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Speaker 1: Hey, everybody, Welcome to Games Mornings with me Mike Manati

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filling in for Jeff Grubb, your host from giant bum

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dot com. Thank you for tuning in. In this episode,

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we're gonna be talking about Asha Sharma's new job, don't worry,

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she's keeping the old one, and more Xbox Fallout gonna

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be a good one because we have Jason Vanelli on

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the show. Jason, how are you doing?

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Speaker 2: I am I'm fine. Should be a nice calm affair

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this morning where nothing will sound incredulous or stupid to

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either of us. But no, in all seriousness, I'm okay.

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I have been managing the week from hell, just like

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everybody else. Thank God for Games Done Quick talk about

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perfectly timed to be able to just kick back and

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watch those folks do their thing. Shout out to Mike Tundrow.

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I don't know if you knew. He is formerly from

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six to one indis now the creative director at Games

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Done Quick, doing us all a favor by giving us

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stuff to watch in the midst of all this madness. No, yeah,

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just a Tolbadouci life helps to still plugging through that.

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My younger my younger daughter, I think has no joke.

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One hundred and fifty two hundred hours. She just can't stop.

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Oh wow, loves that game so much. That's been a

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big hit here in the house as well. But yeah,

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doing all right, Doing all right, mister Minatti. Very very

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nice to see you in the chair for the first

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time on this show with me.

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Speaker 3: How are you I'm doing I'm doing all right.

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Speaker 1: I also had some games done quick relief thanks to well.

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That metroy Dread run was great. But also they read

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my donation during it.

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Speaker 2: I love when they do that.

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Speaker 3: I know, it's funny.

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Speaker 1: It's like I don't get enough of like people looking

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at me or having to hear my name on the internet.

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But even then I'm like, you know, I'm doing the

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Leo pointing at the camera thing. I get all excited,

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so that that made me pop.

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Speaker 3: Yeah, it was a great run. The Old and Ring.

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Speaker 1: They did a weird outer ring four players co ed

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bront where they were just all like, all of them combined,

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We're killing every single boss in the game.

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Speaker 2: So that was and they had and they had if

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you haven't seen it yet, they had a death link

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so if one of them died, all of them died.

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So if like if one person took a risk, it

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could affect the entire run. It was crazy.

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Speaker 1: It was a really, really really neat run. Ah, I'm

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gonna look. I love Jeff Grubb, great guy. We're gonna

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be happy when he's here again next week. I want

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to I want to vents about one thing with him,

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and I don't know some of you notice about him.

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His organizational skills may not be the best. Do you

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want to know the names for the different run of

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show documents he has each week? For Monday, it's called

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Monday Morning's mess run of show. Okay, so we have

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a format there, right, No, the Wednesday document, it's simply

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titled Wednesday Thursday Talking This Now Thursday gm M. And

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then Fridays is Friday GMM run a show. None of

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them are even remotely the same. It's like you went

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out of his way to make each of them different.

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Speaker 3: You know how hard it is to find these things.

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Speaker 2: If I hadn't been doing this show now for almost

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actually it's just about two years off and on, I

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that would have I remember that infuriating me when I

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first started. I just started searching by the day of

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the week that it is, whatever, what day of the week,

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is it? Okay, that's what I'm looking for, the rest.

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Speaker 1: Of itself out, It's not just me. Part of me,

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like parton mean, was to just change the titles here

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and something organized. Oh yeahs, that'll mess them up so bad.

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Speaker 3: I might. I might.

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Speaker 1: I might run a poll at the end of the

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show today, even though I know I'm not supposed to

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it's Friday.

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Speaker 3: I might do it anyways. I don't give a shit.

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Speaker 2: Media.

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Speaker 1: Uh, Okay, before we get into things, let's explain ourselves.

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Most weekdays, Jeff Grebb will help piece your gaming life

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back together.

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Speaker 3: This is still not most weekdays, everybody. You got me.

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Speaker 1: Instead, that includes breaking news and maybe even some of

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our own original porting. For all these topics, I'll get

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input from a bona fide expert who will make me

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look smart.

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Speaker 3: You are watching live on twitch Welcome.

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Speaker 1: You can always listen to the show later on podcast

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feeds by searching for game as boardings, or find the

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RSS feed on giant bumb dot com. You also catch

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a show later with chapters and timestams on YouTube.

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Speaker 3: Hello bluetube. All right, we got a lot of got

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a lot to get it too, So let's start the show.

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Speaker 1: With Xbox CEO Asha Sharman named as advisor to the

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US Federal Reserve on Jobs and productivity. This is by

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Andy Robinson at VGC. The Federal Reserve is the central

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banking system of the United States. On Thursday, it announced

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the leadership and objectives of its five tasks Forces, established

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to advance the content of monetary policy. Notably, Sharma was

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named one of three advisor on the Productivity in Jobs

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task Force, which the Federal Reserve says will be assessing,

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among other things, the impact of AI. Going to a

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news release, the task force will look at the economic

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impact of new general purpose technologies, including artificial intelligence, to

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inform the Federal Reserves policy judgments. It's unclear how the

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appointments were made. Sharma is the only active CEO named

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on the five task forces. However, the former CEO of Walmart,

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Don McMillan, will advise on data. And I don't think

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they mean the Star Trek character fason. Isn't Asha Sharma

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already have a pretty important job that should be keeping

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her busy.

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Speaker 3: Does she have more people to fire or something?

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Speaker 2: Yeah, she seems like she's got a full plate. I

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hope she can manage it all, and she doesn't have

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some copilot doing a lot of her work for her.

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Speaker 3: Pilot. Will AI impact the economy?

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Speaker 2: Not if anybody use it? Have you seen those usage

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percentages out this week? Like three and a half four

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percent of people are actually using the damn thing. Let's

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keep those numbers down, folks. Yeah, this is a fox

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in the hen House situation, isn't it?

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Speaker 4: Like?

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Speaker 3: Hey, I trying to think.

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Speaker 2: Tell us what you think of AI. I like it

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because I make it. Oh great, everybody should use it.

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What the fuck are we doing here? What are we

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doing here? It's a Friday. I'm supposed to bring the thing,

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bring people up. I can't. I mean, granted Linda McMahon

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being on the board at all for education that the

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Foxes have ruled the Henhouse for a very long time. Now,

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let's be real, but this is just and I mean

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the timing of it too, right. It's it's the end

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of the same week where thirty two hundred jobs were coldly.

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Speaker 1: Tho it's a been called so far we get to

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wait for the other half. It's like a fun surprise.

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Speaker 2: That's true, And it'll happen whenever it could. It could

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be tomorrow, Jesus Christ, What can you say? What can

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you say other than just shake your head vigorously and

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wonder where the relief is going to come in?

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Speaker 3: Right?

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Speaker 1: I mean because before the skate this Xbox assigment, she

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worked on the AI stuff at Microsoft, and her company

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is entirely dependent on the success of AI. But I

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think that she can be honest and impartial, and an

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advisory role like this is just absolutely bananas. I have

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no idea what they're thinking.

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Speaker 3: Now, all right.

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Speaker 1: Ubi saw a response to Assassin's Creed Black Flag Recin

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micro transactions backlash as sixty dollars Games arrived with eighty

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five dollars worth of DLC is by Tom Phillips at Ijen.

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Assassins Creed Black Flag Recin has faced a store or

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me start on Steam Cute, We're the sixty dollars games.

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Collection of optional extras totals eighty five dollars. Despite positive

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reviews from critics, fans left scathing feedback on the game

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Steam store page regarding the array of ten dollars cosmetic

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packs available day one, addition to a five dollars map pack.

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Speaker 3: Add on and now.

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Speaker 1: This is a quote from a Ubisoft community spokesperson on Steam.

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Speaker 3: We've seen your feedback since launching. We're reading all of it.

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Thank you for.

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Speaker 1: Caring this much about Black Flag resynct. Something about that

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always cracks me up, Jason. Whatever, Like people are furious,

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like fuck off, we hate you, shut up, and they

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have to send some poor community manage out to be like,

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thank you for caring.

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Speaker 3: Uh, it's just like.

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Speaker 2: You love our games. Please stop yelling at us.

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Speaker 3: Right right, get the set? Like what guy out there?

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Speaker 1: This kind of weird like uh, I don't know, like

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escapegoat humility, sacrificial lamb practice, Like we.

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Speaker 3: Love your passion.

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Speaker 1: We know your passion is anger and if you could violence,

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but it's great.

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Speaker 3: Thank you.

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Speaker 1: The quote continues. We want to be clear on one point.

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The Standard Edition is the full complete experience. Every mission,

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every island, the full story, the complete world are all

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there with nothing held back. The additional pecks are entirely

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optional extras for players who want them, never requirement to

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enjoy or complete the game.

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Speaker 3: We'll keep listening as you play.

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Speaker 1: I mean, I think everyone unders stood that part, Jason.

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Speaker 3: It just is still kind of pretty shitty, right, Yes.

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Speaker 2: Of course, especially again in a time where you Besoft

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is no stranger to the layoffs. In fact, wasn't there

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a story that now that the game is out, people

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are already worried or they already have laid off A

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couple of a handful of employees.

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Speaker 3: Can cover that yesterday.

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Speaker 1: There's been some layoffs already, even though you would imagine

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that this team could just start working on a myriad

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of other assassins.

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Speaker 2: Remakes sure, right, So I get and the anchor is

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fully justified. Don't get me wrong. I understand where they're

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coming from from that it's a optional thing and you

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don't have to do it, but it's a shit look.

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It is not a good look to be putting out

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as a group of content. It costs more than the

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actual game itself. And then it says a map expansion

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is one of them for five dollars a map pack

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add on? What does that mean? How can it be

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the complete world if there's a map pack add on?

