these

925
00:46:47.119 --> 00:46:51.199
<v Speaker 1>tracks from the selection pool. The community's preferences with preference

926
00:46:51.280 --> 00:46:53.840
<v Speaker 1>was so strong it became common to see all twenty

927
00:46:53.840 --> 00:46:58.719
<v Speaker 1>four players and a race choose the random option. Let's

928
00:46:58.719 --> 00:47:02.239
<v Speaker 1>see the jump here to this other thing. That's another patch. Note.

929
00:47:02.360 --> 00:47:06.360
<v Speaker 1>They made computer players weaker in everything other than battle reads,

930
00:47:06.360 --> 00:47:09.360
<v Speaker 1>a major change that's already rippling throughout the community, with

931
00:47:09.480 --> 00:47:12.519
<v Speaker 1>fans unsure whether to embrace the difficulty, nerve, or call

932
00:47:12.599 --> 00:47:15.559
<v Speaker 1>for an unofficial hard mode to return. Grand Prix and

933
00:47:15.639 --> 00:47:18.320
<v Speaker 1>Knockout Racist could get pretty narly At one hundred fifty CC.

934
00:47:18.800 --> 00:47:21.480
<v Speaker 1>A two hundred CC mode doesn't exist in the game yet,

935
00:47:21.639 --> 00:47:23.800
<v Speaker 1>though many suspect it will get added at some point.

936
00:47:23.840 --> 00:47:25.760
<v Speaker 1>That's where I'm at, Lucas, I want two hundred CC

937
00:47:25.880 --> 00:47:28.360
<v Speaker 1>to be the hard mode. I like two hundred CC.

938
00:47:28.480 --> 00:47:31.440
<v Speaker 1>I know a lot of people don't. It's too fast.

939
00:47:31.519 --> 00:47:35.480
<v Speaker 1>I think embrace the break button everybody. I know. It

940
00:47:35.559 --> 00:47:38.239
<v Speaker 1>feels blasphemous to use a break button in Mario Kart,

941
00:47:38.400 --> 00:47:41.719
<v Speaker 1>and two hundred CC using the break button is legitimately fun,

942
00:47:42.079 --> 00:47:43.400
<v Speaker 1>and that's where I want to see you. Like, the

943
00:47:43.440 --> 00:47:47.360
<v Speaker 1>most challenging computer players is trying to get all first

944
00:47:47.400 --> 00:47:50.079
<v Speaker 1>place on two hundred CC. That's a really, really tough

945
00:47:50.079 --> 00:47:52.480
<v Speaker 1>thing to do in Mario Kart eight Deluxe, and I

946
00:47:52.480 --> 00:47:55.000
<v Speaker 1>imagine to be even difficult here after they've really made

947
00:47:55.039 --> 00:47:57.519
<v Speaker 1>some improvements to how well the computer players can play.

948
00:47:58.239 --> 00:48:00.320
<v Speaker 1>It's my opinion, I think one hundred fifty hundre fifty

949
00:48:00.360 --> 00:48:03.119
<v Speaker 1>ccs should kind of be It should be hard, but

950
00:48:03.159 --> 00:48:05.559
<v Speaker 1>it shouldn't be like what it has been, which is, like, man,

951
00:48:05.599 --> 00:48:08.079
<v Speaker 1>these computer players are doing things I can't even do.

952
00:48:09.559 --> 00:48:12.280
<v Speaker 1>So overall, I'm a big fan of a lot of

953
00:48:12.320 --> 00:48:15.639
<v Speaker 1>these changes. I'm curious to see how this three track

954
00:48:15.760 --> 00:48:20.199
<v Speaker 1>race change actually functions in reality. But you said you

955
00:48:20.239 --> 00:48:21.800
<v Speaker 1>spent some time with it. How are you finding it

956
00:48:21.840 --> 00:48:22.199
<v Speaker 1>so far?

957
00:48:23.440 --> 00:48:25.599
<v Speaker 2>Yeah? So I only maybe had like an owl with

958
00:48:25.679 --> 00:48:28.119
<v Speaker 2>it today because the patch is only just released. But

959
00:48:28.719 --> 00:48:31.519
<v Speaker 2>you know, I did want maybe like four or five

960
00:48:31.599 --> 00:48:36.280
<v Speaker 2>online races, and I think maybe three of those had

961
00:48:36.360 --> 00:48:39.519
<v Speaker 2>options to do the three lot races, which seems to

962
00:48:39.559 --> 00:48:41.719
<v Speaker 2>be a little bit of a buff compared to what

963
00:48:41.760 --> 00:48:44.800
<v Speaker 2>it was in the previous patch. And then I did

964
00:48:44.800 --> 00:48:47.559
<v Speaker 2>like a Grumprix and a Knockout Tour, and as somebody

965
00:48:47.639 --> 00:48:50.719
<v Speaker 2>on one hundred and fifty CEC, you know, it was