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Is the look of the map?

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Speaker 3: What's I don't know.

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Speaker 1: My assumption is that it just pinpoints everything on the

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map right away.

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Speaker 2: Oh, like an accelerator.

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Speaker 3: Maybe I don't know. I guess I also don't know

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what the hell they be by a map pack.

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Speaker 2: Yeah, like it is it call of duty? Are we

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going to be able to play Edward Kenway on high Rise? Like?

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What are you doing here?

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Speaker 4: All right?

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Speaker 1: So yeah, my my hunt was correct, Chat saying, yet

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just is a cheat that reveals all collectibots?

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Speaker 2: Ways, okay, when.

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Speaker 1: You're again, when you're playing one of these games, these

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map games that Ubisoft makes, that's the game is going

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around and trying to buy collection finding things.

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Speaker 2: Not to mention, if you buy that five dollars map

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pack add on, the next time you open up the map,

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you're going to be so overwhelmed with the amount of

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icons that are now on your screen you might just

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have paralysis of indecision, put the game down and say

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peace out, I can't do this anymore. Yeah, that's, as

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somebody puts in chat, that's a downgrade. You're paying five

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dollars to lessen the experience, because the whole point of

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exploring as a pirate in the pirate ship is to explore,

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find a random place, see what's in there? What can

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you find? What sort of power ups can you give

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yourself to help out in your quest? This is that's

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a very dumb decision. But the other stuff cosmetics like

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it won't be a blip on my radar because I'm

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not an Assassin's Creed whale. I don't care what Edward

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Kemway looks like. I care that he's swinging his sword

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and assassinating people from behind, doing all that cool stuff.

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I won't. This is for the people, the U be

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Soft diehards, however, many remain hall ten of them or

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whatever it is that want to help the studio out

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for whatever reason.

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Speaker 1: It's or the yeah isn't just charity because who is

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possibly like, oh, yeah, I gotta have the dragon Storm

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Naval pack. It that almost does feel like glorified charity

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right right and.

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Speaker 2: Then and then especially for you be Soft. What are

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they making that they could put this towards it? It's

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if you buy all these packs, are they finally going

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to finish Assassin's Creed X and put that out for us?

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Is that is that the deal? Do we have to

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spend one hundred and forty five dollars on this sixty

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dollars game to get the next game that we actually

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want help us out here? It's it's a very bad look,

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a very weird situation at a time where people are

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already testy for obvious reasons, so this is just a

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bit of an own goal. Maybe they've even done it

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like sporadically, like one pack a week for eight weeks

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and then it's all out two months from now, but

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it came out in a steady stream that might have

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lessened the blow a little bit. I know that the

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early reviews for college football twenty seven we're dealing with

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a similar thing where some of the modes are so packed,

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or at least maybe they're not requiring you to buy

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like XP boosts and stuff, but the way that they

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have laid out the experience system is so grindy that

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it's almost encouraging you to do these things. So people

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are given EA a bunch of stuff too, as again

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as deserved. It's just a bad time to be doing

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these things, and they're doing it anyway, and they're getting

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called out for it, as they should.

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Speaker 1: Right now, even that call out period, I feel like

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it's mostly passed because there was a yeah when at

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one point yesterday it was like, oh the reviews say

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like mostly negative, that's already at mostly positive. And also

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the game reached like almost one hundred thousand concurrent players

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on Steam it Asizs' Creed is a series that is

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going to do very well on console as well. Now,

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the flip side of that is, this game is going

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to sell that well. It's this stuff really necessary, But

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we know what it's about. It is about monetizing that

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super passionate sect sector of Sizzes Creed fans. It's kind

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of what all of these Triple A games are going

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to lean to as they kind of failed to attract

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significant numbers of new fans. It's going to be about

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monetizing the most passionate current ones as much as possible.

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The other aspect of it is this isn't unusual for

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Ubisoft games and even a lot of other chuck Lay games.

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There's a a part of me that wonders a little

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bit how this one specifically broke containment as much as

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it did there for a moment. But I think we

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I think everyone is maybe just in a bit of

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a sour mood in general and is extra sensitive to

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how shitty this stuff is.

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Speaker 3: Even if some.

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Speaker 1: Of it seemed for a while we almost kind of

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became a numb to it. I think that we are

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all beginning to feel the pain again.

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Speaker 2: Yes, I think Xbox's Little Adventure earlier this week has

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reinvigorated some of the loudest voices in the room, so

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that when something like this comes out, that's how it

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breaks containment.

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Speaker 3: Like you said, are you going to check this one out?

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Speaker 2: Eventually? It was my second favorite Assassin's Creed on the

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original run. Brotherhood still my favorite because I'm Italian, guys,

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But yeah, I do want to get into this and

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see the changes that they made.

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Speaker 3: I am because I'm American.

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Speaker 2: Yeah, good for you.

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Speaker 3: It'll help it.

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Speaker 2: The three conventions over there, all one hundred of you.

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But no, I also like what I've read about how

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they are. It seems like they're planning to connect shadows

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to this with some extra little rifts that are all

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around the world that sort of link that story together.

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That interests me. I've always had a small curiosity for

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the modern day timeline in Assassin's Creed. It went off

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the rails for a while, and the fact that they

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ended the core story of the those who came before

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the issue in a comic book. It's so stupid. But

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if they can sort of reinvigorate that a little bit

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and make the gameplay of the actual games a little

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more fun, a little more interesting. I think they could

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get me back. So, yeah, how many give us a shot?

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I just bought Shadows and switched to maybe after that,

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I'll give this a shot.

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Speaker 1: I think they're like the emphasizing that real world so

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because I think one of the things with recinc Is

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that they.

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Speaker 3: Don't even have that in here anymore, that elementium.

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Speaker 1: Especially because in Black Flag, a lot of that stuff

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was story three as they started, and then it didn't

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actually go anywhere because they kind of wrapped up a lot.

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Speaker 3: Of it in three right before.

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Speaker 2: This is the one where you were walking around the

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Ubisoft Obsturgo studio, right right, you're just kind of and

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Rogue had it as well.

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Speaker 3: Yeah, you're silent first person protagonist. It's just it's a weird.

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It's a weird series in some ways.

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Speaker 1: It's weird that I like, but it's it's it's messy

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just from how quickly they had to make these things,

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and it is kind of a miracle when one of

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them is so good, like Black Flag.

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Speaker 2: Sure, all right.

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Speaker 1: John Carmick, response to ID software layoffs, admits Microsoft stewardship

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claim aging badly. This is by Indie Robinson VGC. This

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is a quote from John Carmack. I've been trying to

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find something meanful to say about the ID Software layoffs.

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My Microsoft will probably be a good steward of the brand.

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Statement isn't aging well? This is certainly going to dampen

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the mood of the founder reunion at quake Con next month.

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Speaker 3: Both people don't know.

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Speaker 1: John Carmick was a founder of it and did most

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of the coding and whatnot for its earliest games, including

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you know Doom. He continued, I'm sadden, but I can't

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muster anger outrage over it. I don't have access to

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the bucks, but I suspect that ID Software was a

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marginal business from Microsoft's perspective. I mean, what isn't from

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Microsoft's perspective. I believe the reports that Minecraft revenues have

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been carrying several other studios to continue being produced long term,

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games need to succeed, not just be beloved. Games are

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competing with every other option for spending your at least

359
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your time and money, and the competition is brutal. I

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don't think there is any obvious path that would have

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doubled the revenue from AID games, but they have gotten

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more of a different pricing strategy. Could they have created

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more things for fans to buy, like the would be

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soft rout Could they have could they have cost effectively

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marketed in a way that reach more players.

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Speaker 3: That would have loved and bought the games?

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Speaker 1: Could they have changed the game designs and brown the

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appeal to more players about alienating existing ones. But they

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have produced the games at a lower cost, faster, cheaper.

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I really don't know the games and over yet, and

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I hope the studio rallies through.

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Speaker 3: Hmm.

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Speaker 1: So this this whole statements, I think there are some

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truth here, but a lot of it is a little

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I think acting like all these dooming or some like

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small little like cute hit only with megafans is a

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little wild.

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Speaker 3: Look, maybe the Dark Ages missed a little bit.

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Speaker 1: Doom Eternal has over one hundred and twenty thousand reviews

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on Steam. That's huge. You don't get that many reviews

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and it's that very positive without reaching.

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Speaker 3: A ton of players.

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Speaker 1: Right, So these Doom games absolutely can reach a crazy

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amount of people for whatever size that studio was, which

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wasn't some like significantly huge studio size. You know, I

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don't know what what are you taking away from from

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all of this, Jason.

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Speaker 2: So there was an extra paragraph in his statement that

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was left out of the rundown. Here, I want to

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00:19:47,160 --> 00:19:49,440
just say the first line of that right now, you

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can't rule out the possibility that executives are idiots, but

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that shouldn't be your default belief. Well, John, I have

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another quote for you. Better to be thought a fool

394
00:20:02,240 --> 00:20:06,160
and say nothing than to open your mouth and remove

395
00:20:06,640 --> 00:20:10,079
the doubt. What the fuck are you talking about? My man?

396
00:20:10,200 --> 00:20:13,559
This is very victim blame me. It's very They should

397
00:20:13,559 --> 00:20:16,720
have done more. It's their not their own fault. But hey,

398
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I get it. It wasn't exactly the most successful thing,

399
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so they had to go, Well then why couldn't it

400
00:20:23,319 --> 00:20:26,599
spin off like Double Fine did. Why couldn't it have

401
00:20:26,680 --> 00:20:29,960
the opportunity to try to find a buyer like Compulsion

402
00:20:30,319 --> 00:20:31,480
and and the other one.

403
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Speaker 1: I wonder part of the reasons because with Compulsion and

404
00:20:34,839 --> 00:20:37,319
Double Find, when they did that, they give them the

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IP and their games back, and they were I think

406
00:20:39,200 --> 00:20:42,359
with those studios they're like, yeah, sure, there's there's no

407
00:20:42,440 --> 00:20:47,880
way Microsoft is giving up the rights to Doom right.

408
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Speaker 2: No. Never, It's one of the iconic gaming franchises. Most

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iconic gaming franchises. Ever, they would never mean Wolfenstein too,

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both of them.

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Speaker 3: But they're not gonna give those back.

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Speaker 2: Right, and it is it Indiana Jones or is that.

413
00:21:04,599 --> 00:21:08,519
Speaker 3: Machine Games is? But they use in tech for that game, right,

414
00:21:08,559 --> 00:21:09,279
they use the in tech?

415
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Speaker 2: Okay, so I yeah, it all just the whole thing

416
00:21:15,240 --> 00:21:21,079
seems completely unnecessary, which has been talked about numerous times

417
00:21:21,079 --> 00:21:23,880
by people smarter than me. But this guy, who is

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not smarter than me, as I am learning, uh, just

419
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needs to shut the fuck up. Just this is just

420
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it's shut the fuck up Friday, John Carmack, And you're invited.

421
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Step back, stop talking. If you're gonna talk, take a

422
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take a cue from your boy Romero. They say, you're sad,

423
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your boy John Romero got it right and all that

424
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and all it needs to all you need to know

425
00:21:47,519 --> 00:21:50,279
about those two is Romero's own Blue Sky Carmack's on

426
00:21:50,559 --> 00:21:57,960
X that there. Yeah, shut up Carmack, That's all I got.

427
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Speaker 1: I mean, you know, I I I finally uh read

428
00:22:02,440 --> 00:22:05,119
through Masters of Doone not too long ago, and this

429
00:22:05,519 --> 00:22:08,000
is kind of the response I would have expected from him,

430
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just what I learned about the fellow in that book.

431
00:22:11,759 --> 00:22:14,079
You know, people love to go to this whole like, well,

432
00:22:14,279 --> 00:22:16,279
games have to figure out way to reach more people,

433
00:22:16,279 --> 00:22:20,960
and they're competing with everything, and maybe that'stuffs true. If

434
00:22:21,000 --> 00:22:24,559
it is true, though, then pretty much all Triple A

435
00:22:24,640 --> 00:22:28,519
gaming is good and maybe it is, like maybe it is.

436
00:22:28,759 --> 00:22:31,480
But if those things are the case, there's not a

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solution to those problems that I can think of. We

438
00:22:35,039 --> 00:22:38,680
certainly aren't doing anything I can see to alleviate any

439
00:22:38,839 --> 00:22:41,319
those problems. We are just continuing to drive people to

440
00:22:42,240 --> 00:22:46,319
these cheaper, free to play mega platforms like Fortnite and

441
00:22:46,440 --> 00:22:50,000
things like that. So I don't, like, I don't know

442
00:22:50,000 --> 00:22:52,880
what you could do with with Doom the Dark Ages

443
00:22:52,920 --> 00:22:55,480
is only make it reach more people. Except again, like

444
00:22:55,519 --> 00:22:59,079
something grub and I say, where it's doing trilogies these days?

445
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Speaker 3: That's hard.

446
00:23:00,000 --> 00:23:02,440
Speaker 1: People seem to kind of lose attention and interest after

447
00:23:02,519 --> 00:23:06,319
two games anymore these days. And maybe, like, if you're

448
00:23:06,319 --> 00:23:07,920
also in the industry, maybe I am poor you to

449
00:23:07,960 --> 00:23:08,960
maybe consider that.

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Speaker 3: I suppose, but boy, I don't know.

451
00:23:13,119 --> 00:23:16,160
Speaker 2: Apparently the DLC is catered to the hardcore Doom fans.

452
00:23:16,160 --> 00:23:17,200
I haven't played it yet.

453
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Speaker 3: Right, that thing got overshadowed this week.

454
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Speaker 2: No hurry it came out what yesterday, right, I think.

455
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Speaker 3: A couple of days ago.

456
00:23:25,000 --> 00:23:26,680
Speaker 2: Yeah, whatever it was, it was the same day for

457
00:23:26,799 --> 00:23:29,359
the actual number of layoffs came out from the warn

458
00:23:29,400 --> 00:23:32,519
Act game developer. I think is the one that got that.

459
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People are saying. John Romero's statement have has humanity behind it,

460
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and CarMax just feels cold. I guess that kind of

461
00:23:42,039 --> 00:23:45,359
answers the questions of who authored what Romero I imagine

462
00:23:45,400 --> 00:23:48,079
wrote his Carmack probably got gropped into it.

463
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Speaker 3: Maybe, I mean it.

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Speaker 1: It is kind of in his emotionless, robotic voice, So

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I don't know, although I guess, hey, a I would

466
00:23:56,720 --> 00:23:58,039
be pretty good at replicating that.

467
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Speaker 3: What isn't it?

468
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Speaker 2: Yeah?

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Speaker 1: Yeah, yeah, yeah, all right, everybody, we are going to

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take a quick break. We'll come back with the rest

471
00:24:06,039 --> 00:24:09,799
of the headlines and the bomb twelve Hold tight, everybody,

472
00:24:15,279 --> 00:24:18,200
all right, everybody, welcome back to Game Mess Mornings. Me

473
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Jason Finelli is here as well. I just want to

474
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touch on this that layoffs hit GameSpot again. This is

475
00:24:24,240 --> 00:24:28,559
by Briley mcleoyd at after Matthews says layoffs once again

476
00:24:28,640 --> 00:24:31,680
hit games out like GameSpot. On Thursday, owner Fandom cut

477
00:24:31,759 --> 00:24:34,240
the site's entire commerce team, as well as Vice President

478
00:24:34,319 --> 00:24:38,079
Games and Entertainment Chris Grant going to an affected worker

479
00:24:38,160 --> 00:24:41,279
that cuts to commerce effects four staffers and five freelancers

480
00:24:41,279 --> 00:24:44,039
who covered Deal's posts buying in pre order guides and

481
00:24:44,079 --> 00:24:47,480
on occasion other topics. Layoffs are nothing new at game Spot,

482
00:24:47,519 --> 00:24:49,799
with editor Mark Delady noting on Blue Skuyd that the

483
00:24:49,839 --> 00:24:53,400
site has had five layoffs since Fandom purchase it alongside

484
00:24:53,400 --> 00:24:58,440
other sites from previous owner Red Ventures in October twenty

485
00:24:58,799 --> 00:25:02,680
twenty two. So I just want to say Jason that

486
00:25:02,759 --> 00:25:05,359
I am thinking of those impacted by it. It sucks

487
00:25:05,400 --> 00:25:08,960
and it is constantly disheartening to see the way that

488
00:25:09,559 --> 00:25:13,920
games media has been kind of treated over the course

489
00:25:13,920 --> 00:25:17,720
of receivers, and GameSpot has been bearing a lot of

490
00:25:17,759 --> 00:25:19,720
that hurt in recent times.

491
00:25:20,039 --> 00:25:24,359
Speaker 2: Yes, I have had the extremely good fortune to be

492
00:25:24,720 --> 00:25:28,920
a game Spot freelancer for now five years. April of

493
00:25:28,960 --> 00:25:32,559
twenty twenty one is when I started freelancing with them,

494
00:25:33,160 --> 00:25:39,559
and I have seen the human reaction to stuff like

495
00:25:39,599 --> 00:25:43,880
this now every time it's happened in the slack chats

496
00:25:44,200 --> 00:25:47,000
and in the posts of people who are just dismayed

497
00:25:47,559 --> 00:25:51,440
that this keeps happening, and my heart aches for them.

498
00:25:52,240 --> 00:25:56,960
Good people, good lovely people both in the chat just

499
00:25:57,039 --> 00:26:00,880
hanging out talking about the news and the h uh

500
00:26:01,079 --> 00:26:04,519
material that they wrote or produced with the videos that

501
00:26:04,559 --> 00:26:10,759
they put out just just wonderful, wonderful things. And it sucks.

502
00:26:10,960 --> 00:26:14,839
It sucks to not have those voices anymore. It sucks

503
00:26:14,839 --> 00:26:18,480
to not have a team who was brinding on the

504
00:26:18,519 --> 00:26:21,559
commerce side. Those pre order guides are no joke, man,

505
00:26:22,559 --> 00:26:26,920
The commerce articles are no joke between like, you know,

506
00:26:27,000 --> 00:26:28,759
making sure the affiliate links are right and all the

507
00:26:28,759 --> 00:26:31,079
information is correct, and everything's linking where it needs to go,

508
00:26:31,200 --> 00:26:34,079
and and and and the product inform it. It takes

509
00:26:34,519 --> 00:26:38,519
a lot of work, and those guys and girls were

510
00:26:38,519 --> 00:26:43,440
doing incredible stuff there. Game Spot in particular, somebody wrote

511
00:26:43,440 --> 00:26:50,480
this not me like you said, has bared a brunt

512
00:26:50,680 --> 00:26:53,319
to this, not only from the layoff perspective, but being

513
00:26:53,359 --> 00:26:57,160
passed around from corporate owner to corporate owner who clearly

514
00:26:59,039 --> 00:27:03,759
struggles to understand what this business is now. Granted, there

515
00:27:03,759 --> 00:27:06,319
are things happening around it that sort of affect the business.

516
00:27:06,359 --> 00:27:09,200
Google's you know, oops, what's the algorithm going to do today?