966
00:48:51.639 --> 00:48:55.719
<v Speaker 2>relatively challenging. It wasn't ridiculous or anything, but the thing

967
00:48:55.760 --> 00:48:58.239
<v Speaker 2>I was really struggling to get was those three stars

968
00:48:58.239 --> 00:49:01.719
<v Speaker 2>on the goal wins. And it definitely feels a lot

969
00:49:01.760 --> 00:49:04.960
<v Speaker 2>more achievable now, especially in Knockout Tour, where you have

970
00:49:05.119 --> 00:49:09.719
<v Speaker 2>to be in first place on Knockout Tour every single checkpoint,

971
00:49:09.840 --> 00:49:12.480
<v Speaker 2>and with the amount of mayhem going on in those

972
00:49:12.519 --> 00:49:15.920
<v Speaker 2>first couple of checkpoints with twenty twenty four players, it

973
00:49:16.000 --> 00:49:18.280
<v Speaker 2>felt so difficult to be able to get that momentum

974
00:49:18.280 --> 00:49:21.639
<v Speaker 2>early on and try and maintain it throughout the entire race.

975
00:49:22.199 --> 00:49:25.440
<v Speaker 2>But yeah, that definitely felt a little bit more achievable.

976
00:49:25.480 --> 00:49:28.719
<v Speaker 2>And I've seen a few other people do early tests

977
00:49:28.760 --> 00:49:31.440
<v Speaker 2>with the online races and say maybe like two out

978
00:49:31.480 --> 00:49:33.440
<v Speaker 2>of three times they seem to be getting a choice

979
00:49:33.480 --> 00:49:37.320
<v Speaker 2>for the three lap raisers, which is definitely more encouraging

980
00:49:37.360 --> 00:49:41.119
<v Speaker 2>than not. But I just think give us our options

981
00:49:41.119 --> 00:49:41.960
<v Speaker 2>of what we want to.

982
00:49:41.920 --> 00:49:46.719
<v Speaker 1>Do yeah, it does feel like the game is limited

983
00:49:46.800 --> 00:49:50.199
<v Speaker 1>on enabling you to customize your play style in any

984
00:49:50.280 --> 00:49:52.280
<v Speaker 1>sort of and in a lot of the online modes,

985
00:49:52.760 --> 00:49:56.320
<v Speaker 1>like the I think they added like one new option

986
00:49:56.360 --> 00:49:59.800
<v Speaker 1>when you're playing with computer players locally for the item types.

987
00:50:00.039 --> 00:50:02.840
<v Speaker 1>It's like mushroom only is now an option. When you

988
00:50:02.840 --> 00:50:06.719
<v Speaker 1>go play online, it's like there's frantic and normal items

989
00:50:06.800 --> 00:50:09.119
<v Speaker 1>you can't, like even for a private room, you can't

990
00:50:09.280 --> 00:50:11.960
<v Speaker 1>go in there and select individual items that you want. Now,

991
00:50:12.039 --> 00:50:15.159
<v Speaker 1>that's not necessarily something that I'm doing very frequently when

992
00:50:15.320 --> 00:50:17.480
<v Speaker 1>I'm playing with friends, or even have the desire to do.

993
00:50:18.159 --> 00:50:20.039
<v Speaker 1>But I still think, like, I don't know. I think

994
00:50:20.079 --> 00:50:21.880
<v Speaker 1>back to the way Perfect Dark worked on the N

995
00:50:21.920 --> 00:50:25.719
<v Speaker 1>sixty four, where the on the multiplayer options were like,

996
00:50:25.800 --> 00:50:29.079
<v Speaker 1>you can adjust every little thing in here, and at

997
00:50:29.119 --> 00:50:30.599
<v Speaker 1>a certain point, I'm like, I thought that should be

998
00:50:30.599 --> 00:50:32.920
<v Speaker 1>the default, that should be the standard. Let us kind

999
00:50:32.920 --> 00:50:34.840
<v Speaker 1>of have control over these games. And Marti Kart is

1000
00:50:34.880 --> 00:50:37.960
<v Speaker 1>on the other end of that spectrum with World, where

1001
00:50:38.000 --> 00:50:41.400
<v Speaker 1>they don't give you a lot of customizable options across

1002
00:50:41.440 --> 00:50:43.880
<v Speaker 1>the board, and even when you are playing an option

1003
00:50:43.920 --> 00:50:46.840
<v Speaker 1>that isn't online or matchmaking or anything along those lines.

1004
00:50:47.119 --> 00:50:48.239
<v Speaker 1>And that's annoying.