517
00:27:09,240 --> 00:27:15,680
Doesn't help. But there are good and thoughtful people on

518
00:27:15,720 --> 00:27:18,799
that editorial team or that were on that editorial team

519
00:27:18,839 --> 00:27:23,720
or entertainment team or commerce team, who have great things

520
00:27:23,759 --> 00:27:29,920
to say, and now they will lose the what was

521
00:27:29,960 --> 00:27:34,519
at one time the second largest platform for games. I

522
00:27:34,920 --> 00:27:36,559
think that's fair when you say that.

523
00:27:36,599 --> 00:27:38,960
Speaker 3: Oh gosh, I mean, I mean that's a part of it.

524
00:27:39,039 --> 00:27:42,079
Speaker 1: You know, obviously that human alan is the most important

525
00:27:42,119 --> 00:27:45,119
thing here, but GameSpot was gosh growing up as somebody

526
00:27:45,160 --> 00:27:48,119
who was you know, online pretty early and loved going

527
00:27:48,160 --> 00:27:51,599
to game websites, Yeah, GameSpot was first in my mind

528
00:27:51,640 --> 00:27:52,559
for a very long time.

529
00:27:52,599 --> 00:27:55,119
Speaker 3: I even over IGN.

530
00:27:55,200 --> 00:27:58,279
Speaker 1: I remember IGEN kind of overtaking it in prominence there,

531
00:27:58,279 --> 00:27:59,920
but GameSpot was always important.

532
00:28:01,160 --> 00:28:04,200
Speaker 2: Yeah, And I just the only other thing I'm going

533
00:28:04,279 --> 00:28:06,480
to add is, as far as I know right now,

534
00:28:08,039 --> 00:28:11,079
I am still part I was not one of those

535
00:28:11,119 --> 00:28:12,920
freelancers because I'm not on the commerce team. I'm on

536
00:28:13,000 --> 00:28:15,720
the news and features things. So as far as I

537
00:28:15,759 --> 00:28:20,039
know right now, I am still part of that. And

538
00:28:20,799 --> 00:28:24,519
I will continue as I can to wear that banner

539
00:28:25,119 --> 00:28:28,039
for the people that aren't there anymore, who can't write

540
00:28:28,039 --> 00:28:30,200
for it anymore, and I will miss them every day.

541
00:28:30,200 --> 00:28:32,319
There are some names that I still wish that I

542
00:28:32,359 --> 00:28:35,000
worked with that are moving on to better things, and

543
00:28:35,359 --> 00:28:37,480
that content should be part of game Spot, and game

544
00:28:37,519 --> 00:28:41,240
Spots should be huge, And because of decisions made outside

545
00:28:41,240 --> 00:28:43,160
of the control of the people whose names are on

546
00:28:43,200 --> 00:28:48,039
the bylines, they're not. And it sucks. I have a

547
00:28:48,079 --> 00:28:50,160
lot of love for game Spot and Tam and what

548
00:28:50,240 --> 00:28:53,440
he's doing there, and I hope that it can continue.

549
00:28:54,200 --> 00:28:57,519
But it's just one more layer on this shit cake

550
00:28:58,119 --> 00:29:01,400
that we were served this week and have been served

551
00:29:01,400 --> 00:29:02,720
for the better part of three years.

552
00:29:04,279 --> 00:29:07,160
Speaker 1: All right, Next up here, Bethesda union workers will hold

553
00:29:07,279 --> 00:29:10,640
rallies next week protesting mass layoffs. This is by Rebecca

554
00:29:10,720 --> 00:29:15,279
Valentine at Kotaku, but ays the Game Studios Union workers

555
00:29:15,279 --> 00:29:17,920
are preparing for a major rally action next week in

556
00:29:18,000 --> 00:29:21,799
protests of the recent wave of Xbox layoffs that impacted

557
00:29:21,839 --> 00:29:25,640
four hundred and forty union workers across both Bethesda and Zenomax.

558
00:29:26,119 --> 00:29:30,519
One BGS the CWA affiliated Bethesda Game Studios Union, which

559
00:29:30,559 --> 00:29:33,400
represents workers behind games such as Fallout, Starfield, and the

560
00:29:33,400 --> 00:29:37,240
Older Scrolls. It's planning marches outside the studios four locations

561
00:29:37,279 --> 00:29:41,240
in Montreal, Canada, Rockville, Maryland, and in Austin and Dallas,

562
00:29:41,279 --> 00:29:44,519
Texas on July fifteenth, at twelve thirty pm Eastern time.

563
00:29:45,400 --> 00:29:46,039
Speaker 3: This is a quote.

564
00:29:46,079 --> 00:29:48,279
Speaker 1: Now the company wants us to accept this as a

565
00:29:48,319 --> 00:29:51,319
done deal and quietly disappear. We won't let that happen.

566
00:29:51,720 --> 00:29:54,759
Our next steps are to mobilize. We need every single

567
00:29:54,799 --> 00:29:58,079
member visible and unified that that. To that end, we

568
00:29:58,119 --> 00:30:01,359
are announcing our Save our Devs march across all studios

569
00:30:01,400 --> 00:30:04,319
on July fifteenth. We need to show management right now

570
00:30:04,359 --> 00:30:07,119
that we mean business so they will properly take care

571
00:30:07,160 --> 00:30:10,440
of our fellow coworkers today, I think twice before ever

572
00:30:10,480 --> 00:30:13,519
attempting something like this again, stay strong, look out for

573
00:30:13,559 --> 00:30:15,839
one another, and we look forward to seeing us all

574
00:30:16,000 --> 00:30:19,319
together on the fifteenth. Joring to one BGS, a total

575
00:30:19,359 --> 00:30:22,240
of four hundred and forty union positions were eliminated across

576
00:30:22,240 --> 00:30:26,000
the Bethesiens MX unions during the mass layoffs. Earlier this week,

577
00:30:26,480 --> 00:30:30,079
warn Act notices have offered further detail on the impact

578
00:30:30,079 --> 00:30:33,400
of studios as a whole, revealing that ninety six individuals

579
00:30:33,440 --> 00:30:36,559
at IS Software were let go, forty remote workers also

580
00:30:36,599 --> 00:30:40,519
reporting into the Dallas studio in twenty two at BGS Austin,

581
00:30:40,839 --> 00:30:44,000
as well as two hundred and thirteen employees at zenmx

582
00:30:44,039 --> 00:30:47,319
Online in Maryland working on the other Scrolls Online, and

583
00:30:47,440 --> 00:30:51,279
another one hundred and sixty six at zenmx Media. The

584
00:30:51,359 --> 00:30:54,599
layoffs impacted a total of roughly sixteen hundred workers with

585
00:30:54,839 --> 00:30:58,640
an Xbox loan, and forty eight hundred across all Microsoft together.

586
00:30:58,960 --> 00:31:02,279
Another sixteen hundred layoffs are expected at Xbox in the

587
00:31:02,279 --> 00:31:06,680
coming twelve months. Xbox has undergone at least one mass

588
00:31:06,759 --> 00:31:10,680
layoff a year for the last three years. I mean,

589
00:31:10,960 --> 00:31:12,920
you know they want to hang that sort of demicallys

590
00:31:12,960 --> 00:31:15,480
above all of them about the you know, another sixteen

591
00:31:15,559 --> 00:31:18,880
hundred layoffs coming out. Yeah, bucking get out there and

592
00:31:19,200 --> 00:31:22,000
march and do something right.

593
00:31:22,839 --> 00:31:29,759
Speaker 2: Yes, absolutely, I could not endorse this any more. It's

594
00:31:29,799 --> 00:31:33,200
about it's about time, Like we've it's it's it's overdue.

595
00:31:33,440 --> 00:31:36,119
And the fact that Bethesda has the ability to organize

596
00:31:36,160 --> 00:31:38,359
like this and get their people out there is a

597
00:31:38,400 --> 00:31:44,039
wonderful thing. I would be there in Maryland, That's the

598
00:31:44,039 --> 00:31:46,160
closest one. And I found out that a friend of

599
00:31:46,200 --> 00:31:50,240
mine who I worked with at in the retail gaming

600
00:31:50,279 --> 00:31:54,240
retail trenches in the late two thousands, who moved to

601
00:31:54,279 --> 00:32:00,279
Maryland to join Bethesda, was indeed affected by this. Would

602
00:32:00,279 --> 00:32:02,440
be standing next to her and her husband and all

603
00:32:02,480 --> 00:32:07,359
of them if I could, but I will be sharing

604
00:32:07,400 --> 00:32:12,200
whatever I can, shouting from my social media in support

605
00:32:12,240 --> 00:32:15,880
of this, and I hope other studios get the message

606
00:32:16,319 --> 00:32:21,000
that they can do this. I know that the execs,

607
00:32:21,079 --> 00:32:23,240
the C suites, what have you believed that doing this

608
00:32:23,319 --> 00:32:27,279
is dangerous to your job? But doing your job is

609
00:32:27,359 --> 00:32:31,799
dangerous to your job at this point, so other what

610
00:32:31,920 --> 00:32:36,680
other options do you have? Get out there, start screaming

611
00:32:37,079 --> 00:32:38,400
and say, look, we're not going to put up with

612
00:32:38,440 --> 00:32:41,559
this anymore. And if enough people do that, enough people

613
00:32:41,640 --> 00:32:47,039
get the message, maybe maybe in some idyllic glass half

614
00:32:47,079 --> 00:32:50,000
full world that I am envisioning in my head, things

615
00:32:50,039 --> 00:32:53,079
will start to turn around. But right now, this is

616
00:32:53,119 --> 00:32:55,000
all we can do, and I'm glad that they're doing.

617
00:32:54,960 --> 00:32:57,079
Speaker 3: It right absolutely.

618
00:32:57,400 --> 00:32:59,359
Speaker 1: You know, as far as the future slave for things

619
00:32:59,359 --> 00:33:02,519
at Xbox, I struggle to think of one that should

620
00:33:02,559 --> 00:33:05,680
be or could be more important than the Elder Scrolls six.

621
00:33:05,720 --> 00:33:08,400
So you think that there would be pretty decent power

622
00:33:08,440 --> 00:33:11,640
within Bethesda, and yet they are. You know, they've been

623
00:33:11,680 --> 00:33:16,079
treated pretty pretty poorly in all of them. You know,

624
00:33:16,160 --> 00:33:18,599
not that angs be treated fairly with these layoffs and

625
00:33:18,640 --> 00:33:22,680
things like that. But all this coming to Bethesda, a

626
00:33:22,720 --> 00:33:25,680
studio that you know, they aren't one that needed to

627
00:33:25,720 --> 00:33:28,359
sell to Xbox, right, they could have They could have

628
00:33:28,440 --> 00:33:29,920
probably been fine on their own.

629
00:33:30,799 --> 00:33:31,920
Speaker 3: Perhaps for the most part.

630
00:33:32,480 --> 00:33:34,559
Speaker 1: It wasn't like something like with Double Fine, where they

631
00:33:34,559 --> 00:33:36,240
are like, yeah, if it was for Xbox, we probably

632
00:33:36,240 --> 00:33:41,559
would have gone under. Bethesa was plenty big on its own.

633
00:33:42,160 --> 00:33:44,559
But yeah, I hope that this sense some kind of message.

634
00:33:44,640 --> 00:33:46,640
I mean, for crying out loud, they got to think

635
00:33:46,680 --> 00:33:49,640
a little bit about the morale of these studios and

636
00:33:49,799 --> 00:33:53,960
just how miserable everybody at Bethesda must be. And on

637
00:33:54,000 --> 00:33:56,519
the other end of that, they're all looking at working

638
00:33:56,559 --> 00:33:59,119
on games that aren't going to be coming out until

639
00:33:59,160 --> 00:34:02,359
another five at most, so they're just going to be

640
00:34:02,839 --> 00:34:07,319
in the freaking development minds for a long time with

641
00:34:07,400 --> 00:34:10,679
this cloud kind of hanging over all of them. Seah,

642
00:34:10,679 --> 00:34:14,079
absolutely get out there a march and demonstrate and try

643
00:34:14,119 --> 00:34:16,239
to get a message across. I know it seems like

644
00:34:16,280 --> 00:34:20,360
these people are all tone deaf oaths, but we still

645
00:34:20,519 --> 00:34:22,920
got to get out there and do what we can.

646
00:34:23,480 --> 00:34:26,639
Speaker 3: That's right, all right, mewtwo, here we go. Here's a fun,

647
00:34:26,880 --> 00:34:27,280
fun one.

648
00:34:27,320 --> 00:34:30,840
Speaker 1: Finally, Mew two takes over Times Squares Pokemon recreates the

649
00:34:30,840 --> 00:34:34,840
original Pokemon Go trailer. This is by Jordan Miller VGC.

650
00:34:35,760 --> 00:34:39,480
The Pokemon Company has recreated the first Pokemon Go trailer

651
00:34:39,480 --> 00:34:42,199
for its tenth anniversary by taking over Times Square with

652
00:34:42,239 --> 00:34:44,960
a mewtwo raid. As part of the Pokemon Go tenth

653
00:34:45,000 --> 00:34:48,320
Anniversary celebration taking place in New York City, the Pokemon

654
00:34:48,400 --> 00:34:52,400
Company took over several billboards in Manhattan's Times Square. Doing this,

655
00:34:52,639 --> 00:34:55,760
Pokemon recreated the final shots of the original Pokemon Go

656
00:34:55,800 --> 00:34:58,800
and Nasma trailer, which saw hundreds of players battling Mew

657
00:34:58,840 --> 00:35:01,679
two in New York's FA names Hub. The event began

658
00:35:01,800 --> 00:35:05,000
with the trainer playing across almost all the New York

659
00:35:05,079 --> 00:35:08,000
landmarks name as screens. Following this, players and attens were

660
00:35:08,000 --> 00:35:10,559
able to take on mewtwo in game receive a special

661
00:35:10,599 --> 00:35:13,039
version of the Pokemon only available at the Timescore event

662
00:35:13,440 --> 00:35:16,000
based took part in the Unity Rate, which sees thousands

663
00:35:16,000 --> 00:35:18,559
of players take on one Pokemon. The event also marked

664
00:35:18,599 --> 00:35:21,400
the introduction of Mega mewtwo X and Mega mewtwo Y

665
00:35:21,519 --> 00:35:23,719
into the game. Players can take them on as part

666
00:35:23,719 --> 00:35:26,280
of a new super Mega raids, which require high level

667
00:35:26,360 --> 00:35:30,119
Pokemon Super Mega raids require eight or more trainers to participate.

668
00:35:30,199 --> 00:35:31,960
And I don't know if you're saw an the videos

669
00:35:32,000 --> 00:35:34,639
of this, Jason, but it looks it looks pretty freaking

670
00:35:34,679 --> 00:35:36,119
neat it did it?

671
00:35:36,159 --> 00:35:37,480
Speaker 2: Did? It looked like a lot of fun. I saw

672
00:35:37,519 --> 00:35:39,960
a couple of reels on Instagram from a guy I

673
00:35:40,000 --> 00:35:43,239
follow in UH in England May Place may Play TV.

674
00:35:44,280 --> 00:35:46,760
It looked like they had blast and what a really

675
00:35:46,760 --> 00:35:50,280
cool idea to recreate the UH the original trailer with

676
00:35:50,440 --> 00:35:52,760
and then have them YouTube raid. I did see some

677
00:35:52,840 --> 00:35:57,119
grumbling that there the Pokemon that they caught in there

678
00:35:57,360 --> 00:36:00,840
is like specific to this event, and that specific Pokemon

679
00:36:00,920 --> 00:36:03,239
will not be available anywhere else. So like, if you're

680
00:36:03,760 --> 00:36:07,760
one of the few competitive Pokemon Go battle players, this

681
00:36:07,880 --> 00:36:09,760
was the only way to get this mega.

682
00:36:09,519 --> 00:36:13,360
Speaker 1: Mused, Yeah about those things, right, It's like, yeah, I

683
00:36:13,400 --> 00:36:16,480
get that you feel like fomo, but it's gotta be

684
00:36:16,480 --> 00:36:18,440
something special about being able to be at one of

685
00:36:18,480 --> 00:36:19,000
these things.

686
00:36:19,360 --> 00:36:21,679
Speaker 2: Yeah, yeah, And if if I had known about it,

687
00:36:21,719 --> 00:36:23,719
I might have tried to drive two hours and get

688
00:36:23,800 --> 00:36:26,880
up there, But I haven't played Pokemon Go in probably

689
00:36:26,920 --> 00:36:29,679
two or three years. And then that recent report that

690
00:36:29,920 --> 00:36:33,280
you know that the data was being used for military drones.

691
00:36:33,599 --> 00:36:40,239
Speaker 1: Kind of kept me, all right, this is my fun story, Jason,

692
00:36:40,400 --> 00:36:41,639
this was my fun story.

693
00:36:41,719 --> 00:36:44,360
Speaker 2: Damn it, no fun Friday. Not allowed to have fun

694
00:36:44,400 --> 00:36:47,239
this week. I'm kidding, but no it In all honesty,

695
00:36:47,239 --> 00:36:48,599
it looked like a blast of the people that are

696
00:36:48,639 --> 00:36:51,599
playing it. It looked like a lot of fun. And

697
00:36:51,639 --> 00:36:54,519
the fact that the Pokemon Company has the sway to

698
00:36:54,800 --> 00:37:00,199
take over Times Square is pretty impressive if you ask me.

699
00:37:01,239 --> 00:37:03,639
But hey, good for them. I hope that that special

700
00:37:03,800 --> 00:37:06,760
Pokemon in there is everything that they want it to

701
00:37:06,800 --> 00:37:09,039
be and more and they get to take it back

702
00:37:09,079 --> 00:37:12,639
to their home regions and use it against their friends

703
00:37:12,760 --> 00:37:15,719
or against the Pokemon in their communities. Good for them.

704
00:37:16,480 --> 00:37:20,000
Speaker 1: I opened up I opened up Pokemon Go the first

705
00:37:20,039 --> 00:37:21,679
time in a long time because I was at the

706
00:37:21,960 --> 00:37:25,920
Cleveland Guardians game last week. I got there and it

707
00:37:26,000 --> 00:37:29,639
was like, it's Pokemon Go day. I'm like, what what

708
00:37:29,719 --> 00:37:33,760
do you mean it? So, I like all that met

709
00:37:33,880 --> 00:37:37,079
was There's is Pikachu and Cubo and just kind of

710
00:37:37,079 --> 00:37:41,559
on the screen constantly. And when I spun like things

711
00:37:41,559 --> 00:37:44,039
in the game, sometimes I'll get a Cleveland Guardian's hat,

712
00:37:44,400 --> 00:37:47,239
not as like a cosmetic, but as a currency, I

713
00:37:47,239 --> 00:37:48,960
don't know what I was supposed to do with them.

714
00:37:49,280 --> 00:37:54,039
And then during the hot Dog race, Pikachu showed up

715
00:37:54,079 --> 00:37:59,559
and caution in against during that so yeah, so yeah

716
00:38:00,360 --> 00:38:02,559
go day. That game is ten years old.

717
00:38:02,599 --> 00:38:04,119
Speaker 3: Now. That's why I was ten years ago.