1005
00:50:49.599 --> 00:50:53.079
<v Speaker 2>That's fair annoying. Yeah, like you kind of maybe think

1006
00:50:53.119 --> 00:50:55.159
<v Speaker 2>by it to time split is talking about Perfect Dark

1007
00:50:55.239 --> 00:50:58.199
<v Speaker 2>obviously a similar teams. I don't know the time so

1008
00:50:58.360 --> 00:51:01.800
<v Speaker 2>isn't There were just so many customized options and they

1009
00:51:01.800 --> 00:51:04.119
<v Speaker 2>should be there. And the fact that it's not for

1010
00:51:04.199 --> 00:51:07.920
<v Speaker 2>Mariocar is it's infuria and I don't really use many

1011
00:51:08.000 --> 00:51:09.920
<v Speaker 2>of those like item toggles, but they're all in there

1012
00:51:09.920 --> 00:51:12.599
<v Speaker 2>in Mario kar eight to look, so why not here?

1013
00:51:12.960 --> 00:51:17.199
<v Speaker 1>Yep? All right, there's a report the Xbox rog ally

1014
00:51:17.360 --> 00:51:20.800
<v Speaker 1>pre orders will go live during games Com. This is

1015
00:51:20.800 --> 00:51:23.039
<v Speaker 1>from Alex Hopley, a game reactor. It appears that the

1016
00:51:23.159 --> 00:51:26.239
<v Speaker 1>Xbox rog Ally and ally X could be heading to

1017
00:51:26.280 --> 00:51:29.719
<v Speaker 1>pre order next month. The handheld gaming consoles were first

1018
00:51:29.800 --> 00:51:32.719
<v Speaker 1>properly revealed over at Summer Game Fest, with no release

1019
00:51:32.800 --> 00:51:35.639
<v Speaker 1>date given besides them arriving in the holiday period of

1020
00:51:35.639 --> 00:51:39.679
<v Speaker 1>twenty twenty five. Now, as per deal Labs, it appears

1021
00:51:39.760 --> 00:51:42.159
<v Speaker 1>we may now know when we might be able to

1022
00:51:42.159 --> 00:51:44.639
<v Speaker 1>get our hands or get our orders in for the

1023
00:51:44.760 --> 00:51:48.840
<v Speaker 1>Xbox rog ally X and Ally. Irreliable leaker site has

1024
00:51:48.880 --> 00:51:51.239
<v Speaker 1>posted that the twentieth of August is when pre orders

1025
00:51:51.280 --> 00:51:53.800
<v Speaker 1>will go live, which is also the day that Gamescom

1026
00:51:53.920 --> 00:51:57.559
<v Speaker 1>kicks off properly. Xbox usually has a pretty big presence

1027
00:51:57.599 --> 00:51:59.800
<v Speaker 1>at Gamescom. They are going to have one this year.

1028
00:52:00.719 --> 00:52:04.119
<v Speaker 1>I think that includes like a stage presentation of sorts,

1029
00:52:04.960 --> 00:52:06.360
<v Speaker 1>but they are gonna have a lot of games there,

1030
00:52:06.400 --> 00:52:08.639
<v Speaker 1>so they'll have some news announcements to make, and this

1031
00:52:08.840 --> 00:52:13.920
<v Speaker 1>is probably one of them. This thing's probably out novemberish

1032
00:52:14.079 --> 00:52:17.920
<v Speaker 1>holiday time. Like they said, pricing, we still haven't got

1033
00:52:17.920 --> 00:52:20.159
<v Speaker 1>exact pricing, although we've heard the rumors a bunch of

1034
00:52:20.159 --> 00:52:23.519
<v Speaker 1>times now. We remember pricing around like six hundred dollars

1035
00:52:23.679 --> 00:52:28.760
<v Speaker 1>for the ally and the Alix, up to one thousand dollars.

1036
00:52:29.079 --> 00:52:31.760
<v Speaker 1>I am curious about one of these things. Tell you

1037
00:52:32.000 --> 00:52:35.320
<v Speaker 1>if they don't, you know, send me one for my job, Lucas.

1038
00:52:35.360 --> 00:52:36.960
<v Speaker 1>I don't know if I'm going to rush out and

1039
00:52:37.000 --> 00:52:39.639
<v Speaker 1>get one, because I would want the ally X, and

1040
00:52:40.039 --> 00:52:42.159
<v Speaker 1>I don't know if I could justify spending one thousand

1041
00:52:42.239 --> 00:52:44.719
<v Speaker 1>dollars on it, especially when I'm like looking around and

1042
00:52:44.719 --> 00:52:47.519
<v Speaker 1>it's like, oh, Steam Deck two could be out pretty soon.

1043
00:52:47.840 --> 00:52:51.280
<v Speaker 1>Switch To is doing just fine by me, So a

1044
00:52:51.320 --> 00:52:53.360
<v Speaker 1>thousand dollars is going to be tough to justify. Where

1045
00:52:53.360 --> 00:52:56.360
<v Speaker 1>are you at with PC handhelds in general and the

1046
00:52:56.840 --> 00:52:59.719
<v Speaker 1>Xbox rog ally in particular.