718
00:38:04,239 --> 00:38:08,599
Speaker 1: Was that summer of twenty sixteen when we were all outside.

719
00:38:08,280 --> 00:38:11,599
Speaker 3: Playing Pokemon Go. It feels like a million years ago now.

720
00:38:11,400 --> 00:38:13,960
Speaker 2: It does. It does. Remember when everyone was out there

721
00:38:14,079 --> 00:38:17,159
trespassing on people's lawns and in cemeteries and all that

722
00:38:17,159 --> 00:38:20,480
stuff spoken about that Shit, what a summer that was.

723
00:38:20,559 --> 00:38:22,239
I had just had a kid, so I wasn't going

724
00:38:22,239 --> 00:38:25,639
too far. My daughter was born in April of that year,

725
00:38:26,000 --> 00:38:28,480
So but I was. I caught a lot of Pokemon

726
00:38:28,519 --> 00:38:30,920
in my backyard. I'll tell you that.

727
00:38:31,000 --> 00:38:34,079
Speaker 3: Yes, a good Sure, it was a.

728
00:38:34,000 --> 00:38:36,280
Speaker 2: Good run that game. That's a good run. And the

729
00:38:36,320 --> 00:38:39,360
fact that it's still going strong ten years later. You

730
00:38:39,360 --> 00:38:42,039
don't really see that much, if at all.

731
00:38:42,519 --> 00:38:44,440
Speaker 1: Yeah, it's a few of the big mobile hits, and

732
00:38:44,440 --> 00:38:47,119
the other ones managed to do it without the drone data,

733
00:38:47,159 --> 00:38:49,079
So I guess even better job to them.

734
00:38:49,519 --> 00:38:52,199
Speaker 3: I suppose. Sure they're also up to something nefarious.

735
00:38:52,239 --> 00:38:54,840
Speaker 1: My Pokemon ghost story was that the one one day

736
00:38:54,840 --> 00:38:57,639
we're all going to walk around our town. But before that,

737
00:38:57,679 --> 00:38:59,519
we were watching Lord of the Rings and I got

738
00:38:59,599 --> 00:39:03,599
to sad and excited during Gambal's speech about dying and

739
00:39:03,639 --> 00:39:05,920
going to the afterlife that I did a bunch of shots.

740
00:39:06,159 --> 00:39:08,199
Speaker 3: Bigs was just drunk and I started.

741
00:39:08,280 --> 00:39:10,320
Speaker 1: I started yelling at the kids who were on the

742
00:39:10,400 --> 00:39:12,159
Yellow team because I thought that that was a team

743
00:39:12,199 --> 00:39:15,199
for losers. So yeah, so it's a little bit a

744
00:39:15,199 --> 00:39:20,559
little bit of public belligerent intoxication from me that day.

745
00:39:20,599 --> 00:39:23,320
Oh and then another friend had like a dog, and

746
00:39:23,360 --> 00:39:25,480
the dog had an injured leg, so the dog was

747
00:39:25,519 --> 00:39:27,199
in like a baby carriage.

748
00:39:27,519 --> 00:39:31,239
Speaker 3: And I found this very funny in my state at

749
00:39:31,280 --> 00:39:31,760
the time.

750
00:39:32,360 --> 00:39:35,119
Speaker 1: So I maybe did a lot of pointing and laughing

751
00:39:35,320 --> 00:39:36,559
at that match a moment.

752
00:39:37,159 --> 00:39:40,760
Speaker 2: So you're yelling at a children and laughing at hurt dogs.

753
00:39:41,280 --> 00:39:47,719
Speaker 1: Yeah, okay, okay, all right.

754
00:39:49,599 --> 00:39:53,920
Speaker 2: Mike, I can get it out, Mike mid I know

755
00:39:54,480 --> 00:39:56,280
that's not there. It's not there.

756
00:39:57,199 --> 00:40:01,039
Speaker 1: Shortly, the dog at home, God sleep, don't put them

757
00:40:01,039 --> 00:40:03,719
in a baby carriage for the Pokemon go of that.

758
00:40:04,719 --> 00:40:08,920
Speaker 2: Hey maybe he played two on the phone. Was he

759
00:40:09,039 --> 00:40:11,840
shaking to catch the pokemon. Maybe the dog was having

760
00:40:11,880 --> 00:40:15,840
a good time. You don't know, Mike, Believe.

761
00:40:15,599 --> 00:40:20,199
Speaker 3: It or not. The dog looked miserable, all right.

762
00:40:20,880 --> 00:40:23,360
Speaker 1: The last story here, this is a deeply odd state

763
00:40:23,360 --> 00:40:27,679
of affairs. Tech experts slam activisions low fort Call of

764
00:40:27,760 --> 00:40:31,920
Duty Black Ops PlayStation five port. This is by Wesley

765
00:40:32,280 --> 00:40:36,920
yinpuol at ign talking about Digital Foundries. Video Activision's port

766
00:40:36,960 --> 00:40:39,239
of the much loved Call of Duty Black Ops one

767
00:40:39,239 --> 00:40:41,920
and two on Place of four and Places five immediately

768
00:40:42,000 --> 00:40:44,679
raised eyebrows for their price for your dollars each, but

769
00:40:44,719 --> 00:40:47,679
they come at a fire for the disappointing graphics performance too.

770
00:40:48,239 --> 00:40:50,760
The tech experts at Digital Foundry have taken a look

771
00:40:51,039 --> 00:40:53,679
at the port of the original twenty ten Black Ops

772
00:40:53,679 --> 00:40:56,079
to PlayStation and had a few choice words to say

773
00:40:56,079 --> 00:40:59,559
about the work Activision put into it. Chief among their

774
00:40:59,559 --> 00:41:02,920
complaints the fact that Black Ops cot run at ten

775
00:41:03,000 --> 00:41:06,679
EIGHTP not four K, despite being a sixteen year old

776
00:41:06,719 --> 00:41:09,679
game that began life on the PlayStation three and Xbox

777
00:41:09,719 --> 00:41:13,840
three sixty, knowingly that there's no anti aliasing. Digital Foundry

778
00:41:13,880 --> 00:41:16,440
also criticized the frame rate, which is limited to sixty

779
00:41:16,599 --> 00:41:20,480
hurts even on PlayStation five. A ten eighty P sixty

780
00:41:20,599 --> 00:41:24,360
presentation would be potentially acceptable for the PlayStation four version,

781
00:41:24,400 --> 00:41:27,800
and there is one before a brand new PS five conversion.

782
00:41:28,119 --> 00:41:31,000
It's disappointingly poor and well below what the hard war

783
00:41:31,119 --> 00:41:34,800
is capable of. Digital Foundry said they continue for a

784
00:41:34,880 --> 00:41:37,320
native PS five title and a somewhat high profile port.

785
00:41:37,320 --> 00:41:40,360
This is a deeply odd state of affairs. Even the

786
00:41:40,400 --> 00:41:44,679
game's obvious visual blemishes are preserved. Shadow quality was necessarily

787
00:41:44,719 --> 00:41:47,320
poor back in the day, but why preserve that problem

788
00:41:47,400 --> 00:41:51,239
in the present day when so much more graphics horsepower

789
00:41:51,920 --> 00:41:53,960
is available.

790
00:41:54,639 --> 00:41:55,519
Speaker 3: There's one silver lining.

791
00:41:55,559 --> 00:41:57,519
Speaker 1: The PS five and PS four versions are better than

792
00:41:57,519 --> 00:42:00,000
the one currently accessible on Series X and sn X

793
00:42:00,119 --> 00:42:03,960
Xbox one via backwards compatibility, which sticks to the original

794
00:42:04,119 --> 00:42:07,280
Xbox three six year resolution of six hundred and eight P.

795
00:42:08,039 --> 00:42:14,519
There are no Xbox enhancements at Oh.

796
00:42:13,440 --> 00:42:15,000
Speaker 3: Yeah, is that is weird?

797
00:42:15,119 --> 00:42:18,719
Speaker 1: Why are we why bother to bring out these two

798
00:42:18,800 --> 00:42:21,000
old college against which are pretty beloved.

799
00:42:21,159 --> 00:42:23,960
Speaker 3: And not do a little bit more work on them.

800
00:42:24,079 --> 00:42:26,360
Speaker 2: Well, because people are going to blindly buy them, and

801
00:42:26,400 --> 00:42:29,360
they're not going to realize that they're ship ports until

802
00:42:29,400 --> 00:42:31,079
they're already playing them, and they're like, wait a minute,

803
00:42:31,119 --> 00:42:33,599
This looks exactly the same as it did when I was,

804
00:42:34,079 --> 00:42:37,280
you know, when it originally came out in twenty ten. Now,

805
00:42:38,119 --> 00:42:42,519
is is that like it could have something to do

806
00:42:42,679 --> 00:42:45,280
if it's the PS three port with the whole weird

807
00:42:45,320 --> 00:42:48,360
PS three technology thing that kept metal gear solid for

808
00:42:48,599 --> 00:42:49,440
under lock and key.

809
00:42:50,440 --> 00:42:53,000
Speaker 1: Is this about the cell processor? Is that you're trying

810
00:42:53,039 --> 00:42:53,679
to bring cell?

811
00:42:54,519 --> 00:42:55,360
Speaker 3: Yeah? Is it that?