1047
00:53:01.320 --> 00:53:03.639
<v Speaker 2>I'm intrigued by the idea of them. I don't own

1048
00:53:03.679 --> 00:53:07.440
<v Speaker 2>a PC handheld. I really do get the appeal of

1049
00:53:07.480 --> 00:53:11.599
<v Speaker 2>having both a Steam library and like an Xbox linked

1050
00:53:11.679 --> 00:53:15.000
<v Speaker 2>library on the go. That does sound very appealing. But

1051
00:53:15.400 --> 00:53:17.800
<v Speaker 2>for that price point, as you said, the switch to

1052
00:53:18.039 --> 00:53:20.519
<v Speaker 2>is doing fine and I'm going to have plenty of

1053
00:53:20.559 --> 00:53:24.320
<v Speaker 2>games to play on that, and it's just a thousand

1054
00:53:24.320 --> 00:53:27.599
<v Speaker 2>dollars is a lot to ask for the premium version,

1055
00:53:27.599 --> 00:53:30.599
<v Speaker 2>And realistically, I think most people that are going to

1056
00:53:30.679 --> 00:53:35.320
<v Speaker 2>be interested in these devices they want that premium experience,

1057
00:53:35.400 --> 00:53:38.639
<v Speaker 2>and I just, yeah, I think Xbox has got a

1058
00:53:38.679 --> 00:53:41.320
<v Speaker 2>lot to do to sell list tos, especially on like

1059
00:53:41.400 --> 00:53:44.400
<v Speaker 2>kind of the interface side, or I know, like a

1060
00:53:44.440 --> 00:53:47.280
<v Speaker 2>lot of people talk about just kind of how Windows

1061
00:53:47.320 --> 00:53:50.159
<v Speaker 2>doesn't work very well on these devices, and it's a

1062
00:53:50.800 --> 00:53:52.800
<v Speaker 2>big stopping point and I think that's going to be

1063
00:53:53.159 --> 00:53:54.920
<v Speaker 2>a big decision maker for people.

1064
00:53:55.400 --> 00:54:00.199
<v Speaker 1>Yeah. I was just last night trying to uh, I'm

1065
00:54:00.239 --> 00:54:03.039
<v Speaker 1>my kid into YouTube because she was she's been using

1066
00:54:03.079 --> 00:54:07.320
<v Speaker 1>the original Asis rog ally for a long time now

1067
00:54:07.360 --> 00:54:10.880
<v Speaker 1>to play Minecraft, and then last night she's like I'm

1068
00:54:11.079 --> 00:54:12.639
<v Speaker 1>kind of tired. I don't want to play a game

1069
00:54:12.679 --> 00:54:14.480
<v Speaker 1>right now. Do you have a kind of have a

1070
00:54:14.480 --> 00:54:16.960
<v Speaker 1>device to like just watch YouTube? And I'm like, okay, yeah, sure,

1071
00:54:17.320 --> 00:54:19.440
<v Speaker 1>we could just use the rog ally and we went

1072
00:54:19.480 --> 00:54:23.960
<v Speaker 1>on the internet the edge of their their browser or whatever.

1073
00:54:23.960 --> 00:54:26.320
<v Speaker 1>I didn't want to download a new browser. And I

1074
00:54:26.360 --> 00:54:29.639
<v Speaker 1>was going to sign into YouTube and trying to import

1075
00:54:29.679 --> 00:54:33.320
<v Speaker 1>her her email address for her YouTube account, and I'm

1076
00:54:33.320 --> 00:54:36.559
<v Speaker 1>like putting writing it in, and so write E and

1077
00:54:36.559 --> 00:54:38.400
<v Speaker 1>I see the name pops up, The full thing pops up,

1078
00:54:38.440 --> 00:54:40.719
<v Speaker 1>and she's got a relatively long email address. The wold

1079
00:54:40.719 --> 00:54:42.199
<v Speaker 1>thing pops up, and I just try to click on

1080
00:54:42.280 --> 00:54:45.840
<v Speaker 1>it to automatically enter in that and the thing goes

1081
00:54:45.880 --> 00:54:48.559
<v Speaker 1>to the next screen and it just has E at

1082
00:54:48.599 --> 00:54:50.599
<v Speaker 1>gmail dot com, which is the one letter I wrote

1083
00:54:50.599 --> 00:54:53.000
<v Speaker 1>to get. I'm like, what the okay, maybe I just misclicked.

1084
00:54:53.039 --> 00:54:55.000
<v Speaker 1>I go back. I try it like five times. It

1085
00:54:55.079 --> 00:54:57.159
<v Speaker 1>never works. I have to just type the whole thing.

1086
00:54:57.679 --> 00:55:02.199
<v Speaker 1>That is the Windows experience on handhelds in general, of

1087
00:55:03.039 --> 00:55:04.920
<v Speaker 1>you have something that seems like it should work and

1088
00:55:05.000 --> 00:55:07.639
<v Speaker 1>it never actually quite works. And that happens all the

1089
00:55:07.639 --> 00:55:11.400
<v Speaker 1>time with password fields, with just navigating the interface in general,

1090
00:55:11.840 --> 00:55:15.159
<v Speaker 1>and it's miserable, you know, and then trying to update

1091
00:55:15.159 --> 00:55:16.639
<v Speaker 1>the thing with the three different apps, you need to

1092
00:55:16.719 --> 00:55:19.519
<v Speaker 1>update everything, and it's it's just this lengthy process, and

1093
00:55:19.519 --> 00:55:22.360
<v Speaker 1>it's to restart a bunch of times for each individual app.

1094
00:55:23.119 --> 00:55:26.239
<v Speaker 1>It's troublesome. Now, the reason that they're doing the Xbox

1095
00:55:26.320 --> 00:55:31.880
<v Speaker 1>rog ally is, you know, apparently, you know, ostensibly specifically

1096
00:55:31.960 --> 00:55:35.880
<v Speaker 1>to address these problems to make Windows better on handhelds.

1097
00:55:36.480 --> 00:55:38.480
<v Speaker 1>I just I don't think I have the faith in

1098
00:55:38.519 --> 00:55:40.679
<v Speaker 1>their ability to do ability to do that, and even

1099
00:55:40.719 --> 00:55:43.480
<v Speaker 1>if they do, steam Os is already there for me

1100
00:55:43.559 --> 00:55:46.039
<v Speaker 1>for the most part. Now, let's be real, there are

1101
00:55:46.119 --> 00:55:47.760
<v Speaker 1>a lot of games that people want to play that

1102
00:55:47.880 --> 00:55:50.280
<v Speaker 1>are a little bit more challenging to play on steam Os.

1103
00:55:50.599 --> 00:55:52.519
<v Speaker 1>So clearly Windows is going to have a place in

1104
00:55:52.519 --> 00:55:55.800
<v Speaker 1>this ecosystem, and a lot of people are just don't

1105
00:55:55.800 --> 00:55:57.800
<v Speaker 1>have the same issues with the problems that I do,

1106
00:55:58.039 --> 00:55:59.519
<v Speaker 1>and they've gotten over the cause now they can play

1107
00:55:59.559 --> 00:56:02.599
<v Speaker 1>their Xbox Game Pass games and that's much more convenient

1108
00:56:02.639 --> 00:56:05.760
<v Speaker 1>to them. So this is not gonna go away. But boy,

1109
00:56:05.800 --> 00:56:08.159
<v Speaker 1>I hope they get they are as serious about addressing

1110
00:56:08.159 --> 00:56:10.880
<v Speaker 1>these issues as they claim to be, because I don't

1111
00:56:10.880 --> 00:56:13.440
<v Speaker 1>want Windows to be anywhere near the default in the

1112
00:56:13.480 --> 00:56:16.400
<v Speaker 1>handheld gaming PC space unless it gets its act together.

1113
00:56:16.639 --> 00:56:18.679
<v Speaker 1>And like I said, I don't. I don't have faith

1114
00:56:18.679 --> 00:56:22.039
<v Speaker 1>that they're going to be able to do that. All right,

1115
00:56:22.079 --> 00:56:24.760
<v Speaker 1>let's do these last couple of stories. The Pokemon Trading

1116
00:56:24.800 --> 00:56:28.880
<v Speaker 1>Carner game Pocket also plagiarized to fan art. That's just

1117
00:56:28.920 --> 00:56:31.880
<v Speaker 1>a tradition now for game developers. From Alana Higgs and

1118
00:56:31.960 --> 00:56:37.000
<v Speaker 1>Nintendo Life, they are They're deeply apologized for the air

1119
00:56:37.320 --> 00:56:41.239
<v Speaker 1>which affects the ho O Ex three Star and lugah

1120
00:56:41.280 --> 00:56:46.400
<v Speaker 1>Ex three Star cards drawn by Sie Nanahara. I'm sorry,

1121
00:56:46.400 --> 00:56:48.480
<v Speaker 1>I can't. It's hard for me to follow all this.

1122
00:56:48.559 --> 00:56:52.599
<v Speaker 1>What I understand here is they had some placement art

1123
00:56:52.760 --> 00:56:55.599
<v Speaker 1>from that was made by a fan, and they used

1124
00:56:55.599 --> 00:56:57.480
<v Speaker 1>that in the cards, and then the cards actually got

1125
00:56:57.519 --> 00:57:01.039
<v Speaker 1>put into the game with that all in there. So

1126
00:57:01.079 --> 00:57:04.960
<v Speaker 1>they are going to pull the entire expansion, address this

1127
00:57:05.079 --> 00:57:08.920
<v Speaker 1>and then relaunch it. I could, I guess, I see

1128
00:57:08.920 --> 00:57:12.599
<v Speaker 1>how this happens. But this is such a like a

1129
00:57:12.880 --> 00:57:16.360
<v Speaker 1>dangerous thing after like Bungee's reputation got really trashed after

1130
00:57:16.400 --> 00:57:19.760
<v Speaker 1>doing it multiple times, that you've got to have processes