812
00:42:55,679 --> 00:42:58,239
Speaker 2: Or did they just want to get out of port

813
00:42:58,239 --> 00:42:59,760
that they knew that would make a bunch of money

814
00:43:00,639 --> 00:43:03,760
with sight unseen no questions asked, Yeah, and that's what

815
00:43:03,800 --> 00:43:05,239
they did. I think I think that I think the

816
00:43:05,320 --> 00:43:06,920
latter has more to do with it, but the former

817
00:43:07,079 --> 00:43:09,000
might be a way for them to spin it. I

818
00:43:09,039 --> 00:43:11,840
don't know. I don't know that I am surprised by

819
00:43:11,880 --> 00:43:16,519
anything that Activision and their superiors do. I've been saying

820
00:43:16,519 --> 00:43:20,000
that about Activision for christ two decades now, probably, but

821
00:43:20,599 --> 00:43:22,800
I don't know. I don't I wouldn't be surprised if

822
00:43:22,800 --> 00:43:26,639
they cut We're told to cut corners or get it

823
00:43:26,639 --> 00:43:30,159
out quick, just to you know, add a little bit

824
00:43:30,199 --> 00:43:33,719
extra money to the coffers. That wouldn't surprise people at all.

825
00:43:33,239 --> 00:43:35,199
Speaker 1: Right, And if that was the case, you can see

826
00:43:35,199 --> 00:43:38,119
how can adyp sixty frames per second get there?

827
00:43:38,119 --> 00:43:38,920
Speaker 3: And that's good enough?

828
00:43:38,960 --> 00:43:41,400
Speaker 1: You can see that being the case, say I said,

829
00:43:41,599 --> 00:43:44,000
based on a Digital Foundry video, a story, just an

830
00:43:44,119 --> 00:43:49,159
article for Digital Foundry on this at the moment, yes.

831
00:43:49,519 --> 00:43:50,840
Speaker 4: Real quick. I have a couple of things to add

832
00:43:50,880 --> 00:43:54,760
this one because I was curious about this one, Mike.

833
00:43:55,280 --> 00:43:58,519
This was now just like I think like a month ago,

834
00:43:58,639 --> 00:44:02,199
was zero Fanfair would be Iron Galaxy just pourting it over.

835
00:44:03,119 --> 00:44:05,159
I def might have mentioned it here on this show.

836
00:44:05,519 --> 00:44:07,039
So it seems like this may have been quick and

837
00:44:07,079 --> 00:44:11,440
dirty port job from Iron Galaxy, maybe low budget. Hence

838
00:44:11,519 --> 00:44:14,559
wide's the most basic of ports Bosso I don't think

839
00:44:14,599 --> 00:44:17,519
you mentioned the real kicker for this story. You have

840
00:44:17,599 --> 00:44:19,079
to buy the DLC again.

841
00:44:19,840 --> 00:44:22,280
Speaker 1: Yeah, that's just wild for a game that's sixteen years old,

842
00:44:22,320 --> 00:44:25,920
so right, each game costs forty dollars, and then there

843
00:44:26,000 --> 00:44:28,679
is a separate season pass for both of them priced

844
00:44:28,679 --> 00:44:32,400
at thirty So for both to get both these games

845
00:44:32,400 --> 00:44:34,920
with all of the DLC, it's one hundred and forty dollars.

846
00:44:35,000 --> 00:44:38,320
Who still charges the ind for the individual deals. This

847
00:44:38,400 --> 00:44:41,119
is a weird trend that's been popping up again. Even

848
00:44:41,159 --> 00:44:43,960
that what that new debt or alive release of six

849
00:44:44,400 --> 00:44:46,679
was doing it? Yeah, yeah, what are we talking about

850
00:44:46,800 --> 00:44:48,920
your game? If your game's over ten years old? Frankly,

851
00:44:48,920 --> 00:44:51,320
if your games are five years old, you don't charge

852
00:44:51,320 --> 00:44:53,760
with the DLC anymore. If you're making some new version

853
00:44:53,800 --> 00:44:56,239
of it, that shit should just be there.

854
00:44:56,719 --> 00:44:59,639
Speaker 2: Yes, it should. There's a reason they have complete additions,

855
00:45:00,199 --> 00:45:03,239
right what especially for older games like this. If lies

856
00:45:03,280 --> 00:45:06,239
of friggin' p can get a complete edition and that

857
00:45:06,280 --> 00:45:10,119
game is what three years old, maybe why can't. I

858
00:45:10,960 --> 00:45:14,320
This just smacks of cheap cash grab and I don't

859
00:45:14,360 --> 00:45:17,480
like to use that term. I feel like it's overused

860
00:45:17,519 --> 00:45:21,400
by the detractors of this industry, but this one does

861
00:45:21,440 --> 00:45:23,440
not pass the smell test for that. I think it

862
00:45:23,519 --> 00:45:27,320
absolutely is a quick and easy slap job just to

863
00:45:27,320 --> 00:45:28,320
get some extra money in.

864
00:45:28,800 --> 00:45:30,719
Speaker 1: There is like a massive discount on that if you're

865
00:45:30,719 --> 00:45:33,400
a PlayStation Plus subscriber. So I don't know the point

866
00:45:33,440 --> 00:45:35,159
is to get more people on that.

867
00:45:35,199 --> 00:45:35,519
Speaker 3: I don't know.

868
00:45:35,639 --> 00:45:39,559
Speaker 1: It's it's it's incredibly weird and greedy, and yeah, these

869
00:45:39,639 --> 00:45:42,920
absolutely seem very flickin easy. I'm glad Iron Galaxy is

870
00:45:42,960 --> 00:45:46,239
getting work. I wish it was to make more Tony

871
00:45:46,280 --> 00:45:46,880
Hawk stuff.

872
00:45:46,920 --> 00:45:48,840
Speaker 2: But where's kick two?

873
00:45:49,320 --> 00:45:50,360
Speaker 3: Yeah? Exactly?

874
00:45:51,559 --> 00:45:56,199
Speaker 1: Alrighty, that's it for our headlines. Let's uh still got

875
00:45:56,239 --> 00:46:00,639
the results of yesterday's poll, which was our you excited

876
00:46:00,639 --> 00:46:05,280
for a new Fallout game from Obsidian? Forty seven percent

877
00:46:05,760 --> 00:46:11,280
that not under the circumstances, thirty percent said yes, in

878
00:46:11,719 --> 00:46:14,440
sixteen percent said no.

879
00:46:15,000 --> 00:46:15,199
Speaker 3: Yeah.

880
00:46:15,239 --> 00:46:18,679
Speaker 1: I mean, it's this weird situation, Jason, where I thought

881
00:46:18,679 --> 00:46:20,679
for years it would make sense to just have Obsidian

882
00:46:21,000 --> 00:46:24,000
make a new Fallout game, and we we finally got

883
00:46:24,000 --> 00:46:26,039
there in the shittiest way possible.

884
00:46:28,039 --> 00:46:31,079
Speaker 2: Yeah, we did. And I am very resoundedly in the

885
00:46:31,119 --> 00:46:36,280
forty seven percent. In any other circumstance, this would be

886
00:46:36,920 --> 00:46:40,599
what took you so long? Now it's we know what

887
00:46:40,599 --> 00:46:43,239
you're doing here, and that's a shame. This is a

888
00:46:43,320 --> 00:46:46,519
dream project for many many people that the minds Well

889
00:46:46,559 --> 00:46:48,719
then again, is it the mindes behind Fallout New Vegas?

890
00:46:48,760 --> 00:46:51,079
Besides Josh Schuyer. How many of those people are still

891
00:46:51,079 --> 00:46:54,480
there right because you've laid them off, So this could be.

892
00:46:55,039 --> 00:46:57,480
It could be. I mean, if he's there, I expect

893
00:46:57,480 --> 00:47:01,039
it'll still be fine. But they have a lot of

894
00:47:02,760 --> 00:47:05,960
goodwill to make up before I will ever be excited

895
00:47:06,039 --> 00:47:10,559
for frankly anything Xbox again, you know what I mean? Like,

896
00:47:10,679 --> 00:47:14,800
it's it's this since like the end of Summer game Fest,

897
00:47:15,119 --> 00:47:19,719
when it became abundantly clear what that glazed job was.

898
00:47:20,800 --> 00:47:25,480
I have just had this very poor, poor opinion of

899
00:47:25,519 --> 00:47:28,840
everything that's going on there, and it's going to take

900
00:47:28,840 --> 00:47:32,920
a lot for them to write that ship, if they're

901
00:47:32,960 --> 00:47:35,559
even interested in it. At this point, I almost hope

902
00:47:35,800 --> 00:47:39,559
that the spin off or sell the Xbox brand and

903
00:47:39,599 --> 00:47:42,800
get out of video games is what's going to happen.

904
00:47:42,880 --> 00:47:46,239
It's not I know, yeah, that's what I want.

905
00:47:46,599 --> 00:47:48,679
Speaker 3: And even then, who's gonna buy Xbox? Right?

906
00:47:48,719 --> 00:47:51,280
Speaker 1: Because I have a few names in the short list

907
00:47:51,320 --> 00:47:53,719
and I'm not particularly excited about any of those.

908
00:47:55,679 --> 00:47:59,199
Speaker 3: Right, So all right, the bomb twelve.

909
00:47:59,239 --> 00:48:00,880
Speaker 1: I don't have a fancy graphic for you all, but

910
00:48:00,920 --> 00:48:04,639
I did have Groba text me, uh what what what

911
00:48:04,679 --> 00:48:05,039
they are?

912
00:48:05,119 --> 00:48:07,360
Speaker 3: So I'm just going to read those to you all.

913
00:48:07,440 --> 00:48:10,559
Speaker 1: Right now, here we go, everybody, number these are the

914
00:48:10,639 --> 00:48:14,239
video games that you are all playing or talking about,

915
00:48:14,559 --> 00:48:18,760
as voted by you on giant bump dot com. Number

916
00:48:19,280 --> 00:48:26,760
twelve is Hadies two. No, it's not what what this

917
00:48:26,880 --> 00:48:28,840
document says. It is what the hell is this?