1131
00:57:19.760 --> 00:57:21.440
<v Speaker 1>in place to deal with this, right, you have to

1132
00:57:21.519 --> 00:57:23.800
<v Speaker 1>like have protections, and that's what they're saying, the right,

1133
00:57:23.840 --> 00:57:26.320
<v Speaker 1>they're going to go back and increase their protections. But

1134
00:57:26.400 --> 00:57:27.920
<v Speaker 1>I kind of don't know how. I don't how you

1135
00:57:27.920 --> 00:57:30.679
<v Speaker 1>don't have that stuff in place from the start, because

1136
00:57:31.000 --> 00:57:33.519
<v Speaker 1>stealing people's art is a serious thing that can really

1137
00:57:33.599 --> 00:57:34.960
<v Speaker 1>damage your company, right.

1138
00:57:36.159 --> 00:57:38.639
<v Speaker 2>Yeah, And it's it's very blatant when I look to

1139
00:57:38.719 --> 00:57:41.599
<v Speaker 2>the images. It's not something that can kind of be

1140
00:57:42.440 --> 00:57:45.360
<v Speaker 2>argued around it. It just pretty much is one for

1141
00:57:45.440 --> 00:57:47.519
<v Speaker 2>one in the parts of the outlock that they talk.

1142
00:57:47.559 --> 00:57:51.519
<v Speaker 2>And I just think, especially with something like the Pokemon

1143
00:57:51.559 --> 00:57:55.320
<v Speaker 2>Company where they have thirty years of reference to pull

1144
00:57:55.360 --> 00:57:58.119
<v Speaker 2>from for a lot of these monsters, just why is

1145
00:57:58.159 --> 00:58:01.159
<v Speaker 2>the need to use placement all of somebody else's all

1146
00:58:01.199 --> 00:58:02.039
<v Speaker 2>walk yep?

1147
00:58:02.679 --> 00:58:06.519
<v Speaker 1>Yeah, yeah, it's because you have your own artwork. Yeah, exactly,

1148
00:58:06.559 --> 00:58:11.239
<v Speaker 1>that's crazy. Okay, So I'm reading the thing here. After

1149
00:58:11.320 --> 00:58:14.239
<v Speaker 1>internal review, we discovered that the card production team provided

1150
00:58:14.559 --> 00:58:17.760
<v Speaker 1>incorrect materials as official documents to the illustrator commissioned to

1151
00:58:17.800 --> 00:58:20.760
<v Speaker 1>create these cards. The art has been replaced end game

1152
00:58:20.800 --> 00:58:22.960
<v Speaker 1>with a temporary placeholder, so they didn't take down the

1153
00:58:22.960 --> 00:58:25.239
<v Speaker 1>whole thing. Apparently it's just like these two cards now

1154
00:58:25.280 --> 00:58:29.480
<v Speaker 1>have blank slates on them or something that's fun. So

1155
00:58:29.639 --> 00:58:33.079
<v Speaker 1>just quote says quote temporary placeholder that actually rules I

1156
00:58:33.159 --> 00:58:37.280
<v Speaker 1>want to I wish people could just keep that. I know, yeah, exactly,

1157
00:58:37.360 --> 00:58:40.519
<v Speaker 1>that would be way better. And then finally Switch online

1158
00:58:40.559 --> 00:58:44.159
<v Speaker 1>Super Nintendo update happened and it upgraded the CRT filter.

1159
00:58:44.320 --> 00:58:46.599
<v Speaker 1>It looks really nice. But if you saw an update

1160
00:58:46.639 --> 00:58:49.360
<v Speaker 1>to switch onlines as Super Nintendo thing, it wasn't just

1161
00:58:49.440 --> 00:58:53.599
<v Speaker 1>Mario paint. They also updated it with a better CRT filter,

1162
00:58:53.639 --> 00:58:55.920
<v Speaker 1>which is great to see because I like using those,

1163
00:58:56.280 --> 00:58:59.639
<v Speaker 1>especially when they're pretty good like this one is. Okay,

1164
00:59:00.320 --> 00:59:03.599
<v Speaker 1>let's see here, let's get to the poll question from

1165
00:59:03.679 --> 00:59:06.639
<v Speaker 1>earlier this week. I got that. Actually, while I get

1166
00:59:06.639 --> 00:59:08.239
<v Speaker 1>that set up, Lucas, how and why do you tell

1167
00:59:08.239 --> 00:59:09.639
<v Speaker 1>people one more time where they can find you on

1168
00:59:09.679 --> 00:59:12.079
<v Speaker 1>the internet what you have going on and all that

1169
00:59:12.119 --> 00:59:12.719
<v Speaker 1>good stuff.

1170
00:59:13.880 --> 00:59:16.360
<v Speaker 2>Yeah, so I'd say the main place where I'm at

1171
00:59:16.400 --> 00:59:20.320
<v Speaker 2>is wiki weekends on YouTube, and I think as of

1172
00:59:20.360 --> 00:59:23.079
<v Speaker 2>today we're releasing a podcast or with a Jordan breeding

1173
00:59:23.119 --> 00:59:25.760
<v Speaker 2>on where we talk about the you know, very relevant

1174
00:59:25.800 --> 00:59:28.840
<v Speaker 2>film I Know What You Did last summer, and then

1175
00:59:29.480 --> 00:59:32.679
<v Speaker 2>over on the weekend I'm releasing a video on Smallville,

1176
00:59:33.079 --> 00:59:36.760
<v Speaker 2>so on Sunday that'll be coming out. And yeah, it

1177
00:59:36.800 --> 00:59:40.760
<v Speaker 2>was a community voted decision of like which Superman topic

1178
00:59:40.840 --> 00:59:45.000
<v Speaker 2>should I talk about? I forgot how long American TV

1179
00:59:45.039 --> 00:59:49.000
<v Speaker 2>shows were, so I committed to season one and within

1180
00:59:49.079 --> 00:59:51.960
<v Speaker 2>a week spent twenty hours of my life watching Smallville.

1181
00:59:52.039 --> 00:59:54.880
<v Speaker 2>So to go down to like a one hour video

1182
00:59:54.920 --> 00:59:58.599
<v Speaker 2>from twenty hours of that watching, hopefully you know, go

1183
00:59:58.719 --> 01:00:01.639
<v Speaker 2>give that a checkout. Very appreciate it from my time.

1184
01:00:02.000 --> 01:00:07.559
<v Speaker 1>That sounds fantastic. Uh, excuse me, just sneezed. Yeah, the

1185
01:00:07.840 --> 01:00:11.599
<v Speaker 1>twenty four to twenty six episodes. My brother really likes

1186
01:00:11.639 --> 01:00:14.119
<v Speaker 1>small Villain. I think you got me the DVD collection

1187
01:00:14.199 --> 01:00:16.639
<v Speaker 1>for the first season. I ended up watching quite a

1188
01:00:16.639 --> 01:00:19.559
<v Speaker 1>bit of that show. But it's a commitment for sure,

1189
01:00:20.039 --> 01:00:22.000
<v Speaker 1>looking forward to that. When are these coming out? Did

1190
01:00:22.039 --> 01:00:23.599
<v Speaker 1>you say? Went exactly there? They'll be out.

1191
01:00:24.039 --> 01:00:27.559
<v Speaker 2>So the podcast with Jordan I know what you did

1192
01:00:27.639 --> 01:00:30.559
<v Speaker 2>last some of that should be late today and then

1193
01:00:31.320 --> 01:00:35.239
<v Speaker 2>over on like kind of Sunday evening UK time, so

1194
01:00:35.519 --> 01:00:38.800
<v Speaker 2>probably more like daytime for the small Ville video over

1195
01:00:38.840 --> 01:00:39.320
<v Speaker 2>in America.

1196
01:00:39.440 --> 01:00:43.480
<v Speaker 1>But yeah, fantastic. All right, got our pull question. This

1197
01:00:43.559 --> 01:00:45.800
<v Speaker 1>one is from Monday, Are you going to try that

1198
01:00:45.960 --> 01:00:49.440
<v Speaker 1>Skate beta? Seventy five percent said no, twenty five percent

1199
01:00:49.519 --> 01:00:53.440
<v Speaker 1>said yes. I think that there's you know, one out

1200
01:00:53.480 --> 01:00:55.159
<v Speaker 1>of four people being like, yeah, I'm gonna check out

1201
01:00:55.199 --> 01:00:58.440
<v Speaker 1>this thing. That's pretty good for any sort of beta. Now,

1202
01:00:58.480 --> 01:01:01.880
<v Speaker 1>it's just up to that game to impress people, and

1203
01:01:02.280 --> 01:01:04.119
<v Speaker 1>I'll be I'll be curious to see what people think.

1204
01:01:04.159 --> 01:01:07.599
<v Speaker 1>I think there's been a murmur from people who have

1205
01:01:07.639 --> 01:01:11.719
<v Speaker 1>been in the Skate alphas and tests for a long

1206
01:01:11.800 --> 01:01:14.800
<v Speaker 1>time now where it's like, hm, you know, we're not

1207
01:01:14.840 --> 01:01:17.800
<v Speaker 1>so sure about this, and no one's like explicitly saying that,

1208
01:01:18.159 --> 01:01:20.679
<v Speaker 1>you know, some people are, but like people that have

1209
01:01:21.039 --> 01:01:24.000
<v Speaker 1>murmured this to me, it's like, I don't know, but

1210
01:01:24.400 --> 01:01:26.840
<v Speaker 1>games can tend to come together in the last minute,

1211
01:01:26.920 --> 01:01:30.440
<v Speaker 1>So hopefully that's what's gonna happen here. I'm gonna hopefully

1212
01:01:30.480 --> 01:01:34.719
<v Speaker 1>find out for myself. We'll see new poll question. Do