918
00:48:29,239 --> 00:48:30,320
Speaker 3: What a three way tie?

919
00:48:30,440 --> 00:48:32,760
Speaker 4: So I'm saying it's File Fantasies on remake, Mike.

920
00:48:33,239 --> 00:48:34,440
Speaker 2: It's a three way time.

921
00:48:34,639 --> 00:48:35,599
Speaker 3: Oh look at that.

922
00:48:35,719 --> 00:48:39,000
Speaker 1: It is a three way tie. Okay. Oh and we

923
00:48:39,079 --> 00:48:41,039
get to just pick one at that point. Yeah, okay, Yeah,

924
00:48:41,039 --> 00:48:44,440
it's definitely Found Fancy seven remake. Good good call, good call,

925
00:48:44,880 --> 00:48:47,400
Which also means I do want to say that Adventures

926
00:48:47,440 --> 00:48:50,760
of Elliott was in that titlest thing. Also, that seems

927
00:48:50,760 --> 00:48:52,599
pretty That seems a little early for that one to

928
00:48:52,639 --> 00:48:54,280
fall off as much as it did for such a

929
00:48:54,280 --> 00:48:54,719
new game.

930
00:48:54,800 --> 00:48:56,119
Speaker 3: I don't know. Uh.

931
00:48:56,320 --> 00:48:59,280
Speaker 1: Number eleven is terror Tech Legion. This is a This

932
00:48:59,280 --> 00:49:02,079
will probably have been my pick for the Uh.

933
00:49:02,599 --> 00:49:05,800
Speaker 2: I blame, not blame. I attribute its appearance on this

934
00:49:05,840 --> 00:49:08,960
list specifically to Dan Reiker. He has done so much

935
00:49:09,000 --> 00:49:11,199
free pure for that game. It looks incredible.

936
00:49:12,559 --> 00:49:15,480
Speaker 1: Number ten is Dizzy, the Ultimate Cartoon Adventure of the

937
00:49:15,519 --> 00:49:16,920
Egg the Egg.

938
00:49:16,800 --> 00:49:19,719
Speaker 2: Game, Egg the Egg.

939
00:49:20,559 --> 00:49:21,800
Speaker 3: Dizzy's on here? What the hell?

940
00:49:21,920 --> 00:49:22,039
Speaker 4: Uh?

941
00:49:23,000 --> 00:49:25,239
Speaker 3: Number nine is prag Mada.

942
00:49:26,679 --> 00:49:29,039
Speaker 2: Bro Is that a Chuck house?

943
00:49:29,679 --> 00:49:33,039
Speaker 3: Chuck? What's going on with that?

944
00:49:33,719 --> 00:49:35,679
Speaker 4: It's gonna be fun to edit later, Thanks Chuck.

945
00:49:36,119 --> 00:49:41,519
Speaker 1: What was the odd hill on that one up this

946
00:49:41,840 --> 00:49:45,400
this show, didn't he Uh that was eight?

947
00:49:46,480 --> 00:49:51,559
Speaker 3: Eight is fox Quest two. What the hell is that?

948
00:49:52,360 --> 00:49:53,039
Speaker 2: Incredible?

949
00:49:54,440 --> 00:49:57,159
Speaker 3: What the hell is that? Uh? Seven is from Phase

950
00:49:57,280 --> 00:49:58,679
seven reburst. There you go.

951
00:49:59,239 --> 00:50:01,679
Speaker 1: Uh, I think both those actually had pretty good steam sales.

952
00:50:01,800 --> 00:50:05,639
Discouncers whether maybe showing up once again six is destiny

953
00:50:05,679 --> 00:50:08,639
to so people? Yeah, going back to check that out.

954
00:50:08,639 --> 00:50:10,639
When the guy the kind of final update which apparently

955
00:50:10,639 --> 00:50:12,760
is a great update forer a game that will never

956
00:50:12,800 --> 00:50:16,159
get another update again. Uh.

957
00:50:16,639 --> 00:50:19,039
Speaker 3: Five is Star Fox yep, yep.

958
00:50:19,079 --> 00:50:21,440
Speaker 1: I've enjoyed Star Fox QUI six. Four Forts of Horizon

959
00:50:21,679 --> 00:50:25,960
six still doing very well there. Three is Marathon Boy

960
00:50:26,000 --> 00:50:29,800
that seems pretty high still for Marathon. Two is Double

961
00:50:29,840 --> 00:50:33,199
seven First Light. And one is Mina The Hollowerest. Though

962
00:50:33,199 --> 00:50:37,599
our community they didn't get my memo that the game's mid.

963
00:50:37,719 --> 00:50:41,079
Speaker 3: It's not mid you know other people.

964
00:50:41,400 --> 00:50:43,679
Speaker 1: Yeah, people seem to really still be hanging on too

965
00:50:43,679 --> 00:50:45,559
min at the Hollowers. So that's good, that's nice.

966
00:50:46,800 --> 00:50:50,519
Speaker 2: Yeah, I have to get back into that. I enjoyed

967
00:50:50,519 --> 00:50:52,119
a lot of it, and then other things happened and

968
00:50:52,159 --> 00:50:54,039
other games came out, so I have to I really

969
00:50:54,079 --> 00:50:56,239
want to sit and dig into that one because as

970
00:50:56,280 --> 00:51:00,519
much as I don't like the the game, unforgiving souls

971
00:51:00,639 --> 00:51:03,280
like games like this. For some reason, putting it in

972
00:51:03,320 --> 00:51:07,039
the game Boy color aesthetic has completely absolved any issues

973
00:51:07,079 --> 00:51:08,199
I had with it, and now I just want to

974
00:51:08,199 --> 00:51:09,079
play it all the time.

975
00:51:09,239 --> 00:51:11,960
Speaker 3: So yeah, fox Quest two.

976
00:51:12,000 --> 00:51:14,000
Speaker 1: In this game, you play as fuck and you get

977
00:51:14,039 --> 00:51:17,159
to use crappy weapons and talk to horrible MPCs and

978
00:51:17,199 --> 00:51:20,440
find the Bible crystals and explore my game and find

979
00:51:20,480 --> 00:51:22,639
secrets and play further to see what the next part

980
00:51:22,639 --> 00:51:23,039
of the game.

981
00:51:23,440 --> 00:51:26,079
Speaker 4: I can't believe you don't know about Phil Salvador's own

982
00:51:26,280 --> 00:51:27,239
fox Quest two.

983
00:51:29,119 --> 00:51:29,440
Speaker 3: He is.

984
00:51:29,800 --> 00:51:31,519
Speaker 4: He has been petitioning for this game to be on

985
00:51:31,559 --> 00:51:33,719
the Bomb twelve for the past month, and you know what,

986
00:51:33,800 --> 00:51:36,199
By golly, he's getting it there everywhere.

987
00:51:36,239 --> 00:51:41,920
Speaker 1: Well, congratulations, well done, you did it. Uh alrighty here

988
00:51:42,320 --> 00:51:44,920
Uh that's it, everybody, we did it.

989
00:51:44,960 --> 00:51:47,639
Speaker 3: We got through. I wanted to apologize you guys for

990
00:51:47,800 --> 00:51:51,119
using the wrong microphone. I'm Sean, I'm sorry.

991
00:51:50,760 --> 00:51:54,280
Speaker 4: Thank you, Chuck guy the Ultimate Cartoon Adventure, So.

992
00:51:56,519 --> 00:51:58,599
Speaker 1: Oh, that's why he was so so. It was the

993
00:51:58,679 --> 00:52:01,400
wrong mic and he was screaming about dizzy.

994
00:52:01,960 --> 00:52:03,800
Speaker 4: This Disney fan would come in here with the wrong

995
00:52:03,880 --> 00:52:07,880
micropher are Dizzey fans, I mean mostly over in Europe?

996
00:52:08,880 --> 00:52:10,239
Speaker 3: Aren't they all in Europe?

997
00:52:10,880 --> 00:52:11,719
Speaker 2: Yeah?

998
00:52:12,159 --> 00:52:18,519
Speaker 3: The fucking egg. Uh everybody. Jeff Greb will be back

999
00:52:18,599 --> 00:52:19,440
next week. I think.

1000
00:52:19,519 --> 00:52:21,440
Speaker 1: I don't know, maybe it was never coming back. I

1001
00:52:21,480 --> 00:52:24,239
hope he comes back. This is this shows this is hard,

1002
00:52:24,559 --> 00:52:27,440
this is hard work he does here. Uh, but happy

1003
00:52:27,559 --> 00:52:30,760
to fill in for him, even on even during this

1004
00:52:31,000 --> 00:52:32,239
week from.

1005
00:52:32,119 --> 00:52:36,920
Speaker 2: Did a good job. Thank you very much, it's very good.

1006
00:52:37,639 --> 00:52:39,920
Speaker 1: Thank you, Thank you Jason for joining me today. Thank

1007
00:52:39,960 --> 00:52:42,280
you for all my guests this week for helping me

1008
00:52:42,679 --> 00:52:45,840
get through all of this. I hope you all have

1009
00:52:46,400 --> 00:52:48,920
great weekend. Everybody. We got you PF popping off in

1010
00:52:49,000 --> 00:52:50,639
a couple hours, so I believe we have a grab

1011
00:52:50,679 --> 00:52:53,920
bag of fun things planned for you all to see you.

1012
00:52:53,960 --> 00:52:56,440
Then you can have a great weekend. They'll see you

1013
00:52:56,480 --> 00:52:57,519
on Monday. Bye bye.

1014
00:53:00,039 --> 00:53:03,079
Speaker 3: Be thinking to St.