1213
01:01:34.760 --> 01:01:37.239
<v Speaker 1>we get that Metro Prime four release date at the

1214
01:01:37.239 --> 01:01:40.519
<v Speaker 1>Partner Direct tomorrow? I expect most people to go no

1215
01:01:40.639 --> 01:01:42.719
<v Speaker 1>because it's a Partner Direct and I'm with you, but

1216
01:01:42.800 --> 01:01:46.079
<v Speaker 1>I want to see if anyone's holding out hope. So yep,

1217
01:01:46.320 --> 01:01:48.199
<v Speaker 1>you can vote on that. We'll get the results. We'll

1218
01:01:48.199 --> 01:01:50.679
<v Speaker 1>talk about it on Game Mess Mornings here on Gihan

1219
01:01:50.760 --> 01:01:53.880
<v Speaker 1>Bomb tomorrow. That will be after the direct happens. So

1220
01:01:54.840 --> 01:01:56.800
<v Speaker 1>this is how we'll go. We'll do. We'll do a

1221
01:01:56.840 --> 01:01:59.199
<v Speaker 1>talkover for the direct, then we'll get set up for

1222
01:01:59.239 --> 01:02:01.440
<v Speaker 1>Game Mess Mornings, come back and run it all down.

1223
01:02:01.519 --> 01:02:04.599
<v Speaker 1>We'll get those results. As far as other things happening

1224
01:02:04.599 --> 01:02:07.920
<v Speaker 1>on Giant Bomb, we'll have Delight Club later today. I'm

1225
01:02:07.960 --> 01:02:11.239
<v Speaker 1>gonna place some double O seven Everything or Nothing, which

1226
01:02:11.280 --> 01:02:14.199
<v Speaker 1>is the punishment game that Dan gave me for beating

1227
01:02:14.280 --> 01:02:17.239
<v Speaker 1>us when we played. But I forget what we even played,

1228
01:02:17.960 --> 01:02:20.519
<v Speaker 1>but he maybe, oh yeah, Tony Hawk, right, he beat

1229
01:02:20.599 --> 01:02:23.000
<v Speaker 1>us in Tony Hawk, and so he gave us each

1230
01:02:23.039 --> 01:02:25.599
<v Speaker 1>a punishment. Mike is playing Outer Wild's right now and

1231
01:02:25.599 --> 01:02:27.880
<v Speaker 1>having a great time with that. I'm gonna try Everything

1232
01:02:27.960 --> 01:02:31.239
<v Speaker 1>or Nothing go from there. I think I vaguely remember

1233
01:02:31.280 --> 01:02:34.400
<v Speaker 1>maybe renting that game once. So we'll see, and then

1234
01:02:34.760 --> 01:02:38.199
<v Speaker 1>tomorrow we be back with our normal schedules as far

1235
01:02:38.199 --> 01:02:40.159
<v Speaker 1>as we can. Again, most people are out. It's me

1236
01:02:40.199 --> 01:02:43.079
<v Speaker 1>and Backlar holding this place down, So give us some

1237
01:02:43.079 --> 01:02:48.119
<v Speaker 1>slack here, all right? I think that does it? From

1238
01:02:48.199 --> 01:02:50.800
<v Speaker 1>everything I have to say, did the poll question, we

1239
01:02:51.119 --> 01:02:53.000
<v Speaker 1>said what's happening on the site. So I think what

1240
01:02:53.039 --> 01:02:55.000
<v Speaker 1>we do now, Lucas Holand is say thank you for

1241
01:02:55.000 --> 01:02:56.760
<v Speaker 1>hanging out with us and talking about video games. I

1242
01:02:56.840 --> 01:02:57.639
<v Speaker 1>really appreciate it.

1243
01:02:58.599 --> 01:03:02.199
<v Speaker 2>I'm so thankful to be here. It's been fantastic. Yeah,

1244
01:03:02.239 --> 01:03:04.239
<v Speaker 2>and you know, if you have any meat to come

1245
01:03:04.239 --> 01:03:07.239
<v Speaker 2>buck on, I'm always available. So yeah, they'll be fantastic.

1246
01:03:07.280 --> 01:03:10.239
<v Speaker 1>We would love to have you absolutely, definitely, like always

1247
01:03:10.280 --> 01:03:12.880
<v Speaker 1>say give me a shout whenever you're available, and usually

1248
01:03:12.880 --> 01:03:14.840
<v Speaker 1>I'll have slots open during the weeks. We'll get you on.

1249
01:03:15.079 --> 01:03:17.719
<v Speaker 1>I would love to do that. Thank you all for

1250
01:03:17.760 --> 01:03:21.079
<v Speaker 1>watching and listening. You are the best audience in gaming.

1251
01:03:21.079 --> 01:03:22.760
<v Speaker 1>We're gonna get out of here. Until next time, have

1252
01:03:22.800 --> 01:03:25.480
<v Speaker 1>a good one, take care of yourself, and goodbye.
